<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;CUUMRnY6fyp7ImA9WhVbFEw.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925</id><updated>2012-05-30T17:28:07.817-04:00</updated><category term="skyrim" /><category term="rpgs" /><category term="Weird Fantasy Character Classes" /><category term="the biting halfling" /><category term="d6" /><category term="wedding" /><category term="free" /><category term="stuff" /><category term="Issaries" /><category term="quick peek" /><category term="session recap" /><category term="community" /><category term="nature" /><category term="Hooks" /><category term="poll" /><category term="Doomsday Book" /><category term="Beer" /><category term="occult moon" /><category term="prizes" /><category term="tome of adventure design" /><category term="RPG Circus" /><category term="Warhammer 40k" /><category term="OCE" /><category term="DnD" /><category term="Judges Guild" /><category term="dragon" /><category term="thoughts" /><category term="classes" /><category term="eureka" /><category term="daggerdale" /><category term="battlemap" /><category term="hot elf chick" /><category term="Kindle DX" /><category term="ken st andre" /><category term="Destination Unknown" /><category term="free swag" /><category term="Warhammer" /><category term="designers and dragons" /><category term="POD" /><category term="westerns" /><category term="rant" /><category term="weather" /><category term="halloween" /><category term="homebrewing" /><category term="google music" /><category term="Fight On" /><category term="legend rpg" /><category term="campions" /><category term="incense" /><category term="open d6" /><category term="rolemaster" /><category term="poconos" /><category term="fantasy setting" /><category term="definitions" /><category term="dungeons and dragons" /><category term="paizo" /><category term="hand puppets" /><category term="abstract combat map" /><category term="adventures dark and deep" /><category term="poof" /><category term="homebreing" /><category term="pulp" /><category term="conan" /><category term="DnD5e" /><category term="urban ecology" /><category term="the trollish delver" /><category term="adventure" /><category term="d100" /><category term="ipad apps" /><category term="quakes" /><category term="tablets" /><category term="black adder" /><category term="mythic" /><category term="jeff dee" /><category term="eldritch ent" /><category term="Damn" /><category term="blogging" /><category term="strategic review" /><category term="google" /><category term="top 10 list" /><category term="podcast" /><category term="rpgnow sale" /><category term="space master" /><category term="renovations" /><category term="add" /><category term="House Rules" /><category term="documentary" /><category term="villains and vigilantes" /><category term="osx" /><category term="cascade failure" /><category term="Hackmaster 5e" /><category term="hackmaster" /><category term="The Majestic Wilderlands" /><category term="campaigns" /><category term="merp" /><category term="The World of Onn" /><category term="iron chef adventure challenge" /><category term="podcasts" /><category term="games that can not be named" /><category term="OSR" /><category term="ennies" /><category term="paladin" /><category term="dice and glory" /><category term="focus" /><category term="Tenkar's Minor Tidbits" /><category term="lone wolf" /><category term="scenarios" /><category term="dungeons and dragon" /><category term="the secret fire" /><category term="worthless words of wisdom" /><category term="ebooks" /><category term="parsely" /><category term="levels" /><category term="bad movies" /><category term="monster stand ins" /><category term="all flesh must be eaten" /><category term="thanks" /><category term="online campaign resources" /><category term="comic books" /><category term="music" /><category term="OGL" /><category term="contest old" /><category term="adnd 2e" /><category term="board games" /><category term="gm sale" /><category term="one hour game session" /><category term="Signs and Portents" /><category term="knockspell" /><category term="words" /><category term="kobold quarterly" /><category term="man cave" /><category term="old war rpg games" /><category term="ashen stars" /><category term="ranger" /><category term="DragonQuest" /><category term="things to do" /><category term="Savage Swords of Anthanor" /><category term="OSRIC" /><category term="fear" /><category term="dark horse game design" /><category term="spartacus. conan" /><category term="E-Books" /><category term="DCC" /><category term="the cape" /><category term="chaosium" /><category term="pacesetter" /><category term="Alpha Omega" /><category term="tombstones" /><category term="combat" /><category term="end of the world" /><category term="funny" /><category term="ADnD" /><category term="party size" /><category term="in the hopper" /><category term="RPG" /><category term="weird stuff" /><category term="open game table" /><category term="jury duty" /><category term="ows" /><category term="fantasy ecology" /><category term="art" /><category term="song of fire and ice" /><category term="wtf" /><category term="rumor" /><category term="legend of the 5 rings" /><category term="Spellcraft and Swordplay" /><category term="catan" /><category term="railroads" /><category term="irobot" /><category term="Happy Hour" /><category term="oubliette" /><category term="tenkars treasure trove" /><category term="Blog Spolight" /><category term="game time" /><category term="game mastering" /><category term="star ace" /><category term="lotr" /><category term="barbarians of lemuria" /><category term="sheep" /><category term="star trek" /><category term="procrastination" /><category term="review" /><category term="google plus" /><category term="more idle thoughts" /><category term="castle perilous" /><category term="pics" /><category term="First Look" /><category term="VTT" /><category term="RPGNow" /><category term="Tunnels and Trolls" /><category term="Dragon Magazine" /><category term="dungeonmorph dice" /><category term="law enforcement" /><category term="seminar" /><category term="ispot" /><category term="Chronicles of Arax" /><category term="ubiquity" /><category term="language" /><category term="FATE" /><category term="The One Ring" /><category term="fates worse than death" /><category term="One Page Dungeon" /><category term="free rpg day" /><category term="Ticket to Ride" /><category term="Blog Spotlight" /><category term="DDO" /><category term="gaming" /><category term="onebookshelf" /><category term="weird fantasy" /><category term="stuf" /><category term="lich dungeon" /><category term="runequest" /><category term="dungeonquest" /><category term="dragon roots" /><category term="games i won" /><category term="Dragoon Roots" /><category term="software" /><category term="WotC VTT" /><category term="ddi" /><category term="dropbox" /><category term="lulu" /><category term="weathering" /><category term="indi" /><category term="Mutant Future" /><category term="Gary Gygax" /><category term="monster stock art" /><category term="sleepy thoughts" /><category term="new zealand relief" /><category term="elitist pigs" /><category term="drivetrurpg" /><category term="Swords and Wizardry" /><category term="fantasy hero" /><category term="flashpoint" /><category term="musing" /><category term="ODDITIES" /><category term="ashley" /><category term="cheap rpgs" /><category term="artifact rpg" /><category term="dwimmermount" /><category term="BFRPG" /><category term="memories" /><category term="gurps" /><category term="top secret" /><category term="the games i own but have never played" /><category term="stock art" /><category term="Saturday Knight Special" /><category term="Woodland Warriors" /><category term="tsr" /><category term="Expeditious Retreat" /><category term="trollish fodder" /><category term="dragons foot" /><category term="online gaming" /><category term="football" /><category term="White Haired Man" /><category term="happy jacks" /><category term="The Dungeon Alphabet" /><category term="mutants and masterminds" /><category term="atmosphere" /><category term="vids" /><category term="x-plorers" /><category term="window dressing" /><category term="sorcery and super science" /><category term="Nevermet Press" /><category term="loviatar" /><category term="conspiracy" /><category term="random" /><category term="Stonehell" /><category term="synapse" /><category term="experience" /><category term="gnomes" /><category term="free osr" /><category term="2011 recap" /><category term="Legendary Adventures" /><category term="vornheim" /><category term="sacrosanct games" /><category term="greyhawk" /><category term="life" /><category term="time" /><category term="Gathering of Fools" /><category term="black friday" /><category term="galaxy tab" /><category term="blogger" /><category term="dread" /><category term="fantasy grounds" /><category term="hp touchpad" /><category term="toys for the sandbox" /><category term="barrowmaze" /><category term="one square equals five feet" /><category term="random thoughts" /><category term="OOTS" /><category term="jaws of the six serpents" /><category term="swords and wizardy" /><category term="maps" /><category term="iPad" /><category term="paranoia" /><category term="the trollish taproom" /><category term="Korgoth Of BARBARIA" /><category term="vidblog" /><category term="true20" /><category term="british tv" /><category term="e6" /><category term="EnWorld" /><category term="Castles and Crusades" /><category term="Carcosa" /><category term="icons" /><category term="stuff on my desktop" /><category term="Old School" /><category term="movies" /><category term="Keep on the Borderland" /><category term="blood and honor" /><category term="death" /><category term="shopping" /><category term="old school hack" /><category term="Quickstart" /><category term="the avengers" /><category term="Dragon Warriors" /><category term="the manor" /><category term="cyberpunk 2020" /><category term="horror" /><category term="crunch" /><category term="gygax" /><category term="buyback of the week" /><category term="Palladium" /><category term="mail order hobby shop" /><category term="fat dragon" /><category term="isle of the unknown" /><category term="ODnD" /><category term="AGP" /><category term="lpj" /><category term="spam" /><category term="stones" /><category term="4e" /><category term="6d6" /><category term="video" /><category term="chubby functor" /><category term="cats and dog" /><category term="New Category" /><category term="d infinity" /><category term="work" /><category term="knightvision games" /><category term="Traveler" /><category term="drama" /><category term="reading" /><category term="wotc" /><category term="PDF" /><category term="creation" /><category term="Tales of the Blue Knight" /><category term="mercenaries spies and private eyes" /><category term="the morrow project" /><category term="tunnels trolls" /><category term="errant rpg" /><category term="for gold and glory" /><category term="deadlands" /><category term="solo" /><category term="computers" /><category term="Encounters Mag" /><category term="tome of horrors" /><category term="Free RPG" /><category term="pdf publishing" /><category term="brave halfling" /><category term="roll20" /><category term="sandbox thoughts" /><category term="opinion" /><category term="holidays" /><category term="gaming thoughts" /><category term="Atomic Highway" /><category term="resolute" /><category term="games from the basement" /><category term="starfire" /><category term="basic roleplaying" /><category term="theme week" /><category term="1st amendment" /><category term="empire of the petal throne" /><category term="frog god" /><category term="chivalry and sorcery" /><category term="Bean" /><category term="skills" /><category term="adventure games journal" /><category term="3.5e" /><category term="generic" /><category term="magic" /><category term="mazes and perils" /><category term="ebay" /><category term="lists" /><category term="Dresden Files" /><category term="the original 7" /><category term="christmas" /><category term="gold" /><category term="5e" /><category term="DnD 4e" /><category term="Iridia" /><category term="badges" /><category term="rift" /><category term="mad magazine" /><category term="fallout" /><category term="trivia" /><category term="9-11" /><category term="the walking dead" /><category term="Savage Worlds" /><category term="Dragon Age" /><category term="games i own" /><category term="cthulhu" /><category term="grumpy dwarf" /><category term="glorantha" /><category term="Lakofka" /><category term="dnd2e" /><category term="solomon kane" /><category term="bruce cordell" /><category term="eldrich ent" /><category term="EGG" /><category term="superheroes" /><category term="open quest" /><category term="miniatures" /><category term="dungeon crawl classics" /><category term="game flashback" /><category term="parenting" /><category term="print on demand" /><category term="swords and sorcery" /><category term="ego" /><category term="microscope" /><category term="adventurer conqueror king" /><category term="call of duty" /><category term="publishing" /><category term="kotdt" /><category term="openquest" /><category term="acks" /><category term="toee" /><category term="90 minute rpgs" /><category term="world design" /><category term="serenity" /><category term="chubby funster" /><category term="snapple" /><category term="weird adventures" /><category term="campaign software" /><category term="walmart" /><category term="the fickleness of luck" /><category term="emergency" /><category term="deck of encounters" /><category term="game of thrones" /><category term="donations" /><category term="bradymoon" /><category term="Labyrinth Lord" /><category term="groo" /><category term="bob ross" /><category term="harp" /><category term="kickstarter" /><category term="lotfp" /><category term="dark dungeons" /><category term="mage" /><category term="QUERP" /><category term="campaign" /><category term="crawl" /><category term="projects" /><category term="weekend buybacks" /><category term="AD and D" /><category term="settings" /><category term="Kith’takharos" /><category term="Pathfinder" /><category term="cemetery" /><category term="iTabletop" /><category term="barbarian bazaar" /><category term="ACK" /><category term="Daev's Healing Draught" /><category term="netflix" /><category term="feltothraxis" /><category term="kerberos club" /><category term="indigogo" /><category term="current events" /><category term="spring" /><category term="mike mearls" /><category term="grognardia" /><category term="GMs Sale" /><category term="Rule of Three" /><category term="cities" /><category term="evernight" /><category term="Sewers" /><category term="mike meals" /><category term="fetothraxis" /><category term="contest" /><category term="mongoose" /><category term="1-Sheet" /><category term="apocalypse world" /><category term="storms" /><category term="video games" /><category term="action castle" /><category term="obsidian portal" /><category term="The Book of Eli" /><category term="distraction" /><category term="tavern" /><category term="Fantasy Grounds 2" /><category term="Samsung SPF-87H 8-Inch Digital Picture Frame" /><category term="kindred" /><category term="resolute adventurer and genius" /><category term="megadungeon" /><category term="urban" /><category term="friday freebies" /><category term="Astak Pocket Pro" /><category term="3e" /><category term="boardgames" /><category term="talisanta" /><category term="mmorpg" /><category term="Magpie" /><category term="far west" /><category term="blood bowl" /><category term="merps" /><category term="Invaderz" /><category term="kindle fire" /><category term="random table" /><category term="microlite74" /><category term="fluff" /><category term="911" /><category term="bloodshadows" /><category term="Ancient Odysseys" /><category term="sandbox" /><category term="trollgod" /><category term="pricing" /><category term="rules" /><category term="Kindle" /><category term="XBox 360" /><category term="baldurs gate" /><category term="Petty Gods" /><category term="bard" /><category term="ace of aces" /><category term="piracy" /><category term="weird west" /><category term="iphone app" /><category term="hobbit hole" /><category term="larm" /><category term="complexity" /><category term="monte cook" /><category term="best laid plans" /><category term="PDFs" /><category term="hex crawl" /><category term="star wars" /><category term="2e" /><category term="dc heroes" /><category term="freels" /><category term="Donation" /><category term="Holmes" /><category term="coupon" /><category term="irene" /><category term="dice" /><category term="the draconic archeologist" /><category term="Unlimited Adventure - Limited Commitment" /><category term="artifact" /><category term="flying buffalo" /><category term="padre" /><category term="clip art" /><category term="blackmarsh" /><category term="Carcassonne" /><category term="white wolf" /><category term="Battelords of the 23rd Century" /><category term="pathfinder basic box" /><category term="Thieves' World" /><category term="Reviews" /><category term="krampus" /><category term="tech" /><category term="hollow earth expedition" /><category term="things to watch" /><category term="call of cthulhu" /><category term="PDQ" /><category term="advanced adventures" /><category term="vacation" /><category term="delving deeper" /><category term="elfquest" /><category term="valentine" /><category term="Crusader" /><category term="clones" /><category term="communication" /><category term="mapping" /><category term="critical hits" /><category term="weekend" /><category term="collecting" /><category term="Star Trek Online" /><category term="morning musings" /><category term="mazes and monsters" /><category term="zombie apocalypse" /><category term="thac0" /><category term="crypts and things" /><category term="red headed step children" /><category term="free apps" /><category term="felt thoughts" /><category term="super bowl" /><category term="rapture" /><category term="overlooked blogs collection" /><category term="everything is dolphins" /><category term="Brewing" /><category term="Haiti" /><category term="dragon dice" /><category term="creative mountain games" /><category term="fiction" /><category term="Gamma World" /><category term="dnd 5e" /><title>Tenkar's Tavern</title><subtitle type="html">Step up to the Bar and Share Your Gaming Thoughts with the Tavern Keeper.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.tenkarstavern.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>1893</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/COwX" /><feedburner:info uri="blogspot/cowx" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DE4AR3s_fip7ImA9WhVbE0k.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-6815326250914058798</id><published>2012-05-29T23:00:00.000-04:00</published><updated>2012-05-29T23:02:26.546-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-29T23:02:26.546-04:00</app:edited><title>D&amp;D Heartbreaker</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/bEBi5iZz5841VENGca72DTcgKrA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bEBi5iZz5841VENGca72DTcgKrA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/bEBi5iZz5841VENGca72DTcgKrA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bEBi5iZz5841VENGca72DTcgKrA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;i&gt;This is my first post on Tenkar's blog. I am honored that he allowed me to post here. I had something to say and no venue to say it in that would not cause me endless headaches. I hope you enjoy it.&lt;/i&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-gO795GPDAbI/T8WMLLBu6FI/AAAAAAAAABI/1hC6XfSoqmc/s1600/spicy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="217" src="http://1.bp.blogspot.com/-gO795GPDAbI/T8WMLLBu6FI/AAAAAAAAABI/1hC6XfSoqmc/s320/spicy.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
The first version of the D&amp;amp;D Next public playtest has been out now 
for a week. If you are anything like me, you have been quite amused. If 
you got the feeling that maybe you have seen the material before, that's
 because you have. What you saw was a stripped down rebuild of 3rd 
Edition D&amp;amp;D + exactly four innovations. That's it. &lt;br /&gt;
&lt;br /&gt;
- Advantage / Disadvantage&lt;br /&gt;
- Themes / Backgrounds&lt;br /&gt;
- Orisons / Cantrips&lt;br /&gt;
- Healing Dice &lt;br /&gt;
&lt;br /&gt;
For
 those of you that don't know, when a company that doesn't have millions
 of dollars does that, we call it a &lt;a href="http://www.indie-rpgs.com/articles/9/"&gt;fantasy heartbreaker&lt;/a&gt;. In the heartbreaker tradition, 
the improvements are borderline cringe-worthy. And these guys didn't 
even have to type it up, they could just copy-paste from their own 
decade-old files. That is really what it looks like they did in a lot of
 cases. And changing terms a little. Enough to be slightly confusing for
 no reason.&lt;br /&gt;
&lt;br /&gt;
The best way to view a game is not in a
 vacuum, but relative to everything else. And compared to other products 
on the market, this game is terrible. I would rather play any edition
 of D&amp;amp;D, Pathfinder, any retro-clone / OSR game, or a wide variety 
of other heartbreakers before playing this one. Those games actually 
have good ideas in them. Even when I don't like the design (as in 4e 
D&amp;amp;D), I can at least give them credit for having unique ideas about 
the direction they wanted to take.&lt;br /&gt;
&lt;br /&gt;
Some people have claimed that 
this is a retro-clone of 3e. However, that is not true. The purpose of a
 retro-clone is to&lt;i&gt;&lt;b&gt; improve&lt;/b&gt;&lt;/i&gt; the base text. I would rather play LOTFP than
 the original D&amp;amp;D because of it's many innovations in streamlining 
play; such as the d6 skills, encumbrance rules, and so on. I would 
rather play ACKS because it really innovated with proficiencies and has 
some really great class designs. I would rather play DCC because it is 
going in a new direction. I would rather play any of the truly classic 
retro-clones like OSRIC, L&amp;amp;L, or S&amp;amp;W because they are just 
better written and easier to use.&lt;br /&gt;
&lt;br /&gt;
This game is not like that. It 
is poorly written and lacks innovation. Even the pittance of so-called 
innovations are daft. 2d20? You got to be kidding me. They must be 
smoking the good stuff in Seattle these days. I need to stop by and get 
some of that sweet herb.&lt;br /&gt;
&lt;br /&gt;
But spending more time than this picking
 on this game is a waste of my time and yours. Because the real lesson 
here is not the poor quality of the game itself, but what it says about 
Wizards of the Coast that they released this stinking turd. The true lesson of this game
 is that WotC has no idea what the hell they are doing. To release a 
work so amateurish, so obviously unrefined, so draft-stage; says more 
about the quality of the company that made it than it does about the 
quality of the text itself.&lt;br /&gt;
&lt;br /&gt;
Imagine if the head of General Motors
 made a press release that they were working on a new car design. It was
 going to please the owners of minivans, trucks, cars, and motorcycles. 
