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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:creativeCommons="http://backend.userland.com/creativeCommonsRssModule" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-7011867841352302084</atom:id><lastBuildDate>Fri, 13 Nov 2009 02:41:35 +0000</lastBuildDate><title>Doctors of Philosophy</title><description>Prophecies, rants, brilliant deductions and other general musing of two real life PhDs on World of Warcraft.</description><link>http://doctorsofphilosophy.blogspot.com/</link><managingEditor>noreply@blogger.com (Faradhim)</managingEditor><generator>Blogger</generator><openSearch:totalResults>238</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><creativeCommons:license>http://creativecommons.org/licenses/by/3.0/</creativeCommons:license><image><url>http://www.feedburner.com/fb/images/pub/fb_pwrd.gif</url></image><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/blogspot/RIlw" type="application/rss+xml" /><feedburner:emailServiceId>blogspot/RIlw</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-7117556650862781514</guid><pubDate>Fri, 13 Nov 2009 02:37:00 +0000</pubDate><atom:updated>2009-11-12T21:39:12.986-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">All around weirdness</category><category domain="http://www.blogger.com/atom/ns#">Faradhim's rant</category><title>Is blizzard selling gold??</title><description>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;img src='http://whatwowgold.com/wp-content/uploads/2008/12/gold.jpg' style='max-width: 800px;'/&gt;&lt;br/&gt;&lt;br/&gt;Someone on my realm forum has an interesting problem.  He bought 2 panda pets from the blizzard store (Not sure how it happened, could be by accident or by design).  After he paid for them he decided he really only want one of them.  Since there is no return on virtual items he decided to ask on the realm forum if it is against Term of Service to exchange one of his pet for some in game gold he needed.  From the first glance it could seem he is buying gold, except instead getting gold from a gold farmer he is getting it from an legitimately bought item from Blizzard!  After much delibration I have arrived at the conclusion it can't be against ToS since this activity is already been blessed by Blizzard.  If you remeber the trading cards can contain special mounts which can fetch upwards of $500 on ebay.  Since it is no longer BoP and can be sold on the AH.  Say if the mount sells for 50,000 GP on a realm it really means you have an exchange rate of $1 to 100 gold piece.  Since the mount is so rare it is not possible to deal them on a massive scale.  The virtual pets are different.  Since there is no limit in its supply (assume blizzard store doesn't make another similar mistake) one can in theory by unlimited of them and exchange them for in-game gold.  I am sure this is not by design but it would seem Blizzard unwillingly just gave players a way to exchange real world money for in game gold.&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=d1e7a7ac-d936-87a6-9de3-45978194b80b' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-7117556650862781514?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/aVNKFzSwJCc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/aVNKFzSwJCc/is-blizzard-selling-gold.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/11/is-blizzard-selling-gold.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-3180099174145923991</guid><pubDate>Thu, 05 Nov 2009 18:11:00 +0000</pubDate><atom:updated>2009-11-05T13:27:33.678-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Faradhim's rant</category><title>The sliding slope of microtransaction</title><description>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;img src='http://blog.livegamer.com/wp-content/uploads/2009/08/BlogIG2.jpg' style='max-width: 800px;'/&gt;&lt;br/&gt;&lt;br/&gt;No one saw this coming.  At a minimal no one thought it would come this early.  Blizzard dropped a huge bombshell yesterday:  they are now officially in the business of microtransaction.  The blog sphere was set ablaze by the change and WOW.com has covered it with multiple articles (here and &lt;a target='_blank' href='http://www.wow.com/2009/11/05/a-wow-players-guide-to-microtransactions/#continued'&gt;here&lt;/a&gt;).  &lt;br/&gt;&lt;br/&gt;For the uninitiated, micro-transaction is a way for developer to earn income by exchanging something in the virtual world for real money.  In Blizzard case, they released two none combat pets for the price of $10 each (which you buy at blizzard store).  By doing this, blizzard erased the lines they previously draw in the sand.  First,  going forward Blizzard no longer maintained that virtual items carry no monetary values in the real world.  Second, world of warcraft is no longer a pure subscription based MMO.&lt;br/&gt;&lt;br/&gt;The problem with this developement is not if two none combat pets will harm our MMO.  The real problem is where Blizzard will go from here.  A none combat pet will only anger a few.  But what will come next? If $10 pet is acceptable then is a dance move that ones don't pay worth $20?  How about $30 for an epic flying mount? How about $40 for a raid dungeon only those pay can enter? How about $50 for an legendary sword?  Everyone draw their lines differently but since the first one has been crossed we don't know exactly where it will end it.  Many commenter hold the opinion as long as the item they are offering is not balance changing it should be allowed.  I view this being a very narrow minded.  Many activites in world of warcraft doesn't revolve around character balancing.  Regardless it is achievements, mounts, or mini-pets.  Although a few would consider giving additional pets for $20 is a problem, for hardcore pet collectors this almost become mandatory.   &lt;br/&gt;&lt;br/&gt;WOW has always been a game of have and have nots.  We divide people by time, knowledge, age/maturity. From today forward, we will have a new category, those those are willing to hand over additional money to blizzard and those don't. I personally have yet to decide which side I will fall in.&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=6b2cfe10-75fb-85fc-a381-c9692a7c07a8' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-3180099174145923991?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/ngdoKUGfTKE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/ngdoKUGfTKE/sliding-slope-of-microtransaction.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/11/sliding-slope-of-microtransaction.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-8698908183203846446</guid><pubDate>Mon, 19 Oct 2009 16:32:00 +0000</pubDate><atom:updated>2009-10-19T12:32:19.212-04:00</atom:updated><title>A pony for each alt you level</title><description>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;img src='http://www.worldofhorses.co.uk/horses_usa/breeds/Images/Shetland_pony.jpg' alt='http://www.worldofhorses.co.uk/horses_usa/breeds/Images/Shetland_pony.jpg'/&gt;&lt;br/&gt;&lt;br/&gt;There is no doubt WOW's design team want you to level alts; and lots of them.  In fact the new expansion is all about leveling alts.  They are entirely re-doing the the old world so you can experience the game all over again; almost like WOW 2.0.  To make your alt leveling experience as pleasurable as possible they have implemented a number of very important tweaks to the current engine. &lt;br/&gt;&lt;br/&gt;&lt;ol&gt;&lt;li&gt;BoA heirloom items&lt;br/&gt;Purchasable with emblems, WG mark of honor, and Seal of champions.  Now you can buy shoulders, chests, trinkets, weapons to ease your leveling pain.  These things levels with you and some provides 10% XP points to quest/mob kills.  They are so cheap to get there is no reason why you should be leveling an alt with at least a few.&lt;br/&gt;&lt;/li&gt;&lt;li&gt;Cheaper/faster mounts&lt;br/&gt;Mounts are cheaper and easier to get.  Gone are the days epic land mount training is 600 GP.  These days you can grab an epic land mount at level 40 (instead 60) for a mere cost of 20 gp.  Other levels of mount training is also considerable cheaper (with exception of epic flying) and the none-epic flying mount also goes faster. &lt;/li&gt;&lt;li&gt;Some trainings are now BoA&lt;br/&gt;The 1000 gp you are spending on cold weather flying is now bind to account via a book.  Too bad I had already paid normal price for my first three 80s.&lt;/li&gt;&lt;li&gt;Shoulder/head enchants that require rep grinds will be BoA in 3.3&lt;br/&gt;This just came hot off the press.  They are trying to give us should/head enchants that require northrend rep grind BoA.  This mean if you have a single toon exalted with son of hordir you can buy shoulder enchants for all of your toons.  Woot. &lt;/li&gt;&lt;li&gt;Many special pets are now BoA&lt;br/&gt;If you have the latest give away pets from Blizzard it is more likely than not it is BoA (i.e. Mr. Chilly, Blizzard polar bear).  This mean every single character past and future will have access to that pet.  The aspect I especially like is I get these pets even if I create a new toon from scratch 1 year from today.&lt;/li&gt;&lt;/ol&gt;The above are just few examples Blizzard are hard at work to make leveling alts less of an chore.  Still, with these said there are still a lot of annoyances associate it.  Here is a list of my prime annoyance with the current system. Maybe Blizzard should consider offering the following carrots above and beyond what they are doing.  &lt;ol&gt;&lt;li&gt;Achievements across account!  &lt;br/&gt;This is a big one for me.  I have so many toons my achievements is spread all over them.   I will raid with whichever of my toon my guild needs at that moment.  I don't understand why I can't be champion of frozen waste just because I finished the last 2 wings of Naxx on my hunter instead of my priest.  Also for a harder to get achievement such as explorer doing it once is really enough. Blizzard should give option to measure achievement via account rather than a toon. For the people who enjoy grinding achivement on every toon (are there any?) there should be an option to turn it off.&lt;br/&gt;&lt;/li&gt;&lt;li&gt;Flight points&lt;br/&gt;Isn't it annoying when you start a new toon all your previous flight points are gone forever?  One of the major headache is to have to run your new alt to all the flight points you have previously explored.  Is there really a point to do this over and over again? The capability of having your toons have all the FP is already there, when you start a DK you get all the FP in Azeroth; I don't see why similar strategy can't be implemented for all our alts.&lt;/li&gt;&lt;li&gt;Mounts&lt;br/&gt;I am sure it is a nice gold sink to ask each of your toon to buy a 10K &lt;b class='q4'&gt;Grand Ice Mammoth.  &lt;/b&gt;However more likely than not most people will chose not to buy them for each of their alts.  Since you spent that sort of extraordinary money to obtain it, they really should be BoA.&lt;/li&gt;&lt;li&gt;Rare/special Pets&lt;br/&gt;I started my horde priest 2 years ago. I have collected a lot of interesting feast of strength along the way.  One of my favor pet is the original 2007 &lt;a class='q3' style='font-family: Verdana,sans-serif;' href='http://www.wowhead.com/?item=34425'&gt;Clockwork Rocket Bot&lt;/a&gt;. It annoys me to no end I can't take him out unless I am playing on my priest. Just because I started my hunter 2 months later doesn't mean she shouldn't be able to enjoy it.  In my opinion all these special hard to get limited edition pets should be bind to account.&lt;/li&gt;&lt;/ol&gt;I mean really, since Blizzard want us to bring the person not the toon.  They really should put in as many incentive as possible to entice us to have many alts.  I don't see what harm could come to the game if they give a pony to each of my alts.&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=6a68cb9f-1d94-8e18-b062-79896aa85de6' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-8698908183203846446?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/RPtvhgofFZc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/RPtvhgofFZc/pony-for-each-alt-you-level.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/10/pony-for-each-alt-you-level.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-2569711265704374464</guid><pubDate>Fri, 16 Oct 2009 13:27:00 +0000</pubDate><atom:updated>2009-11-02T08:42:26.795-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Paladin</category><category domain="http://www.blogger.com/atom/ns#">Leveling</category><category domain="http://www.blogger.com/atom/ns#">Faradhim's rant</category><title>A primer on paladin AOE leveling (part 2)</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;a href="http://4.bp.blogspot.com/_HTKhYG3iwmo/Sfbd3j9tzGI/AAAAAAAACCU/7w0KLPDp1vI/s1600-h/WoWScrnShot_033109_210854.jpg"&gt;&lt;img alt="" src="http://4.bp.blogspot.com/_HTKhYG3iwmo/Sfbd3j9tzGI/AAAAAAAACCU/7w0KLPDp1vI/s400/WoWScrnShot_033109_210854.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Gearing&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;There is a lot of confusions about paladin gearing.  Blizzard didn't help things when they made  plate set with +spell power +int on them.  Most of new paladins will blindly pick up these gears and thinking they are good for them.  What most don't realize is that blizzard changed how paladin deals damage right before WOTLK where the higher of the attack power and spell power is used to determine the damage.  So you are a protection paladin you don't actually uses plate with +spell power on it, although the +INT is useful it has way too many wasted stats.  To keep things simplify you should just pickup tanking sets like protection warrior and death knights.  Unless you are duel speced into holy there is very little uses for armor that has +spell power in it.  Your primary stats for AOE grinding is strength and stamina anway. You won't have a lot of mana but that is okay.  You will have &lt;a style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?spell=20166"&gt;Seal of Wisdom&lt;/a&gt; to help out.&lt;br /&gt;&lt;br /&gt;One of the most important piece of equipment to have for AOE grinding is a good shield.  Pretty much starting level 30 you will need to consistently get your hands on blue shields that has good defense stats on them.   This is true all the way to 80 with the exception of when you are moving into an new expansion area (i.e. level 58 to outland, level 68 to northrend) where the new green shields will be superior than your existing blues. &lt;br /&gt;&lt;br /&gt;Here is a list of blue shields you should consider obtaining.  This is by no mean an exhaustive list.  These are the ones I really tried hard to get or used on my paladin.&lt;br /&gt;&lt;br /&gt;Normal:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="q3" style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?item=9458"&gt;Thermaplugg's Central Core&lt;/a&gt;, from Gnomeregan&lt;/li&gt;&lt;li&gt;&lt;a class="q3" style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?item=9403"&gt;Battered Viking Shield&lt;/a&gt;, from Uldaman (only available to horde players)&lt;/li&gt;&lt;li&gt;&lt;a class="q3" style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?item=7726"&gt;Aegis of the Scarlet Commander&lt;/a&gt;, from Scarlet Monastery, easily obtainable as it drops a lot.&lt;/li&gt;&lt;li&gt;&lt;a class="q3" style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?item=1203"&gt;Aegis of Stormwind&lt;/a&gt;, BOE, check on AH&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;BC expansion:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="q3" style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?item=25828"&gt;Petrified Lichen Guard&lt;/a&gt;, first outland blues, sporegarr revered&lt;/li&gt;&lt;li&gt;&lt;a class="q3" style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?item=28166"&gt;Shield of the Void&lt;/a&gt;, from Mana-Toms&lt;/li&gt;&lt;li&gt;&lt;a class="q3" style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?item=31200"&gt;Shield of the Wayward Footman&lt;/a&gt;, BOE, check on AH&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;WOTLK expansion:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="q3" style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?item=40670"&gt;Saronite Defender&lt;/a&gt;, blacksmithing, very cheap on AH&lt;/li&gt;&lt;li&gt;&lt;a class="q3" style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?item=38452"&gt;Bulwark of the Warchief&lt;/a&gt;, horde expedition revered&lt;/li&gt;&lt;li&gt;&lt;a class="q3" style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?item=41113"&gt;Saronite Bulwark&lt;/a&gt;, blacksmithing, reasonably priced on AH&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;You will also need to use the highest level shield spike available to you.