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		<title>Music: How To Make Chiptune: Bringing 8-Bit Back To Life</title>
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		<pubDate>Mon, 07 Nov 2011 12:53:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Posts]]></category>
		<category><![CDATA[Chiptune]]></category>
		<category><![CDATA[DJ Cutman]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.audiocatch.com/blog/?p=225</guid>
		<description><![CDATA[By: Dj Cutman Sounds from 20XX: 8-bit music, or Chiptune, is the art of creating new music with classic, nostalgia-inducing sounds found in antiquated video games and computer hardware, like the Nintendo Entertainment System and Gameboy. Originally restricted to almost exclusive &#8230; <a href="http://www.audiocatch.com/blog/?p=225">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h3><strong>By: <span style="text-decoration: underline;"><a href="http://audiocat.ch/uMd75x">Dj Cutman</a></span></strong></h3>
<h3><a href="http://www.audiocatch.com/blog/wp-content/uploads/2011/11/djcutman.png"><img class="alignleft size-full wp-image-226" title="djcutman" src="http://www.audiocatch.com/blog/wp-content/uploads/2011/11/djcutman.png" alt="" width="150" height="150" /></a><span style="text-decoration: underline;"><a href="http://audiocat.ch/sH4Jht">Sounds from 20XX</a></span>: 8-bit music, or Chiptune, is the art of creating new music with classic, nostalgia-inducing sounds found in antiquated video games and computer hardware, like the Nintendo Entertainment System and Gameboy. Originally restricted to almost exclusive use within video games, Chiptune music has now grown well beyond the cartage into its own unique style of electronic music.</h3>
<h3>The word Chiptune was affectionately applied to this sub-genre of electronic music in the 90&#8242;s, as communities of musicians around the globe began to assemble around the love of this classic sound. The word “Chiptune” was given because the music was primarily created on a system with a single hardware sound chip (much unlike modern computers and recording equipment) Now-a-days, there are many ways to create this type of music, from running homebrew software on a modified Gameboy, to downloading standalone software and plug-ins for modern Digital Audio Workstations (DAW).</h3>
<h3>In this post, I&#8217;ll take you through a few methods of creating Chiptunes, from the time-honored Tracker software, to modern emulation and sampling. But first, let’s listen to a classic and familiar Chiptune <span style="text-decoration: underline;"><a href="http://audiocat.ch/uD0qqD">here</a></span>.</h3>
<h3>Ah, the Super Mario theme. It would be a rare set of ears that this tune hasn’t graced in one form or another. This particular tune was programmed for the Nintendo Entertainment System’s 2A03 sound chip, with its nostalgic waveforms and noisy percussion.</h3>
<h3><strong>1. HARDWARE</strong></h3>
<h3>There are a plethora of hardware options to create Chiptune music, each noted for its signature sound chip.  I&#8217;ll go over one of the most popular for the modern day Chiptune composer, the Nintendo Gameboy. (For an extensive list of popular Chiptune hardware, visit <span style="text-decoration: underline;"><a href="http://audiocat.ch/sC9qJI">Wikipedia</a>)</span></h3>
<h3><strong>a. <span style="text-decoration: underline;"><a href="http://audiocat.ch/vj2Rzy">Nintendo Gameboy (DMG-001)</a></span></strong></h3>
<h3>Loved for its nostalgic, expressive, and noisy sounds, the Nintendo Gameboy is arguably the most popular method to create Chiptunes today. This rise in popularity is due largely in part to Johan Kotlinski&#8217;s homebrew software <span style="text-decoration: underline;"><a href="http://audiocat.ch/u0Wvta">Little Sound Dj</a></span> (LSDJ). The software is offered as a downloadable ROM that you can play on a computer&#8217;s emulator, or copy onto a <span style="text-decoration: underline;"><a href="http://audiocat.ch/sKgmP7">USB Cart</a></span> and play it on a regular ol&#8217; gameboy. A lot of Chiptune musicians (myself included) started writing Chiptune music on an emulator, and later on invested in a Gameboy and a cart for live performances or for studio recordings. The downfall of emulating, is the sound produced isn’t as accurate as with a real Gameboy, and can sometimes sound thin, or less listenable. (when you start working with a gameboy, you’ll find making unlistenable music surprisingly easy <img src='http://www.audiocatch.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </h3>
<h3>If you&#8217;ve seen a live Chiptune show, you&#8217;ve probably noticed Gameboys modified with lights, knobs, wires and switches that Nintendo had nothing to do with. Groups like <span style="text-decoration: underline;"><a href="http://audiocat.ch/sOgzyo">Modolith </a></span>have made an enterprise of modifying and repurposing Gameboys with backlights, professional sounding outputs, and more hacks to make them a flexible live instrument.</h3>
<h3><img class="alignleft" style="border-style: initial; border-color: initial;" title="Amplifier" src="http://audiocat.ch/u5vEs5" alt="" width="184" height="138" /><br />
Here&#8217;s a shot of mine, outfitted with a backlight, RCA outputs and a 1/4 instrument out for an amplifier<a href="http://audiocat.ch/u5vEs5"></a>.  Even with these modifications, the heart,  soul, and sound chip of the Gameboy remain in-tact.</h3>
<h3></h3>
<h3></h3>
<h3><strong>2. SOFTWARE</strong></h3>
<h3><strong>a. Chiptune Trackers</strong></h3>
<h3>Traditional Chiptunes are programmed on software called <span style="text-decoration: underline;"><a href="http://audiocat.ch/w2aVvV">Audio Trackers</a></span>, which allow for step-by-step programming of music. Popular trackers include <span style="text-decoration: underline;"><a href="http://audiocat.ch/rW0xUL">MilkyTracker</a></span>, <span style="text-decoration: underline;"><a href="http://audiocat.ch/shTVBS">FamiTracker </a></span>(for producing music for the Nintendo Entertainment System AKA The Famicom), and <span style="text-decoration: underline;"><a href="http://audiocat.ch/s0A4OQ">Renoise</a></span>. A comprehensive list of trackers can be found <span style="text-decoration: underline;"><a href="http://woolyss.com/chipmusic-chiptrackers.php">here</a></span>. Trackers have a unique culture and workflow, and in the right hands can be a very powerful method of music composition.</h3>
<h3>Check out this <a href="http://audiocat.ch/tHLxiW">MilkyTracker Chiptune</a> created by Dj Odin</h3>
<h3>If you&#8217;re more of a fan of modern music composing, or have some experience with DAWs like Pro Tools, Live, Garageband, or FL Studio, there are many plug-ins that can create Chiptune waveforms. This will allow you to create a Chiptune sound with MIDI data, instead of having to learn new software like a tracker.</h3>
<h3><strong>b. Chiptune Plug-ins</strong></h3>
<h3>I use a plug-in by Japanese band YMCK called <span style="text-decoration: underline;"><a href="http://audiocat.ch/tHzVIH">Magical 8bit Plug</a></span>. It features five wave forms (square, triangle, 25%pulse, 12.5% pulse and noise), each with its own characteristic qualities. Magical 8bit also offers the basic synth controls (Attack, Decay, Sustain, Release, Sweep) and will run in any DAW that accepts VST plug-ins. I like its simplicity, and it uses a relativity low CPU load. I find Chiptune plug-ins usually require some amount of EQ , post-processing or mastering to sit well in a finished track..</h3>
<h3>Other plug-ins like Plogue&#8217;s <span style="text-decoration: underline;"><a href="http://audiocat.ch/tVi12n">Chipsounds </a></span>offer much more comprehensive emulation of various Sound Chips, including two of my favorites, the 2A03 (NES) and the YM2615 (Sega Genesis). Plogue has nailed these sounds down to the detail, including options to limit range based on their original system specs, and other idiosyncrasies that make these sounds so nostalgic. Listen to a demo of <span style="text-decoration: underline;"><a href="http://audiocat.ch/ryEqNb">Chipsounds</a></span>.</h3>
<h3><strong>c. Samples</strong></h3>
