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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DkcCQHo4fyp7ImA9WhRUFk0.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607</id><updated>2012-01-26T10:54:21.437-08:00</updated><category term="dark" /><category term="drmistry" /><category term="control" /><category term="sorcerygames" /><category term="shoulder" /><category term="marmalade bob the frog bugs night wow tol barad isle of conquest movement platform through solved" /><category term="chronicles" /><category term="derby" /><category term="REB3-QMB4-A42E" /><category 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term="c# coding" /><category term="XBLIG" /><category term="name" /><category term="happy" /><category term="j.watte" /><category term="book" /><category term="sponsor" /><category term="2 player productions video retrospective jak daxter mass media interview exciting" /><category term="barkey" /><category term="part2" /><category term="options" /><category term="dead" /><category term="pacman" /><category term=". intrro" /><category term="Last" /><category term="cards combo pack tip the scale on fire sell wp7 windows phone" /><category term="insert initial setup disk" /><category term="mall" /><category term="missing" /><category term="offroading" /><category term="microsoft" /><category term="high scores" /><category term="xna 4.0" /><category term="quotes" /><category term="together" /><category term="fixes" /><category term="fail" /><category term="thebigdaddio" /><category term="postmortem" /><category term="xna wp7 windows phone reviews review list needed help" /><category term="data" /><category term="reasons" /><category term="progress" /><category term="password" /><category term="money" /><title>SorceryGames Dev</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://sorcerygames.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>483</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/OqmPU" /><feedburner:info uri="blogspot/oqmpu" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DkcCQHo_fip7ImA9WhRUFk0.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-2034867405185276131</id><published>2012-01-26T10:54:00.000-08:00</published><updated>2012-01-26T10:54:21.446-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-26T10:54:21.446-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="character development bob the frog artist cute" /><title>Giving Character to a game</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/2034867405185276131/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2012/01/giving-character-to-game.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/2034867405185276131?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/2034867405185276131?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/OlQEehLxKMw/giving-character-to-game.html" title="Giving Character to a game" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" 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&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/QaXWJcO6HGzk9Zj5hYtLA_oW5Fg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QaXWJcO6HGzk9Zj5hYtLA_oW5Fg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/QaXWJcO6HGzk9Zj5hYtLA_oW5Fg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QaXWJcO6HGzk9Zj5hYtLA_oW5Fg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Bob the Frog, the game i am currently developing is taking shape pretty well, though i have other distractions I need to work on at the moment. Such as the Android and iOS versions of my book 'Five Golden Coins'. While i am working on this new title i am spending more time considering options and challenges facing Bob the Frog.

What options do i have besides gamplay? Well that's the thing. I &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/OlQEehLxKMw" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2012/01/giving-character-to-game.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0YNR3s_fCp7ImA9WhRUFE8.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-2927300429444851301</id><published>2012-01-24T10:19:00.000-08:00</published><updated>2012-01-24T10:19:56.544-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-24T10:19:56.544-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="2 player productions video retrospective jak daxter mass media interview exciting" /><title>Jak &amp; Daxter Interview</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/2927300429444851301/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2012/01/jak-daxter-interview.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/2927300429444851301?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/2927300429444851301?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/rlimO3ttBwI/jak-daxter-interview.html" title="Jak &amp; Daxter Interview" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/B2yHdKL21ADkAgg9uztJSMZM_oc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/B2yHdKL21ADkAgg9uztJSMZM_oc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/B2yHdKL21ADkAgg9uztJSMZM_oc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/B2yHdKL21ADkAgg9uztJSMZM_oc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Last week i was lucky enough to be involved in an interview about the re-development of Jak &amp;amp; Daxter for the PS3. Mass Media, the company i work for was charged with the difficult task of taking what is probably the most technically accomplished title from the PS2 and put it onto the PS3. Meanwhile keep all the gameplay and feel of those games exactly like their originals. No easy task i can tell&lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/rlimO3ttBwI" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2012/01/jak-daxter-interview.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYDSH88cCp7ImA9WhRUE0k.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-7096461316716877874</id><published>2012-01-22T20:58:00.000-08:00</published><updated>2012-01-23T10:26:19.178-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-23T10:26:19.178-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="severe bugs a class glitch must fix annoying visual distracting gameplay" /><title>Severe bugs</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/7096461316716877874/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2012/01/severe-bugs.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/7096461316716877874?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/7096461316716877874?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/KVacTg0rQcE/severe-bugs.html" title="Severe bugs" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/dWOmuuUlQCVFni88WS4rw2IzrHA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dWOmuuUlQCVFni88WS4rw2IzrHA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/dWOmuuUlQCVFni88WS4rw2IzrHA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dWOmuuUlQCVFni88WS4rw2IzrHA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Some people believe that the only severe bug in a game are A bugs. But that is of course just another classification. But what constitutes an A or severe bug? It is usually a bug that faals into one of several areas


