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<channel>
<title>Blipsounds</title>
<description>Level Up your Sound Design Skills with Blipsounds!</description>
<pubDate>Tue, 31 Dec 2019 21:33:21 +0000</pubDate>
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<language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:image href="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords><itunes:summary>A podcast where we talk about everything you need to get into game audio! Including sound design for games, mindset in the games industry, game development, and creativity!</itunes:summary><itunes:subtitle>A podcast where we talk about everything you need to get into game audio! Including sound design for games, mindset in the games industry, game development, and creativity!</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:author>Blipcast</itunes:author><itunes:owner><itunes:email>ryanstunkel@blipsounds.com</itunes:email><itunes:name>Blipcast</itunes:name></itunes:owner><item>
<title>
Blipcast - 31 - One Reason to Stay, With Damian Kastbauer
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC31.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/QA31.png"><br><br>Damian is still here and taking your calls* live* in the Blipsounds Community Discord! If you had been there you might've found yourself in this episode speaking for the tens of voices around the world who are left now only to shout at their podcast devices to no avail like a modern ghost.


*calls are not actually calls nor are they live, but they were at the time!
]]>
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<pubDate>Wed, 03 Jun 2020</pubDate>
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<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Damian is still here and taking your calls* live* in the Blipsounds Community Discord! If you had been there you might've found yourself in this episode speaking for the tens of voices around the world who are left now only to shout at their podcast devices to no avail like a modern ghost. *calls are not actually calls nor are they live, but they were at the time!</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Damian is still here and taking your calls* live* in the Blipsounds Community Discord! If you had been there you might've found yourself in this episode speaking for the tens of voices around the world who are left now only to shout at their podcast devices to no avail like a modern ghost. *calls are not actually calls nor are they live, but they were at the time!</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>


<item>
<title>
Blipcast - 30 - Sharing the Wwisdom with Damian Kastbauer
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC30.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/30_Damian.png"><br><br>The man himself, Audiokinetic Software Product Manager Damian Kastbauer is here to talk about his life in gaming, how he ended up doing what he does, and the unique world that exists between audio programming and sound design.
]]>
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<pubDate>Wed, 06 Jun 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Episode_images/30_Damian.png"/> medium="image"/&gt;
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https://blipsounds.com/blipcast/Episodes/BC30.mp3
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<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>The man himself, Audiokinetic Software Product Manager Damian Kastbauer is here to talk about his life in gaming, how he ended up doing what he does, and the unique world that exists between audio programming and sound design.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>The man himself, Audiokinetic Software Product Manager Damian Kastbauer is here to talk about his life in gaming, how he ended up doing what he does, and the unique world that exists between audio programming and sound design.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>



<item>
<title>
Blipcast - 29 - COMMUNITY-19
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC29.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/berncast.png"><br><br>In this episode we talk about ret-conning old advice, launching the community sound library, and that time I caught the coronavirus.  
]]>
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<pubDate>Wed, 20 May 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Episode_images/berncast.png"/> medium="image"/&gt;
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https://blipsounds.com/blipcast/Episodes/BC29.mp3
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<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode we talk about ret-conning old advice, launching the community sound library, and that time I caught the coronavirus.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>In this episode we talk about ret-conning old advice, launching the community sound library, and that time I caught the coronavirus.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>




<item>
<title>
Blipcast - 28 - U and I
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC28.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/BC28.png"><br><br>Ever wonder how UI sounds are made? Me too! So I went and found someone who knows more than me and I asked him. We talk about how to make UI sounds, and analyze some of the best in the process. White noise really is so good, you guys. 
]]>
</description>
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<pubDate>Wed, 13 May 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Episode_images/BC28.png"/> medium="image"/&gt;
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<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ever wonder how UI sounds are made? Me too! So I went and found someone who knows more than me and I asked him. We talk about how to make UI sounds, and analyze some of the best in the process. White noise really is so good, you guys.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Ever wonder how UI sounds are made? Me too! So I went and found someone who knows more than me and I asked him. We talk about how to make UI sounds, and analyze some of the best in the process. White noise really is so good, you guys.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>

