<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6992635401440085045</id><updated>2026-10-08T04:38:27.862-07:00</updated><title type='text'>Stretch</title><subtitle type='html'>The Prop Master!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>78</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-4670196044677818129</id><published>2022-04-16T20:21:00.000-07:00</published><updated>2022-04-16T20:21:40.949-07:00</updated><title type='text'>One final post</title><content type='html'>&lt;p&gt;&amp;nbsp;Hello, everyone.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;This is Cody.&amp;nbsp; The artist formally known as Stretch.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Before I continue, here is my new channel:&lt;br /&gt;https://www.youtube.com/c/CodyFullbrook&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;WARNING:&amp;nbsp; This Blogspot, and probably the StretchREVIEWS Channel will be deleted soon.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;It&#39;s been a while, hasn&#39;t it?&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;I finally felt it necessary to make a video wrapping up everything to do with Stretch.&amp;nbsp; Here it is:&lt;/p&gt;&lt;p&gt;https://youtu.be/LKjE32B6Z04&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;It&#39;s a little brief, and I wrote everything down so I didn&#39;t stumble over my words.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Still, I thought I&#39;d write a little something here...&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;I&#39;ve been making videos on YouTube since Highschool, well over 10 years ago.&amp;nbsp; It&#39;s definitely been the most prominent thing in my life.&amp;nbsp; I was so inspired by the internet reviewers of the time and wanted to be like them.&amp;nbsp; And even though I never made it to 1000 subscribers, I was satisfied that I seemed to have found my own style.&amp;nbsp; I treated it like a business, even though I was beyond amateur at it.&amp;nbsp; I went out and bought props specifically for it.&amp;nbsp; I mention in the video that I was able to talk to Paul Anthony Romero and go to America (twice) because of Stretch.&amp;nbsp; Just writing this, I&#39;m smiling.&amp;nbsp; Stretch was very fun and very important to me.&amp;nbsp; It&#39;s impossible to not see the influence it&#39;s had on me.&amp;nbsp; As an example, after stopping Stretch in 2013, I started to do a lot of theatre and eventually wrote a musical in 2018 that involved a long distance relationship between two internet personalities.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;And here&#39;s where things get serious.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;I wasted a lot of time with this endeavor.&amp;nbsp; It was so much fun, but I wasn&#39;t doing much else to build my life.&amp;nbsp; Stretch wiped out about 3 years of my life.&amp;nbsp; 3 years in which I could have gained more skills, while still doing Stretch on the side.&amp;nbsp; This may be shocking to you, but I&#39;ve never considered myself a gamer.&amp;nbsp; This may be obvious by the fact that I reviewed a very narrow selection of games, but I&#39;ve never cared about the culture of games.&amp;nbsp; I played games because I never had much else going on in my life.&amp;nbsp; I was a kid.&amp;nbsp; I wasn&#39;t even 20.&amp;nbsp; I never looked to my future, and a part of me is surprised I made it to 29 now.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Here&#39;s my advice to anyone who wants to start making online content.&amp;nbsp; Don&#39;t do it to turn it into a career.&amp;nbsp; Do it because you want the content to exist.&amp;nbsp; A perfect example is my Kreia monologue on my new channel.&amp;nbsp; It&#39;s a 20 minute long monologue I practiced over the course of months and it only has a couple hundred views.&amp;nbsp; But, I&#39;m perfectly fine with that because my goal was to make it exist.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;I&#39;m not a good enough writer to sum up how important Stretch was to me.&amp;nbsp; I&#39;ll just say thank you to those who watched, read, and were fans.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;By the way, I&#39;ve lost the green tie.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/4670196044677818129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/4670196044677818129' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/4670196044677818129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/4670196044677818129'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2022/04/one-final-post.html' title='One final post'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-5177203501188810329</id><published>2013-01-02T09:52:00.000-08:00</published><updated>2013-10-07T02:10:09.597-07:00</updated><title type='text'>Year In Review - Best/Worst Games Of The Year</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 10pt;&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: 14pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Year In Review:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;This year has been a relatively disappointing year for
gaming, especially when compared to 2011 which contained such masterpieces as &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Elder Scrolls V: Skyrim&lt;/i&gt;, &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Portal 2&lt;/i&gt; and &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Dark Souls&lt;/i&gt;, all three of which may just be the three best games I
have ever played.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;But let’s not get
crazy.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;2012 started off poorly with games like &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;NeverDead&lt;/i&gt; and &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Resident Evil:
Operation Raccoon City&lt;/i&gt;, and even &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Mass
Effect 3 &lt;/i&gt;had&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt; &lt;/i&gt;flaws that were
impossible to ignore.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;But &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;eventually&lt;/b&gt; we got great titles like &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Halo 4&lt;/i&gt;, &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Dishonored&lt;/i&gt; and &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Borderlands 2&lt;/i&gt;,
and even others I missed such as &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;XCOM:
Enemy Unknown&lt;/i&gt;, &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Journey&lt;/i&gt;, &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Transformers: Fall of Cybertron&lt;/i&gt; and &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Far Cry 3&lt;/i&gt; look great and I will probably
get around to most of them soon enough.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;When I think about this year of gaming, the phrase “Year Of Crummy
Endings” comes to mind, and no, I’m not just talking about &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Mass Effect 3&lt;/i&gt;…but I will soon.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;&quot;&gt;
&lt;span style=&quot;font-family: Symbol; font-size: 12pt; line-height: 200%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;·&lt;span style=&quot;font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;Darksiders 2&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt; and &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Assassin’s Creed III&lt;/i&gt;&lt;/b&gt;’s endings were both depressingly vague,
and I’m &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;still&lt;/b&gt; not even sure if the
main characters are even alive.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;&quot;&gt;
&lt;span style=&quot;font-family: Symbol; font-size: 12pt; line-height: 200%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;·&lt;span style=&quot;font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;NeverDead&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;,
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Borderlands
2&lt;/i&gt;&lt;/b&gt; and &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Inversion&lt;/i&gt;&lt;/b&gt; all had long, boring and repetitive final bosses,
with&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt; Borderlands 2 &lt;/i&gt;being the only one
I bothered to defeat.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;&quot;&gt;
&lt;span style=&quot;font-family: Symbol; font-size: 12pt; line-height: 200%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;·&lt;span style=&quot;font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;Spec Ops: The Line&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt; &lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;had a climax that seemed a little too serious for its
own good, and all I thought was; this guy doesn’t need to go crazy, he just
needs to go home, have a shower and take a nap.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;&quot;&gt;
&lt;span style=&quot;font-family: Symbol; font-size: 12pt; line-height: 200%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;·&lt;span style=&quot;font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;Halo 4&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;’s
‘end stage’ was a tedious gauntlet of enemies resulting in the pseudo-villain trying
and failing to kill you.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;&quot;&gt;
&lt;span style=&quot;font-family: Symbol; font-size: 12pt; line-height: 200%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;·&lt;span style=&quot;font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;Pokémon White 2&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;’s ending is almost impossible to remember.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;&quot;&gt;
&lt;span style=&quot;font-family: Symbol; font-size: 12pt; line-height: 200%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;·&lt;span style=&quot;font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;Pokémon Conquest&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;’s final boss wasn’t necessarily annoying, but the fact the villain had &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;both&lt;/b&gt; Zekrom and a shiny Rayquaza is
ludicrous.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 10pt 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;&quot;&gt;
&lt;span style=&quot;font-family: Symbol; font-size: 12pt; line-height: 200%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;·&lt;span style=&quot;font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;Mass Effect 3&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;’s ending was just weird.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;I &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;LOVED&lt;/b&gt; the sense of finality it&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt; &lt;/i&gt;had, but it felt so rushed, unexplained
and too simple.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Nothing has caught my interest in 2013, except &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Lost Planet 3&lt;/i&gt;, but hopefully we’ll see
some new and original ideas spring forth this year.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Anyway, time for my personal best and worst
games of last year.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 10pt;&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: 14pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Top 5 Best Games Of 2012&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;5.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Dishonored&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;I’m surprised I don’t utterly despise this
game.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;I’m not much of a stealth
enthusiast, it looks and plays a lot like &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;BioShock
&lt;/i&gt;and &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Might and Magic: Dark Messiah
Elements&lt;/i&gt;, two games I hate, and the latter was actually a game Arkane
Studios worked on.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;But &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Dishonored&lt;/i&gt; is a very solid gaming experience,
with masterfully balanced stealth and combat, with dynamic powers that make the
game an overall joy to play.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;My main complaint, and why it it’s
only number five, is that the enemies are pitifully inept at noticing your
