<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3732911487056193865</id><updated>2024-11-01T03:26:03.962-04:00</updated><category term="1.1.1 patch ban wave"/><category term="1.2 patch zerg balance issues"/><category term="New privacy settings"/><category term="SC2 Assistant"/><category term="SC2 Profile Pictures"/><category term="SC2 win rate analysis"/><category term="State of SC2 Balance"/><category term="Ultralisk 1.1.1 bug"/><category term="Zerg 1.1.1 stealth nerf"/><category term="blizzcon 2010 art"/><category term="free account name changes"/><category term="gameplay"/><category term="patch 1.13 new filters and thor ai"/><category term="pictures"/><category term="void rays nerfed"/><category term="zerg buff"/><title type='text'>StarCraft 2 News</title><subtitle type='html'>Feed your brain</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://sk2news.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://sk2news.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>MangoPawnch</name><uri>http://www.blogger.com/profile/02506404704831709784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNOj0A_93r6tuBLaJogm075wo0_kLOKW-Ks-kRSWOSzD0yxRk5qzZSWyMftvvXNYByaLVpoMTChHOnm0U3vpH5zT5vtmNTofqGsR7WJW51JHxZ5wjfJ_U42btujhaF-kc/s1600-r/1622%204%20Leaf%20Clover.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3732911487056193865.post-7178831579286437631</id><published>2010-11-12T16:27:00.004-05:00</published><updated>2010-11-12T16:28:27.652-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="free account name changes"/><title type='text'>StarCraft 2 Name Change and StarCraft Race Video Overviews</title><content type='html'>&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Blizzard,&amp;nbsp;&lt;a href=&quot;http://us.battle.net/sc2/en/blog/572264&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;keeping up with its promise from two and a half months ago&lt;/a&gt;, will be providing StarCraft 2 players with one free Battle.net account name change. &amp;nbsp;The&lt;a href=&quot;http://us.battle.net/sc2/en/blog/1050211&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;recently&amp;nbsp;announced&lt;/a&gt;&amp;nbsp;one-time perk is will be automatically credited to players’ accounts, and is advised to be used wisely – the next ones&amp;nbsp;&lt;strong&gt;will not be free&lt;/strong&gt;.&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;All StarCraft II accounts have been granted one free name change. If you’d like to change your character name, log in to&amp;nbsp;&lt;a href=&quot;http://us.battle.net/account/management/?lnk=1&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;Account Management&lt;/a&gt;&amp;nbsp;and choose your StarCraft II: Wings of Liberty game license. On your game license screen a “Character Name Change” button at the bottom will initiate the request. After confirming that you’d like to change your character name, simply log in to StarCraft II and you’ll be prompted to select a new one. Please be sure to use this name change&amp;nbsp;&lt;a href=&quot;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=33748&amp;amp;pageNumber=1&amp;amp;searchQuery=name&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;wisely&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;In other news, Blizzard’s&amp;nbsp;&lt;a href=&quot;http://www.youtube.com/user/starcraft&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;Official StarCraft YouTube channel&lt;/a&gt;&amp;nbsp;has been updated with 3 new videos, &amp;nbsp;providing&amp;nbsp;lengthy&amp;nbsp;introductions to each of StarCraft 2′s three playable races.&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;The Zerg:&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; height=&quot;478&quot; width=&quot;580&quot;&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; width=&quot;580&quot; height=&quot;478&quot; src=&quot;http://www.youtube.com/v/Lq74R7wWAnQ&quot;&gt;&lt;/object&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;The Protoss:&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; height=&quot;478&quot; width=&quot;580&quot;&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; width=&quot;580&quot; height=&quot;478&quot; src=&quot;http://www.youtube.com/v/m0g0MpllFCs&quot;&gt;&lt;/object&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;The Terran:&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; height=&quot;478&quot; width=&quot;580&quot;&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; width=&quot;580&quot; height=&quot;478&quot; src=&quot;http://www.youtube.com/v/Fmu8PsUDDtQ&quot;&gt;&lt;/object&gt;&lt;/strong&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/7178831579286437631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/7178831579286437631'/><link rel='alternate' type='text/html' href='http://sk2news.blogspot.com/2010/11/starcraft-2-name-change-and-starcraft.html' title='StarCraft 2 Name Change and StarCraft Race Video Overviews'/><author><name>MangoPawnch</name><uri>http://www.blogger.com/profile/02506404704831709784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNOj0A_93r6tuBLaJogm075wo0_kLOKW-Ks-kRSWOSzD0yxRk5qzZSWyMftvvXNYByaLVpoMTChHOnm0U3vpH5zT5vtmNTofqGsR7WJW51JHxZ5wjfJ_U42btujhaF-kc/s1600-r/1622%204%20Leaf%20Clover.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-3732911487056193865.post-340126909501896709</id><published>2010-11-12T16:27:00.003-05:00</published><updated>2010-11-12T16:27:53.029-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="patch 1.13 new filters and thor ai"/><title type='text'>Patch 1.1.3 – New Battle.net Filters and Thor AI</title><content type='html'>&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;StarCraft 2&amp;nbsp;&lt;a href=&quot;http://eu.battle.net/sc2/en/blog/934364#blog&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;Patch 1.1.3 has been deployed&lt;/a&gt;, introducing new Battle.net game filters and a minor Thor AI adjustment:&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;New game categories have been added to filter Tower Defense and Tug of War custom maps.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/11/Screenshot2010-11-10-22_21_55x.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;Tower Defense Filter - Empty at the Time of Testing&quot; class=&quot;aligncenter size-full wp-image-5007&quot; height=&quot;389&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/11/Screenshot2010-11-10-22_21_55x.jpg&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 3px;&quot; title=&quot;Tower Defense Filter - Empty at the Time of Testing&quot; width=&quot;622&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;Balance&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Thor&lt;br /&gt;
&lt;span style=&quot;color: #00ccff;&quot;&gt;This unit will now prioritize attacking ground combat units over Medivacs.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Bug Fixes&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/340126909501896709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/340126909501896709'/><link rel='alternate' type='text/html' href='http://sk2news.blogspot.com/2010/11/patch-113-new-battlenet-filters-and.html' title='Patch 1.1.3 – New Battle.net Filters and Thor AI'/><author><name>MangoPawnch</name><uri>http://www.blogger.com/profile/02506404704831709784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNOj0A_93r6tuBLaJogm075wo0_kLOKW-Ks-kRSWOSzD0yxRk5qzZSWyMftvvXNYByaLVpoMTChHOnm0U3vpH5zT5vtmNTofqGsR7WJW51JHxZ5wjfJ_U42btujhaF-kc/s1600-r/1622%204%20Leaf%20Clover.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-3732911487056193865.post-9158401047297782590</id><published>2010-11-12T16:26:00.001-05:00</published><updated>2010-11-12T16:28:55.786-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzcon 2010 art"/><category scheme="http://www.blogger.com/atom/ns#" term="gameplay"/><category scheme="http://www.blogger.com/atom/ns#" term="pictures"/><title type='text'>BlizzCon 2010 Summary – Art, Gameplay and Pictures</title><content type='html'>&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;BlizzCon 2010 was massive – a massive gaming celebration, catering to fans of all three Blizzard Universes – StarCraft, Diablo and WarCraft. During our stay at the the event, Blizzard has provided us with some cool new information about its custom map plans, a few exclusive answers, as well as a wealth of information from panels and great hi-res in-game screenshots.&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;Kerrigan Welcomes You&quot; class=&quot;aligncenter size-full wp-image-4945&quot; height=&quot;411&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/KerriganWelcome.jpg&quot; style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 3px;&quot; title=&quot;Kerrigan Welcomes You&quot; width=&quot;614&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Blizzard’s&amp;nbsp;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/StarCraft%20II%20-%20BlizzCon%202010%20FAQ.pdf&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;StarCraft 2 : Wings of Liberty FAQ for BLizzCon 2010&lt;/a&gt;&amp;nbsp;focuses mostly on the custom maps Blizzard’s designers have been developing, as well as providing us with a few vague statements about its Heart of the Swarm plans. In case some of you haven’t been following – StarCraft 2 Heart of the Swarm is the much anticiapted first expansion for StarCraft 2 – the second part of the trilogy.&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Q:&amp;nbsp;&lt;strong&gt;When can the general public play the official StarCraft II custom maps showcased at BlizzCon 2010?&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;A:&amp;nbsp;&lt;span style=&quot;color: #00ccff;&quot;&gt;The custom maps created by the StarCraft II development team are currently in a preview state, and require additional development time as well as other work such as localization, before we can release them to the public. We plan to release these maps for free over Battle.net, one-by-one, over the coming months.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Blizzard’s&amp;nbsp;&lt;a href=&quot;http://us.battle.net/sc2/en/blog/994844#blog&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;StarCraft II Custom Maps and Editor Panel&lt;/a&gt;&amp;nbsp;has provided fans and visitors with many answers and was also used to unveil four internally developed custom projects, including an&amp;nbsp;&lt;strong&gt;&lt;span style=&quot;color: #ff6600;&quot;&gt;Official, long-term supported, Blizzard DoTA!&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;strong&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/DoTAheader.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;DoTA - Defence of the Ancients, Blizzard Style&quot; class=&quot;aligncenter size-full wp-image-4946&quot; height=&quot;338&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/DoTAheader.jpg&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 3px;&quot; title=&quot;DoTA - Defence of the Ancients, Blizzard Style&quot; width=&quot;597&quot; /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Blizzard’s custom map production philosophy is based on the following trinity:&lt;/div&gt;&lt;ol style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; text-align: left;&quot;&gt;&lt;li&gt;Find the “fun factor.”&lt;/li&gt;
&lt;li&gt;Make sure the map is easy to learn.&lt;/li&gt;
&lt;li&gt;Actively seek and encourage feedback.&lt;/li&gt;
