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  <id>tag:blog.nickoneill.name,2010-10-30</id>
  <updated>2012-06-01T18:06:18-07:00</updated>
  <subtitle>ideas from nick o'neill</subtitle>
  

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    <title>Line Simplification</title>
    <link rel="alternate" type="text/html" href="http://blog.nickoneill.name/line-simplification.html" />
    <id>tag:blog.nickoneill.name,2012-06-17:/line-simplification.html</id>

    <published>2012-06-01T17:50:00Z</published>
    

    <author>
        <name>Nick O'Neill</name>
        <uri>http://nickoneill.name</uri>
    </author>

    <content type="html" xml:lang="en" xml:base="http://blog.nickoneill.name/"> 
       &lt;p&gt;&lt;a href="http://bost.ocks.org/mike/simplify/"&gt;This post&lt;/a&gt; about line simplification may seem esoteric but it&amp;rsquo;s work like this, displayed and understood simply, that pushes technology forward. It&amp;rsquo;s not new research but it&amp;rsquo;s applied in a way that fits exactly the use case that a niche needs.&lt;/p&gt;

&lt;p&gt;All it takes is an idea of how to do something better, or faster or more clearly. Suddenly there are three libraries in every language that do it and everyone gets a better experience.&lt;/p&gt;

&lt;p&gt;Also, I love the idea of blogpost note margins so much that I may steal it.&lt;/p&gt;

&lt;p&gt;via &lt;a href="https://twitter.com/rr/status/208711616701804545"&gt;@rr&lt;/a&gt;&lt;/p&gt;
 
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    <entry> 
    <title>Technical SIGGRAPH Paper Preview</title>
    <link rel="alternate" type="text/html" href="http://blog.nickoneill.name/technical-siggraph-paper-preview.html" />
    <id>tag:blog.nickoneill.name,2012-05-14:/technical-siggraph-paper-preview.html</id>

    <published>2012-05-21T14:33:00Z</published>
    

    <author>
        <name>Nick O'Neill</name>
        <uri>http://nickoneill.name</uri>
    </author>

    <content type="html" xml:lang="en" xml:base="http://blog.nickoneill.name/"> 
       &lt;p&gt;SIGGRAPH always delivers some high quality futurism, albeit in a very preliminary form. If that gets your brain going though you&amp;rsquo;ll want to check out the &lt;a href="http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=cKrng7ztpog"&gt;trailer for technical papers on youtube&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Nearly all of these papers have multiple interesting applications in games, virtual worlds, scientific computing and computing in general. It&amp;rsquo;s like peering into the future to see what we&amp;rsquo;ll be able to create - quite inspiring.&lt;/p&gt;
 
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    <entry> 
    <title>Evil Mad Science 24/7</title>
    <link rel="alternate" type="text/html" href="http://blog.nickoneill.name/evil-mad-science-247.html" />
    <id>tag:blog.nickoneill.name,2012-05-12:/evil-mad-science-247.html</id>

    <published>2012-05-01T12:36:00Z</published>
    

    <author>
        <name>Nick O'Neill</name>
        <uri>http://nickoneill.name</uri>
    </author>

    <content type="html" xml:lang="en" xml:base="http://blog.nickoneill.name/"> 
       &lt;p&gt;I&amp;rsquo;ve been a fan of the Evil Mad Scientists since I first saw Egg Bot back at the first Maker Faire. Windell and Lenore essentially invented the type of business they run now (along with Adafruit, Sparkfun and others) and the two of them are finally doing &lt;a href="http://www.evilmadscientist.com/article.php/moreevilmad"&gt;Evil Mad Science full time&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;I love it when smart people can grow a totally different business into something that can both support the community and the people behind it. Congrats to them!&lt;/p&gt;
 
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    <entry> 
    <title>The Valve Handbook</title>
    <link rel="alternate" type="text/html" href="http://blog.nickoneill.name/the-valve-handbook.html" />
    <id>tag:blog.nickoneill.name,2012-04-17:/the-valve-handbook.html</id>

    <published>2012-04-21T17:10:00Z</published>
    

    <author>
        <name>Nick O'Neill</name>
        <uri>http://nickoneill.name</uri>
    </author>

    <content type="html" xml:lang="en" xml:base="http://blog.nickoneill.name/"> 
       &lt;p&gt;I don&amp;rsquo;t often recommend reading company handbooks but the &lt;a href="http://cdn.flamehaus.com/Valve_Handbook_LowRes.pdf"&gt;Valve company handbook&lt;/a&gt; is definitely an exception.&lt;/p&gt;

&lt;p&gt;It feels like a bunch of smart nerds got together and ignored all the management advice they were given from every other boilerplate company. Then they made a bunch of awesome games and didn&amp;rsquo;t compromise on their values. Now they&amp;rsquo;re rich smart nerds.&lt;/p&gt;

