<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1894337635646155309</id><updated>2024-09-04T14:49:52.413-07:00</updated><category term="Análisis"/><category term="PS3"/><category term="XBOX 360"/><category term="PC"/><category term="ACCIÓN"/><category term="Play Game"/><category term="LUCHA"/><category term="Noticias"/><category term="WII"/><category term="DEPORTES"/><category term="PSP"/><category term="RPG´s"/><category term="Sega"/><category term="Electronics arts"/><category term="FPS"/><category term="Horror"/><category term="Nintendo"/><category term="ROL"/><category 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term="Homefront"/><category term="Hulk Hogan"/><category term="Hypertension"/><category term="Kaos studios"/><category term="Koch Media"/><category term="Lego"/><category term="Lego Star Wars 3 The Clone Wars"/><category term="Lucas Arts"/><category term="Monumental Games"/><category term="Mortal Kombat 2011"/><category term="Moto Gp"/><category term="MotoGp 10/11"/><category term="Motorstorm"/><category term="Motorstorm: Apocalypse"/><category term="MÚSICA"/><category term="Namco"/><category term="Need for Speed"/><category term="Nether Realm"/><category term="Operation Flashpoint"/><category term="Operation Flashpoint: Red River"/><category term="PES"/><category term="Parasite Eve"/><category term="Pro evolution soccer"/><category term="Proevolution soccer 2011 3D"/><category term="Randy Orton"/><category term="Red River"/><category term="Resident Evil 4"/><category term="Retro Studios"/><category term="RocKsteady"/><category term="Rockstar Games"/><category term="Shadows of 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term="Wrestling"/><category term="Yakuza"/><category term="Yakuza 4"/><category term="beat´em up"/><category term="futbol"/><category term="inSane"/><category term="konami"/><category term="nueva consola"/><title type='text'>Play Game</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>35</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-5615711418465786064</id><published>2011-05-19T10:50:00.000-07:00</published><updated>2011-05-19T10:50:55.319-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="DEPORTES"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Sega"/><category scheme="http://www.blogger.com/atom/ns#" term="Tenis"/><category scheme="http://www.blogger.com/atom/ns#" term="Virtua tennis"/><category scheme="http://www.blogger.com/atom/ns#" term="Virtua tennis 4"/><category scheme="http://www.blogger.com/atom/ns#" term="WII"/><category scheme="http://www.blogger.com/atom/ns#" term="XBOX 360"/><title type='text'>ANÁLISIS - Virtua Tennis 4 - Xbox 360 - Ps3 - Wii</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:HyphenationZone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;ES&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;  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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiypVildlO9S6rcg4nPGDfftz2l6YwvBIpr362SgcC1W8tl9Rt9qzMudX4vREqQyk3Yp2DbmmrLjIkHt_BuqiP6bmIRTL-awOIDEBelNz7IFEdg9ZkcxnnzenYs1aG5JwClpsSn-KMmDho/s1600/5145Virtua+Tennis+4+Logo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;143&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiypVildlO9S6rcg4nPGDfftz2l6YwvBIpr362SgcC1W8tl9Rt9qzMudX4vREqQyk3Yp2DbmmrLjIkHt_BuqiP6bmIRTL-awOIDEBelNz7IFEdg9ZkcxnnzenYs1aG5JwClpsSn-KMmDho/s320/5145Virtua+Tennis+4+Logo.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;De nuevo Virtua Tennis. Y ya son cuatro entregas. Parece que no ha pasado el tiempo desde que en 1999 Sega nos brindó la oportunidad de agarrar nuestra raqueta y desafiar a los mejores tenistas con una jugabilidad nunca vista y un entretenimiento mayúsculo. Sin embargo ya hemos abrazado la primera década del nuevo siglo y Sega nos presenta prácticamente el mismo juego.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Y no decimos esto porque no nos guste el juego o no lo hayamos gozado con sus, no muchas, nuevas opciones. Lo decimos principalmente porque no ha variado demasiado con respecto a sus predecesores y porque en la actualidad es muy alta la oferta de videojuegos de tenis, algunas muy buenas. Podríamos decir que es un problema de falta de desarrollo. &lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4JpUViqGxLTvBdggzTF19wCGpPZHUu62Vc7jXIScTZpN24aArMNYfb7tLDrPkUDFzGCXmvIUeEqlkt26SLTVofMKkemNhgQ35FWzq5l4MCYGMe505jMmDfMG83ry6fJbVdLm0nVuTeGI/s1600/04537d_Virtua_Tennis4_imagen.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4JpUViqGxLTvBdggzTF19wCGpPZHUu62Vc7jXIScTZpN24aArMNYfb7tLDrPkUDFzGCXmvIUeEqlkt26SLTVofMKkemNhgQ35FWzq5l4MCYGMe505jMmDfMG83ry6fJbVdLm0nVuTeGI/s320/04537d_Virtua_Tennis4_imagen.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;La sencillez de sus controles lo convierte en un juego muy práctico y apto para cualquier usuario, pues solamente usaremos dos botones; pero quizás este es el principal problema, se han quedado anclados en el tiempo y eso perjudica a Vitua Tennis 4 frente a juegos que son auténticos simuladores de este deporte, por no hablar de ciertos errores en el golpeo. La novedad que nos aporta para evitar las estrategias repetitivas son unos golpes especiales que realizaremos al rellenar nuestra barra azul especial.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Lo mejor de esta entrega es sin duda su cantidad de modos de juego, que compensan con creces los problemas antes descritos. A los ya conocidos de Arcade, Exhibición y Multijugador, se le suma el nuevo sistema de Carrera, que nos sitúa en un tablero en el que elegiremos no sólo los destinos deportivos, sino que además se incluyen toda una suerte de pruebas y minijuegos que lo convierten en algo más que adictivo.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWu_cqu_QRC8mjbbioy3XgeqZ8nW92FSUx3CI-dLK5nFlMosdmXD3Vt6v5ZREmhzp880c6CbTURNY3_MRDsyCOuSlDwAtBHSqdtAQgGJ_bqrS1biJih5XIDpyHTbp3LepLuQIMLj8FkGs/s1600/virtua_tenis_4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;170&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWu_cqu_QRC8mjbbioy3XgeqZ8nW92FSUx3CI-dLK5nFlMosdmXD3Vt6v5ZREmhzp880c6CbTURNY3_MRDsyCOuSlDwAtBHSqdtAQgGJ_bqrS1biJih5XIDpyHTbp3LepLuQIMLj8FkGs/s320/virtua_tenis_4.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Por último decir que la adaptación a los mandos de movimiento no es nada mala, pero han limitado mucho sus posibilidades. Por lo demás se puede decir que el apartado gráfico es resultón pero sin grandes alardes y que el sonido es flojillo. Se puede decir que a Virtua Tennis le está pasando en el tenis lo que a Pro Evolution Soccer le pasa en el fútbol.&lt;span&gt;&amp;nbsp; &lt;/span&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/r27XG25oCXo?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt; &lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/5615711418465786064/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-virtua-tennis-4-xbox-360-ps3.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/5615711418465786064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/5615711418465786064'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-virtua-tennis-4-xbox-360-ps3.html' title='ANÁLISIS - Virtua Tennis 4 - Xbox 360 - Ps3 - Wii'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiypVildlO9S6rcg4nPGDfftz2l6YwvBIpr362SgcC1W8tl9Rt9qzMudX4vREqQyk3Yp2DbmmrLjIkHt_BuqiP6bmIRTL-awOIDEBelNz7IFEdg9ZkcxnnzenYs1aG5JwClpsSn-KMmDho/s72-c/5145Virtua+Tennis+4+Logo.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-6593755751498799380</id><published>2011-05-18T03:10:00.000-07:00</published><updated>2011-05-19T03:27:40.418-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Analisis Mortal Kombat"/><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Avance Mortal Kombat 9"/><category scheme="http://www.blogger.com/atom/ns#" term="LUCHA"/><category scheme="http://www.blogger.com/atom/ns#" term="Midway"/><category scheme="http://www.blogger.com/atom/ns#" term="Mortal Kombat"/><category scheme="http://www.blogger.com/atom/ns#" term="Mortal Kombat 2011"/><category scheme="http://www.blogger.com/atom/ns#" term="Nether Realm"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Warner Interactive"/><category scheme="http://www.blogger.com/atom/ns#" term="XBOX 360"/><title type='text'>ANÁLISIS - Mortal Kombat - PS3 / 360</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7bCXu_A25WKMO2GYf8Uv1PLXEEdjKjsI5oTG68onqjUxHuw6eppOIQWuunJNsIHEoSoXfmroawJNTAl8gI-DqCftL9ncnsq4iG028LQBdvOjbInOMXjOyUHsERnxT0eoZSiWJCdhNSgA/s1600/mortalkombat2011-mh.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;277&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7bCXu_A25WKMO2GYf8Uv1PLXEEdjKjsI5oTG68onqjUxHuw6eppOIQWuunJNsIHEoSoXfmroawJNTAl8gI-DqCftL9ncnsq4iG028LQBdvOjbInOMXjOyUHsERnxT0eoZSiWJCdhNSgA/s400/mortalkombat2011-mh.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;Ya está de vuelta la lucha más brutal de todos los tiempos. La franquicia Mortal Kombat está de vuelta, y esta vez a lo grande, con un título absolutamente sublime. Los Fatalitis nunca se vieron tan reales.&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Hablar de Mortal Kombat, es hablar del juego de la lucha más gore y salvaje de todos los tiempos. Pero la saga, en la década pasada se fue difuminando en una serie de títulos mediocres y edulcorados. Ahora se acabaron los títulos inocuos, MK ha vuelto nuevamente a la lucha en dos dimensiones, con los míticos Fatalitis, con mucha sangre y un completo plantel de luchadores y modos de juego.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI5DDNB-Lk47wYkjOiIXVAjbVmT_Eefg0ia-yyuN9sYC8i09FBNUpzCDk-oPGts47eropB006f3l6ViGtFkBCHJMFUTvggU-Peq8ih8E0OMT3hSZdNxF0JOiNoS-yrb2PrjJml6PcvQ-U/s1600/mortal_kombat_2011.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;202&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI5DDNB-Lk47wYkjOiIXVAjbVmT_Eefg0ia-yyuN9sYC8i09FBNUpzCDk-oPGts47eropB006f3l6ViGtFkBCHJMFUTvggU-Peq8ih8E0OMT3hSZdNxF0JOiNoS-yrb2PrjJml6PcvQ-U/s320/mortal_kombat_2011.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Entre los personajes, no faltaran los clásicos Raiden, Smoke, Kano, Sonia Blade y demás, junto a Kratos, el heroe de God of War, en la versión PS3. Aparte de los que puedes seleccionar de primeras, podrás desbloquear 2 personajes nuevos a medida que avances en el modo historia. Un modo muy similar, al que vimos en el &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;MK vs DC&lt;/i&gt;, en el que tendrás que completar una trama conjunta luchando con distintos jugadores. También está el clásico modo arcade, en el que deberás vencer a todos los rivales para ir escalando peldaño a peldaño hasta luchar con Shao Kan. El resto de modos los completan la Torre de los Retos, donde tendrás más de 100 pruebas a superar a modo de combates con limitación de vida o con la pantalla del revés y mini pruebas para probar tus habilidades al más puro estilo Street Fighter II,&amp;nbsp; el modo VS local u online y el nuevo modo de arcade coperativo, que lo podrás completar junto a un amigo en combates de dos contra dos.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA8HdWGop8PXfe6wEWzOpoqswOoviRAobg1vP7VOePsbqRJvBDlQMiBTISiXea07865Y-Brt3onM8jeIHW5biKA9r5-mWMAe-V4_ojRQ-n_sDPyoOqmitEoTzWWpub2fx2AWeiOEwv4d0/s1600/mortal-kombat-2011-kratos.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA8HdWGop8PXfe6wEWzOpoqswOoviRAobg1vP7VOePsbqRJvBDlQMiBTISiXea07865Y-Brt3onM8jeIHW5biKA9r5-mWMAe-V4_ojRQ-n_sDPyoOqmitEoTzWWpub2fx2AWeiOEwv4d0/s320/mortal-kombat-2011-kratos.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Los fatalitis están más que nunca al alcance del jugador, que gracias al modo practica podrá practicarlos tranquilamente para luego ponerlos en marcha con tus amigos. La jugabilidad es muy intuitiva, y con un poco de practica (recomendable usar la cruceta) podrás hacer los ataque especiales de los luchadores. A los típicos golpes especiales, sumamos lo golpes X-Ray, que podremos realizar, tras llenar una barra de energía a base de golpes, pulsado los gatillos. Cuando consigamos ejecutarlos nuestro oponente sufrirá un terrible golpe en el que mediante unos acercamientos de cámara veremos los huesos romperse.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ8QZb3tlI5DuAfoPTehp12caK8633iifCY1pzYsIXMq53GvK-psez7_c0XtLAW37BNgNQu5Bvo5xg7rX2P4bNfEhZIzKnQQRvZZy2VBy37FzirIHeUVM3WPpFeEEbCVaE8Pd7iPADx0Y/s1600/mortal_kombat_2011_violent_screenshot.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ8QZb3tlI5DuAfoPTehp12caK8633iifCY1pzYsIXMq53GvK-psez7_c0XtLAW37BNgNQu5Bvo5xg7rX2P4bNfEhZIzKnQQRvZZy2VBy37FzirIHeUVM3WPpFeEEbCVaE8Pd7iPADx0Y/s320/mortal_kombat_2011_violent_screenshot.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Mortal Kombat ha vuelto más violentamente que nunca al podium de la lucha en las&amp;nbsp; consolas y esperemos que sea para mucho tiempo, sacando grandes juegos como el que tenemos entre manos. Eso sí, si tu sensibilidad esta a flor de piel, las salpicaduras de sangre en la pantalla pueden no ilusionarte mucho. &lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/6593755751498799380/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-mortal-kombat-ps3-360.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/6593755751498799380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/6593755751498799380'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-mortal-kombat-ps3-360.html' title='ANÁLISIS - Mortal Kombat - PS3 / 360'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7bCXu_A25WKMO2GYf8Uv1PLXEEdjKjsI5oTG68onqjUxHuw6eppOIQWuunJNsIHEoSoXfmroawJNTAl8gI-DqCftL9ncnsq4iG028LQBdvOjbInOMXjOyUHsERnxT0eoZSiWJCdhNSgA/s72-c/mortalkombat2011-mh.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-1535255908603496220</id><published>2011-05-17T11:54:00.000-07:00</published><updated>2011-05-17T11:54:36.610-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Final Fantasy"/><category scheme="http://www.blogger.com/atom/ns#" term="Final Fantasy IV the complete collection"/><category scheme="http://www.blogger.com/atom/ns#" term="PSP"/><category scheme="http://www.blogger.com/atom/ns#" term="ROL"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG´s"/><category scheme="http://www.blogger.com/atom/ns#" term="Square Enix"/><title type='text'>ANÁLISIS - Final Fantasy IV: The complete collection - Psp</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtci3_IIaK-Cjx3VPQ4zRDQmP-wdnmmjUE2zw6iZnO539tDIrdhkK4yx5GQPL2dN_9S7zenvt-O3iJTjNOPhBMLNRNsL9Th0TTeMpxpOKnGnHYO10_M5bHvXv1eFYqvBVt-eOAUl0XhTA/s1600/7674aeb70fceba2ee6bdf8b723c61a92.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;174&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtci3_IIaK-Cjx3VPQ4zRDQmP-wdnmmjUE2zw6iZnO539tDIrdhkK4yx5GQPL2dN_9S7zenvt-O3iJTjNOPhBMLNRNsL9Th0TTeMpxpOKnGnHYO10_M5bHvXv1eFYqvBVt-eOAUl0XhTA/s320/7674aeb70fceba2ee6bdf8b723c61a92.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span id=&quot;goog_161179279&quot;&gt;&lt;/span&gt;&lt;span id=&quot;goog_161179280&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Todos sabemos que estamos en la era del &lt;i&gt;remake&lt;/i&gt;, de las reediciones o recuperaciones de material audiovisual antiguo, hecho especialmente visible en el cine, pero que empieza a trasladarse al mundo de los videojuegos. Esto no es intrínsecamente malo si el producto original ya era bueno y después del lavado de cara pasa a ser mucho mejor. Pues esto es lo que ocurre con la nueva puesta de largo de &lt;i&gt;Final Fantasy IV: The complete collection&lt;/i&gt; que &lt;i&gt;Square Enix&lt;/i&gt; ha decidido lanzar al mercado, esta vez para la portátil de &lt;i&gt;Sony&lt;/i&gt;.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;La idea de relanzar material bastante antiguo habla bastante mal de cómo andan las cosas, sobre todo en cuanto a &lt;i&gt;RPG&lt;/i&gt; se refiere, pero este juego es una joya que ya fue alabada por crítica y público, lo que hace que sí, encima, le añaden contenido inédito y le remocen el &lt;i&gt;look&lt;/i&gt;, conviertan a una joya de los 90&lt;i&gt;´s&lt;/i&gt; en un clásico también en el nuevo siglo. Estamos, sin duda, ante un autentico fetiche para coleccionistas.&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Porque la jugabilidad sigue siendo la misma, y su duración difícilmente superables; además de contar una historia que, si tu intención es seguir la saga &lt;i&gt;Final Fantasy&lt;/i&gt;, resulta imprescindible. Por si fuera poco se añaden una serie de contenidos originales o de posteriores entregas o simplemente nuevas que para nostálgicos y coleccionistas serán inolvidables.&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR93qUiHwYaGRDequf9yfBnsdYeutHXPwsOY9bUhXXhFZ1gMJXwzFy4nIyP4WX28ea-Vg0R9lo9-JI8yrcb2zWFVY-AvaY3KSRhLNIUOvMUONV5uFkKrAWYFVvBlEJch9jzKVdY1V-Smo/s1600/722cb_final_fantasy_iv_the_after_years.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;172&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR93qUiHwYaGRDequf9yfBnsdYeutHXPwsOY9bUhXXhFZ1gMJXwzFy4nIyP4WX28ea-Vg0R9lo9-JI8yrcb2zWFVY-AvaY3KSRhLNIUOvMUONV5uFkKrAWYFVvBlEJch9jzKVdY1V-Smo/s320/722cb_final_fantasy_iv_the_after_years.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Si sois nuevos en esto, os podemos decir que el &lt;i&gt;Final Fantasy IV&lt;/i&gt; original resulto ser la primera piedra sobre las que se asentarían después el resto de capítulos, tanto por su argumento como por el sistema de ataque por turnos. Cuenta la historia de Cecil y Rose y su hilo argumental nos servirá para disfrutar de todo el material antiguo, para pasar a &lt;i&gt;Interlude&lt;/i&gt;, autentico material exclusivo, y por último &lt;i&gt;The after years&lt;/i&gt;, donde manejaremos a Ceodore, hijo de la anterior pareja citada.&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio2G-4VuMlCpJqsmuxocJPNyC0AIQrorbbNNm5IpCChiKLl4TWAIfzD8DtGz_BwS-jX9rvoFIsWAaMOi7HVCp6sBEFK0J-pnSu7NpbQqqAy4eK9l0hap0tXHk83-_Fyv7i-HyTNoJWjvw/s1600/007_47.