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Security and safety were alarmingly lax at this year&#39;s consumer-friendly exhibition, Rami Ismail writes.&lt;/h2&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFakoXZSRstXZDlCNG05yRyCHqy72u_f246osKnTNLnk6grwykLCjFqCpnvSQRVZkh1WRVjucTZGLL8Y7ylhA3Q2iDgBhgA8T1t9grevHJfahG7mFyyyWKGxYonxhLr1PLDZhD5rbY9MA/s1600/DMoSX93sbXmoJ2QaJFQxhP-650-80.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;488&quot; data-original-width=&quot;650&quot; height=&quot;239&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFakoXZSRstXZDlCNG05yRyCHqy72u_f246osKnTNLnk6grwykLCjFqCpnvSQRVZkh1WRVjucTZGLL8Y7ylhA3Q2iDgBhgA8T1t9grevHJfahG7mFyyyWKGxYonxhLr1PLDZhD5rbY9MA/s320/DMoSX93sbXmoJ2QaJFQxhP-650-80.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;em&gt;Rami Ismail is a co-founder of Vlambeer, the studio responsible 
for Nuclear Throne, Luftrausers and Super Crate Box, among others. This 
story originally appeared on &lt;/em&gt;&lt;a class=&quot;hawk-link-parsed&quot; data-component=&quot;Inline links&quot; data-count=&quot;3&quot; data-index=&quot;1&quot; data-track-type=&quot;click&quot; href=&quot;http://ramiismail.com/&quot;&gt;&lt;em&gt;Rami Ismail&#39;s blog&lt;/em&gt;&lt;/a&gt;&lt;em&gt;. We are republishing it with the permission of the author.&lt;/em&gt;&lt;br /&gt;
This
 year&#39;s Electronic Entertainment Expo, like every year, was a beacon, a 
celebration for games as an industry. The event&#39;s three days in the 
Staples Center conference building in Los Angeles are technically the 
heart of the event, and attracted over 70,000 professionals in 2016.&lt;br /&gt;
Since
 the introduction of livestreaming, the soul of E3 lives in the 
spectacle (and the coverage of the spectacle) surrounding the event. 
Large publishers and platforms throw press conferences that attract 
millions of viewers worldwide, who tune in to see what their favorite 
games company has for the upcoming year.&lt;br /&gt;
This left the showfloor 
in a precarious position: E3 used to be an industry-only event, but the 
value of the showfloor, and the value of exhibiting there, dropped 
rapidly as companies could get more attention outside of the event. In 
effect, the showfloor had become a meeting space and a place for 
developer interviews.&lt;br /&gt;
So for 2017, E3 has radically changed what 
the show is: the expo now allows for the general public to register and 
visit the show. It’s an important step that is presumably necessary to 
ensure the continued survival of E3, and has brought back some value to 
exhibiting at the event. E3 graciously ensured that general audience 
badges were a neon yellow, and thus clearly distinct from the industry 
badges. Meanwhile, the enthusiasm and excitement of the general audience
 was a huge energy boost for the floor.&lt;br /&gt;
Regardless, for developers and press, the general audience has made 
the event a lot more clunky. The influx of 15,000 new people – many of 
whom understandably approached the showfloor as if it was a swag-filled 
consumer show – led to repeated chaos in the hall. Between a brawl, some
 instances of people being pushed over during opening, enormous queues, 
and booths having to adjust for the audience mid-show, the chaos was 
palpable more than once.&lt;br /&gt;
Press can no longer quickly move between 
meetings due to the crowds moving with less of a purpose, a complaint 
that echoed frequently throughout the hall. Off-the-record conversations
 also had to be relocated due to the abundance of free-style vloggers 
documenting the showfloor with their mobile phones.&lt;br /&gt;
There were 
more structural issues related to the event clearly not being ready for 
public access. Examples include a lack of volunteers or enforcers 
outside of the booth-provided ones; an unclear distinction between 
accessible and private areas; poor funnelling at key locations, and an 
almost non-existent clear-out policy of the E3 hall after closing time.&lt;br /&gt;
Now,
 these are all transitional pains, and I understand that E3 is in a 
transitional year. It is important to recognize the effort and 
organisation steering the direction of an event in response to an 
ever-evolving industry. Many of these problems could easily be resolved 
by replicating other industry/consumer shows – gamescom in Cologne, 
Germany, for example, has a industry-only day and a separate business 
area, so that everyone can get their work done while the audience checks
 into the latest our industry has to offer.&lt;br /&gt;
All of this would make for an acceptable E3 if it wasn’t for one other issue. I’m not sure if &lt;a class=&quot;hawk-link-parsed&quot; data-component=&quot;Inline links&quot; data-count=&quot;3&quot; data-index=&quot;2&quot; data-track-type=&quot;click&quot; href=&quot;http://didramigetrandomchecked.com/&quot; target=&quot;_blank&quot;&gt;my experiences with security at airports&lt;/a&gt;
 has made me more aware of security checks, but there was an almost 
complete lack of security at the show. Badges were poorly checked, bags 
were not checked, and there were no metal detectors. For every day of 
the event, I’ve tried to walk into the building and onto the showfloor 
without wearing my badge. I succeeded passing by the private security 
personnel, unobstructed, every single time, and every time I was 
carrying a backpack that was never checked for its contents. It would be
 trivial to bring any sort of weapon to the event, and in the case that 
someone did, security would not be able to react fast enough in the hall
 to prevent anything from happening.&lt;br /&gt;
Despite all my love for the event, this is unacceptable. With &lt;a class=&quot;hawk-link-parsed&quot; data-component=&quot;Inline links&quot; data-count=&quot;3&quot; data-index=&quot;3&quot; data-track-type=&quot;click&quot; href=&quot;http://www.azcentral.com/story/news/local/phoenix-breaking/2017/05/26/suspect-phoenix-comicon-identified-police/348697001/&quot; target=&quot;_blank&quot;&gt;the recent weapons threat at Phoenix Comicon&lt;/a&gt;,
 the general prevalence of weapons in the United States, and the amount 
of anger and vitriol thrown around online about games, this is not a 
safe state for such a critical industry event. All of the press 
conferences – even the Devolver Digital booth in a parking lot across 
the street – had better security, whether it was metal detectors, bag 
checks, or bomb-sniffing dogs. These are, and should be, minimum 
regulations for any showfloor that handles over 70,000 people.&lt;br /&gt;
Overall,
 it was clear that the ESA is trying to transition E3 to a new paradigm,
 and I welcome their efforts to experiment. I understand that we can’t 
expect everything to be flawless. Despite the transitional pains, the 
event seems to have been extremely useful and fruitful for most 
attendees, and as such the ‘new E3’ can be considered a careful success 
for 2017. Security, however, is not a ‘you get to try again next year’ 
issue. If the ESA is going to treat E3 as a public convention-style 
show, it needs to have security that can handle that. I trust they’ll 
make improvements, and that the industry and the general public 
attending in 2018 can enjoy the spectacle and business of E3 on a floor 
that can be reasonably expected to be safe and secure from weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;h2 itemprop=&quot;headline&quot;&gt;
&amp;nbsp;&lt;/h2&gt;
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&lt;br /&gt;
&lt;h2 itemprop=&quot;headline&quot; style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Roboto Condensed&amp;quot;, sans-serif; font-size: 20px; font-stretch: inherit; font-variant-numeric: inherit; font-weight: 300; line-height: 28px; margin: 0px 0px 10px; padding: 0px; vertical-align: baseline;&quot;&gt;
We&#39;ve searched high and low for the best prices and deals on GPUs right now.&lt;/h2&gt;
&lt;div&gt;
&lt;span style=&quot;background-color: #ededed; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px;&quot;&gt;The graphics card is an essential component and when a new, demanding game comes out it can almost become an essential upgrade. But with so many options around why not let us help find you the best graphics card deals right now?&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;background-color: #ededed; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
It’s the part of your rig responsible for pumping out pixels and if you’re not getting the smooth frame rates you deserve in&amp;nbsp;&lt;a data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-index=&quot;1&quot; data-track-type=&quot;click&quot; href=&quot;http://www.pcgamer.com/dark-souls-3-review/&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Dark Souls III&lt;/a&gt;&amp;nbsp;or&amp;nbsp;&lt;a data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-index=&quot;2&quot; data-track-type=&quot;click&quot; href=&quot;http://www.pcgamer.com/hitman-intro-pack-review/&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Hitman&lt;/a&gt;, then it’s time to look for a new GPU. New GPUs from AMD and Nvidia are now available, which that means older stock is getting cleared out.&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
Our guide to the&amp;nbsp;&lt;a data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-index=&quot;3&quot; data-track-type=&quot;click&quot; href=&quot;http://www.pcgamer.com/the-best-graphics-cards/&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;best graphics card&lt;/a&gt;&amp;nbsp;will tell you all you need to know about which video card is best for your needs but if you&#39;re after the absolute best graphics card deals around right now we’ve got you covered with our regularly updated deals page.&lt;/div&gt;
&lt;ul style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: inherit; list-style: none; margin: 0px 0px 1em; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;li style=&quot;border: 0px; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: 1.5; list-style: disc inside; margin: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;a data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-index=&quot;4&quot; data-track-type=&quot;click&quot; href=&quot;http://www.pcgamer.com/best-graphics-card-deals-today-uk/&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot;&gt;Looking for the best graphics card deals in the UK? Come this way...&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
&lt;span style=&quot;border: 0px; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: 600; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;Some highlights this week:&lt;/span&gt;&amp;nbsp;&amp;nbsp;Both AMD and Nvidia have launched their new cards now. &amp;nbsp;The new hardware has pushed prices on existing hardware down, making for some potentially good deals, and performance on older cards isn&#39;t suddenly worse just because something newer and faster exists. Let&#39;s go through the list and see if we can find out how low prices are getting on previous generation hardware.&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
We&#39;re going to break things into Nvidia and AMD cards, sorted in order of decreasing performance within each. Here&#39;s the full rundown on currently available cards.&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
&lt;span style=&quot;border: 0px; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: 600; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;Nvidia graphics card deals&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
&lt;a class=&quot;hawk-link-parsed&quot; data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-hl-processed=&quot;hawklinks&quot; data-href-on-the-fly=&quot;//www.anrdoezrs.net/links/7706533/type/dlg/sid/pcg-custom-tracking/https://www.newegg.com/Product/Product.aspx?Item=N82E16814137104&quot; data-index=&quot;5&quot; data-label=&quot;GeForce GTX 1080 Ti | 11GB GDDR5X | $665&quot; data-merchant=&quot;newegg.com&quot; data-track-type=&quot;click&quot; href=&quot;https://www.newegg.com/Product/Product.aspx?Item=N82E16814137104&quot; rel=&quot;nofollow&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;border: 0px; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: 600; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;GeForce GTX 1080 Ti | 11GB GDDR5X | $665&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
Still a lot of price gouging models out there for Nvidia&#39;s new powerhouse GTX 1080 Ti, but if you can find them the best prices are below $700. Just be patient if you can&#39;t find a good one. &amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
&lt;a class=&quot;hawk-link-parsed&quot; data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-hl-processed=&quot;hawklinks&quot; data-href-on-the-fly=&quot;//www.anrdoezrs.net/links/7706533/type/dlg/sid/pcg-custom-tracking/https://www.newegg.com/Product/Product.aspx?Item=N82E16814125908&quot; data-index=&quot;6&quot; data-label=&quot;GeForce GTX 1080 | 8GB GDDR5X | $490&quot; data-merchant=&quot;newegg.com&quot; data-track-type=&quot;click&quot; href=&quot;https://www.newegg.com/Product/Product.aspx?Item=N82E16814125908&quot; rel=&quot;nofollow&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;border: 0px; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: 600; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;GeForce GTX 1080 | 8GB GDDR5X | $490&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a class=&quot;hawk-link-parsed&quot; data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-hl-processed=&quot;hawklinks&quot; data-href-on-the-fly=&quot;//www.anrdoezrs.net/links/7706533/type/dlg/sid/pcg-custom-tracking/http://www.newegg.com/Product/Product.aspx?Item=N82E16814137018&amp;amp;cm_re=gtx_1060-_-14-137-018-_-Product&quot; data-index=&quot;7&quot; data-label=&quot; &quot; data-merchant=&quot;newegg.com&quot; data-track-type=&quot;click&quot; href=&quot;http://www.newegg.com/Product/Product.aspx?Item=N82E16814137018&amp;amp;cm_re=gtx_1060-_-14-137-018-_-Product&quot; rel=&quot;nofollow&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&amp;nbsp;&lt;/a&gt;Prices for these cards are dropping thanks to the GTX 1080 Ti, and that&#39;s an excellent thing. Plenty of models below $500 now.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
&lt;a class=&quot;hawk-link-parsed&quot; data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-hl-processed=&quot;hawklinks&quot; data-href-on-the-fly=&quot;//www.anrdoezrs.net/links/7706533/type/dlg/sid/pcg-custom-tracking/https://www.newegg.com/Product/Product.aspx?Item=N82E16814127951&quot; data-index=&quot;8&quot; data-label=&quot;GeForce GTX 1070 | 8GB GDDR5 | $365&quot; data-merchant=&quot;newegg.com&quot; data-track-type=&quot;click&quot; href=&quot;https://www.newegg.com/Product/Product.aspx?Item=N82E16814127951&quot; rel=&quot;nofollow&quot; style=&quot;border: 0px; color: #e7282a; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;border: 0px; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: 600; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;GeForce GTX 1070 | 8GB GDDR5 | $365&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a class=&quot;hawk-link-parsed&quot; data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-hl-processed=&quot;hawklinks&quot; data-href-on-the-fly=&quot;//www.anrdoezrs.net/links/7706533/type/dlg/sid/pcg-custom-tracking/http://www.newegg.com/Product/Product.aspx?Item=N82E16814137018&amp;amp;cm_re=gtx_1060-_-14-137-018-_-Product&quot; data-index=&quot;9&quot; data-label=&quot; &quot; data-merchant=&quot;newegg.com&quot; data-track-type=&quot;click&quot; href=&quot;http://www.newegg.com/Product/Product.aspx?Item=N82E16814137018&amp;amp;cm_re=gtx_1060-_-14-137-018-_-Product&quot; rel=&quot;nofollow&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&amp;nbsp;&lt;/a&gt;You want a GTX 1070? Sure you do, and so does everyone else. It&#39;s the best graphics card overall, in our view, delivering awesome performance at a price that doesn&#39;t quite break the bank. The baseline official MSRP is $380, and we&#39;re now seeing prices below that.&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
&lt;a class=&quot;hawk-link-parsed&quot; data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-hl-processed=&quot;hawklinks&quot; data-href-on-the-fly=&quot;//www.anrdoezrs.net/links/7706533/type/dlg/sid/pcg-custom-tracking/https://www.newegg.com/Product/Product.aspx?Item=N82E16814137053&quot; data-index=&quot;10&quot; data-label=&quot;GeForce GTX 1060 | 6GB GDDR5 | $215&quot; data-merchant=&quot;newegg.com&quot; data-track-type=&quot;click&quot; href=&quot;https://www.newegg.com/Product/Product.aspx?Item=N82E16814137053&quot; rel=&quot;nofollow&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;border: 0px; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: 600; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;GeForce GTX 1060 | 6GB GDDR5 | $215&lt;/span&gt;&lt;/a&gt;&amp;nbsp;Here&#39;s a cheaper option from Nvidia&#39;s latest range of cards, and it&#39;ll be battling it out against AMD&#39;s RX 480. The 6GB version is $215 on Newegg, and you can also find the excellent value&amp;nbsp;&lt;a class=&quot;hawk-link-parsed&quot; data-action=&quot;Click from HawkLink&quot; data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-custom-tracking-id=&quot;2132368659&quot; data-dimension90=&quot;1479258464&quot; data-hl-processed=&quot;hawklinks&quot; data-href-on-the-fly=&quot;//www.anrdoezrs.net/links/7706533/type/dlg/sid/pcg-custom-tracking/https://www.newegg.com/Product/Product.aspx?Item=N82E16814487263&amp;amp;cm_re=gtx_1060-_-14-487-263-_-Product&quot; data-index=&quot;11&quot; data-label=&quot;3GB version for $180&quot; data-merchant=&quot;newegg.com&quot; data-nokrux=&quot;true&quot; data-track-type=&quot;click&quot; href=&quot;http://www.anrdoezrs.net/links/7706533/type/dlg/sid/pcg-2132368659/https://www.newegg.com/Product/Product.aspx?Item=N82E16814487263&amp;amp;cm_re=gtx_1060-_-14-487-263-_-Product&quot; rel=&quot;nofollow&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;3GB version for $180&lt;/a&gt;.&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
&lt;a class=&quot;hawk-link-parsed&quot; data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-hl-processed=&quot;hawklinks&quot; data-href-on-the-fly=&quot;//www.anrdoezrs.net/links/7706533/type/dlg/sid/pcg-custom-tracking/https://www.newegg.com/Product/Product.aspx?Item=N82E16814487290&quot; data-index=&quot;12&quot; data-label=&quot;GeForce GTX 1050 Ti | 4GB GDDR5 | $130&quot; data-merchant=&quot;newegg.com&quot; data-track-type=&quot;click&quot; href=&quot;https://www.newegg.com/Product/Product.aspx?Item=N82E16814487290&quot; rel=&quot;nofollow&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;border: 0px; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: 600; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;GeForce GTX 1050 Ti | 4GB GDDR5 | $130&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
The GeForce GTX 1050 is very affordable, and it plays 1080p just fine. Plus, it&#39;s quiet, efficient, and that 4GB of VRAM is very nice for the price. Check out this deal for a model at Newegg&amp;nbsp;&lt;a class=&quot;hawk-link-parsed&quot; data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-hl-processed=&quot;hawklinks&quot; data-href-on-the-fly=&quot;//www.anrdoezrs.net/links/7706533/type/dlg/sid/pcg-custom-tracking/https://www.newegg.com/Product/Product.aspx?Item=N82E16814487290&quot; data-index=&quot;13&quot; data-label=&quot;for $130&quot; data-merchant=&quot;newegg.com&quot; data-track-type=&quot;click&quot; href=&quot;https://www.newegg.com/Product/Product.aspx?Item=N82E16814487290&quot; rel=&quot;nofollow&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;for $130&lt;/a&gt;.&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
&lt;a class=&quot;hawk-link-parsed&quot; data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-hl-processed=&quot;hawklinks&quot; data-href-on-the-fly=&quot;//www.anrdoezrs.net/links/7706533/type/dlg/sid/pcg-custom-tracking/https://www.newegg.com/Product/Product.aspx?Item=N82E16814137058&quot; data-index=&quot;14&quot; data-label=&quot;GeForce GTX 1050 | 2GB GDDR5 | $80&quot; data-merchant=&quot;newegg.com&quot; data-track-type=&quot;click&quot; href=&quot;https://www.newegg.com/Product/Product.aspx?Item=N82E16814137058&quot; rel=&quot;nofollow&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;border: 0px; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: 600; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;GeForce GTX 1050 | 2GB GDDR5 | $80&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
Rounding out Nvidia&#39;s 10 series graphics cards is the GTX 1050, and it&#39;s very high up the relative price / performance scale, especially in the US. The 2GB of VRAM may cause some problems down the line, as games are quickly progressing beyond that. For now though, you can find these for as cheap as&amp;nbsp;&lt;a class=&quot;hawk-link-parsed&quot; data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-hl-processed=&quot;hawklinks&quot; data-href-on-the-fly=&quot;//www.anrdoezrs.net/links/7706533/type/dlg/sid/pcg-custom-tracking/https://www.newegg.com/Product/Product.aspx?Item=N82E16814137058&quot; data-index=&quot;15&quot; data-label=&quot;$80 at Newegg&quot; data-merchant=&quot;newegg.com&quot; data-track-type=&quot;click&quot; href=&quot;https://www.newegg.com/Product/Product.aspx?Item=N82E16814137058&quot; rel=&quot;nofollow&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;$80 at Newegg&lt;/a&gt;.&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
&lt;span style=&quot;border: 0px; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: 600; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;AMD graphics card deals&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
If you&#39;re having trouble finding the higher end AMD RX cards for good prices right now, you&#39;re not the only one! We&#39;ll make sure to let you know when they&#39;re back in stock. Vega is coming soon though, and you might be better off waiting.&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
&lt;a class=&quot;hawk-link-parsed&quot; data-action=&quot;Click from HawkLink&quot; data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-custom-tracking-id=&quot;22724025&quot; data-dimension90=&quot;1446111962&quot; data-hl-processed=&quot;hawklinks&quot; data-href-on-the-fly=&quot;//www.anrdoezrs.net/links/7706533/type/dlg/sid/pcg-custom-tracking/https://www.newegg.com/Product/Product.aspx?Item=N82E16814202290&quot; data-index=&quot;16&quot; data-label=&quot;Radeon RX 460 | 4GB GDDR5 | $95&quot; data-merchant=&quot;newegg.com&quot; data-nokrux=&quot;true&quot; data-track-type=&quot;click&quot; href=&quot;https://www.newegg.com/Product/Product.aspx?Item=N82E16814202290&quot; rel=&quot;nofollow&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;border: 0px; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: 600; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;Radeon RX 460 | 4GB GDDR5 | $95&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
AMD&#39;s new budget card is $95AR for the 4GB version and&amp;nbsp;&lt;a class=&quot;hawk-link-parsed&quot; data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-hl-processed=&quot;hawklinks&quot; data-href-on-the-fly=&quot;//www.anrdoezrs.net/links/7706533/type/dlg/sid/pcg-custom-tracking/https://www.newegg.com/Product/Product.aspx?Item=N82E16814125898&quot; data-index=&quot;17&quot; data-label=&quot;$70 for the 2GB&quot; data-merchant=&quot;newegg.com&quot; data-track-type=&quot;click&quot; href=&quot;https://www.newegg.com/Product/Product.aspx?Item=N82E16814125898&quot; rel=&quot;nofollow&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;$70 for the 2GB&lt;/a&gt;&amp;nbsp;version at the moment. The specs won&#39;t blow your mind, but you won&#39;t find another new card this cheap if you just need something passable for a budget rig.&lt;/div&gt;
&lt;div style=&quot;background-color: #ededed; border: 0px; color: #333333; font-family: &amp;quot;Open Sans&amp;quot;, Arial, sans-serif; font-size: 16px; font-stretch: inherit; font-variant-numeric: inherit; line-height: 1.5; margin-bottom: 1em; padding: 0px; vertical-align: baseline; width: 602px;&quot;&gt;
In our guide to the&amp;nbsp;&lt;a data-component=&quot;Inline links&quot; data-count=&quot;19&quot; data-index=&quot;18&quot; data-track-type=&quot;click&quot; href=&quot;http://www.pcgamer.com/the-best-graphics-cards/&quot; style=&quot;border: 0px; color: #c51618; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration-line: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;best graphics card&lt;/a&gt;&amp;nbsp;we’ve detailed the four best GPUs in terms of the overall champion, the best high-end GPU, the best value, and best budget gaming video card. We&#39;ve listed those above already, and with the exception of the budget offering they&#39;re all new cards that regularly go out of stock. Here&#39;s the real-time pricing for each (assuming our pricing engine can find any in stock):&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/6256380830059591548/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2017/06/best-graphics-card-deals-today.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/6256380830059591548'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/6256380830059591548'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2017/06/best-graphics-card-deals-today.html' title='Best graphics card deals today'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS3XQ5a8ndmYAFdKnkMKTxHMgJDpAglg9o7Dwcq4HXMs5HYOlEr8jlvttxxBZJ_3gMeHXssEtgBNadNCmQLb99RXDcxHC9vHdKH8paNQcQ9cZ8UnaUD-ojJB-DzetvdEJnBKMlRR_Tz84/s72-c/XiJAQ74YmBpPvn5q9zHKhD-650-80.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-50784388419842844</id><published>2016-06-21T00:58:00.001+05:30</published><updated>2016-07-05T07:27:31.529+05:30</updated><title type='text'>ARUKU PARTY</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;iframe width=&quot;320&quot; height=&quot;266&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/jt69ywtGLl0/0.jpg&quot; src=&quot;https://www.youtube.com/embed/jt69ywtGLl0?feature=player_embedded&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/50784388419842844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2016/06/aruku-party.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/50784388419842844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/50784388419842844'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2016/06/aruku-party.html' title='ARUKU PARTY'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/jt69ywtGLl0/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-4456782567925900879</id><published>2013-10-18T15:00:00.000+05:30</published><updated>2013-10-18T15:00:02.410+05:30</updated><title type='text'>Skyjacker lets you play space pirate in customized, destructible ships</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;a href=&quot;http://www.pcgamer.com/2013/10/08/skyjacker-lets-you-play-space-pirate-in-customized-destructible-ships/ks3_screen_014/&quot; rel=&quot;attachment wp-att-193517&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-large wp-image-193517&quot; height=&quot;343&quot; src=&quot;http://media.pcgamer.com/files/2013/10/ks3_screen_014-610x343.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

