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	<title>benjamin grosser</title>
	
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		<title>n to Watch: Benjamin Grosser</title>
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		<pubDate>Fri, 10 Feb 2012 09:07:16 +0000</pubDate>
		<dc:creator>ben grosser</dc:creator>
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		<category><![CDATA[shows]]></category>

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		<description><![CDATA[I have a solo show at Figure One as part of their n to Watch series during the month of February. Closing reception on Feb. 24th, 6-9p.<p> <a href="http://bengrosser.com/blog/n-to-watch-benjamin-grosser/">read more<span class="meta-nav">&#8594;</span></a> </p>]]></description>
			<content:encoded><![CDATA[<p>I have a solo show at <em>Figure One</em> as part of their <strong><em>n</em> to Watch</strong> series during the month of February.  I&#8217;m showing two works: <a title="Speed of Reality" href="http://bengrosser.com/projects/speed-of-reality/">Speed of Reality</a>, in the front room, and <a title="Protocols of Looking" href="http://bengrosser.com/projects/protocols-of-looking/">Protocols of Looking</a>, in the back.</p>
<div id="attachment_1769" class="wp-caption aligncenter" style="width: 540px"><a href="http://bengrosser.com/blog/n-to-watch-benjamin-grosser/protocols-figureone-800/"><img class="size-full wp-image-1769" title="protocols-figureone-530" src="http://bengrosser.com/wp-content/resources/protocols-figureone-530.jpg" alt="" width="530" height="298" /></a><p class="wp-caption-text">Protocols of Looking (2011) at Figure One</p></div>
<div id="attachment_1771" class="wp-caption aligncenter" style="width: 540px"><a href="http://bengrosser.com/blog/n-to-watch-benjamin-grosser/protocols-figureone-2-800/"><img class="size-full wp-image-1771" title="protocols-figureone-2-530" src="http://bengrosser.com/wp-content/resources/protocols-figureone-2-530.jpg" alt="" width="530" height="293" /></a><p class="wp-caption-text">Protocols of Looking (2011) at Figure One</p></div>
<p><strong><em>n</em> to Watch</strong> is a year-long set of shows curated by Allyson Purpura, Terri Weissman, and Jimmy Luu &#8220;that brings relevant and engaging ideas from the School of Art + Design’s classrooms to a public forum.&#8221;  <em>Figure One</em> is located at 116 N. Walnut in Downtown Champaign.  Open hours are Wed. 12-4, Thu-Sat 5-9.  There is a <a href="https://www.facebook.com/events/378570645492375/">closing reception</a> on Friday, Feb. 24th from 6-9p.</p>
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		<title>Interview with Roboteknia Magazine</title>
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		<pubDate>Tue, 31 Jan 2012 06:20:12 +0000</pubDate>
		<dc:creator>ben grosser</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[press]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[The English text of my recent interview with Roboteknia, a Mexican robotics mag. We discuss my painting machine, the role of technology in the arts, whether robots have 'souls,' and where things are headed in the art/tech world.<p> <a href="http://bengrosser.com/blog/interview-with-roboteknia-magazine/">read more<span class="meta-nav">&#8594;</span></a> </p>]]></description>
			<content:encoded><![CDATA[<p>I recently talked with Fernanda Ares of <a href="http://www.roboteknia.mx/revista.php">Roboteknia</a>, a Mexican robotics magazine, about my work titled <a title="Interactive Robotic Painting Machine" href="http://bengrosser.com/projects/interactive-robotic-painting-machine/">Interactive Robotic Painting Machine</a>.  In addition to chatting about the machine itself, we discussed the role of technology in the arts, whether robots have &#8216;souls,&#8217; and where things are headed in the art/tech world.</p>
<div id="attachment_1740" class="wp-caption aligncenter" style="width: 540px"><a href="http://www.roboteknia.mx/revista/roboteknia03/index.html?pageNumber=24"><img class="size-full wp-image-1740" title="roboteknia-screenshot" src="http://bengrosser.com/wp-content/resources/roboteknia-screenshot.jpg" alt="" width="530" height="343" /></a><p class="wp-caption-text">Roboteknia, January, 2012, pp. 24-25</p></div>
<p>While Roboteknia <a href="http://www.roboteknia.mx/revista/roboteknia03/index.html?pageNumber=24">published an English to Spanish translation of our email interview in the January 2012 issue</a>, I am posting my original English answers below. In what follows, the questions are all Fer&#8217;s and the answers are all mine.</p>
<h4 style="text-decoration: underline;">Interview with Roboteknia, January, 2012</h4>
<h4>Why did you decide to combine arts with technology?</h4>
<p>I&#8217;m compelled to make art and I&#8217;m fascinated by technology.  Therefore the simple answer is that I&#8217;m combining the two things I&#8217;m most passionate about into one unified endeavor so I can do them both at the same time.  However, my fascination with technology goes beyond a general interest and borders closer to obsession&#8212;an obsession with how ubiquitous digital technologies are changing our experience of the world.  Whenever I use these technologies I am constantly analyzing them in terms of their cultural, social, and physiological effects.  These analyses lead me to questions that I transform into works of art.  I use those same technologies a medium in that art in order to draw the viewer in, to give them a point of entry that has parallels with their own technological experience.  Therefore the less simple answer is that my mixing of art and technology is a composed strategy that enables a broadly accessible critical examination of those things I most care about.</p>
<h4>What are the arts&#8217; possibilities through the technology?</h4>
<p>Throughout history, each new artistic medium has brought new possibilities to the artists who use them.  For example, oil paint was a new technology at one time, and it enabled a vivid color representation than had not been seen before.  But few people carry oil paint in their pockets, while almost everyone carries at least one computer with them everywhere they go (e.g. cell phone, laptop, tablet, etc.).  They anthropomorphize them, covet them, and curse them, but regardless of the feeling of the moment, they live with them all day long.  This commonality of technological experience opens up new territories for artists to explore when they use those same technologies as a medium in their work.</p>
<p>An additional aspect of technology-based art that&#8217;s most interesting to me is its ability to enable interactions between the art and the viewer.  While previous mediums encouraged thought and contemplation, technologically-interactive artworks can now also engage in an active dialog with the viewer.  They can listen and respond, they can watch and change, they can feel and adjust.  I use such interactions as a strategy in my work to encourage personal consideration of the questions I&#8217;m exploring.</p>
<h4>From where did you get the idea to create a robot that can paint? What is the purpose of your project?</h4>
<p>I have long been interested in the potential role of adaptive or artificially-intelligent systems to the task of art making.  As a composer, I have developed software that writes scores and/or creates sound.  But as my focus switched to visual art, and specifically into investigations of technology, I started to think about how our everyday interactions are increasingly mediated by technology.  These systems, such as mobile phones, search engines, or social networking sites, are designed to anticipate and support our needs and desires while facilitating those interactions.  As these systems grow in complexity, or intelligence, how does that intelligence change what passes through them?  Further, how does that intelligence evolve to make its own work for its own needs?</p>
<p>This last question served as the launching point for my Interactive Robotic Painting Machine.  Does an art-making machine of my design make work for me or for itself?  How does machine vision differ from human vision, and is that difference visible in the output?  Is my own consciousness reinforced by the system or does it become lost within?  In other words, it this machine alive, with agency as yet another piece of the technium, or is it our own anthropomorphization of the system that makes us think about it in these ways?</p>
<p>What I built to consider these questions is an interactive robotic painting machine that uses artificial intelligence to paint its own body of work and to make its own decisions. While doing so, it listens to its environment and considers what it hears as input into the painting process. In the absence of someone or something else making sound in its presence, the machine, like many artists, listens to itself. But when it does hear others, it changes what it does just as we subtly (or not so subtly) are influenced by what others tell us.</p>
<h4>What has been your biggest challenge on this project?</h4>
<p>Scale.  The project is so broad and varied in its requirements that I had to keep refocusing myself on the final result.  Only so much could be planned ahead of time and so I just had to dive in and start.  I began with the building and assembling of the machine&#8217;s hardware, adapting an open-source CNC design as the starting point.  Then I configured the low-level computer controls of the machine&#8217;s motors.  Just that much took a long time, although it was probably only half of the work.  From there I had to design and realize the machine&#8217;s &#8220;brains.&#8221;  This required learning a new programming language, banging my head up against mathematical problems beyond my experience, understanding and adaptation of an artificial intelligence algorithm, and more.  In the end I have a many hundred pound animated being driven by three networked computers, in need of constant care and feeding from a human (me).  It has been quite a ride.</p>
<h4>Where you have shown this project?</h4>
<p>So far, few people have seen the machine in person, but many thousands have seen it via the Internet or other media.  I hope to show it live soon, and am talking with a group in Germany about showing it there.</p>
<h4>What was the people&#8217;s reaction?</h4>
<p>The reaction has been extensive.  My videos on <em>Vimeo.com</em> have received more than 70,000 <em>plays</em> in the last few months.  The machine has been written about in major online spaces, including the <em>Huffington Post</em>, <em>Engadget</em>, <em>HackADay</em>, <em>Make: Blog</em>, <em>Salon</em>, <em>Discovery News</em>, <em>Boing Boing</em>, and more.  Lately the machine is getting more press from international sources, including sites from Taiwan, Greece, France, Russia, Brazil, Japan, Spain, Germany, Poland, and of course, Mexico.  I&#8217;m humbled by the widespread response.</p>
<p>People&#8217;s individual reactions range from amazement to fear to admiration to near hostility.  Some are worried that the machine harkens the coming a <em>Terminator</em>-type age of machine domination.  Others, including several artists, worry that I&#8217;m going to put painters out of business.  A few critique the paintings by themselves, seemingly uninterested in the machine&#8217;s role in their creation.  But mostly the response has been positive and supportive.  I most enjoy it when others discuss the machine in the same way that I do: as its own person, its own entity with its own feelings and goals.</p>
<h4>When did you decide to leave the conventional arts and start getting deeper on new technologies?</h4>
<p>It was about 3-4 years ago.  I have been making art of some sort for as long as I can remember.  In college I studied music composition and performance.  Then I worked in the sciences, running facilities for visualization and imaging, directing and producing visualizations and animations, and writing software for remote and virtual instrument control.  During that time I switched my artistic focus from music to visual, making paintings and photographs.  Eventually I started to merge the two, and now making art is my full-time focus.</p>
<h4>Who do you admire in this industry?</h4>
<p>I am inspired by many artists and composers.  Iannis Xenakis is a composer whose pioneering work combining computers and music has had a lasting effect on my aesthetic sensibility.  I had the great fortune to study with Salvatore Martirano, inventor of the world&#8217;s first real-time interactive composition machine and an invaluable teacher.  Within the visual arts, I admire the works of Bill Viola, Dan Graham, Roxy Paine, Rafael Lozano-Hemmer, Jim Campbell, Golan Levin, Camille Utterback, and many more.</p>
<h4>Are there more artists doing the same as you?</h4>
<p>There have been a number of automated or semi-automated drawing or painting machines over the years.  Perhaps the most well known is Harold Cohen&#8217;s AARON, a software-based painting system that he has trained for more than 30 years to create paintings like his own.  Others, such as Leonel Moura have built autonomous robots that draw or paint.  Roxy Paine has a series of works that create sculptures or paintings using a specific automated process.</p>
