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	<title>Blender Game Engine Tutorials</title>
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	<description>Simplifying the world of Blender, one tutorial at a time.</description>
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		<title>Blender Game Engine Tutorials</title>
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		<title>Round Health Display</title>
		<link>https://bgetutorials.wordpress.com/2008/01/22/round-health-display/</link>
					<comments>https://bgetutorials.wordpress.com/2008/01/22/round-health-display/#comments</comments>
		
		<dc:creator><![CDATA[BGE Tutorials]]></dc:creator>
		<pubDate>Wed, 23 Jan 2008 01:18:10 +0000</pubDate>
				<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://bgetutorials.wordpress.com/2008/01/22/round-health-display/</guid>

					<description><![CDATA[In this tutorial, we will be making a round healthbar. There is only part that is challenging. If you don&#8217;t know how to rig/animate, it is advised that you stick with the other health bars I&#8217;ve made. Now, other than the animation aspect of this tutorial, everything else is virtually the same as the healthbar [&#8230;]]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">42</post-id>
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			<media:title type="html">Richard Perkins</media:title>
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		<item>
		<title>Legend of Zelda-style Heart Bar Tutorial</title>
		<link>https://bgetutorials.wordpress.com/2008/01/21/legend-of-zelda-style-heart-bar-tutorial/</link>
					<comments>https://bgetutorials.wordpress.com/2008/01/21/legend-of-zelda-style-heart-bar-tutorial/#comments</comments>
		
		<dc:creator><![CDATA[BGE Tutorials]]></dc:creator>
		<pubDate>Tue, 22 Jan 2008 00:46:15 +0000</pubDate>
				<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://bgetutorials.wordpress.com/2008/01/21/legend-of-zelda-style-heart-bar-tutorial/</guid>

					<description><![CDATA[This is a quick tutorial for making a heart bar, like those on the Legend of Zelda games. When you&#8217;re done, you should have something similar to this: Step #1: Setting up the Scene Go ahead and add a empty (called &#8220;HEALTH_DEBUG&#8221;), and a plane. Step #2: Scripts There are two scripts: healthScript: import GameLogic [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41</post-id>
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			<media:title type="html">Richard Perkins</media:title>
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		<title>Health Bar Tutorial</title>
		<link>https://bgetutorials.wordpress.com/2008/01/20/healthbar-tutorial/</link>
					<comments>https://bgetutorials.wordpress.com/2008/01/20/healthbar-tutorial/#comments</comments>
		
		<dc:creator><![CDATA[BGE Tutorials]]></dc:creator>
		<pubDate>Mon, 21 Jan 2008 02:38:47 +0000</pubDate>
				<category><![CDATA[blender]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[bar]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[how]]></category>
		<category><![CDATA[to]]></category>
		<guid isPermaLink="false">http://bgetutorials.wordpress.com/2008/01/20/healthbar-tutorial/</guid>

					<description><![CDATA[In this tutorial, you will learn how to make a very portable health bar. The more green it is, the more health you have, and the more red the bar is, the less health you have. This technique is fairly simple, and pretty easy to implement into your game. You will have something similar to [&#8230;]]]></description>
		
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			<slash:comments>7</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">40</post-id>
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			<media:title type="html">Richard Perkins</media:title>
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		<item>
		<title>UV Texturing (mapping)</title>
		<link>https://bgetutorials.wordpress.com/2007/12/18/uv-texturing-mapping/</link>
					<comments>https://bgetutorials.wordpress.com/2007/12/18/uv-texturing-mapping/#comments</comments>
		
		<dc:creator><![CDATA[BGE Tutorials]]></dc:creator>
		<pubDate>Tue, 18 Dec 2007 18:42:37 +0000</pubDate>
				<category><![CDATA[blender]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[how]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[UV]]></category>
		<guid isPermaLink="false">http://bgetutorials.wordpress.com/2007/12/18/uv-texturing-mapping/</guid>

					<description><![CDATA[UV Texturing is how you texture inside of Blender. It can be quite difficult, so this tutorial will help you learn the basics of unwrapping/texturing simple meshes. You will also learn the basic techniques in unwrapping complex textures. UV Texturing? Yes. Well, sort of. UV texturing isn&#8217;t exactly the proper name for it. UV mapping is [&#8230;]]]></description>
		
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			<slash:comments>6</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">34</post-id>
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			<media:title type="html">Richard Perkins</media:title>
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		<item>
		<title>GameGuide Part 3: Design</title>
		<link>https://bgetutorials.wordpress.com/2007/12/14/design/</link>
					<comments>https://bgetutorials.wordpress.com/2007/12/14/design/#comments</comments>
		
		<dc:creator><![CDATA[BGE Tutorials]]></dc:creator>
		<pubDate>Fri, 14 Dec 2007 22:02:07 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artstyle]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[how]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[storyboard]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://bgetutorials.wordpress.com/2007/12/14/design/</guid>

					<description><![CDATA[Design of a videogame includes a lot of different parts. You must design the story, an artstyle, a storyboard, characters, levels, items and all of the features (such as AI) in your game. This will be one of the most difficult parts of making the game. This is mostly because this is what the entire game will be based off of what we do here. If we make a lot of errors in the design, there is a small chance that you will have to go back to where the problem is and redesign it. [&#8230;]]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">33</post-id>
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			<media:title type="html">Richard Perkins</media:title>
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	</item>
		<item>
		<title>Muting Sound</title>
		<link>https://bgetutorials.wordpress.com/2007/12/06/muting-sound/</link>
					<comments>https://bgetutorials.wordpress.com/2007/12/06/muting-sound/#respond</comments>
		
