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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DU8DR3k6eip7ImA9WhRXEUQ.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590</id><updated>2011-12-18T03:44:36.712-05:00</updated><category term="9-9-99" /><category term="gt" /><category term="playstation 3" /><category term="activision" /><category term="avatar" /><category term="divinity 2" /><category term="primal rage" /><category term="angry joe" /><category term="E3" /><category term="kinect" /><category term="playstation 2" /><category term="GBA" /><category term="dreamcast" 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/><category term="gamespot" /><category term="lbp" /><category term="A2LA" /><category term="xbox 360" /><category term="killer instinct" /><category term="michael pachter" /><category term="sackboy" /><category term="divinity" /><category term="little big planet" /><category term="skate" /><category term="you suck tony hawk" /><category term="grind session" /><category term="sony" /><category term="playstation" /><category term="avgn" /><category term="dlc" /><category term="second look" /><category term="demo" /><category term="project cafe" /><category term="enthusia" /><category term="Lord Ryuujin" /><category term="natal" /><category term="konami" /><category term="tech news" /><category term="arcade" /><category term="comparison" /><category term="forza" /><category term="angry video game nerd" /><category term="atlus" /><category term="rumors" /><category term="sega" /><category term="tony hawk" /><category term="dead or alive" /><category term="DC" /><category term="Ubisoft" /><category term="larian studios" /><category term="SNK" /><category term="pro skater 2" /><category term="videos" /><category term="wii" /><category term="music" /><category term="tekken" /><category term="life" /><category term="fighting" /><category term="esrb" /><category term="teach news" /><category term="microsoft" /><category term="jumper" /><category term="king of fighters" /><category term="psp" /><category term="fail" /><category term="screwattack" /><title>Confessions   of   [+_ _ A B]utton   Masher</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://bigmercenary.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>58</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/AjVft" /><feedburner:info uri="blogspot/ajvft" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DEYGQH4yfSp7ImA9WhRRE00.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-6216616834985567201</id><published>2011-11-24T13:37:00.001-05:00</published><updated>2011-11-26T06:15:21.095-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-26T06:15:21.095-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="retro" /><category scheme="http://www.blogger.com/atom/ns#" term="videos" /><category scheme="http://www.blogger.com/atom/ns#" term="Lord Ryuujin" /><category scheme="http://www.blogger.com/atom/ns#" term="crazy taxi" /><category scheme="http://www.blogger.com/atom/ns#" term="nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="flea market" /><title>Retro Hunt: Front Porch of the South</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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A few weeks ago, &lt;a href="http://lordryuujinsdragonden.blogspot.com/"&gt;Lord Ryuujin&lt;/a&gt; and I went to a fairly new flea market called Front Porch of the South. Upon seeing the name you would think it would be just a bunch of southern antiques (farm tractors, beer bottles, a pitchfork) and you'd be wrongly discriminating us. Its a typical consign flea market with private booths open to the public. Not a bad place. Here's the results....&lt;br /&gt;
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&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/jzWYahmNv3wTCv7_3Daw3hNt9N4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jzWYahmNv3wTCv7_3Daw3hNt9N4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/jzWYahmNv3wTCv7_3Daw3hNt9N4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jzWYahmNv3wTCv7_3Daw3hNt9N4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/s7ztsNETPGg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/6216616834985567201/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2011/11/retro-hunt-front-porch-of-south.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/6216616834985567201?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/6216616834985567201?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/s7ztsNETPGg/retro-hunt-front-porch-of-south.html" title="Retro Hunt: Front Porch of the South" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2011/11/retro-hunt-front-porch-of-south.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0ACQ3s_eip7ImA9WhRTGEw.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-1486199157445930123</id><published>2011-11-08T22:59:00.000-05:00</published><updated>2011-11-08T23:09:22.542-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-08T23:09:22.542-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="pro skater" /><category scheme="http://www.blogger.com/atom/ns#" term="you suck tony hawk" /><category scheme="http://www.blogger.com/atom/ns#" term="activision" /><category scheme="http://www.blogger.com/atom/ns#" term="fail" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><title>A Second Look @ Tony Hawk RIDE</title><content type="html">I have had this game for less than a week, and I've already broken the skateboard controller.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-XEglyxNKtQo/Trn1q2AVF2I/AAAAAAAAAMM/PpOqaPhfXtg/s1600/IMG117.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://3.bp.blogspot.com/-XEglyxNKtQo/Trn1q2AVF2I/AAAAAAAAAMM/PpOqaPhfXtg/s640/IMG117.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
This game is an absolute waste of time, money, and effort. &lt;br /&gt;
When you create a peripheral, its supposed to work. Plain and simple. But when that peripheral can't recognize one motion from another, then you have wasted everything. If there ever was a failed experiment in new ways to play video games, its the 
skateboard controller. I think we can all blame this for being the 
tipping point in the "too many add-ons" argument for video games these 
days.
&lt;br /&gt;
&lt;br /&gt;
To be bluntly honest: it doesn't work. During my less than 20 minutes playing around with the game, I didn't 
make it through the training before breaking the board. I was able to 
do more just by turning the board in my hands than by standing on it and 
attempting what it was trying to train me to do. The motion sensors in the 
skateboard are either too sensitive or do not respond at all. Attempting
 to do an ollie will be split between accomplishing the jump, entering a
 manual, doing a flip trick, or nothing at all. While it is a sturdy 
piece of plastic, its too small for anyone over 5 ft tall and you'll 
find yourself sliding over a carpeted surface.
&lt;br /&gt;
&lt;br /&gt;
The game itself is just bland with the environments being 
unnoticeable. They're frustrating to navigate since there is no way to 
slow your character down aside from running into a wall. The graphics 
look as though they came from the previous generation and there's just a
 general sentiment of grabbing thin air in a desperate attempt to keep 
the dying early 00's skateboarding craze going.
&lt;br /&gt;
&lt;br /&gt;
I'm not pissed that the game doesn't work, I'm pissed that I'll never 
have that $15 again because I can't return a broken product. $15 of my own money wasted. I thought "well, it was cheap enough, I'll buy it again one day." Then I came to my senses. Never again. &lt;br /&gt;
&lt;br /&gt;
Never again, Tony Hawk.&lt;br /&gt;
&lt;br /&gt;
If you're looking to collect peripherals, sure. Go for it and buy it. Its cheap enough now.&lt;br /&gt;
But if you were expecting a good game and were waiting for it to be cheap: now's the time to use that money to buy Elder Scrolls Oblivion, DiRT, Forza 3, Halo Reach,&amp;nbsp; Mass Effect 2, or any other game for that matter.&lt;br /&gt;
&lt;br /&gt;
There are far better games that you can spend your money on. In fact, you could even buy a REAL skateboard and learn to ride that. It would be a better experience than attempting to play this game.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: right;"&gt;
Keep Playing Anything But This.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-1486199157445930123?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Sqxr_o404uyVFLzDsT0MOyvsOXU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Sqxr_o404uyVFLzDsT0MOyvsOXU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Sqxr_o404uyVFLzDsT0MOyvsOXU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Sqxr_o404uyVFLzDsT0MOyvsOXU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/WGLUynHg7hU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/1486199157445930123/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2011/11/second-look-tony-hawk-ride.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/1486199157445930123?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/1486199157445930123?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/WGLUynHg7hU/second-look-tony-hawk-ride.html" title="A Second Look @ Tony Hawk RIDE" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-XEglyxNKtQo/Trn1q2AVF2I/AAAAAAAAAMM/PpOqaPhfXtg/s72-c/IMG117.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2011/11/second-look-tony-hawk-ride.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0IBRnwycCp7ImA9WhdbGEg.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-3365491272526866760</id><published>2011-10-06T14:34:00.001-04:00</published><updated>2011-10-17T09:52:37.298-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-17T09:52:37.298-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="street fighter" /><category scheme="http://www.blogger.com/atom/ns#" term="SNK" /><category scheme="http://www.blogger.com/atom/ns#" term="dead or alive" /><category scheme="http://www.blogger.com/atom/ns#" term="fighting" /><category scheme="http://www.blogger.com/atom/ns#" term="random blog" /><category scheme="http://www.blogger.com/atom/ns#" term="soul calibur" /><category scheme="http://www.blogger.com/atom/ns#" term="king of fighters" /><category scheme="http://www.blogger.com/atom/ns#" term="primal rage" /><category scheme="http://www.blogger.com/atom/ns#" term="killer instinct" /><category scheme="http://www.blogger.com/atom/ns#" term="guilty gear" /><category scheme="http://www.blogger.com/atom/ns#" term="tekken" /><category scheme="http://www.blogger.com/atom/ns#" term="capcom" /><category scheme="http://www.blogger.com/atom/ns#" term="aksys" /><category scheme="http://www.blogger.com/atom/ns#" term="blazblue" /><title>Random Blog: Fighting Games (And My Problem Thereof)</title><content type="html">&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"&gt;
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&lt;span style="font-size: x-small;"&gt;&amp;nbsp;(As always, pictures taken from Gamespot.com)&lt;/span&gt;&lt;/div&gt;
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A few years ago I posted a blog on several gaming communities titled &lt;i&gt;&lt;a href="http://www.gametrailers.com/users/BIGMercenary/gamepad/?action=viewblog&amp;amp;id=227282"&gt;2D Fighters (and my problem thereof)&lt;/a&gt;&lt;/i&gt;. To date this has been the single most viewed blog I've ever had with over 1200 views on GameTrailers. The topic of fighting games is a big one and in most cases one that rarely brings out flamers unless you proclaim one game is better than another. Pretty much all fans of fighting games can agree that they take skill, timing, knowledge of character combos, hit detection, and a little bit of luck. &lt;/div&gt;
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All of these are things that I don't have yet I still like to play them.&lt;/div&gt;
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Every now and then I dig &lt;i&gt;out Street Fighter Anniversary Collection&lt;/i&gt; and play &lt;i&gt;3rd Strike&lt;/i&gt; when my cousin's kids come over. I'm trying to teach them to play Ryu/Ken but they can't get the hang of the quarter-circle.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"&gt;
I'll give you a minute to pick yourself off of the ground from laughing so hard about that one: they don't know how to do the quarter-circle.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"&gt;
&lt;br /&gt;
&lt;a href="http://image.gamespotcdn.net/gamespot/images/2008/287/943713_20081014_screen001.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://image.gamespotcdn.net/gamespot/images/2008/287/943713_20081014_screen001.jpg" width="640" /&gt;&lt;/a&gt; Better? Okay.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"&gt;
&lt;br /&gt;
In the blog mentioned I talk about how I was hooked on fighting games for a while. I played through &lt;i&gt;Guilty Gear X2 #Reload&lt;/i&gt; on the Xbox and broke several controllers because of I-No. To this day I have never bothered to try and beat her again. I went through the &lt;i&gt;Dead or Alive&lt;/i&gt; series on Xbox with very few problems and was just underwhelmed with how easy it was to win while button-mashing. I'll give the DoA series kudos for fluid fighting controls and being able to smoothly stream combos together, but aside from that its shallow on story and mainly caters to pervs because of the jiggle physics. But I digress, I'm not here to review games.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"&gt;
&lt;br /&gt;
Since writing that blog I've found:&lt;br /&gt;
&lt;i&gt;Soul Blade&lt;/i&gt; on PS1&lt;br /&gt;
&lt;i&gt;Soul Calibur&lt;/i&gt; on Dreamcast&lt;br /&gt;
Soul Calibur 3 on PS2&lt;br /&gt;
&lt;i&gt;Street Figher Alpha&lt;/i&gt; on PS1&lt;br /&gt;
&lt;i&gt;Street Fighter Alpha 3&lt;/i&gt; Max on PSP&lt;br /&gt;
&lt;i&gt;Street Fighter 2: Championship Edition&lt;/i&gt; on Genesis&lt;br /&gt;
&lt;i&gt;Super SF2&lt;/i&gt; on SNES&lt;br /&gt;
&lt;i&gt;Street Fighter IV&lt;/i&gt; on PC &lt;br /&gt;
&lt;i&gt;Capcom vs SNK 2 EO&lt;/i&gt; on Xbox&lt;br /&gt;
&lt;i&gt;Art of Fighting&lt;/i&gt; on SNES&lt;br /&gt;
&lt;i&gt;King of Fighters '95&lt;/i&gt; on GameBoy&lt;br /&gt;
&lt;i&gt;King of Fighters R-2&lt;/i&gt; on Neo Geo Pocket Color&lt;br /&gt;
&lt;i&gt;King of Fighters XI&lt;/i&gt; on PS2 (which was stolen)&lt;br /&gt;
I reacquired &lt;i&gt;TMNT Tournament Fighters&lt;/i&gt; and its still impossible to beat even one match&lt;br /&gt;
&lt;i&gt;Killer Instinct&lt;/i&gt; on GameBoy&lt;br /&gt;
&lt;i&gt;Primal Rage&lt;/i&gt; on GB and SNES&lt;br /&gt;
&lt;i&gt;Fighter's History&lt;/i&gt; on SNES&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"&gt;
As you can see my fighting game collection has increased quite a bit and some of them I'm amazed that I've found. I'm still looking for whatever fighting games I can and since recently getting a job Amazon and Ebay have opened up new doors. But while all of these games are great, they each do their own thing and
 do them well. I just have one major gripe&amp;nbsp; with all of them: &lt;u&gt;I'm 
playing them alone&lt;/u&gt;.&lt;u&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"&gt;
&lt;div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;
On some rare occasions I can get together with some friends and play some Marvel vs Capcom 3, but unless its my cousin's kids who can't throw fireballs or being unable to win while being verbally abused by a "friend," I just can't find anyone to play with. I know there's always playing online but more people use the Xbox 360 and I have no money to spend on a gold account, on top of that it leaves out all the classic fighting games. I'm one of the few who prefers to have friends around when we're beating the crap out of each other.&lt;/div&gt;
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On one hand I can hone my skills against the AI by playing offline but sooner or later I just grow tired of it and by the time that happens no one plays the game anymore. I'm not competitive so I don't really care about getting good enough for tournaments or playing online for hours.&lt;/div&gt;
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Its all a dilemma: I love fighting games because of the skill, even though I lack it on most of them. I hate the fact that no one ever wants to play 1-on-1 with me because they think I already know all the moves to every character when I don't.&lt;br /&gt;
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I recently bought &lt;i&gt;Street Fighter IV&lt;/i&gt; on PC because it came with a DVD, it was cheap and it was a better option than the &lt;i&gt;Sonic Mega Collection&lt;/i&gt; I was originally going to get for the DS (Sorry SEGA). It took over 10 minutes to install and when I hopped on I went right to the arcade but was immediately challenged by someone. After the fourth time that happened I figured out how to turn the auto-accept off and could play the arcade mode in peace. After that I only played two matches online and only won one round. It was good but my lack of experience coupled with slow connections of other players means its tough for me (not to mention that there were only 4 or 5 other people playing).&lt;br /&gt;
I've heard of people disconnecting because they started losing a match and I could easily disconnect by pressing a single key on my laptop but I promised myself I wouldn't do that. I played 2 hours of the arcade and got hellbent frustrated with how difficult it gets even on the easiest setting.&lt;br /&gt;
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&lt;a href="http://image.gamespotcdn.net/gamespot/images/2004/screen0/919646_20040512_screen004.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://image.gamespotcdn.net/gamespot/images/2004/screen0/919646_20040512_screen004.jpg" width="640" /&gt;&lt;/a&gt;Which brings me to another problem I have with fighting games: the difficulty in arcade modes. I've said before and I'll always stand by it that I am not an expert at fighting games. Some of them, &lt;i&gt;Street Fighter&lt;/i&gt; in particular, are known for increasing the difficulty with each match as you progress in the Arcade mode. I can understand and appreciate challenge, but when the AI knows exactly when to block after I throw what would have been a 6 hit combo at them, it starts to get more than a little ridiculous.&lt;br /&gt;
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Another problem is the behemoth of &lt;i&gt;Street Fighter&lt;/i&gt;, or more so Capcom itself. They've created a giant with the series and it seems that most reviewers always try to compare a new fighting game to anything SF-related. With &lt;i&gt;Super Street Fighter IV Arcade Edition&lt;/i&gt; soon coming out along with &lt;i&gt;Ultimate Marvel vs Capcom&lt;/i&gt; AND &lt;i&gt;Street Fighter x Tekken&lt;/i&gt; (additionally &lt;i&gt;Tekken x Street Fighter&lt;/i&gt; due out next year), it seems impossible for any other series to hold a candle to the biggest fighting franchise in history.&lt;br /&gt;
I'll just come out and say it: I prefer &lt;i&gt;King of Fighters&lt;/i&gt;. For the past few games they've gone through the Ash Crimson saga and are now on a new "storyline" in the game universe. The action is more fast-paced and the fighting system has changed little over the years. It doesn't &lt;i&gt;need&lt;/i&gt; to change because its stable as it is.&lt;br /&gt;
Capcom also has a problem with DLC and being greedy. They've been releasing high-priced DLC not just for &lt;i&gt;Street Fighter&lt;/i&gt; but for their other games as well as releasing new versions of SF, even after claiming they wouldn't do that. And yet people keep buying them.&lt;br /&gt;
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I may forever be terrible at fighting games and I'm sure there are more controllers to be broken in my future, but I'll keep playing them. I enjoy the challenge of some fighting games even without other people. The fast-paced action of some of them is a good eye opener and keeps me on my toes with a good adrenaline rush. While it is up to me to push myself to get better, I'd rather play with other people more often than I do. I just bought SFIV on the PC and I have two PC controllers, I guess I can always trick my brother into playing against me.&lt;br /&gt;
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&amp;nbsp;Keep Playing.&lt;/div&gt;
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&lt;a href="http://www.fightersgeneration.com/"&gt;&lt;img border="0" src="http://fightersgeneration.com/features/banner10/tfg-projecth6.png" /&gt;&lt;/a&gt;&lt;/div&gt;
