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	<title>Bacon and Games</title>
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	<link>https://blog.baconandgames.com</link>
	<description>together at last</description>
	<lastBuildDate>Mon, 30 Nov 2015 17:10:19 +0000</lastBuildDate>
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		<title>On Ideas &#038; Options</title>
		<link>https://blog.baconandgames.com/2015/11/30/on-ideas-options/</link>
					<comments>https://blog.baconandgames.com/2015/11/30/on-ideas-options/#respond</comments>
		
		<dc:creator><![CDATA[Sean James McKenzie]]></dc:creator>
		<pubDate>Mon, 30 Nov 2015 17:10:19 +0000</pubDate>
				<category><![CDATA[On Games]]></category>
		<guid isPermaLink="false">http://blog.baconandgames.com/?p=2115</guid>

					<description><![CDATA[<img width="766" height="696" src="https://blog.baconandgames.com/wp-content/uploads/onIdeasAndOptions.png" class="attachment-large size-large wp-post-image" alt="" decoding="async" fetchpriority="high" srcset="https://blog.baconandgames.com/wp-content/uploads/onIdeasAndOptions.png 865w, https://blog.baconandgames.com/wp-content/uploads/onIdeasAndOptions-300x273.png 300w, https://blog.baconandgames.com/wp-content/uploads/onIdeasAndOptions-766x696.png 766w" sizes="(max-width: 766px) 100vw, 766px" />There&#39;s not always 1 &#34;right&#34; choice. Don&#39;t get overwhelmed. Keep moving forward &#38; finish your game #onGames #gamedev pic.twitter.com/KzIlzNzQP0 &#8212; Sean James McKenzie (@baconandgames) November 30, 2015 Related articles: What Do YOU See in Games? On Gender and Game Development On Collaboration]]></description>
										<content:encoded><![CDATA[<img width="766" height="696" src="https://blog.baconandgames.com/wp-content/uploads/onIdeasAndOptions.png" class="attachment-large size-large wp-post-image" alt="" decoding="async" srcset="https://blog.baconandgames.com/wp-content/uploads/onIdeasAndOptions.png 865w, https://blog.baconandgames.com/wp-content/uploads/onIdeasAndOptions-300x273.png 300w, https://blog.baconandgames.com/wp-content/uploads/onIdeasAndOptions-766x696.png 766w" sizes="(max-width: 766px) 100vw, 766px" /><p><center></p>
<blockquote class="twitter-tweet" lang="en">
<p lang="en" dir="ltr">There&#39;s not always 1 &quot;right&quot; choice. Don&#39;t get overwhelmed. Keep moving forward &amp; finish your game <a href="https://twitter.com/hashtag/onGames?src=hash">#onGames</a> <a href="https://twitter.com/hashtag/gamedev?src=hash">#gamedev</a> <a href="https://t.co/KzIlzNzQP0">pic.twitter.com/KzIlzNzQP0</a></p>
<p>&mdash; Sean James McKenzie (@baconandgames) <a href="https://twitter.com/baconandgames/status/671370421783015426">November 30, 2015</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></center></p>
<div class="betterrelated"><p><div style="padding:50px 0 0 0;"><strong>Related articles:</strong></div></p>
<ol><li> <a href="https://blog.baconandgames.com/2015/02/17/what-do-you-see-in-games/" title="Permanent link to What Do YOU See in Games?">What Do YOU See in Games?</a>  </li>
<li> <a href="https://blog.baconandgames.com/2015/02/09/on-gender-and-game-development/" title="Permanent link to On Gender and Game Development">On Gender and Game Development</a>  </li>
<li> <a href="https://blog.baconandgames.com/2015/02/23/on-collaboration/" title="Permanent link to On Collaboration">On Collaboration</a>  </li>
</ol></div>]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2115</post-id>	</item>
		<item>
		<title>#gamdev&#8230; a little something for EVERYONE</title>
		<link>https://blog.baconandgames.com/2015/11/09/gamdev-a-little-something-for-everyone/</link>
					<comments>https://blog.baconandgames.com/2015/11/09/gamdev-a-little-something-for-everyone/#respond</comments>
		
		<dc:creator><![CDATA[Sean James McKenzie]]></dc:creator>
		<pubDate>Mon, 09 Nov 2015 17:02:03 +0000</pubDate>
				<category><![CDATA[On Games]]></category>
		<guid isPermaLink="false">http://blog.baconandgames.com/?p=2110</guid>

