<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3029079629519487617</id><updated>2024-10-04T19:04:41.714-07:00</updated><category term="pathfinder roleplaying rpg egypt osirion fighter cleric magic"/><category term="red wine roleplaying d20 rpg bow arrow goblin dwarf"/><category term="rpg roleplaying goblins arrow bow caves bats d20 pathfinder magic shaman"/><title type='text'>Its Role play, NOT Roll play.</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>19</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-5889948638678845368</id><published>2012-04-18T01:51:00.001-07:00</published><updated>2012-04-18T01:51:55.164-07:00</updated><title type='text'>Talum...aka The Negotiator!!</title><content type='html'>&lt;div class=&quot;ecxMsoNormal&quot; style=&quot;margin-bottom: .0001pt; margin-bottom: 0cm;&quot;&gt;
Deciding
that the secret cupboard didn’t make a great hiding place, Tay Vorn collected
evidence from the sacks in the room and Na’zel pocketed the magical helm.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Then looking out into the room, Gith’orl puts
the two maids to sleep with her magical staff. &lt;span&gt;&amp;nbsp;&lt;/span&gt;Unsure of how best to get away, the rest of
the group escape through the barred window while Tay Vorn heads outside through
the kitchen, completely failing to bluff the servants but still managing to
escape with the entire cart load of wine!&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot; style=&quot;margin-bottom: .0001pt; margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot; style=&quot;margin-bottom: .0001pt; margin-bottom: 0cm;&quot;&gt;
Heading to
the Miyori house, the gang present their evidence about Selra’s extra-curricular
activities but by the time they can get the merchants moving and return to her
mansion, Selra has fled taking with her the contents of her bedroom safe.&lt;span&gt;&amp;nbsp; &lt;/span&gt;A body, probably the original Selra, is discovered
buried in the cellar. &lt;span&gt;&amp;nbsp;&lt;/span&gt;In return for not
revealing that the Merchants Guild had been duped, Talum negotiates a six month
free lease on the house in Westcarlham and, pressing his luck, also gets the
Guild to agree to paying a 30,000 gp bonus, payable in six 5000 monthly instalments.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot; style=&quot;margin-bottom: .0001pt; margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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Deciding to
do something for the people (and taking advice from Gith’orl about Sarenae’s
preferences), Tay Vorn organises the group into building a public baths for the
poor of the town and Sarenae blesses the group for their acts.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Talum pursues his ideas about recovering the
gold from the lake, cast there by the Rhenee tribes, despite a mini tidal wave
that damages the docks of the town.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Gith’orl
casts a spell to allow her to possess a stone image and Talum and the gnomes
lower her into the lake.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Beneath the
waves she makes several important discoveries:&lt;span&gt;&amp;nbsp;
&lt;/span&gt;there are fish people farming and living below the surface of the lake;
the fishfolk are collecting the tribute of the Rhenee and surrounding an
undersea hill with a circumference of gold; finally, the hill is no hill but a
behemoth buried under the muck.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The
tidal wave was caused by the great beast stirring in its sleep and possibly a
prelude to it awakening. &lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot; style=&quot;margin-bottom: .0001pt; margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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Partially prompted
by this discovery and partly by a message from Nerith Alia, their Shadows
employer, the party set off to find the rest of the cairns and, not incidentally,
the rest of the Doomheart device.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The
journey goes well up until the party are ambushed by gnolls but they deal with
the cowardly creatures quite smartly.&lt;span&gt;&amp;nbsp;
&lt;/span&gt;Following the escaping gnolls, the group come to a hill overlooking the
gnoll village but they have a extra couple of surprises;&lt;span&gt;&amp;nbsp; &lt;/span&gt;one of the cairns they have been looking for
stands on a hill overlooking the village and the gnolls are lead by the
crippled beholder of whom Sarenae had blessed Gith’orl with a vision of.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/5889948638678845368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/04/talumaka-negotiator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/5889948638678845368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/5889948638678845368'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/04/talumaka-negotiator.html' title='Talum...aka The Negotiator!!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-4805483201834230220</id><published>2012-04-08T12:52:00.003-07:00</published><updated>2012-04-08T12:54:07.643-07:00</updated><title type='text'>Scrying on the neighbours</title><content type='html'>&lt;div align=&quot;left&quot; dir=&quot;ltr&quot; style=&quot;background-color: black; color: white;&quot;&gt;
&lt;span style=&quot;font-family: Arial;&quot;&gt;&lt;span class=&quot;ecx387063611-28032012&quot;&gt;Na&#39;zel uzses his Scry spells to check on old adversaries and potentially future ones..... &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Arial;&quot;&gt;&lt;span class=&quot;ecx387063611-28032012&quot;&gt;Prince
 Karit.&amp;nbsp;Scry was successful.&amp;nbsp; You can view Prince Karit and he is in a 
huge tent giving orders to officers of his army.&amp;nbsp; The prince is still on
 the plane of
 fire and is currently at war with other Ifrit over the artifact.&amp;nbsp; Once 
he returned to the other Ifrit and wanted to lead them against their 
enemies from the Plane of Water, other Ifrit nobles stole the artifact 
from him and they are all fighting over it now.&amp;nbsp;
 Think of throwing one bone amongst a pack of dogs with no pack leader.&amp;nbsp;
 There is war now&amp;nbsp;but it is amongst the Ifrit.&amp;nbsp; One of the problems of 
being Chaotic; everyone wants to lead, no-one wants to follow!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot; class=&quot;ecxOutlookMessageHeader&quot; dir=&quot;ltr&quot; lang=&quot;en-us&quot; style=&quot;background-color: black; color: white;&quot;&gt;
&lt;/div&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;background-color: black; color: white;&quot;&gt;
&lt;span class=&quot;ecx387063611-28032012&quot;&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Icefang.&amp;nbsp;
 Scry successful.&amp;nbsp; Icefang has settled into a cold forest in the far 
north, west of&amp;nbsp;the Worldwound, in the Realm of the Mammoth Lords&amp;nbsp;and is 
settled in a cave and collecting
 tribute from from the surrounding tribes, both because he is getting 
more powerful and because he drives off the&amp;nbsp;demons from the open rift to
 the Abyss.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;background-color: black; color: white;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;background-color: black; color: white;&quot;&gt;
&lt;span class=&quot;ecx387063611-28032012&quot;&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Steelbane (if this is Captain Argon).&amp;nbsp; Scry successful.&lt;/span&gt;&amp;nbsp;&lt;span style=&quot;font-family: Arial;&quot;&gt;Argon
 is drunk in Quantium.&amp;nbsp; He has the new arm that you gave him (if you 
have
 given it to him yet) but still he hates&amp;nbsp;himself.&amp;nbsp; He thought he was a 
hero and he turned out to be&amp;nbsp;a fool, duped by the White Lady, and a 
weakling, defeated&amp;nbsp;and maimed by Tay Vorn.&amp;nbsp; He hates both of them and 
would kill either of them if he could.&amp;nbsp;He is unshaven,
 dirty, constantly drunk and picking fights, which he is still strong 
enough to win.&amp;nbsp; He rants about owing you a debt of honour but hates you 
too because, without you, he would have died an honourable death.&amp;nbsp; He 
does not&amp;nbsp;rave about wanting to kill you though;
 he save his hate for the dragon and for Tay Vorn.&amp;nbsp; He often thinks 
about taking his own life but fears what the gods would do to his soul 
if he did.&amp;nbsp; He&amp;nbsp;has gone from being a vain noble to being a violent, 
self-despising drunk.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/4805483201834230220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/04/scrying-on-neighbours.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/4805483201834230220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/4805483201834230220'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/04/scrying-on-neighbours.html' title='Scrying on the neighbours'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-8701948192412315019</id><published>2012-03-28T07:29:00.000-07:00</published><updated>2012-03-28T09:23:34.568-07:00</updated><title type='text'>A wagon full of wine!!  Gone!!</title><content type='html'>&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;ecxMsoNormal&quot; style=&quot;font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Na&#39;zel
