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&lt;p&gt;&lt;/p&gt;</description><link>http://jeanricardbroek-architect.blogspot.com/</link><managingEditor>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</managingEditor><generator>Blogger</generator><openSearch:totalResults>771</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><image><link>http://jeanricardbroek-architect.blogspot.com/</link><url>http://farm3.static.flickr.com/2031/2050778480_e3752a671c_s.jpg</url><title>Architecture +</title></image><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/blogspot/LLQo" type="application/rss+xml" /><feedburner:emailServiceId>blogspot/LLQo</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-620984343361615907</guid><pubDate>Sat, 04 Jul 2009 18:48:00 +0000</pubDate><atom:updated>2009-07-04T14:48:11.241-04:00</atom:updated><title>BlackfriarsWireframe</title><description>&lt;style type="text/css"&gt;.flickr-photo { border: solid 2px #000000; }.flickr-yourcomment { }.flickr-frame { text-align: left; padding: 3px; }.flickr-caption { font-size: 0.8em; margin-top: 0px; }&lt;/style&gt;&lt;div class="flickr-frame"&gt;	&lt;a href="http://www.flickr.com/photos/ic-beauties/3637033647/" title="photo sharing"&gt;&lt;img src="http://farm3.static.flickr.com/2427/3637033647_2efc2e782a.jpg" class="flickr-photo" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;	&lt;span class="flickr-caption"&gt;&lt;a href="http://www.flickr.com/photos/ic-beauties/3637033647/"&gt;BlackfriarsWireframe&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/ic-beauties/"&gt;Ina Centaur&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;				&lt;p class="flickr-yourcomment"&gt;	&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-620984343361615907?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/A864LalNhEw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/A864LalNhEw/blackfriarswireframe.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/07/blackfriarswireframe.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-6872696357184202914</guid><pubDate>Fri, 03 Jul 2009 14:26:00 +0000</pubDate><atom:updated>2009-07-03T10:45:57.331-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Out of the Box</category><category domain="http://www.blogger.com/atom/ns#">Toolbox</category><category domain="http://www.blogger.com/atom/ns#">Other Worlds</category><category domain="http://www.blogger.com/atom/ns#">OpenSim</category><category domain="http://www.blogger.com/atom/ns#">In The Beginning</category><title>NaviLibrary 2.0  - Fully-functional, 3D web-browser on a Prim</title><description>&lt;object width="450" height="275"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jbkEmWw9krc&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/jbkEmWw9krc&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="450" height="275"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;a preview of a fully-functional, 3D web-browser... A demo for NaviLibrary v2.0 and Awesomium. This demo uses Ogre for Rendering like &lt;a href="http://www.realxtend.org/"&gt;RealXtend&lt;/a&gt; and &lt;a href="http://www.sirikata.com/wiki/index.php?title=Main_Page"&gt;Sirikata&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-6872696357184202914?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/RNtPvYZ59Ks" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/RNtPvYZ59Ks/navilibrary-20-fully-functional-3d-web.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/07/navilibrary-20-fully-functional-3d-web.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-3862263172225859884</guid><pubDate>Wed, 01 Jul 2009 23:37:00 +0000</pubDate><atom:updated>2009-07-01T19:45:13.186-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Toolbox</category><category domain="http://www.blogger.com/atom/ns#">OpenSim</category><category domain="http://www.blogger.com/atom/ns#">In The Beginning</category><title>Using Blender as an Interactive Editor for OpenSim</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://playsign.fi/engine/omvbridge.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 450px; height: 280px;" src="http://playsign.fi/engine/omvbridge.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Early proof of concept by Toni Alatalo, Playsign&lt;br /&gt;&lt;a href="Toni Alatalo, Playsign"&gt;&lt;a href="http://playsign.fi/engine/BlenderOMV"&gt;http://playsign.fi/engine/BlenderOMV&lt;/a&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-3862263172225859884?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/3wypeZzwfvg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/3wypeZzwfvg/using-blender-as-interactive-editor-for.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/07/using-blender-as-interactive-editor-for.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-2282144771977094972</guid><pubDate>Wed, 01 Jul 2009 14:01:00 +0000</pubDate><atom:updated>2009-07-01T10:14:08.743-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Virtual Utopia</category><category domain="http://www.blogger.com/atom/ns#">Best of the Best</category><category domain="http://www.blogger.com/atom/ns#">Talent Abounds</category><title>Avatar hits conventional 3D and IMAX 3D theaters on December 18, 2009.</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://origin.aintitcool.com/images2009/avatarwaterfall.jpg"&gt;&lt;img style="cursor: pointer; width: 449px; height: 336px;" src="http://origin.aintitcool.com/images2009/avatarwaterfall.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is the latest clipped from &lt;a href="http://www.comingsoon.net/news/avatarnews.php?id=56535"&gt;http://www.comingsoon.net/news/avatarnews.ph&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.comingsoon.net/news/avatarnews.php?id=56535"&gt;p?id=56535:&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;"James Camerom screened 24 minutes of his highly-anticipated Avatar at the Cinema Expo in Amsterdam on Tuesday and scooper 'The Insider' witnessed the footage and sent us this exclusive report! The footage utilized the RealD XL Cinema System. The 3D presentation was on a 55-foot screen with nearly 10-foot Lamberts of light, delivering the largest and brightest 3D presentation at Cinema Expo.&lt;br /&gt;&lt;br /&gt;I've just returned from a preview screening of James Cameron's hugely anticipated movie "Avatar" at the Cinema Expo in Amsterdam and I'm still feeling the after effects of this jaw-dropping experience"&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-2282144771977094972?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/SmifRNxJ2ko" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/SmifRNxJ2ko/avatar-hits-conventional-3d-and-imax-3d.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/07/avatar-hits-conventional-3d-and-imax-3d.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-6986746163649091243</guid><pubDate>Wed, 01 Jul 2009 12:48:00 +0000</pubDate><atom:updated>2009-07-01T09:05:44.127-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Virtual Utopia</category><category domain="http://www.blogger.com/atom/ns#">In The Beginning</category><title>Ray Kurzweil on Virtual Worlds - btw -The Eyeware is here Now.</title><description>&lt;script src="http://video.bigthink.com/player.js?height=344&amp;amp;embedCode=lkNzNpOlH_nJ7UFTXrYnZdtlgk6bkKn8&amp;amp;width=516&amp;amp;loadStartTime=1246452320029&amp;amp;autoplay=0"&gt;&lt;/script&gt;&lt;br /&gt;&lt;br /&gt;Clipped from &lt;a href="http://nwn.blogs.com/nwn/2009/07/kurzweil-at-slcc.html"&gt;WWN&lt;/a&gt;:&lt;br /&gt;&lt;h3 class="entry-header"&gt;&lt;/h3&gt;&lt;h3 class="entry-header"&gt;Ray Kurzweil to Keynote This Year's SLCC&lt;/h3&gt;           Here is extraordinary and transformational news: I just got word that &lt;a href="http://www.kurzweilai.net/"&gt;Ray Kurzweil&lt;/a&gt;, the legendary &lt;a href="http://en.wikipedia.org/wiki/Raymond_Kurzweil"&gt;inventor and futurist&lt;/a&gt;, will keynote this year's &lt;a href="http://www.slconvention.org/"&gt;Second Life Community Convention&lt;/a&gt; in San Francisco, speaking on the benefits of virtual environments and virtual reality. "I think Ray Kurzweil’s speech will change the tone of this year's convention compared to previous ones," SLCC director Nexeus Fatale tells me, which is an epic understatement. Among the world's greatest technologists, Kurzweil has often spoke about Second Life in relation to the future of human society, in ways that stretch far beyond how we currently experience it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;And from Rochester , NY&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="editor_controls hide gawkerWidget_editorcontrols gwId_893"&gt;&lt;div class="slurp_dialog control cn_slurp_dialog" style="display: none;"&gt;&lt;form class="slurp_form control cn_slurp_form" method="get"&gt;      &lt;p&gt;Copy this whole post to another site&lt;/p&gt;      &lt;div id="formelements"&gt;       &lt;div class="right"&gt;        &lt;div class="right"&gt;         &lt;button type="submit" class="bttn slurp_bttn slurp_button control cn_slurp_button"&gt;Slurp&lt;/button&gt;         &lt;a class="slurp_cancel control cn_slurp_cancel" href="http://gizmodo.com/5123723/vuzix-wrap-920av-video-sunglasses-feature-see+thru-quantum-optics#"&gt;cancel&lt;/a&gt;        &lt;/div&gt;        &lt;div class="slurp_indicator control cn_slurp_indicator hide right"&gt;&lt;img alt="sending request" src="http://cache-foo.gizmodo.com/gawker/assets/base.v8/img/progressIndicator_roller.gif" style="border: