<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1244184866879534805</id><updated>2024-09-27T18:39:33.860-07:00</updated><category term="Alyssa Rizzo"/><category term="MMORPG"/><category term="League of Legends"/><category term="Alice"/><category term="The Old Republic"/><category term="Warhammer"/><category term="World of Warcraft"/><category term="Chaos Side"/><category term="Gaming"/><category term="Mythic"/><category term="RPG elements"/><category term="RvR"/><category term="Dark Spot Gaming"/><category term="Fantasy"/><category term="Games"/><category term="Singularity"/><category term="Chaos"/><category term="Greenskins"/><category term="Orcs"/><category term="Star Wars"/><category term="Achievements"/><category term="Call of Duty"/><category term="Cataclysm"/><category term="Choppa"/><category term="Experience"/><category term="Public Quests"/><category term="Review"/><category term="Singular"/><category term="Warcraft"/><category term="Xbox 360"/><category term="Bioware"/><category term="Borderlands"/><category term="Classes"/><category term="Coop"/><category term="FPS"/><category term="Front Mission"/><category term="Grand Theft Auto"/><category term="Human"/><category term="Jedi Consular"/><category term="Jedi Knight"/><category term="Northrend"/><category term="Nothing Ventured"/><category term="PC"/><category term="PvP"/><category term="Reality"/><category term="Score"/><category term="Story"/><category term="Tactical Shooter"/><category term="The Venture Co."/><category term="WOTLK"/><category term="Warrior"/><category term="Wrath of the Lich King"/><category term="Xbox Live"/><category term="1337"/><category term="2k games"/><category term="AI"/><category term="Action"/><category term="Alignments"/><category term="Alliance"/><category term="Atlus"/><category term="Black Guard"/><category term="Blog"/><category term="Bots"/><category term="Bounty Hunter"/><category term="Brink"/><category term="Cancelation"/><category term="Cata"/><category term="Chosen"/><category term="Creations"/><category term="Criteria"/><category term="Dark Side"/><category term="Dawn of War"/><category term="Defense of the Ancients"/><category term="Demos"/><category term="DoW2"/><category term="Draenor"/><category term="Enemy Territory"/><category term="Exclusive"/><category term="Fallen Requiem"/><category term="Firetree"/><category term="First Person Shooter"/><category term="Gearbox"/><category term="Hackers"/><category term="Halo"/><category term="Healing"/><category term="Horde"/><category term="Hunter"/><category term="Ideas"/><category term="Illegal Danish"/><category term="Imperial Agent"/><category term="Introduction"/><category term="JRPG"/><category term="Jedi Code"/><category term="Jewelcrafting"/><category term="Light Side"/><category term="Light hearted"/><category term="Machinima"/><category term="Magazines"/><category term="Mechs"/><category term="Metal Arms"/><category term="Neutral"/><category term="Oxhorn"/><category term="PS2"/><category term="Paladin"/><category term="Pazaak"/><category term="Perfect Dark"/><category term="Persona"/><category term="Persona 2 : Innocent Sin"/><category term="Persona 3"/><category term="Persona 3 Portable"/><category term="Persona 4"/><category term="Persona ; The animation"/><category term="PlayStation Portable"/><category term="Possible Blog"/><category term="Pre-orders"/><category term="RTS"/><category term="Rainbow six"/><category term="Realm First"/><category term="Red Vs Blue"/><category term="Relic"/><category term="Robots"/><category term="Sales"/><category term="Ships"/><category term="Sith"/><category term="Sith Inquisitor"/><category term="Sith Warrior"/><category term="Small Notes"/><category term="Smuggler"/><category term="Splash Damage"/><category term="Spoilers"/><category term="Steam"/><category term="Summer Camp"/><category term="Tactical"/><category term="Terraria"/><category term="ToR"/><category term="Tom Clancy"/><category term="Trooper"/><category term="Ubisoft"/><category term="Valve"/><category term="Vegas 2"/><category term="Ventrilo"/><category term="Video Games"/><category term="Warhammer 40"/><category term="Warhammer 40k"/><category term="Wings of Prey"/><category term="World Firsts"/><category term="Xbox"/><category term="Xbox Live Market Place"/><category term="Yggdra Union"/><category term="anime"/><category term="communities"/><category term="leet"/><category term="strategy"/><title type='text'>Singularity</title><subtitle type='html'>Personal blog about gaming, and thoughts about many aspects of games and the gaming industry. (The design and format of the blog are not finalized)</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>66</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-3517074493162842342</id><published>2012-01-18T21:10:00.000-08:00</published><updated>2012-01-18T21:10:09.938-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="The Old Republic"/><title type='text'>PvP Impressions of The Old Republic</title><content type='html'>As much as I would like to say I just hate the PvP in SWToR, I feel like that&#39;s giving it too much of a diservice, but I do have a major problem with the PvP in the game that I did not have at the launch of World of Warcraft which is roughly in the same time frame.&lt;br /&gt;
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For starters if you weren&#39;t one of the people who reached level 50 and immediately started to participate in the PvP content within 2-3 weeks of the game&#39;s early access, it becomes fighting a uphill battle. Equipment in this game matters so much in SWTOR that as a fresh 50 Jedi Sentinel with nearly full level 49 purple item upgrades, I was not able to scratch Sith Inquisitors or anyone really who had a Sith Inquisitor shield up, on the other hand of things, I also died very quickly to people who are able to do rapid 3k-6k critical hits.&lt;br /&gt;
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The next problem I have is that it is not easy to get past the starting level to even the first level of PvP items. So far the only ways I&#39;ve found were&lt;br /&gt;
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-PvP daily quests (2 in total)&lt;br /&gt;
-PvP weekly quests (2 in total again)&lt;br /&gt;
-Using Warzone Commendations to Convert them into Mercenary Commendations and using them to buy Champion level bags (Basically needing 800 Commendations for a bag, which turns into either 3 Centurion Commendations or a chance at a Champion level item, the lowest costing Centurion item is about 16 tokens, that means about 4800 commendations)&lt;br /&gt;
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And that&#39;s about it. I get about 50-90 commendations per battle, and usually double that if I win; however on our server (Sith Wyrm) the Republic very rarely wins. I&#39;ve done enough Warzones to buy about 3 bags now and my progress for the weekly is 6/9 Warzones won.&lt;br /&gt;
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Despite all of this and all of the complaining I&#39;ve done to Alice, the PvP experience isn&#39;t a absolutely dreadful experience. The only redeeming factor for it though is the way the game rewards you Valor which is basically just a PvP experience stat, not much more than that. I personally like increasing stats even then however the PvP is rather unfun. As for my personal performance in PvP although I can do my biggest hit on a geared player and hardly scratch them, usually I can get in the top 1-3 highest damage done stats for both sides, as well as having the most medals rewarded, of course provided the medal system is also very.. not optimal to begin with, in that it has more possible medals for Tanks rather than DPS and Healers, healers having the worst of it.&lt;br /&gt;
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That&#39;s my summary for how PvP has been thus far, I will be talking more about it when I get better gear which will hopefully be soon enough.&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/3517074493162842342/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2012/01/pvp-impressions-of-old-republic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/3517074493162842342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/3517074493162842342'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2012/01/pvp-impressions-of-old-republic.html' title='PvP Impressions of The Old Republic'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-3311522973788474829</id><published>2012-01-07T23:41:00.000-08:00</published><updated>2012-01-07T23:41:36.583-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="The Old Republic"/><title type='text'>SWTOR : Crew Skills</title><content type='html'>While I&#39;m currently not doing much in SWTOR other than playing my main with Alice which is very limited unfortunately due to different schedules. I have been able to still accomplish a good amount of things in the game by simply clicking on a few buttons and not even playing the game or moving maybe even 100 feet. That is due to the way Bioware implemented crafting skills into ToR, and I wanted to address this because I was in the crowd that had a problem with it until I really thougth about it, at least that was the case when I first heard about this system months ago.&lt;br /&gt;
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The way crafting in SWTOR works is that there&#39;s three types of crew skills essentially, crafting crew skills are limited to one per (player) character, but then you can also have whatever combination of gathering and mission skills that you want, be it two gathering, two mission, or one of each. While gathering and crafting is pretty much standard fare for most MMORPGs (you gather stuff with like mining for example, and then use those materials to craft into things with black smithing) the mission skills basically entirely justifies the crew skill system as it produces things that aren&#39;t found anywhere in the world, and the only way to get them is to send your companion characters on missions where they&#39;re rewarded on completion of the mission, a certain amount of that special material. Sending companions off isn&#39;t only tied to mission skills however, this is where the crew in crew skills comes into place.&lt;br /&gt;
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With crew skills you can basically do everything with companions without moving an inch yourself, in fact the only real thing you can do on your own is gathering skills, if you have a required skill there are nodes or defeated enemies that you can obtain extra goods from if you meet the required standards. However for crafting and mission skills, you&#39;ll have to rely on your companions; you send them off from a list of short mission descriptions that give you an idea of what they&#39;re going to do but you never see them do this, so that small part is basically just flavor text. However, what does happen is that when you send someone off they get a timer before they come back and the mission is completed (or failed if you&#39;re unlucky) and you simply just have to wait around, you can still do whatever, until they come back, then you get your items and they&#39;re free to stay with you again.&lt;br /&gt;
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As I said before I had a problem with this system because it honestly didn&#39;t seem like it fit a lot of the companions that they announced at the time, they were heavily described as being famous and with no knowledge of the back round of the character that you&#39;re playing, you can just assume you start off as a lowly individual and make your way up as the game progresses. With that said, I saw no reason why famous people would even consider aiding you in gathering resources rather than having you do them yourself. I later on decided that the new system sounded actually pretty interesting with that detail aside, and it&#39;s further even more interesting when I first tinkered with it in game.&lt;br /&gt;
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The first thing that removed my problems with the system is that I don&#39;t know why, but companions aren&#39;t nearly as famous as they&#39;re described as in the SWTOR site, in fact most of them are unique individuals in a very low profile position that somehow come to joining you in your adventure. The next thing is that I believe sending companions off is very balanced because you do still have to participate in a sense, as you&#39;re giving them money (credits) to use while they&#39;re off on missions, this turns out to be very expensive with how often you send people off, and later on when the missions are much longer before they complete, it simply just becomes more expensive rather than a small amount of money in large doses. Lastly there&#39;s the issue with time, even 5 minutes is not short compared to the 3 seconds it takes to mine a node in World of Warcraft, and later on when it takes 30 minutes to gather 5 of the most meager high level materials, it&#39;s very time costly, and while it is true that you still can be doing nothing while they&#39;re off working, you probably could gather 100 materials in 30 minutes in WoW.&lt;br /&gt;
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So in the end, my conclusion is crew skills are a slight combination of traditional and a more unique style of crafting, you still could definitely gather materials by hand if you want, but you can&#39;t do all of it by yourself, but simply having the option there is enough for me at least to satisfy any traditionalist needs. On the other hand with the unique versus traditional part, it simply comes down to that one requires more work, the other requires more time and a small to medium degree of work. I think in that sense it balances out perfectly, and as a side benefit it&#39;s much more relaxing to be able to send companions off to gather for you while you get to eat your breakfast or something similar.&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/3311522973788474829/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2012/01/swtor-crew-skills.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/3311522973788474829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/3311522973788474829'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2012/01/swtor-crew-skills.html' title='SWTOR : Crew Skills'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-5148094955368010490</id><published>2011-12-30T21:47:00.000-08:00</published><updated>2011-12-30T21:47:23.248-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="The Old Republic"/><title type='text'>SWTOR : Somewhat Review, and Impressions</title><content type='html'>Star Wars : The Old Republic (SWTOR for short, or just ToR) is the largely awaited MMORPG developed by Bioware and in some sense, the spiritual successor to Bioware and Obsidian&#39;s KOTOR games. It is not just a normal MMORPG either but it does contain many parts of it that does make it a more standard MMORPG akin to World of Warcraft which is basically as standard as you can get nowdays. In any case, there&#39;s one big part that separates it from being such a standard MMO and smaller parts that I&#39;ll talk about later, however the big part is character interaction.&lt;br /&gt;
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I believe character interaction is what sets ToR apart from other games and chose it over story because while Bioware advertises this game basically being the forefront of bringing a focus on story to the MMO genre, I&#39;m going to say that&#39;s not entirely accurate, MMORPGs like Lord of the Rings Online have had a huge focus on story before ToR, as well as World of Warcraft; however neither of those games had basically any character interaction at all other than your character is talked to by people, and then you do stuff for them. While that idea is still existent in ToR, and it very much is one of the things I like and dislike about the game, every single quest related character in the game is interactable, they are of course interactable on different levels but never the less you are given opportunities to respond to them in 3 different ways which usually sum up to nice, nice or rude depending on what option is given (this option usually always changes from conversation to a different conversation to a different character) and finally just rude. A majority of the time how you respond in most situations will not affect anything too drastically other than getting a different response out of the character but it will still lead to them giving you a quest. On the other hand, there are also light and dark moments where you&#39;re given two choices and sometimes three but mostly two, about how to go about a situation, and those choices drastically deliver a consequence somehow. It is unknown by me at least if those choices will actually affect anything later on in the game, the only thing that happens usually is that you get a followup letter from someone involved in a in game mail box who tells you what happened afterward.&lt;br /&gt;
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All of that above however is just about side quests, there are main quests choices that have similar outcomes but I feel like a choice that is made in the main quest would be more likely to come back in an in game form than a side quest one.&lt;br /&gt;
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In any case, the interactive characters and the stories that come with that are what makes ToR stand on it&#39;s own I believe, that and it being set in the Star Wars universe which brings a very unique experience to allow yourself to be immersed in to begin with. However with that said, I don&#39;t believe this game is perfect at all and that probably lies in the game play mechanics. As with most games, the PvE and PvP components are drastically different but most games also do both well, in ToR I feel like the gameplay mechanics server PvE just fine, tank, healer, and DPS serve their purposes just fine, and while it feels like the connection between one attack to another is not instantaneous and more reliant on watching the animation complete rather than being tied to the global cooldown, it isn&#39;t that much of a big deal in PvE than it is in PvP. To give an example of the not instantaneous idea, as a Jedi Sentinel I have a skill called Overload Saber, it is suppose to be an instant cast that empowers my lightsabers allowing them to do damage over time effects when they hit, the problem is that it is by no means instantaneous, if I hit the ability and then immediately do an attack afterwards, it will cancel the Overload Saber skill which again isn&#39;t very annoying in PvE but if that happens in PvP that would be a problem.&lt;br /&gt;
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The problem with PvP isn&#39;t in the skills persay but it is because of class design and PvP zone design. The first most obvious problem to me anyways is that the game&#39;s PvP zone range for Warzones at least which are instanced areas for PvP combat, is that the level range is basically 10-50, 50 being the level cap, it probably goes without saying that entering the warzone is basically pointless at lower levels, but the game does try to balance things out by adjusting everyone&#39;s stats to basically the same level. Even still however, a higher level will have more ways and a easier time killing people than a lower level would, I&#39;ve only done 1 Warzone on my sentinel at about level 20ish and a lot more on my Vanguard who is only level 23 and my experience is that because I&#39;m a ranged class and a tank, I can do much better as a Vanguard than I did with my Sentinel at a low level ,even still however, when I fight a high level it isn&#39;t much fun to just die to CC.&lt;br /&gt;
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So while I haven&#39;t admittedly done much in ToR yet these are some of the problems that I&#39;ve encountered with the game. There is much more things better with the game than there are bad things, however the bad things do mar what would be a great MMO experience for me.&lt;br /&gt;
