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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" gd:etag="W/&quot;D04MRXc-fip7ImA9WhVbFE0.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535</id><updated>2012-05-30T12:26:24.956-07:00</updated><category term="challenging shot" /><category term="unreleased shots on your reel" /><category term="lighting" /><category term="key poses" /><category term="Studios" /><category term="Kenny Roy" /><category term="Walt Stanchfield" /><category term="Victor Navone" /><category term="aaron hartline" /><category term="demo reel" /><category term="Chris Williams" /><category term="Polishing" /><category term="better animator" /><category term="ILM" /><category term="Animation Career" /><category term="David Breaux" /><category term="Webinars" /><category term="reader's question" /><category term="Ray Chase" /><category term="Keith Sintay" /><category term="polish shots" /><category term="badges" /><category term="Kevan Shorey" /><category term="raquel rabbit" /><category term="frames" /><category term="Jason Martinsen" /><category term="timing out" /><category term="Animation Principles" /><category term="blocking techniques" /><category term="best shots for a demo reel" /><category term="Planning" /><category term="animation history" /><category term="scene" /><category term="varied styles at Imageworks" /><category term="Siggraph" /><category term="splines" /><category term="Facial Animation" /><category term="Chris Chua" /><category term="timing" /><category term="balance" /><category term="Body Mechanics" /><category term="Dialogue" /><category term="talent" /><category term="eBook" /><category term="Acting" /><category term="Student Showcase" /><category term="rendering" /><category term="Rigging" /><category term="Aaron Gilman" /><category term="Workflow" /><category term="frame rates" /><category term="Blocking" /><category term="contrast" /><category term="Workplace" /><category term="guest blogger" /><category term="Shawn Kelly" /><category term="Pixar" /><category term="time" /><category term="Nick Bruno" /><category term="Director" /><category term="Reel FX" /><category term="Dana Boadway" /><category term="good acting reference" /><category term="Animation School" /><category term="Survey Report" /><category term="Animation Process" /><category term="software" /><category term="reference" /><category term="Learn to Animate" /><category term="key framing" /><category term="movie scenes" /><category term="shots with no dialogue" /><category term="weight" /><category term="Animation Mentor" /><category term="Matthew Russell" /><category term="webinar replay" /><title>Animation Tips &amp; Tricks</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>mdauz</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>280</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/animationtipsandtricks" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="animationtipsandtricks" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;A0IBQHcyfip7ImA9WhVWGUo.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-5695608632559340966</id><published>2012-05-02T10:24:00.000-07:00</published><updated>2012-05-02T10:25:51.996-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-02T10:25:51.996-07:00</app:edited><title>Sign Up for Maya Workshop: Animation Basics!</title><content type="html">&lt;br /&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;a href="http://4.bp.blogspot.com/-MWpsX8G4fBE/T6B7BkwQ31I/AAAAAAAAAIk/GCPvXmVaWpo/s1600/avatar-staff.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-MWpsX8G4fBE/T6B7BkwQ31I/AAAAAAAAAIk/GCPvXmVaWpo/s1600/avatar-staff.png" /&gt;&lt;/a&gt;&lt;span style="font-size: 10pt;"&gt; Our
workshop is designed to help beginning animators learn the specific tools
needed for character animation.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;This is a six-week workshop with a super small &lt;b style="mso-bidi-font-weight: normal;"&gt;7:1 student-to-mentor ratio&lt;/b&gt; to ensure
that you get the same great Animation Mentor experience:&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;b&gt;&lt;span style="font-size: 10pt;"&gt;Week 1.
Introduction to Animation and Maya&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-size: 10pt;"&gt;Week 2. Tools
for Basic Animation: Getting the Ball Rolling&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-size: 10pt;"&gt;Week 3. What Is
“Workflow” and Shading?&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-size: 10pt;"&gt;Week 4. Tools
and Workflow: Making Sense of Curves and Basic Lighting&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-size: 10pt;"&gt;Week 5. Tools
and Workflow: Creating a Simple Character and Character Animation Workflow&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-size: 10pt;"&gt;Week 6. Tools
and Workflow: Animating Simple Characters in Maya&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;You
will also receive a three-year active student account to the &lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;Autodesk&lt;sup&gt;®&lt;/sup&gt; Education Community where you may
access the Maya&lt;sup&gt;®&lt;/sup&gt; animation software.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;We
are really excited to introduce you to this dynamic software and to start you
on your journey of bringing performances to life as a character animator! &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;Hurry,
space is limited for the Summer 2012 term. Apply today!&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;—
The Animation Mentor Crew&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit;"&gt;
&lt;a href="http://www.blogger.com/goog_644430386"&gt;&lt;span style="background: none repeat scroll 0% 0% yellow; font-size: 10pt;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: 10pt;"&gt;&lt;a href="http://content.animationmentor.com/pdfs/AM-Maya-Workshop-Animation-Basics.pdf" target="_blank"&gt;Learn More&lt;/a&gt; or &lt;a href="http://www.prestoregister.com/cgi-bin/order.pl?ref=animationmentor&amp;amp;fm=20"&gt;Apply
Today&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-5695608632559340966?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/5695608632559340966/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=5695608632559340966" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/5695608632559340966?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/5695608632559340966?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2012/05/sign-up-for-maya-workshop-animation.html" title="Sign Up for Maya Workshop: Animation Basics!" /><author><name>Animation Mentor Staff</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-MWpsX8G4fBE/T6B7BkwQ31I/AAAAAAAAAIk/GCPvXmVaWpo/s72-c/avatar-staff.png" height="72" width="72" /><thr:total>3</thr:total></entry><entry gd:etag="W/&quot;A0YMQnw8cSp7ImA9WhVWGE0.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-3952968974006497280</id><published>2012-04-30T11:06:00.000-07:00</published><updated>2012-04-30T11:06:23.279-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-30T11:06:23.279-07:00</app:edited><title>Building Trust Takes Time</title><content type="html">&lt;br /&gt;
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&lt;![endif]--&gt;&lt;span style="font-size: 10pt; line-height: 115%;"&gt; Animation Mentor was an effort that started almost nine
years ago by three good friends. We wanted to share what we knew to an upcoming
generation of animators. It was our hope that they didn't have to go through
what we went through to learn animation.&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;&lt;span style="font-family: inherit;"&gt;Back
in school, I had no access to feature film animators. Didn't know anyone,
didn't know how they thought about animation, what their process was … didn't
know anything. All I remember w&lt;/span&gt;as me and a few hungry animator friends sharing
back and forth some beaten up fifth-generation VHS copy of some Disney talks … and
even these were more than difficult to get. It looked like a scene from a total
underground espionage movie to pass a friend a Ruben Aquino talk on locomotion
in exchange for an Andreas Deja talk on timing at someone's house.
Additionally, I'd meet with these hungry animator friends a couple of times a
month to frame by frame some old Disney classic VHS or regular live-action
movies, until the VHS player heads wouldn't take it anymore. I broke two.