 gets accidentally locked in the vault in the cairn when he reveals a 
new talent and teleports across the room and Moreta gets the hump and 
crosses back to
 the rest of the party, unwittingly activating the vault seals again.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot; style=&quot;font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Amongst
 the treasures that the party finally recover from the vault is part of 
the Doom-heart, an untested weapon designed to destroy the behemoth if 
it ever returns, as
 well as an Amulet of the Planes that proves to not be 100% reliable 
(more like 50% or less).&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Finally
 leaving the cairn, the group waits for the bandits to return from their
 raid and ambush them after they split off, picking them off one by one 
in the surrounding
 hills and forest.&amp;nbsp; Picking off the bandits in small groups though means letting the two mercenaries escape.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Travelling back north, the team see a cloud of wild magic sparkling in the daylight.&amp;nbsp;
Mountain lions are following the cloud to pick off weakened survivors of the cloud but the party decide to avoid it all.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Getting
 back to Westcarlham, after stopping off at the

 Temple of the Shrines for Gith&#39;orl to pay her respects to Sarenae, 
everyone visits the Miyori family, keeping the sons hidden out of sight 
so as not to reveal that they have been rescued yet.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Questioning Miyori, and already suspecting Selra, the adventurers decide to investigate her house.&amp;nbsp;
They buy a wagon of wine to be delivered to Selra&#39;s house and 
stage a fire to allow them to get inside under the cover of invisibility
 spells.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;This
 gives them the chance to search the house and, in the study, they discover a
 hidden room with a twin to the teleport circle in the cairn and a 
magical helmet, which the
 spell casters have failed to identify at the moment, on a wooden stand.&amp;nbsp;
As the servants in the house discover the smoke-sticks that were 
used to stage the fire, the group pull the bookcase closed behind them.&amp;nbsp;
Taking care not to be locked in, they lie in wait as guards and servants search inside the house for intruders.&lt;/span&gt;&lt;/div&gt;
&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/8701948192412315019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/03/wagon-full-of-wine-gone.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/8701948192412315019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/8701948192412315019'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/03/wagon-full-of-wine-gone.html' title='A wagon full of wine!!  Gone!!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-1538109408885151087</id><published>2012-03-21T06:48:00.001-07:00</published><updated>2012-03-21T06:48:22.990-07:00</updated><title type='text'>Play the Game!!</title><content type='html'>&lt;div dir=&quot;ltr&quot;&gt;




&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Inside the cairn, as the poison fog cleared, the ogre fled,
happy to have got away with his life and Talum, frustrated at losing Donyer,
rejoined the group.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Not knowing whether
there were still enemies inside the cairn, some of the group kept watch while
other members searched the dormitories.&lt;span&gt;&amp;nbsp;
&lt;/span&gt;This didn&#39;t reveal a great deal of loot and one of the few traps,
concealed beneath a false floor in a foot locker, failed to do anything more
than scratch Na’zel’s metal arm.&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
The room occupied by the ogres, next to the filthy and unhygienic
kitchen, held only flea-ridden bedding and a few handfuls of copper coins; the
ogres rather pathetic &#39;treasure&#39;.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The
escaped wizards rooms though proved more difficult to navigate.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Na’zel managed to dispel the alarm spells
protecting the doorways and the prize of Donyer’s spell-books, in the form of
scrolls were bundled on the shelves of his study.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The rather&lt;span&gt;&amp;nbsp;
&lt;/span&gt;more prosaic treasure of the bandits was held in four chests in Donyer’s
bedroom.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Opening the bandits treasure chests proved to be more
difficult than the team anticipated and they failed to detect the traps on two
of the chests.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The acid clouds released
by traps ate severely into Moreta’s armour and singed her hair so severely that
it will take a good stylist to restore her good looks.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Amongst the quite significant treasure that
they are able to loot are a large number of Westcarlham gold trade bars, a fine
Elven flute and a strange gold whistle.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Following the map provided to them by their earlier captive
bandit, the gang proceeded to investigate the rest of the cairn, finding an alchemists
lab and a forge and, at the bottom of the stairs, a second floating rune pair,
marked with an L and a pair of wavy lines.&lt;span&gt;&amp;nbsp;
&lt;/span&gt;The forge has some kind of red jewel set in its roof that Na’zel thinks
has &lt;span&gt;&amp;nbsp;&lt;/span&gt;a connection to the Elemental Plane
of Fire, but Tay Vorn persuades him to wait until the cairn is fully
investigated.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The doors on this level
respond to the whistle, opening and closing with each single note.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Across from the forge, the group stumble on a sitting room
and then a dark room with three different sets of disguises and a magical
circle, that the group suspects is for teleporting but the arcanists in the
party can&#39;t be completely sure of its capabilities and again, the party decide
to leave it alone.&lt;span&gt;&amp;nbsp; &lt;/span&gt;It looks like Raxen
both has multiple identities and methods of traveling long distances by
magic.&lt;span&gt;&amp;nbsp; &lt;/span&gt;One of the disguises, and the presence
of so many trade bars amongst the loot, causes the team to suspect that the merchant
Selra in Westcarlham, that sent the party to the Miyori family initially, would
look similar to Raxen in disguise.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
The party then rescue the two missing Miyori scions from
their prison, originally some kind of animal pens, and warn the young men not
to touch any swords that they see lying around.&lt;span&gt;&amp;nbsp;
&lt;/span&gt;This leaves only remaining two routes to check, the stairs down and a
corridor to the north-west.&lt;span&gt;&amp;nbsp; &lt;/span&gt;This
corridor is protected by a spell similar to the alarm spell upstairs but both
much more powerful and combined with the permanency spell.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The spellcasters are unable to dispel the
barrier, which does not react to a rock thrown through it and so they decide to
investigate the stairs down first.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
The stairs come out in a small room antechamber which leads
into a room with a checkerboard drawn on the floor and, concealed behind two
weapon-racks, many small nozzles.&lt;span&gt;&amp;nbsp;
&lt;/span&gt;Suspecting a trap, the party are about to leave when Na’zel puts his
foot onto the checkerboard and four ghostly, shapeless figures appear on the
far side of the board.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Tay Vorn
recognises the board and pieces from a Taldorian game, one used to teach
strategy to children as luck plays no part in the game; Na’zel now has to solve
the challenge or risk triggering some kind of trap.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Though before stepping on the board it was
possible to move around the room, now the entire room has become sensitive to
the trap.&lt;span&gt;&amp;nbsp; &lt;/span&gt;With Tay Vorn’s help, Na’zel
is able to navigate successfully across the board almost to the end, but making
a wrong choice leaves him with the only option of a last mad dash across the
rest of the board.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Though this triggers
the necro-corrosive gas, Na’zel is close enough to the end of the task that he
survives, having activated the sprays only once rather than the four times that
it could possibly have gone off, had he just run across. Marks on the floor had
already revealed that one of Raxen’s bandits must have already tried this