&lt;/ol&gt;&lt;div class=&quot;wp-caption alignleft&quot; id=&quot;attachment_4947&quot; style=&quot;background-color: #151b54; border-bottom-color: rgb(221, 221, 221); border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(221, 221, 221); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(221, 221, 221); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(221, 221, 221); border-top-left-radius: 3px 3px; border-top-right-radius: 3px 3px; border-top-style: solid; border-top-width: 1px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-top: 4px; text-align: center; width: 624px;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/CustomMapGoals.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;Blizzard&#39;s Custom Map Goals&quot; class=&quot;size-full wp-image-4947&quot; height=&quot;345&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/CustomMapGoals.jpg&quot; style=&quot;border-bottom-style: none; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 0px; border-right-style: none; border-right-width: 0px; border-style: initial; border-top-style: none; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;Blizzard&#39;s Custom Map Goals&quot; width=&quot;614&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;wp-caption-text&quot; style=&quot;font-size: 11px; line-height: 17px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 4px; padding-right: 4px; padding-top: 0px;&quot;&gt;Courtesy of SCL&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Despite the fact that Blizzard is yet to&amp;nbsp;receive&amp;nbsp;major feedback, it does seem to take the first two statements in the list quite seriously, showcasing original, easy to learn and fun custom scenarious during the panel:&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Left2DieHeader.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;Left 2 Die&quot; class=&quot;size-full wp-image-4950 alignleft&quot; height=&quot;329&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Left2DieHeader.jpg&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 3px;&quot; title=&quot;Left 2 Die&quot; width=&quot;582&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;Left 2 Die&lt;/strong&gt;&lt;br /&gt;
&lt;span style=&quot;color: #00ccff;&quot;&gt;This is an evolution of the “Outbreak” Wings of Liberty Campaign mission, where the colonists on Meinhoff were infested by a zerg virus. In this cooperative mission, you and a friend will unlock, purchase, and use new technologies necessary to survive nighttime assaults by unique zerg units, repel their attacks, and purge the infestation&lt;/span&gt;.&lt;/div&gt;&lt;/blockquote&gt;&lt;div class=&quot;wp-caption alignleft&quot; id=&quot;attachment_4951&quot; style=&quot;background-color: #151b54; border-bottom-color: rgb(221, 221, 221); border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(221, 221, 221); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(221, 221, 221); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(221, 221, 221); border-top-left-radius: 3px 3px; border-top-right-radius: 3px 3px; border-top-style: solid; border-top-width: 1px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-top: 4px; text-align: center; width: 615px;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Left-2-Die-is-a-cooperative-map-where-players-hold-out-against-hordes-of-zombies.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;Left 2 Die is a cooperative map where players hold out against hordes of zombies&quot; class=&quot;size-full wp-image-4951   &quot; height=&quot;454&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Left-2-Die-is-a-cooperative-map-where-players-hold-out-against-hordes-of-zombies.jpg&quot; style=&quot;border-bottom-style: none; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 0px; border-right-style: none; border-right-width: 0px; border-style: initial; border-top-style: none; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;Left 2 Die is a cooperative map where players hold out against hordes of zombies&quot; width=&quot;605&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;wp-caption-text&quot; style=&quot;font-size: 11px; line-height: 17px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 4px; padding-right: 4px; padding-top: 0px;&quot;&gt;Left 2 Die is a cooperative map where players hold out against hordes of zombies&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;wp-caption aligncenter&quot; id=&quot;attachment_4953&quot; style=&quot;background-color: #151b54; border-bottom-color: rgb(221, 221, 221); border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(221, 221, 221); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(221, 221, 221); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(221, 221, 221); border-top-left-radius: 3px 3px; border-top-right-radius: 3px 3px; border-top-style: solid; border-top-width: 1px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-top: 4px; text-align: center; width: 615px;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Special-infected-are-larger-more-powerful-enemies-with-special-abilities.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;Special infected are larger, more powerful enemies with special abilities&quot; class=&quot;size-full wp-image-4953  &quot; height=&quot;454&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Special-infected-are-larger-more-powerful-enemies-with-special-abilities.jpg&quot; style=&quot;border-bottom-style: none; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 0px; border-right-style: none; border-right-width: 0px; border-style: initial; border-top-style: none; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;Special infected are larger, more powerful enemies with special abilities&quot; width=&quot;605&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;wp-caption-text&quot; style=&quot;font-size: 11px; line-height: 17px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 4px; padding-right: 4px; padding-top: 0px;&quot;&gt;Special infected are larger, more powerful enemies with special abilities&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;wp-caption alignleft&quot; id=&quot;attachment_4954&quot; style=&quot;background-color: #151b54; border-bottom-color: rgb(221, 221, 221); border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(221, 221, 221); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(221, 221, 221); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(221, 221, 221); border-top-left-radius: 3px 3px; border-top-right-radius: 3px 3px; border-top-style: solid; border-top-width: 1px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-top: 4px; text-align: center; width: 615px;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/The-base-can-be-easily-overwhelmed-if-players-dont-work-together.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;The base can be easily overwhelmed if players don&#39;t work together&quot; class=&quot;size-full wp-image-4954 &quot; height=&quot;454&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/The-base-can-be-easily-overwhelmed-if-players-dont-work-together.jpg&quot; style=&quot;border-bottom-style: none; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 0px; border-right-style: none; border-right-width: 0px; border-style: initial; border-top-style: none; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;The base can be easily overwhelmed if players don&#39;t work together&quot; width=&quot;605&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;wp-caption-text&quot; style=&quot;font-size: 11px; line-height: 17px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 4px; padding-right: 4px; padding-top: 0px;&quot;&gt;The base can be easily overwhelmed if players don&#39;t work together&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Blizzard’s take on the WarCraft’s most popular mod and one of the most popular custom scenarios of any game in the world, Defense of the Ancients, looks absolutely awesome. Understanding the potential of integrating professional level DoTA play into Battle.net, it seems Blizzard has decided to take matters in their own hands.&lt;/div&gt;&lt;div class=&quot;wp-caption alignleft&quot; id=&quot;attachment_4964&quot; style=&quot;background-color: #151b54; border-bottom-color: rgb(221, 221, 221); border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(221, 221, 221); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(221, 221, 221); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(221, 221, 221); border-top-left-radius: 3px 3px; border-top-right-radius: 3px 3px; border-top-style: solid; border-top-width: 1px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-top: 4px; text-align: center; width: 615px;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Towers-can-pack-a-punch.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;Towers can pack a punch&quot; class=&quot;size-full wp-image-4964 &quot; height=&quot;454&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Towers-can-pack-a-punch.jpg&quot; style=&quot;border-bottom-style: none; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 0px; border-right-style: none; border-right-width: 0px; border-style: initial; border-top-style: none; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;Towers can pack a punch&quot; width=&quot;605&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;wp-caption-text&quot; style=&quot;font-size: 11px; line-height: 17px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 4px; padding-right: 4px; padding-top: 0px;&quot;&gt;Towers can pack a punch&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;wp-caption alignleft&quot; id=&quot;attachment_4963&quot; style=&quot;background-color: #151b54; border-bottom-color: rgb(221, 221, 221); border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(221, 221, 221); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(221, 221, 221); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(221, 221, 221); border-top-left-radius: 3px 3px; border-top-right-radius: 3px 3px; border-top-style: solid; border-top-width: 1px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-top: 4px; text-align: center; width: 615px;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/The-final-objective-destroy-the-enemy-bases-center.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;The final objective - destroy the enemy base&#39;s center&quot; class=&quot;size-full wp-image-4963 &quot; height=&quot;454&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/The-final-objective-destroy-the-enemy-bases-center.jpg&quot; style=&quot;border-bottom-style: none; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 0px; border-right-style: none; border-right-width: 0px; border-style: initial; border-top-style: none; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;The final objective - destroy the enemy base&#39;s center&quot; width=&quot;605&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;wp-caption-text&quot; style=&quot;font-size: 11px; line-height: 17px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 4px; padding-right: 4px; padding-top: 0px;&quot;&gt;The final objective - destroy the enemy base&#39;s center&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Aiur Chef is perhaps the most peculiar mod Blizzard has even introduced – it’s an 8-player FFA map that focuses on … creating the best possible dish using the&amp;nbsp;ingredients&amp;nbsp;found on each map.&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/AiurChefHeader.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;Aiur Chef&quot; class=&quot;size-full wp-image-4969 alignleft&quot; height=&quot;329&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/AiurChefHeader.jpg&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 3px;&quot; title=&quot;Aiur Chef&quot; width=&quot;582&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;Aiur Chef&lt;/strong&gt;&lt;br /&gt;
