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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:creativeCommons="http://backend.userland.com/creativeCommonsRssModule" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-31786777</atom:id><lastBuildDate>Tue, 14 Jul 2009 04:17:21 +0000</lastBuildDate><title>Blender Newbies 3D Video Tutorials (Learn to Create 3D Graphics with Blender!)</title><description>BlenderNewbies is a resource for learning Blender 3D. There are Blender 3D video tutorials, PDFs, tests, tools, and .blend files. Our goal is to cover a wide range of subjects while maintaining a presentation style that allows even beginners to keep up when things get to be more advanced. Also, be sure to check out our active forum for Blender newbies.  Thanks for visiting!</description><link>http://blendernewbies.blogspot.com/</link><managingEditor>noreply@blogger.com (Kernon Dillon)</managingEditor><generator>Blogger</generator><openSearch:totalResults>127</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.0/</creativeCommons:license><image><link>http://blendernewbies.blogspot.com</link><url>http://www.blendernewbies.com/Images/Logos/BlenderNewbies_logo_med.png</url><title>BlenderNewbies</title></image><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/blendernewbies" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-8184706170132832908</guid><pubDate>Mon, 13 Jul 2009 13:11:00 +0000</pubDate><atom:updated>2009-07-13T09:16:42.704-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Script</category><category domain="http://www.blogger.com/atom/ns#">tree</category><category domain="http://www.blogger.com/atom/ns#">Tool</category><title>Gen3 Tree Script URL updated</title><atom:summary>It appears that the Gen3 tree script webpage no longer exists, so I'm providing another download link for the script.Download the Gen3 script (Unzip the contents into your Blender scripts subfolder)Tutorial: How to Use Basic Python Scripts in BlenderI've also updated the Gen3 tutorial post with the new links.technorati tags: Blender3D, 3D, graphics, Blender tutorials</atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/xs_iLBqguGs/gen3-tree-script-url-updated.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=xs_iLBqguGs:mB19ywegokM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=xs_iLBqguGs:mB19ywegokM:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=xs_iLBqguGs:mB19ywegokM:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=xs_iLBqguGs:mB19ywegokM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=xs_iLBqguGs:mB19ywegokM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/xs_iLBqguGs" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/07/gen3-tree-script-url-updated.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-1050249443852252469</guid><pubDate>Tue, 30 Jun 2009 18:19:00 +0000</pubDate><atom:updated>2009-06-30T16:09:25.560-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">UI</category><category domain="http://www.blogger.com/atom/ns#">Quick Tip</category><title>Tip: How to set bookmarks in Blender for your favorite project folders</title><atom:summary>When opening a file in Blender, you often have to navigate to the desired project folder over and over again every time you start a new Blender session. And, it gets to be a bit irritating after a while. In Blender 2.5, this irritation will be soothed with new bookmarking features in the file browser. Unfortunately, Blender 2.5 is quite a ways away so how do we be more efficient?This question was</atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/OlSZedGVNwM/tip-how-to-set-bookmarks-in-blender-for.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=OlSZedGVNwM:UVh0wPLiwJI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=OlSZedGVNwM:UVh0wPLiwJI:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=OlSZedGVNwM:UVh0wPLiwJI:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=OlSZedGVNwM:UVh0wPLiwJI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=OlSZedGVNwM:UVh0wPLiwJI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/OlSZedGVNwM" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/06/tip-how-to-set-bookmarks-in-blender-for.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-4570147946968852630</guid><pubDate>Sun, 14 Jun 2009 17:54:00 +0000</pubDate><atom:updated>2009-07-01T15:48:09.664-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Special FX</category><category domain="http://www.blogger.com/atom/ns#">Compositing Nodes</category><category domain="http://www.blogger.com/atom/ns#">Texturing</category><category domain="http://www.blogger.com/atom/ns#">Video Tutorial</category><category domain="http://www.blogger.com/atom/ns#">.blend file</category><category domain="http://www.blogger.com/atom/ns#">Particles</category><category domain="http://www.blogger.com/atom/ns#">CGCookie</category><category domain="http://www.blogger.com/atom/ns#">Level: Intermediate</category><category domain="http://www.blogger.com/atom/ns#">3D Animation</category><title>Creating a Magic Wand Particles Effect (3 of 3)</title><atom:summary>Here's Part 3, the final part of the tutorial series that will show you how to create a magic wand particles effect, the sort of visual effect you might see when a “magic wand” is waved. This will be similar to a “pixie” dust effect, although not so complicated.In Part 3, we'll take a look at combining the sprite graphics with our particle system, and then tweaking things, including a little bit </atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/pornHwKpARU/creating-magic-wand-particles-effect-3.html</link><author>noreply@blogger.com (Kernon Dillon)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_hNJDQ8RZryo/SjcO-L_YOzI/AAAAAAAAAIE/4hSFs5-4Qrs/s72-c/293.