tactic once.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Unsuccessfully. Having
passed over the entire the board, this action reveals and unlocks the hidden
vaults at the far end of the room but leaves the chessboard room trap still primed
until Na’zel crosses back across the board.&lt;span&gt; Na&#39;zel must choose to proceed on alone or return back to the group, re-locking the vaults and resetting the magical trap.&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/1538109408885151087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/03/play-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/1538109408885151087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/1538109408885151087'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/03/play-game.html' title='Play the Game!!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-864636779680273107</id><published>2012-03-13T05:18:00.000-07:00</published><updated>2012-03-13T05:22:48.448-07:00</updated><title type='text'>Top &#39;o da Cairn Ma!!</title><content type='html'>&lt;div class=&quot;ecxMsoNormal&quot;&gt;
From
the bandit they captured, the group are able to gather some details about the
first Star Cairn that the bandits are using as a hide-out.&amp;nbsp; There are about two dozen bandits left, led
by a female human fighter called Raxen and supported by Donyer, an idle and
lecherous mage, Tarsot, a cleric of Urgathoa and two recently hired
mercenaries, Arnoth Sudheim and Fiyori Lanklander, both deserters from the
Nexian army.&amp;nbsp; Donyer has also charmed
several ogres as extra muscle.&amp;nbsp; Before
they tied him up, they also got a basic description of the lay-out of the
cairn. &lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
The
group decided to circle around the rough hills to the south so as not to
appraoch the cairn from the most direct route and while this avoids any guards
that the bandits may have posted, they unfortunately get their first glimpse of
a wandering and erratic iron golem, which Naz’el identifies as being of a
similar age and quality to the magical sword, Silver Tongue, that they had
recovered from the bandits in the previous fight.&amp;nbsp; Despite the suggestion that they could lure
the golem against the bandits, the party wisely decide that that is a fight
that can wait for another day.&amp;nbsp; After
only a short while in hiding, the golem loses interest in looking for the group
and wanders down between the hills, taking, as Moreta puts it, ‘the path of
least resistance’.&amp;nbsp; Out of sight is out
of mind, as far as the simulcrum is concerned.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Watching
the cairn from a hill quarter mile away, they can see a ten foot high pile of
large rocks surmounted by a wide tabletop of stone. As night falls they scout
out the approach to the cairn using a combination of stealth and the invisibility
sphere provided by Naz’el.&amp;nbsp; Except Moreta
doesn’t watch where she is putting her feet and trips over a rabbit hole.&amp;nbsp; This disturbs the Donyer and his latest love
interest who are supposed to be on sentry duty and the heroes withdraw to rest
up overnight.&amp;nbsp; &lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
While
watching the next morning (and while Tay Vorn guts the rabbits that they caught
as trail rations; something else for Lissa to learn to cook!), they see the two
deserters and most of the bandits leave the cairn and form up outside, heading
off to raid the supply wagons that serve the Temple of the Shrines to the
north.&amp;nbsp; Taking advantage of invisibility,
and with the rest of the goup preparing to charge the cairn, Talum and Tay Vorn
assault the two guards from the air, cutting one’s throat and Talum pushing the
second guard from the height of the cairn, the fall breaking his neck.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Moving
down the stairs, Tay Vorn passes up taking the sword that hangs temptingly on
the wall and suprises the majority of the remaining bandits at their breakfast.&amp;nbsp; Tay Vorn leaps onto one table and with his
signature whirlwind strike, he takes out three of the bandits and wounds Tarsot
the Cleric.&amp;nbsp; Talum bombs the second table
of bandits and kills all four of them.&amp;nbsp;
Naz’el is confronted just for a second by a vision of a displeased
Urgathoa before his fiery rays strike the opposing Cleric.&amp;nbsp; &lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
With
the dining room cleared, the team check out which exits have had the most
traffic and first investigate the dormatories, where Moreta is ambushed,
unsuccessfully, by a single enemy who had taken the death of his colleagues as
a signal to loot their possessions and try to flee on his own.&amp;nbsp; While the party are investigating this small collection
of treasure, Talum notices the sound of someone fleeing.&amp;nbsp; Heroic as every, the little gnome fetches Tay
Vorn to help but the fighter is suddenly presented with a choice: pursue the unknown
fleeing enemy up the stairs or fight the three ogres that were only now coming
to investigate the explosions and the sounds of combat.&amp;nbsp; Tay Vorn blocks off the ogres and orders
Talum to pursue the fugitive.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Tay
Vorn and Laris take out two of the ogres, with Tay Vorn blocking the ogres exit
into the room and Laris stabbing past him with his Bec Corbin.&amp;nbsp; Despite this solid tactic, Lissa leaps past
Tay Vorn to attack and ogre only to find here magical rapier still failed to
pierce it’s thick hide.&amp;nbsp; The last ogre
finally overcomes the charm spell cast on him by Donyer when it becomes obvious
that fighting Tay Vorn is suicidal.&amp;nbsp; The
party convince the final ogre that it can surrender and will be allowed to flee
and it is just climbing the stairs as a cloud of noxious gaqs pours down the
strairs.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Up
on the roof, Talum has confronted Donyer, alchemist vs mage.&amp;nbsp; Donyer strikes at the gnome with an enchanted
rope but fails to trap him.&amp;nbsp; Talum
responds to each of Donyers tactics by bombing him until Donyer finally drops a
stinking cloud on the area.&amp;nbsp; Blinded by
the thick fog and retching from the poisonous cloud, Talum charges where he
thought the mage would still be (despite the fact that casting a spell and then
moving out of the way is a standard tactic for the party) and plunges out of the
cloud, straight over the edge of the cairn.&amp;nbsp;
His acrobatics skill saved him from much damage but the few seconds
extra that the noxious effects persisted allowed Donyer to escape, likewise
taking advantage of the huge bonus to his stealth that his own invisibity skill
gave him, not using the ladder but dropping to the ground and disappearing into
the surrounding wilderness.&amp;nbsp; Hope he
doesn’t run into the wandering golem out there!&amp;nbsp;
&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
With
the aid of the layout described by their earlier prisoner, the party should
have no problem exploring the rest of the cairn; but there may well be some
surprises waiting for them!&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/864636779680273107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/03/top-o-cairn-ma.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/864636779680273107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/864636779680273107'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/03/top-o-cairn-ma.html' title='Top &#39;o da Cairn Ma!!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-4295170526071702696</id><published>2012-03-07T14:28:00.001-08:00</published><updated>2012-03-07T14:28:53.400-08:00</updated><title type='text'>Westcarlham bound....</title><content type='html'>Two nights from the town of Westcarlham, the party&#39;s camp is invaded by a
 swarm of bloated plague zombies rising out of the nearby lake and while
 fighting them off, the heroes discover the undead &#39;burst&#39; when slain.  
Forewarned they are able to deal quite handily with the creatures, with 
Laris doing his best to defend Gith&#39;orl from attack.  Only then do they 
discover that the monsters were only a distraction to allow the creator 
of the zombies, a night hag, to try to invade the Moreta&#39;s iron 
fortress. Tay Vorn and Lissa try to fight off the hag, with Lissa trying
 to break Tay Vorn&#39;s bow over the hag&#39;s head.  Gith&#39;orl and, more 
importantly, her Osirian dagger finally convince the hag to withdraw for
 now, promising to return.&lt;br /&gt;Pushing on to get away from the environs 
of the lake, the troop are able to rest at a military way-station run by
 an old man called Hansla.  As well as Naz&#39;el taking the opportunity to 
teach Lissa some of the more practical skills of adventuring (such as 
cooking), the comrades are able to discover that the 7th Nexian Hussars,
 who unknowingly supplied the parties identification papers, have been 
recently reassigned to the southern fortresses. &lt;br /&gt; Arriving in 
Westcarlham, the party find rooms to stay in the Golden Auroch inn.  
