<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><description>A collection of people’s favorite moments in games.</description><title>Games We Have Known And Loved</title><generator>Tumblr (3.0; @gameswehaveknownandloved)</generator><link>https://gameswehaveknownandloved.tumblr.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:image href="http://nottheinternet.com/files/bestgamedesign.png"/><itunes:keywords>indie,games,game,design,videogames</itunes:keywords><itunes:summary>A collection of people's favorite moments in games.</itunes:summary><itunes:subtitle>A collection of people's favorite moments in games.</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:author>George Buckenham</itunes:author><itunes:owner><itunes:email>vtwentyone+bestgamedesign@gmail.com</itunes:email><itunes:name>George Buckenham</itunes:name></itunes:owner><item><title>Alice O'Connor on Dota 2</title><description>&lt;p&gt;&lt;a href="https://twitter.com/asponge"&gt;Alice O'Connor&lt;/a&gt; on &lt;a href="http://blog.dota2.com/"&gt;Dota 2&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/alice_oconnor.mp3"&gt;&amp;ldquo;&amp;hellip;there is nothing more satisfying than that very British thing of being overwhelmingly polite to someone who is very rude to you&amp;hellip;&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="alice_oconnor_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("alice_oconnor_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/alice_oconnor.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/33773944272</link><guid>https://gameswehaveknownandloved.tumblr.com/post/33773944272</guid><pubDate>Wed, 17 Oct 2012 15:31:00 +0100</pubDate><category>alice o'connor</category><category>asponge</category><category>shacknews</category><category>dota2</category><category>dota</category><category>recorded in Victoria Park</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="2012358" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/alice_oconnor.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Alice O'Connor on Dota 2: &amp;ldquo;&amp;hellip;there is nothing more satisfying than that very British thing of being overwhelmingly polite to someone who is very rude to you&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("alice_oconnor_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/alice_oconnor.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Alice O'Connor on Dota 2: &amp;ldquo;&amp;hellip;there is nothing more satisfying than that very British thing of being overwhelmingly polite to someone who is very rude to you&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("alice_oconnor_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/alice_oconnor.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>James Wallis on Rez</title><description>&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/James_Wallis_(games_designer)"&gt;James Wallis&lt;/a&gt; on &lt;a href="http://en.wikipedia.org/wiki/Rez"&gt;Rez&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/james_wallis.mp3"&gt;&amp;hellip;do you know about the Trance Vibrator?&amp;hellip;&amp;ldquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="james_wallis_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("james_wallis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/james_wallis.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/33314981218</link><guid>https://gameswehaveknownandloved.tumblr.com/post/33314981218</guid><pubDate>Wed, 10 Oct 2012 21:18:00 +0100</pubDate><category>james wallis</category><category>spaaace</category><category>rez</category><category>Tetsuya Mizuguchi</category><category>q entertainment</category><category>recorded at london indies</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="4313188" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/james_wallis.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>James Wallis on Rez: &amp;hellip;do you know about the Trance Vibrator?&amp;hellip;&amp;ldquo; (mp3) (audio player in full post) AudioPlayer.embed("james_wallis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/james_wallis.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>James Wallis on Rez: &amp;hellip;do you know about the Trance Vibrator?&amp;hellip;&amp;ldquo; (mp3) (audio player in full post) AudioPlayer.embed("james_wallis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/james_wallis.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>Joel Goodwin on World Of Goo</title><description>&lt;p&gt;&lt;a href="http://www.electrondance.com/"&gt;Joel Goodwin&lt;/a&gt; on &lt;a href="http://www.worldofgoo.com/"&gt;World Of Goo&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/joel_goodwin.mp3"&gt;&amp;hellip;you&amp;rsquo;re part of a very giant vast universe. You&amp;rsquo;re a tiny thing. You can hardly understand it&amp;rsquo;s majesty&amp;hellip;&amp;ldquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="joel_goodwin_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("joel_goodwin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/joel_goodwin.