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<channel>
	<title>Architectradure</title>
	<link>http://www.architectradure.com</link>
	<description>Editor: Cati Vaucelle Inspirations in product design, architecture, sustainability, contemporary art and technology are illustrated with ongoing projects, synthesis of concepts and innovative research areas.</description>
	<pubDate>Sun, 22 Nov 2009 00:58:59 +0000</pubDate>
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	<language>en</language>
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		<title>The avatar: your real body guide</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/iH2tFjnMs40/</link>
		<comments>http://www.architectradure.com/2009/11/21/the-avatar-your-real-body-guide/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 00:56:58 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[avatar]]></category>

		<category><![CDATA[perspective]]></category>

		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/11/21/the-avatar-your-real-body-guide/</guid>
		<description><![CDATA[
This is too cool. Avatar Machine by Marc Owens is a system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface.
Basically you walk in the everyday world, wearing glasses that provide an exclusive replica of you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/avatar_02.jpg" title="avatar_02.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/avatar_02.jpg" alt="avatar_02.jpg" /></a></p>
<p>This is too cool. <em>Avatar Machine</em> by <a href="http://www.marcowens.co.uk/index_frame.htm">Marc Owens</a> is a system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface.</p>
<p>Basically you walk in the everyday world, wearing glasses that provide an exclusive replica of you as an avatar, as in role playing gaming environment. It must be unreal to try it on when you have spent hours role playing games in a row. I actually love the designer&#8217;s hypothesis:<em> &#8220;</em><em>The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment.&#8221;</em> I am not sure about the diminution of sense of responsibility, but it might help the ones who have sensory difficulties in the physical world.</p>
<p>Definitely a project I will refer to in my PhD, talking about playing with visual perspectives, when one can walk in the everyday world from the point of view of her avatar, one might feel more &#8220;secure&#8221;, with new new sense of body limits gained from an interaction with her virtual games experience. That reminds me of the movie <a href="http://www.netflix.com/WiMovie/Ben_X/70098503?trkid=1211018">Ben X</a>, where the main actor transfers his interaction in the virtual world to help him interact with the physical world.</p>
<p>Anyway, great project!</p>
<p><em>A video</em><br />
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		<item>
		<title>Music making machines</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/yHXn4Oip-fs/</link>
		<comments>http://www.architectradure.com/2009/11/20/music-making-machines/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 18:25:20 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[product design]]></category>

		<category><![CDATA[robotic]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[Felix Thorn]]></category>

		<category><![CDATA[machine]]></category>

		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/11/20/music-making-machines/</guid>
		<description><![CDATA[I am such a fan of everyday objects with personality, like in the work of Yuri Suzuki, where music is constructed from daily domestic noises, or technologically advanced machines that produce music like in the pneumatic quintet by Pe Lang and Zimoun. I discovered recently the stunning work of Felix Thorn, the Felix&#8217;s machines, music [...]]]></description>
			<content:encoded><![CDATA[<p>I am such a fan of everyday objects with personality, like in the work of <a href="http://www.architectradure.com/2009/08/06/technical-objects-can-also-play-tunes/">Yuri Suzuki</a>, where music is constructed from daily domestic noises, or technologically advanced machines that produce music like in the pneumatic quintet <a href="http://www.architectradure.com/2007/10/26/a-sound-machine/">by Pe Lang and Zimoun.</a> I discovered recently the stunning work of Felix Thorn, the <a href="http://www.felixsmachines.com">Felix&#8217;s machines</a>, music making sculptures.  </p>
<p><b>Video</b><br />
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<p>.</p>

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</div><img src="http://feeds.feedburner.com/~r/architectraduresite/~4/yHXn4Oip-fs" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Gesture Objects: movie making at the extension of natural play</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/Z-dAyxTzZdU/</link>
		<comments>http://www.architectradure.com/2009/11/19/gesture-objects-movie-making-at-the-extension-of-natural-play/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 21:31:01 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[product design]]></category>

		<category><![CDATA[project]]></category>

		<category><![CDATA[research]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[toy]]></category>

		<category><![CDATA[phd MIT media lab vaucelle cati gesture object tangible]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/11/19/gesture-objects-movie-making-at-the-extension-of-natural-play/</guid>
		<description><![CDATA[I passed my PhD critique successfully! My committee: Hiroshi Ishii,  Edith Ackermann and Cynthia Breazeal. I will now focus on few more studies and building few more projects as much as I can before graduating (in 9 months). A little bit on my presentation &#8230;

Gesture Objects: Play it by Eye - Frame it by Hand! [...]]]></description>
			<content:encoded><![CDATA[<p>I passed my PhD critique successfully! My committee: <a href="http://web.media.mit.edu/~ishii/">Hiroshi Ishii</a>,  <a href="http://linkedith.kaywa.com/">Edith Ackermann</a> and <a href="http://web.media.mit.edu/~cynthiab/">Cynthia Breazeal</a>. I will now focus on few more studies and building few more projects as much as I can before graduating (in 9 months). A little bit on my presentation &#8230;</p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/1.jpg" title="1.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/1.jpg" alt="1.jpg" height="307" width="406" /></a></p>
<p><em>Gesture Objects: Play it by Eye - Frame it by Hand! </em></p>
<p>I started with my master thesis Dolltalk, where I establish the ability to access perspective as part of gesture analysis built into new play environments. I then, move into a significant transition phase, where I research the cross-modal interface elements that contribute to various perspective taking behaviors. I also present new technologies I implemented to conduct automatic film assembly.</p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/3.jpg" title="3.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/3.jpg" alt="3.jpg" height="307" width="406" /></a></p>
<p><em>The structure of my presentation </em></p>
<p>At each step, I present the studies that allow me to establish principles which I use to build the final project, the centerpiece of my third phase of research, Picture This. At its final point, Picture This is a fluid interface, with seamless integration of gesture, object, audio and video interaction in open-ended play.</p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/2.jpg" title="2.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/2.jpg" alt="2.jpg" height="307" width="406" /></a></p>
<p><em>With Picture This! children make a movie from their toys views, using their natural gestures with toys to animate the character and command the video making assembly. I developed a filtering algorithm for gesture recognition through which angles of motions are detected and interpreted!</em></p>
<p>Finally, I developed a framework that I call &#8220;gesture objects&#8221; synthesizing the research as it relates to the field of tangible user interfaces.</p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/4.jpg" title="4.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/4.jpg" alt="4.jpg" height="310" width="406" /></a></p>
<p><em>Gesture Objects Framework: </em>  In a gesture object interface, the interface recognizes gestures while the user is holding objects and the gesture control of those object in the physical space influences the digital world.</p>
<p>A <a href="http://www.media.mit.edu/~cati/FinalPresentation_Highresf_6.pdf" title="Cati Vaucell PhD critique" target="_blank">.pdf</a> of my slides!</p>

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		<item>
		<title>When atoms become bits!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/ieEs-oleHeg/</link>
		<comments>http://www.architectradure.com/2009/11/07/when-atoms-become-bits/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 15:36:33 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[toy]]></category>

		<category><![CDATA[atoms]]></category>

		<category><![CDATA[digital]]></category>

		<category><![CDATA[gadget]]></category>

		<category><![CDATA[HCI]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/11/07/when-atoms-become-bits/</guid>
		<description><![CDATA[ 
Directly from Japan, look at the Tuttuki Bako Virtual Finger Game! 100% real and fantastically crazy by simply sticking your finger in the hole and a digital representation appears on the screen. Then you can use your virtual finger to play all kinds of cool mini games&#8230; from swinging a panda to having a karate [...]]]></description>
			<content:encoded><![CDATA[<p> <a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/ad59_tuttukibako_black1.jpg" title="ad59_tuttukibako_black1.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/ad59_tuttukibako_black1.jpg" alt="ad59_tuttukibako_black1.jpg" /></a></p>
<p>Directly from Japan, look at the Tuttuki Bako Virtual Finger Game! 100% real and fantastically crazy by simply sticking your finger in the hole and a digital representation appears on the screen. Then you can use your virtual finger to play all kinds of cool mini games&#8230; from swinging a panda to having a karate fight with a tiny little man. It&#8217;s so odd yet so wonderful.</p>
<p>You can find it at <a href="http://www.thinkgeek.com/geektoys/japanfan/ad59/">ThinkGeek </a></p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/ad59_tuttukibako_black_screen.jpg" title="ad59_tuttukibako_black_screen.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/ad59_tuttukibako_black_screen.jpg" alt="ad59_tuttukibako_black_screen.jpg" /></a></p>

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</div><img src="http://feeds.feedburner.com/~r/architectraduresite/~4/ieEs-oleHeg" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Monitor your dog’s activities remotely!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/vVyQ2NW0M7Y/</link>
		<comments>http://www.architectradure.com/2009/11/05/monitor-your-dogs-activities-remotely/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 00:13:29 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[toy]]></category>

		<category><![CDATA[dog]]></category>

		<category><![CDATA[fun]]></category>

		<category><![CDATA[networking]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/11/05/monitor-your-dogs-activities-remotely/</guid>
		<description><![CDATA[
SNIF Tag is the revolutionary dog tag that lets you monitor your dog&#8217;s activities remotely. It even includes social networking. Woaaaa! I want one for my cat! &#8220;Monitor your dog&#8217;s activity while you&#8217;re away. Keep in touch with his friends and yours. Share helpful information and pet tips online. And get connected to your community. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/tag2.png" title="tag2.png"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/tag2.png" alt="tag2.png" /></a></p>
<p><a href="http://www.sniftag.com/"><em>SNIF Tag</em></a> is the revolutionary dog tag that lets you monitor your dog&#8217;s activities remotely. It even includes social networking. Woaaaa! I want one for my cat! &#8220;Monitor your dog&#8217;s <a href="http://www.sniftag.com/public/home/activity">activity</a> while you&#8217;re away. Keep in touch with his friends and yours. Share helpful information and pet tips online. And get connected to your <a href="http://www.sniftag.com/public/home/community">community</a>. It&#8217;s hi-tech, it&#8217;s hi-style, easy to use, and completely customizable.&#8221;</p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/tag.png" title="tag.png"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/tag.png" alt="tag.png" height="218" width="438" /></a></p>
<p>So how does it works? Well they use the <a href="http://www.media.mit.edu/resenv/badge/">uberbadge</a> technology developed at the MIT Media Lab, basically when a dog meets with a dog who has a tag and is a friend, it blinks! Also you can know the owner&#8217;s dog and find out their owner online&#8230;<br />
<em>Thank you Nan Wei!</em></p>
<p><strong>A video</strong><br />
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</div><img src="http://feeds.feedburner.com/~r/architectraduresite/~4/vVyQ2NW0M7Y" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Cup communicator</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/BzDNwTiuMv0/</link>
		<comments>http://www.architectradure.com/2009/11/01/cup-communicator/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 00:33:44 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[culture]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[product design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[communication]]></category>

		<category><![CDATA[cup]]></category>

		<category><![CDATA[RCA]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/11/01/cup-communicator/</guid>
		<description><![CDATA[

Cup communicator by Duncan Wilson. Tug the cord to activate, squeeze to talk and hold to the mouth and ear. 

The design of the Cup Communicator is focused on the gesture of use and the relationship between the users and object. I aim to explore the potential of the product as a medium for interaction [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_06_small.jpg" title="cupcom_06_small.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_06_small.jpg" alt="cupcom_06_small.jpg" /></a></p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_06_small.jpg" title="cupcom_06_small.jpg"></a><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_01_small.jpg" title="cupcom_01_small.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_01_small.jpg" alt="cupcom_01_small.jpg" /></a></p>
<p><span class="style10">Cup communicator by <a href="http://www.duncan-wilson.com" target="_blank">Duncan Wilson</a>. Tug the cord to activate, squeeze to talk and hold to the mouth and ear. </span></p>
<p><span class="style10"></span></p>
<p class="style11">The design of the Cup Communicator is focused on the gesture of use and the relationship between the users and object. I aim to explore the potential of the product as a medium for interaction and reassess the way we use technology.</p>
<p class="style10">The form and function of the Cup Communicator refer to the ‘two-cans and string&#8217; children&#8217;s toy and the physical factors involved with that device. This typology and its associations remind us of the magic and playfulness of our first communication devices.</p>
<p class="style10"><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_02_small.jpg" title="cupcom_02_small.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_02_small.jpg" alt="cupcom_02_small.jpg" /></a></p>
<p class="style10"><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_03_small.jpg" title="cupcom_03_small.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_03_small.jpg" alt="cupcom_03_small.jpg" /></a></p>
<p class="style10"><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_04_small.jpg" title="cupcom_04_small.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/11/cupcom_04_small.jpg" alt="cupcom_04_small.jpg" /></a></p>

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		<item>
		<title>Sculpt-a-Light (using duct tape)</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/9oD38qGaq1Q/</link>
		<comments>http://www.architectradure.com/2009/10/28/sculpt-a-light-using-duct-tape/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 23:14:07 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/10/28/sculpt-a-light-using-duct-tape/</guid>
		<description><![CDATA[After self-powered LEDs, what if rolling the tape piece completed the circuit and lighted it up? Keywon did it!

