<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet href="http://feeds.feedburner.com/~d/styles/atom10full.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://feeds.feedburner.com/~d/styles/itemcontent.css" type="text/css" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom">
    <title />
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/" />
    
   <id>tag:b-side.com.sg,2008://1</id>
    <link rel="service.post" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1" title="" />
    <updated>2008-10-07T09:21:53Z</updated>
    <subtitle><![CDATA[
b - s i d e : observers of the new world
we explore the cultural behaviour on how people create, consume & share media across the globe &  how these social media content, communities &  conversations are transforming the marketing and media world today




_uacct = "UA-933481-1";
urchinTracker();


&nbsp;

]]></subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.2ysb5-20051201</generator>
 
<thespringbox:skin xmlns:thespringbox="http://www.thespringbox.com/dtds/thespringbox-1.0.dtd">http://feeds.feedburner.com/b-side?format=skin</thespringbox:skin><link rel="self" href="http://feeds.feedburner.com/b-side" type="application/atom+xml" /><feedburner:emailServiceId xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">703284</feedburner:emailServiceId><feedburner:feedburnerHostname xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://www.feedburner.com</feedburner:feedburnerHostname><entry>
    <title>PSFK comes to Singapore</title>
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/blog/2008/10/psfk_comes_to_singapore.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1198" title="PSFK comes to Singapore" />
    <id>tag:b-side.com.sg,2008://1.1198</id>
    
    <published>2008-10-07T09:09:42Z</published>
    <updated>2008-10-07T09:21:53Z</updated>
    
    <summary><![CDATA[(* Source: B-side *) &nbsp; &nbsp;B-side is proud to announce that they will be co-producing a conference with PSFK in Singapore.This is the 1st Asian PSFK conference and they have a stellar line-up of speakers.Daryl Arnold, ProferoNick Barham, Wieden +...]]></summary>
    <author>
        <name>brian tiong</name>
        <uri>www.b-side.com.sg</uri>
    </author>
            <category term="Conference" />
            <category term="Inspiration" />
    
    <content type="html" xml:lang="en" xml:base="http://b-side.com.sg/">
        <![CDATA[<p>(* Source: B-side *) <br /></p><p>&nbsp;</p><p><a href="http://www.psfk.com/wp-content/uploads/2008/09/psfk-asia-525x460.jpg"><img width="447" height="391" border="0" class="alignnone size-full wp-image-15471" title="psfk-asia-525x460" src="http://www.psfk.com/wp-content/uploads/2008/09/psfk-asia-525x460.jpg" /></a></p> <p>&nbsp;</p><p>B-side is proud to announce that they will be co-producing a conference with PSFK in Singapore.</p><p>This is the 1st Asian PSFK conference and they have a stellar line-up of speakers.</p><blockquote><p>Daryl Arnold, Profero<br />Nick Barham, Wieden + Kennedy<br />Rob Campbell Sunshine/M&amp;C Saatchi<br />Jerry Clode, Flamingo International<br />Sonal Dabral, Bates 141<br />Mark Dytham, Klein-Dytham<br />Piers Fawkes, PSFK<br />Andrew Hoppin, NASA<br />Chris Lee, Asylum<br />Michael Keferl, CScout<br />Achara Masoodi, Mindshare<br />Colin Nagy, Attention!<br />Charles Ogilvie, Panasonic<br />Graham Perkins, Elasticity<br />Jeff Staple, Staple Design<br />Jackson Tan, Phunk Studio<br />Brian Tiong, b-side<br />Ian Stewart, MTV<br />Floydd Wood, Flamingo International&nbsp; <br /></p></blockquote><p>More for information and registration click <a title="http://psfkconferenceasia.eventbrite.com/" target="_blank" href="http://psfkconferenceasia.eventbrite.com/">here</a> <br /></p><p><br /></p><p>&nbsp;</p> <p>&nbsp;</p><p>&nbsp;</p>]]>
        
    </content>
</entry>
<entry>
    <title>Trends in gaming</title>
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/blog/2008/10/trends_in_gaming.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1197" title="Trends in gaming" />
    <id>tag:b-side.com.sg,2008://1.1197</id>
    
    <published>2008-10-06T02:12:43Z</published>
    <updated>2008-10-06T02:20:24Z</updated>
    
    <summary><![CDATA[(* Source: Dan Taylor *)&nbsp; &nbsp;Dan says... 1. New input devices / interfacesThe last few years have seen an explosion in the number of innovative new gaming input devices; dance mats, the EyeToy, the DS touchscreen and stylus, Buzz!, the...]]></summary>
    <author>
        <name>brian tiong</name>
        <uri>www.b-side.com.sg</uri>
    </author>
            <category term="Entertainment" />
            <category term="Games" />
            <category term="Trend" />
            <category term="Virtual Worlds" />
    
