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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;D0UNSXo4cSp7ImA9WhRaEkk.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511</id><updated>2012-02-14T13:48:18.439-05:00</updated><category term="Personal" /><category term="Final Fantasy: Dissidia Duodecim" /><category term="Fringe" /><category term="Playstation Store" /><category term="Netflix" /><category term="The Walking Dead" /><category term="Lost" /><category term="Guest Posts" /><category term="The Last Guardian" /><category term="Smallville" /><category term="World of Warcraft" /><category term="Playstation" /><category term="FreeRealms" /><category term="PSP" /><category term="NGP" /><category term="The 3rd Birthday" /><category term="True Blood" /><category term="Final Fantasy XIV" /><category term="Playstation Home" /><category term="Yakuza 4" /><category term="Final Fantasy XIII" /><category term="Mortal Kombat" /><category term="Supernatural" /><category term="Marvel Vs Capcom 3" /><category term="Boardwalk Empire" /><category term="Playstation Move" /><category term="The Big Bang Theory" /><category term="Playstation 3" /><category term="Borderlands" /><category term="Resistance 3" /><category term="Parasite Eve" /><category term="Square-Enix" /><category term="Final Fantasy IV: Complete Collection" /><category term="Uncharted 3" /><category term="Scott Pilgrim Vs. The World" /><category term="Updates" /><category term="Final Fantasy XIII-2" /><category term="Sony" /><category term="NHL 11" /><category term="Castle Crashers" /><category term="The Elder Scrolls V: Skyrim" /><category term="Demon's Souls" /><category term="Final Fantasy: 012 Dissidia" /><category term="Video Game Awards" /><category term="PS3 YLOD" /><category term="Breaking Bad" /><category term="The Event" /><category term="DC Universe Online" /><category term="Rumors" /><category term="Gamescom" /><category term="Classic Gaming" /><category term="Game Releases" /><category term="Red Dead Redemption" /><category term="Team ICO HD Collection" /><category term="Final Fantasy Versus XIII" /><category term="Photoshop CS5" /><category term="YLOD" /><category term="Fallout: New Vegas" /><category term="Little Big Planet 2" /><category term="Dexter" /><category term="Motorstorm: Apocalypse" /><title>Bob's Blog</title><subtitle type="html">Digital Portfolio and Blog

Plenty of game previews, reviews as well as television show discussions.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://robert-chapman.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>141</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/CmdHL" /><feedburner:info uri="blogspot/cmdhl" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>blogspot/CmdHL</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;DkIEQHk7cCp7ImA9WhRVGU0.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-1774822435497715490</id><published>2012-01-17T18:59:00.005-05:00</published><updated>2012-01-18T11:35:01.708-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-18T11:35:01.708-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Personal" /><title>To write, or not to write: that is the question.</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2012/01/to-write-or-not-to-write-that-is.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-kx4jQSOCyhA/TxYLsVL9_9I/AAAAAAAABQI/3PUJS1Q-WiA/s1600/helium_logo.gif" /&gt;&lt;/a&gt;&lt;/div&gt;It honestly feels like it's been a year since I've written any new articles. In actuality it's been just a couple months or so since the last post. I've been so focused on trying to find something profitable to do that doesn't revolve around running a blog, that it feels like so much more time has passed since I've given this site some attention. Might be time to get back to it. At least for one post anyways.&lt;br /&gt;
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You want to know what keeps me coming back to this blog? The comments. Even after not posting for months, I get comments every single week. It's great to know that people are still reading my articles and everyone has been so positive. Despite a lot of the older articles being... well... not so great.&lt;br /&gt;
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&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
When I go back through and read my old articles it can be an inspiring experience. I wonder if I'm the only one here, but I tend to forget how far I've come in relation to the quality of my skills as a writer. It's not until I read old work that I see the stunning difference. It's a difference that I'm actually quite proud of. I'm certainly far from where I'd like to be, but if anyone saw the way I used to write many years back and compare it to the present, I'm sure it would garner some slow golf clapping. I'm happy with where I am right now with my writing proficiency.&lt;br /&gt;
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Read, read, read. That's basically what I did to slowly improve the quality of my writing. Since discovering the joy of owning a laptop early last year I've done almost nothing but read on the thing. Poring over reviews, previews, blogs, and&lt;b&gt; &lt;a href="https://wikimediafoundation.org/wiki/SOPA/Blackoutpage" target="_blank"&gt;wiki&lt;/a&gt;&lt;/b&gt; pages. On topics ranging from movies, television, gaming, science, technology, and even on the art of writing itself. I've picked up a whole new roster of article styles: Top 10 lists, bullet lists, and cleverly positioned – timeless – content. You need to write something that's fun to read, a breeze to skim through, and will benefit people for years to come.&lt;br /&gt;
&lt;br /&gt;
Now, a lot of my posts on this blog aren't written in this way, including this one. It's perfectly fine for the way this blog has evolved, but going into the future I need to get used to using these writing styles. However, I'm seriously thinking about dropping this blog stuff altogether. There are plenty of other ways to build some type of financial security online besides blogging. Not to mention the fact that I haven't made a cent with this site as of yet. &lt;br /&gt;
&lt;br /&gt;
Posting ads and throwing around referrals haven't brought anything positive into my life; Just clutter. The actual blogging part of this site, however, has been a tremendously positive learning experience.&lt;br /&gt;
&lt;br /&gt;
I found a site called Helium.com today. I signed up, filled out my bio, and posted a picture. “Learn what you need, share what you know.” is what the site offers. You write some good articles and they give you cash depending on how popular it is. It seems simple enough. Having an article that can rack up some hits doesn't have all that much to do with good writing skills either. Just need to find a popular topic that you know a little about. So there's no pressure to out-write people. &lt;br /&gt;
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The two questions I have about this Helium site are: Can I produce a decent income with this? And can I produce enough content?&lt;br /&gt;
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I obviously can't answer that first question yet. But I'm so used to not succeeding at whatever it is I do that I'm already going in doubtful that I'll ever make a buck. I plan to solely focus on the articles I write, and not the money I could make. The last thing I want is for my articles to suffer because I'm too busy worrying that no one will read it. &lt;br /&gt;
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The second question might be a little easier to answer. I know I can write at least a few articles a week. I've done that before, easy peasy. I just need to figure out if I can write about topics they require of me. Looking at the main page now I see they're looking for articles on...&lt;br /&gt;
&lt;br /&gt;
“Signs that a website may be fake.” and “How to barbecue a squirrel on a spit over a campfire “ I may have my work cut out for me :P&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-1774822435497715490?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/q-TGj5-kQhrt28Gj8Dj7md34ftw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/q-TGj5-kQhrt28Gj8Dj7md34ftw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/yk3o55_5vfE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/1774822435497715490/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2012/01/to-write-or-not-to-write-that-is.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/1774822435497715490?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/1774822435497715490?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/yk3o55_5vfE/to-write-or-not-to-write-that-is.html" title="To write, or not to write: that is the question." /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-kx4jQSOCyhA/TxYLsVL9_9I/AAAAAAAABQI/3PUJS1Q-WiA/s72-c/helium_logo.gif" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2012/01/to-write-or-not-to-write-that-is.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEYBQnk4eyp7ImA9WhdXFko.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-3828123966509036205</id><published>2011-08-29T22:39:00.004-04:00</published><updated>2011-08-29T22:42:33.733-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-29T22:42:33.733-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Fallout: New Vegas" /><category scheme="http://www.blogger.com/atom/ns#" term="The Elder Scrolls V: Skyrim" /><category scheme="http://www.blogger.com/atom/ns#" term="True Blood" /><category scheme="http://www.blogger.com/atom/ns#" term="Little Big Planet 2" /><category scheme="http://www.blogger.com/atom/ns#" term="Breaking Bad" /><category scheme="http://www.blogger.com/atom/ns#" term="Personal" /><category scheme="http://www.blogger.com/atom/ns#" term="Netflix" /><category scheme="http://www.blogger.com/atom/ns#" term="DC Universe Online" /><title>Bottlenecked! / Gaming &amp; Television Chat</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/08/bottlenecked.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-68jBckkFP9M/TlxCUShgZjI/AAAAAAAABMs/YPKv817R66g/s1600/bottleneck.png" /&gt;&lt;/a&gt;&lt;/div&gt;Bottleneck. That's absolutely the perfect way for me to describe what's been going on in my head lately. Both of the shows I've been watching for weeks now have been excellent. Those shows would be True Blood and Breaking Bad, two of my favorites. I have plenty of opinions and topics to talk about either of those shows. But I just can't put the words together.&lt;br /&gt;
&lt;br /&gt;
It's a couple days left until September and there's a boat-load of great gaming goodness coming real soon. NHL12, and the NHL12 demo which I've played extensively already are a couple things I could talk about. Battlefield 3 and Skyrim are a couple more that I could probably go on and on about as well. Yet I don't. There's always so much to talk about that I'm constantly behind! Bottlenecked I tell ya!&lt;br /&gt;
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&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
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I haven't been able to get into the groove of writing for a long while now. Part of it has to do with my website not generating income anymore. It's kinda just taken the wind out of my sails, I guess. It certainly hasn't made it easier.&lt;br /&gt;
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Hopefully that'll begin to change now that I'm back with AdBrite. I'm not greedy, I just need to make sure I'm satisfying more than just my need to be creative. My goal is still to make a decent living doing "something" online. It's more than a goal though, it's what I feel I need to do. Something I need to figure out on my own. Properly monetizing the time I spend online is added motivation to keep coming back here to write even when I don't always feel like it. I realize now that I'll need to have that to succeed in anything in life. I don't think anyone likes to feel like they're doing something for nothing.&lt;br /&gt;
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I still get a decent amount of page views each and every day. Mostly visitors viewing my older and more popular content. DC Universe Online, Netflix, and my Supernatural re-watch articles being the most popular right now. All of which I don't really have any passion to write about. So that kinda sucks.&lt;br /&gt;
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DC Universe Online has turned out to be nothing like I'd imagined it to be. Which should be an entire article right there. Netflix has been pretty great actually. Been paying for it for about 4 months straight now and I always have something to watch.&lt;br /&gt;
&lt;br /&gt;
I haven't done a content update in a very long time, but I will share an &lt;b&gt;&lt;a href="http://app.whatsnewonnetflix.com/"&gt;awesome link&lt;/a&gt;&lt;/b&gt; where I get all my up-to-the-minute Netflix Canada content updates. And Supernatural, well... I quit watching when I, once again, got to the&amp;nbsp;&lt;a href="http://robert-chapman.blogspot.com/2010/10/supernatural-season-4-part-4.html"&gt;&lt;b&gt;Paris Hilton episode in season 5&lt;/b&gt;&lt;/a&gt; where I can never seem to muster enough will-power to finish it. I will probably do another Supernatural re-watch in the future, but I feel there are more important shows I should be writing about.&lt;br /&gt;
&lt;br /&gt;
The message I intended to convey with this blog post here, was that I'm trying to initiate some direction for myself, and for this blog. Which actually wouldn't be the first time I've tried to do that. However, this time I plan to keep my goals within reach. They'll be kept simple. I'm going to write a few topics out that I would "like" to write about. Please feel absolutely free to comment as you see fit.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Fallout: New Vegas&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Bought it a couple months ago and I have yet to finish it. I'm still planning on getting that platinum someday! Got a few trophies this past weekend as a matter of fact.&lt;br /&gt;
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&lt;u&gt;&lt;b&gt;Little Big Planet 2&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/01/little-big-planet-2-thoughts-collectors.html"&gt;Bought it day 1 back in January&lt;/a&gt;&lt;/b&gt;, though I've neglected it a bit lately. September marks the release of the Move pack however. Which looks to add a ton of new creative content. &lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;DC Universe Online&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
As I mentioned above, things have gone downhill quite quickly for &lt;b&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/01/beginners-guide-to-world-of-dc-universe.html"&gt;DCUO&lt;/a&gt;&lt;/b&gt;. The only thing keeping me around the game (though not paying for it currently) are the awesome league mates I've acquired through my travels.&lt;br /&gt;
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&lt;u&gt;&lt;b&gt;Borderlands 2&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
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Gave the &lt;b&gt;&lt;a href="http://robert-chapman.blogspot.com/2010/08/thoughts-borderlands.html"&gt;first Borderlands&lt;/a&gt;&lt;/b&gt; as much attention as I would give a Final Fantasy. Almost forgot all about this one. Was announced about a week ago and there have been a few deets revealed about what the game will be like.&lt;br /&gt;
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&lt;u&gt;&lt;b&gt;Minecraft&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
Phew, where do I begin? Minecraft is absolutely HUGE right now. Patch 1.8 is right around the corner and I'd really like to delve into this stuff. I'm actually a little fired up, perhaps I'll get to writing about this soon.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Final Fantasy XIV&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
Plenty of updates since it's failed &lt;b&gt;&lt;a href="http://robert-chapman.blogspot.com/2010/09/final-fantasy-xiv-releases-today.html"&gt;PC launch&lt;/a&gt;&lt;/b&gt;, including the new leadership on the FFXIV team. Also, Materia and Chocobos! &lt;br /&gt;
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&lt;u&gt;&lt;b&gt;The Elder Scrolls V: Skyrim&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
November will be the end of a lot of gamers social lives, at least until Christmas where you'll be forced to hang out with family. At least until the gift giving is over anyways. Or maybe the Christmas dinner. Either way you'll do whatever you can to get back to your PS3 (or w/e you game on)&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Battlefield 3&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
Played quite a bit of Battlefield: Bad Company 2 on PS3 a couple years back so I'm looking forward to this one. Incredibly realistic, very deep multi-player, hopefully a better single player campaign this time around (co-op!)&lt;br /&gt;
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&lt;u&gt;&lt;b&gt;NHL 12&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
I've played the hell out of the demo already, and I have some impressions. I'll be picking up NHL 12 in September. &lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Breaking Bad&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
This season has had it's &lt;b&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/08/creativity-boxes-and-breaking-bad.html"&gt;moments of awesome&lt;/a&gt;&lt;/b&gt;. None better than last night's incredible Hank moments. Seriously, he should be running that place! Oh wait, he doesn't even officially work there? Everyone else should be fired, pronto. &lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;True Blood&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
I've &lt;b&gt;&lt;a href="http://robert-chapman.blogspot.com/2010/08/thoughts-true-blood.html"&gt;enjoyed the other seasons&lt;/a&gt;&lt;/b&gt; for the most part, but it's had it's faults. This season however, has knocked it out of the ballpark for me. Less fairy-talk, more vamps killin and sexin it up,&amp;nbsp; Bill as king and calling the shots? Sweet. Did sookie just energy-blast someone so hard his amnesia exploded? Uh... yeah awesome.&lt;br /&gt;
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&lt;u&gt;&lt;b&gt;Smallville&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
Phew, now for the big one. &lt;b&gt;&lt;a href="http://robert-chapman.blogspot.com/2010/07/smallville.html"&gt;Smallville was the first&lt;/a&gt;&lt;/b&gt; television show I ever got into. Bought the DVD's, got my room-mates and family members addicted. I lived and breathed Smallville for a lot of years. And just a month ago I finished it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-3828123966509036205?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/ZweOodoWRvr0gKLLKZW9IWLYJYA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZweOodoWRvr0gKLLKZW9IWLYJYA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/e7UHVhGnUWo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/3828123966509036205/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/08/bottlenecked.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/3828123966509036205?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/3828123966509036205?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/e7UHVhGnUWo/bottlenecked.html" title="Bottlenecked! / Gaming &amp; Television Chat" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-68jBckkFP9M/TlxCUShgZjI/AAAAAAAABMs/YPKv817R66g/s72-c/bottleneck.png" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/08/bottlenecked.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8CRns9eSp7ImA9WhdXE0o.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-2963051120813966266</id><published>2011-08-23T15:27:00.003-04:00</published><updated>2011-08-26T13:14:27.561-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-26T13:14:27.561-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Playstation Home" /><category scheme="http://www.blogger.com/atom/ns#" term="Sony" /><category scheme="http://www.blogger.com/atom/ns#" term="Playstation 3" /><title>Playstation Home to be Hit With a Makeover</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/08/playstation-home-to-be-hit-with.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/-C29tQTI7l54/TlP50uG80zI/AAAAAAAABKg/OrqFVpY4ZE0/s320/6071029677_3f17b63952_z.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Just today it was posted on the &lt;b&gt;&lt;a href="http://blog.us.playstation.com/2011/08/23/the-next-evolution-for-playstation-home-coming-fall-2011/"&gt;Official Playstation Blog&lt;/a&gt;&lt;/b&gt; that Playstation Home will be receiving a significant overhaul. A change that will "connect you with the world of hundreds of games in Home faster and better than ever before." so says Jack Buser, the Director of Playstation Home. What changes does all this include? Read on...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What's this all about?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This Home update will consist of a new "hub and districts" design that will help you find what you're looking for. Whether that's games, quests, community events, user-generated content, shopping, socialization and entertainment options, it seems this update will make it less complicated to get around.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Did he say quests?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
That's right. This update seems to turn Home into a game in itself. Finally, something to get excited about in Home. I've always wanted a system like this. It's a great excuse to jump into Home, and perhaps even meet up with complete strangers if it means completing a series of quests. Something called an "Activity Board" will be the basis for this new questing system.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;"Powering this Activity Board is a massive new questing system that  literally transforms Home itself into a game if you so choose. From  frequently updated community activities to huge, branching narrative  adventures, this questing system will provide game play options  delivered to you in ways never before imagined."&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
This all sounds well and good, but we'll have to see exactly how it works when it hits. No proper release date was mentioned in the post besides fall 2012 however.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Anything else worth mentioning?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Ah yes, couple more neat details.&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;"On top of all this great news, I’m excited to announce that we are going  to upgrade Home’s core client to provide a streamlined initial user  experience, getting you in and playing games faster than ever before."&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
I'm fairly interested in what this will entail considering Home has already received an update previously to help with the navigation. I don't use Home all that often, but when I do, I have no problem getting to where I need to go fairly quickly and with little effort. So I'm a little interested to see how they can improve the interface further.&lt;br /&gt;
&lt;i&gt; &lt;/i&gt;&lt;br /&gt;
Also, in the comments below the original post, Jack Buser responded to a fan question about the in-Home trophy display that was mentioned ...forever ago. Here was his response.&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;"We hear you, and want to assure you that we are committed to enabling  you to display in Home your accomplishments as a gamer.  Our vision has  evolved to a system that spans across all of Home, and integrates into  your every day experience on the PS3.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt; &lt;/i&gt;&lt;i&gt;This began with the wide range of collectable Home items that unlock  after in-game objectives are met, both in Home games and in some of the  top PS3 and PSN titles, including Red Dead Redemption, Street Fighter  IV, and many more…&lt;/i&gt;&lt;br /&gt;
&lt;i&gt; &lt;/i&gt;&lt;i&gt;This strategy has evolved into “Total Game Integration” where your  activity in Home can unlock exclusive content in your favorite games,  including special weapons, experience points, and much more.  Examples  include Killzone 3, Dead Island, and more to be announced soon.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt; &lt;/i&gt;&lt;i&gt;Home integration into your favorite games and the ability to display  your accomplishments is very much a priority for us, and we are looking  to expand the variety of ways this is implemented in the future."&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-2963051120813966266?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/pJZId4EhTh0kf1Lq9iXsaz1Tim8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pJZId4EhTh0kf1Lq9iXsaz1Tim8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/Wh5pXV-zxq8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/2963051120813966266/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/08/playstation-home-to-be-hit-with.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/2963051120813966266?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/2963051120813966266?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/Wh5pXV-zxq8/playstation-home-to-be-hit-with.html" title="Playstation Home to be Hit With a Makeover" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-C29tQTI7l54/TlP50uG80zI/AAAAAAAABKg/OrqFVpY4ZE0/s72-c/6071029677_3f17b63952_z.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/08/playstation-home-to-be-hit-with.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkAARns4fSp7ImA9WhdQFE4.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-7706633964781454140</id><published>2011-08-15T15:33:00.004-04:00</published><updated>2011-08-15T16:05:47.535-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-15T16:05:47.535-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Breaking Bad" /><category scheme="http://www.blogger.com/atom/ns#" term="Personal" /><title>Creativity, Boxes, and Breaking Bad</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/08/creativity-boxes-and-breaking-bad.html#more%22" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="274" src="http://3.bp.blogspot.com/-Gx0kKG3rgoI/TklVXCcF9lI/AAAAAAAABJs/sgIj7Mh0KJ0/s320/SkullGuyThing.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;When I was around 13 years old I had a short-lived hobby where I created something akin to a scrapbook. I would cut up my old video-game magazines and paste the pictures, advertisements, and my favorite articles together into an un-used writing book that I'd take from my public school classroom. The book would only contain cut-outs from the gaming systems I owned and cared about. Therefore creating what I thought was the perfect version of a video-game magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I haven't thought about this particular memory in quite a long time, but it's reminded me that I've been trying to achieve something in a creative way all my life. Even though cutting out already written articles and advertisements then pasting them onto a blank page isn't the most creative thing to do, in my 13 year old mind I drew those drawings and wrote those articles myself.&lt;br /&gt;
