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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;Ck4HR3s-fyp7ImA9WhRRFEk.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658</id><updated>2011-11-27T16:42:16.557-08:00</updated><category term="VFX making n Behind the scene" /><category term="Advanced Photoshop Tutorials" /><category term="3d Max Advanced Tutorials" /><category term="VFX Tutorials" /><category term="Advanced AfterEffect Tutorials - Video" /><title>Hollywood VFX making and Advanced Video Tutorials</title><subtitle type="html">Making OF VFX,Bollywood,Hollywood,Advanced AfterEffect,3D MAX,Photoshop Tutorials</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://hollywoodvfx.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>140</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/KbbR" /><feedburner:info uri="blogspot/kbbr" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DEIDSHkycSp7ImA9WhdXFko.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-5050121766563692076</id><published>2011-08-29T20:54:00.000-07:00</published><updated>2011-08-29T20:56:19.799-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-29T20:56:19.799-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VFX making n Behind the scene" /><title>30 Badass Video Game Cinematics</title><content type="html">&lt;p&gt;No, this article isn’t about teaching you how to create computer  generated content. It’s about enjoying the already created content. We  went out and grabbed all the amazing cinematics we could find and put  them in one giant collection. This collection has something for  everyone, from amazing action scenes to beautiful worlds. You can use it  as inspiration, a ‘little’ break from work or even a replacement for  movie night! &lt;/p&gt; &lt;p&gt;&lt;span id="more-9820"&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt; Some people may find certain things inappropriate or won’t be able  to handle the violence in some of these cinematics. We made sure there  wasn’t any real horror in here, but there’s still a large amount of  blood and violence in some of them. If you don’t want to see this type  of thing, the descriptions below the cinematics may give you somewhat of  an idea of what to expect.&lt;/p&gt; &lt;p&gt;Also make sure to enable 720p or 1080p for Youtube, because it will  enhance the experience even more and allow for full screen viewing. &lt;/p&gt; &lt;h3&gt;&lt;a href="http://www.youtube.com/watch?v=rCoSOvhP8ec&amp;amp;hd=1" target="_blank"&gt;1. Aion&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.youtube.com/watch?v=rCoSOvhP8ec&amp;amp;hd=1" target="_blank"&gt; &lt;img src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/001.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;NCSOFT&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;We start off with a cinematic about the war in the magical world of  Atreia. This action packed trailer shows off the humans fighting against  the Balaur, the protectors of humans that decided to take over control.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.digicpictures.com/#works/game_cinematics?sub=alpha_protocol" target="_blank"&gt;2. Alpha Protocol&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.digicpictures.com/#works/game_cinematics?sub=alpha_protocol" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/002.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Digic Pictures&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;The Russian mafia is coming up the stairs to kill you, because you’re  interrogating a very important guy. What should you do? Well let’s see…&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.youtube.com/watch?v=TcuEqTzRXl4&amp;amp;hd=1" target="_blank"&gt;3. Assassin’s Creed 2&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.youtube.com/watch?v=TcuEqTzRXl4&amp;amp;hd=1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/003.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Digic Pictures&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;Just stunning, stop reading this and start watching the wonderful cinematic. Venice was never this beautiful and action packed!&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.youtube.com/watch?v=1cF-_OwhN_s&amp;amp;hd=1" target="_blank"&gt;4. Assassin’s Creed Brotherhood&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.youtube.com/watch?v=1cF-_OwhN_s&amp;amp;hd=1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/004.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Digic Pictures&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;Same makers, same quality and same level of detail as the cinematic  above. This time we see Rome in all its detail and now we don’t get to  see just one assassin in action, but a whole group. Still not satisfied?  How about a whole plaza full of people, multiple guards getting fought,  horses, beautiful faces and animations?&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://vz3.blur.com/work/detail/batman-arkham#movies/1" target="_blank"&gt;5. Batman: Arkham City Trailer 1&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://vz3.blur.com/work/detail/batman-arkham#movies/1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/005.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Blur Studio&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;We see that the joker is sick as always, but just in a different way.  This time he got locked away in Arkham city from all the good people.  And at the moment he’s controlling the streets with Harley Quinn. Like  always, they’re up to no good.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://vz3.blur.com/work/detail/batman-arkham-city#movies/1" target="_blank"&gt;6. Batman: Arkham City Trailer 2&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://vz3.blur.com/work/detail/batman-arkham-city#movies/1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/006.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Blur Studio&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;When you watch something that is computer generated, you can often  see that it isn’t real. However some computer generated content makes  people doubt if it is real or not, a trailer like this.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://vz3.blur.com/work/detail/bioshock-2#movies/1" target="_blank"&gt;7. Bioshock 2&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://vz3.blur.com/work/detail/bioshock-2#movies/1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/007.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Blur Studio&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;Big Daddy, big sister? What’s going on here? Well a ‘lovely’ girl  lost her ‘nice’ doll and someone jealous, who absolutely wouldn’t hurt  the little girl, tried to steal it. Luckily the big ‘people’ came to the  rescue! Or did they?&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://vz3.blur.com/work/detail/bioshock-" target="_blank"&gt;8. Bioshock Infinite&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://vz3.blur.com/work/detail/bioshock-" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/008.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Blur Studio&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;Guy gets thrown out of a flying building. A flying building that is  part of a beautiful flying city. How cool is a flying city? Enjoy the  view!&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.youtube.com/watch?v=WOmInPDTEQQ&amp;amp;hd=1" target="_blank"&gt;9. Bodycount&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.youtube.com/watch?v=WOmInPDTEQQ&amp;amp;hd=1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/009.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Guildford Studio&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;An enormous guy who’s armed to the teeth, is enjoying a can of  unknown soda. Then suddenly a huge scary object comes from the ground  and all hell breaks loose, at least that’s what we expected.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://vz3.blur.com/work/detail/brink" target="_blank"&gt;10. Brink&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://vz3.blur.com/work/detail/brink" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/010.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Blur Studio&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;Yes, yes, again (big) guys with a lot of (big) guns. Bit of a cliché,  but this time it isn’t all about the action. Well most parts are, but  we also see some free running and all kinds of customization options  along with all the killing.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.youtube.com/watch?v=FIxlDcsLEYk&amp;amp;hd=1" target="_blank"&gt;11. Call of Juarez: The Cartel&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.youtube.com/watch?v=FIxlDcsLEYk&amp;amp;hd=1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/011.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Blur Studio&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;Modern day cowboys! Cowboys used to fight for gold, nowadays they  fight for drugs, money and guns. Pack this all into one cinematic and  like the comment says it “looks badass”!&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.digicpictures.com/#works/game_cinematics?sub=civilization_V" target="_blank"&gt;12. Civilization V&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.digicpictures.com/#works/game_cinematics?sub=civilization_V" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/012.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Digic Pictures&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;He, a mysterious leader, had a dream about “the glorious future of  his people”. In this dream he saw all kinds of wonderful things: from  Vikings to pyramids being built. But there were also bad things: people  suffering from war. This wasn’t a normal dream, this was the future of  his son! Enjoy the dream.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.youtube.com/watch?v=bbM-1uxuRJs&amp;amp;hd=1" target="_blank"&gt;13. Crysis 2&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.youtube.com/watch?v=bbM-1uxuRJs&amp;amp;hd=1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/013.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Crytek&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;Yes, we know this isn’t visually as nice and spectacular as the rest,  but you must look at the whole picture. It’s still nice looking, but  the music adds a lot to the experience. This just shows how important it  is to see everything in a cinematic, not just the visual part.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://vz3.blur.com/work/detail/dantes-inferno#movies/1" target="_blank"&gt;14. Dante’s Inferno Trailer 1&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://vz3.blur.com/work/detail/dantes-inferno#movies/1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/014.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Blur Studio&lt;/span&gt; | Warning: &lt;span style="color:#834350;"&gt;Contains Nudity&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;You are a Templar Knight and your wife gets murdered, what should you  do? 1. Grieve 2. Travel through the nine circles of hell to find her  soul. Of course option 2! Let’s go save your wife’s soul and give our  regards to Lucifer if we see him on the way down.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://vz3.blur.com/work/detail/dantes-superbowl#movies/1" target="_blank"&gt;15. Dante’s Inferno Trailer 2&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://vz3.blur.com/work/detail/dantes-superbowl#movies/1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/015.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Blur Studio&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;Same story as above, but this time shorter and way more action  packed. He doesn’t even wait for a second to strategize, so that he can  successfully save his wife. Nope, he jumps right into it, into hell!&lt;/p&gt;&lt;h3&gt;&lt;a href="http://www.youtube.com/watch?v=9VMxP_GstP8&amp;amp;hd=1" target="_blank"&gt;16. Darksiders: Wrath of War Trailer 1&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.youtube.com/watch?v=9VMxP_GstP8&amp;amp;hd=1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/016.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Digic Pictures&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;Meteor clusters hitting the earth? Hell, Heaven and earth in a  massive war? Yes, but you forgot to ask about the horseman that came to  balance everything out. You are that horseman and you need to take on  hell AND heaven. Like hell alone wasn’t bad enough!&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.youtube.com/watch?v=NzI0O4-kOSk&amp;amp;hd=1" target="_blank"&gt;17. Darksiders: Wrath of War Trailer 2&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.youtube.com/watch?v=NzI0O4-kOSk&amp;amp;hd=1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/017.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Digic Pictures&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;How many times have we seen a hero jump into a huge monster and then  we need to guess what happens next. Even in this collection we get to  see it two times. Why? Because it’s still looks cool and leaves you to  imagine the rest. At least it also has something unique, a horse that  has smoke for hair and feet that leave a trail of fire.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://vz3.blur.com/work/detail/dc-universe-online" target="_blank"&gt;18. DC Universe Online Trailer 1&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://vz3.blur.com/work/detail/dc-universe-online" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/018.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Blur Studio&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;We have already seen Batman and the Joker, but this time all the other meta-humans join them in a enormous fight.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.gametrailers.com/video/fractured-future-dc-universe/710331" target="_blank"&gt;19. DC Universe Online Trailer 2&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.gametrailers.com/video/fractured-future-dc-universe/710331" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/019.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Sony Online Entertainment&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;Upgraded Batman gets betrayed by his ‘friend’ Luthor. He does this by  stealing a box filled with so called exobites, something that gives you  superpowers, and then escapes while leaving Batman with all the bad  guys.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.youtube.com/watch?v=5Old41bsSXU&amp;amp;hd=1" target="_blank"&gt;20. Dead Island&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.youtube.com/watch?v=5Old41bsSXU&amp;amp;hd=1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/020.