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One last thing I&#39;ll say about ToR is that I think it is still designed for a very specific audience. If you don&#39;t enjoy either Star Wars or games with heavy emphasis on interaction and story, then ToR probably isn&#39;t the game for you. It does have the standard MMO components of go out to a area, gather quests, then go complete them, but honestly those almost feel like they hurt the experience more than helping it. It&#39;s not a bad thing of course because it allows for a extended multiplayer experience beyond simply character conversations, however at the same time it is somewhat of a real disappointment to be having this interesting conversation with a character, and then the next person you talk to basically just says kill 30 so so things, and collect so so things while you&#39;re at it. Nevertheless however, ToR is a excellent game, that I&#39;ll be writing more in depth about as I play it more.&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/5148094955368010490/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/12/swtor-somewhat-review-and-impressions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/5148094955368010490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/5148094955368010490'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/12/swtor-somewhat-review-and-impressions.html' title='SWTOR : Somewhat Review, and Impressions'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-1833478498066267818</id><published>2011-12-17T14:58:00.000-08:00</published><updated>2011-12-17T14:58:58.697-08:00</updated><title type='text'>Status Update Dec.17,2011</title><content type='html'>I&#39;m currently trying to figure out the best method to recording videos and editing them for the best viewer experience. Currently I am debating doing whole recordings and then cutting out high lights, or setting a record time to record nonstop and then post the entire thing, unedited. Right now, I&#39;m leaning towards doing the first one, but I might end up doing both depending on the circumstances. Possibly even thinking of some other way to present videos that I haven&#39;t thought of even. As of right now though, it&#39;s still up in air, but I&#39;m making footage at least.</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/1833478498066267818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/12/status-update-dec172011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/1833478498066267818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/1833478498066267818'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/12/status-update-dec172011.html' title='Status Update Dec.17,2011'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-3439125501867869183</id><published>2011-12-15T19:17:00.000-08:00</published><updated>2011-12-15T19:17:25.187-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="The Old Republic"/><title type='text'>Chat Interview - Adam Cascio on First Days of The Old Republic on Live</title><content type='html'>&amp;nbsp;I was able to get Adam to participate in the first interview I through together mainly to see how interesting it would be, and to also try interviewing someone. So far I&#39;m fairly happy with the results as a lot of information was given as well as getting a few things out of him that I didn&#39;t know yet either, plus it&#39;s all from him personally, so seeing another view point is good too.&lt;br /&gt;
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A few things I know I could change however is having a more structured list of questions to start out with, as I started the idea off pretty much as soon as I got it, I wasn&#39;t prepared with such a list. I do think I handled myself in a fairly timely manner on getting questions out fast to keep the interview flowing however. Lastly on the same note as timely manner, I believe I should keep on changing the subject to cover a more wide variety of things or at least choose a subject to start off with that isn&#39;t as vague as simply &quot;First days in The Old Republic on live&quot;. Doing so will allow me to get more information out as well as keep the interview being a interview rather than simply a conversation that follows a thread to another and to another and so on.&lt;br /&gt;
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Here is the interview however, and I while I don&#39;t have too many plans for it in the immediate future, I think I&#39;ll definitely figure out some way to implement them easier.&lt;br /&gt;
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[18:07] Alyssa R.: How long have you been playing in Star Wars : The Old Republic?&lt;br /&gt;[18:07] Adam: Since Tuesday at 6:15 am.&lt;br /&gt;[18:07] Adam: But I played in Beta a few weeks too.&lt;br /&gt;[18:08] Alyssa R.: And generally speaking, is there any MMO or similar game to The Old Republic that you would compare the experience to?&lt;br /&gt;[18:09] Adam: Not really. SWG a little since it&#39;s Star Wars as well. But SWG was a sand box MMO, this one is a theme park MMO like WoW. But it plays and feels much differently than WoW.&lt;br /&gt;[18:10] Alyssa R.: I personally am not sure what you mean by, theme park MMORPG, but I have somewhat of an idea of what you mean by sandbox, however what do those terms mean to you?&lt;br /&gt;[18:12] Adam: Theme Park means you have a certain set of attractions to do or see and you&#39;re restricted.Like you can&#39;t build player cities, you can&#39;t craft gear with your own stats, and stuff like that. Theme Park is like WoW where you are continuously told what to do and where to go.&lt;br /&gt;[18:13] Adam: SWG was also all open world PvP, where as in a theme park MMO you have set battlegrounds to go to.&lt;br /&gt;[18:14] Alyssa R.: So in your sense, theme park would be linear and sandbox would be more free form exploring based such as single player games like the Grand Theft Auto series?&lt;br /&gt;[18:14] Adam: Right.&lt;br /&gt;[18:14] Alyssa R.: I see, onto questions about the game experience directly.&lt;br /&gt;[18:15] Alyssa R.: Starting off, what is your current level, class, and faction in the game?&lt;br /&gt;[18:15] Adam: Level 27 Jedi Guardian, Republic.&lt;br /&gt;[18:16] Alyssa R.: I see, I probably would play a Guardian. Although honestly Sentinel looked the most preferable at the start to me at a glance.&lt;br /&gt;[18:16] Alyssa R.: Did anything affect your choice to pick a Guardian?&lt;br /&gt;[18:18] Adam: Sentinel is fun, but it is pure DPS. You don&#39;t really have flexibility like you do as a Guardian who can tank or DPS at end game. But Sentinel is the strongest pure DPS class. But I picked Guardian so I would have flexibility at end game and because I like using one saber over two.&lt;br /&gt;[18:19] Alyssa R.: Good enough reasons as any. As guardian is also basically amongst the community known as the iconic Jedi class, how well do you think it lives up to fulfilling the Jedi legacy that people look to Stars Wars for?&lt;br /&gt;[18:19] Adam: But there are a ton of guardians on my server, so it would probably be good to pick a sentinel.&lt;br /&gt;[18:21] Adam: So far it lives up to it a great deal, you can feel pretty heroic jumping in and getting the attention of the enemies around you. Or force pushing away enemies that are attacking a friend. Force push seems to knock back the enemy 15-20m, so its pretty impressive. And your saber animation can block in any direction and deflect blaster bolts so it looks pretty fluid and neat.&lt;br /&gt;[18:21] Alyssa R.: Based off your knowledge of the game currently, do you know if the Sentinel is able to do these as well or is it specific to the Guardian?&lt;br /&gt;[18:23] Adam: I don&#39;t think Sentinel can force push, at least not as early on as the Guardian. I&#39;m pretty sure the Sentinel gets a sabre throw early on, my Guardian doesn&#39;t have it yet. The Sentinel focuses on switching sabre styles and using Damage Over Time abilities to do damage over force powers.&lt;br /&gt;[18:23] Alyssa R.: Would that mean the Guardian is more focused on burst and direct damage than the Sentinel is?&lt;br /&gt;[18:25] Adam: I would say that yes, but the sentinel has 3 trees for damage so some may be more bursty over others.&lt;br /&gt;[18:25] Alyssa R.: That may be true of course. Lastly on the topic of classes what role are you currently playing and specialized in as your Guardian?&lt;br /&gt;[18:26] Adam: I am leveling up in the defense tree as a tank.&lt;br /&gt;[18:27] Alyssa R.: How vastly different would you say your play style would have to be if you were leveling up in the DPS tree instead? Outside of the standard group mechanics that of course come with being a DPS or tank, primarily would you be using different abilities often other than what you&#39;re currently doing?&lt;br /&gt;[18:29] Adam: Not too much different, in the pure DPS tree you would do more damage as a Guardian but even the tanks in this game do a fair amount of damage. You just have a good bit more survivability. You can also &quot;guard&quot; players in PvP to take damage off them, as well as using taunt in PvP to minimize damage to other players.&lt;br /&gt;[18:30] Alyssa R.: Very interesting, also one more question on the topic of classes before we move on and it just came to me.&lt;br /&gt;[18:30] Adam: Yes?&lt;br /&gt;[18:30] Alyssa R.: What are you looking forward to seeing more of as a Jedi Guardian game play wise? more damaging skills? utility skills? that sort of thing.&lt;br /&gt;[18:31] Alyssa R.: As you level up that is.&lt;br /&gt;[18:31] Adam: Uhhh hmm... I guess seeing what kind of new force powers I get and how well I can horde off enemies and protect people. I&#39;m more interested in the story though I guess.&lt;br /&gt;[18:33] Alyssa R.: As am I. Moving onto that aspect in fact, thus far how interesting has the story been? And how well does it mix in with the game still being a MMORPG rather than just simply a single player RPG.&lt;br /&gt;[18:34] Adam: The Jedi Knight story line is pretty excellent. Your story does change if you make dark side or light side choices as I have experienced both paths up to level 30. And it mixes into MMO by if you are in a group other players can interact in conversations and affect the out come of quests and those decisions stay with you. So it adds a bit of realistic randomness that you would get from traveling in a group of different personalities and motives.&lt;br /&gt;[18:36] Alyssa R.: As I personally have talked to you about this aspect numerous times I apologize for doing it again, however do you see people being in a group together while questing being undesirable for some unless the group happens to be a couple of friends? as opposed to random people.&lt;br /&gt;[18:37] Adam: Yes, if you are playing a mix of both light and dark choices then people who only play for Dark Side or for just Light Side points would probably mess up the RP choices you want to make. It&#39;s happened to me once in Live.&lt;br /&gt;[18:38] Alyssa R.: Would you be able to retell that experience without giving too much of the story element away?&lt;br /&gt;[18:41] Adam: You get information about someone allying themselves with criminals temporarily to do something good. The light side option is to turn this person in, the dark side option is to let the person go. I wanted to let her go because while what she did was wrong, her motivations were pure and she said she would make up for her mistake. but my team mate won the roll and turned her in&lt;br /&gt;[18:41] Adam: Its a side quest and not a main story quest, but still affects things&lt;br /&gt;[18:42] Alyssa R.: You later on had the choice that your team mate come back to you in someway?&lt;br /&gt;[18:42] Adam: Not yet, sometimes things don&#39;t happen til much later. I only got an in game mail updating me on the situation so far.&lt;br /&gt;[18:43] Alyssa R.: And that email definitely did say that the person involved was turned in?&lt;br /&gt;[18:43] Alyssa R.: well not email, in game mail rather.&lt;br /&gt;[18:45] Adam: Yes. It did, it didn&#39;t register my dark side decision.&lt;br /&gt;[18:47] Alyssa R.: That seems like a very interesting way that SWToR did things, it&#39;ll definitely deter some people away from grouping, but only time will tell. Moving on however, speaking about decisions, how logical are the dark side and light side choices in the game? Just from your example and my limited experience in the Beta myself, it seems like the game walks either a very obvious good and evil path but then when it gets to a grey decision, it&#39;s almost like someone at Bioware couldn&#39;t figure out which to put onto light or dark, so they just flipped a coin to sort it out.&lt;br /&gt;[18:47] Alyssa R.: What do you think?&lt;br /&gt;[18:51] Adam: The dark side and light side choices seem to go with &quot;whats better for you&quot; or &quot;whats better for the people&quot; or &quot;whats better for the republic&quot; or &quot;whats the most sadistic&quot;. I think they are pretty spot on on whats dark or light. Just because something is dark sided doesn&#39;t mean it isn&#39;t the right thing to do.&lt;br /&gt;[18:52] Alyssa R.: So if someone wanted to play a good character, they should do what they think is right rather than simply following light sided decisions?&lt;br /&gt;[18:53] Adam: Right, that&#39;s what I&#39;ve been doing.&lt;br /&gt;[18:53] Alyssa R.: and how are your light sided and dark sided totals looking?&lt;br /&gt;[19:01] Adam: I have 2200 light side and like 200 dark side I think&lt;br /&gt;[19:02] Alyssa R.: Well it still registers light side being as the primary good side then I suppose. Also I think that&#39;ll do it for the interview. We&#39;ll talk more about the world and more standard MMO things that the game has later. Do you have anything else you&#39;d like to add?&lt;br /&gt;[19:07] Adam: No, I think that about covers it.&lt;br /&gt;[19:07] Alyssa R.: Alright then. Thank you for your time, and I hope to see you in game soon.</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/3439125501867869183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/12/chat-interview-adam-cascio-on-first.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/3439125501867869183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/3439125501867869183'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/12/chat-interview-adam-cascio-on-first.html' title='Chat Interview - Adam Cascio on First Days of The Old Republic on Live'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-3164774823136550978</id><published>2011-12-15T17:56:00.000-08:00</published><updated>2011-12-15T17:56:12.479-08:00</updated><title type='text'>Future Plans for the Blog</title><content type='html'>I know it&#39;s been quite a few months now since I&#39;ve started the blog on September and I haven&#39;t done a lot with it, but the truth is I just can&#39;t figure out what would be at the same time, the most fun for me, as well as the most interesting for viewers. Doing basically &quot;whatever&quot; seemed like a good idea at the time for awhile, but it just didn&#39;t produce many results for a number of reasons. Be it my own laziness or the fact that I really had nothing interesting to write about, whatever the case is or was, it prevented me from getting as much done as I&#39;d like. So, to that end, I will be doing some experimenting especially now that I have more options at my disposal to produce more interesting content. One of the ideas I had was to do a format similar to how the Totally Rad Show does it&#39;s production with presenting a segment everyday of the week which allows for things to be more spread out, at the same time though however, they have a structured system of progression through the week as well as permanent segments that are usually always included in their show such as a game review on tuesday, and movie review on thursday and so on.&lt;br /&gt;
&lt;br /&gt;
As I don&#39;t really have a wide enough variety of interests to cover an entire week with something new, I don&#39;t know if that will be more of a deterrent to that sort of plan or not. However at the very least I will be trying to do more organized content instead of randomly putting down my thoughts on random things, however at the same time, I still will be having a somewhat large degree of me writing about my opinions on a topic that I think is interesting. For now though, to start off with a bang on doing new ideas as they come to me, I will start working on something for today that I will release later on. With that said, look forward to new changes to the blog, and hopefully a brighter future for it as well.</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/3164774823136550978/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/12/future-plans-for-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/3164774823136550978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/3164774823136550978'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/12/future-plans-for-blog.html' title='Future Plans for the Blog'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-1405858793102587503</id><published>2011-12-14T13:33:00.000-08:00</published><updated>2011-12-14T13:33:36.948-08:00</updated><title type='text'>Another Return Post</title><content type='html'>As you may have noticed there is a considerable gap between the dates of my last post and this one, that is unfortunately because I haven&#39;t really had much to write about due to the things that I was mainly doing. That being World of Warcraft, Employment, and Shopping. Well actually now that I think about it, all of those would make for good short topics so I&#39;ll see what I can do.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Shopping&lt;/b&gt; - As many people know there&#39;s definitely a area for gaming entertainment now days with how easy many video streaming services have made it for people to just download a program and fire away, however that still does have a technology limitation and I haven&#39;t been able to do it. I went shopping originally for a computer that would allow me to play Star Wars : The Old Republic well, as due to me finding out a different way, my current computer didn&#39;t cut it. However at the same time with a new computer doesn&#39;t just come a new game, it comes pretty much a whole new experience, and as a side benefit I am now able to produce more interesting forms of content as well as probably playing The Old Republic, which I haven&#39;t tested well, but I&#39;ll be doing that soon enough.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;World of Warcraft&lt;/b&gt; - Alice and I have had a few ups and downs with World of Warcraft in the short time that we came back to it. The general game experience was very fun, however at the same time it was very easy, and the community still hasn&#39;t improved much at all. I would in fact say that the community degraded further, but in any case going back to something that we have a considerable amount of experience with, I&#39;ve been playing since release, and Alice during the end of the initial release as the game was moving onto The Burning Crusade, was exceptionally fun. We estimated about 6 months of being away from World of Warcraft, and pretty much everything about the game felt new again but at the same time old, another plus to that was that we were playing new classes that we both had experience in from being former mains or alts but not much real long lasting experience that we could depend on. So while we both knew what the classes were capable of, we were free to explore and enjoy all of the changes to the classes that happened while we were gone. Another plus to that end was that we were playing on the Horde side whereas we were formerly Alliance on our previous server. While we both have Horde experience in previous expansions, it was our first time seriously playing as a member of Horde after The Shattering. Basically that meant we had completely new quests to play through up until the Outlands, which was fun for us, but we both don&#39;t like the Outlands after the Burning Crusade was over, as it just wasn&#39;t really fun to blaze through, but it was fun to level normally in; that therein lies the problem, pretty much everyone in the entire world will want to blaze through content they&#39;ve already done in a game, and we&#39;re no exception.&lt;br /&gt;
&lt;br /&gt;
While questing was fun, that wasn&#39;t the only thing that we participated in during our return; the others mainly being Instances and Battlegrounds (BGs), those two kind of led to a problem for me. Starting with BGs as that is the lesser culprit between the those two; basically I had no problems with BGs as they were largely the same as I remembered them even at low levels, at the same time however there was basically a deal breaking problem that we quickly found out, and that was Heirlooms. Most BGs consisted of both sides having an excessive amount of heirloom equipped players making them harder to kill than they should have been, but honestly I didn&#39;t have much of a problem with that, I did have a problem with it at the same time though because the people who really went all out on gearing themselves out with heirlooms have the fact to show off that they&#39;re basically not only invincible but also can do an abnormally high amount of damage. Basically in short it depends on how geared out a player wanted themselves to be, and in most cases as with everything in multiplayer RPGs, the answer is as much as possible. Even so with that said, there still wasn&#39;t that much of a threat from the majority of heirloomed players, I would say in most 10 versus 10 BGs, you&#39;ll see maybe 1 or 2 really geared out people, and&amp;nbsp; 5-9 or even more, people with just one or two pieces of heirloom equipment. In short, heirlooms broke any sort of chance for people to go into BGs without heirlooms and have an enjoyable experience, because no matter how you are, if someone can one or two shot you, you will end up short.&lt;br /&gt;
