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	<title>MyGamification.com</title>
	
	<link>http://mygamification.com</link>
	<description>News, insight, and strategy for the business of gamification. From BigDoor.</description>
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		<title>Gamification from Pew Research Center</title>
		<link>http://feedproxy.google.com/~r/bigdoor/~3/Xj3Cpfpwb-E/</link>
		<comments>http://mygamification.com/2012/gamification-from-pew-research-center/#comments</comments>
		<pubDate>Fri, 18 May 2012 22:28:37 +0000</pubDate>
		<dc:creator>Carrie</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[Pew Research Center]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://mygamification.com/?p=6526</guid>
		<description><![CDATA[Today the Pew Research Center released their study about Gamification, &#8220;Gamification: Experts expect &#8216;game layers&#8217; to expand in the future, with positive and negative results&#8221; (by Janna Anderson and Lee Rainie, May 18, 2012). The Pew Research Center provides information about the &#8220;issues, attitudes and trends shaping America and the world.&#8221; Pew regularly focuses on popular topics...]]></description>
			<content:encoded><![CDATA[<p>Today the <a href="http://www.pewinternet.org/">Pew Research Center</a> released their study about Gamification, <strong>&#8220;Gamification: Experts expect &#8216;game layers&#8217; to expand in the future, with positive and negative results&#8221; </strong>(by Janna Anderson and Lee Rainie, May 18, 2012). The Pew Research Center provides information about the &#8220;issues, attitudes and trends shaping America and the world.&#8221; Pew regularly focuses on popular topics including social networking, teens, technology and more.</p>
<p>The survey results are based on an opt-in, online sample of more than 1,000 technology stakeholders from companies including Google, Nokia, O&#8217;Reilly Media, Verzion, Cisco, IBM as well as from schools including MIT, Yale and Harvard University among others. It addresses the meteoric rise of <a href="http://www.bigdoor.com/gamification-101/">gamification</a> and examines thoughts from many of these technologists and analysts about the use of game mechanics.</p>
<p><strong><span style="text-decoration: underline;">Pew Research Survey Highlights</span>: </strong></p>
<ul>
<li>Social networks are just one of the primary drivers for gamification</li>
<li>53% of these stakeholders agreed that <em>&#8220;&#8230;the use of game mechanics, feedback loops, and rewards to spur interaction and boost engagement, loyalty, fun, and/or learning will continue to gain ground between now and 2020.&#8221; </em></li>
<li>Additionally 53% of the respondents agreed with the statement that  <em>&#8220;By 2020, there will have been significant advances in the adoption and use of gamification.&#8221;</em></li>
<li>While it has some drawbacks, gamification offers advantages in encouraging behaviors and generating measureable feedback</li>
<li><em>&#8220;&#8230;neuroscientists are discovering more and more about the ways in which humans react to such interactive design elements. They say such elements can cause feel-good chemical reactions, alter human responses to stimuli—increasing reaction times, for instance—and in certain situations can improve learning, participation, and motivation.&#8221;</em></li>
<li><em>&#8220;&#8230;reward and status elements are embedded in implicit and explicit forms in people’s interactions in their engagement in online communities. Game elements and competition are interspersed throughout the platforms that have made social networks like Facebook and Twitter popular.&#8221;</em></li>
<li>Game-style engagement can bring an element of enjoyment to otherwise dull or challenging tasks, thus it will become a vital aspect of training, personal health, business, and education.</li>
</ul>
<p>The survey also covered some negative effects of gamification and a few that liken it to manipulation. According to the survey, 42% of the respondents agreed that &#8221;<em>generally the trend will not advance except in specific realms.</em>&#8220; Our favorite negative quote of the survey was, “<em>By 2020, anyone who ever used the term ‘gamification’ will be embarrassed to admit it.</em>”</p>
