<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4949965267356300385</id><updated>2024-09-28T22:11:04.779-07:00</updated><category term="New Technology"/><category term="Micro soft"/><title type='text'>Information</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>25</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-5108877175274008320</id><published>2011-09-16T19:39:00.000-07:00</published><updated>2011-09-16T19:39:55.606-07:00</updated><title type='text'>Soon There May Be A Bering Strait Tunnel Connecting The U.S. To Russia</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRZVoPnWlTcyak2wAa12TJk7Uyk3uC2bJMU-Y7pVlU9kaGPGdSHtjk9q6CL7t4yNm3RcmikjwG3XSvedV_WzrVXHHWkB9fM8chag9rbWV58731T457ooalPLC__pQ3uo6oeHrsC0VztAGa/s1600/bering-strait-tunnel.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRZVoPnWlTcyak2wAa12TJk7Uyk3uC2bJMU-Y7pVlU9kaGPGdSHtjk9q6CL7t4yNm3RcmikjwG3XSvedV_WzrVXHHWkB9fM8chag9rbWV58731T457ooalPLC__pQ3uo6oeHrsC0VztAGa/s320/bering-strait-tunnel.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The U.S. and Russia have cooperated in space, and&amp;nbsp;now the two countries  are adding high seas to the mix, having set their minds on &lt;a href=&quot;http://rt.com/news/prime-time/underwater-tunnel-russia-america-455/&quot; target=&quot;_blank&quot;&gt;connecting the Eurasian and American continents&lt;/a&gt; via an underwater tunnel in the Bering Strait according to Russia Today.&lt;br /&gt;
Originally conceived in 1906, during the rule of the last Russian  Czar, Nicholas II, the project had been deemed unrealistic by many, and  put on hold by world wars and revolutions, but now seems to have  recaptured the hearts of businessmen on three continents. The tunnel is  expected to be twice the size of the Channel Tunnel  connecting&amp;nbsp;Britain&amp;nbsp;and France. The 65 mile giant would be the key  component of a 3,700 mile railroad reaching from Yakutsk, Russia to  Canada’s British Columbia.&lt;br /&gt;
Russia Today adds:&lt;br /&gt;
&lt;blockquote&gt;“The project is already underway,” said an official from the Russian  Ministry of Economic Development, Viktor Razbegin.&amp;nbsp;“The rail track to  Yakutsk that we have been building for the past 15 years has always been  seen as the first part of the road. It will be finished in just about a  year. However, the most important is the political decision which  hasn’t been taken yet. There are multiple countries involved, and it  will be hard.”&lt;/blockquote&gt;If finally approved, the ambitious project will demand a tremendous  effort that will make use of Russian, American, Japanese and Chinese  human and natural resources.&lt;br /&gt;
As of now, neither Alaska nor Siberia have railway links that reach the extremes of their respective territories.&lt;br /&gt;
Tourists are expected to appreciate the opportunity to travel  overland from Europe to New York City. The journey through the whole  range of different climates would be both spectacular and educational.  It would also save travelers time – the tunnel would cross the  International Date Line, changing clocks by nearly a full day.&lt;br /&gt;
Of course, the tunnel would also play a significant role in the  transportation of raw materials from inland Siberia to the US and  beyond, with the potential for freight rail to carry up to 100 million  tons annually. The tunnel could also be used to develop a link between  North America and Asia in terms of renewable energy transmission.&lt;br /&gt;
According to various estimates, the project will cost anywhere from  $30 billion to $65 billion, and would be paid off over the next 15  years. The epic project could be completed by 2045.&lt;br /&gt;
&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;br /&gt;
Read more: &lt;a href=&quot;http://www.theblaze.com/stories/bering-strait-tunnel-to-connect-u-s-and-russia/#ixzz1YAoW6dLY&quot; style=&quot;color: #003399;&quot;&gt;http://www.theblaze.com/stories/bering-strait-tunnel-to-connect-u-s-and-russia/#ixzz1YAoW6dLY&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/5108877175274008320/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2011/09/soon-there-may-be-bering-strait-tunnel.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/5108877175274008320'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/5108877175274008320'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2011/09/soon-there-may-be-bering-strait-tunnel.html' title='Soon There May Be A Bering Strait Tunnel Connecting The U.S. To Russia'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRZVoPnWlTcyak2wAa12TJk7Uyk3uC2bJMU-Y7pVlU9kaGPGdSHtjk9q6CL7t4yNm3RcmikjwG3XSvedV_WzrVXHHWkB9fM8chag9rbWV58731T457ooalPLC__pQ3uo6oeHrsC0VztAGa/s72-c/bering-strait-tunnel.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-1789998537376911840</id><published>2010-08-28T06:21:00.001-07:00</published><updated>2010-08-28T06:21:20.062-07:00</updated><title type='text'>Side Effects Releases Houdini 11</title><content type='html'>&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.sidefx.com/images/stories/main_features/h11_release_main.jpg&quot; /&gt;   &lt;br /&gt;
&lt;br /&gt;
FASTER, EASIER AND MORE PRODUCTIVE  &lt;br /&gt;
&lt;br /&gt;
New FLIP fluid solver, dynamic fracturing tools and a streamlined  lighting&lt;br /&gt;
workflow give artists more control in their day-to-day work. &lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
TORONTO: July 27, 2010 &lt;/b&gt; - Side Effects Software, an industry leader in 3D animation and visual effects software, is excited to announce the immediate release of Houdini 11. With a focus on productivity, Houdini 11 meets the needs of artists and studios who are looking for ways to accomplish more and work faster. From the new FLIP fluids solver, which offers amazing speed and control, to automatic fracturing of RBD objects, to a re-architected shader building workflow, artists will be able to work much more effectively with Houdini 11. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;VFX Tools &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
“The new FLIP fluid solver is going to make a big difference for artists in production,” says Kim Davidson, President and CEO, Side Effects Software. “Not only is it up to 70 times faster, it draws on the power of our renowned particle tools to offer an unprecedented level of directability.” &lt;br /&gt;
The new dynamic fracturing tools are also designed to automatically create high-quality fracturing effects using a Voronoi-based algorithm. Artists can establish nicely shaped interior cracks and use volume “maps” to control the results. &lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.sidefx.com/images/stories/news/houdini11/castle_fracture.jpg&quot; /&gt;   &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Rendering and Lighting &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The new version also brings important enhancements to Houdini’s lighting and shading workflows. Artists can make lighting decisions interactively in the viewport with new OpenGL effects such as GPU-assisted Volumes, unlimited lights and support for diffuse, specular, opacity, environment, bump and normal maps. &lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.sidefx.com/images/stories/news/houdini11/ogl_castle.jpg&quot; /&gt; Houdini’s Mantra renderer is being used more and more in production and with Houdini 11 it becomes more accessible to artists. Houdini 11 ships with a robust general-purpose material which includes features such as sub-surface scattering and per-light exports. Houdini 11 includes new lights to make it easier to set up and render shots. &lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.sidefx.com/images/stories/news/houdini11/chrome_beauty.jpg&quot; /&gt;   “With &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Mantra&lt;/b&gt;, artists now have more options, more control and a significant improvement in speed,” says Davidson. “And as always, Mantra-tokens are unlimited which means that renderings can be distributed across as many machines as required.” &lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
More Features &lt;/b&gt;&lt;br /&gt;
In addition, Houdini 11 includes a wealth of new features and enhancements which are all geared towards making the artist more productive: &lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
User Interface&lt;/b&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;New, bezier-style connectors in the network editors&lt;/li&gt;
&lt;li&gt;New tool palette in the network editor offers a gallery of nodes  which can be dragged into the network.&lt;/li&gt;
&lt;li&gt;Seamless integration of particles into dynamics networks and dynamics into geometry networks. This makes it easier to focus simulations on particular networks instead of simulating everything at the same time.&lt;/li&gt;
&lt;li&gt;Enhancements to bundles to strengthen light-linking workflow&lt;/li&gt;
&lt;li&gt;Z-up support&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Vertex Normals&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Support for vertex normals in OpenGL&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Network Rendering&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Network-distributed IPR&lt;/li&gt;
&lt;li&gt;HQueue for Windows and Mac&lt;/li&gt;
&lt;li&gt;Gold release of Houdini Cloud rendering tools&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Volumes&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Support for multi-resolution volumes with merging, feathering  and surfacing tools VEX Volume Procedural&lt;/li&gt;
&lt;li&gt;Volume Quality setting in viewport&lt;/li&gt;
&lt;li&gt;Camera frustum volumes with tapering values.&lt;/li&gt;
&lt;li&gt;Higher quality viewport visualization of volumes&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Texturing&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Support for Disney&#39;s &quot;ptex&quot; format&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Point clouds&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;New point cloud surfacer with adaptive controls (generates a better surface than the existing particle fluid surfacer;  more applicable to games)&lt;/li&gt;
&lt;li&gt;New point cloud functions&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Fluids&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;New Fluid Shelf tools – target smoke, source from surface,  resize voxel grid&lt;/li&gt;
&lt;li&gt;SPH particle fluid solver up to twice as fast&lt;/li&gt;
&lt;li&gt;Ability to rotate voxel grid to create non axis-aligned fluid  container&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Fur&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;More shelf tools for hair grooming&lt;/li&gt;
&lt;li&gt;Control over guide hair distribution for faster interactivity while  grooming&lt;/li&gt;
&lt;li&gt;Combing direction can now be controlled by skin shaders&lt;/li&gt;
&lt;li&gt;No need for rest attribute&lt;/li&gt;
&lt;li&gt;Distributed wire solver output node&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Cloth&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Support for cloth pinching and layering&lt;/li&gt;
&lt;li&gt;Direct support for non-stretchy cloth (stretch/shear/bend  constraints)&lt;/li&gt;
&lt;li&gt;Ability to simulate 0D cloth particles and to attach 1D cloth strings to 2D cloth surfaces - this provides as unified cloth solver for particles, wires and cloth surfaces.&lt;/li&gt;
&lt;li&gt;Distributed cloth solver output node&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Crowd Control&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;New CHOPS (foreach, iksolver, objectchain, transformchain,  vector ) – for crowds and more&lt;/li&gt;
&lt;li&gt;New python module that lets developers easily embed C++ code  into python code&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Pricing and Availablility &lt;br /&gt;
Houdini 11 is available immediately with Houdini Escape available for as low as $1,995 and Houdini Master available for as low as $6,695. The &lt;a href=&quot;http://www.sidefx.com/apprentice&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;Free Apprentice Edition&lt;/b&gt;&lt;/a&gt; can be downloaded today from sidefx.com and Houdini Apprentice HD can be purchased for $99. Existing version 10 Apprentice HD customers can upgrade for $69. &lt;br /&gt;
With Houdini 11, Side Effects is launching a new &lt;b&gt;Annual  Subscription Plan&lt;/b&gt; which offers access to Houdini software, upgrades and support for a year at a time. This program lowers the up-front cost for studios interested in working with Houdini and gives them a flexible way to scale up their licenses. With this program, Houdini Escape is available for as low as $1,595 and Houdini Master is available for as low as $4,595.</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/1789998537376911840/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/08/side-effects-releases-houdini-11.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/1789998537376911840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/1789998537376911840'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/08/side-effects-releases-houdini-11.html' title='Side Effects Releases Houdini 11'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-434450354387583958</id><published>2010-05-17T08:48:00.001-07:00</published><updated>2010-05-17T08:49:57.992-07:00</updated><title type='text'>Students win big at Intel ISEF 2010</title><content type='html'>&lt;div class=&quot;print&quot; id=&quot;content_top&quot;&gt;&lt;div id=&quot;content_functions_top&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;content_thumbnail print&quot;&gt;&lt;a href=&quot;http://www.sciencenews.org/view/download/id/59311/name/Science_stars&quot;&gt;&lt;img alt=&quot;download&quot; src=&quot;http://www.sciencenews.org/view/download/id/59311/name/Science_stars&quot; style=&quot;width: 420px;&quot; /&gt;&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;embiggen&quot;&gt;&lt;a href=&quot;http://www.sciencenews.org/view/download/id/59311/name/Science_stars.jpg&quot;&gt;Enlarge Image&lt;/a&gt;     &lt;img alt=&quot;magnify&quot; class=&quot;icon&quot; src=&quot;http://www.sciencenews.org/includes/com.confluentforms.codefluent.php/images/icons/grayscale-small/magnify.gif&quot; /&gt;    &lt;/div&gt;&lt;/div&gt;On May 14, 2010, Amy Chyao (center), Kevin Ellis (left) and Yale Fan earned top honors at the Intel International Science and Engineering Fair 2010, the world&#39;s largest pre-college science competition. Chyao, 15, of Richardson, Texas, received $75,000 and the Gordon E. Moore Award, given for the first time in honor of the Intel cofounder and retired chairman and CEO. Ellis, 18, of Vancouver, Wash., and Fan, 18, of Beaverton, Ore., each received $50,000. (photo credit: Chris Ayers/Intel)</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/434450354387583958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/05/science-stars.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/434450354387583958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/434450354387583958'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/05/science-stars.html' title='Students win big at Intel ISEF 2010'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-5915913019024307077</id><published>2010-05-17T08:46:00.001-07:00</published><updated>2010-05-17T08:46:52.304-07:00</updated><title type='text'>Hubble Story</title><content type='html'>&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;width: 434px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://www.sciencenews.org/view/generic/id/58108/title/Fruit_flies_turn_on_autopilot&quot;&gt;&lt;img alt=&quot;Fruit flies turn on autopilot&quot; border=&quot;0&quot; height=&quot;85&quot; hspace=&quot;0&quot; src=&quot;http://www.sciencenews.org/images/sights_sounds_1.jpg&quot; vspace=&quot;0&quot; width=&quot;130&quot; /&gt;&lt;/a&gt;&lt;/td&gt;       &lt;td rowspan=&quot;3&quot;&gt;&lt;img height=&quot;1&quot; src=&quot;http://www.sciencenews.org/images/spacer.gif&quot; width=&quot;22&quot; /&gt;&lt;/td&gt;       &lt;td&gt;&lt;a href=&quot;http://www.sciencenews.org/view/feature/id/57590/description/Happy_20th,_Hubble&quot;&gt;&lt;img alt=&quot;Happy 20th, Hubble&quot; border=&quot;0&quot; height=&quot;85&quot; src=&quot;http://www.sciencenews.org/images/sights_sounds_2.jpg&quot; width=&quot;130&quot; /&gt;&lt;/a&gt;&lt;/td&gt;       &lt;td rowspan=&quot;3&quot;&gt;&lt;br /&gt;
&lt;/td&gt;       &lt;td&gt;&lt;br /&gt;
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&lt;/tbody&gt;&lt;/table&gt;</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/5915913019024307077/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/05/hubble-story.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/5915913019024307077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/5915913019024307077'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/05/hubble-story.html' title='Hubble Story'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-7373323118238919808</id><published>2010-05-04T06:18:00.001-07:00</published><updated>2010-05-04T06:18:52.439-07:00</updated><title type='text'>Apple Has Sold 1 Million iPads</title><content type='html'>&lt;img alt=&quot;Apple Has Sold 1 Million iPads&quot; src=&quot;http://i212.photobucket.com/albums/cc94/Dl4All/articles/110.jpg&quot; title=&quot;Apple Has Sold 1 Million iPads&quot; /&gt;&lt;!--dle_image_end--&gt;&lt;br /&gt;
Apple has officially confirmed it has sold 1 million iPads. The company sold its one millionth iPad on Friday, April 30, just 28 days after the device’s release. More than 12 million apps from the App Store and 1.5 million e-books have been downloaded from the new iBookstore.&lt;br /&gt;
&lt;br /&gt;
“One million iPads in 28 days—that’s less than half of the 74 days it took to achieve this milestone with iPhone,” said Steve Jobs, Apple’s CEO. “Demand continues to exceed supply and we’re working hard to get this magical product into the hands of even more customers.”&lt;br /&gt;
&lt;br /&gt;
So, now that the iPad 3G is finally available, what everyone wants to know is: How well is this thing selling?&lt;br /&gt;
&lt;br /&gt;
According to Piper Jaffray analyst Gene Munster, it’s selling very well — pretty much as well as the Wi-Fi only iPad, in fact. About 300,000 3G iPads were sold on launch weekend.&lt;br /&gt;
&lt;br /&gt;
Munster surveyed 50 Apple stores to arrive at this number. He concluded that the iPad 3G is essentially sold out, as only one store in 50 didn’t sell all of the iPads it had in stock by Sunday. Munster estimates that the overall number of iPads sold is over 1 million, and expects overall sales in 2010 will reach 4.3 million.&lt;br /&gt;
&lt;br /&gt;
If Apple indeed sold 1 million iPads, we will probably hear it from Apple very soon — the company likes to brag about big numbers. On the other hand, Munster was wrong before, so we should probably take his estimates with a grain of salt.</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/7373323118238919808/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/05/apple-has-sold-1-million-ipads.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/7373323118238919808'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/7373323118238919808'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/05/apple-has-sold-1-million-ipads.html' title='Apple Has Sold 1 Million iPads'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i212.photobucket.com/albums/cc94/Dl4All/articles/th_110.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-4853116784739799693</id><published>2010-04-27T02:21:00.001-07:00</published><updated>2010-04-27T02:25:08.537-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="New Technology"/><title type='text'>Land Rover&#39;s new Surround Camera and Tow Assist technology for 2010.</title><content type='html'>&lt;object height=&quot;385&quot; 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width=&quot;480&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/awUvEZNDHkQ&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/awUvEZNDHkQ&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/5950873949386052522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/04/blog-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/5950873949386052522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/5950873949386052522'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/04/blog-post.html' title='SURFACE MICROSOFT - NEW GENERATION OF PC'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-5889784717874441172</id><published>2010-04-26T01:02:00.003-07:00</published><updated>2010-04-26T01:02:27.380-07:00</updated><title type='text'>Vue 8 xStream</title><content type='html'>&lt;table align=&quot;center&quot; 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&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;The Integrated Solution&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
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&lt;tr&gt; &lt;td valign=&quot;top&quot; width=&quot;160&quot;&gt;&lt;div style=&quot;display: block; float: left; margin-bottom: 8px; margin-right: 23px ! important; margin-top: -7px;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_xstream/images/pack8.0/packvue8xstream.jpg&quot; width=&quot;135&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;center&gt;&lt;a href=&quot;http://www.e-onsoftware.com/order/?id=80&quot;&gt;&lt;img alt=&quot;Click to 
follow link&quot; border=&quot;0&quot; height=&quot;41&quot; src=&quot;http://static4.e-onsoftware.net/products/buynow.jpg&quot; width=&quot;119&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;legend&quot;&gt;&amp;nbsp;Full  version from $1,495&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;/td&gt; &lt;td&gt;Vue 8 xStream offers professional CG artists a complete toolset for  creating and rendering exceptionally rich and realistic natural  environments in 3ds Max, Maya, LightWave, Cinema 4D and Softimage.&lt;br /&gt;
Access all the power of the world&#39;s leading 3D Digital Nature  solution directly from within your favorite application. Create and edit  beautifully detailed natural environments using your application&#39;s  standard manipulators.&lt;br /&gt;
Render everything together inside 3ds Max, Maya, LightWave, Cinema&amp;nbsp;4D  or Softimage, with full interaction between Vue and native elements,  including 2-way mutual shadow casting, reflection, refraction and GI.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Vue 8 xStream works with:&lt;/b&gt;&lt;/i&gt;  &lt;br /&gt;
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Vue 8 xStream provides a unique, unmatched solution for creating and  integrating high quality natural scenery into any professional  production pipeline, from architectural visualization to broadcast and  film.&lt;br /&gt;
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&lt;tr&gt;      &lt;td style=&quot;border: 0px none; padding: 0px; width: 20px;&quot;&gt;&lt;img class=&quot;left&quot; src=&quot;http://www.e-onsoftware.com/common/frame/frametl.jpg&quot; /&gt;      &lt;/td&gt;      &lt;td style=&quot;border: 0px none; padding: 0px;&quot;&gt;&lt;div id=&quot;rfbar_1&quot; style=&quot;width: 103%;&quot;&gt;Vue Showreel      &lt;/div&gt;&lt;/td&gt;      &lt;td style=&quot;border: 0px none; padding: 0px; width: 20px;&quot;&gt;&lt;img class=&quot;right&quot; src=&quot;http://www.e-onsoftware.com/common/frame/frametr.jpg&quot; /&gt;      &lt;/td&gt;     &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/dt&gt;
&lt;dt class=&quot;framebody&quot; style=&quot;height: 175px;&quot;&gt;    &lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;left: -5px; position: relative; width: 103%;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;      &lt;td&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://www.e-onsoftware.com/products/vue/vue_8_xstream/vue_8_infinite/videos/showreel.html&#39;,%20850,%20550,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;124&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/video-wide_sha_vid_lnk_bk.jpg&quot; width=&quot;290&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Check  out amazing projects done by Vue artists around the world.     &lt;/td&gt;     &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/dt&gt;
&lt;dt class=&quot;framebottom&quot;&gt;    &lt;img class=&quot;left&quot; src=&quot;http://www.e-onsoftware.com/common/frame/framebl.jpg&quot; /&gt;    &lt;img class=&quot;right&quot; src=&quot;http://www.e-onsoftware.com/common/frame/framebr.jpg&quot; /&gt;   &lt;/dt&gt;
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&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;display: block; float: right; margin-left: 8px ! important; margin-top: -8px;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;335&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_xstream/images/cheetos_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;New in Vue 8&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;The release of Vue 8 marks e-on&#39;s on-going commitment to provide  substantial, cutting-edge features and improvements to our valued users  and customers who share our passion for Digital Nature.  With this new release, all aspects of the program have been improved in  the areas of natural scenery creation, precise artistic control,  performance, immersive integration and content.&lt;br /&gt;
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&lt;h1 class=&quot;bar&quot;&gt;New Natural Scenery Creation Capabilities&lt;/h1&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/new_1b_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;h2&gt;Revolutionary 3D Terrain Sculpting Editor&lt;/h2&gt;&lt;h3&gt;Powerful 3D Sculpting Brushes&lt;/h3&gt;&lt;div style=&quot;display: block; float: right; margin-bottom: 50px; margin-left: 23px ! important; margin-top: -20px;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;Sculpting&quot; style=&quot;z-index: -100;&quot;&gt;&lt;object data=&quot;../vue_8_infinite/videos/painterrain2.swf&quot; height=&quot;150&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;200&quot;&gt;    &lt;param name=&quot;movie&quot; value=&quot;../vue_8_infinite/videos/painterrain2.swf&quot;&gt;     &lt;param name=&quot;wmode&quot; value=&quot;opaque&quot;&gt;    &lt;param name=&quot;menu&quot; value=&quot;false&quot;&gt;    &lt;/object&gt;   &lt;/div&gt;&lt;script type=&quot;text/javascript&quot;&gt;
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&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Create caves and overhangs&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;The Vue Terrain Editor is vastly improved with the addition of powerful  3D sculpting features for carving and molding terrain features and  shapes.  Paint overhangs, caves, and reliefs with the power and ease of 3D brush  strokes.&lt;br /&gt;
The 3D sculpting brush contains several types of brush behaviors  including the ability to sculpt, inflate, extrude, free form, invert,  and smooth. &lt;br /&gt;
The intensity and tip profile of the 3D sculpting brushes can be  adjusted by using falloff filters and bitmaps can be used to customize  the shape and influence of the brush.&lt;br /&gt;
It is also now possible to reset 2D and 3D sculpting independently -  this feature is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;.&lt;br /&gt;
&lt;h3&gt;Localized Infinite and Procedural Terrain Scultping&lt;/h3&gt;&lt;div style=&quot;display: block; float: right; margin-bottom: 40px; margin-left: 23px ! important; margin-top: -80px;&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;planetpaint&quot; style=&quot;z-index: -100;&quot;&gt;&lt;object data=&quot;../vue_8_infinite/videos/planetpaint3.swf&quot; height=&quot;150&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;200&quot;&gt;    &lt;param name=&quot;movie&quot; value=&quot;../vue_8_infinite/videos/planetpaint3.swf&quot;&gt;     &lt;param name=&quot;wmode&quot; value=&quot;opaque&quot;&gt;    &lt;param name=&quot;menu&quot; value=&quot;false&quot;&gt;    &lt;/object&gt;   &lt;/div&gt;&lt;script type=&quot;text/javascript&quot;&gt;
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&lt;/script&gt; &lt;/td&gt;&lt;td background=&quot;/common/DropShadow/r.gif&quot; valign=&quot;top&quot; width=&quot;6&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/tr.gif&quot; vspace=&quot;0&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;Combine the best of both worlds with the ability to locally sculpt  features on finite and infinite procedural terrains. &lt;br /&gt;
Let Vue automatically generate infinitely detailed expanses of  terrain, then fine tune or completely rework localized areas of the  terrain to suit your requirements. Touch up zones can be nested to  provide unlimited artistic control.&lt;br /&gt;
Sculpt in roads, paths, and caverns while perserving the procedural  details around the localized features.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -30px;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;micromacr&quot; style=&quot;z-index: -100;&quot;&gt;&lt;object data=&quot;../vue_8_infinite/videos/micromacro.swf&quot; height=&quot;150&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;200&quot;&gt;     &lt;param name=&quot;movie&quot; value=&quot;../vue_8_infinite/videos/micromacro.swf&quot;&gt;    &lt;param name=&quot;wmode&quot; value=&quot;opaque&quot;&gt;    &lt;param name=&quot;menu&quot; value=&quot;false&quot;&gt;    &lt;/object&gt;   &lt;/div&gt;&lt;script type=&quot;text/javascript&quot;&gt;
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&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Automatic localized subdivision&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;h3&gt;Revolutionary Smart Subdivision Technology&lt;/h3&gt;Using innovative dynamic refinement techniques, sculpting actions  refine the terrain mesh based on the localized application of the 3D  sculpting brush, automatically adding polygons only where they are  needed, thereby optimizing the mesh density and increasing overall  performance.&lt;br /&gt;
Paint freely at any level of detail, the smart subdivision technology  automatically selects the appropriate LOD for you.  Paint with brushes that are the equivalent of millions of polygons in  real-time!&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -10px;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;&quot; style=&quot;z-index: -100;&quot;&gt;&lt;object data=&quot;../vue_8_infinite/videos/SceneContextSculting.swf&quot; height=&quot;150&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;200&quot;&gt;    &lt;param name=&quot;movie&quot; value=&quot;../vue_8_infinite/videos/SceneContextSculting.swf&quot;&gt;    &lt;param name=&quot;wmode&quot; value=&quot;opaque&quot;&gt;    &lt;param name=&quot;menu&quot; value=&quot;false&quot;&gt;    &lt;/object&gt;   &lt;/div&gt;&lt;script type=&quot;text/javascript&quot;&gt;
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&lt;/script&gt; &lt;/td&gt;&lt;td background=&quot;/common/DropShadow/r.gif&quot; valign=&quot;top&quot; width=&quot;6&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/tr.gif&quot; vspace=&quot;0&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Sculpt terrains in context&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;h3&gt;Scene Context Sculpting&lt;/h3&gt;The terrain editor now supports sculpting in context of the entire  scene, allowing terrains to be edited and shaped around scene elements.&lt;br /&gt;
For example, the terrain mesh can be sculpted to add reliefs around  architectural elements and scene objects that are located in and around  the terrain.&lt;br /&gt;
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&lt;h2&gt;Large Amplitude Micro Displacement Engine&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-bottom: 20px; margin-left: 23px ! important; margin-top: 0px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/daxdisplacement.jpg&amp;amp;comment=%2B%2526copy%253BDax%2BPandhi&amp;amp;width=670&amp;amp;height=703&#39;,%20670,%20703,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/daxdisplacementS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3 class=&quot;nospace&quot;&gt;Separate Bump and Displacement Channels&lt;/h3&gt;Displacement can now be manipulated independently of the bump channel  which delivers greater performance and more refined artistic control.&lt;br /&gt;
Displacement depth and scale is now accessible directly from the  material editor and can use any procedural or texture map function as  its input.&lt;br /&gt;
&lt;h3&gt;Cloned Displacement&lt;/h3&gt;The historical Vue method of using the bump channel to drive  displacement is also preserved for those who wish to use this simplified  but powerful displacement method.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -20px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/respaud_chaos.jpg&amp;amp;comment=%2B%2526copy%253BDaniel%2BRespaud&amp;amp;width=630&amp;amp;height=963&#39;,%20630,%20963,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/respaud_chaosS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Cloned displacement combines the bump noise into a composite noise to  drive the bump and displacement output in a unified fashion.&lt;br /&gt;
&lt;h3&gt;Displacement in any Direction&lt;/h3&gt;Displacement can be adjusted to move in any user defined direction -  horizontal, vertical, along the normal, or any combination.  In addition, the displacement magnitude is adjustable in all three X,  Y, and Z dimensions.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: 20px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/dinoraul.jpg&amp;amp;comment=%2B%2526copy%253BDinoraul&amp;amp;width=830&amp;amp;height=563&#39;,%20830,%20563,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/dinoraulS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Normal Mapping&lt;/h3&gt;Vue 8 now supports the use of RGB normal maps to drive the bump  channel.  Normal maps can produce very finely detailed surface features and is  widely used in CG and game applications.&lt;br /&gt;
&lt;h3&gt;Displacement Smoothing&lt;/h3&gt;High frequency artifacts can now be removed from displacement using  displacement smoothing.  The level of smoothing is fully range adjustable.&lt;br /&gt;
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&lt;h2&gt;Atmospheres and Terrains&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/Cum-30.jpg&amp;amp;comment=%2B%2526copy%253BDick%2BScherzinger&amp;amp;width=1053&amp;amp;height=573&#39;,%201053,%20573,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/cloudstraights_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Spectral 3 Atmospheres&lt;/h3&gt;Vue 8 extends the realism of clouds and atmospheres with the  introduction of Spectral 3 atmospheres.&lt;br /&gt;
Spectral 3 improves the quality and realism of internal cloud  shadows, shadows projected on clouds, shadows projected onto objects, as  well as the quality of godrays.&lt;br /&gt;
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&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/new_4B.jpg&amp;amp;comment=%2B%2526copy%253BChipp%2BWalters&amp;amp;width=1054&amp;amp;height=447&#39;,%201054,%20447,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/new_4_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;New Stratified Terrain Fractals&lt;/h3&gt;The addition of new Recursive Strata Terrain fractals optimize the  creation of richly detailed stratified, terrain features.&lt;br /&gt;
These fractals are fully user adjustable and can be applied in  combination with any Vue noise function to produce a wide variety of  appearances.&lt;br /&gt;
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&lt;div style=&quot;display: block; float: right; margin-bottom: 20px; margin-left: 23px ! important; margin-top: 10px;&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;RelToSea&quot; style=&quot;z-index: -100;&quot;&gt;&lt;object data=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/videos/MaterialRelativeToSea.swf&quot; height=&quot;150&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;200&quot;&gt;    &lt;param name=&quot;movie&quot; value=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/videos/MaterialRelativeToSea.swf&quot;&gt;     &lt;param name=&quot;wmode&quot; value=&quot;opaque&quot;&gt;    &lt;param name=&quot;menu&quot; value=&quot;false&quot;&gt;    &lt;/object&gt;   &lt;/div&gt;&lt;script type=&quot;text/javascript&quot;&gt;
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&lt;/script&gt; &lt;/td&gt;&lt;td background=&quot;/common/DropShadow/r.gif&quot; valign=&quot;top&quot; width=&quot;6&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/tr.gif&quot; vspace=&quot;0&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;h3&gt;New  Material Control&lt;/h3&gt;A new material mapping option, “Relative to sea”, is now available  for material altitudes. With this new option you can create materials  that appear at certain altitudes, either relative to the sea, or  absolute in world coordinates.&lt;br /&gt;
A new input node, “Sea level”, is also directly accessible from the  Function Graphs.&lt;br /&gt;
The External Dependency nodes of the Function Graph can express  object positions and dimensions in user-definable real-world units  (meters, feet, etc). This is also the case for other nodes that express  real world dimensions, such as Distance to object below, distance from  camera, etc.&lt;br /&gt;
Also, real world dimensions can now be fed into the Position and Size  outputs of the object graphs.&lt;br /&gt;
These new material and function options are available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h1 class=&quot;bar&quot;&gt;Precise Artistic Control and Ease of Use Features&lt;/h1&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/new_6_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;Reposing&quot; style=&quot;z-index: -100;&quot;&gt;&lt;object data=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/videos/penguinS.swf&quot; height=&quot;150&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;200&quot;&gt;    &lt;param name=&quot;movie&quot; value=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/videos/penguinS.swf&quot;&gt;     &lt;param name=&quot;wmode&quot; value=&quot;opaque&quot;&gt;    &lt;param name=&quot;menu&quot; value=&quot;false&quot;&gt;    &lt;/object&gt;   &lt;/div&gt;&lt;script type=&quot;text/javascript&quot;&gt;
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   so.addParam(&quot;wmode&quot;, &quot;opaque&quot;);
   so.write(&quot;Reposing&quot;);
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&lt;/script&gt; &lt;/td&gt;&lt;td background=&quot;/common/DropShadow/r.gif&quot; valign=&quot;top&quot; width=&quot;6&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/tr.gif&quot; vspace=&quot;0&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;h3&gt;Re-Pose and Animate Rigged Meshes&lt;/h3&gt;Rigged and pre-animated mesh objects can now be re-posed and animated  directly inside of Vue.&lt;br /&gt;
Users can create their own custom poses and movements directly inside  of Vue with meshes that are converted to Vue&#39;s Rigged Mesh format  (import fully rigged and animated meshes using Collada or use the  MaxToVue exporter plug-in to export directly from 3ds Max).  Vue pre-animated meshes are directly supported.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: -20px; margin-left: 23px ! important;&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;Motionbrowser&quot; style=&quot;z-index: -100;&quot;&gt;&lt;object data=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/videos/MotionBrowser.swf&quot; height=&quot;150&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;200&quot;&gt;    &lt;param name=&quot;movie&quot; value=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/videos/MotionBrowser.swf&quot;&gt;     &lt;param name=&quot;wmode&quot; value=&quot;opaque&quot;&gt;    &lt;param name=&quot;menu&quot; value=&quot;false&quot;&gt;    &lt;/object&gt;   &lt;/div&gt;&lt;script type=&quot;text/javascript&quot;&gt;
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   so.addParam(&quot;wmode&quot;, &quot;opaque&quot;);
   so.write(&quot;Motionbrowser&quot;);
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&lt;/script&gt; &lt;/td&gt;&lt;td background=&quot;/common/DropShadow/r.gif&quot; valign=&quot;top&quot; width=&quot;6&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/tr.gif&quot; vspace=&quot;0&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;h3&gt;Easier  Pose/Motion Handling&lt;/h3&gt;The new Motion Browser lets you visually select new poses or motions  for your rigged meshes. The Motion Browser lets you interactively  preview poses/motions on your rigged mesh, before applying them.&lt;br /&gt;
Typical poses/motions are also listed directly in the Skeleton  Editor, to further facilitate the selection of poses for rigged meshes -  this feature is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: -50px; margin-left: 23px ! important; margin-top: 30px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/Multi-Materials.jpg&#39;,%20553,%20828,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/Multi-MaterialsS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;&lt;br /&gt;
Multi-Materials&lt;/h3&gt;Multi-materials let you change in one single operation all the  materials of any given object. Multi-materials can be saved for future  use. They can also be copy-pasted or drag-dropped between the different  objects of your scenes.&lt;br /&gt;
These new material and function options are available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: -20px; margin-left: 23px ! important; margin-top: 55px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/ifcloudv8.jpg&amp;amp;comment=%2BRealtime%2BOpenGL%2Bdisplay%253Cbr%253E%2526copy%253BChipp%2BWalters&amp;amp;width=1148&amp;amp;height=912&#39;,%201148,%20912,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/new_5_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved  Open GL Engine and Viewport Display&lt;/h3&gt;Thanks to the addition of a new shader-based OpenGL engine, Vue now  takes advantage of &lt;a href=&quot;http://www.e-onsoftware.com/products/vue/vue_8_xstream/?page=requirements#RecommendedBoards&quot;&gt;higher-end  graphics cards&lt;/a&gt; to produce better visual quality and performance.&lt;br /&gt;
This includes normal mapped display of EcoSystem instances, specular  highlighting and improved camera mapping previews.  Renders can now be displayed in the background of all views improving  the ability to visualize scenery objects in context.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: 12px;&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;displayecos&quot; style=&quot;z-index: -100;&quot;&gt;&lt;object data=&quot;../vue_8_infinite/videos/DisplayEcoSystem.swf&quot; height=&quot;150&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;200&quot;&gt;    &lt;param name=&quot;movie&quot; value=&quot;../vue_8_infinite/videos/DisplayEcoSystem.swf&quot;&gt;    &lt;param name=&quot;wmode&quot; value=&quot;opaque&quot;&gt;    &lt;param name=&quot;menu&quot; value=&quot;false&quot;&gt;    &lt;/object&gt;   &lt;/div&gt;&lt;script type=&quot;text/javascript&quot;&gt;
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&lt;/script&gt; &lt;/td&gt;&lt;td background=&quot;/common/DropShadow/r.gif&quot; valign=&quot;top&quot; width=&quot;6&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/tr.gif&quot; vspace=&quot;0&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;h3&gt;EcoSystem Display Improvements&lt;/h3&gt;Dynamic EcoSystems can be seen in previews by setting the number of  instances to be displayed near the camera. &lt;br /&gt;
Additionally, the Global Ecosystem is now available as an proxy  object in the World Browser, with the ability to hide and show the  global EcoSystem instances using a mouse click.  Through the use of this proxy object, individual color and alpha masks  of the Global EcoSystem can now be generated.&lt;br /&gt;
