<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DkYNRn09fCp7ImA9WhRaFE4.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901</id><updated>2012-02-16T15:16:37.364-08:00</updated><category term="vendor management" /><category term="China" /><category term="e-bay" /><category term="shopping" /><category term="systems development" /><category term="currency trade" /><category term="exchange rates" /><category term="Internet 3.0" /><category term="las vegas" /><category term="software development" /><category term="online casino" /><category term="motivation" /><category term="Developing Countries" /><category term="revenue games" /><category term="game development" /><category term="online marketing" /><category term="Facebook Credits" /><category term="Internet Games" /><category term="downsizing" /><category term="angel funding" /><category term="online poker" /><category term="Yelp" /><category term="2010 Venture Capital" /><category term="QQ" /><category term="palydom" /><category term="UIGEA" /><category term="ecosystem" /><category term="start up" /><category term="US online gambling" /><category term="online games" /><category term="valuation" /><category term="Facebook gambling; Facebook" /><category term="Chinese Government" /><category term="corporate culture" /><category term="startup; management; crisis management; stress management" /><category term="startup capital" /><category term="california internet gambling" /><category term="Hi5" /><category term="weeworld" /><category term="virtual currency exchange" /><category term="world of warcraft" /><category term="Agile" /><category term="Entreprenuers" /><category term="pokerstars" /><category term="online gambling" /><category term="seed capital" /><category term="legalized US internet gambling" /><category term="Emerging Economies" /><category term="casual gaming" /><category term="financing" /><category term="points" /><category term="virtual items" /><category term="technology" /><category term="games. casual games" /><category term="Funding" /><category term="business owners" /><category term="Angel Investors" /><category term="legalized US internet gambling; US internet gambling" /><category term="Facebook games" /><category term="currency" /><category term="organizational development" /><category term="gamification" /><category term="free play" /><category term="Capital" /><category term="start up companies" /><category term="european venture capital" /><category term="monetizing games" /><category term="MGM Mirage" /><category term="builders" /><category term="Internet gambling" /><category term="Facebook" /><category term="India" /><category term="Social Networking" /><category term="cash flow" /><category term="Entrepreneurs" /><category term="las vegas sands" /><category term="civil disobedience" /><category term="games in business applications" /><category term="cloud computing" /><category term="Rapid Prototyping" /><category term="business planning" /><category term="virtual currency gambling" /><category term="startup" /><category term="entropia" /><category term="Zynga" /><category term="monitizing games" /><category term="party poker" /><category term="game play" /><category term="lotteries" /><category term="igaming" /><category term="Google" /><category term="RenRen" /><category term="startup expectations" /><category term="seo" /><category term="Seed Money" /><category term="california online gambling" /><category term="reinventing" /><category term="Database" /><category term="fund raising" /><category term="Linux" /><category term="bootstrap" /><category term="asian venture capital" /><category term="social media" /><category term="US internet gambling" /><category term="las vegas casinos" /><category term="Internet Gambling Games" /><category term="managing startup companies" /><category term="VC's" /><category term="artifical intelligence" /><category term="Software Engineering" /><category term="GDC" /><category term="recruiting" /><category term="Startups" /><category term="lottery" /><category term="state senator rod wright" /><category term="poker" /><category term="bingo" /><category term="partypoker" /><category term="open source" /><category term="software licencing" /><category term="e-commerce games" /><category term="outsourcing" /><category term="emerging technology" /><category term="Rapleaf" /><category term="web 2.0" /><category term="harrahs" /><category term="games online" /><category term="early stage companies" /><category term="european Internet gambling" /><category term="Africa" /><category term="social network gaming" /><category term="GiGSE" /><category term="web 3.0" /><category term="buisness organization" /><category term="acquisition" /><category term="Venture Capitol" /><category term="legal gaming" /><category term="MMOGRP" /><category term="semantic web" /><category term="vitual currency" /><category term="department of justice" /><category term="business applications" /><category term="venture capital" /><category term="Big Data" /><category term="casual games. monteizing games" /><category term="virtual currency" /><category term="gaming" /><category term="United Airlines" /><category term="double dip recession" /><category term="hiring" /><category term="contractors" /><category term="partygaming" /><category term="social networks" /><category term="new business" /><category term="subscription" /><category term="game mechanics" /><category term="venture funding" /><category term="asia" /><category term="online gambling. social networks" /><category term="Twitter" /><category term="managemetn consulting" /><category term="Craigslist" /><category term="software development process" /><category term="Investment" /><category term="Baidu" /><category term="Facebook S-1" /><category term="Development Process" /><category term="online shopping" /><category term="real estate" /><category term="clubwpt" /><category term="viral marketing" /><category term="banking" /><category term="Recession" /><category term="player acqusition" /><category term="fullltilt" /><category term="amazon" /><category term="ecommerce" /><category term="virtual goods" /><category term="government bailout" /><category term="startup; software engineering" /><category term="virtrual currency" /><category term="social gaming" /><category term="attorney general" /><category term="online gaming" /><category term="seed round investing" /><category term="HTML5" /><category term="absolute poker" /><category term="Silicon Valley" /><category term="brokers" /><category term="ntrepreneurs" /><category term="neural networks" /><category term="research" /><category term="monetary exchange" /><category term="Data Analysis" /><category term="Zynga stock" /><category term="Facebook IPO" /><category term="Wynn" /><category term="games" /><category term="MMOG" /><category term="world poker tour" /><category term="wall street" /><category term="california indian tribes" /><category term="virtual currency trading" /><category term="ipo" /><category term="startup; entrepreneur; venture capital" /><category term="blackjack" /><category term="gambling" /><category term="game platforms" /><category term="equity" /><category term="Development Platform" /><category term="VC" /><category term="Social Games" /><category term="Mircosoft" /><category term="casinos" /><category term="e-commerce" /><title>Kevin's Corner</title><subtitle type="html">Covering global online gaming and start-up company topics. Including virtual currency, raising investment capital, technology platforms, software development, management and organizational development.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>108</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/HXhV" /><feedburner:info uri="blogspot/hxhv" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:browserFriendly></feedburner:browserFriendly><entry gd:etag="W/&quot;AkUCSX8-fSp7ImA9WhRaEUk.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-8784827031317196454</id><published>2012-02-13T07:51:00.000-08:00</published><updated>2012-02-13T07:51:08.155-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-13T07:51:08.155-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Zynga" /><category scheme="http://www.blogger.com/atom/ns#" term="Facebook" /><category scheme="http://www.blogger.com/atom/ns#" term="Facebook IPO" /><category scheme="http://www.blogger.com/atom/ns#" term="Zynga stock" /><title>How Will The Facebook IPO Impact Zynga's Stock Price?</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div style="text-align: justify;"&gt;Zynga's stock price has had a &lt;span style="font-family: inherit;"&gt;less&lt;/span&gt; than stellar&amp;nbsp;performance&amp;nbsp;post&amp;nbsp;IPO late last year. However, since the announcement of Facebook's IPO and the&amp;nbsp;publication&amp;nbsp;of the Facebook S-1, &amp;nbsp;&lt;a href="https://www.etrade.wallst.com/v1/stocks/snapshot/snapshot.asp?YYY220_/UfRI8EalsCYH8nTrXR9a7sTB/7t0SthVaYW0PaMyFPP6uIc2u57kipR/iB8MUHlGScu+6dnnC7/9Rd/6IYvS9Dm/BRVro4i0UWFijftyoWGZA9kudTDWkHRnft4blfv+5ugfzMoFQ0ZNMhiZyCd7jWgf9iIYmFdzJR5wu/OiSoKt0AZR9lzlivrNdOhACl7KnxnpbyWfiBYzK3DRm3UfU85O83n7a+CZzWVt5W+0C17WiVBa1X50eo7Sr1NVnM1" target="_blank"&gt;Zynga stock&lt;/a&gt; has&amp;nbsp;steadily&amp;nbsp;risen from about $8 per share to a high of $13 and change. This is interesting and does make&amp;nbsp;sense. Prior to the Facebook S-1 publication many investors did not even know who Zynga was or what they where all about. A social game company? Also, in looking at &lt;a href="http://www.sec.gov/Archives/edgar/data/1439404/000119312511180285/ds1.htm" target="_blank"&gt;Zynga's S-1 &lt;/a&gt;it is filled with more doubt about the future than hopeful optimism. It also spelled out that Zynga was heavily dependent on Facebook for their future growth. Without the benefit of seeing the Facebook S-1 Zynga was a relatively hard sell even to savvy institutional investors.&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Per my &lt;a href="http://kevinflood.blogspot.com/2012/02/what-facebooks-s-1-filing-reveals-about.html" target="_blank"&gt;analysis of the Facebook S-1&lt;/a&gt;, which I recommend you read if you really want a good understanding of the relationship of these two companies, 20% of Facebook's revenue is coming from Zynga's virtual currency sales. Facebook clearly states, without Zynga Facebook will be&amp;nbsp;significantly&amp;nbsp;challenged&amp;nbsp;to keep its projected revenue growth rate. These companies are in a symbiotic relationship if they like it or not. The question is how deep does this co-dependency &amp;nbsp;go and who benefits most or gets hurt the most if this relationship&amp;nbsp;thrives&amp;nbsp;or&amp;nbsp;deteriorates?&lt;script type="text/javascript"&gt;
var &lt;span class="&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;goog&lt;/span&gt;-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;gaJsHost&lt;/span&gt;&lt;/span&gt; = (("https:" == document.location.protocol) ? "https://&lt;span class="&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;goog&lt;/span&gt;-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;ssl&lt;/span&gt;&lt;/span&gt;." : "http://www.");
document.write(&lt;span class="&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;goog&lt;/span&gt;-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;unescape&lt;/span&gt;&lt;/span&gt;("%3Cscript &lt;span class="&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;goog&lt;/span&gt;-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;src&lt;/span&gt;&lt;/span&gt;='" + &lt;span class="&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;goog&lt;/span&gt;-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;gaJsHost&lt;/span&gt;&lt;/span&gt; + "google-analytics.com/&lt;span class="&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;goog&lt;/span&gt;-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;ga&lt;/span&gt;&lt;/span&gt;.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt; &lt;script type="text/javascript"&gt;
var &lt;span class="&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;goog&lt;/span&gt;-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;pageTracker&lt;/span&gt;&lt;/span&gt; = _&lt;span class="&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;goog&lt;/span&gt;-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;gat&lt;/span&gt;&lt;/span&gt;._&lt;span class="&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;goog&lt;/span&gt;-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;getTracker&lt;/span&gt;&lt;/span&gt;("&lt;span class="&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;goog&lt;/span&gt;-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;UA&lt;/span&gt;&lt;/span&gt;-5917540-1");
&lt;span class="&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;goog&lt;/span&gt;-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;pageTracker&lt;/span&gt;&lt;/span&gt;._&lt;span class="&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;goog&lt;/span&gt;-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;trackPageview&lt;/span&gt;&lt;/span&gt;();
&lt;/script&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-family: 'Times New Roman', serif; font-size: 10pt; line-height: 115%;"&gt;"&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: 10pt; line-height: 115%;"&gt;According to AppData, we have more monthly active users on Facebook than the next 15 social game developers combined. Our players are also more engaged, with our games being played by more than 60&amp;nbsp;million average DAUs worldwide. According to AppData, we have more daily active users than the next 30 social game developers combined. "&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: 'Times New Roman', serif; font-size: 10pt; line-height: 115%;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: inherit; line-height: 115%;"&gt;This Zynga S-1 statement reveals that no other social game company comes close to contributing the amount of revenue Zynga is contributing to Facebook.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 115%;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div class="MsoNormal"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: 10pt; line-height: 115%;"&gt;&lt;b&gt;"In July 2010, we began migrating to Facebook Credits as the primary payment method for our games played through Facebook, and by April 2011, we had completed this migration.&amp;nbsp;Facebook remits to us an amount equal to 70% of the face value of Facebook Credits purchased by our players for use in our games played through Facebook. We record bookings and recognize revenue net of the amounts retained by Facebook.&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: 10pt; line-height: 115%;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: 10pt; line-height: 115%;"&gt;&lt;b&gt;Facebook is the primary distribution, marketing, promotion and payment platform for our games. We generate substantially all of our revenue and players through the Facebook platform and expect to continue to do so for the foreseeable future. Any deterioration in our relationship with Facebook would harm our business and adversely affect the value of our Class&amp;nbsp;A common stock."&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: 10pt; line-height: 115%;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;This statement indicates that Zynga is giving 30% of its revenue to Facebook for the&amp;nbsp;&lt;/span&gt;&lt;span style="line-height: 14px;"&gt;privilege to publish its &amp;nbsp;games within Facebook. This is a serious amount of money for using a payment platform. If Facebook increases this percentage it will hurt Zynga. If Facebook is forced to reduce this percentage for all E-commerce applications within the Facebook environment it will help Zynga. This is a real possibility if Facebook really wants to expand its payment processing to other no-social game companies.&lt;/span&gt;&lt;span style="line-height: 115%;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 115%;"&gt;&lt;b&gt;Zynga) have benefited from Facebook's strong brand recognition and large user base. If Facebook loses its market position or otherwise falls out of favor with Internet users, we would need to identify alternative channels for marketing, promoting and distributing our games, which would consume substantial resources and may not be effective."&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 115%;"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; line-height: 115%;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 115%;"&gt;The Zynga brand is not the&amp;nbsp;&lt;/span&gt;&lt;span style="line-height: 14px;"&gt;important&lt;/span&gt;&lt;span style="line-height: 115%;"&gt;&amp;nbsp;brand the Facebook brand is. Zynga can call itself anything it wants. Essentially, Zynga is Facebook's social gaming company. &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: inherit; line-height: 115%;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 18px;"&gt;Reading the Facebook and Zynga S-1's reveals that at this time these companies are heavily dependent on each other. With Zynga being the most&amp;nbsp;vulnerable and most co-dependent. The Facebook stock price will and should impact the Zynga stock price.This may explain why Zynga has not been&amp;nbsp;particularly&amp;nbsp;aggressive&amp;nbsp;with adding games to Google+. I suspect they do not want to rock the Facebook boat. Facebook also has to be careful about how it treat Zynga. Having 20% of your revenue coming from a single source is non-trivial. A breakdown of this relationship will put a dent in the Facebook stock price. This also means that their fortunes and stock price will rise and fall with Facebook's performance. This also begs the question should Facebook buy Zynga with its new found IPO cash. You also wonder if Facebook can do any deals with big&amp;nbsp;international&amp;nbsp;social game companies like Tencent in China? Will this force Zynga out of Facebook? Google is also in play here. It is no surprise that Google's stock is slipping as the Facebook IPO becomes&amp;nbsp;imminent.Google needs a boost to counter Facebook's impending big IPO cash trove. Should they buy Zynga?&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://sites.google.com/site/kevinfloodsite/kevin-flood-resume-2" style="text-indent: 32px;"&gt;Kevin Flood&lt;/a&gt;&lt;span style="text-indent: 32px;"&gt;&amp;nbsp;is the CEO of&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.gameinlane.com/" style="text-indent: 32px;"&gt;Gameinlane, Inc&lt;/a&gt;&lt;span style="text-indent: 32px;"&gt;. Kevin writes extensively about online games and their impact and integration into&amp;nbsp;iGaming&amp;nbsp;and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his&amp;nbsp;Gameinlane&amp;nbsp;team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-8784827031317196454?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/8784827031317196454/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=8784827031317196454" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/8784827031317196454?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/8784827031317196454?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2012/02/how-will-facebook-ipo-impact-zyngas.html" title="How Will The Facebook IPO Impact Zynga's Stock Price?" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;A0EEQHo4eyp7ImA9WhRbFU8.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-7897947895436460296</id><published>2012-02-06T04:00:00.000-08:00</published><updated>2012-02-06T04:00:01.433-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-06T04:00:01.433-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Zynga" /><category scheme="http://www.blogger.com/atom/ns#" term="Facebook" /><category scheme="http://www.blogger.com/atom/ns#" term="virtual currency" /><category scheme="http://www.blogger.com/atom/ns#" term="Facebook S-1" /><category scheme="http://www.blogger.com/atom/ns#" term="Social Games" /><category scheme="http://www.blogger.com/atom/ns#" term="virtual goods" /><title>What Facebook's S-1 Filing Reveals About Social Gaming</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div style="text-align: justify;"&gt;Many analysts have&amp;nbsp;dissected Facebook's Security and Exchange Commissions S-1 filing. For the most part the goal of this evaluation has been to determine the risk/reward ratio of investing in the Facebook IPO. My interest in looking into the S-1 was to focus on the role of social games in Facebook's business model and how that impacts their future projections. The following are key portions of the S-1 &amp;nbsp;relevant&amp;nbsp;to that subject and my own opinion on how to interpret Facebook's social game commentary.&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div class="MsoNormal"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;"When users purchase virtual and digital goods from our Platform developers using our Payments infrastructure, we receive fees that represent a portion of the transaction value. Currently, substantially all of the Payments transactions between our users and Platform developers are for virtual goods used in social games. According to an industry source, the worldwide revenue generated from the sale of virtual goods increased from $2 billion in 2007 to $7 billion in 2010, and is forecasted to increase to $15 billion by 2014. We currently require Payments integration in games on Facebook, and we may seek to extend the use of Payments to other types of apps in the future."&lt;/b&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; line-height: 115%;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="line-height: 14px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;Facebook's introduction of &amp;nbsp;its own virtual currency payment system was clearly the result of research conducted on the virtual gaming/currency bonanza &amp;nbsp;initially&amp;nbsp;developed in&amp;nbsp;China, Korea and Japan. The projections for a 15 billion dollar industry in 2014 is astounding and speaks to the shift away from the&amp;nbsp;importance&amp;nbsp;of physical goods and "traditional (Dollars, Euros, Yuan") currency. Clearly Facebook wants to establish itself as the issuer and manager of a universal currency to attract and retain social gamers and virtual currency transactions around the world. It also wants to draw social gamers and publishers in Asia that have already accepted virtual currency as a viable transaction model. Should Facebook use its IPO money to buy Tencent in China?&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;b&gt;"&amp;nbsp;&lt;span style="line-height: 115%;"&gt;The substantial majority of our revenue is currently generated from third parties advertising on Facebook. In 2009, 2010, and 2011, advertising accounted for 98%, 95%, and 85%, respectively, of our revenue."&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;script type="text/javascript"&gt;
var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt; &lt;script type="text/javascript"&gt;
var pageTracker = _gat._getTracker("UA-5917540-1");
pageTracker._trackPageview();
&lt;/script&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; line-height: 115%;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Why is advertising revenue dropping as a percentage of total revenue? It is dropping because social games are&amp;nbsp;beginning&amp;nbsp;to generate more and more revenue based on virtual currency and virtual goods transactions. &amp;nbsp;Essentially, game related&amp;nbsp;revenue&amp;nbsp;is growing faster than advertising revenue.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: Arial, sans-serif; line-height: 115%;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;"Apps built by developers of social games, particularly Zynga, are currently responsible for substantially all of our revenue derived from Payments"&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: Arial, sans-serif; font-size: 10pt; line-height: 115%;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Social games are the only application(s) currently generating revenue from virtual currency and virtual goods transactions. This is likely to change as "gamification" begins to take hold and other types of Facebook&amp;nbsp;applications&amp;nbsp;begin to integrate virtual goods and currency into their models. The concept of&amp;nbsp;loyalty&amp;nbsp;points traditionally issued by airlines, credit card companies, etc would be a great target market for Facebook. Facebook also needs to leverage its virtual currency outside of the US and especially in Asia if it expects to support aggressive growth projections.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;b&gt;"If Facebook-integrated websites draw users away from our website, it may reduce or slow the growth of our user activity that generates advertising opportunities, which could negatively affect our advertising revenue. &lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;b&gt;Although we believe that there are significant long-term benefits to Facebook resulting from increased engagement on Facebook-integrated websites, these benefits may not offset the possible loss of advertising revenue, in which case our business could be harmed."&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;So what is Facebook talking about here? Recently web sites and game sites have decided they do not want to go through the effort of building Facebook specific applications. Instead, they are redirecting people from Facebook to their web&amp;nbsp;applications&amp;nbsp;by embedding a redirect in Facebook. Facebook realizes this and&amp;nbsp;worries&amp;nbsp;that this will result in Facebook users&amp;nbsp;realizing&amp;nbsp;that there is a world outside of Facebook. Facebook wants to keep you in Facebook. They have already taken steps to shut down the&amp;nbsp;ability&amp;nbsp;to move Facebook users out of Facebook via the fake Facebook application strategy.&lt;span style="font-family: Arial, sans-serif; font-size: 10pt; line-height: 115%;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: Arial, sans-serif; font-size: 10pt; line-height: 115%;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;b&gt;"We currently generate significant revenue as a result of our relationship with Zynga, and, if we are unable to successfully maintain this relationship, our financial results could be harmed."&amp;nbsp;&lt;span style="text-indent: 24.5pt;"&gt;In 2011, Zynga accounted for approximately 12% of our revenue, which amount was comprised of revenue derived from payments processing fees related to Zynga’s sales of virtual goods and from direct advertising purchased by Zynga. Additionally, Zynga’s apps generate a significant number of pages on which we display ads from other advertisers. If the use of Zynga games on our Platform declines, if Zynga launches games on or migrates games to competing platforms, or if we fail to maintain good relations with Zynga, we may lose Zynga as a significant Platform developer and our financial results may be adversely affected. "&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;Clearly Zynga's influence on Facebook is enormous. It also indicates that social gaming has an impact on advertising revenue as well. Not sure if the 12% takes &amp;nbsp;into account the advertising&amp;nbsp;&lt;/span&gt;&lt;span style="text-indent: 32px;"&gt;revenue&lt;/span&gt;&lt;span style="text-indent: 32px;"&gt;&amp;nbsp;that Zynga generates and how much of the total revenue Zynga contributes to Facebook. We will have to dig into Zynga's own S-1 to sort that out. Also, Facebook does not mention the total revenue influence of all&amp;nbsp;&lt;/span&gt;&lt;span style="text-indent: 32px;"&gt;social&lt;/span&gt;&lt;span style="text-indent: 32px;"&gt;&amp;nbsp;games in Facebook from a virtual currency and advertising perspective. I suspect Wall Street was not wise enough to ask this question. If you are going to invest in Facebook you should find out the answer to this questions. There are several large game publishers in Facebook and I suspect the&amp;nbsp;aggregate&amp;nbsp;has a big influence on Facebook's bottom line.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;So what is the total revenue contribution of social games to Facebook's bottomline? I suspect far greater then the 12% &amp;nbsp;that they are reporting from Zynga. If you add up the other social game publishers and the advertising&amp;nbsp;revenue&amp;nbsp;they generate for Facebook the story is very different than the one pitched in the S-1.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;b&gt;&lt;span style="text-indent: 32px;"&gt;"&lt;/span&gt;Our users can use the Facebook Platform to purchase virtual and digital goods from our Platform developers using our Payments infrastructure. Depending on how our Payments product evolves, we may be subject to a variety of laws and regulations in the United States, Europe, and elsewhere, including those governing money transmission, gift cards and other prepaid access instruments, electronic funds transfers, anti-money laundering, counter-terrorist financing, gambling, banking and lending, and import and export restrictions. In some jurisdictions, the application or interpretation of these laws and regulations is not clear. To increase flexibility in how our use of Payments may evolve and to mitigate regulatory uncertainty, we have applied for certain money transmitter licenses and expect to apply for additional money transmitter licenses in the United States, which will generally require us to demonstrate compliance with many domestic laws in these areas. Our efforts to comply with these laws and regulations could be costly and result in diversion of management time and effort and may still not guarantee compliance. In the event that we are found to be in violation of any such legal or regulatory requirements, we may be subject to monetary fines or other penalties such as a cease and desist order, or we may be required to make product changes, any of which could have an adverse effect on our business and financial results."&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;There are a number of things we can derive from this statement. Clearly government &amp;nbsp;regulators&amp;nbsp;are beginning to look more deeply into Facebook's virtual currency payment&amp;nbsp;platform&amp;nbsp;and social game transactions that allow or require players to "buy" virtual currency with traditional currency. There are all kinds of issues that could arise from drawing so much attention and revenue from these transactions. First and foremost is the age of people transacting with virtual currency and especially in games like poker and other gambling style games. &amp;nbsp;If people under the age of 18 are buying currency to enter gambling games and losing is this legal? If it is should the&amp;nbsp;authorize&amp;nbsp;do something about it? Even if they are not gambling games should these people be allowed to buy unlimited amounts of virtual currency and goods?