<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
	<channel>
		<title><![CDATA[BDPlay.Com Your Portal Your Life Feel Free To Enjoy Life - All Forums]]></title>
		<link>http://www.bdplay.com/</link>
		<description><![CDATA[BDPlay.Com Your Portal Your Life Feel Free To Enjoy Life - http://www.bdplay.com]]></description>
		<pubDate>Wed, 30 May 2012 18:07:23 +0000</pubDate>
		<generator>MyBB</generator>
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/bdplay" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="bdplay" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
			<title><![CDATA[BattleField vs CoD]]></title>
			<link>http://www.bdplay.com/Thread-BattleField-vs-CoD</link>
			<pubDate>Mon, 28 May 2012 19:19:19 +0000</pubDate>
			<guid isPermaLink="false">http://www.bdplay.com/Thread-BattleField-vs-CoD</guid>
			<description><![CDATA[i was thinking about picking up one of these series, and play them in full (all games, from each series, from the bery begining). have recently played Black Ops, found it very good, but i need advices from some real war-shooter gamers. what series could be the best for me? i am playing on a PC platform, and even though i am not a noob in the shooting business, none of these series are familiar to me. what is the one i should play, and maybe why?]]></description>
			<content:encoded><![CDATA[i was thinking about picking up one of these series, and play them in full (all games, from each series, from the bery begining). have recently played Black Ops, found it very good, but i need advices from some real war-shooter gamers. what series could be the best for me? i am playing on a PC platform, and even though i am not a noob in the shooting business, none of these series are familiar to me. what is the one i should play, and maybe why?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Are there any 4D games?]]></title>
			<link>http://www.bdplay.com/Thread-Are-there-any-4D-games</link>
			<pubDate>Mon, 28 May 2012 19:17:27 +0000</pubDate>
			<guid isPermaLink="false">http://www.bdplay.com/Thread-Are-there-any-4D-games</guid>
			<description><![CDATA[I am trying to find if there are any games/programs in which you move trough space made of four dimensions. I am really trying hard to find such games but I had no success so far. A simple games in 4 dimensions should not be too hard to create and I'm sure there were already people who did that. It would probably look quite messy at first, but it has to be epic.<br />
So, if anyone knows any such project, please do tell!<br />
___________________<br />
<a href="http://www.kizi2.com/" rel="nofollow" target="_blank">kizi games</a>]]></description>
			<content:encoded><![CDATA[I am trying to find if there are any games/programs in which you move trough space made of four dimensions. I am really trying hard to find such games but I had no success so far. A simple games in 4 dimensions should not be too hard to create and I'm sure there were already people who did that. It would probably look quite messy at first, but it has to be epic.<br />
So, if anyone knows any such project, please do tell!<br />
___________________<br />
<a href="http://www.kizi2.com/" rel="nofollow" target="_blank">kizi games</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Call of Duty 9]]></title>
			<link>http://www.bdplay.com/Thread-Call-of-Duty-9--1788</link>
			<pubDate>Mon, 28 May 2012 19:14:59 +0000</pubDate>
			<guid isPermaLink="false">http://www.bdplay.com/Thread-Call-of-Duty-9--1788</guid>
			<description><![CDATA[Okay, Bobby Kotick (Activision CEO) announced that a new franchise is in development.<br />
<br />
It will be made by Treyarch (CoD 3, CoD: World at War, Black Ops), so the questions are:<br />
<br />
- will it be a Black Ops sequel? (if BO was set in the 60s, this could be in the 80s, Cold War stuff)<br />
- will it feature WWII again, but in a more modern fashion?<br />
- will it be a surprise, and go back to WWI?<br />
- will it be a showcase into the future?<br />
<br />
<br />
<br />
<br />
___________________<br />
<a href="http://www.kizi2.com/" rel="nofollow" target="_blank">kizi games</a>]]></description>
			<content:encoded><![CDATA[Okay, Bobby Kotick (Activision CEO) announced that a new franchise is in development.<br />
<br />
It will be made by Treyarch (CoD 3, CoD: World at War, Black Ops), so the questions are:<br />
<br />
- will it be a Black Ops sequel? (if BO was set in the 60s, this could be in the 80s, Cold War stuff)<br />
- will it feature WWII again, but in a more modern fashion?<br />
- will it be a surprise, and go back to WWI?<br />
- will it be a showcase into the future?<br />
<br />
<br />
<br />
<br />
___________________<br />
<a href="http://www.kizi2.com/" rel="nofollow" target="_blank">kizi games</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[florida commercial insurance]]></title>
			<link>http://www.bdplay.com/Thread-florida-commercial-insurance</link>
			<pubDate>Mon, 28 May 2012 06:20:28 +0000</pubDate>
			<guid isPermaLink="false">http://www.bdplay.com/Thread-florida-commercial-insurance</guid>
			<description><![CDATA[<a href="http://www.alliedinsgroup.net/small_business_insurance_florida.php" rel="nofollow" target="_blank">florida commercial insurance</a> is greay company in which we gather information about the getting facility for the commercial insurance .]]></description>
			<content:encoded><![CDATA[<a href="http://www.alliedinsgroup.net/small_business_insurance_florida.php" rel="nofollow" target="_blank">florida commercial insurance</a> is greay company in which we gather information about the getting facility for the commercial insurance .]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[When games do not work]]></title>
			<link>http://www.bdplay.com/Thread-When-games-do-not-work</link>
			<pubDate>Sun, 27 May 2012 19:31:11 +0000</pubDate>
			<guid isPermaLink="false">http://www.bdplay.com/Thread-When-games-do-not-work</guid>
			<description><![CDATA[Having reporting a few games that do not work I wonder how you handle these games?<br />
Do you fix them? Do you delete them?<br />
I ask because if you fix them I would then go back and play them .<br />
I enjoy you site and how you keep adding new games.<br />
Thank you for all your hard work.]]></description>
			<content:encoded><![CDATA[Having reporting a few games that do not work I wonder how you handle these games?<br />
Do you fix them? Do you delete them?<br />
I ask because if you fix them I would then go back and play them .<br />
I enjoy you site and how you keep adding new games.<br />
Thank you for all your hard work.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Where can I get free game cheats?]]></title>
			<link>http://www.bdplay.com/Thread-Where-can-I-get-free-game-cheats</link>
			<pubDate>Wed, 23 May 2012 08:28:13 +0000</pubDate>
			<guid isPermaLink="false">http://www.bdplay.com/Thread-Where-can-I-get-free-game-cheats</guid>
			<description><![CDATA[Hi guys my name is Bryan. I've just joined and it seems like an awesome forum for a gamer like me <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> <br />
Anyways, I wondered where to get game cheats for games pc and xbox games? <br />
Would appreciate if you could help me out. <br />
Thanks, -BryanGamer]]></description>
			<content:encoded><![CDATA[Hi guys my name is Bryan. I've just joined and it seems like an awesome forum for a gamer like me <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> <br />
Anyways, I wondered where to get game cheats for games pc and xbox games? <br />
Would appreciate if you could help me out. <br />
Thanks, -BryanGamer]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Get All The Game Cheats You Want For Free - RazorGamer]]></title>
			<link>http://www.bdplay.com/Thread-Get-All-The-Game-Cheats-You-Want-For-Free-RazorGamer</link>
			<pubDate>Tue, 22 May 2012 23:26:58 +0000</pubDate>
			<guid isPermaLink="false">http://www.bdplay.com/Thread-Get-All-The-Game-Cheats-You-Want-For-Free-RazorGamer</guid>
			<description><![CDATA[That's right! Now you can get all the latest game cheats for free. <br />
It's all packed nice together in an application That we're currently testing called RazorGamer. <br />
Since the program is in its beta stages you are allowed to download it for free for a limited time. <br />
RazorGamer basically allows you to download all the latest hacks and cheats for all sorts of games for PC, xBox, Playstation and Wii. <br />
Click the image below to download. Enjoy! <br />
 <br />
[center]<a href="http://bit.ly/razorgamer" rel="nofollow" target="_blank"><img src="http://media.go2speed.org/brand/files/conversionads/152/300x250.jpg" border="0" alt="[Image: 300x250.jpg]" /></a>[/center] <br />
 <br />
 <br />
-<span style="font-style: italic;">RazorGamerAdmin</span>]]></description>
			<content:encoded><![CDATA[That's right! Now you can get all the latest game cheats for free. <br />
It's all packed nice together in an application That we're currently testing called RazorGamer. <br />
Since the program is in its beta stages you are allowed to download it for free for a limited time. <br />
RazorGamer basically allows you to download all the latest hacks and cheats for all sorts of games for PC, xBox, Playstation and Wii. <br />
Click the image below to download. Enjoy! <br />
 <br />
[center]<a href="http://bit.ly/razorgamer" rel="nofollow" target="_blank"><img src="http://media.go2speed.org/brand/files/conversionads/152/300x250.jpg" border="0" alt="[Image: 300x250.jpg]" /></a>[/center] <br />
 <br />
 <br />
-<span style="font-style: italic;">RazorGamerAdmin</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mark Zuckerberg and Priscilla Chan Marriage Video with]]></title>
			<link>http://www.bdplay.com/Thread-Mark-Zuckerberg-and-Priscilla-Chan-Marriage-Video-with</link>
			<pubDate>Mon, 21 May 2012 08:05:53 +0000</pubDate>
			<guid isPermaLink="false">http://www.bdplay.com/Thread-Mark-Zuckerberg-and-Priscilla-Chan-Marriage-Video-with</guid>
			<description><![CDATA[<span style="font-weight: bold;">Mark Zuckerberg married: Watch their journey,love story and exclusive wedding captions</span> <br />
<br />
<div class="am_embed"><object width="560" height="350"><param name="movie" value="http://www.youtube.com/v/-3pWq-abk_U&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/-3pWq-abk_U&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="350"></embed></object></div>
<br />
<span style="font-weight: bold;">Mark Zuckerberg Marries Priscilla Chan</span><br />
<br />
<div class="am_embed"><object width="560" height="350"><param name="movie" value="http://www.youtube.com/v/pf3RK5ZC8dU&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/pf3RK5ZC8dU&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="350"></embed></object></div>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Mark Zuckerberg married: Watch their journey,love story and exclusive wedding captions</span> <br />
<br />
<div class="am_embed"><object width="560" height="350"><param name="movie" value="http://www.youtube.com/v/-3pWq-abk_U&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/-3pWq-abk_U&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="350"></embed></object></div>
<br />
<span style="font-weight: bold;">Mark Zuckerberg Marries Priscilla Chan</span><br />
<br />
<div class="am_embed"><object width="560" height="350"><param name="movie" value="http://www.youtube.com/v/pf3RK5ZC8dU&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/pf3RK5ZC8dU&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="350"></embed></object></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[!~ Watch Battleship Movie online *&^]]></title>
			<link>http://www.bdplay.com/Thread-Watch-Battleship-Movie-online</link>
			<pubDate>Wed, 16 May 2012 06:09:08 +0000</pubDate>
			<guid isPermaLink="false">http://www.bdplay.com/Thread-Watch-Battleship-Movie-online</guid>
			<description><![CDATA[Love to Watch Action movies and I am desperately waiting for this movie and I am know you too are wait to watch it out isn't... so dont waste time must go for <span style="font-weight: bold;"><a href="http://watchbattleshiponline2012free.fourfour.com/" rel="nofollow" target="_blank">Watch Battleship Movie online</a></span><br />
<br />
<a href="https://gist.github.com/2700890" rel="nofollow" target="_blank"><span style="font-weight: bold;">Watch The Dictator Movie online</span></a>]]></description>
			<content:encoded><![CDATA[Love to Watch Action movies and I am desperately waiting for this movie and I am know you too are wait to watch it out isn't... so dont waste time must go for <span style="font-weight: bold;"><a href="http://watchbattleshiponline2012free.fourfour.com/" rel="nofollow" target="_blank">Watch Battleship Movie online</a></span><br />
<br />
<a href="https://gist.github.com/2700890" rel="nofollow" target="_blank"><span style="font-weight: bold;">Watch The Dictator Movie online</span></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sniper Elite V2 Review Video Screenshots]]></title>
			<link>http://www.bdplay.com/Thread-Sniper-Elite-V2-Review-Video-Screenshots</link>
			<pubDate>Tue, 15 May 2012 11:03:22 +0000</pubDate>
			<guid isPermaLink="false">http://www.bdplay.com/Thread-Sniper-Elite-V2-Review-Video-Screenshots</guid>
			<description><![CDATA[<span style="font-weight: bold;">Sniper Elite V2</span><br />
<br />
Developed by Rebellion<br />
Published by 505 Games<br />
Official site <a href="http://sniperelitev2.com/" rel="nofollow" target="_blank">http://sniperelitev2.com/</a><br />
Platform PC Xbox 360 PS3<br />
Genre Shooter<br />
Release date May 4, 2012<br />
<br />
<span style="font-weight: bold;">Sniper Elite V2 Video Review</span><br />
<div class="am_embed"><object width="560" height="350"><param name="movie" value="http://www.youtube.com/v/jYdJ3BoCOcQ&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/jYdJ3BoCOcQ&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="350"></embed></object></div>
<br />