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Techland&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;This cinematic got a lot of attention from the media, because it was  something different, something fresh. It has its own kind of style and  the whole cinematic is played backwards. Yes backwards! The different  media outlets even played it in the right order, but that made it just a  generic cinematic.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.youtube.com/watch?v=kIPrVB12CK4&amp;amp;hd=1" target="_blank"&gt;21. Deus Ex – Human Revolution&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.youtube.com/watch?v=kIPrVB12CK4&amp;amp;hd=1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/021.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Eidos&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;Where do we start? Everything is just so good: It’s long, has  beautiful animations, beautiful modeling, intriguing story, badass  action, good music, nice special effects, everything! This certainly is  one of our favorites.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.youtube.com/watch?v=jQpwsaLoBAQ&amp;amp;hd=1" target="_blank"&gt;22. Diablo III&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.youtube.com/watch?v=jQpwsaLoBAQ&amp;amp;hd=1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/022.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Blizzard Entertainment&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;A very solid cinematic. This is achieved by two things, first is the  music and the voice. They support the visuals very well. The second  thing is that the visuals consist of beautiful buildings, humans, demons  and much more.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.digicpictures.com/#works/game_cinematics?sub=dragon_age_2" target="_blank"&gt;23. Dragon Age 2&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.digicpictures.com/#works/game_cinematics?sub=dragon_age_2" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/023.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Digic Pictures&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;A pretty standard boss battle, with two super strong ‘guys’ fighting  each other. Everything looks great and it’s a nice cinematic full of  great action. We especially like the ending, where things get spiced up a  little.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://vz3.blur.com/work/detail/dragon-age-origins#movies/1" target="_blank"&gt;24. Dragon Age: Origins&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://vz3.blur.com/work/detail/dragon-age-origins#movies/1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/024.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Blur Studio&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;Same world as in the previous cinematic, and again it’s filled with  action. It isn’t as beautiful as the previous one, but there was a two  year gap between them. It’s interesting to see the differences between  the two, and what can be done better in 2011, then in 2009? Let’s see.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.youtube.com/watch?v=RNFk3KfKXX0&amp;amp;hd=1" target="_blank"&gt;25. Driver: San Francisco&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.youtube.com/watch?v=RNFk3KfKXX0&amp;amp;hd=1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/025.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Ubisoft Reflections&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;High speed chase between a ruthless criminal and the cops, luckily  the ‘hero’ detective comes to the rescue. The art style is a bit  different then we normally see and it’s quite nice. This different art  style combined with the action chase makes it a fun cinematic to watch.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.elderscrolls.com/skyrim/media/videos/announcement-trailer-4/" target="_blank"&gt;26. Elder Scrolls V: Skyrim&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.elderscrolls.com/skyrim/media/videos/announcement-trailer-4/" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/026.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Bethesda Game Studios&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;This time a very short cinematic, but still.. Have you ever seen a  stone dragon? Well we haven’t, and we surely have never seen one breathe  stone shaped fire before. Then there’s the great music and sound, which  makes this cinematic very nice.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.gametrailers.com/video/cinematic-trailer-empire-total/36102" target="_blank"&gt;27. Empire: Total War&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.gametrailers.com/video/cinematic-trailer-empire-total/36102" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/027.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Creative Assembly&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;It’s war, it’s Total war. That’s what the cinematic shows, a total  war. From sea to ground battles, to revolutions. And all this ‘told’  from a general’s viewpoint with excellent visuals.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://vz3.blur.com/work/detail/fable-2#movies/1" target="_blank"&gt;28. Fable II&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://vz3.blur.com/work/detail/fable-2#movies/1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/028.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Blur Studio&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;Come on the journey of this little bird and see the wonderful world  of Fable through a bird’s-eye view. It even reminds us of this line of  text: “I’m like a bird, I only fly away” (Nelly Furtado, I’m like a  bird)&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://vz3.blur.com/work/detail/fable-iii" target="_blank"&gt;29. Fable III&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://vz3.blur.com/work/detail/fable-iii" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/029.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Blur Studio&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;I’m like a chicken, no, that doesn’t sound too good. Well this time  they changed the bird, to a chicken. This chicken escapes from its cage.  From here on out it gets in all kind of funny and bizarre situations.  The visuals are top notch and they make the chicken really feel alive.&lt;/p&gt; &lt;hr /&gt; &lt;h3&gt;&lt;a href="http://www.youtube.com/watch?v=jjdKkgOWqvY&amp;amp;hd=1" target="_blank"&gt;30. Final Fantasy XIII&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt; 	&lt;a href="http://www.youtube.com/watch?v=jjdKkgOWqvY&amp;amp;hd=1" target="_blank"&gt; &lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/030.jpg" /&gt; &lt;/a&gt; &lt;p&gt;&lt;em&gt;Source: &lt;span style="color:#834350;"&gt;Square Enix&lt;/span&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt; &lt;p&gt;To end this part of the collection, we come to something totally  different. No more big guys with big guns, fighting this time. Instead  we get an amazing intro in the magical world of Hydaelyn. Yes, at first  everything seems a little weird, but after a while you’ll wish you were  in this magical place.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-5050121766563692076?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/YSK_0N9NnVjX-FnQ17vV-lIHX0o/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YSK_0N9NnVjX-FnQ17vV-lIHX0o/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/UHVVB2XhiOE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/5050121766563692076/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=5050121766563692076" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/5050121766563692076?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/5050121766563692076?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/UHVVB2XhiOE/30-badass-video-game-cinematics.html" title="30 Badass Video Game Cinematics" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2011/08/30-badass-video-game-cinematics.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEICRH85cCp7ImA9WhdXFko.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-8964514674319326845</id><published>2011-08-29T20:49:00.000-07:00</published><updated>2011-08-29T20:56:05.128-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-29T20:56:05.128-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d Max Advanced Tutorials" /><title>Dynamic Grass Simulation In 3ds Max</title><content type="html">&lt;div class="final_image"&gt;   &lt;h3&gt;Final Product &lt;span&gt;What You'll Be Creating&lt;/span&gt;&lt;/h3&gt;   &lt;div class="final_image_inner"&gt;     &lt;div class="final_non_image"&gt;            &lt;/div&gt;       &lt;/div&gt; &lt;/div&gt;           &lt;p&gt;In this tutorial by author Chandan Kumar, you’ll learn how  to create a dynamic grass simulation in 3D Studio Max. This effect can  be achieved rather quickly using Max’s built in Hair &amp;amp; Fur modifier,  which allows for dynamic interaction between objects, creating a  convincing, realistic result.&lt;/p&gt; &lt;p&gt;&lt;span id="more-9556"&gt;&lt;/span&gt;&lt;/p&gt; &lt;hr /&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-DynamicGrassSimulationIn3dsMax876.m4v"&gt;Video&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt; &lt;/div&gt;  &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in full-screen HD.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-8964514674319326845?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/GGxqk2FAJwSRSmsmQbfWmEnT7UM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GGxqk2FAJwSRSmsmQbfWmEnT7UM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/zRB3jjjkdHQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/8964514674319326845/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=8964514674319326845" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/8964514674319326845?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/8964514674319326845?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/zRB3jjjkdHQ/dynamic-grass-simulation-in-3ds-max.html" title="Dynamic Grass Simulation In 3ds Max" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2011/08/dynamic-grass-simulation-in-3ds-max.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEICRH85cSp7ImA9WhdXFko.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-6403389676213641357</id><published>2011-08-29T20:45:00.000-07:00</published><updated>2011-08-29T20:56:05.129-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-29T20:56:05.129-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d Max Advanced Tutorials" /><title>Create A Detailed City With 3d Studio Max &amp; Ghost Town</title><content type="html">&lt;h1 class="post_title"&gt; &lt;/h1&gt;
&lt;br /&gt;&lt;p&gt;In this tutorial you’ll learn how to build a detailed city in 3d  Studio Max using the Ghost Town plugin. For those of you who are  unaware, Ghost Town is a script that procedurally generates cities and  urban environments in only a few clicks, and features a number of  options. Such as low or high poly buildings, road layouts, vehicles,  trees, facades and an easy to use material and texture system. Let’s  take a look!&lt;/p&gt; &lt;p&gt;&lt;span id="more-10090"&gt;&lt;/span&gt;&lt;/p&gt; &lt;hr /&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-BuildACityWith3dsMaxAndGhostTown857.m4v"&gt;Video&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt; &lt;/div&gt;  &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in full-screen HD.&lt;/p&gt; &lt;hr /&gt; &lt;h2&gt;&lt;strong&gt;&lt;span style="color: rgb(131, 67, 80);"&gt;Quick Guide To The Ghost Town Script&lt;/span&gt;&lt;/strong&gt;&lt;/h2&gt; &lt;p&gt;Hello Everyone,&lt;/p&gt; &lt;p&gt;The main purpose of this guide is to solve some of the confusion  &amp;amp; errors that we will face while using this plug-in, these are as  follows:&lt;/p&gt; &lt;h3&gt;1 – Grid System&lt;/h3&gt; &lt;p&gt;Always remember to build surfaces, geometry or shapes between the  blue &amp;amp; red lines, otherwise the script will not work and will cause  errors in the final output.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/303_Ghost_Town/1.jpg" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;2 – Material Library&lt;/h3&gt; &lt;p&gt;Always remember to update the material library before making a city or any other structure.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/303_Ghost_Town/2.jpg" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;3 – How to start Building?&lt;/h3&gt; &lt;p&gt;While building any city, always remember to draw it using the plugin grid. Then select the shape and click &lt;em&gt;Setup&amp;gt;Build&lt;/em&gt; (here the plug-in will ask you to set the system to metric/cm? Click “yes”.) After this, we’ll finally get the city to build.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/303_Ghost_Town/3.jpg" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;4 – How to add any object to the ObjLibrary?&lt;/h3&gt; &lt;p&gt;To add geometry to your object library, just build your required  geometry on the grid. Select it, then select your required category &amp;gt;  name your geometry &amp;gt; save. After that always update your texture  library before applying it to the current scene.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/303_Ghost_Town/4.jpg" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;5 –  How to add any random texture to your material library?&lt;/h3&gt; &lt;p&gt;Download any texture and click the “Add Texturemaps” button under the  “Materials” section in the plug-in. This will allow you to select and  use your desired texture. After everything is done, always remember to  update the material library or your will receive errors.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/303_Ghost_Town/5.jpg" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;6 –  Below is a common error you’ll face while using Ghost Town&lt;/h3&gt; &lt;p&gt;&lt;em&gt;&amp;gt;Building…
&lt;br /&gt;City number = 2
&lt;br /&gt;Redrawviews=false
&lt;br /&gt;LoPoly=true
&lt;br /&gt; &amp;gt; Starting build…
&lt;br /&gt; &amp;gt; Filtering small faces…