]]></description>
			<content:encoded><![CDATA[<p>After self-powered LEDs, what if rolling the tape piece completed the circuit and lighted it up? <a href="http://keywon.com" mce_href="http://keywon.com">Keywon</a> did it!</p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/2008-12-05-sculptalight09-1.jpg" title="2008-12-05-sculptalight09-1.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/2008-12-05-sculptalight09-1.jpg" alt="2008-12-05-sculptalight09-1.jpg" width="552" height="381"></a></p>

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<a href="http://feeds.feedburner.com/~ff/architectraduresite?a=9oD38qGaq1Q:eoEmWHeLodA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/architectraduresite?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/architectraduresite?a=9oD38qGaq1Q:eoEmWHeLodA:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/architectraduresite?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/architectraduresite?a=9oD38qGaq1Q:eoEmWHeLodA:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/architectraduresite?i=9oD38qGaq1Q:eoEmWHeLodA:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/architectraduresite?a=9oD38qGaq1Q:eoEmWHeLodA:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/architectraduresite?i=9oD38qGaq1Q:eoEmWHeLodA:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/architectraduresite?a=9oD38qGaq1Q:eoEmWHeLodA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/architectraduresite?i=9oD38qGaq1Q:eoEmWHeLodA:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/architectraduresite?a=9oD38qGaq1Q:eoEmWHeLodA:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/architectraduresite?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/architectraduresite?a=9oD38qGaq1Q:eoEmWHeLodA:KwTdNBX3Jqk"><img src="http://feeds.feedburner.com/~ff/architectraduresite?i=9oD38qGaq1Q:eoEmWHeLodA:KwTdNBX3Jqk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/architectraduresite?a=9oD38qGaq1Q:eoEmWHeLodA:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/architectraduresite?d=l6gmwiTKsz0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/architectraduresite?a=9oD38qGaq1Q:eoEmWHeLodA:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/architectraduresite?i=9oD38qGaq1Q:eoEmWHeLodA:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/architectraduresite?a=9oD38qGaq1Q:eoEmWHeLodA:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/architectraduresite?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/architectraduresite/~4/9oD38qGaq1Q" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.architectradure.com/2009/10/28/sculpt-a-light-using-duct-tape/</feedburner:origLink></item>
		<item>
		<title>Startup advice from a startup master</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/9hlvHn4AXYU/</link>
		<comments>http://www.architectradure.com/2009/10/26/startup-advice-from-a-startup-master/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 22:02:42 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[technology]]></category>

		<category><![CDATA[MIT startup]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/10/26/startup-advice-from-a-startup-master/</guid>
		<description><![CDATA[Rick Borovoy has started a series of video posts on how to start a company. He presents the very early stages &#8220;where you&#8217;re trying to put together an idea with a technology that can implement it with a group of people who will use it, another group of people who can an build it, and [...]]]></description>
			<content:encoded><![CDATA[<p>Rick Borovoy has started a <a href="http://civic.mit.edu/blog/rborovoy">series of video posts</a> on how to start a company. He presents the very early stages &#8220;where you&#8217;re trying to put together an idea with a technology that can implement it with a group of people who will use it, another group of people who can an build it, and a third group of people will fund it&#8221;. Rick Borovoy co-founded a startup in 2002 based on his Media Lab Ph.D. work on technology for <a href="http://ntag.com">face-to-face community building</a>. On top of that, he has gotten many social technology-oriented projects off the ground, and has thought a lot about the process.</p>
<p><i>The Pony Diving video</i><br />
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<p>His next video is about you needing partners and not employees&#8230; but it is the next step!</p>
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		<item>
		<title>An illuminating paper book …</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/kVW2ZND-9G8/</link>
		<comments>http://www.architectradure.com/2009/10/23/an-illuminating-paper-book/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 13:09:31 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/10/23/an-illuminating-paper-book/</guid>
		<description><![CDATA[Absolutely gorgeous! A pop-up book that explores the integration of paper, electronics, mechanics, and computation by Jie Qi, Leah Buechley and TungShen Chew. 

Electronic Popables is an interactive pop-up book that sparkles, sings, and moves. The book integrates traditional pop-up mechanisms with thin, flexible, paper-based electronics; the result is an artifact that looks and functions [...]]]></description>
			<content:encoded><![CDATA[<p>Absolutely gorgeous! <a href="http://hlt.media.mit.edu/popables/" target="blank">A pop-up book</a> that explores the integration of paper, electronics, mechanics, and computation by Jie Qi, Leah Buechley and TungShen Chew. </p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/city.jpg' title='city.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/city.thumbnail.jpg' alt='city.jpg' /></a></p>
<blockquote><p>Electronic Popables is an interactive pop-up book that sparkles, sings, and moves. The book integrates traditional pop-up mechanisms with thin, flexible, paper-based electronics; the result is an artifact that looks and functions much like an ordinary pop-up book, but has added elements of dynamic interactivity.</p></blockquote>
<p><object width="425" height="344">
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<p>Via my old <a href="http://architectradure.blogspot.com/2009/10/illuminating-paper-book.html">Architectradure blog</a>, lol!!</p>

<p><a href="http://feedads.g.doubleclick.net/~a/ZlSKuB57Ynr-SkyDOrrbNBTFpxg/0/da"><img src="http://feedads.g.doubleclick.net/~a/ZlSKuB57Ynr-SkyDOrrbNBTFpxg/0/di" border="0" ismap="true"></img></a><br/>
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</div><img src="http://feeds.feedburner.com/~r/architectraduresite/~4/kVW2ZND-9G8" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.architectradure.com/2009/10/23/an-illuminating-paper-book/</feedburner:origLink></item>
		<item>
		<title>What a visionary anime!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/q_qLEOH1jRc/</link>
		<comments>http://www.architectradure.com/2009/10/23/what-a-visionary-anime/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 13:02:41 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[technology]]></category>

		<category><![CDATA[anime]]></category>

		<category><![CDATA[HCI]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/10/23/what-a-visionary-anime/</guid>
		<description><![CDATA[I&#8217;ve just finished the awesomness Denno Coil anime, only 26 episodes, an epic end. Everyone out there working on HCI should give it a try, it&#8217;s not just about wearing VR glasses and having a secret child&#8217;s world, it is about fusion between anime culture, with a tiny revolution: girls use their brain quite inventively, [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just finished the awesomness <a href="http://en.wikipedia.org/wiki/Denn%C5%8D_Coil">Denno Coil</a> anime, only 26 episodes, an epic end. Everyone out there working on HCI should give it a try, it&#8217;s not just about wearing VR glasses and having a secret child&#8217;s world, it is about fusion between anime culture, with a tiny revolution: girls use their brain quite inventively, and a vision of a digital world merging physical, microscopic illegals that needs special encodes, kids collecting metabugs to gain more credit, with a digital police that can also be hacked. O well, I had fun watching these!!</p>
<p>A &#8220;trailer&#8221; with a soundtrack I never heard before!<br />
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		<item>
		<title>Enter the Barbie world</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/0gHYTKd0Fng/</link>
		<comments>http://www.architectradure.com/2009/10/09/enter-the-barbie-world/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 14:04:48 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[architecture]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[culture]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[Barbie]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/10/09/enter-the-barbie-world/</guid>
		<description><![CDATA[
Barbie Cafe

After the Barbie Cafe in Shanghai, China by architect Hayes Slade designs the first ever Barbie Flagship for Mattel. The 35,000 square foot store holds the world’s largest and most comprehensive collection of Barbie dolls and licensed Barbie products, as well as a range of services and activities for Barbie fans and their families. [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-3790.jpg' title='barbie-store-jsa-3790.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-3790.jpg' alt='barbie-store-jsa-3790.jpg' /></a><br />
<i>Barbie Cafe</i></p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/cafe.jpg' title='cafe.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/cafe.jpg' alt='cafe.jpg' /></a></p>
<p>After the <a href="http://www.sladearch.com/main/page.php?a=2&#038;b=15&#038;c=2">Barbie Cafe</a> in Shanghai, China by architect Hayes Slade designs the first ever Barbie Flagship for Mattel. The 35,000 square foot store holds the world’s largest and most comprehensive collection of Barbie dolls and licensed Barbie products, as well as a range of services and activities for Barbie fans and their families. </p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-3351.jpg' title='barbie-store-jsa-3351.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-3351.jpg' alt='barbie-store-jsa-3351.jpg' /></a></p>
<p>Mattel wanted a store where “Barbie is hero”; expressing Barbie as a global lifestyle brand by building on the brand’s historical link to fashion. Barbie Shanghai is the first fully realized expression of this broader vision. Mattel worked with BIG, the branding and design division of Ogilvy &#038; Mather, to develop creative concept, identify project location, explore featured activities and identify creative partners. </p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-3424.jpg' title='barbie-store-jsa-3424.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-3424.jpg' alt='barbie-store-jsa-3424.jpg' /></a></p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/hob_opening-043018.jpg' title='hob_opening-043018.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/hob_opening-043018.jpg' alt='hob_opening-043018.jpg' /></a></p>
<p>The central feature is a three-story spiral staircase enclosed by eight hundred Barbie dolls. The staircase and the dolls are the core of the store; everything literally revolves around Barbie.</p>
<p>The staircase links the three retail floors:</p>
<p>The women’s floor (women’s fashion, couture, cosmetics and accessories).</p>
<p>The doll floor (dolls, designer doll gallery, doll accessories, books). The Barbie Design Center, where girls design their own Barbie is on this floor. This activity was planned by Chute Gerdeman Retail and designed by Slade Architecture.</p>
<p>The girls floor (girls fashion, shoes and accessories). The Barbie Fashion Stage, planned and designed by Chute Gerdeman Retail, where girls take part in a real runway show, is also on this floor. </p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-40754101.jpg' title='barbie-store-jsa-40754101.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/10/barbie-store-jsa-40754101.jpg' alt='barbie-store-jsa-40754101.jpg' /></a></p>

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		<title>For WoW insiders only: We don’t﻿ date n00bs we pwn them!!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/FZRXJ9DY__0/</link>
		<comments>http://www.architectradure.com/2009/09/26/for-wow-insiders-only-we-dont%ef%bb%bf-date-n00bs-we-pwn-them/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 16:53:52 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/09/26/for-wow-insiders-only-we-dont%ef%bb%bf-date-n00bs-we-pwn-them/</guid>
		<description><![CDATA[A video that is hilarious, for World of Warcraft insiders only!!!

]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://www.youtube.com/watch?v=JVfVqfIN8_c">video</a> that is hilarious, for World of Warcraft insiders only!!!</p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/09/picture-11.png' title='picture-11.png'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/09/picture-11.png' alt='picture-11.png' /></a></p>

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</div><img src="http://feeds.feedburner.com/~r/architectraduresite/~4/FZRXJ9DY__0" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>PUYO-CON: the soft controller!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/H7ddkrhkdcg/</link>
		<comments>http://www.architectradure.com/2009/09/10/puyo-con-the-soft-controller/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 20:50:23 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/09/10/puyo-con-the-soft-controller/</guid>
		<description><![CDATA[This new controller technology goes far beyond traditional button-type devices. It enables input based on direct touch, force, and shape transformation. Because the soft material is &#8220;crash-worthy&#8221;, the controller can even be thrown.
Human beings use many different types of sensory information to perform a broad range of activities. But most conventional game controllers limit sensory [...]]]></description>
			<content:encoded><![CDATA[<p>This <a href="http://www.siggraph.org/asia2009/for_attendees/emerging_technologies/details/?type=etech&#038;id=131">new controller technology</a> goes far beyond traditional button-type devices. It enables input based on direct touch, force, and shape transformation. Because the soft material is &#8220;crash-worthy&#8221;, the controller can even be thrown.</p>
<p>Human beings use many different types of sensory information to perform a broad range of activities. But most conventional game controllers limit sensory input to a small, fixed portion of the sensorial spectrum. Players can press or release buttons or move the controller in space, but the controller must always be held in the user&#8217;s hand. With PUYO-CON, sensory input is far more flexible because players can control activities by applying force to soft material, grasping the controller, and transorming its shape.  </p>
<p>The goal of this project is to enhance entertainment experiences for millions of game players around the world.  </p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/09/c91-e131-publicimagethumbnail.jpg' title='c91-e131-publicimagethumbnail.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/09/c91-e131-publicimagethumbnail.jpg' alt='c91-e131-publicimagethumbnail.jpg' /></a></p>

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		<item>
		<title>K-12 Embodied and Mediated Learning</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/kazdBdltvhE/</link>
		<comments>http://www.architectradure.com/2009/08/19/k-12-embodied-and-mediated-learning/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 19:45:03 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/08/19/k-12-embodied-and-mediated-learning/</guid>
		<description><![CDATA[



SMALLab @ Arizona State University - 2009 from aisling kelliher on Vimeo.
]]></description>
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<p><a href="http://vimeo.com/3968996">SMALLab @ Arizona State University - 2009</a> from <a href="http://vimeo.com/user1317893">aisling kelliher</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

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		<item>
		<title>Technical objects make music</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/ts1AAGFTdfo/</link>
		<comments>http://www.architectradure.com/2009/08/06/technical-objects-can-also-play-tunes/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 21:50:57 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[kettle]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/08/06/technical-objects-can-also-play-tunes/</guid>
		<description><![CDATA[
Yuri Suzuki and Naoki Kawamoto want to contribute to the design of daily domestic noises. alarms, mobile phones, a doorbell; They reexplore their sounds. The musical kettle is a part of series &#8216;re-design soundscape&#8217;. As the kettle boils it whistles your favorite tunes.
I particularly love the way the kettle is outfitted, but I also love [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/08/kettlemain.jpg" title="kettlemain.jpg"><img style="width: 421px; height: 316px;" src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/08/kettlemain.jpg" alt="kettlemain.jpg" /></a></p>
<p><a href="http://www.yurisuzuki.com/musicalkettle.html">Yuri Suzuki</a> and Naoki Kawamoto want to contribute to the design of daily domestic noises. alarms, mobile phones, a doorbell; They reexplore their sounds. The musical kettle is a part of series &#8216;re-design soundscape&#8217;. As the kettle boils it whistles your favorite tunes.</p>
<p>I particularly love the way the kettle is outfitted, but I also love the idea of reinventing the sound of objects!</p>
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		<item>
		<title>The IT Crowd</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/LkVptlnaNk0/</link>
		<comments>http://www.architectradure.com/2009/07/20/the-it-crowd/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 18:36:15 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[fun]]></category>

		<category><![CDATA[tv show]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/07/20/the-it-crowd/</guid>
		<description><![CDATA[



