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<channel>
	<title>Backabit</title>
	
	<link>http://backabit.com</link>
	<description>Lovingly built games you can pick up and play!</description>
	<lastBuildDate>Thu, 24 May 2012 16:00:24 +0000</lastBuildDate>
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		<title>Ramps for iOS is 50% off this week, ‘Because We May’</title>
		<link>http://feedproxy.google.com/~r/backabit/~3/L887595nFqg/</link>
		<comments>http://backabit.com/2012/05/24/because-we-may/#comments</comments>
		<pubDate>Thu, 24 May 2012 16:00:24 +0000</pubDate>
		<dc:creator>Tyler Sticka</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://backabit.com/?p=602</guid>
		<description><![CDATA[Now through June 1, you can pick up Ramps for your iPhone or iPad and keep an extra dollar in your pocket, simply Because We May. We&#8217;re celebrating the freedom Apple gives us to set our own prices, and we&#8217;re not alone. Dozens of indie game makers (including some heroes of ours) are doing the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-617 alignright" title="because_we_may-logo" src="http://backabit.com/wp-content/uploads/2012/05/because_we_may-logo.png" alt="" width="298" height="165" />Now through June 1, you can pick up <a href="http://backab.it/itunes">Ramps for your iPhone or iPad</a> and keep an extra dollar in your pocket, simply <a href="http://www.becausewemay.com/">Because We May</a>. We&#8217;re celebrating the freedom Apple gives us to set our own prices, and we&#8217;re not alone. Dozens of indie game makers (including some heroes of ours) are doing the same.</p>
<p>Tim and I hope you take advantage of this awesome sale by purchasing some groovy indie games for <a href="http://www.becausewemay.com/ios.html">iOS</a>, <a href="http://www.becausewemay.com/mac.html">Mac</a>, <a href="http://www.becausewemay.com/steam.html">Steam</a>, <a href="http://www.becausewemay.com/play.html">Android</a> and <a href="http://www.becausewemay.com/">more</a>.</p>
<p>And seriously, if you haven&#8217;t played <a href="http://playramps.com/">Ramps</a> yet, <a href="http://backab.it/itunes">what are you waiting for</a>?</p>
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		<item>
		<title>Happy Holidays! Ramps 1.2 adds iPad support, HD levels, iCloud sync and more</title>
		<link>http://feedproxy.google.com/~r/backabit/~3/qpGEbzS5aj4/</link>
		<comments>http://backabit.com/2011/12/22/ramps-1-2/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 03:52:24 +0000</pubDate>
		<dc:creator>Tyler Sticka</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1.2]]></category>
		<category><![CDATA[hd]]></category>
		<category><![CDATA[icloud]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Ramps]]></category>
		<category><![CDATA[universal]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://backabit.com/?p=576</guid>
		<description><![CDATA[The number one question we get from fans of Ramps: &#8220;When are you going to make an iPad version?&#8221; Those of you who follow us on Twitter may have guessed that Tim and I have been tinkering with Ramps for iPad ever since Ramps 1.1 debuted back in April. We&#8217;ve taken that time to insure that the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-589" title="Ramps 1.2" src="http://backabit.com/wp-content/uploads/2011/12/1-2.jpg" alt="" width="648" height="260" /></p>
<p>The number one question we get from fans of Ramps:</p>
<p>&#8220;When are you going to make an iPad version?&#8221;</p>
<p>Those of you who <a href="http://twitter.com/playramps">follow us on Twitter</a> may have guessed that Tim and I have been tinkering with Ramps for iPad ever since <a href="http://backabit.com/2011/04/08/ramps-1-1-is-here/">Ramps 1.1</a> debuted back in April. We&#8217;ve taken that time to insure that the iPad experience isn&#8217;t a mere port, but a definitive version of the game.</p>
