<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>digital urban</title>
	
	<link>http://www.digitalurban.org</link>
	<description>Smart Cities, Data, Modelling and Visualisation from The Bartlett Centre for Advanced Spatial Analysis, University College London</description>
	<lastBuildDate>Thu, 23 May 2013 06:05:51 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/blogspot/EYWY" /><feedburner:info uri="blogspot/eywy" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><geo:lat>51.5218</geo:lat><geo:long>-0.1345</geo:long><feedburner:feedFlare href="http://www.plusmo.com/add?url=http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FEYWY" src="http://plusmo.com/res/graphics/fbplusmo.gif">Subscribe with Plusmo</feedburner:feedFlare><feedburner:feedFlare href="http://www.thefreedictionary.com/_/hp/AddRSS.aspx?http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FEYWY" src="http://img.tfd.com/hp/addToTheFreeDictionary.gif">Subscribe with The Free Dictionary</feedburner:feedFlare><feedburner:feedFlare href="http://www.bitty.com/manual/?contenttype=rssfeed&amp;contentvalue=http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FEYWY" src="http://www.bitty.com/img/bittychicklet_91x17.gif">Subscribe with Bitty Browser</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsalloy.com/?rss=http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FEYWY" src="http://www.newsalloy.com/subrss3.gif">Subscribe with NewsAlloy</feedburner:feedFlare><feedburner:feedFlare href="http://www.live.com/?add=http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FEYWY" src="http://tkfiles.storage.msn.com/x1piYkpqHC_35nIp1gLE68-wvzLZO8iXl_JMledmJQXP-XTBOLfmQv4zhj4MhcWEJh_GtoBIiAl1Mjh-ndp9k47If7hTaFno0mxW9_i3p_5qQw">Subscribe with Live.com</feedburner:feedFlare><feedburner:feedFlare href="http://mix.excite.eu/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FEYWY" src="http://image.excite.co.uk/mix/addtomix.gif">Subscribe with Excite MIX</feedburner:feedFlare><feedburner:feedFlare href="http://www.yourminis.com/subscribe.aspx?u=http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FEYWY" src="http://www.yourminis.com/images/addtoyourminisbadge.gif">Subscribe with Yourminis.com</feedburner:feedFlare><feedburner:feedFlare href="http://download.attensa.com/app/get_attensa.html?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FEYWY" src="http://www.attensa.com/blogs/attensa/WindowsLiveWriter/BadgeredintoBadges_10C02/attensa_feed_button5.gif">Subscribe with Attensa for Outlook</feedburner:feedFlare><feedburner:feedFlare href="http://www.webwag.com/wwgthis.php?url=http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FEYWY" src="http://www.webwag.com/images/wwgthis.gif">Subscribe with Webwag</feedburner:feedFlare><feedburner:feedFlare href="http://hub.netomat.net/account/account.autoSubscribe.jspa?urls=http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FEYWY" src="http://www.netomat.net/blogger/images/icon_netomat_feedbutton.gif">Subscribe with netomat Hub</feedburner:feedFlare><feedburner:feedFlare href="http://www.podcastready.com/oneclick_bookmark.php?url=http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FEYWY" src="http://www.podcastready.com/images/podcastready_button.gif">Subscribe with Podcast Ready</feedburner:feedFlare><feedburner:feedFlare href="http://www.flurry.com/pushRssFeed.do?r=fb&amp;url=http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FEYWY" src="http://www.flurry.com/images/flurry_rss_logo2.gif">Subscribe with Flurry</feedburner:feedFlare><feedburner:feedFlare href="http://www.wikio.com/subscribe?url=http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FEYWY" src="http://www.wikio.com/shared/img/add2wikio.gif">Subscribe with Wikio</feedburner:feedFlare><feedburner:feedFlare href="http://www.dailyrotation.com/index.php?feed=http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FEYWY" src="http://www.dailyrotation.com/rss-dr2.gif">Subscribe with Daily Rotation</feedburner:feedFlare><feedburner:browserFriendly>Welcome to the digital urban feed....</feedburner:browserFriendly><item>
		<title>Colours: A Live London Weather Dashboard</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/wYa5o31OnaI/live-london-weather-dashboard-colours.html</link>
		<comments>http://www.digitalurban.org/2013/05/live-london-weather-dashboard-colours.html#comments</comments>
		<pubDate>Thu, 23 May 2013 06:05:51 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Weather]]></category>
		<category><![CDATA[Weather London]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3383</guid>
		<description><![CDATA[Here at The Bartlett Centre for Advanced Spatial Analysis we run a Davis Vantage Pro 2 unit with Solar and UV sensors from a rooftop on Tottenham Court Road. The current output is via our live &#8216;Weather Dials&#8216; page, which is all singing and dancing, complete with graphs and updates every...]]></description>
				<content:encoded><![CDATA[<p>Here at <a title="CASA, UCL" href="http://www.casa.ucl.ac.uk">The Bartlett Centre for Advanced Spatial Analysis </a>we run a Davis Vantage Pro 2 unit with Solar and UV sensors from a rooftop on Tottenham Court Road. The current output is via our live &#8216;<a href="http://www.digitalurban.org/weather">Weather Dials</a>&#8216; page, which is all singing and dancing, complete with graphs and updates every 2 seconds. Sometimes however there is a need for something simpler, a dashboard style view that changes background colour to a variety of pantone shades according to temperature:</p>
