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<channel>
	<title>arne360</title>
	
	<link>http://arne360.com</link>
	<description>a look at videogames and the videogame from inside the industry</description>
	<lastBuildDate>Wed, 21 Oct 2009 19:55:09 +0000</lastBuildDate>
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		<title>Delicious Links for October 21, 2009</title>
		<link>http://feedproxy.google.com/~r/arne360/~3/ebQw8aUjLmU/</link>
		<comments>http://arne360.com/2009/10/21/links-for-2009-10-21/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 15:01:29 +0000</pubDate>
		<dc:creator>Delicious</dc:creator>
				<category><![CDATA[Delicious]]></category>

		<guid isPermaLink="false">http://arne360.com/2009/10/21/links-for-2009-10-21/</guid>
		<description><![CDATA[

Gamasutra &#8211; Interview: Suda51 Talks Theme, Style And Innovation
I have a lot of respect for Goichi Suda&#39;s projects and what he&#39;s trying to do with videogames. Maybe one day I&#39;ll get a chance to chat with him. About what, I haven&#39;t a clue!
(tags: suda51 goichi+suda videogames interview grasshopper gamasutra)


]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div class="delicious-link"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=25587">Gamasutra &#8211; Interview: Suda51 Talks Theme, Style And Innovation</a></div>
<div class="delicious-extended">I have a lot of respect for Goichi Suda&#39;s projects and what he&#39;s trying to do with videogames. Maybe one day I&#39;ll get a chance to chat with him. About what, I haven&#39;t a clue!</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/suda51">suda51</a> <a href="http://delicious.com/arne360/goichi%2Bsuda">goichi+suda</a> <a href="http://delicious.com/arne360/videogames">videogames</a> <a href="http://delicious.com/arne360/interview">interview</a> <a href="http://delicious.com/arne360/grasshopper">grasshopper</a> <a href="http://delicious.com/arne360/gamasutra">gamasutra</a>)</div>
</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/arne360?a=ebQw8aUjLmU:nzJExUe-gaQ:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/arne360?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=ebQw8aUjLmU:nzJExUe-gaQ:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/arne360?i=ebQw8aUjLmU:nzJExUe-gaQ:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=ebQw8aUjLmU:nzJExUe-gaQ:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/arne360?i=ebQw8aUjLmU:nzJExUe-gaQ:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=ebQw8aUjLmU:nzJExUe-gaQ:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/arne360?i=ebQw8aUjLmU:nzJExUe-gaQ:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=ebQw8aUjLmU:nzJExUe-gaQ:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/arne360?d=qj6IDK7rITs" border="0"></img></a>
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		<item>
		<title>Delicious Links for August 11, 2009</title>
		<link>http://feedproxy.google.com/~r/arne360/~3/F5yQf4vFsA8/</link>
		<comments>http://arne360.com/2009/08/11/links-for-2009-08-11/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 15:02:17 +0000</pubDate>
		<dc:creator>Delicious</dc:creator>
				<category><![CDATA[Delicious]]></category>

		<guid isPermaLink="false">http://arne360.com/2009/08/11/links-for-2009-08-11/</guid>
		<description><![CDATA[

Tokyo&#39;s underground game bars &#124; GamesRadar
GamesRadar covers six of Tokyo&#39;s video game themed bars. I planned on at least visiting 16Shots on my last day in Tokyo in 2008, however due to a full day of shopping in Akihabara with the ever charming DCharlie, I didn&#39;t have the energy to go. Maybe next time!
(tags: japan [...]]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div class="delicious-link"><a href="http://www.gamesradar.com/f/tokyos-underground-game-bars/a-20090724103528600022">Tokyo&#39;s underground game bars | GamesRadar</a></div>
<div class="delicious-extended">GamesRadar covers six of Tokyo&#39;s video game themed bars. I planned on at least visiting 16Shots on my last day in Tokyo in 2008, however due to a full day of shopping in Akihabara with the ever charming DCharlie, I didn&#39;t have the energy to go. Maybe next time!</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/japan">japan</a> <a href="http://delicious.com/arne360/retro">retro</a> <a href="http://delicious.com/arne360/videogames">videogames</a> <a href="http://delicious.com/arne360/tokyo">tokyo</a> <a href="http://delicious.com/arne360/bar">bar</a> <a href="http://delicious.com/arne360/bars">bars</a> <a href="http://delicious.com/arne360/alcohol">alcohol</a> <a href="http://delicious.com/arne360/16shots">16shots</a>)</div>
</li>
</ul>
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<a href="http://feeds.feedburner.com/~ff/arne360?a=F5yQf4vFsA8:CcEJi_bRXWw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/arne360?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=F5yQf4vFsA8:CcEJi_bRXWw:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/arne360?i=F5yQf4vFsA8:CcEJi_bRXWw:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=F5yQf4vFsA8:CcEJi_bRXWw:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/arne360?i=F5yQf4vFsA8:CcEJi_bRXWw:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=F5yQf4vFsA8:CcEJi_bRXWw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/arne360?i=F5yQf4vFsA8:CcEJi_bRXWw:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=F5yQf4vFsA8:CcEJi_bRXWw:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/arne360?d=qj6IDK7rITs" border="0"></img></a>
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		<item>
		<title>Off to the IDEF Expo in Cannes, France</title>
		<link>http://feedproxy.google.com/~r/arne360/~3/W4mqeHakOhc/</link>
		<comments>http://arne360.com/2009/06/28/off-to-the-idef-expo-in-cannes-france/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 20:00:42 +0000</pubDate>
		<dc:creator>arne</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Naughty Dog]]></category>