Sometimes one of these friends would come back after a few months of doing self
learning with some revealing knowledge about how to overlap joints in a
character so that the character wouldn't look as stiff when it was being
animated. We'd talk about what we learned in our work, even if it was
ridiculously basic. Those were still giant milestones for us. We shared
whatever knowledge among ourselves, because we didn't have anyone else. Among
those hungry animator friends were two of my college best buddies, Bobby Beck
and Shawn Kelly.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;Once
we started Animation Mentor, we put on the table all the things in those
experiences we'd like to make more accessible through the internet. We also
fought hard at the thought that this "internet community" perhaps
wasn't going to work. We heard several times, "I just don't trust the
internet, why should my son/daughter go to your school?" Worst part, we
didn't have a good answer … we only had our hope that through our motivations,
our passion, and our honest effort to create something a little different —
that people would trust us. &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;Trust
doesn't come from one day to the next … or one year to the next. Building trust
takes time. It is not easy to earn trust when something hasn't been done
previously, and there is so many unknowns.&lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;Many
times, the three of us asked — "How on earth are we going to do this? Will
this work? Will people even connect with each other through this little webcam
window?” &amp;nbsp;And I guess, the most important
question — “Will people learn an art — that was so difficult for us to learn in
PERSON — through this artificial means of communication?" So we decided to
put those types of pressures off the table … and simply have fun. The key
moments for me were when we said, “screw it, we are doing it, whether it works
or not.” &lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;Big
difference for me.&lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;So
we started. The beginnings weren't working. The way we were teaching was very
serious, in front of a blackboard and in a room. It wasn't the way we learned
animation … and it just wasn't us. So we got out there. We decided to record
things on the street, went to the zoo, went on trips. It was about having fun
and enjoying ourselves while hopefully sharing and passing along that passion
and motivation that has been fueling us to future generations. We wanted these
future generations to experience why what we do is potentially the most special
job on the planet. &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;We
found that if we are ourselves when teaching the same way we are when
animating, the information would come out more naturally than if we took
ourselves too seriously. So we all decided to make the lectures and talk to
students in the ways we'd like if we all went back to school. We tried our best
to create an encouraging, supportive, and respectful environment. &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;Then,
to our surprise, something happened — the Animation Mentor community. We did
stress helping each other out, the same way we did when we started. Helping a
student mate today means he/she may help you in the future once you are both in
the industry. That couldn't be more true. It's happened to me personally with
Bobby/Shawn and when other student mates became co-workers — and I continue to
see this. And the online communication created by all these hours we all spent
in front of the computer when animating made the community grow faster and
stronger. Special friendships were created, students were even getting married
after meeting in this online animation community. Groups of students were
gathering in different parts of the world to talk animation and help each
other. Students were not only kind to us, but now recruiters from studios
supported us as well. In fact, some of the best times I've had in different
conventions and talks were thanks to a combination of industry friends hanging
out with students and recruiters of all sorts. Not in a million years did I
think this would all happen the way it has.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;Animation
Mentor means all those things and many many more. For that, this school means a
lot more to me than any other educational experience I've seen. So thank you
Animation Mentor, for all you mean to me.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;Carlos
Baena.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; font-size: 10pt;"&gt;&lt;a href="http://www.animationmentor.com/get-more-information/"&gt;Get More Information&lt;/a&gt;&lt;/span&gt;&lt;span style="color: black; font-family: inherit; font-size: 10pt;"&gt; or &lt;/span&gt;&lt;span style="font-family: inherit; font-size: 10pt;"&gt;&lt;a href="http://www.animationmentor.com/apply/"&gt;Apply Now&lt;/a&gt;&lt;/span&gt;&lt;span style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 10pt;"&gt; &lt;/span&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 10pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-3952968974006497280?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/3952968974006497280/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=3952968974006497280" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/3952968974006497280?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/3952968974006497280?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2012/04/building-trust-takes-time.html" title="Building Trust Takes Time" /><author><name>Animation Mentor Staff</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-fYcH2i_imgY/T5mChTfIEGI/AAAAAAAAAIY/3ZF8TreYRPE/s72-c/avatar-staff.png" height="72" width="72" /><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;A08BQXw8fip7ImA9WhVWFEs.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-4336224677339233502</id><published>2012-04-26T12:50:00.000-07:00</published><updated>2012-04-26T12:50:50.276-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-26T12:50:50.276-07:00</app:edited><title>What Inspires Me About the Character Animation Program</title><content type="html">&lt;br /&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;a href="http://3.bp.blogspot.com/-fYcH2i_imgY/T5mChTfIEGI/AAAAAAAAAIY/3ZF8TreYRPE/s1600/avatar-staff.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-fYcH2i_imgY/T5mChTfIEGI/AAAAAAAAAIY/3ZF8TreYRPE/s1600/avatar-staff.png" /&gt;&lt;/a&gt;&lt;span style="font-size: 10pt;"&gt; Believe
it or not, it's been just over seven years since we opened our virtual doors to
our very first class of students. Time flies, huh? Technologically, everything
about Animation Mentor was different back then. We launched with a radically
different website, a different physical headquarters, and a somewhat different
curriculum. Even the entire platform the school runs on was completely
different. Over the years, we have completely reprogrammed the entire school,
refining and broadening the experience of our students with the never-ending
quest of providing the best educational experience possible.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;Some
things, though, haven't changed in the slightest. Right from day one, we
launched with an incredible roster of mentors, a talented and dedicated school
staff, and a group of students with enough excitement and passion to match them
all. I don't think any of us were quite prepared for the level of enthusiasm we
saw in our students! Anyone who has ever been to an Animation Mentor gathering
or event knows exactly what I'm talking about. Pretty much right from the time
we announced the school, I realized that I would probably never find anything
quite as inspiring as hanging out with our students and graduates. They come
from every imaginable background, culture, and corner of the world, but they
are truly a family. They look out for one another, help one another, and
together form the most inspired and inspiring group of people I've ever met!&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;And
while our focus as a school has always been to teach the ART and CRAFT of
animation, it's equally been our mission from day one to share our love of that
art and craft with our students. As animators ourselves, we know full well that
you just cannot make it in this business if you don't love it. We all need the
passion to continue to learn and grow as artists every single day. We need the
enthusiasm to get right back up on that horse when it bucks us off, and to dive
right back into our shots when directors change their minds or hate our ideas. We
need the dedication to embrace and learn from our failures, because without
that, we will never be the artists we have the potential to be.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;Above
all, we need each other. We need extra sets of eyes to advise us on our work. We
need hands to high-five us when we knock one out of the park. When the fear or
frustration set in and we're in a rut with our work, we need shoulders to cry
on and hands to hold. Ears to listen and strong animation backs to carry us
when we're tired.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;Sometimes
people ask me what sets Animation Mentor apart. Why is the enthusiasm and
excitement of our incoming students only more passionate when they graduate at
the end of such a challenging program? The answer is in the people.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;We
now have students, graduates, staff, and mentors all over the world — and that
means that at any moment of any day, there is a hand somewhere out there, ready
to reach out to them. Ready to high-give, ready to help, ready to teach, or
ready to just be a friend. Our alumni have formed a bond that transcends
school, and they all know without any doubt that there is this safety net of
hands out there at a moment's notice, not just as they go through our program,
but for the rest of their lives.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;If
you ask me what I find most inspiring about our program, I'd be hard pressed to
come up with something more powerful than that, and I'm humbled and honored to
get to be just a tiny part of it.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;-Shawn
:)&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;span style="font-size: 10pt;"&gt;P.S.
For you longtime readers who might miss our extensive chats about the wonders
of fried chicken, have no fear: my love of fried chicken is still deep
(deep-fried?), and while friedchickenmentor.com does not yet exist, it will
always exist in my heart. :)&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="color: black; font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; font-size: 10pt;"&gt;&lt;a href="http://www.animationmentor.com/get-more-information/"&gt;Get More Information&lt;/a&gt;&lt;/span&gt;&lt;span style="color: black; font-family: inherit; font-size: 10pt;"&gt; or &lt;/span&gt;&lt;span style="font-family: inherit; font-size: 10pt;"&gt;&lt;a href="http://www.animationmentor.com/apply/"&gt;Apply Now&lt;/a&gt;&lt;/span&gt;&lt;span style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 10pt;"&gt; &lt;/span&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 10pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-4336224677339233502?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/4336224677339233502/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=4336224677339233502" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/4336224677339233502?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/4336224677339233502?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2012/04/what-inspires-me-about-character.html" title="What Inspires Me About the Character Animation Program" /><author><name>Animation Mentor Staff</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-fYcH2i_imgY/T5mChTfIEGI/AAAAAAAAAIY/3ZF8TreYRPE/s72-c/avatar-staff.png" height="72" width="72" /><thr:total>5</thr:total></entry><entry gd:etag="W/&quot;CEMMRXkyfyp7ImA9WhVWE0Q.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-4233459896546585357</id><published>2012-04-25T12:16:00.000-07:00</published><updated>2012-04-25T15:21:24.797-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-25T15:21:24.797-07:00</app:edited><title>No Application Fee AND Smaller Classes!</title><content type="html">&lt;br /&gt;
&lt;div class="MsoNormal" style="line-height: normal;"&gt;
&lt;a href="http://2.bp.blogspot.com/-wLSAKUNUoTw/T5Xo0oDtL6I/AAAAAAAAAIQ/LJvk83mqJsw/s1600/avatar-staff.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-wLSAKUNUoTw/T5Xo0oDtL6I/AAAAAAAAAIQ/LJvk83mqJsw/s1600/avatar-staff.png" /&gt;&lt;/a&gt;&lt;span style="color: black; font-family: inherit; font-size: small;"&gt; We're always looking to improve the Animation Mentor on-campus
experience … and we've come up with some great ideas.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; line-height: normal;"&gt;
&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; line-height: normal;"&gt;
&lt;span style="color: black; font-size: small;"&gt;First, we want to make it easy for you to apply. That's why we're
waiving the application fee, effective immediately!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: black; font-size: small;"&gt;But we've got something else …&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: black; font-size: small;"&gt;Students always tell us that they LOVE the one-on-one time with
their mentors. So we're super excited to announce &lt;b&gt;smaller classes with our
low 10:1 student-to-mentor ratio&lt;/b&gt;! Just think … more mentor time and
individual instruction!&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; line-height: normal;"&gt;
&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; line-height: normal;"&gt;
&lt;span style="color: black; font-size: small;"&gt;We are excited about these changes and hope you are, too. Most of
all, we hope to see you on campus soon!&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; line-height: normal;"&gt;
&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; line-height: normal;"&gt;
&lt;span style="color: black; font-size: small;"&gt;— The Animation Mentor Crew&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; line-height: normal;"&gt;
&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="color: black; font-family: inherit; font-size: small;"&gt;&lt;a href="http://www.animationmentor.com/get-more-information/"&gt;Get More Information&lt;/a&gt; or &lt;a href="http://www.animationmentor.com/apply/"&gt;Apply Now&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-4233459896546585357?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/4233459896546585357/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=4233459896546585357" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/4233459896546585357?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/4233459896546585357?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2012/04/no-application-fee-and-smaller-classes.html" title="No Application Fee AND Smaller Classes!" /><author><name>Animation Mentor Staff</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-wLSAKUNUoTw/T5Xo0oDtL6I/AAAAAAAAAIQ/LJvk83mqJsw/s72-c/avatar-staff.png" height="72" width="72" /><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;DEMERXo-eSp7ImA9WhVWE00.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-2301013739176009998</id><published>2012-04-24T15:26:00.000-07:00</published><updated>2012-04-24T15:26:44.451-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-24T15:26:44.451-07:00</app:edited><title>Six key skills to succeed as an animator</title><content type="html">&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;a href="http://2.bp.blogspot.com/-wLSAKUNUoTw/T5Xo0oDtL6I/AAAAAAAAAIQ/LJvk83mqJsw/s1600/avatar-staff.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-wLSAKUNUoTw/T5Xo0oDtL6I/AAAAAAAAAIQ/LJvk83mqJsw/s1600/avatar-staff.png" /&gt;&lt;/a&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; line-height: normal; margin-bottom: 0.0001pt;"&gt;
&lt;span style="color: black; font-size: 10pt;"&gt;I love my job. I get to
see students — who have a massive desire and passion to tackle their challenges
internally and externally — make their dreams come to life. Not everyone
succeeds, yet there are common threads that tie those who do together.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; line-height: normal; margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="color: black; font-size: 13.5pt;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: black; font-size: 10pt;"&gt;Here are
six key areas of personal development I’ve seen in those who succeed as
animators:&lt;/span&gt;&lt;b&gt;&lt;span style="font-size: 10pt;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-size: 10pt;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ol style="color: black;"&gt;
&lt;li&gt;&lt;b&gt;&lt;span style="font-size: 10pt;"&gt;Be humble.&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt;"&gt; Attitude plays a MAJOR role in your success. Who wants
     to work with a jerk? I don’t, and I’m sure you don’t. This does not mean that
     you need to let someone walk all over you, either. Build confidence in who
     you are, share your thoughts, and respect those of others. Remember,
     there’s more than &lt;b style="mso-bidi-font-weight: normal;"&gt;your way&lt;/b&gt; to tackle a
     challenge.&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;
&lt;ol start="2" style="font-family: inherit;" type="1"&gt;
&lt;li class="MsoNormal" style="color: black; line-height: normal; mso-list: l2 level1 lfo2; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; vertical-align: baseline;"&gt;&lt;b&gt;&lt;span style="font-size: 10pt;"&gt;Be thirsty. &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt;"&gt;I
     LOVE this one. It’s also been called “the beginner’s mind.” At Animation
     Mentor, we call this Continuous Improvement and it’s one of our core
     values. Never feel like you have “arrived.” There’s always more to learn.