The rendering of shaded EcoSystem billboards is improved to provide a  more accurate coloring and reduce flickering when moving around the  scene - this feature is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Other Artistic Control Improvements&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;You can lock the render area to avoid accidental modifications -  this feature is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;You can also lock browser collections - this feature is available in  the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Planes are now visible from all sides - this feature is available in  the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Accurate OpenGL previewing of materials mapped in World coordinates -  this feature is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;GPU resources can be displayed in the status bar - this feature is  available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue  8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;It is now possible to hide all the layers in the World Browser -  this feature is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;You can copy paste objects to hidden or locked layers - this feature  is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free  Vue 8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;When deleting all objects from a layer, the layer is no longer  deleted. You need to explicitly delete the layer - this feature is  available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue  8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;When installing the application, you can now easily restore the  default installation folder - this feature is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Direct access to the alpha channel from the material editor&lt;/li&gt;
&lt;li&gt;When saving an image, format options are accessible via a button,  and not prompted for each time&lt;/li&gt;
&lt;li&gt;Material-specific control of anti-aliasing and sub-ray quality  parameters&lt;/li&gt;
&lt;li&gt;Improved object drop accuracy&lt;/li&gt;
&lt;li&gt;Added a Python node to the function graph for creating user  programmable functions&lt;/li&gt;
&lt;li&gt;New planetary mapping node with ability to set the location of  origin (latitude &amp;amp; longitude) including “global origin” in Options  panel. Cloud maps are correctly centered and aligned according to this  setting.&lt;/li&gt;
&lt;li&gt;New reference system for more precise control of parent-child object  relationships&lt;/li&gt;
&lt;li&gt;Default to ease-in ease-out for orientation keyframes&lt;/li&gt;
&lt;li&gt;Added adjustable separator in animation timeline window to change  the width of the animated items list&lt;/li&gt;
&lt;li&gt;Material preview terrain option which displays a material mapped  onto a small terrain object&lt;/li&gt;
&lt;li&gt;Name of loaded atmosphere appears on Atmosphere Editor caption&lt;/li&gt;
&lt;li&gt;Name of edited function added to Function Editor caption&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h1 class=&quot;bar&quot;&gt;Improved Performance&lt;/h1&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/new_7_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;h3&gt;Faster Rendering&lt;/h3&gt;Thanks to massive improvements in the rendering architecture and  memory handling, overall rendering performance has been increased by up  to 20%, especially when rendering refractive materials and  boolean/metablob operations*.&lt;br /&gt;
&lt;div class=&quot;asterisk&quot;&gt;* The quality of preset render settings in Vue 8 is  increased compared to Vue 7,&lt;br /&gt;
so render times may not appear shorter.  &lt;/div&gt;&lt;h3&gt;Displacement Rendering&lt;/h3&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -15px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/3590.jpg&amp;amp;comment=%2B%2526copy%253BOliver%2BRegueiro&amp;amp;width=696&amp;amp;height=838&#39;,%20696,%20838,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/3590s_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;The new displacement engine delivers speed improvements ranging from  50% to 150% faster compared to Vue 7.  LOD subdivision calculations have now been normalized across all  lighting models (both direct and indirect) reducing the memory  requirements and increasing performance dramatically when rendering  displaced objects.&lt;br /&gt;
The total amount of memory allocated to displacement mapping can be  set in the options panel.&lt;br /&gt;
The rendering of displacement on standard terrains is greatly  improved and no longer contingent upon the resolution of the terrain -  this feature is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;&lt;br /&gt;
&lt;h3&gt;Other Performance Improvements&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;The quality of indirect lighting is increased in Preview mode - this  feature is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;The behavior of the Full Quality Near Camera option is optimized to  allow faster high quality previewing - this feature is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;The size of the render buckets is automatically adjusted to maximize  use of all cores on small renders - this feature is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;The speed of handling of complicated group hierarchies is  significantly increased - this feature is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Default views are automatically resized to adjust according to  internal units - this feature is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Added dual destination render option - display to screen while  rendering to disk&lt;/li&gt;
&lt;li&gt;When rendering to disk, image can be saved at user defined intervals&lt;/li&gt;
&lt;li&gt;Added the ability to generate a detailed log file for network  renders&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h1 class=&quot;bar&quot;&gt;Deeper Immersive Interoperability&lt;/h1&gt;&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_xstream/images/bridge3dmg_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;h3&gt;Integrated xStream Interface&lt;/h3&gt;Vue features are now directly accessible using icons within the host  application interface (Max, Maya, Softimage, and Cinema&amp;nbsp;4D).&lt;br /&gt;
Most Vue dialogs are now non-modal which allows access to the host  application even with the Vue dialogs open. This is particularly useful  e.g. when painting EcoSystems.&lt;br /&gt;
&lt;h3&gt;Support for V-Ray in Max and Maya&lt;/h3&gt;&lt;div style=&quot;display: block; float: right; margin-bottom: 50px; margin-left: 23px ! important; margin-top: -20px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_xstream/images/mosque_vray_large.jpg&#39;,%201220,%20714,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_xstream/images/vraymosqueS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Vue 8 xStream is compatible with the popular renderer V-Ray from  chaos group, both inside of 3ds Max and Maya.&lt;br /&gt;
xStream for Max and Maya handles cross-shadowing, reflections,  refractions and global illumination with V-Ray just as it does with  Mental Ray.&lt;br /&gt;
&lt;h3&gt;Easier Light Matching&lt;/h3&gt;In Vue 8 xStream, it is now possible to adjust Vue and native lights  independently. You have 3 options for matching Vue and native lights:  auto (like in Vue 7), ignore light in Vue and manual (the Vue light and  its native counterpart are edited independently).&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -40px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static2.e-onsoftware.net/products/vue/vue_8_xstream/images/skycrawlers.jpg&amp;amp;comment=%2BSkycrawlers%2B%2526copy%253BPolygon%2BPictures%2BMH%252FNI%252C%2BBWDVYHDYCH&amp;amp;width=1310&amp;amp;height=783&#39;,%201310,%20783,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_xstream/images/skycrawlersS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;The shadow density is now automatically matched to that of the host  application (Max, Maya, Softimage, and Cinema&amp;nbsp;4D only).&lt;br /&gt;
It is also possible manually control (via a dedicated setting) the  brightness of Vue&#39;s radiosity to better match that of the host  application.&lt;br /&gt;
&lt;h3&gt;Render Time Consistency&lt;/h3&gt;With Vue 8 xStream, the render settings of the host application can  be automatically adjusted to match the Vue settings. As a result, render  times in the host application are more consistent with those achieved  in Vue stand-alone.&lt;br /&gt;
&lt;h3&gt;Sample Scenes&lt;/h3&gt;The Extras disk of Vue 8 includes sample scenes showing similar  xStream setups in the supported host applications:&lt;br /&gt;
&lt;table align=&quot;center&quot;&gt;&lt;tbody&gt;
&lt;tr align=&quot;center&quot;&gt; &lt;td width=&quot;5&quot;&gt;&lt;/td&gt; &lt;td&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_xstream/images/3dsmaxinterface.jpg&#39;,%201940,%201199,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;169&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_xstream/images/3dsmaxinterfaceS_sha_lnk.jpg&quot; width=&quot;97&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt; &lt;td&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static4.e-onsoftware.net/products/vue/vue_8_xstream/images/lightwaveinterface.jpg&#39;,%201940,%201199,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;169&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_xstream/images/lightwaveinterfaceS_sha_lnk.jpg&quot; width=&quot;97&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt; &lt;td&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_xstream/images/cinema4Dinterface_.jpg&#39;,%201940,%201199,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;169&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_xstream/images/cinema4Dinterface_sha_lnk.jpg&quot; width=&quot;97&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt; &lt;td&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_xstream/images/mayainterface.jpg&#39;,%201940,%201199,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;169&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_xstream/images/mayainterfaceS_sha_lnk.jpg&quot; width=&quot;97&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt; &lt;td&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static4.e-onsoftware.net/products/vue/vue_8_xstream/images/softimageinterface.jpg&#39;,%201940,%201199,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;169&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_xstream/images/softimageinterfaceS_sha_lnk.jpg&quot; width=&quot;97&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;h3&gt;Other xStream Enhancements&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Direct access to the sea level via xStream interface.&lt;/li&gt;
&lt;li&gt;Improved previewing of procedural terrains in host application.&lt;/li&gt;
&lt;/ul&gt;&lt;h3&gt;General Import/Export Improvements&lt;/h3&gt;&lt;table&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td&gt;&lt;ul&gt;&lt;li&gt;Max-&amp;gt;Vue Exporter: convert unrigged objects to standard meshes -  this feature is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Improved terrain exports - this feature is available in the &lt;a href=&quot;http://www.e-onsoftware.com/updates&quot;&gt;free Vue 8.4 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;32 bit floating point EXR image format support (import and export) &lt;/li&gt;
&lt;li&gt;Improved object exports, particularly with Solidgrowth™ vegetation&lt;/li&gt;
&lt;li&gt;Support for Poser 8 (standalone mode)&lt;/li&gt;
&lt;/ul&gt;&lt;/td&gt; &lt;td&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h1 class=&quot;bar&quot;&gt;Content Additions&lt;/h1&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/ContourMap_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
A number of new content items have been added or extended which take  advantage of the new Vue&amp;nbsp;8 features including: &lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: 20px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/TerrainScapes.jpg&#39;,%201044,%20810,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/TerrainScapesS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;TerrainScapes material library for creating a variety of terrain  landscapes&lt;/li&gt;
&lt;li&gt;Metanode-based displacement materials for creating rocks and stones&lt;/li&gt;
&lt;li&gt;Metanode-driven color functions and materials for terrain and rock  colors&lt;/li&gt;
&lt;li&gt;Metanode-adjustable sand, grass, and soil materials&lt;/li&gt;
&lt;li&gt;Terrain Countour Mapping material with associated Python program for  producing altitude legends &lt;/li&gt;
&lt;li&gt;Finite and infinite procedural terrain presets utlizing the new  Strata fractal filter&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h1 class=&quot;bar&quot;&gt;Also New from Vue 7.5&lt;/h1&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;221&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/planettitle_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;For users who decided to skip release 7.5 and upgrade directly from  Vue 7 to Vue 8, the &lt;a href=&quot;http://www.e-onsoftware.com/products/vue/vue_8_xstream/?page=1&quot;&gt;next  page&lt;/a&gt; is a reminder of the new features added in Vue 7.5 that are  also part of Vue 8 (and new to Vue 7 users).&lt;br /&gt;
If you already own Vue 7.5 or are very familiar with its features,  you may like to &lt;a href=&quot;http://www.e-onsoftware.com/products/vue/vue_8_xstream/?page=2&quot;&gt;skip  that page&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;hr /&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;Also New from 7.5&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;If you are &lt;b&gt;still using Vue 7&lt;/b&gt; and didn&#39;t  upgrade to 7.5, the features introduced in release 7.5 and described on  this page will also be new to you*.&lt;br /&gt;
&lt;div class=&quot;asterisk&quot;&gt;All upgrades are included free of charge with  maintenance.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/drea_title_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;h2&gt;Planetary Rendering&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-bottom: 100px; margin-left: 23px ! important; margin-top: 10px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/0004039-Small-Planet.jpg&#39;,%201220,%20928,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/0004039-Small-PlanetS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Infinite  Procedural Terrains&lt;/h3&gt;Vue 8 supports truly infinite procedural terrains that extend  forever. You can move the camera as far as you like, the terrain  continues; you will just uncover new parts of it! &lt;br /&gt;
&lt;h3&gt;Spherical and Planetary Terrains&lt;/h3&gt;Vue 8 can render entire planets! Simply create a procedural terrain  and Vue will easily convert it into a planet.&lt;br /&gt;
There are now 3 types of infinite procedural terrains: &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;flat terrains, ideal for close-ups,&lt;/li&gt;
&lt;li&gt;spherical terrains, ideal for mid-range shots,&lt;/li&gt;
&lt;li&gt;and planetary terrains, ideal for long-distance shots of entire  planets.&lt;/li&gt;
&lt;/ul&gt;You can easily switch between the different types of infinite  terrains, although the terrain geometry may be modified in the process.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: 100px; margin-left: 23px ! important; margin-top: -85px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/planetnavig.html&#39;,%20660,%20560,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/videos/planetnavigB.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Easy  Planetary Navigation&lt;/h3&gt;The trickiest aspect of planetary creation is the ability to work in a  coordinate system that is not easily understood. For instance, how  would you line up trees at the surface of a planet?&lt;br /&gt;
Thanks to the new spherical abstraction gizmos, it&#39;s incredibly easy  to move around or align elements at the surface of a planet. Vue  dynamically unwraps the surface of your planet so you can continue to  work in your views as if the terrain were flat. Just line up objects and  Vue will automatically move and rotate them so they fit neatly where  they should be at the surface of the planet!&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: 50px; margin-left: 23px ! important; margin-top: -100px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/Planet_e-on_clouds.html&#39;,%20660,%20460,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/Planet-e-onM.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Real-World Spherical Clouds&lt;/h3&gt;Vue 8 features the ability to import cloud maps to recreate  real-world skyscapes over entire planets.&lt;br /&gt;
Use any cloud density map, including daily maps &lt;a href=&quot;http://xplanet.sourceforge.net/clouds.php&quot;&gt;from the internet&lt;/a&gt;.  Add cyclones where you need them by painting them in! Then load the  cloud density data using the dedicated tool and Vue will generate the  corresponding clouds.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -40px;&quot;&gt;&lt;a href=&quot;http://www.e-onsoftware.com/products/vue/vue_8_infinite/images/cloudmask.gif&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/cloudmaskM.gif&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Cloud  Masks&lt;/h3&gt;Generate color and alpha masks of your clouds using the multi-pass  renderer.&lt;br /&gt;
Cloud colors are automatically adjusted to produce the expected  result when used in combination with the cloud mask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Improved OpenGL Display&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;embed align=&quot;middle&quot; allowfullscreen=&quot;false&quot; allowscriptaccess=&quot;sameDomain&quot; bgcolor=&quot;#ffffff&quot; height=&quot;150&quot; name=&quot;ogl_shadow&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; quality=&quot;high&quot; src=&quot;http://www.e-onsoftware.com/products/vue/vue_8_infinite/videos/ogl_shadow.swf&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;200&quot;&gt;&lt;/embed&gt;&lt;/td&gt;&lt;td background=&quot;/common/DropShadow/r.gif&quot; valign=&quot;top&quot; width=&quot;6&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/tr.gif&quot; vspace=&quot;0&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Realtime OpenGL Display&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;h3&gt;Realistic  Sun Shadows&lt;/h3&gt;The sun now casts realistic shadows in the OpenGL views. This way,  you get instant feedback on the shadows that will be cast by the sun in  the final render.&lt;br /&gt;
&lt;h3&gt;Colored EcoSystem Billboards&lt;/h3&gt;Changes made to EcoSystem instance colors are now displayed in the  Vue OpenGL viewports. This way, you immediately get a better idea of  what the final render will look like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Animated EcoSystem Populations&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;embed align=&quot;middle&quot; allowfullscreen=&quot;false&quot; allowscriptaccess=&quot;sameDomain&quot; bgcolor=&quot;#ffffff&quot; height=&quot;150&quot; name=&quot;dynamicecosystem&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; quality=&quot;high&quot; src=&quot;http://www.e-onsoftware.com/products/vue/vue_8_infinite/videos/dynamicpopulation.swf&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;200&quot;&gt;&lt;/embed&gt;&lt;/td&gt;&lt;td background=&quot;/common/DropShadow/r.gif&quot; valign=&quot;top&quot; width=&quot;6&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/tr.gif&quot; vspace=&quot;0&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;On  top of creating EcoSystems with populations of animated elements, it is  now possible to create populations that evolve over time.&lt;br /&gt;
This way, you can create such effects as a forest expanding to  gradually cover a mountain, or the receding of vegetation at the border  of a desert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Camera Mapping&lt;/h2&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;221&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/cameramappingbig_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/cameramapping.html&#39;,%201050,%20580,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/videos/cameramapping.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Vue  8 makes it easy to create camera mappings. Render an image, then  project this image back through the camera onto a simplified verion of  your scene.&lt;br /&gt;
Camera mapping is ideal, for instance, to create animated matte  paintings without having to carry the cost of rendering the animation  with full geometry.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Other New Features&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Save/reload complete object graphs.&lt;/li&gt;
&lt;li&gt;Save individual G-buffer channels.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;hr /&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;Overview&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_xstream/images/realtimeukS_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/post-create.g?blogID=4949965267356300385&quot; name=&quot;edit_in_vue&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h2&gt;Creating and Editing Vue Environments&lt;/h2&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;Vue 8 xStream operates as a fully integrated plug-in for 3ds Max,  Maya, LightWave, Cinema 4D and Softimage. It adds all of Vue&#39;s dedicated  environment creation tools to your application&#39;s interface. &lt;br /&gt;
Using these tools, you can create complete, hyper-realistic 3D  environments without leaving your favorite application.&lt;br /&gt;
This includes (among others) the ability to create  atmospheric  effects, build procedural terrains, grow SolidGrowth trees or even  populate entire forests.&lt;br /&gt;
&lt;h3&gt;Edit Vue Elements inside your Application&lt;/h3&gt;Proxy geometry is dynamically created by Vue 8 xStream inside the  host application so that you can use your application&#39;s standard  manipulators to move, rotate or resize each element of the Vue  environment individually.&lt;br /&gt;
You can use all standard tools of your application (such as  alignment, scripting or even add fur to Vue elements), and you can make  Vue elements interract dynamically with native objects (e.g. collision  detection, etc).&lt;br /&gt;
Animation of Vue items can be done either through Vue (e.g. for wind  effects), or using the host application&#39;s animation tools. Both types  of animation are naturally combined seamlessly.&lt;br /&gt;
Vue 8 xStream for 3ds Max, Softimage and Cinema&amp;nbsp;4D will even let you  paint EcoSystems interactively (on Vue objects or on native objects),  directly through the host application&#39;s viewports*.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;asterisk&quot;&gt;* This feature is currently only available in 3ds  Max, Softimage and Cinema&amp;nbsp;4D. LightWave and Maya support is planned, but  is still pending development by Newtek/Autodesk.&lt;/div&gt;&lt;/td&gt; &lt;td&gt;&lt;div style=&quot;display: block; float: right; margin-left: 8px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/videos/MaxVueManipulator.html&#39;,%20570,%20500,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_xstream/videos/MaxVueManipulator.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 8px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/videos/ReactorVue.html&#39;,%20520,%20440,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_xstream/videos/ReactorVue.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 8px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/videos/MaxVueEcopainting.html&#39;,%20520,%20550,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_xstream/videos/MaxVueEcopainting.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Full Support of All Vue Elements&lt;/h2&gt;&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_xstream/images/hongkong_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: 5px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_xstream/images/buildings-large.jpg&#39;,%20820,%20990,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;242&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_xstream/images/buildings-small.jpg&quot; width=&quot;242&quot; /&gt;&lt;/a&gt;&lt;/div&gt;You can create Vue environments directly in the host application, or  you can load ready-made environments that were designed on a stand-alone  version of Vue (Vue 8 Infinite, or Vue 8 xStream running in stand-alone  mode - xStream can run either as a plug-in or as a stand-alone  application).  &lt;br /&gt;
All components of the Vue environments are supported by Vue 8  xStream, including complete EcoSystems, all types of atmospheres,  cameras, lighting, all plants, all terrain types and all procedural  materials.&lt;br /&gt;
Animated scenes are also supported, including wind animations for  plants and EcoSystems, atmosphere and cloud animations, and all animated  materials.&lt;br /&gt;
All imported meshes included in the Vue scene will be loaded as well.&lt;br /&gt;
Lights are automatically converted into their  Maya/Max/LightWave/Cinema/Softimage counterparts, and the atmosphere is  converted into a special environment shader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/post-create.g?blogID=4949965267356300385&quot; name=&quot;integrated_rendering&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h2&gt;Integrated Rendering&lt;/h2&gt;&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_xstream/images/3dmg_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;h3&gt;Compatibility&lt;/h3&gt;A single license of Vue 8 xStream can be used with all compatible  applications and renderers installed on your system, without requiring  the purchase of any Extra Renderer licenses (unlike what was the case  with Vue 6 xStream).&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Vue 8 xStream for Maya works with MentalRay, V-Ray and Maya software  renderer. &lt;/li&gt;
&lt;li&gt;Vue 8 xStream for Max works with MentalRay and V-Ray. &lt;/li&gt;
&lt;li&gt;Vue 8 xStream for Softimage works with MentalRay. &lt;/li&gt;
&lt;li&gt;Vue 8 xStream for LightWave and Cinema&amp;nbsp;4D works with the native  renderer.&lt;/li&gt;
&lt;/ul&gt;&lt;h3&gt;The Render Process&lt;/h3&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -5px;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static4.e-onsoftware.net/products/vue/vue_8_xstream/images/3315.jpg&amp;amp;comment=Notice%2Bthe%2Bshadow%2Bof%2Bthe%2Bcar%2Bon%2Bthe%2Benvironment%252C%2Band%2Bthe%2Breflection%2Bof%2Bthe%2Benvironment%2Bin%2Bthe%2Bbodywork.%253Cbr%253EImage%2B%2526copy%253BKarim%2BDjavadi&amp;amp;width=930&amp;amp;height=513&#39;,%20930,%20513,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_xstream/images/3315S_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Max car rendered in a Vue environment&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;Upon rendering, xStream kicks-in its own render engine, which works  in parallel to the native renderer. This assures that the Vue elements  will look exactly as if they were rendered inside Vue, and also helps  speeding up the rendering of polygon-heavy elements such as terrains and  EcoSystems.&lt;br /&gt;
However, this is a completely transparent process. There is no need  to deal with the xStream renderer. Parameters such as render resolution  and anti-aliasing quality need only to be set for the native renderer.  If necessary, you can override these settings easily.&lt;br /&gt;
&lt;div style=&quot;display: block; float: left; margin-bottom: 20px; margin-right: 23px ! important; margin-top: 30px;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_xstream/images/reflective-sphere.jpg&#39;,%20660,%20508,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_xstream/images/reflective-sphere-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Maya sphere in Vue environment&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;h3&gt;Why Two Renderers?&lt;/h3&gt;Wouldn&#39;t it be more simple to convert Vue environments to polygons  and have the native renderer render everything?&lt;br /&gt;
Unfortunately, this is not possible:&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Vue environments easily comprise billions of polygons. Plants are  unique and sway in the wind. None of the native renderers would be able  to handle this level of complexity.&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;The Vue renderer features unique technologies specifically designed  to improve the render quality of natural elements (procedural rendering,  advanced shading algorithms, etc).&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
These technologies are simply not available in other renderers.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: 5px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static4.e-onsoftware.net/products/vue/vue_8_xstream/images/Rooms-with-a-Vue---3ds-Max.jpg&amp;amp;comment=%2B%2526copy%253BJeff%2BPatton&amp;amp;width=930&amp;amp;height=963&#39;,%20930,%20963,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_xstream/images/Rooms-with-a-Vue---3ds-MaxS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Integration with MentalRay and V-Ray&lt;/h3&gt;Vue 8 xStream is compatible with MentalRay for Max, Maya and  Softimage and V-Ray for Max and Maya. This compatibility extends to  specific technologies, such as &lt;i&gt;Mental Ray Sun&amp;amp;Sky&lt;/i&gt;, &lt;i&gt;V-Ray  Sun&amp;amp;Sky&lt;/i&gt;, &lt;i&gt;Mental Ray Photometric Lights&lt;/i&gt; or &lt;i&gt;Mental Ray  Distributed Bucket Rendering&lt;/i&gt;. &lt;br /&gt;
Vue 8 xStream will automatically adjust its settings to match the  effects of these features, whenever they are used.&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/post-create.g?blogID=4949965267356300385&quot; name=&quot;flexibility&quot;&gt;&lt;/a&gt; &lt;br /&gt;
&lt;h3&gt;Rendering Flexibility&lt;/h3&gt;Vue 8 xStream lets you easily disable the rendering of the Vue sky  and/or atmospheric effects (e.g. when using mr or V-Ray Sun&amp;amp;Sky).  You can even disable the rendering of Vue content altogether, for  instance if you want to perform tests on the host-application-part of  the scene. If the entire Vue content is disabled from render, the Vue  xStream plug-in won&#39;t be loaded altogether.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: 8px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static3.e-onsoftware.net/products/vue/vue_8_xstream/images/motorola_taylorjames.jpg&amp;amp;comment=%2B%2522Motorola%2BCity%2522%2B%2526copy%253BTaylor%2BJames%2Bfor%2BMotorola&amp;amp;width=804&amp;amp;height=1063&#39;,%20804,%201063,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_xstream/images/motorola_taylorjamesS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Vue atmospheric effects can be rendered alongside other volumetric  plug-ins running in the host application (contingent upon the  implementation of the plug-in). For instance, rendering alongside  LightWave HyperVoxels or Maya Fluids is possible.&lt;br /&gt;
&lt;h3&gt;G-buffer and Multi-Pass Rendering&lt;/h3&gt;Vue 8 xStream offers powerful g-buffer and multi-pass rendering  features, for even greater post-processing flexibility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/post-create.g?blogID=4949965267356300385&quot; name=&quot;workflow&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h2&gt;Workflow&lt;/h2&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
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&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;h3&gt;Integrated Interface&lt;/h3&gt;Vue features are directly accessible from the host application  interface, via menu commands or icons (Max, Maya, Softimage, and  Cinema&amp;nbsp;4D).&lt;br /&gt;
All Vue dialogs are non-modal, allowing access to the host  application even with the Vue dialogs open. This is particularly useful  e.g. when painting EcoSystems.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: 0px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static4.e-onsoftware.net/products/vue/vue_8_xstream/images/3423.jpg&amp;amp;comment=%2B%2526copy%253BKillerkain&amp;amp;width=1230&amp;amp;height=699&#39;,%201230,%20699,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_xstream/images/3423S_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Matching Scene Scales&lt;/h3&gt;Vue 8 xStream automatically matches its unit system so that the  sizing of Vue elements matches that of the host application. This  ensures that a one foot-large cube in Vue also measures exactly one foot  in the host application.&lt;br /&gt;
It is also possible to customize the scaling ratio between Vue and  the host application.&lt;br /&gt;
&lt;h3&gt;Matching Lights&lt;/h3&gt;You can adjust Vue and native lights independently using one of 3  options: automatic, ignore light in Vue and manual (the Vue light and  its native counterpart are edited independently).&lt;br /&gt;
The shadow density is automatically matched to that of the host  application (Max, Maya, Softimage, and Cinema&amp;nbsp;4D only).&lt;br /&gt;
If needed, it is also possible to manually control (via a dedicated  setting) the brightness of Vue&#39;s radiosity to better match that of the  host application.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: 20px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_xstream/images/cheetos2.jpg&amp;amp;comment=%2B%2522Cheetos%2BTreasure%2BHunt%2522%2526copy%253BAsymmetric%2BVFXStudio%2Bfor%2BImpact%2BBBDO%2BSaudi%2BArabia&amp;amp;width=1230&amp;amp;height=738&#39;,%201230,%20738,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_xstream/images/cheetos2S_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Render Times&lt;/h3&gt;The render settings of the host application can be automatically  adjusted to match the Vue settings. As a result, render times in the  host application are consistent with those achieved in Vue standalone.&lt;br /&gt;
&lt;h3&gt;Display&lt;/h3&gt;For each element in the environment, Vue generates a 3D proxy in the  host application. These proxies are displayed, like any other native  object, using the application&#39;s OpenGL or Direct3D engine.&lt;br /&gt;
You can change the level of detail of proxies to speed up the refresh  rate of very large Vue scenes.&lt;br /&gt;
&lt;h3&gt;File Management&lt;/h3&gt;Stand-alone Vue scenes are saved in Vue format. Combined scenes are  saved either in the native format of your 3D application, or can be  split as native/Vue scenes. In this case, the native scene will  reference the Vue scene.&lt;br /&gt;
&lt;div class=&quot;asterisk&quot;&gt;Animated or re-posed Poser figures, as well as Poser  objects rendered&lt;br /&gt;
using the Poser shader tree cannot be loaded with  the Vue scene.&lt;/div&gt;&lt;br /&gt;
&lt;hr /&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;Terrains&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/terrain-long-robert-czarny_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Sculpt 3D Terrains in Real-Time&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-bottom: 40px; margin-left: 23px ! important; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;Sculpting&quot; style=&quot;z-index: -100;&quot;&gt;&lt;object data=&quot;../vue_8_infinite/videos/painterrain2.swf&quot; height=&quot;150&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;200&quot;&gt;    &lt;param name=&quot;movie&quot; value=&quot;../vue_8_infinite/videos/painterrain2.swf&quot;&gt;     &lt;param name=&quot;wmode&quot; value=&quot;opaque&quot;&gt;    &lt;param name=&quot;menu&quot; value=&quot;false&quot;&gt;    &lt;/object&gt;   &lt;/div&gt;&lt;script type=&quot;text/javascript&quot;&gt;
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&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Create caves and overhangs&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;Revolutionary Solid3D™ terrain modeling technology lets you  interactively carve and shape terrains in real time. &amp;nbsp;Using 3D brushes, mold and shape terrains into virtually any shape  imaginable.&lt;br /&gt;
Create caves, grottos, overhangs, rivers, canyons with the ease of  modeling in clay-like fashion.&amp;nbsp; Brushes can also be used to interactively add erosion and geological  effects and blend details using the 3D smoothing brush.&lt;br /&gt;
Standard base terrains are generated using either one of the 8  presets (mountain, peak, eroded, mounds, iceberg, glacier, dunes,  lunar), a grayscale image, or by importing USGS DEM data.  Vue fully supports 16-bit heightfield data imported from external  applications.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -30px;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;micromacr&quot; style=&quot;z-index: -100;&quot;&gt;&lt;object data=&quot;../vue_8_infinite/videos/micromacro.swf&quot; height=&quot;150&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;200&quot;&gt;     &lt;param name=&quot;movie&quot; value=&quot;../vue_8_infinite/videos/micromacro.swf&quot;&gt;    &lt;param name=&quot;wmode&quot; value=&quot;opaque&quot;&gt;    &lt;param name=&quot;menu&quot; value=&quot;false&quot;&gt;    &lt;/object&gt;   &lt;/div&gt;&lt;script type=&quot;text/javascript&quot;&gt;
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&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Automatic localized subdivision&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;h3&gt;Automatic Localized SubDivision&lt;/h3&gt;Solid3D employs innovative localized subdivision technology which  automatically refines the underlying mesh based on the level of detail  being added.&lt;br /&gt;
This allows you to concentrate on the creative process of sculpting  terrain features without having to worry about&amp;nbsp;mesh geometries.  Freely sculpt the equivalent of millions of polygons with real-time  interactive performance.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: 0px; margin-left: 23px ! important; margin-top: 0px;&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
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&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;h3&gt;3D Sculpt Procedural Terrains&lt;/h3&gt;Combine the best of both worlds with the ability to locally sculpt  features on finite and infinite procedural terrains. &lt;br /&gt;
Let Vue automatically generate infinitely detailed expanses of  terrain, then fine tune or completely rework localized areas of the  terrain to suit your requirements.  Touch up zones can be nested to provide unlimited artistic control.&lt;br /&gt;
Sculpt in roads, paths, and caverns while perserving the procedural  details around the localized features.&lt;br /&gt;
&lt;h3&gt;Scene Context Sculpting&lt;/h3&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -15px;&quot;&gt;&lt;br /&gt;
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&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Sculpt terrains in context&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;Scene elements such as buildings and vegetation can be viewed in the  Solid3D terrain modeler allowing you to sculpt terrain details around  objects.&lt;br /&gt;
Deform the terrain surface around any object for a more naturally  blended appearance.&lt;br /&gt;
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&lt;h2&gt;Paint Material Distribution Maps on Terrains&lt;/h2&gt;&lt;div style=&quot;display: block; float: left; margin-right: 23px ! important;&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
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&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;
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The Solid3D terrain modeler allows you to paint custom material distributions.&amp;nbsp; Paint riverbeds and rocks along with the associated  material with a simple brush stoke.&lt;br /&gt;
Material distribution maps can also be created in conjunction with Solid3D global geologic effects.&amp;nbsp;&amp;nbsp; Ideal for placing a different material in riverbeds in seconds!&lt;br /&gt;
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&lt;h2&gt;Render Infinitely Detailed Procedural Terrains&lt;/h2&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/terrain-robert-czarny-title_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
Procedural terrains provide an unlimited level of detail: move your camera closer, and more detail is seamlessly added. &amp;nbsp;Vue  employs powerful algorithms to rapidly create and render the massive  micro-polygon datasets of displaced infinite procedural terrains.&lt;br /&gt;
There is no limit to the size of procedural terrains. They can virtually stretch to the horizon,  or even become planets. Yet whatever their size, there will always be enough  detail, even in extreme close-ups.&lt;br /&gt;
&lt;h3&gt;Powerful Terrain Function Editor&lt;/h3&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/terrain-function.jpg&#39;,%201106,%20952,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/terrain-function-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Terrain interface (function editor)&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;Deep-level  editing of procedural terrains is performed in the powerful function graph editor, where a wide selection of procedural noises, filters, math functions and image data nodes can be combined to  define elaborate geological features.&lt;br /&gt;
Combine dedicated terrain-production fractal algorithms with specific natural color production nodes to create  stunningly elaborate and natural-looking scenery in no time.&lt;br /&gt;
&lt;h3&gt;Sculpt Infinite Terrains&lt;/h3&gt;Procedural terrains are fully sculptable using the Solid3D terrain modeler.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/daxterrain.jpg&amp;amp;comment=%2B%2526copy%253BDax%2BPandhi&amp;amp;width=830&amp;amp;height=1417&#39;,%20830,%201417,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/daxterrainS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Sculpting  can also be confined to specific area or zone making it possible to create custom details on infinite terrains.&amp;nbsp;  Create custom rock formations or valleys surrounded by infinitely detailed  mountains.&lt;br /&gt;
&lt;h3&gt;Rapid Terrain Creation with Presets&lt;/h3&gt;Using the procedural terrain presets included with Vue, you can choose a style of terrain and Vue will create a unique terrain of  the corresponding style, complete with all associated materials. This  includes both finite and &amp;nbsp;infinite procedural terrains.&lt;br /&gt;
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&lt;h2&gt;Create Planetary and Spherical Terrains&lt;/h2&gt;Vue supports the creation of spherical and planetary terrains.&amp;nbsp; Any procedural terrain can be converted into a spherical  terrain or a planet with the click of a button.&lt;br /&gt;
Render expansive celestial planets and vistas with ease and zoom in to reveal the smallest granular level  details down to single pebble. &lt;br /&gt;
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&lt;tr&gt;&lt;td width=&quot;33%&quot;&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/daxplanet.jpg&amp;amp;comment=%2B%2526copy%253BDax%2BPandhi&amp;amp;width=630&amp;amp;height=1368&#39;,%20630,%201368,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/daxplanetS_sha_lnk.jpg&quot; width=&quot;157&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td width=&quot;33%&quot;&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/Planet_e-on_clouds.html&#39;,%20680,%20430,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/Planet-e-onS.jpg&quot; width=&quot;157&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td width=&quot;33%&quot;&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/planetnavig.html&#39;,%20680,%20600,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/videos/planetnavigM.jpg&quot; width=&quot;157&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;
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&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;Vegetation&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/RevolutionaryEcosystemTitle_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;h2&gt;Innovative SolidGrowth™&amp;nbsp; 4 Plant Technology&lt;/h2&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;SolidGrowth is e-on&#39;s unique vegetation synthesis and rendering  technology.&lt;br /&gt;
Widely recognized as the most efficient and realistic vegetation  system around, the fourth iteration of SolidGrowth features powerful  flicker-reducing algorithms capable of render animations with millions  of moving plants!&lt;br /&gt;
SolidGrowth is based on random growth technologies that ensure no two  plants of the same species will ever look exactly alike and will  automatically animate plants so that they gently sway in the breeze, or  twist and bend in strong winds.  It also simulates the different color tones found in nature for even  greater variety and realism.&lt;br /&gt;
SolidGrowth works seamlessly with the EcoSystem technology, and  together they present unmatched capabilities for efficiently creating  highly detailed, natural animated environments.  This technology features advanced rendering algorithms that are capable  of drastically reducing the flickering of distant plant animations.&lt;br /&gt;
