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The underlying question is how to design seamless interfaces between humans, digital information, and the physical environment.</description><language>en</language><managingEditor>noreply@blogger.com (cati)</managingEditor><lastBuildDate>Fri, 27 Nov 2009 04:41:05 PST</lastBuildDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">659</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">25</openSearch:itemsPerPage><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Arts/Design</media:category><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><itunes:explicit>no</itunes:explicit><itunes:subtitle>Seamless Technology in Design</itunes:subtitle><itunes:category text="Arts"><itunes:category text="Design" 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href="http://hub.netomat.net/account/account.autoSubscribe.jspa?urls=http%3A%2F%2Ffeeds.feedburner.com%2Farchitectradure" src="http://www.netomat.net/blogger/images/icon_netomat_feedbutton.gif">Subscribe with netomat Hub</feedburner:feedFlare><feedburner:feedFlare href="http://www.dailyrotation.com/index.php?feed=http%3A%2F%2Ffeeds.feedburner.com%2Farchitectradure" src="http://www.dailyrotation.com/rss-dr2.gif">Subscribe with Daily Rotation</feedburner:feedFlare><feedburner:feedFlare href="http://www.podcastready.com/oneclick_bookmark.php?url=http%3A%2F%2Ffeeds.feedburner.com%2Farchitectradure" src="http://www.podcastready.com/images/podcastready_button.gif">Subscribe with Podcast Ready</feedburner:feedFlare><feedburner:browserFriendly>Enjoy and beware of indigestions! - Cati@architectradure</feedburner:browserFriendly><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><title>Away for thanksgiving!</title><link>http://feedproxy.google.com/~r/architectradure/~3/QBjyvpyVPQk/away-for-thanksgiving.html</link><category>art</category><category>concept design</category><category>tv</category><author>noreply@blogger.com (cati)</author><pubDate>Wed, 25 Nov 2009 13:26:10 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-6963472251003592246</guid><description>Some of us gonna be away for thanksgiving so don't forget your portable living rooms!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/tv.jpg" title="tv.jpg"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/tv.jpg" alt="tv.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Walter Pichler, «TV-Helmet (Portable living room)», 1967&lt;br /&gt;TV-Helm | © Walter Pichler &lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-6963472251003592246?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ygReIv39i2B5yjr1c4nQmZLOWsM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ygReIv39i2B5yjr1c4nQmZLOWsM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=QBjyvpyVPQk:plumCD68Elo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=QBjyvpyVPQk:plumCD68Elo:YwkR-u9nhCs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?d=YwkR-u9nhCs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=QBjyvpyVPQk:plumCD68Elo:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=QBjyvpyVPQk:plumCD68Elo:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?i=QBjyvpyVPQk:plumCD68Elo:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=QBjyvpyVPQk:plumCD68Elo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?i=QBjyvpyVPQk:plumCD68Elo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=QBjyvpyVPQk:plumCD68Elo:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=QBjyvpyVPQk:plumCD68Elo:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?i=QBjyvpyVPQk:plumCD68Elo:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=QBjyvpyVPQk:plumCD68Elo:l6gmwiTKsz0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?d=l6gmwiTKsz0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=QBjyvpyVPQk:plumCD68Elo:KwTdNBX3Jqk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?i=QBjyvpyVPQk:plumCD68Elo:KwTdNBX3Jqk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=QBjyvpyVPQk:plumCD68Elo:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/QBjyvpyVPQk" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-25T16:26:10.730-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://architectradure.blogspot.com/2009/11/away-for-thanksgiving.html</feedburner:origLink></item><item><title>The avatar: your real body guide</title><link>http://feedproxy.google.com/~r/architectradure/~3/PT4p6foypq8/avatar-your-real-body-guide.html</link><category>video</category><category>avatar</category><category>perspective</category><category>design</category><author>noreply@blogger.com (cati)</author><pubDate>Sat, 21 Nov 2009 16:59:01 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-1148422030233485356</guid><description>&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/avatar_02.jpg" title="avatar_02.jpg"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/avatar_02.jpg" alt="avatar_02.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is too cool. &lt;em&gt;Avatar Machine&lt;/em&gt; by &lt;a href="http://www.marcowens.co.uk/index_frame.htm"&gt;Marc Owens&lt;/a&gt; is a system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface.&lt;br /&gt;&lt;br /&gt;Basically you walk in the everyday world, wearing glasses that provide an exclusive replica of you as an avatar, as in role playing gaming environment. It must be unreal to try it on when you have spent hours role playing games in a row. I actually love the designer's hypothesis:&lt;em&gt; "&lt;/em&gt;&lt;em&gt;The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment."&lt;/em&gt; I am not sure about the diminution of sense of responsibility, but it might help the ones who have sensory difficulties in the physical world.&lt;br /&gt;&lt;br /&gt;Definitely a project I will refer to in my PhD, talking about playing with visual perspectives, when one can walk in the everyday world from the point of view of her avatar, one might feel more "secure", with new new sense of body limits gained from an interaction with her virtual games experience. That reminds me of the movie &lt;a href="http://www.netflix.com/WiMovie/Ben_X/70098503?trkid=1211018"&gt;Ben X&lt;/a&gt;, where the main actor transfers his interaction in the virtual world to help him interact with the physical world.&lt;br /&gt;&lt;br /&gt;Anyway, great project!&lt;br /&gt;&lt;br /&gt;&lt;em&gt;A video&lt;/em&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;br /&gt;&lt;param name="movie" value="http://www.youtube.com/v/TuC1st-cA9M&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;br /&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;br /&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/TuC1st-cA9M&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-1148422030233485356?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/PT4p6foypq8" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-21T19:59:01.982-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/architectradure/~5/7JyoTl9QLRs/TuC1st-cA9M&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" fileSize="1032" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> This is too cool. Avatar Machine by Marc Owens is a system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface. Basically you walk in t</itunes:subtitle><itunes:author>noreply@blogger.com (cati)</itunes:author><itunes:summary> This is too cool. Avatar Machine by Marc Owens is a system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface. Basically you walk in the everyday world, wearing glasses that provide an exclusive replica of you as an avatar, as in role playing gaming environment. It must be unreal to try it on when you have spent hours role playing games in a row. I actually love the designer's hypothesis: "The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment." I am not sure about the diminution of sense of responsibility, but it might help the ones who have sensory difficulties in the physical world. Definitely a project I will refer to in my PhD, talking about playing with visual perspectives, when one can walk in the everyday world from the point of view of her avatar, one might feel more "secure", with new new sense of body limits gained from an interaction with her virtual games experience. That reminds me of the movie Ben X, where the main actor transfers his interaction in the virtual world to help him interact with the physical world. Anyway, great project! A video </itunes:summary><itunes:keywords>video, avatar, perspective, design</itunes:keywords><feedburner:origLink>http://architectradure.blogspot.com/2009/11/avatar-your-real-body-guide.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/architectradure/~5/7JyoTl9QLRs/TuC1st-cA9M&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" length="1032" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.youtube.com/v/TuC1st-cA9M&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;</feedburner:origEnclosureLink></item><item><title>Music making machines</title><link>http://feedproxy.google.com/~r/architectradure/~3/Mjst_kFn8rY/music-making-machines.html</link><category>machine</category><category>technology</category><category>music</category><category>Felix Thorn</category><author>noreply@blogger.com (cati)</author><pubDate>Fri, 20 Nov 2009 10:27:55 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-790067812875635451</guid><description>I am such a fan of everyday objects with personality, like in the work of &lt;a href="http://www.architectradure.com/2009/08/06/technical-objects-can-also-play-tunes/"&gt;Yuri Suzuki&lt;/a&gt;, where music is constructed from daily domestic noises, or technologically advanced machines that produce music like in the pneumatic quintet &lt;a href="http://www.architectradure.com/2007/10/26/a-sound-machine/"&gt;by Pe Lang and Zimoun.