<p>While many of these works have been inspirational for me, I believe that what sets my machine apart from these is my interest in creating not an autonomous robot, but a thinking AND feeling artificially-intelligent artist, one that makes its own paintings in its own style while listening for input from its audience.  One that considers that input as feedback into its own artistic process, potentially modifying what it does based on what it hears.  This opens up questions of agency while challenging our notions of creativity and inspiration.</p>
<h4>What are the countries that are going ahead in arts and technology?</h4>
<p>Berlin, Germany has become a center of activity within technology-based new media art.  Europe in general appears to be quite active in this area.  I&#8217;m sure other countries or regions are just as active, but few provide artists with the same levels of public institutional support as they do.  Thus it may simply be that there are many pockets of activity I&#8217;m unaware of due to lack of promotion or resources to publicize the efforts.  The USA certainly has a growing base of artists working with technology.  Art schools across the country continue to add new media programs that support technology-based art practices.  However, support for this work within US museum structures is still in its infancy.</p>
<p>There are plenty of other places around the globe where interesting things are happening but I wouldn&#8217;t pretend to be able to exhaustively list them.</p>
<h4>Are you working right now on another project?</h4>
<p>I am currently working on a piece uses protocols of interaction between two embodied computational systems to explore the role of gestural communication and how it is being changed by online social spaces.  These systems, which will be represented by interactive human forms on screens, will use artificial intelligence to enable gestured communication between themselves, and between themselves and the viewer.  With this work I continue to be interested in issues of agency and anthropomoprhization.  What is the relationship between these systems and the viewer? Are they the subject or the object?</p>
<h4>How are robots influencing your daily life?</h4>
<p>Almost any product we touch these days was built or partially-built by a robot somewhere.  Everything from our cars to our phones, from our furniture to our food was assembled, drilled, or packaged by a robotic system.  If we expand our definition of robotics to include artificially-intelligent computational systems, then that list grows even longer.  These machines and systems have long-reaching implications in terms of their political, social, cultural, and economic effects on society.  If it can be automated, it will.  If it can&#8217;t, it will be soon.  At this point we literally cannot escape these systems because we have designed a society dependent on them.</p>
<h4>You are teaching arts in a university. Are your students interested in this kind of project? What is the function that you perform so you can motivate them?</h4>
<p>This year I am teaching two different courses on the topic of interaction, one that focuses on conceptual design and another that emphasizes the realization of designed interactive experience.  In each course I show lots of examples from artist&#8217;s works, and we discuss readings by artists and scholars on relevant topics.  Today&#8217;s undergraduates can&#8217;t recall a world without the world wide web.  They can barely recall a world without cell phones.  I find that because of this, at first they sometimes have trouble seeing how their own human-machine interactions are the result of composed pathways.  But they also have a hunger to see it, to consider it, and to redesign them for themselves and others.  As a teacher, the best thing I can do is to give them the tools to teach themselves, to show them how I learn, and to react to and critique their creations.  That is all they need.</p>
<h4>Could you consider yourself a robot developer?</h4>
<p>I consider myself an artist, not a robotics developer.  My machines are crude from an engineering perspective.  My programming is crude from a software perspective.  But regardless, my machine is an animated being with its own ideas and its own motivations.  For me, what it makes us think about is more important than what it literally makes for us.</p>
<h4>Where or how did you learn robotic?</h4>
<p>I picked up all the basics from books and the Internet.  I am a strong believer in the importance of free information, and so much of my art practice depends on it.  I post my own how-to information on my website and various forums around the web in order to return the favor to others.</p>
<h4>What is your answer to the people who say that a robot can not create art?</h4>
<p>They are wrong.  Look!</p>
<h4>Do you think that in every robot, there is a creative human soul?</h4>
<p>I&#8217;m not sure I&#8217;d use the word &#8216;soul&#8217;, but I understand the question.  Perhaps I&#8217;d rephrase it to ask whether a robot is alive?  Does it have agency?  Can it make decisions for itself and not just for its designer?  How does what it sees differ from what we see, and is that difference visible in what it produces?  Is a designer&#8217;s consciousness reinforced by the system she builds, or does it become lost within?  I won&#8217;t answer these questions for you.  Instead I built my Interactive Robotic Painting Machine as a way to encourage everyone to think about them for themselves.</p>
<h4>Where did you assemble your machine?</h4>
<p>Since it took me over a year from start to finish, the machine was assembled in multiple locations.  These include my home studio and workshop, a warehouse studio I rented, and now my studio at the university.  The programming of the system was accomplished in those places, as well as in my favorite coffee shop.</p>
<h4>How does the robotic painting machine work?</h4>
<p>The system is built from a complex mix of hardware and software components, all networked together and managed from a central control system. This central software utilizes a genetic algorithm (GA) as its decision engine, making choices about what it paints and how it paints it. Audio captured by its shotgun microphone is subject to real-time fast Fourier analysis, providing the system with useful data about what it hears. The resulting painting gestures are transformed into codes that can be sent to the cartesian robot that manipulates a paint brush in three dimensions. These codes break down each gesture into a series of primitive moves, describing everything from how much pressure to use on a brush stroke to how to put more paint on the brush.</p>
<p>Three separate but networked computers manage the system. The first runs the central control software, custom written in Python. Using the GA, this software begins each painting with a random collection of individual painting gestures, and proceeds to paint them. As it paints, it listens to its environment, considering what it hears as input into the gesture it just made. These sounds, along with its own biases, are considered at the end of each generation of gestures and used to produce a new set of gestures from the old. Thus a single painting is a rendering of many generations on a single canvas that illustrate a path towards an evolutionarily desirable (i.e. most fit) result. A second computer manages the brush camera, its projection, and also performs the audio analysis, sending that data to the central machine. A third computer acts as the low-level manipulator of the robot, accepting move commands from the central system and using those to drive stepper motors that move the robot in real-time.</p>
<p>The robot itself was built by adapting an open source CNC design. In addition to fabricating and assembling each piece from scratch, I made significant custom modifications to the linear drive systems in order to facilitate fast rapids while maintaining repeatability. Luckily, because of the largeness of a paintbrush head, my accuracy requirements are less than a typical CNC design. This allowed me to design the drive system to be especially fast while using relatively low-cost and low-power motors.</p>
<p>It is important to understand that what the machine paints is not a direct mapping of what it hears. Instead, the system is making its own decisions about what it does while being influenceable by others. To understand this, I suggest you consider the machine an artist in its own right. Just as a human artist is influenced by what they hear (an influence that is sometimes easy to see and other times not so easy), the machine is influenced by what it hears. What it makes will be different in the absence of input, but it is not easy to trace how any input manifests as change.</p>
<h4>Is technology the future of art?</h4>
<p>New technologies will always play a role in new art.  We&#8217;re still painting, still using cameras, and still drawing with charcoal.  All of these were new at one point.  What seems most interesting about this moment in time is our focus and fascination with technology as a subject in addition to a medium.  Will that change?  I wouldn&#8217;t pretend to be able to predict where art will go, but I expect our obsession with new technologies will continue unabated.  As long as that is the case, artists will make art about it.</p>
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		<title>Upcoming Presentation: What Does Software Want? [new date]</title>
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		<pubDate>Mon, 23 Jan 2012 21:19:26 +0000</pubDate>
		<dc:creator>ben grosser</dc:creator>
				<category><![CDATA[uncategorized]]></category>

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		<description><![CDATA[I'll be presenting on my work and research at the Beckman Institute on Feb. 14. My talk is titled "What Does Software Want? Recent Artistic Projects and Research."<p> <a href="http://bengrosser.com/blog/upcoming-presentation-what-does-software-want-new-date/">read more<span class="meta-nav">&#8594;</span></a> </p>]]></description>
			<content:encoded><![CDATA[<p>On February 14th I&#8217;ll be giving a presentation at the <a href="http://www.beckman.illinois.edu">Beckman Institute for Advanced Science and Technology</a> on my artistic practice and research.  The talk is titled &#8220;What Does Software Want? Recent Artistic Projects and Research.&#8221;</p>
<div id="attachment_1631" class="wp-caption aligncenter" style="width: 540px"><img class="size-full wp-image-1631" title="speed-of-reality-530" src="http://bengrosser.com/wp-content/resources/speed-of-reality-530.jpg" alt="" width="530" height="354" /><p class="wp-caption-text">Speed of Reality (2010)<br/>installation view<br/>Co-Prosperity Sphere, Chicago, IL (photo by C. Bakker)</p></div>
<p>The event is free and open to the public.  It will be held on February 14, 2012, from 12-1pm in room 2269 (2nd floor tower room) Beckman Institute.  Beckman is located at 405 N. Mathews Ave. in Urbana, IL.  Free pizza will be served, or you can bring your own lunch if you prefer.</p>
<p>Here&#8217;s the abstract and bio I submitted:</p>
<blockquote><p><strong>What Does Software Want?  Recent Artistic Projects and Research</strong></p>
<p>&nbsp;</p>
<p>Ben Grosser<br />
MFA Candidate, School of Art+Design, University of Illinois</p>
<p>&nbsp;</p>
<p>Software now facilitates many aspects of daily life, whether it&#8217;s your phone, your bank, your car, or your refrigerator.  Though immaterial, software is still a designed object created by humans.  I&#8217;m interested in how those designs serve their creators, as well as the systems those creations reside within.  Why do those designs result in certain kinds of human-computer interfaces?  How do those interfaces interact with humans to achieve their goals?  <em>What does software want? </em>  In this talk I will present an overview of my recent research questions around this topic and the resulting artworks I have generated in response.</p>
<p>&nbsp;</p>
<p>Ben Grosser is an artist and a composer, and is currently an MFA Candidate in New Media in the School of Art+Design at UIUC.  Previously he was the Director of the Imaging Technology Group at the Beckman Institute.  His artistic work has been covered widely in the online press, including articles on <em>Boing Boing, </em>the <em>Make Blog</em>, <em>Engadget</em>, <em>Fast Company</em>, and <em>Discovery News</em>.  The <em>Huffington Post</em> recently said of his Interactive Robotic Painting Machine that &#8220;Grosser may have unknowingly birthed the apocalypse.&#8221;  The <em>St. Louis Riverfront Times</em> called his music &#8220;very loud and ugly.&#8221;</p></blockquote>
<p>Hope to see you there!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<item>
		<title>Protocols of Looking</title>
		<link>http://feedproxy.google.com/~r/bengrosser/~3/1uw0mPcF9MI/</link>