     When you get stuck, look for ways to pivot your thinking and you will find
     renewed inspiration. &lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;ol start="3" style="font-family: inherit;" type="1"&gt;
&lt;li class="MsoNormal" style="color: black; line-height: normal; mso-list: l0 level1 lfo3; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; vertical-align: baseline;"&gt;&lt;b&gt;&lt;span style="font-size: 10pt;"&gt;Share everything you know.&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt;"&gt; There’s a famous quote that states, “It is in giving
     that we receive.” I really love this and find it so applicable. Those who
     give comments and share their knowledge are those who seem to accelerate
     quicker. Those who hoard information only go so far. When you learn
     something that accelerates your skills — share that knowledge. You’ll be surprised
     at what comes of it. &lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;ol start="4" style="font-family: inherit;" type="1"&gt;
&lt;li class="MsoNormal" style="color: black; line-height: normal; mso-list: l1 level1 lfo4; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; vertical-align: baseline;"&gt;&lt;b&gt;&lt;span style="font-size: 10pt;"&gt;Never give up. &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt;"&gt;Don’t
     lose focus,&lt;b&gt; &lt;/b&gt;it’s just a matter of time. This may be easier said
     than done, yet remember that you cannot ever stop learning, practicing,
     and growing. Be sure to water your mind and feed it goodness whenever
     possible. &lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;ol start="5" style="font-family: inherit;" type="1"&gt;
&lt;li class="MsoNormal" style="color: black; line-height: normal; mso-list: l4 level1 lfo5; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; vertical-align: baseline;"&gt;&lt;b&gt;&lt;span style="font-size: 10pt;"&gt;Beware of the “gremlin voice.” &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt;"&gt;Most likely, t&lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;here will always be a "gremlin voice" in our
     heads that expresses our insecurities — and most likely, there’s no way to
     ever fully turn off that voice. So think about "turning the volume
     down." If it's blaring at 10 max, then what would it be like to turn
     it down to a 5? Or even a 7? Over time, learn to identify the voice and
     slowly begin to turn it down. &lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;ol start="6" style="font-family: inherit;" type="1"&gt;
&lt;li class="MsoNormal" style="color: black; line-height: normal; mso-list: l5 level1 lfo6; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; vertical-align: baseline;"&gt;&lt;b&gt;&lt;span style="font-size: 10pt;"&gt;Nurture balance. &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt;"&gt;The
     life of an animator should not be all about the latest animated movie.
     Those who succeed have a passion for life just as much, or more, than they
     do for animation. Be sure to cultivate YOU.&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;div class="MsoNormal" style="font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit;"&gt;
&lt;span style="color: black; font-size: 10pt; line-height: 115%;"&gt;These
six little things could take a lifetime to nurture. Which one are you going to
tackle today? Think about it, get inspired … and I look forward to hearing your
thoughts and comments below!&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit;"&gt;
&lt;span style="color: black; font-size: 10pt; line-height: 115%;"&gt;-Bobby
"Boom" Beck&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://www.animationmentor.com/get-more-information/" style="font-family: inherit;"&gt;&lt;span style="font-size: 10pt; line-height: 115%;"&gt;Get More Information&lt;/span&gt;&lt;/a&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 115%;"&gt; or &lt;/span&gt;&lt;a href="http://www.animationmentor.com/apply/" style="font-family: inherit;"&gt;&lt;span style="font-size: 10pt; line-height: 115%;"&gt;Apply
Now&lt;/span&gt;&lt;/a&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 115%;"&gt; &lt;/span&gt;&lt;span style="font-size: 10pt; line-height: 115%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-2301013739176009998?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/2301013739176009998/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=2301013739176009998" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/2301013739176009998?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/2301013739176009998?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2012/04/six-key-skills-to-succeed-as-animator.html" title="Six key skills to succeed as an animator" /><author><name>Animation Mentor Staff</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-wLSAKUNUoTw/T5Xo0oDtL6I/AAAAAAAAAIQ/LJvk83mqJsw/s72-c/avatar-staff.png" height="72" width="72" /><thr:total>6</thr:total></entry><entry gd:etag="W/&quot;C0EERXs-cCp7ImA9WhVQFUg.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-5094470683100008414</id><published>2012-04-04T08:00:00.000-07:00</published><updated>2012-04-04T08:00:04.558-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-04T08:00:04.558-07:00</app:edited><title>The Animation Mentor "What Inspires You?" Podcast Series!</title><content type="html">&lt;a href="http://1.bp.blogspot.com/-NHbtnz50aFc/T3uYV3aEvmI/AAAAAAAAAII/DASPeqylKp4/s1600/avatar-staff.png"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5727338852549705314" src="http://1.bp.blogspot.com/-NHbtnz50aFc/T3uYV3aEvmI/AAAAAAAAAII/DASPeqylKp4/s320/avatar-staff.png" style="cursor: hand; cursor: pointer; float: left; height: 112px; margin: 0 10px 10px 0; width: 108px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="text-align: left;"&gt;
&lt;span style="color: black;"&gt;The Animation Mentor crew is a curious cast of characters. We love watching creative people do what they do, and we always have to ask — what inspires them? Well, our Curriculum Director, Luci Napier, set out to get all the answers in our new podcast series.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: left;"&gt;
&lt;span style="color: black;"&gt;First up is one of our cofounders, Carlos Baena. Listen as he details the many facets that fuel his passion for animation. And we think you'll like his simple premise about animation: &lt;a href="http://www.animationmentor.com/resources/podcasts/" target="_blank"&gt;just love it&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: left;"&gt;
&lt;span style="color: black;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: left;"&gt;
&lt;span style="color: black;"&gt;Wait, we've got more. We're still pinching ourselves that Luci interviewed Enrico Casarosa, Head of Story for Pixar Animation Studios - and Writer and Director of the Oscar-nominated short, &lt;i&gt;La Luna&lt;/i&gt;&amp;nbsp;-- for our latest &lt;a href="http://www.animationmentor.com/campaign/podcast/enrico-casarosa/?utm_source=ttblog&amp;amp;utm_medium=Blog&amp;amp;utm_content=Link&amp;amp;utm_campaign=CasarosaPodcast2012" target="_blank"&gt;podcast&lt;/a&gt;!&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: left;"&gt;
&lt;span style="color: black;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: left;"&gt;
&lt;span style="color: black;"&gt;Prepare to be inspired!&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: left;"&gt;
&lt;span style="color: black;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: left;"&gt;
&lt;span style="color: black;"&gt;&lt;a href="http://www.animationmentor.com/campaign/podcast/enrico-casarosa/?utm_source=ttblog&amp;amp;utm_medium=Blog&amp;amp;utm_content=Link&amp;amp;utm_campaign=CasarosaPodcast2012" target="_blank"&gt;Download Podcast&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style="color: black;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style="color: black;"&gt;-- The Animation Mentor Crew&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-5094470683100008414?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/5094470683100008414/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=5094470683100008414" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/5094470683100008414?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/5094470683100008414?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2012/04/animation-mentor-what-inspires-you.html" title="The Animation Mentor &quot;What Inspires You?&quot; Podcast Series!" /><author><name>Animation Mentor Staff</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-NHbtnz50aFc/T3uYV3aEvmI/AAAAAAAAAII/DASPeqylKp4/s72-c/avatar-staff.png" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;C0AEQX8yeip7ImA9WhVRF0Q.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-2944753091130048913</id><published>2012-03-26T12:55:00.000-07:00</published><updated>2012-03-26T12:55:00.192-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-26T12:55:00.192-07:00</app:edited><title>Animation Mentor’s latest character is here, Spif!</title><content type="html">&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;a href="http://1.bp.blogspot.com/-oJnAMwogBLw/T2zCrw9z6vI/AAAAAAAAAH4/z-cmMe6Xp7g/s1600/CharacterRig-Spif-Branded.jpg"&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/-8xtCaa7DyCM/T2zCla671mI/AAAAAAAAAHs/xyBRHWQgKXc/s1600/avatar-staff.png"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5723163174618519138" src="http://3.bp.blogspot.com/-8xtCaa7DyCM/T2zCla671mI/AAAAAAAAAHs/xyBRHWQgKXc/s320/avatar-staff.png" style="cursor: hand; cursor: pointer; float: left; height: 112px; margin: 0 10px 10px 0; width: 108px;" /&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Here is a sneak peek of our new character Spif! &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;o:p&gt; &lt;/o:p&gt;Spif goes live to our class 4 – 6 students and our Character Animation Alumni today (3/26/12)! I’ve been playing around with the rig personally and have found it to be super flexible and easy to work with. Great for getting appealing poses and a diverse range of acting choices and styles.  We’re super excited to see all the incredible work our students and alumni do bringing this character to life.&lt;/span&gt;&lt;/div&gt;
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&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;o:p&gt; &lt;/o:p&gt;This week we are also rolling out our active library of 10 characters, Spif being one of them, to our entire Character Animation Alumni community! It’s a great feeling to be providing the ongoing support and encouragement to help our Alumni community thrive and we know they are chomping at the bit to get their hands on all this goodness!  &lt;/span&gt;&lt;/div&gt;
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&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;-Bobby "Boom" Beck&lt;/span&gt;&lt;/div&gt;
