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/><category term="valentine" /><category term="Crusader" /><category term="clones" /><category term="communication" /><category term="mapping" /><category term="critical hits" /><category term="weekend" /><category term="collecting" /><category term="Star Trek Online" /><category term="morning musings" /><category term="mazes and monsters" /><category term="zombie apocalypse" /><category term="thac0" /><category term="crypts and things" /><category term="red headed step children" /><category term="free apps" /><category term="felt thoughts" /><category term="super bowl" /><category term="rapture" /><category term="overlooked blogs collection" /><category term="everything is dolphins" /><category term="Brewing" /><category term="Haiti" /><category term="dragon dice" /><category term="creative mountain games" /><category term="fiction" /><category term="Gamma World" /><category term="dnd 5e" /><title>Tenkar's Tavern</title><subtitle type="html">Step up to the Bar and Share Your Gaming Thoughts with the Tavern Keeper.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.tenkarstavern.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>1883</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/COwX" /><feedburner:info uri="blogspot/cowx" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;A08CSXw-eSp7ImA9WhVbEEo.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-3569821214959522999</id><published>2012-05-26T20:51:00.000-04:00</published><updated>2012-05-26T20:51:08.251-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-26T20:51:08.251-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="gaming thoughts" /><title>The Circle of the Dead</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Fr_pzPyuRoZF4APjCK29sQLok8c/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Fr_pzPyuRoZF4APjCK29sQLok8c/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Fr_pzPyuRoZF4APjCK29sQLok8c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Fr_pzPyuRoZF4APjCK29sQLok8c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;I'm in the Pocono Mountains of Northeastern PA for the weekend. &amp;nbsp;I've been coming up here since I was a wee lad, thanks to the foresight of my grandfather. &amp;nbsp;The mountains reminded him of his homeland, and he bought a small house in the country when he found the money, just so he could escape the city when he needed to. &amp;nbsp;Because of him, I get to escape the city when I need to.&lt;br /&gt;
&lt;br /&gt;
The great thing about the country is the history. &amp;nbsp;The Poconos have many books written about them. &amp;nbsp;It was coal country, canal country, first&amp;nbsp;locomotive&amp;nbsp;in the United States traveled its rails. &amp;nbsp;That's not what got my mind thinking today. &amp;nbsp;What got my mind thinking today was a&amp;nbsp;cemetery just outside of&amp;nbsp;Honesdale and some of the graves within.&lt;br /&gt;
&lt;br /&gt;
I haven't walked the cemetery in a number of years, but I still vividly remember a small section off from the rest. &amp;nbsp;Here, Civil War soldiers that fought for the Union are buried, along with their commanding officer. &amp;nbsp;All in a circle. &amp;nbsp;It really is quite striking. &amp;nbsp;You can feel the energy in the air.&lt;br /&gt;
&lt;br /&gt;
There is a seed for an adventure in this circle of soldiers, in the circle of the dead. &amp;nbsp;Whether it's just a location in my ACKS campaign for my PCs to come across and wonder about the meaning in the greater scheme of things or if they might be guarding something in the afterlife, preventing a great evil from entering the world before their graves were disturbed in a possible DCC scenario, there is definitely something there.&lt;br /&gt;
&lt;br /&gt;
Strange what you draw inspiration from, as you sit across from a cemetery, eating ice cream and you just remember.&lt;br /&gt;
&lt;br /&gt;
I'll see what tonight's dreams bring me.&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/iyKQyGV70JE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/3569821214959522999/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=3569821214959522999&amp;isPopup=true" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/3569821214959522999?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/3569821214959522999?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/iyKQyGV70JE/circle-of-dead.html" title="The Circle of the Dead" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>5</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/circle-of-dead.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQESH8_fSp7ImA9WhVbEEg.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-2640124110448116773</id><published>2012-05-26T13:28:00.001-04:00</published><updated>2012-05-26T13:28:29.145-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-26T13:28:29.145-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="gaming thoughts" /><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><title>Seek Adventure!</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/YI4wWLou5GEJX1ks3PGY0gRI5_0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YI4wWLou5GEJX1ks3PGY0gRI5_0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/YI4wWLou5GEJX1ks3PGY0gRI5_0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YI4wWLou5GEJX1ks3PGY0gRI5_0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;This is going to be a Dungeon Crawl Classics weekend of sorts, as I am sitting here in the Pocono Mountains of Northeastern PA and the only reading material I brought with me was the DCC Core Rulebook and and the adventures I printed out for it. &amp;nbsp;Need to learn what I plan to run.&lt;br /&gt;
&lt;br /&gt;
My Adventurer Conqueror King System campaign is most certainly sandbox in nature. &amp;nbsp;While rails may appear on occasions, the players are free to jump on or off at will and avoid them all together. &amp;nbsp;They are most certainly adding their own voices to the story.&lt;br /&gt;
&lt;br /&gt;
3e, Pathfinder and 4e like to enjoy their adventure paths, which are pretty much railroads on steroids&amp;nbsp;with lots&amp;nbsp;of bells and&amp;nbsp;whistles&amp;nbsp;to distract the players from the idea that they are on rails. &amp;nbsp;The path would end if they didn't get from point A to point B with each installment, and that would not be good for the bean counters.&lt;br /&gt;
&lt;br /&gt;
Dungeon Crawl Classics is different. &amp;nbsp;It's use of adventures reminds me very much of my early days of gaming, when we really didn't give a shit about towns, towns folks, wilderness (unless it was included in some random encounters in the module) - all we cared about was the dungeon. &amp;nbsp;Heck, I think it was years before we worried about motivations beyond leveling, loot and gold.&lt;br /&gt;
&lt;br /&gt;
I'm not saying you couldn't run DCC as a sandbox. &amp;nbsp;I'm sure you could at the very least find away to link the adventures. &amp;nbsp;That's not the point of DCC as written. &amp;nbsp;The point is to explore dungeons, kick ass (or haul ass if it goes bad) and survive to adventure again later. &amp;nbsp;It is refreshing in it's basic goals.&lt;br /&gt;
&lt;br /&gt;
Alright, back to reading.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-2640124110448116773?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/PmBz5jG71vk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/2640124110448116773/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=2640124110448116773&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2640124110448116773?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2640124110448116773?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/PmBz5jG71vk/seek-adventure.html" title="Seek Adventure!" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/seek-adventure.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8ESX49fCp7ImA9WhVbEE4.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-269701752924786343</id><published>2012-05-26T08:53:00.001-04:00</published><updated>2012-05-26T08:53:28.064-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-26T08:53:28.064-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><category scheme="http://www.blogger.com/atom/ns#" term="experience" /><title>Are You Experienced?  A Quick Look at Expo in the Dungeon Crawl Classics RPG</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/26HUedmoO6EDLRS93m6XX2Zve8Y/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/26HUedmoO6EDLRS93m6XX2Zve8Y/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/26HUedmoO6EDLRS93m6XX2Zve8Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/26HUedmoO6EDLRS93m6XX2Zve8Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-0MAKFQWcdWg/T8DSKBfaUcI/AAAAAAAABfc/TypyZwdOQng/s1600/GMG5070CoverLarge-1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-0MAKFQWcdWg/T8DSKBfaUcI/AAAAAAAABfc/TypyZwdOQng/s320/GMG5070CoverLarge-1.jpg" width="247" /&gt;&lt;/a&gt;&lt;/div&gt;
I never really liked the experience system from 3e. &amp;nbsp;The whole idea of awarding expo based on encounter level relative to character levels seemed like too much work. &amp;nbsp;If the players are much higher in level than the encounter, odds are the encounter expo is a pittance compared to a level appropriate encounter. &amp;nbsp;Why do math to tweak it more?&lt;br /&gt;
&lt;br /&gt;
At the same time, the classic method of awarding expo for gold retrieved during an adventure (and magic items back in AD&amp;amp;D) seems very contrived to me. &amp;nbsp;I'm using it in ACKS, as it is very much a part of the core system, but that doesn't mean I'm happy with it.&lt;br /&gt;
&lt;br /&gt;
Dungeon Crawl Classics takes a different approach. &amp;nbsp;You get expo for surviving an encounter. &amp;nbsp;Maybe you defeated your foes. &amp;nbsp;Maybe they escaped. &amp;nbsp;Maybe the trap went off but you still managed to survive. &amp;nbsp;Perhaps the party fled, with the idea that it is better to run away, to live an adventure another day. &amp;nbsp;All the above give expo. &amp;nbsp;I like it.&lt;br /&gt;
&lt;br /&gt;
The simplified expo system also applies to the numbers themselves. &amp;nbsp;It takes 40 expo to go from level 1 to level 2. &amp;nbsp;Simplified number keeping is never a bad thing.&lt;br /&gt;
&lt;br /&gt;
I'm interested to see how this plays out after repeated play.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-269701752924786343?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/C43NnEjMBao" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/269701752924786343/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=269701752924786343&amp;isPopup=true" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/269701752924786343?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/269701752924786343?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/C43NnEjMBao/are-you-experienced-quick-look-at-expo.html" title="Are You Experienced?  A Quick Look at Expo in the Dungeon Crawl Classics RPG" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-0MAKFQWcdWg/T8DSKBfaUcI/AAAAAAAABfc/TypyZwdOQng/s72-c/GMG5070CoverLarge-1.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/are-you-experienced-quick-look-at-expo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8HSH4_fCp7ImA9WhVUGUQ.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-887992234912606445</id><published>2012-05-25T22:20:00.000-04:00</published><updated>2012-05-25T22:20:39.044-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-25T22:20:39.044-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><title>Interesting Thing Noticed While Reading DCC RPG (and some AD&amp;D 2e Trivia)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/YKNLjXxvX5JGWpduJRdFqq6pGjc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YKNLjXxvX5JGWpduJRdFqq6pGjc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/YKNLjXxvX5JGWpduJRdFqq6pGjc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YKNLjXxvX5JGWpduJRdFqq6pGjc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Just noticed that Dungeon Crawl Classics includes a 1D4 Hit Point Kicker on all of the classes - the 1D4 HP they would have had as zero level characters. &amp;nbsp;Pretty cool and fairly useful in this deadlier than norm system.&lt;br /&gt;
&lt;br /&gt;
On to the trivia -&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;For those that want to&amp;nbsp;&lt;a href="http://www.tenkarstavern.com/2012/05/lets-play-ad-2nd-edition-trivia-game.html" style="color: #dd7700; text-decoration: none;"&gt;play the AD&amp;amp;D 2e Trivia Game (rules are listed here)&lt;/a&gt;, this post's questions are as follows:&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;Question 1 - For 2 Points - What two things kill a troll?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;Question 2 - For 3 Points - Which character class group begins play with the most weapon proficiences?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;Question 3 - For 5 Points - What is a green dragon's breath weapon?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;Question 4 - For 5 Points = What are the two forms of fire shield spell?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-887992234912606445?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/dH-KNjOFQWg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/887992234912606445/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=887992234912606445&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/887992234912606445?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/887992234912606445?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/dH-KNjOFQWg/interesting-thing-noticed-while-reading.html" title="Interesting Thing Noticed While Reading DCC RPG (and some AD&amp;D 2e Trivia)" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/interesting-thing-noticed-while-reading.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEIGSHw8eip7ImA9WhVUGUU.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-2251230128116740572</id><published>2012-05-25T18:55:00.001-04:00</published><updated>2012-05-25T18:55:29.272-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-25T18:55:29.272-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><title>Mini Review - Dungeon Crawl Classics #67: Sailors on the Starless Sea (DCC RPG)</title><content type="html">
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&lt;a href="http://www.rpgnow.com/product/102448/Dungeon-Crawl-Classics-%2367%3A-Sailors-on-the-Starless-Sea&amp;amp;affiliate_id=1446" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-8JLTu3lUvPM/T8ANhMYMurI/AAAAAAAABfM/vAgSWLxxMd4/s320/102448.jpg" width="246" /&gt;&lt;/a&gt;&lt;/div&gt;
Remember how I've been talking about how the D&amp;amp;D Next Playtest materials drove me to the Dungeon Crawl Classics RPG? &amp;nbsp;Well, I picked up the two current releases that are up at RPGNow and printed them out. &amp;nbsp;For me, that is nearly unheard of. &amp;nbsp;I don't print out my PDF gaming material. &amp;nbsp;Well, with one exception, stuff I plan on using in game, directly. &amp;nbsp;When I was preparing for my ACKS campaign I killed a small sapling printing out setting materials and other stuff. &amp;nbsp;A few more branches suffered today.&lt;br /&gt;
&lt;br /&gt;
Today I'm looking at &lt;a href="http://www.rpgnow.com/product/102448/Dungeon-Crawl-Classics-%2367%3A-Sailors-on-the-Starless-Sea&amp;amp;affiliate_id=1446" target="_blank"&gt;DCC #67 - Sailors on the Starless Sea&lt;/a&gt;. &amp;nbsp;Lets see, where shall I start?&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.rpgnow.com/product/102448/Dungeon-Crawl-Classics-%2367%3A-Sailors-on-the-Starless-Sea&amp;amp;affiliate_id=1446" target="_blank"&gt;SotSS&lt;/a&gt; is a Level 0 adventure for DCC, which means it is written to act as a "Character Funnel". &amp;nbsp;20 peasants go in, hopeful a handful will survive. &amp;nbsp;So yes, it is an extremely lethal adventure. &amp;nbsp;It is a very atmospheric adventure. &amp;nbsp;Lastly, By The Gods, I expect it will be a blast to play and GM!&lt;br /&gt;
&lt;br /&gt;
To survive, players will need their wits and lots of luck. &amp;nbsp;Without acting as a spoiler, the player characters will be up against the forces of chaos itself. &amp;nbsp;Should they survive, they will be adventurers, leveled characters, the elite. &amp;nbsp;Should they fail they "will suffer a fate more fearsome than death, their sprits fueling the infernal might of the reborn chaos lord." &amp;nbsp;So yes, they better succeed. &amp;nbsp;Well, at least some of them ;)&lt;br /&gt;
&lt;br /&gt;
The artwork is awesome and there is actually a page of player handouts, which i always happen to love, as it really brings the players further into the game. &amp;nbsp;That and it's just great pieces of art.&lt;br /&gt;
&lt;br /&gt;
Talking about art - the maps are beautiful. &amp;nbsp;Goodman should sell prints of them (with the room / laceration markings removed). &amp;nbsp;Really. &amp;nbsp;I'm not joking. &amp;nbsp;There is more to the included maps then just the maps themselves, and the embellishing artwork is amazing. &amp;nbsp;It's a shame players won't get to see them, just those of us running it.&lt;br /&gt;
&lt;br /&gt;
Keeping with the DCC RPG default for adventures, there is pretty much no set up. &amp;nbsp;The villagers start at the adventure location and the only initial decision is which way they plan on entering. &amp;nbsp;I'd complain about this if it were another RPG system, but as this is DCC, it works fine and is actually expected. &amp;nbsp;Pretty much a "Cut the crap and lets start killing stuff!" &amp;nbsp;Very much the opposite of my sandbox styled ACKS campaign. &amp;nbsp;Both approaches have their validity.&lt;br /&gt;
&lt;br /&gt;
Really should be a blast to run. &amp;nbsp;Looking forward to doing so via UA-LC in a few weeks. &amp;nbsp;I'll let you all know when I'm recruiting the needed number of peasants for the funnel ;)&lt;br /&gt;
&lt;br /&gt;
From the blurb:&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #eeeeee;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 18px;"&gt;
&lt;span class="Apple-style-span" style="color: #eeeeee;"&gt;Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 18px;"&gt;
&lt;span class="Apple-style-span" style="color: #eeeeee;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 18px;"&gt;
&lt;span class="Apple-style-span" style="color: #eeeeee;"&gt;But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 18px;"&gt;
&lt;span class="Apple-style-span" style="color: #eeeeee;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Helvetica, Arial, sans-serif; font-size: 14px; line-height: 18px;"&gt;
&lt;span class="Apple-style-span" style="color: #eeeeee;"&gt;An introductory adventure for the Dungeon Crawl Classics Roleplaying Game,&lt;a href="http://www.rpgnow.com/product/102448/Dungeon-Crawl-Classics-%2367%3A-Sailors-on-the-Starless-Sea&amp;amp;affiliate_id=1446" target="_blank"&gt; Sailors on the Starless Sea &lt;/a&gt;pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/hLeXCZvwP2k" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/2251230128116740572/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=2251230128116740572&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2251230128116740572?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2251230128116740572?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/hLeXCZvwP2k/mini-review-dungeon-crawl-classics-67.html" title="Mini Review - Dungeon Crawl Classics #67: Sailors on the Starless Sea (DCC RPG)" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-8JLTu3lUvPM/T8ANhMYMurI/AAAAAAAABfM/vAgSWLxxMd4/s72-c/102448.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/mini-review-dungeon-crawl-classics-67.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEUHSHs4cCp7ImA9WhVUGUo.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-4818778089484726322</id><published>2012-05-25T14:57:00.001-04:00</published><updated>2012-05-25T14:57:19.538-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-25T14:57:19.538-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><category scheme="http://www.blogger.com/atom/ns#" term="mike mearls" /><title>The Grumpy Dwarf Listens to Mike Mearls in the D&amp;D Next Playtest Podcast</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/QJZfZOSVs_C0BpYvLT-AooMRuQs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QJZfZOSVs_C0BpYvLT-AooMRuQs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://4.bp.blogspot.com/-70nror-QzCI/T7_VIMqdyAI/AAAAAAAAAE0/C-c17L8d7YI/s1600/dwarf+two+axes.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-70nror-QzCI/T7_VIMqdyAI/AAAAAAAAAE0/C-c17L8d7YI/s320/dwarf+two+axes.jpg" width="267" /&gt;&lt;/a&gt;&lt;/div&gt;
First off, here's the link to the podcast: &amp;nbsp;&lt;a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4pod/20120524" target="_blank"&gt;D&amp;amp;D Next Podcast&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
It's just over 26 minutes of your life to listen to it and no, you don't get it back.&lt;br /&gt;
&lt;br /&gt;
I was surprised at the amount of times they used the spell "Summon Old School". &amp;nbsp;I'll assume it is an At Will Power and not a Vancian Spell ;)&lt;br /&gt;
&lt;br /&gt;
I do have a few questions / comments:&lt;br /&gt;
&lt;br /&gt;
- how can it be "this week's podcast" when the last podcast was in April? Wouldn't it be "this month's podcast" at that rate?&lt;br /&gt;
