<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5147735487743867563</id><updated>2024-09-22T11:40:28.404-07:00</updated><title type='text'>Wizard101</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://getbackgetback.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5147735487743867563/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://getbackgetback.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Nile</name><uri>http://www.blogger.com/profile/06915821083860209079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-eLHYIfQUrDA/T-3pda90hCI/AAAAAAAAADI/dMTyZc5l9Xg/s220/mario.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5147735487743867563.post-1945238215635021987</id><published>2012-09-30T09:41:00.001-07:00</published><updated>2012-09-30T09:41:07.373-07:00</updated><title type='text'>Wizard101 Central</title><content type='html'>Wizard101 central is a forum that is based on wizard101. Whenever you have a question about pets, gardening, pvp, walkthroughs or anything. Just go to this website. It is awesome any wizard101 fan should totally check it out. I have an account on wizard101 central called Valdus Thunderbreaker if anyone wants to check it out and add me on it.&lt;br /&gt;
&lt;br /&gt;
Here is the link to this awesome website: wizard101central.com</content><link rel='replies' type='application/atom+xml' href='http://getbackgetback.blogspot.com/feeds/1945238215635021987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://getbackgetback.blogspot.com/2012/09/wizard101-central.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5147735487743867563/posts/default/1945238215635021987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5147735487743867563/posts/default/1945238215635021987'/><link rel='alternate' type='text/html' href='http://getbackgetback.blogspot.com/2012/09/wizard101-central.html' title='Wizard101 Central'/><author><name>Nile</name><uri>http://www.blogger.com/profile/06915821083860209079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-eLHYIfQUrDA/T-3pda90hCI/AAAAAAAAADI/dMTyZc5l9Xg/s220/mario.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5147735487743867563.post-5095236594496173752</id><published>2012-09-30T09:37:00.001-07:00</published><updated>2012-09-30T09:39:07.954-07:00</updated><title type='text'>Pvp Guide For Death Legendary Wizards</title><content type='html'>&lt;b&gt;Note that this is not my post. All rights given to wizard101 central. No copyright intended. Just to help people out. &lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;Preface; This 
guide will be effective at it&#39;s maximum if you are able to obtain a Myth
 Mastery Amulet. However, it will still be worth reading even if you 
won&#39;t be able to train earthquake. I may be no Warlord but it&#39;s only 
because I didn&#39;t feel like going the extra mile. &lt;br /&gt;
 &lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.wizard101central.com/forums/picture.php?albumid=22078&amp;amp;pictureid=323185&quot; /&gt; &lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.wizard101central.com/forums/picture.php?albumid=15617&amp;amp;pictureid=323251&quot; /&gt;&lt;br /&gt;
 &lt;br /&gt;
That may seem like a lot of losses but I&#39;m not perfect &lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.wizard101central.com/forums/images/smilies/tongue.gif&quot; title=&quot;Stick Out Tongue&quot; /&gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.wizard101central.com/forums/picture.php?albumid=22078&amp;amp;pictureid=323187&quot; /&gt;  &lt;br /&gt;
Ice to Tower Shield: It&#39;s a must. It helps a long way with Balance. Be 
sure not to use it at the start of battle because that would be the 
perfect time for your opponent to use a wand spell. &lt;br /&gt;
 &lt;br /&gt;
Myth To Earthquake: Earthquake is the optional part. If you don&#39;t have a
 Myth Mastery Amulet, get Minotaur and then take a trip to stormriven 
and obtain Death Minotaur.&lt;br /&gt;
 &lt;br /&gt;
Entangle: A good way to stop Triage and Guardian Spirit. It&#39;s gotten a 
lot more useful since Guardian Spirit became available to Theurgists. &lt;br /&gt;
 &lt;br /&gt;
Vaporize: You wouldn&#39;t wanna get Earthquaked so I suggest keeping it 
until you fully determine your opponent isn&#39;t myth and doesn&#39;t have a 
Myth Mastery Amulet.&lt;br /&gt;
&lt;br /&gt;
Death Minotaur: Key component in using your Myth Secondary to it&#39;s fullest without the Myth Mastery Amulet. &lt;br /&gt;
 &lt;br /&gt;
Reshuffle: It&#39;s going to be more useful then ever now that Guardian 
Spirit is in the game. Be sure not to discard it when your up against a 
Theurgist. &lt;br /&gt;
 &lt;br /&gt;
Infallible: Combined with Unstoppable or Extroadinary, it can cut 
through a lot and can go above and beyond a potential threat to your 
opponent. Be sure to have weakened their healing and life dispelled them
 to avoid triage (It&#39;s best to use Skeletal Dragon as your main attack).