The IT crowd is a splendid British TV show for the geek in each of us. I watched it on Netflix and can&#8217;t wait for season 3! It is written by Graham Linehan and produced by Ash Atalla for Channel 4. The series has won BAFTA and International Emmy awards. 
Also, according to Wikipedia: &#8220;The [...]]]></description>
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<p><a href="http://www.channel4.com/programmes/the-it-crowd">The IT crowd</a> is a splendid British TV show for the geek in each of us. I watched it on Netflix and can&#8217;t wait for season 3! It is written by Graham Linehan and produced by Ash Atalla for Channel 4. The series has won BAFTA and International Emmy awards. </p>
<p>Also, according to Wikipedia: &#8220;The show tries to add a large number of references to geek culture, mostly in set dressing and props. Dialogue (both technical and cultural) is usually authentic and any technobabble used often contains in-jokes for viewers knowledgeable in such subjects.&#8221; </p>
<p>Time is money friend :D</p>
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		<item>
		<title>Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/2DOAUKldDeA/</link>
		<comments>http://www.architectradure.com/2009/06/22/play-it-by-eye-collect-movies-and-improvise-perspectives-with-tangible-video-objects/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 23:09:08 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[research]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[paper]]></category>

		<category><![CDATA[PhD]]></category>

		<category><![CDATA[publication]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/06/22/play-it-by-eye-collect-movies-and-improvise-perspectives-with-tangible-video-objects/</guid>
		<description><![CDATA[My journal paper Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects is now published at Cambridge University Press! 
The paper in .pdf ->here]]></description>
			<content:encoded><![CDATA[<p>My journal paper <strong>Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects</strong> is now published at <a href="http://journals.cambridge.org">Cambridge University Press</a>! </p>
<p>The paper in .pdf -><a href="http://web.media.mit.edu/~cati/Vaucelle_journal_AIEDAM.pdf">here</a><-</p>
<blockquote><p>We present an alternative video-making framework for children with tools that integrate video capture with movie production. We propose different forms of interaction with physical artifacts to capture storytelling. Play interactions as input to video editing systems assuage the interface complexities of film construction in commercial software. We aim to motivate young users in telling their stories, extracting meaning from their experiences by capturing supporting video to accompany their stories, and driving reflection on the outcomes of their movies. We report on our design process over the course of four research projects that span from a graphical user interface to a physical instantiation of video. We interface the digital and physical realms using tangible metaphors for digital data, providing a spontaneous and collaborative approach to video composition. We evaluate our systems during observations with 4- to 14-year-old users and analyze their different approaches to capturing, collecting, editing, and performing visual and sound clips.</p></blockquote>

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		<item>
		<title>Petite visite en France …</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/2mUcTNyG2GQ/</link>
		<comments>http://www.architectradure.com/2009/06/15/petite-visite-en-france/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 10:15:41 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[culture]]></category>

		<category><![CDATA[environment]]></category>

		<category><![CDATA[France]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/06/15/petite-visite-en-france/</guid>
		<description><![CDATA[




]]></description>
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		<feedburner:origLink>http://www.architectradure.com/2009/06/15/petite-visite-en-france/</feedburner:origLink></item>
		<item>
		<title>Multitouch for gaming</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/84SqoJ1acMU/</link>
		<comments>http://www.architectradure.com/2009/05/03/multitouch-for-gaming/#comments</comments>
		<pubDate>Sun, 03 May 2009 21:07:12 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[culture]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/05/03/multitouch-for-gaming/</guid>
		<description><![CDATA[In the vein of table top interfaces with multitouch and gesture tracking, the trailer for the new game R.U.S.E. by Ubisoft is quite effective!




  Posted by Cati Vaucelle @ Architectradure
]]></description>
			<content:encoded><![CDATA[<p>In the vein of table top interfaces with multitouch and gesture tracking, the trailer for the new game R.U.S.E. by Ubisoft is quite effective!</p>
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		<item>
		<title>A floating chandelier</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/xIDsN-2kdKI/</link>
		<comments>http://www.architectradure.com/2009/05/02/a-floating-chandelier/#comments</comments>
		<pubDate>Sat, 02 May 2009 21:27:09 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[culture]]></category>

		<category><![CDATA[environment]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[Dana Gordon]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[energy]]></category>

		<category><![CDATA[induction]]></category>

		<category><![CDATA[Jean Baptiste Labrune]]></category>

		<category><![CDATA[lamp]]></category>

		<category><![CDATA[Media Lab]]></category>

		<category><![CDATA[MIT]]></category>

		<category><![CDATA[Tangible Interfaces]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/05/02/a-floating-chandelier/</guid>
		<description><![CDATA[
Wireless transfer power has been explored by artists and engineers, but designers Dana Gordon and Jean Baptiste Labrune brought it a step further! In their induction powered lamp, the closer the lamp gets to the induction the brighter the lamp becomes. So naturally, as you work, sleep, read near such a flexible lamp, you can [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/05/3349281683_3a7fb51e59.jpg' title='3349281683_3a7fb51e59.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/05/3349281683_3a7fb51e59.jpg' alt='3349281683_3a7fb51e59.jpg' /></a></p>
<p>Wireless transfer power <a href="http://www.architectradure.com/2007/06/08/wireless-power-transfer/">has been explored</a> by artists and engineers, but designers <a href="http://www.dana-gordon.com">Dana Gordon</a> and <a href="http://www.lri.fr/~labrune/">Jean Baptiste Labrune </a>brought it a step further! In their induction powered lamp, the closer the lamp gets to the induction the brighter the lamp becomes. So naturally, as you work, sleep, read near such a flexible lamp, you can just bring it closer or not to you to receive more or less light intensity. Tesla would be proud!</p>
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<p><b>Video</b><br />
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<p>Technorati Tags: <a href="http://technorati.com/tag/lamp" rel="tag"> lamp</a>, <a href="http://technorati.com/tag/induction" rel="tag"> induction</a>, <a href="http://technorati.com/tag/Dana+Gordon" rel="tag">  Dana Gordon</a>, <a href="http://technorati.com/tag/Jean+Baptiste+Labrune" rel="tag"> Jean Baptiste Labrune</a>, <a href="http://technorati.com/tag/MIT" rel="tag"> MIT</a>, <a href="http://technorati.com/tag/Media+Lab" rel="tag"> Media Lab</a>, <a href="http://technorati.com/tag/Tangible+Interfaces" rel="tag"> Tangible Interfaces</a>, <a href="http://technorati.com/tag/energy" rel="tag"> energy </a></p>

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		<item>
		<title>The mythical green card</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/H2lvZPHiIB4/</link>
		<comments>http://www.architectradure.com/2009/05/01/the-mythical-green-card/#comments</comments>
		<pubDate>Fri, 01 May 2009 23:40:29 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[culture]]></category>

		<category><![CDATA[green card]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/05/01/the-mythical-green-card/</guid>
		<description><![CDATA[Awesome! I have been randomly selected for the Diversity Immigrant Visa program for 2010 to receive the mythical Green card! Yes!!! It is the second time that I applied to the lottery so I am pretty thrilled!!
]]></description>
			<content:encoded><![CDATA[<p>Awesome! I have been randomly selected for the <a href="http://en.wikipedia.org/wiki/Diversity_Immigrant_Visa">Diversity Immigrant Visa program</a> for 2010 to receive the mythical Green card! Yes!!! It is the second time that I applied to the lottery so I am pretty thrilled!!</p>

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		<item>
		<title>The omelette of shame!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/SpScZkFB1CI/</link>
		<comments>http://www.architectradure.com/2009/04/30/the-omelette-of-shame/#comments</comments>
		<pubDate>Fri, 01 May 2009 02:51:28 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[fun]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[MMO]]></category>

		<category><![CDATA[tv]]></category>

		<category><![CDATA[Wow]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/04/30/the-omelette-of-shame/</guid>
		<description><![CDATA[
It is so good, this guy is so fun! Journalist Casey reports on MMO news including our WoW pod!! Watch the MMO report on g4tv
]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/04/mmo.png' title='mmo.png'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/04/mmo.png' alt='mmo.png' /></a></p>
<p>It is so good, this guy is so fun! Journalist Casey reports on MMO news including our <a href="http://web.media.mit.edu/~cati/wowpod.html">WoW pod</a>!! Watch the MMO report on <a href="http://g4tv.com/thepile/videos/37904/The-MMO-Report-Thursday-April-23rd.html">g4tv</a></p>

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		<item>
		<title>Villa Arpel reconstructed!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/Xn08UDLMv1o/</link>
		<comments>http://www.architectradure.com/2009/04/28/villa-arpel-reconstructed/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 16:11:21 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[architecture]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[Tati]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/04/28/villa-arpel-reconstructed/</guid>
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		<item>
		<title>Therapeutic massages via facebook!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/r4i0E2DJVLY/</link>
		<comments>http://www.architectradure.com/2009/04/25/therapeutic-massages-via-facebook/#comments</comments>
		<pubDate>Sun, 26 Apr 2009 02:41:30 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[fashion]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[Facebook]]></category>

		<category><![CDATA[Keywon Chung]]></category>

		<category><![CDATA[massage]]></category>

		<category><![CDATA[Media Lab]]></category>

		<category><![CDATA[MIT]]></category>

		<category><![CDATA[remote communication]]></category>

		<category><![CDATA[Tangible Interfaces]]></category>

		<category><![CDATA[therapy]]></category>

		<category><![CDATA[TUI]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/04/25/therapeutic-massages-via-facebook/</guid>
		<description><![CDATA[
Put your online friends in your pocket and &#8230; in your jacket! Based on our online communication style with social networks such as facebook and the research on remote physical communication, you can now be anonymously/friends-only massaged. Brainchild of Keywon Chung, Carnaven Chiu, Xiao Xiao, Peggy Pei-Yu Chi and Hiroshi Ishii, Stress OutSourced (SOS) is [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/04/source.jpg' title='source.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/04/source.jpg' alt='source.jpg' /></a></p>
<p>Put your online friends in your pocket and &#8230; in your jacket! Based on our online communication style with social networks such as <a href="http://www.facebook.com/">facebook</a> and the research on <a href="http://www.architectradure.com/2006/01/12/taptap-the-affectionate-scarf/">remote physical communication</a>, you can now be anonymously/friends-only massaged. Brainchild of <a href="http://keywon.com/">Keywon Chung</a>, <a href="http://www.carnaven.com/index/">Carnaven Chiu</a>, <a href="http://web.mit.edu/x_x/www/index.html">Xiao Xiao</a>, <a href="http://web.media.mit.edu/~peggychi/">Peggy Pei-Yu Chi</a> and <a href="http://web.media.mit.edu/~ishii/">Hiroshi Ishii</a>, <a href="http://project-sos.mit.edu/index.html">Stress OutSourced</a> (SOS) is a peer-to-peer network that allows anonymous users to send each other therapeutic massages to relieve stress. By applying the emerging concept of crowdsourcing to haptic therapy, SOS brings physical and affective dimensions to our already networked lifestyle while preserving the privacy of its members. SOS is an exploration and illustration of a new field of haptic social networking. </p>
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<p>Technorati Tags: <a href="http://technorati.com/tag/therapy" rel="tag"> therapy</a>, <a href="http://technorati.com/tag/massage" rel="tag"> massage</a>, <a href="http://technorati.com/tag/Keywon+Chung" rel="tag"> Keywon Chung</a>, <a href="http://technorati.com/tag/MIT" rel="tag"> MIT</a>, <a href="http://technorati.com/tag/Media+Lab" rel="tag"> Media Lab</a>, <a href="http://technorati.com/tag/Tangible+Interfaces" rel="tag"> Tangible Interfaces</a>, <a href="http://technorati.com/tag/TUI" rel="tag"> TUI</a>, <a href="http://technorati.com/tag/remote+communication" rel="tag"> remote communication</a>, <a href="http://technorati.com/tag/Facebook" rel="tag"> Facebook </a></p>

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		<item>
		<title>A kitchenette for neo-nomads</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/qsQrgUUVhDY/</link>
		<comments>http://www.architectradure.com/2009/04/21/a-kitchenette-for-neo-nomads/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 21:14:47 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[architecture]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[culture]]></category>

		<category><![CDATA[product design]]></category>

		<category><![CDATA[design research]]></category>

		<category><![CDATA[environment]]></category>

		<category><![CDATA[furniture design]]></category>

		<category><![CDATA[nomad]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/04/21/a-kitchenette-for-neo-nomads/</guid>
		<description><![CDATA[Tonight I will attend Yasmine Abbas&#8217; talk about her neo-nomadic research, this at the Graduate Schoold of Design for the Critical Digital conference. Today I also discovered this work, that I think Yasmine would particularly love, the DoubleSpace Kitchenette designed by Jeffrey Warren! 