&lt;br /&gt;
- monthly updates to the playtest package, and possibly smaller updates in between? &amp;nbsp;I'm impressed&lt;br /&gt;
&lt;br /&gt;
- how the fuck is it too much for people to process the whole game as it currently is in house? too much to expect the players to create their own PCs? &amp;nbsp;we created PCs in the previous version of the Beta (which was good, as we found a broken rule or two by doing so). everyone play testing is a gamer by nature - its what we do﻿. &amp;nbsp;it's a&amp;nbsp;condescending bit of crap that i'm sure wasn't intended to be as such, but it certainly can be seen as such.&lt;br /&gt;
&lt;br /&gt;
- they want folks to house rule the heck out of the game? wouldn't it be easier to just run the edition you currently have, as that's probably what you are house ruling it towards anyway?﻿&lt;br /&gt;
&lt;br /&gt;
-&amp;nbsp;definitely playing up the Old School angle... it's the PT Cruiser of RPGs ;)﻿&lt;br /&gt;
&lt;br /&gt;
so, what are your thoughts after listening?&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-4818778089484726322?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/jb7-5uIJXfo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/4818778089484726322/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=4818778089484726322&amp;isPopup=true" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/4818778089484726322?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/4818778089484726322?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/jb7-5uIJXfo/grumpy-dwarf-listens-to-mike-mearls-in.html" title="The Grumpy Dwarf Listens to Mike Mearls in the D&amp;D Next Playtest Podcast" /><author><name>The Grumpy Dwarf</name><uri>http://www.blogger.com/profile/11420948843997842385</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-70nror-QzCI/T7_VIMqdyAI/AAAAAAAAAE0/C-c17L8d7YI/s72-c/dwarf+two+axes.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/grumpy-dwarf-listens-to-mike-mearls-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEAESH4zfip7ImA9WhVUGUo.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-5162705842162693841</id><published>2012-05-25T10:54:00.002-04:00</published><updated>2012-05-25T15:05:09.086-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-25T15:05:09.086-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><category scheme="http://www.blogger.com/atom/ns#" term="mike mearls" /><title>The Grumpy Dwarf Asks Mike Mearls a Question- What's Up With No Google+ Hangouts with D&amp;D Next?</title><content type="html">
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&lt;a href="http://feedads.g.doubleclick.net/~a/bf8VWs9-S99PHrOYKekFJWIqXYk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bf8VWs9-S99PHrOYKekFJWIqXYk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-6COyrAeVL9M/T7-c8dGZNJI/AAAAAAAAAEo/rWbYyz9H32A/s1600/Battle_dwarf_of_Khazad_Dum_by_baardk.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-6COyrAeVL9M/T7-c8dGZNJI/AAAAAAAAAEo/rWbYyz9H32A/s320/Battle_dwarf_of_Khazad_Dum_by_baardk.jpg" width="230" /&gt;&lt;/a&gt;&lt;/div&gt;
I'm really left scratching my beard on this one. &amp;nbsp;To me it seems like Hasbro's lawyers got involved in something they had no need to and are just muddying the waters.&lt;br /&gt;
&lt;br /&gt;
When I signed my D&amp;amp;D Next playtest agreement yesterday, I do not recall a section indicating I couldn't play the game (it is a game, right?) using Google+ Hangouts, Skype or some other VTT. &amp;nbsp;Then WotC posts a &lt;a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/dndnextfaq" target="_blank"&gt;D&amp;amp;D Next Playtest FAQ&lt;/a&gt;, and lo and behold, the FAQ says you can't:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;b&gt;Can I run an online game via email, Skype, Google Hangout or a play-by-post forum?&lt;/b&gt;&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;i&gt;&lt;b&gt;&lt;/b&gt;No, you may not run an online game on third parties sites at this time.&lt;/i&gt;&lt;/blockquote&gt;
&lt;div&gt;
Which I guess means you can use WotC's not ready for prime time VTT, but even that isn't spelled out. &amp;nbsp;Strangely&amp;nbsp;enough, I never agreed to this when I signed the agreement.&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Do they think we are going to record a session and send it out into the world? &amp;nbsp;Why do that when the playtest documents were already on rapidshare by yesterday afternoon for all the world to grab without signing off on any agreement?&lt;br /&gt;
&lt;br /&gt;
But wait, its gets better. &amp;nbsp;Here's a piece from &lt;a href="http://www.koboldquarterly.com/k/front-page12578.php" target="_blank"&gt;Mike's interview at Kobold Quarterly&lt;/a&gt; (because you know he had to make the media rounds before the playtest released)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Wolfgang&lt;/b&gt;: D&amp;amp;D Next provides a lot of support for “theatre of the mind,” also known as running your game without minis. I’ve found this extremely enjoyable in online games using Google Hangouts. Is that form of online play a design goal?&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mike&lt;/b&gt;: I’m not sure if it started as a design goal, but since &lt;i&gt;&lt;b&gt;many of our playtests took place using Hangouts&lt;/b&gt;&lt;/i&gt; it helped evolve it that way. When you don’t have minis and grids to represent things, it forces you to make sure that your rules don’t require them. &lt;b&gt;&lt;i&gt;So I think a good way to think of it is that if playing via Hangout works, then the game should also work fine if you and your players want to sit on couches in your TV room without a table, or while driving to GenCon, or wherever.&lt;/i&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
Emphasis above is all mine.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I'm left with just these thoughts: &amp;nbsp;Mike, what the fuck is going on? &amp;nbsp;Did your handlers let you know that Google+ Hangouts and the&amp;nbsp;like&amp;nbsp;were now verboten before you spoke so glowingly about it in an interview? &amp;nbsp;Why can we not do now what we could do before? &amp;nbsp;Are you trying to use this as a way to push WotC's VTT?&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Talk about shooting yourselves in the foot. &amp;nbsp;This is one of the worst decisions the paper pushers could have made, especially after it was so largely used in the&amp;nbsp;Friends&amp;nbsp;&amp;amp; Family part of the Beta. &amp;nbsp;I know first hand, as my group use G+ Hangouts for our sessions. &amp;nbsp;Whatever faults we had with the system, it wasn't that it didn't work well over Hangouts.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
As a side note, how the hell would you even know if members of your gaming group signed off on the agreement to Playtest D&amp;amp;D Next? &amp;nbsp;Just their word from what I can see. &amp;nbsp;There is no way to verify. &amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-5162705842162693841?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/Wly5ivFUQeQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/5162705842162693841/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=5162705842162693841&amp;isPopup=true" title="9 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5162705842162693841?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5162705842162693841?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/Wly5ivFUQeQ/grumpy-dwarf-ask-mike-mearls-question.html" title="The Grumpy Dwarf Asks Mike Mearls a Question- What's Up With No Google+ Hangouts with D&amp;D Next?" /><author><name>The Grumpy Dwarf</name><uri>http://www.blogger.com/profile/11420948843997842385</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-6COyrAeVL9M/T7-c8dGZNJI/AAAAAAAAAEo/rWbYyz9H32A/s72-c/Battle_dwarf_of_Khazad_Dum_by_baardk.jpg" height="72" width="72" /><thr:total>9</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/grumpy-dwarf-ask-mike-mearls-question.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEEBQXoyfyp7ImA9WhVUGUw.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-1182439543927323907</id><published>2012-05-24T22:23:00.000-04:00</published><updated>2012-05-24T22:24:10.497-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-24T22:24:10.497-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="dungeon crawl classics" /><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><category scheme="http://www.blogger.com/atom/ns#" term="crawl" /><title>Mini Review - Crawl! First Issue (Dungeon Crawl Classics Fanzine)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kdppcZTq5Z1NVoTXtKkSz-86jQ8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kdppcZTq5Z1NVoTXtKkSz-86jQ8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://crawlfanzine.blogspot.com/" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-GWCKrI7p2t4/T77sZySyudI/AAAAAAAABe4/S2ApezX7Smo/s320/IMG_0311.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;
I think you can tell I'm a fan of RPG fanzines. &amp;nbsp;I'll take them in print and I'll take them in PDF. &amp;nbsp;I almost always grab the first issue of a new one for fear of missing out on something really good. &amp;nbsp;Besides, one issue is often enough to weed out the good from the not so good.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://crawlfanzine.blogspot.com/" target="_blank"&gt;Crawl!&lt;/a&gt; is most certainly in the good column.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the cover shot of &lt;a href="http://crawlfanzine.blogspot.com/" target="_blank"&gt;Crawl! #1&lt;/a&gt; is not going to do it justice as it's black ink on black paper. &amp;nbsp;Trust me when I say the effect is much better in real life compared to my piss poor photo.&lt;br /&gt;
&lt;br /&gt;
How about the inside? &amp;nbsp;Twenty pages of Dungeon Crawl Classics goodness. &amp;nbsp;See, I'm still working my way throughout the tome that is DCC and this little booklet helped kickstart me to decide to complete the journey (well, that and the DnD Next Playtest Materials being released today reminding me how much the smaller publishers are pushing the envelope regarding Old School Style play, but I digress.&lt;br /&gt;
&lt;br /&gt;
Some quick and dirty rules for turning your DCC game into a more Swords &amp;amp; Sorcery type of game. &amp;nbsp;Simple enough guidelines and very useful, even if I don't decide to use them immediately. &amp;nbsp;They are effective in showing how simple it is to house rule, and how a house rule doesn't have to be huge to have an fairly large effect on flavor. &amp;nbsp;Interesting use of Hit Dice Pools as one of the house rules. &amp;nbsp;If you've been following the D&amp;amp;D Next talk, it is pretty much what Mearls was talking about. &amp;nbsp;In this context, if the campaign lacks clerics and magical healing, it is almost a necessity.&lt;br /&gt;
&lt;br /&gt;
The article on Patrons I couldn't quite grasp - need to get further along in the core rulebook it seems.&lt;br /&gt;
&lt;br /&gt;
Variable skill check difficulties was interesting. &amp;nbsp;Think I need to read more on that section of the rules to determine if I'd want to use it.&lt;br /&gt;
&lt;br /&gt;
Converting OSR style spells to DCC was pretty interesting. &amp;nbsp;Two pages covered a lot of ground. If I ever kick off a full campaign of DCC I'd probably want to keep this handy if I wanted to throw the pliers some non-standard DCC spells.&lt;br /&gt;
&lt;br /&gt;
So, can you tell that I think it's a steal for $3.50?&lt;br /&gt;
&lt;br /&gt;
How about the idea that I ordered this before I'd decided to actually give the DCC rules a complete read through? &amp;nbsp;I'm damn glad I have a habit of picking up the first issues of RPG fanzines in general. &amp;nbsp;&lt;a href="http://crawlfanzine.blogspot.com/" target="_blank"&gt;Crawl! &lt;/a&gt;is yet another one I'll be subscribing to.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-1182439543927323907?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/L1c3Q6SZgpw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/1182439543927323907/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=1182439543927323907&amp;isPopup=true" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/1182439543927323907?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/1182439543927323907?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/L1c3Q6SZgpw/mini-review-crawl-first-issue-dungeon.html" title="Mini Review - Crawl! First Issue (Dungeon Crawl Classics Fanzine)" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-GWCKrI7p2t4/T77sZySyudI/AAAAAAAABe4/S2ApezX7Smo/s72-c/IMG_0311.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/mini-review-crawl-first-issue-dungeon.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYARHg5fSp7ImA9WhVUGEQ.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-52464132332699813</id><published>2012-05-24T16:08:00.002-04:00</published><updated>2012-05-24T16:09:05.625-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-24T16:09:05.625-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DCC" /><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><title>I've Downloaded The D&amp;D Next Playtest Materials - And Have Decided to Give DCC a Complete Read Through Instead</title><content type="html">
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&lt;a href="http://2.bp.blogspot.com/-JbPVE2xCHIo/T6mycnTxrsI/AAAAAAAABZs/EncnkkrvG_c/s1600/IMG_0295.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-JbPVE2xCHIo/T6mycnTxrsI/AAAAAAAABZs/EncnkkrvG_c/s320/IMG_0295.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;
Hows that for a kicker? &lt;br /&gt;
&lt;br /&gt;
When I got my Dungeon Crawl Classics hardcover, I saw the size of it and basically said: "there ain't no way in hell I'm reading this without a week long vacation."&lt;br /&gt;
&lt;br /&gt;
I've played D&amp;amp;D Next in it's previous incarnations and I really haven't seen anything in my quick perusal of the latest Playtest Packet that makes me want to sit down and read it. &amp;nbsp;I guess I'll wait for others to break it down and highlight stuff. &amp;nbsp;Very anti-climatic. &amp;nbsp;Doesn't look great, doesn't look horrid - it just exists.&lt;br /&gt;
&lt;br /&gt;
So here I am with the DCC rules, trying to figure out what I did with the enclosed module that the preorders received, and figuring that DCC may just be the first game I run under the &lt;a href="http://www.ua-lc.com/" target="_blank"&gt;UA-LC umbrella&lt;/a&gt;. It has a atmosphere that should play out pretty well over a handful of gaming sessions. &lt;br /&gt;
&lt;br /&gt;
On top of that, I need to figure out if there are parts I can yoke for my ACKS campaign. No game session this weekend, what with the holiday here in the states, which is good - it gives me some free time to read up on other game systems.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-52464132332699813?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=W-PEWH9VGUo:6w8S0tGHbzU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=W-PEWH9VGUo:6w8S0tGHbzU:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=W-PEWH9VGUo:6w8S0tGHbzU:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=W-PEWH9VGUo:6w8S0tGHbzU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=W-PEWH9VGUo:6w8S0tGHbzU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=W-PEWH9VGUo:6w8S0tGHbzU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=W-PEWH9VGUo:6w8S0tGHbzU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=W-PEWH9VGUo:6w8S0tGHbzU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/W-PEWH9VGUo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/52464132332699813/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=52464132332699813&amp;isPopup=true" title="10 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/52464132332699813?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/52464132332699813?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/W-PEWH9VGUo/ive-downloaded-d-next-playtest.html" title="I've Downloaded The D&amp;D Next Playtest Materials - And Have Decided to Give DCC a Complete Read Through Instead" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-JbPVE2xCHIo/T6mycnTxrsI/AAAAAAAABZs/EncnkkrvG_c/s72-c/IMG_0295.jpg" height="72" width="72" /><thr:total>10</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/ive-downloaded-d-next-playtest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQCQHc-eip7ImA9WhVUGUw.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-2154707936506749780</id><published>2012-05-24T10:57:00.002-04:00</published><updated>2012-05-24T23:42:41.952-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-24T23:42:41.952-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><title>I Came, I Saw, I Signed</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kzejVVEDhgEzbUZ7uJ905sgvF58/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kzejVVEDhgEzbUZ7uJ905sgvF58/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/kzejVVEDhgEzbUZ7uJ905sgvF58/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kzejVVEDhgEzbUZ7uJ905sgvF58/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;I'm not thrilled I had to sign a play test agreement. &amp;nbsp;As others have pointed out, Pathfinder never asked for such, nor did Dungeon Crawl Classics. &amp;nbsp;Just because WotC says it's standard, doesn't mean it's true.&lt;br /&gt;
&lt;br /&gt;
That being said, I'm free to discuss the play test experience prior and the current materials. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="font: 11.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;Confidentiality.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font: 11.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"&gt;
&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;As&amp;nbsp;part&amp;nbsp;of&amp;nbsp;your&amp;nbsp;participation&amp;nbsp;as&amp;nbsp;a DnD Next Playtester, you will receive Playtest materials that are proprietary and highly confidential to Wizards. &amp;nbsp;You agree not to copy, excerpt, distribute (either in physical or digital format), publish, display, disseminate, release and/or transmit, in whole or in part, or create derivative materials from any of the Playtest Materials provided to you. &amp;nbsp;You further agree that you will not use the Playtest Materials for your own benefit (other than to participate in the play test) or to the benefit of any third party. &amp;nbsp;Notwithstanding the foregoing, you may publicly discuss your thoughts regarding the D&amp;amp;D Next Playtest Materials and your play testing experience. &amp;nbsp;If you have previously executed a Nondisclosure Agreement with Wizards related to D&amp;amp;D Next play testing, the terms and conditions of that NDA are still effective regarding the content of the Playtest Materials, however, Wizards releases you from any and all confidentiality requirements related to your thoughts regarding the D&amp;amp;D Next Playtest Materials and your play testing experienc&lt;/span&gt;e.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-2154707936506749780?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/GMuDDL1SgLM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/2154707936506749780/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=2154707936506749780&amp;isPopup=true" title="11 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2154707936506749780?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2154707936506749780?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/GMuDDL1SgLM/i-came-i-saw-i-signed.html" title="I Came, I Saw, I Signed" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>11</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/i-came-i-saw-i-signed.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYGQHgzeSp7ImA9WhVUGE4.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-6350884094480672886</id><published>2012-05-23T20:47:00.003-04:00</published><updated>2012-05-23T23:28:41.681-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-23T23:28:41.681-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="grumpy dwarf" /><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><category scheme="http://www.blogger.com/atom/ns#" term="mike mearls" /><title>The Grumpy Dwarf Drinks Beer and Comments on Mike's Interview at Wired</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0fjkGfcX3MQqo7jZXRiJqc_Qcvw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0fjkGfcX3MQqo7jZXRiJqc_Qcvw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0fjkGfcX3MQqo7jZXRiJqc_Qcvw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0fjkGfcX3MQqo7jZXRiJqc_Qcvw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-xrwfjUprqq0/T72EvRqJ9MI/AAAAAAAABec/H4bOgoJvuHQ/s1600/Dwarf_vs_Orc_by_GENZOMAN.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/-xrwfjUprqq0/T72EvRqJ9MI/AAAAAAAABec/H4bOgoJvuHQ/s640/Dwarf_vs_Orc_by_GENZOMAN.jpg" width="451" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;Hi. &amp;nbsp;I'm fucking Grumpy the Dwarf. &amp;nbsp;I mean, I am The Fucking Grumpy the Dawrf. &amp;nbsp;I just got back from the pub with the misses. &amp;nbsp;I had four pints of Killeans, and I'm moving to take whatever is in the damn icebox that aint tied down and has gone through some sort of fermentation. &amp;nbsp;I asked for a piss bucket so I wouldn't have to get up in the midst of my ramblings, but the wife threatened to cut off the ale if I went thus far. &amp;nbsp;Apparently I'll be taking some breaks, as me seal has already been broken&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;.&lt;/span&gt;&lt;/div&gt;