&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;With the opening up of US legalized gambling and the history of &amp;nbsp;legal Internet gambling in Europe Facebook is&amp;nbsp;rumored&amp;nbsp; to be interested in allowing gambling games in its&amp;nbsp;environment&amp;nbsp;to serve these&amp;nbsp;markets. How will Facebook make money on this and how will they safely implement gambling within Facebook? &amp;nbsp;&amp;nbsp;Regulators&amp;nbsp;will be watching.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;b&gt;"Twelve percent of our total revenue in 2011, and less than 10% in 2010 and 2009, came from a single customer, Zynga. This revenue consisted of payments processing fees related to Zynga’s sales of virtual goods and from direct advertising purchased by Zynga. In May 2010, we entered into an addendum to our standard terms and conditions with Zynga pursuant to which it agreed to use Facebook Payments as the primary means of payment within Zynga games played on the Facebook Platform. Under this addendum, we retain a fee of up to 30% of the face value of user purchases in Zynga’s games on the Facebook Platform. This addendum expires in May 2015."&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;Zynga begrudgingly&amp;nbsp;entered&amp;nbsp;into this agreement with Facebook. They even threatened to pull out of Facebook all together. &amp;nbsp;Zynga did &amp;nbsp;cut a deal with Google to put games into Google+ to offset their dependence on Facebook. 2015 is certainly &amp;nbsp;light years away in social networking time. However, if the Zynga/Google partnership can make a dent in Facebook's social gaming dominance Zynga will have more negotiating power to reduce the 30% haircut.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;&lt;span style="font-family: Arial, sans-serif; line-height: 115%;"&gt;"When users purchase virtual and digital goods from our Platform developers using our Payments infrastructure, we receive fees that represent a portion of the transaction value. Currently, substantially all of the Payments transactions between our users and Platform developers are for virtual goods used in social games, for example virtual tractors in the social game FarmVille. According to an industry source, the worldwide revenue generated from the sale of virtual goods increased from $2 billion in 2007 to $7 billion in 2010, and is forecasted to increase to $15 billion by 2014. Payments integration is currently required in apps on Facebook that are categorized as games, and we may seek to extend the use of Payments to other types of apps in the future. Our future revenue from Payments will depend on many factors, including our success in enabling Platform developers to build experiences that engage users and create user demand for their products, and the fee arrangements we are able to negotiate in the future."&lt;/span&gt;&lt;span style="text-indent: 32px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;Facebook is clearly thinking about how it can encourage "force" all e-commerce transactions though its payment system. Not a bad idea really if they can pull it off. Facebook's current dependence on social&amp;nbsp;games&amp;nbsp;to generate all of its virtual currency&amp;nbsp;revenue&amp;nbsp;is certainly dangerous, especially&amp;nbsp;if Zynga threatens to withdraw from Facebook unless the fees are reduced. The more Facebook dominates the E-commerce world requiring all business to have a presence in Facebook the more likely this will occur.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: .0001pt; margin: 0in;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;In&amp;nbsp;conclusion&amp;nbsp;the Facebook S-1 does not reveal much more than most followers of Facebook already know. The dependence on social games for Facebook's long term growth is obvious. Add the&amp;nbsp;advertising&amp;nbsp;revenue&amp;nbsp;generated&amp;nbsp;in social games with their virtual currency and goods sales will expose a much&amp;nbsp;higher&amp;nbsp;dependence on games then the S-1 has revealed. From an investor&amp;nbsp;perspective&amp;nbsp;impeding legislation to regulate virtual currency transactions may have a significant impact on Facebook's revenue if many of the social gamers are under the age of 18. The introduction of gambling in Facebook could be paradoxical adding an additional revenue stream and at the same time resulting in regulation of existing virtual currency transactions. Although Zynga has made a fortune off of Facebook they have also become a prisoner of this relationship. They have to be thinking about how they can diversify outside of Facebook to reduce their own risk and to increase revenue outside of Facebook. &amp;nbsp;This means that Facebook should, and is going to decrease, its revenue dependence on Zynga by expanding virtual currency beyond games and to attempt to gain market share with Asian game publishers.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-indent: 32px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;span style="text-indent: 32px;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-indent: 0px;"&gt;&lt;span style="text-indent: 32px;"&gt;&lt;a href="http://sites.google.com/site/kevinfloodsite/kevin-flood-resume-2" style="text-align: justify;"&gt;Kevin Flood&lt;/a&gt;&lt;span style="text-align: justify;"&gt;&amp;nbsp;is the CEO of&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.gameinlane.com/" style="text-align: justify;"&gt;Gameinlane, Inc&lt;/a&gt;&lt;span style="text-align: justify;"&gt;. Kevin writes extensively about online games and their impact and integration into&amp;nbsp;iGaming&amp;nbsp;and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his&amp;nbsp;Gameinlane&amp;nbsp;team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 10pt; line-height: 115%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-7897947895436460296?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/7897947895436460296/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=7897947895436460296" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/7897947895436460296?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/7897947895436460296?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2012/02/what-facebooks-s-1-filing-reveals-about.html" title="What Facebook's S-1 Filing Reveals About Social Gaming" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;C0IFRnY5fSp7ImA9WhRUE04.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-2978854443871825724</id><published>2012-01-23T07:11:00.000-08:00</published><updated>2012-01-23T07:11:57.825-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-23T07:11:57.825-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="virtual currency gambling" /><category scheme="http://www.blogger.com/atom/ns#" term="legalized US internet gambling" /><title>Australian Senator Is Stunned To Find That Facebook Virtual Currency Gambling Is Not Regulated</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div style="text-align: justify;"&gt;Well, I never thought that the first political and legal challenge to Facebook gambling virtual goods and currency games would come from down under. &amp;nbsp;I have written several blogs about the loop hole in gambling law that considers cash payout as the only form of "consideration" and not other forms of payout such as virtual goods or virtual currency.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Apparently, &lt;a href="http://m.watoday.com.au/technology/technology-news/facebook-gamblers-are-on-their-own-20111201-1o7ty.html" target="_blank"&gt;Senator Nick Xenophon&lt;/a&gt; sees things differently after spending money on a social casino game site in Facebook and not being able to get his conventional money equivalent for the chips he won and obviously lost. I suspect with Zynga's (&lt;a href="https://www.google.com/finance?client=ob&amp;amp;q=NASDAQ:ZNGA" target="_blank"&gt;ZNGA&lt;/a&gt;) public debut on &amp;nbsp;NASDAQ, &amp;nbsp;the soon to be listed Facebook IPO, &amp;nbsp;the onslaught of gambling companies putting their "cash" gambling propositions into Facebook taking advantage of US legal Internet gambling &amp;nbsp;are events that will put the virtual currency legal loophole into question.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The European gambling sites are just now realizing that they may be able to make more money using virtual currency as a transaction currency instead of conventional currency. There is no age restriction on buying virtual currency and using it to play Facebook "credits" gambling games creating a much bigger market for them and less regulation to deal with. &amp;nbsp;Anyone can buy these credits, wager on a gambling site and never see a single dollar, pound or euro as a result of their play. It all stays with &amp;nbsp;the gambling operator minus the 30% that Facebook takes on these transactions.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Certainly the legalization of gambling in the US is a big deal and gambling sites are all over this building, buying &amp;nbsp;and&amp;nbsp;launching&amp;nbsp;their own Facebook conventional gambling games with the hope &amp;nbsp;of capturing Facebook gambling&amp;nbsp;market share.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;These same gambling operators may be the ones that challenge the off the books gambling revenue being scooped up by virtual currency and goods gambling sites once they realize that a significant portion of there expected revenue and players are still tied up in playing virtual currency/goods gambling games.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I would make a wager that a US state or federal politician is going to float a bill in the next year that makes virtual currency gambling sites to play by the same rules as the "real" gambling sites.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;a href="http://sites.google.com/site/kevinfloodsite/kevin-flood-resume-2" style="text-align: justify;"&gt;Kevin Flood&lt;/a&gt;&lt;span style="text-align: justify;"&gt;&amp;nbsp;is the CEO of&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.gameinlane.com/" style="text-align: justify;"&gt;Gameinlane, Inc&lt;/a&gt;&lt;span style="text-align: justify;"&gt;. Kevin writes extensively about online games and their impact and integration into&amp;nbsp;iGaming&amp;nbsp;and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his&amp;nbsp;Gameinlane&amp;nbsp;team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/span&gt; &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;script type="text/javascript"&gt;
var &lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;gaJsHost&lt;/span&gt; = (("https:" == document.location.protocol) ? "https://&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;ssl&lt;/span&gt;." : "http://www.");
document.write(&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;unescape&lt;/span&gt;("%3Cscript &lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;src&lt;/span&gt;='" + &lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;gaJsHost&lt;/span&gt; + "google-analytics.com/&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;ga&lt;/span&gt;.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt; &lt;script type="text/javascript"&gt;
var &lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;pageTracker&lt;/span&gt; = _&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;gat&lt;/span&gt;._&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;getTracker&lt;/span&gt;("&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;UA&lt;/span&gt;-5917540-1");
&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;pageTracker&lt;/span&gt;._&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;trackPageview&lt;/span&gt;();
&lt;/script&gt;&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-2978854443871825724?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/2978854443871825724/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=2978854443871825724" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/2978854443871825724?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/2978854443871825724?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2012/01/australian-senator-is-stunned-to-find.html" title="Australian Senator Is Stunned To Find That Facebook Virtual Currency Gambling Is Not Regulated" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;DUYERX8_eyp7ImA9WhRVGUQ.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-1298316081124104879</id><published>2012-01-19T10:18:00.000-08:00</published><updated>2012-01-19T10:18:24.143-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-19T10:18:24.143-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Big Data" /><category scheme="http://www.blogger.com/atom/ns#" term="Internet Gambling Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Social Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Database" /><category scheme="http://www.blogger.com/atom/ns#" term="Data Analysis" /><category scheme="http://www.blogger.com/atom/ns#" term="Internet Games" /><title>Internet Games Driving "Big Data" Requirements</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div style="text-align: justify;"&gt;Venture&amp;nbsp;capitalists&amp;nbsp;are all over the "Big Data(BD)" category investing heavily in a sector they feel is the next big tech sector that will grow quickly and consolidate into few big winners over the next two years.&lt;script type="text/javascript"&gt;
var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt; &lt;script type="text/javascript"&gt;
var pageTracker = _gat._getTracker("UA-5917540-1");
pageTracker._trackPageview();
&lt;/script&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;The Internet gaming space is one of the verticals that ran up against the deficiencies&amp;nbsp;of the traditional DB and BI(data analytics) providers early on requiring them to look for alternatives and to create their own solutions and to take risks with newly minted BD solution providers. &amp;nbsp;Given the early adopter status of Internet gaming as it relates to BD we can speculate about products and services that BD vendors will have to provide based on the Internet gaming experience.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The challenges that BD will have to solve boils down to solving the standard&amp;nbsp;challenges&amp;nbsp;that have faced computing and especially data&amp;nbsp;solution&amp;nbsp;providers from the beginning of computing. &amp;nbsp;Latency and storage are the two areas that all data solution providers &amp;nbsp;must have an answer for.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Latency&lt;/b&gt; - Latency comes down to response for a game. In gaming it is very important for a game to keep up with a player's expected pace of a game. If it does not, players will become frustrated and in some cases the game will become inoperable because the game requires a certain cadence to be considered functional. In mulitplayer games high volumes of players trying to play or compete in a game can put a heavy strain on infrastructure if all parts of the infrastructure are not capable of handling high concurrent usage volumes. This means that "latency" caused by an portion of the game stack or the &amp;nbsp;infrastructure supporting the game could be&amp;nbsp;disastrous&amp;nbsp;for a game. In social games that depend on their success in the first 48 hours of game launch, any issue that causes the game to be&amp;nbsp;unappealing could sink the game.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Data Storage&lt;/b&gt;- Games that have high volumes of players or associated players can generate extremely large amounts of data in short periods of time because there are many transaction events that occur within a game. We use the term&amp;nbsp;terabytes as a measure of data storage. However, we are getting to a point where terabytes&amp;nbsp; squared or to the power of x could be a reality if games and&amp;nbsp;especially&amp;nbsp;social games, continue to grow in sophistication and popularity.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The latency and storage challenges&amp;nbsp;associated&amp;nbsp;with games&amp;nbsp;set the gaming sector apart from other verticals such as&amp;nbsp;banking operations, web applications and mobile apps that are not gaming related. This is not to say that&amp;nbsp;applications&amp;nbsp;in these&amp;nbsp;categories&amp;nbsp;are not also driving &amp;nbsp;BD &amp;nbsp;requirements. The "gamification" of conventional applications are beginning to transform applications into games. With this&amp;nbsp;transformation&amp;nbsp;comes consumer game play&amp;nbsp;expectations and potentially bigger data storage&amp;nbsp;requirements&amp;nbsp;for other verticals..&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;BD is not a new challenge. Social game providers experienced the DB storage and&amp;nbsp;retrieval&amp;nbsp;issue very early &amp;nbsp;after they began to&amp;nbsp;launch&amp;nbsp;games in Facebook. With the domination of Facebook as the leading social game platform the issue has become&amp;nbsp;exacerbated because of the K &amp;nbsp;or virality effect that can result in a very quick ramp of game usage and in short period of time. This means that a game publisher/developer has to have an out of the box answer to large data&amp;nbsp;requirements. &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;NoSQL Data&amp;nbsp;Depositories&lt;/b&gt;&amp;nbsp;- The social game companies were &amp;nbsp;early adopters of NoSQL data storage &amp;nbsp;providers such as Cassandra, Membase, Hadoop, etc. because they experienced the "how do I handle all of this data problem" in the early days of game deployment in Facebook. &amp;nbsp;NoSQL DB's as the name implies do not use a table structure to organize and store data. &amp;nbsp;Instead the NoSQL data&amp;nbsp;depositories&amp;nbsp;use a key value combination to store and identify data. Because&amp;nbsp;there is no "sophisticated" organization of the data and no immediate need to retrieve it or even report on it (we will get back to this point later) these DB's can handle transaction rates with less overhead and more&amp;nbsp;efficient&amp;nbsp;data storage relative to conventional data base products.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Analysis&lt;/b&gt; - Gaming companies and especially Internet gambling companies have historically conducted sophisticated data analysis on game play, player&amp;nbsp;acquisition,&amp;nbsp;player&amp;nbsp;retention, etc. to maintain a&amp;nbsp;competitive&amp;nbsp;advantage and to keep their businesses &amp;nbsp;growing. Cost of&amp;nbsp;acquisition&amp;nbsp;is extremely high for gambling companies requiring them to be&amp;nbsp;especially&amp;nbsp;careful about retaining existing players. In many cases the success of an online gambling site rests with only a few players that contribute high amounts of revenue. Finding and keeping those players is a very high priority which requires just in time data analysis mining a relatively large data, slicing and dicing the data in a number of different dimensions.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Social gaming companies have a different challenge. Social game&amp;nbsp;companies&amp;nbsp;have a&amp;nbsp;&amp;nbsp;low&amp;nbsp;revenue&amp;nbsp;per player number relative to Internet gambling or even e-commerce companies. This requires them to drive high numbers of players, which causes the data storage issues previously mentioned, and the need to fully understand how and if players are inviting and associating with other social gamers that are or could drive revenue. Social gamers do have their "wales" just like gambling companies. However, the ratio of total social game players to "high rollers" is significantly different then gambling companies. Social game publishers need data analysis to keep this all in balance.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Both Internet gambling companies and social game companies need almost&amp;nbsp;instantaneous&amp;nbsp;data analysis to react&amp;nbsp;quickly&amp;nbsp;to&amp;nbsp;changing&amp;nbsp;traffic patterns, take advantage of successful marketing programs, retain "high rollers" and to control player drop off.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Unfortunately the current crop of NoSQL data storage solutions does not easily allow someone to analyze that data leaving an entire&amp;nbsp;depository&amp;nbsp;of data off limits to BI. &amp;nbsp;In a perfect work you would like to be able to combine NoSQL and SQL&amp;nbsp;depositories&amp;nbsp;in a BI roll up to give you the complete picture your business. There are BI vendors attempting to do this as this blog is being written.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The&amp;nbsp;opportunity&amp;nbsp;and the challenge for BD investors, infrastructure providers, DB vendors, DB analytic engines is to address data&amp;nbsp;capacity&amp;nbsp;and latency issues created by larger data&amp;nbsp;storage&amp;nbsp;requirements and data formats that do not fit conventional SQL&amp;nbsp;structured&amp;nbsp;data . More importantly, creating an analytic feedback loop that farms NoSQL and SQL data, &amp;nbsp;satisfies standard marketing funnel analysis, game mechanics optimization and social interaction optimization needs to be in place to get real value out of BD. Getting this right will create the wealth effect investors, stockholders and&amp;nbsp;entrepreneurs&amp;nbsp;are looking for. If the BD vendors can solve the Internet gaming companies challenge they will most likely be successful in other verticals.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;&lt;a href="http://sites.google.com/site/kevinfloodsite/kevin-flood-resume-2" style="text-align: justify;"&gt;Kevin Flood&lt;/a&gt;&lt;span style="text-align: justify;"&gt;&amp;nbsp;is the CEO of&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.gameinlane.com/" style="text-align: justify;"&gt;Gameinlane, Inc&lt;/a&gt;&lt;span style="text-align: justify;"&gt;. Kevin writes extensively about online games and their impact and integration into&amp;nbsp;iGaming&amp;nbsp;and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his&amp;nbsp;Gameinlane&amp;nbsp;team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-1298316081124104879?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/1298316081124104879/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=1298316081124104879" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/1298316081124104879?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/1298316081124104879?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2012/01/internet-games-driving-big-data.html" title="Internet Games Driving &quot;Big Data&quot; Requirements" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CkAFQX07fyp7ImA9WhRWEUU.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-8842662192791507725</id><published>2011-12-29T09:45:00.000-08:00</published><updated>2011-12-29T09:45:10.307-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-29T09:45:10.307-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="legalized US internet gambling" /><category scheme="http://www.blogger.com/atom/ns#" term="legalized US internet gambling; US internet gambling" /><title>Impact Of US Justice Department's Decision To Legalize Internet Gambling</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div style="text-align: justify;"&gt;The politics of US Internet gambling law are certainly&amp;nbsp;intriguing. In 2006 it &amp;nbsp;became illegal (UIGEA) to gamble online resulting in the&amp;nbsp;collapse&amp;nbsp;of an entire industry. &lt;a href="http://abcnews.go.com/blogs/headlines/2011/12/winning-online-gambling-casinos-to-sweep-u-s-in-2012/" target="_blank"&gt;Six years later it is all of a sudden legal again!&lt;/a&gt;&amp;nbsp;The bad economy, high debt loads for individual states and the rise of social gambling using&amp;nbsp;virtual currency as a cover for real gambling have all contributed to pulling us back to 2006. The justice department has capitulated to the tremendous pressure it has been getting from bankrupt state governments and land based casinos that are feeling the heat from Internet gambling alternatives. So what does this news really mean for US consumers and for businesses involved in the gambling industry?&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;There are certainly major differences between the old days of US Internet gambling and where we will be in 2012.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;The Big Poker Rooms Are Gone&lt;/b&gt; - Back in the day Party Poker, Doles Room, Full Tilt and others dominated the Internet poker space. These business are all gone or merged with other businesses. Essentially there is no obvious online poker room that is ready to fill the void.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;State By State Gambling Legislation&lt;/b&gt; - The way I read the new Justice Department ruling is that it gives states the right to run Internet gambling operations. I do not see an interstate component. If this is true the actual size of the&amp;nbsp;opportunity&amp;nbsp;and market is significantly less then (minus the growth in population) the 2006 market. Prior to UIGEA the US Internet gambling business was federal in the sense that Internet gambling providers target marketed the entire US market not individual states.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Learning For Europe &lt;/b&gt;- Gambling has been legal in most&amp;nbsp;countries&amp;nbsp;in Europe since the inception of Internet gambling. So&amp;nbsp;what&amp;nbsp;can we learn from the European experience? &amp;nbsp;Historically, Europe has had an odd relationship with Internet gambling. Its citizens were able to&amp;nbsp;gamble&amp;nbsp;online. However, the Internet gambling businesses were not allowed to operate in most&amp;nbsp;European&amp;nbsp;countries. This&amp;nbsp;evolved&amp;nbsp;into a bizarre situation where British&amp;nbsp;protectorates&amp;nbsp;such as&amp;nbsp;Gibraltar&amp;nbsp;, Isle Of Man and Alderney were allowed to host the gambling operations and not pay taxes.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Europe has since taken about face on this&amp;nbsp;position&amp;nbsp;with&amp;nbsp;countries&amp;nbsp;like Italy and France creating their own in&amp;nbsp;country&amp;nbsp;gambling&amp;nbsp;legislation. The early assessment of this change indicates that a&amp;nbsp;country&amp;nbsp;by&amp;nbsp;country&amp;nbsp;Internet gambling is not nearly as lucrative as regional or international gambling operations. Social games like poker and bingo are the&amp;nbsp;hardest&amp;nbsp;hit by this change&amp;nbsp;because&amp;nbsp;they cannot command the "liquidity" necessary to drive and support a vibrant business. &amp;nbsp;The new European law is also resulting in a business consolidation forcing many Internet gambling&amp;nbsp;operations&amp;nbsp;out &amp;nbsp;of the business or into the "illegal" gambling category.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Social Networks And Social Gaming&lt;/b&gt; - Ironically Zynga runs the largest and most successful poker room in the world. Fueled by virtual currency and virtual goods(poker chips) it has steamed ahead to an IPO. Many of the main stream European gambling business are now fully represented on Facebook and launching social gambling games. Facebook has indicated that it will allow gambling operators the&amp;nbsp;ability&amp;nbsp;to offer Internet gambling to Facebook users. &amp;nbsp;Facebook was at its&amp;nbsp;infancy&amp;nbsp;in 2006 and did not even support applications like Zynga poker until 2007. Will social networks be the key to the success and perhaps the consolidation of the US Internet gambling business within Facebook or Google+?&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;US Land Based Casino's &lt;/b&gt;- The big US casinos have been flirting with&amp;nbsp;traditional&amp;nbsp;European gambling companies recently in the hopes of partnering with companies that have Internet operational gambling experience. The fact that casino's realize that they do not have the experience to operate an online gambling property is a wise assessment. However, what are land based casinos expecting from these&amp;nbsp;relationships? The big problem with land based casinos is that they have little or &amp;nbsp;no Internet brand. &amp;nbsp;This begs the question: &amp;nbsp;What company will most benefit from the joint ventures. Will it be the&amp;nbsp;European&amp;nbsp;gambling Internet gambling&amp;nbsp;operators&amp;nbsp;or will it be the US casinos?&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Indian Casino Operators&lt;/b&gt; - Will Indian casinos get any benefit from legalized Internet gambling or will they be hurt by it? Most of the Indian casinos are relatively small regional casinos. They thrive on addressing the needs and gambling interests of local&amp;nbsp;communities. In many cases the tribes are not united and frequently compete with each other. In the Internet world&amp;nbsp;consolidation&amp;nbsp;and size matters.&amp;nbsp;Regulation&amp;nbsp;aside the US Internet gambling &amp;nbsp;space could&amp;nbsp;consolidate&amp;nbsp;very quickly with &amp;nbsp;a few players in each state owning the market. How will Indian casinos respond to this business dynamic?&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;We are certainly at the&amp;nbsp;beginning&amp;nbsp;of a new era for US Internet gambling with many hopes, dreams and&amp;nbsp;aspirations&amp;nbsp;for the&amp;nbsp;industry. &amp;nbsp;Overall, it is a positive step that the US has decided it cannot control the Internet and must give US citizens the chance to decide for themselves if they want to gamble online. The big question is what business or businesses will be the winners of the Internet gambling game.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://sites.google.com/site/kevinfloodsite/kevin-flood-resume-2"&gt;Kevin Flood&lt;/a&gt;&amp;nbsp;is the CEO of&amp;nbsp;&lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc&lt;/a&gt;. Kevin writes extensively about online games and their impact and integration into&amp;nbsp;iGaming&amp;nbsp;and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his&amp;nbsp;Gameinlane&amp;nbsp;team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-8842662192791507725?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/8842662192791507725/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=8842662192791507725" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/8842662192791507725?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/8842662192791507725?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/12/impact-of-us-justice-departments.html" title="Impact Of US Justice Department's Decision To Legalize Internet Gambling" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;A0UFQHkzeSp7ImA9WhRQFE4.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-1569684744826884796</id><published>2011-12-09T06:00:00.000-08:00</published><updated>2011-12-09T06:00:11.781-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-09T06:00:11.781-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Facebook gambling; Facebook" /><category scheme="http://www.blogger.com/atom/ns#" term="social gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="california internet gambling" /><title>Facebook Opening Facebook Platform to Support Internet Gambling?</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div style="text-align: justify;"&gt;Recently, I returned to San Francisco &amp;nbsp;from a four week trip abroad(Nepal). Within several hours of my return I was confronted by a&amp;nbsp;colleague telling me that Facebook was going to allow "real" gambling on its platform. I found this interesting but not surprising. Further investigation has revealed that Facebook has been in&amp;nbsp;discussions&amp;nbsp;with legal online gambling companies that have successfully acquired large numbers of social gamers and Facebook gambling enthusiasts in Facebook. &lt;a href="http://www.facebook.com/888casinofans" target="_blank"&gt;888&lt;/a&gt; and &lt;a href="https://www.facebook.com/dialog/permissions.request?app_id=184983254880891&amp;amp;display=page&amp;amp;next=http%3A%2F%2Fapps.facebook.com%2Fjackpotjoyslots%2F%3Fversion%3D2.4.38%26ref%3Dts&amp;amp;response_type=code&amp;amp;canvas=1&amp;amp;perms=publish_actions%2Cemail%2Cuser_birthday" target="_blank"&gt;Gamsys&lt;/a&gt; are a few of the names&amp;nbsp;explicitly&amp;nbsp;mentioned in the context of the Facebook gambling initiative.&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;I am not surprised by this because Facebook has been &amp;nbsp;considering online gambling as a&amp;nbsp;revenue&amp;nbsp;stream for longer then people realize.&lt;script type="text/javascript"&gt;