    <content type="html" xml:lang="en" xml:base="http://b-side.com.sg/">
        <![CDATA[<p>(* Source: Dan Taylor *)&nbsp; <br /></p><br /><div class="post uncustomized-post-template"><div class="post-body"> <p><a title="DS Yamanote by Matt Watts" href="http://www.flickr.com/photos/blackthought/2329946/"><img border="0" src="http://farm1.static.flickr.com/1/2329946_3da4292d37.jpg" /></a><br /></p><p>&nbsp;</p><p>Dan says... <br /></p><p><span style="font-weight: bold">1. New input devices / interfaces</span><br />The last few years have seen an explosion in the number of innovative new gaming input devices; dance mats, the EyeToy, the DS touchscreen and stylus, Buzz!, the Wiimote and Balance Board, Guitar Hero/Rock Band and the iPhone. Next up: the <a href="http://www.techreport.com/discussions.x/13928">Neural Impulse Actuator</a> (no really). See earlier post: <a href="http://www.fabricoffolly.com/2008/07/visual-history-of-evolution-of-video.html">A visual history of the evolution of video game controllers</a>.<br /><br /><span style="font-weight: bold">2. Digital distribution</span><br />It's been <a href="http://www.gignews.com/biz/digidistrib0203.htm">talked about for years</a> but the digital distribution of video games is finally becoming mainstream thanks to the online stores of the 7th generation consoles (PlayStation Store, Xbox Live Marketplace, Wii Shop Channel), the growth of <a href="http://www.steampowered.com/">Steam</a> (not being bought by Google <a href="http://tech.blorge.com/Structure:%20/2008/09/18/google-valve-buyout-nothing-but-a-whole-lot-of-steam/">after all</a>) and, perhaps most unexpectedly of all, the launch of the iTunes Apps Store (<a href="http://www.pcworld.com/article/150841/app_store_downloads_top_100_million_games_a_centerpiece.html">100 million downloads and counting</a>, many of them games). Digitial distribution is also enabling the little guys to get their games out there (check out the wonderful <a href="http://www.zombie-cow.com/?page_id=17">Ben There, Dan That!</a> from the two-man Zombie Cow Studios).<br /><br /><span style="font-weight: bold">3. Social networking</span><br />Gaming and social networking are coming together in a variety of different ways; via casual games / social objects in existing social networks (e.g. Facebook applications such as Scrabulous, Texas HoldEm Poker and the supremely annoying Vampires/Zombies); via games which work across networks (e.g. <a href="http://www.mytopia.com/">Mytopia</a>, <a href="http://www.come2play.com/">Come2Play</a>); via social networks dedicated to gaming (e.g. <a href="http://raptr.com/">Raptr</a>, <a href="http://www.characterplanet.com/">Character Planet</a>); via casual gaming sites with integrated social networking functionality (e.g. <a href="http://www.cafe.com/">Cafe.com</a>, <a href="http://www.muzui.com/">MuZui</a>, <a href="http://www.doof.com/">doof</a>, <a href="http://www.iilwy.com/">i'm in like with you</a>) and via browser based games with a social dimension (e.g. <a href="http://pmog.com/">PMOG</a>, <a href="http://www.webwars.com/">WebWars: EVE</a>).<br /><br /><span style="font-weight: bold">4. User-created games</span><br />Once the province of the bedroom-coder, it's getting easier and easier for non-technical users to create their own games thanks to sites such as <a href="http://www.simscarnival.com/">The Sims Carnival</a> and <a href="http://www.playcrafter.com/">PlayCrafter</a>. The visual richness and complexity of what it's possible to produce is also increasing with the advent of more sophisticated 3D engines like <a href="http://www.atmosphir.com/">Atmosphir</a>. Sites such as <a href="http://www.kongregate.com/">Kongregate</a> and <a href="http://www.yoyogames.com/">YoYo Games</a> enable amateur developers to get their games out to a wide audience. Creating elements within games is also becoming increasingly commonplace with games such as <a href="http://www.spore.com/">Spore</a> and <a href="http://www.littlebigplanet.com/">LittleBigPlanet</a> taking the creativity offered by The Sims to the next level.<br /><br /><span style="font-weight: bold">5. Free-to-play games</span><br />It looks like <a href="http://www.wired.com/techbiz/it/magazine/16-03/ff_free">Chris Anderson</a> might be right (again) - the shift towards free is gradually starting to permeate the games industry. Whilst <a href="http://en.wikipedia.org/wiki/Freeware">freeware</a> has been around for years it's only relatively recently that it's started looking like a viable option for bigger games companies as <a href="http://www.trustedreviews.com/gaming/news/2007/09/03/Ubisoft-Releases-Free-Ad-supported-Games/p1">ad supported gaming</a> and <a href="http://findarticles.com/p/articles/mi_pwwi/is_200807/ai_n27898497">alternative revenue streams</a> (e.g. clothing for avatars) become increasingly commonplace.<br /><br /><span style="font-weight: bold">6. Personalised avatars</span><br />The days of choosing between Pac-Man and Ms Pac-Man are long gone. Fully customised 3D avatars are increasingly becoming the norm in gaming environments. Online virtual worlds and MMOGs such as <a href="http://secondlife.com/">Second Life</a>, <a href="http://www.vmtv.com/">MTV's virtual worlds</a>,  <a href="http://www.eve-online.com/">EVE Online</a> and <a href="http://www.cityofheroes.com/">City of Heroes</a> set a new benchmark of avatar personalisation which is now starting to percolate through to console titles. WeeWorld and Nintendo also helped shift expectations with their respective WeeMees / Wii Miis.<br /><br /><span style="font-weight: bold">7. Real-world gaming</span><br />The number of gaming experiences tempting joystick junkies beyond their front doors has been on the increase over the last couple of years; from ARG's like <a href="http://en.wikipedia.org/wiki/I_Love_Bees">I Love Bees</a> and <a href="http://www.perplexcity.com/">Perplex City</a> to geo-location games like <a href="http://www.pacmanhattan.com/">PacManhatten</a>, <a href="http://www.areacodeinc.com/work/crossroads/">Crossroads</a>, <a href="http://homepages.nyu.edu/%7Edc788/conqwest/">Conqwest</a> and <a href="http://plundr.playareacode.com/">Plundr</a>. Whether these games transition from the geek-elite to the mainstream remains to be seen, although <a href="http://akoha.com/">Akoha</a> (which bills itself as &quot;the world&rsquo;s first social reality game&quot;) looks interesting, as does <a href="http://www.zyked.com/">Zyked</a> (think <a href="http://nikeplus.nike.com/nikeplus/">Nike +</a> on steroids).<br /><br /><span style="font-weight: bold">8. Episodic gaming</span><br />A logistical nightmare when shipping physical product, <a href="http://en.wikipedia.org/wiki/Episodic_games">episodic games</a> becomes achievable when delivered over IP. <a href="http://www.telltalegames.com/">Telltale Games</a> is at the forefront of episodic gaming having published three separate series: <a href="http://www.telltalegames.com/bone/">Bone</a>, <a href="http://www.telltalegames.com/samandmax">Sam &amp; Max</a> and <a href="http://www.telltalegames.com/strongbad">Strong Bad's Cool Game for Attractive People</a> (with <a href="http://www.telltalegames.com/wallaceandgromit/">Wallace &amp; Gromit's Grand Adventures</a> coming soon). Other high profile episodic games include GameTap's <a href="http://www.gametap.com/grimm/">American McGee's Grimm</a>, SCE's <a href="http://www.us.playstation.com/PS3/Games/Siren_Blood_Curse">Siren: Blood Curse</a> and Kuma's controversial <a href="http://www.kumawar.com/">Kuma\War</a>. BioWare provided additional downloadable episodes for <a href="http://masseffect.bioware.com/">Mass Effect</a> and Warner Bros. Interactive are <a href="http://www.thatvideogameblog.com/2008/07/24/watchmen-game-coming-in-waves/">reportedly</a> planning to release the Watchmen video game episodically.  A somewhat lower profile example is Channel 4/LittleLoud's <a href="http://www.channel4.com/history/microsites/C/city-of-vice/game/index.html">Bow Street Runner</a> (see <a href="http://www.fabricoffolly.com/2008/03/bow-street-runner-we-tell-stories.html">earlier post</a>).<br /><br /><span style="font-weight: bold">9. Casual games</span><br />The casual games market has gone through the roof in the last few years. Uber portals such as<a href="http://www.pogo.com/"> Pogo</a>, <a href="http://www.miniclip.com/">Miniclip</a> and <a href="http://www.addictinggames.com/">AddictingGames</a> attract millions of visitors a month whilst series such as <a href="http://www.virtualvillagers.com/">Virtual Villagers</a> and <a href="http://www.mysterycasefiles.com/">Mystery Case Files</a> have been downloaded many hundreds of thousands (if not millions) of times. There's also the occasional David amongst the casual gaming Goliaths, with individual titles like <a href="http://linerider.com/">Line Rider</a> and <a href="http://play.typeracer.com/">TypeRacer</a> capturing the public's imagination and spreading virally.<br /><br /><span style="font-weight: bold">10. </span><span style="font-weight: bold">Into the mainstream</span><br />Extensively <a href="http://www.guardian.co.uk/media/2008/may/04/mediabusiness.software">documented</a> <a href="http://news.bbc.co.uk/1/hi/technology/7500967.stm">elsewhere</a>, there's little doubt that the Wii, Wii Fit, Guitar Hero, Brain Training and <a href="http://www.videogamer.com/news/25-06-2007-5794.html">Nicole Kidman</a> have all done their bit in helping move gaming beyond the hardcore to members of the family whom previous gaming eras couldn't reach. Will be interesting to see how much further gaming can diversify in order to reach new audiences or whether that particular market strategy has now been exhausted.<br /></p></div></div><p>&nbsp;</p>]]>
        
    </content>
</entry>
<entry>
    <title>Video Games Myths Revisited: New Pew Study Tells Us About Games and Youth</title>
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/blog/2008/10/video_games_myths_revisited_ne.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1196" title="Video Games Myths Revisited: New Pew Study Tells Us About Games and Youth" />
    <id>tag:b-side.com.sg,2008://1.1196</id>
    
    <published>2008-10-06T01:53:41Z</published>
    <updated>2008-10-06T02:00:56Z</updated>
    
    <summary><![CDATA[(* Source: Henry Jenkins *) &nbsp;Some takeaways comments from Henry Jenkins from a recent report released by the Pew Internet &amp; American Life Project offers some valuable new data about the place video games play in the lives of American...]]></summary>
    <author>
        <name>brian tiong</name>
        <uri>www.b-side.com.sg</uri>
    </author>
            <category term="Entertainment" />
            <category term="Games" />
            <category term="Trend" />
            <category term="Virtual Worlds" />
    
