<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-13955511</id><updated>2026-04-28T11:07:22.490+01:00</updated><category term="Xbox 360"/><category term="Wii"/><category term="News"/><category term="Blog Update"/><category term="PC"/><category term="Analysis"/><category term="Review"/><category term="First Impressions"/><category term="Other"/><category term="PS3"/><category term="Preview"/><category term="Brawl"/><category term="Fable 2"/><category term="Gamespot"/><category term="Dawn of War 2"/><category term="E3"/><category term="Op-Ed"/><category term="Civilization 5"/><category term="Spore"/><category term="Tech"/><category term="Video"/><category term="Fable 3"/><category term="Film Reviews"/><category term="Politics"/><category term="Console Wars"/><category term="Podcast"/><category term="Gamecube"/><category term="Interview"/><category term="Music"/><category term="Mass Effect 2"/><category term="VC"/><category term="Xbox"/><category term="Call of Duty"/><category term="CodGate"/><category term="DS"/><category term="Forza 3"/><category term="Kinect"/><category term="Natal"/><category term="Portal 2"/><category term="Prediction"/><category term="Sims 3"/><title type='text'>Game Reviews</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default?alt=atom'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default?alt=atom&amp;start-index=26&amp;max-results=25'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>279</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-13955511.post-8502947940634529627</id><published>2010-11-02T13:24:00.003+00:00</published><updated>2010-11-02T13:35:37.011+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blog Update"/><category scheme="http://www.blogger.com/atom/ns#" term="Civilization 5"/><category scheme="http://www.blogger.com/atom/ns#" term="Fable 3"/><title type='text'>Umm, Fable 3?</title><content type='html'>Long term readers of this blog will know I am a massive fan of the Fable series. While many people did not like Fable 2, &lt;a href=&quot;http://thkgamereview.blogspot.com/2008/10/fable-2-first-impressions.html&quot;&gt;I have written&lt;/a&gt; at length about how I thought it was a truly fantastic game (that said, looking back through my posts, I have written considerably less than I remember writing... maybe I should do a look back at some point...)&lt;br /&gt;&lt;br /&gt;So your probably wondering why there has been no coverage of Fable 3. The sad truth of it is I haven&#39;t played it. My excuse is legitamate, I am at university and do not have a 360. As a result, I am saving it until Christmas (where I will be back at home). I am currently avoiding all press and reviews on the game, so I have no idea how it is being received. Believe me, when I get to play it, I will be blogging about it.&lt;br /&gt;&lt;br /&gt;On a simmilar note, I will eventually write my review for Civilization 5 but my life has been a bit hectic for the past month.</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/8502947940634529627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2010/11/umm-fable-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/8502947940634529627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/8502947940634529627'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2010/11/umm-fable-3.html' title='Umm, Fable 3?'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-6073889216090722626</id><published>2010-09-26T15:52:00.003+01:00</published><updated>2010-09-26T15:55:33.698+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Civilization 5"/><category scheme="http://www.blogger.com/atom/ns#" term="News"/><category scheme="http://www.blogger.com/atom/ns#" term="Prediction"/><title type='text'>Civilization 5 IS coming to Macs</title><content type='html'>I can confirm (to a reasonable extent) that there will be a Mac version of Civilization 5 and we are hopefully not far away from its release. In every Civ 5 mod there is a file called the modinfo file. It contains, among other things, the description of the mod and who made it etc. It also includes a property called &lt;supportsmac&gt;. To me, that seems pretty conclusive evidence that a Mac version is on its way.&lt;br /&gt;&lt;br /&gt;You heard it here first, Civ 5 for Mac!</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/6073889216090722626/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2010/09/civilization-5-is-coming-to-macs.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/6073889216090722626'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/6073889216090722626'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2010/09/civilization-5-is-coming-to-macs.html' title='Civilization 5 IS coming to Macs'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-258471774350915145</id><published>2010-09-26T15:22:00.002+01:00</published><updated>2010-09-26T15:34:51.001+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Civilization 5"/><category scheme="http://www.blogger.com/atom/ns#" term="Other"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><title type='text'>Civilization 5 LAN fix</title><content type='html'>As you can probably tell from the lack of live updates, I am enjoying Civilization 5. Posts coming soon about things I liked and don&#39;t like. However, in this post I am going to explain what I had to do to get LAN play working with one copy of the game licensed to one Steam account. My copy was from Amazon but I believe this will work with Steam versions as well.&lt;br /&gt;&lt;br /&gt;I am not sure if this counts as piracy but I don&#39;t think anyone would buy more than one copy of the game to play the occasional game at a LAN party so it isn&#39;t costing anyone any sales...&lt;br /&gt;&lt;br /&gt;The problems I had were:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Game not showing up in the LAN screen&lt;/li&gt;&lt;li&gt;Game stopping on the &quot;&lt;strong&gt;Retrieving Host Information&quot;&lt;/strong&gt; screen&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Solution: To solve the first problem, make sure Civ is allowed through all of your firewalls (no special ports, just add an exception.&lt;br /&gt;&lt;br /&gt;If you are having the second problem, each computer needs the Steam account to have a different nick name (read below for details)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;First you need to choose a host computer and put your steam account on this computer in to offline mode. Then with each extra computer do the following&lt;br /&gt;&lt;ol&gt;&lt;li&gt;In Steam, open up the friends window and change your nickname to a unique name/name of the player on that computer&lt;/li&gt;&lt;li&gt;Switch Steam in to offline mode (Steam&gt;Go offline...)&lt;/li&gt;&lt;li&gt;Start Civilization and go to LAN (in Multiplayer)&lt;/li&gt;&lt;li&gt;Hopefully at this point, Windows will ask you if you want to allow Civilization 5 through the firewall, click allow (this should resolve the first issue). If it doesn&#39;t prompt you, just add the exception through the Windows Firewall exceptions list&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;Do this for each computer setting them to a different name each time. Now go online on the host computer and change the nickname to another name. Open Civ, add Civ to the exceptions list and host the game. All players should now be able to join.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Nb, there doesn&#39;t appear to be a save option in LAN at the moment. Fortunately the game appears to auto-save every turn so just make sure you end your turn before quitting. I am assuming this is a mistake and will be patched. &lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/258471774350915145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2010/09/civilization-5-lan-fix.html#comment-form' title='38 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/258471774350915145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/258471774350915145'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2010/09/civilization-5-lan-fix.html' title='Civilization 5 LAN fix'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><thr:total>38</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-1667525177619969538</id><published>2010-09-23T23:47:00.006+01:00</published><updated>2010-09-24T01:44:29.800+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Civilization 5"/><category scheme="http://www.blogger.com/atom/ns#" term="First Impressions"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><title type='text'>Civilization 5 Live Blog</title><content type='html'>Civilization 5 tuned up today and I am just waiting for Steam to allow me to activate it (at midnight). I will be live blogging impressions tonight and will pick these up after work tomorrow (and before you say, yes I know this is a bad idea).&lt;br /&gt;&lt;br /&gt;I have played the demo and I really liked what I saw though I have some reservations. I will be playing as Arabia on a normal map with normal pacing. Also, if anyone wants a game, let me know.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Most recent updates are at the top&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[01:44] The game is opening, and there are 100+ achievements, because, honestly, the game wasn&#39;t addictive enough&lt;br /&gt;[01:38] 1 hour and 38 minutes after Civ 5 was meant to go live, disk users can now install Civ, which is what I am doing now, planing on playing no later than 2. We&#39;ll see how that goes. Approximately 30% of the way there&lt;br /&gt;[11:59] All set to go&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhPh34EJUrmSD6xxPoLXmEsGG3mwjBg9hQmklTpuB2w1B4m-C7rmzhgrSVK6oEdvYHqFjAxfEOrRxbFyCCH8F6maXycMfXwfhQC4nZ1IbqQj1u4HY_Yy-NQ7-bSA1pVgt_-09H6Q/s1600/DSCN3499.JPG&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhPh34EJUrmSD6xxPoLXmEsGG3mwjBg9hQmklTpuB2w1B4m-C7rmzhgrSVK6oEdvYHqFjAxfEOrRxbFyCCH8F6maXycMfXwfhQC4nZ1IbqQj1u4HY_Yy-NQ7-bSA1pVgt_-09H6Q/s320/DSCN3499.JPG&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5520247456728442482&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;[11:50] 10 minutes to go!</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/1667525177619969538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2010/09/civilization-5-live-blog.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/1667525177619969538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/1667525177619969538'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2010/09/civilization-5-live-blog.html' title='Civilization 5 Live Blog'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhPh34EJUrmSD6xxPoLXmEsGG3mwjBg9hQmklTpuB2w1B4m-C7rmzhgrSVK6oEdvYHqFjAxfEOrRxbFyCCH8F6maXycMfXwfhQC4nZ1IbqQj1u4HY_Yy-NQ7-bSA1pVgt_-09H6Q/s72-c/DSCN3499.JPG" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-5306032294542208593</id><published>2010-06-28T11:45:00.003+01:00</published><updated>2010-06-28T11:59:38.731+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DS"/><category scheme="http://www.blogger.com/atom/ns#" term="E3"/><category scheme="http://www.blogger.com/atom/ns#" term="Kinect"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>3DDS Missed a trick</title><content type='html'>I have had exams and so my E3 coverage has been, well, missing. The Fable 3 trailer was absurdly over-the-top dramatic and Portal 2 looks amazing, but today I am going to write about the new DS that has a 3D screen.&lt;br /&gt;&lt;br /&gt;Everyone says it works fantastically and not having to wear glasses is a massive achievement for Nintendo. Put simply, 3D won&#39;t take off until this becomes standard. No one is going to wear special glasses to watch normal TV.&lt;br /&gt;&lt;br /&gt;Having said this, I think Nintendo missed a trick with this DS. Only one of the screens is 3D, the one that isn&#39;t a touch screen. They said it was because finger prints could mess up the 3D effect. Fine, but I think more importantly touching a 2D display would break the illusion of 3D.&lt;br /&gt;&lt;br /&gt;However, what is the first thing people try and do when they see 3D: reach out and touch it. And they could have done this with the DS. The lower touch screen could also have tiny cameras that could detect the positions of your fingertips. If they did this, you would be able to interact with objects in 3D.&lt;br /&gt;&lt;br /&gt;Not only would this reinforce the illusion of 3D, it would open up huge game play possibilities. Up till now, most video game puzzles are limited to operating within a 2D environment. This is because both our vision and interactions have been limited to 2D. As soon as games throw in a 3rd dimension, the puzzle becomes frustrating because you can&#39;t interact with it in a natural way.&lt;br /&gt;&lt;br /&gt;However with a 3D, err, interaction screen, you could do all sorts of puzzles that would have otherwise been very difficult to convert in to a game. It could also have educational purposes, particularly with 3D vector questions (as you can tell, exams have taken over my mind).&lt;br /&gt;&lt;br /&gt;I am still unsure about Kinect, and MS massively missed the point when demonstrating their kart racer game. In real driving you have to hold something. Without anything in your hands, the experience (I believe) will feel flat and bland. They could have at least done something cool with it, like accelerating with your feet, to make it feel more like real racing. I was also disappointed that there wasn&#39;t any information on how Fable 3 plans to make use of it.</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/5306032294542208593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2010/06/3dds-missed-trick.