presence.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;There was a moment when I was
in an apartment building, standing near the doorway of a room with two guards
inside.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Just as a test, I got out my
knife and smashed the glass of a nearby cabinet, &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;without&lt;/b&gt; the guards, located about 15 feet away from me, noticing.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Idiots.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;4.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Halo 4&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Like &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Dishonored&lt;/i&gt;, &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Halo 4&lt;/i&gt; is
just a generally fun game to play.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Even though Bungie isn’t driving
the series now, it really does &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;feel&lt;/b&gt;
like a &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Halo&lt;/i&gt; game.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;The scenery is beautiful, with lovely open
maps, and your ammo is surprisingly limited, resulting in you switching between
varied weapons during missions or even single battles.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;There isn’t much else to say about &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Halo 4&lt;/i&gt; except what I said on the Game
Out Loud podcast (that nobody can hear because the audio got corrupted apparently):&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;I recommend it to anyone who wants a fun and
colourful shooter for the weekend.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: 14pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;3.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Mass Effect 3&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 14pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;Mass Effect
3&lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt; is one of four games this year that I actually played again after
reviewing it, and it’s the &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;only&lt;/b&gt; one
I actually finished twice in the same year.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;I really needed a second go to see
how much detail and love has gone into &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;ME3&lt;/i&gt;,
as well as the series as a whole.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Characters you probably forgot about are referenced here and even show
up, with Thane and Mordin’s appearances, and inevitable disappearances, being
more heart wrenching than I ever could have imagined.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;The combat is arguably the best
it’s ever been, although I found my Warp and Throw Powers 10 times more useful
than using weapons, so combat became a little too ‘magical’ for my liking.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Yet the guns and Powers are dynamic and
display excellent graphical animation and force, with the downright flawless
sound design wrapping the game play together into one beautiful package.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;However, there definitely was a lot
of failed potential when it came to the idea of The Reapers, with the &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;only&lt;/b&gt; display of an appropriately
Armageddon-y scenario appearing at the tail end of the &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;entire&lt;/b&gt; &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;damn&lt;/b&gt; &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;game&lt;/b&gt;.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;The Reapers were supposed to fall onto planets like gargantuan rain
drops and shoot out putrid black smoke like Sovereign’s first appearance in the
first &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Mass Effect&lt;/i&gt;.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Instead, you only see what feels like four
actual reapers (The smaller ones you fight on Tuchanka and Rannoch don’t count
for obvious reasons), and they don’t seem to be doing anything except stepping
around the place and randomly shooting ships, buildings and even vacant pieces
of ground with their lasers of conveniently varying power.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;But, it’s impossible to disregard
the quality shown in &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Mass Effect 3&lt;/i&gt;,
and is easily placed on my list of best games this year.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;2.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Spec Ops: The Line&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;At the very least, &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Spec Ops: The Line&lt;/i&gt; is a very functional
and engaging cover shooter that cleverly utilizes team members allowing you to
tactically kill enemies in relatively varied and intense situations.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;At the very most, &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Spec Ops: The Line&lt;/i&gt; is a disturbing and
provocative look at the idea of murder and the effects war has on somebody.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;When compared to a game like &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Mass Effect 3&lt;/i&gt;, &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Spec Ops: The Line&lt;/i&gt; is fairly standard as far as character
development and story goes, but the player experiences the story so gracefully
that it makes many other shooters look downright boring. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;1.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Borderlands 2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Where do I begin?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;The landscapes are gorgeous and
massive, with surprisingly different locations such as an icy tundra, an underground
mine, desert, city (I guess) and bandit fortresses.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;It makes the prequel look like a grain of
sand, and even though the area is a little too ‘set out’ to feel truly &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;alive&lt;/b&gt;, Pandora sure is a fun place to
blow stuff up in.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;The combat is explosively engaging,
and the guns are crazy as hell, though the flawed Fight For Your Life mechanic
means you’ll often resort to brandishing a shotgun and crudely throwing
yourself into a cluster of enemies no matter what class you chose.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;I’ve probably played Borderlands 2
for at least 60 hours now and it still feels massive and creative, among other
things, and has everything that made all the other games on this list great.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;The game play flows as well as &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Dishonored&lt;/i&gt; and &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Halo 4&lt;/i&gt;, and the almost uncomfortably good story definitely gives &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Spec Ops: The Line&lt;/i&gt; and &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Mass Effect 3&lt;/i&gt; a run for their money.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Crap final boss though.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: 16pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Top 5 Worst Games Of 2012&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;5.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Inversion&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 10pt;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;Inversion&lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt; certainly
has its perks.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;There are several moments
where the gravity idea is pulled off very well, with some awesome looking
visuals, and the plot twist, if you can call it that, is surprisingly
interesting and has a huge amount of potential.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Sadly, the rest is just a standard
shooter in virtually every way.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Even
fighting enemies while in zero gravity lacks the freedom it should have and
feels far too linear, like pulling yourself along the lane ropes in a public
swimming pool instead of swimming around in the water.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;That may just be the best analogy ever.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;The bosses are the only thing
stopping &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Inversion&lt;/i&gt; from &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;just&lt;/b&gt; being standard.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;They all have monstrous amounts of health and
are an overall pain to encounter, making &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Inversion&lt;/i&gt;
the 2&lt;sup&gt;nd&lt;/sup&gt; most infuriating game I played this year.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;4.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;NeverDead&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;It’s actually quite hard for me to
hate &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;NeverDead&lt;/i&gt;, and it’s not just
because of the awesome soundtrack.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;NeverDead&lt;/i&gt; was the first game I reviewed
on Bag Of Games, terribly mind you.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;I
think I actually took up about ¼ of the page just to &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;list&lt;/b&gt; two things I liked, man, why did I do that?&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Anyway…&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;The combat is repetitive, not
helped by constantly re-spawning enemies, and Bryce constantly splitting apart
like a piñata.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Enemies are all generically
demonic, though &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;some&lt;/b&gt; creature
designs are pretty cool, and playing through the game is just generally dull.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Like &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Inversion&lt;/i&gt;, there was loads of potential here, with Bryce starting
to grow on me a little, but there just wasn’t enough ‘juice’ for me to get
invested here.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 10pt;&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;3.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;AVSEQ&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 10pt;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;I had oddly high expectations for
AVSEQ.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;A colourful and simplistic casual
game with no sense of story or context?&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Move over Tetris!&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;But, no.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;There really isn’t anything good about this
game.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;It’s just clicking a circle of a
certain colour and then clicking &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;another&lt;/b&gt;
circle of the same colour.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 10pt;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;AVSEQ&lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt; has as
much excitement as dusting some dirt of your shoe, and isn’t worth anybody’s
time.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Stick to Tetris.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 10pt;&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;2.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Resident Evil: Operation
Raccoon City&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 10pt;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;RE: ORC&lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt; contains
every flaw 3, 4 and 5 has all in one experience.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;The story is vague and the overall experience
is ‘hypnotising-ly’ boring, involving characters with virtually non-existent
personalities and most enemies being boring soldiers and zombies.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Some enemies take huge amounts of damage to