The project is Sniper Elite was released when the game industry themes of the Second World War, has not lost its relevance. Moreover, the developers of the Rebellion studio trying to create not just another action movie about the Nazis, but a real simulation of a sniper. The Adventures of well-aimed arrow is left no trace in the stories thanks to a number of interesting of moments, but nation-wide love does not have gained. Extension of no one even hinted at. As long as the guys from City Interactive is not rolled out the Sniper: Ghost Warrior, who returned to the fashion of soldiers with a sniper rifle. So Sniper Elite V2 is trying to catch the wave of success.<br />
<br />
In the courtyard of the spring of 1945. The Red Army stormed Berlin, Adolf Hitler's regime on its last legs. Separate hangers-on the Nazis in a desperate attempt save their skins of are ready on any deeds. In particular, the team is going to transfer Russian technology of rockets V2. To know Western intelligence. As an open confrontation with Russian allies are unwilling to engage in the besieged capital of Germany sent a special agent, part-time sniper. Its mission is to eliminate the defectors at any cost.<br />
<br />
<img src="http://www.gametech.ru/sadm_images/2009/01/se2/scr05.jpg" border="0" alt="[Image: scr05.jpg]" /><br />
<br />
The plot resembles the first part, except that seven years ago, the hero pulled out of the hands of the "red threat" of nuclear weapons. No change to create at least a little bit sane story writers have not taken. Before we played cranberry-delusional view of conspiracies, betrayal, salvation of the civilized world from unscrupulous barbarians. Not look at that, there is nothing to be surprised, the desire to listen to thoughts of the protagonist that he now "improvising", works with every word. Anyway, there is a nasty foul feeling when you have to shoot at Soviet soldiers.<br />
<br />
Before we get to a vantage point and apply their skills in shooting, the protagonist is forced to avoid unnecessary attention. To overcome these obstacles in the course is not just memorizing routes of soldiers, but other means. For example, you can throw a stone and distract the enemy, to synchronize a shot from a sniper rifle with some loud sound like a salvo of artillery. In the latter case, the hapless patrol will drop dead and nobody finds crafty agent. The bodies must be hidden.<br />
<br />
Unfortunately, many maneuvers are faced with inadequate behavior of the enemy. That time allows the hero to come to him and in no hurry to raise the alarm. But notice the sniper at a great distance to react to the slightest rustle or a misstep. Locations are often limited by a single protagonist and does not offer a route detours. Success depends on whether to activate its foes falcon eyes, or show mercy and allow the hero to get past the guard post. The second option is the most favorable yet, because head-on clashes realized just awful.<br />
<br />
<img src="http://www.gametech.ru/sadm_images/2009/01/se2/15.jpg" border="0" alt="[Image: 15.jpg]" /><br />
<br />
System is culpable of war because of the shelters did not get to Berlin. The Hero with a tenacity ram refuses to cuddle up to the individual walls, concrete blocks and other items of impressive dimensions. He is not trained rushes and moves with the slowness behemoth, suffering from hangover. Dashing spy, even around the corner does not put out, and throws out all over, putting the whole body by a bullet.<br />
<br />
Enemies only waiting for this. For them, aiming to give all of the PCAs, or MR40 with hundreds of meters - a trifling matter. Good health can not boast of a hero, ammunition for the machine very little. Worst of all, that sometimes can not avoid direct contact and have to put up with all the problems. Fortunately, both Russian and Germans prefer in a panic rush from corner to corner, without any comprehension.<br />
<br />
Enemy forces have a habit of appear out of thin air in the immediate vicinity of the agent. They do not care that he was at this time can go on the dug area. To hide or to resist simply do not have time. One can only remember where materialize reinforcement, and to replay these annoying pieces.<br />
<br />
The hero does not forget about his sniper skills. Here is the game show their best qualities. Well-aimed shots are accompanied by a particularly harsh view. From the body of the enemy disappears skin, and you can watch as the bullets pierced through the skull, crushed bones of hands and feet to pieces, turned into a bloody mess the internal organs. You can configure the frequency of atrocities: although each time admire the cruel show, at least turn it off.<br />
<br />
<img src="http://www.gametech.ru/sadm_images/2009/01/se2/scr10.jpg" border="0" alt="[Image: scr10.jpg]" /><br />
<br />
Of course, the sequel has kept the need to calculate the trajectory of a bullet, take into account the distance and wind power. Realism adds the ability to turn off the tips like a symbol that shows where to move the sight. Unfortunately, once again missed the simulator with game conditions. The absence of assistants forces spend much time preparing to fire. However, in many situations, such as fights with other snipers and protection of VIPs, the slightest delay can mean the inevitable destruction or failure of the assignment. With virtual assistants and simplified physics game becomes a typical shooting range in the entourage of World War II. In general, the absence of any complexity and general primitive process, or authenticity, richly flavored with inadequate conditions.<br />
<br />
Obviously, in order to allow the hero to stay cool sniper, the authors have pushed the game moments devoted to shooting an endless stream of enemies. To eliminate the sniper, even sending tanks and other armored vehicles. First time funny, but such scenes quickly tire because of its tightness.<br />
<br />
Worst of all, the scenario repeated missions. First quietly sneak into a position to shoot lots and lots of Fritz, or Red Army to escape from the scene. This happens in one mission, two, three .... And without exception all the shortcomings go hand in hand with the hero for eleven levels.<br />
<br />
<img src="http://www.gametech.ru/sadm_images/2009/01/se2/scr21.jpg" border="0" alt="[Image: scr21.jpg]" /><br />
<br />
As the authors proposed a range of life-saving co-op story campaign. But even with a live performance of much pleasure your partner the same job does not deliver. This also applies to cooperative modes Kill Tally and Bombing Run. The first is the "horde of ordinary", the second sends the characters to search for documents from the downed aircraft.<br />
<br />
But the fun Overwatch offers a completely different conditions. There is already a hero tries on the role of ordinary soldiers, acting on the front line. In turn, buddy-sniper must give him all possible assistance from the tower. Brings an unexpected twist in the mournful firing at least some flavor. Although it is not long delayed.<br />
<br />
In appendage PC-version of the holders of more competitive modes are Deathmatch and Team Deathmatch. Of course the dynamics of these battles, to say the same. But the intense sniper duel and systematically hunting down targets cleverly played on the nerves. Besides, when you confront real people, not silicon dolls with absolute accuracy, then the process rendering the trajectory shots, and other factors no longer seems so futile.<br />
<br />
To find fault is difficult to schedule. This applies particularly to the PC-version. Range of drawing and details of the environment can be observed in every detail. Models actors flaunt a lot of small items. Murder with extreme cruelty, too, were great fun.<br />
<br />
<img src="http://www.gametech.ru/sadm_images/2009/01/se2/scr48.jpg" border="0" alt="[Image: scr48.jpg]" /><br />
<br />
Designers have made small feat, and escaped almost identical solutions for the design locations. As a result, the streets of ruined cities and military bases have their own unique features. But the hero is also a visiting churches and historical sites.<br />
<br />
<span style="font-weight: bold;">Diagnosis</span><br />
<br />
The game tries to be daring commando shooter pro steep, and the spy thriller, and a realistic simulator sniper. None of the components of the authors have not succeeded. The process is inadequate wedge enemies, the more inadequate facilities, all rolled into long and boring shootout. At the same mission to develop a similar scenario does not suggest anything unusual or memorable. Multiplayer gives a nice moment, but for how long the network carnage do not delay - not enough content. In general, a beautiful wrap and hide the bloody spray once a mediocre fighter. Which additionally unpleasant fact that has to shoot in the Soviet soldiers.<br />
<br />
<span style="font-weight: bold;">Pros:</span><br />
<br />
    The first time to observe the spectacular murder of interest<br />
    Interesting co-op mode Overwatch<br />
    Good graphics engine, meticulous design locations<br />
<br />
<span style="font-weight: bold;">Cons:</span><br />
<br />
    Story with a terrible feed<br />
    Poorly implemented system of war because of the shelters<br />
    Enemies often behave poorly<br />
    In open opposition to the hero standing rebuff enemies<br />
    Materialize out of nowhere reinforcement leads to unpleasant situations<br />
    A number of tightened<br />
    The balance of making useless many "realistic" features useless<br />
    Some missions are developed in one and the same scenario<br />
    Multiplayer quickly bored<br />
    As enemies appear and the Nazis, and Soviet soldiers]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Sniper Elite V2</span><br />
<br />
Developed by Rebellion<br />
Published by 505 Games<br />
Official site <a href="http://sniperelitev2.com/" rel="nofollow" target="_blank">http://sniperelitev2.com/</a><br />
Platform PC Xbox 360 PS3<br />
Genre Shooter<br />
Release date May 4, 2012<br />
<br />
<span style="font-weight: bold;">Sniper Elite V2 Video Review</span><br />
<div class="am_embed"><object width="560" height="350"><param name="movie" value="http://www.youtube.com/v/jYdJ3BoCOcQ&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/jYdJ3BoCOcQ&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="350"></embed></object></div>
<br />
The project is Sniper Elite was released when the game industry themes of the Second World War, has not lost its relevance. Moreover, the developers of the Rebellion studio trying to create not just another action movie about the Nazis, but a real simulation of a sniper. The Adventures of well-aimed arrow is left no trace in the stories thanks to a number of interesting of moments, but nation-wide love does not have gained. Extension of no one even hinted at. As long as the guys from City Interactive is not rolled out the Sniper: Ghost Warrior, who returned to the fashion of soldiers with a sniper rifle. So Sniper Elite V2 is trying to catch the wave of success.<br />
<br />
In the courtyard of the spring of 1945. The Red Army stormed Berlin, Adolf Hitler's regime on its last legs. Separate hangers-on the Nazis in a desperate attempt save their skins of are ready on any deeds. In particular, the team is going to transfer Russian technology of rockets V2. To know Western intelligence. As an open confrontation with Russian allies are unwilling to engage in the besieged capital of Germany sent a special agent, part-time sniper. Its mission is to eliminate the defectors at any cost.<br />
<br />
<img src="http://www.gametech.ru/sadm_images/2009/01/se2/scr05.jpg" border="0" alt="[Image: scr05.jpg]" /><br />
<br />
The plot resembles the first part, except that seven years ago, the hero pulled out of the hands of the "red threat" of nuclear weapons. No change to create at least a little bit sane story writers have not taken. Before we played cranberry-delusional view of conspiracies, betrayal, salvation of the civilized world from unscrupulous barbarians. Not look at that, there is nothing to be surprised, the desire to listen to thoughts of the protagonist that he now "improvising", works with every word. Anyway, there is a nasty foul feeling when you have to shoot at Soviet soldiers.<br />
<br />
Before we get to a vantage point and apply their skills in shooting, the protagonist is forced to avoid unnecessary attention. To overcome these obstacles in the course is not just memorizing routes of soldiers, but other means. For example, you can throw a stone and distract the enemy, to synchronize a shot from a sniper rifle with some loud sound like a salvo of artillery. In the latter case, the hapless patrol will drop dead and nobody finds crafty agent. The bodies must be hidden.<br />
<br />
Unfortunately, many maneuvers are faced with inadequate behavior of the enemy. That time allows the hero to come to him and in no hurry to raise the alarm. But notice the sniper at a great distance to react to the slightest rustle or a misstep. Locations are often limited by a single protagonist and does not offer a route detours. Success depends on whether to activate its foes falcon eyes, or show mercy and allow the hero to get past the guard post. The second option is the most favorable yet, because head-on clashes realized just awful.<br />
<br />
<img src="http://www.gametech.ru/sadm_images/2009/01/se2/15.jpg" border="0" alt="[Image: 15.jpg]" /><br />
<br />
System is culpable of war because of the shelters did not get to Berlin. The Hero with a tenacity ram refuses to cuddle up to the individual walls, concrete blocks and other items of impressive dimensions. He is not trained rushes and moves with the slowness behemoth, suffering from hangover. Dashing spy, even around the corner does not put out, and throws out all over, putting the whole body by a bullet.<br />
<br />
Enemies only waiting for this. For them, aiming to give all of the PCAs, or MR40 with hundreds of meters - a trifling matter. Good health can not boast of a hero, ammunition for the machine very little. Worst of all, that sometimes can not avoid direct contact and have to put up with all the problems. Fortunately, both Russian and Germans prefer in a panic rush from corner to corner, without any comprehension.<br />
<br />
Enemy forces have a habit of appear out of thin air in the immediate vicinity of the agent. They do not care that he was at this time can go on the dug area. To hide or to resist simply do not have time. One can only remember where materialize reinforcement, and to replay these annoying pieces.<br />
