<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-3036110406863911726</atom:id><lastBuildDate>Sat, 07 Feb 2026 11:20:01 +0000</lastBuildDate><category>board games</category><category>Board Game</category><category>NSKN Games</category><category>Exodus: Proxima Centauri</category><category>Blazej Kubacki</category><category>Praetor</category><category>board game design</category><category>Mistfall</category><category>Warriors and Traders</category><category>Progress: Evolution of Technology</category><category>Kickstarter</category><category>Exodus: Edge of Extinction</category><category>Spiel Essen</category><category>world building</category><category>expansion</category><category>Board Game Geek</category><category>NSKN Legendary Games</category><category>Versailles</category><category>Wild Fun West</category><category>adventure</category><category>review</category><category>Andrei Novac</category><category>Events</category><category>technologies</category><category>Agricola</category><category>Exodus</category><category>General</category><category>NSKN</category><category>BGG</category><category>Essen 2011</category><category>Gameplay</category><category>production</category><category>Boardgamegeek</category><category>Perfect Storm</category><category>Prototype</category><category>Reviews</category><category>Spiel &#39;11</category><category>Tom Vasel</category><category>conventions</category><category>designer diary</category><category>play-testing</category><category>7 Wonders</category><category>Dominion</category><category>Essen</category><category>Mage Knight</category><category>Other board games</category><category>Strategy</category><category>Ticket to Ride</category><category>UK Games Expo</category><category>Voting</category><category>W - the board game</category><category>board game project development</category><category>crowd funding</category><category>Alien Frontiers</category><category>Geek Rating</category><category>Martin Wallace</category><category>Nurnberg</category><category>Puerto Rico</category><category>Shipyard</category><category>Talisman</category><category>Through The Ages</category><category>Top Ten Games</category><category>Twilight Imperium</category><category>card game</category><category>design</category><category>game design</category><category>prototyping</category><category>ratings</category><category>worker placement</category><category>Battlestar Galactica</category><category>Descent</category><category>Development</category><category>Dice Tower</category><category>Goa</category><category>Lords of Waterdeep</category><category>Sales</category><category>Shadows over Camelot</category><category>Sid Meyer&#39;s Civilization</category><category>Simurgh</category><category>Star Wars: Imperial Assault</category><category>Story</category><category>Terra Mystica</category><category>chess</category><category>community</category><category>distribution</category><category>distributors</category><category>interview</category><category>italia</category><category>preorder</category><category>revised edition</category><category>shop</category><category>website</category><category>2012</category><category>A Few Acres of Snow</category><category>Arctic Dominion</category><category>Ascension</category><category>Castles of Burgundy</category><category>Clash of Cultures</category><category>Combat Commander</category><category>D&amp;D</category><category>Evolution</category><category>Fantasy Flight Games</category><category>Game title</category><category>Historia</category><category>History</category><category>Hyperborea</category><category>Istanbul</category><category>Korea</category><category>Lord of Waterdeep</category><category>Magic The Gathering</category><category>Middle Ages</category><category>Munchkin</category><category>Nations</category><category>Pierluca Zizzi</category><category>Poll</category><category>Settlers of Catan</category><category>Sirius Theocracy</category><category>Spiel</category><category>Spiel 2012 Essen</category><category>Star Trek</category><category>Thunderstone</category><category>Wings of War</category><category>Yedo</category><category>advice</category><category>business</category><category>collection</category><category>dice</category><category>expansions</category><category>fair</category><category>game development</category><category>happy</category><category>holidays</category><category>innovation</category><category>pictures</category><category>producing a board game</category><category>project</category><category>retailers</category><category>rules</category><category>single player</category><category>standard</category><category>stretch goals</category><category>top</category><category>toy fair</category><category>where to buy</category><category>1830</category><category>18XX</category><category>1989</category><category>5 Second Rule</category><category>A Touch of Evil</category><category>Advanced Civilization</category><category>Age of Steam</category><category>Alan R. Moon</category><category>Alaska</category><category>Alchemicus</category><category>Among the Stars</category><category>Android Netrunner</category><category>Anomia</category><category>Apples to Apples</category><category>Aquasphere</category><category>Archipelago</category><category>Arkham Horror</category><category>Attack Wing</category><category>Auction</category><category>Avangarda</category><category>Battle Cry</category><category>Battle of Five Armies</category><category>Battlelore</category><category>Bering Sea</category><category>Blackwater</category><category>Bora Bora</category><category>Britannia</category><category>Broom Service</category><category>CO2</category><category>Carcassonne</category><category>Carson City</category><category>Catan</category><category>Caverna</category><category>Caylus</category><category>Christmas</category><category>City of Iron</category><category>Civilization</category><category>Coal Baron</category><category>Colt Express</category><category>Commands &amp; Colors</category><category>Concordia</category><category>Confederation of Sol</category><category>Corey Konieczka</category><category>Czech</category><category>D6 Generation</category><category>DC</category><category>Dark Ages</category><category>Dead of Winter</category><category>Democrats</category><category>Dice Brewing</category><category>Dice Masters</category><category>Diplomacy</category><category>Donald X. Vaccarino</category><category>Doom</category><category>Dungeons &amp; Dragons</category><category>Dwarfs</category><category>Dystopia</category><category>Easter</category><category>Eclipse</category><category>Empire Builder</category><category>Essen Spiel</category><category>Euphoria</category><category>Fief</category><category>Fields of Arle</category><category>Five Tribes</category><category>Fluxx</category><category>Forbidden Stars</category><category>Fresco</category><category>Galaxy Trucker</category><category>Game of Thrones</category><category>Game of the year</category><category>Games</category><category>Garden Dice</category><category>GeekBuzz</category><category>GenCon</category><category>Germany</category><category>Glen More</category><category>Granna</category><category>Greenland</category><category>Han-Xia Dynasty</category><category>Hell</category><category>Here I Stand</category><category>Indiegogo</category><category>Jack Vasel Memorial Fund</category><category>Jocul Anului</category><category>JourneyQuest</category><category>KIngdom Builder</category><category>La Isla</category><category>La Tana dei Goblin</category><category>Letters from Whitechapel</category><category>Lex Games</category><category>Lord of the Rings the Card Game</category><category>Lucca</category><category>Luna</category><category>Mag*Blast</category><category>Magic Realm</category><category>Marvel</category><category>Michael Barnes</category><category>Middle-Earth Quest</category><category>Might and Magic Heroes</category><category>Nord</category><category>Nurnber</category><category>Olympos</category><category>One Night Ultimate Werewolf</category><category>Passport Game Studios</category><category>Pegasus</category><category>Phil Eklund</category><category>Poland</category><category>Prophecy</category><category>Proxima Centauri</category><category>Quarriors</category><category>Quidditch</category><category>RPG</category><category>Raiders of the North Sea</category><category>Red Goblin</category><category>Red Winter</category><category>Relic</category><category>Republicans</category><category>Resources</category><category>Richard Borg</category><category>Rolling Freight</category><category>Romania</category><category>Russian Railroads</category><category>Sails of Glory</category><category>Samurai Spirits</category><category>Snowdonia</category><category>Spartacus</category><category>Spelfanaat</category><category>Spiel des Jahres</category><category>Spot It</category><category>Spyrium</category><category>StarCraft</category><category>Stefan Feld</category><category>Summoner Wars</category><category>TIG Convention</category><category>Tales of the Arabian Nights</category><category>Taraba de Jocuri</category><category>Technology</category><category>The Golden Ages</category><category>The Great Zimbabwe</category><category>The King of Siam</category><category>The Resistance</category><category>Tinners&#39; Trail</category><category>Titan Diarchy</category><category>Turkey</category><category>Twilight Struggle</category><category>Twix</category><category>Two Rooms and a Boom</category><category>UK Games Expo 2015</category><category>Ugg-Tect</category><category>Uruk</category><category>Valdimir Suchý</category><category>Victory points</category><category>Viking Fury</category><category>Vikings</category><category>Villainous Vikings</category><category>War of the Ring</category><category>Warhammer Invasion</category><category>Wild Wild West</category><category>World Without End</category><category>Wrath of Ashardalon</category><category>X-Wing</category><category>XCom: The Board Game</category><category>Yspahan</category><category>agenda</category><category>apps</category><category>art</category><category>artwork</category><category>asymmetric game play</category><category>award</category><category>bard games</category><category>birthday</category><category>blog</category><category>board game night</category><category>box size</category><category>brettspiele-report</category><category>cards</category><category>challenges</category><category>change</category><category>children</category><category>china</category><category>city building</category><category>cliquenabend</category><category>compute</category><category>core</category><category>decisions</category><category>deck building</category><category>deckbuilding</category><category>demo game</category><category>dice games</category><category>dice rolling</category><category>die games</category><category>dungeon crawl</category><category>engineering</category><category>euro</category><category>factions</category><category>fishing</category><category>fun</category><category>future</category><category>game components</category><category>government</category><category>illustrations</category><category>images</category><category>impressions</category><category>inspiration</category><category>jesuisCharlie</category><category>material</category><category>new name</category><category>new year</category><category>news</category><category>overview</category><category>party games</category><category>pizza</category><category>plastic</category><category>politics</category><category>protests</category><category>publisher</category><category>publishing</category><category>quality</category><category>recycling</category><category>release</category><category>research</category><category>road</category><category>rule book</category><category>sci-fi</category><category>shipping</category><category>space battles</category><category>stand</category><category>start-up</category><category>success</category><category>testing</category><category>tile laying</category><category>tokens</category><category>trade shows</category><category>translation</category><category>upgrade pack</category><category>video</category><category>video games</category><category>wood</category><title>The NSKN Blog</title><description>NSKN Games blog has moved: blog.nskn.net</description><link>http://nskngames.blogspot.com/</link><managingEditor>noreply@blogger.com (Anonymous)</managingEditor><generator>Blogger</generator><openSearch:totalResults>212</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-8792679525177582071</guid><pubDate>Thu, 10 Sep 2015 14:28:00 +0000</pubDate><atom:updated>2015-09-10T16:28:53.323+02:00</atom:updated><title>A Comfy Chair</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqJ8l4jR9pYeAA0BaKl9si7Wu7hJsdbj03k1Yg1ap7K6SJCZtGl-yGngtZekvlO_6njAYrcDpVcbjz1bq3Q0ZZ3jdkL5IoWqtwemvSv-xpuHr9PSbYw6bZa5eYThxmbtigFOlYiqpfbHM/s1600/FB+Comfy+Chair.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;536&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqJ8l4jR9pYeAA0BaKl9si7Wu7hJsdbj03k1Yg1ap7K6SJCZtGl-yGngtZekvlO_6njAYrcDpVcbjz1bq3Q0ZZ3jdkL5IoWqtwemvSv-xpuHr9PSbYw6bZa5eYThxmbtigFOlYiqpfbHM/s640/FB+Comfy+Chair.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Back when I was a gamer who had nothing to do with designing and 
publishing of board games, the last month before Essen would always be a
 bit of a sweet torture. I’d look at all the new and shiny boxes that I 
would still have to wait weeks to get my hands on. Now, things are 
obviously a bit different.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Would you like to read more? We&#39;re moving to the&amp;nbsp;&lt;a href=&quot;http://blog.nskn.net/&quot;&gt;&lt;b&gt;New NSKN Blog&lt;/b&gt;&lt;/a&gt;. You will find the rest of this article&amp;nbsp;&lt;a href=&quot;http://blog.nskn.net/a-comfy-chair/&quot;&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;&lt;a href=&quot;https://www.blogger.com/null&quot;&gt;.&lt;/a&gt; Oh, and do tell us what you think of our new blog!&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNGames&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/09/a-comfy-chair.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqJ8l4jR9pYeAA0BaKl9si7Wu7hJsdbj03k1Yg1ap7K6SJCZtGl-yGngtZekvlO_6njAYrcDpVcbjz1bq3Q0ZZ3jdkL5IoWqtwemvSv-xpuHr9PSbYw6bZa5eYThxmbtigFOlYiqpfbHM/s72-c/FB+Comfy+Chair.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-5923804544349925464</guid><pubDate>Thu, 27 Aug 2015 12:54:00 +0000</pubDate><atom:updated>2015-08-27T14:54:51.375+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">board games</category><category domain="http://www.blogger.com/atom/ns#">Glen More</category><category domain="http://www.blogger.com/atom/ns#">Praetor</category><category domain="http://www.blogger.com/atom/ns#">Progress: Evolution of Technology</category><category domain="http://www.blogger.com/atom/ns#">Shipyard</category><category domain="http://www.blogger.com/atom/ns#">Versailles</category><title>A Boardgaming Hobbit</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;img alt=&quot;Multiplayer solitaire. Two words that more often than not are used these days to condemn a game, as if automatically making it somehow worse than any a design that will have players at each other’s throats in a matter of minutes – or at least make players fight tooth and nail for scarce resources or territories.&quot; border=&quot;0&quot; height=&quot;536&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1ekOZqYn0oyXDxbFctIQMI2CHtNH2qWcpBjf0QOE7EjFMGQGJyIj_pEBL2w6akdDCEIv6wAJ9f59opiCnd__A54bGALGtgmx3Xm9C5PtVO7k1LDXaqfzgFxL8OtaUlBYXzSLbdQdVoRs/s640/FB_Boardgaming_Hobbit.png&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Multiplayer solitaire. Two words that more often than not are used these
 days to condemn a game, as if automatically making it somehow worse 
than any a design that will have players at each other’s throats in a 
matter of minutes – or at least make players fight tooth and nail for 
scarce resources or territories.&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Would you like to read more? We&#39;re moving to the&amp;nbsp;&lt;a href=&quot;http://blog.nskn.net/&quot;&gt;&lt;b&gt;New NSKN Blog&lt;/b&gt;&lt;/a&gt;. You will find the rest of this article&amp;nbsp;&lt;a href=&quot;http://blog.nskn.net/a-boardgaming-hobbit/&quot;&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;. Oh, and do tell us what you think of our new blog!&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNGames&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/08/a-boardgaming-hobbit.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1ekOZqYn0oyXDxbFctIQMI2CHtNH2qWcpBjf0QOE7EjFMGQGJyIj_pEBL2w6akdDCEIv6wAJ9f59opiCnd__A54bGALGtgmx3Xm9C5PtVO7k1LDXaqfzgFxL8OtaUlBYXzSLbdQdVoRs/s72-c/FB_Boardgaming_Hobbit.png" height="72" width="72"/><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-7660983334290721348</guid><pubDate>Thu, 20 Aug 2015 12:23:00 +0000</pubDate><atom:updated>2015-08-20T14:23:05.218+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Agricola</category><category domain="http://www.blogger.com/atom/ns#">board games</category><category domain="http://www.blogger.com/atom/ns#">Goa</category><category domain="http://www.blogger.com/atom/ns#">Praetor</category><category domain="http://www.blogger.com/atom/ns#">Quidditch</category><category domain="http://www.blogger.com/atom/ns#">Spyrium</category><category domain="http://www.blogger.com/atom/ns#">Yedo</category><title></title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-YEBDAxB8N_6NpU710CGFFluK69-pW5ugRfjUM2IYl5diYM24NML78FfKL9lizPZzEgUZKkPsYpSE1eJLCzYWoHEM9YA_7JMAeh0xh51ILLmCGvUqVeHKTQko5HbmXIzbEwMdBATJgyQ/s1600/FB_Reaper_02.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;536&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-YEBDAxB8N_6NpU710CGFFluK69-pW5ugRfjUM2IYl5diYM24NML78FfKL9lizPZzEgUZKkPsYpSE1eJLCzYWoHEM9YA_7JMAeh0xh51ILLmCGvUqVeHKTQko5HbmXIzbEwMdBATJgyQ/s640/FB_Reaper_02.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;The concept of player elimination is a thing of the past. Unless we’re 