medium none ; margin: 0px; padding-right: 3px;" width="16" height="16" /&gt;&lt;/div&gt;       &lt;/div&gt;       &lt;select class="site_select control cn_slurp_select" name="siteId"&gt;        &lt;option value="-1"&gt;select site&lt;/option&gt;        &lt;option label="advertising" value="43"&gt;advertising&lt;/option&gt; &lt;option label="consumerist" value="31"&gt;consumerist&lt;/option&gt; &lt;option label="deadspin" value="11"&gt;deadspin&lt;/option&gt; &lt;option label="defamer" value="1"&gt;defamer&lt;/option&gt; &lt;option label="fleshbot" value="2"&gt;fleshbot&lt;/option&gt; &lt;option label="gay fleshbot" value="12119"&gt;gay fleshbot&lt;/option&gt; &lt;option label="gawker" value="7"&gt;gawker&lt;/option&gt; &lt;option label="gizmodo" value="4"&gt;gizmodo&lt;/option&gt; &lt;option label="idolator" value="33"&gt;idolator&lt;/option&gt; &lt;option label="io9" value="8"&gt;io9&lt;/option&gt; &lt;option label="jalopnik" value="12"&gt;jalopnik&lt;/option&gt; &lt;option label="jezebel" value="39"&gt;jezebel&lt;/option&gt; &lt;option label="kotaku" value="9"&gt;kotaku&lt;/option&gt; &lt;option label="lifehacker" value="17"&gt;lifehacker&lt;/option&gt; &lt;option label="valleywag" value="34"&gt;valleywag&lt;/option&gt; &lt;option label="artists" value="37"&gt;artists&lt;/option&gt; &lt;option label="gawkershop" value="42"&gt;gawkershop&lt;/option&gt;        &lt;/select&gt;              &lt;input name="op" value="addsitetag" type="hidden"&gt;       &lt;input name="postId" value="5123723" type="hidden"&gt;      &lt;/div&gt;     &lt;/form&gt;    &lt;/div&gt;       &lt;/span&gt;   &lt;div style="position: absolute; right: 0px; margin-top: -20px;"&gt;    &lt;/div&gt;      &lt;!-- google_ad_section_start --&gt;     &lt;p&gt;&lt;img src="http://cache.gawker.com/assets/images/gizmodo/2009/01/wrap2_view1.jpg" style="display: block; float: none; width: 450px; height: 319px;" /&gt;&lt;/p&gt;Blow clipped from &lt;a href="http://gizmodo.com/5123723/vuzix-wrap-920av-video-sunglasses-feature-see+thru-quantum-optics"&gt;Gizmodo&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Vuzix Announces World’s First Fashionable Sunglass-Style Video Eyewear with Revolutionary “See-Thru” Quantum Optics&lt;/p&gt; &lt;p&gt;Provides a 60-inch private video display complete with Virtual Reality and Augmented Reality capabilities and built-in noise-isolating earphones all in less than 3 ounces&lt;/p&gt; &lt;p&gt;Rochester, NY – January 5th, 2009 – Vuzix Corporation is thrilled to announce a ground-breaking addition to the video eyewear market: the Wrap 920AV. As the demand for mobile access to digital entertainment and information skyrockets, Vuzix has once again pushed the envelope. This portable big screen solution with Vuzix’ proprietary Quantum optics technology allows for a “see-thru” video experience in the form of a functional pair of sunglasses and is upgradeable with optional accessories.&lt;/p&gt; &lt;p&gt;The stylish Wrap 920AV functions with any media playing device with a video output and projects a virtual 60-inch screen, as viewed from 9-feet. The state-of-the-art lens technology also allows users for the first time to view 3D video content while seeing and interacting with the real world. This incredible blend of reality and computer generated content will transform the world of portable video while opening up the consumer to previously impossible “location aware” applications. An optional 6-Degree of Freedom tracking sensor and/or Stereo Camera Pair will enable users to upgrade their Wrap 920AV to experience virtual, augmented and mixed reality environments.&lt;/p&gt; &lt;p&gt;“The Wrap 920AV will not just change the portable video industry, but how consumers view and interact with information,” said Vuzix CEO Paul Travers. “From watching a Civil War video reproduction battle reenactment on the actual battleground to walking through the streets of New York City with an animated virtual tour guide, the possibilities are endless,” added Travers.&lt;/p&gt; &lt;p&gt;“As listed in 2008 at the Gartner Emerging Trends and Technologies Roadshow, Augmented Reality promises a paradigm shift in how consumers interact with news, entertainment and information,” said Vuzix Consumer Division Product Manager Ron Haidenger. “The Wrap 920AV is the first product at a consumer price point to deliver this game changing technology to the masses,” added Haidenger.&lt;/p&gt; &lt;p&gt;Additionally, Vuzix will be offering low cost optional prescription lens inserts to provide the perfect solution for consumers wearing prescription eyeglasses. A patent pending electronic Inter-Pupillary Distance system enables eye separation adjustment, ensuring that all users will have an optimal viewing experience. Amazingly, the entire system weighs less than 3 ounces.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;The above is coming soon according to &lt;a style="font-weight: bold;" href="http://www.vuzix.com/"&gt;Vuzix&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;but they just released is this: &lt;br /&gt;&lt;div class="title_page"&gt;&lt;br /&gt;The iWear AV230 XL+ delivers a virtual display equivalent to a 44-inch screen at a very affordable price.&lt;/div&gt;           &lt;br /&gt;&lt;div style="margin: 0pt 0pt 0pt 5px; float: right;"&gt;&lt;img src="http://www.vuzix.com/iwear/_images/icon_av230xl.gif" alt="" border="0" width="272" height="37" /&gt;&lt;/div&gt;                  With unmatched quality and performance, the iWear&lt;br /&gt;&lt;br /&gt;&lt;span class="title_sub"&gt;Plug and play!&lt;/span&gt;           &lt;br /&gt;                     &lt;div style="margin: 0pt 0pt 0pt 0px; float: right;"&gt;&lt;img src="http://www.vuzix.com/iwear/_images/star_3d_video.jpg" alt="" border="0" width="110" height="107" /&gt;&lt;/div&gt; The AV230 XL+ is a wearable display that transforms your small portable video player screen into a personal home theater with a virtual 44-inch screen as viewed from nine feet. Dual displays provide crisp images and vivid colors through optics aligned to military specifications. Worn like regular glasses, the AV230 XL+ includes separate focus adjustments for each eye and removable high-quality stereo earphones. A single removable AA battery affords up to 7 hours of viewing enjoyment. Now with 3D video support! Compatible with all popular formats of 3D stereoscopic video including side-by-side and anaglyph.&lt;br /&gt;&lt;br /&gt;&lt;script language="javascript"&gt;render_product_price();&lt;/script&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Price: $199.95 (USD)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-6986746163649091243?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/TlNNU8prscY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/TlNNU8prscY/ray-kurzweil-on-virtual-worlds.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/07/ray-kurzweil-on-virtual-worlds.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-145926842426062449</guid><pubDate>Tue, 30 Jun 2009 14:25:00 +0000</pubDate><atom:updated>2009-07-01T09:34:48.486-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Out of the Box</category><category domain="http://www.blogger.com/atom/ns#">Geek Talk</category><title>Torque 3D Web Demo</title><description>&lt;object width="450" height="253"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4719531&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=ffffff&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4719531&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=ffffff&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="253"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4719531"&gt;Live Asset Updating - Torque 3D&lt;/a&gt; from &lt;a href="http://vimeo.com/garagegames"&gt;GarageGames&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.In this video, GarageGames showcases the new Live Asset Updating functionality for Torque 3D.&lt;br /&gt;Below clipped from: Ralph Koster's  Website:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;a href="http://www.garagegames.com/products/torque-3d/"&gt;&lt;img class="alignright" style="margin: 10px; width: 87px; height: 79px;" src="http://static.garagegames.com/static/pg/productpages/torque-3d/web-publishing.jpg" alt="" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;"Torque 3D looks to be challenging Unity for the 3d game in a plugin market; check out this feature on their home page:&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;&lt;span&gt;Deploy any Torque 3D project from the World Editor to a web browser in seconds with our web publishing options. Torque 3D supports all major browsers and operating systems, including IE7, FF3, OS X and Chrome. Games perform at 100% native speed, with no performance cost, completely in your browser.&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;span&gt;Both solutions,  of course, require that the plugins that host the native client be widely deployed, which is the biggest challenge. The gap between something like Flash or Javascript, and something like this, is measured in the hundreds of millions of installs. Of course, what&lt;/span&gt;&lt;span&gt; you get for the native renderers in the plugins is desktop quality graphics.&lt;/span&gt;&lt;/p&gt; &lt;span&gt;The push on the other side, of course, is to upgrade the graphics in a form basically native to the browser, so you don’t need a plugin at all, or if you do it’s one you already have (because you visited YouTube once)."