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;181&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio2G-4VuMlCpJqsmuxocJPNyC0AIQrorbbNNm5IpCChiKLl4TWAIfzD8DtGz_BwS-jX9rvoFIsWAaMOi7HVCp6sBEFK0J-pnSu7NpbQqqAy4eK9l0hap0tXHk83-_Fyv7i-HyTNoJWjvw/s320/007_47.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;En definitiva, podemos decir que si te gusto allá por 1991 deberías conseguir esta nueva versión remozada y para coleccionistas; si no lo conoces pero te interesa la historia de &lt;i&gt;Final&lt;/i&gt; &lt;i&gt;Fantasy&lt;/i&gt; no te lo puedes perder; y si no eres ni de los unos ni de los otros interésate porque de verdad merece la pena.&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/wD01qg-KTQA?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/1535255908603496220/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-final-fantasy-iv-complete.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/1535255908603496220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/1535255908603496220'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-final-fantasy-iv-complete.html' title='ANÁLISIS - Final Fantasy IV: The complete collection - Psp'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtci3_IIaK-Cjx3VPQ4zRDQmP-wdnmmjUE2zw6iZnO539tDIrdhkK4yx5GQPL2dN_9S7zenvt-O3iJTjNOPhBMLNRNsL9Th0TTeMpxpOKnGnHYO10_M5bHvXv1eFYqvBVt-eOAUl0XhTA/s72-c/7674aeb70fceba2ee6bdf8b723c61a92.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-6479575617925351732</id><published>2011-05-17T11:34:00.000-07:00</published><updated>2011-05-17T11:55:57.235-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="beat´em up"/><category scheme="http://www.blogger.com/atom/ns#" term="China"/><category scheme="http://www.blogger.com/atom/ns#" term="Dynasty Warriors"/><category scheme="http://www.blogger.com/atom/ns#" term="Dynasty Warriors 7"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Tecmo-Koei"/><category scheme="http://www.blogger.com/atom/ns#" term="XBOX 360"/><title type='text'>ANÁLISIS - Dynasty Warriors 7 - Xbox 360 - Ps3</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFgK7OQuXpWJ3LQJGD7ezr887eSHQ3WWMhOiu9B_ofZYSQ3kYWV5fhLeE55X-85ItLw5DxfLiA1wEHierihAdkFvgfnLPKOK5Kszfm2g-xIvlNROA8vnhcUMa2vLZr86gwDOYkY6Vttk0/s1600/dynasty_warriors_7.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;162&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFgK7OQuXpWJ3LQJGD7ezr887eSHQ3WWMhOiu9B_ofZYSQ3kYWV5fhLeE55X-85ItLw5DxfLiA1wEHierihAdkFvgfnLPKOK5Kszfm2g-xIvlNROA8vnhcUMa2vLZr86gwDOYkY6Vttk0/s320/dynasty_warriors_7.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Si os acordáis de la película de Bill Murray que transcurría durante el día de la marmota y en la que el protagonista se introducía en un bucle del que no conseguía salir, repitiendo una y otra vez el mismo día, os daréis cuenta de la relación que existe entre este &lt;i&gt;film &lt;/i&gt;y la franquicia de &lt;i&gt;Tecmo-Koei Dynasty Warriors&lt;/i&gt;. Y es que ya tenemos en el mercado otro nuevo episodio de esta saga bélica sita en la China imperial; que si bien resulta las más intensa y completa de la serie, no es más que otro episodio más, igual en su desarrollo que las anteriores entregas.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Las novedades que se han incluido empiezan con la inclusión de un nuevo modo, el de conquista, que es el mismo modo que el de la historia salvo que es más libre, podrás atacar cualquier destino sin que te lo imponga la historia principal. Además, dentro del modo historia, cuenta con cuatro arcos argumentales diferentes, contra el único arco que tenían las sagas anteriores. El argumento, sin embargo, resulta un tanto &amp;nbsp;simple en todas sus versiones, ya que la debilidad del emperador Han resultará el punto de partida para que cuatro facciones (los 4 arcos argumentales ya citados) se disputen el territorio.&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6IY6aIKt7e7Mu2Tll2Pj1uk__Honcd180gZei9QlV9PFFUR-FjYC8LmVgwSlFao706kTqHqX4_L1Z2tyIBwwNaHxc8N22hPLM-8DuLxbjqQZsfH-w5rN683z0yPO9eK8r0o14Rcon12c/s1600/Dynasty-Warriors-7-Screenshot6.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6IY6aIKt7e7Mu2Tll2Pj1uk__Honcd180gZei9QlV9PFFUR-FjYC8LmVgwSlFao706kTqHqX4_L1Z2tyIBwwNaHxc8N22hPLM-8DuLxbjqQZsfH-w5rN683z0yPO9eK8r0o14Rcon12c/s320/Dynasty-Warriors-7-Screenshot6.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Por lo demás podemos decir que contaremos con los poderes de siempre para derrotar a los malos, especialmente esos jefes de unidad tan duros; la opción de &lt;i&gt;customizar&lt;/i&gt; a nuestro gusto a nuestros personajes; una cantidad enorme de misiones que alargarán las aventuras hasta lo indecible; una gran cantidad de personajes secundarios que nos acompañaran para dar enjundia a la historia. Cabe comentar que los chicos de &lt;i&gt;Tecmo-Koei&lt;/i&gt; han añadido la posibilidad de usar catapultas durante la batalla, pero quizás no es suficiente añadido para superar la repetición de las misiones, en las que únicamente tendremos que ir de un sitio para otro en este&lt;i&gt; beat´em up.&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7Hjm0pcPSBWndjCiNFtJgiWQF5dP_dnsFbt3C6pPAustX4Kzm8EDwkl22cYX6VdOJHTaQV06_BWxLuYu_WJ_Bhuy5VOGCF26Aiou0MKA2sCmlMWlTiydurvZ4F72v8eyLCqImL9QOWnk/s1600/dynasty-warriors-7-20110322111759898_640w.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7Hjm0pcPSBWndjCiNFtJgiWQF5dP_dnsFbt3C6pPAustX4Kzm8EDwkl22cYX6VdOJHTaQV06_BWxLuYu_WJ_Bhuy5VOGCF26Aiou0MKA2sCmlMWlTiydurvZ4F72v8eyLCqImL9QOWnk/s320/dynasty-warriors-7-20110322111759898_640w.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;En fin, si sois fans adictos de la serie os gustará más que ninguna otra entrega, si no lo sois, compraros otro juego porque no podéis esperar nada nuevo.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/NgPzyGDz0sE?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/6479575617925351732/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-dynasty-warriors-7-xbox-360.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/6479575617925351732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/6479575617925351732'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-dynasty-warriors-7-xbox-360.html' title='ANÁLISIS - Dynasty Warriors 7 - Xbox 360 - Ps3'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFgK7OQuXpWJ3LQJGD7ezr887eSHQ3WWMhOiu9B_ofZYSQ3kYWV5fhLeE55X-85ItLw5DxfLiA1wEHierihAdkFvgfnLPKOK5Kszfm2g-xIvlNROA8vnhcUMa2vLZr86gwDOYkY6Vttk0/s72-c/dynasty_warriors_7.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-1077114868856412339</id><published>2011-05-15T09:50:00.000-07:00</published><updated>2011-05-15T09:50:41.426-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ACCIÓN"/><category scheme="http://www.blogger.com/atom/ns#" term="Alienigenas"/><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Conduit"/><category scheme="http://www.blogger.com/atom/ns#" term="Conduit 2"/><category scheme="http://www.blogger.com/atom/ns#" term="FPS"/><category scheme="http://www.blogger.com/atom/ns#" term="High Voltage"/><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo"/><category scheme="http://www.blogger.com/atom/ns#" term="Sega"/><category scheme="http://www.blogger.com/atom/ns#" term="Shooter"/><category scheme="http://www.blogger.com/atom/ns#" term="WII"/><title type='text'>ANÁLISIS - Conduit 2 - Wii</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:HyphenationZone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;ES&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:DontVertAlignCellWithSp/&gt;    &lt;w:DontBreakConstrainedForcedTables/&gt;    &lt;w:DontVertAlignInTxbx/&gt;    &lt;w:Word11KerningPairs/&gt;    &lt;w:CachedColBalance/&gt;   &lt;/w:Compatibility&gt;   &lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;    &lt;m:brkBin m:val=&quot;before&quot;/&gt;    &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;    &lt;m:smallFrac m:val=&quot;off&quot;/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val=&quot;0&quot;/&gt;    &lt;m:rMargin m:val=&quot;0&quot;/&gt;    &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;    &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;    &lt;m:intLim m:val=&quot;subSup&quot;/&gt;    &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Revision&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;List Paragraph&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Quote&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;
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   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; Name=&quot;Bibliography&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:&quot;Tabla normal&quot;;
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
 mso-style-priority:99;
 mso-style-qformat:yes;
 mso-style-parent:&quot;&quot;;
 mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
 mso-para-margin:0cm;
 mso-para-margin-bottom:.0001pt;
 mso-pagination:widow-orphan;
 font-size:11.0pt;
 font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-fareast-font-family:&quot;Times New Roman&quot;;
 mso-fareast-theme-font:minor-fareast;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-bidi-font-family:&quot;Times New Roman&quot;;
 mso-bidi-theme-font:minor-bidi;}
&lt;/style&gt; &lt;![endif]--&gt;  &lt;br /&gt;
&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:HyphenationZone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;ES&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:DontVertAlignCellWithSp/&gt;    &lt;w:DontBreakConstrainedForcedTables/&gt;    &lt;w:DontVertAlignInTxbx/&gt;    &lt;w:Word11KerningPairs/&gt;    &lt;w:CachedColBalance/&gt;   &lt;/w:Compatibility&gt;   &lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;    &lt;m:brkBin m:val=&quot;before&quot;/&gt;    &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;    &lt;m:smallFrac m:val=&quot;off&quot;/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val=&quot;0&quot;/&gt;    &lt;m:rMargin m:val=&quot;0&quot;/&gt;    &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;    &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;    &lt;m:intLim m:val=&quot;subSup&quot;/&gt;    &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;
  DefSemiHidden=&quot;true&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot;
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&lt;/style&gt; &lt;![endif]--&gt;  &lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWo3qOk0ROPWMY3Pgr97H5MOzC3rbGp8eQNPGR4ywyNX3SVp9f4q-5Yktbmw1YVuOBw0j33kOt4Y48rI_Swe4WNMRcSMlMcUk23Xh8ZipcWfzbp2Z4Cgk6E1Gncl7Dngv8aLYwQU73Cjw/s1600/theconduit_2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;201&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWo3qOk0ROPWMY3Pgr97H5MOzC3rbGp8eQNPGR4ywyNX3SVp9f4q-5Yktbmw1YVuOBw0j33kOt4Y48rI_Swe4WNMRcSMlMcUk23Xh8ZipcWfzbp2Z4Cgk6E1Gncl7Dngv8aLYwQU73Cjw/s400/theconduit_2.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Si el primer &lt;i&gt;Conduit&lt;/i&gt; se convirtió en uno de los mejores &lt;i&gt;shooters&lt;/i&gt; que aparecieron para &lt;i&gt;Wii&lt;/i&gt; no se puede decir menos de &lt;i&gt;Conduit&lt;/i&gt; &lt;i&gt;2&lt;/i&gt;. Esta franquicia de &lt;i&gt;Sega&lt;/i&gt; ha pasado a ser uno de los juegos punteros de la consola de &lt;i&gt;Nintendo&lt;/i&gt;. Su sistema de juego, su motor gráfico y sus numerables opciones de juego se han visto mejoradas con unas pinceladas con las que, sin duda, será mucho más adictivo, eso sí, ya no resulta tan novedoso como el primero.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt; &lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;En esta ocasión los “buenos” se verán obligados a confiar en Prometheus, el padre genético de los alienígenas, que nos llevará directamente hasta el responsable de este nuevo ataque alienígena, John Addams.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt; &lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Esta idea será la que sirva de detonante para la nueva aventura, en la que nuestro traje será mejorable al 100% a medida que ganemos dinero para comprar todo tipo de mejoras y armas, algunas ya conocidas y otras muy novedosas, como el siniestro rifle Dark Star, con el que podremos disparar ni más ni menos que agujeros negros para implosionar a nuestros rivales, que por cierto serán más duros y difíciles de matar, especialmente los jefes, que verán aumentado su número.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWE2CmbQW0oMq5dtipFxL6latY_-dDmTrarn7axY60yOsEsPIYuAypHhENpvpS_V5tn14Gz4wNwAG3-Q1y8czdkgw9hgNfea4J82iM-Z-tbW42VhAAT9u5Q00HLoRsKxwEMHoJLM4pmzc/s1600/conduit-2-wii-45553.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;232&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWE2CmbQW0oMq5dtipFxL6latY_-dDmTrarn7axY60yOsEsPIYuAypHhENpvpS_V5tn14Gz4wNwAG3-Q1y8czdkgw9hgNfea4J82iM-Z-tbW42VhAAT9u5Q00HLoRsKxwEMHoJLM4pmzc/s400/conduit-2-wii-45553.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Durante nuestras exploraciones usaremos nuestra nave Atlantida como portal para viajar desde Siberia hasta los magníficos templos de China. Sin embargo la variedad que nos ofrece se ve desmejorada por la simpleza de los escenarios que se convierten en una suerte de escenas repetitivas. El diseño gráfico falla un poco en lo más simple, pero si es bastante efectivo en el muestrario de detalles como explosiones o reflejos de luz o agua.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwb40YaN5VVYxpy7QYTDVsSWKb8r1IsMRlqm58uox1YeVS1f1d76fbSfsgafpeQB5Wh8hsS9pSznO2ydjjjIGCQVFAfMxjZwhf-itS6O3fTDGVzzY6xHa_swzQO6eKcbsP-j0SRPoxJxw/s1600/The-Conduit-2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;232&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwb40YaN5VVYxpy7QYTDVsSWKb8r1IsMRlqm58uox1YeVS1f1d76fbSfsgafpeQB5Wh8hsS9pSznO2ydjjjIGCQVFAfMxjZwhf-itS6O3fTDGVzzY6xHa_swzQO6eKcbsP-j0SRPoxJxw/s400/The-Conduit-2.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Echaremos de menos los puzles que aparecieron en el primero, sin embargo, la sensación de exploración no se ha perdido, lo que convierte a los diferentes escenarios en partidas muy abiertas si quieres desbloquear todo, incluso apetecibles para repetir muchos de ellos.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Si te gusto el primer Conduit seguro que disfrutarás el segundo aunque la formula sea la misma.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/-eXjViwFOPE?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span&gt; &lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/1077114868856412339/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-conduit-2-wii.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/1077114868856412339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/1077114868856412339'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-conduit-2-wii.html' title='ANÁLISIS - Conduit 2 - Wii'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWo3qOk0ROPWMY3Pgr97H5MOzC3rbGp8eQNPGR4ywyNX3SVp9f4q-5Yktbmw1YVuOBw0j33kOt4Y48rI_Swe4WNMRcSMlMcUk23Xh8ZipcWfzbp2Z4Cgk6E1Gncl7Dngv8aLYwQU73Cjw/s72-c/theconduit_2.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-7275295943755599551</id><published>2011-05-15T09:16:00.000-07:00</published><updated>2011-05-15T09:25:54.897-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="CODEMASTERS"/><category scheme="http://www.blogger.com/atom/ns#" term="FPS"/><category scheme="http://www.blogger.com/atom/ns#" term="Operation Flashpoint"/><category scheme="http://www.blogger.com/atom/ns#" term="Operation Flashpoint: Red River"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Red River"/><category scheme="http://www.blogger.com/atom/ns#" term="Shooter"/><category scheme="http://www.blogger.com/atom/ns#" term="XBOX 360"/><title type='text'>ANÁLISIS - Operation Flashpoint: Red River</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixwdXI21DnRdw8GVrmJHjWXTQgUJPun7FRf2RbD9K1Jf2F9lqmjJ_6Rxdqq_VYwVsw2loNU2m5j8YvVNG3xoVf90Qprnn346_CwjdJOphYPfJ4aU_WfaP1UVGK598GUSZJUr36l8lVOHA/s1600/Operation_Flashpoint_Red_River.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;136&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixwdXI21DnRdw8GVrmJHjWXTQgUJPun7FRf2RbD9K1Jf2F9lqmjJ_6Rxdqq_VYwVsw2loNU2m5j8YvVNG3xoVf90Qprnn346_CwjdJOphYPfJ4aU_WfaP1UVGK598GUSZJUr36l8lVOHA/s400/Operation_Flashpoint_Red_River.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;Si ya te has cansado de disparar a diestro y siniestro, de que la acción en primera persona se convierta en frenetismo, sin ningún tipo de orden, estrategia o mesura, estas de enhorabuena, el nuevo &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Operation Flashpoint: Red River&lt;/i&gt; te va a convertir en un autentico perro de la guerra, un autentico soldado que dirige y cumple las ordenes en un autentico campo de batalla.&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNri-EYmW1dgkpykvShFm1BD3fEfFKhz_MML-6fTQBKgXUVj9PLAPtgIqpbKMVaTlixbrM-ivffS2eXxKWzZF9sGMPAWTKbAiJUXMVsu3RnRj-RvAboNwiu3VkcYtuxlJOYGzN7Gg_CZY/s1600/operation-flashpoint-red-river.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNri-EYmW1dgkpykvShFm1BD3fEfFKhz_MML-6fTQBKgXUVj9PLAPtgIqpbKMVaTlixbrM-ivffS2eXxKWzZF9sGMPAWTKbAiJUXMVsu3RnRj-RvAboNwiu3VkcYtuxlJOYGzN7Gg_CZY/s400/operation-flashpoint-red-river.