<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6887185661194617221</id><updated>2026-03-30T15:07:00.118-07:00</updated><category term="Action"/><category term="First Person Shooter"/><category term="Guides and Tutorials"/><category term="Strategy"/><category term="Adventure"/><category term="Arcade"/><category term="Jump and Run"/><category term="Fighting"/><category term="Chess"/><category term="Indie"/><category term="Board"/><category term="Blocks"/><category term="Puzzle"/><category term="Gnome"/><category term="Engines"/><category term="Sport"/><category term="MMORPG"/><category term="Music"/><category term="Icons"/><category term="Others"/><category term="Warfare"/><category term="RPG"/><category term="Library"/><category term="Infographics"/><category term="Maze"/><category term="Android"/><category term="Fantasy"/><category term="Labyrinth"/><category term="Worms"/><category term="Content Marketing"/><category term="Education"/><category term="Emulator"/><category term="Horror"/><category term="Mobile"/><category term="Survival"/><category term="Apps"/><category term="Privacy &amp; Terms"/><category term="Tablets"/><category term="Card  Battle Games"/><category term="Tron"/><title type='text'>Linux &amp;amp;The Planet Games</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default?start-index=26&amp;max-results=25'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>427</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-1513221657308766258</id><published>2026-03-30T15:07:00.000-07:00</published><updated>2026-03-30T15:07:00.115-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="First Person Shooter"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><title type='text'>AssaultCube Guide: The basics</title><content type='html'>&lt;p&gt;The basics&lt;/p&gt; &lt;img style=&quot;margin-right: auto; margin-left: auto; float: none; display: block;&quot; alt=&quot;Bang bang!&quot; src=&quot;https://assault.cubers.net/docs/images/attackfromback.jpg&quot; /&gt;  &lt;p&gt;The game objectives of &lt;a href=&quot;https://assault.cubers.net/&quot; target=&quot;_blank&quot;&gt;AssaultCube&lt;/a&gt; are simple and straightforward:&lt;/p&gt;  &lt;ol&gt;   &lt;li&gt;Find the enemy. &lt;/li&gt;    &lt;li&gt;Frag or gib the enemy. &lt;/li&gt;    &lt;li&gt;REPEAT!&lt;/li&gt; &lt;/ol&gt;  &lt;p&gt;There are also &lt;a href=&quot;https://assault.cubers.net/docs/introduction.html#flagmodes&quot;&gt;flag-based modes&lt;/a&gt;, which have other, more exciting objectives.&lt;/p&gt;  &lt;h6&gt;Controls&lt;/h6&gt;  &lt;p&gt;After knowing the controls, most things in AssaultCube are relatively straightforward. Press &lt;b&gt;W&lt;/b&gt; to move forwards and then move your mouse around to change directions.&lt;/p&gt;  &lt;p&gt;Left-click when aimed at an enemy to attack them.&lt;/p&gt;  &lt;p&gt;Below is a list of all the other controls (map editing controls are &lt;a href=&quot;https://assault.cubers.net/docs/mapediting1.html#controls&quot;&gt;here&lt;/a&gt;).&lt;/p&gt;  &lt;p&gt;You can also assign custom keys to specific weapons by using the keybinding menu in-game. This can be found by pressing &lt;b&gt;ESC&lt;/b&gt; and then navigating to: &lt;b&gt;Settings&lt;/b&gt; ⇒ &lt;b&gt;Keyboard settings...&lt;/b&gt; .&lt;/p&gt;  &lt;p&gt;Control   &lt;br /&gt;Function    &lt;br /&gt;Control    &lt;br /&gt;Function&lt;/p&gt;  &lt;p&gt;ESC   &lt;br /&gt;Main menu    &lt;br /&gt;Left mouse click    &lt;br /&gt;Attack&lt;/p&gt;  &lt;p&gt;W   &lt;br /&gt;Move forward    &lt;br /&gt;Right mouse click    &lt;br /&gt;Quick nade throw    &lt;br /&gt;(scope-in when using the sniper rifle)&lt;/p&gt;  &lt;p&gt;S   &lt;br /&gt;Move backwards&lt;/p&gt;  &lt;p&gt;A   &lt;br /&gt;Move left    &lt;br /&gt;Mousewheel scroll    &lt;br /&gt;Cycle through weapons&lt;/p&gt;  &lt;p&gt;D   &lt;br /&gt;Move right    &lt;br /&gt;Center mouse click    &lt;br /&gt;Knife&lt;/p&gt;  &lt;p&gt;Space bar   &lt;br /&gt;Jump    &lt;br /&gt;1    &lt;br /&gt;Primary weapon&lt;/p&gt;  &lt;p&gt;Left SHIFT   &lt;br /&gt;Crouch    &lt;br /&gt;2    &lt;br /&gt;Pistol&lt;/p&gt;  &lt;p&gt;B   &lt;br /&gt;Change weapon menu    &lt;br /&gt;3    &lt;br /&gt;Grenades (if available)&lt;/p&gt;  &lt;p&gt;R   &lt;br /&gt;Reload    &lt;br /&gt;4    &lt;br /&gt;Knife&lt;/p&gt;  &lt;p&gt;G   &lt;br /&gt;Quick grenade throw    &lt;br /&gt;F1    &lt;br /&gt;Vote yes&lt;/p&gt;  &lt;p&gt;Left ALT   &lt;br /&gt;Mini-map    &lt;br /&gt;F2    &lt;br /&gt;Vote no&lt;/p&gt;  &lt;p&gt;TAB   &lt;br /&gt;&lt;a href=&quot;https://assault.cubers.net/docs/interface.html#scoreboard&quot;&gt;Scoreboard&lt;/a&gt;    &lt;br /&gt;F10    &lt;br /&gt;Download last recorded server demo&lt;/p&gt;  &lt;p&gt;T   &lt;br /&gt;Chat / Console    &lt;br /&gt;F11    &lt;br /&gt;Extend the console size&lt;/p&gt;  &lt;p&gt;Y   &lt;br /&gt;Team-chat    &lt;br /&gt;F12    &lt;br /&gt;Generate screenshot&lt;/p&gt;  &lt;p&gt;V   &lt;br /&gt;Voice-com menu    &lt;br /&gt;(Keypad) -    &lt;br /&gt;Scroll up through console messages&lt;/p&gt;  &lt;p&gt;Backspace   &lt;br /&gt;Drop the flag    &lt;br /&gt;(Keypad) +    &lt;br /&gt;Scroll down through console messages&lt;/p&gt;  &lt;h6&gt;Joining a multiplayer game&lt;/h6&gt;  &lt;p&gt;Press &lt;b&gt;ESC&lt;/b&gt; and choose &lt;b&gt;Multiplayer&lt;/b&gt; ⇒ &lt;b&gt;Join a server&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;The serverbrowser&quot; src=&quot;https://assault.cubers.net/docs/images/serverbrowser.jpg&quot; /&gt;&lt;/p&gt;  &lt;p&gt;The masterserver will be queried and provide you with a list of servers, like the image above. This list of servers then gets saved in &lt;i&gt;config/servers.cfg&lt;/i&gt; for next time. If the &lt;a href=&quot;https://assault.cubers.net/docs/interface.html#console&quot;&gt;console&lt;/a&gt; says &amp;quot;master server not replying&amp;quot;, then that means your client failed to download the list of servers to play upon, and you will need to click on &amp;quot;&lt;b&gt;Force serverlist update&lt;/b&gt;&amp;quot; until it updates.&lt;/p&gt;  &lt;p&gt;If you wish, you can sort the server browser using your left/right keys. Press F1 in this menu to see other available options.&lt;/p&gt;  &lt;p&gt;Alternatively, you can connect to a server directly by using the &lt;b&gt;Custom connect&lt;/b&gt; menu and then enter a valid IP or DNS name of a server &amp;amp; the port number (and optionally a password, if the server uses one).&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Although the AssaultCube game engine is open source, you are warned that if you make gameplay-affecting modifications to your client, and then connect to a public server, you could be banned from servers and/or the game&#39;s &lt;a href=&quot;https://wiki.cubers.net/action/view/Master_server&quot;&gt;master server&lt;/a&gt;. Remember that when you play online, you are playing against other humans, not bots, and they would like you to play fair.    &lt;br /&gt;DO NOT CHEAT IN PUBLIC SERVERS.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;SP menu&quot; src=&quot;https://assault.cubers.net/docs/images/spmenu.jpg&quot; /&gt;    &lt;br /&gt;The single-player menu.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Settings menu&quot; src=&quot;https://assault.cubers.net/docs/images/settingsmenu.jpg&quot; /&gt;    &lt;br /&gt;The settings menu.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Weapons menu&quot; src=&quot;https://assault.cubers.net/docs/images/weaponselect.jpg&quot; /&gt;    &lt;br /&gt;The weapons menu.&lt;/p&gt;  &lt;h6&gt;Starting a single-player game&lt;/h6&gt;  &lt;p&gt;Starting a single-player game is simple. Press &lt;b&gt;ESC&lt;/b&gt;, navigate to &lt;b&gt;Singleplayer&lt;/b&gt;, then choose the mode, bot skill, amount of enemies and the map. Then, a game with computer-bot enemies will start immediately.&lt;/p&gt;  &lt;h6&gt;Changing settings&lt;/h6&gt;  &lt;p&gt;Most important setting changes can actually be changed from within the menus. So, press &lt;b&gt;ESC&lt;/b&gt; and then &lt;b&gt;Settings&lt;/b&gt;. There are many important settings in this menu that can be changed, including changing your name and team. Look in there for what you need.&lt;/p&gt;  &lt;p&gt;There are other settings which can&#39;t be found inside the menu. These settings can be changed via the &lt;a href=&quot;https://assault.cubers.net/docs/interface.html#console&quot;&gt;console&lt;/a&gt;. Check out the &lt;a href=&quot;https://assault.cubers.net/docs/reference.xml&quot;&gt;reference&lt;/a&gt; to find out about those settings and how they can be changed.&lt;/p&gt;  &lt;p&gt;To find out how settings are saved, &lt;a href=&quot;https://assault.cubers.net/docs/faqs.html#n14&quot;&gt;read here&lt;/a&gt;.&lt;/p&gt;  &lt;h6&gt;Choosing a weapon&lt;/h6&gt;  &lt;p&gt;To select a primary weapon, press &lt;b&gt;B&lt;/b&gt; to show the weapon menu. Through this menu you&#39;ll be able to choose any of the five &lt;a href=&quot;https://assault.cubers.net/docs/introduction.html#weapons&quot;&gt;primary weapons&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;You will then receive the weapon when you next respawn. If you want the weapon straight away, type /suicide&lt;/p&gt;  &lt;p&gt;You can select between your primary weapon, pistol/akimbo, grenade or knife by selecting them using the keys 1-4, or by scrolling through them with your mouse. Pressing &lt;b&gt;G&lt;/b&gt; or right click will throw a grenade.&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Quick nade throw&lt;/b&gt;: If you want to throw a grenade and then quickly switch back to your normal weapon, press and hold the right mouse button and then let go to throw the grenade. After throwing the grenade (if you clicked and held it) then it will switch back to your normal weapon.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Minimap&quot; src=&quot;https://assault.cubers.net/docs/images/smallminimap.jpg&quot; /&gt;&lt;/p&gt;  &lt;h6&gt;Orientation&lt;/h6&gt;  &lt;p&gt;If you can&#39;t find your way around the map, you can use the mini-map in the top-right corner of your screen (see right). Also, a bigger version of the map can be shown by pressing &lt;b&gt;ALT&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;To learn more about the mini-map, see &lt;a href=&quot;https://assault.cubers.net/docs/interface.html#minimap&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;  &lt;h6&gt;Talking/Chatting&lt;/h6&gt;  &lt;p&gt;If you want to say something to other players, it&#39;s very simple. Just press &lt;b&gt;T&lt;/b&gt; to bring up the console where you can type whatever you would like.&lt;/p&gt;  &lt;p&gt;If you want to make sure what you say is said only to the players on your team (if in a team mode), then press &lt;b&gt;Y&lt;/b&gt;. This will bring up the console with a &lt;i&gt;%&lt;/i&gt; sign in-front of it. The &lt;i&gt;%&lt;/i&gt; sign is what is needed in front of &lt;i&gt;ANYTHING&lt;/i&gt; you say to make it be seen &lt;i&gt;ONLY&lt;/i&gt; by your team.&lt;/p&gt;  &lt;h6&gt;Gibs&lt;/h6&gt;  &lt;p&gt;&amp;quot;&lt;i&gt;Gibs&lt;/i&gt;&amp;quot; are a great way of defeating another player. If you want to gain many points quickly, this is the way to go about it. Deaths by gib count for &lt;b&gt;2&lt;/b&gt; frags! Gibs are created by: Sniper rifle headshots and deaths from knife slashes.&lt;/p&gt;  &lt;p&gt;Although they don&#39;t count for extra frags, it should be noted that death by grenade blasts and blank-range shotgun create the same messy effect.&lt;/p&gt;  &lt;h6&gt;Voting&lt;/h6&gt;  &lt;p&gt;Voting can be used to do many various things in Multiplayer, such as changing mode/map, forcing a team change, changing mastermode, kicking or banning a player, setting autoteam and removing bans.&lt;/p&gt;  &lt;p&gt;You can make these votes through the menus in-game. When connected, press &lt;b&gt;ESC&lt;/b&gt; and click on &lt;b&gt;Set mode/map...&lt;/b&gt;. This can also be done through commands if you prefer, example: typing the command /ctf ac_mines would start a vote for ac_mines in CTF mode. &lt;b&gt;Note&lt;/b&gt;: There are time limits between votes.&lt;/p&gt;  &lt;p&gt;Use &lt;b&gt;F1&lt;/b&gt; to vote for votes that appear at the bottom left of your screen and use &lt;b&gt;F2&lt;/b&gt; to vote against them.&lt;/p&gt;  &lt;h6&gt;Spectating&lt;/h6&gt;  &lt;p&gt;Once fragged, you can spectate a game simply by pressing the space bar. Using your mouse to scroll will change the player you are spectating. Pressing the space bar will scroll through 3 different spectate modes: Normal spectate, follow-player or follow with ghost.&lt;/p&gt;  &lt;p&gt;You can also spectate by pressing &lt;b&gt;ESC&lt;/b&gt; in-game and clicking on &amp;quot;Change to spectate mode&amp;quot;.&lt;/p&gt;  &lt;h6&gt;Voice-com&lt;/h6&gt;  &lt;p&gt;Voice-coms are a nifty way to quickly communicate common phrases to other players. To use the voice-coms during a multiplayer game, press &lt;b&gt;V&lt;/b&gt;. Then, using numbers, select the voice-com you would like to say.&lt;/p&gt;  &lt;h6&gt;Screenshots&lt;/h6&gt;  &lt;p&gt;Most players use screenshots as a way of keeping a record of their scores. If you only need screenshots to do this, it&#39;s recommended to turn on &amp;quot;Auto-screenshot&amp;quot;, which automatically takes a screenshot during intermission (while the scoreboard is showing) of every game you play. This can be done in the &lt;b&gt;Settings&lt;/b&gt; ⇒ &lt;b&gt;Misc settings...&lt;/b&gt; menu.&lt;/p&gt;  &lt;p&gt;You can also adjust the image quality of these screenshots through this menu.&lt;/p&gt;  &lt;p&gt;You can create a screenshot at anytime during the game by pressing &lt;b&gt;F12&lt;/b&gt; or by typing /screenshot.&lt;/p&gt;  &lt;h6&gt;Demos&lt;/h6&gt;  &lt;p&gt;Demos are a little bit like video recordings of the game, except what they really do is record all the data sent/received in the game so it can be replayed later (it is not a video file!). Demos are recorded on THE SERVER only (as recording demos locally causes issues).&lt;/p&gt;  &lt;p&gt;Demos are recorded on all servers by default. However, if they&#39;ve been disabled on the server you&#39;re on, you can only get them recorded if you are an &lt;b&gt;ADMIN&lt;/b&gt; and have the server&#39;s admin password.&lt;/p&gt;  &lt;p&gt;When demos are recorded, you&#39;ll be prompted to download it by pressing &lt;b&gt;F10&lt;/b&gt; and if pressed, your demo will be downloaded.&lt;/p&gt;  &lt;p&gt;If you would like to download a previous demo that&#39;s still located on the server, press &lt;b&gt;ESC&lt;/b&gt; in-game and use: &lt;b&gt;Download a demo...&lt;/b&gt; in the menu.&lt;/p&gt;  &lt;h6&gt;Playing and sending custom maps&lt;/h6&gt;  &lt;p&gt;If you want to play a custom map online, then there are three requirements to get it running:&lt;/p&gt;  &lt;ol&gt;   &lt;li&gt;Make a quality map - If your map does not fulfill the default quality requirements, after sending it to the server, your map will be rejected, with an explanation as to what quality requirement hasn&#39;t been fulfilled. &lt;/li&gt;    &lt;li&gt;Start the map - This is done by voting for the map and mode to be played. This can be done through the menus as shown in &lt;a href=&quot;https://assault.cubers.net/docs/basics.html#voting&quot;&gt;voting&lt;/a&gt;. &lt;/li&gt;    &lt;li&gt;Send the map - This is done by typing /sendmap. This will send the map file stored on your computer to all the other players so that you can properly play the map. If the map has a config file, it will send that also.     &lt;br /&gt;&lt;b&gt;Note&lt;/b&gt;: You or the server MUST already have the map file to be able to play a custom map!&lt;/li&gt; &lt;/ol&gt;  &lt;h6&gt;Reset binds / Reset configs&lt;/h6&gt;  &lt;p&gt;If you would like to reset all your controls back to the defaults, you can type the /resetbinds command. Alternatively, you can find this inside &lt;b&gt;Settings&lt;/b&gt; ⇒ &lt;b&gt;Keyboard settings...&lt;/b&gt; by choosing &lt;b&gt;Reset all keybinds to default settings...&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;If you would like to be able to reset all settings AND controls to default values, you can do this easily by typing /resetcfg 1. You can also do this through the &lt;b&gt;Settings&lt;/b&gt; menu by selecting &lt;b&gt;Reset all settings...&lt;/b&gt; .&lt;/p&gt;  &lt;p&gt;&amp;quot;resetcfg&amp;quot; deletes the saved.cfg and init.cfg files which contains all user-chosen settings for AssaultCube. You will need to restart AssaultCube for this to take effect.&lt;/p&gt;  &lt;h6&gt;In-game reference&lt;/h6&gt;  &lt;p&gt;If you would like to see a reference of commands during the game, you can access these through the menu by going through: &lt;b&gt;Help&lt;/b&gt; ⇒ &lt;b&gt;AssaultCube reference&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;If you know the command you would like to use, but just want some information about it, you can type the command into AssaultCube and information about this command will be displayed. You can disable this documentation reference if you want by pressing F1 when it is shown.&lt;/p&gt;  &lt;p&gt;You can also search the reference through: &lt;b&gt;Help&lt;/b&gt; ⇒ &lt;b&gt;Search the reference&lt;/b&gt;.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/1513221657308766258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2026/03/assaultcube-guide-basics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/1513221657308766258'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/1513221657308766258'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2026/03/assaultcube-guide-basics.html' title='AssaultCube Guide: The basics'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-6319929897493881625</id><published>2026-03-23T15:04:00.000-07:00</published><updated>2026-03-23T15:04:00.116-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="First Person Shooter"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><title type='text'>AssaultCube Guide: interface</title><content type='html'>&lt;p&gt;&lt;img style=&quot;margin-right: auto; margin-left: auto; float: none; display: block;&quot; src=&quot;https://assault.cubers.net/screenshots/screenshots-large/ac_mines_CTF_SMG_large00.jpg&quot; /&gt;&lt;/p&gt;  &lt;p&gt;Simply, this is about how &lt;a href=&quot;https://assault.cubers.net/&quot; target=&quot;_blank&quot;&gt;AssaultCube&lt;/a&gt; looks, feels and works. The interface should feel fairly familiar, echoing that of many other first-person shooters. Go ahead, jump right in!&lt;/p&gt;  &lt;h6&gt;Menus&lt;/h6&gt;  &lt;p&gt;While in-game, press ESC to access a menu. From there you can access almost anything and use all sorts of actions, like joining multiplayer games and changing settings, as well as using text inputs, checkboxes and menu sliders.&lt;/p&gt;  &lt;p&gt;As an example, in multiplayer you can use the set mode/map submenu to vote on a new &lt;a href=&quot;https://assault.cubers.net/docs/introduction.html#gamemodes&quot;&gt;mode/map&lt;/a&gt;. Further customizations and actions can be done to these menus using &lt;a href=&quot;https://assault.cubers.net/docs/reference.xml&quot;&gt;CubeScript&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;In some circumstances, there may be more on a menu than what can be shown. In these cases, small arrows will show at the top/bottom right-side of the menu. Pressing page-up/page-down will then show the next page.&lt;/p&gt;  &lt;h6&gt;The console&lt;/h6&gt;  &lt;p&gt;Many actions in AssaultCube can be done in a console. Although not entirely necessary to use it (the menu can be used to do most important commands - but not all of them) it can be very useful and often faster to use the console.&lt;/p&gt;  &lt;p&gt;To show the console, press T. This opens up the chat prompt. To turn it into a console, all you need to do is add a / (forward-slash) at the beginning of the prompt, followed by a command.&lt;/p&gt;  &lt;p&gt;As an example, if you type the following into the chat prompt, your crosshair will change size: /crosshairsize 25&lt;/p&gt;  &lt;p&gt;For a list of all possible commands, read the &lt;a href=&quot;https://assault.cubers.net/docs/reference.xml#section_Game_Reference&quot;&gt;CubeScript reference&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;Hint: You can toggle showing a longer command/chat history by pressing F11.&lt;/p&gt;  &lt;h6&gt;The HUD&lt;/h6&gt;  &lt;p&gt;HUD stands for &lt;i&gt;Head-up display&lt;/i&gt; and is a common term in video gaming. The HUD is used to indicate things such as health, armour, ammo, etc when playing the AssaultCube.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;The HUD&quot; src=&quot;https://assault.cubers.net/docs/images/hud.jpg&quot; /&gt;&lt;/p&gt;  &lt;p&gt;You may notice small red markers at the edges of your screen during conflict. This is to indicate the direction of where the damage that hit your player came from. The capture-the-flag HUD is different to the normal HUD, click the image above to see the CTF HUD.&lt;/p&gt;  &lt;h6&gt;The scoreboard&lt;/h6&gt;  &lt;p&gt;Press TAB at any time to see the scoreboard, which will tell you (horizontally in this order):&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;CTF flags captured (if playing flag modes) &lt;/li&gt;    &lt;li&gt;Death count &lt;/li&gt;    &lt;li&gt;Ratio &lt;/li&gt;    &lt;li&gt;The ping between the player and the server &lt;/li&gt;    &lt;li&gt;The players name&lt;/li&gt; &lt;/ul&gt;  &lt;ul&gt;   &lt;li&gt;Frag count &lt;/li&gt;    &lt;li&gt;Score &lt;/li&gt;    &lt;li&gt;Packet jump (PJ) &lt;/li&gt;    &lt;li&gt;CN (client number)&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;&lt;img alt=&quot;The scoreboard&quot; src=&quot;https://assault.cubers.net/docs/images/scoreboard.jpg&quot; /&gt;&lt;/p&gt;  &lt;p&gt;You can customize your scoreboard (for example enable/disable ratio) in menu &lt;b&gt;Settings&lt;/b&gt; ⇒ &lt;b&gt;Scoreboard settings...&lt;/b&gt; . Pressing page-up/page-down on the scoreboard will show the next page on the scoreboard. You&#39;ll be able to tell if there is another page (this occurs when there are too many players to fit) by the arrow at the bottom of the screen.&lt;/p&gt;  &lt;p&gt;Packet jump (PJ) is the amount of milliseconds that have passed since you have received updates from players. A high (for example: 950) or variable (for example: The PJ is at 40 then jumps to 1000 and then 300 then 550) packet jump is bad for gameplay, because these players may become difficult targets and &amp;quot;warp&amp;quot; around the map (warp means they disappear, then reappear out of nowhere).   &lt;br /&gt;If a players packet jump is bad enough, their PJ number will turn into the word LAG and they&#39;ll stand still and start saluting because they are lagging so badly. Special note: You cannot see your own packet jump.&lt;/p&gt;  &lt;p&gt;Ping is the amount of time in milliseconds that it takes for your packets of data to get back and forth from the server.   &lt;br /&gt;The lower the ping, the better.&lt;/p&gt;  &lt;p&gt;Client number is a number that is given out automatically by the server.   &lt;br /&gt;There is nothing particularly special about it other than allowing people to identify players easier.&lt;/p&gt;  &lt;p&gt;If a player name is red, then they are an administrator of that server and have full control over it.   &lt;br /&gt;Players names that are in grey, are currently in dead/spectate mode.&lt;/p&gt;  &lt;h6&gt;Mini-map&lt;/h6&gt;  &lt;p&gt;The mini-map shows your location on the map. To activate it, hold down ALT.&lt;/p&gt;  &lt;p&gt;You can find yourself on the mini-map by looking for the symbol in green. As well as showing your location on the map, it will also show your team-mates locations (if you&#39;re playing a team-based game). X&#39;s mark dead team-mates, pulsating icons show team-mates that are attacking.&lt;/p&gt;  &lt;p&gt;If you&#39;re playing CTF, then red and blue flags will show up in their respective locations on the mini-map, unless the enemy has your flag (then you won&#39;t be able to see it) OR if your team has the enemies flag (It will show which team-member is carrying the flag).&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Mini-map&quot; src=&quot;https://assault.cubers.net/docs/images/minimap.jpg&quot; /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/6319929897493881625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2026/03/assaultcube-guide-interface.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/6319929897493881625'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/6319929897493881625'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2026/03/assaultcube-guide-interface.html' title='AssaultCube Guide: interface'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-6647601755510363964</id><published>2026-03-16T15:00:00.000-07:00</published><updated>2026-03-16T15:00:00.121-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="First Person Shooter"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><title type='text'>AssaultCube Guide: Introduction</title><content type='html'>&lt;p&gt;&lt;img style=&quot;margin-right: auto; margin-left: auto; float: none; display: block;&quot; src=&quot;https://assault.cubers.net/screenshots/screenshots-large/ac_complex_DM_SR_large00.jpg&quot; /&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://assault.cubers.net/&quot; target=&quot;_blank&quot;&gt;AssaultCube&lt;/a&gt; was designed to be more realistic and team-oriented than Cube while keeping Cube&#39;s distinctive fast-paced gameplay. In comparison to other games, AssaultCube is slower-paced than Quake but faster-paced than Counter-Strike.&lt;/p&gt;  &lt;p&gt;   &lt;br /&gt;There are two different teams in AssaultCube, called the &amp;quot;Cubers Liberations Army&amp;quot; (CLA) and the &amp;quot;Rabid Viper Special Forces&amp;quot; (RVSF).    &lt;br /&gt;&lt;/p&gt;  &lt;p&gt;AssaultCube has a simple theme; two teams on a single battle ground. There&#39;s no story, just on-going destruction &amp;amp; ownage.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;CLA&quot; src=&quot;https://assault.cubers.net/docs/images/flag_cla.jpg&quot; /&gt;&lt;/p&gt;  &lt;p&gt;Team CLA: The Cubers Liberation Army&lt;/p&gt;  &lt;p&gt;Little is known about the goals or motivations of this small, but feared terrorist group. Their activities are as diverse as their members. With ex-military, anarchists, religious fanatics, conspiracy theorists, tripping hippies, free © software fanatics™, or simply severely mentally disordered persons and bored youngsters, this organization is a pool of radicals from across the globe.   &lt;br /&gt;Their operations range from simple annoyances (such as introducing hallucinogenic drugs into air conditioning systems of largely populated offices or malls), to well planned gruesome bombings. They&#39;ll target civilians, as well as politicians, lobbyists or religious leaders and their employees.    &lt;br /&gt;Their selfish motto: &lt;i&gt;&amp;quot;Terror for the sake of terror, because you all suck!&amp;quot;&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;RVSF&quot; src=&quot;https://assault.cubers.net/docs/images/flag_rvsf.jpg&quot; /&gt;&lt;/p&gt;  &lt;p&gt;Team RVSF: The Rabid Viper Special Forces&lt;/p&gt;  &lt;p&gt;An elite group of special armed forces, but not the kind you&#39;d expect. RVSF is made up of battle worn fighters and mercenaries, who might&#39;ve been just a little too trigger happy and up for the glory to fit into any other kind of elite squad. They&#39;re not suitable where lives are to be spared and private or public property to remain intact.   &lt;br /&gt;Any associated parties to this extravagant task-force remain well concealed for obvious reasons. Their primary targets are highly unpredictable terrorists and organized criminals such as the CLA, where intelligence, infiltration and stealth would just be a waste of time.    &lt;br /&gt;Their policy is simple: &lt;i&gt;&amp;quot;Shoot first, then ask questions later... if anyone is left to ask&amp;quot;.&lt;/i&gt;&lt;/p&gt;  &lt;h5&gt;Weapons&lt;/h5&gt;  &lt;p&gt;There are eight weapons available for you to frag &amp;amp; gib your enemies with. Every player spawns with the standard outfitting of three weapons: a knife, a pistol &amp;amp; a primary weapon. Grenades must be picked up along the way. To change your primary weapon, press B for the weapons menu and select the one you want. Next time you spawn, you will spawn with that weapon.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Knife&quot; src=&quot;https://assault.cubers.net/docs/images/weapon_knife.jpg&quot; /&gt;&lt;b&gt;Swiss Tech Combat Blade DR-88&lt;/b&gt;    &lt;br /&gt;A sharp and swift blade. It&#39;s your last resort when you run out of ammo, as well as your best friend in humiliating snipers and campers. &amp;quot;Slash&amp;quot; with this weapon &amp;amp; you&#39;ll gain two frags, instead of one.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Pistol&quot; src=&quot;https://assault.cubers.net/docs/images/weapon_pistol.jpg&quot; /&gt;&lt;b&gt;Mk-77 Semi-Automatic Pistol&lt;/b&gt;    &lt;br /&gt;Your basic sidearm. A powerful secondary weapon, yet typically less effective at range. The small magazine size is something you need to keep an eye on. The &lt;a href=&quot;https://assault.cubers.net/docs/introduction.html#akimbo&quot;&gt;akimbo&lt;/a&gt; power-up makes this weapon twice as deadly and much more fun!&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Assault rifle&quot; src=&quot;https://assault.cubers.net/docs/images/weapon_assault.jpg&quot; /&gt;&lt;b&gt;MTP-57 Assault Rifle&lt;/b&gt;    &lt;br /&gt;The large calibre deals a substantial amount of damage, with a surprising amount of recoil. A long barrel ensures accuracy even at high range. It can become difficult to control when shooting bursts of more than three bullets.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Sniper rifle&quot; src=&quot;https://assault.cubers.net/docs/images/weapon_sniper.jpg&quot; /&gt;&lt;b&gt;Precision Tech AD-81 Sniper Rifle&lt;/b&gt;    &lt;br /&gt;Semi-Automatic Sniper rifle, equipped with a scope. The large calibre can do a frightful amount of damage. Though naturally most accurate when used with the scope, the highly ergonomic design allows the experienced shooter to operate it from the hip as well.    &lt;br /&gt;Not recommended on its own reduce time of a matchfor hand-to-hand combat, since it can take some time to recock the weapon. Shots to the head from this weapon produce a &amp;quot;headshot&amp;quot; instead of a frag, which causes instant death and counts for two frags, instead of one.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Sub-machine gun&quot; src=&quot;https://assault.cubers.net/docs/images/weapon_subgun.jpg&quot; /&gt;&lt;b&gt;A-ARD/10 Sub-machine Gun&lt;/b&gt;    &lt;br /&gt;This weapon releases a deadly spray of bullets at a high rate of fire. However, due to the short barrel and small calibre, its man-stopping power is limited, and effectiveness ceases at longer ranges. Like the Assault Rifle, its accuracy gets worse the longer your bursts.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Shotgun&quot; src=&quot;https://assault.cubers.net/docs/images/weapon_shotgun.jpg&quot; /&gt;&lt;b&gt;V-19 Combat Shotgun&lt;/b&gt;    &lt;br /&gt;A 7-round pump-action shotgun (pump action is done automatically).    &lt;br /&gt;This powerful weapon can shred your opponents to pieces - if you&#39;re close enough.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Carbine&quot; src=&quot;https://assault.cubers.net/docs/images/weapon_carbine.jpg&quot; /&gt;&lt;b&gt;TMP-M&amp;amp;A Carbine&lt;/b&gt;    &lt;br /&gt;The perfect weapon for the most accurate shooter. Faster than a sniper rifle and more deadly than an automatic; just make sure you&#39;re pointing it in the right direction. Its 10-round magazine will let you dispose of five unarmoured opponents before you need to reload. Its ability to &amp;quot;pierce&amp;quot; your enemies&#39; armour vests will increase your chances to stand your ground.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Grenade&quot; src=&quot;https://assault.cubers.net/docs/images/weapon_grenade.jpg&quot; /&gt;&lt;b&gt;SAL-T3 Grenade&lt;/b&gt;    &lt;br /&gt;This grenade is your friend in mid range fights. Its timer is adjusted to two seconds which makes it quite useful for quick responses to your enemies fire bursts. Kills from this weapon produce a &amp;quot;gib&amp;quot; instead of a frag.&lt;/p&gt;  &lt;h5&gt;Weapon statistics&lt;/h5&gt;  &lt;p&gt;The below statistics should give an indication on how each weapon can be used in AssaultCube.   &lt;br /&gt;Mouse-over each acronym in the left-row to understand what it means.&lt;/p&gt;  &lt;p&gt;Swiss Tech Combat Blade DR-88   &lt;br /&gt;Mk-77 Semi-Automatic Pistol    &lt;br /&gt;TMP-M&amp;amp;A Carbine    &lt;br /&gt;V-19 Combat Shotgun    &lt;br /&gt;A-ARD/10 Submachine Gun    &lt;br /&gt;Precision Tech AD-81 Sniper Rifle    &lt;br /&gt;MTP-57 Assault Rifle    &lt;br /&gt;SAL-T3 Grenade    &lt;br /&gt;Akimbo    &lt;br /&gt;2x Mk-77 Semi-Automatic Pistol&lt;/p&gt;  &lt;p&gt;RTD   &lt;br /&gt;-    &lt;br /&gt;1.40    &lt;br /&gt;1.80    &lt;br /&gt;2.40    &lt;br /&gt;1.65    &lt;br /&gt;1.95    &lt;br /&gt;2.00    &lt;br /&gt;1.00    &lt;br /&gt;1.40&lt;/p&gt;  &lt;p&gt;ATD   &lt;br /&gt;0.50    &lt;br /&gt;0.16    &lt;br /&gt;0.72    &lt;br /&gt;0.88    &lt;br /&gt;0.08    &lt;br /&gt;1.50    &lt;br /&gt;0.12    &lt;br /&gt;0.65    &lt;br /&gt;0.08&lt;/p&gt;  &lt;p&gt;MDPS   &lt;br /&gt;50    &lt;br /&gt;18    &lt;br /&gt;60    &lt;br /&gt;155    &lt;br /&gt;16    &lt;br /&gt;82    &lt;br /&gt;22    &lt;br /&gt;200    &lt;br /&gt;18&lt;/p&gt;  &lt;p&gt;AP   &lt;br /&gt;100    &lt;br /&gt;-    &lt;br /&gt;40    &lt;br /&gt;-    &lt;br /&gt;-    &lt;br /&gt;25    &lt;br /&gt;-    &lt;br /&gt;-    &lt;br /&gt;-&lt;/p&gt;  &lt;p&gt;SPREAD   &lt;br /&gt;-    &lt;br /&gt;53    &lt;br /&gt;10    &lt;br /&gt;45-75    &lt;br /&gt;45    &lt;br /&gt;50    &lt;br /&gt;18    &lt;br /&gt;-    &lt;br /&gt;50&lt;/p&gt;  &lt;p&gt;MS   &lt;br /&gt;-    &lt;br /&gt;10    &lt;br /&gt;10    &lt;br /&gt;7    &lt;br /&gt;30    &lt;br /&gt;5    &lt;br /&gt;20    &lt;br /&gt;-    &lt;br /&gt;20&lt;/p&gt;  &lt;p&gt;EAPP   &lt;br /&gt;-    &lt;br /&gt;20    &lt;br /&gt;15    &lt;br /&gt;14    &lt;br /&gt;60    &lt;br /&gt;10    &lt;br /&gt;40    &lt;br /&gt;1    &lt;br /&gt;100&lt;/p&gt;  &lt;p&gt;AQOS   &lt;br /&gt;-    &lt;br /&gt;50    &lt;br /&gt;20    &lt;br /&gt;21    &lt;br /&gt;60    &lt;br /&gt;15    &lt;br /&gt;40    &lt;br /&gt;0    &lt;br /&gt;-&lt;/p&gt;  &lt;p&gt;MAQ   &lt;br /&gt;-    &lt;br /&gt;100    &lt;br /&gt;30    &lt;br /&gt;21    &lt;br /&gt;90    &lt;br /&gt;15    &lt;br /&gt;60    &lt;br /&gt;3    &lt;br /&gt;100&lt;/p&gt;  &lt;h5&gt;Item pickups&lt;/h5&gt;  &lt;p&gt;&lt;img alt=&quot;Ammobox&quot; src=&quot;https://assault.cubers.net/docs/images/item_ammobox.jpg&quot; /&gt;&lt;b&gt;Ammobox&lt;/b&gt;    &lt;br /&gt;This box supplies ammunition for the primary weapons. To find out the exact contents, read the EAPP line in the weapon stats above.    &lt;br /&gt;The time it takes to respawn this item depends on the amount of players in the match at that time:    &lt;br /&gt;1-2 players = 8 seconds    &lt;br /&gt;3-4 players = 6 seconds    &lt;br /&gt;5+ players = 4 seconds&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Pistol magazine&quot; src=&quot;https://assault.cubers.net/docs/images/item_pistolmag.jpg&quot; /&gt;&lt;b&gt;Pistol magazine&lt;/b&gt;    &lt;br /&gt;This item supplies ammunition for the pistol. To find out the exact contents, read the EAPP line in the weapon stats above.    &lt;br /&gt;The time it takes to respawn this item depends on the amount of players in the match at that time:    &lt;br /&gt;1-2 players = 8 seconds    &lt;br /&gt;3-4 players = 6 seconds    &lt;br /&gt;5+ players = 4 seconds&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Akimbo&quot; src=&quot;https://assault.cubers.net/docs/images/item_akimbo.jpg&quot; /&gt;&lt;b&gt;Akimbo&lt;/b&gt;    &lt;br /&gt;This item lets you fire with two pistols for 30 seconds.    &lt;br /&gt;Make sure you take advantage of the crazy firing rate!    &lt;br /&gt;This item respawns every 60 seconds.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Health&quot; src=&quot;https://assault.cubers.net/docs/images/item_health.jpg&quot; /&gt;&lt;b&gt;Health&lt;/b&gt;    &lt;br /&gt;This sweet health pack cures your damaged body with 33hp.    &lt;br /&gt;The time it takes to respawn this item depends on the amount of players in the match at that time:    &lt;br /&gt;1-2 players = 20 seconds    &lt;br /&gt;3-4 players = 15 seconds    &lt;br /&gt;5+ players = 10 seconds&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Helmet&quot; src=&quot;https://assault.cubers.net/docs/images/item_helmet.jpg&quot; /&gt;&lt;b&gt;Helmet armour&lt;/b&gt;    &lt;br /&gt;Helmet armour pickups give you 25 points of protection. This item respawns every 25 seconds. Armour works on a tiered approach. The more armour you have, the more damage it absorbs.    &lt;br /&gt;0-25 armour = 16% protection.    &lt;br /&gt;26-50 armour = 33% protection.    &lt;br /&gt;51-75 armour = 37% protection.    &lt;br /&gt;76-100 armour = 41% protection.    &lt;br /&gt;Note: How armour works, is it reduces the amount of damage caused by the bullet. So if a bullet normally causes 21 damage and you have 78 armour points, then: 21 damage, minus 41% (the armour protection) = the bullet causes 12 damage.    &lt;br /&gt;The part of that bullet that doesn&#39;t affect the health, depletes the armour instead, i.e. it causes 9 damage to the armour.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Kevlar&quot; src=&quot;https://assault.cubers.net/docs/images/item_kevlar.jpg&quot; /&gt;&lt;b&gt;Kevlar armour&lt;/b&gt;    &lt;br /&gt;Kevlar armour pickups give you 50 points of protection. This item respawns every 25 seconds. Armour works on a tiered approach. The more armour you have, the more damage it absorbs.    &lt;br /&gt;0-25 armour = 16% protection.    &lt;br /&gt;26-50 armour = 33% protection.    &lt;br /&gt;51-75 armour = 37% protection.    &lt;br /&gt;76-100 armour = 41% protection.    &lt;br /&gt;Note: How armour works, is it reduces the amount of damage caused by the bullet. So if a bullet normally causes 21 damage and you have 78 armour points, then: 21 damage, minus 41% (the armour protection) = the bullet causes 12 damage.    &lt;br /&gt;The part of that bullet that doesn&#39;t affect the health, depletes the armour instead, i.e. it causes 9 damage to the armour.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Grenades&quot; src=&quot;https://assault.cubers.net/docs/images/item_grenade.jpg&quot; /&gt;&lt;b&gt;Grenade&lt;/b&gt;    &lt;br /&gt;Grab this to get a single grenade fitted to your pocket. In LSS mode, all grenade spawns fit 2 grenades to your pocket. Also in LSS mode, pistol magazine pickups turn into grenades.    &lt;br /&gt;The time it takes to respawn this item depends on the amount of players in the match at that time:    &lt;br /&gt;1-2 players = 9 seconds    &lt;br /&gt;3-4 players = 8 seconds    &lt;br /&gt;5+ players = 7 seconds&lt;/p&gt;  &lt;h5&gt;Game modes&lt;/h5&gt;  &lt;p&gt;AssaultCube offers 14 different multi-player game modes (5 free-for-all, 5 team based and 4 flag based (3 of which are team based), 8 single-player game modes and 1 mode for &lt;a href=&quot;https://assault.cubers.net/docs/mapediting4.html#co-op&quot;&gt;co-operative map editing&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;You can vote for any of these multi-player modes by using the menu. This can be found by pressing ESC while connected in-game. After choosing a mode, you will then be asked to choose a map available in the list provided.&lt;/p&gt;  &lt;h6&gt;Multi-player free-for-all modes&lt;/h6&gt; With these modes, your aim is to frag anyone &amp;amp; everyone! They&#39;re more suited for smaller games.  &lt;ul&gt;   &lt;li&gt;&lt;b&gt;Deathmatch&lt;/b&gt;: No teams, it&#39;s everyone for themselves! &lt;/li&gt;    &lt;li&gt;&lt;b&gt;Survivor&lt;/b&gt;: No teams, it&#39;s everyone for themselves! Survivor is a round based combat, so if you die, you will need to wait until the end of the round before you can respawn. The round ends when no enemies are left alive. &lt;/li&gt;    &lt;li&gt;&lt;b&gt;Pistol Frenzy&lt;/b&gt;: A deathmatch mode with pistols as the main weapon (no primary weapons). Grenades and knives are also present in this mode. Make sure YOU get to the akimbo first! &lt;/li&gt;    &lt;li&gt;&lt;b&gt;Last Swiss Standing&lt;/b&gt;: Survive the battle with the help of your knife. Grenades are also present in this mode. If you die, you will have to wait until the end of the round until you can spawn again. All pistol pickups turn into grenades and grenade pickups fit 2 grenades to your pocket. &lt;/li&gt;    &lt;li&gt;&lt;b&gt;One Shot, One Kill&lt;/b&gt;: Each player starts with 1hp, a sniper rifle, a knife and no pickups. Survive with your sniper, or humiliate with your Swiss steel. If you die, you will need to wait until the end of the round before you can spawn again. The round ends when no enemies are left alive.&lt;/li&gt; &lt;/ul&gt; &lt;img alt=&quot;HEADSHOT!