 &lt;br /&gt;
&lt;br /&gt;
You may question why I don&#39;t use Gargantuan or damage enchantments but if you have room, it doesn&#39;t hurt to put a couple in. &lt;br /&gt;
 &lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.wizard101central.com/forums/picture.php?albumid=22078&amp;amp;pictureid=323182&quot; /&gt; &lt;br /&gt;
 &lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.wizard101central.com/forums/picture.php?albumid=15617&amp;amp;pictureid=323391&quot; /&gt;
             I began doing Ranked PvP at Level 60 so that&#39;s why the deck
 seems stuffed or short a few of the necessary cards but it never ended 
up becoming a problem. If you feel you need to add another poison or to 
Animate, go ahead. &lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.wizard101central.com/forums/picture.php?albumid=15617&amp;amp;pictureid=323392&quot; /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt; When your up against Ice or Myth, it&#39;s best 
that the first shield that goes up is Stun Block. Ice and Myth are very 
likely to use Frost Giant and Medusa. Triage is going to be very 
important because almost every school has an effective dot now. It&#39;ll be
 even more essential if you won&#39;t have Earthquake to remove blades. 
They&#39;re hard to get so keep your eyes open. Tower Shields are there in 
case the trained ones don&#39;t wanna come up or you run out and the rest of
 the side deck is extra precaution against bad charms (dispels, 
weaknesses, infections) and shield spammers. Keep an enchanted Skeletal 
Dragon (Extroadinary or Unstoppable) in your Side deck in case it 
doesn&#39;t come up in your main deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.wizard101central.com/forums/picture.php?albumid=22078&amp;amp;pictureid=323183&quot; /&gt; &lt;br /&gt;
It&#39;s important you step into the arena with resist gear equipped. You 
won&#39;t get anywhere by replacing a certain piece of gear with something 
without universal resist. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Hat&lt;/b&gt;: Hangman&#39;s Hood&lt;br /&gt;
&lt;b&gt;Robe&lt;/b&gt;: Hangman&#39;s Robe&lt;br /&gt;
&lt;b&gt;Shoes&lt;/b&gt;: Hangman&#39;s Shoes&lt;br /&gt;
&lt;b&gt;Wand&lt;/b&gt;: Anything with 30+ Critical Block (I recommend Lifeforce Blade)&lt;br /&gt;
&lt;b&gt;Amulet&lt;/b&gt;: Myth Mastery Amulet/Nightshade&#39;s Choker&lt;br /&gt;
&lt;b&gt;Athame&lt;/b&gt;: Garnet Bear Claw/Lexicon Blade&lt;br /&gt;
&lt;b&gt;Ring&lt;/b&gt;: Wintertusk Ring of Valor/Aureate Band/Morgantine Signet/Stellar Signet&lt;br /&gt;
&lt;b&gt;Deck&lt;/b&gt;:Anything with room for 60+ Spells&lt;br /&gt;
&lt;b&gt;Pet&lt;/b&gt;: I recommend using a pet with Spell Proof and Sharp Shot. Death fizzles at the oddest times. &lt;br /&gt;
This is the pet I use: &lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.wizard101central.com/forums/picture.php?albumid=18169&amp;amp;pictureid=323406&quot; /&gt; &lt;br /&gt;
Nothing tops the Waterworks gear at all so if you don&#39;t have a certain 
piece, I don&#39;t recommend stepping into the arena without it. &lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.wizard101central.com/forums/picture.php?albumid=15617&amp;amp;pictureid=323389&quot; /&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.wizard101central.com/forums/picture.php?albumid=15617&amp;amp;pictureid=323390&quot; /&gt; &lt;br /&gt;
&lt;br /&gt;
The Gear I use: &lt;br /&gt;
&lt;b&gt;Hat&lt;/b&gt;: Hangman&#39;s Hood&lt;br /&gt;
&lt;b&gt;Robe&lt;/b&gt;: Hangman&#39;s Cape&lt;br /&gt;
&lt;b&gt;Shoes&lt;/b&gt;: Hangman&#39;s Boots&lt;br /&gt;
&lt;b&gt;Amulet&lt;/b&gt;: Myth Mastery Amulet&lt;br /&gt;
&lt;b&gt;Athame&lt;/b&gt;: Garnet Bear Claw&lt;br /&gt;
&lt;b&gt;Ring&lt;/b&gt;: Wintertusk Ring of Valor&lt;br /&gt;
&lt;b&gt;Wand&lt;/b&gt;: Lifeforce Blade&lt;br /&gt;
&lt;b&gt;Deck&lt;/b&gt;: Deck of Ordeal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.wizard101central.com/forums/picture.php?albumid=22078&amp;amp;pictureid=323186&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;6&quot; cellspacing=&quot;1&quot; class=&quot;tborder&quot; style=&quot;margin: 10px 0; width: 400px;&quot;&gt;
&lt;thead&gt;
&lt;tr&gt;
                &lt;td class=&quot;thead&quot; colspan=&quot;2&quot; style=&quot;text-align: center;&quot;&gt;Wizard101-2v2 Katherine/Alex vs. Life/Ice - YouTube
                &lt;/td&gt;
        &lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