Vue 8 contains a library of over 160 plant species (grass, shrubs,  trees and underwater plants).  Many more SolidGrowth species are available at Cornucopia3D.&lt;/td&gt; &lt;td width=&quot;5&quot;&gt;&lt;/td&gt; &lt;td&gt;&lt;div style=&quot;display: block; float: right; margin-left: 8px ! important; margin-top: -5px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/plants-show.jpg&#39;,%201023,%20573,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/plants-show-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 8px ! important; margin-top: 10px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/3563.jpg&amp;amp;comment=%2B%2526copy%253BPete%2BStoppel&amp;amp;width=1230&amp;amp;height=787&#39;,%201230,%20787,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/3563S_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;
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&lt;h2&gt;Customize Vegetation in the SolidGrowth Plant Editor&lt;/h2&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/grasstitle_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;display: block; float: left; margin-bottom: 20px; margin-right: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/plant%20editor.html&#39;,%20740,%20580,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/videos/plant-editor.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;The Plant Editor lets you easily customize any of the plants included  with Vue and &amp;nbsp;allows creation of your own, unique plant species.&lt;br /&gt;
Adjust the settings for the entire plant, or work on individual  subsets of the plant (trunk, branches leaves...). Textures for any subset can be edited or replaced, so you can use your  own pictures and scans to create new realistic leaves and trunks.&lt;br /&gt;
Save your newly created species which will then behave like any other  SolidGrowth species: each plant will look slightly different, yet the  overall characteristics of the species will be preserved.&lt;br /&gt;
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&lt;center&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/Baobab.jpg&#39;,%201044,%20796,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/EditedPlantS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Variations of the same species&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;In addition to global wind and breeze, individual wind and wind  generators, it is possible to animate any parameter in the plant editor,  allowing the creation of effects such as plant growth and decay,  orplant morphing.&lt;br /&gt;
Vue makes it easy to use the billboard method to add low-poly trees  and figures to architectural visualizations.  The alpha plane object provides slots for alpha and color maps, and an  additional billboard option to automatically orient itself to face the  active camera, with or without vertical rotation.&lt;br /&gt;
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&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;EcoSystem Generation III&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/dragosjieanuS_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;h2&gt;Revolutionary EcoSystem™ Generation III&lt;/h2&gt;The EcoSystem revolution has redefined the way CG artists create  landscape images. What seemed utterly impossible became easily feasible. Nightmarish tasks became a pleasant ride.  With this third generation of EcoSystem, this ground-breaking  technology has been improved again: the revolution marches on!&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: 20px; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/JBIsland.jpg&amp;amp;comment=%2B%2526copy%253BJean-Baptiste%2BVerdier&amp;amp;width=1630&amp;amp;height=700&#39;,%201630,%20700,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/JBIslandS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Real world natural environments are extremely complex.  Just think of the millions of plants, trees and rocks that make up the  landscape around you.&lt;br /&gt;
Creating such highly detailed scenes in 3D is an exhausting task,  both in terms of hard work and computer resources.  Most 3D programs, in fact, are unable to deal with the huge polygon  count required to create, say, a realistic forest scene with millions of  trees.&lt;br /&gt;
With e-on’s patented EcoSystem technology, you can easily populate  your scenes with millions of plants, trees, stones and other objects, to  achieve a totally new level of natural complexity and detail while  keeping Vue’s performance and display running smoothly.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -40px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/dax_ruins.jpg&amp;amp;comment=%2B%2526copy%253BDax%2BPandhi&amp;amp;width=1430&amp;amp;height=659&#39;,%201430,%20659,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/dax_ruinsS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Select a SolidGrowth plant species and EcoSystem will populate your  scene with numerous variations of that plant, not just “hard copies”.  These plants are automatically animated with breeze.&lt;br /&gt;
Of course, an EcoSystem can contain more than one plant type: add an  unlimited number of plants, rocks and other objects to the population  list, and control each item’s relative presence and size within the  EcoSystem.&lt;br /&gt;
&lt;div style=&quot;display: block; float: left; margin-right: 23px ! important; margin-top: 18px;&quot;&gt;&lt;a href=&quot;http://www.e-onsoftware.com/support/tutorials/?page=16&amp;amp;cf=%2Fproducts%2Fvue%2Fvue_8_xstream%2Findex.php%3Fpage%3D0%26PrinterFriendly%3D1&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/smartscattering.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Automated Smart Scattering&lt;/h3&gt;The EcoSystem does not merely scatter the objects randomly across the  surface, but actually decides where to place them according to the  relief of the terrain.&lt;br /&gt;
So just like in nature, more trees will grow on flat areas than on  steep slopes, and no objects will be placed where they are likely to  “fall down”.  You can control the influence of this effect easily.&lt;br /&gt;
In addition, Vue will automatically recognize foreign objects, and  reduce the presence of EcoSystem items around them.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: 18px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/EcoSystemTitle4.html&#39;,%20620,%20260,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/Ecosystemanim.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Dynamic EcoSystem Population&lt;/h3&gt;EcoSystem Dynamic Population technology lets you create dense  EcoSystems that extend way beyond the horizon, without concern over the  number of instances!&lt;br /&gt;
This revolutionary technology is capable of handling the  near-infinite number of instances required to populate terrains in the  far distance.&lt;br /&gt;
To maximize efficiency, it will also dynamically populate areas of  your scene, only as they become visible to the camera.&lt;br /&gt;
&lt;h3&gt;Animated EcoSystem Populations&lt;/h3&gt;On top of creating EcoSystems with populations of animated elements,  it is now possible to create populations that evolve over time.&lt;br /&gt;
This way, you can create such effects as a forest expanding to  gradually cover a mountain, or the receding of vegetation at the border  of a desert.&lt;br /&gt;
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&lt;h2&gt;Paint Plants and Objects with EcoSystem Painting&lt;/h2&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/ecopainttitle_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: -30px; margin-left: 23px ! important; margin-top: 15px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/eco%20painting.html&#39;,%20660,%20540,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/videos/eco-painting.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The EcoSystem painter lets you interactively paint Ecosystems over  any surface (or group of surfaces). It can be used for editing EcoSystem materials, or as a stand-alone  tool.&lt;br /&gt;
The latter option allows you to paint EcoSystems on the fly on any  object in the scene.&lt;br /&gt;
Painting can be performed with a mouse or with a tablet, which gives  you the ability to control additional parameters through pressure.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: 40px; margin-left: 23px ! important; margin-top: 50px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/41billions.jpg&amp;amp;comment=%2BThis%2Bscene%2Bcontains%2Bover%2B41%2Bbillions%2Bpolygons%253Cbr%253E%2526copy%253BDax%2BPandhi&amp;amp;width=840&amp;amp;height=663&#39;,%20840,%20663,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/41billionsS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Free Paint&lt;/h3&gt;You can paint over any number of selected objects, even the entire  scene.  While you paint in any view, the instances are automatically dropped  and aligned to the surface.&lt;br /&gt;
You can paint a mix of all the items in your population list, or  paint any single item separately.  Brush strokes can be undone at any time, or you can clear the whole  EcoSystem for a fresh start.&lt;br /&gt;
&lt;h3&gt;4 Painting Tools&lt;/h3&gt;Using the Ecosystem painter brush tools, instances can be applied  individually or painted on in airbrush fashion.&lt;br /&gt;
The coloring and scaling brush interactively modifies the size and/or  colors of an EcoSystem while the eraser tool allows instances to be  removed.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -30px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/eco%20select.html&#39;,%20660,%20540,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/videos/eco-select.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;The Instance Selector&lt;/h3&gt;The instance selector tool lets you select or deselect instances and  move them around in the scene to a precise location.&lt;br /&gt;
You can also convert instances into real objects, modify them, and  then put them back into the EcoSystem later if required.&lt;br /&gt;
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&lt;h2&gt;Powerful Layered EcoSystem Materials&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-bottom: 50px; margin-left: 23px ! important; margin-top: 15px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/pilgrimage.jpg&amp;amp;comment=%2B%2526copy%253BArtur%2BRosa&amp;amp;width=1185&amp;amp;height=929&#39;,%201185,%20929,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/pilgrimageS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
EcoSystems behave just like regular materials. You can save them as a material and create a whole library of  EcoSystems, which can be used later for other scenes and objects.&lt;br /&gt;
A single EcoSystem material can have any number of layers, each layer  with its own population list and full set of controls.&lt;br /&gt;
The fact that the EcoSystem are &amp;nbsp;treated like a material means that  you can take advantage of Vue’s powerful material and function editor to  control almost every aspect.&lt;br /&gt;
For example, use a fractal noise generator to control the  distribution of EcoSystem objects, or use a bitmap to limit distribution  to specific areas.&lt;br /&gt;
Using the material layer environmental parmeters tab, EcoSystems can  be influenced by altitude, slope and orientation.&lt;br /&gt;
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&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;h3&gt;Affinity and Repulsion&lt;/h3&gt;Layers in an EcoSystem material can also influence one another. By using the affinity and repulsion parameters, it’s possible to define a  relationship between two layers.&lt;br /&gt;
For instance, using affinity, trees in the first layer can affect the  distribution of grass in the second layer, so that the grass grows only  around the trees.&lt;br /&gt;
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&lt;h2&gt;Enhanced EcoSystem Display&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
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&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;EcoSystems  can be displayed in eight different modes (none, billboard, wireframe  box, filled box, wireframe, flat shaded and full, smooth shaded and the  new shaded billboard display), plus a camera controlled dynamic level of  detail option.  This gives you the flexibility to optimize your workflow, whatever your  hardware resources and project requirements are.&lt;br /&gt;
Display quality can be linked to the camera. Instances in a  user-defined radius around the camera will be displayed at full quality,  while the rest will fall back to the specified display mode.  The camera-controlled LOD automatically updates as the camera is moved  around, making camera placement inside EcoSystems much easier.&lt;br /&gt;
&lt;h3&gt;Colored EcoSystem Billboards&lt;/h3&gt;Changes made to EcoSystem instance color, size and position are  displayed in the Vue OpenGL viewports.  This way, you immediately get a better idea of what the final render  will look like.&lt;br /&gt;
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&lt;hr /&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;Atmospheres&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/new_3B_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;h2&gt;Cutting-Edge Atmospheric Technology&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-bottom: 10px; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/RainCloud01-2.jpg&amp;amp;comment=%2B%2526copy%253BChipp%2BWalters&amp;amp;width=606&amp;amp;height=831&#39;,%20606,%20831,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/CloudAmbientS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Vue  features an elaborate atmosphere engine that does much more than mere  backgrounds.  It provides an accurately simulated environment that affects all the  elements of the scene, and behaves according to nature’s rules.&lt;br /&gt;
The appearance of an object in a Vue scene is directly affected by  the position of the sun, the cloud cover, the amount of dust in the air,  or the humidity level.&lt;br /&gt;
Because projects often require different approaches to the simulation  and rendering of atmospheres, Vue offers no less than four different  atmospheric models, ranging from simple background skies to photo-based  environments and physically accurate atmospheres.&lt;br /&gt;
Within this wide choice you will find the solution that best fits  your project’s needs.&lt;br /&gt;
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&lt;h2&gt;Standard Atmosphere Model: Fast Rendering&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/menhirs.jpg&amp;amp;comment=%2B%2526copy%253BJacques%2BDubuc&amp;amp;width=1054&amp;amp;height=703&#39;,%201054,%20703,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/menhirs-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;The standard model lets you control sky appearance through the use of  color gradients.&lt;br /&gt;
You can create an unlimited number of fully editable cloud layers,  control fog and haze densities, or add special effects like twinkling  stars, rainbows and ice rings.&lt;br /&gt;
All atmospheric elements can be fully animated.  The standard model’s main advantages are ease of use and fast  rendering.&lt;br /&gt;
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&lt;h2&gt;Volumetric Atmosphere Model: Enhanced Realism&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/jabba-place.jpg&#39;,%201044,%20323,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/jabba-place-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;The  volumetric model offers a compromise between the standard and spectral  models, giving you a higher level of realism, yet rendering faster than  spectral atmospheres.&lt;br /&gt;
Unlike the standard atmosphere, the appearance of the sky and sun is  not defined by color gradients.  It&#39;s directly affected by haze fog settings and by the sun’s position,  much like in a real atmosphere.&lt;br /&gt;
The volumetric model is especially suited for animations: simply  moving the sun around produces beautiful color and lighting shifts.&lt;br /&gt;
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&lt;h2&gt;Spectral 3 Atmosphere Model: Hyper-Realism&lt;/h2&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/cloudshadowTitle_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
The 3&lt;sup&gt;rd&lt;/sup&gt; generation of Spectral Atmospheres is a  physically-based, hyper-realistic model accurately simulates the  behavior of real-world atmosphere and lighting according to weather  conditions.&lt;br /&gt;
The appearance of the sky, sun and clouds as well as the character of  direct and ambient light, are all affected by the delicate balance  between the elements that constitute the atmosphere: air, dust and water  particles.&lt;br /&gt;
The Spectral model provides its own set of controls that let you adjust each element’s density and height, as well as additional  parameters like aerial perspective, sun corona, scattering anisotropy and rendering quality.&lt;br /&gt;
Using the Spectral model ensures a complete coherence of all the elements of a scene.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: 90px; margin-left: 23px ! important; margin-top: 25px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/3572.jpg&amp;amp;comment=%2B%2526copy%253BVincent%2BFerrand&amp;amp;width=1630&amp;amp;height=927&#39;,%201630,%20927,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/XSky2S_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;h3&gt;Spectral Cloud Layers&lt;/h3&gt;The spectral atmosphere engine is capable of rendering highly realistic volumetric clouds with accurate lighting and volumetric shadows. Spectral cloud layers are three-dimensional, allowing you to  create anything from thin ground fog to massive Cumulonimbus.&lt;br /&gt;
You can place as many layers as you need, at any height, and even combine spectral and  standard cloud layers (to add high altitude Cirrus, for instance).&lt;br /&gt;
Spectral layers are created using any type of noise function, and provide a wide range of control over density, cover,  illumination and even vertical profile.&lt;br /&gt;
You can easily control the overall shape of the clouds, from feathery to clumpy and create skies with as many  overlapping spectral cloud layers as you like for complex and unbelievably realistic cloudscapes!&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -85px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/realistic.jpg&amp;amp;comment=%2B%2526copy%253BDax%2BPandhi&amp;amp;width=1054&amp;amp;height=499&#39;,%201054,%20499,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/realisticS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;They look equally good from below or from above, and thus are perfectly suited for fly-through sequences, as well as ground fog or “mountains peaking through clouds” effects. With the right settings, you  can produce natural phenomena like God-rays.&lt;br /&gt;
&lt;div style=&quot;display: block; float: left; margin-right: 23px ! important; margin-top: 20px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/Jumbo2.html&#39;,%20520,%20400,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/videos/FlyingCloud_sha_vid_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Illumination  of Clouds&lt;/h3&gt;Vue contains break-through algorithms that are capable of rendering extremely detailed volume clouds and their associated shadows  at an incredible pace.&lt;br /&gt;
These algorithms are capable of better simulating the intricate complexity of cloud geometry, as well as the indirect  illumination that takes place inside the clouds and the internal and external shadows  they produce.&lt;br /&gt;
Cloud cross shadowing is fully user controllable allowing clouds to cast and receive shadows from scene objects.&lt;br /&gt;
&lt;h3&gt;Local Lights in Clouds&lt;/h3&gt;In addition to the sunlight, you can make any light-source in the scene illuminate clouds, including local lights. This allows the creation of true-to-life thunder storms, search lights or illuminated  fly through clouds.&lt;br /&gt;
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&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/Planet_e-on_clouds.html&#39;,%20680,%20430,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/e-onPlanet_sha_vid_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;b&gt;Real-World Spherical Clouds&lt;/b&gt;&lt;br /&gt;
You can import cloud maps to recreate real-world skyscapes over entire planets.&lt;br /&gt;
Use any cloud density map, including daily maps from the internet. Add cyclones where you need them by painting them in! Then  load the cloud density data using the dedicated tool and Vue will generate the corresponding clouds.&lt;br /&gt;
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&lt;table&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td width=&quot;33%&quot;&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://www.e-onsoftware.com/products/vue/vue_8_infinite/images/cloudmask.gif&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/products/vue/vue_8_infinite/images/cloudmaskS150.gif&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td background=&quot;/common/DropShadow/r.gif&quot; valign=&quot;top&quot; width=&quot;6&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/tr.gif&quot; vspace=&quot;0&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Cloud Mask&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td width=&quot;33%&quot;&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/daxcloudmount.jpg&amp;amp;comment=%2B%2526copy%253BDax%2BPandhi&amp;amp;width=1054&amp;amp;height=703&#39;,%201054,%20703,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/3293s_sha_lnk.jpg&quot; width=&quot;157&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;legend&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td width=&quot;33%&quot;&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/powerful_dax_pandhi.jpg&amp;amp;comment=%2B%2526copy%253BDax%2BPandhi&amp;amp;width=1230&amp;amp;height=573&#39;,%201230,%20573,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/powerful_dax_pandhiS_sha_lnk.jpg&quot; width=&quot;157&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;legend&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
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&lt;h2&gt;Environment Mapping Model: HDRI Rendering&lt;/h2&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/hdriTitle_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
Especially suited for architectural or product visualization, this model lets you easily set up an environment based on panoramic photographs.&lt;br /&gt;
By using Vue’s image based lighting, HDRI support and global reflection mapping you can create a seamless integration between  your scene and the background plates.&lt;br /&gt;
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&lt;hr /&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;Natural Elements&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/NaturalElementTitle_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;h2&gt;Realistic Water&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/RealisticWater.jpg&amp;amp;comment=%2B%2526copy%253BKen%2BWellings&amp;amp;width=1127&amp;amp;height=678&#39;,%201127,%20678,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/RealisticWaterS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;The  Water Surface Editor lets you easily control the look of your water surfaces.&lt;br /&gt;
The editor provides an easy-to-use interface that controls a complex function graph to easily switch from still water to stormy  weather, complete with foam at the tip of the waves. The editor offers either a  global slider, or a set of parameters to control the water surface more  accurately.&lt;br /&gt;
You can further customize the look of your water using the Water  Surface Editor-compatible MetaWater materials.&lt;br /&gt;
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&lt;h2&gt;Custom Fog and Clouds using MetaClouds&lt;/h2&gt;&lt;div style=&quot;display: block; float: left; margin-right: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/MetaFogCloud.jpg&amp;amp;comment=%2B%2526copy%253BDax%2BPandhi&amp;amp;width=430&amp;amp;height=663&#39;,%20430,%20663,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/MetaFogCloudS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;MetaClouds  are stand-alone clouds that can be moved around, scaled, rotated and modified.&lt;br /&gt;
Vue includes a library of preset MetaCloud shapes.&amp;nbsp;&amp;nbsp; MetaClouds are procedurally generated, so even if you use  several copies of the same preset, each will be uniquely different.&lt;br /&gt;
You can modify the shape of MetaClouds by hand, and even animate the different parts of the  cloud. By combining several MetaClouds you can easily create elaborate cloud formations.&lt;br /&gt;
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&lt;h2&gt;Rock Your World&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/RockYourWorld.jpg&amp;amp;comment=%2B%2526copy%253BMartin%2BMurphy&amp;amp;width=1230&amp;amp;height=813&#39;,%201230,%20813,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/RockYourWorldS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Vue  includes several ways of creating rocks and stones.  The Vue rock  object produces unique rock instances and is ideal for low to medium  density rock formations.&lt;br /&gt;
Eco-Rock materials are EcoSystems composed of rock objects which can  be used to build large  eco populations of stones and pebbles.  Ideal for stone-filled beaches  or rocky shorelines.&lt;br /&gt;
Rock ground materials include a number of Vue materials which can  produce bump or displacement-driven  rock and stone distributions.  Ideal for large, high density stone  distributions covering a wide area. &lt;br /&gt;
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&lt;h2&gt;Add Celestial Stars and Planets&lt;/h2&gt;&lt;div style=&quot;display: block; float: left; margin-right: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/CelestialStars.jpg&amp;amp;comment=%2B%2526copy%253BWasteland&amp;amp;width=1230&amp;amp;height=963&#39;,%201230,%20963,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/CelestialStarsS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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Planets can be added by using the Vue Planet object which contains a  variety of celestial bodies and allows  you to adjust the phase and brightness of the Planet in the sky. &lt;br /&gt;
Add stars and ice rings using the atmosphere editor to create  stunning celestial skies. &lt;br /&gt;
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&lt;h2&gt;Create Your Own Natural Elements and Objects&lt;/h2&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/chipp_models_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;In addition to plant and terrain modeling, Vue offers the following modeling tools:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;A comprehensive 3D text editor with custom bevels and      extrudes, up to 8 textures per character, and vector data import. &lt;/li&gt;
&lt;li&gt;Non-destructive Boolean modeling with complete real-time      control and preview of all operators. &lt;/li&gt;
&lt;li&gt;Organic Metablob modeling that works with all primitive      types.&lt;/li&gt;
&lt;/ul&gt;&lt;table&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td width=&quot;33%&quot;&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/text.jpg&#39;,%20812,%20339,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/text-small_sha_lnk.jpg&quot; width=&quot;157&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td width=&quot;33%&quot;&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/trampoline.jpg&#39;,%201044,%20796,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/trampoline-small_sha_lnk.jpg&quot; width=&quot;157&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td width=&quot;33%&quot;&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/MetablobTest3_chipp-walters.jpg&amp;amp;comment=%2B%2526copy%253BChipp%2BWalters&amp;amp;width=930&amp;amp;height=963&#39;,%20930,%20963,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/MetablobTest3_chipp-waltersS_sha_lnk.jpg&quot; width=&quot;157&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;hr /&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;Lighting&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/indoor-long_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
Vue offers a multitude of lighting options to create stunning outdoor and indoor scenery including cutting edge global  illumination and radiosity engines, HDR image based lighting, a complete set of light  types with raytraced and mapped soft shadows and a full-featured lens flare  editor.&lt;br /&gt;
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&lt;h2&gt;Feature-Rich Direct Illumination&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-bottom: 70px; margin-left: 23px ! important; margin-top: 5px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/area-lights.jpg&#39;,%20825,%20633,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/area-lights-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3 class=&quot;nospace&quot;&gt;Planar and Multi-shape Area Lights&lt;/h3&gt;In addition to point, spot and directional lights, Vue offers two types of area lights: planar and multi-shape.&lt;br /&gt;
The latter lets you convert any mesh into an area light with a simple mouse click. This greatly  enhances Infinite’s indoor lighting capabilities, making it possible to create  any type of light fixture, in any shape.&lt;br /&gt;
&lt;h3&gt;Optimized Raytraced Soft Shadows&lt;/h3&gt;For optimal quality/time ratio, Vue offers full custom control over the production of raytraced shadows, with separate settings  for optimization, quality, blurring and traced shadow rays.&lt;br /&gt;
These new strategies produce extremely smooth, non-grainy soft  shadows.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -70px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/29834.jpg&amp;amp;comment=%2B%2526copy%253BMartin%2BJ.%2BBirk&amp;amp;width=1230&amp;amp;height=738&#39;,%201230,%20738,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/29834S_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;AccuShadows™ Soft Shadow Mapping&lt;/h3&gt;As an alternative to raytraced shadows, AccuShadows™ creates fast soft shadows using shadow maps, giving you full control over map  size, quality, sampling level and filter bias.&lt;br /&gt;
The softness of mapped shadows can be light-based, object-based or constant.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -10px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/Skorpiovenator.jpg&amp;amp;comment=%2B%2526copy%253BDinoraul&amp;amp;width=599&amp;amp;height=632&#39;,%20599,%20632,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/SkorpiovenatorS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Light Effects&lt;/h3&gt;Double clicking on any light launches an editor that conveniently groups all light controls into a single tabbed interface.&lt;br /&gt;
Here you can add volumetric effects, apply flat or spherical gels, create fully  customizable lens flares, define attenuation and color graphs, and set specular and  diffuse influence on a per-object basis.&lt;br /&gt;
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&lt;h2&gt;Life-Like Indirect Lighting&lt;/h2&gt;Vue’s GI and radiosity engines are unique in the fact that they are specifically optimized for outdoor renders, and can actually  render infinite scenery in a finite amount of time.&amp;nbsp; The indirect lighting capabilities of Vue also produce stunning indoor renders as well.&lt;br /&gt;
Vue’s EasyGI™ single-slider quality control offers a no-hassle lighting setup, while the Advanced Effects panel provides  precise control over all indirect lighting parameters.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: 50px; margin-left: 23px ! important; margin-top: 20px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/parking_solo.jpg&amp;amp;comment=%2B%2526copy%253BPete%2BStoppel&amp;amp;width=1230&amp;amp;height=736&#39;,%201230,%20736,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/parking_soloS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Global Illumination Engine&lt;/h3&gt;GI works hand in hand with all of the atmosphere models. Sky colors, cloud cover, haze, fog and other atmospheric parameters all  directly affect the character of the ambient light.&lt;br /&gt;
However, you can override this connection by manually modifying skylight intensity and color.&lt;br /&gt;
GI can be enabled/disabled on a per-object or per-material basis.&lt;br /&gt;
&lt;h3&gt;Ambient Occlusion&lt;/h3&gt;The ambient occlusion option allows you to render GI effects considerably faster.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: 20px; margin-left: 23px ! important; margin-top: -35px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/daxrocklight.jpg&amp;amp;comment=%2B%2526copy%253BDax%2BPandhi&amp;amp;width=1054&amp;amp;height=498&#39;,%201054,%20498,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/daxrocklightS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;By controlling the occlusion distance threshold you can precisely define where GI soft shadows can be ignored, and thus  eliminate the need for unnecessary calculations.&lt;br /&gt;
&lt;h3&gt;Radiosity Engine&lt;/h3&gt;Vue’s radiosity engine utilizes all the latest advances in rendering technology to deliver superior image quality and accuracy at a blazing speed.&lt;br /&gt;
Whether illuminating large outdoor scenes or indoor shots Vue  produces renderings of striking realism.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -25px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/radiosity_jb-verdierB.jpg&#39;,%20920,%20703,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/radiosity_jb-verdierS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Illumination Baking&lt;/h3&gt;Vue can bake the indirect lighting into illumination maps, either per-object or for the entire scene. Illumination maps are saved  together with the object/scene.&lt;br /&gt;
You can control the overall baking quality and map size. Automatic illumination baking can significantly reduce render times for animations.&lt;br /&gt;
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&lt;h2&gt;HDR Image Based Lighting&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/HDRI-rosa.jpg&amp;amp;comment=%2B%2526copy%253BArtur%2BRosa&amp;amp;width=790&amp;amp;height=1222&#39;,%20790,%201222,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/HDRI-rosaS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;The environment mapping atmosphere model lets you easily set up IBL,  with full support for HDR image files.&lt;br /&gt;
You can use separate maps for environment, lighting and reflection,  as well as offset the map&#39;s position, and control exposure and contrast.&lt;br /&gt;
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&lt;hr /&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;Rendering&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/renderingTittleLong_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
Based on a solid ray-tracing foundation, Vue’s render engine incorporates all of today’s high-end features, yet stands out in its  ability to handle huge poly counts quickly and efficiently.&lt;br /&gt;
Unique technologies allow for a tight integration with the atmosphere engine and for optimized  rendering of EcoSystems and procedural terrains. &amp;nbsp;Vue’s render engine outputs  top-quality images and animations with superb overall performance.&lt;br /&gt;
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&lt;h2&gt;Advanced Rendering Features and Controls&lt;/h2&gt;Vue’s rendering technology is fully instrumented, providing precise artistic control while maintaining a production-oriented  approach for ease of use and flexibility.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: 20px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/antialiasing.jpg&#39;,%20430,%20648,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/antialiasingS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;h3&gt;Anti-Aliasing and Depth of Field&lt;/h3&gt;Anti-aliasing control offers 5 different anti-aliasing strategies (crisp, sharp, smooth, blurred and automatic), optional  mip-mapping, and precision sliders for both object and texture anti aliasing.&lt;br /&gt;
Vue’s anti-aliasing strategies optimize the distribution of samples resulting in  significantly smoother edges and much higher quality images.&amp;nbsp; &lt;br /&gt;
Depth of field is fully user controllable and provides smooth, progressive results.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: 20px; margin-left: 23px ! important; margin-top: 50px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/tree-fly.jpg&#39;,%20660,%20508,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/tree-flyS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;h3&gt;Flicker-Free Plant Rendering Technology&lt;/h3&gt;One of the most challenging aspects of rendering natural scenery is the notorious flickering associated with distant vegetation. &lt;br /&gt;
Vue’s ability to create scenery containing millions of plants means that for  every pixel of every frame, the render engine must handle a large number of overlapping polygons, requiring high anti-aliasing settings in order to  get rid of animation flickering. &lt;br /&gt;
SolidGrowth 4 technology lets you render even the most densely populated, animated scenes with a minimum amount of flickering  using techniques such as texture filtering and proprietary anti-flickering algorithms.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: 40px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/post-effects.jpg&#39;,%20825,%20633,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/post-effectsS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Rendering Effects and Image Adjustments&lt;/h3&gt;Vue features a variety of rendering effects and image adjustments to tailor final output to your liking.&lt;br /&gt;
Natural film response adds a cinematic film-like quality to the final image.&lt;br /&gt;
Auto exposure automatically adjusts and balances under-lit and over-exposed areas based on the  amount of light in the scene.&lt;br /&gt;
Image adjustments such as gamma, saturation, gain, and hue shifting allow you to fine-tune the final output without ever leaving  Vue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Flexible Rendering Options&lt;/h2&gt;The render control panel offers precise control over every single  render parameter, giving you the flexibility you need to complete  rendering on schedule without sacrificing quality.&lt;br /&gt;
&lt;div style=&quot;display: block; float: left; margin-bottom: 20px; margin-right: 23px ! important; margin-top: 4px;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/spherical.jpg&#39;,%20820,%20428,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/sphericalS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;360 degrees render&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;Choose between distributed ray traced or hybrid 2.5D motion blur,  fine tune the level of traced reflections, super-sampling, soft shadows,  blurred reflections, depth of field, caustics, etc.&lt;br /&gt;
Rendering can be performed in any viewport (including orthogonal  views).  Viewport rendering can be set to its own quality level, different from  the main render settings.  This lets you instantly switch between draft and production render  qualities.&lt;br /&gt;
&lt;h3&gt;Panoramic and Spherical Rendering&lt;/h3&gt;Vue offers both standard and spherical panoramic rendering with an  adjustable angle up to 360 degrees.&lt;br /&gt;
&lt;div style=&quot;display: block; float: left; margin-right: 23px ! important;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/aberration2.jpg&#39;,%201044,%20604,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/aberration2S_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Camera aberration sample&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;This is especially useful for creating and exporting environment HDR  images and backgrounds.&lt;br /&gt;
&lt;h3&gt;Camera Aberrations&lt;/h3&gt;Because real-life camera lenses are built from optical glass elements  (or other refractive materials), it is virtually impossible to create  lenses that don&#39;t introduce some form of distortion.&lt;br /&gt;
For added realism, Vue is able to replicate real-life lens  distortions such as barreling and pin cushioning.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: 10px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_xstream/images/mosque_vray_large.jpg&#39;,%201220,%20714,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_xstream/images/vraymosqueS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;MentalRay and V-RayCompatibility&lt;/h3&gt;Vue 8 xStream is fully compatible with MentalRay&#39;s specific  technologies, such as Sun&amp;amp;Sky, Photometric Lights, Distributed  Bucket Rendering, etc.&lt;br /&gt;
Vue 8 xStream is fully compatible with V-Ray&#39;s specific Sun and Sky  technologies.&lt;br /&gt;
Vue 8 xStream will automatically adjust it&#39;s settings to match the  effects of these features, whenever they are used in 3ds Max, Maya or  Softimage.&lt;br /&gt;
&lt;h3&gt;Rendering Flexibility&lt;/h3&gt;Vue 8 xStream lets you easily disable the rendering of the Vue sky  and/or atmospheric effects (e.g. when using MentalRay or V-Ray  Sun&amp;amp;Sky). You can even disable the rendering of Vue content  altogether, for instance when performing tests on the  host-application-part of the scene.&lt;br /&gt;
The interaction of Vue atmospheric effects with other volumetric  plug-ins running in the host application is greatly improved.&lt;br /&gt;
&lt;h3&gt;Matching Scene Scales&lt;/h3&gt;Vue 8 xStream automatically matches it&#39;s unit system so that the  sizing of Vue elements matches that of the host application. This  ensures that a one foot-large cube in Vue also measures exactly one foot  in the host application.&lt;br /&gt;
It is also possible to customize the scaling ratio between Vue and  the host application.&lt;br /&gt;
&lt;h3&gt;Matching Lights&lt;/h3&gt;You can adjust Vue and native lights independently using one of 3  options: automatic, ignore light in Vue and manual (the Vue light and  its native counterpart are edited independently).&lt;br /&gt;
The shadow density is automatically matched to that of the host  application (Max, Maya, Softimage, and Cinema&amp;nbsp;4D only).&lt;br /&gt;
If needed, it is also possible to manually control (via a dedicated  setting) the brightness of Vue&#39;s radiosity to better match that of the  host application.&lt;br /&gt;
&lt;h3&gt;Render Times&lt;/h3&gt;The render settings of the host application can be automatically  adjusted to match the Vue settings. As a result, render times in the  host application are consistent with those achieved in Vue standalone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Fast Stand-Alone Renderer&lt;/h2&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/switchB_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/batch.jpg&#39;,%20686,%20288,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/batch-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;The Vue stand-alone renderer saves you a considerable amount of time by rendering images in the background while you continue working  on the scene. This is a perfect solution for any single-computer work  situation.&amp;nbsp; Since the stand-alone renderer doesn&#39;t need to carry the overhead of a  visual interface, it is able to dedicate more memory to the rendering.&lt;br /&gt;
&lt;h3&gt;Batch Rendering Interface&lt;/h3&gt;Render jobs can be easily batched from within Vue using the Batch Rendering interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Easy-To-Use Network Rendering&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: 15px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/cows.jpg&#39;,%20941,%20500,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/cows-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;HyperVue™ and RenderCows&lt;/h3&gt;Vue provides distributed rendering over hybrid (PC/Mac) networks. Dispatching and managing render jobs is done via the HyperVue manager, which controls the RenderCow™ nodes.&lt;br /&gt;
