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	<title>BLOG3D</title>
	
	<link>http://blog3d.it</link>
	<description>Grafica 3d, Programmazione videogames e web 2.0</description>
	<lastBuildDate>Tue, 09 Apr 2013 16:51:40 +0000</lastBuildDate>
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		<title>Gioco Bubble Chain Pop disponibile per Blackberry Playbook</title>
		<link>http://blog3d.it/bubble-chain-pop-gioco-blackberry-playbook/</link>
		<comments>http://blog3d.it/bubble-chain-pop-gioco-blackberry-playbook/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 16:26:34 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Grafica 3d varie]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=878</guid>
		<description>Ieri è uscito il mio primo gioco per Playbook realizzato interamente da solo in una manciata di giorni. Si chiama Bubble Chain Pop, è un puzzle game, ed è disponibile in versione gratuita in modalità a 2 giocatori sullo stesso device. Qui il link per il Download. Bubble Chain Pop su Blackberry world I due [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=Send6TYosmM:zriRcdqXgQA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=Send6TYosmM:zriRcdqXgQA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>M16 e Beretta Fs 92 game models</title>
		<link>http://blog3d.it/m16-e-beretta-fs-92-game-models/</link>
		<comments>http://blog3d.it/m16-e-beretta-fs-92-game-models/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 16:05:52 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Grafica 3d varie]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=876</guid>
		<description>Scena di preview in udk di due modelli che ho realizzato per chi si accingesse a sviluppare un gioco d&amp;#8217;azione in prima o terza persona. Saranno disponibili a breve i link, nel frattempo per chi fosse interessato può anche contattarmi direttamente. i due modelli sono entrambi sotto i 1500 poligoni e con texture disponibili in [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=9q6Uqnc2nqo:plFBwTcKvgE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=9q6Uqnc2nqo:plFBwTcKvgE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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		<slash:comments>0</slash:comments>
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		<item>
		<title>cuoco</title>
		<link>http://blog3d.it/cuoco/</link>
		<comments>http://blog3d.it/cuoco/#comments</comments>
		<pubDate>Thu, 07 Jun 2012 14:42:44 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Grafica 3d varie]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=858</guid>
		<description>sketch veloce più colore altrettanto veloce di soggetto pensato per un progetto che avevo intenzione di cominciare prima o poi.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=8--oT8IQjfs:YjmRlDW3kHo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=8--oT8IQjfs:YjmRlDW3kHo:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>0</slash:comments>
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		<title>Project Natal prezzo/prestazioni</title>
		<link>http://blog3d.it/project-natal-prezzoprestazioni/</link>
		<comments>http://blog3d.it/project-natal-prezzoprestazioni/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 13:46:47 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[Wii Remote]]></category>
		<category><![CDATA[Xbox360]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=836</guid>
		<description>Al D8 Conference di All Things Digital è stato annunciato il prezzo della periferica Project Natal per Xbox360. Per chi non lo sapesse Project Natal è il nuovo sistema di controllo introdotto da Microsoft in risposta ai vari giroscopi e accellerometri delle consolle di ultima generazione. Mostrato con la ormai famosa demo stile dodgeball che [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=nWSCPnMBB-Q:9XdrU8gzs7c:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=nWSCPnMBB-Q:9XdrU8gzs7c:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modella scene naturali voxel</title>
		<link>http://blog3d.it/modella-scene-naturali-voxel/</link>
		<comments>http://blog3d.it/modella-scene-naturali-voxel/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 11:54:30 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Programmi 3d]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[GP-GPU]]></category>
		<category><![CDATA[Modellazione]]></category>
		<category><![CDATA[Notizie Grafica]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=827</guid>
		<description>Quest&amp;#8217; oggi vi voglio presentare Acropora di Voxellogic, un software di modellazione procedurale atto a ricreatre mesh ad alto dettaglio in modo facile e veloce con accellerazione Gpu. I vari programmi 3d vi avranno abituato all&amp;#8217; utilizzo delle heightmap per la realizzazione di terreni procedurali o in sculpting, ora con Acropora la heigtmap si espande [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=CqQQCoygE4g:v1xw_KUbXFw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=CqQQCoygE4g:v1xw_KUbXFw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sito community italiana Unity3d</title>