&lt;/a&gt; I discovered recently the stunning work of Felix Thorn, the &lt;a href="http://www.felixsmachines.com"&gt;Felix's machines&lt;/a&gt;, music making sculptures.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Video&lt;/strong&gt;&lt;br /&gt;&lt;object width="400" height="220"&gt;&lt;br /&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;/param&gt;&lt;br /&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;br /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3570989&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;/param&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3570989&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="220"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;br /&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-790067812875635451?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/Mjst_kFn8rY" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-20T13:27:55.595-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/architectradure/~5/mfq2R9YV5_Q/moogaloop.swf" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>I am such a fan of everyday objects with personality, like in the work of Yuri Suzuki, where music is constructed from daily domestic noises, or technologically advanced machines that produce music like in the pneumatic quintet by Pe Lang and Zimoun. I di</itunes:subtitle><itunes:author>noreply@blogger.com (cati)</itunes:author><itunes:summary>I am such a fan of everyday objects with personality, like in the work of Yuri Suzuki, where music is constructed from daily domestic noises, or technologically advanced machines that produce music like in the pneumatic quintet by Pe Lang and Zimoun. I discovered recently the stunning work of Felix Thorn, the Felix's machines, music making sculptures. Video .</itunes:summary><itunes:keywords>machine, technology, music, Felix Thorn</itunes:keywords><feedburner:origLink>http://architectradure.blogspot.com/2009/11/music-making-machines.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/architectradure/~5/mfq2R9YV5_Q/moogaloop.swf" length="-1" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://vimeo.com/moogaloop.swf?clip_id=3570989&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1</feedburner:origEnclosureLink></item><item><title>Gesture Objects: movie making at the extension of natural play</title><link>http://feedproxy.google.com/~r/architectradure/~3/jB76rdswpdI/gesture-objects-movie-making-at.html</link><category>phd MIT media lab vaucelle cati gesture object tangible</category><author>noreply@blogger.com (cati)</author><pubDate>Thu, 19 Nov 2009 16:19:01 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-4572152184831209588</guid><description>I passed my PhD critique successfully! My committee: &lt;a href="http://web.media.mit.edu/%7Eishii/"&gt;Hiroshi Ishii&lt;/a&gt;,  &lt;a href="http://linkedith.kaywa.com/"&gt;Edith Ackermann&lt;/a&gt; and &lt;a href="http://web.media.mit.edu/%7Ecynthiab/"&gt;Cynthia Breazeal&lt;/a&gt;. I will now focus on few more studies and building few more projects as much as I can before graduating (in 9 months). A little bit on my presentation ...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/1.jpg" title="1.jpg"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/1.jpg" alt="1.jpg" height="307" width="406" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Gesture Objects: Play it by Eye - Frame it by Hand! &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;I started with my master thesis Dolltalk, where I establish the ability to access perspective as part of gesture analysis built into new play environments. I then, move into a significant transition phase, where I research the cross-modal interface elements that contribute to various perspective taking behaviors. I also present new technologies I implemented to conduct automatic film assembly.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/3.jpg" title="3.jpg"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/3.jpg" alt="3.jpg" height="307" width="406" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;The structure of my presentation &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;At each step, I present the studies that allow me to establish principles which I use to build the final project, the centerpiece of my third phase of research, Picture This. At its final point, Picture This is a fluid interface, with seamless integration of gesture, object, audio and video interaction in open-ended play.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/2.jpg" title="2.jpg"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/2.jpg" alt="2.jpg" height="307" width="406" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;With Picture This! children make a movie from their toys views, using their natural gestures with toys to animate the character and command the video making assembly. I developed a filtering algorithm for gesture recognition through which angles of motions are detected and interpreted!&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Finally, I developed a framework that I call "gesture objects" synthesizing the research as it relates to the field of tangible user interfaces.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/4.jpg" title="4.jpg"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/4.jpg" alt="4.jpg" height="310" width="406" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Gesture Objects Framework: &lt;/em&gt;  In a gesture object interface, the interface recognizes gestures while the user is holding objects and the gesture control of those object in the physical space influences the digital world.&lt;br /&gt;&lt;br /&gt;A &lt;a href="http://www.media.mit.edu/%7Ecati/FinalPresentation_Highresf_6.pdf" title="Cati Vaucell PhD critique" target="_blank"&gt;.pdf&lt;/a&gt; of my slides!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-4572152184831209588?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/jB76rdswpdI" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-19T19:19:01.360-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/architectradure/~5/7ExN90oBGNY/FinalPresentation_Highresf_6.pdf" fileSize="44416807" type="application/pdf" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>I passed my PhD critique successfully! My committee: Hiroshi Ishii, Edith Ackermann and Cynthia Breazeal. I will now focus on few more studies and building few more projects as much as I can before graduating (in 9 months). A little bit on my presentation</itunes:subtitle><itunes:author>noreply@blogger.com (cati)</itunes:author><itunes:summary>I passed my PhD critique successfully! My committee: Hiroshi Ishii, Edith Ackermann and Cynthia Breazeal. I will now focus on few more studies and building few more projects as much as I can before graduating (in 9 months). A little bit on my presentation ... Gesture Objects: Play it by Eye - Frame it by Hand! I started with my master thesis Dolltalk, where I establish the ability to access perspective as part of gesture analysis built into new play environments. I then, move into a significant transition phase, where I research the cross-modal interface elements that contribute to various perspective taking behaviors. I also present new technologies I implemented to conduct automatic film assembly. The structure of my presentation At each step, I present the studies that allow me to establish principles which I use to build the final project, the centerpiece of my third phase of research, Picture This. At its final point, Picture This is a fluid interface, with seamless integration of gesture, object, audio and video interaction in open-ended play. With Picture This! children make a movie from their toys views, using their natural gestures with toys to animate the character and command the video making assembly. I developed a filtering algorithm for gesture recognition through which angles of motions are detected and interpreted! Finally, I developed a framework that I call "gesture objects" synthesizing the research as it relates to the field of tangible user interfaces. Gesture Objects Framework: In a gesture object interface, the interface recognizes gestures while the user is holding objects and the gesture control of those object in the physical space influences the digital world. A .pdf of my slides!</itunes:summary><itunes:keywords>phd MIT media lab vaucelle cati gesture object tangible</itunes:keywords><feedburner:origLink>http://architectradure.blogspot.com/2009/11/gesture-objects-movie-making-at.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/architectradure/~5/7ExN90oBGNY/FinalPresentation_Highresf_6.pdf" length="44416807" type="application/pdf" /><feedburner:origEnclosureLink>http://www.media.mit.edu/%7Ecati/FinalPresentation_Highresf_6.pdf</feedburner:origEnclosureLink></item><item><title>When atoms become bits!</title><link>http://feedproxy.google.com/~r/architectradure/~3/SdniFF2y_TU/when-atoms-become-bits.html</link><category>gadget</category><category>atoms</category><category>digital</category><category>HCI</category><author>noreply@blogger.com (cati)</author><pubDate>Sat, 07 Nov 2009 07:37:23 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-6918855116659030895</guid><description>&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/ad59_tuttukibako_black1.jpg" title="ad59_tuttukibako_black1.jpg"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/ad59_tuttukibako_black1.jpg" alt="ad59_tuttukibako_black1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Directly from Japan, look at the Tuttuki Bako Virtual Finger Game! 100% real and fantastically crazy by simply sticking your finger in the hole and a digital representation appears on the screen. Then you can use your virtual finger to play all kinds of cool mini games... from swinging a panda to having a karate fight with a tiny little man. It's so odd yet so wonderful.