&lt;br /&gt;
I think I still have one of those scrapbooks sitting in a box somewhere. It's most likely torn and creased from all the times I've emptied those boxes looking for one specific thing and then shoved everything back in afterwards. Probably never even finding the thing I was originally looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;More Types of Boxes &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
"Thinking outside the box" is something people like to say when attempting to bring out their creative thoughts. I don't believe there is a box however. This box is actually something most people build for themselves and often without even realizing it. You limit yourself and your thinking to make things simplified so you can better focus on what you're told to do. While that is what's called being "normal", there are times when it's quite fascinating (and potentially productive) to think of everything as subjective. &lt;br /&gt;
&lt;br /&gt;
Sometimes I'll think about how intelligent the human brain truly is. When I go to stand up, how do I know which muscles to move, how do I know there isn't broken glass laying at my feet, how do I even know that stepping in broken glass is a bad thing?&lt;br /&gt;
&lt;br /&gt;
What about watching a television program. Have you ever thought about how complicated things really are? Not only are they speaking a language that your brain has to interpret at lightning fast speeds, but each scene has so much going on at once that our brains just automatically sort out for us. It already knows to focus on the people in the scene, not the random objects, and what they're saying rather than the music.&lt;br /&gt;
&lt;br /&gt;
This is the kind of thinking that can keep someone up at night (and it oftentimes does), however it's also a great brain-motivator when you're trying to force creativity. This could be anything from simple work-related problem solving to trying to figure out how to make enough money to get your kids through school. Rather than "thinking outside the box" I'd rather just say we're being "open minded" here. Makes more sense eh?&lt;br /&gt;
&lt;br /&gt;
Remember, there's only a "box" because enough people believe in it. This oddly reminds me of that one Supernatural episode where the ghost keeps changing because the myth that people believe in keeps changing.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Breaking Bad and the Choices We Make&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Breaking Bad (Which was &lt;b&gt;&lt;a href="http://www.comingsoon.net/news/tvnews.php?id=81043"&gt;just renewed&lt;/a&gt;&lt;/b&gt; for a final season) is about chemistry, in more ways than one actually. In the words of Walter White, "&lt;span class="st"&gt;&lt;i&gt;&lt;i&gt;chemistry&lt;/i&gt; is the study of matter, but I prefer to see it as the study of &lt;/i&gt;&lt;i&gt;&lt;i&gt;change&lt;/i&gt;". &lt;/i&gt;Our lives follow the same basic principle as chemistry. The choices that we make, change the world around us in massive ways.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="st"&gt;Walter White one day decides to initiate some changes in his life, and it effects absolutely everyone around him. And it wasn't until the season 3 episode "Fly" (I won't spoil it here) that I began thinking deeply about this. Breaking Bad is about the chemistry of human living. Whether we perceive Walt's choices to be positive or negative, they still cause identically significant waves of change to those around him. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Who knows where characters like Jesse, Chicken-man, and Hank (possibly killed by the Mexican Cartel?) be right now if Walt had decided against making meth. If we forget about human choice for a second, how different would things have been if Walt never had cancer?&lt;br /&gt;
&lt;br /&gt;
Back to the real world now. We've all made choices, big and small. We do it every waking second of every single day. It's easy to go back and watch earlier seasons of a television show to see exactly where our favorite fictional characters started out, and where they've ended up. It's impossible to see our own life paths and figure out exactly how you ended up where you are today in terms of the decisions you've made, as well as those that were made by others that directly effected you.&lt;br /&gt;
&lt;br /&gt;
It's fun to think about though. If I wasn't into that whole scrapbooking thing when I was a kid, would I be doing what I'm doing right now? Which is almost the exact same thing; writing my own articles and drawing my own pictures to put up on a blank digital page.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-7706633964781454140?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/QgtWOFGmXmBclWgGnQuPabv6S7c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QgtWOFGmXmBclWgGnQuPabv6S7c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/8bfad4i6kb8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/7706633964781454140/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/08/creativity-boxes-and-breaking-bad.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/7706633964781454140?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/7706633964781454140?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/8bfad4i6kb8/creativity-boxes-and-breaking-bad.html" title="Creativity, Boxes, and Breaking Bad" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-Gx0kKG3rgoI/TklVXCcF9lI/AAAAAAAABJs/sgIj7Mh0KJ0/s72-c/SkullGuyThing.png" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/08/creativity-boxes-and-breaking-bad.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMHRXw9cCp7ImA9WhdSGUw.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-1674643937023763537</id><published>2011-07-28T14:37:00.002-04:00</published><updated>2011-07-29T00:07:14.268-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-29T00:07:14.268-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Fallout: New Vegas" /><category scheme="http://www.blogger.com/atom/ns#" term="Photoshop CS5" /><category scheme="http://www.blogger.com/atom/ns#" term="Personal" /><title>Photoshop, this time it's Wacom!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/07/photoshop-this-time-its-wacom.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-lVnAMI_xfiQ/TjGmKI2fO7I/AAAAAAAABG4/5JV7u3Xv4uY/s320/YellowMaskSketch.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;This is my third attempt at writing a new article since my &lt;a href="http://robert-chapman.blogspot.com/2011/04/what-ive-been-up-to-productivity.html"&gt;last post in April&lt;/a&gt;, which just so happens to be about moving away from Blogspot. I just haven't felt the passion I had last year for this site. My initial idea was to make money on this blog, once I figured out that that idea had little to no chance of coming to fruition, I lost the energy to write meaningless articles. Here I am back however, I seem to still be getting a lot of page views each and every day, so we're giving this another shot. This time with slightly different expectations and motivations.&lt;br /&gt;
&lt;br /&gt;
I'm also rockin a new laptop along with a Wacom tablet. This time however, I'm not planning on writing long articles completely devoted to television and gaming.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gaming is a funny hobby of mine. There are times when it's just about all I do in my free-time, which I usually have plenty of. Lately however, besides watching Netflix documentaries and the odd movie, my Playstation has hardly been touched. I've even lost touch with a couple close PSN friends that I used to chat with daily. Not to mention my waning &lt;a href="http://robert-chapman.blogspot.com/2011/02/early-adopters-for-dc-universe-online.html"&gt;DCUO&lt;/a&gt; interest.&lt;br /&gt;
&lt;br /&gt;
My PSP has received the least amount of use this year, after finishing the Final Fantasy IV remake I've put it away and as of this moment I honestly couldn't tell you where exactly it is. The new Sony handled, oddly named Vita, has my interest peaked though.&lt;br /&gt;
&lt;br /&gt;
I purchased Fallout: New Vegas a month back and played about 30 hours of it, and in the process nabbed a fair amount of the attainable trophies. However, I say "meh" to New Vegas. I even say "meh" to hardcore gaming at this present time. I'll stick with my late night PSN Magic the Gathering and Puzzle Quest to help me fall asleep when in need. That's about all I've felt like playing lately. Nothing has really excited me about gaming this summer. This fall has a &lt;a href="http://www.psxextreme.com/ps3-news/9544.html"&gt;nice lineup of PS3 goodness&lt;/a&gt; however, so I should be getting back to it later this year. &lt;br /&gt;
&lt;br /&gt;
So with Wacom tablet in hand, I'll spend 90% of my waking hours in Photoshop CS5 rather than playing the Video Games. At least until The Elder Scrolls V: Skyrim launches. I'll probably play that for 30 hours and then get back to business as usual. Same goes for Battlefield3 and NHL12, which also launch this fall.&lt;br /&gt;
&lt;br /&gt;
Alright, enough about what I've been doing! Here's my page on google+ and if you need an invite, just send me a message. I've been posting all my art (there's gotta be a better name for it) on google+ lately and I'll paste em all here as well. Right below this here article actually. I'd appreciate any comments or suggestions about the drawings! Until next time, whenever that'll be, have a good one!&lt;br /&gt;
&lt;br /&gt;
UPDATE: It's just after midnight on 7/29/2011 and I just finished drawing something new using my Wacom tablet and Photoshop. I'm pretty proud of it because I feel it's the best thing I've ever created. What makes it a bit cooler is the fact that I drew the entire thing live on ustream. Thanks to my family for hanging out with me and checking it out! This is Lenny the ant, picture is posted right below.&lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-NW1iwyrNhR0/TjIx1PvKbWI/AAAAAAAABI4/6MhpkH2nSwQ/s1600/AntLenny.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="274" src="http://2.bp.blogspot.com/-NW1iwyrNhR0/TjIx1PvKbWI/AAAAAAAABI4/6MhpkH2nSwQ/s320/AntLenny.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/n0phS_4C4wkIvYznGYW5QJQaz0A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/n0phS_4C4wkIvYznGYW5QJQaz0A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/mcN_RFCBq6s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/1674643937023763537/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/07/photoshop-this-time-its-wacom.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/1674643937023763537?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/1674643937023763537?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/mcN_RFCBq6s/photoshop-this-time-its-wacom.html" title="Photoshop, this time it's Wacom!" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-lVnAMI_xfiQ/TjGmKI2fO7I/AAAAAAAABG4/5JV7u3Xv4uY/s72-c/YellowMaskSketch.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/07/photoshop-this-time-its-wacom.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8HSH4-eip7ImA9WhZQEUU.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-2633087589603063588</id><published>2011-04-17T22:05:00.018-04:00</published><updated>2011-04-19T00:20:39.052-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-19T00:20:39.052-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Personal" /><title>What I've Been Up To / Productivity</title><content type="html">Hey, long time no see. I've neglected this blog for all too long because I believe it's time to move onto something better. Sure, I'm still nailing an average of 100 visitors a day, but it's just not quite what I wanted to be doing by now. I was hoping to keep growing this site into something significant, but I realize now that it would be impossible to do that using Blogger.&lt;br /&gt;
&lt;br /&gt;
If there are people out there that have frequently visited this blog, thank you so much. If I wasn't getting the traffic that I've been getting (there were a few days in January where I hit about 500-600 visitors per day) I wouldn't have continued down this road with the confidence I have now. Even though I feel that I can do something successful and meaningful with all that I've learned from running this small site, I don't think I can reach the level of quality I want using the tools and web knowledge I currently have. I need to move onto something else in order to pursue my dream of creating a profitable website with effective content.&lt;br /&gt;
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&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
Since my last post, back before my 30th birthday in March, I've purchased a new computer. A super-spiffy laptop! This was a very important step for me in regards to continuing my e-business learning experience. My previous PC situation was absurdly uncomfortable. The computer was half decent, but had issues, and the monitor absolutely sucked. Always blurry and hard on the eyes. Now I have a rockin' lappy and I can do my work anywhere I please, and I can do it comfortably.&lt;br /&gt;
&lt;br /&gt;
I mentioned that I recently turned 30 last month. I don't feel any different, but I do get a few "old-man" jokes thrown my way from time to time. I don't really feel like it's necessary for me to go into great detail about how I feel at year 30. Everyone will experience it in time, or they've been there already. I will say however, that I don't feel any different. It's just another birthday that's come and gone. Another excuse for people to get together and celebrate something that really has no impact on our lives. An individual's experiences and accomplishments are what we should be celebrating, not a numerical indicator of how long your heart's been beating.&lt;br /&gt;
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All done with the tangents, time to keep this post on track. The next hit on my list of plans is to build a better website. This time I'm actually going to be doing the building. It may be a long process to get my new site up to the quality I want it to be, but I'm enjoying it so much more when I'm in complete control. I'm just not feeling it with Blogger, I need my own space that I can do whatever I want with. Thankfully I have some positive people around me. My cousin stepped up and offered his assistance. He'll be hosting my new site on his server, and I'll need to learn some website design in the process. We're still in the early stages of building but it's going fairly smoothly so far. It's pretty exciting and really feels like I'm taking the next step. Hopefully it still feels that way when the site design is complete, and I move onto filling it with content.&lt;br /&gt;
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I'm going to make sure I post at least one more time on Blogger before I move to my new site. No idea when that will actually happen, but as of this moment the site is in it's infancy. I'm working on either finding the perfect theme to use, or learning the craft to build my own from scratch. The latter will probably take awhile, but the site will be exactly what I want if I gather my patience and go through with it.&lt;br /&gt;
&lt;br /&gt;
Most likely I'll pick a theme I like, something that is as close as possible to what I want to build myself, and then work on creating my own theme later. That way I have more time to work and fill it with good content. With this site I was a little more worried about reaching that 100 article plateau, rather than writing the best articles possible. It wasn't exactly "quantity over quality" though, because I did spend hours writing each and every one. I just know that there were plenty of times where I posted something first, and edited it to perfection later. That's definitely not something I want to continue doing as I move into bigger and better things. There's always room for improvement.&lt;br /&gt;
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Moving forward through 2011 and into the pleasantly warm weather (I write this as it's snowing outside, what happened to April showers?) I'm staying on course to make sure that each and every day I do something productive. Everyday I'm finding positive things to do; like getting exercise, drinking more water (ugh), spending extra time with friends and family, returning phone calls (I'm terrible for not ever doing this) or working on my skills.&lt;br /&gt;
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I shouldn't have to tell anybody this, but life is so much easier when you're on a steady progressive path to achieve whatever it is you want out of life. When you're stuck doing the same things everyday and not making any progress towards your personal goals, it's easy to get stressed out. Here's a quick list of some of my favorite things to keep in mind to help enhance your personal productivity and feel good about how you spend your limited time:&lt;br /&gt;
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1. &lt;b&gt;Timing.&lt;/b&gt; Set aside a certain amount of time to perform a task. 15 minutes to make a nice dinner for your family, or 45 minutes to work on your website. Whatever the task is, work on it for at least the allotted time you set for it. Mini-victories are important to prove to yourself that you can accomplish something, even if you only have a short amount of free time.&lt;br /&gt;
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2.&lt;b&gt; &lt;/b&gt;&lt;b&gt;Seek and destroy&lt;/b&gt;&lt;b&gt;.&lt;/b&gt; Figure out what tasks are the most important for you to accomplish right away. Delegate any small tasks to someone else so you can focus on the more urgent matters. Which objectives take priority? Figure it out. Have something unpleasant to do? Get it out of the way first. Feel like you're overwhelmed with responsibilities? Share the responsibility with a friend or family-member.&lt;br /&gt;
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3. &lt;b&gt;Environment.&lt;/b&gt; Ensure that you're working in the best possible location. Working at an office? Keep it tidy and efficient. Working at home? Try your best to avoid distractions and negativity from other people. I find it's extremely difficult to get anything done if you don't surround yourself with like-minded people. Or if you like peace and quiet, go for a walk in the park to clear your head and get mentally focused on whatever you need to accomplish.&lt;br /&gt;
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4. &lt;b&gt;Tell a friend.&lt;/b&gt; Let someone you trust know about your commitments. When you actually open up and get your thoughts out into the world, I find I'm much more likely to actually go through with it and achieve the desired results. Your friends and family can help keep you accountable.&lt;br /&gt;
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5. &lt;b&gt;Take a break.&lt;/b&gt; We all need a break from time to time. As long as you're&lt;i&gt; trying&lt;/i&gt; to accomplish a goal, you're already a step ahead of the majority of individuals. Feeling frustrated because you can't achieve the goal as quickly or precisely as you'd like? You deserve a break! Take a breather for all that hard work you've been doing. I find the quality of my work really suffers if I feel like I'm in a hurry, or if I have other things on my mind. &lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;What I've been watching&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
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&lt;b&gt;Smallville&lt;/b&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-LxqcHF8C-y4/Ta0GZX6TezI/AAAAAAAAA3Y/otKVXJm2ns4/s1600/Smallville+Green+Arrow.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://3.bp.blogspot.com/-LxqcHF8C-y4/Ta0GZX6TezI/AAAAAAAAA3Y/otKVXJm2ns4/s320/Smallville+Green+Arrow.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;As of this posting I'm onto season 6 of one of my all-time favorite shows. Although I love the addition of Mr. Queen as the Green Arrow, so far this season is mostly meh. Especially after the awesomeness of season 5. So far, season 5 is easily my favorite season of the show. I can't recall a terrible episode at all, though I'm sure there were some, it's just impressive that none stood out to me as a memorably horrible episode. Lana as a vampire? Sure, it was pretty hot for a holiday episode. Lexmas? Loved it. That was the episode Lex Luthor leaped off the diving board and dove into the dark-side end of the pool. Good stuff Smallville. Green Arrow is keeping me watching right now, he's a very interesting character. Sort of an anti-hero type. Which is all the rave these days with shows like Breaking Bad and Dexter.&lt;br /&gt;
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&lt;b&gt;Prison Break&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-TKwqPS0NRMA/Ta0G059w3fI/AAAAAAAAA3c/uLtsGT-1UPA/s1600/Prison+Break.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-TKwqPS0NRMA/Ta0G059w3fI/AAAAAAAAA3c/uLtsGT-1UPA/s320/Prison+Break.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Last month I was browsing the Canadian Netflix content and saw they had uploaded all 4 seasons of Prison Break. A show I used to be into during it's original airing. I watched up until the second season ended and never did go back to it when the third began. I've heard mixed feelings anyways, so I wasn't too excited to watch it again. I was bored one night though so I decided to start the first season. It was in HD too so that helped. The first season of Prison Break is some of the best television you'll ever see. I'm very confident in saying that. I really enjoyed it. It's too bad the show changed so much as it went on.&lt;br /&gt;
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&lt;b&gt;NHL Playoffs&lt;/b&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-WR4EAjlxAGo/Ta0HFqG-HTI/AAAAAAAAA3g/4t7xxUyYHgg/s1600/hayden-panettiere-stanley-cup.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="http://1.bp.blogspot.com/-WR4EAjlxAGo/Ta0HFqG-HTI/AAAAAAAAA3g/4t7xxUyYHgg/s320/hayden-panettiere-stanley-cup.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;I bleed blue and white, I'm a Toronto Maple Leafs fan. They haven't made the playoffs is something like 7 years though. Even without my team in the playoffs, there's nothing I find more exciting than watching playoff hockey. This year, I'm cheering for the injured Pittsburgh Penguins team in the east, and the President's Trophy winning Vancouver Canucks in the west. Playoff games are on each and every day right now during the quarter finals, sometimes games can start as early as 2:30 in the afternoon, with games finishing off the night at around 1am. I couldn't be happier with so much&lt;b&gt; &lt;a href="http://thebestpageintheuniverse.net/c.cgi?u=epic"&gt;epic&lt;/a&gt;&lt;/b&gt; hard-hitting hockey to watch. Maybe next year my Leafs will be able to play a little post-season. Crossing my fingers!&lt;br /&gt;
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&lt;u&gt;&lt;b&gt;What I've Been Playing&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;DC Universe Online&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt; &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-euBxURab0xs/Ta0Fzeg5rvI/AAAAAAAAA3U/-RNhFHQGt1A/s1600/DC+Universe+Online.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-euBxURab0xs/Ta0Fzeg5rvI/AAAAAAAAA3U/-RNhFHQGt1A/s320/DC+Universe+Online.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;I'm still enjoying this PS3 Massive Multiplayer Online game. Though I'm on the fence about whether I'm going to continue paying for it after my subscription is up next month. The league I created is going strong, with plenty of friendly and dedicated players filling out the ranks. I've made quite a few friends because of DCUO, I'm very thankful for that. These are people that I would have never spoken to (that's right, voice chat baby!) if it wasn't for this game. I'm just not sure if it's worth the $15/month I'll need to pay to play it after May 19th.&lt;br /&gt;
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&lt;b&gt;Patapon 3&lt;/b&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-igCjaCJX_Vs/Ta0FNRptt6I/AAAAAAAAA3Q/jNykj_Bv4yI/s1600/Patapon3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="137" src="http://3.bp.blogspot.com/-igCjaCJX_Vs/Ta0FNRptt6I/AAAAAAAAA3Q/jNykj_Bv4yI/s320/Patapon3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Now here's a game with a difficult to define genre. We've got deep RPG elements, rhythm based game-play, unique visuals, and some tunes you'll find yourself suddenly humming from time to time. Chaka Chaka Pata Pon! You start off as an Uberhero, and you get the option to start as one of three job classes. They all have totally unique and sometimes hard to pronounce names for each of the job classes, but basically there's the bow type, spear type, and shielded type to start with. Each of these Patapon types can be grown and evolved into plenty of new job classes.&lt;br /&gt;