After a long drought, the space-flight sim is coming back into vogue. &lt;a href=&quot;http://www.skyjackergame.com/&quot;&gt;Skyjacker&lt;/a&gt;, a new space combat simulator from indie developer &lt;a href=&quot;http://www.digitilus.com/&quot;&gt;Digitilus&lt;/a&gt;,
 simulates the lives of ruthless space pirates in an open, deep-space 
setting. Players’ ships will be fully customizable, and each mission 
lets them hijack, destroy, and loot enemy vessels for parts. To expand 
this experience, Digitilus is &lt;a href=&quot;http://www.kickstarter.com/projects/digitilus/skyjacker-space-combat-sim&quot;&gt;returning to Kickstarter&lt;/a&gt; to help raise funds for development.&lt;br /&gt;

Based on a series of novels written by Digitilus co-founder Eugene 
Zhukov, Skyjacker will feature a system of fully-destructible ships 
owned by numerous alien races. Players will follow the story of the 
ruthless pirate Ael, fighting as mercenary pilots harassing enemy ships 
traveling across the galaxy. While Chris Roberts’ &lt;a href=&quot;http://www.pcgamer.com/tag/star-citizen&quot;&gt;Star Citizen&lt;/a&gt;
 is focused on creating a massive persistent MMO-like universe, 
Skyjacker will tell the story of a single pirate amid a vast galaxy.&lt;br /&gt;


The heart of Skyjacker will be first-person dogfighting combat, a 
system that the team is already very proud of. Skyjacker is only in 
alpha right now, but already has full joystick support. Each scripted 
mission will take place in a solar system generated from random 
variables such as the number of suns and locations of planets.&lt;br /&gt;

“Currently we have 24 basic types of mission scenarios which we’ll 
multiply to over 30 environmental assets,” Zhukov tells PC Gamer. “This 
way, we’re getting over one hundred possible mission conditions.”&lt;br /&gt;

Digitilus has turned to &lt;a href=&quot;http://www.kickstarter.com/projects/digitilus/skyjacker-starship-constructor&quot;&gt;Kickstarter&lt;/a&gt;
 to raise funds before, and the result was the intricately detailed 
Starship Constructor app. Allowing players to build ships and experiment
 with in-game systems with the sandbox freedom of &lt;a href=&quot;http://www.pcgamer.com/tag/kerbal-space-program&quot;&gt;Kerbal Space Program&lt;/a&gt; or &lt;a href=&quot;http://www.pcgamer.com/tag/minecraft&quot;&gt;Minecraft&lt;/a&gt; was really important to the team, according to Zhukov. “Freedom is always good,” he says.&lt;br /&gt;