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&lt;span class="Apple-style-span" style="color: orange;"&gt;&lt;a href="http://www.wired.com/geekdad/2012/05/d-d-update-mike-mearls" target="_blank"&gt;Oh, you can catch the original here&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;If you’ve been following role-playing game news, you know that the fate of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Dungeons &amp;amp; Dragons&lt;/cite&gt;&amp;nbsp;is somewhat in peril. Many younger gamers flock to video games, not table-top games. Some old school gamers have abandoned the hobby entirely, or else they play outdated (but perfectly playable) versions of the rules &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(or reimagined rules inspired by such)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;. &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;Others prefer&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Pathfinder&lt;/cite&gt;&amp;nbsp;and other fantasy RPGs. Factions squabble over what edition of&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;is the best.&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(There's actually a question? &amp;nbsp;I'll be generous - anything prior to 3e - no, make that anything prior to Skills &amp;amp; Powers in 2e - heck, cut out all but the first four Complete Handbooks too while you are at it. &amp;nbsp;Now, where the fuck were we?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;Getting fans of the various rules — Original&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D,&lt;/cite&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;Basic D&amp;amp;D&lt;/span&gt;&lt;/b&gt; &lt;b&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(and Basic isn't really just Basic)&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;,&lt;/span&gt;&lt;/cite&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;AD&amp;amp;D&lt;/cite&gt;, 2nd Edition, 3rd, 3,5 and 4.0 — to all agree on how to run a run-of-the-mill combat with a band of hobgoblins&lt;/span&gt;&lt;/span&gt; &lt;i style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(simple - ya kill 'em!)&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;, &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;how magic is used&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(Vancian)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;, or how much authority the Dungeon Master has to improvise when your character want to do something not explicitly covered in the rules &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(infinite) &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;… well, good luck with that.&lt;/span&gt;&lt;/div&gt;
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&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;Against this complex backdrop and into an uncertain future, Wizards of the Coast, which makes&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;, has embarked on an effort to redraw the rules once again&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt; ('cause we need you fuckin' money!)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. As was&amp;nbsp;&lt;a href="http://www.nytimes.com/2012/01/10/arts/video-games/dungeons-dragons-remake-uses-players-input.html?pagewanted=all" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;widely reported in January&lt;/a&gt;, Wizards is giving&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;a makeover, its first overhaul since 2008&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(they make that seem like its a long time)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;, when 4.0 was released&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(wait, what about 4.5 Essentials?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;and, some say, further fractured the fan base &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(some say? &amp;nbsp;since when is "everyone" some?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;The project to create&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;5.0 — or what Wizards is calling “&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D Next&lt;/cite&gt;” — has been a cause for both bickering and hope&lt;/span&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;&lt;b&gt;&lt;i&gt; &lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;(I bicker as I lose hope)&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;.&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;But the company has promised to listen to players. They hired game designers from previous editions, such as Monte Cook&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(gone!)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;, Bruce Cordell and Rob Schwalb, in an effort&amp;nbsp;”give a voice to the different generations of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;.” They initiated a multi-phase play test &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(put phasers to STUN!)&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;.&amp;nbsp;Some months ago, I had a chance to play an early version of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D Next&lt;/cite&gt;, Dungeon Mastered by none other than the man heading up the revamp, Mike Mearls,&amp;nbsp;senior manager of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Dungeons &amp;amp; Dragons&lt;/cite&gt;&amp;nbsp;research and development. Then came a “Friends and Family” play test phase this winter and spring for a select group of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;players.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;Now, this week, the general&amp;nbsp;public playtest will kick off, beginning Thursday, May 24th.&amp;nbsp;&lt;a href="http://www.dndnext.com/" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;You can sign up to play here&lt;/a&gt;. On the eve of this new phase, I had a chance to ask Mearls some questions about the state of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;‘s evolution, if he could reveal any sneak peeks into&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D Next&lt;/cite&gt;&amp;nbsp;and&amp;nbsp;what challenges remain.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span id="more-129272" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;/span&gt;Gilsdorf:&amp;nbsp;&lt;/strong&gt;Please bring readers up to date (especially any newbies reading this) on the process to date — the previous “Friends and Family” playtest, the overall schedule, and where in the process the game design revision stands now&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;.&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="wp-caption alignleft" id="attachment_129333" style="color: #333333; display: inline; float: left; font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 20px; padding-top: 5px; width: 210px;"&gt;
&lt;a href="http://www.wired.com/geekdad/2012/05/d-d-update-mike-mearls/mike-mearls-headshot/" rel="attachment wp-att-129333" style="color: #007ca5; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;&lt;img alt="Mike Mearls, senior manager of Dungeons &amp;amp; Dragons research and development" class="size-medium wp-image-129333  " height="201" src="http://www.wired.com/geekdad/wp-content/uploads/2012/05/Mike-Mearls-Headshot-200x201.jpg" style="border-bottom-style: none; border-bottom-width: 0px; border-color: initial; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 0px; border-right-style: none; border-right-width: 0px; border-style: initial; border-style: initial; border-top-style: none; border-top-width: 0px; border-width: initial; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="Mike Mearls Headshot" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="wp-caption-text" style="background-attachment: initial; background-clip: initial; background-color: black; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #dddddd; font-size: 12px; line-height: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: -5px; padding-bottom: 10px; padding-left: 10px; padding-right: 10px; padding-top: 10px;"&gt;
Mike Mearls, senior manager of Dungeons &amp;amp; Dragons research and development (Image courtesy of Wizards of the Coast)&lt;/div&gt;
&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;The first concepts for the game arose about a year ago in a series of limited tests and proofs of concept&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(right after we saw the sales figures for 4e).&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;We also played through each edition of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;to get a sense for how the game has changed. In the fall, we started to do more work in earnest, with that material making up a closed playtest that began around the start of 2012. We used feedback from that test, along with games run at the&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;Experience convention and PAX East, to shape the next round of design. The game right now is functional within a limited array of levels &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(now that's an overwhelming endorsement - "Functional")&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. There are a few things we know that will change in short order. For instance, monsters still need some work, and the starting character hit points are a bit inflated to account for that&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(still working on balance)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. At this point, we’ve created a few different scenarios we can follow for new content based on player reaction to the first round&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(or second round, or third round, depending on who's counting)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. Depending on how that goes, we can figure out if we should debut new content or go back and revise classes and races that have been tested before. The big thing is that we’re ready to take as much time as needed to get this right.&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(as much time as needed, but not so much that Hasbro starts cutting our funding as we bleed cash. &amp;nbsp;4e is pretty much dead now. &amp;nbsp;The yearly WotC Christmas Purge is closer than you think. &amp;nbsp;So we have all the time in the world, but lets hurry the fuck up!)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;Can you characterize the general sense of where the game in progress stands now? Is it more like classic&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;, more like 4.0? How have the rules and philosophy changed?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;In general, we’re pushing more power into the DM’s hands to run the sort of campaign that he or she prefers&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(Empower me Gawd Damnit!).&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;For instance, we just talked today about a rule that lets DMs hand out bonus hit points at first level&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(isn't that what Hackmaster and Pathfinder do? &amp;nbsp;It's not innovation, this is what I do in my home campaign - i steal good ideas from others).&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;The DM gets to determine if adventurers in the campaign are lucky, blessed by the gods, or otherwise destined for greatness. I’d say that in general, the game has the open-ended nature of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;AD&amp;amp;D&lt;/cite&gt;, the character flexibility of 3e, and the clarity and ease of DMing of 4e &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(holy fucking shit! &amp;nbsp;trying to give all of the major editions a stroke job at the same time?!? THIS is how you bring all of the editions together? &amp;nbsp;THIS defines each of the previous editions? &amp;nbsp;Mike, when did the boys in marketing give you this line of bullshit? &amp;nbsp;Right before the interview?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;I imagine you did a lot of reading into&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;‘s history to think big picture stuff. How far back did you delve to get good ideas/best practices?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;We started at the very beginning&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(back in the way back, before dice, during "The Time of Chits!")&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;, looking back at the original version of the game and even what information we could find on the games that inspired&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;. When we played each edition, starting with the original, we had a chance to see how the game evolved. The most interesting thing we learned was that the original game held up very well &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(ya think?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;,&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt; and the best parts of&amp;nbsp;&lt;/span&gt;&lt;cite style="color: #f3f3f3; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&amp;nbsp;— creativity at the table, the DM’s ability to create a unique game — were consistent in all editions.&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt; (I'm not even sure what this means)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;Can you talk about which older editions were most inspirational and what about them did you like or try to incorporate into&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D Next&lt;/cite&gt;?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Basic D&amp;amp;D&lt;/cite&gt;, the version released in 1981 and assembled by Tom Moldvay, is a big inspiration. It’s a complete game in 64 pages and covers the essence of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;in a compact package. The original game has the basic concept of an RPG, with the idea of the DM as a combination world builder, storyteller, and umpire.&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;AD&amp;amp;D&lt;/cite&gt;&amp;nbsp;added more flexibility to characters, 3e created a logical framework of rules, and 4e created a math framework for the game. All of those things are steps forward for&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;and every edition has contributed to this new iteration.&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(They are only steps forward when they retain the previous step - in many ways, 3e and 4e were steps backwards and forwards at the same time, for little if any net gain)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;I think a lot of older gamers expressed concern about the direction 4.0 was headed vis-a-vis the balance of combat vs. storytelling and role playing. Do the new rules dictate how much role playing should be incorporated into the game? How much storytelling? How much combat?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;We’re very hands off with that stuff, instead leaving it up to the DM &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(again, another confusing non-statemeent from Mike the Mearls)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. We tend to give characters a mix of combat, exploration, and interaction abilities so that players feel that all of those areas of the game are important. The big thing I want to do for DMs is create a flexible core of rules that they can apply and modify as they wish.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;In the new rules, will there be any fresh instructions on how to role play and tell stories, to help inexperienced players who might come to&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;from video games understand how to play a character, or how to DM? Or at this point is it just the rules framework you are focusing on?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;That’s the kind of thing we’ll tackle as we start thinking about final products. For now, we assume that players and DMs are at least familiar with the basics of the game.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;So you have this feedback from the “Friends and Family” playtest. How did you tabulate and incorporate all of it? It sounds like a monumental task.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;We have a great team of people at Wizards who have tabulated everything, making it much easier for us to zero in on issues &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(we love our underpaid interns very much. &amp;nbsp;they will be our next Brand Managers after the Christmas Purge of 2012)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. We also rely on surveys to collect information, so we can take a look at the raw numbers. There are two ways we’ve looked at feedback so far. Sometimes, specific issues leap to the top of the to-do list because we see less than stellar feedback. In other cases, we use the results to help shape our discussions for revisions. For instance, if we have an idea for a new way to handle magic items we can check on the playtest data and see what players had to say about the current rules, then use that information to help us make our revisions.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;How much feedback did you get? In the thousands of responses?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;That’s hard to tabulate&lt;/span&gt; &lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(Huh!?! &amp;nbsp;How is it hard to tabulate the about of feedback you got? You received it. &amp;nbsp;You tabulated it. &amp;nbsp;That means you must have counted it. By saying you don't know, it's almost like saying you never looked)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. We kept our closed playtest small, with a little over a thousand people participating. They were given survey questions but also submitted written feedback. The real test will come when we begin to receive feedback from the public playtest.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;My understanding is the next phase is the public open playtest. So really anyone will be able to play?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;That’s right, though as in the case of any public beta&lt;/span&gt;&lt;i&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt; there is a play test agreement you have to agree to. &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(I really want to know what the agreement says. &amp;nbsp;Can someone criticize the game if you sign the agreement? &amp;nbsp;can you discuss the rules?)&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;How is this handled? Do folks download materials from the&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;site?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;The materials will be available online via the&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;web site at&amp;nbsp;&lt;a href="http://www.dndnext.com/" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;www.dndnext.com&lt;/a&gt;. All you need to do is create an account on the site – if you already have one you can skip that step –&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;and agree to the playtest terms&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;. &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;Once you do that, you can download the files and start playing.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;How will you solicit feedback and what form will it take — surveys? Open comments on forums?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;We’re are focusing on surveys as the primary method but also hosting Live Chats, continuing playtests at key events, panels, and also paying close attention to the conversations that are coming out of our weekly articles. Surveys make it as easy as possible for people to contribute. A survey also lets us focus in on the key issues we want to examine, though of course people will have a chance to write out their thoughts and impressions. We want to give players as many outlets as we can to give us feedback. &amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(where is the talk of forums? blog posts? &amp;nbsp;open discussions?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;There’s been a lot of talk about the&amp;nbsp;&lt;a href="http://www.escapistmagazine.com/news/view/116962-Monte-Cook-Leaves-Dungeons-Dragons-Next" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;"&gt;the departure of Monte Cook&lt;/a&gt;&amp;nbsp;from the team working on this project. I’m sure you’re restricted on what you can say, but I wonder if you care to comment or respond to some of the internet chatter about what this might mean for where&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D Next&lt;/cite&gt;&amp;nbsp;is headed. What did Monte bring to the team and has he been replaced?