Effects the control of the character in a negative way (eg: stuck in wall)
A player abusing a bug can get an unfair advance or advantage in the game.(eg: allows you to skip &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/KVacTg0rQcE" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2012/01/severe-bugs.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUGRXs-fip7ImA9WhRUE0k.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-5506854753703488552</id><published>2012-01-20T16:25:00.000-08:00</published><updated>2012-01-23T10:27:04.556-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-23T10:27:04.556-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="strategy part 1 promotional ideas visibility facebook bob the frog sorcery games" /><title>Promotional Strategy part1</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/5506854753703488552/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2012/01/promotional-strategy-part1.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/5506854753703488552?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/5506854753703488552?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/ta1ngt0i7G8/promotional-strategy-part1.html" title="Promotional Strategy part1" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Ny0u9oqv7jaRL_vxvY42B5347h8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ny0u9oqv7jaRL_vxvY42B5347h8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Ny0u9oqv7jaRL_vxvY42B5347h8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ny0u9oqv7jaRL_vxvY42B5347h8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;I have been reading over the last several years about promotional strategies for generating interest  in the game before it is published. So when it is published it will have the biggest splash. However i have never really been good at this part. Once the game is written and put out there i think i do a pretty good job of contacting reiew sites and doing my press releases. It seems so far this is&lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/ta1ngt0i7G8" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2012/01/promotional-strategy-part1.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMESXc-fSp7ImA9WhRVGUQ.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-4403963839849768624</id><published>2012-01-19T09:00:00.000-08:00</published><updated>2012-01-19T09:00:08.955-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-19T09:00:08.955-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="marmalade bob the frog lines debug helper screenshot friendly" /><title>Lines from IGE to Game</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/4403963839849768624/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2012/01/lines-from-ige-to-game.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/4403963839849768624?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/4403963839849768624?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/tX2uY66bITI/lines-from-ige-to-game.html" title="Lines from IGE to Game" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-acNX8_4oVQk/TxfIuXnDRFI/AAAAAAAAAP4/Eps1xDGCmFE/s72-c/bobtf_lines.png" height="72" width="72" /><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/3LgNYy0hFtxCINBZefewc9q0SXE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3LgNYy0hFtxCINBZefewc9q0SXE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/3LgNYy0hFtxCINBZefewc9q0SXE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3LgNYy0hFtxCINBZefewc9q0SXE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Here is a screenshot of the game.




This is a screenshot i took last night. It is of my development level 9. Which means it is the level where i am experimenting on using moving platforms. Platforms that move a certain distance and then come back, repeat etc.. Also i have platforms that move in circular patterns. 

Well i placed a bunch of these platforms and realised that without some visual &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/tX2uY66bITI" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2012/01/lines-from-ige-to-game.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkAHR3s5eCp7ImA9WhRVGUw.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-9115933333956536758</id><published>2012-01-18T11:25:00.000-08:00</published><updated>2012-01-18T11:25:36.520-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-18T11:25:36.520-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="marmalade bob the frog bugs night wow tol barad isle of conquest movement platform through solved" /><title>Bugs at night</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/9115933333956536758/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2012/01/bugs-at-night.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/9115933333956536758?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/9115933333956536758?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/8n4m1g8f620/bugs-at-night.html" title="Bugs at night" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/WMc9Tq4lZ1po9GM6fjPvCe0IU8o/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WMc9Tq4lZ1po9GM6fjPvCe0IU8o/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/WMc9Tq4lZ1po9GM6fjPvCe0IU8o/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WMc9Tq4lZ1po9GM6fjPvCe0IU8o/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;I am not sure about any of you coders out there. But for me i hate getting bugs in the middle of the night. Cos there i am last night after watching a movie that was a bit drab tbh (Intacto). A nicely made film, but on a subject i find a bit incredulous i suppose.. Still that took an hour and 45 minutes of my free time up and so left me to start late on coding for Bob the Frog.

