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	<title>blinkenlichten</title>
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	<description>bleeps &#38; pixels</description>
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	<item>
		<title>Be an instant legend by Retroporting</title>
		<link>https://blinkenlichten.wordpress.com/2007/10/18/be-an-instant-legend-by-retroporting/</link>
					<comments>https://blinkenlichten.wordpress.com/2007/10/18/be-an-instant-legend-by-retroporting/#comments</comments>
		
		<dc:creator><![CDATA[yth]]></dc:creator>
		<pubDate>Thu, 18 Oct 2007 06:03:07 +0000</pubDate>
				<category><![CDATA[Amiga]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Demoscene]]></category>
		<category><![CDATA[PC]]></category>
		<guid isPermaLink="false">http://blinkenlichten.wordpress.com/2007/10/18/be-an-instant-legend-by-retroporting/</guid>

					<description><![CDATA[Demo&#8217;s are &#8211; of course &#8211; a way to show the 1337 skillz of the creators to show that they are able to stretch the limited hardware to extremes and show you things you thought weren&#8217;t possible on your homecomputer. Sometimes demo&#8217;s are like battleraps; they dis other demogroups and their creations by taking an [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Demo&#8217;s are &#8211; of course &#8211; a way to show the 1337 skillz of the creators to show that they are able to stretch the limited hardware to extremes and show you things you thought weren&#8217;t possible on your homecomputer.</p>
<p>Sometimes demo&#8217;s are like battleraps; they dis other demogroups and their creations by taking an effect from another demo and improving on it, rendering the original effect obsolete or second-rate.</p>
<p>The ultimate blow in these friendly battles comes in the form of retroporting demo&#8217;s to a platform that is older and less powerful, for example porting an amiga demo to a c64 version. Take a classic amiga or pc demo &#8211; a demo that has stunned people by the way it stretched thecomputer&#8217;s capabilities &#8211; and simply make a c64 version of it, disregarding the breadbox&#8217;s inferiority regarding memory, processor speed and graphic capabilities, and you will be legend. Check out the examples below:</p>
<p>The legendary PC demo &#8220;Second Reality&#8221; by Future Crew:<br />
<iframe class="youtube-player" width="497" height="280" src="https://www.youtube.com/embed/8G_aUxbbqWU?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></p>
<p>&#8230; and the c64 remake bu Smash Designs:<br />
<iframe class="youtube-player" width="497" height="280" src="https://www.youtube.com/embed/zVPW40ygds4?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></p>
<p>The classic Amiga demo &#8220;Desert Dream&#8221; by Kefrens:<br />
<iframe class="youtube-player" width="497" height="280" src="https://www.youtube.com/embed/GH2GyQQIBNo?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe><iframe class="youtube-player" width="497" height="280" src="https://www.youtube.com/embed/4l1ESPjAyPk?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></p>
<p>&#8230; and the c64 remake by Chorus &amp; Resource <iframe class="youtube-player" width="497" height="280" src="https://www.youtube.com/embed/g9TT55hrz90?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe><iframe class="youtube-player" width="497" height="280" src="https://www.youtube.com/embed/wcTMOkwkFt0?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></p>
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			<slash:comments>1</slash:comments>
		
		
		
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			<media:title type="html">yth</media:title>
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	</item>
		<item>
		<title>Computer animation avant la lettre</title>
		<link>https://blinkenlichten.wordpress.com/2007/07/01/computer-animation-avant-la-lettre/</link>
					<comments>https://blinkenlichten.wordpress.com/2007/07/01/computer-animation-avant-la-lettre/#respond</comments>
		
		<dc:creator><![CDATA[yth]]></dc:creator>
		<pubDate>Sun, 01 Jul 2007 13:30:01 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Apple]]></category>
		<guid isPermaLink="false">http://blinkenlichten.wordpress.com/2007/07/01/computer-animation-avant-la-lettre/</guid>

