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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><description>Randomness from a London based UX Designer</description><title>a running jump...</title><generator>Tumblr (3.0; @arunningjump)</generator><link>http://tumblr.arunningjump.co.uk/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/arunningjump" /><feedburner:info uri="arunningjump" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://tumblr.superfeedr.com/" /><item><title>"When a design finally hits the real world, stereotypes go out the window. Real people don’t fit into..."</title><description>“When a design finally hits the real world, stereotypes go out the window. Real people don’t fit into the neat little boxes that we try to put them in. They’re complex, unpredictable and each one different than the next”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://sixrevisions.com/web_design/the-difference-between-good-design-and-great-design/" target="_blank"&gt;The Difference Between Good Design and Great Design&lt;/a&gt;&lt;/em&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/1q_o9feNFq0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/1q_o9feNFq0/1292172736</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1292172736</guid><pubDate>Mon, 11 Oct 2010 18:12:45 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1292172736</feedburner:origLink></item><item><title>“Can experience be designed?” Yes. No. Wait, yes. But.</title><description>&lt;blockquote&gt;
&lt;p&gt;“When a person engages with your products, services, and environments, a set of distinctly human qualities comes into play. A person’s experience emerges from these qualities: Motivations: why they are engaged with your offering, and what they hope to get out of it Expectations: the preconceptions they bring to how something works Perceptions: the ways in which your offering affects their senses (see, hear, touch, smell, taste) Abilities: how they are able to cognitively and physically interact with your offering Flow: how they engage with your offering over time Culture: the framework of codes (manners, language, rituals), behavioral norms, and systems of belief within which the person operates. When someone says they’ve had a good or a bad experience, what they’re talking about is how a product, service, or environment did or didn’t satisfactorily address these qualities.”&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;a title="http://www.adaptivepath.com/blog/2010/09/30/can-experience-be-designed/" target="_self" href="http://www.adaptivepath.com/blog/2010/09/30/can-experience-be-designed/"&gt;“Can experience be designed?” Yes. No. Wait, yes. But.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Via &lt;a href="http://paul.boagworld.com/post/1256252039/when-a-person-engages-with-your-products" target="_blank"&gt;boagworld&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/8ah1lKLot3E" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/8ah1lKLot3E/1277232862</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1277232862</guid><pubDate>Sat, 09 Oct 2010 18:46:06 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1277232862</feedburner:origLink></item><item><title>Essential Interaction Design Essays and Articles</title><description>&lt;p&gt;A chronological list of essential Interaction Design reading.&lt;/p&gt;
&lt;p&gt;&lt;a title="http://www.kickerstudio.com/blog/2010/09/essential-interaction-design-essays-and-articles/" target="_blank" href="http://www.kickerstudio.com/blog/2010/09/essential-interaction-design-essays-and-articles/"&gt;Take a look&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/IZcTcuibMTY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/IZcTcuibMTY/1199139451</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1199139451</guid><pubDate>Mon, 27 Sep 2010 18:09:00 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1199139451</feedburner:origLink></item><item><title>Review Design Comps on iPhone</title><description>&lt;blockquote&gt;
&lt;p&gt;&lt;a title="http://www.getreviewapp.com/" target="_blank" href="http://www.getreviewapp.com/"&gt;Review&lt;/a&gt; is a simple app to review your visual design comps on the iPhone.  You install an app on your mac and an app on your iPhone and pair the  two. On the Mac, drop images into Review, and they’re synced with the  iPhone for previewing at full screen.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Via &lt;a title="http://konigi.com/tools/submissions/review-sync-design-comps-iphone" target="_blank" href="http://konigi.com/tools/submissions/review-sync-design-comps-iphone"&gt;Konigi&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/Z01bt1rodjA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/Z01bt1rodjA/1142408197</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1142408197</guid><pubDate>Sat, 18 Sep 2010 10:34:59 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1142408197</feedburner:origLink></item><item><title>Can Experience be Designed?</title><description>&lt;blockquote&gt;
