<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3245128056723135607</id><updated>2024-11-01T03:40:18.371-07:00</updated><category term="XBLIG"/><category term="a shooter"/><category term="xna"/><category term="the midway"/><category term="home"/><category term="ps3home"/><category term="sorcerygames"/><category term="ps3"/><category term="playstation home"/><category term="Xbox 360"/><category term="Xbox360"/><category term="mass media"/><category term="peer review"/><category term="5th moon"/><category term="competition"/><category term="design"/><category term="ps3 home"/><category term="video"/><category term="bugs"/><category term="boss"/><category term="marketing"/><category term="quality"/><category term="work"/><category term="demo"/><category term="playtest"/><category term="update"/><category term="xbox"/><category term="Blog"/><category term="games"/><category term="high scores"/><category term="indie game"/><category term="opinion"/><category term="smart bomb"/><category term="sony"/><category term="stand"/><category term="ways to"/><category term="Story"/><category term="colorblind game shooter"/><category term="help"/><category term="kickstarter"/><category term="levels"/><category term="4.0"/><category term="bomb"/><category term="bullets"/><category term="dreamland"/><category term="firepower"/><category term="game"/><category term="game design"/><category term="gameplay"/><category term="list"/><category term="luck"/><category term="peers"/><category term="poker"/><category term="promotion"/><category term="release"/><category term="report"/><category term="shooter"/><category term="submission"/><category term="test"/><category term="time"/><category term="code"/><category term="e3"/><category term="event #2"/><category term="feedback"/><category term="friends"/><category term="fun"/><category term="music"/><category term="pax10"/><category term="postmortem"/><category term="press"/><category term="sharing"/><category term="shoulder"/><category term="success"/><category term="twitter"/><category term="wm7"/><category term="a quality shooter"/><category term="avatar"/><category term="avatars"/><category term="bad"/><category term="better"/><category term="choice"/><category term="errors"/><category term="family"/><category term="gamestop"/><category term="hard"/><category term="ideas"/><category term="information"/><category term="issues"/><category term="jwatte"/><category term="layout"/><category term="live"/><category term="playstation"/><category term="prizes"/><category term="problems"/><category term="purple elephant"/><category term="review"/><category term="stuck"/><category term="tennis"/><category term="vs"/><category term="winner"/><category term="workmates"/><category term="wow"/><category term="youtube"/><category term="3"/><category term="3.1"/><category term="advertising"/><category term="aliens"/><category term="art"/><category term="artwork"/><category term="bar"/><category term="base"/><category term="birthday"/><category term="books"/><category term="box"/><category term="broken"/><category term="busy"/><category term="c# coding"/><category term="camera"/><category term="camping"/><category term="chronicles"/><category term="clover"/><category term="codes"/><category term="colorblind"/><category term="competitions"/><category term="complete"/><category term="control"/><category term="cost"/><category term="credits"/><category term="developers"/><category term="dilemna"/><category term="dislocated"/><category term="done"/><category term="download"/><category term="encryption"/><category term="error"/><category term="evolve"/><category term="facebook"/><category term="fixes"/><category term="flow"/><category term="gamplay"/><category term="global"/><category term="gore"/><category term="great"/><category term="hacked"/><category term="health"/><category term="highscore"/><category term="indie"/><category term="install"/><category term="intro"/><category term="kinect"/><category term="lines"/><category term="minigame"/><category term="missing"/><category term="move"/><category term="name"/><category term="not"/><category term="options"/><category term="pain"/><category term="patch"/><category term="pc"/><category term="pellmell"/><category term="planning"/><category term="playthru"/><category term="points"/><category term="posts"/><category term="prototype"/><category term="questions"/><category term="removeall"/><category term="reveiw"/><category term="rewards"/><category term="right"/><category term="robots"/><category term="rules"/><category term="save"/><category term="scene"/><category term="screen"/><category term="screenshots"/><category term="sellable"/><category term="shmup"/><category term="slim"/><category term="software"/><category term="space"/><category term="sponsorship"/><category term="support"/><category term="taxes"/><category term="testing"/><category term="the good"/><category term="tired"/><category term="travelling"/><category term="upgrade"/><category term="wrong"/><category term="xbla"/><category term="zombies"/><category term=". intrro"/><category term="11"/><category term="12"/><category term="15"/><category term="2"/><category term="2 player productions video retrospective jak daxter mass media interview exciting"/><category term="2010"/><category term="3d 2d jumping control algorithm image example ideas picture quadrants touch"/><category term="5 golden coins a day at the zoo updated web sites icon logo badges published"/><category term="5 golden coins amazon ios apple google play app store submission problems time redo blog icons artwork blurb marketing information bank details"/><category term="5 golden coins app submission amazon store failed sorted out message a day at the zoo new artwork book twitter sound equipment microphones stands karaoke"/><category term="5 golden coins five retrospective introspective graduation time sinks"/><category term="5 golden coins published on appstore for apple ios devices"/><category term="50% done"/><category term="50mb"/><category term="5gc adatz a day at the zoo  folden coins book apps update"/><category term="5gc adatz screenshot update"/><category term="80msp"/><category term="American solar direct lease cost table information first 6 months bill profit"/><category term="Friday meetings agenda new tasks image picture vbhh"/><category term="Heroic buttons promotional materials plan update"/><category term="INSTALL_FAILED_INVALID_APK apk file error deploying android signing problem"/><category term="Last"/><category term="MU"/><category term="Marmalade"/><category term="Midwat"/><category term="NDA unannounced game secrets"/><category term="Polynav unity asset store buy navigation 2d simple review"/><category term="REB3-QMB4-A42E"/><category term="Shin"/><category term="Space invaliens invaders writing a game bible and why IP"/><category term="Trigger happy"/><category term="a day at the zoo 5 golden coins in submission"/><category term="a day at the zoo adatz free weekend results information downloads bought sold zero"/><category term="a day at the zoo work movie reading"/><category term="a shooter xblig xna revamp leaderboard high score"/><category term="aabs"/><category term="abduction action"/><category term="acting"/><category term="ad advert revenue may printout report information hot chicks"/><category term="adatz zoo elephant book app b4ir.com adventure books for children"/><category term="addons"/><category term="admob ad campaign for game android application hot chicks card game easy to setup"/><category term="ads admob google hot chicks 50 bucks approval difference android market"/><category term="ads advertiement money earnings problems selection adwhirl admob iad marmalade"/><category term="ads revenue numbers served inner-active results money hot chicks"/><category term="advanced"/><category term="adventure"/><category term="advice"/><category term="airline"/><category term="alpha demo promotion presentation public actors press kit"/><category term="amazon failed submission 5 golden coins web site redirection redirect web host site tech support b4ir com"/><category term="american solar direct installation meeting electricity savings long term kicker Edison attitude"/><category term="andreas texture packer sprites 2d 3d buy trial"/><category term="android 1 games app apps not compatible compatible try harder support machines marmalade"/><category term="android device not seen missing problem solved links help write up adb universal driver"/><category term="android google play amazon download numbers for hot chicks the card game report"/><category term="android marketplace amazon app store new releases list just in indie developer issue getting noticed free ad supported why money"/><category term="annoyed"/><category term="annoying"/><category term="apathetic"/><category term="app game nam naming creative rules generic unique special stand out 5 golden coins spell"/><category term="apple app store review test passed heroic patterns lite version"/><category term="apple connect iTunes leaderboard setup set creation multiple clone duplicate"/><category term="apple developer itunes itunesconnect setup game app metadata issues solution surprising manage applications"/><category term="apple ios dev renewel certification issue problem solution iPad testflightapp forum peers twitter"/><category term="apple itunes store nudity sexual content rejection review process frustration conversation"/><category term="apple submission 5 golden coins ios devices fingers crossed"/><category term="apptpia game app sell buy promote advertise ip rights money"/><category term="arcade game playstation home ps3 spectator mode visually exciting mass media games"/><category term="area"/><category term="argument"/><category term="arriage"/><category term="art programming don&#39;t texture animal skins waste of time buttons drab dreary"/><category term="artwork logo design friend very bunny haha vbhh symbolism icon"/><category term="asap"/><category term="attack collision functions art reqs menu list"/><category term="audience attract web site update often followers hoop fighter"/><category term="audio balance"/><category term="audio levelator recording voice over daughter reading pages book app game five golden coins"/><category term="audio sound equipment back order mixer pictures pics"/><category term="away ill flu blog posts"/><category term="awkward"/><category term="b4ir"/><category term="back button"/><category term="back returned next year happy expectation lots players success"/><category term="bag"/><category term="bakery cakes variety clean tidy smart cabinets organization Diana very bunny haha picture image scene"/><category term="balance"/><category term="ball"/><category term="barkey"/><category term="battle"/><category term="beer"/><category term="berzerk"/><category term="berzerkatron"/><category term="berzerkinator"/><category term="beta milestones tension"/><category term="binary tweed"/><category term="birthday 9 11 celebration 33 48 vic20 commodore zb80 zx81 Sinclair games passion"/><category term="blazin balls"/><category term="bleed effects"/><category term="bling value first impressions count perception"/><category term="blizzard"/><category term="blog post monetization arcade style ipad ios worried ads art budget money"/><category term="blog questions answers failing grow improve redo ideas harvest moon"/><category term="blog visitor information growing viewership using hashtags blog titles graph image"/><category term="bloom"/><category term="blue fish droplets water fountain rotate particles velocity"/><category term="bob the frog art research character artwork photos house wife cute overflow big head proportions importance"/><category term="bob the frog theme character better development"/><category term="bombs"/><category term="bones"/><category term="book"/><category term="bosses"/><category term="brimstone"/><category term="budget"/><category term="buffoon"/><category term="bug code unique replace rewrite opportunity improve"/><category term="bug kill clean fixed published nasty free"/><category term="bug solving mood creativity programming enjoy most"/><category term="businnes page"/><category term="busy apple review test heroic patterns bugs paid version only heroic simon close to release"/><category term="busy work vbhh mantis characters design npc quality development stories"/><category term="buying hardware develop test expensive indoie game developer tablets ios android win8 phones"/><category term="c++ marmalade output file cpp code structure example texture packer exporter"/><category term="c64 lettering"/><category term="call"/><category term="canada moncton scoreloop leaderboard entries 500 awesome android ios device"/><category term="cannot"/><category term="caps"/><category term="caravan"/><category term="card game hot chicks ad supported money impression numbers wp7 android"/><category term="cards combo pack tip the scale on fire do well"/><category term="cards combo pack tip the scale on fire sell wp7 windows phone"/><category term="cards en fuego update save game tips tombstoning"/><category term="cards on fire zune ratings windows phone wp7 feelings hurt hate"/><category term="cards: en fuego interface improvements dreamland chronicles bluedreamstudios"/><category term="cars"/><category term="castle crashers"/><category term="cat"/><category term="causes"/><category term="cave vbhh very bunny haha Friday meeting minigame image"/><category term="cds"/><category term="certification"/><category term="changes"/><category term="character"/><category term="character development bob the frog artist cute"/><category term="charity"/><category term="cheat game cards en fuego ai satisfaction"/><category term="checking"/><category term="children"/><category term="clarity"/><category term="class"/><category term="cleanup"/><category term="click clicking sound efects marmalade sdk ipod pc raw wav"/><category term="code or design write type speed mind creative partner"/><category term="coding"/><category term="coding change bug sleep on it solved simple unity very bunny"/><category term="coding gamedev item ids array enum expanding"/><category term="collaboration artist versions ipad heroic simon layout"/><category term="collision"/><category term="collision circle square rectangle good bad"/><category term="color demographic biased girls boys vbhh"/><category term="combateva"/><category term="combo game code base tip the scale sorcerygames"/><category term="comments"/><category term="companion extras needed time ui design gamedev"/><category term="completion"/><category term="compression"/><category term="concistency"/><category term="config configuration screen image picture example volume controls starfield speed space invaliens"/><category term="configuration"/><category term="conservation"/><category term="contacts"/><category term="conveyor"/><category term="cooltext buttons creator editor online logos neat fast clean examples"/><category term="cooperative"/><category term="coordinates"/><category term="copy blurb write bad job done pleased great information subversion"/><category term="copy plageurize sexist moral dilemna"/><category term="cost upgrades powerups balance levels fire power numbers testing how"/><category term="court"/><category term="crap"/><category term="crash"/><category term="credit menu order layout image picture vbhh very bunny haha incompetech kevin macleod"/><category term="crf45x"/><category term="criteria"/><category term="crunch"/><category term="cups"/><category term="dad"/><category term="dance"/><category term="dancecentral"/><category term="dark"/><category term="data"/><category term="daughter Leilani vbhh industry worker e3 game design family work"/><category term="dave high"/><category term="day"/><category term="dead"/><category term="deadline"/><category term="debugger"/><category term="decision"/><category term="declared"/><category term="defines"/><category term="delivery"/><category term="demo video difficulty dialer space invaliens 25 and 99 setting arnie alien firing rate modifier"/><category term="den o pain don-o-pain marla midway3 playstation home ps3"/><category term="depressed"/><category term="derby"/><category term="design document writing paper pen electronic word doc feel tactile"/><category term="design menu menus new trial apps compare"/><category term="design paper not word picture image example space invaliens alien movements example"/><category term="design template same page work with others"/><category term="desire"/><category term="dev gamedev games fonts thoughts vbhh"/><category term="develeopment program features platforms editor new levels collibles"/><category term="develop"/><category term="development"/><category term="device selection"/><category term="devs"/><category term="diagram"/><category term="difficulty"/><category term="difficulty curve balancing gameplay noobs novices experience practice how where bullets"/><category term="digg"/><category term="disparity"/><category term="distilled heroic buttons game series released ios apple download now free video silly"/><category term="distractions"/><category term="dollar"/><category term="doodle jump funny bounce eternal recoil plageurism copy mechanic gameplay car-vup additions excitement"/><category term="doubel fine 2 player productions kickstarter project adventure indie dev small luck viral next opinion"/><category term="down"/><category term="down not productive external issues team individual"/><category term="drawing"/><category term="dreamland chronicles kickstarter money sucess creative"/><category term="drive"/><category term="drmistry"/><category term="drmop iwgameads marmalade ads ad cross platform api service providers iad ios apple"/><category term="dronebee"/><category term="droplet rain hexagon heroic simon image example