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/32818563201</link><guid>https://gameswehaveknownandloved.tumblr.com/post/32818563201</guid><pubDate>Wed, 03 Oct 2012 20:36:00 +0100</pubDate><category>joel goodwin</category><category>electron dance</category><category>harbour master</category><category>world of goo</category><category>2d boy</category><category>recorded at eurogamer expo</category><category>terrible clipping</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="2612260" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/joel_goodwin.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Joel Goodwin on World Of Goo: &amp;hellip;you&amp;rsquo;re part of a very giant vast universe. You&amp;rsquo;re a tiny thing. You can hardly understand it&amp;rsquo;s majesty&amp;hellip;&amp;ldquo; (mp3) (audio player in full post) AudioPlayer.embed("joel_goodwin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/joel_goodwin.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Joel Goodwin on World Of Goo: &amp;hellip;you&amp;rsquo;re part of a very giant vast universe. You&amp;rsquo;re a tiny thing. You can hardly understand it&amp;rsquo;s majesty&amp;hellip;&amp;ldquo; (mp3) (audio player in full post) AudioPlayer.embed("joel_goodwin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/joel_goodwin.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>Fernando Ramallo on Ninja</title><description>&lt;p&gt;&lt;a href="http://www.byfernando.com/blog/"&gt;Fernando Ramallo&lt;/a&gt; on &lt;a href="http://www.wikihow.com/Play-the-%22Ninja%22-Slap-Game"&gt;Ninja&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/fernando_ramallo.mp3"&gt;&amp;ldquo;&amp;hellip; It never happened with any other game before &amp;ndash; that feeling of community, of ambiance&amp;hellip;&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="fernando_ramallo_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("fernando_ramallo_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/fernando_ramallo.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/32329539537</link><guid>https://gameswehaveknownandloved.tumblr.com/post/32329539537</guid><pubDate>Wed, 26 Sep 2012 15:59:00 +0100</pubDate><category>folk game</category><category>ninja</category><category>recorded on skype</category><category>Fernando Ramallo</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="4103479" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/fernando_ramallo.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Fernando Ramallo on Ninja: &amp;ldquo;&amp;hellip; It never happened with any other game before &amp;ndash; that feeling of community, of ambiance&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("fernando_ramallo_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/fernando_ramallo.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Fernando Ramallo on Ninja: &amp;ldquo;&amp;hellip; It never happened with any other game before &amp;ndash; that feeling of community, of ambiance&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("fernando_ramallo_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/fernando_ramallo.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>Bennett Foddy on Pyro 2 (&amp; Crusader Kings 2 &amp; others)</title><description>&lt;p&gt;&lt;a href="http://www.foddy.net/"&gt;Bennett Foddy&lt;/a&gt; on &lt;a href="http://en.wikipedia.org/wiki/Pyro_2"&gt;Pyro 2&lt;/a&gt; (&amp;amp; &lt;a href="http://www.paradoxplaza.com/games/crusader-kings-ii"&gt;Crusader Kings 2&lt;/a&gt; &amp;amp; others):&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/bennett_foddy.mp3"&gt;&amp;ldquo;&amp;hellip;what I love about it is that everything in the game is completely literal&amp;hellip;.&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="bennett_foddy_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("bennett_foddy_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/bennett_foddy.mp3"});&lt;/script&gt;
&lt;br/&gt;
&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/bennett_foddy_extended.mp3"&gt;Full rousing manifesto version (with praise for ZiGGURAT)&lt;/a&gt;&lt;/p&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/31882216443</link><guid>https://gameswehaveknownandloved.tumblr.com/post/31882216443</guid><pubDate>Wed, 19 Sep 2012 23:14:54 +0100</pubDate><category>bennett foddy</category><category>pyro 2</category><category>crusader kings 2</category><category>ziggurat</category><category>recorded at playing public conference</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="1840709" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/bennett_foddy.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Bennett Foddy on Pyro 2 (&amp;amp; Crusader Kings 2 &amp;amp; others): &amp;ldquo;&amp;hellip;what I love about it is that everything in the game is completely literal&amp;hellip;.&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("bennett_foddy_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/bennett_foddy.mp3"}); Full rousing manifesto version (with praise for ZiGGURAT)</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Bennett Foddy on Pyro 2 (&amp;amp; Crusader Kings 2 &amp;amp; others): &amp;ldquo;&amp;hellip;what I love about it is that everything in the game is completely literal&amp;hellip;.