The DoubleSpace kitchenette caters to those with a taste for unique, compact [...]]]></description>
			<content:encoded><![CDATA[<p>Tonight I will attend Yasmine Abbas&#8217; talk about her neo-nomadic research, this at the Graduate Schoold of Design for the <a href="http://isites.harvard.edu/icb/icb.do?keyword=k23421">Critical Digital</a> conference. Today I also discovered this work, that I think Yasmine would particularly love, the <a href="http://www.vestaldesign.com/design/doublespace-kitchenette/">DoubleSpace Kitchenette</a> designed by <a href="http://unterbahn.com/">Jeffrey Warren</a>! </p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/04/double-space-animation.gif' title='double-space-animation.gif'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/04/double-space-animation.gif' alt='double-space-animation.gif' /></a></p>
<blockquote><p>The DoubleSpace kitchenette caters to those with a taste for unique, compact living. People living in crowded cities such as New York can appreciate the value of flexible, efficiently used living space. This roomy easy chair converts easily into a countertop with two electric burners.</p></blockquote>
<p>I personally love compact and modular structures where one can transform a furniture into another one. Not only it is convenient for someone who lives in a crowded city, but it also allows you to move your belongings in a more &#8220;compact&#8221; way, question that Yasmine investigated throughout her ethnographic research on neo-nomads. It also invites for a more playful relationship to your interior!</p>

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		<item>
		<title>Do it yourself tangible systems!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/5e5LpVAJRPo/</link>
		<comments>http://www.architectradure.com/2009/04/15/do-it-yourself-tangible-systems/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 20:27:55 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[research]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[Adam Kumpf]]></category>

		<category><![CDATA[barcode]]></category>

		<category><![CDATA[DIY]]></category>

		<category><![CDATA[Media Lab]]></category>

		<category><![CDATA[MIT]]></category>

		<category><![CDATA[open source]]></category>

		<category><![CDATA[Tangible Interfaces]]></category>

		<category><![CDATA[trackmate]]></category>

		<category><![CDATA[TUI]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/04/15/do-it-yourself-tangible-systems/</guid>
		<description><![CDATA[This is MIT Media Lab&#8217;s open house and we show our latest demos, ideas, research. Adam Kumpf impressed all of us with the Trackmate initiative, an open source system he designed to create an inexpensive, do-it-yourself tangible tracking system. 
For over 20 years researchers have been looking at ways to go beyond the mouse and [...]]]></description>
			<content:encoded><![CDATA[<p>This is <a href="http://www.media.mit.edu/">MIT Media Lab</a>&#8217;s open house and we show our latest demos, ideas, research. <a href="http://web.mit.edu/kumpf/www/index.html">Adam Kumpf</a> impressed all of us with the <a href="http://trackmate.media.mit.edu/">Trackmate</a> initiative, an open source system he designed to create an inexpensive, do-it-yourself tangible tracking system. </p>
<p>For over 20 years researchers have been looking at ways to go beyond the mouse and keyboard to interact with computers. One of the most promising areas has been tangible user interfaces; physical objects directly coupled with digital information. These new interfaces have typically required expensive technologies and complex installation procedures, limiting them to the context of specialized research labs and museums.</p>
<p>Trackmate is an open source initiative to create an inexpensive, do-it-yourself tangible tracking system. The Trackmate Tracker allows any computer to recognize tagged objects and their corresponding position, rotation, and color information when placed on a surface. Trackmate sends all object data via <a href="http://lusidosc.sourceforge.net/">LusidOSC</a> (a protocol layer for unique spatial input devices), allowing any LusidOSC-based application to work with the system.</p>
<p>Adam designed a special barcode system that allows the object to be detected when rotated. It is pretty neat as it allows not only to distinguish between objects (280 trillion unique IDs are possible), but to be able to identify their rotation.</p>
<p>This opens a world of application and my next project will make use of this brilliant technology. The project is open source and its components can be downloaded <a href="http://trackmate.media.mit.edu/">here</a>.</p>
<p><strong>Video</strong></p>
<p><object width="400" height="225">
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<p><a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"><img src="http://web.media.mit.edu/%7Ecati/blog/Cati_ArchitectradureFeedIcon.jpg" /></a>  Posted by <a href="http://www.architectradure.com/">Cati Vaucelle</a> @ <a href="http://feeds.feedburner.com/architectraduresite">Architectradure</a></p>
<p>Technorati Tags: <a href="http://technorati.com/tag/trackmate" rel="tag"> trackmate</a>, <a href="http://technorati.com/tag/DIY" rel="tag"> DIY</a>, <a href="http://technorati.com/tag/Adam+Kumpf" rel="tag"> Adam Kumpf</a>, <a href="http://technorati.com/tag/MIT" rel="tag"> MIT</a>, <a href="http://technorati.com/tag/Media+Lab" rel="tag"> Media Lab</a>, <a href="http://technorati.com/tag/Tangible+Interfaces" rel="tag"> Tangible Interfaces</a>, <a href="http://technorati.com/tag/TUI" rel="tag"> TUI</a>, <a href="http://technorati.com/tag/barcode" rel="tag"> barcode</a>, <a href="http://technorati.com/tag/open+source" rel="tag"> open source </a></p>

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		<item>
		<title>Newton’s Cradle</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/8vnc7uwOjos/</link>
		<comments>http://www.architectradure.com/2009/04/08/newtons-cradle/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 01:39:06 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/04/08/newtons-cradle/</guid>
		<description><![CDATA[



]]></description>
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		<item>
		<title>April fool from Kodak!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/D1oup37-VQ0/</link>
		<comments>http://www.architectradure.com/2009/04/01/april-fool-from-kodak/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 17:45:42 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[april1]]></category>

		<category><![CDATA[camera]]></category>

		<category><![CDATA[eye]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/04/01/april-fool-from-kodak/</guid>
		<description><![CDATA[
Thank you Jonah!
]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/04/kodak2.png' title='kodak2.png'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/04/kodak2.png' alt='kodak2.png' /></a></p>
<p>Thank you Jonah!</p>

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</div><img src="http://feeds.feedburner.com/~r/architectraduresite/~4/D1oup37-VQ0" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Barbie and Ken by Karl Lagerfeld</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/9vffeTyZGRk/</link>
		<comments>http://www.architectradure.com/2009/03/27/barbie-and-ken-by-karl-lagerfeld/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 04:56:26 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[culture]]></category>

		<category><![CDATA[toy]]></category>

		<category><![CDATA[Barbie fashion karl lagerfeld]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/03/27/barbie-and-ken-by-karl-lagerfeld/</guid>
		<description><![CDATA[
Colette features Barbie and Ken by Karl Lagerfeld until tomorrow, hurry!





]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/image_image_page_45760jpg.jpeg' title='image_image_page_45760jpg.jpeg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/image_image_page_45760jpg.jpeg' alt='image_image_page_45760jpg.jpeg' /></a></p>
<p><a href="http://www.colette.fr">Colette</a> features Barbie and Ken by Karl Lagerfeld until tomorrow, hurry!</p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/image_image_page_45755jpg.jpeg' title='image_image_page_45755jpg.jpeg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/image_image_page_45755jpg.jpeg' alt='image_image_page_45755jpg.jpeg' /></a></p>
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<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/image_image_page_45756jpg.jpeg' title='image_image_page_45756jpg.jpeg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/image_image_page_45756jpg.jpeg' alt='image_image_page_45756jpg.jpeg' /></a></p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/image_image_page_45758jpg.jpeg' title='image_image_page_45758jpg.jpeg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/image_image_page_45758jpg.jpeg' alt='image_image_page_45758jpg.jpeg' /></a></p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/image_image_page_45759jpg.jpeg' title='image_image_page_45759jpg.jpeg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/image_image_page_45759jpg.jpeg' alt='image_image_page_45759jpg.jpeg' /></a></p>

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		<item>
		<title>The humble telescope that brings you wonders</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/7ifZcV0DX4s/</link>
		<comments>http://www.architectradure.com/2009/03/26/the-humble-telescope-that-brings-you-wonders/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 04:24:40 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[architecture]]></category>

		<category><![CDATA[children]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[sculpture]]></category>

		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/03/26/the-humble-telescope-that-brings-you-wonders/</guid>
		<description><![CDATA[
Not very humble this little telescope who thinks he can bring you the wonders of space down to earth and into our cities, to encourage us learn more about the universe and perhaps appreciate our own world a little more.
But he is right.
Inside the telescope exists a 3D simulation of our entire known universe. Pointing [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/eness-humble1.jpg' title='eness-humble1.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/eness-humble1.jpg' alt='eness-humble1.jpg' /></a></p>
<p>Not very humble this little telescope who thinks he can bring you the wonders of space down to earth and into our cities, to encourage us learn more about the universe and perhaps appreciate our own world a little more.<br />
But he is right.</p>
<p>Inside the telescope exists a 3D simulation of our entire known universe. Pointing the telescope in any direction immediately shows us what exists in that area of space, so now we can get a greater understanding of where the planets are and where we live in the Milky Way.</p>
<p>The <a href="http://www.electronicmiracles.com/?s2=1&#038;s3=20&#038;p=1">Humble Telescope</a> serves as an on-going reminder of how truly amazing our universe is, and how truly small we are in context. What better way to provoke thought and discussion concerning our existence, where we are going, and ultimately inspire us to care more about our home, Earth.</p>
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		<item>
		<title>Listening to birds between meetings</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/Sbq2-W4FUjU/</link>
		<comments>http://www.architectradure.com/2009/03/25/listening-to-birds-between-meetings/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 15:57:43 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[culture]]></category>

		<category><![CDATA[environment]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[bird]]></category>

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		<category><![CDATA[MediaLab]]></category>

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		<guid isPermaLink="false">http://www.architectradure.com/2009/03/25/listening-to-birds-between-meetings/</guid>
		<description><![CDATA[Dana&#8217;s work is always so delicate, inspiring and challenging. Here is her WildUrban Radio. My take on it is that you just need to turn the knob to listen to a variety of birds from your area. The radio is mapped directly to your location and you can hear the smallest species directing you closer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dana-gordon.com">Dana</a>&#8217;s work is always so delicate, inspiring and challenging. Here is her WildUrban Radio. My take on it is that you just need to turn the knob to listen to a variety of birds from your area. The radio is mapped directly to your location and you can hear the smallest species directing you closer to them whether you are going North or South &#8230;.<br />
I have ordered one of those from her and will update on my productivity level asap.</p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3385251296_e68eabdd04_b.jpg' title='3385251296_e68eabdd04_b.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3385251296_e68eabdd04_b.jpg' alt='3385251296_e68eabdd04_b.jpg' /></a></p>

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		<item>
		<title>A video for the WOW Pod!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/sgyTdI1Aarw/</link>
		<comments>http://www.architectradure.com/2009/03/20/a-video-for-the-wow-pod/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 18:36:43 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
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		<category><![CDATA[wow pod]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/03/20/a-video-for-the-wow-pod/</guid>
		<description><![CDATA[Here it is, the video about the WOW Pod, a collaboration Cati Vaucelle and Shada/Jahn that you can visit at MIT Museum from March-September 2009!
 
The WOW Pod is an immersive architectural solution for the advanced WOW (World of Warcraft) player that provides and anticipates all life needs. Inside, the gamer finds him/herself comfortable seated [...]]]></description>
			<content:encoded><![CDATA[<p>Here it is, the <a href="http://web.media.mit.edu/~cati/portfolio/WOWMovie.mov">video</a> about the WOW Pod, a collaboration <a href="http://web.media.mit.edu/~cati/">Cati Vaucelle</a> and <a href="http://www.steveshada.com/">Shada</a>/<a href="http://www.marisajahn.com/">Jahn</a> that you can visit at MIT Museum from March-September 2009!</p>
<p><embed src="http://web.media.mit.edu/~cati/portfolio/WOWMovie.mov" width="564" height="401" autoplay="false" controller="true" type="video/quicktime" scale="tofit" pluginspage="http://www.apple.com/quicktime/download/"> </embed></p>
<p>The WOW Pod is an immersive architectural solution for the advanced WOW (World of Warcraft) player that provides and anticipates all life needs. Inside, the gamer finds him/herself comfortable seated in front of the computer screen with easy-to-reach water, pre-packaged food, and a toilet conveniently placed underneath his/her custom-built throne.</p>
<p>When hungry, the gamer selects a food item (‘Crunchy Spider Surprise’, ‘Beer Basted Ribs’, etc.) and a seasoning pack. By scanning in the food items, the video game physically adjusts a hot plate to cook the item for the correct amount of time. The virtual character then jubilantly announces the status of the meal to both the gamer and the other individuals playing online: “Vorcon’s meal is about to be done!” “Better eat the ribs while they’re hot!” etc.</p>
<p>When the food is ready, the system automatically puts the character in AFK (‘Away From Keyboard’) mode to provide the gamer a moment to eat. When the player resumes playing, he/she might just discover his/her character’s behavior is affected by the food consumed in real life — sluggish from overeating or alternately exuberant and energetic.</p>
<p>The exterior of the WoW Pod mimics the look of authentic WOW architectural structures, whose swaths of flat, pixellated surfaces digitally recreate the built environment of an imagined past. But upon crossing the threshold and entering into the WOW Pod’s interior, the player finds the digitized look actually becomes the real life experience that World of Warcraft simulates. </p>
<p><img src="http://web.media.mit.edu/~cati/DigitalRoofWOW.jpg" /></p>
<p><a href="http://web.media.mit.edu/~cati/wowpod.html">WOW Pod web site</a></p>
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		<title>Souvenir from my exhibition in New York with Shada/Jahn</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/NBJ1t8UQm44/</link>
		<comments>http://www.architectradure.com/2009/03/08/souvenir-from-my-exhibition-in-new-york/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 16:17:06 +0000</pubDate>
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		<category><![CDATA[wow pod]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/03/08/souvenir-from-my-exhibition-in-new-york/</guid>
		<description><![CDATA[
&#8230; people interacting FULLY with the WOW Pod at the Mixer event in New York. Project I am doing with Shada/Jahn! More about the project -&#62;here -&#60;
Visitors playing with WOW Pod