		<guid isPermaLink="false">http://arne360.com/?p=1672</guid>
		<description><![CDATA[Travel season is definitely underway! As I&#8217;m heading into the final stretches at work before our game, Uncharted 2: Among Thieves, releases, I&#8217;m starting to see my travel schedule start to fill up. It&#8217;s pretty exciting to start showing off our games to a wide variety of people and industry colleagues, especially coming off a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://arne360.com/wp-content/uploads/2009/06/idef-ps3-250x165.jpg" alt="IDEF Expo 2008 - Cannes, France - PlayStation 3" title="IDEF Expo 2008 - Cannes, France - PlayStation 3" width="250" height="165" class="alignright size-thumbnail wp-image-1674" />Travel season is definitely underway! As I&#8217;m heading into the final stretches at work before our game, <em>Uncharted 2: Among Thieves</em>, releases, I&#8217;m starting to see my travel schedule start to fill up. It&#8217;s pretty exciting to start showing off our games to a wide variety of people and industry colleagues, especially coming off a killer E3 2009 which saw us win <a href="http://blog.us.playstation.com/2009/06/23/uncharted-2-among-thieves-wins-big-at-e3-09/">quite a few awards</a>, including the <a href="http://www.gamecriticsawards.com/winners.html">Game Critics Awards &#8220;Best of Show.&#8221;</a></p>
<p>This week, I&#8217;m heading way across the Atlantic to Cannes, France, to attend the <a href="http://www.idefexpo.com/">IDEF 2009 expo</a>. I&#8217;ve never been, but I&#8217;ve been told it&#8217;s a pretty important business-to-business trade fair for the European market. And well, you know, it&#8217;s in Cannes &#8212; which is not exactly terrible place to have to visit! My travel schedule is fairly grueling &#8212; it&#8217;s pretty much go, go, go from the moment I step on the plane today, but I have no doubt it&#8217;s also going to be awesome experience, work-wise and personally, since I&#8217;ve never been to the south of France at all.</p>
<p>With luck, I&#8217;ll have the time and energy to be able to post some interesting updates, if not my <a href="http://twitter.com/arne360">personal Twitter feed</a> or the <a href="http://twitter.com/Naughty_Dog">Naughty Dog Twitter feed</a> can help you live vicariously, especially the jet lagged parts.</p>
<p>See you on the beach!<br />
(I&#8217;m cruel, aren&#8217;t I?)</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/arne360?a=W4mqeHakOhc:wiHkZGHHQhk:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/arne360?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=W4mqeHakOhc:wiHkZGHHQhk:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/arne360?i=W4mqeHakOhc:wiHkZGHHQhk:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=W4mqeHakOhc:wiHkZGHHQhk:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/arne360?i=W4mqeHakOhc:wiHkZGHHQhk:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=W4mqeHakOhc:wiHkZGHHQhk:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/arne360?i=W4mqeHakOhc:wiHkZGHHQhk:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=W4mqeHakOhc:wiHkZGHHQhk:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/arne360?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/arne360/~4/W4mqeHakOhc" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Delicious Links for Apr 28, 2009</title>
		<link>http://feedproxy.google.com/~r/arne360/~3/Hq2BscCq-Bo/</link>
		<comments>http://arne360.com/2009/04/28/links-for-2009-04-28/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 15:01:14 +0000</pubDate>
		<dc:creator>Delicious</dc:creator>
				<category><![CDATA[Delicious]]></category>

		<guid isPermaLink="false">http://www.arne360.com/2009/04/28/links-for-2009-04-28/</guid>
		<description><![CDATA[

All UNCHARTED 2 online multiplayer and co-op hands-on impressions compiled &#8211; Naughty Dog&#39;s bookmarks on Delicious
I&#39;ve compiled all of the hands-on impressions of competitive and cooperative multiplayer modes for UNCHARTED 2 on the Naughty Dog Delicious page. All hands-on coverage from a variety of online sites has been placed under the &#39;apr27&#39; tag.
(tags: naughtydog uncharted2 [...]]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div class="delicious-link"><a href="http://delicious.com/naughty_dog/apr27">All UNCHARTED 2 online multiplayer and co-op hands-on impressions compiled &#8211; Naughty Dog&#39;s bookmarks on Delicious</a></div>
<div class="delicious-extended">I&#39;ve compiled all of the hands-on impressions of competitive and cooperative multiplayer modes for UNCHARTED 2 on the Naughty Dog Delicious page. All hands-on coverage from a variety of online sites has been placed under the &#39;apr27&#39; tag.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/naughtydog">naughtydog</a> <a href="http://delicious.com/arne360/uncharted2">uncharted2</a> <a href="http://delicious.com/arne360/uncharted2%2Bamong%2Bthieves">uncharted2+among+thieves</a> <a href="http://delicious.com/arne360/preview">preview</a> <a href="http://delicious.com/arne360/screenshots">screenshots</a> <a href="http://delicious.com/arne360/video">video</a> <a href="http://delicious.com/arne360/impressions">impressions</a>)</div>
</li>
</ul>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/arne360?a=Hq2BscCq-Bo:fs3vtgXznQo:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/arne360?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=Hq2BscCq-Bo:fs3vtgXznQo:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/arne360?i=Hq2BscCq-Bo:fs3vtgXznQo:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=Hq2BscCq-Bo:fs3vtgXznQo:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/arne360?i=Hq2BscCq-Bo:fs3vtgXznQo:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=Hq2BscCq-Bo:fs3vtgXznQo:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/arne360?i=Hq2BscCq-Bo:fs3vtgXznQo:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/arne360?a=Hq2BscCq-Bo:fs3vtgXznQo:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/arne360?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/arne360/~4/Hq2BscCq-Bo" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Delicious Links for Apr 14, 2009</title>
		<link>http://feedproxy.google.com/~r/arne360/~3/Uq1Vk1kp4qk/</link>
		<comments>http://arne360.com/2009/04/14/links-for-2009-04-14/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 15:02:39 +0000</pubDate>
		<dc:creator>Delicious</dc:creator>
				<category><![CDATA[Delicious]]></category>