&lt;br /&gt;
Once you get your team set, you can jump into some story battles, which is where things get really interesting. Your party moves across the screen on a 2D battlefield. However, they won't do anything without your commands. You use each of the PSP's face-buttons (X, Circle, Triangle, and Square) to play different instruments, making sure to go along with the beat as best you can. Songs can command your units to advance, retreat, attack, and defend. There are plenty of songs to use in different situations.&lt;br /&gt;
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Overall, it's a pretty awesome game and I find myself staying up way later than I planned to. There's always that new weapon that might drop during the next battle. Or perhaps a new job class will unlock with just one more level up.&lt;br /&gt;
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&lt;b&gt;In conclusion... &lt;/b&gt;&lt;br /&gt;
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This post has kind of been a mish-mash of topics, and I could have probably separated it into at least a couple different articles. Seeing as this might be one of the last few articles I write on Blogger, I figured I'd just post about all the things I've been thinking about. As soon as my new website is available to be browsed by the web people, I'll post the details on here so people know where to go. I'm not really sure if I'll be sticking to the television/gaming tag though. Who knows, I have several ideas about where I should go next. Maybe I'll write an e-book or something!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-2633087589603063588?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/4j3wj_lSHj3Vke6KLiedl3hf1hY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4j3wj_lSHj3Vke6KLiedl3hf1hY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/3s27QCoWl0M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/2633087589603063588/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/04/what-ive-been-up-to-productivity.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/2633087589603063588?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/2633087589603063588?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/3s27QCoWl0M/what-ive-been-up-to-productivity.html" title="What I've Been Up To / Productivity" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-LxqcHF8C-y4/Ta0GZX6TezI/AAAAAAAAA3Y/otKVXJm2ns4/s72-c/Smallville+Green+Arrow.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/04/what-ive-been-up-to-productivity.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMERXw9fyp7ImA9WhZTEU4.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-4214423519091943691</id><published>2011-03-14T17:16:00.001-04:00</published><updated>2011-03-14T17:16:44.267-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-14T17:16:44.267-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="The 3rd Birthday" /><category scheme="http://www.blogger.com/atom/ns#" term="Final Fantasy IV: Complete Collection" /><category scheme="http://www.blogger.com/atom/ns#" term="Personal" /><category scheme="http://www.blogger.com/atom/ns#" term="Square-Enix" /><category scheme="http://www.blogger.com/atom/ns#" term="Parasite Eve" /><category scheme="http://www.blogger.com/atom/ns#" term="Final Fantasy: 012 Dissidia" /><title>Square's Greatest Hits</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/03/squares-greatest-hits.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://lh4.googleusercontent.com/-EVu8TaF6dEk/TX6Ab6Py_HI/AAAAAAAAA2k/-0ZoLf2Uxa0/s1600/images.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;According to the &lt;a href="http://blog.us.playstation.com/2011/03/13/the-drop-week-of-march-14th-2011-new-releases/"&gt;&lt;b&gt;Official Playstation Blog&lt;/b&gt;&lt;/a&gt;, which has just received a complete &lt;a href="http://blog.us.playstation.com/2011/03/14/launch-post-introducing-the-new-look-playstation-blog/"&gt;&lt;b&gt;visual make-over&lt;/b&gt;&lt;/a&gt;, Parasite Eve will be releasing on PSN this coming Tuesday for $5.99. Which is a nice discount since the PS1 Final Fantasy's from the same generation are listed at $9.99. &lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
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There's no doubt they have me sold the moment Parasite Eve is available  for download, but with all these classic Square games going up for sale  week after week, is this Square's own greatest hits album? Musicians release their greatest hits albums to cash-in on past successes. It's pretty clear that Square is trying to do the exact same thing. Is this the beginning of the end for Square-Enix?&lt;br /&gt;
&lt;br /&gt;
Probably not. However, this clearly hasn't been the best year for Square-Enix. They saw &lt;a href="http://www.andriasang.com/e/blog/2011/02/03/square_enix_earnings/"&gt;&lt;b&gt;serious drops in sales and earnings&lt;/b&gt;&lt;/a&gt; through 2010 and I don't see anything on the immediate horizon that will sell as well as &lt;a href="http://robert-chapman.blogspot.com/2010/11/thoughts-final-fantasy-xiii.html"&gt;&lt;b&gt;FFXIII&lt;/b&gt;&lt;/a&gt; did in Japan.&lt;br /&gt;
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All that negativity aside, I'm currently looking forward to The 3rd Birthday, Dissidia Duodecim Final Fantasy, and Final Fantasy IV: Complete. All three are PSP games and set to release in the next couple months. Will they be big sellers? I don't know. Hopefully it's enough to keep Square-Enix pumping out top quality PSP games. I've been very impressed with everything they've released on PSP and so far and have yet to see anything from Square-Enix on the PS3 worth the full $59.99 price.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-4214423519091943691?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/fqA8zkRqixT547iq7To0Cfu2KXU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fqA8zkRqixT547iq7To0Cfu2KXU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/fqA8zkRqixT547iq7To0Cfu2KXU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fqA8zkRqixT547iq7To0Cfu2KXU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/EwBhOJWCR24" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/4214423519091943691/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/03/squares-greatest-hits.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/4214423519091943691?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/4214423519091943691?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/EwBhOJWCR24/squares-greatest-hits.html" title="Square's Greatest Hits" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh4.googleusercontent.com/-EVu8TaF6dEk/TX6Ab6Py_HI/AAAAAAAAA2k/-0ZoLf2Uxa0/s72-c/images.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/03/squares-greatest-hits.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0MHQ387eip7ImA9Wx9aGEo.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-4451948558416580299</id><published>2011-03-11T15:25:00.003-05:00</published><updated>2011-03-11T15:30:32.102-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-11T15:30:32.102-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="FreeRealms" /><title>MMO FreeRealms Finally Launching For PS3</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/03/mmo-freerealms-finally-launching-for.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="96" src="http://1.bp.blogspot.com/-A3MFNe-JBMU/TXqB1oJ2s8I/AAAAAAAAA2I/EXPv2mRL4X0/s320/FreeRealms.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;March 29th, 10 days after my 30th birthday, is going to be a pretty exciting day for Playstation 3 owners and MMO fans. FreeRealms, which launched on PC a few years back, is set to get it's PS3 debut.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
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DC Universe Online too expensive for ya? FreeRealms is free to play, but also has a lifetime one-time subscription of $35 if you want to get all the bells and whistles (or you can pay $5 monthly). I played FreeRealms for a few months when it first launched on PC and even though it's geared towards the "family friendly" mentality, it was a blast to play. It was something that both my 10 year old niece and myself could enjoy together.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-D9pyODmNoyU/TXqFHriyBVI/AAAAAAAAA2Q/9F1TZsJnQ4I/s1600/5515773480_a4df5db903.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://lh3.googleusercontent.com/-D9pyODmNoyU/TXqFHriyBVI/AAAAAAAAA2Q/9F1TZsJnQ4I/s400/5515773480_a4df5db903.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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The Official Playstation Blog &lt;b&gt;&lt;a href="http://blog.us.playstation.com/2011/03/11/free-realms-available-on-psn-march-29/"&gt;broke the news&lt;/a&gt;&lt;/b&gt; today and also filled us in on some of the details. Some good, some not so much. First the bad news: You can't play with PC players, nor can you use an already purchased lifetime membership towards this new PS3 version. That's it for the bad news, unless you were looking for Move support or PS+ content. Which isn't in there currently according to Stephen Bokkes, the one that revealed this new version of FreeRealms. There is however, plenty of good news: We get full trophy support (46 trophies) all the mini-games that were included in the PC version, all adapted to the dualshock3 controller. So that's cart-racing, tower defense, puzzle games, demolition derby, soccer, and some kind of pirate ship battle, to name a few.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-sJTaBoZLoVw/TXqFL09JxII/AAAAAAAAA2U/-RqTWgoH9EY/s1600/5515180723_3de2ccfda7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://lh3.googleusercontent.com/-sJTaBoZLoVw/TXqFL09JxII/AAAAAAAAA2U/-RqTWgoH9EY/s400/5515180723_3de2ccfda7.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;a href="http://blog.us.playstation.com/2011/03/11/free-realms-available-on-psn-march-29/comment-page-1/#comment-532066"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;
The most addictive part about this MMORPG is leveing up the various job classes (they range from ninja's to mailman, seriously) as well as the in depth collectible card game. So again that's March 29th, 2011. There's no reason not to give FreeRealms a download and see for yourself why FreeRealms &lt;a href="http://massively.joystiq.com/2009/06/12/free-realms-breaks-the-3-million-mark/"&gt;&lt;b&gt;broke the 3-million player mark&lt;/b&gt;&lt;/a&gt; back in 2009. &lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-G8bee_j7s1M/TXqFP5Cp6LI/AAAAAAAAA2c/usUzdxhsBOs/s1600/5515182711_9eb08f495d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://lh3.googleusercontent.com/-G8bee_j7s1M/TXqFP5Cp6LI/AAAAAAAAA2c/usUzdxhsBOs/s400/5515182711_9eb08f495d.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-4451948558416580299?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/I4nbGOaHjNWtPZzz2Dqsqtw09Rs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/I4nbGOaHjNWtPZzz2Dqsqtw09Rs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/I4nbGOaHjNWtPZzz2Dqsqtw09Rs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/I4nbGOaHjNWtPZzz2Dqsqtw09Rs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/526iDyZfwWY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/4451948558416580299/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/03/mmo-freerealms-finally-launching-for.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/4451948558416580299?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/4451948558416580299?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/526iDyZfwWY/mmo-freerealms-finally-launching-for.html" title="MMO FreeRealms Finally Launching For PS3" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-A3MFNe-JBMU/TXqB1oJ2s8I/AAAAAAAAA2I/EXPv2mRL4X0/s72-c/FreeRealms.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/03/mmo-freerealms-finally-launching-for.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08CQ34ycCp7ImA9Wx9bFE4.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-8479218196854225228</id><published>2011-02-22T22:13:00.006-05:00</published><updated>2011-02-22T22:31:02.098-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-22T22:31:02.098-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Personal" /><title>A Combination of Thoughts and Ideas</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/02/combination-of-thoughts-and-ideas.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="120" src="http://1.bp.blogspot.com/-9T1rmQXr0Hs/TWR8CuT2UmI/AAAAAAAAA2E/cavuUGNB-c8/s200/images.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;I haven't had as much time to write as I'd like, wait... let me try that again. I haven't felt the overwhelming need to write about my personal thoughts and interests like I did when I started this website. Currently, money is a big motivation for me, and as of right now, I haven't made a cent on this site. That's certainly not to say I haven't gained a tremendous amount of knowledge since I started this back in July. Knowledge that will surely help me with any future-endeavors I decide to explore in the future. But money was a big motivation for me when I had the idea to get on the web and DO something productive, yet fun. I just need to keep working towards understanding this complicated jig-saw puzzle they call website monetization.&lt;br /&gt;
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It's strange how I actually feel guilty writing about how money was the leading factor when I began this site. Everyone needs a cash flow, though a lot of people want it more than others. I've never been wealthy, and never had more than $700 in my bank account at one time. If you include the few minor debts I have, I've probably always been in the minus column when it comes to cash. I've always just barely got by, which was fine with me. As long as I can buy myself enough food to get through the week, and buy myself a video game a month, I'm just peachy. However, last year I began thinking about my future in ways I haven't previously, like Financially.&lt;br /&gt;
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As of this moment, I'm not exactly sure what other avenue's I need to take to make money through this particular website. I started it with the hopes that eventually I would have enough high-quality content to bring in enough visitors so ads on my site would make sense. Perhaps the subject matter isn't all that great (despite getting 150-300 visitors a day on average), but it's really what I know best. I've spent a lot of my time playing video games and analyzing television shows. It's what I've always done with my spare time, ever since I was a kid. Figured I should probably try to do something with all this knowledge. Perhaps make a buck or two while doing it. So far though, that hasn't panned out.&lt;br /&gt;
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I've had plenty of jobs that range from working with my hands in a factory, to dealing with customers in a call center. I've jumped from one job to the next, hardly sticking with the same job for more than a year. Something always comes up to ruin the party, then I always have to make a change. Usually that happens right around the moment I think to myself, (or sometimes say aloud) "Wow, I'm actually pretty happy with where I am in life right now." Then I lose my job, my apartment, my girlfriend, and I go back to school while I look for work. 10 years ago I turned 20, and this same cycle has happened at least 3 times now. I don't want to work at a dead-end job, no matter how many people tell me "It's just what people do." I won't accept it. I need to do something I feel passionate about.&lt;br /&gt;
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I've always loved to be creative. Not simply enjoying the act of drawing and writing, but actually BEING creative in general. I like to create things. The final product is what's important to me. Make something from nothing. This website wasn't here a year ago, I created it. It's an awe-inspiring feeling when you make something significant like a website with over 100 articles. Creativity is something that drives me. What better way than to create something that everyone on the planet could potentially enjoy? Especially when there's a strong possibility that if I work hard enough at it, I could make enough passive income to get by. Wish I would of started this site years ago, now I feel like I'm playing catch-up to what could of already been.&lt;br /&gt;
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As of right now, I'm looking at a program called &lt;a href="http://www.sitesell.com/"&gt;&lt;b&gt;Site Build It!&lt;/b&gt;&lt;/a&gt;. Pay $30 a month and you get all the resources you need to start your own e-commerce website. It's also a Canada based company, so I don't have to worry too much about whether I'm even able to sign up or not (You know ...because I'm Canadian.) It sounds like a great deal considering all the tools you get to help bring traffic to your site, and turn that into passive income. Problem is, I don't know what type of site I want to make. All I know is I want to do something on my own time that I can be passionate about. I need to find that one topic that I have interest in that is also in high demand, but not a topic that is over-saturated with e-commerce sites already.&lt;br /&gt;
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I need to find where I fit in this puzzle and figure out if this is even the path I should be taking. I've read plenty of &lt;a href="http://www.stevepavlina.com/site-build-it/"&gt;&lt;b&gt;great reviews&lt;/b&gt;&lt;/a&gt; on SBI!, and I'm constantly being bombarded with &lt;a href="http://www.stevepavlina.com/blog/2005/10/cause-effect-vs-intention-manifestation/"&gt;&lt;b&gt;proverbial road-signs&lt;/b&gt;&lt;/a&gt; almost every day. Each one pointing me in the direction of this popular income generating program. As my brother-in-law so simply put it, "What's $30 a month to at least try it?" He's spot on, of course. I'm feeling more and more that this is the piece of the jig-saw puzzle that I was missing. SBI! should give me everything I need to succeed in starting up my own online business, or at least learning a hell of a lot more about how to do it on my own.&lt;br /&gt;
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Why haven't I done it yet then? There's still something holding me back from diving in. It's like I have this road-block in my head, and I think I might know why it's there. Paying $30 to get started feels like I'm just helping someone else make money. Someone else came up with the idea to offer expansive yet easy-to-use web-building tools that just about anyone can use. On the other hand though, once I start making more than $40 a month with my own SBI!-assisted website then I'll be making profit, and doing something I actually care about. Something I want to spend my time on and continuously grow until it becomes a full fledged online business I can be proud of. &lt;br /&gt;
&lt;br /&gt;
Overall, I'm pretty sure it's worth taking the risk. I've mentioned Site Build It! to a lot of people close to me, and the last thing I want is to fail at this. I truly believe that I have something to offer to the world. And with all the research I've done on SBI!, I'm very confident that through this program I'll be able to use it to my advantage. Perhaps all I need to do is take a leap of faith.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-8479218196854225228?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/NdcSUOufHw-_AiRqeNuPeW9dKMg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NdcSUOufHw-_AiRqeNuPeW9dKMg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/NdcSUOufHw-_AiRqeNuPeW9dKMg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NdcSUOufHw-_AiRqeNuPeW9dKMg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/C5flz8BbpkE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/8479218196854225228/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/02/combination-of-thoughts-and-ideas.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/8479218196854225228?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/8479218196854225228?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/C5flz8BbpkE/combination-of-thoughts-and-ideas.html" title="A Combination of Thoughts and Ideas" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-9T1rmQXr0Hs/TWR8CuT2UmI/AAAAAAAAA2E/cavuUGNB-c8/s72-c/images.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/02/combination-of-thoughts-and-ideas.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYDR3Yzfip7ImA9Wx9bEEo.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-1401434949736457000</id><published>2011-02-18T18:59:00.006-05:00</published><updated>2011-02-18T19:59:36.886-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-18T19:59:36.886-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DC Universe Online" /><title>DC Universe Online To Get Insanely Huge Update</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/02/dc-universe-online-to-get-insanely-huge.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="http://3.bp.blogspot.com/-K29Saht0RxI/TV8D48ZxscI/AAAAAAAAA2A/SjE_ZcEk0r0/s200/lexluthor800.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Well, the complainers have complained about the glitches, bugs, and UI missteps since around... oh, day 1-ish. And although I'd rather get a few fixes here and there rather than a huge update more than a month after release, I'll take what I can get (Thanks complainers!). I love DCUO, and I know this is a serious MMO with potential. I'll stick around for awhile yet. Check out the full update notes below, keep in mind, it's a doozy.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The official DCUO &lt;b&gt;&lt;a href="http://forums.station.sony.com/dcuops3/posts/list.m?topic_id=14535"&gt;announcement forum&lt;/a&gt;&lt;/b&gt; posted the following patch info, with the actual patch apparently hitting on the 22nd of this month. RadarX, moderator for the forums, also posted &lt;a href="http://forums.station.sony.com/dcuops3/posts/list.m?topic_id=14487"&gt;&lt;b&gt;this response&lt;/b&gt;&lt;/a&gt; regarding these updates. Among all the excellent patch notes (which will be posted in full down below my thoughts), a few things stick out for me from my personal DCUO experience. I also gotta thank SOE for all their hard work with this upcoming update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &lt;b&gt;Auction House:&lt;/b&gt; I've been saving my cash knowing that an auction house was incoming. Can't wait to get a full on economy going. It might take awhile to really get it set, but I want to be a part of that early phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &lt;b&gt;"&lt;span class="postbody"&gt;The red balloons in the Vault should now weaponize properly." &lt;/span&gt;&lt;/b&gt;&lt;span class="postbody"&gt;Maybe I'm missing something, but what exactly does this mean? I don't remember any red balloons in the vault. Especially any that were able to pick up to "weaponize"&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;- &lt;b&gt;"&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span class="postbody"&gt;While in PvP, targeting a Tank with an offensive  power while in the Healing role will now properly remove Ice damage  absorption and reduce Fire specific healing capabilities." &lt;/span&gt;&lt;/b&gt;&lt;span class="postbody"&gt;The PvP in this game is actually pretty deep. I just wish it was explained more in the manual and in-game. It plays a lot like rock-paper-scissors.&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;- &lt;b&gt;Fire Balancing: &lt;/b&gt;Over the past few days I've been arguing with a league mate over what we think about the Fire power. He thought it was overpowered, I didn't notice any such thing. He was obviously correct by looking at this list of Fire power changes.&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;- &lt;b&gt;Rifle Mortar: &lt;/b&gt;I've been using rifles with my Ice tank character and have been really enjoying it. It'll be interesting to see how these new mortar changes feel. So excited to see SOE hard at work fixing even the little things.&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;- &lt;b&gt;Ace Chemicals Chemo will reset properly:&lt;/b&gt; YES!&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;- &lt;b&gt;"&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span class="postbody"&gt;Players no longer have to return to the quest  giver when completing a side quest, but instead can complete the quest  via the Journal." &lt;/span&gt;&lt;/b&gt;&lt;span class="postbody"&gt;Even though I didn't mind traveling back to the NPC's to finish quests, this definitely helps in keeping the game streamlined.&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;- &lt;b&gt;Avatar of Sin spawns faster:&lt;/b&gt; Should be hearing less shouting about this.&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Alright, there are plenty of other interesting things I've noticed that I can't wait to check out, but I'll leave it at this. Check out the full list of upcoming changes yourself. And remember, February 22nd.&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;b&gt;New Features:&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;New &lt;i&gt;Batcave&lt;/i&gt; Raid&lt;/b&gt;  – 8 players will have the opportunity to infiltrate and retake Batman's  Inner Sanctum, which has been overrun by OMAC and the Dark Knight's own  corrupted technology. Fight along side &lt;b&gt;&lt;i&gt;Batman&lt;/i&gt;&lt;/b&gt; against &lt;b&gt;&lt;i&gt;Brother Eye&lt;/i&gt;&lt;/b&gt;! &lt;/li&gt;
&lt;li&gt;&lt;b&gt;New Appearance Items&lt;/b&gt; – Earn a Harlequin Clown suit or a Cherub disguise through a variety of holiday activities. &lt;/li&gt;
&lt;li&gt;&lt;b&gt;Goddess of Love Alert&lt;/b&gt; – Join up with three others to decide the epic battle between Devotion and Scorn once and for all. &lt;/li&gt;
&lt;li&gt;&lt;b&gt;New Races&lt;/b&gt; – Can you catch Catwoman as she leaps across buildings in &lt;b&gt;&lt;i&gt;Gotham City&lt;/i&gt;&lt;/b&gt;? &lt;/li&gt;