&lt;br /&gt;&lt;br /&gt;You can find it at &lt;a href="http://www.thinkgeek.com/geektoys/japanfan/ad59/"&gt;ThinkGeek &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/ad59_tuttukibako_black_screen.jpg" title="ad59_tuttukibako_black_screen.jpg"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/ad59_tuttukibako_black_screen.jpg" alt="ad59_tuttukibako_black_screen.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-6918855116659030895?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/SdniFF2y_TU" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-07T10:37:23.129-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://architectradure.blogspot.com/2009/11/when-atoms-become-bits.html</feedburner:origLink></item><item><title>Monitor your dog's activities remotely!</title><link>http://feedproxy.google.com/~r/architectradure/~3/J8EYSfYH_ZE/monitor-your-dogs-activities-remotely.html</link><category>dog</category><category>fun</category><category>networking</category><author>noreply@blogger.com (cati)</author><pubDate>Sat, 07 Nov 2009 07:39:13 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-3377773627384268361</guid><description>&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/tag2.png" title="tag2.png"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/tag2.png" alt="tag2.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.sniftag.com/"&gt;&lt;em&gt;SNIF Tag&lt;/em&gt;&lt;/a&gt; is the revolutionary dog tag that lets you monitor your dog's activities remotely. It even includes social networking. Woaaaa! I want one for my cat! "Monitor your dog's &lt;a href="http://www.sniftag.com/public/home/activity"&gt;activity&lt;/a&gt; while you're away. Keep in touch with his friends and yours. Share helpful information and pet tips online. And get connected to your &lt;a href="http://www.sniftag.com/public/home/community"&gt;community&lt;/a&gt;. It's hi-tech, it's hi-style, easy to use, and completely customizable."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/tag.png" title="tag.png"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/tag.png" alt="tag.png" height="218" width="438" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So how does it works? Well they use the &lt;a href="http://www.media.mit.edu/resenv/badge/"&gt;uberbadge&lt;/a&gt; technology developed at the MIT Media Lab, basically when a dog meets with a dog who has a tag and is a friend, it blinks! Also you can know the owner's dog and find out their owner online...&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;br /&gt;Thank you Nan Wei!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;A video&lt;/span&gt;&lt;br /&gt;&lt;object height="240" width="460"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;param name="movie" value="http://www.youtube.com/v/9K6UAT7EIrk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;br /&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;br /&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/9K6UAT7EIrk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="240" width="460"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-3377773627384268361?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/J8EYSfYH_ZE" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-07T10:39:13.904-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/architectradure/~5/4VAZS3RoMP0/9K6UAT7EIrk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" fileSize="1023" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> SNIF Tag is the revolutionary dog tag that lets you monitor your dog's activities remotely. It even includes social networking. Woaaaa! I want one for my cat! "Monitor your dog's activity while you're away. Keep in touch with his friends and yours. Share</itunes:subtitle><itunes:author>noreply@blogger.com (cati)</itunes:author><itunes:summary> SNIF Tag is the revolutionary dog tag that lets you monitor your dog's activities remotely. It even includes social networking. Woaaaa! I want one for my cat! "Monitor your dog's activity while you're away. Keep in touch with his friends and yours. Share helpful information and pet tips online. And get connected to your community. It's hi-tech, it's hi-style, easy to use, and completely customizable." So how does it works? Well they use the uberbadge technology developed at the MIT Media Lab, basically when a dog meets with a dog who has a tag and is a friend, it blinks! Also you can know the owner's dog and find out their owner online... Thank you Nan Wei! A video </itunes:summary><itunes:keywords>dog, fun, networking</itunes:keywords><feedburner:origLink>http://architectradure.blogspot.com/2009/11/monitor-your-dogs-activities-remotely.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/architectradure/~5/4VAZS3RoMP0/9K6UAT7EIrk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" length="1023" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.youtube.com/v/9K6UAT7EIrk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;</feedburner:origEnclosureLink></item><item><title>Cup communicator</title><link>http://feedproxy.google.com/~r/architectradure/~3/BCpEQYD_e2w/cup-communicator.html</link><category>RCA</category><category>cup</category><category>design</category><category>communication</category><author>noreply@blogger.com (cati)</author><pubDate>Sun, 01 Nov 2009 16:35:44 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-369979481213310309</guid><description>&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_06_small.jpg" title="cupcom_06_small.jpg"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_06_small.jpg" alt="cupcom_06_small.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_06_small.jpg" title="cupcom_06_small.jpg"&gt;&lt;/a&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_01_small.jpg" title="cupcom_01_small.jpg"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_01_small.jpg" alt="cupcom_01_small.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="style10"&gt;Cup communicator by &lt;a href="http://www.duncan-wilson.com" target="_blank"&gt;Duncan Wilson&lt;/a&gt;. Tug the cord to activate, squeeze to talk and hold to the mouth and ear. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="style10"&gt;&lt;/span&gt;&lt;br /&gt;&lt;p class="style11"&gt;The design of the Cup Communicator is focused on the gesture of use and the relationship between the users and object. I aim to explore the potential of the product as a medium for interaction and reassess the way we use technology.&lt;/p&gt;&lt;br /&gt;&lt;p class="style10"&gt;The form and function of the Cup Communicator refer to the ‘two-cans and string' children's toy and the physical factors involved with that device. This typology and its associations remind us of the magic and playfulness of our first communication devices.&lt;/p&gt;&lt;br /&gt;&lt;p class="style10"&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_02_small.jpg" title="cupcom_02_small.jpg"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_02_small.jpg" alt="cupcom_02_small.jpg" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class="style10"&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_03_small.jpg" title="cupcom_03_small.jpg"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_03_small.jpg" alt="cupcom_03_small.jpg" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class="style10"&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_04_small.jpg" title="cupcom_04_small.jpg"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_04_small.jpg" alt="cupcom_04_small.jpg" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-369979481213310309?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/BCpEQYD_e2w" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-01T19:35:44.413-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://architectradure.blogspot.com/2009/11/cup-communicator.html</feedburner:origLink></item><item><title>Sculpt-a-Light (using duct tape)</title><link>http://feedproxy.google.com/~r/architectradure/~3/hGV8fQCzVmU/sculpt-light-using-duct-tape.html</link><author>noreply@blogger.com (cati)</author><pubDate>Wed, 28 Oct 2009 16:20:23 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-3699777270551622084</guid><description>After self-powered LEDs, what if rolling the tape piece completed the circuit and lighted it up? &lt;a href="http://keywon.com/"&gt;Keywon&lt;/a&gt; did it!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/2008-12-05-sculptalight09-1.jpg" title="2008-12-05-sculptalight09-1.jpg"&gt;&lt;img style="width: 417px; height: 291px;" src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/2008-12-05-sculptalight09-1.jpg" alt="2008-12-05-sculptalight09-1.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-3699777270551622084?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/hGV8fQCzVmU" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T18:20:23.211-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://architectradure.blogspot.com/2009/10/sculpt-light-using-duct-tape.html</feedburner:origLink></item><item><title>Startup advice from a startup master</title><link>http://feedproxy.google.com/~r/architectradure/~3/2EAxCnbquwg/startup-advice-from-startup-master.html</link><category>MIT startup</category><author>noreply@blogger.com (cati)</author><pubDate>Mon, 26 Oct 2009 15:02:29 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-8468596648006748419</guid><description>Rick Borovoy has started a &lt;a href="http://civic.mit.edu/blog/rborovoy"&gt;series of video posts&lt;/a&gt; on how to start a company. He presents the very early stages "where you're trying to put together an idea with a technology that can implement it with a group of people who will use it, another group of people who can an build it, and a third group of people will fund it". Rick Borovoy co-founded a startup in 2002 based on his Media Lab Ph.D. work on technology for &lt;a href="http://ntag.com"&gt;face-to-face community building&lt;/a&gt;. On top of that, he has gotten many social technology-oriented projects off the ground, and has thought a lot about the process.