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	<title>Aniquito - CG Learning Simplified</title>
	
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		<title>CINEMA 4D R14 Studio book from CADCIM Technologies</title>
		<link>http://www.aniquito.com/cinema-4d-r14-studio-book-cadcim-technologies/</link>
		<comments>http://www.aniquito.com/cinema-4d-r14-studio-book-cadcim-technologies/#comments</comments>
		<pubDate>Fri, 12 Apr 2013 04:56:23 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[3D/VFX Textbooks]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cadcim]]></category>
		<category><![CDATA[cadcim technologies]]></category>
		<category><![CDATA[cinema 4d]]></category>
		<category><![CDATA[cinema 4d book]]></category>
		<category><![CDATA[cinema 4d R14 studio]]></category>

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		<description>MAXON CINEMA 4D R14 Studio: A Tutorial Approach textbook aims at harnessing the power of MAXON CINEMA 4D R14 Studio for modelers, animators, and...&lt;br/&gt;
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		<item>
		<title>Convert Particles to Splines in 3ds Max</title>
		<link>http://www.aniquito.com/convert-particles-splines-3ds-max/</link>
		<comments>http://www.aniquito.com/convert-particles-splines-3ds-max/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 03:31:01 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Max Srcript]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[splines]]></category>

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		<description>In this quick video tip, Nick has shown the process of convering particles to spline by using a Max script tool that he has written. Download Script...&lt;br/&gt;
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&lt;/div&gt;</description></item>
		<item>
		<title>How to use Matte Object in CINEMA 4D</title>
		<link>http://www.aniquito.com/matte-object-cinema-4d/</link>
		<comments>http://www.aniquito.com/matte-object-cinema-4d/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 03:28:55 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema 4d]]></category>
		<category><![CDATA[Matte Object]]></category>
		<category><![CDATA[Object Buffer]]></category>
		<category><![CDATA[rendering]]></category>

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		<description>http://eyedesyn.com/2013/03/19/cinema-4d-quick-tip-05-using-the-matte-object-when-forgetting-to-render-an-object-buffer/ This tutorial explains the...&lt;br/&gt;
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&lt;/div&gt;</description></item>
		<item>
		<title>How to composite a green screen footage in Blender</title>
		<link>http://www.aniquito.com/composite-green-screen-footage-blender/</link>
		<comments>http://www.aniquito.com/composite-green-screen-footage-blender/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 03:28:02 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[green screen]]></category>

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		<description>In this tutorial, Aditia Pratama has explained how to key a green screen footage and replace it another image in Blender. &amp;#160;

Related...&lt;br/&gt;
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		<item>
		<title>e-on Software announces LumenRT 4 Studio</title>
		<link>http://www.aniquito.com/eon-software-announces-lumenrt-4-studio/</link>
		<comments>http://www.aniquito.com/eon-software-announces-lumenrt-4-studio/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 03:27:16 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Software/Plug-in Release]]></category>
		<category><![CDATA[Carbon Scatter]]></category>
		<category><![CDATA[e-on software]]></category>
		<category><![CDATA[LumenRT]]></category>
		<category><![CDATA[LumenRT 4 Studio]]></category>
		<category><![CDATA[Ozone]]></category>
		<category><![CDATA[Vue]]></category>

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		<description>e-on software, the maker of Vue, Ozone and Carbon Scatter has announced LumenRT 4 Studio, a major release. Some of the major new capabilities and...&lt;br/&gt;
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		<item>
		<title>Joe Alter Releases LipService 6.5 for Maya</title>
		<link>http://www.aniquito.com/joe-alter-releases-lipservice-65-maya/</link>
		<comments>http://www.aniquito.com/joe-alter-releases-lipservice-65-maya/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 03:22:06 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Software/Plug-in Release]]></category>
		<category><![CDATA[Joe Alter]]></category>
		<category><![CDATA[lip sync]]></category>
		<category><![CDATA[LipService]]></category>
		<category><![CDATA[Maya Plug-in]]></category>
		<category><![CDATA[Weta Digital]]></category>