<br />
The hero does not forget about his sniper skills. Here is the game show their best qualities. Well-aimed shots are accompanied by a particularly harsh view. From the body of the enemy disappears skin, and you can watch as the bullets pierced through the skull, crushed bones of hands and feet to pieces, turned into a bloody mess the internal organs. You can configure the frequency of atrocities: although each time admire the cruel show, at least turn it off.<br />
<br />
<img src="http://www.gametech.ru/sadm_images/2009/01/se2/scr10.jpg" border="0" alt="[Image: scr10.jpg]" /><br />
<br />
Of course, the sequel has kept the need to calculate the trajectory of a bullet, take into account the distance and wind power. Realism adds the ability to turn off the tips like a symbol that shows where to move the sight. Unfortunately, once again missed the simulator with game conditions. The absence of assistants forces spend much time preparing to fire. However, in many situations, such as fights with other snipers and protection of VIPs, the slightest delay can mean the inevitable destruction or failure of the assignment. With virtual assistants and simplified physics game becomes a typical shooting range in the entourage of World War II. In general, the absence of any complexity and general primitive process, or authenticity, richly flavored with inadequate conditions.<br />
<br />
Obviously, in order to allow the hero to stay cool sniper, the authors have pushed the game moments devoted to shooting an endless stream of enemies. To eliminate the sniper, even sending tanks and other armored vehicles. First time funny, but such scenes quickly tire because of its tightness.<br />
<br />
Worst of all, the scenario repeated missions. First quietly sneak into a position to shoot lots and lots of Fritz, or Red Army to escape from the scene. This happens in one mission, two, three .... And without exception all the shortcomings go hand in hand with the hero for eleven levels.<br />
<br />
<img src="http://www.gametech.ru/sadm_images/2009/01/se2/scr21.jpg" border="0" alt="[Image: scr21.jpg]" /><br />
<br />
As the authors proposed a range of life-saving co-op story campaign. But even with a live performance of much pleasure your partner the same job does not deliver. This also applies to cooperative modes Kill Tally and Bombing Run. The first is the "horde of ordinary", the second sends the characters to search for documents from the downed aircraft.<br />
<br />
But the fun Overwatch offers a completely different conditions. There is already a hero tries on the role of ordinary soldiers, acting on the front line. In turn, buddy-sniper must give him all possible assistance from the tower. Brings an unexpected twist in the mournful firing at least some flavor. Although it is not long delayed.<br />
<br />
In appendage PC-version of the holders of more competitive modes are Deathmatch and Team Deathmatch. Of course the dynamics of these battles, to say the same. But the intense sniper duel and systematically hunting down targets cleverly played on the nerves. Besides, when you confront real people, not silicon dolls with absolute accuracy, then the process rendering the trajectory shots, and other factors no longer seems so futile.<br />
<br />
To find fault is difficult to schedule. This applies particularly to the PC-version. Range of drawing and details of the environment can be observed in every detail. Models actors flaunt a lot of small items. Murder with extreme cruelty, too, were great fun.<br />
<br />
<img src="http://www.gametech.ru/sadm_images/2009/01/se2/scr48.jpg" border="0" alt="[Image: scr48.jpg]" /><br />
<br />
Designers have made small feat, and escaped almost identical solutions for the design locations. As a result, the streets of ruined cities and military bases have their own unique features. But the hero is also a visiting churches and historical sites.<br />
<br />
<span style="font-weight: bold;">Diagnosis</span><br />
<br />
The game tries to be daring commando shooter pro steep, and the spy thriller, and a realistic simulator sniper. None of the components of the authors have not succeeded. The process is inadequate wedge enemies, the more inadequate facilities, all rolled into long and boring shootout. At the same mission to develop a similar scenario does not suggest anything unusual or memorable. Multiplayer gives a nice moment, but for how long the network carnage do not delay - not enough content. In general, a beautiful wrap and hide the bloody spray once a mediocre fighter. Which additionally unpleasant fact that has to shoot in the Soviet soldiers.<br />
<br />
<span style="font-weight: bold;">Pros:</span><br />
<br />
    The first time to observe the spectacular murder of interest<br />
    Interesting co-op mode Overwatch<br />
    Good graphics engine, meticulous design locations<br />
<br />
<span style="font-weight: bold;">Cons:</span><br />
<br />
    Story with a terrible feed<br />
    Poorly implemented system of war because of the shelters<br />
    Enemies often behave poorly<br />
    In open opposition to the hero standing rebuff enemies<br />
    Materialize out of nowhere reinforcement leads to unpleasant situations<br />
    A number of tightened<br />
    The balance of making useless many "realistic" features useless<br />
    Some missions are developed in one and the same scenario<br />
    Multiplayer quickly bored<br />
    As enemies appear and the Nazis, and Soviet soldiers]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[cnn debate bottega veneta]]></title>
			<link>http://www.bdplay.com/Thread-cnn-debate-bottega-veneta</link>
			<pubDate>Fri, 04 May 2012 19:40:37 +0000</pubDate>
			<guid isPermaLink="false">http://www.bdplay.com/Thread-cnn-debate-bottega-veneta</guid>
			<description><![CDATA[<a href="http://www.scarpehogansitoes.com/" rel="nofollow" target="_blank">scarpe hogan</a><br />
<a href="http://www.scarpehogansitoes.com/" rel="nofollow" target="_blank">hogan sito</a><br />
<a href="http://www.scarpehogansitoes.com/" rel="nofollow" target="_blank">hogan sito</a>]]></description>
			<content:encoded><![CDATA[<a href="http://www.scarpehogansitoes.com/" rel="nofollow" target="_blank">scarpe hogan</a><br />
<a href="http://www.scarpehogansitoes.com/" rel="nofollow" target="_blank">hogan sito</a><br />
<a href="http://www.scarpehogansitoes.com/" rel="nofollow" target="_blank">hogan sito</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sell Used Phone Systems & Telecom Systems]]></title>
			<link>http://www.bdplay.com/Thread-Sell-Used-Phone-Systems-Telecom-Systems</link>
			<pubDate>Thu, 03 May 2012 05:26:38 +0000</pubDate>
			<guid isPermaLink="false">http://www.bdplay.com/Thread-Sell-Used-Phone-Systems-Telecom-Systems</guid>
			<description><![CDATA[We buy used telephone or extra cell phones and devices devices. We also sell to businesses looking for affordable options to buy telecommunications devices. We to allow buyers and suppliers to find the right solution for their needs.<br />
<a href="http://www.dbpequipment.com/sell-your-equipment" rel="nofollow" target="_blank">sell used phone equipment</a>]]></description>
			<content:encoded><![CDATA[We buy used telephone or extra cell phones and devices devices. We also sell to businesses looking for affordable options to buy telecommunications devices. We to allow buyers and suppliers to find the right solution for their needs.<br />
<a href="http://www.dbpequipment.com/sell-your-equipment" rel="nofollow" target="_blank">sell used phone equipment</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Resident Evil: Operation Raccoon City Game Review Video Screenshots]]></title>
			<link>http://www.bdplay.com/Thread-Resident-Evil-Operation-Raccoon-City-Game-Review-Video-Screenshots</link>
			<pubDate>Sun, 25 Mar 2012 17:06:55 +0000</pubDate>
			<guid isPermaLink="false">http://www.bdplay.com/Thread-Resident-Evil-Operation-Raccoon-City-Game-Review-Video-Screenshots</guid>
			<description><![CDATA[<span style="font-weight: bold;">Resident Evil: Operation Raccoon City - Blind Artists</span><br />
<br />
Developer: Slant Six<br />
Published by Capcom<br />
Official Website: <a href="http://www.residentevil.com/reorc/" rel="nofollow" target="_blank">http://www.residentevil.com/reorc/</a><br />
Platforms: Xbox 360 PS3 PC<br />
Genre: Adventure<br />
Release date: March 23, 2012<br />
<br />
Resident Evil: Operation Raccoon City Game Video Review<br />
<div class="am_embed"><object width="560" height="350"><param name="movie" value="http://www.youtube.com/v/yw2hn0_vVJI&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/yw2hn0_vVJI&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="350"></embed></object></div>
<br />
Resident Evil for 16 years scares, surprises and delights its loyal fans. This year for the "Resident Evil" promises to be special. Already applause died down to the portable version of Revelations, recently took the announcement of the sixth grade. In order to wait for one of the main projects of the year was not so painful, the publisher has decided to stir public interest and has rolled out Operation Raccoon City. Slant Six Project studio is trying to compete with other popular zombie-killer - Left 4 Dead. However, as it turns out, the success is not enough to simply co-op for four.<br />
<br />
The plot of the game back to life the dramatic events of September 1998. In the laboratory of Umbrella Corporation leaked "T-virus". As a result, most residents of metropolitan Raccoon City have become the living dead, and began to devour the remaining humans. The will and terrible monsters crawled grown in top-secret labs. Reigned in the streets of a real apocalypse.<br />
<br />
Nobody should have known about the true causes of the disaster. In order to prevent the leakage of information, and simultaneously deal with some other things, the epicenter of the tragedy sent a detachment of special purpose Wolfpack (Wolf Pack). These elite mercenaries are subject only to the senior management of the corporation and are ready to fulfill any order.<br />
<br />
Related the story of the game is not provided. The detachment is a valuable and samples chases, then destroy the evidence, the electricity cut off. Sometimes a place wedged strange characters, but they do not get vague hints of further development. The main characters - faceless commandos. They do not ask too many questions, blindly followed by one mission to another, do not display the characters. For this reason, even difficult from a moral point of view, the situation did not cause any emotion.<br />
<br />
<img src="http://1.bp.blogspot.com/-3Px66ACudo4/T29PLREW8cI/AAAAAAAAAYA/WdRMq21tFuk/s1600/scr03.jpg" border="0" alt="[Image: scr03.jpg]" /><br />
<br />
But the writers decided to play on the feelings of loyal fans. The game is set parallel to the events of the second and third parts of Resident Evil. The screen can be seen once again a giant Nemesis with a bazooka at the ready, mutated Dr. Birkin and other iconic monsters. Polkonniki get a great chance to go back to the past, look at the situation from another angle and say in a fit of nostalgia: "Yes this is the moment with Leon and Ada!".<br />
<br />
But people who are not familiar with the original, efforts are unlikely to appreciate. For them, the story will remain a loosely coupled set of operations.<br />
<br />
The team of cleaners are six different characters, but on a mission to go to only four. One can become invisible, and the other relies on brute force and grenades, and the third has enhanced vision and will not escape from it no small thing. A total of every fighter has several active and passive skills, machine guns, pistols, rifles, guns and exotic. For wages in the experience of squabbles in the virtual store is permitted to acquire new skills, improve or expand old ones available arsenal.<br />
<br />
Unfortunately, it is necessary to be on the battlefield, and you realize that at best the universe the positive aspects of the project ends. The developers seemed a little monsters out of the lab Umbrella, and they were diluted adventure clashes with soldiers from other intelligence agencies. In vain.<br />
<br />
<img src="http://2.bp.blogspot.com/-BbGkZDFBYYs/T29PZHhE8GI/AAAAAAAAAYM/OgAkXtW02Wc/s1600/scr08.jpg" border="0" alt="[Image: scr08.jpg]" /><br />
<br />
The system works because of the shelters of the war anyhow. The hero decides to what subject he can hide, but for what - no. Often, the protagonist tries to run through a box or a machine, rather than sit down. Rapids, rushes and other useful maneuvers "wolves" are not trained. Do you want to change the position? Be kind enough to stand up under fire, a run to the right place again to hide (or hide, as you're lucky).<br />
<br />
Soldiers who are opposed to mercenaries, superior endurance of other monsters. They were shot in the head and not a hindrance. Although one must hit something other than compensate for the absence of the brain. Opponents often do not move, just stand still and catch a bullet. They can quietly wait for death, in the corner or just run somewhere and forget about the shooting.<br />
<br />
But there is a zombie! It's not spoil it! Yeah? After all, is not it? ... Do not underestimate the developer in a hurry, these are all. Classic slow ghouls for obvious reasons, are unable to provide decent resistance. They exist solely for the "meat". But during the clashes with the swift-infected come to the fore a strange limitation. Heroes in our clumsy, can not jump and turn somersaults. The best shots are the only corporations that run and flop awkwardly with a running start on your stomach. And for the fall and for the selection of the land of valuable items corresponds to one button. And often, rather than to pick up a first aid kit, a running soldier covers it with his body.<br />
<br />
I had to try, but the authors to a heap of fire ruined the process! On the hit animation writers are not peddling. Weapons with a few exceptions like muffled sound of gunfire. Especially not lucky grenade, which turned into a kind of cracker. No pleasure from the process.<br />
<br />