<div id="attachment_3394" class="wp-caption aligncenter" style="width: 682px"><a href="http://www.casa.ucl.ac.uk/weather/colours.html"><img class=" wp-image-3394 " title="Colours - London Live Weather" alt="Colours - London Live Weather" src="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-22-at-22.45.26.png" width="672" height="354" /></a><p class="wp-caption-text">Colours &#8211; London Live Weather</p></div>
<p>Made with a tablet in mind and to hang on a wall, &#8216;Colours&#8217; is designed to be a simple weather application for London at a glance, data updates every two seconds.<br />
<center><div id="attachment_3387" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-22-at-19.45.55.png"><img class="size-medium wp-image-3387" alt="Backgrounds" src="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-22-at-19.45.55-300x49.png" width="300" height="49" /></a><p class="wp-caption-text">Backgrounds</p></div></p>
<p></center>Thanks go to <a href="http://oliverobrien.co.uk/">Ollie</a> from CASA for the background script and the <a href="http://thenounproject.com/collections/climacons/">NounProject</a> (Adam Whitcroft) for the icons.</p>
<p>View it live at <a href="http://www.casa.ucl.ac.uk/weather/colours.html">http://www.casa.ucl.ac.uk/weather/colours.html</a></p>
<p>&nbsp;</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=wYa5o31OnaI:nJqkIvy1gw8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=wYa5o31OnaI:nJqkIvy1gw8:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=wYa5o31OnaI:nJqkIvy1gw8:2mJPEYqXBVI"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=2mJPEYqXBVI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=wYa5o31OnaI:nJqkIvy1gw8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?i=wYa5o31OnaI:nJqkIvy1gw8:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=wYa5o31OnaI:nJqkIvy1gw8:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=wYa5o31OnaI:nJqkIvy1gw8:W1ccf-mKbkM"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=W1ccf-mKbkM" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.digitalurban.org/2013/05/live-london-weather-dashboard-colours.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.digitalurban.org/2013/05/live-london-weather-dashboard-colours.html</feedburner:origLink></item>
		<item>
		<title>500 Words a Day: Academic Writing</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/E-0rPTY-2Vg/500-words-a-day-academic-writing.html</link>
		<comments>http://www.digitalurban.org/2013/05/500-words-a-day-academic-writing.html#comments</comments>
		<pubDate>Wed, 22 May 2013 09:53:07 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[500 words]]></category>
		<category><![CDATA[academic writing]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3374</guid>
		<description><![CDATA[Its not something many academics admit &#8211; but writing is hard, not for all, there are some academics who simply flow words but for many its a challenge. There is nothing worse than the blank page of a Word/LaTeX document, knowing you have 10,000 words to go and only a...]]></description>
				<content:encoded><![CDATA[<p>Its not something many academics admit &#8211; but writing is hard, not for all, there are some academics who simply flow words but for many its a challenge. There is nothing worse than the blank page of a Word/LaTeX document, knowing you have 10,000 words to go and only a title or abstract in place. It also depends on your stage in an academic career. Researchers generally have more time during the day to, as the job title suggests, to research and therefore write, lecturers less time (increasingly so) and so on. That said, the ability to do anything else than write the paper/masters thesis/PhD chapter is strong, many academics are excellent in justifying just one more bit of research before they start writing.</p>
<div id="attachment_3375" class="wp-caption alignright" style="width: 310px"><a href="http://www.digitalurban.org/wp-content/uploads/2013/05/typewriter.jpg"><img class="size-medium wp-image-3375" alt="500 Words a Day..." src="http://www.digitalurban.org/wp-content/uploads/2013/05/typewriter-300x276.jpg" width="300" height="276" /></a><p class="wp-caption-text">500 Words a Day&#8230;</p></div>
<p>If you go through a period of not writing, be it weeks or months, then the guilt as an academic starts to build up, we are meant to write papers as those around will often be only to keen to chip in during conversations. I see it across the board, from professors through to starting out researchers and students leaving the course essay until the last possible minute.  There is a  need to not only get over the fear of starting a new paper but to also form a pattern to take away the worry that can all too easily build up.</p>
<p>It turns out the answer is easy, who would of thought it, and thanks go to <a href="https://iris.ucl.ac.uk/research/personal?upi=AGWIL25">Sir Alan Wilson</a> of <a href="http://www.casa.ucl.ac.uk">CASA</a> who i found sitting typing early one morning, turns out he always aims for:</p>