&lt;br /&gt;&lt;br /&gt;Here is a list:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="q1" style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?item=6042"&gt;Iron Shield Spike&lt;/a&gt;, first shield spike, good up to level 30.&lt;/li&gt;&lt;li&gt;&lt;a class="q2" style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?item=7967"&gt;Mithril Shield Spike&lt;/a&gt;, a lot out there and cheap, starting level 40 or so.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.wowhead.com/?item=12645"&gt;Thorium Shield Spike&lt;/a&gt;, a good spike before outland if you can find it.  No one sells this on my server.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.wowhead.com/?item=23530"&gt;Felsteel Shield Spike&lt;/a&gt;, another impossible to find shield spike.  Require rep grind to exalted so practically no one has it.&lt;/li&gt;&lt;li&gt;&lt;a class="q2" style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?item=42500"&gt;Titanium Shield Spike&lt;/a&gt;, WOTLK shield spike, runs between 40-50 gp but easily available.  You can't use this until level 70.&lt;/li&gt;&lt;/ul&gt;Since your server situation may vary I would check AH often and see which one you can grab.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Zones, quests and mobs&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_HTKhYG3iwmo/Sfbd3scVg0I/AAAAAAAACCM/QRngNUzMbMI/s1600-h/WoWScrnShot_041709_221920.jpg"&gt;&lt;img alt="" src="http://4.bp.blogspot.com/_HTKhYG3iwmo/Sfbd3scVg0I/AAAAAAAACCM/QRngNUzMbMI/s400/WoWScrnShot_041709_221920.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Mobs that is tightly packed in an area are the best places to grind.  Humanoids mobs that duel wields are the best.  Although it is a pain for certain humanoids that run away at the end of the fight.  Before you have access to &lt;a style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?spell=53711"&gt;Shield of the Templar&lt;/a&gt; any mob that casts spells are really bad as they will stay out of melee range and lobs spell to you.  Before you have silencing I find grinding packs of mobs are generally easier and more reward. But don't let spell castsing mobs stop you from leveling in that area.  If you find occasion mobs that cast spell mixed with other melee types simply kill them first in the group. &lt;br /&gt;&lt;br /&gt;You will gain more experience and level up faster if you quest and grind at the same time.  Quests where you need to kill x number of things is extremely good for this purpose.  What I recommend is that you go to each zone as you normally would and pick up maximum number of quests.  Do the quests that nets maximum number of experience while AOE grinding then abandon the quests you haven't completed.  Rinse and repeat in the new zone. &lt;br /&gt;&lt;br /&gt;I used the list provided by WOWIKI as an  starting point.   Although by no mean you should limit yourself to this list. I found many additional areas which is great for AOE leveling that is not mentioned below.  Experiment with your self and see what you enjoy.  Typically any quest hub that has excellent selection of quests gets my seal of approval.&lt;br /&gt;&lt;br /&gt;Following is copied directly from wowwiki (thanks to the anonymous authors):&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;30-31&lt;a title="Image:Horde 15.gif" class="image" href="http://www.wowwiki.com/File:Horde_15.gif"&gt;&lt;img src="http://images3.wikia.nocookie.net/wowwiki/images/6/68/Horde_15.gif" alt="Image:Horde 15.gif" width="17" border="0" height="15" /&gt;&lt;/a&gt; Hillsbrad Foothills &lt;a title="Dun Garok" href="http://www.wowwiki.com/Dun_Garok"&gt;Dun Garok&lt;/a&gt; Dwarves &lt;/span&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;Watch out for the Priests and Rifleman!&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;30-32 Duskwood &lt;a title="Nightbane Vile Fang" href="http://www.wowwiki.com/Nightbane_Vile_Fang"&gt;Nightbane Vile Fang&lt;/a&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;30-33 Hillsbrad Foothills &lt;a title="Cave Yeti" href="http://www.wowwiki.com/Cave_Yeti"&gt;Cave Yeti&lt;/a&gt;,&lt;a title="Ferocious Yeti" href="http://www.wowwiki.com/Ferocious_Yeti"&gt;Ferocious Yeti&lt;/a&gt;&lt;/span&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;These guys are located in the cave centered between Tarren Mill and the town of Hillsbrad. They are great for AoE grinding, though the Ferocious Yetis do enrage at low health. Some chance of adds here, but it's still an excellent area to grind in, despite the lack of being able to use a mount.&lt;/i&gt;&lt;/span&gt;  &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;30-31 Arathi Highlands &lt;a rel="nofollow" title="Dabyrie Militia (page does not exist)" class="new" href="http://www.wowwiki.com/index.php?title=Dabyrie_Militia&amp;amp;action=edit&amp;amp;redlink=1"&gt;Dabyrie Militia&lt;/a&gt; and &lt;a rel="nofollow" title="Dabyrie Laborer (page does not exist)" class="new" href="http://www.wowwiki.com/index.php?title=Dabyrie_Laborer&amp;amp;action=edit&amp;amp;redlink=1"&gt;Dabyrie Laborers&lt;/a&gt;&lt;/span&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt; They run and pull others which can be good or bad! &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;31-33 Arathi Highlands &lt;a title="Syndicate Highwayman" href="http://www.wowwiki.com/Syndicate_Highwayman"&gt;Syndicate Highwayman&lt;/a&gt;, &lt;a title="Syndicate Mercenary" href="http://www.wowwiki.com/Syndicate_Mercenary"&gt;Syndicate Mercenary&lt;/a&gt;, &lt;a rel="nofollow" title="Syndicate Pathstalker (page does not exist)" class="new" href="http://www.wowwiki.com/index.php?title=Syndicate_Pathstalker&amp;amp;action=edit&amp;amp;redlink=1"&gt;Syndicate Pathstalkers&lt;/a&gt;&lt;/span&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;The pathstalkers have a ranged attack making them troublesome, after they run they attack at range. You will have to move to put them back into melee distance. The barns provide a good enclosed space to drag them into. And you can use LoS in there to keep them near.&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;Also some these mobs dual wield which makes aoeing that much better.  &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;32-34 Desolace &lt;a title="Sargeron" href="http://www.wowwiki.com/Sargeron"&gt;Sargeron&lt;/a&gt; &lt;a title="Hatefury Shadowstalker" href="http://www.wowwiki.com/Hatefury_Shadowstalker"&gt; Hatefury Satyrs&lt;/a&gt;&lt;/span&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;They are spread out making this a difficult area to grind.&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;33-38&lt;a title="Image:Alliance 15.gif" class="image" href="http://www.wowwiki.com/File:Alliance_15.gif"&gt;&lt;img src="http://images4.wikia.nocookie.net/wowwiki/images/4/45/Alliance_15.gif" alt="Image:Alliance 15.gif" width="17" border="0" height="15" /&gt;&lt;/a&gt; Arathi Highlands &lt;a rel="nofollow" title="Hammerfall Peon (page does not exist)" class="new" href="http://www.wowwiki.com/index.php?title=Hammerfall_Peon&amp;amp;action=edit&amp;amp;redlink=1"&gt;Hammerfall Peons&lt;/a&gt; and &lt;a rel="nofollow" title="Hammerfall Grunt (page does not exist)" class="new" href="http://www.wowwiki.com/index.php?title=Hammerfall_Grunt&amp;amp;action=edit&amp;amp;redlink=1"&gt;Hammerfall Grunts&lt;/a&gt; at the &lt;a title="Go'Shek Farm" href="http://www.wowwiki.com/Go%27Shek_Farm"&gt;Go'Shek Farm&lt;/a&gt;&lt;/span&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;&lt;a rel="nofollow" title="Hammerfall Grunt (page does not exist)" class="new" href="http://www.wowwiki.com/index.php?title=Hammerfall_Grunt&amp;amp;action=edit&amp;amp;redlink=1"&gt;Hammerfall Grunts&lt;/a&gt; will Enrage, increasing damage output, and will cast Infected Wound.&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;35-38 Dustwallow Marsh &lt;a class="mw-redirect" title="Murlocs" href="http://www.wowwiki.com/Murlocs"&gt;Murlocs&lt;/a&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;37-40 Arathi Highlands &lt;a rel="nofollow" title="Cresting Exile (page does not exist)" class="new" href="http://www.wowwiki.com/index.php?title=Cresting_Exile&amp;amp;action=edit&amp;amp;redlink=1"&gt;Cresting Exiles&lt;/a&gt; Some aoe frost nova. Loc 66.30 &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;40-42 Badlands &lt;a title="Earth elemental" href="http://www.wowwiki.com/Earth_elemental"&gt;Earth elementals&lt;/a&gt;, &lt;a class="mw-redirect" title="Troggs" href="http://www.wowwiki.com/Troggs"&gt;Troggs&lt;/a&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;41-43 Swamp of Sorrows &lt;a title="Murloc" href="http://www.wowwiki.com/Murloc"&gt;Murlocs&lt;/a&gt;&lt;/span&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;Note: The &lt;a title="Marsh Inkspewer" href="http://www.wowwiki.com/Marsh_Inkspewer"&gt;Marsh Inkspewers&lt;/a&gt; cast a debuff that lowers your chance to hit by &lt;b&gt;50%&lt;/b&gt;, negating &lt;a title="Reckoning" href="http://www.wowwiki.com/Reckoning"&gt;Reckoning&lt;/a&gt; and more or less nullifying any HP/mana regen from seals/judgements. The &lt;a title="Marsh Oracle" href="http://www.wowwiki.com/Marsh_Oracle"&gt;Marsh Oracles&lt;/a&gt; are casters that ignore your avoidance and mitigation. There is also a lvl 50 caster roaming in here.&lt;/i&gt;&lt;/span&gt;  &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;43-46 Feralas Woodpaws &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;43-48 Zul'Farrak &lt;a title="Scarab" href="http://www.wowwiki.com/Scarab"&gt;Scarab&lt;/a&gt;&lt;/span&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;If you run this instance, ask politely for lead when it is finished; when everyone has left the instance, feel free to grind the scarabs pit for some easy xp on your way out. They have low HP and a good chance of dropping uncommons, rares, and even the occasional epic.&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;45-48 Tanaris &lt;a title="Southsea Pirates" href="http://www.wowwiki.com/Southsea_Pirates"&gt;Southsea Pirates&lt;/a&gt;&lt;/span&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;Some of the pirates use ranged weapons and will need to be pulled into the houses or around them. The swashbucklers and the dock workers are all melee, however they disarm.&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;45-48 Feralas &lt;a title="Feral Scar" href="http://www.wowwiki.com/Feral_Scar"&gt;Feral Scar&lt;/a&gt; &lt;a title="Yeti" href="http://www.wowwiki.com/Yeti"&gt;Yetis&lt;/a&gt;&lt;/span&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;Loads in and around the caves.  Many enrage, but all are fairly squishy.&lt;/i&gt;&lt;/span&gt;  &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;46-48 Feralas &lt;a title="Frayfeather Skystormer" href="http://www.wowwiki.com/Frayfeather_Skystormer"&gt;Frayfeather Skystormers&lt;/a&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;46-48 Tanaris &lt;a title="Ogre" href="http://www.wowwiki.com/Ogre"&gt;Ogres&lt;/a&gt; &lt;a rel="nofollow" title="Dunemall Brute (page does not exist)" class="new" href="http://www.wowwiki.com/index.php?title=Dunemall_Brute&amp;amp;action=edit&amp;amp;redlink=1"&gt;Dunemall Brutes&lt;/a&gt; and &lt;a rel="nofollow" title="Dunemall Enforcer (page does not exist)" class="new" href="http://www.wowwiki.com/index.php?title=Dunemall_Enforcer&amp;amp;action=edit&amp;amp;redlink=1"&gt;Dunemall Enforcers&lt;/a&gt;&lt;/span&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;'There are multiple camps accross the south west. Some have casters in them but can easily be avoided. Enforcers Dual Wield for maximum aoe ability.' &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;48-50 Feralas Harpies &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;48-50&lt;a title="Image:Horde 15.gif" class="image" href="http://www.wowwiki.com/File:Horde_15.gif"&gt;&lt;img src="http://images3.wikia.nocookie.net/wowwiki/images/6/68/Horde_15.gif" alt="Image:Horde 15.gif" width="17" border="0" height="15" /&gt;&lt;/a&gt; Blasted Lands &lt;a title="Nethergarde Miner" href="http://www.wowwiki.com/Nethergarde_Miner"&gt;Nethergarde Miners&lt;/a&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;48-51 Tanaris &lt;a title="Thistleshrub" href="http://www.wowwiki.com/Thistleshrub"&gt;Thistleshrubs&lt;/a&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;48-50 Un'Goro Crater &lt;a title="Marshlands" href="http://www.wowwiki.com/Marshlands"&gt;Marshlands&lt;/a&gt; &lt;a title="Raptor" href="http://www.wowwiki.com/Raptor"&gt;Raptors&lt;/a&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;48-51 Felwood &lt;a title="Deadwood Village" href="http://www.wowwiki.com/Deadwood_Village"&gt;Deadwood Village&lt;/a&gt;  Deadwood Furbolgs &lt;/span&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;While they have a lot of ranged/healer mobs, and a nasty -50% healing debuff, there are a lot of them in a very small area and they're quite squishy.&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;50-54 Western Plaguelands - &lt;a title="Sorrow Hill" href="http://www.wowwiki.com/Sorrow_Hill"&gt;Sorrow Hill&lt;/a&gt; &lt;a title="Skeletal Flayer" href="http://www.wowwiki.com/Skeletal_Flayer"&gt;Skeletal Flayers&lt;/a&gt; and &lt;a title="Slavering Ghoul" href="http://www.wowwiki.com/Slavering_Ghoul"&gt;Slavering Ghouls&lt;/a&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;52-56 Felwood - &lt;a title="Jadefire Run" href="http://www.wowwiki.com/Jadefire_Run"&gt;Jadefire Run&lt;/a&gt; Jadefire Satyrs &lt;/span&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;Usually grouped in 4s or 5s with one caster. Very squishy, and they drop &lt;a title="Felcloth" href="http://www.wowwiki.com/Felcloth"&gt;Felcloth&lt;/a&gt; which sells fairly well on the AH. If you have a partner, watch for &lt;a rel="nofollow" title="Jadefire Tricker (page does not exist)" class="new" href="http://www.wowwiki.com/index.php?title=Jadefire_Tricker&amp;amp;action=edit&amp;amp;redlink=1"&gt;Jadefire Tricker&lt;/a&gt; that can mind control.&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;52-56 Felwood - &lt;a title="Irontree Cavern" href="http://www.wowwiki.com/Irontree_Cavern"&gt;Irontree Cavern&lt;/a&gt; Warpwood Treants &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;54-59 Western Plaguelands - &lt;a title="Dalson's Tears" href="http://www.wowwiki.com/Dalson%27s_Tears"&gt;Dalson's Tears&lt;/a&gt; Blighted Zombies, Rotting Cadavers and Skeletal Terrors &lt;/span&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;Excellent for large pulls, however they have two diseases: a DoT, and a -4 Sta debuff, which are usually cast too often to dispel.&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;54-60 Felwood - &lt;a title="Felpaw Village" href="http://www.wowwiki.com/Felpaw_Village"&gt;Felpaw Village&lt;/a&gt; Deadwood Furbolgs &lt;/span&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;Mostly melee with the occasional shaman.  Fairly squishy, and good for Timbermaw rep if you want it.&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;54-58 Western Plaguelands - &lt;a title="Northridge Lumber Camp" href="http://www.wowwiki.com/Northridge_Lumber_Camp"&gt;Northridge Lumber Camp&lt;/a&gt; Scarlet Lumberjacks &lt;/span&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;Watch out for the lvl 59 Commander&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;57-60 Eastern Plaguelands - &lt;a title="Northpass Tower" href="http://www.wowwiki.com/Northpass_Tower"&gt;Northpass Tower&lt;/a&gt; Scourge Siege Engineers &lt;/span&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;They're just east of the &lt;a title="Northpass Tower" href="http://www.wowwiki.com/Northpass_Tower"&gt;Northpass Tower&lt;/a&gt;, around the coords 61,22 (if you use cord-mods). They're all melee, and this spot is featured in the video below, in the Reference section, titled "AoE Paladin using the Force Reactive Disk".&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;58-62 Hellfire Peninsula - &lt;a title="Expedition Armory" href="http://www.wowwiki.com/Expedition_Armory"&gt;Expedition Armory&lt;/a&gt; Long row of &lt;a title="Unyielding Footman" href="http://www.wowwiki.com/Unyielding_Footman"&gt;Unyielding Footmen&lt;/a&gt;&lt;/span&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;Large pulls, but low respawn rate.  If you pull a knight, be sure to kill it first, as they heal.