The question for me is, will the spaceship creator live up to the 
full creative promise of that freedom? There’s nothing wrong with 
ambition, but Skyjacker is a much larger project than anything Digitilus
 has tried before.&lt;br /&gt;

&lt;a href=&quot;http://www.pcgamer.com/2013/10/08/skyjacker-lets-you-play-space-pirate-in-customized-destructible-ships/ks3_screen_038/&quot; rel=&quot;attachment wp-att-193516&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-large wp-image-193516&quot; height=&quot;343&quot; src=&quot;http://media.pcgamer.com/files/2013/10/ks3_screen_038-610x343.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

Zhukov was able to show me an ungainly eel-like starship built by an 
artist as a joke and, although he assured me it would fly “if you stuck 
an engine on the back,” the practicality of outlandish ships is still 
undetermined. It will do me no good if I can build a praying mantis 
starship, for example, if I can’t get it to perform in combat.&lt;br /&gt;

According to the developer, this freedom also manifests itself in 
combat, where players will be able to coordinate with each other to 
destroy enemy shields and disable engines without obliterating ships 
entirely. Having an intact ship to salvage will provide upgrades and raw
 materials to sell on the black market.&lt;br /&gt;

Players will also be able to express their creativity with the 
mission creator, a new toolset that Digitilus is hoping to develop with 
funds raised by fans. &lt;a href=&quot;http://www.kickstarter.com/projects/digitilus/skyjacker-space-combat-sim&quot;&gt;A new Kickstarter drive launches today&lt;/a&gt;
 to raise $150,000 for mission development tools as well as more 
powerful co-op and PvP multiplayer modes. Currently a server can support
 12 players in a multiplayer match, but with funding that number could 
grow.&lt;br /&gt;

&lt;a href=&quot;http://www.pcgamer.com/2013/10/08/skyjacker-lets-you-play-space-pirate-in-customized-destructible-ships/ks3_screen_067/&quot; rel=&quot;attachment wp-att-193515&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-large wp-image-193515&quot; height=&quot;343&quot; src=&quot;http://media.pcgamer.com/files/2013/10/ks3_screen_067-610x343.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

“We’ve received immense support from players,” Zhukov says, “and 
although we are committed to funding and completing the project 
ourselves, a successful Kickstarter will enable us to solidify the game 
and speed up the launch, providing galactic aficionados with all the 
features they want, much sooner than planned.”&lt;br /&gt;

Skyjacker is currently in alpha, and Digitilus has released a playable demo that you can play at their &lt;a href=&quot;http://www.skyjackergame.com/the-game/playable-demo/&quot;&gt;website&lt;/a&gt;.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/4456782567925900879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/10/skyjacker-lets-you-play-space-pirate-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/4456782567925900879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/4456782567925900879'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/10/skyjacker-lets-you-play-space-pirate-in.html' title='Skyjacker lets you play space pirate in customized, destructible ships'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-3238000909357789504</id><published>2013-10-18T14:58:00.000+05:30</published><updated>2013-10-18T14:58:00.821+05:30</updated><title type='text'>Space Hulk’s latest free update includes new campaign to show fan appreciation</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;a href=&quot;http://www.pcgamer.com/2013/04/12/full-control-to-ship-turn-based-jagged-alliance-game/spacehulk2/&quot; rel=&quot;attachment wp-att-157860&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-157860&quot; height=&quot;347&quot; src=&quot;http://media.pcgamer.com/files/2013/04/spacehulk2.png&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

In a nod to its fans, indie strategy game &lt;a href=&quot;http://www.pcgamer.com/tag/space-hulk/&quot;&gt;Space Hulk&lt;/a&gt; has released a new—and free—three-mission campaign as part of its latest patch which &lt;a href=&quot;https://twitter.com/SpaceHulkGame/status/387203681927450625&quot; target=&quot;_blank&quot;&gt;went live&lt;/a&gt;
 today. The appropriately titled&amp;nbsp;Messenger of Purgatory&amp;nbsp;campaign 
surfaces as part of update 1.2, which also addresses the game’s 
optimization, visuals, and a variety of other improvements, according to
 its&amp;nbsp;&lt;a href=&quot;http://steamcommunity.com/app/242570/discussions/0/864976115510136253/&quot; target=&quot;_blank&quot;&gt;official changelog&lt;/a&gt;.&lt;br /&gt;

“We have had both a rough start as well as great support from all of 
you,” the developers report in the changelog. “So we decided to give you
 this one for free as a big THANK YOU!!”&lt;br /&gt;

Set—as always—in the &lt;a href=&quot;http://www.pcgamer.com/tag/warhammer-40k/&quot;&gt;Warhammer 40k&lt;/a&gt;
 universe, the new Space Hulk missions send you on the hunt for the 
remains of Captain Atarius.&amp;nbsp;Thomas Hentschel Lund, CEO of the game’s 
developer Full Control, highlighted player feedback in his comments 
about the patch in the &lt;a href=&quot;http://www.gamasutra.com/view/pressreleases/201795/Full_Control_Announces_New_ldquoMessenger_ofPurgatoryrdquo_Campaign_for_Classic_PC_Turn_Based_Strategy_GameldquoSpace_Hulkrdquo.php&quot; target=&quot;_blank&quot;&gt;official press release&lt;/a&gt;
 today: “This game update addresses many of the fan requests and 
suggestions that continue to hone and refine the experience of Space 
Hulk.”&lt;br /&gt;

For some more background on Full Control’s PC translation of the classic board game, check out &lt;a href=&quot;http://www.pcgamer.com/previews/space-hulk/&quot;&gt;our preview&lt;/a&gt; of the turn-based strategy game.&lt;br /&gt;

Hat tip, &lt;a href=&quot;http://www.joystiq.com/2013/10/07/space-hulk-adds-messenger-of-purgatory-campaign/&quot; target=&quot;_blank&quot;&gt;Joystiq&lt;/a&gt;.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/3238000909357789504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/10/space-hulks-latest-free-update-includes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/3238000909357789504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/3238000909357789504'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/10/space-hulks-latest-free-update-includes.html' title='Space Hulk’s latest free update includes new campaign to show fan appreciation'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-744658620621678422</id><published>2013-10-18T14:57:00.000+05:30</published><updated>2013-10-18T14:57:01.544+05:30</updated><title type='text'>Interview: Assassin’s Creed IV game director Ashraf Ismail on the future of open worlds</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;a href=&quot;http://www.pcgamer.com/2013/08/28/assassins-creed-iv-black-flag-footage-sinks-ships-with-broadsides/rsz_acga_sp_60_caribbeansea_navalmortar/&quot; rel=&quot;attachment wp-att-187337&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;aligncenter size-large wp-image-187337&quot; height=&quot;343&quot; src=&quot;http://media.pcgamer.com/files/2013/08/rsz_acga_sp_60_caribbeansea_navalmortar-610x343.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
People are obsessed with pirate ships. Before we sat down to chat proper, &lt;a href=&quot;http://www.pcgamer.com/previews/assassins-creed-4/&quot;&gt;Assassin’s Creed IV&lt;/a&gt;
 game director Ashraf Ismail told me a story about how one playtester 
became so enamoured with the Jackdaw that he spent hours boarding it 
from every possible angle. “You know, we kinda needed to get some other 
things tested, but we let him at it anyway,” Ismail laughed.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
Ismail’s in Sydney to show off a new build of Assassin’s 
Creed IV, ahead of its release in November. During a hands on preview, 
another Australian journalist spent an hour trying to overtake an enemy 
pirate ship. He died dozens of times apparently (because it’s a fairly 
high level feat to pull off) but eventually he did it without resorting 
to cannons.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
People are obsessed with pirate ships. Ubisoft is banking 
on this obsession, because Black Flag will usher in one of the most 
dramatic changes to the Assassin’s Creed series we’ve seen over the 
course of its six titles. Naval combat and navigation is one of the core
 mechanics in the forthcoming installment, which releases for PC on &lt;a href=&quot;http://www.pcgamer.com/2013/09/30/assassins-creed-iv-black-flag-lands-on-pc-shores-nov-19/&quot;&gt;November 22&lt;/a&gt;.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;strong&gt;PC Gamer: You’re working across six platforms and 
two console generations with Black Flag. Is there more pressure on this 
title than ever before?&lt;/strong&gt;&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;strong&gt;Ashraf Ismail&lt;/strong&gt;: For sure. As a brand there 
is a pressure to bring something new and something fresh, but in terms 
of the number of platforms, no – that’s not really an added pressure. 
You can argue that with the next-gen stuff we need to raise the game a 
bit in terms of visual quality and immersiveness. So, yes there is 
multiple angles of pressure rising. But I think globally we deeply know 
as a dev team, as a company and as a brand that we need to surprise our 
fans. That was the objective when we started Black Flag two years ago: 
the key words were fresh and fun. We know we risk going stale, but the 
job is on us as developers to surprise people and that’s one of the 
reasons we went with a pirate theme and especially with doing a naval 
sandbox.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
When you think of next-gen people have this notion that you
 need to experience something that you haven’t experienced before. 
Visual quality goes up, but the games also need to get bigger and 
immerse you more, and that’s where the idea of the naval sandbox came 
from. Not that it’s unique to next-gen, but it forced us to ask how do 
we take the city building that we know and just exaggerate and go much 
bigger and create a world that we’ve never had in AC, and hopefully 
which gamers have never seen. So yes, there is pressure but it’s a 
really strong motivator for us to try something different and to take a 
risk.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
I remind people that it’s really risky to take a brand like
 Assassin’s Creed, which is very successful in terms of sales and 
fanbase, and then to say “you know what, part of the core experience now
 is naval combat.” I love the fact that Ubisoft went with it and 
supported us in attempting to do this. It’s a very risky thing and we 
could have totally screwed it up, but because of the pressure we know we
 need to take risks. It’s been a positive experience.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;strong&gt;Is there a risk there that you’re fragmenting the 
series’ core elements – freerunning, stealth, land combat etc – with the
 introduction of naval combat?&lt;/strong&gt;&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;strong&gt;AI:&lt;/strong&gt; Again, it’s our job to ensure that the
 core of Assassin’s Creed is there. We do have a brand team, which is 
outside of the development team. That team is composed of writers, 
designers, project managers and so on, and they look at the larger arc 
that is Assassin’s Creed. There are people there who pay attention to 
what direction the game is going in and whether it is still fitting in 
with the brand pillars. Things like freerunning, fighting and stealth: 
these are really core and we’re never going to lose those.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
I always say there’s a reason there are very few good 
pirate references in video games. Actually there’s almost none. The best
 in my opinion is Sid Meier’s Pirates. And that’s because if you want to
 do a credible pirate game you need to have cities, you need natural 
locations, you need to have an insane naval combat system but also a 
naval world, and to do that in one shot… I don’t know how any team could
 do it. There’s few pirate games because it’s a huge undertaking. We 
have such a solid foundation in Assassin’s Creed, because Assassin’s 
Creed 3 started pushing the naval navigation and nature, and they 
started the naval combat, so we had the ingredients in place. We could 
spend a good two and a half years developing something spectacular on 
those foundations. So yes, there’s risk involved in whether the naval 
stuff fits into the freerunning, but I feel like when people play the 
game they’ll feel like it’s Assassin’s Creed, yet the core experience 
will be so different and fresh that it will surprise people.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;strong&gt;What are the most important elements of an 
open-world moving forward, apart from graphical fidelity? What do 
consumers want the most?&lt;/strong&gt;&lt;/div&gt;
&lt;h1 style=&quot;color: #df1a25; float: right; padding-left: 15px; width: 200px;&quot;&gt;
“We’ll always have an historical element because it’s core to the brand. Mark my words”&lt;/h1&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;strong&gt;AI:&lt;/strong&gt; For me, at its heart an open world 
game is a promise of an experience. The more immersed you are in that 
experience the more lost you can get inside the world. We worked pretty 
hard on making the world believable and credible. Having NPCs that look 
like real people who exist in that world, that’s always been a tenet of 
Assassin’s Creed since the first game. I think we can push that further.
 Beyond that – and this isn’t a hint of any future mechanics – I 
personally feel like there will be some element of connectivity. We’ve 
seen games that are single player games that somehow try to integrate 
the idea of other people interacting with your world. I’m sure that at 
some point with Assassin’s Creed, and with other open worlds, we’re 
going to see more of this. Demon’s Souls is a prime example of a single 
player game which is very personal which [nonetheless] let’s other 
people interact with you. I think that’s the best reference out there. I
 think we’ll see more of this, but all in the hope of immersing you more
 in the world.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
With Black Flag, we want players to be completely lost in 
the Caribbean. What I mean is, you have a mission that is at the top of 
the map, but when you move in that direction the game world will keep 
inviting you to move off that path without you knowing it. Maybe if you 
find yourself, 45 minutes later, nowhere near that mission start, but 
you’ve done a bunch of harpooning and found a bunch of treasures and 
updated the Jackdaw, this for me is achieving a level of immersiveness 
that really only open world games can achieve. Those are the two fronts.
 We’re always going to push the immersiveness layer, having systems that
 attract you and pull your attention. On a pure feature basis there will
 probably be more social stuff, though I’m not entirely sure how yet.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;a href=&quot;http://www.pcgamer.com/2013/09/05/assassins-creed-4-black-flag-video-shows-side-missions-and-polite-fights/shark-stabs-4-black-flag/&quot; rel=&quot;attachment wp-att-188621&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;aligncenter size-full wp-image-188621&quot; height=&quot;347&quot; src=&quot;http://media.pcgamer.com/files/2013/09/Shark-Stabs-4-Black-Flag.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;strong&gt;Assassin’s Creed has become more generous with 
those distractions you mention. Is there an awareness within the dev 
teams that there might be a stretching point for these distractions? Is 
it possible to give the player too much to do?&lt;/strong&gt;&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;strong&gt;AI:&lt;/strong&gt; Yes, and I think the balance lay in 
what the purpose of this extra stuff is. We wanted to make sure that all
 the side missions and activities have a very simple function that a 
player can understand. So for example in this game, we’re blessed to 
have enemies that are not human: ships, inanimate objects that you can 
upgrade, more cannons and hulls, more defenses. All this allows us to 
have a progression system, and this system is a really easy way to 
reward the player. You need gold to buy the upgrades, therefore as you 
start to understand the economy of the game you start to understand what
 activities you need to do to get that gold. So you think: I need gold 
so I need to do this and this, which is better than selecting from a 
bunch of random icons on the map and trying them out.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
We run into issues when we just put in activities that have
 no real purpose and are just there as content. As a game director I 
won’t do that – you can have some really cool stuff but it’s just 
meaningless. So the balance is really about the purpose and the 
function: if I’m doing this activity because it leads me somewhere, then
 it has a place in the game. You’ll see that in Black Flag: almost every
 single collectible, activity, side mission has a purpose, whether it’s 
to upgrade the ship or to upgrade Edward. There’s a function that’s 
clear and simple. We focused on that because we know that people can get
 lost in all the extra activities in open world games that are just 
there [for no reason].&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;strong&gt;It’s well known that naval combat and traversal was
 a difficult technical achievement. Specifically, what were some of the 
more difficult aspects?&lt;/strong&gt;&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;strong&gt;AI:&lt;/strong&gt; There are a million different things! 
I’ll start simple: the ship is an avatar. There is this psychological 
connection with players where you have a 3D figure on camera and you 
start to associate yourself with that character. You understand that the
 shadow beneath it places you somewhere inside the 3D world. These are 
mechanics that have been developed over years, starting with the likes 
of Mario 64. They’d been explored before that, but Mario 64 really 
defined a lot of this stuff.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
So all of the sudden we have this ship that’s really big: 
its dimensions are awkward and we’re not used to it, and so where do you
 put the camera? How do you shoot, how do you drive? And at the same 
time not only is it a massive 3D ship, but you also need to feel that 
it’s a ship and still have it be fun to play and for it to be intuitive.
 When we started we had a lot of different prototypes for sailing, and 
some of them looked at sailing from a very accurate perspective. I’d say
 on some level they were fun, but on another they were completely 
unintuitive and unplayable. Just trying to sail and shoot an enemy was 
impossible. Finding the balance where it feels like a ship that you’re 
sailing on an ocean which has physics and you can feel the waves and 
wind, but you can also be in a combat situation: to not overwhelm the 
player with too many variables is really tricky. It took a lot of time 
with R&amp;amp;D and prototyping and trying different things.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
The ocean itself is honestly one of the greatest 
achievements we’ve made. It’s fully physics simulated but we have full 
control over it. If we want it to go from a calm sea to an intense 
hurricane, we can do it. It feels natural and normal and logical and 
it’s beautiful visually. The guys who pulled it off, my hats off to 
them.&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;a href=&quot;http://www.pcgamer.com/gallery/assassins-creed-iv-black-flag-screenshots-wash-up-on-our-shores/ac4bf_dandy_phq_1920x1080/&quot; rel=&quot;attachment wp-att-181875&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;aligncenter size-large wp-image-181875&quot; height=&quot;343&quot; src=&quot;http://media.pcgamer.com/files/2013/07/AC4BF_Dandy_PHQ_1920x1080-610x343.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;strong&gt;With the Abstergo narrative backdrop Assassin’s 
Creed could feasibly go anywhere. Is it possible the series could ever 
make a break from its historical settings?&lt;/strong&gt;&lt;/div&gt;
&lt;div dir=&quot;ltr&quot;&gt;
&lt;strong&gt;AI:&lt;/strong&gt; Feasibly, but I don’t think that makes
 sense. One of the pillars of Assassin’s Creed is that it’s historical 
fiction. I think it’s one of the biggest reasons why the series is so 
successful. Everybody in this world can love a certain time period or a 
certain historical figure, and I think one of our successes is that we 
go to time periods that you’ll never be able to physically visit or see.
 We excite people around this concept. To me, it doesn’t make any sense 
to have an Assassin’s Creed game that doesn’t have an historical element
 to it because it’s core to the DNA. I’ve been asked about whether 
Assassin’s Creed will make it to space in the future, and while anything
 is possible I think we’ll always have an historical element because 
it’s core to the brand. &amp;nbsp;Mark my words.&lt;/div&gt;
&lt;strong&gt;Users are given the opportunity to &lt;a href=&quot;http://www.pcgamer.com/2013/10/01/assassins-creed-4s-rate-this-mission-system-gathers-feedback-while-you-play/&quot;&gt;rate missions&lt;/a&gt;, which will offer feedback directly to Ubisoft. Do you expect conclusive results?&lt;/strong&gt;&lt;br /&gt;