		<comments>http://bengrosser.com/projects/protocols-of-looking/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 01:18:00 +0000</pubDate>
		<dc:creator>ben grosser</dc:creator>
				<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[new media]]></category>

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		<description><![CDATA[Our conventions of behavior in social situations have been honed over thousands of years of human interaction. Respect personal space. Speak in a moderate volume. Don&#8217;t stare. These protocols serve many functions in civilized society, whether it&#8217;s to avoid confrontation, &#8230;<p> <a href="http://bengrosser.com/projects/protocols-of-looking/">read more<span class="meta-nav">&#8594;</span></a> </p>]]></description>
			<content:encoded><![CDATA[<p>Our conventions of behavior in social situations have been honed over thousands of years of human interaction. Respect personal space. Speak in a moderate volume. Don&#8217;t stare. These protocols serve many functions in civilized society, whether it&#8217;s to avoid confrontation, to facilitate communication, or to maintain power relationships. Following centuries of slow adaptation in response to cultural shifts, they are now running up against rapidly changing technological systems&#8212;systems that manage how and when we communicate and who we call our &#8216;friend.&#8217;</p>
<p>I&#8217;m interested in how these social protocols of old are being changed by digital systems. <a href="http://cultureandcommunication.org/galloway/">Alexander Galloway</a> has explored how network protocols serve as a method of control rather than liberation, as a method of limitation rather than expansion. When considering our collective shift into technological social networks such as Facebook, how are our personal interactions being affected by those systems?</p>
<div class="wp-caption aligncenter" style="width: 540px;"><iframe style="float: left;" src="http://player.vimeo.com/video/35165533" frameborder="0" width="530" height="298"></iframe></p>
<p class="wp-caption-text">Protocols of Looking (2011)<br />
installation<br />
interactive display, video monitor, cameras, computer, custom software</p>
</div>
<p>To explore this question I created the interactive installation <em>Protocols of Looking</em>. Here I provide two simulated situations: a face-to-face interaction where who looks when is very much in the fore, and a more covert setup where the subject can&#8217;t see themselves as object. In the former, the viewer literally can&#8217;t look the electronic face in the eye, as that face constantly tries to avoid direct confrontation. In the latter, those who engage the electronic face, intentionally or not, set themselves up to be watched by others.</p>
<p>This installation allows me to examine one particular aspect of social protocol and how it&#8217;s being changed by technological networks: looking at others. In physical social spaces, whether it&#8217;s a coffee shop or a street corner, we constantly engage in a covert voyeurism, watching others until we&#8217;re in danger of being caught. Once that danger presents itself, whether we&#8217;re caught looking or not, a flick of the eyes in another direction is the developed protocological response that maintains social order. I&#8217;m interested in how this protocol is being changed by online social networks. What happens when we can look all we want without that danger? What does it mean when we can be watched indefinitely by anyone anywhere without our ever knowing it? And what kind of informatic advantage does this shift provide to the technological systems that both enable and require it?</p>
<div id="attachment_1692" class="wp-caption aligncenter" style="width: 540px"><a href="http://bengrosser.com/projects/protocols-of-looking/installation-view/"><img class="size-full wp-image-1692" title="Protocols of Looking" src="http://bengrosser.com/wp-content/resources/protocols-of-looking-530.jpg" alt="" width="530" height="244" /></a><p class="wp-caption-text">Protocols of Looking (2011)<br/>installation view</p></div>
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		<title>Press on Reload The Love!</title>
		<link>http://feedproxy.google.com/~r/bengrosser/~3/DtyhGsCCCZw/</link>
		<comments>http://bengrosser.com/blog/press-on-reload-the-love/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 19:54:42 +0000</pubDate>
		<dc:creator>ben grosser</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[press]]></category>

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		<description><![CDATA[WebProNews wrote about my Reload The Love! project, focusing on its social and technological contexts.<p> <a href="http://bengrosser.com/blog/press-on-reload-the-love/">read more<span class="meta-nav">&#8594;</span></a> </p>]]></description>
			<content:encoded><![CDATA[<p><em>WebProNews</em> recently posted a <a href="http://www.webpronews.com/exclusive-reload-the-love-app-assesses-facebooks-emotional-utility-2012-01">great article</a> about my <a title="Reload The Love!" href="http://bengrosser.com/projects/reload-the-love/">Reload The Love!</a> project. Author Drew Bowling examined the work from social and technological angles, with a particular interest on how the piece questions our reliance on Facebook&#8217;s notification icons:</p>
<blockquote><p>The project is equal parts social psychology experiment and software development ingenuity as it cleverly explores the value social networks have on a person’s self-esteem and how something as seemingly minuscule as red word bubble notifications can impact a person’s mood.</p></blockquote>
<p>Take a look and <a href="http://www.webpronews.com/exclusive-reload-the-love-app-assesses-facebooks-emotional-utility-2012-01">read for yourself</a>.</p>
<h3>Related Content</h3>
<ul>
<li><a title="Reload The Love!" href="http://bengrosser.com/projects/reload-the-love/">Reload The Love!</a></li>
<li><a title="How the Technological Design of Facebook Homogenizes Identity and Limits Personal Representation" href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/">How the Technological Design of Facebook Homogenizes Identity and Limits Personal Representation </a></li>
</ul>
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		<title>Reload The Love!</title>
		<link>http://feedproxy.google.com/~r/bengrosser/~3/z1uHH99nBq8/</link>
		<comments>http://bengrosser.com/projects/reload-the-love/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 00:17:57 +0000</pubDate>
		<dc:creator>ben grosser</dc:creator>
				<category><![CDATA[computer vision]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[software]]></category>

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		<description><![CDATA[Software now facilitates many aspects of daily life, whether it&#8217;s your phone, your car, your bank, or your refrigerator. Though immaterial, software is still a designed object created by humans. I&#8217;m interested in how those designs serve its creators, as &#8230;<p> <a href="http://bengrosser.com/projects/reload-the-love/">read more<span class="meta-nav">&#8594;</span></a> </p>]]></description>
			<content:encoded><![CDATA[<p>Software now facilitates many aspects of daily life, whether it&#8217;s your phone, your car, your bank, or your refrigerator. Though immaterial, software is still a designed object created by humans. I&#8217;m interested in how those designs serve its creators, as well as the systems those creations reside within. Why do those designs result in certain kinds of human-computer interfaces? How do those interfaces interact with humans to achieve their goals?</p>
<div id="attachment_1651" class="wp-caption aligncenter" style="width: 490px"><a href="http://bengrosser.com/projects/reload-the-love/notifications"><img class="size-full wp-image-1651" title="notifications480" src="http://bengrosser.com/wp-content/resources/notifications480.gif" alt="" width="480" height="226" /></a><p class="wp-caption-text">Reload The Love! artificially inflates your Facebook notification icons<br/>whenever they are zero.  <a href='http://userscripts.org/scripts/show/114088'>(install it)</a></p></div>
<p>For this project I&#8217;ve explored these questions by focusing on a small but important aspect of Facebook&#8217;s interface: their notification icons. These icons, small white numbers wrapped in red ovals, indicate <em>newness</em>, something that <em>needs</em> checking or tending to. A pending friend request, a new message, or another &#8216;like&#8217; of your status. How often do you find yourself checking these icons? Once a day? Once an hour? More?</p>
<div class="wp-caption aligncenter" style="width: 490px;"><iframe src="http://player.vimeo.com/video/34443305?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="480" height="320"></iframe>
<p class="wp-caption-text">Reload The Love! (2011)<br/>(demonstration video)<br/>custom software</p>
</div>
<p>Perhaps more important is how these icons make you feel. Are you happy to get a new friend request? Are you anxiously awaiting the next personal message? Or are you sad when you check the site only to find those icons dull and lifeless? If you aren&#8217;t getting the response you want, then Reload The Love! is for you!</p>
<h3>Reload The Love!</h3>
<p>Reload The Love! automatically detects when your Facebook notification icons are at zero and artificially inflates them for you. If new notifications arrive after Reload The Love! has inflated them, they will instantly revert back to accurate values. And any time you want to reinflate them, just reload the page to Reload The Love!</p>
<ul style="margin-top:22px;margin-bottom:25px;">
<li><a href="http://userscripts.org/scripts/show/114088"><strong>Install Reload The Love!</strong></a></li>
</ul>
<p>Follow the above link to install a copy of Reload The Love! for yourself. It runs in Chrome, Safari, or Firefox. Installation instructions are on the install page.</p>
<h3>The Interface As Agent</h3>
<p><a title="How the Technological Design of Facebook Homogenizes Identity and Limits Personal Representation" href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/">The value of Facebook lies in the breadth of its data</a>. The source of that data is the unwaged immaterial labor of its users. Every time a Facebook user enters a status, links to a page, or adds a friend, it further details a profile of themselves that Facebook can sell to advertisers.</p>
<p>What role do these icons play in Facebook&#8217;s overall economy? Do they train us to despise silence? Do they <em>want</em> us, or <em>need</em> us to pay attention to them? How do these icons as interactive interface play on our insecurities and narcisisstic obsessions to encourage further unwaged labor? </p>
<p>One way I explored these questions was to first post the software on <a href="http://userscripts.org/scripts/show/114088">userscripts.org</a>, the primary internet repository of web browser scripts. Userscripts houses bits of software that alter the functionality of common websites, whether it&#8217;s hiding ads on Gmail, or changing the font on the New York Times. The only description I provided there was of its literal functionality, that it &#8220;artificially inflates your notification numbers whenever they are zero.&#8221; This description alone led more than 300 people to install the work on their own browsers. What role does this software play for them?</p>
<h3>Related Content</h3>
<ul>
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/">How the Technological Design of Facebook Homogenizes Identity and Limits Personal Representation</a></li>
<li><a href="http://www.webpronews.com/exclusive-reload-the-love-app-assesses-facebooks-emotional-utility-2012-01">Reload The Love! App Assesses Facebook&#8217;s Emotional Utility [@ WebProNews]</a></li>
</ul>
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		<title>installation</title>
		<link>http://feedproxy.google.com/~r/bengrosser/~3/qyaae7bXYN8/</link>
		<comments>http://bengrosser.com/projects/speed-of-reality/installation/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 08:18:34 +0000</pubDate>
		<dc:creator>ben grosser</dc:creator>
		
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		<description><![CDATA[back to Speed of Reality]]></description>
			<content:encoded><![CDATA[<div id="attachment_1634" class="wp-caption aligncenter" style="width: 790px"><img src="http://bengrosser.com/wp-content/resources/speed-of-reality-780.jpg" alt="" title="speed-of-reality-780" width="780" height="521" class="size-full wp-image-1634" /><p class="wp-caption-text">Speed of Reality (2010)<br/>installation view<br/>Co-Prosperity Sphere, Chicago, IL</p></div>
<p>
back to <a href="http://bengrosser.com/projects/speed-of-reality/">Speed of Reality</a></p>
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		<title>News Coverage of Interactive Robotic Painting Machine (Expanded List)</title>
		<link>http://feedproxy.google.com/~r/bengrosser/~3/2co9wi7N7jI/</link>
		<comments>http://bengrosser.com/blog/news-coverage-of-interactive-robotic-painting-machine-expanded-list/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 01:14:59 +0000</pubDate>