&lt;p&gt;Did someone design what you experience right now? Can experience be designed? Do experience designers shape how users feel or do they shape with respect to how users feel? A small but important nuance. Did you catch it? No? Then let me ask you this way: Do architects design houses or do they design “inhabitant experiences?”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;So is everybody that uses the term “user experience design” a charlatan? see what Oliver Reichenstein at &lt;a title="http://www.informationarchitects.jp/" target="_blank" href="http://www.informationarchitects.jp/"&gt;iA&lt;/a&gt; has to say. &lt;a title="http://www.informationarchitects.jp/" target="_self" href="http://www.informationarchitects.jp/"&gt;Read more &lt;br/&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/GRp9JXNOOic" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/GRp9JXNOOic/1132496607</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1132496607</guid><pubDate>Thu, 16 Sep 2010 17:25:38 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1132496607</feedburner:origLink></item><item><title>10 Omnigraffle Tips You Might Not Know</title><description>&lt;p&gt;Great run down of some Omnigraffle tips and tricks, you might not have stumbled across from &lt;a title="Todd Moy" target="_blank" href="http://www.viget.com/about/team/tmoy"&gt;Todd Moy &lt;/a&gt;at &lt;a title="Viget Labs" target="_blank" href="http://www.viget.com/"&gt;Viget Labs&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a title="http://www.viget.com/advance/omnigraffle-tips-and-tricks/" target="_blank" href="http://www.viget.com/advance/omnigraffle-tips-and-tricks/"&gt;Check them out here&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/8h2eObHCxA4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/8h2eObHCxA4/1087194463</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1087194463</guid><pubDate>Wed, 08 Sep 2010 18:09:00 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1087194463</feedburner:origLink></item><item><title>Informing Smartphone App Design</title><description>&lt;p&gt;Shadowing, Field Interviews and Diary Studies; three complimentary  research techniques well suited to smart phone app design. Discussed in  detail over at&lt;a title="http://www.uxmag.com/" target="_blank" href="http://www.uxmag.com/"&gt; UX Magazine&lt;/a&gt; by &lt;span class="authoring"&gt;&lt;a href="http://www.uxmag.com/authors/suzanne-ginsburg" target="_blank"&gt;Suzanne Ginsburg&lt;/a&gt;. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="authoring"&gt;&lt;a title="http://www.uxmag.com/design/informing-smartphone-app-design" target="_blank" href="http://www.uxmag.com/design/informing-smartphone-app-design"&gt;Read all about it.&lt;/a&gt; &lt;/span&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/PP6HdYhsLRc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/PP6HdYhsLRc/1053319548</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1053319548</guid><pubDate>Thu, 02 Sep 2010 14:46:37 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1053319548</feedburner:origLink></item><item><title>Ocado: Delivering on User Experience</title><description>&lt;blockquote&gt;
&lt;p&gt;“Good user experience design is about ensuring that at each point of engagement with your product, company, or service, you are crafting positive interactions. It is goal-oriented and outcome-focused because at each stage you are ensuring that users can easily achieve their objectives.”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Ocado is the biggest online grocery retailer in the world &lt;a title="Posts by Felicity Evans" href="http://www.uxbooth.com/author/felicityevans/" target="_blank"&gt;Felicity Evans&lt;/a&gt; over at &lt;a title="http://www.uxbooth.com" target="_blank" href="http://www.uxbooth.com"&gt;UX Booth&lt;/a&gt; Explores the &lt;a title="http://www.uxbooth.com/blog/ocado-delivering-on-user-experience/" target="_blank" href="http://www.uxbooth.com/blog/ocado-delivering-on-user-experience/"&gt;Ocado Experience&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/Xw2-lHUJZ8w" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/Xw2-lHUJZ8w/1044286949</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1044286949</guid><pubDate>Tue, 31 Aug 2010 22:53:00 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1044286949</feedburner:origLink></item><item><title>Google and Arcade Fire Team Up for HTML5 ‘Experience’</title><description>&lt;p&gt;&lt;span class="tumblr_blog"&gt;(Via &lt;/span&gt;&lt;a href="http://cameronmoll.tumblr.com/post/1037252583/google-and-arcade-fire-team-up-for-html5-experience" target="_blank"&gt;cameronmoll&lt;/a&gt;)&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a href="http://www.wired.com/epicenter/2010/08/google-and-arcade-fire-team-for-html5-experience/" target="_blank"&gt;Google and Arcade Fire Team Up for HTML5 ‘Experience’&lt;/a&gt;&lt;/p&gt;
