<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	
	xmlns:georss="http://www.georss.org/georss"
	xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#"
	>

<channel>
	<title>Backabit</title>
	<atom:link href="http://backabit.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://backabit.com</link>
	<description>Lovingly built games you can pick up and play!</description>
	<lastBuildDate>Wed, 15 Mar 2017 14:35:23 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=5.4.12</generator>
	<item>
		<title>Spinner Galactic</title>
		<link>http://backabit.com/2017/03/15/spinner-galactic/</link>
		
		<dc:creator><![CDATA[Tyler Sticka]]></dc:creator>
		<pubDate>Wed, 15 Mar 2017 14:35:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[spinner galactic]]></category>
		<guid isPermaLink="false">http://backabit.com/?p=813</guid>

					<description><![CDATA[Do you like games that are easy to learn, yet difficult to master? How about space, the infinite beyond? If you said &#8220;yes&#8221; to one or both of those, you&#8217;ll dig our latest game: Spinner Galactic, an endless arcade orbiter with a colorful atmosphere and kooky characters for iOS! We&#8217;d been toying around with a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img src="http://backabit.com/wp-content/uploads/2017/03/spinner-galactic-og.jpg" alt="" width="648" height="324" class="alignnone size-full wp-image-814" srcset="http://backabit.com/wp-content/uploads/2017/03/spinner-galactic-og.jpg 1024w, http://backabit.com/wp-content/uploads/2017/03/spinner-galactic-og-300x150.jpg 300w, http://backabit.com/wp-content/uploads/2017/03/spinner-galactic-og-768x384.jpg 768w" sizes="(max-width: 648px) 100vw, 648px" /></p>
<p>Do you like games that are easy to learn, yet difficult to master? How about <em>space</em>, the infinite beyond? </p>
<p>If you said &#8220;yes&#8221; to one or both of those, you&#8217;ll dig our latest game: <a href="http://www.spinnergalactic.com/"><b>Spinner Galactic</b></a>, an endless arcade orbiter with a colorful atmosphere and kooky characters for iOS!</p>
<p>We&#8217;d been toying around with a handful of prototypes in the years since our last game, but this one trumped them all in terms of its fun factor, learning curve and addictive rhythm. Plus it gave us an excuse to work with (<a href="http://playramps.com/">Ramps</a> composer) <a href="https://soundcloud.com/essa-1">Brian Muir</a> again!</p>
<p>Go play <b>Spinner Galactic</b> on your iPhone or iPad! It&#8217;s <a href="https://itunes.apple.com/us/app/spinner-galactic/id975805850?ls=1&#038;mt=8">available now on the App Store</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Play our games (and say hello) at OMSI&#8217;s Play/Interact event this Thursday!</title>
		<link>http://backabit.com/2014/05/05/omsi-play-interact/</link>
		
		<dc:creator><![CDATA[Tyler Sticka]]></dc:creator>
		<pubDate>Mon, 05 May 2014 20:51:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">http://backabit.com/?p=775</guid>

					<description><![CDATA[Tim and I hope to see you this Thursday (May 8) at Play/Interact, an OMSI event in partnership with Oregon Story Board celebrating Oregon creativity. From 1 to 5pm we&#8217;ll be showing off our games alongside a bunch of other swell organizations. In addition to demos of Lotsa Blocks and Ramps, attendees will have a chance [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://backabit.com/wp-content/uploads/2014/05/play_interact.jpg"><img style="max-width: 100%;" src="http://backabit.com/wp-content/uploads/2014/05/play_interact.jpg" alt="Play/Interact" /></a></p>
<p>Tim and I hope to see you this Thursday (May 8) at <a href="https://www.omsi.edu/events/play-interact/050814">Play/Interact</a>, an OMSI event in partnership with <a href="http://oregonstoryboard.org/">Oregon Story Board</a> celebrating Oregon creativity. From 1 to 5pm we&#8217;ll be showing off our games alongside a bunch of other swell organizations.</p>
<p>In addition to demos of <a href="http://lotsablocks.com/">Lotsa Blocks</a> and <a href="http://playramps.com/">Ramps</a>, attendees will have a chance to play a <em>very</em> early prototype of a new puzzle game we&#8217;ve been working on. This is the first (and perhaps <em>only</em>) time we&#8217;ve ever publicly shown a game in this early state!</p>
<p>The event is free with museum admission, <a href="https://www.omsi.edu/events/play-interact/050814">full details available here</a>. See you soon!</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Lotsa Blocks is on sale now!</title>
		<link>http://backabit.com/2012/10/11/lotsa-blocks-is-on-sale-now/</link>
		