decisions"/><category term="dry run"/><category term="dual"/><category term="dzip derbh marmalade package issue video mp4 problem auto"/><category term="e3 2012 excitement indie edutainment ipod book five golden coins la friends business cards meet"/><category term="e3 impressions opinion exciting report 1"/><category term="efficiency"/><category term="el mirage"/><category term="elsewhere"/><category term="elvis"/><category term="email"/><category term="enemies"/><category term="england"/><category term="episodic"/><category term="eternal bob the frog design levels editor marmalade save binary files"/><category term="eva"/><category term="event1"/><category term="examples"/><category term="excitement"/><category term="exciting"/><category term="expand blog followers not enough how more visitors bots"/><category term="expensive"/><category term="explained"/><category term="express"/><category term="fail"/><category term="failure"/><category term="family friends failure promote market buy sad failed message Xblig"/><category term="fantastic"/><category term="fault"/><category term="feature creep small game no stop it"/><category term="feel"/><category term="file"/><category term="find"/><category term="finished"/><category term="finished games passed apple test a pain heroic patterns"/><category term="first errors"/><category term="flying enemy player hoop fighter ipad game coding animation resources"/><category term="font choice choosing a shooter dafonts search options xna xblig space invaliens"/><category term="form"/><category term="forms"/><category term="forums"/><category term="four"/><category term="fraps"/><category term="frog flinger"/><category term="frustration creativity design porting"/><category term="frustration work job hobbyist which why when choice five golden coins abc books interatcive"/><category term="frusttration"/><category term="funny"/><category term="future success effort time spent people team where and what"/><category term="gah no internet sucks and not posts"/><category term="game creation motivation time budget art work driven ebb"/><category term="game development blogs dearth where are they code samples minutia decisions"/><category term="game idea designs choosing choose how visible why money independence job security old choice"/><category term="game name child how difficult success"/><category term="game name choosing selecting rules suggestions ideas mistakes anecdote"/><category term="gamecenter center game space invaliens achiemenets apple connect easy setup leaderboard"/><category term="gamecenter space invaliens invaders leaderboards achievements implemented marmalade"/><category term="gamedev filling out game quests audio npcs minigames more"/><category term="gamedev images pictures flower growing unity animation cut up sprite"/><category term="gamedev indiedev choices important first gameplay sound impression"/><category term="gamedev indiedev kickstarter plan rewards vbhh bugs list playable clean"/><category term="gamedev indiedev vbhh flowers gif image animation farming Quinn tower scenes"/><category term="gameplay experience positive test examples response observation friends example levels marmalade galaxy kindle fire"/><category term="gamers"/><category term="games real life death life fathers friends family creation"/><category term="games too long dev cycle smaller quick apps games"/><category term="gdcnext adc los angeles expo passes ont going wednesday"/><category term="gdk unkown difficult powerful overcome knowledge its so easy"/><category term="generic image unique special memory saving"/><category term="gif animation rock smashing vbhh gamedev"/><category term="gif gifcam imgur marketing tool attraction"/><category term="golden penny pincher level 10 score prize reward bug fix"/><category term="gone"/><category term="good"/><category term="goodies extras kickstarter added value images menus weeks"/><category term="google play services leaderboard display ios only more android"/><category term="gravity"/><category term="green light failure gamasutra james buckle failed"/><category term="guide"/><category term="hacks"/><category term="happy"/><category term="healing"/><category term="height"/><category term="heroic buttons app game promotional information ad ideas manageable small time plan"/><category term="heroic buttons goggle search results good unique name why"/><category term="heroic buttons iTunes apple ios device download revue rate stars you"/><category term="heroic buttons patterns logo image picture blue red themed"/><category term="heroic buttons patterns new game ios release 2014 linking games school kids"/><category term="heroic buttons posting forums help pages links"/><category term="heroic buttons promotional video promo ad wait delayed after holidays school marketing"/><category term="heroic buttons viral easy gameplay distilled simplistic addictive fun lead top charts competitive"/><category term="heroic patterns buttons ios publish new screen layout gameplay distilled simplified"/><category term="heroic patterns buttons next choice distilled gameplay third social tron look artistic"/><category term="heroic patterns lite apple review upload binary mac setup easy"/><category term="heroic patterns promotional video script writing creating"/><category term="heroic patterns screenshot grab screen difficulty resolution portals desktop laptop rotate"/><category term="heroic patterns simon buttons busy unwell robo walker."/><category term="heroic patterns video promotional exciting youtube pinnacle problems redone"/><category term="heroic simon copyright name infringement possible registered trademark ideas"/><category term="heroic simon crossed lines naming provisioning files hell annoyance solution notes"/><category term="heroic simon leaderboards new one whats left apple reset more"/><category term="heroic simon new distilled game design sorcerygames"/><category term="heroic simon racer8 ios games cross promote promotion more games"/><category term="high scores leaderboards marmalade scoreloop change name facts numbers figures 1 week in android ios"/><category term="highscores"/><category term="holiday letter work overpowering"/><category term="home page update vbhh logo title page artwork new announcing"/><category term="homepage"/><category term="hoop fighter enemy chair dangerous gravity friction going away"/><category term="hoop fighter ipad code entry menu string escape char percentage symbol"/><category term="hoop fighter ipad development game kal shaq faster frame rate solution collect time"/><category term="hoop fighter ipad game consistent graphics menus overall tidy clean"/><category term="hoop fighter ipad game development animations kal slide attack"/><category term="hoop fighter ipad game menu pause shop options list scroll"/><category term="hoop fighter ipad game video dunk-it minigame"/><category term="hoop fighter ipad game video first kal crates collision hit"/><category term="hoop fighter ipad spiky ball enemy writing creating design speed size"/><category term="hoop fighter ipad video game ios development blog"/><category term="hoop fighter ipad video sequence test app desert passenger off road"/><category term="hoop fighter menu shop layout design images pictures example details polish"/><category term="hoop fighter menus level select tournament game over when needed"/><category term="hoop fighter shop menu coding enhancements range buy"/><category term="hoopfighter 2d sprites texture packer problems solved c++ exporter template header file"/><category term="hoopfighter space invaders invaliens level setup triggering creaton balancing"/><category term="hoops fighter punch timing feel gameplay animation frames delays cut down suggestion"/><category term="hoops fighter texture packer packed texture sprites lots trimmed kal jones animations frames"/><category term="hop fighter video playback windows ipad awkward setup marmalade"/><category term="hopes"/><category term="hosting"/><category term="hot chicks advertising inner active cancelled complaints"/><category term="hot chicks the card game leaderboard high score global version 2 android 1.5 support improved kindle fire twitter"/><category term="hot chicks the card game sales numbers minor analysis windows phone market wp7"/><category term="hot chicks the card game update version 1.1 graphics crash fix upgrade no leaderboard yet"/><category term="hot chicks update to score table high leaderboard numbers stats android"/><category term="how"/><category term="hroic patterns promo video game trailers gametrailers comments section amusing entertaining"/><category term="hunting"/><category term="iad ios apple iTunes connect marmalade problem issue rebuild libs library extension mac pc"/><category term="iap ios nay sayers do it free display proudly shop money banners"/><category term="iap space invaliens invaders shop image picture layout programmer art premium ease find"/><category term="ige editor marmalade trouble annoyance bug fix control scheme scroll control"/><category term="ilerion"/><category term="ill"/><category term="ill absent work respeonsibility"/><category term="image house cluttered forum online community social media grow audience players now"/><category term="image new mini game vbhh pachinko acorn drop gamedev indiedev"/><category term="image picture baby cow feed quest multipart elements finish bonus"/><category term="image placard help object touching unity3d spriterenderer color cycle information player"/><category term="images audio slow load lots of data times"/><category term="images examples font license vbhh"/><category term="images pictures button text issue right justified help finger bad code rewrite"/><category term="images pictures catch alex minigame arcade game task quest complete new blending gameplay"/><category term="images pictures new minigame vbhh 10"/><category term="imagination"/><category term="important"/><category term="important loading times initial marmalade groups resource manager split"/><category term="improvements"/><category term="incompetech silvermansound music free gamedev vbhh"/><category term="indiecade"/><category term="initial playtest trial family member trys fedback once tip"/><category term="injury"/><category term="ink"/><category term="input delay bug lag keys joystick unity3d solved solution virtual reality support answer"/><category term="insert initial setup disk"/><category term="inspiration"/><category term="inspiration ideas where from create sweat tears blood how excited manual labor"/><category term="instructions"/><category term="integration"/><category term="interactive"/><category term="intercept"/><category term="interface clean intuitive improve learn experience touch screen wp7 windows phone"/><category term="invaders"/><category term="investor devs never sleep vacation"/><category term="invisibility"/><category term="ios android app submission list requirements 5gc five golden coins amazon googleplay appstore amazong kindle"/><category term="ios apple failed submission hot chicks frustration"/><category term="ios development rejection failed review resolution center hot chicks marmalade"/><category term="ios gamecenter space invaliens invaders initial setup authentication help system update"/><category term="ios iap products multiple many lots several bundle ids callback response display"/><category term="ios sales data from free weekend adatz 5 golden coins 5gc graph thoughts conclusions"/><category term="ios sales data heroic buttons indicators information values"/><category term="ipa ipad file not installing part 3 conclusion"/><category term="ipad download install not working new certificate provisioning file fail"/><category term="ipad download testflight upload ipa creation failed install marmalade"/><category term="ipad install issue delta testing methods trial"/><category term="ipad smear for test gameplay elements heroic patterns"/><category term="ipad video intro marmalade video player native"/><category term="issue"/><category term="itunes submission acceptance issues uploader itunesconnect apple hot chicks the cards game sorcerygames images marmalade"/><category term="j.watte"/><category term="jak daxter conversion happy technical difficult tough proud"/><category term="jak daxter retrospective 2 player productions mass media naughty dog me robert toone opinion g4tv link"/><category term="job"/><category term="journey. trees"/><category term="jovial"/><category term="jsil xna convert c# html5 javascript cross compiler"/><category term="june sdk advertising microsoft help change list short fast"/><category term="kal hoop fighter animation frame cut down sped"/><category term="kal hoop fighter dev video power punch kick ipad"/><category term="kal hoopfighter coding teture packer exporting offset animation yoyo"/><category term="kal hoopfighter fighter ipad development game 3d pre rendered problems exporting max"/><category term="key"/><category term="kickstarter campaign fail succeed artwork need art friends shmup space invaliens invaders"/><category term="kids"/><category term="kindle fire marmalade jdk7 jdk7 problems iad android ios iphone update 5.2 working"/><category term="kindle fire tip in game editor problems mistakes design improve enjoy"/><category term="kindle ipad 2 display gorgous nice beautiful 5 golden coins"/><category term="kingdom for kelflings"/><category term="kris steele"/><category term="lack downloads bad copy game description sucks not exciting confrontational"/><category term="language"/><category term="las vegas"/><category term="latest"/><category term="launch"/><category term="laurie hurley marketing facebook social media parents books five golden coins game ios android"/><category term="leaderboard high scores table named changing name handle reassons percentages"/><category term="leaderboards achievements iTunes group shared ideas any"/><category term="leaderboards gamecenter default show intuitive display ideas probability which"/><category term="leaderboards heroic simon new type"/><category term="level 5"/><category term="level 9"/><category term="levels designed laid out completed tested variety combinations"/><category term="license blackberry indie standard 499 149 marmalade why sdk cross platform choice"/><category term="light image texture pattern heroic photographs before after single artist improved better"/><category term="links sorcery games adventure books for children book apps 5 golden coins ios appstore android google play"/><category term="lists"/><category term="locked thread"/><category term="loggers"/><category term="logo"/><category term="long load times shorten audio solution steps"/><category term="los"/><category term="lost"/><category term="lost job options possibilities optimism excitment games video books canned"/><category term="lucasarts"/><category term="maa avengers alliance shutting down playdom sad gold support cost"/><category term="mac ios extension build lion sdk bought upload apple"/><category term="made with marmalade license free available ios android gdk dev development kit sdk"/><category term="malibu creek"/><category term="mall"/><category term="managed"/><category term="maps"/><category term="marketing cross cards en fuego advertising in game"/><category term="marketing recent fresh white clean redo aceball sorcery games tasks 1 a day"/><category term="marmalade 3d 2d sdk cross platform excellent performance backbreaker combateva"/><category term="marmalade 7.2 splash screen landscape fix ipad ios 7.1.1 broken deploy install"/><category term="marmalade bob the frog bugs night wow tol barad isle of conquest movement platform through solved"/><category term="marmalade bob the frog lines debug helper screenshot friendly"/><category term="marmalade byte order enianness serialize serialization level loading android"/><category term="marmalade code gamecenter class example achievements leaderboards programmer sample"/><category term="marmalade development cross platform sdk android ios ipod ipad easy fast on pc power why"/><category term="marmalade development new game phone arcade style puzzle bounce"/><category term="marmalade etension ios iad build os sdk"/><category term="marmalade free license gdc get it now community year"/><category term="marmalade level editor in game new features friendly makes sense"/><category term="marmalade license expire expiring running out of time indie basic"/><category term="marmalade license expire indie developer renew smaller"/><category term="marmalade pocketeers mat hopwood extension ad problems iwgamead success hot chicks"/><category term="marmalade problems success solved forum post answer solved"/><category term="marmalade scoreloop leaderbaords apple dev enroll problem company annoyances giant stick insect balls island bug bugs fix drag"/><category term="marmalade sdk achievements not being given partial broken fix"/><category term="marmalade sdk develop indie game games evaluation eval version standard basic money cost buy cheap help support ios android ads kindle fire"/><category term="marmalade sdk ios iad extension rebuild mac heroic buttons patterns"/><category term="marmalade sdk scoreloop leaderboard no sign up name change plrofile high score add cool fun easy"/><category term="marmalade sdk trouble struggle help problems issues discussion ios android simulator"/><category term="marmalade sdk using first time conversion xna c# problems iad extension cross platform android iphone"/><category term="marmalade sdk visual studio c++ express install initial problems basic read download config happened trouble"/><category term="marmalade side bar android kindle fire wrong side"/><category term="marmalade submission amazon google artwork cost publish excited trepidation"/><category term="marmalade unity3d game dev more levels instructions busy"/><category