&lt;br /&gt;— Runtime error: EPoly face index out of range:  &amp;lt; 1 or &amp;gt; 0: 1&lt;/em&gt;&lt;/p&gt; &lt;p&gt;To solve this error please update your material library as soon as  you open the plug-in in 3DS Max or you will receive this error.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-6403389676213641357?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/bCRth6Ii6nWoX_zgRiGvmhSEAdI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bCRth6Ii6nWoX_zgRiGvmhSEAdI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/nyakI6MJobA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/6403389676213641357/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=6403389676213641357" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/6403389676213641357?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/6403389676213641357?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/nyakI6MJobA/create-detailed-city-with-3d-studio-max.html" title="Create A Detailed City With 3d Studio Max &amp; Ghost Town" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2011/08/create-detailed-city-with-3d-studio-max.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4ARHg9eyp7ImA9WhZUFU8.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-2341800839819464231</id><published>2011-06-08T02:04:00.000-07:00</published><updated>2011-06-08T02:05:45.663-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-08T02:05:45.663-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VFX making n Behind the scene" /><title>Visal Effects : 100 Years of Inspiration</title><content type="html">&lt;object style="height: 390px; width: 640px;"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LP_hAszQPgk?version=3"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/LP_hAszQPgk?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="390"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-2341800839819464231?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/qIISsWNElV7aScpbZqK5DrZOo0Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qIISsWNElV7aScpbZqK5DrZOo0Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/Lor_oUKO_BY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/2341800839819464231/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=2341800839819464231" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/2341800839819464231?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/2341800839819464231?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/Lor_oUKO_BY/visal-effects-100-years-of-inspiration.html" title="Visal Effects : 100 Years of Inspiration" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2011/06/visal-effects-100-years-of-inspiration.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEIBQHo7fCp7ImA9Wx5aEUk.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-4911797946689251834</id><published>2010-11-07T07:05:00.000-08:00</published><updated>2010-11-07T07:09:11.404-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-07T07:09:11.404-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d Max Advanced Tutorials" /><title>Unlock the Mystery of the Lume Shader in 3DsMax</title><content type="html">&lt;p&gt;In today’s quick-tip tutorial, Chandan Kumar walks us through how to  enable and use the incredibly cool Lume Shader in 3Ds Max. Let’s take a  look!&lt;/p&gt; &lt;p&gt;&lt;span id="more-5553"&gt;&lt;/span&gt;&lt;/p&gt; &lt;hr /&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-UnlockTheMysteryOfLumeToolsIn3DsMax664.flv"&gt;Video 1&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt;  &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in full-screen HD.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-4911797946689251834?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/PlabruwXyp99t9cFlbb_LzxcS48/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PlabruwXyp99t9cFlbb_LzxcS48/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/MSaQvH6dS5Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/4911797946689251834/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=4911797946689251834" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/4911797946689251834?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/4911797946689251834?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/MSaQvH6dS5Y/unlock-mystery-of-lume-shader-in-3dsmax.html" title="Unlock the Mystery of the Lume Shader in 3DsMax" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/11/unlock-mystery-of-lume-shader-in-3dsmax.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcHRH0yeip7ImA9Wx5bFk8.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-6695098512130669713</id><published>2010-11-01T08:03:00.000-07:00</published><updated>2010-11-01T08:07:15.392-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-01T08:07:15.392-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Advanced AfterEffect Tutorials - Video" /><title>Create a Show Opening Using 3Ds Max &amp; After Effects</title><content type="html">&lt;div class="final_image"&gt;   &lt;h3&gt;Final Product &lt;span&gt;What You'll Be Creating&lt;/span&gt;&lt;/h3&gt;   &lt;div class="final_image_inner"&gt;     &lt;div class="final_non_image"&gt;           &lt;/div&gt;       &lt;/div&gt; &lt;/div&gt;           &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;span id="more-5497"&gt;&lt;/span&gt;&lt;/p&gt; &lt;hr /&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-BroadcastQualityShowOpening1205.flv"&gt;Video 1&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt;  &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in full-screen HD.&lt;/p&gt; &lt;hr /&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-BroadcastQualityShowOpening2312.flv"&gt;Video 2&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt;  &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in full-screen HD.&lt;/p&gt; &lt;hr /&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-BroadcastQualityShowOpening3337.flv"&gt;Video 3&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt;  &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in full-screen HD.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-6695098512130669713?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/gYYVduz-0jhv7i-3Hy-D566Mv0s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gYYVduz-0jhv7i-3Hy-D566Mv0s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/9fyoqwhbwpk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/6695098512130669713/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=6695098512130669713" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/6695098512130669713?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/6695098512130669713?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/9fyoqwhbwpk/create-show-opening-using-3ds-max-after.html" title="Create a Show Opening Using 3Ds Max &amp; After Effects" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/11/create-show-opening-using-3ds-max-after.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YESHwzeyp7ImA9WxFaGEo.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-8120490266410436095</id><published>2010-07-23T01:42:00.000-07:00</published><updated>2010-07-23T01:51:49.283-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-23T01:51:49.283-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VFX Tutorials" /><category scheme="http://www.blogger.com/atom/ns#" term="3d Max Advanced Tutorials" /><title>Assembly/Disassembly with Particle Flow in 3Ds Max</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://cgtuts.s3.amazonaws.com/186_Max_PflowAssembly/preview_200px.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 200px;" src="http://cgtuts.s3.amazonaws.com/186_Max_PflowAssembly/preview_200px.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="tutorial_details"&gt;     &lt;h5&gt;Tutorial Details&lt;/h5&gt;     &lt;ul&gt;&lt;li&gt;&lt;strong&gt;Software : &lt;/strong&gt;3Ds Max&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Difficulty: &lt;/strong&gt;Intermediate&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Completion Time: &lt;/strong&gt;1 hour&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Required Script: &lt;/strong&gt;&lt;a href="http://www.scriptspot.com/bobo/mxs5/pflow/pflow__Chunks_Basics.htm" target="_blank"&gt;Via ScriptSpot.com&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div class="final_image"&gt;   &lt;h3&gt;Final Product &lt;span&gt;What You'll Be Creating&lt;/span&gt;&lt;/h3&gt;   &lt;div class="final_image_inner"&gt;     &lt;div class="final_non_image"&gt;       &lt;embed src="http://blip.tv/play/g8M5gezjDwA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="400" width="600"&gt;&lt;/embed&gt;    &lt;/div&gt;   &lt;/div&gt; &lt;/div&gt;           &lt;p&gt;Being creative with the dynamic systems in our 3D applications can  produce stunning, exciting and elegant results. In this tutorial, Sachin  Joshi walks us through one such example using Particle Flow in 3Ds Max,  showing us how to assemble and disassemble objects within your scene.&lt;/p&gt; &lt;p&gt;&lt;span id="more-4162"&gt;&lt;/span&gt;&lt;/p&gt; &lt;hr /&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-AssemblyDisassemblyWithParticleFlowIn3DsMax194.flv"&gt;Video 1&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5gezifgA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="400" width="600"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in full-screen HD.&lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-8120490266410436095?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/WuPSwbRNzLGFbqmi6DONAkZeqQ0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WuPSwbRNzLGFbqmi6DONAkZeqQ0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/yXDq5_6YXNY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/8120490266410436095/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=8120490266410436095" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/8120490266410436095?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/8120490266410436095?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/yXDq5_6YXNY/assemblydisassembly-with-particle-flow.html" title="Assembly/Disassembly with Particle Flow in 3Ds Max" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/07/assemblydisassembly-with-particle-flow.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4MRnY5fSp7ImA9WxFaGEo.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-8119875888790653657</id><published>2010-07-23T01:34:00.000-07:00</published><updated>2010-07-23T01:49:47.825-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-23T01:49:47.825-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d Max Advanced Tutorials" /><title>How to Simulate a Torn Flag Animation using 3ds Max and After Effects – Day 2</title><content type="html">&lt;div class="tutorial_details"&gt;     &lt;h5&gt;Tutorial Details&lt;/h5&gt;     &lt;ul&gt;&lt;li&gt;&lt;strong&gt;Software:&lt;/strong&gt; Autodesk 3D Studio Max&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Difficulty:&lt;/strong&gt; Intermediate&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Completion Time:&lt;/strong&gt; About 1 hour&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Additional Files/ Plugins:&lt;/strong&gt; &lt;a href="http://www.genarts.com/"&gt;Genarts Sapphire for After Effects &lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;In this 3ds Max tutorial you will learn how to generate a torn flag  animation using cloth simulation, and also how to combine all of the  elements, such as the flag, debris, and dust, in order to create to the  final scene in After Effects.&lt;br /&gt;&lt;br /&gt;&lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-HowToSimulateATornFlagAnimationUsing3dsMaxAndAfterEf939.flv"&gt;Video 1&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed style="visibility: visible;" src="http://blip.tv/play/g8M5geKmZwA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="400" width="600"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in full-screen HD.&lt;/p&gt;&lt;br /&gt;  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-8119875888790653657?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/aOwz8LZl1mMAmkJAuv0RvnQJB-w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/aOwz8LZl1mMAmkJAuv0RvnQJB-w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/KxmCo_PAb_g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/8119875888790653657/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=8119875888790653657" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/8119875888790653657?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/8119875888790653657?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/KxmCo_PAb_g/how-to-simulate-torn-flag-animation.html" title="How to Simulate a Torn Flag Animation using 3ds Max and After Effects – Day 2" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/07/how-to-simulate-torn-flag-animation.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4MRnY5fip7ImA9WxFaGEo.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-2160460891119081119</id><published>2010-07-23T01:31:00.000-07:00</published><updated>2010-07-23T01:49:47.826-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-23T01:49:47.826-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d Max Advanced Tutorials" /><title>Quick Tip: Asset Tracking in 3Ds Max</title><content type="html">&lt;div class="tutorial_details"&gt;     &lt;h5&gt;Tutorial Details&lt;/h5&gt;     &lt;ul&gt;&lt;li&gt;&lt;strong&gt;Software: &lt;/strong&gt;3Ds Max&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Difficulty: &lt;/strong&gt;Easy&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Completion Time: &lt;/strong&gt;10 minutes&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Ref/Scene Files: &lt;/strong&gt;None&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div class="final_image"&gt;   &lt;h3&gt;Final Product &lt;span&gt;What You'll Be Creating&lt;/span&gt;&lt;/h3&gt;   &lt;div class="final_image_inner"&gt;       &lt;img src="http://cgtuts.s3.amazonaws.com/187_Max_AssetManagement/Final-Effect.jpg" alt="" /&gt;     &lt;/div&gt; &lt;/div&gt;            &lt;p&gt;If you work with more than one computer, keeping track of textures  and scene files can be a nightmare! In this quick-tip, Benoit Staumont  takes us through his ingenious solution to the problem. Utilising both  Max’s Asset Tracking functionality and some command-line shortcuts,  today’s tutorial shows you one way of managing your files across all of  your Windows PCs.&lt;/p&gt; &lt;p&gt;&lt;span id="more-4173"&gt;&lt;/span&gt;&lt;/p&gt; &lt;hr /&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-QuickTipAssetTrackingIn3DsMax985.flv"&gt;Video 1&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed style="visibility: visible;" src="http://blip.tv/play/g8M5ge2mGAA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="400" width="600"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in full-screen HD.&lt;/p&gt;   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-2160460891119081119?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Ii3__rYubF3IaDoSptf-G_WBpiY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ii3__rYubF3IaDoSptf-G_WBpiY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/GywYnnizgj0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/2160460891119081119/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=2160460891119081119" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/2160460891119081119?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/2160460891119081119?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/GywYnnizgj0/quick-tip-asset-tracking-in-3ds-max.html" title="Quick Tip: Asset Tracking in 3Ds Max" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/07/quick-tip-asset-tracking-in-3ds-max.