<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2875045267910201177</id><updated>2024-09-16T22:55:55.497-07:00</updated><category term="ieee project"/><category term="ieee projects"/><category term="ieee projects 2013"/><category term="ieee project 2011"/><category term="ieee projects 2012"/><category term="ieee project 2012"/><category term="ieee projects 2011"/><category term="Data Mining"/><category term="Parallel Distributed System"/><category term="Mobile Computing"/><category term="IEEE Project Mobile computing"/><category term="Mobile Computing ieee projects"/><category term="Chennai .net IEEE 2012 Projects"/><category term="Dharmapuri ieee projects"/><category term="chennai final year projects"/><category term="chennai ieee projects"/><title type='text'>IEEE PROJECTS 2012,IEEE PROJECTS 2011,IEEE PROJECTS</title><subtitle type='html'>IEEE PROJECTS 2012,IEEE PROJECTS 2011,IEEE PROJECTS</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>212</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-4495311260095240154</id><published>2012-12-22T01:56:00.000-08:00</published><updated>2012-12-24T23:24:06.132-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>Mobi-Sync: Efficient Time Synchronization for Mobile Underwater SensorNetworks</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Abstract&lt;/h2&gt;
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Time synchronization is an important requirement for many services provided by distributed networks. A lot of time synchronization protocols have been proposed for terrestrial Wireless Sensor Networks (WSNs). However, none of them can be directly applied to Underwater Sensor Networks (UWSNs). A synchronization algorithm for UWSNs must consider additional factors such as long propagation delays from the use of acoustic communication and sensor node mobility. These unique challenges make the accuracy of synchronization procedures for UWSNs even more critical. Time synchronization solutions specifically designed for UWSNs are needed to satisfy these new requirements. This paper proposes Mobi-Sync, a novel time synchronization scheme for mobile underwater sensor networks. Mobi-Sync distinguishes itself from previous approaches for terrestrial WSN by considering spatial correlation among the mobility patterns of neighboring UWSNs nodes. This enables Mobi-Sync to accurately estimate the long dynamic propagation delays. Simulation results show that Mobi-Sync outperforms existing schemes in both accuracy and energy efficiency.&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/4495311260095240154/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/mobi-sync-efficient-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/4495311260095240154'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/4495311260095240154'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/mobi-sync-efficient-time.html' title='Mobi-Sync: Efficient Time Synchronization for Mobile Underwater SensorNetworks'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-4833100024427402469</id><published>2012-12-22T01:55:00.000-08:00</published><updated>2012-12-24T23:25:12.846-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>Microarchitecture of a Coarse-Grain Out-of-Order Superscalar Processor</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Abstract&lt;/h2&gt;
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We explore the design, implementation, and evaluation of a coarse-grain superscalar processor in the context of the microarchitecture of the Control Processor (CP) of the Multilevel Computing Architecture (MLCA), a novel architecture targeted for multimedia multicore systems. The MLCA augments a traditional multicore architecture (called the lower level) with a CP (called the top-level), which automatically extracts parallelism among coarse-grain units of computation (tasks), synchronizes these tasks and schedules them for execution on processors. It does so in a fashion similar to how instruction-level parallelism is extracted by superscalar processors, i.e., using register renaming, Out-of-Order Execution (OoOE) and scheduling. The coarse-grain nature of tasks imposes challenging constraints on the direct use of these techniques, but also offers opportunities for simpler designs. We analyze the impact of these constraints and opportunities and present novel microarchitectural mechanisms for coarse-grain superscalar execution, including register renaming, task queue, dynamic out-of-order scheduling and task-issue. We design an MLCA system around our CP microarchitecture and implement it on an FPGA. We evaluate the system using multimedia applications and show good scalability for eight processors, limited by the memory bandwidth of the FPGA platform. Furthermore, we show that the CP introduces little overhead in terms of resource usage. Finally, we show scalability beyond eight processors using cycle-accurate RTL-level simulation with an idealized memory subsystem. We demonstrate that the CP poses no performance bottlenecks and is scalable up to 32 processors.&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/4833100024427402469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/microarchitecture-of-coarse-grain-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/4833100024427402469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/4833100024427402469'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/microarchitecture-of-coarse-grain-out.html' title='Microarchitecture of a Coarse-Grain Out-of-Order Superscalar Processor'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-4404887435373206745</id><published>2012-12-22T01:54:00.001-08:00</published><updated>2012-12-24T23:25:30.284-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>IP-Geolocation Mapping for Moderately Connected Internet Regions</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Most IP-geolocation mapping schemes [14], [16], [17], [18] take delay-measurement approach, based on the assumption of a strong correlation between networking delay and geographical distance between the targeted client and the landmarks. In this paper, however, we investigate a large region of moderately connected Internet and find the delay-distance correlation is weak. But we discover a more probable rule&amp;amp;#x2014;with high probability the shortest delay comes from the closest distance. Based on this closest-shortest rule, we develop a simple and novel IP-geolocation mapping scheme for moderately connected Internet regions, called GeoGet. In GeoGet, we take a large number of webservers as passive landmarks and map a targeted client to the geolocation of the landmark that has the shortest delay. We further use JavaScript at targeted clients to generate HTTP/Get probing for delay measurement. To control the measurement cost, we adopt a multistep probing method to refine the geolocation of a targeted client, finally to city level. The evaluation results show that when probing about 100 landmarks, GeoGet correctly maps 35.4 percent clients to city level, which outperforms current schemes such as GeoLim [16] and GeoPing [14] by 270 and 239 percent, respectively, and the median error distance in GeoGet is around 120 km, outperforming GeoLim and GeoPing by 37 and 70 percent, respectively.