&lt;li&gt;&lt;b&gt;New Collections&lt;/b&gt; - All new collection sets will allow players to continue finding these hidden items. &lt;/li&gt;
&lt;li&gt;&lt;b&gt;New Themed Missions&lt;/b&gt; – Enjoy various missions that will challenge the player in combat, jumping, and much more. &lt;/li&gt;
&lt;li&gt;&lt;b&gt;A New Bane Duo&lt;/b&gt; – Another Duo has been added for your enjoyment! Pair up with another player and take on &lt;b&gt;&lt;i&gt;Bane&lt;/i&gt;&lt;/b&gt; for a chance at great loot. &lt;/li&gt;
&lt;li&gt;&lt;b&gt;New PvP Ring Event&lt;/b&gt;  – Available on both PvP and PvE servers, Heroes and villains race to  either save or steal valuable bags of diamonds from armored vans. &lt;/li&gt;
&lt;li&gt;&lt;b&gt;An Auction House&lt;/b&gt; - Players may now buy and sell tradeable items on a Broker in &lt;b&gt;&lt;i&gt;The Watchtower&lt;/i&gt;&lt;/b&gt; and &lt;b&gt;&lt;i&gt;Hall of Doom&lt;/i&gt;&lt;/b&gt;. &lt;/li&gt;
&lt;li&gt;&lt;b&gt;New Armor &lt;/b&gt;– Make your way to the Gotham Museum and help Catwoman to receive pieces of brand new Mayan armor! &lt;/li&gt;
&lt;/ul&gt;General:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Improved Server and Client stability. &lt;/li&gt;
&lt;li&gt;Added additional support for PC Game Controllers.&lt;/li&gt;
&lt;li&gt;An issue where software overclocking would cause gameplay to appear laggy should have been resolved.&lt;/li&gt;
&lt;li&gt;Players  should no longer be prevented from moving if the Object or NPC they are  interacting with despawns during the interaction.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Stealthed characters should no longer become visible if you move far away from them and then move towards them again.&lt;/li&gt;
&lt;li&gt;The red balloons in the Vault should now weaponize properly. &lt;/li&gt;
&lt;li&gt;Super  canceling too early out of longer animating multi-hit weapon combos  will now cause you to drop one or more of the attacks hits.&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Damage Role buffs now last for a maximum of three minutes.&lt;/li&gt;
&lt;li&gt;Channeled abilities will no longer bypass the channeling time when used during another channeled attack.&lt;/li&gt;
&lt;li&gt;Harmful Superpowers can no longer cancel into other Superpowers.&lt;/li&gt;
&lt;li&gt;While  in PvP, targeting a Tank with an offensive power while in the Healing  role will now properly remove Ice damage absorption and reduce Fire  specific healing capabilities.&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Fire:&lt;/b&gt;&lt;br /&gt;
&lt;ul type="disc"&gt;&lt;li&gt;Absorb Heat’s description now correctly describes that the ability only stuns enemies that have Burning effects.&lt;/li&gt;
&lt;li&gt;Absorb Heat – Corrected an issue that could cause Absorb Heat to restore more health than intended.&lt;/li&gt;
&lt;li&gt;Consume Objects no longer affects projectiles.&lt;/li&gt;
&lt;li&gt;Enflame now grants +100 to Control Resistance when in the Tank Role.&lt;/li&gt;
&lt;li&gt;Enflame’s description now indicates that it can ignite enemies on contact.&lt;/li&gt;
&lt;li&gt;Eternal Flame’s description now correctly describes the increase to the player’s health that is applied.&lt;/li&gt;
&lt;li&gt;Fiery Weapon’s description has been updated to more accurately reflect its effects.&lt;/li&gt;
&lt;li&gt;Immolation now grants +100 to Control Resistance when in the Tank Role.&lt;/li&gt;
&lt;li&gt;Immolation’s description has been updated to message that it reflects damage from attackers.&lt;/li&gt;
&lt;li&gt;Inferno should no longer temporarily break the hit counter.&lt;/li&gt;
&lt;li&gt;Reignition’s description now correctly states that it takes 25% supercharge instead of 50%.&lt;/li&gt;
&lt;li&gt;Snuff Out’s description no longer implies that it deals damage to multiple targets.&lt;/li&gt;
&lt;li&gt;Spontaneous Combustion will no longer hit the same target more often than was intended.&lt;/li&gt;
&lt;li&gt;Stoke Flame should no longer temporarily break the hit counter.&lt;/li&gt;
&lt;/ul&gt;Ice:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Bitter Winds now grants +100 to Control Resistance when in the Tank Role.&lt;/li&gt;
&lt;li&gt;Bitter Winds’s description now correctly indicates that it can be purchased at level 8 instead of level 12.&lt;/li&gt;
&lt;li&gt;Bitter Winds’s description no longer says that it is vulnerable to interrupt as it is not.&lt;/li&gt;
&lt;li&gt;Bitter Wind should no longer temporarily break the hit counter.&lt;/li&gt;
&lt;li&gt;Cold Snap now grants +100 to Control Resistance when in the Tank Role.&lt;/li&gt;
&lt;li&gt;Ice  Bash now properly displays the damage it causes when it procs.&amp;nbsp; It was  causing the damage but the fly text was not displaying previously.&lt;/li&gt;
&lt;li&gt;Resonating Gale now damages enemies even when they are encased.&lt;/li&gt;
&lt;li&gt;Winter  Ward’s damage reflection effect that is applied to team members now has  two charges to bring it in line with the effect applied to the Tank.&lt;/li&gt;
&lt;li&gt;Wintry Tempest should no longer temporarily break the hit counter.&lt;/li&gt;
&lt;/ul&gt;Mental:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Cryokinesis should now encase properly even when under Frostnipped.&lt;/li&gt;
&lt;li&gt;Mass Levitation now correctly displays the 50% increase in damage in the Current Effects (F3) window.&lt;/li&gt;
&lt;li&gt;Psychic Empowerment will now properly give power to group members.&lt;/li&gt;
&lt;li&gt;Psychic Resonance will now properly work on encased targets.&lt;/li&gt;
&lt;li&gt;Pyrokineses – The secondary damage over time effect should no longer stack with multiple applications.&lt;/li&gt;
&lt;li&gt;Reflect Pain has had its damage lowered slightly but has gained some damage prevention during its duration.&lt;/li&gt;
&lt;/ul&gt;Movement:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Dustoff will now prevent damage for either 8 seconds or up to 500 damage.&lt;/li&gt;
&lt;li&gt;Inertial Flywheel will now work while having an object weaponized.&lt;/li&gt;
&lt;li&gt;Speed Drain should now apply the power restoration of the ability.&lt;/li&gt;
&lt;li&gt;Superspeed Dash now has an increased cooldown.&lt;/li&gt;
&lt;li&gt;Superspeed Dash can no longer be cancelled early.&lt;/li&gt;
&lt;/ul&gt;Nature:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;The description for the Canine Form ability Fling no longer incorrectly states that it requires supercharge.&lt;/li&gt;
&lt;li&gt;The description for the Canine Form ability Thrash no longer incorrectly states that it requires supercharge.&lt;/li&gt;
&lt;li&gt;Deadly Thorns will not cause damage if canceled early.&lt;/li&gt;
&lt;li&gt;Gorilla Form now correctly indicates that it is a supercharge ability and that the effect is temporary.&lt;/li&gt;
&lt;li&gt;Gorilla  Form’s ranged hold special ability should now function properly.&amp;nbsp; Other  Gorilla attacks should have the appropriate vulnerability and counter  attacking properties.&lt;/li&gt;
&lt;li&gt;Insectoid Form has gained a Pulse Beam style ranged attack combo to provide it with some interesting ranged options.&lt;/li&gt;
&lt;li&gt;Metabolism should apply its Pheromone effects to group members now.&lt;/li&gt;
&lt;li&gt;Pheromone lasts for a longer duration with a decreased average healing amount.&lt;/li&gt;
&lt;li&gt;Primal Wolf Form’s description now correctly indicates that it can only be used in the Damage role.&lt;/li&gt;
&lt;li&gt;The  Pterosaur Form ability Prehistoric Might now displays a Might icon in  the drop down under the heath bar to indicate the Might buff that it  grants.&lt;/li&gt;
&lt;li&gt;Prehistoric Might should now apply its affect to group members.&lt;/li&gt;
&lt;li&gt;Roar’s description now includes the healing effects it provides.&lt;/li&gt;
&lt;li&gt;Swarm should no longer temporarily break the hit counter.&lt;/li&gt;
&lt;/ul&gt;Sorcery:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Transmutation no longer affects projectiles.&lt;/li&gt;
&lt;li&gt;Final Ruin will not cause damage if canceled early.&lt;/li&gt;
&lt;/ul&gt;Weapons:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Martial Arts ranged attacks now trigger the hit counter.&lt;/li&gt;
&lt;li&gt;Explosive Shot should no longer fail when chaining these attacks.&lt;/li&gt;
&lt;li&gt;Rain of Arrows should no longer fail when chaining these attacks.&lt;/li&gt;
&lt;li&gt;Rifle Mortar now respects line of sight. &lt;/li&gt;
&lt;li&gt;Rifle Mortar will now cause damage to objects.&lt;/li&gt;
&lt;li&gt;The Two Handed ability Doom Spin no longer continues to do damage once the animation and visual effect have stopped.&lt;/li&gt;
&lt;li&gt;The Hand Blaster ability Pulse Beam no longer continues to do damage once the animation and visual effect have stopped.&lt;/li&gt;
&lt;li&gt;The Dual Pistol ability Full Auto no longer continues to do damage once the animation and visual effect have stopped.&lt;/li&gt;
&lt;li&gt;The Dual Pistol Ability Full Auto’s description has been updated to note it offers a +4 Vitalization bonus.&lt;/li&gt;
&lt;li&gt;The Dual Pistol Ability Full Auto will now cause damage to objects&lt;/li&gt;
&lt;li&gt;The description for the Two-Handed ability Big Scoop now correctly displays the +15 health that it gives.&lt;/li&gt;
&lt;li&gt;Solar Flame now properly displays the visual effect&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Alerts, Duos, and Raids:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Ace Chemicals: the Chemo boss fight will now reset correctly when the party dies and all members leave the room.&lt;/li&gt;
&lt;li&gt;Area  51:&amp;nbsp; Players will no longer be blocked from speaking with Cadmus Techs  who were getting stuck trying to take missiles to the Munitions  Teleporters.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Arkham Asylum:&amp;nbsp; In Hard Mode, Poison ivy should now always leave after her initial in-game Cinematic.&lt;/li&gt;
&lt;li&gt;Bludhaven:  Tthe objective to “Destroy the Dump Truck” will not reappear after it  has been destroyed unless all of the Hazmats are knocked out.&lt;/li&gt;
&lt;li&gt;Hive Moon Base: the explosives in the second stage should now respawn more frequently.&lt;/li&gt;
&lt;li&gt;Ooloong Island:&amp;nbsp; Objectives should now always display in the proper order.&amp;nbsp;&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Oolong Island: Players should no longer have trouble progressing if Tornado Tyrant leaves the room.&lt;/li&gt;
&lt;li&gt;Oolong Island:&amp;nbsp; Players will no longer get stuck in a loop transforming into Metal Men and back into normal form.&lt;/li&gt;
&lt;li&gt;Smallville:&amp;nbsp; Players can no longer exit without receiving the Headline.&lt;/li&gt;
&lt;li&gt;Hall of Doom Armory: The Demon Lord’s fire effects should now properly point towards the target of the attack.&lt;/li&gt;
&lt;li&gt;Omac Base: Killer Frost and Fire now have in-game cinematic cameras near the beginning of the Duo.&lt;/li&gt;
&lt;li&gt;Omac Base: The Incinerator should no longer be able to end up on the wrong side of the door.&lt;/li&gt;
&lt;li&gt;Omac Base: The Nanosynths should no longer be able to end up on the wrong side of the door.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Metropolis:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;The Metropolis City Hall building should now have proper collision preventing players from getting inside it.&lt;/li&gt;
&lt;li&gt;Players should no longer be able to fall through the world near the base of the CAO dam in the Historic District.&lt;/li&gt;
&lt;li&gt;Players should no longer be able to fall through the world in several spots along the Metropolis shoreline.&lt;/li&gt;
&lt;li&gt;The gorillas in Little Bohemia are now friendly to Villain players.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Gotham City:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Pedestrians should no longer get stuck while wandering in the East End of Gotham.&lt;/li&gt;
&lt;li&gt;The balconies near Gotham University should now have proper collision on them.&lt;/li&gt;
&lt;li&gt;Players should no longer be able to get inside the root of the East End Lighthouse.&lt;/li&gt;
&lt;/ul&gt;Missions:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Players  no longer have to return to the quest giver when completing a side  quest, but instead can complete the quest via the Journal.&lt;/li&gt;
&lt;li&gt;Testing 1, 2, 3 - Raven can no longer get stuck outside of the flame wall when using her teleport attack.&lt;/li&gt;
&lt;li&gt;Trigon’s Blood - The wheelchairs throughout the instance will no longer explode.&lt;/li&gt;
&lt;li&gt;Avatar of Sin - The Avatar of Sin should now respawn more frequently.&lt;/li&gt;
&lt;li&gt;Shipping and Handling - Huntress should no longer remain attackable after being defeated.&lt;/li&gt;
&lt;li&gt;The Awakening - The Brainiac Soldier seen in the first Overseer Cutscene will no longer sometimes get stuck in the door.&lt;/li&gt;
&lt;li&gt;The  Awakening - The time before the first door opens and the NPCs in the  hall spawn has been increased to allow for the comms to finish playing.&lt;/li&gt;
&lt;li&gt;Failing STARs - Encounters should no longer spawn inside statues or benches.&lt;/li&gt;
&lt;li&gt;Take  Heart - Players no longer have to touch the obelisk that converts them  into the Embodiment of Greed again before taking the Heart of Avarice.&lt;/li&gt;
&lt;li&gt;Take Heart - Players are now provided with a minimap marker to the obelisk that provides them with Greed form.&lt;/li&gt;
&lt;li&gt;Supersize  Souls - Players no longer have to touch the obelisk that converts them  into the Embodiment of Gluttony again before devouring the souls of  superheroes.&lt;/li&gt;
&lt;li&gt;Conduit of the Soul - Lightkeeper Taleb will no longer shoot effects from his hand when interacted with by the player.&lt;/li&gt;
&lt;li&gt;Conduit of the Soul - Players can no longer weaponize Lightkeeper Taleb’s Soul Globe.&lt;/li&gt;
&lt;li&gt;Soul Catcher - The Soul Wells are no longer floating above the ground.&lt;/li&gt;
&lt;li&gt;Brain  Pain - The number of mobs in the final wave of the turret defense room  has been reduced.&amp;nbsp; This should make the encounter much more survivable.&lt;/li&gt;
&lt;li&gt;Tortured  Titans! - After defeating the Titans and releasing Brother Blood from  Raven’s magic, the player will now receive a communicator message from  Calculator before the comic cutscene plays.&lt;/li&gt;
&lt;li&gt;The Last Laugh - Joker Presents should no longer be stuck in the walls.&lt;/li&gt;
&lt;li&gt;The  Big Payback - Patrolmen will no longer slide along the ground after  being knocked out if a Villain fails to strap a bomb on them in time.&lt;/li&gt;
&lt;li&gt;One of Us - Hazmat Bogue will no longer float above the ground.&lt;/li&gt;
&lt;li&gt;Bane Brought Down - The waypoint arrow for Batman will now be displayed.&lt;/li&gt;
&lt;li&gt;Fear Itself - The in-game cinematic for Edward and Eddie will no longer jitter.&lt;/li&gt;
&lt;li&gt;Fixed various grammar issues and typos in the quest text descriptions and objectives.&lt;/li&gt;
&lt;li&gt;Party Foul - The female officers no longer have male voices.&lt;/li&gt;
&lt;li&gt;Queen of Lies - During the Aquaman boss fight, Circe no longer retains her signature cape and sash when transforming into Mera.&lt;/li&gt;
&lt;li&gt;Queen  of Lies - After leaving the instance, but before speaking with the  Atlanteans, the player now shapechanges into Atlantean form when  returning to the instance.&lt;/li&gt;
&lt;li&gt;Rare Blood - &amp;nbsp;the clerics near the quest giver can no longer be attacked by the opposite faction.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Daily Missions:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;The Captain Cruel encounter will now count towards completion of the mission.&lt;/li&gt;
&lt;li&gt;The armored truck robbery will now count towards completion of the mission.&lt;/li&gt;
&lt;li&gt;The Ironkurtin encounter will now count towards completion of the mission.&lt;/li&gt;
&lt;/ul&gt;Feats:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;All feat descriptions that said ”KO’d” now say “Knocked Out” instead.&lt;/li&gt;
&lt;li&gt;“Walked the Beat” should now properly complete for Villains when finishing the last mission.&lt;/li&gt;
&lt;li&gt;Changed  the descriptions of the PvE Badge Feats to indicate that they can use  either Marks of Triumph or Marks of Distinction to complete the feat.&lt;/li&gt;
&lt;li&gt;“Amazing Aerialist” for Acrobats will now correctly update when you complete the East End Adept Acrobat Challenge.&lt;/li&gt;
&lt;li&gt;“In  the Mist” for completing the first Grodd story arc contact missions is  now working correctly.&amp;nbsp; Players who have already completed the  requirements for this feat should have it update and complete for them  automatically.&lt;/li&gt;
&lt;/ul&gt;Items:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Equipping the Sharpened Synthium Katana will now collect the Tech Ninja Sword style.&lt;/li&gt;
&lt;li&gt;Consuming a single use item will no longer display that “Player Destroyed Item” in the combat log.&lt;/li&gt;
&lt;li&gt;Addressed  an issue where tokens dropped for a group would display the purple icon  for an item rather than a Token.&amp;nbsp; This caused confusion because there  was no item for players to roll on.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
PvP:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;In  Metropolis, Manhunter and Alpha Lantern should no longer get stuck in a  state where they will not attack the enemy faction while guarding their  vendor.&lt;/li&gt;
&lt;li&gt;In Metropolis, the rally locations for the Ring War PvP event should now be at an equal distance from the battle.&lt;/li&gt;
&lt;li&gt;It should no longer be possible to dodge roll to avoid the push back attack of the guards at safe houses.&lt;/li&gt;
&lt;li&gt;Added particle effects to the diamond heist bags when a faction is close to winning.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Races:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;All players in a multiplayer race should now be able to properly activate the first hoop in the race.&lt;/li&gt;
&lt;li&gt;Moved the race start node up a bit for the Metropolis Little Bohemia Adept Acrobat Challenge.&lt;/li&gt;
&lt;li&gt;The rewards for the intro races in Little Bohemia now have icons.&lt;/li&gt;
&lt;li&gt;Added race descriptions for the Expert Flight and Expert Speedster challenges.&lt;/li&gt;
&lt;/ul&gt;&lt;span class="postbody"&gt;UI:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Art for the countdown/up timer around overhead icons has been updated&lt;/li&gt;
&lt;li&gt;The  character select screen will now show you the number of characters that  you currently have out of the maximum number of available slots.&lt;/li&gt;
&lt;li&gt;Loot collection notifications will now only be sent for nearby group members.&lt;/li&gt;
&lt;li&gt;When playing a Legends match the levels of other players are no longer displayed on the UI.&lt;/li&gt;
&lt;li&gt;Corrected the messaging for the On Duty UI when no arenas have become available for a player.&lt;/li&gt;
&lt;li&gt;Reward mails should now be resent if the initial attempt fails.&lt;/li&gt;
&lt;li&gt;The Group Loot UI should no longer completely abandon all input if it is open when the scorecard appears automatically.&lt;/li&gt;
&lt;li&gt;The On Duty UI now sports a new Events category, under which you can find special events or seasonal scenarios.&lt;/li&gt;
&lt;li&gt;You are no longer able to "Leave" a PvE type On Duty scenario from the UI (you will need to use one of the exit locations.&lt;/li&gt;
&lt;li&gt;You are no longer able to close the Scorecard UI at the end of a PvP type on Duty scenario (you can only leave the map).&lt;/li&gt;
&lt;li&gt;The player character paper doll now fades in on the Style and Inventory UI screens.&lt;/li&gt;
&lt;li&gt;The "Delete Item" functionality in the Bank UI has been moved to Button 4 on the controller (Triangle on PS3).&lt;/li&gt;
&lt;li&gt;The Control Schemes settings should now always from appear on the PC client.&lt;/li&gt;
&lt;li&gt;The buff/debuff list will now show the correct source for chains of effects.&lt;/li&gt;
&lt;li&gt;Keys held down during the start of the comic cutscenes will no longer be stuck “on” after the cutscene completes.&lt;/li&gt;
&lt;li&gt;The combat log text now specifies “Melee Attack” or “Ranged Attack” instead of just displaying “Primary Attack’.&lt;/li&gt;
&lt;li&gt;Fixed combo localization issues in the Traits UI.&lt;/li&gt;
&lt;li&gt;Fixed combo icon art issues in the Traits UI.&lt;/li&gt;
&lt;li&gt;The  ‘\’ (back slash)key will now toggle the PDA to the last window or  cancel a race challenge.&amp;nbsp; IF you have been using ‘/’ (forward slash) to  cancel your races please use ‘\’ instead.&lt;/li&gt;
&lt;li&gt;Collector’s Edition items will no longer have square icons but will display the correct circular art when visible on the hotbar.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Social:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Added “Loot” as a new default Chat tab.&lt;/li&gt;
&lt;li&gt;Added new configurable chat channels for “Items” and “Cash” which get routed to the “Loot” Chat tab by default.&lt;/li&gt;
&lt;li&gt;The League message of the day is now labeled when appearing in the Chat channel.&lt;/li&gt;
&lt;li&gt;The PS3 virtual keyboard will no longer automatically pop up in quickchat mode if you have a keyboard connected to the PS3.&lt;/li&gt;
&lt;li&gt;Reply to tells should now continue working after opening/closing UIs.&lt;/li&gt;
&lt;li&gt;Pressing ‘/’ (forward slash) on the keyboard will now open&amp;nbsp; quick chat mode and automatically add a slash to the text field. &lt;/li&gt;
&lt;li&gt;Current chat channel setting should now persist properly after opening/closing UIs. &lt;/li&gt;
&lt;li&gt;Removed flashing notifications from the tabs in the Quick Chat UI. &lt;/li&gt;
&lt;li&gt;On the Social UI the Selection focus now starts in the Who list.&lt;/li&gt;
&lt;li&gt;Removed the flashing tab notifications on the Social UI.&lt;/li&gt;
&lt;li&gt;Improved the layout of Voice Chat options on the Social UI.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Visuals:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Sorcery characters should now have a casting animation when using Final Ruin.&lt;/li&gt;
&lt;li&gt;Addressed  an issue that made it appear as though you are using Block on the  client though you are not actually blocking on the server.&lt;/li&gt;
&lt;li&gt;The visual effect for the Iconic power Robot Sidekick should now display properly.&lt;/li&gt;
&lt;li&gt;The visual effect for the hand Blaster power Solar Flame should now display properly.&lt;/li&gt;
&lt;li&gt;Patched a hole in the wall of gifts where players could sometimes become trapped. &lt;/li&gt;
&lt;li&gt;The Spite and Smitten Emote animations have now been improved.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;The Auto Zoom Camera option now works when in combat.&lt;/li&gt;
&lt;li&gt;The camera motion when transitioning into a glide has been improved.&lt;/li&gt;
&lt;li&gt;The camera motion when a player lands after a fall has been improved.&lt;/li&gt;
&lt;li&gt;The camera should no longer stop following the player when melee attacking in Wolf Form.&lt;/li&gt;
&lt;li&gt;The Martian Manhunter’s communications animations have been improved in the Smallville Alert. &lt;/li&gt;
&lt;li&gt;Flight characters should orient properly when using ‘jump’ to fly straight up.&lt;/li&gt;
&lt;li&gt;The Twisted Harness should now be collectible and visible when worn for female characters.&lt;/li&gt;
&lt;li&gt;All items using the Jah Kir appearance will now properly display for male and female characters.&lt;/li&gt;
&lt;li&gt;The large female body type should now play the proper animations for the chosen personality type.&lt;/li&gt;
&lt;li&gt;The following items should have an improved appearance:&lt;/li&gt;
&lt;li&gt;The Shoulders of Azar&lt;/li&gt;
&lt;li&gt;The Metalhead Boots&lt;/li&gt;
&lt;li&gt;The Battle Harness Shirt&lt;/li&gt;
&lt;li&gt;The Power Reinforced Boots&lt;/li&gt;
&lt;li&gt;The Heeled Female Boots&lt;/li&gt;
&lt;li&gt;The Tall Trim Female Boots&lt;/li&gt;
&lt;li&gt;The Shielded Robot Helmet&lt;/li&gt;
&lt;li&gt;The Centurion Helmet&lt;/li&gt;
&lt;li&gt;The Medieval Shirt&lt;/li&gt;
&lt;li&gt;The Striker Trench Coat&amp;nbsp; &lt;/li&gt;
&lt;li&gt;The Paramilitary Shirt&lt;/li&gt;
&lt;li&gt;The Paramilitary Pants&lt;/li&gt;
&lt;li&gt;The Formal Ahirt &lt;/li&gt;
&lt;li&gt;The Opera Pants &lt;/li&gt;
&lt;li&gt;The Demonic Boots &lt;/li&gt;
&lt;li&gt;The Demonic Shirt&lt;/li&gt;
&lt;li&gt;The Demonic Helmet&lt;/li&gt;
&lt;li&gt;The Steel Raid Shirt&lt;/li&gt;
&lt;li&gt;The Angelic Chest &lt;/li&gt;
&lt;li&gt;The Welder’s Helmet &lt;/li&gt;
&lt;li&gt;The Knight’s Helmet &lt;/li&gt;
&lt;li&gt;The Urban Slick Pants&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Audio:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Communicator messages should no longer play multiple times when activating new quests.&lt;/li&gt;
&lt;li&gt;Staff ranged effects should now play audio.&lt;/li&gt;
&lt;li&gt;In the mission Empty Parts, Technician Larz is no longer missing his voiceover when interacting with him.&lt;/li&gt;
&lt;li&gt;In “The Joker’s Problem” Joker’s voiceover should now match the text of his communicator message.&lt;/li&gt;
