<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6810581034895982462</id><updated>2016-01-27T21:10:22.804+01:00</updated><category term="game programming"/><category term="work in progress"/><category term="City Project"/><category term="gamedev videos"/><category term="interesting links"/><category term="tweets"/><category term="screenshots"/><category term="High Entropy"/><category term="design"/><category term="gaming"/><title type='text'>Binary Nonsense - Blog «  Álvaro García - blog.binarynonsense.com</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default?start-index=26&amp;max-results=25'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>197</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-2481828685138036506</id><published>2015-12-31T10:37:00.003+01:00</published><updated>2015-12-31T10:37:33.649+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (December 2015)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from December 2015:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting read: &quot;A Game Art Trick: Fallout 4 – The Mushroom Case&quot; &lt;a href=&quot;http://simonschreibt.de/gat/fallout-4-the-mushroom-case/&quot;&gt;http://simonschreibt.de/gat/fallout-4-the-mushroom-case/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Announcing Handmade Quake!&quot; &lt;a href=&quot;http://philipbuuck.com/announcing-handmade-quake&quot;&gt;http://philipbuuck.com/announcing-handmade-quake&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting free ebooks: &quot;The Digital Antiquarian - A history of computer entertainment&quot; &lt;a href=&quot;http://www.filfre.net/the-digital-antiquarian-e-book-library/&quot;&gt;http://www.filfre.net/the-digital-antiquarian-e-book-library/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Steam Spy: Preliminary results for Steam sales in 2015&quot; &lt;a href=&quot;https://medium.com/steam-spy/preliminary-results-for-steam-sales-in-2015-43bb49a767bd#.c89yfeigo&quot;&gt;https://medium.com/steam-spy/preliminary-results-for-steam-sales-in-2015-43bb49a767bd#.c89yfeigo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Dear Unity&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/ByronAtkinsonJones/20151221/262357/Dear_Unity.php&quot;&gt;http://www.gamasutra.com/blogs/ByronAtkinsonJones/20151221/262357/Dear_Unity.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;SpaceX: first automated landing&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=KgaWHnY2Ph8&quot;&gt;https://www.youtube.com/watch?v=KgaWHnY2Ph8&lt;/a&gt; … Full launch webcast: &lt;a href=&quot;https://www.youtube.com/watch?v=O5bTbVbe4e4&quot;&gt;https://www.youtube.com/watch?v=O5bTbVbe4e4&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Ideal Structure For Your Indie Game Website&quot; &lt;a href=&quot;http://gamasutra.com/blogs/LoganWilliams/20151218/262264/The_Ideal_Structure_For_Your_Indie_Game_Website.php&quot;&gt;http://gamasutra.com/blogs/LoganWilliams/20151218/262264/The_Ideal_Structure_For_Your_Indie_Game_Website.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;itch.io: Game communities now available&quot; &lt;a href=&quot;http://blog.itch.io/post/135398182684/game-communities-now-available&quot;&gt;http://blog.itch.io/post/135398182684/game-communities-now-available&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting image: &quot;&#39;Marias Pass,&#39; Contact Zone of Two Martian Rock Units&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/spaceimages/details.php?id=pia20174&quot;&gt;http://www.jpl.nasa.gov/spaceimages/details.php?id=pia20174&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Multi-use Tooltip system in Unity3D&quot; &lt;a href=&quot;http://www.hammerandravens.com/multi-use-tooltip-system-in-unity3d/&quot;&gt;http://www.hammerandravens.com/multi-use-tooltip-system-in-unity3d/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How Do Alien Isolation’s Lockers Work?&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/12/18/alien-isolation-lockers/&quot;&gt;http://www.rockpapershotgun.com/2015/12/18/alien-isolation-lockers/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;2016 Will Be Great For Gamers: Part 1, Graphics&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/12/17/2016-graphics-cards/&quot;&gt;http://www.rockpapershotgun.com/2015/12/17/2016-graphics-cards/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Rubicon&#39;s Bundle Stars Postmortem&quot; &lt;a href=&quot;http://gamasutra.com/blogs/JosephPerry/20151216/261950/Rubicons_Bundle_Stars_Postmortem.php&quot;&gt;http://gamasutra.com/blogs/JosephPerry/20151216/261950/Rubicons_Bundle_Stars_Postmortem.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;Lovetextures: Free Textures&quot; &lt;a href=&quot;http://www.lovetextures.com/&quot;&gt;http://www.lovetextures.com/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How the TPP Perpetuates the Mistakes of the DMCA&quot; &lt;a href=&quot;https://www.eff.org/deeplinks/2015/12/how-tpp-perpetuates-mistakes-dmca&quot;&gt;https://www.eff.org/deeplinks/2015/12/how-tpp-perpetuates-mistakes-dmca&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Game Maker&#39;s Toolkit - 5 Bits of Good Game Design from 2015&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=c5EcpT3O0r8&quot;&gt;https://www.youtube.com/watch?v=c5EcpT3O0r8&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Accessibility Design: Color Blindness&quot; &lt;a href=&quot;http://www.alanzucconi.com/2015/12/16/color-blindness/&quot;&gt;http://www.alanzucconi.com/2015/12/16/color-blindness/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Retro Games on ArduinoCade Just Shouldn’t Be Possible&quot; &lt;a href=&quot;http://hackaday.com/2015/09/17/retro-games-on-arduinocade-just-shouldnt-be-possible/&quot;&gt;http://hackaday.com/2015/09/17/retro-games-on-arduinocade-just-shouldnt-be-possible/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;7 combat systems that every game designer should study&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/261698/7_combat_systems_that_every_designer_should_study.php&quot;&gt;http://www.gamasutra.com/view/news/261698/7_combat_systems_that_every_designer_should_study.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Hi, I’m from the games industry. Governments, please stop us.&quot; &lt;a href=&quot;http://positech.co.uk/cliffsblog/2015/12/13/hi-im-from-the-games-industry-governments-please-stop-us/&quot;&gt;http://positech.co.uk/cliffsblog/2015/12/13/hi-im-from-the-games-industry-governments-please-stop-us/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Curiosity Rover Report (Dec. 15, 2015): First Visit to Martian Dunes&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ur_TeOs3S64&quot;&gt;https://www.youtube.com/watch?v=ur_TeOs3S64&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Humble Widget Self-Service open beta&quot; &lt;a href=&quot;http://blog.humblebundle.com/post/135198674245/humble-widget-self-service-open-beta&quot;&gt;http://blog.humblebundle.com/post/135198674245/humble-widget-self-service-open-beta&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;HacknPlan - The project planning tool for indie game developers&quot; &lt;a href=&quot;http://hacknplan.com/&quot;&gt;http://hacknplan.com/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;IFD&#39;s (soon to be id Software) Super Mario Bros. 3 Demo (1990)&quot; &lt;a href=&quot;https://vimeo.com/148909578&quot;&gt;https://vimeo.com/148909578&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Far Cry 4 (animal interactions)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=bBqMkYpIup8&quot;&gt;https://www.youtube.com/watch?v=bBqMkYpIup8&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;I will now talk about multiplayer only games for just under 40 mins.&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=E4tNoVHr5iI&quot;&gt;https://www.youtube.com/watch?v=E4tNoVHr5iI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Speak Up &amp; Stay Safe(r): A Guide to Protecting Yourself From Online Harassment&quot; &lt;a href=&quot;https://onlinesafety.feministfrequency.com/en/&quot;&gt;https://onlinesafety.feministfrequency.com/en/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Managing Meta Files in Unity&quot; &lt;a href=&quot;https://gamedevdaily.io/managing-meta-files-in-unity-713166ee3d30#.40tjgiube&quot;&gt;https://gamedevdaily.io/managing-meta-files-in-unity-713166ee3d30#.40tjgiube&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Development Infrastructure: What&#39;s Yours?&quot; &lt;a href=&quot;https://www.reddit.com/r/gamedev/comments/3w4w8d/game_development_infrastructure_whats_yours/&quot;&gt;https://www.reddit.com/r/gamedev/comments/3w4w8d/game_development_infrastructure_whats_yours/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;New Clues to Ceres&#39; Bright Spots and Origins&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?feature=4785&quot;&gt;http://www.jpl.nasa.gov/news/news.php?feature=4785&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Analyzing The Steam Marketplace&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=hLTDjq_xPig&quot;&gt;https://www.youtube.com/watch?v=hLTDjq_xPig&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Character Design - Overgrowth&quot; &lt;a href=&quot;http://blog.wolfire.com/2015/12/Character-Design&quot;&gt;http://blog.wolfire.com/2015/12/Character-Design&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Peering Through Titan&#39;s Haze&quot; &lt;a href=&quot;http://saturn.jpl.nasa.gov/photos/imagedetails/index.cfm?imageId=5278&quot;&gt;http://saturn.jpl.nasa.gov/photos/imagedetails/index.cfm?imageId=5278&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Postmortem: Irrational Games&#39; System Shock 2&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/131813/postmortem_irrational_games_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/131813/postmortem_irrational_games_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity 5.3: All-new features and more platforms&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/12/08/unity-5-3-all-new-features-and-more-platforms/&quot;&gt;http://blogs.unity3d.com/2015/12/08/unity-5-3-all-new-features-and-more-platforms/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How the TPP Will Affect You and Your Digital Rights&quot; &lt;a href=&quot;https://www.eff.org/deeplinks/2015/12/how-tpp-will-affect-you-and-your-digital-rights&quot;&gt;https://www.eff.org/deeplinks/2015/12/how-tpp-will-affect-you-and-your-digital-rights&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Clone Wars: The Five Most Important Cases Every Game Developer Should Know&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/187385/clone_wars_the_five_most_.php&quot;&gt;http://www.gamasutra.com/view/feature/187385/clone_wars_the_five_most_.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;Noise Shader Library for Unity&quot; &lt;a href=&quot;https://github.com/keijiro/NoiseShader&quot;&gt;https://github.com/keijiro/NoiseShader&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Let’s Encrypt has entered Public Beta&quot; &lt;a href=&quot;https://letsencrypt.org/2015/12/03/entering-public-beta.html&quot;&gt;https://letsencrypt.org/2015/12/03/entering-public-beta.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The agony and ecstasy behind the first Rainbow Six&quot; &lt;a href=&quot;http://www.eurogamer.net/articles/2015-12-04-the-agony-and-ecstasy-behind-the-first-rainbow-six&quot;&gt;http://www.eurogamer.net/articles/2015-12-04-the-agony-and-ecstasy-behind-the-first-rainbow-six&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Texture formats for 2D games, part 4: Overview&quot; &lt;a href=&quot;http://joostdevblog.blogspot.com/2015/12/texture-formats-for-2d-games-part-4.html&quot;&gt;http://joostdevblog.blogspot.com/2015/12/texture-formats-for-2d-games-part-4.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;New Horizons Returns First of the Best Images of Pluto&quot; &lt;a href=&quot;https://www.nasa.gov/feature/new-horizons-returns-first-of-the-best-images-of-pluto&quot;&gt;https://www.nasa.gov/feature/new-horizons-returns-first-of-the-best-images-of-pluto&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The making of Prince of Persia: The Sands of Time&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/258603/The_making_of_Prince_of_Persia_The_Sands_of_Time.php&quot;&gt;http://www.gamasutra.com/view/news/258603/The_making_of_Prince_of_Persia_The_Sands_of_Time.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Random Acts of Optimization&quot; &lt;a href=&quot;http://engineering.riotgames.com/news/random-acts-optimization&quot;&gt;http://engineering.riotgames.com/news/random-acts-optimization&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Budget Gaming Monitors 2015&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/11/05/budget-gaming-monitors-2015/&quot;&gt;http://www.rockpapershotgun.com/2015/11/05/budget-gaming-monitors-2015/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;What is Color Banding? And what is it not?&quot; &lt;a href=&quot;http://simonschreibt.de/gat/colorbanding/&quot;&gt;http://simonschreibt.de/gat/colorbanding/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;SOMA, BioShock and horror: how games tap into our internal fears&quot; &lt;a href=&quot;http://www.alphr.com/life-culture/1001818/soma-bioshock-and-horror-how-games-tap-into-our-internal-fears&quot;&gt;http://www.alphr.com/life-culture/1001818/soma-bioshock-and-horror-how-games-tap-into-our-internal-fears&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Four Examples Of Excellent Interface Design&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/11/24/best-interface-design/&quot;&gt;http://www.rockpapershotgun.com/2015/11/24/best-interface-design/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Introducing the itch.io community&quot; &lt;a href=&quot;http://blog.itch.io/post/134279294469/introducing-the-itchio-community&quot;&gt;http://blog.itch.io/post/134279294469/introducing-the-itchio-community&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Custom Coroutines&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/12/01/custom-coroutines/&quot;&gt;http://blogs.unity3d.com/2015/12/01/custom-coroutines/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting images: &quot;The Models And Miniatures Of Ridley Scott’s Blade Runner&quot; &lt;a href=&quot;http://oneperfectshotdb.com/news/the-models-and-miniatures-of-ridley-scotts-blade-runner-a-behind-the-scenes-gallery/&quot;&gt;http://oneperfectshotdb.com/news/the-models-and-miniatures-of-ridley-scotts-blade-runner-a-behind-the-scenes-gallery/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;UE4: Workflow Tutorial - How I Created &quot;The Corridor&quot; Environment in 10 Hours&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=MaUt1p3PQvo&quot;&gt;https://www.youtube.com/watch?v=MaUt1p3PQvo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Lucas Pope and the rise of the 1-bit &#39;dither-punk&#39; aesthetic&quot; &lt;a href=&quot;http://gamasutra.com/view/news/260368/Lucas_Pope_and_the_rise_of_the_1bit_ditherpunk_aesthetic.php&quot;&gt;http://gamasutra.com/view/news/260368/Lucas_Pope_and_the_rise_of_the_1bit_ditherpunk_aesthetic.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;I will now talk about Kotaku being blacklisted for just over 35 minutes (TotalBiscuit)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Q2zaW1sQg0M&quot;&gt;https://www.youtube.com/watch?v=Q2zaW1sQg0M&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/2481828685138036506/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2015/12/interesting-links-december-2015.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/2481828685138036506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/2481828685138036506'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2015/12/interesting-links-december-2015.html' title='Interesting links (December 2015)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-4788646645689059297</id><published>2015-11-30T17:59:00.004+01:00</published><updated>2015-11-30T17:59:37.128+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (November 2015)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from November 2015:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting slides: &quot;The Ultimate Trim: Texturing Techniques of Sunset Overdrive&quot; &lt;a href=&quot;http://gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques&quot;&gt;http://gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Just Cause 3 Dev Diary: ENGINE&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=GUEwOGo3BFI&quot;&gt;https://www.youtube.com/watch?v=GUEwOGo3BFI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Avengers&#39; Cancelled First Person Action Game&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=7bd4OeguMpI&quot;&gt;https://www.youtube.com/watch?v=7bd4OeguMpI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Dreamfall Chapters, Extreme Makeover Edition, or: The Rocky Road to Unity 5&quot; &lt;a href=&quot;https://medium.com/@ragso/dreamfall-chapters-extreme-makeover-edition-or-the-rocky-road-to-unity-5-48e1f22ea62#.g53nbbu0f&quot;&gt;https://medium.com/@ragso/dreamfall-chapters-extreme-makeover-edition-or-the-rocky-road-to-unity-5-48e1f22ea62#.g53nbbu0f&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Uncovering The Secrets Of Max Payne And Alan Wake In Remedy&#39;s Warehouse&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=O1HmgMDW6AA&quot;&gt;https://www.youtube.com/watch?v=O1HmgMDW6AA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Introducing PIZERO (Raspberry Pi Foundation)&quot; &lt;a href=&quot;https://vimeo.com/146893658&quot;&gt;https://vimeo.com/146893658&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to Write Native Plugins for Unity&quot; &lt;a href=&quot;http://www.alanzucconi.com/2015/10/11/how-to-write-native-plugins-for-unity/&quot;&gt;http://www.alanzucconi.com/2015/10/11/how-to-write-native-plugins-for-unity/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to Use a Shader to Dynamically Swap a Sprite&#39;s Colors&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/how-to-use-a-shader-to-dynamically-swap-a-sprites-colors--cms-25129&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/how-to-use-a-shader-to-dynamically-swap-a-sprites-colors--cms-25129&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Under Construction - a study of 1990s website design&quot; &lt;a href=&quot;http://www.codersnotes.com/notes/under-construction/&quot;&gt;http://www.codersnotes.com/notes/under-construction/&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting read: &quot;The Infocom Cabinet: Binders and Folders of Infocom, Inc. (1981-1987)&quot; &lt;a href=&quot;https://archive.org/details/infocomcabinet&quot;&gt;https://archive.org/details/infocomcabinet&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;GTA V on the Force Dynamics 401cr motion platform&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=EkPXLPIbIQY&quot;&gt;https://www.youtube.com/watch?v=EkPXLPIbIQY&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Conserving Tennis For Two&quot; &lt;a href=&quot;http://gamasutra.com/blogs/BenJohnson/20151123/260126/Conserving_Tennis_For_Two.php&quot;&gt;http://gamasutra.com/blogs/BenJohnson/20151123/260126/Conserving_Tennis_For_Two.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The making of Call of Duty 4: Modern Warfare&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/258315/The_making_of_Call_of_Duty_4_Modern_Warfare.php&quot;&gt;http://www.gamasutra.com/view/news/258315/The_making_of_Call_of_Duty_4_Modern_Warfare.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Introduction To Unity: Particle Systems&quot; &lt;a href=&quot;http://www.raywenderlich.com/113049/introduction-unity-particle-systems&quot;&gt;http://www.raywenderlich.com/113049/introduction-unity-particle-systems&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;SOCOM lives: How a PS2 classic is being remastered by fans&quot; &lt;a href=&quot;http://www.pcgamer.com/socom-lives-how-a-ps2-classic-is-being-remastered-by-fans/&quot;&gt;http://www.pcgamer.com/socom-lives-how-a-ps2-classic-is-being-remastered-by-fans/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Texture formats for 2D games, part 3: DXT and PVRTC&quot; &lt;a href=&quot;http://joostdevblog.blogspot.com/2015/11/texture-formats-for-2d-games-part-3-dxt.html&quot;&gt;http://joostdevblog.blogspot.com/2015/11/texture-formats-for-2d-games-part-3-dxt.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Devlog: Flowing Water - The Wild Eternal&quot; &lt;a href=&quot;http://www.thewildeternal.com/2014/09/02/devlog-flowing-water/&quot;&gt;http://www.thewildeternal.com/2014/09/02/devlog-flowing-water/&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting image: &quot;Cassini Solstice Mission: A Brighter Moon&quot; &lt;a href=&quot;http://saturn.jpl.nasa.gov/photos/imagedetails/index.cfm?imageId=5272&quot;&gt;http://saturn.jpl.nasa.gov/photos/imagedetails/index.cfm?imageId=5272&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Writing Shaders&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=epixwRw80MM&quot;&gt;https://www.youtube.com/watch?v=epixwRw80MM&lt;/a&gt; &amp; resources: &lt;a href=&quot;https://github.com/VoxelBoy/Resources-for-Writing-Shaders-in-Unity&quot;&gt;https://github.com/VoxelBoy/Resources-for-Writing-Shaders-in-Unity&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Mark Hamill on Star Citizen, Wing Commander and Star Wars&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=pQQPzHerrPE&quot;&gt;https://www.youtube.com/watch?v=pQQPzHerrPE&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tomb Raider and the clash between story and violence in games&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/259613/Tomb_Raider_and_the_clash_between_story_and_violence_in_games.php&quot;&gt;http://www.gamasutra.com/view/news/259613/Tomb_Raider_and_the_clash_between_story_and_violence_in_games.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;AI in the Awesomepocalypse - Creating the Enemies of Sunset Overdrive&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1021780/AI-in-the-Awesomepocalypse-Creating&quot;&gt;http://www.gdcvault.com/play/1021780/AI-in-the-Awesomepocalypse-Creating&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Telltale Games: Story Mode (Documentary)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Ozg8O91dqRA&quot;&gt;https://www.youtube.com/watch?v=Ozg8O91dqRA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Face-Off: Rise of the Tomb Raider on Xbox 360&quot; &lt;a href=&quot;http://www.eurogamer.net/articles/digitalfoundry-2015-rise-of-the-tomb-raider-face-off&quot;&gt;http://www.eurogamer.net/articles/digitalfoundry-2015-rise-of-the-tomb-raider-face-off&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;50 Game Camera Mistakes&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=C7307qRmlMI&quot;&gt;https://www.youtube.com/watch?v=C7307qRmlMI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Fallout 4 – Wasteland Eyes - A Game Art Trick&quot; &lt;a href=&quot;http://simonschreibt.de/gat/fallout4-wasteland-eyes/&quot;&gt;http://simonschreibt.de/gat/fallout4-wasteland-eyes/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Steam refunds, based on our Early Access experience&quot; &lt;a href=&quot;https://www.reddit.com/r/gamedev/comments/3t4qs4/steam_refunds_based_on_our_early_access_experience/&quot;&gt;https://www.reddit.com/r/gamedev/comments/3t4qs4/steam_refunds_based_on_our_early_access_experience/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Classic Postmortem: The making of Half-Life 2&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/259479/Classic_Postmortem_The_making_of_HalfLife_2.php&quot;&gt;http://www.gamasutra.com/view/news/259479/Classic_Postmortem_The_making_of_HalfLife_2.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Two years of revenue for #1 iOS game A Dark Room&quot; &lt;a href=&quot;https://www.reddit.com/r/gamedev/comments/3syzuc/two_years_of_revenue_for_1_ios_game_a_dark_room/&quot;&gt;https://www.reddit.com/r/gamedev/comments/3syzuc/two_years_of_revenue_for_1_ios_game_a_dark_room/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Processing for Raspberry Pi&quot; &lt;a href=&quot;http://hackaday.com/2015/11/15/processing-for-raspberry-pi/&quot;&gt;http://hackaday.com/2015/11/15/processing-for-raspberry-pi/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Texture formats for 2D games, part 2: Palettes&quot; &lt;a href=&quot;http://joostdevblog.blogspot.com/2015/11/texture-formats-for-2d-games-part-2.html&quot;&gt;http://joostdevblog.blogspot.com/2015/11/texture-formats-for-2d-games-part-2.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Unity 3D - visual effects with Shader Forge&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=2WXUelRjOm0&quot;&gt;https://www.youtube.com/watch?v=2WXUelRjOm0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;NASA’s Cassini Finds Monstrous Ice Cloud in Titan’s South Polar Region&quot; &lt;a href=&quot;http://www.nasa.gov/feature/goddard/monstrous-ice-cloud-in-titans-south-polar-region&quot;&gt;http://www.nasa.gov/feature/goddard/monstrous-ice-cloud-in-titans-south-polar-region&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Texture formats for 2D games, part 1&quot; &lt;a href=&quot;http://joostdevblog.blogspot.com/2015/11/texture-formats-for-2d-games-part-1.html&quot;&gt;http://joostdevblog.blogspot.com/2015/11/texture-formats-for-2d-games-part-1.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The tech that built an empire: how Rockstar created the world of GTA 5&quot; &lt;a href=&quot;http://www.techradar.com/news/gaming/the-tech-that-built-an-empire-how-rockstar-created-the-world-of-gta-5-1181281&quot;&gt;http://www.techradar.com/news/gaming/the-tech-that-built-an-empire-how-rockstar-created-the-world-of-gta-5-1181281&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Beyond Zork&quot; &lt;a href=&quot;http://www.filfre.net/2015/11/beyond-zork/&quot;&gt;http://www.filfre.net/2015/11/beyond-zork/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;How Cameras in Side-Scrollers Work&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=pdvCO97jOQk&quot;&gt;https://www.youtube.com/watch?v=pdvCO97jOQk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;What if Fallout 4 was built with Cryengine?&quot; &lt;a href=&quot;http://80.lv/articles/what-if-fallout-4-was-built-with-cryengine/&quot;&gt;http://80.lv/articles/what-if-fallout-4-was-built-with-cryengine/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Lost Art of C Structure Packing&quot; &lt;a href=&quot;http://www.catb.org/esr/structure-packing/&quot;&gt;http://www.catb.org/esr/structure-packing/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Destiny&#39;s Multithreaded Rendering Architecture&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=0nTDFLMLX9k&quot;&gt;https://www.youtube.com/watch?v=0nTDFLMLX9k&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;UX pointers for VR design&quot; &lt;a href=&quot;https://medium.com/@timoni/ux-pointers-for-vr-design-dd52b718e19&quot;&gt;https://medium.com/@timoni/ux-pointers-for-vr-design-dd52b718e19&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Bedroom demo: Archviz with SSRR&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/11/10/bedroom-demo-archviz-with-ssrr/&quot;&gt;http://blogs.unity3d.com/2015/11/10/bedroom-demo-archviz-with-ssrr/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;UnityStbEasyFont - A port of stb_easy_font.h to Unity/C#&quot; &lt;a href=&quot;https://github.com/aras-p/UnityStbEasyFont&quot;&gt;https://github.com/aras-p/UnityStbEasyFont&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Five Rules for Game Development Conferences&quot; &lt;a href=&quot;http://mollyrocket.com/news_0008.html&quot;&gt;http://mollyrocket.com/news_0008.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Postmortem: Monolith&#39;s No One Lives Forever&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/131478/postmortem_monoliths_no_one_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/131478/postmortem_monoliths_no_one_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Making Of Fallout 4&quot; &lt;a href=&quot;http://www.gameinformer.com/b/features/archive/2015/11/06/the-making-of-fallout-4.aspx&quot;&gt;http://www.gameinformer.com/b/features/archive/2015/11/06/the-making-of-fallout-4.aspx&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Life and Creativity of A Great Bethesda Artist&quot; &lt;a href=&quot;http://kotaku.com/the-life-and-creativity-of-a-great-bethesda-artist-1740993491&quot;&gt;http://kotaku.com/the-life-and-creativity-of-a-great-bethesda-artist-1740993491&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;On Early Access games - Steam Spy&quot; &lt;a href=&quot;https://medium.com/steam-spy/on-early-access-games-39aed2b8f82d&quot;&gt;https://medium.com/steam-spy/on-early-access-games-39aed2b8f82d&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Creating Bioshock Infinite&#39;s Elizabeth&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Z6uwI_MOjjc&quot;&gt;https://www.youtube.com/watch?v=Z6uwI_MOjjc&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Awesome Realtime GI on desktops and consoles&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/11/05/awesome-realtime-gi-on-desktops-and-consoles/&quot;&gt;http://blogs.unity3d.com/2015/11/05/awesome-realtime-gi-on-desktops-and-consoles/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Release of the Full TPP Text After Five Years of Secrecy Confirms Threats to Users’ Rights&quot; &lt;a href=&quot;https://www.eff.org/deeplinks/2015/11/release-full-tpp-text-after-five-years-secrecy-confirms-threats-users-rights&quot;&gt;https://www.eff.org/deeplinks/2015/11/release-full-tpp-text-after-five-years-secrecy-confirms-threats-users-rights&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Oculus Connect 2: Live Coding Session with John Carmack&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ydyztGZnbNs&quot;&gt;https://www.youtube.com/watch?v=ydyztGZnbNs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Falling Into Fallout 3: Director Todd Howard Talks Scope And Evolution&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/132209/falling_into_fallout_3_director_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/132209/falling_into_fallout_3_director_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;5 Gaming Influencers on the Games that Influenced Them&quot; &lt;a href=&quot;http://gearpatrol.com/2015/11/04/influential-games-and-game-designers/&quot;&gt;http://gearpatrol.com/2015/11/04/influential-games-and-game-designers/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Supreme Commander - Graphics Study&quot; &lt;a href=&quot;http://www.adriancourreges.com/blog/2015/06/23/supreme-commander-graphics-study/&quot;&gt;http://www.adriancourreges.com/blog/2015/06/23/supreme-commander-graphics-study/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Colour Schemes&quot; &lt;a href=&quot;https://personal.sron.nl/~pault/&quot;&gt;https://personal.sron.nl/~pault/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Microsoft Admits Windows 10 Automatic Spying Cannot Be Stopped&quot; &lt;a href=&quot;http://www.forbes.com/sites/gordonkelly/2015/11/02/microsoft-confirms-unstoppable-windows-10-tracking/&quot;&gt;http://www.forbes.com/sites/gordonkelly/2015/11/02/microsoft-confirms-unstoppable-windows-10-tracking/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;GTA V - Graphics Study&quot; &lt;a href=&quot;http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/&quot;&gt;http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The 5 Golden Rules of Input&quot; &lt;a href=&quot;http://gamasutra.com/blogs/ZachBurke/20151030/257920/The_5_Golden_Rules_of_Input.php&quot;&gt;http://gamasutra.com/blogs/ZachBurke/20151030/257920/The_5_Golden_Rules_of_Input.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;10 years later, F.E.A.R. is still the ultimate shooter experience&quot; &lt;a href=&quot;https://michelsabbagh.wordpress.com/2015/08/20/10-years-later-f-e-a-r-is-still-the-ultimate-shooter-experience/&quot;&gt;https://michelsabbagh.wordpress.com/2015/08/20/10-years-later-f-e-a-r-is-still-the-ultimate-shooter-experience/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Thief vs. AAA Gaming&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=jPqwDGXxLhU&quot;&gt;https://www.youtube.com/watch?v=jPqwDGXxLhU&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting free ebooks: &quot;VERTEX 1, 2 &amp; 3&quot; &lt;a href=&quot;http://artbypapercut.com&quot;&gt;http://artbypapercut.com&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;Vox engine - an open source voxel engine that is written in C++ and OpenGL&quot; &lt;a href=&quot;https://github.com/AlwaysGeeky/Vox&quot;&gt;https://github.com/AlwaysGeeky/Vox&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/4788646645689059297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2015/11/interesting-links-november-2015.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/4788646645689059297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/4788646645689059297'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2015/11/interesting-links-november-2015.html' title='Interesting links (November 2015)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-1650158807071739835</id><published>2015-10-31T09:24:00.000+01:00</published><updated>2015-10-31T09:24:04.160+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (October 2015)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from October 2015:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting video: &quot;Halo 5 Guardians: The Price Of 60fps&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=-gQMulb6T2o&quot;&gt;https://www.youtube.com/watch?v=-gQMulb6T2o&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Art of Fallout 4&quot; &lt;a href=&quot;https://bethesda.net/#en/events/game/the-art-of-fallout-4/2015/10/28/41&quot;&gt;https://bethesda.net/#en/events/game/the-art-of-fallout-4/2015/10/28/41&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Just Cause 3 Dev Diaries: Story&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=b-CHpxJCbcs&quot;&gt;https://www.youtube.com/watch?v=b-CHpxJCbcs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;The Making of Doom 3&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=4QOmMYzWJlA&quot;&gt;https://www.youtube.com/watch?v=4QOmMYzWJlA&lt;/a&gt; &amp; &lt;a href=&quot;https://www.youtube.com/watch?v=9uxCYkh--q0&quot;&gt;https://www.youtube.com/watch?v=9uxCYkh--q0&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Interesting read: &quot;Optimising PixelJunk Shooter and giving it the &#39;Ultimate&#39; look&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/RobWare/20151026/257309/Optimising_PixelJunk_Shooter_and_giving_it_the_Ultimate_look.php&quot;&gt;http://www.gamasutra.com/blogs/RobWare/20151026/257309/Optimising_PixelJunk_Shooter_and_giving_it_the_Ultimate_look.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Reverse engineering Batman&#39;s glide (translation)&quot; &lt;a href=&quot;https://www.reddit.com/r/pcmasterrace/comments/3kb3jl/reverse_engineering_batmans_glide_translation/&quot;&gt;https://www.reddit.com/r/pcmasterrace/comments/3kb3jl/reverse_engineering_batmans_glide_translation/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Making Of Crysis&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=GMlcUBJQ2bk&quot;&gt;https://www.youtube.com/watch?v=GMlcUBJQ2bk&lt;/a&gt; &amp; &lt;a href=&quot;https://www.youtube.com/watch?v=kcvU5t1B8Ns&quot;&gt;https://www.youtube.com/watch?v=kcvU5t1B8Ns&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;12 performance tricks for optimizing VR apps in Unity 5&quot; &lt;a href=&quot;http://dshankar.svbtle.com/performance-optimization-for-vr-apps&quot;&gt;http://dshankar.svbtle.com/performance-optimization-for-vr-apps&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;You&#39;re Afraid of Success&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/NicholasLaborde/20151023/257224/Youre_Afraid_of_Success.php&quot;&gt;http://www.gamasutra.com/blogs/NicholasLaborde/20151023/257224/Youre_Afraid_of_Success.php&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting video: &quot;Making Of - Deus Ex Human Revolution&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=6gne5mTP8Kw&quot;&gt;https://www.youtube.com/watch?v=6gne5mTP8Kw&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Game Maker&#39;s Toolkit - Why Nathan Drake Doesn&#39;t Need a Compass&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=k70_jvVOcG0&quot;&gt;https://www.youtube.com/watch?v=k70_jvVOcG0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;Unity Movement AI - Steering Behaviors&quot; &lt;a href=&quot;https://github.com/antonpantev/unity-movement-ai&quot;&gt;https://github.com/antonpantev/unity-movement-ai&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;&#39;Free to Play&#39; Business Model Debate with Shawn McGrath&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=PQgFArro0GQ&quot;&gt;https://www.youtube.com/watch?v=PQgFArro0GQ&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;X:Rebirth – Geometric Lensflares&quot; &lt;a href=&quot;http://simonschreibt.de/gat/xrebirth-geometric-lensflares/&quot;&gt;http://simonschreibt.de/gat/xrebirth-geometric-lensflares/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Closing the Loopholes in Europe&#39;s Net Neutrality Compromise&quot; &lt;a href=&quot;https://www.eff.org/deeplinks/2015/10/closing-loopholes-europes-net-neutrality-compromise&quot;&gt;https://www.eff.org/deeplinks/2015/10/closing-loopholes-europes-net-neutrality-compromise&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Making of BioShock&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=OyZJ-JEFBCY&quot;&gt;https://www.youtube.com/watch?v=OyZJ-JEFBCY&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The making of Far Cry 2&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/255364/The_making_of_Far_Cry_2.php&quot;&gt;http://www.gamasutra.com/view/news/255364/The_making_of_Far_Cry_2.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Conversation With the Woman Who Saved More Than 1000 Gross Online Messages&quot; &lt;a href=&quot;http://www.3news.co.nz/tvshows/newsworthy/a-conversation-with-the-woman-who-saved-more-than-1000-gross-online-messages-2015102018#ixzz3pFli1cT8&quot;&gt;http://www.3news.co.nz/tvshows/newsworthy/a-conversation-with-the-woman-who-saved-more-than-1000-gross-online-messages-2015102018#ixzz3pFli1cT8&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;A coder&#39;s guide to spline-based procedural geometry&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=o9RK6O2kOKo&quot;&gt;https://www.youtube.com/watch?v=o9RK6O2kOKo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;Code for the &quot;Graphics Gems&quot; book series&quot; &lt;a href=&quot;https://github.com/erich666/GraphicsGems&quot;&gt;https://github.com/erich666/GraphicsGems&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How Trade Agreements Harm Open Access and Open Source&quot; &lt;a href=&quot;https://www.eff.org/deeplinks/2015/10/how-trade-agreements-harm-open-access-and-open-source&quot;&gt;https://www.eff.org/deeplinks/2015/10/how-trade-agreements-harm-open-access-and-open-source&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;F.E.A.R. First Encounter Assault Recon &#39;Making of&#39;&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=xSrMnOuImQA&quot;&gt;https://www.youtube.com/watch?v=xSrMnOuImQA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Code for Doing Two Things That Sooner or Later You Will Want to do with Bezier Curves&quot; &lt;a href=&quot;http://jwezorek.com/2015/01/my-code-for-doing-two-things-that-sooner-or-later-you-will-want-to-do-with-bezier-curves/&quot;&gt;http://jwezorek.com/2015/01/my-code-for-doing-two-things-that-sooner-or-later-you-will-want-to-do-with-bezier-curves/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Pinball Wizard&quot; &lt;a href=&quot;http://www.filfre.net/2013/02/the-pinball-wizard/&quot;&gt;http://www.filfre.net/2013/02/the-pinball-wizard/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Physics and features in 2D and 3D&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=kJxVCiFn3mA&quot;&gt;https://www.youtube.com/watch?v=kJxVCiFn3mA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unravelling The Mysteries of Post Processing&quot; &lt;a href=&quot;https://www.cleansourcecode.com/index.php/blog/unravelling-the-mysteries-of-post-processing/&quot;&gt;https://www.cleansourcecode.com/index.php/blog/unravelling-the-mysteries-of-post-processing/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting channel: &quot;The Paramount Vault&quot; &lt;a href=&quot;https://www.youtube.com/channel/UCzMVH2jEyEwXPBvyht8xQNw/playlists&quot;&gt;https://www.youtube.com/channel/UCzMVH2jEyEwXPBvyht8xQNw/playlists&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The little book about OS development&quot; &lt;a href=&quot;https://littleosbook.github.io/&quot;&gt;https://littleosbook.github.io/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The TPP Effect On The Video Game Industry&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=0DIJVetzaHs&quot;&gt;https://www.youtube.com/watch?v=0DIJVetzaHs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Alienware Steam Machine: finally, a gaming PC for the living room&quot; &lt;a href=&quot;http://www.engadget.com/2015/10/15/alienware-steam-machine-review/&quot;&gt;http://www.engadget.com/2015/10/15/alienware-steam-machine-review/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Battlefield 3 Campaign Developer Commentary&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PL4ZS2guXqa_jv6qN4dUuJFgvJBE4DIspk&quot;&gt;https://www.youtube.com/playlist?list=PL4ZS2guXqa_jv6qN4dUuJFgvJBE4DIspk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;My Guiding Art Principles - Retrospective on work from Far Cry 4...&quot; &lt;a href=&quot;http://gamasutra.com/blogs/JobyeKarmaker/20150901/252663/My_Guiding_Art_Principles__Retrospective_on_work_from_Far_Cry_4__Splinter_Cell_Blacklist.php&quot;&gt;http://gamasutra.com/blogs/JobyeKarmaker/20150901/252663/My_Guiding_Art_Principles__Retrospective_on_work_from_Far_Cry_4__Splinter_Cell_Blacklist.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting images: &quot;Closest Northern Views of Saturn&#39;s Moon Enceladus&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?feature=4738&quot;&gt;http://www.jpl.nasa.gov/news/news.php?feature=4738&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Rami Ismail to indie startups: You Don&#39;t Stand a Chance&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=PZn9a9-Gyc0&quot;&gt;https://www.youtube.com/watch?v=PZn9a9-Gyc0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;No Man&#39;s Sky Exclusive Demo: Part Two&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=CqUd3qj102Y&quot;&gt;https://www.youtube.com/watch?v=CqUd3qj102Y&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;Urho3D - a cross-platform 2D and 3D game engine&quot; &lt;a href=&quot;https://github.com/urho3d/Urho3D&quot;&gt;https://github.com/urho3d/Urho3D&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Procedural Cinematography in Homeworld Shipbreakers&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=QNR9Nvjsv9Y&quot;&gt;https://www.youtube.com/watch?v=QNR9Nvjsv9Y&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Making Better Games With Procedural Generation&quot; &lt;a href=&quot;http://80.lv/articles/making-better-games-with-procedural-generation/&quot;&gt;http://80.lv/articles/making-better-games-with-procedural-generation/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting image: &quot;Curiosity Self-Portrait at &#39;Big Sky&#39; Drilling Site&quot; &lt;a href=&quot;http://mars.nasa.gov/msl/multimedia/images/?ImageID=7507&quot;&gt;http://mars.nasa.gov/msl/multimedia/images/?ImageID=7507&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Remembering the fun of making games at the 2015 Apple ][ Reunion Party&quot; &lt;a href=&quot;https://davidmullich.wordpress.com/2015/06/22/remembering-the-fun-of-making-games-at-the-2015-apple-reunion-party/&quot;&gt;https://davidmullich.wordpress.com/2015/06/22/remembering-the-fun-of-making-games-at-the-2015-apple-reunion-party/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Work Flow Trick: Open Assets with Notepad++&quot; &lt;a href=&quot;http://simonschreibt.de/wft/open-assets-with-notepad/&quot;&gt;http://simonschreibt.de/wft/open-assets-with-notepad/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Glen Keane – Step into the Page&quot; &lt;a href=&quot;https://vimeo.com/138790270&quot;&gt;https://vimeo.com/138790270&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Effects of Everybody&#39;s Gone to the Rapture - Part1&quot; &lt;a href=&quot;http://www.thechineseroom.co.uk/blog/the-effects-of-everybodys-gone-to-the-rapture-part1&quot;&gt;http://www.thechineseroom.co.uk/blog/the-effects-of-everybodys-gone-to-the-rapture-part1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tutorial: Dynamic Mesh Combining in Unity&quot; &lt;a href=&quot;http://www.habrador.com/tutorials/unity-mesh-combining-tutorial/&quot;&gt;http://www.habrador.com/tutorials/unity-mesh-combining-tutorial/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;TPP Treaty: Intellectual Property Rights Chapter - 5 October 2015&quot; &lt;a href=&quot;https://wikileaks.org/tpp-ip3/&quot;&gt;https://wikileaks.org/tpp-ip3/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting news: &quot;Mixamo is free!&quot; &lt;a href=&quot;https://community.mixamo.com/hc/en-us/community/posts/206715697-Mixamo-is-free-&quot;&gt;https://community.mixamo.com/hc/en-us/community/posts/206715697-Mixamo-is-free-&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity Web Player Roadmap&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/&quot;&gt;http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;General Purpose GOAP (Goal Oriented Action Planning)&quot; &lt;a href=&quot;https://github.com/stolk/GPGOAP&quot;&gt;https://github.com/stolk/GPGOAP&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to integrate Arduino with Unity&quot; &lt;a href=&quot;http://www.alanzucconi.com/2015/10/07/how-to-integrate-arduino-with-unity/&quot;&gt;http://www.alanzucconi.com/2015/10/07/how-to-integrate-arduino-with-unity/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The hand-drawn art and animation of Jotun&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/255371/Art_Design_Deep_Dive_The_handdrawn_art_and_animation_of_Jotun.php&quot;&gt;http://www.gamasutra.com/view/news/255371/Art_Design_Deep_Dive_The_handdrawn_art_and_animation_of_Jotun.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Evolución del Videojuego Español 1981-2016&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=RmzyUNEPVqI&quot;&gt;https://www.youtube.com/watch?v=RmzyUNEPVqI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Watchdog Script&quot; &lt;a href=&quot;http://simonschreibt.de/wft/watchdog/&quot;&gt;http://simonschreibt.de/wft/watchdog/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;We&#39;ve started work on a new memory profiler&quot; &lt;a href=&quot;http://forum.unity3d.com/threads/weve-started-work-on-a-new-memory-profiler.358963/&quot;&gt;http://forum.unity3d.com/threads/weve-started-work-on-a-new-memory-profiler.358963/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;LGR - Retro City Rampage 486 for DOS&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Il65FIKWgEk&quot;&gt;https://www.youtube.com/watch?v=Il65FIKWgEk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The secret developers of the video game industry&quot; &lt;a href=&quot;http://www.polygon.com/2015/9/30/9394355/the-secret-developers-of-the-video-game-industry&quot;&gt;http://www.polygon.com/2015/9/30/9394355/the-secret-developers-of-the-video-game-industry&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Oculus Connect 2 Keynote with Michael Abrash&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=tYwKZDpsjgg&quot;&gt;https://www.youtube.com/watch?v=tYwKZDpsjgg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Trade Officials Announce Conclusion of TPP—Now the Real Fight Begins&quot; &lt;a href=&quot;https://www.eff.org/deeplinks/2015/10/trade-officials-announce-conclusion-tpp-now-real-fight-begins&quot;&gt;https://www.eff.org/deeplinks/2015/10/trade-officials-announce-conclusion-tpp-now-real-fight-begins&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Oculus Connect 2 Keynote with John Carmack&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Ti_3SqavXjk&quot;&gt;https://www.youtube.com/watch?v=Ti_3SqavXjk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;imgui - Immediate Mode Graphical User interface for C++ with minimal dependencies&quot; &lt;a href=&quot;https://github.com/ocornut/imgui&quot;&gt;https://github.com/ocornut/imgui&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Physically based rendering&quot; &lt;a href=&quot;http://blog.wolfire.com/2015/10/Physically-based-rendering&quot;&gt;http://blog.wolfire.com/2015/10/Physically-based-rendering&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;SOMA - 10 days after launch&quot; &lt;a href=&quot;http://frictionalgames.blogspot.com/2015/10/soma-10-days-after-launch.html&quot;&gt;http://frictionalgames.blogspot.com/2015/10/soma-10-days-after-launch.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;UE4: 16 Principles - How to Start Learning Unreal Engine 4&quot; &lt;a href=&quot;http://worldofleveldesign.com/categories/ue4/ue4-how-to-learn-unreal-engine4.php&quot;&gt;http://worldofleveldesign.com/categories/ue4/ue4-how-to-learn-unreal-engine4.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;On #Indiepocalypse: What is really killing indie games&quot; &lt;a href=&quot;https://medium.com/steam-spy/on-indiepocalypse-what-is-really-killing-indie-games-3da3c3a1ea76&quot;&gt;https://medium.com/steam-spy/on-indiepocalypse-what-is-really-killing-indie-games-3da3c3a1ea76&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;ARM Guide for Unity Developers: Optimizing Mobile Gaming Graphics&quot; &lt;a href=&quot;http://malideveloper.arm.com/documentation/developer-guides/arm-guide-unity-enhancing-mobile-games/&quot;&gt;http://malideveloper.arm.com/documentation/developer-guides/arm-guide-unity-enhancing-mobile-games/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to be really bad at game development&quot; &lt;a href=&quot;http://positech.co.uk/cliffsblog/2015/09/28/how-to-be-really-bad-at-game-development/&quot;&gt;http://positech.co.uk/cliffsblog/2015/09/28/how-to-be-really-bad-at-game-development/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting images: &quot;Images From Apollo, Ahead of the Supermoon Eclipse&quot; &lt;a href=&quot;http://www.theatlantic.com/photo/2015/09/images-from-apollo-ahead-of-the-supermoon-eclipse/407584/&quot;&gt;http://www.theatlantic.com/photo/2015/09/images-from-apollo-ahead-of-the-supermoon-eclipse/407584/&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/1650158807071739835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2015/10/interesting-links-october-2015.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/1650158807071739835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/1650158807071739835'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2015/10/interesting-links-october-2015.html' title='Interesting links (October 2015)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-1266263325032893458</id><published>2015-09-30T14:14:00.002+02:00</published><updated>2015-09-30T14:14:21.887+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (September 2015)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from September 2015:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting read: &quot;Working With Complex State Machines in Mecanim&quot; &lt;a href=&quot;http://kalandorstudio.com/nerg/handling-complex-state-machines-mecanim/&quot;&gt;http://kalandorstudio.com/nerg/handling-complex-state-machines-mecanim/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Turning a game design into a software design and production plan&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=76HxV9urtaI&quot;&gt;https://www.youtube.com/watch?v=76HxV9urtaI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;EPA opposed DMCA exemptions that could have revealed Volkswagen Fraud&quot; &lt;a href=&quot;http://www.fsf.org/blogs/licensing/epa-opposed-dmca-exemptions-that-could-have-revealed-volkswagen-fraud&quot;&gt;http://www.fsf.org/blogs/licensing/epa-opposed-dmca-exemptions-that-could-have-revealed-volkswagen-fraud&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Mysterious World of Game Budgets (Ron Gilbert)&quot; &lt;a href=&quot;http://gamasutra.com/blogs/RonGilbert/20150924/254590/The_Mysterious_World_of_Game_Budgets.php&quot;&gt;http://gamasutra.com/blogs/RonGilbert/20150924/254590/The_Mysterious_World_of_Game_Budgets.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Announcing HandmadeCon 2015!&quot; &lt;a href=&quot;http://mollyrocket.com/news_0002.html&quot;&gt;http://mollyrocket.com/news_0002.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;NASA Confirms Evidence That Liquid Water Flows on Today&#39;s Mars&quot; &lt;a href=&quot;http://solarsystem.nasa.gov/news/2015/09/28/nasa-confirms-evidence-that-liquid-water-flows-on-todays-mars&quot;&gt;http://solarsystem.nasa.gov/news/2015/09/28/nasa-confirms-evidence-that-liquid-water-flows-on-todays-mars&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to Adapt A* Pathfinding to a 2D Grid-Based Platformer&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/series/how-to-adapt-a-pathfinding-to-a-2d-grid-based-platformer--cms-882&quot;&gt;http://gamedevelopment.tutsplus.com/series/how-to-adapt-a-pathfinding-to-a-2d-grid-based-platformer--cms-882&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting read: &quot;The Key Masters: Reselling and the Games Industry&quot; &lt;a href=&quot;http://gamasutra.com/blogs/PaulKilduffTaylor/20150925/254656/The_Key_Masters_Reselling_and_the_Games_Industry.php&quot;&gt;http://gamasutra.com/blogs/PaulKilduffTaylor/20150925/254656/The_Key_Masters_Reselling_and_the_Games_Industry.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Pluto ‘Wows’ in Spectacular New Backlit Panorama&quot; &lt;a href=&quot;http://www.nasa.gov/feature/pluto-wows-in-spectacular-new-backlit-panorama&quot;&gt;http://www.nasa.gov/feature/pluto-wows-in-spectacular-new-backlit-panorama&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Memorable Main Menu Sound Design&quot; &lt;a href=&quot;http://gamasutra.com/blogs/KyleJohnson/20150901/252650/Memorable_Main_Menu_Sound_Design.php&quot;&gt;http://gamasutra.com/blogs/KyleJohnson/20150901/252650/Memorable_Main_Menu_Sound_Design.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;TotalBiscuit: how games get featured on my channel&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=4pRDRCorx14&quot;&gt;https://www.youtube.com/watch?v=4pRDRCorx14&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;A Brief History of Video Game Title Design&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=zrN3377iuTI&quot;&gt;https://www.youtube.com/watch?v=zrN3377iuTI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;AI Madness: Using AI to Bring Open-City Racing to Life&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/131515/ai_madness_using_ai_to_bring_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/131515/ai_madness_using_ai_to_bring_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Working on the User Interface in Kôna&quot; &lt;a href=&quot;http://madewith.unity.com/made-with-unity/stories/working-user-interface-kona&quot;&gt;http://madewith.unity.com/made-with-unity/stories/working-user-interface-kona&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Applying Modular Techniques to Wheels&quot; &lt;a href=&quot;http://gamasutra.com/blogs/JobyeKarmaker/20150922/254253/MicroTut_Applying_Modular_Techniques_to_Wheels.php&quot;&gt;http://gamasutra.com/blogs/JobyeKarmaker/20150922/254253/MicroTut_Applying_Modular_Techniques_to_Wheels.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;War Commander: World (Map) domination with Unity 5&quot; &lt;a href=&quot;http://madewith.unity.com/made-with-unity/stories/war-commander-rogue-assault&quot;&gt;http://madewith.unity.com/made-with-unity/stories/war-commander-rogue-assault&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;4 reasons you aren’t a successful indie developer&quot; &lt;a href=&quot;http://clicktobegin.net/productivity/reasons-you-arent-a-successful-indie/&quot;&gt;http://clicktobegin.net/productivity/reasons-you-arent-a-successful-indie/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;PuniTy and Controller Support – Getting thumbsticks to feel good&quot; &lt;a href=&quot;http://www.the-outline.com/punity-and-controller-support-getting-thumbsticks-to-feel-good/&quot;&gt;http://www.the-outline.com/punity-and-controller-support-getting-thumbsticks-to-feel-good/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;27 Step Crash Course to Getting Started with Unreal Engine 4&quot; &lt;a href=&quot;http://www.worldofleveldesign.com/categories/ue4/ue4-getting-started-crash-course.php&quot;&gt;http://www.worldofleveldesign.com/categories/ue4/ue4-getting-started-crash-course.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Five Reasons to Trademark Your Video Game Today&quot; &lt;a href=&quot;http://gamasutra.com/blogs/StephenMcArthur/20150917/252626/Five_Reasons_to_Trademark_Your_Video_Game_Today.php&quot;&gt;http://gamasutra.com/blogs/StephenMcArthur/20150917/252626/Five_Reasons_to_Trademark_Your_Video_Game_Today.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Welcome to Made with Unity&quot; &lt;a href=&quot;http://madewith.unity.com/made-with-unity/stories/welcome-mwu&quot;&gt;http://madewith.unity.com/made-with-unity/stories/welcome-mwu&lt;/a&gt; … and website: &lt;a href=&quot;http://madewith.unity.com/&quot;&gt;http://madewith.unity.com/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;Unity-UI-Extensions&quot; &lt;a href=&quot;https://bitbucket.org/ddreaper/unity-ui-extensions&quot;&gt;https://bitbucket.org/ddreaper/unity-ui-extensions&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;SOMA - Behind The Sound&quot; &lt;a href=&quot;http://frictionalgames.blogspot.com/2015/09/soma-behind-sound.html&quot;&gt;http://frictionalgames.blogspot.com/2015/09/soma-behind-sound.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Cassini Finds Global Ocean in Saturn&#39;s Moon Enceladus&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?feature=4718&quot;&gt;http://www.jpl.nasa.gov/news/news.php?feature=4718&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Unreal Engine Tutorials&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PL3hM7_RDaHMyWSICEJVSye0AL8wSdRcO1&quot;&gt;https://www.youtube.com/playlist?list=PL3hM7_RDaHMyWSICEJVSye0AL8wSdRcO1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Deep Style Networks: Famous Painters Make Concept Art for Quake&quot; &lt;a href=&quot;http://nucl.ai/blog/deep-style-networks-quake/&quot;&gt;http://nucl.ai/blog/deep-style-networks-quake/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Ceres&#39; Bright Spots Seen in Striking New Detail&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?feature=4714&quot;&gt;http://www.jpl.nasa.gov/news/news.php?feature=4714&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Designing a Procedurally Generated Game - Dwarf Fortress, Darkest Dungeon, etc&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=S9pc8li4fuQ&quot;&gt;https://www.youtube.com/watch?v=S9pc8li4fuQ&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Handmade Detail in a Procedural World&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1022751/Handmade-Detail-in-a-Procedural&quot;&gt;http://www.gdcvault.com/play/1022751/Handmade-Detail-in-a-Procedural&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How paying for content ratings is hurting devs who release in Europe&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/253603/How_paying_for_content_ratings_is_hurting_devs_who_release_in_Europe.php&quot;&gt;http://www.gamasutra.com/view/news/253603/How_paying_for_content_ratings_is_hurting_devs_who_release_in_Europe.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;UDK Volumetric Light Beam Tutorial&quot; &lt;a href=&quot;http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html&quot;&gt;http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Making a new game from an old genre with Horizon Chase&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/FelipeDalMolin/20150911/253361/Making_a_new_game_from_an_old_genre_with_Horizon_Chase.php&quot;&gt;http://www.gamasutra.com/blogs/FelipeDalMolin/20150911/253361/Making_a_new_game_from_an_old_genre_with_Horizon_Chase.