		<dc:creator><![CDATA[Tyler Sticka]]></dc:creator>
		<pubDate>Thu, 11 Oct 2012 16:10:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">http://backabit.com/?p=764</guid>

					<description><![CDATA[Seriously, why are you still reading this when so much block-stacking goodness awaits? Go get it!]]></description>
										<content:encoded><![CDATA[<p><a href="http://itunes.apple.com/us/app/lotsablocks/id531221036?ls=1&amp;mt=8"><img class="alignnone size-full wp-image-765" src="http://backabit.com/wp-content/uploads/2012/10/413270_10151040846151853_928578166_o-e1349971615851.jpg" alt="" width="648" height="434" /></a></p>
<p>Seriously, why are you still reading this when so much block-stacking goodness awaits?</p>
<p><a href="http://itunes.apple.com/us/app/lotsablocks/id531221036?ls=1&amp;mt=8"><strong>Go get it!</strong></a></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Hands-On With Lotsa Blocks</title>
		<link>http://backabit.com/2012/10/10/hands-on-with-lotsa-blocks/</link>
		
		<dc:creator><![CDATA[Tim]]></dc:creator>
		<pubDate>Wed, 10 Oct 2012 19:55:50 +0000</pubDate>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[News]]></category>
		<guid isPermaLink="false">http://backabit.com/?p=722</guid>

					<description><![CDATA[In the past few days leading up to the launch of Lotsa Blocks, I&#8217;ve been taking some time to reflect on the long road we took to get here. We started sketching and prototyping for Lotsa Blocks about when we were shipping Ramps for iPad late last year. At the time, we were looking to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>In the past few days leading up to the launch of <a href="http://lotsablocks.com">Lotsa Blocks</a>, I&#8217;ve been taking some time to reflect on the long road we took to get here. We started sketching and prototyping for Lotsa Blocks about when we were shipping <a href="http://backabit.com/2011/12/22/ramps-1-2/">Ramps for iPad</a> late last year. At the time, we were looking to design an even simpler game than Ramps, hoping we could build it in a reasonably short period of time.</p>
<p>While I believe we met our goal of a simpler design, it turns out realizing our vision took a bit longer than we anticipated. Lotsa Blocks was a ten-month project for us, created over the course of many late nights and weekends.</p>
<p style="text-align: center;"><a href="http://backabit.com/wp-content/uploads/2012/10/blocks-sketch-20110618.jpg"><img class=" wp-image-724 aligncenter" title="blocks-sketch-20110618" src="http://backabit.com/wp-content/uploads/2012/10/blocks-sketch-20110618.jpg" alt="early Lotsa Blocks multiplayer sketch" width="587" height="383" srcset="http://backabit.com/wp-content/uploads/2012/10/blocks-sketch-20110618.jpg 979w, http://backabit.com/wp-content/uploads/2012/10/blocks-sketch-20110618-300x195.jpg 300w" sizes="(max-width: 587px) 100vw, 587px" /></a></p>
<p>We decided to start with a core stacking mechanic, and let our experimentation help us discover the identity of the game. It wasn&#8217;t long before we learned we would need to approach game design carefully. Too many blocks on-screen at once meant poorer performance for older devices. Once we had an understanding of  what our technical limits were, we started trying a variety of ideas that could potentially shape what the game could become.</p>
<p>Early on, we knew we wanted to incorporate some sort of multi-player component, though neither of us had ever created a multi-player game before. Part of our experimentation was evaluating the capabilities of what Game Center had to offer for turn-based and real-time gaming. We loved our results, and decided to take the extra effort to polish these additional modes up and include them in the game.</p>
<p><iframe width="648" height="364" src="http://www.youtube.com/embed/B3ZFkh6pqlE?wmode=transparent" frameborder="0" allowfullscreen> </iframe></p>
<p>Perhaps in our future games we will improve at vetting our ideas, but I wouldn&#8217;t trade the experience of working on each of these game modes for even another game under our belt.</p>
<p>Tyler and I have always wanted to make a video where we tell the story of our game to give people a peek into our creative process. It was a long, challenging road creating this game with many moments where I scratched my head, thinking, &#8220;this can&#8217;t be done.&#8221; We pushed forward, dreaming of posts like these on the verge of sharing our game with the world, and found a way to create things in this game that I never dreamt I would be able to pull off as a developer.</p>
<p>We have always approached our games as a creative, artistic pursuit first. The joy of creating, delighting and entertaining is the greatest reward for us, and we try to keep that top-of-mind even in a project as massive as this one was. I sincerely hope you enjoy our video, and our game, and look forward to creating more like them for you to enjoy.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Introducing Lotsa Blocks (Available Thursday!)</title>
		<link>http://backabit.com/2012/10/09/introducing-lotsa-blocks/</link>
					<comments>http://backabit.com/2012/10/09/introducing-lotsa-blocks/#comments</comments>
		