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4MRnY5fip7ImA9WxFaGEo.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-5393081654094746424</id><published>2010-07-23T01:29:00.000-07:00</published><updated>2010-07-23T01:49:47.826-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-23T01:49:47.826-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d Max Advanced Tutorials" /><title>G.I Rendering Techniques in 3Ds Max</title><content type="html">&lt;div class="tutorial_details"&gt;     &lt;h5&gt;Tutorial Details&lt;/h5&gt;     &lt;ul&gt;&lt;li&gt;&lt;strong&gt;Software: &lt;/strong&gt;3Ds Max&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Difficulty: &lt;/strong&gt;Beginner&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Completion Time: &lt;/strong&gt;1-2 hours&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Scene File: &lt;/strong&gt;&lt;a href="http://cgtuts.s3.amazonaws.com/189_Max_BenTateGI/GI_Test_Scene.zip"&gt;GI_Test_Scene.zip&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div class="final_image"&gt;   &lt;h3&gt;Final Product &lt;span&gt;What You'll Be Creating&lt;/span&gt;&lt;/h3&gt;   &lt;div class="final_image_inner"&gt;       &lt;a target="blank" href="http://cgtuts.s3.amazonaws.com/189_Max_BenTateGI/final_large.jpg" rel="external" title="Click for Large Image"&gt;&lt;img src="http://cgtuts.s3.amazonaws.com/189_Max_BenTateGI/final.jpg" alt="" /&gt;&lt;/a&gt;     &lt;/div&gt; &lt;/div&gt;            &lt;p&gt;Model presentation is a crucial step for every artist when building  their portfolio. In this tutorial, Ben Tate takes us through a few  techniques for creating a global illumination or “clay” render using 3Ds  Max and it’s 3 common render engines – the scanline renderer, Mental  Ray and finally V-Ray. He’ll also look at implementing additional  lights, adding color variation, removing noise, and how to add image  based lighting using HDRI images.&lt;/p&gt; &lt;p&gt;&lt;span id="more-4221"&gt;&lt;/span&gt;&lt;/p&gt; &lt;hr /&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-GIRenderingTechniquesIn3DsMax458.flv"&gt;Video 1&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5ge3bcwA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="400" width="600"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in full-screen HD.&lt;/p&gt; &lt;hr /&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-GIRenderingTechniquesIn3DsMaxPt1370.flv"&gt;Video 2&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5ge3dRQA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="400" width="600"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in full-screen HD.&lt;/p&gt; &lt;hr /&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-GIRenderingTechniquesIn3DsMaxPt3697.flv"&gt;Video 3&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5ge3fVAA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="400" width="600"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in full-screen HD.&lt;/p&gt;    &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-5393081654094746424?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/hOmqsGusI6JysbYfhDcDbJw4YAQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hOmqsGusI6JysbYfhDcDbJw4YAQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/Y9vFUA0-idQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/5393081654094746424/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=5393081654094746424" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/5393081654094746424?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/5393081654094746424?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/Y9vFUA0-idQ/gi-rendering-techniques-in-3ds-max.html" title="G.I Rendering Techniques in 3Ds Max" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/07/gi-rendering-techniques-in-3ds-max.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YEQX06eSp7ImA9WxFaGEo.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-6357698787975963272</id><published>2010-07-23T01:28:00.000-07:00</published><updated>2010-07-23T01:51:40.311-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-23T01:51:40.311-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VFX Tutorials" /><title>The Skateshop’ – A PFTrack, Maya &amp; AE Workflow, Day 2 – Premium Tutorial</title><content type="html">&lt;h5&gt;Tutorial Details&lt;/h5&gt;     &lt;ul&gt;&lt;li&gt;&lt;strong&gt;Software Used: &lt;/strong&gt; Autodesk Maya, Adobe Photoshop&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Difficulty: &lt;/strong&gt;Intermediate/Advanced&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Completion Time: &lt;/strong&gt;1-3 hours&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div class="final_image"&gt;   &lt;h3&gt;Final Product &lt;span&gt;What You'll Be Creating&lt;/span&gt;&lt;/h3&gt;   &lt;div class="final_image_inner"&gt;     &lt;div class="final_non_image"&gt;       &lt;embed src="http://www.youtube.com/v/N7q0c1RW4a4&amp;amp;hl=en_US&amp;amp;fs=1?rel=0&amp;amp;color1=0x5d1719&amp;amp;color2=0xcd311b&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"&gt;&lt;/embed&gt;    &lt;/div&gt;   &lt;/div&gt; &lt;/div&gt;           In the second part of this detailed 3-day Premium tutorial series,  Alvaro Castañeda continues showing the workflow he uses to integrate CG  elements with live action footage – a key aspect of Visual Effects work  ‘The Skateshop’ is an unmissable tutorial for anyone looking to learn a  PFTrack, Maya and Maya Composite&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Breakdown of Day 2&lt;/h3&gt; &lt;p&gt;With the footage tracked, and the skateshop modelled, it’s now time  to move on to first creating the UVs and then texturing our skateshop! &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-6357698787975963272?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/G1akvQVMPFXhbzdO_vAEZwFmVu0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/G1akvQVMPFXhbzdO_vAEZwFmVu0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/Jfw0uFyw7aE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/6357698787975963272/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=6357698787975963272" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/6357698787975963272?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/6357698787975963272?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/Jfw0uFyw7aE/skateshop-pftrack-maya-ae-workflow-day_23.html" title="The Skateshop’ – A PFTrack, Maya &amp; AE Workflow, Day 2 – Premium Tutorial" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/07/skateshop-pftrack-maya-ae-workflow-day_23.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YEQX06eip7ImA9WxFaGEo.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-6026717416694809848</id><published>2010-07-23T01:27:00.000-07:00</published><updated>2010-07-23T01:51:40.312-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-23T01:51:40.312-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VFX Tutorials" /><title>‘The Skateshop’ – A PFTrack, Maya &amp; AE Workflow, Day 1 – Premium Tutorial</title><content type="html">&lt;div class="tut_bottom"&gt;            &lt;div class="tutorial_details"&gt;     &lt;h5&gt;Tutorial Details&lt;/h5&gt;     &lt;ul&gt;&lt;li&gt;&lt;strong&gt;Software Used: &lt;/strong&gt; PFTrack, Autodesk Maya, Adobe After Effects&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Difficulty: &lt;/strong&gt;Intermediate/Advanced&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Completion Time: &lt;/strong&gt;1-3 hours&lt;/li&gt;&lt;/ul&gt;   &lt;/div&gt;             &lt;!-- Social Media --&gt;      &lt;!-- [END] Social Media --&gt;    &lt;/div&gt;   &lt;div class="final_image"&gt;   &lt;h3&gt;Final Product &lt;span&gt;What You'll Be Creating&lt;/span&gt;&lt;/h3&gt;&lt;br /&gt;&lt;h3&gt;Breakdown of Day 1&lt;/h3&gt; &lt;p&gt;Today we’ll start by processing the footage into something we can use  throughout the whole process. We’ll then track the footage, and finish  by importing it into our 3D application to help us build our 3D models.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;  &lt;div class="final_image_inner"&gt;     &lt;div class="final_non_image"&gt;       &lt;embed src="http://www.youtube.com/v/N7q0c1RW4a4&amp;amp;hl=en_US&amp;amp;fs=1?rel=0&amp;amp;color1=0x5d1719&amp;amp;color2=0xcd311b&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"&gt;&lt;/embed&gt;    &lt;/div&gt;   &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-6026717416694809848?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/kHbOKXXM4kXFbBHNNiofQtgZdjo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kHbOKXXM4kXFbBHNNiofQtgZdjo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/9DEac1Rjy1s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/6026717416694809848/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=6026717416694809848" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/6026717416694809848?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/6026717416694809848?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/9DEac1Rjy1s/skateshop-pftrack-maya-ae-workflow-day.html" title="‘The Skateshop’ – A PFTrack, Maya &amp; AE Workflow, Day 1 – Premium Tutorial" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/07/skateshop-pftrack-maya-ae-workflow-day.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8NSH0_eSp7ImA9WxFVEk4.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-7665622049437991194</id><published>2010-06-10T22:23:00.002-07:00</published><updated>2010-06-10T22:24:59.341-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-06-10T22:24:59.341-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d Max Advanced Tutorials" /><title>Create a Cool Looking Ink Effect using FumeFX, 3ds Max, and After Effects</title><content type="html">&lt;div class="final_image"&gt;   &lt;h3&gt;Final Product &lt;span&gt;What You'll Be Creating&lt;/span&gt;&lt;/h3&gt;   &lt;div class="final_image_inner"&gt;     &lt;div class="final_non_image"&gt;       &lt;embed src="http://blip.tv/play/g8M5geLHBAA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="400" width="600"&gt;&lt;/embed&gt;    &lt;/div&gt;   &lt;/div&gt; &lt;/div&gt;           &lt;p&gt;In this tutorial you will learn how to use particles systems with  FumeFX and Krakatoa to create a very cool looking Ink dispersion effect  inside of 3ds Max.  Then, once the effect has been created and rendered,  you will also learn a couple of neat compositing tricks to create the  final video in After Effects.&lt;/p&gt; &lt;p&gt;&lt;span id="more-3142"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CreateAFluidInkEffectUsingFumeFX3dsMaxAndAfterEffects813.flv"&gt;Video  1&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5geKtSQA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="400" width="600"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in  full-screen HD.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-7665622049437991194?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/ecZ8vKz2SSD0gDVBlw6nmkh71uk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ecZ8vKz2SSD0gDVBlw6nmkh71uk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/uoFVPeqVEGE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/7665622049437991194/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=7665622049437991194" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/7665622049437991194?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/7665622049437991194?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/uoFVPeqVEGE/create-cool-looking-ink-effect-using.html" title="Create a Cool Looking Ink Effect using FumeFX, 3ds Max, and After Effects" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/06/create-cool-looking-ink-effect-using.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4BRnw7cSp7ImA9WxFVEk4.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-5828246004986435806</id><published>2010-06-10T22:23:00.001-07:00</published><updated>2010-06-10T22:25:57.209-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-06-10T22:25:57.209-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d Max Advanced Tutorials" /><title>How to Simulate a Torn Flag Animation using 3ds Max and After Effects – Day 1</title><content type="html">&lt;div class="final_image"&gt;   &lt;h3&gt;Final Product &lt;span&gt;What You'll Be Creating&lt;/span&gt;&lt;/h3&gt;   &lt;div class="final_image_inner"&gt;     &lt;div class="final_non_image"&gt;       &lt;embed src="http://blip.tv/play/g8M5geKnGwA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="400" width="600"&gt;&lt;/embed&gt;    &lt;/div&gt;   &lt;/div&gt; &lt;/div&gt;           &lt;p&gt;In this 3ds Max tutorial you will learn how to generate a torn flag  animation using cloth simulation, and also how to combine all of the  elements, such as the flag, debris, and dust, in order to create to the  final scene in After Effects.&lt;/p&gt; &lt;p&gt;&lt;span id="more-3112"&gt;&lt;/span&gt;&lt;/p&gt; &lt;h4&gt;This tutorial is Day 1 in a series – Day 2 Coming Soon...&lt;/h4&gt;  &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-HowToSimulateATornFlagAnimationUsing3dsMaxAndAfterEf806.flv"&gt;Video  1&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5geKmJgA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="400" width="600"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in  full-screen HD.&lt;/p&gt;  &lt;h4&gt;This tutorial is Day 1 in a series – Go to &lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-simulate-a-torn-flag-animation-using-3ds-max-and-after-effects-day-2/"&gt;Day  2&lt;/a&gt;.&lt;/h4&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-5828246004986435806?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/9FjC3OT08_sesBVWZukEC1MoeyI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9FjC3OT08_sesBVWZukEC1MoeyI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/Ri5HeLttP18" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/5828246004986435806/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=5828246004986435806" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/5828246004986435806?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/5828246004986435806?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/Ri5HeLttP18/how-to-simulate-torn-flag-animation.html" title="How to Simulate a Torn Flag Animation using 3ds Max and After Effects – Day 1" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/06/how-to-simulate-torn-flag-animation.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8NQHc-eSp7ImA9WxFVEk4.