&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/4404887435373206745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/ip-geolocation-mapping-for-moderately.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/4404887435373206745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/4404887435373206745'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/ip-geolocation-mapping-for-moderately.html' title='IP-Geolocation Mapping for Moderately Connected Internet Regions'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-1795623923039470782</id><published>2012-12-22T01:54:00.000-08:00</published><updated>2012-12-24T23:25:42.517-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>In-Network Estimation with Delay Constraints in Wireless Sensor Networks</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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The use of wireless sensor networks (WSNs) for closing the loops between the cyberspace and the physical processes is more attractive and promising for future control systems. For some real-time control applications, controllers need to accurately estimate the process state within rigid delay constraints. In this paper, we propose a novel in-network estimation approach for state estimation with delay constraints in multihop WSNs. For accurately estimating a process state as well as satisfying rigid delay constraints, we address the problem through jointly designing in-network estimation operations and an aggregation scheduling algorithm. Our in-network estimation operation performed at relays not only optimally fuses the estimates obtained from the different sensors but also predicts the upper stream sensors&#39; estimates which cannot be aggregated to the sink before deadlines. Our estimate aggregation scheduling algorithm, which is interference free, is able to aggregate as much estimate information as possible from the network to the sink within delay constraints. We proved the unbiasedness of in-network estimation, and theoretically analyzed the optimality of our approach. Our simulation results corroborate our theoretical results and show that our in-network estimation approach can obtain significant estimation accuracy gain under different network settings.&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/1795623923039470782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/in-network-estimation-with-delay.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/1795623923039470782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/1795623923039470782'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/in-network-estimation-with-delay.html' title='In-Network Estimation with Delay Constraints in Wireless Sensor Networks'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-5653227899303300902</id><published>2012-12-22T01:53:00.000-08:00</published><updated>2012-12-24T23:26:01.868-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>IDM: An Indirect Dissemination Mechanism for Spatial Voice Interactionin Networked Virtual Environments</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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One type of Peer-to-Peer (P2P) live streaming has not yet been significantly investigated, namely topologies that provide many-to-many, interactive connectivity. Exemplar applications of such P2P systems include spatial audio services for networked virtual environments (NVEs) and distributed online games. Numerous challenging problems have to be overcome&amp;amp;#x2014;among them providing low delay, resilience to churn, effective load balancing, and rapid convergence&amp;amp;#x2014;in such dynamic environments. We propose a novel P2P overlay dissemination mechanism, termed IDM, that can satisfy such demanding real-time requirements. Our target application is to provide spatialized voice support in multiplayer NVEs, where each bandwidth constrained peer potentially communicates with all other peers within its area-of-interest (AoI). With IDM each peer maintains a set of partners, termed helpers, which may act as stream forwarders. We prove analytically that the system reachability is maximized when the loads of helpers are balanced proportionally to their network capacities. We then propose a game-theoretic algorithm that balances the loads of the peers in a fully distributed manner. Of practical importance in dynamic systems, we prove that our algorithm converges to an approximately balanced state from any prior state in rapid O(log log n) time, where n is the number of users. We further evaluate our technique with simulations and show that it can achieve near optimal system reachability and satisfy the tight latency constraints of interactive audio under conditions of churn, avatar mobility, and heterogeneous user access network bandwidth.&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/5653227899303300902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/idm-indirect-dissemination-mechanism.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/5653227899303300902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/5653227899303300902'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/idm-indirect-dissemination-mechanism.html' title='IDM: An Indirect Dissemination Mechanism for Spatial Voice Interactionin Networked Virtual Environments'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-7509123312478015560</id><published>2012-12-22T01:52:00.001-08:00</published><updated>2012-12-24T23:26:12.288-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>Gaussian versus Uniform Distribution for Intrusion Detection inWireless Sensor Networks</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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In a Wireless Sensor Network (WSN), intrusion detection is of significant importance in many applications in detecting malicious or unexpected intruder(s). The intruder can be an enemy in a battlefield, or a malicious moving object in the area of interest. With uniform sensor deployment, the detection probability is the same for any point in a WSN. However, some applications may require different degrees of detection probability at different locations. For example, an intrusion detection application may need improved detection probability around important entities. Gaussian-distributed WSNs can provide differentiated detection capabilities at different locations but related work is limited. This paper analyzes the problem of intrusion detection in a Gaussian-distributed WSN by characterizing the detection probability with respect to the application requirements and the network parameters under both single-sensing detection and multiple-sensing detection scenarios. Effects of different network parameters on the detection probability are examined in detail. Furthermore, performance of Gaussian-distributed WSNs is compared with uniformly distributed WSNs. This work allows us to analytically formulate detection probability in a random WSN and provides guidelines in selecting an appropriate deployment strategy and determining critical network parameters.