<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[WWII Online]]></title><description><![CDATA[WWII Online is a completely F2P player-driven simulated wargame with a first-person tactical and strategic layer.]]></description><link>https://www.wwiionline.com/news</link><generator>RSS for Node</generator><lastBuildDate>Mon, 12 Oct 2026 14:34:40 GMT</lastBuildDate><atom:link href="https://www.wwiionline.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[WORK IN PROGRESS: 234/2 “Puma” – UNREAL ENGINE READ]]></title><description><![CDATA[The German 234 series yielded a heavy armored car with great speed, capable of driving just as fast forward or backward, with substantial trench-crossing and fording ability, and a road range of 1,000 kilometers. That is almost the entire distance from Benghazi, Libya to Alexandria, Egypt which is approximately 1,100 kilometers.]]></description><link>https://www.wwiionline.com/post/work-in-progress-234-2-puma-unreal-engine-read</link><guid isPermaLink="false">6acb070eb89f0f638e413928</guid><category><![CDATA[Development]]></category><pubDate>Mon, 12 Oct 2026 14:00:06 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/a8eca7_b3c2d601fb9847ba8feac9c1769d55b8~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>TEX64</dc:creator></item><item><title><![CDATA[work in progress: aec mk ii ARMOURED CAR - unreal engine ready]]></title><description><![CDATA[Work In Progress AEC MK II preview screenshots. Of historical note, as the war progressed, marks II and III were produced in limited numbers, totaling over 600 vehicles. The AEC MK II with the QF 6-pounder fulfilled reconnaissance and support roles with the ability to surprise enemy armor with its potent main gun.]]></description><link>https://www.wwiionline.com/post/work-in-progress-aec-mk-ii-armoured-car-unreal-engine-ready</link><guid isPermaLink="false">6ac9ce5d86e1da51f6fe1e20</guid><category><![CDATA[Development]]></category><pubDate>Sat, 10 Oct 2026 15:00:05 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/a8eca7_763efee3023a42f4968ba5866077f9c2~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>TEX64</dc:creator></item><item><title><![CDATA[work in progress: m8 armored car - unreal engine ready]]></title><description><![CDATA[Work In Progress: Armored Cars are being tested for an upcoming release. The M8 "Greyhound", AEC MK II, and 234/2 "Puma" armored cars showcase CRS' continued development of Unreal Engine-ready models.]]></description><link>https://www.wwiionline.com/post/work-in-progress-m8-armored-car-unreal-engine-ready</link><guid isPermaLink="false">6ac6f5ae4f0ef59df1e4a1bc</guid><category><![CDATA[Development]]></category><pubDate>Fri, 09 Oct 2026 13:00:05 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/a8eca7_2b37d6fc7990407995b7fdc4cc770066~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>TEX64</dc:creator></item><item><title><![CDATA[Campaign 221 Updates Cse644 Takes Axis Lead, Quincannon Holds Allies, AO Removal Cut to 3 Minutes]]></title><description><![CDATA[Campaign 221 begins with a leadership change for the Axis and a reduced operational timer affecting both sides. Cse644 takes over as the Axis Commander-in-Chief, replacing Checov, while Quincannon continues leading the Allies. The Area of Operations removal time has decreased from 5 to 3 minutes. This timer change, though seemingly minor, significantly impacts attack rhythms, defense strategies, and town pressures. Combined with new Axis leadership and steady Allied command, Campaign 221...]]></description><link>https://www.wwiionline.com/post/campaign-221-updates-cse644-takes-axis-lead-quincannon-holds-allies-ao-removal-cut-to-3-minutes</link><guid isPermaLink="false">6ac53c8b0b98fc3756b574a5</guid><category><![CDATA[Campaign]]></category><pubDate>Tue, 06 Oct 2026 18:55:35 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/4caf35_d57d349355f34da2bcc26041de37e2fa~mv2.jpg/v1/fit/w_1000,h_670,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>OHM</dc:creator></item><item><title><![CDATA[Campaign 220 has been won]]></title><description><![CDATA[Campaign 220 has officially ended in an Allied victory! The Allies secured the win by capturing 9 Axis factories and the towns in which they were located, bringing Campaign 220 to a successful conclusion. The server is now in Intermission Mode while preparations are made for the next campaign.   