    <content type="html" xml:lang="en" xml:base="http://b-side.com.sg/">
        <![CDATA[<p>(* Source: Henry Jenkins *) <br /></p><p>&nbsp;</p><p>Some takeaways comments from Henry Jenkins from a recent report released by the Pew Internet &amp; American Life Project offers some valuable new data about the place video games play in the lives of American young people. </p><p><strong>At the most basic level, game playing has become more or less universa</strong>l. </p><ul><li>Fully 97% of teens ages 12-17 play computer, web, portable, or console games. 50% of teens played games &quot;yesterday.&quot;&nbsp;</li></ul><p><strong>The Pew research may also force us to rethink once again the assumption that there is a gender gap in terms of who plays games</strong>: </p><ul><li>&quot;99% of boys and 94% of girls report playing video games. Younger teen boys are the most likely to play games, followed by younger girls and older boys. Older girls are the least &quot;enthusiastic&quot; players of video games, though more than half of them play. <br /></li><li>Some 65% of daily gamers are male; 35% are female. Girls play an average of 6 different game genres; boys average 8 different types.&quot;</li></ul><p><strong>The Pew Data complicates easy generalizations about the place of violent entertainment in the lives of American teens. </strong></p><ul><li>The five most popular among young Americans are <em>Guitar Hero, Halo 3, Madden NFL, Solitaire</em>, and <em>Dance Dance Revolution</em>. Of these, only <em>Halo 3</em> would qualify as a violent game. Over all, non-violent genres were the most popular. <br /></li><li>But, 50% of boys name a game with an M or A/O rating as one of their current top three favorites, compared with 14% of girls. (0ne of those places where gender really does make a difference in how people relate to games.) 32% of gaming teens report that at least one of their three favorite games is rated Mature or Adults Only. <br /></li><li>12- to 14-year-olds are equally as likely to play M- or AO-rated games as their 15- to 17-year-old counterparts.</li></ul><p><strong>The Pew Data further challenges the idea that game playing is a socially isolating activity.</strong> </p><ul><li>The researchers found &quot;65% of game-playing teens play with other people who are in the room with them. 27% play games with people who they connect with through the internet. 82% play games alone, although 71% of this group also plays with others. And nearly 3 in 5 teens (59%) play games in multiple ways -- with others in the same room, with others online, or alone.&quot;</li></ul><p>&nbsp;</p><p>More <a href="http://henryjenkins.org/2008/10/video_games_myths_revisited_ne.html" target="_blank" title="http://henryjenkins.org/2008/10/video_games_myths_revisited_ne.html">here </a><br /></p>]]>
        
    </content>
</entry>
<entry>
    <title>MySpace Music Streamed Its Billionth Song “A Few Days” After Launch</title>
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/blog/2008/10/myspace_music_streamed_its_bil.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1195" title="MySpace Music Streamed Its Billionth Song “A Few Days” After Launch" />
    <id>tag:b-side.com.sg,2008://1.1195</id>
    
    <published>2008-10-06T01:41:28Z</published>
    <updated>2008-10-06T01:45:51Z</updated>
    
    <summary><![CDATA[(* Source: Michael Arrington *) &nbsp;&nbsp; &nbsp;Michael says...It took iTunes nearly three years to get to 1 billion song downloads. MySpace Music streamed a billion songs in just a few days after it launched on September 25. And while this...]]></summary>
    <author>
        <name>brian tiong</name>
        <uri>www.b-side.com.sg</uri>
    </author>
            <category term="Music" />
    
    <content type="html" xml:lang="en" xml:base="http://b-side.com.sg/">
        <![CDATA[(* Source: Michael Arrington *) 			<div class="excerpt_subheader"><div class="excerpt_subheader_left">&nbsp;</div><div class="excerpt_subheader_left">&nbsp;</div> 			</div> 			 				<p><img border="0" class="snap_nopreview shot" src="http://www.techcrunch.com/wp-content/uploads/2008/09/msplayer.jpg" /></p><p>&nbsp;</p><p>Michael says...</p><p>It took iTunes nearly <a onclick="javascript:pageTracker._trackPageview ('/outbound/abcnews.go.com');" href="http://abcnews.go.com/Technology/story?id=1653881">three years</a> to get to 1 billion song downloads. MySpace Music streamed a billion songs in just a few days after it <a href="http://www.techcrunch.com/2008/09/24/myspace-music-to-launch-tonight-heres-what-youll-see-and-hear/">launched</a> on September 25. And while this isn&rsquo;t a fair comparison (songs on MySpace are free to stream; on iTunes users were paying $0.99 each), it&rsquo;s an incredible milestone.</p> <p>What MySpace won&rsquo;t say for some reason is what the billionth song was, or when exactly it was streamed (which would be nice for trivia purposes). But they are confirming that the billionth stream was initiated sometime <a onclick="javascript:pageTracker._trackPageview ('/outbound/www.digitalmusicnews.com');" href="http://www.digitalmusicnews.com/stories/100108myspace">last week<img border="0" src="http://i.ixnp.com/images/v3.50/t.gif" class="snap_preview_icon" /></a>, just a few days after launch. They are also issuing a rather convoluted statement:</p> <blockquote><p>We&rsquo;re extremely pleased with the launch of MySpace Music&mdash;clearly our users around the world are engaged and excited about the new music experience on MySpace. We&rsquo;ve hit some incredible milestones in only a few days&mdash;some of the numbers you&rsquo;re reading about are already out of date. </p> <p>We can confirm that we hit a milestone of one billion music streams in only a few days after launching the new product however because this number may be inflated by the high profile launch and accompanying promotional push, we will be looking to our metrics on engagement and unique users which will tell a much richer story on how positively the community is responding to the new music experience. We will continue to keep you posted on the response to MySpace Music.</p></blockquote> <p>MySpace Music&rsquo;s impact on the music industry won&rsquo;t be fully understood for months or years (<a href="http://www.techcrunch.com/2008/09/25/myspace-music-puts-the-industry-on-the-right-track/">here&rsquo;s our prediction</a>). But one thing is certain - they are streaming a ton of music to users. The labels, which own part of the joint venture and are also paid per stream, must be very happy.</p><p>&nbsp;</p>]]>
        
    </content>
</entry>
<entry>
    <title>Modern Brand Building</title>
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/blog/2008/10/modern_brand_building.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1194" title="Modern Brand Building" />
    <id>tag:b-side.com.sg,2008://1.1194</id>
    
    <published>2008-10-06T01:25:07Z</published>
    <updated>2008-10-06T01:36:45Z</updated>
    
    <summary><![CDATA[(* Source: Paul Isakson *)&nbsp;I'm been a big fan of Paul for a while now and here is another reason why.&nbsp; Paul talks about modern brand building is this presentation. View SlideShare presentation or Upload your own. (tags: deepspace space150)...]]></summary>
    <author>
        <name>brian tiong</name>
        <uri>www.b-side.com.sg</uri>
    </author>
            <category term="Brands" />
            <category term="Campaigns" />
            <category term="Community" />
            <category term="Inspiration" />
            <category term="Online Marketing" />
            <category term="Presentations" />
            <category term="RoundUp" />
    
    <content type="html" xml:lang="en" xml:base="http://b-side.com.sg/">
        <![CDATA[<p>(* Source: Paul Isakson *)</p><p>&nbsp;</p><p>I'm been a big fan of Paul for a while now and here is another reason why.&nbsp; Paul talks about modern brand building is this presentation.</p>
<p>
<div style="width:425px;text-align:left" id="__ss_630626"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/paulisakson/modern-brand-building-presentation?type=powerpoint" title=""></a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=deepspacemodernbrands-1222902761525292-8&stripped_title=modern-brand-building-presentation" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=deepspacemodernbrands-1222902761525292-8&stripped_title=modern-brand-building-presentation" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View SlideShare <a style="text-decoration:underline;" href="http://www.slideshare.net/paulisakson/modern-brand-building-presentation?type=powerpoint" title="View Modern Brand Building on SlideShare">presentation</a> or <a style="text-decoration:underline;" href="http://www.slideshare.net/upload?type=powerpoint">Upload</a> your own. (tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/deepspace">deepspace</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/space150">space150</a>)</div></div>
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Why The Online Music Industry Should Move To a Rev-Share Model</title>
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/blog/2008/10/why_the_online_music_industry.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1193" title="Why The Online Music Industry Should Move To a Rev-Share Model" />
    <id>tag:b-side.com.sg,2008://1.1193</id>
    