					<description><![CDATA[<img width="766" height="460" src="https://blog.baconandgames.com/wp-content/uploads/Screen-Shot-2015-11-09-at-8.53.43-AM-1024x615.png" class="attachment-large size-large wp-post-image" alt="#gamedev a little something for everyone" decoding="async" srcset="https://blog.baconandgames.com/wp-content/uploads/Screen-Shot-2015-11-09-at-8.53.43-AM-1024x615.png 1024w, https://blog.baconandgames.com/wp-content/uploads/Screen-Shot-2015-11-09-at-8.53.43-AM-300x180.png 300w, https://blog.baconandgames.com/wp-content/uploads/Screen-Shot-2015-11-09-at-8.53.43-AM-766x460.png 766w, https://blog.baconandgames.com/wp-content/uploads/Screen-Shot-2015-11-09-at-8.53.43-AM.png 1245w" sizes="(max-width: 766px) 100vw, 766px" />#gamedev a little something for EVERYONE. Start your week on a positive note. This one goes out to @McFunkypants pic.twitter.com/l1xt5ORHcJ &#8212; Sean James McKenzie (@baconandgames) November 9, 2015 Related articles: On Ideas &#038; Options What Do YOU See in Games? On Gender and Game Development]]></description>
										<content:encoded><![CDATA[<img width="766" height="460" src="https://blog.baconandgames.com/wp-content/uploads/Screen-Shot-2015-11-09-at-8.53.43-AM-1024x615.png" class="attachment-large size-large wp-post-image" alt="#gamedev a little something for everyone" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/Screen-Shot-2015-11-09-at-8.53.43-AM-1024x615.png 1024w, https://blog.baconandgames.com/wp-content/uploads/Screen-Shot-2015-11-09-at-8.53.43-AM-300x180.png 300w, https://blog.baconandgames.com/wp-content/uploads/Screen-Shot-2015-11-09-at-8.53.43-AM-766x460.png 766w, https://blog.baconandgames.com/wp-content/uploads/Screen-Shot-2015-11-09-at-8.53.43-AM.png 1245w" sizes="auto, (max-width: 766px) 100vw, 766px" /><blockquote class="twitter-tweet" lang="en">
<p lang="en" dir="ltr"><a href="https://twitter.com/hashtag/gamedev?src=hash">#gamedev</a> a little something for EVERYONE. Start your week on a positive note. This one goes out to <a href="https://twitter.com/McFunkypants">@McFunkypants</a> <a href="https://t.co/l1xt5ORHcJ">pic.twitter.com/l1xt5ORHcJ</a></p>
<p>&mdash; Sean James McKenzie (@baconandgames) <a href="https://twitter.com/baconandgames/status/663761969531326464">November 9, 2015</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<div class="betterrelated"><p><div style="padding:50px 0 0 0;"><strong>Related articles:</strong></div></p>
<ol><li> <a href="https://blog.baconandgames.com/2015/11/30/on-ideas-options/" title="Permanent link to On Ideas &#038; Options">On Ideas &#038; Options</a>  </li>
<li> <a href="https://blog.baconandgames.com/2015/02/17/what-do-you-see-in-games/" title="Permanent link to What Do YOU See in Games?">What Do YOU See in Games?</a>  </li>
<li> <a href="https://blog.baconandgames.com/2015/02/09/on-gender-and-game-development/" title="Permanent link to On Gender and Game Development">On Gender and Game Development</a>  </li>
</ol></div>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2110</post-id>	</item>
		<item>
		<title>On Collaboration</title>
		<link>https://blog.baconandgames.com/2015/02/23/on-collaboration/</link>
					<comments>https://blog.baconandgames.com/2015/02/23/on-collaboration/#respond</comments>
		
		<dc:creator><![CDATA[Sean James McKenzie]]></dc:creator>
		<pubDate>Mon, 23 Feb 2015 15:39:53 +0000</pubDate>
				<category><![CDATA[On Games]]></category>
		<guid isPermaLink="false">http://blog.baconandgames.com/?p=2106</guid>