This multi-window browser experience is probably unlike anything you’ve seen before, though eerily reminiscent of the Javascript-controlled browser window resizing and spawning we saw a decade ago (most notably with Flash sites).  The big headline here is that it’s built with HTML5. I’ve not dived into this enough to understand precisely what components of HTML5 are being used, and Google’s &lt;a title="http://googleblog.blogspot.com/2010/08/arcade-fire-meets-html5.html" target="_blank" href="http://googleblog.blogspot.com/2010/08/arcade-fire-meets-html5.html"&gt;official post&lt;/a&gt; doesn’t offer details either. Given every link and article I’ve seen pointing to this today mentions HTML5, somebody oughta give us the deets.  _Note: I’ve linked to the Wired article, as the &lt;a title="http://www.thewildernessdowntown.com/" target="_blank" href="http://www.thewildernessdowntown.com/"&gt;actual site&lt;/a&gt; is getting hammered with traffic. It’s also very processor intensive, so close just about everything else running on your machine._  **Update:** The &lt;a title="http://www.chromeexperiments.com/arcadefire/" href="http://www.chromeexperiments.com/arcadefire/" target="_blank"&gt;Chrome Experiments page&lt;/a&gt; includes a few snippets about the HTML5 components being used.&lt;/blockquote&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/2KLY6yjANLA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/2KLY6yjANLA/1041999941</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1041999941</guid><pubDate>Tue, 31 Aug 2010 12:40:45 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1041999941</feedburner:origLink></item><item><title>Free Wireframing Kits and Resources</title><description>&lt;p&gt;Comprehensive and slightly epic roundup from &lt;a title="Posts by Aquil Akhter" href="http://www.smashingmagazine.com/author/aquil-akhter/" target="_blank"&gt;Aquil Akhter&lt;/a&gt; at &lt;a title="Smashing Mag" target="_blank" href="http://www.smashingmagazine.com"&gt;Smashing Magazine&lt;/a&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;“To mock-up the user interface of a website, software or any other  product, you’ll need some basic UI elements. And this is where  wireframing kits and UI design kits come in handy. When you want to  create a low-fidelity prototype for your projects, you can use these  kits to give your idea a certain shape, keeping it abstract and not  losing yourself in details.”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;a title="http://www.smashingmagazine.com/2010/08/27/free-wireframing-kits-ui-design-kits-pdfs-and-resources/" target="_blank" href="http://www.smashingmagazine.com/2010/08/27/free-wireframing-kits-ui-design-kits-pdfs-and-resources/"&gt;Check it out over at Smashing Magazine&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/DCkL0Fbz0SQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/DCkL0Fbz0SQ/1020058515</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1020058515</guid><pubDate>Fri, 27 Aug 2010 16:05:00 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1020058515</feedburner:origLink></item><item><title>How Choice Impairs Your Visitors</title><description>&lt;blockquote&gt;
&lt;p&gt;“Many sites provide an array of methods to interact with their offerings,  but excesses in decision-making pressure can render less empowered  visitors into a cyclone of stress from the barrage of questions being  asked. As an industry, we place a great deal of emphasis on getting  visitors to make decisions, but are we turning a straightforward path  into a labyrinth with our need to know?”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;a title="Posts by Alexander Dawson" href="http://www.uxbooth.com/author/alexanderdawson/" target="_blank"&gt;Alexander Dawson&lt;/a&gt; discusses how providing users with too much choice can result in confusion and negative feeling towards a product.&lt;/p&gt;
&lt;p&gt;Placing too many demands on the user to make many decisions on the spot rather than as the need arises, causes them to provide ill considered responses. Better to wait until they can make a more enlightened choice later.&lt;/p&gt;