&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("bennett_foddy_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/bennett_foddy.mp3"}); Full rousing manifesto version (with praise for ZiGGURAT)</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>Andrew Sheerin on Junta</title><description>&lt;p&gt;&lt;a href="http://terrorbullgames.co.uk/"&gt;Andrew Sheerin&lt;/a&gt; on &lt;a href="http://boardgamegeek.com/boardgame/242/junta"&gt;Junta&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/andrew_sheerin.mp3"&gt;&amp;ldquo;&amp;hellip; it feels like it shouldn&amp;rsquo;t work, but it&amp;rsquo;s just such good fun to play - as it relies on trusting untrustworthy people&amp;hellip;.&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="andrew_sheerin_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("andrew_sheerin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/andrew_sheerin.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/31400412740</link><guid>https://gameswehaveknownandloved.tumblr.com/post/31400412740</guid><pubDate>Wed, 12 Sep 2012 15:44:38 +0100</pubDate><category>andrew sheerin</category><category>junta</category><category>recorded in cambridge</category><category>terrorbull games</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="4048453" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/andrew_sheerin.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Andrew Sheerin on Junta: &amp;ldquo;&amp;hellip; it feels like it shouldn&amp;rsquo;t work, but it&amp;rsquo;s just such good fun to play - as it relies on trusting untrustworthy people&amp;hellip;.&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("andrew_sheerin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/andrew_sheerin.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Andrew Sheerin on Junta: &amp;ldquo;&amp;hellip; it feels like it shouldn&amp;rsquo;t work, but it&amp;rsquo;s just such good fun to play - as it relies on trusting untrustworthy people&amp;hellip;.&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("andrew_sheerin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/andrew_sheerin.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>Ed Key on Pandemic</title><description>&lt;p&gt;&lt;a href="http://www.visitproteus.com/"&gt;Ed Key&lt;/a&gt; on &lt;a href="http://boardgamegeek.com/boardgame/30549/pandemic"&gt;Pandemic&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/ed_key.mp3"&gt;&amp;ldquo;&amp;hellip;the way the cards come out really dramatically affects the landscape of the game&amp;hellip;.&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="ed_key_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("ed_key_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/ed_key.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/30926628279</link><guid>https://gameswehaveknownandloved.tumblr.com/post/30926628279</guid><pubDate>Wed, 05 Sep 2012 10:50:39 +0100</pubDate><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="3566211" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/ed_key.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ed Key on Pandemic: &amp;ldquo;&amp;hellip;the way the cards come out really dramatically affects the landscape of the game&amp;hellip;.&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("ed_key_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/ed_key.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Ed Key on Pandemic: &amp;ldquo;&amp;hellip;the way the cards come out really dramatically affects the landscape of the game&amp;hellip;.&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("ed_key_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/ed_key.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>Robert Yang on Thirty Flights of Loving</title><description>&lt;p&gt;&lt;a href="http://www.radiator.debacle.us/"&gt;Robert Yang&lt;/a&gt; on &lt;a href="http://blendogames.com/thirtyflightsofloving/"&gt;Thirty Flights Of Loving&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/robert_yang.mp3"&gt;&amp;ldquo;&amp;hellip;It&amp;rsquo;s one of the most important games made in the last twenty years. Thirty years. Forty. Thirty years&amp;hellip;.&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="robert_yang_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("robert_yang_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/robert_yang.mp3"});&lt;/script&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/robert_yang_extended.mp3"&gt;(or click here for a longer version, with the full drunken wander through the streets of Soho)&lt;/a&gt;&lt;/p&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/29969984740</link><guid>https://gameswehaveknownandloved.tumblr.com/post/29969984740</guid><pubDate>Wed, 22 Aug 2012 17:10:00 +0100</pubDate><category>robert yang</category><category>thirty flights of loving</category><category>blendo games</category><category>brendon chung</category><category>recorded while walking to the tube station</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="7513759" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/robert_yang.