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The Pony Diving video&lt;/i&gt;&lt;br /&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="288" id="viddlerplayer-8b61c301"&gt; &lt;param name="movie" value="http://www.viddler.com/simple/8b61c301/" /&gt; &lt;param name="allowScriptAccess" value="always" /&gt; &lt;param name="allowFullScreen" value="true" /&gt; &lt;param name="flashvars" value="autoplay=f" /&gt; &lt;embed src="http://www.viddler.com/simple/8b61c301/" width="437" height="288" type="application/x-shockwave-flash" allowScriptAccess="always" flashvars="autoplay=f" allowFullScreen="true" name="viddlerplayer-8b61c301" &gt; &lt;/embed&gt; &lt;/object&gt; &lt;br /&gt;&lt;br /&gt;His next video is about you needing partners and not employees... but it is the next step!&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="288" id="viddlerplayer-e2f58126"&gt; &lt;param name="movie" value="http://www.viddler.com/simple/e2f58126/" /&gt; &lt;param name="allowScriptAccess" value="always" /&gt; &lt;param name="allowFullScreen" value="true" /&gt; &lt;param name="flashvars" value="autoplay=f" /&gt; &lt;embed src="http://www.viddler.com/simple/e2f58126/" width="437" height="288" type="application/x-shockwave-flash" allowScriptAccess="always" flashvars="autoplay=f" allowFullScreen="true" name="viddlerplayer-e2f58126" &gt; &lt;/embed&gt; &lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-8468596648006748419?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/2EAxCnbquwg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-26T17:02:29.173-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://architectradure.blogspot.com/2009/10/startup-advice-from-startup-master.html</feedburner:origLink></item><item><title>What a visionary anime!</title><link>http://feedproxy.google.com/~r/architectradure/~3/E8DPNZbObD8/what-visionary-anime.html</link><category>HCI</category><category>anime</category><author>noreply@blogger.com (cati)</author><pubDate>Fri, 23 Oct 2009 06:04:41 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-8738701244134834916</guid><description>I've just finished the awesomness &lt;a href="http://en.wikipedia.org/wiki/Denn%C5%8D_Coil"&gt;Denno Coil&lt;/a&gt; anime, only 26 episodes, an epic end. Everyone out there working on HCI should give it a try, it's not just about wearing VR glasses and having a secret child's world, it is about fusion between anime culture, with a tiny revolution: girls use their brain quite inventively, and a vision of a digital world merging physical, microscopic illegals that needs special encodes, kids collecting metabugs to gain more credit, with a digital police that can also be hacked. O well, I had fun watching these!!&lt;br /&gt;&lt;br /&gt;A "trailer" with a soundtrack I never heard before!&lt;br /&gt;&lt;object width="500" height="280"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VpQ-hBtmPBw&amp;hl=en&amp;fs=1&amp;color1=0xcc2550&amp;color2=0xe87a9f"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VpQ-hBtmPBw&amp;hl=en&amp;fs=1&amp;color1=0xcc2550&amp;color2=0xe87a9f" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="280"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-8738701244134834916?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/E8DPNZbObD8" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-23T08:04:41.017-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/architectradure/~5/Lel5sE66pBM/VpQ-hBtmPBw&amp;hl=en&amp;fs=1&amp;color1=0xcc2550&amp;color2=0xe87a9f" fileSize="1059" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>I've just finished the awesomness Denno Coil anime, only 26 episodes, an epic end. Everyone out there working on HCI should give it a try, it's not just about wearing VR glasses and having a secret child's world, it is about fusion between anime culture, </itunes:subtitle><itunes:author>noreply@blogger.com (cati)</itunes:author><itunes:summary>I've just finished the awesomness Denno Coil anime, only 26 episodes, an epic end. Everyone out there working on HCI should give it a try, it's not just about wearing VR glasses and having a secret child's world, it is about fusion between anime culture, with a tiny revolution: girls use their brain quite inventively, and a vision of a digital world merging physical, microscopic illegals that needs special encodes, kids collecting metabugs to gain more credit, with a digital police that can also be hacked. O well, I had fun watching these!! A "trailer" with a soundtrack I never heard before! </itunes:summary><itunes:keywords>HCI, anime</itunes:keywords><feedburner:origLink>http://architectradure.blogspot.com/2009/10/what-visionary-anime.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/architectradure/~5/Lel5sE66pBM/VpQ-hBtmPBw&amp;hl=en&amp;fs=1&amp;color1=0xcc2550&amp;color2=0xe87a9f" length="1059" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.youtube.com/v/VpQ-hBtmPBw&amp;hl=en&amp;fs=1&amp;color1=0xcc2550&amp;color2=0xe87a9f</feedburner:origEnclosureLink></item><item><title>An illuminating paper book ...</title><link>http://feedproxy.google.com/~r/architectradure/~3/BU9zvnFkfaM/illuminating-paper-book.html</link><category>arduino</category><category>high low tech</category><category>book</category><author>noreply@blogger.com (cati)</author><pubDate>Fri, 23 Oct 2009 06:37:32 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-7796364023022340164</guid><description>Absolutely gorgeous! &lt;a href="http://hlt.media.mit.edu/popables/" target="blank"&gt;A pop-up book&lt;/a&gt; that explores the integration of paper, electronics, mechanics, and computation by Jie Qi, Leah Buechley and TungShen Chew &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_adZNKc4EiWI/SuGxj5UWuMI/AAAAAAAAFYc/Hh4XSTBaIV8/s1600-h/city.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 112px;" src="http://1.bp.blogspot.com/_adZNKc4EiWI/SuGxj5UWuMI/AAAAAAAAFYc/Hh4XSTBaIV8/s400/city.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5395789058806298818" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Electronic Popables is an interactive pop-up book that sparkles, sings, and moves. The book integrates traditional pop-up mechanisms with thin, flexible, paper-based electronics; the result is an artifact that looks and functions much like an ordinary pop-up book, but has added elements of dynamic interactivity.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/AI-6wMlaVTc&amp;hl=en&amp;fs=1&amp;color1=0xcc2550&amp;color2=0xe87a9f"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/AI-6wMlaVTc&amp;hl=en&amp;fs=1&amp;color1=0xcc2550&amp;color2=0xe87a9f" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-7796364023022340164?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/BU9zvnFkfaM" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-23T08:37:32.876-05:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/_adZNKc4EiWI/SuGxj5UWuMI/AAAAAAAAFYc/Hh4XSTBaIV8/s72-c/city.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/architectradure/~5/yDbPeZJe7Ts/AI-6wMlaVTc&amp;hl=en&amp;fs=1&amp;color1=0xcc2550&amp;color2=0xe87a9f" fileSize="1065" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Absolutely gorgeous! A pop-up book that explores the integration of paper, electronics, mechanics, and computation by Jie Qi, Leah Buechley and TungShen Chew Electronic Popables is an interactive pop-up book that sparkles, sings, and moves. The book integ</itunes:subtitle><itunes:author>noreply@blogger.com (cati)</itunes:author><itunes:summary>Absolutely gorgeous! A pop-up book that explores the integration of paper, electronics, mechanics, and computation by Jie Qi, Leah Buechley and TungShen Chew Electronic Popables is an interactive pop-up book that sparkles, sings, and moves. The book integrates traditional pop-up mechanisms with thin, flexible, paper-based electronics; the result is an artifact that looks and functions much like an ordinary pop-up book, but has added elements of dynamic interactivity. </itunes:summary><itunes:keywords>arduino, high low tech, book</itunes:keywords><feedburner:origLink>http://architectradure.blogspot.com/2009/10/illuminating-paper-book.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/architectradure/~5/yDbPeZJe7Ts/AI-6wMlaVTc&amp;hl=en&amp;fs=1&amp;color1=0xcc2550&amp;color2=0xe87a9f" length="1065" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.youtube.com/v/AI-6wMlaVTc&amp;hl=en&amp;fs=1&amp;color1=0xcc2550&amp;color2=0xe87a9f</feedburner:origEnclosureLink></item><item><title>Enter the Barbie world</title><link>http://feedproxy.google.com/~r/architectradure/~3/TKnkCLNGjhY/enter-barbie-world.html</link><category>Barbie</category><author>noreply@blogger.com (cati)</author><pubDate>Fri, 09 Oct 2009 07:08:13 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-5922369833038813130</guid><description>&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-3790.jpg" title="barbie-store-jsa-3790.jpg"&gt;&lt;img style="width: 458px; height: 282px;" src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-3790.jpg" alt="barbie-store-jsa-3790.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i&gt;Barbie Cafe&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/cafe.jpg" title="cafe.jpg"&gt;&lt;img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/cafe.jpg" alt="cafe.