		<guid isPermaLink="false">http://www.arne360.com/2009/04/14/links-for-2009-04-14/</guid>
		<description><![CDATA[

Criterion Collection DVDs
Speaking of Criterion Collection box covers, here is the full catalog of DVD covers on the Criterion Collection website.
(tags: design cover film inspiration)


iGoogle Gaming Themes
Google presents a set of official themes for iGoogle that feature art from a wide range of videogames.
(tags: videogames google igoogle themes theme)


The GAF Collection Collected
The Criterion Collection inspired [...]]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div class="delicious-link"><a href="http://www.criterion.com/library/dvd">Criterion Collection DVDs</a></div>
<div class="delicious-extended">Speaking of Criterion Collection box covers, here is the full catalog of DVD covers on the Criterion Collection website.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/design">design</a> <a href="http://delicious.com/arne360/cover">cover</a> <a href="http://delicious.com/arne360/film">film</a> <a href="http://delicious.com/arne360/inspiration">inspiration</a>)</div>
</li>
<li>
<div class="delicious-link"><a href="http://www.google.com/help/ig/gaming/#zelda">iGoogle Gaming Themes</a></div>
<div class="delicious-extended">Google presents a set of official themes for iGoogle that feature art from a wide range of videogames.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/videogames">videogames</a> <a href="http://delicious.com/arne360/google">google</a> <a href="http://delicious.com/arne360/igoogle">igoogle</a> <a href="http://delicious.com/arne360/themes">themes</a> <a href="http://delicious.com/arne360/theme">theme</a>)</div>
</li>
<li>
<div class="delicious-link"><a href="http://www.palesky.com/misc/gaf_collection_collected/">The GAF Collection Collected</a></div>
<div class="delicious-extended">The Criterion Collection inspired set of videogame box covers has been saved, resized and collected on one page for easy reference.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/videogames">videogames</a> <a href="http://delicious.com/arne360/design">design</a> <a href="http://delicious.com/arne360/neogaf">neogaf</a> <a href="http://delicious.com/arne360/games">games</a> <a href="http://delicious.com/arne360/boxart">boxart</a> <a href="http://delicious.com/arne360/cover">cover</a> <a href="http://delicious.com/arne360/inspiration">inspiration</a>)</div>
</li>
<li>
<div class="delicious-link"><a href="http://www.neogaf.com/forum/showthread.php?t=357454">“The GAF Collection” – Weekend Photoshop Thread &#8211; NeoGAF</a></div>
<div class="delicious-extended">There&#39;s been an interest recent surge of interpreting videogame box covers (and movie posters) in a style inspired by iconic design schemata from other media, like books (e.g. Penguin), movies or earlier eras in videogames. In this collection, gaffers take inspiration from covers of the acclaimed Criterion Collection. Possibly inspired by this post from WellMedicated: http://wellmedicated.com/inspiration/an-ode-to-criterion-box-art/</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/videogames">videogames</a> <a href="http://delicious.com/arne360/design">design</a> <a href="http://delicious.com/arne360/neogaf">neogaf</a> <a href="http://delicious.com/arne360/games">games</a> <a href="http://delicious.com/arne360/boxart">boxart</a> <a href="http://delicious.com/arne360/cover">cover</a> <a href="http://delicious.com/arne360/inspiration">inspiration</a>)</div>
</li>
</ul>
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		<title>Dear (gaming) Diary: Week of Dec 7, 2008</title>
		<link>http://feedproxy.google.com/~r/arne360/~3/tNNh3eRMU_A/</link>
		<comments>http://arne360.com/2009/04/12/dear-gaming-diary-week-of-dec-7-2008/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 04:05:42 +0000</pubDate>
		<dc:creator>arne</dc:creator>
				<category><![CDATA[Dear (gaming) Diary]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.arne360.com/?p=1262</guid>
		<description><![CDATA[
A weekly log of the games I’ve played accompanied by some random thoughts about them
Sunday, December 7, 2008
Mirror&#8217;s Edge
Today I managed to get through Chapters 4 and 5 in Mirror&#8217;s Edge. Neither of these chapters felt particularly hard, although they did serve to advance the storyline a bit. Although the climax in Chapter 4 was [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.arne360.com/wp-content/uploads/2008/12/120708-banner.jpg" alt="Dear (gaming) Diary - Week of December 7, 2008" title="Dear (gaming) Diary - Week of December 7, 2008" width="455" height="209" class="aligncenter size-full wp-image-1609" /><br />
<em>A weekly log of the games I’ve played accompanied by some random thoughts about them</em></p>
<p><strong class="ed">Sunday, December 7, 2008</strong><br />
<strong><em><a href="http://www.mirrorsedge.com/">Mirror&#8217;s Edge</a></em></strong><br />
<a href="http://www.arne360.com/wp-content/uploads/2008/12/mirrors-edge-2009-04-12.jpg"><img src="http://www.arne360.com/wp-content/uploads/2008/12/mirrors-edge-2009-04-12-250x140.jpg" alt="Mirror&#039;s Edge screenshot" title="Mirror&#039;s Edge screenshot" width="250" height="140" class="alignright size-thumbnail wp-image-1613" /></a>Today I managed to get through Chapters 4 and 5 in <em>Mirror&#8217;s Edge</em>. Neither of these chapters felt particularly hard, although they did serve to advance the storyline a bit. Although the climax in Chapter 4 was meeting up with Ropeburn and then watching him get assassinated, the real highlight was the long getaway sequence underground in the subway system.</p>