<h3>There are a variety of 8-bit sample packs available online, like this one by <span style="text-decoration: underline;"><a href="http://audiocat.ch/s026bH">Bucky</a></span>. Sample packs offer recorded versions of Chiptune sounds and instruments. This eliminates the need for plug-ins, and can be used with trackers or other DAWs. Samples can be a great way to quickly gain access to Chiptune sounds, but you lose some creative flexibility by not being able to generate the sounds in real time. I like using Chiptune samples for remixes and instrumental works, such as for my <span style="text-decoration: underline;"><a href="http://audiocat.ch/rPnXpi">GameChops </a></span>remix series, which are almost entirely composed with samples.</h3>
<h3><strong>3. COMMUNITY</strong></h3>
<h3>Regular Chiptune events such as Philadelphia&#8217;s <span style="text-decoration: underline;"><a href="http://audiocat.ch/uJetqB">8static</a></span>, Baltimore&#8217;s <span style="text-decoration: underline;"><a href="http://audiocat.ch/sLRckz">Byte Nyte</a></span> and international concert series <span style="text-decoration: underline;"><a href="http://audiocat.ch/trEHFO">BlipFestival </a></span>and <span style="text-decoration: underline;"><a href="http://audiocat.ch/sDdgyP">Chip-Con</a></span> have been growing as a response to global interest in live Chiptune performance. YouTube channels such as the <span style="text-decoration: underline;"><a href="http://audiocat.ch/sYehWh">Chip Music Chronicle</a></span> have been created to document these shows and the global Chiptune movement.</h3>
<h3><strong>4. FREE MUSIC</strong></h3>
<h3>One of the main reasons there has been such an explosion in the popularity of Chiptunes over the past few years is the growth of communities like <span style="text-decoration: underline;"><a href="http://audiocat.ch/rwBmxy">8bitcollective</a></span> and <span style="text-decoration: underline;"><a href="http://audiocat.ch/uC72qn">8bitpeoples</a></span>, which offer a wealth of free Chiptune music for download. Artists from around the world can submit their music for critique and release through these channels. Netlables, like Berlin&#8217;s <span style="text-decoration: underline;"><a href="http://audiocat.ch/vDXAXh">BleepStreet</a></span>, distribute professionally produced Chiptune music by the world&#8217;s top artists.</h3>
<h3><strong>5. ABOUT THE WRITER</strong></h3>
<h3>I&#8217;ve been a fan of Chiptune music since my childhood,  I remember being a kid and plugging headphones into my Gameboy and turning the volume up all the way. My recent project, Dj CUTMAN, is a live-performance DJ act that features predominately Chiptunes through the lens of a DJ mixer. I offer <span style="text-decoration: underline;"><a href="http://audiocat.ch/vEuV4U">free mixes</a></span>, remixes of classic <span style="text-decoration: underline;"><a href="http://audiocat.ch/vXhuSW">Video Game soundtracks</a></span>, and even a few <span style="text-decoration: underline;"><a href="http://audiocat.ch/rAbFP2">original Chiptune productions</a></span>. If you’ve enjoyed my post, please check out my <span style="text-decoration: underline;"><a href="http://audiocat.ch/uMd75x">Audio Catch profile</a></span>, add me on <span style="text-decoration: underline;"><a href="http://audiocat.ch/tlOFUj">Facebook</a></span> and <span style="text-decoration: underline;"><a href="http://audiocat.ch/tR0UdO">Twitter</a></span>, where I continuously post new and exciting Chiptune music. For more Chiptune music RIGHT NOW, visit my blog, <span style="text-decoration: underline;"><a href="http://audiocat.ch/rENhJY">VideoGameDJ.com</a></span></h3>
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		<title>Voice Overs: Recording on the Go Tips</title>
		<link>http://feedproxy.google.com/~r/audiocatch/~3/9H9G2Hp1-eI/</link>
		<comments>http://www.audiocatch.com/blog/?p=192#comments</comments>
		<pubDate>Wed, 26 Oct 2011 12:37:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Posts]]></category>
		<category><![CDATA[Rachel F. Hirsch]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[Voice Over]]></category>

		<guid isPermaLink="false">http://www.audiocatch.com/blog/?p=192</guid>
		<description><![CDATA[By: Rachel F. Hirsch Whether you are an actor or musician your career is bound to take you on the road from time to time. But when voice over work supplements your income, you can’t let your travel plans affect &#8230; <a href="http://www.audiocatch.com/blog/?p=192">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h3><strong>By: <span style="text-decoration: underline;"><a href="http://audiocat.ch/p3K5xn">Rachel F. Hirsch</a></span></strong><br />
<a href="http://www.audiocatch.com/blog/wp-content/uploads/2011/10/Hirsch_Rachel_753_ret.jpeg"></a></h3>
<h3><a href="http://www.audiocatch.com/blog/wp-content/uploads/2011/10/Hirsch_Rachel_753_ret3.jpeg"><img class="alignleft size-medium wp-image-198" title="Hirsch_Rachel_753_ret" src="http://www.audiocatch.com/blog/wp-content/uploads/2011/10/Hirsch_Rachel_753_ret3-201x300.jpg" alt="" width="141" height="210" /></a>Whether you are an actor or musician your career is bound to take you on the road from time to time. But when voice over work supplements your income, you can’t let your travel plans affect your ability to get in front of the mic. ALWAYS travel prepared. Here’s how:&nbsp;</p>
<p><strong>1. Bring your laptop. </strong>Of course any laptop with recording software will do, but my preference is my MacBook Air. Its light weight and slim frame make it perfect for both my home recording space (my closet) and travel.</h3>
<h3><strong>2. Have a travel mic.</strong> Unlike the fragile condenser studio microphones that require an interface and various other pieces of equipment, a USB mic plugs directly into the computer and records from there. Recording with a USB mic isn’t ideal for sound, but when you are on the go there are some great options out there. Here are a few good places to start:</h3>
<ul>
<li>
<h3>- <span style="text-decoration: underline;"><a href="http://audiocat.ch/uUJA49" target="_blank">Apogee’s One</a></span>: This is a great tool because it’s actually an interface and a condenser mic in one. It’s made for use with laptops and is very compact with good quality sound production. You can read more about it here. (For Mac users only. Sorry PC guys).</h3>
</li>
<li>
<h3>- <span style="text-decoration: underline;"><a href="http://audiocat.ch/rDuSRK" target="_blank">Blue Snowball</a></span>: If you are really on a budget Blue is a great place to look in general. And their Snowball mic provides good bang for your buck (in this case your $99 bucks). It works for both Mac and PC.</h3>
</li>
<li>
<h3>- You can also check out<a href="http://audiocat.ch/rs4s5R" target="_blank"> </a><span style="text-decoration: underline;"><a href="http://audiocat.ch/rs4s5R" target="_blank">Edge Studio’s Microphone Selector</a></span> for more USB and travel options.</h3>
</li>
</ul>
<h3><strong>3. Set up the right environment</strong>. It doesn’t matter what the quality of your mic is if you can’t find a suitable space for recording. This part requires some creativity. Here are a few ideas:</h3>
<h3>
<ul>
<li>- If you are staying in a hotel, request a room that is at the end of hallway, or on a corner, with a window that doesn’t face the street. (A room with a courtyard view is a good choice). You can usually outfit a closet space with towels and pillows to dampen the sound. The same can be done if you are staying in someone’s house. I recommend rigging up a towel behind your head and over the recording equipment. Almost like a tent. This acts as a good shield. And be sure to turn off the a/c in the room.</li>
</ul>
<ul>
<li>- Even better, if you are staying in a quiet neighborhood, a car can provide a great dead space. You can even cover all the windows with towels for added effect. (This is where a small, light laptop and a durable USB mic really come in handy).</li>
</ul>
</h3>
<h3>
<div>
<div><em>Here I am on a trip to Alabama, recording an audition in my mother’s truck!</em></div>
<div>
<div><img class="aligncenter" title="13F89119-101C-4FB8-885A-CA5EC724944D" src="https://mail.google.com/mail/u/1/?ui=2&amp;ik=9984821780&amp;view=att&amp;th=1332334771c5fd09&amp;attid=0.1.1&amp;disp=emb&amp;zw" alt="" width="112" height="149" /> <a href="http://ihopeigetit.files.wordpress.com/2011/10/original-1.jpg" target="_blank"><img class="aligncenter" title="original-1" src="https://mail.google.com/mail/u/1/?ui=2&amp;ik=9984821780&amp;view=att&amp;th=1332334771c5fd09&amp;attid=0.1.2&amp;disp=emb&amp;zw" alt="" width="112" height="149" /></a></div>