&quot; src=&quot;https://assault.cubers.net/docs/images/scopedin.jpg&quot; /&gt;  &lt;h6&gt;Multi-player team modes&lt;/h6&gt; Don&#39;t frag your team mates! Most suited to bigger games!  &lt;ul&gt;   &lt;li&gt;&lt;b&gt;Team Deathmatch/Pistol Frenzy/Last Swiss Standing&lt;/b&gt;: Two teams fight each other. The team that has the most frags at the end of the game wins. &lt;/li&gt;    &lt;li&gt;&lt;b&gt;Team Survivor&lt;/b&gt;: Two team in round based combat. If you die, you will have to wait until the end of the round until you can spawn again. The round will end when all members from one team are dead. &lt;/li&gt;    &lt;li&gt;&lt;b&gt;Team One Shot, One Kill&lt;/b&gt;: Each team member starts with 1hp, a sniper rifle, a knife and no pickups. Survive with your sniper, or humiliate with your Swiss steel. If you die, you will have to wait until the end of the round until you can spawn again. The round ends when all members from one team are dead.&lt;/li&gt; &lt;/ul&gt;  &lt;h6&gt;Multi-player flag modes&lt;/h6&gt;  &lt;p&gt;Suited best to large games (6+ players), these modes provide special tactics and ways to score and win the game!&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;b&gt;Hunt the Flag&lt;/b&gt;: Find the enemy flag, frag the flag bearer and collect the flag to score. If no-ones holding your flag, the score won&#39;t count, so be sure to protect your own flag bearer! If the flag bearer collects the enemy flag, they gain an extra bonus point. &lt;/li&gt;    &lt;li&gt;&lt;b&gt;Team Keep the Flag&lt;/b&gt;: There is only one flag. Grab the flag and keep it, you&#39;ll score 1 flag point for every 15 seconds you keep the flag. Be sure to protect your team&#39;s flag bearer! &lt;/li&gt;    &lt;li&gt;&lt;b&gt;Keep the Flag&lt;/b&gt;: There is only one flag, and everybody will want it. If you have it, be careful, because everyone else will want to frag you to stop you scoring! Score one point for every fifteen seconds you can hold the flag, if you can manage that long! &lt;/li&gt;    &lt;li&gt;&lt;b&gt;Capture The Flag&lt;/b&gt;: Two teams fight each other. Steal the enemy team&#39;s flag and bring it back to your base to score. If your team&#39;s flag has gone, someone will have to go and recover it first. Note: there is a special &lt;a href=&quot;https://assault.cubers.net/docs/images/ctf-hud.jpg&quot;&gt;HUD&lt;/a&gt; for the CTF mode.&lt;/li&gt; &lt;/ul&gt;  &lt;h6&gt;Single-player bot modes&lt;/h6&gt;  &lt;p&gt;AssaultCube comes with bots to offer singleplayer gaming. To start a botmatch, press ESC and navigate to &lt;i&gt;Singleplayer&lt;/i&gt;. There you can choose the mode, skill, number of bots and the map to play on.    &lt;br /&gt;Please keep in mind that AssaultCube&#39;s main approach is multi-player gaming, so the bots may lack certain features, such as human intelligence.&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;b&gt;Bot Team Deathmatch&lt;/b&gt;: Two teams made up of bots and yourself fight each other to the death. The team with the most frags at the end of the round wins. &lt;/li&gt;    &lt;li&gt;&lt;b&gt;Bot Deathmatch&lt;/b&gt;: It&#39;s every man and A.I. for themselves! Dismantle those bots! &lt;/li&gt;    &lt;li&gt;&lt;b&gt;Bot One Shot, One Kill and Team One Shot, One Kill&lt;/b&gt;: You and the bots start with 1hp, a sniper rifle, a knife and no pickups. Survive with your sniper, or humiliate with your Swiss steel. &lt;/li&gt;    &lt;li&gt;&lt;b&gt;Bot Pistol Frenzy&lt;/b&gt; You&#39;d better stop those bots from getting to the akimbo, or you&#39;re going to be Swiss cheese. &lt;/li&gt;    &lt;li&gt;&lt;b&gt;Bot Last Swiss Standing&lt;/b&gt; The LSS bots aren&#39;t the sharpest tools in the box, but their blades make up for it. &lt;/li&gt;    &lt;li&gt;&lt;b&gt;Bot Team Survivor&lt;/b&gt; With A.I. by your side you&#39;re bound to survive to the end of the round. Be the best! &lt;/li&gt;    &lt;li&gt;&lt;b&gt;Bot Survival&lt;/b&gt; Collect as much ammunition and armour as you can lay your hands on before you move into the &#39;killing zone&#39; (check the minimap), because the bots are coming for you. Wave upon wave of demented avengers...&lt;/li&gt; &lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/6647601755510363964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2026/03/assaultcube-guide-introduction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/6647601755510363964'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/6647601755510363964'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2026/03/assaultcube-guide-introduction.html' title='AssaultCube Guide: Introduction'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-774618974030989196</id><published>2026-03-09T14:54:00.000-07:00</published><updated>2026-03-09T14:54:00.124-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="First Person Shooter"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><title type='text'>AssaultCube Guide: Update your graphics drivers</title><content type='html'>&lt;p&gt;&lt;img style=&quot;margin-right: auto; margin-left: auto; float: none; display: block;&quot; src=&quot;https://assault.cubers.net/screenshots/screenshots-large/ac_mines_CTF_SMG_large01.jpg&quot; /&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://assault.cubers.net/&quot; target=&quot;_blank&quot;&gt;AssaultCube&lt;/a&gt; utilises efficient bandwidth usage, allowing the game to be run with connection speeds as low as 56kbit/s. It can run on older computer hardware as well.    &lt;br /&gt;&lt;/p&gt;  &lt;p&gt;The best way to get the best performance out of any 3D application is by using the latest and correct graphics drivers, with the correct settings. AssaultCube is no exception to this rule. If you have any problems running AssaultCube, always check your drivers first!&lt;/p&gt;  &lt;p&gt;To download and install the latest and correct drivers, follow these steps:&lt;/p&gt;  &lt;ol&gt;   &lt;li&gt;Find out the correct name/make/model of your video card. &lt;/li&gt;    &lt;li&gt;Go to the driver/support section of your video card manufacturers website (e.g. &lt;a href=&quot;http://www.nvidia.com/Download/index.aspx&quot;&gt;NVIDIA&lt;/a&gt;, &lt;a href=&quot;http://support.amd.com/&quot;&gt;ATi&lt;/a&gt;, &lt;a href=&quot;http://downloadcenter.intel.com/&quot;&gt;Intel&lt;/a&gt;, &lt;a href=&quot;http://www.matrox.com/graphics/en/support/drivers/&quot;&gt;Matrox&lt;/a&gt;, &lt;a href=&quot;http://www.viatech.com/en/support/drivers/&quot;&gt;VIA&lt;/a&gt;, &lt;a href=&quot;http://www.s3graphics.com/en/drivers/index.aspx&quot;&gt;S3&lt;/a&gt;, etc.) and download the latest and correct drivers for your model and operating system. &lt;/li&gt;    &lt;li&gt;Install and configure the drivers as per the instructions given to you by the manufacturer (make sure previous versions of the drivers are uninstalled).&lt;/li&gt; &lt;/ol&gt;  &lt;p&gt;Some operating systems and graphics cards have other special drivers and methods that you can explore for your drivers.&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Warning:&lt;/b&gt; If you&#39;re using a laptop, you may need to consult your laptop manufacturer for drivers, as most laptop graphics drivers are heavily customised.&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; &lt;a href=&quot;https://assault.cubers.net/docs/getstarted.html#lowend&quot;&gt;Please read this&lt;/a&gt; if you need some guidance on enhancing graphics performance for low-end machines.&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Disclaimer:&lt;/b&gt; Updating your graphics drivers, though important, is a process that involves installing system-level software. Occasionally, issues may arise, so we recommend you keep a backup of your old drivers just in case (these are probably on the CD that came with your computer). If you have any issues at all, we highly recommend searching the forums and support pages for your operating system supplier and graphics card manufacturer.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/774618974030989196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2026/03/assaultcube-guide-update-your-graphics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/774618974030989196'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/774618974030989196'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2026/03/assaultcube-guide-update-your-graphics.html' title='AssaultCube Guide: Update your graphics drivers'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-4715319035242225718</id><published>2026-03-02T13:51:00.000-08:00</published><updated>2026-03-02T13:51:00.112-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="First Person Shooter"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><title type='text'>AssaultCube Guide: How to get started</title><content type='html'>&lt;p&gt;&lt;img style=&quot;margin-right: auto; margin-left: auto; float: none; display: block;&quot; alt=&quot;screenshots&quot; src=&quot;https://assault.cubers.net/screenshots/screenshot-table.jpg&quot; /&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://assault.cubers.net/&quot; target=&quot;_blank&quot;&gt;AssaultCube&lt;/a&gt; is a FREE, multiplayer, first-person shooter game, based on the CUBE engine by the team at Rabid Viper Productions. Taking place in realistic environments, with fast, arcade gameplay, it&#39;s addictive and fun!&lt;/p&gt;  &lt;p&gt;With efficient bandwidth usage, it&#39;s low-latency and can even run over a 56 Kbps connection. It&#39;s tiny too, weighing in at a lightweight about 50 MB package available for Windows, Mac and Linux. On the correct settings, it can even run on old hardware (Pentium III and above).&lt;/p&gt;  &lt;p&gt;This page should help you with getting AssaultCube installed and making it work. If you&#39;ve ever played &lt;a href=&quot;http://cubeengine.com/cube.php4&quot;&gt;CUBE&lt;/a&gt; or &lt;a href=&quot;http://sauerbraten.org/&quot;&gt;Sauerbraten&lt;/a&gt; and either of them runs fine, then so should AssaultCube.&lt;/p&gt;  &lt;h6&gt;System requirements&lt;/h6&gt;  &lt;p&gt;The following are the bare minimum requirements. AssaultCube may require you to use very low graphics settings to play on a system like this. As you would expect, the more powerful than this, the better!&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Processor: Intel Pentium III or AMD K7 range. &lt;/li&gt;    &lt;li&gt;GFX: NVIDIA GeForce 256 or ATi Radeon R7000. &lt;/li&gt;    &lt;li&gt;RAM: 192 MB.&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;It will also require one of the following, capable operating systems:&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Microsoft Windows 2000/XP/Vista/7/8/10&quot; src=&quot;https://assault.cubers.net/docs/images/windows.png&quot; /&gt;    &lt;br /&gt;&lt;b&gt;Microsoft Windows 2000/XP/Vista/7/8/10&lt;/b&gt;    &lt;br /&gt;Plus any derivatives of these systems.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Linux&quot; src=&quot;https://assault.cubers.net/docs/images/linux.png&quot; /&gt;    &lt;br /&gt;&lt;b&gt;Linux&lt;/b&gt;    &lt;br /&gt;You&#39;ll need to make sure the appropriate OpenGL drivers are installed, plus these libraries (you may already have most of them installed by default): &lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;SDL – for AssaultCube 1.3 or later SDL2, SDL-1.2 was in use before. &lt;/li&gt;    &lt;li&gt;SDL_image – libSDL1.2_image before AssaultCube 1.3, after that libSDL2_image &lt;/li&gt;    &lt;li&gt;zlib &lt;/li&gt;    &lt;li&gt;libogg &lt;/li&gt;    &lt;li&gt;libvorbis &lt;/li&gt;    &lt;li&gt;OpenAL Soft &lt;/li&gt;    &lt;li&gt;libcurl – only before AssaultCube 1.3&lt;/li&gt; &lt;/ul&gt; For RedHat based systems, type this at the command line:  &lt;br /&gt;sudo yum install SDL SDL_image zlib libogg libvorbis openal-soft libcurl  &lt;br /&gt;For Debian based systems (for example Ubuntu), type this at the command line:  &lt;br /&gt;sudo apt-get install libsdl1.2debian libsdl-image1.2 zlib1g libogg0 libvorbis0a libopenal1 libcurl4  &lt;p&gt;&lt;img alt=&quot;Apple Mac OS X 10.6&quot; src=&quot;https://assault.cubers.net/docs/images/apple.png&quot; /&gt;    &lt;br /&gt;&lt;b&gt;Mac OS X 10.6&lt;/b&gt;    &lt;br /&gt;Version 10.6 or higher.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Any other OS&quot; src=&quot;https://assault.cubers.net/docs/images/otheros.png&quot; /&gt;    &lt;br /&gt;&lt;b&gt;Any other operating systems&lt;/b&gt;    &lt;br /&gt;If you can run the neccesary libraries/drivers and are able to compile the AssaultCube source code by yourself, then you may be able to port AssaultCube onto other platforms. However, please note that we may be unable to support these platforms.&lt;/p&gt;  &lt;h6&gt;Ehancing performance for low-end machines&lt;/h6&gt;  &lt;p&gt;As previously stated, the hardware specifications shown above are the bare minimums, so you may require a bit of adjustment to get AssaultCube to run on a system like that. Of course, we recommend that you run AssaultCube on better hardware than this. Here&#39;s a few things to do to help AssaultCube can run well on such low specifications.&lt;/p&gt;  &lt;ol&gt;   &lt;li&gt;Firstly, ensure you have &lt;a href=&quot;https://assault.cubers.net/docs/graphicsdrivers.html&quot;&gt;updated your graphics drivers&lt;/a&gt;! &lt;/li&gt;    &lt;li&gt;Secondly, if you&#39;re using a laptop, plug in the power, then check if any power-saving features are hindering AssaultCube. &lt;/li&gt;    &lt;li&gt;In your operating system, set your resolution to 800x600 and colour depth to 16-bit (high colour). &lt;/li&gt;    &lt;li&gt;In your graphics driver software, turn off or turn down as many &amp;quot;extra&amp;quot; options that your graphics card allows, such as anti-aliasing and anisotropic filtering. &lt;/li&gt;    &lt;li&gt;Turn on &amp;quot;vsync&amp;quot; in your graphics driver software (however, turn this off again, if you find AssaultCube performs poorly). &lt;/li&gt;    &lt;li&gt;In AssaultCube, set the resolution to be exactly the same as your operating systems resolution.     &lt;br /&gt;This can be done in the &lt;b&gt;Settings&lt;/b&gt; ⇒ &lt;b&gt;Video settings...&lt;/b&gt; menu; under the &amp;quot;Screen width&amp;quot; and &amp;quot;Screen height&amp;quot; options. &lt;/li&gt;    &lt;li&gt;To make things easy, we&#39;ve put most of AssaultCube&#39;s graphic options in one easy slider. In AssaultCube, you can go to the &lt;b&gt;Settings&lt;/b&gt; ⇒ &lt;b&gt;Video settings...&lt;/b&gt; menu &amp;amp; slide the &amp;quot;Graphics detail&amp;quot; option to the lowest option.&lt;/li&gt; &lt;/ol&gt;  &lt;p&gt;These links should be able to help further if you would like to know more about tweaking your graphics card settings:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href=&quot;http://www.tweakguides.com/Graphics_1.html&quot;&gt;Tweakguide: Gamer&#39;s Graphics and Display Settings Guide&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href=&quot;http://www.tweakguides.com/NVFORCE_1.html&quot;&gt;Tweakguide: NVIDIA Forceware Tweak Guide&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href=&quot;http://www.tweakguides.com/ATICAT_1.html&quot;&gt;Tweakguide: ATI Catalyst Tweak Guide&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;  &lt;h6&gt;Installing AssaultCube&lt;/h6&gt;  &lt;p&gt;&lt;img alt=&quot;Windows&quot; src=&quot;https://assault.cubers.net/docs/images/windows.png&quot; /&gt;    &lt;br /&gt;&lt;b&gt;Windows&lt;/b&gt;    &lt;br /&gt;Download the executable from the download page. Open it and follow the instructions.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Linux&quot; src=&quot;https://assault.cubers.net/docs/images/linux.png&quot; /&gt;    &lt;br /&gt;&lt;b&gt;Linux&lt;/b&gt;    &lt;br /&gt;Download the tarball from the download page. Extract it somewhere where you have permissions to read/write. If you want to set AssaultCube to play straight off your desktop application menu, you have to run install_or_remove_menuitem.sh once.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Apple&quot; src=&quot;https://assault.cubers.net/docs/images/apple.png&quot; /&gt;    &lt;br /&gt;&lt;b&gt;Mac OS X&lt;/b&gt;    &lt;br /&gt;Download the diskimage from the download page. Drag the contents to your &lt;i&gt;Applications&lt;/i&gt; folder.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Any other OS&quot; src=&quot;https://assault.cubers.net/docs/images/otheros.png&quot; /&gt;    &lt;br /&gt;&lt;b&gt;Other operating systems&lt;/b&gt;    &lt;br /&gt;You&#39;ll need to gather the libraries and drivers needed for AssaultCube by yourself. You will then need to compile AssaultCube from source. For this, you&#39;ll need to download the tarball labelled &amp;quot;source&amp;quot; from GitHub as well as the Linux tarball package.&lt;/p&gt;  &lt;p&gt;&lt;i&gt;More help for installing AssaultCube on different Operating Systems can be found on the wiki &lt;a href=&quot;https://wiki.cubers.net/action/view/Running_AC_on_different_platforms&quot;&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;  &lt;h6&gt;Running AssaultCube&lt;/h6&gt;  &lt;p&gt;&lt;img alt=&quot;Windows&quot; src=&quot;https://assault.cubers.net/docs/images/windows.png&quot; /&gt;    &lt;br /&gt;&lt;b&gt;Windows&lt;/b&gt;    &lt;br /&gt;Use the shortcut provided. Or execute the &lt;i&gt;assaultcube.bat&lt;/i&gt; file in your AssaultCube folder.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Linux&quot; src=&quot;https://assault.cubers.net/docs/images/linux.png&quot; /&gt;    &lt;br /&gt;&lt;b&gt;Linux&lt;/b&gt;    &lt;br /&gt;In a console, change your location (cd) to the main AssaultCube directory and then execute &lt;i&gt;assaultcube.sh&lt;/i&gt;. You can also click on AssaultCube from the &#39;Games&#39; section of your desktop application menu.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Apple&quot; src=&quot;https://assault.cubers.net/docs/images/apple.png&quot; /&gt;    &lt;br /&gt;&lt;b&gt;Mac OS X&lt;/b&gt;    &lt;br /&gt;Open the applications folder. Click on AssaultCube. Select the options you want to use to run AssaultCube and then press &lt;i&gt;play&lt;/i&gt;.&lt;/p&gt;  &lt;h6&gt;Special notes&lt;/h6&gt;  &lt;p&gt;Files that AssaultCube writes during the game (such as screenshots, demos, settings and maps) get saved into a seperate folder known as the &amp;quot;AssaultCube home folder&amp;quot;. The location of this folder differs, depending on your operating system.   &lt;br /&gt;Read the &lt;a href=&quot;https://assault.cubers.net/docs/faqs.html#n10&quot;&gt;where is my AssaultCube home folder&lt;/a&gt; FAQ for more details.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/4715319035242225718/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2026/03/assaultcube-guide-how-to-get-started.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/4715319035242225718'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/4715319035242225718'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2026/03/assaultcube-guide-how-to-get-started.html' title='AssaultCube Guide: How to get started'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-5010537996945940314</id><published>2026-02-23T12:57:00.000-08:00</published><updated>2026-02-23T12:57:00.125-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: How To Get All Ending Cards.</title><content type='html'>&lt;p&gt;Ending Cards are autosaves of previous adventures you have completed in &lt;i&gt;The Captain&lt;/i&gt;. The game will &amp;quot;remember&amp;quot; the results you got in previous playthroughs, and will allow you to quickly complete a planet visit without having to go through the whole adventure again on future playthroughs.&lt;/p&gt;  &lt;p&gt;When visiting a planet, simply select the lower left &amp;quot;Auto Complete Adventures&amp;quot; button to bring up Ending Cards and results you have achieved. You can choose whatever Card you have unlocked to &lt;/p&gt;  &lt;p&gt;For example, in your first playthrough you may have visited Nugget Node and got the &amp;quot;First Place&amp;quot; Ending Card which earns the most money and it took you 10 days.&lt;/p&gt;  &lt;p&gt;In a second playthrough, instead of doing the entire competition again, you can simply select the &amp;quot;First Place&amp;quot; Ending Card and the game will give you the same amount of money you would win if you got &amp;quot;First Place&amp;quot; while taking up 10 days.&lt;/p&gt;  &lt;p&gt;An Ending Card will copy the exact amount of time spent and results earned, as if you participated in the competition manually. If you got &amp;quot;First Place&amp;quot; whose prize is $600, but spent $100 and 10 days to win the competition (meaning you gain $500), loading that Ending Card will get you $500 and progress the in-game timer by 10 days.&lt;/p&gt;  &lt;p&gt;Ending Cards will save all results achieved in a specific playthrough. This allows you to get variations in the Ending Card results, where you can pick and choose previous results that you got for a specific Ending Card. You can only get results that you have an actual playthrough for; you can&#39;t pick and choose from the Auto-Complete Adventures screen.&lt;/p&gt;  &lt;p&gt;For example, in Desert Planet, for the &amp;quot;Alone&amp;quot; Ending Card, you can not interact with Glacies and still complete the Ending Card. However, there is also an option to turn Glacies into a Meat Package and still get the Ending Card.&lt;/p&gt;  &lt;p&gt;If you left Glacies alone, the game will remember that you left him alone. It won&#39;t give you an option to turn Glacies into a Meat Package, because it didn&#39;t save a playthrough where you did that.&lt;/p&gt;  &lt;p&gt;To be able to choose the Meat Package in the Ending Card results, you would have to play through the Desert Planet where you turned Glacies into the Meat Package. Then when you play the game a third time, you can choose the &amp;quot;Alone&amp;quot; Ending Card and choose between leaving Glacies alone or turning him into a Meat Package.&lt;/p&gt;  &lt;p&gt;Here is a list of possible Ending Cards by category and how you can unlock them.&lt;/p&gt;  &lt;p&gt;Ship Ending Cards So It Begins... &lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Tutorial_16.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Tutorial_16.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/5d/The_Captain_Tutorial_16.jpg/730px-The_Captain_Tutorial_16.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You unlock this Ending Card as part of the &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Ship_Tutorial&quot;&gt;tutorial&lt;/a&gt;.&lt;/p&gt;  &lt;h6&gt;Coward/Lost Him/Jeff On A Chip&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Boarding_6.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Boarding_6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/55/The_Captain_Boarding_6.jpg/730px-The_Captain_Boarding_6.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will unlock these Ending Cards when you are boarded by &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Ship_Boarding&quot;&gt;General Evylton&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;If you let Jeff go without a fight, you will get the “Coward” Ending Card. You will get $80 but lose Jeff.&lt;/p&gt;  &lt;p&gt;If you failed to reach Jeff before the General did (which happens after the 3 delays are implemented), you will get the “Lost Him” Ending Card.&lt;/p&gt;  &lt;p&gt;If you managed to upload Jeff’s consciousness to a chip, you will get the “Jeff On A Chip” Ending Card, as well as the Jeff on a Chip item.&lt;/p&gt;  &lt;h6&gt;Firefighter/Water Works!&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fire_5.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fire_5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/bd/The_Captain_Fire_5.jpg/730px-The_Captain_Fire_5.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will unlock these Ending Cards if you chose to open up another wormhole after &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Epsilon_Station_The_Transport_Station&quot;&gt;Epsilon Station&lt;/a&gt; and the ship caught &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Ship_Fire&quot;&gt;fire&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;If you tell Ship to put the fire out, you will get the “Water Works!” Ending Card. Your engine will be damaged as a result.&lt;/p&gt;  &lt;p&gt;If you put the fire out with the Space Suit and the airlock, you will get the “Firefighter” Ending Card.&lt;/p&gt;  &lt;h6&gt;Bulkidus Marks The Spot!&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Bulkidus_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Bulkidus_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/3b/The_Captain_Bulkidus_1.jpg/730px-The_Captain_Bulkidus_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will unlock this Ending Card if you rescued Glacies from &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Desert_Planet_1000_Year_Old_Man&quot;&gt;Desert Planet&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;You will automatically get this Ending Card shortly after leaving Desert Planet with Glacies in your crew.&lt;/p&gt;  &lt;h6&gt;Sacred Location&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Xerum_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Xerum_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/ae/The_Captain_Xerum_1.jpg/730px-The_Captain_Xerum_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will unlock this Ending Card if you rescued Umix from &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/VL624_The_Lab&quot;&gt;VL-624&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;You will automatically get this Ending Card around the time you get close to Epsilon Station.&lt;/p&gt;  &lt;h6&gt;The Nanobots!&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_38.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_38.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/85/The_Captain_VL624_38.jpg/730px-The_Captain_VL624_38.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will unlock this Ending Card only after you unlock the &amp;quot;Get Broided&amp;quot; Ending Card from &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/VL624_The_Lab&quot;&gt;VL-624&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;Head to the Bio-Chair after you are back on the ship and you will have to undergo an operation to remove nanobots from your brain. Once you do that, you will get this Ending Card.&lt;/p&gt;  &lt;h5&gt;Desert Planet Ending Cards&lt;/h5&gt;  &lt;h6&gt;Alone/Friends/Frozen&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Desert_Planet_13.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Desert_Planet_13.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/db/The_Captain_Desert_Planet_13.jpg/730px-The_Captain_Desert_Planet_13.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will get these Ending Cards based on what you did with &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Desert_Planet_1000_Year_Old_Man&quot;&gt;Glacies&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;If you chose “Start Process” to turn Glacies into a Meat Package or chose “Open” and gave Glacies your Suicide Pill, you will get the “Alone” ending card. This gives you the Meat Package item. You can also leave Glacies alone the entire time.&lt;/p&gt;  &lt;p&gt;If you chose “Open” to free Glacies and reset the computer, withholding the truth from Glacies, you will get the “Friends” ending card. This gets you Glacies as a crewmate, and the Repair Module for battles after a cutscene.&lt;/p&gt;  &lt;p&gt;If you chose “Open” to free Glacies, didn’t reset the computer in time and re-imprisoned him within the freezer, you will get the “Frozen” ending card. You lose 2 weeks but get an Engine Booster.&lt;/p&gt;  &lt;h6&gt;Fuel Cell/Blue/Red&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Desert_Planet_12.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Desert_Planet_12.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/df/The_Captain_Desert_Planet_12.jpg/730px-The_Captain_Desert_Planet_12.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will get these Ending Cards based on what you did with the &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Desert_Planet_Just_A_Fuel_Cell&quot;&gt;Fuel Cell&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;If you just take the Fuel Cell and leave, you will get the “Fuel Cell” Ending Card.&lt;/p&gt;  &lt;p&gt;If you take the Fuel Cell, uncover the hatch, jump down and press the Blue Button, you will get the “Blue” Ending Card.&lt;/p&gt;  &lt;p&gt;If you take the Fuel Cell, uncover the hatch, jump down and press the Red Button, you will get the “Red” Ending Card.&lt;/p&gt;  &lt;h5&gt;VL-624 Ending Cards&lt;/h5&gt;  &lt;h6&gt;Get Broided!/Surviving Alien/Exposed Experiments&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_37.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_37.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/63/The_Captain_VL624_37.jpg/730px-The_Captain_VL624_37.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will get these Ending Cards based on how you chose to resolve the situation at &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/VL624_The_Lab&quot;&gt;The Lab&lt;/a&gt;. Note that the existence of Dr. Kake/Drum and the Alien are mutually exclusive, and releasing Dr. Kake/Drum or learning about the Alien will lock you out of the other paths for the duration of the adventure.&lt;/p&gt;  &lt;p&gt;If you took the deal from Dr. Kake, you will get the “Get Broided” Ending Card. You will lose 11 days and be in a different position on the Star Map when you regain control, but also gain $400.&lt;/p&gt;  &lt;p&gt;If you escaped from the alien with Umix/Prod, you will get the “Survived Alien” Ending Card.&lt;/p&gt;  &lt;p&gt;If you exposed Dr. Drum’s experiments and successfully neutralized them with the Broid chamber, you will get the “Exposed Experiments” Ending Card. You will also gain 2 Nukes and a Nuke Module Blueprint. You will also get Umix if you asked them to come with you.&lt;/p&gt;  &lt;p&gt;Getting the &amp;quot;Get Broided&amp;quot; Ending Card will also allow you to get the &amp;quot;The Nanobots!&amp;quot; Ending Card for the Ship.&lt;/p&gt;  &lt;h5&gt;Bulkidus Ending Cards&lt;/h5&gt;  &lt;h6&gt;Laser Cannon/Two Laser Cannons&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Bulkidus_6.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Bulkidus_6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/d5/The_Captain_Bulkidus_6.jpg/730px-The_Captain_Bulkidus_6.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; Note that these Ending Cards require Glacies to have joined the crew to be obtainable, as you won&#39;t learn the location of &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Bulkidus&quot;&gt;Bulkidus&lt;/a&gt; without him.&lt;/p&gt;  &lt;p&gt;If you could only get 1 Mining Laser, you will get the “Laser Cannon” Ending Card.&lt;/p&gt;  &lt;p&gt;If you could get both Mining Lasers, you will get the “Two Laser Cannons” Ending Card.&lt;/p&gt;  &lt;h5&gt;Soma Ending Cards&lt;/h5&gt;  &lt;h6&gt;I Need That Fuel Cell!/Finders Keepers/Helping Hand&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Soma_10.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Soma_10.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/2a/The_Captain_Soma_10.jpg/730px-The_Captain_Soma_10.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will unlock these Ending Cards after picking up the Chip from the last remaining robot on &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Soma_The_Oat&quot;&gt;Soma&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;If you chose to use the Chip on the Ventilation Controls and grabbed the Fuel Cell, you will get the “I Need That Fuel Cell!” Ending Card, as well as a Fuel Cell in your cargo.&lt;/p&gt;  &lt;p&gt;If you chose to take the Chip with you, you will get the “Finders Keepers” Ending Card. You will get the Straw Chip in your cargo.&lt;/p&gt;  &lt;p&gt;If you chose to use the Chip on the Subspace Hub, you will get the “Helping Hand” Ending Card.&lt;/p&gt;  &lt;h5&gt;Creon Crystal Ending Cards&lt;/h5&gt;  &lt;h6&gt;Hard Work/Primitive Melting/High-Tech Melting&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Creon_Crystal_6.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Creon_Crystal_6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/2e/The_Captain_Creon_Crystal_6.jpg/730px-The_Captain_Creon_Crystal_6.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will get these Ending Cards by retrieving the Fuel Cell from the Giant Ice Formation in &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Creon_Crystal_Stuck_In_The_Ice&quot;&gt;Creon Crystal&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;If you chose to hack away at the Giant Ice Formation with the Stone, you will get the “Hard Work” Ending Card.&lt;/p&gt;  &lt;p&gt;If you chose to light a fire with Twigs and an Ice Crystal, you will get the “Primitive Melting” Ending Card.&lt;/p&gt;  &lt;p&gt;If you chose to melt the Ice Formation with an Ice Melting Laser, you will get the “High-Tech Melting” Ending Card.&lt;/p&gt;  &lt;h5&gt;Epsilon Station Ending Cards&lt;/h5&gt;  &lt;h6&gt;The Hero!/Call For Help!/Caught!&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_35.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_35.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/6a/The_Captain_Epsilon_35.jpg/730px-The_Captain_Epsilon_35.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; These Ending Cards are obtained based on how successful the plan on &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Epsilon_Station_The_Transport_Station&quot;&gt;Epsilon Station&lt;/a&gt; was executed.&lt;/p&gt;  &lt;p&gt;If you were able to get the General to leave without reinforcements (ie. not using the modified fuel cell), you will get the “The Hero!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you brought in reinforcements from the wormhole, you will get the “Call For Help!” Ending Card. You will also get a Stun Rocket Launcher, 6 Stun Rockets, but lose a fuel cell. If you had enough resources to open a wormhole, that will be noted as well.&lt;/p&gt;  &lt;p&gt;If you got caught and managed to get inside the Big Metal Container, you will get the “Caught” Ending Card.&lt;/p&gt;  &lt;h5&gt;Xerum Ending Cards&lt;/h5&gt;  &lt;h6&gt;Time!/Spirit Entity!/Space!&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Xerum_7.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Xerum_7.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/0e/The_Captain_Xerum_7.jpg/730px-The_Captain_Xerum_7.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You need to have rescued Umix from VL-624 to gain access to &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Xerum&quot;&gt;Xerum&lt;/a&gt;. You get to choose the Ending Cards after completing the meditation puzzles and choosing 1 of 3 objects.&lt;/p&gt;  &lt;p&gt;If you picked the Figurine, you will get the “Space Entity!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you picked the Glass Sphere, you will get the “Space!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you picked the Hourglass, you will get the “Time!” Ending Card.&lt;/p&gt;  &lt;h5&gt;Nugget Node Ending Cards&lt;/h5&gt;  &lt;h6&gt;First Place/Second Place/Third Place&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Nugget_Node_11.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Nugget_Node_11.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/cf/The_Captain_Nugget_Node_11.jpg/730px-The_Captain_Nugget_Node_11.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will get these Ending Cards based on your performance in the &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Nugget_Node_El_Dorado&quot;&gt;competition&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;If you got 3rd place, you will get the “Third Place” Ending Card, which comes with $200.&lt;/p&gt;  &lt;p&gt;If you got 2nd place, you will get the “Second Place” Ending Card, which comes with $400.&lt;/p&gt;  &lt;p&gt;If you got 1st place, you will get the “First Place” Ending Card, which comes with $500. It is technically $600, but you have to spend $100 in order to get enough gems to get 1st place.&lt;/p&gt;  &lt;p&gt;Note that the Time Loss mention for each Ending Card is the 10 days spent on the competition.&lt;/p&gt;  &lt;h5&gt;Fenton Perth Ending Cards&lt;/h5&gt;  &lt;h6&gt;Bribed To Leave/Shut Down/Keep On Living/A Helping Hand&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_70.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_70.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/24/The_Captain_Fenton_Perth_70.jpg/730px-The_Captain_Fenton_Perth_70.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will get these Ending Cards based on what you learn in &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Fenton_Perth_The_Salvage&quot;&gt;Fenton Perth&lt;/a&gt;, and whether you decide to help Samoa.&lt;/p&gt;  &lt;p&gt;If you took the Governor’s offer to leave immediately, you will get the “Bribed To Leave” Ending Card. You will gain 6 Pieces of Gold but lose a few hours of time.&lt;/p&gt;  &lt;p&gt;If you chose to shut down the ongoing experiment, you will get the “Shut Down” Ending Card. You will get the Dromium Rod.&lt;/p&gt;  &lt;p&gt;If you chose to keep the experiment going (you didn’t press the shutdown button), you will get the “Keep On Living” Ending Card. You will get the Dromium Rod.&lt;/p&gt;  &lt;p&gt;If you saved Samoa from the Governor, you will get the “A Helping Hand” Ending Card. If you managed to open the other safe, you will get a Dromium Rod and 6 Gold Pieces. If you accepted Samoa’s gift, you will get the Stone Cube, which you can dismantle to get a Star Fragment.&lt;/p&gt;  &lt;h5&gt;Celic Ending Cards&lt;/h5&gt;  &lt;h6&gt;Nice Vacation/Temple Destroyed/Artifact Safe&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Celic_14.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Celic_14.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/0a/The_Captain_Celic_14.jpg/730px-The_Captain_Celic_14.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will get these Ending Cards based on how you spent time in &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Celic_Captains_Vacation&quot;&gt;Celic&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;If you don’t pursue the Artifact (ie. talk to Kim at all), you will get the “Nice Vacation” Ending Card.&lt;/p&gt;  &lt;p&gt;If you gave Braniess the Artifact or gave Kim the real Artifact, or took the real Artifact with you, you will get the “Temple Destroyed” Ending Card.&lt;/p&gt;  &lt;p&gt;If you gave Kim the fake Artifact and put the real Artifact back on the pedestal, you will get the “Artifact Safe” Ending Card.&lt;/p&gt;  &lt;h5&gt;Taleron Ending Cards&lt;/h5&gt;  &lt;h6&gt;Taxi-Cap/A Ladies&#39; Man/Crew Building&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Taleron_9.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Taleron_9.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/ce/The_Captain_Taleron_9.jpg/730px-The_Captain_Taleron_9.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You can only get these Ending Cards if you agreed to bring Kim back to &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Taleron_Home_Sweet_Home&quot;&gt;Taleron&lt;/a&gt; after the adventures in Celic.&lt;/p&gt;  &lt;p&gt;If you leave Taleron as soon as you can (ie. tell Kim you have to leave early), you will get the “Taxi-Cap” Ending Card.&lt;/p&gt;  &lt;p&gt;If you spend the night at the house, you will get the “A Ladies’ Man” Ending Card, as well as the Picafetto Head.&lt;/p&gt;  &lt;p&gt;If you manage to recruit Kim to your crew, you will get the “Crew Building” Ending Card. Kim will join your crew and you will lose $300.&lt;/p&gt;  &lt;h5&gt;Lyme Ending Cards&lt;/h5&gt;  &lt;h6&gt;Package Delivered!/Package Modified!&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_11.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_11.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/e/eb/The_Captain_Lyme_11.jpg/730px-The_Captain_Lyme_11.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will get these Ending Cards after doing the first task for Rog shortly after landing on &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Lyme&quot;&gt;Lyme&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;If you successfully deliver the package, you will get the “Package Delivered!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you switched the package’s content out and then delivered the modified package, you will get the “Package Modified!” Ending Card.&lt;/p&gt;  &lt;h6&gt;Exposed The Informant!/Helped The Informant!&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_17.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_17.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/04/The_Captain_Lyme_17.jpg/730px-The_Captain_Lyme_17.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will get these Ending Cards after the second task for Rog is completed.&lt;/p&gt;  &lt;p&gt;If you told Rog that Corban was the informant, you will get the “Exposed The Informant!