    <published>2008-10-02T01:16:22Z</published>
    <updated>2008-10-02T01:19:17Z</updated>
    
    <summary><![CDATA[(* Source: Erick Schonfeld *) &nbsp; &nbsp;Erick says...Memo to the Copyright Royalty Board: a bigger pie fills more bellies. Tomorrow, the three-judge panel that sets rates on music copyright fees is scheduled to announce new rates on digital music downloads...]]></summary>
    <author>
        <name>brian tiong</name>
        <uri>www.b-side.com.sg</uri>
    </author>
            <category term="Music" />
    
    <content type="html" xml:lang="en" xml:base="http://b-side.com.sg/">
        <![CDATA[<p>(* Source: Erick Schonfeld *) </p><p>&nbsp;</p><div class="excerpt_subheader"><br /> 			</div> 			<div class="entry"> 				<p><img border="0" class="shot2" src="http://www.techcrunch.com/wp-content/uploads/2008/10/apple-pie-2.png" /></p> <p>&nbsp;</p><p>Erick says...</p><p>Memo to the <a onclick="javascript:pageTracker._trackPageview ('/outbound/www.loc.gov');" href="http://www.loc.gov/crb/">Copyright Royalty Board:<img border="0" src="http://i.ixnp.com/images/v3.49/t.gif" class="snap_preview_icon" /></a> a bigger pie fills more bellies. Tomorrow, the three-judge panel that sets rates on music copyright fees is scheduled to announce new rates on digital music downloads for the next five years. The fees, which go to music publishers (the actual owners of the copyright to each song), are currently set at 9 cents per track. Music publishers want to raise that to 15 cents per track. Apple has vaguely threatened that it might have to <a onclick="javascript:pageTracker._trackPageview ('/outbound/www.techmeme.com');" href="http://www.techmeme.com/080930/p85#a080930p85">shut down iTunes<img border="0" src="http://i.ixnp.com/images/v3.49/t.gif" class="snap_preview_icon" /></a> if the new rates go into effect (yeah, right).  </p> <p>Apple still controls about 85 percent of the digital download market, but these fees are also being paid by Amazon, Rhapsody, MySpace Music and others. The music publishers (who are often the artists themselves) want to future-proof their cut of the action and thus want to lock in as high a rate as possible. Apple and the record labels are arguing that the rates should be changed from a flat fee per song to a percentage of revenues. Apple wants to pay 6 percent of revenues, while the labels are suggesting 8 percent. Since, in the case of iTunes, this percentage would come out of the current 99 cents charged for each track, it actually amounts to a reduction in per track fees (6 cents and 8 cents respectively). </p> <p><img border="0" class="shot" src="http://www.techcrunch.com/wp-content/xituneslogo.jpg" /></p> <p>On its face, it looks like Apple and the record companies are once again trying to stick it to the little guy (artists, song writers, and other music publishers). But in this case, Apple and the recording industry are actually right. Music on the Web is currently crippled by the fees set by the Copyright Royalty Board (not just for downloads, but for streaming Internet radio as well). As it is, Apple pays 70 cents from each track sold to the record companies (which then pay the music publishers their cut). There is not much margin left out of which to take that extra 6 cents, and charging $1.05 per track will have an impact on sales. </p> <p>Moving to a revenue-sharing model makes a lot more economic sense. That way digital music sales has more breathing room to establish itself, and the artists will be able to grow with the industry. Eight percent of a bigger pie is better than nine percent of a smaller one. Rather than focus on how much each publisher gets per track, the Copyright Royalty Board should try to maximize the total amount of fees that publishers will get. A rev-share model is the way to go.</p> 							</div><p>&nbsp;</p>]]>
        
    </content>
</entry>
<entry>
    <title>The Future of Widgets on Facebook: Dead</title>
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/blog/2008/10/the_future_of_widgets_on_faceb.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1192" title="The Future of Widgets on Facebook: Dead" />
    <id>tag:b-side.com.sg,2008://1.1192</id>
    
    <published>2008-10-02T01:07:40Z</published>
    <updated>2008-10-02T01:10:42Z</updated>
    
    <summary><![CDATA[(* Source: Nick O'Neill *)&nbsp; &nbsp; &nbsp;Nick says... When Facebook released their platform last year, the company generated more buzz in the Valley since Google went public. Thousands of developers flocked to their platform and now more than 40,000 applications...]]></summary>
    <author>
        <name>brian tiong</name>
        <uri>www.b-side.com.sg</uri>
    </author>
            <category term="Social Networking" />
            <category term="Widgets" />
    
    <content type="html" xml:lang="en" xml:base="http://b-side.com.sg/">
        <![CDATA[<p>(* Source: Nick O'Neill *)</p><p>&nbsp;</p><span class="post-details" />                <p>&nbsp;</p><p style="text-align: center"> <img width="443" height="217" border="0" alt="-Bush Countdown Clock Daily Traffic Graph-" src="http://www.allfacebook.com/images/widget-traffic.gif" /></p> <p>&nbsp;</p><p>Nick says... <br /></p> <p>When Facebook released their platform last year, the company generated more buzz in the Valley since Google went public. Thousands of developers flocked to their platform and now more than 40,000 applications have been built. Many of the early applications were widgets and one application in particular, Bumper Sticker, attracted over 12 million installs and was reaching more than 1.5 million active daily users at one point.</p> <p>As a joke I created the <a href="http://www.allfacebook.com/2007/06/bush-countdown-clock/">Bush Countdown Clock</a> when the platform launched and amazingly I attracted close to 50,000 users. While the application was nothing more than a simple flash badge, it helped a lot of people express themselves. Expression is not Facebook&rsquo;s purpose though, sharing is. Widgets or badges that help users express their personal beliefs, ideals, and personality are now harder to find with the new design.</p> <p>Thanks to the redesign all the badges which were &ldquo;cluttering&rdquo; the profile have been moved to a &ldquo;Boxes&rdquo; tab which most people don&rsquo;t visit apparently. When the new profile was first rolled out, the traffic to my application actually jumped a little but oddly enough on September 11th, things took a turn for the worse. I&rsquo;m not sure what happened but my guess is that a lot of the profiles started to get shifted over.</p> <p>While many users still don&rsquo;t like the new design (including close to 194,000 people who&rsquo;ve <a href="http://www.petitiononline.com/ada4305/petition.html">signed a petition</a> requesting that Facebook put back the old design), the decision to switch appears to be final. The implication is shown in the chart below which illustrates the dramatic drop in traffic. Ultimately my application has been cut by more than 60 percent.</p> <p>While my application was only build as a joke some applications were attracting hundreds of thousands of daily users. My application was completely a widget though and provided practically no interactive substance. Other applications which actually provide users with a valuable experience in addition to help them share information appear to have survived the shift over to the new design.</p> <p>It&rsquo;s clear though that widgets have not survived the shift over and my guess is that within a matter of weeks we will see most top-performing widget applications practically disappear. </p> <p style="text-align: center"> <br /></p>                			   <p>&nbsp;</p>]]>
        
    </content>
</entry>
<entry>
    <title>Google Blogsearch Relaunches as Techmeme Killer</title>
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/blog/2008/10/google_blogsearch_relaunches_a.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1191" title="Google Blogsearch Relaunches as Techmeme Killer" />
    <id>tag:b-side.com.sg,2008://1.1191</id>
    
    <published>2008-10-02T01:00:19Z</published>
    <updated>2008-10-02T01:06:19Z</updated>
    
    <summary><![CDATA[(* Source: Marshall Kirkpatrick *)&nbsp; &nbsp;In its first major upgrade ever, Google Blogsearch just relaunched and looks radically different. Instead of the blank page look of Google.com, Blogsearch now looks like Google News (but uglier) - with the hottest topics...]]></summary>
    <author>
        <name>brian tiong</name>
        <uri>www.b-side.com.sg</uri>
    </author>
            <category term="Blogs" />
            <category term="Search" />
    