&lt;br /&gt;&lt;br /&gt;and fom the last comment by &lt;/span&gt;&lt;cite&gt;&lt;a href="http://www.garagegames.com/" rel="external nofollow" class="url"&gt;Brett Seyler&lt;/a&gt;&lt;/cite&gt; of GarageGames&lt;br /&gt;&lt;span&gt;&lt;br /&gt;" &lt;/span&gt;I agree. No magic bullet exists yet, and I doubt one will appear in the next 12-18 months. I think this is an awkward, but promising transitional period for games one the web / games in the browser. The streaming problem is a big one to tackle technologically, but there are good solutions for that."&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Update:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.onverse.com/web/img/home/world/island/beach.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://www.onverse.com/web/img/home/world/island/beach.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt; Onverse opends its doors:  &lt;a href="http://www.onverse.com/#/Home/"&gt;http://www.onverse.com/#/Home/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-145926842426062449?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/h45ALOCAqRo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/h45ALOCAqRo/torque-3d-web-demo.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/torque-3d-web-demo.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-448076596270422426</guid><pubDate>Tue, 30 Jun 2009 13:34:00 +0000</pubDate><atom:updated>2009-06-30T10:17:35.411-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">OpenSim</category><title>GridHop a  Region Database for OpenSim Hypergrid.</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gridhop.net/gridhopheader.png"&gt;&lt;img style="cursor: pointer; width: 378px; height: 85px;" src="http://www.gridhop.net/gridhopheader.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gridhop.net/cgi/cwick.pl?GridHop"&gt;&lt;/a&gt;&lt;blockquote&gt;&lt;a href="http://www.gridhop.net/cgi/cwick.pl?GridHop"&gt;GridHop&lt;/a&gt; is mainly aimed for use with the clients built-in web browser. The simplest way to access the &lt;a href="http://www.gridhop.net/cgi/cwick.pl?GridHop"&gt;GridHop&lt;/a&gt; interface is to login to your favorite grid or standalone and type the URL &lt;a href="http://gridhop.net/"&gt;http://gridhop.net/&lt;/a&gt; into the chat window. Then just click it from the chat window. That opens the built-in web browser. Here you can browse and search the &lt;a href="http://www.gridhop.net/cgi/cwick.pl?GridHop"&gt;GridHop&lt;/a&gt; database and spot the place you like to visit.&lt;br /&gt;&lt;br /&gt;You use the hypergrid link when the destination is on another grid, the teleport link, when the destination is on the same grid.&lt;br /&gt;&lt;br /&gt;above via: Gridhop.net&lt;br /&gt;&lt;br /&gt;Other sources:&lt;br /&gt;&lt;h1 class="firstHeading"&gt;&lt;a href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"&gt;Public Hypergrid Nodes&lt;br /&gt;&lt;/a&gt;&lt;/h1&gt;The above link is to a list of hypergrid-ready nodes on the OpenSim Wiki that can be used for testing your installation and for linking your world.&lt;br /&gt;&lt;p&gt;&lt;span style="font-style: italic;"&gt;Noted Warning:&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to.  &lt;/p&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-448076596270422426?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/dLss3otLdbg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/dLss3otLdbg/gridhop-region-database-for-opensim.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/gridhop-region-database-for-opensim.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-7069427990446364001</guid><pubDate>Mon, 29 Jun 2009 18:10:00 +0000</pubDate><atom:updated>2009-06-29T14:32:17.678-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Toolbox</category><category domain="http://www.blogger.com/atom/ns#">Other Worlds</category><category domain="http://www.blogger.com/atom/ns#">In The Beginning</category><title>Creating Avatars for Multiple Platforms</title><description>One of the challanges of bringing newbie clients into a virtual world outside Second Life is developing a simple new account &amp; first avatar experiance. OpenSim's Ruth, RealXtend'S default Male. and 3dXplorer's generic 20 something male are all rather disappointing.&lt;br /&gt; &lt;br /&gt;&lt;a href="http://download.evolver.com/files1/product/2/1000000000/a8deb58e-54bb-408b-b7ac-eb366d17f16e.jpg" title="Mylo"&gt;&lt;img src="http://download.evolver.com/files1/product/2/1000000000/a8deb58e-54bb-408b-b7ac-eb366d17f16e.jpg" alt="Mylo" width="320" height="150"&gt;&lt;/a&gt;&lt;br /&gt;Click on the image to enlarge&lt;br /&gt;&lt;br /&gt;&lt;a href="/" title="Mylo2"&gt;&lt;img src="http://download.evolver.com/files1/product/2/1000000000/782d5191-b2c5-4a91-b160-6c48fcd8eb2e.jpg" alt="Mylo2" &gt;&lt;/a&gt;&lt;br /&gt;alternate hair&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-7069427990446364001?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/4lv48fDA3uQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/4lv48fDA3uQ/creating-avatars-for-multiple-platforms.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/creating-avatars-for-multiple-platforms.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-2396411956530802019</guid><pubDate>Sun, 28 Jun 2009 18:42:00 +0000</pubDate><atom:updated>2009-06-28T14:49:01.620-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tools</category><category domain="http://www.blogger.com/atom/ns#">Big Business</category><category domain="http://www.blogger.com/atom/ns#">Second Life</category><title>IBM releases Virtual Wold platform behind the firewall -Sametime3D</title><description>&lt;object width="450" height="365"&gt;&lt;param name="movie" value="http://www.youtube.com/v/qJJWx552lFE&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/qJJWx552lFE&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="450" height="360"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;On June 24th, 2009, IBM announced its first virtual meeting capability for remote, mobile and global teams- Virtual Collaboration for Lotus Sametime. This offering is the result of our research into integrated collaboration tools, a project known as Sametime 3D, which sought to demonstrate the value of integrating virtual world meeting capabilities with existing enterprise applications. Virtual Collaboration for Lotus Sametime (VCS) is an IBM Software Service for Lotus that allows clients to set up and utilize virtual meeting spaces in a secure, behind the firewall configuration. Learn more at: &lt;a href="http://www-01.ibm.com/software/lotus/services/vc4sametime.html"&gt;http://www-01.ibm.com/software/lotus/services/vc4sametime.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-2396411956530802019?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/QwyMah7iVG8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/QwyMah7iVG8/ibm-releases-virtual-wold-platform.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/ibm-releases-virtual-wold-platform.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-8305544741415190133</guid><pubDate>Fri, 26 Jun 2009 10:00:00 +0000</pubDate><atom:updated>2009-06-26T06:58:18.342-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Virtual Utopia</category><category domain="http://www.blogger.com/atom/ns#">In The Beginning</category><title>VR leaves the Cave - Again</title><description>For 40 years Virtual Reality (VR) has not gone mainstream. In 1966: &lt;a href="http://en.wikipedia.org/wiki/Ivan_Sutherland" title="Ivan Sutherland"&gt;Ivan Sutherland&lt;/a&gt; invented the &lt;a href="http://en.wikipedia.org/wiki/Head-mounted_display" title="Head-mounted display"&gt;head-mounted display&lt;/a&gt; suggesting it was a window into a virtual world.  VR has been a nich market used by those with R&amp;amp;D budgets, Intel, IBM, the Defense Industry and the  NSF.   It just never caught on and entered the mass market through at least 3 Gartner hype cycles and even product introductions.   Yesturday 1989 - the Mattel Power Glove. Today - the Wii controller, Tomarrow - Microsoft Natal?.&lt;br /&gt;&lt;br /&gt;Virtual Worlds or MMOG have been around as long, since the 80s.&lt;br /&gt;&lt;br /&gt;Now the hype is Augmented Reality but remember it was 16 years ago, 1992: when &lt;a href="http://www.ece.unm.edu/morenews/profile_caudell.html" class="external text" title="http://www.ece.unm.edu/morenews/profile_caudell.html" rel="nofollow"&gt;Tom Caudell&lt;/a&gt; coined the phrase Augmented Reality while at &lt;a href="http://en.wikipedia.org/wiki/Boeing" title="Boeing"&gt;Boeing&lt;/a&gt; helping workers assemble cables into aircraft. The idea has been there, even the technology and yes the Best programmers and scientists have been onboard, but........ That Killer App still illudes.&lt;br /&gt;&lt;br /&gt;Below snipped from:&lt;a href="http://www.wired.com/gadgetlab/2009/06/3d-conferencing/"&gt; Wired, By Priya Ganapati, June 18, 2009 &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h1&gt;&lt;span style="font-size:130%;"&gt;&lt;/span&gt;&lt;/h1&gt;&lt;blockquote&gt;&lt;h1&gt;&lt;span style="font-size:130%;"&gt;3D Conferencing System Allows for Virtual Light Saber Duels&lt;/span&gt;&lt;/h1&gt;                                           &lt;div class="entry"&gt;     &lt;p&gt;&lt;img style="width: 398px; height: 299px;" class="alignnone size-full wp-image-19359" title="3d-camera-setup" src="http://www.wired.com/images_blogs/gadgetlab/2009/06/3d-camera-setup.jpg" alt="3d-camera-setup" /&gt;&lt;/p&gt; &lt;p&gt;Researchers at the University of Illinois at Urbana-Champaign and Intel have created a system that can support collaborative physical activities from different geographical locations.