&lt;p&gt;via &lt;a href="https://twitter.com/#!/rr/status/193741110558990336"&gt;@rr&lt;/a&gt;&lt;/p&gt;
 
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    <entry> 
    <title>Slow Motion (and Physics)</title>
    <link rel="alternate" type="text/html" href="http://blog.nickoneill.name/slow-motion-and-physics.html" />
    <id>tag:blog.nickoneill.name,2012-04-14:/slow-motion-and-physics.html</id>

    <published>2012-04-18T14:32:00Z</published>
    

    <author>
        <name>Nick O'Neill</name>
        <uri>http://nickoneill.name</uri>
    </author>

    <content type="html" xml:lang="en" xml:base="http://blog.nickoneill.name/"> 
       &lt;p&gt;Possibly my favorite part of this &lt;a href="http://kottke.org/12/04/slow-motion-stupidity"&gt;montage of dumb things filmed with a high speed camera&lt;/a&gt; is the physics.&lt;/p&gt;

&lt;p&gt;At 2500fps it gets really obvious that gravity and air resistance play a major role in slowing down fast moving things. Even small pieces of watermelon that are ejected by fireworks get noticeably slower right after the explosion. I won&amp;rsquo;t bother with the kinematics, I&amp;rsquo;m sure you get all the video analysis you need from &lt;a href="http://www.wired.com/wiredscience/dotphysics/"&gt;Dot Physics&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;I noticed two really fast things in this video, one of which is obvious and the other not so much. Can you guess what they are?&lt;/p&gt;
 
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    <entry> 
    <title>Lightning vs. the Bay Bridge</title>
    <link rel="alternate" type="text/html" href="http://blog.nickoneill.name/lightning-vs-the-bay-bridge.html" />
    <id>tag:blog.nickoneill.name,2012-04-08:/lightning-vs-the-bay-bridge.html</id>

    <published>2012-04-13T08:32:00Z</published>
    

    <author>
        <name>Nick O'Neill</name>
        <uri>http://nickoneill.name</uri>
    </author>

    <content type="html" xml:lang="en" xml:base="http://blog.nickoneill.name/"> 
       &lt;p&gt;Here&amp;rsquo;s a &lt;a href="http://a.yfrog.com/img515/4024/5k4p.jpg"&gt;pretty awesome photo&lt;/a&gt; from last night&amp;rsquo;s rare thunderstorm in San Francisco. It shows lightning simultaneously striking all four western span towers of the Bay Bridge.&lt;/p&gt;

&lt;p&gt;Mother Nature: more like this, plz!&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; &lt;a href="http://www.flickr.com/photos/philmcgrew/6926707884/"&gt;Another shot&lt;/a&gt; of the same thing!&lt;/p&gt;
 
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  </entry>
  
    <entry> 
    <title>Build a Tiny Printer</title>
    <link rel="alternate" type="text/html" href="http://blog.nickoneill.name/build-a-tiny-printer.html" />
    <id>tag:blog.nickoneill.name,2012-04-13:/build-a-tiny-printer.html</id>

    <published>2012-04-12T13:19:00Z</published>
    

    <author>
        <name>Nick O'Neill</name>
        <uri>http://nickoneill.name</uri>
    </author>

    <content type="html" xml:lang="en" xml:base="http://blog.nickoneill.name/"> 
       &lt;p&gt;There&amp;rsquo;s something about this &lt;a href="http://gofreerange.com/hello-printer"&gt;tiny, open source printer&lt;/a&gt; that makes me think about non-digital communication in a positive way, which is a somewhat rare occurrence. Something about the way it&amp;rsquo;s designed and how nicely the print quality is… and the simplicity of it all.&lt;/p&gt;

&lt;p&gt;Also, when I said &amp;ldquo;open source&amp;rdquo; I really meant it. &lt;a href="https://github.com/freerange/printer/wiki/Making-your-own-printer"&gt;You build the printer&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;via &lt;a href="https://twitter.com/#!/atduskgreg"&gt;@atduskgreg&lt;/a&gt;&lt;/p&gt;
 
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  </entry>
  
    <entry> 
    <title>Buy Design Is a Job</title>
    <link rel="alternate" type="text/html" href="http://blog.nickoneill.name/buy-design-is-a-job.html" />
    <id>tag:blog.nickoneill.name,2012-04-16:/buy-design-is-a-job.html</id>

    <published>2012-04-10T16:09:00Z</published>
    

    <author>
        <name>Nick O'Neill</name>
        <uri>http://nickoneill.name</uri>
    </author>

    <content type="html" xml:lang="en" xml:base="http://blog.nickoneill.name/"> 
       &lt;p&gt;I haven&amp;rsquo;t read &lt;em&gt;&lt;a href="http://www.abookapart.com/products/design-is-a-job"&gt;Design Is a Job&lt;/a&gt;&lt;/em&gt; yet but you should buy it if you have clients, even if you don&amp;rsquo;t specifically do design.&lt;/p&gt;