    <content type="html" xml:lang="en" xml:base="http://b-side.com.sg/">
        <![CDATA[<p>(* Source: Marshall Kirkpatrick *)</p><p>&nbsp;</p><div class="asset-body"> <p><img width="150" height="58" border="0" alt="Gblogsearchlogo-1.jpg" src="http://www.readwriteweb.com/images/Gblogsearchlogo-1.jpg" /></p><p>&nbsp;</p><p>In its first major upgrade ever, <a href="http://blogsearch.google.com/">Google Blogsearch</a> just relaunched and looks radically different. Instead of the blank page look of Google.com, Blogsearch now looks like Google News (but uglier) - with the hottest topics from the blogosphere aggregated on the front page. Readers can drill down in 11 different categories, from technology, business, sports and entertainment. Google says you can use Blogsearch to <a href="http://googleblog.blogspot.com/2008/10/browse-what-world-is-saying-on-blog.html">see what the world is talking about</a>.</p>  <p>The user interface isn't nearly as nice as leading tech blog memetracker <a href="http://techmeme.com/">Techmeme</a>, but the new Blogsearch has some major advantages.</p> </div>               <h2>How it Compares</h2>  <p>We're in shock that Google Blogsearch has actually updated.  It's cleaner and less spammy than <a href="http://technorati.com/">Technorati</a>, it's more transparent than <a href="http://buzz.yahoo.com/">Yahoo Buzz</a>, it's more inclusive than Six Apart's new <a href="http://blogs.com/">Blogs.com</a> and to the big question will be whether it's faster than <a href="http://techmeme.com/">Techmeme</a>.  (Techmeme <a href="http://techmeme.com/#a081001p122">caught this story</a> far faster than the new Google Blogsearch!) That's our concern as a tech site. This has to be entirely new for bloggers who write about television, video games or business. Those sectors have got to be excited. </p>  <p><a name="pd_a_966824"></a></p><div class="PDS_Poll" id="PDI_container966824"><div style="margin-bottom: 0px; margin-top: 0px" id="PDI_form966824"><div class="pds-box"><div class="pds-box-outer"><div class="pds-box-inner"><div class="pds-box-top"><br /></div></div></div></div></div></div> &lt;a href =&quot;http://answers.polldaddy.com/poll/966824/&quot; &gt;Do you expect to find the new Google Blogsearch useful or interesting?&lt;/a&gt; &lt;br/&gt; &lt;span style=&quot;font-size:9px;&quot;&gt; (&lt;a href =&quot;http://www.polldaddy.com&quot;&gt; polls&lt;/a&gt;)&lt;/span&gt;The science blogosphere has <a href="http://postgenomic.com/">Postgenomic</a>, which is so full featured it probably won't lose any traffic at all to Google Blogsearch Science.<p>&nbsp;</p>  <h2>A Techmeme Killer?</h2>  <p>Even in tech, though we may love Techmeme - it's audience is more influential than it is large. The new Google Blogsearch has the potential to reach tens of millions of people and drive insane amounts of traffic. </p>  <p>Techmeme indexes a limited number of tech blogs, primarily blogs linked-to by other blogs that are already indexed. Google Blogsearch, on the other hand, indexes all blog posts faster than anyone else on the web. </p>  <p>Techmeme is a great site and founder Gabe Rivera works hard to update its machinery and functionality regularly. The same iteration strategy can't be assumed for the new Google Blogsearch, in fact it appears that the Google News algorithm has just been applied to blogs. All this may or may not be significant. Rivera offered no response when we contacted him asking for one.</p>  <p>We're excited about the new Google Blogsearch.  What do you think?  Can you imagine yourself visiting it now?</p><p>&nbsp;</p>]]>
        
    </content>
</entry>
<entry>
    <title>Tootsville Launches a New Virtual World for Children and Tweens</title>
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/blog/2008/10/tootsville_launches_a_new_virt.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1190" title="Tootsville Launches a New Virtual World for Children and Tweens" />
    <id>tag:b-side.com.sg,2008://1.1190</id>
    
    <published>2008-10-01T01:41:41Z</published>
    <updated>2008-10-01T01:57:04Z</updated>
    
    <summary><![CDATA[(* Source: Doriano &quot;Paisano&quot; Carta *)&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Doriano says...Tootsville&nbsp;is a new virtual world for children ages 6-14 that&rsquo;s very similar to Disney&rsquo;s online cash cows ToonTown and ClubPenguin (which they purchased for $700 million). The reference to Disney is important to...]]></summary>
    <author>
        <name>brian tiong</name>
        <uri>www.b-side.com.sg</uri>
    </author>
            <category term="Community" />
            <category term="Entertainment" />
            <category term="Games" />
            <category term="Virtual Worlds" />
    
    <content type="html" xml:lang="en" xml:base="http://b-side.com.sg/">
        <![CDATA[<p>(* Source:<span> Doriano &quot;Paisano&quot; Carta </span>*)</p><p>&nbsp;</p><div class="offset93"><div class="p">  							</div>   							</div>   						   					   					   						<p><img border="0" align="left" src="http://mashable.com/wp-content/uploads/2008/09/logo3.jpg" /> <br /></p><p><a target="_blank" href="http://www.tootsville.com/"><br /></a><a target="_blank" href="http://mashable.com/2008/09/30/tootsville/mashable.com/2007/08/01/disney-clubpenguin/" /></p> <p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>Doriano says...<br /></p><p><a target="_blank" href="http://www.tootsville.com/">Tootsville</a>&nbsp;is a new virtual world for children ages 6-14 that&rsquo;s very similar to Disney&rsquo;s online cash cows ToonTown and ClubPenguin (which they purchased for <a target="_blank" href="http://mashable.com/2008/09/30/tootsville/mashable.com/2007/08/01/disney-clubpenguin/">$700 million</a>). </p><p>The reference to Disney is important to note because monetization is obviously extremely important to Tootsville. This is evident by the fact that kids cannot really do many of the fun things the site has to offer without their parents ponying up some money on a monthly or annual basis.</p> <p>These premium accounts range from $5.95 per month up to $57.98 annually. Here are some of the things your kids CAN&rsquo;T do unless you upgrade to a premium account:&nbsp;Walk on 2 legs, Dress up your toot, buy clothes or furniture, decorite your house, attend special events, collect pivitz, play premium games and safe chat with friends. I know, then what CAN they do? The answer: not a whole lot really.&nbsp;</p> <img width="485" height="167" border="0" src="http://mashable.com/wp-content/uploads/2008/09/toots.jpg" class="alignnone size-full wp-image-37260" />&nbsp;  <p>Speaking of money, since the characters in Tootsville are a bunch of colorful elephants, the currency they use is in the form of peanuts. Kids get a bunch of peanuts if their parents subscribe to the more expensive premiere plans, naturally. This is important because this is what they use to buy objects such as clothes for their elephant or furniture for thier house. Some might say this is a good way to teach children the value of money and how to spend wisely.&nbsp;</p> <img width="460" height="343" border="0" src="http://mashable.com/wp-content/uploads/2008/09/tootzone.jpg" class="alignnone size-full wp-image-37261" />   <p>On the positive side of things, the site is full of bright colorful worlds and loaded with activities (some are even free!). Kids can easily chat with other &ldquo;toots&rdquo; and checkout places together. The good news is that there are ways for kids to earn peanuts by doing certain things. For example, by going to the water fountain (see image above) and making a wish you quickly make 19 peanuts.&nbsp;</p> <p>Tootsville&rsquo;s goal is to mix educational lessons with entertainment as displayed throughout the site. The Tootering program is scheduled for release for spring 2009 and the Teacher&rsquo;s Pet Program will emphasize the fun in learning, at home, and in the classroom.&nbsp;</p> <p>If you&rsquo;re a parent with children that enjoy playing online, then safe sites like Tootsville and the ones from Disney provide a service that&rsquo;ll provide fun for kids and peace of mind for parents. When you look at things that way, then the small cost of membership is well worth it.</p><p>&nbsp;</p><p>&nbsp;</p>]]>
        