&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;60-62 Hellfire Peninsula - &lt;a title="Southern Rampart" href="http://www.wowwiki.com/Southern_Rampart"&gt;Southern Rampart&lt;/a&gt; &lt;a title="Gor'gaz Outpost" href="http://www.wowwiki.com/Gor%27gaz_Outpost"&gt;Gor'gaz Outpost&lt;/a&gt; Shattered Hand Orcs &lt;/span&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;Some casters to avoid, but Berserkers duel-wield.&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;60-62 Hellfire Peninsula - Ravager Nest on path to Terokkar Ravagers &lt;/span&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;Large clusters with fast attack speeds, will flee, perfect for AoE grinding.&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;61-63 Hellfire Peninsula - &lt;a class="mw-redirect" title="The Great Fissure" href="http://www.wowwiki.com/The_Great_Fissure"&gt;The Great Fissure&lt;/a&gt; &lt;a title="Stonescythe Alpha" href="http://www.wowwiki.com/Stonescythe_Alpha"&gt;Stonescythe Alpha&lt;/a&gt; &lt;a title="Stonescythe Whelp" href="http://www.wowwiki.com/Stonescythe_Whelp"&gt;Stonescythe Whelp&lt;/a&gt;&lt;/span&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;Avoid the burrowers as much as you can. Best way to do this is to stay on the rock cliffs as much as you can, and either pull with Avenger's shield or dodge around them when you pull the mobs.&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;61-64 Hellfire Peninsula - Just south of &lt;a title="Temple of Telhamat" href="http://www.wowwiki.com/Temple_of_Telhamat"&gt;Temple of Telhamat&lt;/a&gt; &lt;a title="Bonestripper Vulture" href="http://www.wowwiki.com/Bonestripper_Vulture"&gt;Bonestripper Vulture&lt;/a&gt;&lt;/span&gt; &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;&lt;i&gt;These things are amazing. You can find huge crowds of them, and when one dies others get pulled from a good ways away. You could literally have a ten or fifteen minute pull if you do this right.&lt;/i&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;68-70 Blade's Edge Mountains - Death's Door &lt;a title="Demon" href="http://www.wowwiki.com/Demon"&gt;Demons&lt;/a&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;68-71 Howling Fjord - Just outside of Westguard Keep &lt;a title="Shoveltusk" href="http://www.wowwiki.com/Shoveltusk"&gt;Shoveltusks&lt;/a&gt;. They wander around in close packs of 4-7 and only use melee. Need I say more? &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;70 Shadowmoon Valley &lt;a title="Demon Hunter Supplicant" href="http://www.wowwiki.com/Demon_Hunter_Supplicant"&gt;Demon Hunter Supplicant&lt;/a&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;70-72 Howling Fjord - Baelgun's excavation site Inside the cave, two groups of 9 regular &lt;a rel="nofollow" title="Dark Iron Dwarve (page does not exist)" class="new" href="http://www.wowwiki.com/index.php?title=Dark_Iron_Dwarve&amp;amp;action=edit&amp;amp;redlink=1"&gt;Dark Iron Dwarve&lt;/a&gt; spawn frequently. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;72-74/5 Dragonblight - New Hearthglen Down on the beach there is a ship with dozens of melee mobs. Just off the ship are several smaller 6-10 pull groups which are easily grabable and not too difficult. Just watch out for the other faction doing their quests if on a PVP server, it can be a busy area. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;74-76  Zul'Drak - Drakkari Warriors around several alters (which you give offerings to) Dozens of easy to kill melee warriors. Undead outside of the &lt;a title="Argent Stand" href="http://www.wowwiki.com/Argent_Stand"&gt;Argent Stand&lt;/a&gt; are also good since &lt;a title="Holy Wrath" href="http://www.wowwiki.com/Holy_Wrath"&gt;Holy Wrath&lt;/a&gt; can be used on the group. &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="zemanta-pixie"&gt;&lt;img src="http://img.zemanta.com/pixy.gif?x-id=adcf2f98-884f-8871-8a9b-5b19314a2416" alt="" class="zemanta-pixie-img" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-2569711265704374464?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/JpZXfoBobDI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/JpZXfoBobDI/premier-on-paladin-aoe-leveling-part-2.html</link><author>noreply@blogger.com (Faradhim)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_HTKhYG3iwmo/Sfbd3j9tzGI/AAAAAAAACCU/7w0KLPDp1vI/s72-c/WoWScrnShot_033109_210854.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/10/premier-on-paladin-aoe-leveling-part-2.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-6284775587728125622</guid><pubDate>Tue, 13 Oct 2009 14:37:00 +0000</pubDate><atom:updated>2009-10-13T10:38:00.714-04:00</atom:updated><title>Guild style and its leadership</title><description>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;a href='http://upload.wikimedia.org/wikipedia/en/3/3a/Management_Grid.PNG'&gt;&lt;img height='599' width='617' src='http://upload.wikimedia.org/wikipedia/en/3/3a/Management_Grid.PNG' alt='File:Management Grid.PNG'/&gt;&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;I have been a GM for a long time now.  We are celebrating the two year anniversary in November.   For a guild to surviving 2 years in world of warcraft is no simple task.  From time to time I catche myself wondering what type of leadership style works best in my  guild.&lt;br/&gt;&lt;br/&gt;Kurt Lewin and colleagues identified different styles of leadership in their 1939 landmark article &lt;br/&gt;&lt;span class='citation'&gt; "Patterns of aggressive behavior in experimentally created social climates" published in &lt;/span&gt;&lt;span class='citation'&gt;&lt;i&gt;Journal of Social Psychology&lt;/i&gt;.  &lt;/span&gt;In this article they lumped leadership styple into four different areas (Copied directly from Wikipedia):&lt;br/&gt;&lt;br/&gt;&lt;h4&gt;&lt;font face='georgia'&gt;&lt;small&gt;&lt;span id='Dictator_Leaders' class='mw-headline'&gt;Dictator Leaders&lt;/span&gt;&lt;/small&gt;&lt;/font&gt;&lt;/h4&gt;&lt;p&gt;&lt;font face='georgia'&gt;&lt;small&gt;A leader who uses fear and threats to get the jobs done. As similar&lt;br/&gt;with a leader who uses an autocratic style of leadership, this style of&lt;br/&gt;leader also makes all the decisions.&lt;/small&gt;&lt;/font&gt;&lt;/p&gt;&lt;h4&gt;&lt;font face='georgia'&gt;&lt;small&gt;&lt;span id='Autocratic_or_Authoritarian_Leaders' class='mw-headline'&gt;Autocratic or Authoritarian Leaders&lt;/span&gt;&lt;/small&gt;&lt;/font&gt;&lt;/h4&gt;&lt;p&gt;&lt;font face='georgia'&gt;&lt;small&gt;Under the autocratic leadership styles, all decision-making powers&lt;br/&gt;are centralized in the leader as shown such leaders are dictators.&lt;/small&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face='georgia'&gt;&lt;small&gt;They do not entertain any suggestions or initiative from&lt;br/&gt;subordinates. The autocratic management has been successful as it&lt;br/&gt;provides strong motivation to the manger. It permits quick&lt;br/&gt;decision-making as only one person decides for the whole group, and&lt;br/&gt;keeps it to themselves until they feel it is needed by the rest of the&lt;br/&gt;group. An autocratic leader does not trust anybody.&lt;/small&gt;&lt;/font&gt;&lt;/p&gt;&lt;h4&gt;&lt;font face='georgia'&gt;&lt;small&gt;&lt;span id='Participative_or_Democratic_Leaders' class='mw-headline'&gt;Participative or Democratic Leaders&lt;/span&gt; &lt;/small&gt;&lt;/font&gt;&lt;/h4&gt;&lt;p&gt;&lt;font face='georgia'&gt;&lt;small&gt;The democratic leadership style favors decision-making by the group&lt;br/&gt;as shown, such as leader gives instruction after consulting the group.&lt;/small&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face='georgia'&gt;&lt;small&gt;He can win the cooperation of his group and can motivate them&lt;br/&gt;effectively and positively. The decisions of the democratic leader are&lt;br/&gt;not unilateral as with the autocrat because they arise from&lt;br/&gt;consultation with the group members and participation by them.&lt;/small&gt;&lt;/font&gt;&lt;/p&gt;&lt;h4&gt;&lt;font face='georgia'&gt;&lt;small&gt;&lt;span id='Laissez_Faire_or_Free_Rein_Leaders' class='mw-headline'&gt;Laissez Faire or Free Rein Leaders&lt;/span&gt; &lt;/small&gt;&lt;/font&gt;&lt;/h4&gt;&lt;p&gt;&lt;font face='georgia'&gt;&lt;small&gt;A free rein leader does not lead, but leaves the group entirely to&lt;br/&gt;itself as shown; such a leader allows maximum freedom to subordinates.&lt;/small&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face='georgia'&gt;&lt;small&gt;They are given a freehand in deciding their own policies and&lt;br/&gt;methods. Free rein leadership style is considered better than the&lt;br/&gt;authoritarian style. But it is not as effective as the democratic style.&lt;/small&gt;&lt;/font&gt;&lt;/p&gt;By default each guild leader (or by extension the officers) should fall into one or combination of above styles. Through my travels I have put my alts into various of other guilds for the sole propose of observing other guild leader's (officers) behavior.  And from my limited experience it would seem result driven guild (i.e. progression raiding) are more likely to be governed by dictators or authoritarian leaders while social guilds (social, leveling) are  more likely to be governed by democratic or free rein leaders.  &lt;br/&gt;&lt;br/&gt;Although I am making a broad strokes with my limited interactions.  My observation dose seem to make logical.  In a progression setting, performance is key, the common goal is to down the boss with coherent effort. People need to be at the top of their game, understand the fight, bring the supplies, show up on time, shut out their family, put in the time and gear up their toons.  If they are not good at doing these things boss won't drop and leadership performance is questioned. Much like a drill sergeant in the army, the authority of these leadership can't be questioned and their every wish must be obeyed.  On the other hand, in the social guild where it is more structured like a country club, the leader is more of an organizer of the activities instead of an absolute leader.  Everyone is there to socialize and there is no performance to criticize.  In these settings the leader's performance is measured by overall happiness of the the populaces instead other measurable result such as world ranks for boss kills.&lt;br/&gt;&lt;br/&gt;I am going back and fourth with these leadership style, what is the point I am trying to make? It is this: as people come and go, the nature of a guild can shift.  These cycles are in many cases self reinforced and can't be stopped.  For example, if you are in a social guild that has been doing a great job raiding, more raiders join up to raid.  Social leaning members finds themselves not serious enough for progression minded raiders and become unhappy because their social outlet they once knew no longer exist.  They complain but eventually move on to other social outlets.  As cycle continues until the social guild morphs into a raiding guild.  The opposite can also happen, after a period of heavy progression a raiding guild may decide to  take the game less seriously which resulting in the hardcore raiders moving onto more cutting edge raiding guilds without being "slowed down" by the casual style.   Before you know, the said progression guild has become "casual".&lt;br/&gt;&lt;br/&gt;Sometimes these changes are not instituted top down but rather bottom up.  It is possible sometimes for a social guild to slowly morphed into a progression one without a change in the guild leader.  Very often these guilds falls apart because there is an inherent disconnect between its leadership style (founding philosophy) and its members(or by extension officers).  Assume the guild survives, can such guild be successful without the leadership shifting toward dictatorship/authoritarian style of governess.  Now that is a very interesting question.&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=32ff8d60-a02e-8259-b650-6d104b8ba737' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-6284775587728125622?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/W2h2K4JWp9c" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/W2h2K4JWp9c/guild-style-and-its-leadership.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/10/guild-style-and-its-leadership.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-1392389210555475772</guid><pubDate>Tue, 06 Oct 2009 20:06:00 +0000</pubDate><atom:updated>2009-10-16T09:43:30.058-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Paladin</category><category domain="http://www.blogger.com/atom/ns#">Leveling</category><category domain="http://www.blogger.com/atom/ns#">Faradhim's rant</category><title>A premier on paladin AOE leveling (part 1)</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;img src="http://lh3.ggpht.com/_HTKhYG3iwmo/So16AVkcpcI/AAAAAAAACX0/6EzcmomRx7k/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" /&gt;&lt;br /&gt;&lt;br /&gt;Most believe leveling a paladin is best done through retribution tree.  Paladin takes most talents from protection tree generally geared toward tanking.  What less generally known is that paladin can level equally well (or better ) in protection tree.  I have written articles about AOE grinding builds on two separate occasions.  What I intend to do here is condense some of the information from the these previous articles here.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;AOE grinding build, what is it for?&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;Paladin is a great class that can level by simply killing many mobs at the time.  It is a plate wear class with ability to self heal.  A properly equipped and talented paladin can face 6-8 mobs at the same time and end the fight with little or no loss to mana and health.  This build is used foremost for leveling.  By picking the correct leveling area you can earn huge amount of xp in very short amount of time.  This is great for farming material or doing quests.  Also, since the build is designed to fight multiple mobs at the same time it is awesomely potent for farming lower level instances.  With this build and some heirloom gears I have been able to solo some instances that is fairly close to my level (i.e. I soloed the lower SM instances at level 40).&lt;br /&gt;This build is best picked up around level 30.  To grind efficiently  you will need a shield, a fast single hand weapon, a good shield spike and a mount.  Although these are not the minimal requirements above listed criteria will insure a more pleasurable experience.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Talents&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;Talent selections are always subjective and always open to debate.  WOWWiki has some excellent pointers for a minimalist AOE build.  Don't take what I put here as gospel. Design your build around your style of play.  I have tried a few different builds and this one thus far have worked best for me.  I have broken the talents into three categories: must haves, nice to haves, questionable value but a good space filler.  Of course anything I didn't take is something I didn't consider required.&lt;br /&gt;&lt;br /&gt;This is what it looks like: &lt;h3&gt;&lt;small&gt;Protection (51 points)&lt;/small&gt;&lt;/h3&gt;&lt;blockquote&gt;&lt;small&gt;&lt;b&gt;Divine Strength&lt;/b&gt; - Rank 5/5 [Nice to  have]&lt;br /&gt;Increases your total Strength by 15%.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Anticipation&lt;/b&gt; - Rank 5/5 [Nice to  have]&lt;br /&gt;Increases your chance to dodge by 5%.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Improved Righteous Fury&lt;/b&gt; - Rank 3/3 [nice to have]&lt;br /&gt;While Righteous Fury is active, all damage taken is reduced by 6%.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Toughness&lt;/b&gt; - Rank 5/5 [nice to have]&lt;br /&gt;Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Improved Hammer of Justice&lt;/b&gt; - Rank 2/2 [nice to have]&lt;br /&gt;Decreases the cooldown of your Hammer of Justice spell by 20 sec.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Blessing of Sanctuary&lt;/b&gt; - Rank 1/1 [must have]&lt;br /&gt;Places a Blessing on the friendly target, reducing damage taken from all&lt;br /&gt;sources by 3% for 10 min and increasing stamina by 10%. In addition,&lt;br /&gt;when the target blocks, parries, or dodges a melee attack the target&lt;br /&gt;will gain 2% of maximum displayed mana. Players may only have one&lt;br /&gt;Blessing on them per Paladin at any one time.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Reckoning&lt;/b&gt; - Rank 5/5 [must have]&lt;br /&gt;Gives you a 10% chance after blocking or being hit by any damaging attack&lt;br /&gt;that the next 4 weapon swings within 8 sec will generate an additional&lt;br /&gt;attack.