&lt;br /&gt;
Dungeons are a whole different story, I generally liked and hated the dungeons at the same time as we did. Starting off with the likes, I loved the dungeons put simply when everything goes off without a hitch; I&#39;ve always loved clearing dungeons as fast as possible regardless of how difficult it is, and being able to practice my group skill as a Protection Warrior. Obtaining upgrades is also another bonus of course with participating in Dungeons, and more often than not, when a Plate item dropped, as I was the only Plate wearer, I got it; things weren&#39;t as easy for Alice most of the time, but we still managed to get a majority of the drops that we wanted to get. Finally the fact that all dungeons at least pre-Burning Crusade received a make over to allow them to be shorter and more linear if they were not, really made it feel like a completely new experience, for example I&#39;ve done Maraudon plenty of times and have gotten lost in it just as many, but with the aid of the Looking for Group and new Dungeon Systems, you start off at one of the entrances like you always have when doing Maraudon, however Blizzard has moved a few bosses around to make for a more suitable length between trash monsters and bosses. They&#39;ve also done that for another reason, because they&#39;ve effectively divided Maraudon into 3 parts, while it has always been that way due to the player base creating it as so, Blizzarrd has aided by making a sort of an invisible wall, not a literal one though, but in the sense that there is a boss that is very hard to miss and when you kill him, you receive the &quot;end of dungeon&quot; reward that you receive for clearing a dungeon out normally. That essentially meas there&#39;s no reason to continue forward unless your group wanted to do it, and it shortens the length of a &quot;full&quot; run by two thirds. Blizzard has also added more or new quest dialog to the dungeon quests as well as making them nearly impossible to miss, being that a majority of quest givers will be right at the start of the instance, inside of the instance, I personally like reading quests, so that was another plus for me. After saying all of that, you might think how could I dislike anything about it? well that&#39;ll be because of the other group members that we were forced to go with.&lt;br /&gt;
&lt;br /&gt;
I am not someone who would say that all random group members are immediately bad, however at the same time, I am someone who would want to not group with them so I wouldn&#39;t have to deal with that possibility, because more than not, it ends up being true. In honesty however I would say bad groups only consisted of 10% of all of the dungeons Alice and I did while we were playing World of Warcraft. 10% however when speaking of things that could possibly ruin a 20 minute to an hour or more long experience, is still a very high number, and while I might be overstating it, regardless of how high the actual percentage is, it was a problem that was hard to remedy. Even with the voting system in place, people tend to not want to kick other people unless they have a reason to directly dislike them, even if the offender is being trouble for another person in the group, and that makes getting rid of poisonous players hard. So, basically when we had a problem with a group member, we just ended up leaving the instance, because I didn&#39;t want to deal with hitting my head against a wall in a pointless argument against them. Even so, the aftereffects of having to deal with such a player is the opposite of what I consider fun in every way, and while I thought about listing off a few of the actions the players that I dislike did, I think this part of the post is already negative enough, so if anyone wants to know, message me and I&#39;ll talk about it.&lt;br /&gt;
&lt;br /&gt;
With all of that said, even if a 10% is a lot for negative players, 90% is still much greater, and generally I enjoyed tanking and burning through the dungeons of World of Warcraft. Oh, one thing that I&#39;ve neglected to mention because it doesn&#39;t fit in either category of like or dislike, is that the dungeons basically are excessively easy. In terms of getting as much XP as fast as possible it&#39;s a godsend, however in terms of actually improving people&#39;s skills, it really doesn&#39;t help at all when you probably could clear the dungeon in a timely manner with all damage dealers using auto attacks, and the healer using a renew or some sort of healing over time spell. Also while that example might be overkill, it isn&#39;t too far off from the current difficulty level of dungeons, although that may be because I was playing a warrior tank, and with multiple enemies hitting me, and thus increasing my attack power, I&#39;m able to contribute a very high amount of damage to all normal &quot;trash&quot; pulls. Thus getting through the instance very quickly, but I can&#39;t imagine it&#39;s too different for the other types of tanks since everyone has their own form of powerful area of effect spells, just for the occasion of being able to hold threat on multiple enemies during a pull.&lt;br /&gt;
&lt;br /&gt;
Last but not least there&#39;s the topic of me being employed, but as of right now it&#39;s not much to talk about, and I can&#39;t figure out what to write, but I will be posting somethings up about that later on.&lt;br /&gt;
&lt;br /&gt;
Anyways, this is my returning post as well as the start of new things that I&#39;ll be trying to do for the blog, I still haven&#39;t registered a domain name which I should get on soon, but due to the circumstances I now find myself in, I&#39;ll be able to provide more interesting things to not only read, but watch soon as well.</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/1405858793102587503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/12/another-return-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/1405858793102587503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/1405858793102587503'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/12/another-return-post.html' title='Another Return Post'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-492634525335503566</id><published>2011-11-07T03:18:00.000-08:00</published><updated>2011-11-07T03:18:49.003-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="World of Warcraft"/><title type='text'>Our Return to World of Warcraft</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
fter some long and hard debating, Alice
and I have returned to the World of Warcraft. We had a number of
reasons for thinking about doing so, and it started from talking
about how Mists of Pandaria didn&#39;t make sense oddly enough, but then
it also brought up that Blizzard might also be improving on the
aspects of WoW that we liked, so we ended up trying to look for some
trials we didn&#39;t use to see how the game would be after so much time
passed. We had some trials that Blizzard sent out for the release of
4.2 however when I tried to activate mine it turns out that the link
wasn&#39;t existent anymore, so we didn&#39;t have anything else to fallback
on other than that. That led us to purchasing a full 1 month
subscription and using the Scroll of Resurrection on me where I will
also purchase 1 month during that time. In any case, that leads us to
where we are today and why I haven&#39;t posted much, we&#39;ve been changing
our regular games quite frequently now but as of now, we&#39;re back in
WoW. These are basically a few things of what we&#39;ve done so far.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Leveled to 19 on new mains, I am a
Goblin Warrior, and Alice is a Goblin Mage&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Fished up Ol&#39; Crafty again in
Orgrimmar which was really lucky on my part&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Found out that while Blizzard seems to
have cut back on “twinks” (player characters that basically have
the best equipment in a lower than endgame level) they also seemed to
have enforced/supported twinks at the same time through Heirloom
equipment.-&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Found out that Bind on Account items
cannot be sent across servers&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Were astounded by a member of a random
dungeon group we were grouped with which I won&#39;t go into further
detail about at the moment, but may possibly later&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Were able to see the improvements on
the Goblin starting zone from the beta, mostly in that they added a
cut scene, and they fixed the “Town-in-a-box” which used to
literally be surrounded by an invisible wall, making it impossible to
get in without managing to climb the wall&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Lastly we quested farther than we have
in the past on the post Cataclysm Horde side, our previous highest
levels before then were 73 Paladins.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
So far I&#39;m really liking the quest
lines because it&#39;s interesting to see how some characters are warlike
like Garrosh or more civilized and “new Hordelike”, the ones that
were basically more like Thrall and to an extent, Grom Hellscream,
and I&#39;m interested to see how the quests will progress and if the two
distinct faces of the Horde will clash, I&#39;ve heard about the Thunder
Bluff predicament of course, but other than that I&#39;m pretty much
unaware of there will be any more tension within the horde.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
That about wraps up what we&#39;ve been
doing lately, we will still also be involved with League of Legends
to an extent, but we&#39;ve added World of Warcraft into the games that
we&#39;re primarily playing right now.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/492634525335503566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/11/our-return-to-world-of-warcraft.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/492634525335503566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/492634525335503566'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/11/our-return-to-world-of-warcraft.html' title='Our Return to World of Warcraft'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-1049748733047858448</id><published>2011-11-02T13:02:00.000-07:00</published><updated>2011-11-02T13:02:32.347-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Grand Theft Auto"/><title type='text'>Grand Theft Auto 5 - First Trailer (with speculation)</title><content type='html'>&lt;br /&gt;


&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I never really followed or saw much
Grand Theft Auto news for the past few years and I was surprised by
it considering that usually when a new extremely popular game comes
out or is announced, I usually can&#39;t stop hearing more of it even if
I tried. I only recently found out why there was that lack of
existence, because there really wasn&#39;t much existing to talk about at
all, Grand Theft Auto 5 was only heavily speculated and rumored, at
least until now. Rockstar announced that Grand Theft Auto 5 is
actually in development and today they released the first trailer for
the game.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I&#39;ve had different feelings about it&#39;s
predecessor, Grand Theft Auto 4, and even games that came before it
did in the series; games such as Grand Theft Auto 3, San Andreas,
Vice City or even 2 before all of those. There was a noticeable shift
in the entire series at a few points in it&#39;s life time, the first
being of course the shift from old generation consoles ending with
GTA 2 and moving onto 3 at which point the game went onto being 3D
and had a more cinematic presentation and somewhat more streamlined
flow rather than go where ever you want and do missions for whoever
you want (although you could still almost go where ever you want). In
any case however, the series continued basically the same way with a
few minor improvements in Vice City, and then started to show signs
of change in San Andreas with various inclusions such as appearance
customization, and including RPG elements such as gaining levels in
skills. After San Andreas however, GTA went back to it&#39;s roots
basically with GTA 4, not only taking place in the same city that GTA
3 did, but also almost mechanically as well. GTA 4, while very
polished, refined, and definitely the next level up in the GTA
series, reminded me of playing GTA 3 in that it seemed much more
clunky than Vice City or San Andreas, although after playing the game
for a long period of time, I decided that that “chunkiness” was
just the game being GTA 4, and it intentionally provides a weight to
everything for a sense of realism even to the extent of it&#39;s realism
getting in the way of what you wanted to do in a GTA game, much like
it would do in reality. With all of that said, that finally leads us
to GTA 5.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I believe GTA 5 will continue the
tradition of showing the change in the GTA series from just how
Rockstar has improved on their implementation and utilization on the
Euphoria engine between the time period of GTA 4 and Red Dead
Redemption. If you&#39;ve played RDR and also have played GTA 4, you can
immediately spot the differences and similarities in game play, from
how movement is more fluid and less dragged on by weight in RDR, to
how the shooting mechanics are just in general way more improved and
easier to use in RDR as well. With the lessons learned (or created)
in RDR, I feel like if Rockstar carries that onto GTA 5, it would end
up being a massive difference from GTA 4, however at the same time
there&#39;s a possibility they won&#39;t do that at all because it would
separate the two feelings of both games too much, but only time will
tell.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
As for the actual trailer, if you
haven&#39;t seen it yet, you can find a link to it below here.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=QkkoHAzjnUs&quot;&gt;http://www.youtube.com/watch?v=QkkoHAzjnUs&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
The trailer itself looks much more like
the few things that I&#39;ve seen from Max Payne 3 stylistically more
than GTA 4. The video just seems much more bright and colorful than
in has in the past. Although that may just be the improvement of
graphics, as even RDR had a sense of being colorful, moreso than GTA
4. There has also been some talk of speculation that I heard from
Adam who he heard from other people that speculated things such as :&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-The main character is Tommy Vercetti
from Grand Theft Auto : Vice City&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Niko Bellic is in the trailer as a
homeless man&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-CJ/Carl Johnson would have a part&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-There are multiple playable characters&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
My take on those is that for the first
one, I wouldn&#39;t mind if Tommy Vercetti was the main character as I
really liked Vice City even though my liking of the character Tommy
Vercetti was somewhat questionable. Although according to the
trailer, if the narration voice is indeed him, then he has at least
slightly changed for the better. For Niko Bellic being the homeless
man shown in the trailer, I don&#39;t think that he honestly looks much
like Niko at all, of course he is wearing the same outfit that Niko
starts out with in GTA 4, and if the game takes 20 years after GTA 4,
then it would be possible as he would probably not be easily
recognizable. As the game takes place in San Andreas (apparently) it
would only make sense to have the main character of San Andreas have
some role in the story or at least make a brief appearance. Finally
as for the multiple playable characters, after hearing that Tommy
Vercetti would be the main character, I&#39;m actually against that
because I want to see how he has changed throughout the years and
spending the entire game as him and seeing his view point the entire
way through would be a suitable way to do that.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Finally, I still don&#39;t have that many
real expectations for GTA 5 other than the one that of course many
other people will have, that the game will be good if not superb.
However, I do have one speculation or hope of my own that is based
off the hearsay that Tommy Vercetti is the main character. If he does
take that role, I would like to see mention or involvement of the
other characters in Vice City that were involved with him in someway.
Of course, that part should go without question anyway as the other
characters were essential in Tommy Vercetti&#39;s role throughout Vice
City. As I said before though, only time will tell what GTA 5 ends up
becoming and if any of the speculation is true at all. With that
said, the trailer made me excited for the game, and I will definitely
want to play it sometime after whenever it releases.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/1049748733047858448/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/11/grand-theft-auto-5-first-trailer-with.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/1049748733047858448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/1049748733047858448'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/11/grand-theft-auto-5-first-trailer-with.html' title='Grand Theft Auto 5 - First Trailer (with speculation)'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-6903422099760431496</id><published>2011-10-31T23:51:00.001-07:00</published><updated>2011-10-31T23:51:19.290-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="League of Legends"/><title type='text'>Irelia - The Floating Blade Master</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Recently Alice and I have switched our
priority from focusing on trying out new champions and testing
Dominion out back to trying out Classic games however that is proving
more difficult than we thought but we&#39;re still focusing on that
primarily rather than Dominion. However I managed to make some time
for practicing Irelia in Dominion as well when Alice isn&#39;t able to
play.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I first had the idea to try her out a
long time ago before I knew a lot about the game and I wanted to
switch to a melee champion rather than trying out various ranged
champions, and she was the most appealing to me as her outfit wasn&#39;t
very risque, and I hardly ever saw her in action. I ended up not
purchasing her however and instead I bought cheaper champions to try
out. Actually I think I just bought Akali instead, what actually
happened escapes me at the moment. However, since then I still didn&#39;t
really see much of Irelia in Classic mode, I think I only saw her
once or twice in fact, but that changed when Dominion came out. I&#39;m
pretty sure the first Dominion game I played when it was still in the
open Beta phase, had someone playing Irelia in it, as well as a few
of the games after that. The Irelia trend continued onto nowadays and
while I see her less frequently, she is still around quite often in
Dominion, and far more than she is in Classic.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
This week, or rather the last week now,
had Irelia as one of the free champions in the rotation and I decided
to try her out, I first practiced using her in a custom match with
just me and bots just so I could get used to her abilities and how
she would perform with a full item build. During that I also decided
to mess around to see her death animation which I read about, which
is actually probably one of the most shocking deaths in the game,
similar to Trynadamere&#39;s. Back onto the main point however, I started
off with using a Mobafire build that used :&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Mercury’s Treads&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Trinity Force&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Force of Nature&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Shurelya&#39;s Reverie&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Randuin&#39;s Omen&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Guardian Angel&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I personally thought that it both made
sense and was completely otherworldly. For supporting it, based off
of her skill set, she is very much centered around having DPS, and
more durability than most other Assassins do, while other Assassins
have extra damage skills whereas Irelia has a passive healing ability
through her Hiten Style, and a sort of damaging healing skill through
Transcendent Blades. So in short, due to her additional survivability
and already good damage, all of the defensive oriented items would
compliment that. 