<p>Another question we get asked a lot is whether or not Ramps for iPad will be a separate app, or a universal update. We wrestled with this distinction for quite some time, with both options having pros and cons, but we think you&#8217;ll be happy with our decision.</p>
<p>Ramps 1.2 is a <strong>free update</strong> for existing players, <a href="http://itunes.apple.com/us/app/ramps/id403415162?mt=8">available now on the iOS App Store</a>!</p>
<h3>What&#8217;s new in this version?</h3>
<ul>
<li>iPad support! Woo-hoo!</li>
<li>40 marvelous new HD levels exclusively for the iPad&#8230; 240 levels in all now!</li>
<li>An epic new iPad title screen chock-full of delightful surprises to uncover!</li>
<li>Full iCloud support with game save and score auto-sync!</li>
<li>New Game Center Achievements! Who doesn&#8217;t like bragging rights?</li>
<li>Major stability and design improvements. Shiny new buttons!</li>
</ul>
<p>If you dig this update, consider spreading the holiday cheer by rating the app or gifting it to a friend!</p>
<p>Tim and I would like to extend a sincere and heartfelt thank-you to those of you who have played and supported our game. We hope you have a wonderful holiday season, we&#8217;ll see you in 2012!</p>
<img src="http://feeds.feedburner.com/~r/backabit/~4/qpGEbzS5aj4" height="1" width="1"/>]]></content:encoded>
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		<title>Happy Backabit Day!</title>
		<link>http://feedproxy.google.com/~r/backabit/~3/2CCyhfSoqyw/</link>
		<comments>http://backabit.com/2011/08/04/happy-backabit-day/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 14:58:44 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[backabit day]]></category>
		<category><![CDATA[Ramps]]></category>

		<guid isPermaLink="false">http://backabit.com/?p=549</guid>
		<description><![CDATA[Exactly one year ago today, Tyler and I joined forces to create simple, pick-up-and-play games for modern touch platforms. We christened our effort &#8220;Backabit&#8221;  (Tyler&#8217;s mom came up with the name) because of our fondness for timeless, old-school gameplay. To celebrate how far we&#8217;ve come, we want to give something back to you. For a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-557" title="Backabit Day" src="http://backabit.com/wp-content/uploads/2011/08/backabit-day-02.png" alt="" width="552" height="293" /></p>
<p>Exactly one year ago today, Tyler and I joined forces to create simple, pick-up-and-play games for modern touch platforms. We christened our effort &#8220;Backabit&#8221;  (Tyler&#8217;s mom came up with the name) because of our fondness for timeless, old-school gameplay.</p>
<p>To celebrate how far we&#8217;ve come, we want to give something back to you. For a short time, we&#8217;re giving away <a href="http://itunes.apple.com/app/ramps/id403415162">Ramps for iPhone</a>. Seriously, <a href="http://itunes.apple.com/app/ramps/id403415162">take a look</a>&#8230; it&#8217;s 100% <strong>free</strong>.</p>
<p>If you&#8217;ve already got a copy, thank you so much! This wouldn&#8217;t be possible without your support. Now&#8217;s your chance to gift a copy to friends, family, even your dog!</p>
<p><img class="alignnone size-full wp-image-560" title="Traditional Backabit Day Pug" src="http://backabit.com/wp-content/uploads/2011/08/backabit-day-pug.jpg" alt="" width="648" height="350" /></p>
<p>We&#8217;re cooking up some big plans we hope to announce in the coming weeks. Stay tuned to this blog or <a href="http://twitter.com/playramps">follow us on Twitter</a> to keep in the loop.</p>
<img src="http://feeds.feedburner.com/~r/backabit/~4/2CCyhfSoqyw" height="1" width="1"/>]]></content:encoded>
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		<title>Something Up Our Sleeve</title>
		<link>http://feedproxy.google.com/~r/backabit/~3/aJ0q59T3psQ/</link>
		<comments>http://backabit.com/2011/08/03/something-up-our-sleeve/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 15:19:48 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://backabit.com/?p=563</guid>