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;After the &lt;a href="http://www.sladearch.com/main/page.php?a=2&amp;amp;b=15&amp;amp;c=2"&gt;Barbie Cafe&lt;/a&gt; in Shanghai, China by architect Hayes Slade designs the first ever Barbie Flagship for Mattel. The 35,000 square foot store holds the world’s largest and most comprehensive collection of Barbie dolls and licensed Barbie products, as well as a range of services and activities for Barbie fans and their families.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-3351.jpg" title="barbie-store-jsa-3351.jpg"&gt;&lt;img style="width: 458px; height: 306px;" src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-3351.jpg" alt="barbie-store-jsa-3351.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Mattel wanted a store where “Barbie is hero”; expressing Barbie as a global lifestyle brand by building on the brand’s historical link to fashion. Barbie Shanghai is the first fully realized expression of this broader vision. Mattel worked with BIG, the branding and design division of Ogilvy &amp;amp; Mather, to develop creative concept, identify project location, explore featured activities and identify creative partners.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-3424.jpg" title="barbie-store-jsa-3424.jpg"&gt;&lt;img style="width: 459px; height: 299px;" src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-3424.jpg" alt="barbie-store-jsa-3424.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/hob_opening-043018.jpg" title="hob_opening-043018.jpg"&gt;&lt;img style="width: 459px; height: 334px;" src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/hob_opening-043018.jpg" alt="hob_opening-043018.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The central feature is a three-story spiral staircase enclosed by eight hundred Barbie dolls. The staircase and the dolls are the core of the store; everything literally revolves around Barbie.&lt;br /&gt;&lt;br /&gt;The staircase links the three retail floors:&lt;br /&gt;&lt;br /&gt;The women’s floor (women’s fashion, couture, cosmetics and accessories).&lt;br /&gt;&lt;br /&gt;The doll floor (dolls, designer doll gallery, doll accessories, books). The Barbie Design Center, where girls design their own Barbie is on this floor. This activity was planned by Chute Gerdeman Retail and designed by Slade Architecture.&lt;br /&gt;&lt;br /&gt;The girls floor (girls fashion, shoes and accessories). The Barbie Fashion Stage, planned and designed by Chute Gerdeman Retail, where girls take part in a real runway show, is also on this floor.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-40754101.jpg" title="barbie-store-jsa-40754101.jpg"&gt;&lt;img style="width: 458px; height: 342px;" src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-40754101.jpg" alt="barbie-store-jsa-40754101.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-5922369833038813130?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/TKnkCLNGjhY" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-09T09:08:13.549-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://architectradure.blogspot.com/2009/10/enter-barbie-world.html</feedburner:origLink></item><item><title>For WoW insiders only: We don't﻿ date n00bs we pwn them!!</title><link>http://feedproxy.google.com/~r/architectradure/~3/Kcvg3PnxiCg/for-wow-insiders-only-we-dont-date.html</link><author>noreply@blogger.com (cati)</author><pubDate>Sat, 26 Sep 2009 09:55:02 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-8273931375885492348</guid><description>A &lt;a href="http://www.youtube.com/watch?v=JVfVqfIN8_c"&gt;video&lt;/a&gt; that is hilarious, for World of Warcraft insiders only!!!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/09/picture-11.png" title="picture-11.png"&gt;&lt;img style="width: 415px; height: 255px;" src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/09/picture-11.png" alt="picture-11.png" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-8273931375885492348?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/Kcvg3PnxiCg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-09-26T11:55:02.191-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://architectradure.blogspot.com/2009/09/for-wow-insiders-only-we-dont-date.html</feedburner:origLink></item><item><title>PUYO-CON: the soft controller!</title><link>http://feedproxy.google.com/~r/architectradure/~3/aZOVonj3zbc/puyo-con-soft-controller.html</link><author>noreply@blogger.com (cati)</author><pubDate>Thu, 10 Sep 2009 13:50:56 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-5181316465279601529</guid><description>This &lt;a href="http://www.siggraph.org/asia2009/for_attendees/emerging_technologies/details/?type=etech&amp;id=131"&gt;new controller technology&lt;/a&gt; goes far beyond traditional button-type devices. It enables input based on direct touch, force, and shape transformation. Because the soft material is "crash-worthy", the controller can even be thrown.&lt;br /&gt;&lt;br /&gt;Human beings use many different types of sensory information to perform a broad range of activities. But most conventional game controllers limit sensory input to a small, fixed portion of the sensorial spectrum. Players can press or release buttons or move the controller in space, but the controller must always be held in the user's hand. With PUYO-CON, sensory input is far more flexible because players can control activities by applying force to soft material, grasping the controller, and transorming its shape.  &lt;br /&gt;&lt;br /&gt;The goal of this project is to enhance entertainment experiences for millions of game players around the world.  &lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/09/c91-e131-publicimagethumbnail.jpg' title='c91-e131-publicimagethumbnail.jpg'&gt;&lt;img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/09/c91-e131-publicimagethumbnail.jpg' alt='c91-e131-publicimagethumbnail.jpg' /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-5181316465279601529?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/aZOVonj3zbc" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-09-10T15:50:56.528-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://architectradure.blogspot.com/2009/09/puyo-con-soft-controller.html</feedburner:origLink></item><item><title>K-12 Embodied and Mediated Learning</title><link>http://feedproxy.google.com/~r/architectradure/~3/FCGqAFXzRcU/k-12-embodied-and-mediated-learning.html</link><author>noreply@blogger.com (cati)</author><pubDate>Wed, 19 Aug 2009 12:45:33 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-9109272105523136751</guid><description>&lt;object width="400" height="230"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3968996&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3968996&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="230"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/3968996"&gt;SMALLab @ Arizona State University - 2009&lt;/a&gt; from &lt;a href="http://vimeo.com/user1317893"&gt;aisling kelliher&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-9109272105523136751?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/FCGqAFXzRcU" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-08-19T14:45:33.510-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/architectradure/~5/MExZ9h6hJ30/moogaloop.swf" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> SMALLab @ Arizona State University - 2009 from aisling kelliher on Vimeo.</itunes:subtitle><itunes:author>noreply@blogger.com (cati)</itunes:author><itunes:summary> SMALLab @ Arizona State University - 2009 from aisling kelliher on Vimeo.</itunes:summary><feedburner:origLink>http://architectradure.blogspot.com/2009/08/k-12-embodied-and-mediated-learning.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/architectradure/~5/MExZ9h6hJ30/moogaloop.swf" length="-1" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://vimeo.com/moogaloop.swf?clip_id=3968996&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1</feedburner:origEnclosureLink></item><item><title>What can you make with your USB key?</title><link>http://feedproxy.google.com/~r/architectradure/~3/RGuhA6MUMJE/what-can-you-make-with-your-usb-key.html</link><category>usb</category><author>noreply@blogger.com (cati)</author><pubDate>Wed, 12 Aug 2009 13:38:32 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-4791081084000201039</guid><description>USB is used as a synonym for a universal connection, so designers envisioned rings to know if people are suited to each other, if they are really compatible, or to know how long it will last! Synchronizing via USB, transforming the shape of the device can lead to a multitude of concepts. Customized USB devices have gone beyond imagination, such as the USB pregnancy test that combines both your digital data to your bio data, a very sexy trend, however it was only an April fool… People also flirt with the idea of a USB key which size changes depending on the data it contains. Pretty neat! Will it ever blow up when it reaches its limits? How to represent the type of data it contains? Does it complain when it is out of data? However all these neat design sketches are exclusively at the level of concepts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It is still possible to customize your device in any ways you want. There is a company that offers &lt;a href="http://www.flashdealer.com"&gt;Personalized jump drive&lt;/a&gt;: to create your USB sketches in any color or material you can think of: if you want a USB carrot, it is probably possible.  Apparently the company accepts any request. You never have enough USB keys in your bag and imagine if you could possess the USB key of your dreams! I am not sure how they offer to harvest the USB power pin to power up an external device, but they might, after all there is a USB key that exists exclusively to recharge alcaline batteries!