<p>Whether you&#8217;re an enthusiast or not, the survey is <a href="http://www.pewinternet.org/Reports/2012/Future-of-Gamification.aspx">worth a read</a> since it addresses many of the positives of gamification as well as perceived negatives.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<img src="http://feeds.feedburner.com/~r/bigdoor/~4/Xj3Cpfpwb-E" height="1" width="1"/>]]></content:encoded>
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		<title>The #Friday #Pin from @bigdoor</title>
		<link>http://feedproxy.google.com/~r/bigdoor/~3/Wp_7Sre12xw/</link>
		<comments>http://mygamification.com/2012/the-friday-pin-from-bigdoor-3/#comments</comments>
		<pubDate>Fri, 18 May 2012 15:44:16 +0000</pubDate>
		<dc:creator>Carrie</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Pinterest]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[startups]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://mygamification.com/?p=6513</guid>
		<description><![CDATA[Happy Friday! As we mentioned a few weeks ago, the marketing team is experimenting with Pinterest and our new Friday Pinboard. As a general rule, we like to follow the same themes as our blog: gamification and the elements that make it great &#8211; loyalty, social media, and engagement.  We also like to cover technology, startups...]]></description>
			<content:encoded><![CDATA[<p>Happy Friday! As we <a href="http://mygamification.com/2012/the-friday-pin-from-bigdoor/">mentioned</a> a few weeks ago, the marketing team is experimenting with Pinterest and our new Friday Pinboard. As a general rule, we like to follow the same themes as our blog: gamification and the elements that make it great &#8211; loyalty, social media, and engagement.  We also like to cover technology, startups and Seattle.</p>
<p>This week we found some fancy infographics about startups, gaming, marketing and geeks. Enjoy!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<div style="padding-bottom: 2px; line-height: 0px;"><a href="http://pinterest.com/pin/215680269624894223/" target="_blank"><img src="http://media-cache-ec0.pinterest.com/upload/235031674273739093_Dfmsplqm_c.jpg" alt="" width="431" height="880" border="0" /></a></div>
<div style="float: left; padding-top: 0px; padding-bottom: 0px;">
<p style="font-size: 10px; color: #76838b;">Source: <a style="text-decoration: underline; font-size: 10px; color: #76838b;" href="http://gigaom2.files.wordpress.com/2011/01/venture_investments_revised-v22.png">gigaom2.files.wordpress.com</a> via <a style="text-decoration: underline; font-size: 10px; color: #76838b;" href="http://pinterest.com/bigdoor/" target="_blank">BigDoor</a> on <a style="text-decoration: underline; color: #76838b;" href="http://pinterest.com" target="_blank">Pinterest</a></p>
</div>
<img src="http://feeds.feedburner.com/~r/bigdoor/~4/Wp_7Sre12xw" height="1" width="1"/>]]></content:encoded>
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		<title>BigDoor improves data monitoring with Full 360 and Vertica</title>
		<link>http://feedproxy.google.com/~r/bigdoor/~3/aZBU_aZpEiw/</link>
		<comments>http://mygamification.com/2012/bigdoor-improves-data-monitoring-with-full-360-and-vertica/#comments</comments>
		<pubDate>Thu, 17 May 2012 16:43:50 +0000</pubDate>
		<dc:creator>Charlotte</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Improvements]]></category>
		<category><![CDATA[Loyalty]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[BigDoor]]></category>
		<category><![CDATA[database]]></category>
		<category><![CDATA[Full 360]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[gamified rewards program]]></category>
		<category><![CDATA[loyalty program]]></category>
		<category><![CDATA[mySQL]]></category>
		<category><![CDATA[Tableau]]></category>
		<category><![CDATA[Vertica]]></category>

		<guid isPermaLink="false">http://mygamification.com/?p=6486</guid>
		<description><![CDATA[At BigDoor, we believe firmly that a gamification solution without solid analytics and data is doomed to fail. Accurate recording of actions, points and shares ensures that users are seeing the results of their efforts, and companies are able to track and monitor the success of a BigDoor Gamified Rewards Program. Recently, our internal team...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="Vertica" src="http://www.datric.com/images/vertica-logo.gif" alt="" width="160" height="79" />At BigDoor, we believe firmly that a gamification solution without solid analytics and data is doomed to fail. Accurate recording of actions, points and shares ensures that users are seeing the results of their efforts, and companies are able to track and monitor the success of a BigDoor <a href="http://mygamification.com/2012/a-gamification-changer/">Gamified Rewards Program</a>. Recently, our internal team headed by CTO/Co-founder Jeff Malek made some important updates to our backend databases that ensure BigDoor can handle the large number of transactions, points and data required by our clients as well as free up valuable engineering resources for the internal team.</p>