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Esto es así principalmente por el realismo que destila este título bélico. No cuentes con acciones heroicas o en las que te desmarcas para matar a innumerables enemigos tú sólo al más puro estilo &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Chuck Norris&lt;/i&gt;, pues entonces lo único que conseguirás será acabar muerto. Porque en este juego cualquier disparo malintencionado pondrá fin a tu partida, incluso si te olvidas de tus heridas y no las curas, te desangrarás, te desmayarás y acabarás muerto igualmente. Toda esta acción se desarrolla en extensísimos terrenos abiertos, en los que las caminatas en buscas de objetivos serán la tónica general, así como un movimiento bastante abierto pero acotado para dirigirte a la acción. &amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Por ello el juego cooperativo es fundamental y para ello te acompañarán tres compañeros, cada uno versado en una especialización concreta. Para dirigirlos contarás con unos sencillos comandos accionándose a través de los gatillos. Estos controles se han simplificado, pero seguirá existiendo cierta dificultad de dar órdenes en medio de una refriega.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIqBx_fdva0LCQS5TQy4gma8F-myJ0fLuGxsEKpEvV6zzrdYGt-0_qLewLusEEiaCwRytj06MYRl8fS7w0DU2e_2qKM0k7cFxArrzXlBBozGRD7T5pfXpcEx8ld3BnMxm9oZC500lnu1U/s1600/Operation+Flashpoint+Red+River23.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIqBx_fdva0LCQS5TQy4gma8F-myJ0fLuGxsEKpEvV6zzrdYGt-0_qLewLusEEiaCwRytj06MYRl8fS7w0DU2e_2qKM0k7cFxArrzXlBBozGRD7T5pfXpcEx8ld3BnMxm9oZC500lnu1U/s320/Operation+Flashpoint+Red+River23.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Este compañerismo se amplía en el modo multijugador, en el que puedes jugar al modo historia que por lo tanto será mucho más dinámico y divertido; eso sí, ya puedes comprarte un micrófono porque si no la comunicación entre la soldadesca se hace un tanto complicada.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Se echa en falta un modo versus en el modo multijugador, así como una mayor dedicación al apartado gráfico, el cual muestra algunos fallos en la visualización de los escenarios, y por último el comentar la falta de una mayor IA de los enemigos, que a veces se quedan algo pasmados, para tratarse de un juego de corte tan realista.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/gsZdbkEldxg?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/7275295943755599551/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-operation-flashpoint-red-river.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/7275295943755599551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/7275295943755599551'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-operation-flashpoint-red-river.html' title='ANÁLISIS - Operation Flashpoint: Red River'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixwdXI21DnRdw8GVrmJHjWXTQgUJPun7FRf2RbD9K1Jf2F9lqmjJ_6Rxdqq_VYwVsw2loNU2m5j8YvVNG3xoVf90Qprnn346_CwjdJOphYPfJ4aU_WfaP1UVGK598GUSZJUr36l8lVOHA/s72-c/Operation_Flashpoint_Red_River.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-5594322107426265098</id><published>2011-05-15T09:02:00.000-07:00</published><updated>2011-05-15T09:26:22.656-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Carreras"/><category scheme="http://www.blogger.com/atom/ns#" term="Need for Speed"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Shift 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Shift 2 Unleashed"/><category scheme="http://www.blogger.com/atom/ns#" term="XBOX 360"/><title type='text'>ANÁLISIS - Shift 2 Unleashed</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&amp;nbsp;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOruwCfL4xebZLYQF_8Cst4c974Y9HpifZDv9S5sgAH2jS6Ljgd0OeC1oIhhNTeVaqUeHx75l3vyVfbhPI5BHdYQDFkYprD638QmSH32S0xA0gC8z0iTS9R7ar9m3LdL1DTV7yziJGUQk/s1600/shift_2_unleashed_logo_-_zonajugones.com.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;158&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOruwCfL4xebZLYQF_8Cst4c974Y9HpifZDv9S5sgAH2jS6Ljgd0OeC1oIhhNTeVaqUeHx75l3vyVfbhPI5BHdYQDFkYprD638QmSH32S0xA0gC8z0iTS9R7ar9m3LdL1DTV7yziJGUQk/s400/shift_2_unleashed_logo_-_zonajugones.com.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;b&gt;Diversión desenfadada y mucha, mucha sensación &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;arcade&lt;/i&gt; es la que desprende este simulador de carreras. Tanto en su sistema de juego, en los diferentes modos del mismo, en su aspecto final o en la gran cantidad de posibilidades se percibe esa sensación de frescura arcade, diferente a la seriedad de otros títulos de carreras como &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Gran Turismo&lt;/i&gt;.&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp; &lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhniKYx7JROLdpyKo2aNBpoIVhpzmdMCjKO5VeL7hFSs0Dr6htcZLcy9IudTevJjVyavpzw_VCHYCKo81Xm1bhyQJYcluz0U0Az0Be3_gjnWQ1NYI4S5Z3v481rrYurpsSQSiFawVWybww/s1600/NFS-Shift-2-Unleashed-2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhniKYx7JROLdpyKo2aNBpoIVhpzmdMCjKO5VeL7hFSs0Dr6htcZLcy9IudTevJjVyavpzw_VCHYCKo81Xm1bhyQJYcluz0U0Az0Be3_gjnWQ1NYI4S5Z3v481rrYurpsSQSiFawVWybww/s320/NFS-Shift-2-Unleashed-2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;El gran protagonista de este nuevo Shift es el modo historia, que engrosa la mayor parte del juego, el cual nos hará conducir en diferentes y muy variados eventos, desde las típicas carreras, de eliminación, competiciones de derrapes o de coches clásicos. Esto será así durante dieciséis niveles de dificultad en los que iremos mejorando nuestro nivel a través de un sistema de puntos de experiencia al más puro estilo RPG. Además iremos ganado nuestro propio dinero con el que compraremos nuevos coches (hay más de 100) y mejoras de todo tipo.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;La categoría de simulador se la concede el realismo en el dominio de nuestro vehículo, con algunos problemillas heredados de la primera entrega como los giros muy bruscos, y la delicada mejora gráfica, capaz de competir con el mencionado Gran Turismo o Forza Motorsport. Tampoco os vamos a mentir, el dominio completo de nuestro coche es complicado y requiere su tiempo, pero si te picas descubrirás su adicción&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOZNiAD6g27R9b5tLUzOV9oI2BG0-tCkrmQJHpHfZf1YPnf1_oUHOl_r70mLpi_x7uFYXF_0ojsSlf-5npbl2OsLXDLAV6iISIK_ezz6o7_KWtLgXuE6XR8mHVSlCHKvvev9kf5BsYquM/s1600/shift-2-unleashed-1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOZNiAD6g27R9b5tLUzOV9oI2BG0-tCkrmQJHpHfZf1YPnf1_oUHOl_r70mLpi_x7uFYXF_0ojsSlf-5npbl2OsLXDLAV6iISIK_ezz6o7_KWtLgXuE6XR8mHVSlCHKvvev9kf5BsYquM/s320/shift-2-unleashed-1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;La dificultad es bastante adaptativa, además del comentado control, al cual podrás aplicarle una serie de ajustes para adaptarlo a tú propio gusto; se le suma una más que interesante IA, los pilotos rivales parecerán tomar cada uno una decisión, exceptuando el modo difícil, en el cual se convierten en cabras en celo que arremeterán violentamente contra tú vehículo.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Si le añadimos un completísimo sistema multijugador, que incluye varias opciones de juego, destacando el Duelo de pilotos, convierte a este simulador en una opción a tener en cuenta para los aficionados a las carreras de coches, y a los no tan aficionados también les gustará por su atractivo arcade, su gran número de opciones y larga duración.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/xfpNzKjPBP4?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/5594322107426265098/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-shift-2-unleashed.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/5594322107426265098'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/5594322107426265098'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-shift-2-unleashed.html' title='ANÁLISIS - Shift 2 Unleashed'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOruwCfL4xebZLYQF_8Cst4c974Y9HpifZDv9S5sgAH2jS6Ljgd0OeC1oIhhNTeVaqUeHx75l3vyVfbhPI5BHdYQDFkYprD638QmSH32S0xA0gC8z0iTS9R7ar9m3LdL1DTV7yziJGUQk/s72-c/shift_2_unleashed_logo_-_zonajugones.com.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-3316676266433713232</id><published>2011-05-15T08:46:00.000-07:00</published><updated>2011-05-15T09:26:55.903-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Hulk Hogan"/><category scheme="http://www.blogger.com/atom/ns#" term="LUCHA"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Randy Orton"/><category scheme="http://www.blogger.com/atom/ns#" term="Undertaker"/><category scheme="http://www.blogger.com/atom/ns#" term="Wrestling"/><category scheme="http://www.blogger.com/atom/ns#" term="WWE All Stars"/><category scheme="http://www.blogger.com/atom/ns#" term="XBOX 360"/><title type='text'>Análisis - WWE All Stars</title><content type='html'>&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0pt;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2k84u9yXmpCDxpKkfgsAfQowQXTV8zzdglFXNTYI8c-2pniQAkfe3prNJle_HQMAfdFEcPx8q2YhyWhaqUq_hyjaDKM-_ELXKUN85Wf8UcR1EDrAZQrE6kgvdJ0qBtgf1lFlduJSUWxM/s1600/wwwe-all-stars-caratula-portada1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;135&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2k84u9yXmpCDxpKkfgsAfQowQXTV8zzdglFXNTYI8c-2pniQAkfe3prNJle_HQMAfdFEcPx8q2YhyWhaqUq_hyjaDKM-_ELXKUN85Wf8UcR1EDrAZQrE6kgvdJ0qBtgf1lFlduJSUWxM/s400/wwwe-all-stars-caratula-portada1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp; &lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0pt;&quot;&gt;&lt;b&gt;La lucha libre es una fuente inagotable para los videojuegos, todos los años el espectáculo americano se intenta reinventar sacando nuevos títulos en el mercado consolero. El juego que tenemos entre manos sigue la tónica del WWE Legends of Wrestlemania, devolviendo al ring a las clásicas leyendas de este espectáculo. &lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0pt;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0pt;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4CTPEaDxmDlJQwFKE7JJ_EkXK87rDlrfDfghtznTR5C4gsnguvJpdtb4cBkZnWppZhpGH3mSOdwFMYn__P_21hgF2KHsYMVM6P8dTAKMiXhxJhjI5VYksYd24x35G6s2zA9P4oyhpRho/s1600/wwe-all-stars-xbox-360_67132-1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;224&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4CTPEaDxmDlJQwFKE7JJ_EkXK87rDlrfDfghtznTR5C4gsnguvJpdtb4cBkZnWppZhpGH3mSOdwFMYn__P_21hgF2KHsYMVM6P8dTAKMiXhxJhjI5VYksYd24x35G6s2zA9P4oyhpRho/s400/wwe-all-stars-xbox-360_67132-1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;El revival está de moda, mes tras mes, las viejas franquicias de los videojuegos sacan sus versiones Hd o incluso nuevos títulos basados en los antiguos, y en la lucha no iban a ser menos. WWE All Stars es un título aceptable, que los que en su día disfrutaron viendo pelear a Hulk Hogan, Andre el gigante o el Ultimo Guerrero, sin duda lo gozarán con este juego y los jóvenes adeptos de Randy Orton, John Cena o The Rock podrán ver a sus estrellas favoritas enfrenarse a los luchadores de los principios de los 90. &lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0pt;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0pt;&quot;&gt;El juego apuesta por un aspecto gráfico cercano al cómic, en el que veremos a los luchadores con los músculos apunto de reventar. El control es apto para todos los públicos con &amp;nbsp;un estilo arcade que te permitirá disfrutar de los combates desde el primer momento, aunque, si quieres dominar los golpes o llaves especiales, tendrás que practicar bastante.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0pt;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuwE8AzfscGLtn8PebDoPODP4yCmjHmwkmp8iIHr1pG_NEbbn5Y8l9RbaHY_urdxeRzJux3Grf7dngRbDfXF2KKM5ISvscAoMXqBG7hy7SYBMWzOBH_v8LxpwLdpN1moO8lU1XmIaH0gA/s1600/wwe_all_stars-1487573.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;159&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuwE8AzfscGLtn8PebDoPODP4yCmjHmwkmp8iIHr1pG_NEbbn5Y8l9RbaHY_urdxeRzJux3Grf7dngRbDfXF2KKM5ISvscAoMXqBG7hy7SYBMWzOBH_v8LxpwLdpN1moO8lU1XmIaH0gA/s320/wwe_all_stars-1487573.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0pt;&quot;&gt;Los principales modos de juego son Fantasy Warfare, en el que se enfrentaran los actuales luchadores contra las leyendas en una serie de peleas con videos introductorios, y Path of Champions, una especie de arcade en el que seleccionamos un luchador y tendremos que superar 10 combates hasta enfrentarnos, a modo de jefe final, con Undertaker o Randy Orton. A estos dos sumamos el modo exhibición y las partidas online. Los modos de juego, aunque variados, no te llevaran mucho completarlos. &lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0pt;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0pt;&quot;&gt;Una cañera banda sonora y unos aceptables efectos de sonido, completan un juego divertido pero corto, solo apto para auténticos fans del Wrestling.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMdafCU4H1dd1UN2ArbLNPz6loSiTSr2-OMtIdYCA-iFE9X5E50YeSI0rnaNS9n6YRfqntE4m-wDDqR6kz2sTpVaquRk9xIyJe4GWWhnQl_PPXIC9NL3VKqC5t0SAL2Hx1TpFl3lX1dEE/s1600/wwe-all-stars-20110310080722781_640w.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMdafCU4H1dd1UN2ArbLNPz6loSiTSr2-OMtIdYCA-iFE9X5E50YeSI0rnaNS9n6YRfqntE4m-wDDqR6kz2sTpVaquRk9xIyJe4GWWhnQl_PPXIC9NL3VKqC5t0SAL2Hx1TpFl3lX1dEE/s320/wwe-all-stars-20110310080722781_640w.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/lKoqvU6W5TQ?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/3316676266433713232/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-wwe-all-stars.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/3316676266433713232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/3316676266433713232'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-wwe-all-stars.html' title='Análisis - WWE All Stars'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2k84u9yXmpCDxpKkfgsAfQowQXTV8zzdglFXNTYI8c-2pniQAkfe3prNJle_HQMAfdFEcPx8q2YhyWhaqUq_hyjaDKM-_ELXKUN85Wf8UcR1EDrAZQrE6kgvdJ0qBtgf1lFlduJSUWxM/s72-c/wwwe-all-stars-caratula-portada1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-633823319380889323</id><published>2011-05-15T07:52:00.000-07:00</published><updated>2011-05-15T09:28:00.690-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Avance"/><category scheme="http://www.blogger.com/atom/ns#" term="Electronics arts"/><category scheme="http://www.blogger.com/atom/ns#" term="García Hotspur"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Resident Evil 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Shadows of Damned"/><category scheme="http://www.blogger.com/atom/ns#" term="XBOX 360"/><title type='text'>AVANCE - Shadows of Damned</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi754XIjclVH09neMx5ahyphenhyphenJC8tySMfW2-Wlv-yUpzebwdNJ0bzTXZBgTY-zfZM-kLT8WCKzHOhb15jutfOrRD37x9JaOCxIpAiUqswYosqZ_hFoLX_J29I_mvuvf8UD4HjuIMKTWWgAo-Q/s1600/shadows+damned.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;162&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi754XIjclVH09neMx5ahyphenhyphenJC8tySMfW2-Wlv-yUpzebwdNJ0bzTXZBgTY-zfZM-kLT8WCKzHOhb15jutfOrRD37x9JaOCxIpAiUqswYosqZ_hFoLX_J29I_mvuvf8UD4HjuIMKTWWgAo-Q/s400/shadows+damned.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;El esperadísimo Shadows of the Damned ya está a la vuelta de la esquina, el próximo mes podremos disfrutar de la acción más infernal.&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;García Hotspur es el protagonista del juego y lo tiene todo, una moto fardona, su chupa de cuero y a Paula, su despampanante novia rubia. Su envidiable vida se trastoca cuando unas criaturas infernales raptan a &amp;nbsp;su chica, que es llevada al mismísimo infierno. Este “John Travolta” de la vida, deberá bajar al infierno a buscarla, en su camino, se encontrara con todo tipo de criaturas demoníacas a las que deberá machacar&amp;nbsp; para poder rescatar a su chica. La típica historia, pero con más sangre.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Una mezcla explosiva de estética punk, survival horror, acción, humor negro y sangre a raudales, es lo que encontraremos en Shadows of the Damned, un juego en el que tendremos que enfrentarnos a criaturas del averno y a la oscuridad, elemento clave de los últimos juegos de temática de terror, en la que la ausencia de luz provoca la ansiedad y la desconfianza en los jugadores. Técnica de sobra usada en el cine, que en muchas producciones de bajo presupuesto, &amp;nbsp;utilizan la oscuridad para sus escenas de terror, ¿acaso algo da más miedo que lo que no se ve?&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Creado por Suda 51 y Shinji Mikami, autores respectivamente de, No More Heroes y Resident Evil 4, nos proponen un shooter en tercera persona al estilo oriental, pero enfocado y adaptado a los gustos del mercado occidental. Un sistema de juego similar a Resident Evil 4, por un lado, su cámara, en tercera persona, junto al hombro del protagonista, y por otro por la temática y el gore.&amp;nbsp;&amp;nbsp; &lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy8uU5cQhe2NsbIaqfGP4kVg91iC20h9n5v1-LrnlAR2Ofeqx8h7q7Rk1Mv9hgUTt2R2M8d1dfwhDP6w6khkUOaNlM3Sial_Xfr2MchkvGBfvyVFVm-v62BwAUXky8hZOYyyYbkEFZnrg/s1600/shadow_of_the_damned_01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;231&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy8uU5cQhe2NsbIaqfGP4kVg91iC20h9n5v1-LrnlAR2Ofeqx8h7q7Rk1Mv9hgUTt2R2M8d1dfwhDP6w6khkUOaNlM3Sial_Xfr2MchkvGBfvyVFVm-v62BwAUXky8hZOYyyYbkEFZnrg/s400/shadow_of_the_damned_01.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;No es la primera colaboración entre estas dos compañías, que ya lo hicieron en el juego de Suda 51, Killer 7. Aparte de un aspecto gráfico espectacular, el audio, como en todos los juegos de terror, también estará muy cuidado, y cuenta con Akira Yamaoka, autor de la música de la saga Silent Hill, que ha compuesto la banda sonora para el juego.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/aEoJsJGU3jM?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/633823319380889323/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/avance-shadows-of-damned.