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;Nothing has changed in terms of big picture ideas&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(because we've been shooting Monte's ideas down for months)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. The core concept behind the game was in place about a year ago, so our direction remains the same. Monte has a good sense for what makes for a fun RPG, and his big role was providing his experience on third edition&lt;/span&gt; &lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(but we've decided to build the new game off of the Fourth Edition, so Monte's skills and knowledge weren't needed anymore - so said our previous play testers, who just happened to be overwhelmingly 4e players, as they are the ones with the DDI accounts that the Beta Pool was chosen from)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;. We’ve also been relying on other team members to provide the same kind of expertise in all editions so that we can put together the kind of game that all&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;players will enjoy and appreciate. (I don't see many Grognards on their payroll)&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;Can you tease some of the major changes for&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D Next&lt;/cite&gt;? (e.g. Is combat super complex with feats and super powers, or is the system more streamlined? Class? Races? Spells?)&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;Here’s something people might like — we’ve created a new mechanic for rogues called schemes. Schemes tell you what sort of rogue you’re playing. You might want to be a thief, the classic&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;rogue who can sneak, steal treasure, and disarm traps. Or, you might want to play a charlatan who excels at deceit and, through trial, error, and practice, learns how to use scrolls, wands, and other magic items. &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(wasn't this backgrounds or themes or something else before?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;Biggest challenge thus far?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;The biggest hurdle has been trying to make sure that we can encourage more creativity, immersion, and flexibility in DMs and players. We want to have a solid set of rules, but at the same time I think&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;is at its best when the game is about the DM’s rulings rather than the actual rules. &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(now this is just fucking bizarre. &amp;nbsp;mike is mr. 4e. &amp;nbsp;4e is all about rules. &amp;nbsp;i'm sure there is a chart in a 4e rulebook for the time a PC needs each day to defecate and the effect of fiber on those numbers. &amp;nbsp;now he want to back track? &amp;nbsp;why? &amp;nbsp;maybe because you are having problems nailing down the rules? &amp;nbsp;don't look at my, I'm a fan of DM improvisation, but I'm not in favor of lazy rules writing)&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;The rules are a tool that a DM uses to keep the game moving and inform decisions. The rules don’t make decisions for the DM, unless that’s how the DM wants the game to work.&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(but the players need to have a baseline of expectations. &amp;nbsp;that is what rules are for. &amp;nbsp;without rules, we are back to playing Cowboys &amp;amp; Indians and Cop &amp;amp; Robbers, with the same damn arguments we had when we were six)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;Any other cool surprises in the new rules you can share now?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;I mentioned the rogue schemes earlier, but here’s another tidbit. Character backgrounds dictate the skills you receive, rather than your character class. Right now in the rules you could play a fighter who is also a thief, a wizard who is also an explorer, or any other combination you want. &lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: orange;"&gt;(but wasn't one of the rogue kits or whatever the fuck they were call giving thieving skills too? &amp;nbsp;I'm really confused)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;When I contacted you last fall, you and your colleagues at Wizards spoke about how the major goal for this rules revamp was big picture, brand and relevance stuff — how to unite all the warring tribes; end the editions wars (&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: orange;"&gt;The One Game to Rule Them All, and in the Darkness Bind Them)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;; get older, lapsed players to play again; and get younger generations excited about&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;. The changes you’re talking about here seem a little smaller-scale. Can you point to some bigger-picture ways you are addressing these issues?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;The really big questions are, in some ways, still up in the air. Right now, we’re sort of heads down&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;&lt;i&gt;&lt;b&gt;(in the sand)&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;,&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt; focusing on small details for the playtest. We have some fairly big ideas we’re working on in terms of RPGs as a whole, but that stuff is still fairly far off on the horizon. Right now, we really are down in the weeds in terms of details, and you’re right that the stuff we’re talking about right now is fairly small in terms of the big picture. However, that big picture still isn’t in focus. &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;I think a mistake we made in the past was to try to make these big, grandiose statements, but in doing that we lost track of the core elements of what people enjoy about RPGs. We also ended up touting things that we couldn’t actually execute on, and no one wants that to happen again&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(Holy... Fucking... Shit... &amp;nbsp;With sugar on top. &amp;nbsp;"We should never have announced a system that was going to be all editions to all players, all of the time, because it just can't be fucking done". &amp;nbsp;Want to know why Monte left? &amp;nbsp;I suspect you just read the reason. &amp;nbsp;They built up these huge ass expectations. &amp;nbsp;They promised us a Playboy Centerfold and found out all they can give us is Selma from the Simpsons)&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;.&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;With all that said, we’re definitely thinking big picture. That work is taking place, but it’s not ready for prime time. &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;&amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(Notice he's said "Big Picture". &amp;nbsp;Mike wouldn't even answer the fucking question directly, and it was a pretty direct question. &amp;nbsp;That being said, he has a future in politics. &amp;nbsp;Sad.)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;i&gt;&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;How are you holding up, personally? Leading this rules revision for&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D Next&lt;/cite&gt;&amp;nbsp;must be exhausting and stressful. Lots of folks wanting this to go right. I can only imagine.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;i&gt;Mearls:&lt;/i&gt;&lt;/strong&gt;&lt;i&gt;&amp;nbsp;It’s definitely stressful, but it helps to have a great team of designers and editors. Plus, my wife and our menagerie of pets – two dogs and three cats – help to keep me grounded (nope, he's not getting much sleep). The best thing, though, is actually playing the game. It feels good to play through a new iteration and have a good time, or spot issues that we know we can fix. In some ways, there’s some security in having a public test. If people hate it, we are listening and make changes along the way. The biggest thing I have comes down to my attitude toward whatever my current project might be. I’m sort of like a parent who pushes a kid way too hard and expects straight As every term. I just want the game to be absolutely awesome! &lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;&amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(as do we all. &amp;nbsp;being that the child was introduced to the world as an infant genius, and now we'll be lucky if it doesn't get left back, expectations are suffering)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Gilsdorf:&lt;/strong&gt;&amp;nbsp;Anything else you’d like to add?&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="color: #f3f3f3;"&gt;&lt;strong style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Mearls:&lt;/strong&gt;&amp;nbsp;We’re really looking forward to having people try out the playtest materials and give us their feedback. People have asked why they should care about this version of&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;when there are other versions out there. This is your chance to play a role in the development of the rules. If there has ever been anything about&amp;nbsp;&lt;cite style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;D&amp;amp;D&lt;/cite&gt;&amp;nbsp;that bugged you or some new thing you wanted in the game, now is the time to be heard!&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt; &amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;(But will you hear us if it isn't on your site, your forms, your email?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Verdana, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;b&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: orange;"&gt;Phew - four pints followed by a mixed six-pack of Sam Adams Seasonal. &amp;nbsp;I think the Grump is going to be sick. &amp;nbsp;Still, I survived this PR nightmare that Mike gave us.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-6350884094480672886?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/jII7meqP1Dw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/6350884094480672886/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=6350884094480672886&amp;isPopup=true" title="10 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/6350884094480672886?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/6350884094480672886?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/jII7meqP1Dw/grumpy-dwarf-drinks-beer-and-comments.html" title="The Grumpy Dwarf Drinks Beer and Comments on Mike's Interview at Wired" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-xrwfjUprqq0/T72EvRqJ9MI/AAAAAAAABec/H4bOgoJvuHQ/s72-c/Dwarf_vs_Orc_by_GENZOMAN.jpg" height="72" width="72" /><thr:total>10</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/grumpy-dwarf-drinks-beer-and-comments.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMESHgyeyp7ImA9WhVUGUw.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-5208962221154460385</id><published>2012-05-23T11:03:00.001-04:00</published><updated>2012-05-24T23:43:29.693-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-24T23:43:29.693-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><category scheme="http://www.blogger.com/atom/ns#" term="mike mearls" /><title>Mike Mearls Talks DnD Next Playtest Stuff at Wired</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ExzsIh6kKrt0DlBBpCW-OYVaaNk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ExzsIh6kKrt0DlBBpCW-OYVaaNk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ExzsIh6kKrt0DlBBpCW-OYVaaNk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ExzsIh6kKrt0DlBBpCW-OYVaaNk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;The Grumpy Dwarf will have much to say on this tonight.  In the meantime, some quick observations.&lt;br /&gt;
&lt;br /&gt;
Mike mentioned the playtest agreement twice in the article (fairly close to each other). I think I want to read this agreement's restrictions more than I actually want to read the D&amp;amp;D Next Playtest rules. Ain't that a kicker?&lt;br /&gt;
&lt;br /&gt;
Which is later followed by my favorite quote from the whole article.  It is in a excerpt of the answer to the question regarding the uniting of D&amp;amp;D's waring factions (fans of earlier editions).&lt;br /&gt;
&lt;br /&gt;
Here's part of the quote:&lt;br /&gt;
&lt;br /&gt;
I think a mistake we made in the past was to try to make these big, grandiose statements, but in doing that we lost track of the core elements of what people enjoy about RPGs. We also ended up touting things that we couldn’t actually execute on, and no one wants that to happen again. (end quote)&lt;br /&gt;
&lt;br /&gt;
I think modularity is dead, at least to the extent they were touting in the beginning.  I didn't think it was an achievable goal in the first place and it looks like reality has set it at WotC.  Maybe this is a good sign.  Too early to tell.&lt;br /&gt;
&lt;br /&gt;
http://www.wired.com/geekdad/2012/05/d-d-update-mike-mearls&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-5208962221154460385?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/ngLY1BfvkC8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/5208962221154460385/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=5208962221154460385&amp;isPopup=true" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5208962221154460385?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5208962221154460385?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/ngLY1BfvkC8/mike-mearls-talks-dnd-next-playtest.html" title="Mike Mearls Talks DnD Next Playtest Stuff at Wired" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>5</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/mike-mearls-talks-dnd-next-playtest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEUGQ3Y_fyp7ImA9WhVUF04.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-5839345153765006710</id><published>2012-05-22T20:17:00.000-04:00</published><updated>2012-05-22T20:17:02.847-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-22T20:17:02.847-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="dice and glory" /><title>Mini Review - Dice &amp; Glory</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/L-LQJmTycmZrDhO9Ks1ZoJbaeXM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/L-LQJmTycmZrDhO9Ks1ZoJbaeXM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://www.rpgnow.com/product/25126/Dice-%26-Glory-RPG-Core-Rulebook?it=1&amp;amp;affiliate_id=1446" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-XPaGQf2xuTs/T7wrriniNLI/AAAAAAAABeA/Ahump1OrHw0/s1600/25126.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Someone else said that &lt;a href="http://www.rpgnow.com/product/25126/Dice-%26-Glory-RPG-Core-Rulebook?it=1&amp;amp;affiliate_id=1446" target="_blank"&gt;Dice &amp;amp; Glory&lt;/a&gt; was a combination of D20 gaming and the Palladium RPG system. &amp;nbsp;I think the more accurate description would be an unholy mashup of the two... I'm not so sure if I'd want to run this as is, but I certainly could steal stuff that would fit well in numerous OSR style games.&lt;br /&gt;
&lt;br /&gt;
I mean think about it, any game that starts it's Insanity &amp;amp; Addiction section on the 14th page of a game that numbers over 200 pages must have something worth borrowing.&lt;br /&gt;
&lt;br /&gt;
Feats look to be inspired by the OGL, and the skills are definitely Palladium in flavor. &amp;nbsp;Combat is definitely inspired by Palladium. &amp;nbsp;Looking at the combat section, I don't see S.D.C. or M.D.C.. &amp;nbsp;Thank the gods for that ;)&lt;br /&gt;
&lt;br /&gt;
It can cover most any type of setting, from fantasy to sic-fi. &amp;nbsp;I wonder if anyone has reskinned RIFTS with &lt;a href="http://www.rpgnow.com/product/25126/Dice-%26-Glory-RPG-Core-Rulebook?it=1&amp;amp;affiliate_id=1446" target="_blank"&gt;Dice &amp;amp; Glory?&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The artwork will not win any prizes. &amp;nbsp;It's better then what I can produce, but it's serviceable at it's best.&lt;br /&gt;
&lt;br /&gt;
It's definitely playable, and for someone looking for a crunch heavy mashup of OGL and Palladium influences (it is definitely more than just this, but the influence is heavy), this could be what you are looking for. &amp;nbsp;Me? &amp;nbsp;I'm going to mine it for stuff to use in my current campaign.&lt;br /&gt;
&lt;br /&gt;
From the blurb:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;The Core Rulebook for the &lt;a href="http://www.rpgnow.com/product/25126/Dice-%26-Glory-RPG-Core-Rulebook?it=1&amp;amp;affiliate_id=1446" target="_blank"&gt;Dice &amp;amp; Glory&lt;/a&gt; tabletop role-playing system, a game system for those not afraid to be imaginative. This book provides all of the basic parts of the D&amp;amp;G system to craft your own unique worlds. This pen &amp;amp; paper dice based system uses reduced character classes, a stylized turn based combat system, a simplified skill system, skill-based psionics system and a unique and detailed skill-based magic/spell system. This allows Game Masters and Players near complete freedom to craft worlds and characters to their personal tastes and needs in any game setting imaginable.&lt;/span&gt;&lt;/div&gt;
&lt;div style="-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;The overall D&amp;amp;G system consists of:&lt;/span&gt;&lt;/div&gt;
&lt;div style="-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;ul style="-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;A unique "cash-in" Experience point system where players can build fully customized characters bit-by-bit and gain points for such actions as playing in character. Experience points are used to buy such things as feats, and combat bonuses which have attached&amp;nbsp;experience point&amp;nbsp;costs.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;Characters are built from initial basic character classes which generalize the character's role in the campaign and from there the player evolves them by spending experience points. The simplified character classes are: Brick, Fighter, Adventurer, Rogue, Mage, Psychic and Clergy even Classless! Character classes determine bonus HD, your primary saving throw and a single class ability.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;A detailed but easy-to-use Combat system using its own class-like level system. Combat is turn based using a melee round system where a player gets a set number of attacks/actions per melee round and where 4 melee rounds equals 1 minute. It also uses a D20 + modifiers for resolution and defined combat maneuvers to allow customization of fighting style.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;A skill system that is easy to use and adapt to any situation. Skill definitions are general and allow for their narrowing to a specialized purpose. Skills use points to raise their rank, are dependent on a given base attribute and use a D20 + modifiers for resolution.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;A unique and in depth Magic system which uses a magic source system that determines if casting a spell is a skill-based check, point expenditure or limited by a number of spells per day. Spells are composed of well defined modular parameters which allow for Game Masters and players to easily learn to write their own.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;And the skill-based Psionics distinguishes itself from the magic system no longer relegating psionics to "a poor man's magic system"! Psionic powers are skill based rolls where the difficulty is determined by a flexible list of modifiers for distance, targets and area of effect.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;As with all Ranger Games publications this book is illustrated throughout.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
&lt;span class="Apple-style-span" style="background-color: #444444; color: #eeeeee; font-family: Arial, Helvetica, sans-serif;"&gt;The system also incorporates a detailed uncanny abilities system used for creature abilities or for use as powers in a super-hero campaign and a full chapter on constructing monsters and races for Game Masters. For those Game Masters and Players yearning for more creativity and flexibility the D&amp;amp;G system is what you are looking for!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-5839345153765006710?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/dWg7Qi_Gqqw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/5839345153765006710/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=5839345153765006710&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5839345153765006710?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5839345153765006710?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/dWg7Qi_Gqqw/mini-review-dice-glory.html" title="Mini Review - Dice &amp; Glory" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-XPaGQf2xuTs/T7wrriniNLI/AAAAAAAABeA/Ahump1OrHw0/s72-c/25126.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/mini-review-dice-glory.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQMR3w5cCp7ImA9WhVUGUw.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-5793656362446511082</id><published>2012-05-22T16:08:00.001-04:00</published><updated>2012-05-24T23:43:06.228-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-24T23:43:06.228-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="acks" /><title>Now That I Have a Few Sessions of ACKS Under My Belt, a Few Thoughts</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/CbiyU18yU8L0OJ-wVcRqw25EgZY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/CbiyU18yU8L0OJ-wVcRqw25EgZY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/CbiyU18yU8L0OJ-wVcRqw25EgZY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/CbiyU18yU8L0OJ-wVcRqw25EgZY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Last Saturday was the third session of our aptly named Adventurer Conqueror King or Die!  So far I am very happy with the system.&lt;br /&gt;
