<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearch/1.1/' xmlns:georss='http://www.georss.org/georss' xmlns:thr='http://purl.org/syndication/thread/1.0' xmlns:gd='http://schemas.google.com/g/2005' gd:etag='W/&quot;AkQDQH0zfyp7ImA9WhZWFks.&quot;'><id>tag:blogger.com,1999:blog-92649487123755809</id><updated>2011-05-17T14:39:31.387-07:00</updated><title>gaming PS3 Xbox360/PC</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://xbox-ps3-pc.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default?redirect=false&amp;v=2'/><link rel='alternate' type='text/html' href='http://xbox-ps3-pc.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>deangelo almeus</name><uri>http://www.blogger.com/profile/10821755273024638458</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry gd:etag='W/&quot;Ak8DSX8zfip7ImA9WhZWFUU.&quot;'><id>tag:blogger.com,1999:blog-92649487123755809.post-7869323470440997016</id><published>2011-05-16T16:34:00.000-07:00</published><updated>2011-05-16T16:34:38.186-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-05-16T16:34:38.186-07:00</app:edited><title>L.A Noire Review (PS3,Xbox360)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-vVDuBXFfgbs/TdGwsJWrR7I/AAAAAAAAAC4/n46FlCP5Ih0/s1600/LA-Noire-Gameplay-Footage.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-O574hZy-MfE/TdGwbvp1DMI/AAAAAAAAAC0/kevI0gM-E9c/s1600/la-noire.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="356" src="http://1.bp.blogspot.com/-O574hZy-MfE/TdGwbvp1DMI/AAAAAAAAAC0/kevI0gM-E9c/s640/la-noire.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;a class="autolink" href="http://ps3.ign.com/objects/760/760495.html"&gt;L.A. Noire&lt;/a&gt;  is different. It's not like most video games developed by Rockstar. You  don't play the outlaw running wild, free to kill, steal, and cause  destruction. You're a cop. A good cop at that, determined to restore  order to the violent streets of 1940s Los Angeles.  &lt;br /&gt;
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L.A. Noire's not like most games. Sure, there are car chases, gunfights,  and a point-tally to judge the quality of your police justice, but it's  a slow-paced, meditative experience. The focus isn't on how good you  are at scoring headshots with a pistol but instead your ability to read a  suspect's face and determine if he or she is telling the truth, holding  something back, or flat out lying. &lt;br /&gt;
Using a brand new technology called MotionScan, L.A. Noire delivers pure  performances from a talented group of actors. Every wrinkle, twitch,  downward glance, grimace, and hard swallow is from an actor playing a  part, not an animator manipulating things from behind the scenes. It's a  striking, sometimes unnerving effect certain to help push video games  closer to true cinematic experiences. It's easy to fall into old video  game habits like checking your phone while listening to a line of  dialogue, but you're setting yourself up for failure. The actors' tells  are in their faces, their posture, their eyes – rarely is it revealed in  what they say. &lt;br /&gt;
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This is where L.A. Noire shines. The interrogations are like lengthy  dialogue scenes you'd see in an RPG -- but they're captivating. This is  the core of L.A. Noire and that core is very good. &lt;br /&gt;
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You're a detective, so you're going to scour crime scenes searching for  clues. And when you question witnesses, you have to think less like a  gamer and more like a sleuth. It's not easy. In fact, it's often a real  challenge to judge the trustworthiness of a witness' statement. The line  between "doubt" and "lie" is very narrow. Though L.A. Noire's hero,  Cole Phelps, is regarded as one of the best case men ever, I still  managed to falsely accuse dozens of suspects, doubt witnesses who were  actually forthcoming, and use the wrong clues to try and catch killers  in lies.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-vVDuBXFfgbs/TdGwsJWrR7I/AAAAAAAAAC4/n46FlCP5Ih0/s1600/LA-Noire-Gameplay-Footage.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="340" src="http://3.bp.blogspot.com/-vVDuBXFfgbs/TdGwsJWrR7I/AAAAAAAAAC4/n46FlCP5Ih0/s640/LA-Noire-Gameplay-Footage.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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After every question, selected from Phelps' trusty notebook, you get a  response from the suspect. Then you must choose to believe, doubt, or  accuse them of lying. Get it right and you can open them up and get more  clues. Get it wrong, and they offer less. The better you do over the  course of a case, the more you'll understand the suspect's motivations.  The worse you do, the tougher it is to get at the truth, but there's no  possibility of failure in any conversation. L.A. Noire won't abruptly  end if you fail to catch a killer's lie or miss an important clue. The  bad guy only gets away if it's pre-determined in the story. The only  game over screen comes from dying or allowing a fleeing suspect to  escape. This makes you less of a real detective and more of a page  turner, destined to always reach the next chapter so long as you make a  choice -- any choice. &lt;br /&gt;
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L.A. Noire isn't all about badgering people, though. This is still an  open-world game. You're free to deviate from a case, explore faithfully  recreated 1947 Los Angeles, and tackle more action-oriented missions.  No, you can't run wild like in Grand Theft Auto (you're a cop, accept  it), but there are some other things to do. Forty "unassigned cases"  come in as calls on the radio. These aren't random; they're single-scene  missions where you'll stop a bank robbery, chase down a bat-wielding  lunatic, or shadow a crook to his hideout. &lt;br /&gt;
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A few other distractions can be had -- finding all of the famous L.A.  locations and discovering more than a dozen hidden cars -- which earn  you points towards leveling up your rank. New ranks mean new clothes,  hidden car locations, and intuition points (which can be spent to reveal  clues and narrow choices when interrogating a suspect). This is the  "game" portion of L.A. Noire, the part built for those who aren't ready  to release their old needs as gamers. And maybe Rockstar is struggling  to release that same hold. I like going about town, but L.A. Noire would  have been stronger with greater focus on the experience and less  concern for including traditional game elements.  &lt;br /&gt;
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Each time I start getting immersed in the world, I'm reminded "you're  playing a game" with unnecessary text popping up on the screen or a  score tallying my lie-detecting ability. &lt;br /&gt;
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There are moments when L.A. Noire comes together brilliantly, when the  threads from multiple cases lead to a darker ringleader. But more often,  things are perhaps too true to real police work – repetitive,  redundant, and unsurprising. Despite having 21 cases, some of which can  take more than an hour to complete, L.A. Noire drags at times because it  recycles the same drama.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/--1764I10m-Q/TdGzklvdPeI/AAAAAAAAAC8/fxdcTjHKs70/s1600/la-noire-20101117043222100.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/--1764I10m-Q/TdGzklvdPeI/AAAAAAAAAC8/fxdcTjHKs70/s640/la-noire-20101117043222100.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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Ten cases in, I knew what to expect. I come to a crime scene and  search for some clues that then open one or two new locations in L.A. to  investigate. From there, I know I'll end up chasing someone on foot  through the back-alleys of the city or through the streets in my car.  All this leads to a final interview with a suspect in the police station  interview room, where even screwing up completely still leads to an  arrest. I might think the guy's innocent, but except on rare occasions,  I'm just going through the motions and have no control over the end  result. &lt;br /&gt;
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When &lt;a class="autolink" href="http://ps3.ign.com/objects/760/760495.html"&gt;L.A. Noire&lt;/a&gt;  breaks free from the formula, it can be stunning. A great example comes  at the end of Phelps' time on the Homicide desk, when you are freed  from the usual case work and instead have to solve riddles that lead you  to landmarks across Los Angeles. The end of the homicide desk is  refreshing, startling, different, and necessary to hold interest in what  is generally a series of the same song and dance. &lt;br /&gt;