<p><strong>Write 500 words a day </strong></p>
<p>I am at the stage, as head of department, that my day is not one of research, it is one of almost constant meetings, as such it is rare to find quality time to write. However 500 words is achievable, it can be fitted in between meetings either in one go or in small chunks.</p>
<p>Writing <strong>500 words a day</strong> gives you <strong>2,500 a week</strong>  - <strong>10,000 a month</strong> which is easily a <strong>PhD chapter</strong>, <strong>two working papers</strong>, or <strong>one</strong> <strong>journal paper</strong>.</p>
<p>It may seem obvious, but it is all too easy to complete a long day without having any words on paper and the aim for 500 words a day is not a mountain. It is not the sometimes recommended 1000 words a day that can turn into a slog and all too easily lead to a writers block.</p>
<p>I&#8217;ve been doing it for a week &#8211; not long I&#8217;ll admit &#8211; but i have 1 journal article, 1 conference paper and a two book chapters all due soon and it has taken away the worry, and if I&#8217;m honest the guilt, of simply doing the day job. I go home knowing i have completed the goal and i therefore see the completion point, its not building up to the senario where I have to write 4000 words in a day.</p>
<p>I would add that if you dont reach 500 words, don&#8217;t try to write more the following day, unless it flows. The aim is to get into a pattern, a pattern that is long term.</p>
<p>This blog post is just over 500 words, of course academic writing takes longer but for anyone out there worrying about output/deadlines/work load then i would suggest giving writing 500 words a day a try.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=E-0rPTY-2Vg:w7Tw36pgFoY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=E-0rPTY-2Vg:w7Tw36pgFoY:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=E-0rPTY-2Vg:w7Tw36pgFoY:2mJPEYqXBVI"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=2mJPEYqXBVI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=E-0rPTY-2Vg:w7Tw36pgFoY:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?i=E-0rPTY-2Vg:w7Tw36pgFoY:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=E-0rPTY-2Vg:w7Tw36pgFoY:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=E-0rPTY-2Vg:w7Tw36pgFoY:W1ccf-mKbkM"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=W1ccf-mKbkM" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.digitalurban.org/2013/05/500-words-a-day-academic-writing.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.digitalurban.org/2013/05/500-words-a-day-academic-writing.html</feedburner:origLink></item>
		<item>
		<title>Working Paper – Virtual Cities: Digital Mirrors into a Recursive World</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/0Ue-Fqaek38/working-paper-virtual-cities-digital-mirrors-into-a-recursive-world.html</link>
		<comments>http://www.digitalurban.org/2013/05/working-paper-virtual-cities-digital-mirrors-into-a-recursive-world.html#comments</comments>
		<pubDate>Tue, 21 May 2013 11:37:17 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3369</guid>
		<description><![CDATA[We present our working paper entitled ‘Virtual Cities: Digital Mirrors into a Recursive World‘. The paper comes in at approximately 9000 words and explores visualisation in cities ranging from Twitter to Second Life and through to NeoGeography and The Paraverse. The abstract is below, we have added it as new...]]></description>
				<content:encoded><![CDATA[<p>We present our working paper entitled ‘Virtual Cities: Digital Mirrors into a Recursive World‘. The paper comes in at approximately 9000 words and explores visualisation in cities ranging from Twitter to Second Life and through to NeoGeography and The Paraverse. The abstract is below, we have added it as new post as the moment we are mid book chapter on  &#8217;Smart Cities, Social Networks and the Internet of Things&#8217; and it seemed timely to republish a paper written in 2007 that is still quite useful (although we are obviously biased):</p>
<div id="attachment_3370" class="wp-caption alignright" style="width: 222px"><a href="http://discovery.ucl.ac.uk/15178/1/15178.pdf"><img class="size-medium wp-image-3370 " alt="Virtual Cities: Digital Mirrors into a Recursive World" src="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-21-at-12.30.27-212x300.png" width="212" height="300" /></a><p class="wp-caption-text">Virtual Cities: Digital Mirrors into a Recursive World</p></div>
<p>Digital cities are moving well beyond their original conceptions as entities representing the way computers and communications are hard wired into the fabric of the city itself or as being embodied in software so the real city might be manipulated in silico for professional purposes.</p>
<p>As cities have become more ‘computable’, capable of manipulation through their digital content, large areas of social life are migrating to the web, becoming online so-to speak.</p>
<p>Here we focus on the virtual city in software, presenting our speculations about how such cities are moving beyond the desktop to the point where they are rapidly becoming the desktop itself. But a desktop with a difference, a desktop that is part of the web, characterized by a new generation of interactivity between users located at any time in any place.</p>