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&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: underline; color: #0000ee;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5723163283615378162" src="http://1.bp.blogspot.com/-oJnAMwogBLw/T2zCrw9z6vI/AAAAAAAAAH4/z-cmMe6Xp7g/s320/CharacterRig-Spif-Branded.jpg" style="cursor: pointer; display: block; height: 214px; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 0px; text-align: center; width: 320px;" /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: underline; color: #0000ee;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-2944753091130048913?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/2944753091130048913/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=2944753091130048913" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/2944753091130048913?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/2944753091130048913?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2012/03/animation-mentors-latest-character-is.html" title="Animation Mentor’s latest character is here, Spif!" /><author><name>Animation Mentor Staff</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-8xtCaa7DyCM/T2zCla671mI/AAAAAAAAAHs/xyBRHWQgKXc/s72-c/avatar-staff.png" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CUYGQHg7fyp7ImA9WhRbEk0.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-5214065277365822754</id><published>2012-02-02T09:04:00.000-08:00</published><updated>2012-02-02T09:18:41.607-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-02T09:18:41.607-08:00</app:edited><title>We’re Super Excited to Announce Our 10 New Character Rigs!</title><content type="html">&lt;a href="http://4.bp.blogspot.com/-cgNpWNvdV34/TyrCtleJGOI/AAAAAAAAAHA/kopLI3Yg3tk/s1600/avatar-staff.png"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5704585966426593506" src="http://4.bp.blogspot.com/-cgNpWNvdV34/TyrCtleJGOI/AAAAAAAAAHA/kopLI3Yg3tk/s320/avatar-staff.png" style="cursor: hand; cursor: pointer; float: left; height: 112px; margin: 0 10px 10px 0; width: 108px;" /&gt;&lt;/a&gt;&lt;br /&gt;
When it came to learning animation, our classic character rigs of Ballie, Stewie and Bishop 2.0 broke all the rules. Now they have 10 new friends. &lt;a href="http://content.animationmentor.com/pdfs/Animation-Mentor-New-Rigs-Announcement.pdf"&gt;Say hello&lt;/a&gt; to Lenny, Yomm, Samh, Nico, Leticia, Tanner, Rictor, Rod, Reeno and Walt. For you, these new character rigs offer a great variety to apply the principles of animation across our Character Animation Program!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;You Can Be One of the First&lt;/b&gt;&lt;br/&gt;It's not every day that you can be one of the first ... but if you apply for the upcoming Spring 2012 term, &lt;b style="mso-bidi-font-weight: normal;"&gt;you can be one of the first to work with our 10 new characters!&lt;/b&gt;&lt;br/&gt;&lt;br/&gt;Don't miss this great opportunity. Pursue your animation dreams and &lt;a href="http://www.animationmentor.com/admissions/character-animation-admissions/?utm_source=ttblog&amp;amp;utm_medium=Blog&amp;amp;utm_content=Link&amp;amp;utm_campaign=SP12Promo"&gt;apply today&lt;/a&gt;!&lt;br/&gt;&lt;br/&gt;— The Animation Mentor Crew&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-5214065277365822754?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/5214065277365822754/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=5214065277365822754" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/5214065277365822754?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/5214065277365822754?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2012/02/were-super-excited-to-announce-our-10.html" title="We’re Super Excited to Announce Our 10 New Character Rigs!" /><author><name>Animation Mentor Staff</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-cgNpWNvdV34/TyrCtleJGOI/AAAAAAAAAHA/kopLI3Yg3tk/s72-c/avatar-staff.png" height="72" width="72" /><thr:total>3</thr:total></entry><entry gd:etag="W/&quot;C0IDSX8ycCp7ImA9WhRUFEg.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-3455057007522678779</id><published>2012-01-24T15:03:00.000-08:00</published><updated>2012-01-24T16:32:58.198-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-24T16:32:58.198-08:00</app:edited><title>The Social and Community Aspects of Animation Mentor</title><content type="html">&lt;a href="http://www.animationmentor.com/tiptrickblog/author-NelsonBrown.html"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://2.bp.blogspot.com/-10d0QJobKDQ/Tx9No_2px0I/AAAAAAAAAA4/CbrTUndHKtc/s320/avatar-NELSONBROWN-ttBlog.png" alt="" id="BLOGGER_PHOTO_ID_5701361020005107522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;You'd be surprised at just how social a worldwide online animation school can be!  Honestly, when I first began Animation Mentor, I didn't think that an online school could be anywhere near as social as a real life campus.  The reality, however, is that I've come out of Animation Mentor with new friends and colleagues from all over the world.  I've even gotten the chance to work with some of them in the industry!&lt;br /&gt;&lt;br /&gt;I've often said that my favorite part of Animation Mentor is the critiques.  I don't just mean the mentor critiques, as awesome as those are.  Having a community of people who love animation as much as I do constantly looking at my work and giving me feedback is an incredible resource.&lt;br /&gt;&lt;br /&gt;There's only one catch: you have to participate.  Like any school, you get out what you put in.  So, if you decide to enroll in Animation Mentor, make a point to get involved in the community.&lt;br /&gt;&lt;br /&gt;Check out other people's work, give them critiques, ask questions in your Q and A, and post on the forums.  You'll find that others will respond, and before you know it, you'll be making friends -- and possibly lifelong contacts.&lt;br /&gt;&lt;br /&gt;Guest Blogger &lt;a href="http://www.animationmentor.com/tiptrickblog/author-NelsonBrown.html"&gt;Nelson Brown&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-3455057007522678779?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/3455057007522678779/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=3455057007522678779" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/3455057007522678779?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/3455057007522678779?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2012/01/social-and-community-aspects-of.html" title="The Social and Community Aspects of Animation Mentor" /><author><name>Nelson Brown</name><uri>http://www.blogger.com/profile/13080736113756453241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-10d0QJobKDQ/Tx9No_2px0I/AAAAAAAAAA4/CbrTUndHKtc/s72-c/avatar-NELSONBROWN-ttBlog.png" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CkQGSX08cSp7ImA9WhRVGEk.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-3583900443598668712</id><published>2012-01-17T14:42:00.000-08:00</published><updated>2012-01-17T14:45:28.379-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-17T14:45:28.379-08:00</app:edited><title>How Much Reference Do Studios Provide to Animators?</title><content type="html">&lt;a href="http://www.animationmentor.com/tiptrickblog/author-MikeGasaway.html"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://2.bp.blogspot.com/-Ra47vOxCmpA/TxX5sIk6a1I/AAAAAAAAACI/mpPb_lq7UFU/s320/avatar-MikeGasaway3.png" alt="" id="BLOGGER_PHOTO_ID_5698735440119098194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Speaking as a director who has had to provide reference, the answer is always the more the better.&lt;br /&gt;&lt;br /&gt;There is a caveat to that, though.  I don’t want to hamstring the animator or artists by giving them EXACT information.  I want them to be able to take what I want as a director and make it better.&lt;br /&gt;&lt;br /&gt;You want to give the animator enough to understand it but then also allow room to keep the animator excited to add their own touches to the scenes.&lt;br /&gt;&lt;br /&gt;Guest Blogger &lt;a href="http://www.animationmentor.com/tiptrickblog/author-MikeGasaway.html"&gt;Mike Gasaway&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-3583900443598668712?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/3583900443598668712/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=3583900443598668712" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/3583900443598668712?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/3583900443598668712?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2012/01/how-much-reference-do-studios-provide.html" title="How Much Reference Do Studios Provide to Animators?" /><author><name>Mike Gasaway</name><uri>http://www.blogger.com/profile/13362375508109289631</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-Ra47vOxCmpA/TxX5sIk6a1I/AAAAAAAAACI/mpPb_lq7UFU/s72-c/avatar-MikeGasaway3.png" height="72" width="72" /><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;C0MBSHY6cSp7ImA9WhRbEk0.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-7701977118178258425</id><published>2012-01-09T14:28:00.000-08:00</published><updated>2012-02-02T08:50:59.819-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-02T08:50:59.819-08:00</app:edited><title>The Importance of Time Management</title><content type="html">&lt;br /&gt;
&lt;a href="http://www.animationmentor.com/tiptrickblog/author-RichFournier.html" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5695763904517661234" src="http://1.bp.blogspot.com/-1UNMxA8hXDU/TwtrF_1EYjI/AAAAAAAAAA0/g9o8P3CaAek/s320/avatar-RichFournier-ttBlog.png" style="float: left; height: 112px; margin-bottom: 10px; margin-left: 0px; margin-right: 10px; margin-top: 0px; width: 108px;" /&gt;&lt;/a&gt;As an alumnus of Animation Mentor, I remember that my biggest question as a new student was, "how much time will I actually need to put in to be successful?"  The one statement I read that stood out to me before I started school was something along the lines of, "kiss your family goodbye, forget about your friends, because you'll need to put 100% of your free time into Animation Mentor." I was determined not be one of those people. I find I need variety in life. To me, people who eat, breathe, sleep, and think about nothing else other than animation are, well, boring.&lt;br /&gt;
&lt;br /&gt;
Obviously the answer is different for every student, but this is how I ended up handling it.&lt;br /&gt;
&lt;br /&gt;
When I started classes at Animation Mentor, I was working full time, and my wife and I just had our first baby. Those two alone took up most of my time. However, I found that if I kept a pretty tight schedule and stuck to it, I was more efficient in getting my school work done while finding time during the week for myself to unwind. I also found that by managing my time better I focused on my tasks more, and I avoided burnout by MAKING TIME to do nothing and get away from the computer.&lt;br /&gt;
&lt;br /&gt;
My schedule looked something like this: during the week, I'd go to work from 9 am to 6 pm. This part was a no brainer. I'd come home, and eat dinner with my family. Once we put our son to bed around 8 pm, I would head into my office and work until about 11:30 or 12 am (however, I never missed an episode of LOST). On Saturdays, I would spend my mornings working on my assignment trying to get as much done as I could, with my afternoons free to be with my family or hang out with my friends.  Sunday mornings were for any last minute fixes, then I would get away from the computer for the rest of the day.&lt;br /&gt;
&lt;br /&gt;
I never pulled all-nighters and have tried to hold true to this when I started working at Blue Sky. I find after a certain point, my productivity goes down if I'm over tired and that can actually lead to me making poor decisions while animating. So while attending Animation Mentor, by going to bed at a relatively normal time I found that I could get more done in the morning than in the hours after 1 am.&lt;br /&gt;