Render nodes are automatically updated remotely, if required. In addition, e-on’s SmartCow™ technology lets you turn render  nodes on and off while jobs are running.&lt;br /&gt;
Vue ships with 5 RenderCows. You can add more RenderCows if required by purchasing additional RenderCow packs from our online store.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Integrate with External Renderfarms&lt;/h2&gt;If you need to integrate Vue into a renderfarm that runs several different applications, you can take advantage of the optional stand-alone RenderNode.&lt;br /&gt;
The RenderNode is a command-line renderer designed to become part of larger renderfarm management tools such as, for instance,  BackBurner.&lt;br /&gt;
&amp;gt;&amp;gt; Please &lt;a href=&quot;http://www.e-onsoftware.com/products/network.php&quot;&gt;click here&lt;/a&gt;  for more information on network rendering with Vue&lt;br /&gt;
&lt;br /&gt;
&lt;hr /&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;Compositing &amp;amp; Synchronization&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/audi_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
Vue is designed to integrate seamlessly into the professional production pipeline. Great emphasis has been placed on  creating a flexible and extensive toolset that lets you combine Vue’s natural  scenery creation assets with other 3D and 2D applications. &lt;br /&gt;
Whether you do character animation or architectural visualization, compositing or post-processing, you’ll quickly discover  how easily Vue can fit in! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Speed Up Your Workflow with Camera Mapping&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/cameramapping.html&#39;,%201050,%20580,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/videos/cameramapping.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Vue  makes it easy to create camera mappings. Render an image, then project this image back through the camera onto a simplified version of your scene.&lt;br /&gt;
Camera mapping is ideal, for instance, to create animated matte paintings without having to carry the cost of rendering the  animation with full geometry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Composite any Scene Element with Multi-Pass Rendering&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/multi.html&#39;,%20660,%20540,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/videos/multi.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Vue provides extensive multi-pass rendering options. Virtually every rendering element, every layer, every material and every  single object can be assigned a separate pass.&lt;br /&gt;
All masks (including the cloud mask and Ecosystem masks) are generated with color and corresponding opacity and  are fully anti-aliased.&lt;br /&gt;
When the render is complete, you can immediately view and save each separate element directly from the render preview window, or  save them all together as a multi-layer Photoshop file.&lt;br /&gt;
Supported multi-pass channels include:&lt;br /&gt;
&lt;table&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Rendering components &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Post process &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Atmosphere gain &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Atmosphere filter &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Indirect lighting &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Background &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Reflections &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Refractions &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Ambient &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Shadows &lt;/li&gt;&lt;br /&gt;
&lt;/td&gt;  &lt;td&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Specular &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Diffuse &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Extra components &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Z depth &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;XY normal &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;XYZ normal &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;UVW coordinates &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Diffuse lighting &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Specular lighting &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Material color &lt;/li&gt;&lt;br /&gt;
&lt;/td&gt;  &lt;td&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Object ID &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Material ID &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Global alpha mask &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Individual masks &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Layer masks &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Object masks &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Cloud mask &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Material masks&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Global Ecosystem masks &lt;/li&gt;&lt;br /&gt;
&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://www.e-onsoftware.com/products/vue/vue_7_infinite/images/Multipass.gif&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/products/vue/vue_7_infinite/images/Multipass-s.gif&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td background=&quot;/common/DropShadow/r.gif&quot; valign=&quot;top&quot; width=&quot;6&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/tr.gif&quot; vspace=&quot;0&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Multi-layer Photoshop export&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;h3&gt;Multi-Layer Photoshop Export&lt;/h3&gt;For ultimate workflow convenience, multi-pass renders can be exported  as a Photoshop PSD file.  Vue 8 will automatically create separate Photoshop layers for each  rendering component, and create individual channels for the different  masks.&lt;br /&gt;
&lt;h3&gt;Layer/Pass Identification&lt;/h3&gt;You can rename each individual render pass. This makes it a lot  easier to locate a particular pass in the multitude of passes that can  potentially be created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/post-create.g?blogID=4949965267356300385&quot; name=&quot;G-buffer&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h2&gt;G-Buffer Rendering&lt;/h2&gt;Industry standard G-buffer information can be generated and saved in RLA or RPF formats for compositing in dedicated applications  such as Combustion, Avid, Flame and After Effects.&lt;br /&gt;
For increased compositing flexibility, the global or object-based &quot;render occluded&quot; option renders parts of the scene that are hidden behind opaque objects. &lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/ilm3.jpg&#39;,%201044,%20675,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/ilm3-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Supported G-buffer channels include:&lt;br /&gt;
&lt;table&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Z depth &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Material ID &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Layer ID &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;UV coordinates &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Normals &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Non-clamped colors &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Sub-pixel coverage&lt;/li&gt;&lt;br /&gt;
&lt;/td&gt;  &lt;td&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Render ID &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Color &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Transparency &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Velocity &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Sub-pixel weight &lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Sub-pixel mask&lt;/li&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Get in Synch&lt;/h2&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;h3 class=&quot;nospace&quot;&gt;Synchronization Plugins&lt;/h3&gt;Vue includes a set of synchronization plugins that enable perfect matching of camera motion and focal length, as well as lights,  between major 3D applications and Vue.&lt;br /&gt;
The synchronization file generated by the 3D applications can be saved and retrieved later for use in Vue or moved to another system.&lt;br /&gt;
Vue synchronizes with the following 3D applications:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Autodesk Maya 5 and later &lt;/li&gt;
&lt;li&gt;Autodesk 3DS Max 6 and later &lt;/li&gt;
&lt;li&gt;Maxon Cinema 4D R8 and later &lt;/li&gt;
&lt;li&gt;NewTek LightWave 8 and later &lt;/li&gt;
&lt;li&gt;Autodesk Softimage 4.2 and later&lt;/li&gt;
&lt;/ul&gt;&lt;h3&gt;Camera Tracking Import&lt;/h3&gt;Vue imports motion tracking information from MatchMover, Boujou and SynthEyes. Together with camera tracking information, you can also  import the motion track points.&lt;/td&gt; &lt;td width=&quot;20&quot;&gt;&lt;/td&gt; &lt;td&gt;&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/syncplug.jpg&amp;amp;comment=%2B%2522Paraworld%2522%2526copy%253BPendulum%2BStudios&amp;amp;width=1130&amp;amp;height=682&#39;,%201130,%20682,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/syncplug-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/tracking.html&#39;,%20660,%20540,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/videos/tracking.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;Animation&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
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&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
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Vue can animate natural 3D environments like no other software. Create entire forests with millions of animated windswept  trees, fly over infinite terrains with unlimited levels of detail, or fill the sky  with elaborate volumetric clouds that realistically shift and transform. &lt;br /&gt;
&lt;h3&gt;Animating the Elements of Nature&lt;/h3&gt;In addition to standard animation of all objects and materials, Vue lets you animate a wide scope of environment-specific  elements:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;All atmospheric parameters (including all spectral atmosphere  parameters) &lt;/li&gt;
&lt;li&gt;All cloud parameters (standard and spectral), including movement,  shift, wind direction and wind amplitude &lt;/li&gt;
&lt;li&gt;Moon and planets (phase, brightness and other parameters) &lt;/li&gt;
&lt;li&gt;Terrain erosion, decay and morphs &lt;/li&gt;
&lt;li&gt;Vegetation growth, decay and reaction to wind &lt;/li&gt;
&lt;li&gt;All wind parameters &lt;/li&gt;
&lt;li&gt;Time-dependent natural procedural functions (waves, lava flows,  etc) &lt;/li&gt;
&lt;li&gt;Object-terrain interaction &lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
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&lt;h2&gt;The Powerful Animation Graph Editor&lt;/h2&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/animation_title_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;h3&gt;Free-Form Editing of Keyframes and Time Curves&lt;/h3&gt;The animation graph editor displays individual high-definition time curves for each animated parameter. Separate X, Y, Z curves are displayed for all transform values: position, size, twist and  pivot as well as other parameters such as wind direction.&lt;br /&gt;
Freely move any keyframe, or group of keyframes, on both time and value axes. Each keyframe has its own handle, which can be  easily manipulated to control tangents and interpolation.&lt;br /&gt;
Pan and zoom in the time curves window in order to display and edit any number of curves simultaneously. Use the precise numerical  inputs to set time, value, velocity and acceleration for any key.&lt;br /&gt;
Conveniently use one of the preset interpolation types: smooth (constant and weighted), ease  in/out, linear and step.&lt;br /&gt;
&lt;h3&gt;Dope-Sheet Style Keyframe Editing&lt;/h3&gt;The upper area of the animation editor lets you view all parameters in a collapsible spread sheet hierarchy, making it easy to  move and copy keyframes on a global basis (for instance, move all transform keys  at once, or copy/paste all keys at a certain frame).&lt;br /&gt;
This is also where you set animation start/end, and select timeline display units (seconds, frames  or SMPTE).&lt;br /&gt;
&lt;h3&gt;Forward Dynamics&lt;/h3&gt;Linking and tracking is possible between all objects in the scene. Linking can be enabled separately for movement, rotation and  size. Pivot points for all objects can be moved independently.&lt;br /&gt;
&lt;h3&gt;Loose Tracking and Linking&lt;/h3&gt;Vue features loose tracking and linking algorithms to give a more &quot;natural&quot; feel to your animations, by automatically introducing delays or overshoots.&lt;br /&gt;
While standard forward-dynamics produces precise motion, this motion may look unnatural and jolty, because the linking or  tracking is much too &quot;perfect&quot;.&lt;br /&gt;
You can easily customize the reactivity of the loose forward dynamics engine for each object, from standard (i.e.  perfect reactivity) to slack responsiveness.&lt;br /&gt;
&lt;h3&gt;Animation Preview and OpenGL Rendering&lt;/h3&gt;Vue can generate quick previews of your animation, which are displayed in a resizable window at the bottom of the animation editor,  and synched to the timeline navigation.&lt;br /&gt;
In addition, Vue can render the OpenGL camera view, giving you an ultra-fast way to generate full-sized  animation preview clips.&lt;/td&gt; &lt;td width=&quot;20&quot;&gt;&lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;div style=&quot;display: block; margin-left: 3px ! important; margin-top: 20px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/animation.html&#39;,%20660,%20540,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/videos/animation.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;center&gt;&lt;a href=&quot;http://www.e-onsoftware.com/showcase/spotlights/&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/terminatorS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Vue in the movies&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/LooseDynamics.html&#39;,%20660,%20540,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/videos/LooseDynamics.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/openglpreview.html&#39;,%20660,%20367,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/videos/openglpreview.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;h2&gt;Animate using Graph-Based Animation Scripts&lt;/h2&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Using the Scene-Graph approach, you can create complex, graph-based animation scripts to control the properties of your animated objects.&lt;br /&gt;
Access each object graph with a click of a button, then build a function to control the properties of the object and connect it to the  desired output (e.g. position, orientation, size, etc). &lt;br /&gt;
Inside the function graph, you can access the properties of other objects in the scene and control your  object based on the properties of other objects.&lt;br /&gt;
&lt;h3&gt;Loose Dynamic Nodes&lt;/h3&gt;Vue features a set of nodes dedicated to creating naturally flowing animations. This includes delay, integrator, differentiator, PID  and constraint nodes.&lt;br /&gt;
&lt;h3&gt;Dynamic Interaction&lt;/h3&gt;You can even design scripts that will make objects interact dynamically with procedural terrains.&lt;br /&gt;
For instance, to recreate the deep impact effect of a meteor hitting a terrain you would simply control the altitude of the procedural terrain based on proximity to the incoming  meteor.&lt;/td&gt; &lt;td width=&quot;20&quot;&gt;&lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/scenegraph.html&#39;,%20460,%20345,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/videos/scenegraph.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/InteractiveProceduralTerrain.html&#39;,%20410,%20345,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/videos/InteractiveProceduralTerrain.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;h2&gt;Intelligent Motion with Dynamic Motion Reaction™&lt;/h2&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Vue offers an animation wizard that lets you create path animations with exceptional ease by automating most of the process.&lt;br /&gt;
Select the desired motion (pedestrian, airplane, motorbike, etc.), draw a path, and  the wizard takes over by calculating the underlying terrain heights,  adjusting banking and orientation, and adding secondary motion like spin and  vibration.&lt;br /&gt;
You can fine tune all aspects of secondary motion and manually modify  the resulting animation using all keyframe and time curve tools.&lt;br /&gt;
&lt;h3&gt;Pre-Animated Meshes and Poser Import&lt;/h3&gt;Vue can import pre-animated meshes, as well as complete animated Poser characters (including dynamic hair and cloth).&lt;br /&gt;
&lt;h3&gt;Re-Pose and Animate Rigged Meshes&lt;/h3&gt;Rigged and pre-animated mesh objects can now be re-posed and animated directly inside of Vue.&lt;br /&gt;
Users can create their own  custom poses and movements directly inside of Vue with meshes that are  converted to Vue&#39;s Rigged Mesh format (import fully rigged and animated  meshes using Collada or use the MaxToVue exporter plug-in to export  directly from 3ds Max).  Vue pre-animated meshes are directly supported.&lt;br /&gt;
&lt;h3&gt;Easier Pose/Motion Handling&lt;/h3&gt;The Motion Browser lets you visually select new poses or motions for  your rigged meshes. The Motion Browser lets you interactively preview  poses/motions on your rigged mesh, before applying them.&lt;br /&gt;
Typical poses/motions are also listed directly in the Skeleton  Editor, to further facilitate the selection of poses for rigged meshes.&lt;/td&gt;  &lt;td width=&quot;20&quot;&gt;&lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;div style=&quot;display: block; margin-left: 3px ! important; margin-top: 10px; text-align: center;&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
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&lt;h2&gt;Industry Leading Wind Animation Capabilities&lt;/h2&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/pirates2_title_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
In Vue, wind can affect clouds, waves and, most notably, SolidGrowth  plants and EcoSystems. Wind and breeze can be applied globally,  per-plant, or by using one of the localized wind generators.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: 80px; margin-left: 23px ! important; margin-top: 20px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/wind%202.html&#39;,%20650,%20520,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/videos/wind2.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Global Wind and Breeze&lt;/h3&gt;Global wind is controlled from the atmosphere editor, and is applied  to all SolidGrowth plants and EcoSystems within a scene.&lt;br /&gt;
Global wind adds a tremendous amount of realistic movement to natural  scenery, ranging from delicate fluttering of leaves to strong bending  in violent gusts.&lt;br /&gt;
&lt;h3&gt;Individual Per-Plant Wind&lt;/h3&gt;Each SolidGrowth plant (or group of plants) can have its own  individual wind animation.&lt;br /&gt;
A wind arrow lets you interactively control wind direction and  intensity, and view the plant’s reaction in real time.&lt;br /&gt;
The movement of the wind arrow can be animated, giving you the  ability to create precisely timed wind effects.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: 40px; margin-left: 23px ! important; margin-top: -45px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/wind%201.html&#39;,%20650,%20520,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/videos/wind1.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Motion-Blur on Wind Deformation&lt;/h3&gt;Vue 8 can optionally render motion blur on the deformation of trees  subject to wind. This is essential for perfectly smooth motion of  wind-animated trees.&lt;br /&gt;
&lt;h3&gt;Directional and Omni Ventilators&lt;/h3&gt;These wind generators greatly enhance the ability to create localized  wind effects that can be linked to the movement of other objects in the  scene.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/UFOlator.html&#39;,%20650,%20520,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/videos/UFOlatorM.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;While the omni ventilator blows wind from a single point to all  directions (just like a point light), the directional ventilator is  limited by a spread cone (just like a spotlight).&lt;br /&gt;
Ventilators can affect single plants, groups of plants, or complete  EcoSystems.&lt;br /&gt;
Both ventilator types can also be reversed to become &quot;attractors&quot;.  Ventilators can freely move around the scene, or be attached to other  animated objects.&lt;br /&gt;
All of the wind generator&#39;s parameters can be animated as well,  allowing for a wide scope of possible effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Optimize your Animation using Animation Rendering Options&lt;/h2&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/optimize_title_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;Vue provides specific options for optimizing and speeding up animation rendering. In addition to the flicker-free SolidGrowth 4  rendering technology, you can enable deterministic anti-aliasing, multi-frame anti-aliasing and distance blurring.&lt;br /&gt;
Render broadcast material with even or odd field interlacing and non-square pixels, add customizable time-code frame markings, or  kick-in the automatic illumination baking feature.&lt;br /&gt;
Animate post-render effects, synchronize cameras and lights to external applications, switch between cameras in a single shot,  import motion tracking information and export camera motion for final  compositing.&lt;br /&gt;
&lt;br /&gt;
&lt;hr /&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;Materials&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/materials_title_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
The creation of natural 3D environments requires highly complex shaders that respond to altitude or slope, seamlessly cover any terrain, and exhibit enough detail whether seen from distance or from  close-up.&lt;br /&gt;
Vue features a shader system that is fully optimized for the challenges of Digital Nature. By using three types of material editors,  you can effectively create anything from simple bitmapped textures to elaborate multi-layered procedural terrain materials that dynamically respond to  the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;The Basic Material Editor&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/stoppel_basic.jpg&amp;amp;comment=%2B%2526copy%253BPete%2BStoppel&amp;amp;width=1230&amp;amp;height=787&#39;,%201230,%20787,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/stoppel_basicS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;The basic editor is designed to let you quickly create bitmapped textures and easily customize existing procedural materials.&lt;br /&gt;
Its no-hassle interface offers slots for color, bump and alpha maps, as well as highlight and reflection sliders. You can also  choose one of the eight mapping modes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;h2&gt;The Advanced Material Editor&lt;/h2&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/materials-long_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
This full-featured editor gives you control over every aspect of the material, from transparency fade-out color to displacement mapping, from variable reflections to translucency.&lt;br /&gt;
&lt;h3&gt;Mixed and Layered Materials&lt;/h3&gt;Vue’s material editor offers extended control over the creation of complex materials through a material mixing and layering  system:&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/3273.jpg&amp;amp;comment=%2B%2526copy%253BArtur%2BRosa&amp;amp;width=1030&amp;amp;height=812&#39;,%201030,%20812,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/3273S_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Add, delete, and rename layers on the fly &lt;/li&gt;
&lt;li&gt;Move layers up and down in the stack &lt;/li&gt;
&lt;li&gt;Each layer has its own alpha channel &lt;/li&gt;
&lt;li&gt;Each layer has its own independent reaction to altitude,      slope and orientation &lt;/li&gt;
&lt;li class=&quot;left&quot;&gt;Create mixed materials with any number of  sub-materials &lt;/li&gt;
&lt;li&gt;Easily navigate even the most complex layered/mixed/nested      materials&lt;/li&gt;
&lt;/ul&gt;&lt;div style=&quot;display: block; float: right; margin-bottom: 40px; margin-left: 23px ! important; margin-top: 25px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/s-materials.jpg&#39;,%20652,%20506,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/s-materials-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Bump, Displacement and Normal Mapping&lt;/h3&gt;Vue offers bump, displacement and normal mapping channels for producing intricate surface details or large amplitude deformations  (when using displacement).&lt;br /&gt;
The micro-polygon displacement engine is fully tailored for natural scenery creation allowing the render of millions of polygons  with full level of detail optimization based on camera location and  distance.&lt;br /&gt;
Displacement can be adjusted in any direction (vertical, horizontal,  normal) and contains a smoothing slider to smooth out high frequency details if desired.&amp;nbsp; Large amplitude displacement allows for extreme displacement  effects without artifacts or torn meshes&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -10px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/dragons2.jpg&#39;,%20953,%20464,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/dragons2-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Sub-Surface Scattering&lt;/h3&gt;Vue materials correctly implement the two aspects of sub-surface scattering: basic absorption (for highly translucent  materials such as wax) and highly accurate multiple internal scattering (for slightly translucent materials such as marble).&lt;br /&gt;
The combination of these two aspects perfectly reproduces all the subtleties and unique “soft” look of all  types of semi-absorbent materials.&lt;br /&gt;
&lt;h3&gt;Rotoscoping&lt;/h3&gt;Vue can use any image sequence, AVI or Quicktime animations as a texture map. These animated texture maps can be used in any texture channel, as light gels or as SmartGraph function nodes.&lt;br /&gt;
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&lt;h2&gt;The SmartGraph Function Editor&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/material-function.jpg&#39;,%201050,%20929,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/material-function-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Almost all the parameters in the material editor can be controlled by  a function (or set of functions).  The function editor is where the true power of material editing lies.&lt;br /&gt;
E-on developed the SmartGraph technology (inspired by artificial  intelligence systems), to help overcome the sheer number of  possibilities presented by the function editor.  Thanks to this technology, connecting nodes and creating custom shaders  is much easier and more intuitive.&lt;br /&gt;
There are hundreds of available nodes to choose from, ranging from  numerous types of noises and procedural functions to mathematical nodes,  mixers, combiners and filters.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: 20px; margin-left: 23px ! important; margin-top: -10px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/2565.jpg&amp;amp;comment=%2B%2526copy%253BPaul%2BCullerre&amp;amp;width=1054&amp;amp;height=831&#39;,%201054,%20831,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/2565S_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Almost any node can be connected to any other, allowing the creation  of highly elaborate materials or special shaders such X-ray, velvet, or  cartoon.  Reaction to the environment is further enhanced with nodes such as  distance to object below or angle of incidence.&lt;br /&gt;
&lt;h3&gt;Time Dependent Nodes&lt;/h3&gt;Using time-dependent noise functions, you can animate not only  materials but also procedural terrains.  For instance, Vue 8 comes with a dedicated Open Ocean procedural  function, which makes it easy to create rolling ocean waves with  adjustable wind parameters.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: 30px; margin-left: 23px ! important; margin-top: -30px;&quot;&gt;&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8.5_infinite/videos/Small_Island_.html&#39;,%20660,%20540,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;155&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8.5_infinite/images/sea-small_sha_vid_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;legend&quot;&gt;Time dependent node&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;h3&gt;Controlling Materials from the &quot;Outside&quot;&lt;/h3&gt;With the &quot;Scene Graph&quot; approach of Vue 8, it is now possible to  control internal material properties based on external parameters, such  as the position of an object in the scene.  This could be used to create a rim of foam around an object, or to  color one object according to the orientation of another object...&lt;br /&gt;
With the “Relative to sea” option you can create materials that  appear at certain altitudes, either relative to the sea, or absolute in  world coordinates.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-bottom: 50px; margin-left: 23px ! important; margin-top: -20px;&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
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&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;The  input node, “Sea level”, is also directly accessible from the Function  Graphs.&lt;br /&gt;
The External Dependency nodes of the Function Graph can express  object positions and dimensions in user-definable real-world units  (meters, feet, etc). This is also the case for other nodes that express real world  dimensions, such as Distance to object below, distance from camera, etc.&lt;br /&gt;
Also, real world dimensions can be fed into the Position and Size  outputs.&lt;br /&gt;
&lt;h3&gt;MetaNodes&lt;/h3&gt;MetaNodes let you group several nodes or links into a single node.&lt;br /&gt;
&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: -45px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/Cactus_Flower-Martin_Murphy.jpg&amp;amp;comment=%2B%2526copy%253BMartin%2BMurphy&amp;amp;width=1623&amp;amp;height=743&#39;,%201623,%20743,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/cactus_murphyS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;MetaNodes greatly simplify the readability of your graphs by letting  you organize your graph into functional modules and then “publishing”  the relevant internal parameters so that they are accessible in the  Function Graph.&lt;br /&gt;
Vue ships with a library of preset MetaNodes to help you build your  own graphs.  You can complete this library by saving your own MetaNodes for future  use.&lt;br /&gt;
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&lt;h2&gt;Volumetric Materials&lt;/h2&gt;Vue offers advanced volumetric materials with 5 different lighting models to choose from (uniform, shaded, additive, volume shaded  and HyperTexture).&lt;br /&gt;
&lt;h3&gt;Volume Shaded and HyperTextures Models&lt;/h3&gt;The volume shaded model supports internal volumetric color, accurate self-shadowing, and optional distance field.&lt;br /&gt;
The HyperTexture model effectively produces a solid/volumetric hybrid that can be used to create porous materials such  as corroded metal or sponge, and various special effects like water  splashes.&lt;br /&gt;
&lt;table&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td width=&quot;33%&quot;&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/metanodecrystal.jpg&amp;amp;comment=%2B%2526copy%253BDax%2BPandhi&amp;amp;width=670&amp;amp;height=463&#39;,%20670,%20463,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/metanodecrystal_s_sha_lnk.jpg&quot; width=&quot;157&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td width=&quot;33%&quot;&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/hypertexture.jpg&amp;amp;comment=%2B%2526copy%253BVincent&amp;amp;width=1230&amp;amp;height=738&#39;,%201230,%20738,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/hypertextureS_sha_lnk.jpg&quot; width=&quot;157&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td width=&quot;33%&quot;&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/Hyper2.jpg&amp;amp;comment=%2B%2526copy%253BDax%2BPandhi&amp;amp;width=660&amp;amp;height=744&#39;,%20660,%20744,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/Hyper2S_sha_lnk.jpg&quot; width=&quot;157&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;hr /&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;Interface &amp;amp; Workflow&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/atmo-browser_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
The Vue design is based on the same paradigm that characterizes all of e-on’s products: a clean, uncluttered user  interface, designed from the user&#39;s standpoint. All the power and control is there,  hidden in deeper layers, easily reachable whenever you need it.&lt;br /&gt;
This combination of power and ease of use&amp;nbsp;provides faster workflow, increased productivity,  and a smoother transition from other applications.&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/post-create.g?blogID=4949965267356300385&quot; name=&quot;OpenGL&quot;&gt;&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Advanced OpenGL Engine&lt;/h2&gt;Vue&#39;s OpenGL preview engine maximizes efficiency on high-end GPUs as well as multi-core systems. It is built  around a robust multi-threaded architecture which takes advantage of higher-end graphics  cards to produce high visual quality and performance.&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;The OpenGL preview engine can operate in one of 3 modes:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li class=&quot;left&quot;&gt;Software: previews are generated by the CPU,  maximizing compatibility with old video boards,&lt;/li&gt;
&lt;li class=&quot;left&quot;&gt;Fixed Pipeline Engine: previews are rendered using  OpenGL 1.2 capable GPUs, and&lt;/li&gt;
&lt;li class=&quot;left&quot;&gt;Shader Engine: previews are rendered using      advanced GPU shaders, producing the most accurate realtime  representation.&lt;/li&gt;
&lt;/ul&gt;&lt;h3&gt;Display Options&lt;/h3&gt;Display options include wireframe box, filled box, wireframe, flat shaded and smooth shaded.&lt;br /&gt;
These options can be set individually for each object, and for each display window.&amp;nbsp; Fog, scene lights,  shadows and video frame guides can also be enabled for Open GL display.&lt;br /&gt;
&lt;h3&gt;Dynamic Plant Display Optimization&lt;/h3&gt;The quality of plant previews is dynamically adjusted on a global basis, to automatically take into account the number and  complexity of plants displayed, as well as user settings such as desired frame rate.&lt;br /&gt;
The engine displays the plants as detailed as possible, within the  limits allowed by your settings in the Display Options panel.&lt;br /&gt;
&lt;h3&gt;OpenGL Sky Preview with Clouds&lt;/h3&gt;Sky previews use a progressive refinement method to provide an increasingly detailed view of the sky and clouds (for optimal  response, this preview is computed on multiple CPUs).&amp;nbsp; Cloud previewing can also be disabled if desired.&amp;nbsp; &lt;br /&gt;
&lt;h3&gt;Realistic MetaCloud Preview&lt;/h3&gt;MetaClouds are displayed as a series of shaded particles which represent the final aspect of the MetaClouds.&lt;br /&gt;
&lt;h3&gt;Realistic Sun Shadows&lt;/h3&gt;The sun casts realistic shadows in the OpenGL views. This way, you get instant feedback on the shadows that will be cast by the  sun in the final render.&lt;br /&gt;
&lt;h3&gt;Colored EcoSystem Billboards&lt;/h3&gt;Changes made to EcoSystem instance colors are displayed in the Vue OpenGL viewports. This way, you immediately get a better idea of  what the final render will look like.&lt;br /&gt;
Shaded billboards can efficiently display large numbers of EcoSystem  instances with optimal visual quality.&lt;/td&gt; &lt;td width=&quot;20&quot;&gt;&lt;/td&gt; &lt;td&gt;&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/OfficialInterface.jpg&#39;,%201939,%201176,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;129&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/OfficialInterfaceS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Realtime OpenGL Display&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;tr&gt;&lt;td background=&quot;/common/DropShadow/b.gif&quot; height=&quot;8&quot;&gt;&lt;img align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/bl.gif&quot; /&gt;&lt;img align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br1.gif&quot; /&gt;&lt;/td&gt;&lt;td&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/common/DropShadow/br2.gif&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Realtime OpenGL Display&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/ColoredBillboard.html&#39;,%20860,%20660,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/videos/ColoredEcoSystem.gif&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;h2&gt;Customize Vue using Python Scripting&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/3387.jpg&amp;amp;comment=%2B%2526copy%253BVladimir%2BChopine&amp;amp;width=414&amp;amp;height=831&#39;,%20414,%20831,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/3387S_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Vue features an extensible architecture that can be programmed using the Python cross-platform standard for application  scripting.&lt;br /&gt;
Through Python scripting, you can access hundreds of internal  structures and functions to customize and automate tasks or create entirely new  rendering effects, EcoSystem functions, animation scripts, and custom-built loaders/exporters for your in-house file formats.&lt;br /&gt;
&lt;h3&gt;Sample Scripts&lt;/h3&gt;Vue includes dozens of sample scripts that add new functionality and illustrate some of the potential of python scripts.  All are copiously documented and can serve as a starting base for your custom  scripts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Playback Repetitive Tasks with Macro Automation&lt;/h2&gt;&lt;img align=&quot;right&quot; src=&quot;http://www.e-onsoftware.com/products/vue/vue_8_infinite/images/macro.jpg&quot; /&gt;  Macros easily automate repetitive tasks by recording the actual user interaction dialog and saving it as an xml file.&lt;br /&gt;
Press the Record Macro button to start recording a set of operations, and save it to disk  as a macro. Press the Play Macro button to playback any pre-recorded macros.&amp;nbsp;  &lt;br /&gt;
Setup frequently used macros for easy launch using the Macro QuickLaunch dialog. Using this dialog, you can easily assign shortcuts  to those macros you use most.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Inviting, Easy-to-Use Interface&lt;/h2&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;h3 class=&quot;nospace&quot;&gt;Multi-Threaded Interface&lt;/h3&gt;The Vue interface is fully multi threaded, so time-consuming processes run in the background without slowing you down, even when  working on very large projects.&lt;br /&gt;
&lt;h3&gt;Viewport Display Options&lt;/h3&gt;Toggle between four windows and single window with one click. Toggle between normal and expert (full screen) modes. Freely  resize or re-organize display windows in the four view mode. Resize the camera  preview and the world browser. Dock/float the timeline, hide or reveal various interface elements on the fly.&lt;br /&gt;
&lt;h3&gt;Perspective View&lt;/h3&gt;The perspective view lets you pan, rotate and zoom independent of the camera view. You can use the camera controls for the perspective view as well.&lt;br /&gt;
&lt;h3&gt;Background Image&lt;/h3&gt;You can place a background reference image in any of the orthogonal display windows.&lt;br /&gt;
&lt;h3&gt;Units and Conventions&lt;/h3&gt;Vue can display all measurements in real-world metric or imperial units. Grid snapping can be enabled on the fly when moving or  rotating objects. The grid resolution and rotation snapping values are  user-defined.&lt;br /&gt;
You can also set the value of internal Vue units to adjust the scaling of  the entire scene and choose to have either Y or Z as the up axis.&lt;br /&gt;
&lt;h3&gt;Interface Colors&lt;/h3&gt;You can individually modify the colors of 37 different types of interface elements, so you can set up the work environment you feel  most comfortable in.&lt;br /&gt;
To make you feel at home more rapidly, you can use one of the many presets that replicate the color schemes of your favorite applications. You can also use the old style of interface, if you  prefer.&lt;br /&gt;
&lt;h3&gt;Visual Browsers&lt;/h3&gt;Visual Browsers let you organize your content folders in collections. Items inside the collections are displayed with a small  preview and description. &lt;/td&gt; &lt;td width=&quot;20&quot;&gt;&lt;/td&gt; &lt;td&gt;&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/ViewportDisplay.jpg&#39;,%20662,%20720,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/ViewportDisplayS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/interface-color.jpg&#39;,%20490,%20614,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/interface-color-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/VirtualBrowsers.jpg&#39;,%20707,%20554,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/VirtualBrowsersS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;h2&gt;Time-Saving Tools and Helpers&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important; margin-top: 10px;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static2.e-onsoftware.net/products/vue/vue_8.5_infinite/images/Multi-Materials.jpg&#39;,%20553,%20828,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8.5_infinite/images/Multi-MaterialsS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Multi-Materials&lt;/h3&gt;Multi-materials let you change in one single operation all the  materials of any given object. Multi-materials can be saved for future  use. They can also be copy-pasted or drag-dropped between the different  objects of your scenes.&lt;br /&gt;
&lt;h3&gt;Drop and SmartDrop Tools&lt;/h3&gt;While the standard drop function simply drops an object onto the surface below it, the SmartDrop tool attempts to place the dropped  object in a natural way. For example, a box dropped onto a sloping terrain will  be tilted so that it follows the slope.&lt;br /&gt;
&lt;h3&gt;The Interactive Alignment Tool&lt;/h3&gt;With this handy tool you can interactively align objects on either one, two or three axes simultaneously, while previewing the  results in the display windows.&lt;br /&gt;
&lt;h3&gt;The Quick Array Tool&lt;/h3&gt;This powerful tool lets you create multiple duplicates of an object by interactively transforming a single copy. All subsequent  instances will automatically inherit the transforms in either extrapolated or interpolated modes.&lt;br /&gt;
&lt;h3&gt;The Scatter/Replicate Tool&lt;/h3&gt;Use this tool to quickly generate multiple instances of an object, with precise control over distance, size and rotation, or to  randomly scatter instances over a specified area with user-defined size and  orientation variations.&lt;br /&gt;
&lt;h3&gt;The Quick Color Selection Tool&lt;/h3&gt;Click and hold the mouse button to instantly select a desired color. Use the preset color swatches to easily save and re-use  your most used colors.&lt;br /&gt;
&lt;table&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td width=&quot;33%&quot;&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/smart%20drop.html&#39;,%20660,%20540,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/videos/smart-drop.jpg&quot; width=&quot;157&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td width=&quot;33%&quot;&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/products/vue/vue_8_xstream/../vue_8_infinite/videos/array.html&#39;,%20660,%20540,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/videos/array.jpg&quot; width=&quot;157&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;&lt;td width=&quot;33%&quot;&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/color-selector.jpg&#39;,%20620,%20432,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/color-selector-small_sha_lnk.jpg&quot; width=&quot;157&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt; &lt;/tr&gt;