It was going to be everything to everyone; the one vehicle to unite all 
vehicle drivers. After several months of vague press releases and 
strange internet polls, General Motors finally unveiled it's new product
 for everyone to see and it was a station-wagon with three headlights, 
slightly wider tires, and a fire-engine red sidecar. And they wanted 
your feedback on how to make it better..... you are probably going to 
instead call your broker and sell your GM stock.&lt;br /&gt;
&lt;br /&gt;
And that is 
precisely what this whole fiasco says about Wizards of the Coast. Time 
to sell the stock folks. These people don't have a clue what they are 
doing. They have jumped the shark.&lt;br /&gt;
&lt;br /&gt;
They supposedly worked on this
 game for the past six months? What the hell did they do? I could have 
written this entire game in one day. Maybe that's what happened. Monte 
Cook left and Mike Mearls sat down one afternoon and took a weed wacker 
to the 3e source files. Even the Caves of Chaos is ripped from Gygax.&lt;br /&gt;
&lt;br /&gt;
They say the goal of the playtest is to fine-tune these rules. Here is my tip.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;Write some first.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Then we'll talk.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-6815326250914058798?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=oQG1QazPyB8:u411A5PKShc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=oQG1QazPyB8:u411A5PKShc:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=oQG1QazPyB8:u411A5PKShc:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=oQG1QazPyB8:u411A5PKShc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=oQG1QazPyB8:u411A5PKShc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=oQG1QazPyB8:u411A5PKShc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=oQG1QazPyB8:u411A5PKShc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=oQG1QazPyB8:u411A5PKShc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/oQG1QazPyB8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/6815326250914058798/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=6815326250914058798&amp;isPopup=true" title="28 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/6815326250914058798?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/6815326250914058798?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/oQG1QazPyB8/d-heartbreaker.html" title="D&amp;D Heartbreaker" /><author><name>Biting Halfling</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-lOgRQXOXHHY/AAAAAAAAAAI/AAAAAAAAAA8/y8yvVG85m9o/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-gO795GPDAbI/T8WMLLBu6FI/AAAAAAAAABI/1hC6XfSoqmc/s72-c/spicy.jpg" height="72" width="72" /><thr:total>28</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/d-heartbreaker.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4ESXY-fCp7ImA9WhVbE0k.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-7069036837082233223</id><published>2012-05-29T22:02:00.003-04:00</published><updated>2012-05-29T22:11:48.854-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-29T22:11:48.854-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="the biting halfling" /><title>The Grumpy Dwarf Gets a Sidekick :)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/MrC4J9WaP1NJogXTmw2WYPsmEfg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MrC4J9WaP1NJogXTmw2WYPsmEfg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/MrC4J9WaP1NJogXTmw2WYPsmEfg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MrC4J9WaP1NJogXTmw2WYPsmEfg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;span class="Apple-style-span" style="font-family: arial, sans-serif; line-height: 18px;"&gt;I have been approached by one of my readers about creating another persona to join the Grumpy Dwarf in his critiques of D&amp;amp;D Next. We talked about what kind of personality he would be crafting and I liked what I heard. So I am proud to introduce to you all: the&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: arial, sans-serif; line-height: 18px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: arial, sans-serif; line-height: 18px;"&gt;&lt;b&gt;Biting Halfling&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: arial, sans-serif; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: arial, sans-serif; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: arial, sans-serif; line-height: 18px;"&gt;The Biting Halfling has been digging his way through D&amp;amp;D Next materials and he is going to have quite a few rants to share with us in the coming months. His first post is going up tonight in a little while, so stay tuned.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-7069036837082233223?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=QDXT8NPYnWc:WAk8wmr32yg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=QDXT8NPYnWc:WAk8wmr32yg:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=QDXT8NPYnWc:WAk8wmr32yg:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=QDXT8NPYnWc:WAk8wmr32yg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=QDXT8NPYnWc:WAk8wmr32yg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=QDXT8NPYnWc:WAk8wmr32yg:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=QDXT8NPYnWc:WAk8wmr32yg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=QDXT8NPYnWc:WAk8wmr32yg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/QDXT8NPYnWc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/7069036837082233223/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=7069036837082233223&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/7069036837082233223?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/7069036837082233223?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/QDXT8NPYnWc/grumpy-dwarf-gets-sidekick.html" title="The Grumpy Dwarf Gets a Sidekick :)" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/grumpy-dwarf-gets-sidekick.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYFR3g5eip7ImA9WhVbE0k.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-2908483419429551782</id><published>2012-05-29T21:04:00.002-04:00</published><updated>2012-05-29T21:08:36.622-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-29T21:08:36.622-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><title>Are You Experienced?  Experience Points in Dungeon Crawl Classics</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/T5fcSDHvgXP6J8kD9Uk_bdUVLwQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/T5fcSDHvgXP6J8kD9Uk_bdUVLwQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/T5fcSDHvgXP6J8kD9Uk_bdUVLwQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/T5fcSDHvgXP6J8kD9Uk_bdUVLwQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-I-XnD-GrCmg/T8VyEXBoqYI/AAAAAAAABhw/9on5Q3x5ROw/s1600/DCCRPG-Poag-5.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-I-XnD-GrCmg/T8VyEXBoqYI/AAAAAAAABhw/9on5Q3x5ROw/s320/DCCRPG-Poag-5.jpg" width="247" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Poag Rock!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="font: 10.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: inherit; font-size: large;"&gt;I've been working my way, haphazardly for those of you following at home, though the Dungeon Crawl Classics RPG book. &amp;nbsp;To be brutally honest, I didn't much like the DCC Beta that was released last summer, but boy, has my opinion chanced upon actual release. &amp;nbsp;I find that there is a lot to like, even if someone may not desire to run a game of DCC. &amp;nbsp;Tonight, I'm looking at the Experience Points section.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 10.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: inherit; font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 10.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: inherit; font-size: large;"&gt;One thing I've never been totally happy with is experience for loot. &amp;nbsp;I understand the need in earlier editions of D&amp;amp;D for the 1 GP = 1 XP rule, but it doesn't mean I like it. &amp;nbsp;Similarly, I'd like a system that doesn't only reward combat and defeating your foes, because it such a system, retreat, even when it might be the better part of valor, also robs one of needed experience. &amp;nbsp;You find your players start gaming the experience system.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 10.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: inherit; font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 10.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: inherit; font-size: large;"&gt;Now, DCC RPG does things a bit differently. &amp;nbsp;The following paragraph is pretty much the core of the whole system.&lt;/span&gt;&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;span class="Apple-style-span" style="font-family: inherit; font-size: large;"&gt;Each encounter&amp;nbsp;is worth from 0 to 4 XP, and those XP&amp;nbsp;are not earned merely by killing monsters, disarming&amp;nbsp;traps, looting treasure, or completing a quest. Rather,&amp;nbsp;successfully surviving encounters earns the characters&amp;nbsp;XP in DCC RPG. A typical encounter is worth 2 XP, and&amp;nbsp;the system scales from 0 to 4 depending on difficulty.&lt;/span&gt;&lt;/blockquote&gt;
&lt;span class="Apple-style-span" style="font-family: inherit; font-size: large;"&gt;Holy shit! &amp;nbsp;How sweet is that? &amp;nbsp;No worries about gold looted. &amp;nbsp;If the party flees for their lives and it is the right choice, they get rewarded. &amp;nbsp;That trap is now worth expo. &amp;nbsp;Damn this is good.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: inherit; font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: inherit; font-size: large;"&gt;I might have to run this past my ACKS group on Saturday, because I really do think it has the possibility to enhance out gameplay (which would be amazing, as the gameplay is already at the highest level)&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-2908483419429551782?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=3uOtSM_HfZ0:UmTM7C4nPoI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=3uOtSM_HfZ0:UmTM7C4nPoI:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=3uOtSM_HfZ0:UmTM7C4nPoI:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=3uOtSM_HfZ0:UmTM7C4nPoI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=3uOtSM_HfZ0:UmTM7C4nPoI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=3uOtSM_HfZ0:UmTM7C4nPoI:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=3uOtSM_HfZ0:UmTM7C4nPoI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=3uOtSM_HfZ0:UmTM7C4nPoI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/3uOtSM_HfZ0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/2908483419429551782/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=2908483419429551782&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2908483419429551782?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2908483419429551782?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/3uOtSM_HfZ0/are-you-experienced-experience-points.html" title="Are You Experienced?  Experience Points in Dungeon Crawl Classics" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-I-XnD-GrCmg/T8VyEXBoqYI/AAAAAAAABhw/9on5Q3x5ROw/s72-c/DCCRPG-Poag-5.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/are-you-experienced-experience-points.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkMFSHg9eyp7ImA9WhVbE08.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-543649383370021254</id><published>2012-05-29T16:46:00.001-04:00</published><updated>2012-05-29T16:46:59.663-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-29T16:46:59.663-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="acks" /><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><title>Putting Some DCC in my ACKS, or Some ACKS in my DCC</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/5Oq6NKW1fQ-LMvb8MTtY3AMkFbc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5Oq6NKW1fQ-LMvb8MTtY3AMkFbc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/5Oq6NKW1fQ-LMvb8MTtY3AMkFbc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5Oq6NKW1fQ-LMvb8MTtY3AMkFbc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;My ACKS campaign resumes this saturday after taking a weekend off.  I'm very excited and nervous as  all hell. Why? Because I'm running this as sandboxie as I can,  and now that the initial story line is complete and the players have established their PCs, I need to make sure the have enough rumors and leads that they can make their own choice.  Or they might go off on an unexpected tangent.  So, I'm both excited and nervous.&lt;br/&gt;
&lt;br/&gt;
I do want to bring some of the DCC attitude to my ACKS campaign. So I'll be spending some creative time thinking up  some unique adversaries for them and some background rational for why they are and where they are and how they are and all of the other "are's" that I haven't thought up yet.  Even of the players never learn of the background, I'll know it and it will  make running these adversaries (monsters or otherwise) much easier for me.&lt;br/&gt;
&lt;br/&gt;
Then again, one of my favorite monsters from AD&amp;D were Mongrelmen, and they happen to be individually unique by nature.  If my players are reading this - do not expect Mongrelmen to be part  of any plot.  Really.  Maybe.&lt;br/&gt;
&lt;br/&gt;
Now, if I were to run a DCC campaign, I'd want to use the Death and Dismemberment tables from ACKS in the game, as I think they are very suitable for the type of gaming DCC encourages.&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-543649383370021254?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=XuitROjv4iE:kxLKOG7aojA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=XuitROjv4iE:kxLKOG7aojA:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=XuitROjv4iE:kxLKOG7aojA:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=XuitROjv4iE:kxLKOG7aojA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=XuitROjv4iE:kxLKOG7aojA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=XuitROjv4iE:kxLKOG7aojA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=XuitROjv4iE:kxLKOG7aojA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=XuitROjv4iE:kxLKOG7aojA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/XuitROjv4iE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/543649383370021254/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=543649383370021254&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/543649383370021254?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/543649383370021254?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/XuitROjv4iE/putting-some-dcc-in-my-acks-or-some.html" title="Putting Some DCC in my ACKS, or Some ACKS in my DCC" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/putting-some-dcc-in-my-acks-or-some.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQERXsyeyp7ImA9WhVbEks.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-5970008789445232670</id><published>2012-05-28T23:31:00.003-04:00</published><updated>2012-05-28T23:31:44.593-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-28T23:31:44.593-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="lotfp" /><category scheme="http://www.blogger.com/atom/ns#" term="weird fantasy" /><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><title>Looking at "The" Monster vs. "A" Monster in Dungeon Crawl Classics</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Ow3WT86GPg5ppuYYZCZzZLn5Iz8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ow3WT86GPg5ppuYYZCZzZLn5Iz8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Ow3WT86GPg5ppuYYZCZzZLn5Iz8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ow3WT86GPg5ppuYYZCZzZLn5Iz8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.rpgnow.com/product/65800/The-Grinding-Gear?manufacturers_id=2795&amp;amp;affiliate_id=1446" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-tmrJv72pfto/T8RACD441XI/AAAAAAAABhg/mJagsdSq6s8/s1600/65800.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font: 10.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;"The" Monster Vs. "A" Monster paragraph of the Dungeon Crawl Classics rulebook reminds me quite a bit of a similar world view from the Lamentations of the Flame Princess' Weird Fantasy referee book on monsters. &amp;nbsp;Just like in LotFP WF, the key is to make sure they are special to the players. &amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;Is there more than one minotaur in your game world? Is&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;there more than one unicorn or more than one chimera? To&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;a provincial farmer with a ten-mile-wide worldview, does&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;it really matter? You can make monsters more special by&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;referring to them as “the” monster (minotaur, unicorn, chimera,&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;etc.) rather than “a” monster. Whether it is you as the&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;judge describing the creature or an NPC speaking to the&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;player characters, remind yourself that the in-game point of&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;view is often from a perspective of limited knowledge.&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;To any serf with a fearful view of monsters, “the” minotaur&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;is the only minotaur in the world. Describe it as such and its&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;importance will grow in the mind of your players. They&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;will be left wondering if there really is only one minotaur. (page 378 DCC RPG)&lt;/span&gt;&lt;/i&gt;&lt;/blockquote&gt;
&lt;div style="font: 9.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;You will note that unlike almost every roleplaying&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;game ever, there is no “stock” list of&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;monsters included with this game. Because&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;monsters should be unnatural and hopefully a&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;little terrifying, using stock examples goes&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;against the purpose of using monsters to begin&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;with. Again, this is from an in game&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;perspective.&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;That the players need challenges and fights is&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;understood, but the temptation is always too&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;great to skim through a standard monster list&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;to lazily fill out an adventure. Don’t do this. Not&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;ever! &amp;nbsp;(page 48 LotFP Weird Fantasy Referee Book)&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="font: 9.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
What I like about the DCC RPG world view is that there doesn't have to be just one minotaur. &amp;nbsp;It's that the characters' world view only allows them knowledge of the one. &amp;nbsp;Making monsters special in a game like DCC is part of it's aura and thesis a great tool. &amp;nbsp;Then again, giving the players something new and unique can be ever better ;)&lt;br /&gt;
&lt;br /&gt;
On a side note, now that I think of it, most of the LotFP adventures would work very well with the DCC RPG. &amp;nbsp;&lt;a href="http://www.rpgnow.com/product/63592/Death-Frost-Doom?src=s_pi&amp;amp;affiliate_id=1446" target="_blank"&gt;Death Frost Doom&lt;/a&gt; and &lt;a href="http://www.rpgnow.com/product/65800/The-Grinding-Gear?manufacturers_id=2795&amp;amp;affiliate_id=1446" target="_blank"&gt;The Grinding Gear &lt;/a&gt;in particular come to mind. &amp;nbsp;I may need to break these out and look at them with fresh eyes.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-5970008789445232670?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=sTOep1HzttE:YZVeRZS_MP4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=sTOep1HzttE:YZVeRZS_MP4:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=sTOep1HzttE:YZVeRZS_MP4:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=sTOep1HzttE:YZVeRZS_MP4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=sTOep1HzttE:YZVeRZS_MP4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=sTOep1HzttE:YZVeRZS_MP4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=sTOep1HzttE:YZVeRZS_MP4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=sTOep1HzttE:YZVeRZS_MP4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/sTOep1HzttE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/5970008789445232670/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=5970008789445232670&amp;isPopup=true" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5970008789445232670?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5970008789445232670?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/sTOep1HzttE/looking-at-monster-vs-monster-in.html" title="Looking at &quot;The&quot; Monster vs. &quot;A&quot; Monster in Dungeon Crawl Classics" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-tmrJv72pfto/T8RACD441XI/AAAAAAAABhg/mJagsdSq6s8/s72-c/65800.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/looking-at-monster-vs-monster-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkUDQ384fyp7ImA9WhVbEkk.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-8947912844936801329</id><published>2012-05-28T18:31:00.001-04:00</published><updated>2012-05-28T18:31:12.137-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-28T18:31:12.137-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="grumpy dwarf" /><category scheme="http://www.blogger.com/atom/ns#" term="dnd 5e" /><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><title>The Grumpy Dwarf Wonders How He Missed Mike Mearls Interview at the Escapist'</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/nkb-zvo-DsUz-auxeskxymo7Mk8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nkb-zvo-DsUz-auxeskxymo7Mk8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/nkb-zvo-DsUz-auxeskxymo7Mk8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nkb-zvo-DsUz-auxeskxymo7Mk8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-iXQ1MuewR08/T8P8hYWrjdI/AAAAAAAAAFA/DTrTxijz0JE/s1600/2000x2757_4041_Dwarf_slayer_for_warhammer_online_2d_fantasy_dwarf_warrior_picture_image_digital_art-1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-iXQ1MuewR08/T8P8hYWrjdI/AAAAAAAAAFA/DTrTxijz0JE/s320/2000x2757_4041_Dwarf_slayer_for_warhammer_online_2d_fantasy_dwarf_warrior_picture_image_digital_art-1.jpg" width="232" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;Really, how the f' did I miss this? &amp;nbsp;How did my fans miss this (as they often send me messages directing The Grumpy Dwarf to an article they feel will entertain). &amp;nbsp;So, lets more on to yet another Mike Mearls The Man, The Manager and The Next.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;&lt;a href="http://www.escapistmagazine.com/articles/view/editorials/interviews/9642-What-the-Playtest-of-D-D-Next-Means-for-You" target="_blank"&gt;You can read the original article here&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;








&lt;br /&gt;