&lt;strong&gt;AI:&lt;/strong&gt; This is a very contentious feature in the game. I
 really wanted it in the game but our mission guys really hated it, 
which I understand why. We had many avenues of feedback, and one of the 
most important things a designer needs to be able to do is take in lots 
of feedback, whether its ideas or playtest results or just watching 
someone play and writing down notes. You need to absorb this information
 and then digest it. You don’t take it at face value – some stuff you 
can – but you need to be able to digest and understand what is 
happening. For me this is just another avenue of feedback. Of course 
when we see a mission is rated extremely poorly then okay, something 
went wrong. We’ll ask whether it was the writing, a bug, or was it just 
not a fun mechanic that was being used. On the other hand if something 
is rated really well, then for future games we can look at that and 
analyse why this mission was great.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/744658620621678422/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/10/interview-assassins-creed-iv-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/744658620621678422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/744658620621678422'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/10/interview-assassins-creed-iv-game.html' title='Interview: Assassin’s Creed IV game director Ashraf Ismail on the future of open worlds'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-1932688943982934179</id><published>2013-10-17T14:52:00.000+05:30</published><updated>2013-10-17T14:52:00.103+05:30</updated><title type='text'>TowerFall setting its sights on a January launch for PC</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;a href=&quot;http://www.pcgamer.com/2013/08/01/towerfalls-pc-release-will-bring-new-content-including-singleplayer-mode/towerfall-thumb/&quot; rel=&quot;attachment wp-att-182632&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-182632&quot; height=&quot;347&quot; src=&quot;http://media.pcgamer.com/files/2013/08/Towerfall-thumb.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

Indie platformer &lt;a href=&quot;http://www.pcgamer.com/tag/towerfall/&quot;&gt;TowerFall&lt;/a&gt; may land on PC as early as January, according to comments made by the game’s creator Matt Thorson to&amp;nbsp;&lt;a href=&quot;http://www.shacknews.com/article/81455/towerfall-pc-version-aiming-for-january-release&quot; target=&quot;_blank&quot;&gt;Shacknews&lt;/a&gt;. Previously exclusive to the Ouya system, TowerFall&amp;nbsp;&lt;a href=&quot;http://artsbeat.blogs.nytimes.com/2013/10/07/indiecade-games-festival-celebrates-winners/?_r=0&quot; target=&quot;_blank&quot;&gt;won the Media Choice Award&lt;/a&gt; Sunday at the IndieCade Games Festival and still looks set to include at least some of the new content &lt;a href=&quot;http://www.pcgamer.com/2013/08/01/towerfalls-pc-release-will-bring-new-content-including-singleplayer-mode/&quot;&gt;we first heard about&lt;/a&gt; back in August.&lt;br /&gt;

“There’s two new archers and five new towers,” Thorson tells to Shacknews.&lt;br /&gt;

Already one of the Ouya console’s &lt;a href=&quot;http://www.pcgamer.com/2013/07/19/ouya-title-towerfall-is-coming-to-pc-with-new-content/&quot;&gt;most popular games&lt;/a&gt;,
 TowerFall’s PC version will surely find a wider audience on PC for its 
4-player combat archery. Thorson’s comments didn’t include word of the&amp;nbsp;&lt;a href=&quot;http://www.pcgamer.com/2013/07/19/ouya-title-towerfall-is-coming-to-pc-with-new-content/&quot;&gt;previously hinted-at&lt;/a&gt;
 single-player mode or online play, although he did mention to Shacknews
 at the IndieCade festival that he hoped to include a level editor as 
well as Steam Workshop functionality.&lt;br /&gt;

While the transition of a game from a console-based version to a PC 
can sometimes be problematic, it’s great to hear that Thorson has in 
mind some options for players to customize their experience, either 
through their own level editing or the always wild and wonderful 
universe of &lt;a href=&quot;http://www.pcgamer.com/tag/steam-workshop/&quot;&gt;Steam Workshop&lt;/a&gt;.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/1932688943982934179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/10/towerfall-setting-its-sights-on-january.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/1932688943982934179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/1932688943982934179'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/10/towerfall-setting-its-sights-on-january.html' title='TowerFall setting its sights on a January launch for PC'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-5567343198318087976</id><published>2013-10-17T14:50:00.000+05:30</published><updated>2013-10-17T14:50:00.400+05:30</updated><title type='text'>Call of Duty: Ghosts system requirements posted by Nvidia</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;a href=&quot;http://www.pcgamer.com/2013/05/23/call-of-duty-engine-isnt-brand-new-but-upgraded/callofdutyghostspic/&quot; rel=&quot;attachment wp-att-166847&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-166847&quot; height=&quot;347&quot; src=&quot;http://media.pcgamer.com/files/2013/05/callofdutyghostspic.png&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;strong&gt;Update:&lt;/strong&gt; Well, that didn’t take long. Activision’s support Twitter account has just confirmed that these specs are not official.&lt;br /&gt;


Original story follows below.&lt;br /&gt;

While it’s not official, the likely PC requirements for Call of Duty: Ghosts have been &lt;a href=&quot;http://www.geforce.com/games-applications/pc-games/call-of-duty-ghosts/system-requirements&quot; target=&quot;_blank&quot;&gt;posted on Nvidia’s website&lt;/a&gt;.
 The minimum requirements are pretty friendly to those without giant 
rigs, but a slight step up from previous CoDs given the transition to 
new console hardware.&lt;br /&gt;

According to Nvidia, Call of Duty: Ghosts’ &lt;a href=&quot;http://www.pcgamer.com/2013/09/10/call-of-duty-ghosts-campaign-trailer-has-a-bit-where-a-dog-pulls-a-man-out-of-a-helicopter/&quot;&gt;helicopter-crashing dog antics&lt;/a&gt; (and other things) will require at least the following specs to run fluidly:&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;OS: Windows 7 64-Bit / Windows 8 64-Bit&lt;/li&gt;
&lt;li&gt;CPU: Intel Core 2 Duo E8200 2.66 GHZ / AMD Phenom X3 8750 2.4 GHZ or better&lt;/li&gt;
&lt;li&gt;RAM: 6 GB RAM&lt;/li&gt;
&lt;li&gt;HDD: 50 GB HD space&lt;/li&gt;
&lt;li&gt;Video: NVIDIA GeForce GTX 550 Ti / ATI Radeon HD 5870 or better&lt;/li&gt;
&lt;li&gt;Sound: DirectX Compatible Sound Card&lt;/li&gt;
&lt;li&gt;DirectX: 11&lt;/li&gt;
&lt;li&gt;Internet: Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation.&lt;/li&gt;
&lt;/ul&gt;
Nvidia also “recommends” a GeForce GTX 780, but that’s an extreme 
jump from a GTX 550 Ti. Unless of course you already have one. In which 
case, go for it, Mr./Ms. Badass—it is possible that the game scales well
 between mid-range and high-end.&lt;br /&gt;

For comparison’s sake, these specs are similar to the minimum requirements that Ubisoft’s Watch Dogs will &lt;a href=&quot;http://www.polygon.com/2013/10/3/4797664/watch-dogs-pc-specifications-revealed-only-supports-x64-bit-os&quot;&gt;reportedly require&lt;/a&gt;, except for the crazy 50 gigs of space.&lt;br /&gt;

Ghosts comes out on PC November 5, apparently with &lt;a href=&quot;http://www.pcgamer.com/2013/08/22/call-of-duty-ghosts-will-be-all-dedicated-servers-will-enable-stealthier-updates/&quot;&gt;dedicated servers&lt;/a&gt; this time. We’ve contacted Activision to confirm whether or not Nvidia’s post represents the official system requirements.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/5567343198318087976/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/10/call-of-duty-ghosts-system-requirements.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/5567343198318087976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/5567343198318087976'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/10/call-of-duty-ghosts-system-requirements.html' title='Call of Duty: Ghosts system requirements posted by Nvidia'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-5939542041538673203</id><published>2013-10-17T14:48:00.000+05:30</published><updated>2013-10-17T14:48:00.049+05:30</updated><title type='text'>Indie dev shares thoughts on Steam Controller after getting hands-on</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;a href=&quot;http://www.pcgamer.com/2013/10/05/exploring-valves-masterplan-on-steamos-steam-machines-and-the-future-of-the-pc/steam-controller-2-2/&quot; rel=&quot;attachment wp-att-192898&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-192898&quot; height=&quot;343&quot; src=&quot;http://media.pcgamer.com/files/2013/10/Steam-Controller-2.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;a href=&quot;https://twitter.com/Data01&quot;&gt;Dan Tabár&lt;/a&gt;, the game designer behind &lt;a href=&quot;http://www.pcgamer.com/tag/cortex-command/&quot;&gt;Cortex Command&lt;/a&gt;, got his hands on a prototype of the recently announced &lt;a href=&quot;http://www.pcgamer.com/tag/steam-controller/&quot;&gt;Steam Controller&lt;/a&gt;
 and says he has “no qualms” with the ergonomic feel of the controller 
and is “surprised how well it worked.” He told us he’s excited to see 
how the device will affect the feasibility of PC gaming in the living 
room.&lt;br /&gt;