<item>
<title>
Blipcast - 27 - All Fired Up With Brian Ceely
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC27.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/bcast.png"><br><br>Competition runner and announcer extraordinaire Brian Ceely is back, and this time we talk about what its like to work AAA, and what its like the day you find out you no longer work AAA. 
]]>
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<pubDate>Wed, 06 May 2020</pubDate>
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<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Competition runner and announcer extraordinaire Brian Ceely is back, and this time we talk about what its like to work AAA, and what its like the day you find out you no longer work AAA.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Competition runner and announcer extraordinaire Brian Ceely is back, and this time we talk about what its like to work AAA, and what its like the day you find out you no longer work AAA.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>


<item>
<title>
Blipcast - 26 - Japanese Wolves and Haunted Toilets With Brian Ceely
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC26.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/26.png"><br><br>Competition runner and announcer extraordinaire Brian Ceely is here to clap flippers and talk about the game projects he's been working on, world history, and how being a history major carries over into game audio.
]]>
</description>
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<pubDate>Wed, 29 Apr 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Episode_images/26.png"/> medium="image"/&gt;
<guid>
https://blipsounds.com/blipcast/Episodes/BC26.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Competition runner and announcer extraordinaire Brian Ceely is here to clap flippers and talk about the game projects he's been working on, world history, and how being a history major carries over into game audio.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Competition runner and announcer extraordinaire Brian Ceely is here to clap flippers and talk about the game projects he's been working on, world history, and how being a history major carries over into game audio.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>



<item>
<title>
Blipcast - 25 - Fly Raspberry Pi
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC25.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/Brianseal.png"><br><br>Back when we were allowed to leave, Ryan and I went to PAX South! Hear us tell tale of venturing outside your home to an entirely different city, to GATHER with OTHER PEOPLE in a PLACE! As well as ways to use your raspberry pi and the cultural importance of catoblepas! 
]]>
</description>
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<pubDate>Wed, 22 Apr 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Episode_images/Brianseal.png"/> medium="image"/&gt;
<guid>
https://blipsounds.com/blipcast/Episodes/BC25.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Back when we were allowed to leave, Ryan and I went to PAX South! Hear us tell tale of venturing outside your home to an entirely different city, to GATHER with OTHER PEOPLE in a PLACE! As well as ways to use your raspberry pi and the cultural importance of catoblepas!</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Back when we were allowed to leave, Ryan and I went to PAX South! Hear us tell tale of venturing outside your home to an entirely different city, to GATHER with OTHER PEOPLE in a PLACE! As well as ways to use your raspberry pi and the cultural importance of catoblepas!</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>


<item>
<title>
Blipcast - 24 - Sonic And The Giant Peach
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC24.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/peachcast.png"><br><br>Sonic is BACK! AGAIN! SOMEHOW! Fortunately this speedy little episode talks more about rendering, and trying to figure out the ranking order of smash bros games.
]]>
</description>
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<pubDate>Wed, 14 Apr 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Episode_images/peachcast.png"/> medium="image"/&gt;
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https://blipsounds.com/blipcast/Episodes/BC24.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Sonic is BACK! AGAIN! SOMEHOW! Fortunately this speedy little episode talks more about rendering, and trying to figure out the ranking order of smash bros games.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Sonic is BACK! AGAIN! SOMEHOW! Fortunately this speedy little episode talks more about rendering, and trying to figure out the ranking order of smash bros games.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>

<item>
<title>
Blipcast - 23 - Deeper Cuts Into Sweet Sweet Money Pie
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC23.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/23_monapple.png"><br><br>We've talked a bit about charging before, and we're at it again. But this time its deeper, tastier, and filled with real world examples and better advice! 
]]>
</description>
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<pubDate>Wed, 08 Apr 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Episode_images/23_monapple.png"/>
<guid>
https://blipsounds.com/blipcast/Episodes/BC23.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>We've talked a bit about charging before, and we're at it again. But this time its deeper, tastier, and filled with real world examples and better advice!</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>We've talked a bit about charging before, and we're at it again. But this time its deeper, tastier, and filled with real world examples and better advice!</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>