talking about games that are short, random and light – or about 
“classics” like Monopoly – straight up elimination is gone from most 
European and American style games these games. Or is it gone in name 
only? &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Would you like to read more? We&#39;re moving to the&amp;nbsp;&lt;a href=&quot;http://blog.nskn.net/&quot;&gt;&lt;b&gt;New NSKN Blog&lt;/b&gt;&lt;/a&gt;. You will find the rest of this article&amp;nbsp;&lt;a href=&quot;http://blog.nskn.net/dont-fear-the-reaper/&quot;&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;. Oh, and do tell us what you think of our new blog!&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNGames&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/08/the-concept-of-player-elimination-is.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-YEBDAxB8N_6NpU710CGFFluK69-pW5ugRfjUM2IYl5diYM24NML78FfKL9lizPZzEgUZKkPsYpSE1eJLCzYWoHEM9YA_7JMAeh0xh51ILLmCGvUqVeHKTQko5HbmXIzbEwMdBATJgyQ/s72-c/FB_Reaper_02.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-3443397452389986577</guid><pubDate>Thu, 13 Aug 2015 12:11:00 +0000</pubDate><atom:updated>2015-08-13T14:11:56.994+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">board games</category><category domain="http://www.blogger.com/atom/ns#">Essen Spiel</category><category domain="http://www.blogger.com/atom/ns#">Pierluca Zizzi</category><category domain="http://www.blogger.com/atom/ns#">Simurgh</category><title></title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh23dCN3vBFcN-M_NDaJK_3HtUtTcc7MGMquPxj26R5YhwckOn7m0GZpC5iQLUQfKx8Ma4VVVYJMw6A5cUhxpxCm3aO1UgUWOWqG0tozdoSqGrJBucNXPFkcX54PhiKwW-cKBeXBYXgemg/s1600/FB+post_A+Dragon%2527s+Tale+%2528part+2%2529.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;536&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh23dCN3vBFcN-M_NDaJK_3HtUtTcc7MGMquPxj26R5YhwckOn7m0GZpC5iQLUQfKx8Ma4VVVYJMw6A5cUhxpxCm3aO1UgUWOWqG0tozdoSqGrJBucNXPFkcX54PhiKwW-cKBeXBYXgemg/s640/FB+post_A+Dragon%2527s+Tale+%2528part+2%2529.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;span style=&quot;background-color: white; color: #333333; font-size: 16px; line-height: 24px;&quot;&gt;We started talking about&amp;nbsp;&lt;/span&gt;&lt;a data-mce-href=&quot;http://blog.nskn.net/a-dragons-tale-part-i/&quot; href=&quot;http://blog.nskn.net/a-dragons-tale-part-i/&quot; style=&quot;background-color: white; font-size: 16px; line-height: 24px;&quot; target=&quot;_blank&quot;&gt;Simurgh and its beginnings a few weeks ago&lt;/a&gt;&lt;span style=&quot;background-color: white; color: #333333; font-size: 16px; line-height: 24px;&quot;&gt;&amp;nbsp;and it is now the right time to tell the rest of its story. In 2013, with a cool name, dragons and a designer on the rise,&amp;nbsp;&lt;/span&gt;&lt;a data-mce-href=&quot;http://www.nskn.net/en2/games/simurgh/&quot; href=&quot;http://www.nskn.net/en2/games/simurgh/&quot; style=&quot;background-color: white; font-size: 16px; line-height: 24px;&quot; target=&quot;_blank&quot;&gt;Simurgh&lt;/a&gt;&lt;span style=&quot;background-color: white; color: #333333; font-size: 16px; line-height: 24px;&quot;&gt;&amp;nbsp;seemed ready to &quot;go to Essen&quot; and have its first encounter with the general public. But before we present a game to such a demanding audience, we usually take the game through a stress test - those of you working in the banking system should know exactly what this means.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Would you like to read more? We&#39;re moving to the&amp;nbsp;&lt;a href=&quot;http://blog.nskn.net/&quot;&gt;&lt;b&gt;New NSKN Blog&lt;/b&gt;&lt;/a&gt;. You will find the rest of this article&amp;nbsp;&lt;b&gt;&lt;a href=&quot;http://blog.nskn.net/a-dragons-tale-part-2/&quot;&gt;here&lt;/a&gt;&lt;/b&gt;. Oh, and do tell us what you think of our new blog!&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNGames&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/08/we-started-talking-about-simurgh-and.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh23dCN3vBFcN-M_NDaJK_3HtUtTcc7MGMquPxj26R5YhwckOn7m0GZpC5iQLUQfKx8Ma4VVVYJMw6A5cUhxpxCm3aO1UgUWOWqG0tozdoSqGrJBucNXPFkcX54PhiKwW-cKBeXBYXgemg/s72-c/FB+post_A+Dragon%2527s+Tale+%2528part+2%2529.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-4040037878571275535</guid><pubDate>Tue, 11 Aug 2015 12:55:00 +0000</pubDate><atom:updated>2015-08-11T14:55:53.998+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">board games</category><category domain="http://www.blogger.com/atom/ns#">Catan</category><category domain="http://www.blogger.com/atom/ns#">collection</category><category domain="http://www.blogger.com/atom/ns#">Munchkin</category><category domain="http://www.blogger.com/atom/ns#">Ticket to Ride</category><title></title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii0ZBG_ngLQ5ytFSH-PmiSuqN79k2zT6vKW2ooYR2KUSWCXt9EiJFh1jJg7N4Gzy7vSMmjappHB_QUDm57pFxUvOHpWdyJg_oU3p4XfGmaVAf_fFVt2Phe-VC51F_inwTfUiAOaMXMgSU/s1600/FB_yourpersonalcollection.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;536&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii0ZBG_ngLQ5ytFSH-PmiSuqN79k2zT6vKW2ooYR2KUSWCXt9EiJFh1jJg7N4Gzy7vSMmjappHB_QUDm57pFxUvOHpWdyJg_oU3p4XfGmaVAf_fFVt2Phe-VC51F_inwTfUiAOaMXMgSU/s640/FB_yourpersonalcollection.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: white; color: #333333; font-size: 16px; line-height: 24px;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;background-color: white; color: #333333; line-height: 24px;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;So, you’ve been gaming for some time now, long enough to know that it is a hobby worth exploring. You’ve bought your first few games, you’re slowly becoming the board gaming go to gal or guy of your group, and you are thinking about creating a slightly bigger and more wholesome collection of games. Well, you’ve come to the right place.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #333333; line-height: 24px;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Would you like to read more? We&#39;re moving to the&amp;nbsp;&lt;a href=&quot;http://blog.nskn.net/&quot;&gt;&lt;b&gt;New NSKN Blog&lt;/b&gt;&lt;/a&gt;. You will find the rest of this article&amp;nbsp;&lt;b&gt;&lt;a href=&quot;http://blog.nskn.net/your-personal-collection/&quot;&gt;here&lt;/a&gt;&lt;/b&gt;. Oh, and do tell us what you think of our new blog!&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;span style=&quot;background-color: white; color: #333333; font-size: 16px; line-height: 24px;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;</description><link>http://nskngames.blogspot.com/2015/08/so-youve-been-gaming-for-some-time-now.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii0ZBG_ngLQ5ytFSH-PmiSuqN79k2zT6vKW2ooYR2KUSWCXt9EiJFh1jJg7N4Gzy7vSMmjappHB_QUDm57pFxUvOHpWdyJg_oU3p4XfGmaVAf_fFVt2Phe-VC51F_inwTfUiAOaMXMgSU/s72-c/FB_yourpersonalcollection.png" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-6539174505602006913</guid><pubDate>Thu, 06 Aug 2015 12:01:00 +0000</pubDate><atom:updated>2015-08-06T14:01:04.576+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Battlestar Galactica</category><category domain="http://www.blogger.com/atom/ns#">Dead of Winter</category><category domain="http://www.blogger.com/atom/ns#">Letters from Whitechapel</category><category domain="http://www.blogger.com/atom/ns#">One Night Ultimate Werewolf</category><category domain="http://www.blogger.com/atom/ns#">Shadows over Camelot</category><category domain="http://www.blogger.com/atom/ns#">Terra Mystica</category><category domain="http://www.blogger.com/atom/ns#">The Resistance</category><category domain="http://www.blogger.com/atom/ns#">Two Rooms and a Boom</category><title>Making Mind Games</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4-so3q2V9_6nDuLaNKGbkXNIpu2g7fRuoXaM8EescyWBnRCZ_0SnpiwnknWqzqfC3oClQ4hb2TEIJ19JR6gJgjllVDkDJSO2TXd75_8d5rg7PQqim3rT86ARwWzhVZn4m5PWOp7mFYPA/s1600/FB_Making_Mind_Games.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;536&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4-so3q2V9_6nDuLaNKGbkXNIpu2g7fRuoXaM8EescyWBnRCZ_0SnpiwnknWqzqfC3oClQ4hb2TEIJ19JR6gJgjllVDkDJSO2TXd75_8d5rg7PQqim3rT86ARwWzhVZn4m5PWOp7mFYPA/s640/FB_Making_Mind_Games.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;background-color: white; color: #333333; display: inline ! important; float: none; font-size: 16px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 24px; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px;&quot;&gt;You might say that making a good deception-based game is a task more difficult than making, say, a Eurogame. After all, games that make us question the truthfulness of our friends are based on a set of concepts much more nebulous than a well-written and tested mathematical model that will run your trading in the Mediterranean game.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Would you like to read more? We&#39;re moving to the &lt;a href=&quot;http://blog.nskn.net/&quot;&gt;&lt;b&gt;New NSKN Blog&lt;/b&gt;&lt;/a&gt;. You will find the rest of this article &lt;a href=&quot;http://blog.nskn.net/making-mind-games/&quot;&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;. Oh, and do tell us what you think of our new blog!&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/08/making-mind-games.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4-so3q2V9_6nDuLaNKGbkXNIpu2g7fRuoXaM8EescyWBnRCZ_0SnpiwnknWqzqfC3oClQ4hb2TEIJ19JR6gJgjllVDkDJSO2TXd75_8d5rg7PQqim3rT86ARwWzhVZn4m5PWOp7mFYPA/s72-c/FB_Making_Mind_Games.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-1648645295969448409</guid><pubDate>Tue, 04 Aug 2015 14:43:00 +0000</pubDate><atom:updated>2015-08-04T16:43:21.880+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">7 Wonders</category><category domain="http://www.blogger.com/atom/ns#">Battlestar Galactica</category><category domain="http://www.blogger.com/atom/ns#">Carcassonne</category><category domain="http://www.blogger.com/atom/ns#">Combat Commander</category><category domain="http://www.blogger.com/atom/ns#">Descent</category><category domain="http://www.blogger.com/atom/ns#">Shadows over Camelot</category><category domain="http://www.blogger.com/atom/ns#">Through The Ages</category><category domain="http://www.blogger.com/atom/ns#">Ticket to Ride</category><category domain="http://www.blogger.com/atom/ns#">Twilight Imperium</category><title>The Other Gateway</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTHb8ySqyC1gqSUUsRaYxwGn3e0si2v8IC44Le4S3hSnxLkD_Rz2Z3Y3o_MkN0hUAas_spjKCW1u-shLjcBxxP23pdGY3p_OckyGQ0QRx_9Vd5uyKcDZCWkI36rhfwlqSZMO1wB_2v_IE/s1600/FB_Other_gateway2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;536&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTHb8ySqyC1gqSUUsRaYxwGn3e0si2v8IC44Le4S3hSnxLkD_Rz2Z3Y3o_MkN0hUAas_spjKCW1u-shLjcBxxP23pdGY3p_OckyGQ0QRx_9Vd5uyKcDZCWkI36rhfwlqSZMO1wB_2v_IE/s640/FB_Other_gateway2.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Here’s a story (a true story) for you: I once met a person who refused to be introduced into board gaming via &lt;a data-mce-href=&quot;http://boardgamegeek.com/boardgame/9209/ticket-ride&quot; href=&quot;http://boardgamegeek.com/boardgame/9209/ticket-ride&quot;&gt;Ticket to Ride&lt;/a&gt;, just to eagerly delve into the first edition of &lt;a data-mce-href=&quot;http://boardgamegeek.com/boardgame/17226/descent-journeys-dark&quot; href=&quot;http://boardgamegeek.com/boardgame/17226/descent-journeys-dark&quot;&gt;Descent&lt;/a&gt;.
 That person, who had had no experiences with any kind of gaming – 
including Dungeons &amp;amp; Dragons – was my wife: today an avid gamer by 
any conceivable standards.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Would you like to read more? We&#39;re moving to the &lt;a href=&quot;http://blog.nskn.net/&quot;&gt;&lt;b&gt;New NSKN Blog&lt;/b&gt;&lt;/a&gt;. You will find the rest of this article &lt;a href=&quot;http://blog.nskn.net/the-other-gateway/&quot;&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;. Oh, and do tell us what you think of our new blog!&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/08/the-other-gateway.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTHb8ySqyC1gqSUUsRaYxwGn3e0si2v8IC44Le4S3hSnxLkD_Rz2Z3Y3o_MkN0hUAas_spjKCW1u-shLjcBxxP23pdGY3p_OckyGQ0QRx_9Vd5uyKcDZCWkI36rhfwlqSZMO1wB_2v_IE/s72-c/FB_Other_gateway2.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-6578323083187946880</guid><pubDate>Thu, 30 Jul 2015 14:25:00 +0000</pubDate><atom:updated>2015-07-30T16:27:59.058+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">1830</category><category domain="http://www.blogger.com/atom/ns#">18XX</category><category domain="http://www.blogger.com/atom/ns#">Age of Steam</category><category domain="http://www.blogger.com/atom/ns#">Alan R. Moon</category><category domain="http://www.blogger.com/atom/ns#">board games</category><category domain="http://www.blogger.com/atom/ns#">Empire Builder</category><category domain="http://www.blogger.com/atom/ns#">Martin Wallace</category><category domain="http://www.blogger.com/atom/ns#">Rolling Freight</category><category domain="http://www.blogger.com/atom/ns#">Ticket to Ride</category><title>The Steam Theme</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCmCgdBpofwnKvxUNi5qOzEJdOsA-XDQxD2ppD49mAIVswJs2X4sgLaHYijzVczrZLcsVfA8T_A2KLZD03P_VnaWQ0O1mWCvtm6idrska17G2rXKeiuRUgxs3a7SqH8_lBLXIU4y9m35Y/s1600/FB_Steam_Theme.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;536&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCmCgdBpofwnKvxUNi5qOzEJdOsA-XDQxD2ppD49mAIVswJs2X4sgLaHYijzVczrZLcsVfA8T_A2KLZD03P_VnaWQ0O1mWCvtm6idrska17G2rXKeiuRUgxs3a7SqH8_lBLXIU4y9m35Y/s640/FB_Steam_Theme.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Last week I talked about &lt;a data-mce-href=&quot;http://blog.nskn.net/systemic-success/&quot; href=&quot;http://blog.nskn.net/systemic-success/&quot;&gt;games that share a system&lt;/a&gt;,
 a set of rules designed for a specific game that later on came to – 
officially or not – spawn other games, and in some extreme cases, create
 a new genre. But it’s obviously not the only way to create a group of 
games some people are fans of, as equally – if not stronger – ties can 
also come to exist between games that share a common theme. Very much 
like the ties that exist between different train games.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Would you like to read more? We&#39;re moving to the &lt;a href=&quot;http://blog.nskn.net/&quot;&gt;&lt;b&gt;New NSKN Blog&lt;/b&gt;&lt;/a&gt;. You will find the rest of this article &lt;a href=&quot;http://blog.nskn.net/the-steam-theme/&quot;&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;. Oh, and do tell us what you think of our new blog!&lt;/span&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&amp;nbsp;&lt;/span&gt; </description><link>http://nskngames.blogspot.com/2015/07/the-steam-theme.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCmCgdBpofwnKvxUNi5qOzEJdOsA-XDQxD2ppD49mAIVswJs2X4sgLaHYijzVczrZLcsVfA8T_A2KLZD03P_VnaWQ0O1mWCvtm6idrska17G2rXKeiuRUgxs3a7SqH8_lBLXIU4y9m35Y/s72-c/FB_Steam_Theme.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-4659030372097902738</guid><pubDate>Tue, 28 Jul 2015 13:11:00 +0000</pubDate><atom:updated>2015-07-28T15:11:45.492+02:00</atom:updated><title>A Viking Thing (Part 2)</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9O42zrEfbW_m2uZv3YutWhac11SDvTsqMCYg6vAnRPvenT-ijAqbScmjZDT9ES4TZ3lmV96Ifr_HLjteQ_lBtIwbZeYUWH2a_jsmHiPbe4pNePCq_ld7_lbnzziCgvKr99dO-va-v8LI/s1600/FB+post_A+Viking+Thing+%2528part+2%2529.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;536&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9O42zrEfbW_m2uZv3YutWhac11SDvTsqMCYg6vAnRPvenT-ijAqbScmjZDT9ES4TZ3lmV96Ifr_HLjteQ_lBtIwbZeYUWH2a_jsmHiPbe4pNePCq_ld7_lbnzziCgvKr99dO-va-v8LI/s640/FB+post_A+Viking+Thing+%2528part+2%2529.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;So it’s a fact: Vikings are coming. &lt;a data-mce-href=&quot;http://blog.nskn.net/a-viking-thing-part-1/&quot; href=&quot;http://blog.nskn.net/a-viking-thing-part-1/&quot;&gt;Last time I talked about the violent Northmen&lt;/a&gt;
 being a part of the tabletop gaming culture for some time now, making 
appearances in different types of games – games that do not necessarily 
make a great use of the Viking theme. But it looks like the times they 
are a changin’, and we’re about to get some new wave Euro games that 
will really make us feel like raiders, explorers and traders of the 