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Against the build however is the fact
that she is still a damage dealer and not a tank, Trinity Force is
literally the only item in the build that increases her damage, and
while it does do that, it also naturally spreads all of it&#39;s
effectiveness into all stats including additional defensive ones,
which, with all of the other defensive items, I doubt she is in dire
need of.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
When I tried this build out in Dominion
I wasn&#39;t able to make any item after the Trinity Force pretty much
because the game ended so quickly, although I&#39;m sure that with a more
complete build it would be much more viable than I saw it was, I need
to do more testing on that in the future.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Back on track however, I found out a
few things about Irelia in that custom game, one is that she does
quite a bit of burst damage even with the survivability build, two is
that her auto attacking damage even with Hiten Style is nearly
nonexistent with that build, and three, Irelia&#39;s abilities seem to be
focused on being able to get into the fight quickly and then unlike
other champions, it doesn&#39;t really have a clear path from then on,
she can lock enemies down but only if they&#39;re at higher health than
her, she can heal off enemies and hit multiple targets with her
Transcendent Blades, and finally she can of course, just auto attack
away. All of these things and trying out the defensive build in a
Dominion match led me to believe that another build is in order, one
with more offense.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I found that quickly too of course,
just below a few of the more popular guides which had the
survivability build which does make me think that it&#39;s viable
somehow, probably much more in Classic mode than Dominion. In any
case however, this is the offensive build, and the build that I&#39;m
currently liking and using the most.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Mercury’s Treads or Ninja Tabi
depending on enemy team composition&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Trinity Force&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Stark&#39;s Fervor&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Infinity Edge&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Banshee&#39;s Veil/Odyn&#39;s Veil&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Phantom Dancer or Guardian Angel or
the Black Cleaver or Hextech Revolver&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
For Dominion I personally switched it
around to this order, with a slight modification in items.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Mercery&#39;s Treads or Ninja Tabi&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Trinity Force&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Infinity Edge&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Defensive item based on enemy team
(usually I ended up getting a Randuin&#39;s Omen)&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Stark&#39;s Fervor&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Hextech Gunblade&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Of course, I hardly was able to get
past the Infinity Edge in most cases, gold always seems to be a
problem in Dominion and I need to figure out if that&#39;s possible to
rectify somehow, maybe through minion farming. In any case however,
the Infinity Edge allows Irelia to be a very good auto attacker after
charging into battle, everything else that&#39;s different from the
survivability build such as Stark&#39;s Fervor or Hextech Gunblade is
designed to work with Irelia&#39;s healing ability, which requires her to
be in melee combat anyway, so adding more life steal or spell vamp
even increases her healing ability even more. The survivability build
however is much tougher than this build, although this build in most
cases allows Irelia to win 1v1s easily, and with a good team backing
her up, she can easily win more numerous fights as well with her high
burst and locking down abilities, at the very least at least 90% of
the time if you target someone who isn&#39;t very durable like a Ranged
Carry, they&#39;ll die in split seconds as is the goal of all Assassin
characters.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Anyways it is difficult to build upon
Irelia&#39;s character because her skill set allows her to do multiple
things but none of them exceedingly well, such as how Trynadamere&#39;s
abilities allow him to be a better auto attacker along with
survivability, or how LeBlanc&#39;s skillset is focused on doing high
magical damage burst with some escaping power. Irelia on the other
hand as Hiten Style which allows her to auto attack more effectively,
Bladesurge which is a good farming tool as it refunds mana if it
kills something and resets it&#39;s cooldown, it&#39;s more commonly used as
a gap closer though and it also does a high amount of AD damage. Then
there&#39;s her passive which reduces the durations of crowd control
effects on herself, depending on how many enemy champions are nearby,
starting at 10% for 1 then 25% for 2, and finally 40% for 3. She also
has Equilibrium Strike which does a high amount of damage except it
has a AP modifier, and it also slows the target, or if they have a
higher health percentage than Irelia, it stuns them instead, and it&#39;s
duration of both effects increases as it&#39;s leveled up. Finally
Transcendent Blades do somewhat low base damage but to further
emphasize the point that Irelia is hard to itemize, it has both a AD
and AP modifier, so if she has a lot of both, then her Transcendent
Blades will do quite a bit of damage, it also heals her for 25% of
the damage it does to enemy champions, or 10% to enemy minions, and
passes through enemies, I personally like this ability a lot once I
figured out how to use it because it&#39;s good enough to be a ranged
ability almost for a melee character, not to the extent of
Gangplank&#39;s Parrrley, but it&#39;s close to being just as good, it&#39;s
probably more useful too as it also heals whereas Parrrley does not.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
So in short, Irelia can be confusing to
build since she can use almost every stat well, more so than many
other characters, what I&#39;ve learned and just thought of now is that
every time a character comes along with a situation like that such as
Jax, the solution is to give them hybrid items which I haven&#39;t tried
out yet, but I think I&#39;ll try it out now before the free rotation
ends.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
As for wrapping this post up, Irelia is
a very good champion to use in Dominion and is somewhat similar to
Jax or Xin Zhao in how she functions in the game mode. As with most
champions, the real solution to using her well I think in Dominion
lies with her item build, and while I haven&#39;t tested out the
survivability build much, the offensive build works fine and it&#39;s
time without Infinity Edge is noticeable but it&#39;s not dreadful like
other champions who use it. So, if you like an Assassin Champion that
can be built many different ways even into an off tank apparently, as
well as one that has a good gap closer, and offensive skills, then
Irelia fits all of those roles and can be quite a fun champion to
play in general.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/6903422099760431496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/10/irelia-floating-blade-master.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/6903422099760431496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/6903422099760431496'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/10/irelia-floating-blade-master.html' title='Irelia - The Floating Blade Master'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-1081391116860438985</id><published>2011-10-24T18:48:00.000-07:00</published><updated>2011-10-24T18:48:42.143-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="League of Legends"/><title type='text'>Jarvan IV, The Prince of Dominion?</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Not quite in my opinion. After doing
some more build testing and research into item builds for Jarvan and
then proceeding to test him out on Dominion, I&#39;ve had somewhat more
successful results than yesterday&#39;s trial but they still were not
spectacular.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
The first and foremost thing I tried
out was building Jarvan pure DPS first focusing on a build very
similar to one that I used to Trynadamere or Garen which included
these items but not in this particular order.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;ol&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Berserker&#39;s Greaves&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Atma&#39;s Impaler&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Infinity Edge&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
The Brutalizer&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
The Black Cleaver&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Phantom Dancer&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
It became apparent to me however that
it wasn&#39;t working as well as I hoped, as not only did it take quite
awhile to build up to it&#39;s full power, it was only at that point
where Jarvan IV actually became only somewhat good, even with 5/6 of
the items listed (I believe the only one I wasn&#39;t able to purchase
before the game ended was The Black Cleaver) I still couldn&#39;t really
hold a candle up to a true DPS character. So while it takes a very
long time to reach a point where Jarvan actually does good damage,
normal DPS characters such as Master Yi or Trynadamere start to see
results after purchasing Infinity Edge or a Phantom Dancer, and
hardly anything else, everything else onward only makes them
stronger, but the point where they can really start to shine is after
one of those mentioned items. With the disappointment of the DPS
build aside (although in it&#39;s defense I hardly tested it out on more
than 3 games before marking it as a lost cause as I can&#39;t really see
any future testing producing different results) I persevered and
moved onto the more defensive oriented builds.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I had the idea to try him out as more
defensive oriented after thinking about what kind of tanks worked in
Dominion, I did try him out as a offtank once but I really didn&#39;t
understand his character all that well at the time, and I believe it
was around when I first started playing him, so I gave it another
shot. To me, I believe nearly all characters can be successful in
Dominion with differing challenges because all characters are not
built for Dominion and are instead built with Classic mode in mind,
so Dominion requires at least a few changes somewhere, although some
characters require more change than others. Tanks are a good example
of this, due to the small conflict nature of Dominion I don&#39;t believe
any tank that does not have a taunt should actually build themselves
as a full tank as the entire point of a full tank is to take the
brunt of a assault for a group, but rarely is there actually a
“group” to take damage for in Dominion. Tanks in general need
other people around to be effective, they are most effective in
League of Legends of course in a 5v5 scenario or even 4v4, however
that diminishes as the conflicts get smaller such as in a 3v3 where
if I saw a main tank and I was not forced to attack him someway, and
I had multiple ways to get around him, I would definitely do so even
if that tank entered combat first, if they build purely as a tank
they will hardly produce any actual threat compared to their team
mates. So, in short I believe if a tank does not have a taunt they do
not have a surefire way of actually tanking for anybody, tauntless
tanks in 4v4s or 5v5s function because they are able to cause enough
havoc to lure people to focusing them anyway and furthermore in the
Classic modes&#39; maps, it is harder to get around them. I won&#39;t say
that it&#39;s impossible to play a full tank without a taunt however, as
there are a few exceptions where you can force enemies to attack you,
mainly involving CC, but even then for characters such as Cho&#39;gath or
Jarvan (especially in this case) where they are tanks because they
can go into 5 people and be a actual threat as well as take a bunch
of damage, they can easily be sidestepped in Dominion in favor of
killing their allies.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
One role that full tanks can excell at
in Dominion however is holding towers but even then there are DPS
characters who can also do the role very well too, but they are more
susceptible to tower diving than a full tank would be. So, while I
believe main tanks aren&#39;t totally viable in every situation Dominion
can throw at them, I had the idea to try out offtanking.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Offtanking would allow one to basically
get the best of both worlds if they wanted to play a character that
was specifically suited towards a tanking role as Jarvan is, and
still be suitable for Dominion. He is pretty much purely an
initiator, his CC and initiation skills can easily turn the tide of a
fight or give the upper hand to the team that initiates at the start,
the problem is getting to a point where that would be possible in
Dominion. To counter the small group combat issue for a tank, the
tank must have a bigger presence in the fight that would still allow
him to tank to an extent, giving them DPS items and building them
almost half and half allows that to happen. The smaller amount of
players in combat also offsets the lack of defensive items to a
degree as while a main tank would potentially be taking the damage
from five people, in a smaller encounter, an offtank would only be
taking the damage of one, two , or three usually.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
So with that said, the best build thus
far I&#39;ve found for using Jarvan IV in a Dominion game is an offtank
build consisting of :&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;ol&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Berserker&#39;s Greaves&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Trinity Force&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Youmuu&#39;s Ghostblade&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Randuin&#39;s Omen&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Odyn&#39;s Veil&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Atma&#39;s Impaler&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Jarvan can really start to shine after
getting Trinity Force in his offtank role, and from experience from
that point on when I entered a fight with at least 1 team mate, we
would either end up winning or killing or heavily injuring 2 of them
depending on how many we were fighting against. His performance
DPSwise only improves from that point with a Youmuu&#39;s Ghostblade that
pretty much will let him win any 1v1 encounter with a non-melee
carry, although even then if you did engage a melee carry at this
point you probably could win with some ability usage, plus possibly
exhaust. I start building on his defensive side again afterward to
allow his current damage to be able to overtake any enemy as they
won&#39;t be able to keep up with his superior defensive power while
still dishing out some damage. Randuin&#39;s Omen seems to be a good all
around choice as it adds plenty of anti AD capabilities,, and to
round him out Odyn&#39;s Veil afterward takes care of AP users. Finally
to add a bit more offense and defense, Atma&#39;s Impaler is always good
for that. Of course items are subject to change depending on the
enemy team, like for example if they happened to be all AD I would
not get a Odyn&#39;s Veil and probably replace it with Thornmail.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
All in all Jarvan IV can work in
Dominion and can work well but he&#39;s not exactly the easiest champion
to pick up and play in fact he&#39;s far from it in this game mode. He is
very very dependent on his team, and of the characters I&#39;ve played
thus far, I would say that he is the most dependent on his team in
order to do well. This isn&#39;t too different than in Classic mode
however apparently as Jarvan is also very dependent on this team
there as well, but due to how often team fights happen there it isn&#39;t
as bad as Dominion for Jarvan where if he doesn&#39;t enter a fight with
a team mate, he is at a severe disadvantage. That isn&#39;t to say he
isn&#39;t a completely unfun champion to play as he has a very unique
play style compared to most other champions and can be a game changer
against other game changers in Dominion if used properly. From being
able to disable an entire attacking force on a tower to using his
Cataclysm to his team&#39;s advantage, I can&#39;t emphasize enough how
dependent he is on his team mates, but with a good team I would say
he is not only a blast to play but also a great boon to the team that
he&#39;s on.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i.imgur.com/IHYFu.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;http://i.imgur.com/IHYFu.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/1081391116860438985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/10/jarvan-iv-prince-of-dominion.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/1081391116860438985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/1081391116860438985'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/10/jarvan-iv-prince-of-dominion.html' title='Jarvan IV, The Prince of Dominion?'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-1499378632343571204</id><published>2011-10-20T21:34:00.000-07:00</published><updated>2011-10-20T21:34:04.363-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="League of Legends"/><title type='text'>The Prince Part 2</title><content type='html'>&lt;br /&gt;



&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I was able to do a few games with
Jarvan IV in League of Legends but it&#39;s quite honestly somewhat
demoralizing at least in Dominion. I don&#39;t really understand why but
I&#39;ve lost every game since I started playing Jarvan in Dominion, in
most of them I feel like I did fairly well sticking to what I believe
are his strengths which are to initiate fights so I always tried to
be with a team mate when possible, as well as taking hits for them,
and defending nodes because to me, his Ultimate, Cataclysm is perfect
for getting rid of attackers since it is able to trap them within
turret range where the turret will easily finish them off along with
your attacks. Despite that, I found that Jarvan IV is not good at
1v1s in any situation unless it&#39;s against a ranged AD carry or a Mage, in which case he has superior mobility in almost every way;
however against another meleer no matter how I tried to build him, it
doesn&#39;t seem like his damage output can rival other off-tank DPS
characters such as Jax or Sion, in fact his damage doesn&#39;t even come
close to those two in particular, but then again it might be more of
my problem in that I don&#39;t really know how to build him.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
As for item builds I tried out a few
different things from using a standard guide build which suits him
for a initiator role with things like Mercury’s Treads, Warmog&#39;s
Armor, Trinity Force, Atma&#39;s Impaler, Banshee&#39;s Veil (or Odyn&#39;s
Veil), and Youmuu&#39;s Ghost Blade. I found out that this doesn&#39;t seem
to work out that well in Dominion because as much as I try, there
will always be times when I&#39;m forced into a 1v1 scenario, and as I
can&#39;t really get my full build, it&#39;s hard to see if it&#39;s truly
efficient or not, but with half a build usually, I end up losing in
that situation.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I tried to move onto one with my own
alterations building a Trinity Force, Mercury’s Treads, Phantom
Dancer, and Youmuu&#39;s Ghostblade before the match ended. This gave
Jarvan a good amount of everything from Trinity Force as always, some
Magic Resistance and Tenacity from Mercury&#39;s Treads, Attack Speed and
Critical Strike Chance from Phantom Dancer, and finally I personally
haven&#39;t ever really had successful results from Youmuu&#39;s Ghostblade
except for on Trynadamere, but I decided to try that out anyway. When
I felt like things were going in our favor, as there actually was a
enemy Jarvan IV in this game and I was doing far better than him for
most of the game, we ended up losing again. On the other hand, I
found out that Jarvan can Critical Hit just as hard as any other
character, and his Attack Speed Bonus from Demacian Standard might
make him viable for that then I think. In the end however it still
leaves me back at sqaure one and kind of distraught about still not
winning a single game with Jarvan IV.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I think what I&#39;m going to try to do for
further investigations on Jarvan is get rid of Trinity Force in favor
of an Infinity Edge or Warmog&#39;s Armor, and probably get Atma&#39;s
Impaler instead of Youmuu&#39;s Ghostblade. Possibly also replacing the
Mercury&#39;s Treads with Berserker&#39;s Greaves for more Attack Speed too.