&lt;br /&gt;
And what do you do with the free time you carve out for yourself? Go EXPERIENCE LIFE!  How can an animator bring characters to life if they're chained to their computer and don't live one for themselves?&lt;br /&gt;
&lt;br /&gt;
Guest Blogger &lt;a href="http://www.animationmentor.com/tiptrickblog/author-RichFournier.html"&gt;Richard Fournier&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-7701977118178258425?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/7701977118178258425/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=7701977118178258425" title="22 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/7701977118178258425?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/7701977118178258425?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2012/01/importance-of-time-management.html" title="The Importance of Time Management" /><author><name>Unknown</name><uri>http://www.blogger.com/profile/12311005482187706043</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-1UNMxA8hXDU/TwtrF_1EYjI/AAAAAAAAAA0/g9o8P3CaAek/s72-c/avatar-RichFournier-ttBlog.png" height="72" width="72" /><thr:total>22</thr:total></entry><entry gd:etag="W/&quot;A0YFSH06fip7ImA9WhRWF0w.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-440899316495875902</id><published>2012-01-04T15:08:00.000-08:00</published><updated>2012-01-04T15:18:39.316-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-04T15:18:39.316-08:00</app:edited><title>Have You Ever Felt Discouraged in your Animation Career?</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.animationmentor.com/tiptrickblog/author-JoeMandia.html"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://1.bp.blogspot.com/-gyEgnfATh-A/TwTeKBXSGfI/AAAAAAAAAA0/p5vrXOIQUF0/s320/joe_mandia-ttBlog.png" alt="" id="BLOGGER_PHOTO_ID_5693920092649298418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"Whether you think you can or you think you can't, you're right." -Henry Ford&lt;br /&gt;&lt;br /&gt;Don't give up. There may be times in your career where you think you just can't do it-- that learning animation is too much or you just can't get your head wrapped around it.&lt;br /&gt;&lt;br /&gt;Don't give up. You are not alone. All of us have been there before. I like to call this place "the crossroads."&lt;br /&gt;&lt;br /&gt;It is a place where you have to make a choice. You can choose to either give it all up and follow some other career path or to persevere and have faith that it will all come together.&lt;br /&gt;&lt;br /&gt;No matter what anyone tells you, you CAN do it! If you are truly passionate about animation, believe in yourself and work really hard at it, you will succeed. I believe in you!&lt;br /&gt;&lt;br /&gt;Guest Blogger&lt;a href="http://www.animationmentor.com/tiptrickblog/author-JoeMandia.html"&gt; Joe Mandia&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-440899316495875902?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/440899316495875902/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=440899316495875902" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/440899316495875902?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/440899316495875902?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2012/01/have-you-ever-felt-discouraged-in-your.html" title="Have You Ever Felt Discouraged in your Animation Career?" /><author><name>Joe Mandia</name><uri>http://www.blogger.com/profile/02541022750505209275</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-gyEgnfATh-A/TwTeKBXSGfI/AAAAAAAAAA0/p5vrXOIQUF0/s72-c/joe_mandia-ttBlog.png" height="72" width="72" /><thr:total>8</thr:total></entry><entry gd:etag="W/&quot;CEMNRHg5eip7ImA9WhRXFE0.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-3862355532608998701</id><published>2011-12-20T09:30:00.000-08:00</published><updated>2011-12-20T09:34:55.622-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-20T09:34:55.622-08:00</app:edited><title>Taking Control of your Animation</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.animationmentor.com/tiptrickblog/author-MikeGasaway.html"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://2.bp.blogspot.com/-Q9BhGi-ld_U/TvDHNvghVEI/AAAAAAAAAB8/IlrJHoCBSWY/s320/avatar-MikeGasaway3.png" alt="" id="BLOGGER_PHOTO_ID_5688265368274031682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Here’s a question that I get quite a bit in my classes:  Why does my animation look bad when I take it out of stepped mode into splines for polishing?&lt;br /&gt;&lt;br /&gt;The answer for me is relatively simple.  Don’t let the computer do your animation.  If you don’t like the inbetweens that your computer is giving you, don’t let it do the inbetweens!  Control the arcs of your character, the way a head turns, the speed at which the arms move, how much space the body goes through.&lt;br /&gt;&lt;br /&gt;I like to say that if your computer looks like computer animation it’s because it IS computer animation.  You, the animator, haven’t put enough inbetweens or enough love in your splines (whichever method you like to animate).&lt;br /&gt;&lt;br /&gt;Ask anyone in my personal life.  I’m a control freak.  I have to be in control.  I’m learning, through tons of therapy, to get better but the fact still remains.  This comes in handy when I’m animating.  I will usually put a keyframe every 2 frames or so.  Sometimes I’ll even drop one on EVERY FRAME.  I trust my computer to crunch numbers extremely fast.  It knows the difference between a one and a two.  But, it doesn’t know anticipation.  It doesn’t understand arcs.  So I have to put that in there.  I have to let it know that on frame 46, my head is going to do this and my left arm is going to do that.&lt;br /&gt;&lt;br /&gt;I make sure that I put that keyframe on EVERYTHING.  Not just the head or the hand, but EVERYTHING.  Let me say that one more time with feeling.  EVERYTHING.  I do this because I do like to work in stepped mode to finesse my animation and see where the keys are.  The last thing I want is to hit that magical spline button, and everything falls apart.  Why is that not moving?  Why IS that moving?  Believe me, I’ve yelled that at the top of my lungs before.  If I put a key on everything, it doesn’t do things I have no control over.  It doesn’t do things I didn’t anticipate.&lt;br /&gt;&lt;br /&gt;It does what I wanted it to do.&lt;br /&gt;&lt;br /&gt;Silly computer.  Animation’s for animators…&lt;br /&gt;&lt;br /&gt;Guest Blogger &lt;a href="http://www.animationmentor.com/tiptrickblog/author-MikeGasaway.html"&gt;Mike Gasaway&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-3862355532608998701?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/3862355532608998701/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=3862355532608998701" title="10 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/3862355532608998701?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/3862355532608998701?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2011/12/taking-control-of-your-animation.html" title="Taking Control of your Animation" /><author><name>Mike Gasaway</name><uri>http://www.blogger.com/profile/13362375508109289631</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-Q9BhGi-ld_U/TvDHNvghVEI/AAAAAAAAAB8/IlrJHoCBSWY/s72-c/avatar-MikeGasaway3.png" height="72" width="72" /><thr:total>10</thr:total></entry><entry gd:etag="W/&quot;A08DRX49eCp7ImA9WhRQF04.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-2100261508235365856</id><published>2011-12-12T17:27:00.000-08:00</published><updated>2011-12-12T17:31:14.060-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-12T17:31:14.060-08:00</app:edited><title>What Tangents in the Graph Editor Do You Typically Use-- Clamped, Splined, Linear, or Plateau?</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.animationmentor.com/tiptrickblog/author-RichFournier.html"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://2.bp.blogspot.com/-DLBjbAQCPRs/TuaqwCFdEiI/AAAAAAAAAAo/fNVqCBrYtf0/s320/avatar-RichFournier-ttBlog.png" alt="" id="BLOGGER_PHOTO_ID_5685419321772020258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Typically, when I start a shot I work primarily in stepped mode. This allows me to get my key poses in and hold them in place without having them loosely spline from pose to pose.&lt;br /&gt;&lt;br /&gt;One thing I do during this phase is roughly block in my holds. I place the same pose at the beginning and end of a beat (or similar pose for ease ins/outs).  It's important for me to do this, because it's misleading to let the stepped keys do the hold for you. If an animator doesn't account for that end pose, once they hit spline, that hold will disappear and that’s a big reason for splining to feel swimmy initially.&lt;br /&gt;&lt;br /&gt;From time to time, I will select all my keys and convert them to linear. This gives me a rough sense of timing, and lets me know how fast my transitions are between major poses. I'll go back and forth between stepped and linear a few times, and when I feel I have all the information in there and my timing is working well, I’ll convert to spline.&lt;br /&gt;&lt;br /&gt;Guest Blogger &lt;a href="http://www.animationmentor.com/tiptrickblog/author-RichFournier.html"&gt;Rich Fournier&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-2100261508235365856?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/2100261508235365856/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=2100261508235365856" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/2100261508235365856?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/2100261508235365856?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2011/12/what-tangents-in-graph-editor-do-you.html" title="What Tangents in the Graph Editor Do You Typically Use-- Clamped, Splined, Linear, or Plateau?" /><author><name>Unknown</name><uri>http://www.blogger.com/profile/12311005482187706043</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-DLBjbAQCPRs/TuaqwCFdEiI/AAAAAAAAAAo/fNVqCBrYtf0/s72-c/avatar-RichFournier-ttBlog.png" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DUcDRng5fip7ImA9WhRQEUQ.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-5873080622321042249</id><published>2011-12-06T10:37:00.000-08:00</published><updated>2011-12-06T10:44:37.626-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-06T10:44:37.626-08:00</app:edited><title>How often do you work on colleagues’ animation and what are some tips for doing so?</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.animationmentor.com/tiptrickblog/author-JoeMandia.html"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://1.bp.blogspot.com/-hj6Lo247Crc/Tt5ij1IZSRI/AAAAAAAAAAo/sIDcBnakBOI/s320/joe_mandia-ttBlog.png" alt="" id="BLOGGER_PHOTO_ID_5683088147485378834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;You can work on a colleague’s animation from time to time, and depending on the circumstances, you'll handle it differently.&lt;br /&gt;&lt;br /&gt;Typically, it can be very frustrating to work on someone else's file. Animators have different methods and workflows that they incorporate in their process. Sometimes you will get a file and when you analyze it, it makes perfect sense to you. Other times you may be left in absolute confusion trying to decipher the animator’s thought/work process.