    </content>
</entry>
<entry>
    <title>New Digital, Seven suggestions to guide advertising in the right direction</title>
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/blog/2008/10/new_digital_seven_suggestions.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1189" title="New Digital, Seven suggestions to guide advertising in the right direction" />
    <id>tag:b-side.com.sg,2008://1.1189</id>
    
    <published>2008-10-01T01:28:06Z</published>
    <updated>2008-10-01T01:33:58Z</updated>
    
    <summary><![CDATA[(* Source: Helge Tenn&oslash; *)&nbsp;A great presentation by Heige and in his words &quot;Seven suggestions to what's changed and what's important in digital / marketing / advertising&quot;&nbsp;&nbsp; New Digital, Seven suggestions to guide advertising in the right directionView SlideShare presentation...]]></summary>
    <author>
        <name>brian tiong</name>
        <uri>www.b-side.com.sg</uri>
    </author>
            <category term="Presentations" />
    
    <content type="html" xml:lang="en" xml:base="http://b-side.com.sg/">
        <![CDATA[<p>(* Source: Helge Tenn&oslash; *)</p><p>&nbsp;</p><p>A great presentation by Heige and in his words &quot;<span class="black_small_text">Seven suggestions to what's changed and what's important in digital / marketing / advertising&quot;</span></p><p>&nbsp;</p><p>&nbsp;</p>

<p>
<div style="width:425px;text-align:left" id="__ss_609396"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/helgetenno/new-digital-personal-arenas-and-connecting-with-participants-presentation?type=powerpoint" title="New Digital, Seven suggestions to guide advertising in the right direction">New Digital, Seven suggestions to guide advertising in the right direction</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=137newdigital2-1221951902345658-8&stripped_title=new-digital-personal-arenas-and-connecting-with-participants-presentation" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=137newdigital2-1221951902345658-8&stripped_title=new-digital-personal-arenas-and-connecting-with-participants-presentation" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View SlideShare <a style="text-decoration:underline;" href="http://www.slideshare.net/helgetenno/new-digital-personal-arenas-and-connecting-with-participants-presentation?type=powerpoint" title="View New Digital, Seven suggestions to guide advertising in the right direction on SlideShare">presentation</a> or <a style="text-decoration:underline;" href="http://www.slideshare.net/upload?type=powerpoint">Upload</a> your own. (tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/future">future</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/new">new</a>)</div></div>

</p>]]>
        
    </content>
</entry>
<entry>
    <title> Sep 25, 2008 Why Nike+ is so brilliant, and why EVERY BRAND can</title>
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/blog/2008/10/_sep_25_2008_why_nike_is_so_br.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1188" title=" Sep 25, 2008 Why Nike+ is so brilliant, and why EVERY BRAND can" />
    <id>tag:b-side.com.sg,2008://1.1188</id>
    
    <published>2008-10-01T01:20:55Z</published>
    <updated>2008-10-01T01:24:26Z</updated>
    
    <summary><![CDATA[(* Source: Helge Tenn&oslash; *) &nbsp; &nbsp;Helge says... It&rsquo;s not the enormousness of the operation or the extreme effort that went into it that makes the Nike+ such a brilliant representative for the future of marketing, branding AND advertising. It&rsquo;s...]]></summary>
    <author>
        <name>brian tiong</name>
        <uri>www.b-side.com.sg</uri>
    </author>
            <category term="Brands" />
            <category term="Campaigns" />
    
    <content type="html" xml:lang="en" xml:base="http://b-side.com.sg/">
        <![CDATA[<p>(* Source: Helge Tenn&oslash; *) </p><p>&nbsp;</p><p><a href="http://www.180360720.no/wp-content/uploads/2008/09/bigideas.jpg"><img width="420" height="315" border="0" class="alignnone size-thumbnail wp-image-497" title="bigideas" src="http://www.180360720.no/wp-content/uploads/2008/09/bigideas-420x315.jpg" /></a></p><div class="entry"> 				<p>&nbsp;</p><p>Helge says... <br /></p><p><strong>It&rsquo;s not the enormousness of the operation or the extreme effort that went into it that makes the <a href="http://nikeplus.nike.com/nikeplus/">Nike+</a> such a brilliant representative for the future of marketing, branding AND advertising. It&rsquo;s their focus on truth and human dynamics, as opposed to preconceived ideas and technological mechanics.<br /> </strong></p> <p>To cut right to the point&hellip;</p> <p><strong>What makes <a href="http://nikeplus.nike.com/nikeplus/">Nike+</a> so utterly amazing is how they looked through the lens of human dynamics when focusing on: </strong></p> <ul>1. Why are our products so important?<br /> 2. Who can we motivate how?<br /> 3. Which kind of data is accessible?</ul> <p>And putting all of this together under the umbrella:</p> <ul><em>&ldquo;How can digital technology enhance our product experience, and by that our brand.&rdquo;</em></ul> <p><strong>The second stroke of genius was their <strong>refusal to accept preconceived ideas</strong>. I hadn&rsquo;t thought of this before regarding <a href="http://nikeplus.nike.com/nikeplus/">Nike+</a>, but listening to <a href="http://www.linkedin.com/pub/0/74/662">Michael Tchao</a>, General Manager of Nike Techlab / Nike+, today at Picnic it dawned on me how many &ldquo;rules&rdquo; they broke:</strong></p> <ul>1. Several of the existing ideas concerning runners where wrong. Not that they where wrong at the time of their conception, but the change of culture and technology during the last years had changed the consumers and the old ideas proved to be non-representative. <p>2. Running isn&rsquo;t about what we portray it to be (lonely runners in advertising running into eternity). Its about motivating each other and being part of a bigger whole.</p><p>3. Even if it is technology and a tool, the interface still has to look desirable. (As <a href="http://www.jnd.org/">D.Norman</a> have said, people invest more time in understanding and using stuff that is beautiful).</p><p><strong>4. What is data?</strong> To many brands limit their notion of data to what has been or can be written down or recorded through audio or video recorders, but as Nike found out; running is all about data: Speed, distance, pulse, steps etc. Anything one can measure is in essence a part of an important dataset people would want to share.</p></ul> <p><strong>The challenge I would put to ANY brand out there is to look at Nike+ not for what it is, but for how they thought, and try to find the same BIG IDEA for your own company, no matter the size.</strong></p> <ul><em>&ldquo;The big idea is a simple one, most big ideas are&rdquo;. </em><br /> &ndash; Michael Tchao</ul> <p><a href="http://www.180360720.no/wp-content/uploads/2008/09/bigideas.jpg"><br /></a></p> 			</div><p>&nbsp;</p>]]>
        
    </content>
</entry>
<entry>
    <title> Stanton’s DaScratch Helps Kill Vinyl</title>
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/blog/2008/09/_stantons_dascratch_helps_kill.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1187" title=" Stanton’s DaScratch Helps Kill Vinyl" />
    <id>tag:b-side.com.sg,2008://1.1187</id>
    
    <published>2008-09-30T04:50:55Z</published>
    <updated>2008-09-30T04:53:06Z</updated>
    
    <summary><![CDATA[(* Source: Dan Gould *) &nbsp; Dan from PSFK says...Vinyl is dead. Long live vinyl! Now, it pains me to report this, because records are great, but it seems like it may be the end of the road for the...]]></summary>
    <author>
        <name>brian tiong</name>
        <uri>www.b-side.com.sg</uri>
    </author>
            <category term="Music" />
    