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Sacred Duty&lt;/b&gt; - Rank 2/2 [nice to have]&lt;br /&gt;Increases your total Stamina by 8%, reduces the cooldown of your Divine Shield and Divine Protection spells by 60 sec.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;One-Handed Weapon Specialization&lt;/b&gt; - Rank 3/3 [nice to have]&lt;br /&gt;Increases all damage you deal when a one-handed melee weapon is equipped by 10%.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Holy Shield&lt;/b&gt; - Rank 1/1 [must have]&lt;br /&gt;Increases chance to block by 30% for 10 sec and deals 274 Holy damage for each attack blocked while active. Each block expends a charge. 8 charges.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ardent Defender&lt;/b&gt; - Rank 3/3 [questionable value]&lt;br /&gt;Damage that takes you below 35% health is reduced by 30%. In addition, attacks which would otherwise kill you cause you to be healed by up to 30% of&lt;br /&gt;your maximum health (amount healed based on defense). This healing&lt;br /&gt;effect cannot occur more often than once every 2 min.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Redoubt&lt;/b&gt; - Rank 3/3 [must have]&lt;br /&gt;Increases your block value by 30% and damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Combat Expertise&lt;/b&gt; - Rank 3/3 [nice to have]&lt;br /&gt;Increases your expertise by 6, total Stamina and chance to critically hit by 6%.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Touched by the Light&lt;/b&gt; - Rank 3/3 [questionable value]&lt;br /&gt;Increases your spell power by an amount equal to 30% of your Stamina and&lt;br /&gt;increases the amount healed by your critical heals by 30%.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Avenger's Shield&lt;/b&gt; - Rank 1/1 [must have]&lt;br /&gt;Hurls a holy shield at the enemy, dealing [1100 + 0.07 * SPH + 0.07 * AP] to&lt;br /&gt;[1344 + 0.07 * SPH + 0.07 * AP] Holy damage, Dazing them and then&lt;br /&gt;jumping to additional nearby enemies. Affects 3 total targets. Lasts 10&lt;br /&gt;sec.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Guarded by the Light&lt;/b&gt; - Rank 2/2 [questionable value]&lt;br /&gt;Reduces spell damage taken by 6% and gives a 100% chance to refresh the duration of your Divine Plea when you hit an enemy. In addition, your Divine Plea spell is 100% less likely to be dispelled.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Shield of the Templar&lt;/b&gt; - Rank 3/3 [must have]&lt;br /&gt;Reduces all damage taken by 3% and grants your Avenger's Shield a 100% chance to silence your targets for 3 sec.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hammer of the Righteous&lt;/b&gt; - Rank 1/1 [must have]&lt;br /&gt;Hammer the current target and up to 2 additional nearby targets, causing 4&lt;br /&gt;times your main hand damage per second as Holy damage.&lt;/small&gt;&lt;/blockquote&gt;&lt;h3&gt;&lt;small&gt;Retribution (20 points)&lt;/small&gt;&lt;/h3&gt;&lt;blockquote&gt;&lt;small&gt;&lt;b&gt;Deflection&lt;/b&gt; - Rank 5/5 [nice to have]&lt;br /&gt;Increases your Parry chance by 5%.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Improved Judgements&lt;/b&gt; - Rank 2/2 [nice to have]&lt;br /&gt;Decreases the cooldown of your Judgement spells by 2 sec.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Heart of the Crusader&lt;/b&gt; - Rank 3/3 [nice to have]&lt;br /&gt;In addition to the normal effect, your Judgement spells will also increase&lt;br /&gt;the critical strike chance of all attacks made against that target by&lt;br /&gt;an additional 3%.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Conviction&lt;/b&gt; - Rank 5/5 [nice to have]&lt;br /&gt;Increases your chance to get a critical strike with all spells and attacks by 5%.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Eye for an Eye&lt;/b&gt; - Rank 2/2 [nice to have]&lt;br /&gt;All criticals against you cause 10% of the damage taken to the attacker as&lt;br /&gt;well. The damage caused by Eye for an Eye will not exceed 50% of the&lt;br /&gt;Paladin's total health.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Crusade&lt;/b&gt; - Rank 3/3 [questionable value]&lt;br /&gt;Increases all damage caused by 3% and all damage caused against Humanoids, Demons, Undead and Elementals by an additional 3%.&lt;br /&gt;&lt;br /&gt;&lt;/small&gt;&lt;/blockquote&gt;Please note that some talents maybe really good for tanking but not as good for AOE grinding. I am sitting on the fence for talents such as Judgements of the Just.  I love how this talent reduces cooldown of the Hammer of Justice but in the same vine I hate its affect on the attack speed.   So whether you chose to take talents like that is up to you.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;One Spell rotations&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;AOE grinding depends on a special spell rotation.  The overall goal is to maximize amount of attack while taking minimal amount of damage.  During grinding the paladin will use two type of seals and two type of judgments.  Seals will restore paladin's mana or health via paladin's attack while judgments will restore paladin's mana or health via mob's attack. You can mix and match seals and judgments to control how much mana/health to restore during a particular fight.   If balanced correctly it is possible to retain 100% of the paladin's health and mana after a fight.&lt;br /&gt;You should have 4 buffs on yourself at all time:&lt;br /&gt;&lt;div class="zemanta-pixie"&gt;&lt;a href="http://www.wowhead.com/?spell=25899" style="font-family: Verdana,sans-serif;"&gt;Greater Blessing of Sanctuary&lt;/a&gt;;&lt;br /&gt;&lt;a href="http://www.wowhead.com/?spell=25780" style="font-family: Verdana,sans-serif;"&gt;Righteous Fury&lt;/a&gt;;&lt;br /&gt;&lt;a href="http://www.wowhead.com/?spell=20165" style="font-family: Verdana,sans-serif;"&gt;Seal of Light&lt;/a&gt;(or &lt;a href="http://www.wowhead.com/?spell=20166" style="font-family: Verdana,sans-serif;"&gt;Seal of Wisdom)&lt;/a&gt;;&lt;br /&gt;&lt;a href="http://www.wowhead.com/?spell=7294" style="font-family: Verdana,sans-serif;"&gt;Retribution Aura&lt;/a&gt;&lt;br /&gt;It is important to grab as many mobs as possible when you start the fight. You can use your warhorse to do this.  If you just run circles around the mobs you can easily get 4-5.  Start practice doing 4 mobs and gradually increase the amount you pull.  My current record is 8-9 at the same time.  Although possible anything more than 6 will take a lot more effort unless mobs span in very tight pattern.&lt;br /&gt;&lt;br /&gt;I will start the fight with either a judgment at low level or an avenger's shield at higher level. After the mobs are pulled toward my pally I will lay down consecration + holy shield.  I will rotate my judgment from target to target while I am being hit by the mob.  There will be a lot of proc of reckoning which makes you hit faster.  You will need to alternate between the 2 seals depends on you need more mana or more health.  Refresh consecration and holy shield at every count down. To mix things up use spells such as &lt;a href="http://www.wowhead.com/?spell=10313" style="font-family: Verdana,sans-serif;"&gt;Exorcism&lt;/a&gt; and &lt;a href="http://www.wowhead.com/?spell=24274" style="font-family: Verdana,sans-serif;"&gt;Hammer of Wrath&lt;/a&gt; whenever you can.&lt;br /&gt;&lt;br /&gt;With some practice you can end fight with almost full mana/health.  If things you wrong you have 2 panic buttons: lay on hands (every 10 minutes or so with talent) and Divine Shield or bubble (every 5 minutes).  You can bubble yourself up you can cast flash of light(or holy light) on yourself. Have mana pots in reserve if things continue to go downhill.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center; color: rgb(255, 0, 0);"&gt;&lt;a href="http://doctorsofphilosophy.blogspot.com/2009/10/premier-on-paladin-aoe-leveling-part-2.html"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-family:times new roman;"&gt;Continue to gearing, mobs, zones/quests&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-1392389210555475772?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/iS8V9vI4jng" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/iS8V9vI4jng/premier-on-paladin-aoe-griding-part-1.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/10/premier-on-paladin-aoe-griding-part-1.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-4983300387842389897</guid><pubDate>Mon, 05 Oct 2009 16:44:00 +0000</pubDate><atom:updated>2009-10-05T12:46:14.593-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Making Money</category><category domain="http://www.blogger.com/atom/ns#">Brewfest</category><category domain="http://www.blogger.com/atom/ns#">Faradhim's rant</category><title>Rules of acquisition #9</title><description>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;img style='max-width: 800px;' src='http://lh4.ggpht.com/_HTKhYG3iwmo/SsogfyC-VDI/AAAAAAAACf4/G5lQ9B3i2Is/%5BUNSET%5D.png?imgmax=800'/&gt;&lt;br/&gt;&lt;br/&gt;Ferengi rules of acquisition #9 states: Opportunity plus instinct equals profit.&lt;br/&gt;&lt;br/&gt;Today is the last day for brewfest, which also means starting tomorrow the drop rate of &lt;a target='_blank' href='http://www.wowhead.com/?item=48663'&gt;Tankard O'Terror &lt;/a&gt;will become 0!  From the day it started to drop, the price for this cool 1 hander had dropped from over 2000 gp to about 800-1000 gp on my server.  I have stocked up 7 of them between 1000-1200 GP in hope to cash them in for great profit once brewfest is over.  &lt;br/&gt;&lt;br/&gt;This awesome level 226 purple is ideal for frost DKs, shammys and rogue. And as far as I know it is the only level 226 or above purples that is BoE.  There is no doubt there will be consistent demand for this as new people gets 80.  With server's supply depletes I will be the only seller on AH with this.  Suffice to say I don't plan to let them go cheaply. &lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=15d353c2-5789-87d5-99f4-710b16c33dbd' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-4983300387842389897?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/7NXCQkRPsFQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/7NXCQkRPsFQ/rules-of-acquistion-9.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/10/rules-of-acquistion-9.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-6478834249360280110</guid><pubDate>Mon, 05 Oct 2009 13:50:00 +0000</pubDate><atom:updated>2009-10-09T13:11:33.064-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">raid</category><category domain="http://www.blogger.com/atom/ns#">Faradhim's rant</category><title>Blizzard's idea of progression</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;A tale of two bloggers!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Faradhim: &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Once upon a time, if you did progression content it meant you were raiding heavily.  It is like a treadmill, you can't stop running; if you do you fall off and others who you have raided  moved ahead both in experience and gear.  I heard this was true for vanilla WOW (I wasn't there), I know this to be true for BC.  Except a few piece craftable purples at the very high end if you were wearing any epic it meant you were raiding.  In BC, majority of raiders got stuck at Kara because of the gear check.  Most people didn't have time/energy/gear to raid 25 unless they were really dedicated; apparently blizzard didn't like that.&lt;br /&gt;&lt;br /&gt;In WOTLK progresison is different.  There are 10 men version of each raid 25 has.  Blizzard did this to remove the barrier of entry for people who are in smaller and social guilds that is not dedicated to raid.  At beginning Blizzard want to give 25 men raid a different gear progression path, but they did away with that as well, now 10 men raid simple drops gear 1 tier below the 25.  Now Blizzard has taken this a step further, since patch 3.2 they have started to give 5 men instance a progression path 2 tiers behind the 25 men.  The release of Trial of champion (5 men wing of ToC) is either viewed as the best or worst thing ever happened to raiding.  The instance dropped 200 level purples for normal and level 219 purples for heroic.  Although I would argue the difficult of H. ToC run is on scale close or exceed Naxx 10 it is still nevertheless a loot pinata.  I dare to say this instance is  singlely responsible for gearing up a entire generation of raiders for Ulduar who hasn't even seen the inside of Naxx.  Blizzard isn't done with this yet.  For version 3.3, they are giving us 3 new 5 men instances that will drop gear at 219 (normal) and 232 (heroic) levels.&lt;br /&gt;&lt;br /&gt;These changes are interesting in a couple of fronts.  1). If blizzard indeed from now on will continue to step up 5-men contents lock step with raids it means players will now will have a 3rd progression path.   Instead doing 25 men and 10 men you can now simplely only run 5-men.  2). Your farmable gear will now be 2 generations (2 tiers) behind the top raider.  This is very meanfully in birds eye of things since only the very top tier guild (dedicated players) will be able to afford the top level gears.  The messes will now be more or less ready to tackle fair high end content. 3). This also means unless your guild has progressed at the rate of content release there is little points doing the content you are currently doing.  Case and point, my small social guild is in Ulduar currently;  if they haven't moved out of Ulduar by the time 3.3 hit there is little point doing it since the new 5 men will drop gears better than anything you can get out of 10 men Ulduar.  This has already happened to us in Naxx 10.  We were struggling and clearing Naxx 10 when 3.2 hit, because of the new drops from Trial of Champion a lot raiders saw little point continue that grind (except for the achievement).  4).  Gear can no longer be used by top raiding guild to evaluate players since everyone and their grandmother will have a set i219/i232 gears.   5).  If you are in a small/social guild and just want to have fun, you really don't need to have dedicated raiders to help you out. Everyone in theory will have enough resource to over gear the content.&lt;br /&gt;&lt;br /&gt;To sum this together, since I take Blizzard's design philosophy of letting the messes enjoy all contents isn't going away; these changes really means there is little or no real sense to be in a hardcore progression raiding guild unless you really enjoy it.   For the messes you have time on your side,  all contents that the hardcore guilds are beating their head against will be easily accessible and beatable by you and the PUGs in a patch or two. &lt;br /&gt;&lt;br /&gt;As a casual player I should feel pretty happy about this since I don't really have dedicated time to raid, but some how I can't quit seem to get my enthusiasm up.  Maybe it is because I am really a hardcore at heart but don't have the time/energy to implement it.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Gibster: &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I think the dicotomy will always be there, and blizz has taken an interesting approach, something which I hope continues. However, I dont like the fact that they made naxx pretty much obsolete in terms of the big picture. However, if you look at it, there are only a handful of slots that are good for emblems of conquest, and EoT as of now are very hard to get for casuals. For example on my DK I have all the EOC stuff but still have many slots with ilvl 200 or 187 which I just cant find upgrades for (well not easily or cheaply). This despite all the drops from hTOC and all the EOC stuff. So those things only go so far, for casuals you will never have a full set of the best stuff, or even second best, since from some peoples standpoint my DK should be in full ilvl226 by now.&lt;br /&gt;&lt;br /&gt;For 10 man raid guilds, you can gear up people simply much much faster than you could if they were casual. You can run a clear of naxx and a clear of ulduar in a week (again these guilds typically raid 12 hours a week or so), and that means about 80 pieces of gear and 30 EoC, so that is enough to gear up a few people from blues. Of course this is more theory, in likelyhood it will take a few weeks for someone to get decently geared, if they are doing these full clears.