term="marriage"/><category term="massmedia"/><category term="me"/><category term="meds"/><category term="memory"/><category term="menu"/><category term="menu element scrolling fling touch drag"/><category term="menu important menus layout creative flow natural 5gc"/><category term="menu screens design american idol voice important interaction first"/><category term="method"/><category term="microphone audio quality improve easily better equipment better production values"/><category term="microsoft"/><category term="midway 1 2 popularity games listing for playstation home"/><category term="midway midway3 penny pincher mass media games"/><category term="midway3 3 midway playstation home ps3home pull my finger"/><category term="midway3 light me up minigame ps3home playstation 3 ps3 home"/><category term="midway3 midway home playstation"/><category term="midway3 midway playstation home ps3home sony scatter shot minigame pull my finger"/><category term="midway3 whack off playstation home pshome minigame 9"/><category term="milestones"/><category term="mimas"/><category term="minigames"/><category term="miningames one button controls touch conversion zoomy plong waterballs vbhh"/><category term="misname annoying confusion certificates bad"/><category term="missing ad views iwgameads fool mistake inner-active admoda supplier"/><category term="moan"/><category term="mods"/><category term="money"/><category term="mood"/><category term="more games display layout difficulties important examples ideas"/><category term="mortem"/><category term="motorcycles"/><category term="movement"/><category term="moving forwards easiest option not hard"/><category term="mri"/><category term="ms"/><category term="mulitple builds in one wp7 solution windows phone cards combo pack cards on fire tip the scale"/><category term="multiplayer"/><category term="music royalty free games videos kevin macleod awesome creative xblig tea roots"/><category term="music very bunny haha score great videos games incompetech Kevin macleod rocks"/><category term="myslef"/><category term="mythic mahjong ios released marmalade awesome fantastic fun"/><category term="n64"/><category term="name a game difficult task 2 words short name not long name research"/><category term="need logo logos present game fiverr design original cute required"/><category term="networking"/><category term="new"/><category term="new buttons images update improvement to ui backdrop 5 golden coins"/><category term="new game suggestions easy fast graphics low requirement"/><category term="new very bunny haha minigame game mini porcupine zoomy screenshot"/><category term="new web site vbhh tidy clean artwork videos gamedev indiedev"/><category term="next"/><category term="night"/><category term="ninjas"/><category term="no build"/><category term="no-limit"/><category term="notes"/><category term="number"/><category term="offroading"/><category term="on"/><category term="optimized"/><category term="orthographic"/><category term="osr"/><category term="otter menus inventory design images pictures dev gamedev indiedev vbhh cave atmoshpere"/><category term="outta here"/><category term="outtakes"/><category term="overtime"/><category term="pacman"/><category term="pacman game style start with nothing simple gameplay ideas xblig playstation home ps3"/><category term="panels"/><category term="parrot"/><category term="part 3"/><category term="part2"/><category term="passed"/><category term="password"/><category term="pc mac 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video promotion midway 3 winners interview exciting"/><category term="playstation home hot chicks leaderboards midway3 missing prizes fix five golden coins"/><category term="playstation home midway 3 popular games list ordered thougths why"/><category term="playstation home ps3home cheez-its cheez vote minigame booth teleporter fun prizes two mass media games pier"/><category term="playstation home ps3home midway trigger hapy meet darla fixes"/><category term="playstation home ps3home whack off midway 3 midway3 sony minigames beans beans"/><category term="playtesting testing test play levels difficulty setting fun"/><category term="please"/><category term="plong very bunny haha vbhh minigame gameplay ideas fun video"/><category term="plumbing code comparison granularity joints break down"/><category term="popularity"/><category term="porcupine zoomy minigame very bunny haha video gameplay demo"/><category term="portable computer workplace mobile"/><category term="post"/><category term="powerup"/><category term="presence"/><category term="press release"/><category term="price"/><category term="pricing"/><category term="pride"/><category term="prism pinnacle video wavepad nchsoftware youtube minigame action vbhh fraps"/><category term="productive"/><category term="professionalism"/><category term="programs list development useful 2nd apps"/><category term="progress"/><category term="project"/><category term="promotional material setup release date confusion heroic buttons part 3"/><category term="provisioning file hell"/><category term="ps2 ps3 minigames mass media create portfolio"/><category term="ps3 home midway 3 secrets"/><category term="ps3home playstation home midway midway3 puck it minigame"/><category term="ps3home. scripts"/><category term="pshome home sony cards collection ufc odds rare common"/><category term="pshome sony playstation home cards ufc collection odds"/><category term="puppy"/><category term="quest tree visual excel branches image vbhh"/><category term="question"/><category term="quotes"/><category term="ranch hand lazy characters char vbhh very bunny haha animation effects images pictures"/><category term="rant"/><category term="rate"/><category term="re design problems time wastage mode player information"/><category term="re-install"/><category term="reaction design enemies AI multi stage phase"/><category term="readership"/><category term="reading"/><category term="ready"/><category term="reasons"/><category term="recommended"/><category term="redo"/><category term="references"/><category term="release date game heroic patterns april fools day delayed"/><category term="released"/><category term="renae re branding windows phone wp7 cards en fuego on fire"/><category term="rendertarget"/><category term="represent"/><category term="reputation"/><category term="reputation image picture heart feel look very bunny haha"/><category term="reputation rep menu overlay love levels code sample picture image earn"/><category term="reveiwers"/><category term="revertinator"/><category term="review published excitement buzz adrenaline feeling playing talking about itunes apple"/><category term="reviewers"/><category term="reward"/><category term="rewrite fucntions time hours small design redo"/><category term="robotron"/><category term="rope swing gamedev indiedev video unity test app"/><category term="rotation"/><category term="roundup"/><category term="rss"/><category term="rss feed"/><category term="sad"/><category term="santa monica"/><category term="saturn"/><category term="saving"/><category term="scale method display dynamic screen ios ipad"/><category term="scaling"/><category term="scenes"/><category term="scheduled"/><category term="school project presentation vbhh bonus clean tidy up video"/><category term="scoreloop high score new top score unbeatable best hot chicks"/><category term="scoreloop leaderboard high score table buddy list integration ads http https collision user data queue system"/><category term="scoreloop marmalade development middle ware awesome high scores and more dedication"/><category term="scoreloop marmalade manageable chunks leaderboard issues"/><category term="scoreloop xblig xna marmalade made with leaderboards high score close ios android"/><category term="scout"/><category term="screenshot"/><category term="screenshots image press kit art trees example improve fix"/><category term="screeshots"/><category term="sdk marmalade ideaworks3d made splash screens corruption orientation device problem issue sdk version"/><category term="secret"/><category term="selector"/><category term="selling advertising"/><category term="senior school project vbhh artwork animation videos"/><category term="serious"/><category term="severe bugs a class glitch must fix annoying visual distracting gameplay"/><category term="sfx"/><category term="sfx time lengthy dedicated good exciting enhance gameplay heroic simon"/><category term="shaqdown hoop fighter rivel games compare links"/><category term="shared"/><category term="ships"/><category term="shop design ideas setup layout currencies in game iap gems salvage upgrade enhancement fixers space invaliens"/><category term="short"/><category term="si_diamond sawblades alien space invaliens invaders spawning"/><category term="side"/><category term="side project payment image vbhh 3d rope swing attach"/><category term="simon"/><category term="simulation"/><category term="sinister playing scared anticipation sounds words in video games"/><category term="size"/><category term="sleep depravation nap program code design develop night sleep"/><category term="small little feel touches ship invaders example velocity"/><category term="smooth"/><category term="snake a day at the zoo adventure books for children choice sketch"/><category term="sneak attack"/><category term="software list audio music development good bad"/><category term="solved"/><category term="sont playstation home midway 3 dead ringer big foot"/><category term="sony playstation home 3 midway cash carnival sweepstakes prize list 5 winners prizes green tickets"/><category term="sony playstation home midway midway3 hot zone hotzone pictures first reveal"/><category term="sorcerygames llc sorcery games apple developer application information problem individual company name articles of irgination"/><category term="sound effects silly voice recorded fast place holder"/><category term="sound music range distance volume scene load master audio unity"/><category term="space invaders clone homage alien bombs explosions bullets health bar movement"/><category term="space invaders clone homage design copyright new ideas enhancements"/><category term="space invaders clone remake homage why plagiarize donkey kong"/><category term="space invaders homage shield recharge deflector no hud"/><category term="space invaders invaliens fraps video capture gameplay yellow flashing"/><category term="space invaders invaliens si_one gameplay demo ipad shmup parachute salvage"/><category term="space invaliens aline difficulty game level setup how wonderful works great dialer slider config"/><category term="space invaliens brain dead work coding design arcade classics inspiration"/><category term="space invaliens development time ideas design whats next"/><category term="space invaliens gamecenter game center leaderboards score levels overall static variable issue easy implemented apple connect"/><category term="space invaliens iap iTunes connect issue screenshot confusion"/><category term="space invaliens information starfield annoyances design layout parallax layers speeds"/><category term="space invaliens powerup upgrades buy shop in game gems choice tech tree balance play style options"/><category term="spartacus"/><category term="speed"/><category term="splash"/><category term="sponsor"/><category term="spy"/><category term="star wars"/><category term="starcraft"/><category term="starfield"/><category term="station"/><category term="status"/><category term="stopping"/><category term="story vbhh quests phase"/><category term="strategy"/><category term="strategy part 1 promotional ideas visibility facebook bob the frog sorcery games"/><category term="streaming"/><category term="stuck walls tasks ios provisioning problems"/><category term="studio"/><category term="stupid polygon quad position missing sleep tiredness does not help"/><category term="style"/><category term="subscription"/><category term="suggestions"/><category term="swap"/><category term="systems"/><category term="tablet very bunny haha click mouse input move control scheme"/><category term="teleporters"/><category term="terry"/><category term="testflight amazing useful ipad cannot install at this time broken"/><category term="testflight ios dev marmalade made easy pc web site system beta test delivery system"/><category term="texture"/><category term="texture packer 3.2.1 latest header file export not working problem"/><category term="texture packer andreas loew options trim atlas c++ cplusplus batterytech_sdk export write"/><category term="texture packer exporter script txt file xml marmalade"/><category term="texture packer hoop fighter texture packed solid completely"/><category term="texture packer sprite overage too many fit compress edges alpha resonsive"/><category term="tfu"/><category term="thankful"/><category term="thanksgiving"/><category term="the bad"/><category term="thebigdaddio"/><category term="themidway"/><category term="thoughts"/><category term="thumbnail"/><category term="tidy clean code define error float integer mistake hours frustration"/><category term="time real delta compare spawn respawn hours days weeks UTC very bunny haha"/><category term="timing"/><category term="tip the scale failed submission wp7 phone windows back button music"/><category term="tip the scale passed certification testing microsoft wp7 windows phone"/><category term="tips"/><category term="title"/><category term="toast"/><category term="todo"/><category term="todo list elements gamecenter blog post idea hoopfighter space invaliens invaders updates web page ios iap"/><category term="todo list programming design hoop fighter onenote"/><category term="together"/><category term="tools"/><category term="toystaory3"/><category term="trajectory"/><category term="trial"/><category term="true vision idea marmalade apps program book apps mine muddy"/><category term="tshirt"/><category term="tshirts"/><category term="tweeple"/><category term="twin stick"/><category term="twin stick gameplay"/><category term="twitter community peers friends acquaintences help importance tech xbox ios android"/><category term="types"/><category term="ubergeekgames"/><category term="ugly credits screen layout mixed fonts sizes offsets not centered"/><category term="unheard of"/><category term="unity 5 effectors physics easy editor incredible many possibilities gameplay fun"/><category term="unity audio audition fountain editor graph"/><category term="unity audio manager opinion reviews best usable event system vbhh"/><category term="unity improving code speed efficiency editor friendly"/><category term="unity music control script how options methods cross fade"/><category term="unity problem mouse click not working fail button mouseover broken"/><category term="unity sliced image rounded square corners fix canvas scaler very bunny haha"/><category term="unity tags too many click vbhh very bunny haha picture image doorways"/><category term="unity touchcount android issue not input double tap multi tap works vbhh code"/><category term="unity unity3d"/><category term="unity unity3d animation event system problems missing function reference vbhh"/><category term="unity unity3d update diagram execution flowchart"/><category term="unity unity3d vbhh very bunny ha ha marmalade"/><category term="unity update fixedupdate collision jittery vibrating edge collider jumping"/><category term="unity very bunny haha sprite renderer UI gui image missing fix"/><category term="unity very bunny haha vbhh zoomy waterball minigame base common code setup ease"/><category term="unity3d very bunny haha vbhh unity club lunch time talk"/><category term="universal hollwywood inspriation excitement buzzy laughing transformers 3d rides experiences games"/><category term="unkown"/><category term="upgrading"/><category term="upsell"/><category term="use"/><category term="vacation inspiration visiting family games success"/><category term="value"/><category term="vbhh bugs new double tap issue problem click to move touch dead zone caution"/><category term="vbhh critical eye polish game"/><category term="vbhh enum list unity correction remap table"/><category term="vbhh image picture skyline silhouette  village south north extra area scene unity"/><category term="vbhh infobar lonesome apple tree"/><category term="vbhh inventory touch control keyboard joystick highlight select item info tablet"/><category term="vbhh minigame veggies Dragon Fruit Ninja"/><category term="vbhh options menu saving music sound indiegames aceball unity3d speed familiarity image"/><category term="vbhh pile leaves animation attract player smooth easy fast"/><category term="vbhh plong new minigame screenshot image picture inspiration"/><category term="vbhh replayability value #gamedev #indiedev"/><category term="vbhh very bunny haha blob texture fade alpha useful"/><category term="vbhh very bunny haha bug fixing update"/><category term="vertexbuffer"/><category term="very bunny haha alpha gameplay video second forest wooden log blurry aspect ratio issues unity unity3d"/><category term="very bunny haha arcade games stuck direction leilani daughter seamless"/><category term="very bunny haha cakes bakery artwork tasty yummy script picture image"/><category term="very bunny haha farm new fence images tidy smart improvement look design"/><category term="very bunny haha field of horses scene unity image"/><category term="very bunny haha harvest moon animal crossing like similar marketing material written early"/><category term="very bunny haha hub nexus new artwork revamp look islands"/><category term="very bunny haha image missing canvas in scene"/><category term="very bunny haha info information bar bars popup quests player subliminal"/><category term="very bunny haha jagged arrays dimensional two reworking code arrays