<p>We first outline the state of the art in virtual city building drawing on the concept of mirror worlds and then comment on the emergence of Web 2.0 and the interactivity that it presumes. We characterize these developments in terms of virtual cities through the virtual world of Second Life, showing how such worlds are moving to the point where serious scientific content and dialogue is characterizing their use often through the metaphor of the city itself.</p>
<p><a title="Virtual City Working Paper" href="http://discovery.ucl.ac.uk/15178/1/15178.pdf">Download the full paper as a .pdf (1.8Mb)</a>.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=0Ue-Fqaek38:pNiN6a-mvlY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=0Ue-Fqaek38:pNiN6a-mvlY:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=0Ue-Fqaek38:pNiN6a-mvlY:2mJPEYqXBVI"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=2mJPEYqXBVI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=0Ue-Fqaek38:pNiN6a-mvlY:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?i=0Ue-Fqaek38:pNiN6a-mvlY:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=0Ue-Fqaek38:pNiN6a-mvlY:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=0Ue-Fqaek38:pNiN6a-mvlY:W1ccf-mKbkM"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=W1ccf-mKbkM" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.digitalurban.org/2013/05/working-paper-virtual-cities-digital-mirrors-into-a-recursive-world.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.digitalurban.org/2013/05/working-paper-virtual-cities-digital-mirrors-into-a-recursive-world.html</feedburner:origLink></item>
		<item>
		<title>15,000 Agents:  A* Pathfinding</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/SJlvIY6oWOw/15000-agents.html</link>
		<comments>http://www.digitalurban.org/2013/05/15000-agents.html#comments</comments>
		<pubDate>Tue, 14 May 2013 08:54:11 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[ABM]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3361</guid>
		<description><![CDATA[Games engines such as Unity are the perfect platform for agent based modelling, they allow a combination of 3D urban cityscapes and navmeshes/grid graphs/point graphs and local avoidance systems. The A* Pathfinding project features an array of techniques for rapid pathfinding or AI development using a low memory footprint. We...]]></description>
				<content:encoded><![CDATA[<p>Games engines such as Unity are the perfect platform for agent based modelling, they allow a combination of 3D urban cityscapes and navmeshes/grid graphs/point graphs and local avoidance systems. The <a href="http://arongranberg.com/astar/features">A* Pathfinding project</a> features an array of techniques for rapid pathfinding or AI development using a low memory footprint.</p>
<div id="attachment_3363" class="wp-caption aligncenter" style="width: 689px"><a href="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-14-at-09.43.43.png"><img class=" wp-image-3363 " alt="Agents in Unity" src="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-14-at-09.43.43-1024x506.png" width="679" height="335" /></a><p class="wp-caption-text">Agents in Unity</p></div>
<p>We have only started exploring the possibilites but the results are intriguing, below features a clip of 15,000 agents using local avoidance, the number could be considerably increased using multiple machines:</p>
<p><center><iframe width="640" height="360" src="http://www.youtube.com/embed/KiuIGqbvZtY" frameborder="0" allowfullscreen></iframe></center></p>
<p><a href="http://arongranberg.com/astar/features">A* Pathfinding</a> is available in free and pro versions, it is well worth checking out, we have just upgraded to the pro&#8230;.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=SJlvIY6oWOw:XI9yjDJ6Fig:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=SJlvIY6oWOw:XI9yjDJ6Fig:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=SJlvIY6oWOw:XI9yjDJ6Fig:2mJPEYqXBVI"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=2mJPEYqXBVI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=SJlvIY6oWOw:XI9yjDJ6Fig:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?i=SJlvIY6oWOw:XI9yjDJ6Fig:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=SJlvIY6oWOw:XI9yjDJ6Fig:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=SJlvIY6oWOw:XI9yjDJ6Fig:W1ccf-mKbkM"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=W1ccf-mKbkM" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.digitalurban.org/2013/05/15000-agents.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.digitalurban.org/2013/05/15000-agents.html</feedburner:origLink></item>
		<item>
		<title>Unity Traffic System – City Traffic</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/XADBOa24tqU/unity-traffic-system-city-traffic.html</link>
		<comments>http://www.digitalurban.org/2013/05/unity-traffic-system-city-traffic.html#comments</comments>
		<pubDate>Mon, 13 May 2013 12:05:01 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[ABM]]></category>
		<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3357</guid>