&lt;div class="p1"&gt;
The public playtest for the next iteration of &lt;i&gt;Dungeons &amp;amp; Dragons&lt;/i&gt; begins today, May 24th. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(well, it began that day - if you could get past WotC's borked servers.)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt; Mike Mearls is the head of the development team tasked with recreating the rules for the most iconic tabletop fantasy roleplaying game after the 4th edition unfortunately led to a &lt;span class="s1"&gt;&lt;a href="http://www.escapistmagazine.com/articles/view/features/9294-The-State-of-Dungeons-Dragons-Future"&gt;fracturing of the game's core audience&lt;/a&gt;&amp;nbsp;&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(and that was a&amp;nbsp;surprise&amp;nbsp;HOW exactly?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;That's no easy feat, and the goal is to attempt to appeal to as many gamers as possible through a lengthy public playtesting period. You'll have the chance to play a version of &lt;i&gt;D&amp;amp;D Next&lt;/i&gt; - as Mearls and company still call this new edition - and offer suggestions on how to improve the rules. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(you really don't want Grumpy to make suggestions on how to improve D&amp;amp;D. &amp;nbsp;Really, you don't!)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p2"&gt;
&lt;span class="s2"&gt;&lt;a href="http://www.wizards.com/dnd/dndnext.aspx"&gt;Download the playtest rules for &lt;i&gt;D&amp;amp;D Next&lt;/i&gt; here.&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="p2"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
This week, I &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(Greg Tito, not The Grumpy Dwarf)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt; got Mearls to divulge his strategy for rolling out the playtest &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(bork the servers that send out the second email, and the crash the servers that link to the playtest documents themselves. &amp;nbsp;oh, and add restrictions to the D&amp;amp;D Next Playtest FAQ that weren't in the agreement you signed off on - everyone following so far?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;, what new rule he's most nervous about, and why he chose to write rules which concentrate on how your character behaves &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(because kids misbehave all of the time - shit, wrong set of rules)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt; rather than how much damage he or she can deal.&lt;/div&gt;
&lt;div class="p1"&gt;
-&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Greg Tito&lt;/b&gt;: What are your goals for digital distribution of the Playtest Rules? How often will we see updates?&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Mike Mearls&lt;/b&gt;: We want to get the playtest out to as many people as possible, so having a digital method of distribution allows us to do that &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(but since we dont want it being released too quickly - our lawyers say the internet is too fast - we plan on making it so that only one person can download the documents at a time, on good old solid dial up speeds. &amp;nbsp;We're using AOL to help with distribution)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;. Plus, it helps make updates to the materials much easier. Once the playtest has begun, we will be balancing between taking in feedback, revising content and, of course, working on new content. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(add salt and pepper and let simmer for one angry year)&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;You can probably expect to see new material come through over a matter of weeks, but it all depends on how smoothly our process goes &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(smooth is not the word I would use for the process that went down on thursday. &amp;nbsp;like coarse sandpaper over a newly&amp;nbsp;circumcised&amp;nbsp;adult male's private member is about how the experience went down.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&amp;nbsp;&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;which does mean it can only improve)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Greg Tito&lt;/b&gt;: How will you be shown the data from the playtest feedback? Will it be based more on hard numbers or anecdotal evidence? Which will you rely on more?&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Mike Mearls&lt;/b&gt;: We'll use surveys as our primary method to collect quantitative feedback &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(I swear on the dark gods of the gully dwarves that mike has never read one of Wizards' surveys)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt; and help us to make some of our larger decisions and revisions. We'll also be relying heavily on Live Chats, forum discussions and playtesting at key events, though, to gather more of the qualitative feedback. It's important to us to give players as many outlets as we can to tell us their thoughts and visions for the game.&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Greg Tito&lt;/b&gt;: Why has it taken so long to implement the modularity or diversity of play that was a part of your initial design goals? &amp;nbsp;&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(holy shit! &amp;nbsp;someone is actually tossing mike a hard question!)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Mike Mearls&lt;/b&gt;: Most of our time has been dedicated to analyzing the initial player feedback and building a robust, core game &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(in other words, we aint there yet).&lt;/span&gt;&lt;/i&gt;&lt;/b&gt; It's all well and good to have a modular game, but if the game changes in ways that are irrelevant to players and DMs, then it's simply useless noise &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(huh?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;. It's important that we get a lot of feedback from players, because that will help us figure out where to focus our modularity. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;&amp;nbsp;(i'm glad to see it hasn't been chucked completely. &amp;nbsp;the problem is the core of the playtesters are 4e players - Hey, it's MY problem, ok!. &amp;nbsp;4e style playtesters will want 4e type changes)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
Going back to Hit Dice and the mechanical change it represents &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(did I miss something?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;, that's precisely the kind of area where we can introduce options for DMs to use, rather than dictate a canonical model of play. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(start up the&amp;nbsp;Gregorian&amp;nbsp;Chants...)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
On top of that, it's critical that our core system functioned smoothly and with complete clarity. If the core game is hard to untangle or has lots of moving parts, it will be hard both for designers and DMs to figure out how to modify those things and what those changes might actually do. We've put a lot of work into the core game, and our initial playtest focuses on that. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(fair enough)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Greg Tito&lt;/b&gt;: What part of the &lt;i&gt;D&amp;amp;D Next&lt;/i&gt; rules are you the most nervous about receiving a bad reaction from fans?&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Mike Mearls&lt;/b&gt;: The Hit Dice rules really stand out, because they touch on an area of the game where people have very different opinions &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(i'm not even going to touch on the mechanic - it's piss poor&amp;nbsp;nomenclature)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;. In the current rules, Hit Dice represent your character's ability to recover from injury through mundane means. Between fights, you can spend them to heal provided that you have bandages and similar gear.&amp;nbsp;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
I know that some players really like extra healing so that they can keep adventuring without worry about resting too often. Other players feel that such resources are too unrealistic and don't fit in with the feel of &lt;i&gt;D&amp;amp;D&lt;/i&gt;. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(yep, many in the Old School corner of play feel that way. &amp;nbsp;That being said, if it was a Swords &amp;amp; Sorcery type fo game that lacked magical healing, i could see a version of this working. &amp;nbsp;See? &amp;nbsp;I can be flexible at times!)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
In this case, we've taken care to isolate the Hit Die mechanic &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(again, poor naming)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;. It exists on its own and would be trivial for us (or an enterprising DM) to remove. It's something we'll watch in our surveys and feedback to get a sense on whether &lt;i&gt;D&amp;amp;D&lt;/i&gt; players see it as a step forward or a step back. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(let me guess Mike - this is the first "modular" part added to the system ;)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;








&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Greg Tito&lt;/b&gt;: What is an example of a rule you've changed based solely on player feedback so far?&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Mike Mearls&lt;/b&gt;: Funny enough, we added Hit Dice precisely because we had a lot of people frustrated with the lack of healing in the initial draft. We weren't planning on using such a mechanic, so it will be very interesting to see where it goes. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(I played in the earlier {not earliest} drafts and this was already included, but it wasn't called Hit Dice)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Greg Tito&lt;/b&gt;: At the risk of alienating the fans who haven't yet read the rules, let's get into the nitty-gritty of why you made some design decisions with &lt;i&gt;D&amp;amp;D Next&lt;/i&gt;. The rules introduce themes like "noble" or "pub crawler" &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(dude! &amp;nbsp;"Pub Crawler" &amp;nbsp;They named something after The Crazy Dwarf!)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt; that define your character in more ways than just your class like fighter or wizard. The themes have been my favorite addition because of how they inform roleplay more than mechanics. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(themes are actually pretty cool. &amp;nbsp;see, something I like. &amp;nbsp;So go screw if you think I gotta be negative all the time)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt; Was that intentional? How have they played out in the playtest so far?&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Mike Mearls&lt;/b&gt;: It was very intentional that themes, and backgrounds, inform how you portray your character. We felt that too many of the character customization options in &lt;i&gt;D&amp;amp;D&lt;/i&gt; exist only as mechanics. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(especially in 3e and 4e) &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;They don't say anything about who your character is or what he/she has done in the past. We wanted an easy way for a player to connect the dots between what's on a character sheet and what's going on at the table.&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Greg Tito&lt;/b&gt;: I've found that players are frustrated when Javelin of Flame (a Wizard at-will spell) or Charm doesn't work as often as they'd like because of failing against a high roll the DM makes. Why were opposed rolls made more frequent in the game? Has that slowed down play for you or made players feel bad?&amp;nbsp;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Mike Mearls&lt;/b&gt;: We've actually removed that rule, for precisely the reasons you cite. Some people liked it, but most players felt it slowed things down. Making the game move faster, while still keeping it fun and interesting, is one of our big goals. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(i just don't fuckin' understand opposed rolls. &amp;nbsp;it's like rolling to hit againts a random number from 1 to 20)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Greg Tito&lt;/b&gt;: In &lt;i&gt;D&amp;amp;D Next&lt;/i&gt;, your starting hit point total is the same as your Constitution score. Why was Constitution made the standard for hit point totals, when a Goblin with a con of 10 has 3 HP? &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(hey, is this the same Greg Tito that was one of the guys behind ACKS? &amp;nbsp;I ask because he is asking "game designer" type questions.)&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;Dissociated mechanics didn't go well in 4th, why was this change made?&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Mike Mearls&lt;/b&gt;: Hit points are probably the biggest issue in the game right now. As I mentioned above, we got a lot of feedback on healing and are trying the Hit Die mechanic to solve that. On top of that, we decided to err in the early going on the side of giving out more hit points rather than fewer. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(i'll go along with this decision - for now ;)&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;At this stage, if characters have it too easy people are at least playing a lot and giving us feedback on the core rules. We already have plans to roll back hit point totals, but we'll also see how the playtests go before making a final decision.&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
Chances are, you'll see hit points and damage both go down, so the game's overall lethality might not change much but the math is simpler and damage expressions simpler. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(that actually makes sense. &amp;nbsp;see, i&amp;nbsp;believe&amp;nbsp;in less is more)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Greg Tito&lt;/b&gt;: What's more important for this new iteration: selling more books or protecting the legacy of &lt;i&gt;D&amp;amp;D&lt;/i&gt;? &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(heh! &amp;nbsp;nice one greg! &amp;nbsp;like he's going to give the true answer over the correct one ;)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Mike Mearls&lt;/b&gt;: Without the legacy of &lt;i&gt;D&amp;amp;D&lt;/i&gt;, you can't sell books. In many ways, it's an organic process &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(making compost is also an organic process - it's how things rot and break down)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;. If the game feels like &lt;i&gt;D&amp;amp;D&lt;/i&gt;, preserves what makes RPGs and &lt;i&gt;D&amp;amp;D&lt;/i&gt; unique, and does that in a way that people can pick up, I think you end up doing both.&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
One thing I think we learned over the past 10 years is that adding lots of mechanics to the game is a bad idea over the long run &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(what!?! &amp;nbsp;mike actually said this? &amp;nbsp;holy shit!)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;. The game doesn't really need new spells, new feats, and so on.&lt;/div&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-8947912844936801329?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=S7wvvk6MrJ4:PGlsjB3dPLc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=S7wvvk6MrJ4:PGlsjB3dPLc:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=S7wvvk6MrJ4:PGlsjB3dPLc:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=S7wvvk6MrJ4:PGlsjB3dPLc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=S7wvvk6MrJ4:PGlsjB3dPLc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=S7wvvk6MrJ4:PGlsjB3dPLc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=S7wvvk6MrJ4:PGlsjB3dPLc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=S7wvvk6MrJ4:PGlsjB3dPLc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/S7wvvk6MrJ4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/8947912844936801329/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=8947912844936801329&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/8947912844936801329?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/8947912844936801329?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/S7wvvk6MrJ4/grumpy-dwarf-wonders-how-he-missed-mike.html" title="The Grumpy Dwarf Wonders How He Missed Mike Mearls Interview at the Escapist'" /><author><name>The Grumpy Dwarf</name><uri>http://www.blogger.com/profile/11420948843997842385</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-iXQ1MuewR08/T8P8hYWrjdI/AAAAAAAAAFA/DTrTxijz0JE/s72-c/2000x2757_4041_Dwarf_slayer_for_warhammer_online_2d_fantasy_dwarf_warrior_picture_image_digital_art-1.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/grumpy-dwarf-wonders-how-he-missed-mike.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEYDSHk6eyp7ImA9WhVbEkw.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-2260653037339042929</id><published>2012-05-28T09:36:00.001-04:00</published><updated>2012-05-28T09:36:19.713-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-28T09:36:19.713-04:00</app:edited><title>The Dead, The ACKS and the DCC</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/RxfdrWxfiBHkWz_8XhuVfUlWesk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RxfdrWxfiBHkWz_8XhuVfUlWesk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/RxfdrWxfiBHkWz_8XhuVfUlWesk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RxfdrWxfiBHkWz_8XhuVfUlWesk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;I got some decent cemetery photos yesterday, including the circle of Civil War soldiers.  A lot has been done to the site.  I'll try to post some later today&lt;br /&gt;
&lt;br /&gt;
Whereas before it was partially hidden, as it was on a small hill surrounded by by trees, the trees have now been cleared out.  A new memorial  stone has been placed, a flag staff is in the middle of the circle and a small flag has been placed at each tombstone for the Memorial Day holiday here in the states.  It no longer seems so ominous.&lt;br /&gt;
&lt;br /&gt;
I did stay clear of my ACKS game over the weekend, not that it was ominous or anything.  I just find I'm doing little things for it constantly, as I love doing it, but figured taking 2 days off completely as we had our Saturday off from gaming, would give me a set of fresh eyes.  So, for the lads in my ACKS campaign, I'll be addressing your questions and concerns shortly ;)&lt;br /&gt;
&lt;br /&gt;
Yes, more DCC coming later today if I can find the time.  Probably a review of DCC #66.5 - Doom of the Savage Kings.  It came with the preorders of the DCC RPG.&lt;br /&gt;
&lt;br /&gt;
Alright, back to this thing called work ;)&lt;br /&gt;
&lt;br /&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-2260653037339042929?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=3w0YszeW4e4:uPrM1OsIVus:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=3w0YszeW4e4:uPrM1OsIVus:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=3w0YszeW4e4:uPrM1OsIVus:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=3w0YszeW4e4:uPrM1OsIVus:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=3w0YszeW4e4:uPrM1OsIVus:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=3w0YszeW4e4:uPrM1OsIVus:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=3w0YszeW4e4:uPrM1OsIVus:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=3w0YszeW4e4:uPrM1OsIVus:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/3w0YszeW4e4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/2260653037339042929/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=2260653037339042929&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2260653037339042929?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2260653037339042929?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/3w0YszeW4e4/dead-acks-and-dcc.html" title="The Dead, The ACKS and the DCC" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/dead-acks-and-dcc.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YERHszfip7ImA9WhVbEUs.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-1442100973979912863</id><published>2012-05-27T20:31:00.002-04:00</published><updated>2012-05-27T20:31:45.586-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-27T20:31:45.586-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><title>Looking At Joseph Goodman's Words re: The OSR</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/WEEBq9nut2mQnPXp8NE2roI2RP0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WEEBq9nut2mQnPXp8NE2roI2RP0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/WEEBq9nut2mQnPXp8NE2roI2RP0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WEEBq9nut2mQnPXp8NE2roI2RP0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-0MAKFQWcdWg/T8DSKBfaUcI/AAAAAAAABfc/TypyZwdOQng/s1600/GMG5070CoverLarge-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/-0MAKFQWcdWg/T8DSKBfaUcI/AAAAAAAABfc/TypyZwdOQng/s640/GMG5070CoverLarge-1.jpg" width="494" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font: 10.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 10.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;With the following words in the back of the Dungeon Crawl Classics RPG, Mr. Goodman sparked a small firestorm on a number of blogs. &amp;nbsp;Although I can understand why, I think we need to look just a bit closer at was was actually said:&lt;/span&gt;&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;To the many and varied OSR publishers, I offer one comment.&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;As Grognardia marks its fourth anniversary in 2012,&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;the OSR has re-published a plethora of variants on the core&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;D&amp;amp;D concepts. The target customer is offered no shortage&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;of retro-clones, adventures centered on goblin raiders, excursions&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;into the underdeep, and genre-based campaign&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;settings. I started work on the volume you hold in your&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;hand because I believe the time has come to break the&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;chains of D&amp;amp;D convention and step back one era further,&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;to the original inspiration of Appendix N, beyond the confines&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;of genre assumptions. DCC RPG offers a free license&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;to third party publishers who wish to publish compatible&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;material. Even if you choose not to take advantage of this&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;license, I ask you to consider moving past the boundaries&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;of “TSR mimicry.” The time has come to offer our shared&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;customer something both new &lt;i&gt;and&lt;/i&gt;&amp;nbsp;old-school.