<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-16846245</id><updated>2026-02-08T16:34:37.746-05:00</updated><category term="DarkSun"/><category term="DnD"/><category term="Podcast"/><category term="General"/><category term="Review"/><category term="SWSE"/><category term="SocialGames"/><category term="BattleTech"/><category term="HouseRule"/><category term="Kids"/><category term="Miniatures"/><category term="TomeShow"/><category term="iThings"/><title type='text'>The Dragon&#39;s Musing</title><subtitle type='html'>Reflections on RPG&#39;s and other games.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default?alt=atom'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>19</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-16846245.post-4705576345803548878</id><published>2012-10-01T17:37:00.001-04:00</published><updated>2012-10-01T17:37:42.213-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Podcast"/><category scheme="http://www.blogger.com/atom/ns#" term="TomeShow"/><title type='text'>You May Have Heard Me On….</title><content type='html'>&lt;p&gt;It seems I&#39;ve been completely remiss in letting you all know that I have been on a podcast. In fact, I&#39;ve been on several podcasts. No, not several different podcasts; but several episodes of &lt;a href=&quot;https://twitter.com/squach&quot;&gt;Jeff Greiner&lt;/a&gt;&#39;s &lt;a href=&quot;http://www.thetomeshow.com&quot;&gt;The Tome Show&lt;/a&gt;. I shall endeavor to be more prompt in keeping you informed in the future, but just to catch you all up, here are the episodes I&#39;m on which have been published so far:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://thetome.podbean.com/2012/05/20/death-mark-book-club/&quot;&gt;Tome Show Book Club: Death Mark&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This is my podcasting debut. Jeff knew I&#39;m a big Dark Sun fan, because, well, I don&#39;t really keep that a secret! So when it came time for he and &lt;a href=&quot;https://twitter.com/SarahDarkmagic&quot;&gt;Tracy Hurley&lt;/a&gt; to review a Dark Sun novel, he naturally thought I&#39;d be a good fit. It could also have something to do with me mentioning being interested 30 or 40 times. On this episode I guested with &lt;a href=&quot;https://twitter.com/raddu76&quot;&gt;Robert Adducci&lt;/a&gt; to discuss a book I really enjoyed.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://thetome.podbean.com/2012/06/26/dd-comics-2-book-club/&quot;&gt;Tome Show Book Club: D&amp;amp;D Comics 2&lt;/a&gt;&lt;/p&gt;&lt;p&gt;In this show I guested with &lt;a href=&quot;https://twitter.com/ericmpaq&quot;&gt;Eric Paquette&lt;/a&gt; to discuss Nentir Vale, Eberron, and Forgotten Realms comics with Jeff &amp;amp; Tracy. I&#39;m not a huge comic fan, but I do find them convenient to read on my iPad using ComiXology. I really enjoyed the Nentir Vale &amp;amp; Eberron comics, but not so much the Forgotten Realms. The Dark Sun comics were not covered, as none of us thought those were any good. &lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://thetome.podbean.com/2012/07/27/spinner-of-lies-book-club/&quot;&gt;Tome Show Book Club: Spinner of Lies&lt;/a&gt;&lt;/p&gt;&lt;p&gt;On this show I guested solo--just the three of us chatting about this book. I almost didn&#39;t make it, and feel that it is to date my worst outing. But with some magical editing, the episode turned out pretty good despite me feeling off. At least part of the problem is I didn&#39;t particularly enjoy the book that much. It wasn&#39;t a bad book, just not my style. Another part was car problems.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://thetome.podbean.com/2012/07/30/we-play-a-game-tome-200/&quot;&gt;The Tome Show 200: We Play A Game!&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This is my first, and so far only, non-Book Club appearance. It was also an honor for me, as it was a special episode commemorating the 200th milestone, and I was in the company of the awesome &lt;a href=&quot;http://www.twitter.com/deadorcs&quot;&gt;Randal Walker&lt;/a&gt;, the equally awesome &lt;a href=&quot;http://www.twitter.com/d20monkey&quot;&gt;Brian Patterson&lt;/a&gt;, and the also awesome &lt;a href=&quot;http://www.twitter.com/fthurley&quot;&gt;Fred Hurley&lt;/a&gt;, along with Jeff and Tracy. Tracy runs us through a fun, quick, quasi-D&amp;amp;D adventure, in which much fun was had. I think it is very obvious that this is the first time I ever played a game on-line. If not, then let me tell you: this is the first time I ever played a game on-line.&lt;/p&gt;&lt;p&gt;In addition to those four episodes, I&#39;ve also guested on an additional two Book Clubs which have yet to be released, and am on-deck for at least one more. I have had a lot of fun doing these episodes, and they&#39;ve got me thinking about other projects I&#39;d like to do. What do you think, would you like to hear more of me?&lt;/p&gt;&lt;p&gt;In closing, if any of you have listened to any of these, I&#39;d very much appreciate hearing any (constructive) criticism you may have either in the comments below, or catch me on my current favorite hang-out: &lt;a href=&quot;http://www.twitter.com/awmyhr&quot;&gt;Twitter&lt;/a&gt;. &lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/4705576345803548878/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2012/10/you-may-have-heard-me-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/4705576345803548878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/4705576345803548878'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2012/10/you-may-have-heard-me-on.html' title='You May Have Heard Me On….'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-9043742951758688455</id><published>2012-01-09T20:27:00.001-05:00</published><updated>2012-01-09T20:27:47.746-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DarkSun"/><title type='text'>A Short Interlude</title><content type='html'>&lt;p&gt;&lt;em&gt;Program note: D &amp;amp; D Next was announced today. Of course I have thoughts on it. NewbieDM tells me it is obligatory to post these thoughts. This post is not it. That post will come after the initial wave has passed, perhaps in a week or two. For now, we return to Athas...&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Our group had some ideas we wanted to try out which didn&#39;t necessarily fit into the story we were telling, so we decided to take a session and run it outside the story as a sort of interlude or flashback. I&#39;ve heard about this technique many times on various podcasts, and I was itching to give it a shot. This session took place a couple months ago, but I think I remember the more salient points.&lt;/p&gt;&lt;p&gt;I had two story ideas for the interlude, both taking place in the Green Age. One would be a mid-paragon explanation of the egg&#39;s origin. The other was a mid-epic tier adventure where the player&#39;s characters would play a hand in the destruction of Athas. The feedback I got from the players is that they wanted to go epic, thus we went epic. The entire session was framed as a series of dreams which came to one of the PCs as he guarded the egg on the groups journey to Kurn.&lt;/p&gt;&lt;p&gt;This time I actually was able to prepare, at least a little. I did some digging into Dark Sun canon, and found references to Rajaat conducting experiments with magic and discovers preserving/defiling magic. &quot;Officially&quot; this start the Time of Magic.&lt;/p&gt;&lt;p&gt;In a rare nod to the official 4E multiverse (I&#39;m not a huge fan of &quot;Feywild&quot;, &quot;Shadowfell&quot; and the rest of 4E&#39;s backstory for the worlds), I decided that for our Athas, the Arcane, Divine, and Primal power sources functioned pretty much as described in the 4E books before this time. Further, I decided that it was around this time that Rajaat opened the world to a more direct contact with the Elemental Chaos. This all happens roughly 8200 years before the current year in Athas.&lt;/p&gt;&lt;p&gt;I was able to use this to give us a backstory for our epic level PC&#39;s. The contact with the Elemental Chaos manifested as an affliction upon the world, with the PC&#39;s being more affected then others. It was their life-long quest to seal this rift, healing the world of the affliction. Rajaat also wanted the rift sealed, as he had discovered a way to not only gain more control over his magic by doing so, but also to cut power to some of his most powerful adversaries. He groomed the five PC&#39;s to implement his plan.&lt;/p&gt;&lt;p&gt;I also dug out of the Athasian timeline (one can be found at &lt;a href=&quot;http://athas.org/events&quot;&gt;http://athas.org/events&lt;/a&gt;) that &quot;an unknown disaster befalls the city of Celik, which casts it into ruins&quot; some two or three hundred years after I had decided Rajaat opened the rift. I don&#39;t know if there&#39;s a canon reason for the disaster, but I decided it would be the PC&#39;s fault.&lt;/p&gt;&lt;p&gt;Below Celik was a natural formation known as the Celestial Focus. Their guides to the focus were Ferger and Stev (yes, the same two brothers that the party meets nearly 8000 years later), who conveniently disappeared before the action started. Most of what followed I came up with on the spot, and am actually kind of proud of it.&lt;/p&gt;&lt;p&gt;The encounter took place in a huge room, divided into four quadrants with a large column in each. The center of the room was a large bowl into the ground with a platform hanging in the middle, level with the rest of the room. The group had been given a ritual to cast once in the room to activate the Focus. They only had the resources to attempt one casting of the ritual. During the casting, one PC had to stay in each quadrant, and one in the center bowl.&lt;/p&gt;&lt;p&gt;And of course they were attacked. Again using my On-The-Fly Reskinning Skillz(TM), I grabbed three different cratures from the monster books, making two elemental artillery (air and water), two elemental brutes (earth and fire), and a single elemental leader in the middle (a combination of each). I don&#39;t remember which three creatures I re-skinned, just that they were a few levels higher then the party. In order to keep the ritual going at least three PC&#39;s had to give up one action per round. More would help speed things up, but each PC could only contribute one action per round.&lt;/p&gt;&lt;p&gt;I set a number, I think it was 35 or 40 (players did not know the target number), that they had to beat by rolling a d20 each round and adding the total number of actions contributed to the pot. Though there was really no hope for them to reach it in the first few rounds, I had them roll anyway to get them in the habit and keep them guessing as to what they were rolling for. Comically, they rolled miserably for many, many rounds.&lt;/p&gt;&lt;p&gt;I think the combat played out well. The players (and their characters) were challenged by having to be spread out as necessitated by the ritual&#39;s requirements. For the leader, a d4 was rolled each round to determine damage type. I decided if one of the single elements was forced into the bowl, the leader and the elemental would get a healing surge, and the elemental would be forced back to its beginning square (but an elemental could not willingly enter the bowl). The players almost tested this, but ultimately decided to change their tactics.&lt;/p&gt;&lt;p&gt;They did try to force one elemental into another’s quadrant, but I had already determined that the boundary blocked all movement for the elementals, though they could attack upto their reach on the other side.&lt;/p&gt;&lt;p&gt;Eventually the heroes vanquished a few of the baddies, and finished the ritual casting, which got rid of the rest. It also brought the emergence of aspects of the Mind Lords who were hell-bent on stopping them from completing the last step, something I threw in at the last minute. The players decided to complete the ritual rather then fight the aspects (which was my intention).&lt;/p&gt;&lt;p&gt;The last step was for one PC to step into each of the elemental pillars, and one to stand on the middle platform. That was almost a problem as this epic-level group had very little which allowed them to travel through the air. But they managed to do this before the aspects got in their way.&lt;/p&gt;&lt;p&gt;On our Athas, activating the Celestial Focus is what destroyed the town above (Celik). More than that, it sealed Athas off completely from the Divine power source, as well as the other planes, and changed Arcane so that only preserving/defiling-style magic worked. The timeline notes that &quot;Survivors [of Celik&#39;s destruction] blame the ordeal on the reckless use of psionics.