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    <title>Opposable Thumbs</title>
    <link>http://arstechnica.com/journals/thumbs.ars</link>
    <description>Corsair released a new 16GB Flash Voyager today. But what's with the price tag? </description>
    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://arstechnica.com/journals/thumbs.rssx" type="application/rss+xml" /><feedburner:browserFriendly>This is an XML content feed. It is intended to be viewed in a newsreader or syndicated to another site.</feedburner:browserFriendly><item>
      <title>Opposable Thumbs weekend gaming for 10/11/08</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/qGn-Ep9Evjg/opposable-thumbs-weekend-gaming-logs-for-101108</link>
      <guid isPermaLink="false">http://arstechnica.com/journals/thumbs.ars/2008/10/11/opposable-thumbs-weekend-gaming-logs-for-101108</guid>
      <pubDate>Sat, 11 Oct 2008 13:00:00 GMT</pubDate>
      <author>fcaron@arstechnica.com (Frank Caron)</author>
      <description>&lt;p&gt;Many great weekends of gaming are ahead, so we're starting a new weekend log of the content that the Opposable Thumbs staff is playing. Come share your weekend gaming plans in the comments!&lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/11/opposable-thumbs-weekend-gaming-logs-for-101108"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/tIOAN85_fSNSiv0mpi78pmPJ0fA/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/tIOAN85_fSNSiv0mpi78pmPJ0fA/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=KIRcuZqT"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?i=KIRcuZqT" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=1hBCCCAl"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=yWsrJTsW"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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      <title>MK vs. DC Kollector's Edition gets Alex Ross cover, art</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/fRH01KM7Eio/mk-vs-dc-kollectors-edition-gets-alex-ross-cover-art</link>
      <guid isPermaLink="false">http://arstechnica.com/journals/thumbs.ars/2008/10/10/mk-vs-dc-kollectors-edition-gets-alex-ross-cover-art</guid>
      <pubDate>Fri, 10 Oct 2008 23:40:00 GMT</pubDate>
      <author>vansau@gmail.com (Michael Thompson)</author>
      <description>&lt;p&gt;Midway is appealing to comics nerds even more than expected, thanks to the announced content of the &lt;em&gt;MK vs. DC Kollector's Edition&lt;/em&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/10/mk-vs-dc-kollectors-edition-gets-alex-ross-cover-art"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/SmxGaXyjrvUfjC9ReVaV_SkvFvc/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/SmxGaXyjrvUfjC9ReVaV_SkvFvc/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
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    <feedburner:origLink>http://arstechnica.com/journals/thumbs.ars/2008/10/10/mk-vs-dc-kollectors-edition-gets-alex-ross-cover-art</feedburner:origLink></item>
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      <title>Is Dead Space scary? Yes. </title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/Kf68Um726xg/is-dead-space-scary-yes</link>
      <guid isPermaLink="false">http://arstechnica.com/journals/thumbs.ars/2008/10/10/is-dead-space-scary-yes</guid>
      <pubDate>Fri, 10 Oct 2008 21:15:00 GMT</pubDate>
      <author>bkuchera@arstechnica.com (Ben Kuchera)</author>
      <description>&lt;p&gt;After spending around six hours with Dead Space for the feature review, we have an early verdict. Yes, it's scary.&lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/10/is-dead-space-scary-yes"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/dBDuW61T-8COJ72KgnwGp7x1qPE/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/dBDuW61T-8COJ72KgnwGp7x1qPE/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
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    <feedburner:origLink>http://arstechnica.com/journals/thumbs.ars/2008/10/10/is-dead-space-scary-yes</feedburner:origLink></item>
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      <title>XBLA may not delist games after all</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/eTCERGbfzzQ/xbla-may-not-delist-games-after-all</link>
      <guid isPermaLink="false">http://arstechnica.com/journals/thumbs.ars/2008/10/10/xbla-may-not-delist-games-after-all</guid>
      <pubDate>Fri, 10 Oct 2008 17:50:00 GMT</pubDate>
      <author> (Andrew Webster)</author>
      <description>&lt;p&gt;Microsoft has revealed that it will not go through with its plans to delist poorly performing XBLA games.&lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/10/xbla-may-not-delist-games-after-all"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
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&lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=lMwSS9Nu"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?i=lMwSS9Nu" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=lD6Dp13m"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=xZ8kDVUI"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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    <feedburner:origLink>http://arstechnica.com/journals/thumbs.ars/2008/10/10/xbla-may-not-delist-games-after-all</feedburner:origLink></item>