var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt; &lt;script type="text/javascript"&gt;
var pageTracker = _gat._getTracker("UA-5917540-1");
pageTracker._trackPageview();
&lt;/script&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;In 2005 I returned from the UK after having spent 3 years launching and running online gambling sites for US based casino operators. One of the first people to approach me about European Internet gambling was a representative form Facebook. This meeting was very hush hush with the representative from one of Facebook's VC investors leading the charge on questions about&amp;nbsp;revenue&amp;nbsp;per player, cost of&amp;nbsp;acquisition, age and identity checking, the regulatory process, etc. relative to Internet gambling.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;I never heard from or saw this investor again. However, it was clear then as it is now that Facebook continues to view Internet gambling as a potential source of revenue.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Fast forward to the introduction of applications on the Facebook platform in 2007 with Mark Pincus' poker application being one of the first applications&amp;nbsp;launched&amp;nbsp;in Facebook(this is a story in and of itself) and the eventual domination of Facebook social gaming by Mark and Zynga. Zynga eventually began to sell leads/players to&amp;nbsp;traditional&amp;nbsp;Internet gambling&amp;nbsp;companies to generate revenue. It is no accident that the first really successful application in Facebook was a social gambling application.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Zynga and other social gamers adopted &amp;nbsp;virtual currency and goods(poker chips) in early 2010 as a means of generating revenue from games in Facebook. By the way they actually copied this model from the Chinese casual game companies that proved this model could work. This step was a big one with the leap from advertising as the primary Facebook application revenue source to a transaction model leveraging game virtual currency as the primary source of revenue. &amp;nbsp;This move also conditioned players to pay for play in Facebook.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Later in &amp;nbsp;2010 Facebook's counters the social gamers virtual goods and currency initiative by creating their own virtual currency in the form of Facebook credits and forces all of the social game companies to use this currency and pay Facebook 30% of the proceeds! Virtual currency and goods&amp;nbsp;revenue&amp;nbsp;is now 60% of Facebook's revenue exceeding advertising revenue. Facebook&amp;nbsp;realizes&amp;nbsp;at this point that its fate and success are directly linked to games and social game revenue.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;In 2009 I started to talk to the Internet gambling companies about the importance of social games as a means of acquiring potential real gamblers. I was not taken very seriously until late 2010 when traditional gambling companies began to realize that social gaming itself was a market they wanted to explore. In 2011 the entire Internet gambling&amp;nbsp;industry&amp;nbsp;is all in in regards to social games with most of them launching Facebook games and Facebook Fan pages. &amp;nbsp;The Internet gambling companies are experimenting with up sell from their social games into traditional gambling venues. They are also using social gaming as a holding area for&amp;nbsp;fatigued gamblers.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;The 2011 IPO filing with the SEC has also driven Facebook closer to flirting with allowing Internet gambling because Facebook needs that revenue if it wants to have post IPO(float) revenue to support its stock price. Facebook does not want to be another &amp;nbsp;&lt;a href="http://www.groupon.com/" target="_blank"&gt;Groupon&lt;/a&gt; with a falling post IPO stock price due to disappointing earnings. Facebook realizes that its overall growth wil began to taper off after its current growth markets in Asia begin to cool off. In a world of slow or slower growth Facebook needs to get more revenue per Facebook member. Gambling is an additional source of revenue they can exploit.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;So will Facebook&amp;nbsp;officially&amp;nbsp;allow sanctioned Euro zone&amp;nbsp;licensed&amp;nbsp;gambling operators to take wagers within the Facebook environement from Facebook members in 2011?&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;I&amp;nbsp;suspect&amp;nbsp;Facebook will explore this if the SEC, US and EU&amp;nbsp;authorities give them the nod. I would be surprised if it happens before the IPO. Expect this sometime in 2011 after the IPO.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://sites.google.com/site/kevinfloodsite/kevin-flood-resume-2"&gt;Kevin Flood&lt;/a&gt;&amp;nbsp;is the CEO of&amp;nbsp;&lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc&lt;/a&gt;. Kevin writes extensively about online games and their impact and integration into&amp;nbsp;iGaming&amp;nbsp;and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his&amp;nbsp;Gameinlane&amp;nbsp;team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-1569684744826884796?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/1569684744826884796/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=1569684744826884796" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/1569684744826884796?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/1569684744826884796?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/12/facebook-opening-facebook-platform-to.html" title="Facebook Opening Facebook Platform to Support Internet Gambling?" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;D0UNRHcycSp7ImA9WhRRFkU.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-7317660849915990065</id><published>2011-11-30T12:34:00.000-08:00</published><updated>2011-11-30T12:34:55.999-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-30T12:34:55.999-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="Social Games" /><category scheme="http://www.blogger.com/atom/ns#" term="cloud computing" /><title>Cloud Computing And Online Gaming</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div style="text-align: justify;"&gt;Social game companies have been some of the early&amp;nbsp;adopters&amp;nbsp;of the cloud&amp;nbsp;realizing that the cloud can offer them just in time server and DB storage to address spikes that online games normally experience. Also, a number of social games can go viral, or something like it, early on in the introduction of a game which makes the cloud a perfect answer for the social game world. In addition, social games can a have a very short half life growing quickly and then fading into the history books in only a few months. Why buy a bunch of servers if you are only going to use them for six months?&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;The realization that social games are driving the adoption of the cloud and in some cases challenging traditional cloud providers such as &lt;a href="http://aws.amazon.com/" target="_blank"&gt;Amazon(AWS) &lt;/a&gt;and &lt;a href="http://www.rackspace.com/cloud/?cm_mmc=PPCCloudBU-_-Google-_-exact-_-rackspace+cloud" target="_blank"&gt;Rackspace&lt;/a&gt; has spawned a new crop of companies that are focused on the social gaming space either exclusively or as a special sales&amp;nbsp;vertical.&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;a href="http://www.rightscale.com/" target="_blank"&gt;RightScale&lt;/a&gt;, &lt;a href="http://www.fusionstorm.com/ManagedServices/ITXpressCloudHosting.aspx" target="_blank"&gt;Fusion Storm&lt;/a&gt;, and &lt;a href="http://www.joyentcloud.com/" target="_blank"&gt;Joyant&lt;/a&gt; are&amp;nbsp;traditional&amp;nbsp;hosting companies that have setup special game cloud operations with social gaming as the primary target market. For the most part their offerings are not necessarily unique even with the social game focus. However, an interesting service some of them are providing is the&amp;nbsp;ability&amp;nbsp;to deploy to a number of clouds in addition to their own distributing traffic and load across facilities. I suppose the reason for this is to avoid any one cloud provider from failing&amp;nbsp;causing&amp;nbsp;a complete shut down of an application and perhaps a cost control&amp;nbsp;mechanism.&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;a href="http://www.xingcloud.com/" target="_blank"&gt;XingCloud&amp;nbsp;&lt;/a&gt;&amp;nbsp; &amp;nbsp;This company is is a bit different from the other game&amp;nbsp;focused&amp;nbsp;cloud provider. They are&amp;nbsp;a Chinese company&amp;nbsp;exclusively&amp;nbsp;cloud gaming focused. &amp;nbsp; They are &amp;nbsp;leveraging the company's experience hosting&amp;nbsp;Chinese&amp;nbsp;games sites and integrating games into social networks. Their service is&amp;nbsp;definitely&amp;nbsp;exclusively&amp;nbsp;focused on game developers providing cloud hosting services and quick integration of games into a number of social networks. They are actively looking to get into the US and European markets.&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Clearly social game companies are taking the lead in the adoption of &amp;nbsp;the cloud and in some cases resulting in new cloud services for this space.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;How about the other game providers such as casual games,&amp;nbsp;console games&amp;nbsp; and online gambling?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;These groups have largely ignored cloud computing. The console game and downloadable &amp;nbsp;providers are&amp;nbsp;essentially&amp;nbsp;offloading &amp;nbsp;game processing to the console or the PC resulting in a&amp;nbsp;diminished&amp;nbsp;server&amp;nbsp;processing&amp;nbsp;load. Therefore the cloud is not a big deal for them.&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;The casual game and online gambling companies that host web based games are server centric and in some cases taking on some serious volume so why are they lagging?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The primary reason they are not quickly adopting the cloud model is a&amp;nbsp;legacy&amp;nbsp;of traditional hosting. Many of these game companies have built large server farms and IT staffs around a self hosting environment. Despite the obvious cost benefit to switching there is usually a strong push back from the IT staff to maintain the status quo. Also, I doubt if management in these companies are cloud aware. They are using &lt;a href="http://www.vmware.com/" target="_blank"&gt;Vmware&lt;/a&gt;&amp;nbsp; to virtualize their hardware creating&amp;nbsp;pseudo&amp;nbsp;private clouds. However, this is likely an unsustainable position as their current hardware becomes obsolete and they have to upgrade or expand hardware &amp;nbsp;to handle traffic or to keep up with the&amp;nbsp;increasing&amp;nbsp;effciency of&amp;nbsp;hardware.&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Overall the gaming world is pushing the envelope of cloud computing because of the extreme volume and peaks and valleys of game usage. Cloud vendors are addressing this space with new and interesting offerings. The next interesting&amp;nbsp;challenge&amp;nbsp;is what do you do with all of this data that is being accumulated and how do you analyze it. This is&amp;nbsp;ultimately&amp;nbsp;more&amp;nbsp;important&amp;nbsp;then all of the&amp;nbsp;hardware&amp;nbsp;and network plumbing combined.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://sites.google.com/site/kevinfloodsite/kevin-flood-resume-2"&gt;Kevin Flood&lt;/a&gt;&amp;nbsp;is the CEO of&amp;nbsp;&lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc&lt;/a&gt;. Kevin writes extensively about online games and their impact and integration into&amp;nbsp;iGaming&amp;nbsp;and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his&amp;nbsp;Gameinlane&amp;nbsp;team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;div&gt;&amp;nbsp;&lt;script type="text/javascript"&gt;
SocialSocialjjjjjjjjjjjjvar gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt; &lt;script type="text/javascript"&gt;
var pageTracker = _gat._getTracker("UA-5917540-1");
pageTracker._trackPageview();
&lt;/script&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-7317660849915990065?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/7317660849915990065/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=7317660849915990065" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/7317660849915990065?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/7317660849915990065?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/11/cloud-computing-and-online-gaming.html" title="Cloud Computing And Online Gaming" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;CE8MQXo8eCp7ImA9WhdbGUo.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-8772881878109127430</id><published>2011-10-18T14:21:00.000-07:00</published><updated>2011-10-18T14:21:20.470-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-18T14:21:20.470-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="social media" /><category scheme="http://www.blogger.com/atom/ns#" term="lotteries" /><category scheme="http://www.blogger.com/atom/ns#" term="Social Games" /><category scheme="http://www.blogger.com/atom/ns#" term="lottery" /><title>Asia Pacific Lottery Association (APLA) 2011 Conference Summary</title><content type="html">&lt;div style="text-align: justify;"&gt;I had the&amp;nbsp;pleasure&amp;nbsp;of speaking &amp;nbsp;and attending the Asia Pacific Lottery Association (APLA) conference in Malaysia this year(2011). The main topics addressed at the conference where Social Media/Social Network Integration, Green Initiatives and Responsible Gaming. My primary focus was on Social Media/Social Networks and Social Games. My presentation covered the popularity or social games in the context of the social web with special emphasis on the volume of play that is&amp;nbsp;occurring&amp;nbsp;and the use of virtual currency and virtual goods as a means of monetizing games in social networks. I also emphasized marketing, community&amp;nbsp;building&amp;nbsp;and CS using social media. My presentation can be found online at:&amp;nbsp;&lt;a href="http://www.blogger.com/bit.lyKevinFloodAPLA2011"&gt;http:/bit.lyKevinFloodAPLA2011&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Overall the&amp;nbsp;audience&amp;nbsp;was surprised by the shear number of players, transactions and growth rate of social network adoption around the world. Of special interest to them was the use of virtual currency and goods to monetize&amp;nbsp;social&amp;nbsp;games.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;The growth of social network adoption in Asia is much higher relative to other parts of the world driving increasing interest in this sector by organizations like APLA. This is most likely attributed to increased access to the Internet, the&amp;nbsp;proliferation&amp;nbsp;of web enabled devices such as smart phones and the demographics of Asian&amp;nbsp;communities&amp;nbsp;which is skewed heavily to 18 to 24 year old.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;The adoption of the social web as the primary form of interaction is a challenge that all businesses face and especially&amp;nbsp;lottery&amp;nbsp;operators constrained by regulation and a history of slow technical innovation in their sector. In Asia it is even more of a challenge and opportunity because social networks may be the only place&amp;nbsp;lotteries&amp;nbsp;can interact with their potential audience and the audiences are split over a number different social networks. &amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;The lottery companies have an added challenge and benefit given their "regulated" status and the need to address under age gambling. However, European gambling companies have been using social networks for years to market their products to social network participants indicating that regulated environments do not prohibit a company from engaging consumers in social networks.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Many of the Asian lottery companies do not have a social network or social media strategy. This was a bit surprising given the statistics previously mentioned. Why have Asian lotteries&amp;nbsp;largely&amp;nbsp;ignoring the most&amp;nbsp;important and potentially lucrative&amp;nbsp;&amp;nbsp;form of online communication currently available to them?&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;I do not want to paint all Asian lotteries as having ignored this sector. The Hong Kong Jokey Club for one has been aggressive in this area and&amp;nbsp;witnessing&amp;nbsp;benefits. I am sure there are &amp;nbsp;others as well. &amp;nbsp; However, the majority of them are just beginning to understand the significance of this&amp;nbsp;market&amp;nbsp;channel.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;So what is it about the lottery world that is holding them back from adopting social networks as a lucrative sales lead and monetization source? What are the&amp;nbsp;opportunities&amp;nbsp;for the lotteries if they decide to engage social networks and social media?&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Dependency On Retail Outlets:&lt;/u&gt; The lotteries have a long tradition of peddling their products through retail channels. This is their "bread and butter" as we say in the US and they view the world from this perspective. The lotteries have not seen social networks as a big threat to their business. However, things are changing as witnessed by the topic&amp;nbsp;selection&amp;nbsp;for the conference.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Granted the lotteries should not ignore this retail channel. However, if this focus is resulting in them ignoring the social web as a channel the decision could be dangerous and may result in the&amp;nbsp;lotteries&amp;nbsp; losing market share to more&amp;nbsp;aggressive&amp;nbsp;online, social media and social network marketing efforts.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Monopoly and Regulatory Protection:&lt;/u&gt; Essentially lotteries&amp;nbsp;operate in a&amp;nbsp;monopolistic environment supported by government regulation. This certainly does explain why a lottery would not&amp;nbsp;aggressively&amp;nbsp;exploit new marketing channels because there is no one to challenge them.&amp;nbsp;Also, regulators themselves may construct&amp;nbsp;bureaucratic&amp;nbsp;obstacles&amp;nbsp;that make it difficult and expensive to initiate new marketing efforts.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;I would caution lotteries from relying too heavily on this perceived protective fence. Social game companies and legal online gambling companies are&amp;nbsp;aggressively&amp;nbsp;building games that look and feel like lottery games. This is certainly a threat to the future growth and well being of regulated lotteries.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Illegal Operators&lt;/u&gt;: &amp;nbsp;There is evidence that&amp;nbsp;illegal&amp;nbsp;lottery&amp;nbsp;operators&amp;nbsp;are alive and well in Asia with many of them&amp;nbsp;closely&amp;nbsp;allied with&amp;nbsp;government&amp;nbsp;agencies. If these illegal operators decide to&amp;nbsp;aggressively&amp;nbsp;exploit social media and social networks to attract &amp;nbsp; players the illegal operators will take market share away from legal operators. It is very likely that they&amp;nbsp;either are or will exploit social media and networks to grow their market share.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Mobile Devices Challenge Lottery Outlets:&lt;/u&gt; One of the speakers from the Malaysian police department spoke about the reasons why illegal operators are so successful competing against legal lotteries. One of the reason he gave was service and&amp;nbsp;availability. Illegal operators go directly to a persons house to sell tickets and they also deliver winnings to punters that have won lotteries. Essentially, a person does not have to go to a retail lottery outlet to play a lottery. &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;If you think through this further it is not hard to image a time when the&amp;nbsp;majority&amp;nbsp;of&amp;nbsp;lottery&amp;nbsp;transactions are done through mobile devices. Asia is becoming more connected and connected through mobile devices. What a better way to buy a ticket and redeem your prize? Why do you need a retail outlet??? Yes, the bread and butter of the industry could be&amp;nbsp;challenged&amp;nbsp;if&amp;nbsp;mobile&amp;nbsp;Internet enabled devices proliferate.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Attracting the 18 to 25 Year Old Market:&lt;/u&gt; It is very interesting that the lotteries want to attract younger age players,&amp;nbsp;realize&amp;nbsp;that these potential players are all interacting in the social web and have not&amp;nbsp;aggressively&amp;nbsp;taken action to address this age group within social networks? I am not exactly sure why there is a disconnect between the realization and execution. &amp;nbsp;However, it is clear that the&amp;nbsp;disassociation&amp;nbsp;will&amp;nbsp;dissolve&amp;nbsp;as lotteries grasp the fact that all of these&amp;nbsp;potential&amp;nbsp;players are alive and well in social networks.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Virtual Currency/Virtual Goods &lt;/u&gt;- I did get a number of direct inquires from lottery operators on this topic. This interest is well founded given the special place lotteries find themselves in their&amp;nbsp;communities. Many virtual currency systems are designed for social causes and to stimulate interaction among&amp;nbsp;various&amp;nbsp;groups in society. They are also used as a legal means to monetize social games. People can legally transact in Facebook using virtual currency and virtual goods. These are many ways that lotteries can use the virtual world to increase sales, revenue per consumer and to promote brand identity.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Social&amp;nbsp;Responsibility&lt;/u&gt;&amp;nbsp;- &amp;nbsp;Lotteries engage in social programs to assist and enrich their&amp;nbsp;communities. In some cases the history of lotteries has emerged from &amp;nbsp;lotteries that where created&amp;nbsp;specifically&amp;nbsp;to &amp;nbsp;raise funds for social causes. Given this historic&amp;nbsp;emphasis&amp;nbsp;lotteries&amp;nbsp;should explore the numerous web related socially&amp;nbsp;responsible&amp;nbsp;focused organizations. They are too numerous to mention all of them. With some of them focusing on micro-funding, corporate sponsorship, organization building, donations, etc. I have direct experience with a few that the lotteries should consider as models or potential partners. &amp;nbsp; &lt;a href="http://www.socialvibe.com/"&gt;SocialVibe.com&lt;/a&gt; is very interesting because it merges corporate&amp;nbsp;sponsorship&amp;nbsp;and&amp;nbsp;advertising&amp;nbsp;with socially responsible&amp;nbsp;investing. &amp;nbsp;I became aware of this&amp;nbsp;because&amp;nbsp;of the clever way they use rich media to monetize their&amp;nbsp;visitors. &lt;a href="http://www.taproot.org/"&gt;Taproot.org&lt;/a&gt;&amp;nbsp;&amp;nbsp; is an organization that works with non-profits to help them staff and execute on projects. Taproot engages a pool of pro bono consultants that they attract from well established companies and place them into projects for non-profit organizations. I have worked with them to integrate their service into social networks.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Social Games And Lotteries&lt;/u&gt; - Many social game companies offer a number of social games and monetize players over the full range or their game portfolio. The concept is simple and effective. If you spend the time and money acquiring a player why not monetize them across a range of games to increase revenue per player.&amp;nbsp;Lotteries&amp;nbsp;should consider this strategy for obvious reasons.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Generate More Revenue Per Player&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Engage In The Social Web&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Offer More Content To Attract More Players&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Social Media - If a business does not have a Facebook fan page, is not developing a community within a&amp;nbsp;relevant&amp;nbsp;social network and does not use a tool like Twitter to communicate and interact with its target market market then the business is really missing out on relatively inexpensive ways to engage its customer base. Also, social networks and social media will evolve. Lotteries need to engage in these&amp;nbsp;social&amp;nbsp;tools if they want to keep pace with the march of the social media&amp;nbsp;phenomena.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Overall the APLA members get the importance of the social web for their world, businesses and consumers. The challenge going forward for them is where to start and how do they keep pace with the &amp;nbsp;rate of change in this sector. This is a good question. My recommendation is that the more you work with these social tools the more you will understand&amp;nbsp;how they work and how best to exploit them.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://sites.google.com/site/kevinfloodsite/kevin-flood-resume-2"&gt;Kevin Flood&lt;/a&gt;&amp;nbsp;is the CEO of&amp;nbsp;&lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc&lt;/a&gt;. Kevin writes extensively about online games and their impact and integration into&amp;nbsp;iGaming&amp;nbsp;and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his&amp;nbsp;Gameinlane&amp;nbsp;team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;script type="text/javascript"&gt;
var &lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;gaJsHost&lt;/span&gt; = (("https:" == document.location.protocol) ? "https://&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;ssl&lt;/span&gt;." : "http://www.");
document.write(&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;unescape&lt;/span&gt;("%3Cscript &lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;src&lt;/span&gt;='" + &lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;gaJsHost&lt;/span&gt; + "google-analytics.com/&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;ga&lt;/span&gt;.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt; &lt;script type="text/javascript"&gt;
var &lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;pageTracker&lt;/span&gt; = _&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;gat&lt;/span&gt;._&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;getTracker&lt;/span&gt;("&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;UA&lt;/span&gt;-5917540-1");
&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;pageTracker&lt;/span&gt;._&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;trackPageview&lt;/span&gt;();