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Even with its redundancies, L.A. Noire is still entertaining. Normally,  I'd say a game like this has "great voice acting," but with its amazing  new technology, L.A. Noire has great performances. It's more than just  the voice – it's the mannerisms, the way someone's mouth thins after  telling a lie, the unease of a wrongdoer being grilled in the box. There  have been games with graphics far superior to L.A. Noire's, with a  level of fidelity that makes the world seem more real than what's  outside your door. But I've never seen an Adam's apples move when people  talk or throat muscles tense when someone almost says too much. It's  fascinating to watch a sort of hybrid between an action game and an  episode of Law &amp;amp; Order. &lt;br /&gt;
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With that gift of having detailed, human faces, Rockstar and developer &lt;a class="autolink" href="http://games.ign.com/objects/760/760493.html"&gt;Team Bondi&lt;/a&gt;  have the vehicle to deliver an incredibly emotional and engaging story.  L.A. Noire falls short, though. Despite great performances, some killer  dialogue, and one of my favorite game soundtracks in years, L.A. Noire  left me cold. Cole Phelps begins as a paragon of the LAPD, but his true  past is eventually revealed. Whether hero or pariah, I just never liked  him that much because his story is told at times haphazardly.  &lt;br /&gt;
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There's an omniscient narrator in the early missions of L.A. Noire who  disappears halfway through and never returns. Cole has a wife he almost  never talks about until the plot needs a complication to Phelps'  pristine image. There's a confounding "twist" with three cases left that  changes the focus of the story and left me scratching my head. &lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-HMbF8ukigiY/TdG0LYFyvxI/AAAAAAAAADA/GS1tgPQ1MUo/s1600/la-noire-box-600x436.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="464" src="http://4.bp.blogspot.com/-HMbF8ukigiY/TdG0LYFyvxI/AAAAAAAAADA/GS1tgPQ1MUo/s640/la-noire-box-600x436.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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L.A. Noire has issues, but it's also a bold and unique take on games as  entertainment. The core gameplay mechanics work -- no issues with  driving, chasing perps across town, taking cover, shooting people,  figuring out what to do next, or understanding how to interrogate a  suspect. The various elements never come together at the same time to  create something spectacular, but there are a lot of good things going  on. Some will love L.A. Noire for being different and others are going  to find the slower pace a deal-breaker.&lt;br /&gt;
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&lt;div id="__ctn_num" style="display: none;"&gt;112&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/92649487123755809-7869323470440997016?l=xbox-ps3-pc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xbox-ps3-pc.blogspot.com/feeds/7869323470440997016/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/05/la-noire-review-ps3xbox360.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/7869323470440997016?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/7869323470440997016?v=2'/><link rel='alternate' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/05/la-noire-review-ps3xbox360.html' title='L.A Noire Review (PS3,Xbox360)'/><author><name>deangelo almeus</name><uri>http://www.blogger.com/profile/10821755273024638458</uri><email>noreply@blogger.com</email><gd:extendedProperty name='OpenSocialUserId' value='17039334175168382971'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-O574hZy-MfE/TdGwbvp1DMI/AAAAAAAAAC0/kevI0gM-E9c/s72-c/la-noire.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;DUQNSHg7fCp7ImA9WhZXEUQ.&quot;'><id>tag:blogger.com,1999:blog-92649487123755809.post-4551578768825462143</id><published>2011-04-30T14:03:00.000-07:00</published><updated>2011-04-30T14:03:19.604-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-04-30T14:03:19.604-07:00</app:edited><title>Brink (May 10 2011) Quick look</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-hH2jlYkTcwA/Tbx4GZmck-I/AAAAAAAAACs/c8LKf8DzAL4/s1600/brink-cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-hH2jlYkTcwA/Tbx4GZmck-I/AAAAAAAAACs/c8LKf8DzAL4/s1600/brink-cover.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;A man-made floating city called the Ark, made up of hundreds of separate  floating islands, is on the brink of all-out civil war. Originally  built as an experimental self-sufficient and 100% "green" habitat, the  reported rapid rise of the Earth's oceans has forced the Ark to become a  refuge for humanity. With 25 years of social unrest, the inhabitants of  the Ark have reached their breaking point. It's up to you to decide the  future of the Ark and the human race.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-5I9Y-62PsvM/Tbx47ttm2zI/AAAAAAAAACw/mFVjCX-27Io/s1600/image_brink-11534-1847_0003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-5I9Y-62PsvM/Tbx47ttm2zI/AAAAAAAAACw/mFVjCX-27Io/s640/image_brink-11534-1847_0003.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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Brink is an immersive shooter that blends single-player, co-op, and  multiplayer gameplay into one seamless experience, allowing you to  develop your character across all modes of play. You decide the role you  want to assume in the world of BRINK as you fight to save yourself and  mankind's last refuge for humanity. Brink offers a compelling mix of  dynamic battlefields, extensive customization options, and an innovative  control system.          &lt;br /&gt;
&lt;div id="__ctn_num" style="display: none;"&gt;52&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/92649487123755809-4551578768825462143?l=xbox-ps3-pc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xbox-ps3-pc.blogspot.com/feeds/4551578768825462143/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/brink-may-10-2011-quick-look.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/4551578768825462143?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/4551578768825462143?v=2'/><link rel='alternate' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/brink-may-10-2011-quick-look.html' title='Brink (May 10 2011) Quick look'/><author><name>deangelo almeus</name><uri>http://www.blogger.com/profile/10821755273024638458</uri><email>noreply@blogger.com</email><gd:extendedProperty name='OpenSocialUserId' value='17039334175168382971'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-hH2jlYkTcwA/Tbx4GZmck-I/AAAAAAAAACs/c8LKf8DzAL4/s72-c/brink-cover.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry gd:etag='W/&quot;CkMHSHYyeSp7ImA9WhZXEUk.&quot;'><id>tag:blogger.com,1999:blog-92649487123755809.post-6361464563017620805</id><published>2011-04-29T22:13:00.000-07:00</published><updated>2011-04-29T22:13:59.891-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-04-29T22:13:59.891-07:00</app:edited><title>Mortal Kombat Review</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-3pEKgsU2WRs/TbuZj-jQhkI/AAAAAAAAACg/Sn7G89uNPS4/s1600/standard_Mortal_Kombat_Xbox_360_Boxart.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-3pEKgsU2WRs/TbuZj-jQhkI/AAAAAAAAACg/Sn7G89uNPS4/s320/standard_Mortal_Kombat_Xbox_360_Boxart.jpg" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;After years of spin-offs, 3D  fighters, and other efforts, the developers at the newly coined &lt;a class="autolink" href="http://games.ign.com/objects/077/077227.html"&gt;NetherRealm Studios&lt;/a&gt; are bringing the series back to its core: violent, 2D fighting with an outrageous aesthetic.&lt;br /&gt;
While many Mortal Kombats in the past were remembered for their  excessive gore and not for their fighting engines, the latest Mortal  Kombat is a legitimate competitive fighter... and it has enough gore to  make parents run for the hills. Even though the single-player modes are  rife with imbalances, the core experience in Mortal Kombat is exciting,  challenging, and hella bloody.&lt;br /&gt;
I think we all know that the plotlines in Mortal Kombat are a little  ridiculous. Ice ninjas, half-dragons, thunder gods, and busty  policewomen are commonplace in this series. In Mortal Kombat, you'll be  reliving the events of Mortal Kombat 1, 2 and 3, so newcomers to the  series won't actually be lost here. I don't know the lore well and I  felt comfortable following along with the zaniness. Here's a summary:  big, bad Shao Kahn is seriously f*****g up the world. He kills everybody  at the end of the Mortal Kombat storyline, so Raiden sends a message  back through time to prevent it. The result? Alternate history!&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-9YsrCcgIBVU/TbuZsHjxvwI/AAAAAAAAACk/ySPolx9GoaM/s1600/mortal-kombat-2010-xbox-360-ps3-kitana-cyrax-fight-screenshot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-9YsrCcgIBVU/TbuZsHjxvwI/AAAAAAAAACk/ySPolx9GoaM/s640/mortal-kombat-2010-xbox-360-ps3-kitana-cyrax-fight-screenshot.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The story is weak compared to other recent, non-MK video game  efforts. I was entertained from start to finish -- partly because of all  the dismembered limbs and the fact that Baraka is a total joke -- but  it was a cheesy ride.&lt;br /&gt;