Zombies are in no hurry to go to the next world, cartridges are constantly missing. Bosses do seem to be immortal. They stand a hundred or two-third of hits and continue to literally tear the team apart. Selected first machine soon becomes useless, it is necessary to select captured weapons.<br />
<br />
<img src="http://1.bp.blogspot.com/-1_DID1snYMM/T29PmchKUCI/AAAAAAAAAYY/H-TXpambpzo/s1600/scr11.jpg" border="0" alt="[Image: scr11.jpg]" /><br />
<br />
It is not always total genocide of all living (and dead) is the only pass to continue. In certain circumstances, is sufficient to reach the specified point, activate the terminal or open the door. It seems to be nonsense. But when the incessant firing tires, these moments have to be fitting.<br />
<br />
Alas, the second enlightenment quickly replaced by inappropriate situations. For example, the heroes find themselves trapped on a tiny patch, and compelled to fight a giant monster. No room for maneuver, the creature knocked down and does not give up. The battle turns into uncontrolled chaos. Still rely on luck alone, and not well-coordinated interaction.<br />
<br />
So are seven missions story campaign. Without enthusiasm, in the incessant attempts to cope with multiple deficiencies. After completing the seven-hour race back to the streets of metropolis have no desire.<br />
<br />
Brave players who went to Raccoon City without the support of friends, have to put up even with the slow-witted computer buddy. The effectiveness of the bots tend to zero. But they love to climb on and hide his body screen, while enemies often do not pay any attention to them and concentrate solely on your hatred of the person. And if your character has been infected and slowly turns into a zombie, you can immediately download the checkpoint. Associates are not trained to heal.<br />
<br />
Graphics candidly unpretentious, animation, jerky and improbable. But most of all impressed by the visual component of the spoils lack of antialiasing, all objects in the "ladder". Locations are typical laboratory, municipal buildings, crumbling streets and other railroad depot. In addition, the authors have carried away a dark room, but did not bother to build a sensible system of lighting. Trying to catch up through the haze of fear and the lack of Heroes lanterns in the cooperative action movie look, at least, inappropriate.<br />
<br />
<img src="http://1.bp.blogspot.com/-wPKoultYYl4/T29P0FOXK5I/AAAAAAAAAYk/dlNAXoqRDrg/s1600/scr14.jpg" border="0" alt="[Image: scr14.jpg]" /><br />
<br />
In addition to co-operative multiplayer there is still competitive. Modes are only four pieces, and the number is at least one of them deserves attention because of the wooden shooting mechanics.<br />
<br />
Among traditional team rivalries and running for the "flags" (G-virus samples), only one original mode - Survivor. In it players are divided into two teams, must fend off the monsters shoot at each other and waiting for the arrival of the rescue helicopter. The peculiarity lies in the fact that the seats in the helicopter at all lacking, and the closer the final, the greater the stress.<br />
<br />
<span style="font-weight: bold;">Diagnosis</span><br />
<br />
Instead of making a normal third-person shooter, or at least blindly copy the ideas of the Left 4 Dead, developers began awkwardly fuss. Inconvenient administration, selective use of shelters, Ping paralytics in the lead roles, the constant shortage of ammunition. Brain to enemies in the head lay forgotten, but with the "health" there was a bust. Competitive multiplayer is attempting to correct the position of the original mode of Survivor, but the above described problems there just protrude.<br />
<br />
In general, you pass by, do not delay. Another bad, incompetent project, which parasitize the big names.<br />
<br />
<span style="font-weight: bold;">Pros:</span><br />
<br />
    Opportunity to look at some of the events Resident Evil 2 and 3 from a different angle<br />
    Six different characters, each with its own set of skills<br />
    Emotional multiplayer mode Survivor<br />
<br />
<span style="font-weight: bold;">Cons:</span><br />
<br />
    For those who are not familiar with the second and third part of the series, the plot is of no value<br />
    Poorly implemented system of war because of the shelters<br />
    Too thick enemies (especially bosses), and plenty of ammunition<br />
    Problems with the maneuverability of the characters turn to fight monsters in agony<br />
    A number of shocking moments made<br />
    Slow-witted bots companions and enemies<br />
    Mediocre graphics<br />
    Horrible sound]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Resident Evil: Operation Raccoon City - Blind Artists</span><br />
<br />
Developer: Slant Six<br />
Published by Capcom<br />
Official Website: <a href="http://www.residentevil.com/reorc/" rel="nofollow" target="_blank">http://www.residentevil.com/reorc/</a><br />
Platforms: Xbox 360 PS3 PC<br />
Genre: Adventure<br />
Release date: March 23, 2012<br />
<br />
Resident Evil: Operation Raccoon City Game Video Review<br />
<div class="am_embed"><object width="560" height="350"><param name="movie" value="http://www.youtube.com/v/yw2hn0_vVJI&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/yw2hn0_vVJI&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="350"></embed></object></div>
<br />
Resident Evil for 16 years scares, surprises and delights its loyal fans. This year for the "Resident Evil" promises to be special. Already applause died down to the portable version of Revelations, recently took the announcement of the sixth grade. In order to wait for one of the main projects of the year was not so painful, the publisher has decided to stir public interest and has rolled out Operation Raccoon City. Slant Six Project studio is trying to compete with other popular zombie-killer - Left 4 Dead. However, as it turns out, the success is not enough to simply co-op for four.<br />
<br />
The plot of the game back to life the dramatic events of September 1998. In the laboratory of Umbrella Corporation leaked "T-virus". As a result, most residents of metropolitan Raccoon City have become the living dead, and began to devour the remaining humans. The will and terrible monsters crawled grown in top-secret labs. Reigned in the streets of a real apocalypse.<br />
<br />
Nobody should have known about the true causes of the disaster. In order to prevent the leakage of information, and simultaneously deal with some other things, the epicenter of the tragedy sent a detachment of special purpose Wolfpack (Wolf Pack). These elite mercenaries are subject only to the senior management of the corporation and are ready to fulfill any order.<br />
<br />
Related the story of the game is not provided. The detachment is a valuable and samples chases, then destroy the evidence, the electricity cut off. Sometimes a place wedged strange characters, but they do not get vague hints of further development. The main characters - faceless commandos. They do not ask too many questions, blindly followed by one mission to another, do not display the characters. For this reason, even difficult from a moral point of view, the situation did not cause any emotion.<br />
<br />
<img src="http://1.bp.blogspot.com/-3Px66ACudo4/T29PLREW8cI/AAAAAAAAAYA/WdRMq21tFuk/s1600/scr03.jpg" border="0" alt="[Image: scr03.jpg]" /><br />
<br />
But the writers decided to play on the feelings of loyal fans. The game is set parallel to the events of the second and third parts of Resident Evil. The screen can be seen once again a giant Nemesis with a bazooka at the ready, mutated Dr. Birkin and other iconic monsters. Polkonniki get a great chance to go back to the past, look at the situation from another angle and say in a fit of nostalgia: "Yes this is the moment with Leon and Ada!".<br />
<br />
But people who are not familiar with the original, efforts are unlikely to appreciate. For them, the story will remain a loosely coupled set of operations.<br />
<br />
The team of cleaners are six different characters, but on a mission to go to only four. One can become invisible, and the other relies on brute force and grenades, and the third has enhanced vision and will not escape from it no small thing. A total of every fighter has several active and passive skills, machine guns, pistols, rifles, guns and exotic. For wages in the experience of squabbles in the virtual store is permitted to acquire new skills, improve or expand old ones available arsenal.<br />
<br />
Unfortunately, it is necessary to be on the battlefield, and you realize that at best the universe the positive aspects of the project ends. The developers seemed a little monsters out of the lab Umbrella, and they were diluted adventure clashes with soldiers from other intelligence agencies. In vain.<br />
<br />
<img src="http://2.bp.blogspot.com/-BbGkZDFBYYs/T29PZHhE8GI/AAAAAAAAAYM/OgAkXtW02Wc/s1600/scr08.jpg" border="0" alt="[Image: scr08.jpg]" /><br />
<br />
The system works because of the shelters of the war anyhow. The hero decides to what subject he can hide, but for what - no. Often, the protagonist tries to run through a box or a machine, rather than sit down. Rapids, rushes and other useful maneuvers "wolves" are not trained. Do you want to change the position? Be kind enough to stand up under fire, a run to the right place again to hide (or hide, as you're lucky).<br />
<br />
Soldiers who are opposed to mercenaries, superior endurance of other monsters. They were shot in the head and not a hindrance. Although one must hit something other than compensate for the absence of the brain. Opponents often do not move, just stand still and catch a bullet. They can quietly wait for death, in the corner or just run somewhere and forget about the shooting.<br />
<br />
But there is a zombie! It's not spoil it! Yeah? After all, is not it? ... Do not underestimate the developer in a hurry, these are all. Classic slow ghouls for obvious reasons, are unable to provide decent resistance. They exist solely for the "meat". But during the clashes with the swift-infected come to the fore a strange limitation. Heroes in our clumsy, can not jump and turn somersaults. The best shots are the only corporations that run and flop awkwardly with a running start on your stomach. And for the fall and for the selection of the land of valuable items corresponds to one button. And often, rather than to pick up a first aid kit, a running soldier covers it with his body.<br />
<br />
I had to try, but the authors to a heap of fire ruined the process! On the hit animation writers are not peddling. Weapons with a few exceptions like muffled sound of gunfire. Especially not lucky grenade, which turned into a kind of cracker. No pleasure from the process.<br />
<br />
Zombies are in no hurry to go to the next world, cartridges are constantly missing. Bosses do seem to be immortal. They stand a hundred or two-third of hits and continue to literally tear the team apart. Selected first machine soon becomes useless, it is necessary to select captured weapons.<br />
<br />
<img src="http://1.bp.blogspot.com/-1_DID1snYMM/T29PmchKUCI/AAAAAAAAAYY/H-TXpambpzo/s1600/scr11.jpg" border="0" alt="[Image: scr11.jpg]" /><br />
<br />
It is not always total genocide of all living (and dead) is the only pass to continue. In certain circumstances, is sufficient to reach the specified point, activate the terminal or open the door. It seems to be nonsense. But when the incessant firing tires, these moments have to be fitting.<br />
<br />
Alas, the second enlightenment quickly replaced by inappropriate situations. For example, the heroes find themselves trapped on a tiny patch, and compelled to fight a giant monster. No room for maneuver, the creature knocked down and does not give up. The battle turns into uncontrolled chaos. Still rely on luck alone, and not well-coordinated interaction.<br />
<br />
So are seven missions story campaign. Without enthusiasm, in the incessant attempts to cope with multiple deficiencies. After completing the seven-hour race back to the streets of metropolis have no desire.<br />
<br />
Brave players who went to Raccoon City without the support of friends, have to put up even with the slow-witted computer buddy. The effectiveness of the bots tend to zero. But they love to climb on and hide his body screen, while enemies often do not pay any attention to them and concentrate solely on your hatred of the person. And if your character has been infected and slowly turns into a zombie, you can immediately download the checkpoint. Associates are not trained to heal.<br />
<br />
Graphics candidly unpretentious, animation, jerky and improbable. But most of all impressed by the visual component of the spoils lack of antialiasing, all objects in the "ladder". Locations are typical laboratory, municipal buildings, crumbling streets and other railroad depot. In addition, the authors have carried away a dark room, but did not bother to build a sensible system of lighting. Trying to catch up through the haze of fear and the lack of Heroes lanterns in the cooperative action movie look, at least, inappropriate.<br />
<br />
<img src="http://1.bp.blogspot.com/-wPKoultYYl4/T29P0FOXK5I/AAAAAAAAAYk/dlNAXoqRDrg/s1600/scr14.jpg" border="0" alt="[Image: scr14.jpg]" /><br />
<br />
In addition to co-operative multiplayer there is still competitive. Modes are only four pieces, and the number is at least one of them deserves attention because of the wooden shooting mechanics.<br />
<br />
Among traditional team rivalries and running for the "flags" (G-virus samples), only one original mode - Survivor. In it players are divided into two teams, must fend off the monsters shoot at each other and waiting for the arrival of the rescue helicopter. The peculiarity lies in the fact that the seats in the helicopter at all lacking, and the closer the final, the greater the stress.<br />
<br />
<span style="font-weight: bold;">Diagnosis</span><br />
<br />