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How one VFX artist made these 3 minutes of madness&quot; &lt;a href=&quot;http://www.fxguide.com/featured/how-one-vfx-artist-made-these-3-minutes-of-madness/&quot;&gt;http://www.fxguide.com/featured/how-one-vfx-artist-made-these-3-minutes-of-madness/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Witcher 3: Designing the Environments (Developer Interview)&quot; &lt;a href=&quot;https://www.mapcore.org/articles/interviews/the-witcher-3-designing-the-environments-developer-interview-r69/&quot;&gt;https://www.mapcore.org/articles/interviews/the-witcher-3-designing-the-environments-developer-interview-r69/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Radial Layouts, nice and simple in Unity3Ds UI System&quot; &lt;a href=&quot;http://www.justapixel.co.uk/radial-layouts-nice-and-simple-in-unity3ds-ui-system/&quot;&gt;http://www.justapixel.co.uk/radial-layouts-nice-and-simple-in-unity3ds-ui-system/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting list: &quot;Single-file public-domain/open source libraries with minimal dependencies&quot; &lt;a href=&quot;https://github.com/nothings/stb#other_libs&quot;&gt;https://github.com/nothings/stb#other_libs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;BioShock Infinite Lighting&quot; &lt;a href=&quot;http://solid-angle.blogspot.com/2014/03/bioshock-infinite-lighting.html&quot;&gt;http://solid-angle.blogspot.com/2014/03/bioshock-infinite-lighting.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Interaction Design in VR: The Rules Have Changed (Again)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1022810/Interaction-Design-in-VR-The&quot;&gt;http://www.gdcvault.com/play/1022810/Interaction-Design-in-VR-The&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Indie Bubble Revisited (or, Are We All Totally-Doomed, or Just Regular-Doomed?)&quot; &lt;a href=&quot;http://jeff-vogel.blogspot.com/2015/09/the-indie-bubble-revisited-or-are-we.html&quot;&gt;http://jeff-vogel.blogspot.com/2015/09/the-indie-bubble-revisited-or-are-we.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Free Infinity Blade Collection Now Available in the Unreal Engine Marketplace&quot; &lt;a href=&quot;https://www.unrealengine.com/blog/free-infinity-blade-collection-marketplace-release&quot;&gt;https://www.unrealengine.com/blog/free-infinity-blade-collection-marketplace-release&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The failure of an indie platformer&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Q4F-zdpFb9I&quot;&gt;https://www.youtube.com/watch?v=Q4F-zdpFb9I&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;‘Good’ isn’t good enough - releasing an indie game in 2015&quot; &lt;a href=&quot;http://gamasutra.com/blogs/DanielWest/20150908/253040/Good_isnt_good_enough__releasing_an_indie_game_in_2015.php&quot;&gt;http://gamasutra.com/blogs/DanielWest/20150908/253040/Good_isnt_good_enough__releasing_an_indie_game_in_2015.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Oh My! That Sound Made the Game Feel Better!&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1022808/Oh-My-That-Sound-Made&quot;&gt;http://www.gdcvault.com/play/1022808/Oh-My-That-Sound-Made&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting free ebook: &quot;Cross Platform Game Development with MonoGame&quot; &lt;a href=&quot;http://www.gamefromscratch.com/post/2015/09/08/Free-MonoGame-e-book-Cross-Platform-Game-Development-with-MonoGame.aspx&quot;&gt;http://www.gamefromscratch.com/post/2015/09/08/Free-MonoGame-e-book-Cross-Platform-Game-Development-with-MonoGame.aspx&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The 5 Myths of the Indiepocalypse&quot; &lt;a href=&quot;http://gamasutra.com/blogs/RyanClark/20150908/253087/The_5_Myths_of_the_Indiepocalypse.php&quot;&gt;http://gamasutra.com/blogs/RyanClark/20150908/253087/The_5_Myths_of_the_Indiepocalypse.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to train players right, so they don&#39;t hate learning to play&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/253028/How_to_train_players_right_so_they_dont_hate_learning_to_play.php&quot;&gt;http://www.gamasutra.com/view/news/253028/How_to_train_players_right_so_they_dont_hate_learning_to_play.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting podcast: &quot;GameSlice #1: Gabe Newell and Erik Johnson from Valve&quot; &lt;a href=&quot;https://soundcloud.com/gameslice/valve&quot;&gt;https://soundcloud.com/gameslice/valve&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity 5.2 and Visual Studio Tools for Unity 2.1&quot; &lt;a href=&quot;http://blogs.msdn.com/b/visualstudio/archive/2015/09/08/unity-5-2-and-visual-studio-tools-for-unity-2-1.aspx&quot;&gt;http://blogs.msdn.com/b/visualstudio/archive/2015/09/08/unity-5-2-and-visual-studio-tools-for-unity-2-1.aspx&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Designing a Jump in Unity&quot; &lt;a href=&quot;http://gamasutra.com/blogs/DanielFineberg/20150825/244650/Designing_a_Jump_in_Unity.php&quot;&gt;http://gamasutra.com/blogs/DanielFineberg/20150825/244650/Designing_a_Jump_in_Unity.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Writing a Game Boy Advance Game&quot; &lt;a href=&quot;https://www.reinterpretcast.com/writing-a-game-boy-advance-game&quot;&gt;https://www.reinterpretcast.com/writing-a-game-boy-advance-game&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Is Early Access A Good Thing For Players Or Developers?&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/07/31/steam-early-access-good-bad/&quot;&gt;http://www.rockpapershotgun.com/2015/07/31/steam-early-access-good-bad/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Star Marine: Audio Update&quot; &lt;a href=&quot;https://vimeo.com/138360203&quot;&gt;https://vimeo.com/138360203&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;David Gibson - Evolve Animation + Game Development Reel&quot; &lt;a href=&quot;https://vimeo.com/123062504&quot;&gt;https://vimeo.com/123062504&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting images: &quot;Dawn Sends Sharper Scenes from Ceres&quot; &lt;a href=&quot;http://www.nasa.gov/jpl/dawn-sends-sharper-scenes-from-ceres&quot;&gt;http://www.nasa.gov/jpl/dawn-sends-sharper-scenes-from-ceres&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Homeworld 2 – Hyperspace&quot; &lt;a href=&quot;http://simonschreibt.de/gat/homeworld-2-hyperspace/&quot;&gt;http://simonschreibt.de/gat/homeworld-2-hyperspace/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Gentle Introduction to Shaders&quot; &lt;a href=&quot;http://unity3d.com/learn/tutorials/topics/graphics/gentle-introduction-shaders&quot;&gt;http://unity3d.com/learn/tutorials/topics/graphics/gentle-introduction-shaders&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Pluto System As Seen By New Horizons Spacecraft&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ds_OlZnV9qk&quot;&gt;https://www.youtube.com/watch?v=ds_OlZnV9qk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A practical tutorial to hack (and protect) Unity games&quot; &lt;a href=&quot;http://www.alanzucconi.com/2015/09/02/a-practical-tutorial-to-hack-and-protect-unity-games/&quot;&gt;http://www.alanzucconi.com/2015/09/02/a-practical-tutorial-to-hack-and-protect-unity-games/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Parsing Direct3D shader bytecode&quot; &lt;a href=&quot;http://timjones.tw/blog/archive/2015/09/02/parsing-direct3d-shader-bytecode&quot;&gt;http://timjones.tw/blog/archive/2015/09/02/parsing-direct3d-shader-bytecode&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting image: &quot;Looking Up at Mars Rover Curiosity in &#39;Buckskin&#39; Selfie&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/spaceimages/details.php?id=pia19808&quot;&gt;http://www.jpl.nasa.gov/spaceimages/details.php?id=pia19808&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;How &#39;oldschool&#39; graphics work, part 2 - Apple and Atari&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=_rsycfDliZU&quot;&gt;https://www.youtube.com/watch?v=_rsycfDliZU&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Women as Reward - Tropes vs Women in Video Games&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=QC6oxBLXtkU&quot;&gt;https://www.youtube.com/watch?v=QC6oxBLXtkU&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Here are the Steam games that sold over 1 million copies in 2015&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/252719/Here_are_the_Steam_games_that_sold_over_1_million_copies_in_2015.php&quot;&gt;http://www.gamasutra.com/view/news/252719/Here_are_the_Steam_games_that_sold_over_1_million_copies_in_2015.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Shovel Knight: Plague of Shadows Mobility Design&quot; &lt;a href=&quot;http://gamasutra.com/blogs/DavidDAngelo/20150831/252543/Shovel_Knight_Plague_of_Shadows_Mobility_Design.php&quot;&gt;http://gamasutra.com/blogs/DavidDAngelo/20150831/252543/Shovel_Knight_Plague_of_Shadows_Mobility_Design.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Procedural Dungeon Generation&quot; &lt;a href=&quot;https://github.com/adonaac/blog/issues/7&quot;&gt;https://github.com/adonaac/blog/issues/7&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Classic Postmortem: Deadly Premonition&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/252418/Classic_Postmortem_Deadly_Premonition.php&quot;&gt;http://www.gamasutra.com/view/news/252418/Classic_Postmortem_Deadly_Premonition.php&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/1266263325032893458/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2015/09/interesting-links-september-2015.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/1266263325032893458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/1266263325032893458'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2015/09/interesting-links-september-2015.html' title='Interesting links (September 2015)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-2262914699488259272</id><published>2015-08-31T18:56:00.002+02:00</published><updated>2015-08-31T18:56:31.597+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (August 2015)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from August 2015:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting talk: &quot;Witchcraft: The Alchemy of a Crafting-Based Economy&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1022800/Witchcraft-The-Alchemy-of-a&quot;&gt;http://www.gdcvault.com/play/1022800/Witchcraft-The-Alchemy-of-a&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Building Levels Pt. 3 - Generating Levels&quot; &lt;a href=&quot;http://www.crunchy.com/?q=content/building-levels-pt-3-generating-levels&quot;&gt;http://www.crunchy.com/?q=content/building-levels-pt-3-generating-levels&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;FPS Gunplay Comparison - Battlefield vs Call Of Duty vs Counter Strike&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=DuCqLEqG_yE&quot;&gt;https://www.youtube.com/watch?v=DuCqLEqG_yE&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Assassin’s Creed III: The tech behind (or beneath) the action&quot; &lt;a href=&quot;http://www.fxguide.com/featured/assassins-creed-iii-the-tech-behind-or-beneath-the-action/&quot;&gt;http://www.fxguide.com/featured/assassins-creed-iii-the-tech-behind-or-beneath-the-action/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;MARI and the Texturing Pipeline on The Order 1886&quot; &lt;a href=&quot;https://vimeo.com/136502763&quot;&gt;https://vimeo.com/136502763&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting read: &quot;Bureaucracy - The Digital Antiquarian&quot; &lt;a href=&quot;http://www.filfre.net/2015/08/bureaucracy/&quot;&gt;http://www.filfre.net/2015/08/bureaucracy/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity Garbage Collection Tips and Tricks&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/MeganHughes/20150727/249375/Unity_Garbage_Collection_Tips_and_Tricks.php&quot;&gt;http://www.gamasutra.com/blogs/MeganHughes/20150727/249375/Unity_Garbage_Collection_Tips_and_Tricks.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Color in games: An in-depth look at one of game design&#39;s most useful tools&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/HermanTulleken/20150729/249761/Color_in_Games.php&quot;&gt;http://www.gamasutra.com/blogs/HermanTulleken/20150729/249761/Color_in_Games.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity Comes to Linux: Experimental Build Now Available&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/08/26/unity-comes-to-linux-experimental-build-now-available/&quot;&gt;http://blogs.unity3d.com/2015/08/26/unity-comes-to-linux-experimental-build-now-available/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Creating Clouds in Horizon: Zero Dawn&quot; &lt;a href=&quot;http://80.lv/articles/creating-clouds-in-horizon-zero-dawn/&quot;&gt;http://80.lv/articles/creating-clouds-in-horizon-zero-dawn/&lt;/a&gt; … &amp; &lt;a href=&quot;http://www.slideshare.net/guerrillagames/the-realtime-volumetric-cloudscapes-of-horizon-zero-dawn&quot;&gt;http://www.slideshare.net/guerrillagames/the-realtime-volumetric-cloudscapes-of-horizon-zero-dawn&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Art of War: Gears of War - Knock Knock&quot; &lt;a href=&quot;http://gamasutra.com/blogs/ZiPeters/20150821/251625/The_Art_of_War_Gears_of_War__Knock_Knock.php&quot;&gt;http://gamasutra.com/blogs/ZiPeters/20150821/251625/The_Art_of_War_Gears_of_War__Knock_Knock.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Unity Assertion Library&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/08/25/the-unity-assertion-library/&quot;&gt;http://blogs.unity3d.com/2015/08/25/the-unity-assertion-library/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Single Player Level Design Pacing and Gameplay Beats - Part 3/3&quot; &lt;a href=&quot;http://www.worldofleveldesign.com/categories/wold-members-tutorials/peteellis/level-design-pacing-gameplay-beats-part3.php&quot;&gt;http://www.worldofleveldesign.com/categories/wold-members-tutorials/peteellis/level-design-pacing-gameplay-beats-part3.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Fee 2 Pay (The Jimquisition)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=fHszeYz5Mi0&quot;&gt;https://www.youtube.com/watch?v=fHszeYz5Mi0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why adding multiplayer makes game coding twice as much work&quot; &lt;a href=&quot;http://joostdevblog.blogspot.com/2015/08/why-adding-multiplayer-makes-game.html&quot;&gt;http://joostdevblog.blogspot.com/2015/08/why-adding-multiplayer-makes-game.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Preserving arcade games&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=2q_qXGIj-jg&quot;&gt;https://www.youtube.com/watch?v=2q_qXGIj-jg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Emergent Behavior in Game AI&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=WEeKXx5Byxc&quot;&gt;https://www.youtube.com/watch?v=WEeKXx5Byxc&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Indie Games, Refunds, Terror, and Taking &#39;No&#39; For an Answer&quot; &lt;a href=&quot;http://jeff-vogel.blogspot.com/2015/07/indie-games-refunds-terror-and-taking.html&quot;&gt;http://jeff-vogel.blogspot.com/2015/07/indie-games-refunds-terror-and-taking.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Single Player Level Design Pacing and Gameplay Beats - Part 2/3&quot; &lt;a href=&quot;http://www.worldofleveldesign.com/categories/wold-members-tutorials/peteellis/level-design-pacing-gameplay-beats-part2.php&quot;&gt;http://www.worldofleveldesign.com/categories/wold-members-tutorials/peteellis/level-design-pacing-gameplay-beats-part2.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Game Maker&#39;s Toolkit - Arkham Knight and the Scourge of Scale&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Kvbnc-7Y0fE&quot;&gt;https://www.youtube.com/watch?v=Kvbnc-7Y0fE&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Your target audience doesn’t exist&quot; &lt;a href=&quot;https://medium.com/steam-spy/your-target-audience-doesn-t-exist-999b78aa77ae&quot;&gt;https://medium.com/steam-spy/your-target-audience-doesn-t-exist-999b78aa77ae&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Guide to Open World Environment Design&quot; &lt;a href=&quot;http://80.lv/articles/skyrim-designer-on-building-virtual-worlds/&quot;&gt;http://80.lv/articles/skyrim-designer-on-building-virtual-worlds/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;How &#39;oldschool&#39; graphics worked&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Tfh0ytz8S0k&quot;&gt;https://www.youtube.com/watch?v=Tfh0ytz8S0k&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Compressing Skeletal Animation Data&quot; &lt;a href=&quot;http://engineering.riotgames.com/news/compressing-skeletal-animation-data&quot;&gt;http://engineering.riotgames.com/news/compressing-skeletal-animation-data&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Single Player Level Design Pacing and Gameplay Beats - Part 1/3&quot; &lt;a href=&quot;http://www.worldofleveldesign.com/categories/wold-members-tutorials/peteellis/level-design-pacing-gameplay-beats-part1.php&quot;&gt;http://www.worldofleveldesign.com/categories/wold-members-tutorials/peteellis/level-design-pacing-gameplay-beats-part1.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;New platform Fig adds investing to video game crowdfunding&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/251533/New_platform_Fig_adds_investing_to_video_game_crowdfunding.php&quot;&gt;http://www.gamasutra.com/view/news/251533/New_platform_Fig_adds_investing_to_video_game_crowdfunding.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Rise of Mobile Tracking Headers&quot; &lt;a href=&quot;https://www.accessnow.org/blog/2015/08/17/read-our-new-report-on-the-troubling-rise-of-tracking-headers-worldwide2&quot;&gt;https://www.accessnow.org/blog/2015/08/17/read-our-new-report-on-the-troubling-rise-of-tracking-headers-worldwide2&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Inside The UFC Animation System&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Xw47OUed9vE&quot;&gt;https://www.youtube.com/watch?v=Xw47OUed9vE&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;21 Free Learning Resources for Game Developers&quot; &lt;a href=&quot;http://gamasutra.com/blogs/NathanLovato/20150814/251219/21_Free_Learning_Resources_for_Game_Developers.php&quot;&gt;http://gamasutra.com/blogs/NathanLovato/20150814/251219/21_Free_Learning_Resources_for_Game_Developers.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Shenmue Premiere (Dreamcast Express Vol. 1)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=QM2bkUm1eT8&quot;&gt;https://www.youtube.com/watch?v=QM2bkUm1eT8&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;In the Directors Chair (Left 4 Dead) [AI and Games Lectures #4]&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=i-_fuxytCsM&quot;&gt;https://www.youtube.com/watch?v=i-_fuxytCsM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting free sounds: &quot;Voiceover Pack&quot; &lt;a href=&quot;http://www.kenney.nl/assets/voiceover-pack&quot;&gt;http://www.kenney.nl/assets/voiceover-pack&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unreal vs. Unity – Which engine is better for Mobile Games?&quot; &lt;a href=&quot;http://www.makinggames.biz/features/unreal-vs-unity-which-engine-is-better-for-mobile-games,8472.html&quot;&gt;http://www.makinggames.biz/features/unreal-vs-unity-which-engine-is-better-for-mobile-games,8472.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Ascii Tutorial Revisited&quot; &lt;a href=&quot;http://pentahelix.github.io/ASCII-Tutorial-Revisited/&quot;&gt;http://pentahelix.github.io/ASCII-Tutorial-Revisited/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Starter’s Guide to Game Writing&quot; &lt;a href=&quot;http://gamasutra.com/blogs/AnatolyShestov/20150724/249460/Starters_Guide_to_Game_Writing.php&quot;&gt;http://gamasutra.com/blogs/AnatolyShestov/20150724/249460/Starters_Guide_to_Game_Writing.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;New TPP Leaked Text Reveals Countries&#39; Weakening Resistance to Copyright Maximalist Proposals&quot; &lt;a href=&quot;https://www.eff.org/deeplinks/2015/08/new-tpp-leaked-text-reveals-weakening-resistance-maximalist-proposals&quot;&gt;https://www.eff.org/deeplinks/2015/08/new-tpp-leaked-text-reveals-weakening-resistance-maximalist-proposals&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Hypothesising Negative Effects of Ubiquitous Modular Mesh Based Level Design&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=6ubu76gEvM8&quot;&gt;https://www.youtube.com/watch?v=6ubu76gEvM8&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;PuniTy – PT Hallway Recreation&quot; &lt;a href=&quot;http://www.the-outline.com/portfolio/punity-pt-hallway-recreation/&quot;&gt;http://www.the-outline.com/portfolio/punity-pt-hallway-recreation/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interestimg read: &quot;How to Become a Game Programmer&quot; &lt;a href=&quot;http://www.fragmentbuffer.com/how-to-become-a-game-programmer/&quot;&gt;http://www.fragmentbuffer.com/how-to-become-a-game-programmer/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Threading in C#&quot; &lt;a href=&quot;http://www.albahari.com/threading/&quot;&gt;http://www.albahari.com/threading/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;2D Animation Methods in Unity&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/JoeStrout/20150807/250646/2D_Animation_Methods_in_Unity.php&quot;&gt;http://www.gamasutra.com/blogs/JoeStrout/20150807/250646/2D_Animation_Methods_in_Unity.php&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why Quake Changed Games Forever&quot; &lt;a href=&quot;http://www.1up.com/features/why-quake-changed-games-forever&quot;&gt;http://www.1up.com/features/why-quake-changed-games-forever&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/2262914699488259272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2015/08/interesting-links-august-2015.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/2262914699488259272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/2262914699488259272'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2015/08/interesting-links-august-2015.html' title='Interesting links (August 2015)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-2217855335371755946</id><published>2015-08-11T17:58:00.000+02:00</published><updated>2015-08-11T17:58:02.062+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (July 2015)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from July 2015:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;Interesting read: &quot;Build an inexpensive handheld Arduino color console&quot; &lt;a href=&quot;http://vilaca.eu/handheld-arduino-color-console/&quot;&gt;http://vilaca.eu/handheld-arduino-color-console/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;CRPG History Abridged - 21 RPGs that brought something new to the table&quot; &lt;a href=&quot;http://gamasutra.com/blogs/FelipePepe/20150625/244262/CRPG_History_Abridged__21_RPGs_that_brought_something_new_to_the_table.php&quot;&gt;http://gamasutra.com/blogs/FelipePepe/20150625/244262/CRPG_History_Abridged__21_RPGs_that_brought_something_new_to_the_table.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How Concept Art Is Made For Games&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/06/26/concept-art-guide-thomas-scholes/&quot;&gt;http://www.rockpapershotgun.com/2015/06/26/concept-art-guide-thomas-scholes/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Anatomy of a frame&quot; &lt;a href=&quot;http://framebunker.com/blog/anatomy-of-a-frame/&quot;&gt;http://framebunker.com/blog/anatomy-of-a-frame/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to do subtitles well – basics and good practices&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/IanHamilton/20150715/248571/How_to_do_subtitles_well__basics_and_good_practices.php&quot;&gt;http://www.gamasutra.com/blogs/IanHamilton/20150715/248571/How_to_do_subtitles_well__basics_and_good_practices.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Hackers Remotely Kill a Jeep on the Highway—With Me in It&quot; &lt;a href=&quot;http://www.wired.com/2015/07/hackers-remotely-kill-jeep-highway/&quot;&gt;http://www.wired.com/2015/07/hackers-remotely-kill-jeep-highway/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The reconstruction of Lara Croft&quot; &lt;a href=&quot;http://www.polygon.com/features/2015/7/10/8925285/the-reconstruction-of-lara-croft-rise-of-the-tomb-raider&quot;&gt;http://www.polygon.com/features/2015/7/10/8925285/the-reconstruction-of-lara-croft-rise-of-the-tomb-raider&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Rise of the Tomb Raider - Bringing Lara to Life&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=d0DVuWormYg&quot;&gt;https://www.youtube.com/watch?v=d0DVuWormYg&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting video: &quot;The Year of Pluto - New Horizons Documentary&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=EJxwWpaGoJs&quot;&gt;https://www.youtube.com/watch?v=EJxwWpaGoJs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The 3D Software Rendering Technology of 1998&#39;s Thief: The Dark Project&quot; &lt;a href=&quot;http://nothings.org/gamedev/thief_rendering.html&quot;&gt;http://nothings.org/gamedev/thief_rendering.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Deconstructing Night Trap&quot; &lt;a href=&quot;http://gamasutra.com/blogs/DaveVoyles/20150717/248800/Deconstructing_Night_Trap.php&quot;&gt;http://gamasutra.com/blogs/DaveVoyles/20150717/248800/Deconstructing_Night_Trap.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;GitHub Extension for Visual Studio&quot; &lt;a href=&quot;https://github.com/github/VisualStudio&quot;&gt;https://github.com/github/VisualStudio&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;3D Water Effects: Here&#39;s What&#39;s Involved&quot; &lt;a href=&quot;http://gamasutra.com/blogs/FrankKane/20140122/209052/3D_Water_Effects_Heres_Whats_Involved.php&quot;&gt;http://gamasutra.com/blogs/FrankKane/20140122/209052/3D_Water_Effects_Heres_Whats_Involved.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why the original No Time To Explain sucked&quot; &lt;a href=&quot;http://tinybuild.com/why_the_original_no_time_to_explain_sucked&quot;&gt;http://tinybuild.com/why_the_original_no_time_to_explain_sucked&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Icy Mountains of Pluto 360 spin&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=37TNyDHZExA&quot;&gt;https://www.youtube.com/watch?v=37TNyDHZExA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Let&#39;s Play Deus Ex with Warren Spector, Sheldon Pacotti and Chris Norden&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=aTVBSxnwiCo&quot;&gt;https://www.youtube.com/watch?v=aTVBSxnwiCo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Dean Hall on his losing battle with the New Zealand government&quot; &lt;a href=&quot;http://gamasutra.com/view/news/248262/Dean_Hall_on_his_losing_battle_with_the_New_Zealand_government.php&quot;&gt;http://gamasutra.com/view/news/248262/Dean_Hall_on_his_losing_battle_with_the_New_Zealand_government.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Icy Mountains of Pluto&quot; &lt;a href=&quot;http://www.nasa.gov/image-feature/the-icy-mountains-of-pluto&quot;&gt;http://www.nasa.gov/image-feature/the-icy-mountains-of-pluto&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Realtime Global Illumination Day/Night Cycle&quot; &lt;a href=&quot;http://unity3d.com/learn/tutorials/modules/intermediate/graphics/realtime-gi-day-night-cycle&quot;&gt;http://unity3d.com/learn/tutorials/modules/intermediate/graphics/realtime-gi-day-night-cycle&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How the stb_truetype Anti-Aliased Software Rasterizer v2 Works&quot; &lt;a href=&quot;http://nothings.org/gamedev/rasterize/&quot;&gt;http://nothings.org/gamedev/rasterize/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;NASA&#39;s New Horizons ‘Phones Home’ Safe after Pluto Flyby&quot; &lt;a href=&quot;http://www.nasa.gov/press-release/nasas-new-horizons-phones-home-safe-after-pluto-flyby&quot;&gt;http://www.nasa.gov/press-release/nasas-new-horizons-phones-home-safe-after-pluto-flyby&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;125 things I learned while developing games&quot; &lt;a href=&quot;http://gamasutra.com/blogs/StevenHonders/20150710/248211/125_things_I_learned_while_developing_games.php&quot;&gt;http://gamasutra.com/blogs/StevenHonders/20150710/248211/125_things_I_learned_while_developing_games.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Lords of the Fallen: Tackling a New Gen Game with an Emerging Studio&quot; &lt;a href=&quot;http://www.makinggames.biz/features/lords-of-the-fallen-tackling-a-new-gen-game-with-an-emerging-studio,8008.html&quot;&gt;http://www.makinggames.biz/features/lords-of-the-fallen-tackling-a-new-gen-game-with-an-emerging-studio,8008.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;You&#39;re on UE4, why do you need an engine programmer?&quot; &lt;a href=&quot;http://gamasutra.com/blogs/LeszekGodlewski/20150710/247996/quotYoure_on_UE4_why_do_you_need_an_engine_programmerquot.php&quot;&gt;http://gamasutra.com/blogs/LeszekGodlewski/20150710/247996/quotYoure_on_UE4_why_do_you_need_an_engine_programmerquot.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Star Wars Galaxies’ Dynamic World&quot; &lt;a href=&quot;http://www.raphkoster.com/2015/04/20/swgs-dynamic-world/&quot;&gt;http://www.raphkoster.com/2015/04/20/swgs-dynamic-world/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;GLOOME - a commercial-friendly rebrand of the GZDoom engine&quot; &lt;a href=&quot;https://github.com/marrub--/GLOOME/&quot;&gt;https://github.com/marrub--/GLOOME/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How much do indie PC devs make, anyways? (Part 7)&quot; &lt;a href=&quot;http://gamasutra.com/blogs/DavidGalindo/20150709/248194/How_much_do_indie_PC_devs_make_anyways_Part_7.php&quot;&gt;http://gamasutra.com/blogs/DavidGalindo/20150709/248194/How_much_do_indie_PC_devs_make_anyways_Part_7.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Art Direction Autopsy: X-Com: Enemy Unknown&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=iyW61bMYqyQ&quot;&gt;https://www.youtube.com/watch?v=iyW61bMYqyQ&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Procedural Level Generation in The Dungeoning&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/NickDonnelly/20150629/247283/Procedural_Level_Generation_in_The_Dungeoning.php&quot;&gt;http://www.gamasutra.com/blogs/NickDonnelly/20150629/247283/Procedural_Level_Generation_in_The_Dungeoning.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Atmospheric Scattering in The Blacksmith&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/05/28/atmospheric-scattering-in-the-blacksmith/&quot;&gt;http://blogs.unity3d.com/2015/05/28/atmospheric-scattering-in-the-blacksmith/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Pixel Perfect 2D&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/&quot;&gt;http://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Greenlit in 42 hours - By What Foul Magicks?!&quot; &lt;a href=&quot;http://gamasutra.com/blogs/SamCoster/20150708/248023/Greenlit_in_42_hours__BY_WHAT_FOUL_MAGICKS.php&quot;&gt;http://gamasutra.com/blogs/SamCoster/20150708/248023/Greenlit_in_42_hours__BY_WHAT_FOUL_MAGICKS.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Humble Bundle has a new Game Making Bundle full of Software.Has anybody used any of it?&quot; &lt;a href=&quot;https://www.reddit.com/r/gamedev/comments/3cgq7f/humble_bundle_has_a_new_game_making_bundle_full/&quot;&gt;https://www.reddit.com/r/gamedev/comments/3cgq7f/humble_bundle_has_a_new_game_making_bundle_full/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Odallus and NES: a graphic love letter&quot; &lt;a href=&quot;http://gamasutra.com/blogs/DaniloDias/20150707/247880/Odallus_and_NES_a_graphic_love_letter.php&quot;&gt;http://gamasutra.com/blogs/DaniloDias/20150707/247880/Odallus_and_NES_a_graphic_love_letter.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How Zelda Gets Lock and Key Puzzles Right&quot; &lt;a href=&quot;http://howtomakeanrpg.com/a/how-zelda-gets-lock-and-key-puzzles-right.html&quot;&gt;http://howtomakeanrpg.com/a/how-zelda-gets-lock-and-key-puzzles-right.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why I&#39;ve Said Goodbye to Mobile in Favor of PC&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/ThomasHenshell/20140807/222732/Why_Ive_Said_Goodbye_to_Mobile_in_Favor_of_PC.php&quot;&gt;http://www.gamasutra.com/blogs/ThomasHenshell/20140807/222732/Why_Ive_Said_Goodbye_to_Mobile_in_Favor_of_PC.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;GDC Classic Postmortem: Yu Suzuki&#39;s Shenmue&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=H2l2qKH85Xk&quot;&gt;https://www.youtube.com/watch?v=H2l2qKH85Xk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The full monty: Orangepixel 10 years of Indie stats&quot; &lt;a href=&quot;http://gamasutra.com/blogs/PascalBestebroer/20150706/247817/The_full_monty_Orangepixel_10_years_of_Indie_stats.php&quot;&gt;http://gamasutra.com/blogs/PascalBestebroer/20150706/247817/The_full_monty_Orangepixel_10_years_of_Indie_stats.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Crafting Mechanics Are Unfit For Purpose&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/07/06/crafting-crap/&quot;&gt;http://www.rockpapershotgun.com/2015/07/06/crafting-crap/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Probability and Games: Damage Rolls&quot; &lt;a href=&quot;http://www.redblobgames.com/articles/probability/damage-rolls.html&quot;&gt;http://www.redblobgames.com/articles/probability/damage-rolls.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Creating a Crisp, Engaging Trailer for a Pixel Art Game, From Inception to Reception&quot; &lt;a href=&quot;http://gamasutra.com/blogs/JoshGe/20150630/247355/Creating_a_Crisp_Engaging_Trailer_for_a_Pixel_Art_Game_From_Inception_to_Reception.php&quot;&gt;http://gamasutra.com/blogs/JoshGe/20150630/247355/Creating_a_Crisp_Engaging_Trailer_for_a_Pixel_Art_Game_From_Inception_to_Reception.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The RPG Scrollbars: RPG Vs. Adventure&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/07/06/rpg-adventure-kickstarter/&quot;&gt;http://www.rockpapershotgun.com/2015/07/06/rpg-adventure-kickstarter/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Democratizing Multiplayer Development - Unite Europe 2015&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=gZbbYXzyXKk&quot;&gt;https://www.youtube.com/watch?v=gZbbYXzyXKk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;From Core to Casual – Hard lessons applied casually&quot; &lt;a href=&quot;http://www.makinggames.biz/features/from-core-to-casual-hard-lessons-applied-casually,8065.html&quot;&gt;http://www.makinggames.biz/features/from-core-to-casual-hard-lessons-applied-casually,8065.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Age, Pleasing Apple, and Trying To Climb Out of the Hole&quot; &lt;a href=&quot;http://jeff-vogel.blogspot.com/2015/06/age-pleasing-apple-and-trying-to-climb.html&quot;&gt;http://jeff-vogel.blogspot.com/2015/06/age-pleasing-apple-and-trying-to-climb.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A gentle introduction to shaders in Unity3D&quot; &lt;a href=&quot;http://www.alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d/&quot;&gt;http://www.alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity UI Tutorial&quot; &lt;a href=&quot;http://noobtuts.com/unity/ui&quot;&gt;http://noobtuts.com/unity/ui&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Next-Gen Cel Shading in Unity 5&quot; &lt;a href=&quot;http://xdavidleon.tumblr.com/post//next-gen-cel-shading-in-unity-5&quot;&gt;http://xdavidleon.tumblr.com/post//next-gen-cel-shading-in-unity-5&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II, Skulls of the Shogun&quot; &lt;a href=&quot;http://gdcvault.com/play/1015610/AI-Postmortems-Kingdoms-of-Amalur&quot;&gt;http://gdcvault.com/play/1015610/AI-Postmortems-Kingdoms-of-Amalur&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Journeys In Games: Let’s Talk About Fast Travel&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/06/26/fast-travel-is-rubbish/&quot;&gt;http://www.rockpapershotgun.com/2015/06/26/fast-travel-is-rubbish/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Report: 24% of games in Steam&#39;s Summer Sale generated 94% of revenue&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/247305/Report_24_of_games_in_Steams_Summer_Sale_generated_94_of_revenue.php&quot;&gt;http://www.gamasutra.com/view/news/247305/Report_24_of_games_in_Steams_Summer_Sale_generated_94_of_revenue.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Make your logs interactive and squash bugs faster&quot; &lt;a href=&quot;http://devmag.org.za/2011/01/25/make-your-logs-interactive-and-squash-bugs-faster/&quot;&gt;http://devmag.org.za/2011/01/25/make-your-logs-interactive-and-squash-bugs-faster/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to Learn Pygame&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/how-to-learn-pygame--cms-24184&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/how-to-learn-pygame--cms-24184&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Legacy of Super Mario Bros&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=t_zXpKlccRE&quot;&gt;https://www.youtube.com/watch?v=t_zXpKlccRE&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/2217855335371755946/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2015/08/interesting-links-july-2015.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/2217855335371755946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/2217855335371755946'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2015/08/interesting-links-july-2015.html' title='Interesting links (July 2015)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-4325896864645506578</id><published>2015-07-01T09:49:00.001+02:00</published><updated>2015-07-01T09:49:13.127+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (June 2015)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from June 2015:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting read: &quot;The Making of Sensible Soccer&quot; &lt;a href=&quot;http://readonlymemory.vg/the-making-of-sensible-soccer/&quot;&gt;http://readonlymemory.vg/the-making-of-sensible-soccer/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Adventures in Game Development Chapter 28&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=X527iBbYlCk&quot;&gt;https://www.youtube.com/watch?v=X527iBbYlCk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;GUI To Meet You Two: Free UI Resources for Game Developers&quot; &lt;a href=&quot;https://pixelsticky.wordpress.com/2015/06/27/free-ui-resources-for-game-developers/&quot;&gt;https://pixelsticky.wordpress.com/2015/06/27/free-ui-resources-for-game-developers/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Comparison of High-Level Approaches for Speeding Up Pathfinding&quot; &lt;a href=&quot;http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/download/2139/2547&quot;&gt;http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/download/2139/2547&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Porting the Unity Editor to Linux: Stuff I Wish We’d Done Then&quot; &lt;a href=&quot;http://natoshabard.com/post/122670082502/porting-the-unity-editor-to-linux-stuff-i-wish&quot;&gt;http://natoshabard.com/post/122670082502/porting-the-unity-editor-to-linux-stuff-i-wish&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Unity Roadmap - Unite Europe 2015&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=4ugiHpo34Ok&quot;&gt;https://www.youtube.com/watch?v=4ugiHpo34Ok&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;Learn X in Y minutes&quot; &lt;a href=&quot;http://learnxinyminutes.com/&quot;&gt;http://learnxinyminutes.com/&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting read: &quot;Domain name WHOIS anonymity hangs in the balance under ICANN proposal&quot; &lt;a href=&quot;http://arstechnica.com/tech-policy/2015/06/domain-name-whois-anonymity-hangs-in-the-balance-under-icann-proposal/&quot;&gt;http://arstechnica.com/tech-policy/2015/06/domain-name-whois-anonymity-hangs-in-the-balance-under-icann-proposal/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting images: &quot;Ceres Spots Continue to Mystify in Latest Dawn Images&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?feature=4633&quot;&gt;http://www.jpl.nasa.gov/news/news.php?feature=4633&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting tool: &quot;Intel Architecture Code Analyzer&quot; &lt;a href=&quot;https://software.intel.com/en-us/articles/intel-architecture-code-analyzer&quot;&gt;https://software.intel.com/en-us/articles/intel-architecture-code-analyzer&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting free assets: &quot;The Blacksmith Releases: Executable, Assets, Tools and Shaders&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/06/24/releasing-the-blacksmith/&quot;&gt;http://blogs.unity3d.com/2015/06/24/releasing-the-blacksmith/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;MonoGame Text Tutorial Series&quot; &lt;a href=&quot;http://www.gamefromscratch.com/page/MonoGame-Tutorial-Series.aspx&quot;&gt;http://www.gamefromscratch.com/page/MonoGame-Tutorial-Series.aspx&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;GDC Classic Postmortem: Warren Robinett&#39;s Adventure&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=yINb5Huh0C4&quot;&gt;https://www.youtube.com/watch?v=yINb5Huh0C4&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;Unity Roadmap&quot; &lt;a href=&quot;http://unity3d.com/unity/roadmap/&quot;&gt;http://unity3d.com/unity/roadmap/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Gender Breakdown of Games Showcased at E3 2015&quot; &lt;a href=&quot;http://feministfrequency.com/2015/06/22/gender-breakdown-of-games-showcased-at-e3-2015/&quot;&gt;http://feministfrequency.com/2015/06/22/gender-breakdown-of-games-showcased-at-e3-2015/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;docs.GL - OpenGL API Documentation&quot; &lt;a href=&quot;http://docs.gl/&quot;&gt;http://docs.gl/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;Intel Intrinsics Guide&quot; &lt;a href=&quot;https://software.intel.com/sites/landingpage/IntrinsicsGuide/&quot;&gt;https://software.intel.com/sites/landingpage/IntrinsicsGuide/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Procedural Generation of 3D Caves on the GPU&quot; &lt;a href=&quot;http://www.benjaminmark.dk/portfolio.html&quot;&gt;http://www.benjaminmark.dk/portfolio.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;Voxelmetric - an open source voxel framework for unity3d&quot; &lt;a href=&quot;https://github.com/AlexSTV/Voxelmetric&quot;&gt;https://github.com/AlexSTV/Voxelmetric&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;What languages to localize your game into?&quot; &lt;a href=&quot;http://gamasutra.com/blogs/JacobStempniewicz/20150619/244998/What_languages_to_localize_your_game_into.php&quot;&gt;http://gamasutra.com/blogs/JacobStempniewicz/20150619/244998/What_languages_to_localize_your_game_into.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Plagiarism on Steam Greenlight - Why This Is A Real Problem&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=biyghkEQWTo&quot;&gt;https://www.youtube.com/watch?v=biyghkEQWTo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Some things you should know about Steam&quot; &lt;a href=&quot;https://medium.com/@galyonkin/some-things-you-should-know-about-steam-5eaffcf33218&quot;&gt;https://medium.com/@galyonkin/some-things-you-should-know-about-steam-5eaffcf33218&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Running an Indie Game Store 2015&quot; &lt;a href=&quot;http://itch.io/blog/2/running-an-indie-game-store-2015&quot;&gt;http://itch.io/blog/2/running-an-indie-game-store-2015&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Reconstruction of the AI in Hotline Miami&quot; &lt;a href=&quot;http://codeartist.mx/artifcial-intelligence/hotline-miami/&quot;&gt;http://codeartist.mx/artifcial-intelligence/hotline-miami/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Arduino Oscilloscope&quot; &lt;a href=&quot;http://sangorrin.blogspot.com/2015/06/arduino-oscilloscope.html&quot;&gt;http://sangorrin.blogspot.com/2015/06/arduino-oscilloscope.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Mysterious &#39;Lakes&#39; on Saturn&#39;s Moon Titan&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?feature=4635&quot;&gt;http://www.jpl.nasa.gov/news/news.php?feature=4635&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;European Copyright Madness: Court Strikes Down Law Allowing Users to Rip Their Own CDs&quot; &lt;a href=&quot;https://www.eff.org/deeplinks/2015/06/european-copyright-madness-court-strikes-down-law-allowing-users-rip-their-own-cds&quot;&gt;https://www.eff.org/deeplinks/2015/06/european-copyright-madness-court-strikes-down-law-allowing-users-rip-their-own-cds&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Art Direction Autopsy: X-Com: Enemy Unknown&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=iyW61bMYqyQ&quot;&gt;https://www.youtube.com/watch?v=iyW61bMYqyQ&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Flappy Bird clone in Unity (source code provided)&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/246495/Sponsored_A_Flappy_Bird_Clone_in_Unity_source_code_provided.php&quot;&gt;http://www.gamasutra.com/view/news/246495/Sponsored_A_Flappy_Bird_Clone_in_Unity_source_code_provided.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Way Nintendo Used To Make Mario Levels&quot; &lt;a href=&quot;http://kotaku.com/the-way-nintendo-used-to-make-mario-levels-1711701916&quot;&gt;http://kotaku.com/the-way-nintendo-used-to-make-mario-levels-1711701916&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;The Asset pipeline for Just Cause 2: Lessons learned&quot; &lt;a href=&quot;http://gdcvault.com/play/1012232/The-Asset-pipeline-for-Just&quot;&gt;http://gdcvault.com/play/1012232/The-Asset-pipeline-for-Just&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;FRONTIERS&quot; &lt;a href=&quot;https://github.com/AADProductions/FRONTIERS&quot;&gt;https://github.com/AADProductions/FRONTIERS&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Share tools you could not live without&quot; &lt;a href=&quot;http://www.reddit.com/r/gamedev/comments/3a3hnx/share_tools_you_could_not_live_without/&quot;&gt;http://www.reddit.com/r/gamedev/comments/3a3hnx/share_tools_you_could_not_live_without/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Japanese RPG Primer: The Essential 20&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/131985/a_japanese_rpg_primer_the_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/131985/a_japanese_rpg_primer_the_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Star Wars: Republic Commando Extras: Foley&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=pIhpLcYCovA&quot;&gt;https://www.youtube.com/watch?v=pIhpLcYCovA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Career Guide 2015&quot; &lt;a href=&quot;http://dc.ubm-us.com/i/526908-0615-gd-acg-sp&quot;&gt;http://dc.ubm-us.com/i/526908-0615-gd-acg-sp&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Evolution of Procedural&quot; &lt;a href=&quot;http://procworld.blogspot.ca/2015/05/evolution-of-procedural.html&quot;&gt;http://procworld.blogspot.ca/2015/05/evolution-of-procedural.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Games from the Trash: The History of the TRS-80&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/182224/games_from_the_trash_the_history_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/182224/games_from_the_trash_the_history_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;MemTrace: a memory debugging tool developed internally at Insomniac&quot; &lt;a href=&quot;https://github.com/deplinenoise/ig-memtrace&quot;&gt;https://github.com/deplinenoise/ig-memtrace&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Rendering and simulation in offroad driving game&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/PavelZagrebelnyy/20130613/194247/Rendering_and_simulation_in_offroad_driving_game.php&quot;&gt;http://www.gamasutra.com/blogs/PavelZagrebelnyy/20130613/194247/Rendering_and_simulation_in_offroad_driving_game.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;&#39;The Witcher 3&#39; Is The Standard To Which New AAA Releases Should Be Held&quot; &lt;a href=&quot;http://www.forbes.com/sites/insertcoin/2015/06/10/the-witcher-3-is-the-standard-to-which-new-aaa-releases-should-be-held/&quot;&gt;http://www.forbes.com/sites/insertcoin/2015/06/10/the-witcher-3-is-the-standard-to-which-new-aaa-releases-should-be-held/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Unlikely Story of Microsoft’s Surprise Minecraft Buyout&quot; &lt;a href=&quot;http://www.wired.com/2015/06/minecraft-book-excerpt/&quot;&gt;http://www.wired.com/2015/06/minecraft-book-excerpt/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Deconstructing the Xbox Boot ROM&quot; &lt;a href=&quot;https://mborgerson.com/deconstructing-the-xbox-boot-rom&quot;&gt;https://mborgerson.com/deconstructing-the-xbox-boot-rom&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting images: &quot;Bright Spots Shine in Newest Dawn Ceres Images&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?feature=4619&quot;&gt;http://www.jpl.nasa.gov/news/news.php?feature=4619&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Parallelizing the Naughty Dog Engine Using Fibers&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine&quot;&gt;http://www.gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;State Machine Behaviours Tutorial&quot; &lt;a href=&quot;https://unity3d.com/learn/tutorials/modules/beginner/5-pre-order-beta/state-machine-behaviours&quot;&gt;https://unity3d.com/learn/tutorials/modules/beginner/5-pre-order-beta/state-machine-behaviours&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Oculus debuts Rift consumer version -- and a Microsoft partnership&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/245913/Oculus_debuts_Rift_consumer_version__and_a_Microsoft_partnership.php&quot;&gt;http://www.gamasutra.com/view/news/245913/Oculus_debuts_Rift_consumer_version__and_a_Microsoft_partnership.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;The AI of BioShock 2: Methods for Innovation and Iteration&quot; &lt;a href=&quot;http://gdcvault.com/play/1012379/The-AI-of-BioShock-2&quot;&gt;http://gdcvault.com/play/1012379/The-AI-of-BioShock-2&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity 5 - Lighting and Rendering Tutorial&quot; &lt;a href=&quot;http://unity3d.com/learn/tutorials/modules/beginner/graphics/lighting-and-rendering&quot;&gt;http://unity3d.com/learn/tutorials/modules/beginner/graphics/lighting-and-rendering&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Putting voiceover in your game (without ruining everything)&quot; &lt;a href=&quot;http://www.reddit.com/r/gamedev/comments/391w2y/putting_voiceover_in_your_game_without_ruining/&quot;&gt;http://www.reddit.com/r/gamedev/comments/391w2y/putting_voiceover_in_your_game_without_ruining/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The History of Ken Silverman&#39;s Build Engine&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=l8tDBg4pfYk&quot;&gt;https://www.youtube.com/watch?v=l8tDBg4pfYk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity 5.1 is here!&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/06/09/unity-5-1-is-here/&quot;&gt;http://blogs.unity3d.com/2015/06/09/unity-5-1-is-here/&lt;/a&gt; … &amp; &lt;a href=&quot;http://unity3d.com/unity/whats-new/unity-5.1/&quot;&gt;http://unity3d.com/unity/whats-new/unity-5.1/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Thought Shao Kahn was tough? Here&#39;s the future of fighting game AI&quot; &lt;a href=&quot;http://www.gamesradar.com/future-fighting-game-ai/&quot;&gt;http://www.gamesradar.com/future-fighting-game-ai/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Refunds&quot; &lt;a href=&quot;http://gamasutra.com/blogs/RobertFearon/20150604/245218/Refunds.php&quot;&gt;http://gamasutra.com/blogs/RobertFearon/20150604/245218/Refunds.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Shadowrun: Dragonfall (Director’s Cut) - Game Interface Design&quot; &lt;a href=&quot;https://anykeytostart.wordpress.com/2015/05/21/shadowrun-dragonfall-directors-cut/&quot;&gt;https://anykeytostart.wordpress.com/2015/05/21/shadowrun-dragonfall-directors-cut/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Should &#39;The Witcher 3&#39; Feature More People Of Color?&quot; &lt;a href=&quot;http://www.forbes.com/sites/erikkain/2015/06/04/should-the-witcher-3-feature-people-of-color/&quot;&gt;http://www.forbes.com/sites/erikkain/2015/06/04/should-the-witcher-3-feature-people-of-color/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Antichamber: An Overnight Success, Seven Years In The Making&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=wOlcB-JxkFw&quot;&gt;https://www.youtube.com/watch?v=wOlcB-JxkFw&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;No One Knows About Your Game - Chris Hecker&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=jc08qQKqZPU&quot;&gt;https://www.youtube.com/watch?v=jc08qQKqZPU&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Introducing the Steam Controller&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=8fs2Yh1PFwM&quot;&gt;https://www.youtube.com/watch?v=8fs2Yh1PFwM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting short film: &quot;Black Angel (1980)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=5L8pHKP-vv4&quot;&gt;https://www.youtube.com/watch?v=5L8pHKP-vv4&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;TISA: Yet Another Leaked Treaty You&#39;ve Never Heard Of Makes Secret Rules for the Internet&quot; &lt;a href=&quot;https://www.eff.org/deeplinks/2015/05/tisa-yet-another-leaked-treaty-youve-never-heard-makes-secret-rules-internet&quot;&gt;https://www.eff.org/deeplinks/2015/05/tisa-yet-another-leaked-treaty-youve-never-heard-makes-secret-rules-internet&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting image: &quot;Dawn Spirals Closer to Ceres, Returns a New View&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?feature=4605&quot;&gt;http://www.jpl.nasa.gov/news/news.php?feature=4605&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Behavior Trees: Three Ways of Cultivating Strong AI&quot; &lt;a href=&quot;http://gdcvault.com/play/1012416/Behavior-Trees-Three-Ways-of&quot;&gt;http://gdcvault.com/play/1012416/Behavior-Trees-Three-Ways-of&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Alien&#39;s Influence&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=iYtQmayyDLA&quot;&gt;https://www.youtube.com/watch?v=iYtQmayyDLA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;From Fallout to S.T.A.L.K.E.R.&quot; &lt;a href=&quot;http://www.theoryofgaming.com/from-fallout-to-s-t-a-l-k-e-r/&quot;&gt;http://www.theoryofgaming.com/from-fallout-to-s-t-a-l-k-e-r/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Making of Flight of the Amazon Queen - A 20th Anniversary Retrospective&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/JohnPassfield/20150601/244740/Making_of_Flight_of_the_Amazon_Queen__A_20th_Anniversary_Retrospective.php&quot;&gt;http://www.gamasutra.com/blogs/JohnPassfield/20150601/244740/Making_of_Flight_of_the_Amazon_Queen__A_20th_Anniversary_Retrospective.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Creating procedural palettes&quot; &lt;a href=&quot;http://iquilezles.org/www/articles/palettes/palettes.htm&quot;&gt;http://iquilezles.org/www/articles/palettes/palettes.htm&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Indie Soapbox: Unity, Curiosity, &amp; Cats&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ZWsTdy_4kso&quot;&gt;https://www.youtube.com/watch?v=ZWsTdy_4kso&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The tech arms race in AAA - and why I&#39;m abandoning it&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/AndreasPapathanasis/20150601/244768/The_tech_arms_race_in_AAA__and_why_Im_abandoning_it.php&quot;&gt;http://www.gamasutra.com/blogs/AndreasPapathanasis/20150601/244768/The_tech_arms_race_in_AAA__and_why_Im_abandoning_it.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;AI for Real-Time Decisions (nucl.ai Conference)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=AhX-Sj9n03k&quot;&gt;https://www.youtube.com/watch?v=AhX-Sj9n03k&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;New Steam Refunds Policy Makes Getting Your Money Back Far Simpler, But Some Devs Are Concerned&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/06/02/steam-refunds/&quot;&gt;http://www.rockpapershotgun.com/2015/06/02/steam-refunds/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Dead Island: How to Create a Mega Seller on a Moderate Budget&quot; &lt;a href=&quot;http://gdcvault.com/play/1016444/Dead-Island-How-to-Create&quot;&gt;http://gdcvault.com/play/1016444/Dead-Island-How-to-Create&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Design Deep Dive: Darkest Dungeon&#39;s Affliction System&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/244480/Game_Design_Deep_Dive_Darkest_Dungeons_Affliction_System.php&quot;&gt;http://www.gamasutra.com/view/news/244480/Game_Design_Deep_Dive_Darkest_Dungeons_Affliction_System.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Upgrading Unity 4 Audio&quot; &lt;a href=&quot;https://unity3d.com/es/learn/tutorials/modules/beginner/5-pre-order-beta/upgrading-4-audio-part1&quot;&gt;https://unity3d.com/es/learn/tutorials/modules/beginner/5-pre-order-beta/upgrading-4-audio-part1&lt;/a&gt; &amp; &lt;a href=&quot;https://unity3d.com/es/learn/tutorials/modules/beginner/5-pre-order-beta/upgrading-4-audio-part2&quot;&gt;https://unity3d.com/es/learn/tutorials/modules/beginner/5-pre-order-beta/upgrading-4-audio-part2&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Meet John Romero: One of the Godfathers of the First-Person Shooter&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=9v_0HD7iOz4&quot;&gt;https://www.youtube.com/watch?v=9v_0HD7iOz4&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;10 Years of Game Animation&quot; &lt;a href=&quot;http://www.gameanim.com/2015/05/29/10-years-of-game-animation/&quot;&gt;http://www.gameanim.com/2015/05/29/10-years-of-game-animation/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Quick Demo: Curves and Smooth Shapes (ProBuilder)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=bNRGdbHbZX8&quot;&gt;https://www.youtube.com/watch?v=bNRGdbHbZX8&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/4325896864645506578/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2015/07/interesting-links-june-2015.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/4325896864645506578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/4325896864645506578'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2015/07/interesting-links-june-2015.html' title='Interesting links (June 2015)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-4397382964589918338</id><published>2015-06-01T10:33:00.000+02:00</published><updated>2015-06-01T10:33:04.746+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (May 2015)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from May 2015:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting talk: &quot;The Implementation of Rewind in Braid (Jonathan Blow)&quot; &lt;a href=&quot;http://gdcvault.com/play/1012210/The-Implementation-of-Rewind-in&quot;&gt;http://gdcvault.com/play/1012210/The-Implementation-of-Rewind-in&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Optimizing The Scene and Working With Lighting in Unity 5&quot; &lt;a href=&quot;http://80.lv/articles/optimizing-scene-working-with-lighting-in-unity5/&quot;&gt;http://80.lv/articles/optimizing-scene-working-with-lighting-in-unity5/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Virtual driving lessons: Learn how to drive via simulator&quot; &lt;a href=&quot;http://www.makinggames.biz/features/virtual-driving-lessons-learn-how-to-drive-via-simulator,7710.html&quot;&gt;http://www.makinggames.biz/features/virtual-driving-lessons-learn-how-to-drive-via-simulator,7710.