		<dc:creator><![CDATA[Tyler Sticka]]></dc:creator>
		<pubDate>Tue, 09 Oct 2012 16:32:48 +0000</pubDate>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[News]]></category>
		<guid isPermaLink="false">http://backabit.com/?p=638</guid>

					<description><![CDATA[My younger brother took an interest in video games earlier than his hand-eye coordination would allow him to play. To stave off his inevitable frustration, I would nonchalantly hand him the second controller, sit behind him, and play the game for him as Player 1. He got the satisfaction of thinking he&#8217;d mastered the game, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-706" src="http://backabit.com/wp-content/uploads/2012/10/photo-tree.jpg" alt="" width="648" height="430" srcset="http://backabit.com/wp-content/uploads/2012/10/photo-tree.jpg 648w, http://backabit.com/wp-content/uploads/2012/10/photo-tree-300x199.jpg 300w" sizes="(max-width: 648px) 100vw, 648px" /></p>
<p>My younger brother took an interest in video games earlier than his hand-eye coordination would allow him to play. To stave off his inevitable frustration, I would nonchalantly hand him the second controller, sit behind him, and play the game for him as Player 1. He got the satisfaction of thinking he&#8217;d mastered the game, while I actually got to play.</p>
<p>I don&#8217;t remember if he ever caught on, but soon he was old enough to play games without any such trickery. Still, enough of a skill gap remained that I recall consciously seeking out games that were easy to learn, difficult to master. In hindsight, my concern may have inadvertently shaped our divergent taste in games. While my brother has since &#8220;graduated&#8221; to contemporary triple-A console titles, I remain preoccupied with playing and making accessible yet addictive games that anyone can pick up and enjoy.</p>
<p>It&#8217;s those games (and memories) that helped inspire <a href="http://lotsablocks.com/">Lotsa Blocks</a>, Backabit&#8217;s second game for iOS. The simplicity of the core mechanic rivals even <a href="http://playramps.com/">Ramps</a>: Rotate and stack dozens of different blocks on a teetering platform until you reach the goal line. The execution, however, is far more complex.</p>
<p><iframe width="648" height="364" src="http://www.youtube.com/embed/l9WdYAn1cNU?wmode=transparent" frameborder="0" allowfullscreen> </iframe></p>
<p>The core single-player mode contains 70 levels across seven worlds, each with their own unique setting (we had a lot of fun designing layered backgrounds that would animate well in <a href="http://en.wikipedia.org/wiki/Parallax_scrolling">parallax</a>). There are six additional modes to explore, three of them multiplayer. You unlock them by playing the game, or through a single in-app purchase if you&#8217;re feeling impatient. They include:</p>
<ul>
<li><strong>Adventure</strong> &#8211; Travel the world stacking blocks to new heights.</li>
<li><strong>(Super Secret Mode)</strong> &#8211; For those who laugh in the face of danger.</li>
<li><strong>Free Fall</strong> &#8211; Tilt your device to position plummeting pieces.</li>
<li><strong>Endless</strong> &#8211; No goals, no rules, just stack to your heart&#8217;s content.</li>
<li><strong>Last Block Standing</strong> &#8211; Compete against your friends or the world in turn-based play.</li>
<li><strong>Versus</strong> &#8211; Race an online opponent to the goal.</li>
<li><strong>Online Co-Op</strong> &#8211; A turn-based adventure for you and a friend.</li>
</ul>
<p>We tried to do justice to the &#8220;Lotsa Blocks&#8221; title by including variety in more than just the environments and game modes. There are blocks that grow, blocks that explode, blocks that disappear and blocks that fall like a ton of bricks. Each has its own personality and banter to fill your heart with joy, even as your tower teeters on the brink of collapse. There are zany power-ups, extra lives and coins to collect, and a classic soundtrack reminiscent of our favorite Saturday morning cartoons.</p>
<p>All of this nifty stuff works in landscape or portrait orientation on any iPhone, iPad or iPod Touch with iOS 5 or above, including the new retina display iPad and the iPhone 5. It&#8217;s a universal app, which means you can buy it once and play it on all your devices&#8230; if you have iCloud set up, it&#8217;ll sync your game data, too.</p>
<p><a href="http://lotsablocks.com/">Lotsa Blocks</a> will go on sale in the App Store this Thursday (10/11/12) for only $0.99. We had a blast making the game, and we couldn&#8217;t be more excited to show it to the world and hear what you think. You can follow our shiny new <a href="https://twitter.com/backabitgames">@backabitgames</a> handle on Twitter for Lotsa Blocks news, updates and tidbits.</p>
<p>My brother came to visit a few weeks ago, and I asked him to try a nearly complete build of the game. In the hour that followed, he proceeded to annihilate almost all of my high scores. Oh, how the tables have turned&#8230;</p>
]]></content:encoded>
					