		<dc:creator>ben grosser</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://bengrosser.com/?p=1605</guid>
		<description><![CDATA[An expanded list of news coverage (including international) about Interactive Robotic Painting Machine.<p> <a href="http://bengrosser.com/blog/news-coverage-of-interactive-robotic-painting-machine-expanded-list/">read more<span class="meta-nav">&#8594;</span></a> </p>]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago I wrote about the <a title="News Coverage of Interactive Robotic Painting Machine" href="http://bengrosser.com/blog/news-coverage-of-interactive-robotic-painting-machine/">online coverage</a> of my <a title="Interactive Robotic Painting Machine" href="http://bengrosser.com/projects/interactive-robotic-painting-machine/">Interactive Robotic Painting Machine</a> project. Since then the list has continued to grow, with writeups on a number of additional high-profile sites, as well as expanded international coverage.</p>
<div id="attachment_1616" class="wp-caption aligncenter" style="width: 540px"><img class="size-full wp-image-1616" title="engadget-530" src="http://bengrosser.com/wp-content/resources/engadget-530.jpg" alt="" width="530" height="346" /><p class="wp-caption-text">Interactive Robotic Painting Machine on the front page of Engadget.</p></div>
<p>While much of the writing addressed the artistic or philosophical aspects of the work, a few included some humor as well. A few of my favorite quotes:</p>
<blockquote><p>Grosser may have unknowingly birthed the apocalypse with his Painting Machine. &#8211;<em>Huffington Post</em></p></blockquote>
<blockquote><p>He [Grosser] created a robot that&#8217;s &#8212; how to put this gently? &#8212; a thin-skinned neurotic. &#8211;<em>Fast Company</em></p></blockquote>
<blockquote><p>I can already hear the outcry of the artists&#8217; associations for protection of their works as soon as the following robots would fall into the hands of pirates. &#8211;<em>Robonews [Germany], via Google Translate</em></p></blockquote>
<blockquote><p>If Warhol were still around, we&#8217;re pretty sure the man would&#8217;ve snatched up this contraption as a Factory-approved <em>objet d&#8217;art</em>. &#8211;<em>Engadget</em></p></blockquote>
<blockquote style="margin-bottom: 25px;"><p>Overall a much nicer, more cultured use of artificial intelligence than, say, a swarm of flying death robots. &#8211;<em>the creators project [UK]</em></p></blockquote>
<p>An incomplete list of coverage around the &#8216;net:</p>
<div>
<ul style="line-height: 1.8em;">
<li><strong><em>Huffington Post: </em></strong><a href="http://www.huffingtonpost.com/2011/09/20/interactive-robotic-paint_n_972282.html">Interactive Robotic Painting Machine by Benjamin Grosser</a></li>
<li><strong><em>Fast Company: </em></strong><a href="http://www.fastcodesign.com/1664892/a-painting-robot-with-an-ego-as-fragile-as-a-real-artist-s">A Painting Robot With An Ego As Fragile As A Real Artist&#8217;s</a></li>
<li><strong><em>Boing Boing: </em></strong><a href="http://boingboing.net/2011/08/17/ben-grossers-interactive-robotic-painting-machine.html">Ben Grosser&#8217;s Interactive Robotic Painting Machine</a></li>
<li><strong><em>Engadget: </em></strong>.<a href="http://www.engadget.com/2011/08/17/interactive-robotic-painting-machine-begs-the-question-art-for/">&#8230; Machine begs the question: Art for art&#8217;s sake, or for its master&#8217;s?</a></li>
<li><strong><em>Make: </em></strong><a href="http://blog.makezine.com/archive/2011/08/robotic-painting-machine-listens-to-critics.html">Robotic Painting Machine Listens to Critics</a></li>
<li><strong><em>designboom: </em></strong><a href="http://www.designboom.com/weblog/cat/16/view/16239/benjamin-grosser-interactive-robotic-painting-machine.html">Benjamin Grosser: Interactive Robotic Painting Machine</a></li>
<li><strong><em>Portable.tv: </em></strong><a href="http://portable.tv/tech/post/the-robot-artist/">The Robot Artist</a></li>
<li><strong><em>Today and Tomorrow: </em></strong><a href="http://www.todayandtomorrow.net/2011/08/25/interactive-robotic-painting-machine/">Interactive Robotic Painting Machine</a></li>
<li><strong><em>Hackaday: </em></strong><a href="http://hackaday.com/2011/08/18/robotic-artist-listens-to-your-criticism/#more-52929">Robotic artist listens to your criticism</a></li>
<li><strong><em>Salon.com: </em></strong><a href="http://www.salon.com/news/viral_video/index.html?story=%2Fent%2Ftv%2Ffeature%2F2011%2F08%2F17%2Fviral_videos_cookie_monster_tom_waits">Today&#8217;s Must-See Viral Videos</a></li>
<li><strong><em>Juxtapoz Magazine: </em></strong><a href="http://www.juxtapoz.com/Current/interactive-robotic-painting-machine-by-benjamin-grosser">Interactive Robotic Painting Machine</a></li>
<li><strong><em>Tecnoarte News [Brazil]: </em></strong><a href="http://tecnoartenews.com/pinturas-realizadas-pelo-robo-artista-de-benjamin-grosser-3">As pinturas realizadas pelo robô-artista de Benjamin Grosser</a></li>
<li><strong><em>SHIFT [Japan]: </em></strong><a href="http://www.shift.jp.org/en/archives/2011/08/benjamin_grosser.html">ベンジャミン・グロッサー (Interview w/ Benjamin Grosser)</a></li>
<li><strong><em>Make [Korea]: </em></strong><a href="http://www.make.co.kr/?p=709">비평가가 말하는대로 그림을 그리는 로봇</a></li>
<li><strong><em>Robonews [Germany]: </em></strong><a href="http://www.robonews.de/2011/08/roboter-bilder-kopieren-da-vinci/">Kann dieser Roboter Bilder von Da-Vinci kopieren?</a></li>
<li><strong><em>the creators project [France]:</em></strong><a href="http://thecreatorsproject.com/fr/blog/le-robot-peintre">Le robot-peintre</a></li>
<li><strong><em>TUAW: </em></strong><a href="http://www.tuaw.com/2011/08/19/macs-as-artist-the-interactive-robotic-painting-machine/">Macs as artist: The interactive robotic painting machine</a></li>
<li><strong><em>Maquiladora de Sueños [Mexico]: </em></strong><a href="http://maquiladoradesuenos.com/2011/08/maquina-que-pinta-mediante-inteligencia-artificial.html">Máquina que pinta mediante Inteligencia Artificial</a></li>
<li><strong><em>Brainstorm9 [Brazil]: </em></strong><a href="http://www.brainstorm9.com.br/26566/tech/robotic-painting-quadros-pintados-segundo-os-sentidos-de-uma-maquina/">Robotic Painting: Quadros pintados segundo os sentidos de uma máquina</a></li>
<li><strong><em>Brastemp [Brazil]: </em></strong><a href="http://www.assimumabrastemp.com.br/2011/09/inspiracao-artificial/">Inspiração artificial</a></li>
<li><strong><em>The Creators Project [UK]: </em></strong><a href="http://www.thecreatorsproject.com/en-uk/blog/abstract-expressionism-painted-by-a-robot">Abstract Expressionism, Painted By A Robot</a></li>
<li><strong><em>A.New Day.s Work: </em></strong><a href="http://anewdayswork.com/2011/08/interactive-robotic-painting-machine-2011/">Interactive Robotic Painting Machine</a></li>
<li><strong><em>Николенко, Олесь [Ukraine]: </em></strong><a href="http://top10.ua/art/2011/08/19/risuyuschaya-mashina-robot">Рисующая машина-робот</a></li>
<li><strong><em>Tecniarts [Spain]: </em></strong><a href="http://tecniarts.com/benjamin-grosser-arte-dialogo-tecnologico/">Benjamin Grosser; el arte es un diálogo tecnológico</a></li>
<li><strong><em>Systemgraph [Greece]: </em></strong><a href="http://blog.systemgraph.gr/2011/08/24/ρομπότ-ζωγραφίζει-μετά-μουσικής/">Ρομπότ ζωγραφίζει μετά μουσικής</a></li>
<li><strong><em>Examiner: </em></strong><a href="http://www.examiner.com/gadgets-in-washington-dc/ben-grosser-interactive-robotic-painting-machine">Ben Grosser &#8211; Interactive Robotic Painting Machine</a></li>
<li><strong><em>The Creators Project [France]: </em></strong><a href="http://www.thecreatorsproject.com/fr/blog/le-robot-peintre">Le robot-peintre</a></li>
<li><strong><em>Geekweek [Poland]: </em></strong><a href="http://www.geekweek.pl/maszyna-ktora-maluje-dzwieki-wideo/335687/">Maszyna, która maluje dźwięki</a></li>
<li><strong><em>Mobile Magazine: </em></strong><a href="http://www.mobilemag.com/2011/08/18/interactive-robotic-painting-machine-to-make-artists-obsolete-too/">Interactive robotic painting machine to make artists obsolete too</a></li>
<li><strong><em>Videogum: </em></strong><a href="http://videogum.com/355271/my-robot-could-paint-that/webjunk/comment-page-1/">My Robot Could Paint That</a></li>
<li><strong><em>Geek.com: </em></strong><a href="http://www.geek.com/articles/geek-cetera/this-robot-uses-artificial-intelligence-to-paint-based-on-the-sounds-it-hears-20110818/">This robot uses artificial intelligence to paint based on the sounds it hears</a></li>
<li><strong><em>Hypebeast: </em></strong><a href="http://hypebeast.com/2011/08/benjamin-grosser-interactive-robot-painting-machine/">Benjamin Grosser: Interactive Robotic Painting Machine</a></li>
<li><strong><em>Triangulation Blog: </em></strong><a href="http://www.triangulationblog.com/2011/08/interactive-robotic-painting-machine-by.html">Interactive Robotic Painting Machine by Benjamin Grosser</a></li>
<li><strong><em>Don Relyea: </em></strong><a href="http://www.donrelyea.com/blog/?p=1583">Update to Ben Grosser&#8217;s Interactive Robotic Painting Machine</a></li>
<li><strong><em>übergizmo: </em></strong><a href="http://www.ubergizmo.com/2011/08/interactive-robotic-painting-machine/">interactive robotic painting machine</a></li>
<li><strong><em>prosthetic knowledge: </em></strong><a href="http://prostheticknowledge.tumblr.com/post/9082206387/interactive-robotic-painting-machine-2011-by">Interactive Robotic Painting Machine</a></li>
<li><strong><em>Steve Cooley: </em></strong><a href="http://www.sc-fa.com/blog/2011/08/18/benjamin-grossers-robotic-painting-machine/">Benjamin Grosser&#8217;s Robotic Painting Machine</a></li>
<li><strong><em>Examiner.com: </em></strong><a href="http://www.examiner.com/gadgets-in-washington-dc/ben-grosser-interactive-robotic-painting-machine">Ben Grosser&#8217;s Interactive Robotic Painting Machine</a></li>
<li><strong><em>Kultur 2 Punkt 0: </em><a href="http://www.kultur2punkt0.de/2011/ein-paar-fragen-zum-kunstverstandnis--881">Ein Paar Fragen zum Kunstverständnis</a></strong></li>
<li><strong><em>Gizmodo [France]: </em></strong><a href="http://www.gizmodo.fr/2011/08/19/un-robot-artiste-peintre.html">Un robot artiste peintre</a></li>
<li><strong><em>Robonews: </em></strong><a href="http://www.robonews.de/2011/08/roboter-bilder-kopieren-da-vinci/">Kann dieser Roboter Bilder von Da-Vinci kopieren?</a></li>
<li><strong><em>Trend Hunter: </em></strong><a href="http://www.trendhunter.com/trends/robot-painting-machine">Mechanical Art Apparatuses</a></li>
<li><strong><em>pamphogous: </em></strong><a href="http://yourlaughlinesareshowing.tumblr.com/post/9092821331">interactive robotic painting machine</a></li>
<li><strong><em>Process Produced: </em></strong><a href="http://processproduced.org/?p=322">Interactive Robotic Painting Machine</a></li>
</ul>
</div>
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		<title>How the Technological Design of Facebook Homogenizes Identity and Limits Personal Representation</title>
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		<pubDate>Sat, 24 Sep 2011 20:02:00 +0000</pubDate>
		<dc:creator>ben grosser</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[software studies]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[How Facebook transforms individuals into instruments of capital, limits self-description, and controls one's visual presentation of self identity.<p> <a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/">read more<span class="meta-nav">&#8594;</span></a> </p>]]></description>
			<content:encoded><![CDATA[<h3 style="margin-top:-5px;margin-bottom:15px;">by Benjamin Grosser</h3>
<p><img style="border: 0; margin-right:5px;" src="/wp-content/themes/grosser/images/pdficon_small.gif" alt="" /><a href="http://bengrosser.com/wp-content/themes/grosser/files/GROSSER-facebook-identity.pdf" style="margin-bottom:5px;">Download the paper (PDF)</a></p>
<div id="attachment_1582" class="wp-caption aligncenter" style="width: 540px"><img class="size-full wp-image-1582" title="fb-gender-choice" src="http://bengrosser.com/wp-content/resources/fb-gender-choice1.png" alt="" width="530" height="352" /><p class="wp-caption-text">The Facebook gender choice dropdown on their new account signup page.</p></div>
<ul style="line-height: 1.4em;">
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/#abstract">Abstract</a></li>
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/#intro">Introduction</a></li>
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/#methods">Methods</a></li>
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/#litreview">Literature Review</a></li>
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/#ideology">Facebook&#8217;s Ideology of Singular Identity and the Commodification of the Individual</a></li>
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/#pages">Community Pages and the Consolidation of Interest</a></li>
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/#lists">How Lists Limit the Self-Description of Gender</a></li>
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/#language">Language Lists and the Representation of Racial and Ethnic Identity</a></li>