Campaign 221 is scheduled to begin Wednesday at 12:00 PM Eastern Time (US East Coast). Congratulations to all players who participated, and thank you for another hard-fought campaign. Take advantage...]]></description><link>https://www.wwiionline.com/post/campaign-220-has-been-won</link><guid isPermaLink="false">6ac2aebabaa4cdfb2684fc43</guid><category><![CDATA[Campaign]]></category><category><![CDATA[Community]]></category><pubDate>Sun, 04 Oct 2026 19:58:52 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/4caf35_3247537b1e034f68b0e0f0b314bbf8ac~mv2.jpg/v1/fit/w_640,h_512,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>OHM</dc:creator></item><item><title><![CDATA[Rat Chat: 11OCT2026]]></title><description><![CDATA[Join us for the next WWII Online developer "Rat Chat" for a full briefing on recent activities and what is to come. This is a great opportunity to catch up and see how far the ball is moving forward. Big stuff underway, see you there!]]></description><link>https://www.wwiionline.com/post/rat-chat-11oct2026</link><guid isPermaLink="false">6ac176bc1bab6ecf4e3341e8</guid><category><![CDATA[Community]]></category><pubDate>Sat, 03 Oct 2026 21:59:05 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/1147aa_0bab2475c3634268b31bcbfcff604d83~mv2.png/v1/fit/w_1000,h_793,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Cornered Rat Software</dc:creator></item><item><title><![CDATA[Chokepoint: Patch 0.1.9]]></title><description><![CDATA[Chokepoint development continues with a big cleanup pass on weapons, movement and functionality. We've just launched version 0.1.9 and it's now available for immediate review from our key holders. Continue to see readme and how you can join testing!]]></description><link>https://www.wwiionline.com/post/chokepoint-patch-0-1-9</link><guid isPermaLink="false">6abe915a7a453d464744bd08</guid><category><![CDATA[Chokepoint]]></category><pubDate>Thu, 01 Oct 2026 17:09:49 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/1147aa_015b0791e0b3412f884120b5a247fafc~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Cornered Rat Software</dc:creator></item><item><title><![CDATA[Rank Threshold Fix]]></title><description><![CDATA[CRS has adjusted rank threshold requirements, to make earning rank easier on the lower end, and require grinding for officer ranks.]]></description><link>https://www.wwiionline.com/post/rank-threshold-fix</link><guid isPermaLink="false">6ab6fa370f6358bffa076fcb</guid><category><![CDATA[Campaign]]></category><pubDate>Fri, 25 Sep 2026 22:58:20 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/1147aa_d24b2c6cddc048dfb00f3e88cfe655d8~mv2.jpg/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>XOOM</dc:creator></item><item><title><![CDATA[Dropping Mac "Intel" support: 1JUNE2027]]></title><description><![CDATA[WWII Online is dropping Mac "Intel" support on June 1st, 2027. Learn more about why, and plan your upgrade path soon!]]></description><link>https://www.wwiionline.com/post/dropping-mac-intel-support-1june2027</link><guid isPermaLink="false">6ab420cb2ef047c88151476d</guid><category><![CDATA[Development]]></category><pubDate>Wed, 23 Sep 2026 19:06:23 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/1147aa_f282c84b67354e1e87df36b738c4a974~mv2.jpg/v1/fit/w_960,h_540,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>XOOM</dc:creator></item><item><title><![CDATA[Readme: Version 1.39.1.0 (qol + cleanup)]]></title><description><![CDATA[1.39.1.0 focuses on quality-of-life improvements, mission usability, battlefield awareness, and general polish. This patch adds new mission and map functionality, terrain and Firebase updates, improved player feedback, and several gameplay, deployment, and UI fixes.]]