Instead of making a normal third-person shooter, or at least blindly copy the ideas of the Left 4 Dead, developers began awkwardly fuss. Inconvenient administration, selective use of shelters, Ping paralytics in the lead roles, the constant shortage of ammunition. Brain to enemies in the head lay forgotten, but with the "health" there was a bust. Competitive multiplayer is attempting to correct the position of the original mode of Survivor, but the above described problems there just protrude.<br />
<br />
In general, you pass by, do not delay. Another bad, incompetent project, which parasitize the big names.<br />
<br />
<span style="font-weight: bold;">Pros:</span><br />
<br />
    Opportunity to look at some of the events Resident Evil 2 and 3 from a different angle<br />
    Six different characters, each with its own set of skills<br />
    Emotional multiplayer mode Survivor<br />
<br />
<span style="font-weight: bold;">Cons:</span><br />
<br />
    For those who are not familiar with the second and third part of the series, the plot is of no value<br />
    Poorly implemented system of war because of the shelters<br />
    Too thick enemies (especially bosses), and plenty of ammunition<br />
    Problems with the maneuverability of the characters turn to fight monsters in agony<br />
    A number of shocking moments made<br />
    Slow-witted bots companions and enemies<br />
    Mediocre graphics<br />
    Horrible sound]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mass Effect 3 Game Review Video Screenshots]]></title>
			<link>http://www.bdplay.com/Thread-Mass-Effect-3-Game-Review-Video-Screenshots</link>
			<pubDate>Sun, 18 Mar 2012 05:24:05 +0000</pubDate>
			<guid isPermaLink="false">http://www.bdplay.com/Thread-Mass-Effect-3-Game-Review-Video-Screenshots</guid>
			<description><![CDATA[<span style="font-weight: bold;">Mass Effect 3 - The Last Stand</span><br />
<br />
Developer: BioWare<br />
Published by Electronic Arts<br />
Official site:  <a href="http://masseffect.bioware.com" rel="nofollow" target="_blank">http://masseffect.bioware.com</a><br />
Platform: PC, Xbox 360, PS3<br />
Genres: RPG, Adventure<br />
Release date: March 9, 2012<br />
<br />
<span style="font-weight: bold;">Mass Effect 3 Game Video Review</span><br />
<div class="am_embed"><object width="560" height="350"><param name="movie" value="http://www.youtube.com/v/WeeGa-hD-Mg&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/WeeGa-hD-Mg&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="350"></embed></object></div>
<br />
Commander Shepard - one of the most vivid characters in recent years. The first earthling who has received a high rank Spectra and honor to the job of officials of the Alliance. He died on the outskirts of the galaxy, but it returned to life, he continued to struggle. But everything, even the most glorious history of ever running out. It is time for the third and final part of the adventures of a brave knight from the distant future.<br />
<br />
As you know, "while the thunder breaks out, the man will not cross." Shepard warned of an invasion of race and the reapers coming destruction of all life in the galaxy. But who will listen to the man, who had close contact with the criminal organization "Cerberus"? Though he declined to further cooperation with those who raised him, such a move did not impress the powers that be. Commander of the stripped titles, exiled to Earth and put him in office for the State-owned paper to shift the table. I could have spent the rest of his life he was in office, but the worst came true prophecy. Reapers attacked the planet.<br />
<br />
Protective systems have fallen for a few moments. In the skies over major metropolitan areas appeared Crab boats, destroying everything around and easily overcomes the resistance army. In the midst of the attack is and Shepard. Of course, there really need to act quickly and decisively, without delay or red tape, or else all is lost. Hero is reduced in all ranks, return spaceship "Normandie" and sent for help to the people of other races.<br />
<br />
The plot is quite traditional for Mass Efffect. Yes, Shepard travels from one representative of an extraterrestrial civilization to another, and requests to assist in dealing with reapers, but no one is to accept and send troops to save the Earth. Everyone has his own problems, which the hero necessarily be solved. Even in the face of total destruction, not all are willing to sacrifice their own interests. Turn up their noses higher race at the mention of the unworthy. Barbara, feeling their importance, enjoy the moment. Making all this motley lot to unite under one banner seems a problem from a number of unrealistic.<br />
<br />
Past deeds and misdeeds of the spectrum returned a significant impact on what is happening. The more heroes left alive after a suicide mission in Mass Effect 2, the more important events waiting for the commander. And it's not just about meetings with familiar characters and discussing joint adventures or restoration of a romantic relationship. Now everything is much more serious. The lives of individuals and even entire nations dependent on previous actions Shepard. As a result, the story has never personal, full of nice references to the affairs of bygone days.<br />
<br />
<img src="http://2.bp.blogspot.com/-VGA6cW37uiE/T2VvTV_FrGI/AAAAAAAAAW0/e3KhlBGskuY/s1600/scr07.jpg" border="0" alt="[Image: scr07.jpg]" /><br />
<br />
The importance of the decisions taken during the regular Shepard interstellar travel will only increase. Terms of help from some turn out to be unacceptable for others. Contradictions, which ran for centuries and even millennia, reaching the boiling point, and they need to understand completely. Not always at the disposal of the hero is "Solomonic solution" has to be led by the powerful. Than ever to face the dilemma between ends and means. Can I negotiate with the criminals or the fate of the universe must be resolved exclusively by righteous means? These and many other questions to be answered commander.<br />
<br />
The narrative is not limited to the thresholds shaking of an outstretched hand, and pleas for salvation. Prothean ancient race has left behind an artifact that can change the course of the conflict. Shepard's former employers of the "Cerberus" hero put spokes in the wheel. Sympathizers of the organization abound, and they are willing to do anything to achieve their goals. Whether it's the murder of ordinary citizens or attempted coup.<br />
<br />
And Mass Effect 3 - is a stunning epic scope and scale. In battles converge hundreds of spacecraft, the whole world burns under the onslaught of reapers, nations perish in a minute. The space break millions of laser beams and explosions. No one is going to retreat, because nowhere to retreat. Here it is, the real battle for the future!<br />
<br />
<img src="http://2.bp.blogspot.com/-WWuNI5bASU0/T2VviY752AI/AAAAAAAAAXA/5tAmT1nEErg/s1600/scr12.jpg" border="0" alt="[Image: scr12.jpg]" /><br />
<br />
Shepard and his companions, and even about their business away from the front line, but the problems of that they have not become less. Pursue their enemies, wherever they appear and have a fierce resistance. In this aspect, Mass Effect 3 differs from the second part. Immediately noticeable system is driven to war because of the ideal shelters. Dash, flip-flops, surfacing around corners and other movements are performed faster and more convenient. Never occurs oddities related to the fact that the hero does not want to cuddle up to the subject.<br />
<br />
Along with increased maneuverability and increased Shepard overall rate of oppositions. Skirmishes are now demanding not only the correct choice of the position and arrangement of competent subordinates, as the ability to move quickly, evade enemy fire and remember particular environment. Especially that scene was added in the amounts and workarounds are not always obvious. Before we go into the rear of the opponents, or go around them from the flank, should carefully study the architecture of the next room and find the right routes.<br />
<br />
Enemies, in turn, behave very aggressively. They smartly run from place to place, do not allow yourself to catch a sight enjoy grenades, crush and otherwise trying to smoke a hero of the nook. Enemy engineers install stationary turrets, they cover the soldiers with heavy armor. Adversaries hiding behind a smokescreen, a frontal attack rush ninja stealth and enormous creature, falling from the sky walking robots. Such harsh conditions forced to use all available skills.<br />
<br />
<img src="http://4.bp.blogspot.com/-7gmrZH-NcOk/T2Vvyzw1iII/AAAAAAAAAXM/PmCKHPEv5YI/s1600/scr15.jpg" border="0" alt="[Image: scr15.jpg]" /><br />
<br />
In the system development cost without revolutions. We are still a choice of six well-known class with its own set of paranormal abilities. Much to rebalance, something reinforced, something relaxed. In addition, each skill after the third stage of development diverges into two branches, to make a choice between one of two improvements (for example, increase the rate of recharge or power?).<br />
<br />
Battles are much more brutal and bloody. The bodies of enemies torn into small pieces, well-aimed shot from a rifle blows his head from his shoulders. In the melee hero appears on the hand energy blade, and he stabs his enemy. No mercy for the invaders!<br />
<br />
But a buddy of mind is not increased. They kept the habit of breaking into a crowd of enemies and ignore the orders of the commander. Attacks occur at the free-associates often. But in situations where the slightest delay turns disastrous consequences, such as freedom is strongly irritating.<br />
<br />
But another problem the authors were able to eradicate. We are talking about a small number of weapons and armor. In Mass Effect 3 is a rare foray complete without a pair or two of useful findings. Sniper rifles, machine guns and pistols in the inventory build up of Commander. Some have exotic properties and fire, for example, Velcro-personnel mines. Each "stem" is permitted for money to improve and enhance its basic characteristics. Returned to the opportunity to install additional modules for service. Lacking and costumes from the universal to the appropriate one of the only classes.<br />
<br />
<img src="http://4.bp.blogspot.com/-zLhTLluEr0g/T2VwEJL8koI/AAAAAAAAAXY/F27C8x-CbaE/s1600/scr54.jpg" border="0" alt="[Image: scr54.jpg]" /><br />
<br />
The rest of the third part of the far left from the previous one. This is still more action adventure with a developed system of dialogues, rather than a full-fledged role-playing game. Side jobs, which include-designed scenarios and difficult dilemmas, difficult to pass by. Mission rarely go beyond the search for some relics of important drawings or running around from one terminal to another.<br />
<br />
By the word 'peace' locations, which you can just wander around and chat with someone in the game just a couple of pieces - "The Citadel" yes "Normandy." The rest of the time given at the mercy of the battle, and fateful decisions. Prior authors have done heaps of ability to customize not only the level of combat, but turn off the answers in conversations. The player can only enjoy the view.<br />
<br />
In order to become an excellent fighter, the project lacks quite a bit - interesting bosses. Individual opposition from the scope and duration of forced to think: why Shepard assembles an army? He and a couple of trusted friends twist the neck with one hand reapers, another "Cerberus" and heel "Death Star" on the edge of the galaxy.<br />
<br />
The process of investigation of unknown worlds simplified. Removed the long and dreary crawling on the planet surface scanner and seeking out valuable minerals. Now the main and the only resource is money. After entering into another solar system to activate a beacon on the "Normandie" and the secrets that are nearby are shown. In the found caches stored loans, artifacts, fuel for a starship, or even lost commando troops ready to join the army Earthlings.<br />
<br />
No problem has not done. Most systems are controlled by the reapers. Each use of a search beacon attracts their attention. If you fill in the appropriate scale, the county flood their ships, and you must immediately depart from the ill-fated sector. Otherwise - the game is over. As a result, search for the relics into a sequence of the following actions: quickly scan the system, remember the location of caches, killed, loaded, activate the scanner in the right places, and collected values. Not the most fun pastime.<br />
<br />
<img src="http://4.bp.blogspot.com/-zAP2DwKq4P0/T2VwRR4fyrI/AAAAAAAAAXk/6kuaP8-lXeY/s1600/scr34.jpg" border="0" alt="[Image: scr34.jpg]" /><br />
<br />
Minimalism in design locations left in the past. In the last chapter of the universe in all its glory. In the premises there was a lot of small details. Visible scrupulous work of designers on each room. The worlds have found some unique features not only the scale of the planets. Even the laboratories did not give the impression of twin brothers. New locations spoil spectacular views of the old reborn and played with bright colors. Particularly successful Tuchanka - krogan home planet. There you can watch stunning beauty of the sanctuary, and once it was some sort of dump.<br />
<br />
Additional details of the interior, a clear background (not muddy low res picture), and other amenities were given no reason. The authors had to cut many of the effects, but compromises forgive. Still, in the once, traveling to far-distant galaxies is remembered more and decorations.<br />
<br />
On the final tirami game does not end there. In the appendage is a set of cooperative missions. Order up to four people on the impressive size of multi-level map of fighting off the waves of enemies along the way and does the job. For the successful issue of the heroes, not only experience, but also money. During the currency is allowed to purchase kits that contain supplies such as ammunition. Exploits in network battles affect the readiness of the fleet, which collects Shepard in a single campaign. The more points willingness to pick up the captain, the more chances to get a better ending. Not a bad addition to the plot and an excellent opportunity to pass a dozen or two hours.<br />
<br />
Sorry, but the multiplayer component is not due to the polished shine. It happens that the enemies disappear from the map, although the system considers them to be alive - you have to reboot.<br />