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/#visual">Visual Representation, Reduction of Difference, and the Digital Economy</a></li>
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/#resist">Ways Users Resist Profile Limitations</a></li>
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/#changes">How Technological Changes Could Relax Facebook&#8217;s Homogenization of Identity</a></li>
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/#summary">Summary</a></li>
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/#cited">Works Cited</a></li>
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/#acknow">Acknowledgements</a></li>
<li><a href="http://bengrosser.com/blog/how-the-technological-design-of-facebook-homogenizes-identity-and-limits-personal-representation/#download">Download the Paper</a></li>
</ul>
<p><a name="abstract"></a></p>
<h3>Abstract</h3>
<p>This paper explores how the technological design of Facebook homogenizes identity and limits personal representation. I look at how that homogenization transforms individuals into instruments of capital, and enforces digital gates that segregate users along racial boundaries. Using a software studies methodology that considers the design of the underlying software system, I examine how the use of finite lists and links for personal details limits self-description. In what ways the system controls one&#8217;s visual presentation of self identity is analyzed in terms of its relation to the new digital economy. I also explore the creative ways that users resist the limitations Facebook imposes, as well as theorize how technological changes to the system could relax its homogenizing and limiting effects.</p>
<p><a name="intro"></a></p>
<h3>Introduction</h3>
<p>Ever since its inception, people have used the technology of the Internet to represent themselves to the world. Sometimes this representation is a construction based on who they are outside the network, such as with a personal webpage or blog. Other times people use the built-in anonymity of the Internet to explore and engage alternative identities. This identity tourism (Nakamura, 2002) takes place within game spaces (e.g. MUDs, MMORPGs), chat rooms, or forums, as well as within those spaces already mentioned such as webpages and blogs. In each case, the underlying technology that facilitates this network society of digital representations is software. How this software is designed by its creators determines the ways that users can (and cannot) craft their online representation.</p>
<p>The most popular network space for personal representation is Facebook, the world&#8217;s largest online social network. The site has more than 500 million active users and has become the most visited website in the United States, beating out Google for the first time in 2010 (Cashmore, 2010). Facebook functions as a prime example of what Henry Jenkins (2006) calls &#8220;participatory culture,&#8221; a locus of media convergence where consumers of media no longer only consume it, but also act as its producers. Corporations, musicians, religious organizations, and clubs create Facebook Pages, while individuals sign up and fill out their personal profiles. The information that organizations and people choose to share on Facebook shapes their online identity. How those Pages and profiles look and the information they contain is determined by the design of the software system that supports them. How that software functions is the result of decisions made by programmers and leaders within the company behind the website.</p>
<p>This paper explores how the technological design of Facebook homogenizes identity and limits personal representation. I look at how that homogenization transforms individuals into instruments of capital, and enforces digital gates that segregate users along racial boundaries (Watkins, 2009). Using a software studies methodology that considers the design of the underlying software system (Manovich, 2008), I look at how the use of finite lists and links for personal details limits self-description. In what ways the system controls one&#8217;s visual presentation of self identity is analyzed in terms of its relation to the new digital economy. I also explore the creative ways that users resist the limitations Facebook imposes, as well as theorize how technological changes to the system could relax its homogenizing and limiting effects.</p>
<p><a name="methods"></a><span id="more-1579"></span></p>
<h3>Methods</h3>
<p>The developed world is now fully integrated into and dependent on computational systems that rely on software. Most critical writing about new media fails to explore this underlying layer of the system (Wardrip-Fruin, 2009). If we are to understand the effects of these systems, it is imperative that we investigate the ways that software, through both its vast potential and its limiting paradigms of thought, leads to certain kinds of systems and not to others.</p>
<p>Matthew Fuller, in his volume &#8220;Software Studies \ A Lexicon,&#8221; refers to this balance between potential and limit as &#8220;conditions of possibility.&#8221; (Fuller, 2008, p. 2) Just as the principle of linguistic relativity theorizes that the structure of spoken or written language affects our ability to think (the Sapir-Whorf hypothesis) (Hoijer, 1954), so does the structure of computer languages affect the types of procedures and algorithms we can create in software. Given that software now &#8220;permeates all areas of contemporary society,&#8221; (Manovich, 2008, p. 8) we need to consider this software within the context of its inherent limitations (both technical and cultural) as we investigate the media it enables.</p>
<p>Therefore, in this paper I will utilize a software studies approach, as outlined by Fuller and Lev Manovich, in my analysis of how Facebook homogenizes identity. Consideration will be given to the ways that the syntactic, economic, and cultural aspects of software development lead to certain types of human-computer interfaces. In addition, as part of this cultural aspect, I will also look at who is writing today&#8217;s software, and how their histories lead to certain types of user experiences.</p>
<p>My viewing of Facebook for this paper took place between April and May of 2011. As Facebook is constantly changing the site, features discussed in this paper may change at a later date.</p>
<p><a name="litreview"></a></p>
<h3>Literature Review</h3>
<p>Software studies is a relatively young discipline, even for new media scholarship. The term was first coined by Manovich in <em>The Language of New Media</em> (2001), but has only come to refer to a particular methodological approach in the last few years. The <em>New Media Reader</em> (Wardrip-Fruin &amp; Montfort, 2003) anthologized papers that explore the history of software as it relates to cultural history. Fuller&#8217;s aforementioned 2008 volume was the first text published specifically about software studies. In 2009, Wardrip-Fruin published Expressive Processing, exploring how software drives narrative technologies such as games and digital fiction. This is the first book in a new MIT Press series on the subject, which is edited by Manovich, Fuller, and Wardrip-Fruin. The most recent edition in the series is a work that explores the relationship between programmability and ideology (Chun, 2011a).</p>
<p>Software studies first focus on the two most important aspects of software, data structures and algorithms (Manovich, 2008; Goffey, 2008). How programmers compose structures to hold data controls the internal representation of those data stored by the program, and thus has a significant affect on the way that data can be searched, presented, or stored. A fundamental unit of many such structures is the list, a flexible and &#8220;ordered group of entities (Adam, 2008, p. 174).&#8221; Algorithms, on the other hand, are abstract procedures devised by computer scientists to operate on that data, stipulating how the data flows through the program, and the methods for evaluating and transforming it into whatever the program requires (Goffey, 2008).</p>
<p>Other relevant topics within this paradigm include the relationships between computational power and social authority (Eglash, 2008), and the ways that notions of interaction disrupt the composition of algorithms, forcing modes of action on both the computer and its human counterparts (Murtaugh, 2008). A number of scholars have recently explored how race intersects with technology, including the notion of race as a technology (Chun, 2011b), the similarities between physical and digital gated communities (Watkins, 2009), and how aspects of modularity in UNIX relate to the structures of racism (McPherson, 2011).</p>
<p>In order to understand how Facebook homogenizes identity, it is also necessary to understand previous investigations of identity in network spaces. In general, identity functions as a &#8220;self-concept,&#8221; or &#8220;the totality of the individual&#8217;s thoughts and feelings with reference to himself as an object (Rosenberg, 1979, p. 8).&#8221; Identities are personal &#8220;sources of meaning&#8221; based on self-construction and individuation, and within the network society, organize around one&#8217;s single primary identity before they combine to develop into collective identities (Castells, 1997, p. 6). These collective identities are supported by information communication technologies such as mobile phones, social networks, and electronic messaging systems.</p>
<p>The movement into online spaces, which started en masse with the launch of Netscape Navigator in 1995, has had a further broadening effect on identity. In its infancy, the web was primarily an anonymous space where anyone could adopt any identity without others connecting them to their offline selves. This allowed role-playing as alternative identities within chat rooms, MUDs, and bulletin boards (Turkle, 1995). The option to role play in this way led to a more fully engaged act of identity tourism, where individuals try on different racial or gender identities, enabled by the anonymity of the network (Stone, 1996; Turkle, 1995; Nakamura, 2002). At first this tourism manifested primarily in text-based environments, but as technologies improved, evolved to extend into visual environments and representations, such as avatars (Nakamura, 2007). While such role playing holds potential promise for empathy and expansion of viewpoint (Zhao, Grasmuck, &amp; Martin, 2008; McKenna, Green, &amp; Gleason., 2002; Suler, 2002; Rosenmann &amp; Safir, 2006), it can also lead to the reinforcement of stereotypes through the resultant suppression of gendered or racial discourse (Nakamura, 2002). Part of Facebook’s current popularity originates from its exclusionary framework; the site’s genesis as a boutique Ivy League network has led it to enable segregation along racial lines, and to its domination of use by upper class educated whites (Watkins, 2009; Hargittai, 2011).</p>
<p>Not all online identities are anonymous. Facebook&#8217;s requirement (and enforcement) of real identity within their system makes it the locus of a significant shift away from anonymous online identity. Zhao (2006) refers to these online real identities as &#8220;nonymous anchored relationships,&#8221; connections that exist within the online world but are supported by non-anonymous connections in the offline world. As Zhao explains, if the real world results in the presentation of &#8220;masks&#8221; that hide certain aspects of self, and the anonymous online world facilitates the lifting of that mask for the presentation of one&#8217;s &#8220;true&#8221; self, the nonymous online world is somewhere in the middle, allowing people to present their &#8220;hoped-for possible selves&#8221; (Yurchisin, Watchravesringkan, &amp; McCabe, 2005). Zhao&#8217;s 2006 study found that Facebook users tend to stress &#8220;group and consumer identities over personally narrated ones (p. 1816).&#8221; Another study explored this &#8220;hoped-for&#8221; concept in regards to racial identity, and also found that users use self-selected or autophotography to enhance or steer their online representations (Grasmuck, Martin, &amp; Zhao, 2009).</p>
<p>These nonymous online spaces that use and reveal actual identities threaten individual&#8217;s abilities to shift their online representations over time. Those newer to the internet (whether because of age or lack of exposure) are often slow to realize that the network retains whatever they post online. This makes individual change and exploration more difficult due to the perpetual storage and retrievability of the information they make public (Blanchette &amp; Johnson, 2002; Mayer-Schonberger, 2009).</p>
<p>To date, no software studies-based analyses have been published about Facebook. Given Facebook&#8217;s increasingly powerful position in contemporary society, it is essential that scholars begin to unravel the hows and whys behind the site&#8217;s functionality. Doing so requires, among others, a software studies approach if we are to fully understand its role and power in the network society. Combining this approach with an analysis of Facebook&#8217;s role in the shaping of identity should reveal new insights critical to understanding how social media function within digital culture.</p>