Want to see a HUGE list of fighting games from all consoles, all generations, and all styles? Check out Fighters Generation.com by clicking the banner above.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-3365491272526866760?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/tKsplPuSuZn_zpqumPCU8Oux-ZU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tKsplPuSuZn_zpqumPCU8Oux-ZU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/kiASdYBbOaQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/3365491272526866760/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2011/10/random-blog-fighting-games-and-my.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/3365491272526866760?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/3365491272526866760?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/kiASdYBbOaQ/random-blog-fighting-games-and-my.html" title="Random Blog: Fighting Games (And My Problem Thereof)" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2011/10/random-blog-fighting-games-and-my.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUABRH0-cCp7ImA9WhRQEkg.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-3355473902915078843</id><published>2011-09-09T14:47:00.000-04:00</published><updated>2011-12-07T05:29:15.358-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-07T05:29:15.358-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="retro" /><category scheme="http://www.blogger.com/atom/ns#" term="sega" /><category scheme="http://www.blogger.com/atom/ns#" term="dreamcast" /><category scheme="http://www.blogger.com/atom/ns#" term="9-9-99" /><title>Dreamcast 12th Anniversary!</title><content type="html">&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Its that time of year again, where we look back on one of the most successful failures in video gaming history. A system, that even to this day, has games still being made for it. A pioneer console of the online network, MMORPG, DLC, and ease-of-creation with Windows CE. While everyone was waiting patiently for a PS2, there were some loyal DC owners and Sega fans that refused to give in and let their system die. When Sega finally folded, they still couldn't get the DCs off of the shelf. Sony was putting that much harm into them and since then Sega seems to have been unable to get almost anything right. (I'm looking at you, green-eyed Sonic...)&lt;/div&gt;
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I'm short on words, time, and attention span and since I've already posted in the past about &lt;a href="http://bigmercenary.blogspot.com/2009/08/random-blog-3-remembering-dc.html"&gt;Remembering the DC&lt;/a&gt;, I also talked about the underground homebrew scene, gave some facts, etc. Last year I gave&lt;a href="http://bigmercenary.blogspot.com/2010/09/dreamcasts-11th-birthday.html"&gt; mini-reviews of my (then current) DC game collection&lt;/a&gt;. Lately and honestly I haven't felt drawn to write anything new in the way of blogs but I can think of a few things to say about the newest games that I've gathered as well as a few questions to ask.&lt;/div&gt;
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Yes, its a repeat of last year unfortunately, but with this job I now have its hard to stay away from Amazon and the classic game sellers so the only DC action I've had lately is used games that take a week to get to me.&lt;/div&gt;
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&lt;span style="font-size: x-small;"&gt;*I'd like to point out that as I started writing this, I ordered Jet 
Grind Radio and Phantasy Star Online v2 from Amazon. JGR arrived a couple days ago and I was able to throw a few sentences together about the overall game. PSO arrived today (9-9-11) and I'm going to do a full retro review of the game later on. Its in my DC right now. Offline, of course.*&lt;/span&gt;&lt;/div&gt;
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Ecco the Dolphin: Defender of the Future is best described as a "dolphin simulator" game. You need to suspend disbelief when trying to understand the storyline: Dolphins and humans live together in peace and have come to a greater understanding of the universe. But an alien race wants to disrupt that peace by causing... something. Who knows. You're Ecco once again and its mostly a repeat of the first game. When you get to that point of "How high in the sky can you jump?" things go incredibly wrong. A warp hole opens up and everything gets sucked into it. Now you're on a quest to fix everything cause YOU screwed it up!&lt;/div&gt;
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The gameplay is incredibly smooth and there's full circular motion when moving around the open areas. The problems come by way of uninspired quests, confusing pathways, and enemies that are more annoying than troublesome. &lt;/div&gt;
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The graphics are bright and you can expect to see a loooot of blue. They're very tight with light refractions and shadows abundant. Unless you look for things, like flat textures on background objects, you'll be impressed the whole way through.&lt;/div&gt;
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The music is ambient and flows with the game; increasing at the right moments when the action ramps up. The sound effects are dulled in water while things like echolocation and responses are clear.&lt;/div&gt;
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Its an adventure game worthy of a Dreamcast lovers collection but it might not keep someone glued to their seat due to the confusing pathways and unclear objectives at some points.&lt;/div&gt;
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Evolution: The World of Sacred Device is a hard game for me to appreciate. The storyline isn't appealing: you're the son of an infamous treasure hunter who did something and now owes the treasure hunter guild a lot of money and blah blah blah. Maybe I'm just not a fan of child-RPGs but I can't seem to stay interested in any of it.&lt;/div&gt;
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The combat consists of placing your three characters either front, middle, or back of the action. The healer preferably behind it all. You choose your action, you attack, you get attacked, you need to level up extremely high to beat a single boss. Aside from the character placement mechanic,&amp;nbsp; the rest of the action is pretty cookie cutter. &lt;/div&gt;
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The graphics aren't all that impressive either with dull surfaces, cartoonish action, and bland character models. No real flash or flare to it. I know that's not what it takes to make a great game but you'd think they would at least have some polish.&lt;/div&gt;
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Maybe I'm too harsh on it but I can say that after only about 45 minutes total playtime I won't be returning to it. With Dreamcast hoarders becoming more common these days I'll still keep it in my collection.&lt;/div&gt;
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As of writing this I actually just received Jet Grind Radio in the mail yesterday (9-8-11) and have only played about an hour of it, but from that hour I can definitely say that this game has &lt;i&gt;STYLE&lt;/i&gt;. The cell-shaded graphics were unique for the time and made the game look and play smoothly. You play as one of three members of the gang "the GG's" and tag your way across Tokyo fighting off other gangs and the relentless police. I played the "sequel," Jet Set Radio Future, before this one and I have to say that JSRF has smoother controls, faster gameplay and a different and larger city. But I digress, Jet Grind Radio is a must-have for anyone. It's a unique game in that it isn't a sports title at all; its about artistic expression and Sega has created and nailed it with that in mind.&amp;nbsp;&lt;/div&gt;
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The main downfalls of the game are the controls and camera. Sometimes the controls just don't feel accurate enough and they take some getting used to. Meanwhile the camera is the biggest problem. Using L-trigger, it refocuses behind your character, when all along it should just be set that way.&lt;/div&gt;
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The music is the main draw-in with a funky beat that plays all throughout and really sets the atmosphere. The inclusion of the soundtrack player in the garage menu is an awesome afterthought. You don't have to load up a level and wait to hear that one good song.&lt;br /&gt;
The graphics are also one of the main selling points. The cell-shading keeps the game running at a smooth pace and never causes clutter. Its always interesting to turn a corner and see what's there. Although despite being the middle of Japan, the streets are quite devoid of people, which can be good so you don't have to worry about running into people when attempting to flee from the police.&lt;/div&gt;
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Its a classic Dreamcast game that deserves to be remade or have several sequels already. Its unique, atmospheric, and with a lot of hidden tags and pathways, its worth it to play again to hunt down everything. &lt;/div&gt;
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Have you ever played the first Project Gotham Racing on the original Xbox? Then you've played this. Metropolis Street Racer is the predecessor to PGR and in reality, PGR is just the graphical upgrade of MSR. Same tracks from all the same locations. Does that make it a bad game? No way. Never.&lt;/div&gt;
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The graphics are tight and really shows off what the Dreamcast is capable of with each locale resembling the real world area in great detail. Car models are rendered perfectly and are the best I've seen in a DC game.&lt;/div&gt;
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But its not about the graphics, its all about style and how you drive. Wanna be reckless? Prepare to lose Kudos, style points that are used to unlock new cars and tracks. Proper braking and acceleration, drifting cleanly around corners, overtaking cars without colliding, and passing between checkpoints without hitting walls is what its all about. &lt;/div&gt;
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The sound effects have a depth that other racers, and games, just didn't have at the time: clear engine sounds, tires screeching, cars crunching. The soundtrack features unlicensed music but its not bad at all. &lt;/div&gt;
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Its an arcade racer with a heavy emphasis on sim driving. One other game that comes to mind that attempted to pull the same thing off is Enthusia on the PS2. Where Enthusia was too focused on an odds system, PGR almost does the same with its Kudos. In spite of that fact, its another must-have in a collector's.... collection.&lt;/div&gt;
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It takes balls to take on one of sim racing's most prolific racing series, Gran Turismo, and Sega went all out to try and take it on. Sega GT works well, for the most part. While it doesn't really do anything ground-breaking or exciting, it is a solid racer and one that goes in-depth enough for a gearhead to enjoy. All others might not care to try out the overly precise controls and generally bland presentation. There are license classes that must be done in order to get to the higher levels (just like in GT) and while some of them can be easily done for those who are used to sim racers, some are just ridiculously hard and will leave you with only tenths of a second to complete.&lt;/div&gt;
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The graphics are tight for the most part and the car models are excellently detailed. The tracks are unique but there aren't a lot of them, and you'll be racing the same small-time races several times over in order to get enough money for either a tournament race or upgrades.&amp;nbsp;&lt;/div&gt;
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I can't really recall the sound right now but I do know that its not worth talking about.&lt;/div&gt;
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As far as sim racers go, Sega GT is a weak link but still a must-have for DC owners, sim racing fans, and collectors alike. But if you really want to try out Sega GT, there is a better sequel on the original Xbox that was a pack-in title, a double disc that includes, go figure, Jet Set Radio Future.&lt;/div&gt;
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Take all of the classic Sega games you know and love, port them to the Dreamcast, give them sloppy controls and HORRIBLE midi sounds, and you've got a poor excuse for a Dreamcast game. If you play it on mute and re-learn your controls by using either the overly-sensitive control stick or the bad d-pad, it could be good. But if you don't care to do that, stick with the original Genesis games or one of the newer collections and give this one a definite pass.&lt;/div&gt;
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Have you ever played SSX? Well this isn't it. Its a boring and uninspired racing game that features hoverboards, generic characters, overly futuristic but bland locales, and a trick system that doesn't want you to succeed. As misleading as the name is, the game isn't about tricks, its about getting through the 2-minute twisting tracks the fastest while getting a small score from tricks and not crashing. If you're looking to hunt down a full collection of Dreamcast games, then by all means go for it. But if you want only good games to show off, definitely never give this a second glance.&lt;/div&gt;
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&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/8/369548_43675_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="316" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/8/369548_43675_front.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Its freakin' Unreal Tournament, on the Dreamcast, and its compatible with the DC mouse and keyboard. What more could you ask for? Its a perfect replacement to the PC version since its directly ported over.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
While there aren't as many maps (there are a couple of DC exclusive ones) as the PC version it doesn't pull punches in the amount of action that takes place. Mods, tournament ladders, and characters are all here. The same insane action that an FPS-arena fan craves. It's a must-have for any Dreamcast owner.&amp;nbsp; I also own the PS2 version and I can definitely say that, without a doubt, the PS2 version is the weakest while the DC hits all the right body parts. Now you can yell "HEADSHOT" when playing on your Dreamcast.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/1/199301_43280_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/1/199301_43280_front.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Believe it or not, Rockstar was experimenting with open world games even on the DC. Wild Metal is a perfect example of how NOT to do it. You choose from a small assortment of tanks that differ in firepower, speed, and armor and take it to the battlefield... a very barren battlefield. Why are you fighting an overly accurate enemy AI AND poor controls at the same time? Who knows. Rockstar definitely missed the mark with this one and while the terrain is open its just very bland. There's not much to see besides powerups, enemies, and more desert. Wild Metal is in the same lines as Trickstyle: you can do without it if you're going to play these games for real, but its okay to have in a collection.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
So here's a couple of questions for you all...&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
What is your favorite game, THE killer app that everyone must own, for the Dreamcast?&lt;br /&gt;
If you've never owned a DC, why?&lt;br /&gt;
If the DC had succeeded how do you think the gaming scene would be different today?&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: right;"&gt;
Keep Playing Your Dreamcast.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-3355473902915078843?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/t9Zazelv08rii2_yzGK0mhZam6E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/t9Zazelv08rii2_yzGK0mhZam6E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/t9Zazelv08rii2_yzGK0mhZam6E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/t9Zazelv08rii2_yzGK0mhZam6E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/r7Ci8ENqsTw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/3355473902915078843/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2011/09/dreamcast-12th-anniversary.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/3355473902915078843?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/3355473902915078843?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/r7Ci8ENqsTw/dreamcast-12th-anniversary.html" title="Dreamcast 12th Anniversary!" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2011/09/dreamcast-12th-anniversary.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MHSHg5eSp7ImA9WhZbGEw.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-7678627561277602802</id><published>2011-06-23T02:43:00.000-04:00</published><updated>2011-06-23T02:43:59.621-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-23T02:43:59.621-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="sonic" /><category scheme="http://www.blogger.com/atom/ns#" term="videos" /><category scheme="http://www.blogger.com/atom/ns#" term="screwattack" /><category scheme="http://www.blogger.com/atom/ns#" term="sega" /><title>Sonic Fan Film Teaser Trailer</title><content type="html">&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;From Eddie Lebron, the mind that brought us the live-action Mega Man fan film. Finally, my childhood hero of the SatAM cartoons makes the jump to the real world.&lt;br /&gt;
&lt;embed allowfullscreen="true" allowscriptaccess="always" height="290" src="http://blip.tv/play/gYwEgsPuKAI" type="application/x-shockwave-flash" width="480" wmode="transparent"&gt;&lt;/embed&gt;&lt;/div&gt;&lt;br /&gt;
And yes, that is Jaleel White as Sonic.&lt;br /&gt;
&lt;br /&gt;
And I nerdgasmed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-7678627561277602802?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/iwidxfu2A4MQvjaEJ0riwobCJuA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iwidxfu2A4MQvjaEJ0riwobCJuA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/iwidxfu2A4MQvjaEJ0riwobCJuA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iwidxfu2A4MQvjaEJ0riwobCJuA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/wfFVXCfDDtY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/7678627561277602802/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2011/06/sonic-fan-film-teaser-trailer.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/7678627561277602802?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/7678627561277602802?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/wfFVXCfDDtY/sonic-fan-film-teaser-trailer.html" title="Sonic Fan Film Teaser Trailer" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2011/06/sonic-fan-film-teaser-trailer.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4GQHw_cCp7ImA9WhZUEU4.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-6537980291807998606</id><published>2011-06-03T16:28:00.000-04:00</published><updated>2011-06-03T16:28:41.248-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-03T16:28:41.248-04:00</app:edited><title>I've Made A Facebook Group Based On This Blog</title><content type="html">&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.facebook.com/home.php?sk=group_165751913487819"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-4rZZ_NvHnQ4/TelCz0rBm_I/AAAAAAAAAIg/VpWtbHEyQ9Q/s1600/CABM.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