&lt;br /&gt;&lt;br /&gt;Now the 25 mans are interesting. Most are done with Ulduar and are running TOC. Current ToC 25 drops the best stuff in the game. However, they will not run heroics, and they wont run naxx (well i'm painting with a large brush). For these guys, there is zero reason to run naxx, and they probably dont even need EoC stuff, since there are only a handful of slots they can be used for and chances are they already have real ulduar stuff in those slots. So, for the big guilds, yeah its vastly differnt, very few heroics, very few 10 mans, what they do is run UD25 and TOC 25 and Ony and VOA 25. So they have access to all the orbs, all the patterns, etc. Dont forget the tier 9.5 stuff can *only* be bought using EOT AND a special emblem dropped from 25 TOC&lt;br /&gt;&lt;br /&gt;Now what is going to happen in 3.3? Exactly the same thing. Ulduar 25 is going to be gone, people will run TOC25 and IC25. For us casuals, we are going to run the new instance, run ulduar, start doing TOC10. However, since the gear sets are different, people are going to be able to jump to tier 9 with tokens (the 5 piece set), and run UD for off-set items. There will still be a need to run UD and so forth, but not quite as much.&lt;br /&gt;&lt;br /&gt;Basically 3.3 is going to be better for casuals than 3.2 is, and a little less of a gear spread between casuals and 25 man raiding guilds.&lt;br /&gt;&lt;br /&gt;I guess one thing is, for people who just want to run 5 mans, what is enough?  Certainly running heroics and hTOC will be enough for the new icecrown 5 mans.   Likewise, doing ulduar and TOC full clears when what you really want to do is be able to run heroics is overkill.    As of now, for most of my toons heroics are really overkill, I just dont need the stuff there, and I don't need most of my gear to be able to do it.  There is just zero challenge there.  With hTOC at least it is a challenge.  Which is why I like raiding, it is a challenge.  Every boss is wipable, even early naxx.   Hopefully the new 5 mans will be at least a challenge for people who have played a while and are in naxx/ulduar gear.  I think the worst thing a game can do is make content that you outgear so quickly and becomes boring.  Which is why I jokingly said there should be two levels of heroics, the normal mode and 'super hard' which drops 2x as much badges.  &lt;br /&gt;&lt;br /&gt;BC heroics were just *tough*, stuff like shattered halls was tuned for people beyond kara gear.   So you really had to know what you are doing.  All the knowledge of aggro and crowd control and dont stand here do stand there was lost in Wraith up until ulduar, which is why so many guilds have just a hard time in ulduar, because those skills were never taught.  I dont blame the players, I blame the developers.&lt;br /&gt;&lt;br /&gt;Overall however, I'd say if you never plan to step foot in a raid, do your heroics and be happy that you will outgear them quickly, but dont think that running heroics is all you need to do to become a successsful raider.  You need to have some raid experience and success, not to mention raid loot.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="zemanta-pixie"&gt;&lt;img src="http://img.zemanta.com/pixy.gif?x-id=8d0a7e84-cc21-8ef5-a9b8-bce5c589c410" alt="" class="zemanta-pixie-img" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-6478834249360280110?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/h8hBxXS9lrs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/h8hBxXS9lrs/blizzard-idea-of-progression.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/10/blizzard-idea-of-progression.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-2904693977240775782</guid><pubDate>Wed, 23 Sep 2009 19:20:00 +0000</pubDate><atom:updated>2009-09-23T15:31:59.066-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Onyxia's lair</category><category domain="http://www.blogger.com/atom/ns#">raid</category><title>Once upon a time in Onyxia's lair</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.todowow.com/wp-content/uploads/onyxia.jpg"&gt;&lt;img style="cursor: pointer; width: 450px; height: 514px;" src="http://www.todowow.com/wp-content/uploads/onyxia.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;I ran with a pug for 10 men newly improved Onyxia's lair last night. I was one of the three healers.  We wiped a bunch of times but I learned the fight (at least the first two phases) really well.&lt;br /&gt;&lt;br /&gt;Trash:&lt;br /&gt;&lt;br /&gt;They are 3-4 trash pulls before you engage Onyxia.  We wiped twice on the elite dragon guards trash mainly because we pulled more than one at a same time.&lt;br /&gt;&lt;br /&gt;Onyxia's  is a three phase fight.&lt;br /&gt;&lt;br /&gt;Phase 1.&lt;br /&gt;&lt;br /&gt;Tank charges in and aggros Onyxia and drags her toward one of the side walls. She has a couple of attacks including, flame Breath (heavy hit front), Cleave (10 targets), Tail Sweep (a large knockback), and Wing Buffet (front knockback). This part is straight forward. As long as all DPS and heals stands on the side of Onyxia they will not take damage. The healer's job is to keep the tank up. The OT is mostly on damage role here. As long as you don't stand in front/behind Ony you will be fine. This phase ends when Onyxia gets to 65% health. The tank need to stand against the wall so the knockback won't move the tank around.  We were able to easily reach this stage under 1 min.&lt;br /&gt;&lt;br /&gt;Phase 2.&lt;br /&gt;&lt;br /&gt;In this phase Onyxia will take flight and whelps will appear from both ends. OT/MT need to grab all the adds and DPS need to AOE them down. This phase is really long and everyone MUST STACK TO TANK because they are so many of them. Tanks with lots of AOE taunt cool downs are best for this fight. In our raid we had a DK doing this. This phase doesn't end until Onyxia's health drops to 40%. Onyxia can be hit by range DPS as well as melee DPS standing directly under her (I was told, I had no way of verifying this). In this phase she will also randomly drop deep breath on raid. You will need to get behind her as soon as warning messages comes up. The damage is huge and can't be healed through. I had close to 20K health and was one shotted by her flame breath. She will also summon additional elite guards that need to be picked up by tank and DPSed down. We were not able to make further than this stage because we keep losing people to the deep breath.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Phase 3 (copied from wowhead). &lt;/span&gt; &lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;Phase 3 starts when Onyxia's health reaches 40%. At this point she will land permanently and cast a raid-wide fear, accompanied by lava eruptions. Raid wide damage, with extras for the tank - nothing you haven't seen before. Unlike the original version of the fight, Onyxia will no longer wipe aggro between phases, which means that your tank from Phase 1 should be the first person she goes to in Phase 3. &lt;/span&gt;    &lt;span style="font-style: italic;"&gt;Throughout this phase Onyxia will continue to use all of her abilities from phase 1 (Flame Breath, Cleave, Tail Sweep, Wing Buffet), alongside with Bellowing Roar (3-second fear) and Eruption (AoE during the fear). Whelps will continue to spawn as well, but they won't be nearly as many as in Phase 2, so a few of your ranged DPS should be able to handle them quickly. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Overall the fight didn't seem overly complicated. Gearing maybe less of an issue with the brooding mother. I would suggest everyone to be in at least naxx 25 gear level before trying her. Range DPS seem to have an easier time than melee due to the flight phase.&lt;br /&gt;&lt;br /&gt;In my view point this is is more of a coordination fight like the one in OS instead of a gear check. I think at our guild's current gear level is adequate to attempt her (naxx 10, badge, H. ToC).  We just need to coordinate and learn the fight.&lt;br /&gt;&lt;br /&gt;Oh yeah. I think I wet myself a couple of times.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-2904693977240775782?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/9Q5vudQRZaI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/9Q5vudQRZaI/once-upon-time-in-onyxias-lair.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/09/once-upon-time-in-onyxias-lair.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-5799127737714944736</guid><pubDate>Wed, 09 Sep 2009 19:39:00 +0000</pubDate><atom:updated>2009-09-09T15:45:24.342-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Paladin</category><category domain="http://www.blogger.com/atom/ns#">All around weirdness</category><category domain="http://www.blogger.com/atom/ns#">Blacksmith</category><category domain="http://www.blogger.com/atom/ns#">Faradhim's rant</category><title>How to serve death knights</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;img src="http://wow.zuggaming.com/wp-content/uploads/death_knight_faqs.gif" alt="http://wow.zuggaming.com/wp-content/uploads/death_knight_faqs.gif" style="cursor: -moz-zoom-in;" width="200" height="345" /&gt;&lt;br /&gt;My paladin is in outlands!  Him along side of another 99 screaming death knights (DK).  Leveling my paladin and blacksmithing in outlands made me acutely aware of two things.&lt;br /&gt;&lt;br /&gt;One, if you can heal in outland, your life is wonderful!  Well, maybe not that wonderful since you have to deal with the incessant plea of DKs looking for healer in LFG.  But if you need to run an instance as a healer invites would fly in like snow flakes.  What is also funny is none of the DKs seem able to tank.  Since I can only tank or heal at a time I am often relegated to the unfortunately choices of either heal a DPS tank that thinks he can tank because he has put 3 points in frost or tank myself and wait for the group to find another healer.&lt;br /&gt;&lt;br /&gt;Two, you can make a good living in WOW just by catering for DKs.  I already kind know this since my primary glyph customers are DKs.  Out of all the glyphs my inscriber can make, DK minor glyph sells best.  I wouldn’t be surprised if I had made a flying mount doing exactly that.  Blacksmithing is all together something else.  It has been a huge money drain from the get go.  Not only does it cost a fortunate to buy the ores so you can level up; save the occasional rod sell the crafted items from BS has been completely junk.  They are either white or crappy greens that doesn’t sell at all on AH.  The situation completely turned itself around after the painful stretch of 250-300.  As soon as I skilled up into the DK range (&gt;300), stuff made using BS suddenly are selling like hot cakes.  For earlier recipes (300-310) I would break even on AH while the lately most things I craft are selling at a profit!  My currently best seller is the &lt;a href="http://www.wowhead.com/?item=23503"&gt;Adamantite Cleaver&lt;/a&gt; which costs me 15 gp to craft but sells between 30-40 gp on AH.  I looked up these buyers and sure enough they are all DKs. &lt;br /&gt;&lt;br /&gt;Considering 40% of server are DKs I guess BS is worth having just to serve them.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-5799127737714944736?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/xD024jgtU2k" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/xD024jgtU2k/how-to-serve-death-knights.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/09/how-to-serve-death-knights.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-6353916178773632538</guid><pubDate>Fri, 21 Aug 2009 19:47:00 +0000</pubDate><atom:updated>2009-08-21T15:51:14.014-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Cataclysm</category><title>World of Warcraft: Cataclysm</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;A new world of warcraft expansion: cataclysm has been announced at BlizzCon 09.  A new website has been released to public containing new game's trailer/graphics/features.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.worldofwarcraft.com/cataclysm/"&gt;http://www.worldofwarcraft.com/cataclysm/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Following straight from the web site:&lt;br /&gt;&lt;br /&gt;&lt;div style="font-style: italic;" class="l_col gamefeatures"&gt; &lt;h2&gt;&lt;span style="font-size:85%;"&gt;Two New Playable Races&lt;/span&gt;&lt;/h2&gt;&lt;span style="font-size:85%;"&gt; Adventure as one of two new races--the cursed &lt;a href="http://www.worldofwarcraft.com/cataclysm/features/worgen.html"&gt;worgen&lt;/a&gt; with the Alliance or the resourceful &lt;a href="http://www.worldofwarcraft.com/cataclysm/features/goblin.html"&gt;goblins&lt;/a&gt; with the Horde.  &lt;/span&gt;&lt;h2&gt;&lt;span style="font-size:85%;"&gt;Level Cap Increased to 85&lt;/span&gt;&lt;/h2&gt;&lt;span style="font-size:85%;"&gt; Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.  &lt;/span&gt;&lt;h2&gt;&lt;span style="font-size:85%;"&gt;Classic Zones Remade&lt;/span&gt;&lt;/h2&gt;&lt;span style="font-size:85%;"&gt; Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two. &lt;/span&gt;&lt;h2&gt;&lt;span style="font-size:85%;"&gt;New High-Level Zones&lt;/span&gt;&lt;/h2&gt;&lt;span style="font-size:85%;"&gt; Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.  &lt;/span&gt;&lt;h2&gt;&lt;span style="font-size:85%;"&gt;More Raid Content than Ever Before&lt;/span&gt;&lt;/h2&gt;&lt;span style="font-size:85%;"&gt; Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.  &lt;/span&gt;&lt;/div&gt;    &lt;div style="font-style: italic;" class="r_col gamefeatures"&gt;  &lt;h2&gt;&lt;span style="font-size:85%;"&gt;New Race and Class Combinations&lt;/span&gt;&lt;/h2&gt;&lt;span style="font-size:85%;"&gt; Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and &lt;a href="http://www.worldofwarcraft.com/cataclysm/_images/features/raceclassmatrix_en_US.jpg" onclick="hydraVision(this.href); return false"&gt;class combinations&lt;/a&gt;.  &lt;/span&gt;&lt;h2&gt;&lt;span style="font-size:85%;"&gt;Guild Advancement&lt;/span&gt;&lt;/h2&gt;&lt;span style="font-size:85%;"&gt; Progress as a guild to earn guild levels and guild achievements.  &lt;/span&gt;&lt;h2&gt;&lt;span style="font-size:85%;"&gt;New PvP Zone &amp;amp; Rated Battlegrounds&lt;/span&gt;&lt;/h2&gt;&lt;span style="font-size:85%;"&gt;Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds. &lt;/span&gt;&lt;h2&gt;&lt;span style="font-size:85%;"&gt;Archaeology&lt;/span&gt;&lt;/h2&gt;&lt;span style="font-size:85%;"&gt; Master a new secondary profession to unearth valuable artifacts and earn unique rewards.  &lt;/span&gt;&lt;h2&gt;&lt;span style="font-size:85%;"&gt;Flying Mounts in Azeroth&lt;/span&gt;&lt;/h2&gt;&lt;span style="font-size:85%;"&gt; Explore Kalimdor and the Eastern Kingdoms like never before.  &lt;/span&gt;&lt;h2&gt;&lt;span style="font-size:85%;"&gt;And much, much more...&lt;/span&gt;&lt;/h2&gt;  &lt;/div&gt;     &lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="font-style: italic;" class="zemanta-pixie"&gt;&lt;span style="font-size:85%;"&gt;&lt;img src="http://img.zemanta.com/pixy.gif?x-id=2cb46038-e739-8828-be7f-86b3200d6e5a" alt="" class="zemanta-pixie-img" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-6353916178773632538?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/okIGAx8G80U" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/okIGAx8G80U/world-of-warcraft-cataclysm.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/08/world-of-warcraft-cataclysm.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-3647029868024525501</guid><pubDate>Thu, 20 Aug 2009 12:28:00 +0000</pubDate><atom:updated>2009-08-21T07:59:10.539-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Profession</category><category domain="http://www.blogger.com/atom/ns#">Enchanting</category><category domain="http://www.blogger.com/atom/ns#">Faradhim's rant</category><title>Why enchanter is raking it in after patch 3.2</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;Life being an enchanter is good after the patch.  For that matter life being a inscriber or a gem cutter isn't too bad either.   Enchants that never move at/below the cost of making them are flying out of the doors. Case and point, one of the most popular enchants I make(according to wowpopoular):  &lt;a style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?item=38979"&gt;Scroll of Enchant Gloves - Exceptional Spellpower&lt;/a&gt;; which cost me between 30-40 gp to make has been selling for well over 70 gp since patch 3.2.  I made 5 of them last night and three of them were already sold by the time I got up this moring. Two of the five sold at 100 GP!  Other popular enchants such as &lt;a style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?spell=44616"&gt;Enchant Bracers - Greater Stats&lt;/a&gt;; &lt;a style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?spell=60623"&gt;Enchant Boots - Icewalker&lt;/a&gt;;&lt;a style="font-family: Verdana,sans-serif;" href="http://www.wowhead.com/?spell=44623"&gt; Enchant Chest - Super Stats&lt;/a&gt; are also going faster and higher than what they normally would have went.