</div>
<ul>
<li>- If this all sounds like too much work you could always purchase a traveling recording booth. Harlan Hogan Makes a<strong><a href="http://audiocat.ch/sPbd5J" target="_blank"> </a></strong><span style="text-decoration: underline;"><a href="http://audiocat.ch/sPbd5J" target="_blank">Portabooth</a></span> that travels flat but unfolds into an insulated box shape. If you have some extra money to spend, and a little bit of extra room in your suitcase this could be very useful. It can also serve double duty by adding an extra layer of insulation for your home recording space.</li>
</ul>
<ul>
<li>- If you like the portable booth idea but don’t want to buy one, why not make your own? Glue in some insulation foam from the hardware store (the same kind you might see in a recording booth),but leave room for your mic and other equipment to ﬁt inside when closed. The case can now serve double duty. Transport your recording equipment via the case while traveling. The insulation serves as a cushion and protective layer. When recording, set up your mic inside- the case is open at a right angle with one sideserving as an insulated base and the other serving as insulation for the back of the mic. This, paired with your outﬁtted closet or car, will serve as a great alternative to a traditional studio space.</li>
</ul>
</div>
<p><strong>4. The anytime pop filter</strong>. What about those pesky p’s? You don’t want to lug a pop filter on your trip too. Don’t fret! All you need is a knee-high or stocking and a wire hanger. You can easily spread the stocking over a bent wire hanger and voilà! You have your pop filter. The hook part of the hanger is also useful for positioning purposes.</p>
<p>What did I tell you? It’s easy to travel prepared for anything. If you have the barebones, a good travel mic and a laptop, you can make any space work in your favor. Don’t be afraid to get creative. And if you come up with some other ideas that you don’t see here…let me know!</p>
<p>For more information on why a home recording studio is valuable you can check out another one of my articles <span style="text-decoration: underline;"><strong><a href="http://audiocat.ch/vDd4iP">here</a></strong></span>.</p>
<p>Good Luck!</h3>
<h3>- Rachel F. Hirsch</h3>
<h3><span style="text-decoration: underline;"><a href="http://audiocat.ch/p3K5xn">Audio Catch Profile</a></span><br />
<span style="text-decoration: underline;"><a href="http://audiocat.ch/pf3ioF"> Personal Site</a></span><br />
<span style="text-decoration: underline;"><a href="http://audiocat.ch/qY2XT9"> I Hope I Get It &#8211; NY Voice Actors</a></span><br />
<span style="text-decoration: underline;"><a href="http://audiocat.ch/oa8A5s"> Twitter</a></span></h3>
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		<title>Music/Legals: Music Licensing Must Know Basics</title>
		<link>http://feedproxy.google.com/~r/audiocatch/~3/Eqp2kwtYLa8/</link>
		<comments>http://www.audiocatch.com/blog/?p=171#comments</comments>
		<pubDate>Wed, 19 Oct 2011 01:07:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Posts]]></category>
		<category><![CDATA[Kyler McGillicuddy]]></category>
		<category><![CDATA[legal]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://www.audiocatch.com/blog/?p=171</guid>
		<description><![CDATA[By: Kyler McGillicuddy Most of the time you hear music it is being licensed.  Radio, television shows, advertisements, movies, sports arenas, retail stores, and restaurants all license music to help their business.  But, music licensing is both a very profitable and &#8230; <a href="http://www.audiocatch.com/blog/?p=171">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h3><strong>By: <span style="text-decoration: underline;"><a href="http://audiocat.ch/qKq1bZ">Kyler McGillicuddy</a></span></strong></h3>
<h3><a href="http://www.audiocatch.com/blog/wp-content/uploads/2011/10/casual-profile.jpg"><img class="alignleft size-medium wp-image-172" title="casual profile" src="http://www.audiocatch.com/blog/wp-content/uploads/2011/10/casual-profile-225x300.jpg" alt="" width="158" height="210" /></a>Most of the time you hear music it is being licensed.  Radio, television shows, advertisements, movies, sports arenas, retail stores, and restaurants all license music to help their business.  But, music licensing is both a very profitable and very confusing area.  To help you get a better grasp on music licensing this article will walk you through some basic licenses and what they allow the license holder to do, or not do. </p>
<p>There are 4 often used licenses in the music industry today: Mechanical, Master Use (or Master Recording), Public Performance, and Synchronization (sync or synch).   The reason there are different licenses is to cover the different aspects of copyright protection.   To show you exactly what each license entails, let’s discuss each license separately.</h3>
<h3>First, we’ll define the most often used license, the <em>Mechanical License</em>.  A Mechanical License grants the ability to record and sell a song written by someone else.  Any time you hear a cover song, for one example, you are listening to a Mechanical License at work.    There are some limitations to a Mechanical License, however.  With a Mechanical License you cannot change the fundamental character or melody of a song.  This has to deal with the specific copyright it deals with.  We’ll get into exactly what copyright in another article.  Originally, you would have to track down the songwriter, or their publisher, and negotiate a price to use their song.  Nowadays, you can obtain a Mechanical License through agencies like Harry Fox.  You can even be granted a Mechanical License automatically without direct permission, called a Compulsory License.</h3>
<h3><em>Compulsory Licensing</em> requires some specific circumstances.  One requirement, to obtain the license is to give the songwriter notice that you are going to use the work, and submit statutorily defined payment (9.1 cents per unit currently).  Another requirement is the songwriter must have recorded the song first before the compulsory component is allowed.  The last requirement is that the song be used privately; meaning that you can’t broadcast the song, only sell it.  The next most commonly used license is the Master Use, or Master Recording License.</h3>
<h3>The <em>Master Use License</em> grants the right to use a specific recording or performance.  For example, radio stations and any place that pipes in music uses a Master Use License.  This allows them to play songs performed by specific artists.  If you wanted to make a compilation CD of all the greatest pop music in the last 6 months called “Band Wagon Explosion 2011”, sung by the artists who made them famous, you would need a Master Use License.  In all of these examples you would still need a Mechanical License because a Master Use License only covers the specific performance, not the underlying musical composition.  These two licenses are often found together, as with Synchronization licensing.</h3>
<h3>The third license is the <em>Public Performance license</em>.  It doesn’t do quite what it sounds like it should.  The Public Performance License is required to have a piece of music played for the public.  For example, music played on the radio, in restaurants, bars, athletic clubs, stadiums, and retail stores are all ‘public’ performances and require this license.</h3>
<h3>Fourth, and finally, is the <em>Synchronization (Sync) license</em>.  Sync licensing is simply playing a piece of music in conjunction with images.  It works like a Mechanical License, except there is no compulsory component.  You have to negotiate the license fee with the songwriter.  Television shows, movies, and advertisements all use Sync licenses.  The Sync license also only includes the use of the lyric and melody of a piece of music.  The actual use of a recording (Master Use), and Public Performance license, if you are going to actually show the video to the public, must still be obtained as well.</h3>