<p>Previously, our data came from a replicated slave of its MySQL transactional database and aggregated the results on an additional intermediary MySQL host. Following this process data was then pulled into Tableau for reporting. This custom aggregation and ETL was workable in the beginning, but as we grew along with our client base, the problems of this type of solution began to eat up engineer time and energy.</p>
<p>We found our solution with <a href="http://www.full360.com/">Full 360</a> and <a href="http://www.vertica.com/">Vertica</a>. The two companies were able to provide us a solution that was quick to implement and able to handle our complex set of data. By moving away from our custom setup, we are now able to monitor and report with much greater speed and reliability in reporting user actions.</p>
<p>To read more about our transition and the custom solution provided to us by Full 360 and Vertica, you can check out their <a href="http://www.vertica.com/wp-content/uploads/2012/05/Full360_Case_Study.pdf">case study here</a>.</p>
<img src="http://feeds.feedburner.com/~r/bigdoor/~4/aZBU_aZpEiw" height="1" width="1"/>]]></content:encoded>
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		<title>Winner! BigDoor Rewards Program Sweepstakes</title>
		<link>http://feedproxy.google.com/~r/bigdoor/~3/IHfExXmu-7g/</link>
		<comments>http://mygamification.com/2012/winner-bigdoor-rewards-program-sweepstakes/#comments</comments>
		<pubDate>Wed, 16 May 2012 21:00:03 +0000</pubDate>
		<dc:creator>Carrie</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[rewards]]></category>
		<category><![CDATA[Sweepstakes]]></category>
		<category><![CDATA[virtual coins]]></category>

		<guid isPermaLink="false">http://mygamification.com/?p=6494</guid>
		<description><![CDATA[We the just concluded another month of BigDoor Rewards Program Sweepstakes! Three lucky winners have been randomly selected to receive prizes for participating in our online Rewards Programs. Before we announce the winners, here is a bit of background on the sweepstakes. Partner websites that have implemented a BigDoor Rewards Program are able to reward users...]]></description>
			<content:encoded><![CDATA[<p><a href="http://mygamification.com/wp-content/uploads/2012/05/BDRewards1.png"><img class="alignleft size-full wp-image-6499" title="BDRewards" src="http://mygamification.com/wp-content/uploads/2012/05/BDRewards1.png" alt="" width="142" height="86" /></a></p>
<p>We the just concluded another month of BigDoor Rewards Program Sweepstakes! Three lucky winners have been randomly selected to receive prizes for participating in our online Rewards Programs.</p>
<p>Before we announce the winners, here is a bit of background on the sweepstakes.</p>
<p>Partner websites that have implemented a BigDoor Rewards Program are able to reward users for their online activity with points, badges, and virtual coins. Users can use coins to redeem actual rewards. While each Rewards Program is unique, websites can choose to include prizes that are won via sweepstakes provided by BigDoor free of charge.</p>
<p>This month, users can use their virtual coins to enter to win a $100 Amazon.com Gift Card, a $50 Best Buy Gift Card, and a $25 Starbucks Gift Card. BigDoor randomly picks a lucky winner and sends them their gift card, no strings attached. The online drawing is conducted on the First business day of the month.</p>
<p>This month’s winners are:</p>
<p>$100 Amazon.com Gift Card Winner – Ellie K.</p>
<p>$50 Best Buy Gift Card Winner – Andy S.</p>
<p>$25 Starbucks Gift Card Winner – Jessica S.</p>
<p>Congratulations and thanks for participating online!</p>
<p>If you have a website and are looking to reward your users with cool rewards, <a href="http://www.bigdoor.com/" target="_blank">sign up for a free trial</a> of the BigDoor platform today!</p>
<p>&nbsp;</p>
<img src="http://feeds.feedburner.com/~r/bigdoor/~4/IHfExXmu-7g" height="1" width="1"/>]]></content:encoded>
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		<title>#Gamification News You May Have Missed</title>
		<link>http://feedproxy.google.com/~r/bigdoor/~3/KlqhvcNjo0E/</link>