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you told Corban that you knew he was the informant before you reported him to Rog, you will get the “Helped The Informant!” Ending Card.&lt;/p&gt;  &lt;h6&gt;Thief!/Thief And Deceiver!/Righteous Man!&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_30.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_30.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/f1/The_Captain_Lyme_30.jpg/730px-The_Captain_Lyme_30.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will get these Ending Cards after the third task for Rog is completed.&lt;/p&gt;  &lt;p&gt;If you give Rog the proper Device, you will get the “Thief!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you give Rog the Device Chassis but take the Device for yourself, you will get the “Thief And Deceiver!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you give Rog the Device Chassis, put Mr. Gondolis to sleep AND didn’t take the Device from the room, you will get the “Righteous Man!” Ending Card. Note that stealing the real Blue Hearts Necklace will lock you out of this Ending Card.&lt;/p&gt;  &lt;h6&gt;Selling Some Powder/Sold A Necklace/Sold A Listening Device&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_59.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 59.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/5f/The_Captain_Lyme_59.jpg/215px-The_Captain_Lyme_59.jpg&quot; width=&quot;215&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_60.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 60.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/dc/The_Captain_Lyme_60.jpg/215px-The_Captain_Lyme_60.jpg&quot; width=&quot;215&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_61.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 61.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/00/The_Captain_Lyme_61.jpg/215px-The_Captain_Lyme_61.jpg&quot; width=&quot;215&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will get these Ending Cards if you choose to sell some of the items you obtain while doing tasks for Rog.&lt;/p&gt;  &lt;p&gt;You can sell the Bag of Powder for $200 and get the “Selling Some Powder” Ending Card.&lt;/p&gt;  &lt;p&gt;You can sell the Blue Hearts Necklace for $300 and get the “Sold A Necklace” Ending Card.&lt;/p&gt;  &lt;p&gt;You can sell the Listening Device for $40 and get the “Sold The Listening Device” Ending Card.&lt;/p&gt;  &lt;h6&gt;The Bomb!&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_34.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_34.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/67/The_Captain_Lyme_34.jpg/730px-The_Captain_Lyme_34.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will automatically get this Ending Card after talking with Mr. Bosman.&lt;/p&gt;  &lt;h6&gt;Stole From Bosman&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_41.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_41.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/1f/The_Captain_Lyme_41.jpg/730px-The_Captain_Lyme_41.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will automatically get this Ending Card after taking the contents of Mr. Bosman&#39;s safe.&lt;/p&gt;  &lt;h6&gt;Recalibration!&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_44.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_44.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/3f/The_Captain_Lyme_44.jpg/730px-The_Captain_Lyme_44.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will automatically get this Ending Card once you tell Techley about Yppenheimer&#39;s address and meet him there.&lt;/p&gt;  &lt;h6&gt;Murderer!&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_57.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_57.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/32/The_Captain_Lyme_57.jpg/730px-The_Captain_Lyme_57.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; Once you assassinate Yppenheimer, you will get this Ending Card.&lt;/p&gt;  &lt;h5&gt;Pi Ending Cards&lt;/h5&gt;  &lt;h6&gt;Detonation!/Sabotage!/Transport Hub!&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_18.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_18.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/6a/The_Captain_Pi_18.jpg/730px-The_Captain_Pi_18.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will get these Ending Cards based on how the exhibition in &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Pi&quot;&gt;Pi&lt;/a&gt; went.&lt;/p&gt;  &lt;p&gt;If you pull the trigger for the bomb after the package is moved backstage, you will get the “Detonation!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you sabotage the exhibition for the Children of Nature, you will get the “Sabotage!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you don’t sabotage the exhibition and leave early, you will get the “Transport Hub Opened!” Ending Card.&lt;/p&gt;  &lt;h6&gt;Got Headquarters Location!&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_19.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_19.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/d1/The_Captain_Pi_19.jpg/730px-The_Captain_Pi_19.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will get this Ending Card if you enter the CON building in the exhibition and agree to help when you are about to leave.&lt;/p&gt;  &lt;h6&gt;Got The Location Of Yppenheimer!&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_23.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_23.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/5d/The_Captain_Pi_23.jpg/730px-The_Captain_Pi_23.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; If you agree to assassinate Yppenheimer for the Children of Nature, you will get this Ending Card as you are leaving for Lyme.&lt;/p&gt;  &lt;h5&gt;Spacegate Ending Cards&lt;/h5&gt;  &lt;h6&gt;Traveler/Destroyer&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Spacegate_8.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Spacegate_8.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/19/The_Captain_Spacegate_8.jpg/730px-The_Captain_Spacegate_8.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will get these Ending Cards based on how you interacted with &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Spacegate&quot;&gt;Spacegate&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;If you traveled through the Spacegate, you will get the “Traveler” Ending Card.&lt;/p&gt;  &lt;p&gt;If you destroyed the Spacegate, you will get the “Destroyer” Ending Card.&lt;/p&gt;  &lt;h5&gt;Vault Ending Cards&lt;/h5&gt;  &lt;h6&gt;Model Inmate/A Flying Escape/A Hacker&#39;s Escape&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_19.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_19.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/3b/The_Captain_Vault_19.jpg/730px-The_Captain_Vault_19.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; You will get these Ending Cards depending on how you chose to escape &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Vault_The_Prison&quot;&gt;the Vault&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;If you chose to serve out your sentence in peace, you will get the “Model Inmate” Ending Card.&lt;/p&gt;  &lt;p&gt;If you escaped with the Anti-Gravity Wrist Band, you will get the “A Flying Escape” Ending Card. You will get the Anti-Gravity Wrist Band which you can dismantle for Dromium.&lt;/p&gt;  &lt;p&gt;If you managed to leave early (with or without Maval), you will get the “A Hacker’s Escape” Ending Card. If you left with Maval, you will get him as a crew member, as well as the EMP Blaster and Shot recipes.&lt;/p&gt;  &lt;h5&gt;Earth Ending Cards&lt;/h5&gt;  &lt;h6&gt;Edepus&lt;/h6&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Edepus.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Edepus.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/6d/The_Captain_Edepus.jpg/730px-The_Captain_Edepus.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; Simply complete the game at &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Earth_The_Conclusion&quot;&gt;Earth&lt;/a&gt; when installing the fuel cell and you will get this Ending Card upon completing the game.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/5010537996945940314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2026/02/the-captain-guide-how-to-get-all-ending.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/5010537996945940314'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/5010537996945940314'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2026/02/the-captain-guide-how-to-get-all-ending.html' title='The Captain Guide: How To Get All Ending Cards.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-8713904177207766835</id><published>2026-02-16T12:56:00.000-08:00</published><updated>2026-02-16T12:56:00.111-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: To Ship Combat.</title><content type='html'>&lt;p&gt;Combat in &lt;i&gt;The Captain&lt;/i&gt; is optional. You can complete the game without ever fighting or firing a single laser.&lt;/p&gt;  &lt;p&gt;However, fighting gives you more options when it comes to decision making, such as deciding whether to fight your way through to Earth or having to go the Smuggler&#39;s Route. You can also get enough money for engine upgrades without having to make morally compromising decisions (ie. stealing to earn money).&lt;/p&gt;  &lt;p&gt;Listening to Ship&#39;s explanation of the Battle Simulator is essential for getting used to combat, but here are some tips to help you get started and perhaps find a way to improve your existing knowledge.&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;h4&gt;Click On Your Opponent To Learn More Information&lt;/h4&gt;  &lt;p&gt;When fighting, you can always check out your opponent&#39;s information by clicking on them.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Combat_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Combat_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/4/45/The_Captain_Combat_1.jpg/730px-The_Captain_Combat_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can see what equipment your opponents have (in this example, they have 1 laser), as well as the damage and effects they can do. At the bottom, you can see what actions your opponents will take every turn. An X means no action is taken, but otherwise you can see an icon which indicates what they will do.&lt;/p&gt;  &lt;p&gt;Use this to decide when you should throw up a shield, when you should fight, or deploy countermeasures. Properly reading your opponent&#39;s moves will help to avoid mistakes or unexpected combat situations.&lt;/p&gt;  &lt;h4&gt;Going With Lasers Is A Good Option&lt;/h4&gt;  &lt;p&gt;Your default weapons come with Lasers or Plasma. Lasers will directly affect a ship&#39;s hull, while Plasma affects a ship&#39;s stress levels.&lt;/p&gt;  &lt;p&gt;Your lasers can be better early on for defeating enemies, and they can also stun your enemies, giving you more time to react. While there are different weapons and some plasma strategies can be effective, don&#39;t be afraid to sell your plasma weapons if you need more money.&lt;/p&gt;  &lt;h4&gt;Fight Often, But Retreat When Necessary&lt;/h4&gt;  &lt;p&gt;You don&#39;t have to fight enemies all at once. If you need to, retreat and fix your ship up at a merchant stop.&lt;/p&gt;  &lt;p&gt;All enemy configurations can be beaten, but some can be very difficult to overcome, especially if you&#39;ve been through a few fights.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Combat_2.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Combat_2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/e/e4/The_Captain_Combat_2.jpg/730px-The_Captain_Combat_2.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt; &lt;i&gt;No shame in retreating if you can&#39;t win.&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;Rather than push yourself, spend some time repairing your hull and getting better equipment. It&#39;s better to arm up now than it is to push yourself and make costly mistakes.&lt;/p&gt;  &lt;h4&gt;Get A Power Generator, Then Increase Your Battery&lt;/h4&gt;  &lt;p&gt;Getting more power early on is fantastic. You can easily start shooting lasers more often and your battery will be able to keep up.&lt;/p&gt;  &lt;p&gt;As you start going into more combat situations though, you may want to start increasing your battery size more, since the beginning of a battle starts to become more important as the fights get more advanced.&lt;/p&gt;  &lt;p&gt;Power generation will always be useful, but starting with 80 Energy and taking full advantage of it is better than starting at 60 Energy and never being able to utilize your weapons and shields to their full potential.&lt;/p&gt;  &lt;h4&gt;Don&#39;t Be Afraid To Boost Shields&lt;/h4&gt;  &lt;p&gt;Boosting your shields with the green button can seem like a wasted action, especially if your shields don&#39;t seem to hold up against the enemy&#39;s attacks.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Combat_3.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Combat_3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/9c/The_Captain_Combat_3.jpg/730px-The_Captain_Combat_3.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Fortunately, boosting your shields makes them a little stronger for the next round, and the effects last until the end of the battle. It can make a difference in the early fights as it protects you against attacks that would normally take up a lot of your HP.&lt;/p&gt;  &lt;p&gt;It is still useful later on, but you should have more offensive tools to deal with enemies quickly rather than go into long fights.&lt;/p&gt;  &lt;h4&gt;Unique Battles&lt;/h4&gt;  &lt;h5&gt;Outer League Territory 1&lt;/h5&gt;  &lt;p&gt;The Outer League focuses a lot on laser damage. Prepare your laser shields and start getting used to boosting your shields in the downtime while you focus on looking at your opponent&#39;s action queues and decide who is more important to pick off.&lt;/p&gt;  &lt;p&gt;The boss of Outer League Territory #1 is Brute Bandreek, and he comes with a Scout ship.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Brute_Bandreek_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Brute_Bandreek_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/c2/The_Captain_Brute_Bandreek_1.jpg/730px-The_Captain_Brute_Bandreek_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Brute can hit you hard with his Power Laser, which deals 50 Laser damage. His regular laser is more manageable at 24 damage, while his Plasma attacks won&#39;t be much of a threat as long as you don&#39;t stay defensive.&lt;/p&gt;  &lt;p&gt;Make sure you get rid of the Scout ASAP to focus solely on the Cruiser. Attack when the shields are down and boost your shield to better withstand the Power Laser or it could be a quick fight.&lt;/p&gt;  &lt;p&gt;Upgrading your Lasers or Laser Shield can help considerably in this battle. If you took a quick break to repair and heal, you shouldn&#39;t struggle too much in this battle.&lt;/p&gt;  &lt;p&gt;Defeating the brute lets you choose between 36 precious metals or E-Capsule Converter, which can use an energy capsule for -20 stress or 30 energy, latter being available once per battle.&lt;/p&gt;  &lt;h5&gt;Outer League Territory 2&lt;/h5&gt;  &lt;p&gt;The second Outer League Territory focuses on Plasma damage. As a result, hull durability isn&#39;t as important since none of them can target it. It&#39;s possible to win the entire area with only 1 Hull point remaining!&lt;/p&gt;  &lt;p&gt;Since Stress damage resets to 0% every fight, you don&#39;t have to worry about healing every battle. That doesn&#39;t mean ignore the enemy&#39;s attacks, but taking 1 Plasma attack isn&#39;t the end of the world. Remember to check enemy equipment though; a few enemies carry either rockets or lasers that you want to remove ASAP.&lt;/p&gt;  &lt;p&gt;Get used to defending and as always, prioritizing enemies to defeat. Your Plasma Shield will still be useful for survival.&lt;/p&gt;  &lt;p&gt;The boss of Outer League Territory #2 is Rikko Red, and comes with a Scout and Corvette.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Rikko_Red_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Rikko_Red_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/53/The_Captain_Rikko_Red_1.jpg/730px-The_Captain_Rikko_Red_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The Scout and Corvette come with the usual Plasma weapons and shields, but be careful of Rikko, who can boost the power of their Plasma every few turns. This can quickly spiral out of control, and you may want to target Rikko first.&lt;/p&gt;  &lt;p&gt;Once Rikko is down, upgrading your Plasma shields will be a more viable strategy and you can easily upgrade your shields out of the damage range of the Scout and Corvette. You can then pick them off one by one.&lt;/p&gt;  &lt;p&gt;Rikko is known for dropping the Gamma Gun after the battle, and you can either choose it or give it up for Precious Metals.&lt;/p&gt;  &lt;h5&gt;Jannet Pack&lt;/h5&gt;  &lt;p&gt;Jannet Pack is an optional encounter. Clear out Bourke&#39;s Tradeverse and speak with the owner about their trade dealings. You can then offer to help them with Jannet in exchange for 1 free item in the store.&lt;/p&gt;  &lt;p&gt;Buying some countermeasures for Jannet would be a good idea. Rockets can&#39;t be stopped by Laser or Plasma shields, but countermeasures can intercept rockets before they hit you.&lt;/p&gt;  &lt;p&gt;Jannet comes with two Scouts. Her only method of attack will be firing two rockets at once. You need 2 countermeasures to fully avoid the damage. Both Scouts will also use rockets, and you need to watch out for those as well.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Jannet_Pack_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Jannet_Pack_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/04/The_Captain_Jannet_Pack_1.jpg/730px-The_Captain_Jannet_Pack_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Taking down Jannet makes the battle significantly easier, since you have less rockets to deal with and easier targets to take down. Since you are unlikely to have enough countermeasures to take care of all the rockets, dealing with Jannet first allows you to deal with the rockets used by the Scouts.&lt;/p&gt;  &lt;p&gt;You can either take the 30 Spike Crystals back to Bourke&#39;s Tradeverse or you can grab an Engine V2 upgrade if you haven&#39;t already gotten it.&lt;/p&gt;  &lt;h5&gt;Scavenger Territory&lt;/h5&gt;  &lt;p&gt;You will now be going up against ships that have rockets along with their usual arsenal of attacks. If you haven&#39;t already upgraded your weapons, now is the time to do so. Upgrading your shields would not be a bad option either.&lt;/p&gt;  &lt;p&gt;Make sure you have purchased countermeasures, especially from the nearby Lymian Trade Atoll or you could be in for a world of hurt, taking rocket damage that can really add up.&lt;/p&gt;  &lt;p&gt;You will now have 3-4 enemies to deal with at a time, make sure you are looking at enemy information and planning your moves. Strategizing and thinking ahead will be very important.&lt;/p&gt;  &lt;p&gt;The boss of this area is Bog &#39;Grandpa&#39; Voltarwal, Like Jannet, his only offense consists of rockets. Unlike Jannet, he has a Power Rocket which is capable of taking out half of your health in one hit if a countermeasure doesn&#39;t draw it away, along with 3 small rockets. Bog can also boost his rocket damage, making this a fight you don&#39;t want to drag out.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Bog_Agarwal_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Bog_Agarwal_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/5f/The_Captain_Bog_Agarwal_1.jpg/730px-The_Captain_Bog_Agarwal_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;He comes with a Repair Ship and a Corvette. The Corvette will actually fire 3 small rockets, which can be difficult to manage on top of Bog&#39;s rockets.&lt;/p&gt;  &lt;p&gt;Bog and the Corvette constantly use Laser and Plasma shields together. If you have the Gamma Gun, you can cut through those shields gradually. The Repair Shield is more vulnerable, but this is also your time to focus on attacking when the shields aren&#39;t up.&lt;/p&gt;  &lt;p&gt;This may be tricky as those are the times where the enemy is firing back, but you can heal and repair afterwards. Don&#39;t forget to use your crew cards as well; they are invaluable tools even if they only have limited uses.&lt;/p&gt;  &lt;p&gt;Upgrading your Countermeasure Module will help mitigate and possibly prevent the large amount of rocket damage. Just watch your countermeasure stock; it can drain quickly.&lt;/p&gt;  &lt;p&gt;Defeating the captain lets you choose between a star fragment and 52 Precious Metals.&lt;/p&gt;  &lt;h5&gt;Pirate Territory&lt;/h5&gt;  &lt;p&gt;The hardest of the 4 orange enemy zones. While they have less health than previous enemies, they have Quantum shields for defense (which can mitigate all damage) while having Laser/Plasma weapons and rockets.&lt;/p&gt;  &lt;p&gt;Come prepared with an upgraded Countermeasure Module and lots of countermeasures. If you can, bring a fully upgraded generator and battery to these battles, as well as fully upgraded weapons. Bringing rockets of your own can be a great idea as well.&lt;/p&gt;  &lt;p&gt;The boss of the Pirate Territory is the Pirate King who comes in with 2 Corvettes. The Corvettes come with rockets and one also has a Plasma attack. The Pirate King can repair his own ship while firing rockets at you.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pirate_King_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pirate_King_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/50/The_Captain_Pirate_King_1.jpg/730px-The_Captain_Pirate_King_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The toughest part about this battle is the Pirate King&#39;s 300 HP, which will be difficult to bring down while managing the other Corvettes. It may be worth using a Nuke to take out the Pirate King, or bring a lot of countermeasures to protect yourself.&lt;/p&gt;  &lt;p&gt;Take out the Corvette with the Plasma attack first to only deal with rockets. Then take out the other Corvette to deal with just the Pirate King. As long as you can counter the rockets, the Pirate King will quickly fall.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/8713904177207766835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2026/02/the-captain-guide-to-ship-combat.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/8713904177207766835'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/8713904177207766835'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2026/02/the-captain-guide-to-ship-combat.html' title='The Captain Guide: To Ship Combat.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-1313778738759205724</id><published>2026-02-09T12:55:00.000-08:00</published><updated>2026-02-09T12:55:00.114-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: Earth - The Conclusion.</title><content type='html'>&lt;p&gt;Your only landing point is Edepus Station, and you must contact them before landing.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Earth_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Earth_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/d4/The_Captain_Earth_1.jpg/730px-The_Captain_Earth_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you arrive, head east to the Edepus Main Building. &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Earth_2.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Earth_2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/7d/The_Captain_Earth_2.jpg/730px-The_Captain_Earth_2.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;Keep going east until you reach a Door. You can’t get through without clearance, but speak to the Lieutenant on the right.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Earth_3.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Earth_3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/54/The_Captain_Earth_3.jpg/730px-The_Captain_Earth_3.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The Lieutenant will let you into the building, and you will follow him to the left Elevator. Before that, you will speak with an acquaintance. Options don’t matter and once the conversation ends, continue moving to the Elevator.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Earth_4.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Earth_4.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/af/The_Captain_Earth_4.jpg/730px-The_Captain_Earth_4.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Follow the Lieutenant left to the Control Room (he will stop outside the room).&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Earth_5.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Earth_5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/9b/The_Captain_Earth_5.jpg/730px-The_Captain_Earth_5.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Once you enter the Control Room, watch the scenes. You will eventually regain consciousness and have to retrieve the fuel cell from General Evylton.&lt;/p&gt;  &lt;p&gt;Leave the room through the left exit and head into the Control Room. You will be forced to leave but must make your way through to the next room.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Earth_6.jpg&quot;&gt;&lt;img alt=&quot;The Captain Earth 6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/86/The_Captain_Earth_6.jpg/326px-The_Captain_Earth_6.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Earth_7.jpg&quot;&gt;&lt;img alt=&quot;The Captain Earth 7.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/61/The_Captain_Earth_7.jpg/326px-The_Captain_Earth_7.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you regain control, head left and pick up some &lt;b&gt;Flat Head Pliers&lt;/b&gt;. Grab the &lt;b&gt;Blue Cable&lt;/b&gt; above the Pliers as well.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Earth_8.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Earth_8.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/4/4d/The_Captain_Earth_8.jpg/730px-The_Captain_Earth_8.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head right and in the southeast corner of the large glass door you first came out of, you can grab a &lt;b&gt;Keycard&lt;/b&gt;. You can also open the lockers on the right to grab a &lt;b&gt;Toothbrush&lt;/b&gt; and a &lt;b&gt;Metal Cutter&lt;/b&gt; as well as a &lt;b&gt;Thermos&lt;/b&gt; above the locker.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Earth_9.jpg&quot;&gt;&lt;img alt=&quot;The Captain Earth 9.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/f9/The_Captain_Earth_9.jpg/326px-The_Captain_Earth_9.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Earth_10.jpg&quot;&gt;&lt;img alt=&quot;The Captain Earth 10.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/d7/The_Captain_Earth_10.jpg/326px-The_Captain_Earth_10.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can open another locker east of the Metal Cutter locker to find a &lt;b&gt;Screwdriver&lt;/b&gt;. There is also a &lt;b&gt;Droid Head&lt;/b&gt; to the right of the lockers that you can put in your inventory.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Earth_11.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Earth_11.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/cb/The_Captain_Earth_11.jpg/730px-The_Captain_Earth_11.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Open your inventory and use the Metal Cutter on the Droid Head. Use the Screwdriver on the Droid Head, then the Flat Head Pliers. You will be able to wear the Droid Head as a helmet.&lt;/p&gt;  &lt;p&gt;Head inside the Control Room and speak to the droid. No matter what options you pick, the droid won’t leave but you can safely explore inside the room.&lt;/p&gt;  &lt;p&gt;Grab a &lt;b&gt;Pizza&lt;/b&gt; on the panel to the right of the droid, then head left and grab a &lt;b&gt;Red Bandana&lt;/b&gt; off the fallen employee.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Earth_12.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Earth_12.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/78/The_Captain_Earth_12.jpg/730px-The_Captain_Earth_12.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Leave the room and put on the Red Bandana from your inventory. Return to the room and talk to the droid again. You will then be able to tell the droid to permanently deactivate. Head into the door on the left to continue.&lt;/p&gt;  &lt;p&gt;You will reach General Evylton. Your initial attempt to remove him won’t work, and you need to find a way to get him down.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Earth_13.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Earth_13.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/e/e9/The_Captain_Earth_13.jpg/730px-The_Captain_Earth_13.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Use the control panel on the left to do so. In order to remove the nodes from the General, you have to supply just enough power before the node overloads. You can control how much power goes in each node with the “+” and “-” buttons on each side.&lt;/p&gt;  &lt;p&gt;You will have to experiment as putting in too much power will remove a limb, but force you to reset since there isn’t enough power. The solution is below:&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Earth_14.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Earth_14.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/52/The_Captain_Earth_14.jpg/730px-The_Captain_Earth_14.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Once you have properly set up the solution, use the Power Boost button left of the control panel to remove all of the General’s limbs. Then press the Button in front of the General to lower him down.&lt;/p&gt;  &lt;p&gt;Watch the scenes and remove the fuel cell from the General. Return the fuel cell to the Edepus Charger and watch the ending.&lt;/p&gt;  &lt;p&gt;You will get a score based on the number of remaining days that you had, as well as whether you chose to save any or all of the outposts. The score doesn&#39;t influence anything in future playthroughs, but it will serve as a record to beat.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/1313778738759205724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2026/02/the-captain-guide-earth-conclusion.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/1313778738759205724'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/1313778738759205724'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2026/02/the-captain-guide-earth-conclusion.html' title='The Captain Guide: Earth - The Conclusion.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-8725800080654505304</id><published>2026-02-02T12:53:00.000-08:00</published><updated>2026-02-02T12:53:00.117-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: Getting Past The Barrier.</title><content type='html'>&lt;p&gt;At this point, you need to think about how you are going to make it through the barrier and reach Earth. There are only 2 ways to do so, but you have 3 options for running in to help the outposts under siege.&lt;/p&gt;  &lt;h5&gt;Fight Your Way Through&lt;/h5&gt;  &lt;p&gt;The Union will be some of the toughest combat units you will face, with Quantum shields, rockets and powerful Laser/Plasma weapons.&lt;/p&gt;  &lt;p&gt;You will have to fight 3 waves of enemies to clear Barrier Control and gain entry.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Barrier_1.jpg&quot;&gt;&lt;img alt=&quot;The Captain Barrier 1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/5f/The_Captain_Barrier_1.jpg/326px-The_Captain_Barrier_1.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Barrier_2.jpg&quot;&gt;&lt;img alt=&quot;The Captain Barrier 2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/9f/The_Captain_Barrier_2.jpg/326px-The_Captain_Barrier_2.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;You must then either assist the outposts or head straight to Earth.&lt;/p&gt;  &lt;p&gt;Note that the only outpost that has an inherent time limit is Outpost Ortis, where Thomas&#39; wife Sarah is based. If you took more than 80 days since the start of the scene where the outpost was slowly losing their shields, the outpost will be destroyed.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Barrier_3.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Barrier_3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/09/The_Captain_Barrier_3.jpg/730px-The_Captain_Barrier_3.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Otherwise, you must fight to rescue the outposts. If you were able to make it this far through combat, the rest of the outpost fights will not be much different.&lt;/p&gt;  &lt;h5&gt;Take The Smuggler&#39;s Route&lt;/h5&gt;  &lt;p&gt;If you aren&#39;t a fighter or haven&#39;t built your ship for combat, you must take the Smuggler&#39;s Route to get in.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Smuggler_Route_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Smuggler_Route_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/4/45/The_Captain_Smuggler_Route_1.jpg/730px-The_Captain_Smuggler_Route_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The Smuggler&#39;s Route requires 3 Star Fragments for entry. This isn&#39;t negotiable. If you insist on getting through, they will take ALL of your equipment and cargo.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Smuggler_Route_2.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Smuggler_Route_2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/12/The_Captain_Smuggler_Route_2.jpg/730px-The_Captain_Smuggler_Route_2.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Ironically, this includes the disruptors needed to protect the outposts if you are not built for combat. But you don&#39;t have a choice without 3 Star Fragments.&lt;/p&gt;  &lt;h5&gt;Using The Disruptors&lt;/h5&gt;  &lt;p&gt;This is actually Step 2 of getting in through the Smuggler&#39;s Route/Fight Your Way Through. If you don&#39;t have the power to do so, you can use Suppression Disruptors to defeat enemies. They require 1 Star Fragment and 1 Dromium.&lt;/p&gt;  &lt;p&gt;It will take specific decisions, but you can actually get enough Disruptors and have enough Star Fragments to pay the cost. You may have to be more mercenary with your decisions, but it is possible.&lt;/p&gt;  &lt;p&gt;When you are ready, decide on a plan to get through and head towards &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Earth_The_Conclusion&quot;&gt;Earth&lt;/a&gt;.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/8725800080654505304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2026/02/the-captain-guide-getting-past-barrier.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/8725800080654505304'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/8725800080654505304'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2026/02/the-captain-guide-getting-past-barrier.html' title='The Captain Guide: Getting Past The Barrier.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-1147356014786924382</id><published>2026-01-26T12:52:00.000-08:00</published><updated>2026-01-26T12:52:00.117-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: Vault - The Prison.</title><content type='html'>&lt;p&gt;This area is optional, and requires going out of your way. While there can be valuable items and a potential crew member, it may not be worth the trouble.&lt;/p&gt;  &lt;p&gt;To get to the Vault, you must head to the Grand Central Junkyard which is above Lyme on the Star Map.&lt;/p&gt;  &lt;p&gt;When you first arrive, you will be confronted by a large Capture Pod. It is impossible for you to destroy the Capture Pod, outside of using a Nuke Module and a Nuke, or stun rockets.&lt;/p&gt;  &lt;p&gt;If you do use a Nuke, you can explore the Junkyard and scan 3 areas for an Engine v3 upgrade, a Star Fragment and some Precious Metals.&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/d7/The_Captain_Vault_1.jpg/730px-The_Captain_Vault_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you don’t, you will automatically be captured and sent to the Vault after some scenes.&lt;/p&gt;  &lt;h5&gt;The Prison&lt;/h5&gt;  &lt;p&gt;Leave the transport when prompted. After some scenes, head through the scanning machine and keep heading right, after more scenes. Stand in the middle of the machine and you will be moved to your cell.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/d7/The_Captain_Vault_1.jpg/730px-The_Captain_Vault_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Inside your cell, you can click the magnifying glass icon at the top to view all the cells in the area, including the prisoner who was with you earlier.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_3.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/19/The_Captain_Vault_3.jpg/730px-The_Captain_Vault_3.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can talk to the prisoners, such as Upo in Cell #3 who will tell you to get the inmate in Cell #4 (one of the Ducit brothers) into Cell #3 and you will get protection.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_6.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/4/44/The_Captain_Vault_6.jpg/730px-The_Captain_Vault_6.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can talk to Maval in Cell #5 who is willing to help you get a weapon that will nullify the Capture Pods.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_7.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_7.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/d2/The_Captain_Vault_7.jpg/730px-The_Captain_Vault_7.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;After talking, you will be brought back to your cell and are introduced to a medical droid who will unlock a panel in your cell. You can call for food with the left button, medical services for the middle and recreation on the right. Food and recreation can only be called once a day, but medical services can be called at any time.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_8.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_8.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b8/The_Captain_Vault_8.jpg/730px-The_Captain_Vault_8.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;h5&gt;Leaving Early&lt;/h5&gt;  &lt;p&gt;If you go to the recreation room, you can head right and speak to the Ball Player inmate. You can learn the rules of Floatball from them, as well as get a practice session. You can choose to bet with the Ball Player, choosing something to pass the time as the option. The Ball Player will bet a tool they used if you can bring cigarettes to bet.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_9.jpg&quot;&gt;&lt;img alt=&quot;The Captain Vault 9.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/ad/The_Captain_Vault_9.jpg/326px-The_Captain_Vault_9.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_10.jpg&quot;&gt;&lt;img alt=&quot;The Captain Vault 10.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/d3/The_Captain_Vault_10.jpg/326px-The_Captain_Vault_10.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Pass a day in your cell and then call the food droid. You can get cigarettes from the droid if you can come up with a prime number with 20 million digits. Accept your &lt;b&gt;Food Tray&lt;/b&gt; in the meantime but don’t eat it.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_11.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_11.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/92/The_Captain_Vault_11.jpg/730px-The_Captain_Vault_11.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Call the medical droid and ask for a prime number with 20 million digits. Mention the food droid said the medical droid was too slow to try and get it, but learn that the medical droid can’t do it unless you are sick.&lt;/p&gt;  &lt;p&gt;Rest for 2 more days and your Food Tray will turn into &lt;b&gt;Old Moldy Food&lt;/b&gt;. Eat the Food, then call the medical droid over. Now that you are actually sick, you can get the number from the medical droid.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_12.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_12.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/c1/The_Captain_Vault_12.jpg/730px-The_Captain_Vault_12.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Call the food droid and give the prime number to get &lt;b&gt;Cigarettes&lt;/b&gt;. You can now go to the recreation room and bet the Cigarettes in a game of Floatball. You will play a game of Floatball where the first to 3 points wins.