Tabár tested the controller during a visit to Valve in September and 
had a chance to play some Borderlands with the new hardware, which he 
described as fresh off of an in-house 3D printer.&lt;br /&gt;

“What I like about controller specifically, is how surprisingly 
usable and good the touchpads felt almost immediately,” Tabár said. “It 
certainly is not the laptop touchpad experience frankensteined onto a 
gamepad. The new paddles on the back are a stroke of genius that makes 
me smack my forehead…and in general I just dig that Valve is clearly 
taking a fresh approach and leaving nothing because of some kind of 
sacred legacy expectations of what makes a good game input device.”&lt;br /&gt;

The &lt;a href=&quot;http://www.pcgamer.com/2013/09/27/steam-controller-announced-by-valve/&quot;&gt;controller’s touchpads&lt;/a&gt;
 will use a tactile-feedback technology in order to replace the 
thumbsticks that are mounted on the front of most traditional gamepads. 
At least in shooters like Borderlands, this is one area, according to 
Tabár, where the controller is still a work-in-progress.&lt;br /&gt;

“They do have some work to do on the haptic feedback for these kinds 
of games, because my impression was that it was rumbling and making 
klicky sensations constantly, not really giving me much useful tactile 
feedback,” Tabár said. “I see that as a polish/tweaking issue more than a
 dealbreaker though, and [definitely] something that will be 
fundamentally less of an issue with games that are built with the 
controller in mind.”&lt;br /&gt;

While he caveats that he only got to use the prototype in an FPS 
game, Tabár did wonder how people would adapt the controller to other 
genres, especially real-time strategy games.&lt;br /&gt;

“I do worry about people trying to use this with fast-paced RTS games
 and hope to stay competitive, or arcade fighting games, as another 
example,” he said. “Some game genres just lend themselves to specialized
 hardware like arcade sticks, auto racing wheels, flight joysticks, et 
cetera. However, as a universal controller, this seems to be a very 
flexible compromise.”&lt;br /&gt;

And as one of the &lt;a href=&quot;http://www.pcgamer.com/2013/10/05/exploring-valves-masterplan-on-steamos-steam-machines-and-the-future-of-the-pc/&quot;&gt;three cornerstones&lt;/a&gt;
 of developer Valve’s plan to take PC gamers away from the traditional, 
desk-based, mouse and keyboard setups that most of us know, a feasible 
controller has got to be central to making couch-based PC gaming a 
reality. But it’s always tough to predict how new input devices will 
actually function without getting your hands on them.&lt;br /&gt;

Tabár says he’s “confident” the graphical editor for his upcoming&amp;nbsp;&lt;a href=&quot;http://www.youtube.com/watch?v=cYj9hSmL6to&amp;amp;feature=c4-overview&amp;amp;list=UURqFs6Wp393suHGY3U3K1FQ&quot; target=&quot;_blank&quot;&gt;Planetoid Pioneers&lt;/a&gt;&amp;nbsp;project
 could be operated using the Steam Controller, even though the interface
 was designed for a mouse cursor. What’s clear from his experience is 
that many of the real advantages of such a radically new device won’t 
appear until we see games that are designed—from the very beginning—to 
work seamlessly with the new apparatus.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/5939542041538673203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/10/indie-dev-shares-thoughts-on-steam.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/5939542041538673203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/5939542041538673203'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/10/indie-dev-shares-thoughts-on-steam.html' title='Indie dev shares thoughts on Steam Controller after getting hands-on'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-7899241113382930077</id><published>2013-10-16T14:48:00.001+05:30</published><updated>2013-10-16T14:48:13.585+05:30</updated><title type='text'>  Following the tradition of most fighting game ports, NetherRealm Studios‘ clash of DC heroes and villains will enter the PC arena a few months after the initial brawl of its console brethren in the form of the Injustice: Gods Among Us Ultimate Edition on November 12.  As you’d expect, the Ultimate Edition includes the base game along with all the previously-released DLC, which includes the characters Batgirl, Martian Manhunter, General Zod, Lobo, Zatanna, and a re-imagined Scorpion from Mortal Kombat. The DLC also includes over 40 new costumes and 60 S.T.A.R. Labs missions. Americans (or those who ship themselves an American copy) also get the game soundtrack.  The Ultimate Edition comes out on November 12 in North America and Europe for $50/£30, and other territories “beginning November 29” with High Voltage Software at the helm rather than NetherRealm. I’m usually weary of ports not developed in house, but considering High Voltage ported the PC version of Mortal Kombat: Komplete Edition, I’m not overly concerned.</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;a href=&quot;http://www.pcgamer.com/2013/10/07/basic-functions-of-playstation-4-controllers-will-work-by-default-on-windows/dualshock4/&quot; rel=&quot;attachment wp-att-193439&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-193439&quot; height=&quot;347&quot; src=&quot;http://media.pcgamer.com/files/2013/10/dualshock4.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

President of Worldwide Studios for Sony Computer Entetainment Shuhei Yoshida has confirmed &lt;a href=&quot;https://twitter.com/yosp/status/386257948487340032&quot;&gt;over Twitter&lt;/a&gt; that the “basic functions” of the PS4’s DualShock 4 will be compatible on Windows PCs without the need for additional drivers.&lt;br /&gt;

When asked whether Sony planned to release PC compatibility drivers 
for the DualShock 4, Yoshida tweeted back “the analog sticks and buttons
 will work just fine” and the “basic functions” of the controller will 
work by default. Of course, Yoshida remained vague about what those 
“basic functions” actually were.&lt;br /&gt;


&lt;br /&gt;


&lt;br /&gt;

The &lt;a href=&quot;http://www.joystiq.com/2013/10/05/dualshock-4-will-work-with-windows-for-basic-functions/&quot;&gt;folks at Joystiq&lt;/a&gt;
 noted that most third-party controllers use the XInput API, which sort 
of tricks your computer into thinking that controller is actually an 
Xbox 360 controller. It’s worth mentioning that the DualShock 3 
controller doesn’t have XInput, and requires additional software, 
tweaks, and quite possibly headaches to properly run on a PC.&lt;br /&gt;

When asked if games would automatically recognize a DualShock 4 as a 
DualShock 4, Yoshida tersely said to wait for a field report after the 
PS4 launch. There are plenty of other questions out there regarding the 
DS4’s touchpad and motion controls, though I’d be perfectly content if 
games just recognized the controller’s buttons and joysticks. Here’s 
hoping that’s the case come November.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/7899241113382930077/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/10/following-tradition-of-most-fighting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/7899241113382930077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/7899241113382930077'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/10/following-tradition-of-most-fighting.html' title='  Following the tradition of most fighting game ports, NetherRealm Studios‘ clash of DC heroes and villains will enter the PC arena a few months after the initial brawl of its console brethren in the form of the Injustice: Gods Among Us Ultimate Edition on November 12.  As you’d expect, the Ultimate Edition includes the base game along with all the previously-released DLC, which includes the characters Batgirl, Martian Manhunter, General Zod, Lobo, Zatanna, and a re-imagined Scorpion from Mortal Kombat. The DLC also includes over 40 new costumes and 60 S.T.A.R. Labs missions. Americans (or those who ship themselves an American copy) also get the game soundtrack.  The Ultimate Edition comes out on November 12 in North America and Europe for $50/£30, and other territories “beginning November 29” with High Voltage Software at the helm rather than NetherRealm. I’m usually weary of ports not developed in house, but considering High Voltage ported the PC version of Mortal Kombat: Komplete Edition, I’m not overly concerned.'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-1808198027754436467</id><published>2013-10-16T14:47:00.003+05:30</published><updated>2013-10-16T14:47:18.412+05:30</updated><title type='text'>Injustice: Gods Among Us Ultimate Edition coming to PC</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;a href=&quot;http://www.pcgamer.com/2013/10/07/injustice-gods-among-us-ultimate-edition-gets-pc-release/joker/&quot; rel=&quot;attachment wp-att-193405&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-193405&quot; height=&quot;347&quot; src=&quot;http://media.pcgamer.com/files/2013/10/joker.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

Following the tradition of most fighting game ports, &lt;a href=&quot;http://www.pcgamer.com/tag/netherrealm/&quot;&gt;NetherRealm Studios&lt;/a&gt;‘
 clash of DC heroes and villains will enter the PC arena a few months 
after the initial brawl of its console brethren in the form of the 
Injustice: Gods Among Us Ultimate Edition on November 12.&lt;br /&gt;

As you’d expect, the Ultimate Edition includes the base game along 
with all the previously-released DLC, which includes the characters 
Batgirl, Martian Manhunter, General Zod, Lobo, Zatanna, and a 
re-imagined Scorpion from Mortal Kombat. The DLC also includes over 40 
new costumes and 60 S.T.A.R. Labs missions. Americans (or those who ship
 themselves an American copy) also get the game soundtrack.&lt;br /&gt;

The Ultimate Edition comes out on November 12 in North America and 
Europe for $50/£30, and other territories “beginning November 29” with 
High Voltage Software at the helm rather than NetherRealm. I’m usually 
weary of ports not developed in house, but considering High Voltage 
ported the PC version of &lt;a href=&quot;http://www.pcgamer.com/tag/mortal-kombat-komplete-edition/&quot;&gt;Mortal Kombat: Komplete Edition&lt;/a&gt;, I’m not overly concerned.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/1808198027754436467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/10/injustice-gods-among-us-ultimate.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/1808198027754436467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/1808198027754436467'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/10/injustice-gods-among-us-ultimate.html' title='Injustice: Gods Among Us Ultimate Edition coming to PC'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-2282111294568752386</id><published>2013-10-16T14:46:00.003+05:30</published><updated>2013-10-16T14:46:32.815+05:30</updated><title type='text'>Asylum Jam to focus on horror without stigmatizing illness</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;img alt=&quot;&quot; class=&quot;aligncenter size-large wp-image-193447&quot; height=&quot;343&quot; src=&quot;http://media.pcgamer.com/files/2013/10/asylum-610x343.jpg&quot; width=&quot;610&quot; /&gt;&lt;br /&gt;

Decrepit psychiatric hospitals with Gothic architecture and their 
mentally ill patients still constitute a lot of horror fiction. The 
recently-released Outlast and Bethesda’s upcoming The Evil Within both 
take place in insane asylums housing horrific monstrosities, but Lucy 
Morris dislikes those tropes and seeks to challenge developers to create
 a different kind of horror game.&lt;br /&gt;

“You should not use asylums, psychiatric institutes, medical 
professionals, or violent/antipathic/’insane’ patients as settings or 
triggers,” states the &lt;a href=&quot;http://asylumjam.tumblr.com/what&quot;&gt;Asylum Jam’s website&lt;/a&gt;. The 48-hour jam, running from Oct 11-13, was inspired by Ian Mahar’s &lt;a href=&quot;http://kotaku.com/nobody-wins-when-horror-games-stigmatize-mental-illness-912462538&quot;&gt;Kotaku article&lt;/a&gt;
 that examined the negative effects of the horror genre’s prolific use 
of mental illness, including the societal perceptions that come with 
having one such illness.&lt;br /&gt;

In an interview with &lt;a href=&quot;http://www.polygon.com/2013/9/29/4768066/asylum-jam&quot;&gt;Polygon,&lt;/a&gt;Morris
 and participants in the game jam go in-depth on the stigmatization of 
mental illness, the potential for the jam to open a discussion, and 
their desire to explore other avenues for the genre’s future. So while 
Morris and developers, who can still sign up at the jam’s site, 
admirably try to move away from the popular horror tropes, they will try
 to create new, inventive ways to frighten people.&lt;br /&gt;

Great. Now games can make me squeal like a child for even more reasons.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/2282111294568752386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/10/asylum-jam-to-focus-on-horror-without.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/2282111294568752386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/2282111294568752386'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/10/asylum-jam-to-focus-on-horror-without.html' title='Asylum Jam to focus on horror without stigmatizing illness'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-6517163856953715265</id><published>2013-04-05T13:41:00.000+05:30</published><updated>2013-04-05T13:41:00.331+05:30</updated><title type='text'>Deus Ex: Human Defiance trademark filed by Square Enix [Updated]</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
        

        
        &lt;br /&gt;
&lt;a href=&quot;http://www.pcgamer.com/2013/02/27/deus-ex-human-defiance-trademark-filled-by-square-enix/deus-ex-human-revolution-23/&quot; rel=&quot;attachment wp-att-143559&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignleft size-full wp-image-143559&quot; height=&quot;347&quot; src=&quot;http://media.pcgamer.com/files/2013/02/Deus-Ex-Human-Revolution1.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;strong&gt;Update:&lt;/strong&gt; Mysterious gaming sleuth &lt;a href=&quot;https://twitter.com/supererogatory/status/307610883914338304&quot; target=&quot;_blank&quot; title=&quot;Twitter: superannuation&quot;&gt;superannuation&lt;/a&gt; reports a &lt;a href=&quot;http://whois.domaintools.com/deusexhumandefiancefilm.com&quot; target=&quot;_blank&quot; title=&quot;Whois: Deus Ex Human Defiance&quot;&gt;couple&lt;/a&gt; &lt;a href=&quot;http://whois.domaintools.com/deusex-humandefiance.com&quot; target=&quot;_blank&quot; title=&quot;Whois: Deus Ex Human Defiance&quot;&gt;whois searches&lt;/a&gt;
 for the Human Defiance domain shows CBS Films as the registrant, a 
strong suggestion that the title is for the upcoming film adaptation 
from CBS and Eidos Montreal. Previously, director Scott Derrickson and 
co-writer C. Robert Cargill said they’re targeting &lt;a href=&quot;http://www.pcgamer.com/2013/02/21/deus-ex-human-revolution-film-cyberpunk/&quot; target=&quot;_blank&quot; title=&quot;Deus Ex: Human Revolution film director making “a cyberpunk movie, not a videogame movie”&quot;&gt;a cyberpunk vibe&lt;/a&gt; for the film’s theme.&lt;br /&gt;

