<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-4546282798016128757</atom:id><lastBuildDate>Sat, 26 Sep 2026 14:54:40 +0000</lastBuildDate><category>Community</category><category>List Fu</category><category>Squad Smackdown</category><category>Hobby</category><category>News</category><category>Space Marines</category><category>Alternative Rules</category><category>Review</category><category>Tournaments</category><category>Grey Knights</category><category>Unit Analysis</category><category>Chaos Space Marines</category><category>Podcast</category><category>Flames of War</category><category>Tau</category><category>Imperial Guard</category><category>Other Games</category><category>Battle Report</category><category>Black Templars</category><category>Rant</category><category>Tactics</category><category>Chaos Daemons</category><category>Eldar</category><category>Orks</category><title>A Plague Spreads...</title><description>My place to talk 40k and gaming - hobby projects, the Aussie community, unit analysis, list-fu and alternative rules.  &#xa;&lt;i&gt;email: kungfumarcus at gmail dot com&lt;/i&gt;</description><link>http://aplaguespreads.blogspot.com/</link><managingEditor>noreply@blogger.com (Plague Marine)</managingEditor><generator>Blogger</generator><openSearch:totalResults>133</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-8209251697928146294</guid><pubDate>Mon, 01 Apr 2013 15:00:00 +0000</pubDate><atom:updated>2013-04-02T02:00:05.899+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Chaos Daemons</category><category domain="http://www.blogger.com/atom/ns#">List Fu</category><title>My Experiences with the New Daemons</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/1DBFD69E-2854-4D5C-8113-0B438ED82416-8586-00000822B157C766_zpsb9b42d1a.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/1DBFD69E-2854-4D5C-8113-0B438ED82416-8586-00000822B157C766_zpsb9b42d1a.jpg&quot; height=&quot;225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&amp;nbsp;&lt;i&gt;Thats my Karanak conversion&lt;/i&gt; :) &lt;/div&gt;
&lt;br /&gt;
Before the new codex, my Daemon list was built purely for fluff purposes. I was running pink horrors, flesh hounds and nurglings - none of which could be considered powerful units. OK I had Fateweaver in there too, but in most games he ended up being more of a hindrance than a boon and pissing off around turn 2.&lt;br /&gt;
&lt;br /&gt;
A new codex comes around and of course everything changes. Fateweaver is now a shadow of his former greatness, and Horrors and Hounds are bloody brilliant. Admittedly I am playing primarily on a 4&#39;x4&#39; table where the Hounds can get to the enemy easily and the Horrors are usually in range of something. Still, they have been performing brilliantly even under my sub-par generalship.&lt;br /&gt;
&lt;br /&gt;
I&#39;ll take you through my 750 point force and then show how I intend to build this up to 1500. Here&#39;s the little version:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Chaos Daemons (750)&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Karanack&lt;/b&gt; (120)&lt;br /&gt;
&lt;b&gt;Herald of Tzeentch &lt;/b&gt;- Psyker (mastery level 2), Exhalted Locus of Conjuration (95)&lt;br /&gt;
&lt;b&gt;17 Horrors&lt;/b&gt; (153)&lt;br /&gt;
&lt;b&gt;&lt;b&gt;16 Flesh Hounds&lt;/b&gt; (&lt;/b&gt;256&lt;b&gt;)&amp;nbsp; &lt;br /&gt;
4 Nurglings&lt;/b&gt; (60)&lt;br /&gt;
&lt;b&gt;4 Nurglings&lt;/b&gt; (60)&lt;br /&gt;
&lt;br /&gt;
Flesh Hounds now have 2 wounds, which makes them amazingly resilient. OK so they don&#39;t have power weapons, but thats not always a bad thing. It means that the unit can remain in combat for the opponents shooting phase against Space Marines. And with S5 on the charge they easily rip holes in any kind of mech with rear armour 10. Oh wait they also have scout! Push them forward 12&quot; after setup and you have one uncomfortable opponent :)&lt;br /&gt;
Karanak is a beast (as well as literally). Strength and Toughness 5, 
and he gives Rage AND Hatred to the flesh hounds. Combine that with the 
Furious Charge that all Khorne Daemons get and you have one unit that is
 terrifying on the charge! &lt;br /&gt;
&lt;br /&gt;
Initially I was annoyed that the Horrors had lost their previous Assault 3 ranged attacks. But they have gained a lot in this new incarnation, whilst coming in at HALF the points cost. Using the default Tzeentch power, a unit of 16+ gets 4d6 S5 attacks at 24&quot;.&lt;br /&gt;
&lt;br /&gt;
But that is not the full story, you have to add a Herald of Tzeentch to get that. He can bump those attacks up +1S and cast prescience on the unit so they can reroll hits and wounds. He also adds another 2d6 attacks to the units ranged attack, hitting on 3s. Sure you spend on points but I&#39;m pretty sure its worth the pennies.&lt;br /&gt;
&lt;br /&gt;
So last of all I have the poor Nurglings, who have picked up Shrouded but lost Eternal Warrior. Pretty much unchanged in effectiveness. I usually keep them in reserve, and deep strike them in to contest objectives, or tie up enemy shooting units. They work OK.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Chaos Daemons (1500)&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Karanack&lt;/b&gt; (120)&lt;br /&gt;
&lt;b&gt;Herald of Khorne &lt;/b&gt;- Greater Reward, Exalted Locus of Wrath, Juggernaut of Khorne (145) &lt;br /&gt;
&lt;b&gt;Herald of Tzeentch &lt;/b&gt;- Psyker (mastery level 3), Exhalted Locus of Conjuration (120)&lt;br /&gt;
&lt;b&gt;Herald of Tzeentch &lt;/b&gt;- Psyker (mastery level 3), Exhalted Locus of Conjuration (120)&lt;br /&gt;
&lt;b&gt;20 Horrors&lt;/b&gt; (180)&lt;br /&gt;
&lt;b&gt;20 Horrors&lt;/b&gt; (180)&lt;b&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;b&gt;16 Flesh Hounds&lt;/b&gt; (&lt;/b&gt;256)&amp;nbsp; &lt;br /&gt;
&lt;b&gt;&lt;b&gt;16 Flesh Hounds&lt;/b&gt; (&lt;/b&gt;256)&amp;nbsp; &lt;br /&gt;
&lt;b&gt;
&lt;/b&gt;&lt;b&gt;4 Nurglings&lt;/b&gt; (60)&lt;br /&gt;
&lt;b&gt;4 Nurglings&lt;/b&gt; (60)&lt;br /&gt;
&lt;br /&gt;
So this is roughly how I imagine the list will scale to 1500 points. Two big units of Horrors blasting out S6 shots to anyone who comes near. Two big units of Flesh Hounds marching forward to threaten the enemy battleline. The Herald of Khorne is a poor mans Karanak, giving Hatred but not Rage. At least he brings some AP2 to the party. </description><link>http://aplaguespreads.blogspot.com/2013/04/my-experiences-with-new-daemons.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-1408029722807113813</guid><pubDate>Tue, 12 Feb 2013 15:00:00 +0000</pubDate><atom:updated>2013-02-13T02:00:08.521+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Chaos Daemons</category><category domain="http://www.blogger.com/atom/ns#">Hobby</category><title>Reinforcements - Send In The Dogs!</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/f843871f-28de-4713-83ee-db5775c4c124_zps004966a7.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/f843871f-28de-4713-83ee-db5775c4c124_zps004966a7.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Told you I was getting back into the swing of things! The paints and brush are back on the table, which is a good feeling. I&#39;ve been working on a counts-as Khorne Hounds unit for my &lt;a href=&quot;http://aplaguespreads.blogspot.com.au/2012/08/quick-update-before-judgement-day-army.html&quot;&gt;Rat Daemon&lt;/a&gt; army. The above is a unit of 15, which comes in at 225 points of super fast, Grey Knight slaughtering goodness.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://store.miniwargaming.com/images/D/chaos-warhounds-hk91j.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://store.miniwargaming.com/images/D/chaos-warhounds-hk91j.jpg&quot; height=&quot;252&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I bought a bunch of Chaos Warhounds from the fantasy range, then used green stuff to fill the holes on either side of their head where the horns are supposed to go. That turned out to be rather easy as the scuplting tool could just follow the lines of the hair to either side.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/e53c2eb8-04fe-41a2-829e-158e63a82f53_zpsb1ac48f0.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/e53c2eb8-04fe-41a2-829e-158e63a82f53_zpsb1ac48f0.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Here they are a little closer. These photos were taken with my new iPhone 5 and it is way better at photographing miniatures that the 4. I&#39;ll bring the rest of the rats home from work and take some nice closeup pics of the army very soon.&lt;br /&gt;
&lt;br /&gt;
The dogs will let me run my Daemons at 750 points without Fateweaver, using a list like this:&lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
&lt;b&gt;Herald of Tzeentch&lt;/b&gt; - Daemonic Gaze, Bolt of Tzeentch 80&lt;br /&gt;
&lt;b&gt;8 Horrors&lt;/b&gt; - Bolt of Tzeentch, The Changeling 151 &lt;br /&gt;
&lt;b&gt;5 Horrors&lt;/b&gt; - Bolt of Tzeentch 95&lt;br /&gt;
&lt;b&gt;5 Horrors&lt;/b&gt; - Bolt of Tzeentch 95&lt;br /&gt;
&lt;b&gt;8 Nurglings&lt;/b&gt; - 104&lt;br /&gt;
&lt;b&gt;15 Flesh Hounds&lt;/b&gt; 225&amp;nbsp; &lt;br /&gt;
750 points</description><link>http://aplaguespreads.blogspot.com/2013/02/reinforcements-send-in-dogs.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-1351272932844468602</guid><pubDate>Thu, 31 Jan 2013 15:00:00 +0000</pubDate><atom:updated>2013-02-01T02:00:00.786+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Community</category><title>Wednesday Warriors at Good Games Melbourne</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK3XC98x0SHjVh6UXkYduTJOrKB39PVzx3wyuhWeozM6TZ5-_Hk5zv6nVNwXR5R6UStYQ_oqVWYS_2jL_skF3OYCu33xdqL0Rf80Va-1i0efi3sk4IBCs2-mUpJgjpYVkGoV2tt3UBmlY/s1600/Picture+2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK3XC98x0SHjVh6UXkYduTJOrKB39PVzx3wyuhWeozM6TZ5-_Hk5zv6nVNwXR5R6UStYQ_oqVWYS_2jL_skF3OYCu33xdqL0Rf80Va-1i0efi3sk4IBCs2-mUpJgjpYVkGoV2tt3UBmlY/s400/Picture+2.png&quot; height=&quot;272&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Name:&lt;/b&gt; Wednesday Warriors&lt;br /&gt;
&lt;b&gt;Location:&lt;/b&gt; Good Games Melbourne (365 Lonsdale St, Melbourne)&lt;br /&gt;
&lt;b&gt;Time: &lt;/b&gt;12pm-1:30pm every Wednesday&lt;br /&gt;
&lt;b&gt;Cost:&lt;/b&gt; Free&lt;br /&gt;
&lt;b&gt;Army Size:&lt;/b&gt; 750 points&lt;br /&gt;
&lt;br /&gt;
Let
 me introduce to you Wednesday Warriors, a lunchtime 40k meetup in 
Melbourne CBD. For all of you who aren&#39;t getting enough 40k in your 
week, this is an opportunity to squeeze in an extra game without 
impacting on your busy schedule.&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;If you are unfamiliar with the 
Good Games venue, let me assure you that it is excellent for our 
purposes. It&#39;s in the heart of the city, spacious, quite empty at 
lunchtime, and has 6&#39;x4&#39; boards with plenty of terrain - enough for 4-5 
tables I reckon. Most importantly, the staff are always friendly and 
relaxed &lt;img alt=&quot;smile.gif&quot; border=&quot;0&quot; src=&quot;http://www.wargamerau.com/forum/style_emoticons/default/smile.gif&quot; style=&quot;vertical-align: middle;&quot; /&gt; I spoke to the owner and he was happy to have us use the space.&lt;br /&gt;
&lt;br /&gt;
It&#39;s
 all very casual, just rock up with an army and find an opponent, or 
organise matchup on WAU to ensure a game. Or just come down to talk some
 40k strategy and watch the pretty figurines fight.&lt;br /&gt;
&lt;br /&gt;
The default 
game format is at 750 points with a modified force org of 1 HQ, 2-4 
Troops, and 0-2 Elites/Fast Attack/Heavy Support. Defence Lines and 
Bastions only are allowed for Fortifications. Allies are not allowed. 