In any case however, here are my results thus far with Jarvan which
aren&#39;t the most positive things in the world.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i.imgur.com/UqQYS.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;http://i.imgur.com/UqQYS.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
So while my stats aren&#39;t the best and I
hardly did any games with Jarvan, I still think if I could learn how
to use him well he could be a fairly good Dominion Champion, I will
update as I have more experience as him, or have found a item
combination that would work well. Also on that note I don&#39;t doubt
that he would be extremely good for the classic mode as all of his
abilities would create pure havoc in a team fight while also buffing
his own team. Alas, it&#39;s harder to take advantage of such havoc in
Dominion or even end up in a situation where creating it would be
possible.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/1499378632343571204/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/10/prince-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/1499378632343571204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/1499378632343571204'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/10/prince-part-2.html' title='The Prince Part 2'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-557184614605884166</id><published>2011-10-19T21:50:00.000-07:00</published><updated>2011-10-19T21:50:06.335-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="League of Legends"/><category scheme="http://www.blogger.com/atom/ns#" term="Yggdra Union"/><title type='text'>Princes and Princesses</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I haven&#39;t posted anything for somewhat
of a long time and while I have been meaning to do so, I&#39;ve had
certain real life issues preventing me from doing much that was
really worth writing about. However, now that I&#39;m here and I&#39;m in a
fairly good mindset to start writing again I&#39;ll start off with a few
small notes as usual.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;u&gt;&lt;b&gt;The Prince of Demacia&lt;/b&gt;&lt;/u&gt; 
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Today after playing a few games with
Sion mostly in Dominion and only one in the Classic mode with the
goal of farming Influence Points to buy Nocturne and try him out, and
also to get the limited edition Halloween “harrowing” skin, if I
like playing him anyways but back onto the main topic; I decided I
felt like trying one of the new champions in this week&#39;s rotation,
and that ended up being Jarvan IV since many of the other free
champions don&#39;t appeal to me that much. Honestly, I haven&#39;t really
heard that many good things about Jarvan IV either, nor have I seen
him perform that well in games, it is my understanding that he was
apparently very strong but he went through a series of patch changes
that brought his power level down quite a bit. So, while I won&#39;t be
able to experience the popular Jarvan IV, I still can see how he
plays currently. I&#39;ve only done one game with him, deciding to skip
Coop mode practice again to see how off-put I would be on a PvP
Dominion match without knowing anything at all, and it turns the
answer is “quite a bit”. I currently haven&#39;t played him enough to
make any true statements about him yet, however I do know that one of
his main CC combos which involves throwing his standard down and then
charging to it, which in the process, knocks up all enemies that are
in the way, is somewhat difficult to pull off, moreso than most
champions with a skill shot that I&#39;ve played, mainly because it is
very difficult to get more than one champion in path before charging,
although I somewhat wonder if I&#39;m overestimating what my role is in a
fight, and I should just go for knocking up one champion.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
In any case I will be writing more
about Jarvan IV possibly in a more indepth post about how he performs
in dominion specifically and possibly in the classic mode too since
both modes seem to be rather Jarvanless.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;u&gt;&lt;b&gt;Yggdra Union&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
In other news, I&#39;ve also been playing a
Playstation Portable game called Yggdra Union which is a turn based
strategy game designed by Sting. It has a very animeish art style to
it, and it&#39;s graphics aren&#39;t amazing, although I haven&#39;t really
played many PSP games at all and I don&#39;t really know if there&#39;s a
standard for “amazing” graphics on any hand held system. It is
also a port from a GBA game but from my research it has a few
improvements such as replacing the old music with more “modern”
sounding themes although make no mistake, while I haven&#39;t played the
GBA version myself, I have compared the PSP and GBA soundtracks for a
few of the scores in the game, and they do carry basically the same
tone and even rhythm, but the PSP does things like changing the
instruments used or even slightly changing the tune in a few of the
tracks. It also has added a few characters, and tactics cards which
kind of goes onto what I wanted to say next in a way, the actual
gameplay.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
The game play is a combination of a
standard turn based strategy game like Fire Emblem as well as adding
cards to it. The cards are called tactics cards and they determine
how much damage you do to the enemy, how many spaces you can move for
your entire team, what abilities you are able to execute, and what
type of weapon a unit has to have to be able to use that ability.
This all is a lot of information for just seemingly one aspect of the
game, but the tactics cards are pretty much the only drastic
difference from most similar games. You still take turns with your
enemy, you move units one by one but unlike most games and as kind of
mentioned slightly before, your units share movement spaces and the
total number of movement spaces is determined by the card rather than
the type of unit itself, this also limits battlefield mobility
severely. Other than that however, there&#39;s also a weapon triangle a
lot like in Fire Emblem except that it adds magic rods and bows into
the triangle, and there are various landmarks on the battlefield that
you can take advantage of such as visiting villages or simply a fort
that when you fight on it, it gives you positional advantages. One
last thing that I&#39;ll mention that it does add that I&#39;ve never seen a
game do before is the use of formations which lead into unions; these
are essential that you learn early in the game which require units to
be in certain positions from each other when initiating an attack, or
defending from an engagement. There are only two formations even
though I&#39;m sure the developers wanted to go for something crazier
than that, but in any case, the two formations are diagonal and
cross, and the unit that is one who is first attacked or attacks is
how the two formations are chosen from. From then on if an allied
unit is either across or diagonal from the main unit, they will join
that unit in combat, utilizing this is important for two reasons :
one, that you can only attack one per turn, period, not once per unit
like most games. The other reason is that if a unit is forced to take
another round in battle due to one side having more units in their
union than the other, that specific unit enters the battle at less
strength, this allows you to weaken the enemy in a way.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
So, while that sounds like a lot of
things for one game, it isn&#39;t too hard to get into the swing of
things. The real deterrence of the game is that it allows for almost
no mistakes or else it will punish you in some form, in fact I have
literally not gotten everything on a single level while at the same
time knowing full well of everything that is on the level. The game
also rarely forces you to choose between rewards to take in that
fashion either, it simply presents the opportunities at times that
unless you&#39;ve played the map a considerable amount of times, or have
leveled your units in a way in previous maps, you simply will miss
it. Another way to put it is that the game is very
anti-perfectionist, and even if you retry maps constantly, the game
handles things in a somewhat random fashion where it won&#39;t be
possible to have a guaranteed shot at everything even with the most
perfect planning.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
None of that is to say the game isn&#39;t
fun however, I really enjoy the story although it seems remarkably
close to the story of Fire Emblem : The Scared Stones, on the other
hand I like the characters much more than most of the characters in
the game, but I also liked characters in the previous Fire Emblem
(The Blazing Sword) more than The Scared Stones as well. I will be
talking more about the story in a later post, and probably more about
the game as I go through it, but as of now I&#39;m about 14 hours played,
and uncountable times retried because of my perfectionist mindset
which I want to get rid of.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;u&gt;&lt;b&gt;Conclusion 
&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
That&#39;s about it for today&#39;s post, I
will be trying to post more often as I do more things that are
actually worth posting about hopefully, and I apologize for the lack
of posts recently.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/557184614605884166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/10/princes-and-princesses.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/557184614605884166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/557184614605884166'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/10/princes-and-princesses.html' title='Princes and Princesses'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-1703372477965793287</id><published>2011-10-06T21:52:00.000-07:00</published><updated>2011-10-06T21:53:07.995-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="League of Legends"/><title type='text'>The Spartan</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Pantheon was one of the characters that
has been around in League of Legends for quite awhile, I remember him
being around when I first tried the game out about a year ago or
maybe a little longer than that. However he&#39;s one of the characters
that I found interesting because a lot of the characters at the time
seemed unique in their own way and then there&#39;s a completely random
spartan looking guy amongst the portraits. It wasn&#39;t until today and
last night that I actually started to try him out though, so without
further ado, this is what I&#39;ve deducted.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Unlike most champions I tried the
testing phase out differently this time, rather than practice in the
&lt;br /&gt;
Coop mode even though I feel like I should have still, I went
straight to playing Blind Pick Dominion games. It was a completely
new experience for me because not only did I have to figure out how
to use his abilities even though I had glanced through them
beforehand, but I also had to find out how to use them effectively.
Luckily like most champions in the game his abilities weren&#39;t the
most complex things to figure out, using them on the other hand was a
different story.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
First he has a passive that allows him
to fully block an attack for every 4 spells and attacks that he does,
the use of this I&#39;m sure can be controlled by experienced Pantheon
players to make him very deadly. However, as I found out, it doesn&#39;t
block everything like I thought it would, instead it&#39;s limited to
turret attacks and auto attacks. That doesn&#39;t diminish it&#39;s
usefulness as he can effectively get rid a great amount of damage
from people that focus on large hitting auto attacks such as
Trynadamere or Vayne. This passive is also triggered by another
ability called Aegis of Zeonia which allows Pantheon to leap a short
distance towards his enemy and stun them for a second, doing minor
damage, and it also immediately puts his passive shield up, letting
him block the next attack. With how much Pantheon attacks and
triggers the shield, it does block quite a bit of damage, however
that is because Pantheon despite looking very intimidating and having
a shield, is very squishy.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Like most squishy characters, he has
the damage to make up for that instead of simply having damage
reducing spells and CC spells. The other two skills that I didn&#39;t
mention yet are Spear Shot which does quite a bit of base damage, and
it has a full 100% attack damage modifier, allowing it to really
start to shine when he gains more AD. The last one and his main
attack for the most part is Heartseeker Strike, this is a aimed short
cone attack that is channeled, it does 3 attacks with a good amount
of AD modifiers as well as doing double damage to enemy champions,
this is his main burst and it has a fairly short cool down, allowing
him to back off if he so chooses to refresh it and burst again. It
also has a secondary effect, allowing him to always perform a
critical strike on targets that are under 15% with auto attacks,
furthermore spear shot does more damage to enemies that are also
within this health range, making Pantheon a very effective
executioner.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
So while all of these sound quite
impressive, there are hidden draw backs of course. Pantheon isn&#39;t
good at a single thing like most other melee champions are such as
how Akali and Katarina have strong burst damage abilities, while
Trynadamere and Master Yi are good auto attackers. This means he is
at a considerable disadvantage constantly and the player must make up
for that with a good item build that would allow him to have good
auto-attack damage while also having high burst with his abilities.
That is much harder to do in Dominion than it is in normal games
because after doing a lot of both Classic, and Dominion, I can
honestly say it&#39;s easier to get gold in Classic not only because
matches last longer, but because last hitting minions is a much more
abundant and reliable source of gold rather than the enhanced passive
gold stream, and gold from getting kills or assists on champions.
Furthermore, it is fairly rare to have a Dominion game where you are
able to get more than 3 endgame items, even 2 is sometimes stretching
it, and most champions such as Pantheon don&#39;t reach their full
potential until they&#39;re able to have all 6 items. That is a overall
disadvantage for everyone though of course, so in the end it could
also work out to Pantheon&#39;s favor.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
In any case, what I did for Pantheon&#39;s
item build were a number of things different from the first few
guides on Mobafire.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;ol&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Berserker&#39;s Greaves&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
The Brutalizer&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Trinity Force&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Infinity Edge&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Sanguine Blade&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Youmuu&#39;s Ghost Blade&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Atma&#39;s Impaler or Frozen Mallet&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Honestly all of the items in my list
seem to work fairly well with him, however the real key to making him
effective I found out is prioritizing which items to get first
regardless of it&#39;s cost because of the short duration of Dominion
games. I believe Berserker&#39;s Greaves can also be changed out for
either Mercery&#39;s Treads or Ionian Boots of Lucditiy for either CC
reduction or Cooldown reduction allowing Pantheon to burst more. The
Bloodthirster of the normal Classic mode is easily replaced by
Sanguine Blade which only has 5 less AD and it&#39;s also somewhat
cheaper, it&#39;s also much easier to use unlike the Bloodthrister
because it doesn&#39;t require you to build stacks off killing things and
it simply stacks off hitting things, of which pantheon will build up
the maximum amount of stacks very quickly. The defensive item is
somewhat iffy for me, as defense doesn&#39;t really seem to be much of a
priority in Dominion at all as while there are death penalties
they&#39;re fairly minor. In regards of defensive items however, I still
wanted to get one that would improve Pantheon&#39;s offensive
capabilities so that led me to either Atma&#39;s Impaler for armor and
critical strike along with some extra AD from his health, or Frozen
Mallet which is health, AD again, and a more reliable snare. On the
other hand however, Trinity Force is pretty useful even though it&#39;s
snare isn&#39;t a guaranteed effect like it is on Frozen Mallet, but with
Trinity Force you do still have a snare meaning that having two
snares that don&#39;t stack isn&#39;t the most effective thing around. Also
of course, you could replace the defensive item with a situational
defensive item which I probably would do anyway like getting
Thornmail for auto attacking teams or Warmog&#39;s armor if you wanted
more health, and so on.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
So with all of this aside, Pantheon&#39;s
performance on the battle field is quite impressive actually, he is
able to cut most people up very fast with a Spear Shot, Aegis of
Zeonia, and then Heartseeker Strike at the same time however, it&#39;s
somewhat hard to make sure that people do stand in the Heartseeker
Strike for it&#39;s full duration to get the most damage out of it, in
fact most people will quickly move aside after their stun is over and
it&#39;ll waste a few of the strikes. It also has a shorter cool down
than Aegis of Zeonia and you&#39;ll be able to use it before your stun is
back up so if you want to use it during that time, it has to be
completely aimed without keeping anyone in place. After all of his
attacks are done he can either back off or auto attack, and from what
I&#39;ve seen with a fairly strong auto attack build, pantheon is
actually a decent auto attacker being able to stand up to other
champions like Sion, and Wukong, and definitely able to stand up to
other assassin characters like Akali as after the initial burst, they
should be low on health anyway. As for backing off to wait for
cooldowns, that can be much harder than it seems as Pantheon has no
escape abilities other than simply running away, so in general,
bursting hard first then finishing the enemy off with auto attacks or
at least softening them up and surviving long enough for another
round of burst is the way to go for pantheon, and in the end if you
get someone to 15% or lower they&#39;re basically dead anyway because of
his 100% chance to critical strike on enemies that low.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
One last tactic that Pantheon can
utilize is similar to Gangplank, he is able to use Spear Shot to poke
and harass his enemies before going in for a full brunt melee. This
is much more effective in Classic mode of course as for the most part
all Dominion engagements are full brunt assaults but I did use the
poke tactic with Spear Shot now and then. 