					<wfw:commentRss>http://backabit.com/2012/10/09/introducing-lotsa-blocks/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Ramps for iOS is 50% off this week, &#8216;Because We May&#8217;</title>
		<link>http://backabit.com/2012/05/24/because-we-may/</link>
		
		<dc:creator><![CDATA[Tyler Sticka]]></dc:creator>
		<pubDate>Thu, 24 May 2012 16:00:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">http://backabit.com/?p=602</guid>

					<description><![CDATA[Now through June 1, you can pick up Ramps for your iPhone or iPad and keep an extra dollar in your pocket, simply Because We May. We&#8217;re celebrating the freedom Apple gives us to set our own prices, and we&#8217;re not alone. Dozens of indie game makers (including some heroes of ours) are doing the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img class="size-full wp-image-617 alignright" title="because_we_may-logo" src="http://backabit.com/wp-content/uploads/2012/05/because_we_may-logo.png" alt="" width="298" height="165" />Now through June 1, you can pick up <a href="http://backab.it/itunes">Ramps for your iPhone or iPad</a> and keep an extra dollar in your pocket, simply <a href="http://www.becausewemay.com/">Because We May</a>. We&#8217;re celebrating the freedom Apple gives us to set our own prices, and we&#8217;re not alone. Dozens of indie game makers (including some heroes of ours) are doing the same.</p>
<p>Tim and I hope you take advantage of this awesome sale by purchasing some groovy indie games for <a href="http://www.becausewemay.com/ios.html">iOS</a>, <a href="http://www.becausewemay.com/mac.html">Mac</a>, <a href="http://www.becausewemay.com/steam.html">Steam</a>, <a href="http://www.becausewemay.com/play.html">Android</a> and <a href="http://www.becausewemay.com/">more</a>.</p>
<p>And seriously, if you haven&#8217;t played <a href="http://playramps.com/">Ramps</a> yet, <a href="http://backab.it/itunes">what are you waiting for</a>?</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Happy Holidays! Ramps 1.2 adds iPad support, HD levels, iCloud sync and more</title>
		<link>http://backabit.com/2011/12/22/ramps-1-2/</link>
		
		<dc:creator><![CDATA[Tyler Sticka]]></dc:creator>
		<pubDate>Fri, 23 Dec 2011 03:52:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1.2]]></category>
		<category><![CDATA[hd]]></category>
		<category><![CDATA[icloud]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Ramps]]></category>
		<category><![CDATA[universal]]></category>
		<category><![CDATA[update]]></category>
		<guid isPermaLink="false">http://backabit.com/?p=576</guid>