Missions are determined randomly from the book, but use 3 objectives 
rather than D3+2. Warlord traits are in, but mysterious terrain and 
objectives are out for simplicity.&lt;br /&gt;
&lt;br /&gt;
Of course if you and your 
opponent agree you can play anything you like. These guidelines are 
intended to make it easy to quickly organise a game, and for those games
 to run in a short period of time.&lt;br /&gt;
&lt;br /&gt;
Battle Bunker Joel and I 
have given the format a test run and took about 75 minutes from
 setting up the board to packing away (That was with armies of average 
size, not Orks or Guard). If you can take the occasional long lunch then
 why not come down and join us any Wednesday.&lt;br /&gt;
&lt;br /&gt;
Please post on &lt;a href=&quot;http://www.wargamerau.com/forum/index.php?showtopic=148677&quot;&gt;the WargamerAU thread&lt;/a&gt; if you are coming down or have any questions...</description><link>http://aplaguespreads.blogspot.com/2013/02/wednesday-warriors-at-good-games.html</link><author>noreply@blogger.com (Plague Marine)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK3XC98x0SHjVh6UXkYduTJOrKB39PVzx3wyuhWeozM6TZ5-_Hk5zv6nVNwXR5R6UStYQ_oqVWYS_2jL_skF3OYCu33xdqL0Rf80Va-1i0efi3sk4IBCs2-mUpJgjpYVkGoV2tt3UBmlY/s72-c/Picture+2.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-7863849887681401790</guid><pubDate>Mon, 28 Jan 2013 15:00:00 +0000</pubDate><atom:updated>2013-01-29T02:00:08.371+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Community</category><title>Get Ready For Some Blogging Action!</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;
&lt;img src=&quot;http://www.tmonews.com/wp-content/uploads/2012/02/underdogtmobile.jpeg&quot; id=&quot;irc_mi&quot; style=&quot;margin-top: 16px;&quot; /&gt; &lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello loyal readers... well those I still have :) After writing a post a week pretty consistently over the last two years, I have been on a bit of a blogging holiday over the last few months. Its pretty standard as a gamer to hit a lull in one part of the hobby, and I&#39;ve gone from checking my blog hits daily to not even logging on to blogger in the last four weeks. Of course you can&#39;t keep a good gamer down, and I have been busy playing a bunch of great board games and obsessing over the Netrunner LCG.&lt;br /&gt;
&lt;br /&gt;
Do not panic however, because I write to you now reinvigorated with blogging energy. As discussed I am looking into starting a new 40k meet in the city of Melbourne. This is ready to kick off, and I will dedicate a post to it very shortly. I also need to continue my articles on Tau in 6th edition, as delayed as they are. And expect further 40k podcast reviews as required.&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;But apart from that, you can look forward to a series of articles within which I will review the board games that I have been purchasing and playing. I spend a lot of time researching reviews on the newest games to find the perfect games to spend my hard-earned money on, so most games that I do purchase are full of awesome.&lt;br /&gt;
&lt;br /&gt;
And I might write something about Netrunner sometimes. Occasionally. But I will show restraint with this, because I don&#39;t want this blog to degenerate into a card games fan site :)</description><link>http://aplaguespreads.blogspot.com/2013/01/get-ready-for-some-blogging-action.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-1605760396464187252</guid><pubDate>Mon, 17 Dec 2012 15:00:00 +0000</pubDate><atom:updated>2012-12-18T02:00:12.884+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Community</category><title>Silent Blog, Not Wholly 40k</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWqtsf4c7pKfrfsvkSZNFm1res7ip5357pqWcjECXvhPfO8nt2x76ymArDdlJoD6__WaiSU1V5ib6m9FZdLhY3e_8hsPuk4EUlTkAwfDB7JOD0ODRquCfCnzk-ay5G9sE2tMcWGjfone0/s1600/DSC_0009.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWqtsf4c7pKfrfsvkSZNFm1res7ip5357pqWcjECXvhPfO8nt2x76ymArDdlJoD6__WaiSU1V5ib6m9FZdLhY3e_8hsPuk4EUlTkAwfDB7JOD0ODRquCfCnzk-ay5G9sE2tMcWGjfone0/s1600/DSC_0009.JPG&quot; height=&quot;400&quot; width=&quot;283&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;&amp;nbsp;Pardon the weak pun in the title&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Sigh&lt;/b&gt;. I hate starting my posts by apologising, but its been over a month since my last post so I guess I am a &lt;i&gt;little bit&lt;/i&gt; sorry :) So why haven&#39;t I been posting? Well I haven&#39;t played a game of 40k in months with no sign of the drought ending any time soon. And after working hard painting my Russian Imperial Guard I lost traction on that project. Haven&#39;t painted a Space Marine in a couple of months. Hey at least I have picked up the 6th edition rulebook.&lt;br /&gt;
&lt;br /&gt;
So what I have been doing? Playing Android:Netrunner, deckbuilding Netrunner, browsing Netrunner forums and resisting starting a Netrunner blog. I absolutely love this game, the latest LCG from Fantasy Flight. But I&#39;ve in general avoided posting about it here as this has always been primarily a wargaming blog, and I don&#39;t want to spam you all with off topic card game crap :)&lt;br /&gt;
&lt;br /&gt;
That said, I am getting the 40k itch again. I want to play 6th edition games with my Crimson Fists! As a father of two I struggle to find the energy to organise a new playgroup and get out there. I guess&amp;nbsp; I am going to have to make time for it.&lt;br /&gt;
&lt;br /&gt;
One thing I&#39;ve been considering is starting a 750 point league at Good Games Melbourne on Wednesdays. I actually love playing at this points level because you have to think on your feet and cool stuff happens. Perhaps I&#39;ll get that off the ground in the new year.&lt;br /&gt;
&lt;br /&gt;
Otherwise I have recently bought a couple of good board games so I could post reviews of those. I&#39;ll also post a toolbox Space Marine list I have been working on recently. Perhaps I&#39;ll get some painting done over the summer holidays and have some pretty pics to post!&lt;br /&gt;
&lt;br /&gt;
Anyway, &lt;span style=&quot;color: red;&quot;&gt;Merry&lt;/span&gt; &lt;span style=&quot;color: #274e13;&quot;&gt;Christmas&lt;/span&gt; to all my loyal readers and I hope you have a happy year of gaming to come in 2013.</description><link>http://aplaguespreads.blogspot.com/2012/12/silent-blog-not-wholly-40k.html</link><author>noreply@blogger.com (Plague Marine)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWqtsf4c7pKfrfsvkSZNFm1res7ip5357pqWcjECXvhPfO8nt2x76ymArDdlJoD6__WaiSU1V5ib6m9FZdLhY3e_8hsPuk4EUlTkAwfDB7JOD0ODRquCfCnzk-ay5G9sE2tMcWGjfone0/s72-c/DSC_0009.JPG" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-8926763754280207786</guid><pubDate>Wed, 31 Oct 2012 15:00:00 +0000</pubDate><atom:updated>2012-11-01T09:21:17.995+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Chaos Space Marines</category><category domain="http://www.blogger.com/atom/ns#">Hobby</category><title>Resurrecting my Plague Marines III: Army Lists</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://images3.wikia.nocookie.net/__cb20120921001855/warhammer40k/images/6/64/Plague_Zombies.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;276&quot; src=&quot;http://images3.wikia.nocookie.net/__cb20120921001855/warhammer40k/images/6/64/Plague_Zombies.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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I&#39;ll tell you what; building armies with this new codex is a refreshing change - there are plenty of options! Here is something I am confident I would love to play.&lt;br /&gt;
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&lt;b&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;Horde of Typhus (2000ish points)&lt;/b&gt;&lt;/h3&gt;
&lt;b&gt;Typhus&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Chaos Sorcerer&lt;/b&gt; - Mark of Nurgle&lt;br /&gt;
&lt;b&gt;8 Plague Marines&lt;/b&gt; - 2 melta, combi-melta, power fist&lt;br /&gt;
&lt;b&gt;5-7 Plague Marines&lt;/b&gt; - 2 plasma&lt;br /&gt;
&lt;b&gt;Rhino&lt;/b&gt; - havok launcher&lt;br /&gt;
&lt;b&gt;5-7 Plague Marines&lt;/b&gt; - 2 plasma&lt;br /&gt;
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&lt;b&gt;Rhino&lt;/b&gt; - havok launcher&lt;/div&gt;
&lt;b&gt;20-30 Plague Zombies&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;20-30 Plague Zombies&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Hellbrute&lt;/b&gt; - auto cannon, heavy flamer&lt;br /&gt;
&lt;b&gt;Land Raider&lt;/b&gt; - dozen blade&lt;br /&gt;
&lt;b&gt;Vindicator&lt;/b&gt;- daemonic possession&lt;br /&gt;
&lt;b&gt;3 Obliterators&lt;/b&gt; - Mark of Nurgle&lt;br /&gt;
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Typhus unlocks Plague Zombies and upgrades Plague Marines to troops. He sits at the very heart of this army. Also he has an awesome AP 2 large blast attack in close combat, and rocks a bunch of cool psychic powers I&#39;m sure.&lt;br /&gt;
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Of course to fully utilize this powerhouse of death I need I get him into close combat, and nothing says &quot;close combat delivery system&quot; like a Land Raider. The Chaos Land Raider is the awesome because it had a dozen blade so rarely immobilises itself. It&#39;s either the Raider, or buy another box of terminators to serve as Ty&#39;s bodyguard. &lt;br /&gt;
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The rest of the army is just the stuff that I already own.  I should make another Obliterator though; that is lots of fun. These models were bought during 5th edition, but my general impression of 6th edition is that any well thought out army can do well. I&#39;m especially intrigued by the Vindicator, given the improvements to blast weapons vs vehicles, and the decrease in melta.&lt;br /&gt;
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I&#39;m sure I&#39;m missing a few upgrades etc. as I don&#39;t have the codex yet. I know dirge casters are cool, and I think there is something that makes the havok launcher better?&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 19px; font-weight: bold;&quot;&gt;Shopping List&lt;/span&gt;&lt;br /&gt;
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So what do I need to purchase to make this force a reality? And in fact to get my 6th edition career off the ground?&amp;nbsp;&lt;/div&gt;
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40-50 preloved Zombies - $70&lt;br /&gt;
1 preloved Land Raider - $50&lt;br /&gt;
1 mini rulebook - $40&lt;br /&gt;
1 CSM codex - $70&lt;br /&gt;
Transport Foam - $40&lt;br /&gt;
&lt;b&gt;Total - $260 &amp;nbsp; &amp;nbsp; &amp;nbsp;(&lt;/b&gt;&lt;i&gt;Note: all prices in Australian dollars)&lt;/i&gt;&lt;br /&gt;
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Ouch and meh. Jeez this game is expensive even when you are as cheap arsed as I am. Also the above assumes that I scratch build Typhus. Otherwise, I&#39;ll need to find another $35.&lt;br /&gt;
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&lt;b&gt;Update: Managed to build only 16 Zombies with a strong lack of right arms. And bought a mini rulebook off WargamerAU for $25... On my way...&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;</description><link>http://aplaguespreads.blogspot.com/2012/11/resurrecting-my-plague-marines-iii-army.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-8290483718003220347</guid><pubDate>Tue, 30 Oct 2012 00:26:00 +0000</pubDate><atom:updated>2012-10-30T11:31:23.823+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Chaos Space Marines</category><category domain="http://www.blogger.com/atom/ns#">Hobby</category><title>Resurrecting my Plague Marines II: The Unpainted</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://dicekeep.irook.com/products/product_89046.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;286&quot; src=&quot;http://dicekeep.irook.com/products/product_89046.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Following on from my &lt;a href=&quot;http://aplaguespreads.blogspot.com.au/2012/10/resurrecting-my-plague-marines-i-painted.html&quot;&gt;previous post&lt;/a&gt;, here I am going to go through my unpainted / unassembled Chaos Space Marine models. These forces have been gathered from bargain purchases off Wargamer AU in the four years since I built the original army. These reserves have been patiently awaiting their chance to be unleashed on unsuspecting enemies and spread a little pestilence.&lt;br /&gt;
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In general I love the assembly and modelling part of the hobby, but the level of detail I have gone to in this army makes some of the tasks a little onerous. Still with a new codex (well I don&#39;t actually have the codex but its starting to look like I&#39;ll have to pick it up) one can find the patience and energy to do what has to be done :)&lt;br /&gt;
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&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/717D8DC9-247B-4410-B242-795DA62B440E-1114-000001A1A5AD4133.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/717D8DC9-247B-4410-B242-795DA62B440E-1114-000001A1A5AD4133.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
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Looks like I have another 10 vanilla Chaos Space Marine models, ready for conversion into Plague Marines. As this process takes me about 2 hours per model, I hope to avoid this whenever I can, in all honesty :)&lt;br /&gt;
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Possessed Chaos Space Marines. I lost the fifth after leaving it behind after a game. I look upon these as a bits factory - I want to use their awesomely Chaosy backpacks on my Aspiring Champions and other characters. Some of those hands will make great power claws or even counts as lightning claws? There are many possibilities.&lt;br /&gt;
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&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/DE90A3A0-DD40-49CA-AA01-680CBD9D53C4-1114-000001A1B555BE62.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/DE90A3A0-DD40-49CA-AA01-680CBD9D53C4-1114-000001A1B555BE62.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Zombies!!!! Rawr. Looks like I have 20 or so. Not enough, sadly, if I want to run a couple of units of 35... which I do! But I have lots of Cadian Imperial Guard bits as well which I will probably kitbash them with. Perhaps I can dig up a few more suitable zombie heads and do a bit of green stuff magic to spin these out to 30, but I will still want more. I&#39;ve been thinking that a few zombies draped over my Rhinos and vehicles might also be &quot;attractive&quot;.&lt;br /&gt;
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Enough bits to make 3 Chaos Terminators; or 2 Obliterators and a scratch-built Typhus? More likely!&lt;br /&gt;
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&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/31C31676-78B6-4AA6-9E29-A9B75EACB8E3-1114-000001A1994B0F60.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/31C31676-78B6-4AA6-9E29-A9B75EACB8E3-1114-000001A1994B0F60.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Here is a second Rhino all blinged up and ready for an undercoat, with those distinctive doorway arches. Oh wait a second, it needs a green stuff sliming first. I guess the gunner also needs a Plague Marine head - I&#39;d better get the guitar wire out. *sigh*&lt;br /&gt;
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&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/B6B8DE38-F48C-4929-80B2-0DD07CAA94A3-1114-000001A1A1448B62.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/B6B8DE38-F48C-4929-80B2-0DD07CAA94A3-1114-000001A1A1448B62.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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There is something about Vindicators that just screams to me &quot;put one in your Death Guard army&quot;. I think its the short range and tough looking seige shield. This model was purcased very cheaply - with good reason! The seige shield was very difficult to attach and a few bits are missing, but nothing that can&#39;t be fixed with a little Nurglification.&lt;br /&gt;
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&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/04B24820-526A-4EBB-BD32-CF25CDB7ABA2-1114-000001A1AF97BA7A.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/04B24820-526A-4EBB-BD32-CF25CDB7ABA2-1114-000001A1AF97BA7A.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Chaos vehicle bits that I can use to pretty up the Vindicator.&lt;br /&gt;
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What a horrifying apparition. Up there in the list of most ugly Games Workshop models of all time, its the hideous yet strangely compelling Chaos &quot;Hellbrute&quot;. Luckily for you the undercoat makes it difficult to make out the details in the picture above. He&#39;s armed with a chain flail I guess. Don&#39;t worry, I have the missing foot!&lt;/div&gt;
</description><link>http://aplaguespreads.blogspot.com/2012/10/resurrecting-my-plague-marines-ii.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-361333329582733791</guid><pubDate>Fri, 26 Oct 2012 15:00:00 +0000</pubDate><atom:updated>2012-10-27T18:25:26.091+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Chaos Space Marines</category><category domain="http://www.blogger.com/atom/ns#">Hobby</category><title>Resurrecting my Plague Marines I: The Painted</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFctmn7NAK7opv4mMIyTXYoKTstTTITwDMSuAnjGEL914sjc1oOHeS5gVhxA6SeRevVZJ2Zr6j8erkjQbBHy__9P0MZ_jJFmPnS-saLqoRRbiwpNH9rLI905EncOBO1TYVuT3eFRNFrZ4/s640/m2610633a_60030102005_CSMCodex01_445x319+%25281%2529.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;286&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFctmn7NAK7opv4mMIyTXYoKTstTTITwDMSuAnjGEL914sjc1oOHeS5gVhxA6SeRevVZJ2Zr6j8erkjQbBHy__9P0MZ_jJFmPnS-saLqoRRbiwpNH9rLI905EncOBO1TYVuT3eFRNFrZ4/s400/m2610633a_60030102005_CSMCodex01_445x319+%25281%2529.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Well, well, well. A new Chaos Space Marines codex sees the light of days. Four years ago (or something to that effect) I was just getting back into 40k. I had harboured a fondness for the followers of Nurgle for a long time, and made the commitment to start a Nurgle army. My idea was to theme the force around a Chaos Sorcerer and his immediate retinue, supported by a horde of plague animate zombies brought back to life by the Sorcerer&#39;s will.&lt;br /&gt;
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By the time I had got my shit together and bought a couple of CSM boxes, the new simplified codex wa released and my plans were in tatters. The best they could do was vary my zombies as Lesser Daemons, which didn&#39;t really work thematically. They (and my chaos lord) didn&#39;t have Feel No Pain damn it! I love my FNP. I built that force up to around 1200 points, before my &quot;el cheapo&quot; Crimson Fists force started to dominate my hobby time. &lt;br /&gt;
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&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;But now the time of the zombie is at hand, and I find myself digging up my old minis and reconsidering their potential in the light of the new codex. I&#39;ve photographed everything in stock to share with you the reader. In this article i&#39;ll go though all the painted minis.the next article in this series will cover the unpainted and unassembled forces I have managed to gather. In the final article I will consider future purchases to round out my force, and post a couple of potential lists covering both my current army and potential future builds.&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;As always, apologies for my appalling photography - although I suspect that it is getting better. In reality these models look grimey with a contrasting slick shines slime effect. It doesn&#39;t come out right in the photos.&lt;/b&gt;&lt;br /&gt;
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Starting off I have 14 plain old Plague Marines, armed with a variety of weapons including bolters, bolt pistols, swords and knives. Each of these models takes me a long time to build, with guitar wire and lots of battle damage - usually about 2 hours each! I have also worked to ensure that each model has a unique pose. Some of them have a great, natural looking dynamic pose, others are more average, but overall I am very happy with the core of my forces.&lt;br /&gt;
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Accompanying the above we have Plague Marines equipped with the latest in special weapon technology: 2 flamers, 4 plasma and 2 meltas.&lt;br /&gt;
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To lead my marines I have a couple of Aspiring Champions. They are both armed with power fists, but neither are awesomely posed. Not sure what the optimum armament is in this edition, it will require further study :) I have some Possessed bits that could be used to fancy them up.&lt;br /&gt;
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&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/D6031916-4F56-44B5-BD86-8808505D59D3-1114-000001A17CB37903.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/D6031916-4F56-44B5-BD86-8808505D59D3-1114-000001A17CB37903.jpg&quot; width=&quot;266&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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My Chaos Lord with a Plague Reaper daemon weapon. The weapon fell off, but apparently thats OK because he can&#39;t take the reaper anymore :( Lords are nice, but Typhus is crying out to be taken with his new awesome rules. Perhaps this guy is destined for a Chaos Sorcerer conversion?&lt;br /&gt;
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&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/EE7C5F7C-0A33-415B-93C1-38DBA21464ED-1114-000001A16D9A5EBE.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/EE7C5F7C-0A33-415B-93C1-38DBA21464ED-1114-000001A16D9A5EBE.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
My custom built Nurgle Obliterators. I love these guys - they look way more awesome than the picture lets on. And now we actually have rules for marking Oblits, so T5 will take care of being doubled out by nasty lascannons.&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/388A0DDA-1373-45CC-84AD-C47101BCE33D-1114-000001A19097B494.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/388A0DDA-1373-45CC-84AD-C47101BCE33D-1114-000001A19097B494.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Plague Marines love a ride as much as the next marine, and this pimped out Rhino is all ready to do the job. I love the spray paint effect applied to the log on the door. Just not sure here to put the combi weapons - are they even still allowed?&lt;br /&gt;