&lt;/script&gt;&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-8772881878109127430?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/8772881878109127430/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=8772881878109127430" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/8772881878109127430?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/8772881878109127430?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/10/asia-pacific-lottery-association-apla.html" title="Asia Pacific Lottery Association (APLA) 2011 Conference Summary" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;D04NRnY9fyp7ImA9WhdUEUk.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-2609795480018355851</id><published>2011-09-27T10:53:00.000-07:00</published><updated>2011-09-27T10:53:17.867-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-27T10:53:17.867-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Internet gambling" /><category scheme="http://www.blogger.com/atom/ns#" term="game development" /><category scheme="http://www.blogger.com/atom/ns#" term="Social Games" /><category scheme="http://www.blogger.com/atom/ns#" term="igaming" /><title>EiG 2011 Milan Gaming Conference: What A Difference A Year Makes!</title><content type="html">&lt;div style="text-align: justify;"&gt;I attended and chaired a two day session on game development at the 2011 European Internet Gambling (EiG) conference and was surprised at how the European online gambling business community had &amp;nbsp;changed its positions and&amp;nbsp;attitudes&amp;nbsp;on a&amp;nbsp;number&amp;nbsp;of different topics from the year before.&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;So what was the catalyst &amp;nbsp;for this&amp;nbsp;change&amp;nbsp;and what changes are&amp;nbsp;occurring&amp;nbsp;?&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Social Networks - For years the I-gaming industry has dismissed or only partially entertained a relationship with social networks seeing the networks as at best, distantly&amp;nbsp;related&amp;nbsp;to&amp;nbsp;their&amp;nbsp;business and not a significant source of gaming revenue or player&amp;nbsp;acquisition. The argument being that "gambling" was not allowed in Facebook, the potential players were to young, the players would not transact for "real" money, etc.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Well that has changed evidenced by the&amp;nbsp;opening&amp;nbsp;CEO panel direct&amp;nbsp;acknowledgment&amp;nbsp;that they see social networks as one of the most important initiatives over the next year. More importantly they are actually executing on this plan now by launching&amp;nbsp;exclusive&amp;nbsp;social&amp;nbsp;games and&amp;nbsp;closer&amp;nbsp;integration of their gambling games with their social game offerings.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;Despite all the attempts by gambling operators to dismiss Zynga and other successful social network game companies as low revenue, not real gambling, and not a source of quality gambling leads the numbers are so&amp;nbsp;overwhelming&amp;nbsp;that gambling operators have to take notice. Zynga has a predicted 2011 revenue on the low end of 600 million USD. &amp;nbsp;Social games in aggregate are now producing more revenue then advertising for Facebook. It is estimated that 1 billion USD and 60% of Facebook's revenue is&amp;nbsp;coming from social games. If you are a CEO of a gambling company and&amp;nbsp;especially&amp;nbsp;a public company you have to have an answer for the social gaming&amp;nbsp;phenomena. &amp;nbsp;To give the gambling business credit they are actually doing more then talking about&amp;nbsp;their&amp;nbsp;position relative to social networks and games they are &amp;nbsp;actively&amp;nbsp;engaged in a number of social network and game initiatives.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;US Online Gambling - The potential that the US market might open up to online gambling is also driving more awareness of the role of social networks and social games in the US market. The fact that the US market has banned online gambling has resulted in US players seeking a proxy for gambling within social networks and&amp;nbsp;casual&amp;nbsp;games. Zynga poker is the obvious corollary and the most&amp;nbsp;visible&amp;nbsp;one. However, fantasy sports is big in the US with a number of sites launched in Facebook and in standalone web sites. These gambling models may actually remain popular even after online gambling is legalized in the US. The gambling companies will have to launch similar sites or engage in business deals to up sell players to&amp;nbsp;traditional&amp;nbsp;gambling propositions.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Social Networks As A Player Acquisition And Retention Tool - With so many people active in social networks &amp;nbsp;many of them&amp;nbsp;playing&amp;nbsp;games in social networks the operators are realizing that there is a potential up sell opportunity. Also, the appetite for gambling style social games has been proven (Zynga). If you can&amp;nbsp;publish&amp;nbsp;a game in Facebook that is like a gambling game and you have good profiling business intelligence to profile players you are going to get conversion.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Retention is also very much an issue with gambling operators. There focus on&amp;nbsp;acquiring, monetizing and not retaining players with alternative lower cost or alternate game play results in very high fall off of players. Social games could be an answer to this problem.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Virtual Currency/Goods - The social games that European gambling companies are building are taking advantage of virtual currency/goods transactions. Virtual currency is a proxy for&amp;nbsp;traditional&amp;nbsp;gaming money transactions and is legal because the prize payout is in a virtual format and not a "cash" payout. The gambling companies are starting to realize that this is a better business model then their cash&amp;nbsp;business&amp;nbsp;because players do not get paid for their winnings and their is no concept of a&amp;nbsp;traditional&amp;nbsp;wallet. All of the money stays with the operator. &amp;nbsp; A previous barrier to gambling companies taking virtual currency transactions seriously was the low individual transaction amounts. The gambling operators, based on the Zynga model,&amp;nbsp;realize&amp;nbsp;that if a game becomes&amp;nbsp;truly&amp;nbsp;social the amount of transactions can be very high resulting in good revenue per game. The other&amp;nbsp;phenomena that gambling operators may be aware of is the social game "whale" phenomena. At the GDC conference in San Francisco this year a speaker identified a class of&amp;nbsp;social&amp;nbsp;gamers &amp;nbsp;as whales (sound&amp;nbsp;familiar). These social gamers are transacting up to $150,00 USD a year in virtual currency/goods transactions! Granted the number of players in this&amp;nbsp;classification&amp;nbsp;are small relative to the overall social gamer numbers. However, their profiles and gaming behavior is very similar to the high rollers at land based casinos. &amp;nbsp;These players are getting VIP treatment from the social game operators for obvious reasons.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Social &amp;nbsp;Gambling Games - The majority of the games being developed by the gambling operators are social games that mimic real gambling games or could potentially have up sell potential into traditional gambling games. Bingo or bingo derivations &amp;nbsp;are the obvious choice because they are inherently social games and they have gambling cross over potential.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;Social Game Mechanics In Gambling Games - More interesting is the development of traditional&amp;nbsp;casino games injected into a social network context. Clearly standalone casino games have very little chance of being successful in the &amp;nbsp;context of the social web. Games have to have social components to encourage communication, rivalries, status&amp;nbsp;among&amp;nbsp;peers, etc. to grow a large enough communities to make the economics of social games&amp;nbsp;work. &amp;nbsp; The components being added to&amp;nbsp;traditional&amp;nbsp;casino games are leader boards, &amp;nbsp;competitions around the leader boards to encourage players to invite others to the competitions and to provide&amp;nbsp;visibility&amp;nbsp; and status&amp;nbsp;recognition&amp;nbsp;of players. Essentially, gambling operators are learning how to create&amp;nbsp;communities&amp;nbsp;of gamers. According to one operator the addition of "game mechanics" have proven to be very successful.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Branding/Monetization/Upsell - In the game development sessions I chaired&amp;nbsp;participants&amp;nbsp;where keen on making money in&amp;nbsp;social&amp;nbsp;games that&amp;nbsp;deviated&amp;nbsp;from&amp;nbsp;gambling&amp;nbsp;transaction&amp;nbsp;revenue.&amp;nbsp;&amp;nbsp; In the ICE Game Monetization sessions this year this topic was&amp;nbsp;discussed&amp;nbsp;with little enthusiasm from the traditional&amp;nbsp;gambling&amp;nbsp;community. That positioned has changed. I am not sure exactly &amp;nbsp;why. This new position could be influenced by the developers study of social games where branding is one of the most lucrative ways to monetize games. Branding is such a good revenue source for social games because of the "engagement" time of social games. Real gambling games have &amp;nbsp;the same engagement&amp;nbsp;characteristics.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Game Development And Mobile Game Influence - The rise of multi platform game deployment and the increased importance of mobile gaming has changing the way gambling game&amp;nbsp;operators&amp;nbsp;are approaching game development.&amp;nbsp;Traditionally games have been developed for the native platform(PC, Web, Phone, etc)&amp;nbsp;to extract as much&amp;nbsp;functionality&amp;nbsp;from the&amp;nbsp;platform to create an optimal game experience. This approach has been challenged by two developments. The market requirement to launch games&amp;nbsp;simultaneously on Android, Apple, Facebook and web is making this approach expensive and increasing the amount of time it takes to realize the full potential for a game.&amp;nbsp;&amp;nbsp;&amp;nbsp;HTML5 is now seriously being considered as the game&amp;nbsp;development&amp;nbsp;environment of&amp;nbsp;choice to allow for cross platform &amp;nbsp;near&amp;nbsp;simultaneous&amp;nbsp; game deployment. It is also being employed to decrease the cost of&amp;nbsp;development.&amp;nbsp;In the CEO panel one of the CEO's &amp;nbsp;specifically stated that their future games would be developed in HTML5.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Sophistication&amp;nbsp;Of Games - &amp;nbsp;The area of game development that really impressed me at the conference was the level of sophistication of casino style games. The multi-level and multi-dimensional&amp;nbsp;games being developed are&amp;nbsp;fascinating and speaks to the study of player behaviour invested in these games. The sophistication is not necessarily expressed by increasing complexity. In some cases the game itself is very simple with added&amp;nbsp;emphasis&amp;nbsp;on key aspect of the game that increase game play time and of course revenue.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;.Com Versus .Country - Europe has decided it is going to create a country by country&amp;nbsp;regulatory&amp;nbsp;regime forcing gambling&amp;nbsp;operators&amp;nbsp;to offer games only to their residence and excluding gambling operators that do not have licenses within a particular country. &amp;nbsp; The motivation for this is well understood as each country struggles though the current economic environment looking for revenue anywhere a government can find it. &amp;nbsp; &amp;nbsp; However, the impact on Internet gambling in&amp;nbsp;Europe&amp;nbsp;will be profound. &amp;nbsp; Essentially, the cost of doing business will go up, innovation will be constrained and over all gambling revenue will decrease&amp;nbsp;especially&amp;nbsp;for social games that require large&amp;nbsp;communities&amp;nbsp;to keep the games interesting. &amp;nbsp;This model may also &amp;nbsp;break down and not be&amp;nbsp;viable&amp;nbsp;in &amp;nbsp;countries with smaller populations. What will be the options and approach in this situation?&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;This trend may also be one of the reasons why European gambling operators are going social. They realize that they have to find other less costly.&amp;nbsp;accessible&amp;nbsp; and lucrative markets to survive and to grow.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Overall, this conference was the first European Internet Gambling conference where I got the sense that the European gambling community understands that it is part of a much larger online gaming community. This&amp;nbsp;realization&amp;nbsp;has given new life to an industry that&amp;nbsp;traditionally defined itself as an isolated online gaming island. The conference was refreshing, with high energy exhibited by the people actually building the games. They where excited about the social gaming&amp;nbsp;opportunity, mobile game development, cross platform development, etc.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;The new and emerging European gambling&amp;nbsp;regulatory&amp;nbsp;model will be&amp;nbsp;challenging&amp;nbsp;resulting in a consolidation in the industry and fewer competitors. US legislators will no doubt be looking at the new European regulatory model and decide if the would work in the US(.state versus .com).&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://sites.google.com/site/kevinfloodsite/kevin-flood-resume-2"&gt;Kevin Flood&lt;/a&gt;&amp;nbsp;is the CEO of&amp;nbsp;&lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc&lt;/a&gt;. Kevin writes extensively about online games and their impact and integration into iGaming and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his Gameinlane team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div&gt;&amp;nbsp;&amp;nbsp;&lt;script type="text/javascript"&gt;
var &lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;gaJsHost&lt;/span&gt; = (("https:" == document.location.protocol) ? "https://&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;ssl&lt;/span&gt;." : "http://www.");
document.write(&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;unescape&lt;/span&gt;("%3Cscript &lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;src&lt;/span&gt;='" + &lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;gaJsHost&lt;/span&gt; + "google-analytics.com/&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;ga&lt;/span&gt;.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt; &lt;script type="text/javascript"&gt;
var &lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;pageTracker&lt;/span&gt; = _&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;gat&lt;/span&gt;._&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;getTracker&lt;/span&gt;("&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;UA&lt;/span&gt;-5917540-1");
&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;pageTracker&lt;/span&gt;._&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;trackPageview&lt;/span&gt;();
&lt;/script&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-2609795480018355851?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/2609795480018355851/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=2609795480018355851" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/2609795480018355851?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/2609795480018355851?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/09/eig-2011-milan-gaming-conference-what.html" title="EiG 2011 Milan Gaming Conference: What A Difference A Year Makes!" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;A0EFR3c7fyp7ImA9WhdWFEo.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-3133612129005482069</id><published>2011-09-08T04:00:00.000-07:00</published><updated>2011-09-08T04:00:16.907-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-08T04:00:16.907-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="revenue games" /><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="Internet gambling" /><category scheme="http://www.blogger.com/atom/ns#" term="social gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="igaming" /><category scheme="http://www.blogger.com/atom/ns#" term="monetizing games" /><title>Making Money With Online Games</title><content type="html">&lt;div style="text-align: justify;"&gt;It is no secret that online games of all kinds are generating a tremendous amount of revenue for businesses. Although hard to confirm, it could be that games are the second&amp;nbsp;highest&amp;nbsp;source of revenue(Facebook credits) behind advertising within the Facebook environment and the&amp;nbsp;highest&amp;nbsp;source of&amp;nbsp;revenue&amp;nbsp;for individual application providers within Facebook. Online gambling has&amp;nbsp;consistently&amp;nbsp;posted &amp;nbsp;3 to 4 billion dollar revenue numbers per year with the numbers continuing to increase. We also see a big push to "gamify" traditional e-commerce applications to increase e-commerce revenues.&lt;script type="text/javascript"&gt;
var &lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;pageTracker&lt;/span&gt; = _&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;gat&lt;/span&gt;._&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;getTracker&lt;/span&gt;("&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;UA&lt;/span&gt;-5917540-1");
&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;pageTracker&lt;/span&gt;._&lt;span class="goog-spellcheck-word" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: yellow; background-position: initial initial; background-repeat: initial initial; "&gt;trackPageview&lt;/span&gt;();
&lt;/script&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;So what is this all about and why are games such an attractive way to make money on the web and in social networks?&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;There are a number of reasons for this phenomena with no single reason being the most important. A number of game elements come together to create an optimal environment for game revenue generation. It is also a myth that once you launch a&amp;nbsp;social&amp;nbsp;game or a gambling style game the money flows in. This is far from the truth with many&amp;nbsp;social&amp;nbsp;and gambling games&amp;nbsp;missing&amp;nbsp;the mark and being taken off of the market. Also, one size does not fit all. Some game elements work better then others in specific&amp;nbsp;environments. A game launched in a social network has to have a social component to really make it work well. Conversely, I have seen single online slot games with no manufactured social elements generating great revenue while other slots generated very little revenue.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;With this said, there are game elements that are common to most successful high revenue generating games.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Engagement &amp;nbsp;- Games are differentiated from other Internet&amp;nbsp;applications&amp;nbsp;because&amp;nbsp;they frequently engage the player &amp;nbsp;in an engagement that lasts more then a few minutes. &amp;nbsp;Essentially, &amp;nbsp;the consumer of the experience stays within the application longer then they normally would in other applications. &amp;nbsp;This engagement is&amp;nbsp;achieved&amp;nbsp;by exposing the player to a number of game mechanics. &amp;nbsp;The exact mix of game mechanics differs from game to game. However, the&amp;nbsp;mechanics&amp;nbsp;always have to add up to longer engagement within the game.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Community - Even in solitary play style games like slots and casino games a sense of belonging to a community is required to encourage a player to frequently return to a gaming property and to feel&amp;nbsp;comfortable&amp;nbsp;with&amp;nbsp;contributing&amp;nbsp;time and money to an online gaming operation. &amp;nbsp;This sense of community instills "trust" in the gaming operation, a common activity that can stimulate conversation among like minded players and a&amp;nbsp;competitive&amp;nbsp;element that encourages players to achieve recognizable&amp;nbsp;milestones. Even in social games community must be cultivated to encourage players to connect with &amp;nbsp;other players in the gaming community thus growing the overall community. In many ways customer support operations play a big role in maintaining and growing&amp;nbsp;communities. Addressing system&amp;nbsp;problems, billing issues and game play&amp;nbsp;disputes&amp;nbsp;quickly&amp;nbsp;and effectively is essential to maintain trust in the game platform and an indirect way to attract other players to the community.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Multiple Monetization Methods - Really profitable games have more then one source of revenue. In social networks the two primary sources of revenue are virtual currency and advertising. &amp;nbsp;In some cases games have small games included within them or on a side bar that generate&amp;nbsp;revenue. When the player of the primary game becomes&amp;nbsp;fatigued&amp;nbsp;they have the option to play a short easy to play game. &amp;nbsp;Some game operators use a referral system to refer or up sell their players into other gaming venues. This&amp;nbsp;multiple&amp;nbsp;choice of revenue generating&amp;nbsp;opportunities&amp;nbsp;helps to increase&amp;nbsp;revenue&amp;nbsp;per play, decrease the risk of receiving no revenue per player and helps the game&amp;nbsp;publisher&amp;nbsp;understand which&amp;nbsp;revenue&amp;nbsp;methods work best for classes of players. &amp;nbsp;This later reason also helps game companies profile players into categories of less to most&amp;nbsp;likely&amp;nbsp;to contribute revenue for certain types of&amp;nbsp;revenue&amp;nbsp;generation offerings&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Placement Of Monetization In Game - Where a&amp;nbsp;monetization element is placed in game, when it appears to the player and the method of taking the transactions are critical considerations when designing a game. The opportunity for a player to contribute funds in a game should not&amp;nbsp;distract&amp;nbsp;the player from the game play itself. On the other hand the&amp;nbsp;financial&amp;nbsp;transaction should be presented in places where it is obvious that more fund contribution will enhance game play, allow a player to move to a higher levels in a game &amp;nbsp;or avoid the termination of the game. Monetization encouragement should be presented at&amp;nbsp;critical&amp;nbsp;places in &amp;nbsp;a game where more contribution to a game will increase the&amp;nbsp;likelihood&amp;nbsp;for an improved prospect of winning or winning larger prizes.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The Value Of Free Play And Ad Revenue - Many online game companies do not fully understand the value of free play in the context of game monetization. The ultimate goal of a free play option is to upgrade a player to a pay for play level, &amp;nbsp;to allow players that have pay for play&amp;nbsp;fatigue&amp;nbsp;an option to stay in the game community even if they are out of funds. Free play is used to keep players within the game community and defecting to another game site.&amp;nbsp;Ultimately, this strategy should lead to more players transacting because the overall player pool is always increasing.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Advertising can and should be a monetization method in free play. However, it needs to be &amp;nbsp;presented in such a way that the player does not find the advertising annoying. In this case the player will not be monetized to the full extent. &amp;nbsp;Unfortunately many gaming sites bombard free players with excessive advertising resulting in high drop out rates. &amp;nbsp;In some cases games sites do this to make the free play option so unpleasant that the&amp;nbsp;player&amp;nbsp;either leaves or upgrades to an&amp;nbsp;advertising&amp;nbsp;free pay to play level. This strategy is flawed because there is a high&amp;nbsp;likelihood&amp;nbsp;that the business will lose the player entirely.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Reasons to Return To The Game -&amp;nbsp;Inevitably&amp;nbsp;gamers have to leave a game for a number of reasons. A good game will always have a reason for the player to return. The reasons to return to a game are varied and depend on the type of game. In a role&amp;nbsp;playing&amp;nbsp;game(RPG) a player always has the&amp;nbsp;opportunity&amp;nbsp;to reach another level. Games like Cityville or Farmville use this&amp;nbsp;technique&amp;nbsp;to continually draw players back to a game.&amp;nbsp;Essentially&amp;nbsp; the game becomes addictive. In a gambling game the reason to return is the hope that there may be a big payout or increased play will increase the likelihood of winning. In many cases the game creates a community of players. Many players return to a game to rejoin the game community.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Measuring Progress - Players enjoy comparing (competing) themselves to others and having a means of sharing &amp;nbsp;a status with others. This is just human nature and needs to be an essential part of any successful game. A game should have leader boards,&amp;nbsp;notification&amp;nbsp;of players&amp;nbsp;achievements, point accumulations, levels of play achieved, etc.&amp;nbsp;visible&amp;nbsp;to all players of the game.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Monetizing Across Multiple Games - In an ideal world a game operator will have&amp;nbsp;multiple&amp;nbsp;game offerings. Many of the big game publishers in Facebook run multiple games. They constantly&amp;nbsp;cross&amp;nbsp;sell players to other games in their portfolio. The added games will help monetization in a number of ways. The obvious one is that once a player is acquired you can generate revenue from a number of games. The less obvious&amp;nbsp;reason&amp;nbsp;is that a player can become&amp;nbsp;bored&amp;nbsp;with a game and needs to be constantly stimulate by new games. If additional games are not added then the player will leave and perhaps not return.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Games Advertising/Branding - I can not think of a better place to advertise or obtain brand awareness for your product or company then in online games. The simple reason is that the players spend so much time in a game environments. Brands will pay a&amp;nbsp;tremendous&amp;nbsp;amount of money &amp;nbsp;for this exposure. I am surprised that gambling operators do not take more advantage of this form of revenue&amp;nbsp;generation in their games. Some of the larger&amp;nbsp;social&amp;nbsp;game&amp;nbsp;publishers&amp;nbsp;are heavily sought after by big brands because the brands understand that some games give them sustained exposure to large number of players.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Hierarchical&amp;nbsp;Pricing Structures - Having different pricing packages based on a game, type of game, access to games, etc, is a good way to extract a higher revenue per player. You see this often with an entry level fee and a premium offering. Game publishers could easily increase the number of levels in games beyond 2 and increase their revenue because players frequently do not have binary coin in&amp;nbsp;decision&amp;nbsp;points. &amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Player Profiling - Player profiling has become a critical part of many gaming operations. Sophisticated business intelligence&amp;nbsp;systems&amp;nbsp;are being used to determine when players are likely &amp;nbsp;to transact, how often they will transact and how much they will contribute to a gaming&amp;nbsp;operation. Essentially, knowing the customers has been&amp;nbsp;raised&amp;nbsp;to a new level&amp;nbsp;because&amp;nbsp;players are&amp;nbsp;inadvertently&amp;nbsp;giving game platform providers information about their game play&amp;nbsp;behavior and themselves.&amp;nbsp;Combining&amp;nbsp;this information with player profile information&amp;nbsp;volunteered&amp;nbsp;by the player and the players social networking connections results in targeted&amp;nbsp;acquisition &amp;nbsp;and up-sell programs that increase the spend per player.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Clearly, online games have become a good &amp;nbsp;source of&amp;nbsp;revenue&amp;nbsp;for game publishers. However, not all game&amp;nbsp;publishers&amp;nbsp;are fully optimizing their games sites to take&amp;nbsp;advantage&amp;nbsp;of the revenue opportunities. E-Commerce sites will continue to be&amp;nbsp;intrigued&amp;nbsp;by the value of game&amp;nbsp;mechanics&amp;nbsp;in their applications for good reasons. &amp;nbsp;The continued popularity of games will drive companies wishing to brand themselves and their products to spend money on games as a way to get there products and services recognized resulting in additional&amp;nbsp;revenue&amp;nbsp;sources&amp;nbsp;for game publishers. Given the creative nature of games there are still many&amp;nbsp;opportunities&amp;nbsp;to launch successful games. We may see the addition of more ways to monetize games given their popularity&amp;nbsp;opening&amp;nbsp;the door to new game development, new venues and higher revenue. &amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Interplay of games on mobile devices, on the web and within social networks still has a long way to go offering creative&amp;nbsp;opportunities&amp;nbsp; for new&amp;nbsp;entrants in the space and even more opportunity to generate revenue.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Just having a game in Facebook does not&amp;nbsp;guarantee high&amp;nbsp;revenues.&amp;nbsp;&amp;nbsp;Games have to be interesting enough to&amp;nbsp;support&amp;nbsp;all of the mentioned&amp;nbsp;features&amp;nbsp;and they have to be engaging enough to attract high numbers of players. In the Facebook&amp;nbsp;environment&amp;nbsp;we are talking about millions of concurrent players if only&amp;nbsp;single&amp;nbsp;monetization methods are employed. If more monetization methods are used fewer players are required.. In gambling style games the total amount of players can be smaller becomes of higher transaction amounts. However, retention features are critical to maintain adequate income to support a game.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In all game&amp;nbsp;environments&amp;nbsp;a steady flow of new games should and will be introduced as businesses and governments realize the value proposition of games. &amp;nbsp;This means that competition will intensify and player expectations will be higher resulting in the demand for more interesting games, more variety and better ways to entice players to part with funds to play games.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;&lt;a href="http://sites.google.com/site/kevinfloodsite/kevin-flood-resume-2"&gt;Kevin Flood&lt;/a&gt;&amp;nbsp;is the CEO of&amp;nbsp;&lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc&lt;/a&gt;. Kevin writes extensively about online games and their impact and integration into iGaming and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his Gameinlane team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-3133612129005482069?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/3133612129005482069/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=3133612129005482069" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/3133612129005482069?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/3133612129005482069?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/09/making-money-with-online-games.html" title="Making Money With Online Games" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;CE8EQXw_fyp7ImA9WhdXEUo.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-7330341564158091907</id><published>2011-08-24T01:00:00.000-07:00</published><updated>2011-08-24T01:00:00.247-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-24T01:00:00.247-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Internet gambling" /><category scheme="http://www.blogger.com/atom/ns#" term="Social Games" /><title>Is It Time For An Internet Gambling Social Network?</title><content type="html">&lt;div style="text-align: justify;"&gt;We have seen the meteoric rise of social games taking over the Internet gaming space. They have leveraged social networks using notifications, friend connections, social advertising and virtual currency transactions growing large game communities. They are generating billions of dollars a year and growing rapidly. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Conversely, the Internet gambling space&amp;nbsp;has&amp;nbsp;become&amp;nbsp;marginalized and fractured. Gambling is not allowed in social networks&amp;nbsp;prohibiting Internet gambling from growing large and vibrant&amp;nbsp;gaming communities within social networks. Ironically, this prohibition is not a legal issue. Facebook has decided it&amp;nbsp;does not want gambling in its community.