&lt;p&gt;&lt;a title="http://www.uxbooth.com/blog/how-choice-impairs-your-visitors/" target="_blank" href="http://www.uxbooth.com/blog/how-choice-impairs-your-visitors/"&gt;Head over to UX Booth to read Alexander Dawson’s article&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/olhM4a2OQVI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/olhM4a2OQVI/1018989389</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1018989389</guid><pubDate>Fri, 27 Aug 2010 10:25:00 +0100</pubDate><category>UX</category><category>UXBooth</category><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1018989389</feedburner:origLink></item><item><title>A Model for UX Career Growth</title><description>&lt;p&gt;&lt;img alt="uxmodel" src="http://www.adaptivepath.com/blog/wp-content/uploads/2010/06/uxleadershipmodel.jpg" width="600"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;a title="http://www.adaptivepath.com/blog/2010/06/11/a-model-for-ux-career-growth/" target="_blank" href="http://www.adaptivepath.com/blog/2010/06/11/a-model-for-ux-career-growth/"&gt;From the guys at Adaptive path&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/9xB1tEMowy0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/9xB1tEMowy0/1016031116</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1016031116</guid><pubDate>Thu, 26 Aug 2010 22:12:31 +0100</pubDate><category>ux</category><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1016031116</feedburner:origLink></item><item><title>HTC is live</title><description>&lt;p&gt;Our latest work at &lt;a title="Head London" target="_self" href="http://www.headlondon.com"&gt;Head&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;(Via &lt;a title="Andy Bennett" target="_blank" href="http://www.mrbnut.com/post/1009531829/htc-is-live"&gt;mrbnut&lt;/a&gt; (Andy Bennett))&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Me and the team at &lt;a title="Head London" href="http://www.headlondon.com" target="_blank"&gt;Head&lt;/a&gt; have been busily working away on lots of exciting projects over the last year, and they’re all starting to make their way onto the world wide web. Here’s one of our latest projects for HTC. We’ve just re-designed the products section of their &lt;a title="HTC website" href="http://www.htc.com/" target="_blank"&gt;Global site&lt;/a&gt;. You can read all about the project &lt;a title="HTC Case study" href="http://www.headlondon.com/our-work/products-mini-re-vamp" target="_blank"&gt;here&lt;br/&gt;&lt;/a&gt;&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_l7pvy26Pf11qz4vqs.jpg"/&gt;&lt;/p&gt;
&lt;/blockquote&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/ZLcdLZfroEg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/ZLcdLZfroEg/1009603162</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1009603162</guid><pubDate>Wed, 25 Aug 2010 18:10:00 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1009603162</feedburner:origLink></item><item><title>Using Omnigraffle with Subversion</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l7pv5cuGOJ1qzdz0m.jpg" class="postimg" align="right"/&gt;&lt;/p&gt;
&lt;p&gt;By default Omnigraffle and Subversion do not play nicely together, and will result in Subversion collisions and hair pulling.&lt;/p&gt;
&lt;p&gt;This happens because by default Omnigraffle saves as a File Package,  this is a folder that allows the user to modify a group of files as if  they were one, and helps to keep Omnigraffle files smaller by only  having to keep a single instance of elements such as images. For various  reasons Subversion cannot handle File Packages.&lt;/p&gt;
&lt;p&gt;So we need to save a Document as a Flat File, this generally makes for a slightly larger document size.&lt;/p&gt;
&lt;p&gt;To save as a flat file, open the Omnigraffle Inspector, and go to the  ‘Document’ panel (Shortcut for this is ⌘+4), then go to the ‘Document’ tab. The default selection of  ‘Automatic package or flat file’ will be visible in the drop down here.  Click on the drop down and change the selection to ‘Save as flat file’&lt;/p&gt;
&lt;p&gt;and your all set.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/liCXq78l6fE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/liCXq78l6fE/1009410247</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1009410247</guid><pubDate>Wed, 25 Aug 2010 17:18:00 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1009410247</feedburner:origLink></item><item><title>Good Help is Hard to Find</title><description>&lt;blockquote&gt;
&lt;p&gt;“Frustrated users can become a company’s biggest fans. People who have no  trouble using a system may not give the experience a great deal of  thought. But someone who has difficulty and then finds that the system  anticipated their need for help (and met it effectively) is much more  likely to appreciate the thoughtfulness of the system’s developers—and  of the business itself. Effective help content is a powerful and  underused tool to make that experience possible.”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;a title="http://www.alistapart.com/articles/good-help-is-hard-to-find/" target="_blank" href="http://www.alistapart.com/articles/good-help-is-hard-to-find/"&gt;Read the article on A List Apart&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/REdgrSmvurA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/REdgrSmvurA/1009159218</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1009159218</guid><pubDate>Wed, 25 Aug 2010 16:05:00 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1009159218</feedburner:origLink></item><item><title>Scamping Tools</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l7pqoa2vbx1qzdz0m.jpg" width="600"/&gt;&lt;/p&gt;