					<description><![CDATA[How to do computer animation when your machine just isn&#8217;t fast enough? You create a really slow animation, film the screen and then speed it up, as this video from 1985 demonstrates. Of course there&#8217;s nothing old-fashioned about the technique itself; animation movies like Shrek, Happy Feet, Ice Age etc. are not real-time animations either. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>How to do computer animation when your machine just isn&#8217;t fast enough? You create a really slow animation, film the screen and then speed it up, as this video from 1985 demonstrates.</p>
<p>Of course there&#8217;s nothing old-fashioned about the technique itself; animation movies like Shrek, Happy Feet, Ice Age etc. are not real-time animations either. It takes a lot of time and computers working at the same time to render each frame in such a movie. And it will stay like this for quite some time into the future, because as computers are becoming faster, the images will become better looking, demanding more processing power.</p>
<iframe class="youtube-player" width="497" height="280" src="https://www.youtube.com/embed/lbxJajIGBWo?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe>
]]></content:encoded>
					
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			<media:title type="html">yth</media:title>
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	</item>
		<item>
		<title>Renoise video tutorial: from sinewave to basedrum</title>
		<link>https://blinkenlichten.wordpress.com/2007/05/16/renoise-video-tutorial-from-sinewave-to-basedrum/</link>
					<comments>https://blinkenlichten.wordpress.com/2007/05/16/renoise-video-tutorial-from-sinewave-to-basedrum/#comments</comments>
		
		<dc:creator><![CDATA[yth]]></dc:creator>
		<pubDate>Wed, 16 May 2007 05:46:52 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Demoscene]]></category>
		<category><![CDATA[PC]]></category>
		<guid isPermaLink="false">http://blinkenlichten.wordpress.com/2007/05/16/renoise-video-tutorial-from-sinewave-to-basedrum/</guid>

					<description><![CDATA[Here&#8217;s kaneel showing you how to use the render-to-sample function in renoise to create your own sounds. Renoise is old-skool style music creation software, a so-called &#8220;tracker&#8221;, with new shiny features.]]></description>
										<content:encoded><![CDATA[<p>Here&#8217;s <a href="http://www.mynameiskaneel.com" target="_blank">kaneel</a> showing you how to use the render-to-sample function in <a href="http://www.renoise.com">renoise</a> to create your own sounds. <a href="http://www.renoise.com">Renoise</a> is old-skool style music creation software, a so-called &#8220;tracker&#8221;, with new shiny features.</p>
<iframe class="youtube-player" width="497" height="280" src="https://www.youtube.com/embed/XSRzorB2CFw?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe>
]]></content:encoded>
					
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			<slash:comments>2</slash:comments>
		
		
		
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			<media:title type="html">yth</media:title>
		</media:content>
	</item>
		<item>
		<title>Headbangers made of clay</title>
		<link>https://blinkenlichten.wordpress.com/2007/05/10/headbangers-made-of-clay/</link>
					<comments>https://blinkenlichten.wordpress.com/2007/05/10/headbangers-made-of-clay/#respond</comments>
		
		<dc:creator><![CDATA[yth]]></dc:creator>
		<pubDate>Thu, 10 May 2007 05:59:15 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Bleeps]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<guid isPermaLink="false">http://blinkenlichten.wordpress.com/2007/05/10/headbangers-made-of-clay/</guid>

					<description><![CDATA[Watch these funny little clay creatures wander around on a commodore 64 and do some serious headbanging 🙂 Also check out the site of these musicians, golgoth13, it&#8217;s a fine piece of retro art.]]></description>
										<content:encoded><![CDATA[<p>Watch these funny little clay creatures wander around on a commodore 64 and do some serious headbanging <img src="https://s0.wp.com/wp-content/mu-plugins/wpcom-smileys/twemoji/2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Also check out the site of these musicians, <a href="http://www.golgoth13.net">golgoth13</a>, it&#8217;s a fine piece of retro art.</p>
<iframe class="youtube-player" width="497" height="280" src="https://www.youtube.com/embed/J9V0IZkU8ko?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe>
]]></content:encoded>
					
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			<media:title type="html">yth</media:title>
		</media:content>
	</item>
		<item>
		<title>History of Video Games</title>
		<link>https://blinkenlichten.wordpress.com/2007/05/08/history-of-video-games/</link>
					<comments>https://blinkenlichten.wordpress.com/2007/05/08/history-of-video-games/#respond</comments>
		
		<dc:creator><![CDATA[yth]]></dc:creator>
		<pubDate>Tue, 08 May 2007 05:39:06 +0000</pubDate>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Nostalgia]]></category>
		<guid isPermaLink="false">http://blinkenlichten.wordpress.com/2007/05/08/history-of-video-games/</guid>