&quot; This is due to the involvement of the Aspects of the Mind Lords.&lt;/p&gt;&lt;p&gt;It was in this session that it started to dawn on me that I should let go of canon when it got in the way of telling the story our group was creating. It is the next session which brought that realization all the way home. But that&#39;s another post...&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/9043742951758688455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2012/01/short-interlude.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/9043742951758688455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/9043742951758688455'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2012/01/short-interlude.html' title='A Short Interlude'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-2847659012180166430</id><published>2012-01-02T19:27:00.001-05:00</published><updated>2012-01-02T19:27:52.319-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DarkSun"/><title type='text'>From the Annals of My Disfunctional Memory</title><content type='html'>&lt;p&gt;It has been awhile since I wrote up a post about the Dark Sun game I&#39;m running, but it hasn&#39;t been so long since I actually ran a session. The previous post, chronicling chapter 3, was at least half written around the time it was ran. Since then, we&#39;ve completed chapter 4 (at 16th level) and an interlude/flashback. Due to the fuzzy way my memory (doesn&#39;t) works, I won&#39;t have as detailed a post about the going ons of those sessions, but will try to relate what I can remember.&lt;/p&gt;&lt;p&gt;If I recall correctly, we were also short on time, even though this particular session was at my house for the first (and possibly last) time. This had to do with players not having leveled beforehand, which gave the rest of us time to play the Drizzt board game. Cool that one, wish I had the cash to get them all.&lt;/p&gt;&lt;p&gt;Continuing my tradition of not being able to properly prepare for one reason or another, I hit the table with little more than a basic grasp of what was going to go down.&lt;/p&gt;&lt;p&gt;A basic grasp which I quickly threw away as undoable.&lt;/p&gt;&lt;p&gt;In the week leading up to the session I had thought to bring the party to meet the Mind Lords before bringing them to Kurn. Upon researching the Mind Lords of the Last Sea that morning, I decided I couldn&#39;t do them the justice I wanted to do without a lot more sessions. (As a reminder, this is a mini-campaign while our primary DM is on break to focus on RealLife(TM) projects).&lt;/p&gt;&lt;p&gt;So instead I had them follow a comet to Kurn. The first half the chapter was the journey to Kurn, the second half what they found there and the aftermath. This works out well as one of the PC&#39;s backstory is that &quot;the world&quot; speaks to him, so such things become a message from the voices.&lt;/p&gt;&lt;p&gt;Again this is me winging it, a technique which I really do hope to improve upon as time goes on. I knew I wanted them to encounter a ruins and find an artifact from the Green Age. Conveniently, ruins are a ceramic bit a dozen on Athas, so that wasn&#39;t a problem at all. For some reason the McGuffin was the problem, but more on that later.&lt;/p&gt;&lt;p&gt;Upon stumbling into the ruins, they found two brothers digging around, a talkative one (Ferger) and a silent one (Stev). I&#39;m not much of a Kevin Smith fan, but even I instantly recognized where I got that from. Somehow the party was persuaded to help with the digging.&lt;/p&gt;&lt;p&gt;Of course, no treasure worth having comes easy. Their efforts were interrupted by a desert aberration which I invented on the spot, quickly grabbing one of the recent monster books and reskinning a creature (I believe it was a 17th level solo dragon). I am becoming convinced this is the better route for me: make up the creatures the party is facing, then steal some other creatures stats for the crunch.&lt;/p&gt;&lt;p&gt;The brothers went into hiding while the heroes did their Hero Thing(TM) and dispatched the creature. Sometime during the battle I decided what the McGuffin would be: an egg. But not just any egg, the last gold dragon egg. The lore for this rolled around in the back of my mind while we resolved the combat, but I kind of regretted it almost as soon as I revealed it.&lt;/p&gt;&lt;p&gt;Of course, the players didn&#39;t know what it was beyond a large, petrified egg. The silent brother, Stev, turned to one of the PC&#39;s and proclaimed it was his duty to deliver the egg to the Sorcerer King Oronis. Here&#39;s the place where the players lack of extensive Dark Sun knowledge came in handy: they were confused as to why an ancient artifact should be brought to one of the despotic dictators.&lt;/p&gt;&lt;p&gt;That wrapped the session. The McGuffin really bothered me for some reason, but I eventually got over it. The down-side of constantly coming up with stuff on the spot is that after thinking about it I really wish I could change it. With each session I run, however, I find myself becoming just a little bit more comfortable with the off-the-cuff style, if not actually a tiny bit better each time. In future articles I may try to focus a bit more on this, and a little less on the &quot;let me tell ya about my game&quot; thing...&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/2847659012180166430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2012/01/from-annals-of-my-disfunctional-memory.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/2847659012180166430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/2847659012180166430'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2012/01/from-annals-of-my-disfunctional-memory.html' title='From the Annals of My Disfunctional Memory'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-4446574981161794327</id><published>2011-12-19T20:20:00.001-05:00</published><updated>2011-12-19T20:20:34.744-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DarkSun"/><category scheme="http://www.blogger.com/atom/ns#" term="DnD"/><title type='text'>Idias</title><content type='html'>&lt;p&gt;Yeah, I know, I dropped the ball on this whole &quot;blogging&quot; thing. Good thing I don&#39;t claim to be a professional. I have still been running the Dark Sun mini-campagin, but haven&#39;t kept you all up-to-date. The good news is I&#39;ve got at least three articles in the works after this one. What follows below was half written back in September when we played the sessions in question, though I&#39;ve edited and finished it now, three months later...&lt;/p&gt;&lt;p&gt;It is time once again to tackle the harsh world of Athas. I hadn&#39;t been able to set aside dedicated time to prepare, but I have been trying to think of some ideas. It got to the point were I looked at my 8 yo daughter in despair and said &quot;Daddy doesn&#39;t have any ideas for his game; his friends are gonna be mad.&quot; She immediately offered up &quot;how about a dragon?&quot; to which I smiled and went on with the day.&lt;/p&gt;&lt;p&gt;Later she brought me an index card of &quot;Idias&quot; (her spelling is almost as bad as her fathers) with four items: Dragon, Regular Men, Monsters, and Dinosaurs (my daughter hasn&#39;t been properly introduced to Dark Sun just yet).&lt;/p&gt;&lt;p&gt;This actually got me thinking.&lt;/p&gt;&lt;p&gt;Aside from enemies to dispose of, I also needed a location. At the end of chapter two the characters had been banished from Tyr, but chapter three starts at least a year and several levels later. As I didn&#39;t have a lot of time to plan a bunch of NPC&#39;s, I wanted to avoid a city setting. Lately I&#39;ve been playing around with a terrain generation program called TerraRay (Mac only, can be found in the Mac App Store). I&#39;ve generated several scenes, including some set on Athas. This also got me thinking.&lt;/p&gt;&lt;p&gt;I also needed goals. I know the epic tier is going to be about the future of Athas, with the characters trying to secure a better one. I&#39;ve got a few of the elements for the two chapters which comprise the epic tier already sketched out. But what about paragon tier? In order to secure the future of Athas, the PC&#39;s are going to need to know about it&#39;s past. This got me thinking some more.&lt;/p&gt;&lt;p&gt;A plan was actually coming together.&lt;/p&gt;&lt;p&gt;Dragons. There are very few actual dragons in Dark Sun, with the most infamous being the Boris, Dragon of Tyr. On Athas, dragons are 30+ level creatures which are the result of a metamorphosis (usually starting as a human) brought on by a powerful combination of arcane and Psionic power. All of the sorcerer-kings are (or were) on this path. The players need to know about the history of the sorcerer-kings. Dragon: check.&lt;/p&gt;&lt;p&gt;Regular Men. Easy, the PC&#39;s are regular men. Regular Men: check.&lt;/p&gt;&lt;p&gt;Monsters. Again, monsters are easy. They&#39;re everywhere on Athas. Monsters: check.&lt;/p&gt;&lt;p&gt;Dinosaurs. Interpreted as in &quot;relics of the past&quot; rather then the T-Rex variety that my daughter was likely thinking of. A very important part of the history of Athas was the cleansing wars. Each sorcerer-king was tasked by Rajaat to eradicate one (or more) of the races common to Athas at the time. Gallard (who became Nibenay, sorcerer-king of that city) was to wipe out the gnomes; Keltis (now Oronis, sorcerer-king of Kurn) the lizard men. The PC&#39;s will experience a part of this. Dinosaurs: check.&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;float: right;&quot; src=&quot;http://farm7.staticflickr.com/6065/6128090331_141e0a3ff5_m.jpg&quot; border=&quot;0&quot; alt=&quot;Mysteries of the Green Age&quot; width=&quot;240&quot; height=&quot;135&quot; /&gt;&lt;/p&gt;&lt;p&gt;Location. I named one of the landscapes I rendered &quot;Mysteries of the Green Age&quot;. The cleansing wars brought about the end of the green age, but the world is dotted by the remains of this ancient history. I decided this ruined temple would make a great setting for these plans to come together. So I opened the file in TerraRay again, put the camera directly over the scene, and created an image which I then added a grid to, and printed out as a battle mat. Location: check.&lt;/p&gt;&lt;p&gt;[[NOTE: Material after this point was written in December]]&lt;/p&gt;&lt;p&gt;So how did this all play out? Pretty good, if I do say so myself. We started the first of the two sessions out with the PC&#39;s (i.e., &quot;regular men&quot;) having been traveling through the desert (on kanks with no names) for many months when they encountered, and assimilated into the group, a new PC (another &quot;regular man&quot;) who believes the world literally talks to him in many different voices inside his head (okay, maybe not &quot;regular&quot;).&lt;/p&gt;&lt;p&gt;From there they stumbled upon an oasis by following a set of tracks, where they met a group of lizard men, which are thought to be long extinct  (i.e., &quot;dinosaurs&quot;).  Fortunately rather then fight the lizard men, the PC&#39;s broke bread with them and got direction on where to head. Unfortunately this is yet another example of my biggest &quot;on-the-fly&quot; weakness: linear a-to-b-to-c story chasing.&lt;/p&gt;&lt;p&gt;They were directed to Varat&#39;s Temple, the place where the last gnome was killed. As the PC&#39;s drew nearer, they kept seeing flashes of that last battle, where the last of the gnomes tried to defend the temple along with some of their lizard folk allies from the armies of Gallard &amp;amp; Keltis. Upon reaching the ruined temple they were faced with some monsters: the cacti in the image were all zombie cacti.&lt;/p&gt;&lt;p&gt;I don&#39;t remember if I reskinned the stats here, or if I used SlyFlourish&#39;s DM&#39;s encounter cheat sheet, but I do remember I made one mistake: they were all stationary. Luckily this didn&#39;t prove to be a huge problem. PCs being PCs, they killed anything that looked killable. This provided the big battle of the night.&lt;/p&gt;&lt;p&gt;During the battle the PCs kept getting the flashes of the ancient conflict. They also saw Athas as it was back then, before the end of Cleansing Wars when the toll of unchecked defiling started to become prevalent.