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;"The OSR has re-published a plethora of variants on the core D&amp;amp;D concepts." &amp;nbsp;- S&amp;amp;W Whitebox, LL Original Characters Edition and the upcoming Delving Deeper gives us three clones of OD&amp;amp;D. &amp;nbsp;Do we need more? &amp;nbsp; Have all the original pre-3e editions been effectively cloned yet? &amp;nbsp;(I believe 2e is in the pipes)&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Times;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;"The target customer is offered no shortage&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Times;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;of retro-clones" - I'd attempt to list them, but I fear I'd miss a few. &amp;nbsp;There is a list of links for free ones on the left side of this blog.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Times;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;"I started work on the volume you hold in your&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;hand because I believe the time has come to break the&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;chains of D&amp;amp;D convention and step back one era further,&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;to the original inspiration of Appendix N, beyond the confines&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;of genre assumptions." &amp;nbsp;This is where folks start getting pissy. &amp;nbsp;This is where Joseph does a little chest thumping.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;"I ask you to consider moving past the boundaries&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;of “TSR mimicry.” The time has come to offer our shared&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;customer something both new&amp;nbsp;&lt;i&gt;and&lt;/i&gt;&amp;nbsp;old-school." &amp;nbsp;And now Joseph throws down the gauntlet!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Still, look at the retroclones. &amp;nbsp;How many go beyond what they are looking to imitate? &amp;nbsp;Besides DCC RPG I can think of only two. &amp;nbsp;(Truth be told, Joseph should have given credit to those that came before him. &amp;nbsp;Each game has different goals, different directions, but they all broke the mold)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;LotFP Weird Fantasy takes the White Box assumption and turns it on it's head. &amp;nbsp;Only fighters getting a to-hit advancement. &amp;nbsp;Thieves use a 6d for skills, and advance the skills with "pips". &amp;nbsp;Monsters are unique - there is no section for a Monster Manual. &amp;nbsp;It's high on atmosphere. &amp;nbsp;It broke the mold.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Adventurer Conqueror King System adds a whole section of a character's career that was often hinted at in earlier editions but never truly addressed. &amp;nbsp;The PC as a ruler, as a guild master, as that crazy wizard in a tower. &amp;nbsp;While Weird Fantasy effectively takes the game "to eleven" and so does ACKS, but in a different direction.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Which is what Dungeon Crawl Classics is doing, in yet another direction. &amp;nbsp;I can't fault Joseph Goodman for wanting to push the "Old School" envelope and hoping that others will follow DCC, WF and ACKS into the realm of "Old School" but more. &amp;nbsp;There is a lot of comfort in playing (and DMing) in my comfort zones - I grew up on AD&amp;amp;D and later B/E/C/M/I. &amp;nbsp;There is, however, more excitement for me, as a GM and as a player, when I can move out of that zone, at least partially. &amp;nbsp;One foot in and one foot out. &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Times; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 8.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;"Old School +" is how I see these games. &amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-1442100973979912863?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=Z9_sUFKVEl0:Yle96gZ8lHs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=Z9_sUFKVEl0:Yle96gZ8lHs:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=Z9_sUFKVEl0:Yle96gZ8lHs:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=Z9_sUFKVEl0:Yle96gZ8lHs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=Z9_sUFKVEl0:Yle96gZ8lHs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=Z9_sUFKVEl0:Yle96gZ8lHs:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=Z9_sUFKVEl0:Yle96gZ8lHs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=Z9_sUFKVEl0:Yle96gZ8lHs:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/Z9_sUFKVEl0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/1442100973979912863/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=1442100973979912863&amp;isPopup=true" title="19 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/1442100973979912863?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/1442100973979912863?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/Z9_sUFKVEl0/looking-at-joseph-goodmans-words-re-osr.html" title="Looking At Joseph Goodman's Words re: The OSR" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-0MAKFQWcdWg/T8DSKBfaUcI/AAAAAAAABfc/TypyZwdOQng/s72-c/GMG5070CoverLarge-1.jpg" height="72" width="72" /><thr:total>19</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/looking-at-joseph-goodmans-words-re-osr.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkIEQX44cCp7ImA9WhVbEUs.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-6514015880967031758</id><published>2012-05-27T11:33:00.000-04:00</published><updated>2012-05-27T19:15:00.038-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-27T19:15:00.038-04:00</app:edited><title>Mini Review - Perils of the Sunken City (Dungeon Crawl Classics RPG Adventure)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/sE3ZUp3n2JuCc3Y0GuJh44Nbj8g/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sE3ZUp3n2JuCc3Y0GuJh44Nbj8g/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/sE3ZUp3n2JuCc3Y0GuJh44Nbj8g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sE3ZUp3n2JuCc3Y0GuJh44Nbj8g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.rpgnow.com/product/102457/Perils-of-the-Sunken-City-%28DCC-RPG%29&amp;amp;affiliate_id=1446" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-J3v2y5AalVM/T8I7U36_3GI/AAAAAAAABfw/LjQWOyjH75k/s320/102457.jpg" width="247" /&gt;&lt;/a&gt;&lt;/div&gt;
Continuing with my Dungeon Crawl Classics RPG Experience.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
This time up we are looking at&lt;a href="http://www.rpgnow.com/product/102457/Perils-of-the-Sunken-City-%28DCC-RPG%29&amp;amp;affiliate_id=1446"&gt; Perils of the Sunken Sea&lt;/a&gt; by Purple Sorcerer Games. &amp;nbsp;I almost wish I had reviewed this before &lt;a href="http://www.rpgnow.com/product/102448/Dungeon-Crawl-Classics-%2367%3A-Sailors-on-the-Starless-Sea?src=s_pi&amp;amp;affiliate_id=1446"&gt;Sailors on the Starless Sea&lt;/a&gt;, as it would have stood out better without it being compared to the other. &amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
That being said, &lt;a href="http://www.rpgnow.com/product/102457/Perils-of-the-Sunken-City-%28DCC-RPG%29&amp;amp;affiliate_id=1446"&gt;Perils of the Sunken City&lt;/a&gt; does offer something that SotSS does not offer - an urban&amp;nbsp;environment&amp;nbsp;that you can ground your party's initial adventures in. &amp;nbsp;The town of &lt;strike&gt;Muttontown&lt;/strike&gt;&amp;nbsp;Mustertown (oops)isn't described in detail as it doesn't need to be. &amp;nbsp;Broad stokes with detailed areas the players will interact with is what is supplied and it is ample for what is needed&amp;nbsp;for the adventure. &amp;nbsp;If further is needed later, the GM has more than enough to build off of to make the location unique. &amp;nbsp;This is one of those times when less is&amp;nbsp;certainly&amp;nbsp;more. &amp;nbsp;Nicely done by Purple Sorcerer Games.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
As for the&amp;nbsp;adventure&amp;nbsp;itself? &amp;nbsp;There is nothing&amp;nbsp;inherently bad with it, but it lacks the emotional hook that drives &lt;a href="http://www.rpgnow.com/product/102448/Dungeon-Crawl-Classics-%2367%3A-Sailors-on-the-Starless-Sea?src=s_pi&amp;amp;affiliate_id=1446"&gt;Sailors on the Starless Sea&lt;/a&gt;. &amp;nbsp;When peasants raise arms to save their fellow villagers, the players will find themselves invested in the outcome.&amp;nbsp; It isn't the same when peasants are doing it for fame and fortune.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Interestingly enough, the set up of Perils on the Sunken City reminds me of Lich Dungeon. &amp;nbsp;Not in any direct manner, but in general feel. &amp;nbsp;Perils of the Sunken City pulls it off much better than Lich Dungeon, which can only be a good thing.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
If you can only buy one DCC RPG Adventure PDF right now, I'd suggest getting&lt;a href="http://www.rpgnow.com/product/102448/Dungeon-Crawl-Classics-%2367%3A-Sailors-on-the-Starless-Sea?src=s_pi&amp;amp;affiliate_id=1446"&gt; Sailors on the Starless Sea &lt;/a&gt;first. &amp;nbsp;It will grab your players and invest them in their zero level noobs as the&amp;nbsp;funnel&amp;nbsp;weeds out the chaff. &amp;nbsp;If you can afford a second&amp;nbsp;adventure, &lt;a href="http://www.rpgnow.com/product/102457/Perils-of-the-Sunken-City-%28DCC-RPG%29&amp;amp;affiliate_id=1446"&gt;Perils of the Sunken City&lt;/a&gt; would work fine as a follow up for your newly minted 1st level party of adventurers. &amp;nbsp;They will be looking for fame and fortune after saving their village.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
From the Blurb:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style="background-color: white; color: #333333; font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 18px;"&gt;
&lt;strong&gt;Prepare your players to walk the walk&lt;i&gt;... teach them how to Crawl!&lt;/i&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div style="background-color: white; color: #333333; font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 18px;"&gt;
&lt;em&gt;Most find death in the crumbling ruins that stretch beyond sight into the mists south of the Great City; once rich districts now claimed by swamp and dark denizens. But for the desperate few, the ruins offer treasures the Great City denies them: fortune, glory, and a fighting chance!&amp;nbsp;&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
Challenge your players with&amp;nbsp;&lt;strong&gt;Perils of the Sunken City,&amp;nbsp;&lt;/strong&gt;the first in a series of 0-level Dungeon Crawl Classics RPG adventures&amp;nbsp;set in the massive crumbling ruins of the swamp-ravaged&amp;nbsp;&lt;strong&gt;Sunken City&lt;/strong&gt;. Easily introduce waves of beginning characters to your world, winnowing 0-level mobs down to bands of hardy explorers ready for even more dangerous fare!&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Features of Perils of the Sunken City&lt;/strong&gt;&lt;/div&gt;
&lt;ul style="background-color: white; color: #333333; font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 18px;"&gt;
&lt;li&gt;Compatible with the Dungeon Crawl Classics RPG from Goodman Games&lt;/li&gt;
&lt;li&gt;Streamlines the process of integrating 0-level adventures into your world&lt;/li&gt;
&lt;li&gt;Travel to and from the dangers of the Sunken City using demon-powered sending stones!&lt;/li&gt;
&lt;li&gt;Battle dark powers in the forgotten arena of the dark necromancer Madazkan&lt;/li&gt;
&lt;li&gt;Every foe encountered is a new and unique creation!&lt;/li&gt;
&lt;li&gt;Deliciously deadly, but with elements of twisted humor to keep things fun&lt;/li&gt;
&lt;li&gt;Free downloads available at&lt;strong&gt;&amp;nbsp;&lt;a href="http://purplesorcerer.com/sc1.htm" style="color: #555555; text-decoration: none;" target="_blank"&gt;purplesorcerer.com&lt;/a&gt;&lt;/strong&gt;&amp;nbsp;to support the adventure, including battle maps, adventure specific paper minatures, and more!&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-6514015880967031758?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=bs5xIe7Gn-Y:HRVFI7_OSVE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=bs5xIe7Gn-Y:HRVFI7_OSVE:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=bs5xIe7Gn-Y:HRVFI7_OSVE:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=bs5xIe7Gn-Y:HRVFI7_OSVE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=bs5xIe7Gn-Y:HRVFI7_OSVE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=bs5xIe7Gn-Y:HRVFI7_OSVE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=bs5xIe7Gn-Y:HRVFI7_OSVE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=bs5xIe7Gn-Y:HRVFI7_OSVE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/bs5xIe7Gn-Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/6514015880967031758/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=6514015880967031758&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/6514015880967031758?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/6514015880967031758?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/bs5xIe7Gn-Y/mini-review-perils-of-sunken-city.html" title="Mini Review - Perils of the Sunken City (Dungeon Crawl Classics RPG Adventure)" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-J3v2y5AalVM/T8I7U36_3GI/AAAAAAAABfw/LjQWOyjH75k/s72-c/102457.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/mini-review-perils-of-sunken-city.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEEMSXs6eip7ImA9WhVbEU8.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-6409784173135296847</id><published>2012-05-27T09:51:00.001-04:00</published><updated>2012-05-27T09:51:28.512-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-27T09:51:28.512-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="gaming thoughts" /><title>Some Thoughts on Using Published Adventures Versus Homebrewed</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Oc9im7WCkgG_5ry7KKJwwScaGgg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Oc9im7WCkgG_5ry7KKJwwScaGgg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Oc9im7WCkgG_5ry7KKJwwScaGgg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Oc9im7WCkgG_5ry7KKJwwScaGgg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Mike Garcia and I had a conversation about using published adventures vs. homebrewed in your gaming the other night. &amp;nbsp;My thoughts on &lt;a href="http://www.ua-lc.com/2012/05/adventures-canned-or-home-brewed.html" target="_blank"&gt;using published adventures can be found here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
This will be followed later today by my review of Perils of the Sunken Sea for Dungeon Crawl Classics RPG. &amp;nbsp;Yep, my DCC kick is still going strong. ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-6409784173135296847?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=eHLxjzKn-g0:VNhhVD1yO-E:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=eHLxjzKn-g0:VNhhVD1yO-E:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=eHLxjzKn-g0:VNhhVD1yO-E:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=eHLxjzKn-g0:VNhhVD1yO-E:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=eHLxjzKn-g0:VNhhVD1yO-E:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=eHLxjzKn-g0:VNhhVD1yO-E:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=eHLxjzKn-g0:VNhhVD1yO-E:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=eHLxjzKn-g0:VNhhVD1yO-E:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/eHLxjzKn-g0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/6409784173135296847/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=6409784173135296847&amp;isPopup=true" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/6409784173135296847?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/6409784173135296847?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/eHLxjzKn-g0/some-thoughts-on-using-published.html" title="Some Thoughts on Using Published Adventures Versus Homebrewed" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/some-thoughts-on-using-published.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08CSXw-eSp7ImA9WhVbEEo.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-3569821214959522999</id><published>2012-05-26T20:51:00.000-04:00</published><updated>2012-05-26T20:51:08.251-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-26T20:51:08.251-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="gaming thoughts" /><title>The Circle of the Dead</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Fr_pzPyuRoZF4APjCK29sQLok8c/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Fr_pzPyuRoZF4APjCK29sQLok8c/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Fr_pzPyuRoZF4APjCK29sQLok8c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Fr_pzPyuRoZF4APjCK29sQLok8c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;I'm in the Pocono Mountains of Northeastern PA for the weekend. &amp;nbsp;I've been coming up here since I was a wee lad, thanks to the foresight of my grandfather. &amp;nbsp;The mountains reminded him of his homeland, and he bought a small house in the country when he found the money, just so he could escape the city when he needed to. &amp;nbsp;Because of him, I get to escape the city when I need to.&lt;br /&gt;
&lt;br /&gt;
The great thing about the country is the history. &amp;nbsp;The Poconos have many books written about them. &amp;nbsp;It was coal country, canal country, first&amp;nbsp;locomotive&amp;nbsp;in the United States traveled its rails. &amp;nbsp;That's not what got my mind thinking today. &amp;nbsp;What got my mind thinking today was a&amp;nbsp;cemetery just outside of&amp;nbsp;Honesdale and some of the graves within.&lt;br /&gt;
&lt;br /&gt;
I haven't walked the cemetery in a number of years, but I still vividly remember a small section off from the rest. &amp;nbsp;Here, Civil War soldiers that fought for the Union are buried, along with their commanding officer. &amp;nbsp;All in a circle. &amp;nbsp;It really is quite striking. &amp;nbsp;You can feel the energy in the air.&lt;br /&gt;
&lt;br /&gt;
There is a seed for an adventure in this circle of soldiers, in the circle of the dead. &amp;nbsp;Whether it's just a location in my ACKS campaign for my PCs to come across and wonder about the meaning in the greater scheme of things or if they might be guarding something in the afterlife, preventing a great evil from entering the world before their graves were disturbed in a possible DCC scenario, there is definitely something there.&lt;br /&gt;
&lt;br /&gt;
Strange what you draw inspiration from, as you sit across from a cemetery, eating ice cream and you just remember.&lt;br /&gt;
&lt;br /&gt;
I'll see what tonight's dreams bring me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-3569821214959522999?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=iyKQyGV70JE:ZBHTKfW9xic:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=iyKQyGV70JE:ZBHTKfW9xic:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=iyKQyGV70JE:ZBHTKfW9xic:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=iyKQyGV70JE:ZBHTKfW9xic:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=iyKQyGV70JE:ZBHTKfW9xic:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=iyKQyGV70JE:ZBHTKfW9xic:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=iyKQyGV70JE:ZBHTKfW9xic:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=iyKQyGV70JE:ZBHTKfW9xic:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/iyKQyGV70JE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/3569821214959522999/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=3569821214959522999&amp;isPopup=true" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/3569821214959522999?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/3569821214959522999?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/iyKQyGV70JE/circle-of-dead.html" title="The Circle of the Dead" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>6</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/circle-of-dead.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQESH8_fSp7ImA9WhVbEEg.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-2640124110448116773</id><published>2012-05-26T13:28:00.001-04:00</published><updated>2012-05-26T13:28:29.145-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-26T13:28:29.145-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="gaming thoughts" /><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><title>Seek Adventure!</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/YI4wWLou5GEJX1ks3PGY0gRI5_0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YI4wWLou5GEJX1ks3PGY0gRI5_0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/YI4wWLou5GEJX1ks3PGY0gRI5_0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YI4wWLou5GEJX1ks3PGY0gRI5_0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;This is going to be a Dungeon Crawl Classics weekend of sorts, as I am sitting here in the Pocono Mountains of Northeastern PA and the only reading material I brought with me was the DCC Core Rulebook and and the adventures I printed out for it. &amp;nbsp;Need to learn what I plan to run.&lt;br /&gt;
&lt;br /&gt;
My Adventurer Conqueror King System campaign is most certainly sandbox in nature. &amp;nbsp;While rails may appear on occasions, the players are free to jump on or off at will and avoid them all together. &amp;nbsp;They are most certainly adding their own voices to the story.&lt;br /&gt;
&lt;br /&gt;
3e, Pathfinder and 4e like to enjoy their adventure paths, which are pretty much railroads on steroids&amp;nbsp;with lots&amp;nbsp;of bells and&amp;nbsp;whistles&amp;nbsp;to distract the players from the idea that they are on rails. &amp;nbsp;The path would end if they didn't get from point A to point B with each installment, and that would not be good for the bean counters.&lt;br /&gt;
&lt;br /&gt;
Dungeon Crawl Classics is different. &amp;nbsp;It's use of adventures reminds me very much of my early days of gaming, when we really didn't give a shit about towns, towns folks, wilderness (unless it was included in some random encounters in the module) - all we cared about was the dungeon. &amp;nbsp;Heck, I think it was years before we worried about motivations beyond leveling, loot and gold.&lt;br /&gt;
&lt;br /&gt;
I'm not saying you couldn't run DCC as a sandbox. &amp;nbsp;I'm sure you could at the very least find away to link the adventures. &amp;nbsp;That's not the point of DCC as written. &amp;nbsp;The point is to explore dungeons, kick ass (or haul ass if it goes bad) and survive to adventure again later. &amp;nbsp;It is refreshing in it's basic goals.&lt;br /&gt;
&lt;br /&gt;