<item>
<title>
Blipcast - 22 - Journey Through a Tonal Setting
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC22.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/ep22art.jpg"><br><br>We take questions from the chat and wander into some fantastic discussion about what makes up the tone of a game, and how to plan around it sonically. 
]]>
</description>
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<pubDate>Wed, 01 Apr 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Episode_images/ep22art.jpg"/>
<guid>
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</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>We take questions from the chat and wander into some fantastic discussion about what makes up the tone of a game, and how to plan around it sonically.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>We take questions from the chat and wander into some fantastic discussion about what makes up the tone of a game, and how to plan around it sonically.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>


<item>
<title>
Blipcast - 21 - Skelattack and 12,000 Angry Neckbeards with David Stanley
</title>
<link>
https://blipsounds.com/blipcast/EpisodesBC21.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/22_skel.jpg"><br><br>David Stanley of Skelattack is here to talk about what happens when you decide to make a cute little game about a skeleton and 5 years later you're near-death in a windowless room finishing one more piece of art as your guy who writes code holds the mob back at the door.
]]>
</description>
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<pubDate>Mar, 25 Apr 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Episode_images/22_skel.jpg"/>
<guid>
https://blipsounds.com/blipcast/Episodes/BC21.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>David Stanley of Skelattack is here to talk about what happens when you decide to make a cute little game about a skeleton and 5 years later you're near-death in a windowless room finishing one more piece of art as your guy who writes code holds the mob back at the door.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>David Stanley of Skelattack is here to talk about what happens when you decide to make a cute little game about a skeleton and 5 years later you're near-death in a windowless room finishing one more piece of art as your guy who writes code holds the mob back at the door.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>


<item>
<title>
Blipcast - 20 - Sleepwalkin' With The Meteor Man
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC20.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/meteorcast.png"><br><br>Another break from the technical side of things as we talk about dreams, sleepwalking, and drunken AFV submissions.
]]>
</description>
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<pubDate>Wed, 18 Mar 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Episode_images/meteorcast.png"/>
<guid>
https://blipsounds.com/blipcast/Episodes/BC20.mp3
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<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Another break from the technical side of things as we talk about dreams, sleepwalking, and drunken AFV submissions.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Another break from the technical side of things as we talk about dreams, sleepwalking, and drunken AFV submissions.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>



<item>
<title>
Blipcast - 19 - Driven to the Brink By Game Engines
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC19.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/19_jesuscast.png"><br><br>A hot tip leads to a cool chat about how game engines affect certain aspects of how a game operates. Think something missing seems like a no-brainer? Chances are good it couldn't even get in the game if they wanted it to. 
]]>
</description>
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<pubDate>Wed, 11 MAR 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Episode_images/19_Jesuscast.png"/>
<guid>
https://blipsounds.com/blipcast/Episodes/BC19.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>A hot tip leads to a cool chat about how game engines affect certain aspects of how a game operates. Think something missing seems like a no-brainer? Chances are good it couldn't even get in the game if they wanted it to.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>A hot tip leads to a cool chat about how game engines affect certain aspects of how a game operates. Think something missing seems like a no-brainer? Chances are good it couldn't even get in the game if they wanted it to.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>



<item>
<title>
Blipcast - 18 - Gerald The Watcher and VGM of The Year
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC18.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png""><br><br>Playing the social lottery, practicing things wrongly, discussing the witcher and what was our VGM of the year!
]]>
</description>
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<pubDate>Wed, 04 Mar 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/>
<guid>
https://blipsounds.com/blipcast/Episodes/BC18.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Playing the social lottery, practicing things wrongly, discussing the witcher and what was our VGM of the year!</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Playing the social lottery, practicing things wrongly, discussing the witcher and what was our VGM of the year!</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>




<item>
<title>
Blipcast - 17 - Nightmares and the Difficulty of Stupid Jokes
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC17.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"><br><br>We go behind the scenes to making the video essays each month, and how much fun it would be to make sounds for horror games. 
]]>
</description>
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<pubDate>Wed, 26 Feb 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/>
<guid>
https://blipsounds.com/blipcast/Episodes/BC17.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>We go behind the scenes to making the video essays each month, and how much fun it would be to make sounds for horror games.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>We go behind the scenes to making the video essays each month, and how much fun it would be to make sounds for horror games.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>