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Robert Yang on Thirty Flights Of Loving: &amp;ldquo;&amp;hellip;It&amp;rsquo;s one of the most important games made in the last twenty years. Thirty years. Forty. Thirty years&amp;hellip;.&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("robert_yang_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/robert_yang.mp3"}); (or click here for a longer version, with the full drunken wander through the streets of Soho)</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Robert Yang on Thirty Flights Of Loving: &amp;ldquo;&amp;hellip;It&amp;rsquo;s one of the most important games made in the last twenty years. Thirty years. Forty. Thirty years&amp;hellip;.&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("robert_yang_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/robert_yang.mp3"}); (or click here for a longer version, with the full drunken wander through the streets of Soho)</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>Tom Francis on Dark Messiah of Might and Magic</title><description>&lt;p&gt;&lt;a href="http://www.pentadact.com/"&gt;Tom Francis&lt;/a&gt; on &lt;a href="http://en.wikipedia.org/wiki/Dark_Messiah_of_Might_and_Magic"&gt;Dark Messiah of Might and Magic&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/tom_francis.mp3"&gt;&amp;ldquo;&amp;hellip;it&amp;rsquo;s like being in a film where everyone wants the film to be spectacular&amp;hellip;&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="tom_francis_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("tom_francis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/tom_francis.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/27972812386</link><guid>https://gameswehaveknownandloved.tumblr.com/post/27972812386</guid><pubDate>Wed, 25 Jul 2012 09:48:23 +0100</pubDate><category>tom francis</category><category>Dark Messiah of Might and Magic</category><category>dark messiah</category><category>recorded on skype</category><category>i broke my 5 minute rule</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="3884336" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/tom_francis.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Tom Francis on Dark Messiah of Might and Magic &amp;ldquo;&amp;hellip;it&amp;rsquo;s like being in a film where everyone wants the film to be spectacular&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("tom_francis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/tom_francis.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Tom Francis on Dark Messiah of Might and Magic &amp;ldquo;&amp;hellip;it&amp;rsquo;s like being in a film where everyone wants the film to be spectacular&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("tom_francis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/tom_francis.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>David Kanaga on the bell game</title><description>&lt;p&gt;&lt;a href="http://davidkanaga.bandcamp.com/"&gt;David Kanaga&lt;/a&gt; on a game of musical improvisation he plays:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/david_kanaga.mp3"&gt;&amp;ldquo;&amp;hellip;if at any point someone becomes bored, they ding the bell, read the next card, and the next game is played&amp;hellip;&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="david_kanaga_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("david_kanaga_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/david_kanaga.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/26976613721</link><guid>https://gameswehaveknownandloved.tumblr.com/post/26976613721</guid><pubDate>Wed, 11 Jul 2012 14:59:27 +0100</pubDate><category>David Kanaga</category><category>improvisation</category><category>music</category><category>the bell game</category><category>i don't know if it has a more official name</category><category>the well played game</category><category>quitting games</category><category>recorded on skype</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="4202695" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/david_kanaga.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>David Kanaga on a game of musical improvisation he plays: &amp;ldquo;&amp;hellip;if at any point someone becomes bored, they ding the bell, read the next card, and the next game is played&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("david_kanaga_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/david_kanaga.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>David Kanaga on a game of musical improvisation he plays: &amp;ldquo;&amp;hellip;if at any point someone becomes bored, they ding the bell, read the next card, and the next game is played&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("david_kanaga_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/david_kanaga.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>Rudolf Kremers on Quake</title><description>&lt;p&gt;&lt;a href="http://rudolfkremers.com/"&gt;Rudolf Kremers&lt;/a&gt; on &lt;a href="http://en.wikipedia.org/wiki/Quake_(video_game)"&gt;Quake&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/rudolf_kremers.mp3"&gt;&amp;ldquo;&amp;hellip;you could just walk around, look at the environment, no pressure&amp;hellip;&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 