take down, most notably a big mutant guy with a machine gun that you need to
shoot to death, despite me using &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;literally&lt;/b&gt;
every gun and grenade in the room on him without him giving off any animation
to let me know I was even supposed to be attacking him at all.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 10pt;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;RE: ORC&lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt; is flawed
is pretty much every way, right down to something as simple as gun power and
ammunition.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Definitely give it a miss.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;1.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Dragon’s Dogma&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 10pt;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;Dragon’s Dogma&lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt; is more
than just bad.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;It’s wrong.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Wrong for gaming and wrong for fantasy in
general.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Levelling up, choosing a class,
customizing your character, exploring the land, the story and even the tactics
of defeating enemies feel hollow and lack any semblance of creativity.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 10pt;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Your character, and every other
character now that I think about it, is totally vacuous, and &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;everything&lt;/b&gt; about &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Dragon’s Dogma&lt;/i&gt; lacks energy, especially the idea of Pawns which
just comes off as a way of having party members without going to the lengths of
giving them a personality.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Game
play is beyond repetitive, with multiple fireballs and lightning strikes
failing to take down a single bandit, and my “teammates” battle cries have
nearly driven me insane.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 10pt;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;I honestly could come up with
dozens, if not hundreds of flaws &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Dragon’s
Dogma&lt;/i&gt; has, but I’m getting really depressed now, so I’ll just end it
here.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Oh, the lip synching sucks too.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 10pt;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;o:p&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 200%; margin: 0cm 0cm 10pt;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 200%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Well, that’s 2012 done.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Thanks to those who stuck around and to
anyone who bothered to read all of this instead of just seeing what I listed as
my best and worst games of the year before closing the window.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;I’ll be back this year with more…whatever it
is I do.&amp;nbsp; (EDIT 07/10/2013:&amp;nbsp; Don&#39;t hold your breath)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/5177203501188810329/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/5177203501188810329' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/5177203501188810329'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/5177203501188810329'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2013/01/year-in-review-bestworst-games-of-year.html' title='Year In Review - Best/Worst Games Of The Year'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-9212338099141029553</id><published>2012-11-11T07:02:00.001-08:00</published><updated>2012-11-11T07:05:37.424-08:00</updated><title type='text'>Top 10 Best Video Game Music Of 2012</title><content type='html'>&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Firstly, I know it&#39;s not even December yet, but because my computer is going crazy and the only game I &lt;strong&gt;may&lt;/strong&gt; review for the rest of the year is &lt;em&gt;Call Of Duty: Black Ops 2&lt;/em&gt;, I&#39;m going to make this list now just to get it out of the way.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Secondly, yes yes, this is all opinion, blah blah we know.&amp;nbsp; I&#39;m sorry if I left out one you liked.&amp;nbsp; I&#39;m sorry...I can&#39;t play and listen to EVERYTHING.&amp;nbsp; Anyway, let&#39;s begin with the worst of the best, and forgive me if I don&#39;t know the &lt;strong&gt;exact&lt;/strong&gt; titles.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=xBgWhJ0NRXk&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Halo 4 - Jet Flying Music&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Yeah, that&#39;s not the real title.&amp;nbsp; I couldn&#39;t find the right one.&amp;nbsp; Get used to that happening from now on.&amp;nbsp; &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;This is only number 10 because, honestly, at this point in the game, I was actually trying to find good music in &lt;em&gt;Halo 4&lt;/em&gt;, and I guess I settled for this.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Nonetheless, this music, though fairly generic,&amp;nbsp;is&amp;nbsp;surprisingly triumphant and&amp;nbsp;uplifting.&amp;nbsp; It actually reminds me of the &lt;/span&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=487o3RxteFs&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;credits music&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt; to &lt;em&gt;Lost Planet 2&lt;/em&gt; which is not only one of my favourite pieces of music in general, but is definately my favourite &#39;credits music&#39; ever...ever.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Nothing too bombastic and obnoxious is happening in the score which&amp;nbsp;makes the situation feel less hectic and more personal, focusing more on what Master Chief&#39;s goal is rather than the inevitable battle.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Also, this moment in Halo 4 reminds me of &lt;em&gt;Lylat Wars&lt;/em&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif; font-size: large;&quot;&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=r1RDvcfcs9o&quot; target=&quot;_blank&quot;&gt;Halo 4 - Haven&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;No it&#39;s not all &lt;em&gt;Halo 4&lt;/em&gt; music!&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;This track surprised the hell out of me.&amp;nbsp; After the first few hours of the game, I had given up all hope of&amp;nbsp;expecting&amp;nbsp;something &#39;alien&#39;&amp;nbsp;to happen with the&amp;nbsp;Prometheans,&amp;nbsp;excluding getting sucked into a big blue&amp;nbsp;circle in space.&amp;nbsp; However, this track, while losing some impact by showing up too late, doesn&#39;t really sound like it would come out of a &lt;em&gt;Halo&lt;/em&gt; game, and is as delightfully &#39;alien&#39; as &lt;em&gt;Halo 4&lt;/em&gt; got for me...unfortunately.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Haven compliments the shifting architecture of the Promethean structures and sounds both alien and regal, oddly enough, like if an alien choir were using theremins.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=UDv-E-crTKY&amp;amp;feature=fvsr&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif; font-size: large;&quot;&gt;Halo 4 - Credits&lt;/span&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp; (3:54)&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Okay, this is the last &lt;em&gt;Halo 4&lt;/em&gt; one, I promise!&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;This is the only track in this list that gave me goosebumps, that I can remember, and I&#39;m not even a fan of &lt;em&gt;Halo&lt;/em&gt;.&amp;nbsp; But, I grew up with the &lt;em&gt;Halo&lt;/em&gt; games (I&#39;m 20 :) ), and this is the best thing for 343 Industries to put at the end of &lt;em&gt;Halo 4&lt;/em&gt; to make us think they care about the series and their&amp;nbsp;worthy addition to it.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;I&#39;m not entirely sure, but I think this music, remixed in &lt;em&gt;Halo 4&lt;/em&gt;&#39;s credits, is in &lt;strong&gt;every&lt;/strong&gt; &lt;em&gt;Halo&lt;/em&gt; game.&amp;nbsp; And even if it&#39;s not, it&#39;s probably the 3rd or 2nd most recogniseable piece of music that came out of the series.&amp;nbsp; The first being the &lt;/span&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=g6T5WHpKK-E&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;operatic main menu&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt; of the original, obviously&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Bitter sweet and grandiose, &lt;em&gt;Halo 4&lt;/em&gt;&#39;s credits is exactly what it needed to be.&amp;nbsp; &lt;em&gt;Halo&lt;/em&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif; font-size: large;&quot;&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=O4lwpYLlVvM&quot; target=&quot;_blank&quot;&gt;Darksiders 2 - Guardian Boss Fight&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;While the game was severely disappointing, it&#39;s impossible not to acknowledge the magnificence of Jesper Kyd&#39;s score in &lt;em&gt;Darksiders 2&lt;/em&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Unlike number 10 on this list, Guardian Boss Battle is mighty, magestic, and neccesarily &#39;big&#39; to suit the giant stone creature you&#39;re shooting while on horseback.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Nothing much else to say except &quot;This.&amp;nbsp; Sounds.&amp;nbsp; Awesome.&quot;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=x5JvbD2Zc9I&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif; font-size: large;&quot;&gt;Mass Effect 3 - An End Once and For All&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;While the ending to &lt;em&gt;Mass Effect 3&lt;/em&gt; was bloody stupid, this music at least makes you think that it&amp;nbsp;was important.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Unsurprisingly, this score is very delicate and almost depressing, highlighting the finality of what Shephard is doing...whatever it is he did.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;It also echoes the melody of a&lt;/span&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt; track lower on this list.&amp;nbsp; Oh...did I ruin it?&amp;nbsp; Nah, you&#39;ve already &lt;/span&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;looked at number 1 haven&#39;t you?&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 10pt;&quot;&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=-6GGBCc13rc&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif; font-size: large;&quot;&gt;Pokémon Conquest - Map Theme 2&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 10pt;&quot;&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;More Pokémon ganes need music like this.&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Bouncing with adventure and delightfully Japenese-y instruments, Map Theme 2 is undoubtedly the best track from&amp;nbsp;Pokémon Conquest, and I will fight anyone who disagrees.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;The melody and pounding drums in the background gives me images of hiking through the mountains of Japan, which is pretty much what the map&amp;nbsp;is.&lt;/span&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif; font-size: large;&quot;&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=RCsTP0zSYGs&quot; target=&quot;_blank&quot;&gt;NeverDead - Sangria&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;&lt;em&gt;NeverDead&lt;/em&gt; is a pretty crummy game, but has amazing music.&amp;nbsp; The best, or the only one I could find on YouTube, is what plays during your somewhat tedious fight with Sangria.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;With it&#39;s ferociously chaotic melody and&amp;nbsp;heavy chords&amp;nbsp;it sounds like what the devil would play on the guitar, and also suits the battle that takes place in a church...I think...it may have &lt;/span&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;been a museum...I forget.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif; font-size: large;&quot;&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=7jTjfkzfbwg&quot; target=&quot;_blank&quot;&gt;Pokémon White 2 - Route 23&amp;nbsp;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;I loved this music the second I heard it.