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/633823319380889323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/633823319380889323'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/avance-shadows-of-damned.html' title='AVANCE - Shadows of Damned'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi754XIjclVH09neMx5ahyphenhyphenJC8tySMfW2-Wlv-yUpzebwdNJ0bzTXZBgTY-zfZM-kLT8WCKzHOhb15jutfOrRD37x9JaOCxIpAiUqswYosqZ_hFoLX_J29I_mvuvf8UD4HjuIMKTWWgAo-Q/s72-c/shadows+damned.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-6513869707366274907</id><published>2011-05-15T07:21:00.000-07:00</published><updated>2011-05-15T08:39:15.837-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3DS"/><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="DEPORTES"/><category scheme="http://www.blogger.com/atom/ns#" term="futbol"/><category scheme="http://www.blogger.com/atom/ns#" term="konami"/><category scheme="http://www.blogger.com/atom/ns#" term="PES"/><category scheme="http://www.blogger.com/atom/ns#" term="Pro evolution soccer"/><category scheme="http://www.blogger.com/atom/ns#" term="Proevolution soccer 2011 3D"/><title type='text'>ANÁLISIS - Pro Evolution Soccer 2011 3D - Nintendo 3DS</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpBgL_djd5d0nFl458T6Vru6g-eUFMx8zAf9G-ITF5jFcTCP5cAZjGoVCAs5gd6RCaMiQU6Xz1aS0OToL88RT5pRru4omCEHBU7J-G_V57MIEhl3jozEpkH4vNzZQ2319a-wBk4MoDIx8/s1600/Pro-Evolution-Soccer-2011-3D-1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;204&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpBgL_djd5d0nFl458T6Vru6g-eUFMx8zAf9G-ITF5jFcTCP5cAZjGoVCAs5gd6RCaMiQU6Xz1aS0OToL88RT5pRru4omCEHBU7J-G_V57MIEhl3jozEpkH4vNzZQ2319a-wBk4MoDIx8/s320/Pro-Evolution-Soccer-2011-3D-1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;&lt;i&gt;Konami&lt;/i&gt; sigue empeñado en devolver la grandeza perdida a la franquicia de &lt;i&gt;Pro Evolution Soccer&lt;/i&gt;, aquella grandeza que perdieron por no haberse adaptado a la nueva generación. Para ello han aprovechado las capacidades de la nueva &lt;i&gt;Nintendo 3ds&lt;/i&gt; para presentar un videojuego que, la verdad, ofrece muy poco intentando innovar mucho. Lo mejor que tiene es la sensación de volver a la época dorada de &lt;i&gt;PES&lt;/i&gt;, a &lt;i&gt;Play 2&lt;/i&gt; y la primera &lt;i&gt;Xbox&lt;/i&gt;.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;La única innovación que aporta el juego es la aparición de una cámara subjetiva detrás del jugador que en realidad dificulta más que resultar práctica. Nos promete un futuro esperanzador pero no en éste presente, todavía le falta mucho trabajo para resultar efectivo. La sensación gráfica de profundidad es buena y el acabado gráfico es remarcable, tratándose de una portátil. Sin embargo todo aquel jugador versado en los partidos de &lt;i&gt;PES&lt;/i&gt; preferirá, sin duda, la cámara de toda la vida, la cenital sobre el campo.&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUq2jUJC7Xyv9MsfjtYklkfp5YZI21H7n98lRiEqCD1bRe_3yTLt958OYH-cKRefgMgvwShXyyqwe9gLn5l_3r0xeCdNDXPullkUucosUp5gNcEYwj3R9p6NswgO6g2vnxJjZdynjWMgI/s1600/pes-2011-3d-01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;159&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUq2jUJC7Xyv9MsfjtYklkfp5YZI21H7n98lRiEqCD1bRe_3yTLt958OYH-cKRefgMgvwShXyyqwe9gLn5l_3r0xeCdNDXPullkUucosUp5gNcEYwj3R9p6NswgO6g2vnxJjZdynjWMgI/s320/pes-2011-3d-01.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp;Pero si hay que criticar de verdad a los desarrolladores de &lt;i&gt;Konami&lt;/i&gt;, es por no haber incluido en esta nueva entrega un modo online, imprescindible en la actualidad y, sobre todo, en un videojuego de futbol. Le acorta severamente la vida.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Por lo demás, sigue siendo el mismo videojuego de siempre. Lo que incluye lo bueno y lo malo. Lo bueno, la forma directa y sin florituras de jugar un partido de futbol; lo malo, su estricta gama de pases y jugadas que lo convierten, según pasan los años, en un juego muy estático y repetitivo. Lo mejor que incluye esta versión portátil es la gran variedad de equipos y licencias que tiene, lo que lo convierten en el videojuego de futbol más completo para portátiles.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizbJNUbkGxnz4Y5ZznsL5v2BOid__nDUTfPS1F5jcdT0aGFKP5zVhXIvzUxTnznPGsYFiAaAGfTLbGxyQF73i4kp35EC4r43NDHYRIVE-IkmsfDactK4T8eUHSWedbUob4VZ1nooMCBSA/s1600/256cap_hi033__full-e1298302677513.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizbJNUbkGxnz4Y5ZznsL5v2BOid__nDUTfPS1F5jcdT0aGFKP5zVhXIvzUxTnznPGsYFiAaAGfTLbGxyQF73i4kp35EC4r43NDHYRIVE-IkmsfDactK4T8eUHSWedbUob4VZ1nooMCBSA/s320/256cap_hi033__full-e1298302677513.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Como conclusión podemos argumentar que en &lt;i&gt;konami&lt;/i&gt;&amp;nbsp; se han dado demasiada prisa en lanzar un juego al que le podían haber dedicado algo más de tiempo para que este &lt;i&gt;PES 3D &lt;/i&gt;hubiera sido coherente con los nuevos tiempos, nuevas tecnologías y esta potente nueva consola portátil. Si eres un conocedor de la franquicia, esta entrega te resultará algo anodina, si eres nuevo, seguro que la disfrutarás, aunque sea sólo por la novedad.&amp;nbsp;&amp;nbsp; &lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/wHc7VsJ-Axw?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/6513869707366274907/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-pro-evolution-soccer-2011-3d.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/6513869707366274907'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/6513869707366274907'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/05/analisis-pro-evolution-soccer-2011-3d.html' title='ANÁLISIS - Pro Evolution Soccer 2011 3D - Nintendo 3DS'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpBgL_djd5d0nFl458T6Vru6g-eUFMx8zAf9G-ITF5jFcTCP5cAZjGoVCAs5gd6RCaMiQU6Xz1aS0OToL88RT5pRru4omCEHBU7J-G_V57MIEhl3jozEpkH4vNzZQ2319a-wBk4MoDIx8/s72-c/Pro-Evolution-Soccer-2011-3D-1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-8322717291222008134</id><published>2011-04-25T10:03:00.000-07:00</published><updated>2011-04-25T10:20:46.531-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3DS"/><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Capcom"/><category scheme="http://www.blogger.com/atom/ns#" term="LUCHA"/><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo"/><category scheme="http://www.blogger.com/atom/ns#" term="Street Fighter"/><category scheme="http://www.blogger.com/atom/ns#" term="Super Street Fighter"/><category scheme="http://www.blogger.com/atom/ns#" term="Super Street Fighter IV: 3D Edition"/><title type='text'>ANÁLISIS - Super Street Fighter IV: 3D Edition - 3DS</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvs0w3eMdEvlNg7PwdfejEp4dfwerQJFPeOBYF4fnL_QF-h9VrPjAOLhWskB4Ue23pjHneF0uMOsDcLcZfCE7-wANemzb3ZxDAyM_6NnUJj4dTArnp2B1dAlbGY8z6jv-zD1r0K1qewm8/s1600/images.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvs0w3eMdEvlNg7PwdfejEp4dfwerQJFPeOBYF4fnL_QF-h9VrPjAOLhWskB4Ue23pjHneF0uMOsDcLcZfCE7-wANemzb3ZxDAyM_6NnUJj4dTArnp2B1dAlbGY8z6jv-zD1r0K1qewm8/s1600/images.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;¿Qué mejor juego para abrir el catalogo de una videoconsola que &lt;i&gt;Super&lt;/i&gt; &lt;i&gt;Street Fighter IV: 3D Edition&lt;/i&gt;? Pues ninguno, a tenor de los detalle que ofrece este adictivo juego, que además le da una nueva vuelta de tuerca para esta, más que consagrada, saga de combates callejeros.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Para empezar su extrema jugabilidad, en cualquier mando, en cualquier plataforma, y ahora, en cualquier sitio; serás, como siempre, capaz de hacer espectaculares combos con una facilidad pasmosa, gracias al &lt;i&gt;modo lite&lt;/i&gt;, que te permitirá combinar los diferentes golpes y realizarlos a través de la pantalla táctil. A los adictos desde generaciones atrás, esto les parecerá raro, pero con el &lt;i&gt;controler&lt;/i&gt; de la &lt;i&gt;3DS&lt;/i&gt;, estas facilidades se pueden llegar a agradecer. A los puristas, seguirán teniendo la opción de seguir puliendo su técnica en una&amp;nbsp; nueva consola.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnyEVvnm9H0jDwFv518E8UnNwqKuzY1lJH2avBlKrsc1MDAbQSlVktipuK6SeeOFle_mITFFPHzM_86e_SNh9Ud-HtBA7rm8Z6x0P7RmHzmpb-inajJeBPKxrdD5jje9wcT_xff9JHnK8/s1600/images.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnyEVvnm9H0jDwFv518E8UnNwqKuzY1lJH2avBlKrsc1MDAbQSlVktipuK6SeeOFle_mITFFPHzM_86e_SNh9Ud-HtBA7rm8Z6x0P7RmHzmpb-inajJeBPKxrdD5jje9wcT_xff9JHnK8/s1600/images.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;i&gt;Capcom&lt;/i&gt;, además de la vista lateral de toda la vida, con esa sensación 3D tan refrescante, ha introducido una nueva cámara. Esta nueva vista nos sitúa justo un poco retrasada del hombro de nuestro jugador, por lo que también es en 3D, y además reproduce una nueva visión de los combates rápida y ágil. El “pero”, por poner alguno, se lo ponemos al fondo del escenario, debido principalmente a que está estático.&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9e8qMPeg573cGH0CdsORP10GbxJdIiBpdtssZMuZ8NuFQ2576hFWpqaN1yEVz6OKqLzfT6OncWFvgFCo90knNY-_N4k7FkjuJIIxoGZ4a05LPJn5e474HLwA-8dACzCz9jRgfsGpZ3sA/s1600/33039.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;192&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9e8qMPeg573cGH0CdsORP10GbxJdIiBpdtssZMuZ8NuFQ2576hFWpqaN1yEVz6OKqLzfT6OncWFvgFCo90knNY-_N4k7FkjuJIIxoGZ4a05LPJn5e474HLwA-8dACzCz9jRgfsGpZ3sA/s320/33039.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Con la conexión inalámbrica tendremos el &lt;i&gt;StreetPass&lt;/i&gt;, una modalidad en la que con aceptar la llegada de solicitudes de combate, y en medio de nuestra partida nos llegaran desafíos por parte de otros usuarios, ya sea cerca o lejos, si está conectada a internet. Además se incluye el &lt;i&gt;Channel Live&lt;/i&gt; para poder ver partidas de otros jugadores o incluso de la consola.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8qFJU3G0Idtt1hN7vSGtdadjwPjYLFND9Oa-wz3rBHKtsKdxBEgzyVlOgH-2MGe0f8UIcJaQwkhD4EeiV8t39u3HWTcaEkebu0BAquOrhck5Rev5wMwKlKAfRAy_ZuOCDMEGwDHy9OrU/s1600/33042.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;192&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8qFJU3G0Idtt1hN7vSGtdadjwPjYLFND9Oa-wz3rBHKtsKdxBEgzyVlOgH-2MGe0f8UIcJaQwkhD4EeiV8t39u3HWTcaEkebu0BAquOrhck5Rev5wMwKlKAfRAy_ZuOCDMEGwDHy9OrU/s320/33042.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Por si fuera poco han introducido un modo coleccionista, en el que podremos conseguir hasta 500 figuritas del plantel de &lt;i&gt;Street Fighter&lt;/i&gt;, comprándolas, desbloqueándolas o cambiándolas. El &lt;i&gt;StreetPass&lt;/i&gt; potenciara esta faceta, ya que podremos enfrentar nuestras figurillas con las de otros jugadores en un modo pasivo, en el que perfeccionaremos sus tácticas, y niveles, en grupos de cinco.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/KdLVMdyRNCU?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/8322717291222008134/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-super-street-fighter-iv-3d.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/8322717291222008134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/8322717291222008134'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-super-street-fighter-iv-3d.html' title='ANÁLISIS - Super Street Fighter IV: 3D Edition - 3DS'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvs0w3eMdEvlNg7PwdfejEp4dfwerQJFPeOBYF4fnL_QF-h9VrPjAOLhWskB4Ue23pjHneF0uMOsDcLcZfCE7-wANemzb3ZxDAyM_6NnUJj4dTArnp2B1dAlbGY8z6jv-zD1r0K1qewm8/s72-c/images.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-6115632551254411065</id><published>2011-04-25T08:52:00.000-07:00</published><updated>2011-04-25T08:52:47.435-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Arcade"/><category scheme="http://www.blogger.com/atom/ns#" term="Capcom"/><category scheme="http://www.blogger.com/atom/ns#" term="Carreras"/><category scheme="http://www.blogger.com/atom/ns#" term="Conducción"/><category scheme="http://www.blogger.com/atom/ns#" term="DEPORTES"/><category scheme="http://www.blogger.com/atom/ns#" term="Monumental Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Moto Gp"/><category scheme="http://www.blogger.com/atom/ns#" term="MotoGp 10/11"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="XBOX 360"/><title type='text'>ANÁLISIS - MotoGp 10/11 - Xbox 360 - Ps3</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:HyphenationZone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;ES&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:DontVertAlignCellWithSp/&gt;    &lt;w:DontBreakConstrainedForcedTables/&gt;    &lt;w:DontVertAlignInTxbx/&gt;    &lt;w:Word11KerningPairs/&gt;    &lt;w:CachedColBalance/&gt;   &lt;/w:Compatibility&gt;   &lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;    &lt;m:brkBin m:val=&quot;before&quot;/&gt;    &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;    &lt;m:smallFrac m:val=&quot;off&quot;/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val=&quot;0&quot;/&gt;    &lt;m:rMargin m:val=&quot;0&quot;/&gt;    &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;    &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;    &lt;m:intLim m:val=&quot;subSup&quot;/&gt;    &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirFEsxOevNM7XHqjEmHgpPTeLjstUlueVcOEtbsa5zUkf0aRhIq43bbiKCOVH9t-YaQK2aerZFmzySSeLYZilBlzHWbTyugT2Ao1EbXaXOLRy3St3Mq8twin-uGcCnvJ5-UykVgILTjcE/s1600/motogp-10-11-logo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;123&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirFEsxOevNM7XHqjEmHgpPTeLjstUlueVcOEtbsa5zUkf0aRhIq43bbiKCOVH9t-YaQK2aerZFmzySSeLYZilBlzHWbTyugT2Ao1EbXaXOLRy3St3Mq8twin-uGcCnvJ5-UykVgILTjcE/s320/motogp-10-11-logo.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Cuando &lt;i&gt;Monumental Games&lt;/i&gt; decidió lanzar una nueva entrega de &lt;i&gt;MotoGp&lt;/i&gt;, lo hizo, sin duda, para quitarse el resquemor de la pobre entrega anterior, &lt;i&gt;MotoGp 09/10&lt;/i&gt;, ya que sus ventas no superaron las 300.000 unidades. Para ello tenían muy en cuenta el principal problema que tuvo &lt;i&gt;MotoGp 09/10&lt;/i&gt;, la falta de opciones de personalización y un apartado técnico definitivamente pobre.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;De esta forma, tras un duro trabajo, sale a la venta &lt;i&gt;MotoGp 10/11&lt;/i&gt;, consciente de sus errores y dispuesto a dotar a la mejor competición de motociclismo de un juego a la altura. Para ello han desarrollado el juego de tal forma que los más acérrimos de las motos disfruten del realismo de dicho deporte, sin dejar de lado a aquellos que disfrutan de las carreras más &lt;i&gt;arcade&lt;/i&gt;. Y esto es así gracias a las grandes opciones de control que dispone el juego, desde las asistencias de frenada, hasta el control del peso de la moto o la tracción.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihq93i9mlmFpFzYQZht3gSP2UkZ0nd9dWQnYyBRL_mxx8MgSgEGaWsI9hD98WxzjvPcIIhjQLM-BRuQfX0KsQnVhVLb0eYyRz8pqnx5I3LMSL7fa-eIoOhrNKZw0uWsQGVaqPWDVqn4Wo/s1600/motogp09-10-11.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;165&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihq93i9mlmFpFzYQZht3gSP2UkZ0nd9dWQnYyBRL_mxx8MgSgEGaWsI9hD98WxzjvPcIIhjQLM-BRuQfX0KsQnVhVLb0eYyRz8pqnx5I3LMSL7fa-eIoOhrNKZw0uWsQGVaqPWDVqn4Wo/s320/motogp09-10-11.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Dentro de los modos de juego encontramos los típicos de Desafío, Contrarreloj o Campeonato, además del multijugador, que nos permite competir con 19 rivales. Pero la palma se la lleva el modo Historia, en el que creamos nuestro propio piloto para llevarlo a lo más alto de la competición profesional, adquiriendo fama y dinero que nos ofrecerán poco a poco numerosas opciones; además incluye una especie de “modo manager” en el que deberemos elegir nuestros patrocinadores, ingenieros, personal, etc. cabe añadir que podrá sumarse un segundo jugador que hará las veces de compañero de equipo.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj18KR6fteb09vrnTSsUA4LXvoqN5QKMba34AlPrn1jcku4OoanBx_nrTroTOh2bHTJEs0yPjSvK20Vecs8AAWR8pV_TALgz3d16gz161GDI2lKaZWX2x5ZfkQKOoQNqM0ifAoyLaIlngw/s1600/motogp-10-11-010.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj18KR6fteb09vrnTSsUA4LXvoqN5QKMba34AlPrn1jcku4OoanBx_nrTroTOh2bHTJEs0yPjSvK20Vecs8AAWR8pV_TALgz3d16gz161GDI2lKaZWX2x5ZfkQKOoQNqM0ifAoyLaIlngw/s320/motogp-10-11-010.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;A todo esto hay que sumar un desarrollo gráfico mejorado, una mejor física y animaciones de los pilotos que lo convierten en un título imprescindible para los amantes de las carreras de motos.&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/aBILlWMCVHc?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span&gt; &lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/6115632551254411065/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-motogp-1011-xbox-360-ps3.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/6115632551254411065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/6115632551254411065'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-motogp-1011-xbox-360-ps3.html' title='ANÁLISIS - MotoGp 10/11 - Xbox 360 - Ps3'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirFEsxOevNM7XHqjEmHgpPTeLjstUlueVcOEtbsa5zUkf0aRhIq43bbiKCOVH9t-YaQK2aerZFmzySSeLYZilBlzHWbTyugT2Ao1EbXaXOLRy3St3Mq8twin-uGcCnvJ5-UykVgILTjcE/s72-c/motogp-10-11-logo.