Alright, back to reading.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-2640124110448116773?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=PmBz5jG71vk:hnK9rDlhsrY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=PmBz5jG71vk:hnK9rDlhsrY:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=PmBz5jG71vk:hnK9rDlhsrY:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=PmBz5jG71vk:hnK9rDlhsrY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=PmBz5jG71vk:hnK9rDlhsrY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=PmBz5jG71vk:hnK9rDlhsrY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=PmBz5jG71vk:hnK9rDlhsrY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=PmBz5jG71vk:hnK9rDlhsrY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/PmBz5jG71vk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/2640124110448116773/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=2640124110448116773&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2640124110448116773?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2640124110448116773?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/PmBz5jG71vk/seek-adventure.html" title="Seek Adventure!" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/seek-adventure.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8ESX49fCp7ImA9WhVbEE4.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-269701752924786343</id><published>2012-05-26T08:53:00.001-04:00</published><updated>2012-05-26T08:53:28.064-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-26T08:53:28.064-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><category scheme="http://www.blogger.com/atom/ns#" term="experience" /><title>Are You Experienced?  A Quick Look at Expo in the Dungeon Crawl Classics RPG</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/26HUedmoO6EDLRS93m6XX2Zve8Y/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/26HUedmoO6EDLRS93m6XX2Zve8Y/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/26HUedmoO6EDLRS93m6XX2Zve8Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/26HUedmoO6EDLRS93m6XX2Zve8Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-0MAKFQWcdWg/T8DSKBfaUcI/AAAAAAAABfc/TypyZwdOQng/s1600/GMG5070CoverLarge-1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-0MAKFQWcdWg/T8DSKBfaUcI/AAAAAAAABfc/TypyZwdOQng/s320/GMG5070CoverLarge-1.jpg" width="247" /&gt;&lt;/a&gt;&lt;/div&gt;
I never really liked the experience system from 3e. &amp;nbsp;The whole idea of awarding expo based on encounter level relative to character levels seemed like too much work. &amp;nbsp;If the players are much higher in level than the encounter, odds are the encounter expo is a pittance compared to a level appropriate encounter. &amp;nbsp;Why do math to tweak it more?&lt;br /&gt;
&lt;br /&gt;
At the same time, the classic method of awarding expo for gold retrieved during an adventure (and magic items back in AD&amp;amp;D) seems very contrived to me. &amp;nbsp;I'm using it in ACKS, as it is very much a part of the core system, but that doesn't mean I'm happy with it.&lt;br /&gt;
&lt;br /&gt;
Dungeon Crawl Classics takes a different approach. &amp;nbsp;You get expo for surviving an encounter. &amp;nbsp;Maybe you defeated your foes. &amp;nbsp;Maybe they escaped. &amp;nbsp;Maybe the trap went off but you still managed to survive. &amp;nbsp;Perhaps the party fled, with the idea that it is better to run away, to live an adventure another day. &amp;nbsp;All the above give expo. &amp;nbsp;I like it.&lt;br /&gt;
&lt;br /&gt;
The simplified expo system also applies to the numbers themselves. &amp;nbsp;It takes 40 expo to go from level 1 to level 2. &amp;nbsp;Simplified number keeping is never a bad thing.&lt;br /&gt;
&lt;br /&gt;
I'm interested to see how this plays out after repeated play.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-269701752924786343?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=C43NnEjMBao:6GKJRT2Yd68:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=C43NnEjMBao:6GKJRT2Yd68:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=C43NnEjMBao:6GKJRT2Yd68:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=C43NnEjMBao:6GKJRT2Yd68:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=C43NnEjMBao:6GKJRT2Yd68:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=C43NnEjMBao:6GKJRT2Yd68:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=C43NnEjMBao:6GKJRT2Yd68:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=C43NnEjMBao:6GKJRT2Yd68:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/C43NnEjMBao" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/269701752924786343/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=269701752924786343&amp;isPopup=true" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/269701752924786343?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/269701752924786343?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/C43NnEjMBao/are-you-experienced-quick-look-at-expo.html" title="Are You Experienced?  A Quick Look at Expo in the Dungeon Crawl Classics RPG" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-0MAKFQWcdWg/T8DSKBfaUcI/AAAAAAAABfc/TypyZwdOQng/s72-c/GMG5070CoverLarge-1.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/are-you-experienced-quick-look-at-expo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8HSH4_fCp7ImA9WhVUGUQ.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-887992234912606445</id><published>2012-05-25T22:20:00.000-04:00</published><updated>2012-05-25T22:20:39.044-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-25T22:20:39.044-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><title>Interesting Thing Noticed While Reading DCC RPG (and some AD&amp;D 2e Trivia)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/YKNLjXxvX5JGWpduJRdFqq6pGjc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YKNLjXxvX5JGWpduJRdFqq6pGjc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/YKNLjXxvX5JGWpduJRdFqq6pGjc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YKNLjXxvX5JGWpduJRdFqq6pGjc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Just noticed that Dungeon Crawl Classics includes a 1D4 Hit Point Kicker on all of the classes - the 1D4 HP they would have had as zero level characters. &amp;nbsp;Pretty cool and fairly useful in this deadlier than norm system.&lt;br /&gt;
&lt;br /&gt;
On to the trivia -&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;For those that want to&amp;nbsp;&lt;a href="http://www.tenkarstavern.com/2012/05/lets-play-ad-2nd-edition-trivia-game.html" style="color: #dd7700; text-decoration: none;"&gt;play the AD&amp;amp;D 2e Trivia Game (rules are listed here)&lt;/a&gt;, this post's questions are as follows:&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;Question 1 - For 2 Points - What two things kill a troll?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;Question 2 - For 3 Points - Which character class group begins play with the most weapon proficiences?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;Question 3 - For 5 Points - What is a green dragon's breath weapon?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;Question 4 - For 5 Points = What are the two forms of fire shield spell?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-887992234912606445?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=dH-KNjOFQWg:uQy-ryipawQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=dH-KNjOFQWg:uQy-ryipawQ:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=dH-KNjOFQWg:uQy-ryipawQ:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=dH-KNjOFQWg:uQy-ryipawQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=dH-KNjOFQWg:uQy-ryipawQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=dH-KNjOFQWg:uQy-ryipawQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=dH-KNjOFQWg:uQy-ryipawQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=dH-KNjOFQWg:uQy-ryipawQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/dH-KNjOFQWg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/887992234912606445/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=887992234912606445&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/887992234912606445?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/887992234912606445?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/dH-KNjOFQWg/interesting-thing-noticed-while-reading.html" title="Interesting Thing Noticed While Reading DCC RPG (and some AD&amp;D 2e Trivia)" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/interesting-thing-noticed-while-reading.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEIGSHw8eip7ImA9WhVUGUU.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-2251230128116740572</id><published>2012-05-25T18:55:00.001-04:00</published><updated>2012-05-25T18:55:29.272-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-25T18:55:29.272-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><title>Mini Review - Dungeon Crawl Classics #67: Sailors on the Starless Sea (DCC RPG)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/y43SUFD78Kf6dxly1DRddr49vj4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/y43SUFD78Kf6dxly1DRddr49vj4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/y43SUFD78Kf6dxly1DRddr49vj4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/y43SUFD78Kf6dxly1DRddr49vj4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.rpgnow.com/product/102448/Dungeon-Crawl-Classics-%2367%3A-Sailors-on-the-Starless-Sea&amp;amp;affiliate_id=1446" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-8JLTu3lUvPM/T8ANhMYMurI/AAAAAAAABfM/vAgSWLxxMd4/s320/102448.jpg" width="246" /&gt;&lt;/a&gt;&lt;/div&gt;
Remember how I've been talking about how the D&amp;amp;D Next Playtest materials drove me to the Dungeon Crawl Classics RPG? &amp;nbsp;Well, I picked up the two current releases that are up at RPGNow and printed them out. &amp;nbsp;For me, that is nearly unheard of. &amp;nbsp;I don't print out my PDF gaming material. &amp;nbsp;Well, with one exception, stuff I plan on using in game, directly. &amp;nbsp;When I was preparing for my ACKS campaign I killed a small sapling printing out setting materials and other stuff. &amp;nbsp;A few more branches suffered today.&lt;br /&gt;
&lt;br /&gt;
Today I'm looking at &lt;a href="http://www.rpgnow.com/product/102448/Dungeon-Crawl-Classics-%2367%3A-Sailors-on-the-Starless-Sea&amp;amp;affiliate_id=1446" target="_blank"&gt;DCC #67 - Sailors on the Starless Sea&lt;/a&gt;. &amp;nbsp;Lets see, where shall I start?&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.rpgnow.com/product/102448/Dungeon-Crawl-Classics-%2367%3A-Sailors-on-the-Starless-Sea&amp;amp;affiliate_id=1446" target="_blank"&gt;SotSS&lt;/a&gt; is a Level 0 adventure for DCC, which means it is written to act as a "Character Funnel". &amp;nbsp;20 peasants go in, hopeful a handful will survive. &amp;nbsp;So yes, it is an extremely lethal adventure. &amp;nbsp;It is a very atmospheric adventure. &amp;nbsp;Lastly, By The Gods, I expect it will be a blast to play and GM!&lt;br /&gt;
&lt;br /&gt;
To survive, players will need their wits and lots of luck. &amp;nbsp;Without acting as a spoiler, the player characters will be up against the forces of chaos itself. &amp;nbsp;Should they survive, they will be adventurers, leveled characters, the elite. &amp;nbsp;Should they fail they "will suffer a fate more fearsome than death, their sprits fueling the infernal might of the reborn chaos lord." &amp;nbsp;So yes, they better succeed. &amp;nbsp;Well, at least some of them ;)&lt;br /&gt;
&lt;br /&gt;
The artwork is awesome and there is actually a page of player handouts, which i always happen to love, as it really brings the players further into the game. &amp;nbsp;That and it's just great pieces of art.&lt;br /&gt;
&lt;br /&gt;
Talking about art - the maps are beautiful. &amp;nbsp;Goodman should sell prints of them (with the room / laceration markings removed). &amp;nbsp;Really. &amp;nbsp;I'm not joking. &amp;nbsp;There is more to the included maps then just the maps themselves, and the embellishing artwork is amazing. &amp;nbsp;It's a shame players won't get to see them, just those of us running it.&lt;br /&gt;
&lt;br /&gt;
Keeping with the DCC RPG default for adventures, there is pretty much no set up. &amp;nbsp;The villagers start at the adventure location and the only initial decision is which way they plan on entering. &amp;nbsp;I'd complain about this if it were another RPG system, but as this is DCC, it works fine and is actually expected. &amp;nbsp;Pretty much a "Cut the crap and lets start killing stuff!" &amp;nbsp;Very much the opposite of my sandbox styled ACKS campaign. &amp;nbsp;Both approaches have their validity.&lt;br /&gt;
&lt;br /&gt;
Really should be a blast to run. &amp;nbsp;Looking forward to doing so via UA-LC in a few weeks. &amp;nbsp;I'll let you all know when I'm recruiting the needed number of peasants for the funnel ;)&lt;br /&gt;
&lt;br /&gt;
From the blurb:&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #eeeeee;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 18px;"&gt;
&lt;span class="Apple-style-span" style="color: #eeeeee;"&gt;Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 18px;"&gt;
&lt;span class="Apple-style-span" style="color: #eeeeee;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 18px;"&gt;
&lt;span class="Apple-style-span" style="color: #eeeeee;"&gt;But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 18px;"&gt;
&lt;span class="Apple-style-span" style="color: #eeeeee;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 18px;"&gt;
&lt;span class="Apple-style-span" style="color: #eeeeee;"&gt;An introductory adventure for the Dungeon Crawl Classics Roleplaying Game,&lt;a href="http://www.rpgnow.com/product/102448/Dungeon-Crawl-Classics-%2367%3A-Sailors-on-the-Starless-Sea&amp;amp;affiliate_id=1446" target="_blank"&gt; Sailors on the Starless Sea &lt;/a&gt;pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-2251230128116740572?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=hLeXCZvwP2k:Ht0yzRQ7lPI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=hLeXCZvwP2k:Ht0yzRQ7lPI:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=hLeXCZvwP2k:Ht0yzRQ7lPI:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=hLeXCZvwP2k:Ht0yzRQ7lPI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=hLeXCZvwP2k:Ht0yzRQ7lPI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=hLeXCZvwP2k:Ht0yzRQ7lPI:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=hLeXCZvwP2k:Ht0yzRQ7lPI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=hLeXCZvwP2k:Ht0yzRQ7lPI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/hLeXCZvwP2k" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/2251230128116740572/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=2251230128116740572&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2251230128116740572?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2251230128116740572?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/hLeXCZvwP2k/mini-review-dungeon-crawl-classics-67.html" title="Mini Review - Dungeon Crawl Classics #67: Sailors on the Starless Sea (DCC RPG)" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-8JLTu3lUvPM/T8ANhMYMurI/AAAAAAAABfM/vAgSWLxxMd4/s72-c/102448.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/mini-review-dungeon-crawl-classics-67.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEUHSHs4cCp7ImA9WhVUGUo.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-4818778089484726322</id><published>2012-05-25T14:57:00.001-04:00</published><updated>2012-05-25T14:57:19.538-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-25T14:57:19.538-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><category scheme="http://www.blogger.com/atom/ns#" term="mike mearls" /><title>The Grumpy Dwarf Listens to Mike Mearls in the D&amp;D Next Playtest Podcast</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/QJZfZOSVs_C0BpYvLT-AooMRuQs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QJZfZOSVs_C0BpYvLT-AooMRuQs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/QJZfZOSVs_C0BpYvLT-AooMRuQs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QJZfZOSVs_C0BpYvLT-AooMRuQs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-70nror-QzCI/T7_VIMqdyAI/AAAAAAAAAE0/C-c17L8d7YI/s1600/dwarf+two+axes.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-70nror-QzCI/T7_VIMqdyAI/AAAAAAAAAE0/C-c17L8d7YI/s320/dwarf+two+axes.jpg" width="267" /&gt;&lt;/a&gt;&lt;/div&gt;
First off, here's the link to the podcast: &amp;nbsp;&lt;a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4pod/20120524" target="_blank"&gt;D&amp;amp;D Next Podcast&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
It's just over 26 minutes of your life to listen to it and no, you don't get it back.&lt;br /&gt;
&lt;br /&gt;
I was surprised at the amount of times they used the spell "Summon Old School". &amp;nbsp;I'll assume it is an At Will Power and not a Vancian Spell ;)&lt;br /&gt;
&lt;br /&gt;
I do have a few questions / comments:&lt;br /&gt;
&lt;br /&gt;
- how can it be "this week's podcast" when the last podcast was in April? Wouldn't it be "this month's podcast" at that rate?&lt;br /&gt;
&lt;br /&gt;
- monthly updates to the playtest package, and possibly smaller updates in between? &amp;nbsp;I'm impressed&lt;br /&gt;
&lt;br /&gt;
- how the fuck is it too much for people to process the whole game as it currently is in house? too much to expect the players to create their own PCs? &amp;nbsp;we created PCs in the previous version of the Beta (which was good, as we found a broken rule or two by doing so). everyone play testing is a gamer by nature - its what we do﻿. &amp;nbsp;it's a&amp;nbsp;condescending bit of crap that i'm sure wasn't intended to be as such, but it certainly can be seen as such.&lt;br /&gt;
&lt;br /&gt;
- they want folks to house rule the heck out of the game? wouldn't it be easier to just run the edition you currently have, as that's probably what you are house ruling it towards anyway?﻿&lt;br /&gt;
&lt;br /&gt;
-&amp;nbsp;definitely playing up the Old School angle... it's the PT Cruiser of RPGs ;)﻿&lt;br /&gt;
&lt;br /&gt;
so, what are your thoughts after listening?&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-4818778089484726322?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=jb7-5uIJXfo:N46HUb06JXo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=jb7-5uIJXfo:N46HUb06JXo:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=jb7-5uIJXfo:N46HUb06JXo:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=jb7-5uIJXfo:N46HUb06JXo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=jb7-5uIJXfo:N46HUb06JXo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=jb7-5uIJXfo:N46HUb06JXo:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=jb7-5uIJXfo:N46HUb06JXo:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=jb7-5uIJXfo:N46HUb06JXo:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/jb7-5uIJXfo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/4818778089484726322/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=4818778089484726322&amp;isPopup=true" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/4818778089484726322?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/4818778089484726322?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/jb7-5uIJXfo/grumpy-dwarf-listens-to-mike-mearls-in.html" title="The Grumpy Dwarf Listens to Mike Mearls in the D&amp;D Next Playtest Podcast" /><author><name>The Grumpy Dwarf</name><uri>http://www.blogger.com/profile/11420948843997842385</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-70nror-QzCI/T7_VIMqdyAI/AAAAAAAAAE0/C-c17L8d7YI/s72-c/dwarf+two+axes.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/grumpy-dwarf-listens-to-mike-mearls-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEAESH4zfip7ImA9WhVUGUo.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-5162705842162693841</id><published>2012-05-25T10:54:00.002-04:00</published><updated>2012-05-25T15:05:09.086-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-25T15:05:09.086-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><category scheme="http://www.blogger.com/atom/ns#" term="mike mearls" /><title>The Grumpy Dwarf Asks Mike Mearls a Question- What's Up With No Google+ Hangouts with D&amp;D Next?</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/bf8VWs9-S99PHrOYKekFJWIqXYk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bf8VWs9-S99PHrOYKekFJWIqXYk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/bf8VWs9-S99PHrOYKekFJWIqXYk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bf8VWs9-S99PHrOYKekFJWIqXYk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-6COyrAeVL9M/T7-c8dGZNJI/AAAAAAAAAEo/rWbYyz9H32A/s1600/Battle_dwarf_of_Khazad_Dum_by_baardk.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-6COyrAeVL9M/T7-c8dGZNJI/AAAAAAAAAEo/rWbYyz9H32A/s320/Battle_dwarf_of_Khazad_Dum_by_baardk.jpg" width="230" /&gt;&lt;/a&gt;&lt;/div&gt;
I'm really left scratching my beard on this one. &amp;nbsp;To me it seems like Hasbro's lawyers got involved in something they had no need to and are just muddying the waters.&lt;br /&gt;
&lt;br /&gt;
When I signed my D&amp;amp;D Next playtest agreement yesterday, I do not recall a section indicating I couldn't play the game (it is a game, right?) using Google+ Hangouts, Skype or some other VTT. &amp;nbsp;Then WotC posts a &lt;a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/dndnextfaq" target="_blank"&gt;D&amp;amp;D Next Playtest FAQ&lt;/a&gt;, and lo and behold, the FAQ says you can't:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;b&gt;Can I run an online game via email, Skype, Google Hangout or a play-by-post forum?&lt;/b&gt;&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;i&gt;&lt;b&gt;&lt;/b&gt;No, you may not run an online game on third parties sites at this time.&lt;/i&gt;&lt;/blockquote&gt;
&lt;div&gt;
Which I guess means you can use WotC's not ready for prime time VTT, but even that isn't spelled out. &amp;nbsp;Strangely&amp;nbsp;enough, I never agreed to this when I signed the agreement.&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Do they think we are going to record a session and send it out into the world? &amp;nbsp;Why do that when the playtest documents were already on rapidshare by yesterday afternoon for all the world to grab without signing off on any agreement?&lt;br /&gt;
&lt;br /&gt;
But wait, its gets better. &amp;nbsp;Here's a piece from &lt;a href="http://www.koboldquarterly.com/k/front-page12578.php" target="_blank"&gt;Mike's interview at Kobold Quarterly&lt;/a&gt; (because you know he had to make the media rounds before the playtest released)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Wolfgang&lt;/b&gt;: D&amp;amp;D Next provides a lot of support for “theatre of the mind,” also known as running your game without minis. I’ve found this extremely enjoyable in online games using Google Hangouts. Is that form of online play a design goal?&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mike&lt;/b&gt;: I’m not sure if it started as a design goal, but since &lt;i&gt;&lt;b&gt;many of our playtests took place using Hangouts&lt;/b&gt;&lt;/i&gt; it helped evolve it that way. When you don’t have minis and grids to represent things, it forces you to make sure that your rules don’t require them. &lt;b&gt;&lt;i&gt;So I think a good way to think of it is that if playing via Hangout works, then the game should also work fine if you and your players want to sit on couches in your TV room without a table, or while driving to GenCon, or wherever.&lt;/i&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
Emphasis above is all mine.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I'm left with just these thoughts: &amp;nbsp;Mike, what the fuck is going on? &amp;nbsp;Did your handlers let you know that Google+ Hangouts and the&amp;nbsp;like&amp;nbsp;were now verboten before you spoke so glowingly about it in an interview? &amp;nbsp;Why can we not do now what we could do before? &amp;nbsp;Are you trying to use this as a way to push WotC's VTT?&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Talk about shooting yourselves in the foot. &amp;nbsp;This is one of the worst decisions the paper pushers could have made, especially after it was so largely used in the&amp;nbsp;Friends&amp;nbsp;&amp;amp; Family part of the Beta. &amp;nbsp;I know first hand, as my group use G+ Hangouts for our sessions. &amp;nbsp;Whatever faults we had with the system, it wasn't that it didn't work well over Hangouts.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