early medieval era.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Would you like to read more? We&#39;re moving to the &lt;a href=&quot;http://blog.nskn.net/&quot;&gt;&lt;b&gt;New NSKN Blog&lt;/b&gt;&lt;/a&gt;. You will find the rest of this article &lt;a href=&quot;http://blog.nskn.net/a-viking-thing-part-2/&quot;&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;. Oh, and do tell us what you think of our new blog!&lt;/span&gt;</description><link>http://nskngames.blogspot.com/2015/07/a-viking-thing-part-2.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9O42zrEfbW_m2uZv3YutWhac11SDvTsqMCYg6vAnRPvenT-ijAqbScmjZDT9ES4TZ3lmV96Ifr_HLjteQ_lBtIwbZeYUWH2a_jsmHiPbe4pNePCq_ld7_lbnzziCgvKr99dO-va-v8LI/s72-c/FB+post_A+Viking+Thing+%2528part+2%2529.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-1269531504639437953</guid><pubDate>Thu, 23 Jul 2015 11:53:00 +0000</pubDate><atom:updated>2015-07-23T13:53:40.304+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Arkham Horror</category><category domain="http://www.blogger.com/atom/ns#">Attack Wing</category><category domain="http://www.blogger.com/atom/ns#">Battle Cry</category><category domain="http://www.blogger.com/atom/ns#">Battlelore</category><category domain="http://www.blogger.com/atom/ns#">board games</category><category domain="http://www.blogger.com/atom/ns#">Commands &amp; Colors</category><category domain="http://www.blogger.com/atom/ns#">D&amp;D</category><category domain="http://www.blogger.com/atom/ns#">DC</category><category domain="http://www.blogger.com/atom/ns#">Dice Masters</category><category domain="http://www.blogger.com/atom/ns#">Marvel</category><category domain="http://www.blogger.com/atom/ns#">Quarriors</category><category domain="http://www.blogger.com/atom/ns#">Richard Borg</category><category domain="http://www.blogger.com/atom/ns#">Sails of Glory</category><category domain="http://www.blogger.com/atom/ns#">Thunderstone</category><category domain="http://www.blogger.com/atom/ns#">Wings of War</category><category domain="http://www.blogger.com/atom/ns#">X-Wing</category><title>Systemic Success</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3g0GMfY6lrcleqmYKJ3H_GRtFKap3_YCg1Hzw0uVKHVqzHuc1lLPwLy6bUmMcVPaMIUENCWIwY5aFGPDD5gZOEdiTxZRy1tajMUI8JJI7MJIpyI-q5cP3Rg2LOak5Uchnu1NZqbsHUgk/s1600/FB_SYSTEMIC+SUCCESS.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;536&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3g0GMfY6lrcleqmYKJ3H_GRtFKap3_YCg1Hzw0uVKHVqzHuc1lLPwLy6bUmMcVPaMIUENCWIwY5aFGPDD5gZOEdiTxZRy1tajMUI8JJI7MJIpyI-q5cP3Rg2LOak5Uchnu1NZqbsHUgk/s640/FB_SYSTEMIC+SUCCESS.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Modern board games thrive on repeating, remixing and remaking. Taking a few well known elements, adding a few new twists, assembling them in a new way is – in most cases – all the innovation needed for a game to be successful. Thus, it should come as no surprise that some game publishers not only openly reuse old systems, but make it a selling point.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Would you like to read more? We&#39;re moving to the &lt;a href=&quot;http://blog.nskn.net/&quot;&gt;&lt;b&gt;New NSKN Blog&lt;/b&gt;&lt;/a&gt;. You will find the rest of this article &lt;a href=&quot;http://blog.nskn.net/systemic-success/&quot;&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;. Oh, and do tell us what you think of our new blog!&lt;/span&gt;&lt;br /&gt;&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/07/systemic-success.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3g0GMfY6lrcleqmYKJ3H_GRtFKap3_YCg1Hzw0uVKHVqzHuc1lLPwLy6bUmMcVPaMIUENCWIwY5aFGPDD5gZOEdiTxZRy1tajMUI8JJI7MJIpyI-q5cP3Rg2LOak5Uchnu1NZqbsHUgk/s72-c/FB_SYSTEMIC+SUCCESS.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-2945880106756951851</guid><pubDate>Tue, 21 Jul 2015 12:05:00 +0000</pubDate><atom:updated>2015-07-21T14:05:38.863+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">7 Wonders</category><category domain="http://www.blogger.com/atom/ns#">Advanced Civilization</category><category domain="http://www.blogger.com/atom/ns#">board games</category><category domain="http://www.blogger.com/atom/ns#">Historia</category><category domain="http://www.blogger.com/atom/ns#">innovation</category><category domain="http://www.blogger.com/atom/ns#">Nations</category><category domain="http://www.blogger.com/atom/ns#">Olympos</category><category domain="http://www.blogger.com/atom/ns#">Progress: Evolution of Technology</category><category domain="http://www.blogger.com/atom/ns#">Sid Meyer&#39;s Civilization</category><category domain="http://www.blogger.com/atom/ns#">The Golden Ages</category><category domain="http://www.blogger.com/atom/ns#">Through The Ages</category><category domain="http://www.blogger.com/atom/ns#">Uruk</category><title>A Short Story of Civilization</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;It’s no secret we like civilization games at &lt;b&gt;NSKN&lt;/b&gt;. You could say that it’s a company thing, but I’ve liked them ever since I played &lt;a href=&quot;http://boardgamegeek.com/boardgame/25613/through-ages-story-civilization&quot;&gt;Through the Ages&lt;/a&gt;, and it was some time before &lt;b&gt;NSKN Games &lt;/b&gt;was actually established. This love, a love probably also shared by every other board gamer alive, is bringing me today to talk about civilization games that were able to do two things: present a new take on civ games and amuse us enough to remain in our collections.&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYiLhBaI4HIYUv28hJ1_UlOIAmFX9e2TQ2jwJiSujga5sgOz-YZuGA-xVnWEaY11LFW68m50tnjIMSSJm66wwgTidXFOluwlO1-CiTtDhAPyJFfpeyzmcBlBayT7HyYWkVyUuO063LKWQ/s1600/FB+post_A+Short+Story+of+Civilization.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;536&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYiLhBaI4HIYUv28hJ1_UlOIAmFX9e2TQ2jwJiSujga5sgOz-YZuGA-xVnWEaY11LFW68m50tnjIMSSJm66wwgTidXFOluwlO1-CiTtDhAPyJFfpeyzmcBlBayT7HyYWkVyUuO063LKWQ/s640/FB+post_A+Short+Story+of+Civilization.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Before I talk about newer games, let me first pay my due to the two most important and formative civilization board games – at least in my opinion. The first one is (obviously) &lt;a href=&quot;http://boardgamegeek.com/boardgame/71/civilization&quot;&gt;Civilization&lt;/a&gt; (later upgraded to &lt;a href=&quot;http://boardgamegeek.com/boardgameexpansion/177/advanced-civilization&quot;&gt;Advanced Civilization&lt;/a&gt;) designed by &lt;a href=&quot;http://boardgamegeek.com/boardgamedesigner/58/francis-tresham&quot;&gt;Francis Tresham&lt;/a&gt;. It’s a game a too young to remember in its original incarnation, but its second edition still sits on my shelf – and I do play it on a semi-regular basis.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;The second civilization game that seems a cornerstone of not only civ games, but board games in general is &lt;a href=&quot;http://boardgamegeek.com/boardgame/25613/through-ages-story-civilization&quot;&gt;Through the Ages: A Story of Civilization. &lt;/a&gt;It was one of my first heavier Euro games (yes, I do believe &lt;a href=&quot;http://boardgamegeek.com/boardgame/25613/through-ages-story-civilization&quot;&gt;TTA&lt;/a&gt; is a Euro game as well as a civ game), and one of the most fascinating experiences in my personal history of gaming. It’s also the civilization game I personally love to go back most often.&lt;/span&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSO4DDMU0Li-wqK_yJ9rIZDhOrR05J8QCMPnAJZCULYwFUH9Rdxmf8dazFsc53QTIiO4yzT9vYJt6TPkUyogkeUOHuR2WYrLZLDd3SC3MrBjYJcpShT8u-hu23QbyslPTjK0Aj6-fM_XU/s1600/SSC_TTR_01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;290&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSO4DDMU0Li-wqK_yJ9rIZDhOrR05J8QCMPnAJZCULYwFUH9Rdxmf8dazFsc53QTIiO4yzT9vYJt6TPkUyogkeUOHuR2WYrLZLDd3SC3MrBjYJcpShT8u-hu23QbyslPTjK0Aj6-fM_XU/s400/SSC_TTR_01.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Image Source: BoardGameGeek&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://boardgamegeek.com/boardgame/25613/through-ages-story-civilization&quot;&gt;Through the Ages&lt;/a&gt; is a game I wanted to mention also for another reason. Although the game is not new by any stretch of imagination, it was quite innovative for its time, and in a way has never been successfully imitated by another game. Some innovative elements from &lt;a href=&quot;http://boardgamegeek.com/boardgame/25613/through-ages-story-civilization&quot;&gt;TTA&lt;/a&gt; surfaced in other games, but only two years ago a game with a truly similar approach to civilization games emerged. &lt;a href=&quot;http://boardgamegeek.com/boardgame/126042/nations&quot;&gt;Nations&lt;/a&gt; (if you’re a fan of civ games you probably already knew which game I was referring to) with its strong design and depth managed to find its way onto many gaming tables – but failed (in my opinion at least) as a civ game, remaining “only” a rock solid Euro.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Over the years we’ve had some novel approach to civilization games – as well as some games that would simply take the rather obvious, but still quite entertaining route when it came to game design choices. While extremely fun, &lt;b&gt;FFG&lt;/b&gt;’s &lt;a href=&quot;http://boardgamegeek.com/boardgame/77130/sid-meiers-civilization-board-game&quot;&gt;Sid Meier’s Civilization &lt;/a&gt;follows a rather safe path, not really trying to re-define the genre, but solidify it and create a kind of a template many other civ games would be compared to. It also certainly fared much better than the previous &lt;a href=&quot;http://boardgamegeek.com/boardgame/3633/sid-meiers-civilization-boardgame&quot;&gt;Sid Meier’s Civilization&lt;/a&gt; which, over the years, has almost universally attracted scorn from its players.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhktCb7STVMHazZp2Y8nGnqlRpPt4G62n0spt9jNGM4TVC8uQGfSKcELkTaOUMEIXmDqJ_0lZI1cREmg90NazxSpQSFgbT-Q7BRnDiIPG6lvF1gqbsFlJ5jev63aACmVYR551JAs0Lr2iA/s1600/SSC_SMC_02.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhktCb7STVMHazZp2Y8nGnqlRpPt4G62n0spt9jNGM4TVC8uQGfSKcELkTaOUMEIXmDqJ_0lZI1cREmg90NazxSpQSFgbT-Q7BRnDiIPG6lvF1gqbsFlJ5jev63aACmVYR551JAs0Lr2iA/s320/SSC_SMC_02.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Image Source: BoardGameGeek&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;It seems that the way to innovate civ games lies in making them shorter. While no less than impressive, &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://boardgamegeek.com/boardgamedesigner/58/francis-tresham&quot;&gt;Francis Tresham&lt;/a&gt;&lt;/span&gt;’s design takes six to eight hours to play properly, and with both of its expansions, the &lt;a href=&quot;http://boardgamegeek.com/boardgame/77130/sid-meiers-civilization-board-game&quot;&gt;FFG Civilization&lt;/a&gt; may take a good few (five or six) hours to complete. Building a game that would have this civilization feel without actually taking a whole afternoon (and/or evening) is something many have dipped their toes in.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;This is how we got the spectacular &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;https://boardgamegeek.com/boardgame/68448/7-wonders&quot;&gt;7 Wonders&lt;/a&gt;&lt;/span&gt;, which reduced a whole civ game to a few decks of cards, a bunch of player boards and a pile of tokens. This is also where &lt;a href=&quot;https://boardgamegeek.com/boardgame/164338/golden-ages&quot;&gt;Golden Ages&lt;/a&gt; probably came from, this time not doing away with the map component, but still managing to squeeze the civ feel into a much smaller frame – and a smaller footprint.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBxT3rO9zxDrORmim-1M0dGQDCrgeX9R5Rlr4_h1t2axxitoCc6lhJCA3TpxAd5yGF7xpDMKfOtxIQWC_rARCbbWrrtQW_rCUhe_6_XgExDtK_j9xf7vfXu15u9Po0A7ep5fmp_I7sY0w/s1600/SSC_TGA_03.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBxT3rO9zxDrORmim-1M0dGQDCrgeX9R5Rlr4_h1t2axxitoCc6lhJCA3TpxAd5yGF7xpDMKfOtxIQWC_rARCbbWrrtQW_rCUhe_6_XgExDtK_j9xf7vfXu15u9Po0A7ep5fmp_I7sY0w/s320/SSC_TGA_03.jpg&quot; width=&quot;229&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Image Source: BoardGameGeek&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;And speaking of &lt;a href=&quot;https://boardgamegeek.com/boardgame/68448/7-wonders&quot;&gt;7 Wonders&lt;/a&gt;, we’ve also tried out hand at a civilization game that consists mainly of cards and player boards – for that reason many people would instantaneously compare our &lt;a href=&quot;http://www.nskn.net/en2/games/progress/&quot;&gt;Progress: Evolution of Technology&lt;/a&gt; to &lt;a href=&quot;https://boardgamegeek.com/boardgamedesigner/9714/antoine-bauza&quot;&gt;Antoine Bauza&lt;/a&gt;’s phenomenal design (which only made us blush a little), and will try again in the not so distant future, this time with a completely different design (a light sprinkle of deckbuilding, anyone?).&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Innovating in civilization games is no easy task, as it’s very easy to misplace those precious few elements that make a civ game what it is: the sense of building something grand, and the feeling of great progression, of one thing evolving from another. That is why I personally never found &lt;a href=&quot;http://boardgamegeek.com/boardgame/126042/nations&quot;&gt;Nations&lt;/a&gt; appealing as a civ game, that is why Innovation never really spoke to me. And that is why when come around to making another civ game, we’ll not forget its basic building blocks while trying to innovate.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Just to wrap it all up: are there any smaller civilization games you love? Perhaps you know of some undiscovered little gems we should definitely check out? And before you say anything: yes, we’ve &lt;a href=&quot;https://boardgamegeek.com/boardgame/92319/olympos&quot;&gt;Olympos&lt;/a&gt;, &lt;a href=&quot;https://boardgamegeek.com/boardgame/157096/historia&quot;&gt;Historia&lt;/a&gt;, &lt;a href=&quot;https://boardgamegeek.com/boardgame/38797/uruk-wiege-der-zivilisation&quot;&gt;Uruk&lt;/a&gt; and &lt;a href=&quot;https://boardgamegeek.com/boardgame/164027/uruk-ii-die-entwicklung-geht-weiter&quot;&gt;Uruk II&lt;/a&gt;. We like them.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/07/a-short-story-of-civilization.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYiLhBaI4HIYUv28hJ1_UlOIAmFX9e2TQ2jwJiSujga5sgOz-YZuGA-xVnWEaY11LFW68m50tnjIMSSJm66wwgTidXFOluwlO1-CiTtDhAPyJFfpeyzmcBlBayT7HyYWkVyUuO063LKWQ/s72-c/FB+post_A+Short+Story+of+Civilization.png" height="72" width="72"/><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-5935662784192069773</guid><pubDate>Thu, 16 Jul 2015 12:00:00 +0000</pubDate><atom:updated>2015-07-16T14:00:48.370+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">board games</category><category domain="http://www.blogger.com/atom/ns#">Nord</category><category domain="http://www.blogger.com/atom/ns#">Raiders of the North Sea</category><category domain="http://www.blogger.com/atom/ns#">Viking Fury</category><category domain="http://www.blogger.com/atom/ns#">Vikings</category><category domain="http://www.blogger.com/atom/ns#">Villainous Vikings</category><title>A Viking Thing (Part 1)</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbD6CL_IX3kBON1ee4zkFDFRykFLEkgSWVh8lNXqFa-1q1gdNrzIii-PVYwGwVmL91WhtEHVnZyPNHkw45WtZVzDWaQi1pOXLH53hpa6IZklUpVdRITnUbJbQbv__jtuqK8mH55wAXvG8/s1600/FB+post_A+Viking+Thing+%2528part+1%2529.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;536&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbD6CL_IX3kBON1ee4zkFDFRykFLEkgSWVh8lNXqFa-1q1gdNrzIii-PVYwGwVmL91WhtEHVnZyPNHkw45WtZVzDWaQi1pOXLH53hpa6IZklUpVdRITnUbJbQbv__jtuqK8mH55wAXvG8/s640/FB+post_A+Viking+Thing+%2528part+1%2529.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Vikings are getting more popular again. With the phenomenally good TV series the Northmen once again entered the pop culture stage, this time sporting only beards, but no horny helmets. Vikings are also once again becoming more and more popular as a theme for a game. Does that mean that Vikings are the new Zombies?&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;No, they’re not – and a short trip to the &lt;a href=&quot;https://boardgamegeek.com/boardgamefamily/5613/vikings&quot;&gt;BoardGameGeek&lt;/a&gt; will prove that during the last two years we’ve had many (and I mean many) more Zombie-themed games, than we had board games with Vikings. Still, with games like &lt;a href=&quot;https://boardgamegeek.com/boardgame/170042/raiders-north-sea&quot;&gt;Raiders of the North Sea&lt;/a&gt; doing quite well, games like &lt;a href=&quot;https://boardgamegeek.com/boardgame/143250/villainous-vikings&quot;&gt;Villainous Vikings&lt;/a&gt; quietly entering the stage, games like &lt;a href=&quot;https://boardgamegeek.com/boardgame/164284/nord&quot;&gt;Nord&lt;/a&gt; awaiting a more general release and games like &lt;a href=&quot;https://boardgamegeek.com/boardgame/12495/fire-axe-viking-saga&quot;&gt;Viking Fury&lt;/a&gt; getting a reprint, we might be on to something here.&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj04jYf_e4JDia7tCS4PoLFJNGarMGPkE-eoKFxiowDaep1VyWCjZBd3Z_KLTlgFY5JrN1646aun2zUvaabmJsZQCfZmQUBHl4VXoqkas8geSWlK-XHQJ5QwFoFk7kHlzj5JVMUs8mUNyY/s1600/Viking+Fury.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;255&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj04jYf_e4JDia7tCS4PoLFJNGarMGPkE-eoKFxiowDaep1VyWCjZBd3Z_KLTlgFY5JrN1646aun2zUvaabmJsZQCfZmQUBHl4VXoqkas8geSWlK-XHQJ5QwFoFk7kHlzj5JVMUs8mUNyY/s400/Viking+Fury.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Image Source: BoardGameGeek&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;But let’s start with the simplest question: what makes Vikings interesting for board game designers and publishers? After all, the violent raiders, crafty merchants and bold explorers don’t quite fit the bill when it comes to traditional Euro games (with the “violent raiders” being the part that does all the damage), and history has more than a few explorers and merchants that without the violent streak. So, why Vikings?&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;The first answer is that it’s because they are popular again. They are popular, so board games having some Viking characters on the cover will most probably be more popular than those without. And it mostly doesn’t really matter if there is any raiding and seafaring in the game, as proven by the excellent &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;https://boardgamegeek.com/boardgame/27173/vikings&quot;&gt;Vikings&lt;/a&gt;&lt;/span&gt; by &lt;a href=&quot;https://boardgamegeek.com/boardgamedesigner/42/michael-kiesling&quot;&gt;Michael Kiesling&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9D50E0xEBSuORNEBG-VDzZoaaIFoXHL2QoO9oBWg0Qw5lbwwF1SK4cb8VbK_FXlveUFIuUd7DRDKzT_OwX4kKArJR7zb0SzoOpCTbyy09AqBYH4YnwaU4sht1T5boJEZDXymGDP7kZcg/s1600/Vikings_Kiesling.