		<description><![CDATA[Creating a sandbox style traffic system in Unity is a challenge. As our previous posts have shown agents can use NavMesh and calculate shortest paths but the hit is high on processing which in turn limits the number of agents in a scene. Sander van der Vegte is a multidisciplinary game developer who...]]></description>
				<content:encoded><![CDATA[<p>Creating a sandbox style traffic system in Unity is a challenge. As our previous posts have shown agents can use NavMesh and calculate shortest paths but the hit is high on processing which in turn limits the number of agents in a scene. <a href="http://sandervandervegte.nl/">Sander van der Vegte</a> is a multidisciplinary game developer who for the past 12 years has fortunate enough to make a living creating games, part of his current development process is a city traffic game and thus finding ways for natural behaviour while maintaining a low processing requirment.</p>
<div id="attachment_3359" class="wp-caption aligncenter" style="width: 676px"><a href="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-13-at-12.53.56.png"><img class=" wp-image-3359" title="Unity City Traffic" alt="Screen Shot 2013-05-13 at 12.53.56" src="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-13-at-12.53.56.png" width="666" height="329" /></a><p class="wp-caption-text">Unity City Traffic</p></div>
<p>The clip below is a recording of an autonomous traffic system. Cars drive around while aware of crossings and other vehicles. When something is blocking their path, they will stop. If it takes too long, they will back up and look for another path, the basic ruleset allows for humorous situations:</p>
<p><center><iframe src="http://player.vimeo.com/video/41237419?byline=0&amp;portrait=0" width="640" height="416" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/41237419">Traffic system</a> from <a href="http://vimeo.com/user8707001">Sander van der Vegte</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
<p>Within the development the user is able to click on a car to take it over while falling off the edge triggers the random camera again.</p>
<p>It is well worth heading over to <a href="http://sandervandervegte.nl/">http://sandervandervegte.nl/</a> to view his other projects and to keep up to date on City Traffic.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=XADBOa24tqU:90Cn5WzI6S0:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=XADBOa24tqU:90Cn5WzI6S0:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=XADBOa24tqU:90Cn5WzI6S0:2mJPEYqXBVI"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=2mJPEYqXBVI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=XADBOa24tqU:90Cn5WzI6S0:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?i=XADBOa24tqU:90Cn5WzI6S0:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=XADBOa24tqU:90Cn5WzI6S0:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=XADBOa24tqU:90Cn5WzI6S0:W1ccf-mKbkM"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=W1ccf-mKbkM" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.digitalurban.org/2013/05/unity-traffic-system-city-traffic.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.digitalurban.org/2013/05/unity-traffic-system-city-traffic.html</feedburner:origLink></item>
		<item>
		<title>Police Agent City Ball – Unity/NavMesh and CityEngine</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/KqYprxdBUSE/police-agent-city-ball-unitynavmesh-and-cityengine.html</link>
		<comments>http://www.digitalurban.org/2013/05/police-agent-city-ball-unitynavmesh-and-cityengine.html#comments</comments>
		<pubDate>Wed, 01 May 2013 12:54:17 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[3D Agents]]></category>
		<category><![CDATA[3D City]]></category>
		<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[NavMesh]]></category>
		<category><![CDATA[Games Engines]]></category>
		<category><![CDATA[Path Finding]]></category>
		<category><![CDATA[Shortest Path]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3351</guid>
		<description><![CDATA[The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball. We will release a version next week on the win/mac platforms for those interested &#8211; the aim was to explore shortest path...]]></description>
				<content:encoded><![CDATA[<p>The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball.</p>
<div id="attachment_3352" class="wp-caption aligncenter" style="width: 588px"><a href="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41.png"><img class=" wp-image-3352" title="Police Car Agents in the City" alt="Screen Shot 2013-05-01 at 13.44.41" src="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41.png" width="578" height="288" /></a><p class="wp-caption-text">Police Car Agents in the City</p></div>
<p>We will release a version next week on the win/mac platforms for those interested &#8211; the aim was to explore shortest path modelling of agents in Unity within an urban scene:</p>
