<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5539339166112531420</id><updated>2024-11-06T10:08:42.148+07:00</updated><category term="Aplikasi Augmented Reality"/><category term="Aplikasi Augmented Reality Android."/><category term="Markerless User Defined Target"/><title type='text'>Lorem Ipsum</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='https://randygusman.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5539339166112531420/posts/default'/><link rel='alternate' type='text/html' href='https://randygusman.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05851045679070775275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5539339166112531420.post-5896122637339503194</id><published>2016-08-27T21:30:00.000+07:00</published><updated>2016-12-04T14:32:31.169+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aplikasi Augmented Reality"/><category scheme="http://www.blogger.com/atom/ns#" term="Aplikasi Augmented Reality Android."/><category scheme="http://www.blogger.com/atom/ns#" term="Markerless User Defined Target"/><title type='text'>Analisis Pemanfaatan Metode Markerless User Defined Target Pada Augmented Reality Sholat Shubuh</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj46nqS3X89dCUOJIBTdfqPZhvNrSS_x-WZFwAOs9c9SSTeP8LRz7_RATg72T0OtXX2t0MP7rgRVtfex8wBy3W6t7CUkGIwSeaV1117IIsHxXXjgglcqZGaNugXsXJIP7oS21mQFRk5by0/s1600/Screenshot_2015-12-13-08-57-13.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj46nqS3X89dCUOJIBTdfqPZhvNrSS_x-WZFwAOs9c9SSTeP8LRz7_RATg72T0OtXX2t0MP7rgRVtfex8wBy3W6t7CUkGIwSeaV1117IIsHxXXjgglcqZGaNugXsXJIP7oS21mQFRk5by0/s320/Screenshot_2015-12-13-08-57-13.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Aplikasi &lt;i&gt;augmented reality&lt;/i&gt; pada umumnya menggunakan &lt;i&gt;marker &lt;/i&gt;khusus untuk menjalankan aplikasi &lt;i&gt;(marker based)&lt;/i&gt;. Penggunaan &lt;i&gt;marker&lt;/i&gt; tersebut membuat aplikasi menjadi ketergantungan, karena aplikasi hanya akan dapat dijalankan jika &lt;i&gt;marker&lt;/i&gt; tersedia. Penelitian ini bertujuan untuk menampilkan objek 3 dimensi pada lingkungan &lt;i&gt;augmented reality&lt;/i&gt; tanpa menggunakan &lt;i&gt;marker&lt;/i&gt; khusus pada perangkat android. Aplikasi dibuat menggunakan metode &lt;i&gt;markerless user defined target &lt;/i&gt;dan melakukan pengujian tentang pemanfaatan metode tersebut menggunakan parameter seperti kontras warna permukaan datar, bentuk objek, jarak, cahaya dan sudut kamera pada saat &lt;i&gt;tracking&lt;/i&gt;. Hasil dari pengujian didapatkan bahwa benda terbaik untuk menampilkan objek 3 dimensi adalah permukaan datar kertas dengan kontras bagus, sudut &lt;i&gt;tracking&lt;/i&gt; 45°, menggunakan sumber cahaya terang yang tidak tegak lurus dengan &lt;i&gt;marker&lt;/i&gt; dan jarak ideal 15 cm sampai 25 cm.&lt;br /&gt;
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&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Kata Kunci&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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Augmented Reality; Markerless; User Defined Target; Android&lt;br /&gt;
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&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Full Text&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Daftar Pustaka&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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Kipper, Gregory dan Rampolla, Joseph. 2013. Augmented Reality: An Emerging Technologies Guide to AR. Elsevier Inc.: Amsterdam.&lt;br /&gt;
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Permata Sari, Irma. dkk. 2014. Evaluasi Kemampuan Sistem Pendeteksian Objek Augmented Reality secara Cloud Recognition. Jurusan Teknik Elektro dan Teknik Informasi Universitas Gadjah Mada. Yogyakarta.&lt;br /&gt;
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Rizki, Yoze. 2007. Markerless Augmented Reality pada Perangkat Android. Jurusan Teknik Elektro Fakultas Teknologi Industri ITS. Surabaya.&lt;br /&gt;
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User Defined Targets.&lt;br /&gt;
https://developer.vuforia.com/library/articles/Training/User-Defined-Targets-Guide.&lt;br /&gt;
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Al-Qarny, Samir bin Riziq, Muhammad. 2007. Sulitkah Shalat Subuh Tepat Waktu? (diterjemahkan oleh Imtihan Asy Syafi&#39;i). Media Zikir: Solo.&lt;br /&gt;
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Badan Standardisasi Nasional. 2000. Konservasi Energi pada Sistem Pencahayaan. SNI 03-6197-2000.&lt;br /&gt;
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&lt;b&gt;Baca Juga&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://bit.ly/panduanbelajarimport&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;Panduan Import Barang dari China&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
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