Inside the Pod

The WoW Pod is an immersive architectural space that provides and anticipates all life needs of the World of Warcraft player. Outfitted with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3335978877_1ac4aae48b.jpg" title="3335978877_1ac4aae48b.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3335978877_1ac4aae48b.jpg" alt="3335978877_1ac4aae48b.jpg" /></a></p>
<p>&#8230; people interacting FULLY with the WOW Pod at the <a href="http://www.architectradure.com/2009/02/23/the-wow-pod-at-mixer-in-new-york/">Mixer event</a> in New York. Project I am doing with <a href="http://www.steveshada.com/">Shada/</a><a href="http://www.marisajahn.com/">Jahn</a>! More about the project -&gt;<a href="http://www.architectradure.com/2008/12/04/art-for-the-world-of-warcraft/">here</a> -&lt;</p>
<p><em>Visitors playing with WOW Pod</em><br />
<a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336947044_c3b078af54_b.jpg" title="3336947044_c3b078af54_b.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336947044_c3b078af54_b.jpg" alt="3336947044_c3b078af54_b.jpg" height="339" width="499" /></a></p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336110957_a5730e6829.jpg" title="3336110957_a5730e6829.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336110957_a5730e6829.jpg" alt="3336110957_a5730e6829.jpg" /></a></p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336937944_2cf646b932.jpg" title="3336937944_2cf646b932.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336937944_2cf646b932.jpg" alt="3336937944_2cf646b932.jpg" /></a></p>
<p><em>Inside the Pod</em><br />
<a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336946458_3b5ccdb47d.jpg" title="3336946458_3b5ccdb47d.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336946458_3b5ccdb47d.jpg" alt="3336946458_3b5ccdb47d.jpg" /></a></p>
<p>The WoW Pod is an immersive architectural space that provides and anticipates all life needs of the World of Warcraft player. Outfitted with toilet throne, hydration system, and meals at the ready, the WoW Pod makes daily human function possible without ever stepping away from the game. In addition, these tasty meals are cooked via a cookset that connects a hotplate to the computer, allowing the player to let their World of Warcraft avatar know when the meal is ready to eat.</p>
<p>The AFK cookset within the Pod is designed for the hungry role playing gamer who can connect her food items, e.g. Spicy Wolf Dumplings, to her online cooking habits. By scanning in the food items, the video game physically adjusts a hot plate to cook the item for the correct amount of time. The virtual character then jubilantly announces the status of the meal to both the gamer and the other individuals playing online: “O la la my roasted raptor is about to be done!” “Better eat the ribs while they’re hot!” etc. When the food is ready, the system automatically puts the character in AFK (‘Away From Keyboard’) mode to provide the gamer a moment to eat. When the player resumes playing, he/she might just discover his/her character’s behavior is affected by the food consumed in real life — sluggish from overeating or alternately exuberant and energetic.</p>
<p>Here is a <a href="http://web.media.mit.edu/~cati/9.mov" title="WOW Clip" target="_blank">short movie-clip</a> that shows what can happen to your avatar when you eat in the Pod!</p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336814418_2d6436b10e.jpg" title="3336814418_2d6436b10e.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336814418_2d6436b10e.jpg" alt="3336814418_2d6436b10e.jpg" /></a></p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336053895_39b9634cf0.jpg" title="3336053895_39b9634cf0.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336053895_39b9634cf0.jpg" alt="3336053895_39b9634cf0.jpg" /></a></p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336050265_ab1a8f04ee.jpg" title="3336050265_ab1a8f04ee.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336050265_ab1a8f04ee.jpg" alt="3336050265_ab1a8f04ee.jpg" /></a></p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336918498_c42e2f7411.jpg" title="3336918498_c42e2f7411.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336918498_c42e2f7411.jpg" alt="3336918498_c42e2f7411.jpg" /></a></p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/inside.jpg" title="inside.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/inside.jpg" alt="inside.jpg" /></a></p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/toilet.jpg" title="toilet.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/toilet.jpg" alt="toilet.jpg" /></a></p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3335978501_84aeaa6bcf.jpg" title="3335978501_84aeaa6bcf.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3335978501_84aeaa6bcf.jpg" alt="3335978501_84aeaa6bcf.jpg" /></a></p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3335984407_dba155352d.jpg" title="3335984407_dba155352d.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3335984407_dba155352d.jpg" alt="3335984407_dba155352d.jpg" /></a></p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336047131_9d45f22ab8.jpg" title="3336047131_9d45f22ab8.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/3336047131_9d45f22ab8.jpg" alt="3336047131_9d45f22ab8.jpg" /></a></p>
<p>More <a href="http://www.flickr.com/photos/cati/sets/72157614938397348/">photos</a> on flickr!</p>
<p><a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"><img src="http://web.media.mit.edu/%7Ecati/blog/Cati_ArchitectradureFeedIcon.jpg" /></a>  Posted by <a href="http://www.architectradure.com/">Cati Vaucelle</a> @ <a href="http://feeds.feedburner.com/architectraduresite">Architectradure</a><br />
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		<item>
		<title>A Design for Extimacy and Fantasy-Fulfillment for the World of Warcraft Addict</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/d9qwzThB3W8/</link>
		<comments>http://www.architectradure.com/2009/02/25/a-design-for-extimacy-and-fantasy-fulfillment-for-the-world-of-warcraft-addict/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 17:07:39 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[research]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[talk]]></category>

		<category><![CDATA[World of warcraft]]></category>

		<category><![CDATA[wow pod]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/02/25/a-design-for-extimacy-and-fantasy-fulfillment-for-the-world-of-warcraft-addict/</guid>
		<description><![CDATA[April 13th 2009 I will give a talk and participate in a panel organized at MIT Museum based on my idea of designing a WOW pod for addicted players! Design that we will have finished this week (more pictures soon&#8230;). It should be fun and y&#8217;aura du beau monde!
On the WOW Pod: A Design for [...]]]></description>
			<content:encoded><![CDATA[<p>April 13th 2009 I will give a talk and participate in a panel organized at MIT Museum based on my idea of designing a WOW pod for addicted players! Design that we will have finished this week (more pictures soon&#8230;). It should be fun and y&#8217;aura du beau monde!</p>
<blockquote><p><em>On the WOW Pod: A Design for Extimacy and Fantasy-Fulfillment for the World of Warcraft Addict</em>.</p>
<p><span class="style43">A panel discussion about the inducement of pleasure, fantasy fulfillment, and the mediation of intimacy in a socially-networked gaming paradigm such as World of Warcraft (WOW). Participants include Raimundas Malauskas (curator, Artists Space, NY); Visiting Scientist Jean Baptiste LaBrune (Media Lab); Laura Knott (Associate Curator, MIT Museum); MIT Gambit Lab researcher (TBA), and co-artists Marisa Jahn, Steve Shada, and Cati Vaucelle. </span></p></blockquote>

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		<item>
		<title>The WoW pod at Mixer in New York!!!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/8mRyNI2q2SY/</link>
		<comments>http://www.architectradure.com/2009/02/23/the-wow-pod-at-mixer-in-new-york/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 17:12:36 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
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		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[product design]]></category>

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		<category><![CDATA[technology]]></category>

		<category><![CDATA[installation]]></category>

		<category><![CDATA[World of warcraft]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/02/23/the-wow-pod-at-mixer-in-new-york/</guid>
		<description><![CDATA[After receiving three grants: from the Council for the Arts at MIT, SHASS’s Peter de Florez Fund for Humor and from Eyebeam, the WoW Pod will be exhibited during the MIXER event in New York!

Cati Vaucelle, Steve Shada, Marisa Jahn&#8217;s WoW Pod is an immersive architectural space that provides and anticipates all life needs of [...]]]></description>
			<content:encoded><![CDATA[<p>After receiving three grants: from the Council for the Arts at MIT, SHASS’s Peter de Florez Fund for Humor and from Eyebeam, the <a href="http://www.architectradure.com/2008/12/04/art-for-the-world-of-warcraft/">WoW Pod</a> will be exhibited during the MIXER event in New York!</p>
<blockquote><p>
Cati Vaucelle, Steve Shada, Marisa Jahn&#8217;s WoW Pod is an immersive architectural space that provides and anticipates all life needs of the World of Warcraft player. Outfitted with toilet throne, hydration system, and meals at the ready, the WoW Pod makes daily human function possible without ever stepping away from the game. In addition, these tasty meals are cooked via a cookset that connects a hotplate to the computer, allowing the player to let their World of Warcraft avatar know when the meal is ready to eat.</p></blockquote>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/expo_flier_final.jpg' title='expo_flier_final.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/expo_flier_final.jpg' alt='expo_flier_final.jpg' /></a></p>
<p><strong>The official call!</strong><br />
<a href="http://eyebeam.org/engage/engage.php?page=unique&#038;id=208">MIXER</a>: EXPO<br />
Eyebeam presents an alternate &#8220;World&#8217;s Fair&#8221; with airborne surveillance balloons, guerilla media towers, and computerized prayer booths. A temporary village occupied by a dozen creatively engineered pavilions, performances, and DJ sets by Tim Sweeney and Juan Maclean.</p>
<p>Friday, March 6 &#038; Saturday, March 7, 2009<br />
9PM - 2AM<br />
Tickets: $15 per night in advance; $30 for both nights in advance at www.eyebeam.org; $20 per night at the door.<br />
Eyebeam 540 W. 21st St. (btw 10th and 11th Aves.)<br />
Limited press passes available: RSVP: rebecca@eyebeam.org<br />
Installations will remain on view at Eyebeam, Saturday, March 7, Noon - 6PM, with free entry.</p>
<p>New York City, February 20, 2009 - MIXER, Eyebeam&#8217;s quarterly event series dedicated to showcasing leading artists in the fields of live audiovisual performance, interactive and participatory art, will present its fifth iteration on Friday, March 6 - Saturday, March 7, 2009. Using the World&#8217;s Fair as the framework, Eyebeam will transform its rugged warehouse space into a temporary village of utopian pavilions for a two-night extravaganza called MIXER: EXPO.</p>
<blockquote><p>Both evenings will include musical guests: Tim Sweeney (Friday, Midnight - 2AM) and Juan Maclean (Saturday, Midnight - 2AM); multimedia pavilions by Angela Co + Aeolab, Anakin Koenig, Chris Jordan, and Caspar Stracke, and Not An Alternative; interactive installations by Taeyoon Choi and Cheon pyo Lee, The Institute for Faith-Based Technology, Mark Shepard, Cati Vaucelle, Steve Shada, and Marisa Jahn; and fashion performances by Di Mainstone.
 </p></blockquote>
<p><strong><br />
MIXER: EXPO - Background</strong><br />
From London in 1851 to Chicago in 1893 and New York in 1939, the World&#8217;s Fair has been an influential cultural spectacle that promised a utopian &#8220;world of tomorrow&#8221; while packaging and promoting the national and corporate agendas of the day.</p>
<p>MIXER: EXPO is an alternate take on &#8220;World&#8217;s Fair&#8221; expositions, a faded cultural phenomenon that set the tone for urban planning in the 19th and 20th centuries. The World&#8217;s Fair also championed the philosophy of better living through technology, presenting innovative strategies that continue to resonate through contemporary life and leisure - from shopping malls and theme parks to natural history and science museums; broadcast media and exhibit display to sell consumer products, technological innovations, and nationalistic ideologies.</p>
<p>Like the best science fiction and social satire, MIXER: EXPO constructs a fictitious place in order to examine a world that might have been, that has come to be, or that might be on the horizon.</p>
<p><strong>Musical Acts</strong><br />
Friday, Midnight - 2AM<br />
<strong>Tim Sweeney (Beats in Space)</strong> is a respected international club DJ, remixer, and host of Beats In Space, a weekly radio show mixed live every Tuesday night on WNYU. Sweeney rocks the party with a mix of electro, disco and No Wave.<br />
http://www.beatsinspace.net/</p>
<p>Saturday, Midnight - 2AM<br />
<strong>Juan Maclean (DFA Records)</strong> first garnered attention in the early 90s as the guitarist/keyboardist for electro-punk band Six Finger Satellite, but has gone on to wider acclaim in the last decade as a solo artist on DFA Records (founded by James Murphy of LCD Soundsystem). Maclean&#8217;s recordings combine his multi-instrumental virtuosity with tight beat production inspired by house, techno, and funk classics. His DJ sets dig deeply into the same vault of musical riches.<br />
http://www.myspace.com/thejuanmaclean</p>
<p><strong>Installations / Participating Artists</strong><br />
 <strong>Taeyoon Choi and Cheon pyo Lee&#8217;s sculptural installation and performance</strong>,<br />
Grey Belt tells the story of an undiscovered nation located in a demilitarized zone. The land of Grey Zone is the world&#8217;s purest natural site, secretly inhabited by mutant animals, abandoned war machines and the exiled living in a zero-gravity landscape.<br />
http://www.tyshow.org</p>
<p><strong>Angela Co + Aeolab&#8217;s Weather Making Balloon</strong> utilizes NASA materials technology for its own &#8220;Space Mission&#8221;. The metalized thermoplastic skin of the Balloon functions as a mirrored surface through which attendees can be monitored and captured on film. Playful interaction with the responsive surface of the puffy, cloud-like Balloon masks its primary function as a surveillance tool.<br />
http://www.studio-co.com<br />
http://www.aeolab.com</p>
<p><strong>The Institute of Faith-Based Technology,</strong> or InFaBat™, was founded in 2006 by techno-theologists Aaron Meyers and Jeff Crouse to bring religion into the digital age. Praying@Home is the name of a suite of technologies developed by InFaBat™ and installed for use at Eyebeam, which is designed to broadcast a worshipper&#8217;s &#8220;Prayer Signature&#8221; directly to God. Unlike humans, who need to take breaks from praying to fulfill biological needs, computers need no breaks, resulting in 24/7 prayer output. Praying@Home  represents a revolutionary breakthrough in the field of Digital Prayer Technology.<br />
http://www.ifbt.info</p>
<p><strong>Media artists Anakin Koenig, Chris Jordan, Caspar Stracke</strong> pay tribute to the &#8220;retro-futurist&#8221; utopian dwellings of the 20th Century with TripleFlow, a large-scale inflatable architectural structure. Referencing Buckminster Fuller&#8217;s geodesic dome, the three-chamber biomorphic dwelling creates a fluid, immerse experience through responsive lighting, and live audio and video performance by Jordan and Stracke.<br />
http://www.dennisdelzotto.com/<br />
http://www.seej.net<br />
http://www.videokasbah.net/</p>
<p>The nomadic-citizen of the world is never lost because she is always at home.  <strong>Di Mainstone&#8217;s SHAREWEAR </strong>questions this utopian ideal, through a performance that incorporates a set of modular dresses that explore our desire for a connection to &#8220;home&#8221; in an increasingly transient world. Referencing familiar icons of the home, such as the armrest on our favorite sofa, SHAREWARE is comprised of a pair of modular electronic dresses housed in crates that are unpacked, assembled on each performer&#8217;s body, and then physically slotted to one another, unleashing the potential for intimate interactions.<br />
http://sharewear.projects.v2.nl<br />
http://uk.youtube.com/watch?v=7kc41dKjA1c</p>
<p><strong>The Subsumption Machine </strong>by activist collective Not An Alternative is a skeletal multi-level media tower hacked with video projections, TV monitors, billboards, stage sets, live video feeds, and surveillance cameras. As the audience walks through the chaotic architectural structure, they are captured on camera and unwittingly inserted into the media stream. The Subsumption Machine represents the postmodern dystopian world as a biopolitical &#8220;prison house of language&#8221;, and in a Warholian gesture, flattens all images into a non-hierarchical supersaturated mix.<br />
http://eyebeammixer.pbwiki.com/Proposed-Pavilion</p>
<p><strong>Hertzian Rain</strong> is a wireless audio broadcast system designed by Mark Shepard that responds to bodily movement. Just as land and water are limited resources, Hertzian Rain demonstrates the limits of the electromagnetic spectrum. Wearing wireless headphones and carrying an umbrella covered with electromagnetic-shielding fabric, users walk around the exhibition space tuning into an audio broadcast of a live music performance while creating interference into the audio broadcast signal with the umbrella, and as a result destroy the shared resource. Live performances will be provided by Doug Barret, Craig Shepard, Daniel Perlin, Al Laufeld and others.<br />
http://www.andinc.org/v3/hertzianrain</p>
<p><strong>Cati Vaucelle, Steve Shada, Marisa Jahn&#8217;s WoW Pod</strong> is an immersive architectural space that provides and anticipates all life needs of the World of Warcraft player. Outfitted with toilet throne, hydration system, and meals at the ready, the WoW Pod makes daily human function possible without ever stepping away from the game. In addition, these tasty meals are cooked via a cookset that connects a hotplate to the computer, allowing the player to let their World of Warcraft avatar know when the meal is ready to eat.<br />
www.marisajahn.com<br />
www.steveshada.com<br />
http://www.architectradure.com</p>
<p>Tickets: $15 per night in advance; $30 for both nights in advance; $20 per night at the door. For more info and to purchase tickets visit www.eyebeam.org.</p>
<p>###</p>
<p>Founded in 1997, Eyebeam is an art and technology center that provides a fertile context and state-of-the-art tools for digital experimentation. It is a lively incubator of creativity and thought, where artists and technologists actively engage with the larger culture, addressing the issues and concerns of our time. Eyebeam challenges convention, celebrates the hack, educates the next generation, encourages collaboration, freely offers its output to the community, and invites the public to share in a spirit of openness: open source, open content and open distribution.</p>
<p><a href="http://eyebeam.org/engage/engage.php?page=unique&#038;id=208">More info</a><br />
<a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/expo_flier_final2.jpg' title='expo_flier_final2.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/03/expo_flier_final2.jpg' alt='expo_flier_final2.jpg' /></a></p>
<p><a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"><img src="http://web.media.mit.edu/%7Ecati/blog/Cati_ArchitectradureFeedIcon.jpg" /></a>  Posted by <a href="http://www.architectradure.com/">Cati Vaucelle</a> @ <a href="http://feeds.feedburner.com/architectraduresite">Architectradure</a></p>
<p>Technorati Tags: <a href="http://technorati.com/tag/art" rel="tag"> art</a>, <a href="http://technorati.com/tag/interaction-design" rel="tag"> interaction-design</a>, <a href="http://technorati.com/tag/world+of+warcraft" rel="tag"> world of warcraft</a>, <a href="http://technorati.com/tag/technology" rel="tag"> technology</a>, <a href="http://technorati.com/tag/installation" rel="tag"> installation </a></p>