&lt;/p&gt; &lt;p&gt;“We can capture motions of the human body in real time and bring them together on a big screen,” says Ahsan Arefin, a doctoral student currently involved with the project.&lt;/p&gt; &lt;p&gt;The project called ‘Tele-immersive Environment for Everybody’ or &lt;a href="http://cairo.cs.uiuc.edu/projects/teleimmersion/" target="_blank"&gt;TEEVE&lt;/a&gt; hooks up two off-the-shelf 3D cameras to a PC with a Firewire port. A gateway server at each site sends and receives the different video streams using standard compression techniques. A renderer is used to project the virtual interactions on a big screen monitor, creating a real-time virtual 3D effect. It’s like web conferencing, but with a virtual reality twist.&lt;/p&gt;The idea has applications beyond gaming. It can be used in business, sports and medicine, says Arefin. An experiment by the University had two dancers from different locations dancing together on a large screen.&lt;p&gt;Arefin says TEEVE can work on PCs with high-end Intel processors.&lt;/p&gt; &lt;p&gt;“Our goal is to make the system portable and easily deployable because of its use of off-the-shelf components,” he says.&lt;/p&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div class="entry"&gt;&lt;p&gt;&lt;/p&gt;        &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-8305544741415190133?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/ibBmOvFnhaQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/ibBmOvFnhaQ/vr-leaves-cave-again.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/vr-leaves-cave-again.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-1866251623627928754</guid><pubDate>Thu, 25 Jun 2009 15:10:00 +0000</pubDate><atom:updated>2009-06-25T11:52:20.570-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Second Life</category><title>SnowGlobe &amp; HTTP texture</title><description>&lt;h2&gt; &lt;span class="mw-headline"&gt; &lt;/span&gt;&lt;/h2&gt;&lt;blockquote&gt;&lt;h2&gt;&lt;span style="font-weight: normal;font-size:85%;" &gt;Clipped from the &lt;a href="http://wiki.secondlife.com/wiki/HTTP_Texture"&gt;SL wiki&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="mw-headline"&gt;&lt;/span&gt;&lt;/h2&gt;&lt;h2&gt;&lt;span class="mw-headline"&gt;Objective of the http-texture Project &lt;/span&gt;&lt;/h2&gt; &lt;p&gt;The initial idea of the project is to allow the viewer to point to any image file of any format anywhere on the internet, pull it using the http protocol and use it as a regular texture anywhere textures are used. &lt;/p&gt;&lt;p&gt;This involves a bunch of moving (and new) parts: &lt;/p&gt; &lt;ul&gt;&lt;li&gt; Using any file format as textures (instead of just j2c) &lt;/li&gt;&lt;li&gt; Pulling image files using HTTP (instead of UDP) &lt;/li&gt;&lt;li&gt; &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Getting resources from any host (instead of just the LL asset server) &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;This is a rather ambitious and wide ranging change. As of today (March 24th, 2009), the main plumbing has been implemented with the following caveats: &lt;/p&gt; &lt;ul&gt;&lt;li&gt; Only jpeg images are supported as another file format &lt;/li&gt;&lt;li&gt; Such images must be loaded at once (no progressive rendering yet) &lt;/li&gt;&lt;li&gt; Except for jpegs specified with an "http://" URLs, all other images are still using the old fashion protocol &lt;/li&gt;&lt;li&gt; There are still quite a bit of crashes here and there... Don't use such a build for your regular SL activities (search for bugs logged against &lt;i&gt;http-texture branch&lt;/i&gt; in PJIRA for more info) &lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Quick Thoughts:  &lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;Imagine the implications:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Freeing up the LL servers from storing, retrieving, cashing, &amp;amp; sending textures/ OH and those nasty adult textures, we dont do them.&lt;/li&gt;&lt;/ul&gt;and&lt;br /&gt;&lt;ul&gt;&lt;li&gt;those pesky IP rights issues. take down notices.&lt;/li&gt;&lt;/ul&gt;and&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Working in China. Iran, and Australia is easier if &lt;span style="font-style: italic;"&gt;The Powers That Be&lt;/span&gt; can block your offensive textures and not our game, our &lt;span style="font-style: italic;"&gt;product offering&lt;/span&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;~woot~     I can hear the boardroom presentation of this now.&lt;br /&gt;&lt;br /&gt;OH  better yet&lt;br /&gt;&lt;br /&gt;More $$ for "The Lab" as well.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;New SaaS products.. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Sell asset services, like land.  Imagine all content creators becoming responsible for their own Rez times/level of service. &lt;/li&gt;&lt;/ul&gt;How about?&lt;br /&gt;&lt;ul&gt;&lt;li&gt;You can pay extra (a new Premium Content Creator account)  to have LL serve/store assets for you&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;or&lt;ul&gt;&lt;li&gt;Don't pay up and  content creators (IP owners) can always just get and pay for their own asset server(s).&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Ballgame changed.....  Pay for it to come out, not 10L to go in...&lt;br /&gt;&lt;br /&gt;Maybe... We will see.&lt;/div&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-1866251623627928754?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/uBNH4w0sErc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/uBNH4w0sErc/snowglobe-http-texture.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/snowglobe-http-texture.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-4816714388240287065</guid><pubDate>Thu, 25 Jun 2009 12:59:00 +0000</pubDate><atom:updated>2009-06-25T09:53:49.535-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Kodac</category><category domain="http://www.blogger.com/atom/ns#">Out of the Box</category><category domain="http://www.blogger.com/atom/ns#">Big Business</category><category domain="http://www.blogger.com/atom/ns#">Xerox</category><category domain="http://www.blogger.com/atom/ns#">Second Life</category><category domain="http://www.blogger.com/atom/ns#">3D Web</category><category domain="http://www.blogger.com/atom/ns#">Geek Talk</category><category domain="http://www.blogger.com/atom/ns#">In The Beginning</category><title>Into the Deep end of the Pool</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.scalfcollectibles.com/Photos/Film_Kodacolor_620_med.jpg"&gt;&lt;img style="cursor: pointer; width: 360px; height: 286px;" src="http://www.scalfcollectibles.com/Photos/Film_Kodacolor_620_med.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We have been exploring and talking to many people "outside the box"  lately.  Being that I am located in a US city that &lt;span style="font-style: italic;"&gt;was &lt;/span&gt;once the Silicon Valley of the 60s, residents here have a hard understanding  just how important it is to think outside the box.&lt;br /&gt;&lt;br /&gt;Kodak just retired Kodachrome(tm) and If there ever was a poster child  for those that can't think out of the box and see how technology can change a whole landscape this would be it.&lt;br /&gt;&lt;br /&gt;We have been posting clips and snip on&lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;a href="http://jeanricard.tumblr.com/"&gt;&lt;span style="color: rgb(255, 0, 0);font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;~woot~&lt;/span&gt;&lt;/span&gt;  &lt;/a&gt;the past few days, most would not interest readers here who have a different focus, but there is one thing I will share...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;Intel: &lt;/span&gt;&lt;span style="font-size:100%;"&gt;The people with the worst graphics chips&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;object width="425" height="344"&gt;&lt;/object&gt;, giving a place to ATI and Nvidia is no sleeping giant, nor have they failed to date to capitalize on their research like another "High Tech" company from this city did after they invented Ethernet, the mouse &amp;amp; yes the desktop metaphor.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://acypher.com/wwid/Chapters/05SmallStar2.jpg"&gt;&lt;img style="cursor: pointer; width: 357px; height: 282px;" src="http://acypher.com/wwid/Chapters/05SmallStar2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Intel acquired and now owns Havok, and acquired another group "Offset" and it's team&lt;/span&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;span style="font-weight: bold;"&gt;, I believe in 2008,  Since then, they have been making great progress on a game (still codenamed “Project Offset”).&lt;br /&gt;&lt;br /&gt;Just "a game" maybe modest as I look at it:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5KH7Wbi0clo&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/5KH7Wbi0clo&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;It supports Collada, as do many games now, but it has simultaneous real time games editing and play (think Second Life) and yes they have just a few resources to make 3D work. Here is a link to their features page:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.projectoffset.