					<description><![CDATA[<img width="766" height="547" src="https://blog.baconandgames.com/wp-content/uploads/collaboration-1024x731.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/collaboration-1024x731.jpg 1024w, https://blog.baconandgames.com/wp-content/uploads/collaboration-300x214.jpg 300w, https://blog.baconandgames.com/wp-content/uploads/collaboration-766x547.jpg 766w, https://blog.baconandgames.com/wp-content/uploads/collaboration.jpg 1064w" sizes="auto, (max-width: 766px) 100vw, 766px" />The #gamedev community is filled with awesome, talented people. Don&#39;t be afraid to share the load. #onGames pic.twitter.com/nXuMP3wqnH &#8212; Sean James McKenzie (@baconandgames) February 23, 2015 Related articles: What Do YOU See in Games? On Gender and Game Development On Ideas &#038; Options]]></description>
										<content:encoded><![CDATA[<img width="766" height="547" src="https://blog.baconandgames.com/wp-content/uploads/collaboration-1024x731.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/collaboration-1024x731.jpg 1024w, https://blog.baconandgames.com/wp-content/uploads/collaboration-300x214.jpg 300w, https://blog.baconandgames.com/wp-content/uploads/collaboration-766x547.jpg 766w, https://blog.baconandgames.com/wp-content/uploads/collaboration.jpg 1064w" sizes="auto, (max-width: 766px) 100vw, 766px" /><p><center></p>
<blockquote class="twitter-tweet" lang="en">
<p>The <a href="https://twitter.com/hashtag/gamedev?src=hash">#gamedev</a> community is filled with awesome, talented people. Don&#39;t be afraid to share the load. <a href="https://twitter.com/hashtag/onGames?src=hash">#onGames</a> <a href="http://t.co/nXuMP3wqnH">pic.twitter.com/nXuMP3wqnH</a></p>
<p>&mdash; Sean James McKenzie (@baconandgames) <a href="https://twitter.com/baconandgames/status/569883425940701184">February 23, 2015</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script><br />
</center></p>
<div class="betterrelated"><p><div style="padding:50px 0 0 0;"><strong>Related articles:</strong></div></p>
<ol><li> <a href="https://blog.baconandgames.com/2015/02/17/what-do-you-see-in-games/" title="Permanent link to What Do YOU See in Games?">What Do YOU See in Games?</a>  </li>
<li> <a href="https://blog.baconandgames.com/2015/02/09/on-gender-and-game-development/" title="Permanent link to On Gender and Game Development">On Gender and Game Development</a>  </li>
<li> <a href="https://blog.baconandgames.com/2015/11/30/on-ideas-options/" title="Permanent link to On Ideas &#038; Options">On Ideas &#038; Options</a>  </li>
</ol></div>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2106</post-id>	</item>
		<item>
		<title>What Do YOU See in Games?</title>
		<link>https://blog.baconandgames.com/2015/02/17/what-do-you-see-in-games/</link>
					<comments>https://blog.baconandgames.com/2015/02/17/what-do-you-see-in-games/#respond</comments>
		
		<dc:creator><![CDATA[Sean James McKenzie]]></dc:creator>
		<pubDate>Tue, 17 Feb 2015 15:27:06 +0000</pubDate>
				<category><![CDATA[On Games]]></category>
		<category><![CDATA[comic]]></category>
		<guid isPermaLink="false">http://blog.baconandgames.com/?p=2101</guid>

					<description><![CDATA[<img width="750" height="400" src="https://blog.baconandgames.com/wp-content/uploads/games.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/games.jpg 750w, https://blog.baconandgames.com/wp-content/uploads/games-300x160.jpg 300w" sizes="auto, (max-width: 750px) 100vw, 750px" />What do YOU see in games?&#10;#onGames #gamedev pic.twitter.com/nCiT8BE35y &#8212; Sean James McKenzie (@baconandgames) February 16, 2015 Related articles: On Gender and Game Development On Collaboration On Playtesting]]></description>
										<content:encoded><![CDATA[<img width="750" height="400" src="https://blog.baconandgames.com/wp-content/uploads/games.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/games.jpg 750w, https://blog.baconandgames.com/wp-content/uploads/games-300x160.jpg 300w" sizes="auto, (max-width: 750px) 100vw, 750px" /><p><center></p>
<blockquote class="twitter-tweet" lang="en">
<p>What do YOU see in games?&#10;<a href="https://twitter.com/hashtag/onGames?src=hash">#onGames</a> <a href="https://twitter.com/hashtag/gamedev?src=hash">#gamedev</a> <a href="http://t.co/nCiT8BE35y">pic.twitter.com/nCiT8BE35y</a></p>
<p>&mdash; Sean James McKenzie (@baconandgames) <a href="https://twitter.com/baconandgames/status/567353342574084096">February 16, 2015</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script><br />
</center></p>
<div class="betterrelated"><p><div style="padding:50px 0 0 0;"><strong>Related articles:</strong></div></p>
<ol><li> <a href="https://blog.baconandgames.com/2015/02/09/on-gender-and-game-development/" title="Permanent link to On Gender and Game Development">On Gender and Game Development</a>  </li>
<li> <a href="https://blog.baconandgames.com/2015/02/23/on-collaboration/" title="Permanent link to On Collaboration">On Collaboration</a>  </li>
<li> <a href="https://blog.baconandgames.com/2015/02/02/on-playtesting/" title="Permanent link to On Playtesting">On Playtesting</a>  </li>
</ol></div>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2101</post-id>	</item>
		<item>
		<title>Now What Do We Do Announced</title>
		<link>https://blog.baconandgames.com/2015/02/14/now-what-do-we-do-announced/</link>
					<comments>https://blog.baconandgames.com/2015/02/14/now-what-do-we-do-announced/#respond</comments>
		