As a side note, how the hell would you even know if members of your gaming group signed off on the agreement to Playtest D&amp;amp;D Next? &amp;nbsp;Just their word from what I can see. &amp;nbsp;There is no way to verify. &amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-5162705842162693841?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=Wly5ivFUQeQ:bvyGlmtsa9A:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=Wly5ivFUQeQ:bvyGlmtsa9A:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=Wly5ivFUQeQ:bvyGlmtsa9A:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=Wly5ivFUQeQ:bvyGlmtsa9A:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=Wly5ivFUQeQ:bvyGlmtsa9A:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=Wly5ivFUQeQ:bvyGlmtsa9A:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=Wly5ivFUQeQ:bvyGlmtsa9A:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=Wly5ivFUQeQ:bvyGlmtsa9A:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/Wly5ivFUQeQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/5162705842162693841/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=5162705842162693841&amp;isPopup=true" title="9 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5162705842162693841?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5162705842162693841?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/Wly5ivFUQeQ/grumpy-dwarf-ask-mike-mearls-question.html" title="The Grumpy Dwarf Asks Mike Mearls a Question- What's Up With No Google+ Hangouts with D&amp;D Next?" /><author><name>The Grumpy Dwarf</name><uri>http://www.blogger.com/profile/11420948843997842385</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-6COyrAeVL9M/T7-c8dGZNJI/AAAAAAAAAEo/rWbYyz9H32A/s72-c/Battle_dwarf_of_Khazad_Dum_by_baardk.jpg" height="72" width="72" /><thr:total>9</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/grumpy-dwarf-ask-mike-mearls-question.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQGRnc7cCp7ImA9WhVbE0k.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-1182439543927323907</id><published>2012-05-24T22:23:00.000-04:00</published><updated>2012-05-29T22:18:47.908-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-29T22:18:47.908-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="dungeon crawl classics" /><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><category scheme="http://www.blogger.com/atom/ns#" term="crawl" /><title>Mini Review - Crawl! First Issue (Dungeon Crawl Classics Fanzine)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kVmOaQQdciD2jdoZjH-Y1KA9dlM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kVmOaQQdciD2jdoZjH-Y1KA9dlM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/kVmOaQQdciD2jdoZjH-Y1KA9dlM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kVmOaQQdciD2jdoZjH-Y1KA9dlM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://crawlfanzine.blogspot.com/" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-GWCKrI7p2t4/T77sZySyudI/AAAAAAAABe4/S2ApezX7Smo/s320/IMG_0311.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;
I think you can tell I'm a fan of RPG fanzines. &amp;nbsp;I'll take them in print and I'll take them in PDF. &amp;nbsp;I almost always grab the first issue of a new one for fear of missing out on something really good. &amp;nbsp;Besides, one issue is often enough to weed out the good from the not so good.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://crawlfanzine.blogspot.com/" target="_blank"&gt;Crawl!&lt;/a&gt; is most certainly in the good column.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the cover shot of &lt;a href="http://crawlfanzine.blogspot.com/" target="_blank"&gt;Crawl! #1&lt;/a&gt; is not going to do it justice as it's black ink on black paper. &amp;nbsp;Trust me when I say the effect is much better in real life compared to my piss poor photo.&lt;br /&gt;
&lt;br /&gt;
How about the inside? &amp;nbsp;Twenty pages of Dungeon Crawl Classics goodness. &amp;nbsp;See, I'm still working my way throughout the tome that is DCC and this little booklet helped kickstart me to decide to complete the journey (well, that and the DnD Next Playtest Materials being released today reminding me how much the smaller publishers are pushing the envelope regarding Old School Style play, but I digress.&lt;br /&gt;
&lt;br /&gt;
Some quick and dirty rules for turning your DCC game into a more Swords &amp;amp; Sorcery type of game. &amp;nbsp;Simple enough guidelines and very useful, even if I don't decide to use them immediately. &amp;nbsp;They are effective in showing how simple it is to house rule, and how a house rule doesn't have to be huge to have an fairly large effect on flavor. &amp;nbsp;Interesting use of Hit Dice Pools as one of the house rules. &amp;nbsp;If you've been following the D&amp;amp;D Next talk, it is pretty much what Mearls was talking about. &amp;nbsp;In this context, if the campaign lacks clerics and magical healing, it is almost a necessity.&lt;br /&gt;
&lt;br /&gt;
The article on Patrons I couldn't quite grasp - need to get further along in the core rulebook it seems.&lt;br /&gt;
&lt;br /&gt;
Variable skill check difficulties was interesting. &amp;nbsp;Think I need to read more on that section of the rules to determine if I'd want to use it.&lt;br /&gt;
&lt;br /&gt;
Converting OSR style spells to DCC was pretty interesting. &amp;nbsp;Two pages covered a lot of ground. If I ever kick off a full campaign of DCC I'd probably want to keep this handy if I wanted to throw the players some non-standard DCC spells.&lt;br /&gt;
&lt;br /&gt;
So, can you tell that I think it's a steal for $3.50?&lt;br /&gt;
&lt;br /&gt;
How about the idea that I ordered this before I'd decided to actually give the DCC rules a complete read through? &amp;nbsp;I'm damn glad I have a habit of picking up the first issues of RPG fanzines in general. &amp;nbsp;&lt;a href="http://crawlfanzine.blogspot.com/" target="_blank"&gt;Crawl! &lt;/a&gt;is yet another one I'll be subscribing to.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-1182439543927323907?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=L1c3Q6SZgpw:JPTxweHCocU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=L1c3Q6SZgpw:JPTxweHCocU:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=L1c3Q6SZgpw:JPTxweHCocU:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=L1c3Q6SZgpw:JPTxweHCocU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=L1c3Q6SZgpw:JPTxweHCocU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=L1c3Q6SZgpw:JPTxweHCocU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=L1c3Q6SZgpw:JPTxweHCocU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=L1c3Q6SZgpw:JPTxweHCocU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/L1c3Q6SZgpw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/1182439543927323907/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=1182439543927323907&amp;isPopup=true" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/1182439543927323907?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/1182439543927323907?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/L1c3Q6SZgpw/mini-review-crawl-first-issue-dungeon.html" title="Mini Review - Crawl! First Issue (Dungeon Crawl Classics Fanzine)" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-GWCKrI7p2t4/T77sZySyudI/AAAAAAAABe4/S2ApezX7Smo/s72-c/IMG_0311.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/mini-review-crawl-first-issue-dungeon.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYARHg5fSp7ImA9WhVUGEQ.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-52464132332699813</id><published>2012-05-24T16:08:00.002-04:00</published><updated>2012-05-24T16:09:05.625-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-24T16:09:05.625-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><title>I've Downloaded The D&amp;D Next Playtest Materials - And Have Decided to Give DCC a Complete Read Through Instead</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0mde9Bz7fde7gsriWFAMuswQMgg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0mde9Bz7fde7gsriWFAMuswQMgg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0mde9Bz7fde7gsriWFAMuswQMgg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0mde9Bz7fde7gsriWFAMuswQMgg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-JbPVE2xCHIo/T6mycnTxrsI/AAAAAAAABZs/EncnkkrvG_c/s1600/IMG_0295.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-JbPVE2xCHIo/T6mycnTxrsI/AAAAAAAABZs/EncnkkrvG_c/s320/IMG_0295.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;
Hows that for a kicker? &lt;br /&gt;
&lt;br /&gt;
When I got my Dungeon Crawl Classics hardcover, I saw the size of it and basically said: "there ain't no way in hell I'm reading this without a week long vacation."&lt;br /&gt;
&lt;br /&gt;
I've played D&amp;amp;D Next in it's previous incarnations and I really haven't seen anything in my quick perusal of the latest Playtest Packet that makes me want to sit down and read it. &amp;nbsp;I guess I'll wait for others to break it down and highlight stuff. &amp;nbsp;Very anti-climatic. &amp;nbsp;Doesn't look great, doesn't look horrid - it just exists.&lt;br /&gt;
&lt;br /&gt;
So here I am with the DCC rules, trying to figure out what I did with the enclosed module that the preorders received, and figuring that DCC may just be the first game I run under the &lt;a href="http://www.ua-lc.com/" target="_blank"&gt;UA-LC umbrella&lt;/a&gt;. It has a atmosphere that should play out pretty well over a handful of gaming sessions. &lt;br /&gt;
&lt;br /&gt;
On top of that, I need to figure out if there are parts I can yoke for my ACKS campaign. No game session this weekend, what with the holiday here in the states, which is good - it gives me some free time to read up on other game systems.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-52464132332699813?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=W-PEWH9VGUo:6w8S0tGHbzU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=W-PEWH9VGUo:6w8S0tGHbzU:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=W-PEWH9VGUo:6w8S0tGHbzU:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=W-PEWH9VGUo:6w8S0tGHbzU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=W-PEWH9VGUo:6w8S0tGHbzU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=W-PEWH9VGUo:6w8S0tGHbzU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=W-PEWH9VGUo:6w8S0tGHbzU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=W-PEWH9VGUo:6w8S0tGHbzU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/W-PEWH9VGUo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/52464132332699813/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=52464132332699813&amp;isPopup=true" title="10 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/52464132332699813?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/52464132332699813?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/W-PEWH9VGUo/ive-downloaded-d-next-playtest.html" title="I've Downloaded The D&amp;D Next Playtest Materials - And Have Decided to Give DCC a Complete Read Through Instead" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-JbPVE2xCHIo/T6mycnTxrsI/AAAAAAAABZs/EncnkkrvG_c/s72-c/IMG_0295.jpg" height="72" width="72" /><thr:total>10</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/ive-downloaded-d-next-playtest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQCQHc-eip7ImA9WhVUGUw.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-2154707936506749780</id><published>2012-05-24T10:57:00.002-04:00</published><updated>2012-05-24T23:42:41.952-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-24T23:42:41.952-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><title>I Came, I Saw, I Signed</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kzejVVEDhgEzbUZ7uJ905sgvF58/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kzejVVEDhgEzbUZ7uJ905sgvF58/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/kzejVVEDhgEzbUZ7uJ905sgvF58/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kzejVVEDhgEzbUZ7uJ905sgvF58/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;I'm not thrilled I had to sign a play test agreement. &amp;nbsp;As others have pointed out, Pathfinder never asked for such, nor did Dungeon Crawl Classics. &amp;nbsp;Just because WotC says it's standard, doesn't mean it's true.&lt;br /&gt;
&lt;br /&gt;
That being said, I'm free to discuss the play test experience prior and the current materials. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="font: 11.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;Confidentiality.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 11.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;As&amp;nbsp;part&amp;nbsp;of&amp;nbsp;your&amp;nbsp;participation&amp;nbsp;as&amp;nbsp;a DnD Next Playtester, you will receive Playtest materials that are proprietary and highly confidential to Wizards. &amp;nbsp;You agree not to copy, excerpt, distribute (either in physical or digital format), publish, display, disseminate, release and/or transmit, in whole or in part, or create derivative materials from any of the Playtest Materials provided to you. &amp;nbsp;You further agree that you will not use the Playtest Materials for your own benefit (other than to participate in the play test) or to the benefit of any third party. &amp;nbsp;Notwithstanding the foregoing, you may publicly discuss your thoughts regarding the D&amp;amp;D Next Playtest Materials and your play testing experience. &amp;nbsp;If you have previously executed a Nondisclosure Agreement with Wizards related to D&amp;amp;D Next play testing, the terms and conditions of that NDA are still effective regarding the content of the Playtest Materials, however, Wizards releases you from any and all confidentiality requirements related to your thoughts regarding the D&amp;amp;D Next Playtest Materials and your play testing experienc&lt;/span&gt;e.&lt;/div&gt;
&lt;div style="font: 11.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font: 11.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font: 11.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font: 11.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font: 11.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font: 11.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font: 11.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font: 11.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-2154707936506749780?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=GMuDDL1SgLM:2vFQzfZKc_M:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=GMuDDL1SgLM:2vFQzfZKc_M:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=GMuDDL1SgLM:2vFQzfZKc_M:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=GMuDDL1SgLM:2vFQzfZKc_M:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=GMuDDL1SgLM:2vFQzfZKc_M:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=GMuDDL1SgLM:2vFQzfZKc_M:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=GMuDDL1SgLM:2vFQzfZKc_M:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=GMuDDL1SgLM:2vFQzfZKc_M:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/GMuDDL1SgLM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/2154707936506749780/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=2154707936506749780&amp;isPopup=true" title="11 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2154707936506749780?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2154707936506749780?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/GMuDDL1SgLM/i-came-i-saw-i-signed.html" title="I Came, I Saw, I Signed" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>11</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/i-came-i-saw-i-signed.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYGQHgzeSp7ImA9WhVUGE4.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-6350884094480672886</id><published>2012-05-23T20:47:00.003-04:00</published><updated>2012-05-23T23:28:41.681-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-23T23:28:41.681-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="grumpy dwarf" /><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><category scheme="http://www.blogger.com/atom/ns#" term="mike mearls" /><title>The Grumpy Dwarf Drinks Beer and Comments on Mike's Interview at Wired</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0fjkGfcX3MQqo7jZXRiJqc_Qcvw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0fjkGfcX3MQqo7jZXRiJqc_Qcvw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0fjkGfcX3MQqo7jZXRiJqc_Qcvw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0fjkGfcX3MQqo7jZXRiJqc_Qcvw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-xrwfjUprqq0/T72EvRqJ9MI/AAAAAAAABec/H4bOgoJvuHQ/s1600/Dwarf_vs_Orc_by_GENZOMAN.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/-xrwfjUprqq0/T72EvRqJ9MI/AAAAAAAABec/H4bOgoJvuHQ/s640/Dwarf_vs_Orc_by_GENZOMAN.jpg" width="451" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;Hi. &amp;nbsp;I'm fucking Grumpy the Dwarf. &amp;nbsp;I mean, I am The Fucking Grumpy the Dawrf. &amp;nbsp;I just got back from the pub with the misses. &amp;nbsp;I had four pints of Killeans, and I'm moving to take whatever is in the damn icebox that aint tied down and has gone through some sort of fermentation. &amp;nbsp;I asked for a piss bucket so I wouldn't have to get up in the midst of my ramblings, but the wife threatened to cut off the ale if I went thus far. &amp;nbsp;Apparently I'll be taking some breaks, as me seal has already been broken&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: orange;"&gt;&lt;a href="http://www.wired.com/geekdad/2012/05/d-d-update-mike-mearls" target="_blank"&gt;Oh, you can catch the original here&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #333333;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;If you’ve been following role-playing game news, you know that the fate of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Dungeons &amp;amp; Dragons&lt;/cite&gt;&amp;nbsp;is somewhat in peril. Many younger gamers flock to video games, not table-top games. Some old school gamers have abandoned the hobby entirely, or else they play outdated (but perfectly playable) versions of the rules &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(or reimagined rules inspired by such)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;. &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;Others prefer&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Pathfinder&lt;/cite&gt;&amp;nbsp;and other fantasy RPGs. Factions squabble over what edition of&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;is the best.&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(There's actually a question? &amp;nbsp;I'll be generous - anything prior to 3e - no, make that anything prior to Skills &amp;amp; Powers in 2e - heck, cut out all but the first four Complete Handbooks too while you are at it. &amp;nbsp;Now, where the fuck were we?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;Getting fans of the various rules — Original&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D,&lt;/cite&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;Basic D&amp;amp;D&lt;/span&gt;&lt;/b&gt; &lt;b&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(and Basic isn't really just Basic)&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;,&lt;/span&gt;&lt;/cite&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;AD&amp;amp;D&lt;/cite&gt;, 2nd Edition, 3rd, 3,5 and 4.0 — to all agree on how to run a run-of-the-mill combat with a band of hobgoblins&lt;/span&gt;&lt;/span&gt; &lt;i style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(simple - ya kill 'em!)&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;, &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;how magic is used&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(Vancian)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;, or how much authority the Dungeon Master has to improvise when your character want to do something not explicitly covered in the rules &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(infinite) &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;… well, good luck with that.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;Against this complex backdrop and into an uncertain future, Wizards of the Coast, which makes&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;, has embarked on an effort to redraw the rules once again&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt; ('cause we need you fuckin' money!)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. As was&amp;nbsp;&lt;a href="http://www.nytimes.com/2012/01/10/arts/video-games/dungeons-dragons-remake-uses-players-input.html?pagewanted=all" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;widely reported in January&lt;/a&gt;, Wizards is giving&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;a makeover, its first overhaul since 2008&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(they make that seem like its a long time)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;, when 4.0 was released&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(wait, what about 4.5 Essentials?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;and, some say, further fractured the fan base &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(some say? &amp;nbsp;since when is "everyone" some?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;The project to create&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;5.0 — or what Wizards is calling “&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D Next&lt;/cite&gt;” — has been a cause for both bickering and hope&lt;/span&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;&lt;b&gt;&lt;i&gt; &lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;(I bicker as I lose hope)&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;.&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;But the company has promised to listen to players. They hired game designers from previous editions, such as Monte Cook&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(gone!)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;, Bruce Cordell and Rob Schwalb, in an effort&amp;nbsp;”give a voice to the different generations of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;.” They initiated a multi-phase play test &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(put phasers to STUN!)&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;.&amp;nbsp;Some months ago, I had a chance to play an early version of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D Next&lt;/cite&gt;, Dungeon Mastered by none other than the man heading up the revamp, Mike Mearls,&amp;nbsp;senior manager of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Dungeons &amp;amp; Dragons&lt;/cite&gt;&amp;nbsp;research and development. Then came a “Friends and Family” play test phase this winter and spring for a select group of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;players.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;Now, this week, the general&amp;nbsp;public playtest will kick off, beginning Thursday, May 24th.&amp;nbsp;&lt;a href="http://www.dndnext.com/" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;You can sign up to play here&lt;/a&gt;. On the eve of this new phase, I had a chance to ask Mearls some questions about the state of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;‘s evolution, if he could reveal any sneak peeks into&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D Next&lt;/cite&gt;&amp;nbsp;and&amp;nbsp;what challenges remain.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span id="more-129272" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;/span&gt;Gilsdorf:&amp;nbsp;&lt;/strong&gt;Please bring readers up to date (especially any newbies reading this) on the process to date — the previous “Friends and Family” playtest, the overall schedule, and where in the process the game design revision stands now&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;.&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="wp-caption alignleft" id="attachment_129333" style="color: #333333; display: inline; float: left; font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 20px; padding-top: 5px; width: 210px;"&gt;