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-388662422140845559</id><published>2011-04-25T07:00:00.000-07:00</published><updated>2011-04-25T07:27:34.251-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Arcade"/><category scheme="http://www.blogger.com/atom/ns#" term="Carreras"/><category scheme="http://www.blogger.com/atom/ns#" term="Conducción"/><category scheme="http://www.blogger.com/atom/ns#" term="Evolution Studios"/><category scheme="http://www.blogger.com/atom/ns#" term="Motorstorm"/><category scheme="http://www.blogger.com/atom/ns#" term="Motorstorm: Apocalypse"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><title type='text'>ANÁLISIS - Motorstorm: Apocalypse - Ps3</title><content type='html'>&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYEwWA5459GZRcumx8a0kcAberIQjyscBZCxqUUB22fKDXj-0s3avkvjSr_zef8Uo_m5ksuuc-3yTyUbm16bvk5i0849INtoTOV1WehGD6_TPALEKQ3j7OWTc7UbopKK2NjCTS5oo5Juc/s1600/MotorStorm-Apocalypse.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;216&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYEwWA5459GZRcumx8a0kcAberIQjyscBZCxqUUB22fKDXj-0s3avkvjSr_zef8Uo_m5ksuuc-3yTyUbm16bvk5i0849INtoTOV1WehGD6_TPALEKQ3j7OWTc7UbopKK2NjCTS5oo5Juc/s400/MotorStorm-Apocalypse.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;En este excelente &lt;i&gt;arcade&lt;/i&gt; de conducción, nos trasladaremos a una gran ciudad que está a punto de sufrir un terremoto, y como no el espectáculo de &lt;i&gt;motorstorm&lt;/i&gt; se traslada allí para narrar el evento. Esta historia servirá para que &lt;i&gt;Evolution Studios&lt;/i&gt; desarrolle el modo campaña, modo festival en el juego, y que nos situará en los dos días de eventos en la ciudad, personificando la acción tres personajes con sus tres niveles de dificultad. &amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;La jugabilidad no cambia especialmente con relación a los anteriores juegos de la franquicia, como hemos dicho un excelente juego &lt;i&gt;arcade&lt;/i&gt; de carreras. Velocidad, frenetismo, escenarios raros, raros y por supuesto, el personaje estrella del juego, el turbo.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj533a63YxGp27fRTxEoxMX5dRSM7EceluyPJaN4KfwNstme5yc2ttU6o6xuDZMPWBBV8xHOPGGTGI48YgTNCdMPJ5Y3v4ycQbuM4Kb4pAlTLTXIq-kWZa8Z3AWn-99GQtdw-S34muIkCY/s1600/fsdg.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj533a63YxGp27fRTxEoxMX5dRSM7EceluyPJaN4KfwNstme5yc2ttU6o6xuDZMPWBBV8xHOPGGTGI48YgTNCdMPJ5Y3v4ycQbuM4Kb4pAlTLTXIq-kWZa8Z3AWn-99GQtdw-S34muIkCY/s400/fsdg.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Si ya has jugado, ya lo sabrás, pero si eres nuevo en la franquicia, debes saber que sin el turbo no eres nadie en &lt;i&gt;Motorstorm&lt;/i&gt;. Pulsando el botón x activas la propulsión a costa de calentar el motor, además de las embestidas a nuestros rivales; para gestionarlo, y que tu vehículo no explote, deberás soltar dicho botón en momentos clave, por ejemplo en saltos o cuando atravieses una corriente de agua, a pesar de perder velocidad punta. El turbo es el alma del juego.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;La otra gran baza que aporta &lt;i&gt;apocalypse&lt;/i&gt; son sus escenarios. Son simplemente espectaculares, desde el centro de la ciudad, pasando por el parque de atracciones o el puerto. Cerca de una treintena de escenarios muy versátiles, donde encontraremos diferentes trazados laberinticos y cambiantes debido a su dinamismo, edificios que caen sobre el trazado, ataques de helicópteros, tornados… además de los sucesos puramente estéticos, otros te dañaran si no tienes cuidado o los que cambian el circuito.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZttemZjGKredrWUKI1-HVdMwNiaxoVyQVyqdC_ywSjXmuwThwMwu0j4gNPwGsNpPsXrK294nM7O2aj_kxIRDq9YT5MUleZJp9avuef5VLewCcS0OVtpNgbiVLHxxrGEPZK8OSWdI3Ejg/s1600/motorstorm-apocalypse-44c236b5939e9f-e1286468755141.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;223&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZttemZjGKredrWUKI1-HVdMwNiaxoVyQVyqdC_ywSjXmuwThwMwu0j4gNPwGsNpPsXrK294nM7O2aj_kxIRDq9YT5MUleZJp9avuef5VLewCcS0OVtpNgbiVLHxxrGEPZK8OSWdI3Ejg/s400/motorstorm-apocalypse-44c236b5939e9f-e1286468755141.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Por ponerle alguna pega se podría decir que los modos de juegos resultan escasos, pero es que sin duda, estamos ante un juego que ha superado, con creces, a sus predecesores. ¿Estás preparado para segregar altas dosis de adrenalina?&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/l9am6aTtS4E?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/388662422140845559/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-motorstorm-apocalypse-ps3.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/388662422140845559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/388662422140845559'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-motorstorm-apocalypse-ps3.html' title='ANÁLISIS - Motorstorm: Apocalypse - Ps3'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYEwWA5459GZRcumx8a0kcAberIQjyscBZCxqUUB22fKDXj-0s3avkvjSr_zef8Uo_m5ksuuc-3yTyUbm16bvk5i0849INtoTOV1WehGD6_TPALEKQ3j7OWTc7UbopKK2NjCTS5oo5Juc/s72-c/MotorStorm-Apocalypse.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-3518921108262856341</id><published>2011-04-25T03:21:00.000-07:00</published><updated>2011-04-25T03:21:42.780-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Boxeo"/><category scheme="http://www.blogger.com/atom/ns#" term="DEPORTES"/><category scheme="http://www.blogger.com/atom/ns#" term="EA Sports"/><category scheme="http://www.blogger.com/atom/ns#" term="Electronics arts"/><category scheme="http://www.blogger.com/atom/ns#" term="Fight Night"/><category scheme="http://www.blogger.com/atom/ns#" term="Fight Night Champion"/><category scheme="http://www.blogger.com/atom/ns#" term="LUCHA"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="XBOX 360"/><title type='text'>ANÁLISIS - Fight Night Champion - Xbox 360 - Ps3</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:HyphenationZone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;ES&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:DontVertAlignCellWithSp/&gt;    &lt;w:DontBreakConstrainedForcedTables/&gt;    &lt;w:DontVertAlignInTxbx/&gt;    &lt;w:Word11KerningPairs/&gt;    &lt;w:CachedColBalance/&gt;   &lt;/w:Compatibility&gt;   &lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;    &lt;m:brkBin m:val=&quot;before&quot;/&gt;    &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;    &lt;m:smallFrac m:val=&quot;off&quot;/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val=&quot;0&quot;/&gt;    &lt;m:rMargin m:val=&quot;0&quot;/&gt;    &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;    &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;    &lt;m:intLim m:val=&quot;subSup&quot;/&gt;    &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;
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&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Tanto el deporte en sí, como los videojuegos de boxeo, andaban de capa caída en las últimas décadas, pero &lt;i&gt;EA Sports&lt;/i&gt; ha decidido convertir su saga pugilística por antonomasia, &lt;i&gt;Fight&lt;/i&gt; &lt;i&gt;Night&lt;/i&gt;, en uno de los referentes para los aficionados al deporte del boxeo. &lt;i&gt;Fight Night&lt;/i&gt; &lt;i&gt;Champion&lt;/i&gt; ha sido desarrollado para convertirse en uno de los mejores títulos de boxeo de la nueva generación de videojuegos.&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span&gt; &lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Para lograrlo no hace falta más que ver su apartado gráfico: sentirás los golpes como si te los propinaran a ti mismo. Las representaciones cuidan todo los detalles, especialmente en lo que a los daños físicos se refiere, casi hasta te duelen de verdad. Los propios boxeadores estarán representados con todo lujo de detalle; y hasta el público ha recibido un tratamiento especial.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9YQuIpHH1ubioxyWHV_0w8SE06GzAl4y46TR4kiyteni1XaQR8UTdfIqoksk5e4XsncEwPUydFnmOI4H2Teboe-1tlJIm04MYjGXOu3sHW2IbfwZP-TPefoJJrt9SEIaxe77suAn4TUM/s1600/Fight-Night-Champion-615.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;207&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9YQuIpHH1ubioxyWHV_0w8SE06GzAl4y46TR4kiyteni1XaQR8UTdfIqoksk5e4XsncEwPUydFnmOI4H2Teboe-1tlJIm04MYjGXOu3sHW2IbfwZP-TPefoJJrt9SEIaxe77suAn4TUM/s400/Fight-Night-Champion-615.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Por lo que al juego se refiere, los desarrolladores han tratado de aumentar la accesibilidad del título, para acercarlo a un público más mayoritario. Para ello se amplía la jugabilidad cambiando el ritmo de los combates, ahora mucho más ágiles, facilitando el sistema de juego para que cualquier peso pluma pueda noquear a cualquier adversario. Un espectáculo trepidante que te dejará tiempo para desarrollar tus propias estrategias.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Además se ha incluido un nuevo modo de juego, el &lt;i&gt;Champion Mode&lt;/i&gt;, en el que nos meteremos en la piel de Andre Bishop, un boxeador que busca convertirse en el mejor de todos los tiempos. Incluye escenas cinemáticas por doquier, minijuegos de todos los tipos… el problema de este modo es que convierte a los demás en prescindibles.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7RewYmIzKWn641RWVDLzVYGB67ZpXLj1XrRxTVaO7Xaoe4VVWC1DveHxV2FUBiOhpgMXXsgBUOueU5lwP4xdiVZIYldkyqhvrmyjaHls0ivGO44hTtxBOhH1xpWDX1dycYNAToS1nSRk/s1600/image_fight_night_champion-14220-2166_0007.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;218&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7RewYmIzKWn641RWVDLzVYGB67ZpXLj1XrRxTVaO7Xaoe4VVWC1DveHxV2FUBiOhpgMXXsgBUOueU5lwP4xdiVZIYldkyqhvrmyjaHls0ivGO44hTtxBOhH1xpWDX1dycYNAToS1nSRk/s400/image_fight_night_champion-14220-2166_0007.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;El plantel de boxeadores se completa con púgiles del pasado y del presente, incluyendo hasta 50 nombre propios. Los inconvenientes son la falta de traducción del inglés al español, que perjudica al modo &lt;i&gt;Champion&lt;/i&gt;; o la falta de precisión del golpeo, que adolece de cierta perfección, pero siempre de cara al más purista. Errores casi sin importancia que no empañan la calidad de este juego.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;object width=&quot;320&quot; height=&quot;266&quot; class=&quot;BLOGGER-youtube-video&quot; classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; data-thumbnail-src=&quot;http://3.gvt0.com/vi/SBV_cDgC9uc/0.jpg&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/SBV_cDgC9uc&amp;fs=1&amp;source=uds&quot; /&gt;&lt;param name=&quot;bgcolor&quot; value=&quot;#FFFFFF&quot; /&gt;&lt;embed width=&quot;320&quot; height=&quot;266&quot; src=&quot;http://www.youtube.com/v/SBV_cDgC9uc&amp;fs=1&amp;source=uds&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/3518921108262856341/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-fight-night-champion-xbox-360.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/3518921108262856341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/3518921108262856341'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-fight-night-champion-xbox-360.html' title='ANÁLISIS - Fight Night Champion - Xbox 360 - Ps3'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTFIVrlpv6E9W3EiBlUtsPpTOZVJm1ItZqNcD4Z_Px2gm3E1L91I6kLV6EfUebWblC_ca3Y_lihVdsT4XFnjuArK2n85_Qc_MXpnbStq7vyW8Scg1rtlnpqX9JoBKt6jmX2VlYKIAJ-yU/s72-c/FightNightChampion_Hero.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-2737519586450234585</id><published>2011-04-25T02:45:00.000-07:00</published><updated>2011-04-25T02:45:52.284-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Bioware"/><category scheme="http://www.blogger.com/atom/ns#" term="Dragon Age"/><category scheme="http://www.blogger.com/atom/ns#" term="Dragon age II"/><category scheme="http://www.blogger.com/atom/ns#" term="Electronics arts"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="ROL"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG´s"/><category scheme="http://www.blogger.com/atom/ns#" term="XBOX 360"/><title type='text'>ANÁLISIS - DRAGON AGE II - Ps3 - Pc - Xbox 360</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:HyphenationZone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;ES&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:DontVertAlignCellWithSp/&gt;    &lt;w:DontBreakConstrainedForcedTables/&gt;    &lt;w:DontVertAlignInTxbx/&gt;    &lt;w:Word11KerningPairs/&gt;    &lt;w:CachedColBalance/&gt;   &lt;/w:Compatibility&gt;   &lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;    &lt;m:brkBin m:val=&quot;before&quot;/&gt;    &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;    &lt;m:smallFrac m:val=&quot;off&quot;/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val=&quot;0&quot;/&gt;    &lt;m:rMargin m:val=&quot;0&quot;/&gt;    &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;    &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;    &lt;m:intLim m:val=&quot;subSup&quot;/&gt;    &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFR_PW9d3SZNLJrfzbl9HYa4Li31rV3uQDV95iTV7Ob6IVbTWKa0WdUVYCcAgcFrczzQoFAOow8pSismfZjcnr27Ui-NEGSuisgKkkIf-F3lsZxpSo4rfjEXlQY3jNVvI2Oqh-V0GTRo4/s1600/analisis-dragon-age-2-img656362.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;287&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFR_PW9d3SZNLJrfzbl9HYa4Li31rV3uQDV95iTV7Ob6IVbTWKa0WdUVYCcAgcFrczzQoFAOow8pSismfZjcnr27Ui-NEGSuisgKkkIf-F3lsZxpSo4rfjEXlQY3jNVvI2Oqh-V0GTRo4/s400/analisis-dragon-age-2-img656362.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Han pasado dos años desde que &lt;i&gt;Bioware&lt;/i&gt; lanzó &lt;i&gt;Dragon Age: Origins&lt;/i&gt;, y para muchos, fue un juego que se quedó tan sólo en un intento de devolver a los aficionados al rol más clásico, la calidad que desprendió &lt;i&gt;Baldur´s gate&lt;/i&gt; en su momento. Quizás, esta comparación consiguió convertirse más en una losa que en un aliciente para este título de fantasía medieval. Eso y una serie de errores de bulto en muchos apartados del juego, en especial los de consola.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Con ese mal sabor parecen haber retomado los chicos de &lt;i&gt;Bioware&lt;/i&gt; el interés por la saga, y han tratado de mejorar aquellos fallos del primer juego. Así salta a la palestra &lt;i&gt;Dragon Age II&lt;/i&gt;, continuista con la entrega original, con el mismo motor gráfico, aunque con mejoras evidentes, e idéntico sistema de juego. Sin embargo esta vez han tratado de pulir los defectos que lastraron a su predecesor. Para ello han mejorado la jugabilidad, para hacerla más directa y ágil, y los sistemas de accesibilidad.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_LKtjEi3iWiGU11r_K9f9QgbKJxQ-MZaOaa0E4keWNpVr05W9p7hLglSI1q87zJxMHtk2ln2MAwZfFW_Ks3ZrA-t5nT0pjTfuqHkbtlwsF4rKjXRB2iOlbfvt4BInsD0FFsue437zVDc/s1600/Dragon-Age-II-2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;159&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_LKtjEi3iWiGU11r_K9f9QgbKJxQ-MZaOaa0E4keWNpVr05W9p7hLglSI1q87zJxMHtk2ln2MAwZfFW_Ks3ZrA-t5nT0pjTfuqHkbtlwsF4rKjXRB2iOlbfvt4BInsD0FFsue437zVDc/s320/Dragon-Age-II-2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Se aprecia una cierta pérdida de valores “roleros”, como un menor número de opciones de inventario; sin embargo aún mantienen el sistema de habilidades, (tres clases: mago, guerrero o pícaro, divididos en cinco categorías respectivamente), o la evolución de nuestro personaje.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9IR5dmmlJbAl2o1GN2fNlyXxLZLYNzmPlBlfGt0o27lr5KnQJp1gSnpPyGaSpJhVmAQlsNOCLXTC8EygGKay6zS9YZL7oJVrqrwlYMV4xjy8MA2qi1NWbYbY0_094ZlTuFVaEiH7VVBw/s1600/Dragon-Age-2-Screenshot-17.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;256&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9IR5dmmlJbAl2o1GN2fNlyXxLZLYNzmPlBlfGt0o27lr5KnQJp1gSnpPyGaSpJhVmAQlsNOCLXTC8EygGKay6zS9YZL7oJVrqrwlYMV4xjy8MA2qi1NWbYbY0_094ZlTuFVaEiH7VVBw/s320/Dragon-Age-2-Screenshot-17.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Por lo que respecta a la historia, además de las 50 horas que le podrás dedicar, se puede decir que la ambientación y el guión siguen el buen trabajo del primer juego; eso sí, han cambiado el sistema conversacional, pero no os preocupéis, lo habéis visto en otros títulos de esta compañía y funciona. Además, gestionaremos nuestro grupo tomando todas y cada una de las decisiones, así como relacionarnos con prácticamente todo nuestro entorno.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Para concluir, se le puede achacar demasiada acción directa, poco emparentada con los juegos de rol más clásicos; una repetición casi constante de escenarios, o una falta de actividades secundarias. Buen título de rol, pero no busquéis en él al afamado &lt;i&gt;Baldur´s Gate&lt;/i&gt;.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/750KflE-Yew?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/2737519586450234585/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-dragon-age-ii-ps3-pc-xbox-360.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/2737519586450234585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/2737519586450234585'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-dragon-age-ii-ps3-pc-xbox-360.html' title='ANÁLISIS - DRAGON AGE II - Ps3 - Pc - Xbox 360'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFR_PW9d3SZNLJrfzbl9HYa4Li31rV3uQDV95iTV7Ob6IVbTWKa0WdUVYCcAgcFrczzQoFAOow8pSismfZjcnr27Ui-NEGSuisgKkkIf-F3lsZxpSo4rfjEXlQY3jNVvI2Oqh-V0GTRo4/s72-c/analisis-dragon-age-2-img656362.