&lt;/p&gt;&lt;p&gt;One of the players missed that first session of the chapter, but made it to the second. Instead of hand-waving his character in, I outlined how he had somehow got sucked into this past as a passive observer many months ago, and had seen the battle from beginning to end over and over. This allowed me to hand narrative control over to the player, as I told him his character had seen this battle far more often then I had. I hope to do more similar to this in the future.&lt;/p&gt;&lt;p&gt;The PCs were sucked into the bodies of the last standing defenders. I had each roll a d6 to determine if they were in a gnome (1-5) or lizard folk (6) body. Half of them rolled sixes, go figure. This was to be the gnome&#39;s story, as the last of the lizard folk were not killed in this battle, but it&#39;s all good. To keep things moving quickly I ruled that they had the same class abilities, but their racial powers were switched with those of the body they inhabited. This is how I got my TPK, as the odds were about 600 to one against the PCs.&lt;/p&gt;&lt;p&gt;As each avatar was killed, the PCs jumped into a body of a soldier near the sorcerer-kings, and were able to observe Gallard ceremoniously execute the last gnome using a ritual which pulled in all the spirits of the recently deceased gnomes and trapping them under the spot where that middle cactus rests. As the scene faded away and the PCs returned to their own bodies, the gnomes cried out to them to be freed.&lt;/p&gt;&lt;p&gt;The final battle occurred as they dug up the artifact which contained the gnome spirits. I forgot exactly how I described it, but they were attacked by a reskinned dracolich (dragon, bingo). When they finally did free the gnomes, I explained how the spirits swirled around them, imbuing them with knowledge and wisdom (i.e., leveling them up from 11 to 16, along with some of their equipment), but also giving them each a visible and obvious physical gnomish trait. They also whispered &quot;the Mind Lords&quot; as they faded away, which was supposed to be their direction for the next chapter, but I flubbed that. (More on that in the next installment).&lt;/p&gt;&lt;p&gt;I believe my players had an enjoyable time. As I looked down at the index card of &quot;idias&quot; my daughter gave me and check each one off: dragon, regular men, monsters, and dinosaurs; I smiled. I think I may be getting the hang of running things on-the-fly, at least the basics...&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/4446574981161794327/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2011/12/idias.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/4446574981161794327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/4446574981161794327'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2011/12/idias.html' title='Idias'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-7626799283435325264</id><published>2011-09-09T20:21:00.001-04:00</published><updated>2011-09-09T20:24:03.394-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DarkSun"/><category scheme="http://www.blogger.com/atom/ns#" term="DnD"/><title type='text'>Freedom? - or - How My Party of 5th-Level PC&amp;#39;s Killed King Kalak...</title><content type='html'>Chapter Two of our Dark Sun campaign was entitled &quot;Freedom?&quot;, and encompassed the last two sessions of our twice monthly DnD game. This was a city adventure based loosely, as the name suggests, on the original module &quot;DS1: Freedom&quot;. Very loosely.&lt;br /&gt;
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Actually, our game had very little to do with that of the module.&lt;br /&gt;
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I had spent what little prep time I was able to put aside reading through the module and thinking of how the events outlined in it could fit into our game. A common criticism of novel based modules such as this is that the PC&#39;s end up taking a back seat to the heroes of the book. I agreed that the climax of this one for the PCs--leading a slave revolt while Rikus &amp;amp; company kill Kalak--was less then satisfying. So I formed an idea of how the PCs could do that bit (more on that later), and thought I&#39;d use the events of the rest of the module to get them into position for that confrontation. (Lesson learned: listen to the voice in my head that keeps telling me &quot;this will never work&quot;).&lt;br /&gt;
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That would mean the PC&#39;s would be spending most the chapter in the slave pens. Two big problems with that: story-wise two of them were actually members of the Templerate (one with direct ties to Tithian); and the PC&#39;s didn&#39;t really want to be slaves again. Neither of these were insurmountable, and I could have easily forced the issue as the first chapter of Freedom suggests (and provides encounters for), but that felt cheap and didn&#39;t allow the for the players ingenuity.&amp;nbsp;So I ended up running both sessions nearly entirely on the fly.&lt;br /&gt;
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This is something I felt unskilled and &amp;nbsp;under qualified to do.&lt;br /&gt;
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I introduced this chapter by having one of the Templar players read the prologue to The Verdant Passage (not aloud), as his character, Alain, was witness to Kalak discovering the amulets in his Ziggurat and Tithian&#39;s subsequent promotion. &amp;nbsp;Tithian then tasked Alain and his &quot;pets&quot; (aka, the rest of the party) with finding the other two amulets before the Ziggurat&#39;s completion. He suggested they start in the slave pits, my (ultra lame) way of trying to get the party to go undercover as slaves in the pits.&lt;br /&gt;
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Yeah, right, that&#39;s gonna happen.&lt;br /&gt;
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Having two Templars in the party, they decided to throw around their weight to get the information they needed. The prologue gave them the lead to talk to Sadira, one of Tithian&#39;s prized slaves and thus off limits for actually killing. As my mind desperately raced to figure out what to do with the game, I set them onto a Final Fantasy-style &quot;goto A, then B, then C&quot; style &#39;quest&#39;. This I am not proud of.&lt;br /&gt;
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The PC&#39;s were finally allowed to meet with Sadira, who gave them the name of her contact in the Veiled Alliance who gave her the amulet. On their way to tracking down this person I threw in Sub-Plot B: political intrigue.&amp;nbsp;The barely conceived notion was that the Templerate was divided into several factions which had been locked in sort of a cold war, but now one faction was turning violent on Tithian&#39;s, specifically targeting Alain. This provided the combat encounters for part one of chapter two, but fell on its face and got pushed to the back in part two when I couldn&#39;t figure out a good way to tie it to what the party was doing. This I am also not proud of. (Especially after the players put up a real good climactic fight at the end of part one to capture one of the &#39;bad guys&#39;.)&lt;br /&gt;
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I did, however, get the players the information that when the Ziggurat was finished, Kalak would use it to transform into a Dragon, and that the amulets were what the Veiled Alliance were counting on to stop him. The three amulets were needed, but now there were only two as Kalak destroyed the one which had already been located.&lt;br /&gt;
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A Plan B was needed, giving the party direction for part two. I&#39;m kind of proud of that.&lt;br /&gt;
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When part two started, I only had two things in mind: Tembo &amp;amp; Kalak. No extended rest in-between. The first half was role-play heavy as the PC&#39;s tracked down a new contact in the Veiled Allience (the first one met a merciful demise) to get plan B. I think I did a much better job of letting the players tell the story here, stumbling a little with each new NPC I had to invent. (Lesson learned: spend more prep time on NPCs, less on nearly everything else).&lt;br /&gt;
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It seemed to go well, even with the sub-plot being side-lined. I actually had a vague idea of what to do there, but it was dependent on at least one of the players who didn&#39;t make part one showing up. That didn&#39;t happen, so the PvP intrigue was tossed aside. However, I was very happy with the role-playing, and gave everyone the benefit of a milestone before the encounters started.&lt;br /&gt;
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The players learned that Kalak could be stopped if they destroyed the focus located in his incubation chamber. I decided what that was about two seconds after an NPC gave them that information. This could not be done until after Kalak started his metamorphosis, a detail I don&#39;t think I articulated well, but we got past that.&lt;br /&gt;
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The action started with the PCs in Tithian&#39;s observation box when (spoiler alert) Rikus threw the Heartwood Spear into Kalak, prematurely triggering the metomorphosis. The heroes of the book were then tied down fighting the king&#39;s guard, so the PC&#39;s needed to proceed to the incubation chamber to destroy the focus. If we had more time, I would have turned this into a skill challenge, but we were running short and I wanted to wrap up the chapter, so I hand-waved them to where they needed to be: face-to-face with Kalak&#39;s pet Tembo. Other then being a huge instead of a large (and thus having more hit points), I ran this creature straight out of the Dark Sun Creature Catalog. Its purpose in life was to soften the PC&#39;s up, which it did well. Of course the party took a short rest, but that ended when Kalak&#39;s transformation started draining healing surges from everyone.&lt;br /&gt;
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Being a Sorcerer-King, Kalak was a 21 to 24 level threat. He was attempting to transform into a Dragon like Borys, the Dragon of Tyr, a 33 level creature. So how am I going to give a 5th level party a chance to kill him? The Heartwood Spear which Rikus threw earlier. I made the power of the spear pull Kalak down to a 7th level solo (in retrospect, I could&#39;ve gone with a 9th level), and then I reskinned a red dragon from Monster Vault (though with a lot more hit points). This drained the spear of its power.&lt;br /&gt;
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Also present was the focus, which was comprised of four obsidian globes: two glowing red and two glowing green. Each set got their own initiative. The globes attacked everyone in the room (as well as everyone in the arena, though the effects were much stronger in the incubation chamber). I made the red ones a Psionic blast, attacking Will and doing d12 damage each. The green ones were an energy suck, attacking Fortitude and eating one healing surge each (doing 1/2 HS value if none left--this ended up making the red ones much less impressive).&lt;br /&gt;
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In the end, despite my not-so-secret desire to kill at least a couple PC&#39;s, I ended up only killing the druid&#39;s animal companion, but there was a lot of blood on the field and I don&#39;t think many healing surges were left. Tithian, Rikus &amp;amp; company showed up after the killing blow was delivered, allowing Tithian to claim Kalak&#39;s crown. He then gave Alain instructions to kill the other PC&#39;s and join him in court (making Alain an NPC, something I had discussed ahead of time with the player) before leaving with his comrades. Alain mis-interpreted the instructions as escorting the party out of Tyr, banishing them into the desert.&lt;br /&gt;
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That&#39;s not exactly how we called it at the table, but it is how it played out in my head.&lt;br /&gt;
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Going forward, I can tell Real Life is going to demand that I run games on-the-fly most the time, so I&#39;m going to need to learn my lessons and use what little prep time I have more wisely. Chapter three has the PC&#39;s at 11th level, but I currently only have the last two epic encounters in mind. I&#39;ve got just over a week to come up with at least a vague plan of how to get from here to there, and maybe prep an NPC or two.&lt;br /&gt;