cumbersome"/><category term="very bunny haha list items jobs done forwards complete done picture chucky"/><category term="very bunny haha mai menu simplified streamline awkward obvious solution"/><category term="very bunny haha minigame picture artwork game"/><category term="very bunny haha pc mac harvest moon animal crossing poptropica"/><category term="very bunny haha screenshot android first version development kindle unity"/><category term="very bunny haha vbhh click 2 move tablet mouse example demo smooth"/><category term="very bunny haha vbhh mansion mayor screenshot artwork style charm dauhgter"/><category term="very bunny haha vbhh mini game development"/><category term="very bunny haha vbhh more like a game"/><category term="very bunny haha video gameplay demo rock tortoise turtle unity3d polynav2d"/><category term="very bunny haha video link bees bouncing sprang spranging"/><category term="very bunny haha village gameplay alpha video village rabbit"/><category term="very bunny haha watergun game images new game finished unity3d hours"/><category term="very bunny haha watergun minigame game video gameplay example transition"/><category term="very bunny haha well unity scene view puzzle progress level scene"/><category term="very bunny haha zoomy the porcupine image homage idea connection"/><category term="very bunny haha zoomy the porcupine music incompetech buy sfx Mario sonic minigame"/><category term="video editing commentary tools prism pinnacle odd aspect ratios resolution"/><category term="video floor hoop fighter parallax scrolling 2d 3d ipad"/><category term="video heroic simon effects background colorful youtube"/><category term="video jump rope momentum attach rotate land 3d swing"/><category term="view"/><category term="visibility games xblig wp7 succesful sell buy"/><category term="visual studio"/><category term="voice"/><category term="wait"/><category term="walkthrough"/><category term="waste"/><category term="waste change game development late potential gains better worse consider"/><category term="waterballgun game minigame very bunny haha initial screen layout"/><category term="waving"/><category term="web"/><category term="web page very bunny haha webplus x5 editor set up fast easy"/><category term="web site worth sorcerygames.com"/><category term="web sites bought very bunny haha funny game name"/><category term="website public face persistence ios android facebook message motto website weekend update"/><category term="which"/><category term="width"/><category term="wiimotes"/><category term="windows 7"/><category term="windows phone 12 months download numbers for 4 free old games vbhh"/><category term="windows phone 8 windows 7 os upgrade publish platforms nokia Microsoft"/><category term="women ladies scantily clad card game wp7 experiment cards on fire reskin try inconclusive ios android"/><category term="wood"/><category term="work ending out of job success or failure"/><category term="workplace"/><category term="worth"/><category term="wp7 performance issue frame rate drops"/><category term="wp7 xna windows phone performance issue hiccuping solutution solved answer frame rate problem"/><category term="wrapper"/><category term="writing"/><category term="x-marketing"/><category term="xact"/><category term="xblig sales figures 2012 aceball pellmell xbox indie games dreamland chronicles ashooter"/><category term="xblig xna ended wp7 windows phone business"/><category term="xlig"/><category term="xna 3.1"/><category term="xna 4.0"/><category term="xna wp7 windows phone reviews review how to marketing try succeed"/><category term="xna wp7 windows phone reviews review list needed help"/><category term="yellow gems shield options design choice spawning spread drift"/><title type='text'>SorceryGames Dev</title><subtitle type='html'>I write about Development of Professional games alongside Indie Games and Playstation Home development.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>925</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-5694229918679729608</id><published>2017-03-23T23:57:00.000-07:00</published><updated>2017-03-23T23:57:04.938-07:00</updated><title type='text'>Bad Guy has a Flag with an emblem #gamedev</title><content type='html'>I have been busy getting the Main Story quest line implemented in the &lt;br /&gt; game. I have to say it is very exciting as now I am getting down to the &lt;br /&gt; last few of the quests for this. I am being delayed a little bit as I &lt;br /&gt; implement the actual happenings when you get so far through the quest, &lt;br /&gt; such as areas opening up and special animations required etc.&lt;br /&gt;&lt;br /&gt; I have also been busy as has Leilani getting some more graphics in the &lt;br /&gt; game, such as NPC portraits and such. They look real nice in my opinion. &lt;br /&gt; Still more to go in, such as the arcade cabinets, which I chopped up &lt;br /&gt; already and have 2 in the game.. that leaves only 7 more to make haha!&lt;br /&gt;&lt;br /&gt; I am now close to creating the final scene of the game... the one where &lt;br /&gt; the bad guy resides. Here is his banner that Leilani designed for him.&lt;br /&gt;&lt;br /&gt; ---&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUASHgm4mdN82eaReosyplkM8n1KsZCN1V1-9DCJiJV51593pn4dNr8oVgKKjTkekylRyMf3M0zu93vCwxxlYz11veqCuIxA7rXzBOX4L-LooxmxE1SbrJgoWvBYw8YYX9iosvFcJfJB4/s1600/Badguyflag.png&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUASHgm4mdN82eaReosyplkM8n1KsZCN1V1-9DCJiJV51593pn4dNr8oVgKKjTkekylRyMf3M0zu93vCwxxlYz11veqCuIxA7rXzBOX4L-LooxmxE1SbrJgoWvBYw8YYX9iosvFcJfJB4/s400/Badguyflag.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt; Along with all this are the many bug fixes along the way, and a few &lt;br /&gt; minor redesigns of various bits that make the game look better and play &lt;br /&gt; better. While doing all this my kitchen is coming along well in the &lt;br /&gt; house, though slowly as always haha.&lt;br /&gt;&lt;br /&gt; Laters&lt;br /&gt; Da Voodoochief&lt;b&gt;&lt;/b&gt;&lt;i&gt;&lt;/i&gt;&lt;u&gt;&lt;/u&gt;&lt;sub&gt;&lt;/sub&gt;&lt;sup&gt;&lt;/sup&gt;&lt;strike&gt;&lt;/strike&gt;</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/5694229918679729608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2017/03/bad-guy-has-flag-with-emblem-gamedev.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/5694229918679729608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/5694229918679729608'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2017/03/bad-guy-has-flag-with-emblem-gamedev.html' title='Bad Guy has a Flag with an emblem #gamedev'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUASHgm4mdN82eaReosyplkM8n1KsZCN1V1-9DCJiJV51593pn4dNr8oVgKKjTkekylRyMf3M0zu93vCwxxlYz11veqCuIxA7rXzBOX4L-LooxmxE1SbrJgoWvBYw8YYX9iosvFcJfJB4/s72-c/Badguyflag.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-189049283919271868</id><published>2017-03-02T11:20:00.000-08:00</published><updated>2017-03-02T11:20:02.811-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="story vbhh quests phase"/><title type='text'>Main Story Line is Written #gamedev</title><content type='html'>Yes it is true, we finally have our Main Story line written. We have had it laid out/designed for a while, and lots of work has been done around this main story line. But we never quite had it done, and it is rather important!&lt;br /&gt;
&lt;br /&gt;
Now tis story Arc is finished with and we are just tidying up some of the language we can get that flow into the game. There are a number of events in the game that rely on you the player being at certain points along the main story arc. Now I can hook them all up.&lt;br /&gt;
&lt;br /&gt;
One of the funniest items that relies on this story arc is the TOWERR, which is a lovely tower that appears at some point along the story. Though it appears with NO door. How odd.. and later the door should appear. However I have not created the door yet for this tower. Do when I was doing some testing I couldn&#39;t figure out how to get into the tower scene I had created several weeks before (when creating scenes I simply use a cheat shortcut). &amp;nbsp;It took Leilani explaining to me why I could not get into the tower! &amp;nbsp;I will be glad to hook that up.&lt;br /&gt;
&lt;br /&gt;
With this development it will mean that we can finally head to the end of Phase 2 of the game into Phase 3... which is the final phase of this game. It is like the end is near... or at least approaching.&lt;br /&gt;
&lt;br /&gt;
Have a good one,&lt;br /&gt;
Da Voodoochief&lt;br /&gt;
&lt;br /&gt;
p.s. Not posted lately as I was having technical issues with my account. All sorted now I reckon.</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/189049283919271868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2017/03/main-story-line-is-written-gamedev.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/189049283919271868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/189049283919271868'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2017/03/main-story-line-is-written-gamedev.html' title='Main Story Line is Written #gamedev'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-1873937207462830395</id><published>2017-01-26T00:04:00.004-08:00</published><updated>2017-01-26T00:04:40.769-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="images examples font license vbhh"/><title type='text'>Got the Font</title><content type='html'>It has been a busy week once more, adding more quests into the game, fixing bugs and generally tidying up all sorts of things. along with that Leilani provided some more graphics so I managed to get those in as well. Game looks all the better for them.&lt;br /&gt;
&lt;br /&gt;
So back to the Font. Well one of the first fonts we looked at a couple of weeks ago was called Minya. Both me and Leilani loved the way it looked and felt it suited the game 100%. So then I read the license file that came with it and see I cannot use the font embedded in my App/Game. Dang, well all I need surely is to buy the Font. Well then I looked all over and selected a few font buying sites and got confused about which license I needed and got frustrated.&lt;br /&gt;
&lt;br /&gt;
As it wasn&#39;t a totally free font, we thought at this point to simply find another font that would work for us instead. I have to say here that I must have searched through 400 fonts. I downloaded about 30 and put most of them into the game for a test. In fact below is the Minya&amp;nbsp;Font.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7I8z9yzo16FBR7RcgnXvWSyNRgBj4h5IZAXk8H_7ypXkb0woSnDWdIueWKzC0gRUmnPcNrDD7262I_IH5fux7OHg9RBH78MkwU4zt15ISuD8-vTXF6ksGo2ht9_yVDeLNGtdJgiojxII/s1600/fonttest2minya.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;146&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7I8z9yzo16FBR7RcgnXvWSyNRgBj4h5IZAXk8H_7ypXkb0woSnDWdIueWKzC0gRUmnPcNrDD7262I_IH5fux7OHg9RBH78MkwU4zt15ISuD8-vTXF6ksGo2ht9_yVDeLNGtdJgiojxII/s400/fonttest2minya.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;Next up was a Font I really liked called Gabriella, but it wasn&#39;t right for the main bodies of text.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzfvQKdjnzyop2kQGacqsw9U0Hg4SMvLyUtuqr0AU-U_W0hUH0fvQh8GS8xfis-n6Avp7s-rF8K2e9KZM19sba3T4kRCyU4sdg-2GlYyeESmdj6Bmr-IAssgpq5ZPGcw6Td24lAQxdQHo/s1600/fonttest_gabriella.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;156&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzfvQKdjnzyop2kQGacqsw9U0Hg4SMvLyUtuqr0AU-U_W0hUH0fvQh8GS8xfis-n6Avp7s-rF8K2e9KZM19sba3T4kRCyU4sdg-2GlYyeESmdj6Bmr-IAssgpq5ZPGcw6Td24lAQxdQHo/s400/fonttest_gabriella.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;Then Admina, this one was simply too busy for the game, it is supposed to be a relaxed experience.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHGEIdx6iSJgXZdJBHniO9T2wO5FNzBvAcScMXC9S1MCjLqV32IJZYaHkFUJU3oq05UwNqjNUQcJcSjt5Aq3QVk_G-LUmtOAxnp1PQpi_cuTyXCxDRS-Ec87_-2QJCqh7u2HK7NaBPLoE/s1600/Untitled.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;160&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHGEIdx6iSJgXZdJBHniO9T2wO5FNzBvAcScMXC9S1MCjLqV32IJZYaHkFUJU3oq05UwNqjNUQcJcSjt5Aq3QVk_G-LUmtOAxnp1PQpi_cuTyXCxDRS-Ec87_-2QJCqh7u2HK7NaBPLoE/s400/Untitled.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Smythe looked great when I downloaded it, but once in the game I hated the way it looked, and yes, perhaps I could have made it larger, but I do not think that would have helped to be honest.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWJgBwvSqLi_mZn0qfEWcOyAJeISIGGYyCCNCUkciX-uDwWhAEP2NVZAmYpEzp03M7mCpMsy2Hdmvu09FPDZm_r19U-Y0nmNt_kC_5bOrAVhWERPjTrNzTaN-toy52d3EvFJJHoubkPuY/s1600/fonttest1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;135&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWJgBwvSqLi_mZn0qfEWcOyAJeISIGGYyCCNCUkciX-uDwWhAEP2NVZAmYpEzp03M7mCpMsy2Hdmvu09FPDZm_r19U-Y0nmNt_kC_5bOrAVhWERPjTrNzTaN-toy52d3EvFJJHoubkPuY/s400/fonttest1.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
So after all that I decided to do what it said on the Minya page of &lt;a href=&quot;http://1001font.com/&quot;&gt;1001font.com&lt;/a&gt;, that was to contact the creator if I had any questions. Yes, I did! Well wouldn&#39;t you know it.. on his contact page he had some questions answered and he answered one about App embedding licenses and gave several links to purchase this license. So I chose the first one (&lt;a href=&quot;http://fontspring.com/&quot;&gt;Fontspring.com&lt;/a&gt;) and on that page I could buy the App license for 12 dollars and the Web embedding license for only 3 dollars as it was on offer.&lt;br /&gt;
&lt;br /&gt;
So for 15 dollars I got the exact font I wanted, our favorite font. All that running around , hours on top of hours trying various fonts and in the end I went with just about the first one I saw... Life can be funny like that I guess.&lt;br /&gt;
&lt;br /&gt;
G&#39;night&lt;br /&gt;
Da Voodoochief</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/1873937207462830395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2017/01/got-font.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/1873937207462830395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/1873937207462830395'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2017/01/got-font.html' title='Got the Font'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7I8z9yzo16FBR7RcgnXvWSyNRgBj4h5IZAXk8H_7ypXkb0woSnDWdIueWKzC0gRUmnPcNrDD7262I_IH5fux7OHg9RBH78MkwU4zt15ISuD8-vTXF6ksGo2ht9_yVDeLNGtdJgiojxII/s72-c/fonttest2minya.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-8582345794370900384</id><published>2017-01-17T00:22:00.001-08:00</published><updated>2017-01-17T00:22:50.551-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dev gamedev games fonts thoughts vbhh"/><title type='text'>Fonts Required</title><content type='html'>I didn&#39;t manage to get anything done on the game this weekend, though my Friday meeting with Leilani was as good and productive as always.&lt;br /&gt;
&lt;br /&gt;
Still this weekend was full of Football (American) and Supercross and lots of Tennis, mostly by my wife, but also by me. Then there was a nice 50th celebration with my friend Chris. Great weekend, it went in a flash haha!&lt;br /&gt;
&lt;br /&gt;
So, to the title. Fonts... One of the items on our list and has been an item for a long time is the fact we need to obtain final fonts for the game. We decided we only need two fonts, a Title/Header font and also a main body text font. Different requirements, but at least we only need two and not three. Now in the past I have been criticized that I had too many fonts on a screen (it was 3), and also that the fonts did not compliment each other. So this time we are both going to have to agree with the choices, and also we need to make them both compliment the actual game and therefore each other.&lt;br /&gt;
&lt;br /&gt;
The thing about Fonts I do not like is the licensing for them, it can get me quite confused. As that is a factor I will probably only go with completely free font licenses, even if I favor another font. Having said that I have a font I like for the Body text and it has a license that is restricted for App embedding. As I cannot understand the restrictions or where/how to buy it for my needs I will likely email the creator and see what the deal is. Some of these fonts get really expensive for Apps, even if they are a 10th of the cost for Web pages and more.&lt;br /&gt;
&lt;br /&gt;
This is the week we will decide on them, one way or another. So in a future post I should be able to post some samples or comparisons of ones we looked at and why we made decisions we did.&lt;br /&gt;
&lt;br /&gt;
On a last note for tonight I will mention that the other day I realized that my Blog posts are no longer going to my Facebook page or my Twitter account which means I have very few views each week. It was quite confusing for a while there till I realized. So I will have to fix that soon.. yet another job.&lt;br /&gt;
&lt;br /&gt;
G&#39;night&lt;br /&gt;
Rob</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/8582345794370900384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2017/01/fonts-required.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/8582345794370900384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/8582345794370900384'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2017/01/fonts-required.html' title='Fonts Required'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-5739290272906725195</id><published>2017-01-09T19:59:00.000-08:00</published><updated>2017-01-09T19:59:17.480-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="otter menus inventory design images pictures dev gamedev indiedev vbhh cave atmoshpere"/><title type='text'>Inventory design and a Cave painting</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVWttFOh06arJ6IPV_F84iHjaVn_ztkH3KAclnzeRmcFe-CQwNrUEh_gsTqcRq2VcYMESH71iFJuMmM7TO6CenMuLWvYbWJRbBtzkM3bWou_UcUY966AvB8qeWww2rIpudeWBdE8KUv88/s1600/vbhh_screenshot_cave.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;227&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVWttFOh06arJ6IPV_F84iHjaVn_ztkH3KAclnzeRmcFe-CQwNrUEh_gsTqcRq2VcYMESH71iFJuMmM7TO6CenMuLWvYbWJRbBtzkM3bWou_UcUY966AvB8qeWww2rIpudeWBdE8KUv88/s400/vbhh_screenshot_cave.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