<p>In Chapter 5 it&#8217;s clear I&#8217;m chasing whomever Ropeburn was supposed to be meeting with before he was killed. Not sure who it is yet, but they&#8217;ve got some heavy support as chasing them took me right into one of the more overwhelming firefights I&#8217;ve yet encountered. I keep thinking I can get to the point where I can sprint for 30 seconds and get the &#8220;Vrooom!&#8221; achievement, but I never do. Seems pretty difficult, at least at my skill level.</p>
<p><strong><em><a href="http://www.guitarhero.com/">Guitar Hero World Tour</a></em></strong><br />
<img src="http://www.arne360.com/wp-content/uploads/2008/12/ghwt-eye-of-the-tiger-250x140.jpg" alt="Guitar Hero World Tour - Eye of the Tiger band play" title="Guitar Hero World Tour - Eye of the Tiger band play" width="250" height="140" class="alignright size-thumbnail wp-image-1603" />Started up the game to do another one of the three song sets. Although it&#8217;s not really, I could see being forced into multiple song sets from the get go could be somewhat frustrating or annoying. I don&#8217;t mind it, but I do enjoy the option of being able to select individual songs in a particular venue or genre.</p>
<p>I&#8217;ve only been playing guitar tracks and by myself so far though. I should probably make the effort to not play this alone sometime.</p>
<hr />
<p>Q.E.D.</p>
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		<title>Dear (gaming) Diary: Week of Nov 30, 2008</title>
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		<pubDate>Mon, 06 Apr 2009 19:32:56 +0000</pubDate>
		<dc:creator>arne</dc:creator>
				<category><![CDATA[Dear (gaming) Diary]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.arne360.com/?p=1252</guid>
		<description><![CDATA[
A weekly log of the games I’ve played accompanied by some random thoughts about them
Sunday, November 30, 2008
Gears of War 2
*** Warning &#8212; Spoilers! ***
DMoTsunami and I made some progress, getting up through Act 4, Chapter 3, in today&#8217;s session &#8212; not a whole lot of progress, but a respectable amount and we&#8217;re certainly getting [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.arne360.com/wp-content/uploads/2009/01/113008_banner.jpg" alt="Dear (gaming) Diary: Week of November 30, 2008" title="Dear (gaming) Diary: Week of November 30, 2008" width="425" height="200" class="banner size-full wp-image-1319" /><br />
<em>A weekly log of the games I’ve played accompanied by some random thoughts about them</em></p>
<p><strong class="ed">Sunday, November 30, 2008</strong><br />
<strong><em><a href="http://www.gearsofwar.com/">Gears of War 2</a></em></strong><br />
<strong>*** Warning &#8212; Spoilers! ***</strong><br />
<img src="http://www.arne360.com/wp-content/uploads/2009/02/tai_kaliso-163x229.jpg" alt="Gears of War 2 - characters - Tai Kaliso" title="Gears of War 2 - characters - Tai Kaliso" width="163" height="229" class="alignright size-thumbnail wp-image-1566" /><a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&#038;GamerTag=DMoTsunami">DMoTsunami</a> and I made some progress, getting up through Act 4, Chapter 3, in today&#8217;s session &#8212; not a whole lot of progress, but a respectable amount and we&#8217;re certainly getting closer to the end. Even when sometimes it&#8217;s total overkill with detail work, I&#8217;ve been enjoying the scale and aesthetic of the environments so far. Visuals is something the <em>Gears of War</em> series is known for and it still feels that way. Obviously it&#8217;s probably a lot of fun (and work) when you&#8217;re working in this highly stylized fictional environment. We also finally made it to perhaps the second most central plot point in the game &#8212; beyond eradicating the Horde, saving humanity and saving Jacinto &#8212; the one where Dom finally gets closure in his search for Maria.</p>
<p>This is another point in the game&#8217;s story where the theme is serious and adult, similar to Tai&#8217;s suicide earlier in the game. Clearly are both events not only serious in nature, but they are supposed to evoke emotional responses. Tai&#8217;s suicide was sudden and quite unexpected &#8212; we&#8217;ve been conditioned to think that Cogs, and all other manner of testosterone fuelled space marines, are virtually indestructible and not prone to weakness of body or spirit. While I didn&#8217;t shed any tears at the situation, this was a clever subversion of trope we&#8217;ve all come conditioned to accept without reason or questioning, in this genre and especially in the <em>Gears of War</em> franchise. A fact not so subtly illustrated by Ben Carmine saying &#8220;he survives everything. Doesn&#8217;t he?&#8221; Beating the dead horse somewhat, but that&#8217;s just a pretty subjective opinion on how overt you need to have points hit home. Of course, the ironic counterpoint is that the Carmine family has done anything but survive in the <em>Gears of War</em> games &#8212; although that&#8217;s a tragedy of a different nature.</p>