    <content type="html" xml:lang="en" xml:base="http://b-side.com.sg/">
        <![CDATA[<p>(* Source: Dan Gould *) <br /></p><p>&nbsp;</p><p><a href="http://www.psfk.com/wp-content/uploads/2008/09/stanton.jpg"><img width="525" height="295" border="0" src="http://www.psfk.com/wp-content/uploads/2008/09/stanton.jpg" title="Stanton\'s DaScratch Helps Kill Vinyl" class="alignnone size-full wp-image-15456" /></a></p> <p>Dan from PSFK says...</p><p>Vinyl is dead. Long live vinyl! Now, it pains me to report this, because records are great, but it seems like it may be the end of the road for the media format (at least as far as a DJ staple). Stanton has released the DaScratch media controller which is one of many <a target="_blank" href="http://www.psfk.com/2008/09/ritchie-hawtin-shows-off-the-future-of-djing.html">new ways</a> to control digital music. The multi-functional device lets DJ&rsquo;s control playback of music files using popular programs, including Serato, Traktor and Ableton. DaScratch can manipulate music files like a traditional turntable but also adds in effects, eq controls and loop trigger buttons. Look for more <a target="_blank" href="http://www.psfk.com/2008/05/attigo-tt-the-touch-screen-turntable.html">devices like this</a> to become the new standard for DJs, as they open up new creative possibilities.</p><p><a target="_blank" href="http://www.enterthesystem.com/system/scs3d/">Stanton - Enter the System</a></p> <p>[via <a target="_blank" href="http://hackaday.com/2008/09/20/dascratch-multitouch-dj-interface/">Hack a Day</a>]</p><p>&nbsp;</p>]]>
        
    </content>
</entry>
<entry>
    <title>The *four* kinds of FREE</title>
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/blog/2008/09/the_four_kinds_of_free.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1186" title="The *four* kinds of FREE" />
    <id>tag:b-side.com.sg,2008://1.1186</id>
    
    <published>2008-09-30T03:47:01Z</published>
    <updated>2008-09-30T03:52:05Z</updated>
    
    <summary><![CDATA[(* Source: Chris Anderson *) &nbsp;&nbsp;&nbsp; Chris says...A few weeks ago, I posted a diagram grouping free business models into three categories: cross-subsidies (eg, razor-and-blades), three-party markets (ads) and &quot;freemium&quot; (what economists call &quot;versioning&quot;; in this case most people get...]]></summary>
    <author>
        <name>brian tiong</name>
        <uri>www.b-side.com.sg</uri>
    </author>
            <category term="Books" />
            <category term="Brands" />
            <category term="Campaigns" />
            <category term="Community" />
    
    <content type="html" xml:lang="en" xml:base="http://b-side.com.sg/">
        <![CDATA[<p>(* Source: Chris Anderson *) <br /></p><p>&nbsp;</p><p><a href="http://www.longtail.com/the_long_tail/WindowsLiveWriter/fourfrees10.jpg"><img width="430" height="889" border="0" src="http://www.longtail.com/the_long_tail/WindowsLiveWriter/fourfrees10_thumb.jpg" alt="four frees" /></a></p><h3 class="entry-header">&nbsp;</h3><h3 class="entry-header">&nbsp;<br /></h3> 	 	<div class="entry-content"> 		<div class="entry-body"> 			<p>Chris says...</p><p>A few weeks ago, I posted <a href="http://www.longtail.com/the_long_tail/2008/09/the-three-kinds.html">a diagram</a> grouping free business models into three categories: cross-subsidies (eg, razor-and-blades), three-party markets (ads) and &quot;freemium&quot; (what economists call &quot;versioning&quot;; in this case most people get the free version). But as I was writing through that chapter, I realized that wasn't quite right. </p> <p>The problem is that they're all cross-subsidies in one way or another:</p> <ul><li><strong>Paid products subsidizing free products</strong>: This is a staple of business, from the popcorn that subsidizes the loss-making movie to the expensive wine subsidizing the cheap meal in a restaurant. Free just takes that further </li><li><strong>Paying later subsidizing free now</strong>: The free cellphone with a two-year subscription contract is a classic example of the subsidy over time. It&rsquo;s just shifting phone service from a point-of-sale revenue stream to an ongoing annuity. In this case, your future self is subsidizing your present self, with the hope that you won&rsquo;t think about what you&rsquo;ll be paying each year for the phone service but are instead dazzled by the free phone you get today. </li><li><strong>Paying people subsidizing free people</strong>: From the men who pay to get into nightclubs where the women get in free, to &ldquo;kids get in free&rdquo;, to progressive taxation where the wealthy pay more so the less wealthy pay less (and sometimes nothing), the notion that segmenting a market into groups by their willingness to pay is a conventional part of pricing theory. Free takes that to the extreme, extending to a class of consumers who will get the product of service for free. The hope is that the free consumers will attract or bring with them paying consumers (the aforementioned women or kids) or that some fraction of the free consumers will convert to paying consumers. When you walk through the amazing interiors of Las Vegas attractions, you get the view for free on the hope that some people will stop and gamble or shop. </li></ul> <p>So here I'll try another pass at getting this taxonomy right. The above has four kinds of free, with &quot;gift economy&quot; as the forth. That's still a form of cross subsidy, but it's so diffuse--threading from the reputation and attention economies back to money through some long process that's often impossible to quantify (like the way I'm going to financially benefit from this post)--that I don't include money in its diagram at all. </p> <p>I've also modified the first to describe it as a direct cross-subsidy, which is to say that's typically you subsidizing yourself. The others are all other people subsidizing you, or you subsidizing other people. Finally, for economic purists out there, note that what I'm calling three-party markets (FREE 2) is what economists call &quot;<a href="http://en.wikipedia.org/wiki/Two-sided_market">two-sided markets</a>&quot;.</p><p><a href="http://www.longtail.com/the_long_tail/WindowsLiveWriter/fourfrees10.jpg"><br /></a></p> 		</div> 		 		 	</div> 	 					<p class="entry-footer-info"> 				<span class="post-footers"><br /></span><a href="http://www.longtail.com/the_long_tail/2008/09/revised-the-fou.html" /> 			</p><p>&nbsp;</p>]]>
        
    </content>
</entry>
<entry>
    <title>The 25 Most Influential People on the Web</title>
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/blog/2008/09/the_25_most_influential_people.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1185" title="The 25 Most Influential People on the Web" />
    <id>tag:b-side.com.sg,2008://1.1185</id>
    
    <published>2008-09-30T03:40:52Z</published>
    <updated>2008-09-30T03:43:55Z</updated>
    
    <summary><![CDATA[(* Source: BusinessWeek *) &nbsp; The 25 Most Influential People on the Web Each year, we turn to readers and BusinessWeek staff for the Best of the Web list, asking them to contribute names for a list of the Intern&shy;et's...]]></summary>
    <author>
        <name>brian tiong</name>
        <uri>www.b-side.com.sg</uri>
    </author>
            <category term="Profiles" />
            <category term="RoundUp" />
    
    <content type="html" xml:lang="en" xml:base="http://b-side.com.sg/">
        <![CDATA[<p>(* Source: BusinessWeek *) <br /></p><p>&nbsp;</p> 			 			<div id="slide"> 				<img width="463" height="271" border="0" alt="The 25 Most Influential People on the Web" src="http://images.businessweek.com/ss/08/09/0929_most_influential/image/intro.jpg" /> 				<p> </p> 			</div> 			 			<p class="byline"><br /></p>  			<h2>The 25 Most Influential People on the Web</h2> 				 			<p>Each year, we turn to readers and BusinessWeek staff for the Best of the Web list, asking them to contribute names for a list of the Intern&shy;et's movers and shakers. Take a look at the slide show to see which people have the most impact on the Web these days.</p><p>&nbsp;</p><p>More <a href="http://images.businessweek.com/ss/08/09/0929_most_influential/1.htm" target="_blank" title="http://images.businessweek.com/ss/08/09/0929_most_influential/1.htm">here </a><br /></p>]]>
        
    </content>
</entry>
<entry>
    <title>The Role of Twitter in Brand Management</title>
    <link rel="alternate" type="text/html" href="http://b-side.com.sg/blog/2008/09/the_role_of_twitter_in_brand_m.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://b-side.com.sg/blog-mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1184" title="The Role of Twitter in Brand Management" />
    <id>tag:b-side.com.sg,2008://1.1184</id>
    
    <published>2008-09-30T02:25:57Z</published>
    <updated>2008-09-30T03:20:05Z</updated>
    