<h3>Those are the 4 basic, and most often used, types of music licenses in use today.  If you know the basics of these 4 types you’ll have a firm start to understanding the complex mess that is music licensing.  In another article we’ll talk about some of the licenses more specifically, what copyright they are associated with, what to expect in an agreement, what to watch out for, and how much they can pay you.</h3>
<h3>- Kyler</h3>
<h3><em>Kyler McGillicuddy started as a classical guitarist, having attended the North Carolina  School for the Arts summer program while in high school and later on Peabody Conservatory of Music before realizing performance wasn’t his calling.  Eventually his career path led him to law school and now he helps musicians and artists navigate the often difficult realm of contracts.  He has experience in all types of entertainment law and licensing contracts, including sync agreements for radio, television, and movies, publishing agreements, record label agreements, work for hire contracts, consignment agreements, and more.  He offers services in both the entertainment legal field and general music consulting. </em></h3>
<h3>Website:<span style="text-decoration: underline;"><em> <a href="http://audiocat.ch/qKq1bZ">www.mcgillicuddylawfirm.com</a> </em></span></h3>
<h3>Twitter: <span style="text-decoration: underline;"><a href="http://audiocat.ch/nEcQpl">@artistmcgill</a></span></h3>
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		<title>Voice Overs: 5 Steps to Developing Accents</title>
		<link>http://feedproxy.google.com/~r/audiocatch/~3/E-XKWNcdhh8/</link>
		<comments>http://www.audiocatch.com/blog/?p=154#comments</comments>
		<pubDate>Tue, 11 Oct 2011 11:11:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Posts]]></category>
		<category><![CDATA[Pronunciation]]></category>
		<category><![CDATA[Rachel F. Hirsch]]></category>
		<category><![CDATA[Voice Over]]></category>

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		<description><![CDATA[By: Rachel F. Hirsch Having a knack for accents can help expand your voice over business. In order to begin developing this skill there are some points to keep in mind.&#160; 1. What is the difference between accents and dialects? Accent &#8230; <a href="http://www.audiocatch.com/blog/?p=154">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h3><strong>By: <span style="text-decoration: underline;"><a href="http://audiocat.ch/p3K5xn">Rachel F. Hirsch</a></span></strong><br />
<a href="http://www.audiocatch.com/blog/wp-content/uploads/2011/10/Hirsch_Rachel_753_ret.jpeg"></a></h3>
<h3><a href="http://www.audiocatch.com/blog/wp-content/uploads/2011/10/Hirsch_Rachel_753_ret2.jpeg"><img class="alignleft size-medium wp-image-169" title="Hirsch_Rachel_753_ret" src="http://www.audiocatch.com/blog/wp-content/uploads/2011/10/Hirsch_Rachel_753_ret2-201x300.jpg" alt="" width="161" height="240" /></a>Having a knack for accents can help expand your voice over business. In order to begin developing this skill there are some points to keep in mind.&nbsp;</p>
<p><strong>1. What is the difference between accents and dialects?</strong><br />
Accent refers to sound and pronunciation while dialect refers to language. For example take the British word lift. I might speak in a perfect Standard America Accent, but when referring to an elevator I use the word lift. While my accent is American, here I would have incorporated a word into my speech directly from standard British dialect. Therefor my accent and dialect would not match. Knowing that accent refers only to pronunciation clues us in to the next point:</h3>
<h3><strong>2. Where to start with accent development?</strong><br />
The ﬁrst step to ﬁguring out how to take on a new accent is observation. Pronunciation comes from tongue placement and lip shape. Next time you have a conversation watch the other person’s mouth. Where does her tongue go? Does she open her mouth wide when saying vowels or is there a lot of tension in her lips? Now think about how those movements and placement affect the way her words sound. The next step is to mimic those movements and create the same sound. Congratulations you’re on your way to learning a new accent!</h3>
<h3><strong>3. The musicality of language</strong><br />
Cadence, or phrasing, is another big part of accent distinction. Some accents rise up in pitch at the end of each sentence while others employ a sort of monotone. Others still may generally speed through the middle of the sentence while stretching out certain words. When working on a particular accent it’s important to pay attention to these details.</h3>
<h3><strong>4. The beauty of trigger words</strong><br />
Once you’ve successfully developed an accent you will want to be able to access it quickly. One great way to do this is to ﬁnd a trigger word or phrase. Whenever I need to use a Russian accent I think of what the word hello sounds like in that accent. I say it out loud and voila! I’m suddenly Rocky and Bullwinkle&#8217;s Natasha. Your trigger word or phrase will probably be different for every accent you learn, but as you are developing them pay attention to the words that stick out in your mind as really emphasizing that sound.</h3>
<h3><strong>5. Resources</strong><br />
There are so many free and easy ways to access worldwide accents. Here are a few:</h3>
<h3>- Make friends with people from all over the world. Start observing their speech, as we talked about before, and get feedback.<br />
- YouTube. Find videos of people who speak in whatever accent you are trying to learn. Watch and listen. Mimic. Repeat. While this is not a video of native  accents, YouTube sensation Amy Walker can move through 21+ accents seamlessly and nearly ﬂawlessly in 2 1/2 minutes. Watch her mouth. Listen to her. You will learn a lot. <span style="text-decoration: underline;"><a href="http://audiocat.ch/qep68X">Check it out</a></span>.<br />
- Visit IDEA: <span style="text-decoration: underline;"><a href="http://audiocat.ch/q5xig3">International Dialects of English Archive</a></span>. It’s the most comprehensive overview around of international accents applied to the English language. The only thing missing here are videos, but listen and read. The site is jam-packed with incredible information!<br />
- Work with a coach. There are some great coaches out there, but I recommend <span style="text-decoration: underline;"><a href="http://audiocat.ch/qVDsoj">Linda Jones</a></span> at <span style="text-decoration: underline;"><a href="http://audiocat.ch/mUGXTe">Edge Studio</a></span> for an accent reduction/acquisition coach speciﬁcally for voice over.</h3>
<h3><strong>6. You are a master at acquiring accents. </strong><br />
<strong> </strong>What now? Accent ability is useful for museum, animation and video game voice over. It can also come in handy for audio book recordings and even ESL programs.</h3>
<h3>Good luck!</h3>
<h3>- Rachel F. Hirsch</h3>
<h3><span style="text-decoration: underline;"><a href="http://audiocat.ch/p3K5xn">Audio Catch Profile</a></span><br />
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		<title>Music/Sound Design: How to Build a Basic Drum Loop</title>
		<link>http://feedproxy.google.com/~r/audiocatch/~3/CgPvC3yhCxE/</link>
		<comments>http://www.audiocatch.com/blog/?p=142#comments</comments>
		<pubDate>Thu, 29 Sep 2011 17:23:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Posts]]></category>
		<category><![CDATA[Cheshyre]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Sean Hodges]]></category>
		<category><![CDATA[Sound Design]]></category>

		<guid isPermaLink="false">http://www.audiocatch.com/blog/?p=142</guid>
		<description><![CDATA[By Sean &#8220;Cheshyre&#8221; Hodges I&#8217;ve found that creating drum loops is one of the most fun yet horribly challenging things I&#8217;ve had to learn. I mostly create drum loops for techno and electronic music and I use a program called Fruity &#8230; <a href="http://www.audiocatch.com/blog/?p=142">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h4><strong>By <span style="text-decoration: underline;"><a href="http://audiocat.ch/jnPC0J">Sean &#8220;Cheshyre&#8221; Hodges</a></span></strong></h4>
<p><a href="http://www.audiocatch.com/blog/wp-content/uploads/2011/09/221.jpg"><img class="alignleft size-medium wp-image-144" title="221" src="http://www.audiocatch.com/blog/wp-content/uploads/2011/09/221-300x224.jpg" alt="" width="210" height="157" /></a></p>