		<dc:creator><![CDATA[Sean James McKenzie]]></dc:creator>
		<pubDate>Sat, 14 Feb 2015 20:05:49 +0000</pubDate>
				<category><![CDATA[Now What Do We Do]]></category>
		<guid isPermaLink="false">http://blog.baconandgames.com/?p=2093</guid>

					<description><![CDATA[<img width="766" height="442" src="https://blog.baconandgames.com/wp-content/uploads/now-what-do-we-do.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/now-what-do-we-do.jpg 940w, https://blog.baconandgames.com/wp-content/uploads/now-what-do-we-do-300x173.jpg 300w, https://blog.baconandgames.com/wp-content/uploads/now-what-do-we-do-766x442.jpg 766w" sizes="auto, (max-width: 766px) 100vw, 766px" />I&#8217;m very excited to announce my next game: Now What Do We Do? I&#8217;ve put together a websites with more information about the new game and will likely be posting updates here as development progresses. So head on over to www.nowwhatdowedo.com and check it out. That&#8217;s all for now. Are you psyched? I am.]]></description>
										<content:encoded><![CDATA[<img width="766" height="442" src="https://blog.baconandgames.com/wp-content/uploads/now-what-do-we-do.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/now-what-do-we-do.jpg 940w, https://blog.baconandgames.com/wp-content/uploads/now-what-do-we-do-300x173.jpg 300w, https://blog.baconandgames.com/wp-content/uploads/now-what-do-we-do-766x442.jpg 766w" sizes="auto, (max-width: 766px) 100vw, 766px" /><p>I&#8217;m very excited to announce my next game: <em>Now What Do We Do? </em>I&#8217;ve put together a websites with more information about the new game and will likely be posting updates here as development progresses. So head on over to <a href="http://www.nowwhatdowedo.com">www.nowwhatdowedo.com</a> and check it out. That&#8217;s all for now.</p>
<p>Are you psyched?</p>
<p>I am.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2093</post-id>	</item>
		<item>
		<title>On Gender and Game Development</title>
		<link>https://blog.baconandgames.com/2015/02/09/on-gender-and-game-development/</link>
					<comments>https://blog.baconandgames.com/2015/02/09/on-gender-and-game-development/#respond</comments>
		
		<dc:creator><![CDATA[Sean James McKenzie]]></dc:creator>
		<pubDate>Mon, 09 Feb 2015 15:24:06 +0000</pubDate>
				<category><![CDATA[On Games]]></category>
		<category><![CDATA[comic]]></category>
		<guid isPermaLink="false">http://blog.baconandgames.com/?p=2098</guid>