It must have been&lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/8n4m1g8f620" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2012/01/bugs-at-night.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQEQ3szcSp7ImA9WhRVF00.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-6726552891293986425</id><published>2012-01-16T00:41:00.000-08:00</published><updated>2012-01-16T00:41:42.589-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-16T00:41:42.589-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="marmalade level editor in game new features friendly makes sense" /><title>The IGe is ready</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/6726552891293986425/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2012/01/ige-is-ready.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/6726552891293986425?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/6726552891293986425?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/LK3LUWas_q4/ige-is-ready.html" title="The IGe is ready" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/pw11ThcksWiiIkQBiihJjCfknu8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pw11ThcksWiiIkQBiihJjCfknu8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/pw11ThcksWiiIkQBiihJjCfknu8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pw11ThcksWiiIkQBiihJjCfknu8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;It didn't really take me long at all to get the IGE working after i solved the scrolling issue. The new editor version seems clean as i added some feedback (flashing the button pressed etc). I had to solve a couple of typo bugs, but that was the worst of what i have had to deal with.

I also added some niceties to the editor. Some mode changes that i never originally designed in, but after soem &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/LK3LUWas_q4" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2012/01/ige-is-ready.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEEHRX88cCp7ImA9WhRVFEo.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-8882289260149461729</id><published>2012-01-13T09:43:00.000-08:00</published><updated>2012-01-13T09:43:54.178-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-13T09:43:54.178-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ige editor marmalade trouble annoyance bug fix control scheme scroll control" /><title>My IGE is saved</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/8882289260149461729/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2012/01/my-ige-is-saved.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/8882289260149461729?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/8882289260149461729?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/4lTSSg63bfI/my-ige-is-saved.html" title="My IGE is saved" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/5bn4M_f5UBm3-kwqavDlAboYpuM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5bn4M_f5UBm3-kwqavDlAboYpuM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/5bn4M_f5UBm3-kwqavDlAboYpuM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5bn4M_f5UBm3-kwqavDlAboYpuM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Ahh it was a good night. I had a hard time deciding on which method of scrolling the screen i wished to use, and in the end i decided i would probably end up with both. But here is what happened...

1. I thought about adding a scroll square to the top corner of the screen, and proportionally scroll the screen from input inside the square. Seemed like a clean and easy answer.
2. I also thought &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/4lTSSg63bfI" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2012/01/my-ige-is-saved.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUMBRHs-fyp7ImA9WhRVE0g.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-3214200572680872281</id><published>2012-01-11T23:30:00.000-08:00</published><updated>2012-01-11T23:30:55.557-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-11T23:30:55.557-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="kindle fire tip in game editor problems mistakes design improve enjoy" /><title>My IGE or In Game Editor Sucks</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/3214200572680872281/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2012/01/my-ige-or-in-game-editor-sucks.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/3214200572680872281?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/3214200572680872281?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/XCVKQS4iOG8/my-ige-or-in-game-editor-sucks.html" title="My IGE or In Game Editor Sucks" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/625Lda-VX1v9Ye_jmjHe8C71Trk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/625Lda-VX1v9Ye_jmjHe8C71Trk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/625Lda-VX1v9Ye_jmjHe8C71Trk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/625Lda-VX1v9Ye_jmjHe8C71Trk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Maybe i am being a bit harsh on my editor. Maybe it is in fact not too bad. Then again maybe it really does suck and i am not as good a designer of IGEs as i am game design. Still it appears it might not all be useless, or that is my current hope haha!

Let me tell ya what happened.