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/5306032294542208593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/5306032294542208593'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2010/06/3dds-missed-trick.html' title='3DDS Missed a trick'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-6745553984589202781</id><published>2010-04-07T14:49:00.004+01:00</published><updated>2010-04-07T15:13:37.714+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Analysis"/><category scheme="http://www.blogger.com/atom/ns#" term="Civilization 5"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><title type='text'>The Civilization 5 Combat System</title><content type='html'>Civilization 5 is scheduled for later this year and already significant changes have been announced. Aside from the fact the game is now hex based, the biggest changes seem to be related to how the combat will function in this game. Crucially, you are only allowed one unit per hex, demolishing the standard Civ strategy of &lt;span style=&quot;font-style: italic;&quot;&gt;&quot;stacks of doom&quot;&lt;/span&gt; where you put all your troops in one big pile and advance them towards cities. Further, you are not allowed to leave troops in cities; instead, cities will require long and drawn out sieges. The idea behind this is to reduce the city centric wars that exist in Civilization 4.&lt;br /&gt;&lt;br /&gt;The single unit per hex rule combined with the ability for ranged units to fire over hexes implies a much more zoomed in game. This would appear to be a move to make combat more tactical and less about numbers of units. If you can set up an effective choke point, it doesn&#39;t matter how many troops your opponent has, you just have your best unit block the way with archers behind them.&lt;br /&gt;&lt;br /&gt;Also, there is talk of things like flanking bonuses for bringing your troops round enemies (though quite how this will work is unclear: will you have to point your troops in a specific direction?). All of this tactical layer sounds neat in principal. Wars have never held much attraction for me as they are too much of a slog towards the end of the game and I am not good at rushing. Hopefully the changes will make the wars more engaging.&lt;br /&gt;&lt;br /&gt;If they are hoping to move the battles away from the cities the key thing they need to work on is making battles outside of a city beneficial. In Civilization 4, war was a serious thing. It wasn&#39;t permanent, but it had lasting diplomatic consequences with the AI and human players would rarely back down after a quick fight. Therefore, if you went to war, you could expect to be at it for quite a long time. The only thing that would justify the costs would be taking enemy cities. I think the early game could be more exciting if armies frequently clashed to capture resource points or territory. It would even fit with the time line, I can&#39;t imagine cave men had peace treaties with neighbouring tribes? As it stands, to capture enemy territory you have to capture the city that is creating the border, which seems a bit drastic for a small territory gain. And if Civ 5 make capturing cities harder, wars could just become and rare but final element of the game, no skirmishes, just total war.&lt;br /&gt;&lt;br /&gt;My other concern is that it will be too much micro managing. Civilization is not a war game. War is a required part of the game play, but it is not the only part. By keeping it simple (as they have done up till now) it was assumed that your generals on the ground were managing your archers etc. and you just explained to them what you wanted to capture while you managed the economy, diplomacy and politics. How is having to position your archers behind your axe men going to fit with the pacing of the game? Will it heavily favour people who are prepared to do all this micromanaging?&lt;br /&gt;&lt;br /&gt;The game is going to bring back advisor who will help you manage your cities, but I have never liked trusting the computer with tasks, particularly when it is optional and particularly when I enjoy managing my cities. Besides, that just means that those with the most patience will just manage it all and get an advantage at the cost of the pacing of the game.&lt;br /&gt;&lt;br /&gt;Obviously, details are thin on the ground at the moment and I don&#39;t really know how any of this stuff is going to work.</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/6745553984589202781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2010/04/civilization-5-combat-system.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/6745553984589202781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/6745553984589202781'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2010/04/civilization-5-combat-system.html' title='The Civilization 5 Combat System'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-631449380055482245</id><published>2010-03-17T23:35:00.003+00:00</published><updated>2010-03-18T00:06:08.820+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blog Update"/><category scheme="http://www.blogger.com/atom/ns#" term="Other"/><title type='text'>Stop the Press: Correction</title><content type='html'>I have just been alerted to a factual error in my (very) recent&lt;a href=&quot;http://thkgamereview.blogspot.com/2010/03/blue-toad-murder-files.html&quot;&gt; review of Blue Toad Investigation Files&lt;/a&gt; for the &lt;a href=&quot;http://thkgamereview.blogspot.com/search/label/PS3&quot;&gt;PS3&lt;/a&gt;. I have updated the review with the correct information, but in the interest of on-line journalistic integrity please find the updates summaries here along with my apologies at the error.&lt;br /&gt;&lt;br /&gt;I initially stated that one episode would cost £6.29 and that all six would be £9.99. This is &lt;span style=&quot;font-weight: bold;&quot;&gt;not &lt;/span&gt;the case. Episodes 1 and 2 will cost £9.99. Episode 3 is currently free. Episode 4, 5 &amp;amp; 6 will also be bundled for £9.99. All six can be purchased for £19.98. &lt;a href=&quot;http://thkgamereview.blogspot.com/2010/03/blue-toad-murder-files.html&quot;&gt;See my updated review&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;On a totally unrelated note, I forgot to mention that&lt;a href=&quot;http://en.wikipedia.org/wiki/John_Cleese&quot;&gt; John Cleese&lt;/a&gt;, from Monty Python and Fawlty Towers will be performing for &lt;a href=&quot;http://thkgamereview.blogspot.com/search/label/Fable%203&quot;&gt;Fable 3&lt;/a&gt;. How awesome is that?</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/631449380055482245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2010/03/stop-press-correction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/631449380055482245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/631449380055482245'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2010/03/stop-press-correction.html' title='Stop the Press: Correction'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-1722005630344850028</id><published>2010-03-17T15:46:00.006+00:00</published><updated>2010-03-18T00:06:32.244+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><title type='text'>Blue Toad Murder Files</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfc-0g2on6COTBg3VvyXUhcHqT4yPsSIt5nHXR9IZsTXOMisnAAiEf_-jO7XYckuMIJXSFSnaEEy5J7PGFTC68d38uCH4823sRukOiVbHMt9CvhGwmqpiI8b1MeSR1N_Q5u7yCkQ/s1600-h/siims3ReviewHeader.png&quot;&gt;&lt;img style=&quot;float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 400px; height: 166px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfc-0g2on6COTBg3VvyXUhcHqT4yPsSIt5nHXR9IZsTXOMisnAAiEf_-jO7XYckuMIJXSFSnaEEy5J7PGFTC68d38uCH4823sRukOiVbHMt9CvhGwmqpiI8b1MeSR1N_Q5u7yCkQ/s400/siims3ReviewHeader.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5449631102081805730&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Blue Toad Murder files is a downloadable puzzle board game for the PS3. The game is good with a really impressive mixture of puzzles, if a slightly off pricing model&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Each episode, of which there are six, contain twelve puzzles. Despite this large number, they feel different from one and another and there is a nice balance between difficulty. None of the puzzles feel cheap and they include word, logic and spatial challenges which means everyone will be good at something.&lt;br /&gt;&lt;br /&gt;In fact all the game play works really well. Four players can play with one controller. It takes the board game ethos of letting you choose how competitive you want to play. If you have younger players you may want to work together so they can do the more challenging puzzles, but the game includes plenty of scoring  you so you can play against each other.&lt;br /&gt;&lt;br /&gt;The great unmasking is also good. You have to be paying attention for the entire episode to be able to correctly identify who is the criminal. The developers have got the balance just right: you don&#39;t have to make any unimaginable leaps of genius, but equally it isn&#39;t blatantly obvious who it is; in all of the first three episodes at least one of us got it wrong each time.&lt;br /&gt;&lt;br /&gt;The exaggerated town and over-the-top story are mirrored in the voice acting and art style. The narrators voice, whilst initially funny, starts to grate as he does a lot of talking. The characters are amusing with a very British sense of humour (there is even a Basil Fawlty-esque character) that give the game plenty of personality.&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSQM3_s3R1aLAxqbucufHwr14jPAXGDlD7m9051V1Yt1SnLfyuxjdAWBh0gNHybfu0W8O6rqh-gYUynhG-zwCLO6bEGBcHlvlaQ4-NVqCoA64bK-GzOq1R28WNiFzUDZHuG1NnUA/s1600-h/blueToad_1.png&quot;&gt;&lt;img style=&quot;float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 350px; height: 300px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSQM3_s3R1aLAxqbucufHwr14jPAXGDlD7m9051V1Yt1SnLfyuxjdAWBh0gNHybfu0W8O6rqh-gYUynhG-zwCLO6bEGBcHlvlaQ4-NVqCoA64bK-GzOq1R28WNiFzUDZHuG1NnUA/s400/blueToad_1.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5449631977537586578&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;My main criticism with the game is how it is priced. There are (going to be) six episodes. Each episode has a self contained mystery to solve, but there is an over-arching conspiracy-theory of a plot to link the six. The idea is you can buy just one episode or the entire series. In principal this is a nice idea, letting you see what it is like before shelling out for the full thing. However, the pricing model simply does not reflect this idea.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;[This is updated from the original review, see this post for details]&lt;/span&gt; The pricing is complicated: episodes one and two together are 9.99, the third one is currently free and the final three will be bundled for £9.99 unless you buy them all for 19.98. Confused, I was (hence the error). Let me do the maths for you: it is no cheaper to buy all of the bundles than to buy it in one hit. So just do that, which will let you try it out first. It is a really baffling price model, which considering the company is trying something new with the episodic content format is a shame.&lt;br /&gt;&lt;br /&gt;They are enjoyable and if you are looking for a nice family game, £10 is great for three individual episodes. Though they have very little re-playability, they are fun enough to justify the price. I look forward to playing the final three, which are scheduled for the 8th of April. Because of the price scheme, you should get the first three soon (as the third one is only free for a limited time).  I will review the other three when they are released.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;This review has been updated to include factual corrections relating to the (quite) complicated price scheme. For full details of the changes, please &lt;a href=&quot;http://thkgamereview.blogspot.com/2010/03/stop-press-correction.html&quot;&gt;view my correction post&lt;/a&gt;. Veteran Gamer believes in journalistic integrity and apologizes for this. &lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/1722005630344850028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2010/03/blue-toad-murder-files.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/1722005630344850028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/1722005630344850028'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2010/03/blue-toad-murder-files.html' title='Blue Toad Murder Files'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfc-0g2on6COTBg3VvyXUhcHqT4yPsSIt5nHXR9IZsTXOMisnAAiEf_-jO7XYckuMIJXSFSnaEEy5J7PGFTC68d38uCH4823sRukOiVbHMt9CvhGwmqpiI8b1MeSR1N_Q5u7yCkQ/s72-c/siims3ReviewHeader.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-2375910402179276208</id><published>2010-03-12T19:01:00.006+00:00</published><updated>2010-03-12T23:00:34.730+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect 2"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>Mass Effect 2</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoiD1hAZSVU0Coy6meiY2yoGQ0WR2cFt9Ojx836BxFsQZaqvY0vbeR8POyYixcLwGIlFB64HQbTqu8sijDSphdw-IW1wSBCrLzR9y39B8Z3IdYCv1Epektof3w9zTBbNtU93ndLQ/s1600-h/MassEffect2header.png&quot;&gt;&lt;img style=&quot;float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 400px; height: 171px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoiD1hAZSVU0Coy6meiY2yoGQ0WR2cFt9Ojx836BxFsQZaqvY0vbeR8POyYixcLwGIlFB64HQbTqu8sijDSphdw-IW1wSBCrLzR9y39B8Z3IdYCv1Epektof3w9zTBbNtU93ndLQ/s400/MassEffect2header.