<br />
<img src="http://1.bp.blogspot.com/-09QZZWCQ6Js/T2VwjLAdmgI/AAAAAAAAAXw/fMWb8sqI93s/s1600/scr40.jpg" border="0" alt="[Image: scr40.jpg]" /><br />
<br />
Finally discuss the features of versions for each platform. On the PS3 framerate sags noticeably in complex scenes. On the console, Microsoft's going smoothly, and even support for Kinect controller is present. Holders of a good English pronunciation can give orders to vote and do not always apply to the radial menu. Less Xbox360-version is that the game does not fit on one disc. On the PC traditionally the best graphics at the expense of resolution and antialiasing, stable performance, but there is no support for a gamepad.<br />
<br />
<span style="font-weight: bold;">Diagnosis</span><br />
<br />
The final part of the trilogy is not without drawbacks. Especially devoted fans of the universe proposed by the ending may seem too vague and not entirely correct. The study of planetary systems, although reworked, but the fun on this no more. In multiplayer and single player campaign now and then there are minor flaws. Playing closer to his role-playing roots only in respect to the number of weapons and armor.<br />
<br />
However, the dark spots are barely visible on a bright shining star by the name of Mass Effect 3. For the fate of the characters watching with bated breath. Admire their dedication and devotion to the ideals, willing to sacrifice everything for the ultimate goal. Decisions of Commander Shepard, the decisions taken earlier, reaches its logical conclusion. History answers to many questions, global conflicts to an end, begins a new era, to see that not everyone is destined. Warhead is much more dynamic, more exciting and worthy against even such as mastodons Gears of War 3. Designers were able to fill the picturesque views of the universe. Finally, co-op multiplayer perfectly complements this wonderful adventure.<br />
<br />
<span style="font-weight: bold;">Pros:</span><br />
<br />
    Ending with the epic-scale battles and stunning staging<br />
    The storyline full of racial controversy, mystery and difficult moral choice<br />
    Decisions taken by Shepard used to affect the fate of the heroes of today<br />
    Modified system of war because of the shelters<br />
    Dynamic and gambling battles with aggressive and agile enemies<br />
    A few moments masterfully set in a single campaign<br />
    Many kinds of weapons and armor, as well as an opportunity to improve weapons<br />
    Great design locations, freed from the minimalist predecessors<br />
    Entertaining multiplayer<br />
<br />
<span style="font-weight: bold;">Cons:</span><br />
<br />
    The process of research, though reworked, but it's still boring<br />
    Some openly tight battle<br />
    A number of minor defects]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Mass Effect 3 - The Last Stand</span><br />
<br />
Developer: BioWare<br />
Published by Electronic Arts<br />
Official site:  <a href="http://masseffect.bioware.com" rel="nofollow" target="_blank">http://masseffect.bioware.com</a><br />
Platform: PC, Xbox 360, PS3<br />
Genres: RPG, Adventure<br />
Release date: March 9, 2012<br />
<br />
<span style="font-weight: bold;">Mass Effect 3 Game Video Review</span><br />
<div class="am_embed"><object width="560" height="350"><param name="movie" value="http://www.youtube.com/v/WeeGa-hD-Mg&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/WeeGa-hD-Mg&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="350"></embed></object></div>
<br />
Commander Shepard - one of the most vivid characters in recent years. The first earthling who has received a high rank Spectra and honor to the job of officials of the Alliance. He died on the outskirts of the galaxy, but it returned to life, he continued to struggle. But everything, even the most glorious history of ever running out. It is time for the third and final part of the adventures of a brave knight from the distant future.<br />
<br />
As you know, "while the thunder breaks out, the man will not cross." Shepard warned of an invasion of race and the reapers coming destruction of all life in the galaxy. But who will listen to the man, who had close contact with the criminal organization "Cerberus"? Though he declined to further cooperation with those who raised him, such a move did not impress the powers that be. Commander of the stripped titles, exiled to Earth and put him in office for the State-owned paper to shift the table. I could have spent the rest of his life he was in office, but the worst came true prophecy. Reapers attacked the planet.<br />
<br />
Protective systems have fallen for a few moments. In the skies over major metropolitan areas appeared Crab boats, destroying everything around and easily overcomes the resistance army. In the midst of the attack is and Shepard. Of course, there really need to act quickly and decisively, without delay or red tape, or else all is lost. Hero is reduced in all ranks, return spaceship "Normandie" and sent for help to the people of other races.<br />
<br />
The plot is quite traditional for Mass Efffect. Yes, Shepard travels from one representative of an extraterrestrial civilization to another, and requests to assist in dealing with reapers, but no one is to accept and send troops to save the Earth. Everyone has his own problems, which the hero necessarily be solved. Even in the face of total destruction, not all are willing to sacrifice their own interests. Turn up their noses higher race at the mention of the unworthy. Barbara, feeling their importance, enjoy the moment. Making all this motley lot to unite under one banner seems a problem from a number of unrealistic.<br />
<br />
Past deeds and misdeeds of the spectrum returned a significant impact on what is happening. The more heroes left alive after a suicide mission in Mass Effect 2, the more important events waiting for the commander. And it's not just about meetings with familiar characters and discussing joint adventures or restoration of a romantic relationship. Now everything is much more serious. The lives of individuals and even entire nations dependent on previous actions Shepard. As a result, the story has never personal, full of nice references to the affairs of bygone days.<br />
<br />
<img src="http://2.bp.blogspot.com/-VGA6cW37uiE/T2VvTV_FrGI/AAAAAAAAAW0/e3KhlBGskuY/s1600/scr07.jpg" border="0" alt="[Image: scr07.jpg]" /><br />
<br />
The importance of the decisions taken during the regular Shepard interstellar travel will only increase. Terms of help from some turn out to be unacceptable for others. Contradictions, which ran for centuries and even millennia, reaching the boiling point, and they need to understand completely. Not always at the disposal of the hero is "Solomonic solution" has to be led by the powerful. Than ever to face the dilemma between ends and means. Can I negotiate with the criminals or the fate of the universe must be resolved exclusively by righteous means? These and many other questions to be answered commander.<br />
<br />
The narrative is not limited to the thresholds shaking of an outstretched hand, and pleas for salvation. Prothean ancient race has left behind an artifact that can change the course of the conflict. Shepard's former employers of the "Cerberus" hero put spokes in the wheel. Sympathizers of the organization abound, and they are willing to do anything to achieve their goals. Whether it's the murder of ordinary citizens or attempted coup.<br />
<br />
And Mass Effect 3 - is a stunning epic scope and scale. In battles converge hundreds of spacecraft, the whole world burns under the onslaught of reapers, nations perish in a minute. The space break millions of laser beams and explosions. No one is going to retreat, because nowhere to retreat. Here it is, the real battle for the future!<br />
<br />
<img src="http://2.bp.blogspot.com/-WWuNI5bASU0/T2VviY752AI/AAAAAAAAAXA/5tAmT1nEErg/s1600/scr12.jpg" border="0" alt="[Image: scr12.jpg]" /><br />
<br />
Shepard and his companions, and even about their business away from the front line, but the problems of that they have not become less. Pursue their enemies, wherever they appear and have a fierce resistance. In this aspect, Mass Effect 3 differs from the second part. Immediately noticeable system is driven to war because of the ideal shelters. Dash, flip-flops, surfacing around corners and other movements are performed faster and more convenient. Never occurs oddities related to the fact that the hero does not want to cuddle up to the subject.<br />
<br />
Along with increased maneuverability and increased Shepard overall rate of oppositions. Skirmishes are now demanding not only the correct choice of the position and arrangement of competent subordinates, as the ability to move quickly, evade enemy fire and remember particular environment. Especially that scene was added in the amounts and workarounds are not always obvious. Before we go into the rear of the opponents, or go around them from the flank, should carefully study the architecture of the next room and find the right routes.<br />
<br />
Enemies, in turn, behave very aggressively. They smartly run from place to place, do not allow yourself to catch a sight enjoy grenades, crush and otherwise trying to smoke a hero of the nook. Enemy engineers install stationary turrets, they cover the soldiers with heavy armor. Adversaries hiding behind a smokescreen, a frontal attack rush ninja stealth and enormous creature, falling from the sky walking robots. Such harsh conditions forced to use all available skills.<br />
<br />
<img src="http://4.bp.blogspot.com/-7gmrZH-NcOk/T2Vvyzw1iII/AAAAAAAAAXM/PmCKHPEv5YI/s1600/scr15.jpg" border="0" alt="[Image: scr15.jpg]" /><br />
<br />
In the system development cost without revolutions. We are still a choice of six well-known class with its own set of paranormal abilities. Much to rebalance, something reinforced, something relaxed. In addition, each skill after the third stage of development diverges into two branches, to make a choice between one of two improvements (for example, increase the rate of recharge or power?).<br />
<br />
Battles are much more brutal and bloody. The bodies of enemies torn into small pieces, well-aimed shot from a rifle blows his head from his shoulders. In the melee hero appears on the hand energy blade, and he stabs his enemy. No mercy for the invaders!<br />
<br />
But a buddy of mind is not increased. They kept the habit of breaking into a crowd of enemies and ignore the orders of the commander. Attacks occur at the free-associates often. But in situations where the slightest delay turns disastrous consequences, such as freedom is strongly irritating.<br />
<br />
But another problem the authors were able to eradicate. We are talking about a small number of weapons and armor. In Mass Effect 3 is a rare foray complete without a pair or two of useful findings. Sniper rifles, machine guns and pistols in the inventory build up of Commander. Some have exotic properties and fire, for example, Velcro-personnel mines. Each "stem" is permitted for money to improve and enhance its basic characteristics. Returned to the opportunity to install additional modules for service. Lacking and costumes from the universal to the appropriate one of the only classes.<br />
<br />
<img src="http://4.bp.blogspot.com/-zLhTLluEr0g/T2VwEJL8koI/AAAAAAAAAXY/F27C8x-CbaE/s1600/scr54.jpg" border="0" alt="[Image: scr54.jpg]" /><br />
<br />
The rest of the third part of the far left from the previous one. This is still more action adventure with a developed system of dialogues, rather than a full-fledged role-playing game. Side jobs, which include-designed scenarios and difficult dilemmas, difficult to pass by. Mission rarely go beyond the search for some relics of important drawings or running around from one terminal to another.<br />
<br />
By the word 'peace' locations, which you can just wander around and chat with someone in the game just a couple of pieces - "The Citadel" yes "Normandy." The rest of the time given at the mercy of the battle, and fateful decisions. Prior authors have done heaps of ability to customize not only the level of combat, but turn off the answers in conversations. The player can only enjoy the view.<br />
<br />
In order to become an excellent fighter, the project lacks quite a bit - interesting bosses. Individual opposition from the scope and duration of forced to think: why Shepard assembles an army? He and a couple of trusted friends twist the neck with one hand reapers, another "Cerberus" and heel "Death Star" on the edge of the galaxy.<br />
<br />
The process of investigation of unknown worlds simplified. Removed the long and dreary crawling on the planet surface scanner and seeking out valuable minerals. Now the main and the only resource is money. After entering into another solar system to activate a beacon on the "Normandie" and the secrets that are nearby are shown. In the found caches stored loans, artifacts, fuel for a starship, or even lost commando troops ready to join the army Earthlings.<br />
<br />
No problem has not done. Most systems are controlled by the reapers. Each use of a search beacon attracts their attention. If you fill in the appropriate scale, the county flood their ships, and you must immediately depart from the ill-fated sector. Otherwise - the game is over. As a result, search for the relics into a sequence of the following actions: quickly scan the system, remember the location of caches, killed, loaded, activate the scanner in the right places, and collected values. Not the most fun pastime.<br />
<br />
<img src="http://4.bp.blogspot.com/-zAP2DwKq4P0/T2VwRR4fyrI/AAAAAAAAAXk/6kuaP8-lXeY/s1600/scr34.jpg" border="0" alt="[Image: scr34.jpg]" /><br />
<br />
Minimalism in design locations left in the past. In the last chapter of the universe in all its glory. In the premises there was a lot of small details. Visible scrupulous work of designers on each room. The worlds have found some unique features not only the scale of the planets. Even the laboratories did not give the impression of twin brothers. New locations spoil spectacular views of the old reborn and played with bright colors. Particularly successful Tuchanka - krogan home planet. There you can watch stunning beauty of the sanctuary, and once it was some sort of dump.<br />