<p><center><iframe src="http://www.youtube.com/embed/6yFevBsW2gs" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center>The concept was developed as part of our <a href="http://www.digitalurban.org/masters">Masters course here in CASA</a>, to explore the development of 3D interactive urban scenes&#8230;</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=KqYprxdBUSE:jxoAxcqmwX0:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=KqYprxdBUSE:jxoAxcqmwX0:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=KqYprxdBUSE:jxoAxcqmwX0:2mJPEYqXBVI"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=2mJPEYqXBVI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=KqYprxdBUSE:jxoAxcqmwX0:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?i=KqYprxdBUSE:jxoAxcqmwX0:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=KqYprxdBUSE:jxoAxcqmwX0:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=KqYprxdBUSE:jxoAxcqmwX0:W1ccf-mKbkM"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=W1ccf-mKbkM" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.digitalurban.org/2013/05/police-agent-city-ball-unitynavmesh-and-cityengine.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.digitalurban.org/2013/05/police-agent-city-ball-unitynavmesh-and-cityengine.html</feedburner:origLink></item>
		<item>
		<title>Urban Ball – CityEngine, Unity and Agent Based Modelling on the iPad</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/0_DzJPOM8lc/urban-ball-cityengine-unity-and-agent-based-modelling-on-the-ipad.html</link>
		<comments>http://www.digitalurban.org/2013/04/urban-ball-cityengine-unity-and-agent-based-modelling-on-the-ipad.html#comments</comments>
		<pubDate>Fri, 26 Apr 2013 12:14:26 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Game Engines]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[ABM]]></category>
		<category><![CDATA[cityengine]]></category>
		<category><![CDATA[iOS App]]></category>
		<category><![CDATA[iOS Virtual City]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[NavMesh]]></category>
		<category><![CDATA[Unity iOS App]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3341</guid>
		<description><![CDATA[CityEngine combined with Unity and a tablet &#8211; iOS requires a developers account, Android simple needs the 30 days Unity trial &#8211; allows city wide models to run with a touch based interface. We have used our recent work on Unity and Agent Based modelling to create a simple app...]]></description>
				<content:encoded><![CDATA[<p>CityEngine combined with Unity and a tablet &#8211; iOS requires a developers account, Android simple needs the 30 days Unity trial &#8211; allows city wide models to run with a touch based interface.</p>
<div id="attachment_3342" class="wp-caption aligncenter" style="width: 650px"><a href="http://www.digitalurban.org/wp-content/uploads/2013/04/City-Ball.jpg"><img class=" wp-image-3342  " style="border: 0px;" title="Urban Ball - CityEngine and Unity on iOS" alt="Urban Ball - CityEngine and Unity on iOS" src="http://www.digitalurban.org/wp-content/uploads/2013/04/City-Ball.jpg" width="640" height="495" /></a><p class="wp-caption-text">Urban Ball &#8211; CityEngine and Unity on iOS</p></div>
<p>We have used our recent work on Unity and Agent Based modelling to create a simple app called &#8216;Urban Ball&#8217;. Development time so far is around a couple of days so the route from city modelling through to iOS app is remarkably short. Via some tweaked  physics and a touch interface linked to a to a ball (the target) we have a simple agent based model on the iPad.</p>
<p>The movie below shows the app so far:</p>
<p><center><iframe src="http://www.youtube.com/embed/IKWoPGybLzU?list=UUJ1tszHG3t_xumcz5kPdiVg" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center>We have been impressed with the rapid development path using Unity and the ability of the iPad to run city wide models complete with agents. Arguably we have completed a proof of concept here, in the next few weeks we will explore how much further we can go &#8211; perhaps to release our first free iPad/Android app&#8230;.</p>
<p>See also - <a href="http://www.digitalurban.org/2013/04/trail-rending-of-agents-with-navmesh-physics-unity-and-cityengine.html">Trail Rending of Agents with NavMesh, Physics, Unity and CityEngine</a>, <a href="http://www.digitalurban.org/2013/04/augmented-reality-city-table-top-unity-cityengine-and-vufoira.html">Augmented Reality City Table Top – Unity, CityEngine and Vufoira</a> and  <a href="http://www.digitalurban.org/2013/04/shortest-path-modelling-and-navmesh-in-unity-and-cityengine.html">Shortest Path Modelling and NavMesh in Unity and CityEngine</a>.</p>
<p>&nbsp;</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=0_DzJPOM8lc:AJuNi2Q-ZX0:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=0_DzJPOM8lc:AJuNi2Q-ZX0:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=0_DzJPOM8lc:AJuNi2Q-ZX0:2mJPEYqXBVI"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=2mJPEYqXBVI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=0_DzJPOM8lc:AJuNi2Q-ZX0:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?i=0_DzJPOM8lc:AJuNi2Q-ZX0:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=0_DzJPOM8lc:AJuNi2Q-ZX0:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=0_DzJPOM8lc:AJuNi2Q-ZX0:W1ccf-mKbkM"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=W1ccf-mKbkM" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.digitalurban.org/2013/04/urban-ball-cityengine-unity-and-agent-based-modelling-on-the-ipad.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.digitalurban.org/2013/04/urban-ball-cityengine-unity-and-agent-based-modelling-on-the-ipad.html</feedburner:origLink></item>