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_adZNKc4EiWI/SoMiu1HLebI/AAAAAAAAFXw/XgCEfqpKnW0/s1600-h/promotionalflashdrive.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 259px; height: 400px;" src="http://4.bp.blogspot.com/_adZNKc4EiWI/SoMiu1HLebI/AAAAAAAAFXw/XgCEfqpKnW0/s400/promotionalflashdrive.jpg" alt="" id="BLOGGER_PHOTO_ID_5369173368682281394" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;A USB fire extinguisher for Kidde Aerospace and Defense.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-4791081084000201039?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/RGuhA6MUMJE" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-08-12T15:38:32.032-05:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/_adZNKc4EiWI/SoMiu1HLebI/AAAAAAAAFXw/XgCEfqpKnW0/s72-c/promotionalflashdrive.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://architectradure.blogspot.com/2009/08/what-can-you-make-with-your-usb-key.html</feedburner:origLink></item><item><title>Technical objects make music</title><link>http://feedproxy.google.com/~r/architectradure/~3/8mG2wgGh2ck/technical-objects-make-music.html</link><category>kettle</category><author>noreply@blogger.com (cati)</author><pubDate>Sat, 29 Aug 2009 08:30:35 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-759240490561051504</guid><description>&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/08/kettlemain.jpg" title="kettlemain.jpg"&gt;&lt;img style="width: 421px; height: 316px;" src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/08/kettlemain.jpg" alt="kettlemain.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.yurisuzuki.com/musicalkettle.html"&gt;Yuri Suzuki&lt;/a&gt; and Naoki Kawamoto want to contribute to the design of daily domestic noises. alarms, mobile phones, a doorbell; They reexplore their sounds. The musical kettle is a part of series 're-design soundscape'. As the kettle boils it whistles your favorite tunes.&lt;br /&gt;&lt;br /&gt;I particularly love the way the kettle is outfitted, but I also love the idea of reinventing the sound of objects!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="280" width="500"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7cVvi1ZO-3c&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/7cVvi1ZO-3c&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="280" width="500"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-759240490561051504?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/8mG2wgGh2ck" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-08-29T10:30:35.610-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/architectradure/~5/zEC2q4SDXSo/7cVvi1ZO-3c&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" fileSize="1015" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> Yuri Suzuki and Naoki Kawamoto want to contribute to the design of daily domestic noises. alarms, mobile phones, a doorbell; They reexplore their sounds. The musical kettle is a part of series 're-design soundscape'. As the kettle boils it whistles your </itunes:subtitle><itunes:author>noreply@blogger.com (cati)</itunes:author><itunes:summary> Yuri Suzuki and Naoki Kawamoto want to contribute to the design of daily domestic noises. alarms, mobile phones, a doorbell; They reexplore their sounds. The musical kettle is a part of series 're-design soundscape'. As the kettle boils it whistles your favorite tunes. I particularly love the way the kettle is outfitted, but I also love the idea of reinventing the sound of objects! </itunes:summary><itunes:keywords>kettle</itunes:keywords><feedburner:origLink>http://architectradure.blogspot.com/2009/08/technical-objects-make-music.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/architectradure/~5/zEC2q4SDXSo/7cVvi1ZO-3c&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" length="1015" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.youtube.com/v/7cVvi1ZO-3c&amp;amp;hl=en&amp;amp;fs=1&amp;amp;</feedburner:origEnclosureLink></item><item><title>The IT Crowd</title><link>http://feedproxy.google.com/~r/architectradure/~3/yg4XFAN2I_s/it-crowd.html</link><category>fun</category><category>tv show</category><author>noreply@blogger.com (cati)</author><pubDate>Mon, 20 Jul 2009 11:33:25 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-3852852317905469322</guid><description>&lt;div&gt;&lt;object width="420" height="339"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/x1lrsv" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;embed src="http://www.dailymotion.com/swf/x1lrsv" type="application/x-shockwave-flash" width="420" height="339" allowFullScreen="true" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.channel4.com/programmes/the-it-crowd"&gt;The IT crowd&lt;/a&gt; is a splendid British TV show for the geek in each of us. I watched it on Netflix and can't wait for season 3! It is written by Graham Linehan and produced by Ash Atalla for Channel 4. The series has won BAFTA and International Emmy awards. &lt;br /&gt;&lt;br /&gt;Also, according to Wikipedia: "The show tries to add a large number of references to geek culture, mostly in set dressing and props. Dialogue (both technical and cultural) is usually authentic and any technobabble used often contains in-jokes for viewers knowledgeable in such subjects." &lt;br /&gt;&lt;br /&gt;Time is money friend :D&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_ArchitectradureFeedIcon.jpg" /&gt;&lt;/a&gt;  Posted by &lt;a href="http://www.architectradure.com/"&gt;Cati Vaucelle&lt;/a&gt; @ &lt;a href="http://feeds.feedburner.com/architectraduresite"&gt;Architectradure&lt;/a&gt;&lt;br /&gt;.............................................................................................&lt;br /&gt;&lt;a href="http://theterminallyjuvenile.blogspot.com/"&gt;Blog Jouons&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/ForTheTerminallyJuvenile" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_OthersFeedIcon.jpg" /&gt;&lt;/a&gt; &lt;a href="http://stuff-my-love.blogspot.com/"&gt;Blog Maison&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/Stuff-i-like" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_OthersFeedIcon.jpg" /&gt;&lt;/a&gt; &lt;a href="http://www.architectradure.com/"&gt;Blog Passion&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_OthersFeedIcon.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-3852852317905469322?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/yg4XFAN2I_s" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-07-20T13:33:25.927-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/architectradure/~5/o3muphh2eGA/x1lrsv" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> The IT crowd is a splendid British TV show for the geek in each of us. I watched it on Netflix and can't wait for season 3! It is written by Graham Linehan and produced by Ash Atalla for Channel 4. The series has won BAFTA and International Emmy awards. </itunes:subtitle><itunes:author>noreply@blogger.com (cati)</itunes:author><itunes:summary> The IT crowd is a splendid British TV show for the geek in each of us. I watched it on Netflix and can't wait for season 3! It is written by Graham Linehan and produced by Ash Atalla for Channel 4. The series has won BAFTA and International Emmy awards. Also, according to Wikipedia: "The show tries to add a large number of references to geek culture, mostly in set dressing and props. Dialogue (both technical and cultural) is usually authentic and any technobabble used often contains in-jokes for viewers knowledgeable in such subjects." Time is money friend :D Posted by Cati Vaucelle @ Architectradure ............................................................................................. Blog Jouons Blog Maison Blog Passion </itunes:summary><itunes:keywords>fun, tv show</itunes:keywords><feedburner:origLink>http://architectradure.blogspot.com/2009/07/it-crowd.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/architectradure/~5/o3muphh2eGA/x1lrsv" length="-1" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.dailymotion.com/swf/x1lrsv</feedburner:origEnclosureLink></item><item><title>Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects</title><link>http://feedproxy.google.com/~r/architectradure/~3/ch8vy0Ypfm0/play-it-by-eye-collect-movies-and.html</link><category>paper</category><category>publication</category><category>PhD</category><author>noreply@blogger.com (cati)</author><pubDate>Tue, 23 Jun 2009 18:49:25 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-5850705581687881770</guid><description>My journal paper &lt;strong&gt;Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects&lt;/strong&gt; is now published at &lt;a href="http://journals.cambridge.org"&gt;Cambridge University Press&lt;/a&gt;! &lt;br&gt; &lt;br&gt;The paper in .pdf -&gt;&lt;a href="http://web.media.mit.edu/~cati/Vaucelle_journal_AIEDAM.pdf"&gt;here&lt;/a&gt;&lt;-&lt;br&gt;&lt;br /&gt;&lt;blockquote&gt;We present an alternative video-making framework for children with tools that integrate video capture with movie production. We propose different forms of interaction with physical artifacts to capture storytelling. Play interactions as input to video editing systems assuage the interface complexities of film construction in commercial software. We aim to motivate young users in telling their stories, extracting meaning from their experiences by capturing supporting video to accompany their stories, and driving reflection on the outcomes of their movies. We report on our design process over the course of four research projects that span from a graphical user interface to a physical instantiation of video. We interface the digital and physical realms using tangible metaphors for digital data, providing a spontaneous and collaborative approach to video composition. We evaluate our systems during observations with 4- to 14-year-old users and analyze their different approaches to capturing, collecting, editing, and performing visual and sound clips.