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	<title>BLOG3D</title>
	
	<link>http://blog3d.it</link>
	<description>Grafica 3d, Programmazione videogames e web 2.0</description>
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		<title>Project Natal prezzo/prestazioni</title>
		<link>http://blog3d.it/project-natal-prezzoprestazioni/</link>
		<comments>http://blog3d.it/project-natal-prezzoprestazioni/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 13:46:47 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[Wii Remote]]></category>
		<category><![CDATA[Xbox360]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=836</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ctPW0If7iJMzAWaejxZ3ACJV_vk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ctPW0If7iJMzAWaejxZ3ACJV_vk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ctPW0If7iJMzAWaejxZ3ACJV_vk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ctPW0If7iJMzAWaejxZ3ACJV_vk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Al D8 Conference di All Things Digital è stato annunciato il prezzo della periferica Project Natal per Xbox360. Per chi non lo sapesse Project Natal è il nuovo sistema di controllo introdotto da Microsoft in risposta ai vari giroscopi e accellerometri delle consolle di ultima generazione. Mostrato con la ormai famosa demo stile dodgeball che [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=nWSCPnMBB-Q:9XdrU8gzs7c:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=nWSCPnMBB-Q:9XdrU8gzs7c:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Modella scene naturali voxel</title>
		<link>http://blog3d.it/modella-scene-naturali-voxel/</link>
		<comments>http://blog3d.it/modella-scene-naturali-voxel/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 11:54:30 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Programmi 3d]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[GP-GPU]]></category>
		<category><![CDATA[Modellazione]]></category>
		<category><![CDATA[Notizie Grafica]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=827</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/2zQM4-oRMGbxQLqnx8S2SiBHvOo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2zQM4-oRMGbxQLqnx8S2SiBHvOo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/2zQM4-oRMGbxQLqnx8S2SiBHvOo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2zQM4-oRMGbxQLqnx8S2SiBHvOo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Quest&amp;#8217; oggi vi voglio presentare Acropora di Voxellogic, un software di modellazione procedurale atto a ricreatre mesh ad alto dettaglio in modo facile e veloce con accellerazione Gpu. I vari programmi 3d vi avranno abituato all&amp;#8217; utilizzo delle heightmap per la realizzazione di terreni procedurali o in sculpting, ora con Acropora la heigtmap si espande [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=CqQQCoygE4g:v1xw_KUbXFw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=CqQQCoygE4g:v1xw_KUbXFw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Sito community italiana Unity3d</title>
		<link>http://blog3d.it/italia-unity3d/</link>
		<comments>http://blog3d.it/italia-unity3d/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 18:01:03 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Programmazione]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=778</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/TSELm1VS_6nI2nvdILdVdDtT4o8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TSELm1VS_6nI2nvdILdVdDtT4o8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/TSELm1VS_6nI2nvdILdVdDtT4o8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TSELm1VS_6nI2nvdILdVdDtT4o8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Apre il sito unity3d.it. Anche se ancora in fase di lavorazione sono gia presenti alcune guide per Il motore grafico free unity3d e link a risorse online utili. Il sito presto conterrà una miniguida generale sul linguaggio c# utilizzabile con e senza l&amp;#8217; Unity oltre a guide e tutorial piu&amp;#8217; specifici per questo motore. Invito [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=1C-5Ib1ToZY:5HuJwOPS0bU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=1C-5Ib1ToZY:5HuJwOPS0bU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>3</slash:comments>
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		<title>Masters Autodesk 2009</title>
		<link>http://blog3d.it/masters-autodesk-2009/</link>
		<comments>http://blog3d.it/masters-autodesk-2009/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 09:24:15 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Grafica 3d varie]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=774</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/hHwi_nBvlol0819DkKnUOLMzggU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hHwi_nBvlol0819DkKnUOLMzggU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/hHwi_nBvlol0819DkKnUOLMzggU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hHwi_nBvlol0819DkKnUOLMzggU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Aperte votazioni e nomination per la nomina di Master Autodesk Maya, Max, Softimage Il programma autodesk per la nomina del master autodesk 2009 serve a identificare chi nel campo della cg produce lavori che ridefiniscono i confini dell&amp;#8217; arte della tecnologia ,visualizzazione e intrattenimento usando i software autodesk. Gente ispirata e che sa ispirare con [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=ZRaRJ5yjbJk:jVQC_7jS2go:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=ZRaRJ5yjbJk:jVQC_7jS2go:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>0</slash:comments>
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		<title>Unity3d diventa Gratis</title>
		<link>http://blog3d.it/unity-gratis/</link>
		<comments>http://blog3d.it/unity-gratis/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 10:03:09 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=772</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/uJVZ59LMpXW3TND5wpxXN9GbTNs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uJVZ59LMpXW3TND5wpxXN9GbTNs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/uJVZ59LMpXW3TND5wpxXN9GbTNs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uJVZ59LMpXW3TND5wpxXN9GbTNs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Oggi ricevo un email dal Team di unity che mi avverte dell&amp;#8217; uscita della versione 2.6 Con tale versione oltre alle tante novità una cattura particolarmente la mia attenzione. Non esiste alcuna versione indie e al suo posto c&amp;#8217;è una versione free con le stesse possibilità di licenza e quindi di produrre prodotti commerciali. La [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=-dA_NDKYiuw:Bi18ZZRee0Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=-dA_NDKYiuw:Bi18ZZRee0Q:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>7</slash:comments>
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		<title>flash su iphone</title>
		<link>http://blog3d.it/flash-su-iphone/</link>