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      <title>Konami shows new Castlevania game, targets DMC fans</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/7mi66d8JXA0/konami-shows-new-castlevania-game-targets-dmc-fans</link>
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      <pubDate>Fri, 10 Oct 2008 17:30:00 GMT</pubDate>
      <author>fcaron@arstechnica.com (Frank Caron)</author>
      <description>&lt;p&gt;At long last, &lt;em&gt;Castlevania&lt;/em&gt; appears to be getting the current-generation treatment it deserves. Konami has unveiled a new game in the series due for both the Xbox 360 and the PlayStation 3.&lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/10/konami-shows-new-castlevania-game-targets-dmc-fans"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/gxr76vJlJBeMQ3g6wAbuXIYuyDU/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/gxr76vJlJBeMQ3g6wAbuXIYuyDU/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
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    <feedburner:origLink>http://arstechnica.com/journals/thumbs.ars/2008/10/10/konami-shows-new-castlevania-game-targets-dmc-fans</feedburner:origLink></item>
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      <title>Left 4 Dead to receive $10 million ad campaign</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/j49qMSDDZng/left-4-dead-to-receive-10-million-ad-campaign</link>
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      <pubDate>Fri, 10 Oct 2008 16:40:00 GMT</pubDate>
      <author>vansau@gmail.com (Michael Thompson)</author>
      <description>&lt;p&gt;&lt;em&gt;Left 4 Dead&lt;/em&gt;, the upcoming horror-shooter from Valve, is going to be promoted all over the place in the near future, thanks to a massive advertising budget.&lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/10/left-4-dead-to-receive-10-million-ad-campaign"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/LInlEdqAwKROkTWa5WN-TR3qkRI/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/LInlEdqAwKROkTWa5WN-TR3qkRI/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
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      <title>Sony: Gran Turismo still coming to PSP</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/9T9eUiWvWKE/sony-gran-turismo-still-coming-to-psp</link>
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      <pubDate>Fri, 10 Oct 2008 16:20:00 GMT</pubDate>
      <author> (Andrew Webster)</author>
      <description>&lt;p&gt;While the game is inching ever closer to vaporware status, Sony insists that &lt;em&gt;Gran Turismo&lt;/em&gt; is still coming to the PSP.&lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/10/sony-gran-turismo-still-coming-to-psp"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/vKFkFYPW7PessUINpD1b4rmARyM/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/vKFkFYPW7PessUINpD1b4rmARyM/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
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      <title>Fallout 3 hits torrents already</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/w5p1W_HPq8Q/fallout-3-hits-torrents-already</link>
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      <pubDate>Fri, 10 Oct 2008 16:00:00 GMT</pubDate>
      <author> (Andrew Webster)</author>
      <description>&lt;p&gt;Despite being nearly three weeks away from release, &lt;em&gt;Fallout 3&lt;/em&gt; has already hit the torrent sites and been downloaded more than 2,000 times.&lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/10/fallout-3-hits-torrents-already"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
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&lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=eXkEqlQ4"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?i=eXkEqlQ4" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=Dh52Zthd"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=GaYaDjm9"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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      <title>Molyneux: I'd like to do another Syndicate or Populous game</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/hIsp99i9NxQ/molyneux-id-like-to-do-another-syndicate-or-populous-game</link>
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      <pubDate>Fri, 10 Oct 2008 15:40:00 GMT</pubDate>
      <author>vansau@gmail.com (Michael Thompson)</author>
      <description>&lt;p&gt;Peter Molyneux wouldn't mind getting to work on some of the classic games he made for Bullfrog. He just doesn't expect to get the opportunity anytime soon.&lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/10/molyneux-id-like-to-do-another-syndicate-or-populous-game"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/EF_o8IqBpGKx_-5r_pjDo1kMvl0/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/EF_o8IqBpGKx_-5r_pjDo1kMvl0/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