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
So, in the end Pantheon is a fairly
viable champion in Dominion but like all champions, requires some
getting used to, I would say somewhat more than champions such as Jax
or Master Yi.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i.imgur.com/hPn9T.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;http://i.imgur.com/hPn9T.jpg&quot; width=&quot;200&quot; /&gt;&amp;nbsp;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i.imgur.com/0R5ik.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;http://i.imgur.com/0R5ik.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i.imgur.com/MZIxt.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;http://i.imgur.com/MZIxt.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/1703372477965793287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/10/spartan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/1703372477965793287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/1703372477965793287'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/10/spartan.html' title='The Spartan'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-5049165088938720315</id><published>2011-10-01T12:46:00.000-07:00</published><updated>2011-10-01T12:46:26.293-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="League of Legends"/><title type='text'>LeBlanc</title><content type='html'>
&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
While playing League of Legends which
of course is a team game with different character options that fit
different “classes”, I have always been trying to find a few
characters that I could focus on mastering which had different
classes, but so far I haven&#39;t really found any at all even in my
normal specialty of melee characters in most games. With that, as
someone who likes melee in games, I especially found it even more
difficult that I also want to choose a ranged character that I could
be more proficient in as well as one that melees. I have played quite
a few ranged champions from ranged carries like Tristana, Ashe, Miss
Fortune, Corki, and Ezreal and Support champions such as Soraka or
Karma, but only a few Mages. All of the mentioned characters I have
tried in more than a few practice games and sometimes onto PvP
matches but I have never really tried a Mage character more than once
in a practice match until LeBlanc.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
What drew me to LeBlanc is that I
played against a player who was very good at her and it surprised me
a great deal as I hardly ever see LeBlanc played at all, furthermore
she was able to do quite literally insane burst damage, which is
really the core of what intrigued me about her. As I found out, and
experienced, LeBlanc is basically a glass cannon, she has extremely
high burst that lets her take out most champions in only 2-3 spells
and if they survive that, they&#39;re very very low on health, I really
like burst damage in games, and while I personally played a Mage in
World of Warcraft, and ended up not liking it, I still have an idea
to give the characters who are masters of burst damage a chance in
various games.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
As usual I started off with a Coop
practice game with Alice where we tried something kind of weird out
and tried to lane together with her playing Cassopeia whom she has
experience with, and me as LeBlanc who was completely new to me. We
probably made it harder on our selves than it should be but it was a
learning experience nevertheless, I quickly found out that LeBlanc&#39;s
main attack, Sigil of Silence does quite a bit of damage, and it only
gets better as she gains levels. I had trouble getting used to her
blink at first as I&#39;ve been playing characters where I would pretty
much just hit all of the spells as soon as they came up and that
“spamy” attitude was not that great when her blink also
teleported me back to my original position if I hit it again within 3
seconds, which I did mistakenly more than once during the practice
match. As with all skill shots, I found it difficult to aim her
Ethereal Chains around minions, but when it did get off, it was
pretty easy to stay within range of my afflicted target to trigger
the immobilization effect and thus in most situations, resulting in a
kill. Finally her damage output simply sky rockets when she gains her
ultimate which mimics the last spell she casts and inflicts more
damage based on the rank, using it after casting Sigil of Silence is
her main burst and it&#39;s very effective, it simply decimates the
enemy&#39;s health in most situations. I ended up not getting many kills
but plenty of assists because I wasn&#39;t able to chain my spells
together effectively enough which I learned later on, but again
nevertheless, it was an enjoyable and relaxing experience.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
So while practice was fun despite a few
drawbacks, it made me like LeBlanc and try her out in Dominion. Like
most champions I&#39;ve been trying out recently, Dominion is a
completely different game almost and it kind of shines in LeBlanc&#39;s
favor and against her at the same time. The first thing I noticed and
probably one of the bigger problems that I&#39;m still trying to deal
with is that Mejai&#39;s Soulstealer is not available in Dominion, that
is very bad for LeBlanc as it is the highest base AP item before
percentage modifiers around, and also in regards to money, it&#39;s also
the cheapest and so far from what I&#39;ve seen, there is no Dominion
only equivalent. So, that led me to experiment with items which I&#39;ve
been trying to do for many characters anyway, I ended up with a
buying order like this :&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;ol&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Sorcerer&#39;s Boots&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Fiendish Codex&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Morello&#39;s Evil Tome&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Will of the Ancients&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Rabadon&#39;s Deathcap&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Zhonya&#39;s Hourglass&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Archangel&#39;s Staff&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Void Staff&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I don&#39;t entirely know what the caps for
magic resistance and magic penetration are yet, but for the most part
I was just trying to get as much ability power as possible without
spending that much money. I actually ended up changing the buying
pattern to this :&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;ol&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Sorcerer&#39;s Boots&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Fiendish Codex&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Morello&#39;s Evil Tome&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Rabadon&#39;s Deathcap (at which point
	the game usually ends, and I don&#39;t really have a solid build
	afterward however I usually end up doing something like this)&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Void Staff&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Sheen&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Lichbane&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I don&#39;t really know if Lichbane is
worth it for LeBlanc yet and it&#39;s very difficult to tell what exactly
is working or not while playing the game for me, however I read in a
guide that it might “possibly” work, so I figured why not. Really
the only thing I feel like I could change is having Archangel&#39;s staff
sooner, maybe replacing Morello&#39;s Evil Tome or Void Staff with it.
However, I need to have the most AP as soon as possible to be
effective essentially so I feel like the third end item that I&#39;ll
always get no matter what is Rabadon&#39;s Deathcap as it adds so much
AP.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Onto the next thing about LeBlanc in
Dominion however, as it is very close combat focused, you need to
literally have very fast reflexes to use LeBlanc effectively as most
champions can kill her just as fast as she can kill them, this point
is lessened when you have group support as when you come in from
behind other people, it lets you quickly burst a enemy down and make
the fight that much easier for the rest of the team. On the note of
using her effectively, as Dominion really forces you to adapt quickly
it&#39;s great for learning how to use a champion in individual or small
group combat situations. At first I was doing a lot of dumb mistakes
that irritated me like using mimic on a spell I didn&#39;t want to
because I was casting my spells frantically instead of precisely and
it ended up doing things like copying my blink and having me blink
into the enemy which got me killed very quickly. However, as I played
more games I feel like now I can be a contributing force in a team
and beat most champions in duels or small group fights. One more note
on abilities, it is very easy to kite meleers in Dominion with the
use of Ethereal Chains, and basically if you or they stay in range
while the chains are on them, they&#39;ll die once the immobilization
effect triggers as you&#39;ll be able to just turn around and burst them
down quickly.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
As for standard Dominion play I found
that being a roamer at all times is the best strategy, while you
“could” defend and you&#39;re actually very good at interrupting
captures and escaping through the use of LeBlanc&#39;s blink, I
personally didn&#39;t even have the survivability of a Ryze or a Kassadin
who are both very squishy champions; so to defend nodes you have to
be confident in beating 1v1s and also accept that you will die most
of the time to a 1v2. That is what makes LeBlanc a ineffective
defender, unless you&#39;re able to somehow kill a single champion
quickly enough which will require all of your abilities, and not have
their team mate assist on attacking you, you won&#39;t be able to defend
yourself against a second person&#39;s onslaught even if the first person
is blown apart. With that said, there is something that comes to mind
that I haven&#39;t tried yet, which is using Flash instead of Ghost which
will let you escape and have time for your cooldowns to recharge. So
that&#39;s something for me to try out later. Regardless of that however,
LeBlanc is amazing at offense pushes or roaming defense as you will
hardly ever be the target when you arrive to a fight and even the
split second of an element of surprise lets you get into the fray,
quickly burst a target down, and escape which will turn most fights
into your team&#39;s favor, and even if your team loses, you&#39;ll still be
able to finish the enemy off most of the time.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Like Wukong I&#39;ve only started playing
LeBlanc today pretty much, and it&#39;s very interesting but also
frustrating at times, I in general wonder about LeBlanc&#39;s viability
in Dominion because while I pretty much got the most kills/assists on
my team at all times, I was still unable to turn the tide into
winning a lot of matches. I think I&#39;ll be doing a lot more
experimenting with LeBlanc and possibly become better at her, I still
don&#39;t know the exact cause of why my games weren&#39;t as successful as
mine were when I played melee champions, my personal score wasn&#39;t
ever horrendous, and I felt like I did good in all of my games
personally, but the fact is that I had hardly any wins as LeBlanc
compared to even Wukong and definitely compared to Jax and
Trynadamere.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/5049165088938720315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/10/leblanc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/5049165088938720315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/5049165088938720315'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/10/leblanc.html' title='LeBlanc'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-8540161005872151586</id><published>2011-09-29T22:25:00.000-07:00</published><updated>2011-09-30T08:46:01.983-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="League of Legends"/><title type='text'>&quot;Okay!&quot; and Wukong</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
“&lt;b&gt;Okay!”&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Alright, I finally got around to
finding a good image hosting service as I previously used Photobucket
but they have a “viewed” limit where if you exceed a certain
amount of views from visitors, it replaces your pictures everywhere
they&#39;re shown at with a small box saying basically to upgrade to see
it again. I originally was going to use Photobucket anyway but then
that came to mind and for the purpose of the blog and my current
funds, I&#39;ve decided to look for an alternative. I found one (by
Adam&#39;s suggestion) in Imgur which I never really considered as all I
see from the site are joke pictures. Not to my surprise, right on the
front it also claims that it has the funniest pictures on the
internet. However, while I haven&#39;t posted a picture yet, I have
uploaded a few that I will be trying to show here in someway after I
finish writing this, and basically it gives the same options as
Photobucket does at least the ones that I used frequently such as
providing links to put the picture into various formats on the web,
and of course allowing you to sort the pictures into different
albums.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
So in short, I&#39;ll be able to get a
album up for the blog soon which will make things a lot more
exciting.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Wukong - Nimbus Striker&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Today I spent pretty much all of my
time trying Wukong out and trying to figure out how he plays, his
strengths and weaknesses, and in general to see how he performs in
Dominion.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
In a Coop game that I started out with
like usual for all of my new champions, I thought that Wukong was
pretty strong actually, he has very strong harassment abilities and
he&#39;s able to escape quickly afterward. Last hitting was also very
easy with Wukong as after about.. I&#39;d say level 4-5 and definitely
higher than that, he has more than enough mana for any of his spells,
so you&#39;re able to easily use his main strike to aid in last hits on
minions without any mana problems at all. So from the laning phase my
impression was that Wukong is very strong, he actually even gets
better in team fights where he actually becomes more armored and
resistant as more enemy champions are around him, and his ult is a
AoE knock up as well as heavy damage leading to you basically being
able to give your entire team free hits while the enemies are in the
air. In summary, Wukong is very good in the classic mode, however the
main goal of my experimentation was to find out just how well that
holds up in Dominion.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Dominion simply put, is where his
usefulness diminishes. His burst damage is still very strong in the
early and mid game phases, but he simply can&#39;t hold a candle up to
Champions with high auto attack end game potential such as
Trynadamere or Jax. That isn&#39;t to say that he isn&#39;t good however, I
personally have beaten many Trynadamere and Jax players 1v1 on
Dominion through the use of hit and runs, however both of those
champions are also capable of multikilling players, Wukong is not
unless all of the enemies are at low health.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Onto more positive news about Wukong
though, his burst potential does still shine through out the game,
and he&#39;ll be able to dispose of low armored people very easily as he
can out maneuver them and close in quickly to do burst then escape,
repeating the process afterward. He can also beat most meleers  in
small group combat as well, although it requires a lot more mobility
than simply running in and attacking, Wukong will always need to use
hit and run tactics to be effective in Dominion. The last positive
thing is that today is only my first day of actually playing him so
I&#39;m very new to him and I don&#39;t really know him well enough to create
a solid min-max build for him that would possibly put him on the same
level as Trynadamere or Jax. While I was also playing Wukong, I saw
people playing champions who I normally consider weak such as Shaco,
Twitch, and Miss Fortune, and they basically turned them into killing
machines that could easily out kill Jax (I also fought a Ashe who did
the same thing as Jax, but I was able to get rid of her quickly, but
still she hurt quite a bit) so, I suppose more experience is the only
way to tell for certain, but for now, Wukong is kind of not exactly a
“pick up and get a decent score” champion, at least in Dominion.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Here&#39;s a few of the results of the
games I played with Wukong, I don&#39;t really know if it was me
performing poorly individually, or the enemy team was simply
outplaying my team, but the results aren&#39;t exactly the most positive
things around, but all in all, I&#39;m happy with how I did in most of
the games.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
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&lt;/div&gt;
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&lt;a href=&quot;http://imgur.com/vIj9T&quot; title=&quot;Hosted by imgur.com&quot;&gt;&lt;/a&gt;
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&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
So in the end, I guess only time will
tell, it&#39;ll also tell if I want to keep playing Wukong myself or move
onto another champion. He&#39;s pretty fun honestly, and the fun did
override the difficulty for a little bit, but there&#39;s only so much of
getting one shot that I can take.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/8540161005872151586/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/okay-and-wukong.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/8540161005872151586'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/8540161005872151586'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/okay-and-wukong.html' title='&quot;Okay!&quot; and Wukong'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-7261249899244954856</id><published>2011-09-28T22:00:00.001-07:00</published><updated>2011-09-28T22:01:08.261-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="League of Legends"/><title type='text'>Jax in the Box</title><content type='html'>&lt;br /&gt;
Well, today will be another short note
day since I wanted to write about something but I couldn&#39;t really
figure out what to write about, so without further delay, here&#39;s what
comes to mind.
&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Dominion Released&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
As all of the League of Legends players
know, and only after about... maybe a full week or so, of open public
testing, the new game type Dominion has released, I wrote about it a
few days ago and I enjoyed it a lot then. Since then, I&#39;ve found
myself wanting to play Dominion more than the Classic game type which
I guess is apparently just called “Classic”, and I wanted to do
that for a few but important reasons.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;ol&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I&#39;m okay at the early lane phases
	but I don&#39;t really enjoy them that much&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I prefer the champion fighting&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
It&#39;s shorter which is kind of a
	half like and half dislike point for me as I was one of the people
	that enjoyed Alterac Valley when it was hours or even days long,
	however I believe the League of Legends community (generally
	speaking is very bad, so when getting random people, the duration
	for which you have to deal with undesirable people is lessened.
	Finally onto the last one&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I am much better at Dominion&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
All of these reasons make Dominion a
much more enjoyable experience for me, even though it&#39;s not the type
of gameplay that the developers are used to. It definitely shows to
an extent as Dominion isn&#39;t as balanced as it could be for certain
champions (I&#39;d also argue that Classic isn&#39;t either) . However at the
same time Dominion is way more balanced than Capture and Hold game
types in other titles such as World of Warcraft. In said game,
usually a lot of the games are one sided in terms of which side wins
because your team&#39;s total points still drained down as long as you
held a base.In Dominion, even if you have one point left and the
enemy has 300, you can still win so long as you don&#39;t allow them to
control more bases. It basically creates a game type where as long as
you have players, you have a chance of winning essentially even if
the enemy team is a lot better at combat than your team is. 
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
In summary, Dominion is fun for me, and
while I do still like the Classic mode, right now Dominion is so much
better at capturing my attention, and I don&#39;t see myself losing it
for awhile.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Jax&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I&#39;ve recently been playing mostly melee
champions in Dominion, and Tristana but that&#39;s another story, playing
melee champions of course made me eventually run into Jax who I
didn&#39;t really see played that much, but when I did run into him as
Garen* or Trynadamere who both are auto attackers, I ended up usually
losing to him unless I had a advantage somehow in player numbers or
health-wise which made me curious about him. I honestly thought
Trynadamere was overpowered but it&#39;s actually kind of hard to play
him in Dominion because he&#39;s so item dependent and income is actually
slower in Dominion I believe than in Classic, at least in terms of
how it scales with level. Jax on the other hand is someone who I
didn&#39;t think was that overpowered until I played against him, and I
actually wanted to play as him because I knew he was strong but like
Trynadamere, I was thinking that there would be some challenge to
playing him. I found out that I wasn&#39;t wrong in a sense. 
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
After spending a whole day with Alice
playing as Trynadamere and learning a ton about him, I was tempted
into trying Jax out. We started off with a bot game to try out new
characters as usual and I ended up thinking that Jax wasn&#39;t as strong
as he seemed, that was before I started to get starting items
however, and I was able to 1v1 most champions later on fairly easily.
The results of that test however were kind of iffy and it didn&#39;t
really seem that fun to play Jax, so I ended up trying him out in
Dominion for a few games before I turned in for the night.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
It was literally a different experience
which by now I could expect, in fact I would argue that fighting bots
in generally much harder if they didn&#39;t do stupid things on purpose.
Back to the main point, what I found out that Jax&#39;s early game is
stronger than Trynadamere&#39;s but he&#39;s by no means godly at this point,
he does become that later on though with his opening ability (Leap
Strike) and his powering up ability (Empower) being able to take most
people without defenses down to 30-60% health letting him quickly
finish them off with his auto attacks. Furthermore, he also has a
defensive Counter Strike that when he dodges an attack, he is able to
strike back, doing minor damage but more importantly stunning
everything in a short distance around him, and his ultimate allows
him to do extra damage every 4&lt;sup&gt;th&lt;/sup&gt; hit and it speeds up his
attack speed passively, it can also be activated to provide magical
resistance. Basically, he starts off somewhat weak but by no means
the weakest, and then he starts to hit very hard. On the defensive
side of things however, he can be countered by simply buying an item
that prevents Jax from dodging the user&#39;s attacks, thus rendering
counter strike unusable, while it&#39;s not the end of the world, and I
personally have beaten someone using the item 1v1, it definitely
hurts Jax quite a bit. The other part is that Jax is fairly
vulnerable to ranged attacks, and melee attacks too for that matter
as he&#39;s not the most durable character around, and like every
character in the game, he can be killed very quickly when he&#39;s
focused. So while Jax is strong, so are many of the other characters
in the game, and he still has specific items, and skills that counter
him very well.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Right now I&#39;m kind of iffy about if I
want to keep playing him or switch to another champion to try them
out, I Still haven&#39;t really figured out a couple of champions that I
want to play a lot, practice with them, and I guess in a sense
“master” them.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
*When I played Garen I followed a build
that starts off with him being a “spinner” and then after he
gains a Phantom Dancer, he relys on auto-attacks.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/7261249899244954856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/jax-in-box.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/7261249899244954856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/7261249899244954856'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/jax-in-box.html' title='Jax in the Box'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-5838914747386683077</id><published>2011-09-26T14:29:00.000-07:00</published><updated>2011-09-26T14:29:09.909-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="League of Legends"/><title type='text'>Dominion Early Trial</title><content type='html'>
&lt;br /&gt;
Today to my surprise when I logged on
Alice and Adam told me that Riot allowed the public to play the new
League of Legends game type Dominion for “a short time”, little
did I know that this time was only for 2 hours but I was lucky enough
to wake up early to play 2 matches of it, and in short, it left me
wanting to do it a lot more. 