&amp;nbsp;It is interesting to not that Zynga has now lost interest in getting involved in the Internet gambling space&amp;nbsp;even if it becomes legal in the US. They do not have to they are already running a highly profitable social gambling operation&amp;nbsp;in Facebook using virtual currency transactions. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Without a strong presence in social networks other factors that contribute to fractured and bifurcated&amp;nbsp;Internet gambling markets get magnified. The continuing trend for regions such as&amp;nbsp;Europe&amp;nbsp;and potentially the US, if Internet gambling becomes legal, to view the Internet world on a state to state or country to country basis makes it very hard for Internet gambling to be a viable business model. This notion that each country and each state will have its own Internet gambling laws, legal requirements and tax structures has a decidedly negative impact on Internet gambling. If the same thing was occurring in Internet E-commerce their would barely be an industry. This is why Amazon is so opposed to state and country regulation and&amp;nbsp;tax regimes.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;What should the Internet gambling industry do to remain relevant is a social cross border and country&amp;nbsp;Internet world? Should the Internet gambling industry pull together its own social network? I would argue that it should and has to if this business sector is to grow and thrive. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;There are certainly many obstacles to this approach primarily because the industry has been so conservative in its business practices. Much if this conservatism is dictated by external legal and political structures that have attempted to create fictional closed networks in the Internet space to control and tax Internet gambling. Of course none of these structures work very well and are almost impossible to monitor and to control despite the best intentions of government agencies and legitimate Internet gambling businesses. Ironically, Facebook can do a better job of controlling content in its world because it only allows certified applications in its environment. Essentially, Facebook is a "closed" Internet environment. This is a topic in and of itself. However, this is the world as we know it and the Internet gambling industry should react and respond to this brave new world.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;A gambling social network will not only improve the overall health of the&amp;nbsp;Internet gambling industry it&amp;nbsp;could be a real life saver for governments trying to figure out how to control the Internet gambling industry. If&amp;nbsp;the Internet gambling industry&amp;nbsp;copied Facebook's model government could at least go to one environment to&amp;nbsp;extract their tariff.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;It is clearly time to stop fighting the inevitable&amp;nbsp;dominance of the Internet gaming world by social networks.&amp;nbsp;The Internet gambling world will soon have to make a decision &amp;nbsp;if the are going to join in on the social gaming party, remain marginalized or get creative and start to think about what an Internet gambling social network would look like.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://sites.google.com/site/kevinfloodsite/kevin-flood-resume-2"&gt;Kevin Flood&lt;/a&gt; is the CEO of &lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc&lt;/a&gt;. Kevin writes extensively about online games and their impact and integration into iGaming and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his Gameinlane team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-7330341564158091907?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/7330341564158091907/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=7330341564158091907" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/7330341564158091907?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/7330341564158091907?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/08/is-it-time-for-internet-gambling-social.html" title="Is It Time For An Internet Gambling Social Network?" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;CUEEQH48cCp7ImA9WhdRFU4.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-3726882234292021607</id><published>2011-08-05T01:40:00.000-07:00</published><updated>2011-08-05T01:40:01.078-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-05T01:40:01.078-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Internet gambling" /><category scheme="http://www.blogger.com/atom/ns#" term="online gambling" /><category scheme="http://www.blogger.com/atom/ns#" term="european Internet gambling" /><title>How The Weakening Of The European Union Negatively Impacts Internet Gambling Businesses</title><content type="html">&lt;div style="text-align: justify;"&gt;We hear a lot about European unemployment, challenges faced by the European banks, individual countries in the Euro zone struggling with their budgets, etc. There is even the questioning of the Euro currency and the viability of the Union as a governing body. In the case of online gambling businesses the weakening of the&amp;nbsp;European Union and a return to each country in the Union deciding how and who does business in their country has had a distinctly negative impact on European focused&amp;nbsp;Internet gambling companies.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The current trend for individual countries to ignore the European Union's&amp;nbsp;mandate to allow free trade within the Euro zone has a peculiar impact on online gambling operators that depend on cross border commerce to sustain&amp;nbsp; healthy businesses.&amp;nbsp;&amp;nbsp;&amp;nbsp;I have first hand knowledge of this having worked with a number of European operators during this difficult economic crisis.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Currently, many of the countries are requiring special licences to operate and run gambling operations within their borders. The goal of this legislative approach is to increase tax revenue for the individual countries through gambling licences and potentially to tax&amp;nbsp; player transaction volume. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The obvious impact on the gambling operators is that more licences per country means more money is taken from the bottom line of their businesses. Complying with these licences also becomes an economic challenge because some countries have extreme compliance rules that require online gambling companies to make substantial investment in infrastructure to comply with the new rules.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;A more insidious and damaging government practice is to prohibit online gambling operators&amp;nbsp;from operating in a country because the country itself is in the land based or online gambling business. We see this in Italy, German, etc. This battle has been waged for a number of years. However, the current economic crisis has intensified the efforts of individual countries to block IP addresses and in some cases to go directly after an operator that is hosting its services outside a particular country.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;A less well understood consequence of limiting access to players across country boundaries is the impact on games that require high volumes of players to make a game interesting, fun and profitable. These&amp;nbsp;games are&amp;nbsp;typically social games such as poker and bingo. However, sports wagering also requires a large pool of players competing to make the wagering interesting and to provide the statistical leveraging required to decrease the risk for online sportsbooks operators and to increase the ability for the operator to properly manage the punter community for the benefit of the punters and the operator.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;There are two&amp;nbsp; ironic outcomes of each country controlling the gambling operators within their own borders and the players that play either government operated or licenced online gambling businesses.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;Some countries simply do not have&amp;nbsp; enough players to make the regulatory overhead worth the effort of maintaining or complying with the regulations.&amp;nbsp;&amp;nbsp; &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The other less well understood consequence is the emergence of social gaming, especially social games like poker, bingo, fantasy sports, etc. that have become proxies for online gambling games. There are no restrictions on these games, no taxes and&amp;nbsp;no regulation, no age restrictions, etc. Social game operators have the&amp;nbsp; ability to create large worldwide communities of gamers buying and wagering purchased virtual currency. Although the individual transaction amount is relatively low for social gaming the shear numbers of players make up the difference between conventional online gambling and social gambling. Essentially, social game operators are directly benefiting from the&amp;nbsp;the emergence of individual country gambling law.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Clearly, the survival instinct reaction of individual Euro countries struggling with budget and revenue shortfalls&amp;nbsp;naturally makes them want to find revenue wherever they can. However, regulations that exclude players from participating and&amp;nbsp;&amp;nbsp;raise the cost of doing business to a point where operators have to walk away from a country, does a disservice to the countries and the online gambling operators, defeating the original purpose of the regulatory practice.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://sites.google.com/site/kevinfloodsite/kevin-flood-resume-2"&gt;Kevin Flood&lt;/a&gt; is the CEO of &lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc.&lt;/a&gt; Kevin writes extensively about online games and their impact and integration into iGaming and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his Gameinlane team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-3726882234292021607?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/3726882234292021607/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=3726882234292021607" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/3726882234292021607?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/3726882234292021607?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/08/how-weakening-of-european-union.html" title="How The Weakening Of The European Union Negatively Impacts Internet Gambling Businesses" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;DEQEQn47cCp7ImA9WhdSGEs.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-8091097501150791996</id><published>2011-07-28T06:09:00.000-07:00</published><updated>2011-07-28T08:18:23.008-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-28T08:18:23.008-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Internet gambling" /><category scheme="http://www.blogger.com/atom/ns#" term="Social Games" /><category scheme="http://www.blogger.com/atom/ns#" term="online gambling. social networks" /><category scheme="http://www.blogger.com/atom/ns#" term="casual games. monteizing games" /><title>What Social  And Casual Internet Game Companies Can Learn From Online Gambling</title><content type="html">&lt;div style="text-align: justify;"&gt;Recently I have published blog items primarily focused on educating online gambling operators&amp;nbsp;on the virtues and threat of social games to&amp;nbsp; their operations. In point of fact, I have been a bit unfair to the online gambling operators because I have not highlighted their strong points and how social and casual game operators could learn a few lessons from them. Indeed, online gambling operators have a lot to be proud of and social and casual game operators can learn from&amp;nbsp; online gambling&amp;nbsp;businesses.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;The Regulated World&lt;/b&gt; - Sooner or later the authorities are going to take social and casual game operators more seriously. The amount of virtual currencies transactions being processed ,&amp;nbsp; under age issues and social games that mimic real gambling games&amp;nbsp;are a few of the items that are &amp;nbsp;going to trip a wire in some jurisdiction&amp;nbsp;causing the social game companies to engage in practices that online gambling companies have had to comply with and implement to keep their licensees. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The list of activities and requirements that online gambling operators have to attend to remain legal and safe operators is staggering and non trivial to maintain and implement. To&amp;nbsp;name a few, regulatory legal counsel, auditing regimes,&amp;nbsp;employee background checks, increased charge back management oversight,&amp;nbsp; auditings of&amp;nbsp; software platforms,&amp;nbsp; game outcome monitoring to assure fair and random outcomes, upgrading of &amp;nbsp;networks and hardware&amp;nbsp;to&amp;nbsp;address denial of service and intrusion attacks,&amp;nbsp;&amp;nbsp;etc. These activities, systems and safe guards are common practice for online gambling operators existing in&amp;nbsp; regulated environments. The enforcement of these safeguards does create an expense overhead beyond the thresholds that social gaming companies are comfortable with. However, the time is coming when social game companies will have to pick up their game and comply with external regulations that require processes already used by online gambling operators. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Online Gambling Companies Are Banks&lt;/b&gt; - Most online gambling companies have the concept of deposits and accounts to allow for the deposit of funds to game play and for the ability to withdraw funds when needed. Social and casual game companies have not followed this model because they do not have the concept of a cash withdrawal. Virtual currency does accumulate and is referenced as a line item in an accounting system. However, virtual currencies, as of this date, remain in the virtual world. I suspect this is going to change slightly as virtual currencies become&amp;nbsp;exchangeable &amp;nbsp;amongst themselves and consumers demand the ability to take their currency to another site or game property. Facebook credits are a defacto standard within Facebook and&amp;nbsp;Facebook is not allowing exchanges or transfers between currencies right now. However, I suspect this is going to be challenged as unfair resulting in a potential anti trust&amp;nbsp;or &amp;nbsp;monopoly claim requiring&amp;nbsp;them to allow for cash out and exchange. This will require social gaming companies &amp;nbsp;to have exchange rate virtual currency systems,&amp;nbsp; cash equivalent calculations for&amp;nbsp; virtual currency and the ability to redeem virtual currency from a virtual currency depository.&amp;nbsp;This all looks very much like the only gambling world.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Code Quality And Speed To Market&lt;/b&gt;&amp;nbsp;- Social game companies are notorious for poor quality releases and&amp;nbsp;bugs in their game releases. They do this because their is a higher&amp;nbsp;value placed &amp;nbsp;on new content releases&amp;nbsp;relative to the quality of &amp;nbsp;the overall game experience. This is tolerated because of the perceived notion that the games are for fun and not for money. This practice becomes less tolerable as players invest larger amounts of virtual currency into games changing the value proposition for players. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Conversely, Online gambling companies have to be very careful about releasing code that results in incorrect calculations, game outcome flaws, unannounced outages, etc. This is the case because of the amount of money involved and the need to get it right and having a system running all the time.&amp;nbsp; Their new content releases are less frequent then in the social gaming world not because they have poor developers but because the quality standards are higher based on consumer perception of the value proposition..&lt;/div&gt;&lt;div style="text-align: justify;"&gt;.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Niche Markets And Profitability&lt;/b&gt;&amp;nbsp;- Online gambling companies have the ability to address comparatively tiny markets relative to casual and social gaming companies and still make money.&amp;nbsp; Social and casual gaming companies struggle with profitability even at the high usage numbers they experience. They do use a number of monetization methods to get to break even. However, their player numbers still have to be very high to achieve profitability. Social gaming competition&amp;nbsp;has already gotten to the point where mass adoption of a single game is very hard( expensive)&amp;nbsp;&amp;nbsp;requiring social and casual game companies to begin to figure out how&amp;nbsp;to carve out small market segments and make money off of these markets. Gambling companies make games specifically for niche markets that have the potential for generating enough revenue to justify the games development. This goes beyond language localization. Gambling companies also look at cultural differences that impact user interface design and preferences of players. If you can successfully design a game that is truly unique and specialized for a market you can acquire a significant percentage of market share over companies that&amp;nbsp;genericize&amp;nbsp;their games . The social gaming companies might take a look at how the online gambling companies are achieving this and try and copy their techniques.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The online gambling operators are doing many things very well and better then the social game companies. The gambling companies are also very familiar with a regulated world and know how to successfully compete in a regulated environment. Social and casual game companies need to prepare for the day when their world looks very similar to the online gambling world taking some advice from the online gambling world may be a good idea.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://sites.google.com/site/kevinfloodsite/kevin-flood-resume-2"&gt;Kevin Flood&lt;/a&gt; is the CEO of &lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc&lt;/a&gt;. Kevin writes extensively about online games and their impact and integration into iGaming and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his Gameinlane team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-8091097501150791996?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/8091097501150791996/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=8091097501150791996" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/8091097501150791996?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/8091097501150791996?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/07/what-social-and-casual-internet-game.html" title="What Social  And Casual Internet Game Companies Can Learn From Online Gambling" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;D08ERHg5eSp7ImA9WhdSFkQ.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-6287178061358122037</id><published>2011-07-13T06:34:00.000-07:00</published><updated>2011-07-26T08:56:45.621-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-26T08:56:45.621-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="social gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="online gambling" /><category scheme="http://www.blogger.com/atom/ns#" term="online casino" /><category scheme="http://www.blogger.com/atom/ns#" term="legalized US internet gambling" /><title>Making Internet Gambling  Social</title><content type="html">&lt;div style="text-align: justify;"&gt;I recently read an article indicating that &lt;a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2011/07/06/BUOC1K6OSS.DTL"&gt;Zynga was responsible for generating 500,000 USD for Facebook&lt;/a&gt; in the last year. $400,000 of this revenue was from the 30% cut Facebook is taking on virtual currency transactions with 100,000 coming from advertising. This means that the social game company generated about 1.5 billion USD from its social games activity. This is a very nice number indeed and indicates how social games can rival and in many cases exceed traditional online gambling game revenue.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;These revenue numbers&amp;nbsp;have not gone unnoticed by online gambling companies or other social game companies. However,&amp;nbsp;the assumption that by just having a game in the Facebook social network equals millions of dollars in revenue is&amp;nbsp; not the magic answer. &amp;nbsp;There are many games hosted in Facebook that get little traffic and little revenue. So what is the magic behind the big social game leaders like &lt;a href="http://www.kabam.com/"&gt;Kabam&lt;/a&gt; and &lt;a href="http://www.zynga.com/"&gt;Zynga&lt;/a&gt;,&amp;nbsp;what can the online gambling companies learn from them and what do gambling companies have to do to become successful social gambling companies?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Part of the answer to this question can be found in games that have&amp;nbsp;&amp;nbsp;natural social components outside of social networks. Poker is an obvious example and coincidentally the first game Zynga launched in Facebook that led to their dominance in the social gaming space.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The social elements that social games like poker naturally have are the following:&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;1.) &lt;b&gt;The Game Requires&amp;nbsp;Players To&amp;nbsp;Engage With&amp;nbsp;Each Other&lt;/b&gt;&amp;nbsp;- This may seem obvious, however, many games that are released into&amp;nbsp;the Facebook environment do not require anyone else to play the games.&amp;nbsp; Many online casinos believe that they can launch a traditional slot machine into a social network and experience instant success. This is clearly not the case and a false assumption that may cost them dearly if they do not understand the social dynamics underlying the success of social games. Essentially, a social game is just that "a game that requires others to participate in the same&amp;nbsp;game allowing&amp;nbsp; gamers to experience&amp;nbsp;a social dynamic inherent in&amp;nbsp;the game".&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;2.) &lt;b&gt;Increasing Levels Of Achievement&lt;/b&gt; - MMOG and role playing games such as Everquest and&amp;nbsp;World of Warcraft demonstrated ealry&amp;nbsp;that in addition to the requirement to engage others in play their needs to be a way to differentiate oneself from the pack&amp;nbsp;by continuously reaching higher levels.&amp;nbsp;In addition to the personal goal to get better achievement is a way to differentiate oneself from others and brag about ones achievements in the gaming community.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;3.) &lt;b&gt;Recognition&lt;/b&gt; - This is an important feature in Fantasy Sports where many players are as interested in recognition as they are in winning. In addition to engaging others in play a good social game has to have a mechanism to identify key important players&amp;nbsp; providing them with status and recognition. There is no point in playing with other players unless you can measure each other to determine&amp;nbsp;who is best at any given point. This feature creates a dialogue between players and can result in a&amp;nbsp; player&amp;nbsp; inviting others to play to increase awareness of their achievements.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;4.) &lt;b&gt;Winning And Gifting&lt;/b&gt; - This is an area that is growing in popularity amongst social e-commerce and social game applications and should be a natural for online gambling companies. This adds another social component to a game that encourages a player to engage another player in the game. Gifting points or buying a virtual good with point and gifting it to another player are common ways to draw players into games and to retain them with the hope of obtaining more gifts. Also, there is a tendancy to re-gift the person that gifted a player forming a bond between players and the currency used in a game.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;5.) &lt;b&gt;Social Communication&lt;/b&gt; - This is a hotly debated topic in the gambling realm because of the risk of collusion.&amp;nbsp; This is a legitimate &amp;nbsp;concern especially with a game like poker. However, the risks might out&amp;nbsp;weight the dangers if a system can be put in place to closely monitor the interaction. In poker the chat capability is&amp;nbsp; a very&amp;nbsp; simple and powerful tool to encourage dialogue amongst players. In some cases social circles are started in chat rooms and move into the physical world. Adding a skype like function with added video capability&amp;nbsp;could be &amp;nbsp;a very power tool to grow a&amp;nbsp; gaming community.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;6.) &lt;b&gt;Private Tournaments, Teams&amp;nbsp;and Invitationals&lt;/b&gt; - Players&amp;nbsp;like to play with people they know.&amp;nbsp; Invitations and private tournaments are a great way to encourage others to play with people they know and trust. Each player will have a tendency to invite other players in their network to&amp;nbsp;group privately organized events resulting in new bonds being created and new players added to the gaming platform communtiy.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;7.) &lt;b&gt;Number Of Associations(friends) As Status&lt;/b&gt; - One of the keys to the Facebook game(yes Facebook and Ebay are games in and of themselves) is the recognition that more associations mean a higher status in the community.&amp;nbsp; This encourages more invites and a growth in the community. A player is compelled to add more friends and associates to to a&amp;nbsp; gaming communtiy to increase their own comfort level, gain support for their choice to participate in the game community and share their experience with other people they know and respect. This should natrually happen in a gambling social network.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;8.) &lt;b&gt;Notifications, Invitations and Virality&lt;/b&gt;&amp;nbsp;- Facebook and other social networks have shown that exponential growth in Facebook application adoption is fueled by&amp;nbsp; notification and invitation systems. This is the key to the success of Facebook and a system that has to be part of any social game. If Facebook is not the environment you will launch in&amp;nbsp;your&amp;nbsp;&amp;nbsp;&amp;nbsp;then a notification system should be added&amp;nbsp;to mimic&amp;nbsp; traditional&amp;nbsp;social game notification systems.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;9.) &lt;b&gt;More Games Means More Players&lt;/b&gt; - Zynga and Kabam are always releasing new games within the Facebook environment for&amp;nbsp; a&amp;nbsp;number of reasons.&amp;nbsp; 1.) People get bored and 2.) More content means more players and potentially different demographics and&amp;nbsp;3.) More revenue. All three of these things have to happen to keep a game community fresh and to continue to increase revenue.&amp;nbsp; MMOG games achieve this new experience by adding increasing complexity to their games and new features essentially resulting in new sub games emerging in the same game environment.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;10.) &lt;b&gt;First Mover Popular Social Games Lead To Market Dominance&lt;/b&gt; - Sad but true market share dominance&amp;nbsp;can happen very quickly in a social gaming environment.&amp;nbsp; We are all 6 degrees apart and a social game can take over a community of like mined people very quickly. This means that the first online gambling operator that&amp;nbsp; succesfully&amp;nbsp; launches and manages an online gambling social network will be the big winner.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;11.)&amp;nbsp; &lt;b&gt;Community Managers And Groups&lt;/b&gt;&amp;nbsp;- In order for a social game to work the community surrounding it has to be managed. Although some social interaction happens organically much of it has to produced, managed&amp;nbsp;and stimulated based on player feedback, trends and tendencies. This is a 24 by 7 activity requiring a community leader&amp;nbsp;to address issues the community is having, make suggestions to the community to determine how certain game&amp;nbsp;levels may be received and to draw out special interests of the community that may lead to more social interaction. Group dynamics dictate that a communtiy manager has to be on top of the groups activites to assure that positive trends are supported and negative ones are stifulled.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;12.) &lt;b&gt;Multiple Monetization Methods&lt;/b&gt;&amp;nbsp;- This may not be as much of an issue with traditional gambling. However, social game sites go a long way to introduce a multitude of monetization methods to increase overall revenue and to experiment with&amp;nbsp; better ways to monetize players.&amp;nbsp;In&amp;nbsp;some cases&amp;nbsp; a monetization method&amp;nbsp;can have a a negative impact on the community.&amp;nbsp; This may be a very important factor in the success(or not)&amp;nbsp;of social gambling in the US.&amp;nbsp; If the price point is too high for a player&amp;nbsp;to get involved or to pay for&amp;nbsp; prolonged&amp;nbsp;periods in an online gambling activity the monetization will most certainly impact the growth of the community. Lower price points as represented by virtual currency transactions in social games have proven that smaller transactions, lead to more play which leads to more overall revenue.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;13.) &lt;b&gt;The Power Of Free Play&lt;/b&gt; -&amp;nbsp;&amp;nbsp; Having a&amp;nbsp; competitive, low stress&amp;nbsp;and fun environment to learn a game,&amp;nbsp; relax and play is important for the development of new players and for maintaining players that temporarily are out of funds or want to play casually. &amp;nbsp;With the exception of Party Poker, I am not&amp;nbsp; sure that the exisitng gambling companies&amp;nbsp; really understand how to cultivate the free&amp;nbsp; to play community to their advantage. This mindset has to change if&amp;nbsp;online gambling companies&amp;nbsp;want to grow social gaming communites.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;14.) &lt;b&gt;Positioning Within Social Networks&lt;/b&gt; - Facebook currently does not allow for real gambling within Facebook even though it is legal in many countries. They may do the same in the US when Internet gambling becomes legal. If this is the case it is very important for online gambling companies to learn how to cultivate and communicate within social networks without hosting an online gambling operation within the Facebook environment. The reasoning is that&amp;nbsp;the online gambling companies will still have to market within social networks even if their gambling operation is not allowed to operate within that environment.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;15.) &lt;b&gt;Player Profiling&lt;/b&gt; -&amp;nbsp;Competition for online gamblers is and will become more intense as online gambling law becomes clearer and the US begins to open up gambling to help pay for state and federal budget deficits. This means that you will have to know your existing and potential future players very well&amp;nbsp; to remain competitive. The good news is that people are providing more and more information about themselves online in the form of Twitter, Linkedin, Facebook, Google searches, mobile app downloads, etc. Leveraging this mountain of information to understand the likes and dislikes of players&amp;nbsp;will be necessary to focus marketing efforts and to acquire consumers most likely to join an online gambling community. This is certainly not easy and requires special search and analysis processing to&amp;nbsp; make sense out of the mountain of information collected on individuals everyday. However, competencey in this area will be key to success on social online gambling.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Clearly the need to understand the social web in the context of online gambling will be critical for the success of any&amp;nbsp;Internet gambling operation. The tendency for the social graph to create monopolies quickly conceding victory to the online operator that pushes all the right social network buttons should not&amp;nbsp; go unnoticed. The first mover advantage is greater now then it ever has been because of the power of the social web to communicatete and consolidate quickly. Online gambling companies should act and think like social game companies if they have an interest in being successful&amp;nbsp;social Internet&amp;nbsp;game operators.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="https://sites.google.com/site/kevinfloodsite/"&gt;Kevin Flood&lt;/a&gt; is the CEO of &lt;a href="http://www.gameinlane.com/"&gt;Gameinlane&lt;/a&gt;, Inc. Kevin writes extensively about online games and their impact and integration into iGaming and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his Gameinlane team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-6287178061358122037?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/6287178061358122037/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=6287178061358122037" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/6287178061358122037?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/6287178061358122037?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/07/making-internet-gambling-social.html" title="Making Internet Gambling  Social" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CUYHRn85eCp7ImA9WhZaFUk.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-8171614405378904653</id><published>2011-06-30T06:00:00.000-07:00</published><updated>2011-07-01T10:58:57.120-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-01T10:58:57.120-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="HTML5" /><category scheme="http://www.blogger.com/atom/ns#" term="game development" /><category scheme="http://www.blogger.com/atom/ns#" term="games. casual games" /><category scheme="http://www.blogger.com/atom/ns#" term="Facebook games" /><title>HTML5 Versus Flash, Objective C(Apple) , And Java App(Google) Game Development Debate</title><content type="html">&lt;div style="text-align: justify;"&gt;Many game developers have decided to build their games in HTML 5 moving away from native platform development on Android,&amp;nbsp; Apple O/S and in Flash(Microsoft native app.) development. I have been encouraging my clients and&amp;nbsp; game developers to do the same.&amp;nbsp; My advice has generated a fair amount of controversy and&amp;nbsp; in some cases outright hostility&amp;nbsp;or all out endorsement. The variability of the responses indicates that not everyone&amp;nbsp;sees&amp;nbsp;HTML5 game development&amp;nbsp; from the same perspective.&lt;/div&gt;&lt;br /&gt;