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		<description>Joe Alter has released LipService 6.5 for Maya, a free upgrade. They have added a new feature called &amp;#8220;USE MUSCLE MEMORY&amp;#8221; which can be...&lt;br/&gt;
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&lt;/div&gt;</description></item>
		<item>
		<title>Thinkbox Software Releases Stoke Max</title>
		<link>http://www.aniquito.com/thinkbox-software-releases-stoke-max/</link>
		<comments>http://www.aniquito.com/thinkbox-software-releases-stoke-max/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 03:21:21 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Software/Plug-in Release]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3ds Max Plugin]]></category>
		<category><![CDATA[fumefx]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[realflow]]></category>
		<category><![CDATA[ThinkBox Software]]></category>
		<category><![CDATA[Thinking Particles]]></category>

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		<description>Thinkbox Software has released Stroke Max. Stoke Max is a particle simulator used to simulate a high volume of particle clouds. The simulation is...&lt;br/&gt;
&lt;br/&gt;
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&lt;/div&gt;</description></item>
		<item>
		<title>How to model a car rim in 3ds Max</title>
		<link>http://www.aniquito.com/model-car-rim-3ds-max/</link>
		<comments>http://www.aniquito.com/model-car-rim-3ds-max/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 03:20:09 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[car rim]]></category>
		<category><![CDATA[car rim model]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[rim model]]></category>

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		<description>In this tutorial, Sergey Poltavskiy go over the process of creating a car rim in 3ds Max. He also explained use of symmetry and how to keep the mesh...&lt;br/&gt;
&lt;br/&gt;
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&lt;/div&gt;</description></item>
		<item>
		<title>Maya to UDK Pipeline</title>
		<link>http://www.aniquito.com/maya-udk-pipeline/</link>
		<comments>http://www.aniquito.com/maya-udk-pipeline/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 03:18:21 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[UDK]]></category>

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		<description>In this three parts demonstration, Matthew Tardiff explains the Maya to UDK pipeline. He has explained the process to export a rigged and animated...&lt;br/&gt;
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&lt;/div&gt;</description></item>
		<item>
		<title>Destructing a facade using Pulldownit in 3ds Max and Maya</title>
		<link>http://www.aniquito.com/destructing-facade-pulldownit-3ds-max-maya/</link>
		<comments>http://www.aniquito.com/destructing-facade-pulldownit-3ds-max-maya/#comments</comments>
		<pubDate>Thu, 21 Mar 2013 17:19:03 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[fracture]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[pulldownit]]></category>

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		<description>In these tutorials, Esteban Cuesta has shown the process of destructing a facade in 3ds and Maya. Test

Related posts:
Pulldownit &amp;ndash;...&lt;br/&gt;
&lt;br/&gt;
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&lt;/div&gt;</description></item>
		<item>
		<title>100 years of Visual Effects</title>
		<link>http://www.aniquito.com/100-years-visual-effects/</link>
		<comments>http://www.aniquito.com/100-years-visual-effects/#comments</comments>
		<pubDate>Thu, 21 Mar 2013 15:24:58 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[CG News]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

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		<description>Have a look at the video showcasing use of Visual Effects over the course of film history. &amp;#160;

Related posts:
Independent Vision &amp;#8211;...&lt;br/&gt;
&lt;br/&gt;
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&lt;/div&gt;</description></item>
		<item>
		<title>A look at Softimage ICE</title>
		<link>http://www.aniquito.com/softimage-ice/</link>
		<comments>http://www.aniquito.com/softimage-ice/#comments</comments>
		<pubDate>Thu, 21 Mar 2013 15:21:32 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Softimage]]></category>
		<category><![CDATA[autodesk webinar]]></category>
		<category><![CDATA[ice]]></category>
		<category><![CDATA[softimage]]></category>
		<category><![CDATA[softimage tutorial]]></category>

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		<description>A video from Autodesk webinar on Softimage. It show the amazing strength of the ICE system in Softimage. &amp;#160;

Related posts:
Copying UVs with ICE...&lt;br/&gt;
&lt;br/&gt;
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