&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/7509123312478015560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/gaussian-versus-uniform-distribution.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/7509123312478015560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/7509123312478015560'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/gaussian-versus-uniform-distribution.html' title='Gaussian versus Uniform Distribution for Intrusion Detection inWireless Sensor Networks'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-130825024698400278</id><published>2012-12-22T01:52:00.000-08:00</published><updated>2012-12-24T23:26:24.499-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>Fast Channel Zapping with Destination-Oriented Multicast for IP VideoDelivery</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Channel zapping time is a critical quality of experience (QoE) metric for IP-based video delivery systems such as IPTV. An interesting zapping acceleration scheme based on time-shifted subchannels (TSS) was recently proposed, which can ensure a zapping delay bound as well as maintain the picture quality during zapping. However, the behaviors of the TSS-based scheme have not been fully studied yet. Furthermore, the existing TSS-based implementation adopts the traditional IP multicast, which is not scalable for a large-scale distributed system. Corresponding to such issues, this paper makes contributions in two aspects. First, we resort to theoretical analysis to understand the fundamental properties of the TSS-based service model. We show that there exists an optimal subchannel data rate which minimizes the redundant traffic transmitted over subchannels. Moreover, we reveal a start-up effect, where the existing operation pattern in the TSS-based model could violate the zapping delay bound. With a solution proposed to resolve the start-up effect, we rigorously prove that a zapping delay bound equal to the subchannel time shift is guaranteed by the updated TSS-based model. Second, we propose a destination-oriented-multicast (DOM) assisted zapping acceleration (DAZA) scheme for a scalable TSS-based implementation, where a subscriber can seamlessly migrate from a subchannel to the main channel after zapping without any control message exchange over the network. Moreover, the subchannel selection in DAZA is independent of the zapping request signaling delay, resulting in improved robustness and reduced messaging overhead in a distributed environment. We implement DAZA in ns-2 and multicast an MPEG-4 video stream over a practical network topology. Extensive simulation results are presented to demonstrate the validity of our analysis and DAZA scheme.&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/130825024698400278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/fast-channel-zapping-with-destination.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/130825024698400278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/130825024698400278'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/fast-channel-zapping-with-destination.html' title='Fast Channel Zapping with Destination-Oriented Multicast for IP VideoDelivery'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-5211674475716166494</id><published>2012-12-22T01:50:00.001-08:00</published><updated>2012-12-24T23:26:34.894-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>Exploiting Ubiquitous Data Collection for Mobile Users in WirelessSensor Networks</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Abstract&lt;/h2&gt;
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We study the ubiquitous data collection for mobile users in wireless sensor networks. People with handheld devices can easily interact with the network and collect data. We propose a novel approach for mobile users to collect the network-wide data. The routing structure of data collection is additively updated with the movement of the mobile user. With this approach, we only perform a limited modification to update the routing structure while the routing performance is bounded and controlled compared to the optimal performance. The proposed protocol is easy to implement. Our analysis shows that the proposed approach is scalable in maintenance overheads, performs efficiently in the routing performance, and provides continuous data delivery during the user movement. We implement the proposed protocol in a prototype system and test its feasibility and applicability by a 49-node testbed. We further conduct extensive simulations to examine the efficiency and scalability of our protocol with varied network settings.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/5211674475716166494/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/exploiting-ubiquitous-data-collection.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/5211674475716166494'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/5211674475716166494'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/exploiting-ubiquitous-data-collection.html' title='Exploiting Ubiquitous Data Collection for Mobile Users in WirelessSensor Networks'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-554932580627505500</id><published>2012-12-22T01:50:00.000-08:00</published><updated>2012-12-24T23:26:44.785-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>Dynamic Coverage of Mobile Sensor Networks</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Abstract&lt;/h2&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
We study the dynamic aspects of the coverage of a mobile sensor network resulting from continuous movement of sensors. As sensors move around, initially uncovered locations may be covered at a later time, and intruders that might never be detected in a stationary sensor network can now be detected by moving sensors. However, this improvement in coverage is achieved at the cost that a location is covered only part of the time, alternating between covered and not covered. We characterize area coverage at specific time instants and during time intervals, as well as the time durations that a location is covered and uncovered. We further consider the time it takes to detect a randomly located intruder and prove that the detection time is exponentially distributed with parameter 2lambda r bar{v}_s where lambda represents the sensor density, r represents the sensor&#39;s sensing range, and bar{v}_s denotes the average sensor speed. For mobile intruders, we take a game theoretic approach and derive optimal mobility strategies for both sensors and intruders. We prove that the optimal sensor strategy is to choose their directions uniformly at random between [0, 2pi ). The optimal intruder strategy is to remain stationary. This solution represents a mixed strategy which is a Nash equilibrium of the zero-sum game between mobile sensors and intruders.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/554932580627505500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/dynamic-coverage-of-mobile-sensor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/554932580627505500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/554932580627505500'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/dynamic-coverage-of-mobile-sensor.html' title='Dynamic Coverage of Mobile Sensor Networks'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-812912687754094530</id><published>2012-12-22T01:49:00.000-08:00</published><updated>2012-12-24T23:26:55.403-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>Distributed k-Core Decomposition</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Abstract&lt;/h2&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