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&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/3DC5B86C-2A2C-40BC-B63E-4F5905F5DD01-1114-000001A194E6D6FB.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/3DC5B86C-2A2C-40BC-B63E-4F5905F5DD01-1114-000001A194E6D6FB.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Everyone loves a &quot;Hellbrute&quot;, and here is one I prepared earlier. Armed with an autocannon which I believe is the business in the edition :) Now won&#39;t destroy your own vehicles, so what&#39;s not to love?&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/A300C2CD-9FCE-4695-8CB0-11FB06B11C90-1114-000001A18654696B.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/A300C2CD-9FCE-4695-8CB0-11FB06B11C90-1114-000001A18654696B.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Finally, I have a couple of zombie objectives that do a good enough job of being objectivey. Not sure if they will be appropriate however if I add actual Plague Zombies to the army, as there might be some confusion.</description><link>http://aplaguespreads.blogspot.com/2012/10/resurrecting-my-plague-marines-i-painted.html</link><author>noreply@blogger.com (Plague Marine)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFctmn7NAK7opv4mMIyTXYoKTstTTITwDMSuAnjGEL914sjc1oOHeS5gVhxA6SeRevVZJ2Zr6j8erkjQbBHy__9P0MZ_jJFmPnS-saLqoRRbiwpNH9rLI905EncOBO1TYVuT3eFRNFrZ4/s72-c/m2610633a_60030102005_CSMCodex01_445x319+%25281%2529.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-929740734646934928</guid><pubDate>Mon, 01 Oct 2012 16:00:00 +0000</pubDate><atom:updated>2012-10-27T18:53:46.806+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Other Games</category><category domain="http://www.blogger.com/atom/ns#">Review</category><title>Android: Netrunner Initial Thoughts</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;a href=&quot;http://www.cardgamedb.com/forums/uploads/an/ffg_nbn-core.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://www.cardgamedb.com/forums/uploads/an/ffg_nbn-core.png&quot; width=&quot;283&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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It finally arrived! I walked into Good Games Melbourne during&amp;nbsp;lunchtime on Tuesday. Looking around and lo and behold - a bunch of large brown boxes labelled Fantasy Flight Games. The first had something about Star Wars minis, so I threw it aside. But there underneath was what I have been waiting for all these weeks, &quot;Android: Netrunner&quot; in bold print.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
From there it was easy. I grabbed the guy from behind the counter and forced him to open the boxes. I then waited patiently whilst he called his boss for a retail price. $55 later, and the box was mine. I think I was probably the first person in Melbourne to own a box.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;Getting back to the office I assembled a couple of the basic decks (Shaper vs Weyland) and played for 10 minutes with a coworker. I taught him as we played, which I found extremely easy to do. This game just flows naturally, and I just love the way that the cards in front of you become servers you are protecting. The theme is deeply entwined with the mechanics. And the art it right up my alley.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Guess I&#39;d better list the things I don&#39;t like, which are all minor.&lt;/div&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;These cards are very thin. I was nervous touching them without sleeves as they seem easy to scuff or bend. Sleeves are a must!&lt;/li&gt;
&lt;li&gt;Some of the corners were not cut as smoothly as I would have expected.&lt;/li&gt;
&lt;li&gt;I don&#39;t really like all the different counters they provide. Would have preferred one simple token that can then be used for all requirements. Personal taste!&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div&gt;
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&lt;a href=&quot;http://www.cardgamedb.com/forums/uploads/an/ffg_gabriel-santiago-core.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://www.cardgamedb.com/forums/uploads/an/ffg_gabriel-santiago-core.png&quot; width=&quot;283&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div&gt;
&lt;br /&gt;
Since then I&#39;ve built myself a couple of decks and played a few games. Both decks are capable of winning and have done so twice. I have chosen the consummate data thief Gabriel Santiago as my first runner. I like the criminal cards like Sneakdoor Beta and Inside Job which let you apply pressure to the Corp from the first round. As a Corp I went for NBN, which has great ability to tag the runner, but at the cost of a weaker economy than most Corps. Splashed with Scorched Earth of course. I also have lots of cards to advance, and some advancement tricks.&lt;br /&gt;
&lt;br /&gt;
For those of you interested, here they are. I have also posted these on Boardgame Geek, &lt;a href=&quot;http://boardgamegeek.com/thread/863409/1-core-decks-gabriel-santiago&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://boardgamegeek.com/thread/863410/1-core-decks-nbn&quot;&gt;here&lt;/a&gt;.&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div&gt;
&lt;b&gt;Gabriel Deck&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
1 Aurora&lt;/div&gt;
&lt;div&gt;
1 Ninja&lt;/div&gt;
&lt;div&gt;
1 Mimic&lt;/div&gt;
&lt;div&gt;
1 Gordian Blade&lt;/div&gt;
&lt;div&gt;
1 Corroder&lt;/div&gt;
&lt;div&gt;
1 Yog.0&lt;/div&gt;
&lt;div&gt;
2 Sneakdoor Beta (want 3)&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
3 Special Orders&lt;/div&gt;
&lt;div&gt;
3 Sure Gamble&lt;/div&gt;
&lt;div&gt;
3 Easy Mark&lt;/div&gt;
&lt;div&gt;
2 Stimhack&lt;/div&gt;
&lt;div&gt;
3 Inside Job&lt;/div&gt;
&lt;div&gt;
3 Forged Activation Orders&lt;/div&gt;
&lt;div&gt;
3 Infiltration&lt;/div&gt;
&lt;div&gt;
2 Account Syphon (want 3)&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
3 Armitage Codebusting&lt;/div&gt;
&lt;div&gt;
2 Crash Space (want 3)&lt;/div&gt;
&lt;div&gt;
2 Decoy&lt;/div&gt;
&lt;div&gt;
2 Sacrificial Construct&lt;/div&gt;
&lt;div&gt;
2 Bank Job&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
1 Lemuria Codecracker&lt;/div&gt;
&lt;div&gt;
1 Desperado&lt;/div&gt;
&lt;div&gt;
2 Data Suckers&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;b&gt;NBN Deck (49 Cards)&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
3 Tollbooth&lt;/div&gt;
&lt;div&gt;
3 Wall of Static&lt;/div&gt;
&lt;div&gt;
3 Enigma&lt;/div&gt;
&lt;div&gt;
3 Ice Wall&lt;/div&gt;
&lt;div&gt;
3 Matrix Analyser&lt;/div&gt;
&lt;div&gt;
2 Data Raven&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
3 Private Security Force&lt;/div&gt;
&lt;div&gt;
3 Priority Requisition&lt;/div&gt;
&lt;div&gt;
2 Breaking News (want 3)&lt;/div&gt;
&lt;div&gt;
2 Astroscript Pilot Program (want 3)&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
2 Anonymous Tip (want 3)&lt;/div&gt;
&lt;div&gt;
2 Psychographics (want 3)&lt;/div&gt;
&lt;div&gt;
2 Closed Accounts&lt;/div&gt;
&lt;div&gt;
2 Aggressive Negotiation&lt;/div&gt;
&lt;div&gt;
2 Scorched Earth&lt;/div&gt;
&lt;div&gt;
2 Shipment from Kaguya&lt;/div&gt;
&lt;div&gt;
3 Hedge Fund&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
2 Red Herrings&lt;/div&gt;
&lt;div&gt;
2 Ghost Branch&lt;/div&gt;
&lt;div&gt;
1 Melange Mining Corp&lt;/div&gt;
&lt;div&gt;
2 PAD Campaign&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
</description><link>http://aplaguespreads.blogspot.com/2012/10/android-netrunner-initial-thoughts.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-6919845803431524925</guid><pubDate>Mon, 24 Sep 2012 16:00:00 +0000</pubDate><atom:updated>2012-09-25T08:57:03.473+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Other Games</category><title>Android: Netrunner: The Eternal Wait</title><description>You know that unhealthy feeling when you start to get obsessed with a game? Spending all your waking hours:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;writing army lists / deck lists&lt;/li&gt;
&lt;li&gt;cycling repeatedly through every related web forum, waiting for new posts&lt;/li&gt;
&lt;li&gt;studying spoilers to memorise stats&lt;/li&gt;
&lt;li&gt;talking about it to people who don&#39;t care...&lt;/li&gt;
&lt;/ul&gt;
Well I got it bad for Android:Netrunner -&amp;nbsp; and I don&#39;t even have the game yet! I have been walking to my FLGS each day at lunch, and asking the same question - &quot;Netrunner?&quot;. The answer is invariably no, but the exercise is good for me. Just recently the answer changed to something like &quot;We expect the ship in Sydney any day now&quot;, then &quot;The boxes are in customs&quot;, all the way to &quot;In a trunk on the way to our warehouse and should be in tomorrow&quot; (that was today). I wrote a haiku to capture my frustration:&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;Still no Netrunner&lt;/i&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;Its always due &quot;tomorrow&quot;&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;Cry virtual tears&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
I really can&#39;t wait to get my hands on this :) If you don&#39;t know what I&#39;m talking about read my &lt;a href=&quot;http://aplaguespreads.blogspot.com.au/2012/07/netrunner-classic-ccg-is-reborn.html&quot;&gt;preview article&lt;/a&gt;. In the meantime I have been devouring all the related content on the web that I can. Here are some useful online links that will be of value if you want to learn more about this awesome game:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;a really enthusiastic &lt;a href=&quot;http://www.rockpapershotgun.com/2012/09/23/cardboard-children-android-netrunner/&quot;&gt;review&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;the Board Game Geek &lt;a href=&quot;http://boardgamegeek.com/forums/thing/124742/android-netrunner&quot;&gt;forums&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;the Fantasy Flight &lt;a href=&quot;http://www.fantasyflightgames.com/edge_foros_temas.asp?efid=299&amp;amp;efcid=4&quot;&gt;forums&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;the Fantasy Flight &lt;a href=&quot;http://www.fantasyflightgames.com/edge_asp/edge_rss.asp&quot;&gt;news rss&lt;/a&gt; (add to your blog reader)&lt;/li&gt;
&lt;li&gt;the Card Game DB &lt;a href=&quot;http://www.cardgamedb.com/index.php/netrunner/android-netrunner-card-search&quot;&gt;card search engine&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;the Card Game DB &lt;a href=&quot;http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder&quot;&gt;deck builder&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
That&#39;s all for now, hopefully in a few hours I will be drooling over my freshly unpacked cards and&amp;nbsp; giving them a run against the boys at work.</description><link>http://aplaguespreads.blogspot.com/2012/09/android-netrunner-eternal-wait.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-639569774125891980</guid><pubDate>Sun, 23 Sep 2012 12:19:00 +0000</pubDate><atom:updated>2012-09-23T22:19:51.108+10:00</atom:updated><title>Tau in 6th Ed: Crisis Suits (POST FAQ!)</title><description>I dropped an article one week ago going through the Tau crisis suit armoury options and unit configuration options in detail. Then, after all this hard work, Games Workshop release their now famous Warhammer 40k 6.1 Ed FAQs, screwing up several of my analyses and ruining a couple of tactical options that I was looking forward to trying out on the table.&lt;br /&gt;
&lt;br /&gt;
However I can&#39;t complain because (A) they at least reinstated target locks to their former glory, and (B) these FAQs are fair, balanced, and the best thing to happen to 40k since, um ... OK I dunno. Maybe the Ork codex. Whatever, choose something that you liked. So instead here is the revised version, with original text scored out when no longer applicable, and new coolness added.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, not relevant to this article but &lt;b&gt;disruption pods now give shrouding!&lt;/b&gt; Thats a 3+ cover save for all Tau vehicles which have 25% cover. Just saying :)&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Armoury&lt;/span&gt; &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Airbursting fragmentation projector:&lt;/b&gt;
 At first glance this special issue gun, which ignores cover, might be 
considered weaker in an edition without the ubiquitous 4+ cover save. 
But you shouldn&#39;t&amp;nbsp; forget that night fight, defensive grenades and jink 
saves all both provide cover that this can ignore. There is a special 
rule added in the FAQ that makes this gun handy to have around at times -
 &lt;i&gt;Barrage&lt;/i&gt;. In 6th edition this means that wounds must be allocated
 to the model closest to the center of the template until that model is 
dead. You can use it to snipe out a special model from a squad, though. 
Its unintuitive, but if you get 6 models under the large blast template 
then that is 6 wounds on the model you have targeted. Pity that &lt;i&gt;Look Out Sir &lt;/i&gt;prevents you from killing special characters this way. &lt;b&gt;(GREAT)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Blacksun filter: &lt;/b&gt;Whereas it used to double your vision distance at night, now it grants the &lt;i&gt;Night Vision&lt;/i&gt;
 special rule. This is awesome because it means you ignore night 
fighting restrictions entirely! But the fun doesn&#39;t stop there, because 
this special rule is conveyed to the unit if any members have it! Now 
for the price of 3 points we can ignore night fighting, a rule that 
occurs in 50% of all turn ones in 6th edition and might continue further
 on occasion. &lt;b&gt;This is mandatory&lt;/b&gt;.&lt;b&gt; (&lt;/b&gt;&lt;b&gt;GREAT&lt;/b&gt;&lt;b&gt;)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bonding knife:&lt;/b&gt;
 I could never quite find the points for this in 5th edition. Now that 
units only loose the change to rally (except double ones, I know!) when 
they fall below 25% size, this is less useful than ever. &lt;b&gt;(BAD)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Burst cannon: &lt;/b&gt;This
 gun benefits from reduced cover saves a little I guess, but not much. 
Having to be 18&quot; away might seem more dangerous with random charges, but
 you do get a 2d6&quot; jump move in the assault phase. But like all the Tau 
S5 weapons it is better in 6th edition because it can glance vehicles to
 death. &lt;b&gt;(GOOD)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Command and control note:&lt;/b&gt; Still useless&lt;b&gt;.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Cyclic ion blaster: &lt;/b&gt;It
 has potential for AP1 which is nice in 6th edition, but its low S means
 that it is missing out on the benefits of glancing vehicles. There is 
no reason to take this now. &lt;b&gt;(BAD)&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Drone controller:&lt;/b&gt;
 Shield drones are better now because their 4+ invulnerable save will be
 more useful in 5+ cover. Gun drones are consequentially worse in this 
area, but those S5 guns can glance now people! So they are still 
balanced with each other. At first I thought drones might be slightly 
less useful with the new wound allocation system, because previously I 
was able to choose where the wounds go: put instant death wounds on 
drones, AP4 wounds on suits, etc. I don&#39;t think these hijinks are going 
to work as well now... except, did you know that drones take on the unit
 type of the model with the drone controller? &lt;strike&gt;That means that when 
attached to a character, drones are now characters! So that means they 
can &lt;i&gt;Look Out, Sir!&lt;/i&gt; and issue and accept challenges! Especially great on an &lt;i&gt;Independent Character &lt;/i&gt;where they can &lt;i&gt;Look Out, Sir!&lt;/i&gt; on a 2+. &lt;b&gt;(GREAT)&lt;/b&gt;&lt;/strike&gt;&lt;b&gt; &lt;/b&gt;&lt;span style=&quot;color: red;&quot;&gt;Scratch that, drones no longer count as characters which is a real shame I tell you. Still, this is more than made up for by the ruling that units like Paladins and Nob Bikers are no longer all character units. &lt;b&gt;(AVERAGE)&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ejection system&lt;/b&gt;:&lt;b&gt; &lt;/b&gt;Still meh. Try not to die instead. It does protect you from slay the warlord, but hes likely to die next turn anyway. (&lt;b&gt;BAD&lt;/b&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Failsafe detonator: &lt;/b&gt;It still blows up and prevents the enemy&#39;s pursuit. S8 AP- does as much damage as it did before. &lt;b&gt;(&lt;/b&gt;&lt;b&gt;AVERAGE&lt;/b&gt;&lt;b&gt;)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.irondogstudios.com/tactic_pics/crisis01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Flamer:&lt;/b&gt;&lt;b&gt; &lt;/b&gt;Better
 in 6th edition with that overwatch snapshot. But what the hell are you 
doing getting charged? And bigger units will mean that a small unit with
 flamers in the back field will make less of an impact. Get a real gun. &lt;b&gt;(&lt;/b&gt;&lt;b&gt;AVERAGE&lt;/b&gt;&lt;b&gt;)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Fusion Blaster:&lt;/b&gt;
 Tau never needed melta to kill tanks, and with hull points and S5 spam 
it&#39;s easier than ever. Now there is no reason to venture anywhere near 
12&quot; from the enemy. &lt;b&gt;(POOR)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Iridium armour plates:&lt;/b&gt; Did somebody say 2+ save? This guy is going to be at the front of your suit unit, taking all the fire and shrugging it off. &lt;i&gt;Look Out, Sir!&lt;/i&gt;
 the AP1 and 2 stuff to those nearby shield drones and you should be OK.
 Hey look at the drawback: the additional 6&quot; move in the Assault phase 
is reduced to D6&quot;. &lt;strike&gt;Well there ain&#39;t no 6&quot; move any more, its 2D6&quot;. Guess
 that means that this just got awesome! &lt;b&gt;(GREAT)&lt;/b&gt;&lt;/strike&gt;&lt;b&gt; &lt;/b&gt;&lt;span style=&quot;color: red;&quot;&gt;Damn it they killed this one before it had a chance to fly. The item has been reworded to replace the usual 2d6 roll for movement with a d6 roll. No as good now, though still situationally useful. (&lt;b&gt;AVERAGE&lt;/b&gt;)&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Missile pod:&lt;/b&gt; It was the gun de jour in 5th edition, and that&#39;s 
not about to change. Medium strength high rate of fire is great for 
glancing tanks to death, and I am really liking the twin-linked option 
to help out against fliers. The 36&quot; range works great with blacksun 
filters as we will always get to use it to its full potential. &lt;b&gt;(GREAT)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Plasma rifle: &lt;/b&gt;I
 heard a rumour that plasma is the new melta. Other armies are switching
 to plasma to deal with 2+ saves, now that their close combat weapons 
have been neutered. But Tau always had to do this anyway, so no change 
there. Being able to glance vehicles to death is nice. Getting +1 on the
 damage chart will only occasionally have an impact. &lt;b&gt;(GREAT)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Positional relay: &lt;/b&gt;The
 positional relay lets you bring one unit in from reserves on a 2+ - but
 now units come on with a 3+ anyway, so its not so useful for that. As 
for playing Ninja Tau and keeping the majority of your force off the 
table until turn 5, that isn&#39;t going to work anymore as you are only 
allowed to place half your army in reserves.&amp;nbsp; Leave it at home. (&lt;b&gt;BAD)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Shield generator:&lt;/b&gt;
 A 4+ invulnerable save is better now with less cover around. But its 
still not worth giving up a weapons slot. Take a gun drone. (&lt;b&gt;BAD)&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Stimulant injector: &lt;/b&gt;In 5th edition I used to find this almost 
overkill, as usually when my Sash&#39;o dies it was in spectacular fashion 
underneath a thunderhammer or similar. Now that characters can take 
point and absorb all the wounds for a unit, this is a bargain at the 
price. (&lt;b&gt;GREAT&lt;/b&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Target Lock: &lt;/b&gt;For some 
unfathomable reason the Games Workshop Tau Codex FAQ update got 6th 
edition boldly pronounces &quot;this piece of wargear no longer has any 
effect&quot;. &lt;strike&gt;Despite there being rules in 6th edition that explicitly deal 
with targeting multiple units. This really sucks, is surely and 
oversight, and needs to be fixed ASAP so that Tau can keep their 
competitive edge.&lt;/strike&gt; But then they redeemed themselves in 6.1 edition, reinstating this iconic piece of Tau wargear to its former status.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Targeting Array: &lt;/b&gt;Hitting 
accurately is still good. Pity that this doesn&#39;t help with snapshots or 
it would be awesome. Its good for some weapon configurations. (&lt;b&gt;GOOD&lt;/b&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Vectored Retro-Thrusters: &lt;/b&gt;This
 gives Hit and Run to a special character - which in 6th edition now 
means he gives it to the whole unit. Survive a round of combat and you 
are ready jump out and lay down some plasma. &lt;b&gt;(GREAT)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Unit Configuration&lt;/span&gt; &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
6th
 edition seems to favour bigger units, ideally fronted by an IC with a 
rerollable 2+ invulnerable. OK we don&#39;t have that, but I think we can 
build a pretty awesome IC-lead large unit with lots of dakka. &lt;strike&gt;What 
really hurts is the loss of target locks, damn you GW! Once they fix 
that fiasco then Farsight is going to be an enticing options.&lt;/strike&gt; &lt;span style=&quot;color: red;&quot;&gt;The other option is to play Farsight, which does become a big points sink but is probably a lot of fun. Not something I have ever done, but with target locks back in play this is something to consider.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Anyway here is my attempt to build the &quot;unkillable&quot; crisis suit unit:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Shas&#39;o -&lt;/b&gt;
 missile pod, plasma rifle, vectored retro-thrusters, hard-wired 
multitracker, hard-wired blacksun filter, hard-wired drone controller, 2
 shield drones, iridium armour, stimulant injectors (185 points)&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;If
 we are taking a big unit, then the Ld 10 is going to be mandatory. 