&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
As someone who read very little about
Dominion but still enough to know that it was putting the focus on
having champions engage in quick and fast battles, I was very
surprised at how well Dominion has executed on it. For those that
don&#39;t know, Dominion shifts the goal away from destroying towers to
capturing towers instead, it does keep the 3 lane map scheme to an
extent, but for the most part it&#39;s 2 groups splitting up at the start
and then meeting the enemy&#39;s two groups at the middle of a node. With
5 nodes, it&#39;s capture and hold basically, however the placement of
the towers is somewhat curious for me, instead of having 2 of each
side and 1 in the middle or something similar it&#39;s basically 4
corners and then one at the top in between two more, I think this
somewhat inspires people to focus more of their forces on the top
lane instead of the bottom as it gives a bigger lead if you can
manage to win the battle that&#39;ll ensue. 
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
There are also random buffs placed
around the map which are fairly easy to figure out, I personally
didn&#39;t know buffs would take that form as I didn&#39;t read about it,
however they&#39;re marked with boots and health icons, so someone with
even one match-worth of experience will know what both of those
indicate, boots being speed, and health being minor healing. Finally
there is a third buff in the center of the map called a Storm Shield,
there are two of them and they are reserved for their respective
teams apparently, what the shield does is that it seems like a simple
shield that absorbs a great amount of damage, much larger than most
shields certain player characters are able to create. I only got the
buff once, and that&#39;s the only effect that I saw, however the name
Storm Shield almost makes me think that it would provide a offensive
benefit as well. So, while the map is very interesting but fairly
standard if you&#39;ve played a lot of video games in the past, it&#39;s a
huge change on the game play that one expects from League of Legends.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
In my first match Alice and I took both
of the bottom towers fairly easily against 3 players, I was playing
Garen and she was Lux. Right off the bat I noticed that an item that
I&#39;ve become somewhat dependent on was unavailable, that being Doran&#39;s
Blade, however I just decided to go for boots of speed and try to
build up a Phage into Frozen Mallet as soon as possible as that was
still around. When we got into combat, actually fighting players was
a lot different as well as the overall feeling felt a lot more
offensive rather than running away and doing small harassment to the
enemy, the three that we fought against made no effort to harass at
all until we killed 2 of them and only one was left, I also noticed
that killing players affected the overall score which is called the
Nexus Health in Dominion, so with controlling more towers affecting
the Nexus Health, and killing players also affecting it, the goal of
course was to still bring the enemy Nexus down before yours.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Despite having the excellent start, the
midgame somewhat became a bit more iffy, while our team wasn&#39;t doing
poorly by any means, I simply concentrated on offense too much, and
there were many times when I did something I shouldn&#39;t have, simply
because I didn&#39;t know about it, such as fighting around a enemy
tower. As I was a fairly high level at the time, I didn&#39;t think the
enemy tower would be that bad and the enemy I was targeting was at
low health as it was, so, being used to the damage that normal towers
in the classic game mode do, I rushed in of course. To my misfortune
and surprise, the towers hit very hard, probably harder than most of
all of the towers in the classic mode other than the spawn position
towers. Furthermore, I later found out that the proper way to “rush”
a node is to have someone channel a capture on the tower to prevent
it from firing, at which point you can kill other players while at
least one player is channeling without fear of the tower&#39;s wrath.
Regardless of that however, I simply did not contribute to the team
capturing nodes enough and our first game was a loss.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Our second however was much better as I
was more knowledgeable about the game mode. We did a 3 top and 2
bottom start, where only one person went bottom against us on their
team, so we disposed of them quickly and headed up top where our team
was actually winning, in fact by the time I arrived most of the enemy
team was dead and I only helped finish off one of the retreating
players. The game was pretty one sided with a lot of memorable
moments for me, at one point, and this is the point where I figured
out how capturing a tower works, I was capturing a tower with an
Irelia and a enemy came to try to stop us. She got off the tower and
went to intercept them and they were literally fighting like 2 inches
away, the fight was pretty even but I felt so bad knowing that I
could just turn and kill them but then the tower might have posed a
problem even in that short time, so I had to just watch without being
able to do anything. She managed to win though, and afterward a enemy
player that came to help him showed up, since the capture was done I
was able to charge them gleefully.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Another moment that I really liked was
when after I killed a enemy I was at pretty low health, but Singed
was still around with roughly the same amount of health. Seeing that
my ultimate was up, I ran into the bush with the plan to try to burst
him down quickly, he came to try to finish me off and I quickly hit
decisive strike and Demacian justice which managed to kill him,
thankful that it worked I quickly recalled since I didn&#39;t want to get
into any other fights before healing up. Finally while there were a
lot of good awesome moments done by Alice and I, and the team in
general, they weren&#39;t as funny or interesting as these, including
this one. Alice was defending a tower from a Master Yi and was
winning, since he was near a wall he tried to escape, however I
showed up at that moment and then seeing me, he turned around, but
then he also saw Alice there as well, so he was effectively cut off
and of course we cut him down.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
In short, Dominion is awesome if you&#39;re
like me and not good at the farming part of classic Defense of the
Ancients; it&#39;s arguably less strategic but I&#39;m sure there will be
parts where both teams group up and fight each other in normal league
of legends fashion. In the end though, it&#39;s simply replacing minion
farming with more PvP combat essentially, and I think that both
champions and players that prefer to attack players instead of
minions and towers will have a good place with League of Legends now.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/5838914747386683077/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/dominion-early-trial.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/5838914747386683077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/5838914747386683077'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/dominion-early-trial.html' title='Dominion Early Trial'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-5061814589131077823</id><published>2011-09-19T20:35:00.001-07:00</published><updated>2011-09-19T20:35:36.237-07:00</updated><title type='text'>Riven Opinion and Experimentation Results</title><content type='html'>
&lt;br /&gt;
As many people know, somewhat recently
(although probably like months ago in “gamer time”) Riot Games
released another new champion in a fairly short time after Talon,
that new champion is Riven. I personally was excited to try her out
but I at the time lacked the influence points to purchase her, so
after playing a good amount of games I was able to afford a 6300
point champion. While there was a lot of champions that I wanted to
buy like Renekton, Gangplank, Amumu, and even Talon after trying him
out since he was on the free rotation for the week, I knew I could
only get one and I was kind of tempted to see how Riven is. I did
face my fair share of Rivens in a few PvP matches and noticed that
they were always somewhat good at harass depending on the player
early in the game, but near the end of the game is where they
basically became a free kill, and I was curious about that, I could
have easily chalked it up to “they didn&#39;t know what they were
doing” but pretty much everyone fits in that category for now.
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
The first time I played Riven, I, like
a lot of other players who were new to her, spammed her abilities
like crazy but I noticed that this didn&#39;t do a lot of damage which
dumb founded me. I did know about her passive at the time which
creates extra auto-attack damage after doing any of her abilities,
but I didn&#39;t know that her entire play style basically revolves
around it. It wasn&#39;t until I was doing poorly in games, and I was
forced to watch the Champion Overview of her from Riot Games, as well
as reading a few player guides on Mobafire, that I found out. So,
with that knowledge in mind along with a new build that mixed AD
items and survivability items, I tried out Riven again in a few Coop
matches against bots. It went fairly well actually, I was surprised
at how much of a difference revolving everything around the passive
made, and I was also really impressed with the item build so
naturally like all of the other champions I&#39;ve played on League of
Legends, I wanted to see how she would function in PvP.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
To put it simply, I&#39;ve had vastly mixed
results. The first match I tried out after practicing was one I did
with Alice, we decided that our preferred characters weren&#39;t really
compatible lane mates, so we just went with whoever seemed
appropriate in our matched random group. I ended up going with a
Maokai who kind of did reckless things, in any case however we were
against a Master Yi, and a Ashe which worked out pretty well, I was
able to get some kills when they overextended, and for the most part
Maokai could harass on his own so I was rarely in danger while I
harassed too. That continued onto the endgame, while I did notice
that Riven was considerably weaker, and easily focused, I was able to
do decently well. Unfortunately while I had high hopes after that
match, they weren&#39;t destined around to stay for too long.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
The next day when I wanted to practice
Riven more, in the morning before Alice had to leave for work we did
a quick Coop game for practice and points. I was laned with a
Tristana and we did really well, I was surprised. On a side note,
Adam joined us too for the game and he as Leona laned with Alice&#39;s
Lux and did well. Back onto the main topic however, after everyone
left for business elsewhere I decided to practice Riven more in PvP
matches to get used to her, but it wasn&#39;t just practice that I ended
up getting, it was more like a revelation. The games didn&#39;t go as
well as they had the day before, I don&#39;t really remember my laning
partners, but I do remember in one of the games I could hardly do
anything against a Talon who was good at harassing. His rake just
limited my mobility way too much and Riven is heavily dependent on
mobility to do anything it seems like to me. I don&#39;t believe I was
partnered with laning partners that synergized well with Riven
either, although I can&#39;t remember which specific champions that I was
partnered with.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
As I always like to say though, in the
end I still admit that I don&#39;t know Riven well enough to say that
she&#39;s weaker than other champions who&#39;s players are probably at least
90% of the time are using an established build that works, where as
Riven&#39;s builds are still in debate. However, there&#39;s a lot of
problems that I personally have with her. She does not do the damage
at mid and end game or even early game that other melee characters
are able to do, and they&#39;re able to do it much easier as well with
simple auto attacks or abilities. Gangplank or Garen are both other
melee characters I&#39;ve played and with DPS builds they have about the
same survivability that she does, however they&#39;re able to kill much
easier with Gangplanks Parrrley able to do 1k crits, and his melee
attacks hitting for 400-600 easily. As for Garen, he&#39;s much easier to
use than Riven and he&#39;s great early game a lot like Riven, endgame
however I was hitting fairly quickly for almost nonstop crits of
600-700, I hit a Singed to death so that was fun.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
All in all, I like Riven&#39;s backstory,
and her as a character, however in a primarily competitive game, that
to me is not exactly about winning although that helps, but at least
giving a really good shot at winning, I don&#39;t believe I enjoy playing
her when everyone else picks champions that have solid builds, and
are proven to be very good at what their role is instead of just
mediocre. 
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
So for now, after reading a
confirmation of it especially on a guide on Solomid, I&#39;ve decided to
still keep Riven in mind, but experiment with more champions for now.
Specifically Garen. 
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/5061814589131077823/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/riven-opinion-and-experimentation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/5061814589131077823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/5061814589131077823'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/riven-opinion-and-experimentation.html' title='Riven Opinion and Experimentation Results'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-527705954865395495</id><published>2011-09-16T17:49:00.001-07:00</published><updated>2011-09-16T17:50:20.214-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="League of Legends"/><title type='text'>League of Legends - Negative Players</title><content type='html'>&lt;br /&gt;
I have been playing quite a bit of
League of Legends recently (or Leagends as Alice and I like to call
it because we don&#39;t really like saying LoL for it) and while I
primarily did Coop matches, Alice and I have started to get into
playing PvP matches more often. This of course has led to finding
people that aren&#39;t the greatest teammates ever fairly quickly and not
in the skill department either, it&#39;s that they are simply negative
jerks. The most recent one I&#39;ve had was when I was practicing Amumu
on my own while Alice wasn&#39;t around to play with and so I could be
able to play well with her when she does have time, but that&#39;s
getting offtrack, so back to the main point; the most recent and
probably the inspiration of the post was someone did the following :
&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;ol&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Arrogantly said “you&#39;re welcome”
	every time they helped with a kill&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Complained about kill stealing&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Didn&#39;t like that they weren&#39;t
	doing well and said that they were “sucking” which I normally
	don&#39;t have a problem with, however, they also wanted to surrender
	because of this (the fact that they weren&#39;t doing well), right after
	we killed the entire enemy team which made no sense at all to me.&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
We ended up winning the match anyway,
but it still wasn&#39;t exactly the most enlightening thing to see,
especially because in just the game before that, I also had a very
similar teammate who did the exact same thing, I&#39;m pretty sure they
weren&#39;t the same person. While we&#39;re on a list mode, I&#39;ve also seen
people that :&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Have wanted to surrender after dying
once&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Complained about kill stealing (of
course)&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-On the above point, also complained
about kill stealing after winning (because of help) a losing duel
between themselves and someone else&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Complained about others while not
doing well themselves in a completely unrelated lane&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Not select a champion at the start and
not leave the match setup, so they end up just AFKing/Idling the
entire match or disconnecting while the game is in progress&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-Purposely run in and die against the
enemy team to level them up&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-(I didn&#39;t personally see this one but
Adam apparently has) Sit in the main friendly base and use wards to
make smiley faces&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
-And many other things I haven&#39;t seen
yet&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Normally I would be used to this
because of my World of Warcraft Battlegrounds experience, however it
seems to be much more rampant here, and not only that but for sure,
having a “bad” team mate impact the rest of the team much, much
more in League of Legends. For those who haven&#39;t played the game
(which I still recommend trying even if you don&#39;t like it to start
off with), having a bad team mate I would say... increases the chance
of a loss by at least 30% if not more, because if the enemy team is
good, there are many more things a team with 5 team mates could do as
opposed to one with 4.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
In the end however, having bad team
mates isn&#39;t that great for a non-social person like me who doesn&#39;t
like communicating with strangers in the first place, but I try to do
it as much as possible to be polite or to help the team, at the very
least to help the team in any case. It&#39;s very disheartening,
frustrating, and annoying to try to say something even like “garen
mia, possibly going to mid” and then to get a dumb response in
return. For me even, it&#39;s a huge deterrence to just see other people
argue and complain to each other or make fun of each other when a
team mate makes a mistake somewhere. 
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I suppose it&#39;s because League of
Legends is a Free to Play game and from what I&#39;ve seen a majority of
the F2P (no offense to anyone of course) communities are very bad.
World of Warcraft doesn&#39;t seem to be much of an improvement, but I&#39;ve
at least had reasonable conversations with WoW players now and then,
whereas it almost feels like a lost cause for League of Legends.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
However, I can&#39;t do much to change
that, and the fun factor along with wanting to be better at League of
Legends offsets the “dumb” players factor pretty well, in fact
despite this entire post right after it I plan on playing another
game with Amumu for even more practice, so overall I guess while it
is annoying, it&#39;s just something that you have to deal with, and this
isn&#39;t to say all League of Legends players are like that, it&#39;s just
that a majority seem to be, but of course, only time will tell.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/527705954865395495/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/league-of-legends-negative-players.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/527705954865395495'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/527705954865395495'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/league-of-legends-negative-players.html' title='League of Legends - Negative Players'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-5899194218591465333</id><published>2011-09-14T21:28:00.000-07:00</published><updated>2011-09-14T21:28:13.072-07:00</updated><title type='text'>Update on streaming status</title><content type='html'>Well after about 3 days straight or possibly more days on working on setting up my computer to be able to stream with fairly clear resolution it became apparent to me that I&#39;m unable to do that so long as I have the processor that I currently have. I figure this because right from the start Livestream&#39;s Procaster is appearently one of the least hardware demanding streams aviaible and I&#39;m unable to do that, furthermore even though it&#39;s somewhat clear on my side, all of the other streams do put my CPU usage at 80-100% regularly, so in the end I&#39;ll just have to go about getting a new processor in order to stream to reasonable quality.&lt;br /&gt;
&lt;br /&gt;
There&#39;s also the possibility that my internet connection isn&#39;t suitable for it, but I don&#39;t think that&#39;s the case as I was able to successfully stream on my past computer without too many issues, I don&#39;t think there was any stutter, and the resolution was somewhat good too. The main difference however is that it was on Xfire, and I did notice some stutter on my end, but it wasn&#39;t as bad as it is now, and there wasn&#39;t any problem with the audio at all.&lt;br /&gt;
&lt;br /&gt;
So in short again, while I would like to have streams for the blog eventually, that isn&#39;t something that&#39;s possible right now, and I will be shifting my focus unto more reasonable things for the time being instad &lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/5899194218591465333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/update-on-streaming-status.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/5899194218591465333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/5899194218591465333'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/update-on-streaming-status.html' title='Update on streaming status'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-5673338791808775627</id><published>2011-09-11T20:49:00.001-07:00</published><updated>2011-09-11T20:49:39.236-07:00</updated><title type='text'>The Ustream Audio Issue Resolution</title><content type='html'>
&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Since I spent pretty much the entire
day trying to figure that out, as well as going to a few other
services before hand I decided I might as well write about it. It
turned out to be quite a stressful experience that I&#39;m glad I&#39;m
finished with.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
The entire story of the experience is
quite a long one, but it came down to that I was just looking for a
streaming service that would allow me to stream in the first place
and be fairly coherent with the hindrance of my not really great PC.