<br />
Additional details of the interior, a clear background (not muddy low res picture), and other amenities were given no reason. The authors had to cut many of the effects, but compromises forgive. Still, in the once, traveling to far-distant galaxies is remembered more and decorations.<br />
<br />
On the final tirami game does not end there. In the appendage is a set of cooperative missions. Order up to four people on the impressive size of multi-level map of fighting off the waves of enemies along the way and does the job. For the successful issue of the heroes, not only experience, but also money. During the currency is allowed to purchase kits that contain supplies such as ammunition. Exploits in network battles affect the readiness of the fleet, which collects Shepard in a single campaign. The more points willingness to pick up the captain, the more chances to get a better ending. Not a bad addition to the plot and an excellent opportunity to pass a dozen or two hours.<br />
<br />
Sorry, but the multiplayer component is not due to the polished shine. It happens that the enemies disappear from the map, although the system considers them to be alive - you have to reboot.<br />
<br />
<img src="http://1.bp.blogspot.com/-09QZZWCQ6Js/T2VwjLAdmgI/AAAAAAAAAXw/fMWb8sqI93s/s1600/scr40.jpg" border="0" alt="[Image: scr40.jpg]" /><br />
<br />
Finally discuss the features of versions for each platform. On the PS3 framerate sags noticeably in complex scenes. On the console, Microsoft's going smoothly, and even support for Kinect controller is present. Holders of a good English pronunciation can give orders to vote and do not always apply to the radial menu. Less Xbox360-version is that the game does not fit on one disc. On the PC traditionally the best graphics at the expense of resolution and antialiasing, stable performance, but there is no support for a gamepad.<br />
<br />
<span style="font-weight: bold;">Diagnosis</span><br />
<br />
The final part of the trilogy is not without drawbacks. Especially devoted fans of the universe proposed by the ending may seem too vague and not entirely correct. The study of planetary systems, although reworked, but the fun on this no more. In multiplayer and single player campaign now and then there are minor flaws. Playing closer to his role-playing roots only in respect to the number of weapons and armor.<br />
<br />
However, the dark spots are barely visible on a bright shining star by the name of Mass Effect 3. For the fate of the characters watching with bated breath. Admire their dedication and devotion to the ideals, willing to sacrifice everything for the ultimate goal. Decisions of Commander Shepard, the decisions taken earlier, reaches its logical conclusion. History answers to many questions, global conflicts to an end, begins a new era, to see that not everyone is destined. Warhead is much more dynamic, more exciting and worthy against even such as mastodons Gears of War 3. Designers were able to fill the picturesque views of the universe. Finally, co-op multiplayer perfectly complements this wonderful adventure.<br />
<br />
<span style="font-weight: bold;">Pros:</span><br />
<br />
    Ending with the epic-scale battles and stunning staging<br />
    The storyline full of racial controversy, mystery and difficult moral choice<br />
    Decisions taken by Shepard used to affect the fate of the heroes of today<br />
    Modified system of war because of the shelters<br />
    Dynamic and gambling battles with aggressive and agile enemies<br />
    A few moments masterfully set in a single campaign<br />
    Many kinds of weapons and armor, as well as an opportunity to improve weapons<br />
    Great design locations, freed from the minimalist predecessors<br />
    Entertaining multiplayer<br />
<br />
<span style="font-weight: bold;">Cons:</span><br />
<br />
    The process of research, though reworked, but it's still boring<br />
    Some openly tight battle<br />
    A number of minor defects]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Syndicate Game Review Video Screenshots]]></title>
			<link>http://www.bdplay.com/Thread-Syndicate-Game-Review-Video-Screenshots</link>
			<pubDate>Wed, 14 Mar 2012 14:17:52 +0000</pubDate>
			<guid isPermaLink="false">http://www.bdplay.com/Thread-Syndicate-Game-Review-Video-Screenshots</guid>
			<description><![CDATA[<span style="font-weight: bold;">Syndicate - nothing personal</span><br />
Developed by Starbreeze Studios<br />
Published by Electronic Arts<br />
Official site: <a href="http://www.ea.com/syndicate/" rel="nofollow" target="_blank">http://www.ea.com/syndicate/</a><br />
Platform: PC Xbox 360 PS3<br />
Genre: Shooter, RPG<br />
Release date: February 24, 2012<br />
<br />
<span style="font-weight: bold;">Syndicate Game Video Review</span><br />
<div class="am_embed"><object width="560" height="350"><param name="movie" value="http://www.youtube.com/v/OWHVEriOjEU&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/OWHVEriOjEU&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="350"></embed></object></div>
<br />
In 1993 Bullfrog studio in collaboration with Electronic Arts has released an unusual project called the Syndicate. Players controlled a detachment of four cyborg agents, performed various tasks for the benefit of the native corporations, and in between forays engaged in research of new technologies. However, this attracted the tactical strategy of the universe. A bleak future, made in the spirit of the cult "Blade Runner," Ridley Scott - that's the trump card of the project. Soon came to light complement American Revolt, and in 1996, fans pleased with the continuation under the name of Syndicate Wars. Then he forgot about the franchise.<br />
<br />
Epiphany came after the success of Deus Ex: Human Revolution. It turns out cyberpunk back in fashion! On this occasion, from the dusty shelves got the "Syndicate", drove the concept to modern standards (in particular, turned it into a first-person shooter). And another trip into the future prepared!<br />
<br />
By 2069 a commanding position in world politics and economy are transcontinental corporations - syndicates. The leaders of these organizations have virtually unlimited power. Industrial espionage and armed conflict have become commonplace.<br />
<br />
Ordinary citizens are implanted chips to monitor their every move. For the safety of the higher ranks of special agents watched, whose body is much improved and refined. Become such a superhuman lucky Kilo and Miles. And the protagonist is not just another ordinary soldier. In his mind there is a chip of the last six DART model, created by scientists Eurocorp. After a short training session of the hero is sent to Los Angeles.<br />
<br />
Stunning surroundings and freedom? The problems of humanity under the domination of technology? Difficult moral issues concerning the improvement of the body and the total control? Forget. The history of Syndicate far more prosaic. Then played another tale of betrayal, spies and election of the protagonist. Sense from the invited actors in the face of Brian Cox and Rosario Dawson, if the characters in the form and movements are more like dolls inexpensive cartoon series? The scene can be difficult to follow, but only because of some simple revelation served briefly in the process of dialogue.<br />
<br />
<img src="http://3.bp.blogspot.com/-gOHZXrueSYQ/T2CnRQGnYOI/AAAAAAAAAWE/ihhHtKJ-7eU/s1600/scr09.jpg" border="0" alt="[Image: scr09.jpg]" /><br />
<br />
The protagonist of silent and unquestioningly follow their guide. Only a meager line of text, pop-up on the screen before a level similar to that agent Kilo - not just a soulless machine of death. Sometimes the story is transformed into a sequence of loosely connected moments. Miles away flies, his rescue, and then he falls, run out from somewhere weird guys - whether rebels or just slum dwellers. The reason these quirks is clear, take a look at the name of the writer. Richard Morgan, author of the story of Crysis 2 is back in business.<br />
<br />
The project has nothing to do (except for a couple of names) with their grandparents. The strategic elements are in the past century. Miles deals with threats to himself in the melee turns detractors neck and break their bones. Only sometimes the agent Kilo covers mate.<br />
<br />
Chip DART 6 allows the hero to do with the reality of miracles. Reprogramming of turrets, shields and energy deactivation switch on / off other devices at a distance - a trifle for beginners. A special regime is not simply notes all around, but also slows down time. Also, the agent is able to penetrate the consciousness of the enemies and turn them into a walking bomb, or lure to their side. They met face to face with a soldier in a narrow corridor, and the machine as luck would run out of ammo? One press of a button, a hapless opponent and the weapon explodes in his hands.<br />
<br />
The enemies do not make the impression of helpless paper targets. They run very quickly, hiding behind cover, actively pressed, and when necessary - retreat. For the sake of balance armor opponents is very, very strong (half of the holder of the machine is not always enough). In addition to the ranks of corporate competitors have enough staff, reinforced by an additional layer of protection given to some bullet-proof shields, on the roof now and then there are snipers. Finally, they do not hesitate to press a number. Only one squad killed as reinforcements to the aid of a hurry.<br />
<br />
<img src="http://4.bp.blogspot.com/-EMYJjMm2PRg/T2CndgbvN1I/AAAAAAAAAWQ/Jz4wbML4B-c/s1600/scr05.jpg" border="0" alt="[Image: scr05.jpg]" /><br />
<br />
As a result of the shooting were great fun. Accuracy is not the only true solution to the problems. The hero in the process of shooting and something breaks, and fell at his feet grenade disables, and incapacitates enemies force DART 6. As a nice complement system is implemented in the game because of the war hiding in the first person.<br />
<br />
Superhuman capabilities and other tweaks allow Miles to stay one step ahead of their opponents, but at the same time does not make him invincible. We must not forget that the regime of the Max Payne is activated briefly, and not quick recharge. To make up for the energy required for the application of other skills, require special action. For example, a head shot or breaking of the ideal (read: the "perfect reload" from Gears of War).<br />
<br />
Unfortunately, the battle with the bosses can hardly be called successful. It's not even in the straight-line methods to address them. With the amount of health, developers have guessed, very cool guys in the measure of "thick". Just to the hero showed his best qualities in a limited territory and is not tired of the endless barrage. But the originality of the contractions would not stir. Miles fought with futuristic helicopter into the arena runs nimble agent and starts to teleport out of the elevator comes a hefty machine gunner. Like a boss came to the museum of the "old school".<br />
<br />
From the head of the defeated bosses, and some other enemies are allowed to pick out the chips. They are spent on the acquisition of useful improvements. You can speed up the regeneration of health, to increase the supply of energy or whatever to improve themselves. Quantity of parts is limited, we have to choose from a list of only the most necessary.<br />
<br />
The main problem with single-player campaign is the unbridled desire to make the authors of the shooter with perfect mechanics action adventure. Adventures abound Miley simplest and therefore useless puzzles, jogging, jumping from platform to platform, crawling on the ventilation shafts, while the hero is always a way, linear and does not recognize the ramifications. If it is said that at some point, raised alarm, it will happen. Why make the representation of each integer driving a mini-job with optional exam? For this reason, seven-hour (at the maximum level of complexity) journey from the battle horn occasionally catches a cold inappropriate situations.<br />
<br />
Graphics made in the best tradition of the last shooter Electronic Arts (Battlefield 3, Crysis 2). Each light tends to blind, the picture and look to burst from the abundance of effects. At some moments it hurts your eyes, so everything sparkles and shimmers. It happens that for the illuminations it is impossible to consider the key under the nose or even a door!<br />
<br />
<img src="http://1.bp.blogspot.com/-buR9bXt8XqQ/T2CnpgvYTQI/AAAAAAAAAWc/_lxTDsh64xg/s1600/scr21.jpg" border="0" alt="[Image: scr21.jpg]" /><br />
<br />
Having dealt with the fate of Miles Kilo, you should definitely look into the section of cooperative missions. A total of nine choices presented tasks. Four agents carries out assignments in different parts of the globe. Management asks you to break into the base and shoot everyone and everything, then steal valuable data from the servers, do not let destroy the very important object. Orders, though not distinguished by originality, but to fulfill them in the campaign with friends more fun.<br />
<br />
First, the number of running out on all sides by enemies, increases markedly. Second, slow down time agents can not and are forced to do only the weapons and perks. Arenas are built so that playing the hero-alone pumped rapidly losing consciousness. In such circumstances, even a situation such as a stationary turret around the flank, it is necessary to act as a team. Sometimes the staff has to be finished - someone sent a valuable cargo, the other to protect the helicopter.<br />
<br />
Lack of useless "peaceful" segments are also very positive impact. Nothing interferes with my friends cleaned the room by room, to deal with a much superior enemy forces, and to open a difficult defense.<br />
<br />