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Thus chapter two ended on a high-note, and looking around the table it looked like all the players enjoyed it. And that I am proud of.</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/7626799283435325264/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2011/09/freedom-or-how-my-party-of-5th-level-pc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/7626799283435325264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/7626799283435325264'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2011/09/freedom-or-how-my-party-of-5th-level-pc.html' title='Freedom? - or - How My Party of 5th-Level PC&amp;#39;s Killed King Kalak...'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-8885389216233799059</id><published>2011-07-27T21:02:00.001-04:00</published><updated>2011-07-27T21:02:46.840-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DarkSun"/><category scheme="http://www.blogger.com/atom/ns#" term="DnD"/><title type='text'>A Little Knowledge</title><content type='html'>Continuing the adventures of my Dark Sun campaign, our group has successfully concluded what I refer to as &quot;Chapter One&quot;, a conversion of the original flipbook adventure &quot;A Little Knowledge&quot;. As an introduction to Athas, I think it went very well. As the basis of a campaign length story, it fell flat. But that later part is entirely my fault as the adventures was meant to stand alone, and I had not yet decided where I wanted to go next with the story.&lt;br /&gt;
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First an overview of how the game went. For this second session, we added a player in who couldn&#39;t make the first session. I&#39;m blessed with players who have far greater imaginations then my own, and they did not disappoint in coming up with a great story for how to add the character into the group. It was decided that this character had escaped from the same slave caravan as the party, had wandered for days before picking up their trail, and had been following them for some time. The character then snuck into camp to steal supplies, found out there weren&#39;t any supplies to steal, and decided to try joining the group instead. This all came together in a very Athasian manner, with plenty of distrust amongst the characters (but not the players, this is an important point).&lt;br /&gt;
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The first comabt of the session was very interesting, as it saw not one, not two, but three uses of the brutal weapon breakage rules in the first round of combat. A total of five weapons were broken due to natural 1&#39;s being rolled, two by the same character. We also were presented with the question: when one is reduced to bare hands and rolls a 1, do their hands break? Half the table wanted to go with &#39;yes&#39;, the other half looked like they&#39;d get up and walk away if we went that extreme. My feelings on the matter are that there comes a pont when too dark becomes too little fun, even in Dark Sun. After all, these are first level characters in a fourth level encounter with no armor, things are already looking bad.&lt;br /&gt;
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We only had two combat encounters for the session, though I had prepared a few more. The rest was role-play and skill encounters. I had two goals for the night: to wrap up the chapter, and to determine how they would start the next one. Would they start it free, or enslaved once again? Thus it was not very important to me that they follow the hooks which were presented, nor (with the benefit of hindsight) was it much of a suprise when they didn&#39;t. This I will have to note for the future. But it turned out for the best as I was able to wrap up the chapter right on time without things feeling too rushed (or so I think). For those keeping score, the crafty PC&#39;s managed to evade the shakles.&lt;br /&gt;
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So how did I pull this off? The flipbook adventures break things down to one or two page encounters. A Little Knowledge has 24 such encounters. I went through each one and did my best to convert them from 2E to 4E. As I do not have DDI, I relied heavily on Sly Flourish&#39;s DM Cheat Sheet, as well as reskining. The Wezer (a wasp-like five foot tall insect) and the Kluzd (a Meso-American looking snake) were the two creatures I stated up on my own using these tools, while the Silk Wyrm is one that I toned down from the Dark Sun Creature Catalog.&lt;br /&gt;
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Being that Dark Sun is a challenging world, I purposefully aimed towards making most the encounters 3rd or 4th level. But once I got to the table I second guessed myself and softend some of the encounters up a little (though not much--I blame the total lack of PC deaths on this). I also kept a copy of Marauders of the Dune Sea and Bloodsand Arena handy to pull out filler encounters, which I ended up using two or three times.&lt;br /&gt;
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Next up is &quot;Chapter Two: Freedom?&quot; I&#39;ve advanced the story to about a year later and bumped the PC&#39;s up to level 5, which was met with great enthusiasm. I believe I know what story I want to tell for this chapter, I just need to figure out how I&#39;m going to chop it into two 6- or 7-hour blocks. I want to put together a dozen or so encounters which support the story, yet are not necessarily A to B to C, creating a sort of Choose Your Own Adventure style. That being said, there are certain encounters which need to be had in order to actually tell the story.&lt;br /&gt;
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A combination of limited time to prepare, and just my natural inclination, shows me that I lean towards the &quot;winging it&quot; style of DMing; but two sessions at the table make it clear to me that I have a lot to learn before I can successfully pull such a thing off. Currently my biggest challenge is characterization, which will be really important in the next chapter of this campaign. I find I&#39;m really liking this chapter-based approach, and hope to further fine-tune it so when I start my homebrew it flows more naturally.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/8885389216233799059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2011/07/little-knowledge.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/8885389216233799059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/8885389216233799059'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2011/07/little-knowledge.html' title='A Little Knowledge'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-3165191902143941876</id><published>2011-07-16T11:57:00.003-04:00</published><updated>2011-07-18T10:28:52.060-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DarkSun"/><category scheme="http://www.blogger.com/atom/ns#" term="DnD"/><category scheme="http://www.blogger.com/atom/ns#" term="HouseRule"/><title type='text'>Defiling vs. Preserving in Dark Sun 4E</title><content type='html'>Perhaps the single most defining aspect of the Dark Sun campaign setting is defiling magic. It is the reason the world is a desolate waste-land. So I think any game set on Athas needs to have a good mechanism to represent this.&lt;br /&gt;
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In the stories, all magic is cast by the spell-caster first drawing energy from the surrounding vegetation. If the caster is not careful and draws the energy too quickly, the plant life will quickly wither, die, and turn to ash. This can be avoided by carefully pulling the energy, and only taking exactly what is needed. Wizards who did this were called Preservers, those who cared not were called Defilers. Mechanically, any spell caster could preserve or defile, the choice was made at the time of casting. Really powerful magic (&quot;Dragon Magic&quot;) could pull energy from creatures, and there was at least one wizard who drew her power directly from the sun.&lt;br /&gt;
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In the original game, these were two separate classes. My memory is foggy on how it was supposed to work around the game table, but 2E was sufficiently complex that I&#39;m sure this was all covered by the rules. 4E takes a different approach, trying to simplify defiling by giving any Arcane caster with a daily power an At-Will Free Action to re-roll any attack or damage roll for a daily power. Though indeed simpler, it just didn&#39;t feel right to me, so I&#39;ve created a set of house rules to make defiling more representative of how I envision it.&lt;br /&gt;
The 4E Dark Sun Campaign Setting book outlines “Arcane Defiling” as a free action which can be used to re-roll an attack or damage roll for a daily power. I’m going to allow this to be used for any roll done in the execution of any Arcane power, but only once per round. (This means anyone who has any Arcane power has access to this ability. ) Further, the re-roll is done at +5 per tier. However, each time it is used all allies in 20 squares take necrotic damage equal to 1/2 their healing surge if the power is a daily power, 1/4 if it is an encounter power, and 1/8 for any other.&lt;br /&gt;
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Further, use of Arcane Defiling creates an area of Defiled Terrain (as outlined in 4E Dark Sun Creature Catalog p. 134 - usually producing a “Dead Magic” zone, but could produce others depending on circumstances). The area is a burst equal to twice the level of the power for daily spells, equal to the level of the power for encounter spells, and equal to 1/2 the level of the power for at-will spells (minimum size is the square the defiler is standing in).&lt;br /&gt;
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Lastly, every use of Arcane Defile earns the caster a Defiler Point. I’m still working out exactly what this will mean, but at this time I think this will be significant mostly in social encounters. If you are familiar with Dark Side Points from Star Wars Saga Edition, I’m thinking something similar to that.&lt;br /&gt;
I think this gives more of the flavor of defiling. It is not something only done by powerful wizards for powerful spells in the fiction of the world, thus I was unhappy with the original rule. These house rules give a solid benefit beyond just re-rolling, which represents the extra power a defiler can wield. They also extend the ability to all types of spells, which again is more representative of the source material. The biggest difference is that defiling in 4E affects creatures and vegetation, much like Dragon Magic in the original setting. I&#39;m keeping this as part in part to keep the power balanced.&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
So, what do you think? If you use this at your table, I would love to hear about it.</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/3165191902143941876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2011/07/defiling-vs-preserving-in-dark-sun-4e.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/3165191902143941876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/3165191902143941876'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2011/07/defiling-vs-preserving-in-dark-sun-4e.html' title='Defiling vs. Preserving in Dark Sun 4E'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-7005362595611308508</id><published>2011-07-08T20:25:00.004-04:00</published><updated>2011-07-08T20:38:47.566-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DarkSun"/><category scheme="http://www.blogger.com/atom/ns#" term="DnD"/><title type='text'>Let the Game Begin</title><content type='html'>&lt;p&gt;It&#39;s been awhile since we last spoke, but not a lot has happened, so I guess that&#39;s okay. I&#39;ve managed to read through a bulk of the old Dark Sun novels (though not all of them), as well as many of the original source books (I&#39;d guess about 33% of them). All the while I had not been able to come up with a campaign idea.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Instead, I came up with what I believe to be a really cool campaign idea for a homebrew campaign, using the Nentir Vale stuff as a springboard. I&#39;ve actually got a lot of ideas for that game, with specific encounter ideas and story arcs for all three of 4E&#39;s tiers of play. It should be noted that literally none of these ideas fit into Dark Sun as I envision the campaign setting. I presented this to my potential players as an option for when it came time for me to run, but it lost out to Dark Sun (though it was second amongst several options).