So i have spent some time writing this editor, as previously mentioned in this blog. Then last night was my big &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/XCVKQS4iOG8" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2012/01/my-ige-or-in-game-editor-sucks.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUMARn0_fSp7ImA9WhRVEkg.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-2400054383782612744</id><published>2012-01-10T19:44:00.000-08:00</published><updated>2012-01-10T19:44:07.345-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-10T19:44:07.345-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="eternal bob the frog design levels editor marmalade save binary files" /><title>Levels saves are a Go!</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/2400054383782612744/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2012/01/levels-saves-are-go.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/2400054383782612744?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/2400054383782612744?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/gV3gb08UNso/levels-saves-are-go.html" title="Levels saves are a Go!" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/zsl7Y1bdUljEvH5V4WD9Eifl_cw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zsl7Y1bdUljEvH5V4WD9Eifl_cw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/zsl7Y1bdUljEvH5V4WD9Eifl_cw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zsl7Y1bdUljEvH5V4WD9Eifl_cw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Yes, it is true. I finally figured out how to get my binary files into my deployment and load them for my level data. In fact it was another simple thing in Marmalade, only ya have discover just how simple it seems.

So all ya do once ya saved out ya file is to place it into ya MKB project file. That way the file gets included and sent over to the deployed to machine. Simple.. then ya just use &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/gV3gb08UNso" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2012/01/levels-saves-are-go.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8NRXo7fCp7ImA9WhRVEEQ.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-4533810269329646126</id><published>2012-01-09T00:14:00.000-08:00</published><updated>2012-01-09T00:14:54.404-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-09T00:14:54.404-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="marmalade byte order enianness serialize serialization level loading android" /><title>Why must i Serialize?</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/4533810269329646126/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2012/01/why-must-i-serialize.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/4533810269329646126?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/4533810269329646126?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/SoNIU5llygY/why-must-i-serialize.html" title="Why must i Serialize?" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/LK-ZfWMXUFELAtQtPj-TCV_Zetw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LK-ZfWMXUFELAtQtPj-TCV_Zetw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/LK-ZfWMXUFELAtQtPj-TCV_Zetw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LK-ZfWMXUFELAtQtPj-TCV_Zetw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;I am sure there are good reasons for this. I am sure if i could be bothered to search the web i would find more information about serializing my saved data out.

BUT I DON'T WANT TO!

I have been developing games now for so many years (ok, so it's approximately 30). I have never really needed this functionality before. In fact i view all variables and classes and structs etc as simply a layout of&lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/SoNIU5llygY" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2012/01/why-must-i-serialize.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkIGSHo_fSp7ImA9WhRWGE4.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-7333037584901977571</id><published>2012-01-05T22:15:00.000-08:00</published><updated>2012-01-05T22:15:29.445-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-05T22:15:29.445-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ps3 home midway 3 secrets" /><title>Midway3 and more Tease</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/7333037584901977571/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2012/01/midway3-and-more-tease.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/7333037584901977571?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/7333037584901977571?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/D3_5FI2w-Us/midway3-and-more-tease.html" title="Midway3 and more Tease" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/3nXTYpzcARiFc5PHPhNYFMSwL6s/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3nXTYpzcARiFc5PHPhNYFMSwL6s/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/3nXTYpzcARiFc5PHPhNYFMSwL6s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3nXTYpzcARiFc5PHPhNYFMSwL6s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Let me say right now at the start to this post. 

I HAVE NO SOLID INFORMATION FOR YOU (at this time).

Now i have stated that, let me say that Midway 3 is looking pretty neato. I think it will complement the other midways very well and any fans will not be disappointed. I have now started back at Mass Media Games and have enjoyed my layoff. Recovering from Jak and Daxter will most likely be &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/D3_5FI2w-Us" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2012/01/midway3-and-more-tease.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUIER3YycCp7ImA9WhRWFkk.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-5336869646516815997</id><published>2012-01-03T19:25:00.000-08:00</published><updated>2012-01-03T19:25:06.898-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-03T19:25:06.898-08:00</app:edited><title>Eternal progresses</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/5336869646516815997/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2012/01/eternal-progresses.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/5336869646516815997?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/5336869646516815997?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/wTbBsdZnGHs/eternal-progresses.html" title="Eternal progresses" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-zMrZzykD5V4/TwPGgBDFDHI/AAAAAAAAAPw/MKHoMvo-xhY/s72-c/eternal2.png" height="72" width="72" /><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/3brfYx5VIEvdWCgQsXSegESoUdQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3brfYx5VIEvdWCgQsXSegESoUdQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/3brfYx5VIEvdWCgQsXSegESoUdQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3brfYx5VIEvdWCgQsXSegESoUdQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Ok, anyone reading this blog must realise how much i love writing games. They must also realise that my latest game has taken my time by storm. Every game developer out there knows what i am tlaking about. Our latest creations take control of our minds.. ARGH!!!!!!!!  Run, Save the kids!