    <summary><![CDATA[(* Source: Tony Hung *) &nbsp; Tony says... At the most recent BlogExpo Twitter was a huge topic, and with good reason. Although it started more than a year ago with fairly geeky roots, it continues to grow at a...]]></summary>
    <author>
        <name>brian tiong</name>
        <uri>www.b-side.com.sg</uri>
    </author>
            <category term="Brands" />
            <category term="Communication" />
            <category term="Community" />
            <category term="Social Networking" />
            <category term="Technology" />
    
    <content type="html" xml:lang="en" xml:base="http://b-side.com.sg/">
        <![CDATA[<p>(* Source: Tony Hung *) <br /></p><p>&nbsp;</p><h3 class="entry-header"><a href="http://www.conversationagent.com/2008/09/the-role-of-twitter-in-brand-management.html"><br /></a></h3> 		 		 			 				<p><a target="_blank" href="http://conversationagent.typepad.com/.a/6a00d8341c03bb53ef010534d37155970c-pi"><img border="0" alt="Tony Hung on Twitter" class="at-xid-6a00d8341c03bb53ef010534d37155970c" src="http://conversationagent.typepad.com/.a/6a00d8341c03bb53ef010534d37155970c-320wi" /></a></p><p>Tony says...<em><br /></em></p><p> At the most recent BlogExpo Twitter was a huge topic, and with good reason. Although it started more than a year ago with fairly geeky roots, it continues to grow at a breakneck pace. Has it crossed over to the mainstream, yet? I think we're on the cusp. I certainly think that when anchors on CNN start using Twitter to monitor conversations on live television -- it's probably time. </p><p>Like a few others, I happen to be quite bullish on the topic of Twitter, not just as a singular web application, but as a medium, and microblogging service. As Mike Arrington of TechCrunch believes, services like Twitter are <a href="http://www.techcrunch.com/2008/06/24/twitter-announces-their-funding-calls-itself-a-communication-utility/" target="_blank">becoming more and more like a utility</a>, much like the telephone service.  </p><p>But what about its application in branding? Specifically, its role in brand management?   </p><p><strong><span style="font-size: 15px; font-family: Trebuchet MS"><span style="font-size: 14px"><span style="font-size: 15px"><span style="font-size: 17px">1. Understanding twitter (AKA microblogging) in the ecosystem of conversation </span></span></span></span></strong></p><p>Whether you Twitter, Plurk, Pownce, or Friendfeed (or all of them), the role of such services for the purposes of brand management is primarily to listen. When Twitter launched, there was some angst about how crushingly banal some of the conversations were. However, like blogging, Twitter had some maturing to do -- and we're maturing still. People still Twitter about what they ate for breakfast, what bus stop they're at and where they plan to have dinner, but its also used for communications of other sorts. </p><p>Questions about particular services. Opinions about particular brands. Blog alerts on postings. By average folks. By opinion leaders. </p><p>The wonderful thing is that, for the most part, these conversations are public, searchable, and trackable. With this emerging ecosystem of live conversation and thought, anyone with any particular interest can follow ideas, topics, names and places as they happen. </p><p>The role of Twitter in brand management first is to listen. Find people who are talking about products, services, and experiences with your brand. Then find their friends. Then find who is driving those conversations and who those opinion leaders are. </p><p>The best way to do this is probably starting with Twitter's own search function which was acquired via Summize a few months ago. Search for names of products, services, brand names, competitors and people. Then select the feed icon for that search and follow it actively throughout the day in your favorite feed reeder. Done. </p><p><span style="font-size: 17px; font-family: Trebuchet MS"><span style="font-size: 17px"><span><strong>2. Engaging in microconversations</strong> </span></span></span></p><p>Once you've found your conversations of interest, take a deep breath. Because these are live, unfilitered and unmetered opinion, some of it may also contain a lot of raw emotion. After all, when you only have 140 characters to express yourself, it doesn't lend itself to appropriate self-censoring all the time. </p><p>Then, reach out.   </p><p>I presume you already know about your brand, what it stands for, and what your brand &quot;ideal&quot; experience ought to be. You're probably intimately familiar with tag lines, logos, and all of the literal and visual elements of the brand. Now, with all that in mind, it's time to try and sculpt the experiences of others ... but not in a cynical or sinister way. </p><p>I firmly believe that there is a lot of banal conversation on Twitter, but there is a lot of important stuff as well. People talk and reach out when emotions are at their peak, whether it be happy, sad, or frustrated. For many folks, they Twitter during these times not only let themselves be known, but to share in the emotion, to get a response, and for some, a hope for answers as well. </p><p>The great thing about reaching out on Twitter, much like the blogosphere in some ways through comments, is that the expectation is close to nil that brand representatives of any fashion are present. Furthermore, the expectation that anyone will actually listen, or even do anything supportive or rectifying is also, for many, close to nil. </p><p>If you're able to answer questions, respond to opinion, and engage in a real human way (such as the admission that you don't know the answer), you'll shock and pleasantly surprise most Twitterers. </p><p>If they've got issues, and you've been empowered to use Twitter in this way, take ownership of the problem. Point them in the direction of someone who can solve it, or work with it until you can. </p><p>Because the bar on Twitter is so low, <a href="http://www.web-strategist.com/blog/2008/07/29/when-brands-under-fire-step-into-the-fracas-exxon-joins-twitter/" target="_blank">the mere act of appearing on Twitter can be a powerful first step that gets people noticing</a>. Listening is better. Fixing and solving is, of course, best, and can generate word of mouth traffic and notice that is difficult to put a number sign to. </p><p><strong><span style="font-size: 18px; font-family: Trebuchet MS"><span style="font-size: 17px">3. Dealing with &quot;thought leaders&quot; </span></span></strong></p><p>Of course you should try and engage each Twitterer you meet equally. It's critical to keep in mind, that someone who has 5 followers should, in all seriousness, be treated with an equal amount of respect. Every conversation is searchable, and for folks who looking for particular problems, they'll find the exchange just as easily as you could. </p><p>However, like in any democracy, there are some Twitters who are, in some ways, more equal than others. And the relative &quot;importance&quot; of these individuals is sometimes, but not always, easy to recognize in the number of followers they have. I say &quot;not-always&quot; because sometimes a person's relative worth or importance may not always be measured by such metrics. They might be well known off line, or be followed by a few popular Twitterers, for example. </p><p>For Twitterers who have followers in the hundreds or thousands, engagements *will* be noticed by their followers, and so be prepared to engage in a way that's relative to the audience. However, if you've gotten this far in the article, congratulations, because you've probably identified this as a great opportunity. </p><p>It's hard to get any opinion leader to talk about your product, service, or brand (ask any start up about TechCrunch, for example). True, it's never ideal when it's mentioned in a less than flattering light, however, Twitter provides a great way of turning this into a fantastic opportunity. Unlike blogs, where the author may or may not respond, and the author may or may not append their original blog post, on Twitter, especially if you respond in real time, you can literally change people's opinion on the spot. </p><p>A great example was with Mike Arrington himself, when he was bitterly complaining about the service he was getting with Comcast. Turns out Comcast was listening, and worked on things in an expeditious fashion. Problem was solved, and <a href="http://www.techcrunch.com/2008/04/06/comcast-twitter-and-the-chicken-trust-me-i-have-a-point/" target="_blank">Arrington went on to blog about it</a>. </p><p>It would be tough to measure how much that good publicity would have cost. </p><p>At the end of the day, every conversation about your name, service, products, or brand, should be treated as an opportunity to engage people -- in real time -- with their experiences, and no matter how good it is, try and make it better, in the way that the ideal brand experience ought to be. </p><p>Using Twitter this way is not for the lazy, uninterested, or the disempowered. It necessitates a melding of great customer service and the knowledge of what the brand is, how it ought to be, and the integrity to realize that there are always going to be shortcomings. As trite as it sounds, when you engage people in Twitter, you are live and you are searchable. And in many cases, you may not get a second chance if you flub the first. </p><p>But in a time when expectations are so low, it represents, in many cases, not just an opportunity, but an easy opportunity to engage in a way that's human, real, and in a way that proves that your brand is listening and willing to help.</p><p>&nbsp;</p>]]>
        
    </content>
</entry>

</feed>