Several novel metrics have been proposed in recent literature in order to study the relative importance of nodes in complex networks. Among those, k-coreness has found a number of applications in areas as diverse as sociology, proteinomics, graph visualization, and distributed system analysis and design. This paper proposes new distributed algorithms for the computation of the k-coreness of a network, a process also known as k-core decomposition. This technique 1) allows the decomposition, over a set of connected machines, of very large graphs, when size does not allow storing and processing them on a single host, and 2) enables the runtime computation of k-cores in &amp;amp;#x201C;live&amp;amp;#x201D; distributed systems. Lower bounds on the algorithms complexity are given, and an exhaustive experimental analysis on real-world data sets is provided.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/812912687754094530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/distributed-k-core-decomposition.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/812912687754094530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/812912687754094530'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/distributed-k-core-decomposition.html' title='Distributed k-Core Decomposition'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-1561688948148467017</id><published>2012-12-22T01:48:00.001-08:00</published><updated>2012-12-24T23:27:04.487-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>Distributed Data Replenishment</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Abstract&lt;/h2&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
We propose a distributed data replenishment mechanism for some distributed peer-to-peer-based storage systems that automates the process of maintaining a sufficient level of data redundancy to ensure the availability of data in presence of peer departures and failures. The dynamics of peers entering and leaving the network are modeled as a stochastic process. A novel analytical time-backward technique is proposed to bound the expected time for a piece of data to remain in P2P systems. Both theoretical and simulation results are in agreement, indicating that the data replenishment via random linear network coding (RLNC) outperforms other popular strategies. Specifically, we show that the expected time for a piece of data to remain in a P2P system, the longer the better, is exponential in the number of peers used to store the data for the RLNC-based strategy, while they are quadratic for other strategies.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/1561688948148467017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/distributed-data-replenishment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/1561688948148467017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/1561688948148467017'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/distributed-data-replenishment.html' title='Distributed Data Replenishment'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-4456318988334772771</id><published>2012-12-22T01:48:00.000-08:00</published><updated>2012-12-24T23:27:13.987-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>Cross-Layer Design of Congestion Control and Power Control inFast-Fading Wireless Networks</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Abstract&lt;/h2&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
We study the cross-layer design of congestion control and power allocation with outage constraint in an interference-limited multihop wireless networks. Using a complete-convexification method, we first propose a message-passing distributed algorithm that can attain the global optimal source rate and link power allocation. Despite the attractiveness of its optimality, this algorithm requires larger message size than that of the conventional scheme, which increases network overheads. Using the bounds on outage probability, we map the outage constraint to an SIR constraint and continue developing a practical near-optimal distributed algorithm requiring only local SIR measurement at link receivers to limit the size of the message. Due to the complicated complete-convexification method, however the congestion control of both algorithms no longer preserves the existing TCP stack. To take into account the TCP stack preserving property, we propose the third algorithm using a successive convex approximation method to iteratively transform the original nonconvex problem into approximated convex problems, then the global optimal solution can converge distributively with message-passing. Thanks to the tightness of the bounds and successive approximations, numerical results show that the gap between three algorithms is almost indistinguishable. Despite the same type of the complete-convexification method, the numerical comparison shows that the second near-optimal scheme has a faster convergence rate than that of the first optimal one, which make the near-optimal scheme more favorable and applicable in practice. Meanwhile, the third optimal scheme also has a faster convergence rate than that of a previous work using logarithm successive approximation method.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/4456318988334772771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/cross-layer-design-of-congestion.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/4456318988334772771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/4456318988334772771'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/cross-layer-design-of-congestion.html' title='Cross-Layer Design of Congestion Control and Power Control inFast-Fading Wireless Networks'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-4226432839700140582</id><published>2012-12-22T01:47:00.000-08:00</published><updated>2012-12-24T23:27:23.144-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>Coloring-Based Inter-WBAN Scheduling for Mobile Wireless Body AreaNetworks</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h2 style=&quot;text-align: justify;&quot;&gt;
Abstract&lt;/h2&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