&lt;div class="IGNE_promo_box"&gt; &lt;a class="IGNE_promo_header" href="http://guides.ign.com/guides/14317281/"&gt;Master Mortal Kombat&lt;/a&gt; &lt;a class="IGNE_promo_link" href="http://guides.ign.com/guides/14317281/page_4.html"&gt;Fatalities / Babalities list&lt;/a&gt; &lt;a class="IGNE_promo_link" href="http://guides.ign.com/guides/14317281/page_5.html"&gt;Unlockable characters&lt;/a&gt; &lt;a class="IGNE_promo_link" href="http://guides.ign.com/guides/14317281/page_5.html"&gt;Alternate costumes&lt;/a&gt; &lt;a class="IGNE_promo_link" href="http://guides.ign.com/guides/14317281/page_6.html"&gt;Kombat Kodes&lt;/a&gt;  &lt;a class="IGNE_promo_submit" href="http://cheats.ign.com/sendcheats.html" target="_new"&gt;Send us your tips »&lt;/a&gt; &lt;a class="IGNE_promo_submittweet" href="http://twitter.com/?status=@IGNguides%20%23igncheats%20" target="_new"&gt;Tweet us your tips »&lt;/a&gt;&lt;/div&gt;&lt;div class="IGNE_promo_box"&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="IGNE_promo_box"&gt;&amp;nbsp; &lt;/div&gt;Mortal Kombat has returned to a 2D plane, which I've always preferred  for fighting games. Both one-on-one and tag team matches are available,  so there's plenty of options when you're setting up a fight. When it  comes to the basics, each character has a set of simple moves as well as  a bunch of special attacks.  I found combos and special attacks easy to  execute, but stringing together attacks and keeping an opponent  stunned/juggled will take some time to get.&lt;br /&gt;
The crux of Mortal Kombat's fighting engine is the super gauge, which  fills as you give and receive damage. This is where a fair amount of  Mortal Kombat's strategy comes into play. The gauge is divided into  three segments, and those segments can be spent in different ways.  Expending one segment will enhance any of your character's special  moves. So instead of Nightwolf's single glowing green arrow, he fires  three.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-lVVnnCNcVkE/TbuZ97TKrhI/AAAAAAAAACo/Rjiat3ZH3t4/s1600/mortal-kombat-20100903065549020_640w.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-lVVnnCNcVkE/TbuZ97TKrhI/AAAAAAAAACo/Rjiat3ZH3t4/s640/mortal-kombat-20100903065549020_640w.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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If you fill the gauge more and spend two segments, you can break out  of an opponent's combo. This is a critical defensive option if you find  yourself flailing through the air with a rapidly depleting health bar.  Lastly, spending the whole shebang will unleash a devastating x-ray  attack, which deals terrible, terrible damage to your victim. It can  turn the tide of a fight, but missing it will put you in an awful spot  with no super gauge to spend.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/wbwALe_qBaY/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/wbwALe_qBaY&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/wbwALe_qBaY&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;
To me, this gauge is one of the best parts of Mortal Kombat. It's a  simple concept (spend more, do cooler things), but it's rich with  possibilities. I found myself favoring the combo breaker and x-ray  attack, but I'm sure there will be players that use enhanced specials  more often.&lt;br /&gt;
The gameplay in Mortal Kombat will be different for those of you  accustomed to the speed and fluidity of games like Super Street Fighter  IV. I appreciate those types of fighters as much as the next guy/gal,  but the savage, deliberately paced fighting in Mortal Kombat feels great  to me. Landing a combo and executing special moves is more visceral  here then in other fighting games. This is, in part, thanks to the  glorious sound design, because effects like Kitana's fans and Jade's  staff sound incredibl&lt;div id="__ctn_num" style="display: none;"&gt;1201&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/92649487123755809-6361464563017620805?l=xbox-ps3-pc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xbox-ps3-pc.blogspot.com/feeds/6361464563017620805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/mortal-kombat-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/6361464563017620805?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/6361464563017620805?v=2'/><link rel='alternate' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/mortal-kombat-review.html' title='Mortal Kombat Review'/><author><name>deangelo almeus</name><uri>http://www.blogger.com/profile/10821755273024638458</uri><email>noreply@blogger.com</email><gd:extendedProperty name='OpenSocialUserId' value='17039334175168382971'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-3pEKgsU2WRs/TbuZj-jQhkI/AAAAAAAAACg/Sn7G89uNPS4/s72-c/standard_Mortal_Kombat_Xbox_360_Boxart.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CUQGRHw_fSp7ImA9WhZXEU4.&quot;'><id>tag:blogger.com,1999:blog-92649487123755809.post-4229930331798313921</id><published>2011-04-29T20:11:00.000-07:00</published><updated>2011-04-29T20:15:25.245-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-04-29T20:15:25.245-07:00</app:edited><title>Battlefield 3 Quick  Look</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-UIPJhr7CAds/Tbt7WIT3qTI/AAAAAAAAACc/3v8ZTG1y23E/s1600/0001463319593_500X500.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-UIPJhr7CAds/Tbt7WIT3qTI/AAAAAAAAACc/3v8ZTG1y23E/s400/0001463319593_500X500.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;Battlefield: Bad Company 2 was an amazing first-person shooter. But  with every Bad Company release and spin-off, I couldn't help but wonder  what DICE was doing with its main Battlefield franchise. As it turns  out, it had something to do with earthquakes. &lt;br /&gt;
&lt;br /&gt;
The core games, including Battlefield 1942 and Battlefield 2, helped  define what's possible in multiplayer first-person shooters. It's been  more than five years since Battlefield 2 on PC, and now DICE is finally  getting ready to deliver the next numbered entry. &lt;a class="autolink" href="http://xbox360.ign.com/objects/082/082318.html"&gt;Battlefield 3&lt;/a&gt; has a release date for this fall on Xbox 360, PlayStation 3 and PC, and from what's been shown off, it looks incredible. &lt;br /&gt;
&lt;br /&gt;
That's because Battlefield 3 is being built using all-new technology  developed in-house at DICE. It's the next version of the Frostbite  engine used in the Bad Company games, appropriately called Frostbite 2.  It allows for a range of advanced graphical effects and destructible  terrain. "We actually started with the engine three years ago," said  executive producer Patrick Bach. "When we finished Battlefield 2 and  2142 we talked about what's the next big step that changes gaming. We're  good at technology and we wanted to create something that scaled better  than Frostbite 1 did. The PCs were already -- three years ago --  starting to get ahead of the consoles. How could we make good use of  that?" &lt;br /&gt;
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&lt;center&gt;&lt;b&gt;Battlefield 3 Rewind Theater&lt;/b&gt;&lt;/center&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/TfrrAp1blaM/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/TfrrAp1blaM&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/TfrrAp1blaM&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;
The result was, at the end of a demo recently shown to members of the  press, a detailed scene of a US Marine unit getting tossed around on a  quaking bed of asphalt in a war-torn city on the border of Iraq and  Iran. Buildings crumbled into pieces, sending up plumes of smoke and  dust as the ground fluttered like a flag in the wind. One even toppled  over onto an attack chopper hovering in mid-air. It looked strikingly  realistic. &lt;br /&gt;
&lt;br /&gt;
"We knew we could do better stuff with audio, we needed a core streaming  system for the whole game," said Bach. "Everything from animations to  objects to textures to audio we can stream. If you look at the consoles  today they still have the same amount of memory, so how do you make a  denser experience with the same amount of memory? You need to be able to  flush things in and out of that memory that you have. Frostbite 2 was  more or less a necessity for us to be able to build Battlefield 3. If we  didn't build the engine we couldn't build the game because then it  would just be an iteration instead of a big step forward." &lt;br /&gt;