					<description><![CDATA[<img width="700" height="900" src="https://blog.baconandgames.com/wp-content/uploads/gender-and-gamedev.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/gender-and-gamedev.jpg 700w, https://blog.baconandgames.com/wp-content/uploads/gender-and-gamedev-233x300.jpg 233w" sizes="auto, (max-width: 700px) 100vw, 700px" />On Gender &#38; Game Development&#10;This is it folks, the only acceptable responses &#60;3 #onGames #gamedev pic.twitter.com/gihSfx8pWD &#8212; Sean James McKenzie (@baconandgames) February 9, 2015 Related articles: What Do YOU See in Games? On Collaboration On Getting Started]]></description>
										<content:encoded><![CDATA[<img width="700" height="900" src="https://blog.baconandgames.com/wp-content/uploads/gender-and-gamedev.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/gender-and-gamedev.jpg 700w, https://blog.baconandgames.com/wp-content/uploads/gender-and-gamedev-233x300.jpg 233w" sizes="auto, (max-width: 700px) 100vw, 700px" /><p><center></p>
<blockquote class="twitter-tweet" lang="en">
<p>On Gender &amp; Game Development&#10;This is it folks, the only acceptable responses &lt;3 <a href="https://twitter.com/hashtag/onGames?src=hash">#onGames</a> <a href="https://twitter.com/hashtag/gamedev?src=hash">#gamedev</a> <a href="http://t.co/gihSfx8pWD">pic.twitter.com/gihSfx8pWD</a></p>
<p>&mdash; Sean James McKenzie (@baconandgames) <a href="https://twitter.com/baconandgames/status/564924030176595968">February 9, 2015</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script><br />
</center></p>
<div class="betterrelated"><p><div style="padding:50px 0 0 0;"><strong>Related articles:</strong></div></p>
<ol><li> <a href="https://blog.baconandgames.com/2015/02/17/what-do-you-see-in-games/" title="Permanent link to What Do YOU See in Games?">What Do YOU See in Games?</a>  </li>
<li> <a href="https://blog.baconandgames.com/2015/02/23/on-collaboration/" title="Permanent link to On Collaboration">On Collaboration</a>  </li>
<li> <a href="https://blog.baconandgames.com/2014/10/21/on-getting-started/" title="Permanent link to On Getting Started">On Getting Started</a>  </li>
</ol></div>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2098</post-id>	</item>
		<item>
		<title>What Do We Do Now and 1GAM</title>
		<link>https://blog.baconandgames.com/2015/02/07/what-do-we-do-now-and-1gam/</link>
					<comments>https://blog.baconandgames.com/2015/02/07/what-do-we-do-now-and-1gam/#respond</comments>
		
		<dc:creator><![CDATA[Sean James McKenzie]]></dc:creator>
		<pubDate>Sat, 07 Feb 2015 19:36:55 +0000</pubDate>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[1gam]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[puzzle]]></category>
		<guid isPermaLink="false">http://blog.baconandgames.com/?p=2082</guid>