In this study, random incomplete coloring (RIC) with low time-complexity and high spatial reuse is proposed to overcome in-between wireless-body-area-networks (WBAN) interference, which can cause serious throughput degradation and energy waste. Interference-avoidance scheduling of wireless networks can be modeled as a problem of graph coloring. For instance, high spatial-reuse scheduling for a dense sensor network is mapped to high spatial-reuse coloring; fast convergence scheduling for a mobile ad hoc network (MANET) is mapped to low time-complexity coloring. However, for a dense and mobile WBAN, inter-WBAN scheduling (IWS) should simultaneously satisfy both of the following requirements: 1) high spatial-reuse and 2) fast convergence, which are tradeoffs in conventional coloring. By relaxing the coloring rule, the proposed distributed coloring algorithm RIC avoids this tradeoff and satisfies both requirements. Simulation results verify that the proposed coloring algorithm effectively overcomes inter-WBAN interference and invariably supports higher system throughput in various mobile WBAN scenarios compared to conventional colorings.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/4226432839700140582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/coloring-based-inter-wban-scheduling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/4226432839700140582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/4226432839700140582'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/coloring-based-inter-wban-scheduling.html' title='Coloring-Based Inter-WBAN Scheduling for Mobile Wireless Body AreaNetworks'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-8134861225296692846</id><published>2012-12-22T01:46:00.001-08:00</published><updated>2012-12-24T23:27:32.756-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>Cluster-Based Certificate Revocation with Vindication Capability forMobile Ad Hoc Networks</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
Mobile ad hoc networks (MANETs) have attracted much attention due to their mobility and ease of deployment. However, the wireless and dynamic natures render them more vulnerable to various types of security attacks than the wired networks. The major challenge is to guarantee secure network services. To meet this challenge, certificate revocation is an important integral component to secure network communications. In this paper, we focus on the issue of certificate revocation to isolate attackers from further participating in network activities. For quick and accurate certificate revocation, we propose the Cluster-based Certificate Revocation with Vindication Capability (CCRVC) scheme. In particular, to improve the reliability of the scheme, we recover the warned nodes to take part in the certificate revocation process; to enhance the accuracy, we propose the threshold-based mechanism to assess and vindicate warned nodes as legitimate nodes or not, before recovering them. The performances of our scheme are evaluated by both numerical and simulation analysis. Extensive results demonstrate that the proposed certificate revocation scheme is effective and efficient to guarantee secure communications in mobile ad hoc networks.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/8134861225296692846/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/cluster-based-certificate-revocation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/8134861225296692846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/8134861225296692846'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/cluster-based-certificate-revocation.html' title='Cluster-Based Certificate Revocation with Vindication Capability forMobile Ad Hoc Networks'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-1120986315176642803</id><published>2012-12-22T01:46:00.000-08:00</published><updated>2012-12-24T23:24:36.366-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>Analysis of Distance-Based Location Management in WirelessCommunication Networks</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h2 style=&quot;text-align: justify;&quot;&gt;
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The performance of dynamic distance-based location management schemes (DBLMS) in wireless communication networks is analyzed. A Markov chain is developed as a mobility model to describe the movement of a mobile terminal in 2D cellular structures. The paging area residence time is characterized for arbitrary cell residence time by using the Markov chain. The expected number of paging area boundary crossings and the cost of the distance-based location update method are analyzed by using the classical renewal theory for two different call handling models. For the call plus location update model, two cases are considered. In the first case, the intercall time has an arbitrary distribution and the cell residence time has an exponential distribution. In the second case, the intercall time has a hyper-Erlang distribution and the cell residence time has an arbitrary distribution. For the call without location update model, both intercall time and cell residence time can have arbitrary distributions. Our analysis makes it possible to find the optimal distance threshold that minimizes the total cost of location management in a DBLMS.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/1120986315176642803/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/analysis-of-distance-based-location.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/1120986315176642803'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/1120986315176642803'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/analysis-of-distance-based-location.html' title='Analysis of Distance-Based Location Management in WirelessCommunication Networks'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-949899000317122232</id><published>2012-12-22T01:45:00.000-08:00</published><updated>2012-12-24T23:28:24.041-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Parallel Distributed System"/><title type='text'>A Secure Payment Scheme with Low Communication and Processing Overheadfor Multihop Wireless Networks</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
We propose RACE, a report-based payment scheme for multihop wireless networks to stimulate node cooperation, regulate packet transmission, and enforce fairness. The nodes submit lightweight payment reports (instead of receipts) to the accounting center (AC) and temporarily store undeniable security tokens called Evidences. The reports contain the alleged charges and rewards without security proofs, e.g., signatures. The AC can verify the payment by investigating the consistency of the reports, and clear the payment of the fair reports with almost no processing overhead or cryptographic operations. For cheating reports, the Evidences are requested to identify and evict the cheating nodes that submit incorrect reports. Instead of requesting the Evidences from all the nodes participating in the cheating reports, RACE can identify the cheating nodes with requesting few Evidences. Moreover, Evidence aggregation technique is used to reduce the Evidences&#39; storage area. Our analytical and simulation results demonstrate that RACE requires much less communication and processing overhead than the existing receipt-based schemes with acceptable payment clearance delay and storage area. This is essential for the effective implementation of a payment scheme because it uses micropayment and the overhead cost should be much less than the payment value. Moreover, RACE can secure the payment and precisely identify the cheating nodes without false accusations.