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		<title>Yes, Topobo is out, you can buy it!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/OLqFVsxdIoc/</link>
		<comments>http://www.architectradure.com/2009/02/12/yes-topobo-is-out-you-can-buy-it/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 01:41:16 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[robotic]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[children]]></category>

		<category><![CDATA[design research]]></category>

		<category><![CDATA[innovation]]></category>

		<category><![CDATA[product design]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/02/12/yes-topobo-is-out-you-can-buy-it/</guid>
		<description><![CDATA[
Hayes Raffle designed the famous Topobo robotic system for kids during the course of his Master and PhD at MIT. He finally decided to produce it, so you can now get it for your home or school!
Video




What is it like to sculpt with motion? Topobo is the world&#8217;s first construction toy with kinetic memory, the [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/02/moose.jpg' title='moose.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/02/moose.jpg' alt='moose.jpg' /></a></p>
<p>Hayes Raffle designed the famous <a href="http://www.topobo.com/">Topobo</a> robotic system for kids during the course of his Master and PhD at MIT. He finally decided to produce it, so you can now get it for your home or school!</p>
<p><strong>Video</strong><br />
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<blockquote><p>What is it like to sculpt with motion? Topobo is the world&#8217;s first construction toy with kinetic memory, the ability to record and playback physical motion. Snap together Passive (static) and Active (motorized) pieces into a creation, and with a press of a button and a flick of your wrist, you can teach your creation how to dance or walk. The same way you can learn how buildings stand by stacking up blocks, you can discover how animals walk by playing with Topobo.</p></blockquote>
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<p>Technorati Tags: <a href="http://technorati.com/tag/design+research" rel="tag"> design research</a>, <a href="http://technorati.com/tag/interaction-design" rel="tag"> interaction-design</a>, <a href="http://technorati.com/tag/product-design" rel="tag"> product-design</a>, <a href="http://technorati.com/tag/technology" rel="tag"> technology</a>, <a href="http://technorati.com/tag/children" rel="tag"> children</a>, <a href="http://technorati.com/tag/innovation" rel="tag"> innovation </a></p>

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		<item>
		<title>Show off your offline commitment!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/8tIen824-KA/</link>
		<comments>http://www.architectradure.com/2009/02/11/show-off-your-offline-commitment/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 17:55:34 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/02/11/show-off-your-offline-commitment/</guid>
		<description><![CDATA[
As part of an online detox process, one deserves the right outfit. Jonah made it for us. You can buy all of these and for the right move, on the right track, you can express your offline commitment.


A special one for Yasmine&#8230;

]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/02/347978256v8_350x350_front_color-pinksalmon.jpg' title='347978256v8_350x350_front_color-pinksalmon.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/02/347978256v8_350x350_front_color-pinksalmon.jpg' alt='347978256v8_350x350_front_color-pinksalmon.jpg' /></a></p>
<p>As part of an online detox process, one deserves the right outfit. <a href="http://www.cafepress.com/coinop29">Jonah</a> made it for us. You can buy all of these and for the right move, on the right track, you can express your offline commitment.</p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/02/347978260v2_350x350_front.jpg' title='347978260v2_350x350_front.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/02/347978260v2_350x350_front.jpg' alt='347978260v2_350x350_front.jpg' /></a><br />
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<p>A special one for <a href="http://blog.neo-nomad.net/">Yasmine</a>&#8230;<br />
<a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/02/347978261v2_350x350_front.jpg' title='347978261v2_350x350_front.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/02/347978261v2_350x350_front.jpg' alt='347978261v2_350x350_front.jpg' /></a></p>

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		<title>Papers at Chi 2009!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/mxo4_D6IFfo/</link>
		<comments>http://www.architectradure.com/2009/02/03/papers-at-chi-2009/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 00:23:31 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[research]]></category>

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		<guid isPermaLink="false">http://www.architectradure.com/2009/02/03/papers-at-chi-2009/</guid>
		<description><![CDATA[Yeah!! The two papers I wrote for CHI 2009 were accepted this year! One paper is entitled Design of Haptic Interfaces for Therapy the second one, a work in progress, is called Cost-effective Wearable Sensor to Detect EMF 
Design of Haptic Interfaces for Therapy
Abstract
Touch is fundamental to our emotional well-being. Medical science is starting to [...]]]></description>
			<content:encoded><![CDATA[<p>Yeah!! The two papers I wrote for CHI 2009 were accepted this year! One paper is entitled <i>Design of Haptic Interfaces for Therapy</i> the second one, a work in progress, is called <i>Cost-effective Wearable Sensor to Detect EMF </i></p>
<p><b>Design of Haptic Interfaces for Therapy</b><br />
<strong>Abstract</strong><br />
Touch is fundamental to our emotional well-being. Medical science is starting to understand and develop touch-based therapies for autism spectrum, mood, anxiety and borderline disorders. Based on the most promising touch therapy protocols, we are presenting the first devices that simulate touch through haptic devices to bring relief and assist clinical therapy for mental health. We present several haptic systems that enable medical professionals to facilitate the collaboration between patients and doctors and potentially pave the way for a new form of non-invasive treatment that could be adapted from use in care-giving facilities to public use. We developed these prototypes working closely with a team of mental health professionals.</p>
<p>Download the .pdf -><a href="http://web.media.mit.edu/~cati/note0435-vaucelle.pdf">here</a><-</p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/02/squeeze.jpg' title='squeeze.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/02/squeeze.jpg' alt='squeeze.jpg' /></a></p>
<p><b>Cost-effective Wearable Sensor to Detect EMF </b>.<br />
This other paper is a work in progress, based on a circuit design that I did for the class of Joe Paradiso (co-author). Even though many designers have explored wearable EMF displays, I implemented an electric field sensor that is low-cost, this to democratize EMF reading.</p>
<p>Download the .pdf -><a href="http://web.media.mit.edu/~cati/WIP546_Vaucelle.pdf">here</a><-</p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/02/bracelet.jpg' title='bracelet.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/02/bracelet.jpg' alt='bracelet.jpg' /></a></p>
<p><a href="http://www.chi2009.org/">Chi</a> will be in Boston this year, so that means lots of visits and parties and hang out with old friends!</p>
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		<item>
		<title>Sonic Bed</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/vmwDJY8vuis/</link>
		<comments>http://www.architectradure.com/2009/01/30/sonic-bed/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 19:59:57 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[haptic design]]></category>

		<category><![CDATA[sonic experience]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/01/30/sonic-bed/</guid>
		<description><![CDATA[Kaffe Matthews (2006) designed this Sonic Bed. The deeply sensuous immersion of Matthews’ Sonic Bed offers a trance-like corporeal, audio experience that transcends current visual-aesthetic frameworks. Sonic Bed is about a corporeal experience dixit Art Intelligence.  Under the mattress of Sonic Bed there lies a network of loudspeakers including six very large subwoofers that [...]]]></description>
			<content:encoded><![CDATA[<p>Kaffe Matthews (2006) designed this Sonic Bed. The deeply sensuous immersion of Matthews’ Sonic Bed offers a trance-like corporeal, audio experience that transcends current visual-aesthetic frameworks. Sonic Bed is about a corporeal experience dixit <a href="http://artintelligence.net/review/">Art Intelligence</a>.  Under the mattress of Sonic Bed there lies a network of loudspeakers including six very large subwoofers that produce very low frequencies that penetrate the body.  When one lies in the bed the subsonic vibrations create a variety of responses depending upon the individual.  Many people find the experience extremely relaxing, some people find the experience unnerving&#8230;</p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/01/matthewskaffesonicbed2002-0.jpg' title='matthewskaffesonicbed2002-0.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/01/matthewskaffesonicbed2002-0.jpg' alt='matthewskaffesonicbed2002-0.jpg' /></a></p>

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		<item>
		<title>A magnetic drum!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/u5jpxfTP5qQ/</link>
		<comments>http://www.architectradure.com/2009/01/27/a-magnetic-drum/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 23:06:35 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[drum]]></category>

		<category><![CDATA[learning]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/01/27/a-magnetic-drum/</guid>
		<description><![CDATA[FielDrum by Graham Grindlay is an acoustic drum outfitted with a  system of magnetics which are used to induce pushing and pulling forces on a drumstick and ideally guiding a player through correct motions.
 How do people learn the kinds of complex physical gestures required to play musical instruments? Although a beginning percussion student [...]]]></description>
			<content:encoded><![CDATA[<p>FielDrum by <a href="http://web.media.mit.edu/~grindlay/">Graham Grindlay</a> is an acoustic drum outfitted with a  system of magnetics which are used to induce pushing and pulling forces on a drumstick and ideally guiding a player through correct motions.</p>
<blockquote><p> How do people learn the kinds of complex physical gestures required to play musical instruments? Although a beginning percussion student may know what motions are involved in a paradiddle, it will still take practice to develop the motor programs required to produce those motions.  Part of the underlying hypothesis of the Magnetic Musical Training project is that beginners would benefit from a kinesthetic &#8220;preview&#8221; of a target gesture&#8217;s correct execution.  The MMT project is investigating whether people can &#8220;learn-by-feel&#8221; and if so, how this approach compares to traditional motor training?</p></blockquote>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/01/picture-2.png' title='picture-2.png'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/01/picture-2.png' alt='picture-2.png' /></a></p>
<blockquote><p>One of the current MMT projects is the FielDrum, an acoustic drum outfitted with a system of electromagnets, permanent magnets, and control electronics. These are used to induce &#8220;pushing&#8221; and &#8220;pulling&#8221; forces on a drumstick moving it through a desired path in space. In its current state, the FielDrum has two states (attract or repel) which are controlled using the MIDI protocol (noteon messages attract the drumstick while noteoff messages repel it).  Presently, we are working to add a position sensing system for the drumsticks as well as continuous control over the electromagnet.
</p></blockquote>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/01/picture-1.png' title='picture-1.png'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/01/picture-1.png' alt='picture-1.png' /></a></p>

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		<item>
		<title>Intelligent tactile materials for navigation</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/-Adl3aCeZ9Q/</link>
		<comments>http://www.architectradure.com/2009/01/25/intelligent-tactile-materials-for-navigation/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 17:15:57 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[culture]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[research]]></category>

		<category><![CDATA[braille]]></category>

		<category><![CDATA[navigation]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/01/25/intelligent-tactile-materials-for-navigation/</guid>
		<description><![CDATA[I recently investigated objects and textiles made in intelligent materials (mostly actuated) that modulate braille text. Texture and communication go hand in hand in braille, so we can neatly experiment in that direction with smart materials.
 I recently searched on the web the type of commercial work done with braille, how do products combine tactile [...]]]></description>
			<content:encoded><![CDATA[<p>I recently investigated objects and textiles made in intelligent materials (mostly actuated) that modulate braille text. Texture and communication go hand in hand in braille, so we can neatly experiment in that direction with smart materials.</p>
<p> I recently searched on the web the type of commercial work done with braille, how do products combine tactile information to the design of everyday objects and I found mainly <a href="http://www.theexitstore.com/BRAILLE-EXIT-SIGNS.htm">braille exit signs</a>, signs that provide iconic information accompanied by two forms of text: visual and tactile. It is inspiring to see that companies explore Braille in combination to emergency. This specific company for instance is specialized in exit and <a href="http://www.theexitstore.com">emergency lighting</a>. I am curious to know how does these systems translate to a visually impaired person? I am always intrigued when I go to Harvard and play with the tactile classroom signs around campus, it is both informational and pleasurable. </p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/01/fire-sign-braille.gif' title='fire-sign-braille.gif'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/01/fire-sign-braille.gif' alt='fire-sign-braille.gif' /></a></p>
<p>Wouldn’t that be neat if this kind of electrical <a href="http://www.theexitstore.com">emergency lights</a> could behave with sonic and tactile information? This could be a next step for companies who design signs for navigation and emergency situations. Exploring haptic information in garments as a mean to convey both meaning, comfort and entertainment, commercial work could draw on this type of research exploration and go beyond the scope of static tactile text for navigation.</p>