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-1356203750941166065</id><published>2011-04-17T06:20:00.000-07:00</published><updated>2011-04-17T06:23:04.749-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Consola"/><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo"/><category scheme="http://www.blogger.com/atom/ns#" term="Noticias"/><category scheme="http://www.blogger.com/atom/ns#" term="nueva consola"/><category scheme="http://www.blogger.com/atom/ns#" term="WII"/><category scheme="http://www.blogger.com/atom/ns#" term="WII 2"/><category scheme="http://www.blogger.com/atom/ns#" term="WII HD"/><title type='text'>WII HD. La próxima consola de Nintendo</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLFA9F_nS063oNAuFPTRhTHNcO0iFJxa72Lwf7VWkwZoS53HCDi83LufGFFuNVwRTr8HSFv9WAXQ5XroGK8NX7jQDsXlTGm6NoTSNsdv0UFxRTXdVQr9dZrQU94lUO1xifFkyDOtPzLu4/s1600/nintendo_wii+HD+.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;192&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLFA9F_nS063oNAuFPTRhTHNcO0iFJxa72Lwf7VWkwZoS53HCDi83LufGFFuNVwRTr8HSFv9WAXQ5XroGK8NX7jQDsXlTGm6NoTSNsdv0UFxRTXdVQr9dZrQU94lUO1xifFkyDOtPzLu4/s320/nintendo_wii+HD+.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;Sin haber pasado un mes desde la salida de 3DS, &amp;nbsp;la última portátil de Nintendo, la red está repleta de rumores de lo que podría ser la nueva maquina de la compañía nipona. ¿Wii 2? ¿Wii HD? Aun se desconoce que nombre llevará el proyecto, ni si esto no es más que un rumor, pero cuando el río suena… &lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Nintendo lleva años líder del mercado, NDS y&amp;nbsp; Wii han arrasado en ventas y eso principalmente ha sido gracias a saber aumentar el número de interesados en el ocio virtual. Gracias a campañas de publicidad con infinidad de famosos alabando las virtudes de las maquinas y una parrilla de juegos aptos para todos los públicos, han conseguido atraer al sector femenino, adulto e infantil. ¡Todo el mundo juega con Nintendo!&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Según lo que se escribe por la red, ya que Nintendo, por su parte, no ha entrado ni a confirmar ni a desmentir los rumores, &lt;u&gt;&lt;b&gt;la potencia gráfica será superior a la de PS3 y 360. &lt;/b&gt;&lt;/u&gt;Supuestamente están enseñando el sistema a desarrolladores para preparar futuros lanzamientos. La salida se prevé finales de 2012 y en principio, este junio, en el E3 de Los Ángeles se dará la primicia mundial.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;El mercado consolero estaba tranquilo y desde 2006 que salieron simultáneamente PS3 y Wii, ninguna consola de sobremesa nueva había aparecido a la vista. Si este rumor se confirmara, la salida de la nueva maquina de Nintendo obligara a mover ficha a Sony y Microsoft.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/1356203750941166065/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/wii-hd-la-proxima-consola-de-nintendo.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/1356203750941166065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/1356203750941166065'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/wii-hd-la-proxima-consola-de-nintendo.html' title='WII HD. La próxima consola de Nintendo'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLFA9F_nS063oNAuFPTRhTHNcO0iFJxa72Lwf7VWkwZoS53HCDi83LufGFFuNVwRTr8HSFv9WAXQ5XroGK8NX7jQDsXlTGm6NoTSNsdv0UFxRTXdVQr9dZrQU94lUO1xifFkyDOtPzLu4/s72-c/nintendo_wii+HD+.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-2477642832894854921</id><published>2011-04-16T04:58:00.000-07:00</published><updated>2011-04-16T04:58:11.404-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ACCIÓN"/><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Corea"/><category scheme="http://www.blogger.com/atom/ns#" term="EE.UU."/><category scheme="http://www.blogger.com/atom/ns#" term="FPS"/><category scheme="http://www.blogger.com/atom/ns#" term="Guerra mundial"/><category scheme="http://www.blogger.com/atom/ns#" term="Homefront"/><category scheme="http://www.blogger.com/atom/ns#" term="Kaos studios"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="THQ"/><category scheme="http://www.blogger.com/atom/ns#" term="XBOX 360"/><title type='text'>ANÁLISIS - Homefront - Ps3 - PC - Xbox 360</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:HyphenationZone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;ES&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:DontVertAlignCellWithSp/&gt;    &lt;w:DontBreakConstrainedForcedTables/&gt;    &lt;w:DontVertAlignInTxbx/&gt;    &lt;w:Word11KerningPairs/&gt;    &lt;w:CachedColBalance/&gt;   &lt;/w:Compatibility&gt;   &lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;    &lt;m:brkBin m:val=&quot;before&quot;/&gt;    &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;    &lt;m:smallFrac m:val=&quot;off&quot;/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val=&quot;0&quot;/&gt;    &lt;m:rMargin m:val=&quot;0&quot;/&gt;    &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;    &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;    &lt;m:intLim m:val=&quot;subSup&quot;/&gt;    &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;
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&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;i&gt;Kaos Studios&lt;/i&gt; nos presenta, este mes, &lt;span&gt;&amp;nbsp;&lt;/span&gt;su opera prima que tiene la sana intención de auparse entre los juegos de acción con más renombre. Para ello han pensado que lo mejor que podía hacerse era centrarse en el guión, para realizar un juego más que resultón. Su idea, hacer de la posible realidad, una ficción probable, y para ello utilizan nos sitúan en medio de la Tercera Guerra Mundial con la mitad de EE.UU. bajo el dominio de una nueva Corea unida.&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Este &lt;i&gt;shooter&lt;/i&gt; en primera persona, nos pone en la piel de Robert Jacobs, un simple piloto, que será aprisionado por los coreanos, y durante la presentación del juego, , liberado por la resistencia americana. A partir de aquí seguiremos un desarrollo demasiado lineal para nuestro gusto, encaminando nuestros pasos, y los de la resistencia, hacia San Francisco, hacia el enfrentamiento final con el nuevo imperio oriental.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3E2JCZdIz8K_kDSQDCSIbD1ITEBvhWSrBR-WvfDPSZZ1_yCsfvccrtV_hhNMhbPg0h1ic4Kts0r7jNil5VGQZLLGvBTHUXj1UAVtakxTZlNKy4MRiLWunNggdReWgx9fSg4m95Rfm-GU/s1600/asdx.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3E2JCZdIz8K_kDSQDCSIbD1ITEBvhWSrBR-WvfDPSZZ1_yCsfvccrtV_hhNMhbPg0h1ic4Kts0r7jNil5VGQZLLGvBTHUXj1UAVtakxTZlNKy4MRiLWunNggdReWgx9fSg4m95Rfm-GU/s1600/asdx.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Además de su excelente guión, llevado a cabo por John Milius, que ha trabajado en &lt;i&gt;Apocalisis Now&lt;/i&gt; o &lt;i&gt;Conan el barbaro&lt;/i&gt;, podemos decir que se aproxima más a un &lt;i&gt;Call of Duty&lt;/i&gt;, que a un juego original que marque nuevas pautas. Es verdad que Modern Warfare es el juego de acción a batir, pero &lt;i&gt;Homefront&lt;/i&gt; se aprovecha de las posibilidades de la franquicia de &lt;i&gt;Call Of Duty&lt;/i&gt; para lograr su propósito. Pensamos que es más la recaudación que el de crear un juego original. &lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;En cuanto al apartado gráfico, no podemos destacarlo como uno de los mejores de la historia, pero su acabado es como mínimo interesante, gracias a algunas situaciones muy cinematográficas y algunas localizaciones de cine. Sin embargo la jugabilidad es un poco pobre, el desarrollo es bastante lineal, la repetición de situaciones puede llevar al aburrimiento, y la &lt;i&gt;IA&lt;/i&gt; de los enemigos es bastante pobre. Lo mejor del juego, sin duda, su modo multijugador.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaTI7SwaQ1EJ5qsYvhE_QiueUADkdwRT9yqn9eTczegs6BB-u5eL8-JC08NUdlp1K9MygqwyWdixZNv1eXLe4mqohbUVCk9NrkuNAH9wBBi6_nqCV6ke-k4Y6GOSv9_Gu2AyjPceU2KN4/s1600/homefront_1nosologeeks.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaTI7SwaQ1EJ5qsYvhE_QiueUADkdwRT9yqn9eTczegs6BB-u5eL8-JC08NUdlp1K9MygqwyWdixZNv1eXLe4mqohbUVCk9NrkuNAH9wBBi6_nqCV6ke-k4Y6GOSv9_Gu2AyjPceU2KN4/s400/homefront_1nosologeeks.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;En definitiva &lt;i&gt;Homefront&lt;/i&gt; no pasará a la historia de los grandes videojuegos, pero lo recomendamos para pasar unas pocas horas de acción bélica.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/wuCcZnVPDpc?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/2477642832894854921/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-homefront-ps3-pc-xbox-360.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/2477642832894854921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/2477642832894854921'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-homefront-ps3-pc-xbox-360.html' title='ANÁLISIS - Homefront - Ps3 - PC - Xbox 360'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvn_NMpTySBLXrszyBRpOrzjS27UruT4jfQpd3dj5-R4A8L4YvjLKv7M-_QCyJR2iq6xYnOhWuh1BsigGSJJ_6PA63HXbQHeBYtvHl-YHtThMhyAlFc9RG7RoVn87VUYN-8x5d16UnutA/s72-c/images.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-2885805004400061572</id><published>2011-04-14T12:02:00.000-07:00</published><updated>2011-04-14T12:02:51.404-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Dissidia 012 [Duodecim] Final Fantasy"/><category scheme="http://www.blogger.com/atom/ns#" term="Final Fantasy"/><category scheme="http://www.blogger.com/atom/ns#" term="LUCHA"/><category scheme="http://www.blogger.com/atom/ns#" term="PSP"/><category scheme="http://www.blogger.com/atom/ns#" term="ROL"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG´s"/><category scheme="http://www.blogger.com/atom/ns#" term="Square Enix"/><title type='text'>ANÁLISIS - Dissidia 012 [Duodecim] Final Fantasy - Psp</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:HyphenationZone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;ES&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:DontVertAlignCellWithSp/&gt;    &lt;w:DontBreakConstrainedForcedTables/&gt;    &lt;w:DontVertAlignInTxbx/&gt;    &lt;w:Word11KerningPairs/&gt;    &lt;w:CachedColBalance/&gt;   &lt;/w:Compatibility&gt;   &lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;    &lt;m:brkBin m:val=&quot;before&quot;/&gt;    &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;    &lt;m:smallFrac m:val=&quot;off&quot;/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val=&quot;0&quot;/&gt;    &lt;m:rMargin m:val=&quot;0&quot;/&gt;    &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;    &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;    &lt;m:intLim m:val=&quot;subSup&quot;/&gt;    &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrDNlKvkeJ2yjgFjGzEQkWwwbItcW2SVbAJDCcCxb9GQqpMVcyk3oN2uyEG4QGIQJKp69EHe2ST4YWJAz478WSSpHslcPpR9yTSl38aE7SrEj-3cj8lxxv98e6QdpTPyuvwRKGeoq0eyE/s1600/wallpaper_dissidia_final_fantasy_02_1920x1080.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrDNlKvkeJ2yjgFjGzEQkWwwbItcW2SVbAJDCcCxb9GQqpMVcyk3oN2uyEG4QGIQJKp69EHe2ST4YWJAz478WSSpHslcPpR9yTSl38aE7SrEj-3cj8lxxv98e6QdpTPyuvwRKGeoq0eyE/s400/wallpaper_dissidia_final_fantasy_02_1920x1080.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Bienvenidos a &lt;i&gt;Dissidia 012 [Duodecim] Final Fantasy&lt;/i&gt;, una precuela que representa el intento de la compañía &lt;i&gt;Square Enix&lt;/i&gt; de superar todos los peros con los que vapulearon a la primera entrega. Para ello han aumentado el número de personajes, escenarios y la exploración del modo historia, entre otras cosas.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;La jugabilidad de esta nueva entrega se centra en los enfrentamientos que protagonizan, una vez más, los personajes reunidos de &lt;i&gt;Final Fantasy&lt;/i&gt; contra las fuerzas del mal ¿Que podríamos decir de esta atípica y rara precuela? Pues lo principal es que mezcla géneros, en este caso, el rol y la lucha, pero con todo, es especial hasta para etiquetarlo así, pues en ningún caso el juego se ajusta del todo a los citados géneros.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Dentro del género del rol no encaja bien; sí, cuenta con las habituales subidas de nivel y la también típica personalización de personajes, con diferentes objetos y habilidades (esta, sin duda, ofrece muchísimas posibilidades). Sin embargo la historia no es más que un remedo para justificar la lucha entre los dos bandos (armonía y caos).&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Dentro de la lucha resulta también especialmente ecléctico: mantiene, en cierta forma, la habitual manera de combatir dentro de la saga. Pero tampoco es un juego de lucha al uso: como introducción diremos que cada personaje cuenta con una barra de vida y encima una de break, cuando te atacan, la barra del rival baja, mientras la tuya sube; en el momento en que llegue a cero llegará la hora de pasar al ataque disponiendo de muchas posibilidades. La defensa en el modo acción la realizaremos nosotros, y en el modo RPG, dependerá de un sistema de órdenes parecido al de &lt;i&gt;FF XIII&lt;/i&gt;.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmtVQRfsODtqosV_B13v3iChJO-9MP-9ID9uSkfaNo6-RXiSDTAef-4KoAaH6rP3_o8ohd4M1cOjHNP4l7-k-R5JaxgN8QgTpwGhnVozSMHPFt8TljGJhpAKc_6V89eltmeszes2ZF-LY/s1600/dissidia-012-duodecim-final-fantasy-007.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;226&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmtVQRfsODtqosV_B13v3iChJO-9MP-9ID9uSkfaNo6-RXiSDTAef-4KoAaH6rP3_o8ohd4M1cOjHNP4l7-k-R5JaxgN8QgTpwGhnVozSMHPFt8TljGJhpAKc_6V89eltmeszes2ZF-LY/s400/dissidia-012-duodecim-final-fantasy-007.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Nos quedamos con su duración, ya que para exprimir el juego hasta sus últimas consecuencias, necesitarás muchas horas de larga diversión; pero también con la excelente capacidad gráfica del juego, de los mejores de la consola.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/YG6GGdTog48?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/2885805004400061572/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-dissidia-012-duodecim-final.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/2885805004400061572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/2885805004400061572'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-dissidia-012-duodecim-final.html' title='ANÁLISIS - Dissidia 012 [Duodecim] Final Fantasy - Psp'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrDNlKvkeJ2yjgFjGzEQkWwwbItcW2SVbAJDCcCxb9GQqpMVcyk3oN2uyEG4QGIQJKp69EHe2ST4YWJAz478WSSpHslcPpR9yTSl38aE7SrEj-3cj8lxxv98e6QdpTPyuvwRKGeoq0eyE/s72-c/wallpaper_dissidia_final_fantasy_02_1920x1080.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-4416434812358172525</id><published>2011-04-13T18:54:00.000-07:00</published><updated>2011-05-15T07:59:14.500-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Avance Mortal Kombat 9"/><category scheme="http://www.blogger.com/atom/ns#" term="Midway"/><category scheme="http://www.blogger.com/atom/ns#" term="Mortal Kombat"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Warner Bros"/><category scheme="http://www.blogger.com/atom/ns#" term="XBOX 360"/><title type='text'>MORTAL KOMBAT: REGRESO A LOS ORIGENES</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3QTnBVQdjd978FOzePTi5_E9AHJG45lcbwU9SvSV-1EwSgkdeVxWZqU6ZpLCf1kUIo8AsE3r9FMRp6m5ZbvU2hHX_GpvTrgYwqWvJkDbWgsKUkYpG2zKjXPS0smAjcKRowDjXgwh38h8/s1600/mk9logo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;258&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3QTnBVQdjd978FOzePTi5_E9AHJG45lcbwU9SvSV-1EwSgkdeVxWZqU6ZpLCf1kUIo8AsE3r9FMRp6m5ZbvU2hHX_GpvTrgYwqWvJkDbWgsKUkYpG2zKjXPS0smAjcKRowDjXgwh38h8/s400/mk9logo.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Tras unos años de decepciones parece que la saga Mortal Kombat vuelve por sus fueros abrazando de nuevo esa violencia grotesca y exagerada que cautivó a sus fans desde el primer momento. Se acabaron las medias tintas y los juegos para todos los públicos, los fatalitis y la lucha más sangrienta vuelve a ser la insignia del juego.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Los combates vuelven a desarrollarse en un entorno 2D, y viendo el escaso éxito que obtuvieron con las 3D, es un acierto. Ed Boon, el creador de la saga, ha tenido claro que todo debía parecerse a las tres primeras entregas, las que la hicieron grande.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp; &lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQY_8UOPT_4oToTfi81cIaWJZEj8ABSb-vmxWaXK65GHAoA1JsAjs5kHUw9JuXbmzVB5GucF_4mEjPXJJxy3nXoDBsZJZB3v4hMKiNPzGQjKYRdz-BdyF3hoA4KKfPa6v7Ke9X10YyKSY/s1600/Mortal-Kombat-2011z.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;168&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQY_8UOPT_4oToTfi81cIaWJZEj8ABSb-vmxWaXK65GHAoA1JsAjs5kHUw9JuXbmzVB5GucF_4mEjPXJJxy3nXoDBsZJZB3v4hMKiNPzGQjKYRdz-BdyF3hoA4KKfPa6v7Ke9X10YyKSY/s320/Mortal-Kombat-2011z.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Mortal Kombat, el juego original, &amp;nbsp;fue publicado en 1992 por Midway con la intención de desbancar en los salones recreativos al exitoso Street Fighter II, que rompió los moldes de los juegos de lucha. Junto con la franquicia Fatal Fury, de SNK, fueron los &amp;nbsp;únicos capaces de hacerle sombra al gigante de Capcom y de llevarse parte su parte del pastel. Mucho menos técnico que los otros títulos nombrados, MK opto por unos gráficos digitalizados basados en actores reales, una innovación para la época, y un sistema de combate más simplista y tosco pero mucho más sangriento y brutal.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjugRDim4y8F_H09MB8LF0JiIkJn6QRl_hFcA5zEtnWoBeKNj2ODoW478jCfYHUt-eIOvu1WjeZkTxSudbWIX_Gt_b__8iNmnGg7P0L-wqsiy2xKjcxlk425kJZxmwZoXhHJ1EhMtX9Sx0/s1600/mortal-kombat-2011-img139411.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjugRDim4y8F_H09MB8LF0JiIkJn6QRl_hFcA5zEtnWoBeKNj2ODoW478jCfYHUt-eIOvu1WjeZkTxSudbWIX_Gt_b__8iNmnGg7P0L-wqsiy2xKjcxlk425kJZxmwZoXhHJ1EhMtX9Sx0/s320/mortal-kombat-2011-img139411.