&lt;br /&gt;&lt;br /&gt;The former can be relatively easy to work with if their workflow closely resembles your own, so changes should go smoothly. &lt;span style="display: block;" id="formatbar_Buttons"&gt;&lt;span onmouseover="ButtonHoverOn(this);" onmouseout="ButtonHoverOff(this);" onmouseup="" onmousedown="CheckFormatting(event);FormatbarButton('richeditorframe', this, 8);ButtonMouseDown(this);" class=" down" style="display: block;" id="formatbar_CreateLink" title="Link"&gt;&lt;img src="http://www.blogger.com/img/blank.gif" alt="Link" class="gl_link" border="0" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The latter, however, can cause you to go gray overnight and utter countless curses on the file’s creator. In this case, I will strip out everything but the key poses and maybe some breakdowns to maintain the essence of the animation and rebuild it. I find that this saves me oodles of time and countless hours on the therapist's couch.&lt;br /&gt;&lt;br /&gt;Guest Blogger&lt;a href="http://www.animationmentor.com/tiptrickblog/author-JoeMandia.html"&gt; Joe Mandia&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-5873080622321042249?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/5873080622321042249/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=5873080622321042249" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/5873080622321042249?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/5873080622321042249?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2011/12/how-often-do-you-work-on-colleagues.html" title="How often do you work on colleagues’ animation and what are some tips for doing so?" /><author><name>Joe Mandia</name><uri>http://www.blogger.com/profile/02541022750505209275</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-hj6Lo247Crc/Tt5ij1IZSRI/AAAAAAAAAAo/sIDcBnakBOI/s72-c/joe_mandia-ttBlog.png" height="72" width="72" /><thr:total>3</thr:total></entry><entry gd:etag="W/&quot;AkAERnsycSp7ImA9WhRRFUU.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-4617353484466609175</id><published>2011-11-29T09:42:00.000-08:00</published><updated>2011-11-29T09:45:07.599-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-29T09:45:07.599-08:00</app:edited><title>What Type of Training Did You Receive in Animation?</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.animationmentor.com/tiptrickblog/author-JoeMandia.html"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://1.bp.blogspot.com/-WTdrOJ3wSiQ/TtUZxzqS52I/AAAAAAAAAAc/C84YQr5ye_M/s320/joe_mandia-ttBlog.png" alt="" id="BLOGGER_PHOTO_ID_5680474848469641058" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;When I went to school, no one taught animation. It mostly involved teaching students how to use software.&lt;br /&gt;&lt;br /&gt;Back then, I wanted to become a traditional animator, so I went to an art school to hone and improve my art skills. Even after I graduated from college, I continued talking figure drawing classes and continue to do so to this day.&lt;br /&gt;&lt;br /&gt;Learning to see with an artistic eye allows you to pick up subtle nuances in poses, how to design a pose and what makes for good composition. It also helps you build your confidence when you are sketching out poses for your scene.&lt;br /&gt;&lt;br /&gt;Guest Blogger&lt;a href="http://www.animationmentor.com/tiptrickblog/author-JoeMandia.html"&gt; Joe Mandia&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-4617353484466609175?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/4617353484466609175/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=4617353484466609175" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/4617353484466609175?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/4617353484466609175?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2011/11/what-type-of-training-did-you-receive.html" title="What Type of Training Did You Receive in Animation?" /><author><name>Joe Mandia</name><uri>http://www.blogger.com/profile/02541022750505209275</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-WTdrOJ3wSiQ/TtUZxzqS52I/AAAAAAAAAAc/C84YQr5ye_M/s72-c/joe_mandia-ttBlog.png" height="72" width="72" /><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;CUANR3c4eSp7ImA9WhRSGUU.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-7123549311726326189</id><published>2011-11-22T09:38:00.000-08:00</published><updated>2011-11-22T09:43:16.931-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-22T09:43:16.931-08:00</app:edited><title>How Important Are Social Skills in an Animation Career?</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.animationmentor.com/tiptrickblog/author-JeanDenisHaas.html"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://1.bp.blogspot.com/-9fEshdCzU5Q/TsvfJmmpR_I/AAAAAAAAACE/DpEhG-0uoo8/s320/avatar-JeanDenisHaas.png" alt="" id="BLOGGER_PHOTO_ID_5677877111305095154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Social skills are very important because you're not a one-man-show.&lt;br /&gt;&lt;br /&gt;You have to work on a team and get along with the group. Everybody is there to help the client finish his/her movie. Every project will go through crunch time, where everybody has a lot do and people are stressed out.&lt;br /&gt;&lt;br /&gt;It is during those moments where you have to be able to stay calm and get your work done, regardless of what is happening around you. You will depend on other people's help and vice-versa. Again, it's all a team effort.&lt;br /&gt;&lt;br /&gt;There is no room for an ego, jealous behavior, or other attitudes and your animation skills alone won't save you. You also need to be comfortable receiving feedback as well as giving feedback, especially once you become a lead animator, supervising animator or beyond that. Sooner or later you will have to deal with production people around you-- producers, directors or whoever is involved with the project you're working on. Having no social skills is not going to make those moments very enjoyable.&lt;br /&gt;&lt;br /&gt;I haven't been involved with interviews but I would definitely look for appropriate social behavior in an interview. People will judge you and if you come across as arrogant, awkward or selfish, etc., then your chances of getting hired will diminish.&lt;br /&gt;&lt;br /&gt;Guest Blogger &lt;a href="http://www.animationmentor.com/tiptrickblog/author-JeanDenisHaas.html"&gt;Jean-Denis Haas&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-7123549311726326189?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/7123549311726326189/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=7123549311726326189" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/7123549311726326189?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/7123549311726326189?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2011/11/how-important-are-social-skills-in.html" title="How Important Are Social Skills in an Animation Career?" /><author><name>Jean-Denis Haas</name><uri>http://www.blogger.com/profile/00836670958985411744</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-9fEshdCzU5Q/TsvfJmmpR_I/AAAAAAAAACE/DpEhG-0uoo8/s72-c/avatar-JeanDenisHaas.png" height="72" width="72" /><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;DEQGSHoyfyp7ImA9WhRSE0U.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-1356032497583212476</id><published>2011-11-15T11:32:00.000-08:00</published><updated>2011-11-15T11:45:29.497-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-15T11:45:29.497-08:00</app:edited><title>What Skill Sets are Needed for the Different Levels of Animation Positions?</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.animationmentor.com/tiptrickblog/author-JasonMartinsen.html"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://3.bp.blogspot.com/-xqAvuDeUGK0/TsLBPKc2HoI/AAAAAAAAACQ/JGINVEaFSHg/s320/avatar-JasonMartinsen.png" alt="" id="BLOGGER_PHOTO_ID_5675310946687786626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The skill sets an animator needs for video games, special effects, and feature film studios differ greatly.&lt;br /&gt;&lt;br /&gt;In film, junior animators need to be able to suck up knowledge like a sponge and be willing to work on background characters and reaction shots without feeling upset that they are not working on more challenging shots. Patience is the key. With time, all animators at a studio will get the chance to work on longer, more challenging shots.&lt;br /&gt;&lt;br /&gt;Special effects animation is similar, but it is easier to be typecast into doing less character-driven shots and more creature or object animation. That is fine, but if you want to try other things, I encourage doing challenging physical and acting tests with the rigs provided and showing them to your supervisors for feedback. This may allow you to move on to different types of shots. Just asking for something isn’t always enough. You have to show you want it, and prove you can handle it.&lt;br /&gt;&lt;br /&gt;In games, the same is true. Do a test to show what you are capable of. Being productive and showing constant improvement will quickly turn a junior animator into an animator or senior animator at a game studio. Being able to work and make changes quickly is more paramount in games than at a feature film studio.&lt;br /&gt;&lt;br /&gt;For all animators, the same rules apply. You still need to be humble about your shots and listen to advice in order to improve. It is often at this level where many animators find they have a certain skill that makes them better at some things than others. Some are strong with subtle acting, others with physical weight, others with more cartoony movement. Some animators find that they are great with birds, monsters, four legged creatures, females, or heavy characters. Certain people have a feel for certain things. It’s good to know who has what strengths. When you are assigned a shot that someone you know would be great at, ask them for advice!&lt;br /&gt;&lt;span style="display: block;" id="formatbar_Buttons"&gt;&lt;span onmouseover="ButtonHoverOn(this);" onmouseout="ButtonHoverOff(this);" onmouseup="" onmousedown="CheckFormatting(event);FormatbarButton('richeditorframe', this, 8);ButtonMouseDown(this);" class=" down" style="display: block;" id="formatbar_CreateLink" title="Link"&gt;&lt;img src="http://www.blogger.com/img/blank.gif" alt="Link" class="gl_link" border="0" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Senior animators have to have confidence in their ability to do all kinds of animation at a high level consistently. Leads and supervisors have to have this same confidence, along with the ability to communicate well with the crew and director. Their job is to help get the strongest performance out of everyone, keep morale high, keep the quality high, and be clear and honest about how a shot is working. They need to understand and visualize multiple ways that a shot can change to improve, and understand how to translate the often cryptic and difficult notes from a director to the animators.&lt;br /&gt;&lt;br /&gt;Guest Blogger &lt;a href="http://www.animationmentor.com/tiptrickblog/author-JasonMartinsen.html"&gt;Jason Martinsen&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-1356032497583212476?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/1356032497583212476/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=1356032497583212476" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/1356032497583212476?