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		<item>
		<title>Children can replicate their toys!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/fZ3EJYzVWJE/</link>
		<comments>http://www.architectradure.com/2009/01/20/children-can-mold-their-toys/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 22:43:34 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[craft]]></category>

		<category><![CDATA[culture]]></category>

		<category><![CDATA[product design]]></category>

		<category><![CDATA[toy]]></category>

		<category><![CDATA[children]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[molding]]></category>

		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/01/20/children-can-mold-their-toys/</guid>
		<description><![CDATA[
This is a strong reason to be nostalgic of the past! According to Wikipedia, Vac-u-former was a toy made by Mattel in the 1960s. Based on the industrial process of vacuum forming, a square piece of plastic was clamped in a holder and heated over a metal plate. When the plastic was soft, the holder [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/01/vacuform-front-of-box.jpg' title='vacuform-front-of-box.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/01/vacuform-front-of-box.jpg' alt='vacuform-front-of-box.jpg' /></a></p>
<p>This is a strong reason to be nostalgic of the past! According to Wikipedia, Vac-u-former was a toy made by Mattel in the 1960s. Based on the industrial process of vacuum forming, a square piece of plastic was clamped in a holder and heated over a metal plate. When the plastic was soft, the holder was swung to the other side, over a mold of the object to be formed. Then pressing a handle on the side of the unit created a vacuum, sucking the plastic down over the mold and shaping it to it. When the plastic cooled it solidified, making an impression of the item. Various molds came with the kit, but almost any small object could be used as a mold.</p>
<p>Because very hot surfaces were easily accessible to a child (or adult) playing with the toy, it probably could not be sold today &#8230;</p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/01/instructionsvacuform.jpg' title='instructionsvacuform.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/01/instructionsvacuform.jpg' alt='instructionsvacuform.jpg' /></a></p>
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<p>Technorati Tags: <a href="http://technorati.com/tag/design" rel="tag"> design</a>, <a href="http://technorati.com/tag/children" rel="tag"> children</a>, <a href="http://technorati.com/tag/toys" rel="tag"> toys</a>, <a href="http://technorati.com/tag/molding" rel="tag"> molding </a></p>

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</div><img src="http://feeds.feedburner.com/~r/architectraduresite/~4/fZ3EJYzVWJE" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Places and tools for multi generations</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/tFsh7sJBNUQ/</link>
		<comments>http://www.architectradure.com/2009/01/13/places-and-tools-for-multi-generations/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 02:17:48 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[psychology]]></category>

		<category><![CDATA[research]]></category>

		<category><![CDATA[theory]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[generation]]></category>

		<category><![CDATA[places]]></category>

		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/01/13/places-and-tools-for-multi-generations/</guid>
		<description><![CDATA[Here it is, the reference paper about intergenerational places and tools written by Edith Ackermann and her peers. 
Authors: Decortis F. , Ackermann E. , Barajas M., Magli R., Owen M., Toccafondi G .
Title/reference: From ‘La Piazza’ to ‘Puente’: How place, people and technology make intergenerational learning. In International Journal of Technology Enhanced Learning, Vol.1, [...]]]></description>
			<content:encoded><![CDATA[<p>Here it is, the reference paper about intergenerational places and tools written by <a href="http://linkedith.kaywa.com/">Edith Ackermann</a> and her peers. </p>
<p>Authors: Decortis F. , Ackermann E. , Barajas M., Magli R., Owen M., Toccafondi G .<br />
Title/reference: From ‘La Piazza’ to ‘Puente’: How place, people and technology make intergenerational learning. In International Journal of Technology Enhanced Learning, Vol.1, No.1/2, 2008, p. 144-155</p>
<p><strong>How places and tools can be used to help mediate mindful - and joyful - encounters between people from different generations, as well as between newcomers and old-timers to a culture.</strong></p>
<p>Researching with <a href="http://teratoblog.wordpress.com/">Olivier Vaubourg</a> on designing technological playful interfaces for grand parents and their grand kids, this paper is a milestone to start digging into this divide among generations and solutions from tools to places.</p>
<p>Abstract: The divide between generations and the need to integrate aging populations through life wide learning strategies have been evidenced by researches and policy documents. Yet, the lack of mutually beneficial learning practices calls for innovative solutions to prevent societal fragmentation. In &#8216;La Piazza&#8217; the purpose was to identify good practices through the use of case studies and interaction design techniques and gauge the potential of digital technologies as enablers of intergenerational learning. In &#8216;Puente&#8217;, the goal is to further explore the transformative power of existing good practices and to provide guidelines for the design of environments in which young and old can grow in connection.</p>
<p>Keywords: intergenerational learning; generation divide; digital technologies; case studies; good practices; interaction design; aging populations; e-learning; online learning; technology enhanced learning.</p>
<p>Edith made the paper available online, so <a href="http://linkedith.kaywa.com/files/IJTEL%202008%20Decortis.A_2.pdf">enjoy</a>!</p>

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		<item>
		<title>Imagine a story. Create a book!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/ol-AZ2lBrEU/</link>
		<comments>http://www.architectradure.com/2009/01/12/imagine-a-story-create-a-book/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 20:57:46 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[graphic design]]></category>

		<category><![CDATA[haptic]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[product design]]></category>

		<category><![CDATA[research]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[toy]]></category>

		<category><![CDATA[book]]></category>

		<category><![CDATA[children]]></category>

		<category><![CDATA[communication]]></category>

		<category><![CDATA[design research]]></category>

		<category><![CDATA[storytelling]]></category>

		<category><![CDATA[too-cute-to-be-true]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2009/01/12/imagine-a-story-create-a-book/</guid>
		<description><![CDATA[
Orit Zuckerman a good friend of mine from the Media Lab &#8211;we worked together on a few cool projects&#8211; now opened her company, Tikatok, that allows you (or your child) to create books based on her stories. You can also order the books made by the children in the community. Such a neat idea! Orit [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2009/01/login_img.jpg' title='login_img.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2009/01/login_img.jpg' alt='login_img.jpg' /></a></p>
<p>Orit Zuckerman a good friend of mine from the Media Lab &#8211;we worked together on a few cool projects&#8211; now opened her company, <a href="http://www.tikatok.com/">Tikatok</a>, that allows you (or your child) to create books based on her stories. You can also order the books made by the children in the community. Such a neat idea! Orit regularly organizes contests, so the company is now growing as a community of young writers. Tikatok also welcomes teachers, parents and libraries.</p>
<p>During winter break, Lauren showed me this beautiful video of this cute French girl, Capucine, telling the most creative story (no worries, it is translated in English). Imagine how such a child would do drawing, writing and telling her creations on a real book!</p>
<p><strong>Enjoy watching this ultra cute video:</strong><br />
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<p>&#8230; you can also <a href="http://www.edurelief.org/involved/people-capucine">help the friends of Capucine</a> in Mongolia design books on Orit&#8217;s site &#8230;</p>
<p><a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"><img src="http://web.media.mit.edu/%7Ecati/blog/Cati_ArchitectradureFeedIcon.jpg" /></a>  Posted by <a href="http://www.architectradure.com/">Cati Vaucelle</a> @ <a href="http://feeds.feedburner.com/architectraduresite">Architectradure</a></p>
<p>Technorati Tags: <a href="http://technorati.com/tag/children" rel="tag"> children</a>, <a href="http://technorati.com/tag/communication" rel="tag"> communication</a>, <a href="http://technorati.com/tag/design+research" rel="tag"> design research</a>, <a href="http://technorati.com/tag/toy" rel="tag"> toy</a>, <a href="http://technorati.com/tag/storytelling" rel="tag"> storytelling</a>, <a href="http://technorati.com/tag/book" rel="tag"> book</a>, <a href="http://technorati.com/tag/too-cute-to-be-true" rel="tag"> too-cute-to-be-true </a></p>

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		<item>
		<title>Float with your Pet!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/XI8ZgqDl9uw/</link>
		<comments>http://www.architectradure.com/2008/12/11/float-with-your-pet/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 21:39:39 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[culture]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[dog]]></category>

		<category><![CDATA[fun]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2008/12/11/float-with-your-pet/</guid>
		<description><![CDATA[
Everyone deserves to be in the swimming pool! I remember my dog always jumping in our backyard swimming pool, loving to swim, but being unable to come out on his own. What a relief for your pet if he could float! Jed Berk designed Float-a-Pet, an illuminated inflatable pet collar with smart sensor and locative [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/riverdetail.jpg' title='riverdetail.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/riverdetail.jpg' alt='riverdetail.jpg' /></a></p>
<p>Everyone deserves to be in the swimming pool! I remember my dog always jumping in our backyard swimming pool, loving to swim, but being unable to come out on his own. What a relief for your pet if he could float! <a href="http://www.degree119.com/">Jed Berk</a> designed Float-a-Pet, an illuminated inflatable pet collar with smart sensor and locative technology. </p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/2bluedetal.jpg' title='2bluedetal.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/2bluedetal.jpg' alt='2bluedetal.jpg' /></a></p>
<p>&#8220;<strong>How the system works</strong>:<br />
The collar serves to support two main situations. First, the passive system is used to recognize where your pet is located at night. The flexible solar cells gather the suns energy during the day and store it in small rechargeable batteries. A light sensor recognizes low light conditions and triggers LEDs to illuminate the collar. Second, the active system is used in disaster relief situations. For example: In the event of a hurricane or the act of simply slipping into a pool. The Collar has a clipped on CO2 cartridge designed to break away. When the integrated humidity sensor reaches its threshold, it is activated. It dispenses CO2 and inflates the collar into a float. The passive solar system will support the floatation device at night by blinking intermittently to get one&#8217;s attention.&#8221;</p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/collar_top.jpg' title='collar_top.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/collar_top.jpg' alt='collar_top.jpg' /></a></p>
<p><a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"><img src="http://web.media.mit.edu/%7Ecati/blog/Cati_ArchitectradureFeedIcon.jpg" /></a>  Posted by <a href="http://www.architectradure.com/">Cati Vaucelle</a> @ <a href="http://feeds.feedburner.com/architectraduresite">Architectradure</a></p>
<p>Technorati Tags: <a href="http://technorati.com/tag/dog" rel="tag"> dog</a>, <a href="http://technorati.com/tag/interaction+design" rel="tag"> interaction design</a>, <a href="http://technorati.com/tag/technology" rel="tag"> technology</a>, <a href="http://technorati.com/tag/fun" rel="tag"> fun </a></p>

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		<item>
		<title>A message table</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/t0sMl5mGT0k/</link>
		<comments>http://www.architectradure.com/2008/12/10/a-message-table/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 21:09:41 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[craft]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[product design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[furniture]]></category>

		<category><![CDATA[table]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2008/12/10/a-message-table/</guid>
		<description><![CDATA[Dana Gordon (currently with us in Cambridge, MA) hacked an existing answering machine and rewired some of its original functions (such as recording a message, play, pause and delete). The result is super fun and inspiring. Imagine in your living room a reactive table instead of a regular answering machine! She called the machine the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dana-gordon.com">Dana Gordon</a> (currently with us in Cambridge, MA) hacked an existing answering machine and rewired some of its original functions (such as recording a message, play, pause and delete). The result is super fun and inspiring. Imagine in your living room a reactive table instead of a regular answering machine! She called the machine the &#8220;message table&#8221; as in an answering machine merged into a wooden table. For each message received, a box appears on the table. To listen, open the box - and to delete, push it back into the desk. </p>
<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/messagetable.jpg' title='messagetable.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/messagetable.jpg' alt='messagetable.jpg' /></a><br />
<a href='http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/table_2.jpg' title='table_2.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/table_2.jpg' alt='table_2.jpg' /></a></p>
<p>Designed with Shawn Bonkowski, she exhibited the table at the Victoria &#038; Albert Museum, at the Salone del Mobile 2005 in Milano and at the Gallery AB+, Torino. </p>
<p>You can watch the video <a href="http://www.dana-gordon.com/messagetable.htm">here</a>.</p>
<p><a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"><img src="http://web.media.mit.edu/%7Ecati/blog/Cati_ArchitectradureFeedIcon.jpg" /></a>  Posted by <a href="http://www.architectradure.com/">Cati Vaucelle</a> @ <a href="http://feeds.feedburner.com/architectraduresite">Architectradure</a></p>
<p>Technorati Tags: <a href="http://technorati.com/tag/table" rel="tag"> table</a>, <a href="http://technorati.com/tag/interaction+design" rel="tag"> interaction design</a>, <a href="http://technorati.com/tag/furniture" rel="tag"> furniture</a>, <a href="http://technorati.com/tag/art" rel="tag"> art </a></p>

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		<item>
		<title>Experimenting with digital money</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/NAf2Es337V8/</link>
		<comments>http://www.architectradure.com/2008/12/09/experimenting-with-digital-money/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 00:36:31 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[product design]]></category>

		<category><![CDATA[research]]></category>

		<category><![CDATA[time money design]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2008/12/09/experimenting-with-digital-money/</guid>
		<description><![CDATA[A video by Chris Woebken that I quite like, I especially love the &#8220;time is money&#8221; &#8212; friend :)





]]></description>
			<content:encoded><![CDATA[<p>A video by <a href="http://www.woebken.net/future_of_money.html">Chris Woebken</a> that I quite like, I especially love the &#8220;time is money&#8221; &#8212; friend :)</p>
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		<item>
		<title>Art for the World of Warcraft</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/I1tgceW9v-8/</link>
		<comments>http://www.architectradure.com/2008/12/04/art-for-the-world-of-warcraft/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 19:02:15 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[architecture]]></category>

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		<category><![CDATA[toy]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[laptop]]></category>

