<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" gd:etag="W/&quot;AkMMQ3k7eSp7ImA9WxBbFE8.&quot;"><id>tag:blogger.com,1999:blog-266984754729760951</id><updated>2010-03-12T21:14:42.701Z</updated><title>Aqsis Renderer : Blog</title><subtitle type="html">well, it was only a matter of time.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://blog.aqsis.org/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://blog.aqsis.org/" /><author><name>renderguy</name><uri>http://www.blogger.com/profile/02364048842957934384</uri><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/aqsis/blog" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="aqsis/blog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;Dk8FSHc9fyp7ImA9WxBRF0U.&quot;"><id>tag:blogger.com,1999:blog-266984754729760951.post-2725207571879805940</id><published>2010-01-06T13:24:00.003Z</published><updated>2010-01-06T13:33:39.967Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-01-06T13:33:39.967Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="procedural" /><category scheme="http://www.blogger.com/atom/ns#" term="animation" /><category scheme="http://www.blogger.com/atom/ns#" term="giselle" /><category scheme="http://www.blogger.com/atom/ns#" term="lua" /><category scheme="http://www.blogger.com/atom/ns#" term="renderman" /><category scheme="http://www.blogger.com/atom/ns#" term="animator" /><title>Giselle Source Available</title><summary>I finally stopped tinkering and delaying, the source to Giselle is now available from the Aqsis SourceForge git storage. It's in its own repository, as I believe this tool could become quite big over time, so didn't want to overload the Aqsis repository.You can get the source from git using...git clone git://aqsis.git.sourceforge.net/gitroot/aqsis/giselleBuilding shouldn't be too difficult once </summary><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=266984754729760951&amp;postID=2725207571879805940" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/2725207571879805940?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/2725207571879805940?v=2" /><link rel="alternate" type="text/html" href="http://blog.aqsis.org/2010/01/giselle-source-available.html" title="Giselle Source Available" /><author><name>Paul Gregory</name><uri>http://www.blogger.com/profile/08705457560158879814</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="04095391094903988397" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;C08HRHozcSp7ImA9WxBRF0w.&quot;"><id>tag:blogger.com,1999:blog-266984754729760951.post-9032178644818399667</id><published>2010-01-05T15:22:00.003Z</published><updated>2010-01-05T17:17:15.489Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-01-05T17:17:15.489Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="procedural" /><category scheme="http://www.blogger.com/atom/ns#" term="development" /><category scheme="http://www.blogger.com/atom/ns#" term="animation" /><category scheme="http://www.blogger.com/atom/ns#" term="lua" /><category scheme="http://www.blogger.com/atom/ns#" term="renderman" /><category scheme="http://www.blogger.com/atom/ns#" term="animator" /><title>Another Update</title><summary>Long overdue, I've been promising this for a while, but each time I'm about ready I think of something else to change. This one doesn't look drastically different from the last, the main change in the interface is the tabbed editor, which allows you to keep multiple model's code open simultaneously. However, there have been many many changes under the hood.Hopefully this will be the last before </summary><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=266984754729760951&amp;postID=9032178644818399667" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/9032178644818399667?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/9032178644818399667?v=2" /><link rel="alternate" type="text/html" href="http://blog.aqsis.org/2010/01/another-update.html" title="Another Update" /><author><name>Paul Gregory</name><uri>http://www.blogger.com/profile/08705457560158879814</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="04095391094903988397" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;CEUNRX4-fip7ImA9WxNaFUQ.&quot;"><id>tag:blogger.com,1999:blog-266984754729760951.post-1902461369551941622</id><published>2009-11-30T14:43:00.001Z</published><updated>2009-11-30T14:44:54.056Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-30T14:44:54.056Z</app:edited><title>Quick screencast</title><summary>Just a quick (and boring I'm afraid) screencast of the new interface. No sound this time, as my mic is awful, until I get a headset.</summary><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=266984754729760951&amp;postID=1902461369551941622" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/1902461369551941622?