		<description><![CDATA[We love surprises, it&#8217;s one of our favorite parts about making games. That said, we don&#8217;t want anyone to miss out on what we&#8217;ve got planned. Make sure you check back this way tomorrow. You won&#8217;t be sorry!]]></description>
			<content:encoded><![CDATA[<p><a href="http://backabit.com/wp-content/uploads/2011/08/backabit-secret.png"><img class="size-full wp-image-564 alignright" title="backabit-secret" src="http://backabit.com/wp-content/uploads/2011/08/backabit-day-01.png" alt="backabit secret" width="191" height="188" /></a>We love surprises, it&#8217;s one of our favorite parts about making games.</p>
<p>That said, we don&#8217;t want anyone to miss out on what we&#8217;ve got planned. Make sure you check back this way tomorrow.</p>
<p>You won&#8217;t be sorry!</p>
<img src="http://feeds.feedburner.com/~r/backabit/~4/aJ0q59T3psQ" height="1" width="1"/>]]></content:encoded>
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		<title>Reinventing Ramps at 52 Mobile Apps</title>
		<link>http://feedproxy.google.com/~r/backabit/~3/_VIX_7B0bYI/</link>
		<comments>http://backabit.com/2011/08/01/52-mobile-apps/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 18:07:03 +0000</pubDate>
		<dc:creator>Tyler Sticka</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Ramps]]></category>

		<guid isPermaLink="false">http://backabit.com/?p=534</guid>
		<description><![CDATA[52 Mobile Apps (a year-long mobile app article marathon) published a guest post today by yours truly: Reinventing Ramps: From Flash Curiosity to iOS Success. The article talks about the design realizations I had between creating the original Flash game and the new iOS title. Here&#8217;s a short excerpt: I didn’t want Ramps for iPhone to feel hermetically sealed. I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://52mobileapps.com/">52 Mobile Apps</a> (a year-long mobile app article marathon) published a guest post today by yours truly: <a href="http://52mobileapps.com/2011/08/01/reinventing-ramps/">Reinventing Ramps: From Flash Curiosity to iOS Success</a>.</p>
<p>The article talks about the design realizations I had between creating the original Flash game and the new iOS title. Here&#8217;s a short excerpt:</p>
<blockquote><p>I didn’t want <a href="http://playramps.com/">Ramps for iPhone</a> to feel hermetically sealed. I wanted it to feel friendly, approachable and alive.</p>
<p>So I gave the ball a face.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-535" title="52ma-ramps-faces" src="http://backabit.com/wp-content/uploads/2011/07/52ma-ramps-faces.png" alt="" width="530" height="89" /></p>
<p>When the ball was inanimate, only the player’s pride was at stake. The introduction of another personality, however subtle, elicits their empathy. The ball’s well-being is in his or her hands.</p></blockquote>
<p><a href="http://52mobileapps.com/2011/08/01/reinventing-ramps/">Read the rest over at 52 Mobile Apps!</a></p>
<img src="http://feeds.feedburner.com/~r/backabit/~4/_VIX_7B0bYI" height="1" width="1"/>]]></content:encoded>
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		<title>Inspiration</title>
		<link>http://feedproxy.google.com/~r/backabit/~3/zWVCec8p4-c/</link>
		<comments>http://backabit.com/2011/06/27/inspiration/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 00:52:01 +0000</pubDate>
		<dc:creator>Tyler Sticka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[1-bit ninja]]></category>
		<category><![CDATA[fez]]></category>
		<category><![CDATA[league of evil]]></category>
		<category><![CDATA[super meat boy]]></category>

		<guid isPermaLink="false">http://backabit.com/?p=513</guid>
		<description><![CDATA[As I continue pumping out design for Tim to breath to life, it helps to take moments to absorb all the beauty and wonder produced by the indie game community for quick hits of marvelous inspiration. Here&#8217;s a fine example. Fez is a platformer currently in the home stretch of development by Polytron and featured [...]]]></description>