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Midway tras 20 años en la industria del videojuego se declaró en bancarrota y fue vendida en 2009. Murió una de las compañías más fuertes durante los 80 y 90, que entró en una decadencia progresiva en la primera década del siglo XXI, murió, y no sabemos que será de otros clásicos de la compañía como Killer Instinct o el clásico del 81 Galaga, pero la saga Mortal Kombat sigue muy viva y con el futuro asegurado.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;El llamado Mortal Kombat 9, aunque en la caja solo pone Mortal Kombat, sale el próximo día 26 de este mes para Xbox 360 y Playstation 3, y para ir calentando motores, una semana antes de la salida del juego, Mortal Kombat y Mortal Kombat 2: Annihilation, las películas de imagen real salen reeditadas y remasterizadas en Blue Ray.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;http://www.themortalkombat.com/&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;object class=&quot;BLOGGER-youtube-video&quot; classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; data-thumbnail-src=&quot;http://3.gvt0.com/vi/GANCmw_jZ38/0.jpg&quot; height=&quot;266&quot; width=&quot;320&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/GANCmw_jZ38&amp;fs=1&amp;source=uds&quot; /&gt;&lt;param name=&quot;bgcolor&quot; value=&quot;#FFFFFF&quot; /&gt;&lt;embed width=&quot;320&quot; height=&quot;266&quot; src=&quot;http://www.youtube.com/v/GANCmw_jZ38&amp;fs=1&amp;source=uds&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;MORTAL KOMBAT: LEGACY, LA SERIE ONLINE&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Mortal Kombat: Legacy es el nombre elegido para la serie creada por Machimina y Warner BROS. Una serie online en la que como estrella del reparto esta Michael Jai White, una vieja gloria americana del cine de acción, interpretando a Jax.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;A continuación, el primer capítulo de la serie.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/6s6UiEuCYXA?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/4416434812358172525/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/mortal-kombat-regreso-los-origenes.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/4416434812358172525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/4416434812358172525'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/mortal-kombat-regreso-los-origenes.html' title='MORTAL KOMBAT: REGRESO A LOS ORIGENES'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3QTnBVQdjd978FOzePTi5_E9AHJG45lcbwU9SvSV-1EwSgkdeVxWZqU6ZpLCf1kUIo8AsE3r9FMRp6m5ZbvU2hHX_GpvTrgYwqWvJkDbWgsKUkYpG2zKjXPS0smAjcKRowDjXgwh38h8/s72-c/mk9logo.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-5648051123737288621</id><published>2011-04-13T12:47:00.000-07:00</published><updated>2011-04-14T13:06:02.482-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Lego"/><category scheme="http://www.blogger.com/atom/ns#" term="Lego Star Wars 3 The Clone Wars"/><category scheme="http://www.blogger.com/atom/ns#" term="Lucas Arts"/><category scheme="http://www.blogger.com/atom/ns#" term="NDS"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PLATAFORMAS"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="PSP"/><category scheme="http://www.blogger.com/atom/ns#" term="Star Wars"/><category scheme="http://www.blogger.com/atom/ns#" term="The Clone Wars"/><category scheme="http://www.blogger.com/atom/ns#" term="Traveller´s techland"/><category scheme="http://www.blogger.com/atom/ns#" term="WII"/><category scheme="http://www.blogger.com/atom/ns#" term="XBOX 360"/><title type='text'>ANÁLISIS - Lego Star Wars III: The Clone Wars - PC - Xbox 360 - Psp - Ps3 - NDS - Wii</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjas3eWPIPDcz5DhuCNKpCyvmwTXuN9JGHEZ9QwbyYGQeDSW9MyWZHCzoaEygBHnptZydvhcklnt-RVfFxkt-lsTVjCaU5tFHZU7mW6xwvZoUOzlRNIskCKgefYRMorJcq3Dxmtfme50aw/s1600/lego-star-wars-iii-the-clone-wars-arte-01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjas3eWPIPDcz5DhuCNKpCyvmwTXuN9JGHEZ9QwbyYGQeDSW9MyWZHCzoaEygBHnptZydvhcklnt-RVfFxkt-lsTVjCaU5tFHZU7mW6xwvZoUOzlRNIskCKgefYRMorJcq3Dxmtfme50aw/s320/lego-star-wars-iii-the-clone-wars-arte-01.jpg&quot; width=&quot;250&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Tras las primeras entregas que repasaban las aventuras fílmicas de &lt;i&gt;Star Wars&lt;/i&gt;, ahora le toca el turno a la serie de animación de &lt;i&gt;Lucas Arts&lt;/i&gt; del mismo nombre, Las Guerras Clon, y cuya historia transcurre entre el episodio II &lt;i&gt;El ataque de los Clones&lt;/i&gt; y el III, &lt;i&gt;La Venganza de los Sith&lt;/i&gt;, introduciendo además secuencias de dichos episodios, como la batalla de &lt;i&gt;Geonosis&lt;/i&gt;.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd60QMsIcQy1pyeXbjmIy8wTs2Otdoj8lXEfh3ljnAn8vhUOcI-QoeZKOKkqZL8QUaNKwsvsvF8Q7HcSszzi_d-sUJLmDRozPn5zWC-26PfKIpevaD4PFr1S705SwIflDKNmD22O8aLz4/s1600/screenlg3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd60QMsIcQy1pyeXbjmIy8wTs2Otdoj8lXEfh3ljnAn8vhUOcI-QoeZKOKkqZL8QUaNKwsvsvF8Q7HcSszzi_d-sUJLmDRozPn5zWC-26PfKIpevaD4PFr1S705SwIflDKNmD22O8aLz4/s320/screenlg3.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Los chicos de &lt;i&gt;Traveller´s&lt;/i&gt; le han dado una vuelta de tuerca a la franquicia, llegando a sumar en pantalla cerca de 300 unidades, desde &lt;i&gt;jedis&lt;/i&gt;, &lt;i&gt;droides&lt;/i&gt; o vehículos, con los que podrás interactuar en cualquier momento. En total el juego contará con más de 175 personajes y vehículos, sacados de la propia serie, los carismáticos personajes de las películas, e incluso, algunos de los aparecidos en los videojuegos de &lt;i&gt;El Poder de Fuerza&lt;/i&gt;.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;La jugabilidad será idéntica a los demás títulos de &lt;i&gt;Lego&lt;/i&gt;. Sin embargo, en esta ocasión, han desarrollado nuevas mecánicas en el manejo de personajes, como por ejemplo, el poder manejar a todo un batallón de soldados clon, mediante un estilo Lego de acción de estrategia en tiempo real. De esta forma podremos crear a nuestro antojo batallones, vehículos o muchas, muchas construcciones.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgldSwFMRudBEQ8hHhZ48JmhXu4SKrru5AGG-lMz9vihtCTnae3c9iKc3tO7f0mKpS6TG1c4aMfF35tLrPeKUO6XDG5FwdWjY8kTJKRSilaB-WqX3w-XHBtNjcwi5K_HgHH2PBg2uMXS2M/s1600/lego-star-wars-iii.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;248&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgldSwFMRudBEQ8hHhZ48JmhXu4SKrru5AGG-lMz9vihtCTnae3c9iKc3tO7f0mKpS6TG1c4aMfF35tLrPeKUO6XDG5FwdWjY8kTJKRSilaB-WqX3w-XHBtNjcwi5K_HgHH2PBg2uMXS2M/s400/lego-star-wars-iii.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; line-height: 115%;&quot;&gt;Por supuesto podremos seguir tanto a los magnánimos &lt;i&gt;jedis&lt;/i&gt;, como ponernos el traje del reverso tenebroso y manejar a las tropas separatistas. Podremos subirnos a nuestros cazas y cruceros y recorrer la galaxia y disfrutar de los nuevos poderes de la fuerza. Si te gustaron las anteriores, esta nueva entrega no te la puedes perder; si eres nuevo en esto, prepárate a disfrutar con el sentido del humor Lego, en un entretenido juego de plataformas intergalácticas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/pE07KXMOX4c?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/5648051123737288621/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-lego-star-wars-iii-clone-wars.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/5648051123737288621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/5648051123737288621'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-lego-star-wars-iii-clone-wars.html' title='ANÁLISIS - Lego Star Wars III: The Clone Wars - PC - Xbox 360 - Psp - Ps3 - NDS - Wii'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjas3eWPIPDcz5DhuCNKpCyvmwTXuN9JGHEZ9QwbyYGQeDSW9MyWZHCzoaEygBHnptZydvhcklnt-RVfFxkt-lsTVjCaU5tFHZU7mW6xwvZoUOzlRNIskCKgefYRMorJcq3Dxmtfme50aw/s72-c/lego-star-wars-iii-the-clone-wars-arte-01.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-5089576796848331219</id><published>2011-04-07T11:11:00.000-07:00</published><updated>2011-04-07T11:12:21.676-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ACCIÓN"/><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Aya Brea"/><category scheme="http://www.blogger.com/atom/ns#" term="Koch Media"/><category scheme="http://www.blogger.com/atom/ns#" term="Nueva York"/><category scheme="http://www.blogger.com/atom/ns#" term="Parasite Eve"/><category scheme="http://www.blogger.com/atom/ns#" term="PSP"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG´s"/><category scheme="http://www.blogger.com/atom/ns#" term="Square Enix"/><category scheme="http://www.blogger.com/atom/ns#" term="The 3rd Birthday"/><title type='text'>ANÁLISIS - The 3rd birthday - PSP</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghNjlanzX5RdMm51ZJUvxQ4YlTq7Y4qeTdfUoXbFQYjOVZ6ouvpiTqerskSrrIRAU4RoW3-TDLFfR-qfvCXDLgTEtYSoIhg4SQywqb93EncdL1XU2or1Uk2bZzDe2n8XdrjoNr4sXphZw/s1600/wp_01_1280x720--article_image.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghNjlanzX5RdMm51ZJUvxQ4YlTq7Y4qeTdfUoXbFQYjOVZ6ouvpiTqerskSrrIRAU4RoW3-TDLFfR-qfvCXDLgTEtYSoIhg4SQywqb93EncdL1XU2or1Uk2bZzDe2n8XdrjoNr4sXphZw/s320/wp_01_1280x720--article_image.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Desde que en el año 2000 salió para Playstation &lt;i&gt;Parasite eve II&lt;/i&gt;, no habíamos vuelto a saber con certeza si la agente Aya Brea reanudaría el exterminio de monstruos &lt;i&gt;mitocondríacos&lt;/i&gt;. Por fin ha regresado la única esperanza de la humanidad, en un &lt;i&gt;shooter&lt;/i&gt; en tercera persona exclusivo para Psp.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;La nueva entrega, que ha mudado el nombre a &lt;i&gt;The 3rd birthday&lt;/i&gt; para marcar distancia con los anteriores capítulos, te enganchará desde el comienzo, destacando el mimo con el que &lt;i&gt;Square&lt;/i&gt; ha tratado su jugabilidad, los gráficos o simplemente su cuidada historia.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi42gS47kiRvbEeXTLoOZxgB_sZsQh7kmjNONEwtP0kR6dzdJDG2Q4QYjKjsyxxZyl5DGoSJJl50lVUTlhMzkRDbS4lHq4qWP3dh-YOBiHVkzPRmpxqTBtflHcL0LhyphenhyphenSnBAobhHwtNUcqY/s1600/73121120100701_182356_18_big.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;181&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi42gS47kiRvbEeXTLoOZxgB_sZsQh7kmjNONEwtP0kR6dzdJDG2Q4QYjKjsyxxZyl5DGoSJJl50lVUTlhMzkRDbS4lHq4qWP3dh-YOBiHVkzPRmpxqTBtflHcL0LhyphenhyphenSnBAobhHwtNUcqY/s320/73121120100701_182356_18_big.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;De nuevo, Aya Brea tendrá que rescatar a Nueva York del ataque de los monstruos &lt;i&gt;neomitocondríacos&lt;/i&gt;, después de varios años de tranquilidad tras &lt;i&gt;Parasite eve II&lt;/i&gt;. La pobre, pero siempre joven, agente ha sufrido un ataque de amnesia, lo que no supondrá un escollo para que vuelva a ser la heroína de una aventura muy mejorada con respecto a las anteriores.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;La cantidad de horas serán las suficientes para que os canséis de matar, además se ha configurado un sistema de coberturas similares a &lt;i&gt;Gears of War&lt;/i&gt;, se ha incorporado u gran arsenal y podrás activar el apuntado automático. Los níveles son también de larga duración, pero no resultan nada pesados por su versatilidad, incluyendo interminables familias de “bichos” raros y a cada cual más grande y difícil de matar.&amp;nbsp; &lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_cb3ZVSURMqxEUI2U9UTwCXpKUgmE1rfXcfLCYGa5RK_nhvpZqd7xZ7IcrJcnb2NN8mBAIEFloyPRowisW_ltW8Lq0irBuILamRuFt52_NjQq3bufV_U568NUfgLd5cHbp_8iJRuTfT8/s1600/the-3rd-birthday-psp-screens-1_thumb350x198.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;181&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_cb3ZVSURMqxEUI2U9UTwCXpKUgmE1rfXcfLCYGa5RK_nhvpZqd7xZ7IcrJcnb2NN8mBAIEFloyPRowisW_ltW8Lq0irBuILamRuFt52_NjQq3bufV_U568NUfgLd5cHbp_8iJRuTfT8/s320/the-3rd-birthday-psp-screens-1_thumb350x198.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Además Aya contará con habilidades genéticas que iremos desbloqueando y mejorando; podremos modificar armas y conseguir muchas nuevas; y por último el sistema &lt;i&gt;Overdrive&lt;/i&gt;, que permite a Aya ocupar el lugar de los soldados que nos acompañan, de gran valor por si estas a punto de morir, y sólo pulsando un botón.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;En definitiva, un gran RPG, muy profundo, con grandes dosis de acción y un esmerado guión, que lo convertirán en uno de los mejores de la portátil de Sony. La pega está en inglés.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/zLJIjc5Lvtk?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/5089576796848331219/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-3rd-birthday-psp.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/5089576796848331219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/5089576796848331219'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-3rd-birthday-psp.html' title='ANÁLISIS - The 3rd birthday - PSP'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghNjlanzX5RdMm51ZJUvxQ4YlTq7Y4qeTdfUoXbFQYjOVZ6ouvpiTqerskSrrIRAU4RoW3-TDLFfR-qfvCXDLgTEtYSoIhg4SQywqb93EncdL1XU2or1Uk2bZzDe2n8XdrjoNr4sXphZw/s72-c/wp_01_1280x720--article_image.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-428958973299689074</id><published>2011-04-06T10:26:00.000-07:00</published><updated>2011-04-06T11:24:13.867-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ACCIÓN"/><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Japón"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG´s"/><category scheme="http://www.blogger.com/atom/ns#" term="Sega"/><category scheme="http://www.blogger.com/atom/ns#" term="Yakuza"/><category scheme="http://www.blogger.com/atom/ns#" term="Yakuza 4"/><title type='text'>ANÁLISIS - Yakuza 4 - Ps3</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Kg1ZqwwlIIv25HijPUKRbHZ0vzftFm7DXuqR456yUwcd8PcKGxAJquUXprS3N0Ivw2Z2olEyLyKMkcMIycV-JYF5KmN6r70OouYD9bx3GqZUSFoshQiUtCQ7A_E-EB_kcUQhS1wTzBk/s1600/Yakuza-4-1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Kg1ZqwwlIIv25HijPUKRbHZ0vzftFm7DXuqR456yUwcd8PcKGxAJquUXprS3N0Ivw2Z2olEyLyKMkcMIycV-JYF5KmN6r70OouYD9bx3GqZUSFoshQiUtCQ7A_E-EB_kcUQhS1wTzBk/s400/Yakuza-4-1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;La cuarta entrega del RPG´s de acción Yakuza ya ha está a la venta. Yakuza 4 vuelve a contar las aventuras de Kazuma, el mafioso nipón, pero en este nuevo título le acompañan otros cuatro colegas, Akiyama, Saejima y Tanimura, cada uno con su estilo de lucha; los cuatro narrarán sus peripecias en el barrio de Karumocho. Los cuatro puntos de vista de estos caballeros nipones nos reportarán una riqueza narrativa nunca vista en un videojuego.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Yakuza no es una saga como GTA, su duración, la implicación de los personajes en la historia y más que nada por su historia en sí, le acercan más a un juego de rol. Esto es así porque Yakuza 4 se aproxima más al cine que a los videojuegos de acción: grandes dosis de diálogos, secuencias de video larguísimas, de más 15 minutos; por lo que si eres un adicto a la acción sin tregua, este juego puede hacerse un poco denso.&lt;br /&gt;