The first thing that came to mind as usual was Procaster which Alice
and I used frequently for other games, and it actually worked fairly
well on my old PC too, but evidently that PC had more processing
power than my current one, and I experienced more than a few
problems. To start off with, I was trying out the new Procaster that
completely shuts off when a computer is above using it&#39;s threshold of
80% or higher CPU processing power, so since my computer was
constantly at that limit, I wasn&#39;t even able to get the stream to
start. I didn&#39;t give up there however , I instead reverted to a old
version of Procaster that Alice and I used to stream games that
weren&#39;t enabled on Xfire in the past, however that didn&#39;t work too
well either, the sound was stutter and it made my system lag to near
in-playability, I also experienced stutters with the sound on my
computer as well, so that wasn&#39;t exactly ideal. With all of that, it
made me renew my quest to find out a new streaming service that would
allow me to broadcast fairly easily.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
The first one that I came across and I
had tried to set up in the past was Ustream, and as I understand,
Ustream is a pretty popular streaming service for non-gamers, but
some gamers did find out a way anyway to use it for our purpose. A
very long time ago I followed a guide about setting it up for gaming
and I completed the process about halfway until it gets to a part
where it literally says to buy a external program to allow sound to
come through onto the broadcast. I didn&#39;t want to do that of course
so I stopped there, coming back to the Ustream service after all of
this time, I still encountered that problem of course, and it was a
headache to solve, in fact it took pretty much all day. I read many
different guides saying to try out different programs, and some even
said to enable microphones but I found out that was more for enabling
chat programs such as Skype, Ventrilo, and Team Speak rather than
what I was trying to get, so I ignored many of those guides and I
really couldn&#39;t find any hints on what to do. This resulted in me
giving up on Ustream once again and trying to go to another service,
since I&#39;ve played a lot of League of Legends recently I&#39;ve heard of
Own3d streaming, so of course that was my next stop. When I got there
I literally registered once and then it said to download a streaming
program that is in beta at which point I had to register again,
however every time I tried to register it didn&#39;t process and I did
try almost every possible alternative such as changing my password or
user name but it still didn&#39;t go through, to make it even more
annoying it didn&#39;t actually give me a reason why my action didn&#39;t
happen. So of course, I gave up on that, last but not least we have
Justin.tv, again, I heard a lot of good things about the service
however, I don&#39;t like that it uses it&#39;s own program for desktop and
game streaming that gives 10 free uses and then forces a charge. It
also offers free webcam streaming like Ustream, but that didn&#39;t help
as it led me back to my soundless problem, and I decided I prefer
Ustream to Justin.tv anyway so I left that idea behind.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
That brings us back to Ustream, after
doing some tests on Procaster again and deciding that it was just too
unstable and more annoying than fun, Ustream was basically the only
option I could think of, so I just had to get sound working. To my
luck I did a few more searches and finally came upon a answer that
seemed pretty good, it was on a post from someone having the same
problem as I was, and it was answered by a moderator, it of course
said to go to another page where the question was already answered
but the mod&#39;s answered in a very helpful fashion. While they did say
to go to another page they did identify the problem, and on the other
page the problem was finally fixed as I found out I had to enable a
disabled device that prevented my computer audio devices to be
selected. So for future reference and for anyone that reads my blogs,
I would like to point this part out because it was very helpful, and
just in general, while the process of getting computer streaming on
Ustream to begin with is a hassle, I think if Procaster or some other
stream isn&#39;t working out for you, Ustream can be a fairly good
alternative.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
1.)You need a video device that would
allow redirection of the desktop to the broadcast, I personally use
Manycam which is a webcam with desktop footage options. Ustream has
also thought of this problem and has released it&#39;s own desktop viewer
called Ustream Producer, and while it&#39;s not only for the desktop or
it&#39;s primary purpose might not be that at all, it definitely would
allow you to stream your Desktop.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
2.)As for audio this part is the part
that really confused me, unlike what some guides say, you don’t
really need to do anything special. In order to literally get
computer audio (not microphone or anything like that audio) you need
to do this  : go onto the sound window in control panel then go into
recording and make sure “Show disabled devices” is enabled,
afterward all that&#39;s left to do is enable “Stereo mix”, and that
solved the problem easily. It&#39;s a simple thing but it for the
untechnical savvy such as myself, it was probably one of the things I
would try in a couple of years rather than now.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
After that you should be good to go, I
believe enabling a microphone goes through the same process as
enabling the stereo mix but instead it just is through different
ports.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
In conclusion, I haven&#39;t tried to
broadcast what I wanted to do yet, but so far Ustream is far more
compatible with a low end computer like mine than Xfire, or
Procaster, and it allows me to stream where I wouldn&#39;t be able to, to
begin with, so for that I&#39;m thankful, and while I&#39;m sure the stream
won&#39;t be the best quality in the world, I&#39;m just happy to finally be
able to have audio on Ustream.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/5673338791808775627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/ustream-audio-issue-resolution.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/5673338791808775627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/5673338791808775627'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/ustream-audio-issue-resolution.html' title='The Ustream Audio Issue Resolution'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-8293635676095085564</id><published>2011-09-09T20:04:00.000-07:00</published><updated>2011-09-09T20:04:05.475-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Front Mission"/><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation Portable"/><category scheme="http://www.blogger.com/atom/ns#" term="Small Notes"/><title type='text'>Small Notes - September 9th, 2011</title><content type='html'>Just a few small posts today because I can&#39;t figure out how to transform them into larger,more drawn out topics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;&lt;b&gt;Front Mission 3 vs Front Mission 4&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;As a fan of Front Mission 3 when I heard that there was going to be continuation of the series on the PS2 I was really excited. That didn&#39;t last for long however, after buying the game at release I found myself disappointed for some reason, I can&#39;t exactly remember the exact reason, but I know for sure I didn&#39;t really like the main characters. I also can&#39;t really remember having a fondness for the combat animations in it either like I did for Front Mission 3. Thinking back on it now however, I regret getting a refund for the game before giving it more of a chance.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;&lt;b&gt;PlayStation Portable Streaming&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;While I&#39;ve seen a lot of guides that show how to do things like putting a computer screen onto a PSP, I&#39;ve never found a very clear one on how to do it the opposite way around. I&#39;ve recently been trying to find out a way to be able to stream my PSP screen to my PC, but so far the only way I&#39;ve found that works for sure, requires custom firmware, which my PSP does not have. I have not found any alternatives since, and I have done some asking around, due to how difficult the ordeal has been so far, when I do find out how exactly to get the idea working, I&#39;ll probably make a guide for it on Singularity.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;&lt;b&gt;Front Mission 3 Progress&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;It&#39;s been a few days since I last wrote about Front Mission 3 but I haven&#39;t gotten much further in the game. While I&#39;m happy that it&#39;s not over, I can&#39;t help but acknowledge that the game does a very good job of setting up a point where a ending should be, and then continuing onwards; that fact is also aided by the entire point of Front Mission 3 being a very long game. To make things somewhat more drawn out but not in a bad way, which ever part I&#39;m at right now is extremely challenging, but not in a hard way, every time I make a mistake I&#39;m able to recognize it after the AI punishes me for making that mistake. However on that same note, the game is ruthless about punishing mistakes, and usually the only way to recover from it is to reload your last save. With that said, I still find the game very fun, I haven&#39;t been playing it much in favor of doing other things, but I am still as excited as ever to see the conclusion of the game I&#39;ve never beat for years now.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/8293635676095085564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/small-notes-september-9th-2011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/8293635676095085564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/8293635676095085564'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/small-notes-september-9th-2011.html' title='Small Notes - September 9th, 2011'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-8693681999328888687</id><published>2011-09-07T20:48:00.001-07:00</published><updated>2011-09-07T20:48:48.723-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="World of Warcraft"/><title type='text'>My problem with Real ID (World of Warcraft)</title><content type='html'>&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;I&#39;ll start off by saying that I know saying something about the real ID system is months late, but when that system first came around I wasn&#39;t blogging to begin with, I did have considerable problems with it however even then. This post will also ramp up later about the things that I think about the new World of Warcraft patch so far, but there hasn&#39;t really been too many previews released about it, nevertheless I do have a good amount of thoughts on the matter. Plus also on that matter, there was a recent update to the Real ID system that allowed players to join instance groups with each other regardless of what server they&#39;re on initially, while I do think this is a good feature and I think it&#39;s neat, it also brings back the issues with Real ID that I had to begin with.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;Starting from the top, when I first heard about Real ID a very long time ago I thought it was a neat system, I didn&#39;t know at the time of course much about it, I don&#39;t even remember it having a actual title other than “the system Blizzard is working on that will let people from different servers communicate” and it was especially effective when thought of with Blizzard&#39;s other multi-server feature, the cross-realm Looking For Group tool. With all of that said, things have backfired since the days when Real ID was just a unimplemented system, when it first came to light that the system would use your real named tied to the account, I personally was very distraught about that because it required the sacrifice of one of the main reasons why people like the internet (this is of course, not the only reason) the reason of having constant anonymity unless desired otherwise, to make things worse apparently the system forced people to use their real names on the forums when posting as well. While both aspects of using real names with the system was met with heavy opposition by the player base, Blizzard intervened and got rid of the forced real name on forums, however the requirement for using real names on the in-game service is still there.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;I really like being anonymous to people unless desired otherwise and even then only known by my in-game name except by a few people because I personally am very anti-social and I just like leaving those details behind when it comes to enjoying video games. To that end, requiring real names basically cut off all of my intentions to use the system, and left it in the dust. While I don&#39;t mind the way Blizzard shaped it out to be, I feel like if it was simply a more advanced friends list with all of the features that it had inside of it, it would have been more widely achieved. On the other hand, in a more aggressive stance, I don&#39;t really understand why you would need a social network for a singular company&#39;s video games; other companies such as Xfire, or even Valve with Steam are more set up to do that because they don&#39;t limit themselves to their own games. The Real ID method only serves and benefits people while they&#39;re playing one of two games and possibly three soon, and while it does do a good job at connecting people who play that, it won&#39;t have the longevity that normal social networking systems do such as Facebook.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;With that aside, the system ended up being used in two ways, either people started to just add as much people as possible similar to most people&#39;s usage of Facebook, or they used it for people that they are close to them such as family members, which is more aligned to Blizzard&#39;s original statement on the system. I believe in fact, one of the first things that the system notifies you of is that you should be sure that you trust the people that you add to Real ID, but even when it&#39;s used that way it&#39;s not reaching it&#39;s full potential that it could have had if it were simply again, a normal in-game friend&#39;s list with more advanced features.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/8693681999328888687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/my-problem-with-real-id-world-of.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/8693681999328888687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/8693681999328888687'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/my-problem-with-real-id-world-of.html' title='My problem with Real ID (World of Warcraft)'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1244184866879534805.post-4110916895790875523</id><published>2011-09-04T17:59:00.000-07:00</published><updated>2011-09-04T18:00:11.963-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Alyssa Rizzo"/><category scheme="http://www.blogger.com/atom/ns#" term="Front Mission"/><category scheme="http://www.blogger.com/atom/ns#" term="Mechs"/><title type='text'>Front Mission 3 - Introduction and what I&#39;ve been doing</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I played Front Mission 3 a very long
time ago when I was little; I believe it was around 1999 or 2000 as
that was when it released, but I can&#39;t pinpoint the actual date. What
I do remember is that it was one of my first turn based strategy
games ever, and one of the most memorable other than Final Fantasy
Tactics, and of course also that I enjoyed Front Mission 3 immensely.
&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
Bringing us back to the present, it
wasn&#39;t too long ago, maybe a year, that I bought my PlayStation
Portable but I only somewhat recently, about a few months ago,
browsed the PlayStation Network Shop, there I saw that it had
PlayStation 1 imports for sale. At first sight I thought that was
interesting, interesting enough to warrant it a look anyways and I
saw plenty of games that I remember just from going to places in like
Hollywood Video or Blockbuster and seeing the rows of PS1 games that
I wanted to try out. However it wasn&#39;t too long until I spotted games
that I really remember namely Final Fantasy Tactics again, and Front
Mission 3, along with others that don&#39;t come to mind right now (I
believe I saw Wild Arms but I can&#39;t say for sure); it didn&#39;t have
Vanguard Bandits which is another turned based strategy game that I
never finished but I wanted to, but in any case, the real meat of the
shopping experience for me was Front Mission 3.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
After seeing the game I knew I had to
play it again just to see what it was like, but it wasn&#39;t until a few
weeks later that I got around to purchasing it. When I did I felt
slightly disappointed because it seemed like I pretty much already
played most of the game even if I didn&#39;t beat it, and I generally
don&#39;t like replaying games. However again, as soon as I loaded it up
and I saw the title screen I was immediately sucked in, it reminded
me so much of playing the game on a normal TV screen. Speaking of
that, the default perspective for PS1 import games was really
disappointing at first, as it was confined into a small screen to
make it look better even on the PSP&#39;s already small screen. Good
thing for me though that after messing around with the buttons on the
PSP I found out an option that had things for the PS1 imports
specifically that I didn&#39;t see while playing Persona 3 or Metal Gear
Solid : Peace Walker. It had things like the manual, reset button,
but most important of all, different view settings. So, I was able to
get to play FM3 in a normal view which at first looked kind of
disappointing because of the outdated graphics but I got used to the
wide screen feel and it felt perfectly natural soon afterward.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
I&#39;ve been playing the game now and then
for awhile now and I&#39;ve gotten about 30 hours on my save file, it was
simply a blast to experience a game from childhood in the now. From
remembering things that happened when I played it the first time, to
almost having it be a completely brand new experience that I had
enough experience and memory of to execute well without having to
explore or fumble around with things, to finally understanding and
exploring more aspects that I found unnecessary or boring when I was
younger; playing the game was not only a trip in memory lane but just
a fun gaming experience in general. So with that said, and like I
said,  I haven&#39;t ever finished the game completely in my life. I plan
on doing so this time however, and then afterward I still have the
second story I could play for an entire new experience, but in any
case, I will be writing more about Front Mission 3 in the future,
I&#39;ve just about reached the point where I can&#39;t remember proceeding
any farther than I did in the past, so seeing all of those new things
will undoubtedly be exciting.&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0in;&quot;&gt;
What I can say is this, if you like
sci-fi with modern industry in it (which I heard some people call
“Hard” Sci-fi, I didn&#39;t look it up or know if that&#39;s true, but
there&#39;s that), as well as a good story, interesting characters, fun
but somewhat difficult combat, and finally of course Mechs, I&#39;m sure
you&#39;ll enjoy playing Front Mission 3, and I&#39;ll write more about my
experiences playing it soon.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://darkspotgaming.blogspot.com/feeds/4110916895790875523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/front-mission-3-introduction-and-what.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/4110916895790875523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1244184866879534805/posts/default/4110916895790875523'/><link rel='alternate' type='text/html' href='http://darkspotgaming.blogspot.com/2011/09/front-mission-3-introduction-and-what.html' title='Front Mission 3 - Introduction and what I&#39;ve been doing'/><author><name>Alyssa Rizzo</name><uri>http://www.blogger.com/profile/06465467950329540153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>