&lt;br /&gt;
My main complaint is the confusing Throws / Rolls crap. This really didn't need to be so confusing.  I've already mentally changed the system to work as every other OSR game with ascending AC does. Actually, it's  how ACKS works anyway, but you wouldn't know from the wording.&lt;br /&gt;
&lt;br /&gt;
I'm mentioned some of my house rules previously, so I spare you the repetition. Suffice to say, I haven't broken the system. It plays like the system would basically play untweaked.  I didn't really touch anything that  was core.&lt;br /&gt;
&lt;br /&gt;
The Reptilian Gladiator might be a tad over powered, especially at lower levels.  Our's tears through ranks of goblins like a hot knife passes through butter. Three attacks per round is nothing to sneeze at, especially when there is a strength bonus to the damage.  This may require a tweak down the line (its from the Player's Companion).&lt;br /&gt;
&lt;br /&gt;
Combat in general works fine without a grid.  When something comes up that requires distance / facing / etc we just work it out, like in days of old.&lt;br /&gt;
&lt;br /&gt;
The whole gold=expo thing, while eminently Old School in nature, was never something I was all that happy with back in my AD&amp;amp;D days.  This too may require a tweak, whether it is increasing the expo for defeating foes, expo for completing goals, or something else.  No rush on this, just thinking out loud. &lt;br /&gt;
&lt;br /&gt;
It's a real pleasure playing a game with a rulebook I don't need to repeatedly refer to.  The few times we needed to look up something (throwing flaming oil) I houseruled for the immediate use and let the players find the section for later. &lt;br /&gt;
&lt;br /&gt;
The key to any RPG is not to get bogged down in looking up rules - pacing is key.&lt;br /&gt;
&lt;br /&gt;
The tables for possible lasting injuries (or death) for going to 0 HP or lower can be brutal, but certainly add a level of suspense to combat that wouldnt be there otherwise. I wasn't sure I would like that part of the system, but I do.&lt;br /&gt;
&lt;br /&gt;
I ran the first 2 session rolling my dice off screen - behind the DM Screen, if you will. Starting with the last session, it's pretty much all been on screen (except  for certain rolls the players shouldn't see).  Again, it just adds to the excitement of combat and other situations.&lt;br /&gt;
&lt;br /&gt;
As a side note, I whole heartedly endorse DM Improvisation.  I just need to make note of any improvisations that suddenly turn into House Rules ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-5793656362446511082?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/-0s-1wlqEPw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/5793656362446511082/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=5793656362446511082&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5793656362446511082?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5793656362446511082?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/-0s-1wlqEPw/now-that-i-have-few-sessions-of-acks.html" title="Now That I Have a Few Sessions of ACKS Under My Belt, a Few Thoughts" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/now-that-i-have-few-sessions-of-acks.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMAQ3k8cCp7ImA9WhVUGUw.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-2521396432262101648</id><published>2012-05-22T12:16:00.001-04:00</published><updated>2012-05-24T23:44:02.778-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-24T23:44:02.778-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><title>It's Easier to Add Than it is to Subtract</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/c-BUpV2mYFagGS3O81fz4uyxtdc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/c-BUpV2mYFagGS3O81fz4uyxtdc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/c-BUpV2mYFagGS3O81fz4uyxtdc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/c-BUpV2mYFagGS3O81fz4uyxtdc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;We learned this when D&amp;amp;D went from descending AC to ascending AC in the transition from 2e to 3e.  That was simple math.&lt;br /&gt;
&lt;br /&gt;
The same applies to rule systems, especially when we are looking at what is considered "core".&lt;br /&gt;
&lt;br /&gt;
What we know of D&amp;amp;D 5e so far is the snippets that Mike Mearls and others have posted over on the WotC website.    Color me not impressed.&lt;br /&gt;
&lt;br /&gt;
Why?  Because many of the "systems" that they are talking about as being part of the "core" system would have worked better as optional modules (although I suspect they are no longer putting much emphasis on the "modular aspect" of 5e that was all the rage back in January and February).&lt;br /&gt;
&lt;br /&gt;
At will powers for casters?  Add it in as a module.&lt;br /&gt;
&lt;br /&gt;
At will powers for all classes (Mike just recently mentioned this)?  Add it as a module.&lt;br /&gt;
&lt;br /&gt;
Self Healing after combat using a Dice Pool ("Healing Surges" using "Hit Dice" - 4e players will say it's not a healing surge and 3e and earlier players will insist we aren't talking hit dice)?  Add it as a module.&lt;br /&gt;
&lt;br /&gt;
When you make something part of the "core" of a game, it becomes the default baseline.  It is much easier to add something optional to the baseline than to remove something that is considered "core" from the baseline.&lt;br /&gt;
&lt;br /&gt;
That, in my opinion, is where D&amp;amp;D Next has it's main issues, it's default baseline.  Needless to say, I personally default to a lower powered gaming style than fans of 4e.  For 4e fans, their default baseline, their comfort zone, is much higher than mine.  Where I see issues,  they see their expectations being met.&lt;br /&gt;
&lt;br /&gt;
There is one instance I can think of where it's Easier to Subtract then it is to Add, and that is when a game company changes the edition of it's flagship game.&lt;br /&gt;
&lt;br /&gt;
The move from 3x to 4e lost the D&amp;amp;D franchise a significant amount of it's player base in exchange for a large boost in sales for the new rulebooks.  Short term gain for a long term loss.&lt;br /&gt;
&lt;br /&gt;
The move from 4e to 5e was initially attempting to cover the built in loss that occurs during edition change by attempting to make a game that would  bring back some of the players of earlier editions.  This would ideally have kept the numbers playing the latest edition of D&amp;amp;D roughly equal (or maybe even higher) than the numbers playing 4e.&lt;br /&gt;
&lt;br /&gt;
It ain't gonna happen.  There is little that I've seen in recent posts that's going to entice OSR or Pathfinder players to return to the D&amp;amp;D fold.  Which means that WotC is going to shrink it's market for the yet again for a short term gain in sales (new rulebooks).&lt;br /&gt;
&lt;br /&gt;
Their idea on how to cover they inevitable loss of players was admirable, but no where near attainable as WotC had first hoped.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-2521396432262101648?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/-0hHBAq_EII" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/2521396432262101648/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=2521396432262101648&amp;isPopup=true" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2521396432262101648?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2521396432262101648?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/-0hHBAq_EII/it-easier-to-add-than-it-is-to-subtract.html" title="It&amp;#39;s Easier to Add Than it is to Subtract" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>7</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/it-easier-to-add-than-it-is-to-subtract.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcNRX85cSp7ImA9WhVUFkk.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-4473694459381487813</id><published>2012-05-21T19:13:00.001-04:00</published><updated>2012-05-21T19:31:34.129-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-21T19:31:34.129-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="grumpy dwarf" /><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><category scheme="http://www.blogger.com/atom/ns#" term="mike mearls" /><title>The Grumpy Dwarf Looks at Mike Mearls' Latest - Hit Points, Our Old Friend (What Have They Done to Ye?)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/TxilZGPGia2fBj9TG9fY0S7u77U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TxilZGPGia2fBj9TG9fY0S7u77U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-oo_iJwCbXlM/T7rL5LL9aMI/AAAAAAAAAEc/bnYTNV88NWs/s1600/Templar_Iron_Fist.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="258" src="http://2.bp.blogspot.com/-oo_iJwCbXlM/T7rL5LL9aMI/AAAAAAAAAEc/bnYTNV88NWs/s320/Templar_Iron_Fist.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(I talked about this a bit in the previous blog post, but The Grumpy Dwarf has his own take on it, let alone his own style) - &lt;a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120521" target="_blank"&gt;original article here&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
In D&amp;amp;D Next, hit points and Hit Dice are an abstraction that we use to model more than just a character's physical durability &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(as it has been in every previous edition of D&amp;amp;D)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;. In fact, we have three elements that tie into a character's hit points and Hit Dice.&lt;/div&gt;
&lt;ul class="ul1"&gt;
&lt;li class="li3"&gt;Physical capacity for punishment, which is measured through a combination of size, bulk, and durability. An elephant or a hill giant has plenty of hit points due to raw physical endurance and bulk. Big creatures can take a lot of punishment. &amp;nbsp;&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(as can Dwarves ;)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li class="li3"&gt;Energy and experience, which is measured by a creature's ability to turn a direct hit into a glancing blow and ignore minor aches and pains. Frederika, the 10th-level dwarf fighter, can turn even a giant's crushing strike into a near miss. She &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(Frederika the dwarf? &amp;nbsp;ouch!)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;might take 30 points of damage from the hit, but in terms of physical injury she might not have more than a light bruise. The same attack against Samwell, the 1st-level halfling fighter, turns him into a dead, bloody mess. Poor Samwell lacks the training and experience to avoid the worst of the attack.&lt;/li&gt;
&lt;li class="li3"&gt;Luck and cosmic significance, which is the simple truth that in a world of high magic, gods, and planar powers, some creatures are consigned by fate to take on a great task. The sword blow that slays the common soldier is a glancing strike against the hero destined to stand at the center of important events. A white dragon ambushes the wizard Mordenkainen and unleashes a ferocious attack. The wizard avoids death by stepping aside at just the right moment. He might suffer a few cuts, but through luck, coincidence, or fate, he stepped to the side just as the dragon was about to attack.&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="p1"&gt;
Here's a brief overview that gives you an idea of what happens when a creature takes damage.&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;A creature with more than half its maximum hit points&lt;/b&gt; has nothing more than the superficial signs of injury. There might be a few tears in its armor or clothes, or it could have a dent in its shield, and it has not yet suffered any serious physical harm beyond a scrape, light cut, or bruise. Anyone looking at the creature likely doesn't notice that it has been involved in a fight. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;&amp;nbsp;(see, this is not my vision of how hit points work, but i'll go along with it for now)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;A creature with less than half its maximum hit points&lt;/b&gt; has suffered a few noticeable cuts or bruises. A casual inspection or quick look reveals that the creature has taken a few hits, so it is noticeably injured.&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;A creature that is reduced to 0 or fewer hit points&lt;/b&gt; has suffered a direct hit—enough to knock it unconscious. The attack that dropped it caused a serious injury that might crack bones and cause heavy, ongoing bleeding. &amp;nbsp;&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(the problem with this system is a creature with 50 hp, knocked down to 1HP, looks no different that a creature at 25 HP - the jump from 1 to 0` is huge - that all being said, I think i see where mike is going with this, so it can't be all bad)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
Consider the example of a giant spider attacking a 1st-level fighter who has 10 hit points. The spider's first attack deals 3 damage, and the fighter must make a Constitution saving throw against its poison. The bite barely broke the fighter's skin, but just barely. The mark from the bite will clear up in a day or so. The fighter has a scratch that most people would overlook.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
The next bite reduces the fighter to 3 hit points and requires another saving throw. This bite causes a noticeable injury since the fighter now has less than half of his or her hit points. The fighter will wake up the next morning with a scab over the bite, and it might take another couple of days for the injury to disappear. A good rest erases most of the real physical effects of the injury. Anyone looking at the fighter would immediately notice the nasty-looking bite wound. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(alright, so if I heal from under 50%, i get scabs and maybe scars, but no real effects - window dressing if you well)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
If the spider drops the fighter, it lands a deadly attack. The wound is vicious and ugly. It bleeds freely, and only prompt attention or sheer luck can save the fighter. If mundane bandages are all the fighter's companions have on hand, it will take a couple of days for the fighter to return to action. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(k, that's some Old School type effect here)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt; At this point, there's a chance that the fighter will have a lasting scar &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(will there be rules for this, or DM Fiat or what?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;, and he or she needs magic to get back into the fight in the short term.&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
That description covers hit points. I can't imagine the playtest leading us to purge hit points from the game &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(not can I, but this is WotC we are talking about ;)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;. In terms of mechanics, I think the best thing we can do is keep the number of hit points for each monster or character manageable and make sure we have a good narrative explanation for how they work.&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt; (does this mean we are doing away with the buckets of HP from both 3x and 4e?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p4"&gt;
&lt;b&gt;Introducing Hit Dice&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
Hit Dice aren't part of 4E, but they were in every other edition of the game. This time around, we're recruiting them to help with a crucial element of the design. We want to make the cleric as optional for a group as a fighter, wizard, or rogue. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;&amp;nbsp;(historical note - I've run AD&amp;amp;D and AD&amp;amp;D 2e campaigns that lacked one or more of the core classes - the only class that was never missing was a fighter or one of it's subclasses. &amp;nbsp;To design a game that doesn't need one of the 4 compass points of an RPG party is as simple as looking back to the older editions of the game. &amp;nbsp;Oh, and requiring smart play from the players to cover for the missing compass points.)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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First, it's worth noting why we want to reduce the party's reliance on healing magic &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(i'm afraid to even touch this - they've already fucked the cleric out of&amp;nbsp;everything&amp;nbsp;else he was good at - according to previous columns - and now we are going to fuck him in the healing department. &amp;nbsp;believe it or not, up to an including 2e, most of the parties I&amp;nbsp;played&amp;nbsp;in lacked clerics - no one had any desire to play one. &amp;nbsp;i guess that tradition will continue with 5e)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;. One of our goals for the next iteration is to add an unmatched level of flexibility &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(interchangeability perhaps?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;. We want to make a game where one DM and one player can play through an adventure without undue need for house rules or changes to the core system. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(i could do that in any edition up to and including 2e. &amp;nbsp;it required smart play on the player's part, but it was very doable. &amp;nbsp;I did not have to dumb te system down, but I did have to design adventures with the character in question in mind)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt; We'd prefer that if half the group misses a session, the DM can still run something without having to change the basic rules for the campaign. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;&amp;nbsp;(change the basic rules or change the adventure that was planned? &amp;nbsp;if the adventure that was planned is just as playable with alf the party as it is with a full party, the adventure probably sucks. &amp;nbsp;unless adventures are going to scale. &amp;nbsp;won't that be fun. &amp;nbsp;I might just as well play Morrowind for that&amp;nbsp;experience)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
In our current draft (the one you'll be able to playtest beginning on 5/24), Hit Dice represent your character's ability to recover from injury without the use of magic. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(Huh?)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt; Think back to the explanation of hit points above. When a character loses hit points, he or she can recover them through rest. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(o-kay) &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;Your character can overcome many cuts and bruises by catching his or her breath, but there is a limit to the amount of punishment your character can overcome.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
Over time, if your character takes too many injuries, they start to add up. Just as several, low-damage hits eventually drive a character to half hit points and then to zero, so too do they affect your character's ability to recover from damage &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(i think i follow so far)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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Your character gains Hit Dice just as he or she did in editions before 4E, though some classes use different dice now. Fighters gain a d10 Hit Die per level, clerics and rogues gain d8s, and wizards gain d6s. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(Pathfinder Dice!)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt; When a character rests, Hit Dice allow that character to regain hit points. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(WTF?!?) &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;Your character is bandaging wounds, applying healing herbs, having some food and water, and otherwise spending time to recover. You can roll one or more of your character's Hit Dice to determine how many hit points mundane treatment allows him or her to recover. &amp;nbsp;&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(this might not be during combat, but this is very much a Healing Surge. &amp;nbsp;Ya know, just like most MMORPGs allow very quick healing outside of combat, now AD&amp;amp;D will too. &amp;nbsp;For the folks that were calling 4e a "MMORPG" moved to the table top, you were one edition too early. &amp;nbsp;Here's the kicker - the Old School players on a whole won't be thrilled with this mechanic, and the 4e crowd are going to bitch that it isn't&amp;nbsp;useable&amp;nbsp;during combat)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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It's important to note that Hit Dice come into play to represent mundane healing (&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;I'm going to go out on a limb here and say Hit Dice will not be used to roll HP with the gain of a new level. &amp;nbsp;Level gains to HP will be set, because we all know how much WotC hates randomness in ability scores and Hit Points and the like)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;. Potions and spells restore hit points and ignore Hit Dice. If a character relies on natural healing, it takes quite a while to recover. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(no it won't. &amp;nbsp;they won't be able to heal in combat, but compared to every other edition of this game, 4e excluded, you've effectively doubled everyone's hit points)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