		<link>http://blog3d.it/italia-unity3d/</link>
		<comments>http://blog3d.it/italia-unity3d/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 18:01:03 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Programmazione]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=778</guid>
		<description>Apre il sito unity3d.it. Anche se ancora in fase di lavorazione sono gia presenti alcune guide per Il motore grafico free unity3d e link a risorse online utili. Il sito presto conterrà una miniguida generale sul linguaggio c# utilizzabile con e senza l&amp;#8217; Unity oltre a guide e tutorial piu&amp;#8217; specifici per questo motore. Invito [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=1C-5Ib1ToZY:5HuJwOPS0bU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=1C-5Ib1ToZY:5HuJwOPS0bU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Masters Autodesk 2009</title>
		<link>http://blog3d.it/masters-autodesk-2009/</link>
		<comments>http://blog3d.it/masters-autodesk-2009/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 09:24:15 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Grafica 3d varie]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=774</guid>
		<description>Aperte votazioni e nomination per la nomina di Master Autodesk Maya, Max, Softimage Il programma autodesk per la nomina del master autodesk 2009 serve a identificare chi nel campo della cg produce lavori che ridefiniscono i confini dell&amp;#8217; arte della tecnologia ,visualizzazione e intrattenimento usando i software autodesk. Gente ispirata e che sa ispirare con [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=ZRaRJ5yjbJk:jVQC_7jS2go:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=ZRaRJ5yjbJk:jVQC_7jS2go:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Unity3d diventa Gratis</title>
		<link>http://blog3d.it/unity-gratis/</link>
		<comments>http://blog3d.it/unity-gratis/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 10:03:09 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=772</guid>
		<description>Oggi ricevo un email dal Team di unity che mi avverte dell&amp;#8217; uscita della versione 2.6 Con tale versione oltre alle tante novità una cattura particolarmente la mia attenzione. Non esiste alcuna versione indie e al suo posto c&amp;#8217;è una versione free con le stesse possibilità di licenza e quindi di produrre prodotti commerciali. La [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=-dA_NDKYiuw:Bi18ZZRee0Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=-dA_NDKYiuw:Bi18ZZRee0Q:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>flash su iphone</title>
		<link>http://blog3d.it/flash-su-iphone/</link>
		<comments>http://blog3d.it/flash-su-iphone/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 23:20:26 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Programmazione]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Iphone]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=672</guid>
		<description>Flash cs5 Esporterà per Iphone Flash cs5 presentato all Adobe MAX 2009 rendera&amp;#8217; possibile l&amp;#8217;esportazione di applicazioni native per iphone e ipod touch. Alcune applicazioni create con la beta di flash cs5 sono gia  state rilasciate sull&amp;#8217; apple store. No Flash 10.1 = niente siti flash Non si tratta di Flash 10.1 che funzionerebbe su [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=u0fhq3BnN3A:7FGPga1cE0M:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=u0fhq3BnN3A:7FGPga1cE0M:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Nvidia Nexus Cuda su Visual Studio</title>
		<link>http://blog3d.it/nvidia-nexus-cuda-su-visual-studio/</link>
		<comments>http://blog3d.it/nvidia-nexus-cuda-su-visual-studio/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 07:42:44 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Programmazione]]></category>
		<category><![CDATA[Cuda]]></category>
		<category><![CDATA[GP-GPU]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=655</guid>
		<description>Nexus e il nuovo ambiente di sviluppo per GPU Nvidia che si va ad integrare a visual studio sfruttando le capacità dell&amp;#8217; IDE e introducendo diverse novità rispetto alla programmazione delle GPU a cui siamo abituati. Poter tenere perfettamente sotto occhio le performances di GPU e CPU per capire come il co-processing influisce sulle proprie [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=PfpH_sj9uZo:BndzD9Fzylc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=PfpH_sj9uZo:BndzD9Fzylc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>0</slash:comments>
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