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Designing Assassin&#39;s Creed 2&quot; &lt;a href=&quot;http://gdcvault.com/play/1012306/Designing-Assassin-s-Creed&quot;&gt;http://gdcvault.com/play/1012306/Designing-Assassin-s-Creed&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Shadow of Mordor - Game Interface Design&quot; &lt;a href=&quot;https://anykeytostart.wordpress.com/2015/05/14/shadow-of-mordor/&quot;&gt;https://anykeytostart.wordpress.com/2015/05/14/shadow-of-mordor/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;WebGL Fundamentals&quot; &lt;a href=&quot;http://webglfundamentals.org/&quot;&gt;http://webglfundamentals.org/&lt;/a&gt;  #gamedev&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity voxel block tutorial&quot; &lt;a href=&quot;http://alexstv.com/index.php/posts/unity-voxel-block-tutorial&quot;&gt;http://alexstv.com/index.php/posts/unity-voxel-block-tutorial&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;XInputDotNet. C# wrapper around XInput&quot; &lt;a href=&quot;https://github.com/speps/XInputDotNet&quot;&gt;https://github.com/speps/XInputDotNet&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Reverse engineering Might and Magic III compression&quot; &lt;a href=&quot;http://blog.rewolf.pl/blog/?p=1202&quot;&gt;http://blog.rewolf.pl/blog/?p=1202&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;The Art of First Person Animation for Destiny&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1022298/The-Art-of-First-Person&quot;&gt;http://www.gdcvault.com/play/1022298/The-Art-of-First-Person&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting short film: &quot;KUNG FURY&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=bS5P_LAqiVg&quot;&gt;https://www.youtube.com/watch?v=bS5P_LAqiVg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting short film: &quot;PREDATOR: DARK AGES&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=YRD8jAk274I&quot;&gt;https://www.youtube.com/watch?v=YRD8jAk274I&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;MIT cheetah robot lands the running jump&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=_luhn7TLfWU&quot;&gt;https://www.youtube.com/watch?v=_luhn7TLfWU&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Battlefield Environment Artist on Creating Nature in UE4&quot; &lt;a href=&quot;http://80.lv/articles/battlefield-environment-artist-on-creating-nature-in-ue4/&quot;&gt;http://80.lv/articles/battlefield-environment-artist-on-creating-nature-in-ue4/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Myst uses emptiness to calm you; its sequel uses emptiness to provoke you&quot; &lt;a href=&quot;http://www.avclub.com/article/myst-uses-emptiness-calm-you-its-sequel-uses-empti-203238&quot;&gt;http://www.avclub.com/article/myst-uses-emptiness-calm-you-its-sequel-uses-empti-203238&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;The Terminator Gene (30 minute version)&quot; by @cmuratori &lt;a href=&quot;https://www.youtube.com/watch?v=biuRt_qdcIg&quot;&gt;https://www.youtube.com/watch?v=biuRt_qdcIg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Lessons learned while fixing memory leaks in our first Unity title&quot; &lt;a href=&quot;http://richg42.blogspot.com/2015/05/lessons-learned-while-fixing-memory.html&quot;&gt;http://richg42.blogspot.com/2015/05/lessons-learned-while-fixing-memory.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Fallout 3’s Megaton is one of the better crappy post-apocalypse communities&quot; &lt;a href=&quot;http://www.avclub.com/article/fallout-3s-megaton-one-better-crappy-post-apocalyp-209310&quot;&gt;http://www.avclub.com/article/fallout-3s-megaton-one-better-crappy-post-apocalyp-209310&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Creative Commons issues | Linux Voice&quot; &lt;a href=&quot;http://www.linuxvoice.com/creative-commons-issues/&quot;&gt;http://www.linuxvoice.com/creative-commons-issues/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Sega Saturn: how one decision destroyed PlayStation&#39;s greatest rival&quot; &lt;a href=&quot;http://www.theguardian.com/technology/2015/may/14/sega-saturn-how-one-decision-destroyed-playstations-greatest-rival&quot;&gt;http://www.theguardian.com/technology/2015/may/14/sega-saturn-how-one-decision-destroyed-playstations-greatest-rival&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Which SSD Should You Buy?&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/05/14/best-ssd-2015/&quot;&gt;http://www.rockpapershotgun.com/2015/05/14/best-ssd-2015/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Galaxy-Sized Video Game&quot; &lt;a href=&quot;http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian&quot;&gt;http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Armor for Dummies and/or Game Developers&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/AnnaJenelius/20150520/243514/Armor_for_Dummies_andor_Game_Developers.php&quot;&gt;http://www.gamasutra.com/blogs/AnnaJenelius/20150520/243514/Armor_for_Dummies_andor_Game_Developers.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Desura is not paying developers, but promises a fix&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/244103/Desura_is_not_paying_developers_but_promises_a_fix.php&quot;&gt;http://www.gamasutra.com/view/news/244103/Desura_is_not_paying_developers_but_promises_a_fix.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Physics for Game Programmers : Networking for Physics Programmers&quot; &lt;a href=&quot;http://gdcvault.com/play/1022195/Physics-for-Game-Programmers-Networking&quot;&gt;http://gdcvault.com/play/1022195/Physics-for-Game-Programmers-Networking&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Navigating the maze using Environmental Narratives&quot; &lt;a href=&quot;http://gamasutra.com/blogs/MuhammadAyub/20150511/243135/Navigating_the_maze_using_Environmental_Narratives.php&quot;&gt;http://gamasutra.com/blogs/MuhammadAyub/20150511/243135/Navigating_the_maze_using_Environmental_Narratives.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;Lunar - A UNIX/Quake3 style command line interface to Unity editor&quot; &lt;a href=&quot;https://github.com/SpaceMadness/lunar-unity-plugin&quot;&gt;https://github.com/SpaceMadness/lunar-unity-plugin&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Making of Monster Mingle&quot; &lt;a href=&quot;http://www.cowlyowl.com/blog/the-making-of-monster-mingle&quot;&gt;http://www.cowlyowl.com/blog/the-making-of-monster-mingle&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting source code: &quot;Unity 4.6 text gradient effect&quot; &lt;a href=&quot;http://www.reddit.com/r/Unity3D/comments/2ephku/unity_46_text_gradient_effect/&quot;&gt;http://www.reddit.com/r/Unity3D/comments/2ephku/unity_46_text_gradient_effect/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Usability of Bloodborne&quot; &lt;a href=&quot;http://gamasutra.com/blogs/BenLewisEvans/20150518/243716/The_Usability_of_Bloodborne.php&quot;&gt;http://gamasutra.com/blogs/BenLewisEvans/20150518/243716/The_Usability_of_Bloodborne.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Untold Riches: The Intricate Platforming of Tomb Raider&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/187601/?print=1&quot;&gt;http://www.gamasutra.com/view/feature/187601/?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Marketing Your Game&quot; &lt;a href=&quot;http://www.facepunchstudios.com/2015/05/16/marketing-your-game/&quot;&gt;http://www.facepunchstudios.com/2015/05/16/marketing-your-game/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting images: &quot;Doomdump: Unseen Treats From Romero’s Archives&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2014/12/11/john-romero-doom-art-archive/&quot;&gt;http://www.rockpapershotgun.com/2014/12/11/john-romero-doom-art-archive/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;OBBG: Open Block Building Game&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLMkT-w6m06QvQaGJKw7vRuPlnYJWczvPj&quot;&gt;https://www.youtube.com/playlist?list=PLMkT-w6m06QvQaGJKw7vRuPlnYJWczvPj&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Color Grading with Unity and the Asset Store&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/05/12/color-grading-with-unity-and-the-asset-store/&quot;&gt;http://blogs.unity3d.com/2015/05/12/color-grading-with-unity-and-the-asset-store/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;Space Engineers&quot; &lt;a href=&quot;https://github.com/KeenSoftwareHouse/SpaceEngineers&quot;&gt;https://github.com/KeenSoftwareHouse/SpaceEngineers&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting images: &quot;Ceres Animation Showcases Bright Spots&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?feature=4582&quot;&gt;http://www.jpl.nasa.gov/news/news.php?feature=4582&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A re-introduction to JavaScript (JS tutorial)&quot; &lt;a href=&quot;https://developer.mozilla.org/en-US/docs/Web/JavaScript/A_re-introduction_to_JavaScript&quot;&gt;https://developer.mozilla.org/en-US/docs/Web/JavaScript/A_re-introduction_to_JavaScript&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting images: &quot;NASA’s New Horizons Spots Pluto’s Faintest Known Moons&quot; &lt;a href=&quot;http://www.nasa.gov/image-feature/nasa-s-new-horizons-spots-pluto-s-faintest-known-moons&quot;&gt;http://www.nasa.gov/image-feature/nasa-s-new-horizons-spots-pluto-s-faintest-known-moons&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;[GDC 2015] Animation of The Order: 1886&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=t6q80hYy7sk&quot;&gt;https://www.youtube.com/watch?v=t6q80hYy7sk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;GDC 2015: Creating the Open World Kite Real-Time Demo in Unreal Engine 4&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=clakekAHQx0&quot;&gt;https://www.youtube.com/watch?v=clakekAHQx0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;An Oral History of Star Wars: Republic Commando by its Lead Programmer&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ywaCm9wrKqM&quot;&gt;https://www.youtube.com/watch?v=ywaCm9wrKqM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Squeezing Performance out of your Unity Gear VR Game&quot; &lt;a href=&quot;https://developer.oculus.com/blog/squeezing-performance-out-of-your-unity-gear-vr-game/&quot;&gt;https://developer.oculus.com/blog/squeezing-performance-out-of-your-unity-gear-vr-game/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Fixing edge sparkles - John Carmack&quot; &lt;a href=&quot;https://www.facebook.com/permalink.php?story_fbid=1650384048529439&amp;id=100006735798590&quot;&gt;https://www.facebook.com/permalink.php?story_fbid=1650384048529439&amp;id=100006735798590&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;UnityConsole, an easy-to-use developer console for Unity 5&quot; &lt;a href=&quot;https://github.com/Wenzil/UnityConsole&quot;&gt;https://github.com/Wenzil/UnityConsole&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Scroll Back: The Theory and Practice of Cameras in Side-Scrollers&quot;  &lt;a href=&quot;http://gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_Practice_of_Cameras_in_SideScrollers.php&quot;&gt;http://gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_Practice_of_Cameras_in_SideScrollers.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Making gameplay stand out against rich backgrounds&quot; &lt;a href=&quot;http://joostdevblog.blogspot.com/2015/05/making-gameplay-stand-out-against-rich.html&quot;&gt;http://joostdevblog.blogspot.com/2015/05/making-gameplay-stand-out-against-rich.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Secrets Of Cloth Simulation In Alan Wake&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/132771/the_secrets_of_cloth_simulation_in_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/132771/the_secrets_of_cloth_simulation_in_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Improving the NavMesh Pipeline in Sunset Overdrive&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1022274/Sunset-City-Express-Improving-the&quot;&gt;http://www.gdcvault.com/play/1022274/Sunset-City-Express-Improving-the&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Enemy design and enemy AI for melee combat systems&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/BartVossen/20150504/242543/Enemy_design_and_enemy_AI_for_melee_combat_systems.php&quot;&gt;http://www.gamasutra.com/blogs/BartVossen/20150504/242543/Enemy_design_and_enemy_AI_for_melee_combat_systems.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The RPG Scrollbars: The Worst Parts Of RPGs, Vol I&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/05/11/worst-rpg-moments/&quot;&gt;http://www.rockpapershotgun.com/2015/05/11/worst-rpg-moments/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tips for Improving isometric view&quot; &lt;a href=&quot;http://exiin.com/blog/tips-for-improving-isometric-view/&quot;&gt;http://exiin.com/blog/tips-for-improving-isometric-view/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;8 things I learned making Extrasolar&quot; &lt;a href=&quot;http://gamasutra.com/blogs/LucasJohnson/20150505/242637/8_things_I_learned_making_Extrasolar.php&quot;&gt;http://gamasutra.com/blogs/LucasJohnson/20150505/242637/8_things_I_learned_making_Extrasolar.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why indies should care less about financial independence&quot; &lt;a href=&quot;http://joostdevblog.blogspot.com/2015/04/why-indies-should-care-less-about.html&quot;&gt;http://joostdevblog.blogspot.com/2015/04/why-indies-should-care-less-about.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting image: &quot;NASA&#39;s Curiosity Rover Views Serene Sundown on Mars&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?feature=4581&quot;&gt;http://www.jpl.nasa.gov/news/news.php?feature=4581&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting images: &quot;Simon Stålenhag’s Retro Sci-Fi Images of a Dystopian Swedish Countryside&quot; &lt;a href=&quot;http://www.thisiscolossal.com/2015/05/simon-stalenhag-retro-sci-fi/&quot;&gt;http://www.thisiscolossal.com/2015/05/simon-stalenhag-retro-sci-fi/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Apollo 16 lunar rover &#39;Grand Prix&#39; in HD&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=7o3Oi9JWsyM&quot;&gt;https://www.youtube.com/watch?v=7o3Oi9JWsyM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Scroll Back: The Theory and Practice of Cameras in Side-Scrollers&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1022243/Scroll-Back-The-Theory-and&quot;&gt;http://www.gdcvault.com/play/1022243/Scroll-Back-The-Theory-and&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Postmortem: Moon Studios&#39; heartfelt Ori and the Blind Forest&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/242530/Postmortem_Moon_Studios_heartfelt_Ori_and_the_Blind_Forest.php&quot;&gt;http://www.gamasutra.com/view/news/242530/Postmortem_Moon_Studios_heartfelt_Ori_and_the_Blind_Forest.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;JS1k post mortem – Train Window&quot; &lt;a href=&quot;http://birdgames.nl/2015/05/js1k-post-mortem-train-window/&quot;&gt;http://birdgames.nl/2015/05/js1k-post-mortem-train-window/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Implementation - Hexagonal grids&quot; &lt;a href=&quot;http://www.redblobgames.com//grids/hexagons/implementation.html&quot;&gt;http://www.redblobgames.com//grids/hexagons/implementation.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting source code: &quot;Adjustable Character Spacing (uGUI)&quot; &lt;a href=&quot;http://forum.unity3d.com/threads/adjustable-character-spacing-free-script.288277/&quot;&gt;http://forum.unity3d.com/threads/adjustable-character-spacing-free-script.288277/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;Fiber Tasking Lib - A library for enabling task-based multithreading&quot; &lt;a href=&quot;https://github.com/RichieSams/FiberTaskingLib&quot;&gt;https://github.com/RichieSams/FiberTaskingLib&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;The Level Design of Gone Home&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1022112/Level-Design-in-a-Day&quot;&gt;http://www.gdcvault.com/play/1022112/Level-Design-in-a-Day&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The level art tools for Swords &amp; Soldiers II&quot; &lt;a href=&quot;http://joostdevblog.blogspot.com/2015/04/the-level-art-tools-for-swords-soldiers.html&quot;&gt;http://joostdevblog.blogspot.com/2015/04/the-level-art-tools-for-swords-soldiers.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tuesdays are for #unitytips&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/05/05/tuesdays-are-for-unitytips/&quot;&gt;http://blogs.unity3d.com/2015/05/05/tuesdays-are-for-unitytips/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;C# memory and performance tips for Unity&quot; &lt;a href=&quot;http://www.somasim.com/blog/2015/04/csharp-memory-and-performance-tips-for-unity/&quot;&gt;http://www.somasim.com/blog/2015/04/csharp-memory-and-performance-tips-for-unity/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tengami: The Art of a Folding World&quot; &lt;a href=&quot;http://gamasutra.com/blogs/JenniferSchneidereit/20150501/242455/Tengami_The_Art_of_a_Folding_World.php&quot;&gt;http://gamasutra.com/blogs/JenniferSchneidereit/20150501/242455/Tengami_The_Art_of_a_Folding_World.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting source code &quot;to read and use .mo files for internationalization&quot; &lt;a href=&quot;http://number-none.com/blow/code/mo_file/index.html&quot;&gt;http://number-none.com/blow/code/mo_file/index.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Lightmapping in Unity 5&quot; &lt;a href=&quot;http://sassybot.com/blog/lightmapping-in-unity-5/&quot;&gt;http://sassybot.com/blog/lightmapping-in-unity-5/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;AI in the Awesomepocalypse - Creating the Enemies of Sunset Overdrive&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1021781/AI-in-the-Awesomepocalypse-Creating&quot;&gt;http://www.gdcvault.com/play/1021781/AI-in-the-Awesomepocalypse-Creating&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Implications of a global market on random success&quot; &lt;a href=&quot;http://positech.co.uk/cliffsblog/2015/04/29/implications-of-a-global-market-on-random-success/&quot;&gt;http://positech.co.uk/cliffsblog/2015/04/29/implications-of-a-global-market-on-random-success/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting image: &quot;Rock Spire in &#39;Spirit of St. Louis Crater&#39; on Mars&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/spaceimages/details.php?id=pia19393&quot;&gt;http://www.jpl.nasa.gov/spaceimages/details.php?id=pia19393&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;How to Upgrade Your PS4 Hard Drive with Knives&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=3Nav0VXdCrw&quot;&gt;https://www.youtube.com/watch?v=3Nav0VXdCrw&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Stop the trolls: Women fight online harassment&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=BGrlk8_kevI&quot;&gt;https://www.youtube.com/watch?v=BGrlk8_kevI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;John D. Carmack at UT Dallas&quot; &lt;a href=&quot;https://vimeo.com/126275510&quot;&gt;https://vimeo.com/126275510&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Shape That Unified Mass Effect’s Look&quot; &lt;a href=&quot;http://ctrl500.com/art/the-shape-that-unified-mass-effects-look/&quot;&gt;http://ctrl500.com/art/the-shape-that-unified-mass-effects-look/&lt;/a&gt; #gameart&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;SQLite4Unity3d - SQLite made easy for Unity3d&quot; &lt;a href=&quot;https://github.com/codecoding/SQLite4Unity3d&quot;&gt;https://github.com/codecoding/SQLite4Unity3d&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/4397382964589918338/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2015/06/interesting-links-may-2015.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/4397382964589918338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/4397382964589918338'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2015/06/interesting-links-may-2015.html' title='Interesting links (May 2015)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-2499903552713995997</id><published>2015-05-01T10:14:00.003+02:00</published><updated>2015-05-01T10:14:56.735+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (April 2015)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from April 2015:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting talk: &quot;On Trying to Make Idea-Rich Games (Jonathan Blow)&quot; &lt;a href=&quot;https://vimeo.com/125149688&quot;&gt;https://vimeo.com/125149688&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Where is your mod, now?: How Valve&#39;s paid mod program imploded in four days&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/242106/Where_is_your_mod_now_How_Valves_paid_mod_program_imploded_in_four_days.php&quot;&gt;http://www.gamasutra.com/view/news/242106/Where_is_your_mod_now_How_Valves_paid_mod_program_imploded_in_four_days.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;l1-path-finder: A fast planner for 2D uniform cost grids&quot; &lt;a href=&quot;https://github.com/mikolalysenko/l1-path-finder&quot;&gt;https://github.com/mikolalysenko/l1-path-finder&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Daniel Cook: Game Design Theory I Wish I had Known When I Started&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=qwPe3OHR04c&quot;&gt;https://www.youtube.com/watch?v=qwPe3OHR04c&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Optimizing Unity Renderer Part 3: Fixed Function Removal&quot; &lt;a href=&quot;http://aras-p.info/blog/2015/04/27/optimizing-unity-renderer-3-fixed-function-removal/&quot;&gt;http://aras-p.info/blog/2015/04/27/optimizing-unity-renderer-3-fixed-function-removal/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;No, MS-DOS games weren&#39;t widescreen: Tips on correcting aspect ratio&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/FelipePepe/20150423/241730/No_MSDOS_games_werent_widescreen_Tips_on_correcting_aspect_ratio.php&quot;&gt;http://www.gamasutra.com/blogs/FelipePepe/20150423/241730/No_MSDOS_games_werent_widescreen_Tips_on_correcting_aspect_ratio.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Solving Visibility and Streaming in the The Witcher 3: Wild Hunt with Umbra 3&quot; &lt;a href=&quot;http://gdcvault.com/play/1020686/Solving-Visibility-and-Streaming-in&quot;&gt;http://gdcvault.com/play/1020686/Solving-Visibility-and-Streaming-in&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;On ‘Ugly Games’&quot; &lt;a href=&quot;http://mikebithell.tumblr.com/post/97988824627/on-ugly-games&quot;&gt;http://mikebithell.tumblr.com/post/97988824627/on-ugly-games&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting read: &quot;How to Tune a Simulation Game&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/RobertZubek/20150424/241878/How_to_Tune_a_Simulation_Game.php&quot;&gt;http://www.gamasutra.com/blogs/RobertZubek/20150424/241878/How_to_Tune_a_Simulation_Game.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Dynamic porting of Dying Light for Linux/SteamOS&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ZFdgOBniQB4&quot;&gt;https://www.youtube.com/watch?v=ZFdgOBniQB4&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why Won’t Artists Accept Revenue-Share/Royalties?!&quot; &lt;a href=&quot;http://alicebessoni.tumblr.com/post/117118471190/why-wont-artists-accept-revenue-share-royalties&quot;&gt;http://alicebessoni.tumblr.com/post/117118471190/why-wont-artists-accept-revenue-share-royalties&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to generate a procedural tree in Unity 3D&quot; &lt;a href=&quot;http://www.wasabimole.com/procedural-tree/how-to-generate-a-procedural-tree-in-unity-3d/&quot;&gt;http://www.wasabimole.com/procedural-tree/how-to-generate-a-procedural-tree-in-unity-3d/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;You’re NOT fired: The story of Amstrad’s amazing CPC 464&quot; &lt;a href=&quot;http://www.theregister.co.uk/2014/02/12/archaeologic_amstrad_cpc_464&quot;&gt;http://www.theregister.co.uk/2014/02/12/archaeologic_amstrad_cpc_464&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting image: &quot;Mars Orbiter Views Curiosity Rover in &#39;Artist&#39;s Drive&#39;&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?feature=4563&quot;&gt;http://www.jpl.nasa.gov/news/news.php?feature=4563&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Spain’s Ominous Gag Law&quot; &lt;a href=&quot;http://www.nytimes.com/2015/04/23/opinion/spains-ominous-gag-law.html?smid=tw-share&amp;_r=4&quot;&gt;http://www.nytimes.com/2015/04/23/opinion/spains-ominous-gag-law.html?smid=tw-share&amp;_r=4&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Item degradation in the Long Dark&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=2s3bvMaEta4&quot;&gt;https://www.youtube.com/watch?v=2s3bvMaEta4&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;If you build it: Colossal Order on Cities: Skylines modding&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/241275/If_you_build_it_Colossal_Order_on_Cities_Skylines_modding.php&quot;&gt;http://www.gamasutra.com/view/news/241275/If_you_build_it_Colossal_Order_on_Cities_Skylines_modding.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game mods can now be sold on the Steam Workshop for real money&quot; &lt;a href=&quot;http://gamasutra.com/view/news/241836/Game_mods_can_now_be_sold_on_the_Steam_Workshop_for_real_money.php&quot;&gt;http://gamasutra.com/view/news/241836/Game_mods_can_now_be_sold_on_the_Steam_Workshop_for_real_money.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Designing Over the Top - Saints Row: The Third Postmortem&quot; &lt;a href=&quot;http://gdcvault.com/play/1015748/Designing-Over-the-Top-Saints&quot;&gt;http://gdcvault.com/play/1015748/Designing-Over-the-Top-Saints&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Republique Remastered in Unity 5 Learn Project is here!&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/04/17/the-republique-remastered-in-unity-5-learn-project-is-here/&quot;&gt;http://blogs.unity3d.com/2015/04/17/the-republique-remastered-in-unity-5-learn-project-is-here/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;How Design Trends Ruin Great Games&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=jCmmYF4rOwo&quot;&gt;https://www.youtube.com/watch?v=jCmmYF4rOwo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Streaming Open World Pathfinding&quot; &lt;a href=&quot;http://gdcvault.com/play/375/Streaming-Open-World&quot;&gt;http://gdcvault.com/play/375/Streaming-Open-World&lt;/a&gt; (audio) &amp; &lt;a href=&quot;http://aarmstrong.org/journal/2008/02/28/gdc08-notes-streaming-open-world-pathfinding&quot;&gt;http://aarmstrong.org/journal/2008/02/28/gdc08-notes-streaming-open-world-pathfinding&lt;/a&gt; (notes)&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;The Creation of SAINTS ROW&#39;s Open World...&quot; &lt;a href=&quot;http://gdcvault.com/play/566/The-Creation-of-SAINTS-ROW&quot;&gt;http://gdcvault.com/play/566/The-Creation-of-SAINTS-ROW&lt;/a&gt; (audio) &amp; &lt;a href=&quot;http://gdcvault.com/play/565/The-Creation-of-SAINTS-ROW&quot;&gt;http://gdcvault.com/play/565/The-Creation-of-SAINTS-ROW&lt;/a&gt; (slides)&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;CRT Simulation in Super Win the Game&quot; &lt;a href=&quot;http://gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_Win_the_Game.php&quot;&gt;http://gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_Win_the_Game.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Level Design in a Day: The Worlds of Sunset Overdrive&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1022114/Level-Design-in-a-Day&quot;&gt;http://www.gdcvault.com/play/1022114/Level-Design-in-a-Day&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Jedi Saga&quot; &lt;a href=&quot;http://gamasutra.com/blogs/RaphKoster/20150417/241406/A_Jedi_Saga.php&quot;&gt;http://gamasutra.com/blogs/RaphKoster/20150417/241406/A_Jedi_Saga.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;AwesomeBump&quot; (generate normal, height, specular or ambient occlusion textures...) &lt;a href=&quot;https://github.com/kmkolasinski/AwesomeBump&quot;&gt;https://github.com/kmkolasinski/AwesomeBump&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;The Dawn of Mobile VR&quot; keynote by John Carmack &lt;a href=&quot;https://www.youtube.com/watch?v=MB_u3FvUTQc&quot;&gt;https://www.youtube.com/watch?v=MB_u3FvUTQc&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Postmortem: Ion Storm&#39;s Deus Ex - By Warren Spector&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/131523/postmortem_ion_storms_deus_ex.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/131523/postmortem_ion_storms_deus_ex.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Deconstructing feedback&quot; &lt;a href=&quot;http://mikebithell.tumblr.com/post/109479470692/deconstructing-feedback&quot;&gt;http://mikebithell.tumblr.com/post/109479470692/deconstructing-feedback&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The problem with growing download sizes&quot; &lt;a href=&quot;http://www.pcgamer.com/the-problem-with-growing-download-sizes/&quot;&gt;http://www.pcgamer.com/the-problem-with-growing-download-sizes/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Videogame Publishers: No Preserving Abandoned Games, Even for Museums and Archives...&quot; &lt;a href=&quot;https://www.eff.org/deeplinks/2015/04/videogame-publishers-no-preserving-abandoned-games-even-museums-and-archives&quot;&gt;https://www.eff.org/deeplinks/2015/04/videogame-publishers-no-preserving-abandoned-games-even-museums-and-archives&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Reverse Engineering WipEout (PSX)&quot; &lt;a href=&quot;http://phoboslab.org/log/2015/04/reverse-engineering-wipeout-psx&quot;&gt;http://phoboslab.org/log/2015/04/reverse-engineering-wipeout-psx&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Implementing an Open World Isometric Game Engine Based on a Block World Design&quot; &lt;a href=&quot;http://gamasutra.com/blogs/BenediktSVogler/20150414/241032/Implementing_an_open_world_isometric_game_engine_based_on_a_block_world_design.php&quot;&gt;http://gamasutra.com/blogs/BenediktSVogler/20150414/241032/Implementing_an_open_world_isometric_game_engine_based_on_a_block_world_design.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Explosions In Vlambeer’s Nuclear Throne&quot; &lt;a href=&quot;http://ctrl500.com/game-design/explosions-in-vlambeers-nuclear-throne/&quot;&gt;http://ctrl500.com/game-design/explosions-in-vlambeers-nuclear-throne/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The swampy world of porting and the art of anticipation&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/EduardoGarabito/20150415/240698/The_swampy_world_of_porting_and_the_art_of_anticipation.php&quot;&gt;http://www.gamasutra.com/blogs/EduardoGarabito/20150415/240698/The_swampy_world_of_porting_and_the_art_of_anticipation.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Designing for Exploration and Choice in Firewatch&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1022108/Designing-for-Exploration-and-Choice&quot;&gt;http://www.gdcvault.com/play/1022108/Designing-for-Exploration-and-Choice&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Voice actor hiring cheat sheet&quot; &lt;a href=&quot;http://mikebithell.tumblr.com/post/104997317017/voice-actor-hiring-cheat-sheet&quot;&gt;http://mikebithell.tumblr.com/post/104997317017/voice-actor-hiring-cheat-sheet&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Getting greenlit in 8 days&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/JamieKavanagh/20150410/240659/Getting_greenlit_in_8_days.php&quot;&gt;http://www.gamasutra.com/blogs/JamieKavanagh/20150410/240659/Getting_greenlit_in_8_days.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Destiny: Six Years in the Making - GDC 2015&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=UU92a5pKV6k&quot;&gt;https://www.youtube.com/watch?v=UU92a5pKV6k&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Five Golden Rules For Steam Early Access Games (The Jimquisition)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=tygMqQNNWUo&quot;&gt;https://www.youtube.com/watch?v=tygMqQNNWUo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting images: &quot;The Order 1886: Model Breakdowns&quot; &lt;a href=&quot;http://www.artofpatrickstone.com/theorder.html&quot;&gt;http://www.artofpatrickstone.com/theorder.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Fast Code, Game Programming, and Other Thoughts... (Michael Abrash - 2000)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1016641/It-s-Great-to-be&quot;&gt;http://www.gdcvault.com/play/1016641/It-s-Great-to-be&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Minimum Sustainable Success&quot; &lt;a href=&quot;http://www.lostgarden.com/2015/04/minimum-sustainable-success.html&quot;&gt;http://www.lostgarden.com/2015/04/minimum-sustainable-success.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Media Training&quot; &lt;a href=&quot;http://mikebithell.tumblr.com/post/114400574077/media-training&quot;&gt;http://mikebithell.tumblr.com/post/114400574077/media-training&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Crawl Art Process Vid 1&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=VDjIpsGtr8s&quot;&gt;https://www.youtube.com/watch?v=VDjIpsGtr8s&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Behind the Scenes of Hearts of Iron 4&quot; &lt;a href=&quot;http://blog.digitaltutors.com/behind-the-scenes-of-hearts-of-iron-4/&quot;&gt;http://blog.digitaltutors.com/behind-the-scenes-of-hearts-of-iron-4/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Guide to Launching Indie Games, Part Three: Getting Press&quot; &lt;a href=&quot;http://www.binpress.com/blog/2015/04/06/guide-launching-indie-games-part-three-getting-press/&quot;&gt;http://www.binpress.com/blog/2015/04/06/guide-launching-indie-games-part-three-getting-press/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Super Mario World Credits Warp Explained&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=vAHXK2wut_I&quot;&gt;https://www.youtube.com/watch?v=vAHXK2wut_I&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Anatomy of a Program in Memory&quot; &lt;a href=&quot;http://duartes.org/gustavo/blog/post/anatomy-of-a-program-in-memory/&quot;&gt;http://duartes.org/gustavo/blog/post/anatomy-of-a-program-in-memory/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How I hacked into the Warface in-game protocol&quot; &lt;a href=&quot;https://stackedit.io/viewer#&quot;&gt;https://stackedit.io/viewer#&lt;/a&gt;!provider=gist&amp;gistId=b9a1852a0a17e334f041&amp;filename=wfre&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Procedural Level Design in Eldritch&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1022110/Level-Design-in-a-Day&quot;&gt;http://www.gdcvault.com/play/1022110/Level-Design-in-a-Day&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Getting Started With Unreal Engine 4&quot; &lt;a href=&quot;http://www.tomlooman.com/getting-started-with-unreal-engine-4/&quot;&gt;http://www.tomlooman.com/getting-started-with-unreal-engine-4/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Developing UX Practices at Epic Games&quot; &lt;a href=&quot;http://celiahodent.com/ux-practices-epic-games/&quot;&gt;http://celiahodent.com/ux-practices-epic-games/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Divinity: Original Sin Postmortem- Success Stories and Lessons Learned&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1021934/Divinity-Original-Sin-Postmortem-Success&quot;&gt;http://www.gdcvault.com/play/1021934/Divinity-Original-Sin-Postmortem-Success&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;AAA game control in an indie’s evening&quot; &lt;a href=&quot;http://mikebithell.tumblr.com/post/83244226608/aaa-game-control-in-an-indies-evening&quot;&gt;http://mikebithell.tumblr.com/post/83244226608/aaa-game-control-in-an-indies-evening&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting source code: &quot;New UI and line drawing&quot; &lt;a href=&quot;http://forum.unity3d.com/threads/new-ui-and-line-drawing.253772/&quot;&gt;http://forum.unity3d.com/threads/new-ui-and-line-drawing.253772/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;UnitySteer - Steering, obstacle avoidance and path following&quot; &lt;a href=&quot;https://github.com/ricardojmendez/UnitySteer&quot;&gt;https://github.com/ricardojmendez/UnitySteer&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Implementation of A*&quot; &lt;a href=&quot;http://www.redblobgames.com/pathfinding/a-star/implementation.html&quot;&gt;http://www.redblobgames.com/pathfinding/a-star/implementation.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Where do I start if I want to develop for consoles?&quot; &lt;a href=&quot;http://gamasutra.com/blogs/RobertFearon/20150406/240485/Where_do_I_start_if_I_want_to_develop_for_consoles.php&quot;&gt;http://gamasutra.com/blogs/RobertFearon/20150406/240485/Where_do_I_start_if_I_want_to_develop_for_consoles.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Streaming in Sunset Overdrive&#39;s Open World (Elan Ruskin)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1022269/Streaming-in-Sunset-Overdrive-s&quot;&gt;http://www.gdcvault.com/play/1022269/Streaming-in-Sunset-Overdrive-s&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Poor Man&#39;s Character Controller&quot; &lt;a href=&quot;http://et1337.com/2015/04/03/poor-mans-character-controller/&quot;&gt;http://et1337.com/2015/04/03/poor-mans-character-controller/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Teaching Awesomenaut’s AI Where To Jump&quot; &lt;a href=&quot;http://ctrl500.com/tech/teaching-the-ai-to-find-a-path-in-awesomenauts/&quot;&gt;http://ctrl500.com/tech/teaching-the-ai-to-find-a-path-in-awesomenauts/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Nature of Code&quot; &lt;a href=&quot;http://natureofcode.com/book/introduction/&quot;&gt;http://natureofcode.com/book/introduction/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Building Fear in Alien: Isolation&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1021852/Building-Fear-in-Alien&quot;&gt;http://www.gdcvault.com/play/1021852/Building-Fear-in-Alien&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Get Rid of the Mini-map&quot; &lt;a href=&quot;http://www.popmatters.com/post/153477-/&quot;&gt;http://www.popmatters.com/post/153477-/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;NASA&#39;s Opportunity Mars Rover Passes Marathon Distance&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?feature=4521&quot;&gt;http://www.jpl.nasa.gov/news/news.php?feature=4521&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Parsing the Science of Interstellar with Physicist Kip Thorne&quot; &lt;a href=&quot;http://blogs.scientificamerican.com/observations/2014/11/28/parsing-the-science-of-interstellar-with-physicist-kip-thorne/&quot;&gt;http://blogs.scientificamerican.com/observations/2014/11/28/parsing-the-science-of-interstellar-with-physicist-kip-thorne/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting images: &quot;Since The 1980s, Jeff Bridges Has Done Something Incredible On The Set Of All His Movies&quot; &lt;a href=&quot;http://www.rsvlts.com/2014/08/21/since-the-1980s-jeff-bridges-has-done-something-incredible-on-the-set-of-all-his-movies/&quot;&gt;http://www.rsvlts.com/2014/08/21/since-the-1980s-jeff-bridges-has-done-something-incredible-on-the-set-of-all-his-movies/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Classic Game Postmortem: Star Control (Paul Reiche III, Fred Ford, Rob Dubbin)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1021863/Classic-Game-Postmortem-Star&quot;&gt;http://www.gdcvault.com/play/1021863/Classic-Game-Postmortem-Star&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Design Essentials: 20 Real-World Games&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/134358/game_design_essentials_20_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/134358/game_design_essentials_20_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;A Guide to New EU VAT Regulations for Indie Authors: ALLi Insights Seminar Feb 2015&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=LU0cH5t7fL4&quot;&gt;https://www.youtube.com/watch?v=LU0cH5t7fL4&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Classic Game Postmortem: Adventure (Warren Robinett)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1021860/Classic-Game-Postmortem&quot;&gt;http://www.gdcvault.com/play/1021860/Classic-Game-Postmortem&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;stb single-file public domain libraries for C/C++&quot; &lt;a href=&quot;https://github.com/nothings/stb&quot;&gt;https://github.com/nothings/stb&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Is a New EU Tax Law Screwing Over Indie Developers?&quot; &lt;a href=&quot;http://www.kotaku.co.uk/2014/12/17/new-eu-tax-law-screwing-indie-developers&quot;&gt;http://www.kotaku.co.uk/2014/12/17/new-eu-tax-law-screwing-indie-developers&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Classic Game Postmortem: Loom (Brian Moriarty)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1021862/Classic-Game-Postmortem&quot;&gt;http://www.gdcvault.com/play/1021862/Classic-Game-Postmortem&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Rendering the World of Far Cry 4&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1022235/Rendering-the-World-of-Far&quot;&gt;http://www.gdcvault.com/play/1022235/Rendering-the-World-of-Far&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Have you done your gamedev legal &#39;spring cleaning&#39; yet?&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/ZacharyStrebeck/20150330/239972/Have_you_done_your_gamedev_legal_quotspring_cleaningquot_yet.php&quot;&gt;http://www.gamasutra.com/blogs/ZacharyStrebeck/20150330/239972/Have_you_done_your_gamedev_legal_quotspring_cleaningquot_yet.php&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/2499903552713995997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2015/05/interesting-links-april-2015.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/2499903552713995997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/2499903552713995997'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2015/05/interesting-links-april-2015.html' title='Interesting links (April 2015)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-4583487729369325377</id><published>2015-04-02T09:51:00.003+02:00</published><updated>2015-04-02T09:51:58.513+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (March 2015)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from March 2015:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting talk: &quot;Animating Ori and the Blind Forest&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1021791/Animation-Bootcamp-The-Animation-Process&quot;&gt;http://www.gdcvault.com/play/1021791/Animation-Bootcamp-The-Animation-Process&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Adaptive Virtual Texture Rendering in Far Cry 4&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1021761/Adaptive-Virtual-Texture-Rendering-in&quot;&gt;http://www.gdcvault.com/play/1021761/Adaptive-Virtual-Texture-Rendering-in&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Particles spawned at mesh vertices&quot; &lt;a href=&quot;http://gamasutra.com/blogs/MarekStromsky/20150327/239861/Particles_spawned_at_mesh_vertices_Recreating_inFamous_Second_Son_neon_run_effect_in_Unity3D.php&quot;&gt;http://gamasutra.com/blogs/MarekStromsky/20150327/239861/Particles_spawned_at_mesh_vertices_Recreating_inFamous_Second_Son_neon_run_effect_in_Unity3D.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Sumoman - Behind the Scenes - Sound&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=QZzzCivMbZ8&quot;&gt;https://www.youtube.com/watch?v=QZzzCivMbZ8&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Principles of an Indie Game Bottom Feeder&quot; &lt;a href=&quot;http://gamasutra.com/view/feature/135065/principles_of_an_indie_game_bottom_.php?print=1&quot;&gt;http://gamasutra.com/view/feature/135065/principles_of_an_indie_game_bottom_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;World of Thieves goes Open World&quot; &lt;a href=&quot;http://home.oneiricworlds.com/2014/02/world-of-thieves-goes-open-world.html&quot;&gt;http://home.oneiricworlds.com/2014/02/world-of-thieves-goes-open-world.html&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting video: &quot;Ross&#39;s Top 25 Most Anticipated Games!&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=pa29EM-YTwo&quot;&gt;https://www.youtube.com/watch?v=pa29EM-YTwo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting short animated film: &quot;TIE Fighter&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=PN_CP4SuoTU&quot;&gt;https://www.youtube.com/watch?v=PN_CP4SuoTU&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Secret Trans-Pacific Partnership Agreement (TPP) - Investment Chapter&quot; &lt;a href=&quot;https://wikileaks.org/tpp-investment/press.html&quot;&gt;https://wikileaks.org/tpp-investment/press.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Design Deep Dive: Traffic systems in Cities: Skylines&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/239534/Game_Design_Deep_Dive_Traffic_systems_in_Cities_Skylines.php&quot;&gt;http://www.gamasutra.com/view/news/239534/Game_Design_Deep_Dive_Traffic_systems_in_Cities_Skylines.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Lighting in Unity&quot; &lt;a href=&quot;https://drive.google.com/file/d/0B1Ca8GQ0-oAIQnhaeDBNSFZnNlE/&quot;&gt;https://drive.google.com/file/d/0B1Ca8GQ0-oAIQnhaeDBNSFZnNlE/&lt;/a&gt; &amp; &lt;a href=&quot;https://drive.google.com/file/d/0B1Ca8GQ0-oAIdDV1dEd6d2JEMDQ/&quot;&gt;https://drive.google.com/file/d/0B1Ca8GQ0-oAIdDV1dEd6d2JEMDQ/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Unity 2D RPG Tutorial&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PL_4rJ_acBNMH3SExL3yIOzaqj5IP5CJLC&quot;&gt;https://www.youtube.com/playlist?list=PL_4rJ_acBNMH3SExL3yIOzaqj5IP5CJLC&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Let&#39;s get real about the financial expectations of &#39;going indie&#39;&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/237046/Lets_get_real_about_the_financial_expectations_of_going_indie.php&quot;&gt;http://www.gamasutra.com/view/news/237046/Lets_get_real_about_the_financial_expectations_of_going_indie.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Top Tips: 10 things you didn&#39;t know you could do with Unity&quot; &lt;a href=&quot;http://www.develop-online.net/tools-and-tech/top-tips-10-things-you-didn-t-know-you-could-do-with-unity/0204730&quot;&gt;http://www.develop-online.net/tools-and-tech/top-tips-10-things-you-didn-t-know-you-could-do-with-unity/0204730&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Steam Platform Analysis: The Discovery Update (fresh stats from Valve)&quot; &lt;a href=&quot;https://www.reddit.com/r/Games/comments/309469/steam_platform_analysis_the_discovery_update/&quot;&gt;https://www.reddit.com/r/Games/comments/309469/steam_platform_analysis_the_discovery_update/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;DOs and DON&#39;Ts of Honest Puzzle Game Design&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=0zVjdEhHmGo&quot;&gt;https://www.youtube.com/watch?v=0zVjdEhHmGo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;SoA Tech: Round Voxel Planets&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=bJr4QlDxEME&quot;&gt;https://www.youtube.com/watch?v=bJr4QlDxEME&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Quaternions: Not Satan&quot; &lt;a href=&quot;http://blog.preoccupiedgames.com/quaternions-not-satan/&quot;&gt;http://blog.preoccupiedgames.com/quaternions-not-satan/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting Image: &quot;This is how the Unity 5.0 WheelCollider works&quot; &lt;a href=&quot;http://s16.postimg.org/lnb55l3th/WC_info_001.jpg&quot;&gt;http://s16.postimg.org/lnb55l3th/WC_info_001.jpg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;What many indies are doing wrong&quot; &lt;a href=&quot;http://joostdevblog.blogspot.com.es/2015/03/what-many-indies-are-doing-wrong.html&quot;&gt;http://joostdevblog.blogspot.com.es/2015/03/what-many-indies-are-doing-wrong.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;XNA is no more, as the phoenix rises from the ashes&quot; &lt;a href=&quot;http://gamasutra.com/blogs/SimonJackson/20150319/239169/XNA_is_no_more_as_the_phoenix_rises_from_the_ashes.php&quot;&gt;http://gamasutra.com/blogs/SimonJackson/20150319/239169/XNA_is_no_more_as_the_phoenix_rises_from_the_ashes.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Half-Life 2&#39;s Invisible Tutorial&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=MMggqenxuZc&quot;&gt;https://www.youtube.com/watch?v=MMggqenxuZc&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Moving in Unity&quot; &lt;a href=&quot;http://angryant.com/2014/03/07/Moving-in-Unity/&quot;&gt;http://angryant.com/2014/03/07/Moving-in-Unity/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting public domain sprites: &quot;Roguelike/RPG pack (1,700+ tiles)&quot; &lt;a href=&quot;http://opengameart.org/content/roguelikerpg-pack-1700-tiles&quot;&gt;http://opengameart.org/content/roguelikerpg-pack-1700-tiles&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The GNU Manifesto Turns Thirty&quot; &lt;a href=&quot;http://www.newyorker.com/business/currency/the-gnu-manifesto-turns-thirty&quot;&gt;http://www.newyorker.com/business/currency/the-gnu-manifesto-turns-thirty&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting images: &quot;Bladerunner Model Shop&quot; &lt;a href=&quot;http://imgur.com/a/mv8qf&quot;&gt;http://imgur.com/a/mv8qf&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Windows 10 to make the Secure Boot alt-OS lock out a reality&quot; &lt;a href=&quot;http://arstechnica.com/information-technology/2015/03/windows-10-to-make-the-secure-boot-alt-os-lock-out-a-reality/&quot;&gt;http://arstechnica.com/information-technology/2015/03/windows-10-to-make-the-secure-boot-alt-os-lock-out-a-reality/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Sound Design of inFamous Second Son: Concrete Powers&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/RevDrBradleyMeyer/20150316/238805/The_Sound_Design_of_inFamous_Second_Son_Concrete_Powers.php&quot;&gt;http://www.gamasutra.com/blogs/RevDrBradleyMeyer/20150316/238805/The_Sound_Design_of_inFamous_Second_Son_Concrete_Powers.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Bake Your Own 3D Dungeons With Procedural Recipes&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/bake-your-own-3d-dungeons-with-procedural-recipes--gamedev-14360&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/bake-your-own-3d-dungeons-with-procedural-recipes--gamedev-14360&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;John Carmack&#39;s .plan Archive&quot; &lt;a href=&quot;http://atrophied.co.uk/read/john-carmacks-plan-archive&quot;&gt;http://atrophied.co.uk/read/john-carmacks-plan-archive&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Your First Game&quot; &lt;a href=&quot;http://alextrowers.blogspot.com/2015/03/your-first-game.html&quot;&gt;http://alextrowers.blogspot.com/2015/03/your-first-game.html&lt;/a&gt; … #gamedev #gamedesign&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Colormath Basics for Shaders&quot; &lt;a href=&quot;http://www.laurenscorijn.com/articles/colormath-basics&quot;&gt;http://www.laurenscorijn.com/articles/colormath-basics&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;What is Twine? (For Developers)&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/LizEngland/20150313/238709/&quot;&gt;http://www.gamasutra.com/blogs/LizEngland/20150313/238709/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Humanoid Mecanim Overview&quot; &lt;a href=&quot;http://mattrifiedgames.blogspot.com/2015/02/humanod-mecanim-overview.html&quot;&gt;http://mattrifiedgames.blogspot.com/2015/02/humanod-mecanim-overview.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting free sounds: &quot;10GB+ of high-quality game audio&quot; &lt;a href=&quot;http://www.reddit.com/r/gamedev/comments/2ynqyo/10gb_of_highquality_game_audio_free_download/&quot;&gt;http://www.reddit.com/r/gamedev/comments/2ynqyo/10gb_of_highquality_game_audio_free_download/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting kickstarter: &quot;Indies Crash E3: Get Indie Game Developers Into E3!&quot; &lt;a href=&quot;https://www.kickstarter.com/projects/347711/indies-crash-e3-get-indie-game-developers-into-e3&quot;&gt;https://www.kickstarter.com/projects/347711/indies-crash-e3-get-indie-game-developers-into-e3&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Getting Started in Unity 5.0&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/03/16/getting-started-in-unity-5-0/&quot;&gt;http://blogs.unity3d.com/2015/03/16/getting-started-in-unity-5-0/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Ahead of the Curve: The SpaceChem Postmortem (Zach Barth)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1017983/Ahead-of-the-Curve-The&quot;&gt;http://www.gdcvault.com/play/1017983/Ahead-of-the-Curve-The&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;10 seminal game postmortems every developer should read&quot; &lt;a href=&quot;http://gamasutra.com/view/news/238773/10_seminal_game_postmortems_every_developer_should_read.php&quot;&gt;http://gamasutra.com/view/news/238773/10_seminal_game_postmortems_every_developer_should_read.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;The Art of Firewatch (GDC 2015)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ZYnS3kKTcGg&quot;&gt;https://www.youtube.com/watch?v=ZYnS3kKTcGg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Ride Along - Cosmodrome (Destiniy)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Lcdw3LQAsCg&quot;&gt;https://www.youtube.com/watch?v=Lcdw3LQAsCg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Procedural sky system (Firewatch)&quot; &lt;a href=&quot;http://blog.camposanto.com/post/112703721804/this-blog-post-is-an-in-detail-explanation-of-part&quot;&gt;http://blog.camposanto.com/post/112703721804/this-blog-post-is-an-in-detail-explanation-of-part&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting list: &quot;The Best of the Best of Manga: Shonen Jump&#39;s 20 Best Sellers of All-Time&quot; &lt;a href=&quot;http://en.rocketnews24.com/2013/02/26/the-best-of-the-best-of-manga-shonen-jumps-20-best-sellers-of-all-time/&quot;&gt;http://en.rocketnews24.com/2013/02/26/the-best-of-the-best-of-manga-shonen-jumps-20-best-sellers-of-all-time/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Gmic line-art colorization&quot; &lt;a href=&quot;http://www.davidrevoy.com/article240/gmic-line-art-colorization&quot;&gt;http://www.davidrevoy.com/article240/gmic-line-art-colorization&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Your stack of shame is a lantern for your future, and a gift to the industry&quot; &lt;a href=&quot;http://www.polygon.com/2014/1/6/5279722/steam-sale-stack-of-shame&quot;&gt;http://www.polygon.com/2014/1/6/5279722/steam-sale-stack-of-shame&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Road to Eternity Part 1: A preview of the documentary of the making of Pillars of Eternity&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=6KnQl-wbccI&quot;&gt;https://www.youtube.com/watch?v=6KnQl-wbccI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity 5 global illumination tutorial&quot; &lt;a href=&quot;http://jayanam.com/unity-5-global-illumination-tutorial/&quot;&gt;http://jayanam.com/unity-5-global-illumination-tutorial/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Random Thoughts on New Explicit Graphics APIs&quot; &lt;a href=&quot;http://aras-p.info/blog/2015/03/13/thoughts-on-explicit-graphics-apis/&quot;&gt;http://aras-p.info/blog/2015/03/13/thoughts-on-explicit-graphics-apis/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Deus Ex: Human Revolution - Graphics Study&quot; &lt;a href=&quot;http://www.adriancourreges.com/blog/2015/03/10/deus-ex-human-revolution-graphics-study/&quot;&gt;http://www.adriancourreges.com/blog/2015/03/10/deus-ex-human-revolution-graphics-study/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Screen Space Reflections in Unity 5&quot; &lt;a href=&quot;http://www.kode80.com/blog/2015/03/11/screen-space-reflections-in-unity-5/index.html&quot;&gt;http://www.kode80.com/blog/2015/03/11/screen-space-reflections-in-unity-5/index.html&lt;/a&gt; … and repository: &lt;a href=&quot;https://github.com/kode80/kode80SSR&quot;&gt;https://github.com/kode80/kode80SSR&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Understanding Your Kickstarter Liabilities&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/DanRogers/20150309/238279/Understanding_Your_Kickstarter_Liabilities.php&quot;&gt;http://www.gamasutra.com/blogs/DanRogers/20150309/238279/Understanding_Your_Kickstarter_Liabilities.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;&#39;T.M.I.&#39;: Preserving the suspension of disbelief through ambiguity&quot; &lt;a href=&quot;http://gamasutra.com/view/news/238091/TMI_Preserving_the_suspension_of_disbelief_through_ambiguity.php&quot;&gt;http://gamasutra.com/view/news/238091/TMI_Preserving_the_suspension_of_disbelief_through_ambiguity.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;In the age of free AAA game engines, are we still relevant?&quot; &lt;a href=&quot;http://jmonkeyengine.org/301602/in-the-age-of-free-aaa-game-engines-are-we-still-relevant/&quot;&gt;http://jmonkeyengine.org/301602/in-the-age-of-free-aaa-game-engines-are-we-still-relevant/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;PhysX Source on GitHub&quot; &lt;a href=&quot;https://developer.nvidia.com/physx-source-github&quot;&gt;https://developer.nvidia.com/physx-source-github&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;&#39;Hacking&#39; in games&quot; &lt;a href=&quot;https://www.systemshock.org/index.php?topic=2711.0&quot;&gt;https://www.systemshock.org/index.php?topic=2711.0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Double Fine Adventure!&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLIhLvue17Sd7F6pU2ByRRb0igiI-WKk3D&quot;&gt;https://www.youtube.com/playlist?list=PLIhLvue17Sd7F6pU2ByRRb0igiI-WKk3D&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;GDC 2015 Papers&quot; &lt;a href=&quot;http://blogs.wefrag.com/skaven/2015/03/03/gdc-2015-papers/&quot;&gt;http://blogs.wefrag.com/skaven/2015/03/03/gdc-2015-papers/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Gabe Newell talks Steam Machines, Free Source 2.0 Engine, the growth of PCs...&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=l-ayB6U3l2g&quot;&gt;https://www.youtube.com/watch?v=l-ayB6U3l2g&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Unreal Engine 4 MenuFlow Tutorial&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PL3hM7_RDaHMynZhN3eXYEguGJoxlUTpDf&quot;&gt;https://www.youtube.com/playlist?list=PL3hM7_RDaHMynZhN3eXYEguGJoxlUTpDf&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;ProBuilder: Seamless Level Design For Unity&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Kjqx6cKUepc&quot;&gt;https://www.youtube.com/watch?v=Kjqx6cKUepc&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Watch a series of seven brilliant lectures by Richard Feynman&quot; &lt;a href=&quot;http://io9.com/watch-a-series-of-seven-brilliant-lectures-by-richard-f-5894600&quot;&gt;http://io9.com/watch-a-series-of-seven-brilliant-lectures-by-richard-f-5894600&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;From blue sketch to digital in Krita&quot; &lt;a href=&quot;http://www.davidrevoy.com/article239/cleaning-blue-lines-sketch-in-krita&quot;&gt;http://www.davidrevoy.com/article239/cleaning-blue-lines-sketch-in-krita&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Absurd Automated Notices Illustrate Abuse of DMCA Takedown Process&quot; &lt;a href=&quot;https://www.eff.org/deeplinks/2015/02/absurd-automated-notices-illustrate-abuse-dmca-takedown-process&quot;&gt;https://www.eff.org/deeplinks/2015/02/absurd-automated-notices-illustrate-abuse-dmca-takedown-process&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Carmack on Mobile VR - 2015 GDC&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=UNAmAxT7-qs&quot;&gt;https://www.youtube.com/watch?v=UNAmAxT7-qs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Valve’s Vive VR Prototype Is Better Than The Oculus Rift’s&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/03/05/vive-gdc-review/&quot;&gt;http://www.rockpapershotgun.com/2015/03/05/vive-gdc-review/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Introducing open revenue sharing&quot; &lt;a href=&quot;http://itchio.tumblr.com/post/112709605589/introducing-open-revenue-sharing&quot;&gt;http://itchio.tumblr.com/post/112709605589/introducing-open-revenue-sharing&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting post: &quot;The Order: 1886 Art Dump&quot; &lt;a href=&quot;http://www.polycount.com/forum/showthread.php?t=149706&quot;&gt;http://www.polycount.com/forum/showthread.php?t=149706&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Level Design In a Day: An expert roundtable Q&amp;A&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/237110/Level_Design_In_a_Day_An_expert_roundtable_QA.php&quot;&gt;http://www.gamasutra.com/view/news/237110/Level_Design_In_a_Day_An_expert_roundtable_QA.