					<description><![CDATA[A documentary about&#8230; the history of video games 😉]]></description>
										<content:encoded><![CDATA[<p>A documentary about&#8230; the history of video games <img src="https://s0.wp.com/wp-content/mu-plugins/wpcom-smileys/twemoji/2/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>

]]></content:encoded>
					
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			<media:title type="html">yth</media:title>
		</media:content>
	</item>
		<item>
		<title>Basic Poetry</title>
		<link>https://blinkenlichten.wordpress.com/2007/04/30/basic-poetry/</link>
					<comments>https://blinkenlichten.wordpress.com/2007/04/30/basic-poetry/#respond</comments>
		
		<dc:creator><![CDATA[yth]]></dc:creator>
		<pubDate>Mon, 30 Apr 2007 15:28:04 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Bleeps]]></category>
		<guid isPermaLink="false">http://blinkenlichten.wordpress.com/2007/04/30/basic-poetry/</guid>

					<description><![CDATA[A poem programmed in Basic on a 1979 Apple ][ 😉]]></description>
										<content:encoded><![CDATA[<p>A poem programmed in Basic on a 1979 Apple ][ <img src="https://s0.wp.com/wp-content/mu-plugins/wpcom-smileys/twemoji/2/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<iframe class="youtube-player" width="497" height="280" src="https://www.youtube.com/embed/Gxe40xXQKko?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe>
]]></content:encoded>
					
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			<media:title type="html">yth</media:title>
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		<title>Boogie on down on Maximum Overdose</title>
		<link>https://blinkenlichten.wordpress.com/2007/04/29/18/</link>
					<comments>https://blinkenlichten.wordpress.com/2007/04/29/18/#respond</comments>
		
		<dc:creator><![CDATA[yth]]></dc:creator>
		<pubDate>Sun, 29 Apr 2007 08:53:22 +0000</pubDate>
				<category><![CDATA[Demoscene]]></category>
		<category><![CDATA[Party]]></category>
		<guid isPermaLink="false">http://blinkenlichten.wordpress.com/2007/04/29/18/</guid>

					<description><![CDATA[Maximum Overdose 8 is coming. I&#8217;ts a party for vintage systems lovers, systems like c64, atari, speccies etc. There will be live acts providing some serious 8bit swingin&#8217;, and of course there will be scene competitions. Maximum Overdose 8 is held 25 to 28 may in Luebeck, Germany.]]></description>
										<content:encoded><![CDATA[<p><a href="https://blinkenlichten.wordpress.com/wp-admin/upload.php?style=inline&amp;tab=browse&amp;post_id=-1177836374&amp;action=view&amp;ID=17" id="file-link-17" title="Maximum Overdose 8" class="file-link image"> 			</a><a href="http://mo.c64.org"><img src="https://blinkenlichten.files.wordpress.com/2007/04/mo8_r2_c4.thumbnail.gif?w=497" alt="Maximum Overdose 8" align="right" /></a><a href="http://mo.c64.org">Maximum Overdose 8</a> is coming. I&#8217;ts a party for vintage systems lovers, systems like c64, atari, speccies etc. There will be live acts providing some serious 8bit swingin&#8217;, and of course there will be scene competitions.</p>
<p>Maximum Overdose 8 is held 25 to 28 may in Luebeck, Germany.</p>
]]></content:encoded>
					
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			<media:title type="html">yth</media:title>
		</media:content>

		<media:content url="https://blinkenlichten.files.wordpress.com/2007/04/mo8_r2_c4.thumbnail.gif" medium="image">
			<media:title type="html">Maximum Overdose 8</media:title>
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		<title>New vibrant tunes straight from the chip</title>
		<link>https://blinkenlichten.wordpress.com/2007/04/02/new-vibrant-tunes-straight-from-the-chip/</link>
					<comments>https://blinkenlichten.wordpress.com/2007/04/02/new-vibrant-tunes-straight-from-the-chip/#respond</comments>
		
		<dc:creator><![CDATA[yth]]></dc:creator>
		<pubDate>Mon, 02 Apr 2007 05:42:46 +0000</pubDate>
				<category><![CDATA[Bleeps]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<guid isPermaLink="false">http://blinkenlichten.wordpress.com/2007/04/02/new-vibrant-tunes-straight-from-the-chip/</guid>