&lt;p&gt;My scamping/sketching tools for rapid wireframing; Sharpies of various  colours, Uniball fine-line pen, Uniball Kuru Toga Mechanical Pencil,  Goldline layout pad, Pritt non-&lt;span class="spell"&gt;permanent&lt;/span&gt; glue, scissors, Post Its, Blue Tac (and not in the photo, Tipex &amp; a photocopier)&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/nu9ogIdinys" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/nu9ogIdinys/1009117273</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1009117273</guid><pubDate>Wed, 25 Aug 2010 15:53:35 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1009117273</feedburner:origLink></item><item><title>What Motivates Us</title><description>&lt;p&gt;
&lt;object height="362" width="600"&gt;
&lt;param name="movie" value="http://www.youtube.com/v/u6XAPnuFjJc?fs=1&amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/u6XAPnuFjJc?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="362" width="600"&gt;&lt;/embed&gt;&lt;/object&gt;
&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/wr9mFMqqyDY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/wr9mFMqqyDY/1009068519</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1009068519</guid><pubDate>Wed, 25 Aug 2010 15:38:00 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1009068519</feedburner:origLink></item><item><title>Complete Beginners Guide to Design Research</title><description>&lt;blockquote&gt;
&lt;p&gt;“Research actually begins the moment we learn about a project, whether we  acknowledge it or not. As user experience designers we aren’t content  simply designing to specification. Instead, we ask questions. We take  notes. We learn everything we can about our client and their  audience—and that’s before we even begin! In this article, we explore  the (purported) method to this (seeming) madness, appropriately known as  design research.”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;a title="http://www.uxbooth.com/blog/complete-beginners-guide-to-design-research/" target="_blank" href="http://www.uxbooth.com/blog/complete-beginners-guide-to-design-research/"&gt;Read on..&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/GwjCX13KeAA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/GwjCX13KeAA/1003228077</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1003228077</guid><pubDate>Tue, 24 Aug 2010 13:22:00 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1003228077</feedburner:origLink></item><item><title>A Visual Vocabulary for Describing Information Architecture and Interaction Design</title><description>&lt;blockquote&gt;
&lt;p&gt;“Diagrams are an essential tool for communicating information  architecture and interaction design in Web development teams. This  document discusses the considerations in development of such diagrams,  outlines a basic symbology for diagramming information architecture and  interaction design concepts, and provides guidelines for the use of  these elements.”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;a title="http://www.jjg.net/ia/visvocab/" target="_blank" href="http://www.jjg.net/ia/visvocab/"&gt;Read more on Jesse James Garrett’s Visual Vocabulary&lt;/a&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/Q8na1wQpGZk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/Q8na1wQpGZk/1003043281</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1003043281</guid><pubDate>Tue, 24 Aug 2010 12:23:00 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1003043281</feedburner:origLink></item><item><title>Creating a Table of Contents in OmniGraffle with AppleScript</title><description>&lt;p&gt;A quick and easy to use script for creating a Table of Contents in your Omnigraffle documents. Wish i had discovered this a long time ago!&lt;/p&gt;
&lt;p&gt;&lt;a title="http://unitid.nl/2010/07/creating-a-table-of-contents-in-omnigraffle-with-applescript/" target="_blank" href="http://unitid.nl/2010/07/creating-a-table-of-contents-in-omnigraffle-with-applescript/"&gt;Get the Script &amp; instructions here&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/arunningjump/~4/uX55bkFOZdA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/arunningjump/~3/uX55bkFOZdA/1003036511</link><guid isPermaLink="false">http://tumblr.arunningjump.co.uk/post/1003036511</guid><pubDate>Tue, 24 Aug 2010 12:20:53 +0100</pubDate><feedburner:origLink>http://tumblr.arunningjump.co.uk/post/1003036511</feedburner:origLink></item></channel></rss>