					<description><![CDATA[<img width="700" height="475" src="https://blog.baconandgames.com/wp-content/uploads/wdwdn1.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/wdwdn1.jpg 700w, https://blog.baconandgames.com/wp-content/uploads/wdwdn1-300x204.jpg 300w" sizes="auto, (max-width: 700px) 100vw, 700px" />What Do We Do Now? is a short puzzle game made in 48 hours for the 2015 Global Game Jam. It also happens to occupy the January slot of my new &#8220;One Game a Month&#8221; experiment (more on that below). I very much enjoyed working on WDWDN and so far I&#8217;ve been getting positive and useful feedback [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="700" height="475" src="https://blog.baconandgames.com/wp-content/uploads/wdwdn1.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/wdwdn1.jpg 700w, https://blog.baconandgames.com/wp-content/uploads/wdwdn1-300x204.jpg 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /><p><em>What Do We Do Now?</em> is a short puzzle game made in 48 hours for the 2015 Global Game Jam. It also happens to occupy the January slot of my new &#8220;One Game a Month&#8221; experiment (more on that below). I very much enjoyed working on WDWDN and so far I&#8217;ve been getting positive and useful feedback from a wide range of players.</p>
<p>&nbsp;</p>
<p>You can <a href="http://blog.baconandgames.com/2015/02/05/what-do-we-do-now-a-global-game-jam-2015-postmortem/" target="_blank">play What Do We Do Now? via this link</a> and if you&#8217;d like to leave feedback please do so in the comments below. I&#8217;d love to hear from you.</p>
<p>&nbsp;</p>
<p><b>So What&#8217;s Next?</b><br />
<a href="http://blog.baconandgames.com/wp-content/uploads/1gam.png"><img loading="lazy" decoding="async" class="alignright  wp-image-2085" src="http://blog.baconandgames.com/wp-content/uploads/1gam.png" alt="One Game a Month" width="186" height="188" /></a>While I intend to explore a deeper and longer version of <em>What Do We Do Now?</em>, my current  focus right is rapid prototyping. Making a game is a big time commitment and so choosing the right project is paramount. Producing many tiny prototypes (like this one) before you saddle yourself with an 18 month workload  is a great way to suss out the best concept to pursue.</p>
<p>&nbsp;</p>
<p>To that end, I&#8217;ve decided to take part in <a href="https://twitter.com/McFunkypants" target="_blank">Christer Kaitila&#8217;s</a> website, <a href="http://www.onegameamonth.com/" target="_blank">onegameamonth.com</a> (1GAM) , which is exactly what it sounds like&#8230; a challenge to create one game each month. But more than a challenge, it&#8217;s a framework and a community that supports your doing so.</p>
<p>&nbsp;</p>
<p>1GAM helps game developers to stay on track by dangling XP and achievements in front of them. It&#8217;s a well known fact that people like to-do lists and progress bars, so in that regard the site works as a motivational tool. Though while that&#8217;s all well and good from a Pavlovian perspective, what I appreciate more about 1GAM is the group mentality the site cultivates. There&#8217;s this <em>&#8220;we&#8217;re all in it together&#8221;</em> feeling you get from participating in 1GAM and that, for me, is far more valuable than collecting badges or marching an XP progress bar across the screen (which I&#8217;ll admit are also both things that have a marked affect on me as well&#8230; *blush*).</p>
<p>&nbsp;</p>
<p>The site encourages you to share you work with peers, to comment on and support each others&#8217; efforts, to take risks, to embrace imperfection for the sake of discovery and to level up via XP (which is really a proxy for the inevitable personal growth that happens when you keep up with the challenge). One Game a Month is a safe place for veterans and first-timers alike to grow individually and as a community, side by side. Strength in numbers, right? (10k+ strong as of this writing) And to top off this hug-fest, the whole experience is wrapped in a wonderfully positive vibe that, frankly, this industry and the world at large needs a lot more of.</p>
<p>&nbsp;</p>
<p>Whether you&#8217;re new to game development or a veteran of multiple decades, I urge you to give <a href="http://www.onegameamonth.com/" target="_blank">One Game a Month</a> a look. It&#8217;s definitely one of my new favorite corners of the web.</p>
<p>&nbsp;</p>
<p>On and if you&#8217;re still reading, please check out <a href="http://www.baconandgames.com/game-wdwdn-ggj2015/" target="_blank">What Do We Do Now?</a> as well.</p>
<div class="betterrelated"><p><div style="padding:50px 0 0 0;"><strong>Related articles:</strong></div></p>
<ol><li> <a href="https://blog.baconandgames.com/2014/11/11/coin-fountain/" title="Permanent link to Coin Fountain">Coin Fountain</a>  </li>
<li> <a href="https://blog.baconandgames.com/2013/02/26/blip-input-demo/" title="Permanent link to Blip Input Demo">Blip Input Demo</a>  </li>
<li> <a href="https://blog.baconandgames.com/2014/11/11/super-cute-and-fuzzy-animal-sort-o-tron/" title="Permanent link to Super Cute and Fuzzy Animal Sort-O-Tron">Super Cute and Fuzzy Animal Sort-O-Tron</a>  </li>
</ol></div>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2082</post-id>	</item>
		<item>
		<title>What Do We Do Now &#8211; A Global Game Jam 2015 Postmortem</title>
		<link>https://blog.baconandgames.com/2015/02/05/what-do-we-do-now-a-global-game-jam-2015-postmortem/</link>
					<comments>https://blog.baconandgames.com/2015/02/05/what-do-we-do-now-a-global-game-jam-2015-postmortem/#respond</comments>
		
		<dc:creator><![CDATA[Sean James McKenzie]]></dc:creator>
		<pubDate>Thu, 05 Feb 2015 16:10:25 +0000</pubDate>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[gamejam]]></category>
		<category><![CDATA[portfolio]]></category>
		<guid isPermaLink="false">http://blog.baconandgames.com/?p=2078</guid>