			<content:encoded><![CDATA[<p>As I continue pumping out design for Tim to breath to life, it helps to take moments to absorb all the beauty and wonder produced by the indie game community for quick hits of marvelous inspiration.</p>
<p>Here&#8217;s a fine example. <a href="http://polytroncorporation.com/61-2">Fez</a> is a platformer currently in the home stretch of development by <a href="http://polytroncorporation.com/61-2">Polytron</a> and featured prominently in the upcoming <a href="http://www.indiegamethemovie.com/">Indie Game: The Movie</a> documentary (of which I am a <a href="http://www.kickstarter.com/projects/blinkworks/indie-game-the-movie-the-final-push">Kickstarter</a> supporter).</p>
<p><iframe src="http://player.vimeo.com/video/21082507" width="400" height="225" frameborder="0"></iframe></p>
<p>The game looks charming, evocative and just plain <em>stunning</em>. I&#8217;m a big fan of similar perspective shifts in <a href="http://en.wikipedia.org/wiki/Super_paper_mario">Super Paper Mario</a>, but this looks even more engaging and atmospheric.</p>
<p><a href="http://backabit.com/wp-content/uploads/2011/06/28b39ca3bddba04ac7b9faf9f436557c.jpg"><img class="alignright size-medium wp-image-518" title="My signed Ultra Edition of Super Meat Boy" src="http://backabit.com/wp-content/uploads/2011/06/28b39ca3bddba04ac7b9faf9f436557c-300x223.jpg" alt="" width="300" height="223" /></a>Since Fez isn&#8217;t out yet, I was relieved to receive my copy of the <a href="http://www.etsy.com/listing/74155602/super-meat-boy-ultra-edition-signed">Super Meat Boy Ultra Edition</a> in the mail, signed by Edmund McMillen and Tommy Refenes. I bought a wired Xbox 360 controller just to enjoy playing in my office between stretches of Ramps tomfoolery. My last great 2-D platforming experience was <a href="http://en.wikipedia.org/wiki/New_super_mario_bros.">New Super Mario Bros.</a> on the Nintendo DS, so it&#8217;s been thrilling to routinely lose myself in such a merciless-yet-rewarding adventure.</p>
<p>If you&#8217;re a fan of Meat Boy, you&#8217;ll dig <a href="http://www.leagueofevilgame.com/">League of Evil</a> for iPhone and iPod Touch. It&#8217;s the only virtual button platformer I&#8217;ve been able to play for any length of time. Seriously, how did Ravenous Games make the controls so responsive? A bargain at $1.99! Get it, play it, love it.</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/jbn98tZ4nFE" frameborder="0" allowFullScreen="true"> </iframe></p>
<p>Speaking of touch platformers, I took <a href="http://kode80.com/2011/06/27/the-big-1-bit-ninja-giveaway/">1-bit Ninja</a> for a spin as well. I love the Game Boy aesthetic and the 3-D rotation feature. I applaud them for exploring a new and radical way to streamline touch controls without relying on the aforementioned virtual buttons. That said, I <em>cannot</em> seem to find my zen with the forward-only movement. Is it just my expectation of platformers in general that&#8217;s betraying my ability to control this game with confidence?</p>
<p>What games are inspiring you? (Besides <a href="http://playramps.com/">Ramps</a>, of course!)</p>
<img src="http://feeds.feedburner.com/~r/backabit/~4/zWVCec8p4-c" height="1" width="1"/>]]></content:encoded>
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		<title>Classic Ramps Experiments</title>
		<link>http://feedproxy.google.com/~r/backabit/~3/I52WS9sIoh4/</link>
		<comments>http://backabit.com/2011/06/03/classic-ramps-experiments/#comments</comments>
		<pubDate>Sat, 04 Jun 2011 03:59:04 +0000</pubDate>
		<dc:creator>Tyler Sticka</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[Ramps]]></category>

		<guid isPermaLink="false">http://backabit.com/?p=487</guid>