Shield drones to maximise the effectiveness of their independent 
character status. Iridium armour and stimlant injectors to shrug off 
wounds. Black sun filter and retro-thrusters to give the whole unit 
Nightfighting and Hit and Run.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Shas&#39;ui&lt;/b&gt; - Missile pod, airbursting fragmentation projector, multitracker, hard-wired drone controller, 2 gun drones&lt;br /&gt;
&lt;b&gt;2 Shas&#39;vre&lt;/b&gt; - missile pod, plasma gun, multitracker (206 points)&lt;br /&gt;
&lt;i&gt;Not
 sure about the airburster but it needs testing on the battlefield. It&#39;s
 better here than on the Shas&#39;o, as the bad BS doesn&#39;t show so much with
 template weapons.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Tactics wise, you put the shield
 drones up the front and/or sides as required, using &lt;strike&gt;2+&lt;/strike&gt; 4+ &quot;Look Out, Sir&quot; 
rolls to distribute wounds throughout the unit. Those sheild drones rock
 a 2+ save from the Iridium Armour. As they die off the Shas&#39;o moves to 
the front and takes over.&lt;br /&gt;
&lt;br /&gt;
</description><link>http://aplaguespreads.blogspot.com/2012/09/tau-in-6th-ed-crisis-suits-post-faq.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-1674518830045143046</guid><pubDate>Sat, 08 Sep 2012 12:18:00 +0000</pubDate><atom:updated>2012-09-09T11:02:57.398+10:00</atom:updated><title>40k Rulebook and Codex FAQs Summarised </title><description>This is just me copying and pasting the interesting looking entries from each FAQ, without large amounts of thought. It the ruling was obvious to me I didn&#39;t bother. Take it for what it is.&lt;br /&gt;
&lt;br /&gt;
My general impression is &quot;well done&#39;, this is a positive and well thought out update, something that we all wished for I&#39;m sure. Some of the cheesiness of 6th edition has been toned down - Fateweaver, Tau drone characters - leaving Flyers at the top of the cheese mountain.&lt;br /&gt;
&lt;br /&gt;
You can find all the FAQs on the &lt;a href=&quot;http://www.google.com.au/url?sa=t&amp;amp;source=web&amp;amp;cd=1&amp;amp;ved=0CCEQFjAA&amp;amp;url=https%3A%2F%2Fwww.games-workshop.com%2Fgws%2Fcontent%2Farticle.jsp%3FcategoryId%3D1000018%26pIndex%3D1%26aId%3D3400019%26start%3D2&amp;amp;ei=571KUI7XO-uciAfvpIDoDQ&amp;amp;usg=AFQjCNH6J9z6QatbdK0Xxn-sWvNjLVq8Aw&amp;amp;sig2=cw3WK1Kq80NlnF-E939YHQ&quot;&gt;Games Workshop site&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Main Rulebook&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;Page 35 – Special Rules, Feel No Pain.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;Add
 the following paragraph “If one or more models in a unit have the Feel 
No Pain special rule then the Mixed Saves method of Wound allocation 
should always be used for allocating Wounds and removing casualties from
 that unit; Feel No Pain rolls should be individually made after each 
failed armour save.”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;Page
 49 – Flying Monstrous Creatures, Grounded Tests. Change the second 
sentence of the third paragraph to read “A Grounded Flying Monstrous 
Creature is treated as if it is in Glide mode with immediate effect, and
 can therefore be targeted normally and charged in the following Assault
 phase. Furthermore, the model automatically loses the Jink special rule
 (if it had it), but can otherwise revert to Swoop mode again in its 
next turn.”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;Page 83 – Skimmers, Special Rules.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;Change this sentence to “Skimmers that are not also Heavy Vehicles have the Jink special rule”.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;Q:
 Can a character make a Look out, Sir attempt to pass a Wound from an 
overheating Gets Hot weapon onto another member of his squad? (p16)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;A: No.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&amp;nbsp;Q: Can you use a witchfire power when resolving Overwatch? (p21) A: No.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;Q: Can the Feel No Pain special rule be used to resist a Wound suffered from the Perils of the Warp? (p35)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;A: Yes.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;Q:
 If a model has the Eternal Warrior and Feel No Pain special rules, can 
it still make Feel No Pain rolls against Wounds that inflict Instant 
Death (Eternal Warrior states that the model is immune to the effects of
 Instant Death, after all)? (p35)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;A: No.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;Q:
 The rulebook states &quot;A unit that makes a Scout redeployment cannot 
charge in the first turn.&quot; Does this mean that if your opponent has the 
first turn and you go second, your Scouting unit can charge? (p41)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;A: Yes.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;Q:
 The rulebook says that you halve your Attacks characteristic if you 
perform a Smash attack. However, if a Monstrous Creature has an uneven 
number of Attacks, (3 for example), but has charged that turn, does it 
receive the bonus Attack for charging before or after halving its 
Attacks? (p42)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;A:
 You halve the model’s Attacks characteristic first, then apply any 
additional modifiers. In the example above, the model would halve its 
Attacks first (rounding up to 2), then receive a bonus Attack for 
charging.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;Q:
 Flyers are entitled to choose whether or not to use the Skyfire special
 rule at the start of each Shooting phase. Can Swooping Flying Monstrous
 Creatures also do this? (p49)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;A: Yes.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;Q: Does a Flying Monstrous Creature that arrives via Deep Strike count as arriving in Swoop mode? (p49)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;A: Yes.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;Q:
 If a melee weapon ignores armour saves, such as a Tyranid bonesword or 
Captain Tycho’s Dead Man’s Hand, is it treated as an unusual power 
weapon and therefore AP3? (p61)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;A: No – it ignores armour saves completely.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;Q:
 If the Blood Lance or Jaws of the World Wolf psychic power (or any beam
 power for that matter) passes through more than one enemy unit, does my
 opponent get to make a Deny the Witch roll for each unit affected?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;A:
 No. The first unit affected by the psychic power can attempt to Deny 
the Witch, but if that test is failed, every enemy unit is affected as 
normal.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;Q: Are models free to move underneath Zooming Flyers? (p80)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;A: Yes, though enemy models must finish their move at least 1&quot; away from the Flyer’s base.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;div class=&quot;comment-content&quot; id=&quot;bc_0_0MC&quot;&gt;
In my rush to post I missed 
what was probably the most important of all the new changes. You can no 
longer use Look Out Sir to redirect wounds to any model in the unit.&lt;br /&gt;
&lt;br /&gt;
Page 16 – Shooting Phase, Look Out, Sir&lt;br /&gt;
Change the second sentence of the second bullet point to: “Determine which model in the unit is closest to the character, and resolve the Wound against that model instead.”&lt;br /&gt;
&lt;br /&gt;
Page 26 – Assault phase, Look Out, Sir&lt;br /&gt;
Change the fourth sentence of the first paragraph to: “Determine which model in the unit is closest to the character, and resolve the Wound against that model instead.”&lt;/div&gt;
&lt;span class=&quot;comment-actions secondary-text&quot; id=&quot;bc_0_0MN&quot; kind=&quot;m&quot;&gt;&lt;span class=&quot;item-control blog-admin pid-1776611053&quot;&gt;&lt;a href=&quot;http://www.blogger.com/delete-comment.g?blogID=4546282798016128757&amp;amp;postID=4693071357961429856&quot; target=&quot;_self&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Imperial Guard&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Page 48 – Leman Russ Battle Tank, Lumbering Behemoth.&lt;br /&gt;
Replace this entry with the following: “A Leman Russ follows&lt;br /&gt;
the rules for Heavy Vehicles on page 83 of the Warhammer&lt;br /&gt;
40,000 rulebook.”&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Tau&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Page 26 – Battlesuit Armoury, Iridium Armour.&lt;br /&gt;
Change the last sentence to read “These increase the model’s&lt;br /&gt;
Armour Save to 2+, but the additional 2D6&quot; move in the&lt;br /&gt;
Assault phase is reduced to 1D6&quot;.&lt;br /&gt;
&lt;br /&gt;
Page 30 – Armoury, Disruption Pod.&lt;br /&gt;
Change the last sentence to read “A vehicle with a disruption&lt;br /&gt;
pod has the Shrouded special rule against any weapons firing&lt;br /&gt;
from more than 12&quot; away.”&lt;br /&gt;
&lt;br /&gt;
Page 28 – Armoury, Target Lock.&lt;br /&gt;
Replace this entry with “A model with a target lock can shoot at&lt;br /&gt;
a different target to the rest of his unit.”&lt;br /&gt;
&lt;br /&gt;
Q: Can any kind of Tau Drones ever be considered characters? For&lt;br /&gt;
example if attached to a character with a Drone Controller? (p31)&lt;br /&gt;
A: No.&lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Space Marines&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Nothing of interest &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Tyranids&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Page 83 – Close Combat Weapon, Lash Whips.&lt;br /&gt;
Change the second paragraph to read “Any enemy model that&lt;br /&gt;
is in base contact with a Tyranid with one or more lash whips at&lt;br /&gt;
the beginning of the Fight sub-phase counts their Initiative&lt;br /&gt;
value as 1 until the end of the Assault phase, regardless of their&lt;br /&gt;
actual Initiative.”&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Space Wolves&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Page 83 – HQ, Bjorn the Fell-handed, Unit Type.&lt;br /&gt;
Change unit type to Walker (Character).&lt;br /&gt;
&lt;br /&gt;
Page 83 – HQ, Bjorn the Fell-handed, Hull Points.&lt;br /&gt;
Add a Hull Points value of 3.&lt;br /&gt;
&lt;br /&gt;
Q: If Logan Grimnar chooses to wield the Axe Morkai in one hand,&lt;br /&gt;
does it count as a frost blade (as mentioned in the special rule) or a&lt;br /&gt;
frost axe (as implied by the weapon’s name and the model itself)? (p56)&lt;br /&gt;
A: A frost blade.&lt;br /&gt;
&lt;br /&gt;
Q: Can I attempt to use a Rune Priest’s runic weapon, a Wolf Tail&lt;br /&gt;
Talisman and make a Deny the Witch roll to nullify an enemy psychic&lt;br /&gt;
power?&lt;br /&gt;
A: No. You can only make a single attempt to prevent an&lt;br /&gt;
enemy psychic power, so choose your method carefully.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Orks&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Page 58 – Ghazghkull Thraka, Prophet of the Waaagh!&lt;br /&gt;
Change the third paragraph to read “Furthermore, for the&lt;br /&gt;
duration of the Waaagh!, all friendly Ork Infantry units&lt;br /&gt;
automatically count as rolling a 6 if they Run, and models with&lt;br /&gt;
the Slow and Purposeful special rule exchange it for Relentless&lt;br /&gt;
instead. All non-fleeing friendly Ork units become Fearless for&lt;br /&gt;
the duration of the Waaagh!”.&lt;br /&gt;
&lt;br /&gt;
Q: If a Looted Wagon fails its Don’t Press Dat roll it must move ‘as far&lt;br /&gt;
as possible’. Does this mean it has to move Flat Out? (p54)&lt;br /&gt;
A: No.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Sisters of Battle&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Nothing to see here.&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Necrons&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Page 44 – Canoptek Wraiths, Whip Coils.&lt;br /&gt;
Change the second paragraph to read “Any enemy model that is&lt;br /&gt;
in base contact with a Canoptek Wraith with whip coils at the&lt;br /&gt;
beginning of the Fight sub-phase counts their Initiative value as&lt;br /&gt;
1 until the end of the Assault phase, regardless of their actual&lt;br /&gt;
Initiative.”&lt;br /&gt;
&lt;br /&gt;
Q: Do units hit by lightning as a result of Imotekh’s Lord of the Storm&lt;br /&gt;
special rule benefit from the Stealth or Shrouded special rules due to&lt;br /&gt;
Night Fighting? (p55).&lt;br /&gt;
A: No.&lt;br /&gt;
&lt;br /&gt;
Q: Does a Canoptek Wraith equipped with a particle caster receive&lt;br /&gt;
+1 Attack in close combat? (p94)&lt;br /&gt;
A: No.&lt;br /&gt;
Q: Is there any way to embark back onto a Night Scythe?&lt;br /&gt;
A: Yes – follow the rules for Embarking on page 78, treating&lt;br /&gt;
the Night Scythe’s base as its Access Point. Note that this is&lt;br /&gt;
possible despite the Night Scythe being a Zooming Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Chaos Daemons&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Page 49 – Fateweaver, Oracle of Eternity.&lt;br /&gt;
Change the first sentence to read “Because of the incredible&lt;br /&gt;
prescience of the Oracle of Tzeentch, Fateweaver and all&lt;br /&gt;
friendly units chosen from Codex: Chaos Daemons within 6&quot; reroll&lt;br /&gt;
all failed Armour, Invulnerable and Cover saves.”&lt;br /&gt;
&lt;br /&gt;
Page 73 – Daemonic Gifts, Chaos Icon.&lt;br /&gt;
Change the second paragraph to read “When a friendly unit&lt;br /&gt;
chosen from Codex: Chaos Daemons Deep Strikes within 6&quot; of an&lt;br /&gt;
Icon of Chaos, it does not roll for scatter, provided that the&lt;br /&gt;
icon was on the table from the beginning of the turn and has&lt;br /&gt;
not arrived from Reserve in the same turn.”&lt;br /&gt;
&lt;br /&gt;
Page 74 – Gifts of Tzeentch, Soul Devourer.&lt;br /&gt;
Replace the second, third and fourth sentences with the&lt;br /&gt;
following profile:&lt;br /&gt;
Range S AP Type&lt;br /&gt;
Soul Devourer - User 3 Melee,&lt;br /&gt;
Soul Devour&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Dark Angels&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Chaos Space Marines &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Didn&#39;t bother to read - new Codex coming soon&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Blood Angels&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Q: What Mastery Level is Mephiston? (pg 47)&lt;br /&gt;
A: Mastery Level 3.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Eldar&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Page 44 – Vehicle Upgrades, Star Engines.&lt;br /&gt;
Replace the second sentence with “It may move up to 24&quot; when&lt;br /&gt;
moving Flat Out instead of the normal 18&quot; for a Fast Skimmer”.&lt;br /&gt;
&lt;br /&gt;
Page 49 – Shadowseer, Veil of Tears.&lt;br /&gt;
Replace the entire entry with “The Shadowseer and her unit&lt;br /&gt;
have the Stealth and Shrouded special rules”.&lt;br /&gt;
&lt;br /&gt;
Page 57 – Fuegan, The Fire Axe.&lt;br /&gt;
Replace the last sentence with the following profile:&lt;br /&gt;
Range S AP Type&lt;br /&gt;
- +1 2 Melee, Smash&lt;br /&gt;
&lt;br /&gt;
Q: Are the effects of the multiple Runes of Warding cumulative (i.e. two&lt;br /&gt;
Runes of Warding in range would cause the character to roll 4D6 when&lt;br /&gt;
taking psychic tests)? (p26)&lt;br /&gt;
A: No.&lt;br /&gt;
&lt;br /&gt;
Q: Do Dark Eldar allies count as Eldar for the Farseer psychic&lt;br /&gt;
powers Fortune and Guide? (p28)&lt;br /&gt;
A: No.&lt;br /&gt;
&lt;br /&gt;
Q: If I have the classic Howling Banshee Exarch model with a power&lt;br /&gt;
axe, does she strike at Initiative 1 (for Unwieldy) or Initiative 10 (for&lt;br /&gt;
the Banshee Mask)? (p31)&lt;br /&gt;
A: Neither. Treat the axe as a stylised executioner for +10&lt;br /&gt;
points.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Dark Eldar&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Page 58 – Dark Eldar Wargear, Huskblade.&lt;br /&gt;
Change the last sentence to read “A huskblade is an AP2 melee&lt;br /&gt;
weapon with the Instant Death special rule.”&lt;br /&gt;
&lt;br /&gt;
Q: Can a Helliarch’s stun claw be used to ‘snatch’ enemy Independent&lt;br /&gt;
Characters who are involved in a challenge? (p28)&lt;br /&gt;
A: No.&lt;br /&gt;
&lt;br /&gt;
Q: When allocating Wounds caused by a unit of Reaver Jetbikes&lt;br /&gt;
making a bladevanes, cluster caltrops and / or grav-talon attack, from&lt;br /&gt;
which direction is the attack considered to have originated? (p29)&lt;br /&gt;
A: Allocate hits from these using Random Allocation.&lt;br /&gt;
&lt;br /&gt;
Q: Does Baron Sathonyx’ Custom Skyboard add +2 Strength to his&lt;br /&gt;
Hammer of Wrath attacks? (p48)&lt;br /&gt;
A: Yes.&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Black Templars&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Q: Must the ‘Consolidate move’ towards the enemy for Righteous Zeal&lt;br /&gt;
be made in full? (p23)&lt;br /&gt;
A: Yes.&lt;br /&gt;
Q: Is the Abhor the Witch, Destroy the Witch vow taken instead of&lt;br /&gt;
normal Deny the Witch rolls? (p25)&lt;br /&gt;
A: Yes.</description><link>http://aplaguespreads.blogspot.com/2012/09/40k-rulebook-and-codex-faqs-summarised.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-3143292601028998117</guid><pubDate>Tue, 14 Aug 2012 16:00:00 +0000</pubDate><atom:updated>2012-08-15T07:22:57.852+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Hobby</category><category domain="http://www.blogger.com/atom/ns#">Imperial Guard</category><category domain="http://www.blogger.com/atom/ns#">Review</category><title>Review: 28mm Russian Heads from West Wind Productions</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.westwindproductions.co.uk/catalog/images/imagecache/bb_shs.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.westwindproductions.co.uk/catalog/images/imagecache/bb_shs.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;-webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-tap-highlight-color: rgba(26, 26, 26, 0.292969);&quot;&gt;I&#39;m building a WWII Russian themed Imperial Guard Armoured Company. Its taking me a while, but one of the blockers has just been overcome - my Russian heads from &lt;a href=&quot;http://www.westwindproductions.co.uk/catalog/index.php?cPath=3&amp;amp;osCsid=16a1af9758e273212626b5f1980f2da2&quot;&gt;West Wind Productions&lt;/a&gt; have finally arrived. West Wind have a line they call their Separate Heads System, where most of the heads they make for 28mm lines are available separately.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, let me complain about how long these tool to arrive. They took a LONG TIME. Checking my emails, I put my order in on 23rd June and was informed they shipped from the UK on 5th July, two weeks later. They arrived OVER FIVE WEEKS after that, on 10th August. Don&#39;t expect swift service here folks.&lt;br /&gt;