&lt;strong&gt;Original:&lt;/strong&gt; Time to activate your speculation 
augmentation. You did all get that particular upgrade, right? Honestly, 
giant arm swords are all well and good, but they’ll hardly help you to 
deal with the news that Square Enix have filed a new Deus Ex trademark. 
The &lt;a href=&quot;http://tmview.europa.eu/tmview/basicSearch.html?ST13=EM500000011605474&quot;&gt;trademark application&lt;/a&gt; – submitted February 26 and spotted by &lt;a href=&quot;http://www.neogaf.com/forum/showthread.php?t=516444&quot;&gt;NeoGAF&lt;/a&gt;
 – is for Deus Ex: Human Defiance, and has a classification class that 
heavily focuses on words like “computer”, “video”, “game” and 
“software”. What could it all mean?&lt;br /&gt;

Best case scenario: a follow-up to the excellent Human Revolution. 
Worst case? Probably an iPad game/movie tie-in for the upcoming 
cinematic adaptation. Other possibilities? A port of DX:HR, a standalone
 time-trial of all the boss battles, an HD remake of Deus Ex: Invisible 
War…&lt;br /&gt;

Okay, clearly my speculation drives have failed. What do you think 
Square Enix have in store? (And more importantly, if Eidos Montreal &lt;em&gt;are&lt;/em&gt; set to make a sequel, where the hell is Thief 4?)&lt;br /&gt;

Thanks, &lt;a href=&quot;http://www.computerandvideogames.com/393412/square-enix-files-trademark-for-deus-ex-human-defiance/&quot;&gt;CVG&lt;/a&gt;.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/6517163856953715265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/04/deus-ex-human-defiance-trademark-filed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/6517163856953715265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/6517163856953715265'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/04/deus-ex-human-defiance-trademark-filed.html' title='Deus Ex: Human Defiance trademark filed by Square Enix [Updated]'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-3476495475925120331</id><published>2013-04-04T13:41:00.000+05:30</published><updated>2013-04-04T13:41:00.138+05:30</updated><title type='text'>THQ’s remaining properties to be auctioned in April – Homeworld and Darksiders up for grabs</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
        

        
        &lt;br /&gt;
&lt;a href=&quot;http://www.pcgamer.com/2013/02/27/thqs-remaining-properties-to-be-auctioned-in-april-homeworld-and-darksiders-up-for-grabs/darksiders2/&quot; rel=&quot;attachment wp-att-143544&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignleft size-full wp-image-143544&quot; height=&quot;347&quot; src=&quot;http://media.pcgamer.com/files/2013/02/Darksiders2.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

The date’s been set for the final court-supervised auction of THQ’s remaining properties. Those titles not bought in &lt;a href=&quot;http://www.pcgamer.com/2013/01/24/thq-dissolves-auctions-off-properties-heres-who-got-what/&quot;&gt;January’s fire sale&lt;/a&gt;
 have been divided into lots, with initial bids due in April 1st. Final 
bids are required by April 15th, then, pending court approval, THQ 
expects to sell the remaining vestige of its existence by mid-May. 
*Sniff*&lt;br /&gt;

While the tastiest morsels have already been picked away, there’s 
still some meat clinging to the THQ bone. Darksiders, Homeworld and Red 
Faction are all looking for a new home. In an ideal world, the Homeworld
 license will be picked up by someone who’ll actually use it, and Red 
Faction will end up somewhere that recognises the brilliance of 
Guerrilla over the mediocrity of Armageddon.&lt;br /&gt;

Here’s the full list:&lt;br /&gt;

&lt;strong&gt;Lot 1: Red Faction&lt;/strong&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Red Faction&lt;/li&gt;
&lt;li&gt;Red Faction Armageddon&lt;/li&gt;
&lt;li&gt;Red Faction 2&lt;/li&gt;
&lt;li&gt;Red Faction: Guerrilla&lt;/li&gt;
&lt;/ul&gt;
&lt;strong&gt;Lot 2: Homeworld&lt;/strong&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Homeworld&lt;/li&gt;
&lt;li&gt;Homeworld 2&lt;/li&gt;
&lt;/ul&gt;
&lt;strong&gt;Lot 3: MX&lt;/strong&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;MX Alive&lt;/li&gt;
&lt;li&gt;MX vs ATV Untamed&lt;/li&gt;
&lt;li&gt;MX Superfly featuring Ricky Carmichael&lt;/li&gt;
&lt;li&gt;MX vs. ATV Alive Tournament&lt;/li&gt;
&lt;li&gt;MX Unleashed&lt;/li&gt;
&lt;li&gt;MX vs. ATV Unleashed&lt;/li&gt;
&lt;li&gt;MX vs ATV Reflex&lt;/li&gt;
&lt;li&gt;MX vs. ATV: On The Edge&lt;/li&gt;
&lt;/ul&gt;
&lt;strong&gt;Lot 4: Darksiders&lt;/strong&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Darksiders&lt;/li&gt;
&lt;li&gt;Darksiders 2&lt;/li&gt;
&lt;/ul&gt;
&lt;strong&gt;Lot 5: Other Owned Software&lt;/strong&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;All Star Cheer Squad&lt;/li&gt;
&lt;li&gt;Elements of Destruction&lt;/li&gt;
&lt;li&gt;All Star Cheer Squad 2&lt;/li&gt;
&lt;li&gt;Fantastic Pets&lt;/li&gt;
&lt;li&gt;All Star Karate&lt;/li&gt;
&lt;li&gt;Frontlines: Fuel of War&lt;/li&gt;
&lt;li&gt;Baja: Edge of Control&lt;/li&gt;
&lt;li&gt;Full Spectrum Warrior 1&lt;/li&gt;
&lt;li&gt;Full Spectrum Warrior 2: Ten Hammers&lt;/li&gt;
&lt;li&gt;Battle of the Bands&lt;/li&gt;
&lt;li&gt;Beat City&lt;/li&gt;
&lt;li&gt;Juiced&lt;/li&gt;
&lt;li&gt;Juiced 2: Hot Import Nights&lt;/li&gt;
&lt;li&gt;Big Beach Sports&lt;/li&gt;
&lt;li&gt;Big Beach Sports 2&lt;/li&gt;
&lt;li&gt;Lock’s Quest: Construction Combat&lt;/li&gt;
&lt;li&gt;Big Family Games&lt;/li&gt;
&lt;li&gt;Neighborhood Games&lt;/li&gt;
&lt;li&gt;Crawler&lt;/li&gt;
&lt;li&gt;Pax Imperia&lt;/li&gt;
&lt;li&gt;de Blob&lt;/li&gt;
&lt;li&gt;de Blob 2&lt;/li&gt;
&lt;li&gt;Stuntman: Ignition&lt;/li&gt;
&lt;li&gt;Summoner&lt;/li&gt;
&lt;li&gt;Summoner 2&lt;/li&gt;
&lt;li&gt;Deadly Creatures&lt;/li&gt;
&lt;li&gt;Deep Six&lt;/li&gt;
&lt;li&gt;Terranium&lt;/li&gt;
&lt;li&gt;Destroy All Humans!&lt;/li&gt;
&lt;li&gt;Destroy All Humans! 2&lt;/li&gt;
&lt;li&gt;Destroy All Humans! Big Willy Unleashed&lt;/li&gt;
&lt;li&gt;Destroy All Humans! Path of the Furon&lt;/li&gt;
&lt;li&gt;The Outfit&lt;/li&gt;
&lt;li&gt;Titan Quest&lt;/li&gt;
&lt;li&gt;Titan Quest: Immortal Throne&lt;/li&gt;
&lt;li&gt;uDraw&lt;/li&gt;
&lt;li&gt;Dood’s Big Adventure&lt;/li&gt;
&lt;li&gt;World of Zoo&lt;/li&gt;
&lt;li&gt;Drawn to Life&lt;/li&gt;
&lt;li&gt;Drawn to Life: The Next Chapter&lt;/li&gt;
&lt;/ul&gt;
&lt;strong&gt;Lot 6: Licensed Software&lt;/strong&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Costume Quest&lt;/li&gt;
&lt;li&gt;Stacking&lt;/li&gt;
&lt;li&gt;Scripps Spelling Bee (Scripps)&lt;/li&gt;
&lt;li&gt;Daniel X (SueJack)&lt;/li&gt;
&lt;li&gt;Sherlock Holmes and the Mystery of Osborne House&lt;/li&gt;
&lt;li&gt;Deepak Chopra’s Leela (Curious Holdings)&lt;/li&gt;
&lt;li&gt;Fancy Nancy: Tea Party Time! (Harper Collins)&lt;/li&gt;
&lt;li&gt;Supreme Commander&lt;/li&gt;
&lt;li&gt;Supreme Commander Forged Alliance&lt;/li&gt;
&lt;li&gt;Jeopardy&lt;/li&gt;
&lt;li&gt;Jeopardy 2&lt;/li&gt;
&lt;li&gt;The Biggest Loser&lt;/li&gt;
&lt;li&gt;Journey to the Center of the Earth&lt;/li&gt;
&lt;li&gt;Truth or Lies&lt;/li&gt;
&lt;li&gt;Let’s Ride Best of Breed&lt;/li&gt;
&lt;li&gt;Vampire Legends: Power of Three (dtp)&lt;/li&gt;
&lt;li&gt;Marvel Super Hero Squad: Comic Combat&lt;/li&gt;
&lt;li&gt;Marvel Super Hero Squad: The Infinity Gauntlet&lt;/li&gt;
&lt;li&gt;Marvel Super Hero Squad: The Infinity Gauntlet 2&lt;/li&gt;
&lt;li&gt;Wheel of Fortune&lt;/li&gt;
&lt;li&gt;Wheel of Fortune 2&lt;/li&gt;
&lt;li&gt;World of Zoo&lt;/li&gt;
&lt;li&gt;Nancy Drew: The Hidden Staircase&lt;/li&gt;
&lt;li&gt;Worms 2&lt;/li&gt;
&lt;li&gt;Worms Battle Islands&lt;/li&gt;
&lt;li&gt;Worms Open Warfare&lt;/li&gt;
&lt;li&gt;Worms: A Space Oddity&lt;/li&gt;
&lt;li&gt;Worms: Open Warfare 2 (Team 17)&lt;/li&gt;
&lt;li&gt;Nexuiz&lt;/li&gt;
&lt;li&gt;Paws &amp;amp; Claws Marine Rescue&lt;/li&gt;
&lt;li&gt;Paws &amp;amp; Claws Pampered Pets Resort 3D&lt;/li&gt;
&lt;li&gt;PurrPals 2&lt;/li&gt;
&lt;li&gt;Rio&lt;/li&gt;
&lt;li&gt;You Don’t Know Jack (Jellyvision)&lt;/li&gt;
&lt;li&gt;Rocket Riot&lt;/li&gt;
&lt;li&gt;Screwjumper (Frozen Codebase)&lt;/li&gt;
&lt;/ul&gt;
Wow, that’s a mixed bag of Other and Licensed properties.&lt;br /&gt;

Wishful thinking time! Who would you like to see bidding on the various series?&lt;br /&gt;

Thanks, &lt;a href=&quot;http://www.gamesindustry.biz/articles/2013-02-27-thq-auctioning-remaining-ip-on-april-1&quot;&gt;GI.biz&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/3476495475925120331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/04/thqs-remaining-properties-to-be.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/3476495475925120331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/3476495475925120331'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/04/thqs-remaining-properties-to-be.html' title='THQ’s remaining properties to be auctioned in April – Homeworld and Darksiders up for grabs'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-1039901615191249957</id><published>2013-04-03T13:39:00.000+05:30</published><updated>2013-04-03T13:39:00.546+05:30</updated><title type='text'>The War Z is back on Steam</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
        

        
        &lt;br /&gt;
&lt;a href=&quot;http://media.pcgamer.com/files/2013/02/warz_new_inside.jpg&quot; rel=&quot;lightbox[143435]&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignright size-large wp-image-143513&quot; height=&quot;283&quot; src=&quot;http://media.pcgamer.com/files/2013/02/warz_new_inside-610x283.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

Following customer complaints over &lt;a href=&quot;http://www.pcgamer.com/2012/12/19/the-war-z-apologises-to-players-who-misread-false-steam-information-adds-controversial-microtransaction-for-respawning-characters/&quot; target=&quot;_blank&quot;&gt;misleading information&lt;/a&gt; on The War Z’s Steam page, Valve removed the unfinished multiplayer zombie survival game in December. It’s &lt;a href=&quot;http://store.steampowered.com/agecheck/app/226700/&quot; target=&quot;_blank&quot;&gt;back&lt;/a&gt;, and Valve has explained the decision to give the controversial shooter a second chance in &lt;a href=&quot;http://store.steampowered.com/news/10024/&quot; target=&quot;_blank&quot;&gt;a brief announcement&lt;/a&gt;:&lt;br /&gt;