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;After leaving the cavernous Victory Road, your ears are rewarded with this joyous and &lt;/span&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;triumphant track, carrying you to the entrance of the Pokémon League.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;I&#39;ve seen people say that it contains segments from &lt;em&gt;Pokémon Ruby and Sapphire&lt;/em&gt;, and sadly, I just don&#39;t hear it, which is mind-boggiling since &lt;em&gt;Ruby&lt;/em&gt; was the first handheld Pokémon game I played, and I have put 700+ hours into.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia;&quot;&gt;After hearing this I want to go for a run.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;http://www.youtube.com/watch?v=7UJqW3rH6o8&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Pokémon White 2 - Team Plasma Battle&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif; font-size: small;&quot;&gt;It&#39;s back baby!&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif; font-size: small;&quot;&gt;The Team Plasma Battle music from &lt;em&gt;Black/White&lt;/em&gt; 1 was head-bangingly awesome, and, thankfully, the remix doesn&#39;t change too much, if really anything.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif; font-size: small;&quot;&gt;The melody is catchy as hell and sounds fairly &#39;evil&#39; for the villains of the game.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif; font-size: small;&quot;&gt;Daaaaaaa-da-daaaaa-da-da-dadada-newnewnew-nerrrrr!&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif; font-size: small;&quot;&gt;Awesome...&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;http://www.youtube.com/watch?v=Aen04HTdUns&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Mass Effect 3 - Leaving Earth&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/span&gt;&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;I admit, &lt;em&gt;Mass Effect 3&lt;/em&gt; was a disappoitment, but this music...this music.&lt;/span&gt; 
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Georgia;&quot;&gt;I get so sad hearing this, and not just&amp;nbsp;because of the song itself.&amp;nbsp; With the beautiful piano and deliciously abrupt and powerful horns, I can see how amazing &lt;em&gt;Mass Effect 3&lt;/em&gt;&amp;nbsp;could have been if it didn&#39;t treat itself like filing paper work.&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: Georgia;&quot;&gt;This track perfectly encompasses the tragedy and power the Reapers are bringing to the galaxy, while the rising &#39;beeping&#39; of the &quot;melody&quot;&amp;nbsp;allows small amounts of hope to spill into an overall depressing piece of music.&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: Georgia;&quot;&gt;I love it more than the game.&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/9212338099141029553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/9212338099141029553' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/9212338099141029553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/9212338099141029553'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/11/top-10-best-video-game-music-of-2012.html' title='Top 10 Best Video Game Music Of 2012'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-5969270801912652810</id><published>2012-11-03T08:22:00.003-07:00</published><updated>2012-11-03T08:22:46.386-07:00</updated><title type='text'>Don&#39;t ask...</title><content type='html'>&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/9uUSwOikwaA&quot; width=&quot;420&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
...don&#39;t you dare ask</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/5969270801912652810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/5969270801912652810' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/5969270801912652810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/5969270801912652810'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/11/dont-ask.html' title='Don&#39;t ask...'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/9uUSwOikwaA/default.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-6684813418427541115</id><published>2012-09-13T04:06:00.003-07:00</published><updated>2012-09-13T04:07:19.258-07:00</updated><title type='text'>BOG: Game Out Loud Podcast #2</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVJknabtEY2Pstq52DTnBlxrYd8i0N1eIFsTcL1VfHo8RZPLsf4O8iXGqkM6OTCo3YPlmT23D2wqcuhf8aeKKqEGAMhCT1aiek-v_eU9Vqcr9qZq3bDlH3EAdZZR88Dm-WiiKFyMsjwnUN/s1600/game-out-post.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVJknabtEY2Pstq52DTnBlxrYd8i0N1eIFsTcL1VfHo8RZPLsf4O8iXGqkM6OTCo3YPlmT23D2wqcuhf8aeKKqEGAMhCT1aiek-v_eU9Vqcr9qZq3bDlH3EAdZZR88Dm-WiiKFyMsjwnUN/s400/game-out-post.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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I was brought back for the second episode of the Game Out Loud Podcast. &amp;nbsp;I think I&#39;m getting better at...you know....talking...&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.bagofgames.com/2012/09/bog-game-out-loud-episode-2/&quot;&gt;http://www.bagofgames.com/2012/09/bog-game-out-loud-episode-2/&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/6684813418427541115/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/6684813418427541115' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/6684813418427541115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/6684813418427541115'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/09/bog-game-out-loud-podcast-2.html' title='BOG: Game Out Loud Podcast #2'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVJknabtEY2Pstq52DTnBlxrYd8i0N1eIFsTcL1VfHo8RZPLsf4O8iXGqkM6OTCo3YPlmT23D2wqcuhf8aeKKqEGAMhCT1aiek-v_eU9Vqcr9qZq3bDlH3EAdZZR88Dm-WiiKFyMsjwnUN/s72-c/game-out-post.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-4278266382036786374</id><published>2012-09-05T09:07:00.002-07:00</published><updated>2012-09-05T09:09:02.317-07:00</updated><title type='text'>BOG: Game Out Loud Podcast #1</title><content type='html'>&lt;div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVAtjgHj8QlNx3FapNe-IAlR7CJ3lSEkKZXPKY5m7JMajXh0UEeE-WaYdu2lbpIqFvczrfJkOY5I2l6w0g6dWVsk3gxyD_Pui2CMsv-YqFaaWNGFYpqB9Fd0r8x9YUM1bU_4lg7Ek5jaxU/s1600/game-out-post.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVAtjgHj8QlNx3FapNe-IAlR7CJ3lSEkKZXPKY5m7JMajXh0UEeE-WaYdu2lbpIqFvczrfJkOY5I2l6w0g6dWVsk3gxyD_Pui2CMsv-YqFaaWNGFYpqB9Fd0r8x9YUM1bU_4lg7Ek5jaxU/s400/game-out-post.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://www.bagofgames.com/2012/09/bog-game-out-loud-podcast-episode-1/&quot;&gt;http://www.bagofgames.com/2012/09/bog-game-out-loud-podcast-episode-1/&lt;/a&gt;&lt;/div&gt;
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This is the first episode of the Bag Of Games: Game Out Loud podcast. &amp;nbsp;It was just called Game Out Loud but then Bag Of Games allowed them to host it at the site. &amp;nbsp;Anyway.&lt;/div&gt;
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I, along with Ryan from Bag Of Games, were asked to join in on the first episode. &amp;nbsp;So here it is. &amp;nbsp;excuse me if I&#39;m extremely quiet, nervous and stutter-y....it&#39;s because I am.&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/4278266382036786374/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/4278266382036786374' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/4278266382036786374'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/4278266382036786374'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/09/bog-game-out-loud-podcast-1.html' title='BOG: Game Out Loud Podcast #1'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVAtjgHj8QlNx3FapNe-IAlR7CJ3lSEkKZXPKY5m7JMajXh0UEeE-WaYdu2lbpIqFvczrfJkOY5I2l6w0g6dWVsk3gxyD_Pui2CMsv-YqFaaWNGFYpqB9Fd0r8x9YUM1bU_4lg7Ek5jaxU/s72-c/game-out-post.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-2017692028627277624</id><published>2012-07-31T06:40:00.002-07:00</published><updated>2012-07-31T13:01:14.382-07:00</updated><title type='text'>A Dark Souls Response</title><content type='html'>Recently I received a very nice comment on my &lt;b&gt;Top 5 Worst Moments In Dark Souls&lt;/b&gt; article on &lt;a href=&quot;http://bagofgames.com/&quot;&gt;bagofgames.com&lt;/a&gt;. &amp;nbsp;The commenter, Van Hammersly, responded to a few points I made but I was unable to respond because the &#39;reply&#39; button stops working after a certain amount of times, apparently. &amp;nbsp;So, I&#39;ll respond here. &amp;nbsp;It&#39;s very unlikely that Van will ever see this, but hopefully anyone else reading will find this interesting. &amp;nbsp;You could find the article with the comment I&#39;m responding to &lt;a href=&quot;http://www.bagofgames.com/2012/04/top-5-worst-moments-in-dark-souls/#comment-15419&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;&lt;br /&gt;
-&lt;br /&gt;
First, Van responded to my phrase &quot;A game is there to entertain the player, not assume the player will automatically care about everything it has&quot;. &amp;nbsp;He says that that sentence insinuates that there is only &lt;b&gt;one&lt;/b&gt; way for a game to entertain the player, and that &lt;i&gt;Dark Souls&lt;/i&gt; itself rewards the player for being patient and &#39;practicing&#39; within its world. &lt;br /&gt;
&lt;br /&gt;
The latter I completely agree with, and what makes &lt;i&gt;Dark Souls&lt;/i&gt; a better &#39;practice game&#39; than something like&amp;nbsp;&lt;i&gt;Another World&lt;/i&gt;&amp;nbsp;is that virtually every &#39;trap&#39; is never hidden from you. &amp;nbsp;For the most part, the only reason you would ever die in &lt;i&gt;Dark Souls&lt;/i&gt; more than once (I&#39;ll get to that later) is that you&#39;re not trying hard enough, and many player, including myself, have revelled in its challenge and engaging gameplay.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBhw-AXCOMMQzjB2yUvwf3DjQaTEJXRMBmPGmVYhAJZ5sI63AJyzIRcjHA4j__LevrFVECT4bakOhYGbxbrbnSp5mG0Sc1x1RwJA9zDp_98NK0efRTZu4MJoOGOfW8wB1tveB9Z0dyBDf7/s1600/Dark-Souls-4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;223&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBhw-AXCOMMQzjB2yUvwf3DjQaTEJXRMBmPGmVYhAJZ5sI63AJyzIRcjHA4j__LevrFVECT4bakOhYGbxbrbnSp5mG0Sc1x1RwJA9zDp_98NK0efRTZu4MJoOGOfW8wB1tveB9Z0dyBDf7/s400/Dark-Souls-4.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Yet, I really don&#39;t see how my quote could mean that there is only &lt;b&gt;one&lt;/b&gt; way for a game to entertain a player, and it&#39;s certainly not what I meant. &amp;nbsp;I&#39;m just saying that a Video Game&#39;s primary purpose is to entertain with the components that make it a Video Game. &amp;nbsp;Them being a game that is displayed with video...of course.&lt;br /&gt;
-&lt;br /&gt;
He then responded to my description of the Crystal Cave area. &amp;nbsp;I explained how the falling crystals didn&#39;t do a good enough job of showing the player the path to the other side of the cave, resulting in a boring and tedious road block in the game&#39;s progression. &lt;br /&gt;
&lt;br /&gt;
Van called this particular moment of &lt;i&gt;Dark Souls&lt;/i&gt; to be particularly tense, as the game gives you a necessarily vague idea as to where the path is, keeping you unsure as to where to go. &amp;nbsp;This, he says, stays consistent with the &#39;feel&#39; of &lt;i&gt;Dark Souls&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
Now my problem with the Crystal Cave is one based on personal experience, yet still has followed me on my two other playthroughs. &amp;nbsp;Simply, the crystals just don&#39;t fall frequently enough, or at all. &amp;nbsp;There were several moments where I just stood on the invisible path, waiting for a crystal to land onto an area in front of me...but never did, leaving a big gap that may or may not be safe to step on. &amp;nbsp;There was never a chance for me to pay attention because there wasn&#39;t anything to pay attention to. &lt;br /&gt;
&lt;br /&gt;
Also, he says that my tactic of &#39;running off the path and memorising the layout of it&#39; to be the wrong way to tackle the area, but he goes on to say that a &#39;leap of faith&#39; is something he found appropriately stressful, even though it&#39;s exactly what I was doing. &amp;nbsp;I also don&#39;t think that is something&lt;i&gt; &lt;span class=&quot;Apple-style-span&quot; style=&quot;font-style: normal;&quot;&gt;the game&lt;/span&gt;&amp;nbsp;&lt;/i&gt;should make the player do, which is something that really annoys me about many of &lt;i&gt;Dark Souls&#39; &lt;/i&gt;areas, especially finding Blacksmith Vamos in the Catacombs.&lt;br /&gt;
&lt;br /&gt;