&lt;p&gt;When he can tear himself away from Twitter, Mike Monteiro does some really great work. In terms of work for &lt;em&gt;his&lt;/em&gt; clients and when talking about his process on the &lt;a href="http://weblog.muledesign.com/"&gt;Mule Design Blog&lt;/a&gt;. And that&amp;rsquo;s why I can recommend &lt;em&gt;Design Is a Job&lt;/em&gt; without reading it.&lt;/p&gt;
 
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  </entry>
  
    <entry> 
    <title>Android Design Patterns</title>
    <link rel="alternate" type="text/html" href="http://blog.nickoneill.name/android-design-patterns.html" />
    <id>tag:blog.nickoneill.name,2012-04-14:/android-design-patterns.html</id>

    <published>2012-04-10T14:00:00Z</published>
    

    <author>
        <name>Nick O'Neill</name>
        <uri>http://nickoneill.name</uri>
    </author>

    <content type="html" xml:lang="en" xml:base="http://blog.nickoneill.name/"> 
       &lt;p&gt;There are a lot of design decisions that I&amp;rsquo;m not too fond of in Ice Cream Sandwich but the Android design pattern document is pretty damn good at not hiding anything behind secret gestures, unlike Metro and that new iPhoto app.&lt;/p&gt;

&lt;p&gt;I think I&amp;rsquo;ve linked to the whole thing before but they just updated &lt;a href="http://developer.android.com/design/patterns/settings.html"&gt;the settings patterns&lt;/a&gt;. They&amp;rsquo;re clear and consistent, though I don&amp;rsquo;t really like the List &amp;gt; List &amp;gt; Modal pattern they use for options that require more than a checkmark.&lt;/p&gt;
 
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  </entry>
  
    <entry> 
    <title>The Control System Transition</title>
    <link rel="alternate" type="text/html" href="http://blog.nickoneill.name/the-control-system-transition.html" />
    <id>tag:blog.nickoneill.name,2012-04-09:/the-control-system-transition.html</id>

    <published>2012-04-08T09:15:00Z</published>
    

    <author>
        <name>Nick O'Neill</name>
        <uri>http://nickoneill.name</uri>
    </author>

    <content type="html" xml:lang="en" xml:base="http://blog.nickoneill.name/"> 
       &lt;p&gt;Here&amp;rsquo;s a fascinating look at some unique problems our society is experiencing during the transition between primarily Human to primarily Computer-based control of critical systems.&lt;/p&gt;

&lt;p&gt;&amp;ldquo;&lt;a href="http://www.macroresilience.com/2011/12/29/people-make-poor-monitors-for-computers/"&gt;People Make Poor Monitors for Computers&lt;/a&gt;&amp;rdquo; describes the interesting case of Air France 447 which experienced some loss of instrumentation data while flying through &lt;a href="http://www.finestructure.com/2009/06/storms-at-the-equator-or-the-itcz/"&gt;storms near the equator&lt;/a&gt;. Control of the aircraft was ceded to the Human operators in the midst of an airspeed indicator failure and the operators couldn&amp;rsquo;t make sense of what was going on (and in fact made very wrong choices) before it was too late to recover.&lt;/p&gt;

&lt;p&gt;The article doesn&amp;rsquo;t provide much in the way of solutions but it does break down the problems inherent in control systems that are only controlled by Humans when something goes wrong. The TL;DR version is essentially &amp;ldquo;complex computer systems have lots of assumptions built in&amp;rdquo; and &amp;ldquo;humans are really terrible at switching from monitors to controllers of complex systems&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;Our intuition tells us that computers aren&amp;rsquo;t good for problem solving so we design these systems with human fallbacks. And it made perfect sense to design this way as we entered the era of computer control systems. Computers were hardly proficient enough to control everything so we handed off a decision here and there.&lt;/p&gt;

&lt;p&gt;Eventually (i.e. now) control systems are so complex that failing over to Humans has become &lt;em&gt;a bad idea&lt;/em&gt;. Unfortunately we&amp;rsquo;re still of the mind that computers can&amp;rsquo;t be fully trusted with our control systems.&lt;/p&gt;

&lt;p&gt;Notoriously, the Space Shuttle was capable of making all of the decisions during launch and landing &lt;em&gt;except&lt;/em&gt; for lowering the landing gear. Furthermore, the approach for landing could be mostly automated by a system with a reaction time at least a few orders of magnitude better than a Human but has always been Human-controlled. Even enabling Computer control of the landing required an extra cable strung through the main cabin to connect two physically distinct control systems, supposedly purposefully designed to discourage its use.&lt;/p&gt;