		<description><![CDATA[I was digging through some of my old files from college and stumbled upon my earliest experiments with ball and ramp physics in Flash. These were created on August 25 and 26 respectively back in 2006 as part of a homework assignment for Dan Chapman&#8217;s Interactive Motion Scripting course at the Art Institute of Portland. [...]]]></description>
			<content:encoded><![CDATA[<p>I was digging through some of my old files from college and stumbled upon my earliest experiments with ball and ramp physics in Flash.</p>
<p>These were created on August 25 and 26 respectively back in 2006 as part of a homework assignment for Dan Chapman&#8217;s Interactive Motion Scripting course at the Art Institute of Portland. We were working through chapters 9 and 10 of the ActionScript 2 edition of Keith Peters&#8217; <a href="http://www.amazon.com/gp/product/1590595181/ref=as_li_ss_tl?ie=UTF8&amp;tag=tylesticinted-20&amp;linkCode=as2&amp;camp=217153&amp;creative=399349&amp;creativeASIN=1590595181">Foundation ActionScript Animation</a>.</p>
<p>The first draft of my homework used assets directly from the examples in the book. You could click, drag and &#8220;let go&#8221; of the balls to throw them, but there was no interaction with the randomly generated ramps (referred to simply as &#8220;lines&#8221; in my original script).</p>
<p>It wasn&#8217;t long before I added drag events to the ramps, which resulted in this:</p>

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			id="fm_asmt_07_2_1735975262"
			class="flashmovie"
			width="540"
			height="400">
	<param name="movie" value="/wp-content/uploads/2011/06/asmt_07_2.swf" />
	<param name="bgcolor" value="#eeeeee" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="/wp-content/uploads/2011/06/asmt_07_2.swf"
			name="fm_asmt_07_2_1735975262"
			width="540"
			height="400">
		<param name="bgcolor" value="#eeeeee" />
	<!--<![endif]-->
		
<p>This content requires <a href="http://adobe.com/go/getflashplayer">Adobe Flash player</a>.</p>

	<!--[if !IE]>-->
	</object>
	<!--<![endif]-->
</object>
<p>At this point I became a little frustrated with the white and red, so I created the style that would define the look of <a href="http://playramps.com/classic/">Ramps Classic</a>. I also took a stab at ramp rotation, though only on the rightmost point:</p>

<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
			id="fm_asmt_07_3_1803502140"
			class="flashmovie"
			width="540"
			height="400">
	<param name="movie" value="/wp-content/uploads/2011/06/asmt_07_3.swf" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="/wp-content/uploads/2011/06/asmt_07_3.swf"
			name="fm_asmt_07_3_1803502140"
			width="540"
			height="400">
	<!--<![endif]-->
		
<p>This content requires <a href="http://adobe.com/go/getflashplayer">Adobe Flash player</a>.</p>

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<p>It&#8217;s fun to look back to the beginnings of this fun project. It shows me the value (and fun) of building things just for the heck of it.</p>
<p>It also makes me very, very glad to have a collaborator now. Physics are hard to troubleshoot by yourself!</p>
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		<title>GO! How Two Guys Made a Successful iPhone Game and Lived to Tell the Tale</title>
		<link>http://feedproxy.google.com/~r/backabit/~3/DYA5EJ_LZOw/</link>
		<comments>http://backabit.com/2011/05/26/wv2011/#comments</comments>
		<pubDate>Thu, 26 May 2011 19:15:03 +0000</pubDate>
		<dc:creator>Tyler Sticka</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://backabit.com/?p=489</guid>
		<description><![CDATA[Thanks to everyone who came to see our presentation at WebVisions today! Our slide deck is embedded below. We&#8217;ll be sure to post any video, photos, reactions, etc. later if they&#8217;re available. If you have feedback for us or questions you didn&#8217;t get answered, let us know in the comments or on Twitter. Ramps is [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks to everyone who came to see our presentation at WebVisions today! Our slide deck is embedded below.</p>