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/1902461369551941622?v=2" /><link rel="alternate" type="text/html" href="http://blog.aqsis.org/2009/11/quick-screencast.html" title="Quick screencast" /><author><name>Paul Gregory</name><uri>http://www.blogger.com/profile/08705457560158879814</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="04095391094903988397" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></entry><entry gd:etag="W/&quot;CUUCQnwzeip7ImA9WxNaEkg.&quot;"><id>tag:blogger.com,1999:blog-266984754729760951.post-1221983949446280246</id><published>2009-11-26T16:14:00.004Z</published><updated>2009-11-26T16:34:23.282Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-26T16:34:23.282Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="animation" /><category scheme="http://www.blogger.com/atom/ns#" term="gui" /><category scheme="http://www.blogger.com/atom/ns#" term="lua" /><category scheme="http://www.blogger.com/atom/ns#" term="animator" /><title>As promised...</title><summary>As eluded to in the last post, here is a quick sneak peek of the GUI I'm working on for the new Lua based animation system. It's been created in Qt using the new QtCreator IDE, which I have to say is a very nice system for building cross platform GUI applications.Key elements are...Multi-window design using Qt's docking facilities. The Avar table, OpenGL preview and time control can all be </summary><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=266984754729760951&amp;postID=1221983949446280246" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/1221983949446280246?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/1221983949446280246?v=2" /><link rel="alternate" type="text/html" href="http://blog.aqsis.org/2009/11/as-promised.html" title="As promised..." /><author><name>Paul Gregory</name><uri>http://www.blogger.com/profile/08705457560158879814</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="04095391094903988397" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_EdcqQTxYL7w/Sw6p8E39xoI/AAAAAAAAAVM/V7FroeHFVnc/s72-c/ta2.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></entry><entry gd:etag="W/&quot;Ak8BSXc4eSp7ImA9WxNVGUw.&quot;"><id>tag:blogger.com,1999:blog-266984754729760951.post-1586641883294101226</id><published>2009-10-30T15:38:00.004Z</published><updated>2009-10-30T16:07:38.931Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-30T16:07:38.931Z</app:edited><title>Moving on from Io</title><summary>After the excitement of my last post I've had to abandon Io as my language of choice. While it has a beautifully succinct syntax, it proved to be a bit slow for my plans.I spent some time looking for alternatives that could provide the same, or similar, level of flexibility and control, without the speed implications. My research led me eventually to Lua. I'd already looked at Lua some time ago, </summary><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=266984754729760951&amp;postID=1586641883294101226" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/1586641883294101226?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/1586641883294101226?v=2" /><link rel="alternate" type="text/html" href="http://blog.aqsis.org/2009/10/moving-on-from-io.html" title="Moving on from Io" /><author><name>Paul Gregory</name><uri>http://www.blogger.com/profile/08705457560158879814</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="04095391094903988397" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;CE8ESXozfSp7ImA9WxJSFkw.&quot;"><id>tag:blogger.com,1999:blog-266984754729760951.post-4358122022490611529</id><published>2009-05-06T12:50:00.007+01:00</published><updated>2009-05-06T13:26:48.485+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-05-06T13:26:48.485+01:00</app:edited><title>Io...Io...It's off to work we go...</title><summary>I've been working on a binding for RenderMan to the Io scripting language. My plans are to make this a default scripting language for generating content for Aqsis for the following reasons.Io has a very clean and simple syntax, making it really easy to pick up for anyone who has a modicum of programming/scripting experience.It is very easy to write extensions to Io, as shown by the RenderMan </summary><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=266984754729760951&amp;postID=4358122022490611529" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/4358122022490611529?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/4358122022490611529?v=2" /><link rel="alternate" type="text/html" href="http://blog.aqsis.org/2009/05/ioioits-off-to-work-we-go.html" title="Io...Io...It's off to work we go..." /><author><name>Paul Gregory</name><uri>http://www.blogger.com/profile/08705457560158879814</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="04095391094903988397" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;C0EGQHY_fyp7ImA9WxVaEk0.