Close to the Mana wastes, Westcarlham has both a large military presense
 and a healthy population of gnomish engineers.  Despite the warnings 
about the hag hiding off the road to the north, the authorities dismiss 
the encounter, suspecting the party of exagerating a minor encounter 
with a local witch.  The party also hear of the Rhenee orcish tribes 
casting treasures into the southern lake to placate the great beast that
 supposedly lives in the lake and of the gnomish attempts to raise those
 lost treaures.  Few of the people in Westcarlham believe in the Rhenee 
legends, thinking that it is perhaps just a kraken or similar, but the 
orcs believe that if the creature stirs, it will destroy the world.&lt;br /&gt;At
 the nearby Temple of the Shrines, Naz&#39;el is able to talk a priest of 
Nethys into helping him summon an Arbiter Inevitable to carry back his 
message to it&#39;s masters about the Ifrit plan to invade the Elemental 
Plane of Water.  Tikmala, the Nethian priest, warns Naz&#39;el that despite 
being creatures of logic, Inevitables are not to be trusted.  Indeed, 
Marut Inevitables are towering beings of stone, steel, and storm who 
bring a fitting end to those mortals who try to cheat death in attempts 
to live forever.&lt;br /&gt;Talum meets Boldock, one of the gnomish engineers, 
who is recuperating at the Temple of the Shrines after having been 
turned to stone by a creature in the high fells east of the large 
fortified temple compound.  Despite the first thoughts that it might be a
 medusa, from Boldocks description, they begin to suspect that it might 
be an aberation created by the Mana Wars called a Beholder, a multi-eyed
 monstrosity.  Wishing to know more about such a creatures capabilities,
 Gith&#39;orl consults Sarenrae who blesses her with a vision of the 
beholder being maimed in combat with another monstrous creature.&lt;br /&gt;With
 a cover story of being firearms merchants, the party meet with Selra of
 the Merchants and Traders Guild who directs them to Miyori of the 
Miyori trading house.  Miyori&#39;s sons, Kharles and Artur, have been 
captured and held for ransom by bandits that are reputed to have a large
 number of magical weapons.  This might also be a clue to the location 
of one of the Star Cairns , where these weapons were researched and 
crafted.  The fight at the ransom exchange became a confused mess partly
 because of the party dividing and confusion over who was to hold back 
in reserve and who was to go forward to meet the bandits and partly 
because the leader of the bandits attempted to use his cursed sword, 
Silver Tongue, to entrance the entire party. The end of the fight though
 revealed that the party had won through again, despite the magic sword 
attempting to possess Gith&#39;orl and the revelation that the hostages 
brought to the exchange point were in fact bandits in disguise, one of 
whom they have taken alive.</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/4295170526071702696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/03/westcarlham-bound.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/4295170526071702696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/4295170526071702696'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/03/westcarlham-bound.html' title='Westcarlham bound....'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-603732297396143677</id><published>2012-02-27T13:48:00.001-08:00</published><updated>2012-02-27T13:48:10.116-08:00</updated><title type='text'>Quantium Dog...</title><content type='html'>&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Arriving in Quantium, the crew find rooms at the Rusalka
tavern and take the opportunity to do some long outstanding shopping.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Moretta gets a replacement composite bow and
Nazel visits the neglected Library in the poor district and meets Chadwick the
scribe, learning a spell to allow him to contact the Inevitables as he gains in knowledge and power.&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Tay Vorn decides to learn about
firearms and joins Inego Montoya’s school to learn the musket and flirts with
Lissa, a precociously talented seventeen year old woman.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Lissa’s father runs the Black Dagger tavern
and while visiting this dive, Tay Vorn discovers that Lissa’s father is Kurgan,
the brutal head of the Black Dagger thieves’ gang.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Laris visits the Temple of the Sun and has his wolf-spirit
possession suppressed by a magical ring provided Lady Reatha, the local High
Clerist.&lt;span&gt;&amp;nbsp; &lt;/span&gt;He is quite romantic towards
Gith’orl and buys her flowers as a thank you. &lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Talum demonstrates his skills with the lyre to the local
Bards guild but they still seem reluctant to open up to him yet.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Talum also searches for signs of Sergio the
Vizier but despite hearing that Kolgot is in town, Talum is unable to trace either
of them.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
The team finally visit Nerith Alia, mage leader of the
Nexian Shadows and she hires them to investigate the Star Cairns in the south
of the country, where just over 160 years ago, a group of wizards set up five
concealed magical research laboratories, based on an ancient arcane tome.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Tay Vorn tries to foment trouble between the
Shadows and the Black Dagger Gang.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
The girls, Moretta and Gith’orl, track down the Inn of
Eleven Delights, a brothel and gambling house where anything can be had for a
price.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Here they meet Hero, a corpulent
fixer who can arrange most things if a value can be agreed upon, and purchase
military uniforms and passes, stolen from soldiers in the north of the country
but probably safe to use in the southern areas that the group are going to.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Visiting The Black Dagger, Tay Vorn convinces Kurgan to
allow his daughter to accompany the party but lies about where the group are
heading to.&lt;span&gt;&amp;nbsp; &lt;/span&gt;He also tries to drive a
wedge between Kurgan and Willen, Kurgan’s second in command and a cleric of
Norgorber.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Willen tries to cast a
divination regarding Tay Vorn but for whatever reason, his god refuses to
enlighten him.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Gathering together in the morning and preparing to leave,
Talum spots some ne’erdowells spying on the party but loses them in the
crowds.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Not knowing about Kurgan, Talum
suspects that they were working for Sergio; only time will tell whether he is
right.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Once on the road, the troop make good time in their wagon,
with Lissa sharing Tay Vorn’s horse, but once into the southern swamp area the
group are attacked by a bridge troll.&lt;span&gt;&amp;nbsp; &lt;/span&gt;No
relation of true trolls, bridge trolls are a sort of elemental spirit that
combines wild magic and local belief to incorporate as creatures out of
children&#39;s stories.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Taller than a man on
a horse, its sudden appearance is initially shocking but Gith’orl paralyses it
with a quick spell allowing Tay Vorn to finish the beast off with a terrible
blast from his musket.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Nazel
appropriates the creature&#39;s hide, knowing well that he can use it to make a
magical jacket or cloak.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/603732297396143677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/02/quantium-dog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/603732297396143677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/603732297396143677'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/02/quantium-dog.html' title='Quantium Dog...'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-3174536910713581816</id><published>2012-02-23T08:25:00.002-08:00</published><updated>2012-02-23T08:26:06.970-08:00</updated><title type='text'>Dramatis Personae et Loci</title><content type='html'>&lt;div&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Dramatis Personae&amp;nbsp;et Loci&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;&lt;u&gt;Quantium&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Master alchemist Borume&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Tavern Rusalka&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Ancient library&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Master Scribe Chadwick&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Temple of the Sun&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Cleric Lady Reatha&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Bard&#39;s Guild&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Garath, Bard&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
Inego Mantoyer&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;, Weapons master, high society favourite&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Lissa, swordgirl, father Kurgan&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Kurgan, Black Dagger Inn, leader of Black Dagger Gang&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Sergio the Vizier&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Kolgot, gnome locksmith&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Nerith Alia, head of Nexian secret service (&#39;The Shadows&#39;)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Laris, mercenary were-wolf&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Willen, leuitenant of Kurgan, cleric of Norgorber&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Inn of 11 Delights,&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Hero, fixer&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;&lt;u&gt;Wildsgate&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Ancilith, felmale half-elf bard&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Marsak the Reeve&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Nazost the Scrivener&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Captain Argun, one armed noble&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Kaldal, baron of Wildsgate&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Sodersund, Regent of Wildsgate&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;span class=&quot;ecx789004613-23022012&quot;&gt;Lady Aborn, red dragon&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/3174536910713581816/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/02/dramatis-personae-loci-quantium-master.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/3174536910713581816'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/3174536910713581816'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/02/dramatis-personae-loci-quantium-master.html' title='Dramatis Personae et Loci'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-606384614131983360</id><published>2012-02-21T11:21:00.001-08:00</published><updated>2012-02-21T11:21:29.060-08:00</updated><title type='text'>Nex Please!!</title><content type='html'>&lt;div dir=&quot;ltr&quot;&gt;