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<p>We&#8217;ll be sure to post any video, photos, reactions, etc. later if they&#8217;re available. If you have feedback for us or questions you didn&#8217;t get answered, let us know in the comments or <a href="http://twitter.com/playramps">on Twitter</a>.</p>
<p><a href="http://playramps.com">Ramps</a> is a finalist in the mobile category of the <a href="http://webvisionaryawards.com/">WebVisionary Awards</a>, but we have some stiff competition! If you&#8217;re in Portland, we hope to see you there.</p>
<img src="http://feeds.feedburner.com/~r/backabit/~4/DYA5EJ_LZOw" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://backabit.com/2011/05/26/wv2011/</feedburner:origLink></item>
		<item>
		<title>Friends Electric Podcast and Ramps 1.1.1</title>
		<link>http://feedproxy.google.com/~r/backabit/~3/TFaAcAe2_4A/</link>
		<comments>http://backabit.com/2011/04/21/friends-electric-podcast-and-ramps-1-1-1/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 20:03:48 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://backabit.com/?p=473</guid>
		<description><![CDATA[Tyler and I recently participated in an episode of the Friends Electric Podcast that was posted earlier today. If you&#8217;re interested in hearing more about how we created Ramps, the story of how Backabit came to be, and some tidbits regarding what we&#8217;ve got in-store for the upcoming release of Ramps HD, this is an [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://backabit.com/wp-content/uploads/2011/04/podcast.friendselectric.png"><img class="alignleft size-full wp-image-475" title="podcast.friendselectric" src="http://backabit.com/wp-content/uploads/2011/04/podcast.friendselectric.png" alt="" width="137" height="182" /></a>Tyler and I recently participated in an episode of the <a title="Friends Electric Podcast" href="http://podcast.friendselectric.com/2011/04/lets-go-backabit/">Friends Electric Podcast</a> that was posted earlier today. If you&#8217;re interested in hearing more about how we created Ramps, the story of how Backabit came to be, and some tidbits regarding what we&#8217;ve got in-store for the upcoming release of Ramps HD, this is an interview you <a title="Friends Electric Podcast" href="http://podcast.friendselectric.com/2011/04/lets-go-backabit/">won&#8217;t want to miss</a>!</p>
<p>We&#8217;re also excited today as we&#8217;ve released an update to Ramps to the App Store to address several bugs we discovered related to version 1.1. In addition, Ramps 1.1.1 now supports multi-touch! Yep, we should have supported multi-touch from the very beginning, but we didn&#8217;t want to release this capability until we got it just right. Now, you can use as many fingers as you can fit on your iPhone or iPod Touch (the answer is five) to move your ramps around and send Superball flying into the air!</p>
<p>Hope everyone is having a fantastic Thursday!</p>
<img src="http://feeds.feedburner.com/~r/backabit/~4/TFaAcAe2_4A" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://backabit.com/2011/04/21/friends-electric-podcast-and-ramps-1-1-1/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://backabit.com/2011/04/21/friends-electric-podcast-and-ramps-1-1-1/</feedburner:origLink></item>
		<item>
		<title>Ramps 1.1 is here!</title>
		<link>http://feedproxy.google.com/~r/backabit/~3/xgLPus3yuS0/</link>
		<comments>http://backabit.com/2011/04/08/ramps-1-1-is-here/#comments</comments>
		<pubDate>Sat, 09 Apr 2011 02:49:52 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://backabit.com/?p=445</guid>
		<description><![CDATA[After several long months of crafting, polishing and fine-tuning,  Ramps 1.1 is finally released into the wild. We couldn&#8217;t be more excited! Once you update Ramps from the App Store, you&#8217;ll find 100 new levels containing 300 new challenges, nine achievements, two new leaderboards and six unlockable balls! We even have two new tracks from [...]]]></description>