The system of forces on the battlefield to return again and again. In addition to standard practices and levels of the characters have the opportunity to improve each gun separately. New sights, reduced recoil and bullet spread, and similar bonuses - things are very helpful. In order to qualify for an upgrade, you must first earn special medals, and then still spend a lot of points to a study of an improvement. The same scheme applies for special abilities.<br />
<br />
Another aspect of posteffects noticeably restrained in a cooperative, the lamp can be viewed without the fear of blindness. The image is seen much better.<br />
<br />
<img src="http://1.bp.blogspot.com/-QCQOM5GfmmI/T2Cn1FByN2I/AAAAAAAAAWo/Q_wIOO8k0Kg/s1600/scr08.jpg" border="0" alt="[Image: scr08.jpg]" /><br />
<br />
The only serious drawback of this entertainment is no possibility to configure the protagonist's appearance. There are four pre-defined character models and the appearance of a higher power is distributed at random before the start of the operation.<br />
<br />
<span style="font-weight: bold;">Diagnosis</span><br />
<br />
The implementation of certain aspects Syndicate opaque hints that the project was created in haste. The plot does not even try to use at least a small part of his (cyberpunk) potential bosses fled like a handbook 90th "State Standards gaming industry," some extra episodes. However, Starbreeze Studios managed to create an excellent base for daring shooter. Aggressive enemies are forced to tighten and use all the power. A cooperative, devoid of shortcomings single-player campaign, multiplies the dynamics interest in the long development system and is able to delay a very long time. Provided that you are one who likes to collect hard hero dreams.<br />
<br />
<span style="font-weight: bold;">Pros:</span><br />
<br />
    An interesting collection of superhuman capabilities of the protagonist<br />
    Labels and evil enemies forced to apply all the skills of survival<br />
    Well fitted Mechanics<br />
    Great co-op mode that requires team interaction<br />
    The system of bonuses and with constant improvements<br />
<br />
<span style="font-weight: bold;">Cons:</span><br />
<br />
    Weak storyline is not really interesting uses universe<br />
    Unnecessary 'adventure' segments<br />
    Too bright lighting effects (single campaign)<br />
    Bosses give the impression of old friends, a hundred times before he had seen elsewhere]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Syndicate - nothing personal</span><br />
Developed by Starbreeze Studios<br />
Published by Electronic Arts<br />
Official site: <a href="http://www.ea.com/syndicate/" rel="nofollow" target="_blank">http://www.ea.com/syndicate/</a><br />
Platform: PC Xbox 360 PS3<br />
Genre: Shooter, RPG<br />
Release date: February 24, 2012<br />
<br />
<span style="font-weight: bold;">Syndicate Game Video Review</span><br />
<div class="am_embed"><object width="560" height="350"><param name="movie" value="http://www.youtube.com/v/OWHVEriOjEU&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/OWHVEriOjEU&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="350"></embed></object></div>
<br />
In 1993 Bullfrog studio in collaboration with Electronic Arts has released an unusual project called the Syndicate. Players controlled a detachment of four cyborg agents, performed various tasks for the benefit of the native corporations, and in between forays engaged in research of new technologies. However, this attracted the tactical strategy of the universe. A bleak future, made in the spirit of the cult "Blade Runner," Ridley Scott - that's the trump card of the project. Soon came to light complement American Revolt, and in 1996, fans pleased with the continuation under the name of Syndicate Wars. Then he forgot about the franchise.<br />
<br />
Epiphany came after the success of Deus Ex: Human Revolution. It turns out cyberpunk back in fashion! On this occasion, from the dusty shelves got the "Syndicate", drove the concept to modern standards (in particular, turned it into a first-person shooter). And another trip into the future prepared!<br />
<br />
By 2069 a commanding position in world politics and economy are transcontinental corporations - syndicates. The leaders of these organizations have virtually unlimited power. Industrial espionage and armed conflict have become commonplace.<br />
<br />
Ordinary citizens are implanted chips to monitor their every move. For the safety of the higher ranks of special agents watched, whose body is much improved and refined. Become such a superhuman lucky Kilo and Miles. And the protagonist is not just another ordinary soldier. In his mind there is a chip of the last six DART model, created by scientists Eurocorp. After a short training session of the hero is sent to Los Angeles.<br />
<br />
Stunning surroundings and freedom? The problems of humanity under the domination of technology? Difficult moral issues concerning the improvement of the body and the total control? Forget. The history of Syndicate far more prosaic. Then played another tale of betrayal, spies and election of the protagonist. Sense from the invited actors in the face of Brian Cox and Rosario Dawson, if the characters in the form and movements are more like dolls inexpensive cartoon series? The scene can be difficult to follow, but only because of some simple revelation served briefly in the process of dialogue.<br />
<br />
<img src="http://3.bp.blogspot.com/-gOHZXrueSYQ/T2CnRQGnYOI/AAAAAAAAAWE/ihhHtKJ-7eU/s1600/scr09.jpg" border="0" alt="[Image: scr09.jpg]" /><br />
<br />
The protagonist of silent and unquestioningly follow their guide. Only a meager line of text, pop-up on the screen before a level similar to that agent Kilo - not just a soulless machine of death. Sometimes the story is transformed into a sequence of loosely connected moments. Miles away flies, his rescue, and then he falls, run out from somewhere weird guys - whether rebels or just slum dwellers. The reason these quirks is clear, take a look at the name of the writer. Richard Morgan, author of the story of Crysis 2 is back in business.<br />
<br />
The project has nothing to do (except for a couple of names) with their grandparents. The strategic elements are in the past century. Miles deals with threats to himself in the melee turns detractors neck and break their bones. Only sometimes the agent Kilo covers mate.<br />
<br />
Chip DART 6 allows the hero to do with the reality of miracles. Reprogramming of turrets, shields and energy deactivation switch on / off other devices at a distance - a trifle for beginners. A special regime is not simply notes all around, but also slows down time. Also, the agent is able to penetrate the consciousness of the enemies and turn them into a walking bomb, or lure to their side. They met face to face with a soldier in a narrow corridor, and the machine as luck would run out of ammo? One press of a button, a hapless opponent and the weapon explodes in his hands.<br />
<br />
The enemies do not make the impression of helpless paper targets. They run very quickly, hiding behind cover, actively pressed, and when necessary - retreat. For the sake of balance armor opponents is very, very strong (half of the holder of the machine is not always enough). In addition to the ranks of corporate competitors have enough staff, reinforced by an additional layer of protection given to some bullet-proof shields, on the roof now and then there are snipers. Finally, they do not hesitate to press a number. Only one squad killed as reinforcements to the aid of a hurry.<br />
<br />
<img src="http://4.bp.blogspot.com/-EMYJjMm2PRg/T2CndgbvN1I/AAAAAAAAAWQ/Jz4wbML4B-c/s1600/scr05.jpg" border="0" alt="[Image: scr05.jpg]" /><br />
<br />
As a result of the shooting were great fun. Accuracy is not the only true solution to the problems. The hero in the process of shooting and something breaks, and fell at his feet grenade disables, and incapacitates enemies force DART 6. As a nice complement system is implemented in the game because of the war hiding in the first person.<br />
<br />
Superhuman capabilities and other tweaks allow Miles to stay one step ahead of their opponents, but at the same time does not make him invincible. We must not forget that the regime of the Max Payne is activated briefly, and not quick recharge. To make up for the energy required for the application of other skills, require special action. For example, a head shot or breaking of the ideal (read: the "perfect reload" from Gears of War).<br />
<br />
Unfortunately, the battle with the bosses can hardly be called successful. It's not even in the straight-line methods to address them. With the amount of health, developers have guessed, very cool guys in the measure of "thick". Just to the hero showed his best qualities in a limited territory and is not tired of the endless barrage. But the originality of the contractions would not stir. Miles fought with futuristic helicopter into the arena runs nimble agent and starts to teleport out of the elevator comes a hefty machine gunner. Like a boss came to the museum of the "old school".<br />
<br />
From the head of the defeated bosses, and some other enemies are allowed to pick out the chips. They are spent on the acquisition of useful improvements. You can speed up the regeneration of health, to increase the supply of energy or whatever to improve themselves. Quantity of parts is limited, we have to choose from a list of only the most necessary.<br />
<br />
The main problem with single-player campaign is the unbridled desire to make the authors of the shooter with perfect mechanics action adventure. Adventures abound Miley simplest and therefore useless puzzles, jogging, jumping from platform to platform, crawling on the ventilation shafts, while the hero is always a way, linear and does not recognize the ramifications. If it is said that at some point, raised alarm, it will happen. Why make the representation of each integer driving a mini-job with optional exam? For this reason, seven-hour (at the maximum level of complexity) journey from the battle horn occasionally catches a cold inappropriate situations.<br />
<br />
Graphics made in the best tradition of the last shooter Electronic Arts (Battlefield 3, Crysis 2). Each light tends to blind, the picture and look to burst from the abundance of effects. At some moments it hurts your eyes, so everything sparkles and shimmers. It happens that for the illuminations it is impossible to consider the key under the nose or even a door!<br />
<br />
<img src="http://1.bp.blogspot.com/-buR9bXt8XqQ/T2CnpgvYTQI/AAAAAAAAAWc/_lxTDsh64xg/s1600/scr21.jpg" border="0" alt="[Image: scr21.jpg]" /><br />
<br />
Having dealt with the fate of Miles Kilo, you should definitely look into the section of cooperative missions. A total of nine choices presented tasks. Four agents carries out assignments in different parts of the globe. Management asks you to break into the base and shoot everyone and everything, then steal valuable data from the servers, do not let destroy the very important object. Orders, though not distinguished by originality, but to fulfill them in the campaign with friends more fun.<br />
<br />
First, the number of running out on all sides by enemies, increases markedly. Second, slow down time agents can not and are forced to do only the weapons and perks. Arenas are built so that playing the hero-alone pumped rapidly losing consciousness. In such circumstances, even a situation such as a stationary turret around the flank, it is necessary to act as a team. Sometimes the staff has to be finished - someone sent a valuable cargo, the other to protect the helicopter.<br />
<br />
Lack of useless "peaceful" segments are also very positive impact. Nothing interferes with my friends cleaned the room by room, to deal with a much superior enemy forces, and to open a difficult defense.<br />
<br />
The system of forces on the battlefield to return again and again. In addition to standard practices and levels of the characters have the opportunity to improve each gun separately. New sights, reduced recoil and bullet spread, and similar bonuses - things are very helpful. In order to qualify for an upgrade, you must first earn special medals, and then still spend a lot of points to a study of an improvement. The same scheme applies for special abilities.<br />
<br />
Another aspect of posteffects noticeably restrained in a cooperative, the lamp can be viewed without the fear of blindness. The image is seen much better.<br />
<br />
<img src="http://1.bp.blogspot.com/-QCQOM5GfmmI/T2Cn1FByN2I/AAAAAAAAAWo/Q_wIOO8k0Kg/s1600/scr08.jpg" border="0" alt="[Image: scr08.jpg]" /><br />
<br />
The only serious drawback of this entertainment is no possibility to configure the protagonist's appearance. There are four pre-defined character models and the appearance of a higher power is distributed at random before the start of the operation.<br />
<br />
<span style="font-weight: bold;">Diagnosis</span><br />
<br />
The implementation of certain aspects Syndicate opaque hints that the project was created in haste. The plot does not even try to use at least a small part of his (cyberpunk) potential bosses fled like a handbook 90th "State Standards gaming industry," some extra episodes. However, Starbreeze Studios managed to create an excellent base for daring shooter. Aggressive enemies are forced to tighten and use all the power. A cooperative, devoid of shortcomings single-player campaign, multiplies the dynamics interest in the long development system and is able to delay a very long time. Provided that you are one who likes to collect hard hero dreams.<br />
<br />
<span style="font-weight: bold;">Pros:</span><br />
<br />
    An interesting collection of superhuman capabilities of the protagonist<br />
    Labels and evil enemies forced to apply all the skills of survival<br />
    Well fitted Mechanics<br />
    Great co-op mode that requires team interaction<br />
    The system of bonuses and with constant improvements<br />
<br />
<span style="font-weight: bold;">Cons:</span><br />
<br />
    Weak storyline is not really interesting uses universe<br />
    Unnecessary 'adventure' segments<br />
    Too bright lighting effects (single campaign)<br />
    Bosses give the impression of old friends, a hundred times before he had seen elsewhere]]></content:encoded>
		</item>
	</channel>
</rss>