&lt;span style=&quot;color: #00ccff;&quot;&gt;This is a whimsical eight-player free-for-all in which you control a chef and must scour the map for ingredients to create succulent dishes. Each round has a secret theme ingredient and three recipes to complete. Completing recipes grant you different rewards such as points, powers, or items. The chef with the most points at the end of three rounds is named the next Aiur Chef!&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div class=&quot;wp-caption aligncenter&quot; id=&quot;attachment_4974&quot; style=&quot;background-color: #151b54; border-bottom-color: rgb(221, 221, 221); border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(221, 221, 221); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(221, 221, 221); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(221, 221, 221); border-top-left-radius: 3px 3px; border-top-right-radius: 3px 3px; border-top-style: solid; border-top-width: 1px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-top: 4px; text-align: center; width: 615px;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Explore-the-map-for-ingredients.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;Explore the map for ingredients&quot; class=&quot;size-full wp-image-4974   &quot; height=&quot;454&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Explore-the-map-for-ingredients.jpg&quot; style=&quot;border-bottom-style: none; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 0px; border-right-style: none; border-right-width: 0px; border-style: initial; border-top-style: none; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;Explore the map for ingredients&quot; width=&quot;605&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;wp-caption-text&quot; style=&quot;font-size: 11px; line-height: 17px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 4px; padding-right: 4px; padding-top: 0px;&quot;&gt;Explore the map for ingredients&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;wp-caption aligncenter&quot; id=&quot;attachment_4970&quot; style=&quot;background-color: #151b54; border-bottom-color: rgb(221, 221, 221); border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(221, 221, 221); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(221, 221, 221); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(221, 221, 221); border-top-left-radius: 3px 3px; border-top-right-radius: 3px 3px; border-top-style: solid; border-top-width: 1px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-top: 4px; text-align: center; width: 615px;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Collect-ingredients-and-return-them-to-kitchen-stadium-to-cook.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;Collect ingredients and return them to kitchen stadium to cook&quot; class=&quot;size-full wp-image-4970   &quot; height=&quot;454&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Collect-ingredients-and-return-them-to-kitchen-stadium-to-cook.jpg&quot; style=&quot;border-bottom-style: none; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 0px; border-right-style: none; border-right-width: 0px; border-style: initial; border-top-style: none; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;Collect ingredients and return them to kitchen stadium to cook&quot; width=&quot;605&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;wp-caption-text&quot; style=&quot;font-size: 11px; line-height: 17px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 4px; padding-right: 4px; padding-top: 0px;&quot;&gt;Collect ingredients and return them to kitchen stadium to cook&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;wp-caption aligncenter&quot; id=&quot;attachment_4971&quot; style=&quot;background-color: #151b54; border-bottom-color: rgb(221, 221, 221); border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(221, 221, 221); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(221, 221, 221); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(221, 221, 221); border-top-left-radius: 3px 3px; border-top-right-radius: 3px 3px; border-top-style: solid; border-top-width: 1px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-top: 4px; text-align: center; width: 615px;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Compete-against-opponents-for-points-over-three-rounds.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;Compete against opponents for points over three rounds&quot; class=&quot;size-full wp-image-4971   &quot; height=&quot;454&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Compete-against-opponents-for-points-over-three-rounds.jpg&quot; style=&quot;border-bottom-style: none; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 0px; border-right-style: none; border-right-width: 0px; border-style: initial; border-top-style: none; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;Compete against opponents for points over three rounds&quot; width=&quot;605&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;wp-caption-text&quot; style=&quot;font-size: 11px; line-height: 17px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 4px; padding-right: 4px; padding-top: 0px;&quot;&gt;Compete against opponents for points over three rounds&lt;/div&gt;&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;StarJeweled&lt;/strong&gt;&lt;br /&gt;
&lt;span style=&quot;color: #00ccff;&quot;&gt;StarJeweled combines two distinct game types into a unique 2v2 experience. The right side of the game is a match-three style puzzle game. Matching jewels and clearing them away generates energy. Energy is then used to spawn special units and activate abilities; defeat the enemy base to win.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div class=&quot;wp-caption aligncenter&quot; id=&quot;attachment_4975&quot; style=&quot;background-color: #151b54; border-bottom-color: rgb(221, 221, 221); border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(221, 221, 221); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(221, 221, 221); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(221, 221, 221); border-top-left-radius: 3px 3px; border-top-right-radius: 3px 3px; border-top-style: solid; border-top-width: 1px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-top: 4px; text-align: center; width: 615px;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Starjeweled-is-a-2v2-game-that-combines-match-3-puzzle-gameplay-with-tug-of-war-style-combat.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;Starjeweled is a 2v2 game that combines match-3 puzzle gameplay with tug-of-war style combat&quot; class=&quot;size-full wp-image-4975&quot; height=&quot;454&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Starjeweled-is-a-2v2-game-that-combines-match-3-puzzle-gameplay-with-tug-of-war-style-combat.jpg&quot; style=&quot;border-bottom-style: none; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 0px; border-right-style: none; border-right-width: 0px; border-style: initial; border-top-style: none; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;Starjeweled is a 2v2 game that combines match-3 puzzle gameplay with tug-of-war style combat&quot; width=&quot;605&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;wp-caption-text&quot; style=&quot;font-size: 11px; line-height: 17px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 4px; padding-right: 4px; padding-top: 0px;&quot;&gt;Starjeweled is a 2v2 game that combines match-3 puzzle gameplay with tug-of-war style combat&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;wp-caption aligncenter&quot; id=&quot;attachment_4977&quot; style=&quot;background-color: #151b54; border-bottom-color: rgb(221, 221, 221); border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(221, 221, 221); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(221, 221, 221); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(221, 221, 221); border-top-left-radius: 3px 3px; border-top-right-radius: 3px 3px; border-top-style: solid; border-top-width: 1px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-top: 4px; text-align: center; width: 615px;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Marines-constantly-spawn-from-each-side-to-attack-the-enemy.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;Marines constantly spawn from each side to attack the enemy&quot; class=&quot;size-full wp-image-4977&quot; height=&quot;454&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Marines-constantly-spawn-from-each-side-to-attack-the-enemy.jpg&quot; style=&quot;border-bottom-style: none; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 0px; border-right-style: none; border-right-width: 0px; border-style: initial; border-top-style: none; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;Marines constantly spawn from each side to attack the enemy&quot; width=&quot;605&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;wp-caption-text&quot; style=&quot;font-size: 11px; line-height: 17px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 4px; padding-right: 4px; padding-top: 0px;&quot;&gt;Marines constantly spawn from each side to attack the enemy&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Next on the menu, Blizzard’s&lt;a href=&quot;http://us.battle.net/sc2/en/blog/994840#blog&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&amp;nbsp;StarCraft II Secrets of the Masters panel&lt;/a&gt;&amp;nbsp;revealed many of the semi-hidden Battle.net ranking mechanics – most importantly that the goal of the system is to create 50%:50% W/L records for all players. A gaming eco-system where game are constantly pinned against opponents of similar skill level, until they either graduate to higher levels or drop down a notch.&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;T&lt;/span&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;h&lt;/span&gt;e Battle.net matchmaker is an adaptive system, which means that the more a player plays, the better the system gets to ‘know’ his or her skill level, with the ultimate goal being for each player to be paired with opponents of equal skill so they win around half of their games. The matchmaker tracks wins and losses and creates a hidden skill rating for a player over time (which is actually a rolling average composed of several different numbers).&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Leagues are explained as being simply 20%/20%/20%/20%/20% per-region divisions:&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;Bronze, Silver, Gold, Platinum, and Diamond, respectively.&lt;br /&gt;
There are 5 leagues (Bronze, Silver, Gold, Platinum, and Diamond), and all StarCraft II players in a region are split into these leagues by 20% increments. So, Diamond league players represent the top 20% of players in their region&lt;/span&gt;.&lt;/div&gt;&lt;/blockquote&gt;&lt;div class=&quot;wp-caption aligncenter&quot; id=&quot;attachment_4979&quot; style=&quot;background-color: #151b54; border-bottom-color: rgb(221, 221, 221); border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(221, 221, 221); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(221, 221, 221); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(221, 221, 221); border-top-left-radius: 3px 3px; border-top-right-radius: 3px 3px; border-top-style: solid; border-top-width: 1px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-top: 4px; text-align: center; width: 624px;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/BlizzConRocks.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;BlizzCon Rocks!&quot; class=&quot;size-full wp-image-4979 &quot; height=&quot;411&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/BlizzConRocks.jpg&quot; style=&quot;border-bottom-style: none; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 0px; border-right-style: none; border-right-width: 0px; border-style: initial; border-top-style: none; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;BlizzCon Rocks!&quot; width=&quot;614&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;wp-caption-text&quot; style=&quot;font-size: 11px; line-height: 17px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 4px; padding-right: 4px; padding-top: 0px;&quot;&gt;BlizzCon Rocks!&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;The panel’s biggest announcement was the planned upcoming ladder wipe, and the improvement due to be unveiled in Season 2!&lt;/div&gt;&lt;ul style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; text-align: left;&quot;&gt;&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;New UI Profile elements.&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Artwork based on player’s division rank.&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Historical season performance records.&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Top players get more detailed profiles and featured replays.&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;A single placement match to reclaim your division placement.&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Masters League.&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Grandmaster League.&lt;/li&gt;