&amp;nbsp;&lt;b&gt;Reasons For Endorsing HTML5 Game Development&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Build Once For&amp;nbsp;Deployment On Multiple Platforms(Web, IPhone, IPad, Android, Facebook, etc.) - The world is no longer one dimensional allowing developers to only deploy a game in Facebook, on mobile devices or on the web. A game should be manifest in all of these environments and in many cases tied together to encourage people to play&amp;nbsp;against each other on different devices and environments. HTML5 gives you some leverage to achieve this goal by decoupling game development form the operating system (OS).&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Keep The Cost Of Development Down - Clearly developing the same game on many devices can be costly from a variety of viewpoints. Development platform expertise, unique user interface design, connection to server methods, moneitzation mechanics, payment processing. etc. HTML5 does not solve all of these issues but it will solve many of them. Developers and web designers have become very efficient and cleaver developing a game first for a mobile device using HTML and then moving the game to other platforms. This allows the interface to undergo few changes as it moves up the user interface ladder. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Get To Market Faster - From a marketing perspective its makes sense to get your game on as many platforms as possible as soon as possible to capture market share in all of the environments and to build brand awareness for the game across platforms. There is a very short period of time to get a game recognized and growing. The more places it appears simultaneously the more likely that a referral buzz will be created to propel the game up to the charts in the mobile and Facebook environments. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;Get On Multiple Platforms Faster - I have yet to find a game development organization that has not been asked to get the game on mobile, on MS, Apple, Facebook, etc. as soon as possible. To a large degree the developers are the ones pushing the HTML5 button to relieve development load on their organizations and to get the game to market.&lt;br /&gt;
&lt;br /&gt;
Game Download Speed&amp;nbsp;- It still amazes me that client side games exists and are still being developed. The download for these things is obnoxious if you do not have any of the game assets per-loaded even with broadband connects. They are also error prone given the constant updates that MS and Apple drop on your device. HTML5 goes a long way in eliminating this issue.&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Objections For Developing HTML5 Games&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;The Games Do Not Look As Good - A product manager came up to me one day waving his Apple laptop at me with mock ups for the user interface of a new game on the screen. He asked me if I could make an HTML5 game with the rich graphic content of the example he showed me. I indicated probably not. First of all the quality of the graphic content spelled heavy download to me. Sure caching would help after the initial download. However, the game mechanics in a browser with all of these graphics moving in and out of the game did not encourage me to be positive. I told him we could build the game in HTML5 with some UI compromises to make the game more accessible and easier to access. He&amp;nbsp;walked away fuming insisting that we have the rich graphic content and he wanted the game interface on mobile and&amp;nbsp;the Facebook platform. I said sure&amp;nbsp; but you might regret that decision. I am sure this interchange occurs often and requires a producer or product manager to make some very difficult decisions about appearance versus user experience.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The Game Mechanics Are Not Sophisticated Enough On HTML5 - Well certainly native application development will give you a richer library&amp;nbsp;of functions to make more sophisticated games. &amp;nbsp;In certain cases there may be good reason for this and HTML5 is not the answer. However, the question should always be asked are these functions really necessary and where else do you intend to post or display the game. &lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;HTML5 Is Immature And Not Ready For "Serious" Game Development - I am not entirely sure what "immature" means in all cases. However, HTML5 is new, it is designed to be generic addressing a number of web development interests. This mean that there will be things that can not be done with HTML5 at this time. However, abandoning HTML5 because it does not support a function today may not be the best decision. HTML5 will&amp;nbsp;evolve based on input from the user community. I suspect that if enough developers speak-up about a missing feature in HTML5 it will eventually show up in the specification. The last thing you want to do is to stay on a fading platform and miss a wave. If you do you it will be very hard to get back on the wave as it gets stronger and starts to move faster.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Game Development Expertise - Some game development shops are heavy staffed with with C, C++, Java and less with "web development" resources like&amp;nbsp;Python, PHP, etc. talent. Certainly this does have an impact on a shops ability to build web based games and may require a team to start thinking about other resources to complement their teams to produce HTML5 games.&amp;nbsp; I would suggest that a game development team start investing in resources that can develop HTML5 games to build the skill set and expertise in their organization.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In conclusion,&amp;nbsp;many game developers are now building games in HTML5 for the reason&amp;nbsp;I have identified. Yes, HTML5 has it limitations. However, the multi-platform deployment ability should be taken into consideration when deciding on the game development platform. There are certainly times when HTML5 is not the answer. Certain sophisticated games in terms of animation, game logic, taking advantage of low level O/S functions&amp;nbsp;and connection speed may discount the benefits of HTML5 and require a different approach. However HTML5 will evolve quickly for the simple reason that game developers would prefer to build once and deploy on multiple platforms. Socket connections are an obvious area that HTML5 and browsers will begin to do a better job at to allow for better communication between server and web client. I am sure their will be many more on the pure graphic creation and rendering side.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://sites.google.com/site/kevinfloodsite/kevin-flood-resume-2"&gt;Kevin Flood&lt;/a&gt; is the CEO of &lt;a href="http://www.gameinlane.com/"&gt;Gameinlane&lt;/a&gt;, Inc. Kevin writes extensively about online games and their impact and integration into iGaming and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his Gameinlane team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-8171614405378904653?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/8171614405378904653/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=8171614405378904653" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/8171614405378904653?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/8171614405378904653?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/06/html5-versus-flash-objective-capple-and.html" title="HTML5 Versus Flash, Objective C(Apple) , And Java App(Google) Game Development Debate" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CUEARnk-cSp7ImA9WhZUFUg.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-4620337366146143468</id><published>2011-06-08T10:20:00.000-07:00</published><updated>2011-06-08T10:20:47.759-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-08T10:20:47.759-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Internet gambling" /><category scheme="http://www.blogger.com/atom/ns#" term="Facebook" /><category scheme="http://www.blogger.com/atom/ns#" term="Social Games" /><category scheme="http://www.blogger.com/atom/ns#" term="las vegas casinos" /><category scheme="http://www.blogger.com/atom/ns#" term="casinos" /><title>How Land Based Casinos Can Leverage Social Networks And Social Games To Improve Their Business</title><content type="html">&lt;div style="text-align: justify;"&gt;At a panel discussion at &lt;a href="http://www.gigse.com/"&gt;GIGSE&lt;/a&gt; this year I mentioned the interesting story of MGM's online games for prize site launch in 2001. Many people where not aware that MGM launched a free to play site, with the help of Wagerworks, in preparation for their ultimate goal of launching a real money site in Europe. The free site had a number of free to play slot games that tied game play with prizes at MGM properties. These prizes were free buffet tickets, discounts at casino restaurants, free hotel rooms, etc. With little or no advertising this site was tremendously successful from a traffic, game play and trips to land based casinos to redeem prizes perspective.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;MGM's ultimate goal was to launch a pay for cash experience in Europe. The prize site was an early test to see if online MGM games would be popular. They achieved their objective with the prize site. They then decided to redirect &lt;a href="http://www.igt.com/gb/"&gt;Wagerworks&lt;/a&gt; ( now IGT) to build the for cash site abandoning the prize site. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The Wagerworks team was a bit surprised at this decision given the success of the prize site. The team tried to convince &lt;a href="http://www.mgmgrand.com/"&gt;MGM&lt;/a&gt; to keep the prize site going in the US and launch another project to develop the for cash site for European deployment. The team was unable to convince MGM to keep the site going because MGM did not build a link between their land based loyalty program and the online site. Hence, they could not quantify the economic impact of the prize site on their land based business.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Despite this decision the Wagerworks team learned a very valuable lesson. Online free games could have a positive impact on land based operations if executed properly. Developing a strong linkage between a casino's loyalty program and their online properties was key to quantifying the economic impact of the online site on offline operations.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Another, better known, example of the synergy between online and offline gambling is the &lt;a href="http://www.wsop.com/"&gt;WSOP&lt;/a&gt; phenomena. I worked for &lt;a href="http://www.caesars.com/corporate/"&gt;Harrahs&lt;/a&gt; (now Caesars) during the heyday of WSOP witnessing the symbiotic link between online poker play and qualification for the WSOP land based event. In this case online activity was more then supplemental to the offline experience it was a critical component that created a perfect storm and big profits for Harrahs and online operators.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The 2006 enactment of &lt;a href="http://www.playwinningpoker.com/online/poker/legal/uigea/"&gt;US Internet Gambling(UIGEA)&lt;/a&gt; law changed everything and broke the linkage between&amp;nbsp; Internet game and the WSOP offline event. WSOP has never been the same.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Fast forward to 2011, the dominance of social games and social networks and the success of the ultimate social game, poker, in attracting online players to gambling style games. Clearly, the advent of the popularity of social networks and the shear number of people using them on a regular basis fundamentally changes the Internet and the way people and gamers interact with it. It is no secret that one of the most popular games in social networks is Zynga poker.&amp;nbsp;&amp;nbsp;This poker game is so popular because it was originally built to take&amp;nbsp; advantage of social networking features to attract and retain players. It is not a "ported" game from an Internet gambling site. It is specifically designed to encourage "viral" adoption of the game. Poker also happens to be a "natural" social game making it even more popular within a social network.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Certainly Zynga Poker is an enigma due to its pre-development before any applications where deployed in Facebook (a story in itself). However, it does demonstrate that with the right game design and integration with social&amp;nbsp;networks games&amp;nbsp;can have a profound impact o social network participantion. I&amp;nbsp;suspect that Facebook games are the most popular applications within Facebook.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Casino operators should task notice of this and develop a plan for linking their offline operations with social networks to drive traffic to their land based operations.&amp;nbsp;Most of the existing or potential casino customers have social network accounts and regularly engage other players in a social setting. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;There are some basics of Facebook marketing that transcend games and are a requirement for any business marketing their property, brand or business on line.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;The Fan Page - The fan page is similar to a web page or web site with the exception that it is embedded within Facebook. The advantage to the page is that people can&amp;nbsp;"like" the page notifying other friends in their network that they like it.&amp;nbsp;The "liking" results in friends within their social network to become aware of the business and to engage with the business. Essentially, growing a community and impacting the &lt;a href="http://en.wikipedia.org/wiki/Social_graph"&gt;social graph.&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;A land base casino should add features to the fan&amp;nbsp;page that promote visitation to the land based properties. The fan page should also reward viewers for any of their friends participating in&amp;nbsp;&amp;nbsp;a&amp;nbsp;promotion&amp;nbsp;that results in a visit to a casino.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Loyalty Program Linkage - The fan page should have a mechanism to identify a Facebook member with a casinos loyalty program. It could be that every Facebook visitor to the fan page is assigned a loyalty ID or anyone that responds to a promotion gets an ID. This will engage a tracking mechanism to determine&amp;nbsp;the intersection on casino visitation.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Facebook Groups - A Facebook group is a collection of people that have&amp;nbsp; a common interest. In the case of a casino it should be the casino itself that acts as the focal point.&amp;nbsp; This group can become very influential in promoting the casino or the opposite if they do not like something. Cultivation and growth of the group requires a "community manager" to encourage people to join continually engage participants in a dialogue and to retain members. Groups can and should grow to large numbers (thousands of members in some cases). Communication with the group should be regular and constant encouraging a dialogue and the groups desire to add more members to the group. For instance, notifications should be made to the group for special deals, events, ad promotions at the casino.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Casual/Free Games - Free to play virtual currency games are a good way to introduce new games(especially slot games) to an audience. In an ideal world every new physical slot game would have a social or casual game complement introducing the game to Internet users and encouraging them to come to the casino to play the real game. Providing a virtual currency scheme that would allow people to wager and win virtual currency in the game is advised. Providing there is no consideration to buy virtual currency a casino could offer a player some free&amp;nbsp; land based casino(hotel rooms, buffet, etc) items using virtual currency to attract them to the "real" property.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Casino&amp;nbsp; To Virtual World Connection - Promoting a social or casual game in the physical casino is very important. This will establish a closer link to both worlds. An obvious promotion would be an offer of free land based casino items for play&amp;nbsp; on the Internet site.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Certainly, The above mentioned items are only a few of the many ways a land based casino can leverage an online community and social networks to enhance their land based operations. It should be noted that the online world is distinctly different from a land based operation and requires a staff with a mindset that comprehends the virtual world and can cater to its peculiar marketing and game play characteristics. It is advised that a casino add these skills sets to their operation to ensure the success of their online and social network initiatives.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="https://sites.google.com/site/kevinfloodsite/"&gt;&lt;i&gt;Kevin Flood&lt;/i&gt;&lt;/a&gt;&lt;i&gt; is the CEO of &lt;/i&gt;&lt;a href="http://www.gameinlane.com/"&gt;&lt;i&gt;Gameinlane, Inc&lt;/i&gt;&lt;/a&gt;&lt;i&gt;.  Kevin writes extensively about online games and their impact and  integration into iGaming and E-commerce environments. Kevin is a  frequent speaker at online game events and conferences in Asia, Europe  and the US. Kevin and his Gameinlane team are currently working with  online gambling, social gaming and e-commerce companies integrating  social gaming with online gaming operations and integrate game mechanics  into e-commerce applications.&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;script type="text/javascript"&gt;
var &lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;gaJsHost&lt;/span&gt; = (("https:" == document.location.protocol) ? "https://&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;ssl&lt;/span&gt;." : "http://www.");
document.write(&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;unescape&lt;/span&gt;("%3Cscript &lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;src&lt;/span&gt;='" + &lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;gaJsHost&lt;/span&gt; + "google-analytics.com/&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;ga&lt;/span&gt;.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt;&lt;script type="text/javascript"&gt;
var &lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;pageTracker&lt;/span&gt; = _&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;gat&lt;/span&gt;._&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;getTracker&lt;/span&gt;("&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;UA&lt;/span&gt;-5917540-1");
&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;pageTracker&lt;/span&gt;._&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;trackPageview&lt;/span&gt;();
&lt;/script&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-4620337366146143468?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/4620337366146143468/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=4620337366146143468" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/4620337366146143468?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/4620337366146143468?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/06/how-land-based-casinos-can-leverage.html" title="How Land Based Casinos Can Leverage Social Networks And Social Games To Improve Their Business" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;CkQFRH86cCp7ImA9WhZVGUk.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-7833680457925375322</id><published>2011-06-01T06:31:00.000-07:00</published><updated>2011-06-01T07:58:35.118-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-01T07:58:35.118-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Zynga" /><category scheme="http://www.blogger.com/atom/ns#" term="Social Games" /><category scheme="http://www.blogger.com/atom/ns#" term="GiGSE" /><category scheme="http://www.blogger.com/atom/ns#" term="Facebook games" /><category scheme="http://www.blogger.com/atom/ns#" term="online gambling. social networks" /><category scheme="http://www.blogger.com/atom/ns#" term="california internet gambling" /><category scheme="http://www.blogger.com/atom/ns#" term="california online gambling" /><title>Why Is Social Gaming So Important For Online Gambling Companies?</title><content type="html">&lt;div style="text-align: justify;"&gt;I had the pleasure&amp;nbsp;of participating in&amp;nbsp;a &lt;a href="http://www.gigse.com/"&gt;GIGSE&lt;/a&gt; panel discussion this year where I was asked to comment on the role of social gaming in the context of the potential legalization of online gambling in the US. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I indicated that social gaming should be a critical strategic&amp;nbsp;consideration for any company&amp;nbsp;interested in taking advantage of the future prospect of legalized online gambling. I also implied that even if US online gambling is not legalized or takes a long time to happen&amp;nbsp;a serious look at&amp;nbsp; social networks and social games should be a part of any gaming companies strategy.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I pointed to the success of Zynga as an example of how a social gaming strategy has created perhaps the most successful online gaming company to date.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Despite&amp;nbsp;Zynga's &amp;nbsp;impressive numbers many of the people in the audience dismissed Zynga or any other social gaming company as irrelevant and inconsequential relative to online gambling. The reaction I received from many attendees was a bit shocking to me. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The argument's they used to support their position are as follows.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;1.) The majority of social gamers are under the age of 18.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;2.) The social gaming experience is different then "real" online gambling.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;3.) There is no money in social gaming. Revenue per player is very low.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;4.) There are only a&amp;nbsp; "few" high virtual currency transactors in social gaming.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;5.) Zynga's lead generation to online gambling operators has been very poor.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;6.) Social gaming companies do not know how to operate real gambling sites.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Although some of these arguments have merit others do not or are taken out of the context of the intricate online gaming ecosystem. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The following are items online gambling companies should take into consideration before they completely dismiss social gaming.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;1.) Average Age Of Facebook Players -Just about everyone has a Facebook ID. The average age of Facebook members is now 35 years old and getting older. The 18 to 25 year old age group is a significant portion of Facebook membership. This is the perfect age group profile for online gambling. If you have every played in Zynga poker you will see (their pictures) that many of these players are the traditional age group for online gamblers.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;2.) Social Games Are Different For Online Gambling Games - Yes the social game experience is different from an online gambling experience. Of course it is, because online gambling is not allowed in Facebook. Companies like Zynga have shrewdly decided to offer a game experience that matches the social environment. This is one of the reasons why Zynga has 250 million players and online gambling companies are not even close to these numbers.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;3.) Social Games Will Change If Online Gambling Is Legalized - If online gambling becomes legal in the US and Facebook embraces it (which they will in&amp;nbsp;a clever way) online gaming content in Facebook will change making it more gambling like. The gaming companies will not change their current casual offering. Instead they will offer a different game experience and upgrade casual gamers into the gambling operations. Even if the conversion rates is in the single digits the numbers are astounding. Also, Goolge, Apple, Yahoo, Amazon, EA, etc.&amp;nbsp;and other major online companies that have large numbers of online profiled transactors will create online gambling games and seek to convert their current visitors to online gambling.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;5.) Making Money In Social Gaming -Many online gambling companies that come to me to help them understand the social gaming world are appalled at the relatively small monetary transactions per player. They become discouraged by these numbers not realizing that if a gaming company can create a gaming application that has a viable social component and a good social network marketing strategy the shear numbers of players will make up for the lower transactions per player. No this is not an easy thing to do. However, if successful, social gaming can begin to pay for itself.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In contrast to online gambling companies, social gaming companies use a variety of game "monetizationr" techniques to make money from social gaming. In gaming advertising, virtual currency, virtual goods, lead generation for other social applications, etc. In aggregate these numbers start to add up. Virtual currency and good sales alone are climbing to rates equal to and exceeding online gambling revenue. It is estimated that the virtual world will be generating 5 billion USD per year in the not too distant future.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;6.) Player Profiling And The Online Gaming Ecosystem -&amp;nbsp;Treating&amp;nbsp; online gambling and social gaming players as distinct and separate individuals is not realistic given the large numbers of players engaged in social gaming. Inevitably there is an intersection between these two groups. In the past two years social gaming companies with the help of third party companies specializing in social network profiling have begun to take a look at all of the Twitter, Facebook, Google search, etc data to decipher the likes and dislikes of people on the web. Evaluating and making sense of&amp;nbsp;this data is not easy. However, some progress is being made to provide hints as to the propensity of an individual to buy a certain product, play a certain game, travel to a specific destination, etc. There is still much work to be done to in this area and privacy issues abound. However, with the increasing amount of information we are all contributing freely to the Internet there will be a time when&amp;nbsp; profiling will get to a point where we can successfully to move players to and from different environments with a high degree of accuracy and increased moneitization.