<item>
<title>
Blipcast - 16 - Seeing Red Once Again With Henry Scott
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC16.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/16_redcast.jpg"><br><br>Henry Scott is still here, or here again depending on how you want to suspend your disbelief. And this time we talk about the marriage between sound and animation, how we go about making content, and the importance of screaming in public 
]]>
</description>
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<pubDate>Thu, 20 Feb 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Episode_images/16_redcast.jpg"/>
<guid>
https://blipsounds.com/blipcast/Episodes/BC16.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Henry Scott is still here, or here again depending on how you want to suspend your disbelief. And this time we talk about the marriage between sound and animation, how we go about making content, and the importance of screaming in public</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Henry Scott is still here, or here again depending on how you want to suspend your disbelief. And this time we talk about the marriage between sound and animation, how we go about making content, and the importance of screaming in public</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>



<item>
<title>
Blipcast - 15 - Cranked to Purple With Henry Scott
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC15.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/15_henryscott.png"><br><br>YouTube University FMOD and Unity extraordinaire Henry "Susan" Scott joins us from www.scottgamesounds.com to talk about what its like to teach people FMOD and Unity online and regales us of his fondness for Mike Roggle. 
]]>
</description>
<enclosure length="60567552" type="audio/mpeg" url="https://blipsounds.com/blipcast/Episodes/BC15.mp3"/>
<pubDate>Wed, 19 Feb 2020 </pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Episode_images/15_henryscott.png"/>
<guid>
https://blipsounds.com/blipcast/Episodes/BC15.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>YouTube University FMOD and Unity extraordinaire Henry "Susan" Scott joins us from www.scottgamesounds.com to talk about what its like to teach people FMOD and Unity online and regales us of his fondness for Mike Roggle.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>YouTube University FMOD and Unity extraordinaire Henry "Susan" Scott joins us from www.scottgamesounds.com to talk about what its like to teach people FMOD and Unity online and regales us of his fondness for Mike Roggle.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>



<item>
<title>
Blipcast - 14 - Oops! All Zeldas
</title>
<link>
https://blipsounds.com/blipcast/Episodes/BC14.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/14_allzeldas.png"><br><br>We literally spend the entire episode talking about zelda....and it's great!
]]>
</description>
<enclosure length="55099392" type="audio/mpeg" url="https://blipsounds.com/blipcast/Episodes/BC14.mp3"/>
<pubDate>Tue, 18 Feb 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Episode_images/14_allzeldas.png"/>
<guid>
https://blipsounds.com/blipcast/Episodes/BC14.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>We literally spend the entire episode talking about zelda....and it's great!</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>We literally spend the entire episode talking about zelda....and it's great!</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>



<item>
<title>
Blipcast - 13 - PS1 Hagrid Vs. Sonic the Hedgehog
</title>
<link>
https://blipsounds.com/blipcast/BC13.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Episode_images/13_ps1_hagrid.jpg"><br><br>Mike Roggle is here to talk about the process of making videos, PS1 hagrid teaches us about the pitfalls of early 3D, and sonic has teeth. 
]]>
</description>
<enclosure length="63901696" type="audio/mpeg" url="https://blipsounds.com/blipcast/BC13.mp3"/>
<pubDate>Mon, 17 Feb 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Episode_images/13_ps1_hagrid.jpg"/>
<guid>
https://blipsounds.com/blipcast/BC13.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Mike Roggle is here to talk about the process of making videos, PS1 hagrid teaches us about the pitfalls of early 3D, and sonic has teeth.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Mike Roggle is here to talk about the process of making videos, PS1 hagrid teaches us about the pitfalls of early 3D, and sonic has teeth.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>



<item>
<title>
Blipcast - 12 - Sealed Fates and The Ghost of Creativity
</title>
<link>
https://blipsounds.com/blipcast/BC12.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"><br><br>Up front is a ridiculous waste of your time, followed by some great chit chat about the way different creative outlets manifest themselves, the fascinatingly vaporous nature of wit, and an out of context Brian.
]]>
</description>
<enclosure length="69443584" type="audio/mpeg" url="https://blipsounds.com/blipcast/BC12.mp3"/>
<pubDate>Wed, 19 Feb 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/>
<guid>
https://blipsounds.com/blipcast/BC12.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Up front is a ridiculous waste of your time, followed by some great chit chat about the way different creative outlets manifest themselves, the fascinatingly vaporous nature of wit, and an out of context Brian.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Up front is a ridiculous waste of your time, followed by some great chit chat about the way different creative outlets manifest themselves, the fascinatingly vaporous nature of wit, and an out of context Brian.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>