&lt;/ul&gt;&lt;/span&gt; &lt;/span&gt;&lt;span class="postbody"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-1401434949736457000?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/hbNhD1vi08oN-RcwKXdaRrlnFl8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hbNhD1vi08oN-RcwKXdaRrlnFl8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/hbNhD1vi08oN-RcwKXdaRrlnFl8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hbNhD1vi08oN-RcwKXdaRrlnFl8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/VAg97fbIRSs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/1401434949736457000/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/02/dc-universe-online-to-get-insanely-huge.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/1401434949736457000?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/1401434949736457000?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/VAg97fbIRSs/dc-universe-online-to-get-insanely-huge.html" title="DC Universe Online To Get Insanely Huge Update" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-K29Saht0RxI/TV8D48ZxscI/AAAAAAAAA2A/SjE_ZcEk0r0/s72-c/lexluthor800.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/02/dc-universe-online-to-get-insanely-huge.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkAMQnoyeyp7ImA9Wx9UGEQ.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-7999424938450543163</id><published>2011-02-11T19:15:00.008-05:00</published><updated>2011-02-16T18:26:23.493-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-16T18:26:23.493-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DC Universe Online" /><title>DC Universe Online February Content Detailed</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/02/dc-universe-online-february-content.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-u8lEHed5Enk/TVXR90foqAI/AAAAAAAAA18/muMqLBpIz6Y/s200/catwoman.jpg" width="156" /&gt;&lt;/a&gt;&lt;/div&gt;DCUO has been taking up a lot of my time recently and so the game is flowing over into just about everything I do. The posts on this site are no exception. I do have a Smallville article in the works, as well as my complete thoughts I've yet to finish on a show I started watching called Eureka. For now though, let's discuss the upcoming new content for DCUO. There's quite a bit.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
According to an IGN DCUO ad banner, this content will see the light of day on February 15th. Here's the full list of all the new stuff you'll soon get to play around with. All of which is found on this &lt;a href="http://uk.ps3.ign.com/articles/114/1147019p1.html"&gt;&lt;b&gt;IGN article.&lt;/b&gt;&lt;/a&gt;&lt;b&gt; &lt;/b&gt;Or you can just check it out below.&lt;br /&gt;
&lt;br /&gt;
EDIT: Clearly this content didn't release the day after Valentines, according to RadarX, an official mod on the official DCUO forums, this content has been slightly delayed but is in final testing. He presumes it'll be fully launched by the end of the week.&lt;br /&gt;
&lt;br /&gt;
"What's happening in February is more like what's happening going  forward -- we're going to just keep growing the thing," said Chris Cao,  DCUO game director.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Catwoman&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
SOE has been hyping a classic character playing a large role in this  batch of content, and it turns out it's Catwoman. Selina Kyle is going  to factor into a few new parts to DCUO.&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Level 30 Catwoman Episode:&lt;/b&gt; Here, your character will race  to Gotham Museum and find Catwoman robbing the joint. Then, some  ancient Egyptian artifacts turn people into lions and tigers that you  have to fight. Look for five boss battles in this mission.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Legends PVP:&lt;/b&gt; Catwoman will now be playable in "Play as Iconic" PVP.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Multiplayer Race:&lt;/b&gt; Chase Catwoman with your friends.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;New Loot:&lt;/b&gt; You'll now be able to collect the "ancient Mayan Armor" and "Cat Burglar" gear.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;b&gt;Valentine's Day&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Believe it or not, February is for lovers -- and now, DCUO is, too. In a  rather interesting move, the Goddess of Love is pissed and has put down  fountains across Metropolis. Enter one of these, and you'll be  transported to a 100-person instance where you'll play as a cherub and  battle "to determine the true meaning of love."&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Collectable Hearts:&lt;/b&gt; Completing races, participating in  PVP and other actions will earn you hearts that you can use to purchase  chocolates and gifts to give to other players.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;PVP Battles:&lt;/b&gt; Dunk the other team into the fountain.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Love Alert:&lt;/b&gt; This is a four-player boss fight against the Goddess of Love, Devotion and Scorn.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Loot:&lt;/b&gt; There's a new harlequin clown suit with hearts and a cherub disguise to earn.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mock the Boss:&lt;/b&gt; When you replay boss fights, you'll be able to give them "be mine" cards for Feat points.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;b&gt;More Cool Stuff&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;New Duo:&lt;/b&gt; A two-player Bane duo will be available for players.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;PVP Expansion:&lt;/b&gt; There will be a new Gotham PVP zone.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;New Tier 2 Raid:&lt;/b&gt; There's a new eight-player raid zone for the Batcave. You'll fight alongside Batman against Brainiac and Brother Eye.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Buy and Sell:&lt;/b&gt; Auction houses will go live in the Watchtower and the Hall of Doom so that players can swap gear on a massive scale.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Additions:&lt;/b&gt; New collections, races and investigations will be added.&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-7999424938450543163?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/weduo4mkJCc6nKtXys_Gi6VipQo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/weduo4mkJCc6nKtXys_Gi6VipQo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/IwTAlVBPaT8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/7999424938450543163/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/02/dc-universe-online-february-content.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/7999424938450543163?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/7999424938450543163?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/IwTAlVBPaT8/dc-universe-online-february-content.html" title="DC Universe Online February Content Detailed" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-u8lEHed5Enk/TVXR90foqAI/AAAAAAAAA18/muMqLBpIz6Y/s72-c/catwoman.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/02/dc-universe-online-february-content.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cBQHc9cSp7ImA9Wx9VGEk.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-4822322343831397516</id><published>2011-02-04T13:37:00.003-05:00</published><updated>2011-02-04T13:44:11.969-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-04T13:44:11.969-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DC Universe Online" /><title>Early Adopters For DC Universe Online Get A Discount</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/02/early-adopters-for-dc-universe-online.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="http://2.bp.blogspot.com/_youDodHPNWo/TUxGNEchZbI/AAAAAAAAA1o/Bob7IvfDEOc/s200/circe800.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Did you pick up your PS3 DCUO on launch day? Well if you're a die-hard DCUO fan then you'll be pleased to know that pretty soon you'll be able to pay $10/mo (instead of the usual $14.99) indefinitely. That's right, awesome deal right? There's a catch though, you have to purchase the &lt;a href="http://forums.station.sony.com/dcuops3/posts/list.m?topic_id=11876"&gt;&lt;b&gt;Legendary Plan&lt;/b&gt;&lt;/a&gt; ($29.99 for 3 months service) from the PSN before either your free 30 days ends, or March 1st. Whichever arrives first. Full details below.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span class="postbody"&gt;It's been an exciting month for us at DC  Universe Online, with so many players creating their legend and trying  to become the next ultimate hero or villain. Metropolis may be under  siege and Gotham City in peril, but an overwhelming number of you have  stepped up in their defense!&lt;br /&gt;
&lt;br /&gt;
In appreciation of you pioneers we  are going to be offering the chance to lock in an extraordinary  promotional rate of only $29.99 for the 3-month DC Universe Online  Legend Plan. That's over 25% OFF the regular 3-month subscription plan  price of $41.99! You'll even be able to keep that rate for as long as  you are actively subscribed and watch the savings pile up! You really  won't want to miss out on this great opportunity! The new rate will be  available on February 8th so look out for it!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;b&gt;Lock in your savings as soon as you can once its available! Here's why….&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
You'll  need lock in this rate prior to the end of the 30-day subscription  included with your software purchase, or by March 1, 2011 (when the  promotion ends), whichever comes first. Why? – because if your current  subscription plan kicks in before you choose the Legend Plan, the $29.99  rate wont apply until after your currently selected plan ends.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;span class="postbody"&gt;Related Posts:&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;- &lt;a href="http://robert-chapman.blogspot.com/2011/01/dc-universe-online-voice-chat-issues.html#more"&gt;DC Universe Online Voice Chat Issues Are Finally Addressed&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;- &lt;a href="http://robert-chapman.blogspot.com/2011/01/dcuo-growing-pains.html#more"&gt;DC Universe Online Growing Pains&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;- &lt;a href="http://robert-chapman.blogspot.com/2011/01/more-tips-and-tricks-for-dc-universe.html#more"&gt;More Tips And Tricks For DC Universe Online&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;- &lt;a href="http://robert-chapman.blogspot.com/2011/01/beginners-guide-to-world-of-dc-universe.html#more"&gt;Beginners Guide To The World Of DC Universe Online&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt; &lt;/b&gt;&lt;br /&gt;
&lt;b&gt; &lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-4822322343831397516?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kvFveo3njl52VY2xoxVZKz1TqVk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kvFveo3njl52VY2xoxVZKz1TqVk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/kvFveo3njl52VY2xoxVZKz1TqVk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kvFveo3njl52VY2xoxVZKz1TqVk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/Vd-CWfdT_0o" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/4822322343831397516/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/02/early-adopters-for-dc-universe-online.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/4822322343831397516?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/4822322343831397516?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/Vd-CWfdT_0o/early-adopters-for-dc-universe-online.html" title="Early Adopters For DC Universe Online Get A Discount" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_youDodHPNWo/TUxGNEchZbI/AAAAAAAAA1o/Bob7IvfDEOc/s72-c/circe800.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/02/early-adopters-for-dc-universe-online.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEcGRH8_fyp7ImA9Wx9VF0U.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-7320656567578450985</id><published>2011-02-03T21:17:00.003-05:00</published><updated>2011-02-03T21:20:25.147-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-03T21:20:25.147-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DC Universe Online" /><title>New Epic DC Universe Online Video</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/02/new-epic-dc-universe-online-video.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="http://2.bp.blogspot.com/_youDodHPNWo/TUtD5hKTk_I/AAAAAAAAA1g/Eme2oqNjD-g/s200/batman800.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;I've been looking for a game like DCUO for a lot of years. Awesome action-oriented gameplay, huge online community, a massive open-world, interesting comic-book story, and a firm guarantee that you'll always have something to do. But let's focus on the second last point, the story. The opening movie for DCUO is just plain awesome, hands down some of the best CG work I've ever seen. And now we have another video of similar quality, found on &lt;a href="http://www.ign.com/videos/2011/02/01/dc-universe-online-the-second-blur-trailer"&gt;&lt;b&gt;IGN&lt;/b&gt;&lt;/a&gt;. Check it out below along with my impressions.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;object class="ign-videoplayer" data="http://media.ign.com/ev/prod/embed.swf" height="270" id="vid_4d4764ffdad0bd26c900038c" type="application/x-shockwave-flash" width="480"&gt;&lt;param name="movie" value="http://media.ign.com/ev/prod/embed.swf" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="bgcolor" value="#000000" /&gt;&lt;param name="flashvars" value="url=http://www.ign.com/videos/2011/02/01/dc-universe-online-the-second-blur-trailer"/&gt;&lt;/object&gt;&lt;br /&gt;
&lt;div style="width: 480px;"&gt;&lt;a href="http://www.ign.com/videos/2011/02/01/dc-universe-online-the-second-blur-trailer"&gt; &lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
I wonder when we'll have this video implemented into DCUO, and how it'll be done. Perhaps after a later mission where future-Batman shows up to explain how Lex has been deceiving everyone, that is if future-Batman survived the Brainac attack. Although, he did survive once already. How sweet is it that Batman, a non-super-powered hero seems to be the only survivor of the Justice League?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-7320656567578450985?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/hQBjezUFm-Dy7ei7KhOD21VT-Uo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hQBjezUFm-Dy7ei7KhOD21VT-Uo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/hQBjezUFm-Dy7ei7KhOD21VT-Uo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hQBjezUFm-Dy7ei7KhOD21VT-Uo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/nzjunPjQ9aY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/7320656567578450985/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/02/new-epic-dc-universe-online-video.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/7320656567578450985?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/7320656567578450985?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/nzjunPjQ9aY/new-epic-dc-universe-online-video.html" title="New Epic DC Universe Online Video" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_youDodHPNWo/TUtD5hKTk_I/AAAAAAAAA1g/Eme2oqNjD-g/s72-c/batman800.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/02/new-epic-dc-universe-online-video.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0ENQn08fyp7ImA9Wx9VE0g.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-151516429259665151</id><published>2011-01-29T22:33:00.003-05:00</published><updated>2011-01-29T22:54:53.377-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-29T22:54:53.377-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Playstation" /><category scheme="http://www.blogger.com/atom/ns#" term="PSP" /><category scheme="http://www.blogger.com/atom/ns#" term="NGP" /><title>Playstation Meeting 2011 Part 3</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/01/playstation-meeting-2011-part-3.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="120" src="http://4.bp.blogspot.com/_youDodHPNWo/TUTbleyA7fI/AAAAAAAAA1U/l43nOF319Go/s200/ngphw127.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;This is the Playstation Meeting 2011 Part 3, if you're looking for part 1, find it &lt;a href="http://robert-chapman.blogspot.com/2011/01/ngp.html"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;. Continue reading for the last chunk of videos.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BBQsNo4rJWY?fs=1&amp;amp;hl=en_US&amp;amp;rel=0&amp;amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/BBQsNo4rJWY?fs=1&amp;amp;hl=en_US&amp;amp;rel=0&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-151516429259665151?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/bzdYi2XIbovzvvAfIbpiNG95K6A/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bzdYi2XIbovzvvAfIbpiNG95K6A/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/bzdYi2XIbovzvvAfIbpiNG95K6A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bzdYi2XIbovzvvAfIbpiNG95K6A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/TPNR9HLqclE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/151516429259665151/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/01/playstation-meeting-2011-part-3.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/151516429259665151?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/151516429259665151?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/TPNR9HLqclE/playstation-meeting-2011-part-3.html" title="Playstation Meeting 2011 Part 3" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_youDodHPNWo/TUTbleyA7fI/AAAAAAAAA1U/l43nOF319Go/s72-c/ngphw127.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/01/playstation-meeting-2011-part-3.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0EBQng_eCp7ImA9Wx9VE0g.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-1298622497446824098</id><published>2011-01-29T22:30:00.003-05:00</published><updated>2011-01-29T22:54:13.640-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-29T22:54:13.640-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Playstation" /><category scheme="http://www.blogger.com/atom/ns#" term="PSP" /><category scheme="http://www.blogger.com/atom/ns#" term="NGP" /><title>Playstation Meeting 2011 Part 2</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/01/playstation-meeting-2011-part-2.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="120" src="http://3.bp.blogspot.com/_youDodHPNWo/TUTa_22A4NI/AAAAAAAAA1Q/P6LpRCdtv-M/s200/ngphw127.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;This is part 2 of the Playstation Meeting 2011 video. If you're looking for part 1, find it &lt;a href="http://robert-chapman.blogspot.com/2011/01/ngp.html"&gt;&lt;b&gt;right here.&lt;/b&gt;&lt;/a&gt; Otherwise, continue on!&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/avqzTgvYGU4?fs=1&amp;amp;hl=en_US&amp;amp;rel=0&amp;amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/avqzTgvYGU4?fs=1&amp;amp;hl=en_US&amp;amp;rel=0&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-1298622497446824098?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6SnZ__YuGnRhfzi7W4MThhDsYDg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6SnZ__YuGnRhfzi7W4MThhDsYDg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6SnZ__YuGnRhfzi7W4MThhDsYDg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6SnZ__YuGnRhfzi7W4MThhDsYDg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/FFPLGuHKUVA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/1298622497446824098/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/01/playstation-meeting-2011-part-2.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/1298622497446824098?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/1298622497446824098?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/FFPLGuHKUVA/playstation-meeting-2011-part-2.html" title="Playstation Meeting 2011 Part 2" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_youDodHPNWo/TUTa_22A4NI/AAAAAAAAA1Q/P6LpRCdtv-M/s72-c/ngphw127.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/01/playstation-meeting-2011-part-2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08MQHk8fCp7ImA9Wx9VE0g.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-2941533156763771052</id><published>2011-01-29T22:26:00.007-05:00</published><updated>2011-01-29T22:58:01.774-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-29T22:58:01.774-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Playstation" /><category scheme="http://www.blogger.com/atom/ns#" term="PSP" /><category scheme="http://www.blogger.com/atom/ns#" term="NGP" /><title>Playstation Meeting 2011 Part 1</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/01/ngp.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="120" src="http://4.bp.blogspot.com/_youDodHPNWo/TUTY-s6WAmI/AAAAAAAAA1M/2dSiLxF1aX8/s200/ngphw127.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Straight from&lt;a href="http://www.joystiq.com/2011/01/29/ngp-psp2-playstation-suite-video/"&gt;&lt;b&gt; Joystiq&lt;/b&gt;&lt;/a&gt;, here is the full unveiling of the new Playstation Portable, the NGP. Check it out below! You can find part &lt;a href="http://robert-chapman.blogspot.com/2011/01/playstation-meeting-2011-part-2.html"&gt;&lt;b&gt;two&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://robert-chapman.blogspot.com/2011/01/playstation-meeting-2011-part-3.html"&gt;&lt;b&gt;three&lt;/b&gt;&lt;/a&gt; from these links. Keep in mind this is mostly in Japanese. There are English on-screen indicators though explaining what's what.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/sqhx5FJxuNk?fs=1&amp;amp;hl=en_US&amp;amp;rel=0&amp;amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/sqhx5FJxuNk?fs=1&amp;amp;hl=en_US&amp;amp;rel=0&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-2941533156763771052?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/pBC442Jc8Xyojq95_kLCqg_UXcE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pBC442Jc8Xyojq95_kLCqg_UXcE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/pBC442Jc8Xyojq95_kLCqg_UXcE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pBC442Jc8Xyojq95_kLCqg_UXcE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/EMHIGK-MsXY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/2941533156763771052/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/01/ngp.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/2941533156763771052?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/2941533156763771052?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/EMHIGK-MsXY/ngp.html" title="Playstation Meeting 2011 Part 1" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_youDodHPNWo/TUTY-s6WAmI/AAAAAAAAA1M/2dSiLxF1aX8/s72-c/ngphw127.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/01/ngp.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQCQHY9fCp7ImA9Wx9VEk4.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-954978513811955480</id><published>2011-01-27T12:36:00.006-05:00</published><updated>2011-01-28T12:56:01.864-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-28T12:56:01.864-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="PSP" /><category scheme="http://www.blogger.com/atom/ns#" term="NGP" /><category scheme="http://www.blogger.com/atom/ns#" term="Sony" /><title>Lid Officially Lifted on the PSP2, Codenamed: NGP</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/01/lid-officially-lifted-on-psp2-codenamed.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="193" src="http://3.bp.blogspot.com/_youDodHPNWo/TUGw79pRYNI/AAAAAAAAA1I/8eqJmEAfodU/s320/ngphw127.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Today in Tokyo, Sony&lt;b&gt; &lt;a href="http://blog.us.playstation.com/2011/01/27/next-generation-portable-ngp-all-the-early-details/"&gt;announced&lt;/a&gt;&lt;/b&gt; a brand new handheld device. Seemingly the PSP2, but currently named the NGP (Next Generation Portable), and it looks sweet. Dual analog sticks? Yes please. Check out all the details below. Well, all the details besides a price. Which I believe it'll be well over $300, just look at these specs.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;h2&gt;Key NGP features:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Multi-touch 5-inch organic light emitting display (OLED) as the front display&lt;/li&gt;
&lt;li&gt;Multi-touch pad on the rear of the device&lt;/li&gt;
&lt;li&gt;Dual analog sticks&lt;/li&gt;
&lt;li&gt;Two cameras (front and rear)&lt;/li&gt;
&lt;li&gt;Software titles on small, dedicated flash memory-based cards&lt;/li&gt;
&lt;li&gt;Three motion sensors, gyroscope, accelerometer and electronic compass&lt;/li&gt;
&lt;li&gt;Wi-Fi and 3G network connectivity&lt;/li&gt;
&lt;li&gt;PlayStation Network access, including ““LiveArea™”, “Near” and “Activity” log features Trophy Support&lt;/li&gt;
&lt;li&gt;NGP will be able to play PSP titles, minis, PS one classics, video and comics from the PlayStation Store.&lt;/li&gt;
&lt;/ul&gt;Now, the technical specs:&lt;br /&gt;
&lt;div align="center"&gt;&lt;table&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td&gt;&lt;b&gt;CPU&lt;/b&gt;&lt;/td&gt; &lt;td&gt;ARM® Cortex™-A9 core (4 core)&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;b&gt;GPU&lt;/b&gt;&lt;/td&gt; &lt;td&gt;SGX543MP4+&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;b&gt;External Dimensions&lt;/b&gt;&lt;/td&gt; &lt;td&gt;Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;b&gt;Screen&lt;/b&gt;&lt;br /&gt;
(Touch screen)&lt;/td&gt; &lt;td&gt;5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED&lt;br /&gt;
Multi touch screen (capacitive type)&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;b&gt;Rear touch pad&lt;/b&gt;&lt;/td&gt; &lt;td&gt;Multi touch pad (capacitive type)&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;b&gt;Cameras&lt;/b&gt;&lt;/td&gt; &lt;td&gt;Front camera, Rear camera&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;b&gt;Sound&lt;/b&gt;&lt;/td&gt; &lt;td&gt;Built-in stereo speakers&lt;br /&gt;
Built-in microphone&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;b&gt;Sensors&lt;/b&gt;&lt;/td&gt; &lt;td&gt;Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic compass&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;b&gt;Location&lt;/b&gt;&lt;/td&gt; &lt;td&gt;Built-in GPS&lt;br /&gt;
Wi-Fi location service support&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;b&gt;Keys / Switches&lt;/b&gt;&lt;/td&gt; &lt;td&gt;PS button&lt;br /&gt;
Power button&lt;br /&gt;
Directional buttons (Up/Down/Right/Left)&lt;br /&gt;
Action buttons (Triangle, Circle, Cross, Square)&lt;br /&gt;
Shoulder buttons (Right/Left)&lt;br /&gt;
Right stick, Left stick&lt;br /&gt;
START button, SELECT button&lt;br /&gt;
Volume buttons (+/-)&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;b&gt;Wireless communications&lt;/b&gt;&lt;/td&gt; &lt;td&gt;Mobile network connectivity (3G)&lt;br /&gt;
IEEE 802.11b/g/n (n = 1×1) (Wi-Fi) (Infrastructure mode/Ad-hoc mode)&lt;br /&gt;