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;7.) Marketing And Player Acquisition On The Social Web - An online gambling company has to learn how to market to players within the social web even if they believe that social gamers are not the target audience. Everyone is in a social network of some kind and&amp;nbsp;online gamblers are no exception. Developing a productive and effective social networking marketing program is non-trivial and requires a very different approach then tradition web, affiliate, e-mail, physical, etc. marketing. Ironically, social games are one of the most effective ways to market products and services because they do have the potential to get close to a truly viral application. This is the holy grail of social marketing and and should be a goal for online gaming companies even if they never launch a social game of their own.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;8.) Social Games As A Separate Business Unit - At the &lt;a href="http://kevinflood.blogspot.com/2011/02/monetizing-social-games-conference.html"&gt;ICE&lt;/a&gt; conference in London this year I had the opportunity to help organize a special session on &lt;a href="http://kevinflood.blogspot.com/2011/02/monetizing-social-games-conference.html"&gt;social game monetization&lt;/a&gt;.&amp;nbsp; It was revealing because it came to light that traditional gambling companies like 888 and BetWin are creating separate social gaming business units not related to their gambling properties. These companies realize that the future of online gaming is within social networks. This is where the growth and innovation will be. They want to be in it and be just as successful as Zynga and other high profile social gaming companies.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;It is clear that&amp;nbsp; many online gambling companies do not fully understand the importance of&amp;nbsp; social networks and social games in the context of online gambling and distinct social gaming applications. Some of them do and are taking steps to explore how to be successful within social networks and to launch social games that can stand on their own&amp;nbsp;taking advantage of&amp;nbsp;the social graph. This space is certainly evolving quickly making it more difficult to get into the social space and establishing expertise and brand awareness. Despite this a presence in social networks is becoming mandatory for any company wishing to maintain market share and to grow. The sooner an online gambling companies embraces this reality the better off they will be.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="https://sites.google.com/site/kevinfloodsite/"&gt;Kevin Flood&lt;/a&gt; is the CEO of &lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc&lt;/a&gt;. Kevin writes extensively about online games and their impact and integration into iGaming and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his Gameinlane team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-7833680457925375322?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/7833680457925375322/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=7833680457925375322" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/7833680457925375322?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/7833680457925375322?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/06/why-is-social-gaming-so-important-for.html" title="Why Is Social Gaming So Important For Online Gambling Companies?" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;A0cGQno8eyp7ImA9WhZVEkg.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-2766838759620124526</id><published>2011-05-24T10:09:00.000-07:00</published><updated>2011-05-24T10:43:43.473-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-24T10:43:43.473-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online gambling" /><category scheme="http://www.blogger.com/atom/ns#" term="Social Games" /><category scheme="http://www.blogger.com/atom/ns#" term="igaming" /><category scheme="http://www.blogger.com/atom/ns#" term="harrahs" /><title>Significance Of Harrah's Playtika Purchase For 90 Million USD</title><content type="html">&lt;div style="text-align: justify;"&gt;The iGaming world is a buzz with the news that &lt;a href="http://www.insidesocialgames.com/2011/05/19/playtika-acquired-by-caesars-entertainment-casino-group-for-80m-to-90m/"&gt;Harrahs has purchased&lt;/a&gt;&amp;nbsp;the Israeli social and casual game development company &lt;a href="http://playtika.com/"&gt;Playtika&lt;/a&gt;. This transaction is quite significant from a strategic and industry perspective. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The subtle significance of this transaction indicates that Harrahs is taking the online social and casual game very seriously. This is important because Harrahs is considered a "gambling" operation and not an Internet social gaming company. Playtika's games are clearly modeled after casino games. However, they are free to play with "virtual currency" transaction options. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This transaction is important because of the size of the payout for Playtika coming close to 90 million USD. It indicates that Harrahs envisages some serious revenue and branding coming from these games. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;More importantly Harrahs has decided it is not going to wait for US gambling law to change before it goes online. Harrahs wants to build an online brand now, obtain expertise in managing an online gaming property and establish a close linkage between its off line properties and its new online brand.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Harrahs wants to acquire online players now through social gaming and understand how the social gaming business works. Most of the iGaming industry is still in denial about the importance of social and casual gaming for the purpose of profiling and up selling into Internet gambling offerings.&amp;nbsp; Harrahs gets it and knows that with 1/2 billion people in Facebook, the average age over 35&amp;nbsp;and most of them playing Facebook like games there is definitely some serious cross over.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Gary Loveman has always been an innovator in the US land based market and he has been working hard over the years to bring his company into the digital age. Gary is building the business and operational acumen to make this happen. He is moving far ahead of his rivals at this point. Can they catch him?&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;a href="https://sites.google.com/site/kevinfloodsite/"&gt;&lt;i&gt;Kevin Flood&lt;/i&gt;&lt;/a&gt;&lt;i&gt; is the CEO of &lt;/i&gt;&lt;a href="http://www.gameinlane.com/"&gt;&lt;i&gt;Gameinlane, Inc&lt;/i&gt;&lt;/a&gt;&lt;i&gt;. Kevin writes extensively about online games and their impact and integration into iGaming and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his Gameinlane team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/i&gt;&lt;/div&gt;&lt;script type="text/javascript"&gt;
theThThvar gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt;&lt;script type="text/javascript"&gt;
var pageTracker = _gat._getTracker("UA-5917540-1");
pageTracker._trackPageview();
&lt;/script&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-2766838759620124526?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/2766838759620124526/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=2766838759620124526" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/2766838759620124526?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/2766838759620124526?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/05/significance-of-harrahs-playtika.html" title="Significance Of Harrah's Playtika Purchase For 90 Million USD" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;D04NQ3g-fCp7ImA9WhZQEU4.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-548076852497493965</id><published>2011-04-18T06:00:00.000-07:00</published><updated>2011-04-18T07:13:12.654-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-18T07:13:12.654-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="pokerstars" /><category scheme="http://www.blogger.com/atom/ns#" term="UIGEA" /><category scheme="http://www.blogger.com/atom/ns#" term="fullltilt" /><category scheme="http://www.blogger.com/atom/ns#" term="US internet gambling" /><category scheme="http://www.blogger.com/atom/ns#" term="US online gambling" /><category scheme="http://www.blogger.com/atom/ns#" term="absolute poker" /><title>How Will the US Justice Department's Arrest of PokerStars, Absolute Poker and Full Tilt Employees Impact The Impending New US Internet Gambling BIll?</title><content type="html">&lt;div style="text-align: justify;"&gt;Many people in and around the online gambling space are pondering how the recent US Department of Justice allegations and arrest of&amp;nbsp; PokerStars, Full Tilt and Absolute Poker associated individuals will impact the new US online gambling legislation being drafted and debated in congress.&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;You have to step back a bit&amp;nbsp; and consider how close Senator Kyle and Senator Reid&amp;nbsp; came to tacking on an&amp;nbsp; online gambling amendment to an existing bill&amp;nbsp;in the &amp;nbsp;fall of 2010 and the debate that&amp;nbsp; transpired&amp;nbsp; preceding the drafting of a&amp;nbsp;proposed online gambling bill to understand the timing of this move.&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;One&amp;nbsp;of the hotly debated issues during the deliberations&amp;nbsp;was the inclusion of existing online poker sites that where taking US wagers in the legislation. This would have allowed&amp;nbsp; the PokerStars of the world&amp;nbsp;to turn their large trove of existing US gamblers into legitimate online gamblers when the&amp;nbsp; legislation was enacted. Many of the existing US casino operators have no online gaming players and no expertise in running online gambling operations. Obviously, Full Tilt, PokerStars and Absolute Pokers have players and expertise&amp;nbsp;providing for a good partnership.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This lead the normally conservative casino operators to change their lobbying position relative to the acceptance of apparent violators of UIGEA to reenter the US market under&amp;nbsp; US casino brands. Some of the US casino brands lobbied hard for this and brought attention to the fact that for years companies like PokerStars had being taking US wagers despite UIGEA.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This added attention was a blessing and a curse for&amp;nbsp;companies like&amp;nbsp;PokerStars because people started to ask questions about UIGEA and why it was not being enforced.&amp;nbsp; Rumor has it that the Justice Department did&amp;nbsp;not go after these companies because the law was essentially unenforceable and the Justice Department was concerned that if they did try to prosecute and lost&amp;nbsp;a case then&amp;nbsp;everyone would realize that there was really no&amp;nbsp;US online gambling law.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I have no idea if this is true or not. However, apparently, people in a position of power&amp;nbsp;started to ask questions and&amp;nbsp;&amp;nbsp;challenged the Justice Department to either enforce the law or admit that it was unenforceable.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;It appears that the Justice Department has decided to go forward&amp;nbsp; taking on Pokerstars, Full Tilt and Absolute Poker&amp;nbsp; in a court of law to determine once and for all if the UIGEA is viable.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Is this a good or bad thing for the current gambling legislation being debated in congress?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Oddly one could argue that the Justice Department move could improve the likelihood of a new bill being enacted&amp;nbsp;that would open up online gambling in the US providing all operators and systems providers licenced to do so have no prior history of taking US wagers after UIGEA was enacted. In fact, this may be the real reason for the Justice Department&amp;nbsp;'s swift move&amp;nbsp;to identify which operators could and could not run online gambling operations in the US.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Of course, one could make the argument that all bets are off for new legislation in the short run. The dust may have to settle for a bit before anyone ventures forward. If this is the case Zynga once again becomes the big winner. They are making a fortune selling virtual poker chips in their poker room. No there is no cash out so no legal issue for them.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="https://sites.google.com/site/kevinfloodsite/"&gt;&lt;em&gt;Kevin Flood&lt;/em&gt;&lt;/a&gt;&lt;em&gt; is the CEO of &lt;/em&gt;&lt;a href="http://www.gameinlane.com/"&gt;&lt;em&gt;Gameinlane, Inc&lt;/em&gt;&lt;/a&gt;&lt;em&gt;. Kevin writes extensively about online games and their impact and integration into iGaming and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his Gameinlane team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-548076852497493965?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/548076852497493965/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=548076852497493965" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/548076852497493965?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/548076852497493965?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/04/how-will-us-justice-departments-arrest.html" title="How Will the US Justice Department's Arrest of PokerStars, Absolute Poker and Full Tilt Employees Impact The Impending New US Internet Gambling BIll?" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;Dk4GRHY5eip7ImA9WhZSEEo.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-718071537074917510</id><published>2011-03-25T10:42:00.000-07:00</published><updated>2011-03-25T10:42:05.822-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-25T10:42:05.822-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online gambling" /><category scheme="http://www.blogger.com/atom/ns#" term="virtual currency" /><category scheme="http://www.blogger.com/atom/ns#" term="virtual goods" /><title>UK Courts Challenge the Premise That Winning Virtual Currency In Social Games Is Not Gambling</title><content type="html">&lt;div style="text-align: justify;"&gt;&amp;nbsp;Facebook and casual online game properties that offer casino style games of chance have used the no cash out for "real" money argument to protect these properties from adhering to traditional gambling laws.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;A recent case argued in UK courts&amp;nbsp; involving stolen virtual currency used in Zynga poker and then sold to a third party for real cash forced the judge in the case&amp;nbsp; to further explore the notion that virtual currency has no "real" value if it is not exchanged for traditional currency. The court concluded, that the&amp;nbsp; action taken by the seller and buyer in the case, combined with the common practice of using virtual currency to buy virtual good's in many online gaming sites, does imply that the participants in these games do ascribe a real "value" to virtual currency and goods even if there is no "cash-out".&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Marcus Charif, from the London law firm Harris and Hagan, has dissected this ruling in a recent publication entitled "&lt;a href="https://docs.google.com/viewer?a=v&amp;amp;pid=explorer&amp;amp;chrome=true&amp;amp;srcid=0B4lxD_MHs7XgZmVjYzMwODUtMTMwZS00MDMxLTk4YzMtNWZiYTczY2RiMWJj&amp;amp;hl=en"&gt;Show Me The Money; Social Games, Virtual Currency and Gambling"&lt;/a&gt;.&amp;nbsp; Although it is&amp;nbsp; obvious to people that play gambling style games in Facebook or on casual games sites using purchased virtual currency&amp;nbsp; there is a real gambling element involved in game play, businesses have dodged the "gambling" label sighting the no traditional currency cash out rule.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I can not say that I blame the businesses for this practice. If that is what the law states then&amp;nbsp; let the games begin. However, with mounting evidence that virtual currency transactions within games are beginning to eclipse traditional online gambling revenues you have to believe that the establishment of "value" in the virtual world is there even without a cash out to dollars of euros. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This salient yet obvious point was driven home at the GDC conference this year when one of the speakers at the conference indicated that high rollers were contributing $50,000 to $100,000 a year to virtual currency fueled social games. Certainly not all of these whales were buying this currency in casino style games. However, the behavior does make it clear that virtual currency and virtual currency have "value".&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;It is difficult to say how bold and brave the courts will be in taking on the virtual world value issue. Ironically, the online gambling business community may be the ones that call the courts bluff based on the industries loss of players and revenue to the virtual world. If I was running a legal online gambling operation in Europe and dealing with all of the tax issues, government harassment and anti-competitive restrictions associated with online gambling I would call into question what is happening in the virtual world. Certainly if online gambling becomes legal in the US the big guys are going to resent what is happening in Facebook and want it stopped.&lt;/div&gt;&lt;span style="font-size: 85%; font-style: italic;"&gt;&lt;a href="https://sites.google.com/site/kevinfloodsite/"&gt;Kevin Flood&lt;img border="none" class="skype_name_highlight" id="__skype_nh_node_id_342" name="__skype_nameHighlighting_node_+14153774785" src="chrome://skype_ff_toolbar_win/content/icons/icon_out.png" /&gt;&lt;/a&gt; is the CEO of &lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc&lt;/a&gt;.         Kevin writes extensively about online games and their impact and         integration into iGaming and E-commerce environments. Kevin is a         frequent speaker at online game events and conferences in Asia,   Europe       and the US. Kevin and his Gameinlane team are currently   working  with      online gambling, social gaming and e-commerce   companies  integrating      social gaming with online gaming operations   and  integrate game   mechanics    into e-commerce applications.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-718071537074917510?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/718071537074917510/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=718071537074917510" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/718071537074917510?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/718071537074917510?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/03/uk-courts-challenge-premise-that.html" title="UK Courts Challenge the Premise That Winning Virtual Currency In Social Games Is Not Gambling" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CU8CQHw4fip7ImA9Wx9aFkU.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-1900418255736929573</id><published>2011-03-09T07:14:00.000-08:00</published><updated>2011-03-09T07:17:41.236-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-09T07:17:41.236-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Social Games" /><category scheme="http://www.blogger.com/atom/ns#" term="GDC" /><category scheme="http://www.blogger.com/atom/ns#" term="casual games. monteizing games" /><title>2011 GDC Takeaway</title><content type="html">&lt;div style="text-align: justify;"&gt;I was pleasantly surprised to see the end of the video console game focus of GDC this year. The game world has moved well passed xBox, PlayStation and the Nintendo Wii to bigger audiences, better revenue and a more diverse array of game content in casual, social, mobile mediums. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I attended a number of seminars and presentation on a verity of subjects and was impressed by the quality of the&amp;nbsp; presentations. The following are some highlights.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Zynga In A Buying Mood - Apparently Zynga has decided to start buying up game companies in domains that they are not familiar with.&amp;nbsp; I sat in on two seminars with speakers from companies that had recently been purchased by Zynga. &lt;a href="http://areacodeinc.com/"&gt;Area Code&lt;/a&gt; now Zynga New Youk is a&amp;nbsp; company that focuses on community style games in the conventional sense. These games are not standard Facebook social games. They are truly games that address the needs of physical communities. The presentation was on a game they created for the city of Macon, Georgia that encouraged community connections between different area codes using a community virtual currency. Not sure exactly what Zynga plans to do with this kind of company. Area Code is clearly not a Farmville or Poker oriented company. It will be curious to see how the Zynga&amp;nbsp; Area Code relationship evolves.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://newtoyinc.com/"&gt;New Toy Inc&lt;/a&gt;, now Zynga With Friends is the recent mobile game company that Zynga purchased. This makes a bit more sense to me then the Area Code purchase. Zynga needs a mobile strategy and Zynga With Friends helps to bootstrap Zynga into the mobile space. Zynga seems to be taking a hands off approach to this Texas company at the moment letting them create their own versions of games. However, I suspect that things will change over the coming months bringing this group into the Zynga fold resulting in games that are more closely allied with the current Zynga brand.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Sociology Meets Virtual Social Networks - There were a couple of fascinating presentations by academics from&amp;nbsp; the social science and psychology domains. Their presentations brought to light that there is still much that can be done within virtual social networks(Facebook) to add richness and intrigue to our virtual networking world. It appears we have just scratched the surface of mimicking social interaction on the Web.&amp;nbsp; The presenters worked for Playdom so these were not disconnected academics. Clearly, we are about to see more interesting social interaction generated by social games that will grow social networks even larger then they are today.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;iPad As "The" Game Platform - Graeme Devine and old timer in the game development community&amp;nbsp; and current Apple employee made it perfectly clear that the iPad is the ultimate game platform. He also made it clear that developers do not know how to develop games specifically for the ergonomics and capabilities of the iPad. Most of the iPad games to date are ports from the web or iPhone making them sub pair and even annoying on the iPad. Given the real estate and the ability to turn the iPad in an direction plus the touch, voice and video capability of the device it is predicted to excel in the delivery of unique and interesting game content. It could be argued that the iPad may become the replacement for the console providing a mobile alternative to console gaming.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Social Game Monetization - There were a host of seminars on social game marketing and the ability to slice and dice a game audience based on age, location and behavior. Much of this is well known with data being actively used to target game content and advertisers. However, the biggest revelation&amp;nbsp; to me was the amount of money being spent by single individuals on virtual currency and virtual goods. One of the presenters posted a slide/graph representing a&amp;nbsp; very step curve for a small segment of the social gaming community contributing a very large amount of the total revenue in games. These players were identified as "whales" a common term used in the gambling industry for individuals that spend a lot of money in casinos and in online gambling properties. In fact they are the ones that result in high profits for casinos. Some one in the audience asked how much per player these players were wagering or spending in social games. The answer was between $50,000 to $100,000 per player per year. I found this fascinating and a bit shocking. Apparently the game publishers were catering to these players in a similar way that casino's cater to their high roller customers. This is significant because the conventional wisdom is that social games and gamers do not really generate that much cash. It appears this perception is wrong. When you consider the total amount of social gamers even a small percentage of "whales" in this community actually results in relatively high numbers of players buying significant amounts of virtual goods and currency.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Analytics Are Everywhere -&amp;nbsp; The degree to which social game play data can be sliced and diced is becoming an art form/science. The social web provides all kinds of data on individuals, groups, advertisements, activities, interests, behavior, etc. We appear to still be in the early phases of the use of this data for targeting, monetization, acquisition and retention.&amp;nbsp; A game developer has to add features/api's into there games to extract this data if they want to have successful game. Publishers need to have data miners and systems to leverage this data to make a case for their publishing platform. These features could make or break a successful game. Where we cross the line on data mining and privacy is still uncertain. It look's like companies are pushing the limits (within Facebook policy) as far as they can to micro segment the social networking gaming population.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Gameification - Is it a game or a business application? I have written about this before and I am personally involved in the gamification of several applications. This topic was full on with the distinction between a game and an application becoming hard to detect. Check out &lt;a href="http://www.modcloth.com/"&gt;Mod Cloth&amp;nbsp;&lt;/a&gt; a company that has some clever ways to engage their community to further their business goals. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Clearly, GDC has gone all in and has focused on casual and social games as the wave of the future. The amount of side activity in separate meetings, parties and VC hosted events indicate that all the usual suspects are hot to get into the casual and social gaming space.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In a certain way this is a bit scary because expectations and decibel levels are really high. I could hardly move in some of the VC hosted cocktail parties and of course I could barely hear anyone.&amp;nbsp; Despite this the conference was actually valuable from a practical perspective. I decided on a couple of new game development and publishing strategies based on information I received at the conference.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: 85%; font-style: italic;"&gt;&lt;a href="https://sites.google.com/site/kevinfloodsite/"&gt;Kevin Flood&lt;img border="none" class="skype_name_highlight" id="__skype_nh_node_id_342" name="__skype_nameHighlighting_node_+14153774785" src="chrome://skype_ff_toolbar_win/content/icons/icon_out.png" /&gt;&lt;/a&gt; is the CEO of &lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc&lt;/a&gt;.        Kevin writes extensively about online games and their impact and        integration into iGaming and E-commerce environments. Kevin is a        frequent speaker at online game events and conferences in Asia,  Europe       and the US. Kevin and his Gameinlane team are currently  working  with      online gambling, social gaming and e-commerce  companies  integrating      social gaming with online gaming operations  and  integrate game   mechanics    into e-commerce applications.&lt;/span&gt; &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;script type="text/javascript"&gt;
Ivar gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt; &lt;script type="text/javascript"&gt;
var pageTracker = _gat._getTracker("UA-5917540-1");
pageTracker._trackPageview();