&lt;br /&gt;
So far DICE isn't showing off any gameplay footage of the multiplayer  component, which is too bad. I really wanted to see jets streak across  the sky and launch precision strikes against unsuspecting targets. But  even without the spectacle of controllable vehicle sequences to gape at,  the story mode still looks pretty good. The characters are in no way  related to those in the Bad Company games. What you get in Battlefield 3  is a fresh start. It's set in 2014, and an early mission follows a  squad of Marines as they charge through cramped, dangerous streets and  take cover from sniper fire on rooftops. "It's based on a 'what if'  scenario," said Bach. "We see the world as quite unstable. We see it as  the shot in Sarajevo where a small event can create a butterfly effect  to start a world war." Even though the mission was early in the game, it  sounds as though the scale of the conflict shown is going to ripple out  into the rest of the world. &lt;br /&gt;
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Though the mission features a group of Marines, DICE notes that these  characters won't necessarily be in subsequent sorties because it's not a  squad-based game like Bad Company. You play as Sergeant Henry Blackburn  who, at the mission's outset, emerges from an armored personnel carrier  with an M16 equipped with an ACOG (that's a scope). The road ahead is  packed with smoke and fire, cowering citizens, military humvees and an  LAV reconnaissance vehicle. &lt;br /&gt;
&lt;br /&gt;
According to Bach it's not possible to simply hop into these vehicles  and start driving, as many Battlefield veterans may want to do. While  there will be several vehicle sections in the single-player portion, the  game makes it clear when you're meant to hop into a machine and when  you're supposed to proceed on foot. "When you tell a story you need to  control the player in some ways, even though we have very sandbox-y  elements as well. We make sure you get to try out everything…so we pace  the game as a tutorial so when you go into multiplayer you don't feel  scared. If you play through single-player you will feel quite safe to go  online because you tried everything once." &lt;br /&gt;
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&lt;center&gt;&lt;b&gt;Battlefield 3 Gameplay Footage&lt;/b&gt;&lt;/center&gt;&lt;/div&gt;&lt;br /&gt;
The PC version was beautiful even in its current pre-alpha state. DICE  is focusing on using lighting and animations to create a more realistic  look for Battlefield 3. For animation, DICE is utilizing &lt;a class="autolink" href="http://games.ign.com/objects/025/025025.html"&gt;Electronic Arts&lt;/a&gt;'  technology called ANT, developed for sports games like FIFA. So what  does that actually mean? "We can now more or less blend from any  animation to any animation without any glitches. Some animation systems  are very rigid. The cool thing with this is that you can blend from one  animation to another at any time. You can see that with FIFA --, it's  super quick and nimble." &lt;br /&gt;
&lt;br /&gt;
The animations were especially impressive to watch during a first-person  hand-to-hand combat sequence. Black was underground in a bunker  attempting to disarm an explosive device when he was accosted by a  waiting enemy. To subdue the assailant you need to hit buttons at  specific times to deliver viscous strikes and chops. The attacker  eventually crumples to the ground, but not without getting in a few  solid shots on Black, which causes the perspective to tilt and whip  appropriately with the force. &lt;br /&gt;
&lt;br /&gt;
A lot of work is being done at DICE on the moment-to-moment mechanics of  gun fights too. When you open fire the screen shakes, your weapon  effects dominate the speakers, and the bits of user interface flicker  when . "The challenge with weapons is actually not to get them to look  realistic or record sounds, the research is quite easy. The hard part is  to transform the emotion when you fire a gun and turn that into picture  and sound." &lt;br /&gt;
&lt;div id="__ctn_num" style="display: none;"&gt;2144&lt;/div&gt;&lt;div id="__ctn_num" style="display: none;"&gt;2211&lt;/div&gt;&lt;div id="__ctn_num" style="display: none;"&gt;2214&lt;/div&gt;&lt;div id="__ctn_num" style="display: none;"&gt;2235&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/92649487123755809-4229930331798313921?l=xbox-ps3-pc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xbox-ps3-pc.blogspot.com/feeds/4229930331798313921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/battlefield-3-quick-look.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/4229930331798313921?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/4229930331798313921?v=2'/><link rel='alternate' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/battlefield-3-quick-look.html' title='Battlefield 3 Quick  Look'/><author><name>deangelo almeus</name><uri>http://www.blogger.com/profile/10821755273024638458</uri><email>noreply@blogger.com</email><gd:extendedProperty name='OpenSocialUserId' value='17039334175168382971'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-UIPJhr7CAds/Tbt7WIT3qTI/AAAAAAAAACc/3v8ZTG1y23E/s72-c/0001463319593_500X500.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;Ck8DQ304eip7ImA9WhZXEU4.&quot;'><id>tag:blogger.com,1999:blog-92649487123755809.post-8741511486878318653</id><published>2011-04-29T19:34:00.000-07:00</published><updated>2011-04-29T19:34:32.332-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-04-29T19:34:32.332-07:00</app:edited><title>Gear Of War 3 Release Date September 20, 2011</title><content type='html'>Gears of War 3 is the spectacular conclusion to one of the most  memorable and celebrated sagas in video games. Developed by Epic Games  exclusively for Xbox 360, Gears of War 3 plunges you into a harrowing  tale of hope, survival, and brotherhood. &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-QFVpvs_ofxo/Tbt1FvecA8I/AAAAAAAAACU/Auk5tdJhWU8/s1600/Gears-of-War-3_X360_US_RP_ver2boxart_160w.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-QFVpvs_ofxo/Tbt1FvecA8I/AAAAAAAAACU/Auk5tdJhWU8/s1600/Gears-of-War-3_X360_US_RP_ver2boxart_160w.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;In Gears of War 3, fight on as Marcus Fenix, the grizzled war hero and  leader of Delta Squad. Eighteen months after the fall of the last human  city, the war against the Locust rages on. Meanwhile, deep beneath the  surface, a fearsome new threat is infecting the planet from within. With  survivors scattered and civilization in ruins, time is running out for  Marcus and his comrades as they fight to save the human race.          &lt;br /&gt;
&lt;div id="__ctn_num" style="display: none;"&gt;1990&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/92649487123755809-8741511486878318653?l=xbox-ps3-pc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xbox-ps3-pc.blogspot.com/feeds/8741511486878318653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/gear-of-war-3-release-date-september-20.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/8741511486878318653?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/8741511486878318653?v=2'/><link rel='alternate' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/gear-of-war-3-release-date-september-20.html' title='Gear Of War 3 Release Date September 20, 2011'/><author><name>deangelo almeus</name><uri>http://www.blogger.com/profile/10821755273024638458</uri><email>noreply@blogger.com</email><gd:extendedProperty name='OpenSocialUserId' value='17039334175168382971'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-QFVpvs_ofxo/Tbt1FvecA8I/AAAAAAAAACU/Auk5tdJhWU8/s72-c/Gears-of-War-3_X360_US_RP_ver2boxart_160w.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry gd:etag='W/&quot;AkEBR3kzeSp7ImA9WhZXEU8.&quot;'><id>tag:blogger.com,1999:blog-92649487123755809.post-8939225484460697253</id><published>2011-04-29T17:44:00.000-07:00</published><updated>2011-04-29T18:57:36.781-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-04-29T18:57:36.781-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='# Call of Duty # Call of Duty Black Ops # Black Ops # Eminem # Won&apos;t back down # Black Ops Remix'/><title>Call Of Duty Black Ops</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Web14-oaOGs/TbtaJUDHwrI/AAAAAAAAACM/FxPedC238jE/s1600/Call-Of-Duty-Black-Ops.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="291" src="http://2.bp.blogspot.com/-Web14-oaOGs/TbtaJUDHwrI/AAAAAAAAACM/FxPedC238jE/s400/Call-Of-Duty-Black-Ops.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;The CoD Points system does lead to a higher level of customization in  Black Ops. Not only can you customize your title and emblem, but you  can write your clan tag on your weapon, change the color and look of  your targeting reticule, and lots more. Of course, each and every thing  that you add to your character will cost you valuable CoD Points, so you  need to have a big stockpile of disposable income before the  customization really becomes a viable option.  &lt;br /&gt;