		<comments>http://mygamification.com/2012/gamification-news-you-may-have-missed-35/#comments</comments>
		<pubDate>Mon, 14 May 2012 16:45:36 +0000</pubDate>
		<dc:creator>Charlotte</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Gamification Tips]]></category>
		<category><![CDATA[Customer Rewards]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[game mechanics]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[gamify]]></category>
		<category><![CDATA[loyalty]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[social loyalty program]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://mygamification.com/?p=6481</guid>
		<description><![CDATA[Happy Monday! Here is a recap of last week&#8217;s gamification news. Is Gamification A Great Motivator Information Week 5/9/2012 Xerox’s Caroline Avey discusses why she believes games motivate users and why so many businesses are seeking gamification solutions. &#8220;The accessibility of information on the Internet and the ability to gather and share information has increased...]]></description>
			<content:encoded><![CDATA[<p>Happy Monday! Here is a recap of last week&rsquo;s gamification news.</p>
<p><a href="http://www.informationweek.com/thebrainyard/news/social_networking_private_platforms/232901543">Is Gamification A Great Motivator</a> <strong>Information Week </strong>5/9/2012 Xerox’s Caroline Avey discusses why she believes games motivate users and why so many businesses are seeking gamification solutions. &#8220;The accessibility of information on the Internet and the ability to gather and share information has increased significantly over the past five years,&#8221; because of this increased sharing, and increased accessibility companies are competing on a much larger scale to make their product, brand or activity the most appealing. Game mechanics and social loyalty programs are just one way to do that.</p>
<p><a href="http://mashable.com/2012/05/07/gamify-your-marketing-plan/">4 Tips For Gamifying Your Marketing Plan</a> <strong>Mashable</strong> 5/7/2012 Gamification and marketing are a match made in heaven. As more and more companies adopt gamification and social loyalty strategies, they are proving time and time again that gamification success can be found among many different demographics and industries. Darren Steele highlights 4 steps to successfully gamifying your next marketing plan.</p>
<p><a href="http://www.tallahassee.com/article/20120509/BUSINESS/205090307/New-business-approach-borrows-from-video-game-design?odyssey=tab%7Ctopnews%7Ctext%7CBusiness&amp;nclick_check=1">New business approach borrows from video game design</a> <strong>Tallahassee </strong>5/9/2012 Gamification was highlighted as a beneficial emerging technology for entrepreneurs and small businesses. The article discusses four of the universal concepts of game design, behavioral momentum, rewards, blissful productivity and discovery and how they relate to gamification solutions.</p>
<p><a href="http://www.marketingmag.com.au/news/top10-gamification-executions-13757/">Top10 gamification executions</a> <strong> Marketing Mag </strong>5/10/2012 If you were curious about some concrete examples of successful gamification, this is the place to look. Marketing Mag compiled a great list of 10 companies that used game mechanics and social media to promote or solve business problems.</p>
<p><a href="http://www.mediapost.com/publications/article/174391/gamification-its-serious-fun.html">Gamification – It’s Serious Fun</a> <strong>MediaPost</strong> 5/11/2012 While Facebook games are often what people think of when they talk about gamification, that isn’t the whole picture. As this article points out, B2B companies have a ton of options when thinking about adding gamification to their site and the bottom line is to make it social. Key things to remember; badges have their place, incentives are important and any gamification solution must be relevant to the site content.</p>
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		<title>The #Friday #Pin from @bigdoor</title>
		<link>http://feedproxy.google.com/~r/bigdoor/~3/wBlQrF1MIYY/</link>
		<comments>http://mygamification.com/2012/the-friday-pin-from-bigdoor-2/#comments</comments>
		<pubDate>Fri, 11 May 2012 21:15:05 +0000</pubDate>
		<dc:creator>Carrie</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[infographic]]></category>
		<category><![CDATA[Pinterest]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://mygamification.com/?p=6467</guid>
