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	<title>@MvP: Market vs. Player</title>
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	<description>Gamer Opinion on Marketing Tactics</description>
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		<title>@MvP: Market vs. Player</title>
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		<title>Market v Player is no more&#8230;</title>
		<link>https://atmvp.wordpress.com/2008/08/11/market-v-player-is-no-more/</link>
					<comments>https://atmvp.wordpress.com/2008/08/11/market-v-player-is-no-more/#respond</comments>
		
		<dc:creator><![CDATA[bukolae]]></dc:creator>
		<pubDate>Mon, 11 Aug 2008 15:56:54 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://atmvp.wordpress.com/?p=37</guid>

					<description><![CDATA[I&#8217;ve moved over to Mspixel.com. Please visit the new site and subscribe to the feed found here. Many Thanks everyone!]]></description>
		
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			<media:title type="html">bukolae</media:title>
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		<title>Post-PodCamp Boston</title>
		<link>https://atmvp.wordpress.com/2008/07/23/post-podcamp-boston/</link>
					<comments>https://atmvp.wordpress.com/2008/07/23/post-podcamp-boston/#comments</comments>
		
		<dc:creator><![CDATA[bukolae]]></dc:creator>
		<pubDate>Wed, 23 Jul 2008 16:52:12 +0000</pubDate>
				<category><![CDATA[Podcamp]]></category>
		<category><![CDATA[podcamp 3]]></category>
		<category><![CDATA[podcamp boston]]></category>
		<guid isPermaLink="false">http://atmvp.wordpress.com/?p=24</guid>

					<description><![CDATA[I packed my bags and hoofed it to Boston this past weekend to attend PodCamp. PodCamp is a new media event jam-packed with helpful seminars and discussions. It&#8217;s also become a way for social media folk to meet and connect in person. 1) Learning More About New Media When I started Market v Player I [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		
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			<media:title type="html">bukolae</media:title>
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		<title>Games Dominate the iPhone App Store Early Returns</title>
		<link>https://atmvp.wordpress.com/2008/07/10/games-dominate-the-iphone-app-store-early-returns/</link>
					<comments>https://atmvp.wordpress.com/2008/07/10/games-dominate-the-iphone-app-store-early-returns/#respond</comments>
		
		<dc:creator><![CDATA[bukolae]]></dc:creator>
		<pubDate>Thu, 10 Jul 2008 20:09:37 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone 3G]]></category>
		<category><![CDATA[mobile games]]></category>
		<guid isPermaLink="false">http://atmvp.wordpress.com/?p=21</guid>

					<description><![CDATA[Games are dominating the early list of top downloads for the iPhone’s newly launched App Store. According to a list compiled by Tech Crunch Super Monkey Ball is crushing its competition in paid iPhone apps by a hefty 3:1 margin. Other games to round out the pack include Enigomo, Cro-Mag Rally, Texas Hold’em and Bejeweled [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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			<media:title type="html">bukolae</media:title>
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		<title>3 Reasons Why Online Gaming Will Become A Digital Marketing Tool of Choice: An Overview of the Market Opportunity</title>
		<link>https://atmvp.wordpress.com/2008/06/25/3-reasons-why-online-gaming-will-become-a-digital-marketing-tool-of-choice-an-overview-of-the-market-opportunity/</link>
					<comments>https://atmvp.wordpress.com/2008/06/25/3-reasons-why-online-gaming-will-become-a-digital-marketing-tool-of-choice-an-overview-of-the-market-opportunity/#comments</comments>
		
		<dc:creator><![CDATA[bukolae]]></dc:creator>
		<pubDate>Wed, 25 Jun 2008 19:25:56 +0000</pubDate>
				<category><![CDATA[How Game Companies Can Use Social Media]]></category>
		<category><![CDATA[Digital Media]]></category>
		<category><![CDATA[Online Gaming]]></category>
		<category><![CDATA[Social Media]]></category>
		<guid isPermaLink="false">http://atmvp.wordpress.com/?p=15</guid>

					<description><![CDATA[*Note: The photos below are from Tomb Raider: Underworld due to be released in November 2008. 1) Online Gaming is Growing Rapidly Online gaming is by far one of the fastest growing entertainment industries of our time. According to Business Week, “the global online games market, which currently is worth about $4 billion, is expected [&#8230;]]]></description>
		
					<wfw:commentRss>https://atmvp.wordpress.com/2008/06/25/3-reasons-why-online-gaming-will-become-a-digital-marketing-tool-of-choice-an-overview-of-the-market-opportunity/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		
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			<media:title type="html">bukolae</media:title>
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			<media:title type="html">www.tombraider.com</media:title>
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		<title>iPhone 3G: A Step Forward for Mobile Games</title>
		<link>https://atmvp.wordpress.com/2008/06/11/gaming-on-the-apple-iphone-3g-a-step-forward-for-mobile-games/</link>
					<comments>https://atmvp.wordpress.com/2008/06/11/gaming-on-the-apple-iphone-3g-a-step-forward-for-mobile-games/#comments</comments>
		
		<dc:creator><![CDATA[bukolae]]></dc:creator>
		<pubDate>Wed, 11 Jun 2008 18:51:03 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[How Game Companies Can Use Social Media]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone 3G]]></category>
		<category><![CDATA[iphone games]]></category>
		<category><![CDATA[MAC Games]]></category>
		<category><![CDATA[mobile games]]></category>
		<guid isPermaLink="false">http://atmvp.wordpress.com/?p=13</guid>