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      <title>Review: Legend of Kage 2 is the son of Shinobi and Sonic</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/1tp4OX55RLY/game-review-legend-of-kage-2-ds</link>
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      <pubDate>Fri, 10 Oct 2008 14:20:00 GMT</pubDate>
      <author>fcaron@arstechnica.com (Frank Caron)</author>
      <description>&lt;p&gt;&lt;em&gt;Legend of Kage 2&lt;/em&gt; may not have the most outstanding pedigree in the canon of video games, but what the game lacks in history it makes up for in raw action.&lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/10/game-review-legend-of-kage-2-ds"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/Otp3RRNhz-spk9eDydvUlE-8JiE/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/Otp3RRNhz-spk9eDydvUlE-8JiE/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=syAsRTmJ"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?i=syAsRTmJ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=bpRYFju8"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=YnPl9M4v"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~4/1tp4OX55RLY" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://arstechnica.com/journals/thumbs.ars/2008/10/10/game-review-legend-of-kage-2-ds</feedburner:origLink></item>
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      <title>PlayStation Store update: lingering edition</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/fb7066DlMRo/playstation-store-update-lingering-edition</link>
      <guid isPermaLink="false">http://arstechnica.com/journals/thumbs.ars/2008/10/10/playstation-store-update-lingering-edition</guid>
      <pubDate>Fri, 10 Oct 2008 14:06:00 GMT</pubDate>
      <author>fcaron@arstechnica.com (Frank Caron)</author>
      <description>&lt;p&gt;The monthly issue of &lt;em&gt;Qore&lt;/em&gt; joins some demos, a few downloadable titles, and a new, high-brow interactive artwork for the PS3 called &lt;em&gt;Linger In Shadows&lt;/em&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/10/playstation-store-update-lingering-edition"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/pgCYMpaMYRtiEWxo3XvQirvl4dk/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/pgCYMpaMYRtiEWxo3XvQirvl4dk/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=AAPs3L8e"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?i=AAPs3L8e" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=jQuZRtFs"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=lVXN8cGB"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~4/fb7066DlMRo" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://arstechnica.com/journals/thumbs.ars/2008/10/10/playstation-store-update-lingering-edition</feedburner:origLink></item>
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      <title>Fable II multiplayer: online play is still a go!</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/rcN0-q90YnQ/fable-ii-multiplayer-online-play-is-still-a-go</link>
      <guid isPermaLink="false">http://arstechnica.com/journals/thumbs.ars/2008/10/09/fable-ii-multiplayer-online-play-is-still-a-go</guid>
      <pubDate>Thu, 09 Oct 2008 19:00:23 GMT</pubDate>
      <author>vansau@gmail.com (Michael Thompson)</author>
      <description>&lt;p&gt;&lt;em&gt;Fable II&lt;/em&gt; won't have online multiplay... no, wait, it will. Lionhead has worked liked mad (and succeeded) to include a feature that was originally promised, then delayed.&lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/09/fable-ii-multiplayer-online-play-is-still-a-go"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/SLrpx4nl_u-Yyo6Gf_8V8hQmhYM/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/SLrpx4nl_u-Yyo6Gf_8V8hQmhYM/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=r4JVw8ft"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?i=r4JVw8ft" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=foGuVXqR"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=u5VL9zmw"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~4/rcN0-q90YnQ" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://arstechnica.com/journals/thumbs.ars/2008/10/09/fable-ii-multiplayer-online-play-is-still-a-go</feedburner:origLink></item>
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      <title>No More Heroes getting sequel treatment</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/qoV1rQyCY50/no-more-heroes-sequel</link>
      <guid isPermaLink="false">http://arstechnica.com/journals/thumbs.ars/2008/10/09/no-more-heroes-sequel</guid>
      <pubDate>Thu, 09 Oct 2008 17:30:00 GMT</pubDate>
      <author> (Andrew Webster)</author>