		<dc:creator><![CDATA[BGE Tutorials]]></dc:creator>
		<pubDate>Fri, 07 Dec 2007 01:13:21 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[gameblender]]></category>
		<category><![CDATA[mute]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://bgetutorials.wordpress.com/2007/12/06/muting-sound/</guid>

					<description><![CDATA[Muting/manipulating sound can be a rather difficult task. In this tutorial, you will learn how to set up this simple script to manipulate sound. I will be using this script to get a sound to mute, without stopping and having to restart, but you will be able to do much with this little script if [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">31</post-id>
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			<media:title type="html">Richard Perkins</media:title>
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	</item>
		<item>
		<title>How to Set Up a Network Game</title>
		<link>https://bgetutorials.wordpress.com/2007/12/04/how-to-set-up-a-network-game/</link>
					<comments>https://bgetutorials.wordpress.com/2007/12/04/how-to-set-up-a-network-game/#comments</comments>
		
		<dc:creator><![CDATA[BGE Tutorials]]></dc:creator>
		<pubDate>Wed, 05 Dec 2007 01:54:33 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://bgetutorials.wordpress.com/2007/12/04/how-to-set-up-a-network-game/</guid>

					<description><![CDATA[This tutorial is not by me. It is by friend and co-admin of the gameblender.org forums, OldJim. He has been working on a network game template, called WSAG. It is an up and coming Network game template, and has been mentioned on different parts of the net. BZoo is the leading template, but his is [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">30</post-id>
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			<media:title type="html">Richard Perkins</media:title>
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	</item>
		<item>
		<title>Basic Character Movement</title>
		<link>https://bgetutorials.wordpress.com/2007/12/04/basic-character-movement/</link>
					<comments>https://bgetutorials.wordpress.com/2007/12/04/basic-character-movement/#comments</comments>
		
		<dc:creator><![CDATA[BGE Tutorials]]></dc:creator>
		<pubDate>Tue, 04 Dec 2007 04:21:28 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 3d]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gameblender]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[tut]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://bgetutorials.wordpress.com/2007/12/04/basic-character-movement/</guid>

					<description><![CDATA[In this tutorial, you will learn how to move your character around while having the camera follow behind. Do not pay attention to the graphics, as I am not showing how to make the graphics of a game, just merely showing you the basic concept. Enough babbling, and onward to the tutorial&#8230; &#160; Step #1: [&#8230;]]]></description>
		
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			<slash:comments>21</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">29</post-id>
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			<media:title type="html">Richard Perkins</media:title>
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	</item>
		<item>
		<title>Introduction to BBCode</title>
		<link>https://bgetutorials.wordpress.com/2007/12/03/introduction-to-bbcode/</link>
					<comments>https://bgetutorials.wordpress.com/2007/12/03/introduction-to-bbcode/#respond</comments>
		
		<dc:creator><![CDATA[BGE Tutorials]]></dc:creator>
		<pubDate>Mon, 03 Dec 2007 18:15:18 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://bgetutorials.wordpress.com/2007/12/03/introduction-to-bbcode/</guid>

					<description><![CDATA[BBCode (bulletin board code) is code that is used on boards, such as the PHPBB bulletin board systems, and has about the same functions as HTML. This tutorial is gameblender.org specific, but the tags are the same as any other site that supports BBCode. Links This tag will display the full url in the link. Just replace my URL with the URL you are linking to. [url]http://www.google.com[/url] what you get:  http://www.google.com Named Links This tag will allow you to link to any URL, and name it. [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">28</post-id>
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			<media:title type="html">Richard Perkins</media:title>
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	</item>
		<item>
		<title>Exporting Game as .EXE</title>
		<link>https://bgetutorials.wordpress.com/2007/12/03/exporting-game-as-exe/</link>
					<comments>https://bgetutorials.wordpress.com/2007/12/03/exporting-game-as-exe/#comments</comments>
		
		<dc:creator><![CDATA[BGE Tutorials]]></dc:creator>
		<pubDate>Mon, 03 Dec 2007 15:26:37 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://bgetutorials.wordpress.com/2007/12/03/exporting-game-as-exe/</guid>

					<description><![CDATA[In this tutorial, you will learn how to export your game as an .exe in Blender. Step 1: Preparation Open up your game, and go to File -&#62; Pack Data. This will pack all of your data, so you don&#8217;t have to put all of your pictures, sounds, and whatnot into  the same directory. Step 2: Exporting You will need to go to File -&#62; Save Runtime. Save it to a file you can find easily. Now, browse to where you have Blender installed. Copy(Ctrl+C) the following: avcodec-51.dll avformat-51.dll avutil-49.dll pthreadVC2.dll python24.dll python25.dll SDL.dll tk84.dll zlib.dll MSVCR71.dll Now, browse to where [&#8230;]]]></description>
		
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			<slash:comments>20</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">27</post-id>
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			<media:title type="html">Richard Perkins</media:title>
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