Other multiplayer options have been expanded as well. You'll now  find a boatload of tweakable settings for the matches that you create.  You can change players' health, their number of lives, turn Kill Cam on  and off, alter score limits, time limits and lots more. It's also cool  that you can share your created modes with your pals; something I'm sure  PC players will appreciate.  &lt;br /&gt;
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To help you build up your stash of CoD Points, &lt;a class="autolink" href="http://games.ign.com/objects/026/026818.html"&gt;Treyarch&lt;/a&gt;  included a contract system where you invest a small amount of points,  then attempt to complete a certain objective with the reward being a  sizeable chunk of dough. While it's cool enough, I wish the contract  system was a bit broader as it currently doesn't allow you to do things  like bet on other players' performance or the overall performance of  your team. Also, the fact that you can be thrown into a match mid-game  can hurt your ability to successfully complete contracts. Here's hoping  they tune contracts a bit with the first patch.   &lt;br /&gt;
&lt;div class="IGNE_promo_box"&gt;&lt;a class="IGNE_promo_header" href="http://guides.ign.com/guides/14349501/"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;a class="IGNE_promo_submittweet" href="http://twitter.com/?status=@IGNguides%20%23igncheats%20" target="_new"&gt;&lt;/a&gt; &lt;/div&gt;Once you get into a match, the level design is well-thought-out, with  some stages featuring dynamic elements that change each time you play.  Firing Range, for instance, puts target dummies in different spots each  time you load the map (same goes for Nuke Town, my favorite). Each stage  has parts for just about every style of player. Snipers will be able to  find a second tier to rain down fire, campers will have a few cover  spots, and everyone else can deal with both open and closed quarters  depending on their play style.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-1N4l1avDq4I/TbtZf8xSfAI/AAAAAAAAACE/c-JWI91biXY/s1600/call-of-duty-black-ops-20100601043412157.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-1N4l1avDq4I/TbtZf8xSfAI/AAAAAAAAACE/c-JWI91biXY/s400/call-of-duty-black-ops-20100601043412157.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The new perks that have been added (I'll let you discover most of  them for yourself if you haven't already scoured the Internet for  information) are all very cool and, yes, the tactical nuke is nowhere to  be found. I will say that the RC Car will likely have its power  ratcheted down as it's currently going to be abused by new players,  especially since it only takes three kills to earn. Other new perks  seemed nicely tuned to avoid unbalanced gameplay (the tactical nuke is  gone). &lt;br /&gt;
All of this crazy multiplayer action can be captured with Black  Ops' brand new theater system that allows you to clip out the good  stuff, hide the embarrassing deaths, and then share it all with your  pals. I think Theater Mode as a whole is an awesome addition and I hope  the COD community takes advantage of it. The only slight detractor is  that you have to upload your clips to CallofDuty.com rather than  something like YouTube or Facebook where there would obviously be a  larger audience. &lt;br /&gt;
&lt;div align="center" class="imageInlineCenter" style="width: 468px;"&gt;&lt;div class="inlineImageCaption" style="width: 468px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;Throughout my multiple days with the PC version, I haven't experienced  any signs of the lag that have been reported elsewhere. Occasionally I'd  get a higher ping than I would've liked, but more often than not the  game performed just as it should've. The one detractor in terms of  performance was the Final Kill Cam which always seemed to stutter out of  control, no matter the amount of lag I experienced. Of course, it's  worth mentioning that the connection at the IGN office is probably  better than yours, so your results will likely differ.  &lt;br /&gt;
Outside of the competitive multiplayer, there's also the return  of the incredibly popular Nazi Zombies mode. Treyarch clearly understood  that its fans loved the original and did a nice job of expanding the  feature while still keeping the same fun spirit intact.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/8sg7p5vFAZg/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8sg7p5vFAZg&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/8sg7p5vFAZg&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
In Black Ops there are three types of Nazi Zombies. The first is pretty  standard and presents an old theater to defend. The second takes things  in a different direction and puts each of the four potential players  (online or off) in the shoes of either JFK, Fidel Castro, Richard Nixon,  or Robert McNamara with plenty of funny dialogue for each. The first  two modes of Nazi Zombies don't exactly redefine the game, but then  again, they didn't really need to. You're still running around an  ever-expanding level trying to ward off wave after wave of the evil  undead. The third type of Nazi Zombies, however, is totally different  from the norm and is an Easter egg that I wouldn't dream of spoiling.  It's just that good.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-SpxspdXXdSE/TbtZceTqkKI/AAAAAAAAACA/izgTNN8feFE/s1600/black-ops-zombies.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="512" src="http://4.bp.blogspot.com/-SpxspdXXdSE/TbtZceTqkKI/AAAAAAAAACA/izgTNN8feFE/s640/black-ops-zombies.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div id="__ctn_num" style="display: none;"&gt;1592&lt;/div&gt;&lt;div id="__ctn_num" style="display: none;"&gt;1864&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/92649487123755809-8939225484460697253?l=xbox-ps3-pc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xbox-ps3-pc.blogspot.com/feeds/8939225484460697253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/call-of-duty-black-ops.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/8939225484460697253?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/8939225484460697253?v=2'/><link rel='alternate' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/call-of-duty-black-ops.html' title='Call Of Duty Black Ops'/><author><name>deangelo almeus</name><uri>http://www.blogger.com/profile/10821755273024638458</uri><email>noreply@blogger.com</email><gd:extendedProperty name='OpenSocialUserId' value='17039334175168382971'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-Web14-oaOGs/TbtaJUDHwrI/AAAAAAAAACM/FxPedC238jE/s72-c/Call-Of-Duty-Black-Ops.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry gd:etag='W/&quot;C0AARH45eCp7ImA9WhZXEU8.&quot;'><id>tag:blogger.com,1999:blog-92649487123755809.post-288777128265759354</id><published>2011-04-29T17:02:00.000-07:00</published><updated>2011-04-29T17:02:25.020-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-04-29T17:02:25.020-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='* E3     * 2010     * Adam     * Sessler     * David     * Votypka     * Homefront     * PC     * PlayStation     * Shooter     * Xbox     * 360     * Videogames     * Live     * Featured'/><title>Home front</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-1IANh4J5ijk/TbtPYrGz8ZI/AAAAAAAAAB0/HZH8U0zSt5s/s1600/Homefront_boxart.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-1IANh4J5ijk/TbtPYrGz8ZI/AAAAAAAAAB0/HZH8U0zSt5s/s1600/Homefront_boxart.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-4sm8EeP6Cqg/TbtP-cACL7I/AAAAAAAAAB8/eZfy2BiiTiY/s1600/SliderCharacters.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="194" src="http://2.bp.blogspot.com/-4sm8EeP6Cqg/TbtP-cACL7I/AAAAAAAAAB8/eZfy2BiiTiY/s320/SliderCharacters.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;First-person shooters are quickly becoming the reality show of video  games. No, Jeff Probst isn't going to weasel his way into Call of Duty,  but first-person shooters, like reality shows on television, are  everywhere. Both are saturated categories full of a lot of uninspired,  derivative entries. So when there's a new offering in an overused genre,  it has to be special to get noticed. &lt;br /&gt;
&lt;br /&gt;