&lt;/ul&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;On top of all these new features, two new leagues will be introduced to highlight the top players in each region:&lt;strong&gt;&amp;nbsp;the&amp;nbsp;&lt;span style=&quot;color: #ff6600;&quot;&gt;Master League, which places roughly the top 5% of Diamond players&amp;nbsp;&lt;/span&gt;in their own league, and the Grandmaster League, a very special, elite league which is comprised of the top 200 players in each gameplay region, which will be visible to other players&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/battlenet_interface_006-full.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;Battle Net Interface In its current state&quot; class=&quot;aligncenter size-full wp-image-4980&quot; height=&quot;340&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/battlenet_interface_006-full.jpg&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 3px;&quot; title=&quot;Battle Net Interface In its current state&quot; width=&quot;605&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;During Secret of the Masters panel, Blizzard has also revealed the following :&lt;/div&gt;&lt;ul style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; text-align: left;&quot;&gt;&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;The hidden player rating consists of several parameters, and is not planned to be revealed.&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Will consider introducing a per-race player rating in the future&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Replay sharing feature will become available in 2011&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Chat channels are due to be re-introduced before the end of 2010&lt;/li&gt;
&lt;/ul&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Dustin Browder, StarCraft 2′s lead designer, was kind enough to answer a few quick questions exclusively for SK2news:&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;1)&amp;nbsp;&lt;strong&gt;Can you disclose what % of gamers venture into multiplayer/battle.net without playing the Single player campaign and vise versa – how many players finish the campaign and don’t both with multiplayer at all?&lt;/strong&gt;&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;I don’t know the exact numbers but it’s about fifty percent.&lt;strong&gt;&amp;nbsp;About forty to 50 percent finish the campaign&lt;/strong&gt;&amp;nbsp;and a good number more than that play the first couple of campaign levels, and fewer as the campaign advances to the final level. Building the campaign was important in creating the multiplayer, and a lot of people still get involved in the storyline. Some argue that with how many people play Starcraft, campaign is not important, but we still want to keep bringing in more new players. There are always new players to be brought in.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;2)&amp;nbsp;&lt;strong&gt;The race win % gaps between the leagues can get significant – meaning it would be very tough to balance the game to fit all levels. What’s Blizzard’s most realistic goal on this? Is one level of play more important than another?&lt;/strong&gt;&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;We start fixing at the Diamond level. Diamond is the most important. It doesn’t interfere with the lower leagues… well, maybe it interferes with bronze but it only matters if it the game cheeses up a lot at that level. It’s really as long as they’re having fun. There are usually 4 or 5 ways to deal with things like speed, range.. except in a couple of cases where it’s ki&lt;span style=&quot;color: #00ccff;&quot;&gt;nd of tight. But we&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;usually find a way to usually it doesn’t interfere with any of the other leagues.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Dustin’s own&amp;nbsp;&lt;a href=&quot;http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;recent blog post on Battle.net has indeed shown that Diamond level gameplay is the most balanced of all leagues&lt;/a&gt;. But there are some big balance gaps in other leagues, sometimes opposite to the balance state in Diamond!&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;With Blizzard revealing most of their short-mid term StarCraft 2 plans, the only missing piece of the puzzle is Heart of the Swarm, which was virtually absent from all StarCraft 2 panels and events.&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;Q: Why didn’t you showcase Heart of the Swarm at BlizzCon 2010?&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;A:&amp;nbsp;&lt;span style=&quot;color: #00ccff;&quot;&gt;&lt;span style=&quot;color: #ff6600;&quot;&gt;&lt;strong&gt;The development team is already hard at work on Heart of the Swarm,&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;but we’re still in a relatively early stage of development on the first StarCraft II expansion set. We look forward to showing off the game in the coming months.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;Q: When will you release Heart of the Swarm?&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;A:&amp;nbsp;&lt;span style=&quot;color: #00ccff;&quot;&gt;We know that players are eager to find out what happens to Jim Raynor and Kerrigan next in the epic StarCraft II saga, but it’s too early to share a release date at this time.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;Q: Will there be a Heart of the Swarm beta test? When?&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;A:&amp;nbsp;&lt;span style=&quot;color: #00ccff;&quot;&gt;We’ll announce more information about potential beta testing as we draw further into development on Heart of the Swarm.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;BlizzCon 2010 itself was an awesome celebration for fans, gamers and Blizzard staff – check out to following gallery for pictures from the many panels, contests , concerts and tournaments that took place during the event.&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/9158401047297782590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/9158401047297782590'/><link rel='alternate' type='text/html' href='http://sk2news.blogspot.com/2010/11/blizzcon-2010-summary-art-gameplay-and.html' title='BlizzCon 2010 Summary – Art, Gameplay and Pictures'/><author><name>MangoPawnch</name><uri>http://www.blogger.com/profile/02506404704831709784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNOj0A_93r6tuBLaJogm075wo0_kLOKW-Ks-kRSWOSzD0yxRk5qzZSWyMftvvXNYByaLVpoMTChHOnm0U3vpH5zT5vtmNTofqGsR7WJW51JHxZ5wjfJ_U42btujhaF-kc/s1600-r/1622%204%20Leaf%20Clover.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-3732911487056193865.post-7809710917555455348</id><published>2010-10-17T21:59:00.000-04:00</published><updated>2010-10-17T21:59:05.898-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="void rays nerfed"/><category scheme="http://www.blogger.com/atom/ns#" term="zerg buff"/><title type='text'>Patch 1.1.2: Roaches Get Their Groove Back, Void Ray Nerfed</title><content type='html'>&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Surprise, it’s a patch! The newest update to StarCraft 2 is here and it brings with it some of the&amp;nbsp;&lt;a href=&quot;http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/&quot; style=&quot;color: #ffc600; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;changes previously announced&lt;/a&gt;&amp;nbsp;and a few more surprising ones. While it was&amp;nbsp;&lt;a href=&quot;http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/&quot; style=&quot;color: #ffc600; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;scheduled to hit later this year&lt;/a&gt;&amp;nbsp;as a part of an “eSports patch”, Blizzard apparently felt it was urgent enough for the game right now, releasing it as a&amp;nbsp;&lt;em&gt;pure balance patch&lt;/em&gt;.&amp;nbsp;Here’s the complete list of changes:&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;General&lt;/div&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Players will no longer receive achievement toasts while their status is set to “Busy.”&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;The messaging when attempting to load a saved game or replay from a previous version has been clarified&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player’s teammates.&lt;/li&gt;
&lt;/ul&gt;&lt;/blockquote&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;h3 style=&quot;font-family: Geneva, Arial, Helvetica, sans-serif, Verdana, Arial, sans-serif; font-weight: bold;&quot;&gt;PROTOSS&lt;/h3&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;Buildings&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
Nexus life and shields increased from 750/750 to 1000/1000.&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;strong&gt;Void&amp;nbsp;&lt;/strong&gt;&lt;strong&gt;Ray&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Damage level 1 increased from 5 to 6 (+4 armored).&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.&lt;/li&gt;
&lt;/ul&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;The Protoss Nexus’ hitpoint increase is quite likely a means to nerf the dreaded Marauder drop indirectly. Marauders, with their incredible anti-armor bonus damage and Stim ability, make for awesome commando teams: load up a Medivac or two with Marauders, drop them behind the mineral line, Stim up and watch the Nexus go down in blue flames in a few seconds. This mission will now take Terran players 33% more seconds to accomplish.&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;The Void Ray change is an interesting one. It continues the trend of Void Ray nerfs throughout the beta, further making the charged-up Void less and less of a flying doomsday weapon of laser death – and almost completely nullifying its use in fast “cheese” strategies. On the other hand, it makes the non-charged Void Ray less ineffective, perhaps transforming this unique unit into a more casual weapon. Interestingly enough, against armored targets and without being charged-up,&lt;strong&gt;&amp;nbsp;the Void Ray will only begin being less effective than its pre-patch state after 12.6 seconds&lt;/strong&gt;. Of course, up to this point, Void Rays were rarely sent into battle in their non-charged state, as players would first charge them up on remote buildings, destructible&amp;nbsp;debris, or even their own units.&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;aligncenter&quot; height=&quot;420&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/05/VoidRays.jpg&quot; style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 3px;&quot; title=&quot;Void Rays deathing it up&quot; width=&quot;560&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;It will be interesting to see whether the Void Ray finds its niche on the Battlefield, now that its high price doesn’t mean terrible damage but the unit remains so fragile.&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;h3 style=&quot;font-family: Geneva, Arial, Helvetica, sans-serif, Verdana, Arial, sans-serif; font-weight: bold;&quot;&gt;TERRAN&lt;/h3&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;Buildings&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
Barracks requirement changed from Command Center to Supply Depot.&lt;br /&gt;
Supply Depot life increased from 350 to 400.&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;strong&gt;Medivac&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
Acceleration reduced from 2.315 to 2.25.&lt;br /&gt;
Speed reduced from 2.75 to 2.5.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Reaper&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
Nitro Packs speed upgrade now has a Factory Requirement.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Thor&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
Energy bar removed.&lt;br /&gt;
250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched)&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;The Medivac, a staple of Terran play and a part of the dreaded M&amp;amp;M&amp;amp;M ball, is getting a small reduction in speed. This change is likely meant to keep the Terran slightly less mobile, as other races often have to utilize their mobility to hit the Terran when their forces aren’t around;&amp;nbsp;&lt;em&gt;it’s hard to go toe-to-toe with the Bioball.&lt;/em&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;The following video includes a great example of a dying, desperate and broken Terran fighting back with his last immortal Bioball against an almost maxed-out Zerg enemy. And winning.&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;em&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; height=&quot;478&quot; width=&quot;580&quot;&gt;&lt;/object&gt;&lt;/em&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;As previously revealed, the Reaper is getting two nerfs in the form of a delayed Barracks and an even more delayed speed upgrade. Here’s what we wrote about the issue&amp;nbsp;&lt;a href=&quot;http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/&quot; style=&quot;color: #ffc600; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;when it was first discussed&lt;/a&gt;:&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Despite being completely ignored by players in the mid and late game, the Reaper is slated to be hit with more early-game nerfs. While on paper, Reapers have the potential to be great economy harassers and tech-deniers, their extreme fragility makes even the puniest defensive measure a prohibitive obstacle – and these can be found anywhere beyond the first few minutes of a game. It’s unclear what Blizzard has in store for the Reaper, but for now, it will definitely see a lot less play.&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;h3 style=&quot;font-family: Geneva, Arial, Helvetica, sans-serif, Verdana, Arial, sans-serif; font-weight: bold;&quot;&gt;ZERG&lt;/h3&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;Buildings&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Hatchery life increased from 1250 to 1500.&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Lair life increased from 1800 to 2000.&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Spawning Pool life increased from 750 to 1000.&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Spire life increased from 600 to 850.&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Ultralisk Cavern life increased from 600 to 850.&lt;/li&gt;