 &lt;p id="rudolf_kremers_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("rudolf_kremers_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rudolf_kremers.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/26482891882</link><guid>https://gameswehaveknownandloved.tumblr.com/post/26482891882</guid><pubDate>Wed, 04 Jul 2012 09:44:12 +0100</pubDate><category>rudolf kremers</category><category>quake</category><category>recorded at london indies</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="4838502" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/rudolf_kremers.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Rudolf Kremers on Quake: &amp;ldquo;&amp;hellip;you could just walk around, look at the environment, no pressure&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("rudolf_kremers_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rudolf_kremers.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Rudolf Kremers on Quake: &amp;ldquo;&amp;hellip;you could just walk around, look at the environment, no pressure&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("rudolf_kremers_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rudolf_kremers.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>Kit Richardson on King's Quest VI</title><description>&lt;p&gt;&lt;a href="http://kitrichardson.bandcamp.com/"&gt;Kit Richardson&lt;/a&gt; on &lt;a href="http://kingsquest.wikia.com/wiki/King%27s_Quest_VI"&gt;King&amp;rsquo;s Quest VI&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/kit_richardson.mp3"&gt;&amp;ldquo;&amp;hellip; all I remember is the sound of midi waves, and the occasional seagull noise, and just serious levels of frustration &amp;hellip;&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="kit_richardson_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("kit_richardson_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/kit_richardson.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/25495848221</link><guid>https://gameswehaveknownandloved.tumblr.com/post/25495848221</guid><pubDate>Wed, 20 Jun 2012 09:47:00 +0100</pubDate><category>kit richardson</category><category>kings quest</category><category>kings quest vi</category><category>recorded at a bbq</category><category>roberta williams</category><category>sierra</category><category>games</category><category>dosbox</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="4761927" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/kit_richardson.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Kit Richardson on King&amp;rsquo;s Quest VI: &amp;ldquo;&amp;hellip; all I remember is the sound of midi waves, and the occasional seagull noise, and just serious levels of frustration &amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("kit_richardson_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/kit_richardson.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Kit Richardson on King&amp;rsquo;s Quest VI: &amp;ldquo;&amp;hellip; all I remember is the sound of midi waves, and the occasional seagull noise, and just serious levels of frustration &amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("kit_richardson_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/kit_richardson.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>Jenn Frank on Berzerk</title><description>&lt;p&gt;&lt;a href="https://twitter.com/jennatar"&gt;Jenn Frank&lt;/a&gt; on &lt;a href="http://en.wikipedia.org/wiki/Berzerk"&gt;Berzerk&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/jenn_frank.mp3"&gt;&amp;ldquo;&amp;hellip;And it wasn&amp;rsquo;t until I was demonstrating Berzerk for my friend Brian that I realized &amp;ndash; I&amp;rsquo;ve been playing it wrong in every way&amp;hellip;&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="jenn_frank_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("jenn_frank_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/jenn_frank.mp3"});&lt;/script&gt;


&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/jenn_frank_extended.mp3"&gt;(half hour extended interview edition : hear Jenn try out the game the &amp;ldquo;proper&amp;rdquo; way)&lt;/a&gt;&lt;/p&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/24530517736</link><guid>https://gameswehaveknownandloved.tumblr.com/post/24530517736</guid><pubDate>Wed, 06 Jun 2012 09:59:17 +0100</pubDate><category>jenn frank</category><category>jennatar</category><category>recorded on Skype</category><category>berzerk</category><category>atari 2600</category><category>lovely accent</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="4643222" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/jenn_frank.