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=pornHwKpARU:-6D0hQVpVTI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=pornHwKpARU:-6D0hQVpVTI:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=pornHwKpARU:-6D0hQVpVTI:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=pornHwKpARU:-6D0hQVpVTI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=pornHwKpARU:-6D0hQVpVTI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/pornHwKpARU" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/06/creating-magic-wand-particles-effect-3.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-6524895288154640802</guid><pubDate>Sun, 07 Jun 2009 13:50:00 +0000</pubDate><atom:updated>2009-07-01T15:48:26.581-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Special FX</category><category domain="http://www.blogger.com/atom/ns#">Curves</category><category domain="http://www.blogger.com/atom/ns#">Video Tutorial</category><category domain="http://www.blogger.com/atom/ns#">.blend file</category><category domain="http://www.blogger.com/atom/ns#">Particles</category><category domain="http://www.blogger.com/atom/ns#">CGCookie</category><category domain="http://www.blogger.com/atom/ns#">Level: Intermediate</category><category domain="http://www.blogger.com/atom/ns#">3D Animation</category><category domain="http://www.blogger.com/atom/ns#">IPO Editor</category><title>Creating a Magic Wand Particles Effect (2 of 3)</title><atom:summary>Here's Part 2, of a 3-part video tutorial series that will show you how to create a magic wand particles effect, the sort of visual effect you might see when a “magic wand” is waved. This will be similar to a “pixie” dust effect, although not so complicated.In Part 2, we’ll take a look at how to create the particle system that will be used with the sprite graphics created in Part 1.Check out Part</atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/6SJTLxS2Nt8/creating-magic-wand-particles-effect-2.html</link><author>noreply@blogger.com (Kernon Dillon)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_hNJDQ8RZryo/SivQS9LZi0I/AAAAAAAAAHk/nkHHAKhsEHc/s72-c/291.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=6SJTLxS2Nt8:2zRMPvoBKIE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=6SJTLxS2Nt8:2zRMPvoBKIE:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=6SJTLxS2Nt8:2zRMPvoBKIE:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=6SJTLxS2Nt8:2zRMPvoBKIE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=6SJTLxS2Nt8:2zRMPvoBKIE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/6SJTLxS2Nt8" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/06/creating-magic-wand-particles-effect-2.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-2892194087444759993</guid><pubDate>Mon, 01 Jun 2009 19:45:00 +0000</pubDate><atom:updated>2009-07-01T15:48:36.855-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Special FX</category><category domain="http://www.blogger.com/atom/ns#">Halo</category><category domain="http://www.blogger.com/atom/ns#">Video Tutorial</category><category domain="http://www.blogger.com/atom/ns#">.blend file</category><category domain="http://www.blogger.com/atom/ns#">Particles</category><category domain="http://www.blogger.com/atom/ns#">CGCookie</category><category domain="http://www.blogger.com/atom/ns#">3D Animation</category><title>Creating a Magic Wand Particles Effect (1 of 3)</title><atom:summary>Hello,Here's Part 1, of a 3-part video tutorial series, that will show you how to create a magic wand particles effect, the sort of visual effect you might see when a “magic wand” is waved. This will be similar to a “pixie” dust effect, although not so complicated.In Part 1, we’ll take a look at how to create the sprite graphics that will be used in the particle system.Check out Part 1 on </atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/PFG6dd4umYw/creating-magic-wand-particles-effect-1.html</link><author>noreply@blogger.com (Kernon Dillon)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_hNJDQ8RZryo/SiQyxJbT3YI/AAAAAAAAAHc/ARdcxpCDYF0/s72-c/290.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=PFG6dd4umYw:qd4nzHu2RQg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=PFG6dd4umYw:qd4nzHu2RQg:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=PFG6dd4umYw:qd4nzHu2RQg:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=PFG6dd4umYw:qd4nzHu2RQg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=PFG6dd4umYw:qd4nzHu2RQg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/PFG6dd4umYw" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/06/creating-magic-wand-particles-effect-1.