					<description><![CDATA[A new batch of mp3&#8217;s has just come in at The SID Recordings Archive, with a bunch of tunes from my favorite composers, Laxity and Drax! They&#8217;ve been around on the scene for a long time in groups like Vibrants and Maniacs of Noise, creating some of the funkiest and tightest stuff heard on a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>A new batch of mp3&#8217;s has just come in at <a href="http://sid.oth4.com">The SID Recordings Archive</a>, with a bunch of tunes from my favorite composers, <a href="http://noname.c64.org/csdb/scener/?id=677">Laxity</a> and <a href="http://noname.c64.org/csdb/scener/?id=16">Drax</a>! They&#8217;ve been around on the scene for a long time in groups like <a href="http://noname.c64.org/csdb/group/?id=328">Vibrants</a> and <a href="http://noname.c64.org/csdb/group/?id=448">Maniacs of Noise</a>, creating some of the funkiest and tightest stuff heard on a c64. Since creating these tunes, Laxity has moved on to create music for video games, and video games themselves. Drax has also moved on, but both guys haven&#8217;t forgotten their roots and still pop out a &#8216;scene&#8217; tune now and then on the <a href="http://www.vibrants.dk">Vibrants site</a>, or even competing on the c64 at parties like <a href="https://blinkenlichten.wordpress.com/2006/10/31/x2006-party-wrapup/">X2006</a>. Get down on these funky ass mp3&#8217;s!</p>
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			<media:title type="html">yth</media:title>
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		<title>The second Second Reality</title>
		<link>https://blinkenlichten.wordpress.com/2007/03/29/the-second-second-reality/</link>
					<comments>https://blinkenlichten.wordpress.com/2007/03/29/the-second-second-reality/#respond</comments>
		
		<dc:creator><![CDATA[yth]]></dc:creator>
		<pubDate>Thu, 29 Mar 2007 05:40:23 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Demoscene]]></category>
		<category><![CDATA[Nostalgia]]></category>
		<guid isPermaLink="false">http://blinkenlichten.wordpress.com/2007/03/29/the-second-second-reality/</guid>

					<description><![CDATA[Remember Second Reality? The PC demo by Future Crew? Well at the time it was state-of-the art PC demo wizardry. Impressive stuff! Enter Smash Designs, a commodore 64 demo. To show that the old breadbox is not dead, they recreate the whole demo on a c64, that&#8217;s like, a 100 times less powerful then a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Remember <a href="https://blinkenlichten.wordpress.com/2006/10/23/future-crew-second-reality">Second Reality</a>? The PC demo by Future Crew? Well at the time it was state-of-the art PC demo wizardry. Impressive stuff! Enter Smash Designs, a commodore 64 demo. To show that the old breadbox is not dead, they recreate the whole demo on a c64, that&#8217;s like, a 100 times less powerful then a PC at that time. And they got it nailed right down to the music!<br />
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			<media:title type="html">yth</media:title>
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		<title>The biggest SID collection grows bigger</title>
		<link>https://blinkenlichten.wordpress.com/2007/01/25/the-biggest-sid-collection-grows-bigger/</link>
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		<dc:creator><![CDATA[yth]]></dc:creator>
		<pubDate>Thu, 25 Jan 2007 17:08:49 +0000</pubDate>
				<category><![CDATA[Bleeps]]></category>
		<category><![CDATA[Commodore 64]]></category>
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					<description><![CDATA[The High Voltage Sid Collection is the biggest collection of SID tunes (commodore 64 music) available. It is well maintained by a team of fanatic bleeplovers and definately worth the download. The new HVSC #46 just came out with something like a 1000 new additions. To play SIDs I recommend sidplay2 if you are using [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The <a href="http://www.hvsc.c64.org">High Voltage Sid Collection</a> is the biggest collection of SID tunes (commodore 64 music) available. It is well maintained by a team of fanatic bleeplovers and definately worth the download.</p>
<p>The new <a href="http://www.hvsc.c64.org/News/20070120.txt">HVSC #46</a> just came out with something like a 1000 new additions.</p>
<p>To play SIDs I recommend <a href="http://sidplay2.sourceforge.net">sidplay2</a> if you are using linux or windows. You can also find plugins for winamp and other audio players. Just look for &#8216;sid&#8217;.</p>
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