&lt;/p&gt;  &lt;p&gt;Some tips would include:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Holding the mouse button gives you longer throws and lets you move faster. &lt;/li&gt;    &lt;li&gt;Short throws that you can make, especially throws that you can reach close to the goal, will help score points. &lt;/li&gt;    &lt;li&gt;Work out at the recreation room the day before by lifting weights/running on the treadmill to improve your speed and throwing skills. &lt;/li&gt;    &lt;li&gt;Longer throws are better when the ball is in your half of the court, while shorter throws are better when you are in the opponent’s half of the court. &lt;/li&gt;    &lt;li&gt;You can push your opponent out of the way with your movements.&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;When you win, you get the &lt;b&gt;Handmade Tool&lt;/b&gt;. If you lose, you can always challenge the Ball Player to another rematch.&lt;/p&gt;  &lt;p&gt;Check the Access Panel under the Rules in your cell. Examine the Access Panel to find a screw at the top, and drag the Homemade Tool to the screw to open it. You will now be able to control the cells and open them with the switches on the circuit board.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_13.jpg&quot;&gt;&lt;img alt=&quot;The Captain Vault 13.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/73/The_Captain_Vault_13.jpg/326px-The_Captain_Vault_13.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_14.jpg&quot;&gt;&lt;img alt=&quot;The Captain Vault 14.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/e/ed/The_Captain_Vault_14.jpg/326px-The_Captain_Vault_14.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;To put the Upo and the Ducit brother together, you can do the following:&lt;/p&gt;  &lt;p&gt;On the “Relocate to Empty” line, hit the following buttons:&lt;/p&gt;  &lt;ol&gt;   &lt;li&gt;Relocate Cell #4 &lt;/li&gt;    &lt;li&gt;Relocate Cell #3 &lt;/li&gt;    &lt;li&gt;Relocate Cell #2 &lt;/li&gt;    &lt;li&gt;Relocate Cell #5 &lt;/li&gt;    &lt;li&gt;Transfer Cell #4&lt;/li&gt; &lt;/ol&gt;  &lt;p&gt;That should move the Ducit brother to Upo.&lt;/p&gt;  &lt;p&gt;After that is done, head back to your cell and take the Chip away under “Cells” in the Access Panel circuit board. Put the Chip from your inventory into the “Vent” section.&lt;/p&gt;  &lt;p&gt;Talk to Maval (who is nearly ready for release) and ask him for some of his belongings. Maval will try and throw a battery to you, and with the Vent’s help it will be moved to Cell #4. You can also talk to Maval about floatball to learn that the gravity bracelets have Dromium inside.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_15.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_15.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/5d/The_Captain_Vault_15.jpg/730px-The_Captain_Vault_15.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Return to the circuit board and take the Chip from the “Vent” section and put it back into “Cells”. Input the following to get the battery:&lt;/p&gt;  &lt;ol&gt;   &lt;li&gt;Relocate Cell #1 &lt;/li&gt;    &lt;li&gt;Relocate Cell #4 &lt;/li&gt;    &lt;li&gt;Open Cell #1&lt;/li&gt; &lt;/ol&gt;  &lt;p&gt;That will drop the &lt;b&gt;Battery&lt;/b&gt; into your cell, which you can then place into the circuit board. You will then be released from your cell, and you can head left to inspect a box to get your belongings back. Use your Bracelet in the upper left to call Shuttle and leave with the landing pod.&lt;/p&gt;  &lt;h5&gt;Saving Maval&lt;/h5&gt;  &lt;p&gt;Before leaving, you can inspect the Small Panel around the area where the cell dropped you. You can open the screw with your hands (just interact with it) and you can flip a switch that will drop Maval as well.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_16.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_16.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/6d/The_Captain_Vault_16.jpg/730px-The_Captain_Vault_16.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will automatically recruit Maval. Call Shuttle to leave and you will gain a new crew member, as well as the EMP Blaster and Shot recipe you were promised.&lt;/p&gt;  &lt;h5&gt;Escaping With Anti-Gravity&lt;/h5&gt;  &lt;p&gt;Head back to the recreation room and challenge the Ball Player to another game of Floatball. A broken anti-gravity wrist band will be wagered. Win the game to get the &lt;b&gt;Anti-Gravity Wrist Band&lt;/b&gt; in your inventory. If you lose the game, you won&#39;t be able to accept the offer again and will have to choose another way to get out.&lt;/p&gt;  &lt;p&gt;Return to your cell and inspect the Access Panel circuit board. Pull the Chip from whatever slot it is currently in, go to your inventory and drag the Chip to the Anti-Gravity Wrist Band.&lt;/p&gt;  &lt;p&gt;Select the Anti-Gravity Wrist Band and choose the “Activate” option. You will then float around as if you were playing floatball, only the prison is actively trying to capture you.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_17.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_17.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/1c/The_Captain_Vault_17.jpg/730px-The_Captain_Vault_17.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Make your way west and hide behind the small blue cylinders with a yellow line. When the turret aims at the box, it will short-circuit everything, stopping the turrets and lowering a gate that you can pass through on your left.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_18.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_18.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/74/The_Captain_Vault_18.jpg/730px-The_Captain_Vault_18.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head through the gate, inspect the box for your belongings and call Shuttle with the Bracelet to leave with your landing pod.&lt;/p&gt;  &lt;h5&gt;Serving Your Sentence&lt;/h5&gt;  &lt;p&gt;If you like, you can lie down on the bed and choose to wait out your sentence (25 days). You will then be let out without much fuss.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_4.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_4.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/89/The_Captain_Vault_4.jpg/730px-The_Captain_Vault_4.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you are dropped off, interact with the box on your left to get your belongings back. Select your Bracelet in the upper left and then contact Shuttle to call down a landing pod and leave.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_5.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/23/The_Captain_Vault_5.jpg/730px-The_Captain_Vault_5.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can get 1 of 3 Ending Cards depending on your choices.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Vault_19.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Vault_19.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/3b/The_Captain_Vault_19.jpg/730px-The_Captain_Vault_19.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you chose to serve out your sentence in peace, you will get the “Model Inmate” Ending Card.&lt;/p&gt;  &lt;p&gt;If you escaped with the Anti-Gravity Wrist Band, you will get the “A Flying Escape” Ending Card. You will get the Anti-Gravity Wrist Band which you can dismantle for Dromium.&lt;/p&gt;  &lt;p&gt;If you managed to leave early (with or without Maval), you will get the “A Hacker’s Escape” Ending Card. If you left with Maval, you will get him as a crew member, as well as the EMP Blaster and Shot recipes.&lt;/p&gt;  &lt;p&gt;You can now head back to &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Lyme&quot;&gt;Lyme&lt;/a&gt; or &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Pi&quot;&gt;Pi&lt;/a&gt; to continue your journey. You can also challenge the Capture Pod again, using the EMP weapon (in your defense slot) to take it out and harvest resources from the Junkyard.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/1147356014786924382/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2026/01/the-captain-guide-vault-prison.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/1147356014786924382'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/1147356014786924382'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2026/01/the-captain-guide-vault-prison.html' title='The Captain Guide: Vault - The Prison.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-7337505472182209768</id><published>2026-01-19T12:50:00.000-08:00</published><updated>2026-01-19T12:50:00.113-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: Spacegate.</title><content type='html'>&lt;p&gt;Arrive at Spacegate and you can only select the Reception area.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Spacegate_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Spacegate_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/57/The_Captain_Spacegate_1.jpg/730px-The_Captain_Spacegate_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;You cannot buy a ticket through Spacegate. If you have a ticket from helping Mr. Bosman after successfully destroying the prototype, contact Reception to have them scan you in.&lt;/p&gt;  &lt;p&gt;If you are trying to sabotage Spacegate, just land and don’t worry about the ticket.&lt;/p&gt;  &lt;h5&gt;Going Through Spacegate&lt;/h5&gt;  &lt;p&gt;Once inside Spacegate, head to the right and interact with the Check-In. When the screen pops up, interact with the fingerprint scanner and drag a &lt;b&gt;Spacegate Entry Pass&lt;/b&gt; which has appeared in your inventory to the machine. Choose to proceed with the check in.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Spacegate_2.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Spacegate_2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/92/The_Captain_Spacegate_2.jpg/730px-The_Captain_Spacegate_2.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When inside, head to the right and pick up a fruit from the Apple Like Fruit section to get the &lt;b&gt;Rotten Fruit&lt;/b&gt; item. You can pick the other fruits as well.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Spacegate_3.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Spacegate_3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/87/The_Captain_Spacegate_3.jpg/730px-The_Captain_Spacegate_3.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head right and go to the registration droid. You will be blocked by a Union guard. Keep provoking the guard (mentioning that you can wait for them to finish smoking, they aren’t going ahead) and eventually they will call their friend over.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Spacegate_4.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Spacegate_4.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/2c/The_Captain_Spacegate_4.jpg/730px-The_Captain_Spacegate_4.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When the fight starts, go to your inventory and throw the Rotten Fruit at your opponent. Choose to kick them, then interact with the guard to defeat them. You can then speak with the droid.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Spacegate_5.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Spacegate_5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/69/The_Captain_Spacegate_5.jpg/730px-The_Captain_Spacegate_5.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The droid will confirm your registration and let you know that you are in a private lane, allowing you to leave anytime you want. Return to the Copernicus (go back through the Airlock to Docking Bay) to continue.&lt;/p&gt;  &lt;h5&gt;Sabotaging Spacegate&lt;/h5&gt;  &lt;p&gt;After the fight, head all the way left (you don’t have to speak to the registration droid). Use the &lt;b&gt;Keycard&lt;/b&gt; given to you by Techley and Yppenheimer to enter.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Spacegate_6.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Spacegate_6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/aa/The_Captain_Spacegate_6.jpg/730px-The_Captain_Spacegate_6.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Inside the luggage area, you can put the bomb through the Priority Luggage slot but it will get rejected. You need to make the machines think the bomb is safe.&lt;/p&gt;  &lt;p&gt;You need to get a Package Label. Wait until you find a package that is 7 kilos (the weight of the bomb). When you see one go through, pause the line with the button next to the Priority Luggage slot. Approach the 7 kilo package and take the &lt;b&gt;Package Label&lt;/b&gt;. Put said label on your bomb.&lt;/p&gt;  &lt;p&gt;You might notice that when you resume the line, the explosives detector takes some time to restart.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Spacegate_7.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Spacegate_7.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/18/The_Captain_Spacegate_7.jpg/730px-The_Captain_Spacegate_7.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;To get past the explosives detector, drop the bomb in with the package label. Just before the package is about to reach the detector, pause the line with the button. Resume and the bomb should make it past the line while the explosive detector is starting up.&lt;/p&gt;  &lt;p&gt;Once the bomb has made it past, you will automatically leave.&lt;/p&gt;  &lt;p&gt;You will get 1 of 2 Ending Cards depending on your actions.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Spacegate_8.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Spacegate_8.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/19/The_Captain_Spacegate_8.jpg/730px-The_Captain_Spacegate_8.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you traveled through the Spacegate, you will get the “Traveler” Ending Card.&lt;/p&gt;  &lt;p&gt;If you destroyed the Spacegate, you will get the “Destroyer” Ending Card.&lt;/p&gt;  &lt;p&gt;If you successfully registered with Spacegate, you can then “Enter” Spacegate and you will be teleported just outside Spacefleet’s outer barrier, and you will then have to &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Getting_Past_Barrier&quot;&gt;get past the barrier&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;If you destroyed the Spacegate, Techley will contact you and will arrange a meeting with the Children of Nature at &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Pi&quot;&gt;Pi&lt;/a&gt;, which will be your best bet to get to Barrier Control.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/7337505472182209768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2026/01/the-captain-guide-spacegate.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/7337505472182209768'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/7337505472182209768'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2026/01/the-captain-guide-spacegate.html' title='The Captain Guide: Spacegate.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-4205215183609039891</id><published>2026-01-12T12:49:00.000-08:00</published><updated>2026-01-12T12:49:00.128-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: Pi.</title><content type='html'>&lt;h5&gt;The Exhibition&lt;/h5&gt;  &lt;p&gt;You can only land at the Exhibition site.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b7/The_Captain_Pi_1.jpg/730px-The_Captain_Pi_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;When you arrive at Pi, head left to the Ticket Collector. Without a ticket, you can’t progress further but since you have the Exhibition Ticket from Mr. Bosman, you can go through. You will get a &lt;b&gt;VIP-Pass&lt;/b&gt; as well.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_2.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/4/4c/The_Captain_Pi_2.jpg/730px-The_Captain_Pi_2.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Before that, you can head into the CON building before the Ticket Collector to learn more about the Children of Nature. You can take the tour or explore on your own, but you will talk to Ropam on the right. They have a new engine that they are only willing to give you if you sabotage the prototype engine. Check the &amp;quot;Meeting After Spacegate&amp;quot; section for more details.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_3.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/2e/The_Captain_Pi_3.jpg/730px-The_Captain_Pi_3.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;As you leave, you will be stopped by the Exhibition Man. You can agree to join their resistance, which will give you the “Got Headquarters Location” Ending Card.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_19.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_19.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/d1/The_Captain_Pi_19.jpg/730px-The_Captain_Pi_19.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head into the Exhibition Center and there will be a Security Scanner on your left. You can’t bring the Bomb with you as you will be blocked from entering. Fortunately, you can use a Storage Box on the right side of the area to store the Bomb and look for another solution.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_4.jpg&quot;&gt;&lt;img alt=&quot;The Captain Pi 4.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/8b/The_Captain_Pi_4.jpg/326px-The_Captain_Pi_4.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_5.jpg&quot;&gt;&lt;img alt=&quot;The Captain Pi 5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/23/The_Captain_Pi_5.jpg/326px-The_Captain_Pi_5.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Before depositing the bomb, you can select it in your inventory to dismantle it. Remove the &lt;b&gt;Power Cell&lt;/b&gt; and put it in the Storage Box while taking Parts 1 &amp;amp; 2 with you (you can also combine them together). Head left to safely go through the scanner and go through the elevator doors.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_10.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_10.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/ce/The_Captain_Pi_10.jpg/730px-The_Captain_Pi_10.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will be in the Exhibition itself, and a scene with the Upperspace engine will play. You can then get a chance to walk around the exhibition floor and visit the various stalls. You can use the Overview button when visiting the stalls to return to the floor view.&lt;/p&gt;  &lt;p&gt;The first two are Bio Freeze and Sun Shine. Bio Freeze has pills that can temporarily bring you to a death-like state, while Sun Shine has an Ever Teddy toy with a long-lasting battery. You can get the toy if you can guess the number of balls in the tube. You can input your guess in the Terminal next to the employee.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_6.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/59/The_Captain_Pi_6.jpg/730px-The_Captain_Pi_6.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The next two are Waste N’Vanish and Wave. Waste N’Vanish will remove any waste that is not directly on you, while Wave will pick up and materialize that waste nearby. After viewing all the exhibitions, the Judges Booth in the middle will become active and they will try to decide the winning booth for Best In Show.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_7.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_7.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b6/The_Captain_Pi_7.jpg/730px-The_Captain_Pi_7.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;West of Bio Freeze is the VIP Elevator. Use your VIP Pass on the scanner near the elevator to use it. Visit the room to meet your VIP Butler. You will learn that you are responsible for the start of the main show.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_8.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_8.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/0d/The_Captain_Pi_8.jpg/730px-The_Captain_Pi_8.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head to the floor view (click Overview in the lower left) and head to the upper right corner. You should see a worker near some Empty Packages. Interact with the packages to put an &lt;b&gt;Empty Package&lt;/b&gt; in your Inventory.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_9.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_9.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/af/The_Captain_Pi_9.jpg/730px-The_Captain_Pi_9.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head back to the Sun Shine booth. Notice that there is a box of 300 Squeeze Balls next to the booth. Inspect the box to learn that there is 1 squeeze ball inside. Use the nearby terminal to guess 295 balls (For missing balls, there is 1 on the box, 3 around the Sun Shine booth and 1 in the Bio Freeze booth) and get an &lt;b&gt;Ever Teddy&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;Select it in your inventory and choose to take out the battery to get a &lt;b&gt;Power Cell&lt;/b&gt; that you can put back into the bomb. You can then put the bomb into the Empty Package to get a &lt;b&gt;Package with Bomb&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_12.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_12.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/a9/The_Captain_Pi_12.jpg/730px-The_Captain_Pi_12.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head back to the worker near the empty packages (right of the Wave booth). Drag the package from your inventory to the worker to give it to them.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_11.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_11.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/cd/The_Captain_Pi_11.jpg/730px-The_Captain_Pi_11.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;At this point, you can pull the Trigger in your inventory and destroy the prototype engine.&lt;/p&gt;  &lt;h5&gt;Am I A Murderer?&lt;/h5&gt;  &lt;p&gt;If you got the coordinates to visit the Children of Nature, you can leave the exhibition site without using your ticket just yet. Leave the CON building and go back to your landing pod. When you return, the coordinates for Headquarters will be uploaded and you can see it on your screen.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_20.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_20.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/f6/The_Captain_Pi_20.jpg/730px-The_Captain_Pi_20.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you arrive, head towards the door on the left. Some people will ask you to help unload packages. You can refuse them, but if you help you will get some medicine.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_21.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_21.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b3/The_Captain_Pi_21.jpg/730px-The_Captain_Pi_21.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head inside the door and you will be greeted by more inhabitants. If you have the medicine on you, you can hand it over now.&lt;/p&gt;  &lt;p&gt;You will then be able to speak to Master Root, the leader. You will be asked if you want to help, which is done by assassinating Yppenheimer in Lyme.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_22.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_22.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/cc/The_Captain_Pi_22.jpg/730px-The_Captain_Pi_22.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you agree to help, you are to head to Lyme to start. You will get the “Got The Location Of Yppenheimer!” Ending Card as you leave.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_23.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_23.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/5d/The_Captain_Pi_23.jpg/730px-The_Captain_Pi_23.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;h5&gt;Meeting After Spacegate&lt;/h5&gt;  &lt;p&gt;If you destroyed Spacegate, head to Pi and Techley will give you new landing coordinates. You will automatically land there and talk to the Children of Nature, who will give you an add-on that makes your engines more efficient.&lt;/p&gt;  &lt;p&gt;They also want you to use the Exhibition Ticket you got from Mr. Bosman to sabotage the engine prototype. You are given a &lt;b&gt;Prototype Sabotage Item&lt;/b&gt; to carry it out.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_15.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_15.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/74/The_Captain_Pi_15.jpg/730px-The_Captain_Pi_15.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Getting in is significantly easier since the tool you were given doesn’t have a power cell.&lt;/p&gt;  &lt;p&gt;View all the booths and speak to the judges in the middle once they appear. You will learn the criteria for winning.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_13.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_13.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/c3/The_Captain_Pi_13.jpg/730px-The_Captain_Pi_13.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;The left judge wants a company name built by real words and no more than 2 colors in the logotype. &lt;/li&gt;    &lt;li&gt;The right judge wants the company name and logotype to match. &lt;/li&gt;    &lt;li&gt;The middle judge wants the company name to clearly show if you are a tech company and logotypes that look like a 3D object.&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;Talk to the Wave booth representative to help them win over the judges. Ask about the judges showing interest in the presentation to change the name and logotype.&lt;/p&gt;  &lt;p&gt;Change the name to Cube Technologies and change the logotype to the same cube design, but with a blue-green color set.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_14.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_14.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/19/The_Captain_Pi_14.jpg/730px-The_Captain_Pi_14.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When the changes are made, the judges will move the winning presentation backstage.&lt;/p&gt;  &lt;p&gt;Head to Bio Freeze and interact with the Bowl of Pills on the table to get some &lt;b&gt;Chill Pills&lt;/b&gt;. Head to Waste N’ Vanish and ask to try the demonstration yourself. When you have entered the device and regained control, quickly open your inventory and select a Chill Pill to take it (remember to click it so the option appears on the right).&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_16.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_16.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/7d/The_Captain_Pi_16.jpg/730px-The_Captain_Pi_16.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will now appear near the prototype engine. Use your Prototype Sabotage Tool from your inventory on the engine and leave the area on the lower left.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_17.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_17.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/5b/The_Captain_Pi_17.jpg/730px-The_Captain_Pi_17.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head up to the VIP room and talk to the VIP-Butler to begin the show. Watch what happens, and leave when the presentation ends.&lt;/p&gt;  &lt;p&gt;You will get 1 of 3 Ending Cards depending on your actions.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Pi_18.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Pi_18.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/6a/The_Captain_Pi_18.jpg/730px-The_Captain_Pi_18.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you pull the trigger for the bomb after the package is moved backstage, you will get the “Detonation!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you sabotage the exhibition for the Children of Nature, you will get the “Sabotage!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you don’t sabotage the exhibition and leave early, you will get the “Transport Hub Opened!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you detonate the bomb, Ship will contact you and mention that you now have a Spacegate ticket. You can now visit Spacegate to use it for transport.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/4205215183609039891/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2026/01/the-captain-guide-pi.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/4205215183609039891'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/4205215183609039891'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2026/01/the-captain-guide-pi.html' title='The Captain Guide: Pi.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-3465720645450238523</id><published>2026-01-05T12:47:00.000-08:00</published><updated>2026-01-05T12:47:00.120-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: Lyme.</title><content type='html'>&lt;p&gt;Lyme has two locations you can land at, the Trade Post and the Alien Square. You can land in the Trade Post if you have been engaging in combat. Otherwise, land in the Alien Square.&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/51/The_Captain_Lyme_1.jpg/730px-The_Captain_Lyme_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;At the Trading Post, you can head to the right to the Trader to talk about bounties on pirates. Near Lyme, there is an orange zone where you can fight the pirates, though they require considerable firepower to defeat and investments in ship equipment.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_2.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/4/45/The_Captain_Lyme_2.jpg/730px-The_Captain_Lyme_2.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can get $300 for defeating regular pirates and $1000 for defeating the Pirate King (bounty is to the right of the Trader).&lt;/p&gt;  &lt;p&gt;If you land at the Alien Square, head left when you arrive past the Customs Workers. They will take your Suicide Pill until you leave, but it’s nothing to worry about. Keep going through.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_3.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/e/e9/The_Captain_Lyme_3.jpg/730px-The_Captain_Lyme_3.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you first enter Lyme, it is a large place. Head inside the first door with “King K” above it.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_4.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_4.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/72/The_Captain_Lyme_4.jpg/730px-The_Captain_Lyme_4.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Inside the bar, there will be a short scene. After it’s done, talk to the Bartender about the Spacegate. You will learn that you can buy black market tickets to the Spacegate in the Harbour, and that a man named Rog knows how to earn enough money to get one.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_5.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/9e/The_Captain_Lyme_5.jpg/730px-The_Captain_Lyme_5.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head to the right to find a man in an orange jumpsuit who is smoking. That is Rog. Talk to Rog about Spacegate and meeting his boss to get a ticket. Rog will agree to help, but will ask you to perform three tasks for him. If you agree, you will get the first task.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_6.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/32/The_Captain_Lyme_6.jpg/730px-The_Captain_Lyme_6.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;h5&gt;Delivery Man&lt;/h5&gt;  &lt;p&gt;The first task is to take the package on the table near Rog to a green person hanging around the lobby of Tower 65. You will automatically put the &lt;b&gt;Package&lt;/b&gt; into your inventory. You can unwrap the package if you like to find that it contains a &lt;b&gt;Bag of Powder&lt;/b&gt;. You can also rewrap the package by putting the Wrapper over the Bag in your inventory.&lt;/p&gt;  &lt;p&gt;Leave the bar and head west to find Tower 65 (it will have 65 over the word “Tower”). Head inside and you will see a green man flipping a coin to your immediate right.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_7.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 7.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/79/The_Captain_Lyme_7.jpg/326px-The_Captain_Lyme_7.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_8.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 8.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/bc/The_Captain_Lyme_8.jpg/326px-The_Captain_Lyme_8.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Drag the Package from your inventory to the green man and return to Rog.&lt;/p&gt;  &lt;p&gt;Alternatively, you can switch the package’s contents and keep the Bag of Powder for yourself. East of the green man are some Boxes. Inspect them to find that there is sugar inside. Inspect them again to put the &lt;b&gt;Bag of Sugar&lt;/b&gt; in your inventory.&lt;/p&gt;  &lt;p&gt;Unwrap the package and use the wrapper on the Sugar, then hand the package to the green man. Return to Rog when you are done. Switching the package allows you to sell the powder later for a special Ending Card.&lt;/p&gt;  &lt;p&gt;Helping Rog deliver the package can give you 1 of 2 Ending Cards.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_11.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_11.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/e/eb/The_Captain_Lyme_11.jpg/730px-The_Captain_Lyme_11.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you successfully deliver the package, you will get the “Package Delivered!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you switched the package’s content out and then delivered the modified package, you will get the “Package Modified!” Ending Card.&lt;/p&gt;  &lt;p&gt;Talk to Rog for the 2nd task when you are ready.&lt;/p&gt;  &lt;h5&gt;The Informant&lt;/h5&gt;  &lt;p&gt;You will need to find an undercover cop who is leaking information. Accept the task and Rog will give you 3 leads.&lt;/p&gt;  &lt;p&gt;The first is Dank, selling papers and soda near the statue of Mr. Bosman.&lt;/p&gt;  &lt;p&gt;The second is Lieena Fleeman who is also connected to the third lead, Corban. Dank knows where Lieena is, but Corban’s location is not known. Corban has a ponytail and a brown leather jacket.&lt;/p&gt;  &lt;p&gt;Rog will give you a code “Reindeers like to eat bananas” which the contacts will know.&lt;/p&gt;  &lt;p&gt;Dank is the Store Clerk to the left of the statue in Alien Square. Use the code in conversation and Dank will open up more items for sale. You can buy a &lt;b&gt;Listening Device&lt;/b&gt; from Dank for $80, which will be useful later for this mission.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_12.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_12.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/cf/The_Captain_Lyme_12.jpg/730px-The_Captain_Lyme_12.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can also buy a fake Blue Hearts Necklace for $35 which can also be useful if you want to earn more money (it will be the &lt;b&gt;Fake Necklace&lt;/b&gt; in your inventory).&lt;/p&gt;  &lt;p&gt;Ask Dank where Lieena and Corban are. Dank mentions Corban may be in the Alleyway west of Tower 65, while Lieena will be in Car #1 of the Golden Rail train.&lt;/p&gt;  &lt;p&gt;Head up the stairs to the left of Dank and enter the Golden Rail train when it arrives. Make sure to move your mouse towards the train car with the #1 on it, or you will have to leave and try again.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_13.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_13.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/cd/The_Captain_Lyme_13.jpg/730px-The_Captain_Lyme_13.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will meet Lieena Fleeman at the right of the car. Give her the code and then ask where Corban is. Lieena will give you the same information as Dank, but this time Corban will appear after it is given.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_14.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_14.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/83/The_Captain_Lyme_14.jpg/730px-The_Captain_Lyme_14.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Leave the train and head towards the alleyway (it should say “Enter Alleyway”) but don’t enter. Corban will be between the alleyway entrance and Tower 65.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_15.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_15.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/57/The_Captain_Lyme_15.jpg/730px-The_Captain_Lyme_15.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Tell Corban that you have something you want to tell him, and then mention a shipment of stolen goods at the north bay in an hour. Corban will dive into the alleyway; enter and he will leave.&lt;/p&gt;  &lt;p&gt;Report back to Rog at the bar and he will suggest listening in. Get $80 if you don’t already have it, then buy the Listening Device from Dank if you haven’t already done so.&lt;/p&gt;  &lt;p&gt;Head into the alleyway and then select the Listening Device from your inventory. Choose to put it down in the alleyway and then talk to Corban who is back in his original position. Tell him there’s another shipment of stolen goods and he will go into the alleyway.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_16.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_16.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b9/The_Captain_Lyme_16.jpg/730px-The_Captain_Lyme_16.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head into the alleyway and pick up the device when Corban leaves. You will get a &lt;b&gt;Transcript&lt;/b&gt;. Talk to Rog again to report the task is complete.&lt;/p&gt;  &lt;p&gt;Alternatively, you can talk to Corban and let him know that you are going to inform Rog to give him time to flee.&lt;/p&gt;  &lt;p&gt;You will get 1 of 2 Ending Cards depending on your choices.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_17.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_17.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/04/The_Captain_Lyme_17.jpg/730px-The_Captain_Lyme_17.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you told Rog that Corban was the informant, you will get the “Exposed The Informant!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you told Corban that you knew he was the informant before you reported him to Rog, you will get the “Helped The Informant!” Ending Card.&lt;/p&gt;  &lt;p&gt;Report to Rog for the third task when you are ready.&lt;/p&gt;  &lt;h5&gt;Steal The Machine&lt;/h5&gt;  &lt;p&gt;Rog needs you to steal a machine from a guest staying at Tower 65. You will get the &lt;b&gt;Spy Device&lt;/b&gt; to help you with your mission.&lt;/p&gt;  &lt;p&gt;Head to Tower 65 and you will see the target (Mr. Gondolis). The Hotel Porter will need a bellboy, and you can inspect the newly created help ad to confirm the job opening. Talk to the Hotel Porter about being a bellboy to continue.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_18.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 18.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/dd/The_Captain_Lyme_18.jpg/326px-The_Captain_Lyme_18.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_19.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 19.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/24/The_Captain_Lyme_19.jpg/326px-The_Captain_Lyme_19.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Once you have gotten the job and dressed up, speak to Mr. Gondolis to move the luggage. After Mr. Gondolis takes out the device, you can press him to tell you what it is to get a $20 tip for your troubles.&lt;/p&gt;  &lt;p&gt;Head to the Elevator Doors on the left and check your inventory. You should see 2 elevator keycards, one with a “3” and another with a “4”. Use the “4” keycard on the Elevator Panel and exit when the elevator reaches the floor.&lt;/p&gt;  &lt;p&gt;You will meet a cleaner named Rattle Ray who offers an array of “medical” supplies, including medicine to put people to sleep. After the scene that plays, ask him for “pharmaceutical products” and “sleeping pills”.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_22.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_22.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/ae/The_Captain_Lyme_22.jpg/730px-The_Captain_Lyme_22.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will learn that there are no spares, and everything he has is in the Cleaning Supply Cabinet behind him. To get the key, you would need to be a cleaner.&lt;/p&gt;  &lt;p&gt;Head back into the elevator and interact with the elevator panel without a keycard to return to the lobby. Talk to the Hotel Porter about becoming a cleaner and the Porter will mention that you can’t take the job until the current one is fired.&lt;/p&gt;  &lt;p&gt;Head into the elevator and use the “3” keycard to go back to the 3rd floor. Head to Room 31 next door and inspect the bed. This will reveal the Strange Connector. Drag the Spy Device onto the Strange Connector to start operating it. Click the Spy Device and use the left icon with the wrench to operate it (the icon on the right just packs it up).