If you're interested in joining, the group is open to everyone. I'm hoping to start some discussions among the casual and hardcore. Talk about gaming politics, graphics, demographics, asking questions, what you think the future of gaming will hold and what we can learn from the past.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Everyone is invited. From the people who rarely pick up a controller to the seasoned vets, I want to start something among my friends and the gaming community as a whole.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-6537980291807998606?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6dA1ZKKBFb-pxbb_osbmpqIf1GM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6dA1ZKKBFb-pxbb_osbmpqIf1GM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6dA1ZKKBFb-pxbb_osbmpqIf1GM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6dA1ZKKBFb-pxbb_osbmpqIf1GM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/JZ9vce_QASs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/6537980291807998606/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2011/06/ive-made-facebook-group-based-on-this.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/6537980291807998606?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/6537980291807998606?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/JZ9vce_QASs/ive-made-facebook-group-based-on-this.html" title="I've Made A Facebook Group Based On This Blog" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-4rZZ_NvHnQ4/TelCz0rBm_I/AAAAAAAAAIg/VpWtbHEyQ9Q/s72-c/CABM.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2011/06/ive-made-facebook-group-based-on-this.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0IDSH4_cSp7ImA9WhZUEEs.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-765078579155785990</id><published>2011-06-02T22:37:00.005-04:00</published><updated>2011-06-02T22:52:59.049-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-02T22:52:59.049-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="konami" /><category scheme="http://www.blogger.com/atom/ns#" term="ps3" /><category scheme="http://www.blogger.com/atom/ns#" term="sony" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="psp" /><category scheme="http://www.blogger.com/atom/ns#" term="microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="E3" /><title>E3 pre-show! Warning: heavy linkage.</title><content type="html">&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Also: my birthday's tomorrow! I'll be a quarter-century old.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Another year, another E3. I know this is starting to sound like one of the first blogs I wrote on this site and that's for a good reason: E3 2011 looks to be the year of sequels, remakes, and ports. I seriously think the games industry is running out of new ideas for new IPs. &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The news is fresh from Konami's press conference: &lt;a href="http://e3.gamespot.com/story/6316494/metal-gear-solid-zone-of-the-enders-hd-remakes-coming-to-ps3-360/?tag=updates%3Beditor%3Ball%3Btitle%3B6"&gt;HD remakes of the original Metal Gear Solid games, Resident Evil, and Zone of the Enders&lt;/a&gt;. Woop-de-doo. Someone might be wondering why I'm so critical of Metal Gear Solid and I can hear the fanboys getting mad right now. Allow me to clarify why I dislike the whole MGS universe: fanboys. Because of the outrageous nature that some fanboys go through, it makes me want to have nothing to do with any of it. From what I've gathered, the MGS universe is a convoluted story centered around Solid Snake... no wait Big Boss... no wait Old Snake... Raiden?! It can't make up its mind who it wants to follow and if its not one specific character the fanboys go nuts and reject the game at first, then suddenly its Game of the Year material. Fanboys are raving lunatics.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://fc07.deviantart.net/fs71/f/2011/095/7/0/midnight_shadow___old_snake_by_onpaperwings-d3d9g9l.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://fc07.deviantart.net/fs71/f/2011/095/7/0/midnight_shadow___old_snake_by_onpaperwings-d3d9g9l.jpg" width="213" /&gt;&lt;/a&gt;&lt;a href="http://th08.deviantart.net/fs71/PRE/f/2011/118/8/b/8bce48204eaa4d3d4ee56d8d86c4a0ee-d3f44qr.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://th08.deviantart.net/fs71/PRE/f/2011/118/8/b/8bce48204eaa4d3d4ee56d8d86c4a0ee-d3f44qr.jpg" width="214" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;Dedicated? No, I just call it freakin' weird.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;However I will give Konami a little bit of kudos for &lt;a href="http://www.joystiq.com/2011/06/02/konami-pre-e3-presentation-teases-new-contra-with-a-fiery-c/"&gt;announcing the next Contra&lt;/a&gt;, but not a lot for not revealing it. For all we know it could be an FPS Contra that old-school fanboys will get mad about. I'm starting to sense a pattern here....&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Along with all of this, Konami is developing a multi-platform engine called the Fox Engine. Really? Fox? As in Kojima's company's moniker? I've had enough. Moving on.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Hot on the trails of the "exciting" Konami news is from the Sony camp. Yes they still exist &lt;a href="http://www.gamespot.com/news/6316865/sony-looking-into-new-hacker-attack?tag=updates%3Beditor%3Ball%3Btitle%3B1"&gt;despite recent circumstances&lt;/a&gt;. Not only are they getting the MGS remakes, but they're porting all of the digital download PSP releases, those that were on the PSN, to the NGP, or PSVita as some people are claiming. On top of that, they'll be bringing some &lt;a href="http://www.joystiq.com/2011/06/02/battlefield-bad-company-2-rainbow-six-and-more-announced-for-x/"&gt;new games to their Android-powered device, the Xperia Play&lt;/a&gt;. While the BFBC2 sounds good to me, I'm going to stick around and see what the NGP (or PSVita) has to offer. Plus I just bought an Android phone, I'm broke right now.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The NGP will also be getting &lt;a href="http://psp.gamespy.com/tba-playstation-portable-2/uncharted-ngp/1171221p1.html"&gt;an Uncharted sequel&lt;/a&gt; this year. And I know a lot of people are complaining about the motion controls with the NGP and all I hear is whining about using the back touchpad to climb up a rope. &lt;b&gt;Get over it.&lt;/b&gt; Its a new way to play a game and it could be one of your favorites. STOP being so critical over something you haven't even played yet! &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;A little story happening with Microsoft is that &lt;a href="http://xbox360.gamespy.com/xbox-360/the-witcher-2-assassins-of-kings/1172272p1.html"&gt;CD Projekt is bringing The Witcher 2 to Xbox 360&lt;/a&gt;. So what does this little morsel have to do with all of this? Its a port. Enough said. Moving on.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;THQ is headed back to the octagon for &lt;a href="http://ps3.gamespy.com/playstation-3/ufc-undisputed-2011/1172262p1.html"&gt;UFC Undisputed 3&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Another.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Sequel.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I'm just going to run down the list of sequel games that are being shown off this year:&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Batman Arkham City&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Saints Row: The Third&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The Darkness II&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Darksiders II&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Serious Sam 3: BFE&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Call of Juarez: The Cartel&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Starcraft II: Heart of the Swarm (while not &lt;i&gt;exactly &lt;/i&gt;a&lt;i&gt; &lt;/i&gt;sequel, it is still a continuation of the StarCraft universe)&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Silent Hill: Book of Memories&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Mass Effect 3 (with rumored Kinect support)&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Super Street Fighter IV Arcade Edition (even though they said they wouldn't do any more releases of SFIV)&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Rayman Origins&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Twisted Metal (reboot)&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Gears of War 3&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Legend of Zelda: Skyward Sword (its a sequel)&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Legend of Zelda: Ocarina of Time 3D (ITS JUST A REMAKE, and some of you will pay $50 for a game you've bought 3 or 4 times before. SAME GAME.)&lt;br /&gt;
Tomb Raider (reboot) &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Prey 2&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Halo: Combat Evolved HD remake (very possible &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Forza 4&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Starhawk&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Duke Nukem Forever&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Madden 12 (you saw that one coming)&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Deus Ex: Human Revolution&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Driver: San Francisco&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Splinter Cell 3DS (rumored)&lt;br /&gt;
Guild Wars 2 &lt;br /&gt;
Ninja Gaiden 3&lt;br /&gt;
Red Faction: Armageddon&lt;br /&gt;
Call of Duty Modern Warfare 3 &lt;br /&gt;
Battlefield 3&lt;br /&gt;
Carmageddon: Reincarnation&lt;br /&gt;
Resistance 3 &lt;br /&gt;
Sniper: Ghost Warrior (PS3 port)&lt;br /&gt;
FEAR 3Alice: Madness Returns&lt;br /&gt;
Metro: Last Light&lt;br /&gt;
FIFA 12&lt;br /&gt;
Worms Ultimate Mayhem (rated in Australia)&lt;br /&gt;
Trackmania 2&lt;br /&gt;
Dragon Age 3&lt;br /&gt;
Elder Scrolls V: Skyrim&lt;br /&gt;
Tales of Xillia (Tales of... series)&lt;br /&gt;
Diablo 3&lt;br /&gt;
Final Fantasy V&lt;br /&gt;
Might &amp;amp; Magic Heroes 6 &lt;br /&gt;
Professor Layton&lt;br /&gt;
WWE 12 &lt;br /&gt;
Blizzard DotA&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
And I'm sure there are a couple of games I missed.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Meanwhile there are three games I'm reluctant to call sequels: Sonic Generations, Age of Empires Online, and Aliens Colonial Marines. While the first two are new games in their respective franchises, I expect them to be more of the same-old same-old that we've played in the past. Aliens:CM has been in and out of development for a long while. I'm not entirely sure if its a sequel to the lackluster Aliens vs Predator game or not.&lt;br /&gt;
&lt;br /&gt;
So, that's the sequels. Let's see how many original IPs are showing up in the next year:&lt;br /&gt;
&lt;br /&gt;
From Dust&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
Dead Island&lt;br /&gt;
Rage&lt;br /&gt;
Bodycount&lt;br /&gt;
*Hawken (still in development, they need to find a publisher)&lt;br /&gt;
&lt;br /&gt;
Yep. After 30 mins of searching you can count on one hand the big name IPs that you can expect to see soon. I know there are a few more but, like I said, after 30 minutes I gave up searching.&lt;br /&gt;
&lt;br /&gt;
Seriously. People complain about their being no new IPs for games but they'll buy sequels and remakes left and right.&lt;br /&gt;
Its your own faults.&lt;br /&gt;
Some of the sequels I'm looking forward to, yes, but its the remakes and the thought that there are very little new ideas being made that disappoints me. I'm sure each of those games will do something their predecessor(s) never did but at their cores, they'll be the same.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: right;"&gt;Keep Playing.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-765078579155785990?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/9lSE-UE3I5rDHL2CvW2krnLdvSQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9lSE-UE3I5rDHL2CvW2krnLdvSQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/9lSE-UE3I5rDHL2CvW2krnLdvSQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9lSE-UE3I5rDHL2CvW2krnLdvSQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/wbjM7huZh9I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/765078579155785990/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2011/06/e3-pre-show-warning-heavy-linkage.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/765078579155785990?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/765078579155785990?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/wbjM7huZh9I/e3-pre-show-warning-heavy-linkage.html" title="E3 pre-show! Warning: heavy linkage." /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2011/06/e3-pre-show-warning-heavy-linkage.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkENR306eyp7ImA9WhZXEk8.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-4220461023937136152</id><published>2011-04-24T01:41:00.003-04:00</published><updated>2011-05-01T00:38:16.313-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-01T00:38:16.313-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="atlus" /><category scheme="http://www.blogger.com/atom/ns#" term="divinity 2" /><category scheme="http://www.blogger.com/atom/ns#" term="divinity" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><category scheme="http://www.blogger.com/atom/ns#" term="larian studios" /><title>Review: Divinity II: The Dragon Knight Saga</title><content type="html">&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&amp;nbsp;(All images are taken from Gamespot.com, even though the community is traitorous.)&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/5/998545_196190_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/5/998545_196190_front.jpg" width="283" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/qKih8PJ1cNc" title="YouTube video player" width="580"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;Divinity 2 Main Theme&lt;/span&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="28" src="http://www.youtube.com/embed/gfhmQdI14go" title="YouTube video player" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Divinity II  is an action-RPG set in a world that shares many ideas from  medieval and  fantasy stories that you would come to expect from a  mass-produced  fantasy novel found in a bookstore: dragons, knights,  guilds, magic,  swords, etc. It's cliched, but its done well. A bit of humor  every now and then with a few references to pop culture, such as Power  Rangers (it must be seen to be believed) means the game doesn't take  itself too seriously without breaking the 4th wall.&lt;br /&gt;
&lt;br /&gt;
The game takes you through the world of Rivelon as either a Hunter,   Warrior, or Mage/Priest. Skills from these different classes can be   combined to give you an upper hand in a fight. Want a Ranger that   summons undead? You can do it. Want to customize skills for a paladin?   It can be done. Actions are mapped to the face buttons and d-pad so   attacks and healing items can be changed on the fly. About halfway   through Ego Draconis, you can transform into a dragon. Flying is chaotic   in some areas, with so many projectiles coming at you that you have no   choice but to constantly move. Mind-reading is a skill gained at the   beginning of the game and is useful for discovering a lot of secrets.   Each time you read a mind it comes at a cost of experience points.   Useful information, secrets, and sometimes stat and skill upgrades can   come from mind-reading. The difficulty levels range from Casual,   practically a walk in the park, to Nightmare, a level that requires   planning an attention before rushing into a fight. The NPCs can be   bland with backstories only being mentioned for a  few of them. In my   opinion, Damian is the best villain I've seen: he's arrogant, his voice   is cocky, he knows he can't be touched and never misses a chance to rub   it in. Others, such as Morgana that you meet in the beginning of the    game, are never heard from again.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
The story is typical and, unfortunately, somewhat predictable  at points. You play a soldier who has been trained to become a Dragon  Slayer, those who hunt dragons. Before a ritual is complete, one of the  minor villains gets into your head, making you become "one with the  dragon." From there you play both sides of the fence, trying to hold off  your former-brothers-in-arms while discovering your true potential as a  Dragon Knight and hunting down the games main villain and his army. Unfortunately  again, you never encounter him in a fight, this leaves the possibility  of a sequel in the open. But that remains to be seen.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/2011/068/998545_20110310_screen003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://image.gamespotcdn.net/gamespot/images/2011/068/998545_20110310_screen003.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;The Flames of Vengeance takes place in Aleroth, which at first seems to be a bunch of back-and-forth fetch quests similar to the start of Ego Draconis. The city itself takes on a vibe different from the large open areas traversed in Ego Draconis. There is supposed to be a lot of life but with the current situation the streets are abandoned, giving it a hollow feeling.&lt;br /&gt;
&lt;br /&gt;
The graphics are tight with very few glitches in the main areas. The redesigned portions of the game have many unconnected rocks and walls, some that seem hastily put together. Villages and forests are bright while dungeons, mines and lairs are darkened, which pulls off a nicely claustrophobic feeling. NPC animation can be very puppet-like, actions are scripted and repeated when talking to people. Traveling among places brings about a change in color tone, some areas may have a green brightness to them while others, particularly near an enemy hideout, will be red and shadowy. In Flames of Vengeance, the city of Aleroth is nicely detailed with a lot of areas that you want to explore.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/2011/045/998545_20110215_screen003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://image.gamespotcdn.net/gamespot/images/2011/045/998545_20110215_screen003.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;The sound design is grade A, the orchestral soundtrack gives a sense of an epic tale. The music ramps up in intensity at the onset of a battle: the clash of metal, the yell of enemies, the explosions of a magic missile. The voice acting is superb and with many talented actors you never get bored of the conversations, however some of the NPCs can sound air-headed at times.&lt;br /&gt;
&lt;br /&gt;
For achievement junkies, one playthrough is all it takes to earn 100%, but you may want to replay this game a couple of times since you might miss out on a quest. There are no multiple endings to Ego Draconis but thankfully the Flames of Vengeance sequel wraps up the story nicely. Once ED is finished, the game seamlessly starts FoV.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/2011/045/998545_20110215_screen002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://image.gamespotcdn.net/gamespot/images/2011/045/998545_20110215_screen002.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;It should be noted that the Dragon Knight Saga is a re-release of the Divinity 2 game. The first standalone game, Ego Draconis released in 2009, was overlooked by most and received an average of 7/10 from gaming review sites. Aside from a few updated graphics shaders, a closer camera, redesigned menus, added DLC and Flames of Vengeance “sequel,” the main part of the game is the same, right down to the achievements. The load times, however, are dramatically increased even with the game installed. The addition of the art book and soundtrack CD are great incentives to buy the game soon. The art book is short and small but shows off the details of the game that you might not notice. The soundtrack is best described as atmospheric, relaxing, and captivating. If you were let down by the original game, Dragon Knight Saga is worth getting to complete the experience. For those who are unsure, try the demo first. Decide for yourself if you want to spend $40 on an action-RPG that does everything by the book and does it well.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: right;"&gt;Keep Playing. &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-4220461023937136152?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/yVMRvgOgz5ptCxbUS-xAaex0UlY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yVMRvgOgz5ptCxbUS-xAaex0UlY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/r-lUD13UFog" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/4220461023937136152/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2011/04/review-divinity-ii-dragon-knight-saga.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/4220461023937136152?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/4220461023937136152?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/r-lUD13UFog/review-divinity-ii-dragon-knight-saga.html" title="Review: Divinity II: The Dragon Knight Saga" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/qKih8PJ1cNc/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2011/04/review-divinity-ii-dragon-knight-saga.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EBQnY9eCp7ImA9WhZXE08.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-4353258114229972284</id><published>2011-04-22T21:34:00.002-04:00</published><updated>2011-05-02T03:34:13.860-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-02T03:34:13.860-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="wii" /><category scheme="http://www.blogger.com/atom/ns#" term="project cafe" /><category scheme="http://www.blogger.com/atom/ns#" term="rumors" /><category scheme="http://www.blogger.com/atom/ns#" term="nintendo" /><title>Nintendo's Next Console: What I Think (UPDATED)</title><content type="html">&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;In case those of you who have missed the news (or rumors, rather) about Nintendo's next console, there's a lot of speculation about what's been codenamed "Project Cafe." Many are saying it will be more powerful than the PS3, others are suggesting that if this is true, then Nintendo will be trying to win back the "hardcore" audience. After having guaranteed success with the Wii, many people might be drawn back to the company itself.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