		<comments>http://blog3d.it/flash-su-iphone/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 23:20:26 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Programmazione]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Iphone]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=672</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Ybiz-_JhzlToCqLVgzFLT39hHSE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ybiz-_JhzlToCqLVgzFLT39hHSE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Ybiz-_JhzlToCqLVgzFLT39hHSE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ybiz-_JhzlToCqLVgzFLT39hHSE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Flash cs5 Esporterà per Iphone Flash cs5 presentato all Adobe MAX 2009 rendera&amp;#8217; possibile l&amp;#8217;esportazione di applicazioni native per iphone e ipod touch. Alcune applicazioni create con la beta di flash cs5 sono gia  state rilasciate sull&amp;#8217; apple store. No Flash 10.1 = niente siti flash Non si tratta di Flash 10.1 che funzionerebbe su [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=u0fhq3BnN3A:7FGPga1cE0M:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=u0fhq3BnN3A:7FGPga1cE0M:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>0</slash:comments>
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		<title>Nvidia Nexus Cuda su Visual Studio</title>
		<link>http://blog3d.it/nvidia-nexus-cuda-su-visual-studio/</link>
		<comments>http://blog3d.it/nvidia-nexus-cuda-su-visual-studio/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 07:42:44 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Programmazione]]></category>
		<category><![CDATA[Cuda]]></category>
		<category><![CDATA[GP-GPU]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=655</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6VFoD6JjE5noWUMId71EAvOVsfc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6VFoD6JjE5noWUMId71EAvOVsfc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6VFoD6JjE5noWUMId71EAvOVsfc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6VFoD6JjE5noWUMId71EAvOVsfc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Nexus e il nuovo ambiente di sviluppo per GPU Nvidia che si va ad integrare a visual studio sfruttando le capacità dell&amp;#8217; IDE e introducendo diverse novità rispetto alla programmazione delle GPU a cui siamo abituati. Poter tenere perfettamente sotto occhio le performances di GPU e CPU per capire come il co-processing influisce sulle proprie [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=PfpH_sj9uZo:BndzD9Fzylc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=PfpH_sj9uZo:BndzD9Fzylc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>0</slash:comments>
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		<title>Street Fighter IV Making OF</title>
		<link>http://blog3d.it/street-fighter-iv-making-of/</link>
		<comments>http://blog3d.it/street-fighter-iv-making-of/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 04:05:53 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Making Of]]></category>
		<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[Street Fighter IV]]></category>
		<category><![CDATA[videogiochi]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=642</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/yNXSogG6QsNXZXJ4AR2nOVd8kNI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yNXSogG6QsNXZXJ4AR2nOVd8kNI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/yNXSogG6QsNXZXJ4AR2nOVd8kNI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yNXSogG6QsNXZXJ4AR2nOVd8kNI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Questo articolo è tratto da un intervista che Autodesk ha fatto a Dimps Corporation società coinvolta in tutte le fasi della realizzazione di Street Fighter IV e mostra quindi l&amp;#8217;ultilizzo dei prodotti Autodesk durante la produzione. Ho voluto fare un riassunto in modo da rendere fruibili queste informazioni anche ai non anglofili cercando di tagliare [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=xGcvGe33EAA:1AHiokL77_w:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=xGcvGe33EAA:1AHiokL77_w:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>1</slash:comments>
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		<title>Physix Nvidia Demo GTC 2009</title>
		<link>http://blog3d.it/physix-nvidia-demo/</link>
		<comments>http://blog3d.it/physix-nvidia-demo/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 08:18:05 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Programmazione]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Cuda]]></category>
		<category><![CDATA[GP-GPU]]></category>
		<category><![CDATA[Notizie Grafica]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Physix]]></category>
		<category><![CDATA[Realtime Demo]]></category>
		<category><![CDATA[rendering realtime]]></category>
		<category><![CDATA[simulazione fisica]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=625</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/zvJbHzS7VOb1L_OvSSRzEfj-36E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zvJbHzS7VOb1L_OvSSRzEfj-36E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/zvJbHzS7VOb1L_OvSSRzEfj-36E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zvJbHzS7VOb1L_OvSSRzEfj-36E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Consiglio vivamente di vedere il filmato a tutto schermo in hd. Questa spettacolare demo è stata realizzata a dimostrazione della potenza delle nuove librerie Physix su accellerazione hardware Nvidia. Le simulazioni fisiche sono state calcolate da una Nvidia serie gt200 utilizzando la programmazione gp-gpu di CUDA ed è stata presentata quest&amp;#8217; anno alla GPU technology [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=RaybvSjptC0:ujK9k6ytvFc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blog3d-it?a=RaybvSjptC0:ujK9k6ytvFc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blog3d-it?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<item>
		<title>Mantal Ray 3.8 integrerà accellerazione GPU iray®</title>
		<link>http://blog3d.it/mantal-ray-iray-gpu-rendering/</link>
		<comments>http://blog3d.it/mantal-ray-iray-gpu-rendering/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 03:15:08 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Programmi 3d]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Cuda]]></category>
		<category><![CDATA[Global Illumination]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[Max]]></category>
		<category><![CDATA[mental images]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Xsi]]></category>

		<guid isPermaLink="false">http://blog3d.it/?p=575</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/5tJzcYzkZSqsn6PrzK18sJDElpY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5tJzcYzkZSqsn6PrzK18sJDElpY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/5tJzcYzkZSqsn6PrzK18sJDElpY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5tJzcYzkZSqsn6PrzK18sJDElpY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;La tecnologia Iray per il raytracing sara&amp;#8217; una modalita&amp;#8217; di rendering interattiva che verra&amp;#8217; introdotta in RealityServer 2.4 e Mental ray 3.8. Si basa sulla tecnologia CUDA di Nvidia, quindi, è presumibile aspettarsi la sua compatibilità solo sulle schede in grado di supportare CUDA. Questo la dice lunga sulla sua velocità in quanto le schede [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
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