<p>I&#8217;ve found that creating drum loops is one of the most fun yet horribly challenging things I&#8217;ve had to learn. I mostly create drum loops for techno and electronic music and I use a program called Fruity Loops. In my opinion, it is the greatest music creating software out there.</p>
<p>1. The first thing you want to figure out is &#8220;what kind of feel do you want for your song&#8221;? Do you want a heart pounding club smashing house beat or would you rather focus on a slow, progressive, thought-provoking break beat? Whatever it is you&#8217;re looking to create, the beat you make will serve as the backbone to your song and is therefore, very important.</p>
<p>2.  The second most important part of ANY beat is picking the right sounds. You can have the most intricate beat in the world but it will sound like a 1981 Yamaha keyboard if you don&#8217;t have the right sounds.  In Fruity Loops there is a function called the piano roll. It has every note in every octave with a keyboard on the left side so that you can test the sound before you create the riff.</p>
<p style="text-align: center;"><a href="http://www.audiocatch.com/blog/wp-content/uploads/2011/09/11.jpg"><img class="size-full wp-image-146 alignnone" title="1" src="http://www.audiocatch.com/blog/wp-content/uploads/2011/09/11.jpg" alt="" width="832" height="487" /></a></p>
<p>It also has the timing scale so that it&#8217;s easier to create riffs in the timing that works for you. I use the piano roll for everything because you can change the pitch, placement, shape, sound, and timing for every single sound in your song. Simply place a column in the desired section of each bar to create a beat.</p>
<p>3. Another huge part of electronic music is using effects. For those heart-pounding club smashing house beats, I find that adding a little distortion and reverb to the drum kick makes for a &#8220;full&#8221; house sound. Another good habit to get into is using some compressors for your kicks, snares and hats. A good compressor will keep your loop from sounding too &#8220;crowded&#8221; and it will stop it from clipping. Phasers, flangers, reverb, delays, distortion, panning, chorus&#8230; get used to these names and start using them as much as possible. You never know what an effect can do to your loop until you apply it. Songs will take on a whole new feel that you may have never thought of otherwise.</p>
<p><a href="http://www.audiocatch.com/blog/wp-content/uploads/2011/09/2.jpg"><img class="aligncenter size-full wp-image-147" title="2" src="http://www.audiocatch.com/blog/wp-content/uploads/2011/09/2.jpg" alt="" width="901" height="540" /></a></p>
<p>4. The combination of proper sounds, effects, and creating the right beat for the project, will increase your chances of success.</p>
<p><a href="http://www.audiocatch.com/blog/wp-content/uploads/2011/09/3.jpg"><img class="aligncenter size-full wp-image-148" title="3" src="http://www.audiocatch.com/blog/wp-content/uploads/2011/09/3.jpg" alt="" width="1345" height="656" /></a></p>
<p>Above is a screenshot of the usual windows that I have open in Fruity Loops. Each sound has a pattern created in the piano roll so that I can visualize what the beat sounds like. The effects mixer is always open so that I can keep track of which effects I have going in each channel. I always create the basics first and then go back through and &#8220;fine tune&#8221; everything after. For example; I will put all of the snares, hats, and claps on mixer channel #2 and apply a compressor to manage the high peaks to that channel when I&#8217;ve got the rhythm down. I&#8217;ll add some reverb or distortion or extra bass to effects channel #3 for the kick to make it sound more full or hollow or just plain brutal. Then I&#8217;ll add another compressor/limiter to the mixer&#8217;s master channel so that all of the sounds together, including their separate effects, will go through a final &#8220;check&#8221; just to make sure that no &#8220;random&#8221; sounds get through to the final edition.</p>
<p>I hope that this very basic run through on making beats will help some of you to fine tune your sounds or even help some of you to get the songs you&#8217;re working on to sound just a little bit better. No matter what you do though, have fun!</p>
<p>Sean &#8220;Cheshyre&#8221; Hodges</p>
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		<title>Voice Overs: Getting Work by Promoting More Than Yourself</title>
		<link>http://feedproxy.google.com/~r/audiocatch/~3/fmg0pCsmE5U/</link>
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		<pubDate>Wed, 21 Sep 2011 01:50:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Posts]]></category>
		<category><![CDATA[Andrew Romano]]></category>
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		<guid isPermaLink="false">http://www.audiocatch.com/blog/?p=134</guid>
		<description><![CDATA[By Andrew Romano How many times does this scenario happen to you: you show up for an audition, sit around with 10-30 other people, get in the booth for a few minutes, and head back down the elevator replaying the &#8230; <a href="http://www.audiocatch.com/blog/?p=134">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h4><strong>By <span style="text-decoration: underline;"><a href="http://audiocat.ch/nlF3yH">Andrew Romano</a></span></strong></h4>
<p><a href="http://www.audiocatch.com/blog/wp-content/uploads/2011/09/AndrewRomanoPic.jpg"><img class="alignleft size-full wp-image-136" title="AndrewRomanoPic" src="http://www.audiocatch.com/blog/wp-content/uploads/2011/09/AndrewRomanoPic.jpg" alt="" width="129" height="150" /></a></p>
<p>How many times does this scenario happen to you: you show up for an audition, sit around with 10-30 other people, get in the booth for a few minutes, and head back down the elevator replaying the entire episode, having next-to-zero clue whether you good, bad—or worse—indifferent.</p>
<p>There are too many commodities in this world; your voice does not need to be one.  So what am I talking about?</p>
<p>Take Starbucks as an example: they have four times as many locations as the next 10 largest chains <em>combined</em>.  Despite having a mediocre cup of coffee that costs more than a 2-liter bottle of soda, they continuously trounce their competition and continue to grow.</p>
<p>Why?</p>
<p>Well, they do a few things really well.  First, their coffee is pretty good.  It’s not great, but it’s not awful.  Second, you know what to expect (even your favorite local diner or street vendor may burn a pot every now and again).  Third, and probably most importantly, they seem to sell just about anything <em>but</em> their coffee.  Go to their website right now and see for yourself: as I type this there are 268 words on their initial splash page.  And yet, the word “coffee” only appears 10 times.  That’s less than 5%.  They have a human interest video that takes up almost half the page!  There are blog posts about how Barbra Streisand can make a mean pot roast.  When you pop onto their free Wi-Fi, your interim homepage is all about their free-song-of-the-week (every Tuesday).  And so on.</p>
<p>Starbucks has three primary keys to its success:</p>
<p>1) a good product,<br />
2) consistency,<br />
3) and (most importantly) the peripherals.</p>
<p>When you overspend for a decent cup of coffee, you are obviously buying more than just that cup.  You know exactly what you are going to get—flavor, temperature, timeliness—and you feel good about overspending because their stores are usually orderly, clean, and the exact opposite temperate of whatever it’s like outside.  Starbucks is successful because of everything they bring to the transaction <em>other than their coffee</em>.</p>
<p>What do you bring to the recording booth, <em>other than your voice</em>?  What are your peripherals?  These peripherals are your differentiators—that is, what makes you different than the 29 other voice actors in the room or the other 129 who have submitted demos alongside you online?</p>
<p>For some of us, it’s our pure presence and command of attention.  For others, it’s our infectious happiness.  For others, it’s the connections we have that may be advantageous to the producer, agent, or casting director.</p>
<p>So ask yourself: what makes me different?</p>