What I'm interested in are the controllers: what will Nintendo do this time around? Will it be motion controllers again or something beyond, something similar to Kinect? Or will they go back to regular old button mashers? From the mockups I've seen, particularly the one from IGN, it interests me. You can &lt;a href="http://gear.ign.com/articles/116/1163325p1.html"&gt;read the whole article here&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;a href="http://www.gamespy.com/articles/116/1163395p1.html"&gt;&lt;img border="0" src="http://media.gamespy.com/columns/image/article/116/1163395/projectcafe%282%29_1303422636.jpg" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;Able to stream games from the controller? That would make it its own handheld, and Nintendo has saturated the market with those. (On a different note: RIP Nintendo DS Lite.)&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;But I instead imagine something similar to this:&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.geardiary.com/wp-content/uploads/2009/12/iphone_game_grip-500x375.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.geardiary.com/wp-content/uploads/2009/12/iphone_game_grip-500x375.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Nintendo has never been about pressure sensitivity, so that could be put on the back burner for right now. As for control sticks, a screen that size (minus the black borders of the iPhone) would be able to display two of them along with 4 buttons. Nix the d-pad or have the ability to switch between the displayed right thumbstick to a d-pad in-game. Shoulder buttons can, of course, go on top of the controller.&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;Now about the system, if this thing is a powerhouse that some sites are claiming, I take it Nintendo isn't going to be doing backwards compatibility. They're also saying it'll either be the size of an SNES or an original Xbox.&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;I was highly impressed when Nintendo first announced the Wii years ago, I was planning on getting one eventually. But then the whole pile of slushware games came out, Nintendo was putting their approval on virtual toys and I realized that that's all the Wii has become: a toy. There are a few games worth playing on the console but the small amount of them makes it not worth buying. I'll keep my eyes, ears and mind open to Project Cafe in the meantime.&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;UPDATE: It's been confirmed by multiple sources that Nintendo will have a playable version of Project Cafe ready at this year's E3 in June. It seems that the Big Three console developers always have leaked information, which leads me to believe that its intentionally leaked for hype purposes.Speaking of hype, I was highly impressed with Nintendo when they revealed the Wii only to be let down by the millions of slushware titles that got approved by Nintendo, so I never bought one. I'm being cautious on this new console until more news is revealed, and possibly new IPs while they're at it.&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: right;"&gt;Keep Playing.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-4353258114229972284?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/bfJvcomwc-1-hBP5LNOcOPqFSqM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bfJvcomwc-1-hBP5LNOcOPqFSqM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/bfJvcomwc-1-hBP5LNOcOPqFSqM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bfJvcomwc-1-hBP5LNOcOPqFSqM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/alsepPqkkAU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/4353258114229972284/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2011/04/nintendos-next-console-what-i-think.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/4353258114229972284?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/4353258114229972284?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/alsepPqkkAU/nintendos-next-console-what-i-think.html" title="Nintendo's Next Console: What I Think (UPDATED)" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2011/04/nintendos-next-console-what-i-think.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0IMR3gzeip7ImA9WhZREk4.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-6620484669608569637</id><published>2011-03-28T16:32:00.003-04:00</published><updated>2011-04-08T01:13:06.682-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-08T01:13:06.682-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="pro skater 2" /><category scheme="http://www.blogger.com/atom/ns#" term="pro skater" /><category scheme="http://www.blogger.com/atom/ns#" term="grind session" /><category scheme="http://www.blogger.com/atom/ns#" term="A2LA" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><category scheme="http://www.blogger.com/atom/ns#" term="playstation" /><title>A Second Look @ Grind Session (PS1)</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;(Images taken from Moby Games and IGN)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.coverbrowser.com/image/playstation-games/308-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="308" src="http://www.coverbrowser.com/image/playstation-games/308-1.jpg" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;When a game refuses to follow the button presses of the player and instead decides what's best for it, it makes for a really terrible game. Playing a game should be fun, not tedious. Its hard NOT to compare this game to the Pro Skater series but it is easy to pick it apart piece by piece and quickly discover what went wrong. I remember being impressed by the demo for this game on a Playstation Underground demo disc years ago. Today, after just one hour of play time, I realize that this game has shattered my good thoughts of it. The game can't even be edgy when it comes to skateboarding, a sport known for having some hardcore people. Amidst the skating craze of the early 00's it should have been easy to tap into the culture.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://psxmedia.ign.com/media/previews/image/gsession/gsession_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://psxmedia.ign.com/media/previews/image/gsession/gsession_3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Grind Session follows its own rules and ends up alienating the player multiple times through inaccurate or incomplete button presses, terrible physics and gravity, broken skating lines, mediocre tricks and skaters, and a meager amount of time to do things in. Remember breaking the objects in the first Pro Skater? Well that happens in pretty much every level here. There's little to no imagination to the entire game.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;By advancing through, your chosen professional or created skater earns respect. Although how the words "Grind Session" and "respect" can be said in the same sentence is beyond me. The game physics, possibly 50% of the time, won't allow you to complete a line because you'll fall off a rail or not jump high enough.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Tricks are unlocked by earning enough respect to complete a level. They range from simple combinations to double d-pad presses for the more complicated ones. Something similar to the special tricks in the Pro Skater series. When enough tricks are successfully landed, your skater goes into “”mode, which allows them to spin faster. &lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="text-decoration: none;"&gt;Grind Session's spinning is done only by left and right on the d-pad, which means you need to press carefully if you're wanting to spin a trick after pressing up or down on the d-pad. Its just convoluted.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;You won't be able to count how many times a trick WILL NOT go through. Apparently the game has a hard time processing what should be two flips or grabs in a row. As for the grinding, the best way to describe it would be "broken." Holding down the grind button makes you stay on the rail while releasing it to set up for the next trick causes your skater to jump off. A few times you'll hit a line perfectly, only to come off and bail while landing even with your wheels pointed forward. Why? I don't know.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;There's one thing the game almost does right: creating a female skater, something not seen in Pro Skater 2 until 2x. Unfortunately, the create-a-skater options are limited to two variations of a male and female model. Each one looking like someone you'd find pushing mongo around a California boardwalk. One thing that begs to be mentioned is that there are more hidden/unlockable skaters than there are professionals. Personally, aside from Daewon Song, I've never heard of any of the other pros, or have heard anything about them since this game.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://psxmedia.ign.com/media/previews/image/gsession/gsession_8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://psxmedia.ign.com/media/previews/image/gsession/gsession_8.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The graphics are terrible in the fact that it could have been done better. We've SEEN it done better in the first Pro Skater, and this game came out after Pro Skater 2!&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Skating around should be fun, right? Nope, not here. Most of the levels are huddled together and there's very little room to do extravagant things in, much less room to get a good line going. The level designs are terrible and bland. Nothing interesting to see.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;More than a few times will the camera screw with you whether on a jump or in general since there's no free-looking. You have to stop the skater either with the circle button (what's wrong with pressing down?) or L2. Holding down L2 to look around in 'Skater's Eye' mode wastes precious time.&lt;/span&gt;  &lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://psxmedia.ign.com/media/previews/image/gsession/gsession_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://psxmedia.ign.com/media/previews/image/gsession/gsession_2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The sound is bland: a grunt from the skater, a metallic sound while grinding, a cash registering 'dinging,' it does little to draw you in. There are very few environmental sounds and the cardboard cutout crowd cheering during competitions gives you a feeling of "no one really cares."&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The music is varied, at least, and is ALMOST the saving grace for the whole game. Artists like Jurassic 5, Black Flag, and a few others give it a nice diversity, but it repeats so often you get sick of it in the first hour.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://psxmedia.ign.com/media/previews/image/gsession/gsession_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://psxmedia.ign.com/media/previews/image/gsession/gsession_1.jpg" /&gt;An&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br style="font-family: Arial,Helvetica,sans-serif;" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Its a game that's meant to be taken or leaven as is. I, for one, would rather leave it, in a trash pile. Oddly enough the developer, Shaba Games, went on to develop Pro Skater 3 for the PS1 which wasn't a bad game at all. Grind Session was up against a giant of a game in the arcade skating genre, and when measured beside it its simple manual trick just couldn't compare to the Hawk's 900. &lt;/span&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-6620484669608569637?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/EpxkZacBY1UYJJ_exl64RPpVFbI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EpxkZacBY1UYJJ_exl64RPpVFbI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/EpxkZacBY1UYJJ_exl64RPpVFbI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EpxkZacBY1UYJJ_exl64RPpVFbI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/L7_u2eSil2A" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/6620484669608569637/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2011/03/second-look-grind-session-ps1.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/6620484669608569637?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/6620484669608569637?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/L7_u2eSil2A/second-look-grind-session-ps1.html" title="A Second Look @ Grind Session (PS1)" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2011/03/second-look-grind-session-ps1.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMER3ozeCp7ImA9Wx9UEU0.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-3659896941896452022</id><published>2011-02-07T14:53:00.000-05:00</published><updated>2011-02-07T14:53:26.480-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-07T14:53:26.480-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="retro" /><category scheme="http://www.blogger.com/atom/ns#" term="flea market" /><category scheme="http://www.blogger.com/atom/ns#" term="playstation" /><title>200 Miles of Wasted Time</title><content type="html">&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;My friend and I go on a journey through the backroads of Alabama for flea market hunting, only to find... two games. Google maps + GPS = lies! All lies!&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;*Just realized the outro card got cut off. I don't know why but It says "Next trip, we're staying in Georgia. Athens, baby! Thanks for watching."&lt;/div&gt;&lt;br /&gt;
&lt;object data="http://v.giantrealm.com/saf/272828ab50091da6eb1ae85133def12ae9a44eb4" height="239" id="grp41836789" type="application/x-shockwave-flash" width="425"&gt;&lt;param name="movie" value="http://v.giantrealm.com/saf/272828ab50091da6eb1ae85133def12ae9a44eb4" type="application/x-shockwave-flash"&gt;&lt;/param&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;param name="FlashVars" value="oid=grp41836789&amp;autostart=1&amp;vi=85b2bdf50dd131f14727e676e74e10f0bf7a664d&amp;min%2Dage=0&amp;cu=http%3A%2F%2Fscrewattack%2Ecom%2Fvideos%2F200%2DMiles%2Dof%2DWasted%2DTime%2F1%23comment%5F733027&amp;ads=1&amp;pid=272828ab50091da6eb1ae85133def12ae9a44eb4&amp;play%2Devent%2Dhandler=gr%2Evideos%2EplayerEventHandler&amp;embed=1"&gt;&lt;/param&gt;&lt;embed name="grp41836789" src="http://v.giantrealm.com/saf/272828ab50091da6eb1ae85133def12ae9a44eb4" FlashVars="oid=grp41836789&amp;autostart=1&amp;vi=85b2bdf50dd131f14727e676e74e10f0bf7a664d&amp;min%2Dage=0&amp;cu=http%3A%2F%2Fscrewattack%2Ecom%2Fvideos%2F200%2DMiles%2Dof%2DWasted%2DTime%2F1%23comment%5F733027&amp;ads=1&amp;pid=272828ab50091da6eb1ae85133def12ae9a44eb4&amp;play%2Devent%2Dhandler=gr%2Evideos%2EplayerEventHandler&amp;embed=1" allowscriptaccess="always" type="application/x-shockwave-flash" width="425" height="239" allowfullscreen="true" wmode="transparent"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-3659896941896452022?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/8TFycJfcz_N4n5jMt5jPGsrE_J8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8TFycJfcz_N4n5jMt5jPGsrE_J8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/8TFycJfcz_N4n5jMt5jPGsrE_J8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8TFycJfcz_N4n5jMt5jPGsrE_J8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/fDOa45Qq1Jg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/3659896941896452022/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2011/02/200-miles-of-wasted-time.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/3659896941896452022?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/3659896941896452022?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/fDOa45Qq1Jg/200-miles-of-wasted-time.html" title="200 Miles of Wasted Time" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2011/02/200-miles-of-wasted-time.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4CRnk_fip7ImA9Wx9bFUo.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-1752023892580265734</id><published>2011-01-30T16:54:00.001-05:00</published><updated>2011-02-24T15:22:47.746-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-24T15:22:47.746-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="retro" /><category scheme="http://www.blogger.com/atom/ns#" term="nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="flea market" /><title>Retro Hunting Failures and Crossroads</title><content type="html">&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Last week I posted a video about my own flea market retro hunting  adventure. I went with my family and came away with what I initially  thought was a good haul, but after second-guessing, I reasoned it wasn't  all that great. &lt;a href="http://screwattack.com/videos/My-Own-Retro-Hunt"&gt;Here's the video for those of you who haven't seen it&lt;/a&gt;.&lt;br /&gt;
My  friend, Lady_Fi, caught the retro hunting bug and wanted to go with me  yesterday to a flea market in the next state, the same one I went to  last week. This time I was strapped for cash and couldn't buy much.&lt;br /&gt;
&lt;br /&gt;
We  walked around for a few minutes but only found the occasional sports  game. My friend picked up Billy Hatcher and Viewtiful Joe though. We  headed over to the infamous reseller's table and found out the ugly  truth....&lt;br /&gt;
&lt;br /&gt;
(This next part, I don't intend to sully her name,  whatever it may be, but I intend to post as a warning to anyone going to  Lee County Flea Market: if you see a woman at a table with a lot of  games on it, just walk away.)&lt;br /&gt;
This woman is a sniper. She showed us  the original Genesis and said she had just picked it up that morning,  meaning from someone else' table. And she's a definite reseller. Someone  out to make a profit off of the idiots. And let me just say: this part  of Alabama isn't exactly a shining star. My friend is looking for an NES  and I asked the lady how much she had one for.&lt;br /&gt;
&lt;br /&gt;
She said $100.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'll let that sink in for you....&lt;br /&gt;
Meanwhile, here are some search results from ebay :&lt;br /&gt;
&lt;br /&gt;
&lt;img alt="" height="384" src="http://i150.photobucket.com/albums/s107/BIGMercenary/ebayNES.jpg" width="640" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;$100 for an NES.&lt;/u&gt;&lt;br /&gt;
Not in the box and probably not with controllers.&lt;br /&gt;
I  would give her $20 and a slap in the face. Prices on ebay are $50+  cheaper. She preys on those who aren't knowledgeable about gaming prices  and she doesn't know anything about the games themselves. She's like an  independent GameSlop: making money off of people who don't know that  better stores exist.&lt;br /&gt;
I asked to see her original Game Boy games and  she had them priced at $10 and above, and the selection was absolute  crap! My friend found Mighty Morphin' Power Rangers on Genesis for $13  but we walked away from the table with nothing and saved ourselves some  cash. Later in the day we made our way to Play N Trade and found MMPR  for $5.&lt;br /&gt;
&lt;br /&gt;
I filmed it, and its goofy, but its really bad. So bad that I can't salvage it. So bad that I &lt;i&gt;won't&lt;/i&gt;  try to piece something together. So bad that not even putting a  FantomenK song in the background will save it. This video will go in &lt;b&gt;File 13&lt;/b&gt; and maybe in the future I'll do bloopers and use that as a starting point.&lt;br /&gt;
&lt;br /&gt;
The Short-And-To-The-Point of it all:&lt;br /&gt;
The  original idea of it came from the &lt;a href="http://www.youtube.com/user/RetroHunters"&gt;Retro Hunters&lt;/a&gt;. They inspired me to go  out to a flea market and look for games. However, these games are often  overpriced, overabundant, sports games, or scraps. I can get a better  deal at Play N Trade (I say PNT because its the only retro store near  me. We don't have a GameCrazy or Gamerz Exchange or GameAttack  *cough*franchise, Craig*cough*). I have a list made out of retro games  that I want to acquire but it has put me at a crossroads:&lt;br /&gt;
Is it all about flea market hunting, or about getting the retro games I want?&lt;br /&gt;
Do I shell out $40 for Super Metroid at a flea market, or get six games for $40 at a corporate store?&lt;br /&gt;
Support the little guys or give money to the giants?&lt;br /&gt;
Its  a tough call but its my list and I'm not picky about how I get the  games. Play N Trade, which is an underdog when compared to GameSlop, has  been good to me and I intend to keep the games I collect for a long  while, not just play and throw back like a fish...&lt;br /&gt;
That was an Alabama analogy, wasn't it? The place is starting to affect me.&lt;br /&gt;
&lt;br /&gt;
The  next planned flea market outing is in late March/early April. I have to  save up money again and Valentine's Day isn't helping. In the meantime, I  have several games to play that are on the backburner, and even more  still that I've never beaten (Mass Effect NG+, O_O).&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: right;"&gt;Keep Playing.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-1752023892580265734?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ftdrOhfUAjC463d2QTVZEdUD15E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ftdrOhfUAjC463d2QTVZEdUD15E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ftdrOhfUAjC463d2QTVZEdUD15E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ftdrOhfUAjC463d2QTVZEdUD15E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/jRkTLZbT1lg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/1752023892580265734/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2011/01/retro-hunting-failures-and-crossroads.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/1752023892580265734?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/1752023892580265734?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/jRkTLZbT1lg/retro-hunting-failures-and-crossroads.html" title="Retro Hunting Failures and Crossroads" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2011/01/retro-hunting-failures-and-crossroads.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C04GQHoyeip7ImA9Wx9WGEk.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-824547015886390597</id><published>2011-01-23T23:05:00.000-05:00</published><updated>2011-01-23T23:05:21.492-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-23T23:05:21.492-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="retro" /><category scheme="http://www.blogger.com/atom/ns#" term="videos" /><category scheme="http://www.blogger.com/atom/ns#" term="dreamcast" /><category scheme="http://www.blogger.com/atom/ns#" term="nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="flea market" /><category scheme="http://www.blogger.com/atom/ns#" term="psp" /><title>My Own Retro hunt</title><content type="html">After seeing the &lt;a href="http://screwattack.com/user/Osairis-Million/videos"&gt;Retro Hunter's videos&lt;/a&gt;, I caught the bug and wanted to go to a nearby flea market and do a little hunting of my own. After the cold winds, dirt, and lack of food, I realize I may have came up empty-handed after all.&lt;br /&gt;
&lt;br /&gt;