					<description><![CDATA[The number one question we get from fans of Ramps: &#8220;When are you going to make an iPad version?&#8221; Those of you who follow us on Twitter may have guessed that Tim and I have been tinkering with Ramps for iPad ever since Ramps 1.1 debuted back in April. We&#8217;ve taken that time to insure that the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-589" title="Ramps 1.2" src="http://backabit.com/wp-content/uploads/2011/12/1-2.jpg" alt="" width="648" height="260" srcset="http://backabit.com/wp-content/uploads/2011/12/1-2.jpg 648w, http://backabit.com/wp-content/uploads/2011/12/1-2-300x120.jpg 300w" sizes="(max-width: 648px) 100vw, 648px" /></p>
<p>The number one question we get from fans of Ramps:</p>
<p>&#8220;When are you going to make an iPad version?&#8221;</p>
<p>Those of you who <a href="http://twitter.com/playramps">follow us on Twitter</a> may have guessed that Tim and I have been tinkering with Ramps for iPad ever since <a href="http://backabit.com/2011/04/08/ramps-1-1-is-here/">Ramps 1.1</a> debuted back in April. We&#8217;ve taken that time to insure that the iPad experience isn&#8217;t a mere port, but a definitive version of the game.</p>
<p>Another question we get asked a lot is whether or not Ramps for iPad will be a separate app, or a universal update. We wrestled with this distinction for quite some time, with both options having pros and cons, but we think you&#8217;ll be happy with our decision.</p>
<p>Ramps 1.2 is a <strong>free update</strong> for existing players, <a href="http://itunes.apple.com/us/app/ramps/id403415162?mt=8">available now on the iOS App Store</a>!</p>
<h3>What&#8217;s new in this version?</h3>
<ul>
<li>iPad support! Woo-hoo!</li>
<li>40 marvelous new HD levels exclusively for the iPad&#8230; 240 levels in all now!</li>
<li>An epic new iPad title screen chock-full of delightful surprises to uncover!</li>
<li>Full iCloud support with game save and score auto-sync!</li>
<li>New Game Center Achievements! Who doesn&#8217;t like bragging rights?</li>
<li>Major stability and design improvements. Shiny new buttons!</li>
</ul>
<p>If you dig this update, consider spreading the holiday cheer by rating the app or gifting it to a friend!</p>
<p>Tim and I would like to extend a sincere and heartfelt thank-you to those of you who have played and supported our game. We hope you have a wonderful holiday season, we&#8217;ll see you in 2012!</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Happy Backabit Day!</title>
		<link>http://backabit.com/2011/08/04/happy-backabit-day/</link>
					<comments>http://backabit.com/2011/08/04/happy-backabit-day/#comments</comments>
		
		<dc:creator><![CDATA[Tim]]></dc:creator>
		<pubDate>Thu, 04 Aug 2011 14:58:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[backabit day]]></category>
		<category><![CDATA[Ramps]]></category>
		<guid isPermaLink="false">http://backabit.com/?p=549</guid>

					<description><![CDATA[Exactly one year ago today, Tyler and I joined forces to create simple, pick-up-and-play games for modern touch platforms. We christened our effort &#8220;Backabit&#8221;  (Tyler&#8217;s mom came up with the name) because of our fondness for timeless, old-school gameplay. To celebrate how far we&#8217;ve come, we want to give something back to you. For a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-557" title="Backabit Day" src="http://backabit.com/wp-content/uploads/2011/08/backabit-day-02.png" alt="" width="552" height="293" srcset="http://backabit.com/wp-content/uploads/2011/08/backabit-day-02.png 552w, http://backabit.com/wp-content/uploads/2011/08/backabit-day-02-300x159.png 300w" sizes="(max-width: 552px) 100vw, 552px" /></p>
<p>Exactly one year ago today, Tyler and I joined forces to create simple, pick-up-and-play games for modern touch platforms. We christened our effort &#8220;Backabit&#8221;  (Tyler&#8217;s mom came up with the name) because of our fondness for timeless, old-school gameplay.</p>
<p>To celebrate how far we&#8217;ve come, we want to give something back to you. For a short time, we&#8217;re giving away <a href="http://itunes.apple.com/app/ramps/id403415162">Ramps for iPhone</a>. Seriously, <a href="http://itunes.apple.com/app/ramps/id403415162">take a look</a>&#8230; it&#8217;s 100% <strong>free</strong>.</p>
<p>If you&#8217;ve already got a copy, thank you so much! This wouldn&#8217;t be possible without your support. Now&#8217;s your chance to gift a copy to friends, family, even your dog!</p>
<p><img class="alignnone size-full wp-image-560" title="Traditional Backabit Day Pug" src="http://backabit.com/wp-content/uploads/2011/08/backabit-day-pug.jpg" alt="" width="648" height="350" srcset="http://backabit.com/wp-content/uploads/2011/08/backabit-day-pug.jpg 648w, http://backabit.com/wp-content/uploads/2011/08/backabit-day-pug-300x162.jpg 300w" sizes="(max-width: 648px) 100vw, 648px" /></p>
<p>We&#8217;re cooking up some big plans we hope to announce in the coming weeks. Stay tuned to this blog or <a href="http://twitter.com/playramps">follow us on Twitter</a> to keep in the loop.</p>
]]></content:encoded>
					