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5447884460898714626&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Masss Effect 2 has numerous issues, especially with the combat, that will frequently anger you. But I can forgive all of these simply because it provides one of the best single player story driven experiences I have ever played.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Clearly, I love this game, so let me pick apart the problems and then point out why I don&#39;t care. The combat, for me is the biggest sticking point. For an elite commando, the controls feel clunky and unresponsive. The cover system will have you jumping randomly in to and out of cover and team management still leaves a lot to be desired. Your team seem to largely ignore what you say and it is impossible to explain any marginally complicated plans as you have to maintain eye contact with what you want them to do. I don&#39;t expect Rainbow Six level of control, but in its current state, it feels utterly pointless. Co-operative might help to alleviate this problem and would certainly add to re-playability, but it is sadly not present.&lt;br /&gt;&lt;br /&gt;The game also has this stupid resource collection mini-”game” that makes no sense in the context of the story and is so dull you will think it&#39;s a huge practical joke. The long loading screens also make a return. At the very least they could give you access to your menu so you can read all the information on the back ground while you wait.&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUxtp8AylmRL6EZ3znOtS2K8uQTeTdU-UAh_CczW_JHkODb1UbFtdlsF21qrsWwEYlCO8NNNffFL_09HufW4JPA15x-EgDhmKiWnhI02zlH2JWuEL28hHcDNSOafxyLpxaj9cjeA/s1600-h/sfdeclazarus6.jpg&quot;&gt;&lt;img style=&quot;float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUxtp8AylmRL6EZ3znOtS2K8uQTeTdU-UAh_CczW_JHkODb1UbFtdlsF21qrsWwEYlCO8NNNffFL_09HufW4JPA15x-EgDhmKiWnhI02zlH2JWuEL28hHcDNSOafxyLpxaj9cjeA/s320/sfdeclazarus6.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5447885144898573122&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;However, none of this matters one ounce to me. I have already written &lt;a href=&quot;http://thkgamereview.blogspot.com/2010/03/story-mass-effect-2.html%E2%80%9D&quot;&gt;too much&lt;/a&gt; about the story but I really did love it. The way all your choices, failures and successes are so beautifully woven in to the end provides a compelling experience. The intricate characters, complete setting and quality voice acting made the entire experience a real treat. You were emotionally invested in the characters from about 20 minutes in to the game right up until the dramatic conclusion. The game is really good at making you feel the weight of responsibility as  commander and caring for your team in a genuine way.&lt;br /&gt;&lt;br /&gt;In conclusion, it is pretty clear that I loved this game. Yes, it has a half broken cover system, long load screens and numerous other problems, but I don&#39;t care. I keep using the word “experience” and that is exactly what this games gives, an experience that is worth putting up with all the problems twice.</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/2375910402179276208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2010/03/mass-effect-2.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/2375910402179276208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/2375910402179276208'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2010/03/mass-effect-2.html' title='Mass Effect 2'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoiD1hAZSVU0Coy6meiY2yoGQ0WR2cFt9Ojx836BxFsQZaqvY0vbeR8POyYixcLwGIlFB64HQbTqu8sijDSphdw-IW1wSBCrLzR9y39B8Z3IdYCv1Epektof3w9zTBbNtU93ndLQ/s72-c/MassEffect2header.png" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-1453225486575059832</id><published>2010-03-10T18:17:00.003+00:00</published><updated>2010-03-10T18:24:19.813+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Op-Ed"/><title type='text'>Story &amp; Mass Effect 2</title><content type='html'>I have finished my first run through of Mass Effect 2 (review will be up soon) and it has been one hell of a ride. In this post I will be talking about the story, and more importantly, the delivery of the story. I will try to avoid ruining plot turns, but I am with the faction that says good story can&#39;t really be spoiled, so consider this a warning if you want everything to be completely fresh. When I wrote this, I hadn&#39;t actually finished the story, so don&#39;t worry about ending spoilers.&lt;br /&gt;&lt;br /&gt;Mass Effect&#39;s story is fantastic for a number of reasons. The actual plot isn&#39;t actually one of them, it&#39;s fine, but it&#39;s just standard science fiction stuff. However, Bioware does the other parts so well: the characters are deep and diverse, the setting is complete with really interesting inter-race relationships and the voice acting is stellar (inter-stellar? Ed.).&lt;br /&gt;&lt;br /&gt;However, as great and important as all that stuff is, I want to look at how Bioware have handled the dynamic nature of their story. What makes this story so great is that you are emotionally invested in it; that&#39;s why I loved Fable 2 despite it having a clichéd story.&lt;br /&gt;&lt;br /&gt;Some games seem to think that, because books contain good stories, a book is a good model for a game story. There is definitely space for this kind of game, but I don&#39;t think that is the way to go if you want story to be central to your game. By making the stories more dynamic, the experience becomes more individual and that, for me, is what made me become emotionally invested in Mass Effect 2. With all this talk about stories, let me tell you a story.&lt;br /&gt;&lt;br /&gt;In Mass Effect 2, there are a group of missions called the loyalty missions. You have to complete these to earn the loyalty of a specific crew members. One of your crew is an elite assassin who has a terminal illness. He recently discovered that his son, who he has kept in the dark about his line of work, just discovered what his father does and has now decided to become an assassin. Obviously, his Dad doesn&#39;t want this for him and wants to go and stop him. So you find out about what his target is going to be. You then split up, you tailing the target. Unfortunately, I lost the target in a crowd when he went through a door. We then ran to the apartment of the target to try and save him. Just as we get there we see his son shoot the target and run away. You have failed: a politician who may have changed the city for the better lies dead, a son has entered in to a life of crime never to be seen again and the father will die with the weight of that on his head, and it was entirely your fault. There is no restarting or trying again, just responsibility: if &lt;span style=&quot;font-weight: bold;&quot;&gt;I&lt;/span&gt; had been better, this could have been avoided&lt;br /&gt;&lt;br /&gt;Suddenly the game is personal, &lt;span style=&quot;font-weight: bold;&quot;&gt;you&lt;/span&gt; have let down someone on your team and there is nothing you can do. Whenever you talk to him, he is miserably and dejected. You had one shot and you screwed it up. Mass Effect had this to some respect, but with Mass Effect 2 they have really ran with it. Failure and success aren&#39;t necessarily linked to restarting and the consequences of failure and cleverly woven in to the story.&lt;br /&gt;&lt;br /&gt;The best books are the ones where you find yourself forming an empathy with the fictional characters. And this is what Mass Effect 2 does so well, you feel the pressures and responsibilities as a leader of a team. These are your decisions, your team will stick by them, but you must live with the consequences. And knowing that things can go wrong, like in the case of that loyalty mission, provides that pressure that forces you to care about what you say and do.&lt;br /&gt;&lt;br /&gt;Your relationships with the crew also enforce this idea. For example, I accidentally led two of my crew on, hinting (and then out right declaring) that I liked them. The decision there was of course what I said. I could have told one of them we should just be friends, keep stuff professional, but I didn&#39;t and now, despite trying to be a positive role model for my team, I may have created a massive divide.&lt;br /&gt;&lt;br /&gt;The speech system is another thing I really like about the game. Part of this is again down to the quality of the writing. However, the way what you say can have real consequences and that you can say the wrong thing at the wrong time gives it so much weight.&lt;br /&gt;&lt;br /&gt;You won&#39;t know the consequences of what you are going to say and while the game does help you a little bit, it isn&#39;t always clear which one is going to be the most beneficial. I am sure there are people who will criticize it because sometimes it isn&#39;t even clear what you are going to say or the limited options means you can&#39;t say what you want to say. However, to me, this makes perfect sense. Frequently in life we are not able to say what we want to say, things go wrong, we mean to comfort someone but we end up antagonising the situation.&lt;br /&gt;&lt;br /&gt;Of course, all this isn&#39;t just good design that most games ignore, this requires a huge amount of effort. I saw some unreferenced statistic saying that Mass Effect 2 contained 20 000 lines of dialogue, similar to about 20 films. The game didn&#39;t cost 20x as much as a cinema ticket, and so it would be unreasonable to expect this standard from every game. And like I said, there is plenty of room for the linear you-can&#39;t-make-mistakes stories like Halo&#39;s, just don&#39;t expect me to write a piece on the story of said game!</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/1453225486575059832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2010/03/story-mass-effect-2.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/1453225486575059832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/1453225486575059832'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2010/03/story-mass-effect-2.html' title='Story &amp; Mass Effect 2'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-6864625104377695365</id><published>2010-03-04T23:26:00.004+00:00</published><updated>2010-03-06T12:29:02.840+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="CodGate"/><category scheme="http://www.blogger.com/atom/ns#" term="News"/><category scheme="http://www.blogger.com/atom/ns#" term="Portal 2"/><title type='text'>A crazy week or so - your Veteran Gamer news update</title><content type='html'>A news post on all the stuff that has been going down. It has been a bizarre week (give or take a few days) for the games industry, so I figured I should probably write something about it. After this, I promise to deliver my Mass Effect posts along with a review (and a review of a little PS3 downloadable game called Blue Toad Investigations).&lt;br /&gt;&lt;br /&gt;Starting with the &lt;span style=&quot;font-weight: bold;&quot;&gt;AppoclayPS3&lt;/span&gt; (kudos to whoever came up with that). If you missed this, for 24 hours every single fat PS3 bricked. As it turned out, it was to do with the internal clock, which got confused as it thought that 2010 was a leap year. Fortunately for PS3 owners and Sony, the problem resolved itself when a new day dawned. Clearly Sony had no idea to fix it: they provided virtually no updates on their twitter stream (never a good sign) and the fix was wait until the next day.&lt;br /&gt;&lt;br /&gt;Then Valve took centre stage, hinting at two separate things. Firstly, a mysterious patch to Portal meant that if you picked up and walked around with the radio, you could pick up encrypted signals. Which, if you are far clever than me, lead you through some Morse code clues to a BBS (a bulletin board system). The other cool Valve related story is that Steam is coming to the Mac. Whilst it hasn&#39;t been announced, the pictures give a pretty clear story...&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://images.macrumors.com/article/2010/03/03/154425-valve_3_800.jpg&quot;&gt;&lt;img style=&quot;float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 425px; height: 283px;&quot; src=&quot;http://images.macrumors.com/article/2010/03/03/154425-valve_3_800.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Since starting writing this and thanks to an internet failure, Portal 2 has actually been confirmed and it will have co-operative too. Stay tuned for more details.&lt;br /&gt;&lt;br /&gt;Then things started to get nasty. Activision, publisher of the $1 billion grossing Modern Warfare 2, has sacked the two leads at Infinity Ward (the developers of Call of Duty), Jason West &amp;amp; Vince Zampella. As always happens when nobody knows anything, the internet went crazy. However, as the dust has settled details are emerging. More recently, the two ex-employees have filed a law suit against Activision.&lt;br /&gt;&lt;br /&gt;The basis behind their case is that the reason they were fired was not actually strong enough to justify getting rid of them and instead was timed so they would not have to be paid royalties for Modern Warfare 2.&lt;br /&gt;&lt;br /&gt;The other key aspect is West and Zampella challenging Activision regarding the ownership of the Call of Duty IP. If they are able to satisfy the court that they still own the IP, then they could stop Activision from releasing further Call of Duty titles until the matter has been resolved.&lt;br /&gt;&lt;br /&gt;Some of the stuff in the court documents, if true, is very scary:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&quot;Activision conducted the invesigation in a manner designed to maximize the inconvenience and anxiety it would cause West and Zampella. On little notice, Activision insisted on conducting interviews over the President&#39;s Day holiday weekend; West and Zampella were interrogated for over six hours in a windowless conference room...