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&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/3Y4YormlKnMxEUgcDmqPBwJDvhc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3Y4YormlKnMxEUgcDmqPBwJDvhc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/3Y4YormlKnMxEUgcDmqPBwJDvhc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3Y4YormlKnMxEUgcDmqPBwJDvhc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/F80aIEKg8WY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/824547015886390597/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2011/01/my-own-retro-hunt.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/824547015886390597?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/824547015886390597?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/F80aIEKg8WY/my-own-retro-hunt.html" title="My Own Retro hunt" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2011/01/my-own-retro-hunt.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UDQHs4eCp7ImA9Wx5bGEk.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-1058374482187260406</id><published>2010-10-28T13:38:00.002-04:00</published><updated>2010-11-04T01:41:11.530-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-04T01:41:11.530-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="GBA" /><category scheme="http://www.blogger.com/atom/ns#" term="tony hawk" /><category scheme="http://www.blogger.com/atom/ns#" term="pro skater 2" /><category scheme="http://www.blogger.com/atom/ns#" term="A2LA" /><category scheme="http://www.blogger.com/atom/ns#" term="nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><title>A Second Look @ Tony Hawk's Pro Skater 2 (GBA)</title><content type="html">&lt;div style="margin-bottom: 0in;"&gt;&lt;div style="text-align: center;"&gt;(All images are taken from Gamespot)&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/1/471231_44170_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="319" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/1/471231_44170_front.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
If you've played any of the console versions of Pro Skater 2, you should have high expectations already. The sequel takes everything fans love about the previous game and cranks it up to 11. The same holds true for the GameBoy Advance version. I want to avoid using the word "port" since this is far from it. It's Pro Skater 2, to be sure, just mini. Same levels, same pros, same tricks. However that might not be enough to afford attention from someone who prefers the console versions.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;As soon as the main menu wheel shows, you'll understand how much attention went into this game to be just like the bigger versions. The game contains a Career Mode, Free Skate, and Single Session. Upon first seeing the character selection, one might be disappointed by the pixelized pros. But don't be fooled, they stand up just as well as one should expect. &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;It will take some time to get used to the default control scheme, but if it becomes too difficult it can be freely changed in the menus; something that feels more natural to the player would be the best route to take. Things such as entering the nollie stance is done by pressing the same button used for kick tricks. The shoulder buttons, as well as the d-pad, rotate the skater left or right in the air. These can't be changed but there is no button interference when playing.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;When you stick to it all the way through, you'll find the usual bonus characters, Officer Dick and Spiderman, on the character selection screen. One new addition is Mindy, not the same one from American Wasteland, added to replace Private Carrera. &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The 45-degree angle that the game is presented in takes some getting used, eventually it becomes something the player just ignores and accepts. It works, and that's fine.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/screenshots/gba/tonyhawk2/thps2_0507_790screen001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="241" src="http://image.gamespotcdn.net/gamespot/images/screenshots/gba/tonyhawk2/thps2_0507_790screen001.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The biggest, and possibly only, gripe one might have with this game is the lack of character creation. It's understandable that it would have to be cut from the GBA, but we could all do without a few cheats, Mindy, and one less song. A simple character editor would be ideal. Change skin color, hair color, clothes color, and add a board from one of the pros and that would satisfy. I suppose having that option would be too much to put on a GBA cart though.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Pay close attention when performing a trick, you'll see the animations have practically been copied frame by frame from the console versions. The animations, such as Tony Hawk's 900 or Rodney Mullen's Casper to 360 flip, are excellent to look it. They're never just "rotating to 900 degrees" or "a manual that ends with a flip." Each trick is detailed to look exactly like the bigger versions.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Large areas such as the School in Florida and New York City have been shuffled around a bit to make it compatible. Others such as Marseille, France and the hangar in Mullet Falls are the same. As a slight bonus the Warehouse from Pro Skater 1 has been added, with only a few minor changes to level layout. Each change isn't enough to get angry over, it just takes some getting used to.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/screenshots/vgnews/043001/thps2gba/thps2gba_790screen002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="265" src="http://image.gamespotcdn.net/gamespot/images/screenshots/vgnews/043001/thps2gba/thps2gba_790screen002.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The sound is the best I've heard in a GBA game so far. From the main menu wheel to a skater hitting the pavement, it's all the same from the console versions. The only thing different from the consoles is the music: the midi-file music is similar, yet at the same time it feels as though it's best suited for this game alone. You still have that SoCal rock feel to it as well as a few hiphop basslines.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The replay value takes this game to about 10 hours, with breaks. Once you get used to getting 100% with one skater it becomes easy to get the rest of the careers complete. Achieving 100% game total, however, will take effort. Mindy can't be unlocked unless you find all gaps (up to Skatestreet anyway). Even after completing the game its still fun to take on-the-go and play every now and then, its something that sticks with you.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/screenshots/vgnews/043001/thps2gba/thps2gba_790screen005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="266" src="http://image.gamespotcdn.net/gamespot/images/screenshots/vgnews/043001/thps2gba/thps2gba_790screen005.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;If one started with Pro Skater 2 on the GBA and never touched the console versions, there would be no need to fret. This IS Pro Skater 2, just smaller. It's the cherry on top for any fan of the series. Its an excellent game that's worthy of any addition to one's collection.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: right;"&gt;Keep Playing. &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-1058374482187260406?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/MbMHIaO7zwQ9Yxz3NONCTQi9J7Y/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MbMHIaO7zwQ9Yxz3NONCTQi9J7Y/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/MbMHIaO7zwQ9Yxz3NONCTQi9J7Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MbMHIaO7zwQ9Yxz3NONCTQi9J7Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/Ac33DECFdeQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/1058374482187260406/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2010/10/second-look-tony-hawks-pro-skater-2-gba.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/1058374482187260406?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/1058374482187260406?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/Ac33DECFdeQ/second-look-tony-hawks-pro-skater-2-gba.html" title="A Second Look @ Tony Hawk's Pro Skater 2 (GBA)" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2010/10/second-look-tony-hawks-pro-skater-2-gba.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0UGRX04fip7ImA9Wx5WEEg.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-313152870255036338</id><published>2010-09-20T22:36:00.003-04:00</published><updated>2010-09-21T02:40:24.336-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-09-21T02:40:24.336-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="halo" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><category scheme="http://www.blogger.com/atom/ns#" term="Reach" /><category scheme="http://www.blogger.com/atom/ns#" term="microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="shotgun" /><title>Shotgun Reviews: Halo: Reach</title><content type="html">&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I'm gonna try something different and hit you all at once like a shotgun with the details of Halo Reach. No opinions, just facts. A very quick review since my regular ones take too long to flesh out.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/2/960512_125433_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/2/960512_125433_front.jpg" width="287" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Love it or hate it, Halo Reach is the final(?) entry into the Halo series after Bungie has broken free from Microsoft's grasp (however 343 Industries was created to possibly continue the series). If the series were to go into a hiatus right now it would be good for it. It has gotten quite stale, especially in Reach with only the jetpacks, armor abilities, space flight, etc. shaking things up a bit. Yet it has the same familiarity that fans of the series, or any one who has ever even played a Halo game, will be used to.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Gone is the blandness of Master Chief who is replaced with 5 characters with differing personalities and yourself whose face is never seen. Your mission is to fend off the Covenant attack on the home of the UNSC, Reach.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The campaign mode is short and sweet with a compelling story, large areas to traverse and, in a later level, one very hectic attempt at running through a hoard of Covenant.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Fortunately, the campaign never feels like it's just 'tacked on' and is as pulse-pounding, frustrating, rewarding, and unique as the other Halo titles.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The multiplayer features the classic modes everyone has played before: 2v2, Big Team Battle, snipers, SWAT, etc. Added to the multiplayer is the new Firefight, which is similar to Gears of War 2's Horde Mode: you face increasingly difficult waves of enemies with teammates with either a set number of lives or infinite.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Spartan customization is back but with a small array of options at the beginning, it'll take some time to buy everything and future DLC can improve. These customizations are only cosmetic and don't play into the overall game; armor upgrades don't provide any more protection or ammo capacities.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The graphics are improved from Halo 3 and ODST but only a slight bit, you'll still feel like you're in the land of ODST from traveling through a city that resembles New Mombasa in architecture and Halo 1 from the canyon you travel through. Regardless these areas feature details that you may often find yourself stopping to take a look at.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The sound is something to really be impressed by, the music features another great score by Marty O'Donnell. Subtle at times of inaction but ramps up with the heat of battle.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The voiceacting is superb but the lines of dialogue might wear a bit thin if you die and have to restart from a checkpoint.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;The explosions, gunshots, enemies yelling, teammates talking through the radios and everything else is clear. The closer you get to your teammates, the radio chatter turns into normal speaking. The space-flying action is quiet, the vacuum of space hiding the music but disrupted by the sounds of explosions around you.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Halo: Reach is a great last "Hurrah!" from Bungie and a good place to start for those who have hated the franchise due to its popularity. But if you want to hold out and say you'll never buy it, at least rent it. More than likely your mind will be changed. Come for the campaign, stay for the multiplayer.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Keep Playing.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-313152870255036338?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/eLdFmdIJr5y8a_GArwrONOnA5Mo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eLdFmdIJr5y8a_GArwrONOnA5Mo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/eLdFmdIJr5y8a_GArwrONOnA5Mo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eLdFmdIJr5y8a_GArwrONOnA5Mo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/lhJnCHma3RE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/313152870255036338/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2010/09/blam-reviews-halo-reach.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/313152870255036338?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/313152870255036338?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/lhJnCHma3RE/blam-reviews-halo-reach.html" title="Shotgun Reviews: Halo: Reach" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2010/09/blam-reviews-halo-reach.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MESX07eip7ImA9Wx5XGE8.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-2030506021577099075</id><published>2010-09-18T10:47:00.001-04:00</published><updated>2010-09-18T10:50:08.302-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-09-18T10:50:08.302-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="final fantasy" /><category scheme="http://www.blogger.com/atom/ns#" term="random blog" /><category scheme="http://www.blogger.com/atom/ns#" term="halo" /><category scheme="http://www.blogger.com/atom/ns#" term="microsoft" /><title>Random Blog: Hate-flavored Beef.</title><content type="html">Just a quick blog. It's not about Halo, exactly. It's a message to the people who hate the series. &lt;br /&gt;
&lt;br /&gt;
I bought my first Halo game just this week. I even went to a midnight launch with a friend to get it, I didn't want to get it, I can live without Halo.&lt;br /&gt;
After playing the game for several hours I can definitely say that the overall game is shallow. It has a short but compelling storyline and the small amount of maps for the multiplayer can get boring quickly. But I've played with my friend and her friends and have had one of the best times online (when my stupid wireless adapter doesn't cut me off). And even during matchmaking I haven't ran into any 12-year olds and only muted one guy for screaming into his mic.&lt;br /&gt;
All of it made me realize that its not just about the game, its about the community behind it. Bungie has done a lot with the Halo universe and, despite Master Chief being the most boring character in video game history, I'm pretty sure it won't end here. 343 Industries was created to keep the Halo name alive (I can just hear the haters now doing a Darth Vader "NOOOOooo" yell).&lt;br /&gt;
&lt;br /&gt;
All of this boils down to one point: Why do people hate on others for &lt;i&gt;enjoying a video game&lt;/i&gt;?&lt;br /&gt;
Its not your cup of tea. So what? Don't bother other people who are having a good time. Neither one of you is right or wrong. Halo does have its shortcomings but makes up for in other areas.&lt;br /&gt;
&lt;br /&gt;
I don't like Final Fantasy, is that a travesty? I have Final Fantasy 10 in my collection, someone gave it to me and I've been holding on to it just so I can trade it in. I also have Advent Children, it's an okay movie. I've played and enjoyed Final Fantasy 8, which is apparently the real travesty because it wasn't a copy of 7 like everyone wanted.&lt;br /&gt;
&lt;br /&gt;
Get over it.&lt;br /&gt;
&lt;br /&gt;
That's what the haters need to do: get over it.&lt;br /&gt;
&lt;br /&gt;
Halo is a video game. Just a game. Its not like people need to debate over it. Its not politics. It's just a game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-2030506021577099075?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/wD_CXfQRvb7iXSB9gQh9NI9q65Y/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wD_CXfQRvb7iXSB9gQh9NI9q65Y/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/wD_CXfQRvb7iXSB9gQh9NI9q65Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wD_CXfQRvb7iXSB9gQh9NI9q65Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/FbBUGq61BeE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/2030506021577099075/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2010/09/hate-flavored-beef.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/2030506021577099075?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/2030506021577099075?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/FbBUGq61BeE/hate-flavored-beef.html" title="Random Blog: Hate-flavored Beef." /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2010/09/hate-flavored-beef.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4MRH08eSp7ImA9Wx5XEU4.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-1560224655851068548</id><published>2010-09-09T21:18:00.001-04:00</published><updated>2010-09-10T12:43:05.371-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-09-10T12:43:05.371-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="sega" /><category scheme="http://www.blogger.com/atom/ns#" term="dreamcast" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><title>Dreamcast's 11th Birthday</title><content type="html">Right.&lt;br /&gt;
&lt;br /&gt;
So.&lt;br /&gt;
&lt;br /&gt;
It snuck up on me.&lt;br /&gt;
&lt;br /&gt;
Dreamcast's 11th birthday.&lt;br /&gt;
&lt;br /&gt;
Had it not been for checking Blogspot and seeing &lt;a href="http://the-dreamcast-junkyard.blogspot.com/"&gt;The Dreamcast Junkyard&lt;/a&gt; mentioning it I would have forgotten. So this means I need to write a blog. Well, unfortunately I can't think of anything in such a short amount of time with most of the day being passed by already.&lt;br /&gt;
I can always mention MY SMALL GAME COLLECTION. Yes. I think that'll do. Maybe a mini-review for each. So before this intro drags on too long, let me get started.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/0/196990_41928_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="315" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/0/196990_41928_front.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;I unfortunately can't say I'm a big fan of Crazy Taxi. Its blasphemy, I know, but I find the driving and physics in this game impossible to deal with. The tires constantly spinning out as the precious seconds tick down, the insane amount of traffic even on easy difficulty, the passengers commenting about every turn you make, and the most repetitive soundtrack ever conceived (Offspring: "Yah! Yah! Yah! Yah! Yaaaaaaah!"), make it a teeth-grinder for me.&lt;br /&gt;
Regardless of all that I've said, Crazy Taxi has an undeniable charm to it. Its an arcade game through and through and its been converted nicely to the Dreamcast. The graphics are clean, the controls are sharp, and it's just fun. As for the soundtrack, it can always be muted, I suppose.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/3/378423_50701_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/3/378423_50701_front.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Hit or miss. Its the best way to describe Dave Mirra Freestyle BMX. The controls are sloppy, the graphics seem incomplete, the music is repetitive, and the levels are just lackluster. After completing the challenges of the first levels you have to compete, and place first in, three competitions. Second place wins you nothing but a pat on the back. The only unlockable character here is the SlimJim guy. Yes, you read that right. He's nothing special either. And its almost impossible to bail, just pressing the Y button while coming down from a vert lands you in a stalling position. Broken? Yes.&lt;br /&gt;
But despite the bad nature up front, its more like the Pro Skater series than Matt Hoffman's Pro BMX was. Its just as chaotic, the soundtrack, though small, is varied and soulful, and the tricks are insane. You can pull off moves that aren't even physically possibly in real life. Its a true arcade game and I'm proud to have it in my collection.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/2/197762_15412_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/2/197762_15412_front.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;A game that's as unique as anything you can imagine, Legacy of Kain: Soul Reaver is the tale of Raziel, a vampire who has evolved beyond his master. Considering this a travesty, Kain kills Raziel. Many years later, Raziel is brought back to life by the gods with a task they want him to complete: kill Kain.&lt;br /&gt;
Thus begins your adventure.&lt;br /&gt;