Thankfully for &lt;a class="autolink" href="http://games.ign.com/objects/802/802852.html"&gt;Kaos Studios&lt;/a&gt;, &lt;a class="autolink" href="http://xbox360.ign.com/objects/143/14335476.html"&gt;Homefront&lt;/a&gt;  does indeed do something special. It's not in the way the game plays  but rather in its plot and setting. Homefront tells the tale of a United  States that's barely recognizable today. Victimized by a hard-hitting  series of events that have collapsed America's economy and prestige, the  U.S. is as vulnerable as it's ever been. An unlikely foil rises in the  power vacuum left by the U.S. -- a unified Korea -- and by the year  2027, Korea has launched an all-out attack on the American mainland. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="width: 480px;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/wuCcZnVPDpc/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/wuCcZnVPDpc&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/wuCcZnVPDpc&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;center&gt;&lt;br /&gt;
&lt;/center&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Is the story over-the-top? Perhaps. You can decide for yourself (as &lt;a href="http://ps3.ign.com/articles/115/1154611p1.html"&gt;&lt;b&gt;I've already extensively discussed the story and setting of Homefront&lt;/b&gt;&lt;/a&gt;).  But what's important is the scene that's set is something unique and  interesting. This isn't a war shooter in the classic sense. Homefront is  something totally different. There are no big set-pieces or large scale  battles here. You'll be fighting your enemies in abandoned cul-de-sacs,  seized warehouses, and even survivalist compounds. Homefront doesn't  shy away from overt acts of violence, grisly scenes of human carnage, or  other realities of war and occupation. All of this goes a long way  towards making the world of Homefront feel real. &lt;br /&gt;
&lt;br /&gt;
This presentation is easily the strongest thing Homefront has going for  it. And considering I'm a huge fan of alternate history and future  history (as well as movies like Red Dawn penned by John Milius, the  game's writer), the plot and themes certainly resonated with me. I liked  the story that's told and how focused it is. I enjoyed the characters,  and I especially enjoyed how everything melded together to create a  compelling environment for a shooter. &lt;br /&gt;
&lt;br /&gt;
In terms of gameplay, however, Homefront is unremarkable. That's not to  say that it's not fun, because it is. But while Homefront tries to do  everything different with its presentation, it doesn't buck any trends  with the way it plays. This is a shooter you'll be familiar and  comfortable with, but it's not a paradigm-shifting product that will  force you to think about shooters differently. You'll be aiming down the  sights of assault and sniper rifles, chucking grenades (with a  laughably bad animation), and killing loads and loads of enemies. This  is classic shooter fare. &lt;br /&gt;
&lt;br /&gt;
The single-player campaign is a lot of fun, but its inexcusable  shortness is also Homefront's greatest downfall. Homefront is going to  run you $60 new, and if you're not at all interested in multiplayer,  then the value Homefront delivers to you as a consumer is minimal. The  campaign's seven chapters can easily be completed in five hours. And  while there's reason for some to go back for a second playthrough  (including Trophy/Achievement hunting or scouring environments for the  game's collectibles in the form of story-telling newspaper clippings),  most gamers will find themselves satiated with a single playthrough. &lt;br /&gt;
&lt;br /&gt;
Multiplayer is another story. While the actual modes of Homefront's  multiplayer offering are limited, I still found myself lost in how much  fun I was having with it. The two primary modes – Ground Control and  Team Deathmatch – are based on old ideas but feel fun and fresh. This is  largely due to the way these matches are scored, since gaining  experience points as a team is more important than individual kill  counts or other statistics. It's also due to the awesome maps that  convey the crumbling, hopeless feel of an occupied United States. &lt;br /&gt;
&lt;br /&gt;
&lt;div align="center" class="imageInlineCenter" style="width: 468px;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-4mDUf70gJlI/TbtPq9dBc3I/AAAAAAAAAB4/sNPCILW4aF4/s1600/homefront-download-1366x768.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="356" src="http://3.bp.blogspot.com/-4mDUf70gJlI/TbtPq9dBc3I/AAAAAAAAAB4/sNPCILW4aF4/s640/homefront-download-1366x768.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="inlineImageCaption" style="width: 468px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;Better  yet, there's a lot of customization in multiplayer, and plenty of  accessories to mess around with. You can use all of your standard FPS  weaponry in multiplayer as well as drive an assortment of vehicles, from  Humvees and LAVs to Scout and Attack Helicopters. Everything you do has  "Battle Points" (or BP) associated with it, which is used to level your  character up, as well as to unlock new weapons and the like. BP can  even be spent mid-battle to give your character a flak vest, an RPG, or a  number of other items. When you combine all of this with the in-game  multiplayer-centric Challenges, you'll find that multiplayer in  Homefront is quite deep. &lt;br /&gt;
&lt;br /&gt;
That's not to say that Homefront should be considered amongst the elite  shooters of this generation, because it isn't. It looks old, and its  sound effects and voice-acting, while functional, are both unremarkable.  Moreover, Homefront suffers from some pacing problems, issues with  scripted events, and a few technical hiccups. The single-player game  never froze on me and barely stuttered, but online locked-up on me  multiple times, forcing me to hard restart my console. Yet, I kept  coming back for more. I guess that just goes to show how addicting and  fun Homefront's multiplayer can be&lt;div id="__ctn_num" style="display: none;"&gt;1351&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/92649487123755809-288777128265759354?l=xbox-ps3-pc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xbox-ps3-pc.blogspot.com/feeds/288777128265759354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/home-front.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/288777128265759354?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/288777128265759354?v=2'/><link rel='alternate' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/home-front.html' title='Home front'/><author><name>deangelo almeus</name><uri>http://www.blogger.com/profile/10821755273024638458</uri><email>noreply@blogger.com</email><gd:extendedProperty name='OpenSocialUserId' value='17039334175168382971'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-1IANh4J5ijk/TbtPYrGz8ZI/AAAAAAAAAB0/HZH8U0zSt5s/s72-c/Homefront_boxart.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry gd:etag='W/&quot;CkQBR3Y7fSp7ImA9WhZXEU8.&quot;'><id>tag:blogger.com,1999:blog-92649487123755809.post-1970455571854768686</id><published>2011-04-29T16:39:00.000-07:00</published><updated>2011-04-29T16:39:16.805-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-04-29T16:39:16.805-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='* Crysis 2 Video Review     * crysis     * crysis 2     * video     * review     * ign     * ignentertainment     * games     * gaming     * video games     * gameplay     * hd'/><title>Crysis 2</title><content type='html'>New York City is ablaze. The ceph encountered in the Pacific Ocean  weren’t an isolated event, but only a precursor to a much larger  infestation. The ceph are trying to wipe out humanity and it looks like  New York City is a great place to start the party. You begin&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis 2&lt;/span&gt;&amp;nbsp;as  a U.S. Marine: codename Alcatraz. Before the credits even roll, you and  your squad are decimated by a ceph gunship. Alcatraz washes up on shore  only to find Prophet, the squad leader from the first&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis&amp;nbsp;&lt;/span&gt;waiting  for him. I won’t give too much away, but in short order you’re wearing  the nanosuit… and you’re the only one. So begins a story that will keep  driving you forward to the bitter end.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;/div&gt;The nanosuit isn’t just a cheap way to explain high-jumps and tough skin, but is really more the central character of the&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis 2&lt;/span&gt;&amp;nbsp;story  than Alcatraz himself. The nanosuit has three modes: power, stealth,  and armor. Power is actually a combination of the strength and speed  modes from the original&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis&amp;nbsp;&lt;/span&gt;and  is the default mode of the nanosuit. Jumps, punches, and kicks can all  be powered up by holding their respective buttons, though at the cost of  some energy. This gives you high jumps and the ability to bash in alien  skulls or kick cars into your foes.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-3721PNfpuM0/TbtJhXLpLcI/AAAAAAAAABo/_zLJcb9kHv8/s1600/large_Crysis_2_Gameplay_9271.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="199" src="http://4.bp.blogspot.com/-3721PNfpuM0/TbtJhXLpLcI/AAAAAAAAABo/_zLJcb9kHv8/s320/large_Crysis_2_Gameplay_9271.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