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-7720423692494458505</id><published>2010-06-10T21:56:00.000-07:00</published><updated>2010-06-10T22:24:51.951-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-06-10T22:24:51.951-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VFX Tutorials" /><title>Composite a 3D object into video footage with Boujou, Maya and After Effects</title><content type="html">&lt;div class="final_image"&gt;   &lt;h3&gt;Final Product &lt;span&gt;What You'll Be Creating&lt;/span&gt;&lt;/h3&gt;   &lt;div class="final_image_inner"&gt;     &lt;div class="final_non_image"&gt;       &lt;embed src="http://blip.tv/play/g8M5gePpQgA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="400" width="600"&gt;&lt;/embed&gt;    &lt;/div&gt;   &lt;/div&gt; &lt;/div&gt;           &lt;p&gt;Matchmoving is a visual effects technique that allows the insertion  of computer graphics into video footage. In this tutorial we’ll start  by taking a look at how we can track our footage using Boujou. We’ll  then jump into Maya and use that tracking information, along with a  custom HDR image, to create and render a 3D object which we can insert  into the scene. We’ll then use After Effects to composite the 3D object  into the original video. The techniques used in this tutorial can be  applied to almost almost all of your 3D integration shots. &lt;/p&gt; &lt;p&gt;&lt;span id="more-3157"&gt;&lt;/span&gt;&lt;/p&gt; &lt;h3&gt;Step 1&lt;/h3&gt; &lt;p&gt;First we need to convert our video into sequence of images so that it  can be read by Maya and Boujou. Open After Effects and go to “File &gt;  Import &gt; File…”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/1.jpg" src="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/1.jpg" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 2&lt;/h3&gt; &lt;p&gt;Navigate to your footage, select it and click “Open” to load the  video into After Effects.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/2.jpg" src="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/2.jpg" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 3&lt;/h3&gt; &lt;p&gt;To create a composition with the same characteristics as our source  footage, just drag the video to the new composition button.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/3.jpg" src="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/3.jpg" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 4&lt;/h3&gt; &lt;p&gt;You should now be able to see the video along with it’s timeline. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/4.jpg" src="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/4.jpg" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 5&lt;/h3&gt; &lt;p&gt;We now need to change our composition’s frame rate to match the frame  rate in Maya. Go to “Composition &gt; Composition Settings…” &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/5.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 6&lt;/h3&gt; &lt;p&gt;As the frame rate for this footage is 30fps, I’m going to set the  frame rate to 30 frames per second and click “Ok”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/6.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 7&lt;/h3&gt; &lt;p&gt;To render the video, go to “Composition &gt; Add to Render Queue”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/7.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 8&lt;/h3&gt; &lt;p&gt;Once the render queue has opened, click on the word “Lossless” in the  output module section.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/8.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 9&lt;/h3&gt; &lt;p&gt;In the output module settings, select “JPEG Sequence” from the  dropdown and then press “OK”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/9.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 10&lt;/h3&gt; &lt;p&gt;Click here to change the name of your rendered image sequence. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/10.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 11&lt;/h3&gt; &lt;p&gt;Select the folder where you want your sequence to be rendered to  (remember that we’re going to be creating a lot of images!) Now change  the name of your video to match this format : “Name of your  video.[####].jpg”. The “.[####]” is extremely important as it ensures  that our images are named sequentially. Also, make sure that you use a  dot and not a under score in the filename, as Maya won’t recognize the  sequence if it is not in the above format.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/11.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 12&lt;/h3&gt; &lt;p&gt;We’re now ready to render the sequence, so click “Render”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/12.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 13&lt;/h3&gt; &lt;p&gt;Open Boujou and click on “Import Sequence”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/13.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 14&lt;/h3&gt; &lt;p&gt;Find the sequence that you rendered with After Effects, select the  first file and click “Open”. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/14.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 15&lt;/h3&gt; &lt;p&gt;Click on “OK”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/15.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 16&lt;/h3&gt; &lt;p&gt; Click on the “Edit Camera” button. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/16.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 17&lt;/h3&gt; &lt;p&gt;We need to make sure that Boujou is working with the same frame rate  as our sequence, so change the frame rate to 30 and click “OK”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/17.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 18&lt;/h3&gt; &lt;p&gt;Click on the “Track Features” button.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/18.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 19&lt;/h3&gt; &lt;p&gt;I usually leave the settings as default, so just make sure “All  frames” is active and click on “Start”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/19.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 20&lt;/h3&gt; &lt;p&gt;Boujou will now start the initial tracking process.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/20.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 21&lt;/h3&gt; &lt;p&gt;Now that Boujou has finished, we have 2-dimensional tracking data for  our shot. However, in order to integrate a 3D object into the footage  we need to calculate the position and rotation of the camera. To begin  this process, click on the “Camera Solve” button. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/21.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 22&lt;/h3&gt; &lt;p&gt;Make sure that “All frames” is active and click on “Start”. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/22.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 23&lt;/h3&gt; &lt;p&gt;Boujou will now start calculating the scene camera’s position and  rotation.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/23.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 24&lt;/h3&gt; &lt;p&gt;Once Boujou has finished tracking, we now need to align our scene to  match the footage. Scroll through the video and select 2 or more points  that lie in a straight line, in this case on the tabletop. These points  will form our X-axis.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/24.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 25&lt;/h3&gt; &lt;p&gt;Click on the “Scene Geometry” button.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/25.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 26&lt;/h3&gt; &lt;p&gt;Click on “Add Coord Frm Hint”. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/26.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 27&lt;/h3&gt; &lt;p&gt;Select the X-axis from the “Type” dropdown and click on “Connect to  Selected”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/27.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 28&lt;/h3&gt; &lt;p&gt;With our X-axis in place, we now need to define at least one other  axis so that Boujou can correctly orient our scene. Close the previous  window and now select 2 or more points that lie in a straight line, but  at 90 degrees to our X-axis. This will be our Z-axis and in this case  travels away from camera across the tabletop. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/28.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 29&lt;/h3&gt; &lt;p&gt;Click on the “Scene Geometry” button.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/29.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 30&lt;/h3&gt; &lt;p&gt;Click on “Add Coord Frm Hint”, select the Z-axis from the “Type”  dropdown and click on “Connect to Selected”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/30.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 31&lt;/h3&gt; &lt;p&gt;If you can confidently select points in order to calculate the  Y-axis, do so and repeat the process as before, making sure to select  the Y-axis from the “Type” dropdown before clicking “Connect to  Selected”. In this scene, we’re unable to select Y-axis points so we’ll  move straight on to the next step.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/31.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 32&lt;/h3&gt; &lt;p&gt; Click on the “Scene Geometry” button, then click “Update Coord.  Frame” and close the window.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/32.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 33&lt;/h3&gt; &lt;p&gt;Activate the “Ground Plane” checkbox in the overlay tab on the  bottom-right of the Boujou window.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/33.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 34&lt;/h3&gt; &lt;p&gt;We can now see the floor plane that has been calculated for our  scene. It should stay in place throughout the video (try scrolling  through the footage to make sure that this is the case.) If it does not  however, repeat steps 24-31 above, choosing different points to orient  your scene. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/34.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 35&lt;/h3&gt; &lt;p&gt;To make sure that our track is correct, we’re going to create some  test objects. Click on the “Add Test Objects” button.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/35.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 36&lt;/h3&gt; &lt;p&gt;Select the object of your preference and close the window, I usually  choose “Ladybird”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/36.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 37&lt;/h3&gt; &lt;p&gt;Play the video to see if the object stays in place throughout. As  with the ground plane overlay, if your object does not sit correctly  within your footage, your scene might not be oriented correctly. If this  is the case you should repeat steps 24-31 above choosing different  points for each axis.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/37.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 38&lt;/h3&gt; &lt;p&gt;We now need to export our tracking information to Maya. To do this,  go to “Export &gt; Export Camera Solve”. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/38.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 39&lt;/h3&gt; &lt;p&gt;Browse to your project folder and choose a filename, change the  export type to “Maya 4+” and then make sure the move type corresponds to  your footage. As this footage was shot using a handheld camera, I’ve  chosen “Moving Camera, Static Scene”. With this done, click “Save”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/39.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 40&lt;/h3&gt; &lt;p&gt;After opening Maya, go to “File &gt; Open” and open the file that we  just exported from Boujou. Your viewport should look similar to this  image.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/40.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 41&lt;/h3&gt; &lt;p&gt;In the menu at the top of the active viewport, go to “Panels &gt;  Perspective &gt; Camera_1_1”. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/41.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 42&lt;/h3&gt; &lt;p&gt;We will now be looking through the matchmoved camera created for us  by Boujou.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/42.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 43&lt;/h3&gt; &lt;p&gt;Go to “Create &gt; Text” and click the option box. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/43.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 44&lt;/h3&gt; &lt;p&gt;Enter your text and use the available options to add bevels to the  text object. Click “Create” when done.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/44.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 45&lt;/h3&gt; &lt;p&gt;As we aligned our scene within Boujou, our new text object should  automatically sit on top of the table in our original footage.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/45.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 46&lt;/h3&gt; &lt;p&gt;Rotate, scale and position the text as desired, making sure that it  remains sitting right on top of the grid.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/46.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 47&lt;/h3&gt; &lt;p&gt;Go to “Window &gt; Rendering Editors &gt; Hypershade”. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/47.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 48&lt;/h3&gt; &lt;p&gt;Select “Create Mental Ray Nodes” from the dropdown on the left, and  click “mia_material_x” in the “Materials” group to create a new  material.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/48.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 49&lt;/h3&gt; &lt;p&gt;With the new material still selected, press “Ctrl-A” to open the  attribute editor and change the diffuse color of your material to your  desired color, in this case a red/orange. We also want to change the  following options : Reflection Color to grey, Reflectivity to 1.000,  Glossiness to 0.350 and Glossy samples to 0.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/49.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 50&lt;/h3&gt; &lt;p&gt;Close the Hypershade. Right click our text object in the viewport and  go to “Assign Existing Material &gt; mia_material_x1″ to apply our new  material to the text.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/50.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 51&lt;/h3&gt; &lt;p&gt;Open the “Render Settings” window.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/51.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 52&lt;/h3&gt; &lt;p&gt;Select “mental ray” from the “Render Using” dropdown. Now change the  following options in the Common tab : Choose a file name prefix (in this  case I have added a folder structure before the name itself to ensure  that the files are saved to the correct location,) change the image  format to TIFF, change the “Frame/Animation ext” to name.#ext, set the  “Start frame” and “End frame” values to match that of your animation,  select “Camera_1_1” from the “Renderable Camera” dropdown, and make sure  that the rendered image size matches that of your footage (in this case  I have selected the HD 1080 preset.) With that done we can now close  the render settings window.