&lt;a href="http://www.wired.com/geekdad/2012/05/d-d-update-mike-mearls/mike-mearls-headshot/" rel="attachment wp-att-129333" style="color: #007ca5; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;&lt;img alt="Mike Mearls, senior manager of Dungeons &amp;amp; Dragons research and development" class="size-medium wp-image-129333  " height="201" src="http://www.wired.com/geekdad/wp-content/uploads/2012/05/Mike-Mearls-Headshot-200x201.jpg" style="border-bottom-style: none; border-bottom-width: 0px; border-color: initial; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 0px; border-right-style: none; border-right-width: 0px; border-style: initial; border-style: initial; border-top-style: none; border-top-width: 0px; border-width: initial; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Mike Mearls Headshot" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="wp-caption-text" style="background-attachment: initial; background-clip: initial; background-color: black; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #dddddd; font-size: 12px; line-height: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: -5px; padding-bottom: 10px; padding-left: 10px; padding-right: 10px; padding-top: 10px;"&gt;
Mike Mearls, senior manager of Dungeons &amp;amp; Dragons research and development (Image courtesy of Wizards of the Coast)&lt;/div&gt;
&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;The first concepts for the game arose about a year ago in a series of limited tests and proofs of concept&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(right after we saw the sales figures for 4e).&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;We also played through each edition of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;to get a sense for how the game has changed. In the fall, we started to do more work in earnest, with that material making up a closed playtest that began around the start of 2012. We used feedback from that test, along with games run at the&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;Experience convention and PAX East, to shape the next round of design. The game right now is functional within a limited array of levels &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(now that's an overwhelming endorsement - "Functional")&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. There are a few things we know that will change in short order. For instance, monsters still need some work, and the starting character hit points are a bit inflated to account for that&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(still working on balance)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. At this point, we’ve created a few different scenarios we can follow for new content based on player reaction to the first round&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(or second round, or third round, depending on who's counting)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. Depending on how that goes, we can figure out if we should debut new content or go back and revise classes and races that have been tested before. The big thing is that we’re ready to take as much time as needed to get this right.&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(as much time as needed, but not so much that Hasbro starts cutting our funding as we bleed cash. &amp;nbsp;4e is pretty much dead now. &amp;nbsp;The yearly WotC Christmas Purge is closer than you think. &amp;nbsp;So we have all the time in the world, but lets hurry the fuck up!)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;Can you characterize the general sense of where the game in progress stands now? Is it more like classic&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;, more like 4.0? How have the rules and philosophy changed?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;In general, we’re pushing more power into the DM’s hands to run the sort of campaign that he or she prefers&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(Empower me Gawd Damnit!).&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;For instance, we just talked today about a rule that lets DMs hand out bonus hit points at first level&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(isn't that what Hackmaster and Pathfinder do? &amp;nbsp;It's not innovation, this is what I do in my home campaign - i steal good ideas from others).&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;The DM gets to determine if adventurers in the campaign are lucky, blessed by the gods, or otherwise destined for greatness. I’d say that in general, the game has the open-ended nature of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;AD&amp;amp;D&lt;/cite&gt;, the character flexibility of 3e, and the clarity and ease of DMing of 4e &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(holy fucking shit! &amp;nbsp;trying to give all of the major editions a stroke job at the same time?!? THIS is how you bring all of the editions together? &amp;nbsp;THIS defines each of the previous editions? &amp;nbsp;Mike, when did the boys in marketing give you this line of bullshit? &amp;nbsp;Right before the interview?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;I imagine you did a lot of reading into&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;‘s history to think big picture stuff. How far back did you delve to get good ideas/best practices?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;We started at the very beginning&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(back in the way back, before dice, during "The Time of Chits!")&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;, looking back at the original version of the game and even what information we could find on the games that inspired&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;. When we played each edition, starting with the original, we had a chance to see how the game evolved. The most interesting thing we learned was that the original game held up very well &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(ya think?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;,&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt; and the best parts of&amp;nbsp;&lt;/span&gt;&lt;cite style="color: #f3f3f3; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&amp;nbsp;— creativity at the table, the DM’s ability to create a unique game — were consistent in all editions.&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt; (I'm not even sure what this means)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;Can you talk about which older editions were most inspirational and what about them did you like or try to incorporate into&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D Next&lt;/cite&gt;?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Basic D&amp;amp;D&lt;/cite&gt;, the version released in 1981 and assembled by Tom Moldvay, is a big inspiration. It’s a complete game in 64 pages and covers the essence of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;in a compact package. The original game has the basic concept of an RPG, with the idea of the DM as a combination world builder, storyteller, and umpire.&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;AD&amp;amp;D&lt;/cite&gt;&amp;nbsp;added more flexibility to characters, 3e created a logical framework of rules, and 4e created a math framework for the game. All of those things are steps forward for&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;and every edition has contributed to this new iteration.&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(They are only steps forward when they retain the previous step - in many ways, 3e and 4e were steps backwards and forwards at the same time, for little if any net gain)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;I think a lot of older gamers expressed concern about the direction 4.0 was headed vis-a-vis the balance of combat vs. storytelling and role playing. Do the new rules dictate how much role playing should be incorporated into the game? How much storytelling? How much combat?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;We’re very hands off with that stuff, instead leaving it up to the DM &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(again, another confusing non-statemeent from Mike the Mearls)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. We tend to give characters a mix of combat, exploration, and interaction abilities so that players feel that all of those areas of the game are important. The big thing I want to do for DMs is create a flexible core of rules that they can apply and modify as they wish.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;In the new rules, will there be any fresh instructions on how to role play and tell stories, to help inexperienced players who might come to&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;from video games understand how to play a character, or how to DM? Or at this point is it just the rules framework you are focusing on?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;That’s the kind of thing we’ll tackle as we start thinking about final products. For now, we assume that players and DMs are at least familiar with the basics of the game.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;So you have this feedback from the “Friends and Family” playtest. How did you tabulate and incorporate all of it? It sounds like a monumental task.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;We have a great team of people at Wizards who have tabulated everything, making it much easier for us to zero in on issues &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(we love our underpaid interns very much. &amp;nbsp;they will be our next Brand Managers after the Christmas Purge of 2012)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. We also rely on surveys to collect information, so we can take a look at the raw numbers. There are two ways we’ve looked at feedback so far. Sometimes, specific issues leap to the top of the to-do list because we see less than stellar feedback. In other cases, we use the results to help shape our discussions for revisions. For instance, if we have an idea for a new way to handle magic items we can check on the playtest data and see what players had to say about the current rules, then use that information to help us make our revisions.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;How much feedback did you get? In the thousands of responses?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;That’s hard to tabulate&lt;/span&gt; &lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(Huh!?! &amp;nbsp;How is it hard to tabulate the about of feedback you got? You received it. &amp;nbsp;You tabulated it. &amp;nbsp;That means you must have counted it. By saying you don't know, it's almost like saying you never looked)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. We kept our closed playtest small, with a little over a thousand people participating. They were given survey questions but also submitted written feedback. The real test will come when we begin to receive feedback from the public playtest.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;My understanding is the next phase is the public open playtest. So really anyone will be able to play?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;That’s right, though as in the case of any public beta&lt;/span&gt;&lt;i&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt; there is a play test agreement you have to agree to. &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(I really want to know what the agreement says. &amp;nbsp;Can someone criticize the game if you sign the agreement? &amp;nbsp;can you discuss the rules?)&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;How is this handled? Do folks download materials from the&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;site?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;The materials will be available online via the&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;web site at&amp;nbsp;&lt;a href="http://www.dndnext.com/" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;www.dndnext.com&lt;/a&gt;. All you need to do is create an account on the site – if you already have one you can skip that step –&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;and agree to the playtest terms&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;. &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;Once you do that, you can download the files and start playing.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;How will you solicit feedback and what form will it take — surveys? Open comments on forums?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;We’re are focusing on surveys as the primary method but also hosting Live Chats, continuing playtests at key events, panels, and also paying close attention to the conversations that are coming out of our weekly articles. Surveys make it as easy as possible for people to contribute. A survey also lets us focus in on the key issues we want to examine, though of course people will have a chance to write out their thoughts and impressions. We want to give players as many outlets as we can to give us feedback. &amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(where is the talk of forums? blog posts? &amp;nbsp;open discussions?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;There’s been a lot of talk about the&amp;nbsp;&lt;a href="http://www.escapistmagazine.com/news/view/116962-Monte-Cook-Leaves-Dungeons-Dragons-Next" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;the departure of Monte Cook&lt;/a&gt;&amp;nbsp;from the team working on this project. I’m sure you’re restricted on what you can say, but I wonder if you care to comment or respond to some of the internet chatter about what this might mean for where&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D Next&lt;/cite&gt;&amp;nbsp;is headed. What did Monte bring to the team and has he been replaced?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;Nothing has changed in terms of big picture ideas&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(because we've been shooting Monte's ideas down for months)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. The core concept behind the game was in place about a year ago, so our direction remains the same. Monte has a good sense for what makes for a fun RPG, and his big role was providing his experience on third edition&lt;/span&gt; &lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(but we've decided to build the new game off of the Fourth Edition, so Monte's skills and knowledge weren't needed anymore - so said our previous play testers, who just happened to be overwhelmingly 4e players, as they are the ones with the DDI accounts that the Beta Pool was chosen from)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. We’ve also been relying on other team members to provide the same kind of expertise in all editions so that we can put together the kind of game that all&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;players will enjoy and appreciate. (I don't see many Grognards on their payroll)&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;Can you tease some of the major changes for&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D Next&lt;/cite&gt;? (e.g. Is combat super complex with feats and super powers, or is the system more streamlined? Class? Races? Spells?)&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;Here’s something people might like — we’ve created a new mechanic for rogues called schemes. Schemes tell you what sort of rogue you’re playing. You might want to be a thief, the classic&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;rogue who can sneak, steal treasure, and disarm traps. Or, you might want to play a charlatan who excels at deceit and, through trial, error, and practice, learns how to use scrolls, wands, and other magic items. &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(wasn't this backgrounds or themes or something else before?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;Biggest challenge thus far?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;The biggest hurdle has been trying to make sure that we can encourage more creativity, immersion, and flexibility in DMs and players. We want to have a solid set of rules, but at the same time I think&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;is at its best when the game is about the DM’s rulings rather than the actual rules. &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(now this is just fucking bizarre. &amp;nbsp;mike is mr. 4e. &amp;nbsp;4e is all about rules. &amp;nbsp;i'm sure there is a chart in a 4e rulebook for the time a PC needs each day to defecate and the effect of fiber on those numbers. &amp;nbsp;now he want to back track? &amp;nbsp;why? &amp;nbsp;maybe because you are having problems nailing down the rules? &amp;nbsp;don't look at my, I'm a fan of DM improvisation, but I'm not in favor of lazy rules writing)&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;The rules are a tool that a DM uses to keep the game moving and inform decisions. The rules don’t make decisions for the DM, unless that’s how the DM wants the game to work.&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(but the players need to have a baseline of expectations. &amp;nbsp;that is what rules are for. &amp;nbsp;without rules, we are back to playing Cowboys &amp;amp; Indians and Cop &amp;amp; Robbers, with the same damn arguments we had when we were six)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;Any other cool surprises in the new rules you can share now?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;I mentioned the rogue schemes earlier, but here’s another tidbit. Character backgrounds dictate the skills you receive, rather than your character class. Right now in the rules you could play a fighter who is also a thief, a wizard who is also an explorer, or any other combination you want. &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: orange;"&gt;(but wasn't one of the rogue kits or whatever the fuck they were call giving thieving skills too? &amp;nbsp;I'm really confused)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;When I contacted you last fall, you and your colleagues at Wizards spoke about how the major goal for this rules revamp was big picture, brand and relevance stuff — how to unite all the warring tribes; end the editions wars (&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: orange;"&gt;The One Game to Rule Them All, and in the Darkness Bind Them)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;; get older, lapsed players to play again; and get younger generations excited about&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;. The changes you’re talking about here seem a little smaller-scale. Can you point to some bigger-picture ways you are addressing these issues?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;The really big questions are, in some ways, still up in the air. Right now, we’re sort of heads down&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;&lt;i&gt;&lt;b&gt;(in the sand)&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;,&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt; focusing on small details for the playtest. We have some fairly big ideas we’re working on in terms of RPGs as a whole, but that stuff is still fairly far off on the horizon. Right now, we really are down in the weeds in terms of details, and you’re right that the stuff we’re talking about right now is fairly small in terms of the big picture. However, that big picture still isn’t in focus. &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;I think a mistake we made in the past was to try to make these big, grandiose statements, but in doing that we lost track of the core elements of what people enjoy about RPGs. We also ended up touting things that we couldn’t actually execute on, and no one wants that to happen again&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(Holy... Fucking... Shit... &amp;nbsp;With sugar on top. &amp;nbsp;"We should never have announced a system that was going to be all editions to all players, all of the time, because it just can't be fucking done". &amp;nbsp;Want to know why Monte left? &amp;nbsp;I suspect you just read the reason. &amp;nbsp;They built up these huge ass expectations. &amp;nbsp;They promised us a Playboy Centerfold and found out all they can give us is Selma from the Simpsons)&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;.&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;With all that said, we’re definitely thinking big picture. That work is taking place, but it’s not ready for prime time. &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;&amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(Notice he's said "Big Picture". &amp;nbsp;Mike wouldn't even answer the fucking question directly, and it was a pretty direct question. &amp;nbsp;That being said, he has a future in politics. &amp;nbsp;Sad.)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;i&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;How are you holding up, personally? Leading this rules revision for&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D Next&lt;/cite&gt;&amp;nbsp;must be exhausting and stressful. Lots of folks wanting this to go right. I can only imagine.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;i&gt;Mearls:&lt;/i&gt;&lt;/strong&gt;&lt;i&gt;&amp;nbsp;It’s definitely stressful, but it helps to have a great team of designers and editors. Plus, my wife and our menagerie of pets – two dogs and three cats – help to keep me grounded (nope, he's not getting much sleep). The best thing, though, is actually playing the game. It feels good to play through a new iteration and have a good time, or spot issues that we know we can fix. In some ways, there’s some security in having a public test. If people hate it, we are listening and make changes along the way. The biggest thing I have comes down to my attitude toward whatever my current project might be. I’m sort of like a parent who pushes a kid way too hard and expects straight As every term. I just want the game to be absolutely awesome! &lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;&amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(as do we all. &amp;nbsp;being that the child was introduced to the world as an infant genius, and now we'll be lucky if it doesn't get left back, expectations are suffering)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;Anything else you’d like to add?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;We’re really looking forward to having people try out the playtest materials and give us their feedback. People have asked why they should care about this version of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;when there are other versions out there. This is your chance to play a role in the development of the rules. If there has ever been anything about&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;that bugged you or some new thing you wanted in the game, now is the time to be heard!&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(But will you hear us if it isn't on your site, your forms, your email?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;Phew - four pints followed by a mixed six-pack of Sam Adams Seasonal. &amp;nbsp;I think the Grump is going to be sick. &amp;nbsp;Still, I survived this PR nightmare that Mike gave us.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-6350884094480672886?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=jII7meqP1Dw:71WUiJP--A0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=jII7meqP1Dw:71WUiJP--A0:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=jII7meqP1Dw:71WUiJP--A0:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=jII7meqP1Dw:71WUiJP--A0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=jII7meqP1Dw:71WUiJP--A0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=jII7meqP1Dw:71WUiJP--A0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=jII7meqP1Dw:71WUiJP--A0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=jII7meqP1Dw:71WUiJP--A0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/jII7meqP1Dw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/6350884094480672886/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=6350884094480672886&amp;isPopup=true" title="10 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/6350884094480672886?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/6350884094480672886?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/jII7meqP1Dw/grumpy-dwarf-drinks-beer-and-comments.html" title="The Grumpy Dwarf Drinks Beer and Comments on Mike's Interview at Wired" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-xrwfjUprqq0/T72EvRqJ9MI/AAAAAAAABec/H4bOgoJvuHQ/s72-c/Dwarf_vs_Orc_by_GENZOMAN.jpg" height="72" width="72" /><thr:total>10</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/grumpy-dwarf-drinks-beer-and-comments.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMESHgyeyp7ImA9WhVUGUw.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-5208962221154460385</id><published>2012-05-23T11:03:00.001-04:00</published><updated>2012-05-24T23:43:29.693-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-24T23:43:29.693-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><category scheme="http://www.blogger.com/atom/ns#" term="mike mearls" /><title>Mike Mearls Talks DnD Next Playtest Stuff at Wired</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ExzsIh6kKrt0DlBBpCW-OYVaaNk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ExzsIh6kKrt0DlBBpCW-OYVaaNk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ExzsIh6kKrt0DlBBpCW-OYVaaNk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ExzsIh6kKrt0DlBBpCW-OYVaaNk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;The Grumpy Dwarf will have much to say on this tonight.  In the meantime, some quick observations.&lt;br /&gt;