<p><a name="ideology"></a></p>
<h3>Facebook&#8217;s Ideology of Singular Identity and the Commodification of the Individual</h3>
<p>Before unraveling some specifics regarding Facebook and identity homogenization, it&#8217;s important to understand how and why the site focuses on nonymous relationships. According to Facebook CEO and founder Mark Zuckerberg, &#8220;having two identities for yourself is an example of a lack of integrity (Kirkpatrick, 2010, p. 199).&#8221; The design and operation of Facebook expects and enforces that users will only craft profiles based on their &#8220;real&#8221; identities, using real names and accurate personal details (Facebook, 2011). This ideological position of singular identity permeates the technological design of Facebook, and is partially enforced by the culture of transparency the site promotes. The more one&#8217;s personal details are shared with the world, the harder it is to retrieve or change them without others noticing—and thus being drawn to the contradictions such changes might create. This is further enforced by the larger software ecosystem Facebook exists within, such as search engines, that index, store, and retain those personal details in perpetuity (Blanchette et al., 2002).</p>
<p>Why is Zuckerberg so bullish on singular identity? He says it&#8217;s to encourage people to be more authentic, and that the world will be a better place if everyone shares their information with anyone (Kirkpatrick, 2010). Given that Facebook&#8217;s servers are primarily constituted of data produced by the immaterial free labor of its members (Terranova, 2000), and that the monetary value of Facebook is the advertising usefulness of that data, it&#8217;s no wonder that Zuckerberg prefers extreme transparency. The financial future of his company depends on it. Facebook now delivers more ads than Yahoo, Microsoft, and Google combined (Lipsman, 2011). The more data they collect the more advertising dollars they can deposit (Manovich, 2008).</p>
<p>The value of that data is further enhanced by its connection to real identity, as well as the way that singular identity encourages the blending of one&#8217;s disparate communities into one space. By disallowing alternative identities and multiple accounts, Facebook pushes its users to build networks containing people from their work, family, and friend communities. This discourages the code-switching (Watkins, 2009) that happens when people use different networks for different aspects of their lives, and instead forces them to consolidate their online (and offline) identities into a singular representation. It literally reduces difference by stifling interactions that might have happened in alternate spaces, but are now off-limits because of conflicts between social communities. For example, a user will resist posting something about their hobby interests because it conflicts with their work persona. Therefore, this blending begins to limit personal representation and is thus a significant step on the road to identity homogenization. Further, this limiting makes Facebook&#8217;s users more useful instruments of capital, as a reduction of difference means marketing and product development tasks are easier and less expensive for corporations.</p>
<p><a name="pages"></a></p>
<h3>Community Pages and the Consolidation of Interest</h3>
<p>Ever since Facebook opened itself up to the public in 2006 (abandoning its previous exclusivity to university students), it has steadily made changes to the way the site operates. In April of 2010, Facebook rolled out a new feature they call &#8216;Community Pages.&#8217; Community Pages made it possible for Facebook users to &#8216;like&#8217; topics (in addition to specific brands or groups who had been represented by Fan Pages), by allowing the creation of pages devoted to these (relatively) abstract concepts. For example, a user could &#8216;like&#8217; hip hop music by linking their profile to the &#8216;Hiphop&#8217; Community Page. These pages are not run by any one individual, but simply serve as collection points that gather links to everyone on the site who lists themselves as liking the genre.</p>
<p>The way that Community Pages interface with an individual&#8217;s profile is significant. Prior to this change, each Facebook user had a series of text boxes on their profile where they could describe themselves. These boxes were labeled, and included headings such as &#8216;Activities,&#8217; &#8216;Interests,&#8217; &#8216;Favorite Music,&#8217; &#8216;Favorite TV Shows,&#8217; etc.. Users would fill these boxes with whatever text they desired. While often what they listed would fit the category (e.g. a list of TV shows in the TV Shows box), sometimes they would use them as methods of distinction or resistance (e.g. saying that they &#8216;don&#8217;t watch TV&#8217; in the TV Shows box).</p>
<p>When Community Pages were introduced, Facebook used them as a mandatory replacement for the previously open-ended text boxes. No longer could users write whatever they wanted in a text box to describe themselves. Instead they had to &#8220;connect&#8221; (link) their interests with Community Pages already in the system. During the conversion to the new system, users were offered the chance to convert what they had in their text boxes into Community Page links, but that option only worked when pages already existed with descriptions similar or identical to their own handmade lists.</p>
<p>The result of this change was significant. The old contents of many users’ text boxes were wiped out. Those users most affected were those who had used the text boxes as methods of resistance or distinction (either by listing information that wasn&#8217;t actually related to the stated topic of the box, or by being unique in how they described the information). Even those users who had been using the boxes as Facebook intended found the bulk of their carefully crafted text deleted forever.</p>
<p>Why would Facebook enact such a change? There are two reasons, each related to the other and both related to the commodification of the individual. First, standardizing and linking everyone&#8217;s interests to Community Pages makes it easier to keep track of who likes what. &#8220;By interacting with these interfaces, [users] are also mapped: data-driven machine learning algorithms process [their] collective data traces in order to discover underlying patterns (Chun, 2011a, p. 9).&#8221; Second, this standardization makes it all the easier to sell advertising to corporations interested in targeting specific groups of people. For example, if an advertiser wants to reach those who like hip hop music, under the old system they would have to think of every label a user might choose to display that interest. This could include band names, song titles, genre descriptions, musician names, etc. Under the new system, all they need is the list of users already mapped as &#8216;liking&#8217; the Hiphop Community Page.</p>
<p>Community Pages are also an illustrative example of how data structures and computational power lead to certain kinds of interfaces or modes of presentation. Under an increasing pressure to monetize the data they store, Facebook looks for ways to limit difference across the site. In fact, it’s an imperative given the exponential increases in data occurring with their current level of growth. As described above, being able to sell an advertiser a list of people that like Hiphop is more valuable than asking them to target specific keywords. Further, enabling their advertising algorithms to pre-identify potential targets of advertisements requires a consolidation of interest and identity—otherwise there&#8217;s just too much data to sift through.</p>
<p><a name="lists"></a></p>
<h3>How Lists Limit the Self-Description of Gender</h3>
<p>When a prospective user visits Facebook&#8217;s homepage to sign up for a new account, they are asked six preliminary and mandatory questions. Those questions are: 1) first name, 2) last name, 3) email, 4) password, 5) birthday, and 6) gender. While above I have addressed issues related to questions of name and its relationship to Facebook&#8217;s ideology of singular identity, here I want to start by focusing on this question of gender.</p>
<p>Facebook asks this mandatory question as follows: &#8220;I am:&#8221;. For an answer, the user is presented with a drop-down list containing two choices they can select from: &#8216;Male&#8217; or &#8216;Female.&#8217; In other words, a user can say &#8216;I am Male&#8217; or &#8216;I am Female.&#8217; There are no choices to add your own description or to select a catchall alternative such as &#8216;other.&#8217;</p>
<p>These limited choices exclude a set of people who don&#8217;t fit within them, namely those who are transgender. Transgender individuals are uncomfortable with the labels &#8216;man&#8217; or &#8216;woman&#8217; for a variety of reasons, such as &#8220;discomfort with role expectations, being queer, occasional or more-frequent cross-dressing, permanent cross-dressing and cross-gender living,&#8221; as well as those who undergo gender reassignment surgery (Stryker &amp; Whittle, 2006, p. xi). Someone with a transgender identity lives that identity as strongly as a man or a woman, and, while some might choose to describe that identity as &#8216;male&#8217; or &#8216;female,&#8217; others prefer a more complex description. However, Facebook excludes them from listing that as part of their user profiles. This exclusion puts Facebook at odds with other online communities, such as Second Life, where the portrayal of gender is a function of the way one constructs their avatar (although identifying as transgender within Second Life can be fraught with prejudice and harassment (Brookey &amp; Cannon, 2009)).</p>
<p>If we accept that Facebook&#8217;s primary motivation is to monetize its data and to get its advertisements in front of eyeballs (Lipsman, 2011), then why do they exclude an entire group from participating? Wouldn&#8217;t the accommodation of as many people as possible best serve their financial interests? I&#8217;ll focus on three reasons that lead to this exclusion.</p>
<p>First is that Facebook is a designed space, and a designed space inherently represents the ideologies of those who designed it. Despite software&#8217;s propensity to hide its actions and origins, this &#8220;invisibly visible&#8221; (Chun, 2011a, p. 15) entity is something that, at its core, is created by humans. In other words, software is an embodiment of the philosophies and cultures of its designers and how they think (McPherson, 2011). While a demographic analysis of Facebook&#8217;s programming staff is not available, we know from more broad analyses that Silicon Valley is primarily run by white men, with a significant underrepresentation from white women and racial/ethnic minority males—especially in positions of mid- and upper-level management (Shih et al., 2006, Simard et al., 2008). This analysis holds true in terms of Facebook&#8217;s senior leadership; their executive staff is 15% female (with zero women in technical leadership roles), while their board of directors is 100% male (Facebook, 2011b,c). An industry that is failing to hire and/or promote women and minorities is unlikely to be run by individuals concerned with the politics of gender. The biases or prejudices that contribute to this situation, intentionally or not, have manifest themselves in this question of &#8220;I am:.&#8221;</p>
<p>Second is that an important component of Facebook&#8217;s popularity is the way it allows and encourages its users to form virtual gated communities. Craig Watkins (2009) explores this topic at length in chapter four of his book, <em>The Young and the Digital</em>. He, as well as Esther Hargittai (Hargittai, 2011), have found that lower class and Latino users frequent MySpace, while upper class, educated white users prefer Facebook. An important part of that preference is that white users desire exclusive communities that keep the &#8220;fake&#8221; people out. With this &#8220;I am:&#8221; question of gender, Facebook launches each profile with a degree of exclusion, and thus, potentially leading to its white users seeing Facebook as &#8220;safe&#8221; and &#8220;private,&#8221; &#8220;simple&#8221; and &#8220;selective&#8221; (Watkins, 2009). Enabling those with alternative gender identities to accurately represent themselves on the site, not to mention foregrounding the issue as part of a mandatory question on its homepage, would not be supportive of the selective atmosphere Facebook has built, and from which it benefits.</p>