In the image above you can see a section of the Cave. On the left side is the Ore that you come here, primarily to mine. I have about finished the whole Cave1 system now and am working on refining the environment and adding cool touches where I see them needed. I think it is quite atmospheric, though I have still to find the right music for this scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When playing the game itself lately I have become a little displeased with the Inventory system that you use. It isn&#39;t really bad, but it has a few shortcomings and so in a recent design discussion with Leilani we came up with several touches that should improve it&#39;s usability. For example... where the cursor is when you bring up the inventory, is exactly where you left it, no more resetting to the top corner. Also the cursor now wraps on the horizontal, meaning you can get to the furthest item real fast! Along with this was the fact we have added in sooooo many more items for you to carry than the original design called for, so we wanted to address that too.&lt;br /&gt;
&lt;br /&gt;
We decided we needed to show more inventory items at a time.....&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIUVpGNo09ccssoHbJ8KVQaON9cWtyu_Z98GL2qZRkHMCDTY5tVixjt-Mr8iIUIjp0k5gGKduuSWnVxH4l2BlXWszVSuB-ga2Etv470Vh9C-QMVUYj2t03Ve7UooWTSJNoafT8t7MGcWw/s1600/playerInv.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;223&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIUVpGNo09ccssoHbJ8KVQaON9cWtyu_Z98GL2qZRkHMCDTY5tVixjt-Mr8iIUIjp0k5gGKduuSWnVxH4l2BlXWszVSuB-ga2Etv470Vh9C-QMVUYj2t03Ve7UooWTSJNoafT8t7MGcWw/s400/playerInv.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
We were only displaying 5 items on the horizontal lines, and so adding more items should be easy right? In the above image you can see that I went all out and made it 9 in the line. However we really felt this was a bit crowded. I also wonder how people might fair on the touch screen tablets. So 9 was too many... ok then....&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmuGCsHcxnGBWz5usdE351LX9EMXKcOsJJ5QLPLd1_D2lTniazFPdVuOlZbKPCwiOMbkhu_sJFGCh1dqrGT8evtaDTxAtSp9KWNF75cjAzu8hITHpceHcdITTYc97Qla3bUbG1SFokT1s/s1600/inventory7.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;223&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmuGCsHcxnGBWz5usdE351LX9EMXKcOsJJ5QLPLd1_D2lTniazFPdVuOlZbKPCwiOMbkhu_sJFGCh1dqrGT8evtaDTxAtSp9KWNF75cjAzu8hITHpceHcdITTYc97Qla3bUbG1SFokT1s/s400/inventory7.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
So then we tried 8, which was still too crowded. finally I ended up on 7 and felt OK about it. Leilani confirmed and so I made it so in the code. Now I feel that using the inventory is not bad, not bad at all. Still the best feature was adding in the fact that the cursor did not reset when the inventory was displayed.&lt;br /&gt;
&lt;br /&gt;
The reason the cursor was reset is due to the fact that the Traders also used your inventory display and code. Well as it happens I do not think this inventory display really suits the Traders. So after a brief discussion and design session we came up with a totally new layout for Traders to display their wares. I have just started on it and will report on that in a future post :)&lt;br /&gt;
&lt;br /&gt;
Lastly I want to mention that Unity really lets me down badly when using large Enums in the Editor. they display in a linear fashion and it is very cumbersome. So a few days ago I spent 5 bucks on an editor asset that fixes this issue by adding a search box and a vertical scroll bar. I think this is going to be 5 bucks well spent. &lt;a href=&quot;https://www.assetstore.unity3d.com/en/#!/content/17992&quot;&gt;Otter Menus.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Laters&lt;br /&gt;
Da Voodoochief</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/5739290272906725195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2017/01/inventory-design-and-cave-painting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/5739290272906725195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/5739290272906725195'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2017/01/inventory-design-and-cave-painting.html' title='Inventory design and a Cave painting'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVWttFOh06arJ6IPV_F84iHjaVn_ztkH3KAclnzeRmcFe-CQwNrUEh_gsTqcRq2VcYMESH71iFJuMmM7TO6CenMuLWvYbWJRbBtzkM3bWou_UcUY966AvB8qeWww2rIpudeWBdE8KUv88/s72-c/vbhh_screenshot_cave.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-952587111795191959</id><published>2017-01-06T23:21:00.000-08:00</published><updated>2017-01-06T23:21:28.169-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="gif animation rock smashing vbhh gamedev"/><title type='text'>New Rock Smashin Gif</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicZuuSxx4PJMEUUpIWVcK0dhlwOcXwnNsv27HH0IjNgjMyqY0IeX0PdHyG6TFdjLb1X3_tXY7a8c7s1YVvJ6f2fX3C5VIvsuvQCG8qR-tqc2cHH__1hPtW5HsIvHhfq_w0mbF0H1vwi6Y/s1600/rockSmasher.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;236&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicZuuSxx4PJMEUUpIWVcK0dhlwOcXwnNsv27HH0IjNgjMyqY0IeX0PdHyG6TFdjLb1X3_tXY7a8c7s1YVvJ6f2fX3C5VIvsuvQCG8qR-tqc2cHH__1hPtW5HsIvHhfq_w0mbF0H1vwi6Y/s320/rockSmasher.gif&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
That is my newest Gif. I am so pleased with myself for remembering to create one to show ya what I have been very recently working on.&lt;br /&gt;
&lt;br /&gt;
This animation shows me smashing a rock to get some stone pieces which I need for some quests. I had to fix a few bugs I had with this as I wrote it quite a while ago in code. Now it is fully tidied up and also has Jack swinging his trusty Sledgehammer as a bonus.&lt;br /&gt;
&lt;br /&gt;
So next up was to make it so Jack could use all his tools, or show he is using them when you chop wood, or pick plants etc. I have gotten the Axe put in as well, and will soon do the other tools, but I now have the method down and the way to animate Jack correctly. Pretty sweet I think.&lt;br /&gt;
&lt;br /&gt;
Laters&lt;br /&gt;
Da Voodoochief</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/952587111795191959/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2017/01/new-rock-smashin-gif.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/952587111795191959'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/952587111795191959'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2017/01/new-rock-smashin-gif.html' title='New Rock Smashin Gif'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicZuuSxx4PJMEUUpIWVcK0dhlwOcXwnNsv27HH0IjNgjMyqY0IeX0PdHyG6TFdjLb1X3_tXY7a8c7s1YVvJ6f2fX3C5VIvsuvQCG8qR-tqc2cHH__1hPtW5HsIvHhfq_w0mbF0H1vwi6Y/s72-c/rockSmasher.gif" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-7113984986379898484</id><published>2016-12-24T09:22:00.001-08:00</published><updated>2016-12-24T09:22:34.149-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="gamedev indiedev vbhh flowers gif image animation farming Quinn tower scenes"/><title type='text'>New Flowers Created</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwz4GvffQ9ZDmAWniTo6KGESfs53p97RhJCCQtoV1DEg4fDxgVPWowM7-Tz3cEplnR5caUf1_nhpu6bgm4xGyC4DUqmbehbcqKz5fOlh-DyTR5dupS9QJDsfkBzmtiVknv7q2WjuRYPXw/s1600/bluebells.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwz4GvffQ9ZDmAWniTo6KGESfs53p97RhJCCQtoV1DEg4fDxgVPWowM7-Tz3cEplnR5caUf1_nhpu6bgm4xGyC4DUqmbehbcqKz5fOlh-DyTR5dupS9QJDsfkBzmtiVknv7q2WjuRYPXw/s1600/bluebells.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
That gif above is only my second Gif. Which is a little annoying to me as I promised myself I would create a number of them to show off parts of the game. I am happy however with the way this one turned out. This is one of the new flowers I just put into the game and it is a bluebell. This flower grows like this over several hours, not like it is above.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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I also put in the Hibiscus flower and that looks o. Bit disappointed so no doubt I will be revisiting that at some point soon.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I have also been very busy working on the cave... that thing is a monster and taking up so much time. Still I also got a couple of the Lantern quests done for it. The other Major thing I have been working on and have at about 90% is Quinns Tower. The inside this time, which is a new scene. Bringing my total up to 36 scenes for this game! Wowza, I never ever thought it would be half this big. Well actually that&#39;s a bit of&amp;nbsp;a lie as I did expect it to be about 18 scenes in size.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I am stoked with Quinns tower, and it only has a few extra things to do to complete it and that makes me feel good. One more scene done means one less to go.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I am going to go back to working on quests while I also try and get the Cave finished. Wish me luck.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Merry Christmas,&lt;/div&gt;
&lt;div&gt;
Da Voodoochief&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/7113984986379898484/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/12/new-flowers-created.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/7113984986379898484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/7113984986379898484'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/12/new-flowers-created.html' title='New Flowers Created'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwz4GvffQ9ZDmAWniTo6KGESfs53p97RhJCCQtoV1DEg4fDxgVPWowM7-Tz3cEplnR5caUf1_nhpu6bgm4xGyC4DUqmbehbcqKz5fOlh-DyTR5dupS9QJDsfkBzmtiVknv7q2WjuRYPXw/s72-c/bluebells.gif" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-6670060433985856348</id><published>2016-12-19T20:52:00.000-08:00</published><updated>2016-12-19T20:52:07.664-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="very bunny haha vbhh mini game development"/><title type='text'>VBHh Cave Progresses</title><content type='html'>The cave is taking a considerable amount of time to get done. I say done and what I mean is to progress. It is hard to get it just looking right enough to be publishable. So I spend&amp;nbsp;a lot of time trying to get various bits right. Now I also realize that as I complete sections of the cave they can be reused or reworked fairly easily in other sections of the cave scene.&lt;br /&gt;
&lt;br /&gt;
I also have to admit that there are a lot of pieces to the caverns within the whole cave scene. So many GameObjects. They take time to place and colorize correctly and so most of my last week was spent working on this. I must admit to quite liking what I have completed so far though. Even if I am only about 25% through it, gah! hahaha!&lt;br /&gt;
&lt;br /&gt;
Leilani has been very busy working on the main story arc and it is now about fully spec&#39;d out and she is nearly ready to write it all out. I am very excited to have that done. It is late in the game development to really be getting it in, but we did not want to rush it... so instead we worked on all the other stuff to surround it. I believe the result will show we made a good choice.&lt;br /&gt;
&lt;br /&gt;
I have fixed up the Watergun mini-game and it now looks exactly like I wanted it to, phew. Done!&lt;br /&gt;
&lt;br /&gt;
Rockfall has also has some tune ups by adding some animations it needed. Along with several bug fixes to mini-games now. It feels pretty amazing to say I now have 10 finished mini-games, the right number for this title. &lt;br /&gt;
&lt;br /&gt;
So onwards as we add in more graphics and complete more sections of the game.&lt;br /&gt;
&lt;br /&gt;
Laters&lt;br /&gt;
Da Voodoochief</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/6670060433985856348/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/12/vbhh-cave-progresses.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/6670060433985856348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/6670060433985856348'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/12/vbhh-cave-progresses.html' title='VBHh Cave Progresses'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-3592263614694002018</id><published>2016-12-12T23:23:00.000-08:00</published><updated>2016-12-12T23:23:31.186-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="images pictures new minigame vbhh 10"/><title type='text'>New Minigame - Rockfall</title><content type='html'>I am a bit late for writing this weeks wrap up, up. That is because I have been suffering a Migraine this weekend and it really knocks me about a lot. I hope to be fully functional by tomorrow. However me and Leilani did already have a fully productive week before the weekend migraine arrived.&lt;br /&gt;
&lt;br /&gt;
This last week we got through a number of things. As I am not working on a quest chain at the moment I got to work on something else and that is my Final minigame. OK, I say final as it is my 10th minigame. Though technically I call this one an Arcade Task, as it allows the player to fulfill an in game quest by completing the arcade minigame.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdtoTMKtCa9XwDmKgwCuL3s3oH83ABpzCO54cQlc6h063B8HWQJin3iN22mMyU0T5BXlR-jy6c4gyfKFX38DCP-E2elAGtZa1jIIT13Zo_afu0gso2fMX5GLMXcy1_AXYdW6YOD0g_fPQ/s1600/rockfall1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;218&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdtoTMKtCa9XwDmKgwCuL3s3oH83ABpzCO54cQlc6h063B8HWQJin3iN22mMyU0T5BXlR-jy6c4gyfKFX38DCP-E2elAGtZa1jIIT13Zo_afu0gso2fMX5GLMXcy1_AXYdW6YOD0g_fPQ/s400/rockfall1.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
This image above is the title page for the minigame. Not the most interesting ting I agree.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR0XaiA6gh47L2i7W0ljQjyzzGtulyGpd7klDabuiJ1GlgJoTHqR-ErJqLbV-DHpPBNO2aPLa_-jTVb15IpZxmRHHW_7YeNLuoG_da_MobqN3ifmKPJkJxrvflSoSNqy9vVMpmpz48gII/s1600/rockfall2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;215&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR0XaiA6gh47L2i7W0ljQjyzzGtulyGpd7klDabuiJ1GlgJoTHqR-ErJqLbV-DHpPBNO2aPLa_-jTVb15IpZxmRHHW_7YeNLuoG_da_MobqN3ifmKPJkJxrvflSoSNqy9vVMpmpz48gII/s400/rockfall2.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
The game is a simple timing game where you tap the screen at just the right time. Depending on how well you time your strike you will generate more power and smash the rocks faster. Faster of course equals more points! This is a unique style of game for VBHh and so fits in rather well. Now I have to hook it up to the Quest system and finish it off with a new animation of Jack swinging his Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
I also really finished off that Bermuda Love Triangle quest line and so much more.&lt;br /&gt;
&lt;br /&gt;
Well on with the next week, where I shall be working on many a varied task.&lt;br /&gt;
&lt;br /&gt;
Laters&lt;br /&gt;
Da Voodoochief&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/3592263614694002018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/12/new-minigame-rockfall.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/3592263614694002018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/3592263614694002018'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/12/new-minigame-rockfall.html' title='New Minigame - Rockfall'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdtoTMKtCa9XwDmKgwCuL3s3oH83ABpzCO54cQlc6h063B8HWQJin3iN22mMyU0T5BXlR-jy6c4gyfKFX38DCP-E2elAGtZa1jIIT13Zo_afu0gso2fMX5GLMXcy1_AXYdW6YOD0g_fPQ/s72-c/rockfall1.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-428500683355028765</id><published>2016-12-04T22:15:00.000-08:00</published><updated>2016-12-04T22:15:12.462-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="cave vbhh very bunny haha Friday meeting minigame image"/><title type='text'>Cave Mon</title><content type='html'>We have been working hard on several aspects of the game this last week.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggs3wyZZkU5qt5ovomZxXaUCBwetlLrM4Q7HfeQ7pJJA38lm0z48RiLv7DI9CoLwA_RfvOo0pj8HfAZVKal8fMp4hlgYdn0VXgNFARHKKWBclM5IT7hF7VEP0DqzDvp1ej1NFGccORAf8/s1600/cave1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;235&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggs3wyZZkU5qt5ovomZxXaUCBwetlLrM4Q7HfeQ7pJJA38lm0z48RiLv7DI9CoLwA_RfvOo0pj8HfAZVKal8fMp4hlgYdn0VXgNFARHKKWBclM5IT7hF7VEP0DqzDvp1ej1NFGccORAf8/s400/cave1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The image above is my first layout pass for the Cave system that I mentioned in my previous blog post. As you can see I have some detail already on the far left as that is the entrance. The rest is a major work in progress. Just sorting out the collision areas is taking me some focus and time. Still it will be awesome when done. This is one of my side jobs as I move the rest of the game forwards.&lt;br /&gt;
&lt;br /&gt;
Another aspect of the game is the placement of the Quests.. or perhaps now I should call them narratives?&lt;br /&gt;
&lt;br /&gt;
While I have been inputting some of the quests I have run into several things that were needed to support them, such as more Items in the game, and even the Baker Trader needed to have her inventory refresh set up correctly. This was an interesting piece of code to write.&lt;br /&gt;