Bluetooth® 2.1+EDR （A2DP/AVRCP/HSP）&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Software Franchises shown or talked about at PlayStation Meeting 2011&lt;/b&gt; (titles are not final)&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Killzone&lt;/li&gt;
&lt;li&gt;Uncharted&lt;/li&gt;
&lt;li&gt;WipEout&lt;/li&gt;
&lt;li&gt;LittleBigPlanet&lt;/li&gt;
&lt;li&gt;Call of Duty&lt;/li&gt;
&lt;li&gt;Resistance&lt;/li&gt;
&lt;li&gt;Little Deviants&lt;/li&gt;
&lt;li&gt;Hot Shots Golf&lt;/li&gt;
&lt;li&gt;Reality Fighters&lt;/li&gt;
&lt;li&gt;Gravity Daze&lt;/li&gt;
&lt;li&gt;Smart As&lt;/li&gt;
&lt;li&gt;Broken&lt;/li&gt;
&lt;li&gt;Hustle Kings&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;ul&gt;&lt;/ul&gt;Well, what do you think? Pretty impressive right? I honestly can't wait to get my hands on one of these. However, I cringe at the thought of how expensive it will be. I'm not looking forward to reading all those "Didn't Sony learn with the PS3?" articles. Who knows though, I think $299 is the sweet spot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-954978513811955480?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/IbZx8DGLl8vtFJubMBfpr98vdYQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IbZx8DGLl8vtFJubMBfpr98vdYQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/IbZx8DGLl8vtFJubMBfpr98vdYQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IbZx8DGLl8vtFJubMBfpr98vdYQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/X35o3Q-JRCk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/954978513811955480/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/01/lid-officially-lifted-on-psp2-codenamed.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/954978513811955480?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/954978513811955480?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/X35o3Q-JRCk/lid-officially-lifted-on-psp2-codenamed.html" title="Lid Officially Lifted on the PSP2, Codenamed: NGP" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_youDodHPNWo/TUGw79pRYNI/AAAAAAAAA1I/8eqJmEAfodU/s72-c/ngphw127.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/01/lid-officially-lifted-on-psp2-codenamed.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MDRXcycCp7ImA9Wx9VEEw.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-364115804095743405</id><published>2011-01-26T00:22:00.004-05:00</published><updated>2011-01-26T00:24:34.998-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-26T00:24:34.998-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Playstation Store" /><category scheme="http://www.blogger.com/atom/ns#" term="PSP" /><category scheme="http://www.blogger.com/atom/ns#" term="Sony" /><category scheme="http://www.blogger.com/atom/ns#" term="Playstation 3" /><title>Playstation Store Weekly Update for 01/25/11</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/01/playstation-store-weekly-update-for_26.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_youDodHPNWo/TT-kiyMzOzI/AAAAAAAAA08/6ecEiZwcH2g/s1600/playstation-store-update.png" /&gt;&lt;/a&gt;&lt;/div&gt;I've been playing too much DC Universe Online to even remember that the Playstation Store updated today. After looking at the list of new content though, there really isn't anything all that special. Although, if you haven't already picked up the games listed on this weeks big sale, then you're in for a treat. Check it out.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;b&gt;11 for 2011 PS3 Game Sale (offers good thru Mon., 1/31/11)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_youDodHPNWo/TT-vR_5mRbI/AAAAAAAAA1A/zwBmIpNlol0/s1600/5373002853_6e6c961ae3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="266" src="http://3.bp.blogspot.com/_youDodHPNWo/TT-vR_5mRbI/AAAAAAAAA1A/zwBmIpNlol0/s320/5373002853_6e6c961ae3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;&lt;br /&gt;
&lt;/h3&gt;&lt;h3&gt;&lt;br /&gt;
&lt;/h3&gt;&lt;h3&gt;&lt;br /&gt;
&lt;/h3&gt;&lt;h3&gt;&lt;br /&gt;
&lt;/h3&gt;&lt;h3&gt;&lt;br /&gt;
&lt;/h3&gt;&lt;h3&gt;&lt;br /&gt;
&lt;/h3&gt;&lt;h3&gt;&lt;br /&gt;
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&lt;b&gt;Comet Crash – Sale (PS3) (now $4.99, original price $9.99)&lt;br /&gt;
Costume Quest – Sale (PS3)(now $7.49, original price $14.99)&lt;br /&gt;
Deathspank: Thongs of Virtue – Sale (PS3) (now $7.49, original price $14.99)&lt;br /&gt;
Hoard – Sale (PS3) (now $7.49, original price $14.99)&lt;br /&gt;
Motorstorm 3D Rfit – Sale (PS3) (now $4.99, original price $9.99)&lt;br /&gt;
Peggle – Sale (PS3) (now $4.99, original price $9.99)&lt;br /&gt;
Shatter – Sale (PS3) (now $3.99, original price $7.99)&lt;br /&gt;
Soldner-X-2: The Final Prototype – Sale (PS3) (now $6.49, original price $12.99)&lt;br /&gt;
Space Invaders Infinity Gene – Sale (PS3) (now $4.99, original price $9.99)&lt;br /&gt;
Swords and Soldiers – Sale (PS3) (now $4.99, original price $9.99)&lt;br /&gt;
Tumble – Sale (PS3) (now $4.99, original price $9.99)&lt;/b&gt;&lt;br /&gt;
&lt;h3&gt;Updates  &lt;/h3&gt;&lt;b&gt;Super Street Fighter IV: Super Complete Alternate Costume Pack – Sale (PS3) (now $9.99, original price $17.99)&lt;br /&gt;
Top Gun – Permanent Price Drop (PS3) (now $9.99, original price $14.99)&lt;/b&gt;   &lt;br /&gt;
&lt;h3&gt;Downloadable Games   &lt;/h3&gt;&lt;b&gt;Dead Space Extraction ($14.99)&lt;/b&gt;&lt;br /&gt;
Fight your way through an epic battle for survival in the prequel to 2008’s critically acclaimed Dead Space.&lt;br /&gt;
Dead Space Extraction places you dead in the middle of the initial  Necromorph invasion that threatens humanity. Find out how the terror  began in this action horror experience in full HD exclusively on the  PlayStation 3 system.&lt;br /&gt;
ESRB Rated M&lt;br /&gt;
File size: 3.46 GB&lt;br /&gt;
&lt;h3&gt;Game Demos (free)&lt;/h3&gt;&lt;b&gt; Bulletstorm Demo &lt;/b&gt;&lt;br /&gt;
Play through the incredible ‘Collapsed Building’ level in Bulletstorms  high scoring ‘Echoes ‘ mode. Arm yourself with the PMC, Flail gun and  Screamer pistol and unleash Bulletstorms unique combat mechanics to  annihilate your foes and, more importantly, top the leaderboards!&lt;br /&gt;
ESRB Rated M&lt;br /&gt;
File size: 1.16 GB&lt;br /&gt;
&lt;b&gt; Dead Space Extraction Demo&lt;/b&gt;&lt;br /&gt;
Fight your way through an epic battle for survival in the prequel to 2008’s critically acclaimed Dead Space.&lt;br /&gt;
Dead Space Extraction places you dead in the middle of the initial  Necromorph invasion that threatens humanity. Find out how the terror  began in this action horror experience in full HD exclusively on the  PlayStation 3 system.&lt;br /&gt;
ESRB Rated M&lt;br /&gt;
File size: 3.46 GB&lt;br /&gt;
&lt;span id="more-44069"&gt;&lt;/span&gt;  &lt;br /&gt;
&lt;h3&gt;Add-on Game Content  &lt;/h3&gt;&lt;b&gt;Eye Pet – Emergency Pack ($2.99)&lt;/b&gt;&lt;br /&gt;
Ever dream of becoming a fire fighter or a police officer?  Now you and  your EyePet can come to the rescue with the Emergency Pack! Download the  new pack today!&lt;br /&gt;
File size: 100 KB&lt;br /&gt;
&lt;b&gt; ModNation Racers – Party Hardy Mod ($0.99)&lt;/b&gt;&lt;br /&gt;
Quite a party, wasn’t it?  Remember that Mod with the thing who did that  stuff?  Yeah, that one – This is him.  Still in a constant state of  party, Party Hardy is ready to show the Nation how it’s done.&lt;br /&gt;
Mod Includes:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Lamp Shade Hat&lt;/li&gt;
&lt;li&gt;Messy Shirt (Necktie not included)&lt;/li&gt;
&lt;li&gt;Noisemaker (Does not make noise)&lt;/li&gt;
&lt;/ul&gt;Download Party Hardy today!&lt;br /&gt;
File size: 100 KB&lt;br /&gt;
&lt;b&gt; Super Street Fighter IV Ultra Classic Pack ($3.99)&lt;/b&gt;&lt;br /&gt;
Download the seventh ultra-powered pack of alternate costumes for Super  Street Fighter IV! New costumes for Guile, Blanka, Dhalsim, Gen and Fei  Long are included. Show everyone that legends never die, and never go  out of fashion! This downloadable content is only compatible with Super  Street Fighter IV.&lt;br /&gt;
File size: 44 MB&lt;br /&gt;
&lt;b&gt; Dead Space 2: Hazard Pack ($4.99)&lt;/b&gt;&lt;br /&gt;
A collection of powerful new suits and weapons built for the most demanding jobs on the Sprawl.&lt;br /&gt;
File size: 100 KB&lt;br /&gt;
&lt;b&gt; Dead Space 2: Martial Law Pack ($4.99)&lt;/b&gt;&lt;br /&gt;
Stack the odds in your favor with this collection of battle-hardened weapons and tools.&lt;br /&gt;
File size: 100 KB&lt;br /&gt;
&lt;b&gt; Dead Space 2: Supernova Pack ($4.99)&lt;/b&gt;&lt;br /&gt;
Gain the upper hand with this collection of stress-tested tools and suits approved by the CEC for deep space operations.&lt;br /&gt;
File size: 100 KB&lt;br /&gt;
&lt;b&gt;   Rock Band  3 &lt;/b&gt;&lt;br /&gt;
Build your Rock Band library by purchasing these song game tracks. For song credits, visit &lt;a href="http://www.rockband.com/"&gt;www.RockBand.com&lt;/a&gt;.     &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;  “Blue Jean” – David Bowie ($1.99)  &lt;/li&gt;
&lt;li&gt;  “Fame” – David Bowie ($1.99)  &lt;/li&gt;
&lt;li&gt;  “Modern Love” – David Bowie ($1.99)  &lt;/li&gt;
&lt;li&gt;  “Young Americans” – David Bowie ($1.99)  &lt;/li&gt;
&lt;li&gt;  “Ziggy Stardust” – David Bowie ($1.99)  &lt;/li&gt;
&lt;li&gt;David Bowie Pack 02 ($8.49) – Build your Rock Band library by  purchasing this song game album: David Bowie Pack 02. This pack includes  “Blue Jean”, “Fame”, “Modern Love”, “Young Americans”, and “Ziggy  Stardust” by David Bowie.&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;   Rock Band Network  &lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;  “Berzerker” – After the Burial ($1.99) &lt;/li&gt;
&lt;li&gt;  “Dark Horse” – Converge ($1.99) &lt;/li&gt;
&lt;li&gt;  “For We Are Many” – All That Remains ($1.99) &lt;/li&gt;
&lt;li&gt;  “I’m Amazed” – My Morning Jacket ($1.99) &lt;/li&gt;
&lt;li&gt;  “Phantom Limb” – The Shins ($1.99) &lt;/li&gt;
&lt;/ul&gt;File size: 18 – 39 MB (singles), 137 MB (track pack)&lt;br /&gt;
&lt;h3&gt;Avatars  &lt;/h3&gt;&lt;b&gt;Tron Evolution Avatars (x5) ($0.49)&lt;/b&gt;&lt;br /&gt;
File size: 100 KB&lt;br /&gt;
&lt;b&gt; Hoard Avatars (x5) ($0.49)&lt;/b&gt;&lt;br /&gt;
File size: 100 KB&lt;br /&gt;
&lt;b&gt; Hoard Avatar Bundle ($1.49)&lt;/b&gt;&lt;br /&gt;
File size: 500 KB&lt;br /&gt;
&lt;b&gt;Grand Theft Auto IV Avatars (x10) ($0.49)&lt;/b&gt;&lt;br /&gt;
File size: 100 KB&lt;br /&gt;
&lt;b&gt; Red Dead Redemption Avatars (x10) ($0.49)&lt;/b&gt;&lt;br /&gt;
File size: 100 – 115 KB&lt;br /&gt;
&lt;b&gt; Assassin’s Creed Brotherhood Avatars (x10) ($0.49)&lt;/b&gt;&lt;br /&gt;
File size: 100 – 128 KB&lt;br /&gt;
&lt;h3&gt;Game Videos (free)   &lt;/h3&gt;&lt;b&gt; Pulse 1/25 Edition&lt;/b&gt;&lt;br /&gt;
File size: 215 MB (HD), 349 MB (1080)&lt;br /&gt;
&lt;b&gt;Battlefield Bad Company 2 Vietnam Launch Trailer &lt;/b&gt;&lt;br /&gt;
File size: 45 MB (HD)&lt;br /&gt;
&lt;b&gt; Crysis 2 – Be The Weapon Trailer &lt;/b&gt;&lt;br /&gt;
File size: 97 MB (HD)&lt;br /&gt;
&lt;b&gt; Dead Space 2 – Launch Trailer &lt;/b&gt;&lt;br /&gt;
File size: 54 MB (HD)&lt;br /&gt;
&lt;b&gt; Back to the Future – Behind the Scenes Part 2&lt;/b&gt;&lt;br /&gt;
File size: 93 MB (1080)&lt;br /&gt;
&lt;b&gt; MotorStorm Apocalypse World’s End Trailer&lt;/b&gt;&lt;br /&gt;
File size: 79 MB (HD), 132 MB (1080), 172 MB (3D)&lt;br /&gt;
&lt;h3&gt;PS3 Themes  &lt;/h3&gt;&lt;b&gt;Snowy Mountain Theme ($1.49)&lt;/b&gt;&lt;br /&gt;
File size: 3.93 MB&lt;br /&gt;
&lt;b&gt; Mini Winterland ($1.49)&lt;/b&gt;&lt;br /&gt;
File size: 4.29 MB&lt;br /&gt;
&lt;b&gt; Toy Tokyo Electric Town ($1.49)&lt;/b&gt;&lt;br /&gt;
File size: 3.3 MB&lt;br /&gt;
&lt;h2&gt;PlayStation Store for PSP  &lt;/h2&gt;&lt;h3&gt;Downloadable Games (also available from PS3 Storefront)&lt;/h3&gt;&lt;b&gt; Lord of Arcana ($39.99)&lt;/b&gt;&lt;br /&gt;
At the edge of a village surrounded by a huge forest lies the powerful  stone Arcana. What power does it hold within? And to what destiny is one  with Arcana bound? Create your own Slayer and battle together with up  to three of your friends to slay mythical beasts designed by renowned  illustrators from all over the world. Do you have what it takes to  conquer the challenges of this beautiful and dark fantasy universe to  become LORD OF ARCANA?&lt;br /&gt;
ESRB Rated M&lt;br /&gt;
File size: 656 MB&lt;br /&gt;
&lt;h3&gt;Game Videos (free)&lt;/h3&gt;&lt;b&gt; Pulse 1/25 Edition &lt;/b&gt;&lt;br /&gt;
File size: 34 MB&lt;br /&gt;
&lt;b&gt; Valkyria Chronicles 2 – PDLC Trailer&lt;/b&gt;&lt;br /&gt;
File size: 10 MB&lt;br /&gt;
&lt;h3&gt;PSP Themes (also available from PS3 Storefront)&lt;/h3&gt;&lt;b&gt; Snowy Mountain PSP Theme ($1.49)&lt;/b&gt;&lt;br /&gt;
File size: 643 KB&lt;br /&gt;
&lt;b&gt; Mini Winterland PSP Theme ($1.49)&lt;/b&gt;&lt;br /&gt;
File size: 594 KB&lt;br /&gt;
&lt;b&gt; Toy Tokyo Electric Town PSP Theme ($1.49)&lt;/b&gt;&lt;br /&gt;
File size: 643 KB&lt;br /&gt;
&lt;h3&gt;PSP Wallpapers (free)&lt;/h3&gt;&lt;b&gt;Legends Of War: Patton’s Campaign Wallpaper 4&lt;/b&gt;&lt;br /&gt;
File size: 200 KB&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-364115804095743405?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/0vpkVEvaiT8Tr0erCTqQkUtjn48/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0vpkVEvaiT8Tr0erCTqQkUtjn48/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/gDNZwlEho00" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/364115804095743405/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/01/playstation-store-weekly-update-for_26.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/364115804095743405?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/364115804095743405?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/gDNZwlEho00/playstation-store-weekly-update-for_26.html" title="Playstation Store Weekly Update for 01/25/11" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_youDodHPNWo/TT-kiyMzOzI/AAAAAAAAA08/6ecEiZwcH2g/s72-c/playstation-store-update.png" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/01/playstation-store-weekly-update-for_26.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEUDR3w9eyp7ImA9Wx9VEEs.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-5401745646962992981</id><published>2011-01-25T20:45:00.012-05:00</published><updated>2011-01-26T12:17:56.263-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-26T12:17:56.263-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DC Universe Online" /><title>DC Universe Online Voice Chat Issues Are Finally Addressed</title><content type="html">&lt;a href="http://robert-chapman.blogspot.com/2011/01/dc-universe-online-voice-chat-issues.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="201" src="http://1.bp.blogspot.com/_youDodHPNWo/TT96YY2zMhI/AAAAAAAAA04/an0geaEkq08/s320/5760_123175178471_99160148471_2477084_6976037_n.jpg" width="320" /&gt;&lt;/a&gt;If you've been following the &lt;a href="http://forums.station.sony.com/dcuops3/forums/list.m"&gt;&lt;b&gt;official PS3 forums&lt;/b&gt;&lt;/a&gt;, then you'll probably know that SOE hasn't really communicated to the fans that there was even an issue with their voice chat services. Though every DCUO player will tell you that when the player volume exceeds low capacity on the servers, voice chat hardly (if ever) works. We've finally got some confirmation that a fix is coming.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And guess what? It's coming tomorrow morning according to&lt;a href="http://forums.station.sony.com/dcuops3/posts/list.m?topic_id=9314"&gt;&lt;b&gt; this&lt;/b&gt;&lt;/a&gt; announcement. Both the EU and US servers will go down for maintenance very early tomorrow morning while they upgrade their hardware. This must be a pretty serious undertaking for SOE considering they need to fix the hardware side of things, as opposed to just a software fix. I was just beginning to get frustrated with the voice chat issues while a lot of the fanbase were already pretty upset. If you read my brief week-2 &lt;a href="http://robert-chapman.blogspot.com/2011/01/dcuo-growing-pains.html"&gt;&lt;b&gt;thoughts on DCUO&lt;/b&gt;&lt;/a&gt; then you'll know that the voice chat issues were my biggest issue with the game. &lt;br /&gt;
&lt;br /&gt;
RadarX, a moderator for the official DCUO PS3 forums posted the following:&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;span class="postbody"&gt;Voice Chat services will be unavailable at 4AM PT  (13:00 CET) for a hardware upgrade to improve performance.&amp;nbsp; Downtime is  anticipated to be approximately one hour.&amp;nbsp; For the US servers this will  coinceded with hotfix maintenance and should have marginal impact.&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="postbody"&gt;EDIT: Now the only thing left for them to get fixed is the freezing issues. I always seem to go a few days freeze free and then there's just one day where I freeze like 5 times in a few hours. Tonight I've frozen twice and they were both at the worst possible moments. Once at the end of a 5vs5 PvP match, and then at the very end of a hard fought duo with a friend. &lt;/span&gt;&lt;span class="postbody"&gt;It's very rare that this happens, but when it does it can be extremely frustrating. Wish there was an easy fix for issues like these.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="postbody"&gt;EDIT 2: We got another update which will make some gameplay changes. Official post is below.&lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt; &lt;/span&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;The US servers will be  coming down at 4AM PT for a brief hotfix to address a few outstanding  issues.&amp;nbsp; Downtime is anticipated to be approximately&amp;nbsp;less than 90  minutes.&amp;nbsp; Players may notice the following changes:&lt;/span&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span&gt;&lt;span style="font: 7pt 'Times New Roman';"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Abilities: Psychic Empowerment now properly restores power.&lt;/li&gt;
&lt;li&gt;Abilities: Performing a dodge roll will no longer dodge healing abilities.&lt;/li&gt;
&lt;li&gt;Challenges: Power Girl now drops loot in the level 30 Challenge Mode for Storming the Ivory Tower.&lt;/li&gt;
&lt;li&gt;Faction Rewards: Villain faction rewards now only require Marks of Allegiance and no longer require an unavailable badge type.&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span&gt;&lt;span style="font: 7pt 'Times New Roman';"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Feats: Any feat that requires a specific number of PvP wins should now be granted properly after the correct number of wins.&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span&gt;&lt;span style="font: 7pt 'Times New Roman';"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Trait Resets: If you reset traits while in a different shape change form you will no longer remain stuck in that form.&lt;/li&gt;
&lt;li&gt;Trait Resets: All buffs cast by the player character from abilities granted by traits will now be removed when resetting traits.&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span&gt;&lt;span style="font: 7pt 'Times New Roman';"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Trait  Resets: Resetting traits with a weapon type equipped that was earned by  a trait (i.e. not the weapon type chosen at character create) will no  longer continue to give the stats of the equipped weapon with no basic  abilities.&lt;/li&gt;
&lt;/ul&gt;&lt;div style="margin-left: 1in; text-indent: -0.25in;"&gt;&lt;span style="font-family: 'Courier New';"&gt;&lt;span&gt;o&lt;span style="font: 7pt 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Now all stats will be removed from equipped weapons for which you do not have the required trait.&lt;/div&gt;&lt;div style="margin-left: 1in; text-indent: -0.25in;"&gt;&lt;span style="font-family: 'Courier New';"&gt;&lt;span&gt;o&lt;span style="font: 7pt 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;In this situation, you should have the same basic punching abilities that you get if you unequip your weapon.&lt;/div&gt;&lt;div style="margin-left: 1in; text-indent: -0.25in;"&gt;&lt;span style="font-family: 'Courier New';"&gt;&lt;span&gt;o&lt;span style="font: 7pt 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Purchasing the trait to grant access to that weapon type again will now restore those stats.&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="postbody"&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-5401745646962992981?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/sAXpkudbryjvr9duLHPc27MLBQs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sAXpkudbryjvr9duLHPc27MLBQs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/EivQ1WC0bcM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/5401745646962992981/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/01/dc-universe-online-voice-chat-issues.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/5401745646962992981?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/5401745646962992981?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/EivQ1WC0bcM/dc-universe-online-voice-chat-issues.html" title="DC Universe Online Voice Chat Issues Are Finally Addressed" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_youDodHPNWo/TT96YY2zMhI/AAAAAAAAA04/an0geaEkq08/s72-c/5760_123175178471_99160148471_2477084_6976037_n.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/01/dc-universe-online-voice-chat-issues.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUEMSH86fyp7ImA9Wx9WFko.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-3394360478215884728</id><published>2011-01-21T17:43:00.004-05:00</published><updated>2011-01-22T00:21:29.117-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-22T00:21:29.117-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DC Universe Online" /><title>DC Universe Online Recieves EU Server Side Fixes, US Coming Soon?</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/01/dc-universe-online-recieves-eu-server.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/_youDodHPNWo/TToLaqvxwpI/AAAAAAAAA0w/9D1PgHKcQMk/s200/168166_493452808471_99160148471_6185980_2722595_n.jpg" width="153" /&gt;&lt;/a&gt;&lt;/div&gt;The EU servers were &lt;a href="http://forums.station.sony.com/dcuops3/posts/list.m?topic_id=7724"&gt;&lt;b&gt;brought down&lt;/b&gt;&lt;/a&gt; today in order to throw a few glitches out the window, some of which are pretty significant. Now, I don't usually post about EU news but there are a few things listed that caught my eye. I'd be expecting the US servers to get these fixes sooner than later.&lt;br /&gt;
&lt;br /&gt;
Click below to view the detailed information on what was changed with this downtime. Things just keep getting better for DCUO!&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
EDIT: &lt;a href="http://forums.station.sony.com/dcuops3/posts/list.m?topic_id=7793"&gt;&lt;b&gt;US servers will be going down tonight and will receive the same updates.&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="postbody"&gt;The EU servers will be locked at 12:30 CET and  brought offline at 01:00 CET for server maintenance. Downtime is  anticipated to be one hour and the servers should be available at 02:00  CET.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;General: Addressed an issue that caused some PS3 players to hang or disconnect in the tutorial.&lt;/li&gt;
&lt;li&gt;General: Improved Client performance and stability.&lt;/li&gt;
&lt;li&gt;General: Addressed an issue when using software overclocking where other characters would appear to warp onscreen.&lt;/li&gt;
&lt;li&gt;General: The time it takes to get to character selection on launch has been reduced.&lt;/li&gt;
&lt;li&gt;Audio: Audio should no longer drop after cutscenes if you have your Music volume set to 0.&lt;/li&gt;
&lt;li&gt;Chat:  The player’s voice chat channel should now be selected according to the  following priority, from highest to lowest:  Alert-&amp;gt;Group-&amp;gt;Custom-&amp;gt;League.&lt;/li&gt;
&lt;li&gt;Player Appearance: Equipping a new weapon should no longer cause your weapon appearance to disappear.&lt;/li&gt;
&lt;li&gt;Player Appearance: Swapping weapons with your weapon style locked should no longer cause the weapon appearance to change.&lt;/li&gt;
&lt;li&gt;Movement: Player character animations should no longer have the chance of getting stuck when weaponizing objects.&lt;/li&gt;
&lt;li&gt;Quests: Adjusted difficulty of content in the Venom Lab to level 7 to better match the surrounding content.&lt;/li&gt;
&lt;li&gt;Quests: No Joke quest is now available at level 18 instead of 19.&lt;/li&gt;
&lt;li&gt;Quests: A Crook’s Best Friend quest is now available at level 18 instead of 19.&lt;/li&gt;
&lt;li&gt;Quests: Something’s Fishy… quest is now available at level 22 instead of 23.&lt;/li&gt;
&lt;li&gt;Quests: Road to Hell quest is now available at level 22 instead of 23.&lt;/li&gt;
&lt;li&gt;Quests: Fateful Omen quest is now available at level 26 instead of 27.&lt;/li&gt;
&lt;li&gt;Quests: Hardcorps quest is now available at level 26 instead of 27.&lt;/li&gt;
&lt;li&gt;UI:  Pressing the "Accept" button on the Server Selection screen multiple  times should no longer result in odd issues with Character Creation  movies and UI.&lt;/li&gt;
&lt;/ul&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-3394360478215884728?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/ZxaTUTSnU8NDwgOh6_nyk9TfjMY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZxaTUTSnU8NDwgOh6_nyk9TfjMY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/mUm4__DQ0ac" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/3394360478215884728/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/01/dc-universe-online-recieves-eu-server.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/3394360478215884728?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/3394360478215884728?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/mUm4__DQ0ac/dc-universe-online-recieves-eu-server.html" title="DC Universe Online Recieves EU Server Side Fixes, US Coming Soon?" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_youDodHPNWo/TToLaqvxwpI/AAAAAAAAA0w/9D1PgHKcQMk/s72-c/168166_493452808471_99160148471_6185980_2722595_n.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/01/dc-universe-online-recieves-eu-server.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcFRX84fCp7ImA9Wx9WFko.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-341086852580920336</id><published>2011-01-21T17:16:00.018-05:00</published><updated>2011-01-22T00:26:54.134-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-22T00:26:54.134-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Little Big Planet 2" /><title>Little Big Planet 2 Thoughts / Collectors Edition Unboxing!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/01/little-big-planet-2-thoughts-collectors.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="http://2.bp.blogspot.com/_youDodHPNWo/TTjroOjejVI/AAAAAAAAA0s/XfXB1VXasu0/s320/LBP2100.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;It's finally here! The sequel to Little Big Planet has arrived. Bringing with it a crazy amount of new content play, as well as new ways to create, and share (duh.) Along for the ride is every single level that was previously published by fan creators from the original game. So now there's, what? over 3 million levels to play? Yeah.&lt;br /&gt;