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9D50E0xEBSuORNEBG-VDzZoaaIFoXHL2QoO9oBWg0Qw5lbwwF1SK4cb8VbK_FXlveUFIuUd7DRDKzT_OwX4kKArJR7zb0SzoOpCTbyy09AqBYH4YnwaU4sht1T5boJEZDXymGDP7kZcg/s320/Vikings_Kiesling.jpg&quot; width=&quot;227&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Image Source: BoardGameGeek&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;https://boardgamegeek.com/boardgame/27173/vikings&quot;&gt;Vikings&lt;/a&gt; (also known by its original title Wikinger) is a rock solid, innovative and exceptionally intriguing design that mixes a tile laying game with auctions and an absolutely unique game of chicken all players will have to participate in every turn. It looks gorgeous, it plays really well, and it almost purposefully does Vikings as wrong as possible. Starting from horned meeples, through absolutely non-violent gameplay (in which our Vikings were more like victims than victimizers) to putting horned warriors on the cover of the game, everything was wrong with the game’s theme.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Nowadays, when Euro games are being designed with the idea of theme and mechanisms coming together more tightly, Vikings are making a comeback – and this time the designers and publishers don’t have to shoehorn the theme into a bunch of mechanical ideas that barely fit the idea of the Northmen. Elements of Euro games have entered  American games, more aggressive mechanisms seeped back into European games, and that made a topic like Vikings something that can be fully developed in more or less a Eurogame.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;In this new climate Vikings are actually incredibly attractive, as they have almost unparalleled potential: a designer can focus on seafaring and explorations, blend trading and raiding (&lt;a href=&quot;https://boardgamegeek.com/boardgame/25292/merchants-marauders&quot;&gt;Merchants and Marauders&lt;/a&gt; style – making Vikings the new pirates in the process), go for the power struggle with the titular Viking Thing, or simply show that a compilation of older mechanisms with new ideas can also make for a great game with a really cool theme.&lt;/span&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3zoWCqYr4SRn0D27S0zMjs3O6YbvBpxtbT4werLGF7hiIdkCEe6xWacA8yTjKo7XalMcdArs3LuufFmBtJ4PAEkVK6iRjPNbHCNVoGkZntkuRYePZ8yngFfoIwTI6INTnRQ50RxTDecQ/s1600/wallpaper.net.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3zoWCqYr4SRn0D27S0zMjs3O6YbvBpxtbT4werLGF7hiIdkCEe6xWacA8yTjKo7XalMcdArs3LuufFmBtJ4PAEkVK6iRjPNbHCNVoGkZntkuRYePZ8yngFfoIwTI6INTnRQ50RxTDecQ/s640/wallpaper.net.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Image Source: www.wallpapers.net&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Next time I&#39;ll talk a little more about the more current Viking games and what they bring to the table. In the mean time, do you have any specific likes of dislikes when it comes to Viking games? Or maybe there should definitely by an aspect of the cruel Northmen that should be done well in a board game, but has not yet been up to date?&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/07/a-viking-thing-part-1.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbD6CL_IX3kBON1ee4zkFDFRykFLEkgSWVh8lNXqFa-1q1gdNrzIii-PVYwGwVmL91WhtEHVnZyPNHkw45WtZVzDWaQi1pOXLH53hpa6IZklUpVdRITnUbJbQbv__jtuqK8mH55wAXvG8/s72-c/FB+post_A+Viking+Thing+%2528part+1%2529.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-6108276495581864564</guid><pubDate>Tue, 14 Jul 2015 13:33:00 +0000</pubDate><atom:updated>2015-07-14T15:33:49.676+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Board Game</category><category domain="http://www.blogger.com/atom/ns#">board game design</category><category domain="http://www.blogger.com/atom/ns#">NSKN Games</category><category domain="http://www.blogger.com/atom/ns#">Nurnberg</category><category domain="http://www.blogger.com/atom/ns#">Simurgh</category><category domain="http://www.blogger.com/atom/ns#">Spiel Essen</category><title>A dragon&#39;s tale (part I)</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitjdKl1jZfF8Ex34aDfpW04mf5PnozR3LMRdxJHDZeIsilKi3iIcKZxdnmCy8Wj0SkEbJMUEFhgfQqZJ47PhQZGb7UNH4qzhkwL2cQYvdAmCNvNY5wXmA5IuwgnHT4uUI8LSr4wrrICWE/s1600/FB+post_A+Dragon%2527s+Tale+%2528part+1%2529.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;536&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitjdKl1jZfF8Ex34aDfpW04mf5PnozR3LMRdxJHDZeIsilKi3iIcKZxdnmCy8Wj0SkEbJMUEFhgfQqZJ47PhQZGb7UNH4qzhkwL2cQYvdAmCNvNY5wXmA5IuwgnHT4uUI8LSr4wrrICWE/s640/FB+post_A+Dragon%2527s+Tale+%2528part+1%2529.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;a href=&quot;https://www.boardgamegeek.com/boardgame/160559/simurgh&quot; target=&quot;_blank&quot;&gt;Simurgh&lt;/a&gt; was the first game ever picked up by NSKN Games after a pitch, and it is the first ever project in which we had to work with a designer who was not part of NSKN Games.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;It all started at the &lt;a href=&quot;http://www.spielwarenmesse.de/&quot; target=&quot;_blank&quot;&gt;Nurnberg Toy Fair&lt;/a&gt; back in 2013. It was our first appearance at a large fair besides Spiel and it was as surprising as &lt;a href=&quot;http://nskngames.blogspot.com/2011/10/essen-what-experience.html&quot; target=&quot;_blank&quot;&gt;our first presence is Essen&lt;/a&gt;. A lot of famous designers come to &lt;a href=&quot;http://www.spielwarenmesse.de/&quot; target=&quot;_blank&quot;&gt;Nurnberg&lt;/a&gt; to present their new ideas because unlike Essen which offers some incredibly busy four days, &lt;a href=&quot;http://www.spielwarenmesse.de/&quot; target=&quot;_blank&quot;&gt;Nurnberg&lt;/a&gt; it 6 days long and quite relaxed, with fewer visitors and time to catch a breath.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;That&#39;s where we met &lt;a href=&quot;https://www.boardgamegeek.com/boardgamedesigner/9483/pierluca-zizzi&quot; target=&quot;_blank&quot;&gt;Pierluca Zizzi&lt;/a&gt;, a charming Italian game designer who pitched a &quot;board building game with some awesome worker placement mechanisms and...dinosaurs&quot;, and we were intrigued. The game was sharing some game design principles with one of Pierluca&#39;s other designs, so we had to wait for another 5 months to actually play the game.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Our first game of &lt;a href=&quot;https://www.boardgamegeek.com/boardgame/160559/simurgh&quot; target=&quot;_blank&quot;&gt;Simurgh&lt;/a&gt; (back then Mu) took place in GobCob later that year. We said yes to the game the very same day and we brought along the prototype for further testing, but we already knew known that we had found a gem.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;You need to know a few things about the earliest prototype we&#39;ve seen. It did not feature dragons, but dinosaurs. Everyone, including the designer, knew that dinosaurs are not there to stay, nevertheless we had lots of fun imagining dragon... pardon me... dinosaur raiders foraging through some ancient forest. Dinos are not a bad thing - take a look at &lt;a href=&quot;https://www.boardgamegeek.com/boardgame/155703/evolution&quot; target=&quot;_blank&quot;&gt;Evolution&lt;/a&gt; or &lt;a href=&quot;https://www.boardgamegeek.com/boardgame/62219/dominant-species&quot; target=&quot;_blank&quot;&gt;Dominant Species&lt;/a&gt; - they were just totally out of place, not fitting at all with the game mechanics. But the game itself was so good that we decided on the spot to publish it after we found the perfect theme.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;It wasn&#39;t long until&amp;nbsp;&lt;a href=&quot;https://www.boardgamegeek.com/boardgame/160559/simurgh&quot; target=&quot;_blank&quot;&gt;Simurgh&lt;/a&gt;&amp;nbsp;found its name and theme. It took some 12-hour car ride, a ridiculous amount of emails (if you have not tried brain storming by email, do not miss this unique opportunity... just kidding) and a few months later we were ready to dress the game into some beautiful artwork and present it in Essen. That was still back in 2013.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyWEQz1osDa9ewBSj9I-CRIXF2hb_d23SPKEga6fA7lqGh7kbRjXRLB2jP6JzHEEGwGFtqubfilgbZWBxzIkJHrDazfdnkXcHlDUCIPmN3wzMvsBWQ4X4Zg3EP-ECgv45iYrPskgmE7IbW/s1600/TV6wUGk1Dtbxmemk3ZWTUwELMBGkHvTOcBSQwlHfTAM.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;404&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyWEQz1osDa9ewBSj9I-CRIXF2hb_d23SPKEga6fA7lqGh7kbRjXRLB2jP6JzHEEGwGFtqubfilgbZWBxzIkJHrDazfdnkXcHlDUCIPmN3wzMvsBWQ4X4Zg3EP-ECgv45iYrPskgmE7IbW/s640/TV6wUGk1Dtbxmemk3ZWTUwELMBGkHvTOcBSQwlHfTAM.jpg&quot; width=&quot;640&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Dragon sketch by Enggar Adirasa&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;A legitimate question at this point is &quot;Why dragons?&quot; and what does the name of the game mean. We must admit that we were somehow conditioned by the original dinosaur theme and we were not able to shift our thinking into a completely different plane, so we gravitated around &quot;stuff which can fly, stuff which can be ridden&quot; and &quot;a mythical universe&quot;, &quot;of man and... (add word here)&quot;. Add to this mix another key ingredient - we like dragons &amp;nbsp;- &amp;nbsp;and we had the cocktail ready for a dragon themed game. The truth is that all the game mechanisms fit perfectly with the theme we chose and we were very happy to see the metamorphosis of Mu into&amp;nbsp;&lt;a href=&quot;https://www.boardgamegeek.com/boardgame/160559/simurgh&quot; target=&quot;_blank&quot;&gt;Simurgh&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Our dragons were never meant to be evil. Scary - yes, by all means, but never evil. The legends of many peoples are filled with dragons, from Asia to South America and from Europe to Africa. We search the mythology for a perfect match and the &lt;a href=&quot;https://en.wikipedia.org/wiki/Simurgh&quot; target=&quot;_blank&quot;&gt;Persian Simurgh&lt;/a&gt; came as the obvious choice.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Stay tuned for the second part of the story, coming up in a few weeks.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif; text-align: justify;&quot;&gt;__________________&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/07/a-dragons-tale-part-i.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitjdKl1jZfF8Ex34aDfpW04mf5PnozR3LMRdxJHDZeIsilKi3iIcKZxdnmCy8Wj0SkEbJMUEFhgfQqZJ47PhQZGb7UNH4qzhkwL2cQYvdAmCNvNY5wXmA5IuwgnHT4uUI8LSr4wrrICWE/s72-c/FB+post_A+Dragon%2527s+Tale+%2528part+1%2529.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-6271700797373762211</guid><pubDate>Thu, 09 Jul 2015 12:45:00 +0000</pubDate><atom:updated>2015-07-09T14:45:30.686+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Alien Frontiers</category><category domain="http://www.blogger.com/atom/ns#">board game design</category><category domain="http://www.blogger.com/atom/ns#">Bora Bora</category><category domain="http://www.blogger.com/atom/ns#">Castles of Burgundy</category><category domain="http://www.blogger.com/atom/ns#">die games</category><category domain="http://www.blogger.com/atom/ns#">Stefan Feld</category><category domain="http://www.blogger.com/atom/ns#">Talisman</category><title>Roll them Bones</title><description>&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Designing a dice game is incredibly easy, so easy in fact, that I’ll do it here, now, in the blog post header. Ready? Roll off 57 times between any number of players, each of them rolling the same die (six sided would be the best and easiest to obtain). Roll off on each draw. The player with the highest number of wins is the winner of the game. Roll off in case of tie. Done.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXJqL6zcDbkWEputLpELMmoBh1iD0CS_7WlvPqt3kLnimAoGrHhgJ6oWQ-q2y35XIiX1Gxua6aSuNz3MSZZf6h7-kvURkDvKKb5OUI-URBKHLN_yPN2FsI5iqKJRFmLrtsV1GU0c9pqVQ/s1600/Talisman.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXJqL6zcDbkWEputLpELMmoBh1iD0CS_7WlvPqt3kLnimAoGrHhgJ6oWQ-q2y35XIiX1Gxua6aSuNz3MSZZf6h7-kvURkDvKKb5OUI-URBKHLN_yPN2FsI5iqKJRFmLrtsV1GU0c9pqVQ/s200/Talisman.jpg&quot; width=&quot;148&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;b&gt;Image Source: BGG&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Yes,  I can already image your smirk as you’re smiling at my silly little game, and I know what you are thinking. But, honestly, I am too young to have had seen the prototype of &lt;a href=&quot;https://boardgamegeek.com/boardgame/27627/talisman-revised-4th-edition&quot;&gt;&lt;b&gt;Talisman&lt;/b&gt;&lt;/a&gt; over thirty years ago, and too smart to actually push for publishing a game which is won by the person able to roll the highest number of sixes. There are simply too many such games on the market already.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Here’s the downside of working for a company that publishes board games: you can’t always write about stuff that frustrates you in gaming, simply because you’d have to point fingers at products made by your competitors. And that would make you look like a jerk. So, I decided that – if I am to proceed – I will use a very limited number of negative examples, and I will use only games I really enjoy, so that at least those who know anything about my gaming habits know that there is no ill will or bad blood here.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Now, the essential problem of a not-so-good dice game (or of a game that relies heavily on dice), is the correlation between winning and rolling high (or, to put it in a more universal term, rolling within a specific range the game mechanisms tend to favour).  If rolling a six always gives you more power, more resources, more options of using such a die, then it means that the game has a potential of being driven by luck more than by player actions.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlbc_I6fNMYdEIE6c9BT5_dtuGw7t8Z9nRSAUTo9xJONfE9RfqbIFOtSdx6Jbke7xLDVT2c09dO6G619fnaSq0K4VsKO62BO2zQFIaGFMK4opG0ocbziZbxZqBhDjhahNzAuUTYqcsjJc/s1600/AF.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlbc_I6fNMYdEIE6c9BT5_dtuGw7t8Z9nRSAUTo9xJONfE9RfqbIFOtSdx6Jbke7xLDVT2c09dO6G619fnaSq0K4VsKO62BO2zQFIaGFMK4opG0ocbziZbxZqBhDjhahNzAuUTYqcsjJc/s320/AF.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Image Source: BoardGameGeek&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Let me use an example of a game I love – and a game that for the most part does dice very well. In &lt;a href=&quot;https://boardgamegeek.com/boardgame/48726/alien-frontiers&quot;&gt;&lt;b&gt;Alien Frontier&lt;/b&gt;&lt;/a&gt;&lt;a href=&quot;https://www.blogger.com/null&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&lt;a href=&quot;https://www.blogger.com/null&quot;&gt;s&lt;/a&gt;&lt;/b&gt; it mostly does not matter whether you roll high or low, because almost any set of dice can be used productively on your turn. However, if you never roll high, you’ll probably never use the action that allows you to place a colony for the price of permanently removing one of your dice (one that came up with a six), and might have a big problem getting any Alien Tech cards (and without them your ability to manipulate scores is virtually nonexistent).&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Apart from the above example,&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt; &lt;a href=&quot;https://boardgamegeek.com/boardgame/48726/alien-frontiers&quot;&gt;&lt;span id=&quot;goog_2015872373&quot;&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;a href=&quot;https://boardgamegeek.com/boardgame/48726/alien-frontiers&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;b&gt;Alien Frontier&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;a href=&quot;https://www.blogger.com/null&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://www.blogger.com/null&quot;&gt;s&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://www.blogger.com/null&quot;&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; is a splendid game, definitely one that’s been in my all time top ten since the first time I played it. It’s a game that will allow a better player (or a more experienced one) to win most of the times, but if two players of equal skill face off, the game will probably be won the player who rolls more fives and/or sixes, as only one location favours low scores, while the others either favour high, or use sets with any numbers.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB7skyfsr-IVyUJvzLOCILsvD7YrudBBOx6EoelKZbR2B4pmUX1K14sjLyS8MWqsBtMEH_zNUahIwd1W2lLu7avsDQar9iLX0w0lXCJ_wOUtz2a4FbQO4D5ZI4mzXT-JWR0TsSbjCba1g/s1600/Burgundy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB7skyfsr-IVyUJvzLOCILsvD7YrudBBOx6EoelKZbR2B4pmUX1K14sjLyS8MWqsBtMEH_zNUahIwd1W2lLu7avsDQar9iLX0w0lXCJ_wOUtz2a4FbQO4D5ZI4mzXT-JWR0TsSbjCba1g/s320/Burgundy.jpg&quot; width=&quot;229&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Image Source: BoardGameGeek&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;I’ve used &lt;span id=&quot;goog_2015872373&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;https://boardgamegeek.com/boardgame/48726/alien-frontiers&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;b&gt;Alien Frontier&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;a href=&quot;https://www.blogger.com/null&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://www.blogger.com/null&quot;&gt;s&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span id=&quot;goog_2015872374&quot;&gt;&lt;/span&gt; as an example not to belittle the game (by Jupiter, it would be like belittling a good friend!), but to show that even the greatest of the dice genre are not completely free of the high roller problem. As far as I can tell, the only game that completely does away with favouring specific scores is &lt;a href=&quot;https://boardgamegeek.com/boardgame/84876/castles-burgundy&quot;&gt;&lt;b&gt;Castles of Burgundy&lt;/b&gt;&lt;/a&gt; – and even the great &lt;a href=&quot;https://boardgamegeek.com/boardgamedesigner/4958/stefan-feld&quot;&gt;Stefan Feld&lt;/a&gt; was not fully able to repeat this, as &lt;a href=&quot;https://boardgamegeek.com/boardgame/127060/bora-bora&quot;&gt;&lt;b&gt;Bora-Bora&lt;/b&gt;&lt;/a&gt; seems to slightly favour rolling low.