&quot;"><id>tag:blogger.com,1999:blog-266984754729760951.post-8627001769578214524</id><published>2009-04-08T15:27:00.004+01:00</published><updated>2009-04-08T15:40:21.847+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-08T15:40:21.847+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="development" /><title>Ongoing Optimisation Effort</title><summary>Just a quick update to show that we (the developers) aren't just sitting around doing nothing. We've been very busy over the last few months trying to identify and improve the performance issues with Aqsis.We've hit some major obstacles on the way, and have often found ourselves going two steps backwards instead of one forwards. The positives to be taken are that the changes we are making are </summary><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=266984754729760951&amp;postID=8627001769578214524" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/8627001769578214524?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/8627001769578214524?v=2" /><link rel="alternate" type="text/html" href="http://blog.aqsis.org/2009/04/ongoing-optimisation-effort.html" title="Ongoing Optimisation Effort" /><author><name>Paul Gregory</name><uri>http://www.blogger.com/profile/08705457560158879814</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="04095391094903988397" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry gd:etag="W/&quot;DkMFSHk8eyp7ImA9WxZVFU8.&quot;"><id>tag:blogger.com,1999:blog-266984754729760951.post-6335895652403260934</id><published>2008-03-25T16:42:00.008Z</published><updated>2008-03-26T09:40:19.773Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-03-26T09:40:19.773Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="eqsl" /><category scheme="http://www.blogger.com/atom/ns#" term="development" /><title>Aqsis GUI</title><summary>A recent addition to the Aqsis toolsuite comes in the form of a small GUI application which allows quick/simple access to our (most commonly used) tools...This is useful to both new users, who sometimes struggle with commandline-based applications, as well as existing users looking for a faster/alternative way into Aqsis.A functional version has been committed to our SVN repository (revision 2005</summary><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=266984754729760951&amp;postID=6335895652403260934" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/6335895652403260934?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/6335895652403260934?v=2" /><link rel="alternate" type="text/html" href="http://blog.aqsis.org/2008/03/aqsis-gui.html" title="Aqsis GUI" /><author><name>renderguy</name><uri>http://www.blogger.com/profile/02364048842957934384</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="18443717720390362345" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_psvmM_xlQiQ/R-ktVoyMmPI/AAAAAAAAACg/O5nybEjZCao/s72-c/eqsl.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;D0UESHkyeyp7ImA9WBFaEkk.&quot;"><id>tag:blogger.com,1999:blog-266984754729760951.post-3296527595173491274</id><published>2007-05-15T13:36:00.001+01:00</published><updated>2007-05-15T17:06:49.793+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2007-05-15T17:06:49.793+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="development" /><category scheme="http://www.blogger.com/atom/ns#" term="teqser" /><title>Improved Texture Filtering</title><summary>It seems Aqsis has a few problems with texture filtering at present, with some complaining of too much blurring, so I've been hacking 'texturemap.cpp' over the last few weeks to find a better solution.Texture access can be achieved using several methods. For realtime graphics, 'Trilinear' and 'Bilinear' filtering have been popular because they give reasonable results quite quickly, though it's </summary><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=266984754729760951&amp;postID=3296527595173491274" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/3296527595173491274?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/3296527595173491274?v=2" /><link rel="alternate" type="text/html" href="http://blog.aqsis.org/2007/05/texture-filtering-with-ewa-filters.html" title="Improved Texture Filtering" /><author><name>Chris Foster</name><uri>http://www.blogger.com/profile/05377091131707362075</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03671455431939904208" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_K6EeWSxhnsA/RknDBUzSH9I/AAAAAAAAAAM/f_FUFDDrwS4/s72-c/perspec_warp_input_tex.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;CEcFRHc5eCp7ImA9WB5QF0w.