So it is with Eternal Recoil featuring Bob the Frog. I think it may be time to rename it, only i love the &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/wTbBsdZnGHs" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2012/01/eternal-progresses.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4ESH89eyp7ImA9WhRWFEQ.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-9044471880426972087</id><published>2012-01-02T00:27:00.000-08:00</published><updated>2012-01-02T00:28:29.163-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-02T00:28:29.163-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="hot chicks the card game sales numbers minor analysis windows phone market wp7" /><title>Hotchicks, sales numbers</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/9044471880426972087/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2012/01/hotchicks-sales-numbers.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/9044471880426972087?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/9044471880426972087?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/sx0QtQ9jzbE/hotchicks-sales-numbers.html" title="Hotchicks, sales numbers" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-ES3UTbvXYeo/TwFoGTYYOhI/AAAAAAAAAPA/WhLSHWi-Vd0/s72-c/dailydownloads.png" height="72" width="72" /><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/sP9ii4W5OlqUDno0qMzV--SNSE4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sP9ii4W5OlqUDno0qMzV--SNSE4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/sP9ii4W5OlqUDno0qMzV--SNSE4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sP9ii4W5OlqUDno0qMzV--SNSE4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;It is now the 1st of the new year. A year in which i hope to have a much better commercial success than i did with my own games in 2011 (and in fact 2010). Below there is the graph taken from Pubcenter for my game Hot Chicks, which features the really easy and cool in game ads from Microsoft.

So lets start with some some numbers

Currently:-
 Sales to date = 5345 (ok, so it's actually downloads!&lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/sx0QtQ9jzbE" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2012/01/hotchicks-sales-numbers.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEIMRng-eip7ImA9WhRWEUQ.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-8958446063476802684</id><published>2011-12-29T14:09:00.000-08:00</published><updated>2011-12-29T14:09:47.652-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-29T14:09:47.652-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="initial playtest trial family member trys fedback once tip" /><title>Once is all ya get!</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/8958446063476802684/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2011/12/once-is-all-ya-get.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/8958446063476802684?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/8958446063476802684?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/T3v8qPpJx3E/once-is-all-ya-get.html" title="Once is all ya get!" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>2</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/jSKFSQ1d5wrTxWqx---Y6KDAqqc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jSKFSQ1d5wrTxWqx---Y6KDAqqc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/jSKFSQ1d5wrTxWqx---Y6KDAqqc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jSKFSQ1d5wrTxWqx---Y6KDAqqc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Once, just once. That is all one gets for something to be New.

So take for example trying to introduce my new game to my family (usually home brewers first audience). They are all excited to try the game, and i am very interested in watching them play to see how difficult the game is for a newbie. I also watch a lot more signs like frustration and assumptions etc. Generally (possibly always) i &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/T3v8qPpJx3E" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2011/12/once-is-all-ya-get.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4HQXY7eSp7ImA9WhRWEUw.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-1815073212402834533</id><published>2011-12-27T23:54:00.001-08:00</published><updated>2011-12-28T14:55:30.801-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-28T14:55:30.801-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="develeopment program features platforms editor new levels collibles" /><title>5 levels in and so much more</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/1815073212402834533/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2011/12/blog-post.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/1815073212402834533?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/1815073212402834533?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/QoFUpVl8dic/blog-post.html" title="5 levels in and so much more" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>3</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-NWB-UNhh717abkfAsLqosZd1gI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-NWB-UNhh717abkfAsLqosZd1gI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-NWB-UNhh717abkfAsLqosZd1gI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-NWB-UNhh717abkfAsLqosZd1gI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Development continues at a good pace here in my spare bedroom at home during this Holiday break. I am not quite sure what i am hoping to have completed by the time i go back to work in the new year, but i think it will be something fairly substantial.