<p><img src="http://www.arne360.com/wp-content/uploads/2009/02/gears-of-war-2-maria-250x140.jpg" alt="Gears of War 2 - characters - Maria" title="Gears of War 2 - characters - Maria" width="250" height="140" class="alignleft size-thumbnail wp-image-1564" />Moving on, however, to Maria. Dom&#8217;s search for Maria has not only been one of the key plot points for the game as it progresses forward, but it was an integral part of the marketing machine both to pique interest and presumably also to silence naysayers that Gears of War didn&#8217;t have a story. During this part of my playthrough, that thread of the story comes to its conclusion as Dom finally finds Maria amongst the enslaved. Even though you think Dom has found resolution in his quest, the writers throw in a twist in an attempt to ratchet up the emotional intensity yet again. In this case, we saw Maria through Dom&#8217;s eyes and he was seeing her as he remembered her and it wasn&#8217;t until a cue from Marcus did Dom see that Maria had been entirely &#8220;processed&#8221; for lack of a better word, and was basically not even human anymore. As a result, as Marcus turns away, Dom does the compassionate thing and ends Maria&#8217;s life (off screen). The scene is certainly positioned to be a turning point for Dom, perhaps launching him into a different state of mind as you follow him and Marcus through the end of the game, presumably looking for vengeance.</p>
<p>Unfortunately, the scene just didn&#8217;t resonate with me the way I suspect the writers intended it to. I have to give them a bunch of credit for trying to tackle exponentially more complex mature themes in their game, I just think in many ways, the overly macho slaughterfest of a game makes it difficult to wholeheartedly believe these displays of emotion. Really, the precedent was set with the first <em>Gears of War</em>, so you can&#8217;t really expect much as the writers try to move the game out of the hole it&#8217;s already dug itself with regards to story and emotional connection. The more I think about it, while it may not have worked with the overall story or universe, I would have preferred Dom and Maria get reunited here &#8212; save the tragedy for the third game/act, once we&#8217;re had more time to feel elated about their reunion and therefore having time to build the emotional connection needed to respond to the tragedy of loss.</p>
<p>Or something.</p>
<hr />
<p><strong class="ed">Thursday, December 4, 2008</strong><br />
<strong><em><a href="http://www.mirrorsedge.com/">Mirror&#8217;s Edge</a></em></strong><br />
<a href="http://www.arne360.com/wp-content/uploads/2009/02/me-kate.jpg"><img src="http://www.arne360.com/wp-content/uploads/2009/02/me-kate-250x156.jpg" alt="Mirror&#039;s Edge - characters - Kate" title="Mirror&#039;s Edge - characters - Kate" width="250" height="156" class="alignright size-thumbnail wp-image-1573" /></a>I still haven&#8217;t had enough time to dedicate to playing through <em>Mirror&#8217;s Edge</em>, as much as I know I want to. I just completed Chapter 1, which isn&#8217;t much. The story is just getting started and we&#8217;ve gotten foundation on which I&#8217;m sure the rest of the story is going to be built around. That is the conspiracy surrounding the death of this Robert Pope and the framing of Faith&#8217;s sister. We&#8217;re already seeing how some of this is going to play out &#8212; the duality of sisters at opposite ends from each other, Faith the one on the fringes, breaking the law and her sister Kate, a cop, on the side of the &#8220;enemy&#8221; by virtue of employment. It&#8217;ll be interesting to see how the story may or may not exploit this to provide insight into how the gameplay mechanics are they way they are.</p>
<p>Beyond that, I still haven&#8217;t fully gotten a hang of the controls yet, but I&#8217;m picking it up quickly. I&#8217;d really like to get to the point where I could be a bit more fluid with Faith&#8217;s movements as I try to navigate and evade in the world. I guess that part is all about practice, practice, practice.</p>
<p><strong><em><a href="http://games.capcomdigital.com/streetfighteriihdr/">Super Street Fighter II Turbo HD Remix</a></em></strong><br />
<img src="http://www.arne360.com/wp-content/uploads/2009/02/streetfighteriiturbohdremix_wallpaperps3-ryusagat_hd-250x140.jpg" alt="Super Street Fighter II Turbo HD Remix wallpaper" title="Super Street Fighter II Turbo HD Remix wallpaper" width="250" height="140" class="alignright size-thumbnail wp-image-1578" />I played a couple of matches of this to try it out since it was just released. I&#8217;m barely competent at fighting games, but I still find them quite fun and this is no exception. I really need to read up on the move list and what not of what makes this &#8220;Super&#8221; because without it, because I didn&#8217;t quite get to anything that felt radically different just by fooling around with it. That being said, when I played, it still felt satisfying. Will have to play some more after I pore over, but not memorize, the move list.</p>
<p><strong><em><a href="http://www.soulcalibur.com/">Soulcalibur IV</a></em></strong><br />
I picked this up again, mostly to check out the character customization features. This is way deeper than I anticipated, although I should have guessed given the <a href="http://www.1up.com/do/newsStory?cId=3169232">detail some people have managed to pack</a> into created characters. Crazy.</p>
<hr />
<p><strong class="ed">Friday, December 5, 2008</strong><br />
<strong><em><a href="http://www.gearsofwar.com/">Gears of War 2</a></em></strong><br />