&lt;br /&gt;
We also in Fridays meeting got to discuss the Arcade Minigame Task we sort of had designed. It was not quite right. So Bam in only about 5 minutes we had all the extra bits sorted out and the design is done. Now the creation of that game is waiting on my todo list.&lt;br /&gt;
&lt;br /&gt;
Laters&lt;br /&gt;
Da Voodoochief</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/428500683355028765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/12/cave-mon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/428500683355028765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/428500683355028765'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/12/cave-mon.html' title='Cave Mon'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggs3wyZZkU5qt5ovomZxXaUCBwetlLrM4Q7HfeQ7pJJA38lm0z48RiLv7DI9CoLwA_RfvOo0pj8HfAZVKal8fMp4hlgYdn0VXgNFARHKKWBclM5IT7hF7VEP0DqzDvp1ej1NFGccORAf8/s72-c/cave1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-3437826804987554009</id><published>2016-11-26T14:45:00.000-08:00</published><updated>2016-11-26T14:45:26.022-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Friday meetings agenda new tasks image picture vbhh"/><title type='text'>Fridays Meeting</title><content type='html'>Each Friday lunch time me and Leilani meet up for lunch and&amp;nbsp;discuss our current task list, we also get to discuss important things that have turned up in the week since the last Friday meeting. Important things can include reworking ideas for things not quite working out well this week when I am trying to implement them. This is also the time when we discuss any big ideas that have come to us during the week.&lt;br /&gt;
&lt;br /&gt;
Friday (yesterday) we had one of these meeting and I had several items on my agenda... yeah, I always like an agenda when doing meetings, for my day job as well as this kind of development.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6YF8rT9VhFAgaPeW-cQZPcbKfOGhIiSIs9gR8F0CwEnCd7htnkEbtssoX4ZwhKO0i63b8TF-4_4_atKMGW4dA4A0GoVKLoX091nmc-dZK5A-h-1aaezadbt6XvDua9KwSjs5Cz8LFbRU/s1600/friday2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6YF8rT9VhFAgaPeW-cQZPcbKfOGhIiSIs9gR8F0CwEnCd7htnkEbtssoX4ZwhKO0i63b8TF-4_4_atKMGW4dA4A0GoVKLoX091nmc-dZK5A-h-1aaezadbt6XvDua9KwSjs5Cz8LFbRU/s320/friday2.jpg&quot; width=&quot;209&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
The image above is the major notes page we created. Notice at the top (ok, as I ran out of space on the page I ended up using a few extra lines at the very top).. I digress..... So near the top is the major meeting agenda, and it has&amp;nbsp;three items. We pounded through these items pretty well making notes for what we decided on along the way. So we now know how the Trader inventories are going to be restocked... now I need to write that code.. haha&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
We also got down a new minigame task, which I felt like we needed to round out this area of the game. Well this new Arcade Task will go along with something else we came up with.. more on that later. The last major thing we discussed is the Trader UI.. as I have been feeling frustrated with part of it just not matching other parts. So after a good discussion we analyzed which bits I dislike and then re-designed them to match the parts I did like. Just gotta code it now of course. Leilani also came up with another modification to the Trader UI, so that was good.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Lastly we touched on the aspect of tools and needing more in the game, along with the fact we have a Gem trader who has no gems AND we need a bit more in game area to explore and hide stuff in. We ended up with this answer...&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEROm_YIVohUicbPw3izl7Pebpl1QpTyinEKjgBgkQkcbR0U-fE50HSJjaxzSfsTz6ChJBqYXh_Tpe5szNjykjviaOKj5FPJd9a21P11_NmZn62Kh0UBURu4JcSHbS03SL511V-WWpTyM/s1600/friday1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEROm_YIVohUicbPw3izl7Pebpl1QpTyinEKjgBgkQkcbR0U-fE50HSJjaxzSfsTz6ChJBqYXh_Tpe5szNjykjviaOKj5FPJd9a21P11_NmZn62Kh0UBURu4JcSHbS03SL511V-WWpTyM/s320/friday1.jpg&quot; width=&quot;273&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
You can perhaps see that this is a new scene, or set of scenes to be more exact. These scenes are all 2D and are a cave system with various levels. This also opens up two new tools, a Lantern and also a Pick. The Lantern to light your way in the caves and the Pick to collect precious rocks with for the Gem collector. This area is now also designed to be opened up later in the game after you have gotten the Sledgehammer, and yeah, the new Task is related to the opening of the cave system.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
It all came together and it is interesting that we discussed a Cave and Pick 18 months ago at the start of this game design. Everything has come full for this I reckon.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Laters&lt;/div&gt;
&lt;div&gt;
Da Voodoochief&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
p.s. I will try and update the blog at some point with why I have not blogged in quite a while, just a lot of frustration with some aspects of games from the past. At some point Ill be ready to write about it.</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/3437826804987554009/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/11/fridays-meeting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/3437826804987554009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/3437826804987554009'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/11/fridays-meeting.html' title='Fridays Meeting'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6YF8rT9VhFAgaPeW-cQZPcbKfOGhIiSIs9gR8F0CwEnCd7htnkEbtssoX4ZwhKO0i63b8TF-4_4_atKMGW4dA4A0GoVKLoX091nmc-dZK5A-h-1aaezadbt6XvDua9KwSjs5Cz8LFbRU/s72-c/friday2.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-997366463458487573</id><published>2016-07-27T23:52:00.000-07:00</published><updated>2016-07-27T23:52:04.879-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="screenshots image press kit art trees example improve fix"/><title type='text'>Screenshots improve your game #gamedev</title><content type='html'>Something I don&#39;t think I have discussed before is the way in which Screenshots can help with getting the art for a game completed, or moving along a much more complete path.&lt;br /&gt;
&lt;br /&gt;
There are a couple of elements to this.&lt;br /&gt;
1. You want your screenshots for your game to be as good as you can make them. Most people only see a few screenshots before making a decision on buying the game, be them on the back of a box on a web page in a review. So you really want them to be as good as you can make them.... (they will Never be perfect!).&lt;br /&gt;
2. Screenshots highlight a section of your game, or level or scene or whatever it is. This highlight does not always show context. It is unlikely to show as well as if the level is scrolling, moving etc. This highlighting can be a bit of a shock to view. It will tend to be plain. And we don&#39;t want plain in our pictures. #1 has already stated how important they can be.&lt;br /&gt;
&lt;br /&gt;
OK, so you can alleviate some of the screenshot stress by only putting the ones you like into your press pack etc. Simple...&lt;br /&gt;
&lt;br /&gt;
BUT&lt;br /&gt;
There is another great use of screenshots that most people do not bother with, or have the time to use them for. I am talking about Sprucing up the area of the screenshot. Giving the area a nice working over to improve the look, and even perhaps make an average screenshot look good enough for the press kit.&lt;br /&gt;
&lt;br /&gt;
I have just done this to a very limited extent to show Leilani how this works and how beneficial it can be. So I took several screenshots, then one lunch time we sat down and discussed what we liked and didn&#39;t like about them. Good fun and the food was great too! (Thanks Brick Oven).&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ5pleR5Zw24D83aW4p8magtkwtBJP4xvz2MOdzuBTJnWWD__RmeqoEvBaZhCzSO68TZWF_jIdtznvAC02yHxJEfVkJ2FZWPqE4S98CMasdHc0yb5z9XWCgWT9rtSKSlSwEYxlev_OvW8/s1600/LostInTheForest1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ5pleR5Zw24D83aW4p8magtkwtBJP4xvz2MOdzuBTJnWWD__RmeqoEvBaZhCzSO68TZWF_jIdtznvAC02yHxJEfVkJ2FZWPqE4S98CMasdHc0yb5z9XWCgWT9rtSKSlSwEYxlev_OvW8/s400/LostInTheForest1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;The image above is the original we discussed. Our negative points we came up with were:-&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;The Sky is missing something, it is too bland.&lt;/li&gt;
&lt;li&gt;The trees look all the same color wise.&lt;/li&gt;
&lt;li&gt;The front log is a bit over bright.&lt;/li&gt;
&lt;li&gt;The shadows under the trees is a bit small, and is over the roots.&lt;/li&gt;
&lt;li&gt;The area does not look dark enough for a forest.&lt;/li&gt;
&lt;/ol&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZlxsvjIhY7slfaLS-JCs3GaHe4ce-49kb7bItANp-BL7J-c0n0jaeo7oR5KGVWAbdukdOmuDP48Rmq1o-GM85_8Pvrcdq_1WnY36ct7KDFIz9IXGLr-0aNqw73dstL9x1f1mflZNCE8Y/s1600/LostInTheForest.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZlxsvjIhY7slfaLS-JCs3GaHe4ce-49kb7bItANp-BL7J-c0n0jaeo7oR5KGVWAbdukdOmuDP48Rmq1o-GM85_8Pvrcdq_1WnY36ct7KDFIz9IXGLr-0aNqw73dstL9x1f1mflZNCE8Y/s400/LostInTheForest.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
In the image above we addressed the previous issues by:-&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;I placed some clouds in the sky, it was easy to pull them from another scene and place them.&lt;/li&gt;
&lt;li&gt;I used to have a routine that gave the trees a variety of color. This was broken by me in the prefab. I actually moved the re-colorizing code to another class. So that was an easy fix.&lt;/li&gt;
&lt;li&gt;Easy to darken the front log of course.&lt;/li&gt;
&lt;li&gt;I spent most of my time working on the shadows for the trees. I had to get a good angle and also a good size for the trees. Now I think it worked out great, only I do believe I will darken under the trees a bit more, but the lengthy shadow is good.&lt;/li&gt;
&lt;li&gt;With the extending the shadows for the trees it addressed the darkness of the forested area quite well.&lt;/li&gt;
&lt;/ol&gt;
&lt;div&gt;
I hope you like the example above. I now believe that this screenshot is much better than the first and also good enough for the press pack!&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Good luck fixing up your game :)&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
DaVoodoochief&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/997366463458487573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/07/screenshots-improve-your-game-gamedev.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/997366463458487573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/997366463458487573'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/07/screenshots-improve-your-game-gamedev.html' title='Screenshots improve your game #gamedev'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ5pleR5Zw24D83aW4p8magtkwtBJP4xvz2MOdzuBTJnWWD__RmeqoEvBaZhCzSO68TZWF_jIdtznvAC02yHxJEfVkJ2FZWPqE4S98CMasdHc0yb5z9XWCgWT9rtSKSlSwEYxlev_OvW8/s72-c/LostInTheForest1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-715609274678376967</id><published>2016-07-21T08:15:00.001-07:00</published><updated>2016-07-21T08:15:48.936-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="alpha demo promotion presentation public actors press kit"/><title type='text'>Alpha Demo is Ready - #gamedev</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3auEMG1yzhTFsssbJo5o7E6eVMRVeKeAbtwwmlgToD4A86epQ1dgR0kxSyxmUScoIte5CvBWPZ_YBgV9YDWtzQ_nNZ35X-MI5D8I8Gv-5wOT183OiHUyw7u7lZDWK1ofjcCxoYSvCLlQ/s1600/welcometovbhh.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3auEMG1yzhTFsssbJo5o7E6eVMRVeKeAbtwwmlgToD4A86epQ1dgR0kxSyxmUScoIte5CvBWPZ_YBgV9YDWtzQ_nNZ35X-MI5D8I8Gv-5wOT183OiHUyw7u7lZDWK1ofjcCxoYSvCLlQ/s1600/welcometovbhh.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
It is Amazing, but finally I feel the Alpha Demo is ready for people to view. Only...&lt;br /&gt;
&lt;br /&gt;
Yes that&#39;s right. It means I now need to do a lot more work to support the Show and Tell I am planning for this Demo.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Let me explain a bit.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
This Demo is going to be mostly for showing off the game to potential voice actors. I want them to see what the game entails and make sure there is some enthusiasm for their parts. It will also be a great way for me to get practiced at presenting the game and seeing what works and what does not. This will be a big event for me and Leilani, oh and the game of course. Also we have discussed having some associates here who have a large social following, as it would be silly to miss out on any promotional opportunities while doing something this big for the game.&lt;br /&gt;
&lt;br /&gt;
I am currently working on a list of people I want here for the presentation. It will include Actors, friends who I hope to convince to help me test or finish some content in the game (create new quests etc). People to help promote the event (social media associates).&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;What&#39;s Needed?&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
So now I realize that if I am going to get the word out that the game exists, then I need a proper landing page and information on it. That must include at least a press Kit, and a way to have people sign up for an email list for more information. I will then be able to use that list to find Beta testers and get people to buy the game when it comes out. I am not sure what else, but I suspect a lot more!&lt;br /&gt;
&lt;br /&gt;
Time to work&lt;br /&gt;
Laters&lt;br /&gt;
Da Voodoochief</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/715609274678376967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/07/alpha-demo-is-ready-gamedev.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/715609274678376967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/715609274678376967'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/07/alpha-demo-is-ready-gamedev.html' title='Alpha Demo is Ready - #gamedev'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3auEMG1yzhTFsssbJo5o7E6eVMRVeKeAbtwwmlgToD4A86epQ1dgR0kxSyxmUScoIte5CvBWPZ_YBgV9YDWtzQ_nNZ35X-MI5D8I8Gv-5wOT183OiHUyw7u7lZDWK1ofjcCxoYSvCLlQ/s72-c/welcometovbhh.gif" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-580425916931293853</id><published>2016-07-10T08:51:00.001-07:00</published><updated>2016-07-10T08:51:48.383-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="gif gifcam imgur marketing tool attraction"/><title type='text'>Eye Catching Marketing - The Gif</title><content type='html'>However you pronounce it, the Gif is an eye catching element to any web page.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhghLyMDk8SYWn_PKmaddACnZhbZuU8bDvhC1qZr70jEdquwEH8ab1W5NU7a_6Jhh1VQ9Ig9tNn3VqWDWuuaJlv-jVJms72Ax_IfB55k05eqVKu-Qs-kDNY5PC1djnGWQimslKZUDgJJyA/s1600/RabbitRun.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;253&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhghLyMDk8SYWn_PKmaddACnZhbZuU8bDvhC1qZr70jEdquwEH8ab1W5NU7a_6Jhh1VQ9Ig9tNn3VqWDWuuaJlv-jVJms72Ax_IfB55k05eqVKu-Qs-kDNY5PC1djnGWQimslKZUDgJJyA/s320/RabbitRun.gif&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
It can bring any Web page to life instantly. Generally they are very focused visuals which should make them even more inviting, noticeable and engaging.&lt;br /&gt;
&lt;br /&gt;
This image above is my first Gif. Yes really! After more than 30 years in the industry this is the first Gif I have actually created myself. This one above is a test... can I do it, does this kind of thing work... or will it? Ok, so I cannot answer all those questions obviously at this time.&lt;br /&gt;
&lt;br /&gt;
Why?&lt;br /&gt;
I am an avid reader of &lt;a href=&quot;http://www.gamasutra.com/&quot;&gt;Gamasutra&lt;/a&gt;&amp;nbsp;&amp;nbsp;and all the blog posts especially that appear there. A few days ago I came across one that was new to me, original and informative. It is titled &lt;a href=&quot;http://www.gamasutra.com/blogs/BundyKim/20160707/276365/Marketing_in_Motion_A_Year_of_Making_Gifs.php&quot;&gt;Marketing in Motion: A Year of Making Gifs&lt;/a&gt;&amp;nbsp;and it an excellent read. This got me thinking that I could spice up my static web pages with some exciting animations. Hopefully bring some of the initial connectivity to my casual visitors to the web page.&lt;br /&gt;
&lt;br /&gt;
What?&lt;br /&gt;
The image above works ok, and for a first try I am quite happy with it. I used a tool called &lt;a href=&quot;http://blog.bahraniapps.com/gifcam/&quot;&gt;GifCam&lt;/a&gt;. This made it pretty easy to create and the tool seems pretty good. Once I have gotten to play with it a bit more I will have to donate for sure.&lt;br /&gt;
My only real issue with the Gif is the fact that this one is 354kb. Which is quite large for a small image and is due to the fact that the whole image is updating/moving. I will try to make more that are a little more static so they do not overload the web observers bandwidth.&lt;br /&gt;
&lt;br /&gt;
Whats the point?&lt;br /&gt;
I am always looking for things that could help me promote the game. I do not however at this major development time want to spend hours on social media each day. That time will come and is not now. So poking things into the social media awareness is what I really need. Then I will have links and thoughts all across the internet for me to pull on later (I hope).&lt;br /&gt;