He also praised the ability for online players to leave messages on the invisible paths to &#39;mark&#39; them, showing other players where to go, which I find very unfair to those who don&#39;t go online...like me.&lt;br /&gt;
-&lt;br /&gt;
Van then commented on my opinion of the first encounter with Seath The Scaleless, being (spoiler) the number 1 worst moment in &lt;i&gt;Dark Souls&lt;/i&gt;, according to my list anyway. &lt;br /&gt;
&lt;br /&gt;
I said before that I admire &lt;i&gt;Dark Souls&lt;/i&gt; for always giving the player a chance to survive, and if you die, it&#39;s your own fault. &amp;nbsp;But the encounter with Seath breaks that idea, creating a trap that automatically kills you without any warning. &lt;br /&gt;
&lt;br /&gt;
Van said that it perfectly suits&amp;nbsp;&lt;i&gt;Dark Souls&lt;/i&gt;,&amp;nbsp;as dying is a &#39;core&#39; part of the game, and the fact that Seath kills you should be seen as one of the many traps &lt;i&gt;Dark Souls&lt;/i&gt; has. &lt;br /&gt;
&lt;br /&gt;
Now, I&#39;ve played &lt;i&gt;Dark Souls&lt;/i&gt; about 2.5 times, resulting into well over 100 hours of play time and I can&#39;t think of a single trap that &#39;imprisons&#39; you and automatically kill you. &amp;nbsp;There &lt;b&gt;are&lt;/b&gt; traps that severely hurt you like the statues in the Catacombs, but that isn&#39;t the point. &amp;nbsp;The point is you can&#39;t stop Seath from killing you, which wouldn&#39;t be so bad if you weren&#39;t &lt;b&gt;then&lt;/b&gt; given the punishment of dying.&lt;br /&gt;
&lt;br /&gt;
The first boss of &lt;i&gt;Demon&#39;s Souls&lt;/i&gt; killed you but you kept the souls you earned. &amp;nbsp;It didn&#39;t make any sense, but at least the game didn&#39;t swipe away your &#39;hard work&#39; without warning. &amp;nbsp;But here, you have &lt;b&gt;NO&lt;/b&gt; way of knowing that Seath is going to kill you, at least not until the fight is already happening, and even then it&#39;s probably too late for you to equip a Ring Of Sacrifice.&lt;br /&gt;
&lt;br /&gt;
Van also said that the only way it could be unfair and cruel is if Seath sent you back to the last bonfire you rested at, which raises my next problem with this moment. &lt;br /&gt;
&lt;br /&gt;
It was established in&amp;nbsp;&lt;i&gt;Dark Souls&lt;/i&gt;&#39; game play that you would return to the last Bonfire you rested at&amp;nbsp;&amp;nbsp;if you died&amp;nbsp;. &amp;nbsp;So why is it that you get, or even &lt;b&gt;CAN&lt;/b&gt; be, put into a prison next to a Bonfire you &lt;b&gt;haven&#39;t&lt;/b&gt; used yet? &amp;nbsp;Do you stay as a corpse when you die? &amp;nbsp;How do you get sent back to Bonfires in other situations? &amp;nbsp;How do Bonfires respawn enemies? &amp;nbsp;Why do some monsters respawn and others don&#39;t? &amp;nbsp;It&#39;s these kinds of questions that really makes me dislike a lot of &lt;i&gt;Dark Souls&lt;/i&gt;&#39; vague and unexplained ideas that many people lazily call &#39;interpretive&#39;, as if the game they love is perfect in every conceivable way, and if you don&#39;t understand...&#39;think&#39; harder!&lt;br /&gt;
&lt;br /&gt;
And finally, Van responded to a sentence I used in response to another commenter. &amp;nbsp;The sentence was: &quot;Exploration should never be mandatory&quot;. &lt;br /&gt;
&lt;br /&gt;
Van said that exploration is a big part of &lt;i&gt;Dark Souls &lt;/i&gt;and that your journey can feel aimless at times. &lt;br /&gt;
&lt;br /&gt;
I completely agree with that, but a journey feeling aimless doesn&#39;t make it explorative. &amp;nbsp;Just because you don&#39;t know where you&#39;re going doesn&#39;t mean you&#39;re exploring. &amp;nbsp;And really, you &lt;b&gt;don&#39;t&lt;/b&gt; know where you&#39;re going in &lt;i&gt;Dark Soul&lt;/i&gt;s,&amp;nbsp;most of the time. &amp;nbsp;You&#39;re vaguely told by some random warrior to ring two bells. &amp;nbsp;One is up and one is down. &amp;nbsp;Sure, your path is revealed to you at the same time your character is seeing it, but you&#39;re &lt;b&gt;still&lt;/b&gt; progressing &lt;b&gt;through&lt;/b&gt; the story because you&#39;re &lt;b&gt;still&lt;/b&gt; travelling down a linear path, and &lt;i&gt;Dark Souls&lt;/i&gt;&#39; story can &lt;b&gt;still&lt;/b&gt; be completed without exploring at all.&lt;br /&gt;
&lt;br /&gt;
An example of exploration in games is getting an objective in &lt;i&gt;Skyrim&lt;/i&gt;&amp;nbsp;but deciding to disregard it and venture off into an unknown area for the sake of it. &amp;nbsp;&lt;b&gt;That&lt;/b&gt; is exploring because you&#39;re essentially disobeying the game&#39;s requests. &amp;nbsp;In &lt;i&gt;Dark Souls&lt;/i&gt;, you may not know exactly where you&#39;ll end up, but you&#39;re still pressing forward. &amp;nbsp;A man who is walking down a corridor isn&#39;t instantly exploring if he suddenly becomes blind. &amp;nbsp;Really, the only explorative areas of &lt;i&gt;Dark Souls &lt;/i&gt;is The Great Hollow and Ash Lake because you can finish the game without even knowing they exist.&lt;br /&gt;
&lt;br /&gt;
And that&#39;s pretty much it. &amp;nbsp;I&#39;d like to thank Van Hammersly for his thoughtful and, most importantly, civil comment. &amp;nbsp;Sorry if I&#39;m talking about &lt;i&gt;Dark Souls&lt;/i&gt; too much...I have another article about it coming out in the next few days...you&#39;re welcome.</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/2017692028627277624/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/2017692028627277624' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/2017692028627277624'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/2017692028627277624'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/07/a-dark-souls-response.html' title='A Dark Souls Response'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBhw-AXCOMMQzjB2yUvwf3DjQaTEJXRMBmPGmVYhAJZ5sI63AJyzIRcjHA4j__LevrFVECT4bakOhYGbxbrbnSp5mG0Sc1x1RwJA9zDp_98NK0efRTZu4MJoOGOfW8wB1tveB9Z0dyBDf7/s72-c/Dark-Souls-4.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-4490758768361124582</id><published>2012-05-29T02:01:00.000-07:00</published><updated>2013-10-07T01:56:12.471-07:00</updated><title type='text'>Bastion Review</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;I do have a fondness for simplistic, yet artistic, games like this.&amp;nbsp; They hardly seem to fall low of expectations and often have something for everyone.&amp;nbsp; But, although I can clearly admire the effort put into Bastion, small problems nibble away at the whole experience and left me quite disappointed.&lt;/span&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHkcSiiAnl98vRmPUF6ehuAyTcEW94vl3-zuIfJCq_xMKk4-FBBj4EnFZIu2Pv0oe-UGc8r0n4zZ8KVK1P3UgiIRvk12bh-VlDgDbIoq84mAafAFForS8R6UvsnKJbXmPQkLWMcoYvVRQj/s1600/bastion+bastion.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHkcSiiAnl98vRmPUF6ehuAyTcEW94vl3-zuIfJCq_xMKk4-FBBj4EnFZIu2Pv0oe-UGc8r0n4zZ8KVK1P3UgiIRvk12bh-VlDgDbIoq84mAafAFForS8R6UvsnKJbXmPQkLWMcoYvVRQj/s400/bastion+bastion.bmp&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;The game does&amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;not&lt;/span&gt;&lt;/b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&amp;nbsp;start&amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;before&lt;/span&gt;&lt;/b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&amp;nbsp;The Calamity; an event that caused the ground to crack away, allowing fragments of it to rise up at the playable characters feet.&amp;nbsp;&amp;nbsp;So it’s difficult to understand how this affects the people and places, because we don’t really know how the world existed previously.&amp;nbsp;&amp;nbsp;Even with the narrator talking about certain locations the world feels depressingly hollow and underdeveloped.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Your character doesn’t react to the environment while other people and the layout of objects give off the impression that The Calamity is&amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;not&lt;/span&gt;&lt;/b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&amp;nbsp;incredibly odd, but something everyone expected and prepared for.&amp;nbsp;&amp;nbsp;This may have been the case but it hardly feels like a problem when everything is essentially fixing itself as you move.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Also, if you fall off the ‘floor’ your character just plunks down onto it again, so the game play itself makes the rules of this place even more confusing.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;The ground constructing itself beneath you doesn’t serve much purpose during game play, since&amp;nbsp;&lt;/span&gt;&lt;i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Bastion&lt;/span&gt;&lt;/i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&amp;nbsp;could very easily have just taken place on “Earth” with the gaps in the ground being replaced with basic holes.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Ofcourse it’s a stylish choice, and an interesting one at that, but since the pre-determined paths form as you walk near them I was constantly asking myself ‘Why doesn’t everyone just walk around and rebuild their world over?’&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhCSXBQwQJ6ixJpOj547JtgVO_hXE-QJE6HuhJEfzBgg-Y2dO1NZAYf5bP4zRPNV6uyuFDRijAVqDif5eDImSYwnyA6gauKo6h6kXFFSmTlqe88aF3I9Q0MKBeAogf8BVlLHD0fC6K6F1Z/s1600/bastion+floor+rising.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhCSXBQwQJ6ixJpOj547JtgVO_hXE-QJE6HuhJEfzBgg-Y2dO1NZAYf5bP4zRPNV6uyuFDRijAVqDif5eDImSYwnyA6gauKo6h6kXFFSmTlqe88aF3I9Q0MKBeAogf8BVlLHD0fC6K6F1Z/s400/bastion+floor+rising.bmp&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;The path you’re supposed to take is consistently clear, only rarely leading you to dead ends filled with useful items.&amp;nbsp;&amp;nbsp;As far as exploration goes, you never feel in danger.&amp;nbsp;&amp;nbsp;I could easily tell where the ground would form so I was never nervous or stressed, almost as if my progression was already laid out.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;However, the clustered environments can make it tricky to tell if you’re about to step on a gap or just a dark tile, but falling off is only punished with a tiny bit of damage from the fall back.&amp;nbsp;&amp;nbsp;This can make the absurd situation feel weirdly safe, especially since there are some gaps that are so small that it’s impossible to fall through them.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;It is purely an aesthetic choice, since combat doesn’t really make use of it either.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;As you progress through Bastion you systematically obtain varied weapons to fight equally varied enemies.&amp;nbsp;&amp;nbsp;I was afraid that I would spend all my…gems…or whatever they are on upgrading lesser weapons, which would later become obsolete when I found one more suitable to my playing style.&amp;nbsp;&amp;nbsp;Fortunately, you are given an appropriate amount of time and currency to test out each weapon before finding one that suits you.&amp;nbsp;&amp;nbsp;And, predictably, there are some enemies that can be killed more effectively with certain weapons, so you can’t just stick with one.&amp;nbsp;&amp;nbsp;For me, it was a big hammer and a musket.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;No weapon that you receive feels useless, except maybe the carbine that takes forever to aim, and each enemy can take a satisfying amount of punishment from each one.&amp;nbsp;&amp;nbsp;Although there are some enemies, like plants that shoot spikes at you, that have such a wide and long attack range that they&#39;re pretty much impossible to kill without taking damage yourself.&amp;nbsp;&amp;nbsp;In those cases, I just ran up to them and smashed them with my hammer as fast as I could.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;The upgrades you place onto your weapons are my favourite kinds of upgrades; dynamic and game changing.&amp;nbsp;&amp;nbsp;Granted, there are some boring ones like +15% damage, but many improve the reload and firing rate among other things by relatively large amounts.&amp;nbsp;&amp;nbsp;Each upgrade, the good ones at least, are instantly noticeable and greatly increase your effective in combat.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;The game play progresses smoothly and even though the environments can get repetitive the more you play in them, the enemies and situations never become crude upgrades of themselves.&amp;nbsp;&amp;nbsp;The only exception to that are these miner monsters made out of gas, apparently, that just become larger and/or more numerous as the game continues.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuz5HDgEJGwsK3lgWOsSNw0oiKPY9qiOnfROXOCOyrN7J9UhxAn4yDhNfpQRkHujBxhNTc3QQduenxyNnR2T9PnrtI4RFpqubZPq8rzgg-qihMDKh2ncts32XztnOhYlA-bDD5er2KvqiZ/s1600/bastion+fight.