<p>There is no right answer to this question.  The right answer will only come once you’ve discerned what that is for you (look that word up, class).  If you don’t want to be “just another” resume, headshot, email address, or voice sitting in a pile somewhere, <strong><span style="text-decoration: underline;">don’t be</span></strong>.  Make it clear from every introduction you make—and every interaction you have thereafter—what it is that makes you, you.</p>
<p>Different is not good or bad.  It’s just—different.</p>
<p>Just make sure when you ask yourself about what makes you different, you’re ready to take notes.</p>
<p>- Andrew<br />
<span style="text-decoration: underline;"><a href="http://audiocat.ch/nlF3yH">My Audio Catch Profile</a></span></p>
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		<title>What’s in a Word? Quite Possibly, Your Next Paycheck!</title>
		<link>http://feedproxy.google.com/~r/audiocatch/~3/5Pk0XKWCtyo/</link>
		<comments>http://www.audiocatch.com/blog/?p=120#comments</comments>
		<pubDate>Tue, 13 Sep 2011 02:05:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Posts]]></category>
		<category><![CDATA[Cissy Jones]]></category>
		<category><![CDATA[Pronunciation]]></category>
		<category><![CDATA[Voice Over]]></category>

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		<description><![CDATA[By Cissy Jones How many times have you been talking with your friends and realized how bad your pronunciation has become?  Chances are, if you don’t talk for a living, you probably don’t notice.  However, for those of us who make &#8230; <a href="http://www.audiocatch.com/blog/?p=120">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h4><strong>By <span style="text-decoration: underline;"><a href="http://audiocat.ch/mJed7Z">Cissy Jones</a></span></strong></h4>
<p><a href="http://www.audiocatch.com/blog/wp-content/uploads/2011/08/McCall_2005_049_small.jpg"><img class="alignleft size-medium wp-image-54" title="McCall_2005_049_small" src="http://www.audiocatch.com/blog/wp-content/uploads/2011/08/McCall_2005_049_small-233x300.jpg" alt="" width="163" height="210" /></a></p>
<p>How many times have you been talking with your friends and realized how bad your pronunciation has become?  Chances are, if you don’t talk for a living, you probably don’t notice.  However, for those of us who make our living extolling the virtues of Company X’s products, it can mean the difference between booking … and silence on the wire.</p>
<p>There are so many examples of what I’m talking about, but I’ll stick with a couple of my favorites:  ‘Internet’, ‘Hundred’, and ‘Probably’.   If Comcast (or Time Warner Cable, or whoever your Internet provider is) sends out auditions, odds are that they want to hear the announcers talking about how awesome their &#8216;in-TER-net&#8217; is… not so much about their &#8216;inner-net&#8217;.  Ditto for talking about the &#8216;hun-DREDS&#8217; of people they serve, not the &#8216;hunn-erds&#8217;.  They also want to hear you tell your best friend that they are &#8216;pro-BAB-ly&#8217; the best service you’ve ever had – not &#8216;pro-bly&#8217;.</p>
<p>Now the trickery to all this comes in when the specs call for “warm, friendly, conversational” – because, obviously, we don’t all talk like this or there would be no point to this blog post.  But that’s when your training as an actor comes into play, and you are able to deftly maneuver these seemingly trivial treacheries.  Even better?  If there’s a word you don’t know how to correctly say, the internet can be your best friend!</p>
<p><span style="text-decoration: underline;"><a href="http://audiocat.ch/qqqMNA">Dictionary.com</a></span> has audible pronunciations for whatever ales ya.  (Double check though; it once gave me an incorrect pronunciation for the word “jalopy” – luckily just for a group exercise – and I’ve been unable to live it down with my vo group ever since!  To be honest, I’m sure that is a word that will confound me until the day I die…)</p>
<p>There’s also <span style="text-decoration: underline;"><a href="http://audiocat.ch/pPCC1u">howjsay.com</a></span>, but I’m fairly certain that this is Queen’s English pronunciations (and perhaps the culprit behind the above-mentioned “jalopy” incident.).</p>
<p>Other sites that are available are <span style="text-decoration: underline;"><a href="http://audiocat.ch/nMxuhb">merriam-webster.com</a></span> and <span style="text-decoration: underline;"><a href="http://audiocat.ch/pYMlG4">forvo.com</a></span> for all different languages, and dozens more with a simple google search on “word pronunciations”.  But for my money, I stick to Dictionary.com for its ease of use.</p>
<p>As always, there are exceptions to every rule.  I’m still unsure whenever I come across the word ‘Mountain’ – do I say, “Moun-tain” or, the more colloquially used, “moun-uhn”.  Same with ‘button’.  Personally, I let the script guide me.  If it’s more formal, I give it the “T”.  If it calls for a friendlier read – well, you get the idea.  For example, if I am an expert in whatever the script is (ie, a doctor or an announcer who comes in at the end of a spot), I will go more formal and pronounce more primly.  But if it is a dialogue amongst friends or a very conversational spot, I’ll be a little more colloquial.  Make sense?</p>
<p>Other buggeries that I have come across (and often have to take on a script-by-script basis) are:<br />
- To: do you say ‘too’ or ‘tuh’<br />
- And: ‘and’ or ‘n’<br />
- The: ‘thee’ or ‘thuh’<br />
- For: ‘forr’ or ‘fer’ (my grandmother always heckled me about that one…)</p>
<p>What about you?  Any words that really get your goat?</p>
<p>Keep rockin&#8217; that mic, friends!<br />
- Cissy<br />
<span style="text-decoration: underline;"><a href="http://audiocat.ch/mJed7Z">My Audio Catch Profile</a></span><br />
<a href="http://audiocat.ch/mJed7Z"></a><span style="text-decoration: underline;"><a href="http://audiocat.ch/q0NF1B">www.cissyjones.com</a></span></p>
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		<title>A No Rules Mentality With Sound Design</title>
		<link>http://feedproxy.google.com/~r/audiocatch/~3/mbIRflN-M_k/</link>
		<comments>http://www.audiocatch.com/blog/?p=113#comments</comments>
		<pubDate>Wed, 07 Sep 2011 14:03:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Posts]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[SFX]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Zach Striefel]]></category>

		<guid isPermaLink="false">http://www.audiocatch.com/blog/?p=113</guid>
		<description><![CDATA[By Zach Striefel, www.symphonyofspecters.com Creating your own sound effects or hiring someone to do so is extremely beneficial to your end product. Mixing and matching from stock libraries is fine, but it really does make the experience more unique for &#8230; <a href="http://www.audiocatch.com/blog/?p=113">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>By <span style="text-decoration: underline;"><a href="http://audiocat.ch/jPlBks">Zach Striefel</a></span>, <span style="text-decoration: underline;"><a href="http://audiocat.ch/mXsMKI">www.symphonyofspecters.com</a></span></strong></p>
<p><a href="http://www.audiocatch.com/blog/wp-content/uploads/2011/09/Zach_mug.png"><img class="alignleft size-full wp-image-114" title="Zach_mug" src="http://www.audiocatch.com/blog/wp-content/uploads/2011/09/Zach_mug.png" alt="" width="150" height="150" /></a></p>
<p>Creating your own sound effects or hiring someone to do so is extremely beneficial to your end product. Mixing and matching from stock libraries is fine, but it really does make the experience more unique for the audience when the sound is crafted specifically for the environments and actions displayed in your game, film, radio, or television production.</p>
<p>The beauty of sound design is that there really aren&#8217;t any set rules. I&#8217;ve created machine guns sounds using samples from drum kits, and I&#8217;ve crafted cute bird chirps with a dog’s squeaky toy.</p>
<p><strong>What does a Sound Designer do?</strong><br />
Sound designers create effects for movies, games and shows. Sound design is typically described as simply editing or manipulating sound to give the desired effect. This can be accomplished through many different techniques to create sounds that accompany an action, draw attention to a specific moment, or to give the audience a sense of the environment they are observing.</p>