<item>
<title>
Blipcast - 11 -  More Thematic Sound Design and a Seal of Approval
</title>
<link>
https://blipsounds.com/blipcast/BC11.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"><br><br>We somehow work our way back once again to portfolios, but this time dive deeper into demo reels, and do so with a special water-faring community manager. 
]]>
</description>
<enclosure length="41357312" type="audio/mpeg" url="https://blipsounds.com/blipcast/BC11.mp3"/>
<pubDate>Wed, 12 Feb 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/>
<guid>
https://blipsounds.com/blipcast/BC11.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>We somehow work our way back once again to portfolios, but this time dive deeper into demo reels, and do so with a special water-faring community manager.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>We somehow work our way back once again to portfolios, but this time dive deeper into demo reels, and do so with a special water-faring community manager.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>




<item>
<title>
Blipcast - 10 - Live From Beautiful Downtown Discord
</title>
<link>
https://blipsounds.com/blipcast/BC10.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"><br><br>We’ve started recording LIVE in the discord channel for members to pipe in and ask questions or give us topics they want to hear about, and it leads down a path of talking community and business in games. Also my mic briefly became a potato for some reason. 
]]>
</description>
<enclosure length="59682816" type="audio/mpeg" url="https://blipsounds.com/blipcast/BC10.mp3"/>
<pubDate>Wed, 05 Feb 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/>
<guid>
https://blipsounds.com/blipcast/BC10.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>We’ve started recording LIVE in the discord channel for members to pipe in and ask questions or give us topics they want to hear about, and it leads down a path of talking community and business in games. Also my mic briefly became a potato for some reason.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>We’ve started recording LIVE in the discord channel for members to pipe in and ask questions or give us topics they want to hear about, and it leads down a path of talking community and business in games. Also my mic briefly became a potato for some reason.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>



<item>
<title>
Blipcast - 09 - From Maine to San Diego With Levi Weaver
</title>
<link>
https://blipsounds.com/blipcast/BC09.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"><br><br>Our first official guest is here! Musician and baseball writer extraordinaire Levi Weaver wanders into the studio looking for the bathroom and we trick him into sticking around for a while to talk about how he made his music and how the creativity of one medium slides into a different one. 
]]>
</description>
<enclosure length="126971904" type="audio/mpeg" url="https://blipsounds.com/blipcast/BC09.mp3"/>
<pubDate>Wed, 22 Jan 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/>
<guid>
https://blipsounds.com/blipcast/BC09.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Our first official guest is here! Musician and baseball writer extraordinaire Levi Weaver wanders into the studio looking for the bathroom and we trick him into sticking around for a while to talk about how he made his music and how the creativity of one medium slides into a different one.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Our first official guest is here! Musician and baseball writer extraordinaire Levi Weaver wanders into the studio looking for the bathroom and we trick him into sticking around for a while to talk about how he made his music and how the creativity of one medium slides into a different one.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>



<item>
<title>
Blipcast - 08 - Compression, Creativity, and You!
</title>
<link>
https://blipsounds.com/blipcast/BC08.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"><br><br>Ryan asked what people want to learn about, and I said compression because you weren’t there to answer. So guess what?! This episode is all about compression, but also a little bit about creativity. 
]]>
</description>
<enclosure length="50941952" type="audio/mpeg" url="https://blipsounds.com/blipcast/BC08.mp3"/>
<pubDate>Wed, 15 Jan 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/>
<guid>
https://blipsounds.com/blipcast/BC08.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ryan asked what people want to learn about, and I said compression because you weren’t there to answer. So guess what?! This episode is all about compression, but also a little bit about creativity.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Ryan asked what people want to learn about, and I said compression because you weren’t there to answer. So guess what?! This episode is all about compression, but also a little bit about creativity.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>