></description><link>https://www.wwiionline.com/post/readme-version-1-39-1-0-qol-cleanup</link><guid isPermaLink="false">6aaacd1e435fe3ebd8e2dcd3</guid><category><![CDATA[Readme]]></category><category><![CDATA[Development]]></category><pubDate>Thu, 17 Sep 2026 16:26:34 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/1147aa_4b741136d7274d70acc11b1817a8c45f~mv2.jpg/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>XOOM</dc:creator></item><item><title><![CDATA[Campaign 220 has started!]]></title><description><![CDATA[In campaign 219, the Axis achieved victory in 31 days by seizing 9 French factories. They attempted to target both British and French factories, but the Allies resisted and drove the Axis off the island. During our attempt to switch to intermission, we encountered an issue with starting the server, which delayed the beginning of the intermission. After identifying the problem, we managed to start the server and proceed with the intermission. The development team is investigating the cause of...]]></description><link>https://www.wwiionline.com/post/campaign-220-has-started</link><guid isPermaLink="false">6a90ceef35809d196a3f2962</guid><category><![CDATA[Campaign]]></category><pubDate>Fri, 28 Aug 2026 00:27:10 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/4caf35_d57d349355f34da2bcc26041de37e2fa~mv2.jpg/v1/fit/w_1000,h_670,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>OHM</dc:creator></item><item><title><![CDATA[op out of the cellar: all-access premium unlocked on September 20th]]></title><description><![CDATA[ALL-PREMIUM EQUIPMENT AVAILABLE. Each "INTERESTED" click on the Discord #Event Channel leads to more UNLOCKS for Saturday &#38; even Friday.]]></description><link>https://www.wwiionline.com/post/op-out-of-the-cellar-all-access-premium-unlocked-on-september-20th</link><guid isPermaLink="false">6a8fa553bbd513a813caee4d</guid><category><![CDATA[Community]]></category><pubDate>Thu, 27 Aug 2026 14:00:11 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/a8eca7_046799cd1ebe42e78f4ba2525efc6e5a~mv2.png/v1/fit/w_800,h_450,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>TEX64</dc:creator></item><item><title><![CDATA[ Readme: Version 1.39.0.1 (UI cleanup)]]></title><description><![CDATA[Thanks to ongoing reporting from players and a fairly rapid turn around from our team, we've been able to assemble this hotfix fairly quickly. We didn't anticipate the size of it getting like this, but it could easily be considered its own release. We hope you enjoy and it should improve overall quality of life of playing each day.]]></description><link>https://www.wwiionline.com/post/readme-version-1-39-0-1-ui-cleanup</link><guid isPermaLink="false">6a8c6c5627effade82b149da</guid><category><![CDATA[Readme]]></category><category><![CDATA[Development]]></category><pubDate>Mon, 24 Aug 2026 16:13:08 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/1147aa_5ae92214d1aa4f1685269294f1a8bbf5~mv2.jpg/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>XOOM</dc:creator></item><item><title><![CDATA[Readme: Version 1.39.0.0 (UI Overhaul)]]></title><description><![CDATA[Introducing a completely revised user interface to WWII Online, dramatically improving new player onboarding experiences and optimizing awareness for veteran players as well. This marks the first major UI update since the WWII Online: Battleground Europe release (2005-06).]]></description><link>https://www.wwiionline.com/post/readme-version-1-39-0-0-ui-overhaul</link><guid isPermaLink="false">6a832cc7c3cef5dd4ab3a1d1</guid><category><![CDATA[Readme]]></category><category><![CDATA[Development]]></category><pubDate>Mon, 17 Aug 2026 16:07:30 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/1147aa_722b33c195244984919f137a80255f36~mv2.jpg/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>XOOM</dc:creator></item><item><title><![CDATA[Chokepoint: Version 0.1.8]]></title><description><![CDATA[Version 0.1.8 includes several essential fixes from maps, animations and weapons to user interface cleanup. Development continues. Join our test team and get your key today as a subscriber!]]