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;So, what should all this teach us? Well, that really good dice games should be built in a way that allows the players to use any rolls to their advantage – and that designing them so that they do exactly this is not easy, but we should still try. After all, the slight imperfection of Alien Frontiers does not prevent it from being a magnificent game, and a design many aspiring creators can draw inspiration from.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;PS. Does all the above mean that we&#39;re working on a dice game? No. Nooo.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Yes. &lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/07/roll-them-bones.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXJqL6zcDbkWEputLpELMmoBh1iD0CS_7WlvPqt3kLnimAoGrHhgJ6oWQ-q2y35XIiX1Gxua6aSuNz3MSZZf6h7-kvURkDvKKb5OUI-URBKHLN_yPN2FsI5iqKJRFmLrtsV1GU0c9pqVQ/s72-c/Talisman.jpg" height="72" width="72"/><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-7898991770356584524</guid><pubDate>Tue, 07 Jul 2015 12:16:00 +0000</pubDate><atom:updated>2015-07-07T14:16:52.040+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ascension</category><category domain="http://www.blogger.com/atom/ns#">Broom Service</category><category domain="http://www.blogger.com/atom/ns#">Caylus</category><category domain="http://www.blogger.com/atom/ns#">Colt Express</category><category domain="http://www.blogger.com/atom/ns#">Dominion</category><category domain="http://www.blogger.com/atom/ns#">Forbidden Stars</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">Goa</category><category domain="http://www.blogger.com/atom/ns#">Mistfall</category><category domain="http://www.blogger.com/atom/ns#">Progress: Evolution of Technology</category><category domain="http://www.blogger.com/atom/ns#">Puerto Rico</category><category domain="http://www.blogger.com/atom/ns#">Spiel des Jahres</category><category domain="http://www.blogger.com/atom/ns#">StarCraft</category><category domain="http://www.blogger.com/atom/ns#">Ticket to Ride</category><title>Flirting with the Classics </title><description>&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Every now and again someone comes either to some gaming forums, or directly to &lt;a href=&quot;https://www.kickstarter.com/&quot;&gt;&lt;b&gt;Kickstarter&lt;/b&gt;&lt;/a&gt;, and says that they are going to revolutionize modern tabletop gaming, just to follow it up with a roll and move game, or with a groundbreaking invention of a six-sided die with symbols instead of numbers. Gamers always get a good laugh out of such individuals&lt;b&gt;.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilOa9fmGEx_pGuF1U-fTfaAJFzFyi9E0ves4388s9Bez2koYrr0wf4KRwu7vL9yq7XnKT6ygasaiZwd2MDeGdVU7G1FB6mznJGqk_yVjdPhRyyEus2EozgYH6o7y-Q0TUz0Des-L2NxlM/s1600/TTR.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;199&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilOa9fmGEx_pGuF1U-fTfaAJFzFyi9E0ves4388s9Bez2koYrr0wf4KRwu7vL9yq7XnKT6ygasaiZwd2MDeGdVU7G1FB6mznJGqk_yVjdPhRyyEus2EozgYH6o7y-Q0TUz0Des-L2NxlM/s200/TTR.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Image Source: BoardGameGeek&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;There is no better way to prove that being familiar with some of the modern classics of board gaming is essential to becoming a designer – and a publisher. If you know what tabletop gaming is today, you’ll also instantly know that your revolutionary idea to make a game where you collect sets of cards and roll no dice (balsphemy!), is not as revolutionary as you’ve thought. That will allow you to save some time – and save yourself some grief. But what about designers and publishers who already know the world of boardgaming?&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Well, if you’re business is publishing new games, you should know new games. You should know what’s going on. You should know who won the &lt;a href=&quot;http://www.spiel-des-jahres.com/cms/front_content.php?idcat=175&amp;amp;lang=4&quot;&gt;Spiel des Jahres&lt;/a&gt; (congrats, &lt;a href=&quot;https://boardgamegeek.com/boardgame/158899/colt-express&quot;&gt;Colt Express&lt;/a&gt;!) and &lt;a href=&quot;http://www.spieldesjahres.de/cms/front_content.php?idcat=173&quot;&gt;Kennerspiel des Jahres&lt;/a&gt; (congrats, &lt;a href=&quot;https://boardgamegeek.com/boardgame/172308/broom-service&quot;&gt;Broom Service&lt;/a&gt;!), you might even want to know who received the &lt;a href=&quot;http://www.spielepreis.at/01_Folder_Oesterreichischer_Spielepreis_2015.pdf&quot;&gt;Spiele Hit Fur Experten&lt;/a&gt; award (wink-wink, nudge-nudge, &lt;a href=&quot;http://www.nskn.net/en2/games/progress/&quot;&gt;Progress&lt;/a&gt;!). You should go to conventions to see what people enjoy the most now, check the &lt;a href=&quot;http://boardgamegeek.com/&quot;&gt;BGG Hotness&lt;/a&gt;… and still find the time to play the classics.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbB6WPk0inuYRlkEvkRfv8vEuNu61BR16kMVJzmBU8JvFtlM5Ai3SOd86sPFCi0W1JLW8Cx_71ql07LjLqGKE6ZpnKV8hB3TFkipWWkrpjXQBrOBHQTRcm93aiSjgZMex_LxP87UEDgx8/s1600/Puerto+Rico.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbB6WPk0inuYRlkEvkRfv8vEuNu61BR16kMVJzmBU8JvFtlM5Ai3SOd86sPFCi0W1JLW8Cx_71ql07LjLqGKE6ZpnKV8hB3TFkipWWkrpjXQBrOBHQTRcm93aiSjgZMex_LxP87UEDgx8/s320/Puerto+Rico.jpg&quot; width=&quot;226&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Image Source: BoardGameGeek&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Seriously, if you missed &lt;a href=&quot;https://boardgamegeek.com/boardgame/9216/goa&quot;&gt;Goa&lt;/a&gt; and you’re design/publish Eurogames, go play it now! Go play &lt;a href=&quot;https://boardgamegeek.com/boardgame/9209/ticket-ride&quot;&gt;Ticket to Ride&lt;/a&gt;, fall asleep over &lt;a href=&quot;https://boardgamegeek.com/boardgame/18602/caylus&quot;&gt;Caylus&lt;/a&gt; (oh yeah, I went there), sit down to a game of &lt;a href=&quot;https://boardgamegeek.com/boardgame/3076/puerto-rico&quot;&gt;Puerto Rico&lt;/a&gt; and see what the original game of role selection is all about (or even try the famous corn strategy). Make your buddy put that old copy of &lt;a href=&quot;https://boardgamegeek.com/boardgame/22827/starcraft-board-game&quot;&gt;StarCraft&lt;/a&gt; on their table and see where &lt;a href=&quot;https://boardgamegeek.com/boardgame/175155/forbidden-stars&quot;&gt;Forbidden Stars&lt;/a&gt; (and possibly a few dozen other Ameritrashy-wargames) takes its mojo from. I think you already get the gist.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Because, seriously, sometimes going back to the roots gives you a perspective no new game ever will. And I’m telling you this as a fan of deckbuilding, as a designer of a game that uses deckbuilding mechanisms (&lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;Mistfal&lt;/a&gt;l, if you had any doubts), and as a person who goes back to &lt;a href=&quot;https://boardgamegeek.com/boardgame/36218/dominion&quot;&gt;Dominion&lt;/a&gt; regularly to bathe in the glory that is the fluidity, the speed, the unique dynamics of a simple and yet refined game another deckbuilder is still to achieve (with &lt;a href=&quot;https://boardgamegeek.com/boardgame/69789/ascension-deckbuilding-game&quot;&gt;Ascension&lt;/a&gt; being the only one that ever came close – but trading in some of its depth for theme).&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;The truth is that no matter who you are – a designer, a publisher, “just” a gamer – you really should not only follow the new, but also get down with the old. And it’s not because of some silly idea of paying one’s due, not because of some nostalgic fad, but simply because you might find some really good things you’ve been missing on as a player – and some pretty damn inspirational stuff perfect if you are a creative.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxNazVxuiQWz6m50ymUBMk9T1udefFYITTLJZeWUt9kaKYG9WgT5WgDdT0Y5o5rSREiFYwq0wGddVNwb6T5P32Hv-9TCrAvyF8lBAjcp-sW_J9iokdSvG2Dl4s7VuWztxzo5ZQrc5F-HM/s1600/STarCraft.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;201&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxNazVxuiQWz6m50ymUBMk9T1udefFYITTLJZeWUt9kaKYG9WgT5WgDdT0Y5o5rSREiFYwq0wGddVNwb6T5P32Hv-9TCrAvyF8lBAjcp-sW_J9iokdSvG2Dl4s7VuWztxzo5ZQrc5F-HM/s400/STarCraft.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Image Source: BoardGameGeek&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/07/flirting-with-classics.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilOa9fmGEx_pGuF1U-fTfaAJFzFyi9E0ves4388s9Bez2koYrr0wf4KRwu7vL9yq7XnKT6ygasaiZwd2MDeGdVU7G1FB6mznJGqk_yVjdPhRyyEus2EozgYH6o7y-Q0TUz0Des-L2NxlM/s72-c/TTR.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-4198438070570668505</guid><pubDate>Tue, 30 Jun 2015 11:59:00 +0000</pubDate><atom:updated>2015-06-30T13:59:46.235+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">5 Second Rule</category><category domain="http://www.blogger.com/atom/ns#">Anomia</category><category domain="http://www.blogger.com/atom/ns#">Apples to Apples</category><category domain="http://www.blogger.com/atom/ns#">board game design</category><category domain="http://www.blogger.com/atom/ns#">board games</category><category domain="http://www.blogger.com/atom/ns#">party games</category><category domain="http://www.blogger.com/atom/ns#">Spot It</category><title>Allow Me</title><description>&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;There’s a saying all creative people have heard, and a lot of them have also uttered during their lives: “Show, don’t tell”. Simply put, it means that if you want a scene in a novel or a movie to be heart wrenching, you cannot simply tell your readers or viewers what they should be feeling or doing at this given moment. Similarly, you cannot simply make somebody laugh by telling them to laugh – or by telling them to do a thing that is definitely going to be hilarious.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGDU2c1ytuwU73PwbzKfbehHy3VicFi_IerE4aF7Cnd6l2JD1iZcx-xpd-aAvBXZVUmO7JyDPatPQYEKjjEQmlGHx6NLOyKNYuH4RX7JW_VviKU_2xyFOR5pHYrKF821JeX2UJctiRX-w/s1600/AtoA.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGDU2c1ytuwU73PwbzKfbehHy3VicFi_IerE4aF7Cnd6l2JD1iZcx-xpd-aAvBXZVUmO7JyDPatPQYEKjjEQmlGHx6NLOyKNYuH4RX7JW_VviKU_2xyFOR5pHYrKF821JeX2UJctiRX-w/s320/AtoA.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Image Source: Boardgamegeek&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;It’s no secret I’m not a fan of party games – whenever people ask me about my gaming habits, I tell them that I am mostly a gaming omnivore, although I will rarely be convinced to play a real time game, or a party game (often actually being also a real time game, so that gives us one strike more). In fact, I will often admit to specifically not liking party games as a genre and actively avoiding playing them, choosing to rather not play than play a party game.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;If you’re starting to feel slightly confused by how detached the two above paragraphs are, let me now tie them together. I don’t like party games, because a lot of them try to force me into making silly stuff just for other people to laugh at me – or make other people do silly stuff so that I could laugh at them. And they try to do it in such a ham-fisted way, that the only thing I do feel is embarrassment.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;I’m not going to point my finger at any specific transgressors. Suffice to say that if a game simply orders me to cluck like a chicken instead of talking, or play with my forehead on the table, I’ll probably pass. I can make other people laugh at my expense, but I refuse to be the butt of primitive jokes made by someone else. I will not be happy about that, and I will certainly not pay for this type of entertainment.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBC6hIX8dWpjO3QxSyOl5ZGwFgURLonM0NF7bnzugyXJG7iGw_Qox3Z2IgodtoC-erbvoe3atvV7mKanz0Tdi6H24ji-gSGMxZbB49OzIzPN5RsJhHPaQToogW6BvQiHevec6cobBFjcw/s1600/SpotIt.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;315&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBC6hIX8dWpjO3QxSyOl5ZGwFgURLonM0NF7bnzugyXJG7iGw_Qox3Z2IgodtoC-erbvoe3atvV7mKanz0Tdi6H24ji-gSGMxZbB49OzIzPN5RsJhHPaQToogW6BvQiHevec6cobBFjcw/s320/SpotIt.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Image Source: Boardgamegeek&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;What I will pay for is a subtle but engaging system that will allow me to make an idiot out of myself – and allow other people to laugh at my expense. And here, I will name names: &lt;a href=&quot;https://boardgamegeek.com/boardgame/67877/anomia&quot;&gt;&lt;b&gt;Anomia&lt;/b&gt;&lt;/a&gt;, &lt;a href=&quot;https://boardgamegeek.com/boardgame/74/apples-apples&quot;&gt;&lt;b&gt;Apples to Apples&lt;/b&gt;&lt;/a&gt;, &lt;a href=&quot;https://boardgamegeek.com/boardgame/63268/spot-it&quot;&gt;&lt;b&gt;Spot It&lt;/b&gt;&lt;/a&gt;, &lt;a href=&quot;https://boardgamegeek.com/boardgame/86073/5-second-rule&quot;&gt;&lt;b&gt;5 Second Rule&lt;/b&gt;&lt;/a&gt; – games that do not start from insulting their players by forcing them to do stupid things. No, by creating a seemingly neutral gaming environment they allow us to do silly things as we try to play according to rules that do not tell us to do a specific funny thing to amuse others.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;So, if your thinking about designing a fun party game, first look at the ones that (over the years) had the most staying power – and that you enjoy (not dread!) coming back to, and then remember one thing: allow me.  Specifically, allow me to entertain other players with my blunders. Don’t make me look like an idiot with a forehead on the table. Instead, allow me to find a way to make an idiot out of myself using your entertaining ruleset. I’ll like your party game that much more, I promise.&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
</description><link>http://nskngames.blogspot.com/2015/06/allow-me.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGDU2c1ytuwU73PwbzKfbehHy3VicFi_IerE4aF7Cnd6l2JD1iZcx-xpd-aAvBXZVUmO7JyDPatPQYEKjjEQmlGHx6NLOyKNYuH4RX7JW_VviKU_2xyFOR5pHYrKF821JeX2UJctiRX-w/s72-c/AtoA.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-6940751491571475471</guid><pubDate>Thu, 25 Jun 2015 12:33:00 +0000</pubDate><atom:updated>2015-06-25T14:33:21.351+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">board game design</category><category domain="http://www.blogger.com/atom/ns#">board games</category><category domain="http://www.blogger.com/atom/ns#">Kickstarter</category><category domain="http://www.blogger.com/atom/ns#">Mistfall</category><title>Fruit of thy labours</title><description>&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;If you’ve been following our blog, you already know that &lt;b&gt;NSKN Games&lt;/b&gt; went to see how the production of &lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;&lt;b&gt;Mistfall&lt;/b&gt;&lt;/a&gt; is going. We posted both a &lt;a href=&quot;https://www.kickstarter.com/projects/nskn-ludibooster/mistfall-legendary-adventures-for-1-4-fearless-her/posts/1270013&quot;&gt;Kickstarter update&lt;/a&gt;, and a blog post for those who had missed it. The visit in Kraków gave me the opportunity to take a copy of my first published game in its final form, lacking but the shrink wrap, and hold it in my hand. And it was a glorious feeling.&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWpev9nxl9RPkBzGP5EDW83UG4D89QXl2Iwb4IK15Q1ggmBwp-FqqtR2pck7msASoawjNXYTUFdt5aa1D3tPNsKFq3tkJCZcHP6L7y89qI-kRN4XzAVrAbxiTcHWAUFzet65bn0PpKcUw/s1600/01_Fruit.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;424&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWpev9nxl9RPkBzGP5EDW83UG4D89QXl2Iwb4IK15Q1ggmBwp-FqqtR2pck7msASoawjNXYTUFdt5aa1D3tPNsKFq3tkJCZcHP6L7y89qI-kRN4XzAVrAbxiTcHWAUFzet65bn0PpKcUw/s640/01_Fruit.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;It’s still going to be some time before the actual copies of &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;&lt;b&gt;Mistfall&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; are assembled, and we are ready to start sending them, so the copy I got is “semi-official”. It was put together from the components already available at the factory, but it did not go through the full production cycle like all the games the backers will receive – and like the boxes that will end up on store shelves. But it was still a first copy of &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;&lt;b&gt;Mistfall&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;. The first copy of my game.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;You might think that after showing the game to a lot of people in a multitude of different forms – from the most basic, black and white, homemade prototypes, to the most advanced ones, printed using the final graphic design and artworks – would allow me to get used to the idea of what the final game would look so much, that it wouldn’t be anything moving. And yet, it was.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTMpRWgpn6ch8u4AtOUbxyF5iAcPQWWGeR-n6AUidk6YRWZcQW7Mo7M00aLuypV0UZV2bRFWP4gLyIOZeBc-_oaXvvU8SB0jJPXmhkVcRQ1-yOp1u53jzlhU2uFhXBhRq97kBBqkkKUJM/s1600/05_Fruit.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;422&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTMpRWgpn6ch8u4AtOUbxyF5iAcPQWWGeR-n6AUidk6YRWZcQW7Mo7M00aLuypV0UZV2bRFWP4gLyIOZeBc-_oaXvvU8SB0jJPXmhkVcRQ1-yOp1u53jzlhU2uFhXBhRq97kBBqkkKUJM/s640/05_Fruit.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Seeing &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;&lt;b&gt;Mistfall&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; as a finished game, browsing through the rulebook, punching out the tiles and tokens felt at first completely unreal. What I would always see as a pile of cards made using sleeves and some commons from this, that or yet another CCG, and some tokens either made at home, or stolen from another game, was now an actual game. And for a time I could not believe that this box filled with gaming goodness is the essentially the same thing as a black and white prototype I still have.