&lt;br /&gt;
At least everything arrived as ordered. &amp;nbsp;I ordered 80 heads with helmets and 20 with caps. They come in packets of 20, with four connected to each sprue, cast in white metal. There is also a colourfully illustrated catalogue, that sadly has no pictures. Duh! There aren&#39;t any pics online either, I had to go sight unseen and that doesn&#39;t help sales folks.&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/5197D62A-8158-42A1-9238-4B1426B3AE6C-1334-000002FFB8B2843A.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;297&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/5197D62A-8158-42A1-9238-4B1426B3AE6C-1334-000002FFB8B2843A.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;i&gt;This is what you get in the package.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/7650F616-CEA7-40FA-8E8F-5BCE651925D2-1334-000002FFC575AAC4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;297&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/7650F616-CEA7-40FA-8E8F-5BCE651925D2-1334-000002FFC575AAC4.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Here is the contents unpacked.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/78F1281A-2425-47BE-A374-3D0C402D67F7-1334-000002FFCDCB80E0.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;262&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/78F1281A-2425-47BE-A374-3D0C402D67F7-1334-000002FFCDCB80E0.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Here is a comparison of the Russian heads with IG heads.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;
The heads have a little minor flash and annoying casting line on the top of most helmets. You will need to file them all down. Converting these heads to fit nicely on Imperial Guard torsos is serious modelling work, not for the beginner by any stretch. I suspect that the models these are designed to attach to have a recessed circular hole matching the peg that each head is cast atop of. This would make them very easy to work with. I guess I could have drilled a hole for each, but I would need a drill bit exactly the right size which I don&#39;t have available.&lt;br /&gt;
&lt;br /&gt;
So what I did was first grab the head with pliers and twist right-left until the metal fractures. Usually this is at the base of the peg, sometimes closer to where the peg joins with the head. Then if the peg is longer, I used wire cutters to shorten the peg and create an angle so that it fits nicely into the Imperial Guard torso. Then I filed down the peg so that the bottom is flat and the edges sloping in slightly. Finally a dab of superglue and the head is on.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/51CE918A-96BB-4045-82DB-4B66763577E5-1334-000002FE4ABCC6CE.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/51CE918A-96BB-4045-82DB-4B66763577E5-1334-000002FE4ABCC6CE.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Here are two models with the helmets, one painted and one unpainted.&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;b&gt;Overall&lt;/b&gt;, the effect is fine and I am happy with this purchase, but I wouldn&#39;t recommend it for people without a good chunk of modelling experience. It takes a fair bit of work and patience to get these converted. The faces are OK but nothing special. Some of them look a little distorted but nothing that can&#39;t be fixed in the paint job.&lt;/div&gt;</description><link>http://aplaguespreads.blogspot.com/2012/08/review-28mm-russian-heads-from-west.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-484733749116721379</guid><pubDate>Wed, 08 Aug 2012 16:30:00 +0000</pubDate><atom:updated>2012-08-14T22:52:30.193+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Community</category><category domain="http://www.blogger.com/atom/ns#">Review</category><category domain="http://www.blogger.com/atom/ns#">Tournaments</category><title>Tournament: Judgement Day 7</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://images.wikia.com/terminator/images/1/14/Terminator_2_poster.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://images.wikia.com/terminator/images/1/14/Terminator_2_poster.jpg&quot; width=&quot;267&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
So I&#39;m back and recovered from a day of 6th edition 40k action at the annual &lt;b&gt;Judgement Day&lt;/b&gt; tournament. This 750 point tournament is hosted by the &lt;a href=&quot;http://home.vicnet.net.au/%7Ewswa/wswargam.htm&quot;&gt;Western Suburbs Wargaming Association&lt;/a&gt;, and this was the 7th year of its operation.&lt;br /&gt;
&lt;br /&gt;
I had just finished painting this army the night before. A bunch of rats from the Warhammer box set painted up as Horrors and Nurglings, lead by the big man Kai-rat Fatecheeser himself. The display board was a plate I bought from a $2 store on the way home from work the night before, covered with air-drying clay, and spray painted and dry brushed in the morning. Here&#39;s the list:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Fatecheeser&lt;/li&gt;
&lt;li&gt;6 Horrors with bolt and icon&lt;/li&gt;
&lt;li&gt;5 Horrors with bolt&lt;/li&gt;
&lt;li&gt;5 Horrors with bolt&lt;/li&gt;
&lt;li&gt;4 Nurglings&lt;/li&gt;
&lt;li&gt;4 Nurglings&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/bba9bcb6.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/bba9bcb6.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;298&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/bba9bcb6.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;My Games&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
The
 first mission was 3 objectives with Dawn of War deployment (read 
pitched battle). My opponent was rocking a simple Space Wolves 
Logan-wing list:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;
Logan&lt;/li&gt;
&lt;li&gt;
10 Wolfguard with 5 Terminators, 2 assault cannons&lt;/li&gt;
&lt;li&gt;
5 Wolfguard with 1 Terminator, cyclone missile launcher&lt;/li&gt;
&lt;/ul&gt;
Tough to kill, but not very mobile. Packs a lot of shooting, but 
Fatecheeser can help me there. I got my preferred wave - actually this 
happened for every game. Fatecheeser dropped next to the centre 
objective with a squad of Nurglings, and a squad of Horrors scattered 
backwards into my deployment zone - right near an objective. They held 
this for the rest of the game, keeping out of range of my opponents 
guns. The Nurglings moved forwards to cover Fatecheeser from assault. 
Shooting was ineffectual. &lt;br /&gt;
&lt;br /&gt;
My opponent shot back and got 20ish wounds on Fatecheeser, but I saved 
them all - thanks to the Feel No Pain Warlord trait he rolled up! I then
 proceeded to completely forget for the rest of the game that he only 
got FNP when within 3&quot; of an objective. 6th edition comes with a lot to 
remember. In my turn the rest of the army deepstruck in (yay for 3+ 
reserves) and I flew Fatecheeser and shot the small squad. Managed to 
kill two, which was enough for them to fail Morale and flee the table. &lt;br /&gt;
&lt;br /&gt;
After that the game degenerated into a brawl as Fatecheeser assaulted 
the big squad with one Nurgling squad, whislt the other held Logan off 
for most of the game. Unfortunately I forgot about his ability to turn 
people within 6&quot; into Chaos Spawn - I would have had 4 goes against 
Logan&#39;s Toughness 4! Unfortunately the game lasted until turn 7, when he
 finally killed Fatecheeser and the Nurglings, charged forward to the 
centre and contested that objective, giving us one each. It was a 
victory to him because he got bonus points for killing my warlord.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
Next up was some kind of diagonal deployment, with whatever 6th edition 
calls kill points as the objective. This time I was facing a balanced 
Sisters of Battle list:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;
One sisters squad in a Rhino&lt;/li&gt;
&lt;li&gt;
Another on foot&lt;/li&gt;
&lt;li&gt;
Retributors with heavy bolters and a multi-melta&lt;/li&gt;
&lt;li&gt;
the irrepressible Celestine &lt;/li&gt;
&lt;li&gt;
a big squad of Serephim&lt;/li&gt;
&lt;/ul&gt;
I dropped in and bloody Fatecheeser took a wound from dangerous terrain -
 at least he hung around. I killed a few sisters in shooting, managing 
to drop the second wave in the general vicinity of Fatecheeser. More 
shooting nearly removed one squad of sisters, without me having taken 
much damage at all in return But then that big wimp Fatecheeser took a 
wound and ran away screaming, leaving my weak little horrors in the dog 
poo. &lt;br /&gt;
&lt;br /&gt;
It&#39;s real hard for horrors to stand up to any kind of shooting, 
especially now that they can&#39;t go to ground. I&#39;m pretty sure I was 
tabled. Charging flamers with swarms is not a good idea, I took 6 wounds
 from one flamer! Then later on facing Seraphim with 4 flamer pistols 
there was no way I was going to charge that :(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sorry, no more pics from here...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sooo two losses but I&#39;m having fun. Next up is the Relic mission,
 with another kind of deployment that I get to ignore. My opponent had 
brought a pretty soft Dark Eldar list:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;
Archon&lt;/li&gt;
&lt;li&gt;
Wyches in a Raider&lt;/li&gt;
&lt;li&gt;
Warriors with splinter stuff&lt;/li&gt;
&lt;li&gt;
Trueborn with some gun they never got to use&lt;/li&gt;
&lt;li&gt;
A Reaver with disintegrators&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
Fatecheeser and horrors dropped in right on the Relic. One squad of 
horrors promptly eliminated the Trueborn, who weren&#39;t in cover. I was 
doing well, but Nightshields prevented me from taking shots at the 
Raider. This cost me as he was able to to get into assault range. But 
then it all went to hell as Fatecheeser took a wound and stumbled, 
confused, off the board! I was tabled by turn 5.&lt;br /&gt;
&lt;br /&gt;
The final game was the two objective Capture and Control replacement. My final opponent had brought Orks:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;
Warboss in mega-armour&lt;/li&gt;
&lt;li&gt;
Nobs on foot with painboy&lt;/li&gt;
&lt;li&gt;
12 Boys on foot&lt;/li&gt;
&lt;li&gt;
3 Kannons&lt;/li&gt;
&lt;li&gt;
Looted Wagon with Boomgun&lt;/li&gt;
&lt;/ul&gt;
I was putting up a good fight, holding up the Nobs and Warboss with 
Nurglings as I shot happily at Orks. Fatecheeser flew across the table, 
eventually charging the Kannons and killing a couple of Snotlings - 
before taking a wound in return and, thats right, flying off the bloody 
board. Killed by a Snotling. That summarises his performance for the 
day.&lt;br /&gt;
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&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;The Tournament&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Of course with this being one of the first tournaments to run 6th edition here in Australia, there was a lot of questions in the air about how the new system would run in a tournament environment. The organisers took the angle of keeping it as simple as possible, using rulebook missions and excluding special rules for most of the day. By special rules, that included warlord traits, night fighting, reserves (!), mysterious terrain and mysterious objectives. They also dropped the number of games in the day from 5 to 4. This gave us 1.5 hours, a quarter of an hour more that usual, and that was plenty of time event with me having only learnt the rules from the internet and never having actually put them in practice.&lt;br /&gt;
&lt;br /&gt;
I&#39;ve been to the last 5 JDs, and this was by far the smallest and most relaxed of those. Numbers were in their mid 30s, rather than the 60 plus that turned up last year. This was obviously caused by a reluctance in the community to jump in to 6th edition. I think a lot of that would be because the mini rulebook has not yet been released - I raised this issue in the wargamerau forums before the event and was assured that it was OK to turn up sans rulebook. Others might not have been willing to do this, and unwilling to shell out the $120 (wtf?) for the rulebook in this country. It didn&#39;t really have a negative effect on my experience (nice to have the space really) but I&#39;d like to share the fun with a few more gamers. Next year?&lt;br /&gt;
&lt;br /&gt;
With only 4 games the day ended earlier than expected. Prizes were distributed and I missed out on the wooden spoon, coming 32nd out of 34. Prizes were provided by &lt;a href=&quot;http://bunkergames.net/&quot;&gt;Bunker Games&lt;/a&gt;, who I want to mention here because they seem to have an amazing deal on GW models: 25% off always, plus a 10% cash back kind of thing on top of that, plus other deals on top of that! If I ever buy something new... Usually a large portion of the participants head off the La Porchetta for pizza and 40k discussion. No one seemed up for it this year which was a pity, not the least because I have an unhealthy obsession with pizza.&lt;br /&gt;
&lt;br /&gt;
Here&#39;s a few pics of the more eye-catching armies:&lt;br /&gt;
&lt;br /&gt;
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</description><link>http://aplaguespreads.blogspot.com/2012/08/tournament-judgement-day-7.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-5884620639025157258</guid><pubDate>Fri, 03 Aug 2012 22:30:00 +0000</pubDate><atom:updated>2012-08-06T22:10:01.953+10:00</atom:updated><title>Quick Update Before Judgement Day: Army Pic</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/bba9bcb6.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;296&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/bba9bcb6.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Well time to jump into the car and head off to Judgement Day once more. Here are the boys all ready for transport. Not really ready for my first 6th edition game...&lt;br /&gt;
&lt;br /&gt;
I&#39;m promise I&#39;ll take photos! Tournament report coming.&lt;br /&gt;
&lt;br /&gt;</description><link>http://aplaguespreads.blogspot.com/2012/08/quick-update-before-judgement-day-army.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-4697268173838180714</guid><pubDate>Wed, 18 Jul 2012 16:00:00 +0000</pubDate><atom:updated>2012-10-27T18:54:27.105+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Other Games</category><title>Netrunner: A Classic CCG is Reborn</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.fantasyflightgames.com/ffg_content/android-netrunner/ADN01-box-left.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://www.fantasyflightgames.com/ffg_content/android-netrunner/ADN01-box-left.png&quot; width=&quot;376&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Along time ago in 1996, after Magic had created a brand new genre of gaming, a new CCG was popping onto (and often out of) the market every time i visited my local gaming store. One of these, a little game called Netrunner, was written by none other than the creator if Magic himself - Richard Garfield. It was themed on cyberpunk style corporate hacking, and in an original twist it was 2 player asymmetric, with one player taking on the role of the Mega-Corporation, and the other playing the insidious hacker breaking in to the network.&lt;br /&gt;
&lt;br /&gt;
Netrunner was quite a revolutionary game bringing bags of new tech to the SCCG genre. However it also suffered from issues in balance, and it was discontinued relatively quickly. This is one of those games that the players have never let die, and the crew on http://www.netrunneronline.com/ have  apparently worked to balance existing cards, as well as release their own virtual expansions online. The game obviously inspires loyalty in its players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;Now the super-awesome news is that Fantasy Flight are releasing Netrunner as an LCG! Actually the full title is &quot;Android: Netrunner&quot;, and the game is going to be set in the &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=4546282798016128757&quot;&gt;Android&lt;/a&gt; universe, which is apparently a very cool and immersive board game. Seeing the great care that has been paid to the other products in their LCG lines, and the positive reception they have received, I have no doubt that this is going to be a great product, and might even be a game changer in the industry.&lt;br /&gt;
&lt;br /&gt;
That&#39;s enough talk. Now sit back and ogle the pretty cards:&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;http://www.cardgamedb.com/forums/uploads/an/med_noise-core.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.cardgamedb.com/forums/uploads/an/med_noise-core.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Well I don&#39;t know about you, but I intend to pick up two of the starter sets as soon as this comes out. I want to get deeply into this game with my wife. We are both big fans of cyberpunk and, as I have never played this before, I am hoping this could be a game that we can geek out over together :)</description><link>http://aplaguespreads.blogspot.com/2012/07/netrunner-classic-ccg-is-reborn.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-3098529760600890890</guid><pubDate>Mon, 16 Jul 2012 16:30:00 +0000</pubDate><atom:updated>2012-07-17T21:28:15.624+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Hobby</category><category domain="http://www.blogger.com/atom/ns#">List Fu</category><category domain="http://www.blogger.com/atom/ns#">Tournaments</category><title>40k Squeaky Daemons</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/50316b78.jpg?t=1342264205&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/50316b78.jpg?t=1342264205&quot; width=&quot;280&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;Kai-Rat Fatecheeser!&lt;/b&gt;&lt;/div&gt;