Obviously i keep making levels, this is sort of to prove to myself that the concept and control scheme are worth pursuing. In fact i really &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/QoFUpVl8dic" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2011/12/blog-post.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkUNSXg4fCp7ImA9WhRXGEU.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-8152624410411917563</id><published>2011-12-25T22:18:00.000-08:00</published><updated>2011-12-25T22:18:18.634-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-25T22:18:18.634-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="gameplay experience positive test examples response observation friends example levels marmalade galaxy kindle fire" /><title>4 levels done</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/8152624410411917563/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2011/12/4-levels-done.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/8152624410411917563?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/8152624410411917563?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/a1fU0VZ_cCY/4-levels-done.html" title="4 levels done" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/puLgIVO5D8_btIr2P0NVdPWFyvU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/puLgIVO5D8_btIr2P0NVdPWFyvU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/puLgIVO5D8_btIr2P0NVdPWFyvU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/puLgIVO5D8_btIr2P0NVdPWFyvU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Ok, so these are effectively example levels. But they do in fact show some of the gameplay off in a good way. There is a lot more i can add by expanding the gameplay experience with some new elements. That can come later, but now it is time to test those levels on unsuspecting friends.

That is what i thought earlier today, before i went off to a nice Xmas get together at a friends house. A place&lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/a1fU0VZ_cCY" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2011/12/4-levels-done.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04EQXs6eSp7ImA9WhRXF0Q.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-5077509781666518571</id><published>2011-12-24T22:51:00.000-08:00</published><updated>2011-12-24T22:51:40.511-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-24T22:51:40.511-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="marmalade unity3d game dev more levels instructions busy" /><title>More Game Dev and Unity too?</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/5077509781666518571/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2011/12/more-game-dev-and-unity-too.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/5077509781666518571?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/5077509781666518571?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/Yt-QlAqYSCg/more-game-dev-and-unity-too.html" title="More Game Dev and Unity too?" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kQkSu-K--0kUrzASl3-NgeJw6qo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kQkSu-K--0kUrzASl3-NgeJw6qo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/kQkSu-K--0kUrzASl3-NgeJw6qo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kQkSu-K--0kUrzASl3-NgeJw6qo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;I have been very busy these last few days.

I now have a 3 level game, though one might argue that they are not quite right for the first three levels of my game. In fact i would assume they would be spread a bit apart, though the first level is designed to be the first level for sure. this has been going well as along with the three levels i now have a results screen and a proper ready screen &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/Yt-QlAqYSCg" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2011/12/more-game-dev-and-unity-too.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08NQno8cCp7ImA9WhRXFkU.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-1056645014343214647</id><published>2011-12-23T16:02:00.000-08:00</published><updated>2011-12-23T17:24:53.478-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-23T17:24:53.478-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ads advertiement money earnings problems selection adwhirl admob iad marmalade" /><title>Ads make me all AdWhirl</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/1056645014343214647/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2011/12/ads-make-me-all-adwhirl.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/1056645014343214647?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/1056645014343214647?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/eDoOmhU3CdE/ads-make-me-all-adwhirl.html" title="Ads make me all AdWhirl" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/RAVUEmM0qQDk45E2vLaknlH6qW0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RAVUEmM0qQDk45E2vLaknlH6qW0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/RAVUEmM0qQDk45E2vLaknlH6qW0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RAVUEmM0qQDk45E2vLaknlH6qW0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Ok, so my game is Ad supported. I got iAd into my iPhone version, but since we updated to the new XCode and New Marmalade versions, we cannot get the darned thing to build. Still an ongoing issue which will be resolved soon i hope.