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSX3ESgTsAhLL5rugFbAng4s67QeggX5z0xIhA86Og4Dx8DOVgux4sv_piI-tPWQ_x4PNkz4_iLucWc7qQPhtxDuvAc0LgJP6j8fKgB0E0UI6JVtY4RKXTLnZ_QvRrzkfYUU-EZ_VUZEk/s1600/08_Fruit.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;424&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSX3ESgTsAhLL5rugFbAng4s67QeggX5z0xIhA86Og4Dx8DOVgux4sv_piI-tPWQ_x4PNkz4_iLucWc7qQPhtxDuvAc0LgJP6j8fKgB0E0UI6JVtY4RKXTLnZ_QvRrzkfYUU-EZ_VUZEk/s640/08_Fruit.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;As you can see, this blog post is yet another personal one, so you’ll not find any professional advice or peek behind the curtain of the publishing process. But I’ll try to make reading this worth your while by telling you two banal but incredibly important things. The first one is that plans and ideas, sometimes no matter how wild, should never be something that is forever in the future, something you think just before going to sleep and smile. You can make them real, if you work hard.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;And the second thing is, that in this strange and complicated world, you can still achieve stuff if you simply work hard. And I have the fruit of my labours to prove it.&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7BrPCcFRwc9s-9e-VDj2gXpQHD6TWBtzj9fYk85zNoM_XC5VTZFs8OX5awBYiawhDri_oM_UOtPCcC260-C2yB6L0i8BvbIEtDGahLc_SlyQH774qsEpstbMkNauIMkKWh3J-xb7SBic/s1600/11_Fruit.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;502&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7BrPCcFRwc9s-9e-VDj2gXpQHD6TWBtzj9fYk85zNoM_XC5VTZFs8OX5awBYiawhDri_oM_UOtPCcC260-C2yB6L0i8BvbIEtDGahLc_SlyQH774qsEpstbMkNauIMkKWh3J-xb7SBic/s640/11_Fruit.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/06/fruit-of-thy-labours.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWpev9nxl9RPkBzGP5EDW83UG4D89QXl2Iwb4IK15Q1ggmBwp-FqqtR2pck7msASoawjNXYTUFdt5aa1D3tPNsKFq3tkJCZcHP6L7y89qI-kRN4XzAVrAbxiTcHWAUFzet65bn0PpKcUw/s72-c/01_Fruit.jpg" height="72" width="72"/><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-67159160131651584</guid><pubDate>Tue, 23 Jun 2015 12:22:00 +0000</pubDate><atom:updated>2015-06-23T14:22:40.199+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">board games</category><category domain="http://www.blogger.com/atom/ns#">Kickstarter</category><category domain="http://www.blogger.com/atom/ns#">Mistfall</category><title>The Mists will fall sooner...</title><description>&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Last Friday the &lt;a href=&quot;http://www.nskn.net/en2/&quot;&gt;&lt;b&gt;NSKN Games&lt;/b&gt;&lt;/a&gt; team made a little trip to Kraków. Although it&#39;s a beautiful city, our mission there was not to marvel at all its wonders, but to see what is up with the production of &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;&lt;b&gt;Mistfall&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; - our newest successful Kikcstarter. And the news are good.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;More than 90% of Kickstarters today arrive late to the backers, and we know that this is something backers have learned to accept, although they never should - and again, in case of &lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;&lt;b&gt;Mistfall&lt;/b&gt;&lt;/a&gt;, our backers will not have to.&amp;nbsp; All the components have been produced, and assembly was to start a day before publishing this post. And this means that our backers &lt;b&gt;will get the game early&lt;/b&gt;. Yes, you&#39;ve read this right.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;So, first, let us show you a bit of an inside story.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQk4HJh6WMAPMybbVZLQvp4qdUldfXI5IjEjNk-VqU6amhr02b2gZ1SpX98Z_PD2QpS7KFZ_fqMqWUB5i__NBGmBZVhsQiHw3hE4GYpTN_dFxukk_DQbBy_sdFQLn8Xc4whKUIQh0FZ7s/s1600/02_Krakow.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQk4HJh6WMAPMybbVZLQvp4qdUldfXI5IjEjNk-VqU6amhr02b2gZ1SpX98Z_PD2QpS7KFZ_fqMqWUB5i__NBGmBZVhsQiHw3hE4GYpTN_dFxukk_DQbBy_sdFQLn8Xc4whKUIQh0FZ7s/s640/02_Krakow.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;At the factory itself we saw live in action the machines making decks of cards, we heard some technical details and met good people at work. No one is ever naming them, but the whole industry relies on their skills, patience and hard work. So, a big thanks to them, even though they preferred not to be photographed.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7NwguifVPQoY5MXlXOFr1OGwPYSMMn7sgAlK7ccByM6Yei7MFuuVFujtkFmXpTqlY7aKU0lIox0kn5snS3NmI1W9kEUMStLChO9hxconDIFUHQtPMQV6cM27IoIkp6Vp8qdNOx98FCgY/s1600/01_Krakow.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7NwguifVPQoY5MXlXOFr1OGwPYSMMn7sgAlK7ccByM6Yei7MFuuVFujtkFmXpTqlY7aKU0lIox0kn5snS3NmI1W9kEUMStLChO9hxconDIFUHQtPMQV6cM27IoIkp6Vp8qdNOx98FCgY/s1600/01_Krakow.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;But arguably the most important picture is this one:&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2rN9OR8RqIr49YE3OfXcdNI3WRDBkaW4HWEg7_FLi7zWyFkk2zsqz7MiVT0yBcOry8WRf7EM_huwAuR85mp6OJ2n6V8HkmctFVt8ouPS6o0xpGvIFDFBjjHqOV_wJzy0EGVSJFLJBkCw/s1600/03_Krakow.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2rN9OR8RqIr49YE3OfXcdNI3WRDBkaW4HWEg7_FLi7zWyFkk2zsqz7MiVT0yBcOry8WRf7EM_huwAuR85mp6OJ2n6V8HkmctFVt8ouPS6o0xpGvIFDFBjjHqOV_wJzy0EGVSJFLJBkCw/s640/03_Krakow.JPG&quot; width=&quot;360&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;These giant boxes contain all the decks of cards which will become &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;&lt;b&gt;Mistfall&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; in a few days. You&#39;re looking here at several metric tons of cards.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTBI_8pIL9nOllTn-rOg5ug3jpBoMDxk7ZedPw1tNtP8JNbdZuZRKZcEoWVZUt2MZWIIcZhaCRG3GPRKSP0rPUQpfNCMA4VlTb7P4jWZQpDxgx-_qldyjg0s-P6J65ELG_LkGu0wv8Bl0/s1600/04_Krakow.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTBI_8pIL9nOllTn-rOg5ug3jpBoMDxk7ZedPw1tNtP8JNbdZuZRKZcEoWVZUt2MZWIIcZhaCRG3GPRKSP0rPUQpfNCMA4VlTb7P4jWZQpDxgx-_qldyjg0s-P6J65ELG_LkGu0wv8Bl0/s1600/04_Krakow.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;And these master cartons contain 6 &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;&lt;b&gt;Mistfall&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; boxes each. For the moment the game boxes are still empty, but this situation will be remedied next week.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZsqYLGLyqD6_oEcs0lngYiOMNm4E0Kp0edRqapMbmFFk_Jkvg878yJa8lUjkI3RJHhv5pd6lzK0X7-PjDyrUELQ3zaRaQA5Bw0xex2WD7tQuOfiSepHQ2pAXHrMEi-1ywXyLrDq-9fNA/s1600/05_Krakow.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZsqYLGLyqD6_oEcs0lngYiOMNm4E0Kp0edRqapMbmFFk_Jkvg878yJa8lUjkI3RJHhv5pd6lzK0X7-PjDyrUELQ3zaRaQA5Bw0xex2WD7tQuOfiSepHQ2pAXHrMEi-1ywXyLrDq-9fNA/s1600/05_Krakow.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Last but not least, it was very nice to see the amazing quality of the punchboards which will be part of &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;&lt;b&gt;Mistfall&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;. Nice, thick cardboard full of tiles and tokens easy to punch out.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;So, you&#39;ve read this far... now it&#39;s time for the really good news. Our current estimation is that our European backers will get their games in July, our backers from US, Canada and Australia in August and everyone else by the end of September. The &quot;average&quot; &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;&lt;b&gt;Mistfall&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; game box will arrive more than 1 month early.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;The truth is that we are both proud and happy that we will be able to make &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;&lt;b&gt;Mistfall&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; happen before time, not only for the simple reason of proving that we can, but also - and more importantly - because we will be able to deliver a game a lot of our fans are impatiently waiting for sooner, thus making the gruelling wait shorter.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;So, if you&#39;re a backer - know that your wait will be a shorter one. And if you&#39;re not - here&#39;s another good reason to become one in the future.&lt;/span&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/06/the-mists-will-fall-sooner.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQk4HJh6WMAPMybbVZLQvp4qdUldfXI5IjEjNk-VqU6amhr02b2gZ1SpX98Z_PD2QpS7KFZ_fqMqWUB5i__NBGmBZVhsQiHw3hE4GYpTN_dFxukk_DQbBy_sdFQLn8Xc4whKUIQh0FZ7s/s72-c/02_Krakow.JPG" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-988102624046235946</guid><pubDate>Thu, 18 Jun 2015 13:02:00 +0000</pubDate><atom:updated>2015-06-18T15:04:33.042+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">advice</category><category domain="http://www.blogger.com/atom/ns#">board games</category><category domain="http://www.blogger.com/atom/ns#">Kickstarter</category><category domain="http://www.blogger.com/atom/ns#">NSKN Games</category><title>4 pieces of advice for first time Kickstarter creators</title><description>&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;We&#39;ve recently proven that a &lt;a href=&quot;https://www.kickstarter.com/projects/nskn-ludibooster/exodus-edge-of-extinction-forge-your-space-empire&quot; target=&quot;_blank&quot;&gt;complex project involving lots of cardboard, dice, wood and plastic space ships&lt;/a&gt; can be delivered on time (actually early, but that is beside the point). It&#39;s all about hard work and proper planning. So, if you decide to crowd-fund, it&#39;s up to you to do the same or better.&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;I am going to keep this short and simple, as what I am about to say has been said before and will probably be the same sentence that any experienced &lt;a href=&quot;https://www.kickstarter.com/&quot; target=&quot;_blank&quot;&gt;Kickstarter&lt;/a&gt; creator will give any &quot;first-timer&quot;: deliver!&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Advice no. 1&lt;/b&gt;: Plan to deliver! Ideally this should done be on time, but late is still better than never. US authorities are taking a closer look at creators who do not deliver and you may face legal action. I need to clarify this... if you&#39;re what people define as a &quot;normal person&quot;, you will think it is very odd to read these few lines, but NSKN Games has received numerous messages from creators-to-be with questions such as &quot;Do I have to deliver? What happens if I don&#39;t?&quot;. Now, there is an &quot;official&quot; answer, the &lt;a href=&quot;https://www.ftc.gov/news-events/press-releases/2015/06/crowdfunding-project-creator-settles-ftc-charges-deception&quot; target=&quot;_blank&quot;&gt;FTC&lt;/a&gt; &lt;a href=&quot;https://www.boardgamegeek.com/blogpost/42920/ftc-brings-legal-action-against-failed-kickstarter&quot; target=&quot;_blank&quot;&gt;takes legal action&lt;/a&gt; against creators who mislead and mismanage.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://mariourlic.files.wordpress.com/2014/10/hardwork-copy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;178&quot; src=&quot;https://mariourlic.files.wordpress.com/2014/10/hardwork-copy.jpg&quot; width=&quot;320&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif; font-size: xx-small;&quot;&gt;Source:&amp;nbsp;&lt;a class=&quot;irc_hl irc_hol&quot; data-noload=&quot;&quot; data-ved=&quot;0CAYQjB1qFQoTCLy5qpXaicYCFSP9cgodyKwAYQ&quot; href=&quot;http://fx24seven.com/2014/10/31/trading-currencies-is-not-easy-money/&quot; jsaction=&quot;mousedown:irc.rl;keydown:irc.rlk&quot; style=&quot;-webkit-tap-highlight-color: rgba(255, 255, 255, 0.2); color: #7d7d7d; cursor: pointer; font-size: 13px; line-height: 16px; text-align: left; text-decoration: none;&quot;&gt;&lt;span class=&quot;irc_ho&quot; dir=&quot;ltr&quot; style=&quot;margin-right: -2px; overflow: hidden; padding-right: 2px; text-overflow: ellipsis; unicode-bidi: -webkit-isolate;&quot;&gt;fx24seven.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Advice no. 2&lt;/b&gt;:&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.kickstarter.com/&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot; target=&quot;_blank&quot;&gt;Kickstarter&lt;/a&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&amp;nbsp;is hard work, not easy money. Start with this idea in mind and the countless&amp;nbsp;challenges you face will seem a lot easier. Well, maybe not a lot, but somewhat easier :)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.associatedlearningsystems.co.uk/blog/wp-content/uploads/2011/07/Pathway-to-success.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.associatedlearningsystems.co.uk/blog/wp-content/uploads/2011/07/Pathway-to-success.jpg&quot; height=&quot;240&quot; width=&quot;320&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif; font-size: xx-small;&quot;&gt;Source:&amp;nbsp;&lt;a class=&quot;irc_hl irc_hol&quot; data-noload=&quot;&quot; data-ved=&quot;0CAYQjB1qFQoTCN2HubPZicYCFaVrcgodunUA5g&quot; href=&quot;http://www.associatedlearningsystems.co.uk/blog/&quot; jsaction=&quot;mousedown:irc.rl;keydown:irc.rlk&quot; style=&quot;-webkit-tap-highlight-color: rgba(255, 255, 255, 0.2); color: #7d7d7d; cursor: pointer; font-size: 13px; line-height: 16px; text-align: left; text-decoration: none;&quot;&gt;&lt;span class=&quot;irc_ho&quot; dir=&quot;ltr&quot; style=&quot;margin-right: -2px; overflow: hidden; padding-right: 2px; text-overflow: ellipsis; unicode-bidi: -webkit-isolate;&quot;&gt;www.associatedlearningsystems.co.uk&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Advice no. 3&lt;/b&gt;: The key to success is good planning. This applies to pretty much everything you do in life, but for&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.kickstarter.com/&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot; target=&quot;_blank&quot;&gt;Kickstarter&lt;/a&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&amp;nbsp;creators this is especially true. Sound common sense is your first&amp;nbsp;tool, but there are plenty of resources in the digital world which can help you crack open the secrets of strategic planning and project management. You can also hire a professional to guide you through the whole process and this may very well pay off if you are unwilling or don&#39;t have the time to learn everything there is to learn, but this is just back-up.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYw5qpx9QPirpLcrY0H2mnEpr4P3foGsGMGce8zPua8eyfmNwSTCDGd0vIE4ebJqm_JK-zazauOLIXGEpsuAbw-gIplRpwaUnBvIUqllZo9EHnyaqrR9edOTFNO6OLTUimaF7i91ClUhKB/s1600/KeepCalm-DoYourHomework.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYw5qpx9QPirpLcrY0H2mnEpr4P3foGsGMGce8zPua8eyfmNwSTCDGd0vIE4ebJqm_JK-zazauOLIXGEpsuAbw-gIplRpwaUnBvIUqllZo9EHnyaqrR9edOTFNO6OLTUimaF7i91ClUhKB/s320/KeepCalm-DoYourHomework.jpg&quot; width=&quot;320&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif; font-size: xx-small;&quot;&gt;Source:&amp;nbsp;&lt;a class=&quot;irc_hl irc_hol&quot; data-noload=&quot;&quot; data-ved=&quot;0CAYQjB1qFQoTCP6E0qnTk8YCFYKNcgodMBIHGQ&quot; href=&quot;http://blog.valpakfranchising.com/do-your-franchise-research/&quot; jsaction=&quot;mousedown:irc.rl;keydown:irc.rlk&quot; style=&quot;-webkit-tap-highlight-color: rgba(255, 255, 255, 0.2); background-color: #f1f1f1; color: #7d7d7d; cursor: pointer; line-height: 16px; text-align: left; text-decoration: none;&quot;&gt;&lt;span class=&quot;irc_ho&quot; dir=&quot;ltr&quot; style=&quot;margin-right: -2px; overflow: hidden; padding-right: 2px; text-overflow: ellipsis; unicode-bidi: -webkit-isolate;&quot;&gt;blog.valpakfranchising.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Advice no. 4&lt;/b&gt;: Do your homework. It is very unlikely that you will reinvent the wheel, so take a look at some of the successful projects and see what they have done right. Check their campaign pages, but do not ignore the updates and comments section, they often reveal more than the main project page itself. There are thousands of successful projects so you will most likely be overwhelmed by the variety of approaches. Every single&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.kickstarter.com/&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot; target=&quot;_blank&quot;&gt;Kickstarter&lt;/a&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&amp;nbsp;creator&amp;nbsp;will tell you that their way is the right way. Your quest is to discover yours. &quot;Steal&quot; the best ideas from past successful projects and adapt/improve them to your vision. It sounds easy enough, but it&#39;s a lot of hard work.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;If these pieces of information sound generic, we will return with some more advice specific for board games.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/06/4-pieces-of-advice-for-first-time.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYw5qpx9QPirpLcrY0H2mnEpr4P3foGsGMGce8zPua8eyfmNwSTCDGd0vIE4ebJqm_JK-zazauOLIXGEpsuAbw-gIplRpwaUnBvIUqllZo9EHnyaqrR9edOTFNO6OLTUimaF7i91ClUhKB/s72-c/KeepCalm-DoYourHomework.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-1269334936444785529</guid><pubDate>Tue, 16 Jun 2015 12:00:00 +0000</pubDate><atom:updated>2015-06-16T14:41:19.364+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Board Game</category><category domain="http://www.blogger.com/atom/ns#">board game design</category><category domain="http://www.blogger.com/atom/ns#">Dungeons &amp; Dragons</category><category domain="http://www.blogger.com/atom/ns#">Lords of Waterdeep</category><category domain="http://www.blogger.com/atom/ns#">Martin Wallace</category><category domain="http://www.blogger.com/atom/ns#">Shipyard</category><category domain="http://www.blogger.com/atom/ns#">Tinners&#39; Trail</category><category domain="http://www.blogger.com/atom/ns#">Valdimir Suchý</category><title>More theme - yay or nay?