		<item>
		<title>Augmented Reality City Table Top – Unity, CityEngine and Vufoira</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/eqg_-fZBPQk/augmented-reality-city-table-top-unity-cityengine-and-vufoira.html</link>
		<comments>http://www.digitalurban.org/2013/04/augmented-reality-city-table-top-unity-cityengine-and-vufoira.html#comments</comments>
		<pubDate>Wed, 24 Apr 2013 15:00:24 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Architectural Visualisation]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[cityengine]]></category>
		<category><![CDATA[ESRI]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Vuforia]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3333</guid>
		<description><![CDATA[The Vuforia AR Extension for Unity allows developers to build AR apps using the cross-platform game engine &#8211; Unity. Working with both the free and pro versions of Unity, Vuforia is not only free it is also one of the best out there in terms of tracking and image based tagging. Running...]]></description>
				<content:encoded><![CDATA[<p>The <a href="https://developer.vuforia.com/">Vuforia AR Extension</a> for Unity allows developers to build AR apps using the cross-platform game engine &#8211; Unity. Working with both the free and pro versions of Unity, Vuforia is not only free it is also one of the best out there in terms of tracking and image based tagging.</p>
<div id="attachment_3335" class="wp-caption aligncenter" style="width: 687px"><a href="http://www.digitalurban.org/wp-content/uploads/2013/04/ARCity.png"><img class=" wp-image-3335 " alt="Table Top AR City" src="http://www.digitalurban.org/wp-content/uploads/2013/04/ARCity.png" width="677" height="393" /></a><p class="wp-caption-text">Table Top AR City</p></div>
<p>Running on either iOS/Android or direct via a webcam it allows the integration of other Unity assets into scenes. As such you can create a table top digital city complete with agents all linked to an image based marker and running as a native iOS app:</p>
<p><center><iframe src="http://www.youtube.com/embed/IY07EWow1oE" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center><br />
We will be exploring this further over coming weeks, it opens up a lot of possibilities for augmenting city models (and office desks) with urban data visualisations via custom made iOS/Android apps&#8230;.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=eqg_-fZBPQk:QQi0XwKFgQw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=eqg_-fZBPQk:QQi0XwKFgQw:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=eqg_-fZBPQk:QQi0XwKFgQw:2mJPEYqXBVI"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=2mJPEYqXBVI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=eqg_-fZBPQk:QQi0XwKFgQw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?i=eqg_-fZBPQk:QQi0XwKFgQw:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=eqg_-fZBPQk:QQi0XwKFgQw:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=eqg_-fZBPQk:QQi0XwKFgQw:W1ccf-mKbkM"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=W1ccf-mKbkM" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.digitalurban.org/2013/04/augmented-reality-city-table-top-unity-cityengine-and-vufoira.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.digitalurban.org/2013/04/augmented-reality-city-table-top-unity-cityengine-and-vufoira.html</feedburner:origLink></item>
		<item>
		<title>Trail Rending of Agents with NavMesh, Physics, Unity and CityEngine</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/Wue8U3vZ13k/trail-rending-of-agents-with-navmesh-physics-unity-and-cityengine.html</link>
		<comments>http://www.digitalurban.org/2013/04/trail-rending-of-agents-with-navmesh-physics-unity-and-cityengine.html#comments</comments>
		<pubDate>Sat, 20 Apr 2013 09:05:27 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3329</guid>
		<description><![CDATA[Combining simple agent based models with physics objects and rendering techniques in a game engine has potential for city wide 3D urban modelling. Traditional techniques often use JAVA based solutions or custom written toolkits with researchers developing their own models. With recent advances in procedural modelling and game engine technology,...]]></description>
				<content:encoded><![CDATA[<p>Combining simple agent based models with physics objects and rendering techniques in a game engine has potential for city wide 3D urban modelling. Traditional techniques often use JAVA based solutions or custom written toolkits with researchers developing their own models. With recent advances in procedural modelling and game engine technology, with the move to real time data feeds and advanced physics engines, there is notable potential.</p>
<div id="attachment_3330" class="wp-caption aligncenter" style="width: 656px"><a href="http://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-20-at-10.04.10.png"><img class=" wp-image-3330 " alt="Trail Render in Unity" src="http://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-20-at-10.04.10.png" width="646" height="313" /></a><p class="wp-caption-text">Trail Render in Unity</p></div>