&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;So Dark Sun it is. I do have a long-term story idea for the party. The goal will appear to be fairly obvious, but, this being Dark Sun, the end-game is not. I even have a story idea for the heroic tier. I&#39;m still going to mine the 2nd edition adventures heavily for story and encounter ideas. I don&#39;t think, however, that I&#39;m going to run the game straight through from 1st level to 30th level. Instead, we&#39;re going to skip around.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;My current plan is to divide the game into chapters, spreading each chapter over 2-3 gaming sessions (we generally play for roughly 6 hours twice a month). Each tier will be maybe 3 or 4 chapters. This will give us a taste of the Dark Sun world at each tier, but save me from having to force story elements which don&#39;t fit the arc. Plus, I think the players tend to prefer paragon tier.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;And we&#39;ve already started. This past weekend (on July 2), I ran my first D&amp;amp;D 4E story-based game (I was able to run a one-shot encounter a month or so ago, but that&#39;s much different). We stated out at first level, and I ran the first half of my conversion of &quot;A Little Knowledge&quot; from the original box set. I think it works as an introduction to the world of Athas, though it has little connection to the overall story I have in mind (not necessarily a bad thing, in my humble opinion). Though there were no PC deaths, there was some hurting going on (it is either ridiculously hard to kill PC&#39;s in 4E, or it was ridiculously easy in previous editions).&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;As far as running the game goes, I was quite nervous about the whole thing, and very self-conscious about what I was doing wrong as a DM. I also kept second-guessing myself as to the toughness of the encounters and creatures I was running. However, the players were very forgiving, and I hear with time and experience one usually improves. It is because of this that I think running the Dark Sun campaign before my homebrew story is actually a good thing--the story for that game will be much better with (potentially) dozens of sessions worth of experience.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/7005362595611308508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2011/07/let-game-begin.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/7005362595611308508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/7005362595611308508'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2011/07/let-game-begin.html' title='Let the Game Begin'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-2607844688939799638</id><published>2010-09-10T22:56:00.002-04:00</published><updated>2010-09-12T19:39:32.975-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DarkSun"/><category scheme="http://www.blogger.com/atom/ns#" term="DnD"/><title type='text'>The Road to Athas: A New GM&amp;#39;s Journey</title><content type='html'>﻿I have long been a fan of the Dark Sun campaign setting. From the first mention of it in Dragon Magazine way back in 1991 I was hooked. The desolate landscape, the harsh environments, the brutal combats, the rampant psionics, and the way all the races and creatures were twisted appealed to me. It was a new fantasy world, but not a typical one. Though I collected and read nearly everything released for it over the next five years or so, I got precious little time to play it. Then for various reasons I was away from the hobby for &lt;a href=&quot;http://awmyhr.blogspot.com/2010/01/bit-of-introduction.html&quot;&gt;a long period of time&lt;/a&gt;, returning as a player about a year before 4E came out. Being a player is fun, but I&#39;d like to GM as well. I tried a short stint as a GM for a 3.X game (and a Star Wars Saga Edition game), but realized that I couldn&#39;t sustain it while still in school on top of work and family.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Dark Sun Logo&quot; border=&quot;0&quot; height=&quot;85&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWhRr9pY6bNMRVA5ERmFkPI0Llb9I3Jh5Lv5hDtJYkiSq2RN5Ps730ofmOjC7qAGxBX6-VYHrMPnUUZzJHlLzgyhp9ZDbWkvuh5J-xmzmV-PFsbxlK369biFYLwsyFzDhFVT5-/?imgmax=800&quot; style=&quot;float: right;&quot; width=&quot;200&quot; /&gt;&lt;br /&gt;
Well, school&#39;s almost done, and Wizards of the Coast recently released Dark Sun as a full 4E campaign setting. I&#39;m currently playing in a great Forgotten Realms 4E game, but sooner or later it&#39;ll end or we&#39;ll take a break from it. We&#39;re at 15th level and our GM plans to bring us all the way to 30th; we&#39;ll either take a break at 20, or play straight through depending on the GM&#39;s decision. It is at that time I&#39;ll step up and start my first real campaign, set on the harsh desert world of Athas.&lt;br /&gt;
&lt;br /&gt;
I blogged about this once before, &lt;a href=&quot;http://awmyhr.blogspot.com/2010/02/once-future-gm-star-wars-saga-edition.html&quot;&gt;back in February&lt;/a&gt;, when I thought that my first full-blown campaign would be Star Wars Saga Edition. However, players in my current group were resistant to the idea, preferring to stay with 4E even though the SWSE rules are very similar. With Dark Sun 4E out, it didn&#39;t take much talk to convince me to go that route first. I&#39;ve still got all the books, and I&#39;m sure that someday down the road I&#39;ll run that as well.&lt;br /&gt;
&lt;br /&gt;
Though it may be months away, I&#39;ve already started preparing. Unlike last winter, when I thought I had found a balance that allowed me to start prepping for a SWSE game, I now actually do have a few minutes here and there to read and jot down thoughts.&lt;br /&gt;
&lt;br /&gt;
No, I&#39;m not going to meticulously plan out every single encounter from 1st to 30th level in high detail, that way only leads to madness when the party decides to run in a completely different direction after the first encounter. No, instead I&#39;m starting with re-reading all the original source material (oh, and the GM&#39;s Handbooks 1 &amp;amp; 2, haven&#39;t read those yet) to get myself re-immersed in the setting, while thinking about how to bring that feel to the new 4E version of the setting. I&#39;ll be mining them for encounter and story ideas, NPC&#39;s and plot devices, as well as descriptions and themes.&lt;br /&gt;
&lt;br /&gt;
Between now and whenever I start the campaign, I&#39;ll try to run some 1-offs and other short adventures to start building up my skills. I&#39;ll also try my hand at converting old encounters/adventures from 2E to 4E, and building my own. And I plan to chronicle my thoughts and insights right here, as part of my reviving of the Dragon&#39;s Musing. With school out of the way soon I&#39;ll have more time to focus on my hobbies and passions, which will include writing software to aid me in my GMing (more on that can be found at the &lt;a href=&quot;http://awmyhr.wordpress.com/&quot;&gt;Dragon&#39;s Cocoa blog&lt;/a&gt;).&lt;br /&gt;
&lt;br /&gt;
Practically all of the ideas I had last winter I still have now, plus a whole lot more. I&#39;ll still need to balance with my programming, as I&#39;m hoping that will bring in some (much needed) income, but the programs I&#39;ll be writing will need to be tested, and what better way to do initial testing then to use them myself?</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/2607844688939799638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2010/09/road-to-athas-new-gm-journey.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/2607844688939799638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/2607844688939799638'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2010/09/road-to-athas-new-gm-journey.html' title='The Road to Athas: A New GM&amp;#39;s Journey'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWhRr9pY6bNMRVA5ERmFkPI0Llb9I3Jh5Lv5hDtJYkiSq2RN5Ps730ofmOjC7qAGxBX6-VYHrMPnUUZzJHlLzgyhp9ZDbWkvuh5J-xmzmV-PFsbxlK369biFYLwsyFzDhFVT5-/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-7200409687930205935</id><published>2010-03-05T18:34:00.001-05:00</published><updated>2010-03-05T18:34:25.999-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Podcast"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="SWSE"/><title type='text'>Review: The Order 66 Podcast</title><content type='html'>&lt;p&gt;&lt;img src=&quot;http://a1.phobos.apple.com/us/r30/Podcasts/21/8e/37/ps.lsqwqhzp.170x170-75.jpg&quot;  border=&quot;0&quot; align=&quot;right&quot; alt=&quot;d20 Radio Logo&quot;/&gt;This is the first, and as far as I know currently the only, podcast for the Wizards of the Coast Star Wars Saga Edition Roleplaying Game. (There was a short lived official podcast, but that is the only other one I am aware of). I have been listening this show since episode one, and it has earned its place as one of my must listen podcasts. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Nearly every week, GM Dave and GM Chris, along with many other guests and occasional co-hosts, bring us the latest in Star Wars Saga Edition gaming news. They’ve provided reviews of the various rulebooks as they’ve come out over the last couple years, though the line is coming to an end, so that part of the show is not likely to continue.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The real value of this podcast, however, is all the advise and rules discussions the hosts have in nearly every episode. The meat of each show is usually built around advice on a particular topic, and is often applicable to other game systems. In addition to rules discussions, character builds, and story building, they have also discussed topics such as player relations around the table. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;The show also features many ‘bits,’ such as the popular “Postcards From Commander Cody,” which add both humor to the show, and an additional source of ideas for your game. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;One item of particular note is that the game designers themselves have guested on many episodes. These shows with Rodney Thompson, Gary Sarli, and others are amongst my favorites, with rules clarifications and behind-the-scenes looks at the design process.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Though this may be the only podcast for Star Wars Saga Edition fans, we are lucky it is a very good one. The beginning episodes were, quite honestly, not that great, but the hosts have grown a lot in experience and now produce a great podcast for gamers. It is also the flagship podcast of the wonderful d20 Radio network.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Podcast Website: &lt;a href=&quot;http://www.d20radio.com/&quot;&gt;d20 Radio&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Find This Review At: &lt;a href=&quot;http://itunes.apple.com/us/podcast/order-66-podcast/id276381727&quot;&gt;iTunes Music Store&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Disclaimer: I have received no special considerations for this review.&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/7200409687930205935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2010/03/review-order-66-podcast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/7200409687930205935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/7200409687930205935'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2010/03/review-order-66-podcast.html' title='Review: The Order 66 Podcast'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-2872971695031896854</id><published>2010-03-04T19:54:00.001-05:00</published><updated>2010-03-04T19:54:48.795-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DnD"/><category scheme="http://www.blogger.com/atom/ns#" term="Podcast"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><title type='text'>Review: The Tome Show Podcast</title><content type='html'>&lt;p&gt;&lt;img src=&quot;http://www.thetomeshow.com/TomeLogo.jpg&quot; border=&quot;0&quot; width=&quot;240&quot; align=&quot;right&quot; alt=&quot;Old Tome Show Logok&quot; height=&quot;144&quot;/&gt;Jeff Greiner’s The Tome Show podcast has been a staple on my iPod since I discovered it in early 2007. Since its inception the show has focused on the Dungeons &amp; Dragons product line from Wizards of the Coast; starting with 3rd edition and shifting over to 4th edition along with the products. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;What started out as a largely one-man ‘news and reviews,’ amateur sounding show has grown a lot over the years.  