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_ArchitectradureFeedIcon.jpg" /&gt;&lt;/a&gt;  Posted by &lt;a href="http://www.architectradure.com/"&gt;Cati Vaucelle&lt;/a&gt; @ &lt;a href="http://feeds.feedburner.com/architectraduresite"&gt;Architectradure&lt;/a&gt;&lt;br /&gt;.............................................................................................&lt;br /&gt;&lt;a href="http://theterminallyjuvenile.blogspot.com/"&gt;Blog Jouons&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/ForTheTerminallyJuvenile" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_OthersFeedIcon.jpg" /&gt;&lt;/a&gt; &lt;a href="http://stuff-my-love.blogspot.com/"&gt;Blog Maison&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/Stuff-i-like" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_OthersFeedIcon.jpg" /&gt;&lt;/a&gt; &lt;a href="http://www.architectradure.com/"&gt;Blog Passion&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_OthersFeedIcon.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-5850705581687881770?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=ch8vy0Ypfm0:gT7kFidfn5Y:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=ch8vy0Ypfm0:gT7kFidfn5Y:YwkR-u9nhCs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?d=YwkR-u9nhCs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=ch8vy0Ypfm0:gT7kFidfn5Y:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=ch8vy0Ypfm0:gT7kFidfn5Y:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?i=ch8vy0Ypfm0:gT7kFidfn5Y:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=ch8vy0Ypfm0:gT7kFidfn5Y:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?i=ch8vy0Ypfm0:gT7kFidfn5Y:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=ch8vy0Ypfm0:gT7kFidfn5Y:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=ch8vy0Ypfm0:gT7kFidfn5Y:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?i=ch8vy0Ypfm0:gT7kFidfn5Y:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=ch8vy0Ypfm0:gT7kFidfn5Y:l6gmwiTKsz0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?d=l6gmwiTKsz0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=ch8vy0Ypfm0:gT7kFidfn5Y:KwTdNBX3Jqk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?i=ch8vy0Ypfm0:gT7kFidfn5Y:KwTdNBX3Jqk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/architectradure?a=ch8vy0Ypfm0:gT7kFidfn5Y:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/architectradure?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/ch8vy0Ypfm0" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-06-23T20:49:25.430-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/architectradure/~5/t-IRnxpUl1s/Vaucelle_journal_AIEDAM.pdf" fileSize="5078280" type="application/pdf" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>My journal paper Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects is now published at Cambridge University Press! The paper in .pdf -hereWe present an alternative video-making framework for children with tools that int</itunes:subtitle><itunes:author>noreply@blogger.com (cati)</itunes:author><itunes:summary>My journal paper Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects is now published at Cambridge University Press! The paper in .pdf -hereWe present an alternative video-making framework for children with tools that integrate video capture with movie production. We propose different forms of interaction with physical artifacts to capture storytelling. Play interactions as input to video editing systems assuage the interface complexities of film construction in commercial software. We aim to motivate young users in telling their stories, extracting meaning from their experiences by capturing supporting video to accompany their stories, and driving reflection on the outcomes of their movies. We report on our design process over the course of four research projects that span from a graphical user interface to a physical instantiation of video. We interface the digital and physical realms using tangible metaphors for digital data, providing a spontaneous and collaborative approach to video composition. We evaluate our systems during observations with 4- to 14-year-old users and analyze their different approaches to capturing, collecting, editing, and performing visual and sound clips. Posted by Cati Vaucelle @ Architectradure ............................................................................................. Blog Jouons Blog Maison Blog Passion </itunes:summary><itunes:keywords>paper, publication, PhD</itunes:keywords><feedburner:origLink>http://architectradure.blogspot.com/2009/06/play-it-by-eye-collect-movies-and.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/architectradure/~5/t-IRnxpUl1s/Vaucelle_journal_AIEDAM.pdf" length="5078280" type="application/pdf" /><feedburner:origEnclosureLink>http://web.media.mit.edu/~cati/Vaucelle_journal_AIEDAM.pdf</feedburner:origEnclosureLink></item><item><title>Petite visite en France ...</title><link>http://feedproxy.google.com/~r/architectradure/~3/7_vU2bS7SRY/petite-visite-en-france.html</link><category>France</category><author>noreply@blogger.com (cati)</author><pubDate>Mon, 15 Jun 2009 03:17:39 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-133532646225744616</guid><description>&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/06/img_0639.jpg" title="img_0639.jpg"&gt;&lt;img style="width: 391px; height: 261px;" src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/06/img_0639.jpg" alt="img_0639.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/06/img_1187.jpg" title="img_1187.jpg"&gt;&lt;img style="width: 391px; height: 261px;" src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/06/img_1187.jpg" alt="img_1187.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/06/img_1843.jpg" title="img_1843.jpg"&gt;&lt;img style="width: 391px; height: 261px;" src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/06/img_1843.jpg" alt="img_1843.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_ArchitectradureFeedIcon.jpg" /&gt;&lt;/a&gt;  Posted by &lt;a href="http://www.architectradure.com/"&gt;Cati Vaucelle&lt;/a&gt; @ &lt;a href="http://feeds.feedburner.com/architectraduresite"&gt;Architectradure&lt;/a&gt;&lt;br /&gt;.............................................................................................&lt;br /&gt;&lt;a href="http://theterminallyjuvenile.blogspot.com/"&gt;Blog Jouons&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/ForTheTerminallyJuvenile" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_OthersFeedIcon.jpg" /&gt;&lt;/a&gt; &lt;a href="http://stuff-my-love.blogspot.com/"&gt;Blog Maison&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/Stuff-i-like" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_OthersFeedIcon.jpg" /&gt;&lt;/a&gt; &lt;a href="http://www.architectradure.com/"&gt;Blog Passion&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_OthersFeedIcon.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-133532646225744616?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/7_vU2bS7SRY" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-06-15T05:17:39.919-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://architectradure.blogspot.com/2009/06/petite-visite-en-france.html</feedburner:origLink></item><item><title>Multitouch for gaming</title><link>http://feedproxy.google.com/~r/architectradure/~3/xmaufWpJjsI/multitouch-for-gaming.html</link><category>ubisoft</category><category>game</category><author>noreply@blogger.com (cati)</author><pubDate>Sun, 03 May 2009 14:06:05 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-8370581357939780491</guid><description>In the vein of table top interfaces with multitouch and gesture tracking, the trailer for the new game R.U.S.E. by Ubisoft is quite effective!&lt;br /&gt;&lt;br /&gt;&lt;object height="270" width="490"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Z_vOEGqPuE8&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Z_vOEGqPuE8&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="270" width="490"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_ArchitectradureFeedIcon.jpg" /&gt;&lt;/a&gt;  Posted by &lt;a href="http://www.architectradure.com/"&gt;Cati Vaucelle&lt;/a&gt; @ &lt;a href="http://feeds.feedburner.com/architectraduresite"&gt;Architectradure&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-8370581357939780491?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/xmaufWpJjsI" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-05-03T16:06:05.205-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><media:content url="http://feedproxy.google.com/~r/architectradure/~5/pKlsJ8hs2qg/Z_vOEGqPuE8&amp;amp;hl=en&amp;amp;fs=1" fileSize="1059" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>In the vein of table top interfaces with multitouch and gesture tracking, the trailer for the new game R.U.S.E. by Ubisoft is quite effective! Posted by Cati Vaucelle @ Architectradure</itunes:subtitle><itunes:author>noreply@blogger.com (cati)</itunes:author><itunes:summary>In the vein of table top interfaces with multitouch and gesture tracking, the trailer for the new game R.U.S.E. by Ubisoft is quite effective! Posted by Cati Vaucelle @ Architectradure</itunes:summary><itunes:keywords>ubisoft, game</itunes:keywords><feedburner:origLink>http://architectradure.blogspot.com/2009/05/multitouch-for-gaming.