&lt;/p&gt;  &lt;p&gt;Choose to spy into the room on the right to find an old woman and a jewelry box. Keep watching the woman until she sits in the chair and falls asleep (as shown in the image).&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_23.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_23.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/67/The_Captain_Lyme_23.jpg/730px-The_Captain_Lyme_23.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Don’t forget to spy into the left room to see the number above Mr. Gondolis’ room.&lt;/p&gt;  &lt;p&gt;Head into her room and interact with the jewelry box, taking the &lt;b&gt;Blue Hearts Necklace&lt;/b&gt;. You will leave the room after she wakes up (this is normal).&lt;/p&gt;  &lt;p&gt;Head back to the cleaner (enter the elevator and use the “4” keycard on the Elevator Panel) and put the Blue Hearts Necklace into the Cleaning Cart left of Rattle Ray. Interact with the Emergency Exit door to the left of the cleaning cart to get Rattle Ray in trouble.&lt;/p&gt;  &lt;p&gt;If you bought the Fake Necklace from Dank earlier, you can use that instead to keep the real Blue Hearts Necklace for later.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_24.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 24.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/10/The_Captain_Lyme_24.jpg/326px-The_Captain_Lyme_24.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_25.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 25.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/f6/The_Captain_Lyme_25.jpg/326px-The_Captain_Lyme_25.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Back in the lobby after the scene, talk to the Hotel Porter to take the now-vacant cleaning job. You will get the &lt;b&gt;Cleaning Supplies Key&lt;/b&gt; which allows you to go back to the 4th floor where Ray was and open the cabinet. Grab the &lt;b&gt;Dreamers&lt;/b&gt; and the &lt;b&gt;Cleaning Soda&lt;/b&gt; from the shelf.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_26.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_26.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b8/The_Captain_Lyme_26.jpg/730px-The_Captain_Lyme_26.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Return to the lobby and talk to the Hotel Porter to switch to the Kitchen Helper job. Enter the Kitchen to the right when you are dressed.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_20.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_20.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/8d/The_Captain_Lyme_20.jpg/730px-The_Captain_Lyme_20.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you enter the kitchen, you will be told to work on cutting the onions first. Follow the instructions by heading to the right and interacting with the Bowl of Onions.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_27.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_27.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/81/The_Captain_Lyme_27.jpg/730px-The_Captain_Lyme_27.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Keep interacting with the onions until the chef tells you to work on the potatoes. Head slightly left to the Bowl of Potatoes and keep interacting with them.&lt;/p&gt;  &lt;p&gt;When the chef moves you to Chocolate Fondue left of the potatoes, add the Dreamers from your inventory to the Fondue. Alternatively, add Cleaning Soda for a more definitive solution. Leave the Kitchen to continue.&lt;/p&gt;  &lt;p&gt;Talk to the Hotel Porter to change your job back to the bellboy. Head back to the 3rd floor and enter Room 31. Use the Intercom System to order food for Mr. Gondolis, with the room code 550. Ask for the steak meal and ask for it to be dipped in chocolate for the next response.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_28.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_28.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/d1/The_Captain_Lyme_28.jpg/730px-The_Captain_Lyme_28.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can now head into Room 32 and grab the &lt;b&gt;Device&lt;/b&gt;. Alternatively, you can inspect Mr. Gondolis to grab a &lt;b&gt;Gondolis Key&lt;/b&gt; from him. You can then use the Key on the Bags to get a &lt;b&gt;Device Chassis&lt;/b&gt; which you can give to Rog in the place of the Device.&lt;/p&gt;  &lt;p&gt;&lt;i&gt;To get one Ending Card, put Mr. Gondolis to sleep AND only take the Device Chassis.&lt;/i&gt;.&lt;/p&gt;  &lt;p&gt;Head back to the lobby, quit your job with the Hotel Porter and leave Tower 65, going back to Rog and giving him either the Device or the Device Chassis to finish the task. Note that keeping the Device for yourself will give you a Dromium Container when dismantled.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_29.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_29.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/08/The_Captain_Lyme_29.jpg/730px-The_Captain_Lyme_29.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will get 1 of 3 Ending Cards depending on your actions.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_30.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_30.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/f1/The_Captain_Lyme_30.jpg/730px-The_Captain_Lyme_30.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you give Rog the proper Device, you will get the “Thief!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you give Rog the Device Chassis but take the Device for yourself, you will get the “Thief And Deceiver!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you give Rog the Device Chassis, put Mr. Gondolis to sleep AND didn’t take the Device from the room, you will get the “Righteous Man!” Ending Card.&lt;/p&gt;  &lt;h5&gt;Mr. Bosman&lt;/h5&gt;  &lt;p&gt;Regardless of how you finish the mission, you will get the &lt;b&gt;Elevator Key&lt;/b&gt; to a penthouse in Tower 65 from Rog.&lt;/p&gt;  &lt;p&gt;Before meeting Mr. Bosman, if you have the Listening Device, Bag of Powder and the real Blue Hearts Necklace, you can talk to a man sitting near the Pod Reservation Station outside Tower 65. You can sell this man those three objects to get Ending Cards.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_58.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_58.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/26/The_Captain_Lyme_58.jpg/730px-The_Captain_Lyme_58.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can sell the Bag of Powder for $200 and get the “Selling Some Powder” Ending Card.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_59.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_59.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/5f/The_Captain_Lyme_59.jpg/730px-The_Captain_Lyme_59.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can sell the Blue Hearts Necklace for $300 and get the “Sold A Necklace” Ending Card.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_60.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_60.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/dc/The_Captain_Lyme_60.jpg/730px-The_Captain_Lyme_60.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can sell the Listening Device for $40 and get the “Sold The Listening Device” Ending Card.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_61.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_61.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/00/The_Captain_Lyme_61.jpg/730px-The_Captain_Lyme_61.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head back to Tower 65 and go into the elevator. Use the key you got on the elevator panel to take you to the Penthouse floor. Enter the door on the left to continue.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_31.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_31.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/09/The_Captain_Lyme_31.jpg/730px-The_Captain_Lyme_31.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will meet Mr. Bosman and are told that you must attend the exhibition in Pi and place a package near an Upperspace engine prototype to ruin it. You can’t object during the briefing and will be escorted out by Techley after the explanation.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_32.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_32.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/0b/The_Captain_Lyme_32.jpg/730px-The_Captain_Lyme_32.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;During the escort, Techley will give you another option. You can find Dr. Yppenheimer who can re-program the bomb.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_33.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_33.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/0a/The_Captain_Lyme_33.jpg/730px-The_Captain_Lyme_33.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;No matter what happens, you get the “Bomb!” Ending Card when you leave the elevator. You will also get an Exhibition Ticket, an Upperspace Disruptor Bomb and a Disruptor Trigger.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_34.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_34.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/67/The_Captain_Lyme_34.jpg/730px-The_Captain_Lyme_34.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can choose to go ahead with the mission, which will take you to &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Pi&quot;&gt;Pi&lt;/a&gt;. You can also look for Yppenheimer if you want to start an alternative path.&lt;/p&gt;  &lt;h5&gt;Finding Yppenheimer&lt;/h5&gt;  &lt;p&gt;If you are going to find Yppenheimer, you must have combat capabilities on your ship, as there will be a mandatory fight blocking your way to Spacegate and you won&#39;t be able to get through.&lt;/p&gt;  &lt;p&gt;Return to the penthouse floor but don’t revisit Mr. Bosman. Use the Panel left of the elevator and then inspect it to find a circuit board.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_35.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 35.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/3f/The_Captain_Lyme_35.jpg/326px-The_Captain_Lyme_35.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_36.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 36.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/fc/The_Captain_Lyme_36.jpg/326px-The_Captain_Lyme_36.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Select the bomb in your inventory and dismantle it. You will get a &lt;b&gt;Power Cell&lt;/b&gt; as you dismantle it. Drag the Power Cell into the Battery Socket in the circuit board.&lt;/p&gt;  &lt;p&gt;This will short out the lights in Mr. Bosman’s room, allowing you to sneak in. Head to where Mr. Bosman is and move your mouse to his left (press the Space Bar to find objects to interact with). You will find an object that will appear as a ???? first, but interact with it once to learn it is a &lt;b&gt;Small Note&lt;/b&gt; that you can take.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_37.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_37.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/26/The_Captain_Lyme_37.jpg/730px-The_Captain_Lyme_37.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Leave the room and view the Small Note in your inventory to learn the safe combination.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_38.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_38.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/53/The_Captain_Lyme_38.jpg/730px-The_Captain_Lyme_38.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Go back into Mr. Bosman’s room and head all the way left. You can interact with the Safe Wheel and the Safe Lever. The Safe Wheel’s combination is Right-Right-Left-Right, and you can twist the knob based on the direction indicated when you hover over the wheel.&lt;/p&gt;  &lt;p&gt;When the combination is correct, pull the lever above the wheel. If you get it wrong, pull the lever to reset and try again.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_39.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_39.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/6f/The_Captain_Lyme_39.jpg/730px-The_Captain_Lyme_39.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When successful, you will grab the contents of the safe. Leave the room immediately. One of the items you grabbed will be an &lt;b&gt;Address Book&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_40.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_40.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/8f/The_Captain_Lyme_40.jpg/730px-The_Captain_Lyme_40.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Return to the lobby and you will get the “Stole From Bosman” Ending Card.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_41.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_41.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/1f/The_Captain_Lyme_41.jpg/730px-The_Captain_Lyme_41.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Talk to Techley in the lobby and mention you have Yppenheimer’s address. Techley will meet you there. To reach the address, head to a Pod Reservation Station and select “Yppenheimer” from the board.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_42.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_42.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/29/The_Captain_Lyme_42.jpg/730px-The_Captain_Lyme_42.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Approach Techley outside the house and watch the scenes. You will be told to head to Spacegate and put the recalibrated bomb in the luggage.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_43.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_43.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/27/The_Captain_Lyme_43.jpg/730px-The_Captain_Lyme_43.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Upon leaving Yppenheimer’s house, you will get the “Recalibration” Ending Card.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_44.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_44.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/3f/The_Captain_Lyme_44.jpg/730px-The_Captain_Lyme_44.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head to &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Spacegate&quot;&gt;Spacegate&lt;/a&gt;. As you recalibrated the bomb, you can’t go back to Pi to carry out the mission. You will have to fight your way to Spacegate instead.&lt;/p&gt;  &lt;h5&gt;Assassinating Yppenheimer&lt;/h5&gt;  &lt;p&gt;When you approach Lyme, you will be contacted by a transmission. This is where you will get the information about Yppenheimer. Choose to land in Alien Square.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_45.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_45.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/e/e6/The_Captain_Lyme_45.jpg/730px-The_Captain_Lyme_45.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head to the King K bar which is the first door on the left after you enter Alien Square from Customs. Once inside, head into the door left of the bartender to get into the bathroom.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_46.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_46.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/23/The_Captain_Lyme_46.jpg/730px-The_Captain_Lyme_46.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You need to look at the pictures on the wall to find the number 87. Search the picture left of the door to find the picture you need. There’s an option to flip it over and take a key.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_47.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 47.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/11/The_Captain_Lyme_47.jpg/215px-The_Captain_Lyme_47.jpg&quot; width=&quot;215&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_48.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 48.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/9b/The_Captain_Lyme_48.jpg/215px-The_Captain_Lyme_48.jpg&quot; width=&quot;215&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_49.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 49.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/23/The_Captain_Lyme_49.jpg/215px-The_Captain_Lyme_49.jpg&quot; width=&quot;215&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Look at the key in your inventory to find the display that reads “W4-5”. Your next clue on your infopad tells you to go to the Golden Rail.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_50.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_50.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/9e/The_Captain_Lyme_50.jpg/730px-The_Captain_Lyme_50.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head to the Golden Rail and enter Train #4. Look for the 5th compartment (examine to confirm the right code if needed) and use the key to open it. You will get an &lt;b&gt;Elevator Key&lt;/b&gt; for the Rooftop Floor at Tower 65.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_51.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 51.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/9f/The_Captain_Lyme_51.jpg/326px-The_Captain_Lyme_51.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_52.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 52.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/0b/The_Captain_Lyme_52.jpg/326px-The_Captain_Lyme_52.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Leave the train and head to the elevator in Tower 65. Use the Elevator Key on the elevator panel to head to the rooftop. Head left and look for the Balcony entrance.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_53.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 53.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/8c/The_Captain_Lyme_53.jpg/326px-The_Captain_Lyme_53.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_54.jpg&quot;&gt;&lt;img alt=&quot;The Captain Lyme 54.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/3c/The_Captain_Lyme_54.jpg/326px-The_Captain_Lyme_54.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will reach a ledge with a Radio and a Sniper Rifle Box. Interact with the Radio and give the phrase “Syrup is made from syrup”.&lt;/p&gt;  &lt;p&gt;Shortly after you get the passcode for the box, interact with the Sniper Rifle Box to begin.&lt;/p&gt;  &lt;p&gt;You will be waiting for Yppenheimer to appear outside his house. First hit the power towers (the little towers connected by wires) to lure a repair droid out. Hit the bottom tower first, then the top tower to make the droid vulnerable. As the droid is moving to the top tower, shoot ahead of its path to bring the droid down.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_55.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_55.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/16/The_Captain_Lyme_55.jpg/730px-The_Captain_Lyme_55.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Yppenheimer will then be forced to come out and make the repairs himself, which is when you shoot.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_56.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_56.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/94/The_Captain_Lyme_56.jpg/730px-The_Captain_Lyme_56.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will get the “Murderer!” Ending Card once it is done, and $500 when you leave the planet.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Lyme_57.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Lyme_57.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/32/The_Captain_Lyme_57.jpg/730px-The_Captain_Lyme_57.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/3465720645450238523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2026/01/the-captain-guide-lyme.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/3465720645450238523'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/3465720645450238523'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2026/01/the-captain-guide-lyme.html' title='The Captain Guide: Lyme.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-4786152416750619653</id><published>2025-12-29T12:42:00.000-08:00</published><updated>2025-12-29T12:42:00.119-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: Taleron - Home Sweet Home.</title><content type='html'>&lt;p&gt;here is only one landing location: the Small Building.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Taleron_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Taleron_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/bb/The_Captain_Taleron_1.jpg/730px-The_Captain_Taleron_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you didn&#39;t agree to bring Kim back here (ie. you didn&#39;t give her a lift from Celic), there&#39;s no reason to come to Taleron and you won&#39;t be able to do anything.&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;Follow Kim inside the house through the door.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Taleron_2.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Taleron_2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/5b/The_Captain_Taleron_2.jpg/730px-The_Captain_Taleron_2.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Inside Kim’s house, you can inspect the different items (even find the Artifact you found if Kim was able to keep it). Interact with the Stereo System on the left wall when you are ready to proceed.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Taleron_3.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Taleron_3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/4/4a/The_Captain_Taleron_3.jpg/730px-The_Captain_Taleron_3.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Kim will then ask for wine and glasses. Interact with the Wine Bottles to the right of the Stereo System to get a &lt;b&gt;Bottle of Wine&lt;/b&gt;, then interact with the Bar in the middle of the room to get the glasses. Grab the &lt;b&gt;Corkscrew&lt;/b&gt; on the right wall and drag it to the Bottle of Wine, then drag the Wine from your inventory onto the Wine Glasses.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Taleron_4.jpg&quot;&gt;&lt;img alt=&quot;The Captain Taleron 4.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/df/The_Captain_Taleron_4.jpg/215px-The_Captain_Taleron_4.jpg&quot; width=&quot;215&quot; height=&quot;121&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Taleron_5.jpg&quot;&gt;&lt;img alt=&quot;The Captain Taleron 5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/91/The_Captain_Taleron_5.jpg/215px-The_Captain_Taleron_5.jpg&quot; width=&quot;215&quot; height=&quot;121&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Taleron_6.jpg&quot;&gt;&lt;img alt=&quot;The Captain Taleron 6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/93/The_Captain_Taleron_6.jpg/215px-The_Captain_Taleron_6.jpg&quot; width=&quot;215&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Kim will emerge and you can give a toast. You will also get the chance to explore different works of art.&lt;/p&gt;  &lt;p&gt;Eventually, you can opt to leave the house early, spend the night at the house or invite Kim to join your crew.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Taleron_8.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Taleron_8.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/8d/The_Captain_Taleron_8.jpg/730px-The_Captain_Taleron_8.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you invite Kim to join your crew, you will need $300 to pay her to join or she will decline.&lt;/p&gt;  &lt;p&gt;If you spend the night at the house, Kim will leave you a note and you can take the &lt;b&gt;Picafetto Head&lt;/b&gt; from the table, which you can dismantle for a Star Fragment.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Taleron_7.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Taleron_7.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/1c/The_Captain_Taleron_7.jpg/730px-The_Captain_Taleron_7.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can get 1 of 3 Ending Cards depending on your choices.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Taleron_9.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Taleron_9.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/ce/The_Captain_Taleron_9.jpg/730px-The_Captain_Taleron_9.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you leave Taleron as soon as you can (ie. tell Kim you have to leave early), you will get the “Taxi-Cap” Ending Card.&lt;/p&gt;  &lt;p&gt;If you spend the night at the house, you will get the “A Ladies’ Man” Ending Card, as well as the Picafetto Head which can be disassembled to a star fragment.&lt;/p&gt;  &lt;p&gt;If you manage to recruit Kim to your crew, you will get the “Crew Building” Ending Card. Kim will join your crew and you will lose $300.&lt;/p&gt;  &lt;p&gt;At this point, you might be in a good enough position to head straight to Barrier Control and start thinking of ways to &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Getting_Past_Barrier&quot;&gt;get past the barrier&lt;/a&gt;. If you don&#39;t think you have the resources or are running low on time to save Sarah at Outpost Ortis, going to &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Lyme&quot;&gt;Lyme&lt;/a&gt; might be your best option.&lt;/p&gt;  &lt;p&gt;If you need a better engine, &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Pi&quot;&gt;Pi&lt;/a&gt; might be a better place to start.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/4786152416750619653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2025/12/the-captain-guide-taleron-home-sweet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/4786152416750619653'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/4786152416750619653'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2025/12/the-captain-guide-taleron-home-sweet.html' title='The Captain Guide: Taleron - Home Sweet Home.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-8413015378318404321</id><published>2025-12-22T12:41:00.000-08:00</published><updated>2025-12-22T12:41:00.121-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: Celic - Captain&#39;s Vacation.</title><content type='html'>&lt;p&gt;Your only landing spot is the Celic Resort. You will also get some incoming messages and a communication telling you more about the resort.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Celic_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Celic_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/e/e8/The_Captain_Celic_1.jpg/730px-The_Captain_Celic_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;h5&gt;Captain’s Vacation&lt;/h5&gt;  &lt;p&gt;After the landing scene, give a name to the valet. Head right to reception.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Celic_2.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Celic_2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/d0/The_Captain_Celic_2.jpg/730px-The_Captain_Celic_2.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Unfortunately, if you talk to reception they are fully booked and you cannot check under your name. You need to check in using someone else’s name to fully explore the area.&lt;/p&gt;  &lt;p&gt;First, wait for a shuttle to land. While the valet is attending to them, there will be a Sign east of the valet. Interact with the sign to point it towards the basement, as it will make people think reception is there.&lt;/p&gt;  &lt;p&gt;Listen in as the valet is speaking to the guest to learn their name (there will be an ear icon). The names are randomized, which means you should pay attention.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Celic_3.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Celic_3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/3b/The_Captain_Celic_3.jpg/730px-The_Captain_Celic_3.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Once the guest has gone down to the basement and you learned their name, the valet will reset the sign. After that, head to reception and use the name you just learned to successfully check in.&lt;/p&gt;  &lt;p&gt;After the scene that happens involving Kim and Braniess, head right to get to the bungalows. Keep going right until you see a small hut with the number “4”. That’s your bungalow reservation.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Celic_4.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Celic_4.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/a9/The_Captain_Celic_4.jpg/730px-The_Captain_Celic_4.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head inside and change into the Swimwear at the top of the stairs. You will get a &lt;b&gt;Map&lt;/b&gt; in your inventory after you are done changing. Leave the bungalow and head left, going up the stairs to talk to Kim again.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Celic_5.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Celic_5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/fe/The_Captain_Celic_5.jpg/730px-The_Captain_Celic_5.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Kim will ask you to pretend to be her husband. You can choose to play along or refuse when Braniess approaches. Return to your bungalow (Bungalow #4) after the conversation.&lt;/p&gt;  &lt;p&gt;You will run into Braniess who holds you at gunpoint. The map will be automatically given to Braniess and Kim will meet up with you afterwards. Kim will ask to meet near the bar, mentioning the location of the real artifact.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Celic_6.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Celic_6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/bb/The_Captain_Celic_6.jpg/730px-The_Captain_Celic_6.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;To get the map back, head to the bar where the Candy Bell has appeared. You can ring the bell to summon Braniess. Braniess will emerge from Bungalow #2, head towards the bungalow while Braniess is moving towards the bar (he will not engage you).&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Celic_7.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Celic_7.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/0b/The_Captain_Celic_7.jpg/730px-The_Captain_Celic_7.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you sneak in to Braniess’ room, hide behind the bed. Do it quickly, as he will eventually return. If you hid fast enough, Braniess will give the code for the safe (1-1-1-1) and leave. You can then input the code in the safe and take the &lt;b&gt;Map&lt;/b&gt; back.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Celic_8.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Celic_8.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/8c/The_Captain_Celic_8.jpg/730px-The_Captain_Celic_8.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Before you meet Kim at the bar, you can rest at your bed until the ceremony starts at 22:00.&lt;/p&gt;  &lt;p&gt;When you wake up, head back to the reception area and speak with the Store Clerk above the receptionist. Talk with them and go through all of their possible gift options until the option for getting fireworks comes up. Select that option to get &lt;b&gt;Fireworks&lt;/b&gt; for free.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Celic_12.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Celic_12.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/d1/The_Captain_Celic_12.jpg/730px-The_Captain_Celic_12.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head all the way to the right of the resort where you can see a presentation being given about the Artifact.&lt;/p&gt;  &lt;p&gt;At the right end of the podium is a Firework Launch Cartridge. You can pick it up and move it around the Metal Rings without anyone noticing/caring.&lt;/p&gt;  &lt;p&gt;Move the Launch Cartridge to go under the left-most Metal Ring (near the Guard at the entrance). Drag the Fireworks from your inventory onto the Launch Cartridge. When everyone is distracted, grab the Artifact from the podium.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Celic_11.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Celic_11.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b4/The_Captain_Celic_11.jpg/730px-The_Captain_Celic_11.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head back to the bar. If you want, you can speak to the Shady Guy all the way to the left of the bar. He will buy the Artifact from you for $300 if you are interested.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Celic_13.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Celic_13.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/36/The_Captain_Celic_13.jpg/730px-The_Captain_Celic_13.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you are ready to proceed, speak with Kim (who is near the Candy Bell). Regardless of the option you choose, Kim will take you outside a temple on the islands.&lt;/p&gt;  &lt;p&gt;As you approach the temple, a guard will appear and threaten you with his spear. Don’t worry about the threat, keep approaching the guard and eventually you will gain access to the temple.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Celic_9.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Celic_9.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/a1/The_Captain_Celic_9.jpg/730px-The_Captain_Celic_9.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Inside the temple, interact with “The Real Artifact” to add &lt;b&gt;The Artifact&lt;/b&gt; to your inventory. Braniess will show up and demand the artifact.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Celic_10.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Celic_10.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/f4/The_Captain_Celic_10.jpg/730px-The_Captain_Celic_10.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can hand Braniess the artifact, or you can give him the Suicide Pill you have in your inventory. After he ingests the Suicide Pill, you will now talk with Kim about bringing the Artifact home.&lt;/p&gt;  &lt;p&gt;You can give Kim the real Artifact. Alternatively, you can give her the fake Artifact if you still have it, then put the real Artifact back on the pedestal.&lt;/p&gt;  &lt;p&gt;After the events, Kim will ask to hitch a ride to her home planet Taleron. You can agree to bring her onboard or turn her down.&lt;/p&gt;  &lt;p&gt;You will get 1 of 3 Ending Cards depending on your choices.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Celic_14.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Celic_14.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/0a/The_Captain_Celic_14.jpg/730px-The_Captain_Celic_14.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you don’t pursue the Artifact (ie. talk to Kim at all), you will get the “Nice Vacation” Ending Card.&lt;/p&gt;  &lt;p&gt;If you gave Braniess the Artifact or gave Kim the real Artifact, or took the real Artifact with you, you will get the “Temple Destroyed” Ending Card.&lt;/p&gt;  &lt;p&gt;If you gave Kim the fake Artifact and put the real Artifact back on the pedestal, you will get the “Artifact Safe” Ending Card.&lt;/p&gt;  &lt;p&gt;Note that if you agree to take Kim to &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Taleron_Home_Sweet_Home&quot;&gt;Taleron&lt;/a&gt;, you must head there or you will lose the chance to make her your crew member. If you chose not to bring her to Taleron, you can now make your way towards &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Lyme&quot;&gt;Lyme&lt;/a&gt; or &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Pi&quot;&gt;Pi&lt;/a&gt;. You can also head straight for Barrier Control if you&#39;re feeling confident.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/8413015378318404321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2025/12/the-captain-guide-celic-captains.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/8413015378318404321'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/8413015378318404321'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2025/12/the-captain-guide-celic-captains.html' title='The Captain Guide: Celic - Captain&#39;s Vacation.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-5093063793231654722</id><published>2025-12-15T12:39:00.000-08:00</published><updated>2025-12-15T12:39:00.123-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: Fenton Perth - The Salvage.</title><content type='html'>&lt;p&gt;When you arrive, you will be able to locate a booster module signal from the planet. That is your only landing option (other than contacting the satellite which is automatically done).&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/70/The_Captain_Fenton_Perth_1.jpg/730px-The_Captain_Fenton_Perth_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;While Fenton Perth has 4 Ending Cards, there are two mutually exclusive storylines that have very different results.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Contents&lt;/strong&gt;&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Fenton_Perth_The_Salvage#Begin_The_Process&quot;&gt;1 Begin The Process&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Fenton_Perth_The_Salvage#Stay_To_Help&quot;&gt;2 Stay To Help&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Fenton_Perth_The_Salvage#Investigate_The_Diary&quot;&gt;3 Investigate The Diary&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;  &lt;h5&gt;Begin The Process&lt;/h5&gt;  &lt;p&gt;To start, you should check your Infopad and look at the Booster Module Instructions under Messages. This will be the list of instructions you need to follow in order to safely extract the Dromium and perform the job.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_2.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/ac/The_Captain_Fenton_Perth_2.jpg/730px-The_Captain_Fenton_Perth_2.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head left to the fallen booster module and select the Access Panel. Disengage the 4 locks (2 on each side) and then set the following lock combination of Red, Black, Red, Red, Black, Red.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_3.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/00/The_Captain_Fenton_Perth_3.jpg/326px-The_Captain_Fenton_Perth_3.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_4.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 4.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/9a/The_Captain_Fenton_Perth_4.jpg/326px-The_Captain_Fenton_Perth_4.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Take the exposed &lt;b&gt;Dromium Rod&lt;/b&gt; and head to the Service Table on your right. Use the Rod on the Service Table to get started.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_5.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/13/The_Captain_Fenton_Perth_5.jpg/326px-The_Captain_Fenton_Perth_5.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_6.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b5/The_Captain_Fenton_Perth_6.jpg/326px-The_Captain_Fenton_Perth_6.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;With the Dromium Rod in the Service Table, you can retrieve the self-destruct code, which is randomized each playthrough.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_7.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_7.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b3/The_Captain_Fenton_Perth_7.jpg/730px-The_Captain_Fenton_Perth_7.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;As you set the self-destruct sequence, you will note that the Dromium rod has been stolen by one of the planet’s inhabitants. Head right to chase after the thief to head into a new area.&lt;/p&gt;  &lt;p&gt;Keep going right, past the tree and down the hill as you chase after the thief.&lt;/p&gt;  &lt;p&gt;You will eventually reach a small house near a river. Investigate the door and you will be knocked out.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_8.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_8.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/56/The_Captain_Fenton_Perth_8.jpg/730px-The_Captain_Fenton_Perth_8.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will awaken in a house. Start by grabbing the Clothes on your left and head down the stairs.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_9.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_9.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/bb/The_Captain_Fenton_Perth_9.jpg/730px-The_Captain_Fenton_Perth_9.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will meet Samoa and Lahsa, and Samoa will offer you something to eat. Sit down at the Table Sofa and eat. When you are done, head out the door on your left.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_10.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_10.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/a7/The_Captain_Fenton_Perth_10.jpg/730px-The_Captain_Fenton_Perth_10.