&lt;br /&gt;&lt;br /&gt;The reason for this change is: Trial of champion.  Now everyone and their grandma is walking in purples the raw demands for enchants/gems for these gears are just unreal.  So who gets the short end of the stick?  Crafters.  Since epics are dropping like purple rains the need for crated purples are next to none.  I have not crafted anything worth selling on my tailor for eons and raw material prices are going through the roof to supply gem cutters and inscribers.  Predicatively price for Abyss Crystal had also fallen off a cliff; a crystal used to go between 200-300 GP on my server are now going between 30-40.  I suppose this is expected since so many purples are sharded from ToC. &lt;br /&gt;&lt;br /&gt;I don't know if this is what Blizzard intended, but it is neverthenless fasnating how one little change can completely turn the professions' world around.&lt;br /&gt;&lt;br /&gt;I am enjoying while I can.  I can never predicate what will happen or how long the boom will last.&lt;br /&gt;&lt;br /&gt;&lt;div class="zemanta-pixie"&gt;&lt;img src="http://img.zemanta.com/pixy.gif?x-id=0574b1ef-0a4e-85e3-9c35-ab61bdd401fa" alt="" class="zemanta-pixie-img" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-3647029868024525501?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/vxAH05uAKG0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/vxAH05uAKG0/why-enchanter-is-raking-it-in-after.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/08/why-enchanter-is-raking-it-in-after.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-5963565884655324625</guid><pubDate>Mon, 10 Aug 2009 18:36:00 +0000</pubDate><atom:updated>2009-08-10T14:36:54.370-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Cataclysm</category><title>The next expansion is called "Cataclysm"</title><description>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;a href='http://images1.wikia.nocookie.net/wowwiki/images/e/eb/Goblins.png'&gt;&lt;img height='254' border='0' width='300' src='http://images1.wikia.nocookie.net/wowwiki/images/e/eb/Goblins.png' alt='File:Goblins.png'/&gt;&lt;/a&gt;&lt;br/&gt;So you have it; &lt;a href='http://www.wow.com/2009/08/10/cataclysm-races-leaked/' target='_blank'&gt;wow.com&lt;/a&gt; has reported that next World of warcraft expansion will be called "World of Warcraft: Cataclysm".  The new expansion will contain two new playable races: Worgen (alliance) and Goblin (horde).  &lt;br/&gt;&lt;br/&gt;I don't hold any loves for most of the alliance races; with that said the gnome is a lot of fun to run around in because of the small size.  I think it will be exciting to duplicate that vantage with a little cute goblin!  Although I am drade have to level up another toon. &lt;br/&gt;&lt;br/&gt;The name Cataclysm is also an interesting choice.  Typically cataclysm doesn't occur until half the world gets destroyed by gods.  I wonder if Blizzard will toss us some world event that will have some part of our existing world destoryed.  I would think that is an excellent idea; most of the leveling zones are deserted as it is. If you remove half of them (such as sillithus), a few players may not even notice.&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=9f7643d5-aeda-83b1-b2b8-8f35d9f30c08' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-5963565884655324625?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/LaJ9dseTn6g" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/LaJ9dseTn6g/next-expansion-is-called.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/08/next-expansion-is-called.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-3907969625337295142</guid><pubDate>Wed, 05 Aug 2009 13:03:00 +0000</pubDate><atom:updated>2009-09-09T15:54:19.478-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Trial of champions</category><category domain="http://www.blogger.com/atom/ns#">instances</category><category domain="http://www.blogger.com/atom/ns#">Guide</category><title>Faradhim's quick guide to "trial of champion"</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://static.wowhead.com/images/maps/enus/normal/4722.jpg"&gt;&lt;img style="cursor: pointer; width: 488px; height: 325px;" src="http://static.wowhead.com/images/maps/enus/normal/4722.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Patch day wasn’t too bad. Sever came back online around 8:00 PM local eastern time. I logged in around 9:15 PM with no queue and wasted no time gathering a group for the new 5 men dungeon called trial of champions.&lt;br /&gt;&lt;br /&gt;A few of my guild mates were happy to oblige and we gathered a group and headed toward the instance.  Here is the group composition:&lt;br /&gt;&lt;br /&gt;Tank: DK with 80 DPS gear (mix of blue, green and purple from heroic).&lt;br /&gt;Heal:  Holy priest (Heroic, badge and Naxx 10 gears).&lt;br /&gt;DPS1: Hunter 1 (Heroic, badge and Naxx 10 gears)&lt;br /&gt;DPS2: Warlock (Naxx 25 gears)&lt;br /&gt;DPS3: Hunter 2 (Heroic, badge gears)[Me]&lt;br /&gt;&lt;br /&gt;We decided to do it on normal since none of us have seen the instance. After the second fight the warlock switched to his NAXX 25 geared DK for tanking.&lt;br /&gt;&lt;br /&gt;The instance is located inside the coliseum in the Argent tournament ground. There were no summoning stones so everyone had to make their own way down through ice crown.  There is no reputation requirement to enter the 5 men instance.&lt;br /&gt;&lt;br /&gt;The first battle of the instance is mounted combat similar to those you do for the Argent daily “before the citadels”.  You can grab a lance from the weapon rack along the wall after you enter the instance but I think your own Argent lance from the dailies can be used here as well.  After everyone mounts up you talked to Jaeran Sunsworn who stands in the center of the jousting court to start your instance. After some prolonged period of speech/cheering/entrance you get down to business and fight 3 groups of mounted champions. There is no heal/tank/DPS assignment for mounted combats and everyone pretty much swarm the enemy knights.  A sounded strategy is to have one person tank (close lance combat) an enemy knight while the others take turns charging or shield break the same target.  The knights have 189K health which is pretty squishy in jousting terms.  The group can take turns to tank but we didn’t have any problem having one person tanking majority of the fights.  After the jousting phase is over you need to dismount and combat the grand champions on foot.  The only trick here is to remember switching your argent lance back to your normal weapon.  We had no issue downing the three rounds of mounted knights and the grand champions on foot.  At the end of the fight you are awarded a single level il200 purple.&lt;br /&gt;&lt;br /&gt;The second phase starts when the front door opens and Argent Confessor Paletress enters with 3-4 groups of her adds.  Adds are composed of a healer and 2 melees.  Each group can be pulled separately but will aggro if one gets too close to another.  The healer can’t be death gripped or misdirected.  A sounded strategy is to have your tank pull back the healer away from the other groups.  When she is pulled back far enough everyone can nuke her until he/she goes down.  Otherwise the healer will heal the melees.  After the adds have been cleared you will face Paletress by herself.  The fight has two phases. First phase is straight forward until she gets to 25% health where she will summon an add. When the add appears after a brief stun all DPS should switch to the add.  Paletress will regain her lost HP as her add does damage to the party.  It is possible to still damage her but her health will replenish much faster than the damage you can do to her.  She also uses holy smite on random party member and must be healed through by the healer.  This was our hardest fight and we wiped twice before figuring out we need to focus all fire on the add.  After you defeat her a chest will appear on the ground and you get another piece of il200 purple (or was it 2?)&lt;br /&gt;&lt;br /&gt;The last fight is with the black knight.  This is a three phase fight but fairly straight forward.  There is a living phase, a skeleton phase and a ghost phase.  Through out different phases the black knight spams AOE as well as summons adds that will hit most of the party members.  I tried my best to help the healer by laying frost trap in front of her but was dismay to discover most of the adds can only be trapped for a few secs (like heroic).  Since this is a healing intensive fight some sort of health potion would help DPS.  We lost the healer and 1 DPS at the end of the fight but were able to drop him on our first try. He drops 2 pieces of level il200 purples.&lt;br /&gt;&lt;br /&gt;The instance is very short and has excellent rewards for its time. On the order of difficulty I would place it is above regular HoL and on par with easier heroic dungeons.  Well geared tank/healer are a must and average DPS of 1500 is advisable.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;Gibbie's Wisdom on Trial of Champion&lt;/span&gt; (Added 9/9/09)&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;All three fights can be significant challenges. The largest unknown is who will be the faction champions. Various strategies exist to take them down, but typically go for the healer first; otherwise you won't burn down the dps fast enough. I've seen strats where you can interrupt the healer, but I'm not skilled enough to tank the other two and interrupt the healer while burning down the dps. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;Paletress is simply a healing/dps check. For DK I pop AMS when he does the fear (or lichborn if I'm too late). AMS cooldown is faster than the fear cooldown.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;The Black knight has his own challenges, in heroic the exploding ghouls hurt alot. Simply kite them and do not do AOE, and especially do not blow up ghouls on healers. In the third phase as a healer I have someone help me heal, whether a lock with drain life, or DK rune tap/death strike. Usually this third phase is the most intense, and with just some tricks we can get through it. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;I find that most PUGs expect everything to be tank and spank, which relies too heavily on the healer and tank. If both are not overgeared and well skilled, typically the elitist dps takes off. As I recall we replaced several 3k-4k dps with guildies doing 1.5k who were willing to learn, and got through it fine. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;That's one thing I do like about our guild, everyone is pretty smart and it doesn't take many wipes to figure it out.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-3907969625337295142?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/tk86VXkCBUI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/tk86VXkCBUI/faradhims-quick-guide-to-trial-of.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/08/faradhims-quick-guide-to-trial-of.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-3130275457759475257</guid><pubDate>Tue, 04 Aug 2009 19:10:00 +0000</pubDate><atom:updated>2009-08-04T15:13:02.755-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Engineering</category><title>It is good to be an engineer</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://web1.skryer.com/out/images/1211750833_x%20G1Gnome%20Engineer.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 167px; height: 225px;" src="http://web1.skryer.com/out/images/1211750833_x%20G1Gnome%20Engineer.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This comes directly from 3.2's patch notes.  Some of these sounds so much fun I can't wait to play with them!&lt;br /&gt;&lt;br /&gt;Engineering&lt;br /&gt;&lt;br /&gt;    * Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish? This attachment provides a passive bonus of 45 stamina.&lt;br /&gt;    * Added a schematic for a Goblin Welding Beam that can heal friendly mechanical or vehicle units.&lt;br /&gt;    * Alarm-o-Bot functionality changed. Materials required reduced.&lt;br /&gt;    * Box of Bombs no longer requires an anvil.&lt;br /&gt;    * The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.&lt;br /&gt;    * Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.&lt;br /&gt;    * Flying Machine: The level requirement needed to learn how to build and use this machine has been reduced to level 60, down from level 70, and the engineering skill level reduced to 300, down from 350. Material costs reduced.&lt;br /&gt;    * Gnomish Engineers and Goblin Engineers can now switch profession specializations for a fee.&lt;br /&gt;    * Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.&lt;br /&gt;    * Increased the passive bonuses provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.&lt;br /&gt;    * Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.&lt;br /&gt;    * A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot - hoping to be found by an engineer one day.&lt;br /&gt;    * Nitro Boosts: Now have a 5-second duration.&lt;br /&gt;    * Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.&lt;br /&gt;    * Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.&lt;br /&gt;    * Significantly reduced the cooldown on MOLL-E.&lt;br /&gt;    * The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 6 minutes (never runs out!).&lt;br /&gt;    * A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.&lt;br /&gt;    * Transporter devices are no longer classified as trinkets and can be used directly from your inventory.&lt;br /&gt;    * The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.&lt;br /&gt;    * World Enlarger: Cooldown reduced to 15 minutes, down from 1 hour.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-3130275457759475257?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/ljEotEwQ828" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/ljEotEwQ828/it-is-good-to-be-engineer.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/08/it-is-good-to-be-engineer.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-2489100623212546217</guid><pubDate>Wed, 20 May 2009 14:53:00 +0000</pubDate><atom:updated>2009-05-20T11:01:26.816-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Last post</category><title>My farewell.</title><description>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;img height='328' width='393' src='http://citizen.nfb.ca/blogs/wp-content/uploads/2009/03/farewell-poster-c12183202.jpg' alt='http://citizen.nfb.ca/blogs/wp-content/uploads/2009/03/farewell-poster-c12183202.jpg' style='cursor: -moz-zoom-in;'/&gt;&lt;br/&gt;I am leaving the world of warcraft. There, I said it.  I am done.&lt;br/&gt;&lt;br/&gt;It feels like a server transfer without the time pressure.  I cleaned up all the mail boxes for my toons.  I have been using mail as extra storage for my alts.  You will be surprised how much crap you can accumulate in this game.  What I can liquidate I have liquidated.  Sorry for everyone I undercut on AH one last time.  I spent a few thousand gold and pickup another 3 tabs for my personal guild bank.  Now they are stuffed with manner of junks I cared or didn't care about. I am telling myself I am doing this because I may come back one day.  The truth is that going through everything you have accumulated is an excellent way to say good bye.    &lt;br/&gt;&lt;br/&gt;I haven't really done any real playing for over 2 weeks now.   No dailies to run, no tournament to attend, no scourge to slay.  It doesn't feel like a job anymore. No more obligations of step into Naxx to help the guild.  No more heart acnes for healers/tank searching in PuGs.  No more rude and immature comments in the trade channel.  No more pets to collect. No more spirit beast to camp.&lt;br/&gt;&lt;br/&gt;2 years of my life, 3 level 80 Naxx geared toons.  An army of alts.  A fully stuffed personal guild bank.  17K gold.  A blog with 75K hits.  A guild I started with membership in the 240s.  I had a good run and I am leaving at the height of my career. You can't beat that. I wish everyone was as lucky as me. &lt;br/&gt;&lt;br/&gt;I am dispersing my worldly virtual possessiones to my friends (RL or otherwise).  I may come back, but mostly likely this will be it.  In many ways leaving is the eaiest decision to make. &lt;br/&gt;&lt;br/&gt;Goodbye my blogger friends: &lt;a href='http://www.aspectofthehare.net/' target='_blank'&gt;Pike&lt;/a&gt;, &lt;a href='http://creeptheprophet.com/' target='_blank'&gt;Creep&lt;/a&gt;, &lt;a href='http://kestrelsaerie.us/' target='_blank'&gt;Kestrel&lt;/a&gt;, &lt;a href='http://justawowgirl.blogspot.com/' target='_blank'&gt;Cat&lt;/a&gt;, &lt;a href='http://gibwow.blogspot.com/' target='_blank'&gt;Gibs&lt;/a&gt;, &lt;a href='http://www.aspectofthehare.net/' target='_blank'&gt;Jov&lt;br/&gt;&lt;/a&gt;&lt;br/&gt;Good bye Azeroth.  