Armor  mode is accessed by pressing the LB button. This mode passively uses  your energy reserves, though it uses them quicker as you take more  damage. This mode makes you move slower but allows you to absorb much  more damage, react less from enemy fire, and regenerate health faster.  Stealth mode is accessed with the RB button and also uses energy  reserves passively, though the depletion is accelerated whenever you  move in stealth mode. This mode allows you to move about undetected,  though getting too close to an enemy can alert them and using a weapon  will momentarily disrupt the effect.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/6ZCxdMiw_lI/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6ZCxdMiw_lI&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/6ZCxdMiw_lI&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;These three modes make for gameplay that is more varied than any other non-RPG shooter on the planet outside the original&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis&lt;/span&gt;.  Each map is designed to let you approach the enemies and the situation  how you see fit, using the abilities you’re most comfortable with. Armor  mode lets you do your best Duke Nukem impression while stealth mode  brought back fond memories of&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Metal Gear Solid&lt;/span&gt;.  Sometimes I would go nuts and kill everything in the area while in  other missions I made my way through killing nothing at all.&lt;br /&gt;
&lt;br /&gt;
Your  nanosuit can be upgraded by spending nanocites which are found every  time you kill a ceph. There are four different upgrade “trees”, so to  speak. These allow you to upgrade the nanosuit according to how you like  to play the game. Increasing armor, longer lasting stealth, tracing  enemy bullets, and proximity alerts are all possible upgrades you can  take.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;br style="margin: 0px; padding: 0px;" /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Adding to this variability is the suit’s  tactical visor. This visor will display the locations of enemies,  supplies, and possible tactical objectives in an area. Want to know the  best route for flanking or avoiding enemies? Want to stand back and  observe the patrol routes? This can all be done using the visor and a  nice hiding spot. I was able to plant some C4 on a car, wait for a  patrol, then kick the car off a building right onto the patrol and  trigger the C4. Boom, goes the alien!&lt;/div&gt;&lt;div style="text-align: left;"&gt;Don’t think those enemies will go quietly  into the night, however. Human enemies have fairly good squad AI. If you  drop into stealth in sight of them, they’ll fire at your previous  position and chatter about your cloaking. Taking out an enemy with  stealth may go unnoticed at first, but soon the fallen foe will fail to  check-in and everyone will know you’re in the area, heightening their  state of alert.&lt;br /&gt;
&lt;br /&gt;
Aliens  are a different matter. The ceph are a ruthlessly aggressive AI and  most are incredibly agile, bobbing and weaving out of your line of fire  as much as they can. Some will rush you head on, then scurry up a wall  and leap at you. Some will do their best Muhammad Ali impression:  jumping around and firing with incredible accuracy. Even the larger and  slower alien enemies are oppressive with their relentlessness and  massive damage absorption.&lt;br /&gt;
&lt;br /&gt;
Multiplayer in&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis 2&lt;/span&gt;&amp;nbsp;brings the host of nanosuit abilities along for the ride. This time around,&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis 2&lt;/span&gt;&amp;nbsp;has  six multiplayer modes rather than just two. Instant Action (deathmatch)  returns and brought its buddy along, Team Instant Action. Power  Struggle is missing, but now there’s Capture the Relay (capture the  flag) and Crash Site (king of the hill). Assault mode is divided into  rounds without respawns in which one team is defending objectives while  the other team tries to hack those objectives. Finally, Extraction mode  places “ticks” around the map. The defending team gains bonuses while  these ticks are defended. The opposing team is trying to capture and  extract these ticks, gaining the ticks’ bonuses while carrying them.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-IWy8j9zt6H8/TbtH7dPvFrI/AAAAAAAAABk/RY4Vv5Dh-Lo/s1600/Crysis-2-Be-Invisible-Gameplay-Trailer-HD1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-IWy8j9zt6H8/TbtH7dPvFrI/AAAAAAAAABk/RY4Vv5Dh-Lo/s400/Crysis-2-Be-Invisible-Gameplay-Trailer-HD1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br style="margin: 0px; padding: 0px;" /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;These modes do a great job of giving  players the old standby modes as well as some that take particular  advantage of the nanosuits and the specific game mechanics of&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis 2&lt;/span&gt;. All multiplayer modes can be up to six on six, a drastic reduction from the 16 on 16 provided by the original&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis&lt;/span&gt;.  The multiplayer maps are all taken from the single-player campaign, so  they offer loads of nooks, crannies, hallways, and levels to hunt your  opponents on. The lack of vehicles and the smaller maps make the  multiplayer feel more like&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Halo&lt;/span&gt;&amp;nbsp;than&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Battlefield&lt;/span&gt;,  but going from one great multiplayer experience to another isn't a bad  thing. Add to all that a generous leveling system that allows you to  purchase all sorts of weapons and abilities, and you have a very  well-rounded multiplayer experience.&lt;br /&gt;
&lt;br /&gt;
The original&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis&amp;nbsp;&lt;/span&gt;was  a PC exclusive known more for pushing gaming rigs to their limits than  the great gameplay and story it featured, but it wasn’t lacking in those  departments, either. Now Crytek has taken the franchise multiplatform,  using their new CryEngine 3 to adapt the game to both HD home consoles  in addition to the PC. Since this is a review on the Xbox 360, there  will be no comparisons against the presentation of the original PC game.&lt;br /&gt;
&lt;br /&gt;
Simply put,&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis 2&lt;/span&gt;&amp;nbsp;is the best looking game on the Xbox 360. Period.&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis 2&lt;/span&gt;&amp;nbsp;brings  this dystopic New York City to life with vivid graphics. The  animations, textures, lighting, and visual effects are all superb. What  really jumps out at you is how incredibly detailed everything is. The  grass blows in the wind as you walk over it. Every space is filled with  things that add character and tell the tales of those who formerly  inhabited the apartments, offices, and hallways Alcatraz is traversing.  As I said before, these aren’t tiny areas, either. Each map is quite  large and the level of detail never wavers.&lt;br /&gt;
&lt;br /&gt;
The  sound design is also spot-on. Both realistic and sci-fi weapons create  powerful, visceral sounds when they go off. The voice is acting is quite  well done and the sound effects of the aliens are often very  foreboding. What really got me, though, was the soundtrack. I don’t  often take notice of soundtracks. They just don’t capture my attention  like they do in some films. This wasn’t the case with&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis 2&lt;/span&gt;. The music truly had a life of its own and added so much to the story it was telling.&lt;br /&gt;
&lt;br /&gt;