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting news: &quot;Source 2 Is Actually Free, Like, For Free&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/03/04/source-2-is-actually-free-like-for-free/&quot;&gt;http://www.rockpapershotgun.com/2015/03/04/source-2-is-actually-free-like-for-free/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Water interaction model for boats in video games&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/237528/Water_interaction_model_for_boats_in_video_games.php&quot;&gt;http://www.gamasutra.com/view/news/237528/Water_interaction_model_for_boats_in_video_games.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting post: &quot;[Official] Unity 5 Officially Available via Torrent!&quot; &lt;a href=&quot;http://forum.unity3d.com/threads/official-unity-5-officially-available-via-torrent-please-tell-us-what-you-think.306495/&quot;&gt;http://forum.unity3d.com/threads/official-unity-5-officially-available-via-torrent-please-tell-us-what-you-think.306495/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting news: &quot;Unity 5 released with upgrades, full-featured free version&quot; &lt;a href=&quot;http://gamasutra.com/view/news/237853/Unity_5_released_with_upgrades_fullfeatured_free_version.php&quot;&gt;http://gamasutra.com/view/news/237853/Unity_5_released_with_upgrades_fullfeatured_free_version.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unreal Engine 4 For Unity Developers&quot; &lt;a href=&quot;https://docs.unrealengine.com/latest/INT/GettingStarted/FromUnity/index.html&quot;&gt;https://docs.unrealengine.com/latest/INT/GettingStarted/FromUnity/index.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity vs UE4, or why I went with Unity&quot; &lt;a href=&quot;http://codepirate.ninja/?p=30&quot;&gt;http://codepirate.ninja/?p=30&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting news: &quot;Unreal Engine 4 is now available to everyone for free&quot; &lt;a href=&quot;https://www.unrealengine.com/blog/ue4-is-free&quot;&gt;https://www.unrealengine.com/blog/ue4-is-free&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Keep the Guns Rolling: Modeling for Overkill 3 and Optimising Workflow&quot; &lt;a href=&quot;http://gamasutra.com/blogs/PetrRuzicka/20150225/237327/Keep_the_Guns_Rolling_Modeling_for_Overkill_3_and_Optimising_Workflow.php&quot;&gt;http://gamasutra.com/blogs/PetrRuzicka/20150225/237327/Keep_the_Guns_Rolling_Modeling_for_Overkill_3_and_Optimising_Workflow.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why the rendering in The Order 1886 rocks&quot; &lt;a href=&quot;http://c0de517e.blogspot.com/2015/02/why-rendering-in-order-1886-rocks.html&quot;&gt;http://c0de517e.blogspot.com/2015/02/why-rendering-in-order-1886-rocks.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Crafting a Next-Gen Material Pipeline for The Order: 1886&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020162/Crafting-a-Next-Gen-Material&quot;&gt;http://www.gdcvault.com/play/1020162/Crafting-a-Next-Gen-Material&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/4583487729369325377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2015/04/interesting-links-march-2015.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/4583487729369325377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/4583487729369325377'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2015/04/interesting-links-march-2015.html' title='Interesting links (March 2015)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-4884304671056011030</id><published>2015-03-01T09:51:00.001+01:00</published><updated>2015-03-01T09:51:06.619+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (February 2015)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from February 2015:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting dev diary: &quot;Remastering Republique:The Journey to Unity 5&quot; &lt;a href=&quot;http://unity3d.com/journey-to-unity5-republique&quot;&gt;http://unity3d.com/journey-to-unity5-republique&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Psychology of Immersion in Video Games&quot; &lt;a href=&quot;http://www.psychologyofgames.com/2010/07/the-psychology-of-immersion-in-video-games/&quot;&gt;http://www.psychologyofgames.com/2010/07/the-psychology-of-immersion-in-video-games/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Criteria Used to Analyze Classic Arcade Video Games&quot; &lt;a href=&quot;http://gamasutra.com/blogs/JerryMomoda/20150225/237246/Criteria_Used_to_Analyze_Classic_Arcade_Video_Games.php&quot;&gt;http://gamasutra.com/blogs/JerryMomoda/20150225/237246/Criteria_Used_to_Analyze_Classic_Arcade_Video_Games.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Video games on Kickstarter: Past, Present and Future&quot; &lt;a href=&quot;http://www.makinggames.biz/features/video-games-on-kickstarter-past-present-and-future,7478.html&quot;&gt;http://www.makinggames.biz/features/video-games-on-kickstarter-past-present-and-future,7478.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Sid Meier, Jake Solomon talk design philosophy in Starships&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=SYMcmXrwZ0k&quot;&gt;https://www.youtube.com/watch?v=SYMcmXrwZ0k&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;From Indie Dev to CEO: 10 Indie Pitfalls&quot; &lt;a href=&quot;http://gamasutra.com/blogs/NickHatter/20150202/235482/From_Indie_Dev_to_CEO_10_Indie_Pitfalls.php&quot;&gt;http://gamasutra.com/blogs/NickHatter/20150202/235482/From_Indie_Dev_to_CEO_10_Indie_Pitfalls.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Art Direction Bootcamp: An expert roundtable Q&amp;A&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/236938/Art_Direction_Bootcamp_An_expert_roundtable_Qamp_A.php&quot;&gt;http://www.gamasutra.com/view/news/236938/Art_Direction_Bootcamp_An_expert_roundtable_Qamp_A.php&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting read: &quot;Five Things I Didn’t Get About Making Video Games (Until I Did It)&quot; &lt;a href=&quot;http://kotaku.com/five-things-i-didn-t-get-about-making-video-games-unti-1687510871&quot;&gt;http://kotaku.com/five-things-i-didn-t-get-about-making-video-games-unti-1687510871&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;DirectX 12 - DirectX Developer Blog&quot; &lt;a href=&quot;http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx&quot;&gt;http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;There and Back Again: Koji Igarashi&#39;s Metroidvania Tale&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020822/There-and-Back-Again-Koji&quot;&gt;http://www.gdcvault.com/play/1020822/There-and-Back-Again-Koji&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The History of Civilization&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/129947/?print=1&quot;&gt;http://www.gamasutra.com/view/feature/129947/?print=1&lt;/a&gt;&lt;/li&gt; &lt;li&gt;Interesting image: &quot;Curiosity Self-Portrait at &#39;Mojave&#39; Site on Mount Sharp&quot; &lt;a href=&quot;http://www.nasa.gov/jpl/msl/pia19142/&quot;&gt;http://www.nasa.gov/jpl/msl/pia19142/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Sad Story Behind A Dead PC Game That Can&#39;t Come Back&quot; &lt;a href=&quot;http://kotaku.com/the-sad-story-behind-a-dead-pc-game-that-cant-come-back-1688358811&quot;&gt;http://kotaku.com/the-sad-story-behind-a-dead-pc-game-that-cant-come-back-1688358811&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting image: &quot;&#39;Bright Spot&#39; on Ceres Has Dimmer Companion&quot; &lt;a href=&quot;http://www.nasa.gov/jpl/dawn/bright-spot-on-ceres-has-dimmer-companion/index.html&quot;&gt;http://www.nasa.gov/jpl/dawn/bright-spot-on-ceres-has-dimmer-companion/index.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Crunched: has the games industry really stopped exploiting its workforce?&quot; &lt;a href=&quot;http://www.theguardian.com/technology/2015/feb/18/crunched-games-industry-exploiting-workforce-ea-spouse-software&quot;&gt;http://www.theguardian.com/technology/2015/feb/18/crunched-games-industry-exploiting-workforce-ea-spouse-software&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Design Essentials: 20 Unusual Control Schemes&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/2844/game_design_essentials_20_unusual_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/2844/game_design_essentials_20_unusual_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Easy volumetric explosion in Unity3D&quot; &lt;a href=&quot;https://stevencraeynest.wordpress.com/2013/03/29/easy-volumetric-explosion-in-unity3d/&quot;&gt;https://stevencraeynest.wordpress.com/2013/03/29/easy-volumetric-explosion-in-unity3d/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tech Analysis: The Order: 1886&quot; &lt;a href=&quot;http://www.eurogamer.net/articles/digitalfoundry-2015-the-order-1886-tech-analysis&quot;&gt;http://www.eurogamer.net/articles/digitalfoundry-2015-the-order-1886-tech-analysis&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Getting started with Krita&quot; &lt;a href=&quot;http://www.davidrevoy.com/article185/tutorial-getting-started-with-krita-1-3-bw-portrait&quot;&gt;http://www.davidrevoy.com/article185/tutorial-getting-started-with-krita-1-3-bw-portrait&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Landsat Goes Over the Top: A Long View of the Arctic&quot; &lt;a href=&quot;http://earthobservatory.nasa.gov/Features/ArcticLongSwath/&quot;&gt;http://earthobservatory.nasa.gov/Features/ArcticLongSwath/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Logic Noise: 8-bits of Glorious Sounds&quot; &lt;a href=&quot;http://hackaday.com/2015/02/17/logic-noise-8-bits-of-glorious-sounds/&quot;&gt;http://hackaday.com/2015/02/17/logic-noise-8-bits-of-glorious-sounds/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Design Essentials: 20 Open World Games&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/1902/game_design_essentials_20_open_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/1902/game_design_essentials_20_open_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Poor Man&#39;s Voxel Engine&quot; &lt;a href=&quot;http://et1337.com/2015/02/18/the-poor-mans-voxel-engine/&quot;&gt;http://et1337.com/2015/02/18/the-poor-mans-voxel-engine/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting news: &quot;Epic Games offers up $5 million in Unreal Dev Grants&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/236807/Epic_Games_offers_up_5_million_in_Unreal_Dev_Grants.php&quot;&gt;http://www.gamasutra.com/view/news/236807/Epic_Games_offers_up_5_million_in_Unreal_Dev_Grants.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Design Essentials: 20 RPGs&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/132457/game_design_essentials_20_rpgs.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/132457/game_design_essentials_20_rpgs.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Creating a More Dynamic Battlefield&quot; &lt;a href=&quot;http://www.makinggames.biz/features/creating-a-more-dynamic-battlefield,7460.html&quot;&gt;http://www.makinggames.biz/features/creating-a-more-dynamic-battlefield,7460.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Working with Physically-Based Shading: a Practical Approach&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/&quot;&gt;http://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A tool for analysing colour schemes&quot; &lt;a href=&quot;http://joostdevblog.blogspot.com/2015/01/a-tool-for-analysing-colour-schemes.html&quot;&gt;http://joostdevblog.blogspot.com/2015/01/a-tool-for-analysing-colour-schemes.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Programmer, Interrupted&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/190891/programmer_interrupted.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/190891/programmer_interrupted.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Pollen VR: Developing high-end visuals with Unity 5&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/02/16/pollen-vr-developing-high-end-visuals-with-unity-5/&quot;&gt;http://blogs.unity3d.com/2015/02/16/pollen-vr-developing-high-end-visuals-with-unity-5/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;From Bedroom to Attic: Making Prince of Persia (Jordan Mechner)&quot; &lt;a href=&quot;https://vimeo.com/53918011&quot;&gt;https://vimeo.com/53918011&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Making of Grim Fandango Remastered: Episode 1&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=JNhE7zxJymE&quot;&gt;https://www.youtube.com/watch?v=JNhE7zxJymE&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Importance of Internal Consistency, Part II&quot; &lt;a href=&quot;http://www.theoryofgaming.com/importance-internal-consistency-part-ii/&quot;&gt;http://www.theoryofgaming.com/importance-internal-consistency-part-ii/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Importance of Internal Consistency&quot; &lt;a href=&quot;http://www.theoryofgaming.com/importance-internal-consistency/&quot;&gt;http://www.theoryofgaming.com/importance-internal-consistency/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;When crowdfunding reveals the realities of game dev budgets&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/195733/When_crowdfunding_reveals_the_realities_of_game_dev_budgets.php&quot;&gt;http://www.gamasutra.com/view/news/195733/When_crowdfunding_reveals_the_realities_of_game_dev_budgets.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A detailed look at ibb &amp; obb’s PC sales results for 2014&quot; &lt;a href=&quot;http://ibbandobb.com/ibb-obbs-pc-sales-results-for-2014/&quot;&gt;http://ibbandobb.com/ibb-obbs-pc-sales-results-for-2014/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Name Of The Game Part 2 of 2&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=6cPc-ZHJibs&quot;&gt;https://www.youtube.com/watch?v=6cPc-ZHJibs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Digital archaeology: How Double Fine, Disney, LucasArts and Sony resurrected Grim Fandango&quot; &lt;a href=&quot;http://www.polygon.com/2015/1/27/7921837/grim-fandango-remastered-interview-double-fine-disney-lucasfilm-sony&quot;&gt;http://www.polygon.com/2015/1/27/7921837/grim-fandango-remastered-interview-double-fine-disney-lucasfilm-sony&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Building a cheat-bot&quot; &lt;a href=&quot;https://medium.com/message/building-a-cheat-bot-f848f199e76bv&quot;&gt;https://medium.com/message/building-a-cheat-bot-f848f199e76bv&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Design Deep Dive: The save system of Alien: Isolation&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/235104/Game_Design_Deep_Dive_The_save_system_of_Alien_Isolation.php&quot;&gt;http://www.gamasutra.com/view/news/235104/Game_Design_Deep_Dive_The_save_system_of_Alien_Isolation.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Basics of Asset Creation in Blender: Take a Model from 3D to Game-Ready&quot; &lt;a href=&quot;http://blog.digitaltutors.com/basics-asset-creation-blender-take-model-3d-game-ready/&quot;&gt;http://blog.digitaltutors.com/basics-asset-creation-blender-take-model-3d-game-ready/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The creation of Snowdrop Engine&quot; &lt;a href=&quot;http://www.makinggames.biz/features/the-creation-of-snowdrop-engine,7198.html&quot;&gt;http://www.makinggames.biz/features/the-creation-of-snowdrop-engine,7198.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Loopy Design Encourages Longer Play Sessions&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/GregoryCampbell/20150209/236010/Loopy_Design_Encourages_Longer_Play_Sessions.php&quot;&gt;http://www.gamasutra.com/blogs/GregoryCampbell/20150209/236010/Loopy_Design_Encourages_Longer_Play_Sessions.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Custom Pixels - rendering more with Unity&quot; &lt;a href=&quot;https://docs.google.com/presentation/d/1_JHp-k4bDc9WhcMlC9hAPSGj_0UaJh5DBpSlLkwI74M/edit#slide=id.g5dea027fa_00&quot;&gt;https://docs.google.com/presentation/d/1_JHp-k4bDc9WhcMlC9hAPSGj_0UaJh5DBpSlLkwI74M/edit#slide=id.g5dea027fa_00&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Extending Unity 5 rendering pipeline: Command Buffers&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/&quot;&gt;http://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Efficiency with Algorithms, Performance with Data Structures (Chandler Carruth)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=fHNmRkzxHWs&quot;&gt;https://www.youtube.com/watch?v=fHNmRkzxHWs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The art of the tutorial: When to hold a player&#39;s hand, when to let it go&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/235148/The_art_of_the_tutorial_When_to_hold_a_players_hand_when_to_let_it_go.php&quot;&gt;http://www.gamasutra.com/view/news/235148/The_art_of_the_tutorial_When_to_hold_a_players_hand_when_to_let_it_go.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Renaming Serialized Fields&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/02/03/renaming-serialized-fields/&quot;&gt;http://blogs.unity3d.com/2015/02/03/renaming-serialized-fields/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Project: 2D Roguelike - Learn how to make a 2D Roguelike game&quot; &lt;a href=&quot;http://unity3d.com/learn/tutorials/projects/2d-roguelike&quot;&gt;http://unity3d.com/learn/tutorials/projects/2d-roguelike&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Improving game localizations&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/PauloBelato/20150205/235825/Improving_game_localizations.php&quot;&gt;http://www.gamasutra.com/blogs/PauloBelato/20150205/235825/Improving_game_localizations.php&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;tinyobjloader - Tiny but poweful single file wavefront obj loader written in C++&quot; &lt;a href=&quot;https://github.com/syoyo/tinyobjloader&quot;&gt;https://github.com/syoyo/tinyobjloader&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Creating a Basic Platformer Game&quot; &lt;a href=&quot;http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/creating-a-basic-platformer-game&quot;&gt;http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/creating-a-basic-platformer-game&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Order 1886 | Behind the Game Engine&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=lZx9gPo3tws&quot;&gt;https://www.youtube.com/watch?v=lZx9gPo3tws&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The In-game Economics of Ultima Online&quot; &lt;a href=&quot;http://www.mine-control.com/zack/uoecon/uoecon.html&quot;&gt;http://www.mine-control.com/zack/uoecon/uoecon.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The World of DRM-free Digital Comic Books&quot; &lt;a href=&quot;http://tidbits.com/article/14741&quot;&gt;http://tidbits.com/article/14741&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Introducing the Raspberry Pi 2&quot; &lt;a href=&quot;http://hackaday.com/2015/02/02/introducing-the-raspberry-pi-2/&quot;&gt;http://hackaday.com/2015/02/02/introducing-the-raspberry-pi-2/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting images: &quot;Asteroid That Flew Past Earth Has Moon&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?feature=4459&quot;&gt;http://www.jpl.nasa.gov/news/news.php?feature=4459&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Hellblade Development Diary 8: Prototyping Phase&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=GvpD3eM9rJo&quot;&gt;https://www.youtube.com/watch?v=GvpD3eM9rJo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Design Essentials: 20 Mysterious Games&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/131892/game_design_essentials_20_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/131892/game_design_essentials_20_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Creating the World of WildStar&quot; &lt;a href=&quot;http://www.makinggames.biz/features/creating-the-world-of-wildstar,5010.html&quot;&gt;http://www.makinggames.biz/features/creating-the-world-of-wildstar,5010.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Making Your First Game: Launching! - How to Market Your Game&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=qxsEimJ_3bM&quot;&gt;https://www.youtube.com/watch?v=qxsEimJ_3bM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting page: &quot;The Big List Of Postmortems&quot; &lt;a href=&quot;http://www.pixelprospector.com/the-big-list-of-postmortems/&quot;&gt;http://www.pixelprospector.com/the-big-list-of-postmortems/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;&#39;Living Games&#39; or an Alternative to Early Access&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/JoshBycer/20150203/235573/quotLiving_Gamesquot_or_an_Alternative_to_Early_Access.php&quot;&gt;http://www.gamasutra.com/blogs/JoshBycer/20150203/235573/quotLiving_Gamesquot_or_an_Alternative_to_Early_Access.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Question Session - Level Design (Hardy LeBel)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=xEhdyzjVVqk&quot;&gt;https://www.youtube.com/watch?v=xEhdyzjVVqk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Game Outcomes Project, Part 4: Crunch Makes Games Worse&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/PaulTozour/20150120/234443/&quot;&gt;http://www.gamasutra.com/blogs/PaulTozour/20150120/234443/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Explorable Explanations&quot; &lt;a href=&quot;http://blog.ncase.me/explorable-explanations/&quot;&gt;http://blog.ncase.me/explorable-explanations/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting post: &quot;The Man Behind The Curtain&quot; (commercial games&#39; source code releases) &lt;a href=&quot;http://www.codersnotes.com/notes/the-man-behind-the-curtain&quot;&gt;http://www.codersnotes.com/notes/the-man-behind-the-curtain&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Breakdown of Character Design in Uncharted 4: A Thief&#39;s End&quot; &lt;a href=&quot;http://blog.digitaltutors.com/breakdown-character-design-uncharted-4-thiefs-end/&quot;&gt;http://blog.digitaltutors.com/breakdown-character-design-uncharted-4-thiefs-end/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Making Your First Game: Minimum Viable Product - How to Scope Small and Start Right&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=UvCri1tqIxQ&quot;&gt;https://www.youtube.com/watch?v=UvCri1tqIxQ&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tutorial: Windows Installer for Your Unity Game&quot; &lt;a href=&quot;http://martin-klappacher.com/tutorial-windows-installer-for-your-unity-game/&quot;&gt;http://martin-klappacher.com/tutorial-windows-installer-for-your-unity-game/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Horror in the Making: How Red Barrels outlasted Outlast&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/234588/Horror_in_the_Making_How_Red_Barrels_outlasted_Outlast.php&quot;&gt;http://www.gamasutra.com/view/news/234588/Horror_in_the_Making_How_Red_Barrels_outlasted_Outlast.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Top 5 design debates I ignored in 2014&quot; &lt;a href=&quot;http://www.lostgarden.com/2014/12/top-5-design-debates-i-ignored-in-2014.html&quot;&gt;http://www.lostgarden.com/2014/12/top-5-design-debates-i-ignored-in-2014.html&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/4884304671056011030/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2015/03/interesting-links-february-2015.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/4884304671056011030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/4884304671056011030'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2015/03/interesting-links-february-2015.html' title='Interesting links (February 2015)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-9011507588516162769</id><published>2015-02-01T20:25:00.003+01:00</published><updated>2015-02-01T20:25:36.011+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (January 2015)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from January 2015:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting video: &quot;Extra Credits: Skyrim&#39;s Opening&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=mpddXJJLhPY&quot;&gt;https://www.youtube.com/watch?v=mpddXJJLhPY&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Setting Realistic Deadlines, Family, and Soup&quot; &lt;a href=&quot;http://www.gamedev.net/page/resources/_/business/production-and-management/setting-realistic-deadlines-family-and-soup-r3903&quot;&gt;http://www.gamedev.net/page/resources/_/business/production-and-management/setting-realistic-deadlines-family-and-soup-r3903&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Broken and Beautiful: State of Decay&quot; &lt;a href=&quot;http://www.theoryofgaming.com/broken-beautiful-state-decay/&quot;&gt;http://www.theoryofgaming.com/broken-beautiful-state-decay/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Design Essentials: 20 Difficult Games&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/130063/game_design_essentials_20_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/130063/game_design_essentials_20_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Good Puzzle Game Is Hard To Build&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/01/22/how-to-make-a-puzzle-game/&quot;&gt;http://www.rockpapershotgun.com/2015/01/22/how-to-make-a-puzzle-game/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Great Levels in Gaming - Episode 14 - Batman: Arkham City&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=PIEuQd8Yhsg&quot;&gt;https://www.youtube.com/watch?v=PIEuQd8Yhsg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How Did They Do… Satellite Reign’s Rain?&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2015/01/27/how-did-they-do-satellite-reigns-rain/&quot;&gt;http://www.rockpapershotgun.com/2015/01/27/how-did-they-do-satellite-reigns-rain/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Power of the Textural Story&quot; &lt;a href=&quot;http://www.theoryofgaming.com/power-textural-story/&quot;&gt;http://www.theoryofgaming.com/power-textural-story/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How do I get started programming games???&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/TommyRefenes/20130107/184432/&quot;&gt;http://www.gamasutra.com/blogs/TommyRefenes/20130107/184432/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Design Essentials: 20 Atari Games&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/3679/game_design_essentials_20_atari_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/3679/game_design_essentials_20_atari_.php?print=1&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting photos: &quot;A Look Back at Apollo 16&quot; &lt;a href=&quot;http://www.theatlantic.com/photo/2015/01/a-look-back-at-apollo-16/384744/&quot;&gt;http://www.theatlantic.com/photo/2015/01/a-look-back-at-apollo-16/384744/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Inside SCS Software and 1 hour with American Truck Simulator&quot; &lt;a href=&quot;http://blog.scssoft.com/2015/01/inside-scs-software-and-1-hour-with.html&quot;&gt;http://blog.scssoft.com/2015/01/inside-scs-software-and-1-hour-with.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;One Week of Harassment on Twitter&quot; &lt;a href=&quot;http://femfreq.tumblr.com/post/109319269825/one-week-of-harassment-on-twitter&quot;&gt;http://femfreq.tumblr.com/post/109319269825/one-week-of-harassment-on-twitter&lt;/a&gt;&lt;/li&gt;     &lt;li&gt;Interesting video: &quot;Great Levels in Gaming - Episode 7 - Batman: Arkham Asylum&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=nAk8D55FK3o&quot;&gt;https://www.youtube.com/watch?v=nAk8D55FK3o&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting images: &quot;Half Life Maps per chapter&quot; &lt;a href=&quot;http://imgur.com/a/WDGAd&quot;&gt;http://imgur.com/a/WDGAd&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Independent AAA Proposition&quot; &lt;a href=&quot;http://www.hellblade.com/?p=16972&quot;&gt;http://www.hellblade.com/?p=16972&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Great Levels in Gaming - Episode 3 - Call of Duty 4: Modern Warfare&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=pRBCY3Yxyho&quot;&gt;https://www.youtube.com/watch?v=pRBCY3Yxyho&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;City builder games: make Build-Up animations cheaply&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/JunxueLi/20150121/234688/City_builder_games_make_BuildUp_animations_cheaply.php&quot;&gt;http://www.gamasutra.com/blogs/JunxueLi/20150121/234688/City_builder_games_make_BuildUp_animations_cheaply.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting image: &quot;High Viewpoint for 11-Year-Old Rover Mission on Mars&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/spaceimages/details.php?id=pia19109&quot;&gt;http://www.jpl.nasa.gov/spaceimages/details.php?id=pia19109&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Getting to know Rosetta’s comet&quot; &lt;a href=&quot;http://www.esa.int/Our_Activities/Space_Science/Rosetta/Getting_to_know_Rosetta_s_comet&quot;&gt;http://www.esa.int/Our_Activities/Space_Science/Rosetta/Getting_to_know_Rosetta_s_comet&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Microsoft HoloLens - Transform your world with holograms&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=aThCr0PsyuA&quot;&gt;https://www.youtube.com/watch?v=aThCr0PsyuA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Maze Generation: Algorithm Recap&quot; &lt;a href=&quot;http://weblog.jamisbuck.org/2011/2/7/maze-generation-algorithm-recap#article_body&quot;&gt;http://weblog.jamisbuck.org/2011/2/7/maze-generation-algorithm-recap#article_body&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Devs Play S01E05 - Doom&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ygp4-kmjpzI&quot;&gt;https://www.youtube.com/watch?v=ygp4-kmjpzI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Auto Save for Unity&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/LiorTal/20150122/234744/Auto_Save_for_Unity.php&quot;&gt;http://www.gamasutra.com/blogs/LiorTal/20150122/234744/Auto_Save_for_Unity.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Making Your First Game: Practical Rules - Setting (and Keeping) Production Goals&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=dHMNeNapL1E&quot;&gt;https://www.youtube.com/watch?v=dHMNeNapL1E&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;Prince-of-Persia-Apple-II (jmechner)&quot; &lt;a href=&quot;https://github.com/jmechner/Prince-of-Persia-Apple-II&quot;&gt;https://github.com/jmechner/Prince-of-Persia-Apple-II&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;AddComponent(string): API Removal in Unity 5.0&quot; &lt;a href=&quot;http://blogs.unity3d.com/2015/01/21/addcomponentstring-api-removal-in-unity-5-0/&quot;&gt;http://blogs.unity3d.com/2015/01/21/addcomponentstring-api-removal-in-unity-5-0/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Creating a Doom-style 3D engine in C&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=HQYsFshbkYw&quot;&gt;https://www.youtube.com/watch?v=HQYsFshbkYw&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Postmortem: Monolith Productions&#39; Middle-earth: Shadow of Mordor&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/234421/Postmortem_Monolith_Productions_MiddleEarth_Shadow_of_Mordor.php&quot;&gt;http://www.gamasutra.com/view/news/234421/Postmortem_Monolith_Productions_MiddleEarth_Shadow_of_Mordor.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;How Evolve Fell Down The Bullshit Tree (The Jimquisition)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=vsgoD74vLIo&quot;&gt;https://www.youtube.com/watch?v=vsgoD74vLIo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;There and Dad Again - The Octodad: Dadliest Catch Postmortem&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1021471/There-and-Dad-Again-The&quot;&gt;http://www.gdcvault.com/play/1021471/There-and-Dad-Again-The&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Adding static water with pixel art and 3D&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/RoqueRey/20150115/234209/Adding_static_water_with_pixel_art_and_3D.php&quot;&gt;http://www.gamasutra.com/blogs/RoqueRey/20150115/234209/Adding_static_water_with_pixel_art_and_3D.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Open World Origins&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=EdV_2svrDVc&quot;&gt;https://www.youtube.com/watch?v=EdV_2svrDVc&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Legend of Zelda (Part 4 - Hacking the ROM)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=FolqIgQRtl0&quot;&gt;https://www.youtube.com/watch?v=FolqIgQRtl0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;ROM Hacking for Fun (and Profit?): Part 1&quot; &lt;a href=&quot;https://medium.com/@qrazhan/rom-hacking-for-fun-and-profit-8da983849ffa&quot;&gt;https://medium.com/@qrazhan/rom-hacking-for-fun-and-profit-8da983849ffa&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The challenges of next-gen development in Dead Island 2&quot; &lt;a href=&quot;http://www.makinggames.biz/features/the-challenges-of-next-gen-development-in-dead-island-2,6949.html&quot;&gt;http://www.makinggames.biz/features/the-challenges-of-next-gen-development-in-dead-island-2,6949.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Sega Controller Hack Updated for Windows Auto-Launch&quot; &lt;a href=&quot;http://hackaday.com/2015/01/03/sega-controller-hack-updated-for-windows-auto-launch/&quot;&gt;http://hackaday.com/2015/01/03/sega-controller-hack-updated-for-windows-auto-launch/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot; Approaching Titan a Billion Times Closer&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=TMxL3ZhO8A8&quot;&gt;https://www.youtube.com/watch?v=TMxL3ZhO8A8&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;What&#39;s New in CPUs Since the 80s and How Does It Affect Programmers?&quot; &lt;a href=&quot;http://danluu.com/new-cpu-features/&quot;&gt;http://danluu.com/new-cpu-features/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;7 things I’ve learnt from designing This War of Mine&quot; &lt;a href=&quot;http://gamasutra.com/blogs/KacperKwiatkowski/20150113/233988/7_things_Ive_learnt_from_designing_This_War_of_Mine.php&quot;&gt;http://gamasutra.com/blogs/KacperKwiatkowski/20150113/233988/7_things_Ive_learnt_from_designing_This_War_of_Mine.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Monument Valley in Numbers&quot; &lt;a href=&quot;http://blog.monumentvalleygame.com/blog/2015/1/15/monument-valley-in-numbers&quot;&gt;http://blog.monumentvalleygame.com/blog/2015/1/15/monument-valley-in-numbers&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;RYSE – The Transition to Physically Based Shading&quot; &lt;a href=&quot;http://www.makinggames.biz/features/ryse-the-transition-to-physically-based-shading,4742.html&quot;&gt;http://www.makinggames.biz/features/ryse-the-transition-to-physically-based-shading,4742.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Indie Game Public Relations: 5 Years of Painful Lessons (Chris McQuinn)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020365/Indie-Game-Public-Relations-5&quot;&gt;http://www.gdcvault.com/play/1020365/Indie-Game-Public-Relations-5&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Making Your First Game: Basics - How To Start Your Game Development&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=z06QR-tz1_o&quot;&gt;https://www.youtube.com/watch?v=z06QR-tz1_o&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Game Outcomes Project, Part 3: Game Development Factors&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/PaulTozour/20150113/233922/&quot;&gt;http://www.gamasutra.com/blogs/PaulTozour/20150113/233922/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;NASA Posts a Huge Library of Space Sounds, And You’re Free To Use Them&quot; &lt;a href=&quot;http://createdigitalmusic.com/2014/10/nasa-posts-huge-library-space-sounds-youre-free-use/&quot;&gt;http://createdigitalmusic.com/2014/10/nasa-posts-huge-library-space-sounds-youre-free-use/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How NOT to Market Your Indie Game&quot; &lt;a href=&quot;http://www.gamedev.net/page/resources/_/business/business-and-law/how-not-to-market-your-indie-game-r3400&quot;&gt;http://www.gamedev.net/page/resources/_/business/business-and-law/how-not-to-market-your-indie-game-r3400&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Great Glitch Crisis of 2014&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=EtBJCPI1b8w&quot;&gt;https://www.youtube.com/watch?v=EtBJCPI1b8w&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Handmade Hero&#39;s new lessons about old-school game programming&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/233460/QA_How_Handmade_Hero_teaches_new_lessons_about_oldschool_game_programming.php&quot;&gt;http://www.gamasutra.com/view/news/233460/QA_How_Handmade_Hero_teaches_new_lessons_about_oldschool_game_programming.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Curious Case of Slow Texture Importing, and Xperf&quot; &lt;a href=&quot;http://aras-p.info/blog/2015/01/09/curious-case-of-slow-texture-importing/&quot;&gt;http://aras-p.info/blog/2015/01/09/curious-case-of-slow-texture-importing/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Xperf Basics: Recording a Trace (the easy way)&quot; &lt;a href=&quot;https://randomascii.wordpress.com/2013/04/20/xperf-basics-recording-a-trace-the-easy-way/&quot;&gt;https://randomascii.wordpress.com/2013/04/20/xperf-basics-recording-a-trace-the-easy-way/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Marching Squares 2, sharing and crossing&quot; &lt;a href=&quot;http://catlikecoding.com/unity/tutorials/marching-squares-2/&quot;&gt;http://catlikecoding.com/unity/tutorials/marching-squares-2/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Localizing Dragon Age: Inquisition&quot; &lt;a href=&quot;http://www.makinggames.biz/features/localizing-dragon-age-inquisition,7166.html&quot;&gt;http://www.makinggames.biz/features/localizing-dragon-age-inquisition,7166.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;6 Tips for Game Localization&quot; &lt;a href=&quot;http://gamasutra.com/blogs/RasmusRasmussen/20150108/233804/6_Tips_for_Game_Localization.php&quot;&gt;http://gamasutra.com/blogs/RasmusRasmussen/20150108/233804/6_Tips_for_Game_Localization.php&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Repairing and Reviewing a 1976 PONG Clone&quot; &lt;a href=&quot;http://hackaday.com/2015/01/07/repairing-and-reviewing-a-1976-pong-clone/&quot;&gt;http://hackaday.com/2015/01/07/repairing-and-reviewing-a-1976-pong-clone/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Pipboy 3000&quot; &lt;a href=&quot;http://sweatmanscientific.com/entry/pipboy-3000-mark-1-1-3.html&quot;&gt;http://sweatmanscientific.com/entry/pipboy-3000-mark-1-1-3.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;The Digital Comic Museum - Free and Public Domain Comic Books&quot; &lt;a href=&quot;http://digitalcomicmuseum.com&quot;&gt;http://digitalcomicmuseum.com&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Sources of Uncertainty&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/FabianFischer/20150105/233529/&quot;&gt;http://www.gamasutra.com/blogs/FabianFischer/20150105/233529/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting documentary: &quot;The rise and fall of Imagine Software (1984)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ZoDh61sgCOg&quot;&gt;https://www.youtube.com/watch?v=ZoDh61sgCOg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Creating a Breakout Game for Beginners&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=t_ahbdB0AnI&quot;&gt;https://www.youtube.com/watch?v=t_ahbdB0AnI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Make A Game With No Experience (by Tom Francis)&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLUtKzyIe0aB2HjpmBhnsHpK7ig0z7ohWw&quot;&gt;https://www.youtube.com/playlist?list=PLUtKzyIe0aB2HjpmBhnsHpK7ig0z7ohWw&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Closer Look at the Godot Game Engine&quot; &lt;a href=&quot;http://www.gamefromscratch.com/post/2015/01/04/A-Closer-Look-at-the-Godot-Game-Engine.aspx&quot;&gt;http://www.gamefromscratch.com/post/2015/01/04/A-Closer-Look-at-the-Godot-Game-Engine.aspx&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;When to Start Promoting Your Indie Game&quot; &lt;a href=&quot;http://elysianshadows.com/updates/when-to-start-promoting-your-indie-game/&quot;&gt;http://elysianshadows.com/updates/when-to-start-promoting-your-indie-game/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Creating the Scribble Effect in Guild of Dungeoneering&quot; &lt;a href=&quot;http://blog.gambrinous.com/2015/01/06/creating-the-scribble-effect-in-guild-of-dungeoneering/&quot;&gt;http://blog.gambrinous.com/2015/01/06/creating-the-scribble-effect-in-guild-of-dungeoneering/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Four Layers – A Narrative Design Approach&quot; &lt;a href=&quot;http://www.makinggames.biz/features/four-layers-a-narrative-design-approach,5968.html&quot;&gt;http://www.makinggames.biz/features/four-layers-a-narrative-design-approach,5968.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Theme and mechanics in Far Cry 2 and Far Cry 4&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Xm5myQWcJxc&quot;&gt;https://www.youtube.com/watch?v=Xm5myQWcJxc&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Primer on Repeatable Random Numbers&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/RuneSkovboJohansen/20150105/233505/Primer_on_Repeatable_Random_Numbers.php&quot;&gt;http://www.gamasutra.com/blogs/RuneSkovboJohansen/20150105/233505/Primer_on_Repeatable_Random_Numbers.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Night With the Devil&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/RadekKoncewicz/20141229/233271/&quot;&gt;http://www.gamasutra.com/blogs/RadekKoncewicz/20141229/233271/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Putting tiles on the map&quot; &lt;a href=&quot;http://www.makinggames.biz/features/putting-tiles-on-the-map,7145.html&quot;&gt;http://www.makinggames.biz/features/putting-tiles-on-the-map,7145.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to avoid burnout and maintain constant productivity&quot; &lt;a href=&quot;http://www.reddit.com/r/gamedev/comments/2r7mom/how_to_avoid_burnout_and_maintain_constant/&quot;&gt;http://www.reddit.com/r/gamedev/comments/2r7mom/how_to_avoid_burnout_and_maintain_constant/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Hearthstone: 10 Bits of Design Wisdom (Eric Dodds)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020775/Hearthstone-10-Bits-of-Design&quot;&gt;http://www.gdcvault.com/play/1020775/Hearthstone-10-Bits-of-Design&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Open Development from all Perspectives&quot; &lt;a href=&quot;http://www.makinggames.biz/features/open-development-from-all-perspectives,7156.html&quot;&gt;http://www.makinggames.biz/features/open-development-from-all-perspectives,7156.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting illustrations: &quot;The Original Star Wars Concept Art Is Amazing&quot; &lt;a href=&quot;http://www.buzzfeed.com/danieldalton/stunning-star-wars-concept-art-ralph-mcquarrie&quot;&gt;http://www.buzzfeed.com/danieldalton/stunning-star-wars-concept-art-ralph-mcquarrie&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting post: &quot;Turn on your computer from anywhere with an Arduino Server&quot; &lt;a href=&quot;http://hackaday.com/2014/12/28/turn-on-your-computer-from-anywhere-with-an-arduino-server/&quot;&gt;http://hackaday.com/2014/12/28/turn-on-your-computer-from-anywhere-with-an-arduino-server/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Horizon&#39;s look a ILM and VFX - Part 2 (Matte Painting)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=mw3EvuRkQVw&quot;&gt;https://www.youtube.com/watch?v=mw3EvuRkQVw&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting free sounds: &quot;Weapon Impacts Bundle - The Medieval Weapons Sound Effects Library&quot; &lt;a href=&quot;http://freefirearmsfx.com/medieval-sound-library/4587788633&quot;&gt;http://freefirearmsfx.com/medieval-sound-library/4587788633&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Distributing Through a Humble Bundle&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/KevinHarwood/20141124/230810/Distributing_Through_a_Humble_Bundle.php&quot;&gt;http://www.gamasutra.com/blogs/KevinHarwood/20141124/230810/Distributing_Through_a_Humble_Bundle.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Indie while Expecting: The story of Glyph Quest&quot; &lt;a href=&quot;http://blogs.unity3d.com/2014/12/17/indie-while-expecting-the-story-of-glyph-quest/&quot;&gt;http://blogs.unity3d.com/2014/12/17/indie-while-expecting-the-story-of-glyph-quest/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Classic Game Postmortem: Shenmue (Yu Suzuki)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020805/Classic-Game-Postmortem&quot;&gt;http://www.gdcvault.com/play/1020805/Classic-Game-Postmortem&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Building the Scope of Planetside 2&quot; &lt;a href=&quot;http://www.makinggames.biz/features/building-the-scope-of-planetside-2,4794.html&quot;&gt;http://www.makinggames.biz/features/building-the-scope-of-planetside-2,4794.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Lessons Learned From 191k Views on Youtube: Lord of the Aisle&quot; &lt;a href=&quot;http://idumpling.com/lessons-learned-from-191k-views-on-youtube-and-lord-of-the-aisle/&quot;&gt;http://idumpling.com/lessons-learned-from-191k-views-on-youtube-and-lord-of-the-aisle/&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/9011507588516162769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2015/02/interesting-links-january-2015.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/9011507588516162769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/9011507588516162769'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2015/02/interesting-links-january-2015.html' title='Interesting links (January 2015)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-9037428252535719044</id><published>2015-01-01T10:21:00.006+01:00</published><updated>2015-01-01T10:21:56.191+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (December 2014)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from December 2014:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting read: &quot;Baldur&#39;s Gate II: The Anatomy of a Sequel&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/131493/baldurs_gate_ii_the_anatomy_of_a_.php&quot;&gt;http://www.gamasutra.com/view/feature/131493/baldurs_gate_ii_the_anatomy_of_a_.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Line drawing on a grid&quot; &lt;a href=&quot;http://www.redblobgames.com/grids/line-drawing.html&quot;&gt;http://www.redblobgames.com/grids/line-drawing.html&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Dear Bethesda, We Love You but We Love Story Too&quot; &lt;a href=&quot;http://www.theoryofgaming.com/bethesda_vs_story/&quot;&gt;http://www.theoryofgaming.com/bethesda_vs_story/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Creating the open world of Forza Horizon&quot; &lt;a href=&quot;http://www.makinggames.biz/features/creating-the-open-world-of-forza-horizon,6375.html&quot;&gt;http://www.makinggames.biz/features/creating-the-open-world-of-forza-horizon,6375.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Quake on an oscilloscope: A technical report&quot; &lt;a href=&quot;http://www.lofibucket.com/articles/oscilloscope_quake.html&quot;&gt;http://www.lofibucket.com/articles/oscilloscope_quake.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Nintendo and Endless Loyalty&quot; &lt;a href=&quot;http://www.theoryofgaming.com/nintendo-endless-loyalty/&quot;&gt;http://www.theoryofgaming.com/nintendo-endless-loyalty/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Decision-Making in Cosmonautica&quot; &lt;a href=&quot;http://www.makinggames.biz/features/decision-making-in-cosmonautica,6020.html&quot;&gt;http://www.makinggames.biz/features/decision-making-in-cosmonautica,6020.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Primer on Bézier Curves&quot; &lt;a href=&quot;http://pomax.github.io/bezierinfo/&quot;&gt;http://pomax.github.io/bezierinfo/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;When a successful game is a failure&quot; &lt;a href=&quot;http://www.polygon.com/features/2014/3/6/5465976/defense-grid-2-console-port&quot;&gt;http://www.polygon.com/features/2014/3/6/5465976/defense-grid-2-console-port&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;RetroAhoy: Half-Life&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=bp5vOgz8vyI&quot;&gt;https://www.youtube.com/watch?v=bp5vOgz8vyI&lt;/a&gt; …&lt;/li&gt; &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting list: &quot;100 Essential Jazz Albums&quot; &lt;a href=&quot;http://www.newyorker.com/magazine/2008/05/19/100-essential-jazz-albums&quot;&gt;http://www.newyorker.com/magazine/2008/05/19/100-essential-jazz-albums&lt;/a&gt; …&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Let the Other 95% of Great Programmers In&quot; &lt;a href=&quot;http://paulgraham.com/95.html&quot;&gt;http://paulgraham.com/95.html&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The three lives of Blizzard Entertainment&quot; &lt;a href=&quot;http://www.polygon.com/features/2014/10/3/6901193/blizzard-entertainment-three-lives&quot;&gt;http://www.polygon.com/features/2014/10/3/6901193/blizzard-entertainment-three-lives&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Intrusive Lists in Doom 3&quot; &lt;a href=&quot;http://gpfault.net/posts/intrusive-lists-doom3.txt.html&quot;&gt;http://gpfault.net/posts/intrusive-lists-doom3.txt.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Virtual Trademarks&quot; &lt;a href=&quot;http://digitalcommons.law.scu.edu/chtlj/vol24/iss4/2/&quot;&gt;http://digitalcommons.law.scu.edu/chtlj/vol24/iss4/2/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Custom Occlusion Culling in Unity&quot; &lt;a href=&quot;http://robotinvader.com/blog/?p=460&quot;&gt;http://robotinvader.com/blog/?p=460&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Introducing presskit() 2.5 &amp; distribute()&quot; &lt;a href=&quot;http://gamasutra.com/blogs/RamiIsmail/20141222/233094/Introducing_presskit_25__distribute.php&quot;&gt;http://gamasutra.com/blogs/RamiIsmail/20141222/233094/Introducing_presskit_25__distribute.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Point and Click Revival; Will it Last?&quot; &lt;a href=&quot;http://www.theoryofgaming.com/point-and-click-essay/&quot;&gt;http://www.theoryofgaming.com/point-and-click-essay/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Rooms and Mazes: A Procedural Dungeon Generator&quot; &lt;a href=&quot;http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/&quot;&gt;http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tutorial: Extending The Unity3D Editor&quot; &lt;a href=&quot;http://sassybot.com/blog/tutorial-extending-the-unity3d-editor/&quot;&gt;http://sassybot.com/blog/tutorial-extending-the-unity3d-editor/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting news: &quot;Calling all VR enthusiasts: target the Oculus Rift with Unity Free&quot; &lt;a href=&quot;http://blogs.unity3d.com/2014/12/23/calling-all-vr-enthusiasts-target-the-oculus-rift-with-unity-free/&quot;&gt;http://blogs.unity3d.com/2014/12/23/calling-all-vr-enthusiasts-target-the-oculus-rift-with-unity-free/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why game accessibility matters&quot; &lt;a href=&quot;http://www.polygon.com/features/2014/8/6/5886035/disabled-gamers-accessibility&quot;&gt;http://www.polygon.com/features/2014/8/6/5886035/disabled-gamers-accessibility&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Please Encapsulate Your Fields&quot; &lt;a href=&quot;http://www.tallior.com/unity-encapsulate-your-fields/&quot;&gt;http://www.tallior.com/unity-encapsulate-your-fields/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Character Art of Dragon Age: Inquisition&quot; &lt;a href=&quot;http://blog.digitaltutors.com/the-character-art-of-dragon-age-inquisition/&quot;&gt;http://blog.digitaltutors.com/the-character-art-of-dragon-age-inquisition/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Retro City Rampage sales analysis - two years out, 2012-2014&quot; &lt;a href=&quot;http://retrocityrampage.com/casestudy2014.php&quot;&gt;http://retrocityrampage.com/casestudy2014.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Building your own engine&quot; &lt;a href=&quot;http://www.makinggames.biz/features/building-your-own-engine-part-1-getting-ready-for-the-next-generation,6305.html&quot;&gt;http://www.makinggames.biz/features/building-your-own-engine-part-1-getting-ready-for-the-next-generation,6305.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting post: &quot;Unity version usage (might be useful for package devs)&quot; &lt;a href=&quot;http://forum.unity3d.com/threads/unity-version-usage-might-be-useful-for-package-devs.250891/&quot;&gt;http://forum.unity3d.com/threads/unity-version-usage-might-be-useful-for-package-devs.250891/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Lessons to learn from Oculus development team when using the &#39;Modern C++&#39; approach&quot; &lt;a href=&quot;http://www.codergears.com/Blog/?p=1313&quot;&gt;http://www.codergears.com/Blog/?p=1313&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;6 Free Comic Fonts for Commercial Use That are Awesome&quot; &lt;a href=&quot;http://www.optimumwound.com/6-free-comic-fonts-for-commercial-use-that-are-awesome.htm&quot;&gt;http://www.optimumwound.com/6-free-comic-fonts-for-commercial-use-that-are-awesome.htm&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Inkscape Web Comic Tutorial: The Speech Balloon&quot; &lt;a href=&quot;http://thepinksylphide.com/2008/11/21/inkscape-web-comic-tutorial-the-speech-balloon&quot;&gt;http://thepinksylphide.com/2008/11/21/inkscape-web-comic-tutorial-the-speech-balloon&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Prismata AI: How I learned to stop worrying and love the bots&quot; &lt;a href=&quot;http://blog.prismata.net/2014/12/17/the-prismata-ai/&quot;&gt;http://blog.prismata.net/2014/12/17/the-prismata-ai/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;How to get your game in the Twitch database&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=HEQ6KZ19Jz8&quot;&gt;https://www.youtube.com/watch?v=HEQ6KZ19Jz8&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Comprehensive and elegant memory pooling for Unity&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/RaduDanciu/20141216/230505/Comprehensive_and_elegant_memory_pooling_for_Unity.php&quot;&gt;http://www.gamasutra.com/blogs/RaduDanciu/20141216/230505/Comprehensive_and_elegant_memory_pooling_for_Unity.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;XRay Unreal Engine 4.5 source code&quot; &lt;a href=&quot;http://www.codergears.com/Blog/?p=965&quot;&gt;http://www.codergears.com/Blog/?p=965&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The grand PR-FAQ&quot; &lt;a href=&quot;http://www.makinggames.biz/features/the-grand-pr-faq-part-1,6832.html&quot;&gt;http://www.makinggames.biz/features/the-grand-pr-faq-part-1,6832.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Video Game Violence: Assessing Why, When and How&quot; &lt;a href=&quot;http://www.theoryofgaming.com/video-game-violence-why-when-and-how/&quot;&gt;http://www.theoryofgaming.com/video-game-violence-why-when-and-how/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Porting The Witcher 2 on Xbox 360&quot; &lt;a href=&quot;http://www.makinggames.biz/features/porting-the-witcher-2-on-xbox-360,4010.html&quot;&gt;http://www.makinggames.biz/features/porting-the-witcher-2-on-xbox-360,4010.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Call of Duty Effect&quot; &lt;a href=&quot;http://www.mapcore.org/page/features/_/articles/the-call-of-duty-effect-r26&quot;&gt;http://www.mapcore.org/page/features/_/articles/the-call-of-duty-effect-r26&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;HLSLParser - The Witness&quot; &lt;a href=&quot;http://the-witness.net/news/2014/08/hlslparser/&quot;&gt;http://the-witness.net/news/2014/08/hlslparser/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Video Game Development from the Deep - Episode 1&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=IQi5Pr9Viy0&quot;&gt;https://www.youtube.com/watch?v=IQi5Pr9Viy0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Loot Drop Tables&quot; &lt;a href=&quot;http://www.lostgarden.com/2014/12/loot-drop-tables.html&quot;&gt;http://www.lostgarden.com/2014/12/loot-drop-tables.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;What We Use to Make Our 2D Games&quot; &lt;a href=&quot;http://gamasutra.com/blogs/ChadAta/20141211/231678/What_We_Use_to_Make_Our_2D_Games.php&quot;&gt;http://gamasutra.com/blogs/ChadAta/20141211/231678/What_We_Use_to_Make_Our_2D_Games.php&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting slides and videos: &quot;Inside GlassBox&quot; &lt;a href=&quot;http://www.andrewwillmott.com/talks/inside-glassbox&quot;&gt;http://www.andrewwillmott.com/talks/inside-glassbox&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Doom3 is the proof that &#39;keep it simple&#39; works&quot; &lt;a href=&quot;http://www.codergears.com/Blog/?p=1103&quot;&gt;http://www.codergears.com/Blog/?p=1103&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Reducing Unity game file size&quot; &lt;a href=&quot;http://www.gamedev.net/blog/591/entry-2260598-reducing-unity-game-file-size/&quot;&gt;http://www.gamedev.net/blog/591/entry-2260598-reducing-unity-game-file-size/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Intro to C on Windows&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLEMXAbCVnmY6RverunClc_DMLNDd3ASRp&quot;&gt;https://www.youtube.com/playlist?list=PLEMXAbCVnmY6RverunClc_DMLNDd3ASRp&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Curiosity Rover Report: The Making of Mount Sharp (Dec. 8, 2014)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=oS99yR1cooE&quot;&gt;https://www.youtube.com/watch?v=oS99yR1cooE&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;15,000 amazon kiva robots drives eighth generation fulfillment center&quot; &lt;a href=&quot;http://vimeo.com/113374910&quot;&gt;http://vimeo.com/113374910&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Modeling Nathan Drake: Bringing an Iconic Character to PS4 Panel&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=70jVUBnp6lQ&quot;&gt;https://www.youtube.com/watch?v=70jVUBnp6lQ&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;World generation and crafting…&quot; &lt;a href=&quot;http://www.zombox.net/?p=542&quot;&gt;http://www.zombox.net/?p=542&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Saints Row: Gat out of Hell Behind The Scenes&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=14n1_SvT9lw&quot;&gt;https://www.youtube.com/watch?v=14n1_SvT9lw&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How You&#39;re Going To Price Your Computer Game&quot; &lt;a href=&quot;http://jeff-vogel.blogspot.com/2014/12/how-youre-going-to-price-your-computer.html&quot;&gt;http://jeff-vogel.blogspot.com/2014/12/how-youre-going-to-price-your-computer.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Art of Saving&quot; &lt;a href=&quot;http://www.theoryofgaming.com/art-saving/&quot;&gt;http://www.theoryofgaming.com/art-saving/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video and read: &quot;In the Directors Chair: Left 4 Dead&quot; &lt;a href=&quot;http://t2thompson.com/2014/12/01/in-the-directors-chair-left-4-dead/&quot;&gt;http://t2thompson.com/2014/12/01/in-the-directors-chair-left-4-dead/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;No Man&#39;s Sky&#39;s Sean Murray Meets Insomniac&#39;s Ted Price&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=yWnIrP1MCaM&quot;&gt;https://www.youtube.com/watch?v=yWnIrP1MCaM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Procedural Generation of Puzzle Game Levels&quot; &lt;a href=&quot;http://www.gamedev.net/page/resources/_/technical/game-programming/procedural-generation-of-puzzle-game-levels-r3862&quot;&gt;http://www.gamedev.net/page/resources/_/technical/game-programming/procedural-generation-of-puzzle-game-levels-r3862&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Introduction to Scriptable Objects&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=yQzMN7q_Wvc&quot;&gt;https://www.youtube.com/watch?v=yQzMN7q_Wvc&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;A Behind-The-Scenes Tour Of No Man&#39;s Sky&#39;s Technology&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=h-kifCYToAU&quot;&gt;https://www.youtube.com/watch?v=h-kifCYToAU&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;AI: Utility Theory with Kevin Dill - IGDA Webinar&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=gs0gQkqQ_lY&quot;&gt;https://www.youtube.com/watch?v=gs0gQkqQ_lY&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;George S. Patton’s Heirs Sue Over Use Of General’s Likeness In Videogame&quot; &lt;a href=&quot;http://videogamerlaw.com/george-s-pattons-heirs-sue-over-use-of-generals-likeness-in-videogame/&quot;&gt;http://videogamerlaw.com/george-s-pattons-heirs-sue-over-use-of-generals-likeness-in-videogame/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Three States and a Plan: The A.I. of F.E.A.R.