When a character rests for an extended period of time, he or she regains Hit Dice. In other words, a longer rest allows your character to regain Hit Dice. Shorter rests allow you to spend those Hit Dice to regain your character's hit points. &lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;(short rest is probably 10 minutes after an encounter, long rest is overnight / 8 hrs rest)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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We hope that Hit Dice hold up in the playtest. As with any new mechanic, we'll keep a careful eye on feedback and ask a number of questions about it in our surveys.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;Here's some Grumpy Wisdom - It is much easier to start from a less powerful baseline and add options to power things up, then it is to start at a high baseline and add options to power things down. &amp;nbsp;If an Old School styled player thinks they were planning anything more than lip service when the spoke about &amp;nbsp;including Old School play as an option I'd like to know what you're drinking, because it fucking rocks!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;Anyone else notice that the talk of the modularity of the system has for all intents and purposes ended? &amp;nbsp;Was Monte the only advocate for such? &amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;Was the internal and later &lt;a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109" target="_blank"&gt;Friends &amp;amp; Family playtests&lt;/a&gt; skewed by the number of 4e players in it, to the point that Old Edition styles of play were pushed to the side?&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;What kind of restrictions will be put on the "Open" Playtest that hits in 3 days, May 24th, 2012? &amp;nbsp;Will we finally get first hand accounts of play? &amp;nbsp;I'm dying to peek, even if it's only to slow down and rubber neck at the 5 car pile up on the other side of the highway, but not if I have to sign something that prevents me from talking, writing, blogging, whatevering about the 5e rules.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/BLxlcwVY8JQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/4473694459381487813/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=4473694459381487813&amp;isPopup=true" title="13 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/4473694459381487813?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/4473694459381487813?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/BLxlcwVY8JQ/grumpy-dwarf-look-at-mike-mearls-latest.html" title="The Grumpy Dwarf Looks at Mike Mearls' Latest - Hit Points, Our Old Friend (What Have They Done to Ye?)" /><author><name>The Grumpy Dwarf</name><uri>http://www.blogger.com/profile/11420948843997842385</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-oo_iJwCbXlM/T7rL5LL9aMI/AAAAAAAAAEc/bnYTNV88NWs/s72-c/Templar_Iron_Fist.jpg" height="72" width="72" /><thr:total>13</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/grumpy-dwarf-look-at-mike-mearls-latest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMCRXczcSp7ImA9WhVUGUw.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-4702227709697328989</id><published>2012-05-21T12:53:00.001-04:00</published><updated>2012-05-24T23:44:24.989-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-24T23:44:24.989-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><category scheme="http://www.blogger.com/atom/ns#" term="mike mearls" /><title>Mike Mearls Keeps on Spinning</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/yPvaoJMIFg5lLgLDj56h5SzNBB4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yPvaoJMIFg5lLgLDj56h5SzNBB4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/yPvaoJMIFg5lLgLDj56h5SzNBB4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yPvaoJMIFg5lLgLDj56h5SzNBB4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;I just looked at Mike Mearls latest post over at the WotC website.  This one deals with Hit Points, Hit Dice and Healing.  I'll have more on that later, as will the Grumpy Dwarf.&lt;br /&gt;
&lt;br /&gt;
No, for me, something else stuck out in Mike's latest.&lt;br /&gt;
&lt;br /&gt;
Mike's last four posts were dealing with the core four classes.  Detailing the niches they would fill in D&amp;amp;D Next.  I didn't agree with many of Mike's ideas, but I did see where he was trying to ensure each of the classes had their own roles.&lt;br /&gt;
&lt;br /&gt;
With this post, Mike now states that no class is needed.  Clerics especially aren't needed - Hit Dice are your 5e Healing Surge - have at it.&lt;br /&gt;
&lt;br /&gt;
The funny thing is, no class is absolutely needed in any edition of D&amp;amp;D.  I've run an AD&amp;amp;D campaign without a magic-user in the party and an AD&amp;amp;D 2e campaign without a cleric in the party.  It requires your players to use different tactics, but that is part of the challenge of any RPG - working with less than an ideal party make up.&lt;br /&gt;
&lt;br /&gt;
My current ACKS campaign has lacked a cleric in the party for the first three sessions.  I haven't made adjustments for that fact as the DM - but my players have.  They've played carefully and smartly.  All without a cleric.  All without healing surges.&lt;br /&gt;
&lt;br /&gt;
Mike, how can you balance a game for one on one play (DM and one player) and regular group play without making the classes equal in everything (just changing the flavor) - pretty much just like 4e?&lt;br /&gt;
&lt;br /&gt;
Again, yet another step away from the lip service paid to Old School Gaming Sensibilities that the D&amp;amp;D Next team trotted out at the announcement of the new edition.&lt;br /&gt;
&lt;br /&gt;
At this point, 5e looks more like 4e with an optional grid than the game that was to unite fans of all the editions.  Not a surprise really.  The departure of Monte left the 5e team with full of 4e designers.  &lt;br /&gt;
&lt;br /&gt;
Thursday will sure be an interesting day. &lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/0Ajokdy2cVI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/4702227709697328989/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=4702227709697328989&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/4702227709697328989?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/4702227709697328989?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/0Ajokdy2cVI/mike-mearls-keeps-on-spinning.html" title="Mike Mearls Keeps on Spinning" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/mike-mearls-keeps-on-spinning.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUACRnw7cCp7ImA9WhVUFUg.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-2223370567532270073</id><published>2012-05-20T18:58:00.002-04:00</published><updated>2012-05-20T19:49:27.208-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-20T19:49:27.208-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="acks" /><title>May 19th ACKS Session Recap</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/A2cusz4cZ-zIvEAN8x8tCoPcw68/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/A2cusz4cZ-zIvEAN8x8tCoPcw68/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://www.rpgnow.com/product/95757/Dark-Times-in-Brighton&amp;amp;affiliate_id=1446" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-X-Yge-CT2XI/T7l0T_RSycI/AAAAAAAABdw/T8iJGJmjcdY/s320/Screen+Shot+2012-05-20+at+6.46.06+PM.png" width="288" /&gt;&lt;/a&gt;&lt;/div&gt;
I was going to break this down as a blow by blow, but I am quite sure my players will do a much better job of that &lt;a href="http://www.obsidianportal.com/campaigns/adventurer-conqueror-king-or-die" target="_blank"&gt;when they do their write ups on Obsidian Porta&lt;/a&gt;l. &amp;nbsp;A nice, sweet 10% bonus to earned expo for session write-ups does wonders ;)&lt;br /&gt;
&lt;br /&gt;
They managed to destroy the Decanter of Endless Ick that was feeding a well that was feeing the river that Brighton used for it's drinking water. &amp;nbsp;Of course, the plan wasn't to destroy the bottle, but such is life when you roll a 2 on a D20. &amp;nbsp;Against what, you ask? &amp;nbsp;Was it a proficiency roll, a stat roll, something else? &amp;nbsp;It was the improvised lets see how well you do this delicate job while dangling over a deep, cold well" roll. &amp;nbsp;Good thing they didn't roll a 1.&lt;br /&gt;
&lt;br /&gt;
Next big encounter was the &lt;strike&gt;Linear Guild &lt;/strike&gt;that other adventuring party that the players met during the first session, when Gorak decided to knock out their Dwarven Fighter. &amp;nbsp;This time, the party got the drop on the bad guys, right after the bad guys had desiccated a barracks full of goblins in their beds. &amp;nbsp;With the exception of one NPC that used a potion of Gaseous Form to slither away, the part won the well fought fight. &amp;nbsp;Did I mention the gratuitous use of flaming oil by the party's mage? &amp;nbsp;We actually had to look up the rules for thawing flaming oil at this point. &amp;nbsp;Hmmm - look at that - a natural roll of 1 means it blows up in your face. &amp;nbsp;Mr Mage, you have 4 HP - you might want to pick and chose your throws carefully, because a mistake will be fatal. &amp;nbsp;Not may - will.&lt;br /&gt;
&lt;br /&gt;
Up next was the kennel that held 4 dire wolves. &amp;nbsp;They were still in their individual cages, and all were killed via missile weapons through the bars. &amp;nbsp;PETA might be filing charges against the party's elf on this one. ;)&lt;br /&gt;
&lt;br /&gt;
It's a good thing that the party took out the wolves, as next up was the Goblin King (very much dead and brought back as a zombie by...) and his brother, a Goblin Shaman. &amp;nbsp;Oh, and 16 madly loyal goblin soldiers. &lt;br /&gt;
&lt;br /&gt;
Damn but it was a good battle. &amp;nbsp;Two out of four PCs were knocked to zero HP or less. &amp;nbsp;A TPK was just around the corner, and then out heroes took out the Zombie Goblin King, and the moral broke for both the shaman and the few remaining goblins. &amp;nbsp;While the lizard man gladiator was able to shake of his wounds, the party's elf will never again be able to do a forced march. &amp;nbsp;I guess he better buy a horse soon.&lt;br /&gt;
&lt;br /&gt;
This session I rolled all of my combat dice using the &lt;a href="http://tabletopforge.com/"&gt;Tabletop Forge app in Google+ Hangouts&lt;/a&gt;. &amp;nbsp;The first 2 sessions I was regaining my "DM'ing Legs", so to speak, and I didn't want any nasty TPKs that weren't the result of just bad play. &amp;nbsp;Now that I feel my players and myself have a decent grasp of the ACKS rules, I've been letting the dice roll as they may - out in the open, on the table, so to speak. &amp;nbsp;ACKS has the potential to have many PCs fall to the DM's Dice. &amp;nbsp;Should be fun ;)&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/r1hjlWREBN8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/2223370567532270073/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=2223370567532270073&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2223370567532270073?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2223370567532270073?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/r1hjlWREBN8/may-19th-acks-session-recap.html" title="May 19th ACKS Session Recap" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-X-Yge-CT2XI/T7l0T_RSycI/AAAAAAAABdw/T8iJGJmjcdY/s72-c/Screen+Shot+2012-05-20+at+6.46.06+PM.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/may-19th-acks-session-recap.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkEGSHs6fyp7ImA9WhVUFU8.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-4607011410567282729</id><published>2012-05-20T10:50:00.003-04:00</published><updated>2012-05-20T11:43:49.517-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-20T11:43:49.517-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="lotfp" /><category scheme="http://www.blogger.com/atom/ns#" term="trivia" /><title>The World Ends at 0130, 0830 in Finland</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/wciaANiNVTAPjPKJd5Se7X9_LzM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wciaANiNVTAPjPKJd5Se7X9_LzM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/wciaANiNVTAPjPKJd5Se7X9_LzM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wciaANiNVTAPjPKJd5Se7X9_LzM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Last night's ACKS session kicked off at 9 Eastern Time. &amp;nbsp; We moved it up half an hour to get more game time in if needed. &amp;nbsp;That being said, bullshitting kept us from starting until 930 - go figure ;)&lt;br /&gt;
&lt;br /&gt;
I'll do the actual recap later. &amp;nbsp;For now, it's enough to say that at 130 AM we were wrapping up and I was calculating expo for my group. &amp;nbsp;I noticed the Google+ tab in my browser was blinking - someone had sent me a Google Chat message. &amp;nbsp;Apparently, James Raggi had just woken up over in the Land of the Fins and wanted to get an opinion on something game wise. &amp;nbsp;Upon informing the group of what was occurring, it was suggested we send him an invite to the hangout. &amp;nbsp;Chaos ensued!&lt;br /&gt;
&lt;br /&gt;
Alright, not really. &amp;nbsp;No chaos, not even a naked James (he left his camera off, so no naked Raggi pics - there are probably enough of those floating around... heh). &amp;nbsp;Instead we had quite an enlightening and enjoyable 2 1/2 hour conversation about RPGs, the direction of RPGs in general, what's currently on James' plate, what's upcoming on James' plate, what the industry is doing right, what the industry is doing wrong, the pussyfying of the world youth, semi obscure metal bands that I never heard of - but Joe the Lawyer had. &amp;nbsp;I think if James hadn't a game to run, the hangout probably would have gone on even longer.&lt;br /&gt;
&lt;br /&gt;
I wish I could discuss some of the stuff that's going to be announced by Lamentations of the Flame Princess over the next few months, as they sound really cool - but I can't. &amp;nbsp;Suffice to say, James has some interesting stuff planned that should please those that enjoy his company's releases.&lt;br /&gt;
&lt;br /&gt;
As for me? &amp;nbsp;I am fucking tired! &amp;nbsp;Signed off just after 4 am, fell asleep around 5 am, wife's alarm for yoga went of at 740 am and I've been trying to catch a few winks since and it hasn't been happening.&lt;br /&gt;
&lt;br /&gt;
I'm going to blame James for my lack of sleep last night and my general ass dragginess this morning. &amp;nbsp;Not a complaint, mind you. &amp;nbsp;Just assigning blame where it's due. &lt;br /&gt;
&lt;br /&gt;
Note to James' gaming group in the Land of Fins - I think you folks are fucked. &amp;nbsp;I saw what James has in store for you. &amp;nbsp;Enjoy ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;For those that want to&amp;nbsp;&lt;a href="http://www.tenkarstavern.com/2012/05/lets-play-ad-2nd-edition-trivia-game.html" style="color: #dd7700; text-decoration: none;"&gt;play the AD&amp;amp;D 2e Trivia Game (rules are listed here)&lt;/a&gt;, this post's questions are as follows:&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;(as a side note, I got all 3 of these wrong... sigh)&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;Question 1 - For 4 Points - If your character is using his own abilities and skills to avoid damage, what may he be able to do in lieu of a saving throw?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;Question 2 - For 5 Points - What is the initiative modifier for a "large" sized creature when it attacks with natural weapons?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;Question 3 - For 7 points - A Heroes' Feast (6th level priest spell) is a culinary delight. &amp;nbsp;Further more, its powerful magic bestows a number of benefits upon those who partake fully of the food and drink. &amp;nbsp;What are those benefits? &amp;nbsp;(need complete answer for the points)&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/A2_URjUXWPA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/4607011410567282729/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=4607011410567282729&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/4607011410567282729?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/4607011410567282729?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/A2_URjUXWPA/world-ends-at-0130-0830-in-finland.html" title="The World Ends at 0130, 0830 in Finland" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/world-ends-at-0130-0830-in-finland.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8DRnY8eSp7ImA9WhVUFUs.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-8547854922499749239</id><published>2012-05-19T19:16:00.000-04:00</published><updated>2012-05-20T21:14:37.871-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-20T21:14:37.871-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Unlimited Adventure - Limited Commitment" /><title>Unlimited Adventures - Limited Commitment</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/9qnLYye2164Id7tegGSHDGNuQnw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9qnLYye2164Id7tegGSHDGNuQnw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/9qnLYye2164Id7tegGSHDGNuQnw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9qnLYye2164Id7tegGSHDGNuQnw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.ua-lc.com/" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="199" src="http://2.bp.blogspot.com/-zXDROjMUPEE/T7gpCzxKCUI/AAAAAAAABdc/91L5DfpDVQw/s200/-InfinitySymbol-.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
I should have my second weekly &lt;i&gt;&lt;a href="http://tabletopforge.com/" target="_blank"&gt;Google+ Hangout using the Tabletop Forge app&lt;/a&gt; &lt;/i&gt;game up and running in about two to three weeks. &amp;nbsp;This is the one where I run a system / setting for 2 to 3 weekly sessions, break for a week or two, and then come back with something different. &amp;nbsp;Story Arcs, if you will. &amp;nbsp;That is why I'm using the banner&lt;a href="http://www.ua-lc.com/" target="_blank"&gt; &lt;b&gt;&lt;i&gt;Unlimited Adventures - Limited Commitment&lt;/i&gt;&lt;/b&gt;.&lt;/a&gt; &amp;nbsp;Commit for 2 to 3 weeks, get to play a system / setting that interests you - maybe get a taste for the system's character advancement, combat, setting flavor, whatever - &amp;nbsp;and you're done. &amp;nbsp;For now...&lt;br /&gt;
&lt;br /&gt;
Nothing keeps me (or another GM - I know of one or two others that may be interested in running games under this &lt;a href="http://www.ua-lc.com/" target="_blank"&gt;&lt;b&gt;&lt;i&gt;Unlimited Adventures - Limited Commitment&lt;/i&gt;&lt;/b&gt; &lt;/a&gt;method) from picking the storyline up later. &amp;nbsp;Heck, nothing prevents it from spinning off on it's own as a regular game. &amp;nbsp;The idea is this, we all own / want / have read / are interested in tons of games that we never get a chance to play - this is an attempt to fill part of that need.&lt;br /&gt;
&lt;br /&gt;
I would make the following suggestions (which I hope to follow myself) for the games that would be run during these sessions:&lt;br /&gt;
&lt;br /&gt;
1 - The game should be free to download OR have a free Quick Start available (for the players to have access to the basic rules) OR should be simple enough to run without the players having access to the rules. &amp;nbsp;Google+ Hangouts are damn close to a table top session in the living room, but since you can't pass the rulebook around in a Hangout, players should have access to (at the very least) a simplified version of the rules.&lt;br /&gt;
&lt;br /&gt;
2 - If the game isn't free to own (as talked about in point 1 above), try to make sure your players already have access to copies of the rules. &amp;nbsp;Put it in the recruiting post. &amp;nbsp;They will thank your for it, and you will thank them.&lt;br /&gt;
&lt;br /&gt;
3 - Pre-generated Characters are appropriate for most games run in this manner. &amp;nbsp;They are available in most Quick Starts. &amp;nbsp;It isn't a big deal if people choose the same character, especially if there aren't enough pregens to go around. &amp;nbsp;Oh, and let them rename them. &amp;nbsp;That is the first part of "owning" a character - the name. &amp;nbsp;Other character generation methods are usable, but it is suggested it gets handled before the first session. &amp;nbsp;Otherwise you are spending a good chunk of your 2 to 3 sessions building characters.&lt;br /&gt;