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/949899000317122232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/a-secure-payment-scheme-with-low.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/949899000317122232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/949899000317122232'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/a-secure-payment-scheme-with-low.html' title='A Secure Payment Scheme with Low Communication and Processing Overheadfor Multihop Wireless Networks'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-1510459606752135281</id><published>2012-12-22T01:31:00.000-08:00</published><updated>2012-12-24T23:28:34.547-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Mobile Computing"/><title type='text'>A Scalable Server Architecture for Mobile Presence Services in SocialNetwork Applications</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Abstract&lt;/h2&gt;
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Social network applications are becoming increasingly popular on mobile devices. A mobile presence service is an essential component of a social network application because it maintains each mobile user&#39;s presence information, such as the current status (online/offline), GPS location and network address, and also updates the user&#39;s online friends with the information continually. If presence updates occur frequently, the enormous number of messages distributed by presence servers may lead to a scalability problem in a large-scale mobile presence service. To address the problem, we propose an efficient and scalable server architecture, called PresenceCloud, which enables mobile presence services to support large-scale social network applications. When a mobile user joins a network, PresenceCloud searches for the presence of his/her friends and notifies them of his/her arrival. PresenceCloud organizes presence servers into a quorum-based server-to-server architecture for efficient presence searching. It also leverages a directed search algorithm and a one-hop caching strategy to achieve small constant search latency. We analyze the performance of PresenceCloud in terms of the search cost and search satisfaction level. The search cost is defined as the total number of messages generated by the presence server when a user arrives; and search satisfaction level is defined as the time it takes to search for the arriving user&#39;s friend list. The results of simulations demonstrate that PresenceCloud achieves performance gains in the search cost without compromising search satisfaction.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/1510459606752135281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/a-scalable-server-architecture-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/1510459606752135281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/1510459606752135281'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/a-scalable-server-architecture-for.html' title='A Scalable Server Architecture for Mobile Presence Services in SocialNetwork Applications'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-1619293751365369567</id><published>2012-12-22T01:30:00.000-08:00</published><updated>2012-12-24T23:28:45.195-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Mobile Computing"/><title type='text'>Coalition-Based Cooperative Packet Delivery under Uncertainty: ADynamic Bayesian Coalitional Game</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h2 style=&quot;text-align: justify;&quot;&gt;
Abstract&lt;/h2&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Cooperative packet delivery can improve the data delivery performance in wireless networks by exploiting the mobility of the nodes, especially in networks with intermittent connectivity, high delay and error rates such as wireless mobile delay-tolerant networks (DTNs). For such a network, we study the problem of rational coalition formation among mobile nodes to cooperatively deliver packets to other mobile nodes in a coalition. Such coalitions are formed by mobile nodes which can be either well behaved or misbehaving in the sense that the well-behaved nodes always help each other for packet delivery, while the misbehaving nodes act selfishly and may not help the other nodes. A Bayesian coalitional game model is developed to analyze the behavior of mobile nodes in coalition formation in presence of this uncertainty of node behavior (i.e., type). Given the beliefs about the other mobile nodes&#39; types, each mobile node makes a decision to form a coalition, and thus the coalitions in the network vary dynamically. A solution concept called Nash-stability is considered to find a stable coalitional structure in this coalitional game with incomplete information. We present a distributed algorithm and a discrete-time Markov chain (DTMC) model to find the Nash-stable coalitional structures. We also consider another solution concept, namely, the Bayesian core, which guarantees that no mobile node has an incentive to leave the grand coalition. The Bayesian game model is extended to a dynamic game model for which we propose a method for each mobile node to update its beliefs about other mobile nodes&#39; types when the coalitional game is played repeatedly. The performance evaluation results show that, for this dynamic Bayesian coalitional game, a Nash-stable coalitional structure is obtained in each subgame. Also, the actual payoff of each mobile node is close to that when all the information is completely known. In addition, the payoffs of the mobile nodes will be at least as h- gh as those when they act alone (i.e., the mobile nodes do not form coalitions).&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/1619293751365369567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/coalition-based-cooperative-packet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/1619293751365369567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/1619293751365369567'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/coalition-based-cooperative-packet.html' title='Coalition-Based Cooperative Packet Delivery under Uncertainty: ADynamic Bayesian Coalitional Game'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-7213903703592976086</id><published>2012-12-22T01:29:00.001-08:00</published><updated>2012-12-24T23:28:54.770-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Mobile Computing"/><title type='text'>Secure Communication Based on Ambient Audio</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h2 style=&quot;text-align: justify;&quot;&gt;
Abstract&lt;/h2&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