&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Journey into Nex (15 Feb 2012)&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Having solved the problems in Wildsgate and said their
goodbyes to Ancilith, Marshak, Nazost and the other friends they had made, the
party prepare for their journey across the wilds of Nex. With a gypsy wagon and
two good horses, the party are ready to go.&lt;span&gt;&amp;nbsp;
&lt;/span&gt;Following the road, they decline to visit the small town of Wester and like-wise,
though they see it in the distance, they avoid the water-pools around the
grassland oasis of Sheneny.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The signs
and tracks across the grasslands speak of huge dinosaur-like herbivores
dissuade them from exploring too far from the road. &lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
During the first night of camping, the guards are disturbed
by a large tyrannosaur stalking past the camp but concealed inside the instant
fortress or hidden inside the wagon, the great beast doesn’t recognise them as
prey.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The ruined city that they can see
to the north glows in the night with the sickly corpse-shine of magic gone
awry.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The spell-casters related a little
of the history of this country and of how it’s great war with the necromancers
of the country of Geb to the south resulted in the dangerous and unpredictable
areas, both fixed and free-floating, of wild magic plaguing the country.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The cities and larger towns are able to
protect themselves from the vagaries of this wild magic with huge protection circles
cast around them but outside of the towns, magic is not so safe and reliable.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Investigating the ruin of the city of Petcarlham the next
day, they discover first one and then a number of what they at first take to be
skeletons but under investigation are revealed to be a simplistic form of bone
construct or golem generally referred to as thralls.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Investigating further into the city, Tay Vorn
discovers the bodies of the fools who attempted to mine the city of its
valuable marble using the bone constructs only to have the magic that animated
them go wrong and rebound on them in a hostile fashion.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Confronted by one of the thralls that is
different to the others, it’s animating runes shining and crawling, Tay Vorn
decides that discretion is the better part of valour and they party flee the
ruins for now.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
The party camped in the grasslands for a second night, this
time south of an unnamed ruin marked on their map and again the evening was not
without its incident.&lt;span&gt;&amp;nbsp; &lt;/span&gt;During the night
some kind of strange, blind and blighted dragon-like creature with the intelligence
to use mimicry to lure its prey attacked the party and only quick thinking by
Gith’orl saved the wagon from destruction by the napalm-like breath of the
dragonspawn.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
The next morning put the party close to the town of Powmonoah
where they stop to allow Moretta to get the wagon a fresh paint job.&lt;span&gt;&amp;nbsp; &lt;/span&gt;While in town, Tay Vorn tries out some of the
firearms that have been imported from Alkenstar in the Mana Wastes and Talum
and Nazel investigate the steamjacks; steam powered constructs that aren’t
vulnerable to the wild magic but aren’t all that reliable either without
skilled maintenance.&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;ecxMsoNormal&quot;&gt;
Leaving Powmonoah, the party find themselves on a much more
well-travelled and well maintained road and, as they are travelling in the same
direction, they give a ride to a currently unemployed mercenary called Laris.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Laris seems to keeping an eye out for someone
but seems friendly enough.&lt;span&gt;&amp;nbsp; &lt;/span&gt;He hasn’t
been with the group for many miles when he spots a possible ambush and dashes
into the woods at the side of the highway. Tay Vorn rides after him and is in
time to see Laris changing into a kind of were-wolf but the distinctive feeling
of wild magic is in the air and from his behaviour, Tay Vorn realises that
Laris is cursed in some way rather than evil. Subduing the beast, the group
save Laris, at least for now and he accompanies them on the last leg of their
journey to Quantium.&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/606384614131983360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/02/nex-please.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/606384614131983360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/606384614131983360'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2012/02/nex-please.html' title='Nex Please!!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-529184777620633951</id><published>2011-12-29T15:38:00.000-08:00</published><updated>2012-01-28T17:29:38.660-08:00</updated><title type='text'>My SWTOR Photos</title><content type='html'>&lt;a href=&quot;https://plus.google.com/photos/101875122893941178089/albums/5695681478203549729&quot; target=&quot;_blank&quot;&gt;Toran&#39;Rees.....smuggler, lover, scoundrel.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
https://sites.google.com/site/theorderof66/home</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/529184777620633951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/12/my-swtor-photos.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/529184777620633951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/529184777620633951'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/12/my-swtor-photos.html' title='My SWTOR Photos'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-6296335187035390771</id><published>2011-12-13T03:42:00.000-08:00</published><updated>2011-12-13T04:32:03.823-08:00</updated><title type='text'>9 Fire! de de der de de Fire!  Oh and undead.</title><content type='html'>The chasm, dark and dangerous loomed below us as Talom carried us over one at a time, using his &quot;broom&quot; ability, not an actual broom apparently, just a wings spell he can cast though all to often described as a magical broom as the GM had provided the party with one sometime ago, but goodness knows what happened to that.&lt;br /&gt;
&lt;br /&gt;
The giant spider within the chasm now by-passed, we huddle together in the dark and damp Dwarven settlement, this room is large and once obviously opulent was now home to rubble from collapsed walls, and the body of one dwarf and his large Warhammer, long since dead but his spirit hovered above his remains.&amp;nbsp; The room had one large iron door at the opposite end.&lt;br /&gt;
&lt;br /&gt;
Talom, able to speak dwarven, was expert in his communication with the spirit, even gaining the Warhammer to slay the inturders, but the spirit decided he would follow Talom to ensure he did not go back on his word to vanquish this dwarven hold of those that slew the Dwarven King and his bretheren.&lt;br /&gt;
&lt;br /&gt;
The dwarf tells us of the Three keys, Two Lords and One Crown, three brothers split over greed of the Kings treasures and realm and he describes us the layout, at least as it was beyond this room and of a Great Pillared hall, the Hall of Heroes, each pillar carved in the form of a famous dwarf and the family symbols adorning those pillars and also of a room occupying a fire elemental, known as the Forge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resisting the urge to bang on the iron door, and rousing the giant spider, the party manage to unlock the door with the key the dwarfs body held.&lt;br /&gt;
&lt;br /&gt;
We progress slowly and reach a rotting wooden platform, a mechanical lift, drawn by ropes, we manage to replace the rope and are just able to raise our selves two at a time to the only other level, upwards.&lt;br /&gt;
&lt;br /&gt;
Near to the lift Moreta comes across a small room, an anti-room to a longer corridor, when she almost walks into a group of skeletal warriors, stood unmoving but armour and armed, at there feet long dead humans, obvious victims to these skeletons.&lt;br /&gt;
&lt;br /&gt;
Tay Vorn has a bright idea, remember that, he suggests setting a fire trap in the rooms junction and stepping over it he will taunt and draw in the skeletons with a throw of alchemical fire.&lt;br /&gt;
&lt;br /&gt;
Stepping quietly, stealthly over the trap layed by Moreta, Tay Vorn is &quot;shaken&quot; (rolled a 1) to see the dead on the floor begin to stand, all of these things look at Tay Vorn as he drops his fire bomb at his feet in fright, the sounds of his knees are the only sounds for a few seconds.....BOOM!&lt;br /&gt;
&lt;br /&gt;
About the get hit by these undead warriors Tay Vorn is at the mercy of the undead, Moreta sees him drain of colour just before he is engulf in flame for a round.&lt;br /&gt;
&lt;br /&gt;
Moreta demonstrates how it is done to Tay Vorn yet again, avoiding her own trap and engulfs the undead, removing one skeleton.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/6296335187035390771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/12/chasm-dark-and-dangerous-loomed-below.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/6296335187035390771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/6296335187035390771'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/12/chasm-dark-and-dangerous-loomed-below.html' title='9 Fire! de de der de de Fire!  Oh and undead.'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-4959107083393186599</id><published>2011-12-01T05:39:00.001-08:00</published><updated>2011-12-01T05:41:08.493-08:00</updated><title type='text'>8 I didnt fail my stealth, my stealth failed me!!</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
It was an uneventful
journey back to Wildgate with this group of kidnapped villagers saved
from the clutches of a Vampire mage, we settle them in at the local
militia barracks after a welcome back from the local commander, Tay
Vorn stays the night in the same barracks, though not directly with
these survivors, but to ensure they don’t try and leave or the
vampire freeing and recaptures them.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
The night is free from
trouble and after getting a new shield from the local smithy TayVorn
breakfasts with the group and they agree to move out again, back to
the Foehammer spires, that waterfall, but this time the eastern side,
to investigate those steps that lead up to the waterfall.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Our weapons, well, some
of them now have a coating of silver on them, as we expect a
confrontation with the Vampire.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Once over the river,
north of the Kings highway we skirt the wood and head north
eventually between the river to our left and dense wood to our right,
but it isnt long before we spot signs of an impending ambush....it is
Na&#39;zel that spots hooded figures within the edge of the woods, Tay
Vorn slips in the woods planning to approach quietly and behind this
group but stealth fails him in this noise thick wood.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Moreta dives into the
woods as much to escape the rest of party who also make a hash of
hiding and sneaking, but they try to turn this to there advantage,