		<category><![CDATA[MediaLab]]></category>

		<category><![CDATA[MIT]]></category>

		<category><![CDATA[pod]]></category>

		<category><![CDATA[video game]]></category>

		<category><![CDATA[World of warcraft]]></category>

		<category><![CDATA[Wow]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2008/12/04/art-for-the-world-of-warcraft/</guid>
		<description><![CDATA[I used to play World of Warcraft, I like to have my digital body engaged in breaking down monsters. This can be translated in defining strategies to destroy unstoppable monsters! I reached level 70, raided a lot afterwards and then entirely stopped. In France, I used to play strategy games with 15 players in the [...]]]></description>
			<content:encoded><![CDATA[<p>I used to play <a href="http://www.architectradure.com/2006/07/19/everyday-life-on-wow/">World of Warcraft</a>, I like to have my digital body engaged in breaking down monsters. This can be translated in defining strategies to destroy unstoppable monsters! I reached level 70, raided a lot afterwards and then entirely stopped. In France, I used to play strategy games with 15 players in the same house, creating teams, ordering Pizza and getting tones of Soda. We started on Friday at the end of the afternoon and we stopped on Sunday night.</p>
<p><a href="http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/p2.jpg" title="p2.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/p2.jpg" alt="p2.jpg" height="351" width="428" /></a></p>
<p>These past months I have rarely played any game, but I cherish these addictive gaming moments and decided to design an architectural object that criticizes the process of massive multiplayer gaming, designing a refuge with a survival kit integrated as well as doing something with the laptop that continuously burned my legs while playing! Also reflecting on the intense things that are happening on world of warcraft, such as the <a href="http://www.architectradure.com/2008/02/06/intense-things-happening-in-world-of-warcraft/">multiboxing</a> setup!</p>
<p>Recently, I&#8217;ve been awarded a grant by the <a href="http://web.mit.edu/arts/about/office/council/index.html">Council for the Arts</a> at MIT <a href="http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/camit-logo.jpg" title="camit-logo.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/camit-logo.jpg" alt="camit-logo.jpg" height="37" width="39" /></a>. This grant is to help the design of the AFK cookset and the WOW Pod, projects that will be exhibited from April 2009 until September 2009 at the MIT Museum. I am making these two pieces in collaboration with artist duo <a href="http://www.marisajahn.com" target="blank">Shada/Jahn</a>, with who I always wanted to work with; I recently <a href="http://www.architectradure.com/2008/10/17/pleasure-with-champaigne-and-glasses/">blogged</a> about one of their work, and presented on this blog many projects by Marisa.<br />
The Pod resembles a mobile structure, however it works as a parasite. Connected to the home, it depends on it, it is stuck to it and uses it for survival. A nice metaphor for the teenager who is oblivious to his addiction and the effect it has on his family house! The AFK cookset benefits from a very annoying feature from the old MacBook Pro, that literally burns your laps while playing. The AFK cookset cooks your diner while raiding, it automatically alerts you and the raiders that you are AFK because your &#8220;eggs are ready&#8221;!</p>
<p><strong>The AFK cookset</strong><br />
World of Warcraft is a massive online multi-player game that attracts millions of players including a large proportion of teenagers and children as young as 10 years old. A typical scenario for teenagers addicted to the game is to settle down in front of the monitor on Friday night and collapse on Sunday night. Sleep deprivation as well as high saturated fat diet is the pride of these players who barely do not take any break, and when they do they sign the typical “AFK” (“Away from Keyboard”) that pops up of top of their avatar. The average AFK is of two minutes, time to run to the fridge, to open a bag of potato chips, to replenish the glass of milk, or go to the bathroom.  We are proposing a design noir aiming at representing the ideal setup for the player to spend more quality time online.</p>
<p>Can you imagine the toll that this extreme behaviour takes on the developing body, not to mention the amount of energy waste produced during such a 48-hour non-stop game?  The addiction to World of Warcraft, you see, raises questions about the ecological and physio-morphological consequences of the computer game industry – but WOW players would refuse at any cost to reduce their addiction. Another solution must be considered…</p>
<p>The AFK Cookset harvests the heat produced from an ordinary laptop computer to cook meals.  Before beginning a WOW session, the player places a shallow metal box beneath his/her laptop.  The player pulls out a metal drawer that contains a tray with subdivisions.  In one section, the player implaces powdered milk, powdered eggs, a dash of salt and pepper plus seasoning to taste.   This protein-rich herb omelette will be cooked first because of the egg whites’ naturally low cooking temperature.  In a second subdivision, the player implaces powdered tomato, water, and basil – a perfect second course tomato bisque to provide Vitamin C-rich soup to ward off scurvy. In the final section, the player implaces a frozen pizza.  This pizza will be fully heated about the time the player (warrior) is ready for a third meal.</p>
<p>When each respective recipe is ready, the AFK Cookset WOW Plug-in automatically notifies the player that his/her meal is ready.  A graphic, announcing, “Bob’s eggs are ready” is immediately visible to the other players on the “Raid Window.”</p>
<p>A first sketch!<br />
<a href="http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/afkcookset2.jpg" title="afkcookset2.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/afkcookset2.jpg" alt="afkcookset2.jpg" height="531" width="655" /></a></p>
<p><strong>The WOW pod</strong><br />
The WOW Pod is an immersive architectural solution for the advanced WOW player that provides and anticipates all life needs. Before entering the WOW Pod for a weekend-full of adventures, the player first stocks the pod: he/she refills the water bag that skins the architectural exterior and pipes liquids directly into the pod via a plastic tube that the player places adjacent his/her mouth.  The WOW Pod holds and dispenses up to 3 cannisters of Pringles chips within easy reach of the desktop.  The AFK Cookset and backup foodtrays (see description above) provides nutrients to nourish the hungry warrior.  Inside, an array of monitors and computers allows the hard-core player to simultaneously control not one – but a whole assembly of players – with ergonomic ease.  For instance, normally “multi-box systems” ask the player to use key commands and different mice to switch between players (warrior, magi, etc.).  Involving all the latest features of an integrative computing sytem, WOW Pod allows the player to control the magi with his/her elbows, the dwarves with his/her feet pedals, the warrior with his/her hands.  The player also has the control to re-program and re-designate the team of warriors according to his/her ergonomic preference.</p>
<p>The exterior of the WOW Pod is a customizable skin that allows the player to publicly demonstrate his/her guild association.  Normally, guild affiliations are shown through “tabards”, or wearable insignias.  WOW Pod now allows the player to demonstrate to those not online the richness of his/her online identity.</p>
<p>A first sketch<br />
<a href="http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/pod.jpg" title="pod.jpg"><img src="http://www.architectradure.com/wordpress/wp-content/uploads/2008/12/pod.jpg" alt="pod.jpg" height="910" width="661" /></a></p>
<p>So far we have a lot of fun! I will update soon as we progress in the building of the two pieces. More soon &#8230;.</p>
<p><a href="http://feeds.feedburner.com/architectraduresite" target="_blank" title="RSS"><img src="http://web.media.mit.edu/%7Ecati/blog/Cati_ArchitectradureFeedIcon.jpg" /></a>  Posted by <a href="http://www.architectradure.com/">Cati Vaucelle</a> @ <a href="http://feeds.feedburner.com/architectraduresite">Architectradure</a></p>
<p>Technorati Tags: <a href="http://technorati.com/tag/art" rel="tag"> art</a>, <a href="http://technorati.com/tag/game" rel="tag"> game</a>, <a href="http://technorati.com/tag/MediaLab" rel="tag"> MediaLab</a>, <a href="http://technorati.com/tag/MIT" rel="tag"> MIT</a>, <a href="http://technorati.com/tag/World+of+warcraft" rel="tag"> World of warcraft</a>, <a href="http://technorati.com/tag/video+game" rel="tag"> video game</a>, <a href="http://technorati.com/tag/laptop" rel="tag"> laptop</a>, <a href="http://technorati.com/tag/pod" rel="tag"> pod </a></p>

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		<item>
		<title>MIT General Exam : passed!</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/LBq10qNYABs/</link>
		<comments>http://www.architectradure.com/2008/11/14/mit-general-exam-passed/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 00:13:55 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[Edith Ackermann]]></category>

		<category><![CDATA[general exam]]></category>

		<category><![CDATA[Hiroshi Ishii]]></category>

		<category><![CDATA[Joe Paradiso]]></category>

		<category><![CDATA[MediaLab]]></category>

		<category><![CDATA[MIT]]></category>

		<category><![CDATA[PhD]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2008/11/14/mit-general-exam-passed/</guid>
		<description><![CDATA[
I have successfully passed my qualifying MIT general exam, I am officially PhD candidate! The general exam is composed of three written requirements and one oral exam. 
My committee is composed of:
Professor Hiroshi Ishii, PhD
Associate Director of the MIT Media Laboratory
Muriel R. Cooper Professor of Media Arts and Sciences
Program in Media Arts and Sciences
Main area: [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/finalpresentation_1.png' title='finalpresentation_1.png'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/finalpresentation_1.png' alt='finalpresentation_1.png' /></a></p>
<p>I have successfully passed my qualifying MIT general exam, I am officially PhD candidate! The general exam is composed of three written requirements and one oral exam. </p>
<p>My committee is composed of:<br />
Professor <a href="http://web.media.mit.edu/~ishii/">Hiroshi Ishii</a>, PhD<br />
Associate Director of the MIT Media Laboratory<br />
Muriel R. Cooper Professor of Media Arts and Sciences<br />
Program in Media Arts and Sciences<br />
Main area: Tangible interaction techniques</p>
<p>Professor <a href="http://web.media.mit.edu/~joep/">Joe Paradiso</a>, PhD<br />
Sony Career Development Professor of Media Arts and Sciences<br />
Program in Media Arts and Sciences<br />
Technical area: Technologies for body sensing and expression</p>
<p>Professor <a href="http://linkedith.kaywa.com/">Edith Ackermann</a>, PhD<br />
Honorary Professor of Developmental Psychology<br />
University of Aix-Marseille I, France<br />
Visiting Scientist. MIT School of Architecture<br />
Contextual area: Psychology, cultural artifacts and semiotics</p>
<p>The oral exam is here to: &#8220;show the mastery of the specific knowledge required (analysis), and the ability to think clearly and logically, and to extend ideas into new territory (synthesis)&#8221;. What is so great about this process is to combine three persons you highly admire, to think with you on &#8220;what could become a research framework&#8221;. You have 6 months after you sent the general exam proposal to fulfill the general exam requirements with the help of your committee. The committee was highly invested in the entire process, supporting my explorations of different directions of research, criticizing my experimentations in wearables, health care, toy design, and help me refine a potential framework throughout.</p>
<p>I passed the three written requirements in the form of a paper for each discipline and today I just completed the oral exam that I titled: &#8220;Grounding Interfaces: Shifting the body boundaries&#8221;. </p>
<p>Introduction -><a href="http://www.media.mit.edu/~cati/FinalFullPresentation_s.pdf">link </a>to the pdf.<br />
<a href='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/introduction.png' title='introduction.png'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/introduction.png' alt='introduction.png' /></a></p>
<p>Motivation -><a href="http://www.media.mit.edu/~cati/Motivation.pdf">link </a>to the pdf.<br />
<a href='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/motivation.png' title='motivation.png'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/motivation.png' alt='motivation.png' /></a></p>
<p>Opportunities -><a href="http://www.media.mit.edu/~cati/Opportunities.pdf">link </a>to the pdf.<br />
<a href='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/opportunities.png' title='opportunities.png'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/opportunities.png' alt='opportunities.png' /></a></p>
<p>Vision -><a href="http://www.media.mit.edu/~cati/Vision.pdf">link </a>to the pdf.<br />
<a href='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/vision.png' title='vision.png'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/vision.png' alt='vision.png' /></a></p>
<p>Sensing Technologies -><a href="http://www.media.mit.edu/~cati/SensingTech.pdf">link </a>to the pdf.<br />
<a href='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/sensingtech.png' title='sensingtech.png'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/sensingtech.png' alt='sensingtech.png' /></a></p>
<p>Conclusion -><a href="http://www.media.mit.edu/~cati/Conclusion.pdf">link </a>to the pdf.<br />
<a href='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/conclusion.png' title='conclusion.png'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/conclusion.png' alt='conclusion.png' /></a></p>
<p>Here is <a href="http://www.media.mit.edu/~cati/FinalFullPresentation_s.pdf">my presentation</a> in .pdf format!</p>
<p>Thank you to all my friends who helped me clarify ideas, refining the framework and letting me rehearse many times! </p>
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<p>Technorati Tags: <a href="http://technorati.com/tag/Edith+Ackermann" rel="tag"> Edith Ackermann</a>, <a href="http://technorati.com/tag/general+exam" rel="tag"> general exam</a>, <a href="http://technorati.com/tag/Hiroshi+Ishii" rel="tag"> Hiroshi Ishii</a>, <a href="http://technorati.com/tag/Joe+Paradiso" rel="tag"> Joe Paradiso</a>, <a href="http://technorati.com/tag/MediaLab" rel="tag"> MediaLab</a>, <a href="http://technorati.com/tag/MIT" rel="tag"> MIT</a>, <a href="http://technorati.com/tag/PhD" rel="tag"> PhD </a></p>

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		<item>
		<title>General Exam moment</title>
		<link>http://feedproxy.google.com/~r/architectraduresite/~3/biniuH-skF8/</link>
		<comments>http://www.architectradure.com/2008/11/10/general-exam-moment/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 16:44:49 +0000</pubDate>
		<dc:creator>cati</dc:creator>
		
		<category><![CDATA[culture]]></category>

		<category><![CDATA[Boston]]></category>

		<guid isPermaLink="false">http://www.architectradure.com/2008/11/10/general-exam-moment/</guid>
		<description><![CDATA[
I am currently working towards my General Exam, including the qualifying exams from MIT. I will be back on the blog right after! In the meantime, enjoy a beautiful last moment of Indian summer &#8211;taken with my camera phone&#8230;
]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/photo.jpg' title='photo.jpg'><img src='http://www.architectradure.com/wordpress/wp-content/uploads/2008/11/photo.jpg' alt='photo.jpg' /></a></p>
<p>I am currently working towards my General Exam, including the qualifying exams from MIT. I will be back on the blog right after! In the meantime, enjoy a beautiful last moment of Indian summer &#8211;taken with my camera phone&#8230;</p>

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