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you are outside, click the structures above the gap in the middle of the fence to enter the city. The Justice House is on the left but you can’t enter without Samoa (or meaningfully do anything).&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_11.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 11.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/00/The_Captain_Fenton_Perth_11.jpg/326px-The_Captain_Fenton_Perth_11.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_12.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 12.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/38/The_Captain_Fenton_Perth_12.jpg/326px-The_Captain_Fenton_Perth_12.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head into the Shop Area to the left of the Justice House and then immediately go back out. Head back to the Justice House entrance and Samoa will be there. Pick any option and you will be taken inside the Justice House.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_13.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_13.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/c8/The_Captain_Fenton_Perth_13.jpg/730px-The_Captain_Fenton_Perth_13.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will meet with the Governor. After some talk, agree to help Samoa and you will get her notebook.&lt;/p&gt;  &lt;p&gt;The Governor will speak to you after Samoa leaves. The Governor is willing to give you back your clothes and 6 gold pieces if you opt to leave immediately. You can agree or refuse because you want to help Samoa.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_14.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_14.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/7e/The_Captain_Fenton_Perth_14.jpg/730px-The_Captain_Fenton_Perth_14.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you agree, you will get your items back but you will not have the Dromium Rod. Head back to the beginning of the area (with the Service Table, just keep going left) and contact Shuttle to leave.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_15.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_15.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/d5/The_Captain_Fenton_Perth_15.jpg/730px-The_Captain_Fenton_Perth_15.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;h5&gt;Stay To Help&lt;/h5&gt;  &lt;p&gt;If you choose to help Samoa, leave the Justice House and head to the Shop Area. Head into the Goods &amp;amp; Cargo building. After speaking with the Shopkeeper (Frank) about your origins, mention that you are picking something up for Samoa.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_16.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 16.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/82/The_Captain_Fenton_Perth_16.jpg/326px-The_Captain_Fenton_Perth_16.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_17.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 17.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/c7/The_Captain_Fenton_Perth_17.jpg/326px-The_Captain_Fenton_Perth_17.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Frank will bring up &lt;b&gt;Samoa’s Groceries&lt;/b&gt; and you can take them from the table.&lt;/p&gt;  &lt;p&gt;Head back to Samoa’s House by going east of the Justice House and into the House Area. Enter the home and speak with Samoa and give her the groceries. She will then ask you to help around the house if you can. You can accept or refuse if you want to explore the town a bit more.&lt;/p&gt;  &lt;p&gt;Agree to help out around the house and the scene will shift to dinnertime, where you can ask Samoa questions about their life. Head upstairs when dinner is over (Samoa won’t let you go outside). Lie on the bed to continue. The game will confirm if you want to sleep or if you want to look around the house more.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_18.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_18.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/04/The_Captain_Fenton_Perth_18.jpg/730px-The_Captain_Fenton_Perth_18.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you wake up, head downstairs and sit at the Table Sofa. After eating, leave the house and you will mention the idea of bringing some soil back to the Service Table at the start of the area. Investigate the Garden Plot and you will get a &lt;b&gt;Soil Sample&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_19.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_19.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/8c/The_Captain_Fenton_Perth_19.jpg/730px-The_Captain_Fenton_Perth_19.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Leave the House Area and go all the way left to leave the city. Head back to the Service Table at the beginning of the area (you can speak to Lahsa near the tree if you like) and then use the Soil Sample on the Service Table.&lt;/p&gt;  &lt;p&gt;You will write up a recipe to restore the soil, which is written in the notebook. You need ammonia, vinegar and gold powder.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_20.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_20.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/7e/The_Captain_Fenton_Perth_20.jpg/730px-The_Captain_Fenton_Perth_20.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head to the Goods &amp;amp; Cargo shop and speak to Frank. He does have vinegar and ammonia, but ammonia is locked behind a safe and the key is missing. Vinegar will cost 25 money, and you need to find 8 Skylips and 4 Tree Fruits to get the money. You can also “hunt” the wildlife to get money.&lt;/p&gt;  &lt;p&gt;You can find Tree Fruits on the tree at the very left of the Shop Area. You can also find them at the tree where Lahsa is sitting (the area to the right of the Service Table).&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_21.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 21.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/bd/The_Captain_Fenton_Perth_21.jpg/326px-The_Captain_Fenton_Perth_21.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_22.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 22.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/a5/The_Captain_Fenton_Perth_22.jpg/326px-The_Captain_Fenton_Perth_22.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can get Skylip Flowers in the area outside the city, left of the small shed where you were knocked out. You can also find the flowers east of Samoa’s house, just past the shed. You can also find some flowers at the right exit of the Shop area, just outside the Goods &amp;amp; Cargo building.&lt;/p&gt;  &lt;p&gt;Taking some flowers behind Samoa’s house can also net you a &lt;b&gt;Goldpearl Flower&lt;/b&gt;, which is a source of gold powder.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_23.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 23.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/9f/The_Captain_Fenton_Perth_23.jpg/215px-The_Captain_Fenton_Perth_23.jpg&quot; width=&quot;215&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_24.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 24.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/1e/The_Captain_Fenton_Perth_24.jpg/215px-The_Captain_Fenton_Perth_24.jpg&quot; width=&quot;215&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_25.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 25.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b9/The_Captain_Fenton_Perth_25.jpg/215px-The_Captain_Fenton_Perth_25.jpg&quot; width=&quot;215&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Drag the Tree Fruits and Skylip Flowers from your inventory onto Frank and you will get paid (40 money altogether), which will be enough to buy vinegar.&lt;/p&gt;  &lt;p&gt;To get ammonia, you need to help Frank find his missing bird. Head left of the Shop Area to the tree that you could get some Tree Fruits from. You should see a Wild Bird in a tree. Use a spare Tree Fruit on the Wild Bird to get it into your inventory as a &lt;b&gt;Bird&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_26.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_26.jpg&quot; src=&quot;data:image/svg+xml,%3Csvg xmlns=&amp;quot;http://www.w3.org/2000/svg&amp;quot; viewBox=&amp;quot;0 0 730 411&amp;quot;%3E%3C/svg%3E&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Use the Bird on the caged Bird in the store to reunite them. Speak to Frank about the ammonia and you will eventually be able to buy ammonia for 35 money.&lt;/p&gt;  &lt;p&gt;To get the meat, grab Samoa’s groceries from Frank and give them to Samoa. Head up to your room and interact with the Alarm Clock on the windowsill. Set the alarm dial to point to the middle (click the middle of the dial area), then go to bed.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_27.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 27.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/24/The_Captain_Fenton_Perth_27.jpg/326px-The_Captain_Fenton_Perth_27.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_28.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 28.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/0e/The_Captain_Fenton_Perth_28.jpg/326px-The_Captain_Fenton_Perth_28.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will then wake up in the middle of the night. Head downstairs and go to the door on the left (not the door leading outside).&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_29.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_29.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b7/The_Captain_Fenton_Perth_29.jpg/730px-The_Captain_Fenton_Perth_29.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;After a short scene, grab the &lt;b&gt;Key&lt;/b&gt; in the middle of the room. Use it to unlock the locker on the right side of the house (to the right of the stairs leading to your room). &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_30.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 30.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/c4/The_Captain_Fenton_Perth_30.jpg/326px-The_Captain_Fenton_Perth_30.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_31.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 31.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/1e/The_Captain_Fenton_Perth_31.jpg/326px-The_Captain_Fenton_Perth_31.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Inside the locker you will find a &lt;b&gt;Gopher Trap&lt;/b&gt; and a &lt;b&gt;Diary&lt;/b&gt;. You can’t do much else, go back to sleep.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_32.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_32.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/69/The_Captain_Fenton_Perth_32.jpg/730px-The_Captain_Fenton_Perth_32.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you want to keep helping Samoa, keep reading for the Gopher Trap instructions. If you want to investigate the Diary, you can do so. However, you can&#39;t do both.&lt;/p&gt;  &lt;p&gt;When you wake up in the morning, head west out of the city. Look for two “Hole in the Ground” spots. Open your inventory and click on the Gopher Trap. You should see an option to place the Gopher Trap where you stand.&lt;/p&gt;  &lt;p&gt;Place the trap between the two “Hole in the Ground” spots, and then walk between them. A gopher should run out and get caught.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_33.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 33.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/e/e2/The_Captain_Fenton_Perth_33.jpg/326px-The_Captain_Fenton_Perth_33.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_34.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 34.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/c8/The_Captain_Fenton_Perth_34.jpg/326px-The_Captain_Fenton_Perth_34.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can do this again at the tree east of the Service Table/beginning of the area. Place the trap west of the first Hole in the Ground that you see and then walk to the west.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_35.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_35.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/c3/The_Captain_Fenton_Perth_35.jpg/730px-The_Captain_Fenton_Perth_35.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Trade the Gophers in to Frank at 10 money per Gopher. This should give you just enough money to get the ammonia.&lt;/p&gt;  &lt;p&gt;Head back to Samoa’s house and go into your room. Interact with the lab on the left by dragging the Vineger, Ammonia and Goldpearl Flower from your inventory to the lab. This will give you the &lt;b&gt;Soil Purification Powder&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_36.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_36.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/7c/The_Captain_Fenton_Perth_36.jpg/730px-The_Captain_Fenton_Perth_36.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Use the Soil Purification Powder on the Garden Plot left of Samoa’s house (the same area where you got the Soil Sample) and the story will progress.&lt;/p&gt;  &lt;p&gt;Using the Soil Purification Powder will permanently lock you into the storyline where you help Samoa. If you want to investigate the Diary findings, don&#39;t use the powder just yet.&lt;/p&gt;  &lt;p&gt;When you wake up and go down the stairs, Samoa will ask you to go outside. When you go outside, the garden will be healed. However, the Governor will move to evict Samoa. After the scene, you can head to the Garden Plot and take a Flower to add the &lt;b&gt;Beautiful Flower&lt;/b&gt; to your inventory.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_37.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_37.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/39/The_Captain_Fenton_Perth_37.jpg/730px-The_Captain_Fenton_Perth_37.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head to the Justice House and enter the door on the right. Speak to the Judge inside. The Judge needs an Apple to help you.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_38.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 38.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/9f/The_Captain_Fenton_Perth_38.jpg/326px-The_Captain_Fenton_Perth_38.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_39.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 39.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b2/The_Captain_Fenton_Perth_39.jpg/326px-The_Captain_Fenton_Perth_39.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Go outside in the town and talk to the Fruit Salesman approximately southwest of the Justice House. They want 3 money for the apple, but will accept a bag of flour.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_40.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_40.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/07/The_Captain_Fenton_Perth_40.jpg/730px-The_Captain_Fenton_Perth_40.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Talk to the Baker northeast of the Fruit Salesman to try and get a bag of flour. They are willing to give you the flour for free, but you need a bag.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_41.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_41.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/84/The_Captain_Fenton_Perth_41.jpg/730px-The_Captain_Fenton_Perth_41.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Talk to the Tailor southeast of the Baker. They can make you a bag but you need a needle.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_42.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_42.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b4/The_Captain_Fenton_Perth_42.jpg/730px-The_Captain_Fenton_Perth_42.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Northeast of the Tailor is the Blacksmith. Talk to them about the needle and you are charged 10 money. The Blacksmith is willing to accept a nice gift for his wife instead of money.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_43.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_43.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/c8/The_Captain_Fenton_Perth_43.jpg/730px-The_Captain_Fenton_Perth_43.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Hand the Beautiful Flower that you grabbed from Samoa’s Garden Plot to the Blacksmith (if you didn’t get it, go back and get it now). You will get a &lt;b&gt;Needle&lt;/b&gt;. Give the Needle to the Tailor to get the &lt;b&gt;Cloth Bag&lt;/b&gt;. You don’t have any money, but the Tailor is willing to take the Needle.&lt;/p&gt;  &lt;p&gt;Give the Cloth Bag to the Baker to get &lt;b&gt;Flour Bag&lt;/b&gt;. Give the Flour Bag to the Fruit Salesman to get an &lt;b&gt;Apple&lt;/b&gt;. You can then go back to the Judge and give them the Apple.&lt;/p&gt;  &lt;p&gt;The Judge can’t give you an appeal form, but directs you to the Librarian. Head out the Justice House and go west to the building whose doorway is labeled “Opening”. This is the library if you haven’t already been there.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_44.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_44.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/1f/The_Captain_Fenton_Perth_44.jpg/730px-The_Captain_Fenton_Perth_44.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Speak to the Librarian inside. There is a form available, but it isn’t ready yet. If you can help them sort books in the book trolley, they will have the form ready for you. The Trolley is to the left of the Librarian.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_45.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 45.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/ac/The_Captain_Fenton_Perth_45.jpg/326px-The_Captain_Fenton_Perth_45.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_46.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 46.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/90/The_Captain_Fenton_Perth_46.jpg/326px-The_Captain_Fenton_Perth_46.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Interact with the Trolley to get a &lt;b&gt;Pile of Books&lt;/b&gt;. Examine the Pile to learn that the books need to go in Shelves Q-Z. Drag the Pile of Books from your inventory onto the top Q-Z shelf.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_47.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_47.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/22/The_Captain_Fenton_Perth_47.jpg/730px-The_Captain_Fenton_Perth_47.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will note that you don’t have time to sort the books. A Librarian Worker will come in pushing an empty Trolley. Speak to the Librarian Worker and talk about their book burning activities. You can get them to search the other trolley for books that need to be burned but it won’t do anything yet.&lt;/p&gt;  &lt;p&gt;After you are done talking, head into the Archives room to the left of the Librarian Worker.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_48.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 48.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/16/The_Captain_Fenton_Perth_48.jpg/326px-The_Captain_Fenton_Perth_48.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_49.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 49.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/f8/The_Captain_Fenton_Perth_49.jpg/326px-The_Captain_Fenton_Perth_49.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Inside the Archives, look to your left for a pile of Unsorted Books. Interact with the pile to get a &lt;b&gt;Book&lt;/b&gt;. Make sure the title references nighttime and some sort of activity (ie. Rats into Night). Interact with the Unsorted Books again until you get one with an appropriate title.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_50.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_50.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/1b/The_Captain_Fenton_Perth_50.jpg/730px-The_Captain_Fenton_Perth_50.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head back into the main library and drop the Book into the Trolley left of the Librarian. Ask the Librarian Worker to check it and they will take the Trolley away. Interact with the Empty Trolley left behind and speak to the Librarian to get an &lt;b&gt;Appeal Form&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_51.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_51.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/86/The_Captain_Fenton_Perth_51.jpg/730px-The_Captain_Fenton_Perth_51.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head back to Samoa with the Appeal Form and the scene will shift to the courtroom. As the scene plays out, Samoa will ask you to marry her to get out of the situation. You can accept or refuse.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_52.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_52.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/7d/The_Captain_Fenton_Perth_52.jpg/730px-The_Captain_Fenton_Perth_52.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Regardless of how the scene plays out, Samoa will want to give you a &lt;b&gt;Stone Cube&lt;/b&gt; as a gift. You can accept or refuse. You can eventually go to Justice House to get your belongings. When you are brought to the Governor’s Office, a safe will be opened that has your belongings.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_53.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_53.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b9/The_Captain_Fenton_Perth_53.jpg/730px-The_Captain_Fenton_Perth_53.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;To open the other safe, look to the Coat that is on the right side of the door and interact with it to find a &lt;b&gt;Note&lt;/b&gt;. This will let you open the other safe which contains the &lt;b&gt;Dromium Rod&lt;/b&gt; and some &lt;b&gt;Gold Pieces&lt;/b&gt;. Leave the office and you will automatically leave the planet.&lt;/p&gt;  &lt;h5&gt;Investigate The Diary&lt;/h5&gt;  &lt;p&gt;Once you get the Diary, leave the house and head to the Shop Area. Outside the Goods &amp;amp; Cargo building, you can see a Glowing Statue if you inspect the shop window. You can try to climb up the ladder and get to the window, but it is locked.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_54.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_54.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/ce/The_Captain_Fenton_Perth_54.jpg/730px-The_Captain_Fenton_Perth_54.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Read the Diary and turn the page to find a &lt;b&gt;Library Archive Ticket&lt;/b&gt;. Go to bed and the next morning, head to the Library and give the Library Archive Ticket to the Librarian.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_55.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_55.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/95/The_Captain_Fenton_Perth_55.jpg/730px-The_Captain_Fenton_Perth_55.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The Librarian will mention it will take time to set up the archive. Leave the Library and go back in to have the Librarian mention that everything is ready for viewing in the Archives. Head left and enter the Archive room.&lt;/p&gt;  &lt;p&gt;When you enter the room, inspect the Research Poster in the middle of the room. It will be blank. Leave the room, but head back to the Librarian. You will see a Key to the left. Wait for the Librarian to go up and sort books on the shelves, then interact with the key to put the &lt;b&gt;Library Key&lt;/b&gt; in your inventory.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_56.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 56.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/61/The_Captain_Fenton_Perth_56.jpg/326px-The_Captain_Fenton_Perth_56.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_57.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 57.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/12/The_Captain_Fenton_Perth_57.jpg/326px-The_Captain_Fenton_Perth_57.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head to the Goods &amp;amp; Cargo shop. In the middle of the room there will be a Water Dispenser. Interact with it and Frank will have to clean up the mess. While Frank is cleaning up the mess, interact with the Small Bell above the door to prevent it from ringing.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_58.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 58.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b1/The_Captain_Fenton_Perth_58.jpg/326px-The_Captain_Fenton_Perth_58.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_59.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 59.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/7d/The_Captain_Fenton_Perth_59.jpg/326px-The_Captain_Fenton_Perth_59.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Return to the store while Frank is outside and enter. The door shouldn’t ring and signal him to come inside. Examine the Lever next to the Bird and turn it to open the attic window.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_60.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_60.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/36/The_Captain_Fenton_Perth_60.jpg/730px-The_Captain_Fenton_Perth_60.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Return to Samoa’s house and set the alarm to wake up in the middle of the night again. Head to the Shop Area and go back to the Goods &amp;amp; Cargo building. You should now be able to climb up the ladder and enter through the attic window.&lt;/p&gt;  &lt;p&gt;When you have made it through the attic window, use the Wheel to your left to lower a Hook above the statue. Use the Attic Hatch to the right of the Wheel to jump down.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_61.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_61.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/21/The_Captain_Fenton_Perth_61.jpg/730px-The_Captain_Fenton_Perth_61.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Interact with the Hook while it is above the statue to connect it with the cover. Leave the store (interacting with the Small Bell above the door to avoid noise) and climb back up to the attic. Use the Wheel again to lift the cover off of the statue, then jump down the attic hatch and pick up the &lt;b&gt;Statue&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;Head to the Library during night time and use the Library Key on the door. Go into the Archive Room and use the Statue on the Research Poster. This will reveal a location as well as other text that you can read.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_62.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_62.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/4/4e/The_Captain_Fenton_Perth_62.jpg/730px-The_Captain_Fenton_Perth_62.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;After reading all the text, look to the southeast corner of the Archive room to find a Secret Compartment. Interact with it twice to get your hands on the 2nd &lt;b&gt;Statue&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_63.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_63.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/fd/The_Captain_Fenton_Perth_63.jpg/730px-The_Captain_Fenton_Perth_63.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;With two Statues, leave the Library and head to the Shed left of the Library. When you are inside the Shed, open your inventory and drag one Statue on top of the other.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_64.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 64.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/5a/The_Captain_Fenton_Perth_64.jpg/326px-The_Captain_Fenton_Perth_64.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_65.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 65.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/a0/The_Captain_Fenton_Perth_65.jpg/326px-The_Captain_Fenton_Perth_65.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Once you do that, a Button will appear. Interact with the Button to enter a Subterranean Base.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_66.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 66.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/79/The_Captain_Fenton_Perth_66.jpg/326px-The_Captain_Fenton_Perth_66.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_67.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fenton Perth 67.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/e/e8/The_Captain_Fenton_Perth_67.jpg/326px-The_Captain_Fenton_Perth_67.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head east inside the base and you will find some Schematics, Controls and a locked 2nd set of Controls. Investigate the first set of Controls to find a &lt;b&gt;Key&lt;/b&gt; that you can take. Use the Key to unlock the 2nd set of controls and watch what happens.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_68.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_68.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/67/The_Captain_Fenton_Perth_68.jpg/730px-The_Captain_Fenton_Perth_68.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You are given an &lt;b&gt;Elevator Tag&lt;/b&gt; to leave the way you came.&lt;/p&gt;  &lt;p&gt;You will then get the option of shutting down the experiment or keeping it going by leaving without pressing the shutdown button. Regardless of the option you choose, use the Elevator Tag on the Elevator on the left to leave. You will get your equipment back and will leave the planet.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_69.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_69.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/8a/The_Captain_Fenton_Perth_69.jpg/730px-The_Captain_Fenton_Perth_69.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will get 1 of 4 Ending Cards depending on your choices.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fenton_Perth_70.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fenton_Perth_70.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/24/The_Captain_Fenton_Perth_70.jpg/730px-The_Captain_Fenton_Perth_70.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you took the Governor’s offer to leave immediately, you will get the “Bribed To Leave” Ending Card. You will gain 6 Pieces of Gold but lose a few hours of time.&lt;/p&gt;  &lt;p&gt;If you chose to shut down the ongoing experiment, you will get the “Shut Down” Ending Card. You will get the Dromium Rod.&lt;/p&gt;  &lt;p&gt;If you chose to keep the experiment going (you didn’t press the shutdown button), you will get the “Keep On Living” Ending Card. You will get the Dromium Rod.&lt;/p&gt;  &lt;p&gt;If you saved Samoa from the Governor, you will get the “A Helping Hand” Ending Card. If you managed to open the other safe, you will get a Dromium Rod and 6 Gold Pieces. If you accepted Samoa’s gift, you will get the Stone Cube, which you can dismantle to get a Star Fragment.&lt;/p&gt;  &lt;p&gt;Now it is time to either head to &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Celic_Captains_Vacation&quot;&gt;Celic&lt;/a&gt; or start heading towards &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Lyme&quot;&gt;Lyme&lt;/a&gt; and &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Pi&quot;&gt;Pi&lt;/a&gt; if you are starting to think about how you are going to reach Barrier Control.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/5093063793231654722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2025/12/the-captain-guide-fenton-perth-salvage.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/5093063793231654722'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/5093063793231654722'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2025/12/the-captain-guide-fenton-perth-salvage.html' title='The Captain Guide: Fenton Perth - The Salvage.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-6636423609003542287</id><published>2025-12-08T12:37:00.000-08:00</published><updated>2025-12-08T12:37:00.157-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: Nugget Node - El Dorado.</title><content type='html'>&lt;p&gt;When you arrive at Nugget Node, there is only a Mining Site to visit.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Nugget_Node_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Nugget_Node_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/90/The_Captain_Nugget_Node_1.jpg/730px-The_Captain_Nugget_Node_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head left and you will encounter the start of a competition. Once the conversation ends, keep going left and you will engage in another conversation about participating in a competition yourself. Check the Info Board and join the only competition that has an opening: the Moon Gem Cup.&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Nugget_Node_2.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Nugget_Node_2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/9e/The_Captain_Nugget_Node_2.jpg/730px-The_Captain_Nugget_Node_2.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Join the Moon Gem Cup (don’t worry about the name, it will never be said correctly and you will eventually accept the incorrect name). After accepting, you will have someone call you over and explain the rules to you if you haven’t participated in a contest before (if this is your first playthrough).&lt;/p&gt;  &lt;p&gt;You will have 10 days to mine from 3 moons. The moons can be accessed by going back to your ship and checking the star map. You will also have some mining equipment automatically loaned to you for the duration of the contest.&lt;/p&gt;  &lt;p&gt;Head back to the ship and the Star Map will be updated with the locations of the 3 moons. They will appear as small blue diamonds near Nugget Node.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Nugget_Node_3.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Nugget_Node_3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b7/The_Captain_Nugget_Node_3.jpg/730px-The_Captain_Nugget_Node_3.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can choose between Grey, Red and Green Moon. Grey Moon is 2 days away, Red Moon is 3 days away and Green Moon is 4 days away.&lt;/p&gt;  &lt;h6&gt;Grey Moon&lt;/h6&gt;  &lt;p&gt;When you land, Shuttle will give you an overview of what to do. You can use the Analyzer from your inventory to find ground that would be great for mining. After the first use, a button will appear at the top of the screen for easy use of the tool.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Nugget_Node_5.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Nugget_Node_5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/52/The_Captain_Nugget_Node_5.jpg/730px-The_Captain_Nugget_Node_5.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you are confident you have found a spot, mark the spot with a Drill Beacon. Use it from your inventory and it will lock on the place where you are currently standing. You can use the Analyzer to check the average percentage of gems you can receive from a particular gem location.&lt;/p&gt;  &lt;p&gt;Be careful, as areas with lots of gems don’t always give you the largest number. Small areas with a higher percentage can get a higher return on your investment. There are only three spots; you can’t call the drill down on the spot where a miner is already standing.&lt;/p&gt;  &lt;p&gt;However, you can talk to the miner on Red Moon and pay them $80 or Green Moon for $100 to get access to their spot. To win, it is essential to pay the $100 for the Green Moon miner’s spot.&lt;/p&gt;  &lt;p&gt;The miner on Grey Moon will not move no matter what you do. However, you can go left and pick up some &lt;b&gt;Fool’s Gold&lt;/b&gt;. Make a breadcrumb-like trail of Fool’s Gold (interact with it in your inventory to put it on the ground) and then put one piece near the miner. He will follow the trail and vacate his spot.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Nugget_Node_10.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Nugget_Node_10.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/7a/The_Captain_Nugget_Node_10.jpg/730px-The_Captain_Nugget_Node_10.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When the Drill has landed, interact with it and select “Start Drill” to begin drilling.&lt;/p&gt;  &lt;p&gt;This is what Grey Moon looks like:&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Nugget_Node_6.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Nugget_Node_6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/8c/The_Captain_Nugget_Node_6.jpg/730px-The_Captain_Nugget_Node_6.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;From left to right, the three spots are 80%, 17% and 36%. The miner’s spot is 80%&lt;/p&gt;  &lt;h6&gt;Green Moon&lt;/h6&gt;  &lt;p&gt;This is what Green Moon looks like:&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Nugget_Node_7.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Nugget_Node_7.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/de/The_Captain_Nugget_Node_7.jpg/730px-The_Captain_Nugget_Node_7.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;From left to right, the three spots are 0%, 5% and 100%. The miner is standing on a 90% spot.&lt;/p&gt;  &lt;h6&gt;Red Moon&lt;/h6&gt;  &lt;p&gt;This is what Red Moon looks like:&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Nugget_Node_8.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Nugget_Node_8.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/f2/The_Captain_Nugget_Node_8.jpg/730px-The_Captain_Nugget_Node_8.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;From left to right, the three spots are 50%, 166% and 90%. The miner is standing on a 20% spot.&lt;/p&gt;  &lt;p&gt;When your 10 days are up, return to Nugget Node and talk to the Clerk on the very left of the area, the one who spoke to you about the rules. Choose to register your results and you will get a prize based on your rankings.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Nugget_Node_9.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Nugget_Node_9.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/9a/The_Captain_Nugget_Node_9.jpg/730px-The_Captain_Nugget_Node_9.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;To get 3rd place, you need more than 219 Gems. &lt;/li&gt;    &lt;li&gt;To get 2nd place, you need more than 339 Gems. &lt;/li&gt;    &lt;li&gt;To get 1st place, you need more than 449 Gems.&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;To get 1st place, you should:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Dig all around Red Moon, but not where the miner is. &lt;/li&gt;    &lt;li&gt;Buy the mining spot from the miner in Green Moon for $100 and get the 100% spot. &lt;/li&gt;    &lt;li&gt;Trick the miner in Grey Moon and take his spot, then dig at the 80% spot.&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;Depending on your performance, you will get 1 of 3 Ending Cards.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Nugget_Node_11.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Nugget_Node_11.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/cf/The_Captain_Nugget_Node_11.jpg/730px-The_Captain_Nugget_Node_11.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you got 3rd place, you will get the “Third Place” Ending Card, which comes with $200.&lt;/p&gt;  &lt;p&gt;If you got 2nd place, you will get the “Second Place” Ending Card, which comes with $400.&lt;/p&gt;  &lt;p&gt;If you got 1st place, you will get the “First Place” Ending Card, which comes with $500. It is technically $600, but you have to spend $100 in order to get enough gems to get 1st place.&lt;/p&gt;  &lt;p&gt;Note that the Time Loss mention for each Ending Card is the 10 days spent on the competition.&lt;/p&gt;  &lt;p&gt;At this point, you should have enough funds to purchase an Engine V3 upgrade (provided you got an Engine V2 upgrade before) and make your way towards Earth if you like. If you still need some more resources, you can explore &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Celic_Captains_Vacation&quot;&gt;Celic&lt;/a&gt; or &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Fenton_Perth_The_Salvage&quot;&gt;Fenton Perth&lt;/a&gt; if you like.&lt;/p&gt;  &lt;p&gt;Alternatively, you can also visit &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Lyme&quot;&gt;Lyme&lt;/a&gt; or &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Pi&quot;&gt;Pi&lt;/a&gt;. Lyme can potentially open up access to &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Spacegate&quot;&gt;Spacegate&lt;/a&gt;, which will warp you just outside Barrier Control. Pi can potentially get you a better engine, which lets you get to Barrier Control faster by manual travel.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/6636423609003542287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2025/12/the-captain-guide-nugget-node-el-dorado.