&quot;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;It goes on, that is the stuff of nightmares. &lt;a href=&quot;http://kotaku.com/5485703/infinity-ward-founders-lawsuit-against-activision-%5Bthe-court-documents%5D/gallery/&quot;&gt;Kotaku has posted the full script and it is a scary read&lt;/a&gt;. This cannot be allowed to go on, publishers cannot attack their staff like this. The &lt;a href=&quot;http://www.igda.org/&quot;&gt;IGDA&lt;/a&gt; (independent game developers association) is broadcasting its board meeting this time, hopefully they will discuss this and what they plan to do. &lt;a href=&quot;http://www.gamedev.net/community/forums/topic.asp?topic_id=564178&quot;&gt;You can watch it at GD.net next Friday&lt;/a&gt;.</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/6864625104377695365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2010/03/crazy-week-or-so-your-veteran-gamer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/6864625104377695365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/6864625104377695365'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2010/03/crazy-week-or-so-your-veteran-gamer.html' title='A crazy week or so - your Veteran Gamer news update'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-255573338856254849</id><published>2010-02-20T22:33:00.006+00:00</published><updated>2010-02-20T23:23:43.905+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Civilization 5"/><category scheme="http://www.blogger.com/atom/ns#" term="Fable 3"/><category scheme="http://www.blogger.com/atom/ns#" term="News"/><title type='text'>Fable 3 and Civilization 5</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBXQpZWaaLbBSayZG4lpSWo-jbTDVl1XRfXJQgTW_VksF-8YsVfi_oS1XmJjrgtxp6p0z43tsrNHTVlff7olJ9l-Wu5tM3E4w80js6K0DQajZdEBuuUxCZlsV6qpMT9gwJ33skAw/s1600-h/fableCivHeader.png&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 154px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBXQpZWaaLbBSayZG4lpSWo-jbTDVl1XRfXJQgTW_VksF-8YsVfi_oS1XmJjrgtxp6p0z43tsrNHTVlff7olJ9l-Wu5tM3E4w80js6K0DQajZdEBuuUxCZlsV6qpMT9gwJ33skAw/s400/fableCivHeader.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5440468746479768610&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;My two favourite franchises, Civilization and Fable, are both receiving sequels this year! Fable 3 we already knew about, however the &lt;a href=&quot;http://www.civilization5.com/&quot;&gt;Civilization announcement&lt;/a&gt; is new. Please note, Civilization 5 is different from the previously announced &lt;a href=&quot;http://www.facebook.com/civnetwork&quot;&gt;Civilization Facebook&lt;/a&gt;, which should also be coming out this year.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Fable 3&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I &lt;a href=&quot;http://thkgamereview.blogspot.com/2010/02/fable-3-announcement.html&quot;&gt;mentioned that Peter Molyneux would be demoing and talking about Fable 3 at this years X10&lt;/a&gt;. The key things to take away from it are:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Traditional RPG levelling and health systems have been cut&lt;/li&gt;&lt;li&gt;Like your character, your weapons will now change according to how you use them&lt;/li&gt;&lt;li&gt;There are two continents&lt;/li&gt;&lt;li&gt;The expressions wheel has been replaced by something called &lt;span style=&quot;font-style: italic;&quot;&gt;touch&lt;/span&gt;, though the details are still hazy as to how it actually works&lt;/li&gt;&lt;li&gt;The game will support but &lt;span style=&quot;font-style: italic;&quot;&gt;not require&lt;/span&gt; Natal. How the game will use Natal has not been announced&lt;/li&gt;&lt;/ul&gt;One thing that Molyneux did say is that they are still not talking about the second half of the game, where you have to rule a country (beyond a few hazy details like you will have a treasury and you will have to decided how to spend the countries money). Judging by the inclusion of a  second continent, I would imagine there will be some kind of diplomacy/military conquest.&lt;br /&gt;&lt;br /&gt;The weapon development is quite interesting. Basically, as you use your weapon, it will become more powerful and specialised. If you kill innocents, it will constantly drip blood, killing certain types of creatures will cause it to develop a certain appearance. The cool thing is, you can name your sword and then trade it online. Which means you will have actual legendary swords that you have to try and track down. The problem with this is of course the fact the game exists in sub-perfect world; optimal swords will be found and mass produced, flooding the market and near-breaking the system.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.lionhead.com/Fable3/images/Shot5_720.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 520px; height: 292px;&quot; src=&quot;http://www.lionhead.com/Fable3/images/Shot5_720.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;The other good thing is they are doing co-operative properly. You can use your actual character. Naturally, it being Fable, I am now super excited for this game.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Civilization 5&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Details are still very vague at this point. Probably the most significant change is the move from squares to hexagons. They also said that there would be indirect attacks from units like archers. This all suggest, along with the screen shots, more tactical combat (placing your archers behind swordsmen type of thing) and less stacks of doom.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.civilization5.com/img/screenshots/screenshot_03.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 520px; height: 295px;&quot; src=&quot;http://www.civilization5.com/img/screenshots/screenshot_03.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;They also commented on improved diplomacy, which is good. For me, I found the biggest problem with &lt;a href=&quot;http://thkgamereview.blogspot.com/2007/05/civilization-4-review.html&quot;&gt;Civilization 4&lt;/a&gt; is that there is little reason the interact with the other nations, particularly in the end game when military victory is far too much of a grind to be seriously considered. Which is a shame as I have always liked the idea of combined military arms.&lt;br /&gt;&lt;br /&gt;On that note, one thing I would like to see is a more inter-nation interaction during the end game - taking the UN idea to the next level. For example, maybe requiring nations to work together to overcome an flu epidemic or global warming. Something to force nations to consider each other, rather than just becoming isolationist and pushing for the space victory.&lt;br /&gt;&lt;br /&gt;The only other thing specified was improved online, which is good, particularly if they introduce things like clans, leagues and experience points. Civilization 4 had a very robust multi-player, but little incentives to keep you playing which made it feel a bit dry.&lt;br /&gt;&lt;br /&gt;Two very exciting announcements for my two most anticipated games of the year. Keep an eye of this site for updates as we approach their release (Civ 5: Fall 2010, Fable 3: Before Christmas)</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/255573338856254849/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2010/02/fable-3-and-civilization-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/255573338856254849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/255573338856254849'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2010/02/fable-3-and-civilization-5.html' title='Fable 3 and Civilization 5'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBXQpZWaaLbBSayZG4lpSWo-jbTDVl1XRfXJQgTW_VksF-8YsVfi_oS1XmJjrgtxp6p0z43tsrNHTVlff7olJ9l-Wu5tM3E4w80js6K0DQajZdEBuuUxCZlsV6qpMT9gwJ33skAw/s72-c/fableCivHeader.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-7322932857341752831</id><published>2010-02-14T13:55:00.008+00:00</published><updated>2010-02-16T00:22:46.801+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>Darksiders [Xbox 360]</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiRjKEnVFbebQ4PRnMAofdua8zB5U9ow-vdeKQsgKtOO73Dt1HuzfCYvBPO6HXEhrYguyxG4b32Op-fLLhUh9ALV-73h9tqJd189ccFOoyfsLiLVSCapjukTZH_KB7Ot4OOrJMHA/s1600-h/Drawn+to+life+Review+header.png&quot;&gt;&lt;img style=&quot;float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 400px; height: 171px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiRjKEnVFbebQ4PRnMAofdua8zB5U9ow-vdeKQsgKtOO73Dt1HuzfCYvBPO6HXEhrYguyxG4b32Op-fLLhUh9ALV-73h9tqJd189ccFOoyfsLiLVSCapjukTZH_KB7Ot4OOrJMHA/s400/Drawn+to+life+Review+header.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5438613204901277554&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Darksiders starts off as a weak, bloody version of Legend of Zelda but by the end is serving up interesting puzzles, fun combat and even a little compelling narrative. Providing you are prepared to put up with the opening couple of hours, there is a polished and clever adventure to be had. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The biggest theme in Darksiders is improvement. The game starts of really dreadful. The combat is incredibly boring and yet the game insists chucking you against hundreds of enemies; fighting them becomes a massive chore. When you get to a puzzle, it is mind numbingly simple, usually hitting something nearby to open a door. The environments are drab grey. The only promise of interest, humans running from angles and demons as the two super powers fight out a massive war on earth, dies out when you realise that the main game is set when the two powers are in a stalemate and all the humans are dead.&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGb3A7yehU5EtkIKBm9vwa-PKPYSSb4PCcAldea4d5zjFZ4JiWNvitJgTyTADu0K6u_nHvfMJzsRGtP3VQyazyMFsSlhG_bkFaIucxkOLESftG19RIOgil9VT5E0JIV5MOWoFQ_g/s1600-h/darksiders1.png&quot;&gt;&lt;img style=&quot;float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 341px; height: 192px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGb3A7yehU5EtkIKBm9vwa-PKPYSSb4PCcAldea4d5zjFZ4JiWNvitJgTyTADu0K6u_nHvfMJzsRGtP3VQyazyMFsSlhG_bkFaIucxkOLESftG19RIOgil9VT5E0JIV5MOWoFQ_g/s400/darksiders1.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5438615513101654802&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;However, as the game progresses, everything gets better. You learn new moves and the combat is challenging enough so that you have to use them. By the end of the game, you are skilfully diving in with an attack and shooting back out as they come back at you. You use all your moves to great effect and fighting is really rewarding.&lt;br /&gt;&lt;br /&gt;The puzzles follow a similar pattern. After the initial few hours, they become really rewarding. The puzzles are all logical and instead of feeling like you spotted the trick the designer wanted you to, you feel like you worked it out and it is &lt;span style=&quot;font-style: italic;&quot;&gt;your &lt;/span&gt;solution to a problem. Some of them follow the Legend of Zelda method of using your latest tool, but others require you to apply everything you have learnt so far and a little imagination. The only draw back is sometimes, especially in some of the boss fights, there is little feedback to indicate if you are doing the right thing, which is disheartening.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXm1ZQwMY99QJ5EXrnHm7g2Lbtshy-iCfDXKkrLAw8r6Gqj0p6s9UrKb7JF1jIcTBhiNyNCF9qg0QQJeylqf3Yc738GG2b780cAkjF4P-x6YWN32mc_h5w-nIQItKMNAZDXN4KaQ/s1600-h/darksdiers2.png&quot;&gt;&lt;img style=&quot;float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 350px; height: 197px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXm1ZQwMY99QJ5EXrnHm7g2Lbtshy-iCfDXKkrLAw8r6Gqj0p6s9UrKb7JF1jIcTBhiNyNCF9qg0QQJeylqf3Yc738GG2b780cAkjF4P-x6YWN32mc_h5w-nIQItKMNAZDXN4KaQ/s400/darksdiers2.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5438618913851946194&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Even the story improves. OK, it never gets great, and the way it is delivered is poor: the game feeds you virtually no story line through out the whole game then at about 85% of the way through, it gives you two massive cut scenes one after the other which deliver the entire story. However, it is almost compelling and by the end, your previously boring character has a much more defined personality. The story is very confusing, partly because of the bulk delivery, but the ending is quite neat (hopefully a 4 player co-operative sequel?)&lt;br /&gt;&lt;br /&gt;I had a lot of fun with this game. It presents some really cool locations later on, even if you feel you have visited some of them before (the sand dunes, for example, mimic the sand dunes in Legend of Zelda). It looks good, the game loads smoothly when travelling between environments and although the controls aren&#39;t perfect, the combat works well.&lt;br /&gt;&lt;br /&gt;Zelda fans will have a great time with this game and I would highly recommend it to anyone who has the time to get past the opening section.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;This review was based on a promotional copy supplied by the publisher. &lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/7322932857341752831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2010/02/darksiders-xbox-360.