                &lt;td align=&quot;center&quot; class=&quot;panelsurround&quot;&gt;&lt;/td&gt;
        &lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;I personally don&#39;t record any of my matches so I was actually kinda 
lucky that Alex recorded this and told me nothing until after xD. There 
isn&#39;t many differences between the Level 65 deck and the Level 60 deck 
except a few changes in numbers, and Ice Shields! xD. I&#39;m constantly 
teased by my friends whom I also PvP with when they say I&#39;m weird for 
carrying Ice Shields. It&#39;s not necessary since I was able to get to 
Commander without them. It did come in handy here and there, just not 
that often. &lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div style=&quot;margin-top: 5px; margin: 20px;&quot;&gt;
&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom: 2px;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;Quote:&lt;/span&gt;&lt;/div&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;6&quot; cellspacing=&quot;0&quot; style=&quot;width: 100%px;&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
  &lt;td class=&quot;alt2&quot; style=&quot;border: 1px inset;&quot;&gt;&lt;div&gt;
Originally Posted by &lt;b&gt;~Katherine~&lt;/b&gt;
     &lt;a href=&quot;http://www.wizard101central.com/forums/showthread.php?p=4043327#post4043327&quot; rel=&quot;nofollow&quot;&gt;&lt;img alt=&quot;View Post&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.wizard101central.com/forums/images/FH_WOW/buttons/viewpost.gif&quot; title=&quot;View Post&quot; /&gt;&lt;/a&gt;
    &lt;/div&gt;
&lt;div style=&quot;font-style: italic;&quot;&gt;
This is a 2v2 so there were some 
small modifications made (Replacing Vamp. with Virulent Plague and one 
other COMPLETELY unessential thing). In the video, I leveled up a bit to
 use the level 65+ Deck (I&#39;ll upload that later). I actually recommend 
going to Level 65 just for the extra space. Those 4 extra slots actually
 helped me out a lot. The deck I made for Level 65 was actually better 
because I was able to fit more of the bare necessities that I didn&#39;t 
have to wait for.&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;Btw, that Mana Burn/Super Nova wasn&#39;t actually going to do bad for
 a couple hundred damage and Alejandro&#39;s pips getting removed for the 
amount of pips Alex was gonna use on it so that&#39;s why I ignored Alex 
when I wanded Alejandro. It wasn&#39;t a loss at all (: &lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;Fire;&lt;/span&gt; &lt;span style=&quot;color: red;&quot;&gt;Don&#39;t discard any 
Vampires/Poisons that come up. This school is best known for using it&#39;s 
minion for Smoke Mantle, Link and Fire Elf&lt;/span&gt; &lt;span style=&quot;color: red;&quot;&gt;so 
they can blade up and take you down with with Efreet or RoF. Work fast 
and try not to play it safe because this school won&#39;t need time to hit 
big unlike Balance, Myth, Ice, Life, and Death. Shield a few times, kill
 the minion (likely to be summoned before they have enough pips for Fire
 Dragon and Above), Blade up, Enchant your Skeletal Dragon, Use 
Infallible, and Attack (unless they have ate pips, that&#39;s when you 
should use Cleanse Charm to get rid of the weakness). &lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: darkorchid;&quot;&gt;Storm; You&#39;ll have to work twice as fast to 
kill them, which shouldn&#39;t be a problem because they never use minions 
so that&#39;s 4 pips saved. However, the real problem is that they can spam 
bolt every 2 rounds at most (every 1 round if they&#39;re pips don&#39;t fail) 
so shield and weakness while you prepare your attack. If your opponent 
bothers to use darkwind, replace it with Doom and Gloom but if they 
don&#39;t, don&#39;t bother putting it up because this battle won&#39;t last long. &lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;Myth; This is the most threatening school you can 
face because they have your secret weapon (Earthquake). Vaporize (Myth 
Dispel) them before they reach 6 pips because they&#39;re likely to attempt 
to remove every positive charm you have on you. That may keep them busy 
for a few rounds if they can&#39;t find a 0 pip myth spell to remove the 
dispel or don&#39;t have Cleanse Charm.&lt;/span&gt; &lt;span style=&quot;color: blue;&quot;&gt;In the 
meantime, shield as much as you can and get ready to attack. If you can,
 use a treasure link (if Vaporize isn&#39;t available) after you use 