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=53&amp;amp;Itemid=5"&gt;http://www.projectoffset.com&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3L_BBFr7p28&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/3L_BBFr7p28&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-4816714388240287065?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/kCMFzRiPgp4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/kCMFzRiPgp4/into-deep-end-of-pool.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/into-deep-end-of-pool.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-7667574701075690660</guid><pubDate>Wed, 24 Jun 2009 17:45:00 +0000</pubDate><atom:updated>2009-06-30T09:04:31.100-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Big Business</category><category domain="http://www.blogger.com/atom/ns#">Virtual Utopia</category><category domain="http://www.blogger.com/atom/ns#">Architecture</category><title>With all the technology - Why is the A&amp;E Industry still Laggin?</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.aecbytes.com/buildingthefuture/2009/InnovativeTechnologies-images/fig1.png"&gt;&lt;img style="cursor: pointer; width: 449px; height: 320px;" src="http://www.aecbytes.com/buildingthefuture/2009/InnovativeTechnologies-images/fig1.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt; via: www.aecbytes.com/&lt;br /&gt;&lt;br /&gt;Even with CADD, Project Management Software, the Internet, BIM, the A&amp;amp;E segment just can't improve construction productivity.  Read the industry rags and you will see they just don't get it.&lt;br /&gt;&lt;br /&gt;Some Architects Do get it...&lt;br /&gt;&lt;embed src="http://blip.tv/play/AeCwd5GmDw" type="application/x-shockwave-flash" width="640" height="510" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-7667574701075690660?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/g9a3cwTq_D0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/g9a3cwTq_D0/with-all-technology-why-is-a-industry.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/with-all-technology-why-is-a-industry.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-3336992956123262976</guid><pubDate>Mon, 22 Jun 2009 14:25:00 +0000</pubDate><atom:updated>2009-06-22T10:30:24.457-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3D Web</category><category domain="http://www.blogger.com/atom/ns#">Geek Talk</category><title>Apple Snow Leopard to Support Collada</title><description>&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;a href="http://www.apple.com/macosx/refinements/enhancements-refinements.html"&gt;&lt;/a&gt;&lt;/span&gt;Via: The &lt;a href="http://www.khronos.org/"&gt;&lt;span style="font-size:130%;"&gt;Khronos org:&lt;/span&gt;&lt;/a&gt;&lt;h2&gt;&lt;a href="http://www.khronos.org/"&gt;Apples Snow Leopard promises System Wide support for COLLADA&lt;/a&gt;&lt;/h2&gt;    On the Apple OS X 10.6 Snow Leopard &lt;a href="http://www.apple.com/macosx/refinements/enhancements-refinements.html" title="Apple Snow Leopard Enhancements and Refinements page"&gt;Enhancements and Refinements page&lt;/a&gt;, under System Wide Digital Asset Exchange support there is a easily overlooked mention of COLLADA. Users of COLLADA and the file format .dae will be please to see that Preview, OS X's lightway graphic viewer application, will display .dae files with OpenGL-powered 3D graphics. You will be able to zoom and rotate around a 3D scene and play viewpoint animations. There is a good discussion about this over at &lt;a href="http://www.idevgames.com/forum/showthread.php?t=17644" title="idevgames.com discussion thread on collada in Apple Preview"&gt;idevgames.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-3336992956123262976?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/yFueI-IsAaE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/yFueI-IsAaE/apple-snow-leopard-to-support-collada.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/apple-snow-leopard-to-support-collada.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-5662358109586880105</guid><pubDate>Mon, 22 Jun 2009 13:47:00 +0000</pubDate><atom:updated>2009-06-22T10:24:32.505-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Out of the Box</category><title>Out of the Box - Impressive 3D by Swedish Developers</title><description>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/RqtlGNtc58g&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/RqtlGNtc58g&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;blockquote&gt;All the C3 products are based on high-resolution aerial photography with carefully calibrated cameras. For every picture, the cameras position and angle are calculated with extremely high precision, using an advanced navigation system. This is what enables C3 to give each pixel its geographical position with decimeter accuracy.&lt;br /&gt;&lt;br /&gt;C3 Maps are calculated directly from images and is not dependent of any laser scanned data (LIDAR).&lt;br /&gt;&lt;br /&gt;For rapid production scaling C3 have choosen to use a standard camera system that can be used inside standard aircrafts. With this approach C3 is contracting flight operator partners world wide to acquire the requested images. To clone a camera system for production in a specified area is manageable within 2 months and thus new areas can be captured rapildy. &lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://www.c3technologies.com/index.php"&gt;http://www.c3technologies.com/index.php&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Others:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.3d2web.com/images/landingLogo.png"&gt;&lt;img style="cursor: pointer; width: 301px; height: 109px;" src="http://www.3d2web.com/images/landingLogo.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Publish and Share 3D Models online&lt;br /&gt;3D2web beta: &lt;a href="http://www.3d2web.com/index.php"&gt; http://www.3d2web.com/index.php&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-5662358109586880105?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/mtLA1k3J31c" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/mtLA1k3J31c/blog-post.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/blog-post.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-947816234846428369</guid><pubDate>Thu, 18 Jun 2009 17:32:00 +0000</pubDate><atom:updated>2009-06-18T13:41:08.589-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">OpenSim</category><title>The Start of a Better Sim</title><description>Akira Sonoda accidentally discovers the CHANGED_ANIMATION event in Opensim, and fosters the first generation of lag-free animation overriders (AOs).&lt;br /&gt;&lt;span&gt;&lt;br /&gt;LSL open source AO's like ZHAO&lt;/span&gt;&lt;blockquote&gt;&lt;span&gt; "have one common flaw which is imposed by Second Life's design: They produce Lag! The reason: They have no clue when to change the animation! Therefore they do some polling triggered by a timer event in order to read the currently running animation which will be overridden depending on the configuration read from a configuration notecard.&lt;/span&gt;  &lt;p class="MsoNormal"&gt;But in OpenSimulator based grids this can be done much more elegant because thanks to Melanie, one of the developers, a new event is available is available in OpenSimulator, which tells the script when an animation has to be changed!"&lt;/p&gt;&lt;/blockquote&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;br /&gt;via: &lt;a href="http://maxping.org/technology/platforms/open-simulator/a-low-lag-animation-overrider.aspx"&gt;MaxPing.org&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Add changes like this to patches by Intel engineers working on OpenSim code and hopefully soon a region in OpenSim will support hundreds of avatars with much less lag then a similar sim in Second Life does.&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-947816234846428369?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/hHjyenk69qs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/hHjyenk69qs/start-of-better-sim.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/start-of-better-sim.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-8403900521737609176</guid><pubDate>Thu, 18 Jun 2009 14:31:00 +0000</pubDate><atom:updated>2009-06-18T10:43:08.731-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">IP</category><category domain="http://www.blogger.com/atom/ns#">Toolbox</category><category domain="http://www.blogger.com/atom/ns#">Other Worlds</category><category domain="http://www.blogger.com/atom/ns#">OpenSim</category><category domain="http://www.blogger.com/atom/ns#">In The Beginning</category><title>The Meerkat Viewer - Now Features Content Backup &amp; Restore</title><description>&lt;object width="450" height="275"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ph00oV0Y5v4&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/ph00oV0Y5v4&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="450" height="275"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;h4&gt;&lt;span class="mw-headline"&gt;Meerkat is a fully open source fork of the Second Life viewer. New features include: &lt;/span&gt;&lt;/h4&gt; &lt;ul&gt;&lt;li&gt; &lt;a href="http://meerkatviewer.org/wiki/Grid_to_Grid_teleport" class="mw-redirect" title="Grid to Grid teleport"&gt;Grid to Grid teleport&lt;/a&gt;. On your map screen you'll find a list full of new grids to explore. &lt;/li&gt;&lt;li&gt; &lt;a href="http://meerkatviewer.org/wiki/Content_import/export" title="Content import/export"&gt;Content import/export&lt;/a&gt;. Bring objects, scripts, and textures that you've created to other grids or work offline in OpenSim. &lt;/li&gt;&lt;li&gt; &lt;a href="http://meerkatviewer.org/wiki/Avatar_List" title="Avatar List"&gt;Avatar List&lt;/a&gt;. Lock on and view any avatar in a sim. No more wasting time trying to find someone 10,000 meters in the sky. &lt;/li&gt;&lt;li&gt; GPL compatible libraries. We've replaced Quicktime and other non redistributable libraries with ones we're allowed to give out. &lt;/li&gt;&lt;li&gt; Enhanced build tools. These allow for quick bulk object changes and new, more precise object parameters. &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Check out &lt;a href="http://meerkatviewer.org/wiki/Feature_List" title="Feature List"&gt;Feature List&lt;/a&gt; for a full list of all the new features.