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/52.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 53&lt;/h3&gt; &lt;p&gt;We now need to make sure that Maya’s frame rate matches that of our  footage. Go to “Window &gt; Settings/Preferences &gt; Preferences”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/53.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 54&lt;/h3&gt; &lt;p&gt;In the “Settings” category change the time to match that of your  footage. Here I’ve selected “NTSC (30 fps)”. Click “Save” When done.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/54.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 55&lt;/h3&gt; &lt;p&gt;Re-open the Render settings window. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/55.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 56&lt;/h3&gt; &lt;p&gt;In the Quality tab we need to change the following options: set the  “Max Sample Level” to 2, “Multi-pixel Filtering” to “Gauss”, activate  “Jitter”, “Raytracing Reflections” and “Refractions” to 3, “Raytacing  Max Trace Depth” to 6, set “Motion Blur” to “Full” and set the “Motion  Blur By” value to 2.000.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/56.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 57&lt;/h3&gt; &lt;p&gt;Go to the “Indirect Lighting” tab and create an Image Based Lighting  Environment. Then activate “Final Gathering” and change “Accuracy” to  200, “Point Density” to 0.100 and “Secondary Diffuse Bounces” to 2.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/57.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 58&lt;/h3&gt; &lt;p&gt;If the attributes editor isn’t visible, click “Ctrl-A” to activate  it. Click the folder icon next to “Image Name” and browse to your HDRI  file.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/58.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 59&lt;/h3&gt; &lt;p&gt;Go to “Create &gt; Lights &gt; Area Light”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/59.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 60&lt;/h3&gt; &lt;p&gt;Making sure that the light is selected, go to “Panels &gt; Look  Through Selected” in the menu at the top of the active viewport.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/60.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 61&lt;/h3&gt; &lt;p&gt;Position the light so that the shadows cast will match direction of  the shadows in the original footage.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/61.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 62&lt;/h3&gt; &lt;p&gt;Go to the Attributes Editor with the light selected and activate “Use  Ray Trace Shadows”. With this done, change the “Shadows Rays” to 15.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/62.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 63&lt;/h3&gt; &lt;p&gt;With the light still selected go to “Edit &gt; Duplicate”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/63.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 64&lt;/h3&gt; &lt;p&gt;Select the duplicated light and go to “Panels &gt; Look Through  Selected” in the menu at the top of the active viewport.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/64.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 65&lt;/h3&gt; &lt;p&gt;Position the new light at the same height but on the opposite side of  our text. This helps to produce softer shadows in the final render.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/65.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 66&lt;/h3&gt; &lt;p&gt;Go to the attributes editor of the new light and turn off “Use Ray  Trace Shadows”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/66.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 67&lt;/h3&gt; &lt;p&gt;In the active view menu go to “Panels &gt; Perspective &gt;  Camera_1_1”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/67.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 68&lt;/h3&gt; &lt;p&gt;Now we need to create a surface to act as a shadow-catcher. Go to  “Create &gt; Polygon Primitives &gt; Plane”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/68.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 69&lt;/h3&gt; &lt;p&gt;Move and scale the plane so that the shadows of the text will fall  within it’s boundaries.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/69.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 70&lt;/h3&gt; &lt;p&gt;Go to “Window &gt; Rendering Editors &gt; Hypershade”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/70.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 71&lt;/h3&gt; &lt;p&gt;Select “Create Maya Nodes” from the dropdown on the left, and click  the “Use Background” material in the “Surface” group. This material  allows our plane to receive shadows and reflections, but ensures that we  can still successfully composite the final render on top of our  original footage. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/71.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 72&lt;/h3&gt; &lt;p&gt;With our new “Use Background” material selected, go to the attributes  Editor and reduce “Reflectivity” to 0.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/72.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 73&lt;/h3&gt; &lt;p&gt;Apply this material to the plane, by right clicking the plane object  and selecting “Assign Existing Material &gt; UseBackground1″.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/73.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 74&lt;/h3&gt; &lt;p&gt;We’re now going to double-check that our objects sit exactly on top  of the groundplane. In the menu at the top of the active viewport, go to  “Panels &gt; Orthographic &gt; Side”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/74.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 75&lt;/h3&gt; &lt;p&gt; Move the objects into position if required.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/75.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 76&lt;/h3&gt; &lt;p&gt;Go back to the “Camera_1_1” camera.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/76.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 77&lt;/h3&gt; &lt;p&gt;Create a test-render of the scene by clicking the “Render” icon in  the main toolbar.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/77.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 78&lt;/h3&gt; &lt;p&gt;You can see in our render how the object integrates perfectly within  the scene. If the shadows are cut off at this point, close the render  view and scale up your shadow-catcher object. Make sure to do another  test-render to ensure the problem has been fixed.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/78.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 79&lt;/h3&gt; &lt;p&gt;Select the “Rendering” menu from the main toolbar dropdown and go to  “Render &gt; Batch Render” to begin rendering the sequence.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/79.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 80&lt;/h3&gt; &lt;p&gt; When Maya finishes the rendering process jump over to After Effects  and go to “File &gt; Import &gt; File…” .&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/80.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 81&lt;/h3&gt; &lt;p&gt;Navigate to find your newly rendered sequence, select the first frame  and, making sure that the “TIFF Sequence” option is active, click on  “Open”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/81.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 82&lt;/h3&gt; &lt;p&gt;A window asking for the alpha channel will pop up. Select “Straight –  Unmatted” and click “OK” to import the footage along with it’s alpha  channel.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/82.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 83&lt;/h3&gt; &lt;p&gt;We now need to import the original video sequence. Go to “File &gt;  Import &gt; File…”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/83.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 84&lt;/h3&gt; &lt;p&gt;Browse for the sequence of images we initially rendered out from  After Effects, select the first frame and, making sure that the “JPEG  Sequence” option is active, click “Open”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/84.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 85&lt;/h3&gt; &lt;p&gt;You should now see both sequences in the project bin.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/85.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 86&lt;/h3&gt; &lt;p&gt;Drag the .tif sequence we rendered from Maya to the new composition  button.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/86.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 87&lt;/h3&gt; &lt;p&gt;Now drag our original .jpg sequence into the composition we just  created, making sure to position it below the .tif sequence.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/87.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 88&lt;/h3&gt; &lt;p&gt;Our two layers are now composited together in the viewport.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/88.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 89&lt;/h3&gt; &lt;p&gt;If you zoom in, however, you’ll notice that there’s currently a  glitch. This is because whilst the foreground sequence begins on frame  1, the background sequence begins on frame 0. &lt;/p&gt;&lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/89.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 90&lt;/h3&gt; &lt;p&gt;To correct this error, zoom into the time line using the small slider  at the bottom of the screen, and drag the green bar representing our  background sequence 1 frame to the left.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/90.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 91&lt;/h3&gt; &lt;p&gt;With this done, you can now see that the glitch has now disappeared.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/91.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt; &lt;hr /&gt; &lt;h3&gt;Step 92&lt;/h3&gt; &lt;p&gt;All we need to do now is render the video. Go to “Composition &gt;  Add to Render Queue” and set your desired output options.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img original="http://cgtuts.s3.cdn.plus.org/167_Maya_Matchmoving/92.jpg" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" alt=" " /&gt;&lt;/div&gt;  Don’t miss more CG tutorials&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-7720423692494458505?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/llYIwm17voFWyVIPoIUe4EtfDZg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/llYIwm17voFWyVIPoIUe4EtfDZg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/umXjIVsin98" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/7720423692494458505/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=7720423692494458505" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/7720423692494458505?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/7720423692494458505?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/umXjIVsin98/composite-3d-object-into-video-footage.html" title="Composite a 3D object into video footage with Boujou, Maya and After Effects" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/06/composite-3d-object-into-video-footage.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEMBQX0-eCp7ImA9WxFWE0s.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-4944231983497007562</id><published>2010-05-31T21:26:00.001-07:00</published><updated>2010-05-31T21:27:30.350-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-31T21:27:30.350-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d Max Advanced Tutorials" /><title>Model a High Rez Domed Fountain Structure in 3ds Max</title><content type="html">&lt;div class="final_image"&gt;   &lt;h3&gt;Final Product &lt;span&gt;What You'll Be Creating&lt;/span&gt;&lt;/h3&gt;   &lt;div class="final_image_inner"&gt;       &lt;a target="blank" href="http://cgtuts.s3.amazonaws.com/156_Max_Fountain/Preview1000px.jpg" rel="external" title="Click for Large Image"&gt;&lt;img src="http://cgtuts.s3.amazonaws.com/156_Max_Fountain/Preview600px.jpg" alt="" /&gt;&lt;/a&gt;     &lt;/div&gt; &lt;/div&gt;            &lt;p&gt;In this intermediate level modeling tutorial, you will follow Ben  Tate as he demonstrates how to create a deatailed domed structure and  water fountain in 3ds Max. &lt;/p&gt; &lt;p&gt;&lt;span id="more-2885"&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;A combination of both poly modeling and spline modeling techniques  will be used to complete the structure and the water fountain. You will  learn quick and efficient methods to build detailed molding pieces,  utilizing simple extrude and bevel techniques, as well as combining  spline profiles and the lathe modifier, as well as creating and  positioning objects using the Array tool, and applying smoothing groups  to your models.&lt;/p&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-ModelAHighRezStoneFountainIn3dsMax630.flv"&gt;Video  1&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5gdrxXwA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="400"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in  full-screen HD.&lt;/p&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-ModelAHighRezStoneFountainIn3dsMax_b581.flv"&gt;Video  2&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5gdryEQA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="400"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in  full-screen HD.&lt;/p&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-ModelAHighRezStoneFountainIn3dsMax_c935.flv"&gt;Video  3&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5gdryOAA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="400"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in  full-screen HD.&lt;/p&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-ModelAHighRezStoneFountainIn3dsMax_d178.flv"&gt;Video  4&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5gdryVQA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="400"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in  full-screen HD.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-4944231983497007562?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/DOSbhy0cyck0ZDRF2BZTkMxMuw8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DOSbhy0cyck0ZDRF2BZTkMxMuw8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/Ekmi2Rw0MKM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/4944231983497007562/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=4944231983497007562" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/4944231983497007562?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/4944231983497007562?