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&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;Import &amp;amp; Export&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;display: block; margin-right: 6px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;229&quot; src=&quot;http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/city_sha.jpg&quot; width=&quot;587&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
Vue provides maximum exchange compatibility with other applications, using an extensive set of import/export filters for both  3D and 2D content.&lt;br /&gt;
Vue also lets you export any native element such as trees, terrains, skies, and even complete scenes, to other 3D applications,  using dedicated polygon reduction and UV unwrapping tools.&lt;br /&gt;
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&lt;h2&gt;Intelligent Import Filters&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;468&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/import.jpg&quot; width=&quot;160&quot; /&gt;&lt;/div&gt;Import 3D content from almost any program. Vue’s advanced import filters will retain accurate texturing and mapping information so  that your models can be readily used.&lt;br /&gt;
You can choose to automatically simplify the geometry of imported meshes to quickly setup scenes involving complex models, then instantly switch back to full mesh resolution for final rendering.&lt;br /&gt;
2D content can be imported in a variety of formats, including High Dynamic Range (HDR) images.&lt;br /&gt;
&lt;h3&gt;Auto-Sense Dynamic Import Update&lt;/h3&gt;Imported objects and materials can be dynamically updated. If you modify an object in another application, Vue will automatically  update that object in the scene.&lt;br /&gt;
&lt;h3&gt;Max Animated Mesh Import&lt;/h3&gt;Vue contains special import plugins for 3ds Max that convert static and animated objects created in this program into native Vue  objects, and creates motion files that can be applied to other characters.&lt;br /&gt;
&lt;h3&gt;Vector Data Import&lt;/h3&gt;Postscript, encapsulated postscript and Adobe Illustrator data can be imported to be used as base shapes in the 3D text editor.&lt;br /&gt;
&lt;h3&gt;Collada File Import&lt;/h3&gt;Vue supports the open-standard Collada file format and is able to import Collada objects with full texturing information as  well as rigging and animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Extensive Object and Scene Export&lt;/h2&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Vue lets you export content to other 3D applications in a wide variety of industry standard file formats such as Discreet 3DS,  Wavefront OBJ, LightWave LWO, Cinema 4D C4D, and AutoCAD DXF.&lt;br /&gt;
Export rocks, terrains, plants, skies, or even entire scenes (Note: EcoSystems cannot be exported). Complex geometries are  automatically unwrapped with minimum distortion and exported complete with all UV  mapping and texturing information. You can adjust the level of detail of for both  geometry and texture maps.&lt;br /&gt;
Skies can be exported as skydomes or skycubes. Exported skies can include illumination data in HDR image format.&lt;br /&gt;
Basic object animation information (motion, scale and orientation) can be exported as 3DS or LightWave MOT/LWS.&lt;br /&gt;
Custom import/export filters can also be created with Python scripting.&lt;br /&gt;
&lt;h3&gt;Still Images and Animation Export&lt;/h3&gt;Rendered images can be saved in all major graphic formats, including HDR and 48 bit color images. In addition to all standard video formats, animations can be exported in After Effects file format for a  smooth transition to the compositing phase.&lt;/td&gt; &lt;td width=&quot;20&quot;&gt;&lt;/td&gt; &lt;td&gt;&lt;div style=&quot;display: block; text-align: center;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/Spiderwick.jpg&#39;,%201020,%20701,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/spiderwickS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;center&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/atmo-cube.jpg&#39;,%20674,%20517,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/atmo-cube-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;legend&quot;&gt;&lt;i&gt;Atmosphere exported as a cubic map&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
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&lt;h2&gt;3D Import Filters&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;359&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/3DimportFilterS_sha.jpg&quot; width=&quot;207&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;3DS&lt;/b&gt;: 3D Studio™ object file format, Conversion of  Max animated objects to Vue format (using the included plugins)&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;3DMF&lt;/b&gt;: 3D Metafile object file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;COB&lt;/b&gt;: TrueSpace™ object file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;DAE&lt;/b&gt;: Collada animated object file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;DEM&lt;/b&gt;: USGS Digital Elevation Model. Terrains are  placed according to information in the file (ideal for importing multi-part  DEMs).&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;DXF&lt;/b&gt;: AutoCad™ object file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;LWO, LWO2&lt;/b&gt;: LightWave™ object file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;OBJ&lt;/b&gt;: Wavefront™ object file format (with  automatic MTL library conversion).&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;PZ3, PZZ&lt;/b&gt;: Smith Micro™ Poser® static/animated  scene import (requires Poser 4, 5, 6, 7 or Pro).&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;RAW&lt;/b&gt;: Raw geometry file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;SHD&lt;/b&gt;: Shade™ 6 object file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;SKP&lt;/b&gt;: SketchUp™ object file format (up to v7,  Win32 only).&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;TGA&lt;/b&gt;: 16 bit RG encoded Targa altitude map.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;WML&lt;/b&gt;: VRML object file format.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;3D Export Filters&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/scene-max.jpg&#39;,%20820,%20598,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/scene-max-small_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;3DS&lt;/b&gt;: 3D Studio™ object file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;C4D&lt;/b&gt;: Cinema 4D™ object file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;COB&lt;/b&gt;: TrueSpace™ object file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;DXF&lt;/b&gt;: AutoCad™ object file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;LWO, MOT, LWS&lt;/b&gt;: LightWave™ file formats.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;OBJ&lt;/b&gt;: Wavefront™ object file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;SHD&lt;/b&gt;: Shade™ object file format.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;asterisk&quot;&gt;Note: entire scenes can be exported as 3DS or  LightWave LWS files only. Object animation&lt;br /&gt;
information (motion, scale and  orientation) can be exported as 3DS or LightWave MOT/LWS files.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;2D Import/Export Filters&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static4.e-onsoftware.net/products/vue/vue_8_infinite/images/2D3Dimport.jpg&amp;amp;comment=%2B%2526copy%253BHagai%2BShabtai&amp;amp;width=1030&amp;amp;height=813&#39;,%201030,%20813,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;459&quot; src=&quot;http://static2.e-onsoftware.net/products/vue/vue_8_infinite/images/2D3DimportS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;BMP&lt;/b&gt;: standard Windows bitmap, uncompressed.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;EXR&lt;/b&gt;: 32 bit floating point EXR image format &lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;PICT&lt;/b&gt;: standard Macintosh picture file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;JPG&lt;/b&gt;: Jpeg compressed picture file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;TGA&lt;/b&gt;: Targa picture file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;TIFF&lt;/b&gt;: Tagged Image File Format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;GIF&lt;/b&gt;: Compuserve GIF color mapped bitmap.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;BUM&lt;/b&gt;: Poser bump map.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;DEM&lt;/b&gt;: USGS/SDTS Digital Elevation Model.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;IFF&lt;/b&gt;: Image File Format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;PCX&lt;/b&gt;: PCX picture file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;PNG&lt;/b&gt;: Portable Network Graphics file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;PSD&lt;/b&gt;: Photoshop Image File Format (Multi-layer PSD  when used for multi-pass renders).&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;QTVR&lt;/b&gt;: QuickTime VR panorama.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;RLA&lt;/b&gt;: Run Length encoded version file format  (stores partial G-Buffer information).&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;RPF&lt;/b&gt;: Rich Pixel Format file format (stores all  G-Buffer information).&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;HDR&lt;/b&gt;: High Dynamic Range image format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;OpenEXR&lt;/b&gt;: ILM&#39;s high dynamic range format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;EPX&lt;/b&gt;: Piranesi EPix file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;VIM&lt;/b&gt;: Vue image file format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;Vue skies can be exported as HDR sky-spheres or  sky-cubes for use in other applications.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Vector data import&lt;/h2&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;PS&lt;/b&gt;: Postscript.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;EPS&lt;/b&gt;: Encapsulated Postscript.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;AI&lt;/b&gt;: Adobe Illustrator 3.2 &lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Animation Export Filters&lt;/h2&gt;&lt;div style=&quot;display: block; float: right; margin-left: 23px ! important;&quot;&gt;&lt;a href=&quot;javascript:OpenWindow(&#39;/common/printpict.php?link=http://static3.e-onsoftware.net/products/vue/vue_8_infinite/images/3319_kalife.jpg&amp;amp;comment=%2B%2526copy%253BFran%25E7ois%2BKalife&amp;amp;width=830&amp;amp;height=563&#39;,%20830,%20563,%20&#39;&#39;)&quot;&gt;&lt;img alt=&quot;Click to follow link&quot; border=&quot;0&quot; height=&quot;259&quot; src=&quot;http://static1.e-onsoftware.net/products/vue/vue_8_infinite/images/3319_kalifeS_sha_lnk.jpg&quot; width=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;MOV&lt;/b&gt;: QuickTime movie format. (Note: Not supported  by Windows 64 bit Editions)&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;AVI&lt;/b&gt;: Audio Video Interleaved animation format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;MA&lt;/b&gt;: Camera animation export (e.g. to After  Effects).&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;Mpeg1&lt;/b&gt;: moving picture expert group, Ver.1  animation format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;Mpeg2&lt;/b&gt;: moving picture expert group, Ver.2  animation format.&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;Independent Frame animation in all supported picture  file formats.&lt;/div&gt;&lt;h3&gt;Animated Texture Map Import Filters&lt;/h3&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;MOV&lt;/b&gt;: QuickTime movie format (Macintosh only).&lt;/div&gt;&lt;div class=&quot;left&quot;&gt;&lt;b&gt;AVI&lt;/b&gt;: Audio Video Interleaved animation format  (Windows only).&lt;/div&gt;&lt;br /&gt;
&lt;hr /&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;Feature List&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Following is the complete feature list of Vue 8  xStream. &quot;NEW!&quot; indicates a new feature based on a comparison with Vue 7  xStream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Lighting &lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Global Illumination.&lt;/li&gt;
&lt;li&gt;Global  Radiosity.&lt;/li&gt;
&lt;li&gt;Fast in-depth computation of reciprocal object  lighting for accurate indoor lighting.&lt;/li&gt;
&lt;li&gt;Radiosity engine  optimized for: Indoor or infinite scenery.&lt;/li&gt;
&lt;li&gt;Global ambiance.&lt;/li&gt;
&lt;li&gt;Ambient  occlusion with user definable occlusion range.&lt;/li&gt;
&lt;li&gt;HDRI support.&lt;/li&gt;
&lt;li&gt;Image  based lighting.&lt;/li&gt;
&lt;li&gt;Background and environment mapping.&lt;/li&gt;
&lt;li&gt;Sub-Surface  Scattering: Absorption.&lt;/li&gt;
&lt;li&gt;Sub-Surface Scattering: Multiple  Internal Scattering.&lt;/li&gt;
&lt;li&gt;Easy GI single slider Global Illumination  render quality setting.&lt;/li&gt;
&lt;li&gt;Illumination baking.&lt;/li&gt;
&lt;li&gt;Illumination  baking quality adjustable on a global or per object basis (adjustable  map resolution and quality boost).&lt;/li&gt;
&lt;li&gt;Adjustment of Global light  intensity.&lt;/li&gt;
&lt;li&gt;Indirect lighting can be ignored on specific objects.&lt;/li&gt;
&lt;li&gt;Influence  of specific lights can be ignored from the Radiosity solution.&lt;/li&gt;
&lt;li&gt;Advanced  control over the indirect lighting engine.&lt;/li&gt;
&lt;li&gt;Show illumination  samples in final render.&lt;/li&gt;
&lt;li&gt;Separate map option for background, IBL  and global reflection map channels.&lt;/li&gt;
&lt;li&gt;Shadow and volumetric light  optimization for dramatic increase in rendering speed.&lt;/li&gt;
&lt;li&gt;Light  gels with realistic projection modes.&lt;/li&gt;
&lt;li&gt;Adjustable light shadow  density, negative lights.&lt;/li&gt;
&lt;li&gt;Enable diffuse and highlight on a  per-light basis.&lt;/li&gt;
&lt;li&gt;Custom light intensity vs. distance profiles.&lt;/li&gt;
&lt;li&gt;Lights  can affect specific objects only.&lt;/li&gt;
&lt;li&gt;Variable light color based on  distance to light.&lt;/li&gt;
&lt;li&gt;Area light panel for soft, natural lighting.&lt;/li&gt;
&lt;li&gt;Light  emitting objects.&lt;/li&gt;
&lt;li&gt;One-click conversion of objects into light  sources.&lt;/li&gt;
&lt;li&gt;Fast, fake caustics in the shadows of transparent  materials. Caustics realistically depend on the Index of Refraction.&lt;/li&gt;
&lt;li&gt;Accurate  computation of caustics in the shadows of transparent objects.&lt;/li&gt;
&lt;li&gt;Realistic  optional &quot;spreading&quot; of the light spectrum in caustics (rainbow-prism  effect).&lt;/li&gt;
&lt;li&gt;Per-light adjustment of the quality of soft shadows.&lt;/li&gt;
&lt;li&gt;Complete  lens flare system.&lt;/li&gt;
&lt;li&gt;Controllable lens flares per light.&lt;/li&gt;
&lt;li&gt;Lens  flare editor.&lt;/li&gt;
&lt;li&gt;Lens flare reflections editor.&lt;/li&gt;
&lt;li&gt;Polygonal  reflections.&lt;/li&gt;
&lt;li&gt;Point light, Quadratic point light, Spotlight,  Quadratic spotlight, Directional light.&lt;/li&gt;
&lt;li&gt;Lens Glare effect  simulates internal lens diffusion.&lt;/li&gt;
&lt;li&gt;Automatic synchronization of  light position, color, orientation and intensity between Vue and host  application.&lt;/li&gt;
&lt;li&gt;Use host application tools to adjust lights of Vue  environment.&lt;/li&gt;
&lt;li&gt;Automatic synchronization of all types of lights,  including area lights.&lt;/li&gt;
&lt;li&gt;Perfect blending of your 3D objects with  Vue environment when rendering GI.&lt;/li&gt;
&lt;li&gt;Lights can be disabled with a  single click.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;h2&gt;Atmosphere &lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Atmosphere  presets: Over 160.&lt;/li&gt;
&lt;li&gt;Ultra-realistic spectral atmosphere model.&lt;/li&gt;
&lt;li&gt;Choice  of 4 different types of atmosphere models.&lt;/li&gt;
&lt;li&gt;Volumetric clouds,  lights, materials (visible rays, with optional dust).&lt;/li&gt;
&lt;li&gt;Spectral  Volume Cloud layers for extremely realistic cloudscapes.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Extremely detailed Spectral 3 cloud system (for cloud layers and  MetaClouds).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Realistic cloud shadowing on objects as  well as internal shadowing.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Automatic detail  refining for very close-up clouds.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Cloud anisotropy  setting for advanced control of internal light scattering.&lt;/li&gt;
&lt;li&gt;Fast  indirect lighting in Spectral and Spectral 2 clouds.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Create spherical cloud layers at the surface of your planets.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Import real-world cloud density data to recreate existing cloudscapes.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Add tornadoes using your favorite paint tool.&lt;/li&gt;
&lt;li&gt;God rays in  clouds.&lt;/li&gt;
&lt;li&gt;Fly through clouds.&lt;/li&gt;
&lt;li&gt;Cloud layers near ground  simulate fog.&lt;/li&gt;
&lt;li&gt;Realistic &quot;peaking&quot; of mountains through clouds.&lt;/li&gt;
&lt;li&gt;Create  multiple layers of overlapping clouds.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Efficient  model for cross-shadowing of objects on clouds.&lt;/li&gt;
&lt;li&gt;MetaClouds  individual cloud formations.&lt;/li&gt;
&lt;li&gt;Library of MetaCloud models.&lt;/li&gt;
&lt;li&gt;Predefined  cloud shapes: Over 140.&lt;/li&gt;
&lt;li&gt;Unlimited cloud layers.&lt;/li&gt;
&lt;li&gt;Customize  the shape of MetaClouds.&lt;/li&gt;
&lt;li&gt;Stars, rainbows, ice rings.&lt;/li&gt;
&lt;li&gt;Individual  lights can illuminate spectral cloud layers and MetaClouds.&lt;/li&gt;
&lt;li&gt;Edit  the Vue atmosphere directly from the interface of the host application.&lt;/li&gt;
&lt;li&gt;Render  host application scenes inside Vue atmospheres – including spectral  atmospheres.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;h2&gt;EcoSystems&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;EcoSystem patented  technology to easily distribute millions of objects in scenes.&lt;/li&gt;
&lt;li&gt;Use  preset EcoSystem materials to automatically populate your scenes with  millions of objects.&lt;/li&gt;
&lt;li&gt;Create EcoSystems from multiple objects.&lt;/li&gt;
&lt;li&gt;Create  entire forests of trees.&lt;/li&gt;
&lt;li&gt;Create forests of trees blowing in the  wind.&lt;/li&gt;
&lt;li&gt;Scatter millions of animated objects.&lt;/li&gt;
&lt;li&gt;Mix  EcoSystems with standard materials.&lt;/li&gt;
&lt;li&gt;Mix several EcoSystems  together depending on environment (slope, altitude.&lt;/li&gt;
&lt;li&gt;Automatic  placement of EcoSystem population according to a user defined SmartGraph  density function (that can depend on position, altitude, slope.&lt;/li&gt;
&lt;li&gt;Advanced  coloring control to vary the colors of the population over the  EcoSystem.&lt;/li&gt;
&lt;li&gt;Accurate control over the orientation of the  EcoSystem population.&lt;/li&gt;
&lt;li&gt;Accurate control over the size and  variation in size of the EcoSystem population.&lt;/li&gt;
&lt;li&gt;Automatic decay  of EcoSystem density near foreign objects.&lt;/li&gt;
&lt;li&gt;Optional size  reduction and color decay at low EcoSystem densities.&lt;/li&gt;
&lt;li&gt;EcoSystem 2  technology: paint instances directly onto objects.&lt;/li&gt;
&lt;li&gt;Add, remove  and resize EcoSystem instances interactively.&lt;/li&gt;
&lt;li&gt;Select individual  instances or groups of instances and move/rotate/resize them  interactively.&lt;/li&gt;
&lt;li&gt;Paint size, color or density of EcoSystems using a  pressure sensitive tablet.&lt;/li&gt;
&lt;li&gt;Convert EcoSystem instances to real  objects for editing, move them back to the EcoSystem later.&lt;/li&gt;
&lt;li&gt;Paint  EcoSystems as individual material layers or on a global basis.&lt;/li&gt;
&lt;li&gt;Layered  EcoSystems to control individual EcoSystem populations.&lt;/li&gt;
&lt;li&gt;Control  &quot;affinity&quot; between EcoSystem layers.&lt;/li&gt;
&lt;li&gt;View EcoSystem instances  directly inside the host application viewports: Billboards, bounding  boxes or full geometry.&lt;/li&gt;
&lt;li&gt;Paint EcoSystems from all sides, in any  view.&lt;/li&gt;
&lt;li&gt;EcoSystem 3 Technology dynamically populates EcoSystems  for potentially unlimited populations.&lt;/li&gt;
&lt;li&gt;Dynamic EcoSystem 3  density adjustments for improved control of density on slopes.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Multi-processor EcoSystem population.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;h2&gt;Vegetation&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Ultra-realistic SolidGrowth vegetation: 170+ species.&lt;/li&gt;
&lt;li&gt;Compatible  with modified plant species.&lt;/li&gt;
&lt;li&gt;Easy-to-Use Plant Editor for plant  customization.&lt;/li&gt;
&lt;li&gt;Instantly create variations of existing plants.&lt;/li&gt;
&lt;li&gt;Plant  Editor and Leaf Editor let you modify existing plants or create  entirely new plant species.&lt;/li&gt;
&lt;li&gt;Create and save new plant species as  stand-alone files for future use in your scenes.&lt;/li&gt;
&lt;li&gt;Support for  new, extremely detailed plant species.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;h2&gt;Terrains&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Solid3D  real-time terrain modeling.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Sculpt terrains in all  directions.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Create overhangs and grottoes.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Sculpt, inflate, free form and smooth brushes.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; User  definable brush tip profile.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Automatic subdivision  of terrain geometry when sculpting.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Adaptive  subdivision adds polygons only where needed.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Edit  terrains in context (view entire scene in editor).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Option to view terrain clipping planes in editor.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Option to display the terrain with a shiny surface to enhance details.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Constrain painting and effects to clipping zone.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Option to display the terrain in wireframe mode to view polygons.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Create edition &quot;zones&quot; to modify procedural terrains locally.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Create nested &quot;zones&quot; to build massive detail where needed.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Paint material distributions at the surface of terrains.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Import, view and edit distribution maps in the Terrain Editor.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Terrain effects optionally affect material distribution map.&lt;/li&gt;
&lt;li&gt;Preset  terrain styles: 8.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Erosion types: 9.&lt;/li&gt;
&lt;li&gt;Geological  algorithms: 12.&lt;/li&gt;
&lt;li&gt;Glaciation, alluvium and dissolve erosion  effects.&lt;/li&gt;
&lt;li&gt;High definition data in standard terrains.&lt;/li&gt;
&lt;li&gt;Procedural  terrains with infinite details.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Infinite procedural  terrains.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Planetary terrain rendering.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Flat, spherical and planetary procedural terrains.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Switch between flat, spherical and planetary terrains (geometry may be  affected).&lt;/li&gt;
&lt;li&gt;Combine image data with procedural functions using  dedicated blending nodes.&lt;/li&gt;
&lt;li&gt;Ability to switch from one form of  terrain to another easily.&lt;/li&gt;
&lt;li&gt;Skin terrains.&lt;/li&gt;
&lt;li&gt;Symmetrical  terrains.&lt;/li&gt;
&lt;li&gt;Pressure-sensitive tablet editing of terrains.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Reset 2D and 3D painting independently: With 8,4 update.&lt;/li&gt;
&lt;li&gt;Customizable  brush shape for terrain editing.&lt;/li&gt;
&lt;li&gt;Control distribution of  materials on terrains from within the procedural terrain altitude  function.&lt;/li&gt;
&lt;li&gt;Control procedural terrain altitudes based on  relationships with other objects.&lt;/li&gt;
&lt;li&gt;The altitude of procedural  terrains can be dynamically affected by other objects.&lt;/li&gt;
&lt;li&gt;Realistic  procedural terrains thanks to new dedicated natural effects noise  nodes.&lt;/li&gt;
&lt;li&gt;Infinite and local procedural terrain style presets to  easily create each-time-different terrains of the given style.&lt;/li&gt;
&lt;li&gt;Library  of procedural terrain presets with associated materials.&lt;/li&gt;
&lt;li&gt;Create  your own procedural terrain style presets.&lt;/li&gt;
&lt;li&gt;Efficient  displacement mapping of infinitely detailed procedural terrains.&lt;/li&gt;
&lt;li&gt;Procedural  terrain preview in function editor.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Multi-processor  procedural terrain construction: In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Stratified terrains thanks to the recursive strata filters.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;h2&gt;Modeling  &lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Primitive and Boolean modeling.&lt;/li&gt;
&lt;li&gt;3D Text edition  tool.&lt;/li&gt;
&lt;li&gt;Customizable text beveling, extrusion... and material  effects.&lt;/li&gt;
&lt;li&gt;Import Postscript and Illustrator data into the text  editor.&lt;/li&gt;
&lt;li&gt;Optimized memory management for handling large polygon  meshes.&lt;/li&gt;
&lt;li&gt;True Metablobs organic modeling from all Vue Boolean  primitives.&lt;/li&gt;
&lt;li&gt;Adjustable Metablob envelopes and contribution.&lt;/li&gt;
&lt;li&gt;Welding  of multiple meshes into a single mesh.&lt;/li&gt;
&lt;li&gt;Random rock generator.&lt;/li&gt;
&lt;li&gt;Multiple  planets (moon and other planets of the solar system).&lt;/li&gt;
&lt;li&gt;Create  billboards that always face the camera (with a &#39;force vertical&#39; option).&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;h2&gt;Rendering&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;New  radiosity algorithms that dramatically reduce low frequency blotches.&lt;/li&gt;
&lt;li&gt;Generate  high-quality indoor and outdoor renders.&lt;/li&gt;
&lt;li&gt;Bucket rendering for  lower memory requirements and improved spatial coherence when rendering.&lt;/li&gt;
&lt;li&gt;Indirect  lighting calculation can be easily re-used between &quot;tweak&quot; renders.&lt;/li&gt;
&lt;li&gt;Option  to update the Indirect lighting &quot;on demand&quot; only.&lt;/li&gt;
&lt;li&gt;One-click  displacement mapping.&lt;/li&gt;
&lt;li&gt;Dynamic render-time displacement to handle  extremely large &quot;displaced&quot; polygon counts.&lt;/li&gt;
&lt;li&gt;Optional dynamic  geometry smoothing to avoid sharp polygonal edges.&lt;/li&gt;
&lt;li&gt;Automatic  camera exposure option compensates for the strong variations in  illumination between noon and sunset.&lt;/li&gt;
&lt;li&gt;Natural film response.&lt;/li&gt;
&lt;li&gt;Post-render  exposure control.&lt;/li&gt;
&lt;li&gt;Use an image or animation as a backdrop for  your renders.&lt;/li&gt;
&lt;li&gt;Rendering Presets: OpenGL, preview, final,  broadcast, superior, ultra, user settings.&lt;/li&gt;
&lt;li&gt;Render size  limitation: Limited by memory only.&lt;/li&gt;
&lt;li&gt;Pictures larger than screen  resolution can be rendered to screen.&lt;/li&gt;
&lt;li&gt;Custom render size.&lt;/li&gt;
&lt;li&gt;Navigation  inside the rendered picture using pan controls.&lt;/li&gt;
&lt;li&gt;Alpha and Z  depth directly computed during the render process.&lt;/li&gt;
&lt;li&gt;Ray-traced  depth of field.&lt;/li&gt;
&lt;li&gt;Realistic Hybrid 2.5D depth of field.&lt;/li&gt;
&lt;li&gt;Ray-traced  [soft] shadows.&lt;/li&gt;
&lt;li&gt;Advanced soft shadow computation to produce  perfectly smooth soft shadows.&lt;/li&gt;
&lt;li&gt;Ray-traced [blurry] reflections  and refractions.&lt;/li&gt;
&lt;li&gt;Blurry reflection and refraction settings for  each material independently.&lt;/li&gt;
&lt;li&gt;Fake [blurry] reflections using  reflection maps.&lt;/li&gt;
&lt;li&gt;AccuShadows shadow mapping technology for  faster [soft] shadows.&lt;/li&gt;
&lt;li&gt;Multi pass rendering (separates renders  into the different rendering components - shadow, diffuse, ambient, etc.&lt;/li&gt;
&lt;li&gt;Create  separate pictures for Diffuse, Specular, Shadows, Ambient, Refractions,  Reflections, Background, Indirect Lighting, Post-process.&lt;/li&gt;
&lt;li&gt;Per  layer, per object or per material multi-pass masks (fully anti-aliased):  Color and alpha.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Create a separate color and alpha  mask of clouds.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Generate color and alpha masks for  Global EcoSystem instances.&lt;/li&gt;
&lt;li&gt;Create layers for additional render  information such as Z depth, object ID, material ID, global alpha mask,  normal vectors.&lt;/li&gt;
&lt;li&gt;Export all channels and masks into a convenient  Photoshop PSD multi-channel, multi-mask file.&lt;/li&gt;
&lt;li&gt;Full support of  G-Buffer compositing information.&lt;/li&gt;
&lt;li&gt;Store all anti-aliasing and  rendering channel samples on separate G-Buffer layers.&lt;/li&gt;
&lt;li&gt;Render  occluded objects (on a per object or global basis) to render hidden  parts of the scene.&lt;/li&gt;
&lt;li&gt;Render export as RLA or RPF for advanced  compositing options.&lt;/li&gt;
&lt;li&gt;Exclude ground from Alpha map option.&lt;/li&gt;
&lt;li&gt;Objects  can be easily hidden from render.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Hide objects from  render and disable lights by clicking their icon in World Browser:  Optional.&lt;/li&gt;
&lt;li&gt;Global and per-material reflection maps.&lt;/li&gt;
&lt;li&gt;Rendering  in unlimited color depth.&lt;/li&gt;
&lt;li&gt;Optional details in render  information panel.&lt;/li&gt;
&lt;li&gt;Panoramic rendering with adjustable rotation  angle.&lt;/li&gt;
&lt;li&gt;Spherical panoramic rendering.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Multi-processor panoramic rendering: In standalone mode.&lt;/li&gt;
&lt;li&gt;Rendering  in all views (including orthogonal rendering).&lt;/li&gt;
&lt;li&gt;Render in views  can be set to a different quality than normal rendering.&lt;/li&gt;
&lt;li&gt;Stand  alone renderer handles rendering while you work on the scene.&lt;/li&gt;
&lt;li&gt;Network  rendering of animations.&lt;/li&gt;
&lt;li&gt;Network rendering of pictures.&lt;/li&gt;
&lt;li&gt;Rendering  across hybrid network of computers (OS X and Windows).&lt;/li&gt;
&lt;li&gt;Fail-safe  HyperVue network rendering.&lt;/li&gt;
&lt;li&gt;Number of render nodes (RenderCow)  licenses included in product: 5.&lt;/li&gt;
&lt;li&gt;Maximum number of render nodes:  Unlimited (through RenderCow pack expansions).&lt;/li&gt;
&lt;li&gt;SmartCow  automatic node detection and activation.&lt;/li&gt;
&lt;li&gt;Hotplug render nodes to  add/remove nodes during render: MacOS X and Windows.&lt;/li&gt;
&lt;li&gt;NewCow  automatic updating of render nodes.&lt;/li&gt;
&lt;li&gt;Customizable command-line  render launching sequence.&lt;/li&gt;
&lt;li&gt;RenderNode optional stand alone  renderer for integration in large render farms.&lt;/li&gt;
&lt;li&gt;Render area can  be temporarily disabled.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; You can lock the render  area to avoid accidental modifications: With 8,4 update.&lt;/li&gt;
&lt;li&gt;Render  blow-up option.&lt;/li&gt;
&lt;li&gt;Geometry anti-aliasing.&lt;/li&gt;
&lt;li&gt;User definable  geometry anti-aliasing: Up to 1024 rays/pixel.&lt;/li&gt;
&lt;li&gt;HyperMipMap  material anti-aliasing (including procedural materials).&lt;/li&gt;
&lt;li&gt;User  definable anti-aliasing strategies to optimize speed vs. Smoothness.&lt;/li&gt;
&lt;li&gt;Improved  anti-aliasing strategies produce much smoother results.&lt;/li&gt;
&lt;li&gt;Optimized  render memory management to allow the rendering of very large images.&lt;/li&gt;
&lt;li&gt;Post  processing to adjust color, contrast, saturation, gamma.&lt;/li&gt;
&lt;li&gt;Ability  to load/save independent post-processing settings.&lt;/li&gt;
&lt;li&gt;Create  custom render effects using user-defined python callbacks.&lt;/li&gt;
&lt;li&gt;Ability  to resume an interrupted render.&lt;/li&gt;
&lt;li&gt;Control the rendering of Vue  environments using the render settings of your 3D application.&lt;/li&gt;
&lt;li&gt;Render  Vue content inside your 3D application.&lt;/li&gt;
&lt;li&gt;Render millions of  EcoSystem plants or objects directly inside your 3D application.&lt;/li&gt;
&lt;li&gt;Perfect  blending of the objects of your 3D application with the Vue  environment.&lt;/li&gt;
&lt;li&gt;Mutual shadow casting of Vue objects on the objects  of your 3D application, and vice-versa.&lt;/li&gt;
&lt;li&gt;Vue objects reflect the  objects of your 3D application, and vice-versa.&lt;/li&gt;
&lt;li&gt;Perfect  handling of transparency and refraction for the objects of your 3D  application and Vue objects.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Rendering compatible  with V-Ray: 3ds max and Maya.&lt;/li&gt;
&lt;li&gt;Rendering compatible with  MentalRay standalone render nodes.&lt;/li&gt;
&lt;li&gt;Rendering compatible with  MentalRay Distributed Bucket Rendering.&lt;/li&gt;
&lt;li&gt;Generate detailed  network rendering logs.&lt;/li&gt;
&lt;li&gt;Real-life camera aberrations (cushioning  and barreling).&lt;/li&gt;
&lt;li&gt;Abort rendering on mouse-click in render area:  Optional.&lt;/li&gt;
&lt;li&gt;Render in all compatible renderers with a single  license.&lt;/li&gt;
&lt;li&gt;Option to disable the rendering of Vue sky and/or  atmosphere (e.g. when using mr Sun&amp;amp;Sky).&lt;/li&gt;
&lt;li&gt;Option to easily  include/remove the Vue scene from a host application render.&lt;/li&gt;
&lt;li&gt;Render  Vue atmosphere and elements alongside other host application volumetric  plug-ins.&lt;/li&gt;
&lt;li&gt;Compatible with mr Daylight, mr Sun&amp;amp;Sky and mr  Photographic Exposure.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Compatible with V-Ray Sun and  Sky.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Easy-to-use camera mapping for retro  projection of renders onto simplified geometry.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; The  total amount of RAM allocated to displacement mapping is adjustable.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Images can be saved to disk at regular (user definable) intervals  during render.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Dual destination render option (e.g.  display to screen while rendering to disk).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Generate  detailed log files during network rendering.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Host  application render settings can be automatically adjusted to match those  of Vue.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Render displacement on arbitrarily large  terrains: With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Improved rendering  of  indirect lighting in preview mode: With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Automatic adjustment of render buckets to optimize rendering of small  images on multi-core systems: With 8,4 update.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;h2&gt;Materials&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Material presets: Over 550.&lt;/li&gt;
&lt;li&gt;Level(s) of material Edition: 4.&lt;/li&gt;
&lt;li&gt;Basic  material editor with possibility of importing images as textures and  bump maps.&lt;/li&gt;
&lt;li&gt;Advanced procedural material creation/mixing.&lt;/li&gt;
&lt;li&gt;Advanced  Material Editor.&lt;/li&gt;
&lt;li&gt;SmartGraph function Editor.&lt;/li&gt;
&lt;li&gt;Control  all material parameters via function graphs.&lt;/li&gt;
&lt;li&gt;Advanced SmartGraph  input nodes: screen position, angle of incidence, distance to camera,  distance on ray, depth in object, distance to object below, incident  light angle, light direction, light color, reflected direction, etc.&lt;/li&gt;
&lt;li&gt;Time  dependent noises (including animated &#39;Open Ocean&#39; water node).&lt;/li&gt;
&lt;li&gt;Browse  material hierarchy inside material editor, with direct access to  sub-materials and layers.&lt;/li&gt;
&lt;li&gt;Layered material system.&lt;/li&gt;
&lt;li&gt;Add  names and comments to SmartGraph nodes.&lt;/li&gt;
&lt;li&gt;Individual access to  identical material zones.&lt;/li&gt;
&lt;li&gt;Change material settings for several  materials simultaneously.&lt;/li&gt;
&lt;li&gt;Stack layers according to alpha,  slope, altitude and orientation.&lt;/li&gt;
&lt;li&gt;Alpha (non refractive)  transparency channel.&lt;/li&gt;
&lt;li&gt;Color and alpha map editor.&lt;/li&gt;
&lt;li&gt;Rendering  of Poser characters using the Poser shading tree: In standalone mode.&lt;/li&gt;
&lt;li&gt;Perfect  blending of lighting and GI with Poser shading tree: In standalone  mode.&lt;/li&gt;
&lt;li&gt;Optional texture mip-mapping.&lt;/li&gt;
&lt;li&gt;Global control over  the level of mip-mapping.&lt;/li&gt;
&lt;li&gt;16 bit texture support.&lt;/li&gt;
&lt;li&gt;Materials  can be mixed seamlessly.&lt;/li&gt;
&lt;li&gt;Mixed material can be set to react to  environment properties (slope, altitude and orientation.&lt;/li&gt;
&lt;li&gt;Material  mapping modes (World and Object mapping): standard, cylindrical,  spherical, parametric .&lt;/li&gt;
&lt;li&gt;Easy access to all materials in scene.&lt;/li&gt;
&lt;li&gt;Direct  access to all materials inside multi-material objects.&lt;/li&gt;
&lt;li&gt;Direct  access to all texture maps and imported objects.&lt;/li&gt;
&lt;li&gt;Rotoscoping  (Use animations as texture maps).&lt;/li&gt;
&lt;li&gt;Detailed function output  observer.&lt;/li&gt;
&lt;li&gt;Detailed node previews in function editor.&lt;/li&gt;
&lt;li&gt;Baking  of procedural materials as texture maps.&lt;/li&gt;
&lt;li&gt;Adjustable maximum ray  depth and Total Internal Reflections.&lt;/li&gt;
&lt;li&gt;Anti-aliasing can be  disabled for given materials.&lt;/li&gt;
&lt;li&gt;Receive shadows material option.&lt;/li&gt;
&lt;li&gt;Shadow  only material option.&lt;/li&gt;
&lt;li&gt;Backlight option (for one-sided materials  only) for realistic backlighting of opaque materials.&lt;/li&gt;
&lt;li&gt;Mixed/Layered  materials displayed as hierarchies in World Browser.&lt;/li&gt;
&lt;li&gt;Volumetric  materials.&lt;/li&gt;
&lt;li&gt;Volumetric materials with internal volumetric color  and shading.&lt;/li&gt;
&lt;li&gt;Hypertextures.&lt;/li&gt;
&lt;li&gt;Luminous and Glowing  materials.&lt;/li&gt;
&lt;li&gt;Easy highlighting of sub-materials and layers to  visualize the influence of each material in the final render.&lt;/li&gt;
&lt;li&gt;Ability  to map textures only once, controllable independently for each axis.&lt;/li&gt;
&lt;li&gt;Vue  procedural materials and EcoSystems render perfectly inside your 3D  application.&lt;/li&gt;
&lt;li&gt;Control materials based on the properties of other  objects.&lt;/li&gt;
&lt;li&gt;Highly realistic natural material effects thanks to  dedicated noise and coloring nodes.&lt;/li&gt;
&lt;li&gt;Easily control bump or  displacement amplitude based on slope.&lt;/li&gt;
&lt;li&gt;Option to re-evaluate  contribution of materials based on displaced surfaces.&lt;/li&gt;
&lt;li&gt;&quot;Foam&quot;  output in Open Ocean node to easily control the distribution of foam on  water surfaces.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Separate bump and displacement  channels.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Constrained displacement (horizontal,  vertical, etc).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Ability to control the direction of  displacement through the material graph.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Displacement smoothing to eliminate noisy displacement artifacts.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Normal mapping.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Recursive strata and constrained  strata filters for stratified effects.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Direct access  to the alpha channel in the Advanced Material editor.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Per material texture anti-aliasing quality boost.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Per material simplification of sub-ray effect calculation.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Planetary mapping node with ability to set location of origin (latitude  and longitude).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Material mapping can be absolute,  relative to sea, by object or by material: With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Sea level input node in graphs: With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  External dependency inputs can provide dimensions in real-world units:  With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Multi-materials let you change all  the materials of an object in one single operation: With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Drag-drop and copy-paste multi-materials between objects: With 8,4  update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Move groups of keypoints in the color map  and filter editors: With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Invert entire  color maps or filters: With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Copy paste  keypoints in color maps or filters: With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Control the hue, saturation and brightness of entire color maps or  groups of keypoints: With 8,4 update.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;h2&gt;Animation&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Animation  output resolution: Limited by memory only.&lt;/li&gt;
&lt;li&gt;Camera animation.&lt;/li&gt;
&lt;li&gt;Animate  objects, materials, atmospheres, clouds, waves.&lt;/li&gt;
&lt;li&gt;Import animated  Poser characters: In standalone mode.&lt;/li&gt;
&lt;li&gt;Intuitive Animation  wizard for easy animation setup.&lt;/li&gt;
&lt;li&gt;OpenGL rendering of animations  for quick proofing.&lt;/li&gt;
&lt;li&gt;Dynamic Motion Reaction™ easy secondary  movement setup.&lt;/li&gt;
&lt;li&gt;Option to ignore time spline when computing  motion (e.g. to look forward even when moving back).&lt;/li&gt;
&lt;li&gt;Customizable  Dynamic Motion Reaction effects.&lt;/li&gt;
&lt;li&gt;Easy setup of cloud movement  using direction and speed of movement controls.&lt;/li&gt;
&lt;li&gt;Rigged Mesh  support.&lt;/li&gt;
&lt;li&gt;Animated post-processing effects.&lt;/li&gt;
&lt;li&gt;Camera  switcher lets you switch cameras during render (ideal for  storyboarding).&lt;/li&gt;
&lt;li&gt;Spin and vibration effects.&lt;/li&gt;
&lt;li&gt;Twinkling  stars.&lt;/li&gt;
&lt;li&gt;Automatic synchronization of cameras and lights: With 3DS  Max, Cinema 4D, Maya, LightWave &amp;amp; Softimage XSI.&lt;/li&gt;
&lt;li&gt;Synchronization  data incorporated into scene for easy retrieval.&lt;/li&gt;
&lt;li&gt;Save  synchronization data to file for manual loading into Vue.&lt;/li&gt;
&lt;li&gt;Animation  export as AfterEffects.&lt;/li&gt;
&lt;li&gt;Import motion tracking information.&lt;/li&gt;
&lt;li&gt;Dynamic  Motion blur anti-aliasing reduction.&lt;/li&gt;
&lt;li&gt;Timeline with animation  preview.&lt;/li&gt;
&lt;li&gt;Easily change the duration of an entire animation.&lt;/li&gt;
&lt;li&gt;Allow  clipping of time slider to animation duration.&lt;/li&gt;
&lt;li&gt;Animation  properties in the Timeline.&lt;/li&gt;
&lt;li&gt;Spline time control.&lt;/li&gt;
&lt;li&gt;Field  interlacing, non-square pixels, flicker reduction.&lt;/li&gt;
&lt;li&gt;Enhanced time  spline editor.&lt;/li&gt;