&lt;p&gt;And maybe it&amp;rsquo;s a valid point that Computer control shouldn&amp;rsquo;t be currently trusted. After all, we design the control systems to be handed off in the event of an emergency rather than try to make sense of a rare and possibly unpredictable event. Hell, &lt;strong&gt;we&lt;/strong&gt; design the control systems in the first place.&lt;/p&gt;

&lt;p&gt;Or perhaps it&amp;rsquo;s simply an issue of design considerations. The only way we&amp;rsquo;ll develop better control systems is by depending on them in unpredictable situations.&lt;/p&gt;

&lt;p&gt;Google takes an interesting approach to control with their self-driving car. If the control system detects a failure that prevents it from continuing on automatic pilot, it warns the driver that manual control will resume in a certain amount of seconds so the driver has time to evaluate the situation before getting dumped into control.&lt;/p&gt;

&lt;p&gt;Your basic car has a fairly limited set of systems that one has to be aware of to decently drive, so this doesn&amp;rsquo;t seem too dangerous. However, luxury cars are trending towards more computer monitoring systems such as lane-awareness, distance sensors, turn-aware headlights, etc.&lt;/p&gt;

&lt;p&gt;It&amp;rsquo;s not a stretch to expect further automation, particularly as cars that drive themselves become available for general use. Pilots are specially trained yearly (even when they&amp;rsquo;ve been pilots for many years) to deal with a range of unexpected situations aboard aircraft. What happens in 20 years when a teenager who has never had manual control of a car (except when practicing for their license test) is subject to a LIDAR failure and has to take control while on the highway?&lt;/p&gt;

&lt;p&gt;It seems unlikely that the regulatory bodies in place now would allow this sort of thing to happen without an incredible improvement in systems control technology. And we all want self-driving cars, right?&lt;/p&gt;

&lt;p&gt;Yes, this is all speculation on the future but I hardly think it&amp;rsquo;s beyond the bounds of likelihood in the next 10 years. It&amp;rsquo;s more proof that we need to start developing and depending on computer systems that behave well in unexpected situations lest we subject ourselves to the limitations of our own Humanity.&lt;/p&gt;
 
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  </entry>
  
    <entry> 
    <title>Giant Air Gun Shoots… Stuff</title>
    <link rel="alternate" type="text/html" href="http://blog.nickoneill.name/giant-air-gun-shoots-stuff.html" />
    <id>tag:blog.nickoneill.name,2012-04-16:/giant-air-gun-shoots-stuff.html</id>

    <published>2012-04-06T16:03:00Z</published>
    

    <author>
        <name>Nick O'Neill</name>
        <uri>http://nickoneill.name</uri>
    </author>

    <content type="html" xml:lang="en" xml:base="http://blog.nickoneill.name/"> 
       &lt;p&gt;I&amp;rsquo;m not entirely sure what this &lt;a href="http://blog.makezine.com/2012/04/06/vera-super-spud-gun/"&gt;giant air gun&lt;/a&gt; is used for (&amp;ldquo;research&amp;rdquo;, clearly) but the people who built it made an excellent video showing off its capabilities with &lt;em&gt;slow motion&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;I&amp;rsquo;m sure there&amp;rsquo;s a good reason to launch things at high speed with &amp;ldquo;low&amp;rdquo; acceleration (&amp;lt; 600g) but the author of the video is clearly playing it casual. From the description:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;In the world of ordnance system development the need for system and subsystem testing under dynamic conditions is obvious.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;em&gt;Obviously&lt;/em&gt;.&lt;/p&gt;
 
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  </entry>
  
    <entry> 
    <title>0x10c</title>
    <link rel="alternate" type="text/html" href="http://blog.nickoneill.name/0x10c.html" />
    <id>tag:blog.nickoneill.name,2012-04-08:/0x10c.html</id>

    <published>2012-04-04T08:27:00Z</published>
    

    <author>
        <name>Nick O'Neill</name>
        <uri>http://nickoneill.name</uri>
    </author>

    <content type="html" xml:lang="en" xml:base="http://blog.nickoneill.name/"> 
       &lt;p&gt;The creator of Minecraft has released the basics around his new game, &lt;a href="http://0x10c.com/"&gt;0x10&lt;sup&gt;c&lt;/sup&gt;&lt;/a&gt;. It&amp;rsquo;s scifi-ish, based around space ships and all the great things that come with it.&lt;/p&gt;

&lt;p&gt;If Notch taught a bunch of kids about circuits and logic gates in Minecraft, he aims to teach them about programming in assembly as each ship contains a simulated 16-bit CPU. Here&amp;rsquo;s &lt;a href="http://0x10c.com/doc/dcpu-16.txt"&gt;a spec&lt;/a&gt; for the simulated CPU.&lt;/p&gt;
 
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