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/1356032497583212476?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2011/11/what-skill-sets-are-needed-for.html" title="What Skill Sets are Needed for the Different Levels of Animation Positions?" /><author><name>Jason Martinsen</name><uri>http://www.blogger.com/profile/05547944733552134917</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-xqAvuDeUGK0/TsLBPKc2HoI/AAAAAAAAACQ/JGINVEaFSHg/s72-c/avatar-JasonMartinsen.png" height="72" width="72" /><thr:total>5</thr:total></entry><entry gd:etag="W/&quot;CEYBRn0yeSp7ImA9WhRTF0Q.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-6220822501388670739</id><published>2011-11-08T14:27:00.000-08:00</published><updated>2011-11-08T14:42:37.391-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-08T14:42:37.391-08:00</app:edited><title>When Looking for an Animation Job, What is the Best Way to Approach a Company?</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.animationmentor.com/tiptrickblog/author-JoshRiley.html"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://3.bp.blogspot.com/-iyjW3KFc2Jo/TrmwDiyx4pI/AAAAAAAAACA/oP3XP5dCHIo/s320/avatar-JoshRiley3.png" alt="" id="BLOGGER_PHOTO_ID_5672758780575736466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;It should go without saying that your demo reel should be your best work, but once you get the interview, how should you act?&lt;br /&gt;&lt;br /&gt;I feel like being yourself is the best approach.  It sounds like common sense, but sometimes you get nervous before an interview.  Stay relaxed, be professional, and the rest will fall into place.  Also, do some research about the studio where you are being interviewed.  Having a general knowledge of the studio's work is a respectful way to approach the interview.&lt;br /&gt;&lt;br /&gt;Guest Blogger&lt;a href="http://www.animationmentor.com/tiptrickblog/author-JoshRiley.html"&gt; Josh Riley&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-6220822501388670739?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/6220822501388670739/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=6220822501388670739" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/6220822501388670739?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/6220822501388670739?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2011/11/when-looking-for-animation-job-what-is.html" title="When Looking for an Animation Job, What is the Best Way to Approach a Company?" /><author><name>Josh Riley</name><uri>http://www.blogger.com/profile/16306395349201435648</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-iyjW3KFc2Jo/TrmwDiyx4pI/AAAAAAAAACA/oP3XP5dCHIo/s72-c/avatar-JoshRiley3.png" height="72" width="72" /><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;AkQGRXg-fyp7ImA9WhRTEUs.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-5103543275603672998</id><published>2011-11-01T10:21:00.000-07:00</published><updated>2011-11-01T10:25:24.657-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-01T10:25:24.657-07:00</app:edited><title>How Important Was Schooling For You In Your Animation Career?</title><content type="html">&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://4.bp.blogspot.com/-jYtvJDQjKJI/TrArSWjsRaI/AAAAAAAAABw/CvzcGkKu69E/s320/avatar-MikeGasaway3.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5670079525152376226" /&gt;&lt;br /&gt;&lt;div&gt;My school was essentially the nine old men.  I wore out my first copy of The Illusion of Life.  I flipped through those pages like they were gold.  I went over and over and over and over all of the principles until they were burned into my grey matter.  Those principles were turned into exercises.  I tried to slowly incorporate what I learned into each animation I did.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The hardest part about this was not having someone critique my work.  I had to be my own harshest critic.  I guess that explains why I can’t stand my animation about ten minutes after it’s done.  My eyes constantly find something wrong.  Something that could be better.  Something that could be stronger.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The other part of my “schooling” was learning what came before me.  I was lucky enough to find a laser disc player (do they make those anymore?) that had a remote control with a little disc on it.  This tiny circle allowed me to go through films frame by frame – letting me see little nuances in animation that I would have never seen at speed.  I would roll through backwards and forwards…thousands of times.  Watching arcs.  Watching timing and spacing.  See how an anticipation would actually make the action stronger.  I looked at the animation with not only the question of HOW but of WHY.  Why did it work?  Why did certain poses make an emotion stronger?  Why did a silhouette make the drawing more exaggerated?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The hardest part was making this transition to 3D.  (In an old man’s voice) – “Back when I was learning animation, there was none of this new fangled three dee moving characters to watch and learn from.” So I had to translate some of the things I was learning into my 3D cartoons.  I never had to worry about staying on model or appealing drawings but I did have to work with strong poses and clear in-betweens.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It did take quite a long time to figure out this art called animation and given the chance, I would do it all over again.  However, if I could do through animation mentor?  I’d do that in a heartbeat.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Guest Blogger&lt;a href="http://www.animationmentor.com/tiptrickblog/author-MikeGasaway.html"&gt; Mike Gasaway&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-5103543275603672998?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/5103543275603672998/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=5103543275603672998" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/5103543275603672998?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/5103543275603672998?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2011/11/how-important-was-schooling-for-you-in.html" title="How Important Was Schooling For You In Your Animation Career?" /><author><name>Mike Gasaway</name><uri>http://www.blogger.com/profile/13362375508109289631</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-jYtvJDQjKJI/TrArSWjsRaI/AAAAAAAAABw/CvzcGkKu69E/s72-c/avatar-MikeGasaway3.png" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DkYMSHY9fyp7ImA9WhdaFUs.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-9125224911835607795</id><published>2011-10-25T10:35:00.000-07:00</published><updated>2011-10-25T10:36:29.867-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-25T10:36:29.867-07:00</app:edited><title>How Much Reference Do Studios Usually Provide to Animators?</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.animationmentor.com/tiptrickblog/author-RichFournier.html"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://1.bp.blogspot.com/-Rw_YqKXYGs8/Tqbzlj6OEkI/AAAAAAAAAAc/n8yJqMLBK3E/s320/avatar-RichFournier-ttBlog.png" alt="" id="BLOGGER_PHOTO_ID_5667485007712490050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Animators are usually provided with some reference of the actors reading their lines, which is extremely useful.&lt;br /&gt;&lt;br /&gt;You can pull little facial nuances or body movements that can help make each character unique. Most of the time, we film our own reference or enlist the help of someone else in order to explore and refine ideas for our shots, the whole time trying to keep character traits in mind to make our reference as close to the character as possible.&lt;br /&gt;&lt;br /&gt;When we're unable to film our own reference, for example, of a big cat running, there are so many resources out there. YouTube and BBC motion Gallery have been useful, but with the internet available to us, there are many resources out there, so there's no excuse to not have good reference.&lt;br /&gt;&lt;br /&gt;Guest Blogger &lt;a href="http://www.animationmentor.com/tiptrickblog/author-RichFournier.html"&gt;Rich Fournier&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-9125224911835607795?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/9125224911835607795/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=9125224911835607795" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/9125224911835607795?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/9125224911835607795?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2011/10/how-much-reference-do-studios-usually.html" title="How Much Reference Do Studios Usually Provide to Animators?" /><author><name>Unknown</name><uri>http://www.blogger.com/profile/12311005482187706043</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Rw_YqKXYGs8/Tqbzlj6OEkI/AAAAAAAAAAc/n8yJqMLBK3E/s72-c/avatar-RichFournier-ttBlog.png" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CEMARX47fCp7ImA9WhdbGUs.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-341113518625338882</id><published>2011-10-18T11:16:00.000-07:00</published><updated>2011-10-18T11:27:24.004-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-18T11:27:24.004-07:00</app:edited><title>What Tangents in the Graph Editor Do You Primarily Use in Your Workflow — Clamp, Splined, Linear or Plateau?</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.animationmentor.com/tiptrickblog/author-JoeMandia.html"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://2.bp.blogspot.com/-Igg0cK2_4Hg/Tp3Ep5fbywI/AAAAAAAAAAQ/6J9DpmZjCO4/s320/joe_mandia-ttBlog.png" alt="" id="BLOGGER_PHOTO_ID_5664900130388298498" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;The answer to this question is that it depends on what I am animating. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If I am animating for film, I start in stepped mode and stay in stepped until I get to the polishing phase. This helps me to stay focused on the drawings themselves and not let the in-betweens distract me from focusing on my keys and breakdowns. Once I am done with stepped, I change my curves to linear, then to spline. I pretty much touch every frame and really limit the amount of work I let the computer do because the result it gives me is rarely what I want. I don't touch the graph editor until pretty late in the game. This may mean extra work for me, but I would rather have that level of control if things change late in the process. It's easier for me to go back and make changes without worrying about how the software is interpolating the in-betweens.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If I am animating for games, time is of the essence due to the sheer amount of animation required and for the rapid prototyping of game play. Game engines will also play subframes, so you have to make sure that the rotations won't get into a state of gimbal between frames. In this case you want the computer (software) to do as much as possible. So in this case I start with spline right out of the gate. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Guest Blogger &lt;a href="http://www.animationmentor.com/tiptrickblog/author-JoeMandia.html"&gt;Joe Mandia&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-341113518625338882?