The show now has a bi-monthly format, with one show being a ‘review’ show, and the other being an ‘advice’ show, which I enjoy a lot. The reviews shows usually highlight one of Wizards major releases of the past month. They tend to be in-depth and fair, with numerous insight into how one can use the featured product in their game. Advice shows often tackle interesting topics, also in-depth, usually working on situations the hosts have encountered, or building things the hosts plan to use in their own games.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Though the show has no permanent co-host, there is a rotating cast of guest-hosts pulled from the ranks of fellow RPG podcasters, bloggers, and other community members. This is a marked improvement over earlier shows, as it gives the show a variety of viewpoints, and ideas bounce around a lot more freely. It’s also nice to put voices to people I may know only through Twitter, their blogs, or other sources.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;When people ask me what D&amp;D podcast to listen to, this is usually the first one I mention. It’s got good production values, and great, useful content. The Tome Show is a member of the Vorpal Network.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Podcast Website: &lt;a href=&quot;http://thetome.podbean.com/&quot;&gt;The Tome Show Podcast&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Find This Review At: &lt;a href=&quot;http://itunes.apple.com/us/podcast/the-tome-show/id201725607&quot;&gt;iTunes Music Store&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Disclaimer: I have received no special considerations for this review.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/2872971695031896854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2010/03/review-tome-show-podcast.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/2872971695031896854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/2872971695031896854'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2010/03/review-tome-show-podcast.html' title='Review: The Tome Show Podcast'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-1295205993715133558</id><published>2010-02-23T21:27:00.001-05:00</published><updated>2010-02-23T21:27:07.172-05:00</updated><title type='text'>Vivaki of Shoubor</title><content type='html'>&lt;em&gt;This weekend I start playing 4E D&amp;D game with a new group of players, run by the host of &lt;a href=&quot;http://thetome.podbean.com/&quot;&gt;The Tome Show&lt;/a&gt;, Jeff Greiner. In preparation I have created my character, an 11th-level Goliath Great Weapon Fighter named Vivaki. This is his background:&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The Goliath tribe of the Shoubor led a secluded existence in the southern Sunrise Mountains for many generations. The Shoubor kept to themselves, hunting and gathering for all their needs, with little need to contact the outside world. &lt;br /&gt;&lt;br /&gt;This all changed when, during his 14th cycle, Vivaki, eldest son of the tribal chief, returned to his settlement after undertaking his first solo hunt to find it in ruins and his people gone without a trace. With no clue as to what happened to his people, Vivaki ventured out into the world in hopes of finding answers.&lt;br /&gt;&lt;br /&gt;It wasn&#39;t long before he was captured by slavers and sold to a wealthy merchant as a body-guard. Seeing he had a natural affinity for the glaive, he was trained to use the weapon by the best trainers money could buy. His will broken for the time being, he made a fine body-guard for his master, and was little trouble.&lt;br /&gt;&lt;br /&gt;Many years passed, and Vivaki grew strong in both weapon prowess and will. He never forgot his tribe, quietly vowing to himself that he would one day discover their fate. He also grew increasingly reluctant to follow the orders of his master. He learned more and more about his master&#39;s criminal that he found personally detestable.&lt;br /&gt;&lt;br /&gt;One night while camped in the forest, his master&#39;s small party was ambushed by a group of adventurers. They demanded his master submit to justice. At this time Vivaki was head of the guard, and easily the best fighter of the party. He figured he could win the battle, but knew his master was guilty of the crimes he was accused of.&lt;br /&gt;&lt;br /&gt;He decided this was his chance. Rather then defend his master, Vivaki turned his glaive on his master and added his voice to that of the adventurer&#39;s. The other guards would not lift a finger against Vivaki, knowing he could best them all at once. Having no other choice, his now former master surrendered.  &lt;br /&gt;&lt;br /&gt;Vivaki then spent a few years wandering with this new group, until he grew tired of their seemingly single-minded obsession with wealth. Parting ways with them amicably, he set out to find a new group, one that could possibly help him find the fate of his people.</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/1295205993715133558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2010/02/vivaki-of-shoubor.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/1295205993715133558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/1295205993715133558'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2010/02/vivaki-of-shoubor.html' title='Vivaki of Shoubor'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-2857984372466091579</id><published>2010-02-14T21:13:00.001-05:00</published><updated>2010-02-14T21:13:07.414-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="SWSE"/><title type='text'>Once &amp;amp; Future GM: Star Wars Saga Edition</title><content type='html'>Recently I&#39;ve found a new group to game with, one which is playing Dungeons &amp; Dragons 4th Edition -- a game I am excited to start as a player. So far I&#39;ve only played in two short-lived D &amp; D 4th Edition games. (One of them only lasted two sessions, if I recall correctly, and I only made it to one.) I really enjoyed the game mechanics much more so then the 3/3.5E game we had been playing the previous year or so.&lt;br /&gt;&lt;br /&gt;However, I still plan to run my own campaign at some point once I&#39;m done with school. I&#39;ve long since decided that my first full-fledged campaign as a Game Master would be Star Wars Saga Edition, by Wizards of the Coast. There are other games I&#39;m thinking about running as well, for example I do have ideas I&#39;d like to run both in Dark Sun and a generic fantasy world, but I&#39;d like to give Saga Edition a solid run first.&lt;br /&gt;&lt;br /&gt;I actually did start running the SWSE Dawn of Defiance campaign about a year and a half ago, but between full-time work, full-time school, and full-time family, I just couldn&#39;t put together enough time to do a good prep job even with only one game a month; thus I abruptly stopped it after four or five sessions. The player&#39;s said they enjoyed it, but with each session I enjoyed it less and less due to my overburdened schedule, but I vowed to return behind the screen. &lt;br /&gt;&lt;br /&gt;To that end I&#39;m already starting to prep, though it&#39;ll be many months -- maybe even a year -- before the game starts. I&#39;ll be playing around with possible story arcs, flexible encounter ideas, and NPC&#39;s. I don&#39;t want to get too detailed, but I do want a library of material to draw from when it comes time to run. I think I should be able to come up with a set of encounters that are flexible enough to drop into any game session, and adjustable to a range of levels. Basically the Star Wars equivalent of a Dungeon Delve.&lt;br /&gt;&lt;br /&gt;Additionally, I&#39;ll be reading, and reviewing, all 14 of the books Wizards of the Coast has produced for the game. Those reviews will at the very least show up here, and I may look for other outlets for them if they come out any good. I&#39;ll also queue up some of the novels and comics, and hopefully finally sit down with the kids and watch the entire series. We may even get a hold of the new Clone Wars series.&lt;br /&gt;&lt;br /&gt;Star Wars Saga Edition was developed by Wizards of the Coast in-between D &amp; D 3E and 4E. As such, there are many elements of both in the game. One can pick out many bits that are clearly either refinements of 3E mechanics, or prototypes of 4E mechanics. Star Wars is also a familiar universe to a lot of people I&#39;m likely to game with, and has a lot of potential.&lt;br /&gt;&lt;br /&gt;I have several other projects in mind, in the areas of programming and media, which I also consider to be, in part, preparation. Lately I&#39;ve been learning how to squeeze in personal project time here and there, whenever possible. I&#39;ve also carefully tried to align projects which may result in possible income sometime in the future with projects that are completely for fun. This makes it a little easier to justify resource usage for projects on my list. &lt;br /&gt;&lt;br /&gt;I put this out here in the public for a few reasons. One is I&#39;m trying to improve my communications skills. Another is I&#39;m looking for feedback and ideas, whether it is about my writing, my game ideas, my programs, or anything else. This is also me trying to give back to the larger RPG blogger/podcaster community, from which I have learned so much. </content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/2857984372466091579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2010/02/once-future-gm-star-wars-saga-edition.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/2857984372466091579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/2857984372466091579'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2010/02/once-future-gm-star-wars-saga-edition.html' title='Once &amp;amp; Future GM: Star Wars Saga Edition'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-2031847776976661088</id><published>2010-02-09T22:03:00.001-05:00</published><updated>2010-02-09T22:03:17.559-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="General"/><category scheme="http://www.blogger.com/atom/ns#" term="SocialGames"/><title type='text'>When RPGs Meet SMGs, Part Two</title><content type='html'>I&#39;ve been thinking a bit about The Core Mechanic&#39;s &lt;a href=&quot;http://www.thecoremechanic.com/2010/01/social-media-role-playing-minigames.html?utm_source=feedburner&amp;utm_medium=twitter&amp;utm_campaign=Feed%3A+TheCoreMechanic+%28The+Core+Mechanic%29&quot;&gt;ruminations&lt;/a&gt; on the topic of how, and what, Role-Playing Games can borrow from Social Media Games to endear themselves to future generations. The more I think about it, the more I think that, while there may be some base concepts which are adaptable, there simply isn&#39;t enough compatibility for one to pull from the other without becoming something else entirely. (This is not a bad thing, but I&#39;m going to take the viewpoint that what we&#39;re looking for is still an RPG). &lt;br /&gt;&lt;br /&gt;In my view, RPGs require an imaginative flexibility which simply can not be adequately modeled with current technology. Even if, as Mad Brew Labs &lt;a href=&quot;http://www.madbrewlabs.com/index.php/2010/01/14/bridging-gap-rpgs-social-media/&quot;&gt;proposes&lt;/a&gt;, we throw in mini-games between session&#39;s, without a human&#39;s intervention (or at least close observation), they become the same old monotonous tasks that litter games such as Farmville. At best, such a game would allow a game master to set up parameters and goals, allow the characters to run through it &lt;em&gt;once&lt;/em&gt; using the rules of the system they are playing, and report the results back to the game master. Other then being possibly more aesthetically pleasing, this option does not offer anything that can&#39;t be done better with something like e-mail or Google Wave.&lt;br /&gt;&lt;br /&gt;However, I found Malcolm Sheppard&#39;s Mob United article on &lt;a href=&quot;http://www.mobunited.com/mobunitedmedia/2009/12/02/next-gen-rpgs/&quot;&gt;Next Gen RPG&#39;s&lt;/a&gt; to be almost exactly what I have been thinking about for a while now. Instead of forcing the traditional table-top paradigm of books, dice, and loose papers into digital analogs of the same (creating near abominations like DDI), perhaps we should build new RPG systems from the ground up with current technology in mind. Build the game not as a set of books, but as a set of integrated digital tools which serve to speed the more crunchy parts of the game so gamers can focus on the story at hand. This is an area I&#39;d very much like to be working in, especially with the potential of products like the iPad.