&lt;/script&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-1900418255736929573?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/1900418255736929573/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=1900418255736929573" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/1900418255736929573?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/1900418255736929573?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/03/2011-gdc-take-away.html" title="2011 GDC Takeaway" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;C08CQH47eyp7ImA9Wx9VGE4.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-8902643280307591567</id><published>2011-02-04T06:57:00.000-08:00</published><updated>2011-02-04T07:04:21.003-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-04T07:04:21.003-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="Zynga" /><category scheme="http://www.blogger.com/atom/ns#" term="Facebook" /><category scheme="http://www.blogger.com/atom/ns#" term="virtual currency" /><category scheme="http://www.blogger.com/atom/ns#" term="Social Games" /><category scheme="http://www.blogger.com/atom/ns#" term="virtual goods" /><title>Monetizing Social Games Conference Summary (London January 2011)</title><content type="html">&lt;div style="text-align: justify;"&gt;The conference&amp;nbsp; revealed some interesting surprises even for the more educated social gaming attendees. The conference attendees and speakers represented a good cross section of casual games, online gambling, social gaming, social media and advertising, legal and payment processing representatives. US and European entrepreneurs, business owners, legal experts and investors provided a good mix of opinions providing a global feel to the conference.&amp;nbsp; The following are some of the more provocative revelations that were uncovered during the conference.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Traditional Online Gambling Companies Are Investing In Social Gaming Companies&lt;/u&gt; - 888 and Bwin have decided that social gaming is the place to invest in&amp;nbsp; for the future. Both Mytopia and United Games have received funding from the big online gambling companies. The interesting thing about this investment is it is not designed to feed gambling leads to the major gambling brands. Instead these social and casual game publishers/developers are looked upon as a separate business unit with the objective of penetrating the social gaming market and growing that part of the online gaming market.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This says something about the emergence of social games as a legitimate "revenue" generating segment of the online gaming market. Not too long ago conventional wisdom considered social gaming as a small and insignificant revenue generator. Most attention was placed on spending big marketing and acquisition numbers on acquiring "real" gamblers. This has obviously changed with the realization that social gaming is a legitimate contender for the wallets of online gamers.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Do Virtual Currency/Goods Transactions Categorize Social Games As "Gambling" ?&lt;/u&gt; The speakers and panelists were pressed very hard on this question and would not concede that virtual currency/goods transactions with gambling style social games constituted "real" gambling. The legal experts indicated that virtual transactions were not even on the radar of European regulators. This indicates that it will be clear sailing for social gaming companies using this form of revenue generation to monetize their games. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Virtual Currency Inflation&lt;/u&gt; - There was some acknowledgment that the flooding of the&amp;nbsp; games economy with Facebook credits could be a future problem. However, most social games companies using Facebook credits were more concerned about the 30% of revenue that have to give up to Facebook to use their credits.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Facebook Threat As Payment Processor For All Facebook Transactions&lt;/u&gt; - The audience acknowledged that Facebook was moving into PayPal territory by becoming a payment processor for all forms of monetization within Facebook. The representative payment processors also conceded this with the caveat that the current processors would be processing all virtual currencies and not just Facebook credits giving them a competitive edge with publishers and merchants.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Getting Recognized In Facebook Is Getting Harder And Harder&lt;/u&gt; - With the Facebook pull back on notification based&amp;nbsp; virality it is harder to achieve massive player acquisition without resorting to Facebook advertising as a primary source of lead generation.&amp;nbsp; The days of&amp;nbsp; exclusively depending on virality are over. It is time to pay up and get the word out through conventional Facebook advertising.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;More sophisticated development of Fan pages, cultivation of groups, co-marketing relationships with other Facebook application aggregaters all need to be used in tandem to achieve critical mass for a game promotion and continual player growth. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Does The Little Guy Have A Chance Anymore?&lt;/u&gt; - Yes and no. The budgets for game promotion are going stratospheric with big box companies like Zynga spending tens of million on game promotion and game development. Game development and advertising is now taking the same track as Hollywood movie development and promotion leaving the smaller developer and publisher in the shadows.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;With this said the little guy can have a successful social/casual game business within social media platforms. A game does not have to be in the top tier to make money or to be popular. In many was this niche market&amp;nbsp; approach may be the best place to be. Under the radar and making money does not attract competitors and allows a company to sustain a realistic business model.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Portfolio's Of Games Helps To Increase Revenue Per Player&lt;/u&gt; - If you have a game that is reasonably successful monetize the players of that game over a wider array of games. Essentially, more game content matters. Having a bunch of games helps raise revenue per player and player retention.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Opportunistic Game Demographic Targeting&lt;/u&gt; - Currently the demographic of a frequent casual or social gaming player is female between 32 and 40 years of age.&amp;nbsp; They are spending the most money. Yes make sure you make games for them. However, this also leaves a big hole in the market. Facebook and big box game publishers ares clearly starting to lose the per-teen. teenage and early 20's segment of the marketplace because the majority of the game content is not geared to them. This may be the biggest opportunity for new game companies or new games.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Big Brands Want In &lt;/u&gt;- It is no secret that big consumer brands want in on the social and casual game party. They do not have the game development chops or advertising know how of seasoned game developers and publishers. Look to the big brands as a major source of revenue. This is tricky because you do have to build and promote a popular game no matter the brand. However, if this can be sorted there will certainly be good money in it. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Mobile Casual/Social Games&lt;/u&gt; - Mobile games have been a big disappointment primarily because it is difficult if not impossible to get the viral effect going. With this said everyone believes that there is gold to be found in mobile gaming if cost effective virality can be achieved. There were two companies presenting that had abandoned model game development all together and moved to conventional social game platforms because of their frustration with poor revenue generation from mobile gaming. However, they both indicated that they woulds dive back in if virality could be achieved in the mobile gaming environment.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;u&gt;Conclusion&lt;/u&gt; - Now that everyone realizes that games are the key to monetizing social network participants the competition amongst game publishers and developers is intensifying. Companies that considered social gaming as a fun yet insignificant segment of the online game space have now decided things have changed and they want part of the action. This means that the competition for social gamers is going to intensify. It also means that success breeds success. If a title goes viral and generates big numbers then revenue will be plowed into yet other big budget titles. There is room for new games developed and promoted with low budgets to succeed in generating enough players and revenue to support a sustainable business model. This may be the best place to fish for success in the casual/social gaming space.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: 85%; font-style: italic;"&gt;&lt;a href="https://sites.google.com/site/kevinfloodsite/"&gt;Kevin Flood&lt;img border="none" class="skype_name_highlight" id="__skype_nh_node_id_342" name="__skype_nameHighlighting_node_+14153774785" src="chrome://skype_ff_toolbar_win/content/icons/icon_out.png" /&gt;&lt;/a&gt; is the CEO of &lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc&lt;/a&gt;.       Kevin writes extensively about online games and their impact and       integration into iGaming and E-commerce environments. Kevin is a       frequent speaker at online game events and conferences in Asia, Europe       and the US. Kevin and his Gameinlane team are currently working  with      online gambling, social gaming and e-commerce companies  integrating      social gaming with online gaming operations and  integrate game   mechanics    into e-commerce applications.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;script type="text/javascript"&gt;
Tvar gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt; &lt;script type="text/javascript"&gt;
var pageTracker = _gat._getTracker("UA-5917540-1");
pageTracker._trackPageview();
&lt;/script&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-8902643280307591567?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/8902643280307591567/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=8902643280307591567" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/8902643280307591567?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/8902643280307591567?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/02/monetizing-social-games-conference.html" title="Monetizing Social Games Conference Summary (London January 2011)" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;C0MESXg9fCp7ImA9Wx9VFEQ.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-1674028923214362835</id><published>2011-01-31T08:19:00.000-08:00</published><updated>2011-01-31T08:30:08.664-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-31T08:30:08.664-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Baidu" /><category scheme="http://www.blogger.com/atom/ns#" term="RenRen" /><category scheme="http://www.blogger.com/atom/ns#" term="Facebook" /><category scheme="http://www.blogger.com/atom/ns#" term="amazon" /><category scheme="http://www.blogger.com/atom/ns#" term="QQ" /><category scheme="http://www.blogger.com/atom/ns#" term="Google" /><title>Do Facebook and  iPhone Usage And Application Adoption Represent The End Of The Original Intent Of The Internet?</title><content type="html">&lt;div style="text-align: justify;"&gt;It seems like Facebook and the iPhone have insidiously&amp;nbsp; crept up on us without us really comprehending what they are doing to the original concept of the Internet. I though the original intent of the Internet was for everyone to have access to an open environment putting the responsibility on the individual to decide what content they wanted to view. No one would pay for access to applications&amp;nbsp; and we would decide for ourselves what was good or bad, who our friends are and how we interact with them. Essentially, we would be in control of the content we viewed and the people we interacted with.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;script type="text/javascript"&gt;
&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;ivar&lt;/span&gt; &lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;gaJsHost&lt;/span&gt; = (("https:" == document.location.protocol) ? "https://&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;ssl&lt;/span&gt;." : "http://www.");
document.write(&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;unescape&lt;/span&gt;("%3Cscript &lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;src&lt;/span&gt;='" + &lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;gaJsHost&lt;/span&gt; + "google-analytics.com/&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;ga&lt;/span&gt;.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt; &lt;script type="text/javascript"&gt;
var &lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;pageTracker&lt;/span&gt; = _&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;gat&lt;/span&gt;._&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;getTracker&lt;/span&gt;("&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;UA&lt;/span&gt;-5917540-1");
&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;pageTracker&lt;/span&gt;._&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;trackPageview&lt;/span&gt;();
&lt;/script&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;If you take a look at what Facebook and Apple are doing it clearly represents a very different concept. Both Facebook and Apple decide what applications you will and will not interact with. All Facebook and Apple iPhone, iPad applications are screened before they appear in the Facebook or iPhone worlds. We see and interact with what they consider to be approved content. Essentially, their acceptance criteria dictates what you and I see on the Internet.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;What is surprising and perhaps a bit scary to me is that I have not heard application providers or individuals grumble(a little bit) about the tyranny of Apple and Facebook policies.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The Facebook situation is the more interesting one. The Facebook social network dictates what you do and do not interact with. This control is a bit more insidious then pure application access control. Your profile information is used to encourage you to interact with other people that have similar profiles and use similar applications. For instance, if you went to a certain university you are encouraged to join that University group and interact with that group. If a friend of yours is using an application(which is controlled by Facebook) you are stonlgy encouraged to use that app.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;If you step back even further and look at other organizations that are becoming Internet usage aggregaters a picture begins to unfold revealing that only a few organizations are controlling what we see and do on the Internet. Google is an obvious one. They decide what is important and less important when you search for something. Amazon is another. They leverage your buying history to recommend what other products you should buy and what vendors you should buy from. They also host most of the major Web applications on the net with&amp;nbsp; their cloud computing platform.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;You may say that certain parts of the world are not as prone to be influenced by Google, Facebook, Amazon, etc. China comes to mind as an argument. However, China in many ways is even more interesting because of the control the Chinese government has over Internet content distribution. In this case RenRen, QQ, TenCent and Baidu are doing the same thing as their complements in the Western world with even greater impact because of the Chinese government's influence or Internet usage.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This observation is not meant to be Orwellian in nature. However, it should make us all start thinking about how much information we are providing these mega aggregaters and how much they are dictating what we see, experience, buy and who we interact with on the net. The next time you drop into Facebook and play Farmville or do a search in Google or buy something from Amazon give the interaction a few seconds of though. Is this what you really want to do or is this something that the aggregaters want you to do?&lt;span style="font-size: 85%; font-style: italic;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: 85%; font-style: italic;"&gt;&lt;a href="https://sites.google.com/site/kevinfloodsite/"&gt;Kevin Flood&lt;img border="none" class="skype_name_highlight" id="__skype_nh_node_id_342" name="__skype_nameHighlighting_node_+14153774785" src="chrome://skype_ff_toolbar_win/content/icons/icon_out.png" /&gt;&lt;/a&gt; is the CEO of &lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc&lt;/a&gt;.      Kevin writes extensively about online games and their impact and      integration into iGaming and E-commerce environments. Kevin is a      frequent speaker at online game events and conferences in Asia, Europe      and the US. Kevin and his Gameinlane team are currently working with      online gambling, social gaming and e-commerce companies integrating      social gaming with online gaming operations and integrate game   mechanics    into e-commerce applications.&lt;/span&gt;&amp;nbsp; &lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;script type="text/javascript"&gt;
&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;ivar&lt;/span&gt; &lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;gaJsHost&lt;/span&gt; = (("https:" == document.location.protocol) ? "https://&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;ssl&lt;/span&gt;." : "http://www.");
document.write(&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;unescape&lt;/span&gt;("%3Cscript &lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;src&lt;/span&gt;='" + &lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;gaJsHost&lt;/span&gt; + "google-analytics.com/&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;ga&lt;/span&gt;.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt; &lt;script type="text/javascript"&gt;
var &lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;pageTracker&lt;/span&gt; = _&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;gat&lt;/span&gt;._&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;getTracker&lt;/span&gt;("&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;UA&lt;/span&gt;-5917540-1");
&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;pageTracker&lt;/span&gt;._&lt;span style="background: none repeat scroll 0% 0% yellow;" class="goog-spellcheck-word"&gt;trackPageview&lt;/span&gt;();
&lt;/script&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-1674028923214362835?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/1674028923214362835/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=1674028923214362835" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/1674028923214362835?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/1674028923214362835?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/01/do-facebook-and-iphone-usage-and.html" title="Do Facebook and  iPhone Usage And Application Adoption Represent The End Of The Original Intent Of The Internet?" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DUINRns7eyp7ImA9Wx9WEEw.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-2887919737176011677</id><published>2011-01-14T07:06:00.000-08:00</published><updated>2011-01-14T07:06:37.503-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-14T07:06:37.503-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Facebook Credits" /><category scheme="http://www.blogger.com/atom/ns#" term="Facebook" /><category scheme="http://www.blogger.com/atom/ns#" term="ipo" /><category scheme="http://www.blogger.com/atom/ns#" term="vitual currency" /><title>Will Facebook Virtual Currency Credits Derail Their IPO?</title><content type="html">&lt;div style="text-align: justify;"&gt;In an act of desperation or genius ,depending on how you perceive Facebook, the company's adoption of&amp;nbsp; a virtual currency economy may very well propel them to a much sought after IPO. Despite their creation of a "proprietary" Internet world (a topic for another blog) where they control the applications and content that a user sees or participates in they have struggled with how best to monetize their exclusive Facebook community and the applications that serve the community. Generating revenue exclusively from Ad impressions clearly was not an adequate revenue source even for a&amp;nbsp; large community of 500 million plus users.&amp;nbsp; This conundrum has been a head wind that the company has faced since their inception stalling its IPO aspirations. It appears virtual currency and virtual goods are coming to the rescue.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;To date Facebook has not revealed any numbers relative to revenue generated by virtual currency transactions. However, if you look at the Facebook credits being issued to companies such as &lt;a href="http://www.allfacebook.com/zynga-facebook-credit-2010-09"&gt;Zynga&lt;/a&gt; and &lt;a href="http://www.revenews.com/duanekuroda/rockyou-at-the-mercy-of-facebook-credits-for-the-next-5-years/"&gt;RockYou&lt;/a&gt; and the 30% haircut they take and give back to Facebook for these transactions the numbers are very good indeed.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Despite this much needed revenue boost there is a significant problem associated with this new found revenue source. &lt;a href="http://www.revenews.com/duanekuroda/rockyou-at-the-mercy-of-facebook-credits-for-the-next-5-years/"&gt;Virtual currency inflation&lt;/a&gt; is already rampant in the Facebook economy devaluing the virtual currency bought to date and paid for by people playing games in Facebook applications.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The inflation issue is growing for a number of reasons. Facebook is arbitrarily issuing large blocks of currency to Facebook application providers without any consideration for the total amount of currency in the system.&amp;nbsp; Another contributing factor for Facebook credit inflation is the lack of another currency to peg the value of the currency against. With Zynga and RockYou discarding their own currencies and exclusively using Facebook credits Facebook credits lack a reference point to control their valuation. Of course the biggest issue is that there is no exchange or trading with traditional virtual currencies like the Euro, Dollar, Pound Sterling, etc.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;So how could this inflation impact the Facebook IPO? Well if purchasers of Facebook credits realize that they bought a bunch of credits and now they want to buy something with them and the purchase price of that item continues to go up relative to the currency the holder of the currency will be less than happy.&amp;nbsp; On the flip side, if the virtual good they did buy with the credits decreases in value over time the desire to transact with Facebook credits will also diminish. Essentially the faith and trust in the currency will wane and cease to have value for consumers. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Certainly demand for a product also impacts the price of a commodity impacting&amp;nbsp; pricing. However, this could create a more serious problem with high demand products going stratospheric making sought after virtual products difficult to buy.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This phenomena could easily result in consumers and application developers abandoning Facebook credits and the transaction medium thus removing Facebook credit as meaningful source of revenue for Facebook.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Regulatory scrutiny by the SEC will also be a problem. They are not going to be keen on floating a company on the NYSE with an unregulated currency exchange system propping up their revenue numbers.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This is all very solvable if Facebook begins to let its currency float in relationship to some other viable currency. Unfortunately, the close association of Facebook game play and Facebook credit accumulations by gamers will squarely put Facebook in the online gambling penalty box if they peg Facebook credits against the Dollar or Euro. This is certainly something Facebook is&amp;nbsp; very aware of.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This situation leaves Facebook in a bit of a jam. They have only two virtual currency management alternatives that could save their virtual currency revenue stream and IPO. They could begin to control virtual currency issuing based on overall valuation of the currency within their system. This would require them to monitor all Facebook credit transactions in their closed economy to determine the true value of the currency at any given time. If they see inflation occurring they could buy back virtual currency from application providers to keep the currency stable. They could also peg their virtual currency against another virtual currency. This is a bit more complex and requires them to create a virtual currency trading system that let's institutions, companies and individuals trade other virtual currencies with Facebook credits.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Clearly the scrutiny associated with IPO preparation will reveal Facebook's weak virtual currency revenue management and cause the company to deal with this issue. If they do not it is unlikely that Facebook will be going public anytime soon.&amp;nbsp;&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-size: 85%; font-style: italic;"&gt;&lt;a href="https://sites.google.com/site/kevinfloodsite/"&gt;Kevin Flood&lt;/a&gt; is the CEO of &lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc&lt;/a&gt;.     Kevin writes extensively about online games and their impact and     integration into iGaming and E-commerce environments. Kevin is a     frequent speaker at online game events and conferences in Asia, Europe     and the US. Kevin and his Gameinlane team are currently working with     online gambling, social gaming and e-commerce companies integrating     social gaming with online gaming operations and integrate game  mechanics    into e-commerce applications.&lt;/span&gt;&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;script type="text/javascript"&gt;
Ivar gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt; &lt;script type="text/javascript"&gt;
var pageTracker = _gat._getTracker("UA-5917540-1");
pageTracker._trackPageview();
&lt;/script&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;script type="text/javascript"&gt;
Ivar gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
&lt;/script&gt; &lt;script type="text/javascript"&gt;
var pageTracker = _gat._getTracker("UA-5917540-1");
pageTracker._trackPageview();
&lt;/script&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-2887919737176011677?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/2887919737176011677/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=2887919737176011677" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/2887919737176011677?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/2887919737176011677?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/01/will-facebook-virtual-currency-credits.html" title="Will Facebook Virtual Currency Credits Derail Their IPO?" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;CEUMSH4yeip7ImA9Wx9XEUg.&quot;"><id>tag:blogger.com,1999:blog-5911672266822781901.post-433593343160949752</id><published>2011-01-04T06:44:00.000-08:00</published><updated>2011-01-04T06:44:49.092-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-04T06:44:49.092-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="real estate" /><category scheme="http://www.blogger.com/atom/ns#" term="Angel Investors" /><category scheme="http://www.blogger.com/atom/ns#" term="builders" /><category scheme="http://www.blogger.com/atom/ns#" term="weeworld" /><category scheme="http://www.blogger.com/atom/ns#" term="virtrual currency" /><category scheme="http://www.blogger.com/atom/ns#" term="entropia" /><category scheme="http://www.blogger.com/atom/ns#" term="virtual goods" /><category scheme="http://www.blogger.com/atom/ns#" term="world of warcraft" /><title>Virtual World Witnesses Highest Virtual Goods Sale Of $635,000!!!</title><content type="html">&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;The virtual world's goods and virtual transactions continue to challenge the physical world in terms of transaction volume and valuations. Recently, someone &lt;a href="http://www.prnewswire.com/news-releases/planet-calypso-player-sells-virtual-resort-for-63500000-usd-107426428.html"&gt;sold a virtual property&lt;/a&gt; in the &lt;a href="http://www.entropiauniverse.com/"&gt;Entropia&lt;/a&gt; virtual world for $635,000 dollars.&amp;nbsp; Yes, that is correct &lt;b&gt;$635,000&lt;/b&gt; USD for a virtual item. The owner sold the property in one of Entropia's worlds called&amp;nbsp; &lt;a href="http://www.planetcalypso.com/home/"&gt;Planet Calypso.&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;The interesting aspect of this historic sale is that I was notified by a worldwide real estate developer and builder about the transaction. Clearly, important people in the physical business world are taking notice of the meteoric rise of&amp;nbsp; virtual goods and currency and wanting to find out how they too can take part in this opportunity. I certainly have a large and active contingent of virtual world/currency business owners and entrepreneurs contacting me about trade in virtual items. However, this is the first time a successful conventional physical world business leader has seriously stated an interest in figuring out how to make the cross over from a physical business model to a virtual model.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;The Entropia world has been with us for some time and has been a pioneer in virtual goods sales and virtual currency/physical world currency exchanges. They have been a real sleeper from the press perspective since Facebook decided to get into the virtual currency business.&amp;nbsp; We tend to forget about &lt;a href="http://us.battle.net/wow/en/"&gt;World Of Warcraft&lt;/a&gt;.&lt;a href="http://www.entropiauniverse.com/"&gt; Entropia&lt;/a&gt;, &lt;a href="http://www.weeworld.com/"&gt;WeeWorld&lt;/a&gt;,&amp;nbsp; and&amp;nbsp; &lt;a href="http://www.imvu.com/"&gt;IMVU&lt;/a&gt;&amp;nbsp; to name a few virtual worlds that have been around for some time and actually have significant valuation form an investment perspective.&amp;nbsp; They have great revenue streams, dedicated players, a built in social network and a constantly changing environment that keeps people engaged over time.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;Are these worlds the next big investment targets? Well of course, I have already been contacted by a VC about how best to take advantage of these virtual world properties.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-size: 85%; font-style: italic;"&gt;&lt;a href="https://sites.google.com/site/kevinfloodsite/"&gt;Kevin Flood&lt;/a&gt; is the CEO of &lt;a href="http://www.gameinlane.com/"&gt;Gameinlane, Inc&lt;/a&gt;.    Kevin writes extensively about online games and their impact and    integration into iGaming and E-commerce environments. Kevin is a    frequent speaker at online game events and conferences in Asia, Europe    and the US. Kevin and his Gameinlane team are currently working with    online gambling, social gaming and e-commerce companies integrating    social gaming with online gaming operations and integrate game mechanics    into e-commerce applications.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5911672266822781901-433593343160949752?l=kevinflood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://kevinflood.blogspot.com/feeds/433593343160949752/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5911672266822781901&amp;postID=433593343160949752" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/433593343160949752?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5911672266822781901/posts/default/433593343160949752?v=2" /><link rel="alternate" type="text/html" href="http://kevinflood.blogspot.com/2011/01/virtual-world-witnesses-highest-virtual.html" title="Virtual World Witnesses Highest Virtual Goods Sale Of $635,000!!!" /><author><name>Kevin Flood</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://2.bp.blogspot.com/_mztKTg3UWdA/SMgKq_aM8mI/AAAAAAAAAAQ/UUX1p9yzRPE/S220/Luckyme+Picture+003a.JPG" /></author><thr:total>1</thr:total></entry></feed>