&lt;br /&gt;
So something else I have never done though I have been aware of it in some way is a place called &lt;a href=&quot;http://imgur.com/&quot;&gt;imgur&lt;/a&gt;. This place is awesome I have to say. I could easily spend a long time looking at stuff on this site. Anyway the point is that I could post my images to this excellent discovery web site and hopefully one of them could possible go viral, which means on this site that it could get half a million views.. yeah! Imagine my game getting half a million eyeballs on it.. Woah!!!!&lt;br /&gt;
&lt;br /&gt;
Now imgur is an interesting place and I believe it will take practice to get the title of the image correct as well as the image itself. It looks to me like an art form I have never previously seen. I hope I can pick up some of the skills quickly.&lt;br /&gt;
&lt;br /&gt;
Conclusion.&lt;br /&gt;
Marketing needs to be done, using Gifs on a site like imgur could be a good addition to a campaign.&lt;br /&gt;
&lt;br /&gt;
Laters&lt;br /&gt;
Da Voodoochief&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;i&gt;&lt;/i&gt;&lt;u&gt;&lt;/u&gt;&lt;sub&gt;&lt;/sub&gt;&lt;sup&gt;&lt;/sup&gt;&lt;strike&gt;&lt;/strike&gt;&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/580425916931293853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/07/eye-catching-marketing-gif.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/580425916931293853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/580425916931293853'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/07/eye-catching-marketing-gif.html' title='Eye Catching Marketing - The Gif'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhghLyMDk8SYWn_PKmaddACnZhbZuU8bDvhC1qZr70jEdquwEH8ab1W5NU7a_6Jhh1VQ9Ig9tNn3VqWDWuuaJlv-jVJms72Ax_IfB55k05eqVKu-Qs-kDNY5PC1djnGWQimslKZUDgJJyA/s72-c/RabbitRun.gif" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-3354472496858289032</id><published>2016-06-27T23:53:00.000-07:00</published><updated>2016-06-27T23:53:17.511-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="daughter Leilani vbhh industry worker e3 game design family work"/><title type='text'>Adult Female in the industry</title><content type='html'>I know that title is a bit strange. Let me explain...&lt;br /&gt;
&lt;br /&gt;
Today my Daughter turned 18. A huge deal where I come from in the UK. Over here in SoCal USA it is not such a big deal. In fact I had such a hard time finding a card with 18 on it, that I never actually did.&lt;br /&gt;
&lt;br /&gt;
Now being 18 means she is now officially an adult. Yes, an adult. She has already started her college career at a local community college this summer, meanwhile she is also of course working with her Dad (me) on our first game development together.&lt;br /&gt;
&lt;br /&gt;
Leilani has been working on Very Bunny Haha now for over a year and are still going strong. We really have been connecting well on the game and as the game has developed we have added, changed and improved so much along the way. In fact in the last year the game has developed from our first ideas to the way it is going now. It has added many, many months to the development cycle, but we are really enjoying the ride. In fact adding in Leilani&#39;s graphics are a real pleasure, along with working with her on scripts and other aspects of design.&lt;br /&gt;
&lt;br /&gt;
Leilani is a wonderful daughter that has her own ideas, and works really well with me. Something we will always have, and hopefully when it is completed many other people will also get to enjoy our game.&lt;br /&gt;
&lt;br /&gt;
Leilani has now been in the Industry making this game for over a year. Do you think she will get an E3 badge next year? I don&#39;t know, but I will certainly try hard to make it happen. She works every day on this game... she deserves it.&lt;br /&gt;
&lt;br /&gt;
Congrats my sweet Leilani. Follow those dreams and work hard like you always do. I believe in you.&lt;br /&gt;
&lt;br /&gt;
Dad,&lt;br /&gt;
DaVoodoochief&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/3354472496858289032/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/06/adult-female-in-industry.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/3354472496858289032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/3354472496858289032'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/06/adult-female-in-industry.html' title='Adult Female in the industry'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-7235697631833680292</id><published>2016-06-21T00:25:00.001-07:00</published><updated>2016-06-21T00:25:26.727-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="busy work vbhh mantis characters design npc quality development stories"/><title type='text'>VBHh ongoing Development</title><content type='html'>Been a while since I last wrote up a Blog post. We HAVE been busy however.&lt;br /&gt;
&lt;br /&gt;
First off I want to mention something I only got set up a couple of days ago, but I am really chuffed about it to say the least. That is MantisBT.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.mantisbt.org/&quot;&gt;MantisBT&lt;/a&gt; is Mantis Bug Tracker software. This will allow us to track not only bugs, but also features we are working on or desire in the future. We can Rate, Group, Sort &amp;nbsp;and Assign these bugs between me and Leilani. Later when we get real testers on the game we will be able to give them accounts as well. Brilliant and awesome for the future of the game. I will mention my mate Colby who helped me set it all up in no time at all. COOL!&lt;br /&gt;
&lt;br /&gt;
We have also been busy developing the game..&lt;br /&gt;
&lt;br /&gt;
We have been creating characters, characters that feel more real. Easier to connect with, along with story arcs for a number of them. Motivations, desires and goals. This all came about several weeks ago when I read this AWESOME article on Gamasutra.&lt;br /&gt;
&lt;a href=&quot;http://www.gamasutra.com/blogs/TuomoEskola/20160511/272399/How_We_Create_Lively_Game_Characters_With_Well_Written_Dialogue.php&quot;&gt;Lively Game Characters&lt;/a&gt;&lt;br /&gt;
This was such a good read for both me and Leilani, we decided to give it a test run over lunch. We picked fairly randomly 3 of the NPCs we have in the game and followed the main bullet points. What we did was create something we didn&#39;t have, something more than wonderful. Real feeling, rounded characters, but along with that we got a hefty bonus. More story for these NPCs meant we also had more areas to create quests for the game. FANTASTIC!&lt;br /&gt;
&lt;br /&gt;
There has also been some new graphics created, though not yet in the game. Along with some programming to fix bugs and add more features.&lt;br /&gt;
&lt;br /&gt;
Finally one of the big things we have done is to do a 10 minute walk through. Ok, so we did not make ten minutes before I called it as we had three pages of notes half way through. Now I am very busy trying hard to get all those notes done and soon I expect we will do another game play through and try hard to make it to the 10 minute mark.&lt;br /&gt;
&lt;br /&gt;
So the game is coming along. Never as fast as we want it to, but we want &lt;u&gt;quality&lt;/u&gt; more than we need it finished. Along with that Leilani has college to deal with and me the usual day time job.&lt;br /&gt;
&lt;br /&gt;
There will be more coming and I intend to start work on the Press Pack once more as now I have gotten over the fact that screen shots will not be final. Heck, who cares at this point... the game still looks original and AMAZING!&lt;br /&gt;
&lt;br /&gt;
g&#39;night&lt;br /&gt;
DaVoodoochief</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/7235697631833680292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/06/vbhh-ongoing-development.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/7235697631833680292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/7235697631833680292'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/06/vbhh-ongoing-development.html' title='VBHh ongoing Development'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-4469098241027554314</id><published>2016-05-13T21:47:00.000-07:00</published><updated>2016-05-13T21:47:24.816-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="goodies extras kickstarter added value images menus weeks"/><title type='text'>The Goodies - featureset #gamedev</title><content type='html'>I love calling them the Goodies. After a very British comedy program from the 70s that I watched incessantly back then.&lt;br /&gt;
&lt;br /&gt;
Today though these Goodies refer not to a comedy trio, but to a Trio of features added into the game. Interestingly or coincidentally it has taken me 3 weeks to implement.&lt;br /&gt;
&lt;br /&gt;
The Trio are:&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;Companions. Little friends to keep you company on your adventures.&lt;/li&gt;
&lt;li&gt;Wearables. Items you can wear, such as a new Fluffy tail, or a Halo because you are so good.&lt;/li&gt;
&lt;li&gt;Effects. There are a selection of different effects and effect attach points on your player Rabbit. So you can customize which Effect goes where. Fun little items.&lt;/li&gt;
&lt;/ol&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis0PiN02gA7d-Xsi6XXe5P0vhopdeEtAGGQkkQRMlS8M-CzlZqrd9ZtaukRdgKGrOwAIQkaXYyKUirsGTS2NFdqpXsZUGH5sUp002aGRdWiPjR4_omFCa2eEL369AjuVEuw8Fa2sOvKio/s1600/goodies2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;196&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis0PiN02gA7d-Xsi6XXe5P0vhopdeEtAGGQkkQRMlS8M-CzlZqrd9ZtaukRdgKGrOwAIQkaXYyKUirsGTS2NFdqpXsZUGH5sUp002aGRdWiPjR4_omFCa2eEL369AjuVEuw8Fa2sOvKio/s320/goodies2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
The Goodies are selected through the in game menu. Selecting them brings up the sub Menu for you to choose what kind of Goodie you want to work with.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqJ_lBDP66c6Jf0zCy5AAyxm2hQhIOUEpO5eivAkLUiRaUjblQmVSO0FtOyWhxjQnnsLQ36GuOcFBGe8MH7FO4BmOld-cQuX6pND9KijWU43Uewq0o9rUcx8_BM6hZ887NXjvTJrV-X6s/s1600/goodies3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqJ_lBDP66c6Jf0zCy5AAyxm2hQhIOUEpO5eivAkLUiRaUjblQmVSO0FtOyWhxjQnnsLQ36GuOcFBGe8MH7FO4BmOld-cQuX6pND9KijWU43Uewq0o9rUcx8_BM6hZ887NXjvTJrV-X6s/s320/goodies3.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
As you can see, this is the Wearables sub menu. Here you can select which items you would like to wear and in which slot on your player Rabbit.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU0cAEbCHbmtL2E97GRQKBzN6ZEuzSBUA_DIavvD1JmonYfp6R_Yr-9y3u_wpDISPaVnQCc61TS_m6lTXl7jD6YwedhbEcxCW6j7tkWESluJhNuEn6puAlAbRiPZE8n3u1OnYtJ33t7VE/s1600/goodies1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU0cAEbCHbmtL2E97GRQKBzN6ZEuzSBUA_DIavvD1JmonYfp6R_Yr-9y3u_wpDISPaVnQCc61TS_m6lTXl7jD6YwedhbEcxCW6j7tkWESluJhNuEn6puAlAbRiPZE8n3u1OnYtJ33t7VE/s1600/goodies1.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Finally we have the player Rabbit. Your character ALL decked out in every slot, and being accompanied by your own Worker Bee companion.&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
We are very hopeful that players will appreciate the large amount of work put into this area of the game. It is not an essential part of playing the game, but customizing your character is always a fun thing to do. This will also double as rewards if and when we go and KickStart this game. I also think this simply adds value to Very Bunny Haha&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Have a good night,&lt;/div&gt;
&lt;div&gt;
Da Voodoochief&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/4469098241027554314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/05/the-goodies-featureset-gamedev.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/4469098241027554314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/4469098241027554314'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/05/the-goodies-featureset-gamedev.html' title='The Goodies - featureset #gamedev'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis0PiN02gA7d-Xsi6XXe5P0vhopdeEtAGGQkkQRMlS8M-CzlZqrd9ZtaukRdgKGrOwAIQkaXYyKUirsGTS2NFdqpXsZUGH5sUp002aGRdWiPjR4_omFCa2eEL369AjuVEuw8Fa2sOvKio/s72-c/goodies2.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-8205824877279927528</id><published>2016-05-11T00:22:00.001-07:00</published><updated>2016-05-11T00:22:32.468-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="green light failure gamasutra james buckle failed"/><title type='text'>Steam Greenlight and Failure</title><content type='html'>This is a fantastic read in my humble opinion. Although I think he I a bit down on his own project I feel this is the way a normal Indie dev goes about their business.&lt;br /&gt;
&lt;br /&gt;
How I failed at Steam by James Buckle&lt;br /&gt;
http://www.gamasutra.com/blogs/JamesBuckle/20160509/272192/How_I_failed_at_greenlight.php&lt;br /&gt;
&lt;br /&gt;
Some people I know and have known are insanely positive about their products, and what amazes me is that a LOT of those products are trash. Poorly designed, poorly implemented and these people are just so happy to be publishing a game. I am not one of those hyper positive people with my game. Instead I feel like I have a critical and sometimes even impartial eye towards what I can do, what the game can do and time... always time....&lt;br /&gt;
&lt;br /&gt;
So reading James article was really cool as I could see myself writing it a while back. Ok, perhaps 20 years ago (I have been making games a looong time!). Here I am at 50 and yet I started making games at 15.. wow how the time has flown.&lt;br /&gt;
&lt;br /&gt;
Oh right back to the main point here. I need to work on marketing my game, my blog my whatever now. Or that is what people keep suggesting. However I need to get it done. How can I do both?&lt;br /&gt;
&lt;br /&gt;
I am thinking about blogging more about features added into the game, though that kind of thing will be slow.&lt;br /&gt;
&lt;br /&gt;
For instance I have spent the last 2 weeks working on the menu&#39;s and structure to allow us to have Goodies, which include clothes and effects and companions attached to the main player Rabbit. so IF I blog about features added I would still have to wait a few days as I am not quite done debugging this area yet.&lt;br /&gt;
&lt;br /&gt;
What to do about getting a following...&amp;nbsp; Still working on it, any ideas would be welcome, and yes, I read stuff on this area most days of the week, but nothing concrete it feels like that I can run with.&lt;br /&gt;
&lt;br /&gt;
G&#39;night&lt;br /&gt;
Da Voodoochief</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/8205824877279927528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/05/steam-greenlight-and-failure.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/8205824877279927528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/8205824877279927528'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/05/steam-greenlight-and-failure.html' title='Steam Greenlight and Failure'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-183961891865558282</id><published>2016-04-27T23:47:00.001-07:00</published><updated>2016-04-27T23:47:17.945-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="companion extras needed time ui design gamedev"/><title type='text'>Adding a Companion is so easy! #gamedev</title><content type='html'>Yeah, adding one is so easy. In fact I would say it would take me about 20 minutes and that includes creating a flying animation for it as well.&lt;br /&gt;
&lt;br /&gt;
The thing is that although&amp;nbsp; making the companion and attaching it to the player Rabbit is easy. Designing and creating the UI to control which companions are attached to your Rabbit is a LOT more time consuming.&lt;br /&gt;
&lt;br /&gt;
The latter is what I have been working on for several days now, and will continue to work on tis feature set until it is done. It feels like a major blocker to the games development, however it really is a side thing compared to the game, ya know, such as creating more quests or adding more objects to interact with. The thing is though that this feature set is going to be needed for in game rewards... Like if you get Exalted reputation with the Queen bee, then perhaps you earn a Bee Companion :)&lt;br /&gt;
&lt;br /&gt;
These companions are also central to one of the ways for this game to be monetized. Selling companions I hope will provide some financial reward to help pay for the game. Especially if it helps pay for me to work more on the game.&lt;br /&gt;
&lt;br /&gt;
So here I am&amp;nbsp;working for many days on something that from the outside looks like it should be done in half an hour.&lt;br /&gt;
&lt;br /&gt;
G&#39;night&lt;br /&gt;
Da Voodoochief</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/183961891865558282/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/04/adding-companion-is-so-easy-gamedev.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/183961891865558282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/183961891865558282'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/04/adding-companion-is-so-easy-gamedev.html' title='Adding a Companion is so easy! #gamedev'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-5485032436277688569</id><published>2016-04-22T12:47:00.001-07:00</published><updated>2016-04-22T12:47:30.826-07:00</updated><title type='text'>Random Disablilities</title><content type='html'>Just when you think that the game is coming along nicely, and your day job is going well, busy busy busy. Lots to do and doing it all.&lt;br /&gt;
&lt;br /&gt;
and...&lt;br /&gt;
&lt;br /&gt;
WHAM!&lt;br /&gt;
&lt;br /&gt;
I have hurt my right elbow, and I am a righty. This is a major disability for my Tennis obviously, but it is also really bad for my day job and my own development.&lt;br /&gt;