So all this Ad stuff is a nuisance. It really is, there are so many ad suppliers, and as a businessman (yeah, soemtimes i like to dabble in this), i would like the &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/eDoOmhU3CdE" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2011/12/ads-make-me-all-adwhirl.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YBR3o8eyp7ImA9WhRXEkk.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-6557167339915359657</id><published>2011-12-18T13:52:00.000-08:00</published><updated>2011-12-18T13:52:36.473-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-18T13:52:36.473-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="game idea designs choosing choose how visible why money independence job security old choice" /><title>What Game will do well ?</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/6557167339915359657/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2011/12/what-game-will-do-well.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/6557167339915359657?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/6557167339915359657?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/xm_hyCrT8pM/what-game-will-do-well.html" title="What Game will do well ?" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/nhRxRbQARJeFlCTv6mBLFQpcrWE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nhRxRbQARJeFlCTv6mBLFQpcrWE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/nhRxRbQARJeFlCTv6mBLFQpcrWE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nhRxRbQARJeFlCTv6mBLFQpcrWE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;I am a bit frustrated i have to say.

I really want to have my Indie games be financially successful. The need and desire for this has several aspects to it. It is not just an avaricious thing like it could be. Though i know everyone wants to make oodles of money (of course).

1. I have a family to support so spending all my time developing Indies detracts from my family time. If the earning of &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/xm_hyCrT8pM" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2011/12/what-game-will-do-well.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcMQHg6fCp7ImA9WhRXEUQ.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-6912358638619565140</id><published>2011-12-17T23:08:00.000-08:00</published><updated>2011-12-17T23:08:01.614-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-17T23:08:01.614-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="kindle fire marmalade jdk7 jdk7 problems iad android ios iphone update 5.2 working" /><title>Marmalade #6 - iAd issue, Kindle Fire</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/6912358638619565140/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2011/12/marmalade-6-iad-issue-kindle-fire.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/6912358638619565140?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/6912358638619565140?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/pQ53F7Erpnw/marmalade-6-iad-issue-kindle-fire.html" title="Marmalade #6 - iAd issue, Kindle Fire" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/rgTnirvUQW4EN5_0byM6jlAX0aY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rgTnirvUQW4EN5_0byM6jlAX0aY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/rgTnirvUQW4EN5_0byM6jlAX0aY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rgTnirvUQW4EN5_0byM6jlAX0aY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;It has been a fairly busy couple of days. I really thought that the iOs version of the game would be good to go by now. Unfortunately there have been a bunch of unforseen issues. So i will discuss them, and then go on to describe my Kindle Fire and dev for that device.

iPhone version is not ready yet...
1. On wednesday i worked with me mate Paul for quite some time, maybe 2 hours in total. Doing&lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/pQ53F7Erpnw" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2011/12/marmalade-6-iad-issue-kindle-fire.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYNRHY_eSp7ImA9WhRXEEg.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-674563990604138090</id><published>2011-12-16T09:39:00.000-08:00</published><updated>2011-12-16T09:39:55.841-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-16T09:39:55.841-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="doodle jump funny bounce eternal recoil plageurism copy mechanic gameplay car-vup additions excitement" /><title>My new Game has been done Already?</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/674563990604138090/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2011/12/my-new-game-has-been-done.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/674563990604138090?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/674563990604138090?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/oQoIecPDKyw/my-new-game-has-been-done.html" title="My new Game has been done Already?" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Jdn9sWQKWQPRdoQgwtY5iLSBOI8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Jdn9sWQKWQPRdoQgwtY5iLSBOI8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Jdn9sWQKWQPRdoQgwtY5iLSBOI8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Jdn9sWQKWQPRdoQgwtY5iLSBOI8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;During the last few days a couple of people have shown me 2 games Doodle jump and Funny Bounce. It seems that both these games are indeed the same (on first perusal), but I was shown them because i described my new game to these people. 