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-9029448102718146202</guid><pubDate>Wed, 27 May 2009 15:24:00 +0000</pubDate><atom:updated>2009-06-06T20:03:35.042-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Level: Beginner</category><category domain="http://www.blogger.com/atom/ns#">3D Modeling</category><category domain="http://www.blogger.com/atom/ns#">Video Tutorial</category><category domain="http://www.blogger.com/atom/ns#">UI</category><title>Polygonal Modeling Fundamentals (Primer - Selecting and Navigating Objects)</title><atom:summary>Soon, I will be doing a lot more modeling tutorials, and to lay a good foundation, I'm beginning with a series of videos covering the very basics of what new users will need to understand when modeling in Blender.Even though they will cover basic knowledge, it is assumed that you have some limited experience with Blender and 3d graphics.In future modeling tutorials, I'll often refer back to these</atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/n7xv87xtnn4/polygonal-modeling-fundamentals-primer.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=n7xv87xtnn4:lvzzytAh3u8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=n7xv87xtnn4:lvzzytAh3u8:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=n7xv87xtnn4:lvzzytAh3u8:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=n7xv87xtnn4:lvzzytAh3u8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=n7xv87xtnn4:lvzzytAh3u8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/n7xv87xtnn4" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/05/polygonal-modeling-fundamentals-primer.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-5167710802997441421</guid><pubDate>Thu, 21 May 2009 12:21:00 +0000</pubDate><atom:updated>2009-05-21T08:37:13.074-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><title>"Level" labels have been added to the tutorials</title><atom:summary>Hello there,In an effort to better organize things, I've added three levels of difficulty to the tutorial labels: Beginner, Intermediate, and Advanced. The level assignments are based on the amount of experience required, the depth of coverage, and a dash of guesswork.Hopefully, this will help make it easier for people to better target which tutorials to check out.You can find the labels to the </atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/vjWKnbuewXY/level-labels-have-been-added-to.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=vjWKnbuewXY:u5Jkj9sQ_00:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=vjWKnbuewXY:u5Jkj9sQ_00:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=vjWKnbuewXY:u5Jkj9sQ_00:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=vjWKnbuewXY:u5Jkj9sQ_00:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=vjWKnbuewXY:u5Jkj9sQ_00:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/vjWKnbuewXY" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/05/level-labels-have-been-added-to.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-7458352269688012231</guid><pubDate>Wed, 22 Apr 2009 22:42:00 +0000</pubDate><atom:updated>2009-05-21T06:51:16.933-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Level: Beginner</category><category domain="http://www.blogger.com/atom/ns#">UI</category><category domain="http://www.blogger.com/atom/ns#">Preferences</category><title>Blender Themes Used in BlenderNewbies Tutorials</title><atom:summary>I'm often asked about the themes that have been used in the BlenderNewbies tutorial videos, so I've decided to provide downloads for all of the themes that have been used thus far.This is the first theme that I started using regularly. It was created by Bastian Salmela (aka basse).Download Zipped theme file.This green theme is one that I created.Download Zipped theme file.This is the theme that </atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/-gZQJZ1LxoI/blender-themes-used-in-blendernewbies.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">11</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=-gZQJZ1LxoI:GR81BYZd_M8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=-gZQJZ1LxoI:GR81BYZd_M8:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=-gZQJZ1LxoI:GR81BYZd_M8:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=-gZQJZ1LxoI:GR81BYZd_M8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=-gZQJZ1LxoI:GR81BYZd_M8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/-gZQJZ1LxoI" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/04/blender-themes-used-in-blendernewbies.