<p>Third is that the drop-down list is an interface paradigm born out of software. The &#8220;I am:&#8221; question allows everyone to make a choice, as long as it&#8217;s one of the two options already presented. No accommodation is made for selecting something other than male or female. A logical human solution to this problem would be to let everyone provide their own description. While a majority of people would still likely choose male/female, or man/woman, those who don&#8217;t feel they fit in either of those categories could write their own description. As computer users, we tend to blindly accept this kind of interface without regard for its exclusions; this is one way that software is contributing to the homogenizing ways we think about and describe ourselves.</p>
<p>Drop-down lists, or other interface models that present a list of predetermined choices (e.g. radio buttons, check boxes) illustrate the way that new media interfaces are crafted in response to methods of programming as much, or more so than they are in response to notions of human-computer interaction. This crafting starts with how data is represented within software systems. The most common building block of software data structures is the list (Adam, 2008), such as an array (an ordered set of data accessible by numerical index). Arrays are typically of preset sizes, and in the case of the &#8220;I am:&#8221; question, would be of size two, one index for &#8216;male&#8217; and the other for &#8216;female.&#8217; The array serves to manage the data during the computational stage (e.g. waiting for and then grabbing the data from the user), but must eventually be stored. Storage occurs within a database, where each user likely receives a row of their own, and in which gender would be stored as a single table cell of data. While this cell could conceivably contain a string of text taken from the user, it is more useful for Facebook if they already know what could be in that box.</p>
<p>Knowing ahead of time what genders are possible, and limiting those possibilities to a known set enables a number of subsequent software-driven actions. First, it is easier for Facebook’s search engines to index user data if they know what the options are, because searching through a finite list is much faster than searching through an unending list of custom personal descriptions. This means that faster searching algorithms can be devised. Second, it makes it easier to make comparisons across users. If everyone writes their own custom descriptions, then every spelling difference, every text case difference, and every difference of phrase makes it harder for Facebook to aggregate users into broader classifications. Aggregation is a useful tool for improving computational performance, as it limits data. Perhaps more importantly, aggregation better serves the needs of their advertisers who want to quickly and easily target whole classes of potential consumers.</p>
<p><a name="language"></a></p>
<h3>Language Lists and the Representation of Racial and Ethnic Identity</h3>
<p>If gender identity is limited to two choices, how does Facebook manage racial and ethnic identity? There are no specific questions within one&#8217;s profile that ask for this kind of information, but there is a query in direct relationship to it: languages. At first glance, this question, just a couple below the gender drop-down, appears to welcome a self-description. It is listed as &#8220;Languages:&#8221; followed by an empty text-box. However, if one starts typing in this box they will find it quickly attempts to autocomplete what they’re typing to match a pre-determined list of languages.</p>
<p>While there are quite a large number of languages available for autocompletion, many are still missing. For example, those who speak the Chinese languages of Min or Gan cannot select their language. These languages are spoken by 110 million Chinese people combined. The Ethiopian language of Gallinya, spoken by 8 million people, is also not available. If a user types Gallinya in the box anyway and hits Enter, the page refreshes and fails to list that language on their list. It acts as if they never typed anything at all.</p>
<p>While Facebook will likely continue to add languages over time, this method of choosing from a pre-determined list of choices is once again emblematic of an interface born from the programmatic thinking of software developers. In this instance, Facebook has setup a list much larger than the one for gender, but it is still a finite list. Therefore, while it presents similar problems to those posed by the gender question, it also presents additional problems. First, the list appears to be most exclusionary of non-western languages (I could not find an official language from North America or Europe that doesn’t appear). Second, even when Facebook does have a match for a particular language, their spellings sometimes differ from those used by speakers of those languages (e.g. Facebook lists Kaqchikel, a language spoken by 500,000 Guatemalans, but doesn’t list its alternate spelling Kaqchiquel). Finally, many regional dialects of the languages it does include are not listed.</p>
<p>It is unsurprising that Facebook hasn’t been able to include all of the world’s languages in its list. There are so many variations and versions that the task might be impossible. However, what is important about the missing languages, spellings, and dialects is that it illustrates the degree to which Facebook cannot preprogram the identifiers of racial and ethnic identity that the world’s population would use to describe themselves. That they try to anyway, using a limited choice interface model, ends up revealing their “lenticular logic,” magnifying the ways that their abstractions of identity lead to technologies “which underwrite the covert racism endemic to our times (McPherson, 2011).” The result, then, is an interface that reduces, and therefore excludes, difference. By forcing individuals to choose particular spellings or dialects, or to not list their language at all, their identities are homogenized into smaller collections, all for the goal of making them easier to sort, search, and advertise to. This obfuscation of identity may enable some protective benefit, in terms of the way it protects their real identities from advertisers and others, but only at the cost of losing the potential for accurate self-description and the negatives that may entail.</p>
<p><a name="visual"></a></p>
<h3>Visual Representation, Reduction of Difference, and the Digital Economy</h3>
<p>Facebook&#8217;s reduction of difference and limiting of identity is not restricted to the data it collects and disseminates, but is also a product of its visual style. Every user&#8217;s profile looks nearly identical, with only a small photograph and a list of increasingly homogenized identifiers to distinguish them. Where those elements reside on the page, the colors they&#8217;re rendered in, their order of presentation, and even the background behind them are all predetermined. Almost zero customization is possible, leaving each one of Facebook&#8217;s 500 million users looking more and more like the residents of a typical gated community, even though there is a world of difference on the other side of the screen.</p>
<p>This visual blurring of difference is a new trend across the Internet, one which Facebook appears to be leading. In the earlier days of the Web, individuals created homepages for themselves using the limited options available to them. Pages had blinking text, garish colors, low-resolution photographs, and poor typography. As the production tools used to craft webpages improved, so did the uniqueness of designs and personal representations. But in recent years, the use of Facebook profiles as one&#8217;s personal space on the Internet has risen substantially. Because of the fixed visual design of these spaces, each individual represented literally looks the same.</p>
<p>Combining this visual homogenization with the reductions of difference described earlier blurs the &#8220;territory between production and consumption, work and cultural expression. &#8230; Production and consumption are reconfigured within the category of free labor,&#8221; and &#8220;signals the unfolding of a different logic of value (Terranova, 2000, p. 35).&#8221; This new logic is a digital economy focused on the monetization of the free and immaterial labor that each user gives to Facebook. In return, their Facebook profiles increasingly look like a cross between a resume and a shopping list, telling the world who they work for and what products they consume. As Chun writes so eloquently in her new software studies book <em>Programmed Visions</em> (Chun, 2011a, p. 13):</p>
<blockquote><p>You. Everywhere you turn, it&#8217;s all about you—and the future. You, the produser. Having turned off the boob tube, or at least added YouTube, you collaborate, you communicate, you link in, you download, and you interact. Together, with known, unknown, or perhaps unknowable others you tweet, you tag, you review, you buy, and you click, building global networks, building community, building databases upon databases of traces. You are the engine behind new technologies, freely producing content, freely building the future, freely exhausting yourself and others. Empowered. In the cloud. Telling Facebook and all your &#8220;friends&#8221; what&#8217;s on your mind. &#8230;</p>
<p>But, who or what are you? You are you, and so is everyone else. A shifter, you both addresses you as an individual and reduces you to a you like everyone else. It is also singular and plural, thus able to call you and everyone else at the same time. Hey you. Read this. Tellingly, your home page is no longer that hokey little thing you created after your first HTML tutorial; it&#8217;s a mass-produced template, or even worse, someone else&#8217;s home page—Google&#8217;s, Facebook&#8217;s, the New York Times&#8217;. You: you and everyone; you and no one.</p></blockquote>
<p>Chun&#8217;s you is the homogenized you. The you represented by a Facebook profile, the you whose identity is being reduced to a set of links—links pointing to Pages that enable the site&#8217;s advertisers to sell you the latest and greatest products of late capital.</p>
<p><a name="resist"></a></p>
<h3>Ways Users Resist Profile Limitations</h3>
<p>Despite Facebook&#8217;s reductionist visual style, some users have found ways to resist it from within the system. For example, ever since the &#8220;new&#8221; profile was released in late 2010, the top of each profile now includes thumbnails of the last five photos a user was tagged in. For most, this tends to be a random collection of event photos, usually without any particular ordering. A few users, however, utilize their knowledge of how it works to construct singular images that stretch across their page from left to right, using the five photos combined with their profile image as tiles of a larger image (Figure 1). While this technique results in a more distinctive visual profile than the norm, it is still within the larger context of an extremely confined visual space that is the Facebook profile. For example, the user in Figure 1 is still confined to liking pages for movies, books, and other brands or media represented by Facebook Pages.</p>
<div id="attachment_1595" class="wp-caption aligncenter" style="width: 540px"><a href="http://bengrosser.com/wp-content/themes/grosser/files/GROSSER-figure-1.jpg"><img class="size-full wp-image-1595" title="figure1" src="http://bengrosser.com/wp-content/resources/facebook-figure1.jpg" alt="" width="530" height="450" /></a><p class="wp-caption-text">Figure 1: An example of a Facebook profile hack by Alexandre Oudin, using the last five photos across the top in conjunction with the profile photo to break out of the conventional visual style of a typical profile. (click to enlarge)</p></div>
<p>A more significant trend is the action of gender hacking. Using tools built into the major browsers for live editing of HTML and CSS, users are able to temporarily modify the &#8220;I am:&#8221; gender drop-down list elements. A video on Facebook (Bayaidah, 2011) teaches people how to accomplish this (Figure 2). The technique allows users to add whatever descriptor they want to the drop-down box (Figure 3), be it &#8216;Transmasculine,&#8217; &#8216;Femme,&#8217; or &#8216;Fierce&#8217; (Picher, 2011). While the drop-down modifiction will not persist beyond the first save, the act results in a permanent alteration of the user&#8217;s profile; previous and future additions to their News Feed refer to the user with a gender-neutral pronoun such as &#8216;their&#8217; instead of &#8216;her&#8217; or his.&#8217; Technically, this is because users are changing the data in the &#8216;value&#8217; field of each of their drop-down choices to 0 (1=Female, 2=Male). That the inserted value of 0 results in a gender-neutral self-description, even on past entries, clearly shows that Facebook has the code in place to allow such neutrality—even if they don&#8217;t use reveal it in the interface. This is further evidence that Facebook prefers a limiting of gendered description even when they&#8217;ve taken the time to program a system with more options than two.</p>