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/7322932857341752831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/7322932857341752831'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2010/02/darksiders-xbox-360.html' title='Darksiders [Xbox 360]'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiRjKEnVFbebQ4PRnMAofdua8zB5U9ow-vdeKQsgKtOO73Dt1HuzfCYvBPO6HXEhrYguyxG4b32Op-fLLhUh9ALV-73h9tqJd189ccFOoyfsLiLVSCapjukTZH_KB7Ot4OOrJMHA/s72-c/Drawn+to+life+Review+header.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-8072808275958402887</id><published>2010-02-09T18:26:00.003+00:00</published><updated>2010-02-09T18:38:57.125+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fable 3"/><category scheme="http://www.blogger.com/atom/ns#" term="Natal"/><category scheme="http://www.blogger.com/atom/ns#" term="News"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>A Fable 3 announcement</title><content type='html'>&lt;a href=&quot;http://www.gamereactor.eu/news/2726/Interview+with+Peter+Molyneux/&quot;&gt;In an interview with Peter Molyneux&lt;/a&gt;, the legendary designer said he was going to make an announcement at X10, a Microsoft conference on the 11th of February. He said the announcement was going to &quot;upset people&quot;.&lt;br /&gt;&lt;br /&gt;Obviously, I don&#39;t know what it is. However, given that we &lt;span style=&quot;font-style: italic;&quot;&gt;know &lt;/span&gt;Fable 3 will use Natal in some respect, I would not be surprised to find out the announcement is that Fable 3 will require Natal. He also said that he thought it was &quot;the right thing to do&quot;. Given his support for Natal, and the fact that Natal&#39;s success depends upon high profile games being released on it, this would appear to support the theory.&lt;br /&gt;&lt;br /&gt;I&#39;m of two minds about Natal. I am still struggling to see how it can be used to enhance game play interactions. Sure, it is technically impressive, but the whole emotion recognition thing that Milo was doing isn&#39;t magic. That requires impressive software as well as impressive hardware. I fear this means that more likely than not, Milo-style interaction is going to be a rare phenomena rather than the norm. Natal is going to be a lot of money to buy and a lot of money for developers to develop for. Given there is a certain sense of the Wii reign coming to an end, I suspect developers will be weary about jumping on the next band wagon until it has been proven viable.&lt;br /&gt;&lt;br /&gt;Obviously, I can&#39;t help but be excited anyway.&lt;br /&gt;&lt;br /&gt;In other news, I have finished Darksiders and will post a review hopefully before the end of the week. Then I am on to Mass Effect 2, which so far has been amazing.</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/8072808275958402887/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2010/02/fable-3-announcement.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/8072808275958402887'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/8072808275958402887'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2010/02/fable-3-announcement.html' title='A Fable 3 announcement'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-3379162247839396167</id><published>2010-01-25T23:15:00.003+00:00</published><updated>2010-01-25T23:44:19.686+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="News"/><title type='text'>Crispy Gamer</title><content type='html'>Some of you may have heard of a gaming news site called &lt;a href=&quot;http://www.crispygamer.com&quot;&gt;Crispy Gamer&lt;/a&gt;. Earlier this month, the upper management laid off all of the writers. Quite aside from the fact this obviously sucks for all those involved, this was one of the best gaming sites out there, with thought provoking and excellently written articles on various different topics. They employed a collection of very talented writers that, regardless of whether you agreed or not, always drew you in to a good debate.&lt;br /&gt;&lt;br /&gt;It had the feel of more of a Sunday news paper rather than Gamespot. Instead of just covering the latest news stories and blockbuster reviews, it examined topics such as &lt;a href=&quot;http://www.crispygamer.com/features/2009-11-13/its-a-massacre-the-appalling-failure-of-modern-warfare-2s-no-russian-mission.aspx&quot;&gt;the No Russian mission in Call of Duty&lt;/a&gt; or the &lt;a href=&quot;http://www.crispygamer.com/features/2010-01-04/demonic-difficulty-are-most-games-today-too-easy-or-is-demons-souls-too-hard.aspx&quot;&gt;punishing difficulty of demon soul&lt;/a&gt;&lt;a href=&quot;http://www.crispygamer.com/features/2010-01-04/demonic-difficulty-are-most-games-today-too-easy-or-is-demons-souls-too-hard.aspx&quot;&gt;s&lt;/a&gt;. It also had a &lt;a href=&quot;http://www.crispygamer.com/crispytv/series.aspx?id=17&quot;&gt;light-hearted video section&lt;/a&gt;, the the most useful review score system ever and even a comic strip.&lt;br /&gt;&lt;br /&gt;As you can tell from this rambling love letter, I will sorely miss the writers on this site and will make a concerted effort to follow them, wherever they go.&lt;br /&gt;&lt;br /&gt;What I am worried about is what this implies for digital games journalism in general. Presumably the reason these writers were let go was because it was not financially viable to keep them on. Crispy was funded by adverts, and while there was hardly a shortage of them, it is difficult to believe they were making a fortune out of it.&lt;br /&gt;&lt;br /&gt;Talent writers want decent pay. I am worried that there isn&#39;t enough money to pay for talented writers and the only option is to turn to people like me who are just desperate to write about games.&lt;br /&gt;&lt;br /&gt;To be fair, this is not limited to games, or even digital media. All news outlets are struggling to deal with this era. Advertising is becoming worth less and less as we all become attuned to just ignoring it. Someone needs to come up with a viable business model for journalism because no one seems prepared to pay for it any more.</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/3379162247839396167/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2010/01/crispy-gamer.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/3379162247839396167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/3379162247839396167'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2010/01/crispy-gamer.html' title='Crispy Gamer'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-4847571614848637146</id><published>2009-12-19T16:37:00.003+00:00</published><updated>2009-12-19T17:42:47.699+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Film Reviews"/><title type='text'>Avatar - We are across the uncanny valey</title><content type='html'>I just got back from seeing &lt;a href=&quot;http://www.imdb.com/title/tt0499549/&quot;&gt;Avatar&lt;/a&gt;, and wow... just wow. If you have been living under a rock, Avatar is a 15-year-in-the-making epic directed by the apparently mad James Cameron (of Titanic fame, no other). It is amazing.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://farm3.static.flickr.com/2667/3841035755_45daffb201.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 281px;&quot; src=&quot;http://farm3.static.flickr.com/2667/3841035755_45daffb201.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Sure, the story is fairly standard, the character development is predictable and some of the dialogue is weak. However, that somewhat fades in to insignificance in the beautiful backdrop that is Pandora.&lt;br /&gt;&lt;br /&gt;Cameron &lt;span style=&quot;font-style: italic;&quot;&gt;gets &lt;/span&gt;what makes a good film, it is more than just a good plot- that&#39;s a play. It is more than interesting characters, that&#39;s a book, it is about the imagery. It&#39;s about affecting the viewer through the visual elements. I could explain to you just how AMAZING this film looks, because it is breathtaking, but it is the way that Cameron uses the stunning technology that makes this film what it is; what separates it from the equally technically impressive Transformers 2.&lt;br /&gt;&lt;br /&gt;The world that is created in this film is so believable that when you see a strange creature, your initial reaction is &lt;span style=&quot;font-style: italic;&quot;&gt;&quot;that cannot be real&quot;&lt;/span&gt;, like when you watch BBC documentaries of wonderful creatures, instead of accepting it as blatant CGI. The world that Cameron has so masterfully created is both bizarre and believable; technology and imagination working in tandem.&lt;br /&gt;&lt;br /&gt;Through this world Cameron is able to hang a basically average story and make you care. You find yourself hating the humans attacking this world where there is still so much to find out. It makes you sympathise with the indigenous people, juxtaposing the cold, technology dependant environment of the humans with the self sufficient, natural world of the Navi.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://farm3.static.flickr.com/2761/4054882634_1b46d047af.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 281px;&quot; src=&quot;http://farm3.static.flickr.com/2761/4054882634_1b46d047af.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;The story is so completely inseparable from the presentation that, while I can say if you wrote a book with the same plot it would fail, I think to say that the film fails because of the story and hence the film is merely a technology demo is to miss what a film is - the combination of story and camera shots. Avatar is something that you have to experience on the big screen, loud and in 3D. It is the first time in a long time where I have walked away from the cinema feeling that the £10 price was justified. A must see for all.</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/4847571614848637146/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2009/12/avatar-we-are-across-uncanny-valey.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/4847571614848637146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/4847571614848637146'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2009/12/avatar-we-are-across-uncanny-valey.html' title='Avatar - We are across the uncanny valey'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://farm3.static.flickr.com/2667/3841035755_45daffb201_t.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-1966929754833389398</id><published>2009-12-12T13:59:00.004+00:00</published><updated>2009-12-13T00:06:58.834+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Analysis"/><title type='text'>Games I missed in 2009</title><content type='html'>Well it is that time of year where all the year review posts begin. I WON&#39;T be doing any decade look backs for a number of reason. Most importantly, technically the decade ends next year! Further, this is the first and only decade which I have actively played video games, so I won&#39;t have anything to compare it against. Also, the time span is so great and technology has changed so much that it would be diminishing to any title to say that they can be compared on the same scale.&lt;br /&gt;&lt;br /&gt;I believe that even Game of the Year awards are a bit pointless as there are too many different ways of comparing games and no one game is going to come out on top of all the others in everything. Instead, I plan to do a post of great, important or otherwise noteworthy games of 2009 and this post, the games I wished I had got round to playing (and hopefully will at some point) but didn&#39;t.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Batman: Arkham Asylum&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Like everyone else, I started out dismissing this game simply because it was based on a license. However, time and again I hear positive things about it. For example, I recently read an &lt;a href=&quot;http://www.crispygamer.com/interviews/2009-12-10/devil-in-the-details-a-postmortem-on-batman-arkham-asylum.aspx&quot;&gt;interview with the developer on Crispy Gamer&lt;/a&gt; where they talked about combining different gameplay elements seamlessly. I love the idea of a game that combines action, stealth and sleuthing. In fact, everything about the game sounds really interesting, from the story to the gameplay. The art style and even the combat engine. Great to see a decent license-based game.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Assassin&#39;s Creed 2&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Assassin&#39;s Creed was one of those games I probably should have played but I never really got round to it. My limited time with AC2 was very positive and apparently the developers mixed up the single player so it is less repetitive. The in game world is gorgeous and even with my short time, I was desperate to see more of it.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;New Super Mario Bro&#39;s Wii&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I &lt;a href=&quot;http://thkgamereview.blogspot.com/2007/04/super-mario-bros-vc.html&quot;&gt;love the original Mario&#39;s&lt;/a&gt;, I have a &lt;a href=&quot;http://thkgamereview.blogspot.com/2007/09/super-mario-bros-lost-levels.html&quot;&gt;weird love of challenging platformers&lt;/a&gt; (odd as most other games I enjoy are often nearer the easy end of challenge). I think this is partly because in 2D, absolute perfection is possible. In 3D, there are too many variables for everything to be spot on, but in 2D, there is a correct time to jump, a correct time to stop sprinting etc. Judging by the reviews of this game, it is classic Mario with multiplayer. Sure, people say that playing co-operative is annoying, but the competitive is where it is at. Finally I can race people head to head on 2D Mario levels - that sounds like something I will enjoy.