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-4815272750210503971</guid><pubDate>Mon, 06 Apr 2009 21:26:00 +0000</pubDate><atom:updated>2009-05-21T06:59:42.065-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rendering</category><category domain="http://www.blogger.com/atom/ns#">General Tips</category><category domain="http://www.blogger.com/atom/ns#">CGCookie</category><category domain="http://www.blogger.com/atom/ns#">Level: Intermediate</category><category domain="http://www.blogger.com/atom/ns#">3D Animation</category><category domain="http://www.blogger.com/atom/ns#">Project Management</category><category domain="http://www.blogger.com/atom/ns#">Time-Saving Tips</category><title>Efficient Preview Rendering in Blender</title><atom:summary>I recently wrote an article on some of the tools and techniques that Blender offers for efficient preview rendering.Preview rendering is an important part of your workflow and needs to be as efficient as possible. It’s important to have strategies and techniques for the earlier stages of scene development that facilitate a smoother workflow. The less time you spend waiting for renders during the </atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/eEjUVhiMe_U/efficient-preview-rendering-in-blender.html</link><author>noreply@blogger.com (Kernon Dillon)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_hNJDQ8RZryo/Sdp3Bn06lEI/AAAAAAAAAG8/BFaFNX6R7aU/s72-c/prevwin1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=eEjUVhiMe_U:mpvDCwJObCw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=eEjUVhiMe_U:mpvDCwJObCw:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=eEjUVhiMe_U:mpvDCwJObCw:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=eEjUVhiMe_U:mpvDCwJObCw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=eEjUVhiMe_U:mpvDCwJObCw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/eEjUVhiMe_U" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/04/efficient-preview-rendering-in-blender.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-1758847640213980786</guid><pubDate>Sat, 14 Mar 2009 15:34:00 +0000</pubDate><atom:updated>2009-05-21T06:59:42.066-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rendering</category><category domain="http://www.blogger.com/atom/ns#">Lighting</category><category domain="http://www.blogger.com/atom/ns#">CGCookie</category><category domain="http://www.blogger.com/atom/ns#">Level: Intermediate</category><title>Enhance Your Blender Renders with Textured Lighting</title><atom:summary>Here's a text-based tutorial that I created to help you spice up your scenes with textured lighting. We’ll take a look at how simple it is to drastically effect the look and feel of your renders by applying textures to lighting. Applying a texture to a light is generally the same as applying a texture to an object. The only difference is that we’ll be projecting the texture into the scene based </atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/FhXq9A1fHsU/enhance-your-blender-renders-with.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=FhXq9A1fHsU:THTcC4e1Fvc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=FhXq9A1fHsU:THTcC4e1Fvc:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=FhXq9A1fHsU:THTcC4e1Fvc:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=FhXq9A1fHsU:THTcC4e1Fvc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=FhXq9A1fHsU:THTcC4e1Fvc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/FhXq9A1fHsU" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/03/enhance-your-blender-renders-with.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-7188936399155841244</guid><pubDate>Tue, 03 Mar 2009 03:14:00 +0000</pubDate><atom:updated>2009-05-21T06:51:16.933-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Level: Beginner</category><category domain="http://www.blogger.com/atom/ns#">Time-Saving Tips</category><title>Disabling Modifiers to Increase Interface Responsiveness</title><atom:summary>As you develop your 3d models and scenes, you inevitably come to a point where the responsiveness of the 3D View begins to diminish. There are many ways to deal with this issue, but one way that may not be too obvious is to simply temporarily disable the effects of some modifiers in the 3D View.This works really well for modifiers that add geometry or objects to the scene, such as:</atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/_D9q5J6DfrA/disabling-modifiers-to-increase.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=_D9q5J6DfrA:OE5Mtg_Fh5o:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=_D9q5J6DfrA:OE5Mtg_Fh5o:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=_D9q5J6DfrA:OE5Mtg_Fh5o:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=_D9q5J6DfrA:OE5Mtg_Fh5o:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=_D9q5J6DfrA:OE5Mtg_Fh5o:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/_D9q5J6DfrA" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/03/disabling-modifiers-to-increase.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-4094105207343696255</guid><pubDate>Mon, 02 Mar 2009 04:49:00 +0000</pubDate><atom:updated>2009-05-21T06:51:16.934-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Level: Beginner</category><category domain="http://www.blogger.com/atom/ns#">Texturing</category><category domain="http://www.blogger.com/atom/ns#">UV Mapping</category><category domain="http://www.blogger.com/atom/ns#">Quick Tip</category><title>Enabling Texture Visibility on Both Sides of a Face</title><atom:summary>By default, Blender will display uv-mapped textures on only one side of a face. To get them to be visible on both sides, do the following:Here we have a Plane object with an image texture mapped onto it.Here is the back side of the Plane with no texture visible.To make the texture visible on the back side, Tab into Edit mode and select the face. Then, go to the Editing buttons window (F9) and </atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/o9kjErmlSKM/enabling-texture-visibility-on-both.