      <description>&lt;p&gt;The cult-classic Wii action title &lt;em&gt;No More Heroes&lt;/em&gt; is returning in the form of a sequel as &lt;em&gt;NMH: Desperate Struggle&lt;/em&gt; was unveiled at the Tokyo Game Show.&lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/09/no-more-heroes-sequel"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/j5PVMUqMDGFA_qxIzQ5ygYZggvE/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/j5PVMUqMDGFA_qxIzQ5ygYZggvE/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=oudcxaSR"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?i=oudcxaSR" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=JxzZATWR"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=LC28VsZ3"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~4/qoV1rQyCY50" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://arstechnica.com/journals/thumbs.ars/2008/10/09/no-more-heroes-sequel</feedburner:origLink></item>
    <item>
      <title>Microsoft shows off holiday plans with bundles, new firmware</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/zzOClIizq6I/microsoft-shows-off-holiday-plans-with-bundles-new-firmware</link>
      <guid isPermaLink="false">http://arstechnica.com/journals/thumbs.ars/2008/10/09/microsoft-shows-off-holiday-plans-with-bundles-new-firmware</guid>
      <pubDate>Thu, 09 Oct 2008 17:00:00 GMT</pubDate>
      <author>bkuchera@arstechnica.com (Ben Kuchera)</author>
      <description>&lt;p&gt;Microsoft is coming on strong for the holidays, with a completely redesigned user interface launching on November 19, and new hardware bundles heading to retailers. &lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/09/microsoft-shows-off-holiday-plans-with-bundles-new-firmware"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/7kUPAkvrHuBPNJFNs4F4w05Agpg/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/7kUPAkvrHuBPNJFNs4F4w05Agpg/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=XYSuB8XH"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?i=XYSuB8XH" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=nQqjIte2"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=kVQou1Cp"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~4/zzOClIizq6I" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://arstechnica.com/journals/thumbs.ars/2008/10/09/microsoft-shows-off-holiday-plans-with-bundles-new-firmware</feedburner:origLink></item>
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      <title>The shopping list gets lighter: Bionic Commando delayed</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/-QatGYLRxZs/the-shopping-list-gets-lighter-bionic-commando-delayed</link>
      <guid isPermaLink="false">http://arstechnica.com/journals/thumbs.ars/2008/10/09/the-shopping-list-gets-lighter-bionic-commando-delayed</guid>
      <pubDate>Thu, 09 Oct 2008 16:44:34 GMT</pubDate>
      <author>fcaron@arstechnica.com (Frank Caron)</author>
      <description>&lt;p&gt;In the midst of the Tokyo Game Show comes news that Capcom's brand new &lt;em&gt;Bionic Commando&lt;/em&gt; title has been delayed until early 2009. &lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/09/the-shopping-list-gets-lighter-bionic-commando-delayed"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/Fbvrwq2u5f0GYwH_UVceDgRbaTs/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/Fbvrwq2u5f0GYwH_UVceDgRbaTs/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=L0vnvtHw"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?i=L0vnvtHw" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=X9gqAH10"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=IMcDNDvL"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~4/-QatGYLRxZs" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://arstechnica.com/journals/thumbs.ars/2008/10/09/the-shopping-list-gets-lighter-bionic-commando-delayed</feedburner:origLink></item>
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      <title>Activision settles with sixth defendant over Call of Duty 3 piracy</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/lUw4UKyIpXs/activision-settles-with-sixth-defendant-over-call-of-duty-3-piracy</link>
      <guid isPermaLink="false">http://arstechnica.com/journals/thumbs.ars/2008/10/09/activision-settles-with-sixth-defendant-over-call-of-duty-3-piracy</guid>
      <pubDate>Thu, 09 Oct 2008 16:40:00 GMT</pubDate>
      <author>bkuchera@arstechnica.com (Ben Kuchera)</author>
      <description>&lt;p&gt;Activision settles its sixth lawsuit over &lt;em&gt;Call of Duty 3&lt;/em&gt; piracy for $100,000. The defendant had no legal counsel, and no one is willing to speak about the case. &lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/09/activision-settles-with-sixth-defendant-over-call-of-duty-3-piracy"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/k6VMozKHS_XTrGnsRz6ESRqv03k/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/k6VMozKHS_XTrGnsRz6ESRqv03k/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=AnJzi047"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?i=AnJzi047" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=AcdEZdrP"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=w5UkyPgi"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~4/lUw4UKyIpXs" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://arstechnica.com/journals/thumbs.ars/2008/10/09/activision-settles-with-sixth-defendant-over-call-of-duty-3-piracy</feedburner:origLink></item>