&lt;li&gt;Advanced flicker reduction options.&lt;/li&gt;
&lt;li&gt;Indirect  lighting evaluation mode that reduces pulsation effects.&lt;/li&gt;
&lt;li&gt;Automatic  keyframe creation.&lt;/li&gt;
&lt;li&gt;Auto-keyframing can be disabled.&lt;/li&gt;
&lt;li&gt;Copy-pasting  of animation keyframes.&lt;/li&gt;
&lt;li&gt;Keyframes can be created for single  properties only.&lt;/li&gt;
&lt;li&gt;Graph display of animated parameter values in  Timeline.&lt;/li&gt;
&lt;li&gt;Accurate control over tangents and tension of animated  parameters curves.&lt;/li&gt;
&lt;li&gt;High precision animation curve control.&lt;/li&gt;
&lt;li&gt;Access  to individual coordinates in animation graph.&lt;/li&gt;
&lt;li&gt;Step, linear and  smooth interpolation modes.&lt;/li&gt;
&lt;li&gt;Automatic ease-in/ease-out keyframe  option.&lt;/li&gt;
&lt;li&gt;Animate rotation using quaternions or Euler angles.&lt;/li&gt;
&lt;li&gt;Action  safe and title safe frames and field grids (user configurable).&lt;/li&gt;
&lt;li&gt;Motion-blur  on animated mesh deformations.&lt;/li&gt;
&lt;li&gt;Fast Hybrid 2.5D™ motion blur.&lt;/li&gt;
&lt;li&gt;Accurate  dithered motion blur.&lt;/li&gt;
&lt;li&gt;Adjustable and animatable amount of  motion blur.&lt;/li&gt;
&lt;li&gt;Separate animation channel for camera exposure.&lt;/li&gt;
&lt;li&gt;Automatic  simulation of breeze on plants.&lt;/li&gt;
&lt;li&gt;Strong wind effects defined on  individual plants or groups of plants.&lt;/li&gt;
&lt;li&gt;Advanced breeze  customization with OpenGL preview.&lt;/li&gt;
&lt;li&gt;Animated wind intensity and  direction.&lt;/li&gt;
&lt;li&gt;Omni and directional ventilators for local  modifications of plants.&lt;/li&gt;
&lt;li&gt;Ventilators can be made to influence  EcoSystems.&lt;/li&gt;
&lt;li&gt;Plant geometry key framing for spectacular animated  life cycles.&lt;/li&gt;
&lt;li&gt;Ability to mark objects as never becoming animated.&lt;/li&gt;
&lt;li&gt;Object  linking and tracking - forward dynamics.&lt;/li&gt;
&lt;li&gt;&quot;Scene graph&quot; approach  allows advanced relationships between objects.&lt;/li&gt;
&lt;li&gt;Access and  control object properties using SmartGraph.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Save and  reload entire object graphs in a single file.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Object graphs can express dimensions in real-world units: With 8,4  update.&lt;/li&gt;
&lt;li&gt;Loose forward dynamics for &quot;real world&quot; linking and  tracking.&lt;/li&gt;
&lt;li&gt;&quot;PID&quot; and &quot;Delay&quot;  controllers in SmartGraph for  improved realism in object interactions.&lt;/li&gt;
&lt;li&gt;Option to output  temporary images when network rendering an animation as independent  frames.&lt;/li&gt;
&lt;li&gt;Optional display of time code on frames (on a separate  layer when rendering as multi-pass).&lt;/li&gt;
&lt;li&gt;Automatically hide time  code when rendering to final or better.&lt;/li&gt;
&lt;li&gt;Option to disable or  customize padding of frame files.&lt;/li&gt;
&lt;li&gt;Time display as: SMPTE, frame  #, time.&lt;/li&gt;
&lt;li&gt;Optional automatic illumination baking of meshes.&lt;/li&gt;
&lt;li&gt;Motion  blur on tree deformation.&lt;/li&gt;
&lt;li&gt;Separate animation range and render  range.&lt;/li&gt;
&lt;li&gt;Use the animation tools of your 3D application to move  around the Vue environment.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; EcoSystem populations  can be made to evolve over time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Create custom  rigged mesh animations.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;h2&gt;User Interface&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Productive,  uncluttered interface layout.&lt;/li&gt;
&lt;li&gt;Flat interface design (with  optional standard Vue 5-style interface).&lt;/li&gt;
&lt;li&gt;Customizable interface  colors.&lt;/li&gt;
&lt;li&gt;Automatic adjustment of interface shortcuts and colors  to mimic other 3D applications in your toolkit.&lt;/li&gt;
&lt;li&gt;Re-posing of  Poser meshes directly inside Vue: In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Direct re-posing of rigged meshes.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Support for mesh  morphs.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Select and manipulate bones directly in  views.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Manipulate bones numerically using the  Skeleton editor.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Support for wired helpers.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Highly optimized mesh skinning for fast refresh during animation  scrubbing.&lt;/li&gt;
&lt;li&gt;Efficient memory management: multiple instances of  identical objects are stored only once in memory.&lt;/li&gt;
&lt;li&gt;Automatic  object instantiation.&lt;/li&gt;
&lt;li&gt;Interactive alignment tool.&lt;/li&gt;
&lt;li&gt;Accurate  alignment and drop operations.&lt;/li&gt;
&lt;li&gt;Quick color selection tool with  customizable color presets.&lt;/li&gt;
&lt;li&gt;Custom previews can be used to  represent saved items.&lt;/li&gt;
&lt;li&gt;Perspective camera view.&lt;/li&gt;
&lt;li&gt;Drag  items (e.g. objects, materials...) into your scene from the non-modal  browsers.&lt;/li&gt;
&lt;li&gt;Unified light editor.&lt;/li&gt;
&lt;li&gt;Place an image in the  background of the OpenGL views for reference.&lt;/li&gt;
&lt;li&gt;Change axis  conventions.&lt;/li&gt;
&lt;li&gt;Change order of rotations.&lt;/li&gt;
&lt;li&gt;Change the size  of the animation preview in the Timeline.&lt;/li&gt;
&lt;li&gt;Merge scenes.&lt;/li&gt;
&lt;li&gt;Repeat  last operation to create an array (extend or subdivide).&lt;/li&gt;
&lt;li&gt;Alt +  move object creates a copy of the object.&lt;/li&gt;
&lt;li&gt;Customizable view  navigation shortcuts.&lt;/li&gt;
&lt;li&gt;Gizmo object manipulators (optional).&lt;/li&gt;
&lt;li&gt;Adjustable  gizmo size.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Spherical abstraction gizmos.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Dynamic spherical terrain unwrapping allows easy object placement.&lt;/li&gt;
&lt;li&gt;Local,  global, camera and parent manipulation modes.&lt;/li&gt;
&lt;li&gt;Multiple object  renaming.&lt;/li&gt;
&lt;li&gt;View option menu commands with optional shortcuts.&lt;/li&gt;
&lt;li&gt;Gizmo  option menu commands with optional shortcuts.&lt;/li&gt;
&lt;li&gt;Animation option  menu commands with optional shortcuts.&lt;/li&gt;
&lt;li&gt;Quick Render option menu  commands with optional shortcuts.&lt;/li&gt;
&lt;li&gt;Fully multi-threaded interface  for fast response.&lt;/li&gt;
&lt;li&gt;One view/4 view layout.&lt;/li&gt;
&lt;li&gt;Real-time  scene preview.&lt;/li&gt;
&lt;li&gt;World Browser scene management.&lt;/li&gt;
&lt;li&gt;Organize  objects in layers: Unlimited layers.&lt;/li&gt;
&lt;li&gt;Enhanced World Browser with  direct access to materials, texture maps and imported objects for  efficient management of complex projects.&lt;/li&gt;
&lt;li&gt;Display material  hierarchies with direct access to sub-materials.&lt;/li&gt;
&lt;li&gt;Easy  replacement of textures throughout the entire scene.&lt;/li&gt;
&lt;li&gt;Library tab  in World Browser shows all objects used several  times.&lt;/li&gt;
&lt;li&gt;Easily  modify all instances of a reference object using the Library tab.&lt;/li&gt;
&lt;li&gt;Scatter-replicate  tool.&lt;/li&gt;
&lt;li&gt;Scatter replicate tool creates variations of plants,  terrains, rocks.&lt;/li&gt;
&lt;li&gt;Replication tool with configurable  position/size/orientation offset.&lt;/li&gt;
&lt;li&gt;Random scattering and  replication of objects.&lt;/li&gt;
&lt;li&gt;Automatic instantiation of  scattered/replicated objects.&lt;/li&gt;
&lt;li&gt;Summary of materials to quickly  access all materials in the scene.&lt;/li&gt;
&lt;li&gt;Resizable material summary.&lt;/li&gt;
&lt;li&gt;Drop  button to easily set objects on the surface of underlying objects.&lt;/li&gt;
&lt;li&gt;Smart  drop rests the dropped object on the surface of the underlying object.&lt;/li&gt;
&lt;li&gt;Undo-Redo:  Multiple undo-redo.&lt;/li&gt;
&lt;li&gt;Ability to reorganize the view panes.&lt;/li&gt;
&lt;li&gt;Resizable  viewports.&lt;/li&gt;
&lt;li&gt;Dockable Timeline.&lt;/li&gt;
&lt;li&gt;Access to all G-Buffer  channels and layers in interface.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Save individual  G-Buffer channels directly from the interface.&lt;/li&gt;
&lt;li&gt;Access to all  render passes and masks.&lt;/li&gt;
&lt;li&gt;Access to vertical and horizontal  camera fields of view.&lt;/li&gt;
&lt;li&gt;Trackball-type camera operations and  advanced camera management grouped into Camera Control Center.&lt;/li&gt;
&lt;li&gt;Each  camera possesses a target object for easier aiming and setting of focus  point.&lt;/li&gt;
&lt;li&gt;Camera targets can be linked to other objects in the  scene (e.g. to automatically keep that object in focus).&lt;/li&gt;
&lt;li&gt;All  cameras can appear on screen.&lt;/li&gt;
&lt;li&gt;Camera group manager in World  Browser.&lt;/li&gt;
&lt;li&gt;Resizable World Browser and Scene Preview.&lt;/li&gt;
&lt;li&gt;Sort  objects by size, name or type.&lt;/li&gt;
&lt;li&gt;Lock or hide entire layers.&lt;/li&gt;
&lt;li&gt;Python  scripting.&lt;/li&gt;
&lt;li&gt;Run Cornucopia3D third party Python scripts.&lt;/li&gt;
&lt;li&gt;Directly  access frequently used scripts.&lt;/li&gt;
&lt;li&gt;Python console for direct input  of Python commands.&lt;/li&gt;
&lt;li&gt;Python functions to add, modify and remove  EcoSystem instances.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Python nodes that can execute  Python code inside graphs, with user definable inputs and outputs.&lt;/li&gt;
&lt;li&gt;Picture  printing with user definable DPI resolution.&lt;/li&gt;
&lt;li&gt;User-definable  startup scene.&lt;/li&gt;
&lt;li&gt;Real units for object sizes.&lt;/li&gt;
&lt;li&gt;Display  measurements as real-world units (metric or Imperial).&lt;/li&gt;
&lt;li&gt;Coherent  display of real-world units.&lt;/li&gt;
&lt;li&gt;Set internal units to change the  overall scale of scenes.&lt;/li&gt;
&lt;li&gt;Centered or relative to opposite corner  object resizing.&lt;/li&gt;
&lt;li&gt;Mesh splitting by material.&lt;/li&gt;
&lt;li&gt;Object  decimation for faster scene setup.&lt;/li&gt;
&lt;li&gt;Spotlight view through for  accurate aiming (OpenGL only).&lt;/li&gt;
&lt;li&gt;Full-screen mode.&lt;/li&gt;
&lt;li&gt;List of  default folders when searching for texture maps.&lt;/li&gt;
&lt;li&gt;Option to  recursively search for texture maps in texture folders.&lt;/li&gt;
&lt;li&gt;Optional  independent panning and zooming of views.&lt;/li&gt;
&lt;li&gt;Non-modal object  editors.&lt;/li&gt;
&lt;li&gt;Objects can be locked or hidden individually in OpenGL  views.&lt;/li&gt;
&lt;li&gt;Baking of objects to polygons (including Boolean  operations).&lt;/li&gt;
&lt;li&gt;Incorporation of texture maps in scenes.&lt;/li&gt;
&lt;li&gt;User-definable  keyboard shortcuts.&lt;/li&gt;
&lt;li&gt;&quot;Only show active layer&quot; preview option.&lt;/li&gt;
&lt;li&gt;Object  replacement by other objects.&lt;/li&gt;
&lt;li&gt;When replacing plants, use the  geometry of the replaced plants to generate the new plants.&lt;/li&gt;
&lt;li&gt;Automatic  detection and creation of new browser collections.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Ability to lock browser collections to avoid accidental modifications:  With 8,4 update.&lt;/li&gt;
&lt;li&gt;Cloud layers can be easily hidden/restored.&lt;/li&gt;
&lt;li&gt;Linear  and angular snapping grids when moving and rotating objects.&lt;/li&gt;
&lt;li&gt;Customizable  linear and angular grid snapping when moving and rotating objects.&lt;/li&gt;
&lt;li&gt;Multiple  scene file backup tool.&lt;/li&gt;
&lt;li&gt;Macro recording and playback to  automate repetitive tasks.&lt;/li&gt;
&lt;li&gt;Easily access frequently used macros  using Macro QuickLaunch dialog.&lt;/li&gt;
&lt;li&gt;Easily access recently created  macros.&lt;/li&gt;
&lt;li&gt;Content files accessible from all system accounts.&lt;/li&gt;
&lt;li&gt;Easily  change the location of your content folder after installation.&lt;/li&gt;
&lt;li&gt;Rename  individual render passes (e.g. &quot;Maple Tree 527&quot; -&amp;gt; &quot;Hero Tree&quot;).&lt;/li&gt;
&lt;li&gt;Disable/bypass  Visual Browsers completely (e.g. when browsing images).&lt;/li&gt;
&lt;li&gt;Intelligent  re-titling of files when saving under new filename.&lt;/li&gt;
&lt;li&gt;Use preset  MetaNodes to easily assemble elaborate SmartGraph graphs.&lt;/li&gt;
&lt;li&gt;Group  parts of SmartGraph graphs as MetaNodes.&lt;/li&gt;
&lt;li&gt;&quot;Publish&quot; specific  MetaNode parameters for easy access from the level above.&lt;/li&gt;
&lt;li&gt;Build  your own MetaNodes library of commonly used graph snippets.&lt;/li&gt;
&lt;li&gt;Ability  to fix the altitude of the camera above the ground.&lt;/li&gt;
&lt;li&gt;Press  &quot;Ctrl&quot; to slow down the controls in the Camera Control Center.&lt;/li&gt;
&lt;li&gt;Dedicated  water editor to easily create and adjust infinite water planes.&lt;/li&gt;
&lt;li&gt;Go  from still to stormy waters with a single slider.&lt;/li&gt;
&lt;li&gt;Easily add  true displacement to the water surface.&lt;/li&gt;
&lt;li&gt;Customize the look of  water surfaces using the new MetaWater materials.&lt;/li&gt;
&lt;li&gt;Automatic  scale matching between Vue and host application elements.&lt;/li&gt;
&lt;li&gt;Vue  interface fully integrated in the host application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Vue commands accessible via icons in interface (Max, Maya, Cinema 4D and  Softimage).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Non-modal dialogs in host application.&lt;/li&gt;
&lt;li&gt;Manipulate  Vue elements using host application manipulators.&lt;/li&gt;
&lt;li&gt;Animate Vue  elements using host application tools (including scripting tools).&lt;/li&gt;
&lt;li&gt;Create  and edit Vue objects, plants, terrains, etc. directly from the host  application.&lt;/li&gt;
&lt;li&gt;Switch from host application to Vue standalone for  editing Vue scene, then update Vue scene in host application when done.&lt;/li&gt;
&lt;li&gt;View  Vue elements in host application using OpenGL or Direct3D.&lt;/li&gt;
&lt;li&gt;Have  Vue elements interact with host application elements (e.g. add 3DS Max  fur to a Vue terrain).&lt;/li&gt;
&lt;li&gt;Simplified customization of integrated  Vue xStream render quality settings.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Interactively  paint EcoSystems on objects (including host application objects) using  host application tools: 3DS Max, Cinema4D and Softimage XSI.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Optionally adjust lights in Vue and host application independently.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Automatic matching of shadow density between Vue and the host  applications (Max, Maya, Cinema 4D and Softimage).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Ability to adjust brightness of Vue radiosity to better match that of  host application.&lt;/li&gt;
&lt;li&gt;Run several instances of Vue simultaneously.&lt;/li&gt;
&lt;li&gt;Support  for 3Dconnexion tracking devices (SpaceNavigator, SpaceExplorer, etc).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Automatic renaming of Standalone- and HyperVue-generated frames if  overwriting.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Automatic renaming of  RenderNode-generated frames if overwriting.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Global  EcoSystem visible as proxy object in World Browser: In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Select and delete Global EcoSystem instances with one click: In  standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Format specific options accessible  through a special button in Save file box, and no longer prompted for  each time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Adjustable separator in Timeline to  change width of animated items list.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Material  preview option which displays materials mapped onto a small terrain  object.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Name of atmosphere appears in Atmosphere  editor caption.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Name of edited function appears in  Function editor caption.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Access sea level directly  through the xStream interface.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; High fidelity  procedural terrain previewing in host application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Visual motion browser lets you select rig poses or animations visually:  With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Preview motions/poses before  applying them: With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Typical motions  directly accessible from skeleton rig editor: With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Default views are automatically adjusted according to internal units:  With 8,4 update.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;h2&gt;Real-Time Preview&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;High-speed  OpenGL real-time preview engine: In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Choice of 3 OpenGL engines: shader based, fixed pipeline and software  provide optimal quality/compatibility options: In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Shader-based OpenGL engine maximizes efficiency and visual accuracy on  high-end GPUs: In standalone mode.&lt;/li&gt;
&lt;li&gt;Completely threaded OpenGL  architecture makes the best of multi-core systems: In standalone mode.&lt;/li&gt;
&lt;li&gt;Fully  customizable OpenGL previewing options: In standalone mode.&lt;/li&gt;
&lt;li&gt;Realistic  OpenGL preview of plants, planets, lens-flares, texture map  atmosphere... with instant and detailed feedback: In standalone mode.&lt;/li&gt;
&lt;li&gt;Dual-resolution  OpenGL preview for faster response: In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Preview specular highlights in real time: In standalone mode.&lt;/li&gt;
&lt;li&gt;OpenGL  preview of EcoSystem instances as billboards, boxes or full geometry:  In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Preview EcoSystem instances as  shaded billboards: In standalone mode.&lt;/li&gt;
&lt;li&gt;User definable radius  around the camera in which EcoSystem instances appear at full  resolution: In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Dynamically  populated EcoSystems around the camera can be viewed in viewports: In  standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Control minimum size and maximum  number of dynamic EcoSystem instances previewed: In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Dynamic filtering of EcoSystem shaded billboards to improve accuracy  and reduce flickering in realtime preview: In standalone mode, with 8,4  update.&lt;/li&gt;
&lt;li&gt;Textured OpenGL preview: In standalone mode.&lt;/li&gt;
&lt;li&gt;OpenGL  and Wireframe preview modes: In standalone mode.&lt;/li&gt;
&lt;li&gt;OpenGL Preview  of Boolean operations: In standalone mode.&lt;/li&gt;
&lt;li&gt;OpenGL Preview of  Metablobs: In standalone mode.&lt;/li&gt;
&lt;li&gt;Threaded previewing of procedural  terrains with dynamic LOD: In standalone mode.&lt;/li&gt;
&lt;li&gt;Anti-aliased  real-time OpenGL preview: In standalone mode.&lt;/li&gt;
&lt;li&gt;Automatic  selection of preview color based on procedural material color: In  standalone mode.&lt;/li&gt;
&lt;li&gt;Show objects as box, wireframe, shaded or  smooth shaded: In standalone mode.&lt;/li&gt;
&lt;li&gt;Axis preview in viewports: In  standalone mode.&lt;/li&gt;
&lt;li&gt;OpenGL and rendered plant preview in Plant  Editor: In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Sky preview with clouds:  In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Realistic MetaCloud preview: In  standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Realistic sun shadows: In  standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Colored EcoSystem instance preview:  In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Dynamic plant display  optimization: In standalone mode.&lt;/li&gt;
&lt;li&gt;Decimated object preview for  faster previewing: In standalone mode.&lt;/li&gt;
&lt;li&gt;Minimum setting for  preview frame rate (dynamic preview simplification to maintain frame  rate): In standalone mode.&lt;/li&gt;
&lt;li&gt;Control over OpenGL clipping planes:  In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Selected objects appear with a  red wireframe: In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Parts of selected  objects that use the current material appear highlighted: In standalone  mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Selection wireframe always appears on top of  other objects that are in front: In standalone mode.&lt;/li&gt;
&lt;li&gt;Selected  objects are &quot;ghosted&quot; in red: In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Selection wireframe color is user definable: In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Highlighted material selection wireframe color is user definable: In  standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Bone highlight color is user  definable: In standalone mode.&lt;/li&gt;
&lt;li&gt;High quality texture and terrain  previewing: In standalone mode.&lt;/li&gt;
&lt;li&gt;View the Vue environment inside  the viewports of your 3D application: In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Rendered images can be displayed in the background of all viewports: In  standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Camera mapping preview in real  time preview: In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Planes are visible  from all sides in the OpenGL views: With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Accurate OpenGL display of materials in world coordinates: With 8,4  update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Status bar can display poly count, free  system resources, and used GPU resources: With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Ability to hide all layers in the World Browser: With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Ability to copy-paste objects into hidden or locked layers: With 8,4  update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; When deleting all objects from a layer, the  layer is no longer deleted. You need to do this explicitly: With 8,4  update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Easily restore default installation folders  at install time: With 8,4 update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Optimized Full  Quality Near Camera option for faster high quality previewing: With 8,4  update.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Optimized handling of complex group  hierarchies: With 8,4 update.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;h2&gt;Import/Export&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Static  Poser scene import: In standalone mode.&lt;/li&gt;
&lt;li&gt;Support for Poser  dynamic clothes and hair: In standalone mode.&lt;/li&gt;
&lt;li&gt;Animated Poser  scene import: In standalone mode.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Support for Poser  8: In standalone mode.&lt;/li&gt;
&lt;li&gt;Convert objects from Max into Vue format  (requires 3DS Max).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Unrigged objects are now  exported from Max as standard Vue meshes: With 8,4 update.&lt;/li&gt;
&lt;li&gt;Compatible  with Cornucopia3D cost-effective copy-protected content.&lt;/li&gt;
&lt;li&gt;Cornucopia3D  items are identified in the Visual Browsers using a small icon.&lt;/li&gt;
&lt;li&gt;Cornucopia3D  content display options in Visual Browsers: &quot;All&quot;, &quot;Best Selection&quot; or  &quot;None&quot;.&lt;/li&gt;
&lt;li&gt;Import options dialog to control imported object  position and  sizing.&lt;/li&gt;
&lt;li&gt;When loading objects, option to  automatically drop them to the ground.&lt;/li&gt;
&lt;li&gt;Motion tracking import:  MatchMover (RZML, RZ3), Boujou &amp;amp; SynthEyes (MS).&lt;/li&gt;
&lt;li&gt;2D Import:  BMP, BUM, DEM, EXR, GIF, HDR, IFF, Jpeg, PCX, Pict, PNG, PSD, RLA, RPF,  TGA, TGD, Tiff, Vistapro DEM.&lt;/li&gt;
&lt;li&gt;Animated 2D import: Sequence of  pictures, MOV (Macintosh only), AVI (Windows only).&lt;/li&gt;
&lt;li&gt;Vector data  import: Postscript and Illustrator up to 3.2.&lt;/li&gt;
&lt;li&gt;Exposure and  contrast controls in HDRI images.&lt;/li&gt;
&lt;li&gt;Textured model imports as:  3DS, 3DMF, COB, DAE, DEM, DXF, LWO, OBJ, PZ3, PZZ, RAW, SHD, SKP, VRML.&lt;/li&gt;
&lt;li&gt;Textured  and animated Collada file import.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Support for  rigged Collada meshes.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Support for Sketchup 7 (Win  32 only).&lt;/li&gt;
&lt;li&gt;2D Export: Tiff, TGA, Pict, BMP, GIF, EPX, PSD, Jpeg,  PNG, PCX, IFF, RLA, RPF.&lt;/li&gt;
&lt;li&gt;Export high dynamic range images  (including skydomes).&lt;/li&gt;
&lt;li&gt;Export 48 bit color images.&lt;/li&gt;
&lt;li&gt;High  Dynamic Range 2D Export: HDR, EXR.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; 32 bit  resolution, floating point EXR import and export.&lt;/li&gt;
&lt;li&gt;Embed alpha  information in Tiff and PNG formats.&lt;/li&gt;
&lt;li&gt;Object export (with  textures).&lt;/li&gt;
&lt;li&gt;Optimized object and texture map exports.&lt;/li&gt;
&lt;li&gt;Textured  object export as: 3DS, C4D, COB, DXF, LWO, OBJ, SHD.&lt;/li&gt;
&lt;li&gt;Scene  export: 3DS, LWS.&lt;/li&gt;
&lt;li&gt;Sky exports as sky-boxes or sky-domes.&lt;/li&gt;
&lt;li&gt;Camera  animation export (e.g. to After Effects): Maya MA.&lt;/li&gt;
&lt;li&gt;Object  animation export (motion, orientation, size): 3DS, MOT.&lt;/li&gt;
&lt;li&gt;User-definable  mesh and texture map resolution for exports.&lt;/li&gt;
&lt;li&gt;Automatic  re-importing of externally modified texture maps and 3D objects.&lt;/li&gt;
&lt;li&gt;Objects  can be marked as not being exportable.&lt;/li&gt;
&lt;li&gt;Advanced unwrap  algorithms for low-distortion UV mapping.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Optimized  terrain exports: With 8,4 update.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;h2&gt;System Resource  Management&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Robust threading architecture.&lt;/li&gt;
&lt;li&gt;Texture  virtualization allows rendering with extremely high resolution texture  maps.&lt;/li&gt;
&lt;li&gt;Geometry virtualization allows rendering of  polygon-intensive objects.&lt;/li&gt;
&lt;li&gt;&quot;Purge Memory&quot; command to cleanup  memory and reduce fragmentation.&lt;/li&gt;
&lt;li&gt;Automatic memory monitoring  system attempts to preserve scene integrity after memory allocation  failures.&lt;/li&gt;
&lt;li&gt;Optional compatibility mode minimizes hardware  compatibility issues.&lt;/li&gt;
&lt;li&gt;Degraded display mode (dynamic  simplification of OpenGL preview when resources become critically low).&lt;/li&gt;
&lt;li&gt;Optional  limit on OpenGL polygon count.&lt;/li&gt;
&lt;li&gt;Automatic suspension of mesh  simplification, Boolean/Metablob preview and background draw threads  when system resources become critically low.&lt;/li&gt;
&lt;li&gt;Automatic software  updating (optional).&lt;/li&gt;
&lt;li&gt;Video-board compatibility checking.&lt;/li&gt;
&lt;li&gt;Automatic  checking of OpenGL driver compatibility.&lt;/li&gt;
&lt;li&gt;Option to clear OpenGL  data before rendering.&lt;/li&gt;
&lt;li&gt;Embedded error-reporting feature to help  reduce time-to-fix.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; User definable maximum video  board memory usage.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;h2&gt;Miscellaneous&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Multi-processor  rendering: Unlimited number of CPUs.&lt;/li&gt;
&lt;li&gt;Hundreds of preset  atmospheres, objects, materials.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Terrainscapes  preset terrain material library.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Optimized for  PowerPC and Intel Macs: Mac Intel only.&lt;/li&gt;
&lt;li&gt;64 bit version optimized  for Windows XP64 and Vista 64.&lt;/li&gt;
&lt;li&gt;Floating licenses: With optional  License Server.&lt;/li&gt;
&lt;li&gt;Licenses can be used as floating licenses when  installed in the optional License Server.&lt;/li&gt;
&lt;li&gt;License Server can run  as a service.&lt;/li&gt;
&lt;li&gt;Automatic detection of License Server.&lt;/li&gt;
&lt;li&gt;License  valid for commercial use.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Sample scene showing a  similar setup of a building in the different host applications.&lt;/li&gt;
&lt;li&gt;Inline  help: PDF Manual.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt; Documentation: 668 page manual.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;NEW!&lt;/b&gt;  Media: 1 Application CD + 1 Extras DVD.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/separator.gif&quot; /&gt;&lt;/center&gt;&lt;br /&gt;
&lt;form action=&quot;/products/vue/vue_8_xstream/index.php?page=0&amp;amp;BaseProduct=Vue
 8 xStream&quot; enctype=&quot;multipart/form-data&quot; method=&quot;POST&quot; name=&quot;CompareInvitation&quot;&gt;&lt;table cellpadding=&quot;4&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr class=&quot;eontop&quot;&gt;&lt;td class=&quot;eon1top&quot;&gt;Compare Versions of Vue&lt;/td&gt;&lt;/tr&gt;
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&lt;tr valign=&quot;top&quot;&gt;&lt;td&gt;Compare &lt;b&gt;Vue 8 xStream&lt;/b&gt;  with:&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;&lt;input type=&quot;submit&quot; value=&quot;Compare!&quot; /&gt;&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/td&gt;&lt;td&gt;&lt;input name=&quot;CompareWith9&quot; type=&quot;checkbox&quot; /&gt;Vue 6 xStream&lt;/td&gt;&lt;td&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/td&gt;&lt;td&gt;&lt;input name=&quot;CompareWith18&quot; type=&quot;checkbox&quot; /&gt;Vue 7 xStream&lt;br /&gt;
&lt;input name=&quot;CompareWith20&quot; type=&quot;checkbox&quot; /&gt;Vue 7.5 xStream&lt;br /&gt;
&lt;input name=&quot;onlydiff&quot; type=&quot;hidden&quot; value=&quot;0&quot; /&gt; &amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/form&gt;&lt;br /&gt;
&lt;hr /&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;h1&gt;Requirements &amp;amp; Pricing&lt;/h1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;h2&gt;Minimum System Requirements&lt;/h2&gt;&lt;b&gt;Macintosh &lt;/b&gt; &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Mac OS X v10.5 and 10.6,&lt;/li&gt;
&lt;li&gt;2GHz Intel processor or faster,&lt;/li&gt;
&lt;li&gt;1GB of free RAM,&lt;/li&gt;
&lt;li&gt;200 MB of free Hard Disk space,&lt;/li&gt;
&lt;li&gt;1024x768 in 65K colors/16 bits (24+ bits recommended).&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Windows &lt;/b&gt; &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Windows XP/Vista/Windows 7 32/64,&lt;/li&gt;
&lt;li&gt;2GHz Pentium IV or better processor,&lt;/li&gt;
&lt;li&gt;1GB of free RAM,&lt;/li&gt;
&lt;li&gt;200 MB of free Hard Disk space,&lt;/li&gt;
&lt;li&gt;1024x768 in 65K colors/16 bits (24+ bits recommended).&lt;/li&gt;
&lt;/ul&gt;An OpenGL accelerated video board is not required, but is a big plus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Recommended System Specs&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Windows 64 bit (XP, Vista or Windows 7), Mac OS X v10.6&lt;/li&gt;
&lt;li&gt;Multi-core CPU (Intel QuadCore, Core I7, or Mac Pro), &lt;/li&gt;
&lt;li&gt;4GB+ of RAM,&lt;/li&gt;
&lt;li&gt;4GB+ of free Hard Disk space (on the drive hosting the OS),&lt;/li&gt;
&lt;li&gt;An OpenGL accelerated video board (see below for optimal  compatibility)&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Supported Video Boards&lt;/h2&gt;The following boards will perform using the new &lt;a href=&quot;http://www.e-onsoftware.com/products/vue/vue_8_xstream/?page=interface#OpenGL&quot;&gt;Shader  engine&lt;/a&gt;. Other boards may not perform using the &lt;a href=&quot;http://www.e-onsoftware.com/products/vue/vue_8_xstream/?page=interface#OpenGL&quot;&gt;Shader  engine&lt;/a&gt;, but will perform using the older fixed-pipeline one. In any  case, Vue can perform in &lt;a href=&quot;http://www.e-onsoftware.com/products/vue/vue_8_xstream/?page=interface#OpenGL&quot;&gt;software  OpenGL&lt;/a&gt; regardless of the video boards.&lt;br /&gt;
&lt;h3&gt;&lt;img align=&quot;top&quot; src=&quot;http://www.e-onsoftware.com/WinL.gif&quot; /&gt;&amp;nbsp;Windows:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;All boards with NVidia Quadro, GeForce8/9 and GT200 chips,&lt;/li&gt;
&lt;li&gt;ATI FirePro V8000 series with up-to-date drivers (i.e. not on  original CD)&lt;/li&gt;
&lt;/ul&gt;Boards with ATI Radeon 4800 series with updated drivers will work,  but can suffer small performance issues. New ATI 5800 series remain  untested at this point.&lt;br /&gt;
&lt;h3&gt;&lt;img align=&quot;top&quot; src=&quot;http://www.e-onsoftware.com/MacL.gif&quot; /&gt;&amp;nbsp;Macintosh:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;All boards with NVidia GeForce and GT200 chips,&lt;/li&gt;
&lt;li&gt;All boards with ATI Radeon HD and 4800 series (10.5.6+ required).&lt;/li&gt;
&lt;/ul&gt;Boards that are not on this list may work with Vue, but  haven&#39;t been  extensively tested. If you run into any OpenGL issues, try disabling  background draw and antialiasing in the Options panel. Worst case  scenario: you can always run Vue in &lt;a href=&quot;http://www.e-onsoftware.com/products/vue/vue_8_xstream/?page=interface#OpenGL&quot;&gt;software  OpenGL&lt;/a&gt; mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/separator.gif&quot; /&gt;&lt;/center&gt;&lt;br /&gt;
&lt;h3&gt;Recommended chips:&lt;/h3&gt;&lt;ul&gt;&lt;h3 class=&quot;nospace&quot;&gt;&lt;img align=&quot;top&quot; src=&quot;http://www.e-onsoftware.com/WinL.gif&quot; /&gt;&amp;nbsp;Windows:&lt;/h3&gt;
&lt;li&gt;nVidia GT260/275/280.&lt;/li&gt;
&lt;li&gt;nVidia QuadroFX 1800/3800 (5800 untested but should work fast and  stable).&lt;/li&gt;
&lt;li&gt;ATI FirePro V8000 series with up-to-date drivers (i.e. not on  original CD).&lt;/li&gt;

&lt;h3&gt;&lt;img align=&quot;top&quot; src=&quot;http://www.e-onsoftware.com/MacL.gif&quot; /&gt;&amp;nbsp;Macintosh:&lt;/h3&gt;
&lt;li&gt;nVidia GT series.&lt;/li&gt;
&lt;li&gt;ATI HD 2600 and 4000 series.&lt;/li&gt;
&lt;/ul&gt;&lt;h3&gt;Not recommended:&lt;/h3&gt;&lt;ul&gt;&lt;h3 class=&quot;nospace&quot;&gt;&lt;img align=&quot;top&quot; src=&quot;http://www.e-onsoftware.com/WinL.gif&quot; /&gt;&amp;nbsp;Windows:&lt;/h3&gt;
&lt;li&gt;All ATI Radeon prior to 4000 series.&lt;/li&gt;
&lt;li&gt;ATI 9000 series, X series, and HD series might work, but with fewer  options, and you may experience severe slowdowns.&lt;/li&gt;
&lt;li&gt;ATI FireGL 5000 series.&lt;/li&gt;

&lt;h3&gt;&lt;img align=&quot;top&quot; src=&quot;http://www.e-onsoftware.com/MacL.gif&quot; /&gt;&amp;nbsp;Macintosh:&lt;/h3&gt;
&lt;li class=&quot;left&quot;&gt;Intel-based GPUs and nVidia 7300 board will&lt;b&gt; not  work with Vue&lt;/b&gt; (with hw acceleration).&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Supported Applications&lt;/h2&gt;&lt;h3&gt;&lt;img align=&quot;top&quot; src=&quot;http://www.e-onsoftware.com/WinL.gif&quot; /&gt;&amp;nbsp;Windows&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;3DSMax (and 3DSMax Design)&lt;/b&gt;  &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;32bit version: 3DSMax 7 to 2010*&lt;/li&gt;
&lt;li&gt;64bit version: 3DSMax 9 to 2010*&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Cinema 4D&lt;/b&gt;  &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;32bit version: Cinema 4D R9.6 to R11.5&lt;/li&gt;
&lt;li&gt;64bit version: Cinema 4D R9.6 to R11.5&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;LightWave 3D&lt;/b&gt;  &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;32bit version: LightWave 3D 9.3 to 9.6&lt;/li&gt;
&lt;li&gt;64bit version: LightWave 3D 9.3 to 9.6&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Maya&lt;/b&gt;  &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;32bit version: Maya 6 to 2010&lt;/li&gt;
&lt;li&gt;64bit version: Maya 8 to 2010&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Softimage|XSI&lt;/b&gt;  &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;32bit version: XSI 5.1 to Softimage 2010&lt;/li&gt;
&lt;li&gt;64bit version: XSI 5.1 to Softimage 2010&lt;/li&gt;
&lt;/ul&gt;&lt;i&gt;(*) If using 3ds Max 2009, SP1 is highly suggested.&lt;/i&gt;&lt;br /&gt;
&lt;/li&gt;
&lt;/ul&gt;&lt;h3&gt;&lt;img align=&quot;top&quot; src=&quot;http://www.e-onsoftware.com/MacL.gif&quot; /&gt;&amp;nbsp;Macintosh&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Cinema 4D&lt;/b&gt;  &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Universal Binary version (32bit*): Cinema 4D R10 to R11.5&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;LightWave 3D&lt;/b&gt;  &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Universal Binary version (32bit*): LightWave 3D 9.3 to 9.6&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Maya&lt;/b&gt;  &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Universal Binary version (32bit*): Maya 8.5 to 2010 (2009 and 2010  is MacIntel only)&lt;/li&gt;
&lt;/ul&gt;&lt;i&gt;(*) If the host application supports 64bit, you need to launch it  in 32bit mode to allow the loading of the xStream integration plug-in.&lt;/i&gt;&lt;br /&gt;
&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Known Issues&lt;/h2&gt;- potential crash when editing procedural terrain after conversion  from standard mode.&lt;br /&gt;
- non refreshed procedural terrain settings after conversion from  standard mode.&lt;br /&gt;
- broken procedural terrain zero edges button after conversion from  standard mode.&lt;br /&gt;
- missing cloud material files &quot;Planetary Cloud Base.mat&quot; and  &quot;Planetary Clouds.mat&quot; (see updates page for download link)&lt;br /&gt;
- missing cloud bitmap file &quot;planet_clouds_8k.jpg&quot; (see updates page  for download link)&lt;br /&gt;
- potential memory leak when using subsurface scattering.&lt;br /&gt;
- potential corruption of scene materials when reusing stored  materials within advanced material editor.&lt;br /&gt;
- invalid renders when using 100% translucency anisotropy amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Availability and Pricing&lt;/h2&gt;Vue 8 xStream is available in English. &lt;br /&gt;
Vue 8 xStream is optimized for Intel Macs only (32 bit), and for  Windows XP/Vista/7 32 and 64 bit.&lt;br /&gt;
&lt;table border=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td align=&quot;center&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; class=&quot;eon&quot; style=&quot;border-style: none none none solid;&quot;&gt;&lt;tbody&gt;
&lt;tr bgcolor=&quot;#ccd3e3&quot;&gt;&lt;td width=&quot;250&quot;&gt;&lt;br /&gt;
&lt;/td&gt;&lt;td width=&quot;18&quot;&gt;&lt;/td&gt;&lt;td width=&quot;60&quot;&gt;&lt;br /&gt;
&lt;center&gt;US/Canada&lt;/center&gt;&lt;/td&gt;&lt;td width=&quot;60&quot;&gt;&lt;br /&gt;
&lt;center&gt;Europe&lt;/center&gt;&lt;/td&gt;&lt;td width=&quot;60&quot;&gt;&lt;br /&gt;
&lt;center&gt;UK&lt;/center&gt;&lt;/td&gt;&lt;td width=&quot;60&quot;&gt;&lt;br /&gt;