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I&#39;m going to the &lt;b&gt;Judgement Day 7&lt;/b&gt; tournament on August 4th, less than three weeks from today. They are going to be running 6th edition, of which I have not even seen the rulebook. I&#39;m not going to buy the big rule book (its $120 is Australia!) so I pretty much will have to learn the rules from the internet. That should be fun.&lt;/div&gt;
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However in order to keep myself on my toes I have decided to build a new army for the event. Its a stupid idea I have been playing with in my head for a while - building a budget Chaos Daemons army using only the skaven models from the Isle of Dread box. My original idea was to model &lt;b&gt;Horrors&lt;/b&gt; by taking a basic skaven model and replacing the hand weapons with sculpted flames, so that each rat&#39;s hand appears engulfed in fire. The flames would be painted blue/green/yellow to look magicky.&lt;/div&gt;
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&lt;/div&gt;
&lt;br /&gt;
The next logical step is to use the Rat Ogre models as &lt;b&gt;Daemon Princes&lt;/b&gt;. Also with their hand on fire to represent the good old Bolt of Change. I had done a couple of test scupts of fire when I was thinking of building a fire themed Ork army, with Wierdboys on fire and Lobbas with flaming ammunition. So I knew it was possible.&lt;br /&gt;
&lt;br /&gt;
I&#39;ve got a set of &lt;b&gt;moon-themed resin bases&lt;/b&gt; that I won at Judgement Day 5, which I am going to use mainly because I have all the right base sizes. My idea in painting them is to keep the colours drab, paint the flames and eyes bright, then have a have a stab at object source lighting. Might not be a good idea to do that in the next three weeks though! I guess they will be lucky to get three colours in the time available.&lt;br /&gt;
&lt;br /&gt;
I have a few more ideas to round out the army. I have some Giant Rats that will work beautifully as &lt;b&gt;Nurgling&lt;/b&gt; bases. The LotR Warg models will make a perfect &lt;b&gt;Flesh Hound&lt;/b&gt; - everyone needs something to deal with the ubiquitous Grey Knights right? Finally the skaven two-rat special weapons teams should be convertable into &lt;b&gt;Flamers&lt;/b&gt; with a little thought.&lt;br /&gt;
&lt;br /&gt;
Thank the lord that Judgement Day aren&#39;t requiring list submission before the even. I have a heap of list ideas though I need to settle soon if I am to make sure that everything is painted. I&#39;ll leave you for now with the two examples of lists I am thinking of taking:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Squeaky Daemons (750)&lt;/b&gt;&lt;/span&gt; &lt;br /&gt;
&lt;b&gt;Herald of Tzeentch&lt;/b&gt; - We are Legion, Master of Sorcery, Bolt of Tzeentch (95)&lt;br /&gt;
&lt;b&gt;8 Horrors&lt;/b&gt; - Bolt of Change, Changeling (151)&lt;br /&gt;
&lt;b&gt;5 Horrors&lt;/b&gt; - Bolt of Change (95)&lt;br /&gt;
&lt;b&gt;5 Horrors&lt;/b&gt; - Bolt of Change (95)&lt;br /&gt;
&lt;b&gt;8 Nurglings&lt;/b&gt; (104)&lt;br /&gt;
&lt;b&gt;Daemon Prince&lt;/b&gt; - Mark of Tzeentch, Daemonic Flight, Master of Sorcery, Bolt of Tzeentch (210)&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Squeaky Daemons with Cheese (749)&lt;/b&gt;&lt;/span&gt; &lt;br /&gt;
&lt;b&gt;Fateweaver &lt;/b&gt;(333)&lt;br /&gt;
&lt;b&gt;5 Horrors&lt;/b&gt; - Bolt of Change (95)&lt;br /&gt;
&lt;b&gt;5 Horrors&lt;/b&gt; - Bolt of Change (95)&lt;br /&gt;
&lt;b&gt;5 Horrors&lt;/b&gt; - Bolt of Change (95)&lt;br /&gt;
&lt;b&gt;8 Flesh Hounds&lt;/b&gt; - Fury of Khorne (130)</description><link>http://aplaguespreads.blogspot.com/2012/07/40k-squeeky-daemons.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-7233511302060076647</guid><pubDate>Thu, 12 Jul 2012 16:00:00 +0000</pubDate><atom:updated>2012-07-14T21:48:56.206+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tactics</category><title>Probability of Failing Charges (including Fleet!)</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.murdoconline.net/wp-content/uploads/2009/05/charge.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;http://www.murdoconline.net/wp-content/uploads/2009/05/charge.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Sadly with the demise of my local club I haven&#39;t been able to get in a game of the new 40k, so I haven&#39;t had much to post. I will say that I love most of the changes in theory, except the god-awful wound allocation rules and the game balance fucking of the flier rules. With all the new rules and dice rolling I thought I could help out by calculating the probabilities of a very important new mechanic.&lt;br /&gt;
&lt;br /&gt;
Random charges have got to be up there in the list of most controversial changes in the new edition. Personally I&#39;m on the fence, but then again I only play shooty armies. It&#39;s pretty harsh for assaulting armies to fail a charge. The rules now are that &lt;b&gt;units roll 2d6 &lt;/b&gt;to determine their&lt;b&gt; charge range&lt;/b&gt; (after a 6&quot; move). Saving your &lt;b&gt;jump pack&lt;/b&gt; for the assault allows you to reroll the dice. &lt;b&gt;Fleet&lt;/b&gt; allows you either reroll both dice or just reroll one of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;There are two questions to get an understanding of here, be it through intuition or math hammer:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;What is the chance of making a charge for a given distance?&lt;/li&gt;
&lt;li&gt;When a unit with Fleet fails a charge, when should you choose to reroll only the lowest die?&lt;/li&gt;
&lt;/ul&gt;
Well I have all the answers for you!&lt;br /&gt;
&lt;br /&gt;
First of all, this table tells you the &lt;b&gt;chance of failing a charge&lt;/b&gt;, both for normal charges and those enhanced by Fleet or jump packs. The Fail Combos column is the number of dice rolls that fail the charge, out of the 36 possible combinations on two dice. Note that in order to achieve the percentages shown in the Fleet column you must know when to reroll the lower die and when to reroll both dice, which I explain below. &lt;br /&gt;
&lt;br /&gt;
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&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;border-collapse: collapse; width: 451px;&quot;&gt;&lt;colgroup&gt;&lt;col width=&quot;75&quot;&gt;&lt;/col&gt;  &lt;col style=&quot;mso-width-alt: 2779; mso-width-source: userset;&quot; width=&quot;76&quot;&gt;&lt;/col&gt;  &lt;col span=&quot;4&quot; width=&quot;75&quot;&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr height=&quot;14&quot; style=&quot;mso-height-source: userset;&quot;&gt;   &lt;td class=&quot;xl39&quot; height=&quot;14&quot; width=&quot;75&quot;&gt;&lt;b&gt;Distance&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl39&quot; width=&quot;76&quot;&gt;&lt;b&gt;Fail Combos&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl39&quot; width=&quot;75&quot;&gt;&lt;b&gt;Normal&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl39&quot; width=&quot;75&quot;&gt;&lt;b&gt;Fleet&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl39&quot; width=&quot;75&quot;&gt;&lt;b&gt;Jump Pack&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl31&quot; width=&quot;75&quot;&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl39&quot; height=&quot;13&quot;&gt;3&quot;&lt;/td&gt;   &lt;td class=&quot;xl39&quot;&gt;1&lt;/td&gt;   &lt;td class=&quot;xl44&quot;&gt;3%&lt;/td&gt;   &lt;td class=&quot;xl45&quot;&gt;0%&lt;/td&gt;   &lt;td class=&quot;xl45&quot;&gt;0%&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl39&quot; height=&quot;13&quot;&gt;4&quot;&lt;/td&gt;   &lt;td class=&quot;xl39&quot;&gt;3&lt;/td&gt;   &lt;td class=&quot;xl44&quot;&gt;8%&lt;/td&gt;   &lt;td class=&quot;xl45&quot;&gt;1%&lt;/td&gt;   &lt;td class=&quot;xl45&quot;&gt;1%&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl39&quot; height=&quot;13&quot;&gt;5&quot;&lt;/td&gt;   &lt;td class=&quot;xl39&quot;&gt;6&lt;/td&gt;   &lt;td class=&quot;xl44&quot;&gt;17%&lt;/td&gt;   &lt;td class=&quot;xl45&quot;&gt;3%&lt;/td&gt;   &lt;td class=&quot;xl45&quot;&gt;3%&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl39&quot; height=&quot;13&quot;&gt;6&quot;&lt;/td&gt;   &lt;td class=&quot;xl39&quot;&gt;10&lt;/td&gt;   &lt;td class=&quot;xl44&quot;&gt;28%&lt;/td&gt;   &lt;td class=&quot;xl45&quot;&gt;7%&lt;/td&gt;   &lt;td class=&quot;xl45&quot;&gt;8%&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;
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&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl39&quot; height=&quot;13&quot;&gt;12&quot;&lt;/td&gt;   &lt;td class=&quot;xl39&quot;&gt;35&lt;/td&gt;   &lt;td class=&quot;xl44&quot;&gt;97%&lt;/td&gt;   &lt;td class=&quot;xl45&quot;&gt;91%&lt;/td&gt;   &lt;td class=&quot;xl45&quot;&gt;95%&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;
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&lt;/tbody&gt;
&lt;/table&gt;
&lt;br /&gt;
So lets have a quick look at this. Only a 28% chance of failing a 6&quot; charge, but up to 58% for an 8% charge. The probabilities shift quickly in the middle of the charge. Interestingly Fleet has a 28% chance of fail at 8&quot; and 60% chance at 10&quot;, which suggests you are getting something like a 2&quot; bonus on everyday charges. Lets make that a rule of thumb:&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;&lt;b&gt;Fleet roughly gives you an extra 2&quot; of charge distance&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
There is a tonne of information in the above chart and its going to take a while before all this stuff becomes intuitive. Maybe worth printing out a copy for the short term?&lt;br /&gt;
&lt;br /&gt;
Now the second table I have shows some of the the different combinations of dice you can roll on failures, and the probability of failure if you just reroll the lowest die. You need to look at the chance of failure when rerolling one die, and compare it to the chance when rerolling both dice, in order to determine which course of action to take. The Worthwhile column says whether the odds on the single die are better than rerolling both. The Y/N value means that the odds are identical.&lt;br /&gt;
&lt;br /&gt;
Luckily (because there is no mathematical reason for this) the entire table can be summarised into a single rule of thumb:&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;&lt;b&gt;R&lt;/b&gt;&lt;/i&gt;&lt;i&gt;&lt;b&gt;eroll the lowest die when the highest die is 4 or higher;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;&lt;b&gt;unless it has no chance of success &lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
To be honest I am amazed that so much work and such complexity can be summarised so easily. Amazed - but relieved! Hope this is helpful to you all. As always, I have tried to keep the Mathhammer to a minimum :) For those of you who care, here is the second table. Its an ugly one:&lt;br /&gt;
&lt;br /&gt;
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&lt;tbody&gt;
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&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl24&quot; height=&quot;13&quot;&gt;5&quot;&lt;/td&gt;   &lt;td class=&quot;xl25&quot;&gt;1&lt;/td&gt;   &lt;td class=&quot;xl24&quot;&gt;3&lt;/td&gt;   &lt;td class=&quot;xl26&quot;&gt;2&lt;/td&gt;   &lt;td class=&quot;xl27&quot;&gt;17%&lt;/td&gt;   &lt;td class=&quot;xl28&quot;&gt;Y/N&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl29&quot; height=&quot;13&quot;&gt;&lt;/td&gt;   &lt;td class=&quot;xl30&quot;&gt;1-2&lt;/td&gt;   &lt;td class=&quot;xl29&quot;&gt;3&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;4&lt;/td&gt;   &lt;td class=&quot;xl32&quot;&gt;33%&lt;/td&gt;   &lt;td class=&quot;xl33&quot;&gt;N&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl34&quot; height=&quot;13&quot;&gt;&lt;/td&gt;   &lt;td class=&quot;xl35&quot;&gt;1-2&lt;/td&gt;   &lt;td class=&quot;xl34&quot;&gt;2&lt;/td&gt;   &lt;td class=&quot;xl36&quot;&gt;3&lt;/td&gt;   &lt;td class=&quot;xl37&quot;&gt;50%&lt;/td&gt;   &lt;td class=&quot;xl38&quot;&gt;N&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl24&quot; height=&quot;13&quot;&gt;&lt;b&gt;6&quot;&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl25&quot;&gt;1&lt;/td&gt;   &lt;td class=&quot;xl24&quot;&gt;&lt;b&gt;4&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl26&quot;&gt;2&lt;/td&gt;   &lt;td class=&quot;xl27&quot;&gt;17%&lt;/td&gt;   &lt;td class=&quot;xl28&quot;&gt;&lt;b&gt;Y&lt;/b&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl29&quot; height=&quot;13&quot;&gt;&lt;/td&gt;   &lt;td class=&quot;xl30&quot;&gt;1-2&lt;/td&gt;   &lt;td class=&quot;xl29&quot;&gt;3&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;4&lt;/td&gt;   &lt;td class=&quot;xl32&quot;&gt;33%&lt;/td&gt;   &lt;td class=&quot;xl33&quot;&gt;N&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl29&quot; height=&quot;13&quot;&gt;&lt;/td&gt;   &lt;td class=&quot;xl30&quot;&gt;1-2&lt;/td&gt;   &lt;td class=&quot;xl29&quot;&gt;2&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;3&lt;/td&gt;   &lt;td class=&quot;xl32&quot;&gt;50%&lt;/td&gt;   &lt;td class=&quot;xl33&quot;&gt;N&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl34&quot; height=&quot;13&quot;&gt;&lt;/td&gt;   &lt;td class=&quot;xl35&quot;&gt;1&lt;/td&gt;   &lt;td class=&quot;xl34&quot;&gt;1&lt;/td&gt;   &lt;td class=&quot;xl36&quot;&gt;1&lt;/td&gt;   &lt;td class=&quot;xl37&quot;&gt;67%&lt;/td&gt;   &lt;td class=&quot;xl38&quot;&gt;N&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl24&quot; height=&quot;13&quot;&gt;&lt;b&gt;7&quot;&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl25&quot;&gt;1&lt;/td&gt;   &lt;td class=&quot;xl24&quot;&gt;&lt;b&gt;5&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl26&quot;&gt;2&lt;/td&gt;   &lt;td class=&quot;xl27&quot;&gt;17%&lt;/td&gt;   &lt;td class=&quot;xl28&quot;&gt;&lt;b&gt;Y&lt;/b&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl29&quot; height=&quot;13&quot;&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td class=&quot;xl30&quot;&gt;1-2&lt;/td&gt;   &lt;td class=&quot;xl29&quot;&gt;&lt;b&gt;4&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;4&lt;/td&gt;   &lt;td class=&quot;xl32&quot;&gt;33%&lt;/td&gt;   &lt;td class=&quot;xl33&quot;&gt;&lt;b&gt;Y&lt;/b&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl29&quot; height=&quot;13&quot;&gt;&lt;/td&gt;   &lt;td class=&quot;xl30&quot;&gt;1-3&lt;/td&gt;   &lt;td class=&quot;xl29&quot;&gt;3&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;5&lt;/td&gt;   &lt;td class=&quot;xl32&quot;&gt;50%&lt;/td&gt;   &lt;td class=&quot;xl33&quot;&gt;N&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl29&quot; height=&quot;13&quot;&gt;&lt;/td&gt;   &lt;td class=&quot;xl30&quot;&gt;1-2&lt;/td&gt;   &lt;td class=&quot;xl29&quot;&gt;2&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;3&lt;/td&gt;   &lt;td class=&quot;xl32&quot;&gt;67%&lt;/td&gt;   &lt;td class=&quot;xl33&quot;&gt;N&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl34&quot; height=&quot;13&quot;&gt;&lt;/td&gt;   &lt;td class=&quot;xl35&quot;&gt;1&lt;/td&gt;   &lt;td class=&quot;xl34&quot;&gt;1&lt;/td&gt;   &lt;td class=&quot;xl36&quot;&gt;1&lt;/td&gt;   &lt;td class=&quot;xl37&quot;&gt;83%&lt;/td&gt;   &lt;td class=&quot;xl38&quot;&gt;N&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl24&quot; height=&quot;13&quot;&gt;&lt;b&gt;8&quot;&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl25&quot;&gt;1&lt;/td&gt;   &lt;td class=&quot;xl24&quot;&gt;&lt;b&gt;6&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl26&quot;&gt;2&lt;/td&gt;   &lt;td class=&quot;xl27&quot;&gt;17%&lt;/td&gt;   &lt;td class=&quot;xl28&quot;&gt;Y&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl29&quot; height=&quot;13&quot;&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td class=&quot;xl30&quot;&gt;1-2&lt;/td&gt;   &lt;td class=&quot;xl29&quot;&gt;&lt;b&gt;5&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;4&lt;/td&gt;   &lt;td class=&quot;xl32&quot;&gt;33%&lt;/td&gt;   &lt;td class=&quot;xl33&quot;&gt;Y&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl29&quot; height=&quot;13&quot;&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td class=&quot;xl30&quot;&gt;1-3&lt;/td&gt;   &lt;td class=&quot;xl29&quot;&gt;&lt;b&gt;4&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;6&lt;/td&gt;   &lt;td class=&quot;xl32&quot;&gt;50%&lt;/td&gt;   &lt;td class=&quot;xl33&quot;&gt;Y&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl29&quot; height=&quot;13&quot;&gt;&lt;/td&gt;   &lt;td class=&quot;xl30&quot;&gt;1-3&lt;/td&gt;   &lt;td class=&quot;xl29&quot;&gt;3&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;5&lt;/td&gt;   &lt;td class=&quot;xl32&quot;&gt;67%&lt;/td&gt;   &lt;td class=&quot;xl33&quot;&gt;N&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl34&quot; height=&quot;13&quot;&gt;&lt;/td&gt;   &lt;td class=&quot;xl35&quot;&gt;1-2&lt;/td&gt;   &lt;td class=&quot;xl34&quot;&gt;2&lt;/td&gt;   &lt;td class=&quot;xl36&quot;&gt;3&lt;/td&gt;   &lt;td class=&quot;xl37&quot;&gt;83%&lt;/td&gt;   &lt;td class=&quot;xl38&quot;&gt;N&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl24&quot; height=&quot;13&quot;&gt;&lt;b&gt;9&quot;&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl25&quot;&gt;1-2&lt;/td&gt;   &lt;td class=&quot;xl24&quot;&gt;&lt;b&gt;6&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl26&quot;&gt;4&lt;/td&gt;   &lt;td class=&quot;xl27&quot;&gt;33%&lt;/td&gt;   &lt;td class=&quot;xl28&quot;&gt;Y&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl29&quot; height=&quot;13&quot;&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td class=&quot;xl30&quot;&gt;1-3&lt;/td&gt;   &lt;td class=&quot;xl29&quot;&gt;&lt;b&gt;5&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;6&lt;/td&gt;   &lt;td class=&quot;xl32&quot;&gt;50%&lt;/td&gt;   &lt;td class=&quot;xl33&quot;&gt;Y&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl29&quot; height=&quot;13&quot;&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td class=&quot;xl30&quot;&gt;1-4&lt;/td&gt;   &lt;td class=&quot;xl29&quot;&gt;&lt;b&gt;4&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;7&lt;/td&gt;   &lt;td class=&quot;xl32&quot;&gt;67%&lt;/td&gt;   &lt;td class=&quot;xl33&quot;&gt;Y&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl34&quot; height=&quot;13&quot;&gt;&lt;/td&gt;   &lt;td class=&quot;xl35&quot;&gt;1-3&lt;/td&gt;   &lt;td class=&quot;xl34&quot;&gt;3&lt;/td&gt;   &lt;td class=&quot;xl36&quot;&gt;5&lt;/td&gt;   &lt;td class=&quot;xl37&quot;&gt;83%&lt;/td&gt;   &lt;td class=&quot;xl38&quot;&gt;N&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl24&quot; height=&quot;13&quot;&gt;&lt;b&gt;10&quot;&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl25&quot;&gt;1-3&lt;/td&gt;   &lt;td class=&quot;xl24&quot;&gt;&lt;b&gt;6&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl26&quot;&gt;6&lt;/td&gt;   &lt;td class=&quot;xl27&quot;&gt;50%&lt;/td&gt;   &lt;td class=&quot;xl28&quot;&gt;&lt;b&gt;Y&lt;/b&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl29&quot; height=&quot;13&quot;&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td class=&quot;xl30&quot;&gt;1-4&lt;/td&gt;   &lt;td class=&quot;xl29&quot;&gt;&lt;b&gt;5&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl31&quot;&gt;8&lt;/td&gt;   &lt;td class=&quot;xl32&quot;&gt;67%&lt;/td&gt;   &lt;td class=&quot;xl33&quot;&gt;&lt;b&gt;Y&lt;/b&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl34&quot; height=&quot;13&quot;&gt;&lt;/td&gt;   &lt;td class=&quot;xl35&quot;&gt;1-4&lt;/td&gt;   &lt;td class=&quot;xl34&quot;&gt;4&lt;/td&gt;   &lt;td class=&quot;xl36&quot;&gt;7&lt;/td&gt;   &lt;td class=&quot;xl37&quot;&gt;83%&lt;/td&gt;   &lt;td class=&quot;xl38&quot;&gt;Y/N&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl24&quot; height=&quot;13&quot;&gt;&lt;b&gt;11&quot;&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl25&quot;&gt;1-4&lt;/td&gt;   &lt;td class=&quot;xl24&quot;&gt;&lt;b&gt;6&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl26&quot;&gt;8&lt;/td&gt;   &lt;td class=&quot;xl27&quot;&gt;66%&lt;/td&gt;   &lt;td class=&quot;xl28&quot;&gt;&lt;b&gt;Y&lt;/b&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl34&quot; height=&quot;13&quot;&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td class=&quot;xl35&quot;&gt;1-5&lt;/td&gt;   &lt;td class=&quot;xl34&quot;&gt;&lt;b&gt;5&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl36&quot;&gt;9&lt;/td&gt;   &lt;td class=&quot;xl37&quot;&gt;83%&lt;/td&gt;   &lt;td class=&quot;xl38&quot;&gt;&lt;b&gt;Y&lt;/b&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr height=&quot;13&quot;&gt;   &lt;td class=&quot;xl39&quot; height=&quot;13&quot;&gt;&lt;b&gt;12&quot;&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl40&quot;&gt;1-5&lt;/td&gt;   &lt;td class=&quot;xl39&quot;&gt;&lt;b&gt;6&lt;/b&gt;&lt;/td&gt;   &lt;td class=&quot;xl41&quot;&gt;10&lt;/td&gt;   &lt;td class=&quot;xl42&quot;&gt;83%&lt;/td&gt;   &lt;td class=&quot;xl43&quot;&gt;&lt;b&gt;Y&lt;/b&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;</description><link>http://aplaguespreads.blogspot.com/2012/07/probability-of-failing-charges.