&lt;/ul&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;strong&gt;Corruptor&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Energy bar removed.&lt;br /&gt;
Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Infestor&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Fungal Growth now prevents Blink.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Roach&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Range increased from 3 to 4.&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;As promised, the Zerg are getting the better end of the deal with this new patch. Their buildings will now be more&amp;nbsp;resilient, the fragile tech buildings less deniable by other races.&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;Fungal Growth will now prevent Stalkers from Blinking, as well as Siege Tanks from Sieging, Vikings from transforming, and units from Burrowing.&lt;/strong&gt;The added Roach range adds a new dimension of play to these units, which can now compete with other ranged units much more efficiently, be used in masses without loss of firepower in the back lines, and break down chokes with added ease. After all the&amp;nbsp;&lt;a href=&quot;http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/&quot; style=&quot;color: #ffc600; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;Roach nerfs throughout development&lt;/a&gt;, these hardened Zerg bugs are finally catching a break.&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;aligncenter size-large wp-image-4927&quot; height=&quot;445&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/10/Roach-1024x741.jpg&quot; style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 3px;&quot; title=&quot;Roach!&quot; width=&quot;614&quot; /&gt;&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;h3 style=&quot;font-family: Geneva, Arial, Helvetica, sans-serif, Verdana, Arial, sans-serif; font-weight: bold;&quot;&gt;Bug Fixes&lt;/h3&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;Fixed a desync that could occur on user-created maps with custom mod dependencies.&lt;/li&gt;
&lt;/ul&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Another interesting change today is to the&amp;nbsp;&lt;strong&gt;Corruptor&amp;nbsp;&lt;/strong&gt;and&amp;nbsp;&lt;strong&gt;Thor&lt;/strong&gt;, both having their mana pool stripped and their abilities put on cooldown instead. Since&amp;nbsp;&lt;em&gt;both units have only one ability&lt;/em&gt;, which – especially for the Thor – are not easily cast, it makes sense to remove their mana pool altogether.&lt;strong&gt;&amp;nbsp;This change mainly affects the Protoss High Templar&lt;/strong&gt;, since its Feedback ability can no longer one-shot Corruptors or halve the lives of Thors who don’t even have their ability researched.&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Overall, it appears that this patch furthers Blizzard’s agenda to make the game more “carebear-friendly”, removing more early game “cheese” strategies and making sure low-level players aren’t abused by them – even if they were never much of a problem in high-level and professional play.&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/7809710917555455348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/7809710917555455348'/><link rel='alternate' type='text/html' href='http://sk2news.blogspot.com/2010/10/patch-112-roaches-get-their-groove-back.html' title='Patch 1.1.2: Roaches Get Their Groove Back, Void Ray Nerfed'/><author><name>MangoPawnch</name><uri>http://www.blogger.com/profile/02506404704831709784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNOj0A_93r6tuBLaJogm075wo0_kLOKW-Ks-kRSWOSzD0yxRk5qzZSWyMftvvXNYByaLVpoMTChHOnm0U3vpH5zT5vtmNTofqGsR7WJW51JHxZ5wjfJ_U42btujhaF-kc/s1600-r/1622%204%20Leaf%20Clover.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-3732911487056193865.post-8943758862008248846</id><published>2010-10-10T22:59:00.000-04:00</published><updated>2010-10-10T22:59:12.594-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="SC2 win rate analysis"/><title type='text'>StarCraft Win Rate Analysis; Future Patch Hints</title><content type='html'>&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Dustin Browder, Lead Designer of StarCraft 2, has&amp;nbsp;&lt;a href=&quot;http://us.battle.net/sc2/en/blog/882511#blog&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;posted a lengthy and interesting article&lt;/a&gt;&amp;nbsp;detailing StarCraft 2′s race usage and win percentages as well as gameplay balancing plans for the next patch.&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;For the Zerg race, the present looks grim (but the future seems bright!) – Blizzard’s numbers show that less than a quarter of all players play as Zerg.&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;Protoss&lt;/strong&gt;&amp;nbsp;&lt;span style=&quot;color: #00ccff;&quot;&gt;are played 38.5% of the time.&lt;/span&gt;&lt;br /&gt;
&lt;strong&gt;Terran&lt;/strong&gt;&amp;nbsp;&lt;span style=&quot;color: #00ccff;&quot;&gt;are played 38.0% of the time.&lt;/span&gt;&lt;br /&gt;
&lt;strong&gt;Zerg&lt;/strong&gt;&amp;nbsp;&lt;span style=&quot;color: #00ccff;&quot;&gt;are played 23.5% of the time.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;These cross-league statistics leave no doubt as to which race drew the shortest popularity stick. Indeed, the Zerg have become increasingly harder to play as the meta-game settled in with both Terran and Protoss&amp;nbsp;openings&amp;nbsp;being “simpler” than the Zerg’s fragile early game.&lt;/div&gt;&lt;div align=&quot;center&quot; style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;img alt=&quot;Reapers - Keeping the Zerg annoyed and contained early on&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/05/Reapers2.jpg&quot; style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 3px;&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;In reality, however, players that willingly pick Zerg are not the underdogs comapred to their Terran and Protoss opponents. The Diamond numbers are actually quite reassuring, displaying a fairly balanced 3-way relationship, while Platinum is currently favoring Zerg in terms of win percentage.&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;Win % in Diamond (accounting for player skill)&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;br /&gt;
49.6% win rate for Protoss when fighting Terran.&lt;br /&gt;
52.8% win rate for Protoss when fighting Zerg.&lt;br /&gt;
49.6% win rate for Terran when fighting Zerg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Win % in Platinum (accounting for player skill)&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;56.3% win rate for Protoss when fighting Terran.&lt;/span&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;47.3% win rate for Protoss when fighting Zerg.&lt;br /&gt;
44.5% win for Terran when fighting Zerg.&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Win % in Gold (accounting for player skill)&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;61.0% win rate for Protoss when fighting Terran.&lt;/span&gt;&lt;br /&gt;
61.1% win rate for Protoss when fighting Zerg.&lt;br /&gt;
49.5% win rate for Terran when fighting Zerg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Win % in Silver (accounting for player skill)&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;63.6% win rate for Protoss when fighting Terran.&lt;/span&gt;&lt;br /&gt;
50.7% win rate for Protoss when fighting Zerg.&lt;br /&gt;
51.6% win rate for Terran when fighting Zerg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Win % in Bronze (accounting for player skill)&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;59.0% win rate for Protoss when fighting Terran.&lt;/span&gt;&lt;br /&gt;
55.1% win rate for Protoss when fighting Zerg.&lt;br /&gt;
45.4% win rate for Terran when fighting Zerg.&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Interestingly, while the Zerg are not as popular – likely due to being slightly less comfortable to play with, as&amp;nbsp;&lt;a href=&quot;http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/&quot; style=&quot;color: #ffc600; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;Chris Sigaty himself had said recently&lt;/a&gt;&amp;nbsp;-&amp;nbsp;&lt;em&gt;it is the Protoss vs Terran match-up that appears to be in need of balancing&lt;/em&gt;, especially across the lower leagues. We’ve highlighted those numbers in green.&amp;nbsp;Curiously, Diamond-level Terrans enjoy a slight advantage over the Protoss – probably because of much better use of EMP, abundant M&amp;amp;M drops, and efficient Reaper micro at these higher levels.&lt;/div&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Dustin also took the time to preview some of the balance changes planned to be included in the next patch:&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;•&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;color: #00ccff;&quot;&gt;We’re&lt;/span&gt;&lt;strong&gt;&lt;span style=&quot;color: #ff6600;&quot;&gt;&amp;nbsp;increasing roach range&lt;/span&gt;&lt;/strong&gt;.&amp;nbsp;&lt;span style=&quot;color: #00ccff;&quot;&gt;This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;The Roach has&amp;nbsp;&lt;a href=&quot;http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/&quot; style=&quot;color: #ffc600; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;received many nerfs&lt;/a&gt;&amp;nbsp;throughout its life in StarCraft 2, and this change will definitely help settle the score in its favor. By giving extra range to the Roach, large groups of these units become much more viable. Not only can more of them shoot over their brethren on the field, but they’ll also offer nice support when Ultralisks join the battle and clog-up the front lines with their massive size. Busting up walled ramp-chokes will surely become an easier task as well with more Roaches firing.&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;•&amp;nbsp;&amp;nbsp; &amp;nbsp;Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;•&amp;nbsp;&amp;nbsp; &amp;nbsp;The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;•&amp;nbsp;&amp;nbsp; &amp;nbsp;The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Despite being completely ignored by players in the mid and late game, the Reaper is slated to be hit with more early-game nerfs. While on paper, Reapers have the potential to be great economy harassers and tech-deniers, their extreme fragility makes even the puniest defensive measure a prohibitive obstacle – and these can be found anywhere beyond the first few minutes of a game. It’s unclear what Blizzard has in store for the Reaper, but for now, it will definitely see a lot less play.&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;•&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;color: #00ccff;&quot;&gt;We’re making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids.&amp;nbsp; We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;All in all, this patch will definitely make the Zerg’s life easier. However, since it doesn’t address any of the complications in Zerg play that we&amp;nbsp;&lt;a href=&quot;http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/&quot; style=&quot;color: #ffc600; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;mentioned in our post on the subject&lt;/a&gt;, it’s not clear that it will actually increase the amount of Zerg players. That will remain to be seen.&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/8943758862008248846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/8943758862008248846'/><link rel='alternate' type='text/html' href='http://sk2news.blogspot.com/2010/10/starcraft-win-rate-analysis-future.html' title='StarCraft Win Rate Analysis; Future Patch Hints'/><author><name>MangoPawnch</name><uri>http://www.blogger.com/profile/02506404704831709784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNOj0A_93r6tuBLaJogm075wo0_kLOKW-Ks-kRSWOSzD0yxRk5qzZSWyMftvvXNYByaLVpoMTChHOnm0U3vpH5zT5vtmNTofqGsR7WJW51JHxZ5wjfJ_U42btujhaF-kc/s1600-r/1622%204%20Leaf%20Clover.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-3732911487056193865.post-3610528260618850579</id><published>2010-10-01T09:45:00.002-04:00</published><updated>2010-10-03T14:18:29.853-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Zerg 1.1.1 stealth nerf"/><title type='text'>Zerg Ultralisk stealth nerf</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;As can be seen in the patch note discussion of&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=156450&quot; rel=&quot;nofollow&quot; style=&quot;text-decoration: underline;&quot; target=&quot;_blank&quot; title=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=156450&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;this thread&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;ultralisk splash damage was changed to fix a bug.&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;This so-called &quot;bug-fix&quot; isn&#39;t so much a fix as it is a&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;huge nerf&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;. The splash range was as blizzard intended, but the unit radius +2 from unit center rule got a bit too crazy once they allowed you to target buildings with it. Now they changed it to +2 from the front of the target which fixes the &quot;bug&quot; but effectively&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;nerfs splash range against bigger sized units&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;s&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;Smaller units go largely unaffected. Tanks are also affected, but not as much as they are medium-sized.&lt;/span&gt;&lt;/s&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;This last sentence is wrong. See edit on the bottom of this post.&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;Result?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;Ultralisks are no longer a valid counter to Thors.&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;Tests in the unit tester conclude:&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;- One thor barely beats one ultra with no micro.&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;- Groups of more than 6-7 thors vs equal amount of ultras with no micro can win. The bigger the group the better. Focus fire significantly helps Thors as ultras are unable to do something similar.&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;- Chances of thors winning significantly increase with chokes. Blocking a choke with thors is easy as they are big.&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;-&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;Worst finding:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;If you spread out your thors even a little bit, they will receive almost no splash. In this situation&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&amp;nbsp;thors effectively counter ultras now&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;. It gets worse if you also target fire.&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;Cool would not have won his tourney match with this patch. Not because SCVs won&#39;t die anymore when a PF gets attacked, but because Thors receive significantly less splash damage from ultras.&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;Fixing a bug with a nerf doesn&#39;t sound like a very good idea to me. Additional testing is recommended if anyone is up to it. I did not test much with upgrades, except for getting 6 armor on ultras and seeing how unupgraded thors still counter them if you spread micro. Also I only tested a little while on 1.1 before patching to 1.1.1.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;My own short test concludes that I am able to hit a few more marines than listed (but still less than 1.1 I think) but it does indeed seem that siege tanks are affected similarly to thors. Siege tanks only seem smaller but the selection circle size is actually the same.&lt;br /&gt;
&lt;br /&gt;
While the biggest impact is on large units like thors, the nerf actually seems to affect all units.&lt;/span&gt; &lt;/span&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/3610528260618850579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/3610528260618850579'/><link rel='alternate' type='text/html' href='http://sk2news.blogspot.com/2010/10/zerg-ultralisk-stealth-nerf.html' title='Zerg Ultralisk stealth nerf'/><author><name>MangoPawnch</name><uri>http://www.blogger.com/profile/02506404704831709784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNOj0A_93r6tuBLaJogm075wo0_kLOKW-Ks-kRSWOSzD0yxRk5qzZSWyMftvvXNYByaLVpoMTChHOnm0U3vpH5zT5vtmNTofqGsR7WJW51JHxZ5wjfJ_U42btujhaF-kc/s1600-r/1622%204%20Leaf%20Clover.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-3732911487056193865.post-1385261609201306278</id><published>2010-09-30T23:31:00.003-04:00</published><updated>2010-09-30T23:31:35.993-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="New privacy settings"/><title type='text'>New Battle.net Privacy Settings</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #6ea6ca; font-family: Tahoma, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 15px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;byline&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #3d5f78; font-size: 11px; line-height: 24px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;div class=&quot;blog-info&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; float: left; font-size: 11px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;by&amp;nbsp;&lt;a href=&quot;http://us.battle.net/sc2/en/search?a=Blizzard%20Entertainment&quot; style=&quot;color: #009cff; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: none;&quot;&gt;Blizzard Entertainment&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 11px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;//&lt;/span&gt;&amp;nbsp;Sep 30, 2010 9:30:27 PM UTC&lt;/div&gt;&lt;span class=&quot;clear&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; clear: both; display: block; font-size: 11px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;detail&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; line-height: 2em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 20px; padding-left: 0px; padding-right: 0px; padding-top: 5px;&quot;&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.5em; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 6px; padding-left: 0px; padding-right: 0px; padding-top: 6px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.5em; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 6px; padding-left: 0px; padding-right: 0px; padding-top: 6px;&quot;&gt;We&#39;d like to make you aware of the new Real ID-related privacy options we&#39;ve introduced to Battle.net. These options provide Real ID users with additional tools for customizing the service based on their preferences, enabling the ability to opt in or out of the Real ID &quot;Friends of Friends&quot; and &quot;Add Facebook Friends&quot; features or to turn off Real ID altogether.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.5em; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 6px; padding-left: 0px; padding-right: 0px; padding-top: 6px;&quot;&gt;To access these settings, log in to your Battle.net account at&amp;nbsp;&lt;a href=&quot;http://www.battle.net/account&quot; style=&quot;color: #00d683; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: none;&quot;&gt;http://www.battle.net/account&lt;/a&gt;. From there, click on the &quot;Settings&quot; tab located at the center of the Account Management menu and select &quot;Communication Preferences&quot; from the dropdown list. The new settings can be found in the &quot;Privacy&quot; section of the Communication Preferences page.&lt;/div&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/1385261609201306278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/1385261609201306278'/><link rel='alternate' type='text/html' href='http://sk2news.blogspot.com/2010/09/new-battlenet-privacy-settings.html' title='New Battle.net Privacy Settings'/><author><name>MangoPawnch</name><uri>http://www.blogger.com/profile/02506404704831709784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNOj0A_93r6tuBLaJogm075wo0_kLOKW-Ks-kRSWOSzD0yxRk5qzZSWyMftvvXNYByaLVpoMTChHOnm0U3vpH5zT5vtmNTofqGsR7WJW51JHxZ5wjfJ_U42btujhaF-kc/s1600-r/1622%204%20Leaf%20Clover.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-3732911487056193865.post-7333914616853400282</id><published>2010-09-30T23:29:00.003-04:00</published><updated>2010-09-30T23:30:35.287-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="1.1.1 patch ban wave"/><title type='text'>StarCraft II Players Banned</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #6ea6ca; font-family: Tahoma, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 15px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;byline&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #3d5f78; font-size: 11px; line-height: 24px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;div class=&quot;blog-info&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; float: left; font-size: 11px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;by&amp;nbsp;&lt;a href=&quot;http://us.battle.net/sc2/en/search?a=Blizzard%20Entertainment&quot; style=&quot;color: #009cff; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: none;&quot;&gt;Blizzard Entertainment&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 11px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;//&lt;/span&gt;&amp;nbsp;Oct 1, 2010 2:02:31 AM UTC&lt;/div&gt;&lt;span class=&quot;clear&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; clear: both; display: block; font-size: 11px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;detail&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; line-height: 2em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 20px; padding-left: 0px; padding-right: 0px; padding-top: 5px;&quot;&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.5em; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 6px; padding-left: 0px; padding-right: 0px; padding-top: 6px;&quot;&gt;We recently took action, including suspensions and bans, on over 5,000 StarCraft II players who were in violation of the Battle.net Terms of Use for cheating and/or using hack programs while playing. In addition to undermining the spirit of fair competition that’s essential to play on Battle.net, cheating and hacking can lead to stability and performance issues with the service. Maintaining a stable, safe, and secure online-gaming experience for legitimate players is a top priority for us, and we&#39;ll be continuing to keep watch on Battle.net and take action as needed.&lt;/div&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/7333914616853400282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/7333914616853400282'/><link rel='alternate' type='text/html' href='http://sk2news.blogspot.com/2010/09/starcraft-ii-players-banned.html' title='StarCraft II Players Banned'/><author><name>MangoPawnch</name><uri>http://www.blogger.com/profile/02506404704831709784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNOj0A_93r6tuBLaJogm075wo0_kLOKW-Ks-kRSWOSzD0yxRk5qzZSWyMftvvXNYByaLVpoMTChHOnm0U3vpH5zT5vtmNTofqGsR7WJW51JHxZ5wjfJ_U42btujhaF-kc/s1600-r/1622%204%20Leaf%20Clover.