<p>Yesterday&#8217;s post on &#8216;<a href="http://www.digitalurban.org/2013/04/shortest-path-modelling-and-navmesh-in-unity-and-cityengine.html">Shortest Path Modelling and NavMesh in Unity and CityEngine</a>&#8216; explored a simple target/navmesh approach. If you add physics to the target and use the &#8216;trail rendering&#8217; effects of Unity you can create a dynamic scene with the paths of the agents traced. It is of course exploratory, but the possibilities are intriguing:</p>
<p><center><iframe src="http://www.youtube.com/embed/mGUrHK3v-ws" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center>The Trail Renderer is simply used to make trails behind objects in the scene as they move about &#8211; with the addition of physics the ball reacts to the mesh and the agents are continuously calculating a shortest path. This is computationally intensive so a question remains on the number of agents Unity can handle in a single simulation, we will be exploring this over the coming weeks.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=Wue8U3vZ13k:Qks-pK2IRVM:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=Wue8U3vZ13k:Qks-pK2IRVM:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=Wue8U3vZ13k:Qks-pK2IRVM:2mJPEYqXBVI"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=2mJPEYqXBVI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=Wue8U3vZ13k:Qks-pK2IRVM:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?i=Wue8U3vZ13k:Qks-pK2IRVM:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=Wue8U3vZ13k:Qks-pK2IRVM:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=Wue8U3vZ13k:Qks-pK2IRVM:W1ccf-mKbkM"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=W1ccf-mKbkM" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.digitalurban.org/2013/04/trail-rending-of-agents-with-navmesh-physics-unity-and-cityengine.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.digitalurban.org/2013/04/trail-rending-of-agents-with-navmesh-physics-unity-and-cityengine.html</feedburner:origLink></item>
		<item>
		<title>Shortest Path Modelling and NavMesh in Unity and CityEngine</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/malcO1rNbD8/shortest-path-modelling-and-navmesh-in-unity-and-cityengine.html</link>
		<comments>http://www.digitalurban.org/2013/04/shortest-path-modelling-and-navmesh-in-unity-and-cityengine.html#comments</comments>
		<pubDate>Thu, 18 Apr 2013 12:13:49 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Agents Based Modelling]]></category>
		<category><![CDATA[cityengine]]></category>
		<category><![CDATA[Pedestrian Modelling]]></category>
		<category><![CDATA[Shortest Path]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3323</guid>
		<description><![CDATA[Shortest path network analysis, pedestrian modelling and moving agents around complex city scenes has always been a specialised domain. As regular readers will know we have always taken the view that game engines are arguably better suited to agent based modelling &#8211; especially in terms of pedestrian and transport than...]]></description>
				<content:encoded><![CDATA[<p>Shortest path network analysis, pedestrian modelling and moving agents around complex city scenes has always been a specialised domain. As regular readers will know we have always taken the view that game engines are arguably better suited to agent based modelling &#8211; especially in terms of pedestrian and transport than more traditional packages.</p>
<div id="attachment_3325" class="wp-caption aligncenter" style="width: 689px"><a href="http://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1.jpg"><img class=" wp-image-3325 " alt="Agents in Unity" src="http://www.digitalurban.org/wp-content/uploads/2013/04/AgentsCity1-1024x476.jpg" width="679" height="315" /></a><p class="wp-caption-text">Agents in Unity</p></div>
<p>With a mix of Unity NavMesh and some simple Javascript it is possible to create a city wide navigation mesh. Below is out first example using agents to follow a target (viewable in 1080p):</p>
<p><center><iframe width="640" height="360" src="http://www.youtube.com/embed/0icL51sf5q0" frameborder="0" allowfullscreen></iframe></center></p>
<p>We will be exploring this further over coming weeks&#8230;</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=malcO1rNbD8:Q-lZ6IxP4WY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=malcO1rNbD8:Q-lZ6IxP4WY:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=malcO1rNbD8:Q-lZ6IxP4WY:2mJPEYqXBVI"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=2mJPEYqXBVI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=malcO1rNbD8:Q-lZ6IxP4WY:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?i=malcO1rNbD8:Q-lZ6IxP4WY:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=malcO1rNbD8:Q-lZ6IxP4WY:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/blogspot/EYWY?a=malcO1rNbD8:Q-lZ6IxP4WY:W1ccf-mKbkM"><img src="http://feeds.feedburner.com/~ff/blogspot/EYWY?d=W1ccf-mKbkM" border="0"></img></a>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.digitalurban.org/2013/04/shortest-path-modelling-and-navmesh-in-unity-and-cityengine.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.digitalurban.org/2013/04/shortest-path-modelling-and-navmesh-in-unity-and-cityengine.html</feedburner:origLink></item>
	</channel>
</rss>