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>6</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-9159437267223377923</guid><pubDate>Tue, 10 Jul 2012 16:00:00 +0000</pubDate><atom:updated>2012-07-11T02:00:05.004+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Other Games</category><category domain="http://www.blogger.com/atom/ns#">Review</category><title>Pre-Review: A Game of Thrones LCG</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.tcghell.com/wp-content/uploads/2011/07/a_game_of_thrones_lcg__08897.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://www.tcghell.com/wp-content/uploads/2011/07/a_game_of_thrones_lcg__08897.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp; &lt;br /&gt;
There is a group of people at my work who have been playing games after work on Fridays. I think it all started when I brought in Bang! one day, and since then I have also had success with Carcasonne, Settlers and Battlestar Galactica. Now four of us have put together $15 each to buy the &quot;A Game of Thrones&quot; living card game.&lt;br /&gt;
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I&#39;ve always thought that the workplace provides a great environment for getting into a CCG. The reason is that by only playing with participating workmates, you can easily control the available cardpool and this keep costs low. Well an LCG is a little different but I assume the same general principals apply - there is no need to buy all the little expansions when no-one else is either. New cards will come through trading, and buying the occasional expansion to be shared amongst the plaayers.&lt;br /&gt;
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&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;A Game of Thrones (AGoT) is based on the epic, violent and raunchy fiction of George RR Martin. If you haven&#39;t read the books you have probably watched the HBO series. I have only seen the first two episodes, which were great btw, but I read the books 10 years ago and really enjoyed them. The story just keeps getting more and more convoluted.&lt;br /&gt;
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Fantasy Flight are producing a bunch of these LCGs now, including Warhammer Invasion, Call of Cthulu, Lord of the Rings, and coming up... Star Wars! The idea is that instead of buying CCG boosters by the box until your games room is full of cards you never use that cost a fortune, you spend less money to get complete playsets of the cards, and know in advance what you are getting. Note that you spend a LOT less money, $80 will get me a playset of nearly all the cards I would ever need. &lt;b&gt;I adore this model&lt;/b&gt; - if only AEG would get on board and do an LCG for Legend of the Five Rings.&lt;br /&gt;
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So about the game... well so far I have only played a few faltering rounds at lunch as we learnt the rules, so I&#39;m in no position to properly review it. But I&#39;ll go through the basic components and turn sequence to give you a rough idea of the gameplay. Expect a thorough review... well, sometime this year. Maybe.&lt;br /&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Components&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.gmsmagazine.com/wp-content/uploads/pic413435_md1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;335&quot; src=&quot;http://www.gmsmagazine.com/wp-content/uploads/pic413435_md1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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The box comes with four playable houses; Baratheon, Stark, Lannister and Targaeryn. Each player gets a 45 card main deck and a 7 card plot deck. Competitive main decks are 60 cards minimum but the deck supplied is great value, with lots of powerful cards. Plot decks are always 7 cards, though a few of the cards provided are only useful in multiplayer games (they are still playable 2 player though).&lt;br /&gt;
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The main decks are constructed from 4 types of cards. &lt;b&gt;Characters &lt;/b&gt;should apparently make up 50% of your deck. They are the key to the game as they participate in challenges to hurt your opponents and earn you power. &lt;b&gt;Locations&lt;/b&gt; are cards that are harder for your opponent to effect and give their own bonuses, often reducing card costs or adding to your gold pool. &lt;b&gt;Attachments &lt;/b&gt;are cards that attach to a character or sometimes location and enhance it. Finally &lt;b&gt;Events&lt;/b&gt; are one-time effects that are used when they say and then discarded.&lt;br /&gt;
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Also included are gold coin tokens and little power tokens that are used to score. Gold tokens provide the resources to bring cards in to play, like mana in magic. Earning 15 power tokens wins you the game. The tokens are good quality and printed on 3mm cardboard.&lt;br /&gt;
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Finally you get a board which goes in the middle as a place to keep your gold coins and power tokens, which is completely optional. You also get these 6 cute chesslike pieces that each represent a different special role you can take in the multi-player rules. They look awesome but aren&#39;t a very important part of the game.&lt;br /&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Turn Sequence&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.gmsmagazine.com/wp-content/uploads/pic897918_md1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://www.gmsmagazine.com/wp-content/uploads/pic897918_md1.jpg&quot; width=&quot;280&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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You start off with some gold with which you can buy some starting characters. Then the game goes through a series of phases, within which each player participates in turn.&lt;b&gt; &lt;/b&gt;This repeats until one player ends the turn with 15 or more power, in which case they win the game.&lt;br /&gt;
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The &lt;b&gt;Plot phase&lt;/b&gt; consists of each player &lt;i&gt;choosing &lt;/i&gt;one of their seven plot cards, which are then simultaneously revealed. In addition to any special rules on the card, Plot cards determine the spending gold, play order and damage caused by challenges for each player. This is a unique mechanism that seems to have a lot of depth. I can imagine the choosing the right plot cards might take a lot of iterations. The plot cards that you get in the starting decks are OK, but some are multi-player only and many have no real synergy with the associated deck.&lt;br /&gt;
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The &lt;b&gt;Draw phase&lt;/b&gt; is when you draw two cards. There that was easy.&lt;br /&gt;
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Players can bring their Characters, Locations and Attachments into play during the &lt;b&gt;Marshalling&lt;/b&gt; &lt;b&gt;phase&lt;/b&gt;. The player with the highest initiative plot card goes first, then play proceeds clockwise. Most of these cards have a gold cost.&lt;br /&gt;
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In the &lt;b&gt;Challenge phase&lt;/b&gt; players finally get to beat on each other. Challenges consist of groups of characters comparing their total strength with modifiers in order to damage the targeted opponent. There are three very different types of challenge, but really they vary only in who can participate and the type of damage dealt. Successful &lt;b&gt;Military challenges &lt;/b&gt;result in the defender having to kill off some of their characters. Losers of an &lt;b&gt;Intrigue challenge&lt;/b&gt; must discard a number of cards. A player pulling off a &lt;b&gt;Power challenge&lt;/b&gt; gets to appropriate power tokens from the loser.&lt;br /&gt;
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The &lt;b&gt;Dominance phase&lt;/b&gt; lets the player with the most strongest standing (untapped) characters earn a point of power - there are of course cards that can then enhance this gain. This is followed by the &lt;b&gt;Stand phase&lt;/b&gt;, where kneeling (tapped) cards stand up ready for another round. Finally the poor players are hit with the &lt;b&gt;Taxation&lt;/b&gt; &lt;b&gt;phase&lt;/b&gt;, and loose all the gold coins remaining in their gold pool. Nope, gold doesn&#39;t hang around from turn to turn so no use hoarding it.&lt;br /&gt;
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And that is it! So far its taken us ages to play, but that is to be expected. Hopefully the next games will speed up and I can get a taste for how everything meshes together. I&#39;ll keep you posted.</description><link>http://aplaguespreads.blogspot.com/2012/07/pre-review-game-of-thrones-lcg.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-4677978433139876224</guid><pubDate>Thu, 28 Jun 2012 16:00:00 +0000</pubDate><atom:updated>2012-06-29T08:14:56.977+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Community</category><category domain="http://www.blogger.com/atom/ns#">Podcast</category><category domain="http://www.blogger.com/atom/ns#">Review</category><title>Podcast Reviews - Mantic + 40k</title><description>I have three new podcasts up for review this week. Interestingly two of them are Mantic related, which has been so rare up until now as to be non-existent.&lt;br /&gt;
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Before I get into the reviews, just a quick note that &lt;a href=&quot;http://www.theoverlords.co.uk/podcast/&quot;&gt;The Overlords&lt;/a&gt; podcast has finally switched to a biweekly format. This is great news for me, as I had dropped them from my subscription list strictly due to time constraints. They are back on now and I enjoyed hearing those familiar voices.&lt;br /&gt;
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&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;b&gt;Table Top Generals&lt;/b&gt; (&lt;a href=&quot;http://thereisonlywar.blogspot.com.au/&quot;&gt;site&lt;/a&gt;)&lt;br /&gt;
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This new podcast is brought to you by the folks from the There Is Only War blog. I happened to be a blog subscriber (one of 50 Followers) so imagine my surprise when this popped up in my blog reader one day. Happy to grab the scoop on another podcast, I navigated over to the site and hit the play button.&lt;br /&gt;
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My immediate impression was that these guys are on to something. They are well spoken, on-topic and talking about interesting subjects. The inaugural podcast discusses the Warpath system from Mantic Games, which has intrigued me. Then they talk about trouble with Games Workshop, which is close to all our hearts. Lots of honest, no-nonsense discussion that packs a lot into the episode.&lt;br /&gt;
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The podcast format is simply two friends chatting on the mic about a single topic. They have released three half-hour episodes so far, and are about to set up an iTunes feed so you don&#39;t have to stream it from the website (which doesn&#39;t work on the iPhone). The production values are fine, I can&#39;t help being impressed by the quality of this podcast so early in its life. Can&#39;t wait to hear more guys, especially around your Mantic experiences and the transition to 6th edition. &lt;br /&gt;
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&lt;b&gt;Mantic Podcast &lt;/b&gt;(&lt;a href=&quot;http://itunes.apple.com/gb/podcast/mantic-games/id533497876&quot;&gt;feed&lt;/a&gt; &lt;a href=&quot;http://www.manticgames.com/&quot;&gt;site&lt;/a&gt;)&lt;br /&gt;
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You know how valuable information is when it comes straight from the source. Those of us with&amp;nbsp; Games Workshop habits are used to surviving on droplets and trickles that make it through their tightly clasped hands. Mantic have done some great work showing us that mass miniature battles don&#39;t need to be done the GW way, and now they have even released their own podcast! Imagine that...&lt;br /&gt;
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I was pleasantly surprised on hitting play to hear the dulcet tones of none other than Dave Symcox, head host of the &lt;a href=&quot;http://www.40kuk.com/&quot;&gt;40k UK&lt;/a&gt; podcast. He introduced us to the other hosts, including his traditional sidekick Josh who it turns out actually works for Mantic in sales! The third member is Ron, who actually owns Mantic, so we are getting right to the source here folks. Everything flows nicely and the production is top notch.&lt;br /&gt;
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Turns out Dave wasn&#39;t on episode two, but the quality is still there. There is plenty of content in the first two episodes; interviews with game designers, a lot about the upcoming Kings of War hardcover rulebook, some stuff about competitive play, and many tidbits about what is coming next (who are &quot;The Plague?&quot;). We are promised some analysis of different units and tournament tactics which I look forward to. Its very nice and a must-listen for anyone interested in broadening their 40k horizons.&lt;br /&gt;
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&lt;b&gt;Ohiohammer&lt;/b&gt; (&lt;a href=&quot;http://feeds.feedburner.com/secondfounding/&quot;&gt;feed&lt;/a&gt; &lt;a href=&quot;http://ohiohammer.com/&quot;&gt;site&lt;/a&gt;)&lt;br /&gt;
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Apparently the original Ohiohammer podcast has been around for a while covering Warhammer Fantasy. The Second Founding is a recent biweekly offshoot, focused on good ol&#39; 40k. The format consists of a crew of guys (5 I think?) chatting about their hobby progress and a main topic. I haven&#39;t heard anything in the way of strategy. They throw in the occasional interview too.&lt;br /&gt;
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The quality of content is variable; some has been interesting and other parts I find myself skipping. These guys have a very laid back, laconic style which I find almost soporific. This might not be helped by the loud background static, they really need to work on that. It&#39;s an OK podcast, though I&#39;m not going to put this on my subscription list. I think they should shorten the episode length and crank up the tempo to add a bit more energy to proceedings.</description><link>http://aplaguespreads.blogspot.com/2012/06/podcast-reviews-mantic-40k.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-8058563273922351920</guid><pubDate>Mon, 25 Jun 2012 16:00:00 +0000</pubDate><atom:updated>2012-07-10T22:39:17.051+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Alternative Rules</category><category domain="http://www.blogger.com/atom/ns#">Community</category><category domain="http://www.blogger.com/atom/ns#">News</category><title>The M42 Project - A 40k Alternative</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEbdH-enoHEWMlOh2cASGbDaTQiWorxSlAX-Qsa08UfWTdP6lq4BaY4l9RnH61Hlln2aKAGxK-QtfNQjxv2-5Qe7DaEKfma8fqUCTttbYgam5OnIufhVoghr5PB3pBR3hF_e6wDhHqf4Y/s1600/m42_logo_final.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;217&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEbdH-enoHEWMlOh2cASGbDaTQiWorxSlAX-Qsa08UfWTdP6lq4BaY4l9RnH61Hlln2aKAGxK-QtfNQjxv2-5Qe7DaEKfma8fqUCTttbYgam5OnIufhVoghr5PB3pBR3hF_e6wDhHqf4Y/s400/m42_logo_final.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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I should have posted this a long time ago. I want to bring to the attention of all my readers the brave and original efforts of the crew at the &lt;a href=&quot;http://them42project.blogspot.com.au/&quot;&gt;M42 Project&lt;/a&gt;. This site is an attempt to build a set of balanced, simple wargaming rules in order to provide a directly competing alternative to the behemoth that is the 40k rulebook.&lt;br /&gt;