&lt;br /&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.openmetaverse.org/projects/libopenmetaverse"&gt;http://www.openmetaverse.org/projects/libopenmetaverse&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.meerkatviewer.org/"&gt;http://www.meerkatviewer.org/&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://openmetaverse.org/"&gt;http://openmetaverse.org/&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://pleiades.ca/"&gt;http://pleiades.ca/ &lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-8403900521737609176?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/9zHXVrqXiMY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/9zHXVrqXiMY/moving-content-to-other-virtual-worlds.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/moving-content-to-other-virtual-worlds.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-7139136411860333832</guid><pubDate>Fri, 12 Jun 2009 14:42:00 +0000</pubDate><atom:updated>2009-06-12T11:37:50.742-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Second Life</category><category domain="http://www.blogger.com/atom/ns#">Architecture</category><title>Community Planning using Second Life</title><description>clipped from&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://www.fastcompany.com/blog/cliff-kuang/design-innovation/second-act-second-life-urban-planning-tool"&gt;fastcompany.com&lt;/a&gt; and &lt;a style="font-weight: bold;" href="http://www.metropolismag.com/pov/20090608/qa-eric-gordon-on-community-planning-with-second-life"&gt;MetropolisMag.com&lt;/a&gt;&lt;img style="width: 450px; height: 336px;" class="alignnone size-full wp-image-7030" title="00011" src="http://www.metropolismag.com/pov/wp-content/uploads/2009/06/00011.jpg" alt="" /&gt; &lt;p&gt;&lt;em&gt;A community meeting using Second Life&lt;/em&gt;&lt;/p&gt;  &lt;a href="http://pages.emerson.edu/faculty/E/Eric_Gordon/" target="_blank"&gt;&lt;/a&gt;&lt;blockquote&gt;&lt;a href="http://pages.emerson.edu/faculty/E/Eric_Gordon/" target="_blank"&gt;Eric Gordon&lt;/a&gt;, a professor of new media at Emerson College, and &lt;a href="http://cyber.law.harvard.edu/people/gkoo" target="_blank"&gt;Gene Koo&lt;/a&gt;, a fellow at Harvard’s Berkman Center for Internet and Society, just won a MacArthur Foundation &lt;a href="http://www.emerson.edu/emersontoday/index.cfm?action=3&amp;amp;articleID=4130&amp;amp;editionID=382" target="_blank"&gt;grant&lt;/a&gt; for their innovative new take on community planning using &lt;a href="http://secondlife.com/whatis/" target="_blank"&gt;Second Life&lt;/a&gt;, a three-dimensional virtual world which users explore as avatars. I spoke with Professor Gordon over the phone last week about how holding community meetings in Second Life transforms the planning process. &lt;/blockquote&gt;&lt;a href="http://www.metropolismag.com/pov/20090608/qa-eric-gordon-on-community-planning-with-second-life" rel="bookmark"&gt;Q&amp;amp;A: Eric Gordon on Community Planning with Second Life&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-7139136411860333832?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/7TNNEh2VgZg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/7TNNEh2VgZg/community-planning-using-second-life.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/community-planning-using-second-life.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-8080243286665551318</guid><pubDate>Fri, 12 Jun 2009 13:06:00 +0000</pubDate><atom:updated>2009-06-12T10:39:40.459-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Out of the Box</category><category domain="http://www.blogger.com/atom/ns#">IP</category><category domain="http://www.blogger.com/atom/ns#">Big Business</category><category domain="http://www.blogger.com/atom/ns#">Second Life</category><category domain="http://www.blogger.com/atom/ns#">Reflections</category><category domain="http://www.blogger.com/atom/ns#">Toolbox</category><category domain="http://www.blogger.com/atom/ns#">Virtual Utopia</category><category domain="http://www.blogger.com/atom/ns#">Other Worlds</category><category domain="http://www.blogger.com/atom/ns#">OpenSim</category><category domain="http://www.blogger.com/atom/ns#">Architecture</category><category domain="http://www.blogger.com/atom/ns#">Sketchup</category><category domain="http://www.blogger.com/atom/ns#">Geek Talk</category><category domain="http://www.blogger.com/atom/ns#">In The Beginning</category><title>Almost Soup - Teleporting Out of Second Life</title><description>As you may know we believe OpenSim is stable enough to be an alternative to Second Life.  Add to Open Sim RealXtend and Modrex technologies, the  ability to import and view content from other programs like Google Sketchup using Ogre and you can see some key ingredients to the future of a new 3D Web being developed.&lt;br /&gt;&lt;br /&gt;.. It is not soup yet?&lt;br /&gt;... No.&lt;br /&gt;&lt;br /&gt;I believe for the 3DWEB to take off faster then Twitter 4 primary ingredients are being chopped, diced and are now stewing.&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Open standards &amp;amp; protocols with open source software services (Apache like servers) for the storage &amp;amp; transfer of real-time information of all types between servers and the viewer's PC, TV and cell phone. This includes being able to teleport between sites and view 3D content as easily as you just found and opened this blog page.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Easy import and exchange of content, be it music, a building design or avatar hair from multiple established creation tools, from Gimp and Blender to high end Autodesk products to Google's  Sketchup. This will open a giant pipeline of content and draw talented creatives waiting just outside the current myopic game &amp;amp; media studios and virtual world walled gardens like Second Life.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The establishment of content markets of &lt;span style="font-style: italic;"&gt;all type&lt;/span&gt;, from free like Google Warehouse, to auction sites like E-bay, to Checkout  &amp;amp; pay catalogues like XStreet, Renerosity, Dell &amp;amp; Apple Apps.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Instant access &amp;amp; viewing, just like opening web page now.  This may be a viewer that contains the browser, or 3D in the browser, or even better a replacement for the 30 year old Windows desktop metaphor. Maybe all of the above.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;How close are we? Who is the best cook? I could give a rats ass, We are starving on crumbs.&lt;br /&gt;&lt;br /&gt;We can smell the soup, taste the cooks spoonful, read recipes, but the soup is still cooking. So today I would like to point to two blog posts regarding Point 1 above - &lt;span style="font-weight: bold;"&gt;Teleporting&lt;/span&gt; - I will followup in the future with the other points... Take note, I do not promise not to eat the meal before it is served.&lt;object type="application/x-shockwave-flash" data="http://www.flickr.com/apps/video/stewart.swf?v=71377" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="300"&gt;&lt;param name="flashvars" value="intl_lang=en-us&amp;amp;photo_secret=f51064575f&amp;amp;photo_id=3573078853&amp;amp;hd_default=false"&gt;&lt;br /&gt;.&lt;br /&gt;&lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377"&gt; &lt;param name="bgcolor" value="#000000"&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;amp;photo_secret=f51064575f&amp;amp;photo_id=3573078853&amp;amp;hd_default=false" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.cybertechnews.org/?p=882"&gt;Teleporting from Second Life To Open Sim to realXtend&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://zonjacapalini.wordpress.com/2009/06/10/grider-prototypying-the-next-generation-hypergrid/"&gt;Hypergrid &amp;amp; Gridder&lt;/a&gt;''&lt;/li&gt;&lt;li&gt;&lt;a href="http://meerkatviewer.org/wiki/Grid_to_Grid_teleport"&gt;Intergrid Teleport with the Meerkat viewer&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;big&gt;&lt;/big&gt;&lt;div style="text-align: center;"&gt;&lt;big&gt;&lt;a href="http://meerkatviewer.org/wiki/Image:Grid_list.png" class="image" title="Image:grid list.png"&gt;&lt;img alt="Image:grid list.png" src="http://meerkatviewer.org/w/images/c/ce/Grid_list.png" width="257" border="0" height="163" /&gt;&lt;/a&gt;&lt;/big&gt;&lt;/div&gt;&lt;p&gt;&lt;big&gt; &lt;/big&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;Image from Meerkat Wiki&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;It is time to make a reservation for dinner. Call us.