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-3732911487056193865.post-4877268863039100025</id><published>2010-09-30T14:14:00.001-04:00</published><updated>2010-09-30T18:46:25.719-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="SC2 Profile Pictures"/><title type='text'>StarCraft 2 Battle.net Profile Picture Chart</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px;&quot;&gt;&lt;b&gt;Here is the full chart of the currently available StarCraft 2 Battle.net Profile pictures. Enjoy! (Click title to view picture.)&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: medium;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 15px;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: medium;&quot;&gt;&lt;b&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_aurCEFMQtEumnYLaAk4WdbTj4PTzy0Rk2ceQ3F0GgAgimpGCwF6SUF4uHdkN3vYZBd1kE_gfu4u664yD5VH-EOmmxWprgz634lhUbEeGSnRa6AuUCVk9MCmRulSe9aDuqgA22WXS9dha/s1600/chart.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;276&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_aurCEFMQtEumnYLaAk4WdbTj4PTzy0Rk2ceQ3F0GgAgimpGCwF6SUF4uHdkN3vYZBd1kE_gfu4u664yD5VH-EOmmxWprgz634lhUbEeGSnRa6AuUCVk9MCmRulSe9aDuqgA22WXS9dha/s400/chart.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Full Resolution: http://1dl.us/128587011775021.jpg&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/4877268863039100025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/4877268863039100025'/><link rel='alternate' type='text/html' href='http://sk2news.blogspot.com/2010/09/starcraft-2-battlenet-profile-picture.html' title='StarCraft 2 Battle.net Profile Picture Chart'/><author><name>MangoPawnch</name><uri>http://www.blogger.com/profile/02506404704831709784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNOj0A_93r6tuBLaJogm075wo0_kLOKW-Ks-kRSWOSzD0yxRk5qzZSWyMftvvXNYByaLVpoMTChHOnm0U3vpH5zT5vtmNTofqGsR7WJW51JHxZ5wjfJ_U42btujhaF-kc/s1600-r/1622%204%20Leaf%20Clover.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_aurCEFMQtEumnYLaAk4WdbTj4PTzy0Rk2ceQ3F0GgAgimpGCwF6SUF4uHdkN3vYZBd1kE_gfu4u664yD5VH-EOmmxWprgz634lhUbEeGSnRa6AuUCVk9MCmRulSe9aDuqgA22WXS9dha/s72-c/chart.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-3732911487056193865.post-2575234072430793453</id><published>2010-09-30T14:05:00.002-04:00</published><updated>2010-09-30T18:47:47.463-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Ultralisk 1.1.1 bug"/><title type='text'>StarCraft 2 Patch 1.1.1 Fixes Best Bug Yet</title><content type='html'>&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;b&gt;Blizzard’s recent micro-patch was of no surprise to most of the community, as Kragg, a Blizzard quality assurance representative,&amp;nbsp;&lt;/b&gt;&lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/627980105&quot; style=&quot;text-decoration: none;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;had already confirmed&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&amp;nbsp;that the&lt;/b&gt;&lt;strong&gt;Ultralisk&lt;/strong&gt;&lt;b&gt;‘s mega-splash damage is a bug on September 22nd – right after the&lt;/b&gt;&lt;a href=&quot;http://www.sc2blog.com/2010/09/23/starcraft-2s-first-major-patch-highlights-and-analysis/&quot; style=&quot;text-decoration: none;&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;release of patch 1.1&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;b&gt;.&lt;/b&gt;&lt;/div&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;object height=&quot;385&quot; width=&quot;640&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/Px0zB9_ePmI?fs=1&amp;amp;hl=en_US&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/Px0zB9_ePmI?fs=1&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;640&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style=&quot;font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;StarCraft 2′s 1.1.1 patch focuses exclusively on bug fixes:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;Bug Fixes&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;Fixed an issue where the Phoenix’s Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;Fixed an issue where players watching older replays or saved games would experience stuttering.&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li style=&quot;font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 5px; text-align: left;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;Fixed an issue where some Mac users were unable to join games properly.&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/blockquote&gt;&lt;div style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;b&gt;We now return you to your previously scheduled StarCraft 2 program.&lt;/b&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/2575234072430793453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/2575234072430793453'/><link rel='alternate' type='text/html' href='http://sk2news.blogspot.com/2010/09/starcraft-2-patch-111-fixes-best-bug.html' title='StarCraft 2 Patch 1.1.1 Fixes Best Bug Yet'/><author><name>MangoPawnch</name><uri>http://www.blogger.com/profile/02506404704831709784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNOj0A_93r6tuBLaJogm075wo0_kLOKW-Ks-kRSWOSzD0yxRk5qzZSWyMftvvXNYByaLVpoMTChHOnm0U3vpH5zT5vtmNTofqGsR7WJW51JHxZ5wjfJ_U42btujhaF-kc/s1600-r/1622%204%20Leaf%20Clover.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-3732911487056193865.post-3094917295139263848</id><published>2010-09-29T15:27:00.002-04:00</published><updated>2010-09-30T22:48:20.968-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="1.2 patch zerg balance issues"/><title type='text'>Blizzard on Starcraft II 1.2 patch, Zerg balance issues</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial, verdana, sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;On Wednesday, Blizzard deployed the first major balancing patch for Starcraft II, swinging the nerfbat at supposed Terran dominance. Already, the Starcraft II team are planning their next update, which as Chris Sigaty, Starcraft II’s lead producer explains, “we’d like it out by the end of the year.” Read on to discover what’s on the table.&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial, verdana, sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial, verdana, sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial, verdana, sans-serif; font-size: 13px; line-height: 13px;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;&lt;span id=&quot;more-16085&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;Chris said to PC Gamer that the next patch is “largely our e-sport patch. A couple of big things that will be in there are support for the season rolling, so players can look at the history of how they did in past seasons. There will be bugfixes, balance changes and tweaks, too. Chat is the other major thing we want to get in there next patch. We’ll also add more significant features to the editor.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;The 1.1 patch began to address balance issues within Starcraft II.&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;a href=&quot;http://www.pcgamer.com/2010/09/21/starcraft-2-1-1-patch-imminent/&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;The changes seemed small&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;&amp;nbsp;– mostly changes to build times. But the community seems convinced that Starcraft II isn’t balanced yet, in particular, there’s a sense that the Zerg are underpowered. How do Blizzard respond?&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;“You can go up and read on the forums at any one time and there are a bunch of different theories about balance and imbalance. We’re being very cautious about making large swinging changes right now because at the highest level things are actually very strong. The things that we’ll probably be addressing are the 2v2 and larger scale games. Ultimately, the 1 to 1 is what we want to keep as sacred as possible, but as a result right now there are some things that we need to address in the 2v2 at the higher level. We’ll be looking at ways to do that without affecting the 1v1 balance.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;Chris is also keen to address the ongoing idea that Zerg remains underpowered – an idea fuelled partly because so few Zerg players made it into&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;a href=&quot;http://us.battle.net/sc2/en/blog/789458&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;the top 200 Starcraft II players in North America&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;“That’s not actually the case,” says Chris. “We have fewer Zerg players overall. I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 13px; line-height: 18px; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #666666;&quot;&gt;But don’t expect the game to perfectly balanced following the 1.2 patch. Balance, explains Chris, “is an ongoing process that, honestly, will take a year of longer to do. Even after Brood War was released we still patched and continued to drive towards a really solid final balance.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/3094917295139263848'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/3094917295139263848'/><link rel='alternate' type='text/html' href='http://sk2news.blogspot.com/2010/09/blizzard-on-starcraft-ii-12-patch-zerg.html' title='Blizzard on Starcraft II 1.2 patch, Zerg balance issues'/><author><name>MangoPawnch</name><uri>http://www.blogger.com/profile/02506404704831709784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNOj0A_93r6tuBLaJogm075wo0_kLOKW-Ks-kRSWOSzD0yxRk5qzZSWyMftvvXNYByaLVpoMTChHOnm0U3vpH5zT5vtmNTofqGsR7WJW51JHxZ5wjfJ_U42btujhaF-kc/s1600-r/1622%204%20Leaf%20Clover.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-3732911487056193865.post-7886577027382658936</id><published>2010-09-29T15:23:00.002-04:00</published><updated>2010-09-30T11:26:29.319-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="SC2 Assistant"/><title type='text'>SC2 Assistant</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 15px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc; font-family: &#39;Trebuchet MS&#39;, Trebuchet, Verdana, sans-serif; line-height: 20px;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: small;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: small;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: small;&quot;&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;b&gt;Assistant for Starcraft 2 is the key to becoming a better Starcraft 2 Player! It will manage and replay all of your SC2 strategies and build orders! Simply enter them into the app and get them replayed with images, sounds, and text to you in real time as you are playing the match. This keeps you on track and will ensure your path to victory!