					<description><![CDATA[<img width="700" height="475" src="https://blog.baconandgames.com/wp-content/uploads/ggj2015-wdwdn.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/ggj2015-wdwdn.jpg 700w, https://blog.baconandgames.com/wp-content/uploads/ggj2015-wdwdn-300x204.jpg 300w" sizes="auto, (max-width: 700px) 100vw, 700px" />I&#8217;ve resolved to create more in 2015, which is a decidedly unoriginal resolution. Irony. Nevertheless, to kick the year off I decided to participate in the 2015 Global Gam Jam, my first jam in quite some time. What follows is some things I either learned, was reminded of or simply found myself thinking about as [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="700" height="475" src="https://blog.baconandgames.com/wp-content/uploads/ggj2015-wdwdn.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/ggj2015-wdwdn.jpg 700w, https://blog.baconandgames.com/wp-content/uploads/ggj2015-wdwdn-300x204.jpg 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /><p>I&#8217;ve resolved to create more in 2015, which is a decidedly unoriginal resolution. Irony.</p>
<p>Nevertheless, to kick the year off I decided to participate in the 2015 Global Gam Jam, my first jam in quite some time. What follows is some things I either learned, was reminded of or simply found myself thinking about as a result of GGJ2015.</p>
<ul>
<li>I&#8217;m not well suited for game jams, I have polish demons. (that&#8217;s a lowercase &#8220;p&#8221;&#8230; the ancestry of my demons is unclear)</li>
<li>I need to work harder at rapid prototyping. Games don&#8217;t need to be polished to reveal their worth. Not everything has to be perfect.</li>
<li>I chose too many mechanics for a 48 hour timeframe. A single puzzle mechanic would have been fine. I chose a series of unrelated puzzles and that was a mistake. I ended up cutting one (see title image) and still took longer than the allotted time.</li>
<li>I love to draw.</li>
<li>I love visual design, particularly the simple and honest aesthetics.</li>
<li>I love puzzles, in all forms. It&#8217;s a genre I&#8217;ve always gravitated towards as a player and should probably focus more on this as a creator. I suspect my best work will come out of a genre I&#8217;m passionate about.</li>
<li>I enjoy constraints.</li>
<li>I have ideas for a wide variety of game jams with unusual (and hopefully interesting) constraints. More on this later.</li>
<li>2015 is off to a great start.</li>
</ul>
<p>You can <a href="http://www.baconandgames.com/game-wdwdn-ggj2015/">play &#8220;What Do We Do Now? here</a>. It&#8217;s a Flash game, sorry mobile folks. </p>
<div class="betterrelated"><p><div style="padding:50px 0 0 0;"><strong>Related articles:</strong></div></p>
<ol><li> <a href="https://blog.baconandgames.com/2010/07/27/prototypes-from-adam-atomic/" title="Permanent link to Prototypes from Adam Atomic">Prototypes from Adam Atomic</a>  </li>
<li> <a href="https://blog.baconandgames.com/2015/01/22/5-types-of-game-jams-id-like-to-see/" title="Permanent link to 5 Types of Game Jams I&#8217;d Like To See">5 Types of Game Jams I&#8217;d Like To See</a>  </li>
<li> <a href="https://blog.baconandgames.com/2014/09/28/jay-is-games-covered-lazy-thief/" title="Permanent link to Jay is Games Covered Lazy Thief">Jay is Games Covered Lazy Thief</a>  </li>
</ol></div>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2078</post-id>	</item>
		<item>
		<title>On Playtesting</title>
		<link>https://blog.baconandgames.com/2015/02/02/on-playtesting/</link>
					<comments>https://blog.baconandgames.com/2015/02/02/on-playtesting/#respond</comments>
		
		<dc:creator><![CDATA[Sean James McKenzie]]></dc:creator>
		<pubDate>Mon, 02 Feb 2015 16:51:08 +0000</pubDate>
				<category><![CDATA[On Games]]></category>
		<category><![CDATA[comic]]></category>
		<guid isPermaLink="false">http://blog.baconandgames.com/?p=2075</guid>

					<description><![CDATA[<img width="700" height="450" src="https://blog.baconandgames.com/wp-content/uploads/playtesting.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/playtesting.jpg 700w, https://blog.baconandgames.com/wp-content/uploads/playtesting-300x193.jpg 300w" sizes="auto, (max-width: 700px) 100vw, 700px" />It may not be the easiest thing to endure, but it might be the most important. On Playtesting&#10;It may not be the easiest thing to endure, but it might be the most important. #gamedev #onGames pic.twitter.com/kjnP9L2NaQ &#8212; Sean James McKenzie (@baconandgames) February 2, 2015 Related articles: What Do YOU See in Games? On Gender and [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="700" height="450" src="https://blog.baconandgames.com/wp-content/uploads/playtesting.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/playtesting.jpg 700w, https://blog.baconandgames.com/wp-content/uploads/playtesting-300x193.jpg 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /><p>It may not be the easiest thing to endure, but it might be the most important.</p>
<p><center></p>
<blockquote class="twitter-tweet" lang="en">
<p>On Playtesting&#10;It may not be the easiest thing to endure, but it might be the most important. <a href="https://twitter.com/hashtag/gamedev?src=hash">#gamedev</a> <a href="https://twitter.com/hashtag/onGames?src=hash">#onGames</a> <a href="http://t.co/kjnP9L2NaQ">pic.twitter.com/kjnP9L2NaQ</a></p>
<p>&mdash; Sean James McKenzie (@baconandgames) <a href="https://twitter.com/baconandgames/status/562290965252030464">February 2, 2015</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script><br />
</center></p>
<div class="betterrelated"><p><div style="padding:50px 0 0 0;"><strong>Related articles:</strong></div></p>
<ol><li> <a href="https://blog.baconandgames.com/2015/02/17/what-do-you-see-in-games/" title="Permanent link to What Do YOU See in Games?">What Do YOU See in Games?</a>  </li>
<li> <a href="https://blog.baconandgames.com/2015/02/09/on-gender-and-game-development/" title="Permanent link to On Gender and Game Development">On Gender and Game Development</a>  </li>
<li> <a href="https://blog.baconandgames.com/2015/02/23/on-collaboration/" title="Permanent link to On Collaboration">On Collaboration</a>  </li>
</ol></div>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2075</post-id>	</item>
		<item>
		<title>On Prototypes vs. Shipped Games</title>
		<link>https://blog.baconandgames.com/2015/01/26/on-prototypes-vs-shipped-games/</link>
					<comments>https://blog.baconandgames.com/2015/01/26/on-prototypes-vs-shipped-games/#respond</comments>
		