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Jenn Frank on Berzerk: &amp;ldquo;&amp;hellip;And it wasn&amp;rsquo;t until I was demonstrating Berzerk for my friend Brian that I realized &amp;ndash; I&amp;rsquo;ve been playing it wrong in every way&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("jenn_frank_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/jenn_frank.mp3"}); (half hour extended interview edition : hear Jenn try out the game the &amp;ldquo;proper&amp;rdquo; way)</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Jenn Frank on Berzerk: &amp;ldquo;&amp;hellip;And it wasn&amp;rsquo;t until I was demonstrating Berzerk for my friend Brian that I realized &amp;ndash; I&amp;rsquo;ve been playing it wrong in every way&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("jenn_frank_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/jenn_frank.mp3"}); (half hour extended interview edition : hear Jenn try out the game the &amp;ldquo;proper&amp;rdquo; way)</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>Lewie Procter on zooming (in Spore, R.U.S.E. and Osmos)</title><description>&lt;p&gt;&lt;a href="https://twitter.com/lewiep"&gt;Lewie Procter&lt;/a&gt; on zooming (in &lt;a href="http://www.spore.com/ftl"&gt;Spore&lt;/a&gt;, &lt;a href="http://ruse.uk.ubi.com/"&gt;R.U.S.E.&lt;/a&gt; and &lt;a href="http://www.hemispheregames.com/osmos/"&gt;Osmos&lt;/a&gt;):&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/lewie_procter.mp3"&gt;&amp;ldquo;&amp;hellip;and then when you zoom out to the next level, it&amp;rsquo;s generals stood around it in a war room, with units represented by counters on a table&amp;hellip;&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="lewie_procter_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("lewie_procter_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/lewie_procter.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/23536404463</link><guid>https://gameswehaveknownandloved.tumblr.com/post/23536404463</guid><pubDate>Tue, 22 May 2012 10:02:52 +0100</pubDate><category>Spore</category><category>R.U.S.E.</category><category>Osmos</category><category>SavyGamer</category><category>recorded in a pub</category><category>recorded at gamecamp</category><category>Lewie Procter</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="2015521" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/lewie_procter.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Lewie Procter on zooming (in Spore, R.U.S.E. and Osmos): &amp;ldquo;&amp;hellip;and then when you zoom out to the next level, it&amp;rsquo;s generals stood around it in a war room, with units represented by counters on a table&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("lewie_procter_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/lewie_procter.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Lewie Procter on zooming (in Spore, R.U.S.E. and Osmos): &amp;ldquo;&amp;hellip;and then when you zoom out to the next level, it&amp;rsquo;s generals stood around it in a war room, with units represented by counters on a table&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("lewie_procter_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/lewie_procter.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>Quintin Smith on Pathologic</title><description>&lt;p&gt;&lt;a href="https://twitter.com/Quinns108"&gt;Quintin Smith&lt;/a&gt; on &lt;a href="http://www.pathologic-game.com/eng_index.htm"&gt;Pathologic&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/quintin_smith.mp3"&gt;&amp;ldquo;&amp;hellip;and he never found out &amp;ndash; none of us ever found out what it was!&amp;hellip;&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="quintin_smith_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("quintin_smith_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/quintin_smith.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/23157650708</link><guid>https://gameswehaveknownandloved.tumblr.com/post/23157650708</guid><pubDate>Wed, 16 May 2012 10:02:27 +0100</pubDate><category>quintin smith</category><category>quinns</category><category>pathologic</category><category>ice-pick lodge</category><category>recorded in a pub</category><category>recorded after gamecamp</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="3931864" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/quintin_smith.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Quintin Smith on Pathologic: &amp;ldquo;&amp;hellip;and he never found out &amp;ndash; none of us ever found out what it was!&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("quintin_smith_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/quintin_smith.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Quintin Smith on Pathologic: &amp;ldquo;&amp;hellip;and he never found out &amp;ndash; none of us ever found out what it was!&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("quintin_smith_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/quintin_smith.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>[Admin] New URL, new name</title><description>&lt;p&gt;Because it&amp;rsquo;s a better name, I&amp;rsquo;ve renamed the site to Games We Have Known And Loved.&lt;/p&gt;