&lt;center&gt;Others&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue 8  xStream&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,495&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;1,250&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£1,132&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,495&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,495&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,495&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,495&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,495&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue  8 xStream + Standard Maintenance&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,790&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;1,496&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£1,356&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,790&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,790&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,790&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,790&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,790&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue  8 xStream + Premium Maintenance&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$2,290&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;1,914&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£1,734&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$2,290&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$2,290&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$2,290&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$2,290&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$2,290&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot; style=&quot;border-style: none;&quot;&gt;&lt;td colspan=&quot;6&quot; height=&quot;10&quot;&gt;&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ccd3e3&quot;&gt;&lt;td colspan=&quot;6&quot;&gt;&lt;div align=&quot;left&quot;&gt;&amp;nbsp;&amp;nbsp;»&amp;nbsp;&lt;b&gt;Sidegrades From Vue 8 Infinite&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue 8  xStream  - Vue 8 infinite Sidegrade&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$645&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;539&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£488&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$645&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$645&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$645&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$645&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$645&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue  8 xStream  - Vue 8 infinite Sidegrade + Standard Maintenance&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$940&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;785&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£712&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$940&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$940&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$940&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$940&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$940&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue  8 xStream  - Vue 8 infinite Sidegrade + Premium Maintenance&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,440&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;1,204&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£1,090&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,440&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,440&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,440&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,440&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,440&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot; style=&quot;border-style: none;&quot;&gt;&lt;td colspan=&quot;6&quot; height=&quot;10&quot;&gt;&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ccd3e3&quot;&gt;&lt;td colspan=&quot;6&quot;&gt;&lt;div align=&quot;left&quot;&gt;&amp;nbsp;&amp;nbsp;»&amp;nbsp;&lt;b&gt;Upgrades / Sidegrades From Vue 7&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue 8  xStream  - Vue 7.x xStream Upgrade&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$495&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;413&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£375&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$495&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$495&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$495&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$495&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$495&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue  8 xStream  - Vue 7.x xStream Upgrade + Standard Maintenance&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$790&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;660&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£598&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$790&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$790&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$790&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$790&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$790&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue  8 xStream  - Vue 7.x xStream Upgrade + Premium Maintenance&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,290&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;1,078&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£977&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,290&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,290&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,290&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,290&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,290&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue  8 xStream  - Vue 7.x infinite Sidegrade&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$895&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;748&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£678&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$895&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$895&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$895&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$895&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$895&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue  8 xStream  - Vue 7.x infinite Sidegrade + Standard Maintenance&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,190&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;994&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£901&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,190&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,190&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,190&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,190&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,190&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue  8 xStream  - Vue 7.x infinite Sidegrade + Premium Maintenance&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,690&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;1,413&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£1,280&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,690&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,690&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,690&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,690&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,690&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot; style=&quot;border-style: none;&quot;&gt;&lt;td colspan=&quot;6&quot; height=&quot;10&quot;&gt;&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ccd3e3&quot;&gt;&lt;td colspan=&quot;6&quot;&gt;&lt;div align=&quot;left&quot;&gt;&amp;nbsp;&amp;nbsp;»&amp;nbsp;&lt;b&gt;Upgrades / Sidegrades From Vue 6&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue 8  xStream - Vue 6 xStream Sidegrade&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$745&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;622&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£564&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$745&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$745&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$745&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$745&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$745&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue  8 xStream - Vue 6 xStream Sidegrade + Standard Maintenance&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,040&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;869&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£787&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,040&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,040&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,040&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,040&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,040&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue  8 xStream - Vue 6 xStream Sidegrade + Premium Maintenance&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,540&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;1,287&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£1,166&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,540&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,540&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,540&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,540&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,540&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue  8 xStream - Vue 6 Infinite Sidegrade&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,345&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;1,124&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£1,018&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,345&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,345&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,345&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,345&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,345&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue  8 xStream - Vue 6 Infinite Sidegrade + Standard Maintenance&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,640&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;1,371&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£1,242&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,640&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,640&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,640&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,640&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$1,640&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;2&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue  8 xStream - Vue 6 Infinite Sidegrade + Premium Maintenance&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/dvd.jpg&quot; title=&quot;DVD Case&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$2,140&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/E.gif&quot; /&gt;1,789&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;£1,621&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$2,140&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/download.jpg&quot; title=&quot;Download&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$2,140&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$2,140&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$2,140&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$2,140&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot; style=&quot;border-style: none;&quot;&gt;&lt;td colspan=&quot;6&quot; height=&quot;10&quot;&gt;&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ccd3e3&quot;&gt;&lt;td colspan=&quot;6&quot;&gt;&lt;div align=&quot;left&quot;&gt;&amp;nbsp;&amp;nbsp;»&amp;nbsp;&lt;b&gt;Network Rendering Licenses for Vue 8 xStream&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;1&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue 8  xStream RenderNode License&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/licenseonly.jpg&quot; title=&quot;License 
Only&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$149&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$149&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$149&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$149&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;1&quot;&gt;&lt;div align=&quot;right&quot;&gt;Vue  8 xStream RenderNode License - Upgrade from Vue 7 xStream Rendernode&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/licenseonly.jpg&quot; title=&quot;License
 Only&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$59&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$59&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$59&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$59&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;1&quot;&gt;&lt;div align=&quot;right&quot;&gt;+5  Rendercow Pack for Vue 8 xStream&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/licenseonly.jpg&quot; title=&quot;License 
Only&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$199&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$199&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$199&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$199&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor=&quot;#eaeef7&quot;&gt;&lt;td height=&quot;24&quot; rowspan=&quot;1&quot;&gt;&lt;div align=&quot;right&quot;&gt;+25  Rendercow Pack for Vue 8 xStream&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.e-onsoftware.com/common/licenseonly.jpg&quot; title=&quot;License 
Only&quot; /&gt;&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$799&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$799&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$799&lt;/center&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;
&lt;center&gt;US$799&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;&lt;table&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;h2 class=&quot;noback&quot;&gt;  &lt;a ;=&quot;&quot; class=&quot;biglink&quot; href=&quot;http://www.e-onsoftware.com/order/?id=80&quot; onmouseout=&quot;MM_swapImgRestore()&quot; onmouseover=&quot;MM_swapImage(&#39;document.SmallArrow1&#39;,&#39;document.SmallArrow1&#39;,&#39;/common/Arrows/FlecSmall_D_R.gif&#39;,&#39;MM_swapImage8&#39;)&quot;&gt;   &lt;img align=&quot;left&quot; border=&quot;0&quot; name=&quot;SmallArrow1&quot; src=&quot;http://www.e-onsoftware.com/common/Arrows/FlecSmall_D.gif&quot; style=&quot;margin-right: 3px; margin-top: 3px;&quot; /&gt;   Buy Vue 8 xStream Now!&lt;/a&gt;&lt;/h2&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;More Information&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.e-onsoftware.com/about/PressReleases&quot;&gt;Press  Releases&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
If you are a member of the press and need higher resolution material,  further information, or anything else, please don&#39;t hesitate to contact  our press department:  &lt;img border=&quot;0&quot; src=&quot;http://www.e-onsoftware.com/mailpress.gif&quot; /&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;hr /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/5889784717874441172/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/04/vue-8-xstream.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/5889784717874441172'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/5889784717874441172'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/04/vue-8-xstream.html' title='Vue 8 xStream'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-5437294280561377288</id><published>2010-04-25T23:21:00.000-07:00</published><updated>2010-04-25T23:21:03.133-07:00</updated><title type='text'>New Japanese Virus: A Cruel Punishment for Porn Lovers</title><content type='html'>&lt;span style=&quot;font-size: 1.17em;&quot;&gt;&lt;span style=&quot;font-family: &#39;Verdana&#39;;&quot;&gt;&lt;b&gt;There  is a new virus provided with the copy of Cross Days novel. When opened  by a user, it gathers personal information, makes screen shots of the  desktop and web history. The virus uploads all gathered information to a  public site. To remove it a user needs to pay a fee.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;10epr41.png&quot; border=&quot;0&quot; src=&quot;http://i39.tinypic.com/10epr41.png&quot; title=&quot;10epr41.png&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
Hackers got tired of traditional viruses that break the system down and  have invented a new way of how to injure internet users. A new virus is  intended to damage the reputation of porn lovers without prejudice to  their computers. A new Trojan program called Kenzero is walking around  “Winni” file-sharing service that is extremely popular in Japan. When  user downloads a pornographic animated novel named Cross Days, it goes  supplemented with Kenzero virus. Soon the whole world will know about  his secret liking for such a spicy content.&lt;br /&gt;
&lt;br /&gt;
Kenzero looks like a common installation program that asks user to  specify his personal information like name, address, phone number, etc.  While user carefully fills the installation form, Kenzero makes a few  screen shots from user’s desktop, web history and recent file access.  The whole data then is uploaded to a public website. After a little time  an infected user receives an e-mail message saying that he has to make a  payment of 1500 yen (£10) for removing the information from the  website. This is a fee for violating the copyright law that protects  unauthorized distribution of Cross Days.&lt;br /&gt;
&lt;br /&gt;
“The websites those were privy to this scam have been banned and still  don’t work. This was made to stop the spread of Kenzero. But there are  about 5 500 users who were infected before the secure measures were  assumed,” reports the representatives of Sankaku Complex anime portal.  “It is still unknown how many people have paid for removing their  personal information from the web, and whether that information was  actually deleted”. The personal information gathered by a virus can be  used in many ways, not only for one-time blackmail.&lt;br /&gt;
&lt;br /&gt;
Kenzero has caused several scandals, revealing that erotic anime excites  some sinless votaries of science and education. It became officially  known that the Trojan has infected a head teacher of one middle school  who tried to get Cross Days for his personal needs. The novel contains  pornographic scenes with the underage schoolgirls. The fact that teacher  likes to watch such scenes didn’t influence on his career and the  teacher still holds his position.&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;bbcode_center&quot; style=&quot;text-align: center;&quot;&gt; &lt;img alt=&quot;10dikxw.jpg&quot; border=&quot;0&quot; src=&quot;http://i39.tinypic.com/10dikxw.jpg&quot; title=&quot;10dikxw.jpg&quot; /&gt; &lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/5437294280561377288/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/04/new-japanese-virus-cruel-punishment-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/5437294280561377288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/5437294280561377288'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/04/new-japanese-virus-cruel-punishment-for.html' title='New Japanese Virus: A Cruel Punishment for Porn Lovers'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i39.tinypic.com/10epr41_th.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-9181308360127995421</id><published>2010-04-25T23:03:00.001-07:00</published><updated>2010-04-25T23:03:23.323-07:00</updated><title type='text'>Next Generation of Motion Controllers</title><content type='html'>&lt;span style=&quot;font-size: 1.17em;&quot;&gt;&lt;span style=&quot;font-family: &#39;Verdana&#39;;&quot;&gt;Microsoft  is planning on giving a new approach to the world of gaming by scraping  the controller and taking the human body as the basic thing to  communicate with the console. The name of the work they are just about  to finish is Project Natal. NATAL meaning “connected with one’s birth”  as in birth of a new generation of games and controllers. As you can see  even the name of this great invention is catchy and handy. The hardware  itself will be just as natural as the name feels for it.&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;bbcode_center&quot; style=&quot;text-align: center;&quot;&gt; &lt;img alt=&quot;52q14.png&quot; border=&quot;0&quot; src=&quot;http://i42.tinypic.com/52q14.png&quot; title=&quot;52q14.png&quot; /&gt; &lt;/div&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 1.17em;&quot;&gt;&lt;span style=&quot;font-family: &#39;Verdana&#39;;&quot;&gt;Ok,  I’m guessing that all of you have heard or even seen the project called  NATAL around the internet. It’s Microsoft’s answer to future gaming and  the best experience that each one of us will enjoy very soon.&lt;br /&gt;
&lt;br /&gt;
Now let’s go on a journey back in time to June 1, 2009. It was the day  when Project Natal was first announced and it immediately drew attention  of the media and gamers alike. The first few specs that Microsoft  shared with the public were that the Project Natal is the Xbox 360  hardware add-on that will appeal on our senses and make gaming  controller-less. That means that we will be able to use our entire body  to play games the way we always wanted to.&lt;br /&gt;
&lt;br /&gt;
Of course there were some different approaches on making gaming more fun  and involving physically but many have failed, one of the best known  and still played game controller is the dance pad which made birthday  parties look cooler and malls a nicer place to spend some time. The  arcade, PS One, PS2 and Xbox360 made a good run game after game making  us move and enjoy the music with some awesome choreographies. Some of  the other examples were Wii’s motion controller, Play Station 3’s 3 axis  gamepad and the EyeToy that stayed marginal with the games that could  be played, the game developers just couldn’t incorporate the technology  into any game that could look cool. The newest addition to the motion  capturing in games is Play Station 3s PS “move” controllers which look  odd but for now they are the closest thing to the fun free moving game  play.&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;bbcode_center&quot; style=&quot;text-align: center;&quot;&gt; &lt;img alt=&quot;2jea00i.png&quot; border=&quot;0&quot; src=&quot;http://i43.tinypic.com/2jea00i.png&quot; title=&quot;2jea00i.png&quot; /&gt; &lt;/div&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 1.17em;&quot;&gt;&lt;span style=&quot;font-family: &#39;Verdana&#39;;&quot;&gt;The  Project Natal hardware consists of 2 cameras tracking your every move  with a few billion calculations a frame, 60 frames a second. I don’t  need to emphasize the calculating and software power. The sensor  actually consists of an infrared projector and a monochrome sensor that  make the software detect any movement and recognize any shape that is  given in front of it. The infrared sensor will make it possible to  detect any movement in shady and less lightened rooms, so even if you  wanna play in a dark room with flashing lights at a party at a friends’  house or at home on a nice Saturday morning after school or just as a  fun way to get you thought off work, you will have the chance to do it  without any preparations for the console to work. It will feature  facial, imaging and voice recognition.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;bbcode_center&quot; style=&quot;text-align: center;&quot;&gt; &lt;img alt=&quot;156tz7a.jpg&quot; border=&quot;0&quot; src=&quot;http://i44.tinypic.com/156tz7a.jpg&quot; title=&quot;156tz7a.jpg&quot; /&gt; &lt;/div&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 1.17em;&quot;&gt;&lt;span style=&quot;font-family: &#39;Verdana&#39;;&quot;&gt;You  will input commands only with your voice and gestures through a natural  and slick user interface. The software that Microsoft provided will  have the chance to map out even up to four skeletons, which means that  four players can play at the same time in split-screen. And the good  news for Xbox 360 users is that the console will extend it’s lifespan  (life cycle) by 5 years, meaning 2015. I.e. every console has a normal  life cycle of 5 years, if you take a look back at PlayStation, Nintendo,  Xbox you will see 5 years between generations of those platforms.&lt;br /&gt;
&lt;br /&gt;
Also needs to be said that it will be sort of an update to the  previously bought consoles so that gamers shouldn’t buy the whole  package all over again. Till now the speculations show that it will cost  around $300 in a bundle so as a stand-alone component it should be  around $100.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be sure to look for Project Natal on the shelves of gaming stores this  Christmas.&lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/9181308360127995421/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/04/next-generation-of-motion-controllers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/9181308360127995421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/9181308360127995421'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/04/next-generation-of-motion-controllers.html' title='Next Generation of Motion Controllers'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i42.tinypic.com/52q14_th.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-7200465672299526904</id><published>2010-04-23T11:48:00.001-07:00</published><updated>2010-04-23T11:48:26.424-07:00</updated><title type='text'>VRay Advanced v1.5 for 3ds Max</title><content type='html'>&lt;img alt=&quot;VRay Renderer&quot; border=&quot;0&quot; height=&quot;51&quot; src=&quot;http://www.vray.us/images/vray/vray_logo.jpg&quot; width=&quot;100&quot; /&gt;&amp;nbsp;  &lt;span class=&quot;&quot;&gt; &lt;table border=&quot;0&quot; id=&quot;VRay_Advanced_for_3ds_Max_and_VIZ_47&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;    &lt;td id=&quot;VRay_Advanced_for_3ds_Max_and_VIZ_68&quot; valign=&quot;top&quot;&gt;      &lt;h2&gt;&lt;span style=&quot;color: navy; font-size: medium;&quot;&gt;VRay Advanced&lt;/span&gt; for 3ds Max&lt;/h2&gt;&lt;div id=&quot;VRay_Advanced_for_3ds_Max_and_VIZ_1&quot;&gt;Trust your visuals to the renderer of choice of the big production studios across the world. Use VRay to produce highly photo-realistic images.&lt;/div&gt;&lt;div align=&quot;center&quot; id=&quot;VRay_Advanced_for_3ds_Max_and_VIZ_3&quot;&gt;    &lt;img alt=&quot;VRay&quot; border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://www.vray.us/images/vray/vray_example1.jpg&quot; width=&quot;300&quot; /&gt;&lt;/div&gt;VRay has become a benchmark for speed used by many hardware vendors and other renderer developers to test against. Richest set of features, cost-effective and production-ready&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;.&lt;/span&gt;&lt;div align=&quot;center&quot; id=&quot;VRay_Advanced_for_3ds_Max_and_VIZ_4&quot;&gt;    &lt;img alt=&quot;VRay&quot; border=&quot;0&quot; height=&quot;225&quot; src=&quot;http://www.vray.us/images/vray/vray_example2.jpg&quot; width=&quot;300&quot; /&gt;&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;span class=&quot;style3&quot;&gt;&lt;strong&gt;Get the total package when you purchase from Trinity3D&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt; A WIBU hardware key for licensing is shipped to you&lt;/li&gt;
&lt;li&gt;An online account at ChaosGroup.com for downloads of the VRay installer&lt;/li&gt;
&lt;li&gt; An online account at the VRay official forums (limited to VRay Advanced Owners) for discussion and support. &lt;strong&gt;This is an excellent resource for active users to solve problems&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Ability to download VRay for any version of 3ds max, 3ds VIZ, or 3ds max design from version 7 to current. Both 32 and 64 bit installers are available for max 9 to current.&lt;/li&gt;
&lt;li&gt;Ability to run (simultaneously) VRay on any version of 3ds max from 7 to current on one workstation&lt;/li&gt;
&lt;li&gt;Ability to render VRay on unlimited render slave machines (using 3ds max with backburner - call Trinity3D if you need help setting this up)&lt;/li&gt;
&lt;li&gt;Ability to render VRay in &quot;Distributed&quot; mode where &quot;spawner&quot; on slave machines will contribute buckets to a primary machine. Up to 10 computers may contribute buckets (one bucket per core), this is a technical limitation from network traffic. Usually you will use BackBurner to render your stills and animations across multiple machines&lt;/li&gt;
&lt;li&gt; Ability to float VRay on your network so that any one workstation can interact with VRay in max.&lt;/li&gt;
&lt;li&gt; Documentation is online and updated with new versions&lt;/li&gt;
&lt;li&gt; Tutorials are online&lt;/li&gt;
&lt;li&gt; Current policy is for unlimited future updates of VRay Advanced. To date all updates of VRay Advanced have been free.&lt;/li&gt;
&lt;li&gt; Installation and limited usage support from Trinity Animation.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;&lt;span class=&quot;Star style2&quot;&gt;&lt;strong&gt;&lt;span class=&quot;Star&quot;&gt;*** Available for US, Mexico and Canada only&lt;/span&gt;. &lt;/strong&gt;&lt;/span&gt;Other Nations must purchase from their local dealers, per request of Chaos Group (makers of VRay).&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;** All licenses are non-transferable once registered. Once having purchased the product, the end user will not be allowed to transfer or sell their rights to third parties.&lt;b&gt;&lt;span style=&quot;font-size: 18pt;&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;span style=&quot;font-size: 18pt;&quot;&gt;VRay 1.50.SP 4a Now Available&lt;br /&gt;
&lt;/span&gt; &lt;span class=&quot;style2&quot;&gt;As of December 21st 2009, the newest build, V-Ray® 1.50 Service Pack 4a for 3ds Max®.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;b&gt;The V-Ray® 1.50 Service Pack 4a is compatible with Autodesk® 3ds Max® 8, Autodesk® 3ds Max® 9, Autodesk® 3ds Max® 2008, 3ds Max® 2009, Autodesk® 3ds Max Design 2009, Autodesk® 3ds Max® 2010, Autodesk® 3ds Max® Design 2010.&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
The new V-Ray build supports both 32-bit and 64-bit OS.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;It includes the following modified features:&lt;/strong&gt;&lt;br /&gt;
•    Added support for projection mapping when doing texture baking;&lt;br /&gt;
•    Added new option to link the V-Ray VFB to PDPlayer;&lt;br /&gt;
&lt;strong&gt;And several bug fixes:&lt;/strong&gt;&lt;br /&gt;
•    Turning off &quot;Affect specular&quot; for a dome light made it invisible to reflections as well;&lt;br /&gt;
•    Fixed a crash when importing a particular .vrmesh file;&lt;br /&gt;
•    Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap;&lt;br /&gt;
•    The &quot;prepass samples&quot; option in the motion blur rollout did not work;&lt;br /&gt;
•    Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;&lt;br /&gt;
•    Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers;&lt;br /&gt;
•    User could not remove gizmos/lights from VRayEnvironmentFog;&lt;br /&gt;
•    ParticleFlow instancing did not render all mapping channels of original mesh;&lt;br /&gt;
•    Fixed crash with VFB region render when region is outside of image;&lt;br /&gt;
• Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline);&lt;br /&gt;
•    Fixed some licensing issues.&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Core Architecture&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;hr size=&quot;1&quot; /&gt; &lt;ul&gt;&lt;li&gt;Multi-platform object-oriented API&lt;/li&gt;
&lt;li&gt;Fully multithreaded core&lt;/li&gt;
&lt;li&gt;Unified sampling system based on Schlick sampling&lt;/li&gt;
&lt;li&gt;Distributed rendering&lt;/li&gt;
&lt;li&gt;Efficient shading system specifically optimized for ray-tracing&lt;/li&gt;
&lt;li&gt;Modular architecture - many components of the system can be replaced with custom  ones&lt;/li&gt;
&lt;/ul&gt;&lt;div align=&quot;center&quot; id=&quot;VRay_Advanced_for_3ds_Max_and_VIZ_7&quot;&gt;    &lt;img alt=&quot;VRay&quot; border=&quot;0&quot; height=&quot;219&quot; src=&quot;http://www.vray.us/images/vray/vray_example3.jpg&quot; width=&quot;300&quot; /&gt;&lt;/div&gt;&lt;b&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Geometry&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;hr size=&quot;1&quot; /&gt; &lt;ul&gt;&lt;li&gt;Efficient geometry handling&lt;/li&gt;
&lt;li&gt;True instance rendering&lt;/li&gt;
&lt;li&gt;On-demand dynamic geometry creation&lt;/li&gt;
&lt;li&gt;On-demand geometry loading from disk files&lt;/li&gt;
&lt;li&gt;Displacement mapping&lt;/li&gt;
&lt;li&gt;Catmull-Clark and Loop subdivision surfaces&lt;/li&gt;
&lt;li&gt;Extensible with custom geometric primitives through the V-Ray SDK&lt;/li&gt;
&lt;/ul&gt;&lt;div align=&quot;center&quot; id=&quot;VRay_Advanced_for_3ds_Max_and_VIZ_9&quot;&gt;&lt;img alt=&quot;VRay&quot; border=&quot;0&quot; height=&quot;123&quot; src=&quot;http://www.vray.us/images/vray/vray_example4.jpg&quot; width=&quot;300&quot; /&gt;&lt;/div&gt;&lt;b&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Image sampling&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;hr size=&quot;1&quot; /&gt; &lt;ul&gt;&lt;li&gt;Three different image sampling methods&lt;/li&gt;
&lt;li&gt;Full-scene anti-aliasing&lt;/li&gt;
&lt;li&gt;Progressive path tracing&lt;/li&gt;
&lt;li&gt;Support for additional render elements (diffuse, reflection, GI etc)&lt;/li&gt;
&lt;li&gt;Advanced color (tone) mapping controls&lt;/li&gt;
&lt;li&gt;Extensible with custom image samplers through the V-Ray SDK&lt;/li&gt;
&lt;/ul&gt;&lt;div align=&quot;center&quot; id=&quot;VRay_Advanced_for_3ds_Max_and_VIZ_11&quot;&gt;    &lt;img alt=&quot;VRay&quot; border=&quot;0&quot; height=&quot;234&quot; src=&quot;http://www.vray.us/images/vray/vray_example5.jpg&quot; width=&quot;300&quot; /&gt;&lt;/div&gt;&lt;b&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Illumination&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;hr size=&quot;1&quot; /&gt; &lt;ul&gt;&lt;li&gt;Physically accurate full global illumination solutions&lt;/li&gt;
&lt;li&gt;Different GI algorithms: path tracing, irradiance cache, photon maps, light  cache&lt;/li&gt;
&lt;li&gt;Reusable GI solutions for accelerated rendering of walk-through animations and  animations with dynamic objects&lt;/li&gt;
&lt;li&gt;Physically accurate area lights&lt;/li&gt;
&lt;li&gt;Efficient illumination from HDR environments&lt;/li&gt;
&lt;li&gt;Procedural sun &amp;amp; sky models&lt;/li&gt;
&lt;li&gt;Extensible with custom lights through the V-Ray SDK&lt;/li&gt;
&lt;/ul&gt;&lt;div align=&quot;center&quot; id=&quot;VRay_Advanced_for_3ds_Max_and_VIZ_13&quot;&gt;    &lt;img alt=&quot;VRay&quot; border=&quot;0&quot; height=&quot;225&quot; src=&quot;http://www.vray.us/images/vray/vray_example6.jpg&quot; width=&quot;300&quot; /&gt;&lt;/div&gt;&lt;b&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Shaders&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;hr size=&quot;1&quot; /&gt; &lt;ul&gt;&lt;li&gt;Physically plausible materials&lt;/li&gt;
&lt;li&gt;Blurry reflections/refractions&lt;/li&gt;
&lt;li&gt;Accurate highlights&lt;/li&gt;
&lt;li&gt;Sub-surface scattering&lt;/li&gt;
&lt;li&gt;Support for efficient material layering&lt;/li&gt;
&lt;li&gt;Extensible with custom shaders through the V-Ray SDK&lt;/li&gt;
&lt;/ul&gt;&lt;div align=&quot;center&quot; id=&quot;VRay_Advanced_for_3ds_Max_and_VIZ_15&quot;&gt;  &lt;img alt=&quot;VRay&quot; border=&quot;0&quot; height=&quot;225&quot; src=&quot;http://www.vray.us/images/vray/vray_example7.jpg&quot; width=&quot;300&quot; /&gt;&lt;/div&gt;&lt;b&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Camera effects&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;hr size=&quot;1&quot; /&gt; &lt;ul&gt;&lt;li&gt;Depth-of-field with bokeh effects&lt;/li&gt;
&lt;li&gt;Accurate motion blur&lt;/li&gt;
&lt;li&gt;Physical camera model&lt;/li&gt;
&lt;li&gt;Extensible with custom cameras through the V-Ray SDK&lt;/li&gt;
&lt;/ul&gt;&lt;div align=&quot;center&quot; id=&quot;VRay_Advanced_for_3ds_Max_and_VIZ_17&quot;&gt;  &lt;img alt=&quot;VRay&quot; border=&quot;0&quot; height=&quot;171&quot; src=&quot;http://www.vray.us/images/vray/vray_example8.jpg&quot; width=&quot;300&quot; /&gt;&lt;/div&gt;&lt;b&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Extras&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;hr size=&quot;1&quot; /&gt; &lt;ul&gt;&lt;li&gt;Toon effect&lt;/li&gt;
&lt;li&gt;Fur generator/raytracer&lt;/li&gt;
&lt;li&gt;Extended matte/shadow capabilities&lt;/li&gt;
&lt;li&gt;Support for Render-to-Texture mode of 3ds Max&lt;/li&gt;
&lt;li&gt;VRaySphereFade to isolate only specific portions of the scene for compositing&lt;/li&gt;
&lt;/ul&gt;&lt;div align=&quot;center&quot; id=&quot;VRay_Advanced_for_3ds_Max_and_VIZ_19&quot;&gt;  &lt;img alt=&quot;VRay&quot; border=&quot;0&quot; height=&quot;161&quot; src=&quot;http://www.vray.us/images/vray/vray_example9.jpg&quot; width=&quot;300&quot; /&gt;&lt;/div&gt;&lt;b&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Frame buffer&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;hr size=&quot;1&quot; /&gt; &lt;ul&gt;&lt;li&gt;V-Ray specific frame buffer with integrated color corrections and display of  multiple rendering elements&lt;/li&gt;
&lt;li&gt;Direct rendering to disk for extremely large images, either as OpenEXR files or  as .vrimg files&lt;/li&gt;
&lt;/ul&gt;&lt;div align=&quot;center&quot; id=&quot;VRay_Advanced_for_3ds_Max_and_VIZ_21&quot;&gt;  &lt;img alt=&quot;VRay&quot; border=&quot;0&quot; height=&quot;225&quot; src=&quot;http://www.vray.us/images/vray/vray_example10.jpg&quot; width=&quot;300&quot; /&gt;&lt;/div&gt;&lt;div id=&quot;VRay_Advanced_for_3ds_Max_and_VIZ_22&quot;&gt; &lt;b&gt;&lt;span style=&quot;color: red;&quot;&gt;*&lt;/span&gt;&lt;/b&gt;all the features are subject to change without special notice.&lt;/div&gt;&lt;span class=&quot;&quot;&gt;&lt;/span&gt;  &lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
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&lt;/tbody&gt;&lt;/table&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/7200465672299526904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/04/vray-advanced-v15-for-3ds-max.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/7200465672299526904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/7200465672299526904'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/04/vray-advanced-v15-for-3ds-max.html' title='VRay Advanced v1.5 for 3ds Max'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-261598354087972622</id><published>2010-04-23T11:34:00.000-07:00</published><updated>2010-04-23T11:34:08.950-07:00</updated><title type='text'>Pixologic ZBrush</title><content type='html'>&lt;div align=&quot;center&quot;&gt;  &lt;img alt=&quot;Pixologic ZBrush 3&quot; border=&quot;0&quot; height=&quot;95&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/zbrush3_logo.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;  &lt;img alt=&quot;Pixologic ZBrush 3&quot; border=&quot;0&quot; height=&quot;311&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/zbrush3_example1.jpg&quot; width=&quot;400&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 10pt;&quot;&gt;Image by Francois Rimasson&lt;/span&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot; class=&quot;style1&quot;&gt;Now with GoZ&lt;/div&gt;One of the core functions of ZBrush has always been to provide artists the ability to create in an environment that allows for complete freedom of expression. The lack of technical barriers that make working within ZBrush feel like real world sculpting and painting is why so many have created such ground breaking work.&lt;br /&gt;
With GoZ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps. With a single click of a button, GoZ will transfer your mesh to a GoZ-enabled application of your choice, and instantly set up all the appropriate shading networks for you. Upon sending your mesh back to ZBrush. GoZ will automatically remap the existing high-resolution details to the incoming mesh, GoZ will take care of simple operations - such as correcting points &amp;amp; polygons order - as well as more advanced operations that require complete remapping. The updated mesh is immediately ready for further detailing, map extractions, and transferring to any other GoZ-enabled application.&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;left&quot;&gt;&lt;strong&gt;Current GoZ enabled applications&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
• Maya&lt;br /&gt;
• Cinema 4D&lt;br /&gt;
• Modo&lt;br /&gt;
• With many more coming soon!.&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;em&gt;&quot;GoZ has completely changed the way I work between Maya and ZBrush! It&#39;s amazing how fast I can now transfer work between the two. The speed it brings to my workflow allows me to be much more productive then I have ever been. I love how it lets me focus on just being creative.&quot;&lt;/em&gt;&lt;br /&gt;
– Brandon Fayette&lt;br /&gt;
Lead Artist, Bad Robot&lt;br /&gt;
GoZBrush beta tester&lt;br /&gt;
&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Overview&lt;/span&gt;&lt;/b&gt; &lt;br /&gt;
&lt;hr /&gt;   &lt;br /&gt;
&lt;span class=&quot;titles&quot;&gt;One small step for man. One extraordinary leap for artists.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Every hero&#39;s journey begins with a single step. ZBrush 3 is the next step; the next step in the creation process; the step that liberates you from the restrictions of conventional software; the step that carries you beyond experience and knowledge and into pure imagination. Sculpt using materials that so closely resemble earth you&#39;ll wonder why your hands aren&#39;t dirty. Pose your sculpture as if you were moving its limbs with your hands rather than a stylus and a tablet. ZBrush&#39;s technology allows you to ignore technology altogether, transferring its power directly to your hands, hands that can be used to create, sculpt, imagine and cast your creations as heroes in your own journey.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;    &lt;span class=&quot;bulletlist_titles&quot;&gt;Rapid Start:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span class=&quot;maindescriptionflushL&quot;&gt;Dive right into creating with an interface designed to give you the basics, make you comfortable, and get you ready for the next step.&lt;/span&gt; &lt;/li&gt;
&lt;li&gt;&lt;b&gt;    &lt;span class=&quot;bulletlist_titles&quot;&gt;Transpose&lt;/span&gt;:&lt;/b&gt;&lt;br /&gt;
&lt;span class=&quot;maindescriptionflushL&quot;&gt;Quickly and easily position, pose or deform your model. Turn your default static model into something dynamic and beautiful.&lt;/span&gt; &lt;/li&gt;
&lt;li&gt;&lt;b&gt;    &lt;span class=&quot;bulletlist_titles&quot;&gt;Subtools:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span class=&quot;maindescriptionflushL&quot;&gt;Split your model into several components, work on each component as if it&#39;s a separate mesh, only bringing them together at the end of your design process.&lt;/span&gt; &lt;/li&gt;
&lt;li&gt;&lt;b&gt;    &lt;span class=&quot;bulletlist_titles&quot;&gt;Tweak, magnify, pinch, flatten, and morph.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span class=&quot;maindescriptionflushL&quot;&gt;A quiver of brushes lets you abuse and refine your model to your imagination&#39;s satisfaction. Furthermore, Z3 lets you customize your brushes to create even more variations on a theme.&lt;/span&gt; &lt;/li&gt;
&lt;li&gt;&lt;b&gt;    &lt;span class=&quot;bulletlist_titles&quot;&gt;Mesh extraction:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span class=&quot;maindescriptionflushL&quot;&gt;Add to existing geometry, quickly make a jacket, hat, gloves, etc. for your hero character&#39;s journey.&lt;/span&gt; &lt;/li&gt;
&lt;li&gt;&lt;b&gt;    &lt;span class=&quot;bulletlist_titles&quot;&gt;Real-Time Shadows:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span class=&quot;maindescriptionflushL&quot;&gt;As you sculpt, real-time shadows provide you with visual feedback, without the need for rendering.&lt;/span&gt; &lt;/li&gt;
&lt;li&gt;&lt;b&gt;    &lt;span class=&quot;bulletlist_titles&quot;&gt;Layers:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span class=&quot;maindescriptionflushL&quot;&gt;Work with your model at numerous and varied stages of its evolution. Give your character features in one layer, or turn them off to refine your character&#39;s underlying features.&lt;/span&gt; &lt;/li&gt;
&lt;/ul&gt;&lt;div align=&quot;center&quot;&gt;  &lt;img alt=&quot;Pixologic ZBrush 3.1&quot; border=&quot;0&quot; height=&quot;550&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/zbrush3_example2.jpg&quot; width=&quot;400&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 10pt;&quot;&gt;Image by Taron Baysal&lt;/span&gt;&lt;/div&gt;&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Core Features&lt;/span&gt;&lt;/b&gt; &lt;br /&gt;
&lt;hr /&gt;   &lt;br /&gt;
ZBrush 3.1 gives you access to unparalleled power and control previously unknown in digital art creation software. Controls enable sculptors to create with a stylus and a tablet as intuitively as if they were using their hands on a block of clay. ZBrush further extends the creation experience, harnessing technology and providing artists with a multitude of creation-enhancing tools.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Transpose&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Transpose&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_transpose.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Posing your model is as simple as moving an action line. Create a mask to isolate an area, click and drag. It’s no more complicated than posing a clay model with your fingers.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;MatCap&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - MatCap&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_matcap.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Matcap lets you apply real world texturing and lighting to your model. Sample a few points from your chosen photograph or texture; apply to your model, and seconds later you’ve got a model complete with texture and lighting.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Perspective Camera&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Perspective Camera&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_perspective.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
The perspective camera gives you the ability to apply perspective to your model, giving you the ability to adjust your focal length at will.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Speed&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Speed&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_speed.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Multithreaded support for up to 256 processors let ZBrush compute at the speed of your imagination.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Higher Poly Count&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Higher Poly Count&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_higherpolycount.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Up to a billion polygons allow you to create objects with almost infinite detail.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;HD Geometry&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - HD Geometry&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_hd.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
HD Geometry allows you to divide your model to 1 billion polygons, and your system will only process the polygons visible onscreen.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Topology&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Topology&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_topology.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
ZSpheres makes simple and fast work of creating a new topology. And the projection feature lets you shrink-wrap your topology to an existing model.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Scripted Interface&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Scripted Interface&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_scriptedui.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
ZBrush’s integrated scripting lets you create an interface that suits your workflow and your needs. Move existing interface items as you like, or add entirely new buttons and palettes to your interface.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;User Defined Alpha and texture Start up&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - User Defined Alpha and texture Start up&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_alpha.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Customize your environment with the alphas, textures, materials and plug-ins you use most.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;New Movie Palette&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - New Movie Palette&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_movie.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Create, view or export ZBrush tutorials, movies, turntables, models, and even time-lapse videos of your sculpting process.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;64 bit support&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - 64 bit support&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_64.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