<p><strong>Record or Synthesize? Why not both!</strong><br />
What are you trying to accomplish? Are you trying to create an epic alien spaceship whizzing by? It&#8217;s all about layering and editing the sound to work for you, the way you want it to. If I were to create an alien spaceship whizzing by, I might record a train, car, or plane passing by to get a sense of movement and mass. Afterwards, I would open the samples in my Digital Audio Workstations (DAW) and see how I could make the recordings sound a little less organic, and more out of this world! This can be accomplished by processing the sounds with a vocoder or even maybe slowing it way down to get more depth.</p>
<p>Don&#8217;t be afraid to play around! Ask yourself &#8220;How would this sound if I did this?&#8221;. Adjusting the speed of the samples, pitching them up or down, or even reversing them all will create unique textures that may be the missing element to make your sound really pop.</p>
<p><strong>Recording your own samples</strong><br />
Recording your own samples is great, but there are also alternatives for those who don&#8217;t quite have the means just yet. You can purchase royalty free sample libraries online, such as from the royalty free <span style="text-decoration: underline;"><a href="http://audiocat.ch/oK7kuY">Sound Ideas</a></span> libraries as the base to create your own unique sounds.</p>
<p>If you do use these sounds, don&#8217;t just pull samples from the library as is and pretend they are your own.  Most of these libraries and samples have gotten around, and can and likely will be recognized.  Don&#8217;t get lazy! Get creative!</p>
<p>If you can record your own samples, I&#8217;d recommend that you create a list of sounds or textures that you need, or might possibly need in the future. You&#8217;re not going to always be able to rely on sound libraries when you need something specific. Setting aside time to go out and record sounds or even doing some foley at home will be extremely beneficial. A good list to start with would be impact sounds for textures such as wood, glass, metal, rocks/dirt/bricks, plastic etc. or maybe some miscellaneous ambiance.</p>
<p>Invest in a good external hard drive (or more) and store these sounds. Be meticulous about labeling and organizing these samples. You don&#8217;t want to be searching for a sound for an hour because you lazily labeled the file &#8220;dsklfjdsf.wav.&#8221;</p>
<p><strong>Does this sound right?</strong><br />
As a sound designer your goal is to create a sound that is going to either cue the audience to pay attention to something specific, to give the environment a voice, or to simply accompany an action. While it&#8217;s always good to be creative, don&#8217;t get so crazy that the sound loses its purpose. You are trying to say something with each sound, whether it’s a gun reloading, or a mystical forest ambiance. If you want to be sure that the sound is accurately conveying your original vision, reach out and get feedback from others.</p>
<p><strong>Embrace suggestions and criticism</strong><br />
You may have a different vision than the rest of your team. And sometimes you&#8217;ll need to defend that vision and try to get your point across.  However, more often than not, you need to swallow your pride and take everyone’s input into consideration.  You may actually realize that the revised delivery actually improves the quality of the overall experience.  Keep in mind that everyone on your team is trying to achieve the same goal, which is to produce the best experience possible for your audience. Don&#8217;t lose sight of that!</p>
<p>I hope you have found this article to be helpful as an introduction to the field I love!  I’ll be writing future articles that dive deeper into how to approach sound design along with detailed examples of how you can create some pretty amazing sound effects.</p>
<p>Zach Striefel<br />
Lead Sound Designer<br />
<span style="text-decoration: underline;"><a href="http://audiocat.ch/mXsMKI">Symphony of Specters</a></span><br />
<span style="text-decoration: underline;"><a href="http://audiocat.ch/jPlBks">Audio Catch Profile</a></span></p>
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		<title>Why ‘Pro Tools’ is a Great Choice For Recording Voice Overs at Home</title>
		<link>http://feedproxy.google.com/~r/audiocatch/~3/cIwFhEeyNMs/</link>
		<comments>http://www.audiocatch.com/blog/?p=102#comments</comments>
		<pubDate>Tue, 30 Aug 2011 20:02:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Posts]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[River Milnes]]></category>
		<category><![CDATA[Voice Over]]></category>

		<guid isPermaLink="false">http://www.audiocatch.com/blog/?p=102</guid>
		<description><![CDATA[By River Milnes, www.urbantigerproductions.com The professional media industry uses certain “standard” software and hardware for many reasons. Some of those reasons include; system stability, straightforward interfaces, myriads of 3rd party plug-ins, plenty of user forums and tutorials, industry focused product marketing, education &#8230; <a href="http://www.audiocatch.com/blog/?p=102">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>By <span style="text-decoration: underline;"><a href="http://audiocat.ch/n0c0uq">River Milnes</a></span></strong>, <span style="text-decoration: underline;"><strong><a href="http://audiocat.ch/qBEASd">www.urbantigerproductions.com</a></strong></span></p>
<p><a href="http://audiocat.ch/n0c0uq"><img class="alignleft size-full wp-image-103" title="RiverMilnes" src="http://www.audiocatch.com/blog/wp-content/uploads/2011/08/RiverMilnes.jpg" alt="" width="116" height="150" /></a></p>
<p>The professional media industry uses certain “standard” software and hardware for many reasons. Some of those reasons include; system stability, straightforward interfaces, myriads of 3<sup>rd</sup> party plug-ins, plenty of user forums and tutorials, industry focused product marketing, education and plain old habit.  With a multitude of software choices out there on the market I believe it makes sense to stick with what the “Pros” use and be done with it, freeing up the creative process and becoming fluent in studio jargon!</p>
<p>The usual disclaimer will stand; I have no affiliation with the companies or a vested interest in the products that they provide to the market. All recommendations are based on my experience gleaned from using the products during my industry work and tertiary education.</p>
<p><a title="go to pro tools" href="http://audiocat.ch/qMiGh6">Pro Tools, by AVID (Formally DIGIDESIGN)</a> is the brainchild of an electrical and computer engineer way back in the late 80’s, Pro Tools started from humble beginnings to become what many would argue as THE Digital Audio Workstation that Pro’s use today.</p>
<p>One of the many factors that have granted Pro Tools its esteemed industry status is its ease of use and an interface that is based on traditional analogue styled mixing desks.  The software is deep and multifaceted, but with a few days at the wheel and a decent tutorial provided by <span style="text-decoration: underline;"><a href="http://audiocat.ch/r7K0iI">Lynda.com</a></span> or <span style="text-decoration: underline;"><a href="http://audiocat.ch/oScVbD">macprovideo.com</a></span> one can have all the fundamentals required to perform basic recording, editing and production packaging.</p>
<h3><strong>The Top 5 Reasons to use Pro Tools as a VO Artist</strong></h3>
<p><strong>(1)</strong> The software’s look and feel is great; each individual track in the “edit” + “mix” window is distinguished by its own individual colour, which is great when working on multiple tracks.</p>
<p><strong>(2)</strong> You can easily increase the size of the waveform when you need to closely edit a track.  It’s awesome for finely editing out breaths, explosives, clicks, pops, and sibilants.</p>
<p><strong>(3)</strong> The layout is modelled to closely represent the “tactile” mixing desks of old. Editing is a breeze and quite intuitive, with the keystroke commands easy to memorise.</p>
<p><strong>(4)</strong> Once a session file is set up, and your In/Outs are selected, recording your VO is as simple as (a) “Record arming” the track your recording on,  (b) Pressing the space bar or clicking the “Record + Play” button, (c) Record the audio (d) Press space bar (or stop button) to end the recording.</p>