		<description><![CDATA[Happy Friday! In this week&#8217;s Friday Pinboard we feature a few new infographics on social media, the Olympics, SEO, and Games. We also found some other fun things this week and a very cool pic of last week&#8217;s Super Moon taken from Washington State. Source: media-cache7.pinterest.com via carmon on Pinterest]]></description>
			<content:encoded><![CDATA[<p>Happy Friday! In this week&#8217;s <a href="http://pinterest.com/bigdoor/friday-pin-bigdoor/">Friday Pinboard</a> we feature a few new infographics on social media, the Olympics, SEO, and Games. We also found some other fun things this week and a very cool pic of last week&#8217;s Super Moon taken from Washington State.</p>
<div style="padding-bottom: 2px; line-height: 0px;"><a href="http://pinterest.com/bigdoor/friday-pin-bigdoor/" target="_blank"><img class="aligncenter" style="border-style: initial; border-color: initial; border-image: initial; border-width: 0px;" src="http://media-cache3.pinterest.com/upload/27795722670413690_oCYxCRmJ_c.jpg" alt="" width="324" height="166" border="0" /></a></div>
<div style="float: left; padding-top: 0px; padding-bottom: 0px;">
<p style="font-size: 10px; color: #76838b; text-align: center;">Source: <a style="text-decoration: underline; font-size: 10px; color: #76838b;" href="http://media-cache7.pinterest.com/upload/2955555975505811_vteXUxbh_f.jpg">media-cache7.pinterest.com</a> via <a style="text-decoration: underline; font-size: 10px; color: #76838b;" href="http://pinterest.com/ziegleroxwcarmo/" target="_blank">carmon</a> on <a style="text-decoration: underline; color: #76838b;" href="http://pinterest.com" target="_blank">Pinterest</a></p>
</div>
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		<title>Move over developers, SCRUM/Agile is now in business</title>
		<link>http://feedproxy.google.com/~r/bigdoor/~3/P51exjKhRQE/</link>
		<comments>http://mygamification.com/2012/move-over-developers-scrumagile-is-now-in-business/#comments</comments>
		<pubDate>Thu, 10 May 2012 22:03:44 +0000</pubDate>
		<dc:creator>Charlotte</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[Success]]></category>
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		<category><![CDATA[agile]]></category>
		<category><![CDATA[business development]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[lean]]></category>
		<category><![CDATA[scrum]]></category>
		<category><![CDATA[startups]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://mygamification.com/?p=6437</guid>
		<description><![CDATA[Our business development team has made some changes recently to streamline their processes and continue to quickly scale for our partners. We asked Paige Petersen, Account Manager on the business development team, to detail some of those processes and how they have affected the team&#8217;s success.  As BigDoor’s Gamified Rewards Program grows larger and scales to...]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://mygamification.com/wp-content/uploads/2012/05/bigdoor-logo-transparent.png"><img class="alignleft  wp-image-6463" title="bigdoor-logo-transparent" src="http://mygamification.com/wp-content/uploads/2012/05/bigdoor-logo-transparent.png" alt="" width="299" height="149" /></a>Our business development team has made some changes recently to streamline their processes and continue to quickly scale for our partners. We asked <a href="https://twitter.com/#!/travelpaige">Paige Petersen</a>, Account Manager on the business development team, to detail some of those <em>processes</em> and how they have affected the team&#8217;s success. </em></p>
<p>As BigDoor’s Gamified Rewards Program grows larger and scales to manage more partners, we often forget that the business development team, us folks you might see at conferences or chat with on the phone, also need to adjust to deal with the influx of inquiries and new partners. Since we announced our <a href="http://mygamification.com/2012/a-gamification-changer/">new product</a> in early April, we&#8217;ve been busy, really busy! We embarked on an attempt to streamline our processes, focus on validated learning&#8217;s, and constant iteration. Interestingly, we turned to our dev team and their use of the SCRUM/Agile method to streamline and organize our onboarding of new partners.</p>