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The site&#39;s progenitor is Sandwyrm, one of the contributors to &lt;a href=&quot;http://theback40k.blogspot.com.au/&quot;&gt;The Back 40k&lt;/a&gt;; an excellent 40k blog that I have been following for years. I always liked his content there and so when he dropped the bombshell that he was making a serious attempt to write an alternative rule set for his 40k armies it got me excited. I quickly subscribed to the new blog he set up to document this endeavour.&lt;br /&gt;
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&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;It started off with a couple of dozen posts, discussing generally what the scope and philosophical grounding of the rules should be - and then went quiet. Ah well, I thought to myself, looks like Sandwyrm has bitten off more that he could chew. But six months later all hell has broken loose.&lt;br /&gt;
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There is a prolific amount of development going on at the site at the moment, and people are joining in and taking ownership of various parts of the project. Basic rules for movement and combat have been proposed and evolved. Fluff, army lists, project management and some kind of graphic design are all in progress. Anyone can post their own opinions on the rules as they progress. I feel guilty that I haven&#39;t directly participated, but hey - at least I&#39;m doing my bit to spread the word :)&lt;br /&gt;
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With the 6th edition of 40k on the brink if birth its going to be an interesting time for the M42 project. Who knows whether it will lose momentum or get bigger and bigger. Perhaps there will be a pause whilst the new rules are digested, before the needs that caused the launch of M42 resurface. Stay tuned...</description><link>http://aplaguespreads.blogspot.com/2012/06/m42-project-40k-alternative.html</link><author>noreply@blogger.com (Plague Marine)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEbdH-enoHEWMlOh2cASGbDaTQiWorxSlAX-Qsa08UfWTdP6lq4BaY4l9RnH61Hlln2aKAGxK-QtfNQjxv2-5Qe7DaEKfma8fqUCTttbYgam5OnIufhVoghr5PB3pBR3hF_e6wDhHqf4Y/s72-c/m42_logo_final.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-401254655912920488</guid><pubDate>Wed, 06 Jun 2012 00:54:00 +0000</pubDate><atom:updated>2012-06-06T10:54:25.711+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Community</category><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Space Marines</category><title>Life Sized Space Marine Armour and then some</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://farm9.staticflickr.com/8009/7245274904_22f2a2e7e8_z.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;292&quot; src=&quot;http://farm9.staticflickr.com/8009/7245274904_22f2a2e7e8_z.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Sometimes people do amazing things. And then you meet some dude named &lt;b&gt;Thorssoli&lt;/b&gt;. This gaming legend has done &lt;strong&gt;the&lt;/strong&gt; most awesome thing that a 40k fanatic could ever do - he&#39;s gone and built himself his own &lt;strong&gt;full scale&lt;/strong&gt; Space Marine power armour suit!&lt;br /&gt;
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Actually he&#39;s making a whole bunch of them, even one with a heavy bolter AND the custom backpack. They stand 8&#39; tall for christ&#39;s sake! Of course words fail to convey even an ounce of the ability this guy have. &lt;a href=&quot;http://youtu.be/IU8AUNhGLBU&quot;&gt;Have a look for yourself!&lt;/a&gt;&lt;br /&gt;
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Want the full story? Then do what I have been doing over the past few months - start on page 1 of his forum  blog and keep reading.&lt;br /&gt;
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&lt;a href=&quot;http://www.405th.com/showthread.php/33376-Thorssoli-s-Vacformed-Warhammer-40k-Space-Marines&quot;&gt;The Forum&lt;/a&gt;&lt;br /&gt;
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&lt;i&gt;As I am apparently terrible at providing in-depth articles at the moment, I thought I&#39;d try to spam you with a few little things like this until I am inspired to write something with more heft. Anyone else nervous about 6th edition?&lt;/i&gt;</description><link>http://aplaguespreads.blogspot.com/2012/06/life-sized-space-marine-armour-and-then.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-3781675485225461239</guid><pubDate>Mon, 30 Apr 2012 18:00:00 +0000</pubDate><atom:updated>2012-05-21T21:13:31.201+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Imperial Guard</category><category domain="http://www.blogger.com/atom/ns#">List Fu</category><title>List Evolution: Imperial Guard Tank Company: Part 2</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.games-workshop.com/MEDIA_CustomProductCatalog/m340115a_99120105045_IGPunisher_445x319.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;286&quot; src=&quot;http://www.games-workshop.com/MEDIA_CustomProductCatalog/m340115a_99120105045_IGPunisher_445x319.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;Having just blogged about my existing projects, I was inspired to revisit my Tank Company and move it forward. From a painting viewpoint it&#39;s a relatively easy project. I intend to mainly paint the models with sprays and washes, and won&#39;t be too worried about the details.&lt;br /&gt;
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However I&#39;m theming the army on WWII Russians, so I have acquired some tank rider models to attach to the Russes - probably using magnets. I also intend to replace all the Cadian heads with &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=4546282798016128757&quot; htef=&quot;http://www.westwindproductions.co.uk/catalog/product_info.php?cPath=130_180&amp;amp;products_id=1098&quot;&gt;Russian heads from West Wind Miniatures&lt;/a&gt;. Its going to take me a while to get around to ordering those, but meanwhile  I can move forward with painting the tanks.&lt;br /&gt;
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What I&#39;m really happy about is the new list I have come up with. It&#39;s always been my goal to squeeze 6 Leman Russ into a 1500 point list. &lt;a href=&quot;http://aplaguespreads.blogspot.com.au/2011/06/list-evolution-imperial-guard-tank.html&quot;&gt;My earlier versions&lt;/a&gt; were hampered by trying to include Pask and mechanise the troop selections, reducing me to only 5 Russes which was dissatisfying.&lt;br /&gt;
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&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;Recently I read a blog post where the writer praised his IG army for not including any AV 12. Just guardsmen and Russes. I liked the idea of denying my opponent an efficient target for his missile spam, so pulled out the old Guard codex and had a go. This is what I&#39;ve come up with.&lt;br /&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Russes and Blobs (1500)&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;Company Command Squad&lt;/b&gt; - standard, officer of the fleet, grenade launchers (100)&lt;br /&gt;
&lt;b&gt;Infantry Platoon&lt;/b&gt; (200)&amp;nbsp;&amp;nbsp;&amp;nbsp; Platoon Command - grenade launcher&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; 2 x 10 Guardsmen - meltagun, lascannon&lt;br /&gt;
&lt;b&gt;Infantry Platoon&lt;/b&gt; (200)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Platoon Command - grenade launcher &lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; 2 x 10 Guardsmen - melta gun, lascannon&lt;br /&gt;
&lt;b&gt;Leman Russ Squadron&lt;/b&gt; (315)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Battle Tank - heavy flamer&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Battle Tank - lascannon1&lt;br /&gt;
&lt;b&gt;Leman Russ Squadron&lt;/b&gt; (315)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Battle Tank - heavy flamer&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Battle Tank - lascannon&lt;br /&gt;
&lt;b&gt;Leman Russ Squadron&lt;/b&gt; (370)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Punisher - heavy bolter, heavy bolter sponsons&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Battle Tank - heavy bolter, heavy bolter sponsons&lt;br /&gt;
&lt;br /&gt;
So first of all, YAY! 6 Russes in 1500, with the necessary scoring support and some more anti-tank in there too. Secondly I have ALL the models for this. They are assembled right now (ok, the weapons teams are blue-tacked) and sitting in my IG box ready to throw on the table. Notice how tight I am for points - I&#39;d love to add a few additional special weapons to those command squads.&lt;br /&gt;
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I&#39;ve been forced to drop Pask, which is a pity, but I really like the feel of the minimal infantry platoons packed with lascannons. The standard should see them holding their ground from shooting casualties, an they should flee from assault - letting me let loose on the assaulter with battle cannons. The officer of the fleet is there to help cover the weak mobility of this list - outflankers and deep strikers can quickly threaten the tank battle line, when I really want the enemy to match forwards across the table into withering fire.&lt;br /&gt;
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One alternative would be to add a couple of power swords to one of the blobs, downgrading them to auto-cannons to pay for it. But for now I&#39;ll see how I go with the list as is.&lt;br /&gt;
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Give me another 250 points however, and I can really start covering my weaknesses :)&lt;br /&gt;
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&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Russes and Blobs (1745) &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Company Command Squad&lt;/b&gt; - standard, officer of the fleet, lascannon (115)&lt;br /&gt;
&lt;b&gt;Infantry Platoon&lt;/b&gt; (325)&amp;nbsp;&amp;nbsp;&amp;nbsp; Platoon Command - 3 flamers&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; 10 Guardsmen - meltagun, auto-cannon, power sword, commissar&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; 2 x 10 Guardsmen - meltagun, auto-cannon, power sword&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Infantry Platoon&lt;/b&gt; (210)&amp;nbsp;&amp;nbsp;&amp;nbsp; Platoon Command - 3 grenade launcher &lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; 2 x 10 Guardsmen - melta gun, lascannon&lt;br /&gt;
&lt;b&gt;Leman Russ Squadron&lt;/b&gt; (315)&amp;nbsp;&amp;nbsp;&amp;nbsp; Battle Tank - heavy flamer&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Battle Tank - lascannon1&lt;br /&gt;
&lt;b&gt;Leman Russ Squadron&lt;/b&gt; (315)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Battle Tank - heavy flamer&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Battle Tank - lascannon&lt;br /&gt;
&lt;b&gt;Leman Russ Squadron&lt;/b&gt; (465)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Punisher - Commander Pask, heavy bolter, heavy bolter sponsons, heavy stubber, dozer blade&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Battle Tank - heavy bolter, heavy bolter sponsons&lt;br /&gt;
&lt;br /&gt;
So I&#39;ve returned to Pask, who is awesome in a Punisher. He makes it a great anti-tank vehicle and makes the heavy stubber a good buy. I&#39;ve given him a dozer blade to protect my investment, especially as he may want to move forward.&lt;br /&gt;
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I&#39;ve upgraded one of the blobs substantially, with an extra squad, power swords and a commissar. As they may want to move (like charging Tau!) I&#39;ve downgraded the lascannons in this squad to auto-cannons, which saves a few points. With the remaining points I upgraded the armament of the various command squads.&lt;br /&gt;
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There is one thing I&#39;m unsure of. Is it worth scrimping on points in order to upgrade the Commissar to a Lord Commissar? With a camo cloak he gives the whole blob &lt;i&gt;Stealth&lt;/i&gt; which is cheesy but damn good! Still it&#39;s a stupid rule and I&#39;m loathe to use it. I&#39;ll give the above a go and see what happens...</description><link>http://aplaguespreads.blogspot.com/2012/05/list-evolution-imperial-guard-tank.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-2226765361610523604</guid><pubDate>Thu, 19 Apr 2012 18:00:00 +0000</pubDate><atom:updated>2012-04-20T06:43:51.183+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Hobby</category><title>New and Old Projects</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL8bTf3YuFHt0XLcOpT4B-787msZAOIA5BmKtve_LcizmXQ43GC_OSlv9i7QmO7MWpSRT02qxaRYhqvPyEDjXRtRsWZHnObHtDXS4e8ktL1Yw4Xqkpb2vLTmbNGQbzhoVxUZPlqSztq0uU/s640/4692932272_ac25a4a216_z.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL8bTf3YuFHt0XLcOpT4B-787msZAOIA5BmKtve_LcizmXQ43GC_OSlv9i7QmO7MWpSRT02qxaRYhqvPyEDjXRtRsWZHnObHtDXS4e8ktL1Yw4Xqkpb2vLTmbNGQbzhoVxUZPlqSztq0uU/s400/4692932272_ac25a4a216_z.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
I&#39;m about to start assembling and modeling on a new 40k army, and I&#39;m getting pretty excited about it. This will initially be a 750 point force hopefully ready for this years Judgement Day around August. The great thing about this project is that the total cost of the models is only going to be $30! How is Plague Marine going to perform such a feat? Well there is going to be a lot of sculpting involved; by the end of this I should be a master a sculpting flames and painting object source lighting. That&#39;s all I&#39;m going to say for now, but you should see more once I complete a test model.&lt;br /&gt;
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Anyway this lead me to sit back for a second and ask the question: exactly how many projects am i juggling at the moment?&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul&gt;&lt;li&gt;Travel 40k - &lt;b&gt;Eldar army&lt;/b&gt; - ready to assemble&lt;/li&gt;
&lt;li&gt;40k - Adding models for a 3000 point &lt;b&gt;Black Templars Deep Strike army&lt;/b&gt; - 10%&lt;/li&gt;
&lt;li&gt;40k - &lt;b&gt;Space Marine bike army&lt;/b&gt; - 40%&lt;/li&gt;
&lt;li&gt;40k - &lt;b&gt;Imperial Guard Armoured Company&lt;/b&gt; - 30%&lt;/li&gt;
&lt;li&gt;40k - &lt;b&gt;Rifleman Dreadnoughts&lt;/b&gt; - 80%&lt;/li&gt;
&lt;li&gt;40k - &lt;b&gt;Deathwing army&lt;/b&gt; - 70%&lt;/li&gt;
&lt;li&gt;40k - Adding models for 1500 point &lt;b&gt;Plague Marine army&lt;/b&gt; - 50%&lt;/li&gt;
&lt;li&gt;40k - &lt;b&gt;Draigo Wing&lt;/b&gt; - I give up, it&#39;s too hard to magnetise&lt;/li&gt;
&lt;li&gt;FoW - &lt;b&gt;British Parachute Company&lt;/b&gt; - 90%&lt;/li&gt;
&lt;li&gt;FoW - &lt;b&gt;German Panzerregiment&lt;/b&gt; - ready to paint&lt;/li&gt;
&lt;/ul&gt;&lt;i&gt;Note that all the loyalist marine projects are really Crimson Fists :) &lt;/i&gt;&lt;br /&gt;
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Well that&#39;s not too bad. 8 projects in various stages, plus one abandoned. I&#39;ve been in worse situations. Lets see how many I get done eh?&lt;br /&gt;
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Good luck completing all your projects readers!</description><link>http://aplaguespreads.blogspot.com/2012/04/new-and-old-projects.html</link><author>noreply@blogger.com (Plague Marine)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL8bTf3YuFHt0XLcOpT4B-787msZAOIA5BmKtve_LcizmXQ43GC_OSlv9i7QmO7MWpSRT02qxaRYhqvPyEDjXRtRsWZHnObHtDXS4e8ktL1Yw4Xqkpb2vLTmbNGQbzhoVxUZPlqSztq0uU/s72-c/4692932272_ac25a4a216_z.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4546282798016128757.post-362375492122254063</guid><pubDate>Mon, 16 Apr 2012 18:00:00 +0000</pubDate><atom:updated>2012-04-17T04:00:06.291+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Black Templars</category><category domain="http://www.blogger.com/atom/ns#">Hobby</category><category domain="http://www.blogger.com/atom/ns#">Space Marines</category><title>WIP &quot;Young Helbrecht&quot; Sneek Peek</title><description>&lt;a href=&quot;http://aplaguespreads.blogspot.com.au/2012/01/black-templars-vs-necrons-campaign.html&quot;&gt;For an upcoming campaign&lt;/a&gt;, I&#39;m painting and adding new models to my Crimson Fists army so that I can play a 3000 point all deep strike list.&lt;br /&gt;
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I&#39;m going to need a Helbrecht counts - as; and it just so happens that I have his headless body, with distinctive back-slung combi-melta, lying in my bits box from. Well that made this project easy. I had to cover his bionic arm with green stuff as he hasn&#39;t lost it yet - that happens at the culmination of the campaign!.&lt;br /&gt;
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The final touch really glams up the model. There were a bunch of cherub-held cloaks in the bits box at Battle Bunker so I grabbed one. I think it makes him look cool.&lt;br /&gt;
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&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/264d4a2b.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/264d4a2b.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/264d4a2b.jpg&quot; width=&quot;426&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
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The other character I needed to build for that 3000 pt list was an Emperor&#39;s Champion. I didn&#39;t want him to look fancy as usually he is just one of the battle brothers. So I gave him a wreath (hard to see in this picture), a spikey bit, and he is looking up at his sword. Nothing Fancy. I wonder if he would look better with a shield?&lt;br /&gt;
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&lt;a href=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/e2620d15.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;http://i248.photobucket.com/albums/gg189/marcuslund/e2620d15.jpg&quot; width=&quot;426&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span id=&quot;goog_1832455161&quot;&gt;&lt;/span&gt;&lt;span id=&quot;goog_1832455162&quot;&gt;&lt;/span&gt;</description><link>http://aplaguespreads.blogspot.com/2012/04/wip-young-helbrecht-sneek-peek.html</link><author>noreply@blogger.com (Plague Marine)</author><thr:total>2</thr:total></item></channel></rss>