Saturday, September 14, 2019

Journey's End (for now), the Wilderlands of the Fantastic Reaches has been released! (Reposted from the Bat in the Attic Blog)

The following was first posted over on Rob Conley's Bat in the Attic Blog. All the following words are Rob's. Affiliate links are The Tavern's. Keep the beer cold and the lights on at The Tavern via our affiliate links :)

I (Rob) am pleased to announce the release of Wilderlands of the Fantastic Reaches. This is the fourth of four products covering the eighteen maps that encompass the Judges Guild Wilderlands setting. This product covers four of the maps as detailed below. The four sets combined will cover a region equal in size to Western Europe providing years and decades of adventuring for you and your group.

Unlike many setting products, the Wilderlands sketches out the overview and history in light detail. Then presents a comprehensive list of local detail in a compact format that is customizable. This eliminates much of the tedious work involved in creating a setting and allows the referee to focus on the campaign and the grand adventures the players face as their characters.

This is presented as two products both in PDF and Print on Demand.

The first product is a 44-page guidebook containing a brief overview of and commentary on Maps Fifteen to Map Eighteen of the Wilderlands along with lists covering details on Villages, Castles, Lairs, Ruins, and Islands.

Due to the extensive use of monsters from the supplements to the original edition, this release details 7 monsters and provides full statistics suitable for use with Swords and Wizardry and similar RPGs.

The Guidebook for the Wilderlands of the Fantastic Reaches also includes charts, tables, and rules concerning the Triumphant Grand Tactical mapping system used by the Wilderlands, how to build strongholds, and establishing baronies. In addition, information has been added on the demographics of the Wilderlands along with new rules governing pastoral and nomadic cultures. Because Tula, the City of Wizards, plays a prominent role in this region, rules for potion and magic item creations has been included. Finally, as the Isle of the Blest straddles the corners of four maps, a combined map and list has been added as a bonus chapter. This includes the background originally written by Scott Fulton in Pegasus #3.

Included with the Guidebook are a letter-sized blank map of the Wilderlands that can be used to take notes during a campaign. A PDF with the map legend. A letter-size black and white guide to the placement of each of the 18 maps within the Wilderlands.

Finally a giant-sized preliminary version of the master map that I used to crop the individual maps from. With the right printer, this can be printed as a full-scale map 5 feet wide and 8 feet long. With the PDF you can selectively copy out regions as complete maps that overlap the borders of the 18 maps. After the release of the final set of maps this file will be updated as a layered PDF allowing for custom maps of the Wilderlands to be copied or created.

The second product is a set of four maps:  Isles of the Dawn Map Fifteen, Southern Reaches Map Sixteen, Silver Skein Isles Map Seventeen, and Ghinor Highlands Map Eighteen. When ordered via print on the demand they are printed in two overlapping halves each on a 12" by 18" poster. In addition, each map is presented as a 22" by 17" PDF file.

The maps have been redrawn from the original in a color style. Instead of the distinct symbols of the original maps, the terrain has been drawn as a transparent fill and vegetation represented by colored areas. This allows both terrain and vegetation to overlap. Representing more accurately the complexity and diversity of the Wilderland's geography.

This release is the final book in a series of four covering the Wilderlands of High Fantasy.

A preview PDF

The Wilderlands of the Fantastic Reaches Guidebook

The Wilderlands of the Fantastic Reaches Map


I now offer bundles of all four sets of guidebooks and maps at 25% off buying separately. There are four bundles two sets of print or PDF for the guidebooks, and two sets of print or PDF for the maps. DrivethruRPG doesn't allow maps and books to be mixed in the same bundle (or order).

Wilderlands Guidebook Bundle (PDF)
Wilderlands Guidebook Bundle (Print)
Wilderlands Map Bundle (PDF) 
Wilderlands Map Bundle (Print)

Friday, September 13, 2019

Indiegogo - Bill Webb's RPG Decks of Dirty Tricks

Why do I have an AC/DC song in my head when I think of Bill Webb's Deck of Dirty Tricks? heh.

I've been using Bill's Deck off and on for years at the various conventions I run games at. The results have always been fun and often game-changing. Certainly not for the DM that is weak of heart and unable to improvise ;)

With this project introducing TWO new decks of Bill Webb Dirty Tricks in addition to reprinting the original deck, I'm excited as all hell. One deck of your choice for 15 bucks, two for 29, all three for 42. Want to add a signed copy of Bill Webb's Book of Dirty Tricks (DM Aid)? You're at 50 bucks. Shipping not included.
The Classic Deck of Dirty Tricks
Made for use during game sessions to encourage unexpected events and player interactivity. The cards are all printed with suggestions for changes in the narration and their potential mechanical implications. It is system neutral but works best with any one of the many variations of the world's most popular roleplaying game. 
The New Expansion Decks of Dirty Tricks 
We are bringing 2 new decks for this Indiegogo project. We are also reprinting the classic (and sold out classic Deck of Dirty tricks . The expansion decks are planned for 48 cards with, often requested blank cards for creating your very own "dirty tricks" for your home or convention game.

Thursday, September 12, 2019

A WTF Kickstarter - Age of Uranus

Sometimes, the name says it all. I'm sure it was a language issue that failed to see the issue with the title of this Kickstarter - Age of Uranus before launch.

I guess they released after launch, as it was canceled after not meeting projections.

So, what is the Age of Uranus? Yes, that was a bad joke, but it is funny ;)
Age of Uranus is a role-playing game in which art and mystery blend to create a unique and fascinating setting: a sublime and tormented world where signs invisible to ordinary mortals lead to weird and wonderful places and where codes hidden within works of art reveal paths to powers and long-forgotten truths. 
Players take on the role of hyper-humans, supernatural beings of great power, who covet supremacy over humans and their peers, but in hyper-human society nothing is as it seems. Characters will have to navigate this world of Mystery, Intrigue and Passion...
Ah well. It's never good to play with Uranus. Yes, I'm in high school again - signed, Dick Hertz ;P
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