In terms of value,&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis 2&lt;/span&gt;&amp;nbsp;has  a very long single-player campaign that will run most gamers 10-15  hours depending on your skill level and the approach you take to it.  Pure stealth and sprinting may even bring that number down below 10  hours. Unfortunately,&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis 2&lt;/span&gt;&amp;nbsp;doesn’t  offer a co-op multiplayer, which is a real shame. With so many ways to  approach any level, taking all of them on with a friend would be  incredible.&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis 2&lt;/span&gt;&amp;nbsp;also doesn’t feature a split-screen. It does, however, triple the number of multiplayer modes from the previous&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis&lt;/span&gt;, a big improvement. It doesn’t have the near-infinite plethora of multiplayer modes like&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Halo: Reach&lt;/span&gt;, but definitely enough to keep you entertained for many hours.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis 2&lt;/span&gt;&amp;nbsp;is  a spectacular game in nearly every way. Accurate, innovative gameplay  combines nicely with the best presentation the Xbox 360 has ever seen  for a truly incredible experience.&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Halo&amp;nbsp;&lt;/span&gt;and&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Gears of War&lt;/span&gt;: you’re both on notice. There’s a new contender on Microsoft’s little console and its name is&amp;nbsp;&lt;span style="font-style: italic; margin: 0px; padding: 0px;"&gt;Crysis&lt;/span&gt;&lt;br /&gt;
&lt;div id="__ctn_num" style="display: none;"&gt;1150&lt;/div&gt;&lt;div id="__ctn_num" style="display: none;"&gt;1153&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/92649487123755809-1970455571854768686?l=xbox-ps3-pc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xbox-ps3-pc.blogspot.com/feeds/1970455571854768686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/crysis-2.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/1970455571854768686?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/1970455571854768686?v=2'/><link rel='alternate' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/crysis-2.html' title='Crysis 2'/><author><name>deangelo almeus</name><uri>http://www.blogger.com/profile/10821755273024638458</uri><email>noreply@blogger.com</email><gd:extendedProperty name='OpenSocialUserId' value='17039334175168382971'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-3721PNfpuM0/TbtJhXLpLcI/AAAAAAAAABo/_zLJcb9kHv8/s72-c/large_Crysis_2_Gameplay_9271.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry gd:etag='W/&quot;CkAAR3kzfSp7ImA9WhZXEU8.&quot;'><id>tag:blogger.com,1999:blog-92649487123755809.post-7116937854961407319</id><published>2011-04-29T15:19:00.000-07:00</published><updated>2011-04-29T16:45:46.785-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-04-29T16:45:46.785-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='gameing.'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='portal 2 review'/><category scheme='http://www.blogger.com/atom/ns#' term='portal 2'/><category scheme='http://www.blogger.com/atom/ns#' term='E3 portal 2'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox360'/><category scheme='http://www.blogger.com/atom/ns#' term='portal 2 trailer'/><category scheme='http://www.blogger.com/atom/ns#' term='2'/><title>Portal 2</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;span id="intelliTXT"&gt;&lt;i&gt;Portal&lt;/i&gt; was a child star. Precocious.  Naïve. Too innocent to understand that gamers' love is often fatuous,  that the attention would be dependent upon repeat performances and that  the fame would be fleeting and could quickly turn to hate. &lt;i&gt;Portal 2&lt;/i&gt;  is that child star grown up. It's bigger, more self-aware and a bit  more polished. It is also still reaching for the innocent laughs  although its innocence has long since fled. It is still tap-dancing in  its pre-teen tutu, showing too much leg and reminding us simultaneously  of how much we loved the innocent it used to be and the fact that it  will never be that innocent again.&lt;/span&gt;&lt;br /&gt;
&lt;span id="intelliTXT"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-2afO9KtAyK4/TbtNGkvhvEI/AAAAAAAAABw/LdkttmI3250/s1600/1283586242-997849_20100903_790screen001_preview.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://4.bp.blogspot.com/-2afO9KtAyK4/TbtNGkvhvEI/AAAAAAAAABw/LdkttmI3250/s320/1283586242-997849_20100903_790screen001_preview.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span id="intelliTXT"&gt;&lt;br /&gt;
&lt;i&gt;Portal&lt;/i&gt;, the pseudo-indie puzzle game that seemingly came out  of nowhere, captured gamers' imaginations with its revolutionary puzzle  action and unpolished indie charm. How to take that indie darling,  then, and buff it out, bulk it up and repackage it as a stand-alone AAA  retail game would seem to be the real magic trick, and developer Valve,  god love them, has put their all into it, with mixed results.&lt;br /&gt;
&lt;i&gt;Portal 2&lt;/i&gt; comes with both a single-player campaign (that's a  full three times as long as the original game) and a two-player co-op  mode that will let you solve puzzles either online with friends or via  splitscreen with good friends. Both modes feature new twists, additional  puzzle elements and plenty of the tongue-in-cheek "Science will kill us  all" humor that made the original such a gem.&lt;br /&gt;
In the single-player campaign, you will play once again as Chell, the  mute, orange-jumpsuited lady with bionic feet from the first game.  Never mind how that's possible, considering the end of the first game  depicted her escape from the self-destructing Aperture Science lab.  (Developer Valve &lt;a href="http://www.escapistmagazine.com/news/view/98841-Portal-Has-a-New-Ending" target="_blank" title=""&gt;"updated" the game last year&lt;/a&gt;,  adding a new ending in which Chell is dragged back toward the  underground science lab immediately after emerging victorious.) Things,  it would appear, change. &lt;i&gt;Portal 2&lt;/i&gt; asks that you roll with it.&lt;br /&gt;
You awake, as Chell, after a very, very long time in hibernation and  are immediately thrown back into the test chamber in order to find a  means of escaping once again. This time, however, GLaDOS, the sinister  A.I., is offline and you are guided by both an automated series of  announcements explaining how to properly respond to the end of the  world, and Wheatley, a helpful - if dumb - robot companion with a  chipper English accent.&lt;br /&gt;
Although the story is full of the same psychotic charm that made the  original so much fun, it suffers from having too much game upon which to  spread so little. As you progress from test to test, you will go on a   virtual tour of Aperture's past, traveling through the dark  back-corridors of the facility as well as deep into the basement, on a  tour of the company's long history of making people suffer in the name  of science. But the interaction (or lack thereof) with a succession of  disembodied voices wears out its welcome well before the end, leaving  the puzzle platforming gameplay and ingenious new touches to carry the  weight on their own.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/JZD17pQSqUU/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/JZD17pQSqUU&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/JZD17pQSqUU&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;The good news is that the gameplay does carry its weight. The levels  may not seem as devious or as interesting (perhaps owing to familiarity  with the underlying portal mechanic), but the puzzles and environments  are sufficiently varied and interesting enough to make the trip back  down into Aperture's version of hell seem fun. And with a host of new  environmental hazards and helps, &lt;i&gt;Portal 2&lt;/i&gt; definitely delivers on "new and interesting."&lt;/span&gt;&lt;br /&gt;
&lt;div id="__ctn_num" style="display: none;"&gt;741&lt;/div&gt;&lt;div id="__ctn_num" style="display: none;"&gt;807&lt;/div&gt;&lt;div id="__ctn_num" style="display: none;"&gt;1339&lt;/div&gt;&lt;div id="__ctn_num" style="display: none;"&gt;1342&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/92649487123755809-7116937854961407319?l=xbox-ps3-pc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xbox-ps3-pc.blogspot.com/feeds/7116937854961407319/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/portal-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/7116937854961407319?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/92649487123755809/posts/default/7116937854961407319?v=2'/><link rel='alternate' type='text/html' href='http://xbox-ps3-pc.blogspot.com/2011/04/portal-2.html' title='Portal 2'/><author><name>deangelo almeus</name><uri>http://www.blogger.com/profile/10821755273024638458</uri><email>noreply@blogger.com</email><gd:extendedProperty name='OpenSocialUserId' value='17039334175168382971'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-2afO9KtAyK4/TbtNGkvhvEI/AAAAAAAAABw/LdkttmI3250/s72-c/1283586242-997849_20100903_790screen001_preview.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>