<div id="attachment_1596" class="wp-caption aligncenter" style="width: 540px"><a href="http://bengrosser.com/wp-content/themes/grosser/files/GROSSER-figure-2.jpg"><img class="size-full wp-image-1596" title="figure2" src="http://bengrosser.com/wp-content/resources/facebook-figure2.jpg" alt="" width="530" height="340" /></a><p class="wp-caption-text">Figure 2: A screenshot from Simon Bayaidah&#39;s video on how to hack the gender drop-down dialog in the Facebook profile editing interface. Such editing allows not only a temporary addition to the drop-down choices, but also triggers Facebook to automatically use gender-neutral pronouns when describing the user&#39;s actions in their News Feed. (click to enlarge)</p></div>
<p>&nbsp;</p>
<div id="attachment_1597" class="wp-caption aligncenter" style="width: 540px"><a href="http://bengrosser.com/wp-content/themes/grosser/files/GROSSER-figure-3.jpg"><img class="size-full wp-image-1597" title="figure3" src="http://bengrosser.com/wp-content/resources/facebook-figure3.jpg" alt="" width="530" height="478" /></a><p class="wp-caption-text">Figure 3: Rae Picher&#39;s example of gender hacking the Facebook Profile editor based on the technique outlined by Simon Bayaidah (Fig. 2). This image was used on her Facebook note titled Facebook&#39;s Gender Binary Got You Down? (click to enlarge)</p></div>
<p><a href="http://bengrosser.com/wp-content/themes/grosser/files/GROSSER-figure-3.jpg"><br />
</a></p>
<p>Other users take a more exclusionary approach. Popular options include refusing to list any personal information beyond the most basic required to gain the account, using false information to create profiles that don&#8217;t adhere to Facebook&#8217;s real identity requirement, or avoiding Facebook altogether. While these three options are resistive in nature, they also result in a less than full participation within the economy of Facebook. As the site continues to grow into a primary communication technology, those who resist in these ways may be at a distinct disadvantage in areas such as job search networking or even regular social interaction.</p>
<p><a name="changes"></a></p>
<h3>How Technological Changes Could Relax Facebook&#8217;s Homogenization of Identity</h3>
<p>Given the degree to which the homogenization of identity is an essential component of Facebook&#8217;s bottom line, it&#8217;s illogical to presume they want to reverse the trend. However, to the extent that some of the conditions described in this paper are solely the product of programmatic thinking, there is room for improvement. In particular, any feature of the site that limits choice could be written to limit choice less, or to allow nearly unlimited choice. Limits are ultimately the results of decisions made by programmers to implement a feature in a specific way. In the cases of the gender or language questions, for example, the site could allow users to enter any text they want without loosing the aggregation characteristics of the current method. Doing so would require algorithms that perform pattern matching on those entered texts, looking for ways to programmatically make the connections between items that humans so easily do. Alternate spellings of a specific language could be combined under one link while still allowing the user to spell it how they want to. Varied transgender descriptions could still be collected into a subset of identifiers. Such an approach might also be limiting of self-description, but it would be much less so.</p>
<p>Another change that would likely make a more fundamental difference is an expansion of the demographics of software developers. As Shih (2006) points out, the ranks of computer scientists skew heavily towards white men. While there are certainly exceptions, white men educated in US engineering schools tend to have a certain view of the world. Adding people of various colors and genders to the programming staff (especially in positions of leadership) would change the final product because each and every feature we see on Facebook is the result of a human decision. If we want our software to be more inclusive of racial, ethnic, and gendered viewpoints, then we need a broader demographic bringing their varied contexts to the table when designing the system and writing their code.</p>
<p><a name="summary"></a></p>
<h3>Summary</h3>
<p>This paper has shown how Facebook homogenizes identity and limits personal representation, all in the service of late capital and to the detriment of gender, racial, and ethnic minorities. The company employs its tools of singular identity, limited self-description, and consistent visual presentation in order to aggregate its users into reductive chunks of data. These data describe people not as the complex social and cultural constructions that they are, but instead as collections of consumers to be marketed to and managed. There are many reasons the company has made these choices, including the demographics of its software development staff and its capitalistic imperative to monetize its database. However, to fully understand how this new digital juggernaut functions it is important to analyze the core component at the heart of it: software. Software is built by humans but also produces new types of thinking that lead to specific types of interfaces. In the case of Facebook, these interfaces are taking the vast promise of an internet-enabled space of tolerance and, in new ways, imposing age-old practices of discrimination. By exploring software as part of our larger cultural history we can begin to envision new ways of thinking that might help us break away from old ideas in our new digital culture.</p>
<p><a name="cited"></a></p>
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<p><a name="acknow"></a></p>
<h3>Acknowledgements</h3>
<p>Sincere thanks to <a href="http://www.aasp.illinois.edu/people/lnakamur">Lisa Nakamura</a> for introducing me to much of the theoretical material underpinning this work. Additional thanks to Lisa as well as to <a href="http://katemcdowell.com">Kate McDowell</a> for reading and comments on early manuscripts.</p>
<p><a name="download"></a></p>
<h3>Download the Paper</h3>
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		<description><![CDATA[Written about on Boing Boing, Engadget, Make, and Salon, interviewed for TV, and enjoyed 35000 video plays in one week.  Post includes an incomplete list of the coverage across the 'net.<p> <a href="http://bengrosser.com/blog/news-coverage-of-interactive-robotic-painting-machine/">read more<span class="meta-nav">&#8594;</span></a> </p>]]></description>
			<content:encoded><![CDATA[<div id="attachment_1551" class="wp-caption alignright" style="width: 310px"><a href="http://www.engadget.com/2011/08/17/interactive-robotic-painting-machine-begs-the-question-art-for/"><img class="size-full wp-image-1551" title="engadget-300" src="http://bengrosser.com/wp-content/resources/engadget-3001.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Interactive Robotic Painting Machine on the Front Page of Engadget</p></div>
<p>After I posted a page about my <a title="Interactive Robotic Painting Machine" href="http://bengrosser.com/projects/interactive-robotic-painting-machine/">Interactive Robotic Painting Machine</a> about ten days ago, it received coverage by a number of high-profile blogs, including <a href="http://boingboing.net/2011/08/17/ben-grossers-interactive-robotic-painting-machine.html">Boing Boing</a>, <a href="http://www.engadget.com/2011/08/17/interactive-robotic-painting-machine-begs-the-question-art-for/">Engadget</a>, and <a href="http://blog.makezine.com/archive/2011/08/robotic-painting-machine-listens-to-critics.html">Make</a>. I was interviewed for a new syndicated news show called &#8220;Right This Minute&#8221; (I&#8217;ll blog more details about the air date when I know), <a href="http://twitter.com/#!/search/realtime/interactive%20robotic%20painting%20machine">Twitter was bouncing with links to the project</a>, and my <a href="http://vimeo.com/23998286">short video</a> received more than 35,000 plays. It has been quite a week! I appreciate all the interest, emails, and questions that everyone has sent my way.</p>
<p>An incomplete list of coverage around the &#8216;net:</p>
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<ul style="line-height: 1.8em;">
<li><strong><em>Boing Boing: </em></strong><a href="http://boingboing.net/2011/08/17/ben-grossers-interactive-robotic-painting-machine.html">Ben Grosser&#8217;s Interactive Robotic Painting Machine</a></li>
<li><strong><em>Make: </em><span class="Apple-style-span" style="font-weight: normal;"><a href="http://blog.makezine.com/archive/2011/08/robotic-painting-machine-listens-to-critics.html">Robotic Painting Machine Listens to Critics</a></span></strong></li>
<li><strong><em>Mobile Magazine: </em></strong><a href="http://www.mobilemag.com/2011/08/18/interactive-robotic-painting-machine-to-make-artists-obsolete-too/">Interactive robotic painting machine to make artists obsolete too</a></li>
<li><strong><em>Videogum: </em></strong><a href="http://videogum.com/355271/my-robot-could-paint-that/webjunk/comment-page-1/">My Robot Could Paint That</a></li>
<li><strong><em>Engadget: </em></strong>.<a href="http://www.engadget.com/2011/08/17/interactive-robotic-painting-machine-begs-the-question-art-for/">.. Machine begs the question: Art for art&#8217;s sake, or for its master&#8217;s?</a></li>
<li><strong><em>Hackaday: </em></strong><a href="http://hackaday.com/2011/08/18/robotic-artist-listens-to-your-criticism/#more-52929">Robotic artist listens to your criticism</a></li>
<li><strong><em>Geek.com: </em></strong><a href="http://www.geek.com/articles/geek-cetera/this-robot-uses-artificial-intelligence-to-paint-based-on-the-sounds-it-hears-20110818/">This robot uses artificial intelligence to paint based on the sounds it hears</a></li>
<li><strong><em>designboom: </em></strong><a href="http://www.designboom.com/weblog/cat/16/view/16239/benjamin-grosser-interactive-robotic-painting-machine.html">benjamin grosser: interactive robotic painting machine</a></li>
<li><strong><em>Salon.com: </em></strong><a href="http://www.salon.com/news/viral_video/index.html?story=%2Fent%2Ftv%2Ffeature%2F2011%2F08%2F17%2Fviral_videos_cookie_monster_tom_waits">Today&#8217;s Must-See Viral Videos</a></li>
<li><strong><em>TUAW: </em></strong><a href="http://www.tuaw.com/2011/08/19/macs-as-artist-the-interactive-robotic-painting-machine/">Macs as artist: The interactive robotic painting machine</a></li>
<li><strong><em>Hypebeast: </em></strong><a href="http://hypebeast.com/2011/08/benjamin-grosser-interactive-robot-painting-machine/">Benjamin Grosser: Interactive Robotic Painting Machine</a></li>
<li><strong><em>Don Relyea: </em></strong><a href="http://www.donrelyea.com/blog/?p=1583">Update to Ben Grosser&#8217;s Interactive Robotic Painting Machine</a></li>
<li><strong><em>übergizmo: </em><span class="Apple-style-span" style="font-weight: normal;"><a href="http://www.ubergizmo.com/2011/08/interactive-robotic-painting-machine/">interactive robotic painting machine</a></span></strong></li>
<li><strong><em>prosthetic knowledge: </em></strong><a href="http://prostheticknowledge.tumblr.com/post/9082206387/interactive-robotic-painting-machine-2011-by">Interactive Robotic Painting Machine</a></li>
<li><strong><em>Steve Cooley</em><span class="Apple-style-span" style="font-weight: normal;">: <a href="http://www.sc-fa.com/blog/2011/08/18/benjamin-grossers-robotic-painting-machine/">Benjamin Grosser&#8217;s Robotic Painting Machine</a></span></strong></li>
<li><strong><em>Examiner.com: </em><span class="Apple-style-span" style="font-weight: normal;"><a href="http://www.examiner.com/gadgets-in-washington-dc/ben-grosser-interactive-robotic-painting-machine">Ben Grosser&#8217;s Interactive Robotic Painting Machine</a></span></strong></li>
<li><strong><em>Kultur 2 Punkt 0: </em><span class="Apple-style-span" style="font-weight: normal;"><a href="http://www.kultur2punkt0.de/2011/ein-paar-fragen-zum-kunstverstandnis--881">Ein Paar Fragen zum Kunstverständnis</a></span></strong></li>
<li><strong></strong><strong><em>geekweek.pl: </em></strong><a href="http://www.geekweek.pl/maszyna-ktora-maluje-dzwieki-wideo/335687/">Maszyna, która maluje dźwięki</a></li>
<li><strong><em>the creators project:</em><span class="Apple-style-span" style="font-weight: normal;"> <a href="http://thecreatorsproject.com/fr/blog/le-robot-peintre">Le robot-peintre</a></span></strong></li>
<li><strong><em>Gizmodo.fr: </em><span class="Apple-style-span" style="font-weight: normal;"><a href="http://www.gizmodo.fr/2011/08/19/un-robot-artiste-peintre.html">Un robot artiste peintre</a></span></strong></li>
<li><strong><em>Robonews: </em><span class="Apple-style-span" style="font-weight: normal;"><a href="http://www.robonews.de/2011/08/roboter-bilder-kopieren-da-vinci/">Kann dieser Roboter Bilder von Da-Vinci kopieren?</a></span></strong></li>
<li><strong><em>pamphogous:</em><span class="Apple-style-span" style="font-weight: normal;"> <a href="http://yourlaughlinesareshowing.tumblr.com/post/9092821331">interactive robotic painting machine</a></span></strong></li>
</ul>
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