&lt;br /&gt;
My thoughts on the game so far are posted below, as well as a super-sweet video from a friend of mine: A complete guide to everything you get if you purchase the collectors edition of Little Big Planet 2.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
First up, let's get this LBP2 CE unboxing video up. My buddy Sancho (PSN: Sancho45, here's &lt;a href="http://lbp.me/u/Sancho45"&gt;&lt;b&gt;his LBP.me page&lt;/b&gt;&lt;/a&gt;, check it out, like right now!) sent this in for me to toss up on the site. I really should be doing more of these videos myself. With the awesomeness that is PS3 we're able to record video, edit, and then upload it to youtube right from the PS3's menu system, the XMB. Anyways, enjoy the video! Thanks again Sancho.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="344" src="http://www.youtube.com/embed/wxk6aRIKU0Y?fs=1" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Now, let's talk about the game. To be absolutely blunt, LBP2 is not a perfect game (I'm getting the bad out of the way first.) It is, in fact, leaps and bounds better than the first one though. But there are some online technical issues that are holding the game back for me, just enough for it to be a bit disappointing. LBP has always been about the online community. You can throw your blu-ray in then, build, share, and play levels with other players. In LBP2 I'm having a hell of a time playing anything online with anyone else. This "Infinite Loading Screen" has been &lt;a href="http://www.joystiq.com/2011/01/21/littlebigplanet-2-infinite-loading-glitch/"&gt;&lt;b&gt;mentioned&lt;/b&gt;&lt;/a&gt; on plenty of other sites since launch, and it's seriously swaying my opinion on the game. I really need to say though, when (not IF, Media Molecule rules) that gets fixed, LBP2 is a huge leap closer to a perfect PS3 game that absolutely everyone can enjoy.&lt;br /&gt;
&lt;br /&gt;
Online issues aside, playing the story mode by yourself is an absolute blast, and nobody should have been doubting that it'd be anything but. If you have a spare controller and some friends to play with, times "absolute blast" by 10. I don't think I've ever laughed so hard playing a game. There's just something about LBP2 that makes me giggle with glee. Seriously. Picking up some of the new power-ups and then turning them on your unsuspecting friends, freakin hilarious.&lt;br /&gt;
&lt;br /&gt;
Upon viewing every single interactive tutorial in the game, it really made my head spin. I thought I was pretty good at the original game, I created my fair share of decent levels. But this, this changes everything. They've tweaked and even removed some of the old features, and introduced new and improved ways of doing, well ....just about everything. This should make for some seriously intricate levels down the road, just give it a few months. The controlinator alone will change everything we've come to know from the first game. This new feature allows you to fully use the dual shock controller any way you please. Create a vehicle, then allow the player's sack-character to hop in, accelerate with the X button, break with circle. Perhaps shoot missiles with R1. This is only the most basic example and you'd have to watch some of the &lt;a href="http://robert-chapman.blogspot.com/2010/10/little-big-planet-2-beta-gameplay.html"&gt;&lt;b&gt;videos I've previously&lt;/b&gt;&lt;/a&gt; posted to truly grasp what this means for the game.&lt;br /&gt;
&lt;br /&gt;
While you wait to see what crazyness the community comes up with, you can play all the original fan-created LBP levels. All of mine are still there and seem to be working just fine with the new game. Pretty sweet. I really missed my Beta level called &lt;a href="http://lbp.me/v/8jfe"&gt;&lt;b&gt;Massive Rover&lt;/b&gt;&lt;/a&gt;. It's so nice to be able to go back and play those without having the original LBP (traded mine in once I knew LBP2 was getting close to launch, my&lt;a href="http://robert-chapman.blogspot.com/2010/10/my-playstation-3-died-again.html"&gt;&lt;b&gt; PS3 has died&lt;/b&gt;&lt;/a&gt; since so I lost all my save info, now I need the original game again to get all the costumes back!)&lt;br /&gt;
&lt;br /&gt;
If you're playing with friends locally on your couch, or even just playing by yourself, this game is easily a 10/10 for me. Where the original Little Big Planet set the bar for fan creation freedom, Little Big Planet 2 shatters it and enables players to make their own full games, not just platformers. I would of never thought this was even possible for a video game back when I was playing my SNES as a teenager. Still blows my mind how far (and fast) we've come from simple sprites and simple controllers.&lt;br /&gt;
&lt;br /&gt;
Speaking of controls, Move support is on it's way for LBP2. According to a &lt;a href="http://www.eurogamer.net/articles/2011-01-21-the-last-word-on-littlebigplanet-2-interview"&gt;&lt;b&gt;Eurogamer&lt;/b&gt;&lt;/a&gt; interview with co-founder and technical director of Media Molecule, David Smith:&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;"There's no limits to potentially what we could add. Currently we're very  much focused on adding in really powerful Move controller support. And  that is a combination of functionality and levels and assets and things.  But that is still early, so it's not something we can talk too much  about."&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
So, to sum it all up, LBP2 is an excellent experience. I'll now risk making any readers angry by saying: If you don't find yourself smiling and/or laughing during your playthrough of LBP2, there is something wrong with your brain. Seriously. Get it checked. This game is awesome and nobody can argue with that. I admit, the online stuff can get a little frustrating if you're trying to play with online friends, but with everything that this game is trying to do (and generally doing all of it top notch awesome) cut them some&lt;i&gt; &lt;/i&gt;slack, it'll all get fixed before we know it.&lt;i&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;br /&gt;
EDIT: Been reading online about the problems we've been having with the online. Apparently there is a work around where you just turn off your dual shock when you're stuck at a loading screen, and apparently it throws you back into the game just fine. Of course, turn your controller on right after that so you can continue playing. It's just a quick fix for now, MM should be working on a patch.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-341086852580920336?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/7AwSyDDTXmZcCpQHxtoKynzLzD4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7AwSyDDTXmZcCpQHxtoKynzLzD4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/7AwSyDDTXmZcCpQHxtoKynzLzD4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7AwSyDDTXmZcCpQHxtoKynzLzD4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/FnIJNJgiFiY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/341086852580920336/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/01/little-big-planet-2-thoughts-collectors.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/341086852580920336?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/341086852580920336?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/FnIJNJgiFiY/little-big-planet-2-thoughts-collectors.html" title="Little Big Planet 2 Thoughts / Collectors Edition Unboxing!" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_youDodHPNWo/TTjroOjejVI/AAAAAAAAA0s/XfXB1VXasu0/s72-c/LBP2100.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/01/little-big-planet-2-thoughts-collectors.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYCQH8zcSp7ImA9Wx9WFUk.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-7918823632273004476</id><published>2011-01-20T12:20:00.002-05:00</published><updated>2011-01-20T12:22:41.189-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-20T12:22:41.189-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Final Fantasy XIII-2" /><title>Final Fantasy XIII-2 Announced, Plus Teaser Trailer</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/01/final-fantasy-xiii-2-announced-plus.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://2.bp.blogspot.com/_youDodHPNWo/TThvPiW7TYI/AAAAAAAAA0o/KAJ3UyANTLc/s320/FinalFantasyXIII-2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Please, just gimme my Versus XIII. I was a fan of Final Fantasy XIII, but not THIS much. I actually think the majority of fans liked it significantly less than I did!&lt;br /&gt;
&lt;br /&gt;
Well, either way I look at it, FFXIII-2 is coming. Square-Enix tells us that it'll be available winter this year, whether that means in Japan or NA, it's anyone's guess. I've included the spectacular teaser trailer below, it gave me goosebumps, so perhaps this could turn out okay.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="288" id="viddler_sceablog_1549" width="437"&gt;&lt;param name="movie" value="http://www.viddler.com/player/ca1a41ba/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed src="http://www.viddler.com/player/ca1a41ba/"  wmode="transparent" width="437" height="288" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_sceablog_1549" /&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-7918823632273004476?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/nPIZDu6BI46thwbGl3Yy8dLbeDA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nPIZDu6BI46thwbGl3Yy8dLbeDA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/nPIZDu6BI46thwbGl3Yy8dLbeDA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nPIZDu6BI46thwbGl3Yy8dLbeDA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/iIUHTkBP6gc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/7918823632273004476/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/01/final-fantasy-xiii-2-announced-plus.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/7918823632273004476?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/7918823632273004476?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/iIUHTkBP6gc/final-fantasy-xiii-2-announced-plus.html" title="Final Fantasy XIII-2 Announced, Plus Teaser Trailer" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_youDodHPNWo/TThvPiW7TYI/AAAAAAAAA0o/KAJ3UyANTLc/s72-c/FinalFantasyXIII-2.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/01/final-fantasy-xiii-2-announced-plus.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0QDRn04eyp7ImA9Wx9WFEs.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-6911176668436398416</id><published>2011-01-19T13:22:00.000-05:00</published><updated>2011-01-19T13:22:57.333-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-19T13:22:57.333-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Smallville" /><title>Smallville Re-Watch / Jitters and Rogue</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_youDodHPNWo/TTUaMxBrR1I/AAAAAAAAA0M/MEHbC65MJUo/s1600/Rogue1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://1.bp.blogspot.com/_youDodHPNWo/TTUaMxBrR1I/AAAAAAAAA0M/MEHbC65MJUo/s320/Rogue1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Smallville's premiere season has it's fair share of excellent episodes. Even after re-watching them plenty of times over the years, there are a few that stand out from the bunch. Jitters and Rogue being a couple of them. Jitters opens up the story of "level-3" and Lionel Luthor's krypto-experiments. While Rogue let's us see what could truly happen if Clark's secret fell into the wrong hands.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Jitters&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
First up is Jitters, an episode that I was looking forward to ever since I decided to do this re-watch. As I said in the opening paragraph above, this episode is the beginning of the awesome Lex versus Lionel story with their secret kryptonite experiments. These corporate espionage tidbits of story always brought me back week after week in the show's early days. Things change up quite a bit later on in the series though, once Lex takes over the family business.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://3.bp.blogspot.com/_youDodHPNWo/TTcrhTePWPI/AAAAAAAAA0c/thfN5wU-v2E/s1600/Jitters5.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="177" src="http://3.bp.blogspot.com/_youDodHPNWo/TTcrhTePWPI/AAAAAAAAA0c/thfN5wU-v2E/s320/Jitters5.jpg" width="320" /&gt;&lt;/a&gt;Earl Jenkins, a former farm-hand for the Kents, has been exposed to some sort of unknown substance and as that substance tries to remove itself from Earl's skin, it causes some series body tremors. These tremors are extremely dangerous and Earl has no control over when they occur. He's already caused one murder early in the episode because of this, and by the end of the episode he's taking Clark's entire classroom hostage during a tour at Lex's plant.&lt;br /&gt;
&lt;br /&gt;
To make matters worse, Clark can't even go near Earl because his blood begins to react to the meteor rock (the unknown substance) under Earl's skin. Clark ends up being the hero though, of course. Lifting Lex and Earl from potential doom as they are about to fall to their deaths. After Clark shows incredible strength while lifting both Early and Lex to safety, Lex asks "How did you pull us both up, Clark?" in a very accusing manor. Clark just tosses the question aside as he explains that it was just adrenaline, he guesses.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_youDodHPNWo/TTcrlm-QExI/AAAAAAAAA0g/C1b4wZaj_k4/s1600/Season1-jitters-handitover.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="210" src="http://1.bp.blogspot.com/_youDodHPNWo/TTcrlm-QExI/AAAAAAAAA0g/C1b4wZaj_k4/s320/Season1-jitters-handitover.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;I also want to mention that this is the episode where Clark throws a serious party, which was mostly accidental, while his parents were away. Lex shows up with some a serious firework display and tells Clark that he wanted to help make Clark more popular at school. As I mentioned in previous articles, Lex is really pissing me off on this re-watch. Not sure what it is, maybe I'm just more aware or mature, but I can clearly see that a big part of Lex doesn't care about their friendship. He doesn't care about Smallville, or the Kents. He just wants to figure out Clark. Pissing me off I tell ya.&lt;br /&gt;
&lt;br /&gt;
I'm sure deep down Lex wants to do the right thing, and probably be more like Clark. But Lex has a very twisted path, especially once we get into the history of his family: namely his mom and brother. I still hold a soft spot for Lex though, I really do. It's his father that caused Lex to end up the way he did later on in the series. So I feel for him. He should of been a hero instead of a villain. Though I guess, according to Smallville's mythology, this was his destiny afterall.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Rogue&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_youDodHPNWo/TTcrHQoVGdI/AAAAAAAAA0U/WkGsG6BWY4E/s1600/Rogue17.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://1.bp.blogspot.com/_youDodHPNWo/TTcrHQoVGdI/AAAAAAAAA0U/WkGsG6BWY4E/s320/Rogue17.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Clark is at a charity event in Metropolis and Lana asks him to sit with her and her boyfriend Whitney. Clark considers it but then retreats to get some air. As he's standing outside, he witnesses an out of control bus about to take out a homeless man and his dog. Clark saves the day of course, but as he sped away, a crooked Metropolis cop steps out of the shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This crooked cop, Sam Phelan, is a character that is easy to hate, very much in the same way as Lionel Luthor. Also, he's our first villain that doesn't suffer from kryptonite poisoning. His most villainous attribute is to gather information on people and use it against them. We see that a few times in this episode as he's trying to protect himself from Internal Affairs.&lt;br /&gt;
&lt;br /&gt;
Once Phelan has an idea of what Clark can do, he drops a generator on him. Seriously. Clark is something extraordinary, to be sure, but for Phelan to act on just his gut instinct and drop a generator on a teenage kid? That's insane. Which is pretty much what Jonathan says later on at the coffee shop when he meets up with Phelan to tell him what's what.&lt;br /&gt;
&lt;br /&gt;
Lex shows his true colors towards the end of the episode. Phelan gets himself shot (I can't think of any other way they could of ended this episode since he knows about Clark) and Lex immediately runs up to him and asks Phelan what he had on Clark. Of course Phelan doesn't tell him, but that only further proves to Lex that there is something there. Then of course at the very end of the episode we see Lex watching a video of Clark running at high speed, but he can't make out who it is properly. This has to be a no brainer for Lex. I'm sure he's positive that Clark has abilities of some kind. Perhaps thinking that he's meteor infected.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_youDodHPNWo/TTcrL9qEnuI/AAAAAAAAA0Y/-WF3_wUefco/s1600/Rogue32.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="179" src="http://3.bp.blogspot.com/_youDodHPNWo/TTcrL9qEnuI/AAAAAAAAA0Y/-WF3_wUefco/s320/Rogue32.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Lex should know better than anyone that some secrets are best kept that way. Speaking of secrets, Chloe certainly doesn't hold anything in. She gets herself fired from her school newspaper, and shortly afterwards, Lana Lang takes over. It was a bit of an accident really, she was trying to fight for Chloe to keep the paper. Principal Kwon gave Lana control of the paper instead. You can view a copy of what Lana posted in the paper &lt;a href="http://www.warnerbros.co.uk/web/smallville/torch/article.jsp?id=torch_vol50_iss50_art01"&gt;&lt;b&gt;here. &lt;/b&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-6911176668436398416?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/u9uL7Ur-_CBpcuoP8a66pOATyLM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/u9uL7Ur-_CBpcuoP8a66pOATyLM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/u9uL7Ur-_CBpcuoP8a66pOATyLM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/u9uL7Ur-_CBpcuoP8a66pOATyLM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/oVkiMHZq2fY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/6911176668436398416/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/01/smallville-re-watch-jitters-and-rogue.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/6911176668436398416?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/6911176668436398416?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/oVkiMHZq2fY/smallville-re-watch-jitters-and-rogue.html" title="Smallville Re-Watch / Jitters and Rogue" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_youDodHPNWo/TTUaMxBrR1I/AAAAAAAAA0M/MEHbC65MJUo/s72-c/Rogue1.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/01/smallville-re-watch-jitters-and-rogue.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkcFQH8zeCp7ImA9Wx9WFEs.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-2544675439696865735</id><published>2011-01-19T12:56:00.003-05:00</published><updated>2011-01-19T13:00:11.180-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-19T13:00:11.180-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Playstation Store" /><category scheme="http://www.blogger.com/atom/ns#" term="Updates" /><category scheme="http://www.blogger.com/atom/ns#" term="Sony" /><title>Playstation Store Weekly Update for 01/18/11</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/01/playstation-store-weekly-update-for_19.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_youDodHPNWo/TTclOwVKRQI/AAAAAAAAA0Q/bu52lZ2kdVw/s1600/playstation-store-update.png" /&gt;&lt;/a&gt;&lt;/div&gt;Had some issues posting this yesterday, plus Little Big Planet 2 has taken over my life. Along with DC Universe Online. Mass Effect 2 also came out yesterday on blu-ray, as well as digital form on this weeks update. I'm a little surprised to see this, though I guess they really want to get PS3 consumers hooked on this whole Mass Effect thing. I'm not sold on it yet, though I will be picking it up in the coming months. I still have way too much to do in DCUO and LBP2. Full content from this weeks update is right below. Also, thanks for using the poll on the right side of the page, nice to see people actually using a new site feature.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;PlayStation Plus&lt;/h3&gt;&lt;b&gt; Full Game Trial&lt;/b&gt;&lt;br /&gt;
Mass Effect 2 (Free and Exclusive to PlayStation Plus subscribers)&lt;br /&gt;
Entire Human colonies across the galaxy are vanishing. As Commander  Shepard, you must assemble the galaxy’s deadliest team to save mankind  against impossible odds. They call it a suicide mission. Prove them  wrong. Now enhanced for the PlayStation 3 computer entertainment system  with bonus content!&lt;br /&gt;
ESRB Rated M&lt;br /&gt;
File size: 12 GB&lt;br /&gt;
&lt;b&gt;Featured Games&lt;/b&gt;&lt;br /&gt;
Hero of Sparta (Free to PlayStation Plus subscribers, regular price $4.99)&lt;br /&gt;
&lt;b&gt;Discounted Games &amp;amp; DLC&lt;/b&gt;&lt;br /&gt;
Scott Pilgrim vs. the World (PlayStation Plus price $5.00, regular price $9.99)&lt;br /&gt;
Modern Combat (PlayStation Plus price $5.99, regular price $7.99)&lt;br /&gt;
Juiced 2 (PSP) (PlayStation Plus price $10.00, regular price $19.99)&lt;br /&gt;
R.U.S.E. – The Chimera Pack (PlayStation Plus price $7.49, regular price $9.99)&lt;br /&gt;
&lt;b&gt;Featured Themes &amp;amp; Avatars&lt;/b&gt;&lt;br /&gt;
Mega Man 10 Avatar Bundle (Exclusive to PlayStation Plus subscribers for $1.99)&lt;br /&gt;
Argyle Girls Theme (Free to PlayStation Plus Subscribers)&lt;br /&gt;
Hockey Theme (Free to PlayStation Plus Subscribers)&lt;br /&gt;
Sonic 4 Dynamic Theme (Free to PlayStation Plus Subscribers)&lt;br /&gt;
&lt;h3&gt;Updates  &lt;/h3&gt;&lt;b&gt;TV Show King – Sale (PS3) (now $0.99, original price $4.99)&lt;br /&gt;
Metal Gear Solid: PSP Bundle – Permanent Price Drop (PSP) (now $24.99, original price $29.99)&lt;br /&gt;
Record Of Agarest War – Permanent Price Drop (PS3) (now $29.99, original price $44.99)&lt;br /&gt;
Battlefield: 1943 – Permanent Price Drop (PS3) (now $9.99, original price $14.99)&lt;br /&gt;
Resident Evil Director’s Cut (PS3/PSP) (now $4.99, original price $9.99)&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;h3&gt;Downloadable Games   &lt;/h3&gt;&lt;b&gt;Mass Effect 2 ($59.99)&lt;/b&gt;&lt;br /&gt;
Entire Human colonies across the galaxy are vanishing. As Commander  Shepard, you must assemble the galaxy’s deadliest team to save mankind  against impossible odds. They call it a suicide mission. Prove them  wrong. Now enhanced for the PlayStation 3 computer entertainment system  with bonus content!&lt;br /&gt;
ESRB Rated M&lt;br /&gt;
File size: 12 GB&lt;br /&gt;
&lt;b&gt;Spare Parts ($9.99)&lt;/b&gt;&lt;br /&gt;
Spare Parts tells the story of courageous robots Mar-T and Chip, dumped  with the rubbish on a strange planet. Working together in co-op mode  (local or online), the mechanical duo must search the hostile  environment for parts to repair an abandoned space ship and escape the  planet before the evil Lord Krung can destroy them.&lt;br /&gt;
ESRB Rated E10+&lt;br /&gt;
File size: 884 MB&lt;br /&gt;
&lt;b&gt; Modern Combat: Domination ($7.99)&lt;/b&gt;&lt;br /&gt;
With Modern Combat: Domination, teamwork, skill and fun are back with  frantic gameplay in a top-notch game for the PlayStation 3 system.  Square off in 16-player battles in 6 modes and complete your objectives  to rule the leaderboards! Experience the first shooter to use the  PlayStation Move motion controller for an unprecedented level of combat  immersion. Enlist in this fun, challenging &amp;amp; realistic modern-war  FPS for an amazingly low price.&lt;br /&gt;
ESRB Rated T&lt;br /&gt;
File size: 697 MB&lt;br /&gt;
&lt;h3&gt;Game Demos (free)&lt;/h3&gt;&lt;b&gt; Spare Parts Demo &lt;/b&gt;&lt;br /&gt;
Spare Parts tells the story of courageous robots Mar-T and Chip, dumped  with the rubbish on a strange planet. Working together in co-op mode  (local or online), the mechanical duo must search the hostile  environment for parts to repair an abandoned space ship and escape the  planet before the evil Lord Krung can destroy them.&lt;br /&gt;
ESRB Rated E10+&lt;br /&gt;
File size: 884 MB&lt;br /&gt;
&lt;b&gt; Modern Combat: Domination Demo &lt;/b&gt;&lt;br /&gt;
With Modern Combat: Domination, teamwork, skill and fun are back with  frantic gameplay in a top-notch game for the PlayStation 3 system.  Square off in 16-player battles in 6 modes and complete your objectives  to rule the leaderboards! Experience the first shooter to use the  PlayStation Move motion controller for an unprecedented level of combat  immersion. Enlist in this fun, challenging &amp;amp; realistic modern-war  FPS for an amazingly low price.&lt;br /&gt;
ESRB Rated T&lt;br /&gt;
File size: 697 MB&lt;br /&gt;
&lt;h3&gt;PSone Classic&lt;/h3&gt;&lt;b&gt;Metal Slug X ($5.99)&lt;/b&gt;&lt;br /&gt;
Feel the heat of battle without having to live with the scars from  shrapnel in this run and gun shooter where heavy artillery and deadly  vehicles are aplenty. Download this PS one Classic today!&lt;br /&gt;