</title><description>&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;What do we need a theme in a game for? If it’s a Eurogame, we probably need it to help out in the learning process a little bit, and to not be in the way when the learning is over. And if the theme ever rears its ugly head too much, things may get suddenly worse.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWb6t_JwaNah8cWMRtIGGNnejNnSBs_P4SQV9XvPRxwG0q1wXZm54RI5z5Sf952p_7ExuGMo7CgRWQYlJpxU0zYlCQpDOju9Hu-Kacl6imTQEzqaam5xc0gcCGdtdQqZf85GYFvPXtCNM/s1600/Waterdeep.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWb6t_JwaNah8cWMRtIGGNnejNnSBs_P4SQV9XvPRxwG0q1wXZm54RI5z5Sf952p_7ExuGMo7CgRWQYlJpxU0zYlCQpDOju9Hu-Kacl6imTQEzqaam5xc0gcCGdtdQqZf85GYFvPXtCNM/s320/Waterdeep.jpg&quot; width=&quot;252&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Image source: BoardGameGeek.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Thematic Eurogames certainly exist. The problem here is that depending on who you ask, what is and is not thematic differs significantly. A game considered super-thematic by some, is dry and completely devoid of any theme to others. Just look at &lt;a href=&quot;http://boardgamegeek.com/boardgame/110327/lords-waterdeep&quot;&gt;&lt;b&gt;Lords of Waterdeep&lt;/b&gt;&lt;/a&gt;, that was both praised for a high level of immersion (for a Eurogame), and bashed for being a soulless cube pusher, thinly layered with a &lt;a href=&quot;http://dnd.wizards.com/&quot;&gt;&lt;b&gt;Dungeons &amp;amp; Dragons&lt;/b&gt;&lt;/a&gt; theme.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;It’s obvious that to an extent it is what we like or dislike that makes us consider a game thematic or dry. Some specific elements work better to anchor us in what a game is supposed to depict. For example, I find &lt;a href=&quot;http://boardgamegeek.com/boardgame/55600/shipyard&quot;&gt;&lt;b&gt;Shipyard&lt;/b&gt;&lt;/a&gt; (a&lt;b&gt; &lt;/b&gt;very abstract abstract Eurogame by &lt;a href=&quot;http://boardgamegeek.com/boardgamedesigner/9307/vladimir-suchy&quot;&gt;Vladimir Suchý&lt;/a&gt;) thematic despite having to work with several different rondels as well as a pile of disassociated mechanisms working in the game, simply because the goal is to build ships – and build them on a board, using tiles that make the final outcome look like an actual ship.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;However, sometimes one of the design goals for a game is to more accurately depict whatever the game is about. And this means introducing rules that would “simulate” some real-life phenomenon or mechanism, with a possible outcome of making a game that is more “realistic” – and often less of a solid game.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAtXu8LFAIEtrPZvTTa5C04N6hXB9wxqIUzi4Ur-mN-uxDi9g5yx50Pgb5vfj2ozBUNfEYIBLZUUGftTShvWWb6MV1x1L0WFkE9MzbKk11-5qlIDV52nWmdZW8IgfAUQmpyOLNTBK5XhM/s1600/TinnersTrail.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;227&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAtXu8LFAIEtrPZvTTa5C04N6hXB9wxqIUzi4Ur-mN-uxDi9g5yx50Pgb5vfj2ozBUNfEYIBLZUUGftTShvWWb6MV1x1L0WFkE9MzbKk11-5qlIDV52nWmdZW8IgfAUQmpyOLNTBK5XhM/s320/TinnersTrail.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Image source: BoardGameGeek.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Among many games &lt;a href=&quot;http://boardgamegeek.com/boardgamedesigner/6/martin-wallace&quot;&gt;Martin Wallace&lt;/a&gt; has designed over the years, few have been bashed as much as &lt;a href=&quot;http://boardgamegeek.com/boardgame/35570/tinners-trail&quot;&gt;&lt;b&gt;Tinners’ Trail&lt;/b&gt;&lt;/a&gt; – a light Eurogame about mining and selling tin in 19th century Cornwall. Wallace (by his own admission) was aiming to create a game that could accurately show the volatility of the 19th century market, which is why he introduced a dice based mechanism that would change the price of tin from turn to turn – sometimes significantly. What he actually did is design a game that was quickly dismissed by many hardcore Eurogamers – or immediately house-ruled to make it more strategic – and probably less realistic.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;The question of realism is one we actually tackle on a regular basis. Should a game be more balanced, more well-rounded, and less “realistic” to be considered better? Or should it be maybe a bit less of a solid game, but slightly more thematic? Until now we’ve been walking the “more solid” path, but we are very curious to know what you think.&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/06/more-theme-yay-or-nay.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWb6t_JwaNah8cWMRtIGGNnejNnSBs_P4SQV9XvPRxwG0q1wXZm54RI5z5Sf952p_7ExuGMo7CgRWQYlJpxU0zYlCQpDOju9Hu-Kacl6imTQEzqaam5xc0gcCGdtdQqZf85GYFvPXtCNM/s72-c/Waterdeep.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-5301231786604572266</guid><pubDate>Tue, 09 Jun 2015 13:31:00 +0000</pubDate><atom:updated>2015-06-09T15:31:11.598+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Board Game</category><category domain="http://www.blogger.com/atom/ns#">crowd funding</category><category domain="http://www.blogger.com/atom/ns#">Exodus: Edge of Extinction</category><category domain="http://www.blogger.com/atom/ns#">Kickstarter</category><category domain="http://www.blogger.com/atom/ns#">Mistfall</category><category domain="http://www.blogger.com/atom/ns#">Progress: Evolution of Technology</category><title>The NSKN Method</title><description>&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;The topic of Kickstarters being late comes back to me every few weeks. Talking to other gamers, reading content on &lt;a href=&quot;http://boardgamegeek.com/&quot;&gt;BoardGameGeek&lt;/a&gt;, or listening to a podcast, I encounter yet another story of a game, an expansion, a box of miniatures or wargaming terrain being just late – or horribly late. In fact, more than 90 percent of Kickstarters arrives to their backers late, and it seems that everyone expects their products to be late. But it does not have to be that way. &lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM0fOS4Brmd6yxhP4DPnPBlvUfKJUqH-1GLCeHAg2FBTDgIHFungXMuGT_4ik9-j9UtGNt4pbJIyAWywGAJF24Cjh6avRJJkIMLOq7fKX5eZvoq4v2l0gh79GQxvP5QlVhVl1GvESAt6Q/s1600/NSKN_Method_B.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM0fOS4Brmd6yxhP4DPnPBlvUfKJUqH-1GLCeHAg2FBTDgIHFungXMuGT_4ik9-j9UtGNt4pbJIyAWywGAJF24Cjh6avRJJkIMLOq7fKX5eZvoq4v2l0gh79GQxvP5QlVhVl1GvESAt6Q/s640/NSKN_Method_B.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;We’ve recently been to &lt;a href=&quot;https://www.ukgamesexpo.co.uk/&quot;&gt;&lt;b&gt;UK Games Expo&lt;/b&gt;&lt;/a&gt;, where we had the chance to talk to our backers about both &lt;a href=&quot;http://www.nskn.net/en2/games/edge/&quot;&gt;&lt;b&gt;Exodus: Edge of Extinction&lt;/b&gt;&lt;/a&gt; and &lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;&lt;b&gt;Mistfall&lt;/b&gt;&lt;/a&gt;. Most were pleasantly surprised that everything is on time, and that they will be receiving their games as planned. Some even jokingly asked us if we could reveal some of our secrets to other publishers, so that they could do what we did. And now, with first copies of &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.nskn.net/en2/games/edge/&quot;&gt;&lt;b&gt;Exodus: Edge of Extinction&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; reaching the backers, we decided to did exactly that: reveal our method. So, if you want to be on time, just follow these three steps:&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;b&gt;&lt;span id=&quot;goog_1473392265&quot;&gt;&lt;/span&gt;&lt;span id=&quot;goog_1473392266&quot;&gt;&lt;/span&gt;1. Do your research.&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;This is really crucial: be sure that you know beforehand what the costs of everything are and how much time you will need to manufacture your product. If in doubt, try to ask others who already know how some of these things are done – or at least take a good look at Kicksarters similar to yours – and never leave anything for later. Have everything you possibly can researched and planned, always taking into account the possibility of things taking exactly as longs as expected (basically, treat 3-5 weeks as 5 weeks), and giving yourself some extra time in case something is late.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;b&gt;2. Set your deadlines.&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;After researching everything and giving yourself some extra time just in case, set a hard deadline for each step of your project – including deadlines for you personally. Put each of them in a single timeline (using any software you see fit – or even a traditional paper calendar), and be sure that anyone involved with the project knows and has accepted them, and has easy access to them.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;b&gt;3. Stick to your deadlines.&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;No matter what, do not change them. Do not move them. And if you’re late, don’t throw up your hands and delay everything by a week. Instead, burn the candle on both ends if needed, work through the night, and minimize the consequences of the delay in such a way, that as many of the following deadlines as possible are met.&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvE0nQBKc0upCZEWNA7ZYjQhI3BzCl0Cz9JqhK1bc2eIdhdcC4sRM2zSkbGOaKj9_91SGcBUrHIWiwBwT-lrgojKTyQ2wg61tI_wslFZ-EJECbZmnimzq2O29_n2LHFv0rF-ij51CkBSc/s1600/NSKN_Method_I.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;192&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvE0nQBKc0upCZEWNA7ZYjQhI3BzCl0Cz9JqhK1bc2eIdhdcC4sRM2zSkbGOaKj9_91SGcBUrHIWiwBwT-lrgojKTyQ2wg61tI_wslFZ-EJECbZmnimzq2O29_n2LHFv0rF-ij51CkBSc/s640/NSKN_Method_I.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;And that is it. That is seriously it. That is how we managed to be on time with Progress: &lt;a href=&quot;http://www.nskn.net/en2/games/progress/&quot;&gt;&lt;b&gt;Evolution of Technology&lt;/b&gt;&lt;/a&gt;, with &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.nskn.net/en2/games/edge/&quot;&gt;&lt;b&gt;Exodus: Edge of Extinction&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; – and that is how we will be on time with &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;&lt;b&gt;Mistfall&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;. Now you also possess this not-so-arcane knowledge, and can pass it on – free of charge! – to anyone you think might need it. And if you make a use of it, come to our booth at any convention to brag about it. We’ll be happy to shake your hand!||&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/06/the-nskn-method.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM0fOS4Brmd6yxhP4DPnPBlvUfKJUqH-1GLCeHAg2FBTDgIHFungXMuGT_4ik9-j9UtGNt4pbJIyAWywGAJF24Cjh6avRJJkIMLOq7fKX5eZvoq4v2l0gh79GQxvP5QlVhVl1GvESAt6Q/s72-c/NSKN_Method_B.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-652843382555459292</guid><pubDate>Thu, 04 Jun 2015 15:21:00 +0000</pubDate><atom:updated>2015-06-04T19:58:17.666+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Board Game</category><category domain="http://www.blogger.com/atom/ns#">design</category><category domain="http://www.blogger.com/atom/ns#">Hyperborea</category><category domain="http://www.blogger.com/atom/ns#">NSKN Games</category><category domain="http://www.blogger.com/atom/ns#">Pierluca Zizzi</category><category domain="http://www.blogger.com/atom/ns#">Simurgh</category><category domain="http://www.blogger.com/atom/ns#">worker placement</category><title>Don&#39;t you want to breed dragons?</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Yes, our next board game is all about breeding dragons!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;We&#39;ve been quite busy this year with two successful Kickstarter projects (&lt;a href=&quot;https://www.kickstarter.com/projects/nskn-ludibooster/exodus-edge-of-extinction-forge-your-space-empire&quot; target=&quot;_blank&quot;&gt;Exodus&lt;/a&gt; &amp;amp; &lt;a href=&quot;https://www.kickstarter.com/projects/nskn-ludibooster/mistfall-legendary-adventures-for-1-4-fearless-her&quot; target=&quot;_blank&quot;&gt;Mistfall&lt;/a&gt;), but we have been working in the background to finalize a project we&#39;ve been long dreaming of...&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;If you played &lt;a href=&quot;http://boardgamegeek.com/boardgame/119788/hyperborea&quot; target=&quot;_blank&quot;&gt;Hyperborea&lt;/a&gt; and loved it, you must know that &lt;a href=&quot;http://boardgamegeek.com/boardgamedesigner/9483/pierluca-zizzi&quot; target=&quot;_blank&quot;&gt;Pierluca Zizzi&lt;/a&gt; is the &quot;brain behind the game&quot;. He is a talented Italian designer with several published games and he first showed us Simurgh two years ago in the &lt;a href=&quot;http://toyfair.de/&quot; target=&quot;_blank&quot;&gt;Nurnberg Toy Fair&lt;/a&gt;. We&#39;ve been impressed and decided to take the game on the spot.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVwBPMc5IcOWz7gFDOtVTsh5f6zp9yCrDU4JChGRLmoXAPJop49wiv-3TJ1K1uOaJAA-quB63kEJZspN6dqU23xVb1T75lx9bPL1n4fR8PR7i_PemYXg_ATPauXdnn5hbzu8PiPEuMWI8/s1600/Simurgh_Cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVwBPMc5IcOWz7gFDOtVTsh5f6zp9yCrDU4JChGRLmoXAPJop49wiv-3TJ1K1uOaJAA-quB63kEJZspN6dqU23xVb1T75lx9bPL1n4fR8PR7i_PemYXg_ATPauXdnn5hbzu8PiPEuMWI8/s400/Simurgh_Cover.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Cover work in progress by Odysseas Stamoglou&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;To make things even better, the cover art will be signed by &lt;a href=&quot;http://www.odysseus-art.com/&quot; target=&quot;_blank&quot;&gt;Odysseas Stamoglou&lt;/a&gt;, the same amazing artist who has been responsible for &lt;a href=&quot;http://www.nskn.net/en2/games/edge/&quot; target=&quot;_blank&quot;&gt;Exodus: Edge of Extinction&lt;/a&gt;, &lt;a href=&quot;http://www.nskn.net/en2/games/versailles/&quot; target=&quot;_blank&quot;&gt;Versailles&lt;/a&gt;&amp;nbsp;or&amp;nbsp;&lt;a href=&quot;http://boardgamegeek.com/boardgame/110277/among-stars&quot; target=&quot;_blank&quot;&gt;Among the Stars&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;So, what is Simurgh? It&#39;s a worker placement board game with a hint of board building, it&#39;s also a race game, highly competitive and... it has dragons. Should we say a more than you get to breed dragons and some of your workers are in fact dragon riders?&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/06/dont-you-want-to-breed-dragons.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVwBPMc5IcOWz7gFDOtVTsh5f6zp9yCrDU4JChGRLmoXAPJop49wiv-3TJ1K1uOaJAA-quB63kEJZspN6dqU23xVb1T75lx9bPL1n4fR8PR7i_PemYXg_ATPauXdnn5hbzu8PiPEuMWI8/s72-c/Simurgh_Cover.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-4248842315513126945</guid><pubDate>Tue, 02 Jun 2015 14:23:00 +0000</pubDate><atom:updated>2015-06-02T16:23:53.366+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">board games</category><category domain="http://www.blogger.com/atom/ns#">conventions</category><category domain="http://www.blogger.com/atom/ns#">Exodus: Edge of Extinction</category><category domain="http://www.blogger.com/atom/ns#">GenCon</category><category domain="http://www.blogger.com/atom/ns#">Mistfall</category><category domain="http://www.blogger.com/atom/ns#">Progress: Evolution of Technology</category><category domain="http://www.blogger.com/atom/ns#">Spiel</category><category domain="http://www.blogger.com/atom/ns#">Spiel Essen</category><category domain="http://www.blogger.com/atom/ns#">trade shows</category><category domain="http://www.blogger.com/atom/ns#">UK Games Expo</category><category domain="http://www.blogger.com/atom/ns#">UK Games Expo 2015</category><category domain="http://www.blogger.com/atom/ns#">Versailles</category><title>Conventions and trade shows – and why we attend them</title><description>&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;A convention or a trade show is a very special event, both for those gamers who are more deeply engaged in the hobby, as well as for us – publishers and designers of board games. Some of us love them, some of us hate them, but most of us attend for reasons I’m going to share below. And it’s a great time to share, since it’s all still fresh in my mind after the recent &lt;a href=&quot;https://www.ukgamesexpo.co.uk/&quot;&gt;UK Games Expo&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRFI2LSniBKSzch18ngTp0Gx8yyMmnvdwhEnvpHf2qt1j7Yp95npUhHQmw49OGkACGCHxJ5rc2zbwehedQh-Ot-1LPCQgj6QBSZwFYDybCN0IWglahirCN2oWXlJ49ypGAx3PLVBeJkAo/s1600/Con_Head_Blog.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRFI2LSniBKSzch18ngTp0Gx8yyMmnvdwhEnvpHf2qt1j7Yp95npUhHQmw49OGkACGCHxJ5rc2zbwehedQh-Ot-1LPCQgj6QBSZwFYDybCN0IWglahirCN2oWXlJ49ypGAx3PLVBeJkAo/s640/Con_Head_Blog.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Let me again start with a quick preamble: &lt;a href=&quot;http://www.nskn.net/en2/&quot;&gt;NSKN Games&lt;/a&gt; is very much like other publishers, but neither I, nor any other member of our crew has yet mastered the art of mind reading (though Andrei, the Big Boss himself, is most likely to make that breakthrough, and when he does a voice in your head will happily announce it to you), so whatever I say here will not be true for all publishers. Although, from our own experiences, educated guesses and some beer-propelled conversations with other people in the business, it probably is true for most.