<p>When the idea to incorporate a SCRUM/Agile methodology and put into practice a few key aspects from Eric Reis’ <em><a href="http://theleanstartup.com/">The Lean Startup</a>, </em>there was some skepticism. Several questions surfaced right away: “Won’t this take up even more time, instead of save it?” And “Isn’t SCRUM/agile for developers?” But despite the skepticism, we decided to give it a try.</p>
<p>In the initial weeks, our planning meetings and daily stand-ups were far too long rather than quick updates on progress and sticking points. However about a month in to the experiment we saw a turning point. Not only have some important sticking points been identified, but we’ve also been able to recognize where time is being spent, re-prioritize, and/or brainstorm more efficient ways to reach the same result. Time to fix an issue that might arise has gone from a matter of weeks to a few days.</p>
<p><strong><em>We&#8217;ve been able to…</em></strong></p>
<ul>
<li><strong><em>Identify sticking points in our pipeline</em></strong></li>
<li><strong><em>Iterate on messaging and identify key features that resonate with our audience</em></strong></li>
<li><strong><em>Visually see/track the incremental development of each project</em></strong></li>
<li><strong><em>Digest customer feedback daily with the team which has helped re-prioritize specific development efforts</em></strong></li>
</ul>
<p>Startups are like giant testing environments, whether we are testing a specific product, service, message or related concept –our team is always trying to figure out what works and what doesn’t. The BizDev team has adopted a “test-measure-learn-iterate-test again” philosophy. We’ve been able to test assumptions we’ve made about our business, our partners and what features are really important to them. While we are still in trial mode, it appears that the SCRUM/Agile method may not be just for the devs anymore! Incorporating these methods has produced excellent results and is truly making us a ‘leaner’ startup.</p>
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		<title>Update: BigDoor Startup Awards Winner!</title>
		<link>http://feedproxy.google.com/~r/bigdoor/~3/udFMO2RBJuY/</link>
		<comments>http://mygamification.com/2012/bigdoor-startup-awards-finalist/#comments</comments>
		<pubDate>Tue, 08 May 2012 14:28:29 +0000</pubDate>
		<dc:creator>Carrie</dc:creator>
				<category><![CDATA[Awards]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[Success]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[startups]]></category>
		<category><![CDATA[Tie50]]></category>

		<guid isPermaLink="false">http://mygamification.com/?p=6420</guid>
		<description><![CDATA[&#160; Update: We even more pleased to announce that BigDoor has been selected as a winner in the &#8220;Internet/Social Networking&#8221; category! We&#8217;re very pleased to announce that BigDoor has been selected as a finalist in the prestigious TiE50 Awards Program! The program is part of TiE&#8217;s global network that includes more than 14,000 entrepreneurs and...]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://mygamification.com/wp-content/uploads/2012/05/tie50_2.png"><img class="alignleft size-thumbnail wp-image-6465" title="tie50_2" src="http://mygamification.com/wp-content/uploads/2012/05/tie50_2-150x150.png" alt="" width="150" height="150" /></a></p>
<p>Update: We even more pleased to announce that BigDoor has been selected as a <a href="http://www.tie50.net/TiE50Awards/2012_View_Winners.asp?Vert=Internet">winner </a>in the &#8220;Internet/Social Networking&#8221; category!</p>
<p>We&#8217;re very pleased to announce that BigDoor has been selected as a <a href="http://www.tie50.net/TiE50Awards/Poll_2012.asp">finalist</a> in the prestigious TiE50 Awards Program! The program is part of TiE&#8217;s global network that includes more than 14,000 entrepreneurs and professionals that are dedicated to the advancement of entrepreneurship. Each year TiE50 recognizes the world&#8217;s most enterprising technology startups. BigDoor was selected as part of a comprehensive evaluation, screening and judging process. Thousands of qualified nominated companies are evaluated on business model, IP value, and leadership team. From the nominations the list is narrowed down to 100 per segment. We&#8217;ll be following along with all the finalists and are asking all BigDoor fans to visit the <a href="http://www.tie50.net/CompanyProfile/TiE50CompanyProfile_2012.asp?VwID=JNKRDQL8">BigDoor page</a> and vote for us!</p>
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		<title>#Gamification News You May Have Missed</title>
		<link>http://feedproxy.google.com/~r/bigdoor/~3/Gm3oFUPt2iQ/</link>