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuz5HDgEJGwsK3lgWOsSNw0oiKPY9qiOnfROXOCOyrN7J9UhxAn4yDhNfpQRkHujBxhNTc3QQduenxyNnR2T9PnrtI4RFpqubZPq8rzgg-qihMDKh2ncts32XztnOhYlA-bDD5er2KvqiZ/s400/bastion+fight.bmp&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Combat itself can get rather manic.&amp;nbsp;&amp;nbsp;I’m positive that a small amount of it is due to my lack of experience using a keyboard.&amp;nbsp;&amp;nbsp;But since you have a plentiful supply of health and healing potions (I think they’re called something else but whatever, they’re potions) you never feel cheated when you get swamped by enemies.&amp;nbsp;&amp;nbsp;You don’t necessarily have to be careful, just quick and skillful.&amp;nbsp;&amp;nbsp;And since the camera angle makes it virtually impossible for you to be blind sighted, combat, although sometimes tricky, never feels overly oppressive.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Like&amp;nbsp;&lt;/span&gt;&lt;i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Dante’s Inferno&lt;/span&gt;&lt;/i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;, the fact that enemies are introduced in areas they suit but later show up in completely unrelated areas makes the world itself feel shallow and even claustrophobic.&amp;nbsp;&amp;nbsp;You’ll go to a foggy swamp areas, fight some toad-like creatures, only for them to revisit you later in a non-swamp area.&amp;nbsp;&amp;nbsp;Luckily they don’t appear in places covered with ice, which would have been more ridiculous than this game’s premise.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Since the areas you go to only have small retrospective back-stories or reason for being how they are,&amp;nbsp;&lt;/span&gt;&lt;i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Bastion&lt;/span&gt;&lt;/i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;’s world, while still showing mildly different locations, has the explorative feel of a street with a cul-de-sac.&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJah-x_2aOhDj6Po6zCcb4peJ0iW94kAK_SEipcAG0iOlasxi7QJ-G1tvEx5VPRFbbrB9frQ8LbGSuE1Ecjxq0Et1DObI4kTzMPokmnwunljTebZ55t5NNCyZDDrpQ65Es4D7oJf7MYAa2/s1600/bastion+open.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJah-x_2aOhDj6Po6zCcb4peJ0iW94kAK_SEipcAG0iOlasxi7QJ-G1tvEx5VPRFbbrB9frQ8LbGSuE1Ecjxq0Et1DObI4kTzMPokmnwunljTebZ55t5NNCyZDDrpQ65Es4D7oJf7MYAa2/s400/bastion+open.bmp&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Massive praise has to go to the attention to detail here.&amp;nbsp;&amp;nbsp;I’m not talking about the beautifully artistic look of the locations and enemies.&amp;nbsp;&amp;nbsp;I mean the games acknowledgement of your seemingly trivial actions.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Virtually every aspect of the game is narrated, which automatically makes the journey feel more charming and story book-ish.&amp;nbsp;&amp;nbsp;There are many moments where you are given weapons that you can later replace with others during a single level.&amp;nbsp;&amp;nbsp;When you get the weapon, the narrator comments of it, giving rather subtle clues beneath his narration as to how it works and how to use it effectively, such as “The kid knew he had to stay out of harm’s way when reloadin&#39;”.&amp;nbsp;&amp;nbsp;And when/if you replace it later, he will say something like “He put away his new toy and got something more to his liking”.&amp;nbsp;&amp;nbsp;This is such an impressive and praiseworthy thing for a game to do that it basically breaks the immersion.&amp;nbsp;&amp;nbsp;It makes the journey feel infinitely more personal, and because the narrator never describes your actions with negative inflections you always stay positive and never feel like you&#39;re doing the wrong thing.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;The narrator commenting on such a numerous amount of things is simply delightful, and gives emotional context and feeling to every situation.&amp;nbsp;&amp;nbsp;This is needed in practically all moments since the playable character has as much personality as Pac-Man.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;The story itself isn’t anything special.&amp;nbsp;&amp;nbsp;With not much back-story, simplistic characters and areas in the game that just let you crudely test out your weapons like you’re in an arcade,&amp;nbsp;&lt;/span&gt;&lt;i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Bastion&lt;/span&gt;&lt;/i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&amp;nbsp;doesn’t seem to care about the world it’s creating.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;The narration helps the underdeveloped story, but it is most effective when mentioning specific events that happened before The Calamity, since it makes the fact that the ground is rising beneath and falling above you more engaging.&amp;nbsp;&amp;nbsp;Really, the narration is the only thing that makes the vague enemies, story, setting and characters have any amount of interest and understandability.&amp;nbsp;&amp;nbsp;Even enemies that look like &lt;a href=&quot;http://pldh.net/media/dreamworld/320.png&quot; target=&quot;_blank&quot;&gt;Wailmer&lt;/a&gt; from Pokémon feel more substantial when there’s a story-teller backing them up.&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg06OWGtu5vMs_w4OeM1PZcOO3YExUYXH7ljVJyEia7U516XvrgHxaVkgZbV8Y5INoQtrahubCrpnqLRkmeAhIhj7e_S0GsXNlie-vZhyphenhyphenjrx0XExKGoyJ6lvU-kKzCnmiN0-qCshb3QBz3V/s1600/bastion+high.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg06OWGtu5vMs_w4OeM1PZcOO3YExUYXH7ljVJyEia7U516XvrgHxaVkgZbV8Y5INoQtrahubCrpnqLRkmeAhIhj7e_S0GsXNlie-vZhyphenhyphenjrx0XExKGoyJ6lvU-kKzCnmiN0-qCshb3QBz3V/s400/bastion+high.bmp&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Bastion isn’t anything new.&amp;nbsp;&amp;nbsp;Personally, I was very used to the art style from&amp;nbsp;&lt;/span&gt;&lt;i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Might and Magic: Clash of Heroes&lt;/span&gt;&lt;/i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;The concept of reforming floor isn’t a part of the game play in any major way, and isn’t explored enough to feel important, especially since you start with it already happening and never play without it, making The Calamity feel uncomfortably normal.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Combat is enjoyable thanks to useful weapons, distinct enemies and fairly dynamic upgrades.&amp;nbsp;&amp;nbsp;Yet you can very easily be surrounded and pummeled by enemies, which doesn’t become a huge problem because you can roll away and attack them easily.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;The world&amp;nbsp;&lt;/span&gt;&lt;i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Bastion&lt;/span&gt;&lt;/i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&amp;nbsp;creates is sadly underdeveloped.&amp;nbsp;&amp;nbsp;It is more focused on putting in good game play that reacts well with all its components then actually placing meaning behind what’s happening.&amp;nbsp;&amp;nbsp;There’s an ability that allows you to jump that you only get during the climax, which seems like a pretty random place to put such a classic improvement to the game play.&amp;nbsp;&amp;nbsp;And there are many times when you are introduced to a new enemy and the narrator says something to the effect of “Those things.&amp;nbsp;&amp;nbsp;They live here.&amp;nbsp;&amp;nbsp;Watch out for them”.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;On a small level I found the look and feel endearing.&amp;nbsp;&amp;nbsp;I finished it all in 1 day, and I never felt like leaving it, which is one of the biggest compliments you can give any game.&amp;nbsp;&amp;nbsp;I&amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;wanted&lt;/span&gt;&lt;/b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&amp;nbsp;to keep playing.&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/4490758768361124582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/4490758768361124582' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/4490758768361124582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/4490758768361124582'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/05/bastion-review.html' title='Bastion Review'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHkcSiiAnl98vRmPUF6ehuAyTcEW94vl3-zuIfJCq_xMKk4-FBBj4EnFZIu2Pv0oe-UGc8r0n4zZ8KVK1P3UgiIRvk12bh-VlDgDbIoq84mAafAFForS8R6UvsnKJbXmPQkLWMcoYvVRQj/s72-c/bastion+bastion.bmp" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-6446558246440890293</id><published>2012-05-14T08:04:00.000-07:00</published><updated>2012-05-14T22:31:21.166-07:00</updated><title type='text'>Star Wars: The Old Republic: Revan</title><content type='html'>&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Anyone who knows me is aware that I hardly ever read.&amp;nbsp; It’s not that much of a stretch to say that I never read at all.&amp;nbsp; But few books have had the effect that Star Wars: The Old Republic: Revan just had on me.&amp;nbsp; Honestly, I couldn’t put it down…even when I had a headache on a four hour plane flight.&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;SW:TOR:R (yeah, I’ll call it that) Spans a surprisingly long time; taking place between Star Wars Knight of the Old Republic and Star Wars Knights of the Old Republic II: The Sith Lords, before jumping to the after effects of the latter.&amp;nbsp; It references these games sparsely but appropriately, bringing back necessary characters that play vital roles while even having arcs of their own.&amp;nbsp; Events like The Mass Shadow Generator incident is mentioned but not dwelled on, so the novel constantly has a sense of drive and doesn’t just gives fans some nerdy nostalgia…which I would have been happy with. &amp;nbsp; Even popular characters like HK-47 and Kreia are just talked about but never show up.&lt;/span&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYJokQP_7ShRFs-vi7Rylmzrd1pv9lqDDZTXWM-DPprJt62S9d6HlaiGV8E4b2Rtzkj2GqMpGHF4C15H6zT9EyEMlGkENhKt6PFdojG6EmpgRZOxXI0TW6Plu-b1GZLO4Nq0ex26V92Czu/s1600/sdcc_revan_img.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYJokQP_7ShRFs-vi7Rylmzrd1pv9lqDDZTXWM-DPprJt62S9d6HlaiGV8E4b2Rtzkj2GqMpGHF4C15H6zT9EyEMlGkENhKt6PFdojG6EmpgRZOxXI0TW6Plu-b1GZLO4Nq0ex26V92Czu/s400/sdcc_revan_img.jpg&quot; width=&quot;265&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Unfortunately, the vast history of the characters is a hindrance to the book, but it would have been almost impossible to avoid it.&amp;nbsp; Many moments, especially near the start, contain huge amounts of exposition to form the back-story of people and places.&amp;nbsp; If I wasn’t incredibly familiar with both KOTOR games, I’m afraid I may not have been able to understand the presence some of these characters and locations possess.&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Not that it would matter since SW:TOR:R is quick to jump into its own story with old and new characters going along for the ride.&amp;nbsp; It focuses solely on two characters (excluding a third who has some little chapters to herself), Revan and Darth Scourge.&amp;nbsp; Each man’s story dynamically cuts back and forth from each other, and has some of the best cliff-hanger sentences I’ve ever read.&amp;nbsp; The overall story itself is actually deceptively short but the characters that are introduced have a clear journey throughout the book and never overstay their welcome.&amp;nbsp; The book is big enough to give descriptions of each person and place, while keeping the progression at a steady pace.&amp;nbsp; Many characters like Sechel and Revan grow and change so their personality is explored throughout the novel and not just shoved into one spot before letting loose…most of the time.&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Unfortunately, the whole novel seems to build up to a climax that never really finishes, as if it’s just hanging in the air ready to come back down as a conclusion.&amp;nbsp; This is definitely the intention, since SW:TOR:R is primarily an introduction to Star Wars: The Old Republic, the MMO taking place after KOTOR 1,2 and this book, but more closure would have made it feel more complete and satisfying.&amp;nbsp; The universe it creates is deliciously Star Wars-y, with hammy dialogue and settings, which helps illustrate the images it’s explaining.&amp;nbsp; That may just be for me but I was easily able to visualize every single scene as if I were watching a movie.&amp;nbsp; When all the main characters finally meet up, they’ve all had enormous amounts of experiences for the reader to get invested, while also feeling retrospectively engaged by their previous adventures.