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/6636423609003542287'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/6636423609003542287'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2025/12/the-captain-guide-nugget-node-el-dorado.html' title='The Captain Guide: Nugget Node - El Dorado.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-828565071400918960</id><published>2025-12-01T12:35:00.000-08:00</published><updated>2025-12-01T12:35:00.116-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: Ship - Fire</title><content type='html'>&lt;p&gt;If you use the wormhole, a fire will start.&lt;/p&gt;  &lt;p&gt;At any point, you can contact Ship to put the fire out.&lt;/p&gt;  &lt;p&gt;The fire is in the Airlock. Unfortunately, you can’t use the Elevator while the fire alarm is going off, and you can’t manually turn it off.&lt;/p&gt;  &lt;p&gt;Head to the right to the open Door and enter. Head right to the Hatch on the ground and enter. Crawl to your left to reach the Bridge.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fire_1.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fire 1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/60/The_Captain_Fire_1.jpg/215px-The_Captain_Fire_1.jpg&quot; width=&quot;215&quot; height=&quot;121&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fire_2.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fire 2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/aa/The_Captain_Fire_2.jpg/215px-The_Captain_Fire_2.jpg&quot; width=&quot;215&quot; height=&quot;121&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fire_3.jpg&quot;&gt;&lt;img alt=&quot;The Captain Fire 3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/79/The_Captain_Fire_3.jpg/215px-The_Captain_Fire_3.jpg&quot; width=&quot;215&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;Crawl to the right and use the hatch to jump down. Head to the right to enter the airlock.&lt;/p&gt;  &lt;p&gt;You will see the Plasma Fire on the left. To put it out, enter the Space Suit in the middle of the room. Don’t worry that you can’t move while you are in it. Press the Airlock switch to your left and then press it again once the fire is extinguished. Pressurize the room and you can safely leave the Space Suit.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fire_4.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fire_4.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/1b/The_Captain_Fire_4.jpg/730px-The_Captain_Fire_4.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will get 1 of 2 Ending Cards depending on your choices.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Fire_5.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Fire_5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/bd/The_Captain_Fire_5.jpg/730px-The_Captain_Fire_5.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you tell Ship to put the fire out, you will get the “Water Works!” Ending Card. Your engine will be damaged as a result.&lt;/p&gt;  &lt;p&gt;If you put the fire out with the Space Suit and the airlock, you will get the “Firefighter” Ending Card.&lt;/p&gt;  &lt;p&gt;You will be in the Lymian Space sector as a result of the wormhole. You can make your way towards &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Nugget_Node_El_Dorado&quot;&gt;Nugget Node&lt;/a&gt; or &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Celic_Captains_Vacation&quot;&gt;Celic&lt;/a&gt;, or even head towards &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Fenton_Perth_The_Salvage&quot;&gt;Fenton Perth&lt;/a&gt;.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/828565071400918960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2025/12/the-captain-guide-ship-fire.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/828565071400918960'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/828565071400918960'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2025/12/the-captain-guide-ship-fire.html' title='The Captain Guide: Ship - Fire'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-3396814908309845997</id><published>2025-11-24T12:34:00.000-08:00</published><updated>2025-11-24T12:34:00.115-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: Xerum - Time And Time Again.</title><content type='html'>&lt;p&gt;Head to the Meditation Site, which is the only landing location.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Xerum_2.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Xerum_2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/c1/The_Captain_Xerum_2.jpg/730px-The_Captain_Xerum_2.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;h5&gt;Time And Time Again&lt;/h5&gt;  &lt;p&gt;Take the first elevator in the middle of the landing area. After meeting with the residents, head down the passage.&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Xerum_3.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Xerum_3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/36/The_Captain_Xerum_3.jpg/730px-The_Captain_Xerum_3.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;After the explanation, select the Clay Bottle from the nearby shelf to add the &lt;b&gt;Fluorescent Liquid&lt;/b&gt; to your inventory. Select it in your inventory and choose to drink it.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Xerum_4.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Xerum_4.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/a3/The_Captain_Xerum_4.jpg/730px-The_Captain_Xerum_4.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;After drinking, head to the left and interact with the Stone Pillar to sit on it.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Xerum_5.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Xerum_5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b5/The_Captain_Xerum_5.jpg/730px-The_Captain_Xerum_5.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You have three “runes”. The left is Wind, the middle is Sound and the right is Light. When you close your eyes, you need to wait about 20-30 seconds to hear/see a clue about which symbol to press. Sound is the only one that needs closed eyes; Light and Wind need open eyes. You have to go through three sets of identifying differences.&lt;/p&gt;  &lt;p&gt;For the first set, Sound is hearing singing or a voice after 20-30 seconds when your eyes are closed. In the case of Light, you are looking for images like a spark of electricity or a bright light. For Wind, you are looking for images like wind patterns blowing in a direction, or a light swaying in the wind.&lt;/p&gt;  &lt;p&gt;You need to hit the symbol as the phenomenon is happening, or else you will need to reset and start from the beginning.&lt;/p&gt;  &lt;p&gt;In the second set, Sound is loud droplets of water (louder than usual). Wind is a small rope in the mid-upper right that is swaying. Light is a bright light on the right hand side.&lt;/p&gt;  &lt;p&gt;In the third set, Sound will be a short groan/someone doing a quick whisper. Wind is when the fog direction changes (left to right changes to right to left, it is sudden and hard to miss if you are staring at the fog). Light is when there is a flash of light in the middle of the pond.&lt;/p&gt;  &lt;p&gt;When all 3 sets are complete, you will be sent to a different realm. You can pick one of three objects.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Xerum_6.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Xerum_6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/95/The_Captain_Xerum_6.jpg/730px-The_Captain_Xerum_6.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The Glass Sphere represents space, the Hourglass represents time and the Figurine represents self.&lt;/p&gt;  &lt;p&gt;If you pick the Figurine, the power you get depends on the ending card you got in the Desert Planet ruins. If you got Red you will get a card that gives complete damage protection with finite use count of 2. If you picked Blue a shadow version of your ship to assist you by mimicking your last action. These powers only activate during combat. If you walked away with just the fuel cell, the game won&#39;t let you pick Figurine, but you can load the Arrived To Desert Planet save, press the button before getting the fuel cell, then load the Xerum Am I Dreaming save, and the button&#39;s effect will be present.&lt;/p&gt;  &lt;p&gt;If you pick the Glass Sphere, the location of Xerum will change, moving you into the Lymian Space sector and Xerum will now be between the planets Lyme and Fenton Perth.&lt;/p&gt;  &lt;p&gt;If you pick the Hourglass, you will gain 25 more days of time (or as the in-game description puts it, time went back 25 days).&lt;/p&gt;  &lt;p&gt;You will get 1 of 3 Ending Cards based on your choices.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Xerum_7.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Xerum_7.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/0e/The_Captain_Xerum_7.jpg/730px-The_Captain_Xerum_7.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you picked the Figurine, you will get the “Space Entity!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you picked the Glass Sphere, you will get the “Space!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you picked the Hourglass, you will get the “Time!” Ending Card.&lt;/p&gt;  &lt;p&gt;With your journey done, it is time to head to &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Nugget_Node_El_Dorado&quot;&gt;Nugget Node&lt;/a&gt; or &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Celic_Captains_Vacation&quot;&gt;Celic&lt;/a&gt;. If you picked the Glass Sphere and got &amp;quot;Space!&amp;quot;, you can also make your way towards &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Fenton_Perth_The_Salvage&quot;&gt;Fenton Perth&lt;/a&gt;. It may be out of the way, but it has some good items.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/3396814908309845997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2025/11/the-captain-guide-xerum-time-and-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/3396814908309845997'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/3396814908309845997'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2025/11/the-captain-guide-xerum-time-and-time.html' title='The Captain Guide: Xerum - Time And Time Again.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-5482406773942425933</id><published>2025-11-20T13:24:31.916-08:00</published><updated>2025-11-20T13:24:31.916-08:00</updated><title type='text'>How does blockchain gaming defy the market slowdown?</title><content type='html'>&lt;p&gt;&lt;img alt=&quot;juegos de cadena de bloques. Photo by BeInCrypto&quot; src=&quot;https://s.yimg.com/ny/api/res/1.2/vbW1rja4ZV86WR0XvUZcvQ--/YXBwaWQ9aGlnaGxhbmRlcjt3PTk2MDtoPTU0MA--/https://media.zenfs.com/es/beincrypto_es_228/e37ac354065174b63c3cc135cfea196e&quot; width=&quot;960&quot; height=&quot;540&quot; /&gt;&lt;strong&gt;     &lt;br /&gt;In October 2025, &lt;em&gt;blockchain&lt;/em&gt; gaming emerged as the only growing sector, while the overall Web3 ecosystem experienced a notable decline in activity.&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;This decline highlights a shift towards utility-driven apps, as users prioritize value and experience amid economic and regulatory headwinds.&lt;/p&gt;  &lt;h4&gt;The blockchain gaming sector is gaining traction while the broader market is contracting.&lt;/h4&gt;  &lt;p&gt;According to DappRadar&#39;s latest industry report, October brought a clear slowdown to the decentralized application (dApp) market. The number of daily unique active wallets fell to 16 million, &lt;strong&gt;a 3% decrease compared to September.&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;This came after a weak close to the third quarter, when overall DApp activity had already fallen 22.4% compared to the previous quarter.&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&amp;quot;The slowdown reflects what&#39;s happening in crypto and traditional markets in general. It&#39;s a challenging time globally, both economically and politically. Mass layoffs are being announced almost daily, and the US government shutdown is creating uncertainty across all financial sectors,&amp;quot; the report said.&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;At the same time, DappRadar noted that users are becoming more selective, &lt;strong&gt;focusing on DApps that offer genuine utility and lasting value,&lt;/strong&gt; rather than short-term hype.&lt;/p&gt;  &lt;p&gt;Despite the overall decline, &lt;em&gt;blockchain&lt;/em&gt; gaming was the only sector that grew&lt;em&gt;&lt;/em&gt; . &lt;strong&gt;The sector dominated 27.9% of the market&lt;/strong&gt; , reaching its highest level by 2025.&lt;/p&gt;  &lt;p&gt;&lt;img alt=&quot;Dominio del sector Web3&quot; src=&quot;https://s.yimg.com/ny/api/res/1.2/XrQmDluRdfmwLNxHZkaMmw--/YXBwaWQ9aGlnaGxhbmRlcjt3PTk2MDtoPTY4OA--/https://media.zenfs.com/es/beincrypto_es_228/7f7a98b9e484c0b25e68d10a2e0e19f5&quot; /&gt;&lt;/p&gt;  &lt;p&gt;Web3 sector dominance. Source: DappRadar&lt;/p&gt;  &lt;p&gt;In addition, &lt;strong&gt;it maintained a daily active wallet count of over 4.5 million&lt;/strong&gt; , representing a 1% month-over-month increase.&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&amp;quot;Blockchain video games continue to thrive, driven by the ability to keep users engaged through fresh experiences and constant innovation,&amp;quot; the report highlights.&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;It&#39;s worth noting that this strength in gaming comes amid a broader cooling trend this year. In the third quarter, &lt;strong&gt;gaming wallets declined 4.4% quarter-over-quarter to 4.66 million.&lt;/strong&gt;&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&amp;quot;The third quarter of 2025 did not break the downward trend we have been experiencing for much of the year. In the first quarter, games attracted 5.8 million active wallets per day, and that number has been falling ever since,&amp;quot; highlighted DappRadar&#39;s Q3 blockchain gaming report.&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Even so, compared to last year, the trend was positive, &lt;strong&gt;rising from 4.44 million in the third quarter of 2024.&lt;/strong&gt; The leading video games of the last quarter included World of Dypians, which reached 135 million wallets in the third quarter, and Pixudi with 25.6 million.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://es.finance.yahoo.com/noticias/gaming-blockchain-desaf%C3%ADa-desaceleraci%C3%B3n-mercado-091400861.html&quot; target=&quot;_blank&quot;&gt;source&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/5482406773942425933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2025/11/how-does-blockchain-gaming-defy-market.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/5482406773942425933'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/5482406773942425933'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2025/11/how-does-blockchain-gaming-defy-market.html' title='How does blockchain gaming defy the market slowdown?'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-3668993993932297376</id><published>2025-11-17T12:32:00.000-08:00</published><updated>2025-11-17T12:32:00.119-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: The Transport Station Guide.</title><content type='html'>&lt;p&gt;When you arrive, head into the Space Station.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/97/The_Captain_Epsilon_1.jpg/730px-The_Captain_Epsilon_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Unfortunately, you will see the ship that you encountered earlier and won’t be able to land safely. Ship will propose a mental transfer in order to get you inside the station.&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;When you are ready, choose to enter the station by mental transfer.&lt;/p&gt;  &lt;p&gt;Just as it was for VL-624, there are 3 different scenarios. The stories aren&#39;t too different, but the Ending Cards achieved will differ depending on whether you succeeded or failed in different ways.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Contents&lt;/strong&gt;&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Epsilon_Station_The_Transport_Station#The_Transport_Station&quot;&gt;1 The Transport Station&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Epsilon_Station_The_Transport_Station#If_You_Didn%E2%80%99t_Use_A_Modified_Fuel_Cell&quot;&gt;2 If You Didn’t Use A Modified Fuel Cell&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Epsilon_Station_The_Transport_Station#If_You_Are_Caught&quot;&gt;3 If You Are Caught&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;  &lt;h5&gt;The Transport Station&lt;/h5&gt;  &lt;p&gt;The mental transfer will successfully place you in a droid’s head. To start, talk to the droid on the right.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_2.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/51/The_Captain_Epsilon_2.jpg/730px-The_Captain_Epsilon_2.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Run through the conversation options and eventually the droid will turn on the power. Ship will tell you that this extends your reach to other devices. You will also gain access to cameras that will allow you to interact with more technology around the room.&lt;/p&gt;  &lt;p&gt;Go into the cameras (with the Cameras button in the lower left corner) With Camera #1, you can control an assembly line of droid parts. You need to use parts that are yellow to put yourself back together; white droid parts cannot be used.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_3.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/79/The_Captain_Epsilon_3.jpg/730px-The_Captain_Epsilon_3.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Move to Camera #2 and use the Hammer. A nearby cat will be spooked and jump near the Welder. Close the Camera view and talk to the droid about the cat. The droid will try to remove the cat and move close to the Welder. Head back into the Camera #2 view and use the Welder.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_4.jpg&quot;&gt;&lt;img alt=&quot;The Captain Epsilon 4.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/a0/The_Captain_Epsilon_4.jpg/326px-The_Captain_Epsilon_4.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_5.jpg&quot;&gt;&lt;img alt=&quot;The Captain Epsilon 5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/98/The_Captain_Epsilon_5.jpg/326px-The_Captain_Epsilon_5.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The droid will try to repair itself but lose its head.&lt;/p&gt;  &lt;p&gt;Move back to Camera #1 and keep switching the parts until you get a white droid torso (it will look like a sideways lightbulb). Move that torso onto the A-Slot, and then move the recently displaced yellow torso to the B-Slot to fix yourself up.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_6.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/02/The_Captain_Epsilon_6.jpg/730px-The_Captain_Epsilon_6.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Once your body has been assembled, head through the door in the middle to explore the rest of the station.&lt;/p&gt;  &lt;p&gt;Head to the elevator on the right to go down a level. You will run into a droid who will question you, but will ultimately let you pass. Head to the elevator on the left and go down after the questioning. Head right and then go through the door.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_7.jpg&quot;&gt;&lt;img alt=&quot;The Captain Epsilon 7.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/4/4f/The_Captain_Epsilon_7.jpg/326px-The_Captain_Epsilon_7.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_8.jpg&quot;&gt;&lt;img alt=&quot;The Captain Epsilon 8.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/9f/The_Captain_Epsilon_8.jpg/326px-The_Captain_Epsilon_8.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Once you have gone through the door, head right and choose to open the airlock. This will take you inside General Evylton’s ship (the enemy ship). Head right and examine the orange screen on the wall to reach the Control Center.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_9.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_9.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/7d/The_Captain_Epsilon_9.jpg/730px-The_Captain_Epsilon_9.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;In the Control Center, choose “Shields” and then “Turn Off Shields” to lower the shields around the station. You will then be able to dock with the station.&lt;/p&gt;  &lt;p&gt;When you regain control, exit the cockpit and use the elevator to go down. Inspect the Quarantine Storage Module to take a Fuel Cell (if you have a spare), then inspect the airlock and open it to leave. In the next room, head left and open the door to leave.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_10.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_10.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/50/The_Captain_Epsilon_10.jpg/730px-The_Captain_Epsilon_10.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you emerge from the airlock into the Epsilon station, Ship will contact you and mention that you can switch between your human body and the droid at any time. A button will appear at the top of the screen which allows you to switch bodies. Keep in mind that the droid body is still in General Evylton’s ship.&lt;/p&gt;  &lt;p&gt;Head right out the door and you will be in the station hub. Head to the left to use the elevator and Ship will inform you that the wormhole generator is two floors below you, but the General and his forces are there.&lt;/p&gt;  &lt;p&gt;Go down the elevator and head into the room labeled “Dismantle” to find Jeff’s body. You can take it for yourself, and potentially restore Jeff based on your previous actions.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_11.jpg&quot;&gt;&lt;img alt=&quot;The Captain Epsilon 11.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/a7/The_Captain_Epsilon_11.jpg/326px-The_Captain_Epsilon_11.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_12.jpg&quot;&gt;&lt;img alt=&quot;The Captain Epsilon 12.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/a2/The_Captain_Epsilon_12.jpg/326px-The_Captain_Epsilon_12.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you have Jeff backed up on a chip, you can choose to release Jeff and his body will automatically be returned to the ship.&lt;/p&gt;  &lt;p&gt;Alternatively, you can head to the extractor and extract the Dromium from Jeff but render the droid body completely useless.&lt;/p&gt;  &lt;p&gt;Head to the doors on the right and take the right-most door (not the one you came through, the one at the very right). You will meet a team of scientists who have a plan to open a wormhole to a colony to get assistance. They require a Fuel Cell to modify.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_13.jpg&quot;&gt;&lt;img alt=&quot;The Captain Epsilon 13.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/6d/The_Captain_Epsilon_13.jpg/326px-The_Captain_Epsilon_13.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_14.jpg&quot;&gt;&lt;img alt=&quot;The Captain Epsilon 14.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/3b/The_Captain_Epsilon_14.jpg/326px-The_Captain_Epsilon_14.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you already have one of the spare Fuel Cells with you, you can hand it to the scientist who will modify it and give you the &lt;b&gt;Modified Fuel Cell&lt;/b&gt; for the wormhole.&lt;/p&gt;  &lt;p&gt;If you don’t have a spare Fuel Cell, you can head to the Assembly room (the same room where you built your droid body, to the left of the Dismantle room) and use the &lt;b&gt;Key Tool&lt;/b&gt; that the scientist gave you on the Spare Part Dispenser on the right.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_15.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_15.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/70/The_Captain_Epsilon_15.jpg/730px-The_Captain_Epsilon_15.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;It will be too dark for you to reach in. Head to the Dismantle room and look to the panel on the left that says “Activate Droid Access”. Normally, the Dismantle room is blocking droid access, but interacting with the Droid Access panel will allow droids to enter. The access is temporary, and it will shut off after some time has passed.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_16.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_16.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/c2/The_Captain_Epsilon_16.jpg/730px-The_Captain_Epsilon_16.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Switch to the droid body and have it stand outside the Dismantle room. Switch to your human body and allow droids to enter the room. Quickly switch to your droid body and have the droid enter the room.&lt;/p&gt;  &lt;p&gt;With the droid inside the room, head to the left to find the Droid Head Removal Machine. There will be a yellow square that you should position the droid in, then switch to your human body. Have the human body press the yellow button near the machine and you will remove the head from the droid body, giving you the &lt;b&gt;Droid Head&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_17.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_17.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/d0/The_Captain_Epsilon_17.jpg/730px-The_Captain_Epsilon_17.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;With the Droid Head, head back to the Assembly room and go back to the Spare Part Dispenser. Use the Droid Head on the gap that was opened by the Key Tool and you will see that the Fuel Cell can be retrieved with a certain code. This code changes with every adventure, and never stays constant.&lt;/p&gt;  &lt;p&gt;The Droid Head can be retrieved with a different code (which is also different with every adventure). If you forget the numbers, you can always switch bodies to remind yourself of the numerical inputs.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_18.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_18.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/80/The_Captain_Epsilon_18.jpg/730px-The_Captain_Epsilon_18.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Use the Spare Part Dispenser Panel and input the corresponding code (as you saw in the machine) to get the &lt;b&gt;Fuel Cell&lt;/b&gt;. Then, input the number that was below the droid head to get your Droid Head back. These numbers change each time, so we can&#39;t give you the exact codes. Head back to the scientists in the Dismantle room and they will give you the &lt;b&gt;Modified Fuel Cell&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;To reattach the Droid Head, simply go back to the Dismantle room and reattach the Droid Head while the body is still connected to the machine. Remember to free the droid from the machine by pressing the yellow button.&lt;/p&gt;  &lt;p&gt;With the modified fuel cell, you need some Dromium. If you don’t already have Dromium on you (because you didn’t extract it from Jeff’s body), there is another source of Dromium on the station.&lt;/p&gt;  &lt;p&gt;Head outside the Dismantle room and look to the left of the Assembly room to find a white Box. If you interact with it, a third option will appear that allows the human body to hide inside the box.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_19.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_19.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/0c/The_Captain_Epsilon_19.jpg/730px-The_Captain_Epsilon_19.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Have the droid body pick up the box (it is strong enough to do so) and take it to the enemy ship. Drop the box down and have the droid pick one of two handles.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_23.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_23.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/7d/The_Captain_Epsilon_23.jpg/730px-The_Captain_Epsilon_23.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Switch to your human body, exit the box and grab the remaining handle. This will open the safe, revealing a white&lt;b&gt;Droid Head&lt;/b&gt; but a &lt;b&gt;Dromium Container&lt;/b&gt; as well.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_24.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_24.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/e/ed/The_Captain_Epsilon_24.jpg/730px-The_Captain_Epsilon_24.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;With the white Droid Head, you can return to the Assembly Room and put the Droid Head on Assembly Board B (the same one you were on initially) and put the droid together with white droid parts.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_27.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_27.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/6e/The_Captain_Epsilon_27.jpg/730px-The_Captain_Epsilon_27.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Instead of the camera controls, you can use the buttons to the right of the Assembly Board to cycle through and weld the parts together. The completed droid will wait for you near your ship.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_28.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_28.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/c1/The_Captain_Epsilon_28.jpg/730px-The_Captain_Epsilon_28.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;To proceed, bring the box to the level with the droids and the General. Don’t bring it to the General though; he won’t let you drop it near him. Instead, drop it near the Boxes near the droids.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_20.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_20.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/15/The_Captain_Epsilon_20.jpg/730px-The_Captain_Epsilon_20.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head back to the enemy ship and go to the Control Center. Choose to disconnect the Droids, and the General will be forced to reactivate them by going back to the ship. During that time, you can sneak up (wait for the General to go down the elevator) to the area where the General was and start putting in the components into the machine.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_21.jpg&quot;&gt;&lt;img alt=&quot;The Captain Epsilon 21.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/c1/The_Captain_Epsilon_21.jpg/326px-The_Captain_Epsilon_21.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_22.jpg&quot;&gt;&lt;img alt=&quot;The Captain Epsilon 22.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/38/The_Captain_Epsilon_22.jpg/326px-The_Captain_Epsilon_22.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Insert Dromium in the slot, insert the modified fuel cell and then lower the cage. Pull the lever on the right and you’re good to go! Ship will tell you that you need to do something else, but telling Ship to do it for you will automatically solve the problem.&lt;/p&gt;  &lt;p&gt;Note that putting in a regular fuel cell will result in a different Ending Card.&lt;/p&gt;  &lt;p&gt;Eventually the scene will progress and you will meet the incoming forces. You will be suspected of being General Evylton. You can say “Yes” for a quick Game Over, or “No” to proceed.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_25.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_25.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/34/The_Captain_Epsilon_25.jpg/730px-The_Captain_Epsilon_25.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;After the scene is done, you are told that you can use the wormhole generator again, but this requires a spare fuel cell and a container of Dromium. If you have the resources to spare, use the wormhole generator. Otherwise, continue on your journey normally.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_26.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_26.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/e/ed/The_Captain_Epsilon_26.jpg/730px-The_Captain_Epsilon_26.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;h5&gt;If You Didn’t Use A Modified Fuel Cell&lt;/h5&gt;  &lt;p&gt;If you didn’t get the modified fuel cell or accidentally used a regular fuel cell, a wormhole will open and nothing will happen. The General will strap a bomb to the airlock door of your ship.&lt;/p&gt;  &lt;p&gt;Don’t lift the cage protecting you; this will let the General catch you. Instead, switch to your droid body and bring the droid near the General.&lt;/p&gt;  &lt;p&gt;Switch back to your human body and talk to the General. Talk about droids working on the bomb to learn about the bomb code. Talk about knowing the bomb code to learn it is on the General’s Hyper Pad. Challenge the General to get some information like the weight of the space station to get the General to look it up on their Hyper Pad.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_31.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_31.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/9e/The_Captain_Epsilon_31.jpg/730px-The_Captain_Epsilon_31.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;While the General is looking it up, switch to the droid body and approach the General. Interact with them to learn the code.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_32.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_32.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/3e/The_Captain_Epsilon_32.jpg/730px-The_Captain_Epsilon_32.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;With the code, head up to the airlock and interact with the Airlock Bomb. The bomb will end up strapped to the droid.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_33.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_33.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/16/The_Captain_Epsilon_33.jpg/730px-The_Captain_Epsilon_33.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Move the droid to the General’s ship. Switch back to your human body and tempt the General to blow up the airlock. This is the phrase “You know, it takes a certain kind of man to blow out an airlock. I am not sure you are it!”&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_34.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_34.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/5a/The_Captain_Epsilon_34.jpg/730px-The_Captain_Epsilon_34.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Goad the General one more time and you will get another ending.&lt;/p&gt;  &lt;h5&gt;If You Are Caught&lt;/h5&gt;  &lt;p&gt;If you were too slow to implement the wormhole, or you were caught by General Epylton in another way, you will be sent to the garbage disposal.&lt;/p&gt;  &lt;p&gt;The General will order your droid body to leave. Switch to the droid body and head left to leave.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_29.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_29.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/6e/The_Captain_Epsilon_29.jpg/730px-The_Captain_Epsilon_29.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;After the General leaves, you must get your human body out of the disposal. Your droid body will be able to find a reset timer, but you only have 35 seconds every reset. Fortunately, you can press that reset button as many times as you need.&lt;/p&gt;  &lt;p&gt;Head to the Big Metal Container and open it. Interact with it 5 times to remove dead cats and it will be empty. Climb into the container and wait until the timer runs out.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_30.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_30.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/6d/The_Captain_Epsilon_30.jpg/730px-The_Captain_Epsilon_30.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will get 1 of 3 Ending Cards depending on your choices.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Epsilon_35.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Epsilon_35.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/6a/The_Captain_Epsilon_35.jpg/730px-The_Captain_Epsilon_35.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you were able to get the General to leave without reinforcements (ie. not using the modified fuel cell), you will get the “The Hero!” Ending Card.&lt;/p&gt;  &lt;p&gt;If you brought in reinforcements from the wormhole, you will get the “Call For Help!” Ending Card. You will also get a Stun Rocket Launcher, 6 Stun Rockets, but lose a fuel cell. If you had enough resources to open a wormhole, that will be noted as well.&lt;/p&gt;  &lt;p&gt;If you got caught and managed to get inside the Big Metal Container, you will get the “Caught” Ending Card.&lt;/p&gt;  &lt;p&gt;Now it is time to resume the journey. If Umix is in your crew and gave you the location, head to &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Xerum&quot;&gt;Xerum&lt;/a&gt;. If you decided to open up another wormhole and make a jump, you have to deal with a &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Ship_Fire&quot;&gt;fire&lt;/a&gt; before proceeding. If it is none of the above, make your way towards &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Nugget_Node_El_Dorado&quot;&gt;Nugget Node&lt;/a&gt; or &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Celic_Captains_Vacation&quot;&gt;Celic&lt;/a&gt;.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/3668993993932297376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2025/11/the-captain-guide-transport-station.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/3668993993932297376'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/3668993993932297376'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2025/11/the-captain-guide-transport-station.html' title='The Captain Guide: The Transport Station Guide.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-1437683296755169642</id><published>2025-11-13T12:22:00.000-08:00</published><updated>2025-11-13T12:22:00.124-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: VL-624: The Lab Guide</title><content type='html'>&lt;p&gt;When you arrive at VL-624, there is only one location to access: the Large Building Location.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/78/The_Captain_VL624_1.jpg/730px-The_Captain_VL624_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Contacting doesn’t do anything significant, which leaves landing as the only option.&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;There are actually 3 different scenarios after you progress in the area, with different puzzles and different stories. They will be separated into Scenarios which you can check depending on the actions you want to pursue.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Contents&lt;/strong&gt;&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/VL624_The_Lab#The_Lab&quot;&gt;1 The Lab&lt;/a&gt;      &lt;ul&gt;       &lt;li&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/VL624_The_Lab#Scenario_1&quot;&gt;1.1 Scenario 1&lt;/a&gt;&lt;/li&gt;        &lt;li&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/VL624_The_Lab#Scenario_2&quot;&gt;1.2 Scenario 2&lt;/a&gt;&lt;/li&gt;        &lt;li&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/VL624_The_Lab#Scenario_3&quot;&gt;1.3 Scenario 3&lt;/a&gt;&lt;/li&gt;     &lt;/ul&gt;   &lt;/li&gt; &lt;/ul&gt;  &lt;h5&gt;The Lab&lt;/h5&gt;  &lt;p&gt;When you arrive at the Lab, inspect the &lt;b&gt;Entrance Door&lt;/b&gt; on the left to lower the door that prevents you from going inside the building. Once it fully lowers, move your mouse over the building and choose to enter the building.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_2.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/9b/The_Captain_VL624_2.jpg/730px-The_Captain_VL624_2.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Once inside, you will note that there is no power. Head left to find a &lt;b&gt;Power Switch&lt;/b&gt; that you can activate to restore power to the station.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_3.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/17/The_Captain_VL624_3.jpg/730px-The_Captain_VL624_3.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head right near the entrance and interact with the &lt;b&gt;Terminal&lt;/b&gt;. Reactivate the elevators with the terminal, then head left to the elevator and head down (interact with the Elevator button inside the elevator to go down).&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_4.jpg&quot;&gt;&lt;img alt=&quot;The Captain VL624 4.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/ac/The_Captain_VL624_4.jpg/326px-The_Captain_VL624_4.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_5.jpg&quot;&gt;&lt;img alt=&quot;The Captain VL624 5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/1d/The_Captain_VL624_5.jpg/326px-The_Captain_VL624_5.