We propose to establish a secure communication channel among devices based on similar audio patterns. Features from ambient audio are used to generate a shared cryptographic key between devices without exchanging information about the ambient audio itself or the features utilized for the key generation process. We explore a common audio-fingerprinting approach and account for the noise in the derived fingerprints by employing error correcting codes. This fuzzy-cryptography scheme enables the adaptation of a specific value for the tolerated noise among fingerprints based on environmental conditions by altering the parameters of the error correction and the length of the audio samples utilized. In this paper, we experimentally verify the feasibility of the protocol in four different realistic settings and a laboratory experiment. The case studies include an office setting, a scenario where an attacker is capable of reproducing parts of the audio context, a setting near a traffic loaded road, and a crowded canteen environment. We apply statistical tests to show that the entropy of fingerprints based on ambient audio is high. The proposed scheme constitutes a totally unobtrusive but cryptographically strong security mechanism based on contextual information.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/7213903703592976086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/secure-communication-based-on-ambient.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/7213903703592976086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/7213903703592976086'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/secure-communication-based-on-ambient.html' title='Secure Communication Based on Ambient Audio'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-9076839782759839260</id><published>2012-12-22T01:29:00.000-08:00</published><updated>2012-12-24T23:29:05.682-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Mobile Computing"/><title type='text'>Successive Interference Cancellation: Carving Out MAC LayerOpportunities</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h2 style=&quot;text-align: justify;&quot;&gt;
Abstract&lt;/h2&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Successive interference cancellation (SIC) is a PHY capability that allows a receiver to decode packets that arrive simultaneously. While the technique is well known in communications literature, emerging software radio platforms are making practical experimentation feasible. This motivates us to study the extent of throughput gains possible with SIC from a MAC layer perspective and scenarios where such gains are worth pursuing. We find that contrary to our initial expectation, the gains are not high when the bits of interfering signals are not known a priori to the receiver. Moreover, we observe that the scope for SIC gets squeezed by the advances in bitrate adaptation. In particular, our analysis shows that interfering one-to-one transmissions benefit less from SIC than scenarios with many-to-one transmissions (such as when clients upload data to a common access point). In view of this, we develop an SIC-aware scheduling algorithm that employs client pairing and power reduction to extract the most gains from SIC. We believe that our findings will be useful guidelines for moving forward with SIC-aware protocol research.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/9076839782759839260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/successive-interference-cancellation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/9076839782759839260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/9076839782759839260'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/successive-interference-cancellation.html' title='Successive Interference Cancellation: Carving Out MAC LayerOpportunities'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-2432001168832672420</id><published>2012-12-22T01:20:00.000-08:00</published><updated>2012-12-24T23:29:15.412-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Mobile Computing"/><title type='text'>Successive Interference Cancellation: Carving Out MAC LayerOpportunities</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h2 style=&quot;text-align: justify;&quot;&gt;
Abstract&lt;/h2&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Successive interference cancellation (SIC) is a PHY capability that allows a receiver to decode packets that arrive simultaneously. While the technique is well known in communications literature, emerging software radio platforms are making practical experimentation feasible. This motivates us to study the extent of throughput gains possible with SIC from a MAC layer perspective and scenarios where such gains are worth pursuing. We find that contrary to our initial expectation, the gains are not high when the bits of interfering signals are not known a priori to the receiver. Moreover, we observe that the scope for SIC gets squeezed by the advances in bitrate adaptation. In particular, our analysis shows that interfering one-to-one transmissions benefit less from SIC than scenarios with many-to-one transmissions (such as when clients upload data to a common access point). In view of this, we develop an SIC-aware scheduling algorithm that employs client pairing and power reduction to extract the most gains from SIC. We believe that our findings will be useful guidelines for moving forward with SIC-aware protocol research.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/2432001168832672420/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/successive-interference-cancellation_22.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/2432001168832672420'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/2432001168832672420'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/successive-interference-cancellation_22.html' title='Successive Interference Cancellation: Carving Out MAC LayerOpportunities'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-8046926121561458526</id><published>2012-12-22T01:16:00.000-08:00</published><updated>2012-12-24T23:29:25.181-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Mobile Computing"/><title type='text'>Noninteractive Localization of Wireless Camera Sensors with MobileBeacon</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h2 style=&quot;text-align: justify;&quot;&gt;