&amp;nbsp; Everything these characters do can get pretty unbelievable and even awkwardly convenient, but just as a story, it greatly assists the reader in understanding their behavior and reactions, since we learn how they deal with certain situations before things get much more difficult.&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;With the introduction of Darth Scourge, it’s easy to feel like the book is drifting too far into unfamiliar territory and may introduce characters before crudely discarding them with no closure or impact.&amp;nbsp; Luckily, the book is large enough to accommodate Scourge’s early journeys, some of which feel immensely important at the time of reading them but drift away later on.&amp;nbsp; In fact, Scourge’s tasks do drag slightly, at least when compared to the entire novel as a whole.&amp;nbsp; I basically forgot most of what Scourge previously did while I was reading the book’s climax.&amp;nbsp; Many of his chapters feel too vague and investigational, like he’s figuring out something that he’s pretty much told eventually and less like he’s working towards something.&amp;nbsp; Yet, I was still engaged, at least on a basic level.&amp;nbsp; For one thing; he’s a new character that interacts with other new characters, so although this book essentially draws history from three video games, it does have its own sense of identity and growth.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;I did instinctively care more about people I knew from the games, but the characters that are introduced and then killed off bring weight with them through specific descriptions and masterfully flowing dialogue.&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;The novel, however, should have explained the characters more, if just slightly.&amp;nbsp; Malak, Bastilla and even The Exile (Called Meetra Surik here, which is even more random than the Random Names KOTOR II gave me…) aren’t explored in any great detail, which can make them feel pretty hollow compared to Revan, Scourge and others.&amp;nbsp; But then you’ve got The Emperor, who is barely developed in the entire novel, which weakens the impact of the climax as well as the introduction to Star Wars: The Old Republic (whatever the introduction is to that game).&amp;nbsp; This is weirdly unsettling since I assume he’s the person sitting on the chair on the back of the book itself.&amp;nbsp; Revan actually has the opposite problem, if only temporarily.&amp;nbsp; The start of the novel is crammed full of back-story, involving a lot of KOTOR 1, which could have been expressed a lot shorter or spread out through the novel.&amp;nbsp; This again shows how overwhelmed Drew Karpysyn is when writing something that involves so much known history.&amp;nbsp; He doesn’t bite off more than he can chew, but there are some ‘story speed –bumps’ to get over.&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Ofcourse the book is for Star Wars fans, which is lucky since it doesn’t really go in depth on the concepts and cultures of the universe.&amp;nbsp; I don’t think it ever truly explains a lightsaber, and if this was the first Star Wars thing ever made I would have been incredibly confused as to what The Force actually is.&amp;nbsp; And even if this was the first Star Wars thing I ever experienced, it doesn’t elaborate too much on locations, situations, appearances and people enough for me to work to understand what the book assumes I already know.&amp;nbsp; (Try and wrap your head around that sentence)&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;The descriptions themselves, although brief, are incredibly bold and cutting.&amp;nbsp; The words “T3 never stood a chance” made the past nine years of my KOTOR playing life rush back to me.&amp;nbsp; Drew Karpysyn seems very aware of this, treating the deaths of characters with an appropriate sense of coldness and simplicity.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;His precise descriptions work wonders when explaining physical settings, such as the surface of the planet Nathema that made me feel like I was literally choking.&amp;nbsp; Even an incredibly important place like Dromund Kaas is depicted minimally; although its appearance isn’t brought up nearly enough.&amp;nbsp; When the cloudy sky comes up after about 200 pages it’s like a jarring reminder, so I had to remember back to every other scene that took place on this planet and splice in a cloudy sky. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Fortunately, no time is spent holding back the dialogue and action.&amp;nbsp; Action scenes are very distinct.&amp;nbsp; Many are interrupted by the introductions of new elements, others are just short battles and the rest are broad enough for you to just focus on the methodical steps of the main characters.&amp;nbsp; No second is left alone; there was even a moment when it was explained why Revan couldn’t just rush at someone while they were charging their &lt;/span&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Dark Side lasers!!!!!&lt;/span&gt;&lt;/b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&amp;nbsp; Actually, when it’s a duel between Jedi it’s nearly always ended or at least delayed by Force Lightning.&amp;nbsp; It’s still effective when it happens, but the descriptions may as well just constantly say “pain was coursing through his body like fire” every time.&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Star Wars: The Old Republic: Revan is just a great book, in a very traditional sense.&amp;nbsp; Characters are introduced, who then play specific and dynamic roles before moving onto the next objective.&amp;nbsp; Characters die, even ones you wouldn’t expect until the very second it happens.&amp;nbsp; And although the ending wasn’t very conclusive, it was still a satisfying experience throughout.&amp;nbsp; I really do appreciate Drew Karpysyn’s understanding and references to the games, something I hope Star Wars: The Old Republic embraces…I haven’t played it yet…somehow.&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/6446558246440890293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/6446558246440890293' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/6446558246440890293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/6446558246440890293'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/05/star-wars-old-republic-revan.html' title='Star Wars: The Old Republic: Revan'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYJokQP_7ShRFs-vi7Rylmzrd1pv9lqDDZTXWM-DPprJt62S9d6HlaiGV8E4b2Rtzkj2GqMpGHF4C15H6zT9EyEMlGkENhKt6PFdojG6EmpgRZOxXI0TW6Plu-b1GZLO4Nq0ex26V92Czu/s72-c/sdcc_revan_img.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-8974166657655056798</id><published>2012-04-27T22:56:00.003-07:00</published><updated>2012-04-27T22:56:34.099-07:00</updated><title type='text'>Prototype 2 Review</title><content type='html'>&lt;a href=&quot;http://www.bagofgames.com/2012/04/prototype-2-x-box-360-review/&quot; target=&quot;_blank&quot;&gt;http://www.bagofgames.com/2012/04/prototype-2-x-box-360-review/&amp;nbsp;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/8974166657655056798/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/8974166657655056798' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/8974166657655056798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/8974166657655056798'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/04/prototype-2-review.html' title='Prototype 2 Review'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-9014853802434716357</id><published>2012-04-16T22:53:00.002-07:00</published><updated>2012-04-16T22:53:51.504-07:00</updated><title type='text'>Top 5 Worst Moments In Dark Souls</title><content type='html'>&lt;a href=&quot;http://www.bagofgames.com/2012/04/top-5-worst-moments-in-dark-souls/&quot; target=&quot;_blank&quot;&gt;http://www.bagofgames.com/2012/04/top-5-worst-moments-in-dark-souls/&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/9014853802434716357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/9014853802434716357' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/9014853802434716357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/9014853802434716357'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/04/top-5-worst-moments-in-dark-souls.html' title='Top 5 Worst Moments In Dark Souls'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-6985962799243161743</id><published>2012-04-16T22:51:00.002-07:00</published><updated>2012-04-16T22:51:55.402-07:00</updated><title type='text'>Top 5 Best Moments In Dark Souls</title><content type='html'>&lt;a href=&quot;http://www.bagofgames.com/2012/04/top-5-best-moments-in-dark-souls/&quot; target=&quot;_blank&quot;&gt;http://www.bagofgames.com/2012/04/top-5-best-moments-in-dark-souls/&amp;nbsp;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/6985962799243161743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/6985962799243161743' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/6985962799243161743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/6985962799243161743'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/04/top-5-best-moments-in-dark-souls.html' title='Top 5 Best Moments In Dark Souls'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-3277343355200371287</id><published>2012-04-11T22:16:00.002-07:00</published><updated>2012-04-11T22:16:32.682-07:00</updated><title type='text'>Lost Planet 3: Ramblings Of A Fanboy</title><content type='html'>&lt;a href=&quot;http://www.bagofgames.com/2012/04/lost-planet-3-ramblings-of-a-fanboy/&quot; target=&quot;_blank&quot;&gt;http://www.bagofgames.com/2012/04/lost-planet-3-ramblings-of-a-fanboy/&amp;nbsp;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/3277343355200371287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/3277343355200371287' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/3277343355200371287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/3277343355200371287'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/04/lost-planet-3-ramblings-of-fanboy.html' title='Lost Planet 3: Ramblings Of A Fanboy'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-172104985438681311</id><published>2012-04-06T20:12:00.001-07:00</published><updated>2012-05-14T08:04:52.728-07:00</updated><title type='text'>Poacher PC Review</title><content type='html'>&lt;a href=&quot;http://www.bagofgames.com/2012/04/poacher-review/&quot; target=&quot;_blank&quot;&gt;http://www.bagofgames.com/2012/04/poacher-review/&amp;nbsp;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/172104985438681311/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/172104985438681311' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/172104985438681311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/172104985438681311'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/04/poacher-pc-review-yes-yahtzees-game.html' title='Poacher PC Review'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-168705589621698074</id><published>2012-04-06T20:10:00.002-07:00</published><updated>2012-04-06T20:10:53.420-07:00</updated><title type='text'>Resident Evil: Operation Raccoon City Xbox Review</title><content type='html'>&lt;a href=&quot;http://www.bagofgames.com/2012/04/resident-evil-operation-raccoon-city-xbox-360-review/&quot; target=&quot;_blank&quot;&gt;http://www.bagofgames.com/2012/04/resident-evil-operation-raccoon-city-xbox-360-review/&amp;nbsp;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/168705589621698074/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/168705589621698074' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/168705589621698074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/168705589621698074'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/04/resident-evil-operation-raccoon-city.html' title='Resident Evil: Operation Raccoon City Xbox Review'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-8714862952731277213</id><published>2012-04-01T21:45:00.004-07:00</published><updated>2012-04-01T21:54:51.397-07:00</updated><title type='text'>Mass Effect 3&#39;s Ending &amp; Shepard Indoctrination Theory</title><content type='html'>&lt;a href=&quot;http://www.bagofgames.com/2012/04/mass-effect-3s-ending-shepard-indoctrination-theory/&quot; target=&quot;_blank&quot;&gt;http://www.bagofgames.com/2012/04/mass-effect-3s-ending-shepard-indoctrination-theory/&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/8714862952731277213/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/8714862952731277213' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/8714862952731277213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/8714862952731277213'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/04/mass-effect-3s-ending-shepard.html' title='Mass Effect 3&#39;s Ending &amp; Shepard Indoctrination Theory'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-8247168579024291039</id><published>2012-03-30T23:54:00.002-07:00</published><updated>2012-03-30T23:54:34.119-07:00</updated><title type='text'>Stretch Reviews - realMyst</title><content type='html'>&lt;a href=&quot;http://www.bagofgames.com/2012/03/stretch-reviews-realmyst/&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;http://www.bagofgames.com/2012/03/stretch-reviews-realmyst/&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I&#39;m using YouTube now since Blip.TV won&#39;t upload my stuff for some reason.</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/8247168579024291039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/8247168579024291039' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/8247168579024291039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/8247168579024291039'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/03/stretch-reviews-realmyst.html' title='Stretch Reviews - realMyst'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-1071746792421992031</id><published>2012-03-30T16:32:00.000-07:00</published><updated>2012-03-30T16:32:17.830-07:00</updated><title type='text'>I just can&#39;t...</title><content type='html'>I&#39;ve tried using a friends computer, using YouTube, switching YouTube channels and&amp;nbsp;contacting Blip.TV Support but I just can&#39;t upload any of my videos.&amp;nbsp; It&#39;s like the internet is specifically stopping me from putting videos up.&amp;nbsp; I just don&#39;t understand it.&lt;br /&gt;