<img src="http://www.arne360.com/wp-content/uploads/2009/02/brumak2_armor-175x230.jpg" alt="Gears of War 2 - Brumak render" title="Gears of War 2 - Brumak render" width="175" height="230" class="alignright size-thumbnail wp-image-1581" />Well, <a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&#038;GamerTag=DMoTsunami">DMoTsunami</a> and I completed <em>Gears of War 2</em> tonight. There were definitely some highs and lows as we rushed to the end of the game. Skorge is one tough dude and it was a shame that the way to finally dispatch him was through a reaver fight, but you have to say, flying around on reavers was pretty fun. It was nice to turn the tables and ride a Brumak and decimate a ton of Locust as you gave them a taste of their own medicine. It was also a way to see the upgrades to the Unreal Engine since by having a camera that was pulled out farther than the normal third-person view, they were able to render many, many Locust swarming around trying to take you down. It definitely felt&#8230; empowering. Unfortunately the end was a little anticlimatic, although it was an improvement over the ending boss battle from the first <em>Gears of War</em>. Don&#8217;t get me wrong, that was a pretty tense fight even on Hardcore, but you felt like you wanted something bigger and seemingly overwhelming to fight at the end. I think this was part of the reason a Brumak fight was included in the PC version of <em>Gears of War</em>, along with the fact that you just never got to fight one of them. </p>
<p>Anyhow, riding in a helicopter and nearly indiscriminately using the Hammer of Dawn on the lambent brumak just felt slightly underwhelming when you look back at the other staged fights you had. I just didn&#8217;t get the same sense of tension and anxiety, but, it still felt pretty rewarding to take it down in the end. I think part of what happened is that you&#8217;re just thrown into this situation where you have to take the brumak down that you&#8217;re just reacting and, at least on hardcore co-op, it didn&#8217;t really provide for the adrenaline to kick in. Still, it&#8217;s a step in the right direction and finishing the game felt both satisfying and got me pumped to play some more &#8212; on Insane. Especially since I never unlocked the &#8220;Friends with Benefits&#8221; achievement even though, as best as I can recall, DMoTsunami and I played through every bit of the game together. So, I definitely need to get that.</p>
<hr />
<p><strong class="ed">Saturday, December 6, 2008</strong><br />
<strong><em><a href="http://www.mirrorsedge.com/">Mirror&#8217;s Edge</a></em></strong><br />
<img src="http://www.arne360.com/wp-content/uploads/2009/02/me-jackknife-250x140.jpg" alt="Mirror&#039;s Edge - characters - Jackknife" title="Mirror&#039;s Edge - characters - Jackknife" width="250" height="140" class="alignright size-thumbnail wp-image-1569" />I completed Chapter 2 of <em>Mirror&#8217;s Edge</em> in this sitting. I&#8217;m feeling a bit better with flowing between running and doing all the parkour moves, but I still don&#8217;t have it so well that I can string a good segment without running into something and stopping me in my tracks. In this chapter, I&#8217;m running after someone from Faith&#8217;s past, trying to catch up to him to get more insight into the conspiracy surrounding Pope and my sister. It&#8217;s pretty clear this guy is going to figure fairly significantly later on in the game, just based on how much the cut scene dialogue decides to keep Jackknife&#8217;s history a mystery. Speaking of cut scenes, it&#8217;s beginning to bother me a little how much the animated cut scenes are breaking from the immersion provided by the rest of the game, no matter how cool the animated style is. We&#8217;ll see how it feels as I progress through the game.</p>
<p>In Chapter 3, which I also completed, we first meet Lieutenant Miller. Again, given what you know, he seems to fall into a pretty stereotypical insider helper person who will eventually be forced to stick with what his job is, rather than betray the system, no matter how much he helps you. Beyond that, this was probably the most visceral chapter I&#8217;ve encountered so far &#8212; DICE really piled on a ton of action back-to-back here. It&#8217;s not just even jumping between the large cranes, even though that&#8217;s a moment where you&#8217;re not sure if you&#8217;re going to make it. There&#8217;s a part where I got stuck a little, on a rooftop where three guards were dropped off by helicopter and, if you didn&#8217;t get it just right or rushed, you&#8217;d be killed pretty quick. This was the first time where I felt I would try to do the disarm move every time, as that was the quickest way to dispatch the guards. After much trial and error, I pretty much got it perfect and it felt pretty good to get it down like that. </p>
<p><a href="http://www.arne360.com/wp-content/uploads/2009/04/me-scaffolding-01.jpg"><img src="http://www.arne360.com/wp-content/uploads/2009/04/me-scaffolding-01-250x140.jpg" alt="Mirror&#039;s Edge - scaffold jump kick" title="Mirror&#039;s Edge - scaffold jump kick" width="250" height="140" class="alignleft size-thumbnail wp-image-1589" /></a>The real achievement in this chapter, in terms of getting you all wrapped up in the action, was the portion where you&#8217;re running through all the scaffolding while the helicopter is firing at you. I liked how the intensity was at a high through this entire sequence, so much so that when you encountered the lone officer at a corner of the building, that you could only react by instinct and attack and basically push him off the scaffolding to fall to his death. That was, in a word, just a brilliant piece of pacing because you couldn&#8217;t get the feeling of anticipation that was going to happen, it just happened and afterwards I could only think, &#8220;Did I just do that? Wow.&#8221;</p>
<hr />
<p>Q.E.D.</p>
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		<title>Delicious Links for Apr 5, 2009</title>
		<link>http://feedproxy.google.com/~r/arne360/~3/uw5qdhud6IA/</link>
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		<pubDate>Sun, 05 Apr 2009 15:00:27 +0000</pubDate>
		<dc:creator>Delicious</dc:creator>
				<category><![CDATA[Delicious]]></category>