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/architectradure/~5/pKlsJ8hs2qg/Z_vOEGqPuE8&amp;amp;hl=en&amp;amp;fs=1" length="1059" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.youtube.com/v/Z_vOEGqPuE8&amp;amp;hl=en&amp;amp;fs=1</feedburner:origEnclosureLink></item><item><title>A floating chandelier</title><link>http://feedproxy.google.com/~r/architectradure/~3/6xbT1vdraPA/floating-chandelier.html</link><category>MIT</category><category>Dana Gordon</category><category>Media Lab</category><category>induction</category><category>technology</category><category>Jean Baptiste Labrune</category><category>lamp</category><category>design</category><category>Tangible Interfaces</category><category>energy</category><author>noreply@blogger.com (cati)</author><pubDate>Sat, 02 May 2009 18:28:22 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-4788046041609918183</guid><description>&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/05/3349281683_3a7fb51e59.jpg" title="3349281683_3a7fb51e59.jpg"&gt;&lt;img style="width: 457px; height: 305px;" src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/05/3349281683_3a7fb51e59.jpg" alt="3349281683_3a7fb51e59.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Wireless transfer power &lt;a href="http://www.architectradure.com/2007/06/08/wireless-power-transfer/"&gt;has been explored&lt;/a&gt; by artists and engineers, but designers &lt;a href="http://www.dana-gordon.com/"&gt;Dana Gordon&lt;/a&gt; and &lt;a href="http://www.lri.fr/%7Elabrune/"&gt;Jean Baptiste Labrune&lt;/a&gt; brought it a step further! In their induction powered lamp, the closer the lamp gets to the induction the brighter the lamp becomes. So naturally, as you work, sleep, read near such a flexible lamp, you can just bring it closer or not to you to receive more or less light intensity. Tesla would be proud!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/05/3350090980_3776d8348d.jpg" title="3350090980_3776d8348d.jpg"&gt;&lt;img style="width: 462px; height: 309px;" src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/05/3350090980_3776d8348d.jpg" alt="3350090980_3776d8348d.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Video&lt;/b&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Y6LdXIkRJRE&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Y6LdXIkRJRE&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_ArchitectradureFeedIcon.jpg" /&gt;&lt;/a&gt;  Posted by &lt;a href="http://www.architectradure.com/"&gt;Cati Vaucelle&lt;/a&gt; @ &lt;a href="http://feeds.feedburner.com/architectraduresite"&gt;Architectradure&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-4788046041609918183?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/6xbT1vdraPA" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-05-02T20:28:22.913-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/architectradure/~5/oIqQPGsL9tA/Y6LdXIkRJRE&amp;amp;hl=en&amp;amp;fs=1" fileSize="1027" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> Wireless transfer power has been explored by artists and engineers, but designers Dana Gordon and Jean Baptiste Labrune brought it a step further! In their induction powered lamp, the closer the lamp gets to the induction the brighter the lamp becomes. S</itunes:subtitle><itunes:author>noreply@blogger.com (cati)</itunes:author><itunes:summary> Wireless transfer power has been explored by artists and engineers, but designers Dana Gordon and Jean Baptiste Labrune brought it a step further! In their induction powered lamp, the closer the lamp gets to the induction the brighter the lamp becomes. So naturally, as you work, sleep, read near such a flexible lamp, you can just bring it closer or not to you to receive more or less light intensity. Tesla would be proud! Video Posted by Cati Vaucelle @ Architectradure</itunes:summary><itunes:keywords>MIT, Dana Gordon, Media Lab, induction, technology, Jean Baptiste Labrune, lamp, design, Tangible Interfaces, energy</itunes:keywords><feedburner:origLink>http://architectradure.blogspot.com/2009/05/floating-chandelier.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/architectradure/~5/oIqQPGsL9tA/Y6LdXIkRJRE&amp;amp;hl=en&amp;amp;fs=1" length="1027" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.youtube.com/v/Y6LdXIkRJRE&amp;amp;hl=en&amp;amp;fs=1</feedburner:origEnclosureLink></item><item><title>The mythical green card</title><link>http://feedproxy.google.com/~r/architectradure/~3/kRwbJdhJaO8/mythical-green-card.html</link><category>green card</category><author>noreply@blogger.com (cati)</author><pubDate>Fri, 01 May 2009 16:40:31 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-2829313193993913348</guid><description>Awesome! I have been randomly selected for the &lt;a href="http://en.wikipedia.org/wiki/Diversity_Immigrant_Visa"&gt;Diversity Immigrant Visa program&lt;/a&gt; for 2010 to receive the mythical Green card! Yes!!! It is the second time that I applied to the lottery so I am pretty thrilled!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-2829313193993913348?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/kRwbJdhJaO8" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-05-01T18:40:31.528-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://architectradure.blogspot.com/2009/05/mythical-green-card.html</feedburner:origLink></item><item><title>The omelette of shame!</title><link>http://feedproxy.google.com/~r/architectradure/~3/4evyf6Rlnis/omelette-of-shame.html</link><category>wow</category><category>fun</category><category>MMO</category><category>tv</category><category>game</category><author>noreply@blogger.com (cati)</author><pubDate>Thu, 30 Apr 2009 20:00:35 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-9179340996633431832</guid><description>&lt;a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/04/mmo.png" title="mmo.png"&gt;&lt;img style="width: 337px; height: 188px;" src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/04/mmo.png" alt="mmo.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It is so good, this guy is so fun! Journalist Casey reports on MMO news including our &lt;a href="http://web.media.mit.edu/%7Ecati/wowpod.html"&gt;WoW pod&lt;/a&gt;!! Watch the MMO report on &lt;a href="http://g4tv.com/thepile/videos/37904/The-MMO-Report-Thursday-April-23rd.html"&gt;g4tv&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_ArchitectradureFeedIcon.jpg" /&gt;&lt;/a&gt;  Posted by &lt;a href="http://www.architectradure.com/"&gt;Cati Vaucelle&lt;/a&gt; @ &lt;a href="http://feeds.feedburner.com/architectraduresite"&gt;Architectradure&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-9179340996633431832?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/4evyf6Rlnis" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-30T22:00:35.878-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://architectradure.blogspot.com/2009/04/omelette-of-shame.html</feedburner:origLink></item><item><title>Villa Arpel reconstructed!</title><link>http://feedproxy.google.com/~r/architectradure/~3/_3_9iL0ahe4/villa-arpel-reconstructed.html</link><category>Tati</category><category>culture</category><category>architecture</category><author>noreply@blogger.com (cati)</author><pubDate>Tue, 28 Apr 2009 09:12:54 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-17995199.post-3329451657089141865</guid><description>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xlTxodDBBrA&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/xlTxodDBBrA&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_ArchitectradureFeedIcon.jpg" /&gt;&lt;/a&gt;  Posted by &lt;a href="http://www.architectradure.com/"&gt;Cati Vaucelle&lt;/a&gt; @ &lt;a href="http://feeds.feedburner.com/architectraduresite"&gt;Architectradure&lt;/a&gt;&lt;br /&gt;.............................................................................................&lt;br /&gt;&lt;a href="http://theterminallyjuvenile.blogspot.com/"&gt;Blog Jouons&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/ForTheTerminallyJuvenile" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_OthersFeedIcon.jpg" /&gt;&lt;/a&gt; &lt;a href="http://stuff-my-love.blogspot.com/"&gt;Blog Maison&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/Stuff-i-like" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_OthersFeedIcon.jpg" /&gt;&lt;/a&gt; &lt;a href="http://www.architectradure.com/"&gt;Blog Passion&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"&gt;&lt;img src="http://web.media.mit.edu/%7Ecati/blog/Cati_OthersFeedIcon.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17995199-3329451657089141865?l=architectradure.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/architectradure/~4/_3_9iL0ahe4" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-28T11:12:54.515-05:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/architectradure/~5/oV_Kt9L9iu8/xlTxodDBBrA&amp;hl=en&amp;fs=1" fileSize="1038" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> Posted by Cati Vaucelle @ Architectradure ............................................................................................. Blog Jouons Blog Maison Blog Passion </itunes:subtitle><itunes:author>noreply@blogger.com (cati)</itunes:author><itunes:summary> Posted by Cati Vaucelle @ Architectradure ............................................................................................. Blog Jouons Blog Maison Blog Passion </itunes:summary><itunes:keywords>Tati, culture, architecture</itunes:keywords><feedburner:origLink>http://architectradure.blogspot.com/2009/04/villa-arpel-reconstructed.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/architectradure/~5/oV_Kt9L9iu8/xlTxodDBBrA&amp;hl=en&amp;fs=1" length="1038" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.youtube.com/v/xlTxodDBBrA&amp;hl=en&amp;fs=1</feedburner:origEnclosureLink></item><media:rating>nonadult</media:rating></channel></rss>