&lt;br /&gt;
If you want to tell my viewers in some way that this is happening, please do.&amp;nbsp; I don&#39;t want people to think that I don&#39;t care and have stopped.&amp;nbsp; This is one of the most important things in my life and if I stopped, trust me, I would make it special.&lt;br /&gt;
&lt;br /&gt;
I can&#39;t fathom the idea of not making videos.&amp;nbsp; I&#39;ve been doing it for over 2 years and even though I&#39;ve come up with an un-fair amount of troubles, including this, I&#39;ve loved every second of it.&amp;nbsp; The best things in my life have come out of this.&amp;nbsp; I recently visited America which definately wouldn&#39;t have happened if I hadn&#39;t have done my Stretch Reviews videos.&lt;br /&gt;
&lt;br /&gt;
I guess all I can say is, I&#39;m sorry that I can&#39;t give you any videos now.&amp;nbsp; I hope that something will come along and fix everything.&lt;br /&gt;
&lt;br /&gt;
This is horrible.</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/1071746792421992031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/1071746792421992031' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/1071746792421992031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/1071746792421992031'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/03/i-just-cant.html' title='I just can&#39;t...'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-6053341974466001543</id><published>2012-03-30T16:09:00.000-07:00</published><updated>2012-03-30T16:09:08.639-07:00</updated><title type='text'>Mass Effect 3 Xbox 360 Review</title><content type='html'>&lt;a href=&quot;http://www.bagofgames.com/2012/03/mass-effect-3-xbox-360-review/&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;http://www.bagofgames.com/2012/03/mass-effect-3-xbox-360-review/&lt;/span&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/6053341974466001543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/6053341974466001543' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/6053341974466001543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/6053341974466001543'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/03/mass-effect-3-xbox-360-review.html' title='Mass Effect 3 Xbox 360 Review'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-1292229338456957311</id><published>2012-03-27T19:17:00.002-07:00</published><updated>2012-03-27T19:17:49.326-07:00</updated><title type='text'>I&#39;m back + Blip troubles + nothing else...</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;349&quot; src=&quot;http://www.youtube.com/embed/UciGrGhZcWQ?hl=en&amp;amp;fs=1&quot; width=&quot;425&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/1292229338456957311/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/1292229338456957311' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/1292229338456957311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/1292229338456957311'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/03/im-back-blip-troubles-nothing-else.html' title='I&#39;m back + Blip troubles + nothing else...'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/UciGrGhZcWQ/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-5593235623517523825</id><published>2012-03-04T18:57:00.000-08:00</published><updated>2012-03-04T18:57:58.037-08:00</updated><title type='text'>Holiday</title><content type='html'>I&#39;m going to be in America until the start of April. &amp;nbsp;Be sure to check some recent stuff on www.bagofgames.com and my next Stretch Review will hopefully be out near the middle of March.&lt;br /&gt;
&lt;br /&gt;
I&#39;ll be back soon and I have a huge schedule lined up all the way to September.</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/5593235623517523825/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/5593235623517523825' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/5593235623517523825'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/5593235623517523825'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/03/holiday.html' title='Holiday'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-5998098791295984641</id><published>2012-02-26T19:53:00.006-08:00</published><updated>2012-04-01T21:52:38.484-07:00</updated><title type='text'>NeverDead Review</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;a href=&quot;http://www.bagofgames.com/2012/02/neverdead-xbox-360-review/&quot; target=&quot;_blank&quot;&gt;http://www.bagofgames.com/2012/02/neverdead-xbox-360-review/&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;I had some more things to say. &amp;nbsp;The upgrade system is too limited and you&#39;ll barely even pay attention to it. The music by Megadeth is pretty thrilling. &amp;nbsp;I still haven&#39;t finished it yet. &amp;nbsp;There&#39;s a few moments when you go to Arcadia&#39;s aprtment and look around it. &amp;nbsp;It&#39;s like a hub world...but not really because you just go there and then go out the door. &amp;nbsp;The weird thing is, you can go around her apartment and &#39;use&#39; things like lying on a bed, taking a shower (with clothes on) sitting on a chair and even opening her drawers and looking at her lingerie...pretty useless. &amp;nbsp;It&#39;s also weirdly patronising as Arcadia states something like &quot;Look out for this enemy because they charge their attack so be sure to hit them from behind&quot;. &amp;nbsp;How does Bryce not already know that?! &amp;nbsp; Anyway the game sucksdon&#39;tgetit.</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/5998098791295984641/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/5998098791295984641' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/5998098791295984641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/5998098791295984641'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/02/neverdead-review.html' title='NeverDead Review'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-3365668576458278550</id><published>2012-02-15T20:48:00.001-08:00</published><updated>2012-02-28T08:52:17.393-08:00</updated><title type='text'>Stretch Reviews - Dante&#39;s Inferno</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.bagofgames.com/2012/02/stretch-reviews-dantes-inferno/&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: x-large;&quot;&gt;Stretch Reviews - Dante&#39;s Inferno&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/3365668576458278550/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/3365668576458278550' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/3365668576458278550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/3365668576458278550'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/02/stretch-reviews-dantes-inferno.html' title='Stretch Reviews - Dante&#39;s Inferno'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-5812232023733825682</id><published>2012-02-12T04:55:00.001-08:00</published><updated>2012-02-15T02:40:29.793-08:00</updated><title type='text'>Dark Souls Thoughts</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;420&quot; src=&quot;http://blip.tv/play/AYLrpw4A.html?p=1&quot; width=&quot;628&quot;&gt;&lt;/iframe&gt;&lt;embed src=&quot;http://a.blip.tv/api.swf#AYLrpw4A&quot; style=&quot;display: none;&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;br /&gt;
&lt;br /&gt;
It would take a dragon a couple bites to get through that Hydra flesh...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EDIT (15-02-2011)&lt;br /&gt;
-&lt;br /&gt;
Okay. &amp;nbsp;I have just now finished Dark Souls. &amp;nbsp;The whole &#39;difficulty&#39; thing got pretty old for the last several hours and got increasingly annoying and surprisingly boring. &amp;nbsp;There were times when I really didn&#39;t want to play it. &amp;nbsp;Dark Souls is a fantastic journey, but nothing else. &amp;nbsp;The logistical locations, creature designs and especially the music create an incredibly magical experience. &amp;nbsp;The story and characters are played up as if they&#39;re supposed to be important but it&#39;s so vague and lazy about it that it&#39;s very hard to care outside of the challenge of each fight and location. &amp;nbsp;I can&#39;t resist saying that I&#39;m rather disappointed. &amp;nbsp;Dark Souls could have been the best game I have ever played. &amp;nbsp;Period. &amp;nbsp;But due to the vague and pretentious story it all feels depressingly hollow. &amp;nbsp;It would have worked so much better if it hadn&#39;t even tried to have a story for you in the first place. &amp;nbsp;Just drop me into the dangerous world and leave me to it&#39;s mystery. &amp;nbsp;Make me care about my safety in this universe, not the universe itself.&lt;br /&gt;
&lt;br /&gt;
Overall, it&#39;s hard to say something good about Dark Souls without something negative propping out somewhere. &amp;nbsp;Magical. &amp;nbsp;Dark. &amp;nbsp;Intuitive. &amp;nbsp;Depressing. &amp;nbsp;Annoying. &amp;nbsp;Boring. &amp;nbsp;Clever. &amp;nbsp;Mystical. &amp;nbsp;That&#39;s Dark Souls.</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/5812232023733825682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/5812232023733825682' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/5812232023733825682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/5812232023733825682'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/02/dark-souls-thoughts.html' title='Dark Souls Thoughts'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6992635401440085045.post-4020115638054582608</id><published>2012-02-09T21:07:00.000-08:00</published><updated>2012-02-09T21:07:11.738-08:00</updated><title type='text'>38 Favourite Video Game Quotes</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;420&quot; src=&quot;http://blip.tv/play/AYLq_3IA.html?p=1&quot; width=&quot;628&quot;&gt;&lt;/iframe&gt;&lt;embed src=&quot;http://a.blip.tv/api.swf#AYLq_3IA&quot; style=&quot;display: none;&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;br /&gt;
&lt;br /&gt;
I&#39;ve been planning on doing this for a while.&lt;br /&gt;
&lt;br /&gt;
It&#39;s really no surprise that my favourite quotes are from robots in Star Wars games.&lt;br /&gt;
&lt;br /&gt;
If you have any that you like let me know. &amp;nbsp;I&#39;m genuinely interested.</content><link rel='replies' type='application/atom+xml' href='http://stretchreviews.blogspot.com/feeds/4020115638054582608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6992635401440085045/4020115638054582608' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/4020115638054582608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6992635401440085045/posts/default/4020115638054582608'/><link rel='alternate' type='text/html' href='http://stretchreviews.blogspot.com/2012/02/38-favourite-video-game-quotes.html' title='38 Favourite Video Game Quotes'/><author><name>Stretch</name><uri>http://www.blogger.com/profile/05557648859287988208</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPJtBooULFQhoM9P7kPy2okD419KNENbBKcM4shCW3piS1feNd2-4b-2Wz8hQCWdbOnGeO0ThKTu_kKm9_PujC9xm-2NXZK2ksO0ziOIW1Toc_qouoe43oKkkzP1UFDA/s113/STRETCH+paint.JPG'/></author><thr:total>1</thr:total></entry></feed>