&lt;br /&gt;
The elbow is currently so bad that I have to have it suspended and at a certain angle just to not be in pain. Heck even writing emails is painful.&lt;br /&gt;
&lt;br /&gt;
So if ya have something to do, keep on doing it cos ya don&#39;t know when random events will stop ya.&lt;br /&gt;
&lt;br /&gt;
Enjoy&lt;br /&gt;
Da Voodoochief</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/5485032436277688569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/04/random-disablilities.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/5485032436277688569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/5485032436277688569'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/04/random-disablilities.html' title='Random Disablilities'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-2212215096873553780</id><published>2016-04-18T00:03:00.000-07:00</published><updated>2016-04-18T00:08:24.541-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blog questions answers failing grow improve redo ideas harvest moon"/><title type='text'>2nd Thoughts on the Blog #gamedev #blogs</title><content type='html'>&lt;span style=&quot;font-size: large;&quot;&gt;Q:&lt;/span&gt; What am I doing here with writing this blog?&lt;br /&gt;
&lt;span style=&quot;color: yellow; font-size: large;&quot;&gt;A:&lt;/span&gt; Trying to give an honest and open account of the thoughts and work it takes to create games.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Q:&lt;/span&gt; Why?&lt;br /&gt;
&lt;span style=&quot;color: yellow; font-size: large;&quot;&gt;A:&lt;/span&gt; I love what I do creating games. I put a lot of work into it and wanted to share this large amount of love, care and work I put into my games creation.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Q:&lt;/span&gt; Any other reasons?&lt;br /&gt;
&lt;span style=&quot;color: yellow; font-size: large;&quot;&gt;A:&lt;/span&gt; Yes. I read about the need for social networking of an Indie game to help make it successful. It all makes sense so I wanted THIS blog and its connection through &lt;a href=&quot;https://twitter.com/VoodooChief&quot;&gt;Twitter&lt;/a&gt; and my &lt;a href=&quot;https://www.facebook.com/robert.toone.5&quot;&gt;Facebook&lt;/a&gt; page to help me find a following. After all, it is nice to be popular is it not?&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Q:&lt;/span&gt; Why am I writing&amp;nbsp;this Blog post in this Question - Answer way ?&lt;br /&gt;
&lt;span style=&quot;color: yellow; font-size: large;&quot;&gt;A:&lt;/span&gt; I am having second thoughts, ok, well more like 20th thoughts. I have been writing this blog now for years, and it isn&#39;t working. By writing this post in this fashion I hope to clarify where my current thoughts are at.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Q:&lt;/span&gt; What is not working?&lt;br /&gt;
&lt;span style=&quot;color: yellow; font-size: large;&quot;&gt;A:&lt;/span&gt; I have tried promoting this blog in a variety of ways, and yet... The views are not going up. I had hoped for a steady improvement over the months. However it is not working and my viewership is still very low, showing no&amp;nbsp;major improvement&amp;nbsp;in the whole year since I restarted Blogging.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Q:&lt;/span&gt; So what&#39;s next?&lt;br /&gt;
&lt;span style=&quot;color: yellow; font-size: large;&quot;&gt;A:&lt;/span&gt; I am still working on what is wrong with my Blog, the reasons why I think that it is not connecting with a wider audience. I am also looking into what I need to do to grow an audience for Very Bunny Haha, as that is the current focus of my development.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Q:&lt;/span&gt; Conclusions?&lt;br /&gt;
&lt;span style=&quot;color: yellow; font-size: large;&quot;&gt;A:&lt;/span&gt; I believe in the social networking aspect of appealing to a whole group of people. I believe that VBHh being inspired by Harvest Moon is going to be a game that people will love. However if they do not hear about it,&amp;nbsp;I will have failed. So I want and NEED to improve what I am doing. Also, it is great to read how well some people did with their social networking, but I am sure that for everyone that writes an article saying how you need it and how successful they were, there are people like me, trying very hard and simply failing.&lt;br /&gt;
&lt;br /&gt;
G&#39;night&lt;br /&gt;
Da Voodoochief</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/2212215096873553780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/04/2nd-thoughts-on-blog-gamedev-blogs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/2212215096873553780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/2212215096873553780'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/04/2nd-thoughts-on-blog-gamedev-blogs.html' title='2nd Thoughts on the Blog #gamedev #blogs'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-4821472255268104042</id><published>2016-04-13T23:34:00.000-07:00</published><updated>2016-04-13T23:34:15.960-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="unity improving code speed efficiency editor friendly"/><title type='text'>Redo of the Doors #gamedev</title><content type='html'>Experience has taught me that everything can be improved. This absolutely includes my code.&lt;br /&gt;
&lt;br /&gt;
The doors I wrote many moons ago have worked very well these last 11 months or so. However I have learnt so much more about using Unity, as well as improving my own C# coding skills along the way. Now the Door control code has also got out of hand as I now have like 40 doors in the game, and not the several I had written the routines to control.&lt;br /&gt;
&lt;br /&gt;
In short.. the door code is being inefficient and cumbersome, it was also not very Editor friendly. In fact the name of the Object was being string compared for me to know which door ID to use. Ouch!&lt;br /&gt;
&lt;br /&gt;
Today was a time to refactor this code. Initially I was going to make each door a World Object, and then they would all go into my World Array. This has a number of benefits, but I realized before this update that this would add 40 Items to the World Array. An array that is cumbersome within Unity as choosing one of these Enums takes me time to scroll through the 110 plus that is already in there. I do think that Unity could do a better job allowing me to select an Element within this fairly Large array.&lt;br /&gt;
&lt;br /&gt;
So instead of this answer I simply made a new script that only contains a Public variable of the Enum type that controls my Doors. This means that I can select which door this object is, and not have to rely on typing the name correctly, or comparing to some string I type within the game code. A Huge improvement, and I will only end up with more doors, so this is a good change for the future as well. Making my life easier and therefore saving more time in the future. Not bad for 20 minutes work (I had to go through every scene and fix up the Doors).&lt;br /&gt;
&lt;br /&gt;
G&#39;night&lt;br /&gt;
Da Voodoochief</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/4821472255268104042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/04/redo-of-doors-gamedev.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/4821472255268104042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/4821472255268104042'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/04/redo-of-doors-gamedev.html' title='Redo of the Doors #gamedev'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-8049231978149454179</id><published>2016-04-09T23:24:00.000-07:00</published><updated>2016-04-09T23:24:51.483-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="unity audio audition fountain editor graph"/><title type='text'>Fountain 3D Spatial Blend Unity3d #gamedev</title><content type='html'>Well I got to spend some time on the audio today. Enough time to watch some tutorial videos from Unity (even if a few are out of date). I also read the docs on Master Audio.&lt;br /&gt;
&lt;br /&gt;
However Master audio was not my focus today. Getting the Fountain working properly was my aim... and I SUCCEEDED!&lt;br /&gt;
&lt;br /&gt;
I have placed an informative video onto youtube for anyone else interested in using the Unity Editor for auditioning your Spatial Blended sound Effect. It is Awesome!&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe width=&quot;320&quot; height=&quot;266&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/Nklyz8MBvvQ/0.jpg&quot; src=&quot;https://www.youtube.com/embed/Nklyz8MBvvQ?feature=player_embedded&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
In the Video above I show you a few things that took me a bit of time and research to find. I am hoping by showing them off in this video I can save others the time it took me.&lt;br /&gt;
&lt;br /&gt;
Notes on the Video:&lt;br /&gt;
1. Top left there is a Speaker Icon that will allow you to audition your sounds while in the Editor and not having to Run the game.&lt;br /&gt;
2. Selecting an Audio Source in the Hierarchy will show you&amp;nbsp;a graph which shows you relative distance of the listener as well as Spatial Blend and other control parameter curves.&lt;br /&gt;
3. Once you have set the Audition&amp;nbsp;audio button, you can scroll the window around to hear how the audio sounds all over you scene.&lt;br /&gt;
&lt;br /&gt;
Results:&lt;br /&gt;
My Fountain test audio works. It ALSO pans from the left and right speakers properly, which is really Awesome.&lt;br /&gt;
&lt;br /&gt;
I am very nearly all the way through this audio set up, and I believe I also know enough about Master Audio to convert this work over to using it. That is for another day however.&lt;br /&gt;
&lt;br /&gt;
G&#39;night&lt;br /&gt;
Da Voodoochief</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/8049231978149454179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/04/fountain-3d-spatial-blend-unity3d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/8049231978149454179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/8049231978149454179'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/04/fountain-3d-spatial-blend-unity3d.html' title='Fountain 3D Spatial Blend Unity3d #gamedev'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/Nklyz8MBvvQ/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-245351542617720241</id><published>2016-04-07T23:58:00.000-07:00</published><updated>2016-04-07T23:57:59.966-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="sound music range distance volume scene load master audio unity"/><title type='text'>Game Audio Frustration pt #3 #gamedev</title><content type='html'>You know... I bought the Master Audio AAA asset for Unity so I could plough through and throw my SFX and Music into the game.&lt;br /&gt;
&lt;br /&gt;
This is NOT the case. &lt;br /&gt;
&lt;br /&gt;
Now I know that Master Audio is doing a good job at what it does. Heck, I just joined the forums to ask dumb questions today and there really is not much activity in there for saying many many people have downloaded this asset and are presumably using it.&lt;br /&gt;
&lt;br /&gt;
The issue is me.. and my knowledge of the existing system within Unity. But if I have to learn all that anyway, why did I buy this asset?&lt;br /&gt;
&lt;br /&gt;
I am stuck on two things:&lt;br /&gt;
&lt;br /&gt;
1. I want to play a sound in a scene that the master audio prefab was not created in. I get some error I have not yet had time to work through. Something like &#39;MasterAudio could not find sound: SceneBus. If your Scene just changed, this could happen when an OnDisable or OnInvisible event sound happened to a per-scene sound, which is expected. Triggered by prefab: Fountain&#39;. - I have No idea how to fix #1...&lt;br /&gt;
&lt;br /&gt;
2. I want this fountain sound to have it&#39;s volume based on distance the camera is from the source object of the sound. Only I don&#39;t understand how to do this. I did post this question in the forums, but I do not understand the answer yet. The Mixer was mentioned along with this being basic Unity audio functionality. So tomorrow I will read again the docs on the mixer, and hopefully resolve this issue.&lt;br /&gt;
&lt;br /&gt;
So this is where I am. I have been very busy with real work and so have not yet spent enough time on this, but I have read through the docs a few times... now if only some of it would stay in my head...&lt;br /&gt;
&lt;br /&gt;
Must be getting old haha!&lt;br /&gt;
&lt;br /&gt;
When I resolve these issues I will blog about them, so everyone will know the answers.&lt;br /&gt;
&lt;br /&gt;
G&#39;night&lt;br /&gt;
Da Voodoochief</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/245351542617720241/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/04/game-audio-frustration-pt-3-gamedev.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/245351542617720241'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/245351542617720241'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/04/game-audio-frustration-pt-3-gamedev.html' title='Game Audio Frustration pt #3 #gamedev'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3245128056723135607.post-9043720466909293125</id><published>2016-04-05T00:51:00.000-07:00</published><updated>2016-04-05T00:51:14.776-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="unity audio manager opinion reviews best usable event system vbhh"/><title type='text'>Music in my Game part 2 #gamedev</title><content type='html'>Back again!&lt;br /&gt;
&lt;br /&gt;
This time I have spent way too much time trying to decide on whether or not I should or even need to buy an Audio manager for Unity.&lt;br /&gt;
&lt;br /&gt;
Other game development teams&amp;nbsp;MUST have faced this problem. The Unity audio mixer seems pretty darned useful to me, and I am not sure of it&#39;s shortcomings. In fact I cannot seem to find a review about it, or even any real commentary of it&#39;s abilities. Yet reading the Unity docs on it, it sounds great (no pun intended).&lt;br /&gt;
&lt;br /&gt;
So here I am wondering just what to do? Do I spend money and buy an audio manager from the asset store? Or is the built in audio control in Unity enough for me.&lt;br /&gt;
&lt;br /&gt;
My opinion on this is that the built in one is most likely absolutely ok for my game. However... If I buy an audio manager, will it save me time, or perhaps make it easier for my Daughter to manipulate the sounds in the game? If either one of these is true, then I should buy one right?&lt;br /&gt;
&lt;br /&gt;
I did find this one Blog review:-&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://blogs.unity3d.com/2014/11/27/the-sound-engineer-and-the-asset-store/&quot;&gt;http://blogs.unity3d.com/2014/11/27/the-sound-engineer-and-the-asset-store/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I like what this guy wrote, an opinion or two. I know this was a while ago and he was looking forward to the release of Unity 5.0 to get the new sound controls. We are of course there now, and I wonder what he thinks now?&lt;br /&gt;
&lt;br /&gt;
He does mention several audio assets in the store, and I have been pondering a couple of them already. Watching their promotional youtube videos etc. I have also read a bunch of their comments.&lt;br /&gt;
&lt;br /&gt;
Conclusion:&lt;br /&gt;
After watching the instructional/promotional videos for several of the audio assets. I believe that the Master Audio AA Sound is the one I am going to choose, as it looks like it will fulfill both the speed of use criteria AND the ability to allow my daughter to work in this area of the game.&lt;br /&gt;
&lt;br /&gt;
Here is a link to this particular asset, currently at 45 dollars. &lt;br /&gt;
&lt;a href=&quot;https://www.assetstore.unity3d.com/en/#!/content/5607?utm_source=unity3d&amp;amp;utm_medium=blog&amp;amp;utm_campaign=ASContent_audio&quot;&gt;https://www.assetstore.unity3d.com/en/#!/content/5607?utm_source=unity3d&amp;amp;utm_medium=blog&amp;amp;utm_campaign=ASContent_audio&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I also looked at the now FREE audio manager called SoundManager Pro 3. But have not chosen this, because I believe the event system in Master Audio is going to be better for me personally.&lt;br /&gt;
&lt;a href=&quot;https://www.assetstore.unity3d.com/en/#!/content/9209?utm_source=unity3d&amp;amp;utm_medium=blog&amp;amp;utm_campaign=ASContent_audio&quot;&gt;https://www.assetstore.unity3d.com/en/#!/content/9209?utm_source=unity3d&amp;amp;utm_medium=blog&amp;amp;utm_campaign=ASContent_audio&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I hope to update at some point when I have had time to buy, import and use the Audio manager.&lt;br /&gt;
&lt;br /&gt;
G&#39;night&lt;br /&gt;
Da Voodoochief</content><link rel='replies' type='application/atom+xml' href='http://sorcerygames.blogspot.com/feeds/9043720466909293125/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sorcerygames.blogspot.com/2016/04/music-in-my-game-part-2-gamedev.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/9043720466909293125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3245128056723135607/posts/default/9043720466909293125'/><link rel='alternate' type='text/html' href='http://sorcerygames.blogspot.com/2016/04/music-in-my-game-part-2-gamedev.html' title='Music in my Game part 2 #gamedev'/><author><name>VoodooChief</name><uri>http://www.blogger.com/profile/05034494031676796112</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvy1E-JpCBqIGaZLlisLDqPvYY2jjhXcAnYmLV9-EwURME5gg39eng8UNT_r-AzIUSrzJ30ou10PB1af3my25BEO5IFG_2J40f-0M_q-S3C_mdXXqmt72iSTTOc0sog/s220/IMG_4381.JPG'/></author><thr:total>0</thr:total></entry></feed>