&lt;p&gt;I&amp;rsquo;ve changed the URL to &lt;a href="http://gameswehaveknownandloved.tumblr.com/"&gt;http://gameswehaveknownandloved.tumblr.com/&lt;/a&gt;. After triggering Tumblr&amp;rsquo;s security system twice, Javascript has prevailed and the old URLs should take you to the new site.&lt;/p&gt;

&lt;p&gt;Thank you all for listening to these stories about games each week.&lt;/p&gt;

&lt;p&gt;-G&lt;/p&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/22967599716</link><guid>https://gameswehaveknownandloved.tumblr.com/post/22967599716</guid><pubDate>Sun, 13 May 2012 14:23:51 +0100</pubDate><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author></item><item><title>Ben Milsom on Mos Speedrun</title><description>&lt;p&gt;&lt;a href="https://twitter.com/benmilsom"&gt;Ben Milsom&lt;/a&gt; on &lt;a href="http://itunes.apple.com/gb/app/mos-speedrun/id419215811"&gt;Mos Speedrun&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/ben_milsom.mp3"&gt;&amp;ldquo;&amp;hellip;you just feel like you&amp;rsquo;ve completely mastered these controls&amp;hellip;&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="ben_milsom_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("ben_milsom_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/ben_milsom.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/22728971875</link><guid>https://gameswehaveknownandloved.tumblr.com/post/22728971875</guid><pubDate>Wed, 09 May 2012 20:46:26 +0100</pubDate><category>mos speedrun</category><category>physmo</category><category>ben milsom</category><category>recorded at the savy gamer 5th birthday party</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="4753537" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/ben_milsom.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ben Milsom on Mos Speedrun: &amp;ldquo;&amp;hellip;you just feel like you&amp;rsquo;ve completely mastered these controls&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("ben_milsom_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/ben_milsom.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Ben Milsom on Mos Speedrun: &amp;ldquo;&amp;hellip;you just feel like you&amp;rsquo;ve completely mastered these controls&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("ben_milsom_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/ben_milsom.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>Rami Ismail on Gorillas (and more)</title><description>&lt;p&gt;&lt;a href="http://www.ramiismail.com/"&gt;Rami Ismail&lt;/a&gt; on &lt;a href="http://en.wikipedia.org/wiki/Gorillas_(video_game)"&gt;Gorillas&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/rami_ismail.mp3"&gt;&amp;ldquo;&amp;hellip;I changed a number somewhere. I think I changed it from 1 into 2. And suddenly all the bananas went twice as high&amp;hellip;&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="rami_ismail_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("rami_ismail_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rami_ismail.mp3"});&lt;/script&gt;

&lt;a href="http://hem.passagen.se/hedsen/prg/games/gorilla.bas"&gt;(Gorillas source can be found here)&lt;/a&gt;
&lt;br/&gt;
&lt;br/&gt;

**** BONUS CONTENT :

Rami couldn&amp;rsquo;t stop talking, so there&amp;rsquo;s also another 20 minutes where we discuss Fez, Journey, Minecraft, Sword and Sworcery, Starcraft, Transport Tycoon, Metal Gear Solid, Mass Effect and bad sci-fi books.

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/rami_ismail_extended.mp3"&gt;&amp;ldquo;&amp;hellip;try to make 5 minutes out of it&amp;hellip;&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="rami_ismail_extended_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("rami_ismail_extended_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rami_ismail_extended.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/22247847179</link><guid>https://gameswehaveknownandloved.tumblr.com/post/22247847179</guid><pubDate>Wed, 02 May 2012 09:27:00 +0100</pubDate><category>fez</category><category>gorillas</category><category>journey</category><category>mass effect</category><category>metal gear solid</category><category>minecraft</category><category>qbasic</category><category>recorded on skype</category><category>sworcery</category><category>transport tycoon</category><category>vlambeer</category><category>rami ismail</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="3490466" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/rami_ismail.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Rami Ismail on Gorillas: &amp;ldquo;&amp;hellip;I changed a number somewhere. I think I changed it from 1 into 2. And suddenly all the bananas went twice as high&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("rami_ismail_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rami_ismail.mp3"}); (Gorillas source can be found here) **** BONUS CONTENT : Rami couldn&amp;rsquo;t stop talking, so there&amp;rsquo;s also another 20 minutes where we discuss Fez, Journey, Minecraft, Sword and Sworcery, Starcraft, Transport Tycoon, Metal Gear Solid, Mass Effect and bad sci-fi books. &amp;ldquo;&amp;hellip;try to make 5 minutes out of it&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("rami_ismail_extended_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rami_ismail_extended.