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/Ekmi2Rw0MKM/model-high-rez-domed-fountain-structure_31.html" title="Model a High Rez Domed Fountain Structure in 3ds Max" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/05/model-high-rez-domed-fountain-structure_31.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEMBR347fCp7ImA9WxFWE0s.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-2071756932561558166</id><published>2010-05-31T21:24:00.000-07:00</published><updated>2010-05-31T21:27:36.004-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-31T21:27:36.004-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VFX Tutorials" /><title>Composite A Live Action Jet Flyby – CG Part</title><content type="html">&lt;div class="final_image"&gt;   &lt;h3&gt;Final Product &lt;span&gt;What You'll Be Creating&lt;/span&gt;&lt;/h3&gt;   &lt;div class="final_image_inner"&gt;     &lt;div class="final_non_image"&gt;       &lt;embed src="http://www.youtube.com/v/knLrzOhv0G0&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;color1=0xcc2550&amp;amp;color2=0xe87a9f" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="450"&gt;&lt;/embed&gt;    &lt;/div&gt;   &lt;/div&gt; &lt;/div&gt;           &lt;p&gt;In this 2 Part, 45 minute tutorial we’ll go over the process  involved  with compositing a jet,&lt;br /&gt;&lt;/p&gt;&lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Aetutsplus-JetFlyby1607.flv"&gt;Video 1&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/hJ8Tgd21TgA" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="390"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in  full-screen HD.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-2071756932561558166?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/pGurFS41fhKnNv05geTO1nB9b-4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pGurFS41fhKnNv05geTO1nB9b-4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/zwPwBDnVbbc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/2071756932561558166/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=2071756932561558166" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/2071756932561558166?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/2071756932561558166?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/zwPwBDnVbbc/composite-live-action-jet-flyby-cg-part.html" title="Composite A Live Action Jet Flyby – CG Part" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/05/composite-live-action-jet-flyby-cg-part.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEMBQX0-eSp7ImA9WxFWE0s.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-7844268105913285443</id><published>2010-05-31T21:23:00.000-07:00</published><updated>2010-05-31T21:27:30.351-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-31T21:27:30.351-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d Max Advanced Tutorials" /><title>Quick Tip – An Intro to VRay RT</title><content type="html">&lt;div class="final_image_inner"&gt;       &lt;img src="http://cgtuts.s3.amazonaws.com/000_QuickTips/015_Vray_RT/VrayRT_IntroMAIN.jpg" alt="" /&gt;     &lt;/div&gt;             &lt;p&gt;In this quick tip we will take a beginners look at VrayRT,  examining worflow, and a few basic techniques to get you up and started  with Active Shade rendering.&lt;/p&gt; &lt;p&gt;&lt;span id="more-3072"&gt;&lt;/span&gt;&lt;/p&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-QuickTipAnIntroToVRayRT715.flv"&gt;Video  1&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5geDdHgA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="400"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in  full-screen HD.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-7844268105913285443?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/gY5_J8-4vvj_nlwgH904m9cKYDQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gY5_J8-4vvj_nlwgH904m9cKYDQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/gY5_J8-4vvj_nlwgH904m9cKYDQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gY5_J8-4vvj_nlwgH904m9cKYDQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/wQ7TUhzOaLw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/7844268105913285443/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=7844268105913285443" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/7844268105913285443?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/7844268105913285443?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/wQ7TUhzOaLw/quick-tip-intro-to-vray-rt.html" title="Quick Tip – An Intro to VRay RT" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/05/quick-tip-intro-to-vray-rt.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8BRnc5eip7ImA9WxFXEUg.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-8304238126229260198</id><published>2010-05-17T20:18:00.002-07:00</published><updated>2010-05-17T20:20:57.922-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-17T20:20:57.922-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Advanced AfterEffect Tutorials - Video" /><title>Soak Your Logo With CC Glass</title><content type="html">&lt;h3&gt;Preview&lt;/h3&gt;  &lt;div class="tutorial_image"&gt;&lt;object width="600" height="450"&gt;&lt;a&gt;&lt;param name="movie" value="http://www.youtube.com/v/GDp5VNsvRLU&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;color1=0x402061&amp;amp;color2=0x9461ca"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/GDp5VNsvRLU&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;color1=0x402061&amp;amp;color2=0x9461ca" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="450"&gt;&lt;/embed&gt;&lt;/a&gt;&lt;/object&gt;&lt;/div&gt; &lt;h3&gt;&lt;a&gt;Tutorial&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt;&lt;a&gt;&lt;embed src="http://blip.tv/play/hJ8TgdTuOAA" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="390"&gt;&lt;/embed&gt;&lt;/a&gt;&lt;/div&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Aetutsplus-SoakYourLogo589.flv"&gt;Download  Tutorial .flv&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;File size 44.8MB&lt;/span&gt; &lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-8304238126229260198?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/KiG4-sPKtB6hmGk52mlPEuvoDDY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KiG4-sPKtB6hmGk52mlPEuvoDDY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/KiG4-sPKtB6hmGk52mlPEuvoDDY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KiG4-sPKtB6hmGk52mlPEuvoDDY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/EaVVhnpY0mM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/8304238126229260198/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=8304238126229260198" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/8304238126229260198?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/8304238126229260198?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/EaVVhnpY0mM/soak-your-logo-with-cc-glass.html" title="Soak Your Logo With CC Glass" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/05/soak-your-logo-with-cc-glass.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8BRnc5eyp7ImA9WxFXEUg.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-6764974129736619330</id><published>2010-05-17T20:18:00.001-07:00</published><updated>2010-05-17T20:20:57.923-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-17T20:20:57.923-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Advanced AfterEffect Tutorials - Video" /><title>Quick Tips – Create Your Own Presets</title><content type="html">&lt;h3&gt;QuickTip&lt;/h3&gt; &lt;p&gt;&lt;br /&gt;&lt;a&gt;&lt;/a&gt;&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;a&gt;&lt;embed src="http://blip.tv/play/hJ8TgdyRUAA" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="390"&gt;&lt;/embed&gt;&lt;/a&gt;&lt;/div&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Aetutsplus-WiggleTut608.flv"&gt;Download  Tutorial .flv&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;File size 93.2MB&lt;/span&gt; &lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-6764974129736619330?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/RVLImhtUbLvP75tG7Wnpo1TlpSM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RVLImhtUbLvP75tG7Wnpo1TlpSM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/RVLImhtUbLvP75tG7Wnpo1TlpSM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RVLImhtUbLvP75tG7Wnpo1TlpSM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/3lUSKaVn5EI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/6764974129736619330/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=6764974129736619330" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/6764974129736619330?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/6764974129736619330?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/3lUSKaVn5EI/quick-tips-create-your-own-presets.html" title="Quick Tips – Create Your Own Presets" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/05/quick-tips-create-your-own-presets.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8BRnc5eyp7ImA9WxFXEUg.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-6121854930602318356</id><published>2010-05-17T20:16:00.000-07:00</published><updated>2010-05-17T20:20:57.923-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-17T20:20:57.923-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Advanced AfterEffect Tutorials - Video" /><title>Audio Reactant Time Remapping</title><content type="html">&lt;h3&gt;Preview&lt;/h3&gt;  &lt;div class="tutorial_image"&gt;&lt;object width="600" height="450"&gt;&lt;a&gt;&lt;param name="movie" value="http://www.youtube.com/v/-W_bTo-kfEM&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;color1=0x402061&amp;amp;color2=0x9461ca"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/-W_bTo-kfEM&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;color1=0x402061&amp;amp;color2=0x9461ca" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="450"&gt;&lt;/embed&gt;&lt;/a&gt;&lt;/object&gt;&lt;/div&gt; &lt;h3&gt;&lt;a&gt;Tutorial&lt;/a&gt;&lt;/h3&gt; &lt;div class="tutorial_image"&gt;&lt;a&gt;&lt;embed src="http://blip.tv/play/hJ8Tgd25AAA" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="390"&gt;&lt;/embed&gt;&lt;/a&gt;&lt;/div&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Aetutsplus-TimeRemappingTut281.flv"&gt;Download  Tutorial .flv&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;File size 120MB&lt;/span&gt; &lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-6121854930602318356?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_tJAx9wksaFtZr1-Ccz6VGptABM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_tJAx9wksaFtZr1-Ccz6VGptABM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_tJAx9wksaFtZr1-Ccz6VGptABM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_tJAx9wksaFtZr1-Ccz6VGptABM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/yNS-kGZEyCQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/6121854930602318356/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=6121854930602318356" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/6121854930602318356?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/6121854930602318356?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/yNS-kGZEyCQ/audio-reactant-time-remapping.html" title="Audio Reactant Time Remapping" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/05/audio-reactant-time-remapping.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUAAQXw9eCp7ImA9WxFQEUs.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-6430891769861257439</id><published>2010-05-06T09:29:00.001-07:00</published><updated>2010-05-06T09:35:40.260-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-06T09:35:40.260-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Advanced Photoshop Tutorials" /><title>Fixing Lens Distortion in PhotoshopFixing Lens Distortion in Photoshop</title><content type="html">&lt;p&gt;In this slightly expanded Quick Tip we’re going to take a look at  fixing lens distortion caused by the camera lens. We’re be offering a  quick, ten minute overview of the complete workflow and also  understanding the process of fixing chromatic aberrations and  vignetting.&lt;/p&gt; &lt;p&gt;&lt;span id="more-2626"&gt;&lt;/span&gt;&lt;/p&gt; &lt;hr /&gt; &lt;h2&gt;Watch the Video&lt;/h2&gt; &lt;p&gt;&lt;embed src="http://blip.tv/play/hKxjgduzLAA" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="390"&gt;&lt;/embed&gt;&lt;/p&gt; &lt;hr /&gt; &lt;h2&gt;Topics Covered&lt;/h2&gt; &lt;ul&gt;&lt;li&gt;Using the Lens Correction Filter to fix perspective and distortion&lt;/li&gt;&lt;li&gt;Different options for expanding the edges of your image after fixing  the lens distortion&lt;/li&gt;&lt;li&gt;An overview of the problems caused by Chromatic Aberration and  Vignette&lt;/li&gt;&lt;li&gt;Using a grid to line up your image correctly&lt;/li&gt;&lt;li&gt;Further adjusting your image using Photoshop’s distort tool&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-6430891769861257439?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/fD_8jDexThX1DIr0Gf5_fe_a4v4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fD_8jDexThX1DIr0Gf5_fe_a4v4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/znjzxphOREg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/6430891769861257439/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=6430891769861257439" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/6430891769861257439?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/6430891769861257439?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/znjzxphOREg/fixing-lens-distortion-in.html" title="Fixing Lens Distortion in PhotoshopFixing Lens Distortion in Photoshop" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/05/fixing-lens-distortion-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUAGQnk6eCp7ImA9WxFQEUs.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-2250073393351245086</id><published>2010-05-06T09:24:00.000-07:00</published><updated>2010-05-06T09:35:23.710-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-06T09:35:23.710-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d Max Advanced Tutorials" /><title>Model a High Rez Domed Fountain Structure in 3ds Max</title><content type="html">&lt;div class="final_image"&gt;   &lt;h3&gt;Final Product &lt;span&gt;What You'll Be Creating&lt;/span&gt;&lt;/h3&gt;   &lt;div class="final_image_inner"&gt;       &lt;a target="blank" href="http://cgtuts.s3.amazonaws.com/156_Max_Fountain/Preview1000px.jpg" rel="external" title="Click for Large Image"&gt;&lt;img src="http://cgtuts.s3.amazonaws.com/156_Max_Fountain/Preview600px.jpg" alt="" /&gt;&lt;/a&gt;     &lt;/div&gt; &lt;/div&gt;            &lt;p&gt;In this intermediate level modeling tutorial, you will follow Ben  Tate as he demonstrates how to create a deatailed domed structure and  water fountain in 3ds Max. &lt;/p&gt; &lt;p&gt;&lt;span id="more-2885"&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;A combination of both poly modeling and spline modeling techniques  will be used to complete the structure and the water fountain. You will  learn quick and efficient methods to build detailed molding pieces,  utilizing simple extrude and bevel techniques, as well as combining  spline profiles and the lathe modifier, as well as creating and  positioning objects using the Array tool, and applying smoothing groups  to your models.