This third person platformer is an amazing adventure through two worlds: the land of the living and of the dead, each with their on dangers, and at the end of each level lies a vampiric boss that has also been transformed.&lt;br /&gt;
The graphics seem pretty advanced for their time, the smoothness of objects lends to the game pretty well. The areas, though fogged in the distance, are varied and never just walking through a gray cave.&lt;br /&gt;
The voiceacting is superb and the actors put emotion into their words. No cookie-cutter blandness here.&lt;br /&gt;
If you can ever find a copy of Legacy of Kain: Soul Reaver (not to be confused with Blood Omen: Legacy of Kain) it's a definite buy. They just don't make'em like this anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/9/445179_18583_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/9/445179_18583_front.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;With little to say about this game, Rainbow Six: Rogue Spear on the Dreamcast is... meh. The graphics are nothing to be impressed by, the voiceacting is &lt;i&gt;there&lt;/i&gt;, the environments are impressive for back then, and the gameplay is hard. This is no run-and-gun one-man-army shooter. It's tactical in the sense that when the enemies see you they do not hesitate to aim for the head. One main problem lies in the controls, they take a while to get used to. Since there is no strafing, there is no easy way to dodge bullets. &lt;br /&gt;
This is one of my least-played in my Dreamcast collection.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/3/198573_42853_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/3/198573_42853_front.jpg" width="319" /&gt;&lt;/a&gt;&lt;/div&gt;If you don't know this game by now you should be ashamed of yourself.&lt;br /&gt;
Take all the real-world physics that you know and toss them out the window. A true arcade racer, the only enemy you have is the time limit. Race as fast as you can to get to the next checkpoint, rack up those extra seconds, and splatter some mud on the windshield of the car you're about to pass.&lt;br /&gt;
With a true sense of speed, mud splatters when you drive through it, water splashes, dust rises, sparks fly, and your car never gets damaged. Just like in Dave Mirra: there is no reward for second place.&lt;br /&gt;
This is one of the definitive Dreamcast games. Any collection wouldn't be complete without it. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/8/914118_47380_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/8/914118_47380_front.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;ANOTHER arcade classic brought home by the Dreamcast, it's a perfect recreation of the original, with a large exception: since there is no gun attachment, you stay zoomed in all the time. You zoom out by holding down the left trigger. Firing is done with either the A button or the right trigger. Movement is done by the analog stick. It might not be as fast as aiming the gun in the arcade, but the movement speed of the crosshair can be changed in the menus.&lt;br /&gt;
Aside from a training mode, its the same as you would find in the arcade. The branching story paths are there, the same bosses, the same patterns. It might not seem appealing, but its better than having the actual arcade cabinet take up space in your room. Another definitive title of the Dreamcast.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/4/198694_50482_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="310" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/4/198694_50482_front.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Do I &lt;i&gt;have&lt;/i&gt; to say anything about this? Well I think I should.&lt;br /&gt;
*FANBOYS!* I was a HUGE fan of Sonic when he first premiered, you have to consider that, before you read this, it is an opinion. It is biased. It is what I think. You can love this new Sonic all you want. I don't.&lt;br /&gt;
&lt;br /&gt;
Sonic's transition to full 3D could have gone better. With controls that are too sensitive and wonky, levels that are lacking (and some that just seem like they were halfway completed), camera controls that are maddening, voiceacting that is phoned in, characters that shouldn't exist (I'm looking dead at you Rose and Big), and the useless Chao mini-game, Sonic Adventure is where the image of the blue blur with attitude was dragged through the new millennium mud.&lt;br /&gt;
Is it a bad game? Somehow no. But you can't ignore the stack of minor inconveniences that drag it down.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/5/198705_50483_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/5/198705_50483_front.jpg" width="319" /&gt;&lt;/a&gt;&lt;/div&gt;While getting the above image from Gamespot, one number jumps out at me directly: 10.&lt;br /&gt;
A perfect 10. A lot can be said for this game and yet I'm at a loss of words. Not only is it a perfect recreation of the arcade fighter, but it packs in a ton of extras such as an adventure mode, survival mode, galleries, and unlockable weapons and characters.&lt;br /&gt;
The graphics are crisp, bright, vibrant, and smooth. They run at a steady pace and are mind-blowing compared to the 3D fighters of the time.&lt;br /&gt;
This is the true definition of an arcade game. The tale of souls and swords eternally retold does not begin however. Soul Blade made its debut on the PS1 in 1995, and even then it was a technical marvel. Soul Calibur on the Dreamcast is just another reason why Namco is my favorite game company today.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/4/199024_15534_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/4/199024_15534_front.jpg" width="317" /&gt;&lt;/a&gt;&lt;/div&gt;I'm not quite sure what crowd this game is aimed towards. Any rednecks (I'm from Georgia, I can say it) that might have bought this game would have been very disappointed, as would have anyone else.&lt;br /&gt;
Controls that are sloppy, gameplay that isn't fun, race courses that are a pain to navigate through, and voiceacting with people that sounded like they were hired with the promise of payment of a new banjo or mud tires... its just not a good game at all.&lt;br /&gt;
Just by the cover you would think that this is an arena-racing game or open environment, Dakar-style rush to the end of the track. That's a great deception isn't it? Although its not quite Cover Art Fail material, I for one was disappointed when I first played it.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/7/199057_50537_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/7/199057_50537_front.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;The Hawkman makes a jump to the Dreamcast. An arcade-style game on a console made for arcade games. What more could you ask for?&lt;br /&gt;
Although this game is a simple copy-and-paste job, its still the Pro Skater we all know and love. I can't say much about it. What I can say is that the original screenshots I had seen of it a long time ago made the game looking amazing, almost like a new entry. Instead we get the same game as all the other platforms.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/3/365573_50635_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/3/365573_50635_front.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Tony Hawk's Pro Skater 2 on the Sega Dreamcast is my favorite game of all time. Top favorite. Number 1. I have written in length about this game in other blogs. I can't keep re-writing the same things.&lt;br /&gt;
Take the Playstation 1 version, add in a few graphical effects such as: t-shirts blowing in the wind, greater anti-aliasing, better graphics and cleaner sound, a better fogging distance, and you get Pro Skater 2 on the Dreamcast. Its just the best version presented.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/0/199150_43194_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/0/199150_43194_front.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Forget all the skills you know about the current UFC games. Can you press a button? Then you can win Ultimate Fighting Championship. The roster of MMA stars is vast, and with the ability to create your own fighter it can be bigger. The main problems lie in that each match can last as little as 30 seconds, and that if your opponent gets in the dominant position, ground and pound, strangle hold, etc. then you're done for. There is no getting out of it, no fighting back. Instant submission. Game over.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/4/199194_50546_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="314" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/4/199194_50546_front.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Every time I think Vigilante 8: 2nd Offense, that theme song comes into my head. A strict copy-and-paste job of the PS1 version, there's nothing new to this game. I'm not even sure this game has the ability to unlock the levels from the first game, it can be done by swapping out the disc with the original V8 on the PS1 version, but with the Dreamcast, opening the disc lid takes you to the console menu.&lt;br /&gt;
Graphics are clean, audio is clear, controls are the same. Its on par with the PS1 version. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/4/250644_50589_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/4/250644_50589_front.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Its baseball, just not very good baseball. With convoluted controls, graphics that "just get the job done," and menu music that gives you a nervous twitch if you listen to it for too long, its the same as every other baseball game in existence. Maybe that explains why I got it for $1.&lt;br /&gt;
&lt;br /&gt;
And that's about it. That's all the Dreamcast games in my collection. It's a short stack but they warrant their own CD holder. I would buy more, and I do plan on buying more, but with increasing rarity and price points that are a bit too high for old games, its hard for me to do. Soul Calibur alone cost me $15 and I bought that immediately. It came with no manual but it did have the back cover.&lt;br /&gt;
I'm the type of collector that prefers to have get everything with the game. I know I need to get over that otherwise Tomb Raider: The Last Revelation will be lost to me. There are two copies at the Play N Trade store that I bought my Dreamcast games from as well as others. If I don't buy them, someone else will.&lt;br /&gt;
Back in middle school, my friend and I used to bash the Dreamcast every day. It wasn't until I was able to buy one a few years ago that I realized just how wrong I was. The Dreamcast is an amazing console and it ended too shortly. There are still quite a few homebrew companies out there that are still making games for it.&lt;br /&gt;
I still need to download Half-Life for the Dreamcast. Getting the cdi image is the pain for me.&lt;br /&gt;
So how was that for a short notice blog? Took me two hours to write but that's fine by me. Its my contribution to the Dreamcast community and a small insight to my collection. Now if you'll excuse me, Silent Scope isn't going into demo mode with me just sitting here.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: right;"&gt;Keep Playing.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-1560224655851068548?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/hURS6XifcylPRYrzjrD32_Xvco4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hURS6XifcylPRYrzjrD32_Xvco4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/hURS6XifcylPRYrzjrD32_Xvco4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hURS6XifcylPRYrzjrD32_Xvco4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/Du7TZxoE4TU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/1560224655851068548/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2010/09/dreamcasts-11th-birthday.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/1560224655851068548?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/1560224655851068548?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/Du7TZxoE4TU/dreamcasts-11th-birthday.html" title="Dreamcast's 11th Birthday" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2010/09/dreamcasts-11th-birthday.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU8AQHs_eCp7ImA9Wx5bEkU.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-2537630238815190278</id><published>2010-08-19T22:10:00.011-04:00</published><updated>2010-10-28T13:44:01.540-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-28T13:44:01.540-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ps2" /><category scheme="http://www.blogger.com/atom/ns#" term="konami" /><category scheme="http://www.blogger.com/atom/ns#" term="playstation 2" /><category scheme="http://www.blogger.com/atom/ns#" term="A2LA" /><category scheme="http://www.blogger.com/atom/ns#" term="sim" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><category scheme="http://www.blogger.com/atom/ns#" term="playstation" /><category scheme="http://www.blogger.com/atom/ns#" term="racing" /><category scheme="http://www.blogger.com/atom/ns#" term="enthusia" /><title>A Second Look @ Enthusia Professional Racing.</title><content type="html">&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in; text-align: center;"&gt;(All images are from Gamespot.com. YouTube video is not mine either.)&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/bigboxshots/6/920586_54309_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://image.gamespotcdn.net/gamespot/images/bigboxshots/6/920586_54309_front.jpg" width="282" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/doLk1n40VuM?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/doLk1n40VuM?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;Enthusia Professional Racing, made in-house by Konami, attempts to blend arcade and simulation racing. It does this rather well by keeping the arcade aspect in the menus while the racing is fully simulation (minus vehicular damage).&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;This wouldn't be such a bad thing if it weren't for the fact that the player may spend the bulk of their time in the menus trying to figure out the probability system in their favor.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;As the game is first started, you're treated to a walkthrough of the menus. Skipping this may be a bad idea as it teaches the player about the probability system, which the game seemingly runs on. It's all about whether or not the player's car has a chance of winning the race, and this is explained during the walkthrough. Don't let these words fool you though; you can still win a race at a harder difficulty but only by roughing up the other cars and driving harshly.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in; text-align: center;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/2004/screen0/920586_20041221_790screen027.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://image.gamespotcdn.net/gamespot/images/2004/screen0/920586_20041221_790screen027.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;It's an ambitious title that strives to show off what it does. Ambition doesn't cut it as the game is littered with problems that are hard to overlook and limit the overall enjoyment.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;One problem lies in the fact that each race is only a few laps, you may find yourself participating in the small-fish races that can give you the odds in your favor. There is no limit to this and its a smart way to upgrade your vehicle to tackle the harder races and improve your odds. If you're feeling daring you don't have to stick to the easy stuff, you're welcome to try the harder races in order to acquire better cars.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;This presents a few more problems: Before the start of the start race you can place a “bet” on which car you think will win. This has no bearing on the outcome, leveling up, etc. and is generally useless in the game.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;At the end of the race a raffle is presented wherein the cars that participated in the race are displayed and a single one is highlighted. The player presses a button and probability takes effect again as to whether or not the player acquires a new car. This is THE ONLY way to get new cars since there is no purchase system. Konami lost the point with this game when more focus was put on the probability system and Enthu points rather than the gameplay.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in; text-align: left;"&gt;The Enthu Points present another problem: Enthu Point are points you get for racing; they deplete with each scrape, each time you go off the road, or each time you hit another car (or when another car hits you). Other than that they exist to gauge nothing. The points refill with each successful win or when you take an in-game week off from racing. If the total points reach zero, it will force you to take a week off. Your Driver level determines how many points you regain during this  process.&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;No matter how many Enthu Points you acquire, one bump or slide off the road will take away the same amount of EP, forcing the player to pay more attention to their driving. This is the question that begs to be addressed when concerning the Enthu Points: if the same amount of EP is taken away for each mistake, why have it so the total number of EP raises with each level? To put it another way: if you have 100 Enthu Points, bumping another car might take away 10 points. Meanwhile if you have 1500 points, bumping a car seems like 150 points are taken away. No matter how many Enthu Points the player has garnered, it seems they're penalized for the same percentage for each mistake.&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in; text-align: center;"&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/2005/104/reviews/920586_20050414_790screen014.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="277" src="http://image.gamespotcdn.net/gamespot/images/2005/104/reviews/920586_20050414_790screen014.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;The Free Ride mode is limited to what you have unlocked so far, meaning new tracks and cars are pretty much off limits unless you work to win them.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;There is another mode called Driving Revolution which is a take on Konami's Dance Dance Revolution series. The player is given a preselected car and tasked with driving down a three-lane highway, passing through certain marker gates along the way while trying to make the best time. It's a mixture of skill and little bit of luck (bringing in the probability system again).&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;The racing is, for the most part, straightforward with the physics and speed being as closely accurate to the real world as Konami can muster. Each car handles, accelerates, and brakes differently from each other. The upgrade system has a small but noticeable effect on the cars.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;The tracks consist of real world and original designs, each one requiring a different way to master driving through. It's not tough since the course map provides the player with enough warning of which corner is coming up, its up to them to remember when to brake and accelerate.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;There is no damage and, seeing as how there is no monetary system involved, this is a good idea. Since the computer AI is anything but intelligent, you'll have to deal with them bumping into you in their attempts to drive the correct line. The AI is lifeless in that it doesn't fight back, its programmed to just go, to never make a mistake, to accelerate and brake perfectly, to recover from when the player cheaply runs it off the road and continue along as though nothing has happened.&lt;br /&gt;
There are two camera views: a close chase camera and a bumper cam with a rearview mirror. The bumper cam is the only way to see what's behind you since there is no button to look back.&lt;br /&gt;
Also, you may want to make sure you take a drive properly as there is no restart, only retiring. Doing so forfeits any Enthu points recovery and the chance to unlock a new car.&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/2005/104/reviews/920586_20050414_790screen006.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="266" src="http://image.gamespotcdn.net/gamespot/images/2005/104/reviews/920586_20050414_790screen006.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;Enthusia shows off its potential in the graphics department by featuring some of the best graphics seen in a racing game on the PS2, potentially rivaling Gran Turismo 4. There are rarely any jagged edges on the environments, which are unique in their own rights, and the cars are smoothly designed. The game feels to run at a steady 30+ fps (I could be very wrong in that description) even with several cars all going full speed. The car models shown in the menus aren't the same during gameplay, however, but its hard to take notice of the other cars when your main focus is directed towards the driving.&lt;br /&gt;
Cars gather no dirt on the off-road courses, similarly the dust isn't kicked up behind you. During the wet courses the rain runs down the screen and back up when speeding. The reflections on car windows are dulled down to pixelated blocks but the reflections on the cars themselves are nice. Lighting during the night levels is nice, but nothing to get excited over. The ground reflects the light during wet night levels.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;The soundtrack has an interesting mix of songs, the menu music is piano-techno mix, something of the arcade variety. The in-game soundtrack mixes it up quite a bit with songs mixing techno with rock guitars, its tolerable but best taken in small doses.&lt;br /&gt;