					<description><![CDATA[Much of Apple&#8217;s World Wide Developers Conference was expected. They debuted the new iphone 3G which will be thinner, cheaper, and faster than the original. What I Didn&#8217;t Expect Apple using the phone&#8217;s accelerometer and touch screen to develop more games. Jobs wising up to the benefits of independent software development. Consumers being able to [&#8230;]]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		
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			<media:title type="html">bukolae</media:title>
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		<title>Gaming the Political System: Using Social Media to Fight for Video Games</title>
		<link>https://atmvp.wordpress.com/2008/06/10/gaming-the-political-system-using-social-media-to-fight-for-video-games/</link>
					<comments>https://atmvp.wordpress.com/2008/06/10/gaming-the-political-system-using-social-media-to-fight-for-video-games/#respond</comments>
		
		<dc:creator><![CDATA[bukolae]]></dc:creator>
		<pubDate>Wed, 11 Jun 2008 07:00:33 +0000</pubDate>
				<category><![CDATA[Games and Politics]]></category>
		<category><![CDATA[Gaming News]]></category>
		<guid isPermaLink="false">http://atmvp.wordpress.com/?p=11</guid>

					<description><![CDATA[The Video Game Voters Network (VGVN) has reached a milestone: 150,000 members. The VGVN is an initiative supported by the Entertainment Software Association. It provides gamers with an easy way to stay on top of state and federal issues that affect their hobby. The site leans heavily on social media tools and networks to mobilize [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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			<media:title type="html">bukolae</media:title>
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		<title>Konami&#8217;s Gag Order on Game Reviewers: How Companies Should Respond to Critical Bloggers</title>
		<link>https://atmvp.wordpress.com/2008/06/09/konami-and-their-gag-order-on-game-reviewers-and-how-companies-should-respond-to-criticism-bloggers-2/</link>
					<comments>https://atmvp.wordpress.com/2008/06/09/konami-and-their-gag-order-on-game-reviewers-and-how-companies-should-respond-to-criticism-bloggers-2/#comments</comments>
		
		<dc:creator><![CDATA[bukolae]]></dc:creator>
		<pubDate>Mon, 09 Jun 2008 17:23:15 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[How Game Companies Can Use Social Media]]></category>
		<category><![CDATA[Gaming Reviews]]></category>
		<category><![CDATA[How Companies Should Respond to Critical Bloggers]]></category>
		<category><![CDATA[How to Interview with a Blog]]></category>
		<category><![CDATA[Konami]]></category>
		<guid isPermaLink="false">http://atmvp.wordpress.com/?p=6</guid>

					<description><![CDATA[Recently, news broke that Konami Productions placed limitations on what reviewers may discuss in their write-ups on Metal Gear Solid 4. The revelation has caused an uproar in the gaming community, a well-deserved uproar. For those of you who missed the drama, you&#8217;ll find a recap below: Gag Orders on Reviewers and Their Anonymous Protest [&#8230;]]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
		
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			<media:title type="html">bukolae</media:title>
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	</item>
		<item>
		<title>Konami&#8217;s Gag Order on Game Reviewers: How Companies Should Respond to Critical Bloggers</title>
		<link>https://atmvp.wordpress.com/2008/06/09/konami-and-their-gag-order-on-game-reviewers-and-how-companies-should-respond-to-criticism-bloggers/</link>
					<comments>https://atmvp.wordpress.com/2008/06/09/konami-and-their-gag-order-on-game-reviewers-and-how-companies-should-respond-to-criticism-bloggers/#comments</comments>
		
		<dc:creator><![CDATA[bukolae]]></dc:creator>
		<pubDate>Mon, 09 Jun 2008 17:23:15 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[How Game Companies Can Use Social Media]]></category>
		<category><![CDATA[Gaming Reviews]]></category>
		<category><![CDATA[How Companies Should Respond to Critical Bloggers]]></category>
		<category><![CDATA[How to Interview with a Blog]]></category>
		<category><![CDATA[Konami]]></category>
		<guid isPermaLink="false">http://atmvp.wordpress.com/?p=6</guid>

					<description><![CDATA[Recently, news broke that Konami Productions placed limitations on what reviewers may discuss in their write-ups on Metal Gear Solid 4. The revelation has caused an uproar in the gaming community, a well-deserved uproar. For those of you who missed the drama, you&#8217;ll find a recap below: Gag Orders on Reviewers and Their Anonymous Protest [&#8230;]]]></description>
		
					<wfw:commentRss>https://atmvp.wordpress.com/2008/06/09/konami-and-their-gag-order-on-game-reviewers-and-how-companies-should-respond-to-criticism-bloggers/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
		
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			<media:title type="html">bukolae</media:title>
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		<item>
		<title>How to Shun Bad Video Games: Understanding the Gaming-Industrial Complex</title>
		<link>https://atmvp.wordpress.com/2008/06/05/how-to-shun-bad-video-games-understanding-the-gaming-industrial-complex/</link>
					<comments>https://atmvp.wordpress.com/2008/06/05/how-to-shun-bad-video-games-understanding-the-gaming-industrial-complex/#comments</comments>
		
		<dc:creator><![CDATA[bukolae]]></dc:creator>
		<pubDate>Thu, 05 Jun 2008 19:13:15 +0000</pubDate>
				<category><![CDATA[Gaming Ethics]]></category>
		<category><![CDATA[Gaming Industrial Complex]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<guid isPermaLink="false"></guid>

					<description><![CDATA[Did you just blow fifty dollars on a hyped up video game only to discover that it was less then stellar? If so, here are my tips on how to shun bad video games. Wise Up: The Sordid Relationship between Publishers and Game ReviewersImage Credit: Videogamer.com The business models of gaming magazines depend heavily on [&#8230;]]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		
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			<media:title type="html">bukolae</media:title>
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