Interestingly the games they showed me are similar in foundation to my own. Though the gameplay will be a bit different since i made the decision to go puzzler &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/oQoIecPDKyw" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2011/12/my-new-game-has-been-done.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8DSHw9cCp7ImA9WhRQGUw.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-7266160131994578926</id><published>2011-12-14T17:01:00.000-08:00</published><updated>2011-12-14T17:01:19.268-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-14T17:01:19.268-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="marmalade development new game phone arcade style puzzle bounce" /><title>New Game dev - Eternal Recoil update</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/7266160131994578926/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2011/12/new-game-dev-eternal-recoil-update.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/7266160131994578926?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/7266160131994578926?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/1nKostC9ePg/new-game-dev-eternal-recoil-update.html" title="New Game dev - Eternal Recoil update" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-KtKdet57IjQ/TulFEM8gWBI/AAAAAAAAAO0/yKT2Ky7B6V8/s72-c/eternal2.jpg" height="72" width="72" /><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-vQTs6My6h3cM1KcMn_DPInr6xc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-vQTs6My6h3cM1KcMn_DPInr6xc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-vQTs6My6h3cM1KcMn_DPInr6xc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-vQTs6My6h3cM1KcMn_DPInr6xc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;I am loving the development of a new game. Using C++ again for making games seems to make it quite enjoyable. Also using the tech and SDK aspects i am now familiar with means i am writing a game and not fighting with Tech so much.

So the old working title was 'Eternal Recoil featuring Bouncing Bob'.
The rename is 'Eternal Recoil featuring Bob the Frog'.

This has come about due to my crappy &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/1nKostC9ePg" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2011/12/new-game-dev-eternal-recoil-update.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C04CRXg-cCp7ImA9WhRQGEk.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-3183288896495981063</id><published>2011-12-13T21:52:00.000-08:00</published><updated>2011-12-13T21:52:44.658-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-13T21:52:44.658-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="marmalade sdk using first time conversion xna c# problems iad extension cross platform android iphone" /><title>Marmalade #5 - Ads and iAds</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/3183288896495981063/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2011/12/marmalade-5-ads-and-iads.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/3183288896495981063?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/3183288896495981063?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/rdgBah0c01g/marmalade-5-ads-and-iads.html" title="Marmalade #5 - Ads and iAds" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>2</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/whhtxL9TLQyoKQsWb0Ip5oncUf8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/whhtxL9TLQyoKQsWb0Ip5oncUf8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/whhtxL9TLQyoKQsWb0Ip5oncUf8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/whhtxL9TLQyoKQsWb0Ip5oncUf8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;This is part 5 of me talking about using the Marmalade SDK for the first time to convert a game i have out on the Windows Phone 7.

Ok so the conversion went well. Trying the game on several versions of hardware showed up right away that i was not using frame compensating (obviously i knew this). I came up with a plan and it was easy to solve this issue. Sounds were not sounding good, with so &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/rdgBah0c01g" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2011/12/marmalade-5-ads-and-iads.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0EMQHkycSp7ImA9WhRQEk0.&quot;"><id>tag:blogger.com,1999:blog-3245128056723135607.post-9100630013469801365</id><published>2011-12-06T13:40:00.001-08:00</published><updated>2011-12-06T14:14:41.799-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-06T14:14:41.799-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="women ladies scantily clad card game wp7 experiment cards on fire reskin try inconclusive ios android" /><title>The Game is tasteful?</title><link rel="replies" type="application/atom+xml" href="http://sorcerygames.blogspot.com/feeds/9100630013469801365/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sorcerygames.blogspot.com/2011/12/game-is-tasteful.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/9100630013469801365?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3245128056723135607/posts/default/9100630013469801365?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/OqmPU/~3/yv9Hh29FHyY/game-is-tasteful.html" title="The Game is tasteful?" /><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-KxaSaFowHFs/Tt6TZFRz-xI/AAAAAAAAAOs/3eKNTYR6-K8/s72-c/hc_2.png" height="72" width="72" /><thr:total>1</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-k4fFPtF31S9BYfROJd-cNicWEg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-k4fFPtF31S9BYfROJd-cNicWEg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-k4fFPtF31S9BYfROJd-cNicWEg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-k4fFPtF31S9BYfROJd-cNicWEg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;History and Reasoning:-
Quite some time ago i decided to create a game called 'Cards en Fuego'. However it did not get many downloads, but as it is Ad supported i could track the amount of playtime the game was getting. It appears that it got a lot of people coming back to play again and again. However both myself and my partner felt like one of the problems with the initial download numbrs was &lt;img src="http://feeds.feedburner.com/~r/blogspot/OqmPU/~4/yv9Hh29FHyY" height="1" width="1"/&gt;</content><feedburner:origLink>http://sorcerygames.blogspot.com/2011/12/game-is-tasteful.html</feedburner:origLink></entry></feed>