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Brutal Legend&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A strategy game on a console? After &lt;a href=&quot;http://flashofsteel.com/index.php/2009/10/20/three-moves-ahead-episode-35-brutal-legend/&quot;&gt;Three Moves Ahead covered Brutal Legend&lt;/a&gt;, I was sold. I have always quite liked the idea of a strategy game where you control someone on the field, and if Tom Chick says it works, then I am giving it a shot.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;inFAMOUS and Uncharted 2&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I am a sucker for open world games, &lt;a href=&quot;http://thkgamereview.blogspot.com/2008/10/fable-2-first-impressions.html&quot;&gt;particularly ones that give you moral decisions&lt;/a&gt;. So I was disappointed that the two most talked about open world games this year were PS3 exclusives. Given a chance, I would probably play them to death.&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;Call of Duty: Modern Warfare 2&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Enough has been written about this game already, so I won&#39;t bother. Suffice to say that at some point, I should probably get it.&lt;br /&gt;&lt;br /&gt;Ok, so what did I miss on my miss list? Any other important titles that I should have played? To do this, you need to know what I have played, so stay tuned for my 2009 round up of what I did play.</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/1966929754833389398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2009/12/games-i-missed-in-2009.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/1966929754833389398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/1966929754833389398'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2009/12/games-i-missed-in-2009.html' title='Games I missed in 2009'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-5064286175326010061</id><published>2009-12-02T22:42:00.005+00:00</published><updated>2009-12-03T17:54:09.413+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><title type='text'>Why you should probably get Solium Infernum</title><content type='html'>Solium Inferum is a turn based strategy game produced by &lt;a href=&quot;http://www.crypticcomet.com/&quot;&gt;Cryptic Comet&lt;/a&gt;, a one man indie outfit. It is seriously addictive and the more you play of it, the more you appreciate the beauty of the design. Every little thing is connected to seemingly everything else, nothing is without its caveats and no decision is straight forward.&lt;br /&gt;&lt;br /&gt;The basic premise of the game is that you are in Hell, the devil has gone away and someone needs to rule. You and up to 5 other archfiends must compete to build up prestige prestige through insults, demands, vendettas, surprises and general nastiness. The winner is the person with the most prestige when the game ends. Unless someone storms the capital of hell and holds it for 5 turns. (I told you everything had a caveat)&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiauT7OcsR_-YarElJnXFC9t6rUlFReXpCNjAMZDl8X0Xht0hANBGqi8JltQ9G3nZOMwTJ-4tat7_Xr6ardcdHvnILhvNFOxoYsLzl1f_y5yVc6-fXMVT3cCPbYXkCIj43i7e2PfQ/s1600-h/Si1.png&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 299px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiauT7OcsR_-YarElJnXFC9t6rUlFReXpCNjAMZDl8X0Xht0hANBGqi8JltQ9G3nZOMwTJ-4tat7_Xr6ardcdHvnILhvNFOxoYsLzl1f_y5yVc6-fXMVT3cCPbYXkCIj43i7e2PfQ/s400/Si1.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5410783802832011058&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;First off, I&#39;ll mention some of the things that are drastically different from any game I&#39;ve played. Firstly, you can only do two things per turn. Unless you capture certain places or buy certain things (Getting the idea? Always with the caveats). This includes gathering resources, purchasing new units, initiating diplomatic actions and of course, moving and fighting. This means that for every thing you choose to do, there are countless other things that you would quite like to do. As a result, every decision requires deep thinking and planning.&lt;br /&gt;&lt;br /&gt;Another really noteworthy feature is the diplomacy. As the game is set in hell, everything is very cut-throat. However, it is also heavily regulated. You cannot simply march in to someone else&#39;s territory and claim it as your own (yup, you guessed it, another caveat: unless you have played a specific event that means they are excommunicated from the council). You must either make a demand or insult them. If you make a demand, then they can either refuse, at which point you can declare war. However, they can just concede to the demand, and there is nothing you can do and you must wait a couple of turns before you can make another demand. If you insult them, the ball is in their court, they can either accept the insult or refuse it and then they can choose the terms of the vendetta.&lt;br /&gt;&lt;br /&gt;Even the vendetta is not as simple as it sounds. You can choose a straight vendetta, where you then set your objective (capture X hexes, destroy X legions or capture X places of power). However, you can also challenge them to one on one combat. One of the things you can bid on at the market (yes, you can&#39;t buy anything, it is all a massive auction open to all players with only one of each unit, relic, manuscript etc.) is a hero unit called a Praetor. These can be attached to your legions to make them powerful or used in one on one combat. This means you can have no army, no adjoining borders and still crush the opponent. As the game is a battle for prestige rather than territory, the fact that you won&#39;t capture any territory is not an issue.&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSy7VXKEb6k8LH4grQrpKJuEBV_i-hetx6dPh7JJXn1ga_n03u6zoBBK7JQcuFtjuRkfq-hSnl5Hh_LtjGoDgXg1Ze1QGg81YiHy6i_cibUWuzSc6Tu5PT7GX2DmyP9-GJoBtJbw/s1600-h/Si2.png&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSy7VXKEb6k8LH4grQrpKJuEBV_i-hetx6dPh7JJXn1ga_n03u6zoBBK7JQcuFtjuRkfq-hSnl5Hh_LtjGoDgXg1Ze1QGg81YiHy6i_cibUWuzSc6Tu5PT7GX2DmyP9-GJoBtJbw/s400/Si2.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5410784056933361394&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Now no doubt you found all that very confusing. That is because there is too much for me to explain in a single post. Instead, what I hoped to have done was revealed the strategic depth that this game has. It is not without its flaws. The AI is not very challenging at the moment (although it has already had improvements since the game came out last week!) and the multiplayer is limited to Play be Email, which is OK, but a bit of hassle. It also has no in game tutorial, few hotkeys and even fewer tooltips which makes learning the game a pain.&lt;br /&gt;&lt;br /&gt;Having said that and despite what everyone else is saying, I didn&#39;t actually find the game that difficult to get the basics down. Unlike Hearts of Iron 3, where I felt simply overwhelmed by everything I didn&#39;t understand, this game allowed me to introduce myself to new concepts when I felt ready. Sure, some things are weird and very different from many other games. However, the games theme is so interesting and so effectively spread throughout the whole game, from the flavour text to the artwork, the names and places, that it is a real joy to spend time in the game learning things. At the very least you should download the demo, it runs under Windows and Linux. Vic, the developer, has said he trying to get a Mac version out, but can&#39;t guarantee it.&lt;br /&gt;&lt;br /&gt;So please, go ahead, &lt;a href=&quot;http://www.crypticcomet.com/games/SI/Solium_Infernum.html&quot;&gt;download the demo&lt;/a&gt;. I might try to do a beginners guide to it at some point, but I want to feel like I understand everything before I try to do that.</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/5064286175326010061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2009/12/why-you-should-probably-get-solium.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/5064286175326010061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/5064286175326010061'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2009/12/why-you-should-probably-get-solium.html' title='Why you should probably get Solium Infernum'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiauT7OcsR_-YarElJnXFC9t6rUlFReXpCNjAMZDl8X0Xht0hANBGqi8JltQ9G3nZOMwTJ-4tat7_Xr6ardcdHvnILhvNFOxoYsLzl1f_y5yVc6-fXMVT3cCPbYXkCIj43i7e2PfQ/s72-c/Si1.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-4004678024966410268</id><published>2009-11-22T19:28:00.003+00:00</published><updated>2009-11-22T19:34:59.605+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Preview"/><title type='text'>Why I am hyped for Solium Infernum</title><content type='html'>Any  &lt;a href=&quot;http://twitter.com/thk123&quot;&gt;Twitter followers&lt;/a&gt; will be aware that I am looking forward to a indie turn based, card based, hex based strategy game called &lt;a href=&quot;http://www.crypticcomet.com/games/SI/Solium_Infernum.html&quot;&gt;Solium Infernum&lt;/a&gt;. I am looking forward to it for a number of different reasons, but this quote from a &lt;a href=&quot;http://www.quartertothree.com/game-talk/showthread.php?t=56090&quot;&gt;live blog at Quarter to Three&lt;/a&gt; by Ben Stones pretty much epitomises it:&lt;br /&gt;&lt;br /&gt;&lt;blockquote style=&quot;font-style: italic;&quot;&gt;&quot;SI isn&#39;t ... a game about making loose pacts to not attack one another. It&#39;s a game in which the players are all beholden to a set of strict political rules that govern their interactions, and each tries to twist the rules to their favor without actually breaking them. It&#39;s a give and take sort of deal where there are very granular consequences for everything that you choose to do.&lt;br /&gt;&lt;br /&gt;For example, one diplomatic action you can choose to do is spend a number of your Prestige points to insult one of your opponents in front of the Conclave. If you do this, the Conclave&#39;s rules of conduct take effect and govern how your opponent can react. If they accept the insult, they lose face, and you get your original Prestige investment back, as well as an equal number of Prestige points from the insulted player. The other player can also refuse the insult and force you to lose your Prestige investment at no cost to themselves, but if they do, then they are required to claim Vendetta against you, which means that they have go to war for a certain number of turns. In that time period, they must achieve a certain objective (capture X number of Cantons, capture a certain Place of Power) or they lose Prestige (usually more than they would have lost if they had just accepted the insult).&lt;br /&gt;&lt;br /&gt;So it&#39;s more of a back and forth, action and reaction sort of diplomacy, governed by rules. In that respect, it&#39;s not at all like Diplomacy.&quot;&lt;/blockquote&gt;I cannot wait, I will definitely be writing something about it when it comes out.</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/4004678024966410268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2009/11/why-i-am-hyped-for-solium-infernum.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/4004678024966410268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/4004678024966410268'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2009/11/why-i-am-hyped-for-solium-infernum.html' title='Why I am hyped for Solium Infernum'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-3694048899470419391</id><published>2009-11-14T11:38:00.003+00:00</published><updated>2009-11-14T11:41:59.252+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Op-Ed"/><category scheme="http://www.blogger.com/atom/ns#" term="Other"/><title type='text'>The perception of games and why it needs to change</title><content type='html'>Hello, just a quick post. I just posted on my sister blog, &lt;a href=&quot;http://botworkstudio.blogspot.com/&quot;&gt;Botworks&lt;/a&gt;, a article on the &lt;a href=&quot;http://botworkstudio.blogspot.com/2009/11/perception-of-games-and-why-it-needs-to.html&quot;&gt;public perception of games and why I think it needs to change&lt;/a&gt;. It is a topic that means a lot to me and I would really appreciate you guys to have a read and let me know what you think.&lt;br /&gt;&lt;br /&gt;(Normal posting to return soon hopefully with a review of Forza 3, which I am still digging)</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/3694048899470419391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2009/11/perception-of-games-and-why-it-needs-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/3694048899470419391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/3694048899470419391'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2009/11/perception-of-games-and-why-it-needs-to.html' title='The perception of games and why it needs to change'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-7640242465684288195</id><published>2009-10-31T12:49:00.003+00:00</published><updated>2009-10-31T14:57:31.321+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="First Impressions"/><category scheme="http://www.blogger.com/atom/ns#" term="Forza 3"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>Forza Motorsport 3 First Impressions</title><content type='html'>I recently got Forza Motorsport 3 for the Xbox 360. As it is a racing game, I am completely hooked and will be for some hours to come, so you might well say my impressions are highly positive. However, while the game makes a few significant improvements over Forza 2, the game is far from perfect.