ZBrush takes full advantage of your 64-bit system.&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;  &lt;img alt=&quot;Pixologic ZBrush 3.1&quot; border=&quot;0&quot; height=&quot;371&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/zbrush3_example3.jpg&quot; width=&quot;400&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 10pt;&quot;&gt;Image by Magdalena Dadela&lt;/span&gt;&lt;/div&gt;&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Sculpt&lt;/span&gt;&lt;/b&gt; &lt;br /&gt;
&lt;hr /&gt;   &lt;br /&gt;
ZBrush 3.1 brings you the next step in sculpting, letting you create with shadows, alphas, providing you with a huge palette of brushes, and the ability to create even more. This powerful, scriptable tool lets you control your sculpt as never before, Using a number of mimic materials, you can simulate gravity, create numerous variations atop your original, or even using your original geometry to give your model a whole new wardrobe. And if you’re new to ZBrush, Rapid Start lets you dive into creating with the smallest possible learning curve.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Full 3D Sculpting With Alphas&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Full 3D Sculpting With Alphas&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_sculptalphas.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
A powerful new feature; sculpt with any ZBrush alpha or your own. Add a whole new level of detail to your brushes. You may even choose to have ZBrush start up with your own custom alpha.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;RealTime Shadows&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - RealTime Shadows&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_rt-shadows.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Real-time shadows provide a level of visual feedback as you sculpt, giving you the ability to control the lighting conditions, seeing the lighting you prefer, and controlling the lighting conditions ultimately used in your model.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Matcap Materials&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Matcap Materials&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_mimic.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Sculpt using a number of mimic materials, including two flavors of red wax, pearl cavity and white cavity.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;New Brushes&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - New Brushes&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_newbrushes.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
A quiver of new brushes lets you create as never before. And if the ones we include aren’t enough, ZBrush lets you create even more.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Lazy Mouse&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Lazy Mouse&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_lazymouse.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Lazy Mouse provides you with a way to control your curves and steady your hand, creating precise and controlled brush strokes. Effortlessly.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Gravity&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Gravity&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_gravity.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Simulate wrinkles, age, wind, magnetism or other gravitational pulls.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Subtools&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Subtools&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_subtools.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Subtools let the artist treat a single mesh as numerous independent objects, giving you the ability to create much larger structures than your system would otherwise permit.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;3D Layers&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - 3D Layers&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_3dlayers.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Release yourself from a linear workflow, and work on as many versions, details and elements as you wish, in whatever order suits your process and your creation.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Mesh Extraction&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Mesh Extraction&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_meshextraction.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Use existing geometry to adorn your model with a jacket, helmet, gloves, vest or whatever garments it may need.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Local Subdivision&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Local Subdivision&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_local.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Add detail to only the areas where you need it most, add local subdivision around an eye to create crow feet wrinkles, or a forehead to make creases, all while the remaining geometry stays lighter.&lt;br /&gt;
&lt;b&gt;   &lt;span class=&quot;titles&quot; style=&quot;font-size: 18pt;&quot;&gt;Rapid Start&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Rapid Start&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_rapidstart.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Sculpt immediately with Rapid Start, a gateway to the power of ZBrush without the need to invest in time learning features unnecessary to an artist wishing to dive into sculpting.&lt;br /&gt;
&lt;b&gt;   &lt;span class=&quot;titles&quot; style=&quot;font-size: 18pt;&quot;&gt;Lasso Tool&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Lasso Tool&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_lasso.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Create freeform selections with the Lasso tool.&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;  &lt;img alt=&quot;Pixologic ZBrush 3.1&quot; border=&quot;0&quot; height=&quot;508&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/zbrush3_example4.jpg&quot; width=&quot;400&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 10pt;&quot;&gt;Image by Magdalena Dadela&lt;/span&gt;&lt;/div&gt;&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Paint&lt;/span&gt;&lt;/b&gt; &lt;br /&gt;
&lt;hr /&gt;   &lt;br /&gt;
ZBrush 3.1 releases you from the restrictions of traditional software, giving you the freedom to create the same way you have since you picked up your first crayon. Paint directly on your model, on your canvas, or directly on a texture map you wrap to your model; switch seamlessly between ZBrush and your favorite image editing software. The options are as infinite as your imagination.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;ZApplink V2&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - ZApplink V2&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_zapp2.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Integrate your image editing software into your ZBrush workflow. Use Photoshop&#39;s layer mask, to mask parts of your ZBrush canvas, save and load views, create layers, generate a character sheet with all views of your model, and that&#39;s just the beginning.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Poly Painting&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Poly Painting&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_polypainting.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Paint directly onto your model. If you like, you can transfer all your detail to a texture map when you&#39;ve finished painting.&lt;br /&gt;
&lt;b&gt;   &lt;span style=&quot;font-size: 18pt;&quot;&gt;Cavity Masking&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Pixologic ZBrush 3.1 - Cavity Masking&quot; border=&quot;0&quot; height=&quot;83&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/pixologic_zbrush3_cavitymasking.jpg&quot; width=&quot;186&quot; /&gt;&lt;br /&gt;
Achieve real-world effects of timeworn cracks and weatherworn crevices. Cavity masking allows you to automatically mask fine recesses so your work only affects the highest or lowest point of your model&#39;s surface.&lt;br /&gt;
&lt;hr /&gt;   &lt;table border=&quot;0&quot; id=&quot;table1&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;     &lt;td width=&quot;200&quot;&gt;     &lt;img alt=&quot;ZBrush 3 Demo Movie&quot; border=&quot;0&quot; height=&quot;148&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/zbrush3_movie_thumbnail.jpg&quot; width=&quot;200&quot; /&gt;&lt;/td&gt;     &lt;td valign=&quot;top&quot;&gt;     &lt;span style=&quot;font-size: 14pt;&quot;&gt;ZBrush 3 Demo Movie&lt;/span&gt;       Watch examples of some of the great new features in ZBrush 3.&lt;br /&gt;
&lt;a href=&quot;javascript:;&quot; onclick=&quot;MM_openBrWindow(&#39;/video_windows/zbrush3.html&#39;,&#39;ZBrush3&#39;,&#39;width=660,height=400&#39;)&quot;&gt;Click to watch&lt;/a&gt; (Opens new window, 32.8 MB)&lt;br /&gt;
(Requires QuickTime)&lt;/td&gt;   &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;hr /&gt;   &lt;div align=&quot;center&quot;&gt;  &lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;img alt=&quot;Pixologic ZBrush 3.1&quot; border=&quot;0&quot; height=&quot;600&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/zbrush3_example6.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/261598354087972622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/04/pixologic-zbrush.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/261598354087972622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/261598354087972622'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/04/pixologic-zbrush.html' title='Pixologic ZBrush'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-8322868848084988274</id><published>2010-04-23T11:24:00.000-07:00</published><updated>2010-04-23T11:24:12.308-07:00</updated><title type='text'>RealFlow 4 form Next Limit</title><content type='html'>&lt;h3 class=&quot;post-title entry-title&quot;&gt; &lt;a href=&quot;http://dosprod.blogspot.com/2009/06/realflow-4-form-next-limit.html&quot;&gt;&lt;br /&gt;
&lt;/a&gt; &lt;/h3&gt;&lt;a href=&quot;http://www.realflow.com/index.htm&quot;&gt;&lt;img src=&quot;http://www.realflow.com/img/n_logonl.gif&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
RealFlow 4 is a dynamics and physics simulator, capable of simulating phenomenon such as water, gas, rigid and soft body dynamics including cloth and tearing.&lt;br /&gt;
&lt;img src=&quot;http://www.realflow.com/img/003img_what.gif&quot; /&gt; &lt;br /&gt;
RealFlow is one of those programs that batter down the limitations of today&#39;s 3D applications and computers, RealFlow is most commonly used as a liquid simulator and as a physics solver since most 3D applications can’t manage effects like realistic liquid flow out of the box.&lt;br /&gt;
&lt;img height=&quot;134&quot; src=&quot;http://www.realflow.com/img/cs/poseidon/cs_02.jpg&quot; width=&quot;308&quot; /&gt;&lt;br /&gt;
The way RealFlow works is that it utilizes particles and the distance and relation between them to get the work done depending on how you want your liquid to look. There are 3 steps in a workflow that has anything to do with RealFlow.&lt;br /&gt;
&lt;img height=&quot;154&quot; src=&quot;http://www.realflow.com/img/cs/egg_explosion/03b-realflowmesh_preview.jpg&quot; width=&quot;354&quot; /&gt; &lt;br /&gt;
&lt;ol&gt;&lt;li&gt;Simulation: Particles are simulated in relation to each other and the environment. &lt;/li&gt;
&lt;li&gt;Meshing: a mesh is calculated and wrapped around the particles , making then visible to the renderer. &lt;/li&gt;
&lt;li&gt;Import: the generated mesh is exported to your 3D application of choice. &lt;/li&gt;
&lt;/ol&gt;After simulation the scene is recalculated and a mesh is wrapped around it based on the given settings, without a mesh wrap the liquid simulation will not be visible to any renderer, after a mesh has been created for each frame, that mesh animation in imported into a 3D application where shaders are applied and then it is ready to render.&lt;br /&gt;
&lt;img height=&quot;183&quot; src=&quot;http://www.realflow.com/img/cs/wolverine/wolverinehand.jpg&quot; width=&quot;228&quot; /&gt; &lt;img height=&quot;178&quot; src=&quot;http://www.realflow.com/img/cs/wolverine/wolverineemerge.jpg&quot; width=&quot;235&quot; /&gt; &lt;img height=&quot;175&quot; src=&quot;http://www.realflow.com/img/cs/wolverine/img_wolv-02.jpg&quot; width=&quot;310&quot; /&gt; &lt;br /&gt;
It is important to know that RealFlow is extremely heavy on the computer’s processor as well as the hard disk as it has to cache out all the particle data and then the mesh data that wraps it.&lt;br /&gt;
&lt;strong&gt;Integration:&lt;/strong&gt;&lt;br /&gt;
As far as integration is concerned RealFlow used a format called .SD to communicate with a 3D application, SD stands for Scene Data and supports a wide verity of applications.&lt;br /&gt;
&lt;br /&gt;
.......................................................................................................................................................</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/8322868848084988274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/04/realflow-4-form-next-limit.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/8322868848084988274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/8322868848084988274'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/04/realflow-4-form-next-limit.html' title='RealFlow 4 form Next Limit'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-202637710509558745</id><published>2010-04-23T11:23:00.001-07:00</published><updated>2010-04-23T11:23:16.863-07:00</updated><title type='text'>My productions application of choice</title><content type='html'>&lt;h3 class=&quot;post-title entry-title&quot;&gt; &lt;a href=&quot;http://dosprod.blogspot.com/2009/06/my-productions-application-of-choice.html&quot;&gt;&lt;br /&gt;
&lt;/a&gt; &lt;/h3&gt;&lt;a href=&quot;http://2.bp.blogspot.com/_tqD6YA8Kl_A/SiU4PCGepaI/AAAAAAAAABA/HDPa_g4CeII/s1600-h/3dsmax2008logo.jpg&quot; onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5342738363858199970&quot; src=&quot;http://2.bp.blogspot.com/_tqD6YA8Kl_A/SiU4PCGepaI/AAAAAAAAABA/HDPa_g4CeII/s320/3dsmax2008logo.jpg&quot; style=&quot;cursor: pointer; height: 150px; width: 139px;&quot; /&gt;&lt;/a&gt; What is Autodesk 3ds Max?     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3D Studio Max, 3ds Max or Max for short is a high end top of the line, industry standard 3D Production package developed by Autodesk with a full featured tool set offering you whatever you could possibly need for making amazing CGI, visualizations and animations. &lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5342737781300228242&quot; src=&quot;http://1.bp.blogspot.com/_tqD6YA8Kl_A/SiU3tH51cJI/AAAAAAAAAA4/JZisPGIQhVA/s320/autodesk-3ds-max-2009.jpg&quot; style=&quot;cursor: pointer; display: block; height: 320px; margin: 0px auto 10px; text-align: center; width: 250px;&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
3ds Max is one of the most popular and most widely used 3D production packages used in the media industry, gaming industry, construction and architecture, visualizations and much more, ranging from top selling games to blockbuster movies. &lt;br /&gt;
The beauty of 3ds Max is that it allows you to create very appealing content and very rewarding renders with just a little bit of experience with the software which all goes down to its streamlined easy to manage and highly organized and customizable interface. &lt;br /&gt;
3ds Max provides its users that very edge of control and power over their creations without, sucking the fun out of it, and without making the process complex and tedious thanks to its brilliant interface.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://iskills.files.wordpress.com/2008/07/2009-3ds.jpg&quot; onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://iskills.files.wordpress.com/2008/07/2009-3ds.jpg&quot; style=&quot;cursor: pointer; height: 310px; width: 401px;&quot; /&gt;&lt;/a&gt;     Max has come a long way since its release back in 1990, with 12 releases from 1990 to 2009, Max is now more powerful and versatile than ever before now available in 2 version 32-bits which is limited to 4GBs of RAM and 64-bits allowing users to fully utilize their RAM and is expandable from 4GBs onwards, out of the box it offers 2 renderers, Max&#39;s Default Scanline renderer and the high-end Mental Ray renderer (Discreet 3ds Max 6 and later) which is capable of expandability to up to unlimited processing cores, it offers advanced and powerful modeling tools for polygonal, NURBS, spline modeling. It has a very powerful rigging and animation system called Character Studio, and a highly capable physics simulator called Reactor, Max also offers users a particle system called PFlow or Particle Flow which is widely used in making mind blowing visual effects. &lt;br /&gt;
If you ever feel limited by Max&#39;s tool set and features, Max&#39;s offers its users access to MAXScript the software&#39;s own programming language that allows you to fiddle with the under-the-hood components of the software, allowing you to make your own tools, loops, algorithms, particle systems, the possibilities with MAXScript are practically endless the only limit is your imagination and creativity. &lt;br /&gt;
And even if that is not enough to fulfill your production needs the market is full of low profile to high-end plug-ins that either work within Max&#39;s interface or as an external program, some of the most popular ones are from Sitni Sati, they offer an advanced fluid simulator called FumeFX, and a widely used visual effects plug-in called AfterBurn which is used to make realistic explosions.&lt;br /&gt;
&lt;br /&gt;
.........................................................................................................................................................</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/202637710509558745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/04/my-productions-application-of-choice.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/202637710509558745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/202637710509558745'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/04/my-productions-application-of-choice.html' title='My productions application of choice'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_tqD6YA8Kl_A/SiU4PCGepaI/AAAAAAAAABA/HDPa_g4CeII/s72-c/3dsmax2008logo.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-6453205586482353853</id><published>2010-04-23T11:15:00.000-07:00</published><updated>2010-04-23T11:15:31.225-07:00</updated><title type='text'>e-on software , Vue 7</title><content type='html'>&lt;h3 class=&quot;post-title entry-title&quot;&gt;&lt;a href=&quot;http://dosprod.blogspot.com/2009/06/e-on-software-vue-7.html&quot;&gt; &lt;/a&gt; &lt;/h3&gt;&lt;a href=&quot;http://lh3.ggpht.com/_tqD6YA8Kl_A/SktMYkq9i-I/AAAAAAAAAEA/jiI6Jgx9lDI/s1600-h/Dense%20Cumulus%20V2_sha%5B3%5D.jpg&quot;&gt;&lt;img alt=&quot;Dense Cumulus V2_sha&quot; border=&quot;0&quot; height=&quot;240&quot; src=&quot;http://lh4.ggpht.com/_tqD6YA8Kl_A/SktMZJhkx1I/AAAAAAAAAEE/tOAk03abzQY/Dense%20Cumulus%20V2_sha_thumb%5B1%5D.jpg?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;Dense Cumulus V2_sha&quot; width=&quot;344&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
Vue is an advanced, feature rich but easy to use environment creation software, capable of rendering extremely realistic scenes, the way Vue manages environments is indeed a breakthrough, if Vue did not exist then realistic environment creation would still be one of the impossibilities in the field of CGI.&lt;br /&gt;
&lt;a href=&quot;http://lh6.ggpht.com/_tqD6YA8Kl_A/SktMaTyVi6I/AAAAAAAAAEI/oZ23RVXe1DI/s1600-h/holografisk%5B3%5D.jpg&quot;&gt;&lt;img alt=&quot;holografisk&quot; border=&quot;0&quot; height=&quot;223&quot; src=&quot;http://lh6.ggpht.com/_tqD6YA8Kl_A/SktMbPgyXEI/AAAAAAAAAEM/nCaUHYOkNNg/holografisk_thumb%5B1%5D.jpg?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;holografisk&quot; width=&quot;378&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
The unique and efficient way that Vue manages environments is that they bring instancing into play, making it light on the RAM and increasing productivity, in fact this way is so powerful that Vue can render scenes over 50 billion polygons dense, Vue reduces the actual scene to an order of a few thousand polygons in the viewport and when you hit render it brings in the real meat and soul of the environment to life.&lt;br /&gt;
&lt;a href=&quot;http://lh5.ggpht.com/_tqD6YA8Kl_A/SktMb7yiQOI/AAAAAAAAAEQ/QvRedZp8LgQ/s1600-h/Elba-Mattia_Sullini%5B3%5D.jpg&quot;&gt;&lt;img alt=&quot;Elba-Mattia_Sullini&quot; border=&quot;0&quot; height=&quot;222&quot; src=&quot;http://lh3.ggpht.com/_tqD6YA8Kl_A/SktMdcVChhI/AAAAAAAAAEU/xJgdP9AMO78/Elba-Mattia_Sullini_thumb%5B1%5D.jpg?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;Elba-Mattia_Sullini&quot; width=&quot;377&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
Apart from polygons Vue has advanced in many other environmental effects such as volumetric and advanced light rendering, the water rendering that Vue is capable of is just beautiful, volumetric and spectral clouds add a ton of life to the scene and a lighting system that is aware of what time of day you are aiming the scene to be at, not to mention the extremely powerful Ecosystem feature that comes in Vue, that allows you to create very realistic, very dense and highly interactive foliage in your scene you can literally populate&amp;nbsp; forests with it.&lt;br /&gt;
&lt;a href=&quot;http://lh3.ggpht.com/_tqD6YA8Kl_A/SktMdhzx9dI/AAAAAAAAAEY/fY7yHt3gUc4/s1600-h/logo_3dsmax60%5B2%5D.jpg&quot;&gt;&lt;img alt=&quot;logo_3dsmax60&quot; border=&quot;0&quot; height=&quot;66&quot; src=&quot;http://lh6.ggpht.com/_tqD6YA8Kl_A/SktMeQsJXFI/AAAAAAAAAEc/JudP1FOK0s4/logo_3dsmax60_thumb.jpg?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;logo_3dsmax60&quot; width=&quot;64&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://lh3.ggpht.com/_tqD6YA8Kl_A/SktMezlIHUI/AAAAAAAAAEg/eEgWIlmmYo4/s1600-h/logo_cinema4d60%5B5%5D.jpg&quot;&gt;&lt;img alt=&quot;logo_cinema4d60&quot; border=&quot;0&quot; height=&quot;66&quot; src=&quot;http://lh6.ggpht.com/_tqD6YA8Kl_A/SktMftoYrtI/AAAAAAAAAEk/U7QLmC-Jvtw/logo_cinema4d60_thumb%5B1%5D.jpg?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;logo_cinema4d60&quot; width=&quot;64&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://lh5.ggpht.com/_tqD6YA8Kl_A/SktMgDltqhI/AAAAAAAAAEo/_BLUhTftXSk/s1600-h/logo_lightwave60%5B5%5D.jpg&quot;&gt;&lt;img alt=&quot;logo_lightwave60&quot; border=&quot;0&quot; height=&quot;66&quot; src=&quot;http://lh3.ggpht.com/_tqD6YA8Kl_A/SktMgg9du-I/AAAAAAAAAEs/SuNqFWJyGNA/logo_lightwave60_thumb%5B1%5D.jpg?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;logo_lightwave60&quot; width=&quot;64&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://lh3.ggpht.com/_tqD6YA8Kl_A/SktMhCY3TmI/AAAAAAAAAEw/aBU32vRZlkQ/s1600-h/logo_maya60%5B2%5D.jpg&quot;&gt;&lt;img alt=&quot;logo_maya60&quot; border=&quot;0&quot; height=&quot;66&quot; src=&quot;http://lh3.ggpht.com/_tqD6YA8Kl_A/SktMhrv9KjI/AAAAAAAAAE0/ufVSksnoZxg/logo_maya60_thumb.jpg?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;logo_maya60&quot; width=&quot;64&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://lh6.ggpht.com/_tqD6YA8Kl_A/SktMiJhmmXI/AAAAAAAAAE4/3fb_la-WZPY/s1600-h/logo_xsi60%5B2%5D.jpg&quot;&gt;&lt;img alt=&quot;logo_xsi60&quot; border=&quot;0&quot; height=&quot;66&quot; src=&quot;http://lh3.ggpht.com/_tqD6YA8Kl_A/SktMkl-9SBI/AAAAAAAAAE8/_oqFPXSkKKI/logo_xsi60_thumb.jpg?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;logo_xsi60&quot; width=&quot;64&quot; /&gt;&lt;/a&gt;&amp;nbsp; &lt;br /&gt;
Coming to the integration with your favorite 3D application, as of Vue 7 the integration of Vue in conjunction with 3dsmax and Maya has been improved dramatically and has actually become a lot more fun and productive to use, indeed a great upgrade from Vue 6, the integration that Vue 6 had or at least what they called it, was a good way to increase your stress, give you a headache and make your work slower and more painful all at wonderful price of over a 1000 bucks, since that is not the case anymore and Vue integrates into your workflow better than any other software out there, it now acts like a plug-in inside your application giving you all the creation tools without ever leaving the comfort of the native 3D application while at the same time utilizing Vue’s mind blowing rendering system.&lt;br /&gt;
&lt;img height=&quot;232&quot; src=&quot;http://www.e-onsoftware.com/showcase/DayPictures/3455_sha.jpg&quot; width=&quot;333&quot; /&gt;&lt;br /&gt;
Once Vue’s world in integrated with the scene in your 3D application the results can be amazing, Vue uses the Mental Ray rendering engine that comes in Autodesk’s 3D applications, you can control and use lighting and shaders from your application as well as Vue and the best part is that you can populate forests and paint foliage using Vue’s Ecosystem without crashing your system, as the use of Ecosystem&#39;s can lead to a scene as heavy as 10 billion or more polygons, all that can be rendered on a modest system so you won&#39;t go bankrupt buying massive servers to get small jobs done.&lt;br /&gt;
&lt;img height=&quot;230&quot; src=&quot;http://www.e-onsoftware.com/showcase/DayPictures/3454_sha.jpg&quot; width=&quot;339&quot; /&gt; &lt;br /&gt;
Vue is indeed a very powerful piece of software and one can’t disagree that it is in fact a breakthrough in the field of CGI.&lt;br /&gt;
&lt;br /&gt;
.................................................................................................................................................</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/6453205586482353853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/04/e-on-software-vue-7.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/6453205586482353853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/6453205586482353853'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/04/e-on-software-vue-7.html' title='e-on software , Vue 7'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh4.ggpht.com/_tqD6YA8Kl_A/SktMZJhkx1I/AAAAAAAAAEE/tOAk03abzQY/s72-c/Dense%20Cumulus%20V2_sha_thumb%5B1%5D.jpg?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-1642122014561053438</id><published>2010-04-23T11:06:00.000-07:00</published><updated>2010-04-23T11:11:24.336-07:00</updated><title type='text'>New to the world of production?</title><content type='html'>&lt;h3 class=&quot;post-title entry-title&quot;&gt;&lt;a href=&quot;http://dosprod.blogspot.com/2009/06/new-to-world-of-production.html&quot;&gt;&lt;/a&gt; &lt;/h3&gt;&lt;div class=&quot;post-body entry-content&quot;&gt;&lt;link href=&quot;file:///C:%5CUsers%5CAKAY%5CAppData%5CLocal%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_filelist.xml&quot; rel=&quot;File-List&quot;&gt;&lt;/link&gt;&lt;link href=&quot;file:///C:%5CUsers%5CAKAY%5CAppData%5CLocal%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_themedata.thmx&quot; rel=&quot;themeData&quot;&gt;&lt;/link&gt;&lt;link href=&quot;file:///C:%5CUsers%5CAKAY%5CAppData%5CLocal%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_colorschememapping.xml&quot; rel=&quot;colorSchemeMapping&quot;&gt;&lt;/link&gt;&lt;style&gt;
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&lt;/style&gt;  Some common questions that arise in the minds of almost every beginner looking to make a career in production:&lt;br /&gt;
Where should I start? What application to use? And most importantly, what application is the best?&lt;br /&gt;
Now as anyone who has experience in the fields of software and design would say, &quot;There is no one answer to these questions&quot; but what I will help you guys do is to zero in on what suits you guys the best by analyzing your requirements one by one.&lt;br /&gt;
First and foremost I would like to clarify for you people what I mean by &quot;Production&quot;, in the film and entertainment industry a production means the compilation of all the digital content and CGI (computer generated imagery) into a final product, what that product will be is totally up to you, that is if you are working on your own, otherwise such decisions are made by the director of the production studio but as long as that is not the case your are the director , the producer , you have full control over what you want to create and how you want to create.&lt;br /&gt;
Coming to the question of &quot;where to start?” Now to answer this you have to ask yourself a few quick questions, what section of the production pipeline are you aiming to make your career in, here are a few steps of the pipeline:&lt;br /&gt;
· 3D Modeling&lt;br /&gt;
· 3D Animation&lt;br /&gt;
· 2D Animation&lt;br /&gt;
· Compositing&lt;br /&gt;
· Visual effects&lt;br /&gt;
· Video editing&lt;br /&gt;
· Rendering&lt;br /&gt;
This is a very rough sketch of the processes included in production but seeing this you can slim down the production process into 2 parts 3D and 2D , there are many more fields and sub fields that one can specialize in but for now this should get you going, I for one started out as a 3D Modeler and then over time I came across different programs, now if you are into the video editing and compositing side you will not have to deal with 3D at least not as much because in such a case all the video is shot from a real camera or is coming from the guys working in the 3D department , in any case the video is imported into software for refining, that is where you come in as a video editor, compositor or visual effects artist your job will be to add all the sauce and spices to the video, fix any issues and then render the final production.&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;As for a person in the 3D side of production, his job is to model, texture, animate and render and send the raw rendered production to the compositors and video editors, depending on which sub field of 3D you wish to specialize in your jobs may be more or less.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;a href=&quot;http://www.escapestudios.com/assets/cache/maya_logo_bigcrop_w590.jpg&quot; onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot;&gt;&lt;img alt=&quot;Maya Logo&quot; border=&quot;0&quot; src=&quot;http://www.escapestudios.com/assets/cache/maya_logo_bigcrop_w590.jpg&quot; style=&quot;cursor: pointer; height: 57px; width: 118px;&quot; title=&quot;Maya Logo&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.dbd.com.au/images/max2008/max_pb.jpg&quot; onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot;&gt;&lt;img alt=&quot;Max Logo&quot; border=&quot;0&quot; src=&quot;http://www.dbd.com.au/images/max2008/max_pb.jpg&quot; style=&quot;cursor: pointer; height: 57px; width: 121px;&quot; title=&quot;Max Logo&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.graphisoft.com/products/archicad-solutions/c4d_logo.jpg&quot; onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot;&gt;&lt;img alt=&quot;Cinema4D Logo&quot; border=&quot;0&quot; src=&quot;http://www.graphisoft.com/products/archicad-solutions/c4d_logo.jpg&quot; style=&quot;cursor: pointer; height: 59px; width: 67px;&quot; title=&quot;Cinema4D Logo&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.celshader.com/dj/L6Logo-12.jpg&quot; onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot;&gt;&lt;img alt=&quot;Lightwave Logo&quot; border=&quot;0&quot; src=&quot;http://www.celshader.com/dj/L6Logo-12.jpg&quot; style=&quot;cursor: pointer; height: 59px; width: 59px;&quot; title=&quot;Lightwave Logo&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Coming to what application to use and which is better, this again varies from person to person, I personally prefer Autodesk and Adobe software for my work but there is so much out there in the market that a starter might find himself totally lost. For 3D we have countless software, 3ds Max, Maya, Cinema4D, LightWave, Hexagon, Modo, Blender, for 2D image and video editing and creation we have, Photoshop, Corel Draw, After Effects, Premiere, Sony Vegas, Combustion, Fusion , Digital Fusion and the list just goes on and on.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_tqD6YA8Kl_A/SiX0vPsc1hI/AAAAAAAAABI/m9lna9swMkY/s1600-h/MAX+n+Maya.jpg&quot; onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5342945625448961554&quot; src=&quot;http://4.bp.blogspot.com/_tqD6YA8Kl_A/SiX0vPsc1hI/AAAAAAAAABI/m9lna9swMkY/s320/MAX+n+Maya.jpg&quot; style=&quot;cursor: pointer; height: 214px; width: 320px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Most people might say that Maya is better than 3ds Max, or After Effects is better than Digital Fusion and some might even say that if you want to go into the gaming industry you should chose 3dsmax and if you want to go in the Film industry you should chose Maya but let me tell you guys something even though 3ds Max is the most popular when it comes to gaming, at the end of the day you will find that both Maya and 3ds Max can achieve the same results in about the same time, this applies to all the other programs I have mentioned as well as the video editing software, it all goes down to what interface and layout suits you best, in some cases you might have to learn a software due to the requirements of the studio you are working in but once you have a solid hold on one software of its kind then the rest comes by its self, you will just have to familiarize yourself with the new buttons and procedures but it will not take you long to figure out everything because you will be aware how these things actually work under the hood.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Content creation and production is an art in its self, very engaging, very interesting , and very rewarding, just the feeling of all your effort coming to life at render time is enough to keep you going on your path towards superiority in the field.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;a href=&quot;http://lh6.ggpht.com/_tqD6YA8Kl_A/SktK6MACltI/AAAAAAAAAD4/PaYkcmbyaXA/s1600-h/battleship%20fire0063%5B3%5D.png&quot;&gt;&lt;img alt=&quot;Battleship render by AKay&quot; border=&quot;0&quot; height=&quot;226&quot; src=&quot;http://lh6.ggpht.com/_tqD6YA8Kl_A/SktK7fJlKXI/AAAAAAAAAD8/U5f_U8N3Lp8/battleship%20fire0063_thumb%5B1%5D.png?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;Battleship render by AKay&quot; width=&quot;389&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/1642122014561053438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/04/new-to-world-of-production.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/1642122014561053438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/1642122014561053438'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/04/new-to-world-of-production.html' title='New to the world of production?'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_tqD6YA8Kl_A/SiX0vPsc1hI/AAAAAAAAABI/m9lna9swMkY/s72-c/MAX+n+Maya.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-8455317895101177613</id><published>2010-04-23T11:02:00.001-07:00</published><updated>2010-04-23T11:12:07.557-07:00</updated><title type='text'>Zbrush From Pixologic</title><content type='html'>&lt;h3 class=&quot;post-title entry-title&quot;&gt;&lt;a href=&quot;http://dosprod.blogspot.com/2009/06/zbrush-from-pixologic.html&quot;&gt;&lt;br /&gt;
&lt;/a&gt; &lt;/h3&gt;&lt;a href=&quot;http://www.pixologic.com/home.php&quot;&gt;&lt;img src=&quot;http://www.pixologic.com/navigation/pixologic_logo.jpg&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;http://www.pixologic.com/zbrush/trial/&quot;&gt;&lt;img height=&quot;52&quot; src=&quot;http://www.zbrushcentral.com/zbc/zbadds/featured_thumbs/u0000001a142284t071414p0569989-t.jpg&quot; width=&quot;65&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Zbrush a breakthrough indeed, developed by Pixologic it is a must have tool for any digital artist. Zbrush deals with 3D in a totally different perspective and is primarily used as a sculpting software application that allows artist to add mind-blowing amounts of detail to their models.&amp;nbsp; &lt;br /&gt;
&lt;img height=&quot;251&quot; src=&quot;http://www.trinity3d.com/media/digital_tutors/sculpting_in_zbrush_3/sculpting_in_zbrush_3-1.jpg&quot; width=&quot;283&quot; /&gt;&lt;br /&gt;
ZBrush has a 2.5D environment it is not 2D and it is not 3D, it is based on &lt;i&gt;pixols, &lt;/i&gt;a pixol is similar to a pixel but with the added property to depth, this amazing technology allows the software to handle models peaking at millions of polygons and still be able to give real time viewport feed back as the model is edited.&lt;br /&gt;
&lt;a href=&quot;http://lh6.ggpht.com/_tqD6YA8Kl_A/Sidxzj8wzgI/AAAAAAAAACA/HmH_9F_cp0k/s1600-h/Bezerker%20Resize%5B8%5D.jpg&quot;&gt;&lt;img alt=&quot;Bezerker render by AKay&quot; border=&quot;0&quot; height=&quot;309&quot; src=&quot;http://lh4.ggpht.com/_tqD6YA8Kl_A/Sidx0ib-nhI/AAAAAAAAACE/KF2_D3bAlZM/Bezerker%20Resize_thumb%5B6%5D.jpg?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;Bezerker render by AKay&quot; width=&quot;399&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
The main limitation of that arises when using ZBrush is when you have edited your model and it&#39;s time to take it to your 3D application for rendering, the meshes that are produced in ZBrush are so dense and heavy consisting of millions of polygons that the 3D application crashes 8 out of 10 times, to combat this limitation a technique called normal mapping is used, a map with all the depth and height information is calculated by ZBrush and spat out, the map can then be applied to a low res 3D model in the application and get a detail that was made it ZBrush without going through endless crashes.&lt;br /&gt;
&lt;img height=&quot;149&quot; src=&quot;http://www.trinity3d.com/media/pixologic/zbrush3/zbrush3_example1.jpg&quot; width=&quot;191&quot; /&gt;&lt;img src=&quot;http://alternativeto.net/Upload/Screens/a7e01c24-8048-4ab2-87da-0810d9c66e43_2_full.jpg&quot; /&gt;&amp;nbsp; &lt;br /&gt;
ZBrush is also used as a texturing application due to its powerful painting tool set, artist can texture their models in a way similar to coloring in a coloring book, ZBrush automatically makes a map for your model and that can be used for rendering later on.&lt;br /&gt;
&lt;img height=&quot;219&quot; src=&quot;http://img213.imageshack.us/img213/6579/rsmatcapsset2iq1.jpg&quot; width=&quot;305&quot; /&gt;&lt;br /&gt;
ZBrush has support for Wacom tablets and tablets from many other brands, if ZBrush is going to become a part of your workflow then I recommend that you use a tablet as it greatly increases the interactivity and productivity as it has support for pressure.&lt;br /&gt;
Overall ZBrush is an extremely powerful application with powerful painting and sculpting features, but at it end of the day it is even more fun to use and play around with and my personal favorites.&lt;br /&gt;
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&amp;nbsp;.............................................................................................................................................</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/8455317895101177613/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/04/zbrush-from-pixologic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/8455317895101177613'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/8455317895101177613'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/04/zbrush-from-pixologic.html' title='Zbrush From Pixologic'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh4.ggpht.com/_tqD6YA8Kl_A/Sidx0ib-nhI/AAAAAAAAACE/KF2_D3bAlZM/s72-c/Bezerker%20Resize_thumb%5B6%5D.jpg?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4949965267356300385.post-7976343936616685934</id><published>2010-04-23T10:56:00.001-07:00</published><updated>2010-04-23T10:56:48.625-07:00</updated><title type='text'>Programs to extend the tool set of 3ds max and Maya</title><content type='html'>&lt;h3 class=&quot;post-title entry-title&quot;&gt; &lt;a href=&quot;http://dosprod.blogspot.com/2009/06/programs-to-extend-tool-set-of-3dsmax.html&quot;&gt;&lt;/a&gt; &lt;/h3&gt;Have you ever wondered how some of the most highly complex effects in CGI are made? Most of these effects go out of the reach of almost every&lt;em&gt; out of the box&lt;/em&gt; 3D package in the market, so how are these effects achieved? That is a very good question that may arise in one&#39;s mind.&lt;br /&gt;
&lt;a href=&quot;http://lh4.ggpht.com/_tqD6YA8Kl_A/SktMxouaoLI/AAAAAAAAAFA/HQpCvqJOFE4/s1600-h/SkyCrawlers_still_c566-08%5B3%5D.jpg&quot;&gt;&lt;img alt=&quot;SkyCrawlers_still_c566-08&quot; border=&quot;0&quot; height=&quot;215&quot; src=&quot;http://lh4.ggpht.com/_tqD6YA8Kl_A/SktMynpSmeI/AAAAAAAAAFE/7W2b_PgcK9Y/SkyCrawlers_still_c566-08_thumb%5B1%5D.jpg?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;SkyCrawlers_still_c566-08&quot; width=&quot;365&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
The fact is that the 3D packages do not have the specific tool set to perform such activities and that is where the need to extend them becomes apparent, thankfully today’s software market is rich in applications with powerful toolsets to provide just the result one is looking for, these applications are bought separately and work either in sync or through import and export in conjunction to you primary application.&lt;br /&gt;
&lt;img height=&quot;206&quot; src=&quot;http://keichan102.sakura.ne.jp/sblo_files/sky-high-nest/image/meshparticle.jpg&quot; width=&quot;365&quot; /&gt;&lt;br /&gt;
Unlike a plug-in which integrates its self into the application’s interface these applications have a interface of their own, some of the most popular one used in today’s production industry are, &lt;a href=&quot;http://dosprod.blogspot.com/2009/06/e-on-software-vue-7.html&quot; target=&quot;_blank&quot;&gt;Vue&lt;/a&gt; from e-on a French software company, there is &lt;a href=&quot;http://dosprod.blogspot.com/2009/06/realflow-4-form-next-limit.html&quot; target=&quot;_blank&quot;&gt;RealFlow&lt;/a&gt; from NextLimit and &lt;a href=&quot;http://dosprod.blogspot.com/2009/06/zbrush-from-pixologic.html&quot; target=&quot;_blank&quot;&gt;Zbrush&lt;/a&gt; from Pixologic.&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;&lt;a href=&quot;http://dosprod.blogspot.com/2009/06/e-on-software-vue-7.html&quot; target=&quot;_blank&quot;&gt;Vue 7&lt;/a&gt; is an extremely powerful environment creation software capable of handling renders weighing &lt;em&gt;&lt;strong&gt;Billions&lt;/strong&gt;&lt;/em&gt; of polygons. &lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://dosprod.blogspot.com/2009/06/realflow-4-form-next-limit.html&quot; target=&quot;_blank&quot;&gt;RealFlow&lt;/a&gt; is an advance particle and dynamics simulation package. &lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://dosprod.blogspot.com/2009/06/zbrush-from-pixologic.html&quot; target=&quot;_blank&quot;&gt;Zbrush&lt;/a&gt; is a 2.5D sculpting and texturing&amp;nbsp; software , capable of managing tens of millions of polygons. &lt;/li&gt;
&lt;/ol&gt;&lt;img height=&quot;308&quot; src=&quot;http://209.132.96.165/zbc/attachment.php?attachmentid=73577&quot; width=&quot;384&quot; /&gt; &lt;br /&gt;
This massive suite of extension software is often more fun to play with when someone is first starting out, I would say &lt;a href=&quot;http://dosprod.blogspot.com/2009/06/zbrush-from-pixologic.html&quot;&gt;ZBrush&lt;/a&gt; is by far my number one favorite, due to the edge of interactivity it provides in a semi 3D enjoinment, it&#39;s just an awesome experience working with it.</content><link rel='replies' type='application/atom+xml' href='http://informlin.blogspot.com/feeds/7976343936616685934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://informlin.blogspot.com/2010/04/programs-to-extend-tool-set-of-3ds-max.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/7976343936616685934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4949965267356300385/posts/default/7976343936616685934'/><link rel='alternate' type='text/html' href='http://informlin.blogspot.com/2010/04/programs-to-extend-tool-set-of-3ds-max.html' title='Programs to extend the tool set of 3ds max and Maya'/><author><name>Vasu</name><uri>http://www.blogger.com/profile/05363420412464687624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFzJBB0SbJ_9dhruIEa92899fESyxN8REmIFCatOlPB9IjFuVtlwcnyxVOliWevucNIhtou8ue8NMubHyp60VpOac549BMz3YIyuHqPaiDFJNNRvjmCAIMNVG-Ap_4sg/s220/1.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh4.ggpht.com/_tqD6YA8Kl_A/SktMynpSmeI/AAAAAAAAAFE/7W2b_PgcK9Y/s72-c/SkyCrawlers_still_c566-08_thumb%5B1%5D.jpg?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry></feed>