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you reach the bottom, interact with the open Elevator Doors and then interact with the &lt;b&gt;Power Handle&lt;/b&gt; on your left. Continue going left (there is nothing on the right).&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_6.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/7/7e/The_Captain_VL624_6.jpg/730px-The_Captain_VL624_6.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;As you head left there will be shaking. When it stops, continue into the first office you see (it should have the “OFFICE” sign outside and another sign indicating it belongs to Dr. Kake).&lt;/p&gt;  &lt;p&gt;Inside the office, you can get 3 &lt;b&gt;Case Files&lt;/b&gt; from the shelf and pick up the &lt;b&gt;Pen Cup&lt;/b&gt; on the table to get 3 &lt;b&gt;Tokens&lt;/b&gt; that are used for a vending machine. You can inspect the &lt;b&gt;Safe&lt;/b&gt;, but you don’t have the combination and won’t be able to do anything.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_7.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_7.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/cc/The_Captain_VL624_7.jpg/730px-The_Captain_VL624_7.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head outside and continue left down the hall until you reach another set of Elevator Doors. Head inside and go down.&lt;/p&gt;  &lt;p&gt;On the next level, head right towards the laboratories and you will see a moving figure behind a #12 door pointing towards the terminal.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_8.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_8.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/86/The_Captain_VL624_8.jpg/730px-The_Captain_VL624_8.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Access the terminal and select “Intercom”. You will talk to a scientist who has been trapped. Talk to them to discover that they are Dr. Kake, and you need to head back to their office to grab an access stick. It’s the same office where you found the Case Files and Tokens, only you now get the access code to the safe, which is 4333. The game will also save after speaking with Dr. Kake.&lt;/p&gt;  &lt;p&gt;Head back to the office and interact with the safe. You will automatically input the safe combination and can pick up the &lt;b&gt;Access Stick&lt;/b&gt; along with a &lt;b&gt;Personal File&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_9.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_9.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/a6/The_Captain_VL624_9.jpg/730px-The_Captain_VL624_9.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;h6&gt;Scenario 1&lt;/h6&gt;  &lt;p&gt;With the Access Stick, head back down to the level where you found Dr. Kake and head left into Area 52. There will be a door with an Access Stick Slot; use the Access Stick to get clearance and enter the door.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_10.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_10.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/61/The_Captain_VL624_10.jpg/730px-The_Captain_VL624_10.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you enter, flip the Power Handle near the door and a scene will play out with a creature. When you regain control, head right and go up the ladder. Go left (inspecting the ID Badge and Broken Terminal if you wish) and then press the Door Control. When the door has fully lifted, use the nearby Remote Control.&lt;/p&gt;  &lt;p&gt;When a row of chambers activate, first inspect and then interact with Chamber 23. You will find Umix inside, who you can ask to accompany you on your way out.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_11.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_11.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/bb/The_Captain_VL624_11.jpg/730px-The_Captain_VL624_11.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Inspect and interact with Chamber 24 to release another body, Prod Wontoon, who will tell you about the elevator on the right that you can escape through. Prod will be able to activate the elevator, and you need to rescue them at a minimum.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_12.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_12.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/16/The_Captain_VL624_12.jpg/730px-The_Captain_VL624_12.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head to the elevator on the right and use the scanner. It will fail, but Prod will be able to pass the security measures and allow everyone to escape.&lt;/p&gt;  &lt;p&gt;Back at the floor with the laboratories, you will try to find Dr. Kake but they aren’t present. Before you go up a level, head back into the room where you saw the creature. Apart from the blaring siren, head left to find an &lt;b&gt;Oil Can&lt;/b&gt; to put into your inventory.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_13.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_13.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/e/ef/The_Captain_VL624_13.jpg/730px-The_Captain_VL624_13.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head all the way back to the entrance to find out the door has been closed because of the shaking. If you try to go back the way you came, Prod will suggest trying to fix a Unit Loader with a new energy source which can be found in Lab 14. Prod will give you their &lt;b&gt;Access Stick&lt;/b&gt; to head to the Security room and unlock the doors.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_14.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_14.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/ae/The_Captain_VL624_14.jpg/730px-The_Captain_VL624_14.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head down one level (where the offices were) and head all the way left to the Security room. Use Prod’s Access Stick on the door to enter. Head right once you are inside and deactivate the E.L.D Mode. The game will automatically save at this point.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_15.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_15.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/8d/The_Captain_VL624_15.jpg/730px-The_Captain_VL624_15.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Leave the room and take the elevator going down to return to the laboratory floor. The creature will enter Lab #13, just walk past it into Lab #14.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_16.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_16.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/28/The_Captain_VL624_16.jpg/730px-The_Captain_VL624_16.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you enter, Prod will warn you that the creature is now heading your way. There’s not enough time to grab the Power Supply and you must leave the room immediately. If you don’t, the creature will grab you and you will be forced to start again from the previous save.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_17.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_17.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/38/The_Captain_VL624_17.jpg/730px-The_Captain_VL624_17.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The creature will now retreat to Lab #13 again. To avoid playing the game of cat-and-mouse, head to Lab #15.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_23.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_23.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/e/e6/The_Captain_VL624_23.jpg/730px-The_Captain_VL624_23.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head into Lab #15 and pull the handle on the left. Prod will tell you that the creature is coming, and you need to leave or it will kill you and force you to restart.&lt;/p&gt;  &lt;p&gt;Head into Lab #12 and reach the Handle on the left (don’t actually use it, just reach it!). You will note that the gap is too narrow to easily pass through, and you aren’t likely to escape the monster if you pull the handle. Leave the lab.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_19.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_19.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/61/The_Captain_VL624_19.jpg/730px-The_Captain_VL624_19.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Upon leaving, both Umix and Prod will volunteer to go into Lab #12 and distract the creature to allow you to remove the power supply. You can choose either one of them or insist on not risking anyone’s life. Unfortunately, there is no way to not risk anyone’s life.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_20.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_20.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b5/The_Captain_VL624_20.jpg/730px-The_Captain_VL624_20.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Even worse, choosing either Umix or Prod will result in their deaths. You can, however, go back to Lab #14 and safely remove the &lt;b&gt;Power Supply&lt;/b&gt; after one of them distracts the monster.&lt;/p&gt;  &lt;p&gt;Head back to the entrance and use the Power Supply and the Oil Can on the Unit Loader. Enter the Unit Loader and pick up the Wreckage. Move it to the left, drop the Wreckage and exit the Loader. You can then use the Door Control to open the door and head back to the landing pod to leave.&lt;/p&gt;  &lt;h6&gt;Scenario 2&lt;/h6&gt;  &lt;p&gt;With Dr. Kake’s Access Stick, head to the Security room at the left end of the hallway. Enter the room and shut down the E.L.D. Mode.&lt;/p&gt;  &lt;p&gt;Return to the laboratory level and head into Lab #12 where Dr. Kake was. You will automatically inspect the body on the right in a short cutscene. When it ends, grab the &lt;b&gt;ID Badge&lt;/b&gt; off the ground.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_21.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_21.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/97/The_Captain_VL624_21.jpg/730px-The_Captain_VL624_21.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Use the elevator to go up a level and then head left into Dr. Drum’s office (which is the office to the left of the Security Room). You will see the escaped “Dr. Kake” in the office, who will ask to wipe your memory in exchange for getting off the planet and getting $400.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_26.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_26.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/29/The_Captain_VL624_26.jpg/730px-The_Captain_VL624_26.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you accept the deal, you will enter the Broid Chamber. Pull the &lt;b&gt;Chain&lt;/b&gt; above the Broid Chamber to continue and you will end up back in your ship. Some days will have passed and you will earn $400 as per the deal you made with the scientist.&lt;/p&gt;  &lt;h6&gt;Scenario 3&lt;/h6&gt;  &lt;p&gt;You can choose not to accept “Dr. Kake’s” deal due to lingering suspicions and choose to escape the base on your own.&lt;/p&gt;  &lt;p&gt;Before you leave, grab the &lt;b&gt;Hair Brush&lt;/b&gt; that is on the left side of the table. If it’s not there, “Dr. Kake” is using it to brush their hair, wait for the animation to finish before you grab it.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_27.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_27.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/fb/The_Captain_VL624_27.jpg/730px-The_Captain_VL624_27.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Your next objective is to head into Area 52 and take the elevator down into Cryogenics. Unfortunately, you need to get past the bio-scanner in front of the elevator which requires the right eye color, brain frequency and DNA match.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_22.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_22.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/65/The_Captain_VL624_22.jpg/730px-The_Captain_VL624_22.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;What you need to do is create a being that matches the right eye color, brain frequency and DNA of someone who would be able to pass the scanners.&lt;/p&gt;  &lt;p&gt;Head to Lab #15, you can find a Vending Machine on the right. Use the Tokens you found in Dr. Kake’s office (inside the Pen Cup) to get a &lt;b&gt;Frozen Yogurt, Cheesecake and a Stem Cell Container&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_18.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_18.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/93/The_Captain_VL624_18.jpg/730px-The_Captain_VL624_18.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you didn’t grab the Tokens earlier, you can find 2 Tokens in this room.&lt;/p&gt;  &lt;p&gt;Check the Coin Return Slot on the Vending Machine to get a Token, then grab another Token on top of the Freezer. Flip the Handle on the left and Prod will tell you that the creature is coming for you, which is the signal to leave.&lt;/p&gt;  &lt;p&gt;Head into Lab #13 and you will find another Token on the shelf to the left. Grab it, pull the Handle and then head back to Lab #15 to get the Stem Cell Container.&lt;/p&gt;  &lt;p&gt;Head to Lab #14 and you can see animals inside the Specimen Cages on the right. You can grab 3 animals, with their information on the side of the cage you take them from. They are:&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Cat-like Animal/Cylian Fox:&lt;/b&gt;&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Eye Color: Red &lt;/li&gt;    &lt;li&gt;Brain Frequency: 70 Hz&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;&lt;b&gt;Slug-like Animal/Proto Slug:&lt;/b&gt;&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Eye Color: Blue &lt;/li&gt;    &lt;li&gt;Brain Frequency: 117 Hz&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;&lt;b&gt;One-eyed Animal/One-eyed Rat:&lt;/b&gt;&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Eye Color: Blue &lt;/li&gt;    &lt;li&gt;Brain Frequency: 300 Hz&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_24.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_24.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/07/The_Captain_VL624_24.jpg/730px-The_Captain_VL624_24.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you have the case files from the office, you will find 3 scientists with the following DNA:&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Dr. Kake&lt;/b&gt;&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Eye Color: Green &lt;/li&gt;    &lt;li&gt;Brain Frequency: 116 Hz&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;&lt;b&gt;Dr. Drum&lt;/b&gt;&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Eye Color: Blue &lt;/li&gt;    &lt;li&gt;Brain Frequency: 117 Hz&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;&lt;b&gt;Dr. Hershey&lt;/b&gt;&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Eye Color: Grey &lt;/li&gt;    &lt;li&gt;Brain Frequency: 130 Hz&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;Head to the left side of Lab #14 and you will find the Gen Accelerator Chamber/Genetic Blender. Place the Stem Cell Container in the top of the machine, and the ID Badge/Card into the Secondary chamber on the right, then one of the 3 animals in the Main Chamber.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_25.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_25.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/96/The_Captain_VL624_25.jpg/730px-The_Captain_VL624_25.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Press the button to start the chamber. If nothing is happening, remember to close the lids on both the Main and Secondary Chambers (by selecting them again, not the contents inside) to get a green light to appear above said chamber, indicating it is ready.&lt;/p&gt;  &lt;p&gt;Depending on the animal you place in the Main Chamber, you will get different results:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Cat-like Animal/Cylian Fox: Snail-like Animal with White eyes. &lt;/li&gt;    &lt;li&gt;Slug-like Animal/Proto Slug: Snake-like Animal with Red eyes. &lt;/li&gt;    &lt;li&gt;One-eyed Animal/One-eyed Rat: Teddy Bear-like Animal with Blue eyes.&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;You can switch the ID Badge with the Hair Brush to get the following:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Cat-like Animal/Cylian Fox: Cat-like Animal with Brown eyes. &lt;/li&gt;    &lt;li&gt;Slug-like Animal/Proto Slug: Octopus-like Animal with Deep Blue eyes. &lt;/li&gt;    &lt;li&gt;One-eyed Animal/One-eyed Rat: Lizard-like Animal with Dark Blue eyes.&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;The animal you need to get past the scanner is the&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Spoiler:&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;.&lt;/p&gt;  &lt;p&gt;Head down the Cryogenics elevator and then head right to press the Door Control. When the door has fully lifted, use the nearby Remote Control.&lt;/p&gt;  &lt;p&gt;When a row of chambers activate, first inspect and then interact with Chamber 23. You will find Umix inside, who you can ask to accompany you on your way out.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_11.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_11.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/bb/The_Captain_VL624_11.jpg/730px-The_Captain_VL624_11.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Inspect and interact with Chamber 24 to release another body, Prod Wontoon. Prod will talk about the “Dr. Kake” that you met and will ask to meet with the doctor to clarify matters. Head back to the elevator and use the Octopus-like Animal to get you back up. If that doesn’t work, Prod will take over and get you through anyway.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_12.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_12.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/1/16/The_Captain_VL624_12.jpg/730px-The_Captain_VL624_12.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When you arrive back at the laboratory level, you will take Prod to Lab #12. Prod will confirm you have been talking to an impostor, and hand you &lt;b&gt;Prod’s Locker Key&lt;/b&gt; to the Utility Locker on the office level.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_28.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_28.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/84/The_Captain_VL624_28.jpg/730px-The_Captain_VL624_28.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Umix and Prod will temporarily leave your party. Head up to the office level and the shaking will prevent access to the elevator. You will find the Utility Locker by going to the left, between the Security room and Dr. Drum’s office.&lt;/p&gt;  &lt;p&gt;Use Prod’s Locker Key on the Utility Locker to get the &lt;b&gt;Broid Nozzle Rotator&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_29.jpg&quot;&gt;&lt;img alt=&quot;The Captain VL624 29.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/67/The_Captain_VL624_29.jpg/326px-The_Captain_VL624_29.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_30.jpg&quot;&gt;&lt;img alt=&quot;The Captain VL624 30.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/a6/The_Captain_VL624_30.jpg/326px-The_Captain_VL624_30.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Head inside Dr. Drum’s office and talk to Dr. Drum. Accept the offer and you will head inside the machine. Don’t pull the chain as instructed; instead use the Broid Nozzle Rotator on the &lt;b&gt;Nozzle&lt;/b&gt; to the chain’s left, then pull the chain. &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_31.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_31.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/f0/The_Captain_VL624_31.jpg/730px-The_Captain_VL624_31.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Dr. Drum will then give you orders to stand on different parts of the floor, marked by colored dots. The order is green, red and then blue. Follow those orders or you will have to repeat the process as Dr. Drum will reset everything.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_32.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_32.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/dc/The_Captain_VL624_32.jpg/730px-The_Captain_VL624_32.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You are then told to stand still. While you are standing still, inspect the Note to the left of the Broid Control Center to learn the code is 321.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_33.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_33.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b4/The_Captain_VL624_33.jpg/730px-The_Captain_VL624_33.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Deliberately fail by moving outside the blue spot and Dr. Drum will reset the experiment. Repeat the process to go back into the Broid Chamber. This time, you can unlock the door with the code and leave.&lt;/p&gt;  &lt;p&gt;Examine the Control Center to set a 10 second delay on the process. Head to your inventory and select the Broid Nozzle Rotator. Choose to adjust the tool to change the settings. Flip the left switch down, the middle switch up and the right switch up. Use the newly adjusted tool on the Nozzle to change its position, then pull the chain.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_34.jpg&quot;&gt;&lt;img alt=&quot;The Captain VL624 34.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/98/The_Captain_VL624_34.jpg/326px-The_Captain_VL624_34.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_35.jpg&quot;&gt;&lt;img alt=&quot;The Captain VL624 35.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/f5/The_Captain_VL624_35.jpg/326px-The_Captain_VL624_35.jpg&quot; width=&quot;326&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you have done everything right, Dr. Drum will be hit by the Broid Nozzle. You can ask her to do whatever you want, but ultimately ask her to unlock the elevator doors.&lt;/p&gt;  &lt;p&gt;After a few scenes play, Prod will bid farewell to you. Umix will plan to leave for their home planet; you can ask them to join you or say nothing.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_36.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_36.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/f7/The_Captain_VL624_36.jpg/730px-The_Captain_VL624_36.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Prod will also tell you that they unlocked an A.A.E container near the landing pod with some equipment you can use. Inspect the newly unlocked container to the left of the landing pod and you will get 2 Nukes in your inventory.&lt;/p&gt;  &lt;p&gt;You will get 1 of 3 Ending Cards depending on your choices.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_37.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_37.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/63/The_Captain_VL624_37.jpg/730px-The_Captain_VL624_37.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you took the deal from Dr. Kake, you will get the “Get Broided” Ending Card. You will lose 11 days and be in a different position on the Star Map when you regain control, but also gain $400.&lt;/p&gt;  &lt;p&gt;If you escaped from the alien with Umix/Prod, you will get the “Survived Alien” Ending Card.&lt;/p&gt;  &lt;p&gt;If you exposed Dr. Drum’s experiments and successfully neutralized them with the Broid chamber, you will get the “Exposed Experiments” Ending Card. You will also gain 2 Nukes and a Nuke Module Blueprint. You will also get Umix if you asked them to come with you.&lt;/p&gt;  &lt;p&gt;If you did get the &amp;quot;Get Broided&amp;quot; Ending Card, you will be able to visit your Bio-Chair in your ship after the incident. After the scene, you will get the &amp;quot;Nanobots&amp;quot; Ending Card, and you can disassemble the nanobots for Dromium.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_VL624_38.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_VL624_38.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/85/The_Captain_VL624_38.jpg/730px-The_Captain_VL624_38.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you brought Umix along as a crew member, you will always get a notification to visit &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Xerum&quot;&gt;Xerum&lt;/a&gt; around the time you have finished completing Epsilon Station.&lt;/p&gt;  &lt;p&gt;It&#39;s time to visit &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Bulkidus&quot;&gt;The Bulkidus&lt;/a&gt; since it is on the way. If you didn&#39;t rescue Glacies, you can visit &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Soma_The_Oat&quot;&gt;Soma&lt;/a&gt; instead.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/1437683296755169642/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2025/11/the-captain-guide-vl-624-lab-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/1437683296755169642'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/1437683296755169642'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2025/11/the-captain-guide-vl-624-lab-guide.html' title='The Captain Guide: VL-624: The Lab Guide'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-6522001505042211861</id><published>2025-11-10T12:30:00.000-08:00</published><updated>2025-11-10T12:30:00.118-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: The Boarding.</title><content type='html'>&lt;p&gt;As you head towards Epsilon Station, another scene will play and you will be forcibly stopped.&lt;/p&gt;  &lt;p&gt;You are forced to establish a connection with the enemy ship (press the red button on the left).&lt;/p&gt;  &lt;p&gt;Pick any option during the conversation, it doesn’t really matter. When you regain control, leave the cockpit to speak to Jeff. Jeff will propose saving his brain while giving up his body, and you can agree or disagree with the proposal.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Boarding_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Boarding_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/8/87/The_Captain_Boarding_1.jpg/730px-The_Captain_Boarding_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;Disagree with Jeff’s proposal and he is taken, never to be seen again.&lt;/p&gt;  &lt;p&gt;Agree with Jeff’s proposal and you will have to stall the General while the upload process is happening.&lt;/p&gt;  &lt;p&gt;The first delay is done by going down to the Airlock and locking it.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Boarding_2.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Boarding_2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/ae/The_Captain_Boarding_2.jpg/730px-The_Captain_Boarding_2.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The second delay is done by going to the Service Droid Panel on the floor with the cockpit and choosing to Clean the Elevators.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Boarding_3.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Boarding_3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/a9/The_Captain_Boarding_3.jpg/730px-The_Captain_Boarding_3.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The third delay is done by going to the Lab. Head inside and go to the right to get to the Storage. Take &lt;b&gt;Tubertole Extract&lt;/b&gt; and &lt;b&gt;Spore Acid&lt;/b&gt; (you can leave the other two). Head left and take a &lt;b&gt;Test Tube&lt;/b&gt; from the Test Rack.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Boarding_4.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Boarding_4.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/c/c6/The_Captain_Boarding_4.jpg/730px-The_Captain_Boarding_4.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Combine the Tubertole Extract and Spore Acid in the Test Tube in your inventory, then put it in the Heater to the right of the Tube Rack to start the fire alarm.&lt;/p&gt;  &lt;p&gt;The fourth delay is done by going to the &lt;b&gt;crew rooms corridor&lt;/b&gt; and setting up the &lt;b&gt;intruder alert level&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;When 3 of the delays are implemented, Jeff will finish the upload but will need your assistance. You can do nothing, or you can go and speak to Jeff in the room (head in the open door east of the cockpit) to help.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Boarding_5.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Boarding_5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/4/49/The_Captain_Boarding_5.jpg/730px-The_Captain_Boarding_5.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You will get 1 of 3 Ending Cards depending on your choices.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Boarding_6.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Boarding_6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/5/55/The_Captain_Boarding_6.jpg/730px-The_Captain_Boarding_6.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you let Jeff go without a fight, you will get the “Coward” Ending Card. You will get $80 but lose Jeff.&lt;/p&gt;  &lt;p&gt;If you failed to reach Jeff before the General did (which happens after the 3 delays are implemented), you will get the “Lost Him” Ending Card.&lt;/p&gt;  &lt;p&gt;If you managed to upload Jeff’s consciousness to a chip, you will get the “Jeff On A Chip” Ending Card, as well as the &lt;b&gt;Jeff on a Chip&lt;/b&gt; item.&lt;/p&gt;  &lt;p&gt;There won&#39;t be any more obstacles, head to &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Epsilon_Station_The_Transport_Station&quot;&gt;Epsilon Station&lt;/a&gt;.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/6522001505042211861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2025/11/the-captain-guide-boarding.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/6522001505042211861'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/6522001505042211861'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2025/11/the-captain-guide-boarding.html' title='The Captain Guide: The Boarding.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-8370479113040167067</id><published>2025-11-06T12:20:00.000-08:00</published><updated>2025-11-06T12:20:00.126-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: Desert Planet - Just A Fuel Cell?</title><content type='html'>&lt;p&gt;When you land, select the &lt;b&gt;Steep Hill&lt;/b&gt; to slide down. You can’t go up the Hill again, but you can head left of the Hill to find a &lt;b&gt;Big Rock&lt;/b&gt;. Interact with the Rock to push it down and reveal &lt;b&gt;Climb Friendly Markings&lt;/b&gt;, which will allow you to climb back up.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Desert_Planet_8.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Desert_Planet_8.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/9/94/The_Captain_Desert_Planet_8.jpg/730px-The_Captain_Desert_Planet_8.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;Make your way to the right and you will see the &lt;b&gt;Fuel Cell&lt;/b&gt; in the sand. Interact with it to put it in your inventory.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Desert_Planet_9.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Desert_Planet_9.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/62/The_Captain_Desert_Planet_9.jpg/730px-The_Captain_Desert_Planet_9.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can leave if you like, but you can inspect the &lt;b&gt;Impact Crater&lt;/b&gt; where the fuel cell was to uncover a &lt;b&gt;Metal Hatch&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Desert_Planet_10.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Desert_Planet_10.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/3b/The_Captain_Desert_Planet_10.jpg/730px-The_Captain_Desert_Planet_10.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Interact with the Metal Hatch to open it and jump inside. You will see a &lt;b&gt;Blue Button&lt;/b&gt; on the left, a &lt;b&gt;Red Button&lt;/b&gt; on the right and an &lt;b&gt;Inscription&lt;/b&gt; on the wall in the middle.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Desert_Planet_11.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Desert_Planet_11.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/f/ff/The_Captain_Desert_Planet_11.jpg/730px-The_Captain_Desert_Planet_11.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The button you press, and by extension the symbol that is activated does matter for exploring a planet named Xerum, but this is only relevant if you choose to&lt;/p&gt;  &lt;p&gt;Regardless of which button you press, you will be forced out of the area you were in and won’t be able to go back. All you can do is return to the landing pod and go back.&lt;/p&gt;  &lt;p&gt;You will get 1 of 3 Ending Cards depending on your choices.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Desert_Planet_12.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Desert_Planet_12.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/d/df/The_Captain_Desert_Planet_12.jpg/730px-The_Captain_Desert_Planet_12.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you just take the Fuel Cell and leave, you will get the “Fuel Cell” Ending Card.&lt;/p&gt;  &lt;p&gt;If you take the Fuel Cell, uncover the hatch, jump down and press the Blue Button, you will get the “Blue” Ending Card.&lt;/p&gt;  &lt;p&gt;If you take the Fuel Cell, uncover the hatch, jump down and press the Red Button, you will get the “Red” Ending Card.&lt;/p&gt;  &lt;p&gt;This should conclude your journey on the Desert Planet.&lt;/p&gt;  &lt;p&gt;If you rescued Glacies, you will learn of &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Bulkidus&quot;&gt;the Bulkidus&lt;/a&gt; Crash Site, which nets you the “Bulkidus Marks The Spot!” Ending Card. The location will be marked on your Star Map.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Bulkidus_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Bulkidus_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/3/3b/The_Captain_Bulkidus_1.jpg/730px-The_Captain_Bulkidus_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The closest destination to visit is &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/VL624_The_Lab&quot;&gt;VL-624&lt;/a&gt;. While you don&#39;t have to go there, you can get a variety of rewards regardless of what you do on the planet, and it is worth a visit.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/8370479113040167067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2025/11/the-captain-guide-desert-planet-just.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/8370479113040167067'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/8370479113040167067'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2025/11/the-captain-guide-desert-planet-just.html' title='The Captain Guide: Desert Planet - Just A Fuel Cell?'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6887185661194617221.post-5040587007908835058</id><published>2025-11-03T12:28:00.000-08:00</published><updated>2025-11-03T12:28:00.133-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides and Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie"/><title type='text'>The Captain Guide: Creon Crystal - Stuck In The Ice.</title><content type='html'>&lt;p&gt;When you arrive at Creon Crystal, there is only one location: the Fuel Cell Location.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Creon_Crystal_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Creon_Crystal_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/ae/The_Captain_Creon_Crystal_1.jpg/730px-The_Captain_Creon_Crystal_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;After landing, Shuttle will tell you that the Fuel Cell is stuck in an ice formation. You can inspect the Giant Ice Formation where the Fuel Cell is located to confirm that it is stuck in there.&lt;/p&gt;  &lt;p&gt;&lt;small&gt;- Advertisement -&lt;/small&gt;&lt;/p&gt;  &lt;p&gt;&amp;lt;?XML:NAMESPACE PREFIX = &amp;quot;[default] http://www.w3.org/2000/svg&amp;quot; NS = &amp;quot;http://www.w3.org/2000/svg&amp;quot; /&amp;gt;&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Creon_Crystal_2.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Creon_Crystal_2.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/e/ee/The_Captain_Creon_Crystal_2.jpg/730px-The_Captain_Creon_Crystal_2.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can pick up a &lt;b&gt;Stone&lt;/b&gt; to the left of the Ice Formation, as well as &lt;b&gt;Twigs&lt;/b&gt; from the different Shrubs around Creon Crystal.&lt;/p&gt;  &lt;p&gt;You can use the Stone to break the Giant Ice Formation, but that will take 3 weeks. Fortunately, it will really only take 14 days (2 weeks).&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Creon_Crystal_4.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Creon_Crystal_4.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/b/b5/The_Captain_Creon_Crystal_4.jpg/730px-The_Captain_Creon_Crystal_4.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;To the right of the Giant Ice Formation is a Small Ice Crystal Formation. Use the Stone you picked up on the Small Formation to break off a piece of it. The piece will land to the left of the Small Formation, and you can pick it up to add the &lt;b&gt;Ice Crystal&lt;/b&gt; to your inventory.&lt;/p&gt;  &lt;p&gt;Put a set of Twigs on the Giant Ice Formation, then use the Ice Crystal to light a fire.&lt;/p&gt;  &lt;p&gt;You will get a notice letting you know that the ice will take 1 week to melt and constant maintenance. Fortunately, it only takes 6 days.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Creon_Crystal_3.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Creon_Crystal_3.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/0/09/The_Captain_Creon_Crystal_3.jpg/730px-The_Captain_Creon_Crystal_3.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you have an Ice Melting Laser installed, you will get an &lt;b&gt;Ice Melting Laser Trigger&lt;/b&gt; in your inventory. You can put that on the Giant Ice Formation and melt the ice in a few hours. Note that this option is only available if you chose to bring Glacies with you in the Desert Planet AND went to Bulkidus.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Creon_Crystal_5.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Creon_Crystal_5.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/6/6c/The_Captain_Creon_Crystal_5.jpg/730px-The_Captain_Creon_Crystal_5.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;You can get 1 of 3 Ending Cards depending on your choices.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Creon_Crystal_6.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Creon_Crystal_6.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/2/2e/The_Captain_Creon_Crystal_6.jpg/730px-The_Captain_Creon_Crystal_6.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;If you chose to hack away at the Giant Ice Formation with the Stone, you will get the “Hard Work” Ending Card.&lt;/p&gt;  &lt;p&gt;If you chose to light a fire with Twigs and an Ice Crystal, you will get the “Primitive Melting” Ending Card.&lt;/p&gt;  &lt;p&gt;If you chose to melt the Ice Formation with an Ice Melting Laser, you will get the “High-Tech Melting” Ending Card.&lt;/p&gt;  &lt;p&gt;If you recruited Umix in VL724, you will get a location of Xerum from him as well as the “Sacred Location” Ending Card as you move towards Epsilon Station.&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/File:The_Captain_Xerum_1.jpg&quot;&gt;&lt;img alt=&quot;730px-The_Captain_Xerum_1.jpg&quot; src=&quot;https://cdn.staticneo.com/ew/thumb/a/ae/The_Captain_Xerum_1.jpg/730px-The_Captain_Xerum_1.jpg&quot; width=&quot;730&quot; height=&quot;411&quot; /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Unfortunately, as you approach Epsilon Station, you will be confronted by a large ship and will be forcefully boarded. You need to prepare for this &lt;a href=&quot;https://www.neoseeker.com/the-captain-2021/walkthrough/Ship_Boarding&quot;&gt;boarding&lt;/a&gt; by protecting Jeff.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://thelinuxgames.blogspot.com/feeds/5040587007908835058/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://thelinuxgames.blogspot.com/2025/11/the-captain-guide-creon-crystal-stuck.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/5040587007908835058'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6887185661194617221/posts/default/5040587007908835058'/><link rel='alternate' type='text/html' href='https://thelinuxgames.blogspot.com/2025/11/the-captain-guide-creon-crystal-stuck.html' title='The Captain Guide: Creon Crystal - Stuck In The Ice.'/><author><name>Giampaolo Rossi.</name><uri>http://www.blogger.com/profile/17686146309652519452</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVE9CmQpatcPbT16SHdBIGg9EamyGNOKM4NrfllzyXTG_PkHSs1vJocg-CeKa0lLpbqAGeFkcK0Rs8Pm0nLMhZ6dt2YR-sC-7Tvx_AvE1cLZdfyv943SPrFbYxsJa-ELfnV8b4RUm2H3T-OqsKFE2LBfEn6sa8lkS9BE-ysKQ6Socwfg/s220/account-gamesforlinux@gmail.com.png'/></author><thr:total>0</thr:total></entry></feed>