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/341113518625338882/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=341113518625338882" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/341113518625338882?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/341113518625338882?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2011/10/what-tangents-in-graph-editor-do-you.html" title="What Tangents in the Graph Editor Do You Primarily Use in Your Workflow — Clamp, Splined, Linear or Plateau?" /><author><name>Joe Mandia</name><uri>http://www.blogger.com/profile/02541022750505209275</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-Igg0cK2_4Hg/Tp3Ep5fbywI/AAAAAAAAAAQ/6J9DpmZjCO4/s72-c/joe_mandia-ttBlog.png" height="72" width="72" /><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;AkQGSXg7eyp7ImA9WhdbE0o.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-6369827476391315554</id><published>2011-10-11T16:59:00.000-07:00</published><updated>2011-10-11T17:12:08.603-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-11T17:12:08.603-07:00</app:edited><title>How Often Do You Work on Colleagues' Work, and What Are Your Tips for Doing So?</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.animationmentor.com/tiptrickblog/author-JasonMartinsen.html"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://1.bp.blogspot.com/-uUtc-_1Kf5M/TpTZGvj8AAI/AAAAAAAAACE/1g4q2eo-saw/s320/avatar-JasonMartinsen.png" alt="" id="BLOGGER_PHOTO_ID_5662389341381197826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This is something that thankfully only happens occasionally. Although when I worked in vfx it was more frequent. At Blue Sky, sometimes a supervisor would get too busy and have to hand a shot off, or someone would leave or get sick for a long while and the shot needed to be finished. Taking over someone else's shot is challenging because people animate in different methods and often with different movers. What you do will depend on the state the shot is in. If it is rough blocking, you can clean up the poses a bit and just use it as your own file, or if you prefer, make a playblast, and pose out your own file using the playblast as reference. If the shot is in splining then you have to use what is there, figure out what movers they used and work with it.&lt;br /&gt;&lt;br /&gt;It can be a nightmare deconstructing how somebody else’s animation mind works but the supervisors will understand this and give you some extra time to figure those things out.&lt;br /&gt;&lt;br /&gt;I had to do this once on &lt;span style="font-style: italic;"&gt;Horton Hears a Who&lt;/span&gt; with a shot of Vlad climbing up a tree.&lt;br /&gt;The supervisor had great blocking in, but his methods seemed messy to me and I ended up just making a playblast and using that as reference. Of course, he put extra pressure on me to make it good because it was his shot originally.&lt;br /&gt;&lt;br /&gt;On &lt;span style="font-style: italic;"&gt;Iron Man 2&lt;/span&gt;, I got a shot of Iron Man being tossed into a car. The animator had put keys on all sorts of movers I never used, so I couldn’t figure out where some movement was coming from until I spoke with him. In another shot on the film, an animator had done a pass and they changed directions with it. I ended up re-working the shot, and basically starting over from scratch, after trying and failing to use the data.&lt;br /&gt;&lt;br /&gt;The best tip I can give is to speak with the animator who was working on it right away. Ask them how they went about it, what movers they used, and ask the supervisor what he wants to do differently than what is currently there. Just don’t get easily frustrated if someone takes your shot, or feel too bad when you have to finish a fellow animators’ shot. It is not something that anyone wants to do. But it is part of the job.&lt;br /&gt;&lt;br /&gt;Guest Blogger &lt;a href="http://www.animationmentor.com/tiptrickblog/author-JasonMartinsen.html"&gt;Jason Martinsen&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-6369827476391315554?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/6369827476391315554/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=6369827476391315554" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/6369827476391315554?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/6369827476391315554?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2011/10/how-often-do-you-work-on-colleagues.html" title="How Often Do You Work on Colleagues' Work, and What Are Your Tips for Doing So?" /><author><name>Jason Martinsen</name><uri>http://www.blogger.com/profile/05547944733552134917</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-uUtc-_1Kf5M/TpTZGvj8AAI/AAAAAAAAACE/1g4q2eo-saw/s72-c/avatar-JasonMartinsen.png" height="72" width="72" /><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;DU8AQH4-fSp7ImA9WhdUF0k.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-4550168185225265622</id><published>2011-10-04T09:58:00.000-07:00</published><updated>2011-10-04T10:04:01.055-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-04T10:04:01.055-07:00</app:edited><title>How Important Is Networking in the Animation Industry?</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.animationmentor.com/tiptrickblog/author-JessMorris.html"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://4.bp.blogspot.com/-q9R23CogDC8/Tos8cUS5pOI/AAAAAAAAACQ/Kg3zHNBnmXs/s320/avatar-JessMorris-Tippett.png" alt="" id="BLOGGER_PHOTO_ID_5659683813903148258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Networking is EXTREMELY important in the animation industry! It’s not more important than your animation and work ethics, but it’s probably next in line!&lt;br /&gt;&lt;br /&gt;Keep in mind that networking with nothing to show for yourself won't get you anywhere. But good networking with a solid demo reel to back it up is a good way to get your foot in the door and also stay employed.&lt;br /&gt;&lt;br /&gt;A lot of people think that networking stops after you get your first job. No way! Networking is an ongoing thing to keep your face and work known. This is a small industry, but that doesn’t mean everyone will know you. So go shake some hands and make some new friends!&lt;br /&gt;&lt;br /&gt;Guest Blogger &lt;a href="http://www.animationmentor.com/tiptrickblog/author-JessMorris.html"&gt;Jess Morris&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-4550168185225265622?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/4550168185225265622/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=4550168185225265622" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/4550168185225265622?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/4550168185225265622?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2011/10/how-important-is-networking-in.html" title="How Important Is Networking in the Animation Industry?" /><author><name>Jess Morris</name><uri>http://www.blogger.com/profile/08981030882442645727</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-q9R23CogDC8/Tos8cUS5pOI/AAAAAAAAACQ/Kg3zHNBnmXs/s72-c/avatar-JessMorris-Tippett.png" height="72" width="72" /><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;DkEDQH4_fCp7ImA9WhdUE08.&quot;"><id>tag:blogger.com,1999:blog-568416200996850535.post-7103855418062401827</id><published>2011-09-29T12:28:00.000-07:00</published><updated>2011-09-29T12:31:11.044-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-29T12:31:11.044-07:00</app:edited><title>What Are Some Tools You Use to Animate Better?</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.animationmentor.com/tiptrickblog/author-JeanDenisHaas.html"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 108px; height: 112px;" src="http://1.bp.blogspot.com/-8JxwBbvYOt4/ToTHWjrMcjI/AAAAAAAAAB8/DHGl-J0z38M/s320/avatar-JeanDenisHaas.png" alt="" id="BLOGGER_PHOTO_ID_5657866222231646770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Our tools vary from show to show, but it really saves time when you have a great character UI, a way to pick controllers of your character-- especially when you have a lot of work to do with fingers or facial features.&lt;br /&gt;&lt;br /&gt;A good facial shape setup will go a long way. If you have to zoom and move around your character trying to find the right controller, then you're wasting time. So if there's not character picker, then I set up scripts (in Maya) that help me select all the fingers at once, or all the tail controllers, or wing controllers, etc.&lt;br /&gt;&lt;br /&gt;It's also really helpful to have a script that will select all the keys that are part of your character in case you have to move the whole animation around. It is a huge time saver for me during my initial blocking passes.&lt;br /&gt;&lt;br /&gt;Or, let's say you have to add some handheld motion to your camera and you need to set random keys for a long period of time, then it helps to have a script that does that for you. You just adjust the frequency and amplitude and go from there. If you had to do that by hand, it could take a long time.&lt;br /&gt;&lt;br /&gt;Sometimes you need to zoom into your scene but you don't want to use another camera because you need that exact angle and setup of your shot.  For this you can use a 2D camera zoom script. This helps me a lot when I need to focus on specific areas that are more detail oriented and smaller, like fingers vs. big body movement.&lt;br /&gt;&lt;br /&gt;These tools actually exist online.  You can find them on creativecrash.com in the Maya MEL script section, and I highly recommend them.&lt;br /&gt;&lt;br /&gt;I also have a set of hotkeys within Maya that help me save time. For instance going back and forth in time, frame by frame, or toggling Nurbs controllers on and off, or other things that I use very frequently. The hotkeys are also laid out close together in a way that I don't have to move my hand around, just stretch my fingers a bit and that's it.&lt;br /&gt;&lt;br /&gt;Of course there are also other tools for copying animation curves, mocap tools, cleanup tools, etc. that I use, but due to their proprietary nature I wouldn't be allowed to talk about them. The previously mentioned tools are all available online and let me have a pretty good setup at home and not just at work.&lt;br /&gt;&lt;br /&gt;Guest Blogger &lt;a href="http://www.animationmentor.com/tiptrickblog/author-JeanDenisHaas.html"&gt;Jean-Denis Haas&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/568416200996850535-7103855418062401827?l=www.animationtipsandtricks.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.animationtipsandtricks.com/feeds/7103855418062401827/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=568416200996850535&amp;postID=7103855418062401827" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/7103855418062401827?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/568416200996850535/posts/default/7103855418062401827?v=2" /><link rel="alternate" type="text/html" href="http://www.animationtipsandtricks.com/2011/09/what-are-some-tools-you-use-to-animate.html" title="What Are Some Tools You Use to Animate Better?" /><author><name>Jean-Denis Haas</name><uri>http://www.blogger.com/profile/00836670958985411744</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-8JxwBbvYOt4/ToTHWjrMcjI/AAAAAAAAAB8/DHGl-J0z38M/s72-c/avatar-JeanDenisHaas.png" height="72" width="72" /><thr:total>3</thr:total></entry></feed>