“Valve and Hammerpoint Interactive collaborated to address community 
feedback, update the Steam store page, and make the title available for 
purchase worldwide. In addition, a patch has been released to update 
existing customers. As such, the special refund offering extended for 
The War Z Steam customers who previously purchased the title has 
concluded.”&lt;br /&gt;

Below is a comparison of the Steam information from when The War Z launched in December and now.&lt;br /&gt;

&lt;h2&gt;
Original Steam store page&lt;/h2&gt;
&lt;br /&gt;
&lt;a href=&quot;http://media.pcgamer.com/files/2013/02/warz_before.jpg&quot; rel=&quot;lightbox[143435]&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignleft size-large wp-image-143440&quot; height=&quot;553&quot; src=&quot;http://media.pcgamer.com/files/2013/02/warz_before-610x553.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;h2&gt;
New Steam store page&lt;/h2&gt;
&lt;br /&gt;
&lt;a href=&quot;http://media.pcgamer.com/files/2013/02/warz_after1.jpg&quot; rel=&quot;lightbox[143435]&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignleft size-large wp-image-143448&quot; height=&quot;514&quot; src=&quot;http://media.pcgamer.com/files/2013/02/warz_after1-610x514.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

Details that are not yet implemented or not available in the 
Foundation Release, such as areas as large as “100 to 400 square 
kilometers,” have been omitted. The phrase “single purchase” is also 
gone. While it’s technically true that the game can be played with one 
purchase, microtransactions extend to individual bullets, making it only
 &lt;em&gt;technically&lt;/em&gt; true, with italics.&lt;br /&gt;

Selling bullets was one of many problems we dissected in &lt;a href=&quot;http://www.pcgamer.com/review/the-war-z-review/&quot;&gt;our review of The War Z&lt;/a&gt;. The lack of voice communication, poor sound design, homogeneous landscape, &lt;a href=&quot;http://www.pcgamer.com/2013/01/18/why-you-shouldnt-play-the-war-z/&quot;&gt;exploits&lt;/a&gt;,
 hacking, and even spawn camping were among the criticisms that resulted
 in our 30% verdict. On that note, the new Steam store page also 
displays the game’s now-available &lt;a href=&quot;http://www.metacritic.com/game/pc/the-war-z&quot; target=&quot;_blank&quot;&gt;Metacritic score&lt;/a&gt; of 23/100.&lt;br /&gt;

&lt;div class=&quot;wp-caption alignleft&quot; id=&quot;attachment_143494&quot; style=&quot;width: 620px;&quot;&gt;
&lt;a href=&quot;http://media.pcgamer.com/files/2013/02/warz_steam_screen.jpg&quot; rel=&quot;lightbox[143435]&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;size-large wp-image-143494&quot; height=&quot;343&quot; src=&quot;http://media.pcgamer.com/files/2013/02/warz_steam_screen-610x343.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;div class=&quot;wp-caption-text&quot;&gt;
A screenshot from The War Z’s Steam page&lt;/div&gt;
&lt;/div&gt;
&lt;a href=&quot;http://steamcommunity.com/app/226700/discussions/&quot; target=&quot;_blank&quot;&gt;The War Z’s Steam forum&lt;/a&gt;
 is filling with the expected mixed reactions. A thread titled “Petition
 to remove ‘The War Z’ from Steam” sits next to a thread inviting new 
players to a private server. Another thread trolls with “Should I buy 
War Z or Aliens: Colonial Marines?” while others take issue with 
specifics of The War Z’s return to Steam, &lt;a href=&quot;http://steamcommunity.com/app/226700/discussions/0/846945955415777803/&quot; target=&quot;_blank&quot;&gt;arguing that the screenshots remain misleading&lt;/a&gt;.&lt;br /&gt;

The question, as I see it, is: should Valve be responsible for 
curating Steam, making judgments based on a game’s reception, or should 
it take a laissez-faire approach and let us decide (given accurate 
information) what to buy on our own? Given the introduction of 
Greenlight and some of Gabe Newell’s &lt;a href=&quot;http://www.gamasutra.com/view/news/186168/Gabe_Newells_vision_for_Steam_More_choice_more_democracy_less_Greenlight.php#.US1YEDCyBZ_&quot; target=&quot;_blank&quot;&gt;recent comments&lt;/a&gt;, the latter approach seems to be the direction Valve is traveling.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/1039901615191249957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/04/the-war-z-is-back-on-steam.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/1039901615191249957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/1039901615191249957'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/04/the-war-z-is-back-on-steam.html' title='The War Z is back on Steam'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-6249859393739400201</id><published>2013-04-02T13:38:00.000+05:30</published><updated>2013-04-02T13:38:00.829+05:30</updated><title type='text'>Fifth set of Steam Greenlight games greenlit: Anodyne, Distance, Organ Trail, and more</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
        

        
        &lt;br /&gt;
&lt;a href=&quot;http://media.pcgamer.com/files/2013/02/distance_2.jpg&quot; rel=&quot;lightbox[143381]&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignleft size-large wp-image-143402&quot; height=&quot;273&quot; src=&quot;http://media.pcgamer.com/files/2013/02/distance_2-610x273.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

Valve has announced &lt;a href=&quot;http://steamcommunity.com/workshop/browse/?searchtext=&amp;amp;childpublishedfileid=0&amp;amp;section=items&amp;amp;appid=765&amp;amp;browsesort=pending&quot; target=&quot;_blank&quot;&gt;the fifth set of games&lt;/a&gt;
 to be promoted from Steam Greenlight to Steam distribution. The service
 gives everyone with a game and $100 the chance to earn a Steam 
distribution deal—so far, 76 games have been greenlit, and 16 of those 
have been completed and released on Steam. The latest batch is below:&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.pcgamer.com/2013/02/05/anodyne-a-surreal-top-down-zelda-style-adventure-is-out-now/&quot;&gt;Anodyne&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.pcgamer.com/2012/11/14/nitronic-rush-spiritual-sequal-distance-reaches-kickstarter-funding/&quot;&gt;Distance&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.pcgamer.com/2013/01/24/evoland-takes-you-through-the-history-of-the-jrpg/&quot;&gt;Evoland&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=92956803&quot; target=&quot;_blank&quot;&gt;Huntsman:The Orphanage&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=96030044&quot; target=&quot;_blank&quot;&gt;Kingdom Rush&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=115315981&quot; target=&quot;_blank&quot;&gt;Legends of Dawn&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.pcgamer.com/2013/01/14/the-organ-trail-directors-cut-looking-to-be-greenlit-for-a-station-wagon-ride-across-zombie-infested-america/&quot;&gt;Organ Trail: Director’s Cut&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=92927535&quot; target=&quot;_blank&quot;&gt;Receiver&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.pcgamer.com/2013/01/28/surgeon-simulator-2013-is-qwop-meets-operation/&quot;&gt;Surgeon Simulator 2013&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=115947344&quot; target=&quot;_blank&quot;&gt;War Thunder&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
Surgeon Simulator 2013 will make a fantastic addition to the seemingly endless cavalcade of &lt;a href=&quot;http://www.youtube.com/watch?v=rulElJITIVY&quot; target=&quot;_blank&quot;&gt;[MLG] Pro simulation videos&lt;/a&gt;. [Update: by &quot;will make a fantastic addition&quot; I clearly meant that someone already made one &lt;a href=&quot;http://www.youtube.com/watch?v=yI0Q_hbE_vU&quot; target=&quot;_blank&quot;&gt;last month&lt;/a&gt;, which is like a year in internet time.]&lt;br /&gt;

While these developers should be proud of their accomplishment, Valve
 doesn’t seem too proud of Greenlight: Gabe Newell recently &lt;a href=&quot;http://www.pcgamer.com/2013/02/09/valve-gabe-newell-steam-greenlight/&quot; target=&quot;_blank&quot;&gt;called the experiment&lt;/a&gt; “a bottleneck rather than a way for people to communicate choice.” He &lt;a href=&quot;http://www.gamasutra.com/view/news/186168/Gabe_Newells_vision_for_Steam_More_choice_more_democracy_less_Greenlight.php#.US01czCyBZ_&quot; target=&quot;_blank&quot;&gt;wants to go further&lt;/a&gt;, doing away with “artificial shelf space scarcity” entirely. We game in exciting times.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/6249859393739400201/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/04/fifth-set-of-steam-greenlight-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/6249859393739400201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/6249859393739400201'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/04/fifth-set-of-steam-greenlight-games.html' title='Fifth set of Steam Greenlight games greenlit: Anodyne, Distance, Organ Trail, and more'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-3450518621176325107</id><published>2013-04-01T13:37:00.000+05:30</published><updated>2013-04-01T13:37:00.888+05:30</updated><title type='text'>DayZ Mod update 1.7.6: new zombie logic, arrows, and a fight about cans</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;wp-caption alignleft&quot; id=&quot;attachment_143358&quot; style=&quot;width: 620px;&quot;&gt;
&lt;a href=&quot;http://media.pcgamer.com/files/2013/02/wandering_zombies_dayz_v2.jpg&quot; rel=&quot;lightbox[143348]&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;size-large wp-image-143358&quot; height=&quot;316&quot; src=&quot;http://media.pcgamer.com/files/2013/02/wandering_zombies_dayz_v2-610x316.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;div class=&quot;wp-caption-text&quot;&gt;
A screenshot of wandering zombies by Reddit user &lt;a href=&quot;http://www.reddit.com/user/fitzybaby&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;fitzybaby&lt;/span&gt;&lt;/a&gt;.&lt;/div&gt;
&lt;/div&gt;
DayZ changelogs are so much fun. &lt;a href=&quot;http://dayzmod.com/forum/index.php?%2Ftopic%2F125577-dayz-mod-176-update%2F&quot; target=&quot;_blank&quot;&gt;Update 1.7.6&lt;/a&gt;
 adds some important stuff, like a six arrow crossbow quiver and 
reusable wooden arrows with a 20% chance to break on use, and some less 
important stuff, like cans of Rabbitman beer and Chef Boneboy Ravioli. 
Or it did, until &lt;a href=&quot;http://dayzmod.com/forum/index.php?/topic/125753-dayz-mod-1761-hotfix/&quot; target=&quot;_blank&quot;&gt;Hotfix 1.7.6.1&lt;/a&gt; removed the modder-named cans after a big community argument. Darn, and I just said how fun these are.&lt;br /&gt;

But first: zombie logic. Zeds’ max target range has been reduced from
 300 meters to 120 meters, they should zigzag less, and their running 
speed has been reduced. That doesn’t mean you can rest easy: “zed 
attraction” now causes the undead to “loiter closer to players over 
time,” sending them wandering into new territory. &lt;a href=&quot;http://www.reddit.com/r/dayz/comments/1982o8/176_wandering_zombies_ive_spawned_in_to_an_empty/&quot; target=&quot;_blank&quot;&gt;Early reports&lt;/a&gt; indicate it’s a welcome addition.&lt;br /&gt;

In other DayZ news, it’s now &lt;a href=&quot;http://store.steampowered.com/app/224580/?snr=1_7_15__13&quot; target=&quot;_blank&quot;&gt;super easy to install the mod&lt;/a&gt;
 if you own Arma 2: Combined Operations on Steam. There’s an extra step 
to jump to 1.7.6, though: after installing, right click on the mod in 
your library, select “Properties,” hit the “Beta” tab, and select 
1.7.6.1 in the drop down menu.&lt;br /&gt;

Oh, about the cans. 1.7.6 added new cans named for contributors to 
the mod, presumably because it seemed like a fun idea. A segment of the 
community did not think it was a fun idea, and said so (some more 
civilly than others), prompting the hotfix which removes them.&lt;br /&gt;

DayZ creator Dean “Rocket” Hall attempted to toss a bucket of water on the flames, &lt;a href=&quot;http://dayzmod.com/forum/index.php?/topic/125687-176-cans-and-drinks/page__st__400#entry1207336&quot; target=&quot;_blank&quot;&gt;writing in the forums,&lt;/a&gt;
 “Let’s not slaughter everyone just because something didn’t go quite 
according to plan and some people think it’s going in the wrong 
direction.”&lt;br /&gt;

I’d have been fine with tossing back a few Rabbitmans while eating my
 Herpy Dooves Canned Muffins, but I understand the complaint from 
hardcore roleplayers. I’m more of a LARPer, in that I would actually 
like a beer and a few muffins if anyone has some.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/3450518621176325107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/04/dayz-mod-update-176-new-zombie-logic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/3450518621176325107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/3450518621176325107'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/04/dayz-mod-update-176-new-zombie-logic.html' title='DayZ Mod update 1.7.6: new zombie logic, arrows, and a fight about cans'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-5333599896793862075</id><published>2013-03-31T13:36:00.000+05:30</published><updated>2013-03-31T13:36:00.352+05:30</updated><title type='text'>How to find a StarCraft 2: Heart of the Swarm launch event near you</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
        

        
        &lt;br /&gt;
&lt;a href=&quot;http://media.pcgamer.com/files/2013/02/portrait_hydralisk-large.jpg&quot; rel=&quot;lightbox[143319]&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignleft size-full wp-image-143321&quot; height=&quot;353&quot; src=&quot;http://media.pcgamer.com/files/2013/02/portrait_hydralisk-large.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

Much as we’ve all had a love-hate relationship with brick and mortar 
game stores, some of my fondest memories as a PC gamer have been lining 
up in the freezing cold with dozens of other gamers to grab the next big
 collector’s edition at midnight on launch day. If you’re hoping to have
 that experience with Heart of the Swarm, Blizzard has created a 
dedicated page to &lt;a href=&quot;http://us.blizzard.com/en-us/company/events/heart-of-the-swarm-launch.html#mexico:mexico-city&quot;&gt;find launch events in your area&lt;/a&gt;.&lt;br /&gt;