&lt;br /&gt;
4 - Old School Gaming, Retro Clones and all the like are welcome under the &lt;b&gt;&lt;i&gt;&lt;a href="http://www.ua-lc.com/" target="_blank"&gt;Unlimited Adventures - Limited Commitment&lt;/a&gt;&lt;/i&gt;&lt;/b&gt; banner - I know I'd like to run / play in a Dungeon Crawl Classics game among others - Flailsnails is not in effect unless the DM states it before hand. &amp;nbsp;Other games are also more than welcome - Savage Worlds, Hollow Earth Expedition, &amp;nbsp;Solomon Kane, Traveller, Legend, etc, etc, etc ;)&lt;br /&gt;
&lt;br /&gt;
Alright, that's pretty much it, at least for now. &amp;nbsp;Folks that are uncomfortable committing to a long term campaign have a chance to test the waters, folks interested in different game systems get to take them out for a test drive and everyone has a good time. &amp;nbsp;That's the most important part - the good time.&lt;br /&gt;
&lt;br /&gt;
I will be putting a survey up here and on Google+ to get an idea of the games folks might like to play under the &lt;a href="http://www.ua-lc.com/" target="_blank"&gt;&lt;b&gt;&lt;i&gt;Unlimited Adventures - Limited Commitment&lt;/i&gt;&lt;/b&gt; &lt;/a&gt;banner. &amp;nbsp;Expect it in a day or so. &amp;nbsp;Anyone looking to join me in getting some games up and running, feel free to leave a comment here or email me at trubluniteATgmailDOTcom.&lt;br /&gt;
&lt;br /&gt;
Remember: &amp;nbsp;More Games is More Gooder! &amp;nbsp;;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-8547854922499749239?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/vCMrMXqoofA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/8547854922499749239/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=8547854922499749239&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/8547854922499749239?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/8547854922499749239?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/vCMrMXqoofA/unlimited-adventure-limited-commitment.html" title="Unlimited Adventures - Limited Commitment" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-zXDROjMUPEE/T7gpCzxKCUI/AAAAAAAABdc/91L5DfpDVQw/s72-c/-InfinitySymbol-.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/unlimited-adventure-limited-commitment.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUAFRH09eyp7ImA9WhVUFEk.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-503189244003431770</id><published>2012-05-19T13:09:00.000-04:00</published><updated>2012-05-19T13:15:15.363-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-19T13:15:15.363-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games from the basement" /><category scheme="http://www.blogger.com/atom/ns#" term="cyberpunk 2020" /><title>Games From the Basement - Cyberpunk 2020</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/dRqxMeISsHB5tSTOxIIL0uYrYGw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dRqxMeISsHB5tSTOxIIL0uYrYGw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/dRqxMeISsHB5tSTOxIIL0uYrYGw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dRqxMeISsHB5tSTOxIIL0uYrYGw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-4nuHWvcyZ80/T7fTOyfw7aI/AAAAAAAABdQ/BIAGhDGOnYk/s1600/IMG_0309.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-4nuHWvcyZ80/T7fTOyfw7aI/AAAAAAAABdQ/BIAGhDGOnYk/s320/IMG_0309.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;
I always like the idea of playing in a cyberpunk themed game. &amp;nbsp;Somewhere I have GURPS Cybertech(&amp;gt;) filed away, shadow run always seemed very cyberpunk to me, and obviously a game with the title Cyberpunk 2020 is going to be cyberpunkish.&lt;br /&gt;
&lt;br /&gt;
Did I ever play it? &amp;nbsp;Nope&lt;br /&gt;
&lt;br /&gt;
I always had a much more varied taste in RPGs than the rest of my gaming group did. &amp;nbsp;There are lots of games that I bought because I thought they would be cool to play. &amp;nbsp;This was one of them.&lt;br /&gt;
&lt;br /&gt;
Teenagers From Outer Space I could understand them not wanting to play... Cyberpunk I thought would have hooked them in. &amp;nbsp;Ah well.&lt;br /&gt;
&lt;br /&gt;
At least we had Rifts ;)&lt;br /&gt;
&lt;br /&gt;
Edit -Forgot the Trivia Questions ;)&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;For those that want to&amp;nbsp;&lt;a href="http://www.tenkarstavern.com/2012/05/lets-play-ad-2nd-edition-trivia-game.html" style="color: #dd7700; text-decoration: none;"&gt;play the AD&amp;amp;D 2e Trivia Game (rules are listed here)&lt;/a&gt;, this post's questions are as follows:&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;Question 1 - For 3 points - Must a PC always undergo training before advancing to the next level? (please give a brief explanation of your answer)&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;Question 2 - For 4 points - Which type of halfling dwells in the mountains?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;Question 3 - for 6 points - What are the four nonmagical ways of &amp;nbsp;detecting an invisible creature or character?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;&lt;i&gt;&lt;b&gt;Good Luck :)&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-503189244003431770?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/L5clL5-2beA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/503189244003431770/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=503189244003431770&amp;isPopup=true" title="12 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/503189244003431770?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/503189244003431770?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/L5clL5-2beA/games-from-basement-cyberpunk-2020.html" title="Games From the Basement - Cyberpunk 2020" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-4nuHWvcyZ80/T7fTOyfw7aI/AAAAAAAABdQ/BIAGhDGOnYk/s72-c/IMG_0309.jpg" height="72" width="72" /><thr:total>12</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/games-from-basement-cyberpunk-2020.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0ANQnw5fSp7ImA9WhVUE0U.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-2969621783355439720</id><published>2012-05-18T21:06:00.001-04:00</published><updated>2012-05-18T21:09:53.225-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-18T21:09:53.225-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="maps" /><category scheme="http://www.blogger.com/atom/ns#" term="battlemap" /><category scheme="http://www.blogger.com/atom/ns#" term="trivia" /><title>Chris Perkins Posted Some Excellent Maps at the WotC Site</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/1AFKgXTw5ZZGUEbWYVm5dNGD1tc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1AFKgXTw5ZZGUEbWYVm5dNGD1tc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4dmxp/20120517" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-b_a8KmyEYSg/T7bu9n-dLBI/AAAAAAAABdE/dORIBqS_l4g/s400/Dng_Vault-of-Catharandamus.jpg" width="275" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
I was going to have the Grumpy Dwarf look at the Latest Rule of Three but there really isn't anything there worth talking about, let alone riffing on, so Grumpy will sit this one out.&lt;br /&gt;
&lt;br /&gt;
That being said, there actually is a&amp;nbsp;&lt;a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4dmxp/20120517"&gt;truly worthwhile post by Chris Perkins up at the WotC site&lt;/a&gt;, at least if you use battle maps for your gaming. &amp;nbsp;Heck, even if you don't, there are some decent dungeon maps that are screaming to be fleshed out with some Old School love.&lt;br /&gt;
&lt;br /&gt;
Look at the above map. &amp;nbsp;I won't be able to flesh this out in time for tomorrow's game, but by the following session, this will be somewhere in the sandbox.&lt;br /&gt;
&lt;br /&gt;
Make sure you download the linked file and not just the thumbnails on the screen. &amp;nbsp;Yes, I did that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;For those that want to &lt;a href="http://www.tenkarstavern.com/2012/05/lets-play-ad-2nd-edition-trivia-game.html"&gt;play the AD&amp;amp;D 2e Trivia Game (rules are listed here)&lt;/a&gt;, this post's questions are as follows:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Question 1 - for 2 points - True or False? &amp;nbsp;All spells permit a saving throw.&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Question 2 - for 3 points - Who can be dual-classed characters?&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; a) Only nonhuman races&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; b) Only humans&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; c) Members of any race&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; d) Only NPCs&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Question 3 - for 4 points - A warrior is busy battling some goblins hand-to-hand. &amp;nbsp;What must Farij the Priest do to cast a cure light wounds spell on his warrior friend?&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-2969621783355439720?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=30GyH9m7yzM:EUnuGgWLo5g:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=30GyH9m7yzM:EUnuGgWLo5g:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=30GyH9m7yzM:EUnuGgWLo5g:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=30GyH9m7yzM:EUnuGgWLo5g:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=30GyH9m7yzM:EUnuGgWLo5g:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=30GyH9m7yzM:EUnuGgWLo5g:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/COwX?a=30GyH9m7yzM:EUnuGgWLo5g:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/COwX?i=30GyH9m7yzM:EUnuGgWLo5g:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/30GyH9m7yzM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/2969621783355439720/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=2969621783355439720&amp;isPopup=true" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2969621783355439720?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/2969621783355439720?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/30GyH9m7yzM/chris-perkins-posted-some-excellent.html" title="Chris Perkins Posted Some Excellent Maps at the WotC Site" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-b_a8KmyEYSg/T7bu9n-dLBI/AAAAAAAABdE/dORIBqS_l4g/s72-c/Dng_Vault-of-Catharandamus.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/chris-perkins-posted-some-excellent.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEAAQHs6cCp7ImA9WhVUE0Q.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-3264563290230652740</id><published>2012-05-18T18:33:00.001-04:00</published><updated>2012-05-18T23:05:41.518-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-18T23:05:41.518-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="trivia" /><category scheme="http://www.blogger.com/atom/ns#" term="adnd 2e" /><title>Let's Play the AD&amp;D 2nd Edition Trivia Game!</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/I78j2ANmfp35yVWnzb4UnFfqu1E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/I78j2ANmfp35yVWnzb4UnFfqu1E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://4.bp.blogspot.com/-V_tIDc9z_g0/T7bNNv5WDzI/AAAAAAAABcU/FELA2CkeJqI/s1600/IMG_0305.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/-V_tIDc9z_g0/T7bNNv5WDzI/AAAAAAAABcU/FELA2CkeJqI/s640/IMG_0305.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
We used to play the shit out of this game back in the early 90's. &amp;nbsp;We never used anything but the trivia cards. &amp;nbsp;Speed and accuracy in your answers is what mattered. &amp;nbsp;So I'm going to run a game for fabulous prizes using the AD&amp;amp;D 2e Trivia Game! &amp;nbsp;Alright, maybe not fabulous, but they should be fairly nice in any case.&lt;br /&gt;
&lt;br /&gt;
Prizes are One (1) $10 gift certificate to RPGNow for the point leader at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Additionally, there will be some PDFs of the Toys For the Sandbox series to give out randomly to all those that enter. &amp;nbsp;How many? &amp;nbsp;At least 5, maybe 10.&lt;br /&gt;
&lt;br /&gt;
You entries for a random prize equals your points earned. &amp;nbsp;So if you have 11 points, you have 11 entries. &amp;nbsp;The winner of the gift certificate is not eligible for a random prize.&lt;br /&gt;
&lt;br /&gt;
How to play:&lt;br /&gt;
&lt;br /&gt;
I'm going to post questions from the Trivia Game at the end of this post (and at the end of other random posts) until the end of the month. &amp;nbsp;That means the game ends at the end of the day, May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
I may post anywhere from 1 to 4 questions.&lt;br /&gt;
&lt;br /&gt;
Each question has a base point value of 1 to 4 (the number will accompany the question)&lt;br /&gt;
&lt;br /&gt;
Points are awarded as follows.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Each wrong answer before the right answer for that question is given - 1 point, maximum 4 points per set of questions.&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;First right answer per question - base point value (if you correctly answer all questions, you get full point value) - Note, If I got the question wrong when I read it, it's worth an extra point above and beyond if you get it right!&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Each right answer that was previously answered correctly, 1 point per question, so long as one question remains to be answered correctly&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Wrong or Right answers after all questions have been answered correctly - 1 point for each entrant for the comment in question (not 1 point per question)&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Deleted comments will be treated as wrong answers and scored appropriately&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;One entry per person per set of questions. &amp;nbsp;First post for the entrant is the one that counts.&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;When I close a comment thread to additional entries, no more points can be earned from that set of questions&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
Let the Games Begin!&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Question 1 - 2 Points - &amp;nbsp;If a fighter wants the best Armor Class rating, which of the following should he wear?&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;a - plate mail and shield&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;b - full plate armor&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;c - bronze plate mail and shield&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;d - banded mail and shield&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Question 2 - 3 Points - Which has a longer range, a light crossbow or a longbow?&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Question 3 - 5 Points (+1 Bonus) &amp;nbsp;How is a greater pegasus created?&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Those are the questions - now get cracking!&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-3264563290230652740?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/1u3_6UOGll0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/3264563290230652740/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=3264563290230652740&amp;isPopup=true" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/3264563290230652740?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/3264563290230652740?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/1u3_6UOGll0/lets-play-ad-2nd-edition-trivia-game.html" title="Let's Play the AD&amp;D 2nd Edition Trivia Game!" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-V_tIDc9z_g0/T7bNNv5WDzI/AAAAAAAABcU/FELA2CkeJqI/s72-c/IMG_0305.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/lets-play-ad-2nd-edition-trivia-game.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMMSHo-fyp7ImA9WhVUGUw.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-5567208325084332827</id><published>2012-05-18T12:10:00.001-04:00</published><updated>2012-05-24T23:44:49.457-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-24T23:44:49.457-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WotC VTT" /><title>Four Years Later and WotC Still Doesn't Have a Viable VTT</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/mTTsuYuKTcNC-ldworlsUcxHAqQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mTTsuYuKTcNC-ldworlsUcxHAqQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/mTTsuYuKTcNC-ldworlsUcxHAqQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mTTsuYuKTcNC-ldworlsUcxHAqQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;I've really been having a blast using the Tabletop Forge app in Google+ Hangouts to facilitate by online ACKS Campaign.  With the D&amp;amp;D Next "Open" playtest kicking off next week, it got me thinking about the Virtual Table Top that WotC promised at the release of D&amp;amp;D 4e.&lt;br /&gt;
&lt;br /&gt;
You remember.  WotC released some mocked up, 3d styled images of their non-existant (at the time) VTT that included a dice image stolen directly from the Fantasy Grounds VTT.  Smiteworks even hit WotC with a C&amp;amp;D over that back in June of '08.&lt;br /&gt;
&lt;br /&gt;
Fast forward to November of 2010, and WotC opened the beta testing of their VTT to select members of their digital subscription.  From what I recall, it looked nothing like the original mockup that was presented over 2 years prior.&lt;br /&gt;
&lt;br /&gt;
Now we are 4 years after the announcement of the WotC Virtual Table Top and it still isnt done yet.  It was announced with the release of  D&amp;amp;D 4e, and the open play test of D&amp;amp;D 5e starts next week and we still don't have it.&lt;br /&gt;
&lt;br /&gt;
It's a shame.&lt;br /&gt;
&lt;br /&gt;
Not that I'm complaining.  Tabletop Forge fills most of my needs, and it hasn't taken 4 years to get to that point.&lt;br /&gt;
&lt;br /&gt;
Maybe WotC should crowdsource the design of their VTT just like they are doing with D&amp;amp;D Next. ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-5567208325084332827?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/yhXzsJyRexw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.tenkarstavern.com/feeds/5567208325084332827/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=457309359800117925&amp;postID=5567208325084332827&amp;isPopup=true" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5567208325084332827?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/457309359800117925/posts/default/5567208325084332827?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/COwX/~3/yhXzsJyRexw/four-years-later-and-wotc-still-doesn.html" title="Four Years Later and WotC Still Doesn&amp;#39;t Have a Viable VTT" /><author><name>Erik Tenkar</name><uri>https://profiles.google.com/113341752897675495824</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-gnUI7wUFb10/AAAAAAAAAAI/AAAAAAAAAAA/k23PksEkXIk/s512-c/photo.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://www.tenkarstavern.com/2012/05/four-years-later-and-wotc-still-doesn.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQAR3g7fCp7ImA9WhVUE00.&quot;"><id>tag:blogger.com,1999:blog-457309359800117925.post-6030003753968962904</id><published>2012-05-17T21:25:00.001-04:00</published><updated>2012-05-17T21:25:46.604-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-17T21:25:46.604-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="grumpy dwarf" /><category scheme="http://www.blogger.com/atom/ns#" term="DnD5e" /><category scheme="http://www.blogger.com/atom/ns#" term="mike mearls" /><title>The Grumpy Dwarf Chews The Chat - Mike Mearls D&amp;D Next Chat Session (Part 2)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/dXTgaa3KQ7cVNVNxjo7-BtOE7Xo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dXTgaa3KQ7cVNVNxjo7-BtOE7Xo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://2.bp.blogspot.com/-9blu7G_SKOI/T7WkPj9uBZI/AAAAAAAAAEQ/FtkiModjgLs/s1600/dwarf.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-9blu7G_SKOI/T7WkPj9uBZI/AAAAAAAAAEQ/FtkiModjgLs/s320/dwarf.jpg" width="230" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i style="color: orange;"&gt;&lt;b&gt;link to part 1 of the chat, with Grumpyisms ;)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;11:31&lt;br /&gt;Mearls: Next!&lt;br /&gt;&lt;br /&gt;11:32&lt;br /&gt;Jeremy Crawford: &lt;br /&gt;My favorite new condition is intoxicated. ;)&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(isn't it for most dwarves? ;)&lt;/b&gt;&lt;/i&gt;11:32&lt;br /&gt;Comment From Mike&amp;nbsp; &lt;br /&gt;How are we going to provide feedback on the open playtest?&lt;br /&gt;11:33&lt;br /&gt;Mearls: We'll have a series of surveys we're sending out&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;OMFG!&amp;nbsp; Enough with the fuckin' surveys!&amp;nbsp; Have you read the surveys at the WotC site Mike?&amp;nbsp; &lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i style="color: orange;"&gt;&lt;b&gt;Do you take potty breaks during your D&amp;amp;D Sessions?&amp;nbsp; YES ? NO?&amp;nbsp;&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i style="color: orange;"&gt;&lt;b&gt;Should D&amp;amp;D sessions be shorted to eliminate the need for potty breaks?&amp;nbsp; YES?&amp;nbsp; NO?&amp;nbsp; MAY I FUCK A TURNIP?&lt;/b&gt;&lt;/i&gt; &lt;br /&gt;
&lt;br /&gt;