&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-8080243286665551318?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=3NbvEdIW0Ag:8MYOXiMzXFg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=3NbvEdIW0Ag:8MYOXiMzXFg:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=3NbvEdIW0Ag:8MYOXiMzXFg:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?i=3NbvEdIW0Ag:8MYOXiMzXFg:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=3NbvEdIW0Ag:8MYOXiMzXFg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?i=3NbvEdIW0Ag:8MYOXiMzXFg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=3NbvEdIW0Ag:8MYOXiMzXFg:l6gmwiTKsz0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?d=l6gmwiTKsz0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=3NbvEdIW0Ag:8MYOXiMzXFg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?i=3NbvEdIW0Ag:8MYOXiMzXFg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/3NbvEdIW0Ag" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/3NbvEdIW0Ag/almost-soup-teleporting-out-of-second.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/almost-soup-teleporting-out-of-second.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-7243077139589035907</guid><pubDate>Fri, 12 Jun 2009 01:34:00 +0000</pubDate><atom:updated>2009-06-11T21:44:16.849-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">OpenSim</category><category domain="http://www.blogger.com/atom/ns#">In The Beginning</category><title>A Visit to RexPioneers</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3369/3618441348_ec6c617fd6_o.jpg"&gt;&lt;img style="cursor: pointer; width: 450px; height: 464px;" src="http://farm4.static.flickr.com/3369/3618441348_ec6c617fd6_o.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.flickr.com/photos/jeanricardbroek/"&gt;flickr Photos&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://rexpioneers.com/?page_id=86"&gt;rexpioneers.com&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-7243077139589035907?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=RJ2C0zzhxMc:qTnZNBoxc64:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=RJ2C0zzhxMc:qTnZNBoxc64:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=RJ2C0zzhxMc:qTnZNBoxc64:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?i=RJ2C0zzhxMc:qTnZNBoxc64:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=RJ2C0zzhxMc:qTnZNBoxc64:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?i=RJ2C0zzhxMc:qTnZNBoxc64:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=RJ2C0zzhxMc:qTnZNBoxc64:l6gmwiTKsz0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?d=l6gmwiTKsz0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=RJ2C0zzhxMc:qTnZNBoxc64:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?i=RJ2C0zzhxMc:qTnZNBoxc64:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/RJ2C0zzhxMc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/RJ2C0zzhxMc/visit-to-rexpioneers.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/visit-to-rexpioneers.html</feedburner:origLink></item><item><title>VW-Architects in OpenSim [Flickr]</title><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/5mHbSXulkCM/</link><category>opensim</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricard.broek</dc:creator><pubDate>Thu, 11 Jun 2009 18:22:36 PDT</pubDate><guid isPermaLink="false">tag:flickr.com,2005:/photo/3617644419</guid><description>&lt;p&gt;&lt;a href="http://www.flickr.com/people/jeanricardbroek/"&gt;jeanricard.broek&lt;/a&gt; posted a photo:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/jeanricardbroek/3617644419/" title="VW-Architects in OpenSim"&gt;&lt;img src="http://farm4.static.flickr.com/3391/3617644419_ff8ec637be_m.jpg" width="240" height="182" alt="VW-Architects in OpenSim" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;We have started our experiments with Open Sim &amp;amp; Modrex&lt;br /&gt;
&lt;br /&gt;
~woot~&lt;br /&gt;
&lt;br /&gt;
Room to build, 3 regions, lots of prims, all the look and feel of SL. Just add friends. ~winks~   &lt;br /&gt;
&lt;br /&gt;
Second Inventory allowed me to backup a few of my builds to test and bring them to My own grid. I am pleased so far.&lt;br /&gt;
&lt;br /&gt;
Next step, add Modrex to the mix with support for Ogre &amp;amp; Meshes, and impirt of Sketchup and real Architectural Models.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/5mHbSXulkCM" height="1" width="1"/&gt;</description><enclosure url="http://farm4.static.flickr.com/3391/3617644419_e8eb9c4e1e_o.jpg" length="0" type="image/jpeg" /><dc:date.Taken xmlns:dc="http://purl.org/dc/elements/1.1/">2009-06-11T21:22:36-08:00</dc:date.Taken><feedburner:origLink>http://www.flickr.com/photos/jeanricardbroek/3617644419/</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-4528886089351725558</guid><pubDate>Wed, 10 Jun 2009 13:49:00 +0000</pubDate><atom:updated>2009-06-10T09:52:12.681-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Xerox</category><category domain="http://www.blogger.com/atom/ns#">Humor</category><title>I.O.S.</title><description>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/CXFEBbPIEOI&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/CXFEBbPIEOI&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Xerox, which reported a meager first-quarter profit as revenue fell 18%, isn’t putting the information-overload pitch on TV. Marketing vice president Christa Carone says it spent a “very modest amount” to create the video with its WPP-owned agency, Young &amp; Rubicam.&lt;br /&gt;&lt;br /&gt;In the video, a solemn narrator describes “IOS” as a disease that causes humans to delete important life skills from their memories to make space for all the new information with which they are bombarded. &lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://blogs.wsj.com/digits/2009/06/08/can-a-made-up-disease-help-xerox-sell-services/"&gt;WSJ.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-4528886089351725558?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=vw4ZY3kxeME:UlJuF08GKRE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=vw4ZY3kxeME:UlJuF08GKRE:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=vw4ZY3kxeME:UlJuF08GKRE:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?i=vw4ZY3kxeME:UlJuF08GKRE:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=vw4ZY3kxeME:UlJuF08GKRE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?i=vw4ZY3kxeME:UlJuF08GKRE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=vw4ZY3kxeME:UlJuF08GKRE:l6gmwiTKsz0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?d=l6gmwiTKsz0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=vw4ZY3kxeME:UlJuF08GKRE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?i=vw4ZY3kxeME:UlJuF08GKRE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/vw4ZY3kxeME" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/vw4ZY3kxeME/ios.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/ios.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-3573079794962930060</guid><pubDate>Wed, 10 Jun 2009 13:14:00 +0000</pubDate><atom:updated>2009-06-10T09:20:26.606-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Out of the Box</category><category domain="http://www.blogger.com/atom/ns#">Big Business</category><category domain="http://www.blogger.com/atom/ns#">Virtual Utopia</category><category domain="http://www.blogger.com/atom/ns#">Best of the Best</category><category domain="http://www.blogger.com/atom/ns#">Other Worlds</category><category domain="http://www.blogger.com/atom/ns#">Geek Talk</category><title>Lionhead Studios Milo Project &amp;  Microsoft Project Natal</title><description>&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/scGvYv-UUsE&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/scGvYv-UUsE&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Lionhead Studios presented a video at E3, showing the capabilities Project Natal can offer. Will we ever get to see anything like this on this on the 360 before a new system is made?&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-3573079794962930060?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=ZKx-5o_TMbs:lCILYJvaqNQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=ZKx-5o_TMbs:lCILYJvaqNQ:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=ZKx-5o_TMbs:lCILYJvaqNQ:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?i=ZKx-5o_TMbs:lCILYJvaqNQ:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=ZKx-5o_TMbs:lCILYJvaqNQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?i=ZKx-5o_TMbs:lCILYJvaqNQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=ZKx-5o_TMbs:lCILYJvaqNQ:l6gmwiTKsz0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?d=l6gmwiTKsz0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/blogspot/LLQo?a=ZKx-5o_TMbs:lCILYJvaqNQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/blogspot/LLQo?i=ZKx-5o_TMbs:lCILYJvaqNQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/ZKx-5o_TMbs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/ZKx-5o_TMbs/lionhead-studios-milo-project-microsoft.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/lionhead-studios-milo-project-microsoft.