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">13</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=o9kjErmlSKM:QF1t6w7OaSw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=o9kjErmlSKM:QF1t6w7OaSw:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=o9kjErmlSKM:QF1t6w7OaSw:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=o9kjErmlSKM:QF1t6w7OaSw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=o9kjErmlSKM:QF1t6w7OaSw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/o9kjErmlSKM" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/03/enabling-texture-visibility-on-both.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-5944352883699491010</guid><pubDate>Fri, 20 Feb 2009 01:42:00 +0000</pubDate><atom:updated>2009-05-21T06:59:42.066-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Curves</category><category domain="http://www.blogger.com/atom/ns#">3D Modeling</category><category domain="http://www.blogger.com/atom/ns#">Video Tutorial</category><category domain="http://www.blogger.com/atom/ns#">Level: Intermediate</category><title>Creating Mesh-based Arches from Curves</title><atom:summary>This video tutorial will show you how to leverage the power of curves to create smooth polygon-based arches. We'll also take a look at how to control the polycount of the resulting mesh. After covering the basics, there are two short timelapse videos demonstrating a couple of variations on the techniques.The resulting geometry can be used to help create archways, doorways, architectural support </atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/_0JwlV43Tjk/creating-mesh-based-arches-from-curves.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">17</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=_0JwlV43Tjk:mBVJmlwBOis:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=_0JwlV43Tjk:mBVJmlwBOis:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=_0JwlV43Tjk:mBVJmlwBOis:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=_0JwlV43Tjk:mBVJmlwBOis:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=_0JwlV43Tjk:mBVJmlwBOis:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/_0JwlV43Tjk" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/02/creating-mesh-based-arches-from-curves.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-4816003058466865493</guid><pubDate>Wed, 18 Feb 2009 17:56:00 +0000</pubDate><atom:updated>2009-05-21T07:00:28.012-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Level: Advanced</category><category domain="http://www.blogger.com/atom/ns#">Video Tutorial</category><category domain="http://www.blogger.com/atom/ns#">Particles</category><category domain="http://www.blogger.com/atom/ns#">CGCookie</category><title>"Painting" Instanced Objects into your Blender Scene</title><atom:summary>This tutorial teaches how to use Blender’s particles system to “paint” instanced objects onto mesh surfaces. Similar to Maya’s “Paint Effects”, though not nearly as powerful, it’s a very nice way to fill a scene with flowers, vegetation, rocks, pebbles, gravel, debris, etc.There's so much you can do with these techniques! The end of the tutorial includes a timelapse demonstrating a practical </atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/yqNUr9n5Uig/painting-instanced-objects-into-your.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">8</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=yqNUr9n5Uig:iT03za7za8I:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=yqNUr9n5Uig:iT03za7za8I:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=yqNUr9n5Uig:iT03za7za8I:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=yqNUr9n5Uig:iT03za7za8I:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=yqNUr9n5Uig:iT03za7za8I:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/yqNUr9n5Uig" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/02/painting-instanced-objects-into-your.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-720334996250379177</guid><pubDate>Fri, 13 Feb 2009 20:55:00 +0000</pubDate><atom:updated>2009-05-21T06:51:16.934-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rendering</category><category domain="http://www.blogger.com/atom/ns#">Level: Beginner</category><category domain="http://www.blogger.com/atom/ns#">Texturing</category><title>Bring Out More Details in Some of your Applied Image Textures</title><atom:summary>Do some of your applied image textures look a little blurry when rendered?Well, here's a tip that can easily add a little bit more crispness to some of those textures. This applies specifically to Image textures.The parameter involved is called MipMap. It can be found in the Texture buttons window (F6), on the Map Image panel. This panel is only visible after having added an Image texture to your</atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/-it1jm18bCM/bring-out-more-details-in-some-of-your.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=-it1jm18bCM:G5pNmEZI4-U:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=-it1jm18bCM:G5pNmEZI4-U:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=-it1jm18bCM:G5pNmEZI4-U:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=-it1jm18bCM:G5pNmEZI4-U:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=-it1jm18bCM:G5pNmEZI4-U:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/-it1jm18bCM" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/02/bring-out-more-details-in-some-of-your.