&quot; &lt;a href=&quot;http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf&quot;&gt;http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf&lt;/a&gt; (PDF | 2.3MB)&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Level Design in The Last of Us: Part One&quot; &lt;a href=&quot;http://www.mapcore.org/page/features/_/articles/level-design-in-the-last-of-us-part-one-r46&quot;&gt;http://www.mapcore.org/page/features/_/articles/level-design-in-the-last-of-us-part-one-r46&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;I Wish Upon a Steam&quot; &lt;a href=&quot;http://gamasutra.com/blogs/LarsDoucet/20141204/231576/I_Wish_Upon_a_Steam.php&quot;&gt;http://gamasutra.com/blogs/LarsDoucet/20141204/231576/I_Wish_Upon_a_Steam.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting short film: &quot;Wanderers&quot; &lt;a href=&quot;http://vimeo.com/108650530&quot;&gt;http://vimeo.com/108650530&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Doomed: The Embers of Amiga FPS&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Tv6aJRGpz_A&quot;&gt;https://www.youtube.com/watch?v=Tv6aJRGpz_A&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Postcards from Pripyat, Chernobyl&quot; &lt;a href=&quot;http://vimeo.com/112681885&quot;&gt;http://vimeo.com/112681885&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The History Of Sonic: Birth Of An Icon (Full Documentary)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Ym2ve5_YD60&quot;&gt;https://www.youtube.com/watch?v=Ym2ve5_YD60&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;Indie game youtubers directory&quot; &lt;a href=&quot;http://gameyoutubers.com/&quot;&gt;http://gameyoutubers.com/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Power of the High Pass Filter&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/131482/the_power_of_the_high_pass_filter.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/131482/the_power_of_the_high_pass_filter.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Marching Squares, partitioning space&quot; &lt;a href=&quot;http://catlikecoding.com/unity/tutorials/marching-squares/&quot;&gt;http://catlikecoding.com/unity/tutorials/marching-squares/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Generalized Platformer AI Pathfinding&quot; &lt;a href=&quot;http://www.gamedev.net/page/resources/_/technical/artificial-intelligence/generalized-platformer-ai-pathfinding-r3924&quot;&gt;http://www.gamedev.net/page/resources/_/technical/artificial-intelligence/generalized-platformer-ai-pathfinding-r3924&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;3 Minute Game Design&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLFFUZ_uHAWMU44iAlkVoXKnsOefNYdsaK&quot;&gt;https://www.youtube.com/playlist?list=PLFFUZ_uHAWMU44iAlkVoXKnsOefNYdsaK&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Lets build a MMORPG&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PL_4rJ_acBNMFgWZf-MMBbFtrKnehwFWOe&quot;&gt;https://www.youtube.com/playlist?list=PL_4rJ_acBNMFgWZf-MMBbFtrKnehwFWOe&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why Cheating Matters&quot; &lt;a href=&quot;http://odiousrepeater.wordpress.com/2012/02/19/why-cheating-matters/&quot;&gt;http://odiousrepeater.wordpress.com/2012/02/19/why-cheating-matters/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;From Dead Island to Dying Light&quot; &lt;a href=&quot;http://www.polygon.com/features/2014/7/16/5825146/dead-island-dying-light&quot;&gt;http://www.polygon.com/features/2014/7/16/5825146/dead-island-dying-light&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;GET LAMP: The Text Adventure Documentary&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=LRhbcDzbGSU&quot;&gt;https://www.youtube.com/watch?v=LRhbcDzbGSU&lt;/a&gt; … #gamedev&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;A Brief History of Graphics&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLOQZmjD6P2HlOoEVKOPaCFvLnjP865X1f&quot;&gt;https://www.youtube.com/playlist?list=PLOQZmjD6P2HlOoEVKOPaCFvLnjP865X1f&lt;/a&gt; … #gamedev #gameart #computergraphics&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Retro Mortis: RTS (Part 1) - It was found in a Desert...&quot; &lt;a href=&quot;http://www.gamedev.net/page/resources/_/creative/game-design/retro-mortis-rts-part-1-it-was-found-in-a-desert-r3893&quot;&gt;http://www.gamedev.net/page/resources/_/creative/game-design/retro-mortis-rts-part-1-it-was-found-in-a-desert-r3893&lt;/a&gt; … #gamedev #gamedesign&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Good Game Design Shovel Knight&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=cYvPdEyTXUc&quot;&gt;https://www.youtube.com/watch?v=cYvPdEyTXUc&lt;/a&gt; &amp; &quot;Shovel Knight - LevelHead&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=-aYsG1tQe6E&quot;&gt;https://www.youtube.com/watch?v=-aYsG1tQe6E&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Bézier Curves for your Games: A Tutorial&quot; &lt;a href=&quot;http://devmag.org.za/2011/04/05/bzier-curves-a-tutorial/#programming&quot;&gt;http://devmag.org.za/2011/04/05/bzier-curves-a-tutorial/#programming&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read about &quot;F.E.A.R.&quot; 1, 2 &amp; 3: &lt;a href=&quot;http://www.theoryofgaming.com/finding-f-e-r/&quot;&gt;http://www.theoryofgaming.com/finding-f-e-r/&lt;/a&gt; , &lt;a href=&quot;http://www.theoryofgaming.com/replicating-f-e-r/&quot;&gt;http://www.theoryofgaming.com/replicating-f-e-r/&lt;/a&gt; &amp; &lt;a href=&quot;http://www.theoryofgaming.com/final-f-e-r/&quot;&gt;http://www.theoryofgaming.com/final-f-e-r/&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/9037428252535719044/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2015/01/interesting-links-december-2014.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/9037428252535719044'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/9037428252535719044'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2015/01/interesting-links-december-2014.html' title='Interesting links (December 2014)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-6365350927959430948</id><published>2014-12-01T11:03:00.001+01:00</published><updated>2014-12-01T11:03:18.156+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (November 2014)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from November 2014:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting video: &quot;Europa: Ocean World&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=kz9VhCQbPAk&quot;&gt;https://www.youtube.com/watch?v=kz9VhCQbPAk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Week in Tech: SSD Update – It’s All About (NV)Me!&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2014/11/20/which-ssd-2014/&quot;&gt;http://www.rockpapershotgun.com/2014/11/20/which-ssd-2014/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;A tiny neat C library that portably invokes native file open and save dialogs&quot; &lt;a href=&quot;https://github.com/mlabbe/nativefiledialog&quot;&gt;https://github.com/mlabbe/nativefiledialog&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Unity Day @ Game Connection Paris 2014&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLX2vGYjWbI0Q6Vq0lsAkOO9X0ZHgxKlhC&quot;&gt;https://www.youtube.com/playlist?list=PLX2vGYjWbI0Q6Vq0lsAkOO9X0ZHgxKlhC&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Inside the Character Animation Process for League of Legends&quot; &lt;a href=&quot;http://blog.digitaltutors.com/inside-character-animation-process-league-legends/&quot;&gt;http://blog.digitaltutors.com/inside-character-animation-process-league-legends/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The making of Elite: Dangerous&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Hb55EsHuXiQ&quot;&gt;https://www.youtube.com/watch?v=Hb55EsHuXiQ&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Zelda Wind Waker – Hyrule Travel Guide - A Game Art Trick&quot; &lt;a href=&quot;http://simonschreibt.de/gat/zelda-wind-waker-hyrule-travel-guide/&quot;&gt;http://simonschreibt.de/gat/zelda-wind-waker-hyrule-travel-guide/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Developer’s Nightmare: Economical Design&quot; &lt;a href=&quot;http://www.theoryofgaming.com/a-developers-nightmare-economical-design/&quot;&gt;http://www.theoryofgaming.com/a-developers-nightmare-economical-design/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting news: &quot;4.6 is Released with Source for UI System!&quot; &lt;a href=&quot;http://blogs.unity3d.com/2014/11/26/4-6-is-released-with-source-for-ui-system/&quot;&gt;http://blogs.unity3d.com/2014/11/26/4-6-is-released-with-source-for-ui-system/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity Editor Extensions – Custom Inspectors&quot; &lt;a href=&quot;http://www.tallior.com/unity-custom-inspectors/&quot;&gt;http://www.tallior.com/unity-custom-inspectors/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Devs Life: Daniel Fedor&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=1lU8XIPvYLg&quot;&gt;https://www.youtube.com/watch?v=1lU8XIPvYLg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Jai Primer&quot; &lt;a href=&quot;https://sites.google.com/site/jailanguageprimer/&quot;&gt;https://sites.google.com/site/jailanguageprimer/&lt;/a&gt; and comments: &lt;a href=&quot;http://www.reddit.com/r/gamedev/comments/2mita3/jai_a_primer_written_by_a_fan_summarizing_the/&quot;&gt;http://www.reddit.com/r/gamedev/comments/2mita3/jai_a_primer_written_by_a_fan_summarizing_the/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Physically Based Deferred Rendering in Costume Quest 2&quot; &lt;a href=&quot;http://nosferalatu.com/CQ2Rendering.html&quot;&gt;http://nosferalatu.com/CQ2Rendering.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tutorial: PBR Texture Conversion&quot; &lt;a href=&quot;http://www.marmoset.co/toolbag/learn/pbr-conversion&quot;&gt;http://www.marmoset.co/toolbag/learn/pbr-conversion&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting read: &quot;Directional lightmaps (Unity 5)&quot; &lt;a href=&quot;http://forum.unity3d.com/threads/directional-lightmaps.280716/&quot;&gt;http://forum.unity3d.com/threads/directional-lightmaps.280716/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting documentary: &quot;Blizzard Retrospective&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=AHz2ky-jng8&quot;&gt;https://www.youtube.com/watch?v=AHz2ky-jng8&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Nearly Ripped off to death by a publisher?...&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/PugetAlain/20141118/230420/Nearly_Ripped_off_to_death_by_a_publisher__Get_better_by_yourself_and_wait_for_justice_Maybe.php&quot;&gt;http://www.gamasutra.com/blogs/PugetAlain/20141118/230420/Nearly_Ripped_off_to_death_by_a_publisher__Get_better_by_yourself_and_wait_for_justice_Maybe.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Half-Life 2: 10 years on&quot; &lt;a href=&quot;http://www.eurogamer.net/articles/2014-11-16-half-life-2-10-years-on&quot;&gt;http://www.eurogamer.net/articles/2014-11-16-half-life-2-10-years-on&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting documentary: &quot;NHS Sell-Off&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ultKvnw2h3Q&quot;&gt;https://www.youtube.com/watch?v=ultKvnw2h3Q&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Transatlantic Trade and Investment Partnership&quot; &lt;a href=&quot;http://en.wikipedia.org/wiki/Transatlantic_Trade_and_Investment_Partnership&quot;&gt;http://en.wikipedia.org/wiki/Transatlantic_Trade_and_Investment_Partnership&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Sixth Stage of Grief Is Retro-computing&quot; &lt;a href=&quot;https://medium.com/message/networks-without-networks-7644933a3100&quot;&gt;https://medium.com/message/networks-without-networks-7644933a3100&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Math and Movies (Animation at Pixar) - Numberphile&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=mX0NB9IyYpU&quot;&gt;https://www.youtube.com/watch?v=mX0NB9IyYpU&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting post: &quot;64-bit&quot; &lt;a href=&quot;http://www.viva64.com/en/b/0188/&quot;&gt;http://www.viva64.com/en/b/0188/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;OSIRIS spots Philae drifting across the comet&quot; &lt;a href=&quot;http://blogs.esa.int/rosetta/2014/11/17/osiris-spots-Philae-drifting-across-the-comet/&quot;&gt;http://blogs.esa.int/rosetta/2014/11/17/osiris-spots-Philae-drifting-across-the-comet/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Steam Traffic Patterns Deep Dive&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/LarsDoucet/20141119/230553/&quot;&gt;http://www.gamasutra.com/blogs/LarsDoucet/20141119/230553/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Porting to Unity 5 – The Untold Rust Journey&quot; &lt;a href=&quot;http://blogs.unity3d.com/2014/11/19/porting-to-unity-5-the-untold-rust-journey/&quot;&gt;http://blogs.unity3d.com/2014/11/19/porting-to-unity-5-the-untold-rust-journey/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Valve wants devs to &#39;set proper expectations&#39; for Early Access games&quot; &lt;a href=&quot;http://gamasutra.com/view/news/230669/Valve_wants_devs_to_set_proper_expectations_for_Early_Access_games.php&quot;&gt;http://gamasutra.com/view/news/230669/Valve_wants_devs_to_set_proper_expectations_for_Early_Access_games.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Don’t Store That in a Float&quot; &lt;a href=&quot;https://randomascii.wordpress.com/2012/02/13/dont-store-that-in-a-float/&quot;&gt;https://randomascii.wordpress.com/2012/02/13/dont-store-that-in-a-float/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Right of Publicity in Video Games - How You Can Legally Include a Celebrity in Your Game&quot; &lt;a href=&quot;http://gamasutra.com/blogs/StephenMcArthur/20141117/230361/Right_of_Publicity_in_Video_Games__How_You_Can_Legally_Include_a_Celebrity_in_Your_Game.php&quot;&gt;http://gamasutra.com/blogs/StephenMcArthur/20141117/230361/Right_of_Publicity_in_Video_Games__How_You_Can_Legally_Include_a_Celebrity_in_Your_Game.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Minecraft in Unity 3D - One-Week Programming Challenge&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=qdwUkYrHosk&quot;&gt;https://www.youtube.com/watch?v=qdwUkYrHosk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Remaking the Legend - Halo 2: Anniversary&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=W9-Wk_R3SPw&quot;&gt;https://www.youtube.com/watch?v=W9-Wk_R3SPw&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Secrets of the Sages: Level Design&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/131767/secrets_of_the_sages_level_design.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/131767/secrets_of_the_sages_level_design.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Inside a video game voiceover studio&quot; &lt;a href=&quot;http://www.polygon.com/features/2014/8/27/5885067/defense-grid-2-voiceover&quot;&gt;http://www.polygon.com/features/2014/8/27/5885067/defense-grid-2-voiceover&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;GDC 2007 Programmer&#39;s Challenge&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=SJj6ZQH6skA&quot;&gt;https://www.youtube.com/watch?v=SJj6ZQH6skA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Modelling by numbers: Supplementary (Terrain)&quot; &lt;a href=&quot;http://gamasutra.com/blogs/JayelindaSuridge/20141113/230153/Modelling_by_numbers_Supplementary_Terrain.php#proceduralgeneration&quot;&gt;http://gamasutra.com/blogs/JayelindaSuridge/20141113/230153/Modelling_by_numbers_Supplementary_Terrain.php#proceduralgeneration&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Bound Women: Why games are better without a damsel to save&quot; &lt;a href=&quot;http://www.polygon.com/features/2014/10/24/6242329/character-design-sarkeesian&quot;&gt;http://www.polygon.com/features/2014/10/24/6242329/character-design-sarkeesian&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3&quot; &lt;a href=&quot;http://gdcvault.com/play/1012211/Design-in-Detail-Changing-the&quot;&gt;http://gdcvault.com/play/1012211/Design-in-Detail-Changing-the&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why are we releasing DQ1HD as a free upgrade?&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/LarsDoucet/20141113/230132/Why_are_we_releasing_DQ1HD_as_a_free_upgrade.php&quot;&gt;http://www.gamasutra.com/blogs/LarsDoucet/20141113/230132/Why_are_we_releasing_DQ1HD_as_a_free_upgrade.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;FRONTIERS - November Update&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=C9ZCbdDcca0&quot;&gt;https://www.youtube.com/watch?v=C9ZCbdDcca0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Landing on a Comet - The Rosetta Mission&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=cArihDTnOZg&quot;&gt;https://www.youtube.com/watch?v=cArihDTnOZg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Rosetta&#39;s twelve-year journey in space&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=iEQuE5N3rwQ&quot;&gt;https://www.youtube.com/watch?v=iEQuE5N3rwQ&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Zero to 353 Pages: Bringing My Web Book to Print and eBook&quot; &lt;a href=&quot;http://journal.stuffwithstuff.com/2014/11/03/bringing-my-web-book-to-print-and-ebook/&quot;&gt;http://journal.stuffwithstuff.com/2014/11/03/bringing-my-web-book-to-print-and-ebook/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Environment Tips from a Halo Artist&quot; &lt;a href=&quot;http://blog.digitaltutors.com/dt-exclusive-game-environment-tips-halo-artist/&quot;&gt;http://blog.digitaltutors.com/dt-exclusive-game-environment-tips-halo-artist/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Benefits of Less Detail&quot; &lt;a href=&quot;http://gamasutra.com/blogs/ChristopherGile/20141112/229910/The_Benefits_of_Less_Detail.php&quot;&gt;http://gamasutra.com/blogs/ChristopherGile/20141112/229910/The_Benefits_of_Less_Detail.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video : &quot;Top 10 Reasons Bad Company 2 Was the Best Battlefield&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=B1y4c11rg78&quot;&gt;https://www.youtube.com/watch?v=B1y4c11rg78&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Simplex Noise, keeping it simple&quot; &lt;a href=&quot;http://catlikecoding.com/unity/tutorials/simplex-noise/&quot;&gt;http://catlikecoding.com/unity/tutorials/simplex-noise/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Big Bad Embargo: Just what is it anyway?&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=gavcvi19q1g&quot;&gt;https://www.youtube.com/watch?v=gavcvi19q1g&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Opening up Visual Studio and .NET to Every Developer&quot; &lt;a href=&quot;http://blogs.msdn.com/b/somasegar/archive/2014/11/12/opening-up-visual-studio-and-net-to-every-developer-any-application-net-server-core-open-source-and-cross-platform-visual-studio-community-2013-and-preview-of-visual-studio-2015-and-net-2015.aspx&quot;&gt;http://blogs.msdn.com/b/somasegar/archive/2014/11/12/opening-up-visual-studio-and-net-to-every-developer-any-application-net-server-core-open-source-and-cross-platform-visual-studio-community-2013-and-preview-of-visual-studio-2015-and-net-2015.aspx&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;TransitionKit (modular transitions in-scene and between scenes)&quot; &lt;a href=&quot;https://github.com/prime31/TransitionKit&quot;&gt;https://github.com/prime31/TransitionKit&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting tutorial: &quot;Cloth Flag&quot; &lt;a href=&quot;http://www.3dbuzz.com/training/view/unity-fundamentals/physics/15-cloth-flag&quot;&gt;http://www.3dbuzz.com/training/view/unity-fundamentals/physics/15-cloth-flag&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Making Games is Hard&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/PeterCardwellGardner/20141030/228986/Making_Games_is_Hard.php&quot;&gt;http://www.gamasutra.com/blogs/PeterCardwellGardner/20141030/228986/Making_Games_is_Hard.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Unity 5 Physically Based Texturing Tutorial&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=pXHVFRHbgY0&quot;&gt;https://www.youtube.com/watch?v=pXHVFRHbgY0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Excerpts from An Architectural Approach to Level Design&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/ChristopherTotten/20140711/220802/Excerpts_from_An_Architectural_Approach_to_Level_Design.php&quot;&gt;http://www.gamasutra.com/blogs/ChristopherTotten/20140711/220802/Excerpts_from_An_Architectural_Approach_to_Level_Design.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A glimpse into the terrain design process - The Witness&quot; &lt;a href=&quot;http://the-witness.net/news/2011/02/a-glimpse-into-the-terrain-design-process/&quot;&gt;http://the-witness.net/news/2011/02/a-glimpse-into-the-terrain-design-process/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Building the World for Middle-earth: Shadow of Mordor&quot; &lt;a href=&quot;http://blog.digitaltutors.com/dt-exclusive-building-world-middle-earth-shadow-mordor/&quot;&gt;http://blog.digitaltutors.com/dt-exclusive-building-world-middle-earth-shadow-mordor/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Using 2D daylight assets to create a night level&quot; &lt;a href=&quot;http://joostdevblog.blogspot.com/2014/11/using-2d-daylight-assets-to-create.html&quot;&gt;http://joostdevblog.blogspot.com/2014/11/using-2d-daylight-assets-to-create.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Jonathan Blow: Indie Prototyping&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ISutk1mauPM&quot;&gt;https://www.youtube.com/watch?v=ISutk1mauPM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;ZC160 – VGA-adapter&quot; &lt;a href=&quot;http://tldr.fi/2014/09/27/zc160-vga-adapter1/&quot;&gt;http://tldr.fi/2014/09/27/zc160-vga-adapter1/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Understanding Python Bytecode&quot; &lt;a href=&quot;http://security.coverity.com/blog/2014/Nov/understanding-python-bytecode.html&quot;&gt;http://security.coverity.com/blog/2014/Nov/understanding-python-bytecode.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting short film: &quot;Firefly Fan Film - THE VERSE&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=B24h1SYIxEc&quot;&gt;https://www.youtube.com/watch?v=B24h1SYIxEc&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Cooking Up Gumbo: The Evolution of Turn-Based AI in Shadowrun&quot; &lt;a href=&quot;http://gamasutra.com/blogs/SheridanThirsk/20141105/229495/Cooking_Up_Gumbo_The_Evolution_of_TurnBased_AI_in_Shadowrun.php&quot;&gt;http://gamasutra.com/blogs/SheridanThirsk/20141105/229495/Cooking_Up_Gumbo_The_Evolution_of_TurnBased_AI_in_Shadowrun.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Nazi Zombies, Ray Guns and Magic Chests&quot; &lt;a href=&quot;http://www.jessesnyder.org/trenches/?p=42&amp;cpage=4&quot;&gt;http://www.jessesnyder.org/trenches/?p=42&amp;cpage=4&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;Publications &amp; Talks | p1xelcoder&quot; &lt;a href=&quot;http://www.p1xelcoder.com/publications-talks/&quot;&gt;http://www.p1xelcoder.com/publications-talks/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;On New Games, Rewrites, and the Pain of Higher Prices&quot; &lt;a href=&quot;http://jeff-vogel.blogspot.com.es/2014/09/on-new-games-rewrites-and-pain-of.html&quot;&gt;http://jeff-vogel.blogspot.com.es/2014/09/on-new-games-rewrites-and-pain-of.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Mirror’s Edge: Building the impossible&quot; &lt;a href=&quot;http://www.edge-online.com/features/mirrors-edge-building-the-impossible/&quot;&gt;http://www.edge-online.com/features/mirrors-edge-building-the-impossible/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting post: &quot;Ryan P. Morrison’s Free Legal Q&amp;A Threads on Reddit Are Amazing&quot; &lt;a href=&quot;http://www.hobbygamedev.com/adv/ryan-p-morrisons-free-legal-qa-threads-on-reddit-are-amazing/&quot;&gt;http://www.hobbygamedev.com/adv/ryan-p-morrisons-free-legal-qa-threads-on-reddit-are-amazing/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides and notes: &quot;Moving Frostbite to PBR&quot; &lt;a href=&quot;http://www.frostbite.com/2014/11/moving-frostbite-to-pbr/&quot;&gt;http://www.frostbite.com/2014/11/moving-frostbite-to-pbr/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Getting Started with Mobile Game Localization&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/LokiNg/20141103/229300/Getting_Started_with_Mobile_Game_Localization.php&quot;&gt;http://www.gamasutra.com/blogs/LokiNg/20141103/229300/Getting_Started_with_Mobile_Game_Localization.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesante documental: &quot;Detrás del juego&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=gbVxuPVARhY&quot;&gt;https://www.youtube.com/watch?v=gbVxuPVARhY&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Player&#39;s Hand Dev Timelapse - Return of the Obra Dinn&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=IQdpeN_OERM&quot;&gt;https://www.youtube.com/watch?v=IQdpeN_OERM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;C++ in Huge AAA Games - CppCon 2014 Nicolas Fleury&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=qYN6eduU06s&quot;&gt;https://www.youtube.com/watch?v=qYN6eduU06s&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Experiments in Texturing - The Witness&quot; &lt;a href=&quot;http://the-witness.net/news/2010/11/experiments-in-texturing/&quot;&gt;http://the-witness.net/news/2010/11/experiments-in-texturing/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Castle Does: Subnautica&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLZmVk4US70ohuD_LO46SQlbRuorDjM1Ey&quot;&gt;https://www.youtube.com/playlist?list=PLZmVk4US70ohuD_LO46SQlbRuorDjM1Ey&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Surviving In the Post-Indie Bubble Wasteland!!!&quot; &lt;a href=&quot;http://jeff-vogel.blogspot.com/2014/06/surviving-in-post-indie-bubble-wasteland.html&quot;&gt;http://jeff-vogel.blogspot.com/2014/06/surviving-in-post-indie-bubble-wasteland.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;A Programming Language for Games (Jonathan Blow)&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLmV5I2fxaiCKfxMBrNsU1kgKJXD3PkyxO&quot;&gt;https://www.youtube.com/playlist?list=PLmV5I2fxaiCKfxMBrNsU1kgKJXD3PkyxO&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Reverse Engineering Dead Protocols (Metal Gear Online 1 &amp; 2)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=K4dyyLpMkQk&quot;&gt;https://www.youtube.com/watch?v=K4dyyLpMkQk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Learn from Folly source code the new C++11 features&quot; &lt;a href=&quot;http://www.codergears.com/Blog/?p=431&quot;&gt;http://www.codergears.com/Blog/?p=431&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Lectura interesante: &quot;Cómo te afecta la nueva (y vergonzosa) Ley de Propiedad Intelectual&quot; &lt;a href=&quot;http://es.gizmodo.com/como-te-afecta-la-nueva-y-vergonzosa-ley-de-propiedad-1652346316&quot;&gt;http://es.gizmodo.com/como-te-afecta-la-nueva-y-vergonzosa-ley-de-propiedad-1652346316&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/6365350927959430948/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2014/12/interesting-links-november-2014.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/6365350927959430948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/6365350927959430948'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2014/12/interesting-links-november-2014.html' title='Interesting links (November 2014)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-1125256037315331632</id><published>2014-11-01T08:52:00.001+01:00</published><updated>2014-11-01T08:52:07.405+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (October 2014)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from October 2014:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting read: &quot;Creating a basic chess AI with Python&quot; &lt;a href=&quot;http://mbuffett.com/?p=66&quot;&gt;http://mbuffett.com/?p=66&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Smart Guy Productivity Pitfalls&quot; &lt;a href=&quot;http://bookofhook.blogspot.com/2013/03/smart-guy-productivity-pitfalls.html&quot;&gt;http://bookofhook.blogspot.com/2013/03/smart-guy-productivity-pitfalls.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Characterizing Your Game: What Characters Say Without Speaking&quot; &lt;a href=&quot;http://www.theoryofgaming.com/characterizing-your-game/&quot;&gt;http://www.theoryofgaming.com/characterizing-your-game/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Sounds of Monsters in Borderlands 2&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=wXHrkk70An0&quot;&gt;https://www.youtube.com/watch?v=wXHrkk70An0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Creating Bone Chilling Video Game Monster Sounds&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=udQOi5cgIqo&quot;&gt;https://www.youtube.com/watch?v=udQOi5cgIqo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting list: &quot;The Big List Of Sound And Music Creation Software&quot; &lt;a href=&quot;http://www.pixelprospector.com/the-big-list-of-sound-and-music-creation-software/&quot;&gt;http://www.pixelprospector.com/the-big-list-of-sound-and-music-creation-software/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Sound Design Tutorials&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PL0110847B9338E0EA&quot;&gt;https://www.youtube.com/playlist?list=PL0110847B9338E0EA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Skyrim&#39;s Sound Design&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=0DwJTPNvSKU&quot;&gt;https://www.youtube.com/watch?v=0DwJTPNvSKU&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting read: &quot;Bundling in 2014&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/RobertFearon/20141027/228628/Bundling_in_2014.php&quot;&gt;http://www.gamasutra.com/blogs/RobertFearon/20141027/228628/Bundling_in_2014.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Advances in Real-Time Rendering in 3D Graphics and Games - SIGGRAPH 2014&quot; &lt;a href=&quot;http://advances.realtimerendering.com/s2014/index.html&quot;&gt;http://advances.realtimerendering.com/s2014/index.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;SteamWorld Dig Postmortem: How to Fail and Still Succeed at Launching an Indie Sensation&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020909/SteamWorld-Dig-Postmortem-How-to&quot;&gt;http://www.gdcvault.com/play/1020909/SteamWorld-Dig-Postmortem-How-to&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Procedural River Generation&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=SwSUpFovMTg&quot;&gt;https://www.youtube.com/watch?v=SwSUpFovMTg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Bundles – Approach with your Eyes Open&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/RichardHillWhittall/20141023/228442/Bundles__Approach_with_your_Eyes_Open.php&quot;&gt;http://www.gamasutra.com/blogs/RichardHillWhittall/20141023/228442/Bundles__Approach_with_your_Eyes_Open.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Return of the Obra Dinn - Character modeling&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=J3X-8_D-sps&quot;&gt;https://www.youtube.com/watch?v=J3X-8_D-sps&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Managing hobby gamedev projects&quot; &lt;a href=&quot;http://vladimirslav.com/2014/10/managing-hobby-projects/&quot;&gt;http://vladimirslav.com/2014/10/managing-hobby-projects/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Domino Addition - Numberphile&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=lNuPy-r1GuQ&quot;&gt;https://www.youtube.com/watch?v=lNuPy-r1GuQ&lt;/a&gt; &amp; &quot;The 10,000 Domino Computer&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=OpLU__bhu2w&quot;&gt;https://www.youtube.com/watch?v=OpLU__bhu2w&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;EU-US Trade Negotiations Continue Shutting out the Public—When Will They Learn?&quot; &lt;a href=&quot;https://www.eff.org/deeplinks/2014/10/eu-us-trade-negotiations-continue-shutting-out-public-when-will-they-learn&quot;&gt;https://www.eff.org/deeplinks/2014/10/eu-us-trade-negotiations-continue-shutting-out-public-when-will-they-learn&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Only Thing I Have To Say About Gamer Gate (Felicia Day)&quot; &lt;a href=&quot;http://thisfeliciaday.tumblr.com/post/100700417809/the-only-thing-i-have-to-say-about-gamer-gate&quot;&gt;http://thisfeliciaday.tumblr.com/post/100700417809/the-only-thing-i-have-to-say-about-gamer-gate&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Design Club - Portal: Test Chambers - Tutorial Mechanics&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Q_AsF3Rfw8w&quot;&gt;https://www.youtube.com/watch?v=Q_AsF3Rfw8w&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How Rogue Legacy handles tutorials without being boring&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/228326/Game_Design_Deep_Dive_How_Rogue_Legacy_handles_tutorials_without_being_boring.php&quot;&gt;http://www.gamasutra.com/view/news/228326/Game_Design_Deep_Dive_How_Rogue_Legacy_handles_tutorials_without_being_boring.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Working on The Witness Part 9 &amp; 10&quot; &lt;a href=&quot;http://mollyrocket.com/casey/stream_0017.html&quot;&gt;http://mollyrocket.com/casey/stream_0017.html&lt;/a&gt; &amp; &lt;a href=&quot;http://mollyrocket.com/casey/stream_0018.html&quot;&gt;http://mollyrocket.com/casey/stream_0018.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Understanding Perlin Noise&quot; &lt;a href=&quot;http://flafla2.github.io/2014/08/09/perlinnoise.html&quot;&gt;http://flafla2.github.io/2014/08/09/perlinnoise.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Rewarding Failure: How Great Games Perpetuate Bad Design&quot; &lt;a href=&quot;http://www.theoryofgaming.com/rewarding-failure-great-games-perpetuate-bad-design/&quot;&gt;http://www.theoryofgaming.com/rewarding-failure-great-games-perpetuate-bad-design/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Kellee Santiago&#39;s 10-step video game production plan&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/228260/Kellee_Santiagos_10step_video_game_production_plan.php&quot;&gt;http://www.gamasutra.com/view/news/228260/Kellee_Santiagos_10step_video_game_production_plan.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Design Club - Mark of the Ninja - Stealth Games and Visual Cues&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=6vJNqseX-rs&quot;&gt;https://www.youtube.com/watch?v=6vJNqseX-rs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Designer&#39;s Notebook: Eight Ways To Make a Bad Tutorial&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/134774/the_designers_notebook_eight_.php&quot;&gt;http://www.gamasutra.com/view/feature/134774/the_designers_notebook_eight_.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Dragged Kickstarting and Screaming&quot; &lt;a href=&quot;http://odiousrepeater.wordpress.com/2012/04/20/dragged-kickstarting-and-screaming/&quot;&gt;http://odiousrepeater.wordpress.com/2012/04/20/dragged-kickstarting-and-screaming/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Runtime editor-console connection in The Witcher 2&quot; &lt;a href=&quot;http://bartwronski.com/2014/05/13/runtime-editor-console-connection-in-the-witcher-2/&quot;&gt;http://bartwronski.com/2014/05/13/runtime-editor-console-connection-in-the-witcher-2/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Shadow Mapping Summary – Part 1&quot; &lt;a href=&quot;http://the-witness.net/news/2013/09/shadow-mapping-summary-part-1/&quot;&gt;http://the-witness.net/news/2013/09/shadow-mapping-summary-part-1/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Procedural Content: Eighth Generation Hope or Hype?&quot; &lt;a href=&quot;http://www.theoryofgaming.com/procedural-content-eighth-generation-hope-hype/&quot;&gt;http://www.theoryofgaming.com/procedural-content-eighth-generation-hope-hype/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Hobby engine to game engine&quot; (PDF 4.3MB) &lt;a href=&quot;http://aras-p.info/texts/files/201410-TUM-HobbyEngineToGameEngine.pdf&quot;&gt;http://aras-p.info/texts/files/201410-TUM-HobbyEngineToGameEngine.pdf&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Games Are Not Coffee Mugs: Games and the Right of Publicity&quot; &lt;a href=&quot;http://digitalcommons.law.scu.edu/chtlj/vol29/iss1/1/&quot;&gt;http://digitalcommons.law.scu.edu/chtlj/vol29/iss1/1/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Don&#39;t Juice It or Lose It&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020861/Don-t-Juice-It-or&quot;&gt;http://www.gdcvault.com/play/1020861/Don-t-Juice-It-or&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A study of code abstraction&quot; (PDF 511KB) &lt;a href=&quot;http://dendory.net/screenshots/abstraction_of_code.pdf&quot;&gt;http://dendory.net/screenshots/abstraction_of_code.pdf&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Making music with a C compiler&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=vCEUyx-SxPw&quot;&gt;https://www.youtube.com/watch?v=vCEUyx-SxPw&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;We cannot let this become gaming culture&quot; &lt;a href=&quot;http://www.eurogamer.net/articles/2014-10-17-we-cannot-let-this-become-gaming-culture&quot;&gt;http://www.eurogamer.net/articles/2014-10-17-we-cannot-let-this-become-gaming-culture&lt;/a&gt; &amp; &quot;A letter from the editor&quot; &lt;a href=&quot;http://www.polygon.com/2014/10/17/6996601/on-gamergate-a-letter-from-the-editor&quot;&gt;http://www.polygon.com/2014/10/17/6996601/on-gamergate-a-letter-from-the-editor&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Thoughts on Alien: Isolation and Horror Simulation&quot; &lt;a href=&quot;http://frictionalgames.blogspot.com/2014/10/thoughts-on-alien-isolation-and-horror.html&quot;&gt;http://frictionalgames.blogspot.com/2014/10/thoughts-on-alien-isolation-and-horror.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting free tool: &quot;Spacescape - a tool for creating space skyboxes with stars and nebulas&quot; &lt;a href=&quot;http://alexcpeterson.com/spacescape&quot;&gt;http://alexcpeterson.com/spacescape&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;The 2014 European Innovative Games Showcase&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020863/The-2014-European-Innovative-Games&quot;&gt;http://www.gdcvault.com/play/1020863/The-2014-European-Innovative-Games&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;The Quake 3 Rendering Engine (1999 GDC - Brian Hook)&quot; &lt;a href=&quot;https://archive.org/details/1999-gdc-brianhookquake3&quot;&gt;https://archive.org/details/1999-gdc-brianhookquake3&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Quick Game Development with C++11 / C++14&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=TC9zhufV_Z8&quot;&gt;https://www.youtube.com/watch?v=TC9zhufV_Z8&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Lack of the Female Protagonist&quot; &lt;a href=&quot;http://www.theoryofgaming.com/the-lack-of-the-female-protagonist-part-one/&quot;&gt;http://www.theoryofgaming.com/the-lack-of-the-female-protagonist-part-one/&lt;/a&gt; … &amp; &lt;a href=&quot;http://www.theoryofgaming.com/the-lack-of-the-female-protagonist-part-two/&quot;&gt;http://www.theoryofgaming.com/the-lack-of-the-female-protagonist-part-two/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Reviving the Dead – The State of Survival Horror&quot; &lt;a href=&quot;http://www.theoryofgaming.com/reviving-dead-state-survival-horror/&quot;&gt;http://www.theoryofgaming.com/reviving-dead-state-survival-horror/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Marketplace Confusion: The Pros and Cons of PC Game Marketplaces&quot; &lt;a href=&quot;http://blog.powerupgames.io/post/99905543738/marketplace-confusion-the-pros-and-cons-of-pc-game&quot;&gt;http://blog.powerupgames.io/post/99905543738/marketplace-confusion-the-pros-and-cons-of-pc-game&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Gamers Are Having A Bizarre Debate Over Whether Sending Death Threats To Women Is A Serious Issue&quot; &lt;a href=&quot;http://www.businessinsider.com/gamergate-death-threats-2014-10&quot;&gt;http://www.businessinsider.com/gamergate-death-threats-2014-10&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Banding in Games&quot; (PDF 38.6MB) &lt;a href=&quot;http://loopit.dk/banding_in_games.pdf&quot;&gt;http://loopit.dk/banding_in_games.pdf&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Ideal Game Length: A Modern Fallacy&quot; &lt;a href=&quot;http://www.theoryofgaming.com/ideal-game-length-modern-fallacy/&quot;&gt;http://www.theoryofgaming.com/ideal-game-length-modern-fallacy/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Other developers on the ideal patching frequency&quot; &lt;a href=&quot;http://joostdevblog.blogspot.nl/2014/10/other-developers-on-ideal-patching.html&quot;&gt;http://joostdevblog.blogspot.nl/2014/10/other-developers-on-ideal-patching.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Breakfast With Unity&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLlHjNcdoyw6WVpwY7_InRc6vYFS3bEPar&quot;&gt;https://www.youtube.com/playlist?list=PLlHjNcdoyw6WVpwY7_InRc6vYFS3bEPar&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Messy Story Behind YouTubers Taking Money For Game Coverage&quot; &lt;a href=&quot;http://kotaku.com/the-messy-story-behind-youtubers-taking-money-for-game-1644092214&quot;&gt;http://kotaku.com/the-messy-story-behind-youtubers-taking-money-for-game-1644092214&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Xbox One&#39;s Parity Clause Meant to Make Owners Feel &#39;First Class&#39;&quot; &lt;a href=&quot;http://www.gamespot.com/articles/xbox-ones-parity-clause-meant-to-make-owners-feel-/1100-6422886/&quot;&gt;http://www.gamespot.com/articles/xbox-ones-parity-clause-meant-to-make-owners-feel-/1100-6422886/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting list: &quot;Awesome C/C++ frameworks, libraries, resources, and shiny things&quot; &lt;a href=&quot;https://github.com/fffaraz/awesome-cpp&quot;&gt;https://github.com/fffaraz/awesome-cpp&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Making Embedded Content Work In Responsive Design&quot; &lt;a href=&quot;http://www.smashingmagazine.com/2014/02/27/making-embedded-content-work-in-responsive-design/&quot;&gt;http://www.smashingmagazine.com/2014/02/27/making-embedded-content-work-in-responsive-design/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How GameCube/Wii emulator Dolphin got a turbocharge&quot; &lt;a href=&quot;http://www.pcgamer.com/how-gamecubewii-emulator-dolphin-got-a-turbocharge/&quot;&gt;http://www.pcgamer.com/how-gamecubewii-emulator-dolphin-got-a-turbocharge/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Flowing Water&quot; &lt;a href=&quot;http://www.thewildeternal.com/2014/09/02/devlog-flowing-water/&quot;&gt;http://www.thewildeternal.com/2014/09/02/devlog-flowing-water/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tell Me A Story: The Value of Voice Actors&quot; &lt;a href=&quot;http://www.theoryofgaming.com/tell-story-value-voice-actors/&quot;&gt;http://www.theoryofgaming.com/tell-story-value-voice-actors/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Social Side of Fear&quot; &lt;a href=&quot;http://odiousrepeater.wordpress.com/2011/03/27/the-social-side-of-fear/&quot;&gt;http://odiousrepeater.wordpress.com/2011/03/27/the-social-side-of-fear/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;How to Get Your Game Covered by YouTubers (Mike Rose)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020859/How-to-Get-Your-Game&quot;&gt;http://www.gdcvault.com/play/1020859/How-to-Get-Your-Game&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why patching too often is a bad idea / The magic of the Vault&quot; &lt;a href=&quot;http://joostdevblog.blogspot.com.es/2014/10/why-patching-too-often-is-bad-idea.html&quot;&gt;http://joostdevblog.blogspot.com.es/2014/10/why-patching-too-often-is-bad-idea.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The short games revolution&quot; &lt;a href=&quot;http://www.theastronauts.com/2013/01/short-games-revolution/&quot;&gt;http://www.theastronauts.com/2013/01/short-games-revolution/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Reverse Engineering Star Wars: Yoda Stories&quot; &lt;a href=&quot;http://www.zachtronics.com/yoda-stories/&quot;&gt;http://www.zachtronics.com/yoda-stories/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The features PC gamers want—an open letter to developers&quot; &lt;a href=&quot;http://www.pcgamer.com/the-features-pc-gamers-wantan-open-letter-to-developers-and-gamers/&quot;&gt;http://www.pcgamer.com/the-features-pc-gamers-wantan-open-letter-to-developers-and-gamers/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting post: &quot;The best developer tools, now free for students (GitHub Student Developer Pack)&quot; &lt;a href=&quot;https://github.com/blog/1900-the-best-developer-tools-now-free-for-students&quot;&gt;https://github.com/blog/1900-the-best-developer-tools-now-free-for-students&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Marketing Guide for Game Developers&quot; &lt;a href=&quot;http://www.pixelprospector.com/the-marketing-guide-for-game-developers/&quot;&gt;http://www.pixelprospector.com/the-marketing-guide-for-game-developers/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Postmortem: Monolith&#39;s No One Lives Forever&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/131478/postmortem_monoliths_no_one_.php&quot;&gt;http://www.gamasutra.com/view/feature/131478/postmortem_monoliths_no_one_.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Hero-Narrator Problem in Ethan Carter&quot; &lt;a href=&quot;http://theastrocrew.tumblr.com/post/76660730143/the-hero-narrator-problem-in-ethan-carter&quot;&gt;http://theastrocrew.tumblr.com/post/76660730143/the-hero-narrator-problem-in-ethan-carter&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Game a Week: How to Succeed, Fail and Learn&quot; &lt;a href=&quot;http://gdcvault.com/play/1020866/Game-a-Week-How-to&quot;&gt;http://gdcvault.com/play/1020866/Game-a-Week-How-to&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Procedural Planet Generation&quot; &lt;a href=&quot;http://experilous.com/1/blog/post/procedural-planet-generation&quot;&gt;http://experilous.com/1/blog/post/procedural-planet-generation&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Indiecent Exposure: Talking Steam discoverability with a panel of interesting people&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=OzUIIkP5RMA&quot;&gt;https://www.youtube.com/watch?v=OzUIIkP5RMA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Spotify Engineering Culture&quot; &lt;a href=&quot;http://vimeo.com/85490944&quot;&gt;http://vimeo.com/85490944&lt;/a&gt;  &amp; &lt;a href=&quot;http://vimeo.com/94950270&quot;&gt;http://vimeo.com/94950270&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;CppCon2014 / Presentations&quot; &lt;a href=&quot;https://github.com/CppCon/CppCon2014/tree/master/Presentations&quot;&gt;https://github.com/CppCon/CppCon2014/tree/master/Presentations&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Programming the Atari ST 20 Years Later&quot; &lt;a href=&quot;http://www.voidbred.com/blog/2014/09/programming-the-atari-st-20-years-later/&quot;&gt;http://www.voidbred.com/blog/2014/09/programming-the-atari-st-20-years-later/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;CppCon 2014: Mike Acton &#39;Data-Oriented Design and C++&#39;&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=rX0ItVEVjHc&quot;&gt;https://www.youtube.com/watch?v=rX0ItVEVjHc&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;MATERIALS - Tutorials by Philip Klevestav&quot; &lt;a href=&quot;http://www.philipk.net/tutorials/materials/materials.html&quot;&gt;http://www.philipk.net/tutorials/materials/materials.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Create Specular texture from Diffuse Map layers&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=HnvvGn9VhVU&quot;&gt;https://www.youtube.com/watch?v=HnvvGn9VhVU&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Noise Derivatives, going with the flow&quot; &lt;a href=&quot;http://catlikecoding.com/unity/tutorials/noise-derivatives/&quot;&gt;http://catlikecoding.com/unity/tutorials/noise-derivatives/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Five surprising immersion killers in games&quot; &lt;a href=&quot;http://www.theastronauts.com/2012/11/five-surprising-immersion-killers-in-games/&quot;&gt;http://www.theastronauts.com/2012/11/five-surprising-immersion-killers-in-games/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to get every game on STEAM for free&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/LeszekLisowski/20141001/226840/How_to_get_every_game_on_STEAM_for_free.php&quot;&gt;http://www.gamasutra.com/blogs/LeszekLisowski/20141001/226840/How_to_get_every_game_on_STEAM_for_free.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Mount &amp; Blade II: Bannerlord Developer Blog 8: Engine Power&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=obO5sbziqjM&quot;&gt;https://www.youtube.com/watch?v=obO5sbziqjM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How We Approached 3D Foliage in The Vanishing of Ethan Carter&quot; &lt;a href=&quot;http://www.theastronauts.com/2014/02/approached-3d-foliage-vanishing-ethan-carter/&quot;&gt;http://www.theastronauts.com/2014/02/approached-3d-foliage-vanishing-ethan-carter/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Voyager to Nebular 5&quot; &lt;a href=&quot;http://tower22.blogspot.com/2014/05/voyager-to-nebular-5.html&quot;&gt;http://tower22.blogspot.com/2014/05/voyager-to-nebular-5.html&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/1125256037315331632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2014/11/interesting-links-october-2014.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/1125256037315331632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/1125256037315331632'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2014/11/interesting-links-october-2014.html' title='Interesting links (October 2014)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-7146985733716534999</id><published>2014-10-01T10:26:00.000+02:00</published><updated>2014-10-01T10:26:03.631+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (September 2014)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from September 2014:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting read: &quot;The Secret of Immersive Game Worlds&quot; &lt;a href=&quot;http://www.theastronauts.com/2014/03/secret-immersive-game-worlds/&quot;&gt;http://www.theastronauts.com/2014/03/secret-immersive-game-worlds/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Live Training 22nd September 2014 - Animate Anything&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=jWuNtik0C8E&quot;&gt;https://www.youtube.com/watch?v=jWuNtik0C8E&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Are the new Steam Discovery tools having any effect on game sales?&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/226541/Are_the_new_Steam_Discovery_tools_having_any_effect_on_game_sales.php&quot;&gt;http://www.gamasutra.com/view/news/226541/Are_the_new_Steam_Discovery_tools_having_any_effect_on_game_sales.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;IndieCade 2013 - Empuzzlement (Jon Blow, Marc ten Bosch and Droqen)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Ul_ZfzfHRek&quot;&gt;https://www.youtube.com/watch?v=Ul_ZfzfHRek&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Visual Revolution of The Vanishing of Ethan Carter&quot; &lt;a href=&quot;http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/&quot;&gt;http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Ethic classes&quot; &lt;a href=&quot;http://tower22.blogspot.com/2014/09/game-ethic-classes.html&quot;&gt;http://tower22.blogspot.com/2014/09/game-ethic-classes.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting free ebooks: &quot;40+ e-books on popular technologies for free - Syncfusion&quot; &lt;a href=&quot;http://www.syncfusion.com/resources/techportal/ebooks&quot;&gt;http://www.syncfusion.com/resources/techportal/ebooks&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Shellshock Bug In About Four Minutes&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=aKShnpOXqn0&quot;&gt;https://www.youtube.com/watch?v=aKShnpOXqn0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting speech: &quot;Emma Watson at the HeForShe Campaign 2014 - Official UN Video&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=gkjW9PZBRfk&quot;&gt;https://www.youtube.com/watch?v=gkjW9PZBRfk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Ray-Casting Tutorial For Game Development And Other Purposes&quot; &lt;a href=&quot;http://www.permadi.com/tutorial/raycast/&quot;&gt;http://www.permadi.com/tutorial/raycast/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Great Levels in Gaming - Episode 10 - Cave Story&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=sNbqnZFhbTk&quot;&gt;https://www.youtube.com/watch?v=sNbqnZFhbTk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting podcast: &quot;Up Up Down Down, the podcast about the craft of video games&quot; &lt;a href=&quot;http://www.upup.fm/&quot;&gt;http://www.upup.fm/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Creating Modular Environments in UDK&quot; &lt;a href=&quot;http://www.thiagoklafke.com/modularenvironments.html&quot;&gt;http://www.thiagoklafke.com/modularenvironments.html&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting read: &quot;Creating 2D animation states in Unity3D&quot; &lt;a href=&quot;http://johnstejskal.com/wp/creating-2d-animations-from-sprite-sheets-in-unity3d/&quot;&gt;http://johnstejskal.com/wp/creating-2d-animations-from-sprite-sheets-in-unity3d/&lt;/a&gt;  &amp; &lt;a href=&quot;http://johnstejskal.com/wp/creating-2d-animations-from-sprite-sheets-in-unity3d-pt2/&quot;&gt;http://johnstejskal.com/wp/creating-2d-animations-from-sprite-sheets-in-unity3d-pt2/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Google Play&#39;s Address Policy: Bad for Indie Devs, Bad for Android&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/DavidLejeune/20140920/226089/Google_Plays_Address_Policy_Bad_for_Indie_Devs_Bad_for_Android.php&quot;&gt;http://www.gamasutra.com/blogs/DavidLejeune/20140920/226089/Google_Plays_Address_Policy_Bad_for_Indie_Devs_Bad_for_Android.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Modernizing Splinter Cell&#39;s Gunplay (James Everett)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020354/Modernizing-Splinter-Cell-s&quot;&gt;http://www.gdcvault.com/play/1020354/Modernizing-Splinter-Cell-s&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;On Steam Curation, what I think it changes&quot; &lt;a href=&quot;http://gamasutra.com/blogs/MikeBithell/20140923/226260/On_Steam_Curation_what_I_think_it_changes.php&quot;&gt;http://gamasutra.com/blogs/MikeBithell/20140923/226260/On_Steam_Curation_what_I_think_it_changes.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Analysis: Can &#39;The Curators&#39; solve Steam&#39;s discoverability issues?&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/226249/Analysis_Can_The_Curators_solve_Steams_discoverability_issues.php&quot;&gt;http://www.gamasutra.com/view/news/226249/Analysis_Can_The_Curators_solve_Steams_discoverability_issues.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Far Cry&#39;s AI: A Manifesto for Systemic Gameplay&quot; &lt;a href=&quot;http://gameaiconf.com/recording/far-cry-4/&quot;&gt;http://gameaiconf.com/recording/far-cry-4/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Unreal Engine 4 AI Tutorial&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PL3hM7_RDaHMz0umAPdszT172uhZTFuP94&quot;&gt;https://www.youtube.com/playlist?list=PL3hM7_RDaHMz0umAPdszT172uhZTFuP94&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Defining Normal: Difficulty in Video Games&quot; &lt;a href=&quot;http://www.theoryofgaming.com/defining-normal-difficulty-video-games/&quot;&gt;http://www.theoryofgaming.com/defining-normal-difficulty-video-games/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Keynote by John Carmack at Oculus Connect 2014&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=nqzpAbK9qFk&quot;&gt;https://www.youtube.com/watch?v=nqzpAbK9qFk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity New GUI Tutorial – Part 1&quot; &lt;a href=&quot;http://www.raywenderlich.com/78675/unity-new-gui-part-1&quot;&gt;http://www.raywenderlich.com/78675/unity-new-gui-part-1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Ideas about a new programming language for games (Jonathan Blow)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=TH9VCN6UkyQ&quot;&gt;https://www.youtube.com/watch?v=TH9VCN6UkyQ&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;Oculus Rift Development Kit : Firmware, Schematics ...&quot; &lt;a href=&quot;https://github.com/OculusVR/RiftDK1&quot;&gt;https://github.com/OculusVR/RiftDK1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;I was just asked to crack a program in a job interview !&quot; &lt;a href=&quot;http://erenyagdiran.github.io/I-was-just-asked-to-crack-a-program-Part-1/&quot;&gt;http://erenyagdiran.github.io/I-was-just-asked-to-crack-a-program-Part-1/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting test: &quot;C++ Quiz: are you a code guru?&quot; &lt;a href=&quot;http://q.viva64.com/&quot;&gt;http://q.viva64.com/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Branching Conversation Systems and the Working Writer&quot; &lt;a href=&quot;http://www.alexanderfreed.com/tag/branching-conversation-systems-and-the-working-writer/&quot;&gt;http://www.alexanderfreed.com/tag/branching-conversation-systems-and-the-working-writer/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Global Illumination in Unity 5&quot; &lt;a href=&quot;http://blogs.unity3d.com/2014/09/18/global-illumination-in-unity-5/&quot;&gt;http://blogs.unity3d.com/2014/09/18/global-illumination-in-unity-5/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Running an indie game store - itch.io&quot; &lt;a href=&quot;http://itch.io/blog/1/running-an-indie-game-store&quot;&gt;http://itch.io/blog/1/running-an-indie-game-store&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Interview with Paul Haynes, Homefront: The Revolution Senior Level Designer&quot; &lt;a href=&quot;http://www.mapcore.org/page/features/_/interviews/interview-with-paul-paulh-haynes-hom-r43&quot;&gt;http://www.mapcore.org/page/features/_/interviews/interview-with-paul-paulh-haynes-hom-r43&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;Metazelda - procedurally-generating dungeons with item-based puzzles&quot; &lt;a href=&quot;https://github.com/tcoxon/metazelda&quot;&gt;https://github.com/tcoxon/metazelda&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Overworld Overview&quot; &lt;a href=&quot;http://bytten-studio.com/devlog/2014/09/08/overworld-overview-part-1/&quot;&gt;http://bytten-studio.com/devlog/2014/09/08/overworld-overview-part-1/&lt;/a&gt; &amp; &lt;a href=&quot;http://bytten-studio.com/devlog//2014/09/15/overworld-overview-part-2/&quot;&gt;http://bytten-studio.com/devlog//2014/09/15/overworld-overview-part-2/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Modern UI Development in Unity 4.6&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c&quot;&gt;https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting repository: &quot;Commander Keen in Keen Dreams&quot; &lt;a href=&quot;https://github.com/keendreams/keen&quot;&gt;https://github.com/keendreams/keen&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;ProBuilder v2.3 Tutorials&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLrJfHfcFkLM8PDioWg_5nmUqQycnVmi58&quot;&gt;https://www.youtube.com/playlist?list=PLrJfHfcFkLM8PDioWg_5nmUqQycnVmi58&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Star, an introduction to WYSIWYG editing&quot; &lt;a href=&quot;http://catlikecoding.com/unity/tutorials/editor/star/&quot;&gt;http://catlikecoding.com/unity/tutorials/editor/star/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Advanced UI - Unite 2014&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=7JhmVTEx_EA&quot;&gt;https://www.youtube.com/watch?v=7JhmVTEx_EA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Fundamental Pillars of a Combat System&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/175950/the_fundamental_pillars_of_a_.php&quot;&gt;http://www.gamasutra.com/view/feature/175950/the_fundamental_pillars_of_a_.