					<wfw:commentRss>http://backabit.com/2011/08/04/happy-backabit-day/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Something Up Our Sleeve</title>
		<link>http://backabit.com/2011/08/03/something-up-our-sleeve/</link>
					<comments>http://backabit.com/2011/08/03/something-up-our-sleeve/#comments</comments>
		
		<dc:creator><![CDATA[Tim]]></dc:creator>
		<pubDate>Wed, 03 Aug 2011 15:19:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">http://backabit.com/?p=563</guid>

					<description><![CDATA[We love surprises, it&#8217;s one of our favorite parts about making games. That said, we don&#8217;t want anyone to miss out on what we&#8217;ve got planned. Make sure you check back this way tomorrow. You won&#8217;t be sorry!]]></description>
										<content:encoded><![CDATA[<p><a href="http://backabit.com/wp-content/uploads/2011/08/backabit-secret.png"><img class="size-full wp-image-564 alignright" title="backabit-secret" src="http://backabit.com/wp-content/uploads/2011/08/backabit-day-01.png" alt="backabit secret" width="191" height="188" srcset="http://backabit.com/wp-content/uploads/2011/08/backabit-day-01.png 353w, http://backabit.com/wp-content/uploads/2011/08/backabit-day-01-300x295.png 300w" sizes="(max-width: 191px) 100vw, 191px" /></a>We love surprises, it&#8217;s one of our favorite parts about making games.</p>
<p>That said, we don&#8217;t want anyone to miss out on what we&#8217;ve got planned. Make sure you check back this way tomorrow.</p>
<p>You won&#8217;t be sorry!</p>
]]></content:encoded>
					
					<wfw:commentRss>http://backabit.com/2011/08/03/something-up-our-sleeve/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>Reinventing Ramps at 52 Mobile Apps</title>
		<link>http://backabit.com/2011/08/01/52-mobile-apps/</link>
		
		<dc:creator><![CDATA[Tyler Sticka]]></dc:creator>
		<pubDate>Mon, 01 Aug 2011 18:07:03 +0000</pubDate>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Ramps]]></category>
		<guid isPermaLink="false">http://backabit.com/?p=534</guid>

					<description><![CDATA[52 Mobile Apps (a year-long mobile app article marathon) published a guest post today by yours truly: Reinventing Ramps: From Flash Curiosity to iOS Success. The article talks about the design realizations I had between creating the original Flash game and the new iOS title. Here&#8217;s a short excerpt: I didn’t want Ramps for iPhone to feel hermetically sealed. I [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://52mobileapps.com/">52 Mobile Apps</a> (a year-long mobile app article marathon) published a guest post today by yours truly: <a href="http://52mobileapps.com/2011/08/01/reinventing-ramps/">Reinventing Ramps: From Flash Curiosity to iOS Success</a>.</p>
<p>The article talks about the design realizations I had between creating the original Flash game and the new iOS title. Here&#8217;s a short excerpt:</p>
<blockquote><p>I didn’t want <a href="http://playramps.com/">Ramps for iPhone</a> to feel hermetically sealed. I wanted it to feel friendly, approachable and alive.</p>
<p>So I gave the ball a face.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-535" title="52ma-ramps-faces" src="http://backabit.com/wp-content/uploads/2011/07/52ma-ramps-faces.png" alt="" width="530" height="89" srcset="http://backabit.com/wp-content/uploads/2011/07/52ma-ramps-faces.png 530w, http://backabit.com/wp-content/uploads/2011/07/52ma-ramps-faces-300x50.png 300w" sizes="(max-width: 530px) 100vw, 530px" /></p>
<p>When the ball was inanimate, only the player’s pride was at stake. The introduction of another personality, however subtle, elicits their empathy. The ball’s well-being is in his or her hands.</p></blockquote>
<p><a href="http://52mobileapps.com/2011/08/01/reinventing-ramps/">Read the rest over at 52 Mobile Apps!</a></p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