&quot;"><id>tag:blogger.com,1999:blog-266984754729760951.post-1402454841258447801</id><published>2007-05-13T11:13:00.000+01:00</published><updated>2007-07-06T09:53:35.920+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2007-07-06T09:53:35.920+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="development" /><category scheme="http://www.blogger.com/atom/ns#" term="piqsl" /><title>Advanced Framebuffer</title><summary>Work is currently underway on a new standalone framebuffer to compliment the Aqsis toolset, offering greater functionality than our existing effort...Though only in the early stages of development it's already looking very promising, and a definite improvement over the standard framebuffer - Even in its present state!While the featureset's still subject to change the following is planned...</summary><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=266984754729760951&amp;postID=1402454841258447801" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/1402454841258447801?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/1402454841258447801?v=2" /><link rel="alternate" type="text/html" href="http://blog.aqsis.org/2007/05/advanced-framebuffer.html" title="Advanced Framebuffer" /><author><name>renderguy</name><uri>http://www.blogger.com/profile/02364048842957934384</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="18443717720390362345" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_psvmM_xlQiQ/RkblBkfny5I/AAAAAAAAABA/QtGnDQDIRlA/s72-c/eqshibit.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;D0AGRH0-fSp7ImA9WBFTEkg.&quot;"><id>tag:blogger.com,1999:blog-266984754729760951.post-3639218608099868388</id><published>2007-01-03T22:43:00.000Z</published><updated>2007-01-31T15:02:05.355Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2007-01-31T15:02:05.355Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ambient occlusion" /><category scheme="http://www.blogger.com/atom/ns#" term="shader" /><category scheme="http://www.blogger.com/atom/ns#" term="raytracing" /><title>Reflection Without Raytracing</title><summary>Further to my recent IBL experience, I decided to write a simple texture-based 'surface' shader for use in situations where reflection is desired - A common work-around due to the expensive nature of raytracing.../* Simple environment-mapping shader */surfaceenvmap(float Ka = 1,Kd = 1,intensity = 1.0;string texturename = "";float blur = 0.01;){point Nf = faceforward (normalize(N),I);if (</summary><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=266984754729760951&amp;postID=3639218608099868388" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/3639218608099868388?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/3639218608099868388?v=2" /><link rel="alternate" type="text/html" href="http://blog.aqsis.org/2007/01/reflection-without-raytracing.html" title="Reflection Without Raytracing" /><author><name>renderguy</name><uri>http://www.blogger.com/profile/02364048842957934384</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="18443717720390362345" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_psvmM_xlQiQ/RZ4zptttGNI/AAAAAAAAAAk/mXCHgdrmD14/s72-c/envmap.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry gd:etag="W/&quot;CEYNR308cSp7ImA9WxZREEs.&quot;"><id>tag:blogger.com,1999:blog-266984754729760951.post-7840923975822032018</id><published>2006-12-30T19:25:00.000Z</published><updated>2008-02-03T18:09:56.379Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-02-03T18:09:56.379Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="shader" /><category scheme="http://www.blogger.com/atom/ns#" term="hdri" /><category scheme="http://www.blogger.com/atom/ns#" term="bug" /><title>Image-based Lighting</title><summary>I recently thought I'd have a go at writing an IBL shader to compliment a new 'Howto' currently underway for Aqsis... in a similar vein to my previous 'Armageddon' work.Though shader authoring isn't my forte I was willing to have a go, plus had a free weekend, so armed with Google and the RISpec (3.2) I proceeded to create a simple 'light' (not 'surface') shader which uses a texture within its </summary><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=266984754729760951&amp;postID=7840923975822032018" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/7840923975822032018?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/266984754729760951/posts/default/7840923975822032018?v=2" /><link rel="alternate" type="text/html" href="http://blog.aqsis.org/2006/12/image-based-lighting.html" title="Image-based Lighting" /><author><name>renderguy</name><uri>http://www.blogger.com/profile/02364048842957934384</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="18443717720390362345" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_psvmM_xlQiQ/RZ2roNttGMI/AAAAAAAAAAU/BCh2MZp-BUo/s72-c/imagelight.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry></feed>