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The Puma 917 Lo Mega shoes in action &#8211; Tiny Cartridge &#8211; Nintendo DS &#38; DSi News, Media, Videos, Imports, Homebrew, &#38; Retro Junk
Tiny Cartridge ran a photo I of my pair of Puma 917 Lo Mega shoes that I sent JC. They basically got delivered in one day since the shipping center was nearby. [...]]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div class="delicious-link"><a href="http://tinycartridge.com/post/92346934/the-puma-917-lo-mega-shoes-in-action-and-by#disqus_thread">The Puma 917 Lo Mega shoes in action &#8211; Tiny Cartridge &#8211; Nintendo DS &amp; DSi News, Media, Videos, Imports, Homebrew, &amp; Retro Junk</a></div>
<div class="delicious-extended">Tiny Cartridge ran a photo I of my pair of Puma 917 Lo Mega shoes that I sent JC. They basically got delivered in one day since the shipping center was nearby. They&#39;re pretty bright (and I love em), but they look a lot better than the product shot on Puma.com.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/videogames">videogames</a> <a href="http://delicious.com/arne360/shoes">shoes</a> <a href="http://delicious.com/arne360/shopping">shopping</a> <a href="http://delicious.com/arne360/mega%2Bman">mega+man</a> <a href="http://delicious.com/arne360/megaman">megaman</a> <a href="http://delicious.com/arne360/kicks">kicks</a>)</div>
</li>
<li>
<div class="delicious-link"><a href="http://www.introversion.co.uk/darwiniaplus/">Darwinia+</a></div>
<div class="delicious-extended">An interesting experiment by Introversion &#8212; they are going to basically document as much as possible regarding the development of Darwinia+ for Xbox Live Arcade.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/videogames">videogames</a> <a href="http://delicious.com/arne360/design">design</a> <a href="http://delicious.com/arne360/developer">developer</a> <a href="http://delicious.com/arne360/darwinia">darwinia</a> <a href="http://delicious.com/arne360/development">development</a> <a href="http://delicious.com/arne360/xbox360">xbox360</a> <a href="http://delicious.com/arne360/xbla">xbla</a>)</div>
</li>
</ul>
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		<item>
		<title>Credit Where Credit is Due</title>
		<link>http://feedproxy.google.com/~r/arne360/~3/m4BKfpW5Pu0/</link>
		<comments>http://arne360.com/2009/03/30/credit-where-credit-is-due/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 17:38:42 +0000</pubDate>
		<dc:creator>arne</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.arne360.com/?p=1522</guid>
		<description><![CDATA[I noticed this weekend that my first ever credit has appeared in a game that was released this month &#8212; World in Conflict: Soviet Assault. Barring a (major) oversight and therefore subsequently being left out of the credits of The Bourne Conspiracy &#8212; which led to a promise of a lifetime supply of Sprinkles cupcakes [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.arne360.com/wp-content/uploads/2009/03/world-in-conflict-soviet-assault-credits.jpg"><img src="http://www.arne360.com/wp-content/uploads/2009/03/world-in-conflict-soviet-assault-credits-250x156.jpg" alt="World in Conflict: Soviet Assault credits screen" title="World in Conflict: Soviet Assault credits screen" width="250" height="156" class="alignright size-thumbnail wp-image-1523" /></a>I noticed this weekend that <a href="http://www.mobygames.com/developer/sheet/view/developerId,365858/">my first ever credit</a> has appeared in a game that was released this month &#8212; <a href="http://worldinconflict.us.ubi.com/"><em>World in Conflict: Soviet Assault</em></a>. Barring a (major) oversight and therefore subsequently being left out of the credits of <a href="http://en.wikipedia.org/wiki/Robert_Ludlum's_The_Bourne_Conspiracy"><em>The Bourne Conspiracy</em></a> &#8212; which led to a promise of a lifetime supply of <a href="http://www.sprinkles.com/">Sprinkles cupcakes</a> which I&#8217;m still waiting for &#8212; this is the first game from my Vivendi/Sierra days to be released.</p>
<p>Yeah, I know it appears a little egotistical to be talking about this, but after years of working on the agency side, where you are the transparent, nearly anonymous &#8220;spokesperson for X company,&#8221; your work is never or hardly ever recognized in the credits. It&#8217;s status quo and there&#8217;s no expectation to be credited otherwise &#8212; it&#8217;s basically your job to be the invisible facilitator of information exchange. So it&#8217;s ok and all good, but also all the more reason to be a little excited once you do you show up in the credits!</p>
<p>There&#8217;s a few more games I worked on coming down the pipe in 2009, but who knows if the new publishers will as nice as Ubisoft to include anyone from before the Activision-Vivendi merger in the credits.</p>
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		<item>
		<title>Delicious Links for Mar 29, 2009</title>
		<link>http://feedproxy.google.com/~r/arne360/~3/SqxI_SoSEfE/</link>
		<comments>http://arne360.com/2009/03/29/links-for-2009-03-29/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 15:00:40 +0000</pubDate>
		<dc:creator>Delicious</dc:creator>
				<category><![CDATA[Delicious]]></category>