&lt;br /&gt;&lt;br /&gt;Which leads me to my last point in today&#39;s article. Oddyssey of the blog How to Start a Revolution in 21 Days or Less gives us an &lt;a href=&quot;http://revolution21days.blogspot.com/2010/01/graph-paper-and-vinyl-or-you-old-people.html&quot;&gt;informative article&lt;/a&gt; from the perspective of the &quot;whippersnapper&quot; we&#39;re trying to capture with all of this discussion. This article provides an insight into what the young gamers of today are looking for in the table-top games of tomorrow. Turns out they pretty much want the same thing we did when we first started: a solid set of rules that allow us to sit around with a bunch of friends, roll some dice, and tell some stories. It is the creative, as well as the hands-on aspect, which seems to be far more interesting then mini-games filling in for a skill challenge. I think if we&#39;re going to digitize the delivery mechanism for the RPGs of tomorrow, then we have to do so in a way that enables rather then distracts. It&#39;s been said that great software makes the gadget disappear, and that is the goal I have for developing software in this space. I want a player using one of my programs to be no more distracted by it then the pen and paper character sheet they use now.</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/2031847776976661088/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2010/02/when-rpgs-meet-smgs-part-two.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/2031847776976661088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/2031847776976661088'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2010/02/when-rpgs-meet-smgs-part-two.html' title='When RPGs Meet SMGs, Part Two'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-6283180163591296506</id><published>2010-01-30T22:57:00.001-05:00</published><updated>2010-01-30T22:57:26.367-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="iThings"/><category scheme="http://www.blogger.com/atom/ns#" term="SocialGames"/><title type='text'>When RPGs Meet SMGs, Part One</title><content type='html'>&lt;p&gt;The other day I got into a Twitter discussion with the cool &lt;a href=&quot;http://www.twitter.com/thecoremechanic&quot;&gt;Jonathan Jacobs&lt;/a&gt; of &lt;a href=&quot;http://www.thecoremechanic.com&quot;&gt;The Core Mechanic&lt;/a&gt; (a discussion which includes the also cool &lt;a href=&quot;http://www.twitter.com/madbrewlabs&quot;&gt;MadBrew&lt;/a&gt; of &lt;a href=&quot;http://www.madbrewlabs.com&quot;&gt;Mad Brew Labs&lt;/a&gt;). He invited me to take a look at a few articles he&#39;d written regarding the future of RPG&#39;s, Social Media, and how the new Apple iPad may fit in. I decided 140 characters was not enough to comment on this, so here we are. I&#39;m still digesting all the articles, comments, and further articles they link to, so this will probably be the first in a series of responses. Here are links to some of the articles in question:&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.thecoremechanic.com/2010/01/role-playing-games-social-media-games.html?utm_source=feedburner&amp;utm_medium=twitter&amp;utm_campaign=Feed%3A+TheCoreMechanic+%28The+Core+Mechanic%29&quot;&gt;Role Playing Games, Social Media Games, and the Shared Fence&lt;/a&gt; - Core Mechanic&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href=&quot;http://www.thecoremechanic.com/2010/01/social-media-role-playing-minigames.html?utm_source=feedburner&amp;utm_medium=twitter&amp;utm_campaign=Feed%3A+TheCoreMechanic+%28The+Core+Mechanic%29&quot;&gt;Social Media Role Playing Minigames&lt;/a&gt; - Core Mechainc&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href=&quot;http://www.thecoremechanic.com/2010/01/apple-ipad-it-will-change-way-we-play.html?utm_source=feedburner&amp;utm_medium=twitter&amp;utm_campaign=Feed%3A+TheCoreMechanic+%28The+Core+Mechanic%29&quot;&gt;The Apple iPad: It will change how we play&lt;/a&gt; - Core Mechanic&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href=&quot;http://www.madbrewlabs.com/index.php/2010/01/14/bridging-gap-rpgs-social-media/&quot;&gt;Bridging the Gap: RPGs and Social Media&lt;/a&gt; - Mad Brew Labs&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;In the first article, Jonathan (if I may be so bold as to use a first name), reflects on what exactly is the future of the role-playing game. There&#39;s a feeling that the traditional RPG market is shrinking, while a new class of Social Media Games (or SMG&#39;s, think Farmville and Mofia Wars) is exploding. He ponders if, and what, RPG&#39;s can learn from SMG&#39;s.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;When using the term &quot;Role-Playing Game&quot; to define a type/style of game, I prefer to keep the definition focused. A RPG should involve humans taking on imaginary roles and interacting with humans (who are also taking on imaginary roles), following a set of rules which allow the humans to &lt;em&gt;create&lt;/em&gt; a story dynamically. The group could have a leader (i.e., Game Master), or not. It could be face-to-face, or not. It could be real-time, or not. I feel if one eliminates one these basics, then one is talking about a different type of game. I&#39;m not saying that is a bad thing, I&#39;m just saying it is no longer what I would call an RPG.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Social Media Games, at least the few that I am familiar with, are quite different. They are really more of a single person completing simple puzzles or repetitive tasks on their own. The &quot;social&quot; aspect comes into play primarily through comparing results, or &#39;helping&#39; someone else. When I watch people play Farmville, I really get the sense it is a solo activity. Sure, they&#39;ll water someone else&#39;s farm, but that other person will likely never notice. They send &#39;gifts&#39; at random, and receives them, but this is really to gain some in-game advantage. The most social aspect seems to be the competition with other players. The definition of these types of games seems to be a solo gamer, a simple set of tasks, an ability to compare/share/help others, and a repetitive (or even non-existent) story. SMGs to me are a completely different type of game then RPGs, and not very compatible.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;This is not to say that RPGs cannot learn from SMGs, but I do think if one brings too much SMG into the RPG, it becomes a new class of game. Again, this is not necessarily a bad thing. Looking over the ideas The Core Mechanic and Mad Brew Labs present on the intersection of the two, I see possibilities. Traditional table-top role-playing games seem to be still struggling to find ways to officially adopt technology as a part of the game. SMGs may provide some clues, in addition to showing ways to grow the user base. However, I&#39;m going to need to ponder this some more, so please do check back in a few days or so and see what I&#39;ve come up with.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/6283180163591296506/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2010/01/when-rpgs-meet-smgs-part-one.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/6283180163591296506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/6283180163591296506'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2010/01/when-rpgs-meet-smgs-part-one.html' title='When RPGs Meet SMGs, Part One'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-6560817103785531430</id><published>2010-01-25T20:50:00.001-05:00</published><updated>2010-01-25T20:50:44.698-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BattleTech"/><category scheme="http://www.blogger.com/atom/ns#" term="Miniatures"/><title type='text'>Violent &amp;#39;Mech on &amp;#39;Mech Action...</title><content type='html'>&lt;p&gt;Last weekend I got together with the old gaming group for a game of &lt;a href=&quot;http://battletech.catalystgamelabs.com/&quot;&gt;BattleTech&lt;/a&gt;. This was, I believe, the third time I&#39;ve done that recently, though the group has had many other sessions. Before that I hadn&#39;t touched BattleTech since the first edition FASA days, but have always retained an interest in the game. I remember fondly the days of sitting in lakes to cool off while I unload all my weapons, and tearing limbs off of other &#39;Mechs to use as clubs.&lt;/p&gt; &lt;br /&gt;&lt;br /&gt;&lt;p&gt;The game ran fairly long — six players doing ten rounds of combat in around six hours. We played using some popular modified tournament rules, along with some house rules the group felt made the game better. If I recall correctly, all but one of us ran with custom built &#39;Mechs (built in part using the excellent, multi-platform &lt;a href=&quot;http://www.solarisskunkwerks.com/&quot;&gt;SolarisSkunkWerks&lt;/a&gt;), though I cannot remember what model the standard &#39;Mech on the board was. &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;I built a quad &#39;Mech (for some unknown reason constantly referred to in the rules as &quot;Four-Legged&quot; instead of &quot;Quad&quot;), a first for our group. It was a 45 ton &#39;Mech, with a pair of small pulse lasers, a pair of medium pulse lasers, and a pair of MRM-10 missiles; as well as an impressive amount of armor. All this in a &#39;Mech costing less then 5,000,000 Cr. The group as a whole was evenly split between nimble light &#39;Mechs and lumbering medium &#39;Mechs. The battlefield was huge, it had to be over 25 by 40 hexes easily. &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;For the first 8 rounds there were two battles going on, the lights in one and the mediums in another (though the quickest light took a pot shot at a medium before diving into the all-light fray). Two of the lights tore each other up, while the quickest one managed to weave in and out, dishing out damage while avoiding getting hit much. Ultimately the two slower ones were taken out, giving the quick one assisted and one unassisted kill, after which he ran over to join the mediums. Both decided to come back on the board, though I don&#39;t recall them having too great an affect on the outcome.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Of the mediums, one took five turns running just to get into the battle, while the other medium and I traded volleys. Though I only won initiative once, I managed to luck out in that most of the time I went after my two main adversaries, thus having the upper hand on them. They were tough, at one point teaming up on me to deliver nearly 60 points of damage in one round. But I gave as good as I got. The last couple rounds were the most interesting. I had removed the rear armor on one of the other mediums, which gave the quick light a chance to run up behind it and deliver a killing blow, scoring yet another kill. The other medium managed to exit the board before the last round (though not before losing a limb or two), leaving me and the quick light as the only two &#39;Mechs to stay on the board the entire game.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;I really enjoyed the game this time. Though I disagreed with some of the &#39;house-rules,&#39; I was happy to see my creation hold its own on the battlefield. The previous session I played was actually not much fun for me, as I was seriously outclassed by pilots and &#39;Mechs that benefited from experience gained over several sessions (the custom &#39;Mechs were over twice the value of my standard, while the pilots had all kinds of skill advantages). I don&#39;t actually remember the first session I played in, &#39;twas many months ago.&lt;/p&gt; &lt;br /&gt;&lt;br /&gt;&lt;p&gt;Unfortunately, this was probably the last BattleTech game I&#39;ll play for a while. I&#39;ve found a new group which is playing &lt;a href=&quot;http://www.wizards.com/DnD&quot;&gt;Dungeons &amp; Dragons 4E&lt;/a&gt;, which is what I&#39;ve been wanting to play for some time now, and that will take my allotted two games per month. However, once &lt;a href=&quot;http://catalystgamelabs.com/&quot;&gt;Catalyst Game Labs&lt;/a&gt; is able to release a new box set (25th Anniversary Edition, I hear), I will likely try to get my hands on one. Once I get time to start painting minis, I&#39;ll probably try to get some good BattleTech ones as well. I foresee a time when I&#39;ll be able to do more then two games a month, and filling those other slots with miniature games like BattleTech sounds like a great idea.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/6560817103785531430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2010/01/violent-on-action.