&lt;br /&gt;&lt;br /&gt;The biggest improvement is probably the calendar. While they seem to have misunderstood some of the things I was talking about when &lt;a href=&quot;http://botworkstudio.blogspot.com/2009/07/driving-games-change-we-need.html&quot;&gt;I said I wanted a calendar&lt;/a&gt;, it solves one of the massive problems with Forza 2: the whole single player feeling like a giant grind. Because of the calendar format, the game accepts failure and encourages you to keep going on regardless. No longer are you stuck on the same races to try and unlock some other ones, it doesn&#39;t matter how well you do, the game will give you more races in different cars and different tracks.&lt;br /&gt;&lt;br /&gt;The other really big improvement is the track variation. There is a huge variety in the tracks, from windy villages set in stunning vistas to high speed circular race rings and everything in between. There are even point to point tracks up steep mountains. This is a huge step up from Forza 2 where the track set felt very restricted: either go in a dull looking track, or a dull-to-drive track.&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSI9xQCRzBxcg3W6M7zH4FasPfJoc3A8DCgwPXO9E_lOwqnDvkl_EXyfyXjJ3_IeI7TjLf0QS3fgbincv4wAzY1F1lfwryFw5yd1YzqtE2ZIBlfiWGFfudHmWpYlmZYTzJhNJPUg/s1600-h/Audi+2.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSI9xQCRzBxcg3W6M7zH4FasPfJoc3A8DCgwPXO9E_lOwqnDvkl_EXyfyXjJ3_IeI7TjLf0QS3fgbincv4wAzY1F1lfwryFw5yd1YzqtE2ZIBlfiWGFfudHmWpYlmZYTzJhNJPUg/s320/Audi+2.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5398749535036186642&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;The visual improvements are noticeable on the cars and on the tracks, but there are still a few areas that really grate the eye, such as the audience. However, the biggest problem is the loading screens. Is that really the price I have to pay for the amazing looking tracks, and isn&#39;t there some sort of compromise?&lt;br /&gt;&lt;br /&gt;The multiplayer also feels a bit like two steps forward one step back. It is considerably easier to get in to a decent and competitive game. However, they seem to have stripped some of the features that made the multiplayer in Forza 2 so compelling such as tournaments and pink slip racing (where you bet a car on the outcome of the race).&lt;br /&gt;&lt;br /&gt;There are numerous other gripes I could make such as the lack of dynamic weather, the misleading number of tracks (most of them are just sections of other tracks), the rewind feature - which I plan to write more about soon, still not being able to do split screen online and a poor music set list. However, it is a fantastic racing game simply because the people at Turn 10 have got the racing feel down to an absolute tee. Even with the rewind, races are incredibly tense experiences where you really feel like the slightest mistake could send you spinning.</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/7640242465684288195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2009/10/forza-motorsport-3-first-impressions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/7640242465684288195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/7640242465684288195'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2009/10/forza-motorsport-3-first-impressions.html' title='Forza Motorsport 3 First Impressions'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSI9xQCRzBxcg3W6M7zH4FasPfJoc3A8DCgwPXO9E_lOwqnDvkl_EXyfyXjJ3_IeI7TjLf0QS3fgbincv4wAzY1F1lfwryFw5yd1YzqtE2ZIBlfiWGFfudHmWpYlmZYTzJhNJPUg/s72-c/Audi+2.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-1346767500848445530</id><published>2009-10-28T10:03:00.005+00:00</published><updated>2009-10-29T11:52:39.960+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Wii"/><title type='text'>Drawn to Life - The Next Chapter [Wii]</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-oyljOXB8fhyphenhyphena3Gi0WlTiy5JA1o6qTDMEJh8reyHuT0RZgoZ3MVWVhm7CXBgbXIIA7Kgdua63UT5iKbWRIYbSfQnpvRiDf93HDVz2-3otC4BIEcrWs-YVt6OVEO4N_i6X3T3mBw/s1600-h/Drawn+to+life+Review+header.png&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 171px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-oyljOXB8fhyphenhyphena3Gi0WlTiy5JA1o6qTDMEJh8reyHuT0RZgoZ3MVWVhm7CXBgbXIIA7Kgdua63UT5iKbWRIYbSfQnpvRiDf93HDVz2-3otC4BIEcrWs-YVt6OVEO4N_i6X3T3mBw/s400/Drawn+to+life+Review+header.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5397986932661555346&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;p&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Drawn to Life is a &lt;/span&gt;&lt;acronym style=&quot;font-style: italic;&quot; title=&quot;A game where players jump from platform to platform&quot;&gt;platformer&lt;/acronym&gt;&lt;span style=&quot;font-style: italic;&quot;&gt; with a drawing mechanic that appears both in light puzzles and in decorating your world. The game draws (no pun intended) on a number of other games including flash mini-games you could find on Miniclip. However, I feel that the combination provides an enjoyable and varied single player experience.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;The platforming  is, on the whole, good. I could gripe about the controls, which don&#39;t feel quite as &lt;span style=&quot;font-style: italic;&quot;&gt;right &lt;/span&gt;as Mario. However, the game makes up for it with nice level design that provides a couple of new platform elements mixed in. One of my favourite bits was when you were trying to get down through a maze of trampolines that bounced you up whenever you touched them and you had to use your wings to glide you through. It put a different spin on a mechanic you had been using for the past few levels.&lt;br /&gt;&lt;br /&gt;In the game you are invited to draw a number of things. These can be either puzzle elements or elements of the game world. Drawing parts of the world is quite a nice gimmick and makes the world feel your own with your wacky flowers and your bizarre spiders. However, each time you want to draw something, you must sit through a loading screen which really slows down the pace of the game.&lt;br /&gt;&lt;br /&gt;You must also draw things to solve puzzles. You won&#39;t be stuck on any one of the puzzle for long and quite often they can be beaten using a brute force approach. However, they are quite rewarding. When you draw in to the world, your drawings take on properties based on where you have drawn them. For example, there is one colour where what you draw obeys the laws of physics so you must first build foundations for whatever you need. As I said, they aren&#39;t real head scratchers and a lot of the challenge is in the execution but they are still fun.&lt;br /&gt;&lt;br /&gt;The game also has some vehicle sequences which are silly but highly entertaining. They require no thinking and minimal skill but they are an absolute blast to play them and provide variation from the platforming.&lt;br /&gt;&lt;br /&gt;The single player is respectably long, coming in at about 10 hours. Each level is surprisingly long, normally about 20 minutes. This means that you will feel like you are exploring them. The drawback is, at that length, you never really feel compelled to try and beat your fastest time for them, which reduces the replayability. Each level has loads of coins hidden throughout them and some can be really challenging to get. However, the game doesn&#39;t distinguish between the really hard coins and ones that were simply on your path, which means there is no real satisfaction is collecting them.&lt;br /&gt;&lt;br /&gt;The game does feature some multiplayer, however it is not worth the time it takes to load. It features 3 almost identical minigames with finicky controls and no replayability. It is a shame the game does not have any co-op, even if it was more like &lt;a href=&quot;http://thkgamereview.blogspot.com/2007/12/super-mario-galaxy-second-impressions.html&quot;&gt;Super Mario Galaxy&lt;/a&gt;&#39;s as it means the game has virtually no replayability.&lt;br /&gt;&lt;br /&gt;Technically this game is acceptable. The long loading screens are a massive pain, and the games graphics aren&#39;t going to blow you away. However, it integrates your artwork in to the game well. Sometimes things are a little small and lack the contrast required to make them easily noticeable. The drawing tools are fairly easy to use - even if some of the buttons are a bit small - and provide plenty of options. If you are a perfectionist, there are some things which you will irritate you like not being able to draw a perfect circle.&lt;br /&gt;&lt;br /&gt;Overall, this is a really nice game. The lack of decent multiplayer is quite a considerable floor, but the mixture of platforming, puzzle solving and car driving makes for an enjoyable single player that will entertain and challenge most age ranges. The technical floors are a pain, but it is a quality title in many other respects that they can be overlooked.</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/1346767500848445530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2009/10/drawn-to-life-next-chapter-wii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/1346767500848445530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/1346767500848445530'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2009/10/drawn-to-life-next-chapter-wii.html' title='Drawn to Life - The Next Chapter [Wii]'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-oyljOXB8fhyphenhyphena3Gi0WlTiy5JA1o6qTDMEJh8reyHuT0RZgoZ3MVWVhm7CXBgbXIIA7Kgdua63UT5iKbWRIYbSfQnpvRiDf93HDVz2-3otC4BIEcrWs-YVt6OVEO4N_i6X3T3mBw/s72-c/Drawn+to+life+Review+header.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-3230470263815204446</id><published>2009-10-22T00:09:00.002+01:00</published><updated>2009-10-22T00:18:52.424+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="News"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><title type='text'>Civilization: Facebook</title><content type='html'>It has been &lt;a href=&quot;http://www.facebook.com/civnetwork&quot;&gt;announced today&lt;/a&gt;, that a persistent version of my favourite game, &lt;a href=&quot;http://thkgamereview.blogspot.com/2007/05/civilization-4-review.html&quot;&gt;Civilization&lt;/a&gt;, will be coming to &lt;a href=&quot;http://www.facebook.com&quot;&gt;Facebook&lt;/a&gt;. Without a shadow of a doubt this may be the most dangerous combination ever known to man. While I am not a Facebook user, social networking sites are &lt;a href=&quot;http://twitter.com/thk123&quot;&gt;super addictive&lt;/a&gt;, and we all know &lt;a href=&quot;http://civanon.org/&quot;&gt;the powers of Civilization&lt;/a&gt;. I expect to see this game banned in many countries under the drug regulations act.&lt;br /&gt;&lt;br /&gt;In all seriousness, I am always unsure about persistent games, but if any game is going to turn me one way or anther, it will be Civilization. I cannot wait and will certainly be signing up for the beta.</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/3230470263815204446/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2009/10/civilization-facebook.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/3230470263815204446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/3230470263815204446'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2009/10/civilization-facebook.html' title='Civilization: Facebook'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-153085830582183459</id><published>2009-10-16T19:34:00.007+01:00</published><updated>2009-10-21T00:00:22.298+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>Halo 3: ODST</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgPIqodQxXXGQImvZgDx08LLuVqANFaFxPNgNYJE4bfMHCRrp86eXCxBhtZUw2bXGbfllvUkcPxBzdZRgoaYUcwXqpWD79BunjR6qHl3F9y8UvYUd4Xi370DJZ4U5MbqlpbZCqpg/s1600-h/ODST+review+headerPNG.png&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 171px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgPIqodQxXXGQImvZgDx08LLuVqANFaFxPNgNYJE4bfMHCRrp86eXCxBhtZUw2bXGbfllvUkcPxBzdZRgoaYUcwXqpWD79BunjR6qHl3F9y8UvYUd4Xi370DJZ4U5MbqlpbZCqpg/s400/ODST+review+headerPNG.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5394818814015705474&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As many of my readers will well know, I regard Halo 3 as the perfect console first person shooter. It certainly isn&#39;t my favorite game, but that is merely a matter of preference. It does everything so well, from a fantastic to single player to an easy to use, pick-up-and-play multi-player with incredible depth. I could go on. However, this review is about ODST, the half game built off Halo 3. It, regrettably, is not anywhere near as good. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Halo 3:ODST has 3 main components: the campaign, Firefight mode - a co-op mode similar to Horde, and Halo 3 multiplayer with three new maps. You will get all this and the Reach beta for £35.&lt;br /&gt;&lt;br /&gt;The campaign was advertised to be a new way of playing Halo 3. Bungie promised a dark story delivered in a novel way, more tactical game play and gritty characters. However, the campaign is dull, short and, particularly near the end,  highly repetitive.&lt;br /&gt;&lt;br /&gt;You play the part of &quot;The Rookie&quot; a voiceless, faceless entity who walks around a miserable and absurdly dark (in the literal sense) city finding random clues which transport you back to your other, less likeable but equally flat, squad mates. These missions are very much traditional Halo in style except the combat does not seem as fun.