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Rami Ismail on Gorillas: &amp;ldquo;&amp;hellip;I changed a number somewhere. I think I changed it from 1 into 2. And suddenly all the bananas went twice as high&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("rami_ismail_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rami_ismail.mp3"}); (Gorillas source can be found here) **** BONUS CONTENT : Rami couldn&amp;rsquo;t stop talking, so there&amp;rsquo;s also another 20 minutes where we discuss Fez, Journey, Minecraft, Sword and Sworcery, Starcraft, Transport Tycoon, Metal Gear Solid, Mass Effect and bad sci-fi books. &amp;ldquo;&amp;hellip;try to make 5 minutes out of it&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("rami_ismail_extended_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rami_ismail_extended.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>Patrick Ashe on Deadly Premonition</title><description>&lt;p&gt;&lt;a href="http://twitter.com/patrickashe"&gt;Patrick Ashe&lt;/a&gt; on &lt;a href="http://en.wikipedia.org/wiki/Deadly_Premonition"&gt;Deadly Premonition&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/patrick_ashe.mp3"&gt;&amp;ldquo;&amp;hellip;you spend weeks waiting in a graveyard for it to rain so you can catch a specific type of fish&amp;hellip;&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="patrick_ashe_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("patrick_ashe_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/patrick_ashe.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/21560736706</link><guid>https://gameswehaveknownandloved.tumblr.com/post/21560736706</guid><pubDate>Sun, 22 Apr 2012 10:01:02 +0100</pubDate><category>patrick ashe</category><category>pat ashe</category><category>deadly premonition</category><category>swery</category><category>just mad</category><category>recorded at london indies</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="4921999" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/patrick_ashe.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Patrick Ashe on Deadly Premonition: &amp;ldquo;&amp;hellip;you spend weeks waiting in a graveyard for it to rain so you can catch a specific type of fish&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("patrick_ashe_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/patrick_ashe.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Patrick Ashe on Deadly Premonition: &amp;ldquo;&amp;hellip;you spend weeks waiting in a graveyard for it to rain so you can catch a specific type of fish&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("patrick_ashe_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/patrick_ashe.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item><item><title>Aubrey Hesselgren on Star Wars: TIE Fighter</title><description>&lt;p&gt;&lt;a href="http://twitter.com/hilariouscow/"&gt;Aubrey Hesselgren&lt;/a&gt; on &lt;a href="http://en.wikipedia.org/wiki/Star_Wars:_TIE_Fighter"&gt;Star Wars: TIE Fighter&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://nottheinternet.com/bestgamedesign/audio/aubrey_hesselgren.mp3"&gt;&amp;ldquo;&amp;hellip;T-ALPHA ONE IS THE EMPEROR&amp;rsquo;S STOOL PIGEON!&amp;hellip;&amp;rdquo; (mp3)&lt;/a&gt;&lt;/p&gt; 

 &lt;p id="aubrey_hesselgren_player"&gt;(audio player in full post)&lt;/p&gt;
 &lt;script type="text/javascript"&gt;AudioPlayer.embed("aubrey_hesselgren_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/aubrey_hesselgren.mp3"});&lt;/script&gt;</description><link>https://gameswehaveknownandloved.tumblr.com/post/21138001863</link><guid>https://gameswehaveknownandloved.tumblr.com/post/21138001863</guid><pubDate>Sun, 15 Apr 2012 10:00:52 +0100</pubDate><category>aubrey hesselgren</category><category>star wars: tie fighter</category><category>recorded at molyjam london</category><author>vtwentyone+bestgamedesign@gmail.com (George Buckenham)</author><enclosure length="2337757" type="audio/mpeg" url="http://nottheinternet.com/bestgamedesign/audio/aubrey_hesselgren.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Aubrey Hesselgren on Star Wars: TIE Fighter: &amp;ldquo;&amp;hellip;T-ALPHA ONE IS THE EMPEROR&amp;rsquo;S STOOL PIGEON!&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("aubrey_hesselgren_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/aubrey_hesselgren.mp3"});</itunes:subtitle><itunes:author>George Buckenham</itunes:author><itunes:summary>Aubrey Hesselgren on Star Wars: TIE Fighter: &amp;ldquo;&amp;hellip;T-ALPHA ONE IS THE EMPEROR&amp;rsquo;S STOOL PIGEON!&amp;hellip;&amp;rdquo; (mp3) (audio player in full post) AudioPlayer.embed("aubrey_hesselgren_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/aubrey_hesselgren.mp3"});</itunes:summary><itunes:keywords>indie,games,game,design,videogames</itunes:keywords></item></channel></rss>