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/6560817103785531430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/6560817103785531430'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2010/01/violent-on-action.html' title='Violent &amp;#39;Mech on &amp;#39;Mech Action...'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-6186526338889015800</id><published>2010-01-20T13:21:00.001-05:00</published><updated>2010-01-20T13:21:39.560-05:00</updated><title type='text'>Gamers Help Haiti</title><content type='html'>&lt;p&gt;&lt;a href=&quot;http://www.thecoremechanic.com/2010/01/gamers-help-haiti-donate-today-get-over.html?utm_source=feedburner&amp;utm_medium=twitter&amp;utm_campaign=Feed%3A+TheCoreMechanic+%28The+Core+Mechanic%29&amp;utm_content=Twitter&quot;&gt;The Core Mechanic: Gamers Help Haiti - Donate Today &amp; Get Over $1300 Worth of Gaming Loot Too!&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;(Via &lt;a href=&quot;http://mynockscave.blogspot.com/2010/01/core-mechanic-gamers-help-haiti-donate.html&quot;&gt;The Mynock&#39;s Cave&lt;/a&gt;.)&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Yet another way to help out the people of Haiti and get some stuff. In this case, lots&#39;n&#39;lots of RPG related PDF&#39;s.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/6186526338889015800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2010/01/gamers-help-haiti.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/6186526338889015800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/6186526338889015800'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2010/01/gamers-help-haiti.html' title='Gamers Help Haiti'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-3596920938190709577</id><published>2010-01-16T21:25:00.001-05:00</published><updated>2010-01-17T20:09:31.765-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DnD"/><category scheme="http://www.blogger.com/atom/ns#" term="Kids"/><title type='text'>Young Adventurer&amp;#39;s Guild</title><content type='html'>&lt;p&gt;I have a large number of Dungeons &amp;amp; Dragons Miniatures sitting around, mostly unused since I haven&#39;t been playing nor running a D&amp;amp;D type game for awhile (our group is currently focused on Shadowrun and BattleTech). I also have two young kids who are very interested in what Daddy does when he goes to his friends house to play. A few weeks ago, a great RPG blogger going by the moniker&amp;nbsp;&lt;a href=&quot;http://newbiedm.com/&quot; style=&quot;color: #3366cc; font-weight: bold;&quot;&gt;NewbieDM&lt;/a&gt;&amp;nbsp;published&amp;nbsp;&lt;a href=&quot;http://newbiedm.com/2010/01/01/a-system-for-playing-dd-with-my-kid/&quot; style=&quot;color: #3366cc; font-weight: bold;&quot;&gt;an article&lt;/a&gt;&amp;nbsp;which showed how to bring these two together. I initially filed it in the back of my mind as an interesting way to introduce the kids to structured roleplaying in general, and D&amp;amp;D specifically. Then I saw a&lt;a href=&quot;http://daddydm.blogspot.com/2010/01/first-game.html&quot; style=&quot;color: #3366cc; font-weight: bold;&quot;&gt;&amp;nbsp;blog post&lt;/a&gt;&amp;nbsp;by Paul Haynes on how he took those rules, made some changes, and ran with his son. Both gentlemen&#39;s kids are around 4, which is slightly younger then my two kids, who are 5 and 6 (Boy and Girl respectively).&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/36404034@N00/4282609767&quot; title=&quot;View &#39;Pre-Game Snack&#39; on Flickr.com&quot;&gt;&lt;img border=&quot;0&quot; width=&quot;240&quot; align=&quot;right&quot; alt=&quot;Pre-Game Snack&quot; src=&quot;http://farm5.static.flickr.com/4029/4282609767_48f4d3fcac_m.jpg&quot; height=&quot;144&quot;/&gt;&lt;/a&gt;This, along with some chatter on Twitter, convinced me to give it a try. When I told the kids we were going to learn how to play an adventure game, they were a little excited. I quickly realized it may have been easier to try to teach each of them separately, but once &amp;nbsp;I started teaching both at the same time, I stayed the course. After a quick snack of Triscuits with cheese (which Boy did not eat, as usual), we cleared the table and brought out the character sheets and Dungeon Tiles. This also brought the avalanche of questions, mostly from Girl (while Boy started to create his own game).&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/36404034@N00/4282612981&quot; title=&quot;View &#39;Girl&#39;s character sheet&#39; on Flickr.com&quot;&gt;&lt;img border=&quot;0&quot; width=&quot;240&quot; align=&quot;left&quot; alt=&quot;Girl&#39;s character sheet&quot; src=&quot;http://farm5.static.flickr.com/4052/4282612981_4779184229_m.jpg&quot; height=&quot;144&quot;/&gt;&lt;/a&gt;I started by trying to explain the rules. For our first game, I dispensed with the bonuses and penalties, changed movement to 5 squares, only the Magic person can give medicine, and decided monsters only need to be hit once to be knocked out. The kids, however, were impatient to get started, so I moved us along to choosing minis. I let each of them choose two characters. Girl selected a Magic Girl and a Bow &amp; Arrow Guy, which she named &quot;Annie&quot; and &quot;Rocky.&quot; Boy selected a Sword Guy and a Bow &amp; Arrow Girl, which he named &quot;The Boy&quot; and &quot;The Girl&quot; (we&#39;re going to need to work on imagination there). Daddy got six minions due to their weakness.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/36404034@N00/4283359348&quot; title=&quot;View &#39;Round 1&#39; on Flickr.com&quot;&gt;&lt;img border=&quot;0&quot; width=&quot;240&quot; align=&quot;right&quot; alt=&quot;Round 1&quot; src=&quot;http://farm3.static.flickr.com/2723/4283359348_36a0ed8740_m.jpg&quot; height=&quot;144&quot;/&gt;&lt;/a&gt;We each rolled a D6 for initiative. I got a 6, Boy got a 2, and Girl got a 1. Order of play being quickly set, we got started. The game only lasted three rounds. Boy rolled well, hitting nearly every time, while Girl only hit about a third of the time. The monster&#39;s got a few hits in, but none of the players were knocked out. Girl had to be reminded a couple of times that she and her brother were on the same team, and that she can only roll the dice once, even if it&#39;s a one. Boy had to be reminded that he has to wait for his turn to move his pieces. All the while I ensured that both the kids stuck to the rules. Both kids had no problems with the numbers involved. As to the reading, Girl had no problem (she&#39;s reading at a level a couple years ahead of her age), but Boy needed help (as I expected).&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/36404034@N00/4283361420&quot; title=&quot;View &#39;The Hero&#39;s win&#39; on Flickr.com&quot;&gt;&lt;img border=&quot;0&quot; width=&quot;240&quot; align=&quot;left&quot; alt=&quot;The Hero&#39;s win&quot; src=&quot;http://farm3.static.flickr.com/2729/4283361420_1f75496b37_m.jpg&quot; height=&quot;144&quot;/&gt;&lt;/a&gt;Overall, it was a fun game session. I didn&#39;t last long, maybe about half an hour, with a lot of time spent helping them keep focused. The kids were excited to play again, but unfortunately, this was a finals weekend for me in school, so we didn&#39;t have time for that. It was challenging keeping them both on task. I think next weekend we&#39;ll play around with NewbieDM&#39;s rules a bit more, I may even try Mr. Haynes variation with them. I&#39;m also going to spend a bit more time on story elements. This time around, I nearly completely eschewed story in favor of teaching them the basics of structured play. If I come up with any significant changes to their rules, I&#39;ll be sure to share it here.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;If you are interested, the complete photo gallery for this session can be found on my Flickr account &lt;a href=&quot;http://www.flickr.com/photos/awmyhr/sets/72157623106346309/&quot;&gt;over here&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/3596920938190709577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2010/01/young-adventurer-guild.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/3596920938190709577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/3596920938190709577'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2010/01/young-adventurer-guild.html' title='Young Adventurer&amp;#39;s Guild'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://farm5.static.flickr.com/4029/4282609767_48f4d3fcac_t.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16846245.post-270611149582231820</id><published>2010-01-15T13:03:00.001-05:00</published><updated>2010-01-15T13:03:12.379-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="General"/><title type='text'>A bit of an introduction...</title><content type='html'>&lt;p&gt;Once upon a time, I tried to do this blogging thing. It started out well, but eventually Real Life called, and I was pulled in too many directions to keep it up. But the desire to use a blog as a creative outlet has persisted, and I think it is time to try it again. At this time, I&#39;m not promising any kind of a regular posting schedule, but I will attempt to do something at least once a week. I can also be found on Twitter, Facebook, Flickr, and Tumblr (among other places).&lt;/p&gt;&lt;br /&gt;&lt;p&gt;So I&#39;m going to blog, but what am I going to blog about? Well, drawing inspiration from a variety of people I follow, respect, and admire, this blog is going to be focused primarily on roleplaying games (RPG&#39;s). Ever since I was in elementary school, I&#39;ve been interested in fantasy and science fiction. I was a very avid paperback reader, and at some point I discovered Dungeons &amp;amp; Dragons (the old Red Box set). Unlike others, I don&#39;t have an awesome &quot;somebody introduced me and we played and played&quot; story. In fact, if I recall correctly, I found my first box set on the shelf of a toy store.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Throughout the rest of school and into my early 20&#39;s, I acquired quite a bit of RPG books, not just the various incarnations of D&amp;amp;D, but a lot of other games as well - I&#39;ve still got many old FASA games like Star Trek and Dr. Who. I had a couple friends with whom we&#39;d occasionally try to play, but only rarely did things last more then a couple of sessions. Mostly I bought the books, read them, and put them on the shelf. Before I finished high school, I also did a lot of planning and world creation, though much of that material has been lost over the years.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Life happened, I got married, got busy with other interests. I&#39;d still pick up the occasional RPG book, though more often then not I wouldn&#39;t have the time to read it. I moved from Minnesota to North Carolina, started a new job, and made some friends who were all interested in putting together a group. Thus in the past few years I&#39;ve finally been able to participate in ongoing games. So far, we&#39;ve played D&amp;amp;D 3.5, D&amp;amp;D 4, Star Wars Saga Edition (which I GM&#39;d), Shadowrun 4, and the most recent iteration of Battletech (the war game, not the RPG). This group, which started out as nine people, has kind of fractured. Those that are left have been playing Shadowrun and Battletech lately, while I&#39;m really interested in playing D&amp;amp;D 4 right now. Since we have no one to run it (I don&#39;t have the time), I started looking for a new group.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;In the future, I intend to write about my experiences, what I&#39;ve learned, provide advice, and perhaps even fiction pieces inspired by my gaming. Over time I really hope my writing improves, and hopefully pick up some regular readers. I&#39;m always open to constructive criticism to help me improve. But that&#39;s all for now. If all goes according to plan, there&#39;ll be a new article up within a weeks time...&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://awmyhr.blogspot.com/feeds/270611149582231820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://awmyhr.blogspot.com/2010/01/bit-of-introduction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/270611149582231820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16846245/posts/default/270611149582231820'/><link rel='alternate' type='text/html' href='http://awmyhr.blogspot.com/2010/01/bit-of-introduction.html' title='A bit of an introduction...'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/07211935628703022777</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>