The car's engines seem to drone, increasing in pitch when accelerating and decreasing when revving down. Sadly, it's just unnoticeable.&lt;br /&gt;
What may be noticeable is that there are no crowd noises. The game feels lifeless and because of this you get a sense of loneliness. No one's cheering you on because no one cares.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;a href="http://image.gamespotcdn.net/gamespot/images/2004/screen0/920586_20041221_790screen030.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://image.gamespotcdn.net/gamespot/images/2004/screen0/920586_20041221_790screen030.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;FINAL LAP:&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;In the end, Konami took a bold step in an attempt to blend arcade and sim. It was, however, a misstep. In essence it can be seen as a game you would play in an arcade with a sim racing engine, it just can't make up its mind to figure out which side of the fence it wants to reside on.  &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;If a sequel is ever put into production, Konami should learn from they're mistakes and rid the game of the Enthu points, complicated menus, probability system and focus more on the driving.  &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;The game is littered with problems, sure, but it's not a bad game. The roster of cars is a strong one, the racing is accurate and fun, and the probability system is tolerable, even ignorable.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;Konami attempted to make a community behind the Enthusia brand name with a website, which is no longer active, that was meant to be a community hub for Enthusia players which held events, contests, leaderboards and other news. It was just mediocre when compared to other racing games of the time (Gran Turismo 4, Forza Motorsport, even R: Racing Evolution) which had more reason and depth to them.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;Even with the game being as old as it is, it would make a perfect addition to the Sim Racing Aficionado's collection. All others would be better off sticking with the more AAA titles.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="RIGHT" style="font-family: Arial,Helvetica,sans-serif; margin-bottom: 0in;"&gt;Keep Playing.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-2537630238815190278?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/qgBDjLGG8_3t-UZQB9oMOIugecA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qgBDjLGG8_3t-UZQB9oMOIugecA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/qgBDjLGG8_3t-UZQB9oMOIugecA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qgBDjLGG8_3t-UZQB9oMOIugecA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/wJWLcKOiG2Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/2537630238815190278/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2010/08/second-look-enthusia-professional.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/2537630238815190278?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/2537630238815190278?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/wJWLcKOiG2Y/second-look-enthusia-professional.html" title="A Second Look @ Enthusia Professional Racing." /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2010/08/second-look-enthusia-professional.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0UCQ3c4fSp7ImA9Wx5TFUw.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-5506076479525148416</id><published>2010-07-30T14:40:00.001-04:00</published><updated>2010-07-30T14:41:02.935-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-30T14:41:02.935-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="videos" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><category scheme="http://www.blogger.com/atom/ns#" term="music" /><title>Nerdcore and other video game-inspired music. Enjoy!</title><content type="html">&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dhebl9oD5Lc&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/dhebl9oD5Lc&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
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&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4nigRT2KmCE&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4nigRT2KmCE&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
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&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XbXwXLylYZ8&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/XbXwXLylYZ8&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
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&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VDBpQVhCMb8&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VDBpQVhCMb8&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
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&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4qsWFFuYZYI&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4qsWFFuYZYI&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
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&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/mkvWXbGrCx0&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/mkvWXbGrCx0&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
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&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SzmUde_EK5Y&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/SzmUde_EK5Y&amp;amp;hl=en_US&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-5506076479525148416?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/pSlDWyFX_Lb00wmmRNWuHl44AWM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pSlDWyFX_Lb00wmmRNWuHl44AWM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/pSlDWyFX_Lb00wmmRNWuHl44AWM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pSlDWyFX_Lb00wmmRNWuHl44AWM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/8FMicfxfnRo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/5506076479525148416/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2010/07/nerdcore-and-other-video-game-inspired.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/5506076479525148416?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/5506076479525148416?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/8FMicfxfnRo/nerdcore-and-other-video-game-inspired.html" title="Nerdcore and other video game-inspired music. Enjoy!" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2010/07/nerdcore-and-other-video-game-inspired.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQASXw-eCp7ImA9WxFbFEk.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-4838419199176138336</id><published>2010-06-16T05:37:00.003-04:00</published><updated>2010-07-06T16:32:28.250-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-06T16:32:28.250-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="random blog" /><category scheme="http://www.blogger.com/atom/ns#" term="kinect" /><category scheme="http://www.blogger.com/atom/ns#" term="microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="E3" /><title>E3, Microsoft and YOU</title><content type="html">On Monday morning, the level of stupidity on the internet rose to epic proportions as scores of mindless fanboys rose up in anger with pitchforks and torches and demanded the death of the heads and developers of Microsoft.&lt;br /&gt;
Turning on their once beloved console, these fanboys forgot about the years of entertainment that the Xbox 360 had given them.&lt;br /&gt;
Alas, they wanted more. Rather than letting Microsoft broaden the scope of the Xbox 360, these fanboys insisted that they receive more mindless destruction video games, scantily-clad women, short storylines and bad voice acting.&lt;br /&gt;
&lt;br /&gt;
What they seem to forget is that Kinect is aimed towards the casual audience. &lt;br /&gt;
I KNOW!&lt;br /&gt;
How DARE Microsoft attempt to turn a video game console into a casual machine! They shouldn't make money from it that way! They should keep charging $60 for a game that players will forget in less than a month!&lt;br /&gt;
&lt;br /&gt;
Kinectimals featured a little girl playing with a tiger, and the fanboys demanded blood. What they forgot at that precise moment was that Kinectimals was made for little kids. &lt;br /&gt;
They saw Kinect Adventures and proceeded to tear out their own eyes. They also forgot that this game, no matter how unimportant it seemed, was meant for the casual gamers as well. If someone invites their friends over for a movie and says "Let's play some games first," they can all JUMP IN (Xbox 360's motto) and play together.&lt;br /&gt;
They saw Kinect Joyride and demanded a human sacrifice. Nevermind the fact that it's a kart racer and that it was already announced to be supported by the Kinect. &lt;br /&gt;
The fanboys saw the fitness program and it made them sweat. I guarantee that half of them are actually obese gamers and hate the thought of exercising.&lt;br /&gt;
&lt;br /&gt;
I am one, I know I need to exercise. That's why I'll be buying the Kinect. At least it will separate me from you mindless baboons that demand to see explosions and hear 12-year-olds, frat boys and potheads curse you out for fragging them.&lt;br /&gt;
Want to know why gamers get such a bad rep? It's all of you that get in an uproar when you see something you don't like.&lt;br /&gt;
"Hardcore" gamers are some of the whiniest child-like people I have ever come across. If something isn't up to their standards, which are very low in this case, they voice their opinions thinking it will change the minds of the developers.&lt;br /&gt;
&lt;br /&gt;
They simply REFUSE to step back and take a look at the potential that the Kinect offers. Most of them have been stuck inside their rooms for so many years that the main social interaction they've received is through a headset and party chat.&lt;br /&gt;
What if they could ACTUALLY see what their friends look like for a change? What if gaming could be something more social than a headset?&lt;br /&gt;
You fanboys are stuck in a rut and you don't want to come out of it.&lt;br /&gt;
&lt;br /&gt;
Because Bulletstorm, Gears of War 3, Halo Reach, Metal Gear  Rising, Assassins Creed: Brotherhood, Call of Duty: Black Ops, Ghost  Recon: Future Soldier, Medal of Honor, Fable 3, Rock Band 3, Dead Rising 2, Red Faction: Armageddon, Portal 2, Deus Ex: Human Revolution, Guitar Hero:  Warriors of Rock, Crysis 2, a new Duke Nukem, Fallout: Vegas, Brink, Need For Speed: Hot Pursuit, Rage, and all these other games aren't enough for you....&lt;br /&gt;
&lt;br /&gt;
You want more and you don't want to give the casual audience any leeway. You don't want Microsoft to try out new technology.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;You all make me want to quit gaming.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-4838419199176138336?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/BP7kGctdVxAXLjILfV0qFkSJE68/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BP7kGctdVxAXLjILfV0qFkSJE68/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/BP7kGctdVxAXLjILfV0qFkSJE68/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BP7kGctdVxAXLjILfV0qFkSJE68/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/A5Stz87-IvE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/4838419199176138336/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2010/06/my-real-e3-impressions.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/4838419199176138336?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/4838419199176138336?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/A5Stz87-IvE/my-real-e3-impressions.html" title="E3, Microsoft and YOU" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2010/06/my-real-e3-impressions.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQNSH88fCp7ImA9WxFbFEk.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-6385661011256707835</id><published>2010-06-16T01:24:00.002-04:00</published><updated>2010-07-06T16:33:19.174-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-06T16:33:19.174-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="sony" /><category scheme="http://www.blogger.com/atom/ns#" term="EA" /><category scheme="http://www.blogger.com/atom/ns#" term="nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="Ubisoft" /><category scheme="http://www.blogger.com/atom/ns#" term="playstation" /><category scheme="http://www.blogger.com/atom/ns#" term="microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="E3" /><title>My Own E3 Impressions</title><content type="html">&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Its been a year since the last E3, and after my debacle of not posting anything but Microsoft, I've gone a little further this year and typed up something that I've posted around on other sites. Unfortunately not any of it is any good. It's quick, short, and opinionated; something you wouldn't expect from me. That's because I'm not going to write up on each game and how the presentation of each went. I don't have that much time and if I did it would take me over a month to do. So remember that what I have written is opinionated, not fleshed out, and if you want to see things for yourself, go to &lt;a href="http://www.e3expo.com/"&gt;E3Expo.com&lt;/a&gt;, scroll down a little, and take a look at the videos, the links are on the right. I encourage you to form your own opinions on each press conference and, if you want to tell me a thing or two, go ahead and leave a comment.&lt;/div&gt;&lt;div class="blog_post" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;b style="color: #93c47d;"&gt;M&lt;span style="color: #38761d;"&gt;ic&lt;/span&gt;ro&lt;span style="color: #999999;"&gt;so&lt;/span&gt;ft&lt;/b&gt;:  "Hardcore" fanboys are some of whiniest child-like people I know.  Microsoft shows off the Kinect and they go crazy, saying they've  forgotten the "hardcore" audience.&lt;br /&gt;
Here's a question: Why can't  someone be "casual hardcore?" As in, they only play casual games because  they're not impressed with the 4-hour long shooters with storyline  depth as deep as a kiddie pool.&lt;br /&gt;
Microsoft has catered to you long  enough. It's time they use the Xbox 360 as something more than a  platform for angry, foul-mouthed 12 year olds, potheads and frat boys  who want to spend 8 hours yelling at someone who fragged them online.&lt;br /&gt;
&lt;br /&gt;
&lt;b style="color: red;"&gt;Nintendo&lt;/b&gt;:  ANOTHER DS...&lt;br /&gt;
Zelda, who didn't see that one coming?&lt;br /&gt;
Metroid  Other M, yeah...&lt;br /&gt;
Wii Party replaces Mario Party....&lt;br /&gt;
No Vitality  Sensor, thank you, Nintendo...&lt;br /&gt;
Just Dance 2 *sigh*.....&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Sony&lt;/b&gt;:  REALLY riding the balls of the 3D thing, aren't you? Give me a GAME, not  an EXPERIENCE.&lt;br /&gt;
But who cares? They've announced a new Twisted Metal  and this will be the game that will make me buy a PS3.&lt;br /&gt;
(I've only  seen the videos for Twisted Metal. The GameTrailers videos go for 20  seconds and then stop, forcing me to reload the page each time. Once  Gamespot has the full press conference video I'll give my reactions. Not  like you guys care anyway.)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: yellow;"&gt;EA&lt;/span&gt;&lt;/b&gt;: Congratulations on getting your  act together and making a REAL Need For Speed game that doesn't involve  Tuners and NOS. &lt;br /&gt;
I'm also looking forward to Medal of Honor, although  I know that people are already calling it a CoD ripoff. *middle finger  to them*&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #0b5394;"&gt;Ubisoft&lt;/span&gt;&lt;/b&gt;: A Michael Jackson game? Really? &lt;br /&gt;
Rayman  Origins, never played the first.&lt;br /&gt;
Assassins Creed with Ezio. Again.&lt;br /&gt;
Whatever.&lt;br /&gt;
&lt;br /&gt;
I  generally don't like E3 because it brings out the a-holes, by that I  mean "Opinions are like a-holes: everyone has one." So many people's  opinions on what's good or what's bad means it taints your knowledge of  what's being presented unless you've seen the press conference videos  for yourself and formed your own opinions. I'm about to leave one game  community because the founder of it trashed Microsoft without even  presenting the facts, he just blurted out his own opinion and that makes  me think less of him. If he had given just the facts rather than  outright saying "It's lame!" I would have more respect for him. He's  supposed to be reporting what's going on, not giving his own opinion.&lt;br /&gt;
&lt;br /&gt;
AHA!  I can tell what some of you are thinking already: "But you just gave  your own opinions, you're stoopit!!!11!!111!!eleven"&lt;br /&gt;
I'm not  reporting on the things, am I?&lt;br /&gt;
&lt;div align="right"&gt;Keep Playing.&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-6385661011256707835?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/eqHnFpW5KYxsIVI4Bm7M8j3RwAc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eqHnFpW5KYxsIVI4Bm7M8j3RwAc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/eqHnFpW5KYxsIVI4Bm7M8j3RwAc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eqHnFpW5KYxsIVI4Bm7M8j3RwAc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/QSx0y22yagg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/6385661011256707835/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2010/06/my-own-e3-impressions.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/6385661011256707835?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/6385661011256707835?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/QSx0y22yagg/my-own-e3-impressions.html" title="My Own E3 Impressions" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2010/06/my-own-e3-impressions.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEAEQnc4cCp7ImA9WxFRGEQ.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-6537579137589227491</id><published>2010-04-15T15:09:00.003-04:00</published><updated>2010-05-03T09:18:23.938-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-03T09:18:23.938-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="comparison" /><category scheme="http://www.blogger.com/atom/ns#" term="angry joe" /><category scheme="http://www.blogger.com/atom/ns#" term="angry video game nerd" /><category scheme="http://www.blogger.com/atom/ns#" term="nostalgia critic" /><category scheme="http://www.blogger.com/atom/ns#" term="gametrailers" /><category scheme="http://www.blogger.com/atom/ns#" term="gamespot" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><category scheme="http://www.blogger.com/atom/ns#" term="avgn" /><category scheme="http://www.blogger.com/atom/ns#" term="control freak" /><title>Control Freak: Reviewer Pro-tips.</title><content type="html">&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Time and time again I come across game reviews that make me lose faith in humanity, ones that are atrociously bad, make no sense, and make English teachers cry. Ones that have no rhyme, reason, or right to be on the internet.&amp;nbsp;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I've compiled a short list of tips for those who do write those bad reviews. I know a lot of people won't care to follow these. I also know that some people will be outright indignant about these tips. "A hit dog will cry" is all I'm going to say to them. Meaning if you're offended, then you're guilty.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I'm presenting this as a simple guide to people who write bad reviews of video games or any other medium for that matter. It's also a straightforward guide to those who are unsure about their reviewing prowess. &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;We've all been guilty of bad reviews in our days, some of us still are. I'm not criticizing any particular person's review(s), but rather the people who just don't get it.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;a href="http://www.freewebs.com/rock4supremeoverlord/AVN.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://www.freewebs.com/rock4supremeoverlord/AVN.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://www.muchgeek.com/blog/wp-content/uploads/2009/06/nostalgia_critic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://www.muchgeek.com/blog/wp-content/uploads/2009/06/nostalgia_critic.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;You are not&lt;/i&gt; the Angry Video Game Nerd or Nostalgia Critic, do &lt;i&gt;not&lt;/i&gt; pretend to be so. If you're going to spout curse words at random intervals, don't do it so often to the point that your review is outright retarded. If you can't think of anything else to say besides a hundred curse words in your review, then don't do the review at all. With luck I'll never read or watch it and that makes me happy. Cursing at a game is pointless. Instead, curse your lack of skills to play the game.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;We don't know you, we don't know what games you like to play, we don't know who you are off of the website your review is on, so please don't interject your own personal opinions into your review.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;If you are a person who would rather do a review based on just your opinions, you can always start off by saying "I'm a big fan of *genre or series* but I have a problem with *insert problem.