Skeletal Dragon because they may try to give your attack back for 6 pips
 (I don&#39;t know what the spell is called and I may be wrong about the 
pips but this spell is something to watch out for).&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: seagreen;&quot;&gt;Life; They&#39;re the least threatening school you 
can face. Just infecting them or dispelling them will make them hesitant
 to heal or use anything. Be sure to keep gloom up the entire time 
because if they get away with using Guardian Spirit, Doom and Gloom will
 make a huge impact. Be sure to use Ether Shield because they may try 
using prisms to get around the life shield. Keep your vampires and your 
poisons because they&#39;re the type of school that love to use their 
minion. About half of the Theurgists in Ranked PvP like to buff up and 
feint. Use Sacrifice or Cleanse Ward to remove the universal traps and 
weakness to, well, weaken their attack.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: deepskyblue;&quot;&gt;Ice; The first thing that should go up is Stun
 Block. A lot of Thaumaturges tend to use Frost Giant to remove your 
minion and get a free round. They&#39;re not that threatening either cause 
if you have decent resist (37+), they&#39;re still going to be throwing weak
 hits. That doesn&#39;t mean you should let them buff up so I suggest using 
Earthquake if they use blades from Raven Hoard wands, their Wintertusk 
Hat, an Amulet, or even their pets. If they just have one blade and a 
lot of shields, just use shatter and save yourself the pips. They also 
like to use their minion so save your vampires and poisons. Keep Doom 
and Gloom up because practically all Thaumaturges have Life Mastery 
Amulets.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: wheat;&quot;&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Balance; Use weakness after
 they blade and tower shield after they use Hex or Feint. Shield every 
chance you get because they don&#39;t have a proper shield breaker and their
 Judgements can be very strong. Try to defeat them as fast as possible 
because you don&#39;t want to give them the chance of using a full pip-ed 
Judgement. I don&#39;t recommend using any Star Spell when your against them
 but if you must, use it at your own risk. &lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Death; Discard any Doom and Gloom that show up 
because they won&#39;t heal with a satyr (unless they use a Life Mastery 
Amulet, which I &lt;i&gt;really&lt;/i&gt; don&#39;t get because I see that more often 
than I should) and neither will we. Blade up and kill them fast because 
they have Skeletal Dragon as well and they won&#39;t hesitate to use it. 
Keep Triage available if the Skeletal Dragon they attack with is a 
potential threat. If they do have a Life Mastery Amulet, remember to 
life dispel and infect them (you should use infection even without a 
Life Mastery Amulet because they&#39;ll have sacrifice to use).  &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;margin-top: 5px; margin: 20px;&quot;&gt;
&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom: 2px;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;Quote:&lt;/span&gt;&lt;/div&gt;
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  &lt;td class=&quot;alt2&quot; style=&quot;border: 1px inset;&quot;&gt;&lt;div&gt;
Originally Posted by &lt;b&gt;Matthew Shadowstrider&lt;/b&gt;
     &lt;a href=&quot;http://www.wizard101central.com/forums/showthread.php?p=3642337#post3642337&quot; rel=&quot;nofollow&quot;&gt;&lt;img alt=&quot;View Post&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.wizard101central.com/forums/images/FH_WOW/buttons/viewpost.gif&quot; title=&quot;View Post&quot; /&gt;&lt;/a&gt;
    &lt;/div&gt;
&lt;div style=&quot;font-style: italic;&quot;&gt;
Hit the nail on the head. Pvp is  1/5
 deck construction and 4/5 seeing into the future. You must  constantly 
analyze the opponents&#39;:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;health (low will heal/shield,  high will 
attack, high and your pips are high will shield. also, if your  health 
is low, they will most likely try to finish you off. therefore,  you 
ought to shield or heal. if their health is low, take the  opportunity 
and kill them),&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;pip count (what kind of  damage are you about to take? Do 
they have enough to kill you? Do they  have too few pips to make a dent?