		<comments>http://mygamification.com/2012/gamification-news-you-may-have-missed-34/#comments</comments>
		<pubDate>Mon, 07 May 2012 16:44:10 +0000</pubDate>
		<dc:creator>Charlotte</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Gamification Tips]]></category>
		<category><![CDATA[Loyalty]]></category>
		<category><![CDATA[Monetization]]></category>
		<category><![CDATA[game mechanics]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[loyalty]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[measurement]]></category>
		<category><![CDATA[monetization]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://mygamification.com/?p=6414</guid>
		<description><![CDATA[Happy Monday! There were quite a few conferences last week that highlighted gamification and motivation. If you lost track of the news or recaps, be sure to catch up below. Gamification: What Motivates Users to Play in Non-Game Contexts Business2Community 5/4/2012 We have talked about intrinsic motivation on mygamification.com before as one of the key...]]></description>
			<content:encoded><![CDATA[<p>Happy Monday! There were quite a few conferences last week that highlighted gamification and motivation. If you lost track of the news or recaps, be sure to catch up below.</p>
<p><a href="http://www.business2community.com/tech-gadgets/gamification-what-motivates-users-to-play-in-non-game-contexts-0174068">Gamification: What Motivates Users to Play in Non-Game Contexts</a> <strong>Business2Community </strong>5/4/2012 We have talked about intrinsic motivation on mygamification.com before as one of the <a href="http://mygamification.com/2012/understanding-the-motivation-of-web-users/">key concepts to understand in gamification</a>. A new study done by Queensland University of Technology delves deeper into the ‘self-determination theory’ a theory that claims autonomy, competence and relatedness are necessary for intrinsic motivation (and internal satisfaction). This is a great read for anyone interested in the psychology of motivation.</p>
<p><a href="http://thenextweb.com/video/2012/05/02/gamifications-not-just-about-silly-badges-it-can-make-you-healthier-and-smarter-video/">Gamification’s not just about silly badges, it can make you healthier and smarter</a> <strong>The Next Web </strong>5/2/2012 At The Next Web conference last week, gamification expert Gabe Zicherman gave a great talk about the power of gamification to make self-improvement. While he discusses the success and possibilities available with gamification, he also makes the point that gamification is “not just about crappy badges.”</p>
<p><a href="http://vator.tv/news/2012-05-04-onboarding-is-the-most-crucial-element-in-gamification">Onboarding is the most crucial element in gamification</a> <strong>Vator News </strong>5/4/2012 The Vator Spark conference also took place last week, bringing together some of the top minds in gamification including our CEO Keith Smith. Keith talked about <a href="http://mygamification.com/2012/sparking-up-gamification-and-monetization/">monetizing gamification</a> and the importance of onboarding new users in that process. On new members, Keith said, “Be able to communicate your service and benefits quickly so you don&#8217;t lose new members.”</p>
<p><a href="http://www.business2community.com/tech-gadgets/the-death-of-gamification-0173957">The Death of Gamification</a> <strong>Business2Community </strong>5/4/2012 While the title might be a bit negative for what we normally post, we couldn’t ignore this article on gamification. Andrzej Marczewski has done quite a few positive pieces on gamification and this one is really no different. He cautions against over complicating gamification and making what should be a quick and fast way to influence behavior a complex system that drives users away. “What you have to keep in mind is what best suits the needs of the users, clients, task or whatever. If all that is needed is a badge or two, then use them.” We totally agree! Gamification can often be very simple and publishers should really look at what they seek to achieve and how to do so simply.</p>