I also think that we might have a dedicated forum on the site for discussion, but I think Trevor might now more about that. The idea is to make it as easy as possible for us to capture feedback, while also reaching as wide an audience as possible.&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(wide audience = open playtest w/o NDA or sign up requirements)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;11:33&lt;br /&gt;Mearls: BTW, the surveys are being put together by the folks at WotC who do that for a living&lt;i style="color: orange;"&gt;&lt;b&gt; (shit!&amp;nbsp; that means the same asses that write them at the end of every post on the WotC site... sigh).&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:33&lt;br /&gt;Mearls: Next!&lt;br /&gt;&lt;br /&gt;11:34&lt;br /&gt;Comment From The Mormegil&amp;nbsp; &lt;br /&gt;I know your top one priority is making the game feel like D&amp;amp;D, but those of us who do not notice any distinctive feel in D&amp;amp;D &lt;i style="color: orange;"&gt;&lt;b&gt;(which may also be true of those hoping to find a D&amp;amp;D feel in the game)&lt;/b&gt;&lt;/i&gt; and would like to help too may need a direction for their efforts. What are you looking for in this playtest? What do you expect from it?&lt;br /&gt;&lt;br /&gt;11:35&lt;br /&gt;Jeremy Crawford: We also want to know whether the game is enjoyable for you, whether the rules make sense, and whether is evokes a swords-and-sorcery feel. &lt;i style="color: orange;"&gt;&lt;b&gt;(has D&amp;amp;D really been a Swords &amp;amp; Sorcery game by default?)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:36&lt;br /&gt;Mearls: There are two ways to look at it.&lt;br /&gt;&lt;br /&gt;if you're a long-time D&amp;amp;D fan, the playtest should feel like you're coming home again. &lt;i style="color: orange;"&gt;&lt;b&gt;(long time 4e?&amp;nbsp; 3e?&amp;nbsp; old school?&amp;nbsp; can you really accomplish that with such divergent expectations?) &lt;/b&gt;&lt;/i&gt;We want the rules to be easy to use, rulings simple to make, and the game to move at a good pace. All while feeling like D&amp;amp;D at its heart.&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(how about feeling like D&amp;amp;D in its Soul?)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;if you don't have a particular attachment to D&amp;amp;D or its specific feel, then the game should be fun to play, interesting to run, and an overall good fantasy RPG.&lt;br /&gt;&lt;br /&gt;Our biggest goal is making sure that the core rules are easy to understand, easy to use, and fully functional.&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(that should apply to any set of RPG rules)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:36&lt;br /&gt;Mearls: Next!&lt;br /&gt;&lt;br /&gt;11:36&lt;br /&gt;Comment From Tara&amp;nbsp; &lt;br /&gt;What were some of the major changes from the last few days?&amp;nbsp;&lt;i style="color: orange;"&gt;&lt;b&gt; (did you all catch this in the first part of the chat?&amp;nbsp; major fucking changes the week before putting the play test in the public's hands!&amp;nbsp; that does not bode well)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:36&lt;br /&gt;Jeremy Crawford: &lt;br /&gt;Haha!&lt;br /&gt;&lt;br /&gt;11:36&lt;br /&gt;Mearls: Hmmm... is there anything we haven't changed in the past few days?&lt;br /&gt;&lt;br /&gt;11:37&lt;br /&gt;Jeremy Crawford: &lt;br /&gt;One of my favorite changes from this week is adding more flavorful effects to some of the cantrips.&lt;br /&gt;&lt;br /&gt;11:37&lt;br /&gt;Mearls: I did a review of our weapon table, and I think the spear was the one weapon I didn't comment on. Probably the biggest things are rogue schemes&lt;i style="color: orange;"&gt;&lt;b&gt; (no idea what this is - must have missed something when i read the rogue write up)&lt;/b&gt;&lt;/i&gt; and cleric domains.&lt;br /&gt;&lt;br /&gt;11:38&lt;br /&gt;Jeremy Crawford: &lt;br /&gt;Yeah, the rogue has really come into focus this week. &lt;i style="color: orange;"&gt;&lt;b&gt;(just in time for the playtest)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;11:38&lt;br /&gt;Mearls: Yes, cantrips that you use to attack are basically utility cantrips that have a way you can use them against creatures. The ignite cantrip lets you start fires, whether its lighting a torch or a goblin's butt. &lt;i style="color: orange;"&gt;&lt;b&gt;(of course, because as we know, every D&amp;amp;D game session needs fire and torture - and burning the goblin's ass covers both)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;11:38&lt;br /&gt;Mearls: Next!&lt;br /&gt;&lt;br /&gt;11:38&lt;br /&gt;Comment From Kamikaze Midget&amp;nbsp; &lt;br /&gt;Can you tell us about anything you guys have discovered in focusing the game on the entire adventure, rather than on the individual encounter? &lt;i style="color: orange;"&gt;&lt;b&gt;(hasn't the focus usually been the entire adventure, or did that change with 4e?&amp;nbsp; wait, 4e has Encounters as an RPGA event.&amp;nbsp; never mind)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:38&lt;br /&gt;Jeremy Crawford: &lt;br /&gt;The poor goblin and his butt.&lt;br /&gt;&lt;br /&gt;11:40&lt;br /&gt;Mearls: The biggest thing is making it OK for one character to own a particularly encounter. If the wizard casts sleep and KOs a group of six kobolds, that's OK. In the next encounter, the rogue might sneak up on the kobold shaman and gank him, or the fighter blocks a doorway and takes down a wave of attackers. Same goes for characters with good social abilities, and so on.&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(wow.&amp;nbsp; you mean characters don't have to be balanced by the encounter, but but the adventure as a whole?&amp;nbsp; that's novel.&amp;nbsp; yes, i'm being sarcastic, as this is nothing new)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:40&lt;br /&gt;Mearls: It also means for a much faster game - characters contribute in each encounter, but we can let someone shine without feeling that everyone must have at least 4 or 5 turns to do their thing. &lt;i style="color: orange;"&gt;&lt;b&gt;(4e, they are talking to you kid!)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:41&lt;br /&gt;Jeremy Crawford: There is a tremendous amount of world texture that we can include when there isn't pressure to make everything count in every single combat encounter &lt;i style="color: orange;"&gt;&lt;b&gt;(my god but 4e must be a tedious fucking game)&lt;/b&gt;&lt;/i&gt;. We can include character options that speak to social situations, exploration, traveling on the high seas, hopping into other planes of existence, and so on, without segregating those options into little buckets. &lt;i style="color: orange;"&gt;&lt;b&gt;(okay - I'll take your word for this jerry)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:42&lt;br /&gt;Mearls: It also means that "unbalanced" options are more viable. For instance, in one adventure the characters fought a gang of hobgoblins. One of the hobgobs was a beast master who used a whip and a prod to drive a pair of giant scorpions forward. The rogue sniped the beast master, so the scorpions turned around and had their revenge on the tribe. &lt;i style="color: orange;"&gt;&lt;b&gt;(but a wizard casting glitterspray and grease to take out the evil cleric is overpowered?&amp;nbsp; overpowered or just a bit of prejudice against spell casters?&amp;nbsp; which is it Mr Iron Heroes?)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:43&lt;br /&gt;Mearls: It ended the fight pretty quickly, but it made for a fun adventure. The characters ended up luring the scorpions into a room with a window, locking them in there while the rogue climbed out. &lt;i style="color: orange;"&gt;&lt;b&gt;(sounds like a little DM Fiat in use there.&amp;nbsp; not complaining, just remarking)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;11:43&lt;br /&gt;Mearls: Next!&lt;br /&gt;&lt;br /&gt;11:43&lt;br /&gt;Comment From Brian&amp;nbsp; &lt;br /&gt;How do you plan on handling the discrepancy between the 4e-style spells for wizards/sorcerors (Powers) vs the older-style spells (A lot of very unique and varied spells)? Would both styles of play get along nicely in a game?&lt;br /&gt;&lt;br /&gt;11:43&lt;br /&gt;Jeremy Crawford: &lt;br /&gt;Yes, they get along together very nicely. :)&lt;i style="color: orange;"&gt;&lt;b&gt; (glad you think so jerry)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:44&lt;br /&gt;Mearls: We have some potentially interesting ideas for the warlock vs. sorcerer vs. the wizard. I can't say much, but when you have two or three classes using arcane magic, you have room to maneuver. In 3e the warlock was sort of 4e-like, as was the binder. I think we can make room for both in a way that makes those classes unique and fun. &lt;i style="color: orange;"&gt;&lt;b&gt;(whatever... the real question is which method is used with the core class?)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;11:45&lt;br /&gt;Mearls: The great thing about classes is that you can have a spell slot system, a spell point system, and a power system all in the same game. &lt;i style="color: orange;"&gt;&lt;b&gt;(just so long as it's not in the same class)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:45&lt;br /&gt;Mearls: Next!&lt;br /&gt;&lt;br /&gt;11:45&lt;br /&gt;Comment From Somnambulant gamer&amp;nbsp; &lt;br /&gt;Everyone's incredibly excited about this initial offering, do we know what kind of timeframe we're looking at for materials to generate new characters and a chance to see more of the core classes that will be released?&lt;br /&gt;&lt;br /&gt;11:45&lt;br /&gt;Jeremy Crawford: &lt;br /&gt;Even in the playtest spells, you will see elements from classic spells and elements from powers.&lt;br /&gt;&lt;br /&gt;11:45&lt;br /&gt;Mearls: Let me check our schedule. It's on a white board on the other side of my desk... AFK&lt;br /&gt;&lt;br /&gt;11:46&lt;br /&gt;Jeremy Crawford: We plan to roll out character-customization options this summer.&amp;nbsp;&lt;i style="color: orange;"&gt;&lt;b&gt; (this will be the point where we do more than just kick the tires - this will be the true test drive)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:46&lt;br /&gt;Mearls: OK, if things go smoothly you'll have that stuff before the end of the summer. Keep in mind that feedback is a part of this, and it's all contingent on how much we need to change based on round 1.&lt;br /&gt;&lt;br /&gt;11:46&lt;br /&gt;Mearls: Next!&lt;br /&gt;&lt;br /&gt;11:47&lt;br /&gt;Jeremy Crawford: And we'll roll out other classes bit by bit. Since our focus is on collecting feedback, we are not going to release too much at once. We want to make sure each part of the game gets the love it deserves.&lt;br /&gt;&lt;br /&gt;11:47&lt;br /&gt;Comment From Andrew&amp;nbsp; &lt;br /&gt;Can you comment on adventure pacing versus the wonder of magic? In 3e, PCs were often required to rest after the cleric/wizard were out of spells, regardless of the state of the rest of the party. In 4e, everyone can keep going until out of surges, but there was less "magical pizazz" across the classes -- a sword being a magic missile being a druid's claw.&lt;br /&gt;&lt;br /&gt;11:49&lt;br /&gt;Jeremy Crawford: We have been striving to connect pacing to concrete things in the game world: magical resources, such as spells; hit points; and various options that might rely on a character expending some of his or her vitality.&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(point system code word?)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;11:49&lt;br /&gt;Mearls: That's a great question. We want magical to feel magical yet rooted in the world. The cantrip thing ties into this. Cantrips aren't specifically made to blast people, but a cantrip you use to create a small amount of acid as part of an alchemy experiment can also be a useful weapon. Spells should feel magical and maybe even mysterious in some way.&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(this sounds intrguing.&amp;nbsp; i like it.&amp;nbsp; see, i'm not a total fucking grump)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;11:49&lt;br /&gt;Mearls: For instance, going back to cantrips, we specifically didn't want to just make a spell that was the same as a crossbow but it did fire damage. That sells magic short, IMO.&lt;br /&gt;&lt;br /&gt;11:49&lt;br /&gt;Mearls: Next!&lt;br /&gt;&lt;br /&gt;11:49&lt;br /&gt;Comment From Somnambulant gamer&amp;nbsp; &lt;br /&gt;You mentioned all casters have at-will spell "options" now. Are these class features, or tied into the themes or backgrounds?&lt;br /&gt;&lt;br /&gt;11:50&lt;br /&gt;Jeremy Crawford: Both!&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(huh?)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;11:50&lt;br /&gt;Jeremy Crawford: The cleric and the wizard get them, and some backgrounds and themes offer them.&lt;br /&gt;&lt;br /&gt;11:51&lt;br /&gt;Mearls: Yes, both. At-will spells come with classes. Rogues and fighters can opt into that if they want &lt;i style="color: orange;"&gt;&lt;b&gt;(wait, all classes can get "at will magic powers?&amp;nbsp; isn't this 4 e in just a new package?).&lt;/b&gt;&lt;/i&gt; I'd also like to at some point offer an option for a non-at-will magic game, but we received overwhelming feedback in favor of at-will magic. That feedback was largely edition independent. &lt;i style="color: orange;"&gt;&lt;b&gt;(largely independent of any edition prior to 3e perhaps? so mike, this is the game that will bring back the old school players, cause i dont see it)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;11:51&lt;br /&gt;Mearls: Next!&lt;br /&gt;&lt;br /&gt;11:52&lt;br /&gt;Comment From Preston&amp;nbsp; &lt;br /&gt;What races will be in the play test? Do you see race or culture as being a driving force behind a characters mechanics?&lt;br /&gt;&lt;br /&gt;11:52&lt;br /&gt;Jeremy Crawford: Yeah, when playing a spellcaster, many people like to feel like a spellcaster all the time and not have to resort to a crossbow--or a dart! &lt;i style="color: orange;"&gt;&lt;b&gt;(huh?&amp;nbsp; oh, this is an answer to the previous question)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;11:53&lt;br /&gt;Jeremy Crawford: The classic four will be in the playtest: dwarf, elf, halfling, and human. &lt;i style="color: orange;"&gt;&lt;b&gt;(gnomes always get the short stick)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:53&lt;br /&gt;Mearls: Halfling, human, dwarf, and elf. We're actually doing a mix of race and culture with our approach. A high elf and a wood elf share some innately elf things, but also get some things distinct to their specific culture.&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(again, no complaints with this approach)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:53&lt;br /&gt;Jeremy Crawford: Right out of the gate, you'll see the high elf, for instance.&lt;br /&gt;&lt;br /&gt;11:53&lt;br /&gt;Mearls: Next!&lt;br /&gt;&lt;br /&gt;11:53&lt;br /&gt;Comment From HustontheTodd&amp;nbsp; &lt;br /&gt;What I love about 4e is the ease with which I can throw an encounter together. What can I expect from dndnext to make adventure building fun?&lt;br /&gt;&lt;br /&gt;11:54&lt;br /&gt;Jeremy Crawford: While Mike answers that, I'll say something else about race. A thing I love about our current approach is that you don't just pick your race, such as dwarf. You also pick what kind of dwarf you are.&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(Hill, Mountain, Dueger?)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:55&lt;br /&gt;Mearls: 4e provides the standard we're using for DM tools and adventure building. My goal is to do a mix of basic D&amp;amp;D - which was fairly step-by-step - combined with 4e's approach, though focusing more on the adventure as a whole rather than encounters. We also know that DM experience plays a big role in how people approach adventure and campaign design, so we want to offer a lot of options including "roll lots of dice and randomly determine everything" to "do whatever you want."&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(i'm not really sure what to make of this - mark this as a wait and see)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:55&lt;br /&gt;Mearls: Next!&lt;br /&gt;&lt;br /&gt;11:55&lt;br /&gt;Comment From RupertDnD&amp;nbsp; &lt;br /&gt;Are Fighters getting cool stuff too, like powers or maneuvers?&lt;br /&gt;&lt;br /&gt;11:56&lt;br /&gt;Jeremy Crawford: &lt;br /&gt;The fighter gets to carry my wizard's tea!&lt;i style="color: orange;"&gt;&lt;b&gt; (now that's fucking funny!)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:57&lt;br /&gt;Mearls: Right now, we're keeping the fighter fairly basic but giving you those options in feats. &lt;i style="color: orange;"&gt;&lt;b&gt;(wait, i thought you could only get feats in a kit - or whatever the hell they call them in 5e)&lt;/b&gt;&lt;/i&gt; However, the fighter does get a couple unique mechanics to make him different. This is definitely an area where we're looking at feedback, but so far people seemed more concerned with getting at-will magic that in making manuevers something all fighters automatically get.&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(more about the at-will magic... sigh)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;11:57&lt;br /&gt;Mearls: And to be clear, right now if you spend a feat for maneuvers you're getting a whole suite of options to use, not just one thing.&lt;i style="color: orange;"&gt;&lt;b&gt; (so, it's not just kits then)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;11:58&lt;br /&gt;Mearls: Also, I don't think the first pregen fighter has maneuvers to start with.&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(psych!!!)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;11:58&lt;br /&gt;Mearls: Next!&lt;br /&gt;&lt;br /&gt;11:58&lt;br /&gt;Jeremy Crawford: We're committed to giving fighter players interesting tactical options, but we also want to make it possible to play the simple basher. Feedback is usually split on wanting both types of fighter.&lt;br /&gt;&lt;br /&gt;11:58&lt;br /&gt;Comment From Jozh&amp;nbsp; &lt;br /&gt;Prestige Classes/Paragon Paths? In or out?&lt;br /&gt;&lt;br /&gt;11:59&lt;br /&gt;Mearls: We're not sure yet. One of our next big tasks is to look at high level play and how things might evolve beyond class. If we do paths or prestige classes, we want to make sure that they fit into the overall Next system in an organic way, We don't want to just bolt them in.&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(they just finished the 1st level pretest characters between last week and this week - i'd be afraid if they were thinking high level,as low levelisn't even set in sand yet)&lt;/b&gt;&lt;/i&gt;11:59&lt;br /&gt;Mearls: OK, one more question then I have a lunch meeting.&lt;br /&gt;&lt;br /&gt;12:00&lt;br /&gt;Comment From EdofDoom&amp;nbsp; &lt;br /&gt;Are there any obvious tanking mechanics in the new edition? Something that guarentees a wizard in the back doesn't get ganged up on by people running past the fighter?&amp;nbsp;&lt;i style="color: orange;"&gt;&lt;b&gt; (Ah, obligatory MMORPG question)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;12:00&lt;br /&gt;Jeremy Crawford: Our initial high-level playtests were a hoot and included elements similar to paragon paths / prestige classes, but we're still exploring options.&lt;br /&gt;&lt;br /&gt;12:01&lt;br /&gt;Jeremy Crawford: There are definitely ways for one character to protect another. We have a whole theme dedicated to the concept, in fact, but you won't see a tank per se in the first batch of five characters.&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(and depending on the feedback, that theme may be invalidated.&amp;nbsp; please call back later)&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;12:02&lt;br /&gt;Mearls: There are two things. First, creatures grant cover. So, cowering behind people is a good idea. &lt;i style="color: orange;"&gt;&lt;b&gt;(now that's heroic gameplay for ya!)&lt;/b&gt;&lt;/i&gt; That said, the basic option for that rests in a theme right now. My feeling on tanks is that it's best if a player wants to do that, rather than saying an entire swatch of characters are assigned that when a player might want to be a fighter to be good in combat.&lt;br /&gt;&lt;br /&gt;I'd rather it be clear that a player has taken a theme to do that and is getting into it because that's what the player enjoys doing in D&amp;amp;D.&lt;br /&gt;12:02&lt;br /&gt;Mearls: Thanks for the questions, everyone. This was a lot of fun. I've asked Trevor to capture the questions we couldn't get to so we can cover them before the playtest launches.&amp;nbsp; &lt;i style="color: orange;"&gt;&lt;b&gt;(they sure as hell wont be answering any of mine)&lt;/b&gt;&lt;/i&gt;12:02&lt;br /&gt;Jeremy Crawford: &lt;br /&gt;Yes, thank you, everyone!&lt;br /&gt;12:03&lt;br /&gt;Trevor: Alright, that wraps things up for the Q&amp;amp;A! Thanks everyone for all the great questions. We weren't able to get to them all, but as Mike mentioned, we will be trying to answer as many as we can in future articles and conversations.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/457309359800117925-6030003753968962904?l=www.tenkarstavern.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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