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Fully Interactive Surfaces In DOOM3&quot; &lt;a href=&quot;http://www.battleteam.net/tech/fis/docs/index.html&quot;&gt;http://www.battleteam.net/tech/fis/docs/index.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Preserving a Sense of Discovery in the Age of Spoilers&quot; &lt;a href=&quot;http://vimeo.com/91436410&quot;&gt;http://vimeo.com/91436410&lt;/a&gt;  &amp; &lt;a href=&quot;http://postproductdev.com/2014/04/07/jim-crawford-on-making-games-more-mysterious/&quot;&gt;http://postproductdev.com/2014/04/07/jim-crawford-on-making-games-more-mysterious/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Unity Tips and Tricks: Procedural Geometry #1 - Basic Quad&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=3jHe1FzrKD8&quot;&gt;https://www.youtube.com/watch?v=3jHe1FzrKD8&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Blogging on GitHub&quot; &lt;a href=&quot;http://loyc.net/2014/blogging-on-github.html&quot;&gt;http://loyc.net/2014/blogging-on-github.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;Noisli - background noise and color generator for working and relaxing&quot; &lt;a href=&quot;http://www.noisli.com&quot;&gt;http://www.noisli.com&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;USS Theodore Roosevelt Conducts Combined Manned, Unmanned Operations&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=RqiOzO8yV4A&quot;&gt;https://www.youtube.com/watch?v=RqiOzO8yV4A&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting free asset: &quot;GConsole (an ingame developer console for the Unity3D Engine)&quot; &lt;a href=&quot;https://github.com/Rahazan/GConsole&quot;&gt;https://github.com/Rahazan/GConsole&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tools of the Shade (Unity)&quot; &lt;a href=&quot;http://www.eastshade.com/tools-of-the-shade/&quot;&gt;http://www.eastshade.com/tools-of-the-shade/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;UI Live Hangout 11th September 2014&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ohmAJ-OGVyI&quot;&gt;https://www.youtube.com/watch?v=ohmAJ-OGVyI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Classic Game Postmortem - POPULOUS (Peter Molyneux)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem&quot;&gt;http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity3d tip: implementing pick-and-drag mechanics in a first-person game&quot; &lt;a href=&quot;http://raycast.net/2014/09/07/unity3d-pick-and-drag.html&quot;&gt;http://raycast.net/2014/09/07/unity3d-pick-and-drag.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;DirectX 11 Rendering and NVIDIA GameWorks in Batman: Arkham Origins&quot; (MP4 | 321MB) &lt;a href=&quot;http://on-demand.gputechconf.com/gtc/2014/video/S4614-dx11-rendering-gameworks-batman-arkham-origins.mp4&quot;&gt;http://on-demand.gputechconf.com/gtc/2014/video/S4614-dx11-rendering-gameworks-batman-arkham-origins.mp4&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Mike Bithell at Nordic Game 2014: Making Games Small and Big in Unity&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=h136fhC1HIA&quot;&gt;https://www.youtube.com/watch?v=h136fhC1HIA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Curves and Splines, a Unity C# Tutorial&quot; &lt;a href=&quot;http://catlikecoding.com/unity/tutorials/curves-and-splines/&quot;&gt;http://catlikecoding.com/unity/tutorials/curves-and-splines/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Creating Tile-Based Texture Maps for Games&quot; &lt;a href=&quot;http://www.pathofexile.com/forum/view-thread/55091&quot;&gt;http://www.pathofexile.com/forum/view-thread/55091&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Noise, a Unity C# Tutorial&quot; &lt;a href=&quot;http://catlikecoding.com/unity/tutorials/noise/&quot;&gt;http://catlikecoding.com/unity/tutorials/noise/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Editor Scripting from the real world - Unite 2014&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=s1o0gZwJS-4&quot;&gt;https://www.youtube.com/watch?v=s1o0gZwJS-4&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Mix in The Last of Us&quot; &lt;a href=&quot;http://www.audiogang.org/blog/the-mix-in-the-last-of-us/&quot;&gt;http://www.audiogang.org/blog/the-mix-in-the-last-of-us/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;To Mecanim And Beyond - Unite 2014&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=7djMWP4EKTs&quot;&gt;https://www.youtube.com/watch?v=7djMWP4EKTs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Classic Game Postmortem: Broken Sword (Charles Cecil)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020893/Classic-Game-Postmortem-Broken&quot;&gt;http://www.gdcvault.com/play/1020893/Classic-Game-Postmortem-Broken&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;GTC On-Demand Featured Talks | GPU Technology Conference&quot; &lt;a href=&quot;http://on-demand-gtc.gputechconf.com/gtcnew/on-demand-gtc.php&quot;&gt;http://on-demand-gtc.gputechconf.com/gtcnew/on-demand-gtc.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Commodore C116 as shown by Bil Herd&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=xPD5N43VIsk&quot;&gt;https://www.youtube.com/watch?v=xPD5N43VIsk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The War Photo No One Would Publish&quot; &lt;a href=&quot;http://www.theatlantic.com/features/archive/2014/08/the-war-photo-no-one-would-publish/375762/&quot;&gt;http://www.theatlantic.com/features/archive/2014/08/the-war-photo-no-one-would-publish/375762/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;I Support Anita&quot; &lt;a href=&quot;http://c0de517e.blogspot.ca/2014/08/i-support-anita.html&quot;&gt;http://c0de517e.blogspot.ca/2014/08/i-support-anita.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;2D Best Practices In Unity - Unite 2014&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=HM17mAmLd7k&quot;&gt;https://www.youtube.com/watch?v=HM17mAmLd7k&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;A Great Disturbance in Development: The Dark Side of Early Access (James Crowe)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020874/A-Great-Disturbance-in-Development&quot;&gt;http://www.gdcvault.com/play/1020874/A-Great-Disturbance-in-Development&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Unity Audio Subtitles Tutorial&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=1NW0BYn5KfE&quot;&gt;https://www.youtube.com/watch?v=1NW0BYn5KfE&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;WebGL Deployment in Unity 5 - Unite 2014&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=OY72_tI4t1I&quot;&gt;https://www.youtube.com/watch?v=OY72_tI4t1I&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Let&#39;s Make Flappy Bird (using Java and OpenGL)&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLlrATfBNZ98e5KBKGcL7ARy3DjstzI2TV&quot;&gt;https://www.youtube.com/playlist?list=PLlrATfBNZ98e5KBKGcL7ARy3DjstzI2TV&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Samsung Unpacked - Gear VR and Oculus with John Carmack&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=VO6T4M4VMuk&quot;&gt;https://www.youtube.com/watch?v=VO6T4M4VMuk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Interview with Thiago &#39;Minos&#39; Klafke, Blizzard Environment Artist&quot; &lt;a href=&quot;http://www.mapcore.org/page/features/_/articles/interview-with-thiago-minos-klafke-b-r42&quot;&gt;http://www.mapcore.org/page/features/_/articles/interview-with-thiago-minos-klafke-b-r42&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Digging down to business: Shovel Knight Planning and Sales&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/DavidDAngelo/20140805/222585/Digging_down_to_business_Shovel_Knight_Planning_and_Sales.php&quot;&gt;http://www.gamasutra.com/blogs/DavidDAngelo/20140805/222585/Digging_down_to_business_Shovel_Knight_Planning_and_Sales.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Making of Monument Valley in Unity - Nordic Game 2014&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=mCCC9hQm6MM&quot;&gt;https://www.youtube.com/watch?v=mCCC9hQm6MM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Classic Game Postmortem - PAC-MAN (Toru Iwatani)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1014631/Classic-Game-Postmortem-PAC&quot;&gt;http://www.gdcvault.com/play/1014631/Classic-Game-Postmortem-PAC&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to Make a 2D Space Shooter in Unity - Part 1&quot; &lt;a href=&quot;http://blog.lessmilk.com/unity-spaceshooter-1/&quot;&gt;http://blog.lessmilk.com/unity-spaceshooter-1/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Generating Procedural Dungeons in Galak Z - Unite 2014&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ySTpjT6JYFU&quot;&gt;https://www.youtube.com/watch?v=ySTpjT6JYFU&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/7146985733716534999/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2014/10/interesting-links-september-2014.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/7146985733716534999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/7146985733716534999'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2014/10/interesting-links-september-2014.html' title='Interesting links (September 2014)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-8702254237645415659</id><published>2014-09-01T09:55:00.000+02:00</published><updated>2014-09-01T09:55:07.933+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (August 2014)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from August 2014:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting read: &quot;Metro Redux: what it&#39;s really like to develop for PS4 and Xbox One&quot; &lt;a href=&quot;http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game&quot;&gt;http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Classic Game Postmortem: Gauntlet (Ed Logg)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1015841/Classic-Game-Postmortem&quot;&gt;http://www.gdcvault.com/play/1015841/Classic-Game-Postmortem&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Dungeon of the Endless Rendering and Procedural Content - Unite 2014&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=zPQOHX9hiL0&quot;&gt;https://www.youtube.com/watch?v=zPQOHX9hiL0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Design Deep Dive: Amnesia&#39;s &#39;Sanity Meter&#39;&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/223931/game_design_deep_dive_amnesias_.php&quot;&gt;http://www.gamasutra.com/view/feature/223931/game_design_deep_dive_amnesias_.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Classic Studio Postmortem: Lucasfilm Games&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020557/Classic-Studio-Postmortem-Lucasfilm&quot;&gt;http://www.gdcvault.com/play/1020557/Classic-Studio-Postmortem-Lucasfilm&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Instant Prototyping and Rapid Iterative Development with Probuilder&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=KMoV6zc9veo&quot;&gt;https://www.youtube.com/watch?v=KMoV6zc9veo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;How I Got My Mom to Play Through Plants vs. Zombies (George Fan)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1015541/How-I-Got-My-Mom&quot;&gt;http://www.gdcvault.com/play/1015541/How-I-Got-My-Mom&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Crash Course on Implementing Steamworks SDK - Unite 2014&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=3FJzehQrqJE&quot;&gt;https://www.youtube.com/watch?v=3FJzehQrqJE&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Women as Background Decoration: Part 2 - Tropes vs Women in Video Games&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=5i_RPr9DwMA&quot;&gt;https://www.youtube.com/watch?v=5i_RPr9DwMA&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting free ebook: &quot;The quest for artificial intelligence: A history of ideas and achievements&quot; &lt;a href=&quot;http://ai.stanford.edu/~nilsson/QAI/qai.pdf&quot;&gt;http://ai.stanford.edu/~nilsson/QAI/qai.pdf&lt;/a&gt; (PDF | 15.3 MB)&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How I Created a Beautiful and Minimal Blog Using Jekyll, Github Pages, and poole&quot; &lt;a href=&quot;http://joshualande.com/jekyll-github-pages-poole/&quot;&gt;http://joshualande.com/jekyll-github-pages-poole/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Giant Bomb: How to Build a BEAST: Episode 02 - The studio is just about done...&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=xUyC37YWcEU&quot;&gt;https://www.youtube.com/watch?v=xUyC37YWcEU&lt;/a&gt;&lt;/li&gt; &lt;li&gt;Interesting presentation: &quot;Excerpt from Outerra FMX 2014 presentation&quot; &lt;a href=&quot;http://forum.outerra.com/FMX/presentation/&quot;&gt;http://forum.outerra.com/FMX/presentation/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Intro to Programming with Unity3D&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLRf-PfhVvwFDWrHVWYj9tiRze0rtB5Sn0&quot;&gt;https://www.youtube.com/playlist?list=PLRf-PfhVvwFDWrHVWYj9tiRze0rtB5Sn0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to host a Unity web-game with Google Drive&quot; &lt;a href=&quot;http://jibransyed.wordpress.com/2013/08/26/how-to-host-a-unity-web-game-with-google-drive/&quot;&gt;http://jibransyed.wordpress.com/2013/08/26/how-to-host-a-unity-web-game-with-google-drive/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How To Balance An RPG&quot; &lt;a href=&quot;http://kotaku.com/how-to-balance-an-rpg-1625516832&quot;&gt;http://kotaku.com/how-to-balance-an-rpg-1625516832&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Finances of a Bare Bones Developer&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/KevinMaxon/20140818/223653/Finances_of_a_Bare_Bones_Developer.php&quot;&gt;http://www.gamasutra.com/blogs/KevinMaxon/20140818/223653/Finances_of_a_Bare_Bones_Developer.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting spreadsheet: &quot;Game Budgets and Sales&quot; &lt;a href=&quot;https://docs.google.com/spreadsheets/d/1IlZhM6LDdRUvDpszy_yPaV2OEKhTJ0zsEYHLacGAljI/edit#gid=0&quot;&gt;https://docs.google.com/spreadsheets/d/1IlZhM6LDdRUvDpszy_yPaV2OEKhTJ0zsEYHLacGAljI/edit#gid=0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting free ebook: &quot;The Little Book of Semaphores&quot; &lt;a href=&quot;http://open.umn.edu/opentextbooks/BookDetail.aspx?bookId=83&quot;&gt;http://open.umn.edu/opentextbooks/BookDetail.aspx?bookId=83&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting free ebook: &quot;Reverse Engineering for Beginners&quot; &lt;a href=&quot;http://beginners.re/&quot;&gt;http://beginners.re/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;But WHAT CAN BE DONE: Dos and Don’ts To Combat Online Sexism&quot; &lt;a href=&quot;http://leighalexander.net/but-what-can-be-done-dos-and-donts-to-combat-online-sexism/&quot;&gt;http://leighalexander.net/but-what-can-be-done-dos-and-donts-to-combat-online-sexism/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Design Deep Dive: Ammo Collection in Wolfenstein: The New Order&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/223752/Game_Design_Deep_Dive_Ammo_Collection_in_Wolfenstein_The_New_Order.php&quot;&gt;http://www.gamasutra.com/view/news/223752/Game_Design_Deep_Dive_Ammo_Collection_in_Wolfenstein_The_New_Order.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Follow Your Dreams!...Or Maybe Don&#39;t&quot; &lt;a href=&quot;http://www.fortressofdoors.com/follow-your-dreams-or-maybe-dont/&quot;&gt;http://www.fortressofdoors.com/follow-your-dreams-or-maybe-dont/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Create Lightning in Unity&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=YNauvZle5iA&quot;&gt;https://www.youtube.com/watch?v=YNauvZle5iA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Designing a 2D Jump&quot; &lt;a href=&quot;http://gamasutra.com/blogs/MohanRajagopalan/20140813/223251/Designing_a_2D_Jump.php&quot;&gt;http://gamasutra.com/blogs/MohanRajagopalan/20140813/223251/Designing_a_2D_Jump.php&lt;/a&gt; &amp; &quot;Platformer Jumps&quot; &lt;a href=&quot;https://imgur.com/a/9Dj5F&quot;&gt;https://imgur.com/a/9Dj5F&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Generalizing Locomotion Style to New Animals With Inverse Optimal Regression&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=KF_a1c7zytw&quot;&gt;https://www.youtube.com/watch?v=KF_a1c7zytw&lt;/a&gt; … #computergraphics&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Computing Alpha Mipmaps&quot; &lt;a href=&quot;http://the-witness.net/news/2010/09/computing-alpha-mipmaps/&quot;&gt;http://the-witness.net/news/2010/09/computing-alpha-mipmaps/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Composition in Level Design&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/MateuszPiaskiewicz/20140817/223513/Composition_in_Level_Design.php&quot;&gt;http://www.gamasutra.com/blogs/MateuszPiaskiewicz/20140817/223513/Composition_in_Level_Design.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Because You’re Worthless: The Dark Side Of Indie PR&quot; &lt;a href=&quot;http://www.puppygames.net/blog/?p=1574&quot;&gt;http://www.puppygames.net/blog/?p=1574&lt;/a&gt;  &amp; comments: &lt;a href=&quot;http://www.reddit.com/r/gamedev/comments/2dwvss/because_youre_worthless_the_dark_side_of_indie_pr/&quot;&gt;http://www.reddit.com/r/gamedev/comments/2dwvss/because_youre_worthless_the_dark_side_of_indie_pr/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Kriging is cool&quot; &lt;a href=&quot;http://the-witness.net/news/2010/05/kriging-is-cool/&quot;&gt;http://the-witness.net/news/2010/05/kriging-is-cool/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Was Localizing Defender&#39;s Quest Worth It?&quot; &lt;a href=&quot;http://www.fortressofdoors.com/was-localizing-defenders-quest-worth-it/&quot;&gt;http://www.fortressofdoors.com/was-localizing-defenders-quest-worth-it/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Hands-On with Unity 5: Physical-Based Shading, Reflection Probes, WebGL...&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=9DmRNlIJIp0&quot;&gt;https://www.youtube.com/watch?v=9DmRNlIJIp0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Specific tips/suggestions for juicing your game&quot; &lt;a href=&quot;http://www.reddit.com/r/gamedev/comments/2apo2a/specific_tipssuggestions_for_juicing_your_game/&quot;&gt;http://www.reddit.com/r/gamedev/comments/2apo2a/specific_tipssuggestions_for_juicing_your_game/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;MAKING OF &#39;Futurama 3d (test shot)&#39;&quot; &lt;a href=&quot;http://vimeo.com/102935595&quot;&gt;http://vimeo.com/102935595&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Can We Trust the Libraries We Use?&quot; &lt;a href=&quot;http://www.viva64.com/en/b/0271/&quot;&gt;http://www.viva64.com/en/b/0271/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Ranger 7 &#39;Meets&#39; the Moon&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=5Z7GGiXRAo0&quot;&gt;https://www.youtube.com/watch?v=5Z7GGiXRAo0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Volumetric fog: Unified, compute shader based solution to atmospheric scattering&quot; &lt;a href=&quot;http://bartwronski.files.wordpress.com/2014/08/bwronski_volumetric_fog_siggraph2014.pdf&quot;&gt;http://bartwronski.files.wordpress.com/2014/08/bwronski_volumetric_fog_siggraph2014.pdf&lt;/a&gt; (PDF | 5.5MB)&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Render Hell 1.0&quot; &lt;a href=&quot;http://simonschreibt.de/gat/renderhell/&quot;&gt;http://simonschreibt.de/gat/renderhell/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Inside Metro: Last Light&quot; &lt;a href=&quot;http://www.eurogamer.net/articles/digitalfoundry-inside-metro-last-light&quot;&gt;http://www.eurogamer.net/articles/digitalfoundry-inside-metro-last-light&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Introduction to Steering Behaviours&quot; &lt;a href=&quot;http://gamasutra.com/blogs/JuanFelipeBelonPerez/20140724/221421/Introduction_to_Steering_Behaviours.php&quot;&gt;http://gamasutra.com/blogs/JuanFelipeBelonPerez/20140724/221421/Introduction_to_Steering_Behaviours.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Comprehensive Guide to Submitting to the Asset Store&quot; &lt;a href=&quot;http://markwahnish.com/?name=48&quot;&gt;http://markwahnish.com/?name=48&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Monte-Carlo Tree Search in TOTAL WAR: ROME II’s Campaign AI&quot; &lt;a href=&quot;http://aigamedev.com/open/coverage/mcts-rome-ii/&quot;&gt;http://aigamedev.com/open/coverage/mcts-rome-ii/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Business 101 for Indies with Dan Adelman (IGDA Webinar)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=LH8-N7DtQt8&quot;&gt;https://www.youtube.com/watch?v=LH8-N7DtQt8&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;My tips on how to plan a game, stay motivated and get it finished.&quot; &lt;a href=&quot;http://www.reddit.com/r/gamedev/comments/2d89kj/my_tips_on_how_to_plan_a_game_stay_motivated_and/&quot;&gt;http://www.reddit.com/r/gamedev/comments/2d89kj/my_tips_on_how_to_plan_a_game_stay_motivated_and/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Postmortem: Irrational Games&#39; System Shock 2&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/131813/postmortem_irrational_games_.php&quot;&gt;http://www.gamasutra.com/view/feature/131813/postmortem_irrational_games_.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Twenty Years after Doom: John Carmack on the Future of Engineering Virtual Worlds&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=fOzkUKJCxTw&quot;&gt;https://www.youtube.com/watch?v=fOzkUKJCxTw&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Let&#39;s Compile like it&#39;s 1992 (Wolfenstein 3D)&quot; &lt;a href=&quot;http://fabiensanglard.net/Compile_Like_Its_1992/&quot;&gt;http://fabiensanglard.net/Compile_Like_Its_1992/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;DOOM MYST 20 Years After&quot; &lt;a href=&quot;http://vimeo.com/92838909&quot;&gt;http://vimeo.com/92838909&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/8702254237645415659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2014/09/interesting-links-august-2014.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/8702254237645415659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/8702254237645415659'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2014/09/interesting-links-august-2014.html' title='Interesting links (August 2014)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-6971213853470615114</id><published>2014-08-11T10:11:00.001+02:00</published><updated>2014-08-11T10:11:31.443+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (July 2014)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from July 2014:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting read: &quot;How TerraTech uses steganography for sharing player-generated content&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/RussClarke/20140718/220932/How_TerraTech_uses_steganography_for_sharing_playergenerated_content.php&quot;&gt;http://www.gamasutra.com/blogs/RussClarke/20140718/220932/How_TerraTech_uses_steganography_for_sharing_playergenerated_content.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Mixing Sweet Beats in Unity 5.0&quot; &lt;a href=&quot;http://blogs.unity3d.com/2014/07/24/mixing-sweet-beats-in-unity-5-0/&quot;&gt;http://blogs.unity3d.com/2014/07/24/mixing-sweet-beats-in-unity-5-0/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Game Artist’s Guide Back to Creativity&quot; &lt;a href=&quot;http://gametextures.com/blog/2014/07/09/a-game-artists-guide-to-xen/&quot;&gt;http://gametextures.com/blog/2014/07/09/a-game-artists-guide-to-xen/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;BORDERLANDS style TEXTURE tutorial!&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=YOQ0aspIn9c&quot;&gt;https://www.youtube.com/watch?v=YOQ0aspIn9c&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;CryEngine: Engine as a service&quot; &lt;a href=&quot;http://www.theautomaters.com/cryengine-as-a-service/&quot;&gt;http://www.theautomaters.com/cryengine-as-a-service/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Maniac Mansion Design Doc&quot; &lt;a href=&quot;http://grumpygamer.com/maniac_mansion_design_doc&quot;&gt;http://grumpygamer.com/maniac_mansion_design_doc&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Hemicube Rendering and Integration&quot; &lt;a href=&quot;http://the-witness.net/news/2010/09/hemicube-rendering-and-integration/&quot;&gt;http://the-witness.net/news/2010/09/hemicube-rendering-and-integration/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Developer Salary Survey 2014: The results are in!&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/221533/Game_Developer_Salary_Survey_2014_The_results_are_in.php&quot;&gt;http://www.gamasutra.com/view/news/221533/Game_Developer_Salary_Survey_2014_The_results_are_in.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to sell on the Asset Store (and various tips on selling/buying)&quot; &lt;a href=&quot;http://www.reddit.com/r/Unity3D/comments/2b9m9n/how_to_sell_on_the_asset_store_and_various_tips/&quot;&gt;http://www.reddit.com/r/Unity3D/comments/2b9m9n/how_to_sell_on_the_asset_store_and_various_tips/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Darkest Dungeon Kickstarter Post-Mortem (Part 2)&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/TylerSigman/20140718/218975/A_Darkest_Dungeon_Kickstarter_PostMortem_Part_2.php&quot;&gt;http://www.gamasutra.com/blogs/TylerSigman/20140718/218975/A_Darkest_Dungeon_Kickstarter_PostMortem_Part_2.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A* Pathfinding for Beginners&quot; &lt;a href=&quot;http://www.policyalmanac.org/games/aStarTutorial.htm&quot;&gt;http://www.policyalmanac.org/games/aStarTutorial.htm&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Editorial: Why Steam Needs To Give New Releases A Chance&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2014/07/21/steam-new-releases-broken/&quot;&gt;http://www.rockpapershotgun.com/2014/07/21/steam-new-releases-broken/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Digital Computer Techniques: Programming (1962) - AT&amp;T Archives&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=dFZecokdHLo&quot;&gt;https://www.youtube.com/watch?v=dFZecokdHLo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Anatomy of a system call, part 2&quot; &lt;a href=&quot;http://lwn.net/SubscriberLink/604515/7970195bd8eba7a9/&quot;&gt;http://lwn.net/SubscriberLink/604515/7970195bd8eba7a9/&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt; Interesting read &amp; photos: &quot;Standing on Venus in 1975&quot; &lt;a href=&quot;http://planetimages.blogspot.com.es/2014/07/standing-on-venus-in-1975.html&quot;&gt;http://planetimages.blogspot.com.es/2014/07/standing-on-venus-in-1975.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Real Story of Hacking Together the Commodore C128&quot; &lt;a href=&quot;http://hackaday.com/2013/12/09/guest-post-the-real-story-of-hacking-together-the-commodore-c128/&quot;&gt;http://hackaday.com/2013/12/09/guest-post-the-real-story-of-hacking-together-the-commodore-c128/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Headcrabs - ValveTime Database: Episode 1&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ABpZlkixoFU&quot;&gt;https://www.youtube.com/watch?v=ABpZlkixoFU&lt;/a&gt;&lt;/li&gt; &lt;li&gt;Interesting video: &quot;Meet the Raspberry Pi Model B+&quot; &lt;a href=&quot;http://vimeo.com/100672310&quot;&gt;http://vimeo.com/100672310&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting photos: &quot;45 Years Ago We Landed Men on the Moon&quot; &lt;a href=&quot;http://www.theatlantic.com/infocus/2014/07/45-years-ago-we-landed-men-on-the-moon/100775/&quot;&gt;http://www.theatlantic.com/infocus/2014/07/45-years-ago-we-landed-men-on-the-moon/100775/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting list: &quot;The Definitive C++ Book Guide and List&quot; &lt;a href=&quot;http://stackoverflow.com/questions/388242/the-definitive-c-book-guide-and-list&quot;&gt;http://stackoverflow.com/questions/388242/the-definitive-c-book-guide-and-list&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Interview with Demoscener – kb (Farbrausch)&quot; &lt;a href=&quot;http://6octaves.blogspot.jp/2014/07/interview-with-demoscener-kb-farbrausch.html&quot;&gt;http://6octaves.blogspot.jp/2014/07/interview-with-demoscener-kb-farbrausch.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Behavior trees for AI: How they work&quot; &lt;a href=&quot;http://gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php&quot;&gt;http://gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Fast Approximate Anti-Aliasing (FXAA)&quot; &lt;a href=&quot;http://blog.codinghorror.com/fast-approximate-anti-aliasing-fxaa/&quot;&gt;http://blog.codinghorror.com/fast-approximate-anti-aliasing-fxaa/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;MMOs and modern scaling techniques&quot; &lt;a href=&quot;http://www.gamedev.net/topic/657588-mmos-and-modern-scaling-techniques/&quot;&gt;http://www.gamedev.net/topic/657588-mmos-and-modern-scaling-techniques/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Indie game, indie trailer. Tips for making a trailer&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/RoqueRey/20140703/220298/Indie_game_indie_trailer_Tips_for_making_a_trailer.php&quot;&gt;http://www.gamasutra.com/blogs/RoqueRey/20140703/220298/Indie_game_indie_trailer_Tips_for_making_a_trailer.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How To Make Videos For Games&quot; &lt;a href=&quot;http://www.gamedev.net/page/resources/_/business/production-and-management/how-to-make-videos-for-games-r3683&quot;&gt;http://www.gamedev.net/page/resources/_/business/production-and-management/how-to-make-videos-for-games-r3683&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Camera Map Your Teaser Trailer&quot; &lt;a href=&quot;http://gamasutra.com/blogs/KoenDeetman/20140714/221001/Camera_Map_Your_Teaser_Trailer.php&quot;&gt;http://gamasutra.com/blogs/KoenDeetman/20140714/221001/Camera_Map_Your_Teaser_Trailer.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Irradiance Caching&quot; Part 1 &lt;a href=&quot;http://the-witness.net/news/2011/07/irradiance-caching-part-1/&quot;&gt;http://the-witness.net/news/2011/07/irradiance-caching-part-1/&lt;/a&gt; … &amp; Part 2 &lt;a href=&quot;http://www.ludicon.com/castano/blog/2014/07/irradiance-caching-continued/&quot;&gt;http://www.ludicon.com/castano/blog/2014/07/irradiance-caching-continued/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;formulanimations tutorial :: the principles of painting with maths&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=0ifChJ0nJfM&quot;&gt;https://www.youtube.com/watch?v=0ifChJ0nJfM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Design Club - Super Mario Bros: Level 1-1 - Game Analysis&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ZH2wGpEZVgE&quot;&gt;https://www.youtube.com/watch?v=ZH2wGpEZVgE&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Graphics Tech: Shadow Maps&quot; Part 1 &lt;a href=&quot;http://the-witness.net/news/2010/03/graphics-tech-shadow-maps-part-1/&quot;&gt;http://the-witness.net/news/2010/03/graphics-tech-shadow-maps-part-1/&lt;/a&gt; &amp; Part 2 &lt;a href=&quot;http://the-witness.net/news/2010/04/graphics-tech-shadow-maps-part-2-save-25-texture-memory-and-possibly-much-more/&quot;&gt;http://the-witness.net/news/2010/04/graphics-tech-shadow-maps-part-2-save-25-texture-memory-and-possibly-much-more/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting post: &quot;Tutorial Hoarder&#39;s Dump&quot; &lt;a href=&quot;http://www.polycount.com/forum/showthread.php?t=137096&quot;&gt;http://www.polycount.com/forum/showthread.php?t=137096&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Think Before You Bundle&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/JoshFairhurst/20140710/220768/Think_Before_You_Bundle.php&quot;&gt;http://www.gamasutra.com/blogs/JoshFairhurst/20140710/220768/Think_Before_You_Bundle.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;What I mean when I say &#39;I think VR is bad news&#39;&quot; &lt;a href=&quot;https://gist.github.com/rygorous/251b945aef2046ac7cee&quot;&gt;https://gist.github.com/rygorous/251b945aef2046ac7cee&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Quest for the Secret Origins of Lost Video-Game Levels&quot; &lt;a href=&quot;http://www.theatlantic.com/technology/archive/2014/07/a-quest-to-find-the-secret-origins-of-lost-video-game-levels/373925/&quot;&gt;http://www.theatlantic.com/technology/archive/2014/07/a-quest-to-find-the-secret-origins-of-lost-video-game-levels/373925/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Game of Thrones, Season 4 – VFX making of reel&quot; &lt;a href=&quot;http://vimeo.com/100095868&quot;&gt;http://vimeo.com/100095868&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Cache coherency primer&quot; &lt;a href=&quot;http://fgiesen.wordpress.com/2014/07/07/cache-coherency/&quot;&gt;http://fgiesen.wordpress.com/2014/07/07/cache-coherency/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Sun Sends More &#39;Tsunami Waves&#39; to Voyager 1&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?release=2014-221&quot;&gt;http://www.jpl.nasa.gov/news/news.php?release=2014-221&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting photo: &quot;NASA Mars Orbiter Views Rover Crossing Into New Zone&quot; &lt;a href=&quot;http://mars.jpl.nasa.gov/mro/news/whatsnew/index.cfm?FuseAction=ShowNews&amp;NewsID=1665&quot;&gt;http://mars.jpl.nasa.gov/mro/news/whatsnew/index.cfm?FuseAction=ShowNews&amp;NewsID=1665&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Maze, building your own randomized place&quot; &lt;a href=&quot;http://catlikecoding.com/unity/tutorials/maze/&quot;&gt;http://catlikecoding.com/unity/tutorials/maze/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Materialing Alpha - Free Photoshop PBR Material Painting&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=_MU3M6xqhe4&quot;&gt;https://www.youtube.com/watch?v=_MU3M6xqhe4&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;[PBR] Physically Based Rendering Encyclopedia&quot; &lt;a href=&quot;http://www.polycount.com/forum/showthread.php?t=136390&quot;&gt;http://www.polycount.com/forum/showthread.php?t=136390&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Serialization in Unity&quot; &lt;a href=&quot;http://blogs.unity3d.com/2014/06/24/serialization-in-unity/&quot;&gt;http://blogs.unity3d.com/2014/06/24/serialization-in-unity/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Working on The Witness, Part 8 - A Brief Addendum on Staggered Concentric Intersection&quot; &lt;a href=&quot;http://mollyrocket.com/casey/stream_0016.html&quot;&gt;http://mollyrocket.com/casey/stream_0016.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Playtime Principle: Mining 5 Billion Hours of Play on Steam&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/AndersDrachen/20140707/220410/The_Playtime_Principle_Mining_5_Billion_Hours_of_Play_on_Steam.php&quot;&gt;http://www.gamasutra.com/blogs/AndersDrachen/20140707/220410/The_Playtime_Principle_Mining_5_Billion_Hours_of_Play_on_Steam.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;High-performance physics in Unity 5&quot; &lt;a href=&quot;http://blogs.unity3d.com/2014/07/08/high-performance-physics-in-unity-5/&quot;&gt;http://blogs.unity3d.com/2014/07/08/high-performance-physics-in-unity-5/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Making Of: Fuel&quot; &lt;a href=&quot;http://www.edge-online.com/features/making-fuel/&quot;&gt;http://www.edge-online.com/features/making-fuel/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Fuel: Roads&quot; &lt;a href=&quot;http://www.shamusyoung.com/twentysidedtale/?p=5237&quot;&gt;http://www.shamusyoung.com/twentysidedtale/?p=5237&lt;/a&gt; &amp; &quot;Fuel: Terrain&quot; &lt;a href=&quot;http://www.shamusyoung.com/twentysidedtale/?p=5267&quot;&gt;http://www.shamusyoung.com/twentysidedtale/?p=5267&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting code: &quot;RakNet (cross platform, open source, C++ networking engine)&quot; &lt;a href=&quot;https://github.com/OculusVR/RakNet&quot;&gt;https://github.com/OculusVR/RakNet&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Extra Credits: How To Start Your Game Narrative&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=22HoViH4vOU&quot;&gt;https://www.youtube.com/watch?v=22HoViH4vOU&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Making an &#39;Angry Birds&#39; style game&quot; Part1 &lt;a href=&quot;https://www.youtube.com/watch?v=L0tl0CwPYIc&quot;&gt;https://www.youtube.com/watch?v=L0tl0CwPYIc&lt;/a&gt; &amp; Part 2 &lt;a href=&quot;https://www.youtube.com/watch?v=pXBQk1ocxNQ&quot;&gt;https://www.youtube.com/watch?v=pXBQk1ocxNQ&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;We Are Now In Command of the ISEE-3 Spacecraft&quot; &lt;a href=&quot;http://spacecollege.org/isee3/we-are-now-in-command-of-the-isee-3-spacecraft.html&quot;&gt;http://spacecollege.org/isee3/we-are-now-in-command-of-the-isee-3-spacecraft.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Able Archer 83&quot; &lt;a href=&quot;http://en.wikipedia.org/wiki/Able_Archer_83&quot;&gt;http://en.wikipedia.org/wiki/Able_Archer_83&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Kids Can&#39;t Use Computers... And This Is Why It Should Worry You&quot; &lt;a href=&quot;http://www.coding2learn.org/blog/2013/07/29/kids-cant-use-computers/&quot;&gt;http://www.coding2learn.org/blog/2013/07/29/kids-cant-use-computers/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;What actually happens when you plug in a USB device?&quot; &lt;a href=&quot;https://www.technovelty.org/linux/what-actually-happens-when-you-plug-in-a-usb-device.html&quot;&gt;https://www.technovelty.org/linux/what-actually-happens-when-you-plug-in-a-usb-device.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;More punk, less hell! (An extraordinary political experiment took place in Iceland...)&quot; &lt;a href=&quot;http://www.tagesanzeiger.ch/ausland/europa/More-punk-less-hell/story/10069405&quot;&gt;http://www.tagesanzeiger.ch/ausland/europa/More-punk-less-hell/story/10069405&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Dear NSA, Privacy is a Fundamental Right, Not Reasonable Suspicion&quot; &lt;a href=&quot;https://www.eff.org/deeplinks/2014/07/dear-nsa-privacy-fundamental-right-not-reasonable-suspicion&quot;&gt;https://www.eff.org/deeplinks/2014/07/dear-nsa-privacy-fundamental-right-not-reasonable-suspicion&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting free asset: &quot;Typogenic - Signed-distance field text rendering for Unity3D&quot; &lt;a href=&quot;https://github.com/Chman/Typogenic&quot;&gt;https://github.com/Chman/Typogenic&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How we learned to stop worrying and love early access&quot; &lt;a href=&quot;http://gamasutra.com/blogs/MatthewViglione/20140701/220024/How_we_learned_to_stop_worrying_and_love_early_access.php&quot;&gt;http://gamasutra.com/blogs/MatthewViglione/20140701/220024/How_we_learned_to_stop_worrying_and_love_early_access.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Extra Credits - Early Access - The Problem with Unfinished Games&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=CmLz00L6CmY&quot;&gt;https://www.youtube.com/watch?v=CmLz00L6CmY&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Bone-Based Unity 2D Animation&quot; Part 1 &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/bone-based-unity-2d-animation-introduction--cms-21364&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/bone-based-unity-2d-animation-introduction--cms-21364&lt;/a&gt; &amp; Part 2 &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/bone-based-unity-2d-animation-creating-the-actual-animations--cms-21366&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/bone-based-unity-2d-animation-creating-the-actual-animations--cms-21366&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;What have you learned from the latest Steam sale?&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/219368/What_have_you_learned_from_the_latest_Steam_sale.php&quot;&gt;http://www.gamasutra.com/view/news/219368/What_have_you_learned_from_the_latest_Steam_sale.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting post: &quot;Ocean surface effects in Unity&quot; &lt;a href=&quot;http://scrawkblog.com/2013/02/24/ocean-renderer-for-unity/&quot;&gt;http://scrawkblog.com/2013/02/24/ocean-renderer-for-unity/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity: make your lists functional with ReorderableList&quot; &lt;a href=&quot;http://va.lent.in/unity-make-your-lists-functional-with-reorderablelist/&quot;&gt;http://va.lent.in/unity-make-your-lists-functional-with-reorderablelist/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Elite (or, The Universe on 32 K Per Day)&quot; &lt;a href=&quot;http://www.filfre.net/2013/12/elite/&quot;&gt;http://www.filfre.net/2013/12/elite/&lt;/a&gt;  &amp; &quot;Masters of their universe&quot; &lt;a href=&quot;http://www.theguardian.com/books/2003/oct/18/features.weekend&quot;&gt;http://www.theguardian.com/books/2003/oct/18/features.weekend&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Memories of Elite&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=SpN_WXUxWx0&quot;&gt;https://www.youtube.com/watch?v=SpN_WXUxWx0&lt;/a&gt; … &amp; &quot;The Making of Elite&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Rapa3VfUWfs&quot;&gt;https://www.youtube.com/watch?v=Rapa3VfUWfs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Unity 4.6 - New UI World Space Canvas&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Mzt1rEEdeOI&quot;&gt;https://www.youtube.com/watch?v=Mzt1rEEdeOI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Math for Game Developers&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLW3Zl3wyJwWOpdhYedlD-yCB7WQoHf-My&quot;&gt;https://www.youtube.com/playlist?list=PLW3Zl3wyJwWOpdhYedlD-yCB7WQoHf-My&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Developer Commentary, Deus Ex: Human Revolution Director&#39;s Cut&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PL5X8LHBHCqpKZe3i7IW2mh6zO8xY0niz9&quot;&gt;https://www.youtube.com/playlist?list=PL5X8LHBHCqpKZe3i7IW2mh6zO8xY0niz9&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/6971213853470615114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2014/08/interesting-links-july-2014.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/6971213853470615114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/6971213853470615114'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2014/08/interesting-links-july-2014.html' title='Interesting links (July 2014)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-4923128516079014119</id><published>2014-07-01T09:54:00.001+02:00</published><updated>2014-07-01T09:54:30.976+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (June 2014)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from June 2014:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting video: &quot;RimWorld Technology - Region System&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=RMBQn_sg7DA&quot;&gt;https://www.youtube.com/watch?v=RMBQn_sg7DA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Dissecting the 128-byte raycaster&quot; &lt;a href=&quot;http://finalpatch.blogspot.com/2014/06/dissecting-128-byte-raycaster.html&quot;&gt;http://finalpatch.blogspot.com/2014/06/dissecting-128-byte-raycaster.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Women as Background Decoration: Part 1 - Tropes vs Women in Video Games&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=4ZPSrwedvsg&quot;&gt;https://www.youtube.com/watch?v=4ZPSrwedvsg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Lambda Calculus for Absolute Dummies (like myself)&quot; &lt;a href=&quot;http://palmstroem.blogspot.com.es/2012/05/lambda-calculus-for-absolute-dummies.html&quot;&gt;http://palmstroem.blogspot.com.es/2012/05/lambda-calculus-for-absolute-dummies.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to Beat a YouTube ContentID Copyright Claim – What every Gamer and MCN Should Know&quot; &lt;a href=&quot;http://gamasutra.com/blogs/StephenMcArthur/20140624/219589/How_to_Beat_a_YouTube_ContentID_Copyright_Claim__What_every_Gamer_and_MCN_Should_Know.php&quot;&gt;http://gamasutra.com/blogs/StephenMcArthur/20140624/219589/How_to_Beat_a_YouTube_ContentID_Copyright_Claim__What_every_Gamer_and_MCN_Should_Know.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;NASA’s Mars Curiosity Rover Marks First Martian Year with Mission Successes&quot; &lt;a href=&quot;http://www.nasa.gov/press/2014/june/nasa-s-mars-curiosity-rover-marks-first-martian-year-with-mission-successes/index.html&quot;&gt;http://www.nasa.gov/press/2014/june/nasa-s-mars-curiosity-rover-marks-first-martian-year-with-mission-successes/index.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Far Cry: How the Fire Burns and Spreads&quot; &lt;a href=&quot;http://jflevesque.com/2012/12/06/far-cry-how-the-fire-burns-and-spreads/&quot;&gt;http://jflevesque.com/2012/12/06/far-cry-how-the-fire-burns-and-spreads/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Quest Design I - Extra Credits&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=otAkP5VjIv8&quot;&gt;https://www.youtube.com/watch?v=otAkP5VjIv8&lt;/a&gt; &amp; &quot;Quest Design II&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ur6GQp5mCYs&quot;&gt;https://www.youtube.com/watch?v=ur6GQp5mCYs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Elysian Shadows IGDA Huntsville Presentation&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=j-_O8E5zbiY&quot;&gt;https://www.youtube.com/watch?v=j-_O8E5zbiY&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Pathfinding and Local Avoidance for RPG/RTS Games using Unity&quot; &lt;a href=&quot;http://www.gamedev.net/page/resources/_/technical/game-programming/pathfinding-and-local-avoidance-for-rpgrts-games-using-unity-r3703&quot;&gt;http://www.gamedev.net/page/resources/_/technical/game-programming/pathfinding-and-local-avoidance-for-rpgrts-games-using-unity-r3703&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Normal Map Photography&quot; &lt;a href=&quot;http://www.zarria.net/nrmphoto/nrmphoto.html&quot;&gt;http://www.zarria.net/nrmphoto/nrmphoto.html&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting read: &quot;After One Week On Steam Greenlight…&quot; &lt;a href=&quot;http://www.fromdustscratch.com/2014/06/after-one-week-on-steam-greenlight/&quot;&gt;http://www.fromdustscratch.com/2014/06/after-one-week-on-steam-greenlight/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Unity 2D Common issues and how to solve them&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=rMCLWt1DuqI&quot;&gt;https://www.youtube.com/watch?v=rMCLWt1DuqI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Obstacle Avoidance A.I.&quot; &lt;a href=&quot;http://thewaterbear.com/obstacle-avoidance-a-i/&quot;&gt;http://thewaterbear.com/obstacle-avoidance-a-i/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Using the HTML5 Gamepad API to Add Controller Support to Browser Games&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/using-the-html5-gamepad-api-to-add-controller-support-to-browser-games--cms-21345&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/using-the-html5-gamepad-api-to-add-controller-support-to-browser-games--cms-21345&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity5: API changes &amp; automatic script updating&quot; &lt;a href=&quot;http://blogs.unity3d.com/2014/06/23/unity5-api-changes-automatic-script-updating/&quot;&gt;http://blogs.unity3d.com/2014/06/23/unity5-api-changes-automatic-script-updating/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;DOOM on ZPU&quot; &lt;a href=&quot;http://turbogrill.blogspot.ca/2014/06/doom-on-zpu.html&quot;&gt;http://turbogrill.blogspot.ca/2014/06/doom-on-zpu.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Programming Pi Games With Bare Metal Assembly&quot; &lt;a href=&quot;http://hackaday.com/2014/06/23/programming-pi-games-with-bare-metal-assembly/&quot;&gt;http://hackaday.com/2014/06/23/programming-pi-games-with-bare-metal-assembly/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Unity: Bring your character alive with Mecanim! (DevGAMM Moscow 2014)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=jWrKpVvRIlQ&quot;&gt;https://www.youtube.com/watch?v=jWrKpVvRIlQ&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;War Thunder: Ground Forces Damage Model&quot; Part 1 &lt;a href=&quot;http://warthunder.com/en/news/384-Developers-Diaries-Ground-Forces-Damage-Model-Part-1-en&quot;&gt;http://warthunder.com/en/news/384-Developers-Diaries-Ground-Forces-Damage-Model-Part-1-en&lt;/a&gt; … &amp; Part 2 &lt;a href=&quot;http://warthunder.com/en/news/387-Developers-Diaries-Ground-Forces-Damage-Model-Part-2-en/&quot;&gt;http://warthunder.com/en/news/387-Developers-Diaries-Ground-Forces-Damage-Model-Part-2-en/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Profiling Primer&quot; &lt;a href=&quot;http://overbyte.com.au/index.php/overbyte-blog/entry/a-profiling-primer&quot;&gt;http://overbyte.com.au/index.php/overbyte-blog/entry/a-profiling-primer&lt;/a&gt; &amp; &quot;Optimisation Lesson: Profiling&quot; &lt;a href=&quot;http://overbyte.com.au/index.php/overbyte-blog/entry/optimisation-lesson-1-profiling&quot;&gt;http://overbyte.com.au/index.php/overbyte-blog/entry/optimisation-lesson-1-profiling&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=3MghYhf-GhU&quot;&gt;https://www.youtube.com/watch?v=3MghYhf-GhU&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Errors detected in Open Source projects (PVS-Studio - static analysis)&quot; &lt;a href=&quot;http://www.viva64.com/en/examples/&quot;&gt;http://www.viva64.com/en/examples/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Witcher game that never was&quot; &lt;a href=&quot;http://www.eurogamer.net/articles/2014-06-16-the-witcher-game-that-never-was&quot;&gt;http://www.eurogamer.net/articles/2014-06-16-the-witcher-game-that-never-was&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Emacs Mini Manual (PART 1) - THE BASICS&quot; &lt;a href=&quot;http://tuhdo.github.io/emacs-tutor.html&quot;&gt;http://tuhdo.github.io/emacs-tutor.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;E3 2014: Coverage Uncovered - Ride along with the Giant Bomb editorial team...&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=G9hjwVxdWHs&quot;&gt;https://www.youtube.com/watch?v=G9hjwVxdWHs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;GOG: Gamers Don&#39;t Need DRM Because They Aren&#39;t Criminals&quot; &lt;a href=&quot;http://www.gamespot.com/articles/gog-gamers-don-t-need-drm-because-they-aren-t-criminals/1100-6420582/&quot;&gt;http://www.gamespot.com/articles/gog-gamers-don-t-need-drm-because-they-aren-t-criminals/1100-6420582/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Game That Time Forgot&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=2b0tSu0QDQ0&quot;&gt;https://www.youtube.com/watch?v=2b0tSu0QDQ0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;Game accessibility guidelines | A straightforward reference for inclusive game design&quot; &lt;a href=&quot;http://gameaccessibilityguidelines.com/&quot;&gt;http://gameaccessibilityguidelines.com/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;This Is Phil Fish - A case study in internet celebrity&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=PmTUW-owa2w&quot;&gt;https://www.youtube.com/watch?v=PmTUW-owa2w&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Unity Internals: Memory and Performance (DevGAMM Moscow 2014)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=EcOFTmG7TbA&quot;&gt;https://www.youtube.com/watch?v=EcOFTmG7TbA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting post: &quot;Unity 4.2 - Stencils for portal rendering&quot; &lt;a href=&quot;http://forum.unity3d.com/threads/unity-4-2-stencils-for-portal-rendering.191890/&quot;&gt;http://forum.unity3d.com/threads/unity-4-2-stencils-for-portal-rendering.191890/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting free ebook: &quot;Master the Art of Unreal Engine 4 - Blueprints&quot; &lt;a href=&quot;https://forums.unrealengine.com/showthread.php?10221-BOOK-Blueprints-Master-the-Art-of-Unreal-Engine-4-Blueprints&amp;p=76929#post76929&quot;&gt;https://forums.unrealengine.com/showthread.php?10221-BOOK-Blueprints-Master-the-Art-of-Unreal-Engine-4-Blueprints&amp;p=76929#post76929&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;2D Game Art for Non-Artists&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTsLeihLYhHLkDV0dFTWDSS&quot;&gt;https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTsLeihLYhHLkDV0dFTWDSS&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Down From the Top of Its Game. The Story of Infocom, Inc.&quot; (PDF | 9.0MB) &lt;a href=&quot;http://web.mit.edu/6.933/www/Fall2000/infocom/infocom-paper.pdf&quot;&gt;http://web.mit.edu/6.933/www/Fall2000/infocom/infocom-paper.pdf&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Ten Most Important Video Game Patents&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/130152/the_ten_most_important_video_game_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/130152/the_ten_most_important_video_game_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Creating 2D Games in Unity 4.5&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QSFdh-evJbfkxCK_bjUD37n&quot;&gt;https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QSFdh-evJbfkxCK_bjUD37n&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Long-Awaited Check of Unreal Engine 4&quot; &lt;a href=&quot;http://www.viva64.com/en/b/0249/&quot;&gt;http://www.viva64.com/en/b/0249/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;All about the Unity networking transport layer&quot; &lt;a href=&quot;http://blogs.unity3d.com/2014/06/11/all-about-the-unity-networking-transport-layer/&quot;&gt;http://blogs.unity3d.com/2014/06/11/all-about-the-unity-networking-transport-layer/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Last Line Effect&quot; &lt;a href=&quot;http://www.viva64.com/en/b/0260/&quot;&gt;http://www.viva64.com/en/b/0260/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Curiosity Spots Mercury Transiting Sun&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=QSqW0ao4PDA&quot;&gt;https://www.youtube.com/watch?v=QSqW0ao4PDA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;All Our Patent Are Belong To You - By Elon Musk, Tesla CEO&quot; &lt;a href=&quot;http://www.teslamotors.com/blog/all-our-patent-are-belong-you&quot;&gt;http://www.teslamotors.com/blog/all-our-patent-are-belong-you&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Arduino Uno output to VGA monitor&quot; &lt;a href=&quot;http://www.gammon.com.au/forum/?id=11608&quot;&gt;http://www.gammon.com.au/forum/?id=11608&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;interrupter gear or machine gun synchronizer&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=faZiS1CYZs0&quot;&gt;https://www.youtube.com/watch?v=faZiS1CYZs0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Hubble: Timelapse of V838 Monocerotis (2002-2006)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=U1fvMSs9cps&quot;&gt;https://www.youtube.com/watch?v=U1fvMSs9cps&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;Conference Presentations | AMD&quot; &lt;a href=&quot;http://developer.amd.com/resources/documentation-articles/conference-presentations/&quot;&gt;http://developer.amd.com/resources/documentation-articles/conference-presentations/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Materials that need Forward Shading&quot; &lt;a href=&quot;http://www.filmicworlds.com/2014/05/31/materials-that-need-forward-shading/&quot;&gt;http://www.filmicworlds.com/2014/05/31/materials-that-need-forward-shading/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Watch Dogs: IGN&#39;s Exclusive Making Of Series&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLraFbwCoisJDaNFgPgdBXFOoV_ZJdFVHd&quot;&gt;https://www.youtube.com/playlist?list=PLraFbwCoisJDaNFgPgdBXFOoV_ZJdFVHd&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Audio in Unity 5 with Wayne Johnson from Unity Technologies&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=snvVIjAp4dc&quot;&gt;https://www.youtube.com/watch?v=snvVIjAp4dc&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Getting Your Game Greenlit In 2014&quot; &lt;a href=&quot;http://blog.gambrinous.com/2014/06/11/getting-your-game-greenlit-in-2014/&quot;&gt;http://blog.gambrinous.com/2014/06/11/getting-your-game-greenlit-in-2014/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;What’s the big deal with Apples Metal API?&quot; &lt;a href=&quot;http://renderingpipeline.com/2014/06/whats-the-big-deal-with-apples-metal-api/&quot;&gt;http://renderingpipeline.com/2014/06/whats-the-big-deal-with-apples-metal-api/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Fun with Pixel Shaders!&quot; &lt;a href=&quot;http://dallinwellington.com/rendering/fun-with-pixel-shaders/&quot;&gt;http://dallinwellington.com/rendering/fun-with-pixel-shaders/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Should You Polish Your Game, or Add More Depth and Features?&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/articles/should-you-polish-your-game-or-add-more-depth-and-features--cms-21155&quot;&gt;http://gamedevelopment.tutsplus.com/articles/should-you-polish-your-game-or-add-more-depth-and-features--cms-21155&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Postmortem: DreamWorks Interactive&#39;s Trespasser&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/131746/postmortem_dreamworks_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/131746/postmortem_dreamworks_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Jurassic Park: Trespasser CG Source Code Review&quot; &lt;a href=&quot;http://fabiensanglard.net/trespasser/index.php&quot;&gt;http://fabiensanglard.net/trespasser/index.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Create a Hockey Game Using Steering Behaviors: Part 1&quot;: &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/create-a-hockey-game-using-steering-behaviors-foundation--cms-20971&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/create-a-hockey-game-using-steering-behaviors-foundation--cms-20971&lt;/a&gt; … &amp; &quot;Part 2&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/create-a-hockey-game-using-steering-behaviors-attack--cms-20974&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/create-a-hockey-game-using-steering-behaviors-attack--cms-20974&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;What&#39;s it like being a game developer?&quot; &lt;a href=&quot;http://www.reddit.com/r/gamedev/comments/26cgni/whats_it_like_being_a_game_developer/&quot;&gt;http://www.reddit.com/r/gamedev/comments/26cgni/whats_it_like_being_a_game_developer/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Pathfinding Demystified&quot; &lt;a href=&quot;http://gabrielgambetta.com/path1.html&quot;&gt;http://gabrielgambetta.com/path1.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tips for Designing for Colorblind Users&quot; &lt;a href=&quot;http://designshack.net/articles/accessibility/tips-for-designing-for-colorblind-users/&quot;&gt;http://designshack.net/articles/accessibility/tips-for-designing-for-colorblind-users/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Build Arkanoid With Unity: Part 3&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/build-arkanoid-with-unity-block-mechanics-prefabs-and-level-design--cms-20861&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/build-arkanoid-with-unity-block-mechanics-prefabs-and-level-design--cms-20861&lt;/a&gt; … &amp; &quot;Part 4&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/build-arkanoid-with-unity-audio-new-levels-and-deployment--cms-20862&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/build-arkanoid-with-unity-audio-new-levels-and-deployment--cms-20862&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The boy who stole Half-Life 2&quot; &lt;a href=&quot;http://www.eurogamer.net/articles/2011-02-21-the-boy-who-stole-half-life-2-article&quot;&gt;http://www.eurogamer.net/articles/2011-02-21-the-boy-who-stole-half-life-2-article&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting news: &quot;Pixar to give away &#39;Toy Story&#39; 3D RenderMan software&quot; &lt;a href=&quot;http://www.bbc.com/news/technology-27677712&quot;&gt;http://www.bbc.com/news/technology-27677712&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Game Boy Pocket Raspi Mod Puts All Others To Shame&quot; &lt;a href=&quot;http://hackaday.com/2014/06/05/the-game-boy-pocket-rapi-mod-puts-all-others-to-shame/&quot;&gt;http://hackaday.com/2014/06/05/the-game-boy-pocket-rapi-mod-puts-all-others-to-shame/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Email Self-Defense - a guide to fighting surveillance with GnuPG&quot; &lt;a href=&quot;https://emailselfdefense.fsf.org/&quot;&gt;https://emailselfdefense.fsf.org/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;10 Secrets You Should Have Learned with Your Software Engineering Degree&quot; &lt;a href=&quot;http://blog.newrelic.com/2014/06/03/10-secrets-learned-software-engineering-degree-probably-didnt/&quot;&gt;http://blog.newrelic.com/2014/06/03/10-secrets-learned-software-engineering-degree-probably-didnt/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A eulogy to the NHS: What happened to the world my generation built?