			<content:encoded><![CDATA[<p>After several long months of crafting, polishing and fine-tuning,  <a href="http://itunes.apple.com/app/ramps/id403415162">Ramps 1.1</a> is finally released into the wild. We couldn&#8217;t be more excited!</p>
<p>Once you update Ramps from the App Store, you&#8217;ll find 100 new levels containing 300 new challenges, nine achievements, two new leaderboards and six unlockable balls! We even have two new tracks from Essa&#8230; they&#8217;re riffs on his previous light world compositions and they sound amazing!</p>
<p>We&#8217;ve heard from some players that they wanted more challenging levels to conquer. Inspired by one of our favorite <a href="http://supermeatboy.com/">Super Meat Boy</a> design elements, we decided to create alternate dark worlds to compliment the existing light worlds. These new versions of the 100 original levels contain new challenges and gameplay mechanics we think you&#8217;ll really dig!</p>
<p>We didn&#8217;t just add new content, though—we also added Superball!</p>
<p style="text-align: center;"><a href="http://backabit.com/wp-content/uploads/2011/04/ss04.png"><img class="aligncenter size-full wp-image-449" title="Superball screenshot" src="http://backabit.com/wp-content/uploads/2011/04/ss04.png" alt="Superball screenshot" width="576" height="384" /></a></p>
<p>Superball can grab some extra air time while becoming invulnerable to whatever baddies may stand in its way. This only lasts a short time, and can only be used once per ball, so make sure you use your Superball juice wisely. Transforming into Superball is easy: just tap and hold anywhere on the screen!</p>
<p>Doing a major update also gave us a chance to catch up on some housekeeping. We improved the usability of several aspects of the game. For example, when you are in a scrollable level, there&#8217;s now a GO! button that travels with you as you scroll, so you never have to scroll back to the dispenser to spawn a new ball. If that ball dies, you&#8217;ll snap right back to where you left off.</p>
<p>We also redesigned the help screens to be simpler and easier to scale. As we add even more cool stuff, it will be a lot easier for us to show you how it works, and quicker for you to get back to the action!</p>
<p>Oh yeah, one more thing&#8230;</p>
<p><img class="size-full wp-image-462 alignleft" style="margin-bottom: 2em;" title="reward-ball_the-incident" src="http://backabit.com/wp-content/uploads/2011/04/reward-ball_the-incident.png" alt="" width="84" height="84" /><img class="alignright size-full wp-image-455" title="wispin_happy" src="http://backabit.com/wp-content/uploads/2011/04/wispin_happy.png" alt="" width="84" height="84" />Buried deep within Ramps, where only the most skilled players can find them (Hint: you&#8217;ve gotta complete <em>everything</em>), there are unlockable tributes to two of our favorite iOS games: <a href="http://bigbucketsoftware.com/theincident/">The Incident</a> and <a href="http://www.grumpyfacestudios.com/wispin/">Wispin</a>! The developers of these fine titles were gracious enough to give us permission to pay homage to their characters. We continue to admire and be inspired by their contributions to touch gaming.</p>
<p>We&#8217;re so excited about our new release and we really hope you enjoy all the new content. Soon, we&#8217;ll have another big announcement for you regarding our plans for a&#8230; ahem&#8230; <em>larger</em> screen.</p>
<p>Enjoy!</p>
<p>And.. one more <em>one more</em> thing&#8230;</p>
<p>For just a few short days, we are offering Ramps on sale for just $.99! Now is a <strong>fantastic</strong> time to check it out!</p>
<img src="http://feeds.feedburner.com/~r/backabit/~4/xgLPus3yuS0" height="1" width="1"/>]]></content:encoded>
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