&lt;br /&gt;&lt;br /&gt;As you have far less health, you cannot simply charge in a-la Halo. However, instead of making the combat more tactical, it simply makes it less enjoyable. It becomes a grind as you take out one enemy at a time, wait for your energy to recharge then take out the next.&lt;br /&gt;&lt;br /&gt;The game often feels like it is having an identity crisis. It wants to try and be a more tactical slow paced shooter, which the combat system doesn&#39;t seem to support. The permanent health simply does not work with the auto-save system. If you have an auto save that leaves you with no health, and there are no health kits about (or worse, you have to protect some thing which is driving away from you), you are stuck.&lt;br /&gt;&lt;br /&gt;The campaign has numerous other problems, ranging from a broken co-op respawn system in one level to copy-and-paste level design towards the end. However, for me, the fundamental issue is it never gets exciting. Everyone remembers the Covenant level in Halo 3 when you had to take down &lt;span style=&quot;font-weight: bold;&quot;&gt;two &lt;/span&gt;scarabs, everyone remembers the Hornet sequence, the tank sequence and everyone remembers the end of the last level driving off the exploding Halo ring in a Warthog. There were loads of points were you heart was racing with the whole experience.&lt;br /&gt;&lt;br /&gt;There are no such points in ODST. The only &quot;oh...cool&quot; moment was when you blow up a bridge, and even that was decidedly underwhelming. This is epitomized by the closing sequence - killing the same old enemies that you have been killing for the past 8 years. You find yourself willing it to be over, despite the campaign coming in at under 8 hours. You have to fight off not 1, not 2, not even 3 but 4 ship loads (and checkpoints aren&#39;t guaranteed between any of them) of covenant before you can finally close the damn thing.&lt;br /&gt;&lt;br /&gt;The whole game is over mercifully quickly, but with an unacceptably large proportion of your time walking round the city and getting lost as you must navigate with a stupid 3D map in a world which is so dark that even your night vision has trouble in some areas.&lt;br /&gt;&lt;br /&gt;The one good thing I can honestly say is, when you are able to turn your night vision off, the sky is absolutely amazing. In fact, a lot of the environments are some of the best in Halo yet. The city environment is one that is underused in Halo universe and the game portrays an excellent sense of post-invasion desolation&lt;br /&gt;&lt;br /&gt;So once you have finished the campaign you can play Firefight; a cooperative mode for up to 4 players fighting endless waves of Covenant. You actually have to unlock some of the levels, which is very un-Bungie like. This mode is really good. Not because Bungie have done anything to help themselves, simply because Halo combat is fun. It&#39;s OK on your own but the multiplayer is intense. Vehicles, tons of grenades and a wide variety of enemies really set this Horde copy cat apart from Horde et al.&lt;br /&gt;&lt;br /&gt;So it is a real shame that it has some really basic problems. Things like no saving/continuing mean that each time you must go from the start. Given that to get a half decent score requires about 1 and a half hours, it is as much an endurance challenge as a skill challenge to get far. There are a few pet wishes I have - Forge, play as Master Chief, choosing weapons and skull settings - which are a nuisannce, and most of them are things that Bungie normally do really well. However, by the far the most annoying (and the thing that Bungie is best at) is Matchmaking. The game gets really good with 2 people and the fun just increases as you add more people. However, I don&#39;t &lt;span style=&quot;font-style: italic;&quot;&gt;know&lt;/span&gt; 4 people with ODST, let alone have 4 people who are all on at the same time to play Firefight for a couple of &lt;span style=&quot;font-style: italic;&quot;&gt;hours. &lt;/span&gt;I do not know what was going through Bungies mind when they decided to not include Matchmaking for a mode that so obviously needs it.&lt;br /&gt;&lt;br /&gt;Which leaves us with the final element; 3 new maps plus all the maps released via Xbox Live Marketplace since Halo 3s launch. If you don&#39;t have any of the maps, this is fantastic, but for me, it is 3 maps that are, well, fine. They are Halo maps, they don&#39;t stand out as awesome maps like Avalanche or Sandbox, but they were perfectly enjoyable to play on.&lt;br /&gt;&lt;br /&gt;Maybe I am being harsh on this game because it is Halo, if it was any other game, maybe I would be pleased. But given that they want a full price for a game where they already had the engine and &lt;a href=&quot;http://www.destructoid.com/halo-3-odst-has-been-finished-since-may-148646.phtml&quot;&gt;have been sitting on for 6 months&lt;/a&gt;, I think I am being perfectly fair.&lt;br /&gt;&lt;br /&gt;If you own Halo 3 and all the maps, this game is simply not worth £35 or even £25. You (and I) can hope they release the maps and Firefight as DLC for ~£15. If you don&#39;t own any of the maps, then you should certainly consider it; but only if you plan to use the maps. If you don&#39;t own Halo 3 (*shock*), then get Halo 3 because the campaign really is a lot better and there are plenty of maps to be getting started with there. Bungie, I am disappointed.</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/153085830582183459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2009/10/halo-3-odst.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/153085830582183459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/153085830582183459'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2009/10/halo-3-odst.html' title='Halo 3: ODST'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgPIqodQxXXGQImvZgDx08LLuVqANFaFxPNgNYJE4bfMHCRrp86eXCxBhtZUw2bXGbfllvUkcPxBzdZRgoaYUcwXqpWD79BunjR6qHl3F9y8UvYUd4Xi370DJZ4U5MbqlpbZCqpg/s72-c/ODST+review+headerPNG.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13955511.post-7459741654997940014</id><published>2009-10-09T16:54:00.006+01:00</published><updated>2009-10-13T23:38:26.289+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><title type='text'>Hearts of Iron 3</title><content type='html'>When I wrote my &lt;a href=&quot;http://thkgamereview.blogspot.com/2009/09/hearts-of-iron-3-first-impressions.html&quot;&gt;first impressions for Hearts of Iron 3&lt;/a&gt; a couple of weeks ago, I didn&#39;t sound very pleased with the game. Which is a first when it comes to new games. Normally I start liking it then go off them when I realise a couple of days later that actually it is boring and repetitive.&lt;br /&gt;&lt;br /&gt;In truth, my negative impressions didn&#39;t disappear the day after I wrote that. Hardly a time went by without me cursing the game numerous times. Playing it became a chore. I only persisted for three reasons:&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;a href=&quot;http://www.flashofsteel.com/&quot;&gt;Troy Goodfellow&lt;/a&gt;, a reviewer I respect greatly, said it was good&lt;/li&gt;&lt;li&gt;The concept filled me with a buzz, I &lt;span style=&quot;font-style: italic;&quot;&gt;wanted&lt;/span&gt; to be a commander in a massive theatre of war&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I had spent money on it, I wasn&#39;t about to chuck it away&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;However, as you may have guessed, I am now thoroughly in to the game. It is far from perfect, and there are still plenty of elements I curse for just being so stupidly convoluted. However, I now feel comfortable that I am playing it right, and hence write a review.&lt;br /&gt;&lt;br /&gt;However, I won&#39;t be attaching my normal scoring system to this review like I do with every other game I have ever reviewed. The reason is simple, the score will be &lt;span style=&quot;font-weight: bold;&quot;&gt;completely &lt;/span&gt;different depending on who you are. I am not going to lie to you, if the concept of the game does not fill you with excitement you will never get in to the game. Even if it does, you will still need a large amount of patience. Even then, the game is far from perfect. For this reason, I shall not give the game a score. For some of you, it would be an 8.5 whilst for others it would be a 0.&lt;br /&gt;&lt;br /&gt;As I have said, the game has numerous flaws. These range from frustrating glitches, poor memory management (the game will lag, unless you are running some kind of super computer, I have 4GB of RAM, which should be more than enough), and plenty of user interface floors.&lt;br /&gt;&lt;br /&gt;Getting an overview of what is going on is nearly impossible. The game does a poor job of choosing what information you need to see (like provinces being taken) and what is utterly irrelevant (like minor research developments). You have to manually choose what information you want displayed and how, which simply isn&#39;t practical. When you are going through the game for the first time, you don&#39;t know what will be important. However, you neither want to be overwhelmed or missing out on key bits of information. I felt both of these as getting in to Hearts of Iron.&lt;br /&gt;&lt;br /&gt;They have implemented a fantastic system to break down your troops in to divisions and then companies then brigades, but offer no group selection other than drag and drop, meaning that divisions serve no practical purpose. They also allow you to put theatres or divisions under control of generals. However, it is neither obvious how you do it, nor is it clear if there are disadvantages for using less talented generals.&lt;br /&gt;&lt;br /&gt;You start the game with numerous units, but the game lacks a clear overview screen so you must spend the first 45 minutes of any game going through all your units so you have a clear idea of what you have and where they are. I found that unless you are prepared to micromanage everything, your units will not be organised in to any kind of hierarchy and you will simply move&lt;br /&gt;&lt;br /&gt;The game gives you control over loads of things, but each screen is overwhelming when you first look at it, with only the ever tempting &quot;Give AI Control&quot; element making sense! Fortunatley, the most important screen, the production screen, where you choose what to build, is fairly intuitive and helpful tool-tips clear up any confusion. However, one of your tasks is to split your resources between various different things through sliders. However, between a bug that means they reset every 5 seconds if you don&#39;t close the screen or pause the game, and the fact that there is simply not enough options for controlling them (for example, I want to be able to set some of them to track their minimum value) it becomes a frustrating balancing act, and takes you away from the fun of the game.&lt;br /&gt;&lt;br /&gt;Despite all that, once you understand what is going on, the game &lt;span style=&quot;font-style: italic;&quot;&gt;is &lt;/span&gt;fun. Managing your troops and conquering the world is great, once you have got over the oddities of simple things like selecting and transporting troops etc. Because the game models things like supply routes, you have so much more freedom when it comes to strategies. Doing things like encircling your enemy as they run out of supplies make you feel like a real war general. And when the enemy does the same to you, dropping in supplies by plane or using the last of your troops supplies to make a mad dash to re-establish routes creates a real sense of war that no game I have ever played has managed. The World War 2 feel is captured perfectly and the boxes that look like you would find on a generals map help the war aesthetic.&lt;br /&gt;&lt;br /&gt;So in short, a really interesting grand strategy game hides behind numerous problems that means this game is going to be a big time investment to get in to. Frustratingly obvious things that seem so simple to fix really detract from the whole experience, even after you have got in to it. As I said at the beginning, you will only get past the huge learning curve if you really want to. If you want a light grand strategy game with immediate rewards, play something like Sins of a Solar Empire, which is much more instantly gratifying. However, if thinking about managing supply lines, moving vast armies and playing the diplomatic game in the epic setting of World War 2 fills you with excitement, then there is a really interesting, deep and rewarding game here.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;It it worth noting that the manual is particularly useful and, at time of publication, the game is not cheaper on Steam than at retail shops. As such, if you are going to get it, I strongly recommend purchasing it in real life. I am hopefully going to write a very short noobs guide to getting in to Hears of Iron 3 over the next week.&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://thkgamereview.blogspot.com/feeds/7459741654997940014/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thkgamereview.blogspot.com/2009/10/hearts-of-iron-3.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/7459741654997940014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13955511/posts/default/7459741654997940014'/><link rel='alternate' type='text/html' href='http://thkgamereview.blogspot.com/2009/10/hearts-of-iron-3.html' title='Hearts of Iron 3'/><author><name>thk123</name><uri>http://www.blogger.com/profile/12721921644663912935</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxl_u7PbKn6BxOSC29cZ0goAbG6VtXtpj-eohvR9WflRyv2CRPC2wRVmSL0fkBF1h83Rk3_KnwvxqQf4M9GzKQm63wxT2xCnxFRjf_9rsyIeqqNUkqIEwNNu9KFYg05A/s220/Me.jpg'/></author><thr:total>2</thr:total></entry></feed>