and start to create a diversion, by heading forwards into the trap,
what we lack in brains we make up for in dumb luck!!&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Tay Vorn thinks he was
stealthy, but is confronted by two disguised, but obviously well
equipped, swordsman, looking suspiciously like Outriders, in a small
clearing with a fallen tree.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
One swordsman hit Tay
Vorn but he returns the attack to both characters, taunting them with
words of stylish attacks to come.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Moreta is quickly
joined by Gith&#39;Orl, but the ladies, using that term loosely, are cut
off by two more of these disguised soldiers, these two are armed with
bow and magic, these two attack Moreta, thinking Gith is not worthy
of there time.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Talom is now facing
those left ahead as the ambush is sprung, he targets one and then two
with Elemental Ray and Na&#39;zel transports himself in a “ping”
behind another and back-stabs him for quite some damage.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
As Gith&#39;Orl is being
ignored,  which she does not like at the best of times, so as one
soldier runs past her, she acrobatically springs down on one hand
circling her legs and takes down this character flat on his face but
is unable to finish him with her dagger.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Moreta seems to be
struggling with her sword and shield, becoming annoyed with her
inability to ready for combat takes it out on the overconfident mage,
hitting him well.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Tay Vorn leaps up on to
the fallen log and taunts the two with him and chooses one for a
double attack, they soon decide to leave and flee into the woods, Tay
unable to catch them and fails to track them.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
The others suffer the
same embarrassment, a combat to forget I think, though we know we can
not trust the Outriders.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
The rest of the path to
the foot of the steps leading to the waterfall passes quickly, with
no one spotted except a glimpse of a “blurred|” figure at the
stone throne now visible at the top of the steps.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Quickly we head up,
hoping to catch anyone unaware and not present ourselves as targets
from bow  for long.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
As we approach the
throne, over the noise of the waterfall merely feet from the steps,
we hear a booming sound as a huge iron door slams shut on the other
side of the stone walk way that has lead past the throne behind the
waterfall.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Moving closer to this
now empty space we see murder holes around the door, but still 15-20
feet from it, we spot a hidden or disguised door way to the side of
the path built into the stone wall.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Tay Vorn providing
cover at this newly discovered door, while Na&#39;zel sends a golem
creature of his through a gap to open the door and quickly allows us
in.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
This is a dark and
seemingly little used area of what must have been a grand place, this
entry point a side gate perhaps little used.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Moving into corridors
and passage ways hewn from sheer rock, dark as night, to those of us
without  dark vision and torch lit, we sense danger, head a large
cavernous pit, dropping a lit torch down we see many, many spiders
larger then normal, but 70+ feet below a giant spider sat, its eyes
shining like jet black jewels.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
We have to pass this
chasm, Talom whips out his large broom, and he sets off as we say
quiet and still, for a recce mission to the other side.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/4959107083393186599/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/12/i-didnt-fail-my-stealth-my-stealth.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/4959107083393186599'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/4959107083393186599'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/12/i-didnt-fail-my-stealth-my-stealth.html' title='8 I didnt fail my stealth, my stealth failed me!!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-2845533292959375138</id><published>2011-11-27T14:27:00.001-08:00</published><updated>2011-11-27T14:28:02.231-08:00</updated><title type='text'>7 Is it a Dragon we can hear breathing?  No its a still about to blow!!</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Now the Goblins have
also set off the warning trap, &quot;more approaching!&quot; cries Tay Vorn, sword
emerging from sheath as he heads to the door.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
He charges with a
scream the first of three Goblin, with a fourth further behind,
hitting and killing the surprised Goblin immediately, he drop a flask
they have each which smashes to the floor, Tay Vorn breathes in
deeply the odd odour, but making his fortitude saving throw thinks
its just a smell the Goblins let off when scared!!&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
The other two closest
Goblins try to turn in terror, but they are affected by the
gas.....out cold!!  Tay Vorn readies himself for the fourth, but she
reveals herself as Moreta, phew!!&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Moreta and Tay Vorn
head back up the chimney and sneakily take out three Gobbo&#39;s,
meanwhile   Sidion, Talum and Na&#39;zel go follow the flaming sphere as
it cleanses the passage way leading to the trap door and they emerge
up the hole and meet up with Moreta and Tay inside a large cave, full
of giant bats, now disturbed and flying around from the noises of our
battle and the flaming sphere before it dissipate.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
The bats are now
panicking and attack everyone.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Initially the whole
party tried to defend against these winged beasts, but it quickly
became apparent 
&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
they would not attack
us if we hide and they would leave the cave via the large mouth..but
Moreta and Tay Vorn decided to compete a little for best attacking
style, which Moreta took with ease.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Moving out from the
mouth of the cave, a platform of wood across a rope bridge, Sidion is
shot at from range a total of eight times, he quickly returns to
cover. 
&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Tay Vorn sensing a
moment of &lt;strike&gt;bravery&lt;/strike&gt; stupidity picks up a body f one of
the goblins, sword sheathed and shield slung he holds the body ahead
of him and charges forward to the nearest cover, some thirty feet
forwards across the wooden bridges towards the goblin archers.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Tay Vorns charge ends
with two gobbo&#39;s pushed over the edge of the distant platform the
rest now in close combat with this dark brooding fighter, but with
bows, unfortunately Tay Vorn cannot draw his sword this turn either!!&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
The Goblins go
next...drawing daggers and swords they attempt to hit Tay Vorn who
suffers minimal damage, Sidion not to be outdone runs across himself,
weapons drawn though and takes on half the Goblins.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
A human figure from
another distant platform, cast a spell of magical darkness around the
other party members.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Na&#39;zel within the
darkness converses with this hooded figure, a magic user of some
sort, but certainly undead, who has been controlling these Goblins to
do his bidding, but to Na&#39;zels credit he rebukes the figure and
manages to cast Command Undead against him, sending him packing, for
now.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Gith&#39;Orl and Moreta
managed to move up within this darkness along the bridge and out to
be able to draw fire and sword on the Goblins rounding on Sidion and
Tay Vorn.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Talum retches a “vomit
of spiders” into the melee, thousands of the tiny things eager to
bite anyone not distinguishing between friend or foe head towards the
melee.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Sidion learns the fiery
hand ability producing a bright flame and takes one gobbo out with
it, just as the spiders attack causing lots of damage on both sides,
but certainly aiding the party more than hindering.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
We think the spiders
have been summoned by the cloaked person, as they cause lots of
damage.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
The fight ends with Tay
Vorn playing with one remaining goblin as the rest flee and our party
unable to hit.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
We see and hear sounds
of a creature, appears to be as still, asleep perhaps in a dark
alcove which is producing lots of heat, Tay Vorn notches an arrow but
someone else realises its just a copper still and is about to blow
up, saving it Tay Vorn rescues some of the potent alcohol.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Beyond the still there
is a tunnel leading up and Moreta heads up, but sets off a fire trap
taking quite some damage, Tay Vorn now leads, but he too almost
suffers, he spots a trap on some metal barred grate that would have
sliced down taking anything with them including his arms.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Through the grate,
opened  by Sidion using Gith&#39;Orl&#39;s trusty crowbar, are some barely
conscious villages, kidnapped from the surrounding areas, something
mentioned to us when we first arrived in this region.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
This is the vampires
feeding area, they villagers are alive but very weak we heel 6 or 12
of the poor wretches and eventually decide to leave the Vampire for
now and escort these people back to Wildgate.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/2845533292959375138/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/11/7-is-it-dragon-we-can-hear-breathing-no.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/2845533292959375138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/2845533292959375138'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/11/7-is-it-dragon-we-can-hear-breathing-no.html' title='7 Is it a Dragon we can hear breathing?  No its a still about to blow!!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-5069537839844186655</id><published>2011-11-24T06:02:00.001-08:00</published><updated>2011-11-24T06:40:08.413-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="rpg roleplaying goblins arrow bow caves bats d20 pathfinder magic shaman"/><title type='text'>6. Is that a Goblin arrow or are you just pleased to see me?!</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
The group felt safe
now, all obvious Goblins dispatched, and the secrets revealed, the
Shadow not attacking us!!&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
We begin to move on,
the only other known entry/exit to this cavern, other than the
Shamans curtained off hovel being short bending tunnel north, see map