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-5553477766971133103</guid><pubDate>Thu, 05 Feb 2009 01:40:00 +0000</pubDate><atom:updated>2009-05-21T06:51:16.935-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Level: Beginner</category><category domain="http://www.blogger.com/atom/ns#">Quick Tip</category><title>QuickTip: Assigning a 3D Object to be Visible on Multiple Layers</title><atom:summary>You can easily assign a selected object(s) to be visible on a certain layer by using the M-key while in the Object mode. The following dialog will appear:Simply select the desired layer button and click OK. The object will then be moved to that layer.However, what if you want to make an object visible on more than one layer?Well, it's simple. With your object selected, press the M-key to display </atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/R4A3sK306dM/quicktip-assigning-3d-object-to-be.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=R4A3sK306dM:2cII0FsAhm8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=R4A3sK306dM:2cII0FsAhm8:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=R4A3sK306dM:2cII0FsAhm8:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=R4A3sK306dM:2cII0FsAhm8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=R4A3sK306dM:2cII0FsAhm8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/R4A3sK306dM" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/02/quicktip-assigning-3d-object-to-be.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-1435894769098734055</guid><pubDate>Wed, 14 Jan 2009 18:21:00 +0000</pubDate><atom:updated>2009-05-21T06:51:16.935-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Special FX</category><category domain="http://www.blogger.com/atom/ns#">Compositing Nodes</category><category domain="http://www.blogger.com/atom/ns#">Spin Tool</category><category domain="http://www.blogger.com/atom/ns#">Level: Beginner</category><category domain="http://www.blogger.com/atom/ns#">Video Tutorial</category><category domain="http://www.blogger.com/atom/ns#">.blend file</category><category domain="http://www.blogger.com/atom/ns#">CGCookie</category><category domain="http://www.blogger.com/atom/ns#">Mirror modifier</category><title>How to Create a Layered Snowflake Pattern in Blender</title><atom:summary>Hey there, time for the first video tutorial of the new year!This one is about creating a layered snowflake pattern. The 41-minute video tutorial covers:Creating the snowflake pattern using simple poly-modeling techniques along with Blender's Mirror modifier and Spin toolArranging the snowflakes using the Scatter and Drop script along with some manual tweakingSetting up render layers for </atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/7ZM8WyVSJLM/how-to-create-layered-snowflake-pattern.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">13</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=7ZM8WyVSJLM:6btQm6puSqo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=7ZM8WyVSJLM:6btQm6puSqo:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=7ZM8WyVSJLM:6btQm6puSqo:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=7ZM8WyVSJLM:6btQm6puSqo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=7ZM8WyVSJLM:6btQm6puSqo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/7ZM8WyVSJLM" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2009/01/how-to-create-layered-snowflake-pattern.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-7008331736199539238</guid><pubDate>Wed, 24 Dec 2008 22:47:00 +0000</pubDate><atom:updated>2008-12-24T17:55:51.847-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><title>Merry Christmas and Happy Holidays!</title><atom:summary>Have a great Christmas holiday season and be safe!I have a tutorial for creating a nice 2d snowflake pattern that's in the works. It will be available soon after the holidays. Here's an example of the types of results you can achieve:See you soon!</atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/eF0vJeEI8KI/merry-christmas-and-happy-holidays.html</link><author>noreply@blogger.com (Kernon Dillon)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_hNJDQ8RZryo/SVK9W6-jOoI/AAAAAAAAAFU/w-AQukes_rQ/s72-c/snowflake_pattern2.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=eF0vJeEI8KI:u5CjTDNexMA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=eF0vJeEI8KI:u5CjTDNexMA:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=eF0vJeEI8KI:u5CjTDNexMA:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=eF0vJeEI8KI:u5CjTDNexMA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=eF0vJeEI8KI:u5CjTDNexMA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/eF0vJeEI8KI" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2008/12/merry-christmas-and-happy-holidays.