Abstract&lt;/h2&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Recent advances in the application field increasingly demand the use of wireless camera sensor networks (WCSNs), for which localization is a crucial task to enable various location-based services. Most of the existing localization approaches for WCSNs are essentially interactive, i.e., require the interaction among the nodes throughout the localization process. As a result, they are costly to realize in practice, vulnerable to sniffer attacks, inefficient in energy consumption and computation. In this paper, we propose LISTEN, a noninteractive localization approach. Using LISTEN, every camera sensor node only needs to silently listen to the beacon signals from a mobile beacon node and capture a few images until determining its own location. We design the movement trajectory of the mobile beacon node, which guarantees to locate all the nodes successfully. We have implemented LISTEN and evaluated it through extensive experiments. Both the analytical and experimental results demonstrate that it is accurate, cost-efficient, and especially suitable for WCSNs that consist of low-end camera sensors.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/8046926121561458526/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/noninteractive-localization-of-wireless.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/8046926121561458526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/8046926121561458526'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/noninteractive-localization-of-wireless.html' title='Noninteractive Localization of Wireless Camera Sensors with MobileBeacon'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-5732955814425812926</id><published>2012-12-22T01:14:00.000-08:00</published><updated>2012-12-24T23:28:10.616-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Mobile Computing"/><title type='text'>Vampire Attacks: Draining Life from Wireless Ad Hoc Sensor Networks</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h2 style=&quot;text-align: justify;&quot;&gt;
Abstract&lt;/h2&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Ad hoc low-power wireless networks are an exciting research direction in sensing and pervasive computing. Prior security work in this area has focused primarily on denial of communication at the routing or medium access control levels. This paper explores resource depletion attacks at the routing protocol layer, which permanently disable networks by quickly draining nodes&#39; battery power. These &quot;Vampire&amp;amp;#x201D; attacks are not specific to any specific protocol, but rather rely on the properties of many popular classes of routing protocols. We find that all examined protocols are susceptible to Vampire attacks, which are devastating, difficult to detect, and are easy to carry out using as few as one malicious insider sending only protocol-compliant messages. In the worst case, a single Vampire can increase network-wide energy usage by a factor of O(N), where N in the number of network nodes. We discuss methods to mitigate these types of attacks, including a new proof-of-concept protocol that provably bounds the damage caused by Vampires during the packet forwarding phase.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/5732955814425812926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/vampire-attacks-draining-life-from.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/5732955814425812926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/5732955814425812926'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/vampire-attacks-draining-life-from.html' title='Vampire Attacks: Draining Life from Wireless Ad Hoc Sensor Networks'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-6212236397790967120</id><published>2012-12-22T01:13:00.000-08:00</published><updated>2012-12-24T23:27:54.595-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Mobile Computing"/><title type='text'>Group-Based Medium Access Control for IEEE 802.11n Wireless LANs</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h2 style=&quot;text-align: justify;&quot;&gt;
Abstract&lt;/h2&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
The latest generation of Wireless Local Area Networks (WLANs) is based on IEEE 802.11n-2009 Standard. The standard provides very high data rates at the physical layer and aims to achieve a throughput at the Medium Access Control (MAC) layer that is higher than 100 Mbps. To do that, the standard introduces several mechanisms to improve the MAC efficiency. The most notable ones are the use of frame aggregation and Block-ACK frames. The standard, however, does not introduce a mechanism to reduce the probability of collision. This issue is significant because, with a high data rate, an AP would be able to serve a large number of stations, which would result in a high collision rate. In this paper, we propose a Group-based MAC (GMAC) scheme that reduces the probability of collision and also uses frame aggregation to improve the efficiency. The contending stations are divided into groups. Each group has one station that is the group leader. Only the leader stations contend, hence, reducing the probability of a collision. We evaluate the performance of our scheme with analytic and simulation results. The results show that GMAC achieves a high throughput, high fairness, low delay and maintains a high performance with high data rates.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/6212236397790967120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/group-based-medium-access-control-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/6212236397790967120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/6212236397790967120'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/group-based-medium-access-control-for.html' title='Group-Based Medium Access Control for IEEE 802.11n Wireless LANs'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2875045267910201177.post-247838924049566963</id><published>2012-12-22T01:11:00.000-08:00</published><updated>2012-12-24T23:27:45.083-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ieee projects 2013"/><category scheme="http://www.blogger.com/atom/ns#" term="Mobile Computing"/><title type='text'>Discovery and Verification of Neighbor Positions in Mobile Ad HocNetworks</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h2 style=&quot;text-align: justify;&quot;&gt;
Abstract&lt;/h2&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
A growing number of ad hoc networking protocols and location-aware services require that mobile nodes learn the position of their neighbors. However, such a process can be easily abused or disrupted by adversarial nodes. In absence of a priori trusted nodes, the discovery and verification of neighbor positions presents challenges that have been scarcely investigated in the literature. In this paper, we address this open issue by proposing a fully distributed cooperative solution that is robust against independent and colluding adversaries, and can be impaired only by an overwhelming presence of adversaries. Results show that our protocol can thwart more than 99 percent of the attacks under the best possible conditions for the adversaries, with minimal false positive rates.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://projecttradecentre.blogspot.com/feeds/247838924049566963/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/discovery-and-verification-of-neighbor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/247838924049566963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2875045267910201177/posts/default/247838924049566963'/><link rel='alternate' type='text/html' href='http://projecttradecentre.blogspot.com/2012/12/discovery-and-verification-of-neighbor.html' title='Discovery and Verification of Neighbor Positions in Mobile Ad HocNetworks'/><author><name>IEEE PROJECTS</name><uri>http://www.blogger.com/profile/12882767191136766673</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>