&lt;/p&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-ModelAHighRezStoneFountainIn3dsMax630.flv"&gt;Video  1&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5gdrxXwA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="400"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in  full-screen HD.&lt;/p&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-ModelAHighRezStoneFountainIn3dsMax_b581.flv"&gt;Video  2&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5gdryEQA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="400"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in  full-screen HD.&lt;/p&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-ModelAHighRezStoneFountainIn3dsMax_c935.flv"&gt;Video  3&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5gdryOAA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="400"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in  full-screen HD.&lt;/p&gt; &lt;div class="download"&gt; &lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-ModelAHighRezStoneFountainIn3dsMax_d178.flv"&gt;Video  4&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;span&gt;Download&lt;/span&gt; &lt;/p&gt;&lt;/div&gt; &lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5gdryVQA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="400"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the ‘Monitor’ icon to view tutorial in  full-screen HD.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-2250073393351245086?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/mw4U-dbM_QJZAWNDK0AV0ehc9TM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mw4U-dbM_QJZAWNDK0AV0ehc9TM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/mw4U-dbM_QJZAWNDK0AV0ehc9TM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mw4U-dbM_QJZAWNDK0AV0ehc9TM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/ZCWzpoVwiaI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/2250073393351245086/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=2250073393351245086" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/2250073393351245086?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/2250073393351245086?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/ZCWzpoVwiaI/model-high-rez-domed-fountain-structure.html" title="Model a High Rez Domed Fountain Structure in 3ds Max" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/05/model-high-rez-domed-fountain-structure.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUAHQHk4cCp7ImA9WxFQEUs.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-316840010710487537</id><published>2010-05-06T09:23:00.000-07:00</published><updated>2010-05-06T09:35:31.738-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-06T09:35:31.738-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VFX Tutorials" /><title>Create Realistic Condensation on Glass with Maya Paint Effects</title><content type="html">&lt;div class="final_image"&gt;   &lt;h3&gt;Final Product &lt;span&gt;What You'll Be Creating&lt;/span&gt;&lt;/h3&gt;   &lt;div class="final_image_inner"&gt;       &lt;a target="blank" href="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/Final%20Effect%20Preview%20%28Hi-Rez%29.jpg" rel="external" title="Click for Large Image"&gt;&lt;img src="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/Final%20Effect%20Preview.jpg" alt="" /&gt;&lt;/a&gt;     &lt;/div&gt; &lt;/div&gt;            &lt;p&gt;&lt;strong&gt;&lt;a href="http://www.tkqlhce.com/click-3485579-10469484" target="_top"&gt;Adobe  Design Premium CS5&lt;/a&gt; software offers you complete creative freedom  without sacrificing precision or quality, whether working in print, web,  interactive, or mobile media.&lt;img src="http://www.lduhtrp.net/image-3485579-10469484" border="0" width="1" height="1" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;In this Maya Quick Tip tutorial, you will  learn how to create realistic looking condensation any object,  specifically cold glass, and then quickly render it for a nice polished  final effect using Maya Paint Effects. &lt;/p&gt; &lt;p&gt;&lt;span id="more-2814"&gt;&lt;/span&gt;&lt;/p&gt; &lt;h3&gt;Step 1&lt;/h3&gt; &lt;p&gt;Model your glass object.  It could be a bottle, window, or anything  that gives you the feeling of coldness.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/01.gif" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/01.gif" alt=" " /&gt;&lt;/div&gt; &lt;h3&gt;Step 2&lt;/h3&gt; &lt;p&gt;Switch to the “Rendering Menu” by pressing “F6″ on your keyboard,  select the object,  and then go to “Paint Effects &gt; Make Paintable”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/02.gif" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/02.gif" alt=" " /&gt;&lt;/div&gt; &lt;h3&gt;Step 3&lt;/h3&gt; &lt;p&gt;Open “Visor” by going to “Window &gt; General Editors &gt; Visor”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/03.gif" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/03.gif" alt=" " /&gt;&lt;/div&gt; &lt;h3&gt;Step 4&lt;/h3&gt; &lt;p&gt;Select “Surface Bubbles” from the list.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/04.gif" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/04.gif" alt=" " /&gt;&lt;/div&gt; &lt;h3&gt;Step 5&lt;/h3&gt; &lt;p&gt;Start drawing the bubbles on the object’s surface.  If the bubbles  direction is reversed, simply undo, select the object, then go to “Edit  NURBS &gt; Reverse Surface Direction”,  or “Normals &gt; Reverse” if the  object is made with Polygons.  Now draw again.  Note: To control the  brush size, press “b” and hold while moving your mouse Left or Right.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/05.gif" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/05.gif" alt=" " /&gt;&lt;/div&gt; &lt;h3&gt;Step 6&lt;/h3&gt; &lt;p&gt;When you have finished drawing your bubbles, you may need to edit the  following properties:  &lt;/p&gt; &lt;div class="post post_inner_article" style="padding-top: 40px;"&gt;&lt;li&gt;Sample Density:  Increases or decreases the bubble density.&lt;/li&gt; &lt;li&gt;Surface Offset: Controls the distance between the object and the  bubbles.&lt;/li&gt; &lt;li&gt;Smoothing: Smooths the bubbles path (underlying curve).&lt;/li&gt; &lt;p&gt;For me, the Density = 0.6, the Surface Offset = -0.010, and the  Smoothing = 10.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/06.gif" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/06.gif" alt=" " /&gt;&lt;/div&gt; &lt;h3&gt;Step 7&lt;/h3&gt; &lt;p&gt;After that you can also add some tiny bubbles to fill in the empty  area.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/07.gif" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/07.gif" alt=" " /&gt;&lt;/div&gt; &lt;h3&gt;Step 8&lt;/h3&gt; &lt;p&gt;Now you can render you scene using “Maya Software” or “Mental Ray”.&lt;/p&gt; &lt;p&gt;For Maya Software Render, adjust the “Specular” and “Depth Shadow”  attributes in the “Attribute Editor”.  This will allow the  “strokeSurfaceBubbles” brush to get a better render.&lt;/p&gt; &lt;p&gt;For Maya Mental Ray Render, convert the Paint Effects to Polygons,  and use “Mia_Material &gt; Glass Presets” for the bubbles on the  surface.  You can use IBL to give reflections too if you like.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/08.gif" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/08.gif" alt=" " /&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/09.gif" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/09.gif" alt=" " /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-316840010710487537?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/aIpRJCFSZkTKWfOYddV9tgPwbZY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/aIpRJCFSZkTKWfOYddV9tgPwbZY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/KbbR/~4/qwaD6YqTFsk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hollywoodvfx.blogspot.com/feeds/316840010710487537/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=9112015523026893658&amp;postID=316840010710487537" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/316840010710487537?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9112015523026893658/posts/default/316840010710487537?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/KbbR/~3/qwaD6YqTFsk/create-realistic-condensation-on-glass.html" title="Create Realistic Condensation on Glass with Maya Paint Effects" /><author><name>Lankanvfx</name><uri>http://www.blogger.com/profile/12657818999344372680</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hollywoodvfx.blogspot.com/2010/05/create-realistic-condensation-on-glass.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4CRXk8eCp7ImA9WxFSGE8.&quot;"><id>tag:blogger.com,1999:blog-9112015523026893658.post-8759513142571507424</id><published>2010-04-20T20:28:00.000-07:00</published><updated>2010-04-20T20:36:04.770-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-20T20:36:04.770-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d Max Advanced Tutorials" /><title>Quick Tip: Simulating Chains using Reactor in 3ds Max</title><content type="html">&lt;div class="final_image"&gt;   &lt;h3&gt;Final Product &lt;span&gt;What You'll Be Creating&lt;/span&gt;&lt;/h3&gt;   &lt;div class="final_image_inner"&gt;     &lt;div class="final_non_image"&gt;       &lt;embed src="http://blip.tv/play/g8M5gdS0ZQA%2Em4v" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="400"&gt;&lt;/embed&gt;    &lt;/div&gt;   &lt;/div&gt; &lt;/div&gt;           &lt;p&gt;&lt;strong&gt;&lt;a href="http://www.tkqlhce.com/click-3485579-10469484" target="_top"&gt;Adobe  Design Premium CS5&lt;/a&gt; software offers you complete creative freedom  without sacrificing precision or quality, whether working in print, web,  interactive, or mobile media.&lt;img src="http://www.lduhtrp.net/image-3485579-10469484" border="0" width="1" height="1" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;In this short tutorial, you will learn how  to simulate chains, necklaces, or pearls using an easy and very  efficient method with reactor in 3ds Max.  After watching this, you will  be able to simulate chains in just a few short seconds, a skill which  can prove to be very useful in countless different situations.&lt;/p&gt; &lt;p&gt;&lt;span id="more-2674"&gt;&lt;/span&gt;&lt;/p&gt; &lt;h3&gt;Step 1&lt;/h3&gt; &lt;p&gt;To make things easier, I have already created a chain and a deflector  cylinder for you, so now let’s just see how to do the simulation. Open  “Chain.max” if you are working with 3ds Max 2010, if not, import  “Chain.obj” into your scene.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/1.jpg" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/1.jpg" alt="" /&gt;&lt;/div&gt; &lt;h3&gt;Step 2&lt;/h3&gt; &lt;p&gt;In the “Front” viewport, create a “Line” along the chain. This “Line”  will be the object that you actually simulate, while the chain is  driven by it using a “Skin” modifier.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/2.jpg" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/2.jpg" alt="" /&gt;&lt;/div&gt; &lt;h3&gt;Step 3&lt;/h3&gt; &lt;p&gt;Select the “Line”. In the “Modify” panel, “Selection” rollout, click  the “Segment” button, and select the existent segment of this spline.  This segment needs to be subdivided to be able to simulate the “Line”  with reactor.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/3.jpg" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/3.jpg" alt="" /&gt;&lt;/div&gt; &lt;h3&gt;Step 4&lt;/h3&gt; &lt;p&gt;In the “Geometry” rollout, set the “Divisions” spinner to ‘40′, and  click the “Divide” button. This operation subdivides the selected  segment by adding the number of vertices specified by the spinner…in  this case ‘40′. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/4.jpg" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/4.jpg" alt="" /&gt;&lt;/div&gt; &lt;h3&gt;Step 5&lt;/h3&gt; &lt;p&gt;In the “Modify” panel, add a “reactor Rope” modifier.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/5.jpg" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/5.jpg" alt="" /&gt;&lt;/div&gt; &lt;h3&gt;Step 6&lt;/h3&gt; &lt;p&gt;In the “Properties” rollout, change the “Rope type” to “Constraint”,  because you don’t need flexibility, and enable “Avoid  Self-Intersections”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/6.jpg" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/6.jpg" alt="" /&gt;&lt;/div&gt; &lt;h3&gt;Step 7&lt;/h3&gt; &lt;p&gt;Select the vertex from the top, and in the “Constraints” rollout,  click the “Fix vertices” button.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/7.jpg" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/7.jpg" alt="" /&gt;&lt;/div&gt; &lt;h3&gt;Step 8&lt;/h3&gt; &lt;p&gt;Now, you need to include these objects into “reactor Collections”, to  be able to simulate them with reactor. With the “Line” selected, go to  “Animation &gt; reactor &gt; Create Object &gt; Rope Collection”. Now  the spline is included in the newly created “Rope Collection”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/8.jpg" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/8.jpg" alt="" /&gt;&lt;/div&gt; &lt;h3&gt;Step 9&lt;/h3&gt; &lt;p&gt;Select the “Cylinder”, and add it to a “Rigid Body Collection”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/9.jpg" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/9.jpg" alt="" /&gt;&lt;/div&gt; &lt;h3&gt;Step 10&lt;/h3&gt; &lt;p&gt;Go to “Animation &gt; reactor &gt; Create Animation”, to create the  animation of this rope. You can also watch the simulation in real-time,  by selecting “Preview Animation”. &lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/10.jpg" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/10.jpg" alt="" /&gt;&lt;/div&gt; &lt;h3&gt;Step 11&lt;/h3&gt; &lt;p&gt; After a few seconds the simulation is done, and the “Line” acts like  a rope. Go to Frame 0, select the Chain and add a “Skin” modifier to  it. In the “Bones” section, click the “Add” button and select the  “Line”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/11.jpg" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/11.jpg" alt="" /&gt;&lt;/div&gt; &lt;h3&gt;Step 12&lt;/h3&gt; &lt;p&gt;Play the animation. Now the chain is animated, and driven by the  “Line”.&lt;/p&gt; &lt;div class="tutorial_image"&gt;&lt;img style="display: inline;" original="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/12.jpg" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/010_Max_ReactorChain/12.jpg" alt="" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9112015523026893658-8759513142571507424?l=hollywoodvfx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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