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-5342061191365763022</guid><pubDate>Wed, 10 Jun 2009 12:17:00 +0000</pubDate><atom:updated>2009-06-10T09:07:02.852-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Reflections</category><title>Home &amp; other Snippits</title><description>&lt;blockquote&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:180%;"&gt;&lt;a href="http://www.home-2009.com/us/index.html"&gt;Home&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;    Yann Arthus-Bertrand's movie released worldwide on all mediums .. Absolutely stunning. A  must watch!&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jqxENMKaeCU&amp;amp;rel=0&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/jqxENMKaeCU&amp;amp;rel=0&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span&gt;We are living in exceptional times. Scientists tell us that we have 10 years to change the way we live, avert the depletion of natural resources and the catastrophic evolution of the Earth's climate.&lt;br /&gt;&lt;br /&gt;The stakes are high for us and our children. Everyone should take part in the effort, and HOME has been conceived to take a message of mobilization out to every human being.&lt;br /&gt;&lt;br /&gt;For this purpose, HOME needs to be free. A patron, the PPR Group, made this possible. EuropaCorp, the distributor, also pledged not to make any profit because Home is a non-profit film.&lt;br /&gt;&lt;br /&gt;HOME has been made for you : share it! And act for the planet.&lt;br /&gt;&lt;br /&gt;Yann Arthus-Bertrand&lt;br /&gt;&lt;br /&gt;HOME official website&lt;br /&gt;&lt;a href="http://www.home-2009.com/" target="_blank" title="http://www.home-2009.com" rel="nofollow" dir="ltr"&gt;http://www.home-2009.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;PPR is proud to support HOME&lt;br /&gt;&lt;a href="http://www.ppr.com/" target="_blank" title="http://www.ppr.com" rel="nofollow" dir="ltr"&gt;http://www.ppr.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;HOME is a carbon offset movie&lt;br /&gt;&lt;a href="http://www.actioncarbone.org/" target="_blank" title="http://www.actioncarbone.org" rel="nofollow" dir="ltr"&gt;http://www.actioncarbone.org&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More information about the Planet&lt;br /&gt;&lt;a href="http://www.goodplanet.info/" target="_blank" title="http://www.goodplanet.info" rel="nofollow" dir="ltr"&gt;http://www.goodplanet.info&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;Worried CAD vendors&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Google is 100% behind a 3D internet experience.&lt;/strong&gt; A 3D enabled Chrome is now being advertised on the front page of Google, coincidental with the release of the &lt;a title="Google 3D programming interface" href="http://code.google.com/apis/o3d/docs/sketchupmodels.html" target="_blank"&gt;O3D programming interface&lt;/a&gt; (Open 3D).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Every web designer and developer now needs to ask themselves “can I afford to ignore this?” or a more pertinent “how long have I got to exploit this before I’m left behind?”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Anyone who profits from CAD in any way, either as a user or seller, has a lot to be worried about right now. SketchUp is growing in its user base (and edu base) at an unprecedented level. I was recently at an Autodesk Revit training event where more of the audience questions revolved around SketchUp than the actual product we were there to learn about. And the industry is worried for one very simple reason. They’re starting to lose customer loyalty, and with it their market share. “If you can design a NASA space station with $400 SketchUp Pro, why can’t I use it for my project too?”&lt;br /&gt;&lt;br /&gt;via: &lt;a href="http://provelo.co.uk/"&gt;http://provelo.co.uk/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Weta Digital&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wetafx.co.nz/site/img/contact-graphic.jpg"&gt;&lt;img style="cursor: pointer; width: 450px; height: 89px;" src="http://www.wetafx.co.nz/site/img/contact-graphic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Weta Digital is a world leading visual effects company based in Wellington, New Zealand&lt;br /&gt;&lt;br /&gt;Link: &lt;a href="http://www.wetafx.co.nz/reels/characters/"&gt;http://www.wetafx.co.nz/reels/characters/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-5342061191365763022?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/Uu51dzNa5Tc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/Uu51dzNa5Tc/home-other-snippets.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/home-other-snippets.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-2777575917435731559</guid><pubDate>Tue, 09 Jun 2009 01:46:00 +0000</pubDate><atom:updated>2009-06-08T21:54:34.587-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Geek Talk</category><category domain="http://www.blogger.com/atom/ns#">In The Beginning</category><title>3D Sound - A New Physics Engine?</title><description>&lt;blockquote&gt;&lt;span class="style5"&gt;Fluid sounds, such as splashing and pouring, are ubiquitous and familiar but we lack physically based algorithms to synthesize them in computer animation or interactive virtual environments.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="450" height="275"&gt;&lt;param name="movie" value="http://www.youtube.com/v/l95tZCl7YlQ&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/l95tZCl7YlQ&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="450" height="275"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Fluid sounds synthesized using the "Harmonic Fluids" algorithm [Zheng and James, ACM SIGGRAPH 2009]. &lt;br /&gt;&lt;br /&gt;Read more: &lt;/span&gt;&lt;blockquote&gt;&lt;a href="http://www.cs.cornell.edu/~djames/research/index.html"&gt;http://www.cs.cornell.edu/~djames/research/index.html&lt;/a&gt;&lt;/blockquote&gt;&lt;br /&gt;via:  &lt;a href="http://www.virtualworldsnews.com/2009/06/test.html"&gt;www.virtualworldsnews.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-2777575917435731559?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/LLQo/~4/2UsB6vFxEbA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/LLQo/~3/2UsB6vFxEbA/3d-sound-new-physics-engine.html</link><author>JeanRicard.Broek@yahoo.com (JeanRicard Broek)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><creativeCommons:license>http://creativecommons.org/licenses/by-sa/2.0/</creativeCommons:license><feedburner:origLink>http://jeanricardbroek-architect.blogspot.com/2009/06/3d-sound-new-physics-engine.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3307453372301553626.post-7578761381562257066</guid><pubDate>Thu, 04 Jun 2009 12:22:00 +0000</pubDate><atom:updated>2009-06-04T08:35:33.959-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Toolbox</category><category domain="http://www.blogger.com/atom/ns#">Architecture</category><title>3D + Time = 4D   ..............    Revit &lt;-&gt;MS Project</title><description>&lt;p&gt;&lt;img alt="bimjet" src="http://bldgsim.files.wordpress.com/2009/06/bimjet.jpg?w=425&amp;amp;h=183" title="bimjet" class="alignnone size-full wp-image-1341" width="425" height="183" /&gt;&lt;/p&gt; &lt;p&gt;A new release of the &lt;a target="_blank" href="http://www.bimjet.com/Home/schedule-connect"&gt;BIMjet Connect&lt;/a&gt; software was released this week. The Connector provides a bi-directional link between Microsoft Project and Autodesk Revit platforms. Enabling Architects and Contractors  to schedule complex BIM models for 4D visualization and construction scheduling.&lt;/p&gt;&lt;p&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;font-size:130%;" &gt;OUCH&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;:   &lt;/span&gt;&lt;span style="font-size:medium;"&gt;For a limited time only, join us and celebrate this release of BIMjet Schedule Connect at a remarkable &lt;b&gt;$899.00&lt;/b&gt;. That's a &lt;b&gt;40%&lt;/b&gt; discount off of the regular price of &lt;b&gt;$1499.00&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;via: &lt;a href="http://www.bimjet.com/Home"&gt;http://www.bimjet.com/Home&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.bimjet.com/Home"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: rgb(204, 204, 204);font-family:arial,helvetica,sans-serif;font-size:130%;"  &gt;Introduction to 4D Research       &lt;/span&gt;&lt;br /&gt;     &lt;span style="color: rgb(0, 0, 102);font-family:airal,helvetica,sans-serif;font-size:85%;"  &gt;       by Martin Fischer @ &lt;a href="http://www.stanford.edu/group/4D/"&gt;http://www.stanford.edu/group/4D/&lt;/a&gt;&lt;/span&gt;               &lt;/p&gt;&lt;p&gt;       &lt;span style=";font-family:arial,helvetica,sans-serif;font-size:100%;"  &gt;       Traditional construction planning tools, such as bar charts and       network diagrams, do not represent and communicate the spatial       and temporal, or four-dimensional, aspects of construction schedules       effectively. As a consequence, they do not allow project       managers to create schedule alternatives rapidly to find the best       way to build a particular design. Extending the traditional       planning tools, visual 4D models combine 3D CAD models with       construction activities to display the progression of construction       over time.        &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;Bookmark this:&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3307453372301553626-7578761381562257066?l=jeanricardbroek-architect.blogspot.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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