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-1779775524598430240</guid><pubDate>Wed, 17 Dec 2008 02:20:00 +0000</pubDate><atom:updated>2008-12-21T23:16:06.130-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Texturing</category><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Tool</category><title>News: Search for Blender Materials from within the Blender Toolbar</title><atom:summary>Hey,I just added a new search tool to the Blender Browser Toolbar that will allow you to easily search for Blender Materials found at the Blender Open Material Repository!The Blender Open Material Repository* is a great site where Blender users share custom Blender Materials. It's also a good resource to save time and learn more about how to create your own materials.Learn more about Blender </atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/49hNUkC3hA4/news-search-for-blender-materials-from.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=49hNUkC3hA4:ByCq52fBFcs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=49hNUkC3hA4:ByCq52fBFcs:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=49hNUkC3hA4:ByCq52fBFcs:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=49hNUkC3hA4:ByCq52fBFcs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=49hNUkC3hA4:ByCq52fBFcs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/49hNUkC3hA4" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2008/12/news-search-for-blender-materials-from.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-4163240350571095923</guid><pubDate>Mon, 15 Dec 2008 01:16:00 +0000</pubDate><atom:updated>2008-12-17T11:42:17.582-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><title>News: Share Your Ideas and Opinions with the Blender Developers</title><atom:summary>There's a very cool website, called Blenderstorm, that allows you to share your ideas and participate in polls concerning Blender.About BlenderstormBlenderstorm is a place where people can leave their feature requests. Blenderstorm is also for developers to check what users want.The idea for Blenderstorm was conceived by Pildanovak. The site has been created and is maintained by jesterKing (</atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/SKa6GiBCUoU/news-share-your-ideas-and-opinions-with.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=SKa6GiBCUoU:Au0ErjKCxE0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=SKa6GiBCUoU:Au0ErjKCxE0:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=SKa6GiBCUoU:Au0ErjKCxE0:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=SKa6GiBCUoU:Au0ErjKCxE0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=SKa6GiBCUoU:Au0ErjKCxE0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/SKa6GiBCUoU" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2008/12/news-share-your-ideas-and-opinions-with.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-5072094853640789581</guid><pubDate>Tue, 02 Dec 2008 00:36:00 +0000</pubDate><atom:updated>2009-05-21T06:51:16.936-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Window Areas</category><category domain="http://www.blogger.com/atom/ns#">Level: Beginner</category><category domain="http://www.blogger.com/atom/ns#">3D Modeling</category><category domain="http://www.blogger.com/atom/ns#">UI</category><category domain="http://www.blogger.com/atom/ns#">Quick Tip</category><title>QuickTip: An Easy Way to Remember the Colors for the 3D Axis Lines in Blender</title><atom:summary>Admittedly, this is trivial, but it's the type of tip that can make life a little bit easier for the beginner trying to get up to speed in the world of 3D graphics.The issue is how to determine your orientation within the 3d view while you're working on your scene. There's a 3d mini-axis icon located in the lower left corner of the 3d view, and the background grid has colored axis lines to help </atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/jHkXO7jsc1w/quicktip-easy-way-to-remember-colors.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=jHkXO7jsc1w:QYL-E05IYlU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=jHkXO7jsc1w:QYL-E05IYlU:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=jHkXO7jsc1w:QYL-E05IYlU:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=jHkXO7jsc1w:QYL-E05IYlU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=jHkXO7jsc1w:QYL-E05IYlU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/jHkXO7jsc1w" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2008/12/quicktip-easy-way-to-remember-colors.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-7413090765243846713</guid><pubDate>Sun, 23 Nov 2008 20:19:00 +0000</pubDate><atom:updated>2008-11-23T15:29:28.889-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><title>News: A Better Way to Post Comments</title><atom:summary>Hey there,Leaving comments on this site has been a bit of a pain because of the default way that Blogger is configured. So, I found a much better (and faster) way to have this setup. Now, when you view a post's page (not the homepage), the comments box can be accessed on the same page!It's a simple adjustment but it's the simpler things that often matter the most.Kernontechnorati tags: Blender3D,</atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/9hPrYsH2x4Q/news-better-way-to-post-comments.