&lt;br /&gt;
Mike mentioned the playtest agreement twice in the article (fairly close to each other). I think I want to read this agreement's restrictions more than I actually want to read the D&amp;amp;D Next Playtest rules. Ain't that a kicker?&lt;br /&gt;
&lt;br /&gt;
Which is later followed by my favorite quote from the whole article.  It is in a excerpt of the answer to the question regarding the uniting of D&amp;amp;D's waring factions (fans of earlier editions).&lt;br /&gt;
&lt;br /&gt;
Here's part of the quote:&lt;br /&gt;
&lt;br /&gt;
I think a mistake we made in the past was to try to make these big, grandiose statements, but in doing that we lost track of the core elements of what people enjoy about RPGs. We also ended up touting things that we couldn’t actually execute on, and no one wants that to happen again. (end quote)&lt;br /&gt;
&lt;br /&gt;
I think modularity is dead, at least to the extent they were touting in the beginning.  I didn't think it was an achievable goal in the first place and it looks like reality has set it at WotC.  Maybe this is a good sign.  Too early to tell.&lt;br /&gt;
&lt;br /&gt;
http://www.wired.com/geekdad/2012/05/d-d-update-mike-mearls&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-5208962221154460385?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=ngLY1BfvkC8:J8vuxZhBSxs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=ngLY1BfvkC8:J8vuxZhBSxs:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=ngLY1BfvkC8:J8vuxZhBSxs:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=ngLY1BfvkC8:J8vuxZhBSxs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=ngLY1BfvkC8:J8vuxZhBSxs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=ngLY1BfvkC8:J8vuxZhBSxs:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=ngLY1BfvkC8:J8vuxZhBSxs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=ngLY1BfvkC8:J8vuxZhBSxs:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/ngLY1BfvkC8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/5208962221154460385/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=5208962221154460385&amp;isPopup=true" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5208962221154460385?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5208962221154460385?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/ngLY1BfvkC8/mike-mearls-talks-dnd-next-playtest.html" title="Mike Mearls Talks DnD Next Playtest Stuff at Wired" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>5</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/mike-mearls-talks-dnd-next-playtest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEUGQ3Y_fyp7ImA9WhVUF04.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-5839345153765006710</id><published>2012-05-22T20:17:00.000-04:00</published><updated>2012-05-22T20:17:02.847-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-22T20:17:02.847-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="dice and glory" /><title>Mini Review - Dice &amp; Glory</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/L-LQJmTycmZrDhO9Ks1ZoJbaeXM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/L-LQJmTycmZrDhO9Ks1ZoJbaeXM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/L-LQJmTycmZrDhO9Ks1ZoJbaeXM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/L-LQJmTycmZrDhO9Ks1ZoJbaeXM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.rpgnow.com/product/25126/Dice-%26-Glory-RPG-Core-Rulebook?it=1&amp;amp;affiliate_id=1446" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-XPaGQf2xuTs/T7wrriniNLI/AAAAAAAABeA/Ahump1OrHw0/s1600/25126.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Someone else said that &lt;a href="http://www.rpgnow.com/product/25126/Dice-%26-Glory-RPG-Core-Rulebook?it=1&amp;amp;affiliate_id=1446" target="_blank"&gt;Dice &amp;amp; Glory&lt;/a&gt; was a combination of D20 gaming and the Palladium RPG system. &amp;nbsp;I think the more accurate description would be an unholy mashup of the two... I'm not so sure if I'd want to run this as is, but I certainly could steal stuff that would fit well in numerous OSR style games.&lt;br /&gt;
&lt;br /&gt;
I mean think about it, any game that starts it's Insanity &amp;amp; Addiction section on the 14th page of a game that numbers over 200 pages must have something worth borrowing.&lt;br /&gt;
&lt;br /&gt;
Feats look to be inspired by the OGL, and the skills are definitely Palladium in flavor. &amp;nbsp;Combat is definitely inspired by Palladium. &amp;nbsp;Looking at the combat section, I don't see S.D.C. or M.D.C.. &amp;nbsp;Thank the gods for that ;)&lt;br /&gt;
&lt;br /&gt;
It can cover most any type of setting, from fantasy to sic-fi. &amp;nbsp;I wonder if anyone has reskinned RIFTS with &lt;a href="http://www.rpgnow.com/product/25126/Dice-%26-Glory-RPG-Core-Rulebook?it=1&amp;amp;affiliate_id=1446" target="_blank"&gt;Dice &amp;amp; Glory?&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The artwork will not win any prizes. &amp;nbsp;It's better then what I can produce, but it's serviceable at it's best.&lt;br /&gt;
&lt;br /&gt;
It's definitely playable, and for someone looking for a crunch heavy mashup of OGL and Palladium influences (it is definitely more than just this, but the influence is heavy), this could be what you are looking for. &amp;nbsp;Me? &amp;nbsp;I'm going to mine it for stuff to use in my current campaign.&lt;br /&gt;
&lt;br /&gt;
From the blurb:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;The Core Rulebook for the &lt;a href="http://www.rpgnow.com/product/25126/Dice-%26-Glory-RPG-Core-Rulebook?it=1&amp;amp;affiliate_id=1446" target="_blank"&gt;Dice &amp;amp; Glory&lt;/a&gt; tabletop role-playing system, a game system for those not afraid to be imaginative. This book provides all of the basic parts of the D&amp;amp;G system to craft your own unique worlds. This pen &amp;amp; paper dice based system uses reduced character classes, a stylized turn based combat system, a simplified skill system, skill-based psionics system and a unique and detailed skill-based magic/spell system. This allows Game Masters and Players near complete freedom to craft worlds and characters to their personal tastes and needs in any game setting imaginable.&lt;/span&gt;&lt;/div&gt;
&lt;div style="-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;The overall D&amp;amp;G system consists of:&lt;/span&gt;&lt;/div&gt;
&lt;div style="-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;ul style="-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;A unique "cash-in" Experience point system where players can build fully customized characters bit-by-bit and gain points for such actions as playing in character. Experience points are used to buy such things as feats, and combat bonuses which have attached&amp;nbsp;experience point&amp;nbsp;costs.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;Characters are built from initial basic character classes which generalize the character's role in the campaign and from there the player evolves them by spending experience points. The simplified character classes are: Brick, Fighter, Adventurer, Rogue, Mage, Psychic and Clergy even Classless! Character classes determine bonus HD, your primary saving throw and a single class ability.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;A detailed but easy-to-use Combat system using its own class-like level system. Combat is turn based using a melee round system where a player gets a set number of attacks/actions per melee round and where 4 melee rounds equals 1 minute. It also uses a D20 + modifiers for resolution and defined combat maneuvers to allow customization of fighting style.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;A skill system that is easy to use and adapt to any situation. Skill definitions are general and allow for their narrowing to a specialized purpose. Skills use points to raise their rank, are dependent on a given base attribute and use a D20 + modifiers for resolution.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;A unique and in depth Magic system which uses a magic source system that determines if casting a spell is a skill-based check, point expenditure or limited by a number of spells per day. Spells are composed of well defined modular parameters which allow for Game Masters and players to easily learn to write their own.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;And the skill-based Psionics distinguishes itself from the magic system no longer relegating psionics to "a poor man's magic system"! Psionic powers are skill based rolls where the difficulty is determined by a flexible list of modifiers for distance, targets and area of effect.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;As with all Ranger Games publications this book is illustrated throughout.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;The system also incorporates a detailed uncanny abilities system used for creature abilities or for use as powers in a super-hero campaign and a full chapter on constructing monsters and races for Game Masters. For those Game Masters and Players yearning for more creativity and flexibility the D&amp;amp;G system is what you are looking for!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-5839345153765006710?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=dWg7Qi_Gqqw:2xvKN0xY7jo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=dWg7Qi_Gqqw:2xvKN0xY7jo:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=dWg7Qi_Gqqw:2xvKN0xY7jo:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=dWg7Qi_Gqqw:2xvKN0xY7jo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=dWg7Qi_Gqqw:2xvKN0xY7jo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=dWg7Qi_Gqqw:2xvKN0xY7jo:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=dWg7Qi_Gqqw:2xvKN0xY7jo:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=dWg7Qi_Gqqw:2xvKN0xY7jo:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/dWg7Qi_Gqqw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/5839345153765006710/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=5839345153765006710&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5839345153765006710?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5839345153765006710?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/dWg7Qi_Gqqw/mini-review-dice-glory.html" title="Mini Review - Dice &amp; Glory" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-XPaGQf2xuTs/T7wrriniNLI/AAAAAAAABeA/Ahump1OrHw0/s72-c/25126.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/mini-review-dice-glory.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQMR3w5cCp7ImA9WhVUGUw.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-5793656362446511082</id><published>2012-05-22T16:08:00.001-04:00</published><updated>2012-05-24T23:43:06.228-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-24T23:43:06.228-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="acks" /><title>Now That I Have a Few Sessions of ACKS Under My Belt, a Few Thoughts</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/CbiyU18yU8L0OJ-wVcRqw25EgZY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/CbiyU18yU8L0OJ-wVcRqw25EgZY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/CbiyU18yU8L0OJ-wVcRqw25EgZY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/CbiyU18yU8L0OJ-wVcRqw25EgZY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Last Saturday was the third session of our aptly named Adventurer Conqueror King or Die!  So far I am very happy with the system.&lt;br /&gt;
&lt;br /&gt;
My main complaint is the confusing Throws / Rolls crap. This really didn't need to be so confusing.  I've already mentally changed the system to work as every other OSR game with ascending AC does. Actually, it's  how ACKS works anyway, but you wouldn't know from the wording.&lt;br /&gt;
&lt;br /&gt;
I'm mentioned some of my house rules previously, so I spare you the repetition. Suffice to say, I haven't broken the system. It plays like the system would basically play untweaked.  I didn't really touch anything that  was core.&lt;br /&gt;
&lt;br /&gt;
The Reptilian Gladiator might be a tad over powered, especially at lower levels.  Our's tears through ranks of goblins like a hot knife passes through butter. Three attacks per round is nothing to sneeze at, especially when there is a strength bonus to the damage.  This may require a tweak down the line (its from the Player's Companion).&lt;br /&gt;
&lt;br /&gt;
Combat in general works fine without a grid.  When something comes up that requires distance / facing / etc we just work it out, like in days of old.&lt;br /&gt;
&lt;br /&gt;
The whole gold=expo thing, while eminently Old School in nature, was never something I was all that happy with back in my AD&amp;amp;D days.  This too may require a tweak, whether it is increasing the expo for defeating foes, expo for completing goals, or something else.  No rush on this, just thinking out loud. &lt;br /&gt;
&lt;br /&gt;
It's a real pleasure playing a game with a rulebook I don't need to repeatedly refer to.  The few times we needed to look up something (throwing flaming oil) I houseruled for the immediate use and let the players find the section for later. &lt;br /&gt;
&lt;br /&gt;
The key to any RPG is not to get bogged down in looking up rules - pacing is key.&lt;br /&gt;
&lt;br /&gt;
The tables for possible lasting injuries (or death) for going to 0 HP or lower can be brutal, but certainly add a level of suspense to combat that wouldnt be there otherwise. I wasn't sure I would like that part of the system, but I do.&lt;br /&gt;
&lt;br /&gt;
I ran the first 2 session rolling my dice off screen - behind the DM Screen, if you will. Starting with the last session, it's pretty much all been on screen (except  for certain rolls the players shouldn't see).  Again, it just adds to the excitement of combat and other situations.&lt;br /&gt;
&lt;br /&gt;
As a side note, I whole heartedly endorse DM Improvisation.  I just need to make note of any improvisations that suddenly turn into House Rules ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-5793656362446511082?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=-0s-1wlqEPw:ogtXwfIRX1g:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=-0s-1wlqEPw:ogtXwfIRX1g:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=-0s-1wlqEPw:ogtXwfIRX1g:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=-0s-1wlqEPw:ogtXwfIRX1g:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=-0s-1wlqEPw:ogtXwfIRX1g:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=-0s-1wlqEPw:ogtXwfIRX1g:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=-0s-1wlqEPw:ogtXwfIRX1g:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=-0s-1wlqEPw:ogtXwfIRX1g:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/-0s-1wlqEPw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/5793656362446511082/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=5793656362446511082&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5793656362446511082?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5793656362446511082?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/-0s-1wlqEPw/now-that-i-have-few-sessions-of-acks.html" title="Now That I Have a Few Sessions of ACKS Under My Belt, a Few Thoughts" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/now-that-i-have-few-sessions-of-acks.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMAQ3k8cCp7ImA9WhVUGUw.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-2521396432262101648</id><published>2012-05-22T12:16:00.001-04:00</published><updated>2012-05-24T23:44:02.778-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-24T23:44:02.778-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><title>It's Easier to Add Than it is to Subtract</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/c-BUpV2mYFagGS3O81fz4uyxtdc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/c-BUpV2mYFagGS3O81fz4uyxtdc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/c-BUpV2mYFagGS3O81fz4uyxtdc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/c-BUpV2mYFagGS3O81fz4uyxtdc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;We learned this when D&amp;amp;D went from descending AC to ascending AC in the transition from 2e to 3e.  That was simple math.&lt;br /&gt;
&lt;br /&gt;
The same applies to rule systems, especially when we are looking at what is considered "core".&lt;br /&gt;
&lt;br /&gt;
What we know of D&amp;amp;D 5e so far is the snippets that Mike Mearls and others have posted over on the WotC website.    Color me not impressed.&lt;br /&gt;
&lt;br /&gt;
Why?  Because many of the "systems" that they are talking about as being part of the "core" system would have worked better as optional modules (although I suspect they are no longer putting much emphasis on the "modular aspect" of 5e that was all the rage back in January and February).&lt;br /&gt;
&lt;br /&gt;
At will powers for casters?  Add it in as a module.&lt;br /&gt;
&lt;br /&gt;
At will powers for all classes (Mike just recently mentioned this)?  Add it as a module.&lt;br /&gt;
&lt;br /&gt;
Self Healing after combat using a Dice Pool ("Healing Surges" using "Hit Dice" - 4e players will say it's not a healing surge and 3e and earlier players will insist we aren't talking hit dice)?  Add it as a module.&lt;br /&gt;
&lt;br /&gt;
When you make something part of the "core" of a game, it becomes the default baseline.  It is much easier to add something optional to the baseline than to remove something that is considered "core" from the baseline.&lt;br /&gt;
&lt;br /&gt;
That, in my opinion, is where D&amp;amp;D Next has it's main issues, it's default baseline.  Needless to say, I personally default to a lower powered gaming style than fans of 4e.  For 4e fans, their default baseline, their comfort zone, is much higher than mine.  Where I see issues,  they see their expectations being met.&lt;br /&gt;
&lt;br /&gt;
There is one instance I can think of where it's Easier to Subtract then it is to Add, and that is when a game company changes the edition of it's flagship game.&lt;br /&gt;
&lt;br /&gt;
The move from 3x to 4e lost the D&amp;amp;D franchise a significant amount of it's player base in exchange for a large boost in sales for the new rulebooks.  Short term gain for a long term loss.&lt;br /&gt;
&lt;br /&gt;
The move from 4e to 5e was initially attempting to cover the built in loss that occurs during edition change by attempting to make a game that would  bring back some of the players of earlier editions.  This would ideally have kept the numbers playing the latest edition of D&amp;amp;D roughly equal (or maybe even higher) than the numbers playing 4e.&lt;br /&gt;
&lt;br /&gt;
It ain't gonna happen.  There is little that I've seen in recent posts that's going to entice OSR or Pathfinder players to return to the D&amp;amp;D fold.  Which means that WotC is going to shrink it's market for the yet again for a short term gain in sales (new rulebooks).&lt;br /&gt;
&lt;br /&gt;
Their idea on how to cover they inevitable loss of players was admirable, but no where near attainable as WotC had first hoped.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-2521396432262101648?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=-0hHBAq_EII:dE0XDiEA2g8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=-0hHBAq_EII:dE0XDiEA2g8:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=-0hHBAq_EII:dE0XDiEA2g8:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=-0hHBAq_EII:dE0XDiEA2g8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=-0hHBAq_EII:dE0XDiEA2g8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=-0hHBAq_EII:dE0XDiEA2g8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=-0hHBAq_EII:dE0XDiEA2g8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=-0hHBAq_EII:dE0XDiEA2g8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/-0hHBAq_EII" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/2521396432262101648/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=2521396432262101648&amp;isPopup=true" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2521396432262101648?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2521396432262101648?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/-0hHBAq_EII/it-easier-to-add-than-it-is-to-subtract.html" title="It&amp;#39;s Easier to Add Than it is to Subtract" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>7</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/it-easier-to-add-than-it-is-to-subtract.html</feedburner:origLink></entry></feed>