></description><link>https://www.wwiionline.com/post/chokepoint-version-0-1-8</link><guid isPermaLink="false">6a7f5ed862cc0da001db9fe5</guid><category><![CDATA[Chokepoint]]></category><pubDate>Fri, 14 Aug 2026 18:36:58 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/1147aa_cb6da1b7e01a4eab91c518a907c09687~mv2.png/v1/fit/w_800,h_450,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Cornered Rat Software</dc:creator></item><item><title><![CDATA[Massive User Interface Overhaul Incoming]]></title><description><![CDATA[The biggest User Interface overhaul in the last 20 years, is coming to WWII Online! Instant Action Button, new Persona Screen, new Active Battles screen, and new Mission Creation paradigm!]]></description><link>https://www.wwiionline.com/post/massive-user-interface-overhaul-incoming</link><guid isPermaLink="false">6a72414a2b9f850aae0049b1</guid><category><![CDATA[Development]]></category><pubDate>Tue, 04 Aug 2026 20:19:18 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/1147aa_2fe5761e7e9e4f809264c37b30abf7e7~mv2.jpg/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>XOOM</dc:creator></item><item><title><![CDATA[Readme: Version 1.38.5.0 and New Campaign #219]]></title><description><![CDATA[New Campaign #219 starts today and Version 1.38.5.0 is a massive upgrade to daily playability with your mini-map now showing facilities directly on it and nearby town labels. This is crucial because you can now see ownership changes take place right there and avoid having to open up your main map, keeping you battle ready and informed.]]></description><link>https://www.wwiionline.com/post/readme-version-1-38-5-0</link><guid isPermaLink="false">6a64cd92532301fe59fbd829</guid><category><![CDATA[Readme]]></category><category><![CDATA[Development]]></category><pubDate>Sat, 25 Jul 2026 15:26:58 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/1147aa_d2cccea636f54cb2a49952082ebdb620~mv2.jpg/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>XOOM</dc:creator></item><item><title><![CDATA[Axis Win Campaign 218!]]></title><description><![CDATA[Axis Win Campaign 218! They were able to win the campaign by capturing 10 Allied factories and owning the towns they are in. This campaign lasted 101 days. We saw the front line move back and forth, with the Allies getting close to the Axis factories, and then the Axis made a push and continued until they secured victory. Looking at some stats: Allied casualties: 192,796 Axis casualties: 179,149 Only a 13,647 difference. As this was a long campaign, the intermission will be just a little...]]></description><link>https://www.wwiionline.com/post/axis-win-campaign-218</link><guid isPermaLink="false">6a6153186ed1567a596e40be</guid><category><![CDATA[Community]]></category><category><![CDATA[Campaign]]></category><pubDate>Wed, 22 Jul 2026 23:36:25 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/4caf35_3247537b1e034f68b0e0f0b314bbf8ac~mv2.jpg/v1/fit/w_640,h_512,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>OHM</dc:creator></item><item><title><![CDATA[Open Beta: Version 1.38.5.0]]></title><description><![CDATA[WWII Online enters Open Beta and includes 3 roadmap deliveries, several quality of life improvements and more!]]></description><link>https://www.wwiionline.com/post/open-beta-version-1-38-5-0</link><guid isPermaLink="false">6a5e42221931e2c84677ae9c</guid><category><![CDATA[Development]]></category><pubDate>Mon, 20 Jul 2026 15:55:34 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/1147aa_0285fafdc2804208a91628a63e568681~mv2.png/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>XOOM</dc:creator></item><item><title><![CDATA[Restoring Antwerp and Brussels as big cities]]></title><description><![CDATA[Antwerp and Brussels are being restored as big cities (not multiple towns) in WWII Online to restore sustained fighting and avoiding easy late-night captures. Coming soon in update 1.38.5.0.]]></description><link>https://www.wwiionline.com/post/restoring-antwerp-and-brussels-as-big-cities</link><guid isPermaLink="false">6a550f8f68b728cc93fce6a9</guid><category><![CDATA[Development]]></category><pubDate>Mon, 13 Jul 2026 16:30:39 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/1147aa_ccd1663a05ab4892a72840daa8043e12~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>XOOM</dc:creator></item></channel></rss>