to the right of Goblin caves, marked with three arrows ^.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Cautiously Sidion leads
us forwards, Moreta leaving a warning trap of alchemical fire behind
us, passed  a slight bend in the dark tunnel leading to a horde of
rotting merchandise, boxes/barrels/bags or all manner of wares, taken
from attacked caravans we surmise and discarded by the Goblins here,
the only thing out of place is a small figurine/statue, covered in
what appeared to be drying blood.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Tay Vorns empty pockets
called to him again, he set off through the huge pile of garbage to
look for gold, and rolling high found some barrels with false bottoms
and wax lumps of gold coins and some dodgy scales, probably used to
trick some unsuspecting merchant, well thats what Tay Vorn planned to
use them for.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Sidion again finds a
passage to the east, dark and tight he scouts ahead, finds a trap
door at the end leading upwards, he listens and can hear Goblin
speak, unable to comprehend it he returns quietly to us, sending
Moreta off to listen as well, she is in the guise of a Goblin and
luckily can speak and understand the stumpy&#39;s language.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
At the trap door, she
cannot hear anything so slowly opening it she is greeted with a
pointy arrow, she thinks quickly and speaks in there native tongue,
“its only me!”.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
The Goblins around the
trap and unsure, but the Shaman says pull him up, the evil invaders
might be close behind, she had fooled them into thinking she was one
of them and had escaped the invading group, and now in amongst there
ranks!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
After a few words on
the dangers she has had to endure and avoid she edges her way to the
fringes of the Goblins, during which time they sent four of there
group down the trap door in search of the party after the disguised
Moreta convinced them the party was leaving.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Moreta finds a fairly
narrow chimney, running slowly down and around, before she can go
into it, two more Goblins enter it, under orders from the Shaman to
try and catch the invaders between themselves and the other group of
four, Moreta watches them go down, and decides to follow them quietly
drawing her stiletto dagger and checking the pointy end was still
sharp.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
The Shaman describes
how they knew the group had entered the garbage room, the statue
acted as a beacon when covered in fresh blood, strange but true. This
Shaman now headed down the trap door, to reset the trap.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Hearing movement, the
party, still in that room of junk, attempt to hide, I say attempt,
actually fail dismally. Combat ensues, the party surviving, but not
without taking damage or quietly.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
More Goblins head down,
but Na&#39;zel sends them a gift in the form of Flaming Sphere, a spongy
ball floating forwards stopping four Goblins getting to us and
cooking them rather quickly at the same time, nasty.&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/5069537839844186655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/11/is-that-goblin-arrow-or-are-you-just.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/5069537839844186655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/5069537839844186655'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/11/is-that-goblin-arrow-or-are-you-just.html' title='6. Is that a Goblin arrow or are you just pleased to see me?!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-4350306649496515455</id><published>2011-11-17T11:38:00.001-08:00</published><updated>2011-11-24T06:22:54.703-08:00</updated><title type='text'>5. They have a cave Ogre!!!</title><content type='html'>Swiftly, and surprising easily, we make it to the first cave entrance, 
sneaking in we come across a dimly lit long open cave, with an Ogre at 
the end of the passageway waving a club at us and growling as if ready to charge us, Tay 
Vorn is eager to charge himinstead, &quot;but wait&quot; says Na&#39;zel/Talum, 
something isnt quite right......&lt;br /&gt;
&lt;br /&gt;
Through the dim light of the cave they noticed the arms of the Ogre seemed to move in a odd jerking movement and the sounds of the Ogre came not from his mouth but below him somehow.&lt;br /&gt;
&lt;br /&gt;
Tay Vorn ventured forwards, and lucky for him Na&#39;zel realised something was wrong as there was a hidden pit, just waiting for someone to charge at the Ogre!&amp;nbsp; The very Ogre that was now obviously dead and being controlled by four Goblins, sneaky little %^$^&amp;amp;*.&lt;br /&gt;
&lt;br /&gt;
We all headed forwards, circling the pit and attacking the Goblins which began to flee around a bend and to another chamber, we gave chase and quickly sent them to Goblin paradise.&lt;br /&gt;
&lt;br /&gt;
There was an exit to this room, and a cloth covering of a hole, Tay Vorn seeking treasure moved it aside with his sword, and found a cubby hole with a Gobbo Shaman, before she could throw insults at him, one swing came her way and her head bounced to the floor, we dont take chances with magic users!!&lt;br /&gt;
&lt;br /&gt;
Moreta though, she looks like a goblin and cant speak and understand there language, informed the group her last words referred to some undead person and she thought he had sent us?!&lt;br /&gt;
&lt;br /&gt;
While Tav Vorn ransacked the place, finding a serpent headed javelin and a few gold pieces, Talum and Moreta found a tiny person passage hidden in the shaman cubby, they managed to squeeze through, well Moreta had to disrobed her armour first!&lt;br /&gt;
&lt;br /&gt;
Talum and Moreta found a high and wide cavern, a pit near them seemed to be full of dead Goblins, sacrifices perhaps....further in a vast expanse of water, still as night with a small island in the distance and alone on the island...a sarcophagus and just as they debated whether to move back or venture forward....they see a Shadow! this makes there mind up and head back quickly.&lt;br /&gt;
&lt;br /&gt;
Next we clear the other Goblin caves and find how to Vomit a Swarm!!&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/4350306649496515455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/11/swiftly-and-surprising-easily-we-make.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/4350306649496515455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/4350306649496515455'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/11/swiftly-and-surprising-easily-we-make.html' title='5. They have a cave Ogre!!!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total><georss:featurename>Sheffield, UK</georss:featurename><georss:point>53.3830548 -1.4647953</georss:point><georss:box>53.3072878 -1.6227238 53.458821799999996 -1.3068668</georss:box></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-2968864143931414291</id><published>2011-11-16T04:57:00.001-08:00</published><updated>2011-11-24T06:22:48.442-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="red wine roleplaying d20 rpg bow arrow goblin dwarf"/><title type='text'>4. Cant see the wood for the Red Wine!!</title><content type='html'>So we finish up in town, buying those essential supplies for a sojourn into the nearby wilderness, heading to the Goblin lair!! *holds Moreta back, well I dont, Gith&#39;Orl does.*&lt;br /&gt;
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Leaving town we head to the rope bridge, Tay Vorn, ever the tactician, tries to disuade its use, but some of the party dont like water,&amp;nbsp; (that isnt roleplaying, just real life :-)).&lt;br /&gt;
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Some of the roleplaying group do like a glass of red wine though, and one player rolls a one acrobatics, or is that sleight of hand, or handle glass!!! as it goes over the table on all over my character sheets. :-P &lt;br /&gt;
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After a brief mopping up, Tay Vorn crosses expertly, (yes thats my character) and draws his bow keeping an eye on the tree line near the crossing while the others cross. Some of the party decide even the rope bridge isnt strong enough to hold there weight so they &quot;fly&quot; the 30feet on a magic broom, not quick, but hey.&lt;br /&gt;
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As the party cross we are charged from that tree line, Goblins, savage looking!!&amp;nbsp; Tay Vorn dispatches one with an arrow and readies his sword, Moreta critically slices the next between the chest as they are quickly upon us and Talom drops bombs of fire onto the remainder, reducing them to easy targets.&lt;br /&gt;
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We think we are stealthy as we follow a hunters trail beside the thick un-penatribly woods to our left, stream to our right moving to the Foehammer Spire mountains looming high, just a few hours trudge ahead of us.&lt;br /&gt;
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The ground is soft and we need to make survival rolls, something even the best of us fail, stuck we are attacked from range by some scantily clad ruffians, almost cavemen in appearance throwing rocks.&lt;br /&gt;
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We deftly avoid any combat and make it eventually out to open ground at the feet of the spires, the loud deep river to our right and waterfall cascading from the mountians.&lt;br /&gt;
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At first the high up caves seem ominous anddangerous to us, we make to the waterfall and test for a hidden entrance.&lt;br /&gt;
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Heading along a narrow path Gith&#39;Orl stubbles on a trap, a loosely held up area of ground which gives way into the river, TayVorn eager to impress her swaps places (gm allowed me to when I rolled a 20 for perception, rather nice of him) loosing his dignity, a bow and his shield!! (AC is down to 22) &lt;br /&gt;
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We make our way more carefully to the waterfall only to be disapointed and head back to the gobbo caves, we are spotted by a human on the opposite bank, of course the one person he sees of our party decides to wave at him!!! (It was Na&#39;zel the ever welcoming wizard).&lt;br /&gt;
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Swiftly, and surprising easily, we make it to the first cave entrance, sneaking in we come across a dimly lit long open cave, with a troll at the end waving a club at us and growling as if ready to charge us, Tay Vorn is eager to charge himinstead, &quot;but wait&quot; says Na&#39;zel/Talom, something isnt quite right......&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/2968864143931414291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/11/cant-see-wood-for-red-wine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/2968864143931414291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/2968864143931414291'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/11/cant-see-wood-for-red-wine.html' title='4. Cant see the wood for the Red Wine!!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-1312053846940611691</id><published>2011-11-10T03:56:00.000-08:00</published><updated>2011-11-24T06:22:41.606-08:00</updated><title type='text'>3. The fort town of Wildgate!!</title><content type='html'>A little further down the King&#39;s road we had just been attacked on, could you sue the King as its his road?! anyway, the sea side town of Wildgate offered its quant simple wares, though it wasnt a place to bring the kids, high fort walls that had seen some recent action, and a tower perched on top of the high seaward cliffs.&lt;br /&gt;