<p><strong>(5)</strong> I believe that the real boon for VO artists, however, is the ability to easily time stretch the tracks to meet the required parameters… Perhaps you recorded a good “take” but it ran over by a few seconds? – No problems! Just use the “time stretch” tool to increase or decrease the length (and therefore time) of the track with a simple mouse click and drag.</p>
<p>Now that AVID (the company) has released Pro Tools 9, the original hardware dependency issues of the past are no longer there. Simply put; Pro Tools 9 is now “stand-alone”, which means that you can use the software with the sound card or core audio driver you already have in your PC/MAC (provided it meets the software’s requirements) or you could buy one of the AVID <span style="text-decoration: underline;"><a href="http://audiocat.ch/nWvYMI">Mbox Soundcards</a></span>, bundle it with Pro Tools 9, and run the input/output through that.</p>
<p>Though Pro Tools is not for everyone or for every task, I assert that it will definitely fill all the requirements of a Voice Actor wanting to get high quality, industry standard recording achieved at the home studio with limited to zero fuss.  Additional information on the complete AVID Pro Tools product line can be found at the <span style="text-decoration: underline;"><a href="http://audiocat.ch/nMCHZN">AVID PRO TOOLS</a></span> site.</p>
<p>River Milnes is CEO of <span style="text-decoration: underline;"><a title="DJ Hire Melbourne" href="http://audiocat.ch/qBEASd">Urban Tiger Productions</a></span>, a creative platform for Audio Production, Voice Over Creation, Visual Art Design and Music Composition.  He is a Melbourne DJ and an <span style="text-decoration: underline;"><a href="http://audiocat.ch/n0c0uq">Audio Catch Artist</a>.</span></p>
<p>&nbsp;</p>
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		<title>12 Ways to Maximize Your Recording Studio Dollars (Part 2 of 2)</title>
		<link>http://feedproxy.google.com/~r/audiocatch/~3/zMR1-E-mt_c/</link>
		<comments>http://www.audiocatch.com/blog/?p=93#comments</comments>
		<pubDate>Mon, 22 Aug 2011 22:42:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Posts]]></category>
		<category><![CDATA[Jay Matsueda]]></category>
		<category><![CDATA[Managing Expenses]]></category>
		<category><![CDATA[Music]]></category>

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		<description><![CDATA[By Jay Matsueda, www.jaymatsueda.com If you’re reading this without having first read the initial blog for tips 1 &#8211; 6, note that this is “PART 2” of this blog entry. Starting here is like skipping Season One of Breaking Bad. If &#8230; <a href="http://www.audiocatch.com/blog/?p=93">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div>
<p><strong>By <span style="text-decoration: underline;"><a href="http://audiocat.ch/jnpeQq">Jay Matsueda</a></span></strong>,<span style="text-decoration: underline;"> <strong><a href="http://audiocat.ch/oLKWzH">www.jaymatsueda.com</a></strong></span></p>
<p><a href="http://www.audiocatch.com/blog/wp-content/uploads/2011/08/Jay-Pic.bmp"><img class="alignleft" title="Jay-Pic" src="http://www.audiocatch.com/blog/wp-content/uploads/2011/08/Jay-Pic.bmp" alt="" width="166" height="216" /></a>If you’re reading this without having first read the initial blog for tips 1 &#8211; 6, note that this is “PART 2” of this blog entry. Starting here is like skipping Season One of Breaking Bad. If you’ve read 1-6 and are continuing now with considerations 7-12, WELCOME BACK!</p>
<p>We’ve already established that if you’re reading this blog entry, you’re probably NOT a major label artist out of touch with your budget limitations and likely do not own your very own, fully-equipped recording studio. Here are some tips in order to make the most of your money when you take that much anticipated, infrequent trip to lay down your tracks:</p>
<p>7)    Before you ultimately go into the studio, decide which instruments really need to be recorded in a studio at all. Typically, a studio is most beneficial for the sound of the drums. Room size, materials the room is made of, etc, make a difference for that instrument. If you are recording some of the instruments direct (plugged in from a cable from the instrument to the board without a mic’d amp) then you may be able to track those at a friend’s home studio for free. This may be typical for instruments like bass or keyboards, for example, unless the timing of their completion affects other band members who are recording.</p>
<p>8)    Take in all of your scratch tracks in separate sessions on an external hard drive. For extra safety, it’s advisable to run your sessions off of a local computer, so you may want to save the material on to the studio’s computer. If you’re willing to take a chance and are using a fast connection to your drive, then skipping this step (running the session off your drive) eliminates the time for saving the material onto their computer and then saving the files back onto your drive after the session, but it’s not really worth it. Besides, after your session, you still want the sessions to exist on the studio’s computer until you have time to go home and back up your drive on a SECOND hard drive of your own.</p>
<p>9)    Make sure all of your instruments are tuned up, drums are tuned, etc. immediately before you go to the session, and try to tune them at a similar temperature compared with the room you’re recording in. Materials expand and contract with heat and moisture. Have extra strings, drum heads, cables, picks, etc., with you so that you don’t get slowed down by anything unexpected.</p>
<p>10) Take snacks with you, so that you don’t need to take many breaks, especially if you’re getting a day rate for the studio (day rate means as much as you can get done in 8 hours, versus getting charged by the hour). Make sure you offer the engineer free meals, though, and keep people fresh with breaks for a few minutes here and there if needed. Most of the time, most of the band members will be sitting around waiting, so maybe a break won’t be necessary.</p>
<p>11) Don’t spend time editing anything in the studio. You only need a copy of the recording program in order to make all the edits you want later on. Focus on getting the most tracking done possible.</p>
<p>12) On the other hand, stick to a finite and realistic number of songs. Since recording technology of low quality is readily accessible without a studio, you are going into the studio to produce something you normally cannot. Make sure that you nail each song you record and do fewer but absolutely right, versus trying to record tons of songs in one session but not getting them down very well. If you squeeze in too much, you may find later on that none of the material you tracked is quite as perfect from a performance standpoint as you’d hoped, regardless of whether it sounds better from an auditory standpoint than what you normally do.</p>
<p>Why should you believe anything I say?</p>
<p>Well, even if you’ve done it all before, it never hurts to hear other people’s approaches. That said, I am very experienced in the studio…   I have produced and recorded 2 original full length albums (“EAT YOUR SAD” and “TREAT LOVE KIND”) and one 5 song studio EP (“LIVE PLUS FIVE”), for a total of 33 songs. I don’t have a dedicated band, though, so most players were recorded separately, in separate studios, at separate times. Perhaps this approach alone may invalidate in your eyes my opinion as to how to SAVE money, since this was obviously very expensive. However, this was done to capitalize on the use of many types of diverse players across different songs. It resulted in both a ton of recording sessions from which the above tips resulted, and also some great work! Look up “Jay Matsueda” on iTunes and see if you agree… or check out my <span style="text-decoration: underline;"><strong><a href="http://audiocat.ch/jnpeQq">Audio Catch profile</a> </strong></span>… or visit <span style="text-decoration: underline;"><strong><a href="http://audiocat.ch/oLKWzH">www.jaymatsueda.com</a></strong></span> and sign up for my Monthly Email Newsletter</p>
<p>Thanks for reading. More blogs soon. Buy my shit. Just kidding. No, not really.</p>
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