&quot; &lt;a href=&quot;http://www.theguardian.com/society/2014/jun/04/coalition-attacks-nhs-return-britain-age-workhouse&quot;&gt;http://www.theguardian.com/society/2014/jun/04/coalition-attacks-nhs-return-britain-age-workhouse&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Rate my API&quot; &lt;a href=&quot;http://c0de517e.blogspot.ca/2014/06/rate-my-api.html&quot;&gt;http://c0de517e.blogspot.ca/2014/06/rate-my-api.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Free User Interface Resources For Indie Game Developers&quot; &lt;a href=&quot;http://indiestatik.com/2014/06/03/free-indie-game-ui-resources/&quot;&gt;http://indiestatik.com/2014/06/03/free-indie-game-ui-resources/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting source code: &quot;Flat Rock Software (Catacomb, Hovertank3D...)&quot; &lt;a href=&quot;https://github.com/FlatRockSoft/&quot;&gt;https://github.com/FlatRockSoft/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A first-person engine in 265 lines&quot; &lt;a href=&quot;http://www.playfuljs.com/a-first-person-engine-in-265-lines/&quot;&gt;http://www.playfuljs.com/a-first-person-engine-in-265-lines/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;YOU: How does the law work? ME: Like this. FREE LEGAL AMA&quot; &lt;a href=&quot;http://www.reddit.com/r/gamedev/comments/2783uk/you_how_does_the_law_work_me_like_this_free_legal/&quot;&gt;http://www.reddit.com/r/gamedev/comments/2783uk/you_how_does_the_law_work_me_like_this_free_legal/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Introducing Launch Now and Simplified Rules - The Kickstarter Blog&quot; &lt;a href=&quot;https://www.kickstarter.com/blog/introducing-launch-now-and-simplified-rules-0&quot;&gt;https://www.kickstarter.com/blog/introducing-launch-now-and-simplified-rules-0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Interesting things in Unity 4.5 you probably didn&#39;t know about&quot; &lt;a href=&quot;http://va.lent.in/interesting-things-in-unity-4-5-you-probably-didnt-know-about/&quot;&gt;http://va.lent.in/interesting-things-in-unity-4-5-you-probably-didnt-know-about/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Using the Hero&#39;s Journey in Games&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/131527/using_the_heros_journey_in_games.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/131527/using_the_heros_journey_in_games.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Introduction to Unity from a 2D perspective&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=AZyDg2qEEbM&quot;&gt;https://www.youtube.com/watch?v=AZyDg2qEEbM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The identity paradox: why game characters are not us, but should be&quot; &lt;a href=&quot;http://www.theguardian.com/technology/2014/apr/24/the-identity-paradox-why-game-characters-are-not-but-should-be&quot;&gt;http://www.theguardian.com/technology/2014/apr/24/the-identity-paradox-why-game-characters-are-not-but-should-be&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Audacity of Scope&quot; &lt;a href=&quot;http://odiousrepeater.wordpress.com/2013/01/26/the-audacity-of-scope/&quot;&gt;http://odiousrepeater.wordpress.com/2013/01/26/the-audacity-of-scope/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How We Made a PS Vita Game With Zero Budget&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/articles/how-we-made-a-ps-vita-game-with-zero-budget--cms-21184&quot;&gt;http://gamedevelopment.tutsplus.com/articles/how-we-made-a-ps-vita-game-with-zero-budget--cms-21184&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Twilight Princess Eyes Breakdown&quot; &lt;a href=&quot;http://www.benjones.us/twilight-princess-eyes-breakdown/&quot;&gt;http://www.benjones.us/twilight-princess-eyes-breakdown/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;Vlambeer toolkit &amp; link repository&quot; &lt;a href=&quot;http://vlambeer.com/toolkit/&quot;&gt;http://vlambeer.com/toolkit/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Retro Game Internals (major game systems in the NES game Contra)&quot; &lt;a href=&quot;http://tomorrowcorporation.com/posts/retro-game-internals&quot;&gt;http://tomorrowcorporation.com/posts/retro-game-internals&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Be a kernel hacker: Write your first Linux Kernel module&quot; &lt;a href=&quot;http://www.linuxvoice.com/be-a-kernel-hacker/&quot;&gt;http://www.linuxvoice.com/be-a-kernel-hacker/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Tim Plays Grim Fandango: Part 1&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=d3IidGmVLo4&quot;&gt;https://www.youtube.com/watch?v=d3IidGmVLo4&lt;/a&gt; … &amp; &quot;Full Throttle: Part 1&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=WE0Cf1JWsAg&quot;&gt;https://www.youtube.com/watch?v=WE0Cf1JWsAg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Rise and shine - Athlete and running ultimate motivation&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=SuPLxQD4akQ&quot;&gt;https://www.youtube.com/watch?v=SuPLxQD4akQ&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/4923128516079014119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2014/07/interesting-links-june-2014.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/4923128516079014119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/4923128516079014119'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2014/07/interesting-links-june-2014.html' title='Interesting links (June 2014)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-589729209021439665</id><published>2014-06-01T09:37:00.000+02:00</published><updated>2014-06-01T09:37:01.610+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (May 2014)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from May 2014:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting video: &quot;A* search algorithm visualizer&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=qiZVRTDb_Ns&quot;&gt;https://www.youtube.com/watch?v=qiZVRTDb_Ns&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Artificial Intelligence: Skyrim - The Elder Scrolls V, Video 01&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=WXd6CQRTNek&quot;&gt;https://www.youtube.com/watch?v=WXd6CQRTNek&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Creating a Machinima game trailer with Unity&quot; &lt;a href=&quot;http://gamasutra.com/blogs/PeterCardwellGardner/20140527/218604/Creating_a_Machinima_game_trailer_with_Unity.php?print=1&quot;&gt;http://gamasutra.com/blogs/PeterCardwellGardner/20140527/218604/Creating_a_Machinima_game_trailer_with_Unity.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting list: &quot;resources, tutorials, and explanations from r/gamedev&quot; &lt;a href=&quot;http://www.reddit.com/r/gamedev/comments/25raup/i_compiled_a_rather_large_list_of_resources/&quot;&gt;http://www.reddit.com/r/gamedev/comments/25raup/i_compiled_a_rather_large_list_of_resources/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Unity 4.6 - New UI System overview&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=EOX6itCuKOc&quot;&gt;https://www.youtube.com/watch?v=EOX6itCuKOc&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Why Excessive Features Are Killing Big Games (Battlefield 4 Gameplay/Commentary)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=HvQCBCpZSBA&quot;&gt;https://www.youtube.com/watch?v=HvQCBCpZSBA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Cinematic System | Insomniac Games&quot; &lt;a href=&quot;http://www.insomniacgames.com/cinematic-system/&quot;&gt;http://www.insomniacgames.com/cinematic-system/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to tidy your Unity code by putting it in a DLL&quot; &lt;a href=&quot;http://t-machine.org/index.php/2014/05/24/how-to-tidy-your-unity-code-by-putting-it-in-a-dll/&quot;&gt;http://t-machine.org/index.php/2014/05/24/how-to-tidy-your-unity-code-by-putting-it-in-a-dll/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Guns of Icarus Online Post-Mortem - Part III: Lessons from Two Kickstarters&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/HowardTsao/20140522/218387/Guns_of_Icarus_Online_PostMortem__Part_III_Lessons_from_Two_Kickstarters.php?print=1&quot;&gt;http://www.gamasutra.com/blogs/HowardTsao/20140522/218387/Guns_of_Icarus_Online_PostMortem__Part_III_Lessons_from_Two_Kickstarters.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The challenge and saga of Zombie Pathfinding&quot; &lt;a href=&quot;http://dayzdev.tumblr.com/post/85919354781/the-challenge-and-saga-of-zombie-pathfinding&quot;&gt;http://dayzdev.tumblr.com/post/85919354781/the-challenge-and-saga-of-zombie-pathfinding&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting list: &quot;Game Engine Unity Learning Resources&quot; &lt;a href=&quot;http://www.virtualgamelab.com/unity-resources.html&quot;&gt;http://www.virtualgamelab.com/unity-resources.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Keep Paddling - A Thought For Game Developers&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=uRjnf8ksgWA&quot;&gt;https://www.youtube.com/watch?v=uRjnf8ksgWA&lt;/a&gt;&lt;/li&gt;   &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting video: &quot;Ralph H. Baer en Bill Harrison playing Video Ping-Pong in 1969&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=SWiyxIBfrsI&quot;&gt;https://www.youtube.com/watch?v=SWiyxIBfrsI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Kids react to old computers&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=PF7EpEnglgk&quot;&gt;https://www.youtube.com/watch?v=PF7EpEnglgk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why &#39;Watch Dogs&#39; Is Bad News For AMD Users...&quot; &lt;a href=&quot;http://www.forbes.com/sites/jasonevangelho/2014/05/26/why-watch-dogs-is-bad-news-for-amd-users-and-potentially-the-entire-pc-gaming-ecosystem/&quot;&gt;http://www.forbes.com/sites/jasonevangelho/2014/05/26/why-watch-dogs-is-bad-news-for-amd-users-and-potentially-the-entire-pc-gaming-ecosystem/&lt;/a&gt; &amp; &quot;Nvidia Fires Back...&quot; &lt;a href=&quot;http://www.forbes.com/sites/jasonevangelho/2014/05/28/nvidia-fires-back-the-truth-about-gameworks-amd-optimization-and-watch-dogs/&quot;&gt;http://www.forbes.com/sites/jasonevangelho/2014/05/28/nvidia-fires-back-the-truth-about-gameworks-amd-optimization-and-watch-dogs/&lt;/a&gt;&lt;/li&gt; &lt;li&gt;Interesting read: &quot;Defining Boundaries: Creating Credible Obstacles In Games&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/132106/defining_boundaries_creating_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/132106/defining_boundaries_creating_.php?print=1&lt;/a&gt; &amp; &lt;a href=&quot;http://www.gamasutra.com/view/feature/132165/defining_boundaries_creating_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/132165/defining_boundaries_creating_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Megatextures in Rage&quot; &lt;a href=&quot;http://renderingpipeline.com/2012/03/megatextures-in-rage/&quot;&gt;http://renderingpipeline.com/2012/03/megatextures-in-rage/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Live Training: Top Down 2D Games&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=uv2QSvuwIDs&quot;&gt;https://www.youtube.com/watch?v=uv2QSvuwIDs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Introduction to 3D&quot; &lt;a href=&quot;http://flippednormals.com/introduction-3d/&quot;&gt;http://flippednormals.com/introduction-3d/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Week in Tech: Cheap 4K, Adaptive-Sync, DP1.2a, Screens!&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2014/05/15/cheap-4k-monitor/&quot;&gt;http://www.rockpapershotgun.com/2014/05/15/cheap-4k-monitor/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting photo: &quot;NASA Rover Gains Martian Vista From Ridgeline&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?release=2014-157&quot;&gt;http://www.jpl.nasa.gov/news/news.php?release=2014-157&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Inside Story of Oculus Rift and How Virtual Reality Became Reality&quot; &lt;a href=&quot;http://www.wired.com/2014/05/oculus-rift-4/&quot;&gt;http://www.wired.com/2014/05/oculus-rift-4/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting image: &quot;50 Years of Exploration&quot; &lt;a href=&quot;http://www.5wgraphics.com/img/newsletter/50-years-of-exploration.jpg&quot;&gt;http://www.5wgraphics.com/img/newsletter/50-years-of-exploration.jpg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How Soviet Artists Imagined Communist Life in Space&quot; &lt;a href=&quot;http://io9.com/how-soviet-artists-imagined-communist-life-in-space-1558140402&quot;&gt;http://io9.com/how-soviet-artists-imagined-communist-life-in-space-1558140402&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Indie Bubble Is Popping&quot; &lt;a href=&quot;http://jeff-vogel.blogspot.de/2014/05/the-indie-bubble-is-popping.html&quot;&gt;http://jeff-vogel.blogspot.de/2014/05/the-indie-bubble-is-popping.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;MotorStorm: Behind The Tracks&quot; Part 1: &lt;a href=&quot;http://www.team-aozora.com/2014/03/motorstorm-behind-the-tracks-part-1/&quot;&gt;http://www.team-aozora.com/2014/03/motorstorm-behind-the-tracks-part-1/&lt;/a&gt; Part 2: &lt;a href=&quot;http://www.team-aozora.com/2014/03/motorstorm-behind-the-tracks-part-2/&quot;&gt;http://www.team-aozora.com/2014/03/motorstorm-behind-the-tracks-part-2/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Making of The Elderscroll V Skyrim&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=gX1qAxc_OX0&quot;&gt;https://www.youtube.com/watch?v=gX1qAxc_OX0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Making of Fallout 3&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Lr5olzm9jXg&quot;&gt;https://www.youtube.com/watch?v=Lr5olzm9jXg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Making of Fallout: New Vegas&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=YfkDk_TDJUE&quot;&gt;https://www.youtube.com/watch?v=YfkDk_TDJUE&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Making of Oblivion&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=zvm0CN3tQFI&quot;&gt;https://www.youtube.com/watch?v=zvm0CN3tQFI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;AI in Games: The Minds Behind the War for Cybertron&quot; &lt;a href=&quot;http://t2thompson.com/2014/03/16/ai-of-transformers/&quot;&gt;http://t2thompson.com/2014/03/16/ai-of-transformers/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Adopting a physically based shading model&quot; &lt;a href=&quot;http://seblagarde.wordpress.com/2011/08/17/hello-world/&quot;&gt;http://seblagarde.wordpress.com/2011/08/17/hello-world/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Costs of Unreal 4 versus Unity&quot; &lt;a href=&quot;http://www.reddit.com/r/gamedev/comments/25yxl5/costs_of_unreal_4_versus_unity/&quot;&gt;http://www.reddit.com/r/gamedev/comments/25yxl5/costs_of_unreal_4_versus_unity/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;ITSP Camera Explained&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=aAKwZt3aXQM&quot;&gt;https://www.youtube.com/watch?v=aAKwZt3aXQM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Super Mario World Camera Logic Review&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=TCIMPYM0AQg&quot;&gt;https://www.youtube.com/watch?v=TCIMPYM0AQg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;An Analysis of Super Metroid’s camera code&quot; &lt;a href=&quot;http://suppressivefiregames.tumblr.com/post/85891843723/an-analysis-of-super-metroids-camera-code-and-using&quot;&gt;http://suppressivefiregames.tumblr.com/post/85891843723/an-analysis-of-super-metroids-camera-code-and-using&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Poor Man’s Dialogue Tree&quot; &lt;a href=&quot;http://et1337.com/2014/05/16/the-poor-mans-dialogue-tree/&quot;&gt;http://et1337.com/2014/05/16/the-poor-mans-dialogue-tree/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Build Arkanoid With Unity&quot; Part 1 &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/build-arkanoid-with-unity-project-setup--cms-20767&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/build-arkanoid-with-unity-project-setup--cms-20767&lt;/a&gt; … Part 2 &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/build-arkanoid-with-unity-player-and-ball-mechanics--cms-20860&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/build-arkanoid-with-unity-player-and-ball-mechanics--cms-20860&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;New Steam games vie for visibility against older back catalog games&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/217877/New_Steam_games_vie_for_visibility_against_older_back_catalog_games.php&quot;&gt;http://www.gamasutra.com/view/news/217877/New_Steam_games_vie_for_visibility_against_older_back_catalog_games.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting webcomic: &quot;What it&#39;s like to own a Tesla Model S&quot; &lt;a href=&quot;http://theoatmeal.com/comics/tesla_model_s&quot;&gt;http://theoatmeal.com/comics/tesla_model_s&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why Oracle’s Copyright Victory Over Google Is Bad News for Everyone&quot; &lt;a href=&quot;http://www.wired.com/2014/05/oracle-copyright/&quot;&gt;http://www.wired.com/2014/05/oracle-copyright/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Chernobyl: Capping a Catastrophe&quot; &lt;a href=&quot;http://www.nytimes.com/interactive/2014/04/27/science/chernobyl-capping-a-catastrophe.html&quot;&gt;http://www.nytimes.com/interactive/2014/04/27/science/chernobyl-capping-a-catastrophe.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;RPG Codex Top 70 PC RPGs (Now with User Reviews!)&quot; &lt;a href=&quot;http://www.rpgcodex.net/content.php?id=9453&quot;&gt;http://www.rpgcodex.net/content.php?id=9453&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How CD Projekt RED fought the publishers to win their independence&quot; &lt;a href=&quot;http://www.pcgamesn.com/how-cd-projekt-red-fought-publishers-win-their-independence&quot;&gt;http://www.pcgamesn.com/how-cd-projekt-red-fought-publishers-win-their-independence&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Is there any evidence of a link between violent video games and murder?&quot; &lt;a href=&quot;http://www.theguardian.com/science/head-quarters/2014/may/06/violent-video-games-murder-aggression-ann-maguire&quot;&gt;http://www.theguardian.com/science/head-quarters/2014/may/06/violent-video-games-murder-aggression-ann-maguire&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Making of Gabriel Knight&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ZhFamZMyDK0&quot;&gt;https://www.youtube.com/watch?v=ZhFamZMyDK0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How the surge of Steam releases will affect game developers&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/217583/How_the_surge_of_Steam_releases_will_affect_game_developers.php&quot;&gt;http://www.gamasutra.com/view/news/217583/How_the_surge_of_Steam_releases_will_affect_game_developers.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;AI Directors Case Study #11: SAINTS ROW IV Notoriety System&quot; &lt;a href=&quot;http://aigamedev.com/open/coverage/notoriety-saints-row-4/&quot;&gt;http://aigamedev.com/open/coverage/notoriety-saints-row-4/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Firefox’s adoption of closed-source DRM breaks my heart&quot; &lt;a href=&quot;http://www.theguardian.com/technology/2014/may/14/firefox-closed-source-drm-video-browser-cory-doctorow&quot;&gt;http://www.theguardian.com/technology/2014/may/14/firefox-closed-source-drm-video-browser-cory-doctorow&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;AI in Games: Facing Your F.E.A.R&quot; &lt;a href=&quot;http://t2thompson.com/2014/03/02/facing-your-fear/&quot;&gt;http://t2thompson.com/2014/03/02/facing-your-fear/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to Use BSP Trees to Generate Game Maps&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/how-to-use-bsp-trees-to-generate-game-maps--gamedev-12268&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/how-to-use-bsp-trees-to-generate-game-maps--gamedev-12268&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Advanced Lighting Techniques in Unity&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020833/Unity-Technologies-Developer-Day-&quot;&gt;http://www.gdcvault.com/play/1020833/Unity-Technologies-Developer-Day-&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Making of The 7th Guest&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=X0IX4ajhlLA#t=0m34s&quot;&gt;https://www.youtube.com/watch?v=X0IX4ajhlLA#t=0m34s&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Blender to Unity Workflow!&quot; &lt;a href=&quot;http://www.zakjr.com/blog/?p=25&quot;&gt;http://www.zakjr.com/blog/?p=25&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;No Bullshit Pixel Art Tutorial&quot; &lt;a href=&quot;http://pixelartus.com/post/85312310886/retronator-no-bullshit-pixel-art-tutorial&quot;&gt;http://pixelartus.com/post/85312310886/retronator-no-bullshit-pixel-art-tutorial&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Tim Schafer Plays &quot;Day of the Tentacle&quot; Part 1&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=qumYnE2wYhA&quot;&gt;https://www.youtube.com/watch?v=qumYnE2wYhA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The ups and downs of doing online multiplayer as an indie&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/217434/the_ups_and_downs_of_doing_online_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/217434/the_ups_and_downs_of_doing_online_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Get prepared for Unity 5 - The dreaded &#39;.&#39; &quot; &lt;a href=&quot;http://darkgenesis.zenithmoon.com/get-prepared-for-unity-5-the-dreaded/&quot;&gt;http://darkgenesis.zenithmoon.com/get-prepared-for-unity-5-the-dreaded/&lt;/a&gt; … &amp; &lt;a href=&quot;http://forum.unity3d.com/threads/245400-Unity-5-Beta-Insights&quot;&gt;http://forum.unity3d.com/threads/245400-Unity-5-Beta-Insights&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;AI and Games: Arkham Intelligence&quot; &lt;a href=&quot;http://t2thompson.com/2014/05/05/arkham-intelligence/&quot;&gt;http://t2thompson.com/2014/05/05/arkham-intelligence/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Why Virtual Reality Isn&#39;t (Just) the Next Big Platform (Michael Abrash &amp; Dov Katz)&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=dxbh-TM5yNc&quot;&gt;https://www.youtube.com/watch?v=dxbh-TM5yNc&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Making Fract as a family&quot; &lt;a href=&quot;http://www.polygon.com/features/2014/5/8/5687794/fract-phosfiend-systems&quot;&gt;http://www.polygon.com/features/2014/5/8/5687794/fract-phosfiend-systems&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How Steve Wozniak Wrote BASIC for the Original Apple From Scratch&quot; &lt;a href=&quot;http://gizmodo.com/how-steve-wozniak-wrote-basic-for-the-original-apple-fr-1570573636&quot;&gt;http://gizmodo.com/how-steve-wozniak-wrote-basic-for-the-original-apple-fr-1570573636&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting photos: &quot;World War I in Photos&quot; &lt;a href=&quot;http://www.theatlantic.com/static/infocus/wwi/&quot;&gt;http://www.theatlantic.com/static/infocus/wwi/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How Munich switched 15,000 PCs from Windows to Linux&quot; &lt;a href=&quot;http://www.linuxvoice.com/the-big-switch/&quot;&gt;http://www.linuxvoice.com/the-big-switch/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The fall of Towns&quot; &lt;a href=&quot;http://www.eurogamer.net/articles/2014-05-09-the-fall-of-towns&quot;&gt;http://www.eurogamer.net/articles/2014-05-09-the-fall-of-towns&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;NASA Delivers New Insight into Star Cluster Formation&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?release=2014-144&quot;&gt;http://www.jpl.nasa.gov/news/news.php?release=2014-144&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;International Day Against DRM: It&#39;s Time to Fix U.S. Copyright Law&quot; &lt;a href=&quot;https://www.eff.org/deeplinks/2014/05/understanding-digital-rights-management-international-day-against-drm&quot;&gt;https://www.eff.org/deeplinks/2014/05/understanding-digital-rights-management-international-day-against-drm&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Smoothen your functions&quot; &lt;a href=&quot;http://c0de517e.blogspot.com/2014/04/smoothen-your-functions.html&quot;&gt;http://c0de517e.blogspot.com/2014/04/smoothen-your-functions.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;In Defense of Early Access&quot; &lt;a href=&quot;http://gamasutra.com/blogs/BradCarney/20140505/216943/In_Defense_of_Early_Access.php?print=1&quot;&gt;http://gamasutra.com/blogs/BradCarney/20140505/216943/In_Defense_of_Early_Access.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;An Analysis of Minecraft-like Engines&quot; &lt;a href=&quot;http://0fps.net/2012/01/14/an-analysis-of-minecraft-like-engines/&quot;&gt;http://0fps.net/2012/01/14/an-analysis-of-minecraft-like-engines/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Pxtone FULL MANUAL - How to Create Cool Music for Videogames&quot; &lt;a href=&quot;http://www.gr87.com/?page_id=64&quot;&gt;http://www.gr87.com/?page_id=64&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Developer Commentary: Left 4 Dead&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLk97JHRtKrIos3XbxnA0tRlH46EXMpA-Q&quot;&gt;https://www.youtube.com/playlist?list=PLk97JHRtKrIos3XbxnA0tRlH46EXMpA-Q&lt;/a&gt; &amp; &quot;Left 4 Dead 2&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=INR1q9B1XVQ&amp;index=2&amp;list=PLk97JHRtKrIrEP21bTOhzI4nrn7wTidk-&quot;&gt;https://www.youtube.com/watch?v=INR1q9B1XVQ&amp;index=2&amp;list=PLk97JHRtKrIrEP21bTOhzI4nrn7wTidk-&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Nebraska Problem - Working on The Witness Part 7&quot; &lt;a href=&quot;http://mollyrocket.com/casey/stream_0015.html&quot;&gt;http://mollyrocket.com/casey/stream_0015.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Alien: Isolation and The Two Hardest Problems in Horror&quot; &lt;a href=&quot;http://frictionalgames.blogspot.com.es/2014/05/alien-isolation-and-two-hardest_5.html&quot;&gt;http://frictionalgames.blogspot.com.es/2014/05/alien-isolation-and-two-hardest_5.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Greenlight Forever&quot; &lt;a href=&quot;http://gamasutra.com/blogs/PetrucioStange/20140504/216928/Greenlight_Forever.php&quot;&gt;http://gamasutra.com/blogs/PetrucioStange/20140504/216928/Greenlight_Forever.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Infinite Possibilities – Why the idea of the Auteur Game is Irrational&quot; &lt;a href=&quot;http://odiousrepeater.wordpress.com/2014/02/20/infinite-possibilities-why-the-idea-of-the-auteur-game-is-irrational/&quot;&gt;http://odiousrepeater.wordpress.com/2014/02/20/infinite-possibilities-why-the-idea-of-the-auteur-game-is-irrational/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Art of Infection&quot; &lt;a href=&quot;https://dl.dropboxusercontent.com/u/10197361/ArtPostMortem.html&quot;&gt;https://dl.dropboxusercontent.com/u/10197361/ArtPostMortem.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Making of MYST&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=94pzx_9LkVI&quot;&gt;https://www.youtube.com/watch?v=94pzx_9LkVI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Visually pleasing distributions - Working on The Witness Part 5&quot; &lt;a href=&quot;http://mollyrocket.com/casey/stream_0013.html&quot;&gt;http://mollyrocket.com/casey/stream_0013.html&lt;/a&gt; &amp; &quot;Part 6&quot; &lt;a href=&quot;http://mollyrocket.com/casey/stream_0014.html&quot;&gt;http://mollyrocket.com/casey/stream_0014.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Animation Bootcamp: An Indie Approach to Procedural Animation (David Rosen)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach&quot;&gt;http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting podcast: &quot;Tone Control - Conversations with Video Game Developers&quot; &lt;a href=&quot;https://www.idlethumbs.net/tonecontrol/episodes&quot;&gt;https://www.idlethumbs.net/tonecontrol/episodes&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Indie Advice: why you probably shouldn’t make a multiplayer game&quot; &lt;a href=&quot;http://www.sizefivegames.com/2014/05/02/indie-advice-why-you-probably-shouldnt-make-a-multiplayer-game/&quot;&gt;http://www.sizefivegames.com/2014/05/02/indie-advice-why-you-probably-shouldnt-make-a-multiplayer-game/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How one of gaming&#39;s most enduring personalities escaped obscurity&quot; &lt;a href=&quot;http://www.polygon.com/features/2014/5/2/5613114/wasteland-2-fallout-brian-fargo&quot;&gt;http://www.polygon.com/features/2014/5/2/5613114/wasteland-2-fallout-brian-fargo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Linux Sucks - 2014&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=5pOxlazS3zs&quot;&gt;https://www.youtube.com/watch?v=5pOxlazS3zs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Programming Sucks&quot; &lt;a href=&quot;http://stilldrinking.org/programming-sucks&quot;&gt;http://stilldrinking.org/programming-sucks&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting stream: &quot;ISS HD Earth Viewing Experiment&quot; &lt;a href=&quot;http://eol.jsc.nasa.gov/HDEV/&quot;&gt;http://eol.jsc.nasa.gov/HDEV/&lt;/a&gt;  &amp; &lt;a href=&quot;http://www.ustream.tv/channel/iss-hdev-payload&quot;&gt;http://www.ustream.tv/channel/iss-hdev-payload&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting photo: &quot;Curiosity Sol 613&quot; &lt;a href=&quot;http://www.db-prods.net/marsroversimages/curiosity-2014.html#81&quot;&gt;http://www.db-prods.net/marsroversimages/curiosity-2014.html#81&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A basic history of BASIC on its 50th birthday&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/216469/A_basic_history_of_BASIC_on_its_50th_birthday.php&quot;&gt;http://www.gamasutra.com/view/news/216469/A_basic_history_of_BASIC_on_its_50th_birthday.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Serious Sam 3 Making of&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=sxUutm2X01w&quot;&gt;https://www.youtube.com/watch?v=sxUutm2X01w&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Unreal Engine 4 Beginner Tutorial Series&quot; &lt;a href=&quot;http://www.youtube.com/playlist?list=PLL0cLF8gjBpqDdMoeid6Vl5roMl6xJQGC&quot;&gt;http://www.youtube.com/playlist?list=PLL0cLF8gjBpqDdMoeid6Vl5roMl6xJQGC&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Fixing E.T. The Extra-Terrestrial for the Atari 2600&quot; &lt;a href=&quot;http://www.neocomputer.org/projects/et/&quot;&gt;http://www.neocomputer.org/projects/et/&lt;/a&gt; #programming&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Dude, Where’s My Game – The Truth and Lies of Delays and Cancellations&quot; &lt;a href=&quot;http://odiousrepeater.wordpress.com/2014/04/28/dude-wheres-my-game-the-truth-and-lies-of-delays-and-cancellations/&quot;&gt;http://odiousrepeater.wordpress.com/2014/04/28/dude-wheres-my-game-the-truth-and-lies-of-delays-and-cancellations/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;4-Layers, A Narrative Design Approach&quot; &lt;a href=&quot;http://frictionalgames.blogspot.se/2014/04/4-layers-narrative-design-approach.html&quot;&gt;http://frictionalgames.blogspot.se/2014/04/4-layers-narrative-design-approach.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Working on The Witness, Part 3&quot; &lt;a href=&quot;http://mollyrocket.com/casey/stream_0008.html&quot;&gt;http://mollyrocket.com/casey/stream_0008.html&lt;/a&gt; &amp; &quot;Part 4&quot; &lt;a href=&quot;http://mollyrocket.com/casey/stream_0009.html&quot;&gt;http://mollyrocket.com/casey/stream_0009.html&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/589729209021439665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2014/06/interesting-links-may-2014.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/589729209021439665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/589729209021439665'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2014/06/interesting-links-may-2014.html' title='Interesting links (May 2014)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-6627301354914421125</id><published>2014-05-01T09:04:00.002+02:00</published><updated>2014-05-01T09:04:59.136+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (April 2014)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from April 2014:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting talk: &quot;Crafting Destruction: The Evolution of the Dead Space User Interface (Dino Ignacio)&quot; &lt;a href=&quot;http://gdcvault.com/play/1017723/Crafting-Destruction-The-Evolution-of&quot;&gt;http://gdcvault.com/play/1017723/Crafting-Destruction-The-Evolution-of&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Create Custom Binary File Formats for Your Game&#39;s Data&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/create-custom-binary-file-formats-for-your-games-data--gamedev-206&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/create-custom-binary-file-formats-for-your-games-data--gamedev-206&lt;/a&gt; &amp; &quot;Read and Write&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/how-to-read-and-write-binary-data-for-your-custom-file-formats--gamedev-12159&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/how-to-read-and-write-binary-data-for-your-custom-file-formats--gamedev-12159&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Manipulating Meshes in Unity3D&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/DenizOpal/20120922/178132/Manipulating_Meshes_in_Unity3D.php?print=1&quot;&gt;http://www.gamasutra.com/blogs/DenizOpal/20120922/178132/Manipulating_Meshes_in_Unity3D.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why We Went With Mantle (Firaxis Games)&quot; &lt;a href=&quot;http://www.firaxis.com/?/blog/single/why-we-went-with-mantle&quot;&gt;http://www.firaxis.com/?/blog/single/why-we-went-with-mantle&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Finding and fixing a five-second stall - Working on The Witness, Part 2&quot; &lt;a href=&quot;http://mollyrocket.com/casey/stream_0007.html&quot;&gt;http://mollyrocket.com/casey/stream_0007.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Dig: Xbox Entertainment Studios Unearths E.T. Cartridges&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=8jHpOsJQaHM&quot;&gt;https://www.youtube.com/watch?v=8jHpOsJQaHM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Designing around a core mechanic&quot; &lt;a href=&quot;http://www.funstormgames.com/blog/2012/06/designing-around-a-core-mechanic/&quot;&gt;http://www.funstormgames.com/blog/2012/06/designing-around-a-core-mechanic/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Deep Snow Prints&quot; &lt;a href=&quot;http://dougvfx.blogspot.com.es/2013/07/deep-snow-prints.html&quot;&gt;http://dougvfx.blogspot.com.es/2013/07/deep-snow-prints.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Code Optimization in Unity : Part 2&quot; &lt;a href=&quot;http://robotduck.wordpress.com/2011/08/05/code-optimization-in-unity-part-2/&quot;&gt;http://robotduck.wordpress.com/2011/08/05/code-optimization-in-unity-part-2/&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Inside the battles of 300: Rise of an Empire&quot; &lt;a href=&quot;http://www.fxguide.com/featured/inside-the-battles-of-300-rise-of-an-empire/&quot;&gt;http://www.fxguide.com/featured/inside-the-battles-of-300-rise-of-an-empire/&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting read: &quot;Zero to 95,688: How I wrote Game Programming Patterns&quot; &lt;a href=&quot;http://journal.stuffwithstuff.com/2014/04/22/zero-to-95688-how-i-wrote-game-programming-patterns/&quot;&gt;http://journal.stuffwithstuff.com/2014/04/22/zero-to-95688-how-i-wrote-game-programming-patterns/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;PAX East 2014: The Giant Bomb Panel&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=r5LDp3ttWME&quot;&gt;https://www.youtube.com/watch?v=r5LDp3ttWME&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;The Sound of Grand Theft Auto V&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020587/The-Sound-of-Grand-Theft&quot;&gt;http://www.gdcvault.com/play/1020587/The-Sound-of-Grand-Theft&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Developer Walkthrough: Call of Duty&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLk97JHRtKrIoyasMMyVJGSce8_EWKZZqy&quot;&gt;https://www.youtube.com/playlist?list=PLk97JHRtKrIoyasMMyVJGSce8_EWKZZqy&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity Networking – The Pong Game&quot; &lt;a href=&quot;http://www.packtpub.com/article/unity-networking-pong-game&quot;&gt;http://www.packtpub.com/article/unity-networking-pong-game&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Art directing effects for inFAMOUS: Second Son&quot; &lt;a href=&quot;http://www.fxguide.com/featured/art-directing-effects-for-infamous-second-son/&quot;&gt;http://www.fxguide.com/featured/art-directing-effects-for-infamous-second-son/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;The Story of CAVE STORY (Daisuke &#39;Pixel&#39; Amaya)&quot; &lt;a href=&quot;http://gdcvault.com/play/1014621/The-Story-of-CAVE&quot;&gt;http://gdcvault.com/play/1014621/The-Story-of-CAVE&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The New Curiosity Shop: Itch.io Interview&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2014/04/23/steam-itch-io-digital-retail-interview/&quot;&gt;http://www.rockpapershotgun.com/2014/04/23/steam-itch-io-digital-retail-interview/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Working on The Witness, Part 1: Mapping the island&#39;s walkable surfaces&quot; &lt;a href=&quot;http://mollyrocket.com/casey/stream_0006.html&quot;&gt;http://mollyrocket.com/casey/stream_0006.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Jiro Dreams of Game Design (Brenda Romero)&quot; &lt;a href=&quot;http://gdcvault.com/play/1020496/Jiro-Dreams-of-Game&quot;&gt;http://gdcvault.com/play/1020496/Jiro-Dreams-of-Game&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;Game Mechanic Explorer&quot; &lt;a href=&quot;http://gamemechanicexplorer.com/#&quot;&gt;http://gamemechanicexplorer.com/#&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;We Play Doom With John Romero&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=YUU7_BthBWM&quot;&gt;https://www.youtube.com/watch?v=YUU7_BthBWM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Wizardry of Id&quot; &lt;a href=&quot;http://spectrum.ieee.org/consumer-electronics/gaming/the-wizardry-of-id&quot;&gt;http://spectrum.ieee.org/consumer-electronics/gaming/the-wizardry-of-id&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Making of Doom 3&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=9uxCYkh--q0&quot;&gt;https://www.youtube.com/watch?v=9uxCYkh--q0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Ellie: Buddy AI in The Last of Us (Max Dyckhoff)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020364/Ellie-Buddy-AI-in-The&quot;&gt;http://www.gdcvault.com/play/1020364/Ellie-Buddy-AI-in-The&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Dynamic Global Illumination in Fable Legends&quot; &lt;a href=&quot;http://www.lionhead.com/blog/2014/april/17/dynamic-global-illumination-in-fable-legends/&quot;&gt;http://www.lionhead.com/blog/2014/april/17/dynamic-global-illumination-in-fable-legends/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Rapture leaked: The true story behind the making of BioShock&quot; &lt;a href=&quot;http://www.eurogamer.net/articles/2014-04-17-the-true-story-of-bioshock&quot;&gt;http://www.eurogamer.net/articles/2014-04-17-the-true-story-of-bioshock&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Beej&#39;s Guide to Network Programming Using Internet Sockets&quot; &lt;a href=&quot;http://beej.us/guide/bgnet/output/html/singlepage/bgnet.html&quot;&gt;http://beej.us/guide/bgnet/output/html/singlepage/bgnet.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How VFX saved Washington: Olympus Has Fallen&quot; &lt;a href=&quot;http://www.fxguide.com/featured/how-vfx-saved-washington-olympus-has-fallen/&quot;&gt;http://www.fxguide.com/featured/how-vfx-saved-washington-olympus-has-fallen/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read/photo: &quot;NASA Mars Orbiter Spies Rover Near Martian Butte&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?release=2014-116&quot;&gt;http://www.jpl.nasa.gov/news/news.php?release=2014-116&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Narrative Legos (Ken Levine)&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020434/Narrative&quot;&gt;http://www.gdcvault.com/play/1020434/Narrative&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Introduction to Coroutines&quot; &lt;a href=&quot;http://unitypatterns.com/introduction-to-coroutines/&quot;&gt;http://unitypatterns.com/introduction-to-coroutines/&lt;/a&gt; … &amp; &quot;Scripting with Coroutines&quot; &lt;a href=&quot;http://unitypatterns.com/scripting-with-coroutines/&quot;&gt;http://unitypatterns.com/scripting-with-coroutines/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Indie Advice: How to get Brillo Game Voice Overs&quot; &lt;a href=&quot;http://www.sizefivegames.com/2014/04/17/indie-advice-how-to-get-brillo-game-voice-overs/&quot;&gt;http://www.sizefivegames.com/2014/04/17/indie-advice-how-to-get-brillo-game-voice-overs/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Classic Game Postmortem: Myst&quot; &lt;a href=&quot;http://gdcvault.com/play/1018048/Classic-Game-Postmortem&quot;&gt;http://gdcvault.com/play/1018048/Classic-Game-Postmortem&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Game Development with SDL 2.0&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=MeMPCSqQ-34&quot;&gt;https://www.youtube.com/watch?v=MeMPCSqQ-34&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Programmatically Generating Meshes In Unity3D&quot; &lt;a href=&quot;http://kobolds-keep.net/?p=33&quot;&gt;http://kobolds-keep.net/?p=33&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Using YouTube to Market Your Indie Game&quot; &lt;a href=&quot;http://gdcvault.com/play/1020499/Using-YouTube-to-Market-Your&quot;&gt;http://gdcvault.com/play/1020499/Using-YouTube-to-Market-Your&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Indie Advice: Working with Freelancers&quot; &lt;a href=&quot;http://www.sizefivegames.com/2014/04/11/how-to-deal-with-freelancers/&quot;&gt;http://www.sizefivegames.com/2014/04/11/how-to-deal-with-freelancers/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Adventures in Game Development&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PL8F065F0F4548444C&quot;&gt;https://www.youtube.com/playlist?list=PL8F065F0F4548444C&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Live Training 7 Apr 2014 - Object Pooling&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=9-zDOJllPZ8&quot;&gt;https://www.youtube.com/watch?v=9-zDOJllPZ8&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Antichamber: Three Years of Hardcore Iteration&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020586/Antichamber-Three-Years-of-Hardcore&quot;&gt;http://www.gdcvault.com/play/1020586/Antichamber-Three-Years-of-Hardcore&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Turn your character into a player!&quot; &lt;a href=&quot;http://blogs.unity3d.com/2014/04/14/turn-your-character-into-a-player/&quot;&gt;http://blogs.unity3d.com/2014/04/14/turn-your-character-into-a-player/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Windows AC/Row/Infinite&quot; &lt;a href=&quot;http://simonschreibt.de/gat/windows-ac-row-ininite/&quot;&gt;http://simonschreibt.de/gat/windows-ac-row-ininite/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Creating BioShock Infinite&#39;s Elizabeth&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020545/Creating-BioShock-Infinite-s&quot;&gt;http://www.gdcvault.com/play/1020545/Creating-BioShock-Infinite-s&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Long-Awaited Check of Unreal Engine 4&quot; &lt;a href=&quot;http://www.viva64.com/en/b/0249/&quot;&gt;http://www.viva64.com/en/b/0249/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting webcomic: &quot;xkcd: Heartbleed Explanation&quot; &lt;a href=&quot;http://xkcd.com/1354/&quot;&gt;http://xkcd.com/1354/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Arduino BASIC Shield&quot; &lt;a href=&quot;http://www.instructables.com/id/Arduino-BASIC-Shield/?ALLSTEPS&quot;&gt;http://www.instructables.com/id/Arduino-BASIC-Shield/?ALLSTEPS&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The dark side: behind the VFX of Thor: The Dark World&quot; &lt;a href=&quot;http://www.fxguide.com/featured/the-dark-side-behind-the-vfx-of-thor-the-dark-world/&quot;&gt;http://www.fxguide.com/featured/the-dark-side-behind-the-vfx-of-thor-the-dark-world/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;The Art of The Witness&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020552/The-Art-of-The&quot;&gt;http://www.gdcvault.com/play/1020552/The-Art-of-The&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How Does It Work? - Voxel Quest&quot; &lt;a href=&quot;http://www.voxelquest.com/1/post/2014/04/how-does-it-work.html&quot;&gt;http://www.voxelquest.com/1/post/2014/04/how-does-it-work.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;UESchool - 2. Animation and Blending&quot; &lt;a href=&quot;http://www.twitch.tv/ueschool/c/4038644&quot;&gt;http://www.twitch.tv/ueschool/c/4038644&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Building Customizable Characters for Bungie&#39;s Destiny&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020412/Building-Customizable-Characters-for-Bungie&quot;&gt;http://www.gdcvault.com/play/1020412/Building-Customizable-Characters-for-Bungie&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;All the Boring Bits of Paperwork you have to do as an Indie Developer&quot; &lt;a href=&quot;http://www.sizefivegames.com/2014/04/09/all-the-boring-bits-of-paperwork-you-have-to-do-as-an-indie-developer/&quot;&gt;http://www.sizefivegames.com/2014/04/09/all-the-boring-bits-of-paperwork-you-have-to-do-as-an-indie-developer/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;UESchool - 1. Learning Navigation Meshes and Behavior Tree&quot; &lt;a href=&quot;http://www.twitch.tv/ueschool/b/518239777?t=10m48s&quot;&gt;http://www.twitch.tv/ueschool/b/518239777?t=10m48s&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A look inside Unreal Engine 4&quot; &lt;a href=&quot;http://www.gamefromscratch.com/post/2014/04/08/A-look-inside-Unreal-Engine-4.aspx&quot;&gt;http://www.gamefromscratch.com/post/2014/04/08/A-look-inside-Unreal-Engine-4.aspx&lt;/a&gt; &amp; &lt;a href=&quot;http://www.gamefromscratch.com/post/2014/04/08/A-look-inside-Unreal-Engine-4-Part-Two.aspx&quot;&gt;http://www.gamefromscratch.com/post/2014/04/08/A-look-inside-Unreal-Engine-4-Part-Two.aspx&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Classic Game Postmortem: Zork&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020612/Classic-Game-Postmortem&quot;&gt;http://www.gdcvault.com/play/1020612/Classic-Game-Postmortem&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;I Am Overencumbered: Why Game Inventories Matter&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2014/04/08/i-am-overencumbered-why-game-inventories-matter/&quot;&gt;http://www.rockpapershotgun.com/2014/04/08/i-am-overencumbered-why-game-inventories-matter/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;#1ReasonToBe&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020593/&quot;&gt;http://www.gdcvault.com/play/1020593/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity Viewmodels&quot; &lt;a href=&quot;http://garry.tv/2014/04/07/unity-viewmodels/&quot;&gt;http://garry.tv/2014/04/07/unity-viewmodels/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to Fund Your Indie Game&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/articles/how-to-fund-your-indie-game--cms-20514&quot;&gt;http://gamedevelopment.tutsplus.com/articles/how-to-fund-your-indie-game--cms-20514&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Unity 3d: Multiplayer First-Person Shooter&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLbghT7MmckI7BDIGqNl_TgizCpJiXy0n9&quot;&gt;https://www.youtube.com/playlist?list=PLbghT7MmckI7BDIGqNl_TgizCpJiXy0n9&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Live Training 3 Mar 2014 - Data Persistence&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=J6FfcJpbPXE&quot;&gt;https://www.youtube.com/watch?v=J6FfcJpbPXE&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How we solved the infamous sliding bug&quot; &lt;a href=&quot;http://joostdevblog.blogspot.nl/2014/04/the-infamous-sliding-bug.html&quot;&gt;http://joostdevblog.blogspot.nl/2014/04/the-infamous-sliding-bug.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;AT&amp;T Archives: Genesis of the Transistor&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=WiQvGRjrLnU&quot;&gt;https://www.youtube.com/watch?v=WiQvGRjrLnU&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;nteresting read: &quot;Half an operating system: The triumph and tragedy of OS/2&quot; &lt;a href=&quot;http://arstechnica.com/business/2013/11/half-an-operating-system-the-triumph-and-tragedy-of-os2/&quot;&gt;http://arstechnica.com/business/2013/11/half-an-operating-system-the-triumph-and-tragedy-of-os2/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Space Nazis: the making of Iron Sky&quot; &lt;a href=&quot;http://www.fxguide.com/featured/space-nazis-the-making-of-iron-sky/&quot;&gt;http://www.fxguide.com/featured/space-nazis-the-making-of-iron-sky/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to Dynamically Slice a Convex Shape&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/how-to-dynamically-slice-a-convex-shape-as-seen-in-fruit-ninja--gamedev-14479&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/how-to-dynamically-slice-a-convex-shape-as-seen-in-fruit-ninja--gamedev-14479&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Custom List, a Unity C# Editor Tutorial&quot; &lt;a href=&quot;http://catlikecoding.com/unity/tutorials/editor/custom-list/&quot;&gt;http://catlikecoding.com/unity/tutorials/editor/custom-list/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Reality of Sexism in the Game Industry&quot; &lt;a href=&quot;http://gamasutra.com/blogs/JenniferAllaway/20140331/214320/The_Reality_of_Sexism_in_the_Game_Industry.php&quot;&gt;http://gamasutra.com/blogs/JenniferAllaway/20140331/214320/The_Reality_of_Sexism_in_the_Game_Industry.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Serialization Best Practices - Megapost&quot; &lt;a href=&quot;http://forum.unity3d.com/threads/155352-Serialization-Best-Practices-Megapost?p=1064609#post1064609&quot;&gt;http://forum.unity3d.com/threads/155352-Serialization-Best-Practices-Megapost?p=1064609#post1064609&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity: Toying with Scriptable Objects &amp; Custom Editors&quot; &lt;a href=&quot;http://buchhofer.com/2010/10/unity-toying-with-scriptable-objects/&quot;&gt;http://buchhofer.com/2010/10/unity-toying-with-scriptable-objects/&lt;/a&gt; … &amp; &lt;a href=&quot;http://buchhofer.com/2011/05/scriptable-objects-and-custom-editors/&quot;&gt;http://buchhofer.com/2011/05/scriptable-objects-and-custom-editors/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;The Making of The Witcher 3 Cinematic Trailer&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Bp8S0VV410U&quot;&gt;https://www.youtube.com/watch?v=Bp8S0VV410U&lt;/a&gt; &amp; &lt;a href=&quot;https://www.youtube.com/watch?v=aUqW4S4jOy4&quot;&gt;https://www.youtube.com/watch?v=aUqW4S4jOy4&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity Pro Tip: Use custom made assets as configuration files&quot; &lt;a href=&quot;http://www.jacobpennock.com/Blog/?p=670&quot;&gt;http://www.jacobpennock.com/Blog/?p=670&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Let&#39;s talk about accountability&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/AdrielWallick/20140331/214258/Lets_talk_about_accountability.php&quot;&gt;http://www.gamasutra.com/blogs/AdrielWallick/20140331/214258/Lets_talk_about_accountability.php&lt;/a&gt; &amp; &quot;A Developer’s Guide To Television&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2014/04/01/down-the-tube-a-developers-guide-to-television/&quot;&gt;http://www.rockpapershotgun.com/2014/04/01/down-the-tube-a-developers-guide-to-television/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Is VR the future of Gaming? A look at nearly every VR device shown at GDC&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=Y2myY_pQEMk&quot;&gt;https://www.youtube.com/watch?v=Y2myY_pQEMk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Reasons for Modest First Projects and Incremental Learning&quot; &lt;a href=&quot;http://www.hobbygamedev.com/beg/incremental-learning/&quot;&gt;http://www.hobbygamedev.com/beg/incremental-learning/&lt;/a&gt; &lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Component - Game Programming Patterns / Decoupling Patterns&quot; &lt;a href=&quot;http://gameprogrammingpatterns.com/component.html&quot;&gt;http://gameprogrammingpatterns.com/component.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;ProBuilder &#39;E1M1&#39; Tutorial Series&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLrJfHfcFkLM9dWnj31b8XTdePDLIOWk7e&quot;&gt;https://www.youtube.com/playlist?list=PLrJfHfcFkLM9dWnj31b8XTdePDLIOWk7e&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/6627301354914421125/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2014/05/interesting-links-april-2014.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/6627301354914421125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/6627301354914421125'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2014/05/interesting-links-april-2014.html' title='Interesting links (April 2014)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-8030954513547807387</id><published>2014-04-01T09:57:00.001+02:00</published><updated>2014-04-01T09:57:19.732+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (March 2014)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from March 2014:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt; &lt;li&gt;Interesting read: &quot;Git Source Code Review&quot; &lt;a href=&quot;http://fabiensanglard.net/git_code_review/index.php&quot;&gt;http://fabiensanglard.net/git_code_review/index.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;T4 Code Generation in Unity&quot; &lt;a href=&quot;http://www.gamedev.net/page/resources/_/technical/game-programming/t4-code-generation-in-unity-r3620&quot;&gt;http://www.gamedev.net/page/resources/_/technical/game-programming/t4-code-generation-in-unity-r3620&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity3D: Mythbusting performance&quot; &lt;a href=&quot;http://chaoscultgames.com/2014/03/unity3d-mythbusting-performance/&quot;&gt;http://chaoscultgames.com/2014/03/unity3d-mythbusting-performance/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Introducing Michael Abrash, Oculus Chief Scientist&quot; &lt;a href=&quot;http://www.oculusvr.com/blog/introducing-michael-abrash-oculus-chief-scientist/&quot;&gt;http://www.oculusvr.com/blog/introducing-michael-abrash-oculus-chief-scientist/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Gravity: vfx that’s anything but down to earth&quot; &lt;a href=&quot;http://www.fxguide.com/featured/gravity/&quot;&gt;http://www.fxguide.com/featured/gravity/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Half-Life: Raise the Bar [Fan Film]&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=YiKcWZHeMG4&quot;&gt;https://www.youtube.com/watch?v=YiKcWZHeMG4&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Lovers in a Dangerous Spacetime DevLog #9: Pausing Without Pausing&quot; &lt;a href=&quot;http://gamasutra.com/blogs/AdamWinkels/20140326/213972/Lovers_in_a_Dangerous_Spacetime_DevLog_9_Pausing_Without_Pausing.php&quot;&gt;http://gamasutra.com/blogs/AdamWinkels/20140326/213972/Lovers_in_a_Dangerous_Spacetime_DevLog_9_Pausing_Without_Pausing.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity3D vs. Unreal 4 vs. Crytek: GDC 2014 Engine Wars&quot; &lt;a href=&quot;http://ralphbarbagallo.com/2014/03/26/unity3d-vs-unreal-4-vs-crytek-gdc-2014-engine-wars/&quot;&gt;http://ralphbarbagallo.com/2014/03/26/unity3d-vs-unreal-4-vs-crytek-gdc-2014-engine-wars/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Scripting Particles: Getting Native Speed from a Virtual Machine&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1020176/Scripting-Particles-Getting-Native-Speed&quot;&gt;http://www.gdcvault.com/play/1020176/Scripting-Particles-Getting-Native-Speed&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;Walt Disney Animation Studios - Publications&quot; &lt;a href=&quot;http://www.disneyanimation.com/technology/publications/&quot;&gt;http://www.disneyanimation.com/technology/publications/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Creating Dynamic 2D Water Effects in Unity&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/creating-dynamic-2d-water-effects-in-unity--gamedev-14143&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/creating-dynamic-2d-water-effects-in-unity--gamedev-14143&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;In the wake of Oculus&#39; Facebook deal, game devs ponder what&#39;s next&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/213947/In_the_wake_of_Oculus_Facebook_deal_game_devs_ponder_whats_next.php&quot;&gt;http://www.gamasutra.com/view/news/213947/In_the_wake_of_Oculus_Facebook_deal_game_devs_ponder_whats_next.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Complete Rules For Games&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2011/12/29/the-complete-rules-for-games/&quot;&gt;http://www.rockpapershotgun.com/2011/12/29/the-complete-rules-for-games/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Compulsion Loop Explained&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/JosephKim/20140323/213728/The_Compulsion_Loop_Explained.php?print=1&quot;&gt;http://www.gamasutra.com/blogs/JosephKim/20140323/213728/The_Compulsion_Loop_Explained.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting list: &quot;free programming books&quot; &lt;a href=&quot;https://github.com/vhf/free-programming-books/blob/master/free-programming-books.md&quot;&gt;https://github.com/vhf/free-programming-books/blob/master/free-programming-books.md&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting read: &quot;Greg Costikyan&#39;s GDC rant&quot; &lt;a href=&quot;https://docs.google.com/document/d/1m17UNDc-nnA6s5LDKFCdehutw9viNFx8p-1CkH6tMws/edit&quot;&gt;https://docs.google.com/document/d/1m17UNDc-nnA6s5LDKFCdehutw9viNFx8p-1CkH6tMws/edit&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Advanced Lighting Techniques in Unity&quot; &lt;a href=&quot;https://docs.google.com/file/d/0B11iL4IgOgWLdFhzalpmX2kzSmM/view?sle=true&quot;&gt;https://docs.google.com/file/d/0B11iL4IgOgWLdFhzalpmX2kzSmM/view?sle=true&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Just starting out, what games should I make?&quot; &lt;a href=&quot;http://www.gamefromscratch.com/post/2013/08/01/Just-starting-out-what-games-should-I-make.aspx&quot;&gt;http://www.gamefromscratch.com/post/2013/08/01/Just-starting-out-what-games-should-I-make.aspx&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The tech of Crytek’s Ryse: Son of Rome&quot; &lt;a href=&quot;http://www.fxguide.com/featured/the-tech-of-cryteks-ryse-son-of-rome/&quot;&gt;http://www.fxguide.com/featured/the-tech-of-cryteks-ryse-son-of-rome/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Flash is dead, long live OpenFL!&quot; &lt;a href=&quot;http://gamasutra.com/blogs/LarsDoucet/20140318/213407/Flash_is_dead_long_live_OpenFL.php&quot;&gt;http://gamasutra.com/blogs/LarsDoucet/20140318/213407/Flash_is_dead_long_live_OpenFL.