* It wasn't up to my standards of blah blah blah..." That helps us get to know you a little better and why it was a problem for you.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Dictionary.com, and more than likely a printed dictionary, defines  the word Opinion as "a personal view, attitude, or appraisal," meaning  your own thoughts are written down into your review. These are the  things you experienced and, in your mind, decided whether or not it was  good.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Parallel to that definition, Fact is described as "something that  actually exists; reality; truth."&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Mario jumping higher after  running is a fact. Mario being better than Luigi is an opinion.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;See  what I'm getting at? A very hard level in a game may seem unfair to you  in your opinion, but the reason that it's &lt;i&gt;supposed&lt;/i&gt; to be a  challenge is a fact.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;In simple terms: what may suck to you may be good in someone else' mind.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Punctuation: It's not an STD.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;One paragraph is &lt;i&gt;not &lt;/i&gt;a review. We need content, descriptions, a voice for the whole of the game. Don't worry if you think its "too wordy." Some people will say TL;DNR, but if you can grab my interest early on you may very well have my attention for the entire review.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Talk about graphics: how they hold up on the console, don't compare to another game unless it's in a series.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Gameplay: is it bugged? Is it perfect in your eyes? Does it remind you of another game?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Sound: Bullets and explosions are fun and all, but did you step back to hear voice chatter or the environment?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Value: How long do you expect to continually play the game? Will you come back to it years from now?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Add a personal opinion: what you wished the creators added or left out. Is it a rental or a buy?&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://thesamerowdycrowd.files.wordpress.com/2008/09/not-equal-sign.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_EJdvZ5XMmPI/S8ddsMLRabI/AAAAAAAAAGc/Jy1QCVzikwY/s1600/WRONG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="144" src="http://3.bp.blogspot.com/_EJdvZ5XMmPI/S8ddsMLRabI/AAAAAAAAAGc/Jy1QCVzikwY/s400/WRONG.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Never.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Ever.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;EVER.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Are you listening to me yet?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;EVER!&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Under ANY circumstance directly compare one game to another, especially if they are of two completely different genres. (But as I've said before: &lt;i&gt;ideas &lt;/i&gt;are fair game.) I have seen the genre mishap done before: someone compared the driving in GTA: San Andreas as being superior to that in Need For Speed Underground 2, and furthermore someone else compared Underground 2 as being better than Gran Turismo 4. (That's an arcade vs sim argument. We'll save that for later.)&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Spell check is your friend, don't be afraid to use it. Some people don't bother with spell check because it makes them feel  inferior only to be lambasted by readers later on. That's all a sense of  pride and ego, just use the spell check.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;What's that you say? One, small, single, little aspect of a game completely ruined the entire experience for you? Awwww poor baby. Well guess what? Tell us instead what you liked about the game. Don't dwell on one area for the entire review.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;"I don't care if you agree with me or not, you're going to have to sit here and listen to me rant!"&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Umm... no I'm not. I'm going to close out the tab and look for another review that's worth my time.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;While we're on the topic: don't "rant." "Rant" is becoming an overused word meaning "I didn't think things through and plastered my opinion into an area of writing on the internet!"&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Don't be a graphics whore: The Playstation 3 IS better than the 360 in &lt;i&gt;terms of graphics&lt;/i&gt; but only because it is more powerful.&lt;b&gt; Shut up fanboys, I own a 360.&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Don't shoot off your mouth and disrespect another console in your review. Doing so certifies yourself as being on the bottom of the barrel of internet reviewers.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Graphics don't make a good game, gameplay does.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Don't contradict yourself. I.e."I did, but I didn't." End of discussion.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://angryjoeshow.com/wp-content/uploads/2009/08/Joe_Sith_03_web.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://angryjoeshow.com/wp-content/uploads/2009/08/Joe_Sith_03_web.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;We all know there are bad games out there, if you happen to review one, don't throw out random sentences of anger. Try making fun of the game, add a little humor if you can. Satirize!&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Halo, Metal Gear Solid, Devil May Cry, Grand Theft Auto, Gears of War, Need For Speed, World of Warcraft and Call of Duty are not the only games ever created. There is variety out there. Other games ARE NOT "ripping these games off."&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;Don't get  involved in the hype machine. &lt;/span&gt;&lt;/span&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;Try not to have preconceived  notions, good or  bad, about the game before playing it. Tell me what you  think of it,  not what you heard everyone else say. The hype surrounding certain games  can be a huge letdown. (Thanks to Andre the Black Nerd for that one!)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Don't diss the old school and retro games: without them we wouldn't have games today.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Okay. Okay. You can hate on E.T. for the Atari all you want. That's fair.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Don't insult your readers. &lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;I hope a lot of you can fair better from what I've presented. I have come across a few mind-numbing reviews in my time, ones that physically hurt to read. Some people just don't know that their reviews are bad, they post them and ignore the wave of facepalms.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Now, I want to know what you all think: what's the one thing you hate when people do in their reviews?&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: right;"&gt;Keep Playing.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-6537579137589227491?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/WC8awrQ195MBcPE3UD57cS69i_Y/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WC8awrQ195MBcPE3UD57cS69i_Y/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/WC8awrQ195MBcPE3UD57cS69i_Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WC8awrQ195MBcPE3UD57cS69i_Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/tJ6cOTH0ub4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/6537579137589227491/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2010/04/control-freak-reviewer-pro-tips.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/6537579137589227491?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/6537579137589227491?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/tJ6cOTH0ub4/control-freak-reviewer-pro-tips.html" title="Control Freak: Reviewer Pro-tips." /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_EJdvZ5XMmPI/S8ddsMLRabI/AAAAAAAAAGc/Jy1QCVzikwY/s72-c/WRONG.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2010/04/control-freak-reviewer-pro-tips.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0UBRXYzfyp7ImA9WxFTGU4.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-3041256684933876101</id><published>2010-04-01T04:17:00.008-04:00</published><updated>2010-04-10T16:27:34.887-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-10T16:27:34.887-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="comparison" /><category scheme="http://www.blogger.com/atom/ns#" term="screwattack" /><category scheme="http://www.blogger.com/atom/ns#" term="life" /><category scheme="http://www.blogger.com/atom/ns#" term="gametrailers" /><category scheme="http://www.blogger.com/atom/ns#" term="gamespot" /><category scheme="http://www.blogger.com/atom/ns#" term="control freak" /><title>Control Freak: Why Am I Still On the Internet?</title><content type="html">&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Aggression is a tricky thing: If you've got too much of it you can go mad with anger. Too little of it and you can quickly lose your point of argument. And the internet is already full of people who hate, often times for no good reason. My anger, right now, is directed at social networking sites, or rather, the people on them. I know it's probably internet blasphemy to talk bad about people's precious favorite websites, but agree or disagree, you've got to admit  that these sites have their problems and simply ignoring them is not  helping you nor anyone on your friend's lists. &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Aside from occasionally talking to someone on a social networking  site, I don't really do much on the internet:&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;ScrewAttack,  Twitter, and a couple of other sites. That's it.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Yet whenever I'm off of the internet, it's pretty much this:&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;a href="http://www.jinx.com/Content/Product/1207p_0c_1b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.jinx.com/Content/Product/1207p_0c_1b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #0b5394; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;Facebook: The biggest offender, I'm tired of the idiots who want to argue on Fakebook as though they're on a forum. Little do they realize that their information is RIGHT THERE on their profiles.&lt;/div&gt;&lt;div style="color: #0b5394; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; I'm also tired of having to sift through page after page of meaningless drivel of hashtags, @ replies, Farmville, requests for games that I have no interest in and hearing the teenagers in my life whine about a minor problem as though no one will ever understand them.&lt;/div&gt;&lt;div style="color: #0b5394; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; Another problem: do I know you? I've had several people whom I've never spoken to and some I've made fun of in the past actually send me a friend request. I even have a young kid with the same name as me that added me a couple of months ago. Why? He added others with the same name.&lt;/div&gt;&lt;div style="color: #0b5394; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&amp;nbsp; &amp;nbsp; Which brings me to my last problem: the kids on Fakebook. I'm not in a position to say parents shouldn't allow their kids on there, but they're simply not mature enough for it. The things they mostly do is play games. If they want to do that, go to Zone or Neopets. &lt;/div&gt;&lt;div style="color: #38761d; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;Twitter: Again with the hashtags, repeated news, April Fools jokes (check the date on this blog entry... yeah...), and the feeling of no connectivity I have no reason to be on Twitter even after all the condemning I've done of it.&lt;/div&gt;&lt;div style="color: #990000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;Myspace: No one's there anymore. Apparently having customization, a music and video player, blogs and a sense of identity drove people away to Fakebook. They got tired of all the "spam" when in fact Myspace has put a hard stop to that long ago. And now I'm seeing more and more of the older people on Fakebook, who know very little about computers, post things such as "VIRUS! DO NOT ADD THIS PERSON!"&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;Gaming community sites: I'm not friends with anyone on these things. I've tried connecting to them, but no one wants it. Try getting a play session together with people without a 5 month notice leading up to it. No chance. Or the worst part, and I've left about 4 gaming sites because of this, you simply don't feel as though you belong. The community has a clique vibe going and the top members are an exclusive club that makes noobs feel unwelcome.&lt;/div&gt;&lt;div style="color: #bf9000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;Gaming websites: you can contribute your life away but it's not going to help you get any closer to getting a real job for them or a gaming company. You think I get paid for writing this blog? HA! I could only dream an opportunity like that would come along.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #783f04;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="color: white; font-family: Arial,Helvetica,sans-serif; text-align: right;"&gt;Keep Playing.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-3041256684933876101?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-rD3SKakVjlY-YTNKaSFSSE4ktc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-rD3SKakVjlY-YTNKaSFSSE4ktc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-rD3SKakVjlY-YTNKaSFSSE4ktc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-rD3SKakVjlY-YTNKaSFSSE4ktc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/aBjE2LzmQrc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/3041256684933876101/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2010/04/control-freak-why-am-i-still-on.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/3041256684933876101?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/3041256684933876101?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/aBjE2LzmQrc/control-freak-why-am-i-still-on.html" title="Control Freak: Why Am I Still On the Internet?" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2010/04/control-freak-why-am-i-still-on.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08NQ34_eyp7ImA9WxBbEUo.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-6352107698178798233</id><published>2010-03-09T18:02:00.005-05:00</published><updated>2010-03-09T18:04:52.043-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-09T18:04:52.043-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="square enix" /><category scheme="http://www.blogger.com/atom/ns#" term="comparison" /><category scheme="http://www.blogger.com/atom/ns#" term="videos" /><category scheme="http://www.blogger.com/atom/ns#" term="ps3" /><category scheme="http://www.blogger.com/atom/ns#" term="final fantasy" /><category scheme="http://www.blogger.com/atom/ns#" term="random blog" /><category scheme="http://www.blogger.com/atom/ns#" term="playstation 3" /><category scheme="http://www.blogger.com/atom/ns#" term="playstation" /><title>Random Blog: Final Fantasy XIII console comparison video</title><content type="html">Aside from anti-aliasing, which the PS3 does better, they're pretty much the same. If it bothers the buyer so much, then the PS3 version is the way to go (and yes, this is coming from a 360 owner). If you're like me and you've never bothered with the Final Fantasy series (I dabbled in FF8 with GameShark codes on) then XIII is a good starting point. Don't worry about accessibility, you'll learn it as you go along.&lt;br /&gt;
"But I don't have time to learn it, I may never play it just once, blah blah blah..." Then don't bother. Stop making excuses and just don't play games.&lt;br /&gt;
Also, Odin, Lighting's Eidelon, looks like a Transformer in this video. lol &lt;br /&gt;
&lt;br /&gt;
&lt;div style="width: 480px;"&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" height="392" id="gtembed" width="480"&gt; &lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=62809"/&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=62809" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;br /&gt;
&lt;div style="background-color: black; font-family: Verdana; font-size: 10px; height: 32px; padding-bottom: 2px; padding-top: 2px; text-align: center; width: 480px;"&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/" style="color: white;" title="GameTrailers.com"&gt;Video Games&lt;/a&gt; | &lt;a href="http://www.gametrailers.com/game/final-fantasy-xiii/2649" style="color: white;" title="Final Fantasy XIII"&gt;Final Fantasy XIII&lt;/a&gt; | &lt;a href="http://www.gametrailers.com/video/360-ps3-comparison-final-fantasy/62809" style="color: white;" title="360/PS3 Comparison HD"&gt;360/PS3 Comparison HD&lt;/a&gt;&lt;/div&gt;&lt;div style="padding-top: 3px;"&gt;&lt;a href="http://xbox360.gametrailers.com/" style="color: white;" title="XBox 360"&gt;XBox 360&lt;/a&gt; | &lt;a href="http://ps3.gametrailers.com/" style="color: white;" title="PS3"&gt;Playstation 3&lt;/a&gt; | &lt;a href="http://wii.gametrailers.com/" style="color: white;" title="Wii"&gt;Nintendo Wii&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-6352107698178798233?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/9TkVhGMDtfDirXiX5Hq3IyUxvQU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9TkVhGMDtfDirXiX5Hq3IyUxvQU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/9TkVhGMDtfDirXiX5Hq3IyUxvQU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9TkVhGMDtfDirXiX5Hq3IyUxvQU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/CxR0FluT_Kc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/6352107698178798233/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2010/03/random-blog-final-fantasy-xiii-console.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/6352107698178798233?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/6352107698178798233?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/CxR0FluT_Kc/random-blog-final-fantasy-xiii-console.html" title="Random Blog: Final Fantasy XIII console comparison video" /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2010/03/random-blog-final-fantasy-xiii-console.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU8GSX8_fSp7ImA9WxBVF0o.&quot;"><id>tag:blogger.com,1999:blog-4032623040382263590.post-2816745897867047128</id><published>2010-02-21T13:43:00.000-05:00</published><updated>2010-02-21T13:43:48.145-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-21T13:43:48.145-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="random blog" /><category scheme="http://www.blogger.com/atom/ns#" term="natal" /><category scheme="http://www.blogger.com/atom/ns#" term="microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox" /><title>Random Blog: Question about Natal...</title><content type="html">It's being said that Natal will use up 30-50% of the XBox 360's processing power and only cost around $50 to sell.&lt;br /&gt;
&lt;br /&gt;
The question is this: Why can't there be two versions, much like the original release of the 360?&lt;br /&gt;
One version uses the 360 to power itself and can make light gaming and in-home applications run and can be sold for $50.&lt;br /&gt;
The heavier hitter has internal workings that can run for itself and can do heavy-duty gaming but priced higher.&lt;br /&gt;
&lt;br /&gt;
However, in the end Natal can be summed up as a glorified webcam, something that sees and hears your voice. The only thing it does differently is that it recognizes your face and predetermined actions in the game that is being played.&lt;br /&gt;
Harsh, I know.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4032623040382263590-2816745897867047128?l=bigmercenary.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-uJyIfBVZh3G43-_IgeDDbDQ8EM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-uJyIfBVZh3G43-_IgeDDbDQ8EM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-uJyIfBVZh3G43-_IgeDDbDQ8EM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-uJyIfBVZh3G43-_IgeDDbDQ8EM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/AjVft/~4/f6a9I6BdkbU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://bigmercenary.blogspot.com/feeds/2816745897867047128/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bigmercenary.blogspot.com/2010/02/random-blog-question-about-natal.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/2816745897867047128?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4032623040382263590/posts/default/2816745897867047128?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/AjVft/~3/f6a9I6BdkbU/random-blog-question-about-natal.html" title="Random Blog: Question about Natal..." /><author><name>BIGMercenary</name><uri>http://www.blogger.com/profile/04171409457301689012</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://4.bp.blogspot.com/_EJdvZ5XMmPI/TKE88IKAssI/AAAAAAAAAG8/q88iHL45tic/S220/Geek.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://bigmercenary.blogspot.com/2010/02/random-blog-question-about-natal.html</feedburner:origLink></entry></feed>