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=9hPrYsH2x4Q:-E4j2gksiDs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=9hPrYsH2x4Q:-E4j2gksiDs:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=9hPrYsH2x4Q:-E4j2gksiDs:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=9hPrYsH2x4Q:-E4j2gksiDs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=9hPrYsH2x4Q:-E4j2gksiDs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/9hPrYsH2x4Q" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2008/11/news-better-way-to-post-comments.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-1769731637363785640</guid><pubDate>Thu, 20 Nov 2008 06:49:00 +0000</pubDate><atom:updated>2008-11-20T01:51:35.980-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Tool</category><title>News: Blender Browser Toolbar update</title><atom:summary>Time for another Blender Browser Toolbar update!View an overview of the latest Blender Toolbar changes.(This link is always available in the sidebar to the right.)If you're not seeing the new content, go to the dropdown configuration menu (click the little arrow button to the right of the Blender logo) and select the Refresh Toolbar item.technorati tags: Blender3D, 3D, graphics, Blender tutorials</atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/2hJYJq7AS4I/news-blender-browser-toolbar-update.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=2hJYJq7AS4I:qeI9kVKXPIM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=2hJYJq7AS4I:qeI9kVKXPIM:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=2hJYJq7AS4I:qeI9kVKXPIM:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=2hJYJq7AS4I:qeI9kVKXPIM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=2hJYJq7AS4I:qeI9kVKXPIM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/2hJYJq7AS4I" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2008/11/news-blender-browser-toolbar-update.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-6445539245928579322</guid><pubDate>Sat, 15 Nov 2008 01:21:00 +0000</pubDate><atom:updated>2009-05-21T06:51:16.937-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Topology</category><category domain="http://www.blogger.com/atom/ns#">Level: Beginner</category><category domain="http://www.blogger.com/atom/ns#">General Tips</category><category domain="http://www.blogger.com/atom/ns#">3D Modeling</category><title>3D Mesh Topology Tip:  Quads vs. Triangles</title><atom:summary>So, what's the big deal about whether you use quads or triangles in your 3D mesh? It's really a very simple issue but, it does cause some confusion for beginning modelers. Let's take a look at some of the issues.First, let's make sure we understand the terms.A triangle, of course, is a polygon that consists of three sides. In 3D modeling, you also have to consider that those three sides (called </atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/JQd58dPQRyk/3d-mesh-topology-tip-quads-vs-triangles.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=JQd58dPQRyk:PWilUbeVP_o:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=JQd58dPQRyk:PWilUbeVP_o:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=JQd58dPQRyk:PWilUbeVP_o:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=JQd58dPQRyk:PWilUbeVP_o:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=JQd58dPQRyk:PWilUbeVP_o:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/JQd58dPQRyk" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2008/11/3d-mesh-topology-tip-quads-vs-triangles.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-31786777.post-5495067237670749910</guid><pubDate>Thu, 13 Nov 2008 22:42:00 +0000</pubDate><atom:updated>2009-05-21T08:01:19.322-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Level: Beginner</category><category domain="http://www.blogger.com/atom/ns#">3D Modeling</category><category domain="http://www.blogger.com/atom/ns#">Time-Saving Tips</category><title>How to Convert Duplicated Objects into Linked Duplicates</title><atom:summary>Here's a familiar scenario:You're developing a 3D scene that includes several duplicated objects. At some point, you decide that you want/need to tweak some aspect of the duplicated objects and you want them all to be the same. The problem is that you created them as normal duplicates, instead of linked duplicates, because you thought you were done with editing the original object.What do you do?</atom:summary><link>http://feedproxy.google.com/~r/blendernewbies/~3/QBk2x_upIAI/how-to-convert-duplicated-objects-into.html</link><author>noreply@blogger.com (Kernon Dillon)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total><description>&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=QBk2x_upIAI:rRiKTYKgSx4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=QBk2x_upIAI:rRiKTYKgSx4:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=QBk2x_upIAI:rRiKTYKgSx4:cTv1dNCI_Tc"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?d=cTv1dNCI_Tc" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blendernewbies?a=QBk2x_upIAI:rRiKTYKgSx4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blendernewbies?i=QBk2x_upIAI:rRiKTYKgSx4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blendernewbies/~4/QBk2x_upIAI" height="1" width="1"/&gt;</description><feedburner:origLink>http://blendernewbies.blogspot.com/2008/11/how-to-convert-duplicated-objects-into.html</feedburner:origLink></item></channel></rss>