Until next time.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-2489100623212546217?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/_BhZCFBf9cs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/_BhZCFBf9cs/my-farewell.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/05/my-farewell.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-7116875657685390534</guid><pubDate>Tue, 05 May 2009 17:49:00 +0000</pubDate><atom:updated>2009-05-05T13:55:58.884-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Faradhim's rant</category><title>Warcraft lore</title><description>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;World of warcraft is a great game not only because how it plays also because it is rich world based on long history.  Before world of warcraft there was Warcraft III, II, and I.  The lore  of of &lt;a href='http://www.wowwiki.com/Azeroth' title='Azeroth'&gt;Azeroth&lt;/a&gt; goes back as early as 1994 when the first Warcraft RTS game was released (BTW which I played back in 1994).  The world has graduately become more detailed with each release of of the warcraft game and eventully reached its peaks with Warcraft III.  For those that has never played Warcraft III.  They are missing a lot of great background lore  regarding the history of alliance, horde and the world.  &lt;br/&gt;&lt;br/&gt;I recently discovered that Sylvanel on youtube was nice enough to paste together most of the Warcraft Lore III movies into a lore series.  I think these are interesting to watch for anyone who hasn't seen them.  But it was also pretty nice to just be able to watch all of them uninterrupted outside the game.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt; &lt;div class='youtube-video'&gt;&lt;object height='344' width='425'&gt;&lt;embed height='344' width='425' src='http://www.youtube.com/v/akzF_rU1Fqg&amp;amp;hl=en&amp;amp;fs=1' type='application/x-shockwave-flash' allowscriptaccess='always' allowfullscreen='true'&gt; 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Now I am off gearing him to tank Naxx.   As a healer or a DPS I cared very little about reduction to critical strikes.  As a tank on the other hand this is a bread and butter stat.  My raid leader spent a lot of times trying to explain to me why I need 540 defense.  Despite of his heroic effort I only got half what I said.&lt;br /&gt;&lt;br /&gt;After some extensively researching the topic I believe I have completely unraveled the mystery of defense.  I am posting it here in hope it will help other newbie tanks.  Although there are some good discussions on the web on the topic (such as tankspot), I found most of the guides didn't express clear enough the mathematical relationship between defense, critical strike and resilience. &lt;br /&gt;&lt;br /&gt;&lt;img src="http://lh3.ggpht.com/_HTKhYG3iwmo/SfbtPwnRCyI/AAAAAAAACC0/EB18zrCscQM/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;What is my defense(Skill)?&lt;/u&gt;&lt;br /&gt;This is a simple and most elemental of all questions about defense. But believe or not most newbie tanks don't know how to figure out their own defense.  I had trouble finding it myself the first time.   What you need to do is look on your character sheet and select defense from the drop down menu.  Your character's defense is shown on the second stat as illustrated above.  Unless you are a tank this number is likely to be 400 at level 80 which means you have no extra defense gained from gear.  The number you are shooting more is 540, which you gain by stacking +defense rating gears which is not the same as getting defense. Sounds confusing, I will explain below.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;What is defense rating?&lt;/u&gt;&lt;br /&gt;Defense rating is the increase in defense you get from gear.  When you get a piece of gear that says +70 to defense rating it doesn't mean you now magically gain +70 defense on the character sheet. These two numbers are related but doesn't have a 1:1 relationship.  In order to understand the relationship we first need to understand critical strikes.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;What is critical strike?&lt;/u&gt;&lt;br /&gt;&lt;b&gt;Critical strike&lt;/b&gt; (often abbreviated as "crit") refers to 100% bonus &lt;a title="Physical" href="http://www.wowwiki.com/Physical"&gt;physical&lt;/a&gt; &lt;a title="Damage" href="http://www.wowwiki.com/Damage"&gt;damage&lt;/a&gt; (twice your normal damage) that occurs as a result of an attack made with melee or ranged weapons. A Mob that is same level as you always have 5% chance to critical strike you.  A raid boss is always considered 3 level above the character they hit. &lt;br /&gt;&lt;br /&gt;And mob that is higher level than the character gets a bonus to the critical strike rating.  For raiding any boss (or a mob which has a skull shown as level) can critically hit a tank at 5% + a bonus number.  This bonus number is 0.6% for level 80 characters or 5.6% of total chance.  Although 5.6% doesn't sound like a lot considering boss attacks all the time and tank gets hit all the time this stacks up pretty fast.  So in order to prevent this from happening you will need a total of 5.6% reduction from critical strike when you equipping your character.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;The magic 540&lt;/u&gt;&lt;br /&gt;If you have tanked you probably have heard this magic 540 defense before.  How did this number come about?  Remember on top we said each character has 400 innate defense at level 80?  This means in order to reach the magic 540 you will need 140 defense extra from gears (again, note I said 140 defense, not 140 defense rating).   We also know we need 5.6% reduction from critical strike at level 80. Therefore&lt;br /&gt;&lt;br /&gt;5.6%/140 = 0.04%&lt;br /&gt;&lt;br /&gt;or each point of defense you gain will reduce critical strike chance by 0.04%. &lt;br /&gt;&lt;br /&gt;&lt;img src="http://lh3.ggpht.com/_HTKhYG3iwmo/Sfby-IDAqxI/AAAAAAAACC4/JD5Daw6R2Y4/%5BUNSET%5D.jpg?imgmax=800" style="max-width: 800px;" /&gt;&lt;br /&gt;&lt;br /&gt;Now let's explain why there is a difference between defense rating and defense and their relationships.  If you hover your mouse over a piece of equipment.  It will tell you how much defense rating it has.  Why doesn't blizzard just simply give you +Defense instead of +defense rating on a piece of gear? The answer is that a piece of gear would give you different amount of defense dependent upon your level. Since we are confining our discussions to level 80 only.  Defense rating = defense x 4.92.  How this weird multiplier came about again has to do with critical strike rating.  We won't go into that at this is already complicated enough. &lt;br /&gt;&lt;br /&gt;So simply put, if you want to gain 140 defense you will need +688 defense rating from all gear combined. Now you see that the task isn't as easy.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Resilience&lt;/u&gt;&lt;br /&gt;But wait. This gets better.  There is another way to reduce critical strike against you. Yup. If you guess resilience you get full credit.  Resilience is introduced in Burning Crusade as part of the new combat rating system. Although it is mostly used for PvP it has meaning for tanking.  This is because:&lt;br /&gt;&lt;br /&gt;&lt;li&gt;1% &lt;b&gt;Resilience&lt;/b&gt; will: &lt;ul&gt;&lt;li&gt;Reduce chance to be &lt;a title="Crit" href="http://www.wowwiki.com/Crit"&gt;crit&lt;/a&gt; by 1% &lt;/li&gt;&lt;li&gt;Reduce damage from all crits by 2.2% &lt;/li&gt;&lt;li&gt;Reduce damage from &lt;a title="DoT" href="http://www.wowwiki.com/DoT"&gt;DoTs&lt;/a&gt; by 1% &lt;/li&gt;&lt;li&gt;Reduce mana drained by 2.2%&lt;/li&gt;&lt;/ul&gt;At level 80, 82.0 &lt;b&gt;resilience rating&lt;/b&gt; equals 1% resilience or 1% reduction to critical strike against a character. Therefore,&lt;br /&gt;&lt;/li&gt;&lt;/div&gt;&lt;br /&gt;        1%/82 = 0.0122%&lt;br /&gt;&lt;br /&gt;         or every point of resilience will reduce critical strike chance by 0.0122%.&lt;br /&gt;&lt;br /&gt;As we already discussed we want to reach a total of 5.6% reduction in critical strike chance.  To gain amount purely from resilience you will need 459 total resilience.&lt;br /&gt;&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;br /&gt;&lt;u&gt;Putting it together&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;So what have we learned here.  You can reach the magical 5.6% critical strike reduction by stacking defense or resilience.  Each point of defense you gain equals  0.04% reduction to critical strikes while each point of resilence you gain equals 0.0122% reduction of the same. &lt;br /&gt;&lt;br /&gt;In addition, roughly every 5 points of defense rating gained from gear translate to 1 point in defense at level 80.&lt;br /&gt;&lt;br /&gt;To look at this another way: each point of resilience gained from gear is worth roughly 1.5 times defense rating from game.  A piece of PvP gear that offers +60 resilience will have the same effect of reducing critical strike as a piece of PvE gear that has +90 to defense rating (at level 80).&lt;br /&gt;&lt;br /&gt;Assume your defense is X and your resilience is Y&lt;br /&gt;&lt;br /&gt;      0.04 * (X - 400) + 0.0122 * (Y) &amp;gt; 5.6%&lt;br /&gt;&lt;br /&gt;Use a pratical example of my tank.  He currently has 490 defense and 150 resilience.  If you calculate using the equation supplied above.&lt;br /&gt;&lt;br /&gt;He will have a total reduction to critical strike chance of:&lt;br /&gt;&lt;br /&gt;       0.04 * (490 - 400) + 0.0122 * 150 = 3.6% + 1.83% = 5.43%&lt;br /&gt;&lt;br /&gt;This means he is still just below the cap with raid bosses who can critical strike him with 0.17% chance.&lt;br /&gt;&lt;br /&gt;Now don't you wish you have paid more attention in your math class?&lt;br /&gt;&lt;br /&gt;&lt;div class="zemanta-pixie"&gt;&lt;img src="http://img.zemanta.com/pixy.gif?x-id=1acfaf03-134d-8229-a843-374c2a86c07e" class="zemanta-pixie-img" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-8488390749161497899?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/7415Suv-zFc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/7415Suv-zFc/newbie-tanking-defense-and-resilience.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/04/newbie-tanking-defense-and-resilience.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-5713842370796259174</guid><pubDate>Wed, 22 Apr 2009 20:48:00 +0000</pubDate><atom:updated>2009-04-22T16:50:05.416-04:00</atom:updated><title>Bank management</title><description>Will try to make a full post later, but &lt;a href="http://www.wowinsider.com/2009/04/22/dealing-with-bank-inventory-management/#comments"&gt;this article &lt;/a&gt;from WoWInsider is actually useful and informative, esp the comments below.&lt;br /&gt;&lt;br /&gt;ArcInventory is designed to be used for personal bag management, (from wowinterface) while BankStack can be used for sorting your bank out (and the guild bank!).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-5713842370796259174?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/spS46zyry0A" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/spS46zyry0A/bank-management.html</link><author>noreply@blogger.com (Gibbiex)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/04/bank-management.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-4646116736927365437</guid><pubDate>Tue, 21 Apr 2009 16:44:00 +0000</pubDate><atom:updated>2009-04-21T12:55:45.073-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Instancing</category><category domain="http://www.blogger.com/atom/ns#">Priest</category><category domain="http://www.blogger.com/atom/ns#">soloing</category><category domain="http://www.blogger.com/atom/ns#">dungeons</category><category domain="http://www.blogger.com/atom/ns#">Hunter</category><category domain="http://www.blogger.com/atom/ns#">Just for fun</category><category domain="http://www.blogger.com/atom/ns#">Faradhim's rant</category><title>Brief Update</title><description>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;3.1 has been alive for a week and 3.1.1 is dropping today.  I have been busy preparing for a major upcoming conference where I will give a talk.  In the past couple weeks and I have more or less neglected this blog.  For people who find my thoughts interesting my apologies.  &lt;br/&gt;&lt;br/&gt;I don't generally do character updates on this blog. But today I am going to make an exception and indulges myself on a few fleeting thoughts.&lt;br/&gt;&lt;br/&gt;I am somewhat overwhelmed by the amount stuff I need to do in the game at this point.  I have a lot of toons in development and only very limited amount of time to spend (before incurring massive wife aggro).  &lt;br/&gt;&lt;br/&gt;Here are a brief update on my latest passions for each of my major characters:&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;u&gt;Priest&lt;/u&gt;&lt;br/&gt;&lt;br/&gt;Duel spec is so much fun!  I picked my second spec for him on the first day!  I was really surprised that he can dish out close to 1500 dps unbuffed on his healing gear (a mixture of PvP and Naxx 10).  Although he won't win any DPS contest, this kind of DPS output is more than sufficient for any questing/instance needs.  I have forgotten what independence felt like on him.  Now finishing quest is a breezy I have started to run all the high level quests in zones like Icecrown that I have skipped over.&lt;br/&gt;&lt;br/&gt;The argent tournament is also a nice addition.  I haven't had time to complete the quest chain to start championing yet. I get the Valiant later today and move so h ecan move to the next part of the quest chain.  There is already a cool purple dagger I have my eyes for a cool 15 champion's seals.&lt;br/&gt;&lt;br/&gt;Fishing daily is another daily quest I am having a great time with.  In addition to the gold/rep I get from it I have picked up a nice little additions such as a pet and some grey yet nice looking hat for my bank alts. &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;u&gt;Hunter&lt;/u&gt;&lt;br/&gt;&lt;br/&gt;I want the new spirit beast as from Zul'Drake!  Unfortunately she isn't easy to find. My hunter has been hovering over Zul'Drake for the past week.  I login briefly each day to check around the zone to see if I can spot Gondria. No luck yet!&lt;br/&gt;I don't expect the hunter to develop in any significant way until I get this new pet. Since my priest can DPS now she will probably stay parked for the foreseeable future.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;u&gt;Warrior&lt;/u&gt;&lt;br/&gt;&lt;br/&gt;2 Bubbles from 80. Yeah!  Now I have to get ready to gear him up to tank Heroic and Naxx.  I imagine he will be very expensive to gear tank generally are.  Thank goodness my reserve funds which is almost back  to a comfortable leve after the purchasing of the third epic flying mount.  &lt;br/&gt;&lt;br/&gt;On a sidenote my funding level has been helped by a windfall in Inscription.  Duel spec has been a great boon for scribes.  Rare glyphs were selling like hot cakes and fetching between 30-40 gp each.    I was wise enough to stock up herbs and glyphs before the expansion and flipped them into AH during the first couple days.  Conservatively I have made between 500-700 gp profit.  Not too shabby. Unfortunately nothing last forver, now most glyph have fallen back to their original prices.  Back to flipping white recipes for small profits.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;u&gt;&lt;br/&gt;Paladin&lt;/u&gt;&lt;br/&gt;&lt;br/&gt;My paladin is 44.  I only play him with my best friends.  He was born with a silver spoon in his mouth. When he arrived at his mailbox waiting for him was a set of 4 mooncloth bags and 200 gp neatly stacked in his first message. He has the best of everything money can buy. Before he ran any instance he had the best BoE blues from the AH.  When he started to blacksmithing the hunter would go run around badlands and farm ore for him to smelt.  For a while there were no blue weapons at his level on sale on the AH.  As result the priest would ran wintergrasp daily so he could accomulate enough wintergrasp marks to get heirloom sword for him.   Decked out in blues and browns, my paladin can solo handle 6-8 mobs at his level. That is what you get for maximum pimpage.  He is the last toon I will level so I will be going all going all out for him.   &lt;br/&gt;&lt;br/&gt;My best friend, his wife, and I are running 1 classic instance per week with just three of us.  