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;So, let’s start with the basics: going to a convention is both expensive and exhausting. I won’t be talking about actual prices of space in different convention halls, but just know that the owners of these facilities know their worth. They also know very well that not all booths are equal, and not only size, but also multiple other factors influence the final price of being able to set up shop during the convention or show you saw us at – with all sorts of corner booths usually being the most expensive, and the first to go.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;When it comes to exhaustion, just remember that whatever you see around you at a booth, was brought in by a number of human beings. And if you’re in a booth belonging to a smaller publisher (like &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.nskn.net/en2/&quot;&gt;NSKN Games&lt;/a&gt;&lt;/span&gt;), also know that those same human beings are most probably surrounding you now – all bubbly, enthusiastic and happy to see you, often despite being quite tired. Incidentally, this is why if you are absolutely certain you are not interested in a product they are to tell you more about, just tell them. You’ll save yourself some time – and they’ll be able to preserve their voice.&lt;/span&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEf8_8n46T3_M63KU9FrnSmC7iOgQtqtzsJE5RkN2n0PNY_9XOwqBvNEp2lp6E5wFzfyenk3wZC6dPshlwUxUCKjsKaDPqsruHPTesj6DHgVk4FVFnujy7kwtwgdLaErL5TB806wrafZs/s1600/001_UKGE_Team.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEf8_8n46T3_M63KU9FrnSmC7iOgQtqtzsJE5RkN2n0PNY_9XOwqBvNEp2lp6E5wFzfyenk3wZC6dPshlwUxUCKjsKaDPqsruHPTesj6DHgVk4FVFnujy7kwtwgdLaErL5TB806wrafZs/s640/001_UKGE_Team.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The NSKN Team at our UK Games Expo Booth&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Having revealed the awful truth about conventions and trade shows, it’s time to finally get to answering the titular question. Why? Why do we attend? Is it for the possibility of making a quick buck on games that sell well, or sell out? No. Definitely not.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;The truth is that selling a lot, or even all the games you bring to a convention, does not “make” you money – not in the sense of coming back with more cash than you had coming in. Most times, when you saw a booth selling games left and right, or have come too late to pick up a game (this may have happened to you for example last year in &lt;a href=&quot;http://www.merz-verlag-en.com/&quot;&gt;Essen&lt;/a&gt; if you wanted to pick up &lt;a href=&quot;http://www.nskn.net/en2/games/praetor/&quot;&gt;Praetor&lt;/a&gt; or &lt;a href=&quot;http://www.nskn.net/en2/games/versailles/&quot;&gt;Versailles&lt;/a&gt; on Sunday – or &lt;a href=&quot;http://www.nskn.net/en2/games/progress/&quot;&gt;Progress&lt;/a&gt; on a Saturday afternoon), the publisher was not in for a big financial gain, but was happy that the event will break even.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Yes, between the prices of exhibitor space, the travel and transport costs and the hotel bills, a convention or a trade show for a publisher is a financial success if it makes them, all in all, spend a relatively small sum or no money at all. But no matter how much we pay, we do bring something back from each such event. We bring you.&lt;/span&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCmO9xpqCZhf9hCVEUt0hM107MBwAAWVsxQa5A4JvQCBNERFJ3P8creCqKnnphUPvMdHkUZU_bieNqobt7q5KQTJDsVssrYQIz7qjAfPjTBcBQzJKm92DNgFrtkjDuP1HSj5dfoG-kxGw/s1600/002_UKGE_EEE.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCmO9xpqCZhf9hCVEUt0hM107MBwAAWVsxQa5A4JvQCBNERFJ3P8creCqKnnphUPvMdHkUZU_bieNqobt7q5KQTJDsVssrYQIz7qjAfPjTBcBQzJKm92DNgFrtkjDuP1HSj5dfoG-kxGw/s640/002_UKGE_EEE.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Exodus Proxima Centauri - base game and the &lt;a href=&quot;http://www.nskn.net/en2/games/edge/&quot;&gt;Edge of Extinction&lt;/a&gt; Expansion at UK Games Expo 2015.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Trade shows and conventions are important because of people we get to meet. We are happy to get to know new people in the industry, joke around a little bit, congratulate our competitors on a job well done (yes, that really happens!), and share experiences in the evening, in a hotel filled with exhibitors and attendees, or in a nearby pub overrun by the convention crowd. Apart from that, hands are shaken, eyes are looked in – and deals are made. Sometimes deals that make smaller publishers stay in the game – or help them develop, expand and grow.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Finally, conventions are important because of all of you. All of the people that come by to say hello – and all those who come in to ask: “Who are you again?”. Believe it or not, but we not only get a kick out of meeting new people, or getting to shake the hands of those of you, who we usually know by their &lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot;&gt;Facebook&lt;/a&gt; profiles, &lt;a href=&quot;https://twitter.com/nskngames&quot;&gt;Twitter&lt;/a&gt; or &lt;a href=&quot;http://boardgamegeek.com/&quot;&gt;BoardGameGeek &lt;/a&gt;handles, but we are also interested in what you have to say.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Clicking a thumb up on &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot;&gt;Facebook&lt;/a&gt;&lt;/span&gt; or bashing a game or mechanism online is so easy, that sometimes it almost goes unnoticed (although we always try to listen). Having an actual, face to face conversation with a person wanting to praise or critique something we’ve done is always memorable. And having ten people say “we did/did not like this and this” to our faces may actually influence what and how we’ll do in the future.&lt;/span&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvL7AyDTyNVWXAbOt4BP5MgR0MJyjbYklKztpUTruE4ILrav7CGwZrxoQSVQpLyVFOelmC4hPwVcJO1hmjf-hihHrKtbtDSLF_0Psc4er85RivcxJ2MzF_WNd8c_lfF15JfNdQLTnS2es/s1600/NSKN_Cats.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;335&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvL7AyDTyNVWXAbOt4BP5MgR0MJyjbYklKztpUTruE4ILrav7CGwZrxoQSVQpLyVFOelmC4hPwVcJO1hmjf-hihHrKtbtDSLF_0Psc4er85RivcxJ2MzF_WNd8c_lfF15JfNdQLTnS2es/s400/NSKN_Cats.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;For all of you who asked about the NSKN Cats during UK Games Expo :-)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;I’ve written all of the above mainly because we’ve just come back from UK Games Expo, and I had a chance to show off an advanced prototype of &lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;Mistfall&lt;/a&gt; to both new people, and our extraordinary backers. And this made me aware of one more thing. Each time (after playing a few turns) someone would tell me: “Yeah, I’m happy I backed this, it’s an awesome game”, I felt that a total of four hours in the air, two take offs and two landings between two consecutive flights suffered by a guy who hates flying, was something that guy would happily endure again. And each time we would say: “Yes, both &lt;a href=&quot;http://www.nskn.net/en2/games/edge/&quot;&gt;Exodus: Edge of Extinction&lt;/a&gt; and &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;Mistfall&lt;/a&gt;&lt;/span&gt; will be delivered without delays”, and see perplexed faces of gamers not used to their Kickstarter stuff ever arriving on time, we got a feeling that it is something we are simply unable to put a price tag on.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;So, in short, the people are why we attend. The lure of talking to all sorts of individuals from all corners of geekdom, the chance to meet the persons we are fans of – and the people who are our fans, and the chance to share in stuff that is not only good for our business, but also pretty cool as a memory for us, simply as human beings&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
</description><link>http://nskngames.blogspot.com/2015/06/conventions-and-trade-shows-and-why-we.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRFI2LSniBKSzch18ngTp0Gx8yyMmnvdwhEnvpHf2qt1j7Yp95npUhHQmw49OGkACGCHxJ5rc2zbwehedQh-Ot-1LPCQgj6QBSZwFYDybCN0IWglahirCN2oWXlJ49ypGAx3PLVBeJkAo/s72-c/Con_Head_Blog.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-1983880668313624520</guid><pubDate>Thu, 28 May 2015 12:56:00 +0000</pubDate><atom:updated>2015-05-28T14:56:17.006+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">board game design</category><category domain="http://www.blogger.com/atom/ns#">board games</category><category domain="http://www.blogger.com/atom/ns#">game design</category><title>A vegetarian and a butcher</title><description>&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Years ago, as a teenager, I participated in a class that would allow people only learning English to talk with actual native speakers. Each time we would discuss a specific issue based on a short text. I remember one of them specifically, as it discussed especially awkward mistakes made in all sorts of student exchange programmes. One of those mistakes was sending a vegetarian to a butcher’s family.&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaEN3CwstoUNjeqfXHv5Js5azm6zw0GDxOeTnKdgy8C4aaC5UU6OWHSLDQrh5lxsIdHSuuYpdvZRp1Qrn9_i0pSDMTihSCNcY-SrK0WTrWdwPTN0NXh1lSVOKpc1pKc3VccxZEGClnAvM/s1600/001_Butcher_Header.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaEN3CwstoUNjeqfXHv5Js5azm6zw0GDxOeTnKdgy8C4aaC5UU6OWHSLDQrh5lxsIdHSuuYpdvZRp1Qrn9_i0pSDMTihSCNcY-SrK0WTrWdwPTN0NXh1lSVOKpc1pKc3VccxZEGClnAvM/s640/001_Butcher_Header.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;There is nothing wrong with being a vegetarian, and nothing wrong with being a butcher (although, I know some people might disagree with any of these statements). A problem may appear, however, if we try put these two together under one roof for at least six months. And as much as it looks like no more than a basis for a failed nineties sitcom, it does have something to do with board games.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;I’ve already talked about listening to your testers when you’re developing your game – and listening to them not only when they talk about what they think works or doesn’t work in your prototype, but also when they try to tell you that they feel uncomfortable with an idea your game might include, promote or be based on. However, there is one more thing you might want to actually do.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;A vegetarian is not out of place in most civilized western societies – and neither is a butcher. Still, by trying to make one work with the other might (just might) result in a disaster. Now, I specifically don’t want to point fingers at any particular games, but it often happens that a thing that is hardly worth a gasp in one culture, but perceived as deeply offensive in another, ends up in a family board game. To me that is a blunder you can easily avoid.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;There are many reasons somebody might feel offended, starting from the history of a given country or region, and ending with personal experiences that differ significantly, based on where you’ve been raised and where you live. And it would probably be impossible to be certain that your game will certainly not make anyone in the world uncomfortable. But some due diligence is necessary.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;To put it in simple terms: if you’re making a game about a specific region, specific people, specific historical events, just do your homework and be certain that you are not trampling the toes of someone whose ancestors or family members might have been involved. Don’t base it on just your assumptions, just spend a day making sure that you did not get anything horribly backwards, and you should be okay.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;But by all that is good an pure, spend that day.&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; font-family: Times, &#39;Times New Roman&#39;, serif; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
</description><link>http://nskngames.blogspot.com/2015/05/a-vegetarian-and-butcher.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaEN3CwstoUNjeqfXHv5Js5azm6zw0GDxOeTnKdgy8C4aaC5UU6OWHSLDQrh5lxsIdHSuuYpdvZRp1Qrn9_i0pSDMTihSCNcY-SrK0WTrWdwPTN0NXh1lSVOKpc1pKc3VccxZEGClnAvM/s72-c/001_Butcher_Header.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3036110406863911726.post-5329820749769726320</guid><pubDate>Tue, 26 May 2015 12:57:00 +0000</pubDate><atom:updated>2015-05-26T14:57:25.178+02:00</atom:updated><title>Come see us at the UK Games Expo!</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;It&#39;s the fourth time &lt;a href=&quot;http://www.nskn.net/en2/&quot;&gt;NSKN Games&lt;/a&gt; will take part in &lt;b&gt;UK Games Expo&lt;/b&gt; in Birmingham, and we&#39;d be very happy to see as many of you, as humanly possible! So, if you&#39;re attending this spectacular gaming event, we will be there between &lt;b&gt;29th and 31st of May 2015&lt;/b&gt;. And here&#39;s a quick rundown of all the legendary stuff we&#39;ll be bringing:&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzYOVVmNmvmWR19w3pYWzesUVzBunO3273O_nsAsY7HjAyOGiGrV1ip0AjvNTqnzSDkVwzgsaGxu516ReY6XkVCEw7lTgNeHoopbeSwNsSPGPRygbKeGH-o2l-pizMvT1uUbZ4FPufouU/s1600/uk-g-expo_x.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;131&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzYOVVmNmvmWR19w3pYWzesUVzBunO3273O_nsAsY7HjAyOGiGrV1ip0AjvNTqnzSDkVwzgsaGxu516ReY6XkVCEw7lTgNeHoopbeSwNsSPGPRygbKeGH-o2l-pizMvT1uUbZ4FPufouU/s640/uk-g-expo_x.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;b&gt;1. &lt;/b&gt;The first few copies of &lt;a href=&quot;http://www.nskn.net/en2/games/edge/&quot;&gt;&lt;b&gt;Exodus: Edge of Extinction&lt;/b&gt;&lt;/a&gt;&lt;b&gt; &lt;/b&gt;- all fresh from the printer, still hot and waiting just for you!&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6fZZn2BCV8AIIqHO9EVXkPt1e8as-daaGy7kjWf508QxGkURbZraMuOSxTcCewalsNpeYE5-5hC8RoKsAhuMQTOPgPPKpIDXT8ix_tRZUZxsem5O4dcmAt1NbyvYq0ZQYrHewMTp5Y5o/s1600/02_Exodus_EE_x.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6fZZn2BCV8AIIqHO9EVXkPt1e8as-daaGy7kjWf508QxGkURbZraMuOSxTcCewalsNpeYE5-5hC8RoKsAhuMQTOPgPPKpIDXT8ix_tRZUZxsem5O4dcmAt1NbyvYq0ZQYrHewMTp5Y5o/s400/02_Exodus_EE_x.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;2&lt;b&gt;. &lt;/b&gt;The final prototype of &lt;a href=&quot;http://www.nskn.net/en2/games/mistfall/&quot;&gt;&lt;b&gt;Mistfall&lt;/b&gt;&lt;/a&gt;, our most recent and most sucessful Kickstarter up to date. There is still some waiting for the final game ahead, but if you want to see and touch a (near) final copy, there will be not better chance than now.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;b&gt;3. &lt;/b&gt;A prototype of &lt;a href=&quot;http://www.nskn.net/en2/games/simurgh/&quot;&gt;&lt;b&gt;Simurgh&lt;/b&gt;&lt;/a&gt;, a new game by Pierlucca Zizzi. So, if you want to see some dragon breeding goodness, and experience our new title due for Essen Spiel 2015, don&#39;t miss this chance!&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEHsGOHrn7PLWXSYp39kh3VwxrG0WwteOSi8BSrZX-f_XPtXcoEeZphJ6LTmvte-oDzkfgX9dybIAiYS1etjg9d1cWKMjrWdq16GzqXFuyD8vfsLNHgzbU8Om__yS18Ma-9iRijSKf_7I/s1600/01_Mistfall_x.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEHsGOHrn7PLWXSYp39kh3VwxrG0WwteOSi8BSrZX-f_XPtXcoEeZphJ6LTmvte-oDzkfgX9dybIAiYS1etjg9d1cWKMjrWdq16GzqXFuyD8vfsLNHgzbU8Om__yS18Ma-9iRijSKf_7I/s320/01_Mistfall_x.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Oh, and that is not all! We will have demo tables for our earlier releases, so you&#39;ll be able to build an ancient city in &lt;a href=&quot;http://www.nskn.net/en2/games/praetor/&quot;&gt;&lt;b&gt;Praetor&lt;/b&gt;&lt;/a&gt;, guide your own civilization in &lt;a href=&quot;http://www.nskn.net/en2/games/progress/&quot;&gt;&lt;b&gt;Progress, Evolution of Technology&lt;/b&gt;&lt;/a&gt;, compete for the title of master builder of the legendary &lt;a href=&quot;http://www.nskn.net/en2/games/versailles/&quot;&gt;&lt;b&gt;Versailles&lt;/b&gt;&lt;/a&gt;, or try out the base game of &lt;a href=&quot;http://www.nskn.net/en2/games/epcr/&quot;&gt;&lt;b&gt;Exodus: Proxima Centauri&lt;/b&gt;&lt;/a&gt;, in its formidable, revised edition.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;So, don&#39;t be shy. Come, join us, and see you in Birmingham!&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;__________________&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;&lt;span style=&quot;color: #1a222a;&quot;&gt;FIND OUT MORE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.nskn.net/&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;NSKN official website&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: #1a222a; line-height: 20px; text-align: justify;&quot;&gt;|&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://www.facebook.com/NSKNLegendaryGames&quot; style=&quot;line-height: 20px; text-align: justify;&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.boardgamegeek.com/boardgamepublisher/18529/nskn-legendary-games&quot;&gt;BGG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;line-height: 20px;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;&quot;&gt;Follow us on Twitter:&amp;nbsp;&lt;a href=&quot;https://twitter.com/NSKNGames&quot; style=&quot;color: #1a222a; line-height: normal;&quot;&gt;@NSKNGames&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
</description><link>http://nskngames.blogspot.com/2015/05/come-see-us-at-uk-games-expo.html</link><author>noreply@blogger.com (BGK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzYOVVmNmvmWR19w3pYWzesUVzBunO3273O_nsAsY7HjAyOGiGrV1ip0AjvNTqnzSDkVwzgsaGxu516ReY6XkVCEw7lTgNeHoopbeSwNsSPGPRygbKeGH-o2l-pizMvT1uUbZ4FPufouU/s72-c/uk-g-expo_x.png" height="72" width="72"/><thr:total>0</thr:total></item></channel></rss>