<item>
<title>
Blipcast - 07 - Hello! Your Sounds Are Terrible
</title>
<link>
https://blipsounds.com/blipcast/BC07.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"><br><br>We take another stab at how to tell if your sounds are good or not, and dive into….movies?! What sort of gaming podcast is this?? I hope somebody got fired for that blunder.
]]>
</description>
<enclosure length="57153400" type="audio/mpeg" url="https://blipsounds.com/blipcast/BC07.mp3"/>
<pubDate>Wed, 08 Jan 2020</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/>
<guid>
https://blipsounds.com/blipcast/BC07.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>We take another stab at how to tell if your sounds are good or not, and dive into….movies?! What sort of gaming podcast is this?? I hope somebody got fired for that blunder.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>We take another stab at how to tell if your sounds are good or not, and dive into….movies?! What sort of gaming podcast is this?? I hope somebody got fired for that blunder.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>




<item>
<title>
Blipcast - 06 - AD(H)D and the Great Fall of 2018
</title>
<link>
https://blipsounds.com/blipcast/BC06.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"><br><br>We talk about what it's like having ADD and trying to work around it, as well as the importance of success in motivation, finally winning the sound design competition, and trying to climb to the moon!

]]>
</description>
<enclosure length="11779397" type="audio/mpeg" url="https://blipsounds.com/blipcast/BC06.mp3"/>
<pubDate>Wed, 01 Jan 2020 20:15:02 +0000</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/>
<guid>
https://blipsounds.com/blipcast/BC06.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>We talk about what it's like having ADD and trying to work around it, as well as the importance of success in motivation, finally winning the sound design competition, and trying to climb to the moon!</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>We talk about what it's like having ADD and trying to work around it, as well as the importance of success in motivation, finally winning the sound design competition, and trying to climb to the moon!</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>




<item>
<title>
Blipcast - 05 - Motivation Management and Evil Incarnate
</title>
<link>
https://blipsounds.com/blipcast/BC05.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"><br><br>Every get stuck not being able to start something you need to do and don't know why? Ever wonder what the sound design process looks like for someone else? Ever fall down the stairs in the dark?! All these answers and more on the back side of the play button.
]]>
</description>
<enclosure length="11779397" type="audio/mpeg" url="https://blipsounds.com/blipcast/Blipcast%20-%2005%20-%20Motivation%20Management%20And%20Evil%20Incarnate.mp3"/>
<pubDate>Wed, 25 Dec 2019 20:15:02 +0000</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/>
<guid>
https://blipsounds.com/blipcast/BC05.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Every get stuck not being able to start something you need to do and don't know why? Ever wonder what the sound design process looks like for someone else? Ever fall down the stairs in the dark?! All these answers and more on the back side of the play button.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Every get stuck not being able to start something you need to do and don't know why? Ever wonder what the sound design process looks like for someone else? Ever fall down the stairs in the dark?! All these answers and more on the back side of the play button.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>




<item>
<title>
Blipcast - 04 - Social Media And Spring Break
</title>
<link>
https://blipsounds.com/blipcast/BC04.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"><br><br>Now that you have a portfolio, what do you do with it? How do you wave it over the fire so people come see what your smoke signals are all about? Social media, of course! We go over how useful it really is, what it's like to not need it, and how Ryan and I got into this mess.
]]>
</description>
<enclosure length="11779397" type="audio/mpeg" url="https://blipsounds.com/blipcast/Blipcast%20-%2004%20-%20Social%20Media%20And%20Spring%20Break.mp3"/>
<pubDate>Wed, 18 Dec 2019 20:15:02 +0000</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/>
<guid>
https://blipsounds.com/blipcast/BC04.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Now that you have a portfolio, what do you do with it? How do you wave it over the fire so people come see what your smoke signals are all about? Social media, of course! We go over how useful it really is, what it's like to not need it, and how Ryan and I got into this mess.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Now that you have a portfolio, what do you do with it? How do you wave it over the fire so people come see what your smoke signals are all about? Social media, of course! We go over how useful it really is, what it's like to not need it, and how Ryan and I got into this mess.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>