&amp;nbsp; &lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Sin embargo, la ambientación, si te gusta Japón, es impresionante, sin duda, uno de los puntos fuertes del juego: el barrio, aunque ficticio, refleja fielmente la vida de una ciudad nipona, sus gentes y sus conversaciones, restaurantes, tiendas… la vida de un habitante del país del sol naciente en su máxima expresión. Todo ellos esconderán nuevas misiones, minijuegos…&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGmTW0v8sSi6uFZvpouPzqgYgwtd4W00jZC-0nHmAY-vT7yrQMyyJLBiR1F3XPbSXHNfesXuZXXYQFEmRC7PJcVrezltejsRKdUaDoBUwgMbbFd4suFWhxQdBkwi9oNw8SfQ_-7wSh7ZE/s1600/yakuza_4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;223&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGmTW0v8sSi6uFZvpouPzqgYgwtd4W00jZC-0nHmAY-vT7yrQMyyJLBiR1F3XPbSXHNfesXuZXXYQFEmRC7PJcVrezltejsRKdUaDoBUwgMbbFd4suFWhxQdBkwi9oNw8SfQ_-7wSh7ZE/s400/yakuza_4.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;La acción y la lucha es la típica de los juegos japoneses, con muchos combos, llaves de lucha, defensa, el poder recoger casi cualquier objeto o incluso armas de fuegos, aunque eso sí muy secundarias. Nuestras habilidades también irán mejorando con cada combate, y así poder adquirir nuevas técnicas.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0D_TyqBT_ocS-BEYYDok-TUhPqFA1vnPvBQqfmRh0T4LpI79-91GIymDY-KHab8yW_ZqgBypYrq59Co6E3c_KUaneuBkzrBFJdVzdgmNbMMYdn7wA_sMokMOrE850O2hh8ie4t2h9J6Y/s1600/yakuza-4-ps3-47286.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0D_TyqBT_ocS-BEYYDok-TUhPqFA1vnPvBQqfmRh0T4LpI79-91GIymDY-KHab8yW_ZqgBypYrq59Co6E3c_KUaneuBkzrBFJdVzdgmNbMMYdn7wA_sMokMOrE850O2hh8ie4t2h9J6Y/s400/yakuza-4-ps3-47286.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Una de las mejores sorpresas que nos deja este nuevo Yakuza, es su remozado apartado gráfico, que abandona, por fin, su aspecto Playstation 2 mejorado, para acercarse cada vez más a otros títulos potentes de Ps3. La pega, que ya puedes desempolvar el diccionario de inglés, pues no viene traducido al español.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/03o1tgbdMJ4?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/428958973299689074/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-yakuza-4-ps3.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/428958973299689074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/428958973299689074'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-yakuza-4-ps3.html' title='ANÁLISIS - Yakuza 4 - Ps3'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Kg1ZqwwlIIv25HijPUKRbHZ0vzftFm7DXuqR456yUwcd8PcKGxAJquUXprS3N0Ivw2Z2olEyLyKMkcMIycV-JYF5KmN6r70OouYD9bx3GqZUSFoshQiUtCQ7A_E-EB_kcUQhS1wTzBk/s72-c/Yakuza-4-1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-1222174432388237161</id><published>2011-04-06T05:18:00.000-07:00</published><updated>2011-04-06T08:44:10.686-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ACCIÓN"/><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Crysis 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Crytek"/><category scheme="http://www.blogger.com/atom/ns#" term="Electronics arts"/><category scheme="http://www.blogger.com/atom/ns#" term="FPS"/><category scheme="http://www.blogger.com/atom/ns#" term="Nueva York"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="XBOX 360"/><title type='text'>ANÁLISIS - Crysis 2 - PS3 - Xbox 360 - PC</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaNUya8JXmLxb-ctDbOmuU1SfNtczOpL3FS9eMmLs2H55j1DIXwndhOxwVnBnvmntfP5h7dhlx6M_XbjG8kdQnTu6PK28Taa4ESemXLzlWx3v-yizp7uUOd4nivHvIl5Bc7tY4856gpLo/s1600/Crysis-2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;241&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaNUya8JXmLxb-ctDbOmuU1SfNtczOpL3FS9eMmLs2H55j1DIXwndhOxwVnBnvmntfP5h7dhlx6M_XbjG8kdQnTu6PK28Taa4ESemXLzlWx3v-yizp7uUOd4nivHvIl5Bc7tY4856gpLo/s320/Crysis-2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Los chicos de Crytek se han superado: han trasladado la guerra, de este trepidante juego de acción en primera persona, desde las frondosas junglas a la majestuosa jungla de asfalto neoyorquina. Para ello han prescindido de la libertad de movimiento por un camino fijo; sin embargo cabe decir que las posibilidades para llevar a buen puerto nuestros objetivos son interminables, lo que lo convierte en uno de los juegos de acción más flexibles del mercado.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Culpa de esto lo tendrá principalmente nuestro nuevo nanotraje, que contara con nada menos que doce habilidades que tendremos que ir desbloqueando. Estas habilidades, por si fuera poco, las podremos adaptar a nuestro mejor modo de juego, desde el sigilo hasta la matanza indiscriminada.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFEA6FtGNTeecjUuCZrfQyG6e1H6xP_P__c9-h3wshhzdxsD9SjiJ17xUltchrNiQEP6gf0ak67ChtTZqwH4yTKbnTWNfScE2ghPGfGhhsql-qdrY8jhM0__HfE7pP-W6wZj862rkYZcM/s1600/Crysis-2-e1296665298138.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;224&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFEA6FtGNTeecjUuCZrfQyG6e1H6xP_P__c9-h3wshhzdxsD9SjiJ17xUltchrNiQEP6gf0ak67ChtTZqwH4yTKbnTWNfScE2ghPGfGhhsql-qdrY8jhM0__HfE7pP-W6wZj862rkYZcM/s400/Crysis-2-e1296665298138.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;El nuevo protagonista, Alcatraz, dispondrá de unas siete horas de juego para demostrarnos porque &lt;i&gt;Crysis 2&lt;/i&gt; es uno de esos juegos que no te puedes perder. ¿Por qué? Principalmente por lo espectacular de su apartado gráfico; ver caer edificios emblemáticos, enemigos de todos los tamaños, grandiosas explosiones, naves espaciales… y todo ello tratado con el máximo detalle. Por ellos vamos a recomendar encarecidamente el juego para consola, simplemente porque es mejor que el desarrollo para PC, que aún está un poco verde. &lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9vrdc-Fn_BtFYjCqgay_1qq3i01FqeaKsrZgGCeO-8aJjK-QK8svs6ap6j4fGJN7y8_cFPrRWhqzCpaqJKlKu1JfPBeq0h8tdSAS4Q5wllx3Gm3ZXhI3UuAe1-qwD3gB8LJjqRhLcujU/s1600/100303_crysis_2_01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9vrdc-Fn_BtFYjCqgay_1qq3i01FqeaKsrZgGCeO-8aJjK-QK8svs6ap6j4fGJN7y8_cFPrRWhqzCpaqJKlKu1JfPBeq0h8tdSAS4Q5wllx3Gm3ZXhI3UuAe1-qwD3gB8LJjqRhLcujU/s400/100303_crysis_2_01.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Quitando la versión para PC, la única pega es la poca inteligencia artificial de los enemigos y aliados. Sin embargo el alto ritmo del juego, la perfecta elección de escenarios y la posibilidad de un combate a distintas alturas es suficiente como para recomendar la adquisición de este potente juego de acción.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;object class=&quot;BLOGGER-youtube-video&quot; classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; data-thumbnail-src=&quot;http://0.gvt0.com/vi/43_DQgF-lfQ/0.jpg&quot; height=&quot;266&quot; width=&quot;320&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/43_DQgF-lfQ&amp;fs=1&amp;source=uds&quot; /&gt;&lt;param name=&quot;bgcolor&quot; value=&quot;#FFFFFF&quot; /&gt;&lt;embed width=&quot;320&quot; height=&quot;266&quot; src=&quot;http://www.youtube.com/v/43_DQgF-lfQ&amp;fs=1&amp;source=uds&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/1222174432388237161/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-crysis-2-ps3-xbox-360-pc.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/1222174432388237161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/1222174432388237161'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-crysis-2-ps3-xbox-360-pc.html' title='ANÁLISIS - Crysis 2 - PS3 - Xbox 360 - PC'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaNUya8JXmLxb-ctDbOmuU1SfNtczOpL3FS9eMmLs2H55j1DIXwndhOxwVnBnvmntfP5h7dhlx6M_XbjG8kdQnTu6PK28Taa4ESemXLzlWx3v-yizp7uUOd4nivHvIl5Bc7tY4856gpLo/s72-c/Crysis-2.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-5035766883572580330</id><published>2011-04-05T05:31:00.000-07:00</published><updated>2011-04-05T09:22:33.561-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="ESTRATEGIA"/><category scheme="http://www.blogger.com/atom/ns#" term="Japón"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Sega"/><category scheme="http://www.blogger.com/atom/ns#" term="Shogun 2 Total War"/><category scheme="http://www.blogger.com/atom/ns#" term="The Creative Assembly"/><category scheme="http://www.blogger.com/atom/ns#" term="Total War"/><title type='text'>ANÁLISIS - Shogun 2: Total War - Pc</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgya3mFIIEMGeCZjoRoa0B_n3ZSwWaFZyiuZ0zu_rxlxwIGdHxQ_J7DnHTrhnAny0bnj_lMwNJ9OgcIA9-AG9SfSKSaXD4NdYCkIXty2wgOzPzD1fAhemvDDkkC-JI07-iVt-wEreAUKVg/s1600/www.totalvideogames.com_4815shogun2_logo_finA_Solid+Black-Red_71340__size_655_1500.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;226&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgya3mFIIEMGeCZjoRoa0B_n3ZSwWaFZyiuZ0zu_rxlxwIGdHxQ_J7DnHTrhnAny0bnj_lMwNJ9OgcIA9-AG9SfSKSaXD4NdYCkIXty2wgOzPzD1fAhemvDDkkC-JI07-iVt-wEreAUKVg/s320/www.totalvideogames.com_4815shogun2_logo_finA_Solid+Black-Red_71340__size_655_1500.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;font-size: 11pt;&quot;&gt;Tras once largos años el juego que revolucionó la concepción de los juegos de estrategia ha vuelto: Shogun 2 Total War. The Creative Assembly ha convertido la saga Total War en una franquicia puntera en lo que a juegos de estrategia se refiere, y que precisamente, comenzó con Shogun Total War. Por tanto esta secuela regresa a sus orígenes más humildes, en el Japón del s. XVI, alejándose así de la grandilocuencia de los últimos lanzamientos.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;font-size: 11pt;&quot;&gt;Mantiene la misma dinámica y ambientación que su hermano mayor; simplemente aprovecha las mejores condiciones tecnológicas para ponerse al día. Regresa con la intención de recuperar el público perdido en las últimas entregas y expansiones, pese a no ofrecer drásticas innovaciones: el resultado es más que espectacular.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7zewqcIzHhXvxSniD2Ax5Js-eK-xHjJwEzBq9oNIzAUhCmA4afwLDXoGFXZiYBGb6X-lYcJj1L_Lea4nxNodOTzVTc6NdgCdxv3rWwULFO15xtK9IugGiJwemWXtgbYXCmlguMtS9Dh4/s1600/shogun_ii_total_war__temporal_-1396894.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;159&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7zewqcIzHhXvxSniD2Ax5Js-eK-xHjJwEzBq9oNIzAUhCmA4afwLDXoGFXZiYBGb6X-lYcJj1L_Lea4nxNodOTzVTc6NdgCdxv3rWwULFO15xtK9IugGiJwemWXtgbYXCmlguMtS9Dh4/s320/shogun_ii_total_war__temporal_-1396894.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;font-size: 11pt;&quot;&gt;De nuevo en el convulso Japón de los shogunes, que durante el s. XVI vivió auténticos vaivenes político-militares, podremos conducir hasta 9 facciones familiares&lt;span class=&quot;msnoticia&quot;&gt; cada una con sus propias características y dificultades. El objetivo, sencillo, alzarse con el poder mediante la trama el comercio, y sobre todo, la guerra total.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtLUf33w1pxICVVdkCwkMlUrKZKHxZL2c23R2oje1I47bo8R6XtyVoxI0z7EuCVfPpIB2HOndvHfT3aXxqLwDsC3VoPiD7tzgorCfJU2l4WtZp6_iTm7cvCctK_3D6W5pMTt2OOLrl7gg/s1600/total_war_shogun_2_pantallazo_2_574x322.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtLUf33w1pxICVVdkCwkMlUrKZKHxZL2c23R2oje1I47bo8R6XtyVoxI0z7EuCVfPpIB2HOndvHfT3aXxqLwDsC3VoPiD7tzgorCfJU2l4WtZp6_iTm7cvCctK_3D6W5pMTt2OOLrl7gg/s320/total_war_shogun_2_pantallazo_2_574x322.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span class=&quot;msnoticia&quot;&gt;&lt;span style=&quot;font-size: 11pt;&quot;&gt;Toda la franquicia se caracteriza por la longevidad de su duración, y este nuevo Shogun 2 no está a la zaga. Tendremos como siempre el habitual modo campaña, con diferentes tipos de dificultad y duración, las recreaciones de batallas históricas; pero donde más se han esforzado ha sido en el modo multijugador, en el que además de los combates, se ha desarrollado una especie de MMO en líneas generales muy completo.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span class=&quot;msnoticia&quot;&gt;&lt;span style=&quot;font-size: 11pt;&quot;&gt;La jugabilidad apenas cambia, aunque incluye nuevos matices para redondear, si cabe aún más, este juego, el cual se aprovecha de todo y cada uno de las mejoras que Assembly ha ido poniendo en marcha en cada uno de sus lanzamientos.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8Zau1xNxTrja_D42ZaUyLcyjP4Jjopet69WGTrLvVqhLX0BKKjj__WkARb0xW5vpoZj2jW4iO7uadd0IV4AcyYh-RLHsxijU2vZyeJOO1ihzBw4G4YKeFaHgkiUNy0Ff4Ug35GHSFwJs/s1600/shogun-2-total-war-002-e1288879524769.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8Zau1xNxTrja_D42ZaUyLcyjP4Jjopet69WGTrLvVqhLX0BKKjj__WkARb0xW5vpoZj2jW4iO7uadd0IV4AcyYh-RLHsxijU2vZyeJOO1ihzBw4G4YKeFaHgkiUNy0Ff4Ug35GHSFwJs/s320/shogun-2-total-war-002-e1288879524769.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span class=&quot;msnoticia&quot;&gt;&lt;span style=&quot;font-size: 11pt;&quot;&gt;Desde aquí afirmamos que Shogun 2 es un resumen, un homenaje de diez años de trabajo y evolución constante de la saga/franquicia, recogiendo los elementos aplaudidos por el mundo del videojuego, y en especial del género de la estrategia, puliéndolos para otorgarle su propia personalidad.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/jQBLSs10LiE?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/5035766883572580330/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-shogun-2-total-war-pc.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/5035766883572580330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/5035766883572580330'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-shogun-2-total-war-pc.html' title='ANÁLISIS - Shogun 2: Total War - Pc'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgya3mFIIEMGeCZjoRoa0B_n3ZSwWaFZyiuZ0zu_rxlxwIGdHxQ_J7DnHTrhnAny0bnj_lMwNJ9OgcIA9-AG9SfSKSaXD4NdYCkIXty2wgOzPzD1fAhemvDDkkC-JI07-iVt-wEreAUKVg/s72-c/www.totalvideogames.com_4815shogun2_logo_finA_Solid+Black-Red_71340__size_655_1500.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1894337635646155309.post-7076841413376778192</id><published>2011-04-05T03:54:00.000-07:00</published><updated>2011-05-15T09:25:01.567-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Análisis"/><category scheme="http://www.blogger.com/atom/ns#" term="Donkey Kong"/><category scheme="http://www.blogger.com/atom/ns#" term="Donkey Kong Country"/><category scheme="http://www.blogger.com/atom/ns#" term="Donkey kong Country Returns"/><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo"/><category scheme="http://www.blogger.com/atom/ns#" term="PLATAFORMAS"/><category scheme="http://www.blogger.com/atom/ns#" term="Retro Studios"/><category scheme="http://www.blogger.com/atom/ns#" term="WII"/><title type='text'>ANALISIS - Donkey Kong Country Returns- Wii</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAreNjtnqUquFta-nZ_AgPIaiTZQvgvexFh8a5HFYOGVw9rrZaiEdpQMXZLXgMwBWwLTbHIizT5a9Mwm_HXPpAN6t4k69M5c-tO523ph9UFIZrHHde2qDLyKEYK6G8pdoe4_RDcjQJKDE/s1600/donkey-kong-country-returns.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;304&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAreNjtnqUquFta-nZ_AgPIaiTZQvgvexFh8a5HFYOGVw9rrZaiEdpQMXZLXgMwBWwLTbHIizT5a9Mwm_HXPpAN6t4k69M5c-tO523ph9UFIZrHHde2qDLyKEYK6G8pdoe4_RDcjQJKDE/s320/donkey-kong-country-returns.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;&quot;&gt;Desde la gran N se ha querido recuperar la esencia de una de sus mayores joyas, &lt;i&gt;DONKEY KONG COUNTRY RETURNS&lt;/i&gt;, y para ello han recurrido a la compañía &lt;i&gt;Retro Studios&lt;/i&gt; para retornar a la excelente jugabilidad de esta brillante saga. Eso sí, no van a ser unas 2D cualquieras, el desarrollo del juego será en las conocidas como &lt;span class=&quot;msnoticia&quot;&gt;2.5D, un derivado de las plataformas de &lt;i&gt;scroll&lt;/i&gt; lateral clásicas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijvvyU98tGtWQ8JG6Lfoh5fdv9BZZH5ay7xvD4hqCPm0cn0uGyRLi1R9QQTtjjnIO7qkvYlM0ROUy12nqcTiI3bkAIrkN70S3d9_2kKUWvieU4zUotv-MZVb874T4R1AJYwSGdlc6yJRg/s1600/donkey_kong_country_returns-15.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;184&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijvvyU98tGtWQ8JG6Lfoh5fdv9BZZH5ay7xvD4hqCPm0cn0uGyRLi1R9QQTtjjnIO7qkvYlM0ROUy12nqcTiI3bkAIrkN70S3d9_2kKUWvieU4zUotv-MZVb874T4R1AJYwSGdlc6yJRg/s320/donkey_kong_country_returns-15.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span class=&quot;msnoticia&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;&quot;&gt;El resultado es más que satisfactorio: la inspiración en los antiguos juegos que desarrolló &lt;i&gt;Rare&lt;/i&gt; es evidente, pero dándole ese espíritu detallista de la compañía &lt;i&gt;Retro Studios&lt;/i&gt; que ya demostró en la trilogía &lt;i&gt;Metroid Prime&lt;/i&gt;.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span class=&quot;msnoticia&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;&quot;&gt;La historia sabe a excusa: una tribu de extraños personajes se encuentran atareados hipnotizando a todos los animales que conviven con &lt;i&gt;Donkey&lt;/i&gt;, y como no, robando su queridas bananas. &lt;i&gt;Donkey&lt;/i&gt; sale disparado de su casa para recuperar sus plátanos y deshipnotizar al resto de la isla, con la inestimable compañía de &lt;i&gt;Diddy Kong&lt;/i&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzFkadLJnMbPchkLaUIJFBzNa0WeVBveYPLQGsxOuKzGYEcL7BivqdHUV-E30DGVQT_yhA3DUY9otX54m5pUzMXKA-qgcmkCCRhMF7iignX9jW03T2GAD2vsxLKuLGTFoRErZhNPBEPOI/s1600/donkey_kong_country_returns-1456409.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;198&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzFkadLJnMbPchkLaUIJFBzNa0WeVBveYPLQGsxOuKzGYEcL7BivqdHUV-E30DGVQT_yhA3DUY9otX54m5pUzMXKA-qgcmkCCRhMF7iignX9jW03T2GAD2vsxLKuLGTFoRErZhNPBEPOI/s400/donkey_kong_country_returns-1456409.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span class=&quot;msnoticia&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;&quot;&gt;Jugaremos en 8 escenarios en total, con un desarrollo muy similar al de &lt;i&gt;New Super Mario Bros&lt;/i&gt;: en unas pantallas mapa escogeremos el nivel a jugar; una vez superado, desbloquearemos nuevos niveles hasta alcanzar a los jefazos de nivel. No ofrece tantas posibilidades, pero los niveles resultan bastante más rejugables, y mucho menos repetitivos, gracias al trepidante ritmo de las pantallas. Cabe comentar, para los amantes del juego cooperativo, que si bien puedes jugar con &lt;i&gt;Diddy&lt;/i&gt;, la apuesta por el juego a dobles no será ni mucho menos, tan completo como en el de Mario.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span class=&quot;msnoticia&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 115%;&quot;&gt;Como conclusión se puede decir que &lt;i&gt;Donkey Kong Country Returns&lt;/i&gt; supone la vuelta de un grande y uno de los mejores juegos de plataformas; una obra detallista, un tanto conservadora, pero muy divertida. El concepto de dificultad se retoma, un juego muy variado en sus experiencias, con un apartado audiovisual excelso en la mayoría del juego. Se le puede achacar alguna dificultad con los controles, y la falta de desarrollo del cooperativo, pero no por ello puedes dejar de jugar a este maravilloso regreso.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/TMhEs78Zix8?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playgamewebpage.blogspot.com/feeds/7076841413376778192/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-donkey-kong-country-returns.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/7076841413376778192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1894337635646155309/posts/default/7076841413376778192'/><link rel='alternate' type='text/html' href='http://playgamewebpage.blogspot.com/2011/04/analisis-donkey-kong-country-returns.html' title='ANALISIS - Donkey Kong Country Returns- Wii'/><author><name>Mr. X</name><uri>http://www.blogger.com/profile/08613825466616376588</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAreNjtnqUquFta-nZ_AgPIaiTZQvgvexFh8a5HFYOGVw9rrZaiEdpQMXZLXgMwBWwLTbHIizT5a9Mwm_HXPpAN6t4k69M5c-tO523ph9UFIZrHHde2qDLyKEYK6G8pdoe4_RDcjQJKDE/s72-c/donkey-kong-country-returns.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>