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;b&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: black; font-weight: normal;&quot;&gt;&lt;a href=&quot;http://itunes.apple.com/us/app/assistant-for-starcraft-ii/id387267924?mt=8#&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;b&gt;http://itunes.apple.com/us/app/assistant-for-starcraft-ii/id387267924?mt=8#&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt; &lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;b&gt;&lt;img height=&quot;400&quot; src=&quot;http://www.thsoftware.net/images/images/sc2/1.png&quot; style=&quot;border-bottom-color: rgb(34, 68, 102); border-bottom-style: solid; border-bottom-width: 0px; border-left-color: rgb(34, 68, 102); border-left-style: solid; border-left-width: 0px; border-right-color: rgb(34, 68, 102); border-right-style: solid; border-right-width: 0px; border-top-color: rgb(34, 68, 102); border-top-style: solid; border-top-width: 0px; padding-bottom: 4px; padding-left: 4px; padding-right: 4px; padding-top: 4px;&quot; width=&quot;266&quot; /&gt;&amp;nbsp;&lt;img height=&quot;400&quot; src=&quot;http://www.thsoftware.net/images/images/sc2/2.png&quot; style=&quot;border-bottom-color: rgb(34, 68, 102); border-bottom-style: solid; border-bottom-width: 0px; border-left-color: rgb(34, 68, 102); border-left-style: solid; border-left-width: 0px; border-right-color: rgb(34, 68, 102); border-right-style: solid; border-right-width: 0px; border-top-color: rgb(34, 68, 102); border-top-style: solid; border-top-width: 0px; padding-bottom: 4px; padding-left: 4px; padding-right: 4px; padding-top: 4px;&quot; width=&quot;266&quot; /&gt;&lt;/b&gt;&lt;/span&gt; &lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;b&gt;&lt;img height=&quot;400&quot; src=&quot;http://www.thsoftware.net/images/images/sc2/3.png&quot; style=&quot;border-bottom-color: rgb(34, 68, 102); border-bottom-style: solid; border-bottom-width: 0px; border-left-color: rgb(34, 68, 102); border-left-style: solid; border-left-width: 0px; border-right-color: rgb(34, 68, 102); border-right-style: solid; border-right-width: 0px; border-top-color: rgb(34, 68, 102); border-top-style: solid; border-top-width: 0px; padding-bottom: 4px; padding-left: 4px; padding-right: 4px; padding-top: 4px;&quot; width=&quot;266&quot; /&gt;&amp;nbsp;&lt;img height=&quot;400&quot; src=&quot;http://www.thsoftware.net/images/images/sc2/4.png&quot; style=&quot;border-bottom-color: rgb(34, 68, 102); border-bottom-style: solid; border-bottom-width: 0px; border-left-color: rgb(34, 68, 102); border-left-style: solid; border-left-width: 0px; border-right-color: rgb(34, 68, 102); border-right-style: solid; border-right-width: 0px; border-top-color: rgb(34, 68, 102); border-top-style: solid; border-top-width: 0px; padding-bottom: 4px; padding-left: 4px; padding-right: 4px; padding-top: 4px;&quot; width=&quot;266&quot; /&gt;&lt;/b&gt;&lt;/span&gt; &lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999;&quot;&gt;&lt;b&gt;&lt;img height=&quot;400&quot; src=&quot;http://www.thsoftware.net/images/images/sc2/5.png&quot; style=&quot;border-bottom-color: rgb(34, 68, 102); border-bottom-style: solid; border-bottom-width: 0px; border-left-color: rgb(34, 68, 102); border-left-style: solid; border-left-width: 0px; border-right-color: rgb(34, 68, 102); border-right-style: solid; border-right-width: 0px; border-top-color: rgb(34, 68, 102); border-top-style: solid; border-top-width: 0px; padding-bottom: 4px; padding-left: 4px; padding-right: 4px; padding-top: 4px;&quot; width=&quot;266&quot; /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/7886577027382658936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/7886577027382658936'/><link rel='alternate' type='text/html' href='http://sk2news.blogspot.com/2010/09/sc2-assistant.html' title='SC2 Assistant'/><author><name>MangoPawnch</name><uri>http://www.blogger.com/profile/02506404704831709784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNOj0A_93r6tuBLaJogm075wo0_kLOKW-Ks-kRSWOSzD0yxRk5qzZSWyMftvvXNYByaLVpoMTChHOnm0U3vpH5zT5vtmNTofqGsR7WJW51JHxZ5wjfJ_U42btujhaF-kc/s1600-r/1622%204%20Leaf%20Clover.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-3732911487056193865.post-8991525500187246936</id><published>2010-09-29T15:08:00.002-04:00</published><updated>2010-09-30T11:25:25.100-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="State of SC2 Balance"/><title type='text'>The State of StarCraft 2 Balance; Chris Sigaty Interview</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial; font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 13px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #999999; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Despite the&amp;nbsp;&lt;a href=&quot;http://www.sc2blog.com/2010/09/23/starcraft-2s-first-major-patch-highlights-and-analysis/&quot; style=&quot;color: #ffc600; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;release of the first major balance patch for StarCraft&lt;/a&gt;&amp;nbsp;2 last week – or perhaps because of it – many discussions about StarCraft 2′s state of balance have been taking place, possibly even more than during the beta, when things were constantly changing and before people have had the chance to experiment with the game thoroughly.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;em&gt;Is StarCraft 2 balanced&lt;/em&gt;? While only little time has passed since the game’s release, many already argue that the game is not as balanced as StarCraft 1, especially when it&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&amp;nbsp;comes to the Zerg race. The Zerg have indeed been on the receiving end of quite a few nerfs during the beta. Particularly of note is the&amp;nbsp;&lt;strong&gt;Roach&lt;/strong&gt;, originally geared to be a fast, cheap, regenerating tank unit – which, during the beta, has had its&amp;nbsp;&lt;a href=&quot;http://www.sc2blog.com/2010/04/07/starcraft-2-beta-patch-8-roach-and-marauder-nerfhammered/&quot; style=&quot;color: #ffc600; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;armor rating reduced from 2 to 1&lt;/a&gt;, its&amp;nbsp;&lt;a href=&quot;http://www.sc2blog.com/2010/05/14/starcraft-2-beta-patch-12-roaches-take-another-hit/&quot; style=&quot;color: #ffc600; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;supply cost increased from 1 to 2,&lt;/a&gt;&amp;nbsp;its burrowed move speed reduced by 30%, and its regeneration changed and nerfed again and again to the point where it now regenerates more slowly and only while burrowed – a research that is only available at Tier 2, unlike in the original game, where Burrow is Tier 1.&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2010/06/RoachTrap.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;aligncenter&quot; height=&quot;265&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/06/RoachTrap.jpg&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 3px;&quot; title=&quot;Roach Roach Roach&quot; width=&quot;614&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Indeed, many players complain about the Zerg’s lack of viable options in the early-mid game: the limited ability to tech and macro at the same time (making a Queen prevents the Hatchery from being upgraded to a Lair); the extreme need to be reactive against Protoss and Terran early game attacks, which are themselves more diverse than what the Zerg can field during that period of the game; the much more demanding macro mechanic, requiring constant attention that one is severely punished for lacking; the lack of mobility before creep tumors can spread, and the competition between those and energy reserved for injecting Larva. All of these issues and more are even making some pro-gamers rant about the state of the game, a few going as far as as “threatening” to switch to a different race and to stop playing Zerg altogether.&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;strong&gt;IdrA&lt;/strong&gt;, one of the most famous American Zerg players, has published his thoughts on the recent patch&amp;nbsp;&lt;a href=&quot;http://www.myeg.net/article/article_detail.php?article_id=877&quot; style=&quot;color: #ffc600; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;The balance problems in early game ZvT come down to the fact that terran is simply stronger and much more diverse early on, zerg has to rely on hard counters to have any chance to survive, but cant scout in time to implement them.&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;aligncenter&quot; height=&quot;446&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2010/04/MMMnThor.jpg&quot; style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 3px;&quot; title=&quot;The Terran Bioball: scourge of the Zerg&quot; width=&quot;615&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Interestingly, in a&amp;nbsp;&lt;a href=&quot;http://www.pcgamer.com/2010/09/26/blizzard-on-starcraft-ii-1-2-patch-zerg-balance-issues/&quot; style=&quot;color: #ffc600; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;recent interview&lt;/a&gt;, Chris Sigaty, StarCraft 2′s lead producer, said that he himself finds Zerg difficult to play and that he tends to avoid the experience:&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;On the topic of 1v1 balance problems, Chris does not seem convinced that any exist:&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;You can go up and read on the forums at any one time and there are a bunch of different theories about balance and imbalance. We’re being very cautious about making large swinging changes right now because at the highest level things are actually very strong. The things that we’ll probably be addressing are the 2v2 and larger scale games.&amp;nbsp;&lt;strong&gt;Ultimately, the 1 to 1 is what we want to keep as sacred as possible&lt;/strong&gt;, but as a result right now there are some things that we need to address in the 2v2 at the higher level. We’ll be looking at ways to do that without affecting the 1v1 balance.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Discussing the next patch, Chris slates it to be released by the end of this year, calling it “the e-sports patch”. Finally, and after months of being in demand,&amp;nbsp;&lt;strong&gt;&lt;span style=&quot;color: #ff6600;&quot;&gt;chat channels will be introduced&lt;/span&gt;&lt;/strong&gt;:&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;largely our e-sport patch. A couple of big things that will be in there are support for the season rolling, so players can look at the history of how they did in past seasons. There will be bugfixes, balance changes and tweaks, too.&amp;nbsp;&lt;strong&gt;Chat is the other major thing we want to get in there next patch.&lt;/strong&gt;&amp;nbsp;We’ll also add more significant features to the editor.”&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Lastly, Chris makes a comment regarding balance and the time it took to achieve it in StarCraft 1:&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;[Balance] is an ongoing process that, honestly, will take a year of longer to do. Even after Brood War was released we still patched and continued to drive towards a really solid final balance.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Will patches be enough to balance the game, or will an expansion, introducing new units, be necessary for that purpose? Is the game balanced right now? Is the Zerg race “broken”? If you have an opinion on the subject, now’s the time to voice it! We are putting up a new poll on the sidebar to the right to investigate what you think about this important issue.&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;***&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Chris Sigaty also took the time to&amp;nbsp;&lt;a href=&quot;http://www.pcgamer.com/2010/09/25/no-starcraft-ii-heart-of-the-swarm-at-blizzcon/&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;talk to PCGamer about the upcoming BlizzCon 2010 event&lt;/a&gt;&amp;nbsp;and, most importantly, Blizzard’s decision to not show any aspect of StarCraft 2: Heart of &amp;nbsp;The Swarm at the convention.&lt;/div&gt;&lt;blockquote style=&quot;border-left-color: rgb(255, 204, 51); border-left-style: solid; border-left-width: 3px; margin-bottom: 20px; margin-left: 20px; margin-right: 20px; margin-top: 10px; padding-left: 15px;&quot;&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;We’re still working on the details [of the expansion],” explains Chris, “and&lt;strong&gt;the last thing I want to do is to talk about theoretical things&lt;/strong&gt;&amp;nbsp;instead of talking about what’s real.&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;However, Blizzard will hold a story panel with a Q&amp;amp;A with the fans, tying some loose ends from Wings of Liberty. Some Heart of The Swarm bits of information can be expected despite the promises to the contrary.&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2009/08/Kerriganprerendered_-1024x435.jpg&quot; style=&quot;color: #ffc600; text-decoration: none;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot; aligncenter&quot; height=&quot;261&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2009/08/Kerriganprerendered_-1024x435.jpg&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 10px; margin-top: 3px;&quot; title=&quot;Heart of the Swarm&quot; width=&quot;615&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-size: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 18px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/8991525500187246936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3732911487056193865/posts/default/8991525500187246936'/><link rel='alternate' type='text/html' href='http://sk2news.blogspot.com/2010/09/state-of-starcraft-2-balance-chris.html' title='The State of StarCraft 2 Balance; Chris Sigaty Interview'/><author><name>MangoPawnch</name><uri>http://www.blogger.com/profile/02506404704831709784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNOj0A_93r6tuBLaJogm075wo0_kLOKW-Ks-kRSWOSzD0yxRk5qzZSWyMftvvXNYByaLVpoMTChHOnm0U3vpH5zT5vtmNTofqGsR7WJW51JHxZ5wjfJ_U42btujhaF-kc/s1600-r/1622%204%20Leaf%20Clover.jpg'/></author></entry></feed>