So far, there is only one event listed for each region. There will be
 some Blizzard presence in Mexico City, Brazil, the US, Russia, France, 
Taiwan, Singapore, Australia, and, of course, South Korea. Many of these
 events will also feature prominent eSports pros. The event in our neck 
of the woods, in Irvine, California (near Blizzard HQ), will feature MC,
 Polt, Suppy, and ViBE, with emceeing by Day[9] and Husky.&lt;br /&gt;

If you don’t live near one of the officially-sanctioned events, I’d recomment the &lt;a href=&quot;http://www.reddit.com/r/barcraft&quot;&gt;r/barcraft&lt;/a&gt;
 subreddit, which is a hub for organizing (mostly StarCraft-centric) 
eSports viewing events at local venues. Depending on your area, it’s not
 always 100% dependable, and tends to be US-centric, but most major 
metro areas have at least one or two. There’s also &lt;a href=&quot;http://www.teamliquid.net/barcraft/&quot;&gt;a running list on TeamLiquid&lt;/a&gt; with a few more locations, including the Czech Republic, Hungary, Germany, Croatia, Sweden, and Israel.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/5333599896793862075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/03/how-to-find-starcraft-2-heart-of-swarm.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/5333599896793862075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/5333599896793862075'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/03/how-to-find-starcraft-2-heart-of-swarm.html' title='How to find a StarCraft 2: Heart of the Swarm launch event near you'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-962790998104460669</id><published>2013-03-31T13:35:00.000+05:30</published><updated>2013-03-31T13:35:00.344+05:30</updated><title type='text'>Respawn Entertainment will be at E3 with “no intention of showing up empty handed”</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
        

        
        &lt;br /&gt;
&lt;a href=&quot;http://media.pcgamer.com/files/2013/02/respawn2.jpg&quot; rel=&quot;lightbox[143320]&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignleft size-full wp-image-143345&quot; height=&quot;285&quot; src=&quot;http://media.pcgamer.com/files/2013/02/respawn2.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

On March 1st, 2010, &lt;a href=&quot;http://en.wikipedia.org/wiki/Infinity_Ward#Dismissal_of_senior_employees&quot; target=&quot;_blank&quot;&gt;Activision fired&lt;/a&gt; Infinity Ward heads Vince Zampella and Jason West. Things were said, lawsuits were filed, Zampella and West formed &lt;a href=&quot;http://www.respawn.com/games/&quot; target=&quot;_blank&quot;&gt;Respawn Entertainment&lt;/a&gt;,
 half of the Call of Duty studio’s staff walked out, EA jumped in and 
got sued too, then Yakety Sax played until everyone got tuckered out. 
Amid all that, Respawn seems to have developed a very blurry game, which
 may come into focus at E3 according to a pair of tweets from Zampella.&lt;br /&gt;



The news is notable because Zampella and West are notable, and not 
just for their role in creating Call of Duty. Before forming Infinity 
Ward, they were at 2015, Inc., where they designed one of my favorite 
shooters ever: Medal of Honor: Allied Assault. The duo is partially 
responsible for two of the best-known FPS franchises ever, making 
Respawn’s next game potentially a major competitor.&lt;br /&gt;

But if they do announce a game at E3, just how will they announce it?
 At EA’s press conference? Maybe, but I think it’s also likely Microsoft
 or Sony has snagged the announcement as a card to play in the battle 
between the PlayStation 4 and Xbox DifferentNumber. Even so, that won’t 
necessarily make it a console exclusive, whatever it is. And by 
“whatever,” I of course mean, “probably a shooter.”&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/962790998104460669/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/03/respawn-entertainment-will-be-at-e3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/962790998104460669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/962790998104460669'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/03/respawn-entertainment-will-be-at-e3.html' title='Respawn Entertainment will be at E3 with “no intention of showing up empty handed”'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-6329427682225374968</id><published>2013-03-30T13:34:00.000+05:30</published><updated>2013-03-30T13:34:00.359+05:30</updated><title type='text'>Valve don’t even fire people like a normal company – Varoufakis on hiring and firing</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
        

        
        &lt;br /&gt;
&lt;a href=&quot;http://www.pcgamer.com/2013/02/26/valve-dont-even-fire-people-like-a-normal-company-varoufakis-on-hiring-and-firing/tf2-heavy/&quot; rel=&quot;attachment wp-att-143315&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignleft size-full wp-image-143315&quot; height=&quot;347&quot; src=&quot;http://media.pcgamer.com/files/2013/02/TF2-Heavy.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

The vision of Valve as a utopian game developer’s retreat was dented the other week, when &lt;a href=&quot;http://www.pcgamer.com/2013/02/13/valve-layoff-hardware-mobile/&quot;&gt;details&lt;/a&gt; of internal lay-offs and firings were made public. In an interview with the &lt;a href=&quot;http://www.econtalk.org/archives/2013/02/varoufakis_on_v.html&quot;&gt;EconTalk podcast&lt;/a&gt;, transcribed by &lt;a href=&quot;http://www.gamasutra.com/view/news/187296/How_Valve_hires_how_it_fires_and_how_much_it_pays.php#.USzpzTAqzl-&quot;&gt;Gamasutra&lt;/a&gt;,
 Valve’s in-house economist Yanis Varoufakis spoke about the company’s 
hiring and firing process. It is, as you might expect, all a bit weird.&lt;br /&gt;

“It does happen,” Varoufakis said about staff firing. “I’ve seen it 
happen. And it’s never pretty. It involves various communications at 
first when somebody’s underperforming, or somebody doesn’t seem to fit 
in with the rest of the company. &lt;br /&gt;

“In many occasions people simply don’t fit in not because they’re not
 productive or good people, but because they just can’t function very 
well in a boss-less environment. And then there are series of 
discussions between co-workers and the person whose firing is being 
canvased or discussed, and at some point if it seems there is no way 
that a consensus can emerge that this person can stay, some attractive 
offer is made to the particular person, and usually there’s an amicable 
parting of ways.”&lt;br /&gt;

The hiring process is similarly crowdsourced. “Let’s say you and I 
have a chat in the corridor, or in some conference room, or wherever. 
The result of this chat is that we converge to the view that we need an 
additional software engineer, or animator, or artist, or hardware 
person. Or several of them. What we can do is, we can send an email to 
the rest of our colleagues at Valve and invite them to join us in 
forming a search committee that actually looks for these people without 
seeking anyone’s permission in the hierarchy, simply because there is no
 hierarchy.” Anyone within the company is then invited to take part in 
the interview process, and consensus is sought before a hire is made.&lt;br /&gt;

Varoufakis also details the pay-review process, which he says is 
largely bonus based. He notes that there’s no upper limit to bonuses, so
 thanks to the nature of mutual review, “bonuses can end up being 5, 6, 
10 times the level of the basic wage.”&lt;br /&gt;

“I wasn’t with the company long enough to notice, but there must have
 been situations where somebody didn’t fit in and eventually was edged 
out of the company,” Varoufakis admits. “But the vast majority of such 
moves simply contribute to the overall efficiency, and to the private 
joy of working there.”&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/6329427682225374968/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/03/valve-dont-even-fire-people-like-normal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/6329427682225374968'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/6329427682225374968'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/03/valve-dont-even-fire-people-like-normal.html' title='Valve don’t even fire people like a normal company – Varoufakis on hiring and firing'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-7321775248628269133</id><published>2013-03-29T13:34:00.000+05:30</published><updated>2013-03-29T13:34:00.450+05:30</updated><title type='text'>Death Inc gets co-op multiplayer, Molyneux’s fervent support</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;a href=&quot;http://media.pcgamer.com/files/2013/02/DeathIncCoast2.jpg&quot; rel=&quot;lightbox[143110]&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;aligncenter size-large wp-image-143123&quot; height=&quot;347&quot; src=&quot;http://media.pcgamer.com/files/2013/02/DeathIncCoast2-610x347.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

Plucky &lt;a href=&quot;http://www.kickstarter.com/projects/229423802/death-inc&quot;&gt;Kickstarter project&lt;/a&gt;
 Death Inc. is still fighting towards its £300,000 target with a little 
over a week to spare. Yesterday, mighty man of games Peter Molyneux 
joined with other industry chums to pledge his support to the promising 
plague-bearing RTS, and today the devs have added another two major 
bullet-points to the game’s list of features: co-op multiplayer and iPad
 support. You can see both the multiplayer and Molyneux in action after 
the jump.&lt;br /&gt;

The game is sort of Pikmin by way of &lt;em&gt;Monty Python and the Holy Grail&lt;/em&gt;,
 in which your horde of sweating, puking plague victims sweeps through 
Merry Old England, claiming the souls of its citizens for the Grim 
Reaper. It’s funny, gorgeous to look at and snappy to control – a fact 
which you can confirm yourself if you &lt;a href=&quot;http://www.deathincgame.com/demo/&quot;&gt;download the demo&lt;/a&gt;.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/7321775248628269133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/03/death-inc-gets-co-op-multiplayer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/7321775248628269133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/7321775248628269133'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/03/death-inc-gets-co-op-multiplayer.html' title='Death Inc gets co-op multiplayer, Molyneux’s fervent support'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-4762829612189981291</id><published>2013-03-28T13:33:00.000+05:30</published><updated>2013-03-28T13:33:00.573+05:30</updated><title type='text'>QuakeCon 2013 announced for August</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
        

        
        &lt;br /&gt;
&lt;a href=&quot;http://www.pcgamer.com/2013/02/26/quakecon-2013-announced-for-august/rage-qc/&quot; rel=&quot;attachment wp-att-143280&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignleft size-full wp-image-143280&quot; height=&quot;347&quot; src=&quot;http://media.pcgamer.com/files/2013/02/Rage-QC.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

Things guaranteed to happen each year: incrementally improved new 
versions of popular products, at least one earnestly predicted end of 
the world scenario, and QuakeCon, id Software’s mega-LAN party/PC gaming
 celebration. This year the BYOC event will be held August 1st – 4th at 
its regular stomping ground, the Hilton Anatole Hotel in Dallas, Texas.&lt;br /&gt;

Don’t fancy lugging your rig across the country/world? Not to worry, 
Bethesda will also be showing off some of their upcoming titles for the 
first time in public. Chances are that means Elder Scrolls Online, but 
I’ve also got my fingers crossed for a possible Prey 2 revival.&lt;br /&gt;

As with previous years, attendance is free. The hotel is also offering a deal on rooms, details of which are available at the &lt;a href=&quot;http://www.quakecon.org/2013/02/quakecon-2013-dates-announced/&quot;&gt;QuakeCon site&lt;/a&gt;.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/4762829612189981291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/03/quakecon-2013-announced-for-august.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/4762829612189981291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/4762829612189981291'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/03/quakecon-2013-announced-for-august.html' title='QuakeCon 2013 announced for August'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1707030093192341520.post-6913304453045874704</id><published>2013-03-27T13:32:00.000+05:30</published><updated>2013-03-27T13:32:00.214+05:30</updated><title type='text'>Arma 3 alpha goes live next week; get instant access through Steam pre-order</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
        

        
        &lt;br /&gt;
&lt;a href=&quot;http://www.pcgamer.com/2013/02/26/arma-3-alpha-goes-live-next-week-get-instant-access-through-steam-pre-order/arma-3-17/&quot; rel=&quot;attachment wp-att-143240&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignleft size-full wp-image-143240&quot; height=&quot;346&quot; src=&quot;http://media.pcgamer.com/files/2013/02/Arma-3.jpg&quot; width=&quot;610&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

Attention, soldiers! After a &lt;a href=&quot;http://www.pcgamer.com/2013/01/17/bohemia-developers-return-home/&quot;&gt;uniquely challenging&lt;/a&gt;
 development period, Arma 3 is set to begin public alpha manoeuvres next
 week. From the 5th March, pre-orders for the military sim will go live 
on Steam, offering instant access to anyone who purchases either the 
Alpha or Digital Deluxe editions of the game.&lt;br /&gt;

The alpha trial will include four missions (“Infantry, Vehicles, 
SCUBA and Helicopter”), a limited selection of weapons and vehicles, two
 multiplayer scenarios, the scenario editor and modding support. All 
this will take place on the 20 km² island of Stratis, the smaller 
brother of the full game’s 270 km² Atlis.&lt;br /&gt;

“The Arma 3 Alpha is a big milestone in the project’s development,” &lt;a href=&quot;http://www.arma3.com/news/plans-for-arma3-in-2013#.USzLkTAqzl8&quot;&gt;writes&lt;/a&gt;
 co-creative director Jay Crowe. “Testing early and often puts us on the
 right track towards improving performance, stability and delivering on 
our goal of creating a robust final release. It’s also a big opportunity
 to get the game in the hands of our passionate community, which enables
 them to start work on their own creations, tailored to the fourth 
generation of the Real Virtuality engine.”&lt;br /&gt;

A free, limited version of the alpha, titled Arma 3 Alpha Lite, will 
also be available a week after the purchase edition, from March 14th. 
The lite version lacks both multiplayer and modding support. A full list
 of purchasing options and their benefits is available from &lt;a href=&quot;http://www.arma3.com/buy&quot;&gt;this handy comparison chart&lt;/a&gt;.&lt;br /&gt;

Arma 3 Alpha edition will cost €24.99/£19.99/$32.99.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://i3gamer.blogspot.com/feeds/6913304453045874704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://i3gamer.blogspot.com/2013/03/arma-3-alpha-goes-live-next-week-get.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/6913304453045874704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1707030093192341520/posts/default/6913304453045874704'/><link rel='alternate' type='text/html' href='http://i3gamer.blogspot.com/2013/03/arma-3-alpha-goes-live-next-week-get.html' title='Arma 3 alpha goes live next week; get instant access through Steam pre-order'/><author><name>Chiru</name><uri>http://www.blogger.com/profile/04328975607313322967</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>