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After exchanging pleasantries, and discovered possible plot leads, with the guard commander we quickly tested the local hostels, the good, bad and ugly!!&lt;br /&gt;
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We discovered the local Baron, a young chap, was bed ridden, a family curse making him bed ridden as it had done to others of his line, Wolfrane.&lt;br /&gt;
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His half sister Lady &quot;White&quot; Aborn was at his side, unable to help him of his illness.&lt;br /&gt;
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The White lady as the locals called her was being chased by a Capt Argun of the Outriders a pompus group of Lords as we had discovered earlier who defend the lands, though the local milita/guards do the real work.&lt;br /&gt;
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The illness is suspicious, as our Clerics, Gith &#39;Orl and Sidion can not see an earthly reason for it.&lt;br /&gt;
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Tay Vorn appears to waste time searching for a missing scout of the lands and drinking in the low cost areas of the town to find solice in a bottle as Gith refuses to talk to him and shares bath with Moreta of our party, he also find some information on Zamock a dwarf scout, he was looking for something in area, but hasnt been seen for days, after being given this information by an untrustworthy human by the name of Sergio.&lt;br /&gt;
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Talom, our alchemical master and part-time dog trainer, seeks out his brethren, the vertically challenged Gnomes, he finds one&amp;nbsp; Colgot a friend to the sly Sergio, this Colgot is an old hand a locksmith by trade, though thievery could also be his profession just as easily I&#39;ll wager.&lt;br /&gt;
Talom begins a drinking competition with him, gaining his trust over time finds out he is a member of a cult, a dangerous cult of the undead, great more of them!!&lt;br /&gt;
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Moreta with her sophisicated towny ways sweet talks the White Lady and Capt Argun and some other toff into seeing the Baron and asking lots of questions of the people and towns past, gaining knowledge also from the towers library.&lt;br /&gt;
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They discover an old book recently thought to contain information regarding the Barons family past and possible clues to the &quot;curse&quot; has mysteriously disappeared.&lt;br /&gt;
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The game is afoot, can we find the book, but where to search the party asks!?&lt;br /&gt;
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Tay Vorn wanders in, with a book he has found under the bed of Zamock at his hovel in town, unused for days, and yes its the missing book!!!&lt;br /&gt;
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The book contained notes or a riddle of sorts:&lt;br /&gt;
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&lt;i&gt;Three keys, two lords, one crown.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;A room with pillars resembling dwarven architecture.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;References to a crown of Wolfrane.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;A receipt from a jeweler.&lt;/i&gt;&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/1312053846940611691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/11/fort-town-of-wildgate.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/1312053846940611691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/1312053846940611691'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/11/fort-town-of-wildgate.html' title='3. The fort town of Wildgate!!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-6352190979607882592</id><published>2011-11-04T12:50:00.000-07:00</published><updated>2011-11-24T06:22:34.911-08:00</updated><title type='text'>2. The weekly Blonde Comment - &quot;Lets Picnic in the Screaming Jungle!!&quot;</title><content type='html'>After a weeks hiatus we returned to Pathfinder but six months have passed, we have seperated somewhat but now returned together to adventure again.&lt;br /&gt;
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We have travelled south, to the realm of Nex, not that far away, I will try to get a map of the area.&lt;br /&gt;
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The party hasnt changed, Tay Vorn, the heavy drinking Fighter has returned to wearing heavy armour and has spent all his loot in the six months between adventures, his ex-slave &quot;friend&quot; Gith&#39;Orl is still with the party, now friends wit the other female of the group Moreta the half-elf.&lt;br /&gt;
Gith is upset with Tay Vorn, he did something, but he doesnt remember what, something whilst drunk.&lt;br /&gt;
&lt;br /&gt;
The other major change to our party is the wizard Naz&#39;el, he has lost an arm and had it replaced by a metalic one, its unclear how functional it is.&lt;br /&gt;
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Our wanderings down to Nex have brought us near the Foehammer Spires, and long forgotten Dwarven mountain region, now more human and Goblin than Dwarf.&lt;br /&gt;
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The Young Baron of Wildgate, a frontier town if there ever was one, has been ill for sometime, a curse that has plagued his family before.&lt;br /&gt;
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His half-sister Lady Aborn tends to him, though she is chased by Captain Argun of the Outriders, a pretty bunch of rich men stroller about the lands &quot;saving&quot; the peasants from themselves and the Goblins.&lt;br /&gt;
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We encountered two of the peasants, a farmer and son at work in the fields just as they seemed to be under attack from Goblins riding winged beasts, later we discovered them to be Dire Bats.&lt;br /&gt;
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Despatched with ease and more than a little style, the farmer and boy survived, our Gnome party member, Talom an alchemist/wizard, suffered some damage, but nothing to concern any bard.&lt;br /&gt;
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We heard from the farmer stories, rumours of caves in the Spires, the mountains in the distance,&amp;nbsp; occupied by these Gobbo&#39;s and something of a treasure, ex-dwarven, but you know how these excitable peasants can be.....&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/6352190979607882592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/11/blonde-comment-let-picnic-in-screaming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/6352190979607882592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/6352190979607882592'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/11/blonde-comment-let-picnic-in-screaming.html' title='2. The weekly Blonde Comment - &quot;Lets Picnic in the Screaming Jungle!!&quot;'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3029079629519487617.post-7384645941937319047</id><published>2011-10-22T12:09:00.000-07:00</published><updated>2011-11-24T06:22:28.353-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="pathfinder roleplaying rpg egypt osirion fighter cleric magic"/><title type='text'>1. Osirion - Undead love&#39;em or hate &#39;em...you just cant kill &#39;em!</title><content type='html'>Some back ground to our sessions, we meet each Wednesday in Sheffield, UK. we are 6+mnths into a Pathfinder campaign...&lt;br /&gt;
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Clerics, fighters, more clerics, more fighters and a worrying wizard who wants to be undead, I think, there are only five players, but six characters.&lt;br /&gt;
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The group has been together for sometime, and due to circumstances beyond our control we are in Osirion, currently in the capital city of Sothis.&lt;br /&gt;
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We have just finished &quot;visiting&quot; the ruined mountain city of Tumen and the pyramid of Ahn’Selota.&lt;br /&gt;
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The  four Pharoahs are The Cerulean Pharoah (Anok Fero), The Fiend Pharoah  (Hetshepsu), The Radiant Pharoah (Ankana) and The Pharoah of Numbers  (True name unknown).&lt;br /&gt;
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This primarily desert nation  occupies the northeastern corner of the continent of Garund. It is  bordered on the north by the Inner Sea and the east by the Obari Ocean.  The capital city of Sothis is located at the mouth of the River Sphinx,  and is the largest, and most prosperous city in the kingdom of Osirion.  The city is built around the molted husk of Ulunat, a colossal beetle  that was one of the spawn of Rovagug.&lt;br /&gt;
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Sothis is built a  dozen miles from the River Sphinx in the eastern deserts of Osirion, and  was largely dependent on oases for water until the construction of the  Crimson Canal, which allows the shipping directly into central Sothis  and the devotion of the River Sphinx to agriculture.&lt;br /&gt;
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Sothis  began as a series of tribal settlements around the husk of Ulunat, which  became the Black Dome, due to the natural springs and the shell&#39;s  shelter from the khamsin (desert) winds. Since multiple locks branch  away from the main canal and traffic is observed and regulated from the  canal&#39;s only island, the Eye of Sothis, there is less congestion than is  common in other major ports.&lt;br /&gt;
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Sothis&#39;s skyline is dominated by  the massive Black Dome, which houses the Palace of the Forthbringer (the  Pharoah) and the Council of Sun and Sky (religious advisors). Malhitu  Bazaar takes up much of the southeastern sector. The Necropolis of the  Faithful is situated on the western bank of the Crimson Canal, expanding  out from the original grounds of Pharasma&#39;s temple (&quot;The Lady of  Graves&quot;, Pharasma, (pronounced fah-RAZ-mah) is the goddess who shepherds  Golarion&#39;s recently-departed souls to their final reward). There is a  Pathfinder lodge in the city.</content><link rel='replies' type='application/atom+xml' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/feeds/7384645941937319047/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/10/osirion-undead-love-or-hate-emyou-just.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/7384645941937319047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3029079629519487617/posts/default/7384645941937319047'/><link rel='alternate' type='text/html' href='http://mandalorian-itsroleplaynotrollplay.blogspot.com/2011/10/osirion-undead-love-or-hate-emyou-just.html' title='1. Osirion - Undead love&#39;em or hate &#39;em...you just cant kill &#39;em!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15185825395575594942</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>