<p><a href="http://blog.sfgate.com/bicycle/2012/05/02/bike-challenge-empowers-cyclists-with-data/">Bike Challenge and Endomondo empower cyclists with data</a> <strong>SF Gate </strong> 5/2/2012 Measurement of health success is a trend that has been on the rise for quite some time. With heart rate monitors, running log apps and other various tools, users can easily keep track of nearly all levels of fitness and health usually with a bit of gamification as well. But all this data can become overwhelming and meaningless if it is not delivered in a way that everyday users can understand. Endomondo, a Swedish mobile app uses GPS to track various physical activities and provide real time feedback in a meaningful (re: how many cheeseburgers you have burned) way.  The app also has numerous ‘challenges’ nationally and locally for users to participate in and share with their friends when completed. Measurement and motivation combined in one app? Awesome.</p>
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		<title>The #Friday #Pin from @bigdoor</title>
		<link>http://feedproxy.google.com/~r/bigdoor/~3/_ek1cbrtKtg/</link>
		<comments>http://mygamification.com/2012/the-friday-pin-from-bigdoor/#comments</comments>
		<pubDate>Fri, 04 May 2012 19:59:37 +0000</pubDate>
		<dc:creator>Carrie</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[B2B]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[infographic]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Pinterest]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://mygamification.com/?p=6377</guid>
		<description><![CDATA[One of the very best things about working at a startup is the freedom to experiment. In Marketing, we experiment all the time. Sometimes the experiments work, as was the case when our design team created a killer end of year gamification infographic. Sometimes the experiments just seem to need more time, like our BigDoor...]]></description>
			<content:encoded><![CDATA[<p>One of the very best things about working at a startup is the freedom to experiment. In Marketing, we experiment all the time. Sometimes the experiments work, as was the case when our design team created a killer end of year <a href="http://mygamification.com/2011/gamification-goes-mainstream/">gamification infographic</a>. Sometimes the experiments just seem to need more time, like our BigDoor Loyalty Special on foursquare.</p>
<p>We&#8217;ve been thinking about Pinterest for a while now and quite honestly we&#8217;re not really sure what to make of it. For those who haven&#8217;t heard of Pinterest, the pin-board style site allows users to visually keep track of theme based ‘boards’ pinning images and articles to their self-created themes. The site is beautiful and easy to use. There&#8217;s also some amazing stats that are being thrown up &#8211; 10.4 million registered users; American users spending an average of one hour and 17 minutes on the site.* The quick rise in popularity and growing user base has led to an eruption of social media experts trying to figure out the benefit.</p>
<p>There are a few companies doing a great job already &#8211; Real Simple has almost 100,000 followers; WholeFoods has more than 14,000 followers and Etsy has more than 53,000 followers.  In many of these cases their success is almost obvious with Pinterest&#8217;s 97 percent female demographic.</p>
<p>What about B2B companies? GE has a great page and some really interesting boards; Hubspot is doing some cool things as well &#8211; we personally like the &#8220;Fun Orange Things&#8221; page. While B2C companies like Nordstrom and Starbucks seem to be hitting their stride, B2B companies have yet to figure out if Pinterest has any real value.</p>
<p>Since we&#8217;re a startup and are willing to take social media risks, we&#8217;re jumping in, even with the possibility of failure! Every Friday, my colleague Charlotte &amp; I will highlight our <a href="http://pinterest.com/bigdoor/friday-pin-bigdoor/">weekly pinboard</a>. Like our <a href="http://mygamification.com/2012/gamification-news-you-may-have-missed-33/">Gamification News</a> posts, our Friday Pinboard will feature things we&#8217;ve found during the week related to gamification, social media, marketing, loyalty and of course some random fun!</p>
<p>You can follow our pins here on our blog or jump to our <a href="http://pinterest.com/bigdoor/">BigDoor Pinterest</a> page to join in our experiment!</p>
<p><a href="http://pinterest.com/bigdoor/the-friday-pin-from-bigdoor/"><img class="alignnone" src="http://media-cache6.pinterest.com/upload/39758409180505023_rQrGfg2P_f.jpg" alt="" width="550" height="401" /></a></p>
<p>&nbsp;</p>
<p>*Source: <a href="http://www.prdaily.com/Main/Articles/17_Pinterest_stats_to_show_your_boss_or_client_10905.aspx">Ragan&#8217;s PR Daily</a></p>
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