So far we have blew through SM and Ulda in about a hour each.  This week on the menu is ZF.&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=ff220d7e-add7-8a55-a18d-b02daf27960c' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-4646116736927365437?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/1SVUIl8MW2U" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/1SVUIl8MW2U/brief-update.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/04/brief-update.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-7689927495725625931</guid><pubDate>Thu, 16 Apr 2009 14:25:00 +0000</pubDate><atom:updated>2009-04-16T10:30:35.922-04:00</atom:updated><title>To dual-spec or not?</title><description>So, funny story (or not); Fara and I were grinding STV (where alts go to die), and I finally dinged 40.  Last night I respeced feral, decided it was really really bad for group play, at least duo-play.  I was thinking of going feral/resto, but now I'm thinking of just boomkin.&lt;br /&gt;&lt;br /&gt;Here are the pros and cons.&lt;br /&gt;&lt;br /&gt;Pros of a feral/resto spec:  Great for soloing (feral).  Can do 5 mans easily.  Healing is useful. &lt;br /&gt;&lt;br /&gt;Cons:  1000g, need two sets of gear while leveling (so you have one less bag to work with, basically), feral dps while grouping seems quite low (you never get time to build up enough combo points to boost your dps), two sets of leveling gear, and yeah.  Bad dps in groups. &lt;br /&gt;&lt;br /&gt;So right now, i think i'm just going to stick it out in boomkin.  Man i need new gear though, most of it is level 20ish.   I can heal stuff just fine, mostly, and if push comes to shove I can respec resto.  Honestly if push comes to shove and we need that extra bit, we're pretty much screwed.  (witness the scene where Fara takes in 6+ mobs that are at or above our level).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-7689927495725625931?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/E-50dZiDb_A" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/E-50dZiDb_A/to-dual-spec-or-not.html</link><author>noreply@blogger.com (Gibbiex)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/04/to-dual-spec-or-not.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-1419539992678424125</guid><pubDate>Thu, 16 Apr 2009 13:11:00 +0000</pubDate><atom:updated>2009-04-16T09:13:41.404-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Hunter</category><category domain="http://www.blogger.com/atom/ns#">Faradhim's rant</category><title>Faradhim's BM hunter build for 3.1</title><description>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;I played my hunter a little bit last night.  BM tree didn't change dramatically so specing her wasn't as difficult.  I did some research on the subject and according to elitist jerks this &lt;a target='_blank' href='http://talent.mmo-champion.com/?hunter=51200201505112243100531351005304100000000000000000000500000000000000000000000%200000&amp;amp;glyph=000000000000&amp;amp;version=9637'&gt;reference build&lt;/a&gt; does most BM damage. Since I hate micro managing tracking I decided to give up the 5% extra damage from the SV tree and reinvest those points into MM.  After some tweaking I edned up with this:&lt;br/&gt;&lt;br/&gt;&lt;small&gt;&lt;font face='Courier New'&gt;&lt;b&gt;Beast Mastery (53 points)&lt;/b&gt;&lt;br/&gt;&lt;br/&gt;    5/5 Improved Aspect of the Hawk&lt;br/&gt;    1/5 Endurance Training&lt;br/&gt;    2/2 Focused Fire&lt;br/&gt;    2/2 Improved Revive Pet&lt;br/&gt;    1/1 Aspect Mastery&lt;br/&gt;    5/5 Unleashed Fury&lt;br/&gt;    5/5 Ferocity&lt;br/&gt;    1/2 Spirit Bond&lt;br/&gt;    1/1 Intimidation&lt;br/&gt;    2/2 Bestial Discipline&lt;br/&gt;    2/2 Animal Handler&lt;br/&gt;    4/5 Frenzy&lt;br/&gt;    3/3 Ferocious Inspiration&lt;br/&gt;    1/1 Bestial Wrath&lt;br/&gt;    5/5 Serpent's Swiftness&lt;br/&gt;    3/3 Longevity&lt;br/&gt;    1/1 The Beast Within&lt;br/&gt;    3/3 Cobra Strikes&lt;br/&gt;    5/5 Kindred Spirits&lt;br/&gt;    1/1 Beast Mastery&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Marksmanship (18 points)&lt;/b&gt;&lt;br/&gt;&lt;br/&gt;    5/5 Lethal Shots&lt;br/&gt;    3/3 Careful Aim&lt;br/&gt;    5/5 Mortal Shots&lt;br/&gt;    2/2 Go for the Throat&lt;br/&gt;    3/3 Improved Arcane Shot&lt;/font&gt;&lt;/small&gt;&lt;br/&gt;&lt;br/&gt;Click &lt;a target='_blank' href='http://www.wowhead.com/?talent#ctbMzgxRfu0est0eVf'&gt;here &lt;/a&gt;for a WOWhead talent calculator version&lt;br/&gt;&lt;br/&gt;The really annoying thing is that blizzard put kill shot back on the global cool down so the existing spam macro no longer works in 3.1 I had to make another macro for kill shot and hot key it to another button.  Instead of kill shot now I use multi-shot in its place.  &lt;br/&gt;&lt;br/&gt;My shot rotation now becomes this:&lt;br/&gt;&lt;br/&gt;Serpent sting -&amp;gt; (If target &amp;lt;20%, kill Shot) -&amp;gt; Arcane Shot -&amp;gt; Multi-Shot -&amp;gt; Steady Shot&lt;br/&gt;&lt;br/&gt;And more macro managing of trinkets, besatial wraith, intimation, kill shot. Joy joy.&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=e968d670-dd91-8344-800f-b360c5292f76' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-1419539992678424125?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/ULlecnbTFEI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/ULlecnbTFEI/faradhim-bm-hunter-build-for-31.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/04/faradhim-bm-hunter-build-for-31.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-2384464550763282194</guid><pubDate>Wed, 15 Apr 2009 13:29:00 +0000</pubDate><atom:updated>2009-04-15T09:29:09.246-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Faradhim's rant</category><title>Faradhim's AOE paladin leveling build for 3.1</title><description>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;Here is my 3.1 build for my AOE paladin.  Blizzard shuffled a few talents around so what I posted back &lt;a href='http://doctorsofphilosophy.blogspot.com/2008/10/not-your-mother-world-of-warcraft.html'&gt;here &lt;/a&gt;no longer applies.  &lt;br/&gt;&lt;br/&gt;Please note these are my initial attempts of incorporating 3.1 changes into this talent tree. I have not field tested this builds after the changes.  I derived these selections from empirical research and my experience leveling a paladin using AoE only.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;This is meant to be a starting point to help other AoE leveling pallys who are panicking because of the unknown talent tree. It is likely these selections will undergo further optimization as I start raiding.&lt;br/&gt;&lt;br/&gt;&lt;/b&gt;Further, please note that talent selection can't be made in an vacuum. Your playing style, temperament and situational awareness will more than compensate a few un-optimized point selection in talents.&lt;br/&gt;&lt;br/&gt;It looks like a few talents has switched place and King has moved off protection tree all together.  You should have a solid build for a leveling AoE paladin by 35.  The only talent selection I have some doubts of are Improved hammer of justice.  If you can find some other talents that you feel fit better feel free to switch it out.&lt;br/&gt;&lt;br/&gt;Here is what an AoE pally can look like at level 35:&lt;br/&gt;&lt;br/&gt;&lt;small&gt;&lt;font face='Courier New'&gt;&lt;b&gt;Protection (26 points)&lt;/b&gt;&lt;br/&gt;&lt;br/&gt;    5/5 Divine Strength&lt;br/&gt;    5/5 Anticipation&lt;br/&gt;    3/3 Improved Righteous Fury&lt;br/&gt;    5/5 Toughness&lt;br/&gt;    2/2 Improved Hammer of Justice&lt;br/&gt;    1/1 Blessing of Sanctuary&lt;br/&gt;    5/5 Reckoning&lt;br/&gt;&lt;/font&gt;&lt;/small&gt;&lt;br/&gt;&lt;br/&gt;At level 50 I think it should look like this:&lt;br/&gt;&lt;br/&gt;&lt;small&gt;&lt;font face='Courier New'&gt;&lt;b&gt;Protection (41 points)&lt;/b&gt;&lt;br/&gt;&lt;br/&gt;    5/5 Divine Strength&lt;br/&gt;    5/5 Anticipation&lt;br/&gt;    3/3 Improved Righteous Fury&lt;br/&gt;    5/5 Toughness&lt;br/&gt;    2/2 Improved Hammer of Justice&lt;br/&gt;    1/1 Blessing of Sanctuary&lt;br/&gt;    5/5 Reckoning&lt;br/&gt;    2/2 Sacred Duty&lt;br/&gt;    3/3 One-Handed Weapon Specialization&lt;br/&gt;    1/1 Holy Shield&lt;br/&gt;    3/3 Ardent Defender&lt;br/&gt;    3/3 Redoubt&lt;br/&gt;    3/3 Combat Expertise&lt;/font&gt;&lt;/small&gt;&lt;br/&gt;&lt;br/&gt;You will then need to pick up avenger's shield at 51 and round out your AoE leveling paladin build.&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=0378173c-c653-8307-a1f0-e36737189011' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-2384464550763282194?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/75IjtdYKEXo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/75IjtdYKEXo/faradhim-aoe-paladin-leveling-build-for.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/04/faradhim-aoe-paladin-leveling-build-for.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-277681638364734044</guid><pubDate>Wed, 15 Apr 2009 12:54:00 +0000</pubDate><atom:updated>2009-04-17T08:38:49.636-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Instancing</category><category domain="http://www.blogger.com/atom/ns#">Priest</category><category domain="http://www.blogger.com/atom/ns#">Faradhim's rant</category><title>Faradhim's holy/shadow priest PvE builds for 3.1</title><description>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;Here are my 3.1 builds for duel spec priest. One talent tree is for holy and the other is for shadow. Please note these are my initial attempts of incorporating 3.1 changes into my talent tree. I have not tested these builds under raid environment. I derived these selections from emperical research and backgrounds of playing a priest for the last 2.5 years.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;This is meant to be a starting point to help other priests who are panicking because of their empty talent tree. It is likely these selections will undergo further optimization as I start raiding.&lt;br/&gt;&lt;br/&gt;&lt;/b&gt;Further, please note that talent selection can't be made in an vacuum. Your playing style temperament and situational awareness will more than compensate a few un-optimized point selection in talents.&lt;br/&gt;&lt;br/&gt;With the disclaimer out the way. Here is the first spec.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;u&gt;&lt;br/&gt;&lt;b&gt;3.1 talent tree for Holy Priest (PvE)&lt;/b&gt;&lt;/u&gt;&lt;br/&gt;&lt;br/&gt;&lt;small&gt;&lt;span style='font-family: Courier New;'&gt;&lt;b&gt;Discipline (14 points)&lt;/b&gt;&lt;br/&gt;&lt;br/&gt;   5/5 Twin Disciplines&lt;br/&gt;   3/3 Improved Inner Fire&lt;br/&gt;   2/2 Improved Power Word: Fortitude&lt;br/&gt;   3/3 Meditation&lt;br/&gt;   1/1 Inner Focus&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Holy (57 points)&lt;/b&gt;&lt;br/&gt;&lt;br/&gt;   3/3 Improved Renew&lt;br/&gt;   5/5 Holy Specialization&lt;br/&gt;   5/5 Divine Fury&lt;br/&gt;   3/3 Inspiration&lt;br/&gt;   2/2 Holy Reach&lt;br/&gt;   3/3 Improved Healing&lt;br/&gt;   2/2 Healing Prayers&lt;br/&gt;   1/1 Spirit of Redemption&lt;br/&gt;   5/5 Spiritual Guidance&lt;br/&gt;   2/2 Surge of Light&lt;br/&gt;   5/5 Spiritual Healing&lt;br/&gt;   3/3 Holy Concentration&lt;br/&gt;   5/5 Empowered Healing&lt;br/&gt;   3/3 Serendipity&lt;br/&gt;   3/3 Empowered Renew&lt;br/&gt;   1/1 Circle of Healing&lt;br/&gt;   5/5 Divine Providence&lt;br/&gt;   1/1 Guardian Spirit&lt;/span&gt;&lt;/small&gt;&lt;br/&gt;&lt;a href='http://www.wowhead.com/?talent#bVcbuZcxxcfMqih0euVo' target='_blank'&gt;&lt;br/&gt;Click here for WOWHead Talent Calculator of this spec&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;span style='color: rgb(0, 0, 153);'&gt;&lt;small&gt;Edit 4/17/09. I changed some of the point allocations in the shadow tree. Now I have 5/5 darkness for the increased damage and added Psychic Horror for Wintergrasp PvP&lt;/small&gt;&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;&lt;u&gt;&lt;b&gt;3.1 talent tree for Shadow Priest (PvE)&lt;/b&gt;&lt;br/&gt;&lt;br/&gt;&lt;/u&gt;&lt;small&gt;&lt;font face='Courier New'&gt;&lt;b&gt;Discipline (14 points)&lt;/b&gt;&lt;br/&gt;&lt;br/&gt;    5/5 Twin Disciplines&lt;br/&gt;    3/3 Improved Inner Fire&lt;br/&gt;    2/2 Improved Power Word: Fortitude&lt;br/&gt;    3/3 Meditation&lt;br/&gt;    1/1 Inner Focus&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Shadow (57 points)&lt;/b&gt;&lt;br/&gt;&lt;br/&gt;    3/3 Spirit Tap&lt;br/&gt;    2/2 Improved Spirit Tap&lt;br/&gt;    5/5 Darkness&lt;br/&gt;    2/2 Improved Shadow Word: Pain&lt;br/&gt;    3/3 Shadow Focus&lt;br/&gt;    5/5 Improved Mind Blast&lt;br/&gt;    1/1 Mind Flay&lt;br/&gt;    2/2 Shadow Reach&lt;br/&gt;    3/3 Shadow Weaving&lt;br/&gt;    1/1 Vampiric Embrace&lt;br/&gt;    3/3 Focused Mind&lt;br/&gt;    2/2 Mind Melt&lt;br/&gt;    3/3 Improved Devouring Plague&lt;br/&gt;    1/1 Shadowform&lt;br/&gt;    5/5 Shadow Power&lt;br/&gt;    2/2 Improved Shadowform&lt;br/&gt;    3/3 Misery&lt;br/&gt;    1/1 Psychic Horror&lt;br/&gt;    1/1 Vampiric Touch&lt;br/&gt;    3/3 Pain and Suffering&lt;br/&gt;    5/5 Twisted Faith&lt;br/&gt;    1/1 Dispersion&lt;/font&gt;&lt;/small&gt;&lt;br/&gt;&lt;small&gt;&lt;br/&gt;&lt;span style='font-family: Courier New;'/&gt;&lt;/small&gt;&lt;a href='http://www.wowhead.com/?talent#bVcbuZZGxfVofzcfqfkAo:qihz0m' target='_blank'&gt;Click here for WOWHead Talent Calculator of this spec&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=04cfd555-a1ed-8667-af6b-c747a3e38b73' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-277681638364734044?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/xq8PedekYHY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/xq8PedekYHY/faradhim-holyshadow-priest-pve-builds.html</link><author>noreply@blogger.com (Faradhim)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/04/faradhim-holyshadow-priest-pve-builds.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7011867841352302084.post-7961717623273842070</guid><pubDate>Wed, 15 Apr 2009 00:12:00 +0000</pubDate><atom:updated>2009-04-14T21:45:15.019-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Faradhim's rant</category><title>Your life is currently full, please come back later.</title><description>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;Some realms are coming back online at 8:11 PM EST but dawnbringer isn't one of them.  I give it a 50/50 chance I will be able to login tonight.&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Updated 8:20 PM EST&lt;/b&gt;&lt;br/&gt;&lt;a href='http://1.bp.blogspot.com/_HTKhYG3iwmo/SeUoDhnL9SI/AAAAAAAABys/N3orLa1kASQ/s1600-h/WoWScrnShot_041409_201748.jpg'&gt;&lt;img border='0' alt='' src='http://1.bp.blogspot.com/_HTKhYG3iwmo/SeUoDhnL9SI/AAAAAAAABys/N3orLa1kASQ/s400/WoWScrnShot_041409_201748.jpg'/&gt;&lt;/a&gt;&lt;br/&gt;Okay. I was overly optimistic about the 50/50 shot. Now it looks like there is 90% chance we won't see &lt;dawnbringer&gt; tonight. Got to love patch night!&lt;br/&gt;&lt;br/&gt;&lt;b&gt;Updated 8:54 PM&lt;/b&gt;&lt;br/&gt;&lt;img height='395' width='452' src='http://lh6.ggpht.com/_HTKhYG3iwmo/SeUwfxRtzZI/AAAAAAAABzM/6WJUQOInD6A/%5BUNSET%5D.jpg?imgmax=800' style='max-width: 800px;'/&gt;&lt;br/&gt;More realms are back online.  &lt;earthen ring=''&gt;, my old server is among the servers that is now listed as online (How ironic).  I was able to briefly log into &lt;earthen ring=''&gt; on a death knight that I created before I transferred.  Most of my addons seem have made through to the other side okay except Quest helper which pop a huge error message and dead a painful death.  &lt;br/&gt;&lt;br/&gt;Fingers crossed. Maybe &lt;dawnbringer&gt; will be back soon.&lt;dawnbringer&gt; &lt;br/&gt;&lt;/dawnbringer&gt;&lt;/dawnbringer&gt;&lt;/earthen&gt;&lt;/earthen&gt;&lt;br/&gt;&lt;b&gt;Updated 9:40 PM&lt;/b&gt;&lt;br/&gt;Realm is back. Thank you for playing.&lt;/dawnbringer&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=2b58a992-6ef7-8e71-a7ce-fed3d3173ac4' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7011867841352302084-7961717623273842070?l=doctorsofphilosophy.blogspot.com'/&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/RIlw/~4/qEmlPpqEXZE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/blogspot/RIlw/~3/qEmlPpqEXZE/your-life-is-currently-full-please-come.html</link><author>noreply@blogger.com (Faradhim)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_HTKhYG3iwmo/SeUoDhnL9SI/AAAAAAAABys/N3orLa1kASQ/s72-c/WoWScrnShot_041409_201748.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://doctorsofphilosophy.blogspot.com/2009/04/your-life-is-currently-full-please-come.html</feedburner:origLink></item></channel></rss>