    <item>
      <title>Resistance to use PS3-PSP connectivity for "PSP Plus"</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/zQTMEtuw7rI/resistance-to-use-ps3-psp-connectivity-for-psp-plus</link>
      <guid isPermaLink="false">http://arstechnica.com/journals/thumbs.ars/2008/10/09/resistance-to-use-ps3-psp-connectivity-for-psp-plus</guid>
      <pubDate>Thu, 09 Oct 2008 16:38:14 GMT</pubDate>
      <author>fcaron@arstechnica.com (Frank Caron)</author>
      <description>&lt;p&gt;Sony has unveiled a new PSP-PS3 connectivity feature with &lt;em&gt;Resistance 2&lt;/em&gt; and &lt;em&gt;Resistance: Retribution&lt;/em&gt; that will allow gamers to play through the PSP game using the PS3 controller. &lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/09/resistance-to-use-ps3-psp-connectivity-for-psp-plus"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/NiiqQ_dGtxOkLY2alLffnbu8n_c/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/NiiqQ_dGtxOkLY2alLffnbu8n_c/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=uAoyR5cw"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?i=uAoyR5cw" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=OYo27NwG"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=Qp1Jeueg"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~4/zQTMEtuw7rI" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://arstechnica.com/journals/thumbs.ars/2008/10/09/resistance-to-use-ps3-psp-connectivity-for-psp-plus</feedburner:origLink></item>
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      <title>Guitar Hero: World Tour launch DLC detailed</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/H-xLVB-6HrM/guitar-hero-world-tour-launch-dlc-detailed</link>
      <guid isPermaLink="false">http://arstechnica.com/journals/thumbs.ars/2008/10/09/guitar-hero-world-tour-launch-dlc-detailed</guid>
      <pubDate>Thu, 09 Oct 2008 16:20:00 GMT</pubDate>
      <author> (Andrew Webster)</author>
      <description>&lt;p&gt;Activision has detailed some of the initial DLC fans can expect for &lt;em&gt;Guitar Hero: World Tour&lt;/em&gt;. The set includes R.E.M, Blind Melon, Boston, and more.&lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/09/guitar-hero-world-tour-launch-dlc-detailed"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/zPgQPr6JqqquwbCXzMpbisN8VCo/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/zPgQPr6JqqquwbCXzMpbisN8VCo/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=8VC2MvD2"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?i=8VC2MvD2" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=JXPDizGA"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?a=EMwO8hqA"&gt;&lt;img src="http://feedproxy.google.com/~f/arstechnica/journals/thumbs?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~4/H-xLVB-6HrM" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://arstechnica.com/journals/thumbs.ars/2008/10/09/guitar-hero-world-tour-launch-dlc-detailed</feedburner:origLink></item>
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      <title>Gears 2 hype begins with "Last Day" cog hunt (with code)</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/yvaFW-_sKDM/gears-2-hype-begins-with-last-day-cog-hunt</link>
      <guid isPermaLink="false">http://arstechnica.com/journals/thumbs.ars/2008/10/09/gears-2-hype-begins-with-last-day-cog-hunt</guid>
      <pubDate>Thu, 09 Oct 2008 16:08:02 GMT</pubDate>
      <author>fcaron@arstechnica.com (Frank Caron)</author>
      <description>&lt;p&gt;The &lt;em&gt;Gears of War 2&lt;/em&gt; marketing push has begun, as media have been sent life-sized Cogs with special codes on them. What could this mean? Our code inside. &lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/09/gears-2-hype-begins-with-last-day-cog-hunt"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.googleadservices.com/~a/tvGXVhLer0KgkJgU42cQ6bjayM4/a"&gt;&lt;img src="http://feedads.googleadservices.com/~a/tvGXVhLer0KgkJgU42cQ6bjayM4/i" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
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    <item>
      <title>Halo 3 "Recon" prequel detailed with new campaign, character</title>
      <link>http://feedproxy.google.com/~r/arstechnica/journals/thumbs/~3/tmJ68rylsu0/halo-3-recon-prequel-detailed-with-new-campaign-character</link>
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      <pubDate>Thu, 09 Oct 2008 14:40:00 GMT</pubDate>
      <author>fcaron@arstechnica.com (Frank Caron)</author>
      <description>&lt;p&gt;Bungie has detailed the upcoming &lt;em&gt;Halo 3&lt;/em&gt; expansion called "Recon," which will bring new campaign content, new multiplayer levels, and a brand new main character.&lt;/p&gt;&lt;p&gt;&lt;a href="http://arstechnica.com/journals/thumbs.ars/2008/10/09/halo-3-recon-prequel-detailed-with-new-campaign-character"&gt;Read More...&lt;/a&gt;&lt;/p&gt;
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