		<dc:creator><![CDATA[Sean James McKenzie]]></dc:creator>
		<pubDate>Mon, 26 Jan 2015 17:41:41 +0000</pubDate>
				<category><![CDATA[On Games]]></category>
		<category><![CDATA[comic]]></category>
		<guid isPermaLink="false">http://blog.baconandgames.com/?p=2069</guid>

					<description><![CDATA[<img width="700" height="500" src="https://blog.baconandgames.com/wp-content/uploads/prototypes-vs-shipped-games.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/prototypes-vs-shipped-games.jpg 700w, https://blog.baconandgames.com/wp-content/uploads/prototypes-vs-shipped-games-300x214.jpg 300w" sizes="auto, (max-width: 700px) 100vw, 700px" />Don&#8217;t let your proto graveyard scare you. Its value cannot be measured in the present. Whether it&#8217;s reusable code, lessons learned or simply having stumbled upon an unexpected idea the value is there. Musicians don&#8217;t sit down and write masterpieces start to finish, all screenplays have rewrites and every book has an editor. Games are [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="700" height="500" src="https://blog.baconandgames.com/wp-content/uploads/prototypes-vs-shipped-games.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://blog.baconandgames.com/wp-content/uploads/prototypes-vs-shipped-games.jpg 700w, https://blog.baconandgames.com/wp-content/uploads/prototypes-vs-shipped-games-300x214.jpg 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /><p>Don&#8217;t let your proto graveyard scare you. Its value cannot be measured in the present. </p>
<p>Whether it&#8217;s reusable code, lessons learned or simply having stumbled upon an unexpected idea the value is there. Musicians don&#8217;t sit down and write masterpieces start to finish, all screenplays have rewrites and every book has an editor. Games are no different. A discarded prototype may not reveal its worth to you as it&#8217;s going into the garbage bin, but that doesn&#8217;t mean it was without value.</p>
<p><center></p>
<blockquote class="twitter-tweet" lang="en">
<p>On Prototypes&#10;Don&#39;t let your proto graveyard scare you. Its value cannot be measured in the present <a href="https://twitter.com/hashtag/onGames?src=hash">#onGames</a> <a href="https://twitter.com/hashtag/gamedev?src=hash">#gamedev</a> <a href="http://t.co/063TMFrJ1S">pic.twitter.com/063TMFrJ1S</a></p>
<p>&mdash; Sean James McKenzie (@baconandgames) <a href="https://twitter.com/baconandgames/status/559766214067499010">January 26, 2015</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script><br />
</center></p>
<div class="betterrelated"><p><div style="padding:50px 0 0 0;"><strong>Related articles:</strong></div></p>
<ol><li> <a href="https://blog.baconandgames.com/2015/02/17/what-do-you-see-in-games/" title="Permanent link to What Do YOU See in Games?">What Do YOU See in Games?</a>  </li>
<li> <a href="https://blog.baconandgames.com/2015/02/09/on-gender-and-game-development/" title="Permanent link to On Gender and Game Development">On Gender and Game Development</a>  </li>
<li> <a href="https://blog.baconandgames.com/2015/11/30/on-ideas-options/" title="Permanent link to On Ideas &#038; Options">On Ideas &#038; Options</a>  </li>
</ol></div>]]></content:encoded>
					
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