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Code Clinic: How to Write Code the Compiler Can Actually Optimize&quot; (PPTX | 3.8MB) &lt;a href=&quot;https://raw.githubusercontent.com/macton/presentation-archive/master/gdc14_code_clinic.pptx&quot;&gt;https://raw.githubusercontent.com/macton/presentation-archive/master/gdc14_code_clinic.pptx&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;RPS At GDC&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=jPW3yAtm2wY,&quot;&gt;https://www.youtube.com/watch?v=jPW3yAtm2wY,&lt;/a&gt; &lt;a href=&quot;https://www.youtube.com/watch?v=lRsKadfbslg&quot;&gt;https://www.youtube.com/watch?v=lRsKadfbslg&lt;/a&gt; &amp; &lt;a href=&quot;https://www.youtube.com/watch?v=9UNRACYQCo0&quot;&gt;https://www.youtube.com/watch?v=9UNRACYQCo0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Evolution of PC Audio - As Told by Secret of Monkey Island&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=a324ykKV-7Y&quot;&gt;https://www.youtube.com/watch?v=a324ykKV-7Y&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The making of The Last Days on Mars&quot; &lt;a href=&quot;http://www.fxguide.com/featured/the-making-of-the-last-days-on-mars/&quot;&gt;http://www.fxguide.com/featured/the-making-of-the-last-days-on-mars/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Ender’s Game: how DD made zero-g&quot; &lt;a href=&quot;http://www.fxguide.com/featured/enders-game-how-dd-made-zero-g/&quot;&gt;http://www.fxguide.com/featured/enders-game-how-dd-made-zero-g/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Architecture of Deus Ex: Human Revolution&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLD7519BFFBCE668B2&quot;&gt;https://www.youtube.com/playlist?list=PLD7519BFFBCE668B2&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Parallel Concerns&quot; &lt;a href=&quot;http://procworld.blogspot.ca/2014/03/parallel-concerns.html&quot;&gt;http://procworld.blogspot.ca/2014/03/parallel-concerns.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting documentary: &quot;Free to Play: The Movie&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=ZKti-OF0AKw&quot;&gt;https://www.youtube.com/watch?v=ZKti-OF0AKw&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Practical techniques for ray tracing in games&quot; &lt;a href=&quot;http://gamasutra.com/blogs/AlexandruVoica/20140318/213148/Practical_techniques_for_ray_tracing_in_games.php?print=1&quot;&gt;http://gamasutra.com/blogs/AlexandruVoica/20140318/213148/Practical_techniques_for_ray_tracing_in_games.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Physically Based Shading in Unity&quot; (PDF | 4.4MB) &lt;a href=&quot;http://aras-p.info/texts/files/201403-GDC_UnityPhysicallyBasedShading_notes.pdf&quot;&gt;http://aras-p.info/texts/files/201403-GDC_UnityPhysicallyBasedShading_notes.pdf&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting news about &quot;Unreal Engine&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/213517/Epic_radically_changes_licensing_model_for_Unreal_Engine.php&quot;&gt;http://www.gamasutra.com/view/news/213517/Epic_radically_changes_licensing_model_for_Unreal_Engine.php&lt;/a&gt; … and &quot;CRYENGINE&quot; &lt;a href=&quot;http://www.cryengine.com/news/crytek-announces-its-cryengine-as-a-service-program&quot;&gt;http://www.cryengine.com/news/crytek-announces-its-cryengine-as-a-service-program&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Lou&#39;s Pseudo 3d Page&quot; &lt;a href=&quot;http://www.extentofthejam.com/pseudo/&quot;&gt;http://www.extentofthejam.com/pseudo/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Getting Started with Game Development by Jeb - MINECON 2013 Panel&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=cPk6UPVqUJs&quot;&gt;https://www.youtube.com/watch?v=cPk6UPVqUJs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting news/video: &quot;Unity 5.0 announced, with direct-to-web, plugin-free publishing&quot; &lt;a href=&quot;http://www.gamasutra.com/view/news/213355/Unity_50_announced_with_directtoweb_pluginfree_publishing.php&quot;&gt;http://www.gamasutra.com/view/news/213355/Unity_50_announced_with_directtoweb_pluginfree_publishing.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;State of Play: Tommy Refenes of Team Meat&quot; (interview) &lt;a href=&quot;https://www.youtube.com/watch?v=nCpW0WbCVzQ&quot;&gt;https://www.youtube.com/watch?v=nCpW0WbCVzQ&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to get art in your game without being a professional&quot; &lt;a href=&quot;http://tacticstudios.blogspot.ca/2013/09/how-to-get-art-in-your-game-without.html&quot;&gt;http://tacticstudios.blogspot.ca/2013/09/how-to-get-art-in-your-game-without.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to get music in your game without being a professional&quot; &lt;a href=&quot;http://tacticstudios.blogspot.ca/2013/08/how-to-get-music-in-your-game-without.html&quot;&gt;http://tacticstudios.blogspot.ca/2013/08/how-to-get-music-in-your-game-without.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Classic Game Postmortem: X-COM: UFO Defense&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1017808/Classic-Game-Postmortem-X-COM&quot;&gt;http://www.gdcvault.com/play/1017808/Classic-Game-Postmortem-X-COM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Cutting Corners: Networking Design in Journey&quot; &lt;a href=&quot;http://gamasutra.com/blogs/NickClark/20140312/212936/Cutting_Corners_Networking_Design_in_Journey.php?print=1&quot;&gt;http://gamasutra.com/blogs/NickClark/20140312/212936/Cutting_Corners_Networking_Design_in_Journey.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Venture in to UDK – That ended with Unity&quot; &lt;a href=&quot;http://www.besusproductions.com/?p=666&quot;&gt;http://www.besusproductions.com/?p=666&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;A hands-on introduction to Python for beginning programmers&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=N-ae8Q_7iCA&quot;&gt;https://www.youtube.com/watch?v=N-ae8Q_7iCA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Fall Of The Empire: How Inner Turmoil Brought Down LucasArts&quot; &lt;a href=&quot;http://www.gameinformer.com/b/features/archive/2014/02/12/fall-of-the-empire-how-inner-turmoil-brought-down-a-legendary-studio.aspx&quot;&gt;http://www.gameinformer.com/b/features/archive/2014/02/12/fall-of-the-empire-how-inner-turmoil-brought-down-a-legendary-studio.aspx&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Jedi Knight 2: Jedi Outcast retrospective&quot; &lt;a href=&quot;http://www.eurogamer.net/articles/2013-10-13-jedi-knight-2-jedi-outcast-retrospective&quot;&gt;http://www.eurogamer.net/articles/2013-10-13-jedi-knight-2-jedi-outcast-retrospective&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;State of Play: Jonathan Blow - REMASTERED Full Interview&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=HTumujaqEe8&quot;&gt;https://www.youtube.com/watch?v=HTumujaqEe8&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;2d Visibility&quot; &lt;a href=&quot;http://www.redblobgames.com/articles/visibility/&quot;&gt;http://www.redblobgames.com/articles/visibility/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting code: &lt;a href=&quot;https://github.com/ValveSoftware/ToGL&quot;&gt;https://github.com/ValveSoftware/ToGL&lt;/a&gt; (Direct3D - OpenGL translation layer) &amp; &lt;a href=&quot;https://github.com/ValveSoftware/vogl&quot;&gt;https://github.com/ValveSoftware/vogl&lt;/a&gt; (OpenGL capture/playback debugger)&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!&quot; &lt;a href=&quot;http://gdcvault.com/play/1015317/AI-driven-Dynamic-Dialog-through&quot;&gt;http://gdcvault.com/play/1015317/AI-driven-Dynamic-Dialog-through&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tutorial: Loading a chunk of the moon into Unity3D&quot; &lt;a href=&quot;http://broverthegame.tumblr.com/post/56478718313/tutorial-loading-a-chunk-of-the-moon-into-unity3d&quot;&gt;http://broverthegame.tumblr.com/post/56478718313/tutorial-loading-a-chunk-of-the-moon-into-unity3d&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to create 2D visibility/shadow effects for your game&quot; &lt;a href=&quot;http://ncase.github.io/sight-and-light/&quot;&gt;http://ncase.github.io/sight-and-light/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;State of Play: Edmund McMillen - Full Interview&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=_72BJfuGoXE&quot;&gt;https://www.youtube.com/watch?v=_72BJfuGoXE&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;The Book of Unwritten Tales 2 Kickstarter - Projection Mapping&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=GOa2-6lmvnI&quot;&gt;https://www.youtube.com/watch?v=GOa2-6lmvnI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Animation Bootcamp: An expert roundtable Q&amp;A&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/212003/game_animation_bootcamp_an_expert_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/212003/game_animation_bootcamp_an_expert_.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;How to program independent games - Jonathan Blow - CSUA Speech&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=JjDsP5n2kSM&quot;&gt;https://www.youtube.com/watch?v=JjDsP5n2kSM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Vessel Post Mortem&quot; part 1: &lt;a href=&quot;http://www.overbyte.com.au/index.php/overbyte-blog/entry/vessel-post-mortem-part-1&quot;&gt;http://www.overbyte.com.au/index.php/overbyte-blog/entry/vessel-post-mortem-part-1&lt;/a&gt; 2: &lt;a href=&quot;http://www.overbyte.com.au/index.php/overbyte-blog/entry/vessel-post-mortem-part-2&quot;&gt;http://www.overbyte.com.au/index.php/overbyte-blog/entry/vessel-post-mortem-part-2&lt;/a&gt; &amp; 3: &lt;a href=&quot;http://www.overbyte.com.au/index.php/overbyte-blog/entry/vessel-post-mortem-part-3&quot;&gt;http://www.overbyte.com.au/index.php/overbyte-blog/entry/vessel-post-mortem-part-3&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The dirty business of funding&quot; &lt;a href=&quot;http://www.indiedb.com/games/hope/features/the-dirty-business-of-funding&quot;&gt;http://www.indiedb.com/games/hope/features/the-dirty-business-of-funding&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;DOOM under the hood&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=e0W65ScZmQw&quot;&gt;https://www.youtube.com/watch?v=e0W65ScZmQw&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;A Game And A Chat Episode 4: Looking (Glass) Back On Thief&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=mHITDn2qnhg&quot;&gt;https://www.youtube.com/watch?v=mHITDn2qnhg&lt;/a&gt; … &amp; &lt;a href=&quot;https://www.youtube.com/watch?v=6AcmmDeJS1k&quot;&gt;https://www.youtube.com/watch?v=6AcmmDeJS1k&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;It took two years to cancel Singularity, and ten months to fix it&quot; &lt;a href=&quot;http://www.polygon.com/2014/3/3/5462994/singularity-two-years-to-make-a-mess-ten-months-to-clean-it-up&quot;&gt;http://www.polygon.com/2014/3/3/5462994/singularity-two-years-to-make-a-mess-ten-months-to-clean-it-up&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How to debug small programs&quot; &lt;a href=&quot;http://ericlippert.com/2014/03/05/how-to-debug-small-programs/&quot;&gt;http://ericlippert.com/2014/03/05/how-to-debug-small-programs/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Games of the Generation: Fallout 3&quot; &lt;a href=&quot;http://www.eurogamer.net/articles/2013-10-24-games-of-the-generation-fallout-3&quot;&gt;http://www.eurogamer.net/articles/2013-10-24-games-of-the-generation-fallout-3&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;WeAreA videogame developer AUA!&quot; (Gabe Newell) &lt;a href=&quot;http://www.reddit.com/r/IAmA/comments/1zkfmv/wearea_videogame_developer_aua/&quot;&gt;http://www.reddit.com/r/IAmA/comments/1zkfmv/wearea_videogame_developer_aua/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Rendering large terrains&quot; &lt;a href=&quot;http://www.pheelicks.com/2014/03/rendering-large-terrains/&quot;&gt;http://www.pheelicks.com/2014/03/rendering-large-terrains/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Bézier Path Algorithms&quot; &lt;a href=&quot;http://devmag.org.za/2011/06/23/bzier-path-algorithms/&quot;&gt;http://devmag.org.za/2011/06/23/bzier-path-algorithms/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Hierarchical Plan-Space Planning for Multi-Unit Maneuvers&quot; (PDF) &lt;a href=&quot;http://www.cgf-ai.com/docs/pg2013.pdf&quot;&gt;http://www.cgf-ai.com/docs/pg2013.pdf&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Programming A Chess Engine in C&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLZ1QII7yudbc-Ky058TEaOstZHVbT-2hg&quot;&gt;https://www.youtube.com/playlist?list=PLZ1QII7yudbc-Ky058TEaOstZHVbT-2hg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;République: Episode 1 Postmortem&quot; &lt;a href=&quot;http://gamasutra.com/blogs/RyanPayton/20140303/212110/Rpublique_Episode_1_Postmortem.php?print=1&quot;&gt;http://gamasutra.com/blogs/RyanPayton/20140303/212110/Rpublique_Episode_1_Postmortem.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;BioShock Infinite Lighting&quot; &lt;a href=&quot;http://solid-angle.blogspot.com/2014/03/bioshock-infinite-lighting.html&quot;&gt;http://solid-angle.blogspot.com/2014/03/bioshock-infinite-lighting.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Essential Math for Games Programmers&quot; &lt;a href=&quot;http://www.essentialmath.com/tutorial.htm&quot;&gt;http://www.essentialmath.com/tutorial.htm&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Grids and Graphs&quot; &lt;a href=&quot;http://www.redblobgames.com/pathfinding/grids/graphs.html&quot;&gt;http://www.redblobgames.com/pathfinding/grids/graphs.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tomb Raider static shadows trick&quot; &lt;a href=&quot;http://kosmonautblog.wordpress.com/2014/03/04/tomb-raider-static-shadows-trick/&quot;&gt;http://kosmonautblog.wordpress.com/2014/03/04/tomb-raider-static-shadows-trick/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Culling from Hevn&quot; &lt;a href=&quot;http://migacollabs.com/hevn/2014/1/21/culling-from-hevn&quot;&gt;http://migacollabs.com/hevn/2014/1/21/culling-from-hevn&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Moral Decision Making in Fallout&quot; &lt;a href=&quot;http://gamestudies.org/0902/articles/schulzke&quot;&gt;http://gamestudies.org/0902/articles/schulzke&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Modern Microprocessors A 90 Minute Guide!&quot; &lt;a href=&quot;http://www.lighterra.com/papers/modernmicroprocessors/&quot;&gt;http://www.lighterra.com/papers/modernmicroprocessors/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;A Study of User Interface Modifications in World of Warcraft&quot; &lt;a href=&quot;http://gamestudies.org/1202/articles/ui_mod_in_wow&quot;&gt;http://gamestudies.org/1202/articles/ui_mod_in_wow&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting open source engine: &quot;Godot Engine&quot; &lt;a href=&quot;http://www.godotengine.org/wp/&quot;&gt;http://www.godotengine.org/wp/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting public domain resources: &quot;Keyboard and controllers prompts&quot; &lt;a href=&quot;http://opengameart.org/content/free-keyboard-and-controllers-prompts-pack&quot;&gt;http://opengameart.org/content/free-keyboard-and-controllers-prompts-pack&lt;/a&gt; &amp; &quot;UI pack&quot; &lt;a href=&quot;http://opengameart.org/content/ui-pack&quot;&gt;http://opengameart.org/content/ui-pack&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Arduino The Documentary (2010)&quot; &lt;a href=&quot;http://vimeo.com/18539129&quot;&gt;http://vimeo.com/18539129&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;VICE on HBO Season One: The Hermit Kingdom&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=IrCQh1usdzE&quot;&gt;https://www.youtube.com/watch?v=IrCQh1usdzE&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;A Brief History of Gore&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=NRXigbgqtOc&quot;&gt;https://www.youtube.com/watch?v=NRXigbgqtOc&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/8030954513547807387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2014/04/interesting-links-march-2014.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/8030954513547807387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/8030954513547807387'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2014/04/interesting-links-march-2014.html' title='Interesting links (March 2014)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-7711159094479469257</id><published>2014-03-04T16:15:00.000+01:00</published><updated>2014-03-07T12:56:23.102+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="game programming"/><category scheme="http://www.blogger.com/atom/ns#" term="gamedev videos"/><category scheme="http://www.blogger.com/atom/ns#" term="High Entropy"/><category scheme="http://www.blogger.com/atom/ns#" term="screenshots"/><title type='text'>High Entropy (WIP 20140304)</title><content type='html'>&lt;p&gt;One of the key elements of the game&#39;s design, I wrote a little about my current plans in my previous post, is the operative system the player will use to interact with the computers. The game&#39;s computers will have important information in some of their files, emails... and will also be connected with other computers and devices (doors, turrets...) through local networks. The player will interact with the computer using GUIs, the easiest but more restricted way, or the more powerful command line interpreter, depending on the computer and situation. I want the command line interpreter to be easy to use (there will be books and other tips through the levels to help, but it should be quite intuitive, hopefully), something like a very basic version of DOS or bash, but interesting enough to have a feeling of really being &#39;hacking&#39; the machine (exploring all the folders and files to find a useful program or someone&#39;s password, or connecting to other net devices to open doors, disable turrets... things like that).&lt;/p&gt;&lt;p&gt;I&#39;ve been working on that for some time and, although not all the operative system&#39;s details are finished, the main functionality is working (file system, users, GUIs, CLI and networks), and I&#39;m quite happy with it, so I&#39;ve made a short video and some screenshots of one of my test maps to show you how it currently looks, and also the new weapons, LED signs and turrets I&#39;ve been working on lately:&lt;/p&gt;&lt;p&gt;&lt;object width=&quot;600&quot; height=&quot;338&quot; classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/1KofV4yW8EY&amp;hd&quot; /&gt;&lt;param name=&quot;type&quot; value=&quot;application/x-shockwave-flash&quot; /&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot; /&gt;&lt;embed wmode=&quot;transparent&quot; src=&quot;http://www.youtube.com/v/1KofV4yW8EY&amp;hd=1&amp;showinfo=0&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;600&quot; height=&quot;338&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;&lt;center&gt;&lt;i&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=1KofV4yW8EY&amp;hd=1&quot;&gt;watch in HD&lt;/a&gt;&lt;/i&gt;&lt;/center&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://media.indiedb.com/cache/images/games/1/22/21926/thumb_620x2000/HighEntropy_WIP_01_1024px_highentropy.net.jpg&quot; alt=&quot;&quot; width=&quot;600&quot; height=&quot;338&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://media.indiedb.com/cache/images/games/1/22/21926/thumb_620x2000/HighEntropy_WIP_02_1024px_highentropy.net.jpg&quot; alt=&quot;&quot; width=&quot;600&quot; height=&quot;338&quot; /&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;img src=&quot;http://media.indiedb.com/cache/images/games/1/22/21926/thumb_620x2000/HighEntropy_WIP_03_1024px_highentropy.net.jpg&quot; alt=&quot;&quot; width=&quot;600&quot; height=&quot;338&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://media.indiedb.com/cache/images/games/1/22/21926/thumb_620x2000/HighEntropy_WIP_04_1024px_highentropy.net.jpg&quot; alt=&quot;&quot; width=&quot;600&quot; height=&quot;338&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://media.indiedb.com/cache/images/games/1/22/21926/thumb_620x2000/HighEntropy_WIP_05_1024px_highentropy.net.jpg&quot; alt=&quot;&quot; width=&quot;600&quot; height=&quot;338&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://media.indiedb.com/cache/images/games/1/22/21926/thumb_620x2000/HighEntropy_WIP_06_1024px_highentropy.net.jpg&quot; alt=&quot;&quot; width=&quot;600&quot; height=&quot;338&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://media.indiedb.com/cache/images/games/1/22/21926/thumb_620x2000/HighEntropy_WIP_07_1024px_highentropy.net.jpg&quot; alt=&quot;&quot; width=&quot;600&quot; height=&quot;338&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://media.indiedb.com/cache/images/games/1/22/21926/thumb_620x2000/HighEntropy_WIP_08_1024px_highentropy.net.jpg&quot; alt=&quot;&quot; width=&quot;600&quot; height=&quot;338&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://media.indiedb.com/cache/images/games/1/22/21926/thumb_620x2000/HighEntropy_WIP_09_1024px_highentropy.net.jpg&quot; alt=&quot;&quot; width=&quot;600&quot; height=&quot;338&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://media.indiedb.com/cache/images/games/1/22/21926/thumb_620x2000/HighEntropy_WIP_10_1024px_highentropy.net.jpg&quot; alt=&quot;&quot; width=&quot;600&quot; height=&quot;338&quot; /&gt;&lt;/p&gt; </content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/7711159094479469257/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2014/03/high-entropy-wip-20140304.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/7711159094479469257'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/7711159094479469257'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2014/03/high-entropy-wip-20140304.html' title='High Entropy (WIP 20140304)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-2974124441532208274</id><published>2014-03-01T10:14:00.001+01:00</published><updated>2014-05-10T11:42:38.221+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (February 2014)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from February 2014:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting read: &quot;Make Many Games: Learn Many Things&quot; &lt;a href=&quot;http://gamasutra.com/blogs/AdrielWallick/20140226/211761/Make_Many_Games_Learn_Many_Things.php?print=1&quot;&gt;http://gamasutra.com/blogs/AdrielWallick/20140226/211761/Make_Many_Games_Learn_Many_Things.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Designing an RPG Inventory System That Fits: Preliminary Steps&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/articles/designing-an-rpg-inventory-system-that-fits-preliminary-steps--gamedev-14725&quot;&gt;http://gamedevelopment.tutsplus.com/articles/designing-an-rpg-inventory-system-that-fits-preliminary-steps--gamedev-14725&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;RenderDoc - An overview&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=EMFG5wmng-M&quot;&gt;https://www.youtube.com/watch?v=EMFG5wmng-M&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Common Unity Issues – GGJ14 Edition&quot; &lt;a href=&quot;http://www.codingjargames.com/blog/2014/02/26/common-unity-issues-ggj14-edition/&quot;&gt;http://www.codingjargames.com/blog/2014/02/26/common-unity-issues-ggj14-edition/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Animating Water Using Flow Maps&quot; &lt;a href=&quot;http://graphicsrunner.blogspot.se/2010/08/water-using-flow-maps.html&quot;&gt;http://graphicsrunner.blogspot.se/2010/08/water-using-flow-maps.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Recreating Unity Pro Features in Unity Free&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/AlexJordan/20140224/211490/Recreating_Unity_Pro_Features_in_Unity_Free.php&quot;&gt;http://www.gamasutra.com/blogs/AlexJordan/20140224/211490/Recreating_Unity_Pro_Features_in_Unity_Free.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Automatic Generation of Dungeons for Computer Games&quot; (PDF | 3.3MB) &lt;a href=&quot;http://xenophule.com/girscloset/Dungeon_Procedural_Generation.pdf&quot;&gt;http://xenophule.com/girscloset/Dungeon_Procedural_Generation.pdf&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Three design lessons from working with RPG legend Ken Rolston&quot; &lt;a href=&quot;http://gamasutra.com/view/news/211522/Three_design_lessons_from_working_with_RPG_legend_Ken_Rolston.php&quot;&gt;http://gamasutra.com/view/news/211522/Three_design_lessons_from_working_with_RPG_legend_Ken_Rolston.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Grounded: The making of The Last of Us&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=R0l7LzC_h8I&quot;&gt;http://www.youtube.com/watch?v=R0l7LzC_h8I&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Don’t starve, Diablo – Parallax 7&quot; &lt;a href=&quot;http://simonschreibt.de/gat/dont-starve-diablo-parallax-7/&quot;&gt;http://simonschreibt.de/gat/dont-starve-diablo-parallax-7/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting post: &quot;A C# algorithm to build interesting cave systems for your Roguelike part 1&quot; &lt;a href=&quot;http://www.evilscience.co.uk/?p=624&quot;&gt;http://www.evilscience.co.uk/?p=624&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Internet Sucks: Or, What I Learned Coding X-Wing vs. TIE Fighter&quot; &lt;a href=&quot;http://www.gamasutra.com/view/feature/131781/the_internet_sucks_or_what_i_.php?print=1&quot;&gt;http://www.gamasutra.com/view/feature/131781/the_internet_sucks_or_what_i_.php?print=1&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting free sounds: &quot;The Free Firearm Sound Library&quot; &lt;a href=&quot;http://firearmsfx.moonfruit.com/home/4582574709&quot;&gt;http://firearmsfx.moonfruit.com/home/4582574709&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Saving Data #2 - Loading and Saving XML&quot; &lt;a href=&quot;http://unitygems.com/xml/&quot;&gt;http://unitygems.com/xml/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Synchronized Behavior Trees&quot; &lt;a href=&quot;http://takinginitiative.wordpress.com/2014/02/17/synchronized-behavior-trees/&quot;&gt;http://takinginitiative.wordpress.com/2014/02/17/synchronized-behavior-trees/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Battlefield 4 Netcode - The Real Delay&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=8C0COfAHHf0&quot;&gt;http://www.youtube.com/watch?v=8C0COfAHHf0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Phi talks about Random Dungeon Generation in Unity&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=XwNXtSFQF8Q&quot;&gt;http://www.youtube.com/watch?v=XwNXtSFQF8Q&lt;/a&gt; #unity3d #unitytech&lt;/li&gt;  &lt;li&gt;Interesting slides: &quot;Making and Using NonStandard Textures: Manipulating UVs through Color Data in Portal 2&quot; &lt;a href=&quot;http://www.valvesoftware.com/publications/2011/gdc_2011_grimes_nonstandard_textures.pdf&quot;&gt;http://www.valvesoftware.com/publications/2011/gdc_2011_grimes_nonstandard_textures.pdf&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting post: &quot;A super simple HFSM implementation for Unity&quot; &lt;a href=&quot;http://mindflock.com/2014/02/a-super-simple-hfsm-implementation-for-unity/&quot;&gt;http://mindflock.com/2014/02/a-super-simple-hfsm-implementation-for-unity/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Algorithms and Data structures books: One size doesn&#39;t fit them all&quot; &lt;a href=&quot;http://fabiensanglard.net/algorithms_and_datastructures/index.php&quot;&gt;http://fabiensanglard.net/algorithms_and_datastructures/index.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Trademark Advice For Those Who Can’t Afford Any&quot; &lt;a href=&quot;http://ryanmorrisonlaw.com/trademark-advice-for-those-who-cant-afford-any-advice/&quot;&gt;http://ryanmorrisonlaw.com/trademark-advice-for-those-who-cant-afford-any-advice/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Pathfinding for Tower Defense&quot; &lt;a href=&quot;http://www.redblobgames.com/pathfinding/tower-defense/&quot;&gt;http://www.redblobgames.com/pathfinding/tower-defense/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Event Queue (Game Programming Patterns)&quot; &lt;a href=&quot;http://gameprogrammingpatterns.com/event-queue.html&quot;&gt;http://gameprogrammingpatterns.com/event-queue.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;FOSDEM 2014 GameDev developer room&quot; &lt;a href=&quot;http://www.reddit.com/r/gamedev/comments/1xmeip/videos_of_fosdem_2014_gamedev_room_available/&quot;&gt;http://www.reddit.com/r/gamedev/comments/1xmeip/videos_of_fosdem_2014_gamedev_room_available/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Replication in networked games&quot; part 1: &lt;a href=&quot;http://0fps.net/2014/02/10/replication-in-networked-games-overview-part-1/&quot;&gt;http://0fps.net/2014/02/10/replication-in-networked-games-overview-part-1/&lt;/a&gt; … &amp; part 2: &lt;a href=&quot;http://0fps.net/2014/02/17/replication-in-networked-games-latency-part-2/&quot;&gt;http://0fps.net/2014/02/17/replication-in-networked-games-latency-part-2/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Battle Circle AI: Let Your Player Feel Like They&#39;re Fighting Lots of Enemies&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/battle-circle-ai-let-your-player-feel-like-theyre-fighting-lots-of-enemies--gamedev-13535&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/battle-circle-ai-let-your-player-feel-like-theyre-fighting-lots-of-enemies--gamedev-13535&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Techniques to stay motivated&quot; &lt;a href=&quot;http://www.reddit.com/r/gamedev/comments/1xdicz/techniques_to_stay_motivated/&quot;&gt;http://www.reddit.com/r/gamedev/comments/1xdicz/techniques_to_stay_motivated/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Awesome tools for AAA-Texturing&quot; &lt;a href=&quot;http://www.bitsalive.com/awesome-tools-for-aaa-texturing/&quot;&gt;http://www.bitsalive.com/awesome-tools-for-aaa-texturing/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Dear Esther and Unity&quot; &lt;a href=&quot;http://www.littlelostpoly.co.uk/dear-esther-and-unity/&quot;&gt;http://www.littlelostpoly.co.uk/dear-esther-and-unity/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting post: &quot;Unity Mecanim and ragdolls&quot; &lt;a href=&quot;http://perttuh.blogspot.com/2013/10/unity-mecanim-and-ragdolls.html&quot;&gt;http://perttuh.blogspot.com/2013/10/unity-mecanim-and-ragdolls.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting documentary: &quot;Hackers: Wizards of the Electronic Age&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=bl_1OybdteY&quot;&gt;https://www.youtube.com/watch?v=bl_1OybdteY&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;JURASSIC PARK&#39;s Spitter - Building the animatronic Dilophosaurus dinosaur puppet&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=3IJQjhdLbbo&quot;&gt;http://www.youtube.com/watch?v=3IJQjhdLbbo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Very moving speech: &quot;Ellen Page Joins HRCF&#39;s Time to Thrive Conference&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=1hlCEIUATzg&quot;&gt;http://www.youtube.com/watch?v=1hlCEIUATzg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Build your own Flappy Bird with SpriteBuilder and Cocos2d 3.0&quot; &lt;a href=&quot;https://www.makegameswith.us/gamernews/369/build-your-own-flappy-bird-with-spritebuilder-and&quot;&gt;https://www.makegameswith.us/gamernews/369/build-your-own-flappy-bird-with-spritebuilder-and&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why Indie Developers Go Insane&quot; &lt;a href=&quot;http://jeff-vogel.blogspot.com.es/2014/02/why-indie-developers-go-insane.html&quot;&gt;http://jeff-vogel.blogspot.com.es/2014/02/why-indie-developers-go-insane.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Our Internet Empathy Problem&quot; &lt;a href=&quot;http://www.giantbomb.com/articles/our-internet-empathy-problem/1100-4862/&quot;&gt;http://www.giantbomb.com/articles/our-internet-empathy-problem/1100-4862/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Amnesia Fortnight 2012 Documentary Series&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PLIhLvue17Sd7ifSsJancSfPUVM8RnGwcl&quot;&gt;https://www.youtube.com/playlist?list=PLIhLvue17Sd7ifSsJancSfPUVM8RnGwcl&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talks: &quot;D.I.C.E. Summit 2014&quot; &lt;a href=&quot;http://www.youtube.com/playlist?list=PLLx_Nt-I7Vio9PferYNMlxZoMjD_Yzk3d&quot;&gt;http://www.youtube.com/playlist?list=PLLx_Nt-I7Vio9PferYNMlxZoMjD_Yzk3d&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Becoming Cross-Platform&quot; &lt;a href=&quot;http://www.piratehearts.com/blog/2014/02/03/becoming-cross-platform/&quot;&gt;http://www.piratehearts.com/blog/2014/02/03/becoming-cross-platform/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talks: &quot;Steam Dev Days&quot; (videos + slides) &lt;a href=&quot;http://steamdevdays.com/&quot;&gt;http://steamdevdays.com/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting tutorial: &quot;Mecanim to Ragdoll in Unity 3d&quot; &lt;a href=&quot;http://xenosmash.com/mecanim-ragdoll-unity-3d/&quot;&gt;http://xenosmash.com/mecanim-ragdoll-unity-3d/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Sir, Unity, Mecanim And The Trials Of Small Studio In-Game Animation&quot; &lt;a href=&quot;http://www.big-robot.com/2013/01/26/sir-unity-mecanim-and-the-trials-of-in-game-animation/&quot;&gt;http://www.big-robot.com/2013/01/26/sir-unity-mecanim-and-the-trials-of-in-game-animation/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting free ebook: &quot;Procedural Content Generation in Games&quot; &lt;a href=&quot;http://pcgbook.com/&quot;&gt;http://pcgbook.com/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Cook Your Own 3D Dungeons With Procedural Recipes&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/cook-your-own-3d-dungeons-with-procedural-recipes--gamedev-14360&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/cook-your-own-3d-dungeons-with-procedural-recipes--gamedev-14360&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How we made our gunfire look like Battlefield 3&quot; &lt;a href=&quot;http://www.indiedb.com/games/zombie-hunter-inc/news/how-we-made-our-gunfire-look-like-battlefield-3&quot;&gt;http://www.indiedb.com/games/zombie-hunter-inc/news/how-we-made-our-gunfire-look-like-battlefield-3&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Making textureless 3D work&quot; &lt;a href=&quot;http://blog.littlechicken.nl/creating-a-textureless-pure3d-look-as-seen-in-oberons-court/&quot;&gt;http://blog.littlechicken.nl/creating-a-textureless-pure3d-look-as-seen-in-oberons-court/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Level Design in Procedural Generation&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/TanyaXShort/20140204/209176/Level_Design_in_Procedural_Generation.php?print=1&quot;&gt;http://www.gamasutra.com/blogs/TanyaXShort/20140204/209176/Level_Design_in_Procedural_Generation.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Creating fluid motion transitions with Unity and Mecanim&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/HeikkiTormala/20121214/183567/Creating_fluid_motion_transitions_with_Unity_and_Mecanim.php?print=1&quot;&gt;http://www.gamasutra.com/blogs/HeikkiTormala/20121214/183567/Creating_fluid_motion_transitions_with_Unity_and_Mecanim.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Turn a dead laptop into a monitor with Plexiglas stand&quot; &lt;a href=&quot;http://www.instructables.com/id/Turn-a-dead-laptop-into-a-monitor-with-Plexiglas-s/&quot;&gt;http://www.instructables.com/id/Turn-a-dead-laptop-into-a-monitor-with-Plexiglas-s/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting image: &quot;NASA Mars Rover Curiosity Sees &#39;Evening Star&#39; Earth&quot; &lt;a href=&quot;http://www.jpl.nasa.gov/news/news.php?release=2014-039&quot;&gt;http://www.jpl.nasa.gov/news/news.php?release=2014-039&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why Games Should Enter The Public Domain&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2014/02/03/editorial-why-games-should-enter-the-public-domain/&quot;&gt;http://www.rockpapershotgun.com/2014/02/03/editorial-why-games-should-enter-the-public-domain/&lt;/a&gt; &amp; &quot;Games and the Public Domain&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/PaulTaylor/20140204/209980/Games_and_the_Public_Domain.php&quot;&gt;http://www.gamasutra.com/blogs/PaulTaylor/20140204/209980/Games_and_the_Public_Domain.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Level Design - Room Shapes&quot; &lt;a href=&quot;http://gamasutra.com/blogs/AdrianBauer/20130816/198520/Level_Design__Room_Shapes.php?print=1&quot;&gt;http://gamasutra.com/blogs/AdrianBauer/20130816/198520/Level_Design__Room_Shapes.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Sonic Physics Guide&quot; &lt;a href=&quot;http://info.sonicretro.org/Sonic_Physics_Guide&quot;&gt;http://info.sonicretro.org/Sonic_Physics_Guide&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting website: &quot;Battlefield: BC2 FOV Calculator&quot; &lt;a href=&quot;http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php&quot;&gt;http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;PVS-Studio: analyzing Doom 3 code&quot; &lt;a href=&quot;http://www.viva64.com/en/b/0120/&quot;&gt;http://www.viva64.com/en/b/0120/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Project: Space Shooter&quot; &lt;a href=&quot;http://unity3d.com/learn/tutorials/projects/space-shooter&quot;&gt;http://unity3d.com/learn/tutorials/projects/space-shooter&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;STASIS. $140 000 raised by an unknown developer on an unknown license. A Kickstarter Postmortem&quot; &lt;a href=&quot;https://pay.reddit.com/r/gamedev/comments/1ujopf/stasis_140_000_raised_by_an_unknown_developer_on/&quot;&gt;https://pay.reddit.com/r/gamedev/comments/1ujopf/stasis_140_000_raised_by_an_unknown_developer_on/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;FOV in Games&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=blZUao2jTGA&quot;&gt;http://www.youtube.com/watch?v=blZUao2jTGA&lt;/a&gt; &amp; &lt;a href=&quot;http://www.youtube.com/watch?v=S1XsPYPGcl0&quot;&gt;http://www.youtube.com/watch?v=S1XsPYPGcl0&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting public domain sprites: &quot;Platformer Art: Pixel Redux&quot; &lt;a href=&quot;http://opengameart.org/content/platformer-art-pixel-redux&quot;&gt;http://opengameart.org/content/platformer-art-pixel-redux&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting (free for a few days) asset: &quot;Dialoguer&quot; &lt;a href=&quot;http://www.dialoguer.info/free.php&quot;&gt;http://www.dialoguer.info/free.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Doom glare implementation&quot; &lt;a href=&quot;http://yzergame.com/doomGlare.html&quot;&gt;http://yzergame.com/doomGlare.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The future of screenspace reflections&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/BartlomiejWronski/20140129/209609/The_future_of_screenspace_reflections.php?print=1&quot;&gt;http://www.gamasutra.com/blogs/BartlomiejWronski/20140129/209609/The_future_of_screenspace_reflections.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Ryse :: beach texture and material set approach&quot; &lt;a href=&quot;http://www.polycount.com/forum/showpost.php?p=1997608&amp;postcount=137&quot;&gt;http://www.polycount.com/forum/showpost.php?p=1997608&amp;postcount=137&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/2974124441532208274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2014/03/interesting-links-february-2014.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/2974124441532208274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/2974124441532208274'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2014/03/interesting-links-february-2014.html' title='Interesting links (February 2014)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6810581034895982462.post-1956270776388479367</id><published>2014-02-06T18:19:00.000+01:00</published><updated>2014-02-06T18:20:29.968+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="interesting links"/><category scheme="http://www.blogger.com/atom/ns#" term="tweets"/><title type='text'>Interesting links (January 2014)</title><content type='html'>I use my &lt;a href=&quot;http://twitter.com/binarynonsense&quot;&gt;twitter account&lt;/a&gt; to, among other things, share links to websites, documents, videos, books... I find interesting (mostly about game development). I&#39;m trying to make monthly posts in this blog with a selection of the latest ones so they don&#39;t get lost in my twitter timeline. Here are the links I&#39;ve selected from January 2014:&lt;br /&gt;&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting read: &quot;Tech Feature: Linear-space lighting&quot; &lt;a href=&quot;http://frictionalgames.blogspot.com.es/2013/11/tech-feature-linear-space-lighting.html&quot;&gt;http://frictionalgames.blogspot.com.es/2013/11/tech-feature-linear-space-lighting.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Curious Case of First Person Storytelling- Part One- The Voice&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/StevenBender/20140127/209372/The_Curious_Case_of_First_Person_Storytelling_Part_One_The_Voice.php?print=1&quot;&gt;http://www.gamasutra.com/blogs/StevenBender/20140127/209372/The_Curious_Case_of_First_Person_Storytelling_Part_One_The_Voice.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Analytics Driven Design&quot; &lt;a href=&quot;http://gdcvault.com/play/1019527/Analytics-Driven&quot;&gt;http://gdcvault.com/play/1019527/Analytics-Driven&lt;/a&gt;&lt;/li&gt; &lt;li&gt;Interesting website: &quot;All About Circuits : Free Electric Circuits Textbooks&quot; &lt;a href=&quot;http://www.allaboutcircuits.com/&quot;&gt;http://www.allaboutcircuits.com/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Feynman Lectures on Physics&quot; &lt;a href=&quot;http://www.feynmanlectures.caltech.edu/&quot;&gt;http://www.feynmanlectures.caltech.edu/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Apollo Saturn V LVDC Board Teardown&quot; 1) &lt;a href=&quot;http://www.youtube.com/watch?v=vZhRbzDZIDw&quot;&gt;http://www.youtube.com/watch?v=vZhRbzDZIDw&lt;/a&gt; 2) &lt;a href=&quot;http://www.youtube.com/watch?v=K6UDEDzlfs0&quot;&gt;http://www.youtube.com/watch?v=K6UDEDzlfs0&lt;/a&gt; &amp; 3) &lt;a href=&quot;http://www.youtube.com/watch?v=w8QdF4J9mTI&quot;&gt;http://www.youtube.com/watch?v=w8QdF4J9mTI&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Transparent development tales from three indies baring it all online&quot; &lt;a href=&quot;http://www.joystiq.com/2014/01/28/transparent-development-tales-from-three-indies-baring-it-all-on/&quot;&gt;http://www.joystiq.com/2014/01/28/transparent-development-tales-from-three-indies-baring-it-all-on/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting free ebooks: &quot;VERTEX&quot; &lt;a href=&quot;http://artbypapercut.com/downloads/&quot;&gt;http://artbypapercut.com/downloads/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;How Games Are Made: Defense Grid 2&quot; &lt;a href=&quot;http://www.polygon.com/features/2013/6/20/4441680/how-games-are-made-defense-grid-2&quot;&gt;http://www.polygon.com/features/2013/6/20/4441680/how-games-are-made-defense-grid-2&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Making your game localization-ready&quot; &lt;a href=&quot;http://dead-code.org/articles/loc1.php&quot;&gt;http://dead-code.org/articles/loc1.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Enabling the Localization of Large Role-Playing Games&quot; (PDF | 371KB) &lt;a href=&quot;http://www.trans.uma.es/pdf/Trans_15/39-51.pdf&quot;&gt;http://www.trans.uma.es/pdf/Trans_15/39-51.pdf&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Star Citizen: Going Beyond Crowdfunding&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1019681/Star-Citizen-Going-Beyond&quot;&gt;http://www.gdcvault.com/play/1019681/Star-Citizen-Going-Beyond&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;  &lt;li&gt;Interesting read: &quot;5 Core Elements Of Interactive Storytelling&quot; &lt;a href=&quot;http://frictionalgames.blogspot.com.es/2013/08/5-core-elements-of-interactive.html&quot;&gt;http://frictionalgames.blogspot.com.es/2013/08/5-core-elements-of-interactive.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Bitcrunching numbers for bandwidth optimisation&quot; &lt;a href=&quot;http://joostdevblog.blogspot.com.es/2014/01/bitcrunching-numbers-for-bandwidth.html&quot;&gt;http://joostdevblog.blogspot.com.es/2014/01/bitcrunching-numbers-for-bandwidth.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;IVSoftware - Kotaku discussion&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=netYNUAq_ZQ&quot;&gt;http://www.youtube.com/watch?v=netYNUAq_ZQ&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Useful Tips for Horror Game Designers&quot; &lt;a href=&quot;http://frictionalgames.blogspot.com.es/2013/10/useful-tips-for-horror-game-designers.html&quot;&gt;http://frictionalgames.blogspot.com.es/2013/10/useful-tips-for-horror-game-designers.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting source code: &quot;Natural Selection mod for Half-life&quot; &lt;a href=&quot;https://github.com/unknownworlds/NS/&quot;&gt;https://github.com/unknownworlds/NS/&lt;/a&gt; … more info: &lt;a href=&quot;http://unknownworlds.com/ns2/natural-selection-source-code-released/&quot;&gt;http://unknownworlds.com/ns2/natural-selection-source-code-released/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Ignorance Of Crowds: Why Open Development Is Crap&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2014/01/23/the-ignorance-of-crowds-why-open-development-is-crap/&quot;&gt;http://www.rockpapershotgun.com/2014/01/23/the-ignorance-of-crowds-why-open-development-is-crap/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Reverse Engineering Strike Commander&quot; &lt;a href=&quot;http://fabiensanglard.net/reverse_engineering_strike_commander/index.php&quot;&gt;http://fabiensanglard.net/reverse_engineering_strike_commander/index.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The great TM &#39;Saga&#39;: AMA with @MonaIbrahim (Game Attorney)&quot; &lt;a href=&quot;http://www.reddit.com/r/Games/comments/1vvvkh/the_great_tm_saga_ama_with_monaibrahim_game/&quot;&gt;http://www.reddit.com/r/Games/comments/1vvvkh/the_great_tm_saga_ama_with_monaibrahim_game/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Let&#39;s talk sense about game trademarks&quot; &lt;a href=&quot;http://gamasutra.com/blogs/JasPurewal/20140121/209020/Lets_talk_sense_about_game_trademarks.php&quot;&gt;http://gamasutra.com/blogs/JasPurewal/20140121/209020/Lets_talk_sense_about_game_trademarks.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;SIGGRAPH University - An Introduction to OpenGL Programming&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=T8gjVbn8VBk&quot;&gt;http://www.youtube.com/watch?v=T8gjVbn8VBk&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Designing RPG Mini-Games (and Getting Them Right)&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/articles/designing-rpg-mini-games-and-getting-them-right--gamedev-14226&quot;&gt;http://gamedevelopment.tutsplus.com/articles/designing-rpg-mini-games-and-getting-them-right--gamedev-14226&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;SDL 1.2 to 2.0 Migration Guide&quot; &lt;a href=&quot;https://wiki.libsdl.org/MigrationGuide&quot;&gt;https://wiki.libsdl.org/MigrationGuide&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tech Feature: SSAO and Temporal Blur&quot; &lt;a href=&quot;http://frictionalgames.blogspot.com/2014/01/tech-feature-ssao-and-temporal-blur.html&quot;&gt;http://frictionalgames.blogspot.com/2014/01/tech-feature-ssao-and-temporal-blur.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Reconstructing Cave Story&quot; &lt;a href=&quot;https://www.youtube.com/playlist?list=PL006xsVEsbKjSKBmLu1clo85yLrwjY67X&quot;&gt;https://www.youtube.com/playlist?list=PL006xsVEsbKjSKBmLu1clo85yLrwjY67X&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Playing Defender&#39;s Quest with the Steam Controller&quot; &lt;a href=&quot;http://gamasutra.com/blogs/LarsDoucet/20140118/208868/Playing_Defenders_Quest_with_the_Steam_Controller.php?print=1&quot;&gt;http://gamasutra.com/blogs/LarsDoucet/20140118/208868/Playing_Defenders_Quest_with_the_Steam_Controller.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Half Life 2 Level Design Gameplay Analysis&quot; &lt;a href=&quot;https://www.youtube.com/watch?v=FRBisIZvl24&quot;&gt;https://www.youtube.com/watch?v=FRBisIZvl24&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;My Steam Developers Day Talk&quot; (Michael Abrash) &lt;a href=&quot;http://blogs.valvesoftware.com/abrash/my-steam-developers-day-talk/&quot;&gt;http://blogs.valvesoftware.com/abrash/my-steam-developers-day-talk/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;A discussion on Early Access&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=CyGbbIB5eaM&quot;&gt;http://www.youtube.com/watch?v=CyGbbIB5eaM&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Rohrer Isn’t Wrong About Sales, But He Also Isn’t Right&quot; &lt;a href=&quot;http://www.rockpapershotgun.com/2014/01/16/rohrer-isnt-wrong-about-sales-but-he-also-isnt-right/&quot;&gt;http://www.rockpapershotgun.com/2014/01/16/rohrer-isnt-wrong-about-sales-but-he-also-isnt-right/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;You Bought It, You Own It! Time to Reclaim the Right to Use/Tinker/Repair/Make(...) Your Stuff&quot; &lt;a href=&quot;https://www.eff.org/deeplinks/2014/01/you-bought-it-you-own-it-time-reclaim-right-usetinkerrepairmakeselllend-your-stuff&quot;&gt;https://www.eff.org/deeplinks/2014/01/you-bought-it-you-own-it-time-reclaim-right-usetinkerrepairmakeselllend-your-stuff&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Steam Dev Days - Steam Machine unboxing by Data of Data Realms&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=AgL4wHPeIpo&quot;&gt;http://www.youtube.com/watch?v=AgL4wHPeIpo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tips for Getting Greenlit on Steam Greenlight&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/articles/tips-for-getting-greenlit-on-steam-greenlight--gamedev-13938&quot;&gt;http://gamedevelopment.tutsplus.com/articles/tips-for-getting-greenlit-on-steam-greenlight--gamedev-13938&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Why Rampant Sales are Bad for Players&quot; &lt;a href=&quot;http://gamasutra.com/blogs/JasonRohrer/20140115/208673/Why_Rampant_Sales_are_Bad_for_Players.php&quot;&gt;http://gamasutra.com/blogs/JasonRohrer/20140115/208673/Why_Rampant_Sales_are_Bad_for_Players.php&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;More Bugs: Pathfinding Problems&quot; &lt;a href=&quot;http://www.shiningrocksoftware.com/?p=1971&quot;&gt;http://www.shiningrocksoftware.com/?p=1971&lt;/a&gt;  &amp; &quot;Pathfinding &quot; &lt;a href=&quot;http://www.shiningrocksoftware.com/?p=901&quot;&gt;http://www.shiningrocksoftware.com/?p=901&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Unity 4.3 2D Tutorial: Getting Started&quot; &lt;a href=&quot;http://www.raywenderlich.com/61532/unity-2d-tutorial-getting-started&quot;&gt;http://www.raywenderlich.com/61532/unity-2d-tutorial-getting-started&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Classic Game Postmortem: Fallout&quot; &lt;a href=&quot;http://www.gdcvault.com/play/1015843/Classic-Game-Postmortem&quot;&gt;http://www.gdcvault.com/play/1015843/Classic-Game-Postmortem&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;The Impact of Launching a Game on Steam&quot; &lt;a href=&quot;http://gamasutra.com/blogs/BradCarney/20140110/208432/The_Impact_of_Launching_a_Game_on_Steam.php?print=1&quot;&gt;http://gamasutra.com/blogs/BradCarney/20140110/208432/The_Impact_of_Launching_a_Game_on_Steam.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting source code: &quot;LightShafts&quot; &lt;a href=&quot;https://github.com/robertcupisz/LightShafts&quot;&gt;https://github.com/robertcupisz/LightShafts&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Internet Entrepreneurship: How to Avoid Becoming a Stressed Out Loner&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/MichaelGnade/20140107/208141/Internet_Entrepreneurship_How_to_Avoid_Becoming_a_Stressed_Out_Loner.php?print=1&quot;&gt;http://www.gamasutra.com/blogs/MichaelGnade/20140107/208141/Internet_Entrepreneurship_How_to_Avoid_Becoming_a_Stressed_Out_Loner.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting video: &quot;Kim Jung gi Drawing show in&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=MGbvhyTZXfs&quot;&gt;http://www.youtube.com/watch?v=MGbvhyTZXfs&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;Triangles and Pixels&quot; &lt;a href=&quot;http://www.youtube.com/playlist?list=PLzH6n4zXuckrPkEUK5iMQrQyvj9Z6WCrm&quot;&gt;http://www.youtube.com/playlist?list=PLzH6n4zXuckrPkEUK5iMQrQyvj9Z6WCrm&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting source code: &quot;Planning Starter Kit&quot; &lt;a href=&quot;https://bitbucket.org/alexjc/planning-starter-kit/src&quot;&gt;https://bitbucket.org/alexjc/planning-starter-kit/src&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Primer — Soldering and Desoldering&quot; &lt;a href=&quot;http://makezine.com/projects/make-01/primer-soldering-and-desoldering/&quot;&gt;http://makezine.com/projects/make-01/primer-soldering-and-desoldering/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Localization Pipeline&quot; &lt;a href=&quot;http://www.altdevblogaday.com/2012/06/27/localization-pipeline/&quot;&gt;http://www.altdevblogaday.com/2012/06/27/localization-pipeline/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game Software Localization&quot; &lt;a href=&quot;http://games.greggman.com/game/game_software_localization/&quot;&gt;http://games.greggman.com/game/game_software_localization/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Localization for Game Development&quot; &lt;a href=&quot;http://josephstankowicz.wordpress.com/2013/06/12/localization-for-game-development/&quot;&gt;http://josephstankowicz.wordpress.com/2013/06/12/localization-for-game-development/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Finite-State Machines: Squad Pattern Using Steering Behaviors&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/tutorials/finite-state-machines-squad-pattern-using-steering-behaviors--gamedev-13638&quot;&gt;http://gamedevelopment.tutsplus.com/tutorials/finite-state-machines-squad-pattern-using-steering-behaviors--gamedev-13638&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;PRACTICE 2013: Warren Spector&quot; &lt;a href=&quot;http://vimeo.com/82290242&quot;&gt;http://vimeo.com/82290242&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Gabe Newell on what makes Valve tick&quot; &lt;a href=&quot;http://www.washingtonpost.com/blogs/the-switch/wp/2014/01/03/gabe-newell-on-what-makes-valve-tick/&quot;&gt;http://www.washingtonpost.com/blogs/the-switch/wp/2014/01/03/gabe-newell-on-what-makes-valve-tick/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;7 truths about indie game development&quot; &lt;a href=&quot;http://gamasutra.com/blogs/SarahWoodrow/20140102/206583/7_truths_about_indie_game_development.php?print=1&quot;&gt;http://gamasutra.com/blogs/SarahWoodrow/20140102/206583/7_truths_about_indie_game_development.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;13 illustrated articles on how I built an HTML5 game from scratch&quot; &lt;a href=&quot;http://www.reddit.com/r/gamedev/comments/1u8e6p/13_illustrated_articles_on_how_i_built_an_html5/&quot;&gt;http://www.reddit.com/r/gamedev/comments/1u8e6p/13_illustrated_articles_on_how_i_built_an_html5/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;DIY Guitar&quot; &lt;a href=&quot;http://www.youtube.com/playlist?list=PLaaJS59ui3Pg2qrEpXEE6nF-sbjOFQ__d&quot;&gt;http://www.youtube.com/playlist?list=PLaaJS59ui3Pg2qrEpXEE6nF-sbjOFQ__d&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Eldritch: Mountains of Post-Mortem-ness&quot; &lt;a href=&quot;http://gamasutra.com/blogs/DavidPittman/20140103/207974/Eldritch_Mountains_of_PostMortemness.php?print=1&quot;&gt;http://gamasutra.com/blogs/DavidPittman/20140103/207974/Eldritch_Mountains_of_PostMortemness.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Gathering Your Party with Project Eternity&quot; &lt;a href=&quot;http://gdcvault.com/play/1019680/Gathering-Your-Party-with-Project&quot;&gt;http://gdcvault.com/play/1019680/Gathering-Your-Party-with-Project&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Setting Up Your Indie Gamedev Business: A Primer&quot; &lt;a href=&quot;http://gamedevelopment.tutsplus.com/articles/setting-up-your-indie-gamedev-business--gamedev-14062&quot;&gt;http://gamedevelopment.tutsplus.com/articles/setting-up-your-indie-gamedev-business--gamedev-14062&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot; Multiplayer Logistics&quot; &lt;a href=&quot;http://www.lostgarden.com/2013/12/multiplayer-logistics.html&quot;&gt;http://www.lostgarden.com/2013/12/multiplayer-logistics.html&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game environments – Part C: making wet environments&quot; &lt;a href=&quot;http://www.fxguide.com/featured/game-environments-partc/&quot;&gt;http://www.fxguide.com/featured/game-environments-partc/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Game environments – Part A: rendering Remember Me&quot; &lt;a href=&quot;http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/&quot;&gt;http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/&lt;/a&gt; Part B: rain &lt;a href=&quot;http://www.fxguide.com/featured/game-environments-partb/&quot;&gt;http://www.fxguide.com/featured/game-environments-partb/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Juice it or lose it - a talk by Martin Jonasson &amp; Petri Purho&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=Fy0aCDmgnxg&quot;&gt;http://www.youtube.com/watch?v=Fy0aCDmgnxg&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Tomb Raider – Laras Hot Secrets&quot; &lt;a href=&quot;http://simonschreibt.de/gat/tomb-raider-laras-hot-secrets/&quot;&gt;http://simonschreibt.de/gat/tomb-raider-laras-hot-secrets/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Jan Willem Nijman - Vlambeer - The art of screenshake&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=AJdEqssNZ-U&quot;&gt;http://www.youtube.com/watch?v=AJdEqssNZ-U&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting videos: &quot;3D Computer Graphics Using OpenGL&quot; &lt;a href=&quot;http://www.youtube.com/playlist?list=PLRwVmtr-pp06qT6ckboaOhnm9FxmzHpbY&quot;&gt;http://www.youtube.com/playlist?list=PLRwVmtr-pp06qT6ckboaOhnm9FxmzHpbY&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Top Tuts+ Game Development Tutorials from 2013&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/MichaelWilliams/20131231/207891/Top_Tuts_Game_Development_Tutorials_from_2013.php?print=1&quot;&gt;http://www.gamasutra.com/blogs/MichaelWilliams/20131231/207891/Top_Tuts_Game_Development_Tutorials_from_2013.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Unite 2013 - Ship is When it Starts: Live Ops &amp; Analytics&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=okoyNBaOBpo&quot;&gt;http://www.youtube.com/watch?v=okoyNBaOBpo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;This Year in Game AI: Analysis, Trends from 2013&quot; &lt;a href=&quot;http://aigamedev.com/open/editorial/2013-retrospective/&quot;&gt;http://aigamedev.com/open/editorial/2013-retrospective/&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting read: &quot;Generating Procedural Racetracks&quot; &lt;a href=&quot;http://www.gamasutra.com/blogs/GustavoMaciel/20131229/207833/Generating_Procedural_Racetracks.php?print=1&quot;&gt;http://www.gamasutra.com/blogs/GustavoMaciel/20131229/207833/Generating_Procedural_Racetracks.php?print=1&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;Interesting talk: &quot;Unite 2013 - Marketing Sucks&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=hD31xc5NDxY&quot;&gt;http://www.youtube.com/watch?v=hD31xc5NDxY&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.binarynonsense.com/feeds/1956270776388479367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blog.binarynonsense.com/2014/02/interesting-links-january-2014.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/1956270776388479367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6810581034895982462/posts/default/1956270776388479367'/><link rel='alternate' type='text/html' href='http://blog.binarynonsense.com/2014/02/interesting-links-january-2014.html' title='Interesting links (January 2014)'/><author><name>Álvaro García</name><uri>http://www.blogger.com/profile/13522654305410637440</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://4.bp.blogspot.com/-ps3n5NBCpVA/TdU4C2GpIzI/AAAAAAAAACY/A_jqzrfK8HY/s220/alvarogarcia_avatar.png'/></author><thr:total>0</thr:total></entry></feed>