		<guid isPermaLink="false">http://www.arne360.com/2009/03/29/links-for-2009-03-29/</guid>
		<description><![CDATA[

Gamasutra &#8211; News &#8211; GDC: Evolving Game Design &#8212; Pagliarulo, Suda, And Ueda Speak
Gamasutra&#39;s write-up about the Evolving Game Design panel I missed at GDC09.
(tags: gdc09 gamasutra videogames gamedesign)


The Brainy Gamer: The taciturn designer
The Brainy Gamer&#39;s write-up about the Evolving Game Design panel I missed at GDC09 due to other work commitments.
(tags: gdc09 videogames gamedesign [...]]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div class="delicious-link"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=22909">Gamasutra &#8211; News &#8211; GDC: Evolving Game Design &#8212; Pagliarulo, Suda, And Ueda Speak</a></div>
<div class="delicious-extended">Gamasutra&#39;s write-up about the Evolving Game Design panel I missed at GDC09.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/gdc09">gdc09</a> <a href="http://delicious.com/arne360/gamasutra">gamasutra</a> <a href="http://delicious.com/arne360/videogames">videogames</a> <a href="http://delicious.com/arne360/gamedesign">gamedesign</a>)</div>
</li>
<li>
<div class="delicious-link"><a href="http://www.brainygamer.com/the_brainy_gamer/2009/03/suda-ueda-pagliarulo.html">The Brainy Gamer: The taciturn designer</a></div>
<div class="delicious-extended">The Brainy Gamer&#39;s write-up about the Evolving Game Design panel I missed at GDC09 due to other work commitments.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/gdc09">gdc09</a> <a href="http://delicious.com/arne360/videogames">videogames</a> <a href="http://delicious.com/arne360/gamedesign">gamedesign</a> <a href="http://delicious.com/arne360/brainy%2Bgamer">brainy+gamer</a>)</div>
</li>
<li>
<div class="delicious-link"><a href="http://www.derekyu.com/?p=252">Derek Yu &#8211; Game Over/Continue?</a></div>
<div class="delicious-extended">Speaking of Derek Yu, he was asked to collaborate with his artist friend Hellen Jo to collaborate on a game for the Giant Robot art show Game Over/Continue?  I saw Derek playing this during the opening of the show and it looked pretty fun. Have to say that the art style is pretty great too. Can&#39;t wait until Derek provides the game for us to download, I&#39;ll be there day one.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/experimental%2Bgames">experimental+games</a> <a href="http://delicious.com/arne360/videogames">videogames</a> <a href="http://delicious.com/arne360/gamedesign">gamedesign</a> <a href="http://delicious.com/arne360/derek%2Byu">derek+yu</a> <a href="http://delicious.com/arne360/giant%2Brobot">giant+robot</a> <a href="http://delicious.com/arne360/art">art</a>)</div>
</li>
<li>
<div class="delicious-link"><a href="http://forums.tigsource.com/index.php?topic=4017.0">Derek Yu&#39;s Spelunky v0.99.8</a></div>
<div class="delicious-extended">A game I saw at the Experimental Gameplay session at GDC09. While I had played Spelunky before, I hadn&#39;t really read about it. My interest increased exponentially when Derek mentioned that aspects of roguelikes inspired the creation of Spelunky.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/gdc09">gdc09</a> <a href="http://delicious.com/arne360/experimental%2Bgames">experimental+games</a> <a href="http://delicious.com/arne360/videogames">videogames</a> <a href="http://delicious.com/arne360/gamedesign">gamedesign</a> <a href="http://delicious.com/arne360/free">free</a> <a href="http://delicious.com/arne360/roguelike">roguelike</a> <a href="http://delicious.com/arne360/spelunky">spelunky</a>)</div>
</li>
<li>
<div class="delicious-link"><a href="http://www.farbs.org/games.html">www.Farbs.org &#8211; Quirky little games for your edification</a></div>
<div class="delicious-extended">Home of ROM CHECK FAIL &#8212; a game I saw at the Experimental Gameplay session at GDC09. ROM CHECK FAIL was born out of an idea to combine variations of player characters and enemies, all randomly mashed-up from various videogames from the past.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/gdc09">gdc09</a> <a href="http://delicious.com/arne360/experimental%2Bgames">experimental+games</a> <a href="http://delicious.com/arne360/videogames">videogames</a> <a href="http://delicious.com/arne360/gamedesign">gamedesign</a> <a href="http://delicious.com/arne360/free">free</a>)</div>
</li>
<li>
<div class="delicious-link"><a href="http://www.kongregate.com/games/GlaielGamer/closure">Closure, a free online game on Kongregate</a></div>
<div class="delicious-extended">One of the games I saw at the Experimental Gameplay session at GDC09. The background was that Tyler wanted to create a game where darkness would be an aid to the player, instead of just a challenge of obstacle.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/gdc09">gdc09</a> <a href="http://delicious.com/arne360/experimental%2Bgames">experimental+games</a> <a href="http://delicious.com/arne360/videogames">videogames</a> <a href="http://delicious.com/arne360/gamedesign">gamedesign</a> <a href="http://delicious.com/arne360/kongregate">kongregate</a> <a href="http://delicious.com/arne360/free">free</a>)</div>
</li>
<li>
<div class="delicious-link"><a href="http://achrongame.com/">Achron &#8211; Time Travel is Coming</a></div>
<div class="delicious-extended">One of the games I saw as part of the Experimental Gameplay session at GDC09. 10 years in the making, this looks like it has some really interesting potential. Can&#39;t wait to be able to play this, if that becomes an option.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/gdc09">gdc09</a> <a href="http://delicious.com/arne360/experimental%2Bgames">experimental+games</a> <a href="http://delicious.com/arne360/videogames">videogames</a> <a href="http://delicious.com/arne360/gamedesign">gamedesign</a> <a href="http://delicious.com/arne360/rts">rts</a> <a href="http://delicious.com/arne360/achron">achron</a>)</div>
</li>
<li>
<div class="delicious-link"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=22946">Gamasutra &#8211; News &#8211; GDC: Inside The Experimental Gameplay Sessions 2009</a></div>
<div class="delicious-extended">Gamasutra&#39;s write-up about the Experimental Gameplay session I attended the second half to, after the original session I was going to attend was massively overbooked.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/arne360/gdc09">gdc09</a> <a href="http://delicious.com/arne360/gamasutra">gamasutra</a> <a href="http://delicious.com/arne360/experimental%2Bgames">experimental+games</a> <a href="http://delicious.com/arne360/videogames">videogames</a> <a href="http://delicious.com/arne360/gamedesign">gamedesign</a>)</div>
</li>
</ul>
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