ESRB Rated T&lt;br /&gt;
File size: 71 MB&lt;br /&gt;
&lt;h3&gt;PSone Classic Imports&lt;/h3&gt;&lt;b&gt;Mega Man ($5.99)&lt;/b&gt;&lt;br /&gt;
Experience the game that started it all! Play as cybernetic hero Mega  Man as you battle to stop the evil scientist Dr. Wily and his Robot  Masters from taking over the world! A classic platformer in every sense  of the word, Mega Man features timeless 8-bit graphics, a memorable  soundtrack, and balanced but challenging gameplay that combine to create  one of the most iconic video games of all time.&lt;br /&gt;
File size: 156 MB&lt;br /&gt;
&lt;span id="more-43665"&gt;&lt;/span&gt;  &lt;br /&gt;
&lt;h3&gt;Add-on Game Content  &lt;/h3&gt;&lt;b&gt;LittleBigPlanet 2 – Rare LBP2 T-shirt ($4.99)&lt;/b&gt;&lt;br /&gt;
Dress Sackboy up in this rare shirt that’s only available for 1 week for LittleBigPlanet 2!&lt;br /&gt;
File size: 1.02 MB&lt;br /&gt;
&lt;b&gt;ModNation Racers – Unlock All Key ($2.99)&lt;/b&gt;&lt;br /&gt;
Don’t have time to unlock everything in Career mode?  Use this Key to  unlock everything in ModNation Racers including all races, karts, mods,  accessories and track props.  Over 2,000 creation items available  instantly. Unlock key will also instantly unlock all current and future  content that comes with purchased career extentions like the Far East  Track Pack.&lt;br /&gt;
File size: 100 KB&lt;br /&gt;
&lt;b&gt;ModNation Racers – Super Fan Mod ($0.99)&lt;/b&gt;&lt;br /&gt;
When it comes to rooting for their team, no one beats SUPER FAN.  This  crazy Mod will stop at nothing for his home team to win.  NOTHING.  Use 3  different Mod parts to create your very own sports fan and have a your  own tailgate party when you win the race! Download this mod today!&lt;br /&gt;
File size: 100 KB&lt;br /&gt;
&lt;b&gt;ModNation Racers – “Are we there yet?” Kart ($0.99)&lt;/b&gt;&lt;br /&gt;
Have a your own tailgate party with your new RV “Are we there yet?” kart  body!  Customize your own karts with 2 additional accessories. Download  this kart today!&lt;br /&gt;
File size: 100 KB&lt;br /&gt;
&lt;b&gt;ModNation Racers – Super Fan Mod AND Kart ($1.75)&lt;/b&gt;&lt;br /&gt;
When the RV Kart rolls into the starting gate, SUPER FAN is in the  house.  This crazy Mod will stop at nothing for his home team to win.   NOTHING.  Use 3 different Mod parts to create your very own sports fan,  and have a your own tailgate party with your new RV “Are we there yet?”  kart body! Download this mod and kart today!&lt;br /&gt;
File size: 200 KB&lt;br /&gt;
&lt;b&gt;Assassin’s Creed Brotherhood – Animus Project Update 2.0 (free)&lt;/b&gt;&lt;br /&gt;
The new Pienza Map provides the perfect free-running playground where  predators and targets can blend and disappear. In the new Chest Capture  Multiplayer Mode two teams comprised of three players each partner with  fellow Templars to either defend or capture Chests. Also included is the  new Templar Score feature to reward diligent work by Abstergo recruits.&lt;br /&gt;
File size: 192 MB&lt;br /&gt;
&lt;b&gt;R.U.S.E. – The Chimera Pack ($9.99)&lt;/b&gt;&lt;br /&gt;
The Chimera Pack breathes new life into both multiplayer and solo  skirmishes. First, players will be challenged in 3 new multiplayer maps,  with a real change of scenery. Solo mode has not been forgotten, with 3  exclusive challenges. Bir Hakeim drives your army into the Libyan  desert, where the Free French Forces resisted the Axis Advance in 1942.  You will also play a part in a fight at Majaz al Bab as well as the  Zapad operations.&lt;br /&gt;
File size: 1.24 GB&lt;br /&gt;
&lt;b&gt;DJ Hero 2 – Trance Anthems Mix Pack ($7.99)&lt;/b&gt;&lt;br /&gt;
Downloadable Mix Pack featuring ‘Imagine’ by Armin Van Buren VS ‘Punk’  by Ferry Corsten, ‘Not Over’ ft Ryan Tedder by Paul Oakenfold, and ’9PM  (Till I Come)’ by ATB VS ‘For An Angel’ by Paul Van Dyk.  For all song  credits, please visit www.djhero.com.&lt;br /&gt;
File size: 63 MB&lt;br /&gt;
&lt;b&gt;Tron: Evolution – Multiplayer Map Pack ($4.99)&lt;/b&gt;&lt;br /&gt;
The Tron multiplayer map pack contains 5 NEW and mind blowing maps. This  pack contains a classic light bike map inspired from the Original 1982  Tron movie. The other 4 maps provide new, never before seen, ways to  play the game. Enjoy!&lt;br /&gt;
File size: 316 MB&lt;br /&gt;
&lt;b&gt;EA Sports Active 2 – Nike Low Impact Starter Pack ($4.99)&lt;/b&gt;&lt;br /&gt;
The EA Sports Active “Nike Low Impact Starter Pack” is a 2 week fitness  program with 6 all new exercises that focus on lower impact fitness  while building core stability, strength, and cardio.&lt;br /&gt;
File size: 106 MB&lt;br /&gt;
&lt;b&gt;Mass Effect 2 – Cerberus Pack ($14.99)&lt;/b&gt;&lt;br /&gt;
Connect now to receive:  Zaeed, a lethal gun for hire who will join your  squad, bonus armor and weapons, a series of vehicle missions, the Dark  Horse interactive Mass Effect comic “Genesis” and more.&lt;br /&gt;
File size: 676 MB&lt;br /&gt;
&lt;b&gt;Mass Effect 2 – N7 Complete Arsenal Bundle ($7.99)&lt;/b&gt;&lt;br /&gt;
The ultimate in combat readiness – includes all six weapon and armor  packs: Aegis, Appearance, Equalizer, Firepower, Recon Ops, and Terminus.&lt;br /&gt;
File size: 116.38 MB&lt;br /&gt;
&lt;b&gt;Mass Effect 2 – Aegis Pack ($1.99)&lt;/b&gt;&lt;br /&gt;
For when you need to dish it out as well as take it, the Aegis Pack is  here! Decimate enemy shields with the Incisor sniper rifle, or perfect  your melee beat-downs in the Kestrel Armor!&lt;br /&gt;
File size: 14 MB&lt;br /&gt;
&lt;b&gt;Mass Effect 2 – Appearance Pack ($1.99)&lt;/b&gt;&lt;br /&gt;
Purchase alternate appearances for Garrus, Thane and Jack!&lt;br /&gt;
File size: 53 MB&lt;br /&gt;
&lt;b&gt;Mass Effect 2 – Equalizer Pack ($1.99)&lt;/b&gt;&lt;br /&gt;
Even the odds with the Equalizer Pack! Get back into the fight quicker  with new helmets that recharge shields and powers, or suit up in  Cerberus’ devastating Inferno Armor!&lt;br /&gt;
File size: 22 MB&lt;br /&gt;
&lt;b&gt;Mass Effect 2 – Firepower Pack ($1.99)&lt;/b&gt;&lt;br /&gt;
The name says it all! The Firepower Pack adds three of the meanest guns  in the ME universe: the Phalanx hand cannon, the Mattock heavy rifle,  and the geth’s dreaded Plasma Shotgun!&lt;br /&gt;
File size: 5.38 MB&lt;br /&gt;
&lt;b&gt;Mass Effect 2 – Recon Operations Pack ($1.99)&lt;/b&gt;&lt;br /&gt;
Take the fight to the enemy with their own tech! Includes Collector  armor and assault rifle, and three pieces of unique head-gear for  Shepard.&lt;br /&gt;
File size: 11 MB&lt;br /&gt;
&lt;b&gt;Mass Effect 2 – Terminus Pack (free)&lt;/b&gt;&lt;br /&gt;
The M-490 Blackstorm gun encases particles of matter within a  mass-increasing field. Terminus armor is environmentally sealed for use  in space and extreme conditions.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Storm speed  +10%.&lt;/li&gt;
&lt;li&gt;Shields +15%.&lt;/li&gt;
&lt;li&gt;Reserve ammo +10%.&lt;/li&gt;
&lt;/ul&gt;File size: 11 MB&lt;br /&gt;
&lt;b&gt; DanceDanceRevolution – Greatest Hits ($4.49)&lt;/b&gt;&lt;br /&gt;
“Dance Dance Revolution” was the first release of the DDR series in  2001. 5 songs from the game have been recorded with new step sequences!  Be sure to try out these tracks.&lt;br /&gt;
File size: 23 MB&lt;br /&gt;
&lt;b&gt; DanceDanceRevolution – Premium Pack (free)&lt;/b&gt;&lt;br /&gt;
Celebrating the first release of “DanceDanceRevolution”, 3 of the most  popular tracks have been selected from the game to provide the  full-length version of the songs to you for free!&lt;br /&gt;
File size: 34 MB&lt;br /&gt;
&lt;b&gt; DanceDanceRevolution – DDR SuperNOVA Greatest Hits 1 ($4.49)&lt;/b&gt;&lt;br /&gt;
5 songs from “DanceDanceRevolution SuperNOVA”, released in 2006 are  included with new step sequences! “DDR SuperNOVA Greatest Hits 1″  includes the most popular and greatest tracks!&lt;br /&gt;
File size: 24 MB&lt;br /&gt;
&lt;b&gt; DanceDanceRevolution – DDR SuperNOVA Greatest Hits 2 ($4.49)&lt;/b&gt;&lt;br /&gt;
5 smash hit tracks from “DanceDanceRevolution SuperNOVA”, released in  2006 are included with new step sequences! Try out this song pack with  challenging dance steps.&lt;br /&gt;
File size: 25 MB&lt;br /&gt;
&lt;b&gt; DanceDanceRevolution – DDR SuperNOVA2 Greatest Hits ($4.49)&lt;/b&gt;&lt;br /&gt;
5 hit songs from “DanceDanceRevolution SuperNOVA2″, released in 2007 are  included in this song pack with all new step sequences! Anybody can  have fun dancing to this line-up!&lt;br /&gt;
File size: 25 MB&lt;br /&gt;
&lt;b&gt; DanceDanceRevolution – DDRMAX2 Greatest Hits ($4.49)&lt;/b&gt;&lt;br /&gt;
5 hit songs from “DDRMAX2 Dance Dance Revolution”, released in 2003 are  included in this song pack with brand new step sequences! Dance the  night away to this hot line-up.&lt;br /&gt;
File size: 24 MB&lt;br /&gt;
&lt;b&gt; DanceDanceRevolution – KONAMIX Greatest Hits ($4.49)&lt;/b&gt;&lt;br /&gt;
5 smash hit songs from “Dance Dance Revolution KONAMIX”, released in  2002 are included in this pack with new step sequences! Try these 5  representative songs from the DDR series!&lt;br /&gt;
File size: 25 MB&lt;br /&gt;
&lt;b&gt; Def Jam Rapstar&lt;/b&gt;&lt;br /&gt;
(Music Downloads Not Rated by the ESRB) Expand your DEF JAM RAPSTAR  library with these songs. DEF JAM RAPSTAR game disc is required to play  this downloadable content:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt; “Luv U Better” – LL Cool J ($1.99)&lt;/li&gt;
&lt;li&gt; “Beamer, Benz, Or Bentley” – Lloyd Banks ($1.99)&lt;/li&gt;
&lt;li&gt; “Papa Can You Hear Me” – N-Dubz ($1.99)&lt;/li&gt;
&lt;li&gt; “Plies” – Shawty ($1.99)&lt;/li&gt;
&lt;li&gt; “Robbin Cru” – Nitti Beatz  ($1.99)&lt;/li&gt;
&lt;/ul&gt;File size: 4.84 – 52 MB (singles) &lt;br /&gt;
&lt;b&gt;   Rock Band  3 &lt;/b&gt;&lt;br /&gt;
Build your Rock Band library by purchasing these song game tracks. For song credits, visit &lt;a href="http://www.rockband.com/"&gt;www.RockBand.com&lt;/a&gt;.     &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;  “Made Of Scars” – Stone Sour ($1.99)  &lt;/li&gt;
&lt;li&gt;  “Say You’ll Haunt Me” – Stone Sour ($1.99)  &lt;/li&gt;
&lt;li&gt;  “Through Glass” – Stone Sour ($1.99)  &lt;/li&gt;
&lt;li&gt;Stone Sour Pack 01 ($5.49) – Build your Rock Band library by  purchasing this song game album: Stone Sour Pack 01. This pack includes  “Made Of Scars”, “Say You’ll Haunt Me”, and “Through Glass” by Stone  Sour.&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;   Rock Band Network  &lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;  “Arcaedion” – Children of Nova ($1.99) &lt;/li&gt;
&lt;li&gt;  “Flightless Bird, American Mouth” – Iron &amp;amp; Wine ($1.99) &lt;/li&gt;
&lt;li&gt;  “Nosophoros” – Evile ($1.99) &lt;/li&gt;
&lt;li&gt;  “Song About An Angel” – Sunny Day Real Estate ($1.99) &lt;/li&gt;
&lt;li&gt;  “Thank You, Pain” – The Agonist ($1.99) &lt;/li&gt;
&lt;/ul&gt;File size: 20 – 42 MB (singles), 94 MB (track pack)&lt;br /&gt;
&lt;h3&gt;Applications&lt;/h3&gt;&lt;b&gt; Medal of Honor – Multiplayer Strategies and Videos ($6.99)&lt;/b&gt;&lt;br /&gt;
Packed with extensive multiplayer strategies, detailed level maps  revealing every spawn point, overwatch position, sightline, and choke  point and Combat Mission mode videos!&lt;br /&gt;
File size: 939 MB&lt;br /&gt;
&lt;h3&gt;Avatars  &lt;/h3&gt;&lt;b&gt;Rival Schools Avatars (x4) ($0.49)&lt;/b&gt;&lt;br /&gt;
File size: 100 – 103 KB&lt;br /&gt;
&lt;h3&gt;Game Videos (free)   &lt;/h3&gt;&lt;b&gt;nail’d Music Trailer&lt;/b&gt;&lt;br /&gt;
File size: 37 MB (HD)&lt;br /&gt;
&lt;b&gt;Back To The Future: The Game Behind The Scenes Part 1&lt;/b&gt;&lt;br /&gt;
File size: 89 MB (1080) &lt;br /&gt;
&lt;b&gt;Back To The Future: The Game Network Trailer &lt;/b&gt;&lt;br /&gt;
File size: 68 MB (1080)&lt;br /&gt;
&lt;b&gt;Ricochet HD Trailer &lt;/b&gt;&lt;br /&gt;
File size: 49 MB (HD)&lt;br /&gt;
&lt;b&gt;Assassin’s Creed Brotherhood – Animus Project Update 2.0 Trailer &lt;/b&gt;&lt;br /&gt;
File size: 50 MB (HD)&lt;br /&gt;
&lt;b&gt;Auditorium HD Network Trailer &lt;/b&gt;&lt;br /&gt;
File size: 93 MB (1080)&lt;br /&gt;
&lt;b&gt;LittleBigPlanet 2 – Genre Vids – Adventure &lt;/b&gt;&lt;br /&gt;
File size: 62 MB (HD)&lt;br /&gt;
&lt;b&gt;LittleBigPlanet 2 – Storyline Featurette &lt;/b&gt;&lt;br /&gt;
File size: 123 MB (HD)&lt;br /&gt;
&lt;b&gt;LittleBigPlanet 2 – Music Sequencer Featurette&lt;/b&gt;&lt;br /&gt;
File size: 82 MB (HD)&lt;br /&gt;
&lt;b&gt;LittleBigPlanet 2 – Genre Vids – Sports &lt;/b&gt;&lt;br /&gt;
File size: 74 MB (HD)&lt;br /&gt;
&lt;b&gt;LittleBigPlanet 2 – “Endless Fun” Trailer &lt;/b&gt;&lt;br /&gt;
File size: 93 MB (HD)&lt;br /&gt;
&lt;b&gt;Dead Nation – Housemarque Launch Trailer &lt;/b&gt;&lt;br /&gt;
File size: 58 MB (HD), 97 MB (1080)&lt;br /&gt;
&lt;b&gt;ModNation Racers – DLC Preview Trailer &lt;/b&gt;&lt;br /&gt;
File size: 191 MB (HD)&lt;br /&gt;
&lt;h3&gt;Music &lt;/h3&gt;&lt;b&gt; Super Stardust HD Soundtrack &lt;/b&gt;&lt;br /&gt;
File size: 166 MB &lt;br /&gt;
&lt;h3&gt;PS3 Themes  &lt;/h3&gt;&lt;b&gt;Sonic The Hedgehog 4 Episode 1 Dynamic Theme ($2.99)&lt;/b&gt;&lt;br /&gt;
File size: 2.88 MB&lt;br /&gt;
&lt;b&gt;Dynamic Gun Theme ($2.99)&lt;/b&gt;&lt;br /&gt;
File size: 13 MB&lt;br /&gt;
&lt;b&gt;Vampire Dynamic Theme ($2.99)&lt;/b&gt;&lt;br /&gt;
File size: 11 MB&lt;br /&gt;
&lt;b&gt;Grand Canyon Theme ($1.49)&lt;/b&gt;&lt;br /&gt;
File size: 3.17 MB&lt;br /&gt;
&lt;b&gt;Hockey Theme ($1.49) &lt;/b&gt;&lt;br /&gt;
File size: 1.27 MB &lt;br /&gt;
&lt;b&gt;Tokyo Shrine Theme ($1.49)&lt;/b&gt;&lt;br /&gt;
File size: 3.87 MB&lt;br /&gt;
&lt;b&gt;Scenic Seagulls ($1.49)&lt;/b&gt;&lt;br /&gt;
File size: 3.96 MB&lt;br /&gt;
&lt;b&gt;DP Celebration of Fire Theme ($2.99)&lt;/b&gt;&lt;br /&gt;
File size: 2.91 MB&lt;br /&gt;
&lt;h3&gt;Wallpapers (free)&lt;/h3&gt;&lt;b&gt;Beat Sketcher Wallpaper 1 &lt;/b&gt;&lt;br /&gt;
File size: 738 KB (HD)&lt;br /&gt;
&lt;b&gt;Beat Sketcher Wallpaper 2 &lt;/b&gt;&lt;br /&gt;
File size: 464 KB (HD)&lt;br /&gt;
&lt;b&gt;Beat Sketcher Wallpaper 3 &lt;/b&gt;&lt;br /&gt;
File size: 907 KB (HD)&lt;br /&gt;
&lt;b&gt;Beat Sketcher Wallpaper 4 &lt;/b&gt;&lt;br /&gt;
File size: 275 KB (HD)&lt;br /&gt;
&lt;b&gt;Explodemon!: Wallpaper 1 &lt;/b&gt;&lt;br /&gt;
File size: 184 KB (SD), 920 KB (1080)&lt;br /&gt;
&lt;b&gt;Explodemon!: Wallpaper 2 &lt;/b&gt;&lt;br /&gt;
File size: 194 KB (SD), 925 KB (1080)&lt;br /&gt;
&lt;b&gt;Explodemon!: Wallpaper 3 &lt;/b&gt;&lt;br /&gt;
File size: 177 KB (SD), 840 KB (1080)&lt;br /&gt;
&lt;h2&gt;PlayStation Store for PSP  &lt;/h2&gt;&lt;h3&gt;Downloadable Games (also available from PS3 Storefront)&lt;/h3&gt;&lt;b&gt;Alpha Mission II ($6.99)&lt;/b&gt;&lt;br /&gt;
ALPHA MISSION II, a classic shooter from the early days of the NEOGEO,  blasts off once again from NEOGEO STATION! Equip up to three pieces of  armor, which also serve as weapons, for a variety of attacks such as the  laser and flamethrower. Use them to defeat the evil “Fulvar” and save  mankind!&lt;br /&gt;
ESRB Rated E&lt;br /&gt;
File size: 14 MB&lt;br /&gt;
&lt;b&gt;Art Of Fighting ($6.99)&lt;/b&gt;&lt;br /&gt;
ART OF FIGHTING, the fighting game that redefined the genre, also the  first 100 Mega Shock title, is back on NEOGEO STATION! Its innovative  spirit gauge and super attack moves, combined with exhilarating effects  and dramatic event scenes, make it a must-play for all fighting fans.&lt;br /&gt;
ESRB Rated T&lt;br /&gt;
File size: 18 MB&lt;br /&gt;
&lt;b&gt;Baseball Stars Professional ($6.99)&lt;/b&gt;&lt;br /&gt;
BASEBALL STARS PROFESSIONAL, a title that launched with the NEOGEO in  1990, suits up for NEOGEO STATION! Inspired by big league ball, it  features a VS Mode and a Tournament Mode, dynamic animation, voiced  commentary, and an array of up-close action shots for the complete  baseball experience!&lt;br /&gt;
ESRB Rated E&lt;br /&gt;
File size: 14 MB&lt;br /&gt;
&lt;b&gt;League Bowling ($6.99)&lt;/b&gt;&lt;br /&gt;
LEAGUE BOWLING, a simple yet exhilarating bowling game, rolls onto  NEOGEO STATION! Players select their own ball and which arm to use. Then  it’s just choosing a direction and how much power to apply! Features  three game modes and hilarious, over-the-top animations when you get  that strike!&lt;br /&gt;
ESRB Rated E&lt;br /&gt;
File size: 11 MB&lt;br /&gt;
&lt;b&gt;Magician Lord ($6.99)&lt;/b&gt;&lt;br /&gt;
MAGICIAN LORD, a platformer from ADK and a NEOGEO launch title, is  resurrected on NEOGEO STATION! Set in a mystical realm, players go on a  quest to defeat the evil wizard Gal Agiese and his horde of monsters.  Use magic attacks and combine elemental orbs to change between six  different forms!&lt;br /&gt;
ESRB Rated T&lt;br /&gt;
File size: 13 MB&lt;br /&gt;
&lt;b&gt;Super Sidekicks ($6.99)&lt;/b&gt;&lt;br /&gt;
SUPER SIDEKICKS, SNK’s first soccer game, takes to the field on NEOGEO  STATION! Dribble, pass, and shoot your way to victory as you go head to  head with powerhouses from around the world in the SNK Cup. Come out on  top and enjoy a toast worthy of a champion!&lt;br /&gt;
ESRB Rated E&lt;br /&gt;
File size: 16 MB&lt;br /&gt;
&lt;b&gt;The King Of Fighters ’94 ($6.99)&lt;/b&gt;&lt;br /&gt;
THE KING OF FIGHTERS ’94, the first game hailed as a dream match of SNK  characters, makes its way to the NEOGEO STATION! Still beloved by  countless fans, its revolutionary three-on-three team battle system sets  it apart from all other fighting games.&lt;br /&gt;
ESRB Rated T&lt;br /&gt;
File size: 28 MB&lt;br /&gt;
&lt;h3&gt;Game Demos (also available from PS3 Storefront) (free)&lt;/h3&gt;&lt;b&gt;Jikandia: The Timeless Land Demo&lt;/b&gt;&lt;br /&gt;
In Jikandia: The Timeless Land Demo, help guide your friends through the  perils of Jikandia and traverse dungeons with the time limit of your  choosing to help restore time back to Jikandia.&lt;br /&gt;
ESRB Rated T&lt;br /&gt;
File size: 45 MB&lt;br /&gt;
&lt;h3&gt;Add-on Game Content (also available from PS3 Storefront)&lt;/h3&gt;&lt;b&gt;Prinny 2: Netherworld Radish ($0.99)&lt;/b&gt;&lt;br /&gt;
Grab this item and get free Delivery Samurai deliveries, dood. The Hero  Prinny’s main attack will become rapid-fire. In Asagi Wars, Asagi’s  weapons will be replaced with close-quarter attacks like the Drill.  Aren’t gun better, dood?&lt;br /&gt;
File size: 474 KB&lt;br /&gt;
&lt;b&gt;Prinny 2: Super Netherworld (free)&lt;/b&gt;&lt;br /&gt;
Fight Pram at the end of this brutal stage to get the Super Invite,  dood. It opens the Almighty Boss Battle Fierce Rocket facility, which  will let you skip right to any eligible stage’s boss. Isn’t that called  cheating… dood?&lt;br /&gt;
File size: 5 MB&lt;br /&gt;
&lt;h3&gt;PSP minis (also available from PS3 Storefront)&lt;/h3&gt;&lt;b&gt;Pipe Madness – minis ($3.99)&lt;/b&gt;&lt;br /&gt;
ESRB Rated E&lt;br /&gt;
File size: 6.2 MB&lt;br /&gt;
&lt;b&gt;5 in 1 Solitaire – minis ($2.99)&lt;/b&gt;&lt;br /&gt;
ESRB Rated E&lt;br /&gt;
File size: 6 MB&lt;br /&gt;
&lt;b&gt;Karimogi – minis ($2.99)&lt;/b&gt;&lt;br /&gt;
ESRB Rated E&lt;br /&gt;
File size: 9 MB&lt;br /&gt;
&lt;b&gt;Shift Extended – minis ($3.99)&lt;/b&gt;&lt;br /&gt;
ESRB Rated T&lt;br /&gt;
File size: 9 MB&lt;br /&gt;
&lt;h3&gt;PSP Themes (also available from PS3 Storefront)&lt;/h3&gt;&lt;b&gt;Vampires 7 PSP Theme ($1.49)&lt;/b&gt;&lt;br /&gt;
File size: 520 KB&lt;br /&gt;
&lt;b&gt;Grand Canyon PSP Theme ($1.49)&lt;/b&gt;&lt;br /&gt;
File size: 592 KB&lt;br /&gt;
&lt;b&gt;Tokyo Shrine PSP Theme ($1.49)&lt;/b&gt;&lt;br /&gt;
File size: 584 KB&lt;br /&gt;
&lt;b&gt;Scenic Seagulls PSP Theme ($1.49)&lt;/b&gt;&lt;br /&gt;
File size: 533 KB&lt;br /&gt;
&lt;b&gt;Haunted English Castle PSP Theme ($1.49)&lt;/b&gt;&lt;br /&gt;
File size: 529 KB&lt;br /&gt;
&lt;h3&gt;PSP Wallpapers (free)&lt;/h3&gt;&lt;b&gt;Legends Of War: Patton’s Campaign Wallpaper 3&lt;/b&gt;&lt;br /&gt;
File size: 115 KB&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-2544675439696865735?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/4DqvmGz4XUaCl0r-WI0SgAYtvCk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4DqvmGz4XUaCl0r-WI0SgAYtvCk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/4DqvmGz4XUaCl0r-WI0SgAYtvCk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4DqvmGz4XUaCl0r-WI0SgAYtvCk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/kRgd6sVT0Ek" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/2544675439696865735/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/01/playstation-store-weekly-update-for_19.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/2544675439696865735?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/2544675439696865735?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/kRgd6sVT0Ek/playstation-store-weekly-update-for_19.html" title="Playstation Store Weekly Update for 01/18/11" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_youDodHPNWo/TTclOwVKRQI/AAAAAAAAA0Q/bu52lZ2kdVw/s72-c/playstation-store-update.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/01/playstation-store-weekly-update-for_19.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkEFSHo_eCp7ImA9Wx9WE0w.&quot;"><id>tag:blogger.com,1999:blog-4531831220329863511.post-2237157064767208551</id><published>2011-01-17T19:29:00.006-05:00</published><updated>2011-01-17T21:43:39.440-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-17T21:43:39.440-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Rumors" /><category scheme="http://www.blogger.com/atom/ns#" term="Personal" /><title>New Site Schedule In Effect / Also, rumors!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robert-chapman.blogspot.com/2011/01/new-site-schedule-in-effect.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/_youDodHPNWo/TTTQoXOofiI/AAAAAAAAA0I/5GsTc1E82T4/s320/Rumors.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Due to increased traffic to the site, I've decided to begin running this thing on a proper scheduling system. It'll be for the best. This way, visitors can just show up at certain days of the week to get whatever they are looking for, rather than sorting through the last weeks content just to search for a show or gaming related article. I figure this site needs a little structure.&lt;br /&gt;
&lt;br /&gt;
The schedule (currently) is going to be as follows:&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Saturday: &lt;/b&gt;Open&lt;br /&gt;
&lt;b&gt;Monday: &lt;/b&gt;TV/Gaming Rumors&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Tuesday: &lt;/b&gt;PSN Update / TV Shows&lt;br /&gt;
&lt;b&gt;Wednesday: &lt;/b&gt;Gaming&lt;br /&gt;
&lt;b&gt;Thursday: &lt;/b&gt;TV Shows&lt;br /&gt;
&lt;b&gt;Friday: &lt;/b&gt;Gaming&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Sunday: &lt;/b&gt;Open&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Saturday's and Sunday's will be completely open for me. If I'm around my computer on those days I'll be able to write about anything I want, including games and television. I may even write out some more personal articles like I've &lt;a href="http://robert-chapman.blogspot.com/2010/12/playstation-3-trophy-hunting.html"&gt;&lt;b&gt;done in the past&lt;/b&gt;&lt;/a&gt;. Perhaps in the future I'll put all my content into sections so a reader can ONLY view either games or television. Whatever they want. &lt;br /&gt;
&lt;br /&gt;
Today of course is all about rumors though. I've scoured the interwebs to find gaming and television related rumors and information to post right here. Tomorrow I plan to write an extensive post on my favorite episodes from the first season of Smallville, so be around to check that out.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Rumors&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.made2game.com/ps3/soe-hint-at-everquest-3-for-ps3/"&gt;&lt;b&gt;PS3 likely to see a console version of EverQuest III&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://techspotlight.net/news/portal-2-will-have-more-dialogue-than-you-would-have-expected"&gt;&lt;b&gt;Portal 2 to contain more dialogue than expected&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.eurogamer.net/articles/2011-01-17-sony-expect-planetside-next-q1-q2"&gt;&lt;b&gt;PS3 version of Free Realms likely to hit in February&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.youtube.com/watch?v=SRpxzam1t48&amp;amp;feature=player_embedded"&gt;&lt;b&gt;Video of the continuously rumored Playstation Phone&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.bloody-disgusting.com/news/23052"&gt;&lt;b&gt;Mortal Kombat gets it's own ongoing webseries&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://blog.us.playstation.com/2011/01/17/littlebigplanet-2-releases-tomorrow-arcade-trailer/"&gt;&lt;b&gt;Little Big Planet 2 to be epic tomorrow&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.eurogamer.net/articles/2011-01-14-study-to-link-gaming-with-mental-illness"&gt;&lt;b&gt;Link between mental illness and gaming?&lt;/b&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4531831220329863511-2237157064767208551?l=robert-chapman.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/nlD6KFrN8vfd-DLqO0EROZQmC1Q/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nlD6KFrN8vfd-DLqO0EROZQmC1Q/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/nlD6KFrN8vfd-DLqO0EROZQmC1Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nlD6KFrN8vfd-DLqO0EROZQmC1Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/CmdHL/~4/XZO186AOkEA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://robert-chapman.blogspot.com/feeds/2237157064767208551/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://robert-chapman.blogspot.com/2011/01/new-site-schedule-in-effect.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/2237157064767208551?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4531831220329863511/posts/default/2237157064767208551?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/CmdHL/~3/XZO186AOkEA/new-site-schedule-in-effect.html" title="New Site Schedule In Effect / Also, rumors!" /><author><name>Robert Chapman</name><uri>http://www.blogger.com/profile/16654455833670419875</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://2.bp.blogspot.com/_youDodHPNWo/TL4keWSApPI/AAAAAAAAAh8/uGXTIXgpAUk/S220/n519910043_68155_3739.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_youDodHPNWo/TTTQoXOofiI/AAAAAAAAA0I/5GsTc1E82T4/s72-c/Rumors.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://robert-chapman.blogspot.com/2011/01/new-site-schedule-in-effect.html</feedburner:origLink></entry></feed>