<item>
<title>
Blipcast - 03 - Portfolios and Oil Filters
</title>
<link>
https://blipsounds.com/blipcast/BC03.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"><br><br>Portfolios aren't just for graphic designers anymore! We talk about how to gather up your goods to shake at the menfolk when trying to break into the industry, as well as site-building alternatives to WordPress that will help keep your hair in your head where it belongs.
]]>
</description>
<enclosure length="11779397" type="audio/mpeg" url="https://blipsounds.com/blipcast/Blipcast%20-%2003%20-%20Portfolios%20And%20Oil%20Filters.mp3"/>
<pubDate>Wed, 11 Dec 2019 20:15:02 +0000</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/>
<guid>
https://blipsounds.com/blipcast/BC03.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Portfolios aren't just for graphic designers anymore! We talk about how to gather up your goods to shake at the menfolk when trying to break into the industry, as well as site-building alternatives to WordPress that will help keep your hair in your head where it belongs.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Portfolios aren't just for graphic designers anymore! We talk about how to gather up your goods to shake at the menfolk when trying to break into the industry, as well as site-building alternatives to WordPress that will help keep your hair in your head where it belongs.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>





<item>
<title>Blipcast - 02 - Repeating Doors</title>
<link>
https://blipsounds.com/blipcast/BC02.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"><br><br>Micro and macro sound design; what's that?! Listen in to find out what they are, the differences between them, and why Hannah Barbera cartoons suck.
]]>
</description>
<enclosure length="11779397" type="audio/mpeg" url="https://blipsounds.com/blipcast/Blipcast%20-%2002%20-%20Repeating%20Doors.mp3"/>
<pubDate>Wed, 4 Dec 2019 20:15:02 +0000</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/>
<guid>
https://blipsounds.com/blipcast/BC02.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Micro and macro sound design; what's that?! Listen in to find out what they are, the differences between them, and why Hannah Barbera cartoons suck.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>Micro and macro sound design; what's that?! Listen in to find out what they are, the differences between them, and why Hannah Barbera cartoons suck.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>




<item>
<title>
Blipcast - 01 - Sound Effects and Thematic Sound Design
</title>
<link>
https://blipsounds.com/blipcast/BC01.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"><br><br>We kick things off with the basics by defining sound effects as we see them, discussing thematic sound design, envelopes, and mindset. Plus tons of baseball references for some reason in this short but sweet first step towards podcasting domination!
]]>
</description>
<enclosure length="11779397" type="audio/mpeg" url="https://blipsounds.com/blipcast/Blipcast%20-%2005%20-%20Motivation%20Management%20And%20Evil%20Incarnate.mp3"/>
<pubDate>Wed, 27 Nov 2019 20:15:02 +0000</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/>
<guid>
https://blipsounds.com/blipcast/BC01.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>We kick things off with the basics by defining sound effects as we see them, discussing thematic sound design, envelopes, and mindset. Plus tons of baseball references for some reason in this short but sweet first step towards podcasting domination!</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>We kick things off with the basics by defining sound effects as we see them, discussing thematic sound design, envelopes, and mindset. Plus tons of baseball references for some reason in this short but sweet first step towards podcasting domination!</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>





<item>
<title>Blipcast - 00 - Welcome to Blipcast!</title>
<link>
https://blipsounds.com/blipcast/BC00.mp3
</link>
<description>
<![CDATA[
<img src="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"><br><br>An introduction episode doing what intros do best! Welcome to the show. This is just a quick little ditty about where to find us and when, and all of the neat things you can look forward to from Blipsounds across the internet.
]]>
</description>
<enclosure length="11779397" type="audio/mpeg" url="https://blipsounds.com/blipcast/Blipcast%20-%2000%20-%20Welcome%20to%20Blipcast!.mp3"/>
<pubDate>Wed, 26 Nov 2019 20:46:34 +0000</pubDate>
<media:content medium="image" url="https://blipsounds.com/blipcast/Blipcast%20Square_Archive.png"/>
<guid>
https://blipsounds.com/blipcast/BC00.mp3
</guid>
<author>ryanstunkel@blipsounds.com (Blipcast)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>An introduction episode doing what intros do best! Welcome to the show. This is just a quick little ditty about where to find us and when, and all of the neat things you can look forward to from Blipsounds across the internet.</itunes:subtitle><itunes:author>Blipcast</itunes:author><itunes:summary>An introduction episode doing what intros do best! Welcome to the show. This is just a quick little ditty about where to find us and when, and all of the neat things you can look forward to from Blipsounds across the internet.</itunes:summary><itunes:keywords>sound,design,blipsounds,video,game,music,games,gaming,sounds,vgm,gamedev,development</itunes:keywords></item>




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