 if so, they won&#39;t attack this turn),&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;buffs (a super-bladed ice snake does as much as a non-buffed Leviathan, for instance), etc.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;spells  the opponent has based on their level and school 
(ice now has a heal,  but only at a high level. Therefore, if your ice 
opponent does not have a  life mastery amulet or a high enough level to 
learn the spell, you most  likely will not see much bigger than a pixie 
or sprite&lt;/li&gt;
&lt;/ul&gt;
pet;  pets now have a HUGE influence on PvP, therefore it is 
important to see  what kind of feral heat your opponent is packing (many
 species of pets  are simply not easy to get good enough to bring to the
 arena; many  hybrids, for example. oppositely, typical pvp pets may be 
pvp ticket  pets and gift card pets)&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;This couldn&#39;t be more true. PvP truly is mostly about looking into
 the future so you know when to hit and when to shield. I couldn&#39;t have 
said this any better. &lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;
&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://getbackgetback.blogspot.com/feeds/5095236594496173752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://getbackgetback.blogspot.com/2012/09/pvp-guide-for-death-legendary-wizards.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5147735487743867563/posts/default/5095236594496173752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5147735487743867563/posts/default/5095236594496173752'/><link rel='alternate' type='text/html' href='http://getbackgetback.blogspot.com/2012/09/pvp-guide-for-death-legendary-wizards.html' title='Pvp Guide For Death Legendary Wizards'/><author><name>Nile</name><uri>http://www.blogger.com/profile/06915821083860209079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-eLHYIfQUrDA/T-3pda90hCI/AAAAAAAAADI/dMTyZc5l9Xg/s220/mario.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5147735487743867563.post-8171495437657324259</id><published>2012-09-30T09:28:00.002-07:00</published><updated>2012-09-30T09:28:10.726-07:00</updated><title type='text'>Intro To Wizard101</title><content type='html'>Wizard101 is a free MMORPG game that is available to any country. The goal of this game is to become a wizard, train and learn new wizard spells, make friends, become a better wizard with better strategies, plant, feed pets, and many more amazing things. You start off having to decide what type of wizard that you want to be. You can be an elemental school wizard or a spirit school wizard or a balance wizard.&lt;br /&gt;
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The Elemental Schools Are:&lt;br /&gt;
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1. Fire&lt;br /&gt;
2. Ice&lt;br /&gt;
3. Storm&lt;br /&gt;
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The Spirit Schools Are:&lt;br /&gt;
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1. Death&lt;br /&gt;
2. Life&lt;br /&gt;
3. Myth&lt;br /&gt;
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The other School is balance which can cast the spells of elemental schools and spirit schools.&lt;br /&gt;
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&lt;br /&gt;The wizard worlds main enemies are Morganthe, and Malistaire.&lt;br /&gt;
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Malistaire was a wizard that was taught by the headmaster of wizards, Merle Ambrose. He was a death wizard and was trained well. He turned on his master and became an evil wizard. He is the biggest threat in the whole wizard world.&lt;br /&gt;
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After Malistaire is defeated you will face the other student Morganthe who is stronger and even more evil.&lt;br /&gt;
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In wizard101 you get quest from people to get experience. With a certain amount of experience you level up. As you level up you get more health, unlock new gear, and get to go to harder places.&lt;br /&gt;
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An adventure awaits you to join Wizard 101 so join today.&lt;br /&gt;
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Here is the link: wizard101.com&lt;br /&gt;
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and remember to say henry1324 reffered you if they ask.&lt;br /&gt;
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(note: you limited only to wizard city if you dont subscribe so subcribe today.It might seem stupid to subscribe since you have to pay 10$ a month of 70$ a year but at the end it is all worth it. To me this game should be worth $50 a month since it is an amazing game and one of my favorite of all time)</content><link rel='replies' type='application/atom+xml' href='http://getbackgetback.blogspot.com/feeds/8171495437657324259/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://getbackgetback.blogspot.com/2012/09/intro-to-wizard101.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5147735487743867563/posts/default/8171495437657324259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5147735487743867563/posts/default/8171495437657324259'/><link rel='alternate' type='text/html' href='http://getbackgetback.blogspot.com/2012/09/intro-to-wizard101.